Index
All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
A
- aaa - Variable in class megamek.common.PhysicalResult
- ABA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- abandonEntity(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
Abandon an Entity.
- abandonShipOneUnit(Entity, Vector<Transporter>, MovePath) - Method in class megamek.client.bot.princess.Princess
- ABBREV - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- ABOVE - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
- absoluteCenter() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to center the text on the coordinate given by
StringDrawer.at(int, int)
. - absoluteCenter() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- absoluteCenterY() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to center the text vertically on the y coordinate given by
StringDrawer.at(int, int)
. - absoluteCenterY() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- absorbBuildingDamage(int, Entity, int, Vector<Report>, Building, boolean) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function to (maybe) have a building absorb damage meant for the entity
- AbstractActionHandler - Class in megamek.common.autoresolve.acar.handler
- AbstractActionHandler(Action, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.AbstractActionHandler
- AbstractAttackAction - Class in megamek.common.actions
-
Abstract superclass for any action where an entity is attacking another entity.
- AbstractAttackAction - Class in megamek.common.autoresolve.acar.action
- AbstractAttackAction(int, int) - Constructor for class megamek.common.actions.AbstractAttackAction
- AbstractAttackAction(int, int) - Constructor for class megamek.common.autoresolve.acar.action.AbstractAttackAction
- AbstractAttackAction(int, int, int) - Constructor for class megamek.common.actions.AbstractAttackAction
- AbstractBoardView - Class in megamek.client.ui.swing.boardview
- AbstractBoardView() - Constructor for class megamek.client.ui.swing.boardview.AbstractBoardView
- AbstractBoardViewOverlay - Class in megamek.client.ui.swing.boardview
-
This is a framework for boardview overlays that can show a list of data, conditions etc.
- AbstractBoardViewOverlay(BoardView, Font) - Constructor for class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- AbstractButtonDialog - Class in megamek.client.ui.baseComponents
-
This is the Base Dialog for a dialog with buttons in MegaMek.
- AbstractButtonDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
-
This constructor is provided for uses cases where this dialog needs another dialog as a parent.
- AbstractButtonDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
-
This creates an AbstractButtonDialog using the default resource bundle.
- AbstractButtonDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
-
This creates an AbstractButtonDialog using the specified resource bundle.
- AbstractButtonDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
-
This creates a modal AbstractButtonDialog using the default resource bundle.
- AbstractChoiceDialog<T> - Class in megamek.client.ui.swing
-
A modal dialog for presenting options as buttons.
- AbstractChoiceDialog(JFrame, String, String, List<T>, boolean) - Constructor for class megamek.client.ui.swing.AbstractChoiceDialog
-
This creates a modal AbstractChoiceDialog using the default resource bundle as a Modal dialog.
- AbstractClient - Class in megamek.client
-
AbstractClient that handles basic client features.
- AbstractClient(String, String, int) - Constructor for class megamek.client.AbstractClient
-
Construct a client which will try to connect.
- AbstractClient.ConnectionHandler - Class in megamek.client
-
Custom ConnectionHandler for use with
AbstractClient
. - AbstractClientGUI - Class in megamek.client.ui.swing
- AbstractClientGUI(IClient) - Constructor for class megamek.client.ui.swing.AbstractClientGUI
- AbstractCommandLineParser - Class in megamek.common.commandline
-
Very simple skeleton for the command line parser.
- AbstractCommandLineParser(String...) - Constructor for class megamek.common.commandline.AbstractCommandLineParser
-
Constructs new parser
- AbstractCommandLineParser.ParseException - Exception in megamek.common.commandline
-
Exception thrown in case of error
- AbstractConnection - Class in megamek.common.net.connections
-
Generic bidirectional connection between client and server
- AbstractConnection(String, int, int) - Constructor for class megamek.common.net.connections.AbstractConnection
-
Creates new client (connection from client to server) connection
- AbstractConnection(Socket, int) - Constructor for class megamek.common.net.connections.AbstractConnection
-
Creates new Server connection
- AbstractConnectionEvent - Class in megamek.common.net.events
-
Instances of descendant classes are sent as a result of changes of the Connection state or packet arrival.
- AbstractConnectionEvent(ConnectionEventType, Object) - Constructor for class megamek.common.net.events.AbstractConnectionEvent
-
Constructs a connection event
- AbstractDialog - Class in megamek.client.ui.baseComponents
-
This is the base class for dialogs in MegaMek.
- AbstractDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
-
This allows Swing to create the dialog with another dialog as the parent.
- AbstractDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
-
This creates an AbstractDialog using the default resource bundle.
- AbstractDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
-
This creates an AbstractDialog using the specified resource bundle.
- AbstractDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
-
This creates a non-modal AbstractDialog using the default resource bundle.
- AbstractDirectory - Class in megamek.common.util.fileUtils
-
AbstractDirectory is a class that is used to define a directory.
- AbstractDirectory(File, String, String, ItemFileFactory) - Constructor for class megamek.common.util.fileUtils.AbstractDirectory
- AbstractEntityAction - Class in megamek.common.actions
-
This is a base implementation for
EntityAction
. - AbstractEntityAction(int) - Constructor for class megamek.common.actions.AbstractEntityAction
- AbstractGame - Class in megamek.common
-
This is a base class to derive all types of Game (TW, AS, BF, SBF...) from.
- AbstractGame() - Constructor for class megamek.common.AbstractGame
- AbstractGameConnectionDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
- AbstractGameConnectionDialog(JFrame, String, boolean, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- AbstractGameConnectionDialog(JFrame, String, boolean, String, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- AbstractGameConnectionDialog.SimpleComboBoxEditor - Class in megamek.client.ui.swing.gameConnectionDialogs
-
We need a way to access the action map for a JComboBox editor, so that we can have it fire an action when wenter is pressed.
- AbstractGameManager - Class in megamek.server
- AbstractGameManager() - Constructor for class megamek.server.AbstractGameManager
- AbstractHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
-
This class ensures that every Help dialog in MegaMek has an identical look-and-feel.
- AbstractHelpDialog(JFrame, String, String) - Constructor for class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
- AbstractIcon - Class in megamek.common.icons
-
An AbstractIcon is an abstract class that ensures standardized and isolated image code for icons across the suite.
- AbstractIcon() - Constructor for class megamek.common.icons.AbstractIcon
- AbstractIcon(String) - Constructor for class megamek.common.icons.AbstractIcon
- AbstractIcon(String, String) - Constructor for class megamek.common.icons.AbstractIcon
- AbstractIconChooser - Class in megamek.client.ui.panels
-
An AbstractIconChooser is an abstract panel that is used to select an AbstractIcon from the various potential icons located within the specified AbstractDirectory.
- AbstractIconChooser(JFrame, String, JTree, AbstractIcon) - Constructor for class megamek.client.ui.panels.AbstractIconChooser
- AbstractIconChooser(JFrame, String, JTree, AbstractIcon, boolean) - Constructor for class megamek.client.ui.panels.AbstractIconChooser
- AbstractIconChooserDialog - Class in megamek.client.ui.dialogs
-
Creates a dialog that allows players to select a directory from a directory tree and choose an AbstractIcon from the AbstractIcons in that directory.
- AbstractIconChooserDialog(JFrame, boolean, ResourceBundle, String, String, AbstractIconChooser, boolean) - Constructor for class megamek.client.ui.dialogs.AbstractIconChooserDialog
-
Creates a dialog that allows players to choose a directory from a directory tree and an AbstractIcon from the AbstractIcons in that directory.
- AbstractIconChooserDialog(JFrame, String, String, AbstractIconChooser, boolean) - Constructor for class megamek.client.ui.dialogs.AbstractIconChooserDialog
- AbstractIconChooserTree - Class in megamek.client.ui.trees
-
AbstractIconChooserTree is an extension of JTree that provides additional AbstractIcon specific functionality to simplify initialization.
- AbstractIconChooserTree() - Constructor for class megamek.client.ui.trees.AbstractIconChooserTree
- AbstractIconChooserTree(boolean) - Constructor for class megamek.client.ui.trees.AbstractIconChooserTree
- abstractIconList - Variable in class megamek.client.ui.panels.AbstractIconChooser
- AbstractIconList - Class in megamek.client.ui.lists
-
A specialized JList to display a list of AbstractIcons for the AbstractIconChooserDialog, e.g.
- AbstractIconList(ListCellRenderer<AbstractIcon>) - Constructor for class megamek.client.ui.lists.AbstractIconList
- AbstractIconRenderer - Class in megamek.client.ui.renderers
-
This renders the AbstractIcon for the current Cell of the rendered list
- AbstractIconRenderer() - Constructor for class megamek.client.ui.renderers.AbstractIconRenderer
- AbstractNagDialog - Class in megamek.client.ui.baseComponents
- AbstractNagDialog(JFrame, String, String, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractNagDialog
- AbstractNagDialog(JFrame, ResourceBundle, String, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractNagDialog
- AbstractOneTimeTrigger - Class in megamek.server.trigger
-
This is a base class for Triggers that should only ever react once, regardless of how often its prerequisites are satisfied.
- AbstractOneTimeTrigger() - Constructor for class megamek.server.trigger.AbstractOneTimeTrigger
- AbstractOptions - Class in megamek.common.options
-
Parent class for options settings
- AbstractOptions() - Constructor for class megamek.common.options.AbstractOptions
- AbstractOptions.GroupsEnumeration - Class in megamek.common.options
- AbstractOptions.GroupsEnumeration.GroupProxy - Class in megamek.common.options
- AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration - Class in megamek.common.options
- AbstractOptionsInfo - Class in megamek.common.options
-
Abstract base class for Singletons representing Options' static information such as displayable name, description etc.
- AbstractOptionsInfo(String) - Constructor for class megamek.common.options.AbstractOptionsInfo
-
Protected constructor.
- AbstractPanel - Class in megamek.client.ui.baseComponents
-
This is the default Panel.
- AbstractPanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
-
This creates an AbstractPanel using the default resource bundle.
- AbstractPanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
-
This creates an AbstractPanel using the default resource bundle and specified double buffered boolean.
- AbstractPanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
-
This creates an AbstractPanel using the default resource bundle and specified layout manager.
- AbstractPanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
-
This creates an AbstractPanel using the default resource bundle and specified layout manager and double buffered boolean.
- AbstractPanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
-
This creates an AbstractPanel using the specified resource bundle, layout manager, and double buffered boolean.
- AbstractPathFinder<N,
C, E> - Class in megamek.common.pathfinder -
This class provides a skeletal implementation of pathfinder algorithm in a given directed graph.
- AbstractPathFinder(AbstractPathFinder.DestinationMap<N, E>, AbstractPathFinder.EdgeRelaxer<C, E>, AbstractPathFinder.AdjacencyMap<E>, Comparator<E>) - Constructor for class megamek.common.pathfinder.AbstractPathFinder
- AbstractPathFinder.AdjacencyMap<E> - Interface in megamek.common.pathfinder
-
Factory for retrieving neighbouring edges.
- AbstractPathFinder.DestinationMap<N,
E> - Interface in megamek.common.pathfinder -
Represents a function for retrieving destination node of an edge.
- AbstractPathFinder.EdgeRelaxer<C,
E> - Interface in megamek.common.pathfinder -
Represents a function that relaxes an edge.
- AbstractPathFinder.Filter<T> - Class in megamek.common.pathfinder
-
Represents a function that allows removing unwanted objects from a collection.
- AbstractPathFinder.StopCondition<E> - Interface in megamek.common.pathfinder
-
The stop condition that is processed after every successful relaxation.
- AbstractPathFinder.StopConditionTimeout<E> - Class in megamek.common.pathfinder
-
A timeout stop condition.
- AbstractPhaseDisplay - Class in megamek.client.ui.swing
-
This is the base class for all the "displays" which take control during the local player's turn.
- AbstractPhaseDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.AbstractPhaseDisplay
-
Creates a phase display using the standard skin settings for phase displays.
- AbstractPhaseDisplay(IClientGUI, String, String) - Constructor for class megamek.client.ui.swing.AbstractPhaseDisplay
-
Creates a phase display using the given skin settings for the button panel and the buttons.
- AbstractPlayerTurn - Class in megamek.common
-
This is a basic implementation of PlayerTurn to extend other turn types from.
- AbstractPlayerTurn(int) - Constructor for class megamek.common.AbstractPlayerTurn
-
Creates a new instance of GameTurn
- AbstractSBFActionHandler - Class in megamek.server.sbf
- AbstractSBFActionHandler(EntityAction, SBFGameManager) - Constructor for class megamek.server.sbf.AbstractSBFActionHandler
- AbstractSBFAttackAction - Class in megamek.common.actions.sbf
- AbstractSBFAttackAction(int, int) - Constructor for class megamek.common.actions.sbf.AbstractSBFAttackAction
- AbstractScrollablePanel - Class in megamek.client.ui.baseComponents
-
This is the default Scrollable Panel, implementing Scrollable and designed to be used within a ScrollPane, preferably AbstractScrollPane.
- AbstractScrollablePanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
-
This creates an AbstractScrollablePanel using the default resource bundle.
- AbstractScrollablePanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
-
This creates an AbstractScrollablePanel using the default resource bundle and specified double buffered boolean.
- AbstractScrollablePanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
-
This creates an AbstractScrollablePanel using the default resource bundle and specified layout manager.
- AbstractScrollablePanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
-
This creates an AbstractScrollablePanel using the default resource bundle and specified layout manager and double buffered boolean.
- AbstractScrollablePanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
-
This creates an AbstractScrollablePanel using the specified resource bundle, layout manager, and double buffered boolean.
- AbstractScrollPane - Class in megamek.client.ui.baseComponents
-
This is the default ScrollPane.
- AbstractScrollPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
-
This creates an AbstractScrollPane using the default resource bundle and using the default scrollbar policies of vertical and horizontal scrollbars as required.
- AbstractScrollPane(JFrame, String, int, int) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
-
This creates an AbstractScrollPane using the default resource bundle and using the specified scrollbar policies.
- AbstractScrollPane(JFrame, ResourceBundle, String, int, int) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
-
This creates an AbstractScrollPane using the specified resource bundle and using the default of vertical and horizontal scrollbars as required.
- AbstractSimpleBoardProcessor - Class in megamek.common.board.postprocess
-
This is a base class for simple BoardPostProcessors where each hex can be processed independently from other hexes.
- AbstractSimpleBoardProcessor() - Constructor for class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
- AbstractSkillGenerator - Class in megamek.client.generator.skillGenerators
- AbstractSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- AbstractSmallCraftASFBay - Class in megamek.common
-
This is a base class for the very similar ASFBay and SmallCraftBay.
- AbstractSplitPane - Class in megamek.client.ui.baseComponents
-
This is the default SplitPane.
- AbstractSplitPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractSplitPane
-
This creates an AbstractSplitPane using the default resource bundle.
- AbstractSplitPane(JFrame, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.AbstractSplitPane
-
This creates an AbstractSplitPane using the specified resource bundle.
- AbstractTabbedPane - Class in megamek.client.ui.baseComponents
-
This is the default TabbedPane.
- AbstractTabbedPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractTabbedPane
-
This creates an AbstractTabbedPane using the default resource bundle.
- AbstractTabbedPane(JFrame, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.AbstractTabbedPane
-
This creates an AbstractTabbedPane using the specified resource bundle.
- AbstractUnitRecord - Class in megamek.client.ratgenerator
-
Base functionality for chassis and model records for RAT generator.
- AbstractUnitRecord(String) - Constructor for class megamek.client.ratgenerator.AbstractUnitRecord
- AbstractUnitSelectorDialog - Class in megamek.client.ui.swing.dialog
-
This is a heavily reworked version of the original MekSelectorDialog which brings up a list of units for the player to select to add to their forces.
- AbstractUnitSelectorDialog(JFrame, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- AbstractUnitSelectorDialog(JFrame, UnitLoadingDialog, boolean) - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- AbstractUnitSelectorDialog.MekTableModel - Class in megamek.client.ui.swing.dialog
-
A table model for displaying work items
- AbstractUnitSelectorDialog.PriceRenderer - Class in megamek.client.ui.swing.dialog
-
A specialized renderer for the mek table (formats the unit price).
- AbstractUnitSelectorDialog.TonnageRenderer - Class in megamek.client.ui.swing.dialog
-
A specialized renderer for the mek table (formats the unit tonnage).
- AbstractValidationButtonDialog - Class in megamek.client.ui.baseComponents
-
This is the Base Dialog for a dialog with buttons where the Ok button requires data validation in MegaMek.
- AbstractValidationButtonDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
Allows a dialog to be passed in as the owner
- AbstractValidationButtonDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This creates an AbstractValidationButtonDialog using the default resource bundle.
- AbstractValidationButtonDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This creates an AbstractValidationButtonDialog using the specified resource bundle.
- AbstractValidationButtonDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This creates a modal AbstractValidationButtonDialog using the default resource bundle.
- AbstractWeightedMap<K extends Number,
T> - Class in megamek.common.util.weightedMaps - AbstractWeightedMap() - Constructor for class megamek.common.util.weightedMaps.AbstractWeightedMap
- AbstractWreckSprite - Class in megamek.client.ui.swing.boardview
-
Contains common functionality for wreck sprites (currently isometric and regular)
- AbstractWreckSprite(BoardView) - Constructor for class megamek.client.ui.swing.boardview.AbstractWreckSprite
- AC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- AC_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- AC3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ACAPHandler - Class in megamek.common.weapons
- ACAPHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACAPHandler
- ACBayHandler - Class in megamek.common.weapons
- ACBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACBayHandler
- ACBayWeapon - Class in megamek.common.weapons.bayweapons
- ACBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ACBayWeapon
- ACC - Enum constant in enum class megamek.common.MovePath.MoveStepType
- ACCaselessHandler - Class in megamek.common.weapons
- ACCaselessHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACCaselessHandler
- accept(File) - Method in class megamek.client.ui.swing.BoardFileFilter
- accept(File, String) - Method in class megamek.common.util.fileUtils.ImageFileFactory
-
The method that must be implemented by any object that filters filenames (i.e., selects a subset of filenames from a list of filenames).
- accept(File, String) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
-
The method that must be implemented by any object that filters filenames (i.e., selects a subset of filenames from a list of filenames).
- accept(ZipFile, String) - Method in class megamek.common.util.fileUtils.ImageFileFactory
-
The method that must be implemented by any object that filters filenames within a
ZipFile
(i.e., selects a subset of filenames from a list of filenames in a ZIP archive). - accept(ZipFile, String) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
-
The method that must be implemented by any object that filters filenames within a
ZipFile
(i.e., selects a subset of filenames from a list of filenames in a ZIP archive). - accept(Entity) - Method in interface megamek.common.EntitySelector
-
Determine if the given
Entity
meets the selection criteria. - AccessibilityWindow - Class in megamek.client.ui.swing
- AccessibilityWindow(ClientGUI) - Constructor for class megamek.client.ui.swing.AccessibilityWindow
- ACCESSIBLE_GUI_SHORTCUT - Static variable in class megamek.client.ui.swing.AccessibilityWindow
- ACCN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- ACCURATE_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- ACFlakHandler - Class in megamek.common.weapons
- ACFlakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACFlakHandler
- ACFlechetteHandler - Class in megamek.common.weapons
- ACFlechetteHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACFlechetteHandler
- ACID - Enum constant in enum class megamek.common.weapons.DamageType
- ACIncendiaryHandler - Class in megamek.common.weapons
- ACIncendiaryHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACIncendiaryHandler
- actingFormation() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
-
Returns the formation that is currently selected for action (movement/firing etc), if any, as an optional.
- action - Variable in class megamek.common.event.GameNewActionEvent
- action - Variable in class megamek.common.event.GamePlayerStrategicActionEvent
- Action - Interface in megamek.common.autoresolve.acar.action
- ActionAndState - Record Class in megamek.ai.dataset
-
Represents an action and the state of the board after the action is performed.
- ActionAndState(int, UnitAction, List<UnitState>) - Constructor for record class megamek.ai.dataset.ActionAndState
-
Creates an instance of a
ActionAndState
record class. - ActionHandler - Interface in megamek.common.autoresolve.acar.action
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ASStatsTablePanel
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BoardEditor
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BoardNewDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BombPayloadDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CancelAction
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ChoiceDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ClientGUI
-
Implement the
ActionListener
interface. - actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CloseAction
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CommonMenuBar
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CustomMekDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles the primary action events (any that can come from buttons in this class)
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ExitsDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.GameOptionsDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.lobby.LobbyMekPopupActions
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MapDimensionsDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MineDensityDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MineLayingDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MiniReportDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.NoteDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.OkayAction
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PlayerListDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomMapDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomNameDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ReportDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SBFClientGUI
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SBFReportDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ScenarioDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SeaMineDepthDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.Slider
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TableColumnManager
-
A table column will either be added to the table or removed from the table depending on the state of the menu item that was clicked.
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TeleMissileSettingDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TriggerAPPodDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TriggerBPodDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TurretFacingDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.VibrabombSettingDialog
- actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
- ActionPhaseDisplay - Class in megamek.client.ui.swing
- ActionPhaseDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.ActionPhaseDisplay
- ACTIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
An SBF packet instructing the Client to replace the pending actions with the sent actions (possibly none).
- ActionsProcessor - Record Class in megamek.common.autoresolve.acar.manager
- ActionsProcessor(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.ActionsProcessor
-
Creates an instance of a
ActionsProcessor
record class. - ActivateBloodStalkerAction - Class in megamek.common.actions
-
Contains information necessary to carry out a "blood stalker" action
- ActivateBloodStalkerAction(int, int) - Constructor for class megamek.common.actions.ActivateBloodStalkerAction
- activateDialog(Set<String>) - Method in class megamek.client.ui.swing.RandomMapDialog
- activateDialog(Set<String>) - Method in class megamek.client.ui.swing.ResizeMapDialog
-
Updates the theme list and sets the dialog to visible.
- activeFieldWeapons() - Method in class megamek.common.Infantry
- activeQuirks() - Method in class megamek.common.options.Quirks
- activeQuirks() - Method in class megamek.common.options.WeaponQuirks
- ActiveUnitsTrigger - Class in megamek.server.trigger
-
This Trigger reacts when the count of active units is equal to the given count.
- ActiveUnitsTrigger(String, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
- ActiveUnitsTrigger(String, int, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
- ActiveUnitsTrigger(String, List<Integer>, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
- ActiveUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
- ACTracerHandler - Class in megamek.common.weapons
- ACTracerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACTracerHandler
- ACTUATOR_FOOT - Static variable in class megamek.common.Mek
- ACTUATOR_HAND - Static variable in class megamek.common.Mek
- ACTUATOR_HIP - Static variable in class megamek.common.Mek
- ACTUATOR_LOWER_ARM - Static variable in class megamek.common.Mek
- ACTUATOR_LOWER_LEG - Static variable in class megamek.common.Mek
- ACTUATOR_SHOULDER - Static variable in class megamek.common.Mek
- ACTUATOR_UPPER_ARM - Static variable in class megamek.common.Mek
- ACTUATOR_UPPER_LEG - Static variable in class megamek.common.Mek
- AcTurn - Class in megamek.common.autoresolve.component
- AcTurn(int) - Constructor for class megamek.common.autoresolve.component.AcTurn
- ACWeapon - Class in megamek.common.weapons.autocannons
-
N.B.
- ACWeapon() - Constructor for class megamek.common.weapons.autocannons.ACWeapon
- ACWeaponHandler - Class in megamek.common.weapons
- ACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACWeaponHandler
- ADA_EXT_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
- ADA_LONG_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
- ADA_MED_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
- ADA_MIN_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
- ADA_SHORT_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
- ADAMissileWeaponHandler - Class in megamek.common.weapons
- ADAMissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ADAMissileWeaponHandler
- adaptAntiMekAttacks(Infantry) - Static method in class megamek.common.verifier.TestInfantry
- adaptFireModeEnabled(Mounted<?>) - Method in class megamek.client.ui.swing.FiringDisplay
-
Enables the mode button when mode switching is allowed (always true except for LAMs with certain weapons) and the weapon has modes.
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.InfantryWeaponMounted
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.Mounted
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.autocannons.ACWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.ISBATubeArtillery
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.CLIATMWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.gaussrifles.GaussWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportLRMInfernoWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportLRMWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarHeavyInfernoWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarHeavyWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarLightInfernoWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarLightWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantryWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lasers.EnergyWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lasers.LaserWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lrms.LRMWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lrms.LRTWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.missiles.MMLWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.ppc.PPCWeapon
- adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.Weapon
-
Adapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes.
- add(int) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Add the given int to the list of data that will be substituted for the <data> tags in the report.
- add(int) - Method in class megamek.common.Report
-
Add the given int to the list of data that will be substituted for the <data> tags in the report.
- add(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Add the given int to the list of data that will be substituted for the <data> tags in the report.
- add(int, boolean) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(int, boolean) - Method in class megamek.common.Report
-
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(int, boolean) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(int, List<Report>) - Method in class megamek.common.GameReports
- add(int, List<SBFReportEntry>) - Method in class megamek.common.SBFFullGameReport
- add(int, List<T>) - Method in interface megamek.common.FullGameReport
-
Adds the given list of report entries for the given game round to this FullGameReport.
- add(int, EntityAction) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- add(int, T) - Method in interface megamek.common.FullGameReport
-
Adds the given report entry for the given game round to this FullGameReport.
- add(Double, T) - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- add(Integer, T) - Method in class megamek.common.util.weightedMaps.WeightedIntMap
- add(String) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- add(String) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Add the given String to the list of data that will be substituted for the <data> tags in the report.
- add(String) - Method in class megamek.common.Report
-
Add the given String to the list of data that will be substituted for the <data> tags in the report.
- add(String) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Add the given String to the list of data that will be substituted for the <data> tags in the report.
- add(String, boolean) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(String, boolean) - Method in class megamek.common.Report
-
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(String, boolean) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if
obscure
is true. - add(String, String) - Method in class megamek.common.Report
-
Add the given string to the list of data that will be substituted for the <data> tags in the report.
- add(Collection<? extends ForceAssignable>) - Method in class megamek.client.ui.swing.ASStatsTablePanel
-
Adds a block of units to the panel.
- add(Collection<? extends ForceAssignable>, String) - Method in class megamek.client.ui.swing.ASStatsTablePanel
-
Adds a block of units to the panel.
- add(List<Report>) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- add(K, T) - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
- add(EntityAction) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- add(Order) - Method in class megamek.common.autoresolve.acar.order.Orders
- add(Coords) - Method in class megamek.common.Coords
- add(Entity) - Method in class megamek.common.UnitNameTracker
-
Adds an entity to the name tracker.
- add(InfernoTracker.Inferno, int) - Method in class megamek.common.InfernoTracker
-
Add the number of hits with the given inferno round to the tracker.
- add(LosEffects) - Method in class megamek.common.LosEffects
- add(Report) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- add(Roll) - Method in class megamek.common.Report
- add(TargetRoll) - Method in class megamek.common.Report
-
Adds target roll to report with details available as a tooltip
- add(T) - Method in class megamek.common.util.Counter
- ADD_SMOKE_CLOUD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ADD_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- addAction(EntityAction) - Method in class megamek.common.AbstractGame
-
Adds the specified action to the list of pending EntityActions for this phase and fires a GameNewActionEvent.
- addAction(Action) - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Adds the specified action to the list of pending EntityActions for this phase and fires a GameNewActionEvent.
- addActionHandler(ActionHandler) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addActionHandler(SBFActionHandler) - Method in class megamek.common.strategicBattleSystems.SBFGame
- addActionListener(ActionListener) - Method in class megamek.client.ui.swing.CommonMenuBar
-
Register an object that wishes to be alerted when an item on this menu bar has been selected.
- addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMPicArea
- addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- addAero(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addAll(Collection<? extends EntityAction>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- addAll(Collection<? extends Order>) - Method in class megamek.common.autoresolve.acar.order.Orders
- addAll(Collection<? extends T>) - Method in class megamek.common.util.Counter
- addAllEntities(List<Entity>) - Method in class megamek.client.ratgenerator.ForceDescriptor
- addAlliedECMEffects(ECMInfo) - Method in class megamek.common.ECMInfo
-
Compute the ECMInfo from another instance into this one, where this ECMInfo contains information about fields allied to the owner.
- addAlpha(Color, int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the provided color with its alpha value set to the provided alpha.
- addAmmo() - Method in class megamek.common.templates.AeroTROView
-
Adds ammo data used by large craft
- addAmmoToBay(int) - Method in class megamek.common.equipment.WeaponMounted
-
Adds the ammo with the given equipment number to the bay.
- addAmmoToBay(AmmoMounted) - Method in class megamek.common.equipment.WeaponMounted
- addArea(PMElement) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Adds area to group
- addArmorStructureEntries(Entity, BiFunction<Entity, Integer, Integer>, int[][]) - Method in class megamek.common.templates.TROView
-
Convenience method to format armor and structure values, consolidating right/left values into a single entry.
- addArtilleryTargets(Collection<Coords>) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- addArtyAutoHitHex(Coords) - Method in class megamek.common.Player
- addAttached(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
- addAttack(int, EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
-
add an attack at the given index to the local temporary attack list
- addAttack(List<Action>, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addAttack(AttackAction) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Adds an attack to the sprite list.
- addAttack(EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
-
add an attack to the end of the local temporary attack list
- addAttack(AttackHandler) - Method in class megamek.common.Game
-
add an AttackHandler to the attacks list
- addAttackedByThisTurn(int) - Method in class megamek.common.Entity
- addBasicData(Entity) - Method in class megamek.common.templates.TROView
- addBeenDetectedBy(Player) - Method in class megamek.common.Entity
- addBeenSeenBy(Player) - Method in class megamek.common.Entity
- addBehavior(BehaviorSettings) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Adds a
BehaviorSettings
to the cache. - addBeingTargetedBy(Formation) - Method in class megamek.common.autoresolve.component.Formation
- addBgDrawer(BackGroundDrawer) - Method in class megamek.client.ui.swing.widget.PicMap
-
Adds background drawer to the stage.
- addBoard(File) - Static method in class megamek.client.ui.swing.RecentBoardList
-
Adds a new board to the recent board files, replacing the oldest if the list is full.
- addBoard(String) - Static method in class megamek.client.ui.swing.RecentBoardList
-
Adds a new board to the recent board files, replacing the oldest if the list is full.
- addBoardListener(BoardListener) - Method in class megamek.common.Board
-
Adds the specified board listener to receive board events from this board.
- addBoardViewListener(BoardViewListener) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- addBoardViewListener(BoardViewListener) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Adds the specified board listener to receive board events from this board.
- addBomb(EquipmentType, int) - Method in class megamek.common.Entity
-
indicate whether this is a bomb mount
- addBomb(Mounted<?>, int) - Method in class megamek.common.Entity
- addBomb(Mounted<?>, int) - Method in class megamek.common.LandAirMek
- addBot(String[], Game, String, int) - Method in class megamek.common.util.AddBotUtil
- AddBotCommand - Class in megamek.client.commands
- AddBotCommand - Class in megamek.server.commands
- AddBotCommand(ClientGUI) - Constructor for class megamek.client.commands.AddBotCommand
- AddBotCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AddBotCommand
- AddBotUtil - Class in megamek.common.util
- AddBotUtil() - Constructor for class megamek.common.util.AddBotUtil
- addBrokenUnit(int) - Method in class megamek.client.bot.princess.MoraleUtil
- addC3Link(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Adds a c3 line to the sprite list.
- addCharge(AttackAction) - Method in class megamek.common.Game
-
Adds a pending displacement attack to the list for this phase.
- addChatMessage(String) - Method in class megamek.client.ui.swing.ChatterBox2
-
Adds a line to the chat, and performs line breaking if necessary
- addChatMessage(Player, String) - Method in class megamek.client.ui.swing.overlay.ChatOverlay
- addChosenUnits(String) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
-
Adds the chosen units to the game
- addClanCase() - Method in class megamek.common.Aero
- addClanCase() - Method in class megamek.common.Entity
-
For clan units that get automatic Clan CASE, adds clan CASE in every location that has potentially explosive equipment (this includes uncharged PPC Capacitors).
- addClanCase() - Method in class megamek.common.Mek
- addCliffs(Board, int) - Static method in class megamek.common.util.BoardUtilities
- addCloseClientListener(CloseClientListener) - Method in class megamek.client.AbstractClient
-
Adds the specified close client listener to receive close client events.
- addCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a standard cockpit.
- addColumn(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
-
Append
column
to the right of existing columns. - addCommandConsole() - Method in class megamek.common.Mek
- addCompactGyro() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a compact gyro.
- addComponent(ITechnology) - Method in class megamek.common.CompositeTechLevel
-
Adjust the dates for various tech levels to account for the tech advancement of a new component.
- addConditionBonuses(PilotingRollData, EntityMovementType) - Method in class megamek.common.Entity
-
Add in any modifiers due to global conditions like light/weather/etc.
- addConnectionListener(ConnectionListener) - Method in class megamek.common.net.connections.AbstractConnection
-
Adds the specified connection listener to receive connection events from connection.
- addControlRoll(PilotingRollData) - Method in class megamek.common.Game
-
Adds a pending Control roll to the list for this phase.
- addCoolantFailureAmount(int) - Method in class megamek.common.Entity
-
This is implemented in subclasses, do nothing in general
- addCoolantFailureAmount(int) - Method in class megamek.common.Mek
- addCoords(Coords) - Method in class megamek.server.SmokeCloud
- addCounterEquipment(WeaponMounted) - Method in class megamek.common.actions.TeleMissileAttackAction
-
Adds 'm' to the list of Counter Equipment used against this physical attack This is for AMS assignment to manual tele-operated missiles
- addCounterEquipment(WeaponMounted) - Method in class megamek.common.actions.WeaponAttackAction
- addCraters(Board, int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
-
add a crater to the board
- addCrew() - Method in class megamek.common.templates.CapitalShipTROView
- addCrew() - Method in class megamek.common.templates.SmallCraftDropshipTROView
- addCrewEntry(String, int) - Method in class megamek.common.templates.AeroTROView
-
Convenience method to add the number of crew in a category to a list, and choose the singular or plural form.
- addCritical(int, int, CriticalSlot) - Method in class megamek.common.Entity
-
Attempts to set the given slot to the given critical.
- addCritical(int, CriticalSlot) - Method in class megamek.common.Entity
-
Adds a critical to the first available slot in the location.
- addCritical(int, CriticalSlot, int) - Method in class megamek.common.Entity
-
Adds a critical to a critical slot, first trying the supplied slot number, and continuing from there if it's full
- addDamageCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- addDataWithTooltip(Integer, String) - Method in class megamek.common.Report
- addDataWithTooltip(String, String) - Method in class megamek.common.Report
-
Adds a field to the report with additional data available as a tooltip
- addDateTimeStamp(String) - Static method in class megamek.common.util.StringUtil
-
Inserts a date/time stamp into the given filename string just before the last period.
- addDemolitionCharge(int, int, Coords) - Method in class megamek.common.Building
- addDeploymentZone(int, HexArea) - Method in class megamek.common.Board
-
Adds a deployment zone with the given ID and the hexes described by the given HexArea to this board, replacing the previously present zone of that ID, if there had been one.
- addDesc(Entity) - Method in class megamek.common.Report
-
Shortcut method for adding entity name and owner data at the same time.
- addDistance(int) - Method in class megamek.common.MoveStep
- addDropship(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addDualCockpit() - Method in class megamek.common.Mek
- addECM(ECMInfo) - Method in class megamek.client.ui.swing.boardview.ECMEffects
-
Added another ECMInfo to the effects for a location.
- addElement(PMElement) - Method in class megamek.client.ui.swing.widget.PicMap
-
Adds element to PicMap component.
- addEmptyLine() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds an empty line to the CalculationReport.
- addEmptyLine() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addEmptyLine() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- addEndTurnMode(String) - Method in class megamek.common.EquipmentType
- addEngineCrits() - Method in class megamek.common.Mek
-
Add the critical slots necessary for the mek's engine.
- addEngineSinks(int, String) - Method in class megamek.common.Mek
-
base for adding engine sinks.
- addEngineSinks(int, EquipmentFlag) - Method in class megamek.common.Mek
-
Adds heat sinks to the engine.
- addEngineSinks(int, EquipmentFlag, boolean) - Method in class megamek.common.Mek
-
Adds heat sinks to the engine.
- addEngineSinks(String, int) - Method in class megamek.common.Mek
-
add heat sinks into the engine
- addEntities(List<Entity>) - Method in class megamek.common.Game
-
Adds a collection of new Entities.
- addEntities(ForceDescriptor) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- addEntity(int, Entity) - Method in class megamek.common.Game
-
Deprecated, for removal: This API element is subject to removal in a future version.
- addEntity(Entity) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- addEntity(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addEntity(Entity) - Method in class megamek.common.Game
-
Adds a new Entity to this Game object and generates a GameEntityNewEvent.
- addEntity(Entity, boolean) - Method in class megamek.common.Game
-
Adds a new Entity to this Game object.
- addEntity(ForceAssignable, int) - Method in class megamek.common.force.Forces
-
Adds the provided Entity to the provided force.
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.Aero
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.BipedMek
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.Entity
-
Add in any piloting skill mods
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.FighterSquadron
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.GunEmplacement
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.HandheldWeapon
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.Infantry
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.LandAirMek
-
Add in any piloting skill mods
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.Mek
-
Add in any piloting skill mods
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.ProtoMek
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.QuadMek
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.QuadVee
-
Add in any piloting skill mods
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.Tank
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.TripodMek
- addEntityBonuses(PilotingRollData) - Method in class megamek.common.VTOL
- addEntityFluff(Entity) - Method in class megamek.common.templates.TROView
- addEntityWaypoint(Entity, List<Coords>, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
- addEntityWaypoint(Entity, Coords, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
- addEquipment(Entity) - Method in class megamek.common.templates.TROView
- addEquipment(Entity, boolean) - Method in class megamek.common.templates.ProtoMekTROView
- addEquipment(Entity, boolean) - Method in class megamek.common.templates.SupportVeeTROView
- addEquipment(Entity, boolean) - Method in class megamek.common.templates.TROView
- addEquipment(Entity, boolean) - Method in class megamek.common.templates.VehicleTROView
- addEquipment(EquipmentType, int) - Method in class megamek.common.Entity
-
Creates a new mount for this equipment and adds it in.
- addEquipment(EquipmentType, int) - Method in class megamek.common.ProtoMek
- addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.Entity
-
Creates a new mount for this equipment and adds it in.
- addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.LandAirMek
- addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.ProtoMek
- addEquipment(EquipmentType, int, boolean, int) - Method in class megamek.common.Entity
-
mounting weapons needs to take account of ammo
- addEquipment(EquipmentType, int, boolean, int) - Method in class megamek.common.ProtoMek
- addEquipment(EquipmentType, int, boolean, int, boolean) - Method in class megamek.common.Entity
-
indicate whether this is body mounted for BAs
- addEquipment(EquipmentType, int, boolean, int, boolean, boolean) - Method in class megamek.common.Entity
-
Creates a new mount for this equipment and adds it in.
- addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean) - Method in class megamek.common.Entity
- addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean, boolean) - Method in class megamek.common.Entity
- addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean, boolean, boolean) - Method in class megamek.common.Entity
- addEquipment(EquipmentType, EquipmentType, int, boolean, boolean) - Method in class megamek.common.Mek
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Aero
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.BattleArmor
-
Mounts the specified equipment in the specified location.
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Entity
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.GunEmplacement
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Infantry
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Mek
-
Mounts the specified weapon in the specified location.
- addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Tank
- addEquipment(Mounted<?>, int, boolean, boolean) - Method in class megamek.common.Entity
- addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.Entity
- addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.Mek
-
Mounts the specified weapon in the specified location.
- addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.ProtoMek
- addEscapeCraft(String) - Method in class megamek.common.Aero
-
Adds an Escape Craft.
- addEven(ITurnOrdered) - Method in class megamek.common.TurnVectors
-
Add a
TurnOrdered
marker for a turn that must occur after all normal turns. - addExtremeGravityPSR(PilotingRollData) - Method in class megamek.common.Game
-
Adds a pending extreme Gravity PSR to the list for this phase.
- addFaction(FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
- addFailedEquipment(String) - Method in class megamek.common.Entity
- addFieldModifier() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Placeholder: this is only an idea; can we make draw modifications modular? Like field of fire, field of view...
- addFilter(AbstractPathFinder.Filter<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
-
Adds an EdgeFilter.
- addFiringSolution(int) - Method in class megamek.common.Entity
-
Adds the specified target entity's ID to this entity's firingSolutions
- addFixedOmni(Entity) - Method in class megamek.common.templates.TROView
- addFlare(Flare) - Method in class megamek.common.Game
-
Add a new flare
- addFluff() - Method in class megamek.common.templates.MekTROView
- addFlyOverPath(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
add a fly over path to the sprite list
- addFrame(BufferedImage, long) - Method in class megamek.utilities.GifWriterThread
-
Adds a frame to the GIF.
- addGameListener(GameListener) - Method in class megamek.common.AbstractGame
- addGameListener(GameListener) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addGameListener(GameListener) - Method in interface megamek.common.IGame
-
Adds a GameListener to this game.
- addGlancingBlowReports(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function that adds the 'glancing blow' reports
- addGravDeck(int) - Method in class megamek.common.Jumpship
-
Adds a grav deck whose size in meters is specified.
- addGray(Color, int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a grayed-out version of the given color.
- addGroundAttackedByThisTurn(int) - Method in class megamek.common.Entity
- addGroup(String) - Method in class megamek.common.options.AbstractOptions
- addGroup(String, String) - Method in class megamek.common.options.AbstractOptions
- addGyro() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a standard gyro.
- addHeader(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport containing the header for the CalculationReport.
- addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- addHeader(List<String>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- addHeat() - Method in class megamek.common.weapons.battlearmor.BAMGHandler
- addHeat() - Method in class megamek.common.weapons.BayWeaponHandler
- addHeat() - Method in class megamek.common.weapons.CLIATMHandler
- addHeat() - Method in class megamek.common.weapons.MGAWeaponHandler
- addHeat() - Method in class megamek.common.weapons.MGHandler
- addHeat() - Method in class megamek.common.weapons.PrototypeLaserHandler
- addHeat() - Method in class megamek.common.weapons.SmallPulseLaserPrototypeHandler
- addHeat() - Method in class megamek.common.weapons.StreakHandler
- addHeat() - Method in class megamek.common.weapons.WeaponHandler
- addHeavyDutyGyro() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a heavy-duty gyro.
- addIgnoredUnitTarget(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Add the given unit ID to the ignored target list.
- addIlluminatedPosition(Coords) - Method in class megamek.common.Game
-
Add a new hex to the collection of Coords illuminated by searchlights.
- addImageLoader(ImageUtil.ImageLoader) - Static method in class megamek.common.util.ImageUtil
-
Add a new image loader to the first position of the list, if it isn't there already
- addIMPHits(int) - Method in class megamek.common.Entity
- addIndustrialCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for an industrial cockpit.
- addIndustrialPrimitiveCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for an industrial primitive cockpit.
- addInfernoTo(Coords, InfernoTracker.Inferno, int) - Method in class megamek.common.Board
-
Record that the given coordinates have received a hit from an inferno.
- addInitiativeRerollRequest(Team) - Method in class megamek.common.Game
- addInterfaceCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a small cockpit.
- ADDITIONAL_GROUND_MP_WEIGHT - Static variable in class megamek.common.verifier.TestBattleArmor
-
Weight for additional ground MP by suit weight class
- addJammedWeapon(Mounted<?>) - Method in class megamek.common.Tank
-
Adds the provided weapon as a weapon that is jammed via the vehicle "weapon malfunction" critical hit
- addJumpship(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addKill(Entity) - Method in class megamek.common.Entity
- addLine(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport.
- addLine(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addLine(String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport.
- addLine(String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addLine(String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport.
- addLine(String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addLine(String, String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport.
- addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- addLine(String, String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport.
- addLine(String, String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addListDataListener(ListDataListener) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- addListener(MekSummaryCache.Listener) - Method in class megamek.common.MekSummaryCache
- addListener(IPreferenceChangeListener) - Static method in class megamek.client.ui.swing.RecentBoardList
-
Adds a listener for recent board changes.
- addLookupName(String) - Method in class megamek.common.EquipmentType
- addManeuver(int) - Method in class megamek.common.MovePath
- addMarine(UUID, int) - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- addMekDisplayListener(MekDisplayListener) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Adds the specified mek display listener to receive events from this view.
- addMekVeeAeroFluff(Entity) - Method in class megamek.common.templates.TROView
- addMember(Entity) - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
- addMinefield(Minefield) - Method in class megamek.common.Game
- addMinefield(Minefield) - Method in class megamek.common.Player
- addMinefields(Vector<Minefield>) - Method in class megamek.common.Game
- addMinefields(Vector<Minefield>) - Method in class megamek.common.Player
- addMissile(int, int) - Method in class megamek.common.TeleMissileTracker
- addMode(String) - Method in class megamek.common.EquipmentType
-
Add a mode to the Equipment
- addModel(ModelRecord) - Method in class megamek.client.ratgenerator.ChassisRecord
- addModifier(int, String) - Method in class megamek.common.TargetRoll
-
Adds a new cumulative modifier of the given value and description.
- addModifier(int, String, boolean) - Method in class megamek.common.TargetRoll
-
Adds a new modifier of the given value and description, which is or is not cumulative.
- addModifier(TargetRollModifier) - Method in class megamek.common.TargetRoll
-
Adds the given new modifier to this TargetRoll.
- addMoraleCheck(MoraleCheckAction, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addMovement(MoveAction, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addMovementCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- addMovementDamage(int) - Method in class megamek.common.Tank
-
adds minor, moderate or heavy movement system damage
- addMovementHeat() - Method in class megamek.server.totalwarfare.TWGameManager
-
Add heat from the movement phase
- addMovePath(List<UnitLocation>, Entity) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- addMpUsed(int) - Method in class megamek.common.MoveStep
- addNerveRecovery(RecoveringNerveAction) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addNewComp(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Adds a new component to the SkinSpecs map.
- addNewline(Vector<Report>) - Static method in class megamek.common.Report
-
Adds a newline to the last report in the given Vector.
- addNL() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- addNL() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- addNoReportNote(CalculationReport, Entity) - Static method in class megamek.common.cost.CostCalculator
-
Adds a note to the given CalculationReport that no report is available for units of the given entity's type.
- addNormal(ITurnOrdered) - Method in class megamek.common.TurnVectors
-
Add a
TurnOrdered
marker for a "normal" turn. - addNOtherCrew(String, int) - Method in class megamek.common.EjectedCrew
-
Adds a number of crewmembers from another ship keyed by that ship's external ID
- addNOtherCrew(String, int) - Method in class megamek.common.SmallCraft
-
Adds a number of crewmembers from another ship keyed by that ship's external ID
- addNotify() - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
- addNotify() - Method in class megamek.client.ui.swing.widget.PicMap
-
Please remember to add super.addNotify() when overriding
- addObscuredRecipient(String) - Method in class megamek.common.Report
-
Internal method.
- addOffBoardObserver(int) - Method in class megamek.common.Entity
-
Indicate that an off-board artillery attack by this entity has been observed by a particular team
- addOpposingECMEffects(ECMInfo) - Method in class megamek.common.ECMInfo
-
Compute the ECMInfo from another instance into this one, where this ECMInfo contains information about fields opposed to the owner.
- addOption(IBasicOptionGroup, String, boolean) - Method in class megamek.common.options.AbstractOptions
- addOption(IBasicOptionGroup, String, float) - Method in class megamek.common.options.AbstractOptions
- addOption(IBasicOptionGroup, String, int) - Method in class megamek.common.options.AbstractOptions
- addOption(IBasicOptionGroup, String, int, Object) - Method in class megamek.common.options.AbstractOptions
- addOption(IBasicOptionGroup, String, String) - Method in class megamek.common.options.AbstractOptions
- addOption(IBasicOptionGroup, String, Vector<String>) - Method in class megamek.common.options.AbstractOptions
- addOptionName(String) - Method in class megamek.common.options.OptionGroup
-
Adds new option name to this group.
- addOptionRow(JPanel, GridBagConstraints, JLabel, Component) - Method in class megamek.client.ui.swing.ClientDialog
-
Adds a row (line) with the two JComponents
label, secondC
to the givenpanel
, using constraints c. - addOptionsToList(IGameOptions, PMMultiLineLabel) - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
-
Add all options from the given AbstractOptions instance into an array of PMSimpleLabel elements.
- addOrdersToForces(SimulationContext) - Method in class megamek.common.autoresolve.converter.MMSetupForces
- addOrdersToForces(SimulationContext) - Method in class megamek.common.autoresolve.converter.SetupForces
- addOverlay(IDisplayable) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- addOverlay(IDisplayable) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Adds the given overlay to this boardview.
- addOverlay(OverlayPanel) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- addOverlay(OverlayPanel) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- addOverlay(OverlayPanel, int) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- addOverlay(OverlayPanel, int) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- addPassedThrough(Coords) - Method in class megamek.common.Entity
- addPassengers(String, int) - Method in class megamek.common.EjectedCrew
-
Adds a number of passengers from another ship keyed by that ship's external ID
- addPassengers(String, int) - Method in class megamek.common.SmallCraft
-
Adds a number of passengers from another ship keyed by that ship's external ID
- addPatchworkATs(Entity, int[][]) - Method in class megamek.common.templates.TROView
- addPhaseHandler(PhaseHandler) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addPilotingModifierForTerrain(PilotingRollData) - Method in class megamek.common.Entity
-
Apply PSR modifier for difficult terrain in the current position
- addPilotingModifierForTerrain(PilotingRollData, Coords) - Method in class megamek.common.Entity
-
Apply PSR modifier for difficult terrain at the specified coordinates
- addPilotingModifierForTerrain(PilotingRollData, Coords, boolean) - Method in class megamek.common.Entity
-
Apply PSR modifier for difficult terrain at the specified coordinates
- addPilotingModifierForTerrain(PilotingRollData, MoveStep) - Method in class megamek.common.Entity
-
Apply PSR modifier for difficult terrain at the move step position
- addPlayer(int, Player) - Method in class megamek.common.AbstractGame
- addPlayer(int, Player) - Method in class megamek.common.alphaStrike.ASGame
- addPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addPlayer(int, Player) - Method in class megamek.common.Game
- addPlayer(int, Player) - Method in interface megamek.common.IGame
-
Adds the given Player to the game with the given game-unique id.
- addPlayer(int, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
- addPlayer(Player) - Method in class megamek.common.Team
-
Adds the given player to this team.
- addPlayerNameActionListener(ActionListener) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- addPreferenceChangeListener(IPreferenceChangeListener) - Static method in class megamek.common.KeyBindParser
-
Register an object that wishes to be alerted when the key binds (may) have changed.
- addPreferenceChangeListener(IPreferenceChangeListener) - Method in interface megamek.common.preference.IPreferenceStore
-
Adds a preference change listener to this store.
- addPreferenceChangeListener(IPreferenceChangeListener) - Method in class megamek.common.preference.PreferenceStoreProxy
- addPrimitiveCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for an industrial cockpit.
- addPriorityUnit(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Add an enemy unit to the priority list.
- addPriorityUnit(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Add an enemy unit to the priority list.
- addPSR(PilotingRollData) - Method in class megamek.common.Game
-
Adds a pending PSR to the list for this phase.
- addQuadVeeCockpit() - Method in class megamek.common.Mek
- addRam(AttackAction) - Method in class megamek.common.Game
-
Adds a pending ramming attack to the list for this phase.
- addRat(String, RandomUnitGenerator.RatEntry) - Method in class megamek.client.generator.RandomUnitGenerator
- addRaw(String) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- addRecord(String, String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
-
Adds a new record to the list.
- addReport(Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Add a whole lotta Reports to the players report queues as well as the Master report queue vPhaseReport.
- addReport(Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Add a whole lotta Reports to the players report queues as well as the Master report queue vPhaseReport, indenting each report by the passed value.
- addReport(ReportEntry) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addReport(ReportEntry) - Method in interface megamek.server.IGameManager
- addReport(ReportEntry) - Method in class megamek.server.sbf.SBFGameManager
- addReport(ReportEntry) - Method in class megamek.server.totalwarfare.TWGameManager
-
Add a single report to the report queue of all players and the master vPhaseReport queue
- addReport(SBFReportEntry) - Method in interface megamek.server.sbf.SBFGameManagerHelper
- addReportLine(String, BattleForceSUA, String) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Writes a report line for adding the sua with the given value using the given text.
- addReportLine(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Writes a report line for adding the sua using the name of the given equipment.
- addReportLine(Mounted<?>, BattleForceSUA, String) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Writes a report line for adding the sua with the given value using the name of the given equipment.
- addReportPages(GamePhase) - Method in class megamek.client.ui.swing.MiniReportDisplay
- addReportPages(GamePhase) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
- addReports(List<Report>) - Method in class megamek.common.Game
-
Adds the given reports vector to the GameReport collection.
- addReports(List<SBFReportEntry>) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Adds the given reports this game's reports.
- addResultLine(String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
- addResultLine(String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addResultLine(String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
- addResultLine(String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addResultLine(String, String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
- addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- addResultLine(String, String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
- addResultLine(String, String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addRiver(Board, Map<Hex, BoardUtilities.Point>) - Static method in class megamek.common.util.BoardUtilities
-
Adds an River to the map (if the map is at least 5x5 hexes big).
- addRoles(String) - Method in class megamek.client.ratgenerator.ModelRecord
- addRoll(int) - Method in class megamek.common.InitiativeRoll
- addRoll(MMRandom) - Method in class megamek.common.MMRoll
-
Add the result from the given RNG source.
- addRoll(Roll) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- addRoll(Roll) - Method in class megamek.common.Report
- addRoll(Roll) - Method in interface megamek.common.ReportEntry
-
Adds the result of the given roll to this ReportEntry.
- addRoll(Roll) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- addScheduledNuke(int[]) - Method in class megamek.server.totalwarfare.TWGameManager
-
add a nuke to be exploded in the next weapons attack phase
- addScheduledOrbitalBombardment(OrbitalBombardment) - Method in class megamek.server.totalwarfare.TWGameManager
-
add an orbital bombardment to hit the board in the next weapons attack phase
- addScriptedEvent(TriggeredEvent) - Method in class megamek.common.AbstractGame
- addScriptedEvent(TriggeredEvent) - Method in interface megamek.common.IGame
-
Add a scripted event to this game's scripted events list.
- addSensorContact(int) - Method in class megamek.common.Entity
-
Adds the specified target entity's ID to this entity's sensorContacts
- addSmallCockpit() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a small cockpit.
- addSmallCommandConsole() - Method in class megamek.common.Mek
- addSmallCraft(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addSmoke(ArrayList<Coords>, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Called when a fire is burning.
- addSmokeCloud(SmokeCloud) - Method in class megamek.common.Game
- addSpaceStation(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addSpecialHexDisplay(Coords, SpecialHexDisplay) - Method in class megamek.common.Board
- addSprite(Sprite) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Adds a
Sprite
to be shown on this BoardView to its set of sprites. - addSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- addSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.BoardView
- addSprites(Collection<? extends Sprite>) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Adds the given collection of
Sprite
to be shown on this BoardView to its set of sprites. - addStep(MovePath.MoveStepType) - Method in class megamek.common.BulldozerMovePath
-
Override of the MovePath.addStep method, calculates leveling and other extra costs associated with this bulldozer move path
- addStep(MovePath.MoveStepType) - Method in class megamek.common.MovePath
-
Add a new step to the movement path.
- addStep(MovePath.MoveStepType, boolean) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, boolean, boolean, int) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, int) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, int, int) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, Map<Integer, Integer>) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, TreeMap<Integer, Vector<Integer>>) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, Minefield) - Method in class megamek.common.MovePath
- addStep(MovePath.MoveStepType, Targetable) - Method in class megamek.common.MovePath
-
Add a new step to the movement path with the given target.
- addStep(MovePath.MoveStepType, Targetable, Coords) - Method in class megamek.common.MovePath
- addStep(MoveStep) - Method in class megamek.common.MovePath
- addStep(MoveStep, boolean) - Method in class megamek.common.MovePath
-
Initializes a step as part of this movement path.
- addStep(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- addSteps(Vector<MoveStep>, boolean) - Method in class megamek.common.MovePath
- addStopCondition(AbstractPathFinder.StopCondition<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
- addStrafingCoords(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- addStrategicBuildingTarget(Coords) - Method in class megamek.client.bot.princess.Princess
- addStrategicGoal(Coords) - Method in class megamek.client.bot.princess.SwarmContext
-
Add a strategic goal to the list of goals, a strategic goal is simply a coordinate which we want to move towards, its mainly used for double blind games where we don't know the enemy positions, the strategic goals help distribute the map evenly accross the units inside the swarm to cover more ground and find the enemy faster
- addStrategicTarget(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Adds a target that Princess will attempt to move to and attack.
- addString(String) - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
-
Add a string to this multi-line label
- addSubforce(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
- addSubForce(Force, Force) - Method in class megamek.common.force.Forces
-
Adds the provided subforce to the provided parent.
- addSubHeader(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Adds a single line to the CalculationReport containing a sub-header.
- addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- addSubType(int) - Method in class megamek.common.EquipmentType
- addSummary() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
- addSummary() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
- addSummary() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
- addSuperheavyCommandConsole() - Method in class megamek.common.Mek
- addSuperheavyGyro() - Method in class megamek.common.Mek
-
Add the critical slots necessary for a standard gyro.
- addSuperheavyIndustrialCockpit() - Method in class megamek.common.Mek
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Aero
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Dropship
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Entity
-
Incorporate dates for components that are not in the equipment list, such as engines and structure.
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Infantry
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Mek
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.ProtoMek
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Tank
- addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.VTOL
- addTag(String) - Method in class megamek.common.Board
-
Add the given tag string to the board's tags list.
- addTagInfo(TagInfo) - Method in class megamek.common.Game
-
add the results of one TAG attack
- addTargCompWithoutSlots(MiscType, int, boolean, boolean) - Method in class megamek.common.Mek
-
Adds equipment without adding slots for it.
- addTargetedBySwarm(int, int) - Method in class megamek.common.Entity
-
Add a targeting by a swarm volley from a specified entity
- addTargetingCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- addTechComponent(ITechnology) - Method in class megamek.common.Entity
- addTelemissile(ITurnOrdered) - Method in class megamek.common.TurnVectors
- addTeleMissileAttack(AttackAction) - Method in class megamek.common.Game
-
Adds a pending ramming attack to the list for this phase.
- addTerrain(Terrain) - Method in class megamek.common.Hex
- addToDonePanel(JPanel, JComponent) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- addToEstimatedEnemyDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- addToHex(Coords) - Method in class megamek.client.ui.swing.BoardEditor
-
Apply the current Hex to the Board at the specified location.
- addToMyEstimatedDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- addTopLevelForce(Force, Player) - Method in class megamek.common.force.Forces
-
Adds a top-level force with the provided name and the provided owner.
- addTorsoMountedCockpit() - Method in class megamek.common.battlevalue.BVCalculator
- addTorsoMountedCockpit() - Method in class megamek.common.battlevalue.MekBVCalculator
- addTorsoMountedCockpit(boolean) - Method in class megamek.common.Mek
-
Add the critical slots necessary for a torso-mounted cockpit.
- addTowedUnit(int) - Method in class megamek.common.Entity
-
Adds an entity to this tractor's train
- addTransportBays(Entity) - Method in class megamek.common.templates.TROView
- addTransporter(Transporter) - Method in class megamek.common.Entity
-
Add a transportation component to this Entity.
- addTransporter(Transporter, boolean) - Method in class megamek.common.Entity
-
Add a transportation component to this Entity.
- addTransports(Entity) - Method in class megamek.common.loaders.BLKFile
- addTsempHitThisTurn() - Method in class megamek.common.Entity
- addType(EquipmentType) - Static method in class megamek.common.EquipmentType
- addUnit(InGameObject) - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Adds the given entity to the table and builds the display content.
- addUnit(InGameObject) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addUnit(InGameObject) - Method in class megamek.common.strategicBattleSystems.SBFGame
- addUnit(MekSummary) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- addUnit(SBFUnit) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- addUnitToGraveyard(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
- addValue(String) - Method in class megamek.client.ui.swing.DialogOptionComponent
- addVerifier(DataVerifier) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Adds a new
DataVerifier
to validate this field's data. - addVibrabomb(Minefield) - Method in class megamek.common.Game
- addWarship(ITurnOrdered) - Method in class megamek.common.TurnVectors
- AddWaypointCommand - Class in megamek.client.bot.princess.commands
-
Add a waypoint to a unit
- AddWaypointCommand() - Constructor for class megamek.client.bot.princess.commands.AddWaypointCommand
- addWeapon(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
-
Adds new weapon
- addWeaponBays(String[][]) - Method in class megamek.common.templates.AeroTROView
-
Adds the details for all weapon bays, including heat by bay and location and rows for each bay.
- addWeaponGroup(EquipmentType, int) - Method in class megamek.common.Entity
- addWeaponToBay(int) - Method in class megamek.common.equipment.WeaponMounted
-
Adds the weapon with the given equipment number to the bay.
- addWeaponToBay(WeaponMounted) - Method in class megamek.common.equipment.WeaponMounted
- addWeatherConditions(Board, Weather, Wind) - Static method in class megamek.common.util.BoardUtilities
- addWithdraw(WithdrawAction) - Method in class megamek.common.autoresolve.acar.SimulationManager
- addXLGyro() - Method in class megamek.common.Mek
-
Add the critical slots necessary for an extra-light gyro.
- adjustAvailabilityByRole(double, Collection<MissionRole>, ModelRecord, int, int) - Static method in enum class megamek.client.ratgenerator.MissionRole
-
Adjusts the provided availability rating based on desired roles, the roles the provided unit has, and other factors such as unit type, movement speed, and weapon types.
- adjustBattleForceDamageForMinRange(double) - Method in class megamek.common.WeaponType
- adjustBV() - Method in class megamek.common.battlevalue.BVCalculator
-
Adjust the BV with force bonuses (TAG, C3) and pilot skill.
- adjustedBV - Variable in class megamek.common.battlevalue.BVCalculator
-
The unit's BV with the C3 force bonus and pilot skill adjustment
- AdjustElevationForForwardMovement(MovePath) - Static method in class megamek.common.pathfinder.PathDecorator
-
For units using VTOL movement, add "UP" steps to the end of the MovePath source so that a forward movement can pass over intervening terrain
- adjustFacing(MovePath.MoveStepType) - Method in class megamek.common.MoveStep
-
Adjusts facing to comply with the type of step indicated.
- adjustForRating(int, int) - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Adjust availability rating for the dynamic +/- value, which is based on equipment quality rating.
- adjustHeatExtremeTemp(Game, Entity, Vector<Report>) - Static method in class megamek.server.ServerHelper
- adjustRange(int, Game, LosEffects) - Method in class megamek.common.Sensor
- adjustStartingPosForReinforcements() - Method in class megamek.common.Player
-
Set deployment zone to edge of board for reinforcements
- adjustString(String, FontMetrics) - Method in class megamek.client.ui.swing.UnitOverview
- adjustSwarmToHit() - Method in class megamek.common.ToHitData
-
Remove extraneous mods from a ToHitData instance in preparation for recalculating mods.
- admitsDefeat - Static variable in class megamek.server.commands.DefeatCommand
- admitsDefeat() - Method in class megamek.common.Player
- advAeroRules - Variable in class megamek.client.generator.TeamLoadOutGenerator
- ADVAERORULES_AA_MOVE_MOD - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_ADVANCED_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_AERO_ARTILLERY_MUNITIONS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_AERO_GROUND_MOVE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_AERO_SANITY - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_ALLOW_LARGE_SQUADRONS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_AT2_NUKES - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_ATMOSPHERIC_CONTROL - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_CRASHED_DROPSHIPS_SURVIVE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_EXPANDED_KF_DRIVE_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_FUEL_CONSUMPTION - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_HEAT_BY_BAY - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_RETURN_FLYOVER - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_SINGLE_NO_CAP - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_AA_FIRE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_AAA_LASER - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_ADV_POINTDEF - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_ADVANCED_SENSORS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_AMMO_EXPLOSIONS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_BEARINGS_ONLY_LAUNCH - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_BEARINGS_ONLY_VELOCITY - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_BRACKET_FIRE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_CAPITAL_FIGHTER - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_CONV_FUSION_BONUS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_ECM - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_GRAV_EFFECTS - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_HARJEL - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_OVER_PENETRATE - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_SENSOR_SHADOW - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_SPACE_BOMB - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_STRATOPS_WAYPOINT_LAUNCH - Static variable in class megamek.common.options.OptionsConstants
- ADVAERORULES_VARIABLE_DAMAGE_THRESH - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED - Enum constant in enum class megamek.common.SimpleTechLevel
- ADVANCED_ALL_HAVE_EI_COCKPIT - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_ALTERNATE_MASC - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_ALTERNATE_MASC_ENHANCED - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_ARMED_MEKWARRIORS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_ARMOR - Static variable in class megamek.common.BattleArmor
-
The internal name for advanced.
- ADVANCED_ASSAULT_DROP - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_BA_GRAB_BARS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_BLACK_ICE - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_CHATBOX2_AUTOSLIDEDOWN - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_CHATBOX2_BACKCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_CHATBOX2_TRANSPARANCY - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_DOUBLE_BLIND - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_EXTREME_TEMPERATURE_SURVIVAL - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_GHOST_TARGET_MAX - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_HIDDEN_UNITS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_INCLUSIVE_SENSOR_RANGE - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_KEY_REPEAT_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_KEY_REPEAT_RATE - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_LIGHTNING_STORM_TARGETS_UNITS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_MAGSCAN_NOHILLS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_MAXTECH_MOVEMENT_MODS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_METAL_CONTENT - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_MINEFIELDS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_MOVE_STEP_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_NO_IGNITE_CLEAR - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_NO_SAVE_NAG - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_PARATROOPERS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_PILOTS_CANNOT_SPOT - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_PILOTS_VISUAL_RANGE_ONE - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_SENSORS_DETECT_ALL - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_SHOW_FPS - Static variable in class megamek.client.ui.swing.GUIPreferences
- ADVANCED_SINGLE_BLIND_BOTS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_STRATOPS_PARTIALREPAIRS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_STRATOPS_QUIRKS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_SUPPRESS_DB_BV - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_SUPRESS_ALL_DB_MESSAGES - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_ANGEL_ECM - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_BA_WEIGHT - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_BAP - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_BATTLE_WRECK - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_DIG_IN - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_ECCM - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_FATIGUE - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_FUMBLES - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_GHOST_TARGET - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_INF_PAVE_BONUS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_MOBILE_HQS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_SELF_DESTRUCT - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_SENSORS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_SKIN_OF_THE_TEETH_EJECTION - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_TAKE_COVER - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TACOPS_TANK_CREWS - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_TEAM_VISION - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_WOODS_BURN_DOWN - Static variable in class megamek.common.options.OptionsConstants
- ADVANCED_WOODS_BURN_DOWN_AMOUNT - Static variable in class megamek.common.options.OptionsConstants
- advancedPD - Variable in class megamek.common.weapons.WeaponHandler
- AdvancedSearchDialog2 - Class in megamek.client.ui.advancedsearch
-
This is the dialog for advanced unit filtering, mostly for the unit selector.
- AdvancedSearchDialog2(JFrame, int) - Constructor for class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- advancedSearchFilter - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Advanced options for search
- AdvancedSearchMapDialog - Class in megamek.client.ui.advancedSearchMap
-
This is the dialog for advanced map filtering
- AdvancedSearchMapDialog(JFrame) - Constructor for class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
- AdvancedSRMHandler - Class in megamek.common.weapons
- AdvancedSRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AdvancedSRMHandler
- AdvancedSRMWeapon - Class in megamek.common.weapons.battlearmor
- AdvancedSRMWeapon() - Constructor for class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
- ADVCOMBAT_CASE_PILOT_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_CLUBS_PUNCH - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_FLOATING_CRITS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_FOREST_FIRES_NO_SMOKE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_FULL_ROTOR_HITS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_HOTLOAD_IN_GAME - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_INCREASED_AC_DMG - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_INDIRECT_ALWAYS_POSSIBLE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_KIND_RAPID_AC - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_MAP_AREA_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_MAX_EXTERNAL_HEAT - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_MULTI_USE_AMS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_NO_FORCED_PRIMARY_TARGETS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_NO_TAC - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_NUM_HEXES_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_ON_MAP_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_PROTOS_SAFE_FROM_INFERNOS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_ADVANCED_MEK_HIT_LOCATIONS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_ALTDMG - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_AMMUNITION - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_AMS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_BA_CRITICALS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_BA_VS_BA - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_BURST - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_CALLED_SHOTS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_CHARGE_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_CLUSTERHITPEN - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_COOLANT_FAILURE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_CRIT_ROLL - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_DEAD_ZONES - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_DIRECT_BLOW - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_ENERGY_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_ENGINE_EXPLOSIONS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_GAUSS_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_GLANCING_BLOWS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_GRAPPLING - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_HEAT - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_HOTLOAD - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_JUMP_JET_ATTACK - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_LOS_RANGE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_LOS1 - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_MANUAL_AMS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_PARTIAL_COVER - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_PPC_INHIBITORS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_PRONE_FIRE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_RANGE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_RAPID_AC - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_RETRACTABLE_BLADES - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_START_FIRE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_TRIP_ATTACK - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_VEHICLE_ARCS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_VEHICLE_EFFECTIVE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_VTOL_ATTACKS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_TACOPS_WOODS_COVER - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_UAC_TWOROLLS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_UNJAM_UAC - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_VEHICLES_SAFE_FROM_INFERNOS - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_VEHICLES_THRESHOLD - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_VEHICLES_THRESHOLD_DIVISOR - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_VEHICLES_THRESHOLD_VARIABLE - Static variable in class megamek.common.options.OptionsConstants
- ADVCOMBAT_VTOL_STRAFING - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_AUTO_ABANDON_UNIT - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_EJECTED_PILOTS_FLEE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_FALLS_END_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_MEK_LANCE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_MEK_LANCE_MOVEMENT_NUMBER - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_NO_HOVER_CHARGE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_NO_IMMOBILE_VEHICLES - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_NO_NIGHT_MOVE_PEN - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_NO_PREMOVE_VIBRA - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_PSR_JUMP_HEAVY_WOODS - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_REVERSE_GEAR - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_ATTEMPTING_STAND - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_CAREFUL_STAND - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_EVADE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_FALLING_EXPANDED - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_FAST_INFANTRY_MOVE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_HULL_DOWN - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_LEAPING - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_LEG_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_PHYSICAL_ATTACK_PSR - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_PHYSICAL_PSR - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_SKILLED_EVASION - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_SPRINT - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_STANDING_STILL - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_TAKING_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_WALK_BACKWARDS - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TACOPS_ZIPLINES - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_TURN_MODE - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_VEHICLE_ACCELERATION - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_VEHICLE_ADVANCED_MANEUVERS - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_VEHICLE_LANCE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_VEHICLE_LANCE_MOVEMENT_NUMBER - Static variable in class megamek.common.options.OptionsConstants
- ADVGRNDMOV_VEHICLES_CAN_EJECT - Static variable in class megamek.common.options.OptionsConstants
- ae - Variable in class megamek.common.weapons.WeaponHandler
- AECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- aero - Variable in class megamek.common.battlevalue.AeroBVCalculator
- Aero - Class in megamek.common
-
Taharqa's attempt at creating an Aerospace entity
- Aero() - Constructor for class megamek.common.Aero
- AERO - Static variable in class megamek.common.UnitType
- AERO_EFFECTIVE_ELEVATION - Static variable in class megamek.common.Aero
- AeroBVCalculator - Class in megamek.common.battlevalue
- AeroCostCalculator - Class in megamek.common.cost
- AeroCostCalculator() - Constructor for class megamek.common.cost.AeroCostCalculator
- AeroDamageApplier - Record Class in megamek.common.autoresolve.damage
-
Applies damage to an Aero entity.
- AeroDamageApplier(Aero, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Creates an instance of a
AeroDamageApplier
record class. - AERODYNE - Enum constant in enum class megamek.common.EntityMovementMode
- AERODYNE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- AERODYNESC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- AeroGroundOffBoardFilter() - Constructor for class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
- AeroGroundPathFinder - Class in megamek.common.pathfinder
-
This set of classes is intended for use for pathfinding by aerodyne units on ground maps with an atmosphere Usage anywhere else may result in "unpredictable" behavior
- AeroGroundPathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroGroundPathFinder
- AeroGroundPathFinder.AeroGroundOffBoardFilter - Class in megamek.common.pathfinder
-
This class removes all off-board paths, but keeps track of the shortest of all the paths removed
- AeroLowAltitudePathFinder - Class in megamek.common.pathfinder
-
This class is intended to be used by the bot for generating possible paths for aerospace units on a low-altitude atmospheric map.
- AeroLowAltitudePathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroLowAltitudePathFinder
- AeroMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
- AeroMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.AeroMapSet
- AeroMovePathRelaxer() - Constructor for class megamek.common.pathfinder.ShortestPathFinder.AeroMovePathRelaxer
- AeroMultiPathComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathComparator
- aeroOption - Variable in class megamek.common.verifier.EntityVerifier
- AeroPathUtil - Class in megamek.client.bot.princess
-
Helper class that contains functionality relating mostly to aero unit paths.
- AEROSPACE - Enum constant in enum class megamek.common.EntityMovementMode
- AeroSpaceFighter - Class in megamek.common
-
AeroSpaceFighter subclass of Aero that encapsulates Fighter functionality
- AeroSpaceFighter() - Constructor for class megamek.common.AeroSpaceFighter
- AEROSPACEFIGHTER - Static variable in class megamek.common.UnitType
- AeroSpacePathFinder - Class in megamek.common.pathfinder
-
This class generates move paths suitable for use by an aerospace unit operating on a space map, with 'advanced flight' turned off.
- AeroSpacePathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroSpacePathFinder
- aerospacePaths - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- AeroTROView - Class in megamek.common.templates
-
Creates a TRO template model for aerospace and conventional fighters.
- AeroTROView(Aero) - Constructor for class megamek.common.templates.AeroTROView
- AF - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- AFC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- AFT - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
- AFT - Static variable in class megamek.common.loaders.BLKConvFighterFile
- AFT - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
- AGE_OF_WAR - Enum constant in enum class megamek.common.eras.EraFlag
- ageFlares() - Method in class megamek.common.Game
-
Ages all flares, drifts them with the wind and removes any which have burnt out or drifted off the map.
- ageMaps(Game) - Method in class megamek.client.bot.princess.HeatMap
-
Reduces the values for every entry in the trackers.
- AGGRESSION - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- AggressionCommand - Class in megamek.client.bot.princess.commands
-
Command to change the aggression level of the bot.
- AggressionCommand() - Constructor for class megamek.client.bot.princess.commands.AggressionCommand
- AimedShotDialog - Class in megamek.client.ui.swing
- AimedShotDialog(JFrame, String, String, String[], boolean[], int, ClientGUI, Targetable, ItemListener, ActionListener) - Constructor for class megamek.client.ui.swing.AimedShotDialog
- AimingMode - Enum Class in megamek.common.enums
- airborne() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
airborne
record component. - AIRBORNE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- AIRBORNE_WEAPON_RANGES - Static variable in class megamek.common.WeaponType
- AirMekRamAttackAction - Class in megamek.common.actions
-
Ram attack by an airborne LAM in airmek mode.
- AirMekRamAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.AirMekRamAttackAction
- AirMekRamAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.AirMekRamAttackAction
- AIRSHIP - Enum constant in enum class megamek.common.EntityMovementMode
- AIRSHIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- AIRSHIP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- ALAMO - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
- AlamoMissileWeapon - Class in megamek.common.weapons
- AlamoMissileWeapon() - Constructor for class megamek.common.weapons.AlamoMissileWeapon
- ALCOHOL - Enum constant in enum class megamek.common.FuelType
-
Alternate ICE fuel
- ALL_DIRECTIONS - Static variable in class megamek.common.Coords
- allAdjacent() - Method in record class megamek.common.BoardLocation
-
Returns a list of all six adjacent coordinates (distance = 1).
- allAdjacent() - Method in class megamek.common.Coords
-
Returns a list of all adjacent coordinates (distance = 1), regardless of whether they're on the board or not.
- allArmorNames() - Static method in class megamek.common.equipment.ArmorType
- allArmorTypes() - Static method in class megamek.common.equipment.ArmorType
- allAtDistance(int) - Method in record class megamek.common.BoardLocation
-
Returns a list of all coordinates at the given distance dist.
- allAtDistance(int) - Method in class megamek.common.Coords
-
Returns a list of all coordinates at the given distance dist, regardless of whether they're on the board or not.
- allAtDistanceOrLess(int) - Method in record class megamek.common.BoardLocation
-
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
- allAtDistanceOrLess(int) - Method in class megamek.common.Coords
-
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
- allAtDistances(int, int) - Method in record class megamek.common.BoardLocation
-
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
- allBombTypes() - Static method in class megamek.common.BombType
- allDirections - Static variable in class megamek.client.ui.swing.boardview.BoardView
- allEnemiesOutsideBlast(Targetable, Entity, AmmoType, boolean, boolean, boolean, Game) - Static method in class megamek.common.Compute
- allEntities() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- AllHexArea - Class in megamek.common.hexarea
-
This class represents a hex area that includes all hexes of the given board.
- AllHexArea() - Constructor for class megamek.common.hexarea.AllHexArea
- allJJs(boolean) - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
- allLessThanDistance(int) - Method in class megamek.common.Coords
-
Returns a list of all coordinates at the given distance (dist - 1) and anything less than dist as well.
- allLocations() - Method in class megamek.common.Mounted
-
Fetches all locations that contain this equipment.
- allowAimedShotWith(WeaponMounted, AimingMode) - Static method in class megamek.common.Compute
- ALLOWED_ALLOW_ILLEGAL_UNITS - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_ALLOW_NUKES - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_BY_TYPE - Static variable in class megamek.common.AmmoType
-
Contains the set of
AmmoType
s which could share ammo (e.g. - ALLOWED_CANON_ONLY - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_CLAN_IGNORE_EQ_LIMITS - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_ERA_BASED - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_NO_CLAN_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_REALLY_ALLOW_NUKES - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_SHOW_EXTINCT - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_TECHLEVEL - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_YEAR - Static variable in class megamek.common.options.OptionsConstants
- ALLOWED_YEAR_ANY - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- AllowedDeploymentHelper - Record Class in megamek.common
- AllowedDeploymentHelper(Entity, Coords, Board, Hex, Game) - Constructor for record class megamek.common.AllowedDeploymentHelper
-
Creates an instance of a
AllowedDeploymentHelper
record class. - allowedTypes - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- allowedYear - Variable in class megamek.client.generator.ReconfigurationParameters
- allowedYear - Variable in class megamek.client.generator.TeamLoadOutGenerator
- allowedYear - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- AllowGameMasterCommand - Class in megamek.server.commands
-
This command votes to allow another player to assume the elevated Game Master role
- AllowGameMasterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AllowGameMasterCommand
- allowInvalid - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- allowTeamChange() - Method in class megamek.server.totalwarfare.TWGameManager
- AllowTeamChangeCommand - Class in megamek.server.commands
-
This command allows a player to allow another player to switch teams.
- AllowTeamChangeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AllowTeamChangeCommand
- allShotsHit() - Method in class megamek.common.weapons.CLIATMHandler
- allShotsHit() - Method in class megamek.common.weapons.StreakHandler
- allShotsHit() - Method in class megamek.common.weapons.WeaponHandler
- allSprites - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
- allSystems() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- allTableColumns - Variable in class megamek.client.ui.models.XTableColumnModel
-
Array of TableColumn objects in this model.
- allTypes - Static variable in class megamek.common.EquipmentType
- allTypes() - Static method in class megamek.common.EquipmentType
- ALLY - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
- ALLY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- AlphaStrikeElement - Class in megamek.common.alphaStrike
-
This class represents an AlphaStrike Element which is a single unit such as a Mek with AlphaStrike values such as S, M, L damage and a single Armor and Structure value.
- AlphaStrikeElement() - Constructor for class megamek.common.alphaStrike.AlphaStrikeElement
- AlphaStrikeHelper - Class in megamek.common.alphaStrike
-
This class contains static helper methods for AlphaStrike
- AlphaStrikeMassConvert - Class in megamek.utilities
-
This utility converts all units that can be converted and for which filter() returns true to AlphaStrike elements and outputs the stats to the clipboard.
- alphaStrikeStatsFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- ALT_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
- alterConditions(PlanetaryConditions) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- ALTERNATE_MASC_FAILURE - Static variable in class megamek.common.Entity
- ALTERNATE_MASC_FAILURE_ENHANCED - Static variable in class megamek.common.Entity
- ALTERNATE_MAX_SIZE - Static variable in class megamek.common.FighterSquadron
- alternateTableBGColor() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a UIManager Color that can be used as an alternate row color in a table to offset each other row.
- altitude - Variable in class megamek.common.Entity
-
altitude is different from elevation.
- ALTITUDE - Enum constant in enum class megamek.common.DeploymentElevationType
- AltitudeBombAttack - Class in megamek.common.weapons
- AltitudeBombAttack() - Constructor for class megamek.common.weapons.AltitudeBombAttack
- alwaysFalse() - Static method in interface megamek.common.autoresolve.acar.order.Condition
- alwaysTrue() - Static method in interface megamek.common.autoresolve.acar.order.Condition
- AM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- Ambusher - Class in megamek.common.autoresolve.acar.role
- Ambusher() - Constructor for class megamek.common.autoresolve.acar.role.Ambusher
- AMBUSHER - Enum constant in enum class megamek.common.UnitRole
- AMMO_REDUCING_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- AmmoBayWeapon - Class in megamek.common.weapons.bayweapons
-
This is my attempt to get weapon bays treated as normal weapons rather than the current hack in place
- AmmoBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AmmoBayWeapon
- AmmoBayWeaponHandler - Class in megamek.common.weapons
- AmmoBayWeaponHandler() - Constructor for class megamek.common.weapons.AmmoBayWeaponHandler
- AmmoBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AmmoBayWeaponHandler
- ammoCost - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- ammoCounts(AmmoMounted) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- ammoCounts(AmmoMounted) - Method in class megamek.common.battlevalue.BVCalculator
- ammoInBay(int) - Method in class megamek.common.equipment.WeaponMounted
- ammoList - Variable in class megamek.common.Entity
-
A list of all mounted ammo.
- ammoMap - Variable in class megamek.common.battlevalue.BVCalculator
- AmmoMounted - Class in megamek.common.equipment
- AmmoMounted(Entity, AmmoType) - Constructor for class megamek.common.equipment.AmmoMounted
- ammoType - Variable in class megamek.common.AmmoType
- ammoType - Variable in class megamek.common.WeaponType
- AmmoType - Class in megamek.common
- AmmoType() - Constructor for class megamek.common.AmmoType
- AmmoType.Munitions - Enum Class in megamek.common
- AmmoTypeFlag - Enum Class in megamek.common
-
Set of flags that can be used to determine how the ammo is used and its special properties
- ammoTypeInList(int) - Method in class megamek.common.ArtilleryTracker
- AmmoWeapon - Class in megamek.common.weapons
- AmmoWeapon() - Constructor for class megamek.common.weapons.AmmoWeapon
- AmmoWeaponHandler - Class in megamek.common.weapons
- AmmoWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AmmoWeaponHandler
- ammoWeight - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- AMP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- AMPHIBIOUS - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- AMPHIBIOUS_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- AMS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- AMS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- amsBayEngaged - Variable in class megamek.common.weapons.WeaponHandler
- amsBayEngagedCap - Variable in class megamek.common.weapons.WeaponHandler
- amsBayEngagedMissile - Variable in class megamek.common.weapons.WeaponHandler
- AMSBayWeapon - Class in megamek.common.weapons.bayweapons
- AMSBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AMSBayWeapon
- amsEngaged - Variable in class megamek.common.WeaponResult
- amsEngaged - Variable in class megamek.common.weapons.WeaponHandler
- AnalyzeFormationDialog - Class in megamek.client.ui.swing
-
Shows a table of all units matching the chosen faction/unit type/era parameters and general criteria for a formation along with data relevant to the formation constraints.
- AnalyzeFormationDialog(JFrame, List<MekSummary>, FormationType, List<UnitTable.Parameters>, int, int) - Constructor for class megamek.client.ui.swing.AnalyzeFormationDialog
- ancestorAdded(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
- ancestorMoved(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
- ancestorRemoved(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
- anchor(int) - Method in class megamek.client.ui.GBC
-
change the anchor of this
GridBagConstraints
- anchor(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an anchor with opening and closing tag and the content in between.
- and(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Returns a new empty EquipmentBitSet and the flag set if it is set in this EquipmentBitSet.
- andNot(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Returns a copy of this EquipmentBitSet with the flag cleared.
- AndTrigger - Class in megamek.server.trigger
-
This Trigger implements a logic AND for all its subtriggers, i.e.
- AndTrigger(List<Trigger>) - Constructor for class megamek.server.trigger.AndTrigger
- AndTrigger(Trigger...) - Constructor for class megamek.server.trigger.AndTrigger
- ANNOUNCE - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- announcedEntityFiring - Variable in class megamek.common.weapons.WeaponHandler
- announcedEntityFiring() - Method in interface megamek.common.weapons.AttackHandler
- announcedEntityFiring() - Method in class megamek.common.weapons.WeaponHandler
- announceUrl - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- anOrder(int, OrderType) - Static method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- ANTI_AIRCRAFT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ANTI_BA_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- ANTI_INF_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- ANTI_INFANTRY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ANTI_INFANTRY - Enum constant in enum class megamek.common.weapons.DamageType
- ANTI_MEK - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ANTI_MEK_GEAR - Static variable in class megamek.common.EquipmentTypeLookup
- ANTI_MEK_SKILL_NO_GEAR - Static variable in class megamek.common.Infantry
- ANTI_TSM - Enum constant in enum class megamek.common.weapons.DamageType
- AntiMekGear - Class in megamek.common.miscGear
- AntiMekGear() - Constructor for class megamek.common.miscGear.AntiMekGear
- antiTSMVulnerable() - Method in class megamek.common.Entity
-
Check for vulnerability to anti-TSM munitions.
- antiTSMVulnerable() - Method in class megamek.common.Infantry
- antiTSMVulnerable() - Method in class megamek.common.Mek
- ANY - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- anyOneElement(Collection<T>) - Static method in class megamek.common.util.CollectionUtil
- AnyRoundEndTrigger - Class in megamek.server.trigger
- AnyRoundEndTrigger() - Constructor for class megamek.server.trigger.AnyRoundEndTrigger
- AnyRoundStartTrigger - Class in megamek.server.trigger
- AnyRoundStartTrigger() - Constructor for class megamek.server.trigger.AnyRoundStartTrigger
- AOHEXSHADOWS - Static variable in class megamek.client.ui.swing.GUIPreferences
- AP_INCORRECT_ARGUMENTS - Static variable in class megamek.MMLoggingConstants
- AP_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- APC - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- apdsEngaged - Variable in class megamek.common.weapons.WeaponHandler
- append(String) - Method in class megamek.common.GameLog
- append(RankedPath, boolean) - Method in class megamek.client.bot.BotLogger
-
Appends a move path to the log file
- append(Board, boolean) - Method in class megamek.common.GameDatasetLogger
-
Append a board to the log file
- append(Game, boolean) - Method in class megamek.client.bot.BotLogger
-
Appends a game state to the log file
- append(Game, boolean) - Method in class megamek.common.GameDatasetLogger
-
Appends a game state to the log file
- append(Game, EntityAction, boolean) - Method in class megamek.client.bot.BotLogger
- append(Game, EntityAction, boolean) - Method in class megamek.common.GameDatasetLogger
-
Append an entity action to the log file
- append(MapSettings, boolean) - Method in class megamek.common.GameDatasetLogger
-
Append a map settings to the log file
- append(MovePath) - Method in class megamek.common.GameDatasetLogger
-
Appends a move path to the log file
- append(MovePath, boolean) - Method in class megamek.common.GameDatasetLogger
-
Appends a move path to the log file
- append(PlanetaryConditions, boolean) - Method in class megamek.common.GameDatasetLogger
-
Append a planetary conditions to the log file
- append(TargetRoll) - Method in class megamek.common.TargetRoll
-
Append another TargetRoll to the end of this one
- append(TargetRoll, boolean) - Method in class megamek.common.TargetRoll
-
Append another TargetRoll to the end of this one, possibly discarding non-cumulative modifier in the other one.
- appendBuildingsTooltip(StringBuffer, Hex) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
-
Appends HTML describing the buildings and minefields in a given hex
- appendEntityTooltip(StringBuffer, Entity) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
-
Appends HTML describing a given Entity aka Unit
- appendFrame(BufferedImage, long) - Method in class megamek.utilities.GifWriter
-
Appends a frame to the gif.
- appendRaw(String) - Method in class megamek.common.GameLog
- appendTerrainTooltip(StringBuffer, Hex, GUIPreferences) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
-
Appends HTML describing the terrain of a given hex
- appliesTo(int) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- apply() - Method in class megamek.client.ui.swing.BayMunitionsChoicePanel
-
Change the munition types of the bay ammo mounts to the selected values.
- apply() - Method in class megamek.client.ui.swing.SmallSVMunitionsChoicePanel
-
Distribute the ammo between the standard and inferno bins.
- apply(JComponent) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Sets the given JComponent use the given style.
- apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
- apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceNode
- apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.ValueNode
- apply(ForceDescriptor, int) - Method in class megamek.client.ratgenerator.RulesetNode
- applyBoardSettings() - Method in class megamek.server.totalwarfare.TWGameManager
-
Applies board settings.
- applyBombs() - Method in class megamek.common.FighterSquadron
- applyBombs() - Method in interface megamek.common.IBomber
-
Iterate through the bomb choices that were configured prior to deployment and add the corresponding equipment.
- applyChoice() - Method in class megamek.client.ui.swing.BombChoicePanel
- applyChoices() - Method in class megamek.client.ui.swing.EquipChoicePanel
- applyColor(Image, int) - Method in class megamek.client.ui.swing.tileset.EntityImage
-
Applies the unit individual or player camouflage to the icon.
- applyCriticalHit(Entity, int, CriticalSlot, boolean, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Apply a single critical hit.
- applyDamage() - Method in class megamek.common.BattleArmor
-
Update the unit to reflect damages taken in this phase.
- applyDamage() - Method in class megamek.common.Entity
-
Applies any damage that the entity has suffered.
- applyDamage() - Method in class megamek.common.Infantry
- applyDamage() - Method in class megamek.common.Tank
- applyDamage(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage to the entity.
- applyDamage(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Hits the entity with the given hit details.
- applyDamage(IGameManager) - Method in interface megamek.common.scenario.Scenario
- applyDamage(IGameManager) - Method in class megamek.common.scenario.ScenarioV1
-
The damage procedures are built into a server object, so we delay dealing the random damage until a server is made available to us.
- applyDamage(IGameManager) - Method in class megamek.common.scenario.ScenarioV2
- applyDamageInClusters(int, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage to the entity in clusters of a given size.
- applyDamageInClusters(DamageApplier.HitDetails, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage to the entity in clusters of a given size.
- applyDamageToEntityFromUnit(SBFUnit, Entity, EntityFinalState) - Method in class megamek.common.autoresolve.acar.SimulationContext
- applyDamageToEquipments(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage to the equipments of the entity.
- applyDamageToEquipments(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- applyDropShadow(Image) - Method in class megamek.client.ui.swing.tileset.EntityImage
- applyExplosionClusterDamageToEntity(Entity, int, int, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Apply a series of cluster hits to the given entity, as from an explosion at a particular position.
- applyGlancingBlowModifier(double, boolean) - Method in class megamek.common.weapons.WeaponHandler
-
Determine the "glancing blow" divider.
- applyGlancingBlowModifier(int, boolean) - Method in class megamek.common.weapons.WeaponHandler
-
Determine the "glancing blow" divider.
- applyGravityEffectsOnMP(int) - Method in class megamek.common.Entity
- applyMovementDamage() - Method in class megamek.common.Tank
-
Applies movement damage to the Tank.
- applyPilotingModifier(EntityMovementMode, PilotingRollData, boolean) - Method in class megamek.common.Terrain
- applySecondaryNuclearEffects(Entity, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Handles secondary effects from nuclear blasts against all units in range.
- applyTerrainPilotingModifiers(EntityMovementMode, PilotingRollData, boolean) - Method in class megamek.common.Hex
-
Adds terrain modifiers to PSRs made in this hex
- applyWeightsToMunitionTree(MunitionWeightCollection, MunitionTree) - Static method in class megamek.client.generator.TeamLoadOutGenerator
-
Turn a selection of the computed munition weights into imperatives to load in the MunitionTree
- APPROXIMATE_MARGIN - Static variable in class megamek.common.TechAdvancement
- approximateDirection(Coords, int, int) - Method in class megamek.common.Coords
-
Returns an approximate direction in which another coordinate lies; 0 if the coordinates are equal
- AR10_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- AR10BayWeapon - Class in megamek.common.weapons.bayweapons
- AR10BayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AR10BayWeapon
- AR10Handler - Class in megamek.common.weapons
- AR10Handler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AR10Handler
- AR10Weapon - Class in megamek.common.weapons.capitalweapons
- AR10Weapon() - Constructor for class megamek.common.weapons.capitalweapons.AR10Weapon
- ARC_360 - Static variable in class megamek.common.Compute
- ARC_AFT - Static variable in class megamek.common.Compute
- ARC_AFT - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_AFT_LEFT - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_AFT_RIGHT - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_AFT_WPL - Static variable in class megamek.common.Compute
- ARC_EAST - Static variable in class megamek.common.Compute
- ARC_FORWARD - Static variable in class megamek.common.Compute
- ARC_FWD_LEFT - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_FWD_RIGHT - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_LEFT_BROADSIDE - Static variable in class megamek.common.Compute
- ARC_LEFT_BROADSIDE_WPL - Static variable in class megamek.common.Compute
- ARC_LEFT_SPHERE_GROUND - Static variable in class megamek.common.Compute
- ARC_LEFTARM - Static variable in class megamek.common.Compute
- ARC_LEFTSIDE - Static variable in class megamek.common.Compute
- ARC_LEFTSIDE_SPHERE - Static variable in class megamek.common.Compute
- ARC_LEFTSIDE_SPHERE_WPL - Static variable in class megamek.common.Compute
- ARC_LEFTSIDEA_SPHERE - Static variable in class megamek.common.Compute
- ARC_LEFTSIDEA_SPHERE_WPL - Static variable in class megamek.common.Compute
- ARC_LWING - Static variable in class megamek.common.Compute
- ARC_LWING - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_LWING_WPL - Static variable in class megamek.common.Compute
- ARC_LWINGA - Static variable in class megamek.common.Compute
- ARC_LWINGA_WPL - Static variable in class megamek.common.Compute
- ARC_MAINGUN - Static variable in class megamek.common.Compute
- ARC_NORTH - Static variable in class megamek.common.Compute
- ARC_NOSE - Static variable in class megamek.common.Compute
- ARC_NOSE - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_NOSE_WPL - Static variable in class megamek.common.Compute
- ARC_PINTLE_TURRET_FRONT - Static variable in class megamek.common.Compute
- ARC_PINTLE_TURRET_LEFT - Static variable in class megamek.common.Compute
- ARC_PINTLE_TURRET_REAR - Static variable in class megamek.common.Compute
- ARC_PINTLE_TURRET_RIGHT - Static variable in class megamek.common.Compute
- ARC_REAR - Static variable in class megamek.common.Compute
- ARC_RIGHT_BROADSIDE - Static variable in class megamek.common.Compute
- ARC_RIGHT_BROADSIDE_WPL - Static variable in class megamek.common.Compute
- ARC_RIGHT_SPHERE_GROUND - Static variable in class megamek.common.Compute
- ARC_RIGHTARM - Static variable in class megamek.common.Compute
- ARC_RIGHTSIDE - Static variable in class megamek.common.Compute
- ARC_RIGHTSIDE_SPHERE - Static variable in class megamek.common.Compute
- ARC_RIGHTSIDE_SPHERE_WPL - Static variable in class megamek.common.Compute
- ARC_RIGHTSIDEA_SPHERE - Static variable in class megamek.common.Compute
- ARC_RIGHTSIDEA_SPHERE_WPL - Static variable in class megamek.common.Compute
- ARC_RWING - Static variable in class megamek.common.Compute
- ARC_RWING - Static variable in class megamek.common.verifier.TestSmallCraft
- ARC_RWING_WPL - Static variable in class megamek.common.Compute
- ARC_RWINGA - Static variable in class megamek.common.Compute
- ARC_RWINGA_WPL - Static variable in class megamek.common.Compute
- ARC_SPONSON_TURRET_LEFT - Static variable in class megamek.common.Compute
- ARC_SPONSON_TURRET_RIGHT - Static variable in class megamek.common.Compute
- ARC_TURRET - Static variable in class megamek.common.Compute
- ARC_VGL_FRONT - Static variable in class megamek.common.Compute
- ARC_VGL_LF - Static variable in class megamek.common.Compute
- ARC_VGL_LR - Static variable in class megamek.common.Compute
- ARC_VGL_REAR - Static variable in class megamek.common.Compute
- ARC_VGL_RF - Static variable in class megamek.common.Compute
- ARC_VGL_RR - Static variable in class megamek.common.Compute
- ARC_WEST - Static variable in class megamek.common.Compute
- arcFactor(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- arcFactor(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- arcFactor(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- arcName(int) - Method in class megamek.common.battlevalue.DropShipBVCalculator
- arcName(int) - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- arcName(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- arcName(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- AreaEffectHelper - Class in megamek.common.weapons
-
Class containing functionality that helps out with area effect weapons.
- AreaEffectHelper() - Constructor for class megamek.common.weapons.AreaEffectHelper
- AreaEffectHelper.DamageFalloff - Class in megamek.common.weapons
-
Dumb data structure intended to hold results from the calculateDamageFalloff method.
- AreaEffectHelper.NukeStats - Class in megamek.common.weapons
-
Dumb data structure intended to hold characteristics associated with various types of NUCLEAR WEAPONS (thanks Ghandi).
- areAtSamePosition(Targetable, Targetable) - Static method in interface megamek.common.Targetable
-
Utility function used to safely tell whether two Targetables are in the same hex.
- areHostile(SBFFormation, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
- areWingsHit() - Method in class megamek.common.Aero
-
keep track of whether the wings have suffered a weapon critical hit
- Argument<T> - Class in megamek.server.commands.arguments
-
Generic Argument class, can be extended for different argument types for server commands
- Argument(String, String) - Constructor for class megamek.server.commands.arguments.Argument
-
Constructor for Generic Argument
- Arguments - Class in megamek.server.commands.arguments
- Arguments(Map<String, Argument<?>>) - Constructor for class megamek.server.commands.arguments.Arguments
- ArgumentsParser - Class in megamek.server.commands.arguments
- ARM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ArmlessMekMapSet - Class in megamek.client.ui.swing.widget
-
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
- ArmlessMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.ArmlessMekMapSet
- armor() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
armor
record component. - ARMOR - Enum constant in enum class megamek.ai.dataset.UnitStateField
- ARMOR - Enum constant in enum class megamek.common.EntityFluff.System
- ARMOR - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- ARMOR - Static variable in class megamek.common.loaders.MtfFile
- ARMOR_DESTROYED - Static variable in interface megamek.common.IArmorState
- ARMOR_DOOMED - Static variable in interface megamek.common.IArmorState
- ARMOR_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- ARMOR_NA - Static variable in interface megamek.common.IArmorState
- ARMOR_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
- ARMOR_P - Enum constant in enum class megamek.ai.dataset.UnitStateField
- ARMOR_PIP_SIZE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- armorBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- armorBoxWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- armorBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- ARMORED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- ARMORED - Static variable in class megamek.common.loaders.MtfFile
- ARMORED_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- ARMORED_GLOVE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- armorFactor() - Method in class megamek.common.battlevalue.BVCalculator
- armorFactor() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- armorP() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
armorP
record component. - armorP() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
armorP
record component. - armorPipSpace - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- armorPointsPerTon(Jumpship, int, boolean) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- armorStringFor(int) - Static method in class megamek.common.Entity
-
Parses the game's internal armor representation into a human-readable string.
- ArmorTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- ArmorTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- armorTechLevel - Variable in class megamek.common.Entity
- armorTechRating - Variable in class megamek.common.Entity
-
Used by support vehicles to define tech rating of armor.
- armorTonnage - Variable in class megamek.common.Entity
- armorType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- armorType - Variable in class megamek.common.Entity
- ArmorType - Class in megamek.common.equipment
- armorTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- armorWeightPerPoint(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
-
Calculates the weight of each point of armor.
- ARMS - Static variable in class megamek.common.Terrains
- armsFlipped - Variable in class megamek.common.Entity
- armySorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
- armyTablesDir() - Static method in class megamek.common.Configuration
-
Return the configured army tables directory, if set, otherwise return the default path, relative to the configured data directory.
- arrangeInLines(List<String>, int, String, boolean) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Helper method to place Strings in lines according to length.
- ARROW_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- ArrowIV - Class in megamek.common.weapons.artillery
- ArrowIV() - Constructor for class megamek.common.weapons.artillery.ArrowIV
- ARS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTAC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTAIS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTBA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTCM12 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTCM5 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTCM7 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTCM9 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTILLERY - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ARTILLERY_ADJUSTED - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_ADJUSTED - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- ARTILLERY_AUTOHIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_AUTOHIT - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- ARTILLERY_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- ARTILLERY_CANNON_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- ARTILLERY_DRIFT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_INCOMING - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- ARTILLERY_MISS - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ARTILLERY_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- ARTILLERY_TARGET - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ArtilleryAttackAction - Class in megamek.common.actions
-
ArtilleryAttackAction Holds the data needed for an artillery attack in flight.
- ArtilleryAttackAction(int, int, int, int, Game) - Constructor for class megamek.common.actions.ArtilleryAttackAction
- ArtilleryBayWeapon - Class in megamek.common.weapons.bayweapons
- ArtilleryBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ArtilleryBayWeapon
- ArtilleryBayWeaponDirectFireHandler - Class in megamek.common.weapons
- ArtilleryBayWeaponDirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponDirectFireHandler
- ArtilleryBayWeaponDirectHomingHandler - Class in megamek.common.weapons
- ArtilleryBayWeaponDirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponDirectHomingHandler
- ArtilleryBayWeaponIndirectFireHandler - Class in megamek.common.weapons
- ArtilleryBayWeaponIndirectFireHandler() - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
-
This constructor can only be used for deserialization.
- ArtilleryBayWeaponIndirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
- ArtilleryBayWeaponIndirectHomingHandler - Class in megamek.common.weapons
- ArtilleryBayWeaponIndirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
- ArtilleryCannonWeapon - Class in megamek.common.weapons.artillery
- ArtilleryCannonWeapon() - Constructor for class megamek.common.weapons.artillery.ArtilleryCannonWeapon
- ArtilleryCannonWeaponHandler - Class in megamek.common.weapons
- ArtilleryCannonWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryCannonWeaponHandler
- ArtilleryCommand - Class in megamek.client.bot.princess.commands
-
Command to ignore a target unit for the bot.
- ArtilleryCommand() - Constructor for class megamek.client.bot.princess.commands.ArtilleryCommand
- ArtilleryCommandAndControl - Class in megamek.client.bot.princess
-
ArtilleryCommandAndControl class represents the artillery command and control for the bot.
- ArtilleryCommandAndControl() - Constructor for class megamek.client.bot.princess.ArtilleryCommandAndControl
- ArtilleryCommandAndControl.ArtilleryOrder - Enum Class in megamek.client.bot.princess
- ArtilleryCommandAndControl.SpecialAmmo - Enum Class in megamek.client.bot.princess
- artilleryDamageArea(Coords, Coords, AmmoType, int, Entity, boolean, int, boolean, Vector<Report>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
deal area saturation damage to the map, used for artillery
- artilleryDamageArea(Coords, Coords, AmmoType, int, Entity, AreaEffectHelper.DamageFalloff, boolean, int, Vector<Report>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals area-saturation damage to an area of the board.
- artilleryDamageEntity(Entity, int, Building, int, boolean, boolean, boolean, int, Coords, AmmoType, Coords, boolean, Entity, Hex, int, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Worker function that does artillery damage to an entity.
- artilleryDamageHex(Coords, Coords, int, AmmoType, int, Entity, Entity, boolean, int, int, Vector<Report>, boolean, Vector<Integer>, boolean, AreaEffectHelper.DamageFalloff) - Method in class megamek.server.totalwarfare.TWGameManager
-
deal area saturation damage to an individual hex
- ArtilleryModifier(Coords, int) - Constructor for class megamek.common.ArtilleryTracker.ArtilleryModifier
- ArtilleryTargetingControl - Class in megamek.client.bot.princess
-
This class handles the creation of firing plans for indirect-fire artillery and other weapons that get used during the targeting phase.
- ArtilleryTargetingControl() - Constructor for class megamek.client.bot.princess.ArtilleryTargetingControl
- ArtilleryTracker - Class in megamek.common
-
ArtilleryTracker - one held by every entity, it holds a list of the artillery weapons an entity controls, and the mods they get to hit certain hexes.
- ArtilleryTracker() - Constructor for class megamek.common.ArtilleryTracker
-
Creates new instance of the tracker
- ArtilleryTracker.ArtilleryModifier - Class in megamek.common
-
Small collector...
- ArtilleryWeapon - Class in megamek.common.weapons.artillery
- ArtilleryWeapon() - Constructor for class megamek.common.weapons.artillery.ArtilleryWeapon
- ArtilleryWeaponDirectFireHandler - Class in megamek.common.weapons
- ArtilleryWeaponDirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponDirectFireHandler
- ArtilleryWeaponDirectHomingHandler - Class in megamek.common.weapons
- ArtilleryWeaponDirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponDirectHomingHandler
- ArtilleryWeaponIndirectFireHandler - Class in megamek.common.weapons
- ArtilleryWeaponIndirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
- ArtilleryWeaponIndirectHomingHandler - Class in megamek.common.weapons
- ArtilleryWeaponIndirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
- ARTLT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTLTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTS_FIGHTER - Enum constant in enum class megamek.common.verifier.BayData
- ARTS_REPAIR_PRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
- ARTS_REPAIR_UNPRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
- ARTS_SMALL_CRAFT - Enum constant in enum class megamek.common.verifier.BayData
- ARTSC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- artsTechAdvancement() - Static method in class megamek.common.Bay
-
Shared by several types of bays
- ARTT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ARTTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- artyAttackerCoords - Variable in class megamek.common.WeaponResult
- AS - Enum constant in enum class megamek.common.GameType
- AS - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- AS_CARD_FONT - Static variable in class megamek.client.ui.swing.GUIPreferences
- AS_CARD_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- AS_CONVERSION - Static variable in class megamek.common.MPCalculationSetting
-
The setting for Alpha Strike conversion, excluding scenario circumstances as well as myomer boosters, DWP, BA burden and modular armor.
- ASAdvancedSearchPanel - Class in megamek.client.ui.advancedsearch
-
This panel shows advanced search filters for AlphaStrike values.
- ASAdvancedSearchPanel() - Constructor for class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
- ASAdvancedSearchPanel.DottedSeparator - Class in megamek.client.ui.advancedsearch
- ASAeroCard - Class in megamek.common.alphaStrike.cardDrawer
- ASAeroCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- ASAeroPointValueConverter - Class in megamek.common.alphaStrike.conversion
- ASAeroSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASAeroSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
-
Do not call this directly.
- ASArcedDamageConverter - Class in megamek.common.alphaStrike.conversion
- ASArcedDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- ASArcs - Enum Class in megamek.common.alphaStrike
- ASArcSummary - Class in megamek.common.alphaStrike
-
This class holds the AlphaStrike information for a firing arc of any element that uses arcs such as a WarShip (WS)..
- ASArcSummary() - Constructor for class megamek.common.alphaStrike.ASArcSummary
- ASBattleArmorDamageConverter - Class in megamek.common.alphaStrike.conversion
- ASBattleArmorDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- ASC - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- ASCard - Class in megamek.common.alphaStrike.cardDrawer
-
This class represents the (graphical) card of an AlphaStrike element as available on the MUL.
- ASCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASCard
-
Constructs and initializes the ASCard.
- ASCardDisplayable - Interface in megamek.common.alphaStrike
-
This interface is implemented by classes that can be displayed on an AlphaStrike card
ASCard
. - ASCardPanel - Class in megamek.client.ui.swing.alphaStrike
-
This is a JComponent that displays only an AlphaStrike unit card.
- ASCardPanel() - Constructor for class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Construct a card panel without an AlphaStrike element to display.
- ASCardPanel(ASCardDisplayable) - Constructor for class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Construct a card panel with the given AlphaStrike element to display.
- ASCardPrinter - Class in megamek.common.alphaStrike.cardDrawer
-
This class prints a collection of one or more Alpha Strike cards.
- ASCardPrinter(Collection<? extends ASCardDisplayable>, JFrame) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
-
Creates a new ASCardPrinter object for the given ASCardDisplayable elements (either
AlphaStrikeElement
orMekSummary
. - ASCENDING - Enum constant in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
- ASConversionInfoDialog - Class in megamek.client.ui.dialogs
- ASConversionInfoDialog(JFrame, CalculationReport) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConversionInfoDialog(JFrame, CalculationReport, AlphaStrikeElement) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConversionInfoDialog(JFrame, CalculationReport, AlphaStrikeElement, boolean) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConversionInfoDialog(JFrame, CalculationReport, ASCardDisplayable) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConversionInfoDialog(JFrame, CalculationReport, Entity) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConversionInfoDialog(JFrame, CalculationReport, Entity, boolean) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
- ASConverter - Class in megamek.common.alphaStrike.conversion
-
Static AlphaStrike Conversion class; contains all information for conversion except for some weapon specifics handled in WeaponType/AmmoType/MiscType.
- ASConvInfantryDamageConverter - Class in megamek.common.alphaStrike.conversion
- ASConvInfantryDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
- ASDamage - Class in megamek.common.alphaStrike
-
Represents a single AlphaStrike damage value that may be minimal damage (0*).
- ASDamage(double) - Constructor for class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value that may be minimal damage, i.e.
- ASDamage(double, boolean) - Constructor for class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value.
- ASDamage(int, boolean) - Constructor for class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value that may be minimal damage, i.e.
- ASDamageConverter - Class in megamek.common.alphaStrike.conversion
- ASDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Do not call this directly.
- ASDamageVector - Class in megamek.common.alphaStrike
-
Represents an AlphaStrike damage value combination of between 1 and 4 damage values which typically correspond to S/M/L/E ranges.
- ASDamageVector(ASDamage, ASDamage, ASDamage, ASDamage, int, boolean) - Constructor for class megamek.common.alphaStrike.ASDamageVector
-
Construct an ASDamageVector from ASDamage values.
- asDoubleValue() - Method in class megamek.common.alphaStrike.ASDamage
- ASElementDeserializer - Class in megamek.common.jacksonadapters
-
This Jackson deserializer reads an AlphaStrikeElement from an MMU file.
- ASElementDeserializer() - Constructor for class megamek.common.jacksonadapters.ASElementDeserializer
- ASElementDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.ASElementDeserializer
- ASElementSerializer - Class in megamek.common.jacksonadapters
-
This Jackson serializer writes AlphaStrikeElements to YAML output.
- ASElementSerializer() - Constructor for class megamek.common.jacksonadapters.ASElementSerializer
- ASElementSerializer(Class<ASCardDisplayable>) - Constructor for class megamek.common.jacksonadapters.ASElementSerializer
- asEquipmentBitSet() - Method in interface megamek.common.EquipmentFlag
-
Converts this flag to an
EquipmentBitSet
. - asewAffectedTurns - Variable in class megamek.common.Entity
-
Keeps track of the current ASEW effect on this entity
- ASEWMissileWeaponHandler - Class in megamek.common.weapons
- ASEWMissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ASEWMissileWeaponHandler
-
Weapon handler for Anti Ship Electronic Warfare Missiles Single, large missile - behaves like a thunderbolt except for damage.
- ASF_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ASF_OPTICAL_FIRING_SOLUTION_RANGE - Static variable in class megamek.common.Sensor
- ASF_RADAR_AUTOSPOT_RANGE - Static variable in class megamek.common.Sensor
- ASF_RADAR_MAX_RANGE - Static variable in class megamek.common.Sensor
- ASFBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying Fighters/LAMs aboard large spacecraft or other units.
- ASFBay(double, int, int) - Constructor for class megamek.common.ASFBay
-
Create a space for the given number of fighters.
- ASFBay(double, int, int, boolean) - Constructor for class megamek.common.ASFBay
-
Create a space for the given number of fighters.
- asfTurnCost(Game, MovePath.MoveStepType, Entity) - Method in class megamek.common.MoveStep
- ASGame - Class in megamek.common.alphaStrike
-
This is an Alpha Strike game object that holds all game information.
- ASGame() - Constructor for class megamek.common.alphaStrike.ASGame
- ash - Variable in class megamek.client.ui.swing.FiringDisplay
- ASHeatTrackingCard - Class in megamek.common.alphaStrike.cardDrawer
-
This class acts as a super class for heat tracking AlphaStrike card classes (for Meks and Fighters) as these use a different layout from the other cards including the added heat bar.
- ASHeatTrackingCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
- ASInfantrySpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASInfantrySpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
-
Do not call this directly.
- askForVictoryList() - Method in class megamek.common.preference.ClientPreferences
- ASLargeAeroCard - Class in megamek.common.alphaStrike.cardDrawer
- ASLargeAeroCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- ASLargeAeroPointValueConverter - Class in megamek.common.alphaStrike.conversion
- ASLargeAeroSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASLargeAeroSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
-
Do not call this directly.
- ASLocationMapper - Class in megamek.common.alphaStrike.conversion
-
This class provides AlphaStrike conversion utilities for converting all sorts of locations of TW units to the damage conversion location index.
- ASMekCard - Class in megamek.common.alphaStrike.cardDrawer
- ASMekCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASMekCard
- ASMekSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASMekSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
-
Do not call this directly.
- asPanel - Variable in class megamek.common.util.RandomArmyCreator.Parameters
- ASPointValueConverter - Class in megamek.common.alphaStrike.conversion
- ASPointValueConverter(AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASPointValueConverter
- ASProtoMekCard - Class in megamek.common.alphaStrike.cardDrawer
- ASProtoMekCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
- ASProtoMekSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASProtoMekSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
-
Do not call this directly.
- ASRange - Enum Class in megamek.common.alphaStrike
- ASSAULT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- assembleAmmo() - Method in class megamek.common.battlevalue.BVCalculator
- assembleAmmo() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- assembleAmmoCounts() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- assembleAmmoCounts() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- assembleFrontDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Sums up the front-facing damage values for the given range and reports the counted weapons.
- assembleHeatDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- assembleHeatDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- assembleMovementPoints() - Method in class megamek.common.battlevalue.BVCalculator
- assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Sums up the damage values for all ranges and reports the counted weapons.
- assembleSquadSupportDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
-
Specialized method to sum up the squad support weapon damage for the given range.
- assembleTextLines() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
Override to return a List of all text lines to be shown.
- assembleTextLines() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- assembleTextLines() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- assembleTextLines() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- assertions - Variable in class megamek.client.ratgenerator.RulesetNode
- assign(String, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua to the element and writes a report line using the given text - only if the sua is not yet present.
- assign(String, BattleForceSUA, double) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua with the given value to the element and writes a report line using the given text.
- assign(String, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua with the given value to the element and writes a report line using the given text.
- assign(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua to the element and writes a report line using the name of the given equipment if the sua is not yet present.
- assign(Mounted<?>, BattleForceSUA, double) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua with the given value to the element and writes a report line using the name of the given equipment.
- assign(Mounted<?>, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua with the given value to the element and writes a report line using the name of the given equipment.
- assign(Mounted<?>, BattleForceSUA, BattleForceSUA...) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Adds the sua(s) to the element and writes a report line for each, if it is not yet present.
- assignAMS() - Method in class megamek.server.totalwarfare.TWGameManager
-
Determine which missile attack actions could be affected by AMS, and assign AMS (and APDS) to those attacks.
- assignAMS(List<WeaponHandler>) - Method in class megamek.common.Entity
-
Assign AMS systems to the most dangerous incoming missile attacks.
- assignAPDS(List<WeaponHandler>) - Method in class megamek.common.equipment.WeaponMounted
-
Assign APDS systems to the most dangerous incoming missile attacks.
- assignClusters(List<Entity>) - Method in class megamek.client.bot.princess.SwarmContext
-
Assign units to clusters
- assignCommanders() - Method in class megamek.client.ratgenerator.ForceDescriptor
- assignForceOnly(Force, Player) - Method in class megamek.common.force.Forces
-
Changes the owner of the given force to the given newOwner without affecting anything else.
- assignFullForces(Force, Player) - Method in class megamek.common.force.Forces
-
Changes the owner of the given force and all subforces to the given newOwner.
- assignMatch(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
-
This assigns images to a hex based on the best matches it can find.
- AssignNovaNetServerCommand - Class in megamek.server.commands
- AssignNovaNetServerCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AssignNovaNetServerCommand
- AssignNovaNetworkCommand - Class in megamek.client.commands
-
This command exists to print entity information to the chat window, it's primarily intended for visually impaired users.
- AssignNovaNetworkCommand(ClientGUI) - Constructor for class megamek.client.commands.AssignNovaNetworkCommand
- assignPositions() - Method in class megamek.client.ratgenerator.ForceDescriptor
- assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
- assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- assignTeleMissileAMS(TeleMissileAttackAction) - Method in class megamek.server.totalwarfare.TWGameManager
-
Determine which telemissile attack actions could be affected by AMS, and assign AMS to those attacks.
- assignTMAMS(TeleMissileAttackAction) - Method in class megamek.common.Entity
-
Assign AMS systems to an incoming telemissile attack.
- assignToLocations(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Checks the location multiplier for all locations and assigns the given SUA to any location where the multiplier is not zero, i.e.
- assignToLocations(Mounted<?>, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Checks the location multiplier for all locations and assigns the given SUA with the given ability value to any location where the multiplier is not zero, i.e.
- assignTransport() - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Calculates transport needs of the unit and generates enough drop-ships and jump ships to carry the indicated portion of the unit.
- assignWeaponQuirk(QuirkEntry) - Method in class megamek.common.Entity
- ASSpecialAbilityCollection - Class in megamek.common.alphaStrike
-
This class encapsulates a block of AlphaStrike or Battleforce or SBF special abilities.
- ASSpecialAbilityCollection() - Constructor for class megamek.common.alphaStrike.ASSpecialAbilityCollection
- ASSpecialAbilityCollector - Interface in megamek.common.alphaStrike
-
This interface is implemented by classes that represent anything that holds AlphaStrike Special Unit Abilities.
- ASSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Do not call this directly.
- ASStatsDialog - Class in megamek.client.ui.dialogs
-
This non-modal dialog shows stats of one or more AlphaStrike elements in the form of a table.
- ASStatsDialog(JFrame, Collection<Entity>) - Constructor for class megamek.client.ui.dialogs.ASStatsDialog
-
Creates a non-modal dialog that shows AlphaStrike stats for the given entities.
- ASStatsExporter - Class in megamek.common.alphaStrike
-
This class is used to create a short text summary of an Alpha Strike element (or MekSummary) for export.
- ASStatsExporter(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.ASStatsExporter
-
Creates a new stats exporter for the given Alpha Strike element or MekSummary.
- ASStatsTablePanel - Class in megamek.client.ui.swing
- ASStatsTablePanel(JFrame) - Constructor for class megamek.client.ui.swing.ASStatsTablePanel
-
Constructs a panel with a table of AlphaStrike stats for any units that are added to it.
- aStarFinder(BoardLocation, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Produces a new instance of shortest path between starting points and a destination finder.
- ASTurretSummary - Class in megamek.common.alphaStrike
-
This class holds the AlphaStrike information for a turret (TUR) special ability.
- ASTurretSummary() - Constructor for class megamek.common.alphaStrike.ASTurretSummary
- ASUnitType - Enum Class in megamek.common.alphaStrike
-
Represents the AlphaStrike Element Types (ASC, page 91)
- ASVehicleCard - Class in megamek.common.alphaStrike.cardDrawer
- ASVehicleCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
- ASVehicleSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
- ASVehicleSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
-
Do not call this directly.
- ASWeaponDamageList - Class in megamek.test
- at(int, int) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the coordinates to draw the text at.
- at(Point) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the coordinates to draw the text at.
- AT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ATAC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- atClass - Variable in class megamek.common.WeaponType
- AtlasImageLoader() - Constructor for class megamek.common.util.ImageUtil.AtlasImageLoader
- atleast - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- ATLEAST - Static variable in class megamek.common.Terrain
- ATM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- ATM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- ATMBayWeapon - Class in megamek.common.weapons.bayweapons
- ATMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ATMBayWeapon
- ATMHandler - Class in megamek.common.weapons
- ATMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ATMHandler
- ATMO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- Atmosphere - Enum Class in megamek.common.planetaryconditions
- ATMWeapon - Class in megamek.common.weapons.missiles
- ATMWeapon() - Constructor for class megamek.common.weapons.missiles.ATMWeapon
- aTracker - Variable in class megamek.common.Entity
- attached - Variable in class megamek.client.ratgenerator.ForceNode
- attachForce(Force, Force) - Method in class megamek.common.force.Forces
-
Attaches a force to a new parent.
- attachINarcPod(INarcPod) - Method in class megamek.common.Entity
-
attach an iNarcPod
- attachNarcPod(NarcPod) - Method in class megamek.common.Entity
-
add a narc pod from this team to the Mek.
- ATTACK_FIGHTER - Enum constant in enum class megamek.common.UnitRole
- ATTACK_TARGET - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- ATTACK_TARGET_NOT_WITHDRAWING - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- ATTACK_TARGET_WITHDRAWING - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- attackAbsHeight - Variable in class megamek.common.LosEffects.AttackInfo
-
The absolute elevation of the attacker, i.e.
- AttackAction - Interface in megamek.common.actions
- AttackAction - Interface in megamek.common.autoresolve.acar.action
- attackerId - Variable in class megamek.common.LosEffects.AttackInfo
- attackerId - Variable in class megamek.common.TagInfo
- attackerIsMek - Variable in class megamek.common.LosEffects.AttackInfo
- AttackHandler - Interface in megamek.common.weapons
-
Describes a set of methods a class can use to represent an attack from some weapon.
- attackHeight - Variable in class megamek.common.LosEffects.AttackInfo
-
The height of the attacker, that is, how many levels above its elevation it is for LOS purposes.
- AttackInfo() - Constructor for class megamek.common.LosEffects.AttackInfo
- AttackPhaseDisplay - Class in megamek.client.ui.swing
- AttackPhaseDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.AttackPhaseDisplay
- attackPos - Variable in class megamek.common.LosEffects.AttackInfo
- AttackReporter - Class in megamek.common.autoresolve.acar.report
- attacks - Variable in class megamek.client.ui.swing.AttackPhaseDisplay
- AttackToHitData - Class in megamek.common.autoresolve.acar.action
- AttackToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.AttackToHitData
- attackValue - Variable in class megamek.common.weapons.WeaponHandler
- attemptToReloadWeapon() - Method in class megamek.common.weapons.UltraWeaponHandler
- attInWater - Variable in class megamek.common.LosEffects.AttackInfo
- attLowAlt - Variable in class megamek.common.LosEffects.AttackInfo
- attOffBoard - Variable in class megamek.common.LosEffects.AttackInfo
- attOnLand - Variable in class megamek.common.LosEffects.AttackInfo
- ATTR_ADVS - Static variable in class megamek.common.MULParser
- ATTR_ALTITUDE - Static variable in class megamek.common.MULParser
- ATTR_ARMOR_DIVISOR - Static variable in class megamek.common.MULParser
- ATTR_ARMOR_ENC - Static variable in class megamek.common.MULParser
- ATTR_ARTILLERY - Static variable in class megamek.common.MULParser
- ATTR_AUTOEJECT - Static variable in class megamek.common.MULParser
- ATTR_AVIONICS - Static variable in class megamek.common.MULParser
- ATTR_BA_APM_MOUNT_NUM - Static variable in class megamek.common.MULParser
- ATTR_BA_APM_TYPE_NAME - Static variable in class megamek.common.MULParser
- ATTR_BA_MEA_MOUNT_LOC - Static variable in class megamek.common.MULParser
- ATTR_BA_MEA_TYPE_NAME - Static variable in class megamek.common.MULParser
- ATTR_C3MASTERIS - Static variable in class megamek.common.MULParser
- ATTR_C3UUID - Static variable in class megamek.common.MULParser
- ATTR_CAMO_CATEGORY - Static variable in class megamek.common.MULParser
- ATTR_CAMO_FILENAME - Static variable in class megamek.common.MULParser
- ATTR_CAMO_ROTATION - Static variable in class megamek.common.MULParser
- ATTR_CAMO_SCALE - Static variable in class megamek.common.MULParser
- ATTR_CAPACITY - Static variable in class megamek.common.MULParser
- ATTR_CAT_PORTRAIT - Static variable in class megamek.common.MULParser
- ATTR_CHASSIS - Static variable in class megamek.common.MULParser
-
The names of attributes generally associated with Entity tags
- ATTR_CIC - Static variable in class megamek.common.MULParser
- ATTR_CLANPILOT - Static variable in class megamek.common.MULParser
- ATTR_COMMANDB - Static variable in class megamek.common.MULParser
- ATTR_COMMANDER - Static variable in class megamek.common.MULParser
- ATTR_CONDEJECTAMMO - Static variable in class megamek.common.MULParser
- ATTR_CONDEJECTCTDEST - Static variable in class megamek.common.MULParser
- ATTR_CONDEJECTENGINE - Static variable in class megamek.common.MULParser
- ATTR_CONDEJECTHEADSHOT - Static variable in class megamek.common.MULParser
- ATTR_CREWTYPE - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_ANY_NWX - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_ANY_NWY - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_ANY_SEX - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_ANY_SEY - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_OFFSET - Static variable in class megamek.common.MULParser
- ATTR_DEPLOYMENT_ZONE_WIDTH - Static variable in class megamek.common.MULParser
- ATTR_DEST_ARMOR - Static variable in class megamek.common.MULParser
- ATTR_DIRECTION - Static variable in class megamek.common.MULParser
- ATTR_DOCKING_COLLAR - Static variable in class megamek.common.MULParser
- ATTR_DRIVER - Static variable in class megamek.common.MULParser
- ATTR_EDGE - Static variable in class megamek.common.MULParser
- ATTR_EJECTED - Static variable in class megamek.common.MULParser
- ATTR_ELEVATION - Static variable in class megamek.common.MULParser
- ATTR_ENGINE - Static variable in class megamek.common.MULParser
- ATTR_EXT_ID - Static variable in class megamek.common.MULParser
- ATTR_FATIGUE - Static variable in class megamek.common.MULParser
- ATTR_FCS - Static variable in class megamek.common.MULParser
- ATTR_FILE_PORTRAIT - Static variable in class megamek.common.MULParser
- ATTR_FILENAME - Static variable in class megamek.common.MULParser
- ATTR_FORCE - Static variable in class megamek.common.MULParser
- ATTR_GEAR - Static variable in class megamek.common.MULParser
- ATTR_GENDER - Static variable in class megamek.common.MULParser
- ATTR_GUNNERY - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYAERO - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYAEROB - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYAEROL - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYAEROM - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYB - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYL - Static variable in class megamek.common.MULParser
- ATTR_GUNNERYM - Static variable in class megamek.common.MULParser
- ATTR_HIDDEN - Static variable in class megamek.common.MULParser
- ATTR_HITS - Static variable in class megamek.common.MULParser
- ATTR_ID - Static variable in class megamek.common.MULParser
- ATTR_IMPLANTS - Static variable in class megamek.common.MULParser
- ATTR_INDEX - Static variable in class megamek.common.MULParser
- ATTR_INF_SPEC - Static variable in class megamek.common.MULParser
- ATTR_INF_SQUAD_NUM - Static variable in class megamek.common.MULParser
- ATTR_INFERNO - Static variable in class megamek.common.MULParser
- ATTR_INITB - Static variable in class megamek.common.MULParser
- ATTR_INTEGRITY - Static variable in class megamek.common.MULParser
- ATTR_INTERNAL - Static variable in class megamek.common.MULParser
- ATTR_IS_DESTROYED - Static variable in class megamek.common.MULParser
- ATTR_IS_HIT - Static variable in class megamek.common.MULParser
- ATTR_IS_MISSING - Static variable in class megamek.common.MULParser
- ATTR_IS_REAR - Static variable in class megamek.common.MULParser
- ATTR_IS_REPAIRABLE - Static variable in class megamek.common.MULParser
- ATTR_IS_TURRETED - Static variable in class megamek.common.MULParser
- ATTR_KFBOOM - Static variable in class megamek.common.MULParser
- ATTR_KILLED - Static variable in class megamek.common.MULParser
- ATTR_KILLER - Static variable in class megamek.common.MULParser
- ATTR_LEFT - Static variable in class megamek.common.MULParser
- ATTR_LEFT_THRUST - Static variable in class megamek.common.MULParser
- ATTR_LIFE_SUPPORT - Static variable in class megamek.common.MULParser
- ATTR_LINK - Static variable in class megamek.common.MULParser
- ATTR_LOAD - Static variable in class megamek.common.MULParser
- ATTR_MDAMAGE - Static variable in class megamek.common.MULParser
- ATTR_MODEL - Static variable in class megamek.common.MULParser
- ATTR_MPENALTY - Static variable in class megamek.common.MULParser
- ATTR_MUNITION - Static variable in class megamek.common.MULParser
- ATTR_NAME - Static variable in class megamek.common.MULParser
-
The names of the attributes recognized by this parser.
- ATTR_NEVER_DEPLOYED - Static variable in class megamek.common.MULParser
- ATTR_NICK - Static variable in class megamek.common.MULParser
- ATTR_NUMBER - Static variable in class megamek.common.MULParser
- ATTR_OFFBOARD - Static variable in class megamek.common.MULParser
- ATTR_OFFBOARD_DIRECTION - Static variable in class megamek.common.MULParser
- ATTR_OFFBOARD_DISTANCE - Static variable in class megamek.common.MULParser
- ATTR_PICKUP_ID - Static variable in class megamek.common.MULParser
- ATTR_PILOTING - Static variable in class megamek.common.MULParser
- ATTR_PILOTINGAERO - Static variable in class megamek.common.MULParser
- ATTR_POINTS - Static variable in class megamek.common.MULParser
- ATTR_QUIRKS - Static variable in class megamek.common.MULParser
- ATTR_RFMG - Static variable in class megamek.common.MULParser
- ATTR_RIGHT_THRUST - Static variable in class megamek.common.MULParser
- ATTR_SENSORS - Static variable in class megamek.common.MULParser
- ATTR_SHOTS - Static variable in class megamek.common.MULParser
- ATTR_SINK - Static variable in class megamek.common.MULParser
- ATTR_SIZE - Static variable in class megamek.common.MULParser
- ATTR_SLOT - Static variable in class megamek.common.MULParser
- ATTR_SNEAK_CAMO - Static variable in class megamek.common.MULParser
- ATTR_SNEAK_ECM - Static variable in class megamek.common.MULParser
- ATTR_SNEAK_IR - Static variable in class megamek.common.MULParser
- ATTR_SPACESUIT - Static variable in class megamek.common.MULParser
- ATTR_STANDARD - Static variable in class megamek.common.MULParser
- ATTR_TOUGH - Static variable in class megamek.common.MULParser
- ATTR_TROOPER_MISS - Static variable in class megamek.common.MULParser
- ATTR_TYPE - Static variable in class megamek.common.MULParser
- ATTR_VELOCITY - Static variable in class megamek.common.MULParser
- ATTR_WEAPONS_BAY_INDEX - Static variable in class megamek.common.MULParser
- attUnderWater - Variable in class megamek.common.LosEffects.AttackInfo
- ATxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- atype - Variable in class megamek.common.weapons.WeaponHandler
- AudioService - Interface in megamek.client.ui.swing.audio
- AUTO - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
- AUTO_ARTY_DEPLOYMENT_ZONE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- AUTO_DECLARE_SEARCHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- AUTO_END_FIRING - Static variable in class megamek.client.ui.swing.GUIPreferences
- AUTO_RESOLVE_GAMELOG_FILENAME - Static variable in class megamek.common.preference.ClientPreferences
- AUTO_SELECT_NEXT - Static variable in class megamek.client.ui.swing.GUIPreferences
- AUTOCENTER - Static variable in class megamek.client.ui.swing.GUIPreferences
- AUTOMATIC - Static variable in class megamek.common.Terrains
-
Terrains in this set are hidden in the Editor, not saved to board files and handled internally.
- AUTOMATIC_FAIL - Static variable in class megamek.common.TargetRoll
- AUTOMATIC_SUCCESS - Static variable in class megamek.common.TargetRoll
- automaticWiGELanding(boolean) - Method in class megamek.common.MovePath
-
Airborne WiGEs that move less than five hexes (four for glider protomek) in a movement phase must land unless it has taken off in the same phase, jumped, or it is a LAM or glider ProtoMek that is using hover movement.
- AutoResolveChanceDialog - Class in megamek.client.ui.dialogs
- AutoResolveConcludedEvent - Class in megamek.common.autoresolve.event
- AutoResolveConcludedEvent(SimulationContext, VictoryResult, File) - Constructor for class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- AutoResolveProgressDialog - Class in megamek.client.ui.dialogs
- AutoResolveSimulationLogDialog - Class in megamek.client.ui.dialogs
- AutoResolveSimulationLogDialog(JFrame, File) - Constructor for class megamek.client.ui.dialogs.AutoResolveSimulationLogDialog
- autoSave() - Method in class megamek.server.AbstractGameManager
-
Performs an automatic save (does not check the autosave settings - the autosave will simply be done).
- autoSaveService - Variable in class megamek.server.AbstractGameManager
- AutosaveService - Class in megamek.server
- autoSetCapArmor() - Method in class megamek.common.Aero
- autoSetCapArmor() - Method in interface megamek.common.IAero
- autoSetCapArmor() - Method in class megamek.common.LandAirMek
- autoSetFatalThresh() - Method in class megamek.common.Aero
- autoSetFatalThresh() - Method in interface megamek.common.IAero
- autoSetFatalThresh() - Method in class megamek.common.LandAirMek
- autoSetInternal() - Method in class megamek.common.Aero
- autoSetInternal() - Method in class megamek.common.BattleArmor
-
Set the troopers in the unit to the appropriate values.
- autoSetInternal() - Method in class megamek.common.Entity
-
Sets the internal structure for every location to appropriate undamaged values for the unit and location.
- autoSetInternal() - Method in class megamek.common.GunEmplacement
- autoSetInternal() - Method in class megamek.common.HandheldWeapon
- autoSetInternal() - Method in class megamek.common.Infantry
- autoSetInternal() - Method in class megamek.common.Mek
-
Set the internal structure to the appropriate value for the Mek's weight class
- autoSetInternal() - Method in class megamek.common.ProtoMek
- autoSetInternal() - Method in class megamek.common.Tank
- autoSetMaxBombPoints() - Method in class megamek.common.Aero
- autoSetMaxBombPoints() - Method in class megamek.common.AeroSpaceFighter
- autoSetMaxBombPoints() - Method in class megamek.common.FighterSquadron
- autoSetMaxBombPoints() - Method in class megamek.common.FixedWingSupport
- autoSetMaxBombPoints() - Method in class megamek.common.SmallCraft
- autoSetSI() - Method in class megamek.common.Aero
- autoSetSI() - Method in class megamek.common.FixedWingSupport
- autoSetThresh() - Method in class megamek.common.Aero
- autoSetThresh() - Method in class megamek.common.TeleMissile
- availability - Variable in enum class megamek.common.FuelType
-
Availabilty code, as with equipment
- AvailabilityRating - Class in megamek.client.ratgenerator
-
Handles availability rating values and calculations for RAT generator.
- AvailabilityRating(String, int, String) - Constructor for class megamek.client.ratgenerator.AvailabilityRating
- availableBombLocation(int) - Method in class megamek.common.Aero
- availableBombLocation(int) - Method in interface megamek.common.IBomber
- availableBombLocation(int) - Method in class megamek.common.LandAirMek
-
Try to find a location that has enough empty bomb bays to accommodate the bomb size
- availableBombLocation(int) - Method in class megamek.common.VTOL
- availableRecoverySlots() - Method in class megamek.common.AbstractSmallCraftASFBay
- availableSpace(Aero) - Static method in class megamek.common.verifier.TestAero
-
Computes the available space for each location in the supplied Aero.
- average(List<Coords>) - Static method in class megamek.common.Coords
- AVERAGE_DAMAGE_HAZARDOUS_LIQUID_POOL - Static variable in class megamek.common.util.HazardousLiquidPoolUtil
- AVOID - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- AvoidCommand - Class in megamek.client.bot.princess.commands
- AvoidCommand() - Constructor for class megamek.client.bot.princess.commands.AvoidCommand
- AWTImageLoader() - Constructor for class megamek.common.util.ImageUtil.AWTImageLoader
B
- B_AAA - Static variable in class megamek.common.BombType
- B_ALAMO - Static variable in class megamek.common.BombType
- B_ARROW - Static variable in class megamek.common.BombType
- B_AS - Static variable in class megamek.common.BombType
- B_ASEW - Static variable in class megamek.common.BombType
- B_CLUSTER - Static variable in class megamek.common.BombType
- B_FAE_LARGE - Static variable in class megamek.common.BombType
- B_FAE_SMALL - Static variable in class megamek.common.BombType
- B_HE - Static variable in class megamek.common.BombType
- B_HOMING - Static variable in class megamek.common.BombType
- B_INFERNO - Static variable in class megamek.common.BombType
- B_LAA - Static variable in class megamek.common.BombType
- B_LG - Static variable in class megamek.common.BombType
- B_NONE - Static variable in class megamek.common.BombType
- B_NUM - Static variable in class megamek.common.BombType
- B_RL - Static variable in class megamek.common.BombType
- B_RLP - Static variable in class megamek.common.BombType
- B_TAG - Static variable in class megamek.common.BombType
- B_THUNDER - Static variable in class megamek.common.BombType
- B_TORPEDO - Static variable in class megamek.common.BombType
- ba - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Number of battle armor infantry to include
- BA - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- BA - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- BA_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- BA_DWP - Static variable in class megamek.common.EquipmentTypeLookup
- BA_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- BA_JUMP - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- BA_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
- BA_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- BA_MAGNETIC_CLAMP - Static variable in class megamek.common.EquipmentTypeLookup
- BA_MANIPULATOR_CARGO_LIFTER - Static variable in class megamek.common.EquipmentTypeLookup
- BA_MAX_MEN - Static variable in class megamek.common.BattleArmor
-
/** The maximum number of men in a battle armor squad.
- BA_MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
- BA_MISSION_EQUIPMENT - Static variable in class megamek.common.EquipmentTypeLookup
- BA_MYOMER_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
- BA_PARAFOIL - Static variable in class megamek.common.EquipmentTypeLookup
- BA_PARTIAL_WING - Static variable in class megamek.common.EquipmentTypeLookup
- BA_UMU - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- BA_UMU - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- BA_UMU - Static variable in class megamek.common.EquipmentTypeLookup
- BA_UNBURDENED - Static variable in class megamek.common.MPCalculationSetting
-
A setting for finding full MP on BA, disregarding burdened status and DWP (Use: printing BA record sheets).
- BA_VTOL - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- BA_VTOL - Static variable in class megamek.common.EquipmentTypeLookup
- BA_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- backColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- BACKGROUND_GRAY - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BACKGROUND_IMAGE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- BackGroundDrawer - Class in megamek.client.ui.swing.widget
-
Background drawer is a class which keeps reference to a single Image and draws it according specified rules.
- BackGroundDrawer(Image) - Constructor for class megamek.client.ui.swing.widget.BackGroundDrawer
-
Tiling style is set to NO_TILING | VALIGN_CENTER | HALIGN_CENTER.
- BackGroundDrawer(Image, int) - Constructor for class megamek.client.ui.swing.widget.BackGroundDrawer
- backgroundIcon - Variable in class megamek.client.ui.swing.widget.MegaMekButton
-
The default background image for the button,
- backgroundPressedIcon - Variable in class megamek.client.ui.swing.widget.MegaMekButton
-
The background image to display when the button is pressed
- backgrounds - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
A collection of background images.
- BackgroundTile - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- BACKHOE - Static variable in class megamek.common.EquipmentTypeLookup
- BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
- backwardsStep - Variable in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
- baDamageClass - Variable in class megamek.common.WeaponType
-
Used for the BA vs BA damage rules on TO pg 109.
- badPassword - Static variable in class megamek.server.commands.VictoryCommand
- BAFlamerWeapon - Class in megamek.common.weapons.battlearmor
- BAFlamerWeapon() - Constructor for class megamek.common.weapons.battlearmor.BAFlamerWeapon
- BALBXHandler - Class in megamek.common.weapons.battlearmor
- BALBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BALBXHandler
- BAMGHandler - Class in megamek.common.weapons.battlearmor
- BAMGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BAMGHandler
- BAMGWeapon - Class in megamek.common.weapons.battlearmor
- BAMGWeapon() - Constructor for class megamek.common.weapons.battlearmor.BAMGWeapon
- baOption - Variable in class megamek.common.verifier.EntityVerifier
- BAP - Static variable in class megamek.common.Sensor
- BAP_DETECT_TARGET_PREPLACED - Static variable in class megamek.common.Minefield
- BAP_DETECT_TARGET_WEAPON_DELIVERED - Static variable in class megamek.common.Minefield
- bapInRange(Game, Entity, Entity) - Static method in class megamek.common.Compute
-
If BAP setting is enbabled and unit has a BAP.
- BAPP - Static variable in class megamek.common.Sensor
- BAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BarracudaHandler - Class in megamek.common.weapons
- BarracudaHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BarracudaHandler
- BarracudaTHandler - Class in megamek.common.weapons
- BarracudaTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BarracudaTHandler
- BARRAGE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
- base - Variable in class megamek.client.ui.swing.tileset.EntityImage
-
The base (unit) image used for this icon.
- BASE_ADJUST_FORMATIONS - Static variable in class megamek.common.options.SBFRuleOptions
-
Allow changes to formation setup, IO BF p.198
- BASE_AUTO_AMS - Static variable in class megamek.common.options.OptionsConstants
- BASE_AUTOSAVE_MSG - Static variable in class megamek.common.options.OptionsConstants
- BASE_BLIND_DROP - Static variable in class megamek.common.options.OptionsConstants
- BASE_BREEZE - Static variable in class megamek.common.options.OptionsConstants
- BASE_BRIDGECF - Static variable in class megamek.common.options.OptionsConstants
- BASE_CHASSIS_HEAT_SINKS - Static variable in class megamek.common.loaders.MtfFile
- BASE_CHASSIS_TURRET_WT_UNASSIGNED - Static variable in class megamek.common.Tank
-
Keeps track of the base weight of the turret for omni tanks.
- BASE_DISABLE_LOCAL_SAVE - Static variable in class megamek.common.options.OptionsConstants
- BASE_DUMPING_FROM_ROUND - Static variable in class megamek.common.options.OptionsConstants
- BASE_EXCLUSIVE_DB_DEPLOYMENT - Static variable in class megamek.common.options.OptionsConstants
- BASE_FLAMER_HEAT - Static variable in class megamek.common.options.OptionsConstants
- BASE_FRIENDLY_FIRE - Static variable in class megamek.common.options.OptionsConstants
- BASE_GM_CONTROLS_DONE_REPORT_PHASE - Static variable in class megamek.common.options.OptionsConstants
- BASE_HIDDEN - Static variable in class megamek.common.options.SBFRuleOptions
-
Hidden formations, IO BF p.214
- BASE_HIDE_LEGACY - Static variable in class megamek.common.options.OptionsConstants
- BASE_HIDE_UNOFFICIAL - Static variable in class megamek.common.options.OptionsConstants
- BASE_INDIRECT_FIRE - Static variable in class megamek.common.options.OptionsConstants
- BASE_INFANTRY_DAMAGE_HEAT - Static variable in class megamek.common.options.OptionsConstants
- BASE_LOBBY_AMMO_DUMP - Static variable in class megamek.common.options.OptionsConstants
- BASE_MAX_NUMBER_ROUND_SAVES - Static variable in class megamek.common.options.OptionsConstants
- BASE_PARANOID_AUTOSAVE - Static variable in class megamek.common.options.OptionsConstants
- BASE_PUSH_OFF_BOARD - Static variable in class megamek.common.options.OptionsConstants
- BASE_RANDOM_BASEMENTS - Static variable in class megamek.common.options.OptionsConstants
- BASE_REAL_BLIND_DROP - Static variable in class megamek.common.options.OptionsConstants
- BASE_RECON - Static variable in class megamek.common.options.SBFRuleOptions
-
Detection and recon rules aka "double-blind", IO BF p.195
- BASE_RESTRICT_GAME_COMMANDS - Static variable in class megamek.common.options.OptionsConstants
- BASE_RNG_LOG - Static variable in class megamek.common.options.OptionsConstants
- BASE_RNG_TYPE - Static variable in class megamek.common.options.OptionsConstants
- BASE_SET_ARTY_PLAYER_HOMEEDGE - Static variable in class megamek.common.options.OptionsConstants
- BASE_SET_DEFAULT_TEAM_1 - Static variable in class megamek.common.options.OptionsConstants
- BASE_SET_PLAYER_DEPLOYMENT_TO_PLAYER_0 - Static variable in class megamek.common.options.OptionsConstants
- BASE_SHOW_BAY_DETAIL - Static variable in class megamek.common.options.OptionsConstants
- BASE_SKIP_INELIGIBLE_FIRING - Static variable in class megamek.common.options.OptionsConstants
- BASE_SKIP_INELIGIBLE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- BASE_SKIP_INELIGIBLE_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
- BASE_SUPPRESS_UNIT_TOOLTIP_IN_REPORT_LOG - Static variable in class megamek.common.options.OptionsConstants
- BASE_TEAM_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
- BASE_TEAM_VISION - Static variable in class megamek.common.options.SBFRuleOptions
-
When using detection and recon rules, players on a team share their vision
- BASE_TURN_TIMER - Static variable in class megamek.common.options.OptionsConstants
- BASE_TURN_TIMER_ALLOW_EXTENSION - Static variable in class megamek.common.options.OptionsConstants
- BASE_TURN_TIMER_FIRING - Static variable in class megamek.common.options.OptionsConstants
- BASE_TURN_TIMER_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- BASE_TURN_TIMER_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
- BASE_TURN_TIMER_TARGETING - Static variable in class megamek.common.options.OptionsConstants
- Base64Image - Class in megamek.client.ui
-
This is a form of an Image that is based on a base64-encoded form, e.g.
- Base64Image() - Constructor for class megamek.client.ui.Base64Image
-
Creates an empty Base64Image.
- Base64Image(Image) - Constructor for class megamek.client.ui.Base64Image
-
Creates a Base64Image from the given image.
- Base64Image(String) - Constructor for class megamek.client.ui.Base64Image
-
Creates a Base64Image with the given base64-encoded image.
- BASE64ImageView - Class in megamek.client.ui.swing.util
- BASE64ImageView(Element) - Constructor for class megamek.client.ui.swing.util.BASE64ImageView
-
Returns a unique url for the image.
- base64TextEncodeImage(Image) - Static method in class megamek.common.util.ImageUtil
-
takes an image and converts it to text in the Base64 encoding.
- BASE64ToolKit - Class in megamek.client.ui.swing.util
- BASE64ToolKit() - Constructor for class megamek.client.ui.swing.util.BASE64ToolKit
- baseBV - Variable in class megamek.common.battlevalue.BVCalculator
-
The unit's BV without any force adjustments
- baseDamage - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
-
This is the base damage of the weapon.
- baseDamageAbsorptionRate - Variable in class megamek.common.Mounted
- baseDamageCapacity - Variable in class megamek.common.Mounted
- baseFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Return the base image for the hex
- BaseFormationConverter<T extends SBFFormation> - Class in megamek.common.strategicBattleSystems
- BaseFormationConverter(Force, IGame, T) - Constructor for class megamek.common.strategicBattleSystems.BaseFormationConverter
- BaseFormationConverter(Force, IGame, T, CalculationReport) - Constructor for class megamek.common.strategicBattleSystems.BaseFormationConverter
- baseInfoBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BASEMENT_RANDOM - Static variable in class megamek.common.util.BuildingTemplate
- BasementType - Enum Class in megamek.common.enums
- baseName - Variable in class megamek.common.AmmoType
- Basic - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
- Basic - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
- BASIC - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- BASIC_MINE_CLEARANCE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- BASIC_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
-
The internal name for basic Stealth armor.
- BasicGameOptions - Class in megamek.common.options
- BasicGameOptions() - Constructor for class megamek.common.options.BasicGameOptions
- BasicOption - Class in megamek.common.options
- BasicOption() - Constructor for class megamek.common.options.BasicOption
-
Constructor that satisfies JAXB.
- BasicOption(String, Object) - Constructor for class megamek.common.options.BasicOption
- BasicPathRanker - Class in megamek.client.bot.princess
-
A very "basic" path ranker
- BasicPathRanker(Princess) - Constructor for class megamek.client.bot.princess.BasicPathRanker
- BasicPathRanker.FiringPhysicalDamage - Class in megamek.client.bot.princess
-
Simple data structure that holds a separate firing and physical damage number.
- BATaserHandler - Class in megamek.common.weapons.battlearmor
- BATaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BATaserHandler
- BATTERY - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- BATTERY - Static variable in class megamek.common.Engine
- BATTERY - Static variable in class megamek.common.loaders.BLKFile
- BATTLE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- BATTLE_ARMOR - Static variable in class megamek.common.UnitType
- BATTLE_MAGNET - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- BATTLE_VIBRO - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- BattleArmor - Class in megamek.common
-
This class represents a squad or point of battle armor equipped infantry, sometimes referred to as "Elementals".
- BattleArmor() - Constructor for class megamek.common.BattleArmor
-
Generate a new, blank, battle armor unit.
- BATTLEARMOR_CLAN - Enum constant in enum class megamek.common.BayType
- BATTLEARMOR_CS - Enum constant in enum class megamek.common.BayType
- BATTLEARMOR_IS - Enum constant in enum class megamek.common.BayType
- BattleArmorBay - Class in megamek.common
-
Represents a volume of space set aside for carrying Battle Armor squads aboard large spacecraft and mobile structures
- BattleArmorBay(double, int, int, boolean, boolean) - Constructor for class megamek.common.BattleArmorBay
-
Create a space for the given tonnage of troops.
- BattleArmorBVCalculator - Class in megamek.common.battlevalue
- BattleArmorCostCalculator - Class in megamek.common.cost
- BattleArmorCostCalculator() - Constructor for class megamek.common.cost.BattleArmorCostCalculator
- BattleArmorHandles - Class in megamek.common
-
Represents a set of handles on an OmniMek used by Battle Armor units equipped with Boarding Claws to attach themselves for transport.
- BattleArmorHandles() - Constructor for class megamek.common.BattleArmorHandles
- BattleArmorHandlesTank - Class in megamek.common
- BattleArmorHandlesTank() - Constructor for class megamek.common.BattleArmorHandlesTank
- BattleArmorMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Battle Armor unit in MekDisplay.ArmorPanel class.
- BattleArmorMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.BattleArmorMapSet
-
This constructor can only be called from the addNotify method
- BattleArmorTROView - Class in megamek.common.templates
-
Creates a TRO template model for BattleArmor.
- BattleArmorTROView(BattleArmor) - Constructor for class megamek.common.templates.BattleArmorTROView
- BattlefieldControlTrigger - Class in megamek.server.trigger
-
This trigger reacts when only units of a single team remain alive and on board (this trigger disregards undeployed units, offboard units, TeleMissiles, GunEmplacements and MekWarriors!).
- BattlefieldControlTrigger() - Constructor for class megamek.server.trigger.BattlefieldControlTrigger
- BattlefieldControlVictory - Class in megamek.server.victory
-
This class represents a battlefield control (units of only one team left alive) victory Note that this currently does not exclude gun emplacements or spawns (MekWarriors, Missiles) from the test.
- BattlefieldControlVictory() - Constructor for class megamek.common.autoresolve.acar.manager.VictoryHelper.BattlefieldControlVictory
- BattlefieldControlVictory() - Constructor for class megamek.server.victory.BattlefieldControlVictory
- BattleForceSUA - Enum Class in megamek.common.alphaStrike
-
This enum contains AlphaStrike, BattleForce and (some - WIP) Strategic BattleForce Special Unit Abilities (SUAs) and some utility methods for them.
- BattleForceSUAFormatter - Interface in megamek.common.strategicBattleSystems
-
This interface is implemented by classes that have knowledge on which BattleForce Special Abilities like SRCH, IT75, FLK2/2/0/0 or CK12D4 they need to display for themselves and how to format them.
- BATTLESHIP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- BAVibroClawAttackAction - Class in megamek.common.actions
-
A BattleArmor uses its vibroclaws
- BAVibroClawAttackAction(int, int) - Constructor for class megamek.common.actions.BAVibroClawAttackAction
- BAVibroClawAttackAction(int, int, int) - Constructor for class megamek.common.actions.BAVibroClawAttackAction
- Bay - Class in megamek.common
-
Represents a volume of space set aside for carrying cargo of some sort aboard large spacecraft and mobile structures
- Bay() - Constructor for class megamek.common.Bay
-
The default constructor is only for serialization.
- Bay(double, int, int) - Constructor for class megamek.common.Bay
-
Create a space for the given tonnage of troops.
- bayComponentsToString() - Method in class megamek.common.equipment.WeaponMounted
- bayComponentsToString() - Method in class megamek.common.Mounted
- bayContains(int) - Method in class megamek.common.equipment.WeaponMounted
-
Checks whether the bay contains the given weapon or ammo.
- bayContains(Mounted<?>) - Method in class megamek.common.equipment.WeaponMounted
-
Checks whether the bay contains the given weapon or ammo.
- BayData - Enum Class in megamek.common.verifier
-
Construction data used by transport bays for meks, vees, and aerospace units.
- BayMunitionsChoicePanel - Class in megamek.client.ui.swing
- BayMunitionsChoicePanel(Entity, Game) - Constructor for class megamek.client.ui.swing.BayMunitionsChoicePanel
- bayNumber - Variable in class megamek.common.Bay
- bayString(String, double, int) - Method in class megamek.common.Bay
- bayString(String, double, int, int) - Method in class megamek.common.Bay
- bayString(String, double, int, int, String, int, int) - Method in class megamek.common.Bay
- BayType - Enum Class in megamek.common
-
Data for various transport bay types.
- BayWeapon - Class in megamek.common.weapons.bayweapons
-
This is my attempt to get weapon bays treated as normal weapons rather than the current hack in place
- BayWeapon() - Constructor for class megamek.common.weapons.bayweapons.BayWeapon
- BayWeaponHandler - Class in megamek.common.weapons
- BayWeaponHandler() - Constructor for class megamek.common.weapons.BayWeaponHandler
- BayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BayWeaponHandler
- bCoolantWentUp - Variable in class megamek.common.Mek
- bDamagedCoolantSystem - Variable in class megamek.common.Mek
- bDirect - Variable in class megamek.common.weapons.WeaponHandler
- beginMyTurn() - Method in class megamek.client.ui.swing.FiringDisplay
-
Does turn start stuff
- beginMyTurn() - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Does turn start stuff
- BEHAVIOR - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- BehaviorCommand - Class in megamek.client.bot.princess.commands
-
Command to change the behavior of the bot.
- BehaviorCommand() - Constructor for class megamek.client.bot.princess.commands.BehaviorCommand
- behaviorSettings() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
-
Returns the value of the
behaviorSettings
record component. - BehaviorSettings - Class in megamek.client.bot.princess
- BehaviorSettings() - Constructor for class megamek.client.bot.princess.BehaviorSettings
- BehaviorSettings(Element) - Constructor for class megamek.client.bot.princess.BehaviorSettings
- BehaviorSettingsFactory - Class in megamek.client.bot.princess
- beingTargetByHowMany() - Method in class megamek.common.autoresolve.component.Formation
- BELOW - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
- BERSERK_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NONE
Forced Withdrawal: False
Go Home: False
Auto Flee: False
Fall Shame: 2
Hyper Aggression: 10
Self Preservation: 2
Herd Mentality: 5
Bravery: 9
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - BERSERK_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- bestDamageByEnemies - Variable in class megamek.client.bot.princess.BasicPathRanker
- bestOf(SBFVisibilityStatus) - Method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- between(Coords, Coords) - Method in class megamek.common.Coords
-
return true if this is between s and e based on distance
- BF - Enum constant in enum class megamek.common.GameType
- BFC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BFCLASS_AC - Static variable in class megamek.common.WeaponType
- BFCLASS_CAPITAL - Static variable in class megamek.common.WeaponType
- BFCLASS_CAPITAL_MISSILE - Static variable in class megamek.common.WeaponType
- BFCLASS_FLAK - Static variable in class megamek.common.WeaponType
- BFCLASS_IATM - Static variable in class megamek.common.WeaponType
- BFCLASS_LRM - Static variable in class megamek.common.WeaponType
- BFCLASS_MML - Static variable in class megamek.common.WeaponType
- BFCLASS_REL - Static variable in class megamek.common.WeaponType
- BFCLASS_SRM - Static variable in class megamek.common.WeaponType
- BFCLASS_STANDARD - Static variable in class megamek.common.WeaponType
- BFCLASS_SUBCAPITAL - Static variable in class megamek.common.WeaponType
- BFCLASS_TORP - Static variable in class megamek.common.WeaponType
- BG_BLUEISH_BLACK - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_BLURPLE - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_DARK_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_DARKER_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_LIGHT_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_OFF_WHITE - Enum constant in enum class megamek.common.util.DiscordFormat
- BG_RUST - Enum constant in enum class megamek.common.util.DiscordFormat
- bgBuffer - Variable in class megamek.client.ui.swing.widget.MegaMekButton
- bgColor(Color, String) - Method in class megamek.common.Report
- bgColor(String, String) - Method in class megamek.common.Report
- bGlancing - Variable in class megamek.common.weapons.WeaponHandler
- bgPressedBuffer - Variable in class megamek.client.ui.swing.widget.MegaMekButton
- BH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BHJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BHJ2 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BHJ3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BICYCLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- BICYCLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- bigger(MekTableSorter.Sorting) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns 1 if dir is ASCENDING, -1 otherwise.
- BIM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BIM_AEROSPACE_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- binFillPercent - Variable in class megamek.client.generator.ReconfigurationParameters
- BING_CHAT - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
- BING_MY_TURN - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
- BING_OTHERS_TURN - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
- bingChat() - Method in class megamek.client.ui.swing.ClientGUI
-
Make a "bing" sound.
- bingMyTurn() - Method in class megamek.client.ui.swing.ClientGUI
- bingOthersTurn() - Method in class megamek.client.ui.swing.ClientGUI
- BIPED - Enum constant in enum class megamek.common.EntityMovementMode
- BIPED_FREE_MP - Static variable in class megamek.common.verifier.TestBattleArmor
-
Keeps track of the number of free MP a Bipedal BA gets.
- BIPED_SWIM - Enum constant in enum class megamek.common.EntityMovementMode
- BipedMek - Class in megamek.common
- BipedMek() - Constructor for class megamek.common.BipedMek
- BipedMek(int, int) - Constructor for class megamek.common.BipedMek
- BipedMek(String, String) - Constructor for class megamek.common.BipedMek
- bl_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to an image to be used in the bottom left corner.
- BL_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- BLACK_ICE - Static variable in class megamek.common.Terrains
- BLACK_ICE_TEMP - Static variable in class megamek.common.planetaryconditions.PlanetaryConditions
- blackFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- blackIce - Variable in class megamek.client.bot.princess.BasicPathRanker
- blastRadius - Static variable in class megamek.common.AmmoType
- blastRadius - Static variable in class megamek.common.BombType
- blCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- BLDG_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- BLDG_ARMOR - Static variable in class megamek.common.Terrains
- BLDG_BASE_COLLAPSED - Static variable in class megamek.common.Terrains
- BLDG_BASEMENT_TYPE - Static variable in class megamek.common.Terrains
- BLDG_CF - Static variable in class megamek.common.Terrains
- BLDG_CLASS - Static variable in class megamek.common.Terrains
- BLDG_COLLAPSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- BLDG_ELEV - Static variable in class megamek.common.Terrains
- BLDG_EXPLODE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- BLDG_FLUFF - Static variable in class megamek.common.Terrains
- BLDG_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- BLDG_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- BLIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- BLKAeroSpaceFighterFile - Class in megamek.common.loaders
-
BLkFile.java
- BLKAeroSpaceFighterFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKAeroSpaceFighterFile
- BLKBattleArmorFile - Class in megamek.common.loaders
-
This class loads BattleArmor BLK files.
- BLKBattleArmorFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKBattleArmorFile
- BLKConvFighterFile - Class in megamek.common.loaders
-
BLkFile.java Created on April 6, 2002, 2:06 AM
- BLKConvFighterFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKConvFighterFile
- BLKDecodingException - Exception in megamek.common.loaders
- BLKDecodingException(String) - Constructor for exception megamek.common.loaders.BLKDecodingException
- BLKDropshipFile - Class in megamek.common.loaders
- BLKDropshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKDropshipFile
- BLKFile - Class in megamek.common.loaders
- BLKFile() - Constructor for class megamek.common.loaders.BLKFile
- BLKFile.ParsedBayInfo - Class in megamek.common.loaders
-
Class that holds data relating to transport bays and functionality to parse .blk file transport bay entries
- BLKFixedWingSupportFile - Class in megamek.common.loaders
-
BLkFile.java Created on April 6, 2002, 2:06 AM
- BLKFixedWingSupportFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKFixedWingSupportFile
- BLKGunEmplacementFile - Class in megamek.common.loaders
- BLKGunEmplacementFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKGunEmplacementFile
- BLKHandheldWeaponFile - Class in megamek.common.loaders
- BLKHandheldWeaponFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKHandheldWeaponFile
- BLKInfantryFile - Class in megamek.common.loaders
-
This class loads Infantry BLK files.
- BLKInfantryFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKInfantryFile
- BLKJumpshipFile - Class in megamek.common.loaders
- BLKJumpshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKJumpshipFile
- BLKLargeSupportTankFile - Class in megamek.common.loaders
- BLKLargeSupportTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKLargeSupportTankFile
- BLKMekFile - Class in megamek.common.loaders
- BLKMekFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKMekFile
- BLKProtoMekFile - Class in megamek.common.loaders
-
This class loads ProtoMek BLK files.
- BLKProtoMekFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKProtoMekFile
- BLKSmallCraftFile - Class in megamek.common.loaders
- BLKSmallCraftFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSmallCraftFile
- BLKSpaceStationFile - Class in megamek.common.loaders
- BLKSpaceStationFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSpaceStationFile
- BLKSupportTankFile - Class in megamek.common.loaders
- BLKSupportTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSupportTankFile
- BLKSupportVTOLFile - Class in megamek.common.loaders
- BLKSupportVTOLFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSupportVTOLFile
- BLKTankFile - Class in megamek.common.loaders
- BLKTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKTankFile
- BLKVTOLFile - Class in megamek.common.loaders
- BLKVTOLFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKVTOLFile
- BLKWarshipFile - Class in megamek.common.loaders
- BLKWarshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKWarshipFile
- BLOCKED_FIRING_LOCATIONS - Static variable in class megamek.common.Mek
-
Contains a mapping of locations which are blocked when carrying cargo in the "key" location
- BLOCKED_FIRING_LOCATIONS - Static variable in class megamek.common.ProtoMek
-
Contains a mapping of locations which are blocked when carrying cargo in the "key" location
- BLOOD_FEUD - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- BLOOD_STALKER_TARGET_CLEARED - Static variable in class megamek.common.Entity
- BloodFeudCommand - Class in megamek.client.bot.princess.commands
-
Command to set a player as a dishonored enemy of the bot.
- BloodFeudCommand() - Constructor for class megamek.client.bot.princess.commands.BloodFeudCommand
- BLOODHOUND - Static variable in class megamek.common.Sensor
- BLOWING_SAND - Enum constant in enum class megamek.common.planetaryconditions.BlowingSand
- BLOWING_SAND_NONE - Enum constant in enum class megamek.common.planetaryconditions.BlowingSand
- BlowingSand - Enum Class in megamek.common.planetaryconditions
- bLowProfileGlancing - Variable in class megamek.common.weapons.WeaponHandler
- BLUE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- BLUE - Enum constant in enum class megamek.common.util.DiscordFormat
- BM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- BM - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- bMASCWentUp - Variable in class megamek.common.Entity
- bMissed - Variable in class megamek.common.weapons.WeaponHandler
- board() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns the value of the
board
record component. - Board - Class in megamek.common
- Board() - Constructor for class megamek.common.Board
-
Creates a new board with zero as its width and height parameters.
- Board(int, int) - Constructor for class megamek.common.Board
-
Creates a new board of the specified dimensions.
- Board(int, int, Hex...) - Constructor for class megamek.common.Board
-
Creates a new board of the specified dimensions and specified hex data.
- Board(int, int, Hex[], Vector<Building>, Hashtable<Coords, InfernoTracker>) - Constructor for class megamek.common.Board
-
Creates a new board of the specified dimensions, hexes, buildings, and inferno trackers.
- BOARD_ATTACK_ARROW_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_BUILDING_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_CHANGED_ALL_HEXES - Static variable in class megamek.common.event.BoardEvent
- BOARD_CHANGED_HEX - Static variable in class megamek.common.event.BoardEvent
- BOARD_CLEAR - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_DARKEN_MAP_AT_NIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_ECM_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIELD_OF_FIRE_EXTREME_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIELD_OF_FIRE_LONG_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIELD_OF_FIRE_MEDIUM_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIELD_OF_FIRE_MIN_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIELD_OF_FIRE_SHORT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIRE_SOLN_CANSEE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIRE_SOLN_NOSEE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_FIRST_LOS_HEX - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_FLATTEN - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_FLOOD - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_GENERATED - Static variable in class megamek.common.MapSettings
- BOARD_HEIGHT - Static variable in class megamek.common.preference.ClientPreferences
- BOARD_HEX_CLICKED - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_CURSOR - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_DOUBLE_CLICKED - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_DRAGGED - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_HIGHLIGHTED - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_POPUP - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_HEX_SELECTED - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_LOW_FOLIAGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MAPSHEET_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_BACK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_DEFAULT_CLIMB_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_DEFAULT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_FONT_STYLE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_FONT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_ILLEGAL_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_JUMP_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_MASC_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_RUN_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_MOVE_SPRINT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_NEW_BOARD - Static variable in class megamek.common.event.BoardEvent
- BOARD_OPEN - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_RAISE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_RANDOM - Static variable in class megamek.common.MapSettings
- BOARD_README_FILE_PATH - Static variable in class megamek.MMConstants
- BOARD_RECENT - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REDO - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REMOVE_BUILDINGS - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REMOVE_FORESTS - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REMOVE_ROADS - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REMOVE_WATER - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_REQUEST_ROTATION - Static variable in class megamek.common.Board
- BOARD_RESIZE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SAVE_AS - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SAVE_AS_IMAGE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SAVE_AS_IMAGE_UNITS - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SECOND_LOS_HEX - Static variable in class megamek.client.event.BoardViewEvent
- BOARD_SENSOR_RANGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_SOURCEFILE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_SPACE_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_SURPRISE - Static variable in class megamek.common.MapSettings
- BOARD_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_TMM_PIP_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_TRANSLUCENT_HIDDEN_UNITS - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_UNDO - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_UNIT_SELECTED_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_UNIT_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_UNIT_VALID_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_VALIDATE - Static variable in class megamek.client.ui.swing.ClientGUI
- BOARD_VISUAL_RANGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARD_WIDTH - Static variable in class megamek.common.preference.ClientPreferences
- Board1D - Class in megamek.common.autoresolve.acar.board
- Board1D(Board) - Constructor for class megamek.common.autoresolve.acar.board.Board1D
- boardBackgroundsDir() - Static method in class megamek.common.Configuration
-
Return the configured board backgrounds directory, if set, otherwise return the default path, relative to the configured images directory.
- boardChangedAllHexes(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- boardChangedAllHexes(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
- boardChangedAllHexes(BoardEvent) - Method in interface megamek.common.event.BoardListener
-
Sent when all hexes on the board changed.
- boardChangedAllHexes(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
-
Sent when all Hexes on the Board changed The default behavior is to do nothing.
- boardChangedHex(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- boardChangedHex(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
- boardChangedHex(BoardEvent) - Method in interface megamek.common.event.BoardListener
-
Sent when a single hex on the Board changed.
- boardChangedHex(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
-
Sent when Hex on the Board changed The default behavior is to do nothing.
- BoardClassifier - Class in megamek.utilities
-
This class scans the boards directory and allows the selection of a random board based on given size criteria.
- BoardClassifier() - Constructor for class megamek.utilities.BoardClassifier
- BoardCluster(int) - Constructor for class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
- boardClusterTracker - Variable in class megamek.client.bot.BotClient
- BoardClusterTracker - Class in megamek.common.pathfinder
-
This class handles the tracking of "clusters" of movable areas for various movement types, either with or without destruction awareness.
- BoardClusterTracker() - Constructor for class megamek.common.pathfinder.BoardClusterTracker
- BoardClusterTracker.BoardCluster - Class in megamek.common.pathfinder
-
A data structure representing a set of coordinates to which an entity can move.
- BoardClusterTracker.MovementType - Enum Class in megamek.common.pathfinder
-
Movement types that are relevant for "destruction-aware pathfinding" Have a close relationship but are not exactly one to one with entity movement modes.
- BoardDeserializer - Class in megamek.common.jacksonadapters
- BoardDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.BoardDeserializer
- BoardDimensions - Class in megamek.common
-
Type-safe, immutable, dimensions class for handling board sizes.
- BoardDimensions(int, int) - Constructor for class megamek.common.BoardDimensions
-
Construct a new BoardDimensions object.
- BoardEdgePathFinder - Class in megamek.common.pathfinder
-
This class is intended to be used to find a (potentially long) legal path given a movement type from a particular hex to the specified board edge Note: This class is largely obsolete now, only used for its static methods
- BoardEdgePathFinder() - Constructor for class megamek.common.pathfinder.BoardEdgePathFinder
-
Constructor - initializes internal caches
- BoardEdgePathFinder.MoveLegalityIndicator - Class in megamek.common.pathfinder
- BOARDEDIT_LOAD_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARDEDIT_LOAD_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOARDEDIT_RNDDIALOG_START - Static variable in class megamek.client.ui.swing.GUIPreferences
- boardEditor - Variable in class megamek.client.ui.swing.util.MegaMekController
- BoardEditor - Class in megamek.client.ui.swing
- BoardEditor(MegaMekController) - Constructor for class megamek.client.ui.swing.BoardEditor
-
Creates and lays out a new Board Editor frame.
- BoardEditor.EditorTextField - Class in megamek.client.ui.swing
-
Specialized field for the BoardEditor that supports MouseWheel changes.
- BoardEditorHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
- BoardEditorHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.BoardEditorHelpDialog
- BoardEditorTooltip - Class in megamek.client.ui.swing.boardview
-
This class is a
BoardViewTooltipProvider
that is tailored to the Board Editor and lists detailed terrain info about the hovered hex. - BoardEditorTooltip(IGame, IBoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardEditorTooltip
- BoardEvent - Class in megamek.common.event
-
Instances of this class are sent as a result of Board change
- BoardEvent(Object, Coords, int) - Constructor for class megamek.common.event.BoardEvent
- BoardFileFilter - Class in megamek.client.ui.swing
-
A FileFilter for MegaMek Board files.
- BoardFileFilter() - Constructor for class megamek.client.ui.swing.BoardFileFilter
- boardHexHighlighted(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when Hex is highlighted.
- boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when BoardView 'cursor' is set to Hex.
- boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- boardId() - Method in record class megamek.common.BoardLocation
-
Returns the value of the
boardId
record component. - boardIsSize(File, BoardDimensions) - Static method in class megamek.common.Board
-
Checks if a board file is the specified size.
- BoardListener - Interface in megamek.common.event
-
Classes which implement this interface provide methods that deal with the events that are generated when the Board is changed.
- BoardListenerAdapter - Class in megamek.common.event
-
This adapter class provides default implementations for the methods described by the
BoardListener
interface. - BoardListenerAdapter() - Constructor for class megamek.common.event.BoardListenerAdapter
- boardListeners - Variable in class megamek.common.Board
- BoardLocation - Record Class in megamek.common
-
Represents a location (i.e.
- BoardLocation(Coords, int) - Constructor for record class megamek.common.BoardLocation
-
Creates an instance of a
BoardLocation
record class. - BoardNameRenderer() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.BoardNameRenderer
- boardNew(boolean) - Method in class megamek.client.ui.swing.BoardEditor
- boardNewBoard(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- boardNewBoard(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
- boardNewBoard(BoardEvent) - Method in interface megamek.common.event.BoardListener
-
Sent when the Board is completely changed.
- boardNewBoard(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
-
Sent when Board completely changed The default behavior is to do nothing.
- BoardNewDialog - Class in megamek.client.ui.swing
-
a quick class for the new map dialogue box
- BoardProcessor - Interface in megamek.common.board.postprocess
-
This interface is implemented by classes that perform some action on a Board, such as making terrain changes.
- BoardProcessorDeserializer - Class in megamek.common.jacksonadapters
- boardResize() - Method in class megamek.client.ui.swing.BoardEditor
- boardSaveAs(Game) - Method in class megamek.client.ui.swing.ClientGUI
-
Opens a file dialog box to select a file to save as; saves the board to the file.
- boardsDir() - Static method in class megamek.common.Configuration
-
Return the configured boards directory, if set, otherwise return the default path, relative to the configured data directory.
- BoardsTagger - Class in megamek.utilities
-
Scans all boards and applies automated tags to them.
- BoardsTagger() - Constructor for class megamek.utilities.BoardsTagger
- BoardsTagger.Tags - Enum Class in megamek.utilities
- BoardsValidator - Class in megamek.utilities
-
This class provides a utility to read in all the boards and check their validity.
- BoardsValidator() - Constructor for class megamek.utilities.BoardsValidator
- boardUnitState() - Method in record class megamek.ai.dataset.ActionAndState
-
Returns the value of the
boardUnitState
record component. - BoardUtilities - Class in megamek.common.util
- BoardUtilities() - Constructor for class megamek.common.util.BoardUtilities
- BoardUtilities.Point - Class in megamek.common.util
- boardView - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- boardView - Variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- BoardView - Class in megamek.client.ui.swing.boardview
-
Displays the board; lets the user scroll around and select points on it.
- BoardView - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- BoardView(Game, MegaMekController, ClientGUI) - Constructor for class megamek.client.ui.swing.boardview.BoardView
-
Construct a new board view for the specified game
- BoardViewEvent - Class in megamek.client.event
-
Instances of this class are sent as a result of changes in BoardView
- BoardViewEvent(Object, int) - Constructor for class megamek.client.event.BoardViewEvent
- BoardViewEvent(Object, int, int) - Constructor for class megamek.client.event.BoardViewEvent
- BoardViewEvent(Object, Coords, Entity, int, int) - Constructor for class megamek.client.event.BoardViewEvent
- BoardViewEvent(Object, Coords, Entity, int, int, int) - Constructor for class megamek.client.event.BoardViewEvent
- BoardviewlessMinimap - Class in megamek.client.ui.swing.minimap
-
This class is WIP, commiting just to have an artifact.
- BoardviewlessMinimap(Client) - Constructor for class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- BoardViewListener - Interface in megamek.client.event
-
Classes which implement this interface provide methods that deal with the events that are generated when the BoardView is changed.
- BoardViewListenerAdapter - Class in megamek.client.event
-
This adapter class provides default implementations for the methods described by the
BoardViewListener
interface. - BoardViewListenerAdapter() - Constructor for class megamek.client.event.BoardViewListenerAdapter
- boardViewListeners - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
- BoardViewPanel - Class in megamek.client.ui.swing.boardview
-
This class represents the specialized JPanel that paints the contents of the BoardView.
- BoardViewPanel(BoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardViewPanel
- boardViews - Variable in class megamek.client.ui.swing.AbstractClientGUI
- boardViews() - Method in class megamek.client.ui.swing.AbstractClientGUI
- boardViewsContainer - Variable in class megamek.client.ui.swing.AbstractClientGUI
- BoardViewsContainer - Class in megamek.client.ui.swing
-
The BoardViewsContainer manages the JPanel that contains the BoardView(s) of a ClientGUI.
- BoardViewsContainer(AbstractClientGUI) - Constructor for class megamek.client.ui.swing.BoardViewsContainer
-
Returns a new BoardViewsContainer.
- BoardViewSpriteHandler - Class in megamek.client.ui.swing.boardview
-
This is a base class for SpriteHandlers that create and remove sprites in an attached BoardView.
- BoardViewSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- BoardViewTooltipProvider - Interface in megamek.client.ui.swing.boardview
-
This interface is implemented by classes that can be added to a BoardView to provide the tooltip contents for the BoardView.
- bold() - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Sets the style to use bold text.
- bold(String) - Static method in class megamek.common.Report
- BOLD - Enum constant in enum class megamek.common.util.DiscordFormat
- boldFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BOMB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BOMB_DRIFT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- BOMB_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- BOMB_MISS - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- BOMB_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- BombArrowIV - Class in megamek.common.weapons.bombs
- BombArrowIV() - Constructor for class megamek.common.weapons.bombs.BombArrowIV
- BombastLaserWeaponHandler - Class in megamek.common.weapons
- BombastLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BombastLaserWeaponHandler
- BombAttackHandler - Class in megamek.common.weapons
- BombAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BombAttackHandler
- BombChoicePanel - Class in megamek.client.ui.swing
- BombChoicePanel(IBomber, boolean, boolean) - Constructor for class megamek.client.ui.swing.BombChoicePanel
- BombChoicePanel(IBomber, boolean, boolean, int[]) - Constructor for class megamek.client.ui.swing.BombChoicePanel
- bombCosts - Static variable in class megamek.common.BombType
- BOMBER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- bombInternalNames - Static variable in class megamek.common.BombType
- BombISRL10 - Class in megamek.common.weapons.bombs
- BombISRL10() - Constructor for class megamek.common.weapons.bombs.BombISRL10
- BombISRLP10 - Class in megamek.common.weapons.bombs
- BombISRLP10() - Constructor for class megamek.common.weapons.bombs.BombISRLP10
- bombList - Variable in class megamek.common.Entity
-
A list of all mounted bombs.
- BombMounted - Class in megamek.common.equipment
- BombMounted(Entity, BombType) - Constructor for class megamek.common.equipment.BombMounted
- bombNames - Static variable in class megamek.common.BombType
- BombPayloadDialog - Class in megamek.client.ui.swing
-
A dialog to determine bomb payload.
- BombPayloadDialog(JFrame, String, int[], boolean, boolean, int, int) - Constructor for class megamek.client.ui.swing.BombPayloadDialog
-
Create a choice dialog.
- BombType - Class in megamek.common
- BombType() - Constructor for class megamek.common.BombType
- bombWeaponNames - Static variable in class megamek.common.BombType
- BOOLEAN - Static variable in interface megamek.common.options.IOption
-
Boolean option type
- BOOLEAN_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
boolean
preference - BooleanArgument - Class in megamek.server.commands.arguments
-
Argument for a boolean type.
- BooleanArgument(String, String) - Constructor for class megamek.server.commands.arguments.BooleanArgument
- BooleanArgument(String, String, Boolean) - Constructor for class megamek.server.commands.arguments.BooleanArgument
- booleanOption(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
- booleanOption(String) - Method in class megamek.common.options.AbstractOptions
- booleanOption(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the value of the desired option as the
boolean
- booleanValue() - Method in interface megamek.common.options.IOption
-
Return the value as the
boolean
- booleanValue() - Method in class megamek.common.options.Option
- BOOM_PROTOTYPE - Static variable in class megamek.common.Dropship
- BOOM_STANDARD - Static variable in class megamek.common.Dropship
- BOOTLEGGER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- BORDER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- BORDER - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BorderHexArea - Class in megamek.common.hexarea
-
This class represents one or more of the edge of any given board.
- BorderHexArea(boolean, boolean, boolean, boolean) - Constructor for class megamek.common.hexarea.BorderHexArea
-
Creates a border hex area for the given edges of the board.
- BorderHexArea(boolean, boolean, boolean, boolean, int, int) - Constructor for class megamek.common.hexarea.BorderHexArea
-
Creates a border hex area for the given edges of the board.
- borders - Variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- bot() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
bot
record component. - BOT_COMMANDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- BOT_COMMANDS_AUTO_DISPLAY_NON_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_COMMANDS_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- BOT_MARKER - Static variable in class megamek.client.ui.swing.util.UIUtil
- BOT_README_FILE_PATH - Static variable in class megamek.MMConstants
- BOT_TURN_RETRY_COUNT - Static variable in class megamek.client.bot.BotClient
- BotClient - Class in megamek.client.bot
- BotClient(String, String, int) - Constructor for class megamek.client.bot.BotClient
- BotClient.CalculateBotTurn - Class in megamek.client.bot
- BotCommandsPanel - Class in megamek.client.ui.dialogs
-
The Bot Commands Panel contains a small set of buttons which allow the player to change the configuration of any bot they have control over during game play.
- BotCommandsPanel(AbstractClient, AudioService, MegaMekController) - Constructor for class megamek.client.ui.dialogs.BotCommandsPanel
-
Bot Commands Panel constructor.
- BotConfigDialog - Class in megamek.client.ui.dialogs
-
A dialog box to configure (Princess) bot properties.
- BotConfigDialog(JFrame, String) - Constructor for class megamek.client.ui.dialogs.BotConfigDialog
- BotConfigDialog(JFrame, String, BehaviorSettings, ClientGUI) - Constructor for class megamek.client.ui.dialogs.BotConfigDialog
- BotConfigTargetHexDialog - Class in megamek.client.ui.dialogs
- BotConfigTargetHexDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.dialogs.BotConfigTargetHexDialog
- BotConfigTargetUnitDialog - Class in megamek.client.ui.dialogs
-
A dialog for entering one or more entity IDs that are to be used as strategic targets by Princess.
- BotConfigTargetUnitDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
- BotConfiguration - Class in megamek.client.bot
- BotConfiguration() - Constructor for class megamek.client.bot.BotConfiguration
- BotGeometry - Class in megamek.client.bot.princess
-
This contains useful classes and functions for geometric questions the bot algorithm might have
- BotGeometry() - Constructor for class megamek.client.bot.princess.BotGeometry
- BotGeometry.ConvexBoardArea - Class in megamek.client.bot.princess
-
This is a convex area on the board made up of 6 lines lying along one of the 3 primary directions of a hex map
- BotGeometry.CoordFacingCombo - Class in megamek.client.bot.princess
-
The combination of a coordinate and a facing
- BotGeometry.HexLine - Class in megamek.client.bot.princess
-
This describes a line in one of the 6 directions in board space ---copied from Coords--- Coords stores x and y values.
- BotGUI - Class in megamek.client.bot.ui.swing
- BotGUI(JFrame, BotClient) - Constructor for class megamek.client.bot.ui.swing.BotGUI
- BOTH - Static variable in class megamek.common.actions.BrushOffAttackAction
- BOTH - Static variable in class megamek.common.actions.JumpJetAttackAction
- BOTH - Static variable in class megamek.common.actions.KickAttackAction
- BOTH - Static variable in class megamek.common.actions.PunchAttackAction
- BotHelpCommand - Class in megamek.client.commands
- BotHelpCommand - Class in megamek.server.commands
-
The help command lists the other commands when run without arguments.
- BotHelpCommand(ClientGUI) - Constructor for class megamek.client.commands.BotHelpCommand
- BotHelpCommand(Server) - Constructor for class megamek.server.commands.BotHelpCommand
-
Creates new HelpCommand
- BotHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
- BotHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.BotHelpDialog
- BotLogger - Class in megamek.client.bot
-
The GameDatasetLogger class is used to log game data to a file in the log directory with TSV format.
- BotLogger(String) - Constructor for class megamek.client.bot.BotLogger
-
Creates Game Dataset Log named
- BotParser - Class in megamek.common.jacksonadapters
- BotParser.BotInfo - Interface in megamek.common.jacksonadapters
- BotParser.PrincessRecord - Record Class in megamek.common.jacksonadapters
- BotReadmeNagDialog - Class in megamek.client.ui.dialogs.nagDialogs
- BotReadmeNagDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.nagDialogs.BotReadmeNagDialog
- bots - Variable in class megamek.client.AbstractClient
-
The bots controlled by the local player; maps a bot's name String to a bot's client.
- bottom() - Method in class megamek.common.util.Counter
- BOTTOM_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- bottomEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to images to be used along the bottom edge.
- bottomLayerFuelLeakMarkerFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieves the "destroyed" decoration for the given entity
- bottomLayerMotiveMarkerFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieves the "destroyed" decoration for the given entity
- bottomLayerWreckMarkerFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieves the "destroyed" decoration for the given entity
- BottomLeftCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- bottomLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- BottomLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- bottomNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- BottomRightCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- bottomShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- bottomShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Has an entry for each image for the bottom edge that determines whether that image should be tiled or just drawn once.
- bottomStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- bounds - Variable in class megamek.client.ui.swing.boardview.Sprite
- BOX_CORNER - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BOX_STROKE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BOX_WIDTH_WIDE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- BPodHandler - Class in megamek.common.weapons
- BPodHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BPodHandler
- BPodWeapon - Class in megamek.common.weapons.defensivepods
- BPodWeapon() - Constructor for class megamek.common.weapons.defensivepods.BPodWeapon
- br_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to an image to be used in the bottom right corner.
- BR_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- BRA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BRACE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- braceLocation() - Method in class megamek.common.Entity
- BRANTH - Static variable in class megamek.common.InfantryMount
- bravery(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- BRAVERY - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- BRAVERY - Static variable in class megamek.client.bot.princess.BehaviorSettings
- BraveryCommand - Class in megamek.client.bot.princess.commands
-
Command to change the bravery setting of the princess.
- BraveryCommand() - Constructor for class megamek.client.bot.princess.commands.BraveryCommand
- Brawler - Class in megamek.common.autoresolve.acar.role
- Brawler() - Constructor for class megamek.common.autoresolve.acar.role.Brawler
- BRAWLER - Enum constant in enum class megamek.common.UnitRole
- brCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- BREACHED - Static variable in interface megamek.common.ILocationExposureStatus
- breadcrumb() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
breadcrumb
record component. - BreakGrappleAttackAction - Class in megamek.common.actions
-
The attacker grapples the target.
- BreakGrappleAttackAction(int, int) - Constructor for class megamek.common.actions.BreakGrappleAttackAction
- BreakGrappleAttackAction(int, int, int) - Constructor for class megamek.common.actions.BreakGrappleAttackAction
- BRID - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BRIDGE - Enum constant in enum class megamek.common.DeploymentElevationType
- BRIDGE - Static variable in class megamek.common.Terrains
- BRIDGE_CF - Static variable in class megamek.common.Terrains
- BRIDGE_ELEV - Static variable in class megamek.common.Terrains
- BRIDGE_ENGINEERS - Static variable in class megamek.common.Infantry
- Briefcase - Class in megamek.common
-
Represents a basic carryable object with no additional other properties
- Briefcase() - Constructor for class megamek.common.Briefcase
- BROKEN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
- BROWN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- browse(String, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
- BRUSH_BOTH - Static variable in class megamek.client.bot.PhysicalOption
- BRUSH_LEFT - Static variable in class megamek.client.bot.PhysicalOption
- BRUSH_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
- BrushOffAttackAction - Class in megamek.common.actions
-
The attacker brushes the target off.
- BrushOffAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.BrushOffAttackAction
- bSalvo - Variable in class megamek.common.weapons.WeaponHandler
- bSet - Variable in class megamek.client.ui.swing.ScenarioDialog
- bSuperchargerWentUp - Variable in class megamek.common.Entity
- BT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BT_URL_SHRAPNEL - Static variable in class megamek.MMConstants
- BTAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- BTObject - Interface in megamek.common
-
This interface represents any physical object that can find itself on the battlefield, including units of any sort (Entity, AlphaStrikeElement, BF Unit, SBF Formation), but also objective markers, carryable objects, noncombatants, buildings.
- build() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
Builds the new
FiringPlanCalculationParameters
based on the builder properties. - build() - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- build() - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
-
Returns new BehaviorSettings based on the Princess default settings.
- build() - Method in class megamek.server.props.OrbitalBombardment.Builder
-
Builds an orbital bombardment.
- build(BehaviorSettings) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
-
Returns new BehaviorSettings based on the given settings.
- buildAction(PhysicalAttackType, int, Targetable) - Method in class megamek.client.bot.princess.PhysicalInfo
-
Builds a new
PhysicalAttackAction
from the given parameters. - buildAttackInfo(Coords, Coords, int, int, int, int) - Static method in class megamek.common.LosEffects
-
Build line of sight effects between coordinates c1 and c2 at height h1 and h2 respectively.
- Builder() - Constructor for class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
- Builder() - Constructor for class megamek.server.props.OrbitalBombardment.Builder
- buildExact(Entity, Targetable, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
- buildGuess(Entity, EntityState, Targetable, EntityState, int, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
- Building - Class in megamek.common
-
This class represents a single, possibly multi-hex building on the board.
- Building(Coords, Board, int, BasementType) - Constructor for class megamek.common.Building
-
Construct a building for the given coordinates from the board's information.
- BUILDING - Static variable in class megamek.common.Terrains
- BUILDING_FLOOR - Enum constant in enum class megamek.common.DeploymentElevationType
- BUILDING_TOP - Enum constant in enum class megamek.common.DeploymentElevationType
- Building.DemolitionCharge - Class in megamek.common
- BuildingBlock - Class in megamek.common.util
-
buildingBlock is based on a file format I used in an online game.
- BuildingBlock() - Constructor for class megamek.common.util.BuildingBlock
-
Creates new empty buildingBlock
- BuildingBlock(InputStream) - Constructor for class megamek.common.util.BuildingBlock
- BuildingBlock(String[]) - Constructor for class megamek.common.util.BuildingBlock
-
Creates a new buildingBlock and fills it with the data in the String[] array.
- BuildingBlock(Vector<String>) - Constructor for class megamek.common.util.BuildingBlock
-
Creates a new buildingBlock and fills it with the Vector.
- buildingDamage() - Method in enum class megamek.common.InfantryMount.BeastSize
- buildingMP - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Additional MP required to enter a building hex.
- BuildingTarget - Class in megamek.common
-
This class represents a single, targetable hex of a building.
- BuildingTarget(Coords, Board, boolean) - Constructor for class megamek.common.BuildingTarget
-
Target a single hex of a building.
- BuildingTarget(Coords, Board, int) - Constructor for class megamek.common.BuildingTarget
-
Target a single hex of a building.
- BuildingTemplate - Class in megamek.common.util
-
Building template, for placing on the map during map generation.
- BuildingTemplate(BuildingType, ArrayList<Coords>) - Constructor for class megamek.common.util.BuildingTemplate
- BuildingTemplate(BuildingType, ArrayList<Coords>, int, int, int) - Constructor for class megamek.common.util.BuildingTemplate
- BuildingType - Enum Class in megamek.common.enums
- BULLDOZER - Static variable in class megamek.common.EquipmentTypeLookup
- BulldozerMovePath - Class in megamek.common
-
An extension of the MovePath class that stores information about terrain that needs to be destroyed in order to move along the specified route.
- BulldozerMovePath(Game, Entity) - Constructor for class megamek.common.BulldozerMovePath
- BulldozerMovePath.MPCostComparator - Class in megamek.common
-
Comparator implementation useful in comparing two bulldozer move paths by how many MP it'll take to accomplish that path, including time wasted leveling any obstacles
- burnDownWoods(Coords) - Method in class megamek.server.FireProcessor
- bursts - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- bUsedCoolantSystem - Variable in class megamek.common.Mek
- but() - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- butDone - Variable in class megamek.client.ui.swing.AbstractPhaseDisplay
- butSkipTurn - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
- butSkipTurn - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- buttonClose - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- ButtonEsc - Class in megamek.client.ui.swing
-
A
JButton
that will react to ESC key presses when in a focused window. - ButtonEsc(AbstractAction) - Constructor for class megamek.client.ui.swing.ButtonEsc
- ButtonOrderPreferences - Class in megamek.client.ui.swing
- ButtonOrderPreferences() - Constructor for class megamek.client.ui.swing.ButtonOrderPreferences
- buttons - Variable in class megamek.client.ui.swing.DeploymentDisplay
- buttons - Variable in class megamek.client.ui.swing.DeployMinefieldDisplay
- buttons - Variable in class megamek.client.ui.swing.PhysicalDisplay
- buttons - Variable in class megamek.client.ui.swing.PointblankShotDisplay
- buttons - Variable in class megamek.client.ui.swing.PrephaseDisplay
- buttons - Variable in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- buttons - Variable in class megamek.client.ui.swing.TargetingPhaseDisplay
- BUTTONS_PER_ROW - Static variable in class megamek.client.ui.swing.GUIPreferences
- buttonSelect - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- buttonSelectClose - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- buttonShowBV - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- buttonsPerGroup - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- buttonsPerRow - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- bv - Variable in class megamek.client.ui.swing.boardview.Sprite
- bv - Variable in class megamek.common.EquipmentType
- bv() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
bv
record component. - BV - Enum constant in enum class megamek.ai.dataset.UnitStateField
- BV - Static variable in class megamek.common.loaders.MtfFile
- BV_CALCULATION - Static variable in class megamek.common.MPCalculationSetting
-
The setting for Battle Value calculation, excluding scenario circumstances and heat as well as myomer boosters, DWP, MASC, Cargo and Bombs and grounded state of Aero's.
- BV_VARIABLE - Static variable in class megamek.common.EquipmentType
- BVCalculator - Class in megamek.common.battlevalue
-
Base class for battle value calculators for all units.
- BVDestroyedVictoryCondition - Class in megamek.server.victory
-
This is a VictoryCondition that will match when a given percentage of all enemy BV is no longer alive.
- BVDestroyedVictoryCondition(int) - Constructor for class megamek.server.victory.BVDestroyedVictoryCondition
- BVDisplayDialog - Class in megamek.client.ui.dialogs
- BVDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.BVDisplayDialog
- BVDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.BVDisplayDialog
- bvGame - Variable in class megamek.client.ui.swing.SBFClientGUI
- BVLOC_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_LEFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_LEFT_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_LEFT_BROADSIDE - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
- BVLOC_NOSE - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_RIGHT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_RIGHT_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- BVLOC_RIGHT_BROADSIDE - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
- bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.DropShipBVCalculator
- bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- bvMultiplier(Entity, List<String>) - Static method in class megamek.common.battlevalue.BVCalculator
-
Returns the BV multiplier for the gunnery/piloting of the given entity's pilot (TM p.315) as well as MD implants of the pilot.
- BVRatioVictoryCondition - Class in megamek.server.victory
-
This is a VictoryCondition that will match when friendly BV over enemy BV is at least a given ratio in percent.
- BVRatioVictoryCondition(int) - Constructor for class megamek.server.victory.BVRatioVictoryCondition
- bvReport - Variable in class megamek.common.battlevalue.BVCalculator
- bvSkillMultiplier(int, int) - Static method in class megamek.common.battlevalue.BVCalculator
-
Returns the BV multiplier for the given gunnery and piloting values.
- BVSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by BV.
- BVSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.BVSorter
-
A Lobby Mek Table sorter that sorts by BV.
- BvVictoryCondition - Interface in megamek.server.victory
-
This is a base interface with default helper methods for bv-checking VictoryConditions
- byShot() - Method in class megamek.common.Mounted
C
- c3Bonus() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
C3 Bonus, AlphaStrike Companion Errata v1.4, p.17
- C3BSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- C3BSS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- c3CompanyMasterIndex - Variable in class megamek.common.Entity
- C3EM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- C3I - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- C3IDSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by C3 network association (and by ID after that).
- C3IDSorter(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.sorters.C3IDSorter
-
A Lobby Mek Table sorter that sorts mainly by association to C3 networks
- C3M - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- c3Master - Variable in class megamek.common.Entity
- C3MasterIs(Entity) - Method in class megamek.common.Entity
-
Determines if the passed
Entity
is the C3 Master of this unit. - c3NetIdString - Variable in class megamek.common.Entity
- C3RS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- C3S - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- C3Util - Class in megamek.common.util
- C3Util() - Constructor for class megamek.common.util.C3Util
- CachedEntityState - Class in megamek.common.pathfinder
-
A transient class used to lazy-load "calculated" information from an entity
- CachedEntityState(Entity) - Constructor for class megamek.common.pathfinder.CachedEntityState
- cacheGoodPath(MovePath, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Worker function that caches a path that gets to the destination region
- cacheImgTag(Entity) - Method in class megamek.client.bot.BotClient
-
The bot client has no need of image tag caching Let's save ourselves some CPU and memory and not deal with it
- cacheImgTag(Entity) - Method in class megamek.client.Client
-
Hashtable for storing img tags containing base64Text src.
- cacheImgTag(InGameObject) - Method in class megamek.client.SBFClient
-
Hashtable for storing img tags containing base64Text src.
- calcAeroDamage(Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
- calcAllyCenter(int, List<Entity>, Game) - Static method in class megamek.client.bot.princess.PathRanker
- calcAmmoConservation(Entity) - Method in class megamek.client.bot.princess.Princess
- calcAttackValue() - Method in class megamek.common.weapons.AmmoBayWeaponHandler
-
Calculate the attack value based on range This needs to do additional work for Weapon Bays with ammo.
- calcAttackValue() - Method in class megamek.common.weapons.AR10Handler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.ASEWMissileWeaponHandler
- calcAttackValue() - Method in class megamek.common.weapons.ATMHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.BayWeaponHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileBayHandler
- calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.CLIATMHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- calcAttackValue() - Method in class megamek.common.weapons.LBXHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.MissileBayWeaponHandler
-
Calculate the attack value based on range This needs to do additional work for Weapon Bays with ammo.
- calcAttackValue() - Method in class megamek.common.weapons.MissileWeaponHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.SpaceBombAttackHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
-
Calculate the attack value based on range
- calcAttackValue() - Method in class megamek.common.weapons.WeaponHandler
-
Calculate the attack value based on range
- calcAvailability(AvailabilityRating, int, int, int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
-
Adjusts availability rating for +/- dynamic.
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.MissileBayWeaponHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- calcCapMissileAMSMod() - Method in class megamek.common.weapons.WeaponHandler
-
Calculates the to-hit penalty inflicted on a capital missile attack by point defense fire this should return 0 unless this is a capital missile attack (otherwise, reporting and to-hit get screwed up)
- calcCivilianTargetDisutility(Targetable) - Method in class megamek.client.bot.princess.FireControl
- calcCommandUtility(Targetable) - Method in class megamek.client.bot.princess.FireControl
- calcCounterAV() - Method in class megamek.common.weapons.WeaponHandler
-
Calculates the attack value of point defense weapons used against a missile bay attack This is the main large craft point defense method See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
- calcCounterAV(Game, Targetable) - Method in class megamek.common.actions.TeleMissileAttackAction
-
Calculates the attack value of point defense weapons used against a missile bay attack This is the main large craft point defense method
- calcDamageDivisor() - Method in class megamek.common.Infantry
- calcDamagePerHit() - Method in class megamek.common.weapons.ACFlechetteHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.ACTracerHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ACWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryCannonWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ATMHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.battlearmor.BALBXHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.battlearmor.BAMGHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.BPodHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.CapitalMissileHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.CenturionWeaponSystemHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ChemicalLaserHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.CLIATMHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.EnergyWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.FlamerHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.GRHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.HAGWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.HyperLaserHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.LBXHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.LRMDeadFireHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.LRMFragHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.LRMSwarmHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarFlareHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarSmokeHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MGAWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MGHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.MissileWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.NailRivetGunHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.NarcExplosiveHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.NarcHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.PlasmaCannonHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.PlasmaRifleHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.PPCHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.PulseLaserWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.RifleWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.SRMDeadFireHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.SRMFragHandler
-
Calculate the damage per hit.
- calcDamagePerHit() - Method in class megamek.common.weapons.SRMHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.SRMInfernoHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.SRMTandemChargeHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.StreakHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.StreakLRMHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.SwarmWeaponAttackHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.TAGHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.TSEMPHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.UltraWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.VariableSpeedPulseLaserWeaponHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.VehicleFlamerHandler
- calcDamagePerHit() - Method in class megamek.common.weapons.WeaponHandler
-
Calculate the damage per hit.
- calcDamageToStrategicTargets(MovePath, Game, FireControlState, BasicPathRanker.FiringPhysicalDamage) - Method in class megamek.client.bot.princess.BasicPathRanker
- calcDmgPerHitReport - Variable in class megamek.common.weapons.WeaponHandler
-
Used to store reports from calls to
calcDamagePerHit
. - calcDropships(double) - Method in class megamek.client.ratgenerator.TransportCalculator
-
Generates dropships to provide enough capacity to transport the given ratio of the formation.
- calcElevation(Hex, Hex) - Method in class megamek.common.Entity
- calcElevation(Hex, Hex, int, boolean) - Method in class megamek.common.Entity
-
A helper function for fiddling with elevation.
- calcElevation(Hex, Hex, int, boolean, boolean) - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.wigeEndClimbPrevious wasn't used so deprecating with only parameters that are used.
- calcEngineRating(int, double, boolean) - Static method in class megamek.common.verifier.TestProtoMek
-
Computes the required engine rating
- calcEngineRating(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
-
Computes the required engine rating
- calcEraAvailability(int) - Method in interface megamek.common.ITechnology
- calcEraAvailability(int, boolean) - Method in interface megamek.common.ITechnology
-
Adjusts availability for certain combinations of era and IS/Clan use
- calcFiringSolution(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
If the game is in space, "visual range" represents a firing solution as defined in SO starting on p117 Also, in most cases each target must be detected with sensors before it can be seen, so we need to make sensor rolls for detection.
- calcFutureTargetFiringSolution(Game, Entity, Targetable, Coords) - Static method in class megamek.common.Compute
- calcHeatNeutralHSRequirement(Entity) - Static method in class megamek.common.verifier.TestEntity
-
Computes heat sink requirement for heat-neutral units (vehicles, conventional fighters, protomeks).
- calcHeatTolerance(Entity, Boolean) - Method in class megamek.client.bot.princess.FireControl
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.ADAMissileWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.ATMHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.battlearmor.BALBXHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.BPodHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.CLLBXPrototypeHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.HAGWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LBXHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LegAttackHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMAntiTSMHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMDeadFireHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMSwarmHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.MekMortarHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.MGAWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.MPodHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.NarcExplosiveHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.NarcHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.PlasmaCannonHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.PlasmaRifleHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.PopUpMineLauncherHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.PrototypeLBXHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.SRMAntiTSMHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.SRMInfernoHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.SwarmAttackHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.SwarmWeaponAttackHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.UltraWeaponHandler
- calcHits(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
Calculate the number of hits
- calcJumpShips(double, int) - Method in class megamek.client.ratgenerator.TransportCalculator
-
Generates jump ships to provide enough docking collars to transport the given ratio of dropships.
- calcMinefieldHazardForHex(MoveStep, Entity, boolean, boolean) - Static method in class megamek.client.bot.princess.MinefieldUtil
-
Calculate how much damage we'll take from stepping on mines in a particular hex
- calcMiscCrits(MiscType, double) - Method in class megamek.common.verifier.TestEntity
- calcMissileHits(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
- calcMovementCostFor(Game, MoveStep, CachedEntityState) - Method in class megamek.common.MoveStep
-
Amount of movement points required to move from start to dest
- calcnCluster() - Method in class megamek.common.weapons.ACFlakHandler
- calcnCluster() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
- calcnCluster() - Method in class megamek.common.weapons.BPodHandler
-
Calculate the clustering of the hits
- calcnCluster() - Method in class megamek.common.weapons.HAGWeaponHandler
- calcnCluster() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- calcnCluster() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
- calcnCluster() - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
-
Calculate the clustering of the hits
- calcnCluster() - Method in class megamek.common.weapons.MekMortarHandler
-
Calculate the clustering of the hits
- calcnCluster() - Method in class megamek.common.weapons.MissileWeaponHandler
- calcnCluster() - Method in class megamek.common.weapons.NarcExplosiveHandler
- calcnCluster() - Method in class megamek.common.weapons.NarcHandler
- calcnCluster() - Method in class megamek.common.weapons.PlasmaCannonHandler
- calcnCluster() - Method in class megamek.common.weapons.PlasmaRifleHandler
- calcnCluster() - Method in class megamek.common.weapons.SRMHandler
- calcnCluster() - Method in class megamek.common.weapons.StreakHandler
- calcnCluster() - Method in class megamek.common.weapons.StreakLRMHandler
- calcnCluster() - Method in class megamek.common.weapons.WeaponHandler
-
Calculate the clustering of the hits
- calcnClusterAero(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- calcnClusterAero(Entity) - Method in class megamek.common.weapons.RACHandler
- calcnClusterAero(Entity) - Method in class megamek.common.weapons.UltraWeaponHandler
- calcnClusterAero(Entity) - Method in class megamek.common.weapons.WeaponHandler
- calcPriorityUnitTargetUtility(Targetable) - Method in class megamek.client.bot.princess.FireControl
- calcSbfFormationStats() - Method in class megamek.common.strategicBattleSystems.BaseFormationConverter
-
Calculates the SBF Formation stats for the SBF Units it must already contain.
- calcSensorContact(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Determines whether we have an "object" detection as defined in SO's Advanced Sensors rules starting on p117
- calcStandardAndExtendedAmmoHits(Vector<Report>) - Method in class megamek.common.weapons.ATMHandler
- calcStrategicBuildingTargetUtility(Targetable, double) - Method in class megamek.client.bot.princess.FireControl
- calcTargetPotentialDamageMultiplier(Targetable) - Method in class megamek.client.bot.princess.FireControl
-
Calculates the logarithmic scaling factor for target damage potential in the utility equation, using the target's potential damage, the weight value TARGET_POTENTIAL_DAMAGE_UTILITY, and Princess's self-preservation value.
- calculateAdjustment(String) - Static method in class megamek.client.bot.princess.Princess
- calculateAggressionMod(Entity, MovePath, double, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
- calculateAggressionMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
- calculateAimedShotLocation(Mek, List<WeaponFireInfo>, boolean, boolean) - Method in class megamek.client.bot.princess.Princess
-
Determine which location to aim for on a Mek.
- calculateAlliesCenter(int, List<Entity>, Game) - Method in class megamek.client.bot.princess.PathRanker
- calculateAlliesCenter(int, List<Entity>, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
- calculateArtilleryLead(Coords, int, int) - Static method in class megamek.common.Compute
- calculateArtilleryLead(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
- calculateArtyAutoHitHexes() - Method in class megamek.client.bot.BotClient
- calculateArtyAutoHitHexes() - Method in class megamek.client.bot.princess.Princess
- calculateBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
-
Calculate and return the base battle value of the entity of this calculator.
- calculateBaseBV(CalculationReport) - Method in class megamek.common.battlevalue.BVCalculator
-
Calculate and return the base battle value of the entity of this calculator.
- calculateBaseDamage(Entity, Mounted<?>, WeaponType) - Static method in class megamek.common.weapons.infantry.InfantryWeaponHandler
-
Utility function to calculate variable damage based only on the firing entity.
- calculateBattleValue() - Method in class megamek.common.Entity
-
Calculates the Battle Value of this unit.
- calculateBattleValue(boolean, boolean) - Method in class megamek.common.Entity
-
Calculates the Battle Value of this unit.
- calculateBattleValue(boolean, boolean, CalculationReport) - Method in class megamek.common.Entity
-
Calculates the Battle Value of this unit.
- calculateBattleValue(CalculationReport) - Method in class megamek.common.Entity
-
Calculates the Battle Value of this unit.
- CalculateBotTurn() - Constructor for class megamek.client.bot.BotClient.CalculateBotTurn
- calculateBV(boolean, boolean) - Method in class megamek.common.battlevalue.BVCalculator
-
Calculate and return the current battle value of the entity of this calculator.
- calculateBV(boolean, boolean, CalculationReport) - Method in class megamek.common.battlevalue.BVCalculator
-
Calculate and return the current battle value of the entity of this calculator.
- calculateCalledShotDirection(Mek, int, List<WeaponFireInfo>) - Method in class megamek.client.bot.princess.Princess
-
Determine which direction to make a called shot against a Mek - left, right, high, or low.
- calculateCenter() - Method in class megamek.client.bot.princess.SwarmCenterManager
-
Calculates the center of the swarm of friendly units.
- calculateCenter(int, int, int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
- calculateClusterHitTableAmount(int, int) - Static method in class megamek.common.Compute
- calculateCost(Aero, CalculationReport, boolean) - Static method in class megamek.common.cost.AeroCostCalculator
- calculateCost(BattleArmor, CalculationReport, boolean, boolean) - Static method in class megamek.common.cost.BattleArmorCostCalculator
- calculateCost(ConvFighter, CalculationReport, boolean) - Static method in class megamek.common.cost.ConvFighterCostCalculator
- calculateCost(Dropship, CalculationReport, boolean) - Static method in class megamek.common.cost.DropShipCostCalculator
- calculateCost(FixedWingSupport, CalculationReport, boolean) - Static method in class megamek.common.cost.FixedWingSupportCostCalculator
- calculateCost(HandheldWeapon, CalculationReport, boolean) - Static method in class megamek.common.cost.HandheldWeaponCostCalculator
- calculateCost(Infantry, CalculationReport, boolean) - Static method in class megamek.common.cost.InfantryCostCalculator
- calculateCost(Jumpship, CalculationReport, boolean) - Static method in class megamek.common.cost.JumpShipCostCalculator
- calculateCost(Mek, CalculationReport, boolean) - Static method in class megamek.common.cost.MekCostCalculator
- calculateCost(ProtoMek, CalculationReport, boolean) - Static method in class megamek.common.cost.ProtoMekCostCalculator
- calculateCost(SmallCraft, CalculationReport, boolean) - Static method in class megamek.common.cost.SmallCraftCostCalculator
- calculateCost(SpaceStation, CalculationReport, boolean) - Static method in class megamek.common.cost.SpaceStationCostCalculator
- calculateCost(Tank, CalculationReport, boolean) - Static method in class megamek.common.cost.CombatVehicleCostCalculator
- calculateCost(Warship, CalculationReport, boolean) - Static method in class megamek.common.cost.WarShipCostCalculator
- calculateCrowdingTolerance(MovePath, List<Entity>, double, StringBuilder) - Method in class megamek.client.bot.princess.BasicPathRanker
- calculateDamageFallOff(AmmoType, int, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Calculate the damage and falloff for a particular ammo type, taking into account whether the attack is being carried out by a battle armor squad or a mine clearance attack.
- calculateDamageValue(int, Coords, Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
-
Worker function that calculates the total damage that would be done if a shot with the given damage value would hit the target coordinates.
- calculateDamageValue(int, HexTarget, Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
-
Wrapper for calculateDamageValue that accounts for leading with artillery shots by accounting for both the original target hex and the computed target hex in damage calculations.
- calculateDaysAt1G(Aero) - Static method in class megamek.common.verifier.TestAero
- calculateDaysAtMax(Aero) - Static method in class megamek.common.verifier.TestAero
- calculateDeployment() - Method in class megamek.client.bot.BotClient
- calculateDeployment() - Method in class megamek.client.bot.princess.Princess
- calculateDestructionAwarePath(Coords) - Method in class megamek.common.MovePath
-
Debugging method that calculates a destruction-aware move path to the destination coordinates
- calculateEngineRating(Aero, int, int) - Static method in class megamek.common.verifier.TestAero
-
Computes the engine rating for the given entity type.
- calculateEngineTonnage(boolean, double, int, boolean, int) - Static method in class megamek.common.verifier.TestSmallCraft
-
Computes the weight of the engine.
- calculateEngineTonnage(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
Computes the weight of the engine.
- calculateFacingMod(Entity, Game, MovePath, Coords) - Method in class megamek.client.bot.princess.BasicPathRanker
- calculateFacingMod(MovePath) - Method in class megamek.client.bot.princess.UtilityPathRanker
- calculateFallMod(double) - Method in class megamek.client.bot.princess.UtilityPathRanker
- calculateFiringPlan(Entity, List<WeaponMounted>) - Method in class megamek.client.bot.princess.MultiTargetFireControl
- calculateFiringTurn() - Method in class megamek.client.bot.BotClient
- calculateFiringTurn() - Method in class megamek.client.bot.princess.Princess
- calculateFreeC3MNodes() - Method in class megamek.common.Entity
-
Determine the remaining number of other C3 Master computers that can connect to this
Entity
. - calculateFreeC3Nodes() - Method in class megamek.common.Entity
-
Determine the remaining number of other C3 computers that can connect to this
Entity
. - calculateHeatAdjustment() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- calculateHeatAdjustment() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- calculateHerdingMod(Coords, MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
- calculateHits() - Method in class megamek.common.Crew
-
Uses the table on TO p206 to calculate the number of crew hits based on percentage of total casualties.
- calculateIndirectArtilleryPlan(Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
-
Calculate an indirect artillery "fire plan", taking into account the possibility of rotating the turret.
- calculateLevelingCost(Coords, Entity) - Static method in class megamek.common.BulldozerMovePath
-
Worker function that calculates the "MP cost" of moving into the given set of coords if we were to stand still for the number of turns required to reduce the terrain there to a form through which the current unit can move
- calculateLos(Game, int, Targetable) - Static method in class megamek.common.LosEffects
-
Deprecated.since 0.50.04 - Use
LosEffects.calculateLOS(Game, Entity, Targetable)
instead - calculateLos(Game, LosEffects.AttackInfo) - Static method in class megamek.common.LosEffects
- calculateLOS(Game, Entity, Targetable) - Static method in class megamek.common.LosEffects
-
Returns a LosEffects object representing the LOS effects of intervening terrain between the attacker and target.
- calculateLOS(Game, Entity, Targetable, boolean) - Static method in class megamek.common.LosEffects
-
Returns a LosEffects object representing the LOS effects of intervening terrain between the attacker and target.
- calculateLOS(Game, Entity, Targetable, Coords, Coords, boolean) - Static method in class megamek.common.LosEffects
- calculateLowAtmoLOS(Game, Entity, Targetable, Coords, Coords) - Static method in class megamek.common.LosEffects
- calculateMaxSafeThrust(IAero) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Helper function to calculate the maximum thrust we should use for a particular aircraft We limit ourselves to the lowest of "safe thrust" and "structural integrity", as anything further is unsafe, meaning it requires a PSR.
- calculateMinefieldDeployment() - Method in class megamek.client.bot.BotClient
- calculateMinefieldDeployment() - Method in class megamek.client.bot.princess.Princess
- calculateMovementMod(MovePath, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
-
Calculates the TMM score of the unit
- calculateMovementMod(MovePath, Game, List<Entity>, StringBuilder) - Method in class megamek.client.bot.princess.BasicPathRanker
- calculateMovePathPSRDamage(Entity, MovePath) - Method in class megamek.client.bot.princess.PathRanker
-
Estimates the most expected damage that a path could cause, given the pilot skill of the path ranker and various conditions.
- calculateMoveTurn() - Method in class megamek.client.bot.BotClient
-
Determines which entity should be moved next and then calls to
BotClient.continueMovementFor(Entity)
with that entity. - calculateMoveTurn() - Method in class megamek.client.bot.princess.Princess
- calculateOffBoardMod(MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
-
Tells me whether this path will result in me flying to a location from which there is absolutely no way to remain on the board the following turn.
- calculateOffBoardMod(MovePath) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
-
Tells me whether this path will result in me flying to a location from which there is absolutely no way to remain on the board the following turn.
- calculatePhysicalTurn() - Method in class megamek.client.bot.BotClient
- calculatePhysicalTurn() - Method in class megamek.client.bot.princess.Princess
- calculatePlayerInitialCounts() - Method in class megamek.common.autoresolve.acar.SimulationManager
- calculatePlayerInitialCounts() - Method in interface megamek.server.IGameManager
-
Calculates and sets any initial unit counts and BV/PV for all players, and thus should only be called at the start of a game.
- calculatePlayerInitialCounts() - Method in class megamek.server.sbf.SBFGameManager
- calculatePlayerInitialCounts() - Method in class megamek.server.totalwarfare.TWGameManager
- calculatePointBlankShot(int, int) - Method in class megamek.client.bot.BotClient
- calculatePointBlankShot(int, int) - Method in class megamek.client.bot.princess.Princess
-
Worker method that calculates a point blank shot action vector given a firing entity ID and a target ID.
- calculatePrePhaseTurn() - Method in class megamek.client.bot.BotClient
-
Calculates the pre phase turn currently does nothing other than end turn
- calculateRunMP(int) - Method in enum class megamek.common.enums.MPBoosters
- calculateSelfPreservationMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
-
If intentionally attempting to reach some board edge, favor paths that take me closer to it.
- calculateSelfPreservationMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
- calculateSprintMP(int) - Method in enum class megamek.common.enums.MPBoosters
- calculateStatsFromUnits(SBFFormation) - Static method in class megamek.common.strategicBattleSystems.SBFFormationConverter
- calculateSwarmDamage() - Method in class megamek.common.BattleArmor
- calculateTargetingOffBoardTurn() - Method in class megamek.client.bot.BotClient
-
Calculates the targeting/off board turn This includes firing TAG and non-direct-fire artillery Does nothing in this implementation.
- calculateTargetingOffBoardTurn() - Method in class megamek.client.bot.princess.Princess
-
Calculates the targeting/ off board turn This includes firing TAG and non-direct-fire artillery
- calculateTotalTonnage(Game, Entity, Coords) - Static method in class megamek.client.ui.swing.CollapseWarning
- calculateUnitElevationInHex(Hex, Entity, boolean, boolean) - Static method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Helper function that calculates the effective elevation for a unit standing there.
- calculateUnitElevationInHex(Hex, Entity, boolean, boolean, boolean) - Static method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Helper function that calculates the effective elevation for a unit standing there.
- calculateWalk() - Method in class megamek.common.Aero
- calculateWalk() - Method in class megamek.common.ConvFighter
- calculateWalk() - Method in class megamek.common.FixedWingSupport
- calculateWalk() - Method in class megamek.common.Jumpship
- calculateWalk() - Method in class megamek.common.Mek
-
Used to set this Mek's original walk mp
- calculateWalk() - Method in class megamek.common.SmallCraft
-
Do not recalculate walkMP when adding engine.
- calculateWeight() - Method in class megamek.common.verifier.TestEntity
-
According to TM, unit weights are to be rounded up to the nearest half ton or kilo.
- calculateWeight() - Method in class megamek.common.verifier.TestProtoMek
- calculateWeight() - Method in class megamek.common.verifier.TestSupportVehicle
- calculateWeight(int) - Method in class megamek.common.verifier.TestBattleArmor
-
There are some cases where we need to know the weight of an individual trooper in the BattleArmor squad, this method provides that.
- calculateWeightExact() - Method in class megamek.common.verifier.TestAdvancedAerospace
- calculateWeightExact() - Method in class megamek.common.verifier.TestAero
- calculateWeightExact() - Method in class megamek.common.verifier.TestBattleArmor
- calculateWeightExact() - Method in class megamek.common.verifier.TestEntity
-
According to TM p.22, unit weights are to be rounded up to the nearest half ton or kilo, but in MML for construction at least we should be able to show the exact weight.
- calculateWeightExact() - Method in class megamek.common.verifier.TestInfantry
- calculateWeightExact() - Method in class megamek.common.verifier.TestSmallCraft
- calculateWeightExact() - Method in class megamek.common.verifier.TestSupportVehicle
- CalculationReport - Interface in megamek.client.ui.swing.calculationReport
-
This represents a report for any typical MegaMek suite calculation such as BV, cost or AS conversion.
- CalculationReport.LineType - Enum Class in megamek.client.ui.swing.calculationReport
- calcYearAvailability(int) - Method in interface megamek.common.ITechnology
- calcYearAvailability(int, boolean) - Method in interface megamek.common.ITechnology
- calcYearAvailability(int, boolean, int) - Method in interface megamek.common.ITechnology
- CALLED_HIGH - Static variable in class megamek.common.CalledShot
- CALLED_LEFT - Static variable in class megamek.common.CalledShot
- CALLED_LOW - Static variable in class megamek.common.CalledShot
- CALLED_NONE - Static variable in class megamek.common.CalledShot
- CALLED_NUM - Static variable in class megamek.common.CalledShot
- CALLED_RIGHT - Static variable in class megamek.common.CalledShot
- CalledShot - Class in megamek.common
-
Some static methods for called shots
- CalledShot() - Constructor for class megamek.common.CalledShot
- CALLSIGN_FILE_PATH - Static variable in class megamek.MMConstants
- CALM - Enum constant in enum class megamek.common.planetaryconditions.Wind
- CAMEL - Static variable in class megamek.common.InfantryMount
- CAMO_SYSTEM - Static variable in class megamek.common.BattleArmor
-
The internal name for Simple Camo equipment.
- CamoChooser - Class in megamek.client.ui.panels
-
CamoChooser is an implementation of AbstractIconChooser that is used to select a Camouflage from the Camouflage Directory.
- CamoChooser(JFrame, AbstractIcon, boolean) - Constructor for class megamek.client.ui.panels.CamoChooser
- CamoChooserDialog - Class in megamek.client.ui.dialogs
-
This dialog allows players to select the camouflage pattern (or colour) used by their units.
- CamoChooserDialog(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.dialogs.CamoChooserDialog
- CamoChooserDialog(JFrame, AbstractIcon, boolean) - Constructor for class megamek.client.ui.dialogs.CamoChooserDialog
- CamoChooserTree - Class in megamek.client.ui.trees
-
StandardForceIconChooserTree is an implementation of AbstractIconChooserTree that initializes the tree using the Camouflage Directory, with the additional and external category of Colour Camouflage added before any of the Camouflage Directory categories.
- CamoChooserTree() - Constructor for class megamek.client.ui.trees.CamoChooserTree
- camoDir() - Static method in class megamek.common.Configuration
-
Return the camo directory, which is relative to the images directory.
- camouflage - Variable in class megamek.common.Entity
- Camouflage - Class in megamek.common.icons
-
Camouflage is an implementation of AbstractIcon that contains and displays a Camouflage, which may either be a base Camouflage from the Camouflage directory or a Colour camouflage, which is based on the specified PlayerColour and then parsed as an AWT Color.
- Camouflage() - Constructor for class megamek.common.icons.Camouflage
- Camouflage(File) - Constructor for class megamek.common.icons.Camouflage
-
Constructs a new camo with the given file.
- Camouflage(String, String) - Constructor for class megamek.common.icons.Camouflage
-
Constructs a new camo of the "category" (directory, ending with "/") and filename.
- canActivateBloodStalker() - Method in class megamek.common.Entity
-
Whether this entity can activate the "blood stalker" ability
- canAeroTurn(Game) - Method in class megamek.common.MoveStep
-
can this aero turn for any reason in atmosphere?
- canAeroUse() - Method in class megamek.common.AmmoType
-
Aerospace units cannot use specialty munitions except Artemis and LBX cluster (but not standard).
- canAeroUse(boolean) - Method in class megamek.common.AmmoType
-
Aerospace units cannot use specialty munitions except Artemis and LBX cluster (but not standard).
- canAssaultDrop() - Method in class megamek.common.BattleArmor
- canAssaultDrop() - Method in class megamek.common.Entity
- canAssaultDrop() - Method in class megamek.common.Infantry
- canAssaultDrop() - Method in class megamek.common.LandAirMek
- canAssaultDrop() - Method in class megamek.common.Mek
- canAssaultDrop() - Method in class megamek.common.ProtoMek
- canAssist(GamePhase) - Method in class megamek.common.Entity
-
Determines if an entity is eligible for a phase.
- canBeSummed(Mounted<?>, Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- canBrace() - Method in class megamek.common.Entity
- canBrace() - Method in class megamek.common.MekWithArms
- canBrace() - Method in class megamek.common.ProtoMek
- cancel() - Method in class megamek.common.event.MMEvent
- CANCEL - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Used to cancel moves/fires/chatterbox
- cancelAction() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- cancelAction() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Action performed when the Cancel button is clicked, the dialog is closed by the X button, or the escape key is pressed
- cancelAction() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- cancelAction() - Method in class megamek.client.ui.swing.CommonSettingsDialog
-
Cancels any updates made in this dialog and closes it.
- CancelAction - Class in megamek.client.ui.swing
-
An
Action
for canceling a dialog (closing without action) using setVisible(false). - CancelAction(Window) - Constructor for class megamek.client.ui.swing.CancelAction
-
Constructs a new
AbstractAction
that closes the Window myOwner when called. - cancelActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Note: Cancelling a dialog should always allow one to close the dialog.
- cancelled - Variable in class megamek.common.event.MMEvent
- CANCELLED - Enum constant in enum class megamek.client.ui.enums.DialogResult
- cancelVictory() - Method in class megamek.common.Game
-
Cancels a victory
- canChangeSecondaryFacing() - Method in class megamek.common.Aero
- canChangeSecondaryFacing() - Method in class megamek.common.Dropship
- canChangeSecondaryFacing() - Method in class megamek.common.Entity
-
Can this entity change secondary facing at all?
- canChangeSecondaryFacing() - Method in class megamek.common.HandheldWeapon
- canChangeSecondaryFacing() - Method in class megamek.common.Infantry
- canChangeSecondaryFacing() - Method in class megamek.common.LandAirMek
- canChangeSecondaryFacing() - Method in class megamek.common.Mek
- canChangeSecondaryFacing() - Method in class megamek.common.ProtoMek
- canChangeSecondaryFacing() - Method in class megamek.common.QuadMek
- canChangeSecondaryFacing() - Method in class megamek.common.QuadVee
- canChangeSecondaryFacing() - Method in class megamek.common.Tank
- canChangeSecondaryFacing() - Method in class megamek.common.Warship
- canCharge() - Method in class megamek.common.Aero
- canCharge() - Method in class megamek.common.Entity
- canCharge() - Method in class megamek.common.GunEmplacement
- canCharge() - Method in class megamek.common.Infantry
- canCharge() - Method in class megamek.common.LandAirMek
- canCharge() - Method in class megamek.common.Mek
- canCharge() - Method in class megamek.common.ProtoMek
- canCharge() - Method in class megamek.common.Tank
- canCharge() - Method in class megamek.common.VTOL
- canClearMinefield(AmmoType) - Static method in class megamek.common.AmmoType
- canClearTurret() - Method in class megamek.common.Tank
-
Convenience function that determines if this tank can issue a "clear turret" command.
- canConvert(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Returns true if the given entity can be converted to AlphaStrike.
- canConvertTo(int, int) - Method in class megamek.common.LandAirMek
-
Determines whether it is possible to assume a particular mode based on damage and type of map.
- canConvertTo(int, EntityMovementMode) - Method in class megamek.common.LandAirMek
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated Uses.
- canConvertTo(EntityMovementMode) - Method in class megamek.common.LandAirMek
- canConvertToSbfFormation(Force, IGame) - Static method in class megamek.common.strategicBattleSystems.BaseFormationConverter
-
Returns true if the given force can be converted to an SBF Formation.
- canDeliverMinefield(AmmoType) - Static method in class megamek.common.AmmoType
- canDetectHidden(Entity, int, boolean) - Static method in class megamek.common.Compute
-
Lightweight helper for some step evaluation.
- canDFA() - Method in class megamek.common.Aero
- canDFA() - Method in class megamek.common.Entity
- canDFA() - Method in class megamek.common.Infantry
- canDFA() - Method in class megamek.common.Mek
- canDFA() - Method in class megamek.common.ProtoMek
- canDFA() - Method in class megamek.common.Tank
- canDoMechanizedBA() - Method in class megamek.client.ratgenerator.ModelRecord
- canDoMechanizedBA() - Method in class megamek.common.BattleArmor
-
can this BattleArmor ride as Mechanized BA?
- canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.actions.TeleMissileAttackAction
-
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
- canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileBayHandler
-
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
- canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
- canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileHandler
-
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
- canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.WeaponHandler
-
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
- canEscape() - Method in class megamek.common.Entity
- canEscape() - Method in class megamek.common.Mek
- canFall() - Method in class megamek.common.Entity
-
Only applicable to Meks, but here for convenience.
- canFall(boolean) - Method in class megamek.common.Entity
-
Only applicable to Meks, but here for convenience.
- canFall(boolean) - Method in class megamek.common.LandAirMek
- canFall(boolean) - Method in class megamek.common.Mek
-
QuadVees and LAMs may not have to make PSRs to avoid falling depending on their mode, and Meks using tracks for movement do not have to make PSRs for damage to gyro or leg actuators.
- canFall(boolean) - Method in class megamek.common.QuadVee
- canFire() - Method in class megamek.common.Mounted
-
Confirm that the given entity can fire the indicated equipment.
- canFire(boolean, boolean) - Method in class megamek.common.Mounted
- canFireWeapon(int) - Method in class megamek.common.Entity
-
Whether a weapon in a given location can be fired, given the entity's currently carried cargo
- canFlee(Coords) - Method in class megamek.common.Entity
-
Returns whether an entity can flee from its current position.
- canFlee(Coords) - Method in class megamek.common.GunEmplacement
- canFleeFrom(Deployable, Coords) - Method in class megamek.common.AbstractGame
-
Returns true when the given unit can flee from the given coords, as set either for the unit itself or for its owner.
- canFlipArms() - Method in class megamek.common.Entity
-
Returns true if the entity can flip its arms
- canFlipArms() - Method in class megamek.common.MekWithArms
- canGoDown() - Method in class megamek.common.Aero
- canGoDown() - Method in class megamek.common.Entity
- canGoDown() - Method in class megamek.common.GunEmplacement
- canGoDown(int, Coords) - Method in class megamek.common.Entity
-
is it possible to go down, or are we landed/just above the water/treeline? assuming passed elevation.
- canGoDown(int, Coords) - Method in class megamek.common.GunEmplacement
- canGoHullDown() - Method in class megamek.common.BipedMek
- canGoHullDown() - Method in class megamek.common.Entity
-
Method to determine if an entity is currently capable of going hull-down.
- canGoHullDown() - Method in class megamek.common.QuadMek
- canGoHullDown() - Method in class megamek.common.QuadVee
-
If the QuadVee is in vehicle mode (or converting to it) then it follows the rules for tanks going hull-down, which requires a fortified hex.
- canGoHullDown() - Method in class megamek.common.Tank
-
Checks to see if a Tank is capable of going hull-down.
- canGoHullDown() - Method in class megamek.common.TripodMek
- canGoUp(int, Coords) - Method in class megamek.common.Entity
-
is it possible to go up, or are we at maximum altitude? assuming passed elevation.
- canGroundBomb(int) - Static method in class megamek.common.BombType
- canHaveIndividualCamouflage() - Method in class megamek.client.ui.panels.CamoChooser
- canIgnoreDoubleBlind() - Method in class megamek.common.Player
-
Double-blind uses Line-of-sight to determine which units are displayed on the board and in reports.
- canImport(TransferHandler.TransferSupport) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
- canIndirect() - Method in class megamek.common.WeaponType
- canIndustrialUse() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
- canInstantSwitch(int) - Method in class megamek.common.InfantryWeaponMounted
- canInstantSwitch(int) - Method in class megamek.common.Mounted
-
Can the switch from the current mode to the new mode happen instantly?
- canJump() - Method in class megamek.common.Jumpship
- canLandHorizontally() - Method in interface megamek.common.IAero
- canLandVertically() - Method in class megamek.common.Dropship
-
Depsite being VSTOL in other respects, aerodyne dropships are explicitely forbidden from vertical landings in atmosphere.
- canLandVertically() - Method in interface megamek.common.IAero
- canLayMine() - Method in class megamek.common.Entity
- canLoad(Entity) - Method in class megamek.common.ASFBay
- canLoad(Entity) - Method in class megamek.common.BattleArmorBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.BattleArmorHandles
- canLoad(Entity) - Method in class megamek.common.Bay
- canLoad(Entity) - Method in enum class megamek.common.BayType
- canLoad(Entity) - Method in class megamek.common.CargoBay
- canLoad(Entity) - Method in class megamek.common.ClampMountMek
- canLoad(Entity) - Method in class megamek.common.ClampMountTank
- canLoad(Entity) - Method in class megamek.common.CrewQuartersCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.DockingCollar
- canLoad(Entity) - Method in class megamek.common.DropshuttleBay
- canLoad(Entity) - Method in class megamek.common.Entity
- canLoad(Entity) - Method in class megamek.common.FirstClassQuartersCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.HeavyVehicleBay
- canLoad(Entity) - Method in class megamek.common.InfantryBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.InfantryCompartment
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in interface megamek.common.InfantryTransporter
-
These methods are required for Infantry unit loading/unloading.
- canLoad(Entity) - Method in class megamek.common.InsulatedCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.LightVehicleBay
- canLoad(Entity) - Method in class megamek.common.LiquidCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.LivestockCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.MekBay
- canLoad(Entity) - Method in class megamek.common.NavalRepairFacility
- canLoad(Entity) - Method in class megamek.common.ProtoMekBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.ProtoMekClampMount
- canLoad(Entity) - Method in class megamek.common.RefrigeratedCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.SecondClassQuartersCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.SmallCraftBay
- canLoad(Entity) - Method in class megamek.common.StandardSeatCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.SteerageQuartersCargoBay
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in class megamek.common.SuperHeavyVehicleBay
- canLoad(Entity) - Method in class megamek.common.TankTrailerHitch
-
Determines if this object can accept the given unit.
- canLoad(Entity) - Method in interface megamek.common.Transporter
-
Determines if this object can accept the given unit.
- canLoad(Entity, boolean) - Method in class megamek.common.Aero
-
Determines if this object can accept the given unit.
- canLoad(Entity, boolean) - Method in class megamek.common.Entity
-
Determines if this object can accept the given unit.
- canLoad(Entity, boolean) - Method in class megamek.common.FighterSquadron
- canLoad(Entity, boolean) - Method in class megamek.common.LandAirMek
-
LAMs can only carry mechanized BA in mek mode
- canMakeAntiMekAttacks() - Method in class megamek.common.BattleArmor
- canMakeAntiMekAttacks() - Method in class megamek.common.Infantry
- canMakeLegAttacks - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Whether the infantry unit is permitted to make anti-mek leg attacks
- canMakeSwarmAttacks - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Whether the infantry unit is permitted to make anti-=mek swarm attacks
- canMekFindClub(Game, int) - Static method in class megamek.common.actions.FindClubAction
- canMountDWP() - Method in class megamek.common.BattleArmor
-
Returns true if this
BattleArmor
can use a detachable weapon pack. - canMoveOnPavement(Game, Coords, Coords, MoveStep) - Static method in class megamek.common.Compute
-
Can movement between the two coordinates be on pavement (which includes roads and bridges)? If so it will override prohibited terrain, it may change movement costs, and it may lead to skids.
- CANNOT_LEVEL - Static variable in class megamek.common.BulldozerMovePath
- cannotStandUpFromHullDown() - Method in class megamek.common.BipedMek
- cannotStandUpFromHullDown() - Method in class megamek.common.Mek
- cannotStandUpFromHullDown() - Method in class megamek.common.QuadMek
- cannotStandUpFromHullDown() - Method in class megamek.common.TripodMek
- cannotStartFire() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- cannotSucceed() - Method in class megamek.common.TargetRoll
- canon - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Canon units only?
- canonOnly - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- canonUnitWithInvalidBuild() - Method in class megamek.common.Entity
- canParse(String) - Static method in class megamek.common.alphaStrike.ASDamageVector
- canPerform(int, int, int, int, boolean, int, Game, MovePath) - Static method in class megamek.common.ManeuverType
-
determines whether the maneuver can be performed
- canPhysicalTarget(Game, int, Targetable) - Static method in class megamek.common.Compute
- canPickupGroundObject() - Method in class megamek.common.Entity
-
Returns true if the entity can pick up ground objects
- canPickupGroundObject() - Method in class megamek.common.MekWithArms
- canPickupGroundObject() - Method in class megamek.common.ProtoMek
- canPointBlankShot(Entity, Entity) - Static method in class megamek.common.Compute
-
Lightweight helper to determine if a given unit can take a Pointblank shot on another
- canRam() - Method in class megamek.common.Aero
- canRam() - Method in class megamek.common.Entity
- canRam() - Method in class megamek.common.LandAirMek
- canRam() - Method in class megamek.common.TeleMissile
- canRunRestrictedCommand(int) - Method in class megamek.server.commands.ServerCommand
-
Utility Function for "Restricted Commands." Restricted commands are not password-protected, they are restricted to non-Observers.
- canSee() - Method in class megamek.common.LosEffects
-
LOS check from ae to te.
- canSee(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Checks to see if the target is visible to the unit, always considering sensors.
- canSee(Game, Entity, Targetable, boolean, LosEffects, List<ECMInfo>) - Static method in class megamek.common.Compute
-
Checks to see if the target is visible to the unit, if the sensor flag is true then sensors are checked as well.
- canSeeAll() - Method in class megamek.common.Player
-
If you are checking to see if double-blind applies to this player, use
Player.canIgnoreDoubleBlind()
- canSeeSingleBlind() - Method in class megamek.common.Player
- canShelter(Coords, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Check if an Entity of the passed height can find shelter from a nuke blast
- canShift() - Method in class megamek.common.MovePath
- canSpaceBomb(int) - Static method in class megamek.common.BombType
- canSpot() - Method in class megamek.common.Aero
- canSpot() - Method in class megamek.common.Entity
-
Um, basically everything can spot for LRM indirect fire.
- canSpot() - Method in class megamek.common.LandAirMek
- canSpot() - Method in class megamek.common.MekWarrior
- canSpot() - Method in class megamek.common.Tank
-
Tanks can't spot when stunned.
- canSwitchToAmmo(WeaponMounted, AmmoType) - Static method in class megamek.common.AmmoType
-
Whether the given weapon can switch to the given ammo type
- canTakeOffHorizontally() - Method in interface megamek.common.IAero
- canTakeOffVertically() - Method in class megamek.common.Dropship
-
Depsite being VSTOL in other respects, aerodyne dropships are explicitely forbidden from vertical takeoff in atmosphere.
- canTakeOffVertically() - Method in interface megamek.common.IAero
- canTow(int) - Method in class megamek.common.Entity
-
Determines if this vehicle is currently able to tow designated trailer.
- canTow(Entity) - Method in class megamek.common.TankTrailerHitch
- canTow(Entity) - Method in interface megamek.common.Transporter
-
Determines if this transporter can tow the given unit.
- canTrackIndividuals() - Method in class megamek.client.bot.princess.HeatMap
-
Indicates if the movement tracker in this heat map will track individuals in addition to overall team
- canTransferCriticals(int) - Method in class megamek.common.BattleArmor
- canTransferCriticals(int) - Method in class megamek.common.Entity
-
Returns true if this location should transfer criticals to the next location inwards.
- canTransferCriticals(int) - Method in class megamek.common.ProtoMek
- canUnjamRAC() - Method in class megamek.common.Entity
-
Returns true if the entity has an RAC which is jammed and not destroyed As of 5/22/2012 also returns true if there is a jammed and not destroyed Ultra AC and the unofficial options is enabled.
- canUnjamWeapon() - Method in class megamek.common.Tank
-
Convenience function that determines if this tank can issue an "unjam weapon" command.
- canUnloadStranded() - Method in class megamek.client.Client
-
Can I unload entities stranded on immobile transports?
- canUnloadUnits() - Method in class megamek.common.BattleArmorBay
- canUnloadUnits() - Method in class megamek.common.Bay
- canUnloadUnits() - Method in class megamek.common.CargoBay
- canUnloadUnits() - Method in class megamek.common.InfantryBay
- canUnstickByJumping - Variable in class megamek.common.Entity
- canUnstickByJumping() - Method in class megamek.common.Entity
-
Is the Entity stuck in a swamp?
- canUseBridge(BoardClusterTracker.MovementType) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- canUsePintleTurret() - Method in class megamek.common.verifier.TestSupportVehicle
- canUseSponsonTurret() - Method in class megamek.common.verifier.TestSupportVehicle
- canUseSprint(Game) - Method in class megamek.common.MoveStep
-
Helper function to determine whether sprint is available as a game option to the entity
- canZweihander() - Method in class megamek.common.BipedMek
- CAP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CAPABILITIES - Static variable in class megamek.common.loaders.MtfFile
- capital - Variable in class megamek.common.AmmoType
- capital - Variable in class megamek.common.WeaponType
- CAPITAL_AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_GAUSS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_MASS_DRIVER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_MISSILE_DEFAULT_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- CAPITAL_MISSILE_MAX_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- CAPITAL_MISSILE_MIN_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- CAPITAL_PPC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- CAPITAL_RANGES - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- CapitalACBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalACBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalACBayWeapon
- CapitalFighterMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Capital Fighter unit in MekDisplay.ArmorPanel class.
- CapitalFighterMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.CapitalFighterMapSet
- CapitalGaussBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalGaussBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalGaussBayWeapon
- CapitalLaserBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalLaserBayWeapon
- CapitalMDBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalMDBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalMDBayWeapon
- CapitalMissileBayHandler - Class in megamek.common.weapons
- CapitalMissileBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileBayHandler
- CapitalMissileBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- CapitalMissileBearingsOnlyHandler - Class in megamek.common.weapons
- CapitalMissileBearingsOnlyHandler() - Constructor for class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
This constructor can only be used for deserialization.
- CapitalMissileBearingsOnlyHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- CapitalMissileHandler - Class in megamek.common.weapons
- CapitalMissileHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileHandler
- CapitalMissileWeapon - Class in megamek.common.weapons.capitalweapons
- CapitalMissileWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
- CapitalPPCBayWeapon - Class in megamek.common.weapons.bayweapons
- CapitalPPCBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalPPCBayWeapon
- CapitalShipTROView - Class in megamek.common.templates
-
Creates a TRO template model for advanced aerospace units (JumpShips, warships, space stations)
- CapitalShipTROView(Jumpship) - Constructor for class megamek.common.templates.CapitalShipTROView
- CapMissBarracudaWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissBarracudaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissBarracudaWeapon
- CapMissileAMSMod - Variable in class megamek.common.weapons.WeaponHandler
- CapMissileArmor - Variable in class megamek.common.weapons.WeaponHandler
- CapMissileMissed - Variable in class megamek.common.weapons.WeaponHandler
- CapMissKillerWhaleWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissKillerWhaleWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissKillerWhaleWeapon
- CapMissKrakenWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissKrakenWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissKrakenWeapon
- CapMissTeleBarracudaWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissTeleBarracudaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleBarracudaWeapon
- CapMissTeleKillerWhaleWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissTeleKillerWhaleWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleKillerWhaleWeapon
- CapMissTeleKrakenWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissTeleKrakenWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleKrakenWeapon
- CapMissTeleWhiteSharkWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissTeleWhiteSharkWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleWhiteSharkWeapon
- CapMissWhiteSharkWeapon - Class in megamek.common.weapons.capitalweapons
- CapMissWhiteSharkWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissWhiteSharkWeapon
- CAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- carcass - Variable in class megamek.common.Entity
- CardinalEdge - Enum Class in megamek.client.bot.princess
- CAREFUL_STAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
- cares() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.MoveActionHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
- cares() - Method in class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
- cares() - Method in interface megamek.server.sbf.SBFActionHandler
- cares() - Method in class megamek.server.sbf.SBFStandardUnitAttackHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponDirectFireHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponDirectHomingHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponDirectFireHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponDirectHomingHandler
- cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
- cares(GamePhase) - Method in interface megamek.common.weapons.AttackHandler
- cares(GamePhase) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- cares(GamePhase) - Method in class megamek.common.weapons.TAGHandler
- cares(GamePhase) - Method in class megamek.common.weapons.WeaponHandler
-
Do we care about the specified phase?
- CARGO - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- CARGO - Enum constant in enum class megamek.common.verifier.BayData
- CARGO - Static variable in class megamek.common.EquipmentTypeLookup
- CARGO_LIFTER - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- CARGO_LOCATION_KEY - Static variable in class megamek.common.MoveStep
-
When supplying additional int data, use this to key the location of the cargo being picked up (i.e.
- CARGO_PICKUP_KEY - Static variable in class megamek.common.MoveStep
-
When supplying additional int data, use this to key the index of the cargo being picked up
- CargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying general cargo aboard large spacecraft and mobile structures.
- CargoBay(double, int, int) - Constructor for class megamek.common.CargoBay
-
Create a space for the given tonnage of troops.
- carriedUnit - Variable in class megamek.common.BattleArmorHandles
-
The troopers being carried.
- carryable() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Returns the value of the
carryable
record component. - CarryableDeserializer - Class in megamek.common.jacksonadapters
- CarryableDeserializer() - Constructor for class megamek.common.jacksonadapters.CarryableDeserializer
- CarryableDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.CarryableDeserializer
- CarryableDeserializer.CarryableInfo - Record Class in megamek.common.jacksonadapters
-
This is a temporary record for parsed info about a Carryable object (which do not have a position field)
- CarryableInfo(ICarryable, Coords) - Constructor for record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Creates an instance of a
CarryableInfo
record class. - CASE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CASEII - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CASEP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- castPropertyDouble(String, Double) - Static method in class megamek.client.generator.TeamLoadOutGenerator
-
Use values from the Properties file defined in TeamLoadOutGenerator class if available; else use provided default
- castPropertyInt(String, int) - Static method in class megamek.client.generator.TeamLoadOutGenerator
- CATEGORY_CARGO - Static variable in enum class megamek.common.BayType
- CATEGORY_INFANTRY - Static variable in enum class megamek.common.BayType
- CATEGORY_NON_INFANTRY - Static variable in enum class megamek.common.BayType
- CAUTION - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- CAUTION_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- CautionCommand - Class in megamek.client.bot.princess.commands
-
Command to set the caution level of the bot.
- CautionCommand() - Constructor for class megamek.client.bot.princess.commands.CautionCommand
- CAVALRY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- CB - Static variable in class megamek.common.loaders.BLKMekFile
- cb2 - Variable in class megamek.client.ui.swing.ClientGUI
- ce() - Method in class megamek.client.commands.FireCommand
-
Returns the current Entity.
- ce() - Method in class megamek.client.commands.MoveCommand
-
Returns the current Entity.
- ce() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- ceil(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
-
Used to round values up based on the specified type.
- CEIL_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
- ceiling() - Method in class megamek.common.Hex
- ceiling(boolean) - Method in class megamek.common.Hex
- ceilMaxHalf(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
- center() - Method in class megamek.client.ui.swing.ClientDialog
-
Center the dialog within the owner frame.
- center() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to center the text on the coordinate given by
StringDrawer.at(int, int)
. - center() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- CENTER - Enum constant in enum class megamek.common.templates.TROView.Justification
- CENTER_ON_SELECTED - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Center on the currently selected unit.
- centerLabelAt(PMSimpleLabel, int, int) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
- centerOn(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Centers the board on the position of the given unit.
- centerOnHex(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- centerOnHex(Coords) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Notifies this BoardView to center itself on the given Coords.
- centerOnPointRel(double, double) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Centers the board to a point.
- centerOnSelected() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Centers the board on the position of the selected unit, if any.
- centerX() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to center the text horizontally on the x coordinate given by
StringDrawer.at(int, int)
. - centerX() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- centerY() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to center the text vertically on the y coordinate given by
StringDrawer.at(int, int)
. - centerY() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- CenturionWeaponSystemHandler - Class in megamek.common.weapons
-
Weaponhandler for the Centurion Weapon System weapon, which is found in Jihad Conspiracies Interstellar Players 2, pg 127.
- CenturionWeaponSystemHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CenturionWeaponSystemHandler
- CF - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- CF - Static variable in class megamek.common.loaders.BLKMekFile
- CFG_FILE_OPTION_NAME - Static variable in class megamek.common.preference.PreferenceManager
- CFR_AMS_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CFR_APDS_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CFR_DOMINO_EFFECT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CFR_HIDDEN_PBS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CFR_TAG_TARGET - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CFR_TELEGUIDED_TARGET - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CG_BOARDVIEW - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_BOARDVIEW - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_CHATCOMMANDLOCALSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_CHATCOMMANDSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_CHATLOUNGE - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_CHATLOUNGE - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_DEFAULT - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_DEFAULT - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_DEPLOYMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_DEPLOYMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_DEPLOYMINEFIELDDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_DEPLOYMINEFIELDDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_EXCHANGE - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_EXCHANGE - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_FILE_EXTENSION_GIF - Static variable in class megamek.utilities.GifWriterThread
- CG_FILE_PATH_GIF - Static variable in class megamek.utilities.GifWriterThread
- CG_FILEEXTENTIONBOARD - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEEXTENTIONMUL - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEEXTENTIONPNG - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEEXTENTIONXML - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEFORMATNAMEPNG - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILENAMESALVAGE - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEPAHTUSERDIR - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEPATHBOARDS - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEPATHDATA - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEPATHMUL - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FILEURLSTART - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FIRINGDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_FIRINGDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_MOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_MOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_OFFBOARDDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_OFFBOARDDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_PHYSICALDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_PHYSICALDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_POINTBLANKSHOTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_POINTBLANKSHOTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_PREFIRING - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_PREFIRING - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_PREMOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_PREMOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_REPORTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_REPORTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_SELECTARTYAUTOHITHEXDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_SELECTARTYAUTOHITHEXDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_STARTINGSCENARIO - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_STARTINGSCENARIO - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CG_TARGETINGPHASEDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- CG_TARGETINGPHASEDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
- CHAFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
- CHAINSAW - Static variable in class megamek.common.EquipmentTypeLookup
- CHANCE_OF_FAILURE - Enum constant in enum class megamek.ai.dataset.UnitActionField
- chanceOfFailure() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
chanceOfFailure
record component. - CHANGE - Enum constant in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
- CHANGE_HEX - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CHANGE_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CHANGE_PRINCESS_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing a Princess Client to replace its settings.
- changeAmmoType(AmmoType) - Method in class megamek.common.equipment.AmmoMounted
-
Change the type of ammo in this bin
- changeBotSettings(BehaviorSettings, String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
-
Replace a ghost player or an existing Princess bot with a new bot
- changeCalled() - Method in class megamek.client.ui.swing.FiringDisplay
-
Called Shots - changes the current called shots selection
- changeClient(Client) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- changeColorForDestroyedUnit(Color, int) - Static method in class megamek.client.ui.swing.minimap.Minimap
- changeDecayEnabled(boolean) - Method in class megamek.client.bot.princess.HeatMap
-
Change the setting to enable or disable decay rate on tracker weights
- changedOption() - Method in class megamek.client.ui.swing.DialogOptionComponent
-
Returns a new option, representing the option in it's changed state.
- changedUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
- changedUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
- changeInitialBV(int) - Method in class megamek.common.Player
- changeInitialEntityCount(int) - Method in class megamek.common.Player
- changeMode(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
-
Fire Mode - Adds a Fire Mode Change to the current Attack Action
- ChangeOwnershipCommand - Class in megamek.server.commands
-
The Server Command "/changeOwner" that will switch an entity's owner to another player.
- ChangeOwnershipCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeOwnershipCommand
- changePhase(GamePhase) - Method in class megamek.client.AbstractClient
-
Changes the game phase, and the displays that go along with it.
- changePhase(GamePhase) - Method in class megamek.client.bot.BotClient
- changePhase(GamePhase) - Method in class megamek.client.Client
-
Changes the game phase, and the displays that go along with it.
- changePhase(GamePhase) - Method in class megamek.client.HeadlessClient
- changePhase(GamePhase) - Method in class megamek.server.AbstractGameManager
-
Switches to the given new Phase and preforms preparation, checks if it should be skipped and executes it.
- ChangeTeamCommand - Class in megamek.server.commands
-
The Server Command "/changeOwner" that will switch an entity's owner to another player.
- ChangeTeamCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeTeamCommand
- changeTheme() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Displays a dialog and changes the theme of all board hexes to the user-chosen theme.
- ChangeThemeBoardProcessor - Class in megamek.common.board.postprocess
- ChangeThemeBoardProcessor(String) - Constructor for class megamek.common.board.postprocess.ChangeThemeBoardProcessor
-
Creates a board processor that applies the given theme to the entire board.
- changeToNextTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
- changeToNextTurn() - Method in class megamek.common.Game
-
Changes to the next turn, returning it.
- changeToNextTurn() - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Advances the turn index and returns the then-current turn.
- changeTurnIndex(int, int) - Method in class megamek.client.Client
-
Change whose turn it is.
- changeVectors(int[], int) - Static method in class megamek.common.Compute
-
method to change a set of active vectors for a one-point thrust expenditure in the giving facing
- ChangeWeatherCommand - Class in megamek.server.commands
- ChangeWeatherCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeWeatherCommand
-
Creates new ChangeWeatherCommand
- CHARGE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- CHARGE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- ChargeAttackAction - Class in megamek.common.actions
-
Represents one unit charging another.
- ChargeAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.ChargeAttackAction
- ChargeAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.ChargeAttackAction
- CHARTREUSE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- chassis - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- chassis - Variable in class megamek.common.Entity
- chassis() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
chassis
record component. - chassis() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
chassis
record component. - CHASSIS - Enum constant in enum class megamek.ai.dataset.UnitActionField
- CHASSIS - Enum constant in enum class megamek.ai.dataset.UnitStateField
- CHASSIS - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- CHASSIS - Enum constant in enum class megamek.common.EntityFluff.System
- CHASSIS - Static variable in class megamek.common.loaders.MtfFile
- CHASSIS_KEY - Static variable in class megamek.client.ui.swing.tileset.MekTileset
- CHASSIS_TYPE_BIPED - Static variable in class megamek.common.BattleArmor
- CHASSIS_TYPE_QUAD - Static variable in class megamek.common.BattleArmor
- CHASSIS_WEIGHT_CLAN - Static variable in class megamek.common.verifier.TestBattleArmor
-
Base chassis weight by suit weight class for Clan suits
- CHASSIS_WEIGHT_IS - Static variable in class megamek.common.verifier.TestBattleArmor
-
Base chassis weight by suit weight class for Inner Sphere suits
- chassisFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- ChassisRecord - Class in megamek.client.ratgenerator
-
The ChassisRecord tracks all available variants and determines how much total weight is to be distributed among the various models.
- ChassisRecord(String) - Constructor for class megamek.client.ratgenerator.ChassisRecord
- CHAT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ChatCommand - Class in megamek.client.commands
-
A command that exist purely for the accessibility UI so that commands can be made as the default rather than chat.
- ChatCommand - Interface in megamek.client.bot.princess.commands
-
Interface for chat commands for the bot.
- ChatCommand(ClientGUI) - Constructor for class megamek.client.commands.ChatCommand
- ChatCommands - Enum Class in megamek.client.bot.princess
-
Represents the commands that the princess can execute.
- chatlounge - Variable in class megamek.client.ui.swing.ClientGUI
- ChatLounge - Class in megamek.client.ui.swing.lobby
- ChatLounge - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- ChatLounge(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.ChatLounge
-
Creates a new chat lounge for the clientGUI.getClient().
- ChatLounge.BoardNameRenderer - Class in megamek.client.ui.swing.lobby
-
A renderer for the list of available boards.
- ChatLounge.MapListMouseAdapter - Class in megamek.client.ui.swing.lobby
- ChatLounge.MekForceTreeMouseAdapter - Class in megamek.client.ui.swing.lobby
- ChatLounge.MekTableMouseAdapter - Class in megamek.client.ui.swing.lobby
- ChatLounge.PlayerTableMouseAdapter - Class in megamek.client.ui.swing.lobby
- ChatLoungeDoneButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- ChatOverlay - Class in megamek.client.ui.swing.overlay
- ChatOverlay(int) - Constructor for class megamek.client.ui.swing.overlay.ChatOverlay
- ChatProcessor - Class in megamek.client.bot
- ChatProcessor() - Constructor for class megamek.client.bot.ChatProcessor
- ChatterBox - Class in megamek.client.ui.swing
-
ChatterBox keeps track of a player list and a (chat) message buffer.
- ChatterBox(ClientGUI) - Constructor for class megamek.client.ui.swing.ChatterBox
- ChatterBox2 - Class in megamek.client.ui.swing
-
A graphical chatterbox within the boardview.
- ChatterBox2(ClientGUI, BoardView, MegaMekController) - Constructor for class megamek.client.ui.swing.ChatterBox2
- CHECK_FALSE - Static variable in class megamek.common.TargetRoll
-
The CHECK_FALSE value is returned when a function that normally would return a target roll number determines that the roll wasn't needed after all.
- checkAirMekLanding() - Method in class megamek.common.LandAirMek
-
Landing in AirMek mode requires a control roll only if the gyro or any of the hip or leg actuators are damaged.
- checkAmmo() - Method in class megamek.common.weapons.AmmoWeaponHandler
- checkAmmo(WeaponAttackAction, Game) - Method in class megamek.common.weapons.AmmoWeapon
- checkAmmo(WeaponAttackAction, Game) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
- checkAndApplyMagmaCrust(Hex, int, Entity, Coords, boolean, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
- checkBlackIce(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
- checkBogDown(MoveStep, EntityMovementType, Hex, Coords, Coords, int, boolean) - Method in class megamek.common.Entity
-
Checks if the entity is moving into a hex that might cause it to bog down.
- checkBogDown(MoveStep, EntityMovementType, Hex, Coords, Coords, int, boolean) - Method in class megamek.common.Infantry
- checkBogDown(MoveStep, Hex, Coords, Coords, boolean) - Method in class megamek.common.Infantry
- CheckBVCommand - Class in megamek.server.commands
- CheckBVCommand(Server) - Constructor for class megamek.server.commands.CheckBVCommand
- CheckBVTeamCommand - Class in megamek.server.commands
- CheckBVTeamCommand(Server) - Constructor for class megamek.server.commands.CheckBVTeamCommand
- checkCriticalSlotsForEquipment(Entity) - Method in class megamek.common.verifier.TestAero
- checkCriticalSlotsForEquipment(Mek, Vector<Mounted<?>>, Vector<Serializable>, Vector<Integer>, StringBuffer) - Method in class megamek.common.verifier.TestMek
- checkDisableChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
- checkDislodgeSwarmers(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is being swarmed.
- checkDown(int, EntityMovementType) - Method in interface megamek.common.IAero
- checkDuplicateNamesDuringAdd(Entity) - Method in class megamek.client.AbstractClient
-
Before we officially "add" this unit to the game, check and see if this client (player) already has a unit in the game with the same name.
- checkEnemyBroken(Targetable, boolean) - Method in class megamek.client.bot.princess.HonorUtil
- checkEnemyBroken(Targetable, boolean) - Method in interface megamek.client.bot.princess.IHonorUtil
-
Checks the given
Targetable
to see if it should be counted as broken:
Forced Withdrawal is turned on
Given unit is Crippled - checkEnteringBlackIce(TWGameManager, Coords, Hex, boolean, boolean, boolean) - Static method in class megamek.server.ServerHelper
-
Check for black ice when moving into pavement hex.
- checkEnteringHazardousLiquid(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Check for movement into hazardous liquid and apply damage.
- checkEnteringMagma(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Check for movement into magma hex and apply damage.
- checkEnteringUltraSublevel(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
- checkEntity(Entity, String, boolean) - Method in class megamek.common.verifier.EntityVerifier
- checkEntity(Entity, String, boolean, int) - Method in class megamek.common.verifier.EntityVerifier
- checkEntity(Entity, String, boolean, int, boolean) - Method in class megamek.common.verifier.EntityVerifier
- checkEntityExchange() - Method in class megamek.server.totalwarfare.TWGameManager
-
loop through entities in the exchange phase (i.e.
- checkEquipment - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- checkExplodeIndustrialZone(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
checks for unintended explosion of heavy industrial zone hex and applies damage to entities occupying the hex
- checkForCollapse(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Determine if the given building should collapse.
- checkForEnhancedTargeting(Entity, Targetable, int) - Method in class megamek.client.bot.princess.Princess
-
Determine if a shooter should consider using enhanced targeting - aimed or called shots - against a given target.
- checkForFlamingDamage() - Method in class megamek.server.totalwarfare.TWGameManager
-
Checks to see if any non-mek units are standing in fire.
- checkForMASCFailure(MovePath, Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Entity
-
This function checks for masc failure.
- checkForObservers() - Method in class megamek.server.totalwarfare.TWGameManager
-
Checks each player to see if he has no entities, and if true, sets the observer flag for that player.
- checkForSuperchargerFailure(MovePath, Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Entity
-
This function checks for Supercharger failure.
- checkForValidDropShips(int) - Method in class megamek.common.Game
- checkForValidNonInfantryAndOrProtoMeks(int) - Method in class megamek.common.Game
-
Returns true if the player has any valid units this turn that are not infantry, not ProtoMeks, or not either of those.
- checkForValidSmallCraft(int) - Method in class megamek.common.Game
- checkForValidSpaceStations(int) - Method in class megamek.common.Game
-
A set of checks for aero units to make sure that the movement order is maintained
- checkForVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.VictoryHelper
-
Checks the various victory conditions if any lead to a game-ending result.
- checkFoVHexImageCacheClear() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Check to see if the HexImageCache should be cleared because of field-of-view changes.
- checkGetUp(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is getting up.
- checkGetUp(MoveStep, EntityMovementType) - Method in class megamek.common.MekWithArms
- checkGliderLanding() - Method in class megamek.common.ProtoMek
- checkGunningIt(EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is attempting to increase two speed categories.
- checkHover(MovePath) - Method in interface megamek.common.IAero
- checkIgnition(Coords, TargetRoll) - Method in class megamek.server.totalwarfare.TWGameManager
-
Returns true if the hex is set on fire with the specified roll.
- checkIgnition(Coords, TargetRoll, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Returns true if the hex is set on fire with the specified roll.
- checkIgnition(Coords, TargetRoll, boolean, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Checks for fire ignition based on a given target roll.
- checkIllegal(Game, Entity, Targetable, int) - Static method in class megamek.common.actions.GrappleAttackAction
-
Various modifiers to check to see if the grapple attack is illegal.
- checkInfantryDestruction(Coords, int, Entity, Vector<Integer>, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Worker function that checks for and implements instant infantry destruction due to fuel air ordnance, if necessary.
- checkInfantryDestruction(Entity, int, Entity, Vector<Integer>, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Worker function that checks for and implements instant infantry destruction due to fuel air ordnance, if necessary.
- checkInput(ObjectInputFilter.FilterInfo) - Method in class megamek.common.net.marshalling.SanityInputFilter
- checkLanding(EntityMovementType, int, Coords, int, boolean) - Method in interface megamek.common.IAero
-
Compute the PilotingRollData for a landing control roll (see TW pg 86).
- checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.Entity
-
Checks if an entity is landing (from a jump) in heavy woods.
- checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.Infantry
- checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.ProtoMek
- checkLandingOnBlackIce(EntityMovementType, Hex) - Method in class megamek.common.Entity
-
Checks if the entity is landing (from a jump) on black ice.
- checkLandingOnIce(EntityMovementType, Hex) - Method in class megamek.common.Entity
-
Checks if the entity is landing (from a jump) on ice-covered water.
- checkLandingWithDamage(EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is landing (from a jump) with damage that would force a PSR.
- checkLandingWithPrototypeJJ(EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is landing (from a jump) with a prototype JJ If so, returns the target roll for the piloting skill check.
- checkLegality(AmmoType, String, String, boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Calculates legality of ammo types given a faction, tech base (IS/CL), mixed tech, and the instance's already-set year, tech level, and option for showing extinct equipment.
- checkLI(int, Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
Check for Laser Inhibiting smoke clouds, does not work against PPCs, Plasma Weapons, or Flamers per TacOps:AUE (6th) pg.
- checkLOS(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- checkManeuver(MoveStep, EntityMovementType) - Method in interface megamek.common.IAero
-
Checks if a maneuver requires a control roll
- checkManualBV(Entity) - Method in class megamek.common.loaders.BLKFile
- checkMiscSpreadAllocation(Entity, Mounted<?>, StringBuffer) - Method in class megamek.common.verifier.TestMek
- checkMorale() - Method in class megamek.client.bot.BotClient
- checkMorale() - Method in class megamek.client.bot.princess.Princess
- checkMorale(boolean, int, int, Player, Game) - Method in class megamek.client.bot.princess.MoraleUtil
-
Triggers the morale check for all units controlled by the Princess bot player.
- checkMovedTooFast(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
- checkMovementInBuilding(MoveStep, MoveStep, Coords, Coords) - Method in class megamek.common.Entity
-
Checks to see if an entity is moving through building walls.
- checkNag() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- checkNag() - Method in class megamek.client.ui.dialogs.nagDialogs.BotReadmeNagDialog
- checkNagForCrushingBuildings(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForMASC(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForMechanicalJumpFallDamage(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForNoAction(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForNoUnJamRAC(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForOverheat(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForPSR(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForSprint(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagForWiGELanding(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkNagLaunchDoors(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- checkPathForHazards(MovePath, Entity, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
- checkPathForMinefieldHazards(MovePath) - Static method in class megamek.client.bot.princess.MinefieldUtil
-
Calculate how much damage we'll take from stepping on mines over a particular path
- checkPDConditions() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
-
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly compared to other types of missiles
- checkPDConditions() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
-
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly
- checkPDConditions() - Method in class megamek.common.weapons.WeaponHandler
-
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
- checkPerformability(int, int, int, boolean, int, Game, MovePath) - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
- checkpoint() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
-
Checkpoints the combobox's current state by saving the value of it's current index.
- CheckpointComboBox<E> - Class in megamek.client.ui.swing.widget
-
Override of the basic
JComboBox
that adds the capacity to checkpoint its current value. - CheckpointComboBox() - Constructor for class megamek.client.ui.swing.widget.CheckpointComboBox
-
Default constructor.
- CheckpointComboBox(E[]) - Constructor for class megamek.client.ui.swing.widget.CheckpointComboBox
-
Constructor taking in a list of what items will be displayed in the combobox.
- checkRandomAeroMovement(Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
- checkReady() - Method in class megamek.server.AbstractGameManager
-
Called when a player declares that they are "done".
- checkReady() - Method in class megamek.server.totalwarfare.TWGameManager
- checkRecklessMove(MoveStep, EntityMovementType, Hex, Coords, Coords, Hex) - Method in class megamek.common.Entity
-
Checks if an entity is passing through certain terrain while not moving carefully
- checkReduction(int, boolean) - Method in class megamek.common.Minefield
-
check for a reduction in density
- checkRolls(MoveStep, EntityMovementType) - Method in interface megamek.common.IAero
- checkRubbleMove(MoveStep, EntityMovementType, Hex, Coords, Coords, boolean, boolean) - Method in class megamek.common.Entity
-
Checks if the entity is moving into rubble.
- checkRunningWithDamage(EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is attempting to run with damage that would force a PSR.
- checkSideSlip(EntityMovementType, Hex, EntityMovementType, MoveStep, int, int, Coords, Coords, int, boolean) - Method in class megamek.common.Entity
- checkSideSlip(EntityMovementType, Hex, EntityMovementType, MoveStep, int, int, Coords, Coords, int, boolean) - Method in class megamek.common.VTOL
- checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.Entity
-
Checks if the entity might skid.
- checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.Infantry
- checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.ProtoMek
- checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.VTOL
- checkSmokeDissipation(SmokeCloud, Wind) - Method in class megamek.server.FireProcessor
-
Checks for the given SmokeCloud if it dissipates, either by a level or entirely and returns true if it does.
- checkSprintingWithMASCAndSupercharger(EntityMovementType, int) - Method in class megamek.common.Entity
-
Checks if the entity is attempting to sprint with MASC and supercharger engaged.
- checkSprintingWithMASCXorSupercharger(EntityMovementType, int) - Method in class megamek.common.Entity
-
Checks if the entity is attempting to sprint with MASC or Supercharger engaged (but not both).
- checkStall(MovePath) - Method in interface megamek.common.IAero
- checkTerrain(int, Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
- checkThrustSI(int, EntityMovementType) - Method in interface megamek.common.IAero
- checkThrustSI(int, EntityMovementType) - Method in class megamek.common.TeleMissile
- checkThrustSITotal(int, EntityMovementType) - Method in interface megamek.common.IAero
- checkThrustSITotal(int, EntityMovementType) - Method in class megamek.common.TeleMissile
- checkTurnModeFailure(EntityMovementType, int, int, Coords) - Method in class megamek.common.Entity
-
If using advanced vehicle ground movement, checks whether the unit is required to make a driving roll for turning, and if so whether it succeeds.
- checkUnstall(Vector<Report>) - Method in class megamek.common.Entity
-
Check for uninstalling of this Entity's engine (only used for ICE-powered 'Meks).
- checkUnstall(Vector<Report>) - Method in class megamek.common.Mek
- checkUsingOverdrive(EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is attempting to sprint with supercharger engaged.
- checkVelocityDouble(int, EntityMovementType) - Method in interface megamek.common.IAero
- checkVerticalTakeOff() - Method in interface megamek.common.IAero
- checkVictory(SimulationContext) - Method in class megamek.common.autoresolve.acar.manager.VictoryHelper.BattlefieldControlVictory
- checkVictory(Game, Map<String, Object>) - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
- checkVictory(Game, Map<String, Object>) - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BattlefieldControlVictory
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BVDestroyedVictoryCondition
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BVRatioVictoryCondition
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.EnemyCmdrDestroyedVictory
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.KillCountVictory
- checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.PlayerAgreedVictory
- checkVictory(Game, Map<String, Object>) - Method in interface megamek.server.victory.VictoryCondition
-
Tests if a victory (or draw) has occurred and returns a properly filled in VictoryResult.
- checkWaterMove(int, EntityMovementType) - Method in class megamek.common.Entity
-
Checks if the entity is moving into depth 1+ water.
- checkWaterMove(MoveStep, EntityMovementType, Hex, Coords, Coords, boolean) - Method in class megamek.common.Entity
-
Checks if the entity is moving into depth 1+ water.
- ChemicalLaserHandler - Class in megamek.common.weapons
- ChemicalLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ChemicalLaserHandler
- children - Variable in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
- children - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- CHOICE - Static variable in interface megamek.common.options.IOption
-
Choice option type
- ChoiceDialog - Class in megamek.client.ui.swing
-
A (somewhat primitive) dialog that asks a question and lets the player select from the available choices.
- ChoiceDialog(JFrame, String, String, String[]) - Constructor for class megamek.client.ui.swing.ChoiceDialog
-
Create a choice dialog.
- ChoiceDialog(JFrame, String, String, String[], boolean) - Constructor for class megamek.client.ui.swing.ChoiceDialog
-
Create a choice dialog.
- ChoiceDialog(JFrame, String, String, String[], boolean, int) - Constructor for class megamek.client.ui.swing.ChoiceDialog
-
Create a choice dialog.
- choose(boolean) - Method in class megamek.common.Report
-
Indicate which of two possible messages should be substituted for the
<msg:n,m>
tag. - choose(Entity) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
-
Choose the correct DamageHandler for the given entity.
- choose(Entity, EntityFinalState) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
-
Choose the correct DamageHandler for the given entity.
- chooseSide(Coords, boolean) - Method in class megamek.common.Entity
- chooseSideRam(Coords) - Method in class megamek.common.Aero
- chooseSurpriseBoards() - Method in class megamek.common.MapSettings
-
Replaces all "Surprise..." boards with a random one of the chosen boards (which are appended after the "Surprise" string in the board name.)
- ChosenEntityModel() - Constructor for class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- CI - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- CI - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- CI_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- CircleHexArea - Class in megamek.common.hexarea
-
This class represents a hex area that is a filled "circle" around a center (all hexes up to a given maximum distance).
- CircleHexArea(Coords, int) - Constructor for class megamek.common.hexarea.CircleHexArea
-
Creates a hex circle around the given center with the given radius.
- CityBuilder - Class in megamek.common.util
- CityBuilder(MapSettings, Board) - Constructor for class megamek.common.util.CityBuilder
- CIVIL_WAR - Enum constant in enum class megamek.common.eras.EraFlag
- CIVILIAN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- CIVILIAN - Static variable in class megamek.common.Aero
- CIVILIAN_TARGET_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
- CK - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CKxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CL_BA_MORTAR_HEAVY - Static variable in class megamek.common.EquipmentTypeLookup
- CL_BA_MORTAR_LIGHT - Static variable in class megamek.common.EquipmentTypeLookup
- CL_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
- CL_KEY_FILEEXTENTION_BOARD - Static variable in class megamek.MMConstants
- CLAAAMissileWeapon - Class in megamek.common.weapons.bombs
- CLAAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLAAAMissileWeapon
- CLAdvancedSRM1 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM1() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM1
- CLAdvancedSRM1OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM1OS
- CLAdvancedSRM2 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM2() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM2
- CLAdvancedSRM2OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM2OS
- CLAdvancedSRM3 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM3() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM3
- CLAdvancedSRM3OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM3OS
- CLAdvancedSRM4 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM4() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM4
- CLAdvancedSRM4OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM4OS
- CLAdvancedSRM5 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM5() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM5
- CLAdvancedSRM5OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM5OS
- CLAdvancedSRM6 - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM6() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM6
- CLAdvancedSRM6OS - Class in megamek.common.weapons.battlearmor
- CLAdvancedSRM6OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM6OS
- clamp(double, double, double) - Static method in class megamek.codeUtilities.MathUtility
- clamp(float, float, float) - Static method in class megamek.codeUtilities.MathUtility
- clamp(int, int, int) - Static method in class megamek.codeUtilities.MathUtility
- clamp(int, int, int) - Static method in record class megamek.common.autoresolve.damage.MekDamageApplier
- clamp(long, int, int) - Static method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- clamp(long, int, int) - Static method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- clamp(long, long, long) - Static method in class megamek.codeUtilities.MathUtility
- clamp(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- clampAmmoShots(Entity, float) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Applies specified ammo fill ratio to all bins
- ClampMountMek - Class in megamek.common
-
Represents the space on an standard Mek (i.e.
- ClampMountMek() - Constructor for class megamek.common.ClampMountMek
- ClampMountTank - Class in megamek.common
-
Represents the space on a vehicle used by Battle Armor squads equipped with Magnetic Clamps to attach themselves for transport.
- ClampMountTank() - Constructor for class megamek.common.ClampMountTank
- CLAMS - Class in megamek.common.weapons.other
- CLAMS() - Constructor for class megamek.common.weapons.other.CLAMS
- clan - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- CLAN - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
- CLAN - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- CLAN - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- CLAN_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- CLAN_AP - Static variable in class megamek.common.Sensor
- CLAN_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
- CLAN_CASE - Static variable in class megamek.common.EquipmentTypeLookup
- CLAN_CHASSIS_NAME - Static variable in class megamek.common.loaders.MtfFile
- CLAN_DOUBLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
- CLAN_ENGINE - Static variable in class megamek.common.Engine
- CLAN_INVASION - Enum constant in enum class megamek.common.eras.EraFlag
- CLAN_MASC - Static variable in class megamek.common.EquipmentTypeLookup
- CLAN_VEE - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- clanChassisName - Variable in class megamek.common.Entity
-
The special chassis name for Clan Meks such as Timber Wolf for the Mad Cat.
- CLAPGaussRifle - Class in megamek.common.weapons.gaussrifles
- CLAPGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLAPGaussRifle
- CLArrowIV - Class in megamek.common.weapons.artillery
- CLArrowIV() - Constructor for class megamek.common.weapons.artillery.CLArrowIV
- CLASEWMissileWeapon - Class in megamek.common.weapons.bombs
- CLASEWMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLASEWMissileWeapon
- CLASMissileWeapon - Class in megamek.common.weapons.bombs
- CLASMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLASMissileWeapon
- CLASS_AC - Static variable in class megamek.common.WeaponType
- CLASS_AERO - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Aero entities.
- CLASS_AMS - Static variable in class megamek.common.WeaponType
- CLASS_AR10 - Static variable in class megamek.common.WeaponType
- CLASS_ARTILLERY - Static variable in class megamek.common.WeaponType
- CLASS_ATM - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_AC - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_GAUSS - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_LASER - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_MD - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_MISSILE - Static variable in class megamek.common.WeaponType
- CLASS_CAPITAL_PPC - Static variable in class megamek.common.WeaponType
- CLASS_DROPSHIP - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent dropship entities.
- CLASS_GAUSS - Static variable in class megamek.common.WeaponType
- CLASS_GUN_EMPLACEMENT - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Gun Emplacement entities.
- CLASS_INFANTRY - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Infantry (and Battle Armor) entities.
- CLASS_JUMPSHIP - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent jumpship entities.
- CLASS_LASER - Static variable in class megamek.common.WeaponType
- CLASS_LBX_AC - Static variable in class megamek.common.WeaponType
- CLASS_LRM - Static variable in class megamek.common.WeaponType
- CLASS_MEK - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Mek entities.
- CLASS_MML - Static variable in class megamek.common.WeaponType
- CLASS_MORTAR - Static variable in class megamek.common.WeaponType
- CLASS_MRM - Static variable in class megamek.common.WeaponType
- CLASS_NONE - Static variable in class megamek.common.WeaponType
- CLASS_PLASMA - Static variable in class megamek.common.WeaponType
- CLASS_POINT_DEFENSE - Static variable in class megamek.common.WeaponType
- CLASS_PPC - Static variable in class megamek.common.WeaponType
- CLASS_PROTOMEK - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Protomek entities.
- CLASS_PULSE_LASER - Static variable in class megamek.common.WeaponType
- CLASS_ROCKET_LAUNCHER - Static variable in class megamek.common.WeaponType
- CLASS_SCREEN - Static variable in class megamek.common.WeaponType
- CLASS_SMALL_CRAFT - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent warship entities.
- CLASS_SPACE_STATION - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent space station entities.
- CLASS_SRM - Static variable in class megamek.common.WeaponType
- CLASS_SUB_CAPITAL_CANNON - Static variable in class megamek.common.WeaponType
- CLASS_TANK - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent Tank entities.
- CLASS_TELE_MISSILE - Static variable in class megamek.common.WeaponType
- CLASS_THUNDERBOLT - Static variable in class megamek.common.WeaponType
- CLASS_WARSHIP - Static variable in class megamek.common.EntityClassTurn
-
The constant to represent warship entities.
- className(int) - Static method in class megamek.common.Building
-
Returns a string representation of the given building class, e.g.
- classNames - Static variable in class megamek.common.WeaponType
- CLATM12 - Class in megamek.common.weapons.missiles
- CLATM12() - Constructor for class megamek.common.weapons.missiles.CLATM12
- CLATM3 - Class in megamek.common.weapons.missiles
- CLATM3() - Constructor for class megamek.common.weapons.missiles.CLATM3
- CLATM6 - Class in megamek.common.weapons.missiles
- CLATM6() - Constructor for class megamek.common.weapons.missiles.CLATM6
- CLATM9 - Class in megamek.common.weapons.missiles
- CLATM9() - Constructor for class megamek.common.weapons.missiles.CLATM9
- CLBAAPGaussRifle - Class in megamek.common.weapons.battlearmor
- CLBAAPGaussRifle() - Constructor for class megamek.common.weapons.battlearmor.CLBAAPGaussRifle
- CLBACompactNarc - Class in megamek.common.weapons.battlearmor
- CLBACompactNarc() - Constructor for class megamek.common.weapons.battlearmor.CLBACompactNarc
- CLBAERPulseLaserMedium - Class in megamek.common.weapons.battlearmor
- CLBAERPulseLaserMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBAERPulseLaserMedium
- CLBAERPulseLaserSmall - Class in megamek.common.weapons.battlearmor
- CLBAERPulseLaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBAERPulseLaserSmall
- CLBAFlamer - Class in megamek.common.weapons.battlearmor
- CLBAFlamer() - Constructor for class megamek.common.weapons.battlearmor.CLBAFlamer
- CLBAFlamerHeavy - Class in megamek.common.weapons.battlearmor
- CLBAFlamerHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAFlamerHeavy
- CLBAGrenadeLauncherHeavy - Class in megamek.common.weapons.battlearmor
- CLBAGrenadeLauncherHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAGrenadeLauncherHeavy
- CLBALaserERMedium - Class in megamek.common.weapons.battlearmor
- CLBALaserERMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERMedium
- CLBALaserERMicro - Class in megamek.common.weapons.battlearmor
- CLBALaserERMicro() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERMicro
- CLBALaserERSmall - Class in megamek.common.weapons.battlearmor
- CLBALaserERSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERSmall
- CLBALaserHeavyMedium - Class in megamek.common.weapons.battlearmor
- CLBALaserHeavyMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserHeavyMedium
- CLBALaserHeavySmall - Class in megamek.common.weapons.battlearmor
- CLBALaserHeavySmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserHeavySmall
- CLBALaserSmall - Class in megamek.common.weapons.battlearmor
- CLBALaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserSmall
- CLBALBX - Class in megamek.common.weapons.battlearmor
- CLBALBX() - Constructor for class megamek.common.weapons.battlearmor.CLBALBX
- CLBALIGHT_AP - Static variable in class megamek.common.Sensor
- CLBALightTAG - Class in megamek.common.weapons.battlearmor
- CLBALightTAG() - Constructor for class megamek.common.weapons.battlearmor.CLBALightTAG
- CLBALRM1 - Class in megamek.common.weapons.battlearmor
- CLBALRM1() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM1
- CLBALRM1OS - Class in megamek.common.weapons.battlearmor
- CLBALRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM1OS
- CLBALRM2 - Class in megamek.common.weapons.battlearmor
- CLBALRM2() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM2
- CLBALRM2OS - Class in megamek.common.weapons.battlearmor
- CLBALRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM2OS
- CLBALRM3 - Class in megamek.common.weapons.battlearmor
- CLBALRM3() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM3
- CLBALRM3OS - Class in megamek.common.weapons.battlearmor
- CLBALRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM3OS
- CLBALRM4 - Class in megamek.common.weapons.battlearmor
- CLBALRM4() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM4
- CLBALRM4OS - Class in megamek.common.weapons.battlearmor
- CLBALRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM4OS
- CLBALRM5 - Class in megamek.common.weapons.battlearmor
- CLBALRM5() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM5
- CLBALRM5OS - Class in megamek.common.weapons.battlearmor
- CLBALRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM5OS
- CLBAMG - Class in megamek.common.weapons.battlearmor
- CLBAMG() - Constructor for class megamek.common.weapons.battlearmor.CLBAMG
- CLBAMGBearhunterSuperheavy - Class in megamek.common.weapons.battlearmor
- CLBAMGBearhunterSuperheavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGBearhunterSuperheavy
- CLBAMGBearhunterSuperheavyACi - Class in megamek.common.weapons.battlearmor
- CLBAMGBearhunterSuperheavyACi() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGBearhunterSuperheavyACi
- CLBAMGHeavy - Class in megamek.common.weapons.battlearmor
- CLBAMGHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGHeavy
- CLBAMGLight - Class in megamek.common.weapons.battlearmor
- CLBAMGLight() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGLight
- CLBAMicroBomb - Class in megamek.common.weapons.battlearmor
- CLBAMicroBomb() - Constructor for class megamek.common.weapons.battlearmor.CLBAMicroBomb
- CLBAMortarHeavy - Class in megamek.common.weapons.battlearmor
-
Added per IO Pg 53 - Tech Manual shows this is an IS weapon only But IO seems to have made this a Clan weapon as well
- CLBAMortarHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMortarHeavy
- CLBAMortarLight - Class in megamek.common.weapons.battlearmor
-
Added per IO Pg 53 - Tech Manual shows this is an IS weapon only But IO seems to have made this a Clan weapon as well.
- CLBAMortarLight() - Constructor for class megamek.common.weapons.battlearmor.CLBAMortarLight
- CLBAPulseLaserMedium - Class in megamek.common.weapons.battlearmor
- CLBAPulseLaserMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserMedium
- CLBAPulseLaserMicro - Class in megamek.common.weapons.battlearmor
- CLBAPulseLaserMicro() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserMicro
- CLBAPulseLaserSmall - Class in megamek.common.weapons.battlearmor
- CLBAPulseLaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserSmall
- CLBARecoillessRifleHeavy - Class in megamek.common.weapons.battlearmor
- CLBARecoillessRifleHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleHeavy
- CLBARecoillessRifleLight - Class in megamek.common.weapons.battlearmor
- CLBARecoillessRifleLight() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleLight
- CLBARecoillessRifleMedium - Class in megamek.common.weapons.battlearmor
- CLBARecoillessRifleMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleMedium
- CLBASRM1 - Class in megamek.common.weapons.battlearmor
- CLBASRM1() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM1
- CLBASRM1OS - Class in megamek.common.weapons.battlearmor
- CLBASRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM1OS
- CLBASRM2 - Class in megamek.common.weapons.battlearmor
- CLBASRM2() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM2
- CLBASRM2OS - Class in megamek.common.weapons.battlearmor
- CLBASRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM2OS
- CLBASRM3 - Class in megamek.common.weapons.battlearmor
- CLBASRM3() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM3
- CLBASRM3OS - Class in megamek.common.weapons.battlearmor
- CLBASRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM3OS
- CLBASRM4 - Class in megamek.common.weapons.battlearmor
- CLBASRM4() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM4
- CLBASRM4OS - Class in megamek.common.weapons.battlearmor
- CLBASRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM4OS
- CLBASRM5 - Class in megamek.common.weapons.battlearmor
- CLBASRM5() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM5
- CLBASRM5OS - Class in megamek.common.weapons.battlearmor
- CLBASRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM5OS
- CLBASRM6 - Class in megamek.common.weapons.battlearmor
- CLBASRM6() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM6
- CLBASRM6OS - Class in megamek.common.weapons.battlearmor
- CLBASRM6OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM6OS
- CLBASupportPPC - Class in megamek.common.weapons.battlearmor
- CLBASupportPPC() - Constructor for class megamek.common.weapons.battlearmor.CLBASupportPPC
- CLBombTAG - Class in megamek.common.weapons.bombs
- CLBombTAG() - Constructor for class megamek.common.weapons.bombs.CLBombTAG
- CLBPod - Class in megamek.common.weapons.defensivepods
-
Commented out in WeaponType.
- CLBPod() - Constructor for class megamek.common.weapons.defensivepods.CLBPod
- CLChemicalLaserLarge - Class in megamek.common.weapons.lasers
- CLChemicalLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserLarge
- CLChemicalLaserMedium - Class in megamek.common.weapons.lasers
- CLChemicalLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserMedium
- CLChemicalLaserSmall - Class in megamek.common.weapons.lasers
- CLChemicalLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserSmall
- CLChemicalLaserWeapon - Class in megamek.common.weapons.lasers
- CLChemicalLaserWeapon() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserWeapon
- cleanBoardName(String, MapSettings) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Removes the board size ("16x17") and file path from the given board name if it is a board file.
- cleanReturn(Entity, int...) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
This cleans up the return value before the final return, and by doing so to handling two specific use cases.
- cleanupCustomDZs() - Method in class megamek.server.totalwarfare.TWGameManager
-
Worker function that goes through all the units and players and sets any custom deployment zones that do not exist in the current map settings to the default.
- clear() - Method in class megamek.ai.utility.Memory
-
Clears all memories.
- clear() - Method in class megamek.client.bot.princess.UnitBehavior
-
Clears the entity behavior cache, should be done at the start of each movement phase
- clear() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
-
Removes any current sprites of this handler from the attached BoardView and clears this handler's internal sprite list.
- clear() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- clear() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- clear() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- clear() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- clear() - Method in class megamek.client.ui.swing.DeploymentDisplay
- clear() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- clear() - Method in class megamek.client.ui.swing.FiringDisplay
- clear() - Method in class megamek.client.ui.swing.MovementDisplay
-
Clears out the currently selected movement data and resets it.
- clear() - Method in class megamek.client.ui.swing.PhysicalDisplay
-
Clears all current actions
- clear() - Method in class megamek.client.ui.swing.PointblankShotDisplay
- clear() - Method in class megamek.client.ui.swing.PrephaseDisplay
- clear() - Method in class megamek.client.ui.swing.ReportDisplay
-
Clears all current actions
- clear() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- clear() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- clear() - Method in class megamek.client.ui.swing.SBFReportDisplay
- clear() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- clear() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
Clears the actions of this phase.
- clear() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- clear() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
-
remove all items from all internal collections
- clear() - Method in class megamek.client.ui.swing.util.ImageCache
- clear() - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
-
Clear the contents of this multi-line label
- clear() - Method in class megamek.common.autoresolve.acar.order.Orders
- clear() - Method in class megamek.common.EquipmentBitSet
-
Clears all flags in the EquipmentBitSet.
- clear() - Method in interface megamek.common.FullGameReport
-
Clears this FullGameReport, removing all present reports for all rounds.
- clear() - Method in class megamek.common.GameReports
- clear() - Method in class megamek.common.InfernoTracker
-
Clear the effects of the inferno rounds (the unit got a bath).
- clear() - Method in class megamek.common.InitiativeRoll
- clear() - Method in class megamek.common.MovePath
- clear() - Method in class megamek.common.SBFFullGameReport
- clear() - Method in class megamek.common.UnitNameTracker
-
Clears the unit name tracker of all tracked entities.
- clear() - Method in class megamek.common.util.Counter
- clear(String) - Method in class megamek.ai.utility.Memory
-
Clears all memories that start with the given prefix.
- clear(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Clears the flag in the EquipmentBitSet.
- CLEAR - Enum constant in enum class megamek.common.planetaryconditions.Weather
- CLEAR_ALL_WAYPOINTS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- CLEAR_IGNORED_TARGETS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- CLEAR_ILLUM_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CLEAR_MINEFIELD - Enum constant in enum class megamek.common.MovePath.MoveStepType
- CLEAR_NUMBER_BA_SWEEPER - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_BA_SWEEPER_ACCIDENT - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_INF_ENG - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_INF_ENG_ACCIDENT - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_INFANTRY - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_INFANTRY_ACCIDENT - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_WEAPON - Static variable in class megamek.common.Minefield
- CLEAR_NUMBER_WEAPON_ACCIDENT - Static variable in class megamek.common.Minefield
- CLEAR_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- clearActions() - Method in class megamek.common.AbstractGame
-
Empties the list of pending EntityActions completely.
- clearActions() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Empties the list of pending EntityActions completely.
- clearAllAttacks() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears out all attacks that were being drawn
- clearAllForces(Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
- clearAllHexes() - Method in class megamek.client.ui.swing.tileset.HexTileset
-
Clears the image cache for all hexes.
- clearAllMoveVectors() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears out all movement vectors that were being drawn
- clearAllOverlays() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- clearAllOverlays() - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- clearAllReports() - Method in class megamek.common.Game
-
Clears out all the current reports, paving the way for a new game.
- ClearAllWaypointsCommand - Class in megamek.client.bot.princess.commands
-
Command to clear all waypoints from the unit behavior tracker.
- ClearAllWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearAllWaypointsCommand
- clearAttackedByThisTurn() - Method in class megamek.common.Entity
- clearAttacks() - Method in class megamek.client.ui.swing.FiringDisplay
-
Removes all current fire
- clearBayAmmo() - Method in class megamek.common.equipment.WeaponMounted
-
Clears all ammo from the bay.
- clearBayWeapons() - Method in class megamek.common.equipment.WeaponMounted
-
Removes all weapons from the bay.
- clearBloodStalkers(Game, int, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Loop through the game and clear 'blood stalker' flag for any entities that have the given unit as the blood stalker target.
- clearBombChoices() - Method in class megamek.common.Aero
- clearBombChoices() - Method in interface megamek.common.IBomber
-
Sets the count of each bomb to zero
- clearBombChoices() - Method in class megamek.common.LandAirMek
- clearBombChoices() - Method in class megamek.common.VTOL
- clearBombIcons() - Method in class megamek.common.Board
- clearBombs() - Method in class megamek.common.Entity
-
Clear all bombs and bomb attacks
- clearBombs() - Method in interface megamek.common.IBomber
- clearC3Networks() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearChatBox() - Method in class megamek.client.ui.swing.ClientGUI
- clearChatBox() - Method in class megamek.client.ui.swing.CommanderGUI
- clearChatBox() - Method in interface megamek.client.ui.swing.IClientGUI
- clearChatBox() - Method in class megamek.client.ui.swing.SBFClientGUI
- clearCockpitCrits() - Method in class megamek.common.Mek
-
Remove all cockpit critical slots from the mek.
- clearConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Resets the AS element's conversion report to an empty DummyCalculationReport.
- clearData() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- clearData() - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Clears all saved data of the model including the entities.
- clearData() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- clearData() - Method in class megamek.common.util.BuildingBlock
-
Clears the
rawData
Vector. - clearDeploymentThisRound() - Method in class megamek.common.AbstractGame
-
Clear this round from this list of entities to deploy
- clearDeploymentThisRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Clear this round from this list of entities to deploy
- clearDestroyedNarcPods() - Method in class megamek.common.Entity
-
Iterates over all Narc and iNarc pods attached to this entity and removes those still 'stuck' to destroyed or missing locations.
- clearDetectedBy() - Method in class megamek.common.Entity
- clearEngineCrits() - Method in class megamek.common.Mek
-
Remove all engine critical slots from the mek.
- clearEntityIDFStates() - Method in class megamek.client.bot.princess.FireControlState
- clearExits() - Method in class megamek.common.Hex
-
Clears the "exits" flag for all terrains in the hex where it is not manually specified.
- clearFieldOfFire() - Method in class megamek.client.ui.swing.ClientGUI
-
Removes the field of fire from the BoardView and clears the cached values in the sprite handler.
- clearFiringSolutions() - Method in class megamek.common.Entity
-
Empties this entity's firingSolutions Used when it dies or moves offboard
- clearFlyOverPaths() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearGyroCrits() - Method in class megamek.common.Mek
-
Remove all gyro critical slots from the mek.
- clearHex(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
-
Clears the image cache for the given hex.
- clearHex(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Removes the hex images from the cache.
- clearHexImageCache() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearHexImageCache(Set<Coords>) - Method in class megamek.client.ui.swing.boardview.BoardView
- ClearIgnoredTargetsCommand - Class in megamek.client.bot.princess.commands
-
Command to clear all ignored targets from the bot.
- ClearIgnoredTargetsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearIgnoredTargetsCommand
- clearIgnoredUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
-
Empty out the ignored target list.
- clearIlluminatedPositions() - Method in class megamek.common.Game
-
Clear the set of searchlight illuminated hexes.
- clearInitiative(boolean) - Method in interface megamek.common.ITurnOrdered
-
Clear the initiative of this object.
- clearInitiative(boolean) - Method in class megamek.common.Team
- clearInitiative(boolean) - Method in class megamek.common.TurnOrdered
-
Clear the initiative of this object.
- clearManualAMSIds() - Method in class megamek.client.bot.princess.Princess
-
Clear the manual AMS tracking list
- clearMessage() - Method in class megamek.client.ui.swing.ChatterBox2
- clearMinefield(Minefield, Entity, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- clearMinefield(Minefield, Entity, int, int, Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
attempt to clear a minefield We don't actually remove the minefield here, because if this is called up from within a loop, that will cause problems
- clearMinefield(Minefield, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
attempt to clear a minefield
- ClearMinefieldAction - Class in megamek.common.actions
- ClearMinefieldAction(int, Minefield) - Constructor for class megamek.common.actions.ClearMinefieldAction
- clearMinefields() - Method in class megamek.common.Game
- clearMineFields(Coords, int, Entity, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Worker function that clears minefields.
- clearMiscButton() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
-
Clears the misc button, removing any text, tooltip, and action listener and disabling it.
- clearModes() - Method in class megamek.common.EquipmentType
-
Clears the modes that this type of equipment can be in.
- clearMovableAreas() - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Resets board clusters
- clearMovementData() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears current movement data from the screen
- clearMovementEnvelope() - Method in class megamek.client.ui.swing.ClientGUI
-
Removes visibility to the Movement Envelope.
- clearMovementEnvelope() - Method in class megamek.client.ui.swing.SBFClientGUI
- clearNarcAndiNarcPods() - Method in class megamek.common.Entity
-
This clears all Narc and iNarc Pods from an Entity.
- clearOptions(String) - Method in class megamek.common.Crew
- clearOrderedFiringEntities() - Method in class megamek.client.bot.princess.FireControlState
- clearPartialRepairs() - Method in class megamek.common.Entity
- clearPendingReports() - Method in class megamek.server.sbf.SBFGameManager
- clearScriptedEvents() - Method in class megamek.common.AbstractGame
- clearSearches() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
-
Deactivates the search fields in both search tabs so that no units are filtered out.
- clearSeenBy() - Method in class megamek.common.Entity
- clearSelectedItems() - Method in class megamek.client.ui.panels.AbstractIconChooser
-
Clears the selected AbstractIcon(s)
- clearSensorContacts() - Method in class megamek.common.Entity
-
Empties this entity's sensorContacts Used when it dies or moves offboard
- clearShadowMap() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearSprites() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
-
Removes all sprites from this BoardView.
- clearSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearStabiliserHit(int) - Method in class megamek.common.Tank
- clearState() - Method in class megamek.client.bot.princess.PathRankerState
-
Convenience method that clears the current path ranker state.
- clearStrafingCoords() - Method in class megamek.client.ui.swing.boardview.BoardView
- clearTemporarySprites() - Method in class megamek.client.ui.swing.ClientGUI
-
Removes all temporary sprites from the board, such as pending actions, movement envelope, collapse warnings etc.
- clearToHit() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- clearTransientData() - Method in class megamek.client.bot.princess.FireControlState
-
Clears data that shouldn't persist phase-to-phase
- clearValue() - Method in interface megamek.common.options.IOption
-
Resets the value to its "default" state
- clearValue() - Method in class megamek.common.options.Option
- clearValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
-
Deactivates all AS search filters so that no units will be filtered out.
- clearValues() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- clearValues() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
-
Clears the sprites and resets the cached values so no new sprites are drawn at this time.
- clearWaypoints() - Method in class megamek.client.bot.princess.UnitBehavior
- clearWaypoints(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
- ClearWaypointsCommand - Class in megamek.client.bot.princess.commands
-
Command to clear all waypoints from this bot.
- ClearWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearWaypointsCommand
- CLEnhancedPPC - Class in megamek.common.weapons.ppc
- CLEnhancedPPC() - Constructor for class megamek.common.weapons.ppc.CLEnhancedPPC
- CLERFlamer - Class in megamek.common.weapons.flamers
- CLERFlamer() - Constructor for class megamek.common.weapons.flamers.CLERFlamer
- CLERLaserLarge - Class in megamek.common.weapons.lasers
- CLERLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLERLaserLarge
- CLERLaserMedium - Class in megamek.common.weapons.lasers
- CLERLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLERLaserMedium
- CLERLaserMediumPrototype - Class in megamek.common.weapons.prototypes
- CLERLaserMediumPrototype() - Constructor for class megamek.common.weapons.prototypes.CLERLaserMediumPrototype
- CLERLaserMicro - Class in megamek.common.weapons.lasers
- CLERLaserMicro() - Constructor for class megamek.common.weapons.lasers.CLERLaserMicro
- CLERLaserSmall - Class in megamek.common.weapons.lasers
- CLERLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLERLaserSmall
- CLERLaserSmallPrototype - Class in megamek.common.weapons.prototypes
- CLERLaserSmallPrototype() - Constructor for class megamek.common.weapons.prototypes.CLERLaserSmallPrototype
- CLERPPC - Class in megamek.common.weapons.ppc
- CLERPPC() - Constructor for class megamek.common.weapons.ppc.CLERPPC
- CLERPulseLaserLarge - Class in megamek.common.weapons.lasers
- CLERPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserLarge
- CLERPulseLaserMedium - Class in megamek.common.weapons.lasers
- CLERPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserMedium
- CLERPulseLaserSmall - Class in megamek.common.weapons.lasers
- CLERPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserSmall
- CLFireExtinguisher - Class in megamek.common.weapons.other
- CLFireExtinguisher() - Constructor for class megamek.common.weapons.other.CLFireExtinguisher
- CLFlamer - Class in megamek.common.weapons.flamers
- CLFlamer() - Constructor for class megamek.common.weapons.flamers.CLFlamer
- CLFluidGun - Class in megamek.common.weapons.other
- CLFluidGun() - Constructor for class megamek.common.weapons.other.CLFluidGun
- CLFussilade - Class in megamek.common.weapons.other
- CLFussilade() - Constructor for class megamek.common.weapons.other.CLFussilade
- CLGaussRifle - Class in megamek.common.weapons.gaussrifles
- CLGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLGaussRifle
- CLHAG20 - Class in megamek.common.weapons.gaussrifles
- CLHAG20() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG20
- CLHAG30 - Class in megamek.common.weapons.gaussrifles
- CLHAG30() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG30
- CLHAG40 - Class in megamek.common.weapons.gaussrifles
- CLHAG40() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG40
- CLHeavyFlamer - Class in megamek.common.weapons.flamers
- CLHeavyFlamer() - Constructor for class megamek.common.weapons.flamers.CLHeavyFlamer
- CLHeavyLaserLarge - Class in megamek.common.weapons.lasers
- CLHeavyLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserLarge
- CLHeavyLaserMedium - Class in megamek.common.weapons.lasers
- CLHeavyLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserMedium
- CLHeavyLaserSmall - Class in megamek.common.weapons.lasers
- CLHeavyLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserSmall
- CLHeavyMG - Class in megamek.common.weapons.mgs
- CLHeavyMG() - Constructor for class megamek.common.weapons.mgs.CLHeavyMG
- CLHeavyMGA - Class in megamek.common.weapons.mgs
- CLHeavyMGA() - Constructor for class megamek.common.weapons.mgs.CLHeavyMGA
- CLIATM12 - Class in megamek.common.weapons.missiles
- CLIATM12() - Constructor for class megamek.common.weapons.missiles.CLIATM12
- CLIATM3 - Class in megamek.common.weapons.missiles
- CLIATM3() - Constructor for class megamek.common.weapons.missiles.CLIATM3
- CLIATM6 - Class in megamek.common.weapons.missiles
- CLIATM6() - Constructor for class megamek.common.weapons.missiles.CLIATM6
- CLIATM9 - Class in megamek.common.weapons.missiles
- CLIATM9() - Constructor for class megamek.common.weapons.missiles.CLIATM9
- CLIATMHandler - Class in megamek.common.weapons
- CLIATMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CLIATMHandler
- CLIATMWeapon - Class in megamek.common.weapons
- CLIATMWeapon() - Constructor for class megamek.common.weapons.CLIATMWeapon
- ClickableLabel - Class in megamek.client.ui.swing.util
-
This is a specialized label that acts as a replacement for a button.
- ClickableLabel(Consumer<MouseEvent>) - Constructor for class megamek.client.ui.swing.util.ClickableLabel
-
Creates a new clickable label.
- client() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- Client - Class in megamek.client
-
This class is instantiated for each client and for each bot running on that client.
- Client(String, String, int) - Constructor for class megamek.client.Client
- CLIENT - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- CLIENT_COMMAND - Static variable in class megamek.client.commands.ClientCommand
- CLIENT_FEEDBACK_REQUEST - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CLIENT_NAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CLIENT_SETTINGS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- CLIENT_SETTINGS_STORE_NAME - Static variable in class megamek.common.preference.PreferenceManager
- CLIENT_VERSIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- clientClosed() - Method in interface megamek.client.CloseClientListener
- ClientCommand - Class in megamek.client.commands
- ClientCommand(ClientGUI, String, String) - Constructor for class megamek.client.commands.ClientCommand
-
Creates new ServerCommand
- ClientCommandPanel - Class in megamek.client.ui.swing.commands
-
Dialog for executing a client command.
- ClientCommandPanel(JFrame, ClientGUI, ClientServerCommand, Coords) - Constructor for class megamek.client.ui.swing.commands.ClientCommandPanel
-
Constructor for the dialog for executing a client command.
- clientCommands - Variable in class megamek.client.ui.swing.AbstractClientGUI
- ClientDialog - Class in megamek.client.ui.swing
-
A MegaMek Dialog box.
- ClientDialog(JFrame, String, boolean) - Constructor for class megamek.client.ui.swing.ClientDialog
-
Creates a ClientDialog with modality as given by modal.
- clientgui - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
- clientgui - Variable in class megamek.client.ui.swing.DeployMinefieldDisplay
- clientgui - Variable in class megamek.client.ui.swing.PrephaseDisplay
- clientgui - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- clientgui - Variable in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- clientgui - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- clientgui - Variable in class megamek.client.ui.swing.util.MegaMekController
- clientGui - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
The ClientGUI of the boardview.
- clientGUI - Variable in class megamek.client.commands.ClientCommand
- ClientGUI - Class in megamek.client.ui.swing
- ClientGUI(Client, MegaMekController) - Constructor for class megamek.client.ui.swing.ClientGUI
-
Construct a client which will display itself in a new frame.
- ClientOnly - Annotation Interface in megamek.common
-
This annotation is used to mark IGame and subclass methods that are intended for use by the Client only (in other words, not by the Server/GameManager).
- clientPreferences - Variable in class megamek.common.preference.PreferenceManager
- ClientPreferences - Class in megamek.common.preference
- ClientPreferences(IPreferenceStore) - Constructor for class megamek.common.preference.ClientPreferences
- clientPreferenceStore - Variable in class megamek.common.preference.PreferenceManager
- ClientServerCommand - Class in megamek.server.commands
-
A ServerCommand that can only be used by Game Masters, This abstract class implements many features that are common to all Game Master commands, like the isGM check for users, it also uses the Argument class for building the command arguments and to abstract the parsing of the arguments, limit assertion and error handling, and for building a more dynamic "help" feature.
- ClientServerCommand(Server, TWGameManager, String, String, String) - Constructor for class megamek.server.commands.ClientServerCommand
-
Creates new ServerCommand that can only be used by Game Masters
- ClientServerCommandLineFlag - Enum Class in megamek.common.commandline
- ClientServerCommandLineParser - Class in megamek.common.commandline
- ClientServerCommandLineParser(String[], String, boolean, boolean, boolean) - Constructor for class megamek.common.commandline.ClientServerCommandLineParser
- ClientServerCommandLineParser.Resolver - Class in megamek.common.commandline
- CLIFF_BOTTOM - Static variable in class megamek.common.Terrains
- CLIFF_TOP - Static variable in class megamek.common.Terrains
- CLIMB_MODE_OFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
- CLIMB_MODE_ON - Enum constant in enum class megamek.common.MovePath.MoveStepType
- climbMode() - Method in class megamek.common.Entity
-
Get the entity's "climbing mode"
- climbMode() - Method in class megamek.common.MoveStep
- CLIMPROVED - Static variable in class megamek.common.Sensor
- CLImprovedAC10 - Class in megamek.common.weapons.autocannons
- CLImprovedAC10() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC10
- CLImprovedAC2 - Class in megamek.common.weapons.autocannons
- CLImprovedAC2() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC2
- CLImprovedAC20 - Class in megamek.common.weapons.autocannons
- CLImprovedAC20() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC20
- CLImprovedAC5 - Class in megamek.common.weapons.autocannons
- CLImprovedAC5() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC5
- CLImprovedGaussRifle - Class in megamek.common.weapons.gaussrifles
- CLImprovedGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLImprovedGaussRifle
- CLImprovedHeavyLaserLarge - Class in megamek.common.weapons.lasers
- CLImprovedHeavyLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserLarge
- CLImprovedHeavyLaserMedium - Class in megamek.common.weapons.lasers
- CLImprovedHeavyLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserMedium
- CLImprovedHeavyLaserSmall - Class in megamek.common.weapons.lasers
- CLImprovedHeavyLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserSmall
- CLImprovedLaserLarge - Class in megamek.common.weapons.lasers
- CLImprovedLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedLaserLarge
- CLImprovedLRM10 - Class in megamek.common.weapons.lrms
- CLImprovedLRM10() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM10
- CLImprovedLRM15 - Class in megamek.common.weapons.lrms
- CLImprovedLRM15() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM15
- CLImprovedLRM20 - Class in megamek.common.weapons.lrms
- CLImprovedLRM20() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM20
- CLImprovedLRM5 - Class in megamek.common.weapons.lrms
- CLImprovedLRM5() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM5
- CLImprovedPPC - Class in megamek.common.weapons.ppc
- CLImprovedPPC() - Constructor for class megamek.common.weapons.ppc.CLImprovedPPC
- CLImprovedPulseLaserLarge - Class in megamek.common.weapons.lasers
- CLImprovedPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedPulseLaserLarge
- CLImprovedSRM2 - Class in megamek.common.weapons.srms
- CLImprovedSRM2() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM2
- CLImprovedSRM4 - Class in megamek.common.weapons.srms
- CLImprovedSRM4() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM4
- CLImprovedSRM6 - Class in megamek.common.weapons.srms
- CLImprovedSRM6() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM6
- clipSecondaryFacing(int) - Method in class megamek.common.Aero
-
Aerospace really can't torso twist?
- clipSecondaryFacing(int) - Method in class megamek.common.Dropship
-
Return the nearest valid direction to "torso twist" in
- clipSecondaryFacing(int) - Method in class megamek.common.Entity
-
Returns the closest valid secondary facing to the given direction.
- clipSecondaryFacing(int) - Method in class megamek.common.HandheldWeapon
- clipSecondaryFacing(int) - Method in class megamek.common.Infantry
- clipSecondaryFacing(int) - Method in class megamek.common.Mek
-
Return the nearest valid direction to torso twist in
- clipSecondaryFacing(int) - Method in class megamek.common.ProtoMek
- clipSecondaryFacing(int) - Method in class megamek.common.Tank
- clipSecondaryFacing(int) - Method in class megamek.common.Warship
- clipToDesiredMP(MovePath, int) - Static method in class megamek.common.pathfinder.PathDecorator
-
Clips the given path until it only uses the desired MP or less.
- clipToPossible() - Method in class megamek.common.MovePath
-
Removes impossible steps.
- CLLAAMissileWeapon - Class in megamek.common.weapons.bombs
- CLLAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLLAAMissileWeapon
- CLLaserAMS - Class in megamek.common.weapons.other
- CLLaserAMS() - Constructor for class megamek.common.weapons.other.CLLaserAMS
- CLLB10XAC - Class in megamek.common.weapons.autocannons
- CLLB10XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB10XAC
- CLLB20XAC - Class in megamek.common.weapons.autocannons
- CLLB20XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB20XAC
- CLLB20XACPrototype - Class in megamek.common.weapons.prototypes
- CLLB20XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB20XACPrototype
- CLLB2XAC - Class in megamek.common.weapons.autocannons
- CLLB2XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB2XAC
- CLLB2XACPrototype - Class in megamek.common.weapons.prototypes
- CLLB2XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB2XACPrototype
- CLLB5XAC - Class in megamek.common.weapons.autocannons
- CLLB5XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB5XAC
- CLLB5XACPrototype - Class in megamek.common.weapons.prototypes
- CLLB5XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB5XACPrototype
- CLLBXACPrototypeWeapon - Class in megamek.common.weapons.prototypes
- CLLBXACPrototypeWeapon() - Constructor for class megamek.common.weapons.prototypes.CLLBXACPrototypeWeapon
- CLLBXPrototypeHandler - Class in megamek.common.weapons
- CLLBXPrototypeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CLLBXPrototypeHandler
- CLLightMG - Class in megamek.common.weapons.mgs
- CLLightMG() - Constructor for class megamek.common.weapons.mgs.CLLightMG
- CLLightMGA - Class in megamek.common.weapons.mgs
- CLLightMGA() - Constructor for class megamek.common.weapons.mgs.CLLightMGA
- CLLightTAG - Class in megamek.common.weapons.tag
- CLLightTAG() - Constructor for class megamek.common.weapons.tag.CLLightTAG
- CLLRM1 - Class in megamek.common.weapons.lrms
- CLLRM1() - Constructor for class megamek.common.weapons.lrms.CLLRM1
- CLLRM10 - Class in megamek.common.weapons.lrms
- CLLRM10() - Constructor for class megamek.common.weapons.lrms.CLLRM10
- CLLRM10IOS - Class in megamek.common.weapons.lrms
- CLLRM10IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM10IOS
- CLLRM10OS - Class in megamek.common.weapons.lrms
- CLLRM10OS() - Constructor for class megamek.common.weapons.lrms.CLLRM10OS
- CLLRM11 - Class in megamek.common.weapons.lrms
- CLLRM11() - Constructor for class megamek.common.weapons.lrms.CLLRM11
- CLLRM12 - Class in megamek.common.weapons.lrms
- CLLRM12() - Constructor for class megamek.common.weapons.lrms.CLLRM12
- CLLRM13 - Class in megamek.common.weapons.lrms
- CLLRM13() - Constructor for class megamek.common.weapons.lrms.CLLRM13
- CLLRM14 - Class in megamek.common.weapons.lrms
- CLLRM14() - Constructor for class megamek.common.weapons.lrms.CLLRM14
- CLLRM15 - Class in megamek.common.weapons.lrms
- CLLRM15() - Constructor for class megamek.common.weapons.lrms.CLLRM15
- CLLRM15IOS - Class in megamek.common.weapons.lrms
- CLLRM15IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM15IOS
- CLLRM15OS - Class in megamek.common.weapons.lrms
- CLLRM15OS() - Constructor for class megamek.common.weapons.lrms.CLLRM15OS
- CLLRM16 - Class in megamek.common.weapons.lrms
- CLLRM16() - Constructor for class megamek.common.weapons.lrms.CLLRM16
- CLLRM17 - Class in megamek.common.weapons.lrms
- CLLRM17() - Constructor for class megamek.common.weapons.lrms.CLLRM17
- CLLRM18 - Class in megamek.common.weapons.lrms
- CLLRM18() - Constructor for class megamek.common.weapons.lrms.CLLRM18
- CLLRM19 - Class in megamek.common.weapons.lrms
- CLLRM19() - Constructor for class megamek.common.weapons.lrms.CLLRM19
- CLLRM1OS - Class in megamek.common.weapons.lrms
- CLLRM1OS() - Constructor for class megamek.common.weapons.lrms.CLLRM1OS
- CLLRM2 - Class in megamek.common.weapons.lrms
- CLLRM2() - Constructor for class megamek.common.weapons.lrms.CLLRM2
- CLLRM20 - Class in megamek.common.weapons.lrms
- CLLRM20() - Constructor for class megamek.common.weapons.lrms.CLLRM20
- CLLRM20IOS - Class in megamek.common.weapons.lrms
- CLLRM20IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM20IOS
- CLLRM20OS - Class in megamek.common.weapons.lrms
- CLLRM20OS() - Constructor for class megamek.common.weapons.lrms.CLLRM20OS
- CLLRM2OS - Class in megamek.common.weapons.lrms
- CLLRM2OS() - Constructor for class megamek.common.weapons.lrms.CLLRM2OS
- CLLRM3 - Class in megamek.common.weapons.lrms
- CLLRM3() - Constructor for class megamek.common.weapons.lrms.CLLRM3
- CLLRM3OS - Class in megamek.common.weapons.lrms
- CLLRM3OS() - Constructor for class megamek.common.weapons.lrms.CLLRM3OS
- CLLRM4 - Class in megamek.common.weapons.lrms
- CLLRM4() - Constructor for class megamek.common.weapons.lrms.CLLRM4
- CLLRM4OS - Class in megamek.common.weapons.lrms
- CLLRM4OS() - Constructor for class megamek.common.weapons.lrms.CLLRM4OS
- CLLRM5 - Class in megamek.common.weapons.lrms
- CLLRM5() - Constructor for class megamek.common.weapons.lrms.CLLRM5
- CLLRM5IOS - Class in megamek.common.weapons.lrms
- CLLRM5IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM5IOS
- CLLRM5OS - Class in megamek.common.weapons.lrms
- CLLRM5OS() - Constructor for class megamek.common.weapons.lrms.CLLRM5OS
- CLLRM6 - Class in megamek.common.weapons.lrms
- CLLRM6() - Constructor for class megamek.common.weapons.lrms.CLLRM6
- CLLRM7 - Class in megamek.common.weapons.lrms
- CLLRM7() - Constructor for class megamek.common.weapons.lrms.CLLRM7
- CLLRM8 - Class in megamek.common.weapons.lrms
- CLLRM8() - Constructor for class megamek.common.weapons.lrms.CLLRM8
- CLLRM9 - Class in megamek.common.weapons.lrms
- CLLRM9() - Constructor for class megamek.common.weapons.lrms.CLLRM9
- CLLRT1 - Class in megamek.common.weapons.lrms
- CLLRT1() - Constructor for class megamek.common.weapons.lrms.CLLRT1
- CLLRT10 - Class in megamek.common.weapons.lrms
- CLLRT10() - Constructor for class megamek.common.weapons.lrms.CLLRT10
- CLLRT10IOS - Class in megamek.common.weapons.lrms
- CLLRT10IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT10IOS
- CLLRT10OS - Class in megamek.common.weapons.lrms
- CLLRT10OS() - Constructor for class megamek.common.weapons.lrms.CLLRT10OS
- CLLRT11 - Class in megamek.common.weapons.lrms
- CLLRT11() - Constructor for class megamek.common.weapons.lrms.CLLRT11
- CLLRT12 - Class in megamek.common.weapons.lrms
- CLLRT12() - Constructor for class megamek.common.weapons.lrms.CLLRT12
- CLLRT13 - Class in megamek.common.weapons.lrms
- CLLRT13() - Constructor for class megamek.common.weapons.lrms.CLLRT13
- CLLRT14 - Class in megamek.common.weapons.lrms
- CLLRT14() - Constructor for class megamek.common.weapons.lrms.CLLRT14
- CLLRT15 - Class in megamek.common.weapons.lrms
- CLLRT15() - Constructor for class megamek.common.weapons.lrms.CLLRT15
- CLLRT15IOS - Class in megamek.common.weapons.lrms
- CLLRT15IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT15IOS
- CLLRT15OS - Class in megamek.common.weapons.lrms
- CLLRT15OS() - Constructor for class megamek.common.weapons.lrms.CLLRT15OS
- CLLRT16 - Class in megamek.common.weapons.lrms
- CLLRT16() - Constructor for class megamek.common.weapons.lrms.CLLRT16
- CLLRT17 - Class in megamek.common.weapons.lrms
- CLLRT17() - Constructor for class megamek.common.weapons.lrms.CLLRT17
- CLLRT18 - Class in megamek.common.weapons.lrms
- CLLRT18() - Constructor for class megamek.common.weapons.lrms.CLLRT18
- CLLRT19 - Class in megamek.common.weapons.lrms
- CLLRT19() - Constructor for class megamek.common.weapons.lrms.CLLRT19
- CLLRT2 - Class in megamek.common.weapons.lrms
- CLLRT2() - Constructor for class megamek.common.weapons.lrms.CLLRT2
- CLLRT20 - Class in megamek.common.weapons.lrms
- CLLRT20() - Constructor for class megamek.common.weapons.lrms.CLLRT20
- CLLRT20IOS - Class in megamek.common.weapons.lrms
- CLLRT20IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT20IOS
- CLLRT20OS - Class in megamek.common.weapons.lrms
- CLLRT20OS() - Constructor for class megamek.common.weapons.lrms.CLLRT20OS
- CLLRT3 - Class in megamek.common.weapons.lrms
- CLLRT3() - Constructor for class megamek.common.weapons.lrms.CLLRT3
- CLLRT4 - Class in megamek.common.weapons.lrms
- CLLRT4() - Constructor for class megamek.common.weapons.lrms.CLLRT4
- CLLRT5 - Class in megamek.common.weapons.lrms
- CLLRT5() - Constructor for class megamek.common.weapons.lrms.CLLRT5
- CLLRT5IOS - Class in megamek.common.weapons.lrms
- CLLRT5IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT5IOS
- CLLRT5OS - Class in megamek.common.weapons.lrms
- CLLRT5OS() - Constructor for class megamek.common.weapons.lrms.CLLRT5OS
- CLLRT6 - Class in megamek.common.weapons.lrms
- CLLRT6() - Constructor for class megamek.common.weapons.lrms.CLLRT6
- CLLRT7 - Class in megamek.common.weapons.lrms
- CLLRT7() - Constructor for class megamek.common.weapons.lrms.CLLRT7
- CLLRT8 - Class in megamek.common.weapons.lrms
- CLLRT8() - Constructor for class megamek.common.weapons.lrms.CLLRT8
- CLLRT9 - Class in megamek.common.weapons.lrms
- CLLRT9() - Constructor for class megamek.common.weapons.lrms.CLLRT9
- CLMekMortar1 - Class in megamek.common.weapons.mortars
- CLMekMortar1() - Constructor for class megamek.common.weapons.mortars.CLMekMortar1
- CLMekMortar2 - Class in megamek.common.weapons.mortars
- CLMekMortar2() - Constructor for class megamek.common.weapons.mortars.CLMekMortar2
- CLMekMortar4 - Class in megamek.common.weapons.mortars
- CLMekMortar4() - Constructor for class megamek.common.weapons.mortars.CLMekMortar4
- CLMekMortar8 - Class in megamek.common.weapons.mortars
- CLMekMortar8() - Constructor for class megamek.common.weapons.mortars.CLMekMortar8
- CLMG - Class in megamek.common.weapons.mgs
- CLMG() - Constructor for class megamek.common.weapons.mgs.CLMG
- CLMGA - Class in megamek.common.weapons.mgs
- CLMGA() - Constructor for class megamek.common.weapons.mgs.CLMGA
- CLMPod - Class in megamek.common.weapons.defensivepods
- CLMPod() - Constructor for class megamek.common.weapons.defensivepods.CLMPod
- CLNailGun - Class in megamek.common.weapons.autocannons
-
Commented out in WeaponType.
- CLNailGun() - Constructor for class megamek.common.weapons.autocannons.CLNailGun
- CLNarc - Class in megamek.common.weapons.other
- CLNarc() - Constructor for class megamek.common.weapons.other.CLNarc
- CLNarcIOS - Class in megamek.common.weapons.other
- CLNarcIOS() - Constructor for class megamek.common.weapons.other.CLNarcIOS
- CLNarcOS - Class in megamek.common.weapons.other
- CLNarcOS() - Constructor for class megamek.common.weapons.other.CLNarcOS
- clone() - Method in class megamek.common.BulldozerMovePath
-
Clones this path, will contain a new clone of the steps so that the clone is independent from the original.
- clone() - Method in class megamek.common.force.Force
- clone() - Method in class megamek.common.force.Forces
-
Returns a clone of this Forces object, including clones of all contained forces.
- clone() - Method in class megamek.common.icons.Camouflage
- clone() - Method in class megamek.common.icons.FileCamouflage
- clone() - Method in class megamek.common.icons.Portrait
- clone() - Method in class megamek.common.Minefield
- clone() - Method in class megamek.common.MovePath
-
Clones this path, will contain a new clone of the steps so that the clone is independent from the original.
- clone() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
clone!
- close() - Method in class megamek.client.bot.BotLogger
- close() - Method in class megamek.client.ui.dialogs.MMStoryDialog
- close() - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- close() - Method in class megamek.common.GameDatasetLogger
-
Closes the log file
- close() - Method in class megamek.common.GameLog
- close() - Method in class megamek.common.net.connections.AbstractConnection
-
Closes the socket and shuts down the receiver and sender threads.
- close() - Method in class megamek.utilities.GifWriter
-
Closes the gif writer.
- CLOSE_ACTION - Static variable in class megamek.client.ui.baseComponents.AbstractDialog
- CLOSE_ACTION - Static variable in class megamek.client.ui.dialogs.MMStoryDialog
- CLOSE_ACTION - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- CLOSE_ACTION - Static variable in class megamek.client.ui.swing.HelpDialog
- CLOSE_CONNECTION - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CloseAction - Class in megamek.client.ui.swing
-
An
Action
for closing a dialog using setVisible(false). - CloseAction(Window) - Constructor for class megamek.client.ui.swing.CloseAction
-
Constructs a new
AbstractAction
that closes the Window myOwner when called. - CloseClientListener - Interface in megamek.client
- closeSingleRecoverySlot() - Method in class megamek.common.AbstractSmallCraftASFBay
- closestCoords(List<Coords>) - Method in class megamek.common.Coords
- closeTheFile() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
- closeTheFile() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
- closeTheFile() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
- CLPlasmaCannon - Class in megamek.common.weapons.ppc
- CLPlasmaCannon() - Constructor for class megamek.common.weapons.ppc.CLPlasmaCannon
- CLPlasmaRifle - Class in megamek.common.weapons.unofficial
- CLPlasmaRifle() - Constructor for class megamek.common.weapons.unofficial.CLPlasmaRifle
- CLProtoMekAC2 - Class in megamek.common.weapons.autocannons
- CLProtoMekAC2() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC2
- CLProtoMekAC4 - Class in megamek.common.weapons.autocannons
- CLProtoMekAC4() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC4
- CLProtoMekAC8 - Class in megamek.common.weapons.autocannons
- CLProtoMekAC8() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC8
- CLPrototypeStreakSRMWeapon - Class in megamek.common.weapons.prototypes
- CLPrototypeStreakSRMWeapon() - Constructor for class megamek.common.weapons.prototypes.CLPrototypeStreakSRMWeapon
- CLPrototypeUACWeapon - Class in megamek.common.weapons.prototypes
- CLPrototypeUACWeapon() - Constructor for class megamek.common.weapons.prototypes.CLPrototypeUACWeapon
- CLPulseLaserLarge - Class in megamek.common.weapons.lasers
- CLPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserLarge
- CLPulseLaserMedium - Class in megamek.common.weapons.lasers
- CLPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserMedium
- CLPulseLaserMicro - Class in megamek.common.weapons.lasers
- CLPulseLaserMicro() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserMicro
- CLPulseLaserSmall - Class in megamek.common.weapons.lasers
- CLPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserSmall
- CLRAC10 - Class in megamek.common.weapons.unofficial
- CLRAC10() - Constructor for class megamek.common.weapons.unofficial.CLRAC10
- CLRAC2 - Class in megamek.common.weapons.autocannons
- CLRAC2() - Constructor for class megamek.common.weapons.autocannons.CLRAC2
- CLRAC20 - Class in megamek.common.weapons.unofficial
- CLRAC20() - Constructor for class megamek.common.weapons.unofficial.CLRAC20
- CLRAC5 - Class in megamek.common.weapons.autocannons
- CLRAC5() - Constructor for class megamek.common.weapons.autocannons.CLRAC5
- CLRivetGun - Class in megamek.common.weapons.autocannons
- CLRivetGun() - Constructor for class megamek.common.weapons.autocannons.CLRivetGun
- CLSRM1 - Class in megamek.common.weapons.srms
- CLSRM1() - Constructor for class megamek.common.weapons.srms.CLSRM1
- CLSRM1OS - Class in megamek.common.weapons.srms
- CLSRM1OS() - Constructor for class megamek.common.weapons.srms.CLSRM1OS
- CLSRM2 - Class in megamek.common.weapons.srms
- CLSRM2() - Constructor for class megamek.common.weapons.srms.CLSRM2
- CLSRM2IOS - Class in megamek.common.weapons.srms
- CLSRM2IOS() - Constructor for class megamek.common.weapons.srms.CLSRM2IOS
- CLSRM2OS - Class in megamek.common.weapons.srms
- CLSRM2OS() - Constructor for class megamek.common.weapons.srms.CLSRM2OS
- CLSRM3 - Class in megamek.common.weapons.srms
- CLSRM3() - Constructor for class megamek.common.weapons.srms.CLSRM3
- CLSRM3OS - Class in megamek.common.weapons.srms
- CLSRM3OS() - Constructor for class megamek.common.weapons.srms.CLSRM3OS
- CLSRM4 - Class in megamek.common.weapons.srms
- CLSRM4() - Constructor for class megamek.common.weapons.srms.CLSRM4
- CLSRM4IOS - Class in megamek.common.weapons.srms
- CLSRM4IOS() - Constructor for class megamek.common.weapons.srms.CLSRM4IOS
- CLSRM4OS - Class in megamek.common.weapons.srms
- CLSRM4OS() - Constructor for class megamek.common.weapons.srms.CLSRM4OS
- CLSRM5 - Class in megamek.common.weapons.srms
- CLSRM5() - Constructor for class megamek.common.weapons.srms.CLSRM5
- CLSRM5OS - Class in megamek.common.weapons.srms
- CLSRM5OS() - Constructor for class megamek.common.weapons.srms.CLSRM5OS
- CLSRM6 - Class in megamek.common.weapons.srms
- CLSRM6() - Constructor for class megamek.common.weapons.srms.CLSRM6
- CLSRM6IOS - Class in megamek.common.weapons.srms
- CLSRM6IOS() - Constructor for class megamek.common.weapons.srms.CLSRM6IOS
- CLSRM6OS - Class in megamek.common.weapons.srms
- CLSRM6OS() - Constructor for class megamek.common.weapons.srms.CLSRM6OS
- CLSRT1 - Class in megamek.common.weapons.srms
- CLSRT1() - Constructor for class megamek.common.weapons.srms.CLSRT1
- CLSRT1OS - Class in megamek.common.weapons.srms
- CLSRT1OS() - Constructor for class megamek.common.weapons.srms.CLSRT1OS
- CLSRT2 - Class in megamek.common.weapons.srms
- CLSRT2() - Constructor for class megamek.common.weapons.srms.CLSRT2
- CLSRT2IOS - Class in megamek.common.weapons.srms
- CLSRT2IOS() - Constructor for class megamek.common.weapons.srms.CLSRT2IOS
- CLSRT2OS - Class in megamek.common.weapons.srms
- CLSRT2OS() - Constructor for class megamek.common.weapons.srms.CLSRT2OS
- CLSRT3 - Class in megamek.common.weapons.srms
- CLSRT3() - Constructor for class megamek.common.weapons.srms.CLSRT3
- CLSRT3OS - Class in megamek.common.weapons.srms
- CLSRT3OS() - Constructor for class megamek.common.weapons.srms.CLSRT3OS
- CLSRT4 - Class in megamek.common.weapons.srms
- CLSRT4() - Constructor for class megamek.common.weapons.srms.CLSRT4
- CLSRT4IOS - Class in megamek.common.weapons.srms
- CLSRT4IOS() - Constructor for class megamek.common.weapons.srms.CLSRT4IOS
- CLSRT4OS - Class in megamek.common.weapons.srms
- CLSRT4OS() - Constructor for class megamek.common.weapons.srms.CLSRT4OS
- CLSRT5 - Class in megamek.common.weapons.srms
- CLSRT5() - Constructor for class megamek.common.weapons.srms.CLSRT5
- CLSRT5OS - Class in megamek.common.weapons.srms
- CLSRT5OS() - Constructor for class megamek.common.weapons.srms.CLSRT5OS
- CLSRT6 - Class in megamek.common.weapons.srms
- CLSRT6() - Constructor for class megamek.common.weapons.srms.CLSRT6
- CLSRT6IOS - Class in megamek.common.weapons.srms
- CLSRT6IOS() - Constructor for class megamek.common.weapons.srms.CLSRT6IOS
- CLSRT6OS - Class in megamek.common.weapons.srms
- CLSRT6OS() - Constructor for class megamek.common.weapons.srms.CLSRT6OS
- CLStreakLRM1 - Class in megamek.common.weapons.lrms
- CLStreakLRM1() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM1
- CLStreakLRM10 - Class in megamek.common.weapons.lrms
- CLStreakLRM10() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10
- CLStreakLRM10IOS - Class in megamek.common.weapons.lrms
- CLStreakLRM10IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10IOS
- CLStreakLRM10OS - Class in megamek.common.weapons.lrms
- CLStreakLRM10OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10OS
- CLStreakLRM11 - Class in megamek.common.weapons.lrms
- CLStreakLRM11() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM11
- CLStreakLRM11OS - Class in megamek.common.weapons.lrms
- CLStreakLRM11OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM11OS
- CLStreakLRM12 - Class in megamek.common.weapons.lrms
- CLStreakLRM12() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM12
- CLStreakLRM12OS - Class in megamek.common.weapons.lrms
- CLStreakLRM12OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM12OS
- CLStreakLRM13 - Class in megamek.common.weapons.lrms
- CLStreakLRM13() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM13
- CLStreakLRM13OS - Class in megamek.common.weapons.lrms
- CLStreakLRM13OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM13OS
- CLStreakLRM14 - Class in megamek.common.weapons.lrms
- CLStreakLRM14() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM14
- CLStreakLRM14OS - Class in megamek.common.weapons.lrms
- CLStreakLRM14OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM14OS
- CLStreakLRM15 - Class in megamek.common.weapons.lrms
- CLStreakLRM15() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15
- CLStreakLRM15IOS - Class in megamek.common.weapons.lrms
- CLStreakLRM15IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15IOS
- CLStreakLRM15OS - Class in megamek.common.weapons.lrms
- CLStreakLRM15OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15OS
- CLStreakLRM16 - Class in megamek.common.weapons.lrms
- CLStreakLRM16() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM16
- CLStreakLRM16OS - Class in megamek.common.weapons.lrms
- CLStreakLRM16OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM16OS
- CLStreakLRM17 - Class in megamek.common.weapons.lrms
- CLStreakLRM17() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM17
- CLStreakLRM17OS - Class in megamek.common.weapons.lrms
- CLStreakLRM17OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM17OS
- CLStreakLRM18 - Class in megamek.common.weapons.lrms
- CLStreakLRM18() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM18
- CLStreakLRM18OS - Class in megamek.common.weapons.lrms
- CLStreakLRM18OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM18OS
- CLStreakLRM19 - Class in megamek.common.weapons.lrms
- CLStreakLRM19() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM19
- CLStreakLRM19OS - Class in megamek.common.weapons.lrms
- CLStreakLRM19OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM19OS
- CLStreakLRM1OS - Class in megamek.common.weapons.lrms
- CLStreakLRM1OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM1OS
- CLStreakLRM2 - Class in megamek.common.weapons.lrms
- CLStreakLRM2() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM2
- CLStreakLRM20 - Class in megamek.common.weapons.lrms
- CLStreakLRM20() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20
- CLStreakLRM20IOS - Class in megamek.common.weapons.lrms
- CLStreakLRM20IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20IOS
- CLStreakLRM20OS - Class in megamek.common.weapons.lrms
- CLStreakLRM20OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20OS
- CLStreakLRM2OS - Class in megamek.common.weapons.lrms
- CLStreakLRM2OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM2OS
- CLStreakLRM3 - Class in megamek.common.weapons.lrms
- CLStreakLRM3() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM3
- CLStreakLRM3OS - Class in megamek.common.weapons.lrms
- CLStreakLRM3OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM3OS
- CLStreakLRM4 - Class in megamek.common.weapons.lrms
- CLStreakLRM4() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM4
- CLStreakLRM4OS - Class in megamek.common.weapons.lrms
- CLStreakLRM4OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM4OS
- CLStreakLRM5 - Class in megamek.common.weapons.lrms
- CLStreakLRM5() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5
- CLStreakLRM5IOS - Class in megamek.common.weapons.lrms
- CLStreakLRM5IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5IOS
- CLStreakLRM5OS - Class in megamek.common.weapons.lrms
- CLStreakLRM5OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5OS
- CLStreakLRM6 - Class in megamek.common.weapons.lrms
- CLStreakLRM6() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM6
- CLStreakLRM6OS - Class in megamek.common.weapons.lrms
- CLStreakLRM6OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM6OS
- CLStreakLRM7 - Class in megamek.common.weapons.lrms
- CLStreakLRM7() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM7
- CLStreakLRM7OS - Class in megamek.common.weapons.lrms
- CLStreakLRM7OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM7OS
- CLStreakLRM8 - Class in megamek.common.weapons.lrms
- CLStreakLRM8() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM8
- CLStreakLRM8OS - Class in megamek.common.weapons.lrms
- CLStreakLRM8OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM8OS
- CLStreakLRM9 - Class in megamek.common.weapons.lrms
- CLStreakLRM9() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM9
- CLStreakLRM9OS - Class in megamek.common.weapons.lrms
- CLStreakLRM9OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM9OS
- CLStreakSRM1 - Class in megamek.common.weapons.srms
- CLStreakSRM1() - Constructor for class megamek.common.weapons.srms.CLStreakSRM1
- CLStreakSRM2 - Class in megamek.common.weapons.srms
- CLStreakSRM2() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2
- CLStreakSRM2IOS - Class in megamek.common.weapons.srms
- CLStreakSRM2IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2IOS
- CLStreakSRM2OS - Class in megamek.common.weapons.srms
- CLStreakSRM2OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2OS
- CLStreakSRM3 - Class in megamek.common.weapons.srms
- CLStreakSRM3() - Constructor for class megamek.common.weapons.srms.CLStreakSRM3
- CLStreakSRM4 - Class in megamek.common.weapons.srms
- CLStreakSRM4() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4
- CLStreakSRM4IOS - Class in megamek.common.weapons.srms
- CLStreakSRM4IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4IOS
- CLStreakSRM4OS - Class in megamek.common.weapons.srms
- CLStreakSRM4OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4OS
- CLStreakSRM4Prototype - Class in megamek.common.weapons.prototypes
- CLStreakSRM4Prototype() - Constructor for class megamek.common.weapons.prototypes.CLStreakSRM4Prototype
- CLStreakSRM5 - Class in megamek.common.weapons.srms
- CLStreakSRM5() - Constructor for class megamek.common.weapons.srms.CLStreakSRM5
- CLStreakSRM6 - Class in megamek.common.weapons.srms
- CLStreakSRM6() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6
- CLStreakSRM6IOS - Class in megamek.common.weapons.srms
- CLStreakSRM6IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6IOS
- CLStreakSRM6OS - Class in megamek.common.weapons.srms
- CLStreakSRM6OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6OS
- CLStreakSRM6Prototype - Class in megamek.common.weapons.prototypes
- CLStreakSRM6Prototype() - Constructor for class megamek.common.weapons.prototypes.CLStreakSRM6Prototype
- CLTAG - Class in megamek.common.weapons.tag
- CLTAG() - Constructor for class megamek.common.weapons.tag.CLTAG
- CLUAC10 - Class in megamek.common.weapons.autocannons
- CLUAC10() - Constructor for class megamek.common.weapons.autocannons.CLUAC10
- CLUAC10Prototype - Class in megamek.common.weapons.prototypes
- CLUAC10Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC10Prototype
- CLUAC2 - Class in megamek.common.weapons.autocannons
- CLUAC2() - Constructor for class megamek.common.weapons.autocannons.CLUAC2
- CLUAC20 - Class in megamek.common.weapons.autocannons
- CLUAC20() - Constructor for class megamek.common.weapons.autocannons.CLUAC20
- CLUAC20Prototype - Class in megamek.common.weapons.prototypes
- CLUAC20Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC20Prototype
- CLUAC2Prototype - Class in megamek.common.weapons.prototypes
- CLUAC2Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC2Prototype
- CLUAC5 - Class in megamek.common.weapons.autocannons
- CLUAC5() - Constructor for class megamek.common.weapons.autocannons.CLUAC5
- ClubAttackAction - Class in megamek.common.actions
-
The attacker makes a club attack on the target.
- ClubAttackAction(int, int, int, MiscMounted, int, boolean) - Constructor for class megamek.common.actions.ClubAttackAction
-
Creates a new club attack
- ClubAttackAction(int, int, MiscMounted, int) - Constructor for class megamek.common.actions.ClubAttackAction
-
Creates new ClubAttackAction
- clusterMunitionsFlag - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
- cmd - Variable in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- cmd - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
The command text.
- cmd - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
The command associated with this binding.
- CMD_AERO - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_AERO_BOTH - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_AERO_VECTORED - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_AIRMEK - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_ALL - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_CONVERTER - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_GROUND - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_INF - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_MEK - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_NO_BUTTON - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_NON_INF - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_NON_VECTORED - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_NONE - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_PROTOMEK - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_TANK - Static variable in class megamek.client.ui.swing.MovementDisplay
- CMD_VTOL - Static variable in class megamek.client.ui.swing.MovementDisplay
- cmdActionMap - Variable in class megamek.client.ui.swing.util.MegaMekController
-
Maps command strings to CommandAction objects.
- CNARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- COCKPIT - Static variable in class megamek.common.loaders.MtfFile
- COCKPIT_AIMED_SHOT - Static variable in class megamek.common.Mek
- COCKPIT_COMMAND_CONSOLE - Static variable in class megamek.common.Aero
- COCKPIT_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
- COCKPIT_DUAL - Static variable in class megamek.common.Mek
- COCKPIT_INDUSTRIAL - Static variable in class megamek.common.Mek
- COCKPIT_INTERFACE - Static variable in class megamek.common.Mek
- COCKPIT_OFF - Static variable in class megamek.common.Mek
- COCKPIT_ON - Static variable in class megamek.common.Mek
- COCKPIT_PRIMITIVE - Static variable in class megamek.common.Aero
- COCKPIT_PRIMITIVE - Static variable in class megamek.common.Mek
- COCKPIT_PRIMITIVE_INDUSTRIAL - Static variable in class megamek.common.Mek
- COCKPIT_QUADVEE - Static variable in class megamek.common.Mek
- COCKPIT_SHORT_STRING - Static variable in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- COCKPIT_SHORT_STRING - Static variable in class megamek.common.Mek
- COCKPIT_SMALL - Static variable in class megamek.common.Aero
- COCKPIT_SMALL - Static variable in class megamek.common.Mek
- COCKPIT_SMALL_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
- COCKPIT_STANDARD - Static variable in class megamek.common.Aero
- COCKPIT_STANDARD - Static variable in class megamek.common.Mek
- COCKPIT_STRING - Static variable in class megamek.common.Aero
- COCKPIT_STRING - Static variable in class megamek.common.Mek
- COCKPIT_SUPERHEAVY - Static variable in class megamek.common.Mek
- COCKPIT_SUPERHEAVY_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
- COCKPIT_SUPERHEAVY_INDUSTRIAL - Static variable in class megamek.common.Mek
- COCKPIT_SUPERHEAVY_TRIPOD - Static variable in class megamek.common.Mek
- COCKPIT_SUPERHEAVY_TRIPOD_INDUSTRIAL - Static variable in class megamek.common.Mek
- COCKPIT_TA - Static variable in class megamek.common.Aero
- COCKPIT_TORSO_MOUNTED - Static variable in class megamek.common.Mek
- COCKPIT_TRIPOD - Static variable in class megamek.common.Mek
- COCKPIT_TRIPOD_INDUSTRIAL - Static variable in class megamek.common.Mek
- COCKPIT_UNKNOWN - Static variable in class megamek.common.Mek
- COCKPIT_VRRP - Static variable in class megamek.common.Mek
- cockpitType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- cockpitType - Variable in class megamek.common.Mek
- cockpitTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- code - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- code() - Method in class megamek.common.eras.Era
- COL_BV - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- COL_BV - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- COL_ENTITY - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- COL_MOVE - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- COL_PILOT - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- COL_PLAYER - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- COL_UNIT - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- collapseBasement(Building, Hashtable<Coords, Vector<Entity>>, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Collapse a building basement.
- collapseBasement(Coords, Board, Vector<Report>) - Method in class megamek.common.Building
- collapseBuilding(Vector<Coords>) - Method in class megamek.common.Board
-
Collapse a vector of building hexes.
- collapseBuilding(Building) - Method in class megamek.common.Board
-
The given building has collapsed.
- collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Collapse a building hex.
- collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- collapseBuilding(Coords) - Method in class megamek.common.Board
-
The given building hex has collapsed.
- CollapseWarning - Class in megamek.client.ui.swing
-
Construction Factor Warning Logic.
- CollapseWarningSprite - Class in megamek.client.ui.swing.boardview
-
Represents structure CF warnings for entities during deployment and movement phase that will collapse if the entity lands-on or is deployed on that structure.
- CollapseWarningSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.CollapseWarningSprite
- CollapseWarningSpriteHandler - Class in megamek.client.ui.swing.boardview
- CollapseWarningSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- COLLAR_NO_BOOM - Static variable in class megamek.common.Dropship
- COLLAR_NO_BOOM - Static variable in class megamek.common.Jumpship
- COLLAR_PROTOTYPE - Static variable in class megamek.common.Dropship
- COLLAR_STANDARD - Static variable in class megamek.common.Dropship
-
Primitive DropShips may be constructed with no docking collar, or with a pre-boom collar.
- COLLAR_STANDARD - Static variable in class megamek.common.Jumpship
-
Primitive JumpShips may be constructed with standard docking collars, or with pre-boom collars.
- collectedWeapons - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- collectionMatchesProperty(Collection<String>, String) - Method in class megamek.client.ratgenerator.RulesetNode
-
Each csv field of property must be contained in the list for a match.
- CollectionUtil - Class in megamek.common.util
-
Some utility methods for Collections.
- color() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
color
record component. - color(Color) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the fill color to draw the text with.
- color(Color) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- COLOR_FG - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- color1 - Static variable in class megamek.client.ui.swing.Ruler
- color2 - Static variable in class megamek.client.ui.swing.Ruler
- colorString(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an HTML FONT Color String, e.g.
- colorToHex(Color) - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- colorToHex(Color, float) - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- COLOUR_CAMOUFLAGE - Static variable in class megamek.common.icons.Camouflage
- ColourSelectorButton - Class in megamek.client.ui.swing
- ColourSelectorButton(Color, String) - Constructor for class megamek.client.ui.swing.ColourSelectorButton
- ColourSelectorButton(String) - Constructor for class megamek.client.ui.swing.ColourSelectorButton
- columnAdded(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- columnMarginChanged(ChangeEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- columnMoved(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- columnRemoved(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- COLUMNS - Static variable in class megamek.client.ui.swing.SBFStatsTablePanel
- columnSelectionChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- COM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- COMBAT_ENGINEERS - Static variable in class megamek.common.Infantry
- CombatRole - Interface in megamek.common
-
This interface is for classes that represent combat units with battlefield roles (Sniper, Juggernaut, Dogfighter...).
- CombatVehicleBVCalculator - Class in megamek.common.battlevalue
- CombatVehicleCostCalculator - Class in megamek.common.cost
- CombatVehicleCostCalculator() - Constructor for class megamek.common.cost.CombatVehicleCostCalculator
- combine(int, int, int, int, List<Board>, List<Boolean>, int) - Static method in class megamek.common.util.BoardUtilities
-
Combines one or more boards into one huge megaboard!
- combine(int, int, int, int, Board[], List<Boolean>, int) - Static method in class megamek.common.util.BoardUtilities
-
Combines one or more boards into one huge megaboard!
- COMBINE - Static variable in class megamek.common.EquipmentTypeLookup
- comboUnitType - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- comboWeight - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- COMBUSTION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- COMBUSTION_ENGINE - Static variable in class megamek.common.Engine
- COMMAND - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- COMMAND - Static variable in class megamek.common.KeyBindParser
- COMMAND - Static variable in class megamek.common.util.AddBotUtil
- COMMAND_CONSOLE - Enum constant in enum class megamek.common.CrewType
- COMMAND_NONE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- CommandAction - Interface in megamek.client.ui.swing.util
-
Class used in processing KeyEvents in
MegamekController
. - CommandComparator() - Constructor for class megamek.client.ui.swing.StatusBarPhaseDisplay.CommandComparator
- COMMANDER - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
- commanderCached(Entity) - Method in class megamek.client.bot.princess.FireControlState
- CommanderGUI - Class in megamek.client.ui.swing
- CommanderGUI(Client, MegaMekController) - Constructor for class megamek.client.ui.swing.CommanderGUI
- CommanderNode - Class in megamek.client.ratgenerator
-
A commander node gives the rank to assign the force's commander, an optional title, and the position within the force structure (typically in the first unit/subforce for a field officer).
- CommanderNode() - Constructor for class megamek.client.ratgenerator.CommanderNode
- commandName - Static variable in class megamek.server.commands.DefeatCommand
- commandName - Static variable in class megamek.server.commands.VictoryCommand
- COMMENT - Static variable in class megamek.common.loaders.MtfFile
- COMMENT_MARK - Static variable in interface megamek.common.scenario.Scenario
- COMMON - Static variable in class megamek.common.TechAdvancement
- CommonAboutDialog - Class in megamek.client.ui.swing
-
This is MegaMek's Help -> About dialog
- CommonAboutDialog(JFrame) - Constructor for class megamek.client.ui.swing.CommonAboutDialog
-
Creates the Help -> About dialog for MegaMek.
- CommonMenuBar - Class in megamek.client.ui.swing
-
The menu bar that is used across MM, i.e.
- CommonMenuBar() - Constructor for class megamek.client.ui.swing.CommonMenuBar
-
Creates the common MegaMek menu bar.
- CommonSettingsDialog - Class in megamek.client.ui.swing
-
The Client Settings Dialog offering GUI options concerning tooltips, map display, keybinds etc.
- CommonSettingsDialog(JFrame) - Constructor for class megamek.client.ui.swing.CommonSettingsDialog
-
Constructs the Client Settings Dialog without a clientgui (used in the main menu and board editor).
- CommonSettingsDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.CommonSettingsDialog
-
Constructs the Client Settings Dialog with a clientgui (used within the client, i.e.
- COMMUNICATIONS - Enum constant in enum class megamek.common.EntityFluff.System
- COMPACT - Static variable in class megamek.common.loaders.BLKFile
- COMPACT_ENGINE - Static variable in class megamek.common.Engine
- COMPACT_HS_1 - Static variable in class megamek.common.EquipmentTypeLookup
- COMPACT_HS_2 - Static variable in class megamek.common.EquipmentTypeLookup
- compare(Object, Object) - Method in class megamek.client.ui.swing.lobby.sorters.MekTreeTopLevelSorter
- compare(String, String) - Method in class megamek.client.ui.swing.tileset.MekSetTest.StringCompCaseInsensitive
- compare(String, String) - Method in class megamek.common.util.sorter.NaturalOrderComparator
- compare(StatusBarPhaseDisplay.PhaseCommand, StatusBarPhaseDisplay.PhaseCommand) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay.CommandComparator
- compare(BulldozerMovePath, BulldozerMovePath) - Method in class megamek.common.BulldozerMovePath.MPCostComparator
-
compare the first move path to the second Favors paths that spend less mp total in case of tie, favors paths that use more hexes
- compare(ECMInfo, ECMInfo) - Method in class megamek.common.ECMInfo.ECCMComparator
- compare(ECMInfo, ECMInfo) - Method in class megamek.common.ECMInfo.ECMComparator
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
- compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
- compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorArc
- compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorCustom
- compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorDamage
- compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorNum
- compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorRange
- compare(MekSummary, MekSummary) - Method in class megamek.common.MekSummaryComparator
- compare(Mounted<?>, Mounted<?>) - Method in class megamek.common.WeaponComparatorBV
- compare(MovePath, MovePath) - Method in class megamek.common.MovePath.MovePathComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathComparator
-
compares MovePaths based on lexicographical order of triples (hexes traveled; thrust used; 0 - (hexes flown in a straight line))
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.MovePathMinMPMaxDistanceComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLengthComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathMPCostComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathAStarComparator
- compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyComparator
-
Compares MovePaths based on distance from final position to destination.
- compare(SBFMovePath, SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathAStarComparator
- compare(SBFMovePath, SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathMPCostComparator
- compareNullable(T, T, Comparator<? super T>) - Static method in class megamek.codeUtilities.ObjectUtility
-
Compares two nullable values using the provided comparator
- compareTo(FiringPlan) - Method in class megamek.client.bot.princess.FiringPlan
-
Compares to FiringPlans based on utility.
- compareTo(RankedPath) - Method in class megamek.client.bot.princess.RankedPath
- compareTo(RandomUnitGenerator.RatTreeNode) - Method in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
- compareTo(UnitTable.TableEntry) - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
- compareTo(Sprite) - Method in class megamek.client.ui.swing.boardview.Sprite
-
Compares two sprites for purposes of draw ordering.
- compareTo(DialogOptionComponent) - Method in class megamek.client.ui.swing.DialogOptionComponent
- compareTo(BoardDimensions) - Method in class megamek.common.BoardDimensions
-
Compares BoardDimensions based on width, falling back on height if the widths are equal
- compareTo(CompositeTechLevel.DateRange) - Method in class megamek.common.CompositeTechLevel.DateRange
- compareTo(ElevationOption) - Method in record class megamek.common.ElevationOption
- compareTo(InitiativeRoll) - Method in class megamek.common.InitiativeRoll
- compareTo(Version) - Method in class megamek.Version
- compatibleWith(TestSupportVehicle.ChassisModification) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Checks for compatibility between different chassis modifications
- compile(Game, Entity) - Method in class megamek.common.MovePath
- compile(Game, Entity, boolean) - Method in class megamek.common.MovePath
- compile(Game, Entity, MoveStep, CachedEntityState) - Method in class megamek.common.MoveStep
-
Compile the static move data for this step.
- compile(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
-
Assembles and computes all data for this step.
- compile(SBFGame) - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- compiletoHit(SBFGame, SBFStandardUnitAttack) - Static method in class megamek.common.strategicBattleSystems.SBFToHitData
- compileToHit(SimulationContext, RecoveringNerveAction) - Static method in class megamek.common.autoresolve.acar.action.RecoveringNerveActionToHitData
- compileToHit(SimulationContext, StandardUnitAttack) - Static method in class megamek.common.autoresolve.acar.action.AttackToHitData
- compileToHit(Formation) - Static method in class megamek.common.autoresolve.acar.action.ManeuverToHitData
- componentHidden(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
- componentMoved(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
- componentResized(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
- componentShown(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
- CompositeTechLevel - Class in megamek.common
-
Determines tech level dates based on tech progression of components.
- CompositeTechLevel(Entity, int) - Constructor for class megamek.common.CompositeTechLevel
- CompositeTechLevel(TechAdvancement, boolean, boolean, int, int) - Constructor for class megamek.common.CompositeTechLevel
- CompositeTechLevel.DateRange - Class in megamek.common
- Compute - Class in megamek.common
-
The Compute class is designed to provide static methods for 'Meks and other entities moving, firing, etc.
- Compute() - Constructor for class megamek.common.Compute
- Compute.SensorRangeHelper - Class in megamek.common
- computeAeroMovementEnvelope(Entity) - Method in class megamek.client.ui.swing.MovementDisplay
-
Computes possible moves for entities of Aero units.
- computeAllEntitiesECMInfo(List<Entity>) - Static method in class megamek.common.ComputeECM
-
Go through each entity in the supplied list and calculate the information for any ECM and ECCM it has and return the collection of ECMInfos.
- ComputeECM - Class in megamek.common
-
Similar to the Compute class, this class contains various static methods for common computations related to ECM.
- ComputeECM() - Constructor for class megamek.common.ComputeECM
- computeExpectedBombDamage(Entity, Mounted<?>, Targetable) - Method in class megamek.client.bot.princess.WeaponFireInfo
-
Worker function to compute bomb damage given the shooter and target hex.
- computeGuidedWeapons(Entity, Coords) - Method in class megamek.client.bot.princess.Princess
-
Because Aerospace units can either TAG _or_ attack with their weapons, we want every friendly TAG-equipped Aero (and possibly others) to know about all the possible incoming Homing or IF attacks that could take advantage of their TAGs, for later calculations.
- computeModifierEnvelope() - Method in class megamek.client.ui.swing.MovementDisplay
- computeMovementEnvelope(Entity) - Method in class megamek.client.ui.swing.MovementDisplay
-
Computes all of the possible moves for an Entity in a particular gear.
- computeMovementEnvelope(SBFFormation) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
-
Computes all the possible moves for an
Entity
in a particular gear. - computeSquadronBombLoadout() - Method in class megamek.common.FighterSquadron
-
This method looks at the bombs equipped on all the fighters in the squadron and determines what possible bombing attacks the squadrons can make.
- computeTeamTagUtility(Targetable, int) - Method in class megamek.client.bot.princess.Princess
-
Reduce utility of TAGging something if we're already trying.
- computeTotalDamage(List<WeaponMounted>) - Static method in class megamek.common.Compute
- Condition - Interface in megamek.common.autoresolve.acar.order
- CONFIG - Static variable in class megamek.common.loaders.MtfFile
- CONFIG_FILENAME - Static variable in class megamek.common.verifier.EntityVerifier
- configDir() - Static method in class megamek.common.Configuration
-
Return the configured configuration file directory.
- configPlayer() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- ConfigurableASCardPanel - Class in megamek.client.ui.swing.alphaStrike
-
This is a JPanel that displays an AlphaStrike unit card and elements to configure the display of the card and allow copying to clipboard.
- ConfigurableASCardPanel(JFrame) - Constructor for class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
-
Construct a new panel without an AlphaStrike element to display.
- ConfigurableASCardPanel(ASCardDisplayable, JFrame) - Constructor for class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
-
Constructs a panel with the given AlphaStrike element to display.
- ConfigurableMekViewPanel - Class in megamek.client.ui.panes
-
This class wraps the MekView / MekViewPanel and gives it a toolbar to choose font, open the MUL and copy the contents.
- ConfigurableMekViewPanel() - Constructor for class megamek.client.ui.panes.ConfigurableMekViewPanel
-
Construct a new panel without a unit to display.
- ConfigurableMekViewPanel(Entity) - Constructor for class megamek.client.ui.panes.ConfigurableMekViewPanel
-
Constructs a panel with the given unit to display.
- Configuration - Class in megamek.common
-
Stores and provides access to the configuration of the MegaMek library.
- confirm(JFrame, String, String) - Static method in class megamek.client.ui.swing.dialog.MMConfirmDialog
-
Shows a modal confirmation dialog with a YES and a NO button.
- ConfirmDialog - Class in megamek.client.ui.swing
-
A simple yes/no confirmation dialog.
- ConfirmDialog(JFrame, String, String) - Constructor for class megamek.client.ui.swing.ConfirmDialog
-
Creates a new dialog window that lets the user answer Yes or No, with the Yes button pre-focused
- ConfirmDialog(JFrame, String, String, boolean) - Constructor for class megamek.client.ui.swing.ConfirmDialog
-
Creates a new dialog window that lets the user answer Yes or No, with an optional checkbox to specify future behaviour, and the Yes button pre-focused
- CONFIRMED - Enum constant in enum class megamek.client.ui.enums.DialogResult
- connect() - Method in class megamek.client.AbstractClient
-
Attempt to connect to the specified host
- connect() - Method in interface megamek.client.IClient
-
Attempt to connect to the specified host
- connect() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- ConnectDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
-
The Connect to game (as Bot or Player) dialog
- ConnectDialog(JFrame) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- ConnectDialog(JFrame, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- connected - Variable in class megamek.client.AbstractClient
- connected(ConnectedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
-
Called when connection is established.
- CONNECTED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
- CONNECTED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- ConnectedEvent - Class in megamek.common.net.events
-
Instances of this class are sent when Connection established
- ConnectedEvent(Object) - Constructor for class megamek.common.net.events.ConnectedEvent
-
Constructs a connected connection event
- connection - Variable in class megamek.client.AbstractClient
- ConnectionEventType - Enum Class in megamek.common.net.enums
- ConnectionFactory - Class in megamek.common.net.factories
-
Connections factory.
- ConnectionHandler - Class in megamek.server
-
Thread that runs and checks to see if there's any incoming packets from a connection.
- ConnectionHandler() - Constructor for class megamek.client.AbstractClient.ConnectionHandler
- connectionListener - Variable in class megamek.client.AbstractClient
-
Custom connection Listener for AbstractClient
- ConnectionListener - Class in megamek.common.net.listeners
-
Classes that wish to deal with
ConnectionEvent
s can extend this class and override only the methods which they are interested in. - ConnectionListener() - Constructor for class megamek.common.net.listeners.ConnectionListener
- ConnectionWatchdog - Class in megamek.server
- ConnectionWatchdog(Server, int) - Constructor for class megamek.server.ConnectionWatchdog
- connThread - Variable in class megamek.client.AbstractClient
- coNodes - Variable in class megamek.client.ratgenerator.ForceNode
- consecutiveRHSUses - Variable in class megamek.common.Entity
-
Keeps track of the number of consecutive turns a radical heat sink has been used.
- consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.FlattenForces
- consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.ForceConsolidation
-
Consolidates forces by redistributing entities and sub forces as needed.
- consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.KeepCurrentForces
- consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.SingletonForces
- CONSTANT - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
- ConstantSkillGenerator - Class in megamek.client.generator.skillGenerators
- ConstantSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ConstantSkillGenerator
- ConstantSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.ConstantSkillGenerator
- constrainImageSize(Image, ImageObserver, int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
- Constraint(Predicate<MekSummary>, String) - Constructor for class megamek.client.ratgenerator.FormationType.Constraint
- CONSTRUCTOR_FACTOR_WARNING - Static variable in class megamek.client.ui.swing.GUIPreferences
- Container(int, String, String, int, int, List<Integer>, List<ForceConsolidation.Container>) - Constructor for record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Creates an instance of a
Container
record class. - contains(double, double) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
- contains(int) - Method in class megamek.common.force.Forces
-
Returns true if the provided forceId is part of the present forces either as a top-level or a subforce.
- contains(int, int) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
- contains(int, int) - Method in class megamek.common.Board
-
Determines whether this Board "contains" the specified Coords.
- contains(Point) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
- contains(Object) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- contains(Object) - Method in class megamek.common.autoresolve.acar.order.Orders
- contains(Object) - Method in class megamek.common.util.Counter
- contains(Coords) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- contains(Coords) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
-
returns true if a point is inside the area false if it is not
- contains(Coords) - Method in class megamek.common.Board
-
Determines whether this Board "contains" the specified Coords.
- contains(EquipmentBitSet) - Method in class megamek.common.EquipmentBitSet
- contains(Force) - Method in class megamek.common.force.Forces
-
Returns true if the provided force is part of the present forces either as a top-level or a subforce.
- contains(MovePath.MoveStepType) - Method in class megamek.common.MovePath
-
Check for any of the specified type of step in the path
- containsAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- containsAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
- containsAll(Collection<?>) - Method in class megamek.common.util.Counter
- containsAllTerrainsOf(int...) - Method in class megamek.common.Hex
- containsAnyTerrainOf(int...) - Method in class megamek.common.Hex
- containsAnyTerrainOf(Set<Integer>) - Method in class megamek.common.Hex
- containsBridges() - Method in class megamek.common.Board
- containsCoords(Coords) - Method in class megamek.common.util.BuildingTemplate
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.AllHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.BorderHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.CircleHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.EmptyHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HalfPlaneHexArea
- containsCoords(Coords, Board) - Method in interface megamek.common.hexarea.HexArea
-
Returns true if this shape contains the given coords.
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaDifference
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaIntersection
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaUnion
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexLevelArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.LineHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.ListHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RayHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RectangleHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RowHalfPlaneHexArea
- containsCoords(Coords, Board) - Method in class megamek.common.hexarea.TerrainHexArea
- containsData(String) - Method in class megamek.common.util.BuildingBlock
-
Checks if a block exists and has data.
- containsEntity(int) - Method in class megamek.common.force.Force
-
Returns true if the provided entity is among the force's direct members.
- containsEntity(ForceAssignable) - Method in class megamek.common.force.Force
-
Returns true if the provided unit is among the force's direct members.
- containsExit(int) - Method in class megamek.common.Hex
-
Determines if this Hex contains any exists in the specified direction.
- containsKey(String) - Method in class megamek.ai.utility.Memory
-
Checks if the memory contains a specific key.
- containsKey(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
-
Returns true if the AtlasMap contains the given Original File Path.
- containsKey(Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Return true if the atlas map contains the given path, which is converted to UNIX-style path strings.
- containsLateralShift() - Method in class megamek.common.MovePath
-
Returns true if this MovePath contains a lateral shift
- containsLauncher(int) - Method in class megamek.common.TeleMissileTracker
- containsMinefield(Coords) - Method in class megamek.common.Game
- containsMinefield(Minefield) - Method in class megamek.common.Player
- containsSubForce(Force) - Method in class megamek.common.force.Force
-
Returns true if the provided force is among this force's direct subforces.
- containsTerrain(int) - Method in class megamek.common.Hex
- containsTerrain(int, int) - Method in class megamek.common.Hex
- containsTerrainExit(int, int) - Method in class megamek.common.Hex
-
Determine if this
Hex
contains the indicated terrain that exits in the specified direction. - containsVibrabomb(Minefield) - Method in class megamek.common.Game
-
Checks if the game contains the specified Vibrabomb
- containsVTOLBomb() - Method in class megamek.common.MovePath
- content - Variable in class megamek.client.ratgenerator.ValueNode
- Content() - Constructor for class megamek.client.ui.swing.util.UIUtil.Content
- Content(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.Content
- contents - Variable in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
- continueMovementFor(Entity) - Method in class megamek.client.bot.BotClient
- continueMovementFor(Entity) - Method in class megamek.client.bot.princess.Princess
- controlledScenario() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- controller - Variable in class megamek.client.ui.swing.ClientGUI
- controller - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- CONV_FIGHTER - Static variable in class megamek.common.UnitType
- CONV_MODE_AIRMEK - Static variable in class megamek.common.LandAirMek
- CONV_MODE_FIGHTER - Static variable in class megamek.common.LandAirMek
- CONV_MODE_MEK - Static variable in class megamek.common.LandAirMek
- CONV_MODE_MEK - Static variable in class megamek.common.QuadVee
- CONV_MODE_VEHICLE - Static variable in class megamek.common.QuadVee
- conversionCost() - Method in class megamek.common.QuadVee
-
Computes conversion cost.
- convert() - Method in class megamek.common.autoresolve.converter.EntityAsFormation
- convert() - Method in class megamek.common.autoresolve.converter.EntityAsUnit
- convert() - Method in class megamek.common.autoresolve.converter.LowestForceAsUnit
- convert() - Method in class megamek.common.strategicBattleSystems.BaseFormationConverter
-
Returns an SBF Formation formed from the given force.
- convert() - Method in class megamek.common.strategicBattleSystems.SBFFormationConverter
- convert(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- convert(Entity, boolean) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- convert(Entity, boolean, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- convert(Entity, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- CONVERT_MODE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- convertAndKeepRefs(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Converts the given entity to Alpha Strike, keeping the references to the original Entity
- convertCompoundToSimple(int) - Static method in enum class megamek.common.SimpleTechLevel
-
Finds simple tech level equivalent of compound tech base/rules level constant
- convertForMekCache(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Performs Alpha Strike conversion for the MekSummaryCache (without trying to get a clean unit first, without storing a conversion report and without considering pilot skill).
- convertFromNormalToSimple(int) - Static method in class megamek.common.TechConstants
- convertFromSimplelevel(int, boolean) - Static method in class megamek.common.TechConstants
-
Given a simple tech level and a tech base, convert to the lvl+base format
- convertHexTargetToEntityTarget() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Find the available targets within sensor range.
- convertHexTargetToEntityTarget(Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Deprecated.The parameter isn't used so replacing with version without the parameter.
- convertHomingShotToEntityTarget() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
-
Find the tagged entity for this attack Uses a CFR to let the player choose from eligible TAGs
- convertHomingShotToEntityTarget() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
-
Find the tagged entity for this attack Uses a CFR to let the player choose from eligible TAG
- CONVERTIBLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- CONVERTIBLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- convertingNow - Variable in class megamek.common.Entity
- convertInMML(Entity, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Performs Alpha Strike conversion for use in MML (without trying to get a clean unit first, without considering pilot skill but with storing a conversion report).
- convertToBufferedImage(Image) - Static method in class megamek.common.util.ImageUtil
-
Converts the given image to a BufferedImage.
- convertToHtml(String) - Static method in class megamek.client.ui.swing.DialogOptionComponent
- convertToLAMPilot(LandAirMek, Crew) - Static method in class megamek.common.LAMPilot
-
Used by LandAirMek.setCrew to convert a
Crew
instance into aLAMPilot
instance. - ConvFighter - Class in megamek.common
- ConvFighter() - Constructor for class megamek.common.ConvFighter
- ConvFighterCostCalculator - Class in megamek.common.cost
- ConvFighterCostCalculator() - Constructor for class megamek.common.cost.ConvFighterCostCalculator
- COOLANT_POD - Static variable in class megamek.common.EquipmentTypeLookup
- coolFromExternal - Variable in class megamek.common.Entity
- coordinatesShareCluster(Coords, Coords, int, int, BoardClusterTracker.BoardCluster) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Determines if the given cluster contains both the given sets of coordinates.
- coordinatesShareCluster(Entity, Coords, Coords, int, int) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Determines whether, for the given entity, the two sets of coordinates share any cluster.
- coords() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns the value of the
coords
record component. - coords() - Method in record class megamek.common.BoardLocation
-
Returns the value of the
coords
record component. - Coords - Class in megamek.common
-
Coords stores x and y values.
- Coords(int, int) - Constructor for class megamek.common.Coords
-
Constructs a new coordinate pair at (x, y).
- Coords(Coords) - Constructor for class megamek.common.Coords
-
Constructs a new coordinate pair at Coords(x, y).
- CoordsDeserializer - Class in megamek.common.jacksonadapters
- CoordsDeserializer() - Constructor for class megamek.common.jacksonadapters.CoordsDeserializer
- coordsToId(Coords) - Static method in class megamek.common.BuildingTarget
-
Creates an id for this building based on its location as well as a building code.
- coordsToId(Coords) - Static method in class megamek.common.HexTarget
-
The transformation encodes the y value in the top 5 decimal digits and the x value in the bottom 5.
- coordsToId(Coords) - Static method in class megamek.common.MinefieldTarget
-
The transformation encodes the y value in the top 5 decimal digits and the x value in the bottom 5.
- CoordsWithFacing(Coords, int) - Constructor for class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- CoordsWithFacing(MovePath) - Constructor for class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- CoordXArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type.
- CoordXArgument(String, String) - Constructor for class megamek.server.commands.arguments.CoordXArgument
- CoordYArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type.
- CoordYArgument(String, String) - Constructor for class megamek.server.commands.arguments.CoordYArgument
- copy() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- copy() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- copy() - Method in class megamek.common.copy.CrewRefBreak
- copy() - Method in interface megamek.common.copy.RefBreak
-
Copy the object, creating a new instance with the same values.
- copy() - Method in class megamek.common.Player
- copy() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- copy() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- copy(Game, MoveStep) - Method in class megamek.common.MoveStep
-
Takes the given state as the previous state and sets flags from it.
- copyBoardInto(Hex[], int, int, int, Board) - Static method in class megamek.common.util.BoardUtilities
-
Copies the data of another board into given array of Hexes, offset by the specified x and y.
- copyEquipmentState(Entity) - Static method in class megamek.utilities.DebugEntity
-
Gets a full listing of the internal representation of the unit's equipment and crit slots with most of the internal state of each (
DebugEntity.getEquipmentState(Entity)
) and copies it to the clipboard. - copyFields(MovePath) - Method in class megamek.common.MovePath
- copyToClipboard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Copies the selected units, if any, from the displayed Unit Table / Force Tree to the clipboard.
- copyToClipboard(String) - Static method in class megamek.utilities.DebugEntity
-
Copies the given text to the Clipboard.
- CORAL - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- CornerActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- CornerIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- correct() - Method in class megamek.common.force.Forces
-
Corrects this Forces object as much as possible.
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
-
Checks to see if this unit has valid armor assignment.
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestAero
-
Checks to see if this unit has valid armor assignment.
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
-
Checks to see if this unit has valid armor assignment.
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestMek
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
-
Checks for exceeding the maximum number of armor points by location for the tonnage.
- correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
-
Checks to see if this unit has valid armor assignment.
- correctArmorOverAllocation(Entity, StringBuffer) - Method in class megamek.common.verifier.TestEntity
-
For units without patchwork armor, tests if more armor is allocated on the unit's locations than it may have according to its armor tonnage.
- correctBays(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
-
Checks that the unit does not have more than one naval repair facility or drop shuttle bay per facing, all are assigned a facing, and non-stations have no more than one repair facility.
- correctC3Connections(Game) - Static method in class megamek.server.ServerLobbyHelper
-
For all game units, disconnects from enemy C3 masters / networks
- correctControlSystems(StringBuffer) - Method in class megamek.common.verifier.TestAero
-
Checks that Conventional fighters only have a standard cockpit and that Aerospace fighters have a valid cockpit (standard, small, primitive, command console).
- correctCrew(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
-
Checks that the unit meets minimum crew and quarters requirements.
- correctCrew(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
-
Checks that the unit meets minimum crew and quarters requirements.
- correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestAero
-
For Aerospace and Conventional fighters the only thing we need to ensure is that they do not mount more weapons in each arc then allowed.
- correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
- correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestMek
- correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestSupportVehicle
- correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestTank
- correctEntity(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestAdvancedAerospace
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestAero
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestBattleArmor
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestEntity
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestHandheldWeapon
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestInfantry
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestMek
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestProtoMek
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestSmallCraft
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestSupportVehicle
- correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestTank
- correctFacing(int) - Static method in class megamek.client.bot.princess.FireControl
-
makes sure facing falls between 0 and 5 This function likely already exists somewhere else
- correctGravDecks(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
-
Checks that the unit does not exceed the maximum number or size of gravity decks.
- correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
-
Checks that the heatsink type is a legal value.
- correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestAero
-
Checks that the heatsink assignment is legal.
- correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
-
Checks that the heatsink type is a legal value.
- correctLoading(Game) - Static method in class megamek.server.ServerLobbyHelper
-
For all game units, disembarks from carriers and offloads carried units if they are enemies.
- correctManipulators(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
- correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
- correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestMek
- correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
-
Checks whether the protoMek meets the minimum MP requirements for the configuration.
- correctName(Packet) - Method in class megamek.client.AbstractClient
- correctName(Packet) - Method in class megamek.client.bot.BotClient
- correctWeight(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- correctWeight(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
- correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestBattleArmor
- correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestEntity
- correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestTank
- CORVETTE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- cosineSimilarity(Coords) - Method in class megamek.common.Coords
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- cost - Variable in class megamek.common.EquipmentType
- cost - Variable in enum class megamek.common.FuelType
-
Cost in C-bills per ton.
- COST_VARIABLE - Static variable in class megamek.common.EquipmentType
- CostCalculator - Class in megamek.common.cost
- CostCalculator() - Constructor for class megamek.common.cost.CostCalculator
- CostDisplayDialog - Class in megamek.client.ui.dialogs
-
A dialog to display the cost calculation for a given entity.
- CostDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.CostDisplayDialog
-
Creates a dialog to display the cost breakdown for the given entity.
- CostDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.CostDisplayDialog
-
Creates a non-modal dialog to display the cost breakdown for the given entity.
- count() - Method in class megamek.common.autoresolve.acar.SimulationOptions
- count() - Method in class megamek.common.options.AbstractOptions
- count() - Method in interface megamek.common.options.IGameOptions
-
Returns a count of all options in this object.
- count(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
- count(String) - Method in class megamek.common.options.AbstractOptions
- count(String) - Method in interface megamek.common.options.IGameOptions
-
Returns a count of all options in this object with the given group key.
- countArray(float[]) - Method in class megamek.common.util.BuildingBlock
- countArray(int[]) - Method in class megamek.common.util.BuildingBlock
- countArray(String[]) - Method in class megamek.common.util.BuildingBlock
-
Counts the size of an array.
- countAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- countAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- countBadLegs() - Method in class megamek.common.Mek
-
Count the number of destroyed or breached legs on the Mek
- countChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
- CountConstraint(int, Predicate<MekSummary>, String) - Constructor for class megamek.client.ratgenerator.FormationType.CountConstraint
- countCriticalSlotsFromEquipInLocation(Entity, Mounted<?>, int) - Method in class megamek.common.verifier.TestMek
- countEquipment(String) - Method in class megamek.common.Entity
-
Returns the number of equipment of the given internal name that are mounted on this unit, regardless of their working condition.
- counter(List<T>) - Static method in class megamek.common.util.CollectionUtil
-
\ Returns a hashmap that has the number of occurrence of each element on the list
- Counter<T> - Class in megamek.common.util
-
This class counts elements
- Counter() - Constructor for class megamek.common.util.Counter
- Counter(List<T>) - Constructor for class megamek.common.util.Counter
- CounterAV - Variable in class megamek.common.weapons.WeaponHandler
- CounterAVInt - Variable in class megamek.common.actions.TeleMissileAttackAction
- CounterGrappleTurn - Class in megamek.common
-
A type of game turn that allows only one specific entity to counterattack a break grapple by the original attacker
- CounterGrappleTurn(int, int) - Constructor for class megamek.common.CounterGrappleTurn
- countForStrengthSum() - Method in class megamek.common.Entity
- countForStrengthSum() - Method in interface megamek.common.InGameObject
-
Returns true when the current (remaining) battle strength of this unit/object should be counted for a strength sum, e.g.
- countLegActuatorCrits(int) - Method in class megamek.common.Mek
-
Count non-hip leg actuator crits
- countMisc(String) - Method in class megamek.common.Entity
-
Returns the number of MiscType equipment of the given internalName, regardless of state.
- countMiscAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- countMp(boolean) - Method in class megamek.common.MovePath
- countOptions() - Method in class megamek.common.Crew
- countOptions(String) - Method in class megamek.common.Crew
- countPartialRepairs() - Method in class megamek.common.Entity
- countQuirks() - Method in class megamek.common.Entity
-
count all the quirks for this unit, positive and negative
- countQuirks() - Method in class megamek.common.Mounted
-
Count all the weapon quirks for this Mounted.
- countQuirks(String) - Method in class megamek.common.Entity
-
count the quirks for this unit, for a given group name
- countsAsDefensiveEquipment(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- countsAsExplosive(Mounted<?>) - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- countsAsFlak() - Method in class megamek.common.AmmoType
-
We need a way to quickly determine if a given ammo type / munition counts as "Flak"
- countsforSpecial(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- countWeaponQuirks() - Method in class megamek.common.Entity
- countWorkingMisc(String, int) - Method in class megamek.common.Entity
- countWorkingMisc(EquipmentFlag) - Method in class megamek.common.Entity
-
return how many misc equipments with the specified flag the unit has
- countWorkingMisc(EquipmentFlag, int) - Method in class megamek.common.Entity
- COVENTRY_KANGAROO - Static variable in class megamek.common.InfantryMount
- COVER_75LEFT - Static variable in class megamek.common.LosEffects
- COVER_75RIGHT - Static variable in class megamek.common.LosEffects
- COVER_FULL - Static variable in class megamek.common.LosEffects
- COVER_HORIZONTAL - Static variable in class megamek.common.LosEffects
- COVER_LEFT - Static variable in class megamek.common.LosEffects
- COVER_LOWLEFT - Static variable in class megamek.common.LosEffects
- COVER_LOWRIGHT - Static variable in class megamek.common.LosEffects
- COVER_NONE - Static variable in class megamek.common.LosEffects
- COVER_RIGHT - Static variable in class megamek.common.LosEffects
- COVER_UPPER - Static variable in class megamek.common.LosEffects
- CoverageValidator - Class in megamek.client.bot.princess
-
Validates the coverage of a unit in the battlefield.
- CoverageValidator(Princess) - Constructor for class megamek.client.bot.princess.CoverageValidator
- COWARDLY_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: False
Auto Flee: False
Fall Shame: 8
Hyper Aggression: 1
Self Preservation: 10
Herd Mentality: 8
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - COWARDLY_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- CP - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- CR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CRASH - Enum constant in enum class megamek.common.MovePath.MoveStepType
- CRASH - Enum constant in enum class megamek.common.weapons.DamageType
- craterDepth - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
-
The depth, in hex levels, of the crater generated by this nuke at the impact hex Note that the crater radius is this number multiplied by 2
- craterProfile(int, int, int) - Static method in class megamek.common.util.BoardUtilities
- create() - Static method in class megamek.logging.MMLogger
-
Returns a custom Logger with the name of the calling class.
- create(int, int, int, int, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector using the given integer values as damage and the number of ranges.
- create(Class<?>) - Static method in class megamek.logging.MMLogger
-
Returns a custom Logger using the fully qualified name of the Class as the Logger name.
- create(String) - Static method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.AttackReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.DeploymentReport
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.MoraleReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.MovementReport
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
- create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.WithdrawReporter
- createAcceleratedImage(int, int) - Static method in class megamek.common.util.ImageUtil
- createAcceleratedImage(Image) - Static method in class megamek.common.util.ImageUtil
- createAdvancedFireControl() - Static method in class megamek.common.MiscType
- createAmphibiousChassis() - Static method in class megamek.common.MiscType
- createArmoredChassis() - Static method in class megamek.common.MiscType
- createArtemisV() - Static method in class megamek.common.MiscType
- createAtmosphericLifeboat() - Static method in class megamek.common.MiscType
- createAttackPacket(List<? extends EntityAction>, boolean) - Method in class megamek.server.GameManagerPacketHelper
- createAutoTacticalAnalysisComputer() - Static method in class megamek.common.MiscType
- createBAAPMount() - Static method in class megamek.common.MiscType
- createBAArmoredGlove() - Static method in class megamek.common.MiscType
- createBABasicManipulator() - Static method in class megamek.common.MiscType
- createBABasicManipulatorMineClearance() - Static method in class megamek.common.MiscType
- createBABattleClaw() - Static method in class megamek.common.MiscType
- createBABattleClawMagnets() - Static method in class megamek.common.MiscType
- createBABattleClawVibro() - Static method in class megamek.common.MiscType
- createBACargoLifter() - Static method in class megamek.common.MiscType
- createBackhoe() - Static method in class megamek.common.MiscType
- createBACLAngelECM() - Static method in class megamek.common.MiscType
- createBACuttingTorch() - Static method in class megamek.common.MiscType
- createBAHeavyBattleClaw() - Static method in class megamek.common.MiscType
- createBAHeavyBattleClawMagnet() - Static method in class megamek.common.MiscType
- createBAHeavyBattleClawVibro() - Static method in class megamek.common.MiscType
- createBAIndustrialDrill() - Static method in class megamek.common.MiscType
- createBAISAngelECM() - Static method in class megamek.common.MiscType
- createBAJumpJet() - Static method in class megamek.common.MiscType
- createBALaserMicrophone() - Static method in class megamek.common.MiscType
- createBallisicPlateConcealedInfArmor() - Static method in class megamek.common.MiscType
- createBAMagneticClamp() - Static method in class megamek.common.MiscType
- createBAMissionEquipStorage() - Static method in class megamek.common.MiscType
- createBAModularEquipmentAdaptor() - Static method in class megamek.common.MiscType
- createBAPartialWing() - Static method in class megamek.common.MiscType
- createBAPowerPack() - Static method in class megamek.common.MiscType
- createBASalvageArm() - Static method in class megamek.common.MiscType
- createBASearchlight() - Static method in class megamek.common.MiscType
- createBAShotgunMicrophone() - Static method in class megamek.common.MiscType
- createBasicFireControl() - Static method in class megamek.common.MiscType
- createBattleMekNeuralInterfaceUnit() - Static method in class megamek.common.MiscType
- createBAUMU() - Static method in class megamek.common.MiscType
- createBAVTOLEquipment() - Static method in class megamek.common.MiscType
- createBC3() - Static method in class megamek.common.MiscType
- createBC3i() - Static method in class megamek.common.MiscType
- createBeagleActiveProbe() - Static method in class megamek.common.MiscType
- createBeagleActiveProbePrototype() - Static method in class megamek.common.MiscType
- createBicycleModification() - Static method in class megamek.common.MiscType
- createBloodhoundActiveProbe() - Static method in class megamek.common.MiscType
- createBlueShield() - Static method in class megamek.common.MiscType
- createBoardsPacket() - Method in class megamek.server.GameManagerPacketHelper
- createBombByType(int) - Static method in class megamek.common.BombType
- createBoobyTrap() - Static method in class megamek.common.MiscType
- createBotCommandDialog(JFrame, AbstractClient, AudioService, MegaMekController) - Static method in class megamek.client.ui.dialogs.BotCommandsPanel
-
Returns a non-modal dialog with a minimap for the given game.
- createBridgeKit() - Static method in class megamek.common.MiscType
- createBulldozer() - Static method in class megamek.common.MiscType
- createButton(String, String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- createButtonPanel() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- createButtonPanel() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
- createButtonPanel() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
- createButtonPanel() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- createButtonPanel() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- createButtonPanel() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- createButtonPanel() - Method in class megamek.client.ui.swing.CustomMekDialog
- createButtonPanel() - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
- createButtonPanel() - Method in class megamek.client.ui.swing.GameOptionsDialog
- createButtonPanel() - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
- createButtonPanel() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
- createButtonPanel() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- createButtons() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This is used to create the bottom row of buttons for the interface
- createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
- createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- createC3I() - Static method in class megamek.common.MiscType
- createC3S() - Static method in class megamek.common.MiscType
- createC3SBS() - Static method in class megamek.common.MiscType
- createCanopusInfArmor() - Static method in class megamek.common.MiscType
- createCapellanConfederationInfArmor() - Static method in class megamek.common.MiscType
- createCard(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Creates an ASCard for the given AlphaStrike unit (either an AlphaStrikeElement or a MekSummary) which can be used to display a typical AlphaStrike element card.
- createCargo() - Static method in class megamek.common.MiscType
- createCargoContainer() - Static method in class megamek.common.MiscType
- createCASEPrototype() - Static method in class megamek.common.MiscType
- createCasparDroneControlSystem() - Static method in class megamek.common.MiscType
- createCasparIIDroneControlSystem() - Static method in class megamek.common.MiscType
- createCenterPane() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- createCenterPane() - Method in class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
- createCenterPane() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
This is used to create the dialog's center pane
- createCenterPane() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.ASConversionInfoDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.ASStatsDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigTargetHexDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.CostDisplayDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.EntityReadoutDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.SBFStatsDialog
- createCenterPane() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
- createCenterPane() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- createCenterPane() - Method in class megamek.client.ui.swing.CommonSettingsDialog
- createCenterPane() - Method in class megamek.client.ui.swing.CustomMekDialog
- createCenterPane() - Method in class megamek.client.ui.swing.dialog.FloodDialog
- createCenterPane() - Method in class megamek.client.ui.swing.dialog.LevelChangeDialog
- createCenterPane() - Method in class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
- createCenterPane() - Method in class megamek.client.ui.swing.EditBotsDialog
- createCenterPane() - Method in class megamek.client.ui.swing.GameOptionsDialog
- createCenterPane() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- createCenterPane() - Method in class megamek.client.ui.swing.LOSDialog
- createCenterPane() - Method in class megamek.client.ui.swing.SBFTargetDialog
- createCenterPane() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
- createCenterPane() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- createChainDrape(String, MiscTypeFlag) - Static method in class megamek.common.MiscType
- createChainsaw() - Static method in class megamek.common.MiscType
- createChainWhip() - Static method in class megamek.common.MiscType
- createChameleonLightPolarizationShield() - Static method in class megamek.common.MiscType
- createChargeAttackPacket(EntityAction) - Method in class megamek.server.GameManagerPacketHelper
- createChild(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
- createCLActiveProbe() - Static method in class megamek.common.MiscType
- createClanEndoComposite() - Static method in class megamek.common.MiscType
- createClanInfArmor() - Static method in class megamek.common.MiscType
- createCLArmoredMotiveSystem() - Static method in class megamek.common.MiscType
- createCLArtemis() - Static method in class megamek.common.MiscType
- createCLBAMyomerBooster() - Static method in class megamek.common.MiscType
- createCLCASE() - Static method in class megamek.common.MiscType
- createCLCASEII() - Static method in class megamek.common.MiscType
- createCLDoubleHeatSink() - Static method in class megamek.common.MiscType
- createCLECM() - Static method in class megamek.common.MiscType
- createCLEndoSteel() - Static method in class megamek.common.MiscType
- createClientConnection(String, int, int) - Method in class megamek.common.net.factories.ConnectionFactory
-
Creates new Client (Client-Server) connection
- createCLImprovedSensors() - Static method in class megamek.common.MiscType
- createCLLaserHeatSink() - Static method in class megamek.common.MiscType
- createCLLightActiveProbe() - Static method in class megamek.common.MiscType
- createCLMASC() - Static method in class megamek.common.MiscType
- createClothingFatiguesInfArmor() - Static method in class megamek.common.MiscType
- createClothingLeatherHideInfArmor() - Static method in class megamek.common.MiscType
- createClothingLightInfArmor() - Static method in class megamek.common.MiscType
- createCLPartialWing() - Static method in class megamek.common.MiscType
- createCLProtoMyomerBooster() - Static method in class megamek.common.MiscType
- createCLSingleHexECM() - Static method in class megamek.common.MiscType
- createCLTargComp() - Static method in class megamek.common.MiscType
- createCombine() - Static method in class megamek.common.MiscType
- createCommsGear() - Static method in class megamek.common.MiscType
- createComstarInfArmor() - Static method in class megamek.common.MiscType
- createController() - Method in class megamek.client.ui.swing.MegaMekGUI
- createConvertibleModification() - Static method in class megamek.common.MiscType
- createCrew(CrewType) - Method in class megamek.client.ratgenerator.CrewDescriptor
- createCurrentRoundNumberPacket() - Method in class megamek.server.GameManagerPacketHelper
- createCVEnvironmentalSealedChassis() - Static method in class megamek.common.MiscType
- createDemolitionCharge() - Static method in class megamek.common.MiscType
- createDESTInfArmor() - Static method in class megamek.common.MiscType
- createDirectTacticalAnalysisSystem() - Static method in class megamek.common.MiscType
- createDoubleBlindHiddenImage(Map<Integer, String>) - Static method in class megamek.common.util.ImageUtil
-
creates a ? image, used when units are hidden in double-blind
- createDraconisCombineInfArmor() - Static method in class megamek.common.MiscType
- createDualRoundedNormal(double) - Static method in class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value that may be minimal damage, i.e.
- createDualRoundedNormalNoMinimal(double) - Static method in class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value from the given double value.
- createDualRoundedUp(double) - Static method in class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value from the given double value.
- createDualSaw() - Static method in class megamek.common.MiscType
- createEliteShieldedAeroSRCS() - Static method in class megamek.common.MiscType
- createEmergencyC3M() - Static method in class megamek.common.MiscType
- createEmptyBoard(int, int) - Static method in class megamek.common.Board
- createEnergyStorageBattery() - Static method in class megamek.common.MiscType
- createEnvironmentalSealingChassisMod() - Static method in class megamek.common.MiscType
- createExtendedFuelTank() - Static method in class megamek.common.MiscType
- createExtendedJumpJet() - Static method in class megamek.common.MiscType
- createExternalPowerPickup() - Static method in class megamek.common.MiscType
- createExternalStoresHardpoint() - Static method in class megamek.common.MiscType
- createFedComInfArmor() - Static method in class megamek.common.MiscType
- createFedSunsInfArmor() - Static method in class megamek.common.MiscType
- createFedSunsLateInfArmor() - Static method in class megamek.common.MiscType
- createFieldKitchen() - Static method in class megamek.common.MiscType
- createFilteredReport(Player) - Method in class megamek.common.SBFFullGameReport
- createFilterExpressionFromTokens(List<FilterToken>) - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
-
Creates an Expressiontree from a collection of tokens.
- createFluidSuctionSystem() - Static method in class megamek.common.MiscType
- createForcesDeletePacket(Collection<Integer>) - Static method in class megamek.server.ServerLobbyHelper
-
Creates a packet detailing a force delete.
- createForcesOnGame(IGame, List<ForceConsolidation.Container>, Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
- createForcesOnSimulation(SimulationContext) - Method in class megamek.common.autoresolve.converter.MMSetupForces
-
Create the forces for the game object, using the campaign, units and scenario
- createForcesOnSimulation(SimulationContext) - Method in class megamek.common.autoresolve.converter.SetupForces
- createFormationTypes() - Static method in class megamek.client.ratgenerator.FormationType
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.CommanderNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.DefaultsNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.FactionRecord
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.ForceNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.OptionGroupNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.RulesetNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.SubforcesNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.TOCNode
- createFromXml(Node) - Static method in class megamek.client.ratgenerator.ValueNode
- createFrontDumper() - Static method in class megamek.common.MiscType
- createFRRInfArmor() - Static method in class megamek.common.MiscType
- createFullEntitiesPacket() - Method in class megamek.server.totalwarfare.TWGameManager
-
Creates a packet containing all current and out-of-game entities
- createFWLEarlyInfArmor() - Static method in class megamek.common.MiscType
- createFWLLateInfArmor() - Static method in class megamek.common.MiscType
- createGame() - Method in interface megamek.common.scenario.Scenario
- createGame() - Method in class megamek.common.scenario.ScenarioV1
- createGame() - Method in class megamek.common.scenario.ScenarioV2
- createGameSettingsPacket() - Method in class megamek.server.GameManagerPacketHelper
- createGECM() - Static method in class megamek.common.MiscType
- createGECMPrototype() - Static method in class megamek.common.MiscType
- createGenericInfArmor() - Static method in class megamek.common.MiscType
- createGifFromGameSummary(String) - Static method in class megamek.utilities.GifWriter
-
Creates a gif from a series of images of a game summary.
- createGirderClub() - Static method in class megamek.common.MiscType
- createHandheldSearchlight() - Static method in class megamek.common.MiscType
- createHarJelII() - Static method in class megamek.common.MiscType
- createHarJelIII() - Static method in class megamek.common.MiscType
- createHatchet() - Static method in class megamek.common.MiscType
- createHeatSink() - Static method in class megamek.common.MiscType
- createHeavyArmor() - Static method in class megamek.common.MiscType
- createHeavyBridgeLayer() - Static method in class megamek.common.MiscType
- createHitch() - Static method in class megamek.common.MiscType
- createHydroFoilChassisModification() - Static method in class megamek.common.MiscType
- createIcon(Image, Image, Camouflage, Entity, int) - Static method in class megamek.client.ui.swing.tileset.EntityImage
- createIcon(Image, Image, Camouflage, Entity, int, boolean, boolean) - Static method in class megamek.client.ui.swing.tileset.EntityImage
- createIcon(Image, Camouflage, Entity) - Static method in class megamek.client.ui.swing.tileset.EntityImage
- createIcon(Image, Camouflage, Entity, boolean) - Static method in class megamek.client.ui.swing.tileset.EntityImage
- createIcon(String, String) - Method in class megamek.client.ui.panels.AbstractIconChooser
- createIcon(String, String) - Method in class megamek.client.ui.panels.CamoChooser
- createIcon(String, String) - Method in class megamek.client.ui.panels.PortraitChooser
- CreateImageAtlases - Class in megamek.utilities
-
Program that will scan the data/images directory for images and take all of the images in a subdirectory and store them in a single image atlas.
- createIMEjectionSeat() - Static method in class megamek.common.MiscType
- createImprovedCasparDroneControlSystem() - Static method in class megamek.common.MiscType
- createImprovedCasparIIDroneControlSystem() - Static method in class megamek.common.MiscType
- createImprovedJumpJet() - Static method in class megamek.common.MiscType
- createImprovedShieldedAeroSRCS() - Static method in class megamek.common.MiscType
- createImprovedSmartRoboticControlSystem() - Static method in class megamek.common.MiscType
- createIndustrialMekEnvironmentalSealing() - Static method in class megamek.common.MiscType
- createIndustrialStructure() - Static method in class megamek.common.MiscType
- createIndustrialTSM() - Static method in class megamek.common.MiscType
- createIS1CompactHeatSink() - Static method in class megamek.common.MiscType
- createIS2CompactHeatSinks() - Static method in class megamek.common.MiscType
- createISAblativeConcealedInfArmor() - Static method in class megamek.common.MiscType
- createISAblativeFlakConcealedArmorInfArmor() - Static method in class megamek.common.MiscType
- createISAblativeFlakStandardArmorInfArmor() - Static method in class megamek.common.MiscType
- createISAblativeStandardInfArmor() - Static method in class megamek.common.MiscType
- createISAES() - Static method in class megamek.common.MiscType
- createISAngelECM() - Static method in class megamek.common.MiscType
- createISApolloFCS() - Static method in class megamek.common.MiscType
- createISAPPod() - Static method in class megamek.common.MiscType
- createISArmoredMotiveSystem() - Static method in class megamek.common.MiscType
- createISArtemis() - Static method in class megamek.common.MiscType
- createISBADropChuteCamo() - Static method in class megamek.common.MiscType
- createISBADropChuteReuse() - Static method in class megamek.common.MiscType
- createISBADropChuteStd() - Static method in class megamek.common.MiscType
- createISBADropChuteStealth() - Static method in class megamek.common.MiscType
- createISBAExtendedLifeSupport() - Static method in class megamek.common.MiscType
- createISBAFuelTank() - Static method in class megamek.common.MiscType
- createISBAHeatSensor() - Static method in class megamek.common.MiscType
- createISBAJumpBooster() - Static method in class megamek.common.MiscType
- createISBALightActiveProbe() - Static method in class megamek.common.MiscType
- createISBallisicPlateStandardInfArmor() - Static method in class megamek.common.MiscType
- createISBAMechanicalJumpBooster() - Static method in class megamek.common.MiscType
- createISBAMineDispenser() - Static method in class megamek.common.MiscType
- createISBARemoteSensorDispenser() - Static method in class megamek.common.MiscType
- createISBASpaceOperationsAdaptation() - Static method in class megamek.common.MiscType
- createISBuzzsaw() - Static method in class megamek.common.MiscType
- createISCASE() - Static method in class megamek.common.MiscType
- createISCASEII() - Static method in class megamek.common.MiscType
- createISChaffPod() - Static method in class megamek.common.MiscType
- createISClaw() - Static method in class megamek.common.MiscType
- createISCollapsibleCommandModule() - Static method in class megamek.common.MiscType
- createISCombatVehicleEscapePod() - Static method in class megamek.common.MiscType
- createISCompositeStructure() - Static method in class megamek.common.MiscType
- createISCVDuneBuggyChassis() - Static method in class megamek.common.MiscType
- createISDetachableWeaponPack() - Static method in class megamek.common.MiscType
- createISDoubleHeatSink() - Static method in class megamek.common.MiscType
- createISDoubleHeatSinkPrototype() - Static method in class megamek.common.MiscType
- createISDroneCarrierControlSystem() - Static method in class megamek.common.MiscType
- createISDroneOperatingSystem() - Static method in class megamek.common.MiscType
- createISEndoComposite() - Static method in class megamek.common.MiscType
- createISEndoSteel() - Static method in class megamek.common.MiscType
- createISEndoSteelPrototype() - Static method in class megamek.common.MiscType
- createISEngineeringSuitInfArmor() - Static method in class megamek.common.MiscType
- createISEnvironmentSuitHostileInfArmor() - Static method in class megamek.common.MiscType
- createISEnvironmentSuitLightInfArmor() - Static method in class megamek.common.MiscType
- createISEnvironmentSuitMarineInfArmor() - Static method in class megamek.common.MiscType
- createISEWEquipment() - Static method in class megamek.common.MiscType
- createISFlail() - Static method in class megamek.common.MiscType
- createISFlakConcealedInfArmor() - Static method in class megamek.common.MiscType
- createISFlakStandardInfArmor() - Static method in class megamek.common.MiscType
- createISFlotationHull() - Static method in class megamek.common.MiscType
- createISFreezerPrototype() - Static method in class megamek.common.MiscType
- createISFullyAmphibiousChassis() - Static method in class megamek.common.MiscType
- createISGroundMobileHPG() - Static method in class megamek.common.MiscType
- createISHarJel() - Static method in class megamek.common.MiscType
- createISHeadTurret() - Static method in class megamek.common.MiscType
- createISHeatSuitInfArmor() - Static method in class megamek.common.MiscType
- createISHIResImager() - Static method in class megamek.common.MiscType
- createISHyperspectralImager() - Static method in class megamek.common.MiscType
- createISImprovedSensors() - Static method in class megamek.common.MiscType
- createISInfraredImager() - Static method in class megamek.common.MiscType
- createISLance() - Static method in class megamek.common.MiscType
- createISLargeNavalCommScannerSuite() - Static method in class megamek.common.MiscType
- createISLargeShield() - Static method in class megamek.common.MiscType
- createISLargeVibroblade() - Static method in class megamek.common.MiscType
- createISLaserInsulator() - Static method in class megamek.common.MiscType
- createISLimitedAmphibiousChassis() - Static method in class megamek.common.MiscType
- createISLookDownRadar() - Static method in class megamek.common.MiscType
- createISMASC() - Static method in class megamek.common.MiscType
- createISMASS() - Static method in class megamek.common.MiscType
- createISMastMount() - Static method in class megamek.common.MiscType
- createISMediumShield() - Static method in class megamek.common.MiscType
- createISMediumVibroblade() - Static method in class megamek.common.MiscType
- createISMekWarriorCombatSuitInfArmor() - Static method in class megamek.common.MiscType
- createISMekWarriorCoolingSuitInfArmor() - Static method in class megamek.common.MiscType
- createISMineSweeper() - Static method in class megamek.common.MiscType
- createISMobileFieldBase() - Static method in class megamek.common.MiscType
- createISMobileHPG() - Static method in class megamek.common.MiscType
- createISNavalTugAdaptor() - Static method in class megamek.common.MiscType
- createISOffRoadChassis() - Static method in class megamek.common.MiscType
- createISPartialWing() - Static method in class megamek.common.MiscType
- createISPPCCapacitor() - Static method in class megamek.common.MiscType
- createISProtoArtemis() - Static method in class megamek.common.MiscType
- createISPrototypeImprovedJumpJet() - Static method in class megamek.common.MiscType
- createISPrototypeJumpJet() - Static method in class megamek.common.MiscType
- createISQuadTurret() - Static method in class megamek.common.MiscType
- createISReconCamera() - Static method in class megamek.common.MiscType
- createISRemoteDroneCommandConsole() - Static method in class megamek.common.MiscType
- createISShoulderTurret() - Static method in class megamek.common.MiscType
- createISSingleHexECM() - Static method in class megamek.common.MiscType
- createISSLDFInfArmor() - Static method in class megamek.common.MiscType
- createISSmallNavalCommScannerSuite() - Static method in class megamek.common.MiscType
- createISSmallShield() - Static method in class megamek.common.MiscType
- createISSmallVibroblade() - Static method in class megamek.common.MiscType
- createISSneakCamoECMInfArmor() - Static method in class megamek.common.MiscType
- createISSneakCamoIRInfArmor() - Static method in class megamek.common.MiscType
- createISSneakCamoSystemInfArmor() - Static method in class megamek.common.MiscType
- createISSneakECMSystemInfArmor() - Static method in class megamek.common.MiscType
- createISSneakIRECMInfArmor() - Static method in class megamek.common.MiscType
- createISSneakIRSystemInfArmor() - Static method in class megamek.common.MiscType
- createISSneakThreeSystemInfArmor() - Static method in class megamek.common.MiscType
- createISSpaceMineDispenser() - Static method in class megamek.common.MiscType
- createISSponsonTurret() - Static method in class megamek.common.MiscType
- createISSuperCharger() - Static method in class megamek.common.MiscType
- createISSVDuneBuggyChassis() - Static method in class megamek.common.MiscType
- createISTankCommandConsole() - Static method in class megamek.common.MiscType
- createISTargComp() - Static method in class megamek.common.MiscType
-
Targeting comps should NOT be spreadable.
- createISTHBAngelECM() - Static method in class megamek.common.MiscType
- createISUMU() - Static method in class megamek.common.MiscType
- createISVehicularMineDispenser() - Static method in class megamek.common.MiscType
- createISVTOLJetBooster() - Static method in class megamek.common.MiscType
- createISWreckingBall() - Static method in class megamek.common.MiscType
- createJumpBooster() - Static method in class megamek.common.MiscType
- createJumpJet() - Static method in class megamek.common.MiscType
- createLabel(String, FontMetrics, Color, int, int) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
- createLadder() - Static method in class megamek.common.MiscType
- createLAMAdditionalFuel() - Static method in class megamek.common.MiscType
- createLAMBombBay() - Static method in class megamek.common.MiscType
- createLeftComponent() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
- createLeftDumper() - Static method in class megamek.common.MiscType
- createLiftHoist() - Static method in class megamek.common.MiscType
- createLightBridgeLayer() - Static method in class megamek.common.MiscType
- createLightFluidSuctionSystem() - Static method in class megamek.common.MiscType
- createLightFluidSuctionSystemMek() - Static method in class megamek.common.MiscType
- createLightMinesweeper() - Static method in class megamek.common.MiscType
- createLightSail() - Static method in class megamek.common.MiscType
- createLimbClub() - Static method in class megamek.common.MiscType
- createLiquidCargo() - Static method in class megamek.common.MiscType
- createLithiumFusionBattery() - Static method in class megamek.common.MiscType
- createLobbyIcon(Image, Camouflage, Entity) - Static method in class megamek.client.ui.swing.tileset.EntityImage
- createLocalSupport() - Method in class megamek.common.Infantry
-
Creates a local platoon for Urban Guerrilla.
- createLyranInfArmor() - Static method in class megamek.common.MiscType
- createLyranLateInfArmor() - Static method in class megamek.common.MiscType
- createMace() - Static method in class megamek.common.MiscType
- createManipulator() - Static method in class megamek.common.MiscType
- createMarianInfArmor() - Static method in class megamek.common.MiscType
- createMaritimeEscapePod() - Static method in class megamek.common.MiscType
- createMaritimeLifeboat() - Static method in class megamek.common.MiscType
- createMASH() - Static method in class megamek.common.MiscType
- createMediumBridgeLayer() - Static method in class megamek.common.MiscType
- createMekSprayer() - Static method in class megamek.common.MiscType
- createMekWarriorCoolingVestInfArmor() - Static method in class megamek.common.MiscType
- createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- createMine() - Static method in class megamek.common.MiscType
- createMinefield(Coords, int, int, int) - Static method in class megamek.common.Minefield
- createMinefield(Coords, int, int, int, boolean, int) - Static method in class megamek.common.Minefield
- createMinefield(Coords, int, int, int, int) - Static method in class megamek.common.Minefield
- createMinefield(Coords, int, int, int, int, boolean, int) - Static method in class megamek.common.Minefield
- createMinimap(JFrame, BoardView, Game, IClientGUI) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a non-modal dialog with a minimap for the given game.
- createMiningDrill() - Static method in class megamek.common.MiscType
- createModularArmor() - Static method in class megamek.common.MiscType
- createMonocycleModification() - Static method in class megamek.common.MiscType
- createMounted(Entity, EquipmentType) - Static method in class megamek.common.Mounted
- createMovePathDeep(SBFMovePath) - Static method in class megamek.common.strategicBattleSystems.SBFMovePath
-
Creates a new move path that is a copy of the given original.
- createMovePathShallow(SBFMovePath) - Static method in class megamek.common.strategicBattleSystems.SBFMovePath
-
Creates a new move path that is a copy of the given original.
- createMultiEntityPacket(Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
-
Creates a packet for an update for the given entities.
- createMyomerSuitInfArmor() - Static method in class megamek.common.MiscType
- createMyomerVestInfArmor() - Static method in class megamek.common.MiscType
- createNC3() - Static method in class megamek.common.MiscType
- createNeoChainMailInfArmor() - Static method in class megamek.common.MiscType
- createNewBlock() - Method in class megamek.common.util.BuildingBlock
-
Clears the
rawData
Vector and inserts a default comment and BlockVersion information. - createNewHexImage() - Method in class megamek.client.ui.swing.boardview.HexSprite
-
Creates a new empty transparent image for this HexSprite.
- createNormRndDmg(double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage (e.g.
- createNormRndDmg(double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values.
- createNormRndDmg(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage (e.g.
- createNormRndDmg(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage (e.g.
- createNormRndDmg(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used.
- createNormRndDmgNoMin(double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double value.
- createNormRndDmgNoMin(double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values.
- createNormRndDmgNoMin(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values.
- createNormRndDmgNoMin(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values.
- createNormRndDmgNoMin(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used.
- createNovaCEWS() - Static method in class megamek.common.MiscType
- createNullSignatureSystem() - Static method in class megamek.common.MiscType
- createOmniChassisMod() - Static method in class megamek.common.MiscType
- createParafoil() - Static method in class megamek.common.MiscType
- createParamedicEquipment() - Static method in class megamek.common.MiscType
- createParkaInfArmor() - Static method in class megamek.common.MiscType
- createPCMT() - Static method in class megamek.common.MiscType
- createPhaseChangePacket() - Method in class megamek.server.GameManagerPacketHelper
- createPileDriver() - Static method in class megamek.common.MiscType
- createPintleTurret() - Static method in class megamek.common.MiscType
- createPlanetaryConditionsPacket() - Method in class megamek.server.GameManagerPacketHelper
- createPlayerDonePacket(int) - Method in class megamek.server.GameManagerPacketHelper
- createPrincess(String, String, int, BehaviorSettings) - Static method in class megamek.client.bot.princess.Princess
-
Returns a new Princess Bot with the given behavior and name, configured for the given host and port.
- createPropChassisModification() - Static method in class megamek.common.MiscType
- createProtoMagneticClamp() - Static method in class megamek.common.MiscType
- createProtomekJumpJet() - Static method in class megamek.common.MiscType
- createProtomekMeleeWeapon() - Static method in class megamek.common.MiscType
- createProtomekUMU() - Static method in class megamek.common.MiscType
- createProtoPartialWing() - Static method in class megamek.common.MiscType
- createProtoQuadMeleeSystem() - Static method in class megamek.common.MiscType
- createPrototypeRemoteSensorDispenser() - Static method in class megamek.common.MiscType
- createPrototypeTSM() - Static method in class megamek.common.MiscType
- createQVWheels() - Static method in class megamek.common.MiscType
- createRadicalHeatSinkSystem() - Static method in class megamek.common.MiscType
- createRearDumper() - Static method in class megamek.common.MiscType
- createRefuelingDrogue() - Static method in class megamek.common.MiscType
- createReinforcedStructure() - Static method in class megamek.common.MiscType
- createRemoteSensorDispenser() - Static method in class megamek.common.MiscType
- createRetractableBlade() - Static method in class megamek.common.MiscType
- createRightComponent() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
- createRightDumper() - Static method in class megamek.common.MiscType
- createRISCEmergencyCoolantSystem() - Static method in class megamek.common.MiscType
- createRISCLaserPulseModule() - Static method in class megamek.common.MiscType
- createRISCSuperCooledMyomer() - Static method in class megamek.common.MiscType
- createRISCViralJammerDecoy() - Static method in class megamek.common.MiscType
- createRISCViralJammerHoming() - Static method in class megamek.common.MiscType
- createRockCutter() - Static method in class megamek.common.MiscType
- createRoundedNormal(double) - Static method in class megamek.common.alphaStrike.ASDamage
-
Creates an AlphaStrike damage value that may be minimal damage, i.e.
- createSafeXMLReader() - Static method in class megamek.utilities.xml.MMXMLUtility
- createSafeXmlSource(InputStream) - Static method in class megamek.utilities.xml.MMXMLUtility
- createSalvageArm() - Static method in class megamek.common.MiscType
- createSbfUnit() - Method in class megamek.common.strategicBattleSystems.SBFUnitConverter
-
Returns an SBF Unit formed from the given AS elements and having the given name.
- createScrollBarsOnMenus(JMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Take any given menu object and turn on scrollbars if it contains more than 20 items.
- createSDSJammerSystem() - Static method in class megamek.common.MiscType
- createSDSSelfDestructSystem() - Static method in class megamek.common.MiscType
- createSearchlight() - Static method in class megamek.common.MiscType
- createServerConnection(Socket, int) - Method in class megamek.common.net.factories.ConnectionFactory
-
Creates new Server connection
- createShieldedAeroSRCS() - Static method in class megamek.common.MiscType
- createSimpleCamo() - Static method in class megamek.common.MiscType
- createSmartRoboticControlSystem() - Static method in class megamek.common.MiscType
- createSmoke(ArrayList<Coords>, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
create a
SmokeCloud
object and add it to the server list - createSmoke(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
create a
SmokeCloud
object and add it to the server list - createSnomobileChassis() - Static method in class megamek.common.MiscType
- createSnowSuitInfArmor() - Static method in class megamek.common.MiscType
- createSpacesuitCombatInfArmor() - Static method in class megamek.common.MiscType
- createSpaceSuitInfArmor() - Static method in class megamek.common.MiscType
- createSpecialReportPacket() - Method in class megamek.server.totalwarfare.TWGameManager
-
Creates a packet containing a Vector of special Reports which needs to be sent during a phase that is not a report phase.
- createSpikes() - Static method in class megamek.common.MiscType
- createSplashComponent(Image, ImageObserver, Dimension) - Static method in class megamek.client.ui.swing.util.UIUtil
- createSplashComponent(String, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
- createSplashComponent(TreeMap<Integer, String>, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
- createSpotWelder() - Static method in class megamek.common.MiscType
- createStandard() - Static method in class megamek.common.MiscType
- createSTOLChassisMod() - Static method in class megamek.common.MiscType
- createSubforce(String, Force) - Static method in class megamek.common.force.Force
-
Creates a force object that is not integrated into any forces.
- createSubmersibleChassisMod() - Static method in class megamek.common.MiscType
- createSurfaceMoveStep(SBFGame, int, BoardLocation, int) - Static method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- createSurfaceMoveStep(SBFGame, int, BoardLocation, BoardLocation) - Static method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- createSVEjectionSeat() - Static method in class megamek.common.MiscType
- createSword() - Static method in class megamek.common.MiscType
- createSystemManufacturersList() - Method in class megamek.common.EntityFluff
-
Used for writing the system manufacturers to a unit file
- createSystemModelsList() - Method in class megamek.common.EntityFluff
-
Used for writing the system models to a unit file
- createTalons() - Static method in class megamek.common.MiscType
- createTankSprayer() - Static method in class megamek.common.MiscType
- createTaurianInfArmor() - Static method in class megamek.common.MiscType
- createTHBBloodhoundActiveProbe() - Static method in class megamek.common.MiscType
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipList
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
- createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
- createToolTip(String, String, String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- createToplevelForce(String, Player) - Static method in class megamek.common.force.Force
-
Creates a force object that is not integrated into any forces.
- createTracks() - Static method in class megamek.common.MiscType
- createTractorModification() - Static method in class megamek.common.MiscType
- createTrailerModification() - Static method in class megamek.common.MiscType
- createTransferable(JComponent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
- createTreeClub() - Static method in class megamek.common.MiscType
- createTreeModel() - Method in class megamek.client.ui.trees.AbstractIconChooserTree
- createTreeModel() - Method in class megamek.client.ui.trees.CamoChooserTree
- createTreeModel() - Method in class megamek.client.ui.trees.PortraitChooserTree
- createTreeModel(DefaultMutableTreeNode, AbstractDirectory) - Method in class megamek.client.ui.trees.AbstractIconChooserTree
- createTSM() - Static method in class megamek.common.MiscType
- createTurnIndexPacket(int) - Method in class megamek.server.GameManagerPacketHelper
- createTurnListPacket() - Method in class megamek.server.GameManagerPacketHelper
- createUltraLightChassisModification() - Static method in class megamek.common.MiscType
- createUpRndDmg(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for S/M/L standard damage from the given double values.
- createUpRndDmg(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for S/M/L/E standard damage from the given double values.
- createUpRndDmg(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for standard damage from the given double values and the number of ranges to be used (usually 3 or 4).
- createUpRndDmgMinus(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used (usually 3 or 4).
- createValueLabel(int, int, String, FontMetrics) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
- createVeeDropChuteCamo() - Static method in class megamek.common.MiscType
- createVeeDropChuteReuse() - Static method in class megamek.common.MiscType
- createVeeDropChuteStd() - Static method in class megamek.common.MiscType
- createVeeDropChuteStealth() - Static method in class megamek.common.MiscType
- createVehicularJumpJet() - Static method in class megamek.common.MiscType
- createVibroShovel() - Static method in class megamek.common.MiscType
- createVictoryConditions() - Method in class megamek.common.Game
-
Uses VictoryFactory to generate a new VictoryCondition checker provided that the VictoryContext is saved properly.
- createView(Entity, ViewFormatting) - Static method in class megamek.common.templates.TROView
- createVintageBombSuit() - Static method in class megamek.common.MiscType
- createVintageBulletProofVest() - Static method in class megamek.common.MiscType
- createVoidSignatureSystem() - Static method in class megamek.common.MiscType
- createVSTOLChassisMod() - Static method in class megamek.common.MiscType
- createWatchdogECM() - Static method in class megamek.common.MiscType
- createWeaponList(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Gather names, counts, Clan/IS
- createWoBInfArmor() - Static method in class megamek.common.MiscType
- createZippedImage(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ImageFileFactory
-
This creates an image from a zipped image
- creaturesPerPlatoon - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Maximum number of creatures allowed in a single platoon
- creditKill(Entity, Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
Credits a Kill for an entity, if the target got killed.
- crew - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- Crew - Class in megamek.common
-
Health status, skills, and miscellanea for an Entity crew.
- Crew(CrewType) - Constructor for class megamek.common.Crew
-
Creates a nameless P5/G4 crew of the given size.
- Crew(CrewType, String, int, int, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.Crew
- Crew(CrewType, String, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.Crew
- CREW - Enum constant in enum class megamek.common.CrewType
- CREW_AND_ENTITY_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- CREW_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- CrewDescriptor - Class in megamek.client.ratgenerator
-
Description of crew.
- CrewDescriptor(ForceDescriptor) - Constructor for class megamek.client.ratgenerator.CrewDescriptor
- CrewDeserializer - Class in megamek.common.jacksonadapters
-
This class parses the Crew from a YAML (scenario) file.
- CrewDeserializer() - Constructor for class megamek.common.jacksonadapters.CrewDeserializer
- crewMayDie() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- crewMustSurvive() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- CrewQuartersCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying a mobile structure or spacecraft's crew
- CrewQuartersCargoBay(double, int) - Constructor for class megamek.common.CrewQuartersCargoBay
-
Create a space for the given tonnage of troops.
- CrewQuartersCargoBay(int) - Constructor for class megamek.common.CrewQuartersCargoBay
-
Create space for certain number of crew/passengers
- CrewRefBreak - Class in megamek.common.copy
- CrewRefBreak(Crew) - Constructor for class megamek.common.copy.CrewRefBreak
- CrewSkillSummaryUtil - Class in megamek.common.util
- CrewSkillSummaryUtil() - Constructor for class megamek.common.util.CrewSkillSummaryUtil
- CrewType - Enum Class in megamek.common
-
Contains data used by crew to determine how many distinct crew members to track for name, damage, and skills, and which crew normally execute which roles.
- crippled() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
crippled
record component. - CRIPPLED - Enum constant in enum class megamek.ai.dataset.UnitStateField
- CRIT_AMMO - Static variable in class megamek.common.Tank
- CRIT_AVIONICS - Static variable in class megamek.common.Aero
- CRIT_BOMB - Static variable in class megamek.common.Aero
- CRIT_CARGO - Static variable in class megamek.common.Aero
- CRIT_CARGO - Static variable in class megamek.common.Tank
- CRIT_CIC - Static variable in class megamek.common.Aero
- CRIT_COMMANDER - Static variable in class megamek.common.Tank
- CRIT_CONTROL - Static variable in class megamek.common.Aero
- CRIT_COPILOT - Static variable in class megamek.common.VTOL
- CRIT_CREW - Static variable in class megamek.common.Aero
- CRIT_CREW_KILLED - Static variable in class megamek.common.Tank
- CRIT_CREW_STUNNED - Static variable in class megamek.common.Tank
- CRIT_DOCK_COLLAR - Static variable in class megamek.common.Aero
- CRIT_DOOR - Static variable in class megamek.common.Aero
- CRIT_DRIVER - Static variable in class megamek.common.Tank
- CRIT_ENGINE - Static variable in class megamek.common.Aero
- CRIT_ENGINE - Static variable in class megamek.common.Tank
- CRIT_FCS - Static variable in class megamek.common.Aero
- CRIT_FLIGHT_STABILIZER - Static variable in class megamek.common.VTOL
- CRIT_FUEL_TANK - Static variable in class megamek.common.Aero
- CRIT_FUEL_TANK - Static variable in class megamek.common.Tank
- CRIT_GEAR - Static variable in class megamek.common.Aero
- CRIT_GRAV_DECK - Static variable in class megamek.common.Aero
- CRIT_HEATSINK - Static variable in class megamek.common.Aero
- CRIT_KF_BOOM - Static variable in class megamek.common.Aero
- CRIT_KF_DRIVE - Static variable in class megamek.common.Aero
- CRIT_LEFT_THRUSTER - Static variable in class megamek.common.Aero
- CRIT_LIFE_SUPPORT - Static variable in class megamek.common.Aero
- CRIT_NONE - Static variable in class megamek.common.Aero
- CRIT_NONE - Static variable in class megamek.common.Tank
- CRIT_PILOT - Static variable in class megamek.common.VTOL
- CRIT_RIGHT_THRUSTER - Static variable in class megamek.common.Aero
- CRIT_ROTOR_DAMAGE - Static variable in class megamek.common.VTOL
- CRIT_ROTOR_DESTROYED - Static variable in class megamek.common.VTOL
- CRIT_SENSOR - Static variable in class megamek.common.Aero
- CRIT_SENSOR - Static variable in class megamek.common.Tank
- CRIT_SENSOR_MAX - Static variable in class megamek.common.Tank
- CRIT_STABILIZER - Static variable in class megamek.common.Tank
- CRIT_TURRET_DESTROYED - Static variable in class megamek.common.Tank
- CRIT_TURRET_JAM - Static variable in class megamek.common.Tank
- CRIT_TURRET_LOCK - Static variable in class megamek.common.Tank
- CRIT_WEAPON - Static variable in class megamek.common.Aero
- CRIT_WEAPON_BROAD - Static variable in class megamek.common.Aero
- CRIT_WEAPON_DESTROYED - Static variable in class megamek.common.Tank
- CRIT_WEAPON_JAM - Static variable in class megamek.common.Tank
- CRITICAL_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
- criticalEntity(Entity, int, boolean, int, boolean, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Rolls and resolves critical hits on meks or vehicles.
- criticalEntity(Entity, int, boolean, int, boolean, boolean, int, DamageType) - Method in class megamek.server.totalwarfare.TWGameManager
-
Rolls and resolves critical hits on meks or vehicles.
- criticalEntity(Entity, int, boolean, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Rolls and resolves critical hits with a die roll modifier.
- criticalEntity(Entity, int, boolean, int, int, DamageType) - Method in class megamek.server.totalwarfare.TWGameManager
-
Rolls and resolves critical hits with a die roll modifier.
- criticals - Variable in class megamek.common.EquipmentType
- CRITICALS_VARIABLE - Static variable in class megamek.common.EquipmentType
- criticalSign() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the (usually) red and gui-scaled warning sign.
- CriticalSlot - Class in megamek.common
- CriticalSlot(int, int) - Constructor for class megamek.common.CriticalSlot
- CriticalSlot(int, int, boolean, boolean) - Constructor for class megamek.common.CriticalSlot
- CriticalSlot(Mounted<?>) - Constructor for class megamek.common.CriticalSlot
- criticalSlotsAllocated(Entity, Mounted<?>, Vector<Serializable>, StringBuffer) - Method in class megamek.common.verifier.TestMek
- crits - Variable in class megamek.common.Entity
-
This matrix stores critical slots in the format [location][slot #].
- critStateCount(int, int, int, Predicate<CriticalSlot>) - Method in class megamek.common.Entity
- CRUISER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- CRW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CS_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
- CSS_HEADER - Static variable in class megamek.common.strategicBattleSystems.SBFReportEntry
- CT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CT - Static variable in class megamek.common.loaders.BLKMekFile
- CTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- CubeCoords - Class in megamek.common
-
Represents a set of cube coordinates in a hex grid.
- CubeCoords(double, double, double) - Constructor for class megamek.common.CubeCoords
-
Creates a new CubeCoords object with the given cube coordinates.
- curMode() - Method in class megamek.common.Mounted
- curPanel - Variable in class megamek.client.ui.swing.ClientGUI
- curPanel - Variable in class megamek.client.ui.swing.SBFClientGUI
- currentButtonGroup - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
The button group that is currently displayed
- currentdoors - Variable in class megamek.common.Bay
- currentEntity - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
-
The currently selected unit for taking action.
- currentFormation - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
-
The currently selected unit for taking action.
- currentGame - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- currentPhase - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
The current game phase.
- currentPosition() - Method in record class megamek.ai.dataset.UnitAction
- currentRound - Variable in class megamek.common.AbstractGame
-
The round counter.
- currentRound - Variable in class megamek.common.autoresolve.acar.SimulationContext
- currentSize() - Method in class megamek.common.autoresolve.component.Formation
- currentSpace - Variable in class megamek.common.Bay
-
The current amount of space not occupied by troops or cargo.
- currentSprites - Variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- currentVelocity - Variable in class megamek.common.EjectedCrew
- cursor(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
"Cursors" the specified Coords.
- cursor(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Determines if this Board contains the Coords, and if so, "cursors" that Coords.
- CUSTOM - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- CUSTOM_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- CUSTOM_UNIT_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- CUSTOM_UNIT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- CUSTOM_WEAPON_ORDER_FILENAME - Static variable in class megamek.common.WeaponOrderHandler
- customArguments() - Method in class megamek.server.commands.NukeCommand
- customizeMek(Entity) - Method in class megamek.client.ui.swing.lobby.LobbyActions
-
Shows the unit configuration dialog for the given unit.
- customizeMeks(Collection<Entity>) - Method in class megamek.client.ui.swing.lobby.LobbyActions
-
Shows the unit configuration dialog for the given units.
- customizePlayer() - Method in class megamek.client.ui.swing.ClientGUI
- CustomMekDialog - Class in megamek.client.ui.swing
-
A dialog that a player can use to customize his mek before battle.
- CustomMekDialog(ClientGUI, Client, List<Entity>, boolean) - Constructor for class megamek.client.ui.swing.CustomMekDialog
-
Creates new CustomMekDialog
- CustomMekDialog(ClientGUI, Client, List<Entity>, boolean, boolean) - Constructor for class megamek.client.ui.swing.CustomMekDialog
-
Creates new CustomMekDialog
- CustomPilotView - Class in megamek.client.ui.swing
-
Controls for customizing crew in the chat lounge.
- CustomPilotView(CustomMekDialog, Entity, int, boolean) - Constructor for class megamek.client.ui.swing.CustomPilotView
- customWeaponOrderMap - Variable in class megamek.common.WeaponOrderHandler.WeaponOrder
- CUT_BORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_INSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_LBORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_LINSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_LVERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_RBORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_RINSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_RVERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- CUT_VERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- cutSteps(int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
-
one of the landscape generation algorithms
- CV - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- cx - Variable in class megamek.common.IdealHex
- cy - Variable in class megamek.common.IdealHex
- CYAN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- CYAN - Enum constant in enum class megamek.common.util.DiscordFormat
- cycleFinder(Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
-
Finds a cycle in the forces, if any.
D
- D - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- d6() - Static method in class megamek.common.Compute
-
Wrapper to random#d6()
- d6() - Method in class megamek.common.MMRandom
-
A single die
- d6(int) - Static method in class megamek.common.Compute
-
Wrapper to random#d6(n)
- d6(int) - Method in class megamek.common.MMRandom
-
Simulates six-sided die rolls.
- d6(int, int) - Static method in class megamek.common.Compute
-
Wrapper to random#d6(n)
- d6(int, int) - Method in class megamek.common.MMRandom
- DA - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- DAMAGABLE_COVER_BUILDING - Static variable in class megamek.common.LosEffects
- DAMAGABLE_COVER_DROPSHIP - Static variable in class megamek.common.LosEffects
- DAMAGABLE_COVER_NONE - Static variable in class megamek.common.LosEffects
- damage - Variable in class megamek.common.alphaStrike.ASDamage
-
The value of this damage.
- damage - Variable in class megamek.common.Bay
- damage - Variable in class megamek.common.Building.DemolitionCharge
- damage - Variable in class megamek.common.PhysicalResult
- damage - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
- damage - Variable in class megamek.common.WeaponType
- damage(double) - Method in class megamek.common.Briefcase
- damage(double) - Method in interface megamek.common.ICarryable
-
Damages this carryable object by the given amount of damage.
- damage(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
- DAMAGE_ARMOR_PIERCING - Static variable in class megamek.common.HitData
- DAMAGE_ARMOR_PIERCING_MISSILE - Static variable in class megamek.common.HitData
- DAMAGE_ARTILLERY - Static variable in class megamek.common.WeaponType
- DAMAGE_AX - Static variable in class megamek.common.HitData
- DAMAGE_BALLISTIC - Static variable in class megamek.common.HitData
- DAMAGE_BY_CLUSTERTABLE - Static variable in class megamek.common.WeaponType
- DAMAGE_ENERGY - Static variable in class megamek.common.HitData
- DAMAGE_HIGH_LOW - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- DAMAGE_IGNORES_DMG_REDUCTION - Static variable in class megamek.common.HitData
- DAMAGE_LOW_HIGH - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- DAMAGE_MISSILE - Static variable in class megamek.common.HitData
- DAMAGE_NONE - Static variable in class megamek.common.HitData
- DAMAGE_ONLY_THE_ENTITY - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- DAMAGE_PHYSICAL - Static variable in class megamek.common.HitData
- DAMAGE_PIP_SIZE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- DAMAGE_SPECIAL - Static variable in class megamek.common.WeaponType
- DAMAGE_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
- DAMAGE_VARIABLE - Static variable in class megamek.common.WeaponType
- DamageApplier<E extends Entity> - Interface in megamek.common.autoresolve.damage
- DamageApplier.HitDetails - Record Class in megamek.common.autoresolve.damage
- DamageApplierChooser - Class in megamek.common.autoresolve.damage
- DamageApplierChooser() - Constructor for class megamek.common.autoresolve.damage.DamageApplierChooser
- damageArmor(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage only to the armor of the entity.
- damageArmor(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
- damageBayDoor() - Method in class megamek.common.Entity
-
Damages a randomly determined bay door on the entity, if one exists
- damageBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- damageBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- damageBuilding(Building, int, String, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
- damageBuilding(Building, int, String, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Apply the given amount of damage to the building.
- damageBuilding(Building, int, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
- damageBuilding(Building, int, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Apply the given amount of damage to the building.
- damageCapFighterWeapons(int) - Method in class megamek.common.FighterSquadron
-
Damage a capital fighter's weapons.
- damageCowl(int) - Method in class megamek.common.Mek
-
Damages the remaining cowl armor, if any, by the given amount.
- damageCrew(Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Inflict damage on a pilot
- damageCrew(Entity, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Inflict damage on a pilot
- damagedHeatSinks() - Method in class megamek.common.Mek
-
Returns the number of destroyed heat sinks.
- damagedJumpJets() - Method in class megamek.common.Entity
-
Returns the number of destroyed jump jets.
- damageDockCollar() - Method in class megamek.common.Entity
-
Damages a randomly determined docking collar on the entity, if one exists.
- damageDoorRecovery(Entity) - Method in class megamek.common.Entity
-
damage the door of the first bay that can load this unit
- damagedSCMCritCount() - Method in class megamek.common.Entity
- damageEntity(Entity, HitData, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- damageEntity(Entity, HitData, int, boolean, DamageType, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deals the listed damage to an entity.
- DamageFalloff() - Constructor for class megamek.common.weapons.AreaEffectHelper.DamageFalloff
- damageFieldWeapons() - Method in class megamek.common.Infantry
-
Marks field guns and artillery as hit according to their crew requirement when losing troopers.
- damageInfantryIn(Building, int, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
- damageInfantryIn(Building, int, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Apply the correct amount of damage that passes on to any infantry unit in the given building, based upon the amount of damage the building just sustained.
- damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
- damageInternals(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Applies damage to the internals of the entity.
- damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
- damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
- damageLocation(int) - Method in class megamek.common.AeroSpaceFighter
-
Method to enable mass location damaging, mainly for Fighter Squadrons
- damageLocationMultiplier(Entity, int, Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
- damageLocationMultiplierForSpecials(Entity, int, Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
-
Returns the value multiplier for the given Mounted of the given entity in the AS conversion location loc.
- damageLong - Variable in class megamek.common.WeaponType
- damageMedium - Variable in class megamek.common.WeaponType
- damageOrRestoreFieldWeapons() - Method in class megamek.common.Infantry
-
Destroys and restores field guns and artillery according to their crew requirements.
- damagePerShot - Variable in class megamek.common.AmmoType
- damageRemovedEntity(Entity, int) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
-
Automatically applies damage to the entity based on the "removal condition" provided.
- damageRight - Variable in class megamek.common.PhysicalResult
- damageSCM(Entity, int, int) - Method in class megamek.client.ui.swing.UnitEditorDialog
-
Applies the given number of total crits to a Super-Cooled Myomer (which is spread over 6 locations).
- damageShort - Variable in class megamek.common.WeaponType
- damageSystem(int, int, int) - Method in class megamek.common.Entity
- damageSystem(int, int, int, int) - Method in class megamek.common.Entity
- damageTaken - Variable in class megamek.common.Mounted
- damageThisPhase - Variable in class megamek.common.Entity
- damageThisRound - Variable in class megamek.common.Entity
- damageToApply() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns the value of the
damageToApply
record component. - damageType - Variable in class megamek.common.weapons.WeaponHandler
- DamageType - Enum Class in megamek.common.weapons
-
The DamageType enumeration is used for the damageEntity function.
- damThresh - Variable in class megamek.common.Aero
- DARK_AGES - Enum constant in enum class megamek.common.eras.EraFlag
- DARK_GOLDEN_ROD - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- darkEnvironment - Variable in class megamek.client.generator.ReconfigurationParameters
- DARKGRAY - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- DashedSeparator - Class in megamek.client.ui.swing.util
-
This component draws a dashed horizontal line, similarly to a JSeparator.
- DashedSeparator() - Constructor for class megamek.client.ui.swing.util.DashedSeparator
-
Creates a dashed separator that uses the UI LaF's separator color and a line width of 1.
- DashedSeparator(float, float) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
-
Creates a dashed separator that uses the UI LaF's separator color and the given values for the stroke width (line thickness) and the relative horizontal length.
- DashedSeparator(Color) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
-
Creates a dashed separator of the given color and a line width of 1.
- DashedSeparator(Color, float, float) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
-
Creates a dashed separator of the given color and the given values for the stroke width (line thickness) and the relative horizontal length.
- DATA - Enum constant in enum class megamek.common.net.enums.PacketReadState
- DATA_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
- DATA_LOGGING - Static variable in class megamek.common.preference.ClientPreferences
- dataCount() - Method in class megamek.common.Report
-
Internal method.
- dataDir() - Static method in class megamek.common.Configuration
-
Return the configured data directory.
- DATADIR - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- DATADIR - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- dataLoggingEnabled() - Method in class megamek.common.preference.ClientPreferences
- dataSize() - Method in class megamek.common.util.BuildingBlock
-
Gets the size of the
rawData
Vector. - DataStreamConnection - Class in megamek.common.net.connections
-
Implementation of the AbstractConnection that uses the DataInputStream and DataOutputStream to send/receive data.
- DataStreamConnection(String, int, int) - Constructor for class megamek.common.net.connections.DataStreamConnection
-
Creates new Client connection.
- DataStreamConnection(Socket, int) - Constructor for class megamek.common.net.connections.DataStreamConnection
-
Creates new server connection.
- dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- DataVerifier - Interface in megamek.client.ui.swing.util
-
Interface for a data verification object.
- DATE_ES - Static variable in interface megamek.common.ITechnology
- DATE_NONE - Static variable in interface megamek.common.ITechnology
- DATE_PS - Static variable in interface megamek.common.ITechnology
- DAVY_CROCKETT_I - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
- DAVY_CROCKETT_M - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
- DAY - Enum constant in enum class megamek.common.planetaryconditions.Light
- DB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- DCC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- deactivateRadicalHS() - Method in class megamek.common.Entity
- DEATH - Static variable in class megamek.common.Crew
-
The number of hits that a pilot can take before he dies.
- DEATH_FROM_ABOVE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- debug(String, Object...) - Method in class megamek.logging.MMLogger
-
Debug Level Logging
- debug(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
-
Debug Level Logging
- DEBUG_OUTPUT_ON - Static variable in class megamek.common.preference.ClientPreferences
- DebugEntity - Class in megamek.utilities
-
This class is for debugging Entity with respect to the internal state of equipment.
- debugOutputOn() - Method in class megamek.common.preference.ClientPreferences
- DEC - Enum constant in enum class megamek.common.MovePath.MoveStepType
- DEC_GUISCALE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- DECN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- decodeCustomDeploymentZoneID(int) - Static method in class megamek.common.Board
-
Use this method to convert a deployment zone ID as represented in the UI zone selectors (e.g.
- decodePlatoonType(String) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- decodeWeightClass(String) - Static method in class megamek.client.ratgenerator.ForceDescriptor
- decorateGroundPath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
-
Takes the given path and returns a list of child paths that go up to walk/run/run+masc/sprint/sprint+masc MP usage.
- decorateJumpPath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
-
Takes a given (jumping) path and returns a list of child paths that lead up to max jump MP or max jump MP without gravity.
- decoratePath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
- decreaseEdge() - Method in class megamek.common.Crew
- decrementASEWTurns() - Method in class megamek.server.totalwarfare.TWGameManager
-
Called during the end phase.
- decrementTurnsTilHit() - Method in class megamek.common.actions.ArtilleryAttackAction
- decrementTurnsTilHit(int) - Method in class megamek.common.actions.ArtilleryAttackAction
- decValue() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Lowers the EditorTextField's number by one, if a number is present and if that number is higher than the minimum value.
- DEDICATED - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- dedicatedServer() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- DedicatedServer - Class in megamek.server
- DedicatedServer() - Constructor for class megamek.server.DedicatedServer
- DEDUCT_SUBMERGED_JJ - Static variable in class megamek.common.MPCalculationSetting
-
A setting that reduces calculated jump MP for submerged jump jets.
- DEEP_PURPLE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- DEFAULT - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- DEFAULT - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
- DEFAULT_AUTOEJECT_DISABLED - Static variable in class megamek.common.preference.ClientPreferences
- DEFAULT_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: False
Auto Flee: False
Fall Shame: 5
Hyper Aggression: 5
Self Preservation: 5
Herd Mentality: 5
Bravery: 5
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - DEFAULT_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- DEFAULT_BINDINGS_FILE - Static variable in class megamek.common.KeyBindParser
-
Default path to the key bindings XML file.
- DEFAULT_BLACK - Static variable in class megamek.client.ui.swing.GUIPreferences
- DEFAULT_BOARD_HEIGHT - Static variable in class megamek.common.Board
- DEFAULT_BOARD_WIDTH - Static variable in class megamek.common.Board
- DEFAULT_CFG_FILE_NAME - Static variable in class megamek.common.preference.PreferenceManager
- DEFAULT_DARK_GRAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- DEFAULT_HEIGHT - Static variable in class megamek.client.ui.swing.MekViewPanel
- DEFAULT_ICON_FILENAME - Static variable in class megamek.common.icons.AbstractIcon
- DEFAULT_INDENTATION - Static variable in class megamek.common.Report
-
Number of spaces to use per indentation level.
- DEFAULT_LIGHT_GRAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- DEFAULT_MAX_VISUAL_RANGE - Static variable in class megamek.common.Compute
- DEFAULT_PATHFINDER_TIME_LIMIT - Static variable in class megamek.common.MovePath
- DEFAULT_PLAYERNAME - Static variable in class megamek.MMConstants
- DEFAULT_PORT - Static variable in class megamek.MMConstants
- DEFAULT_PORTRAIT_FILENAME - Static variable in class megamek.common.icons.Portrait
- DEFAULT_SAVEGAME_NAME - Static variable in class megamek.MMConstants
- DEFAULT_VELOCITY - Static variable in class megamek.common.actions.WeaponAttackAction
- DEFAULT_WEAPON_SORT_ORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
- DEFAULT_WHITE - Static variable in class megamek.client.ui.swing.GUIPreferences
- DEFAULT_WIDTH - Static variable in class megamek.client.ui.swing.MekViewPanel
- defaultAeroVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKFile
- defaultAutoejectDisabled() - Method in class megamek.common.preference.ClientPreferences
- defaultBotMunitionsFile - Variable in class megamek.client.generator.TeamLoadOutGenerator
- DefaultButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- defaultCrewType() - Method in class megamek.common.Dropship
- defaultCrewType() - Method in class megamek.common.Entity
- defaultCrewType() - Method in class megamek.common.Infantry
- defaultCrewType() - Method in class megamek.common.Jumpship
- defaultCrewType() - Method in class megamek.common.Mek
- defaultCrewType() - Method in class megamek.common.QuadVee
- defaultCrewType() - Method in class megamek.common.Tank
- defaultCrewType() - Method in class megamek.common.TripodMek
- defaultMovementMode - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVType
- DefaultScrollablePanel - Class in megamek.client.ui.baseComponents
-
This is the default Scrollable Panel implementation, designed to be used as a basic implementation of AbstractScrollablePanel for inline scrollable panels that can then be used within a scrollpane.
- DefaultScrollablePanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
-
This creates a DefaultScrollablePanel using the default resource bundle.
- DefaultScrollablePanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
-
This creates a DefaultScrollablePanel using the default resource bundle and specified double buffered boolean.
- DefaultScrollablePanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
-
This creates a DefaultScrollablePanel using the default resource bundle and specified layout manager.
- DefaultScrollablePanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
-
This creates a DefaultScrollablePanel using the default resource bundle and specified layout manager and double buffered boolean.
- DefaultScrollablePanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
-
This creates a DefaultScrollablePanel using the specified resource bundle, layout manager, and double buffered boolean.
- defaultSkinXML - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
-
The file name for the default Skin XML file, found in the config dir.
- DefaultsNode - Class in megamek.client.ratgenerator
-
The Defaults node is at the beginning of a ruleset file and provides the default values for that faction.
- DefaultsNode() - Constructor for class megamek.client.ratgenerator.DefaultsNode
- DefaultUIElement - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- defaultValue - Variable in class megamek.server.commands.arguments.EnumArgument
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKFile
-
If a vehicular grenade launcher does not have a facing provided, assign a default facing.
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKLargeSupportTankFile
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKSupportTankFile
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKSupportVTOLFile
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKTankFile
- defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKVTOLFile
- DefeatCommand - Class in megamek.server.commands
-
Acknowledges another players victory command.
- DefeatCommand(Server) - Constructor for class megamek.server.commands.DefeatCommand
-
Creates new DefeatCommand
- defensiveValue - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- defensiveValue - Variable in class megamek.common.battlevalue.BVCalculator
- defineArguments() - Method in class megamek.client.bot.princess.commands.AddWaypointCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.AggressionCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.ArtilleryCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.AvoidCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.BehaviorCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.BloodFeudCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.BraveryCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.CautionCommand
- defineArguments() - Method in interface megamek.client.bot.princess.commands.ChatCommand
-
Define the arguments for the command.
- defineArguments() - Method in class megamek.client.bot.princess.commands.ClearWaypointsCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.FleeCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.HerdingCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.IgnorePlayerCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.IgnoreTargetCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.PriorityTargetCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.RemoveWaypointCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.SetWaypointsCommand
- defineArguments() - Method in class megamek.client.bot.princess.commands.TargetGroundCommand
- defineArguments() - Method in class megamek.server.commands.ChangeOwnershipCommand
- defineArguments() - Method in class megamek.server.commands.ChangeTeamCommand
- defineArguments() - Method in class megamek.server.commands.ChangeWeatherCommand
- defineArguments() - Method in class megamek.server.commands.ClientServerCommand
- defineArguments() - Method in class megamek.server.commands.DisasterCommand
- defineArguments() - Method in class megamek.server.commands.EndGameCommand
- defineArguments() - Method in class megamek.server.commands.FirefightCommand
- defineArguments() - Method in class megamek.server.commands.FirestarterCommand
- defineArguments() - Method in class megamek.server.commands.FirestormCommand
- defineArguments() - Method in class megamek.server.commands.KickCommand
- defineArguments() - Method in class megamek.server.commands.KillCommand
- defineArguments() - Method in class megamek.server.commands.NuclearStrikeCommand
- defineArguments() - Method in class megamek.server.commands.NuclearStrikeCustomCommand
- defineArguments() - Method in class megamek.server.commands.NukeCommand
- defineArguments() - Method in class megamek.server.commands.OrbitalBombardmentCommand
- defineArguments() - Method in class megamek.server.commands.RescueCommand
- degradation - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
-
How much to subtract, per hex distance from impact point, from the base damage
- degree(Coords) - Method in class megamek.common.Coords
- delete() - Method in class megamek.utilities.GifWriter
- deleteForce(int) - Method in class megamek.common.force.Forces
-
Removes the given force from these forces if it is empty.
- deleteForces(Collection<Force>) - Method in class megamek.common.force.Forces
-
Removes the given forces and all their subforces from these Forces.
- deleteImageCache() - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- deleteImageCache(Crew, int) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- deliverArtilleryFlare(Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Creates an artillery flare of the given radius above the target
- deliverArtilleryInferno(Coords, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver artillery inferno
- deliverArtillerySmoke(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver artillery smoke
- deliverBombDamage(HexTarget, int, int, Entity, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverBombInferno(Coords, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver inferno bomb
- deliverChaffGrenade(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverFASCAMMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Delivers an artillery FASCAM shot to the targeted hex area.
- deliverInfernoMissiles(Entity, Targetable, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver inferno missiles
- deliverInfernoMissiles(Entity, Targetable, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver inferno missiles
- deliverInfernoMissiles(Entity, Targetable, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver inferno missiles
- deliverInfernoMissiles(Entity, Targetable, int, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver inferno missiles
- deliverLIsmoke(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver LASER inhibiting smoke
- deliverMissileSmoke(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deliver missile smoke
- deliverMortarFlare(Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverScreen(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverSmokeGrenade(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverSmokeMortar(Coords, Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
- deliverThunderActiveMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Adds a Thunder-Active minefield to the hex.
- deliverThunderAugMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Delivers a thunder-aug shot to the targeted hex area.
- deliverThunderInfernoMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Adds a Thunder Inferno minefield to the hex.
- deliverThunderMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Adds a Thunder minefield to the hex.
- deliverThunderVibraMinefield(Coords, int, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Adds a Thunder-Vibrabomb minefield to the hex.
- delta_distance - Variable in class megamek.common.Entity
- DEMO_ENGINEERS - Static variable in class megamek.common.Infantry
- DEMOLITION_CHARGE - Static variable in class megamek.common.EquipmentTypeLookup
- DemolitionCharge(int, int, Coords) - Constructor for class megamek.common.Building.DemolitionCharge
- deploy(int, Coords, int, int) - Method in class megamek.client.Client
-
Maintain backwards compatibility.
- deploy(int, Coords, int, int, List<Entity>, boolean) - Method in class megamek.client.Client
-
Deploy an entity at the given coordinates, with the given facing, and starting with the given units already loaded.
- DEPLOY_ASSAULTDROP - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_CARRYABLE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_DOCK - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_LOAD - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_MINE_ACTIVE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_MINE_COM - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_MINE_CONV - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_MINE_INFERNO - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_MINE_VIBRA - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- DEPLOY_MINEFIELDS - Enum constant in enum class megamek.common.enums.GamePhase
- DEPLOY_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- DEPLOY_NEXT - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_REMOVE - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_TURN - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- DEPLOY_UNLOAD - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- Deployable - Interface in megamek.common
-
This interface is implemented by those units (by InGameObjects) that can be deployed either offboard or on a board.
- deployableInGameObjects() - Method in class megamek.common.AbstractGame
- deployableInGameObjects() - Method in class megamek.common.autoresolve.acar.SimulationContext
- DeployCommand - Class in megamek.client.commands
- DeployCommand(ClientGUI) - Constructor for class megamek.client.commands.DeployCommand
- DeployElevationChoiceDialog - Class in megamek.client.ui.swing
-
This dialog allows selecting an elevation (or altitude) during deployment.
- DeployElevationChoiceDialog(JFrame, List<ElevationOption>) - Constructor for class megamek.client.ui.swing.DeployElevationChoiceDialog
- DEPLOYMENT - Enum constant in enum class megamek.common.enums.GamePhase
- DEPLOYMENT - Static variable in class megamek.common.loaders.MtfFile
- DEPLOYMENT_ZONE - Static variable in class megamek.common.Terrains
- DeploymentDisplay - Class in megamek.client.ui.swing
- DeploymentDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.DeploymentDisplay
-
Creates and lays out a new deployment phase display for the specified client.
- DeploymentDisplay.DeployCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all the possible ActionCommands that can be carried out during the deployment phase.
- DeploymentElevationType - Enum Class in megamek.common
-
This enum gives the meaning of an elevation or altitude that a unit can be deployed to.
- DeploymentPhase - Class in megamek.common.autoresolve.acar.phase
- DeploymentPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.DeploymentPhase
- DeploymentReport - Class in megamek.common.autoresolve.acar.report
- deploymentRoundHeader(int) - Method in class megamek.common.autoresolve.acar.report.DeploymentReport
- deploymentRoundHeader(int) - Method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
- deploymentRoundHeader(int) - Method in interface megamek.common.autoresolve.acar.report.IDeploymentReport
- DeployMinefieldDisplay - Class in megamek.client.ui.swing
- DeployMinefieldDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.DeployMinefieldDisplay
-
Creates and lays out a new deployment phase display for the specified clientgui.getClient().
- DeployMinefieldDisplay.DeployMinefieldCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the deploy minefield phase.
- deployMinefields() - Method in class megamek.client.bot.BotClient
-
Deploy minefields for the bot
- deployOffBoard(int) - Method in class megamek.common.Entity
-
Deploy this offboard entity at the previously specified distance and direction.
- deployTeleMissile(Entity, WeaponType, AmmoType, int, int, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
deploys a new telemissile entity onto the map
- depth() - Method in class megamek.common.Hex
- depth(boolean) - Method in class megamek.common.Hex
- depthFirstSearch(IGame, ForceConsolidation.Container, Forces, Player, Camouflage, int) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
- desc - Variable in class megamek.client.ratgenerator.ForceNode
- DESCENDING - Enum constant in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
- description - Variable in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- description(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- DESCRIPTION - Static variable in interface megamek.common.scenario.Scenario
- DESCRIPTION_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.ASElementDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.BoardDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.CarryableDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.EntityDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.MessageDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.SBFFormationDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.SBFUnitDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.TriggerDeserializer
- deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.PlanetaryConditionsDeserializer
- designType - Variable in class megamek.common.Aero
- designValid - Variable in class megamek.common.Entity
- destHexElevation - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- destination - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
- destinationHasWeakBridge - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- destinationHasWeakBuilding - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- destinationImpassable - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- DestinationReachedStopCondition(BoardLocation) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.DestinationReachedStopCondition
- DestinationReachedStopCondition(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.DestinationReachedStopCondition
- destroy(String, boolean, boolean) - Method in class megamek.common.Entity
- destroyCarriedUnit(Entity, Entity, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Helper to execute reporting and destruction of a carried unit
- destroyDoor() - Method in class megamek.common.AbstractSmallCraftASFBay
- destroyDoor() - Method in class megamek.common.Bay
- destroyDoorNext() - Method in class megamek.common.AbstractSmallCraftASFBay
- destroyDoorNext() - Method in class megamek.common.Bay
-
Destroys a door for next turn.
- destroyed - Variable in class megamek.common.Entity
- destroyed() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
destroyed
record component. - DESTROYED - Enum constant in enum class megamek.ai.dataset.UnitStateField
- DESTROYED_UNIT_ALPHA - Static variable in class megamek.client.ui.swing.minimap.Minimap
- destroyedPercent - Variable in class megamek.server.victory.BVDestroyedVictoryCondition
- destroyEmptyRecoverySlot() - Method in class megamek.common.AbstractSmallCraftASFBay
- destroyEntity(Entity, String, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Marks a unit as destroyed! Units transported inside the destroyed unit will get a chance to escape unless the destruction was not survivable.
- destroyEntity(Entity, String, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Marks a unit as destroyed! Units transported inside the destroyed unit will get a chance to escape unless the destruction was not survivable.
- DESTROYER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- destroyLocation(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Destroys the location of the entity.
- destroyLocation(int) - Method in class megamek.common.Entity
-
Marks all equipment in a location on this entity as destroyed.
- destroyLocation(int) - Method in class megamek.common.Mek
- destroyLocation(int, boolean) - Method in class megamek.common.Entity
-
Marks all equipment in a location on this entity as destroyed.
- destroyLocation(int, boolean) - Method in class megamek.common.Mek
- destroyLocation(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Destroys the location of the entity.
- destroyLocation(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- destroyOneSearchlight() - Method in class megamek.common.Entity
-
Method to destroy a single searchlight on an entity.
- destroyRetractableBlade(int) - Method in class megamek.common.Entity
-
destroys the first retractable blade critical slot found
- destroyTransportedUnits(Entity, int, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Helper function that handles destroying units transported by a unit that is itself being destroyed.
- DestructionAwareDestinationPathfinder - Class in megamek.common.pathfinder
-
Handles the generation of ground-based move paths that contain information relating to the destruction of terrain necessary to accomplish that path.
- DestructionAwareDestinationPathfinder() - Constructor for class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
- detailLabel(JToggleButton, Integer) - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
- detailLabel(JToggleButton, ElevationOption) - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
- detailLabel(JToggleButton, Entity) - Method in class megamek.client.ui.swing.EntityChoiceDialog
- detailLabel(JToggleButton, Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
- detailLabel(JToggleButton, T) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
-
Override to set button text and/or icon with details about this choice.
- detectedOrHasVisual(Player, Game, Entity) - Static method in class megamek.common.EntityVisibilityUtils
-
Logic lifted from BoardView1.redrawEntity() that checks whether the given player playing the given game can see the given entity.
- detectHiddenUnits(Game, Entity, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Checks to see if any units can detected hidden units.
- detectMinefields(Game, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Loops through all active entities in the game and performs mine detection
- detectMinefields(Game, Entity, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Checks for minefields within the entity's active probe range.
- determineBonus(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ModifiedTotalWarfareSkillGenerator
- determineBonus(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Returns the damage value to be used for the given weapon at the given range.
- determineETypeName(MekSummary) - Static method in class megamek.common.MekSummary
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated Uses
- determineFinalHT(int[], int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- determineFront() - Method in class megamek.common.battlevalue.BVCalculator
- determineFront() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- determineFront() - Method in class megamek.common.battlevalue.WarShipBVCalculator
- determineIlluminationLevel(Game, Coords) - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
- determineOppositeEdge(Entity) - Static method in class megamek.common.util.BoardUtilities
-
Figures out the "opposite" edge for the given entity.
- determineSpecialsDamage(WeaponType, Mounted<?>, int, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- determineSpecialsDamage(WeaponType, Mounted<?>, int, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- determineTeamOrder(Game) - Method in class megamek.common.Team
- determineUnitType(Entity) - Static method in class megamek.common.MekSummary
-
Deprecated, for removal: This API element is subject to removal in a future version.
- determineUnitType(Entity) - Static method in class megamek.common.UnitType
-
Deprecated, for removal: This API element is subject to removal in a future version.use
UnitType.getTypeName(e.getUnitType())
instead - determineUnitTypeCode(String) - Static method in class megamek.common.UnitType
-
Reverse lookup for type integer constant from name
- determineUnitTypeCode(Entity) - Static method in class megamek.common.UnitType
-
Deprecated, for removal: This API element is subject to removal in a future version.use
Entity.getUnitType()
instead - determineWind() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- detonatesGroundMinefields() - Method in enum class megamek.common.EntityMovementMode
-
Whether this movement mode is capable of detonating minefields.
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
- devastateUnit() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
- devastateUnit() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
- DFA - Enum constant in enum class megamek.common.MovePath.MoveStepType
- DfaAttackAction - Class in megamek.common.actions
- DfaAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.DfaAttackAction
- DfaAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.DfaAttackAction
-
Creates new DfaAttackAction
- diagMid(BoardUtilities.Point, int, int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
-
calculates the diagonal middlepoints with new values
- dialDownDamage(Mounted<?>, WeaponType) - Static method in class megamek.common.Compute
-
Method computes how much damage a dial down weapon has done
- dialDownDamage(Mounted<?>, WeaponType, int) - Static method in class megamek.common.Compute
-
Method computes how much damage a dial down weapon has done
- dialDownHeat(Mounted<?>, WeaponType) - Static method in class megamek.common.Compute
-
Method computes how much heat a dial down weapon generates
- dialDownHeat(Mounted<?>, WeaponType, int) - Static method in class megamek.common.Compute
-
Method computes how much heat a dial down weapon generates
- DialogButton - Class in megamek.client.ui.swing.dialog
-
A JButton that has a minimum width which scales with the GUI scale.
- DialogButton(String) - Constructor for class megamek.client.ui.swing.dialog.DialogButton
- DialogButton(AbstractAction) - Constructor for class megamek.client.ui.swing.dialog.DialogButton
- DialogOptionComponent - Class in megamek.client.ui.swing
- DialogOptionComponent(DialogOptionListener, IOption) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
- DialogOptionComponent(DialogOptionListener, IOption, boolean) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
- DialogOptionComponent(DialogOptionListener, IOption, boolean, boolean) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
- DialogOptionListener - Interface in megamek.client.ui.swing
- DialogResult - Enum Class in megamek.client.ui.enums
- didAccDecNow() - Method in class megamek.common.Aero
- didAccDecNow() - Method in interface megamek.common.IAero
- didAccDecNow() - Method in class megamek.common.LandAirMek
- didAccLast() - Method in class megamek.common.Aero
- didAccLast() - Method in interface megamek.common.IAero
- didAccLast() - Method in class megamek.common.LandAirMek
- didDrift() - Method in class megamek.server.SmokeCloud
- didFailManeuver() - Method in class megamek.common.Aero
- didFailManeuver() - Method in interface megamek.common.IAero
- didFailManeuver() - Method in class megamek.common.LandAirMek
- die() - Method in class megamek.client.AbstractClient
-
Shuts down threads and sockets
- die() - Method in class megamek.client.bot.princess.Princess
- die() - Method in interface megamek.client.IClient
-
Cleans up and closes resources of this Client.
- die() - Method in class megamek.client.ui.swing.AbstractClientGUI
- die() - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
- die() - Method in class megamek.client.ui.swing.ClientGUI
- die() - Method in class megamek.client.ui.swing.CommanderGUI
- die() - Method in class megamek.client.ui.swing.CommonMenuBar
-
Removes this as listener.
- die() - Method in class megamek.client.ui.swing.DeploymentDisplay
- die() - Method in interface megamek.client.ui.swing.IClientGUI
-
Performs shut down for threads and sockets and other things that can be disposed.
- die() - Method in class megamek.client.ui.swing.SBFClientGUI
- die() - Method in class megamek.client.ui.swing.SBFTargetDialog
- die() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- die() - Method in class megamek.server.Server
-
Shuts down the server.
- DIG_IN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- dir - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- DIR_NAME_BA - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_BOTTOM_DECALS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- DIR_NAME_CONVFIGHTER - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_DROPSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_FIGHTER - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_INFANTRY - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_JUMPSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_MEK - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_PROTOMEK - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_SMALLCRAFT - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_SPACESTATION - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_VEHICLE - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_WARSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- DIR_NAME_WRECKS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- directBlowBADamage(double, int, BattleArmor) - Static method in class megamek.common.Compute
-
Returns how much damage a weapon will do against against a BattleArmor target if the BattleArmor vs BattleArmor rules on TO pg 109 are in effect.
- directBlowInfantryDamage(double, int, int, boolean, boolean) - Static method in class megamek.common.Compute
- directBlowInfantryDamage(double, int, int, boolean, boolean, int, Vector<Report>) - Static method in class megamek.common.Compute
-
Method replicates the Non-Conventional Damage against Infantry damage table as well as shifting for direct blows.
- directBlowInfantryDamage(double, int, int, boolean, boolean, int, Vector<Report>, int) - Static method in class megamek.common.Compute
-
Method replicates the Non-Conventional Damage against Infantry damage table as well as shifting for direct blows.
- direction(Coords) - Method in class megamek.common.Coords
-
Returns the direction in which another coordinate lies; 0 if the coordinates are equal.
- directions - Static variable in class megamek.client.commands.ShowTileCommand
- DirectoryItems - Class in megamek.common.util.fileUtils
-
This class represents a collection of files present within a directory hierarchy, categorized according to their directories.
- DirectoryItems(File, ItemFileFactory) - Constructor for class megamek.common.util.fileUtils.DirectoryItems
- disableButtons() - Method in class megamek.client.ui.swing.FiringDisplay
-
Disables all buttons in the interface
- disableButtons() - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Disables all buttons in the interface
- disallowCombinedFields(String, JsonNode, String...) - Static method in class megamek.common.jacksonadapters.MMUReader
-
Tests the given node if it has any combination of at least two of the given fields.
- DisasterCommand - Class in megamek.server.commands
- DisasterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.DisasterCommand
- discardPath(MovePath, MovePathFinder.CoordsWithFacing) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
-
Worker function to determine whether we should discard the current path (due to it being illegal or redundant) or keep generating child nodes
- discardPath(MovePath, MovePathFinder.CoordsWithFacing) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
-
Worker function to determine whether we should discard the current path (due to it being illegal or redundant) or keep generating child nodes
- discardTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Discard all lines written to this section (all lines added to the report after calling
CalculationReport.startTentativeSection()
). - discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- disconnect(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
- disconnect(Player) - Method in interface megamek.server.IGameManager
-
Handles housekeeping for a disconnected player.
- disconnect(Player) - Method in class megamek.server.sbf.SBFGameManager
- disconnect(Player) - Method in class megamek.server.totalwarfare.TWGameManager
- DISCONNECT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- disconnected() - Method in class megamek.client.AbstractClient
-
The client has become disconnected from the server
- disconnected() - Method in class megamek.client.bot.princess.Princess
- disconnected(DisconnectedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
-
Called when connection is closed.
- DISCONNECTED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
- DisconnectedEvent - Class in megamek.common.net.events
-
Instances of this class are sent when Connection closed
- DisconnectedEvent(Object) - Constructor for class megamek.common.net.events.DisconnectedEvent
-
Constructs a disconnected connection event
- disconnectFlag - Variable in class megamek.client.AbstractClient
- disconnectUnit(int) - Method in class megamek.common.Entity
-
Detaches an entity from this entity's towing mechanism also detaches all trailers behind this one from the whole train
- DISCORD - Enum constant in enum class megamek.common.ViewFormatting
- DiscordFormat - Enum Class in megamek.common.util
- DisengageAction - Class in megamek.common.actions
-
Disengagement action for offboard artillery
- DisengageAction(int) - Constructor for class megamek.common.actions.DisengageAction
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Brawler
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- disengageIfDamaged() - Method in interface megamek.common.autoresolve.acar.role.Role
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Scout
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Sniper
- disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Striker
- dispatchKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.lobby.LobbyKeyDispatcher
- dispatchKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.util.MegaMekController
- displacementAttack - Variable in class megamek.common.Entity
- DisplacementAttackAction - Class in megamek.common.actions
- DisplacementAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.DisplacementAttackAction
- DisplacementAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.DisplacementAttackAction
-
Creates new DisplacementAttackAction
- DISPLAYABLE_NAME_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
- displayDestroyedDecal(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Logic that determines if we should be display "destroyed" decals below the destroyed entity.
- displayDevastation(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Whether a given entity should display a crater instead of its standard wreckage marker.
- displayEntity(Entity) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Displays the specified entity in the panel.
- displayFuelLeak(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Logic that determines whether we should display a 'fuel leak' for the given entity.
- displayInvalidFields() - Method in interface megamek.client.ui.swing.boardview.IBoardView
- DisplayMapSet - Interface in megamek.client.ui.swing.widget
-
Generic set of PicMap areas do represent various units in MekDisplay class
- displayMek(Entity) - Method in class megamek.client.ui.swing.unitDisplay.SummaryPanel
- displayMek(Entity) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
updates fields for the specified mek
- displayMotiveDamage(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Whether we should display 'motive damage' for the given entity, meaning loose treads and such
- displayName - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- displayName() - Method in enum class megamek.common.InfantryMount.BeastSize
- DISPOSABLE_NARC_AMMO - Static variable in class megamek.common.BattleArmor
-
Internal name of the disposable NARC ammo pack.
- DISPOSABLE_SRM2_AMMO - Static variable in class megamek.common.BattleArmor
-
Internal name of the Inner disposable SRM2 ammo pack.
- dispose() - Method in class megamek.client.ratgenerator.RATGenerator
- dispose() - Static method in class megamek.client.ratgenerator.TransportCalculator
- dispose() - Method in class megamek.client.ui.preferences.JComboBoxPreference
- dispose() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- dispose() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- dispose() - Method in class megamek.client.ui.preferences.JListPreference
- dispose() - Method in class megamek.client.ui.preferences.JSplitPanePreference
- dispose() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- dispose() - Method in class megamek.client.ui.preferences.JTablePreference
- dispose() - Method in class megamek.client.ui.preferences.JTextFieldPreference
- dispose() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- dispose() - Method in class megamek.client.ui.preferences.JWindowPreference
- dispose() - Method in class megamek.client.ui.preferences.PreferenceElement
-
Cleans the preference resources.
- dispose() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- dispose() - Method in class megamek.client.ui.swing.boardview.BoardView
- dispose() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
-
Override this method to perform any clean up steps when this handler and its associated sprites are no longer needed, such as removing the handler as listener.
- dispose() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- dispose() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Frees the resources this boardview uses and removes listeners.
- dispose() - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- dispose() - Method in class megamek.client.ui.swing.util.MenuScroller
-
Removes this MenuScroller from the associated menu and restores the default behavior of the menu.
- dispose() - Static method in class megamek.common.MekFileParser
- dispose() - Static method in class megamek.common.MekSummaryCache
- distance() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
distance
record component. - distance(int, int) - Method in class megamek.common.Coords
-
Returns the distance to the coordinate given as distX, distY.
- distance(Coords) - Method in class megamek.common.Coords
- DISTANCE - Enum constant in enum class megamek.ai.dataset.UnitActionField
- DISTANCE_TO_WAYPOINT - Static variable in class megamek.client.bot.princess.Princess
-
Distance to the waypoint to consider for considering the waypoint reached
- distanceToClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
-
Gives the distance to the closest enemy unit, or -1 if none exist.
- distanceToClosestEnemy(Entity, Coords, Game) - Method in interface megamek.client.bot.princess.IPathRanker
- distanceToHomeEdge(Coords, CardinalEdge, Game) - Method in interface megamek.client.bot.princess.IPathRanker
-
Returns distance to the unit's home edge.
- distanceToHomeEdge(Coords, CardinalEdge, Game) - Method in class megamek.client.bot.princess.PathRanker
-
Returns distance to the unit's home edge.
- Distractable - Interface in megamek.common.util
-
This interface represents an event listener that can be "distracted" to ignore any event notifications.
- DistractableDelegate - Class in megamek.common.util
-
This class implements the Distractable interface.
- DistractableDelegate() - Constructor for class megamek.common.util.DistractableDelegate
-
Creates a delegate object to handle the distraction state of another object.
- divCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a div of the given CSS class with opening and closing tag and the content in between.
- DIVE_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
- DIVE_BOMB_MAX_ALTITUDE - Static variable in class megamek.MMConstants
- DIVE_BOMB_MIN_ALTITUDE - Static variable in class megamek.MMConstants
- DiveBombAttack - Class in megamek.common.weapons
- DiveBombAttack() - Constructor for class megamek.common.weapons.DiveBombAttack
- dividedLeftBetter(ArrayList<Coords>, Game, LosEffects.AttackInfo, boolean, LosEffects) - Static method in class megamek.common.LosEffects
-
Finds out if the left or right side of the divided LOS is better for the target
- divider() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a hr element, which is usually represented as a line across the page.
- DividerEntry - Class in megamek.common.autoresolve.acar.report
- DividerEntry() - Constructor for class megamek.common.autoresolve.acar.report.DividerEntry
- DJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- DMG - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
- DMG_CRIPPLED - Static variable in class megamek.common.Entity
- DMG_HEAVY - Static variable in class megamek.common.Entity
- DMG_LIGHT - Static variable in class megamek.common.Entity
- DMG_MODERATE - Static variable in class megamek.common.Entity
- DMG_NONE - Static variable in class megamek.common.Entity
- DN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- doAlertDialog(String, String) - Method in class megamek.client.bot.BotClient
-
Pops up a dialog box showing an alert
- doAlertDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
-
Pops up a dialog box showing an alert
- doAlertDialog(String, String, int) - Method in class megamek.client.ui.swing.ClientGUI
- doAmmoFeedProblemCheck(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
-
Carry out an 'ammo feed problems' check on the weapon.
- doAmmoFeedProblemCheck(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
Carries out a check to see if the weapon in question explodes due to the 'ammo feed problem' quirk Not the case for weapons without ammo
- doAssaultDrop(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
resolve the landing of an assault drop
- doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.Entity
-
Calculates and returns the Battle Value of this unit taking into account the parameters.
- doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.FighterSquadron
- doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.MekWarrior
- doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.TeleMissile
- doCheckEngineStallRoll(Vector<Report>) - Method in class megamek.common.Entity
-
Possibly do a ICE-Engine stall PSR (only intended for Meks, both Industrial and Battle).
- doCheckEngineStallRoll(Vector<Report>) - Method in class megamek.common.Mek
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.ACBayHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.ACCaselessHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.HGRHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.HVACWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.HyperLaserHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.InsulatedLaserWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PPCHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrimitiveACWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeACWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeCLUltraWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeGaussHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeISUltraWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeLBXHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.PulseLaserWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.RACHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.RapidfireACWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.RapidfireHVACWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.TSEMPHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.UltraWeaponHandler
- doChecks(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
- doChoiceDialog(String, String, String...) - Method in class megamek.client.ui.swing.ClientGUI
-
Pops up a dialog box giving the player a series of choices that are not mutually exclusive.
- DOCK_MULTIPLE_ON_Y_AXIS - Static variable in class megamek.client.ui.swing.GUIPreferences
- DOCK_ON_LEFT - Static variable in class megamek.client.ui.swing.GUIPreferences
- DockingCollar - Class in megamek.common
-
Represents a Docking Collar (Docking Hardpoint, TO: AUE p.116) with which a JumpShip, WarShip, Space Station or Mobile Structure can carry one DropShip.
- DockingCollar(int) - Constructor for class megamek.common.DockingCollar
-
Creates a JumpShip Docking Collar that can carry one dropship.
- doClearWeaponJam() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
-
clear weapon jam
- doConsoleRoleSwap() - Method in class megamek.common.Crew
-
Checks whether a role swap is scheduled for a command-console equipped unit and (if the new pilot is active) performs the swap.
- docsDir() - Static method in class megamek.common.Configuration
-
Return the configured documentation directory.
- DodgeAction - Class in megamek.common.actions
- DodgeAction(int) - Constructor for class megamek.common.actions.DodgeAction
- dodging - Variable in class megamek.common.Entity
- doDisbandDamage() - Method in class megamek.common.Aero
- doDisbandDamage() - Method in interface megamek.common.IAero
- doDisbandDamage() - Method in class megamek.common.LandAirMek
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.DynamicTerrainProcessor
-
Process terrain changes in the end phase
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.ElevatorProcessor
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.FireProcessor
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.GeyserProcessor
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.QuicksandProcessor
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.ScreenProcessor
- doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.WeatherProcessor
- DOES_NOT_TRACK_HEAT - Static variable in class megamek.common.Entity
- doesNotAdmitDefeat() - Method in class megamek.common.Player
- doExplosion(int[], boolean, Coords, boolean, Vector<Report>, Vector<Integer>, int, int, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
General function to cause explosions in areas.
- doExplosion(int, int, boolean, Coords, boolean, Vector<Report>, Vector<Integer>, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
General function to cause explosions in areas.
- doFilter(Collection<MovePath>) - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
-
Returns filtered collection by removing those objects that fail
AeroGroundPathFinder.AeroGroundOffBoardFilter.shouldStay(MovePath)
test. - doFilter(Collection<T>) - Method in class megamek.common.pathfinder.AbstractPathFinder.Filter
-
Returns filtered collection by removing those objects that fail
AbstractPathFinder.Filter.shouldStay(T)
test. - doFusionEngineExplosion(int, Coords, Vector<Report>, Vector<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Extract explosion functionality for generalized explosions in areas.
- DOGFIGHTER - Enum constant in enum class megamek.common.UnitRole
- doGreenSmokeDamage(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
Applies damage to any eligible unit hit by anti-TSM missiles or entering a hex with green smoke.
- doHazardousLiquidDamage(Entity, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
do damage from hazardous liquids
- doHeatDamage(Entity, Vector<Report>, WeaponType, int, HitData) - Static method in class megamek.common.weapons.FlamerHandlerHelper
-
Handles flamer heat damage.
- doMagmaDamage(Entity, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
do damage from magma
- done - Variable in class megamek.common.Entity
- done() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
done
record component. - DONE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- DONE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- DONE - Static variable in class megamek.client.ui.swing.CustomMekDialog
- DONE_BUTTON_WIDTH - Static variable in class megamek.client.ui.swing.AbstractPhaseDisplay
- DONE_NO_ACTION - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- DoneCommand - Class in megamek.client.commands
-
A command that exist purely for the accessibility UI so that commands can be made as the default rather than chat.
- DoneCommand(ClientGUI) - Constructor for class megamek.client.commands.DoneCommand
- doneLoading() - Method in class megamek.client.ui.swing.tileset.GenerateGenericIconList
- doneLoading() - Method in interface megamek.common.MekSummaryCache.Listener
- doneLoading() - Method in class megamek.common.verifier.EntityVerifier
- DONKEY - Static variable in class megamek.common.InfantryMount
- doNothing() - Method in class megamek.common.TargetRoll
-
Does not do anything, necessary because Java does not have a "noop" function.
- doNuclearExplosion(Coords, int, int, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
explode a nuke
- doNuclearExplosion(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
do a nuclear explosion
- doNuclearExplosion(Entity, Coords, int, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Abbreviated nuclear explosion logic when the weapon is targeted at a single off-board entity.
- doomed - Variable in class megamek.common.Entity
- doomedInAtmosphere() - Method in class megamek.common.Aero
- doomedInAtmosphere() - Method in class megamek.common.Entity
- doomedInAtmosphere() - Method in class megamek.common.HandheldWeapon
- doomedInAtmosphere() - Method in class megamek.common.Infantry
- doomedInAtmosphere() - Method in class megamek.common.Jumpship
- doomedInAtmosphere() - Method in class megamek.common.LandAirMek
- doomedInAtmosphere() - Method in class megamek.common.Mek
- doomedInAtmosphere() - Method in class megamek.common.MekWarrior
- doomedInAtmosphere() - Method in class megamek.common.ProtoMek
- doomedInAtmosphere() - Method in class megamek.common.Tank
- doomedInExtremeTemp() - Method in class megamek.common.Aero
- doomedInExtremeTemp() - Method in class megamek.common.BattleArmor
- doomedInExtremeTemp() - Method in class megamek.common.Entity
- doomedInExtremeTemp() - Method in class megamek.common.HandheldWeapon
- doomedInExtremeTemp() - Method in class megamek.common.Infantry
- doomedInExtremeTemp() - Method in class megamek.common.Mek
- doomedInExtremeTemp() - Method in class megamek.common.ProtoMek
- doomedInExtremeTemp() - Method in class megamek.common.Tank
- doomedInSpace() - Method in class megamek.common.Aero
- doomedInSpace() - Method in class megamek.common.ConvFighter
- doomedInSpace() - Method in class megamek.common.EjectedCrew
- doomedInSpace() - Method in class megamek.common.Entity
- doomedInSpace() - Method in class megamek.common.HandheldWeapon
- doomedInSpace() - Method in class megamek.common.Infantry
- doomedInSpace() - Method in class megamek.common.LandAirMek
- doomedInSpace() - Method in class megamek.common.Mek
- doomedInSpace() - Method in class megamek.common.ProtoMek
- doomedInSpace() - Method in class megamek.common.Tank
- doomedInVacuum() - Method in class megamek.common.Aero
- doomedInVacuum() - Method in class megamek.common.BattleArmor
- doomedInVacuum() - Method in class megamek.common.ConvFighter
- doomedInVacuum() - Method in class megamek.common.Entity
- doomedInVacuum() - Method in class megamek.common.GunEmplacement
- doomedInVacuum() - Method in class megamek.common.HandheldWeapon
- doomedInVacuum() - Method in class megamek.common.Infantry
- doomedInVacuum() - Method in class megamek.common.Mek
- doomedInVacuum() - Method in class megamek.common.ProtoMek
- doomedInVacuum() - Method in class megamek.common.Tank
- doomedInVacuum() - Method in class megamek.common.VTOL
- doomedOnGround() - Method in class megamek.common.Aero
- doomedOnGround() - Method in class megamek.common.Entity
- doomedOnGround() - Method in class megamek.common.HandheldWeapon
- doomedOnGround() - Method in class megamek.common.Infantry
- doomedOnGround() - Method in class megamek.common.Jumpship
- doomedOnGround() - Method in class megamek.common.Mek
- doomedOnGround() - Method in class megamek.common.ProtoMek
- doomedOnGround() - Method in class megamek.common.Tank
- doOrbitalBombardment(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
do an orbital bombardment
- doors - Variable in class megamek.common.Bay
- doorsNext - Variable in class megamek.common.Bay
- doPSRCheck(MovePath) - Static method in class megamek.client.ui.SharedUtility
- doRelax(C, E, Comparator<E>) - Method in interface megamek.common.pathfinder.AbstractPathFinder.EdgeRelaxer
-
Relaxes an edge.
- doRelax(Deque<MovePath>, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathRelaxer
- doRelax(Deque<MovePath>, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.LongestPathFinder.LongestPathRelaxer
- doRelax(MovePath, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.ShortestPathFinder.AeroMovePathRelaxer
- doRelax(MovePath, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathRelaxer
- doRelax(SBFMovePath, SBFMovePath, Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathRelaxer
- doRISCEmergencyCoolantCheckFor(Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Mek
-
return if a RISC emergency coolant failed its roll
- doSaveUnit() - Method in class megamek.client.ui.swing.ClientGUI
-
Save all the current in use Entities each grouped by player name
- doSearchlight() - Method in class megamek.client.ui.swing.FiringDisplay
-
fire searchlight
- doSetLocationsExposure(Entity, Hex, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Set the LocationsExposure of an entity
- doSinkEntity(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
sink any entities in quicksand in the current hex
- doSpot() - Method in class megamek.client.ui.swing.FiringDisplay
-
The entity spends the rest of its turn spotting
- DOT_SPACER - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- DOT_SPACER - Static variable in class megamek.client.ui.swing.util.UIUtil
- doThrustCheck(MovePath, Client) - Static method in class megamek.client.ui.SharedUtility
-
Checks to see if piloting skill rolls are needed for excessive use of thrust.
- DottedSeparator() - Constructor for class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
- DOUBLE_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
double
preference - doUltraSublevelDamage(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
- DOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- DOWNPOUR - Enum constant in enum class megamek.common.planetaryconditions.Weather
- doYesNoBotherDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
-
Pops up a dialog box asking a yes/no question
- doYesNoDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
-
Pops up a dialog box asking a yes/no question
- draw(Graphics) - Method in class megamek.client.ui.swing.boardview.BoardView
- draw(Graphics) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
This method should be overridden to do the actual drawing of the board image into the provided Graphics.
- draw(Graphics) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Draws the String with applied settings to the given Graphics g (obtained from a BufferedImage, JComponent, SVG context or other source).
- draw(Graphics, Rectangle) - Method in interface megamek.client.ui.IDisplayable
-
Draw this IDisplayable to the Graphics graph, which is the boardview graphics.
- draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.ChatterBox2
-
Draws the chatter box.
- draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
- draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.UnitOverview
- DRAW - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
- DRAW_LABELS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- drawAfter() - Method in enum class megamek.common.SpecialHexDisplay.Type
- drawArrowHead(Graphics, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- drawBefore() - Method in enum class megamek.common.SpecialHexDisplay.Type
- drawBorderXC(Graphics2D, Shape, Shape) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- drawCard(Graphics) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
This method controls drawing the card.
- drawColor - Variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- drawDamagePip(Graphics2D, int, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Draws a crit damage pip at the provided coordinates (x is left-aligned, y centered).
- drawFlipside(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- drawHexBorder(Graphics, Point, Color, double, double) - Method in class megamek.client.ui.swing.boardview.BoardView
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Draws all elements in group into specified Graphics
- drawInto(Graphics) - Method in interface megamek.client.ui.swing.widget.PMElement
-
Draws element into specified Graphics.
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMPicArea
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMValueLabel
- drawInto(Graphics, int, int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Draws image into Graphics with custom tiling type and alignment.
- drawLoneBorder(Graphics2D, int) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- drawMinimapLabel(String, int, int, Graphics, boolean) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Draws the given text (the board name or special text) as a label on the lower edge of the image for which the graphics g is given.
- drawModelChassis(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write model, chassis and squad size.
- drawModelChassis(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- drawMovementData(Entity, MovePath) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears the old movement data and draws the new.
- drawNormalBorders(Graphics2D) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- drawNow(GamePhase, int, Player, GUIPreferences) - Method in class megamek.common.SpecialHexDisplay
-
Determine whether the current SpecialHexDisplay should be displayed Note Artillery Hits and Bomb Hits (direct hits on their targets) will always display in the appropriate phase.
- drawNukeHitOnBoard(int[]) - Method in class megamek.server.totalwarfare.TWGameManager
- drawNukeHitOnBoard(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
- drawOnto(Graphics, int, int, ImageObserver) - Method in class megamek.client.ui.swing.boardview.Sprite
-
Draws this sprite onto the specified graphics context.
- drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
- drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.Sprite
- drawResult() - Static method in class megamek.server.victory.VictoryResult
- drawRuler(Coords, Coords, Color, Color) - Method in class megamek.client.ui.swing.boardview.BoardView
- drawSheet(Graphics) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
-
Draws the sheet to the given Graphics2D.
- DrawTriggeredEvent - Record Class in megamek.server.scriptedevent
-
This class represents "victory" events that are a draw that can be added programmatically or from MM scenarios to check for a draw result.
- DrawTriggeredEvent(Trigger, boolean) - Constructor for record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Creates an instance of a
DrawTriggeredEvent
record class. - driftAddSmoke(Coords, WindDirection, Wind) - Method in class megamek.server.FireProcessor
-
Override for the main driftAddSmoke to allow for 0 direction changes
- driftAddSmoke(Coords, WindDirection, Wind, int) - Method in class megamek.server.FireProcessor
-
Smoke cannot climb more than 4 hexes if the next hex is more than 4 in elevation then the smoke will try to go right.
- driftSmokeReport(SmokeCloud, boolean) - Method in class megamek.server.FireProcessor
- DRILL - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- DRIVE_CORE_COMPACT - Static variable in class megamek.common.Jumpship
- DRIVE_CORE_NONE - Static variable in class megamek.common.Jumpship
- DRIVE_CORE_PRIMITIVE - Static variable in class megamek.common.Jumpship
- DRIVE_CORE_STANDARD - Static variable in class megamek.common.Jumpship
- DRIVE_CORE_SUBCOMPACT - Static variable in class megamek.common.Jumpship
- DRO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- DROP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- DROP_CARGO - Enum constant in enum class megamek.common.MovePath.MoveStepType
- dropGroundObject(int) - Method in class megamek.common.Entity
-
Remove a ground object (cargo) from the given location
- dropGroundObject(ICarryable, boolean) - Method in class megamek.common.Entity
-
Remove a specific carried object - useful for when you have the object but not its location, or when an object is being carried in multiple locations.
- dropGroundObjects() - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- Dropship - Class in megamek.common
- Dropship() - Constructor for class megamek.common.Dropship
- DROPSHIP - Static variable in class megamek.common.UnitType
- DropShipBVCalculator - Class in megamek.common.battlevalue
- dropshipControlMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
- DropShipCostCalculator - Class in megamek.common.cost
- DropShipCostCalculator() - Constructor for class megamek.common.cost.DropShipCostCalculator
- dropshipEngineMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
- DROPSHUTTLE - Enum constant in enum class megamek.common.verifier.BayData
- DropshuttleBay - Class in megamek.common
-
Implements internal bays for dropships used by primitive jumpships.
- DropshuttleBay() - Constructor for class megamek.common.DropshuttleBay
-
The default constructor is only for serialization.
- DropshuttleBay(int, int, int) - Constructor for class megamek.common.DropshuttleBay
-
Create a new dropshuttle bay
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Brawler
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- dropToCoverIfDamaged() - Method in interface megamek.common.autoresolve.acar.role.Role
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Scout
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Sniper
- dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Striker
- dropUnit(Entity, Entity, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
- DS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- DT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- DUAL - Enum constant in enum class megamek.common.CrewType
- DUAL_SAW - Static variable in class megamek.common.EquipmentTypeLookup
- dualOutline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to give the text a second outline of the given color and line width.
- dualOutline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- dueFreeTurn() - Method in class megamek.common.MoveStep
- DUG_IN_COMPLETE - Static variable in class megamek.common.Infantry
- DUG_IN_FORTIFYING1 - Static variable in class megamek.common.Infantry
- DUG_IN_FORTIFYING1 - Static variable in class megamek.common.Tank
- DUG_IN_FORTIFYING2 - Static variable in class megamek.common.Infantry
- DUG_IN_FORTIFYING2 - Static variable in class megamek.common.Tank
- DUG_IN_FORTIFYING3 - Static variable in class megamek.common.Infantry
- DUG_IN_FORTIFYING3 - Static variable in class megamek.common.Tank
- DUG_IN_NONE - Static variable in class megamek.common.Infantry
- DUG_IN_NONE - Static variable in class megamek.common.Tank
- DUG_IN_WORKING - Static variable in class megamek.common.Infantry
- DummyAttackReporter - Class in megamek.common.autoresolve.acar.report
- DummyCalculationReport - Class in megamek.client.ui.swing.calculationReport
-
This is a Calculation Report that can be used when the report that comes with a calculation isn't going to be used.
- DummyCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- DummyDeploymentReport - Class in megamek.common.autoresolve.acar.report
- DummyEndPhaseReporter - Class in megamek.common.autoresolve.acar.report
- DummyInitiativePhaseHelperReporter - Class in megamek.common.autoresolve.acar.report
- DummyMoraleReporter - Class in megamek.common.autoresolve.acar.report
- DummyMovementReport - Class in megamek.common.autoresolve.acar.report
- DummyPhaseEndReporter - Class in megamek.common.autoresolve.acar.report
- DummyRecoveringNerveActionReporter - Class in megamek.common.autoresolve.acar.report
- DummyStartingScenarioPhaseReporter - Class in megamek.common.autoresolve.acar.report
- DummyVictoryPhaseReporter - Class in megamek.common.autoresolve.acar.report
- DummyWithdrawReporter - Class in megamek.common.autoresolve.acar.report
- DUMPER_FRONT - Static variable in class megamek.common.EquipmentTypeLookup
- DUMPER_LEFT - Static variable in class megamek.common.EquipmentTypeLookup
- DUMPER_REAR - Static variable in class megamek.common.EquipmentTypeLookup
- DUMPER_RIGHT - Static variable in class megamek.common.EquipmentTypeLookup
- DUN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- DUNE_BUGGY - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- DUNE_BUGGY_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- duplicate() - Method in class megamek.common.Hex
-
FIXME : I should be a clone implementation, not this
- DUSK - Enum constant in enum class megamek.common.planetaryconditions.Light
- DynamicTerrainProcessor - Class in megamek.server
E
- E - Variable in class megamek.common.alphaStrike.ASDamageVector
- earliestDate(int, int) - Static method in class megamek.common.TechAdvancement
-
Finds the earliest of two dates, ignoring DATE_NA unless both values are set to DATE_NA
- EARLY_REPUBLIC - Enum constant in enum class megamek.common.eras.EraFlag
- EARLY_SPACEFLIGHT - Enum constant in enum class megamek.common.eras.EraFlag
- EARLY_SUCCESSION_WARS - Enum constant in enum class megamek.common.eras.EraFlag
- EAST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- EAST - Enum constant in enum class megamek.common.OffBoardDirection
- ECCMComparator() - Constructor for class megamek.common.ECMInfo.ECCMComparator
- ECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ECM - Static variable in class megamek.common.INarcPod
- ECM_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- ECMComparator() - Constructor for class megamek.common.ECMInfo.ECMComparator
- ecmEffects - Variable in class megamek.client.ui.swing.boardview.ECMEffects
-
A collection of
ECMInfo
instances that affect a location. - ECMEffects - Class in megamek.client.ui.swing.boardview
-
This class contains a collection of
ECMInfo
instances that all effect a particular location. - ECMInfo - Class in megamek.common
-
A class that keeps track of information related to an ECM field.
- ECMInfo() - Constructor for class megamek.common.ECMInfo
- ECMInfo(int, double, Entity) - Constructor for class megamek.common.ECMInfo
- ECMInfo(int, double, Player, Coords) - Constructor for class megamek.common.ECMInfo
- ECMInfo(int, Coords, double) - Constructor for class megamek.common.ECMInfo
- ECMInfo(int, Coords, Player, double, int) - Constructor for class megamek.common.ECMInfo
- ECMInfo(ECMInfo) - Constructor for class megamek.common.ECMInfo
- ECMInfo.ECCMComparator - Class in megamek.common
-
Compares two ECMInfo to determine which should take precedence, assuming that the goal is to find the strongest ECCM field.
- ECMInfo.ECMComparator - Class in megamek.common
-
Compares two ECMInfo to determine which should take precedence, assuming that the goal is to find the strongest ECM field.
- ECS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- EDGE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- EDGE - Static variable in class megamek.common.options.OptionsConstants
- EDGE_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
- EDGE_ICON - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- EDGE_NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- EDGE_WHEN_AERO_ALT_LOSS - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_AERO_EXPLOSION - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_AERO_KO - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_AERO_LUCKY_CRIT - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_AERO_NUKE_CRIT - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_AERO_UNIT_CARGO_LOST - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_EXPLOSION - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_HEADHIT - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_KO - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_MASC_FAILS - Static variable in class megamek.common.options.OptionsConstants
- EDGE_WHEN_TAC - Static variable in class megamek.common.options.OptionsConstants
- EditBotsDialog - Class in megamek.client.ui.swing
- EditBotsDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.EditBotsDialog
- EditorTextField(String, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Creates an EditorTextField based on JTextField.
- EditorTextField(String, int, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Creates an EditorTextField based on JTextField.
- EditorTextField(String, int, int, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Creates an EditorTextField based on JTextField.
- EDITRATGEN - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- EE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- EFFECT_CRITICAL - Static variable in class megamek.common.HitData
- EFFECT_NO_CRITICALS - Static variable in class megamek.common.HitData
- EFFECT_NONE - Static variable in class megamek.common.HitData
- EFFECT_VEHICLE_MOVE_DAMAGED - Static variable in class megamek.common.HitData
- effectiveDistance(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Finds the effective distance between an attacker and a target.
- effectiveDistance(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
-
Finds the effective distance between an attacker and a target.
- effectivelyAmmoless(WeaponType) - Static method in class megamek.client.bot.princess.FireControl
- EJ_CREW_MAX_MEN - Static variable in class megamek.common.EjectedCrew
- EJECT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- EJECTED_PILOT_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
- EjectedCrew - Class in megamek.common
-
This class describes a vehicle crew that has abandoned its vehicle and now functions as a rifle foot platoon of equal size.
- EjectedCrew() - Constructor for class megamek.common.EjectedCrew
-
This constructor is so MULParser can load these entities
- EjectedCrew(Aero, int) - Constructor for class megamek.common.EjectedCrew
-
Used to set up an ejected crew for large spacecraft per rules in SO p27 Multiple entities will be set up, each with a different strength
- EjectedCrew(Crew, Player, Game) - Constructor for class megamek.common.EjectedCrew
- EjectedCrew(Entity) - Constructor for class megamek.common.EjectedCrew
- ejectEntity(Entity, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Eject an Entity.
- ejectEntity(Entity, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Eject an Entity.
- EJECTION - Static variable in class megamek.common.loaders.MtfFile
- EjectionSeatCargoBay - Class in megamek.common
-
Support vehicle ejection seats.
- EjectionSeatCargoBay(double) - Constructor for class megamek.common.EjectionSeatCargoBay
-
Creates pillion crew seating for support vehicles.
- ejectSpacecraft(Aero, boolean, boolean, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
-
Abandon a spacecraft (large or small).
- ELE_AEROCRIT - Static variable in class megamek.common.MULParser
- ELE_ALLIES - Static variable in class megamek.common.MULParser
- ELE_ARMOR - Static variable in class megamek.common.MULParser
- ELE_BA_APM - Static variable in class megamek.common.MULParser
- ELE_BA_MEA - Static variable in class megamek.common.MULParser
- ELE_BAY - Static variable in class megamek.common.MULParser
- ELE_BAYDAMAGE - Static variable in class megamek.common.MULParser
- ELE_BAYDOORS - Static variable in class megamek.common.MULParser
- ELE_BLOWN_OFF - Static variable in class megamek.common.MULParser
- ELE_BOMB - Static variable in class megamek.common.MULParser
- ELE_BOMBS - Static variable in class megamek.common.MULParser
- ELE_BREACH - Static variable in class megamek.common.MULParser
- ELE_C3I - Static variable in class megamek.common.MULParser
- ELE_C3ILINK - Static variable in class megamek.common.MULParser
- ELE_CONSTRUCTION_DATA - Static variable in class megamek.common.MULParser
- ELE_CONVEYANCE - Static variable in class megamek.common.MULParser
- ELE_CREW - Static variable in class megamek.common.MULParser
- ELE_CREWMEMBER - Static variable in class megamek.common.MULParser
- ELE_DEVASTATED - Static variable in class megamek.common.MULParser
- ELE_DROPCRIT - Static variable in class megamek.common.MULParser
- ELE_ENTITY - Static variable in class megamek.common.MULParser
- ELE_ESCCRAFT - Static variable in class megamek.common.MULParser
- ELE_ESCCREW - Static variable in class megamek.common.MULParser
- ELE_ESCPASS - Static variable in class megamek.common.MULParser
- ELE_FORCE - Static variable in class megamek.common.MULParser
- ELE_FUEL - Static variable in class megamek.common.MULParser
- ELE_GAME - Static variable in class megamek.common.MULParser
- ELE_HEAT - Static variable in class megamek.common.MULParser
- ELE_KF - Static variable in class megamek.common.MULParser
- ELE_KILL - Static variable in class megamek.common.MULParser
- ELE_KILLS - Static variable in class megamek.common.MULParser
- ELE_LOADED - Static variable in class megamek.common.MULParser
- ELE_LOCATION - Static variable in class megamek.common.MULParser
- ELE_MOTIVE - Static variable in class megamek.common.MULParser
- ELE_NC3 - Static variable in class megamek.common.MULParser
- ELE_NC3LINK - Static variable in class megamek.common.MULParser
- ELE_ORIG_MEN - Static variable in class megamek.common.MULParser
- ELE_ORIG_PODS - Static variable in class megamek.common.MULParser
- ELE_PILOT - Static variable in class megamek.common.MULParser
- ELE_RECORD - Static variable in class megamek.common.MULParser
-
The names of the various elements recognized by this parser.
- ELE_RETREATED - Static variable in class megamek.common.MULParser
- ELE_SAIL - Static variable in class megamek.common.MULParser
- ELE_SALVAGE - Static variable in class megamek.common.MULParser
- ELE_SHIP - Static variable in class megamek.common.MULParser
- ELE_SI - Static variable in class megamek.common.MULParser
- ELE_SLOT - Static variable in class megamek.common.MULParser
- ELE_STABILIZER - Static variable in class megamek.common.MULParser
- ELE_SURVIVORS - Static variable in class megamek.common.MULParser
- ELE_TANKCRIT - Static variable in class megamek.common.MULParser
- ELE_TURRETLOCK - Static variable in class megamek.common.MULParser
- ELE_UNIT - Static variable in class megamek.common.MULParser
- electric - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- element - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- element - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- element - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- element - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- elementAt(int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Returns element at specific index.
- elements() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Returns enumeration of all elements in group.
- ELEPHANT - Static variable in class megamek.common.InfantryMount
- elevation - Variable in class megamek.common.Entity
-
this is the elevation of the Entity--with respect to the surface of the hex it's in.
- elevation() - Method in record class megamek.common.ElevationOption
-
Returns the value of the
elevation
record component. - ELEVATION - Enum constant in enum class megamek.common.DeploymentElevationType
- elevationChange - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- ElevationGenerator - Interface in megamek.common.util.generator
- elevationOccupied(Hex) - Method in class megamek.common.Entity
-
Returns the absolute elevation above ground level 0 that this entity would be on if it were placed into the specified hex.
- elevationOccupied(Hex, int) - Method in class megamek.common.Entity
- ElevationOption - Record Class in megamek.common
-
This is a data record for a possible deployment elevation together with a DeploymentElevationType that signals if the elevation is, e.g., on the ground, on a bridge or submerged.
- ElevationOption(int, DeploymentElevationType) - Constructor for record class megamek.common.ElevationOption
-
Creates an instance of a
ElevationOption
record class. - ELEVATIONS_ABOVE - Enum constant in enum class megamek.common.DeploymentElevationType
- ELEVATOR - Static variable in class megamek.common.Terrains
- ElevatorProcessor - Class in megamek.server
-
This is for simulating the vertically moving walls in the Solaris 7 colloseum.
- ElevatorProcessor(TWGameManager) - Constructor for class megamek.server.ElevatorProcessor
- eligibleForCASE() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- ELITE - Enum constant in enum class megamek.common.enums.SkillLevel
- EmailService - Class in megamek.common.util
- EmailService(Properties) - Constructor for class megamek.common.util.EmailService
- EMERGENCY_COOLANT_SYSTEM_FAILURE - Static variable in class megamek.common.Mek
- EMI - Enum Class in megamek.common.planetaryconditions
- EMI - Enum constant in enum class megamek.common.planetaryconditions.EMI
- EMI_NONE - Enum constant in enum class megamek.common.planetaryconditions.EMI
- empty() - Static method in class megamek.common.autoresolve.acar.SimulationOptions
- EMPTY - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
- EMPTY - Static variable in class megamek.common.autoresolve.acar.report.PublicReportEntry
- EMPTY - Static variable in class megamek.common.autoresolve.acar.SimulationOptions
- EMPTY - Static variable in class megamek.common.loaders.MtfFile
- EMPTY_AREA - Static variable in interface megamek.common.hexarea.HexArea
-
This area can be used whenever an empty area is required.
- EmptyHexArea - Class in megamek.common.hexarea
-
This HexArea has no coords at all.
- EmptyHexArea() - Constructor for class megamek.common.hexarea.EmptyHexArea
- ENABLE_EXPERIMENTAL_BOT_FEATURES - Static variable in class megamek.common.preference.ClientPreferences
- enableReady() - Method in class megamek.client.ui.swing.CommanderGUI
- enableYearLimits - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- encode(File, Entity) - Static method in class megamek.common.loaders.BLKFile
- encode(String, Entity) - Static method in class megamek.common.loaders.BLKFile
- encodeCustomDeploymentZoneID(int) - Static method in class megamek.common.Board
-
Use this method to convert a deployment zone ID as stored in the board to a number suitable for representation in the UI zone selectors (e.g.
- encoding - Variable in class megamek.common.net.connections.DataStreamConnection
- end() - Method in class megamek.common.eras.Era
- end(int, int) - Method in class megamek.common.Game
- END - Enum constant in enum class megamek.common.enums.GamePhase
- END_OF_GAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- END_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- endCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
- endCurrentPhase() - Method in class megamek.server.AbstractGameManager
-
Ends this phase and moves on to the next.
- endCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
- endCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
- EndGameCommand - Class in megamek.server.commands
-
The Server Command "/end" that will finish a game immediately declaring forced victory for a player or their team.
- EndGameCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.EndGameCommand
- endMyTurn() - Method in class megamek.client.ui.swing.FiringDisplay
-
Does end turn stuff.
- endMyTurn() - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Does end turn stuff.
- endOfTurnCargoInteraction() - Method in class megamek.common.Entity
- endOfTurnProcessing() - Method in class megamek.client.bot.BotClient
- endOfTurnProcessing() - Method in class megamek.client.bot.princess.Princess
- EndPhase - Class in megamek.common.autoresolve.acar.phase
- EndPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.EndPhase
- endPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
- endPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
- endPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
- EndPhaseReporter - Class in megamek.common.autoresolve.acar.report
- endsGame() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Returns the value of the
endsGame
record component. - endsGame() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Returns the value of the
endsGame
record component. - endSpace() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- endSpace() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- endTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
End the current section of lines, writing them to the report normally.
- endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- endTurnModes - Variable in class megamek.common.EquipmentType
-
sometimes some modes can be switched at the end of turn and some instantly In that case, the specific end of turn mode names can be added here
- ENE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- enemiesInsideBlast(Targetable, Entity, AmmoType, boolean, boolean, boolean, Game) - Static method in class megamek.common.Compute
- enemiesVisible - Variable in class megamek.client.generator.ReconfigurationParameters
- ENEMY - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
- ENEMY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- enemyAdvancedArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyBattleArmor - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyBombers - Variable in class megamek.client.generator.ReconfigurationParameters
- EnemyCmdrDestroyedVictory - Class in megamek.server.victory
-
Implements a victory condition that checks if all enemy commanders have been killed.
- EnemyCmdrDestroyedVictory() - Constructor for class megamek.server.victory.EnemyCmdrDestroyedVictory
- enemyCount - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyECMCount - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyEnergyBoats - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyFactions - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyFastMovers - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyFireproofArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyFliers - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyInfantry - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyMeks - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyMissileBoats - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyOffBoard - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyReflectiveArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
- EnemyTracker - Class in megamek.client.bot.princess
-
Tracks enemy units and calculates threat scores based on their positions and capabilities.
- EnemyTracker(Princess) - Constructor for class megamek.client.bot.princess.EnemyTracker
- enemyTSMCount - Variable in class megamek.client.generator.ReconfigurationParameters
- enemyVehicles - Variable in class megamek.client.generator.ReconfigurationParameters
- EnergyWeapon - Class in megamek.common.weapons.lasers
- EnergyWeapon() - Constructor for class megamek.common.weapons.lasers.EnergyWeapon
- EnergyWeaponHandler - Class in megamek.common.weapons
- EnergyWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.EnergyWeaponHandler
- ENG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- Engaged - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
- EngagementControl - Enum Class in megamek.common.autoresolve.component
- engine - Variable in class megamek.common.verifier.TestEntity
- engine - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- Engine - Class in megamek.common
-
This class represents an engine, such as those driving 'Meks.
- Engine(int, int, int) - Constructor for class megamek.common.Engine
-
The constructor takes the rating of the engine, the type of engine and any flags.
- ENGINE - Enum constant in enum class megamek.common.EntityFluff.System
- ENGINE - Static variable in class megamek.common.loaders.MtfFile
- ENGINE_RATINGS - Static variable in class megamek.common.Engine
- ENGINEER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- engineFix() - Method in class megamek.common.Tank
- engineHit - Variable in class megamek.common.Tank
- engineHit() - Method in class megamek.common.Tank
-
apply the effects of an "engine hit" crit
- engineHitsThisPhase - Variable in class megamek.common.Entity
- engineTechRating - Variable in class megamek.common.Entity
-
Used by support vehicles to define tech rating of armor.
- engineType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- engineTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- engineValid - Variable in class megamek.common.Engine
- EnhancedLRMWeapon - Class in megamek.common.weapons.lrms
- EnhancedLRMWeapon() - Constructor for class megamek.common.weapons.lrms.EnhancedLRMWeapon
- ensureCacheSize(int, int) - Static method in class megamek.common.IdealHex
-
Ensures that the cache will be at least the specified dimensions.
- entersNewHex() - Method in enum class megamek.common.MovePath.MoveStepType
-
Returns whether this move step causes the unit to enter a new hex.
- entities - Variable in class megamek.common.event.GameEntityNewEvent
- entities() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
entities
record component. - entities() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns the value of the
entities
record component. - entity - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- entity - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- entity - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- entity - Variable in class megamek.common.battlevalue.BVCalculator
- entity - Variable in class megamek.common.event.GameEntityEvent
- entity() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Returns the value of the
entity
record component. - entity() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- entity() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Returns the value of the
entity
record component. - entity() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
-
Returns the value of the
entity
record component. - Entity - Class in megamek.common
-
Entity is a master class for basically anything on the board except terrain.
- Entity() - Constructor for class megamek.common.Entity
-
Generates a new, blank, entity.
- ENTITY_ACTIVATE_HIDDEN - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_AMMOCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_ATTACK - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet informing the receiver of one or more actions of units (both directions; using different packet builds).
- ENTITY_CALLEDSHOTCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_DEPLOY - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_DEPLOY_UNLOAD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_GTA_HEX_SELECT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
- ENTITY_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
- ENTITY_LINK - Static variable in class megamek.common.Report
-
Prefix for entity hyperlinks
- ENTITY_LOAD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_MODECHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_MOUNTED_FACING_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_MOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_MULTIUPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_MUST_BE_DEVASTATED - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- ENTITY_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
- ENTITY_NOVA_NETWORK_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_OWNER_LABEL_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- ENTITY_PREPHASE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_SENSORCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_SINKSCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_SYSTEMMODECHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_TOW - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet informing the receiver of an unspecified change to a unit.
- ENTITY_VISIBILITY_INDICATOR - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ENTITY_WORDER_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- Entity.InvalidSourceBuildReason - Enum Class in megamek.common
- EntityAction - Interface in megamek.common.actions
-
This interface is implemented by all actions that game units - not restricted to Entity! - can perform, such as attacks, charges or spotting.
- EntityActionLog - Class in megamek.client.ui.swing.tooltip
-
An ordered List-like collection of EntityActions with a cached description of each action, created as the action is added.
- EntityActionLog(Game) - Constructor for class megamek.client.ui.swing.tooltip.EntityActionLog
- entityAdjustments(int, Entity, Game) - Method in class megamek.common.Sensor
- EntityAsFormation - Class in megamek.common.autoresolve.converter
- EntityAsFormation(Entity, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.EntityAsFormation
- EntityAsUnit - Class in megamek.common.autoresolve.converter
- EntityAsUnit(Force, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.EntityAsUnit
- entityCanIndirectFireMissile(FireControlState, Entity) - Method in class megamek.client.bot.princess.FireControl
-
Determines if the given entity can use indirect fire as in LRMs.
- EntityChoiceDialog - Class in megamek.client.ui.swing
-
A modal dialog for choosing one or more Entities.
- EntityChoiceDialog(JFrame, String, String, List<Entity>, boolean) - Constructor for class megamek.client.ui.swing.EntityChoiceDialog
-
This creates a modal dialog to pick one or more entities.
- EntityClassTurn - Class in megamek.common
-
A type of game turn that allows only certain types of units to move.
- EntityClassTurn(int, int) - Constructor for class megamek.common.EntityClassTurn
-
Only allow entities for the given player which have types in the class mask to move.
- entityCount() - Method in class megamek.common.force.Force
- EntityDeserializer - Class in megamek.common.jacksonadapters
- EntityDeserializer() - Constructor for class megamek.common.jacksonadapters.EntityDeserializer
- EntityDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.EntityDeserializer
- EntityEvaluationResponse - Class in megamek.client.bot.princess
- EntityEvaluationResponse() - Constructor for class megamek.client.bot.princess.EntityEvaluationResponse
- entityFinalState() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Returns the value of the
entityFinalState
record component. - entityFinalState() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- entityFinalState() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Returns the value of the
entityFinalState
record component. - entityFinalState() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Returns the value of the
entityFinalState
record component. - entityFinalState() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Returns the value of the
entityFinalState
record component. - entityFinalState() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Returns the value of the
entityFinalState
record component. - entityFinalState() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
-
Returns the value of the
entityFinalState
record component. - EntityFinalState - Enum Class in megamek.common.autoresolve.damage
- EntityFluff - Class in megamek.common
-
Tracks fluff details for entities.
- EntityFluff() - Constructor for class megamek.common.EntityFluff
- EntityFluff.System - Enum Class in megamek.common
- EntityImage - Class in megamek.client.ui.swing.tileset
-
Handles the rotated and damaged and preview images for a unit.
- EntityImage(Image, Image, Camouflage, Component, Entity, int) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
- EntityImage(Image, Image, Camouflage, Component, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
- EntityImage(Image, Image, Camouflage, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
- EntityImage(Image, Camouflage, Component, Entity) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
- EntityImagePanel - Class in megamek.client.ui.panels
-
The EntityImagePanel displays the Entity's Image using the provided camouflage.
- EntityImagePanel(Entity, AbstractIcon) - Constructor for class megamek.client.ui.panels.EntityImagePanel
- entityIndex(ForceAssignable) - Method in class megamek.common.force.Force
-
Returns the index of the provided unit in the list of direct members of this force.
- entityIsQuad() - Method in class megamek.common.Entity
-
Helper function to determine if a entity is a quad
- EntityListFile - Class in megamek.common
-
This class provides static methods to save a list of
Entity
s to, and load a list ofEntity
s from a file. - EntityListFile() - Constructor for class megamek.common.EntityListFile
- EntityLoadingException - Exception in megamek.common.loaders
-
This exception is thrown if a mek or other cannot be properly loaded from a file due to IO errors, file format errors, or whatever.
- EntityLoadingException() - Constructor for exception megamek.common.loaders.EntityLoadingException
-
Creates new
EntityLoadingException
without detail message. - EntityLoadingException(String) - Constructor for exception megamek.common.loaders.EntityLoadingException
-
Constructs an
EntityLoadingException
with the specified detail message. - EntityLoadingException(String, Throwable) - Constructor for exception megamek.common.loaders.EntityLoadingException
-
Constructs a new exception with the specified detail message and cause.
- EntityMovementMode - Enum Class in megamek.common
-
This enum represents the various Entity Movement Types
- EntityMovementType - Enum Class in megamek.common
-
This interface represents Entity Movement Types
- entityMustBeDevastated() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- entityMustSurvive() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- EntityNameReportEntry - Class in megamek.common.autoresolve.acar.report
- EntityNameReportEntry(String, PlayerColour, int) - Constructor for class megamek.common.autoresolve.acar.report.EntityNameReportEntry
- EntityNameReportEntry(Entity) - Constructor for class megamek.common.autoresolve.acar.report.EntityNameReportEntry
- entityOnBridge(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Utility function that determines if the entity is on a bridge
- EntityReadoutDialog - Class in megamek.client.ui.dialogs
-
A dialog showing the unit readout for a given unit.
- EntityReadoutDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.EntityReadoutDialog
-
Constructs a dialog showing the readout (TRO) of the given entity with the given modality.
- EntityReadoutDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.EntityReadoutDialog
-
Constructs a non-modal dialog showing the readout (TRO) of the given entity.
- EntitySavingException - Exception in megamek.common.loaders
-
This exception is thrown if a mek or other cannot be properly saved from a file due to IO errors, file format errors, missing fields, or whatever.
- EntitySavingException() - Constructor for exception megamek.common.loaders.EntitySavingException
-
Creates new
EntityLoadingException
without detail message. - EntitySavingException(String) - Constructor for exception megamek.common.loaders.EntitySavingException
-
Constructs an
EntityLoadingException
with the specified detail message. - EntitySavingException(String, Throwable) - Constructor for exception megamek.common.loaders.EntitySavingException
-
Constructs a new exception with the specified detail message and cause.
- EntitySelector - Interface in megamek.common
-
Implementing classes perform a test to determine if an
Entity
meets the selection criteria. - EntityState - Class in megamek.client.bot.princess
-
EntityState describes a hypothetical situation an entity could be in when firing
- entityTypeIsInWhiteList(Entity) - Static method in class megamek.client.ui.swing.CollapseWarning
- entityUpdate(int) - Method in class megamek.server.totalwarfare.TWGameManager
-
In a double-blind game, update only visible entities.
- entityUpdate(int, Vector<UnitLocation>, boolean, Map<UnitTargetPair, LosEffects>) - Method in class megamek.server.totalwarfare.TWGameManager
-
In a double-blind game, update only visible entities.
- entityUpdateMessage(Entity, Game) - Static method in class megamek.server.ServerLobbyHelper
-
Writes a "Unit XX has been customized" message to the chat.
- EntityVerifier - Class in megamek.common.verifier
-
Performs verification of the validity of different types of
Entity
subclasses. - EntityViewPane - Class in megamek.client.ui.panes
-
The EntityViewPane displays the entity summary, TRO and AS card panels within a TabbedPane.
- EntityViewPane(JFrame, Entity) - Constructor for class megamek.client.ui.panes.EntityViewPane
- EntityVisibilityUtils - Class in megamek.common
-
Class containing static functions that perform visibility computations related to an entity without the need to be a part of the Entity class itself.
- EntityVisibilityUtils() - Constructor for class megamek.common.EntityVisibilityUtils
- EntityWeightClass - Class in megamek.common
-
weight class limits and names
- EntityWeightClass() - Constructor for class megamek.common.EntityWeightClass
- EntityWreckHelper - Class in megamek.client.ui.swing.util
-
This class handles logic for displaying various kinds of damage and destruction decals
- EntityWreckHelper() - Constructor for class megamek.client.ui.swing.util.EntityWreckHelper
- enToken(Collection<Integer>) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Returns a command string token containing the IDs of the given entities and a leading | E.g.
- entryFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
-
Returns the MekEntry corresponding to the entity
- EnumArgument<E extends Enum<E>> - Class in megamek.server.commands.arguments
-
Argument for an Enum type.
- EnumArgument(String, String, Class<E>) - Constructor for class megamek.server.commands.arguments.EnumArgument
- EnumArgument(String, String, Class<E>, E) - Constructor for class megamek.server.commands.arguments.EnumArgument
- enumType - Variable in class megamek.server.commands.arguments.EnumArgument
- ENVIRONMENTAL_SEALING - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- ENVSPC_FOG - Static variable in class megamek.common.Crew
- ENVSPC_HAIL - Static variable in class megamek.common.Crew
- ENVSPC_LIGHT - Static variable in class megamek.common.Crew
- ENVSPC_NONE - Static variable in class megamek.common.Crew
- ENVSPC_RAIN - Static variable in class megamek.common.Crew
- ENVSPC_SNOW - Static variable in class megamek.common.Crew
- ENVSPC_WIND - Static variable in class megamek.common.Crew
- eol() - Static method in class megamek.client.ui.GBC
- eop() - Static method in class megamek.client.ui.GBC
- EQADB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- EQDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- EQEDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- EQMDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- eqRequiresLocation(Entity, EquipmentType) - Static method in class megamek.common.verifier.TestEntity
-
Determines whether a type of equipment requires a particular location on an
Entity
. - eqRequiresLocation(EquipmentType, boolean) - Static method in class megamek.common.verifier.TestAero
-
Determines whether a piece of equipment should be mounted in a specific location, as opposed to the fuselage.
- equalMapGenParameters(MapSettings) - Method in class megamek.common.MapSettings
-
Returns true if the this Mapsetting has the same mapgenerator settings and size as the parameter.
- equals(Object) - Method in record class megamek.ai.dataset.ActionAndState
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.ai.dataset.UnitAction
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.ai.dataset.UnitState
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.client.bot.princess.BehaviorSettings
- equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
- equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
- equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
- equals(Object) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- equals(Object) - Method in class megamek.client.bot.princess.FiringPlan
- equals(Object) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
- equals(Object) - Method in class megamek.client.bot.princess.RankedPath
- equals(Object) - Method in class megamek.client.ratgenerator.FactionRecord
- equals(Object) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- equals(Object) - Method in class megamek.client.ui.displayWrappers.FontDisplay
- equals(Object) - Method in class megamek.client.ui.swing.boardview.Sprite
- equals(Object) - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.client.ui.swing.UITheme
- equals(Object) - Method in record class megamek.common.AllowedDeploymentHelper
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.autoresolve.acar.order.Order
- equals(Object) - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.BoardDimensions
- equals(Object) - Method in record class megamek.common.BoardLocation
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.Building.DemolitionCharge
- equals(Object) - Method in class megamek.common.Building
-
Override
Object#equals(Object)
. - equals(Object) - Method in class megamek.common.Coords
-
Coords are equal if their x and y components are equal
- equals(Object) - Method in class megamek.common.CriticalSlot
-
Two CriticalSlots are equal if their type, index and mount are equal
- equals(Object) - Method in class megamek.common.ECMInfo
- equals(Object) - Method in record class megamek.common.ElevationOption
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.Entity
-
Two entities are equal if their ids are equal
- equals(Object) - Method in class megamek.common.EquipmentBitSet
- equals(Object) - Method in class megamek.common.EquipmentMode
- equals(Object) - Method in class megamek.common.EquipmentType
- equals(Object) - Method in class megamek.common.eras.Era
- equals(Object) - Method in class megamek.common.icons.AbstractIcon
- equals(Object) - Method in class megamek.common.icons.Camouflage
- equals(Object) - Method in class megamek.common.icons.FileCamouflage
- equals(Object) - Method in class megamek.common.INarcPod
-
Determine if the other object is an equivalent INarc pod.
- equals(Object) - Method in class megamek.common.InitiativeRoll
-
Two initiative rolls are equal if they match, roll by roll
- equals(Object) - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.MekSummary
- equals(Object) - Method in class megamek.common.Minefield
- equals(Object) - Method in class megamek.common.MovePath
- equals(Object) - Method in class megamek.common.MovePath.Key
- equals(Object) - Method in record class megamek.common.NarcPod
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- equals(Object) - Method in class megamek.common.Player
-
Two players are equal if their ids are equal
- equals(Object) - Method in class megamek.common.QuirkEntry
- equals(Object) - Method in class megamek.common.SpecialHexDisplay
- equals(Object) - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Two formations are equal if their ids are equal
- equals(Object) - Method in interface megamek.common.Targetable
- equals(Object) - Method in class megamek.common.TargetRollModifier
- equals(Object) - Method in class megamek.common.Team
-
Two teams are equal if their ids and players are equal.
- equals(Object) - Method in class megamek.common.Terrain
-
Terrains are equal if their types and levels are equal.
- equals(Object) - Method in class megamek.common.UnitTargetPair
- equals(Object) - Method in class megamek.common.WeaponOrderHandler.WeaponOrder
- equals(Object) - Method in record class megamek.server.sbf.SBFActionsProcessor
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.server.sbf.SBFInitiativeHelper
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.server.sbf.SBFPhaseEndManager
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Indicates whether some other object is "equal to" this one.
- equals(Object) - Method in class megamek.Version
- equals(String) - Method in class megamek.common.EquipmentMode
- equalsAmmoTypeOnly(Object) - Method in class megamek.common.AmmoType
-
When comparing
AmmoType
s, look at the ammoType only. - EquipChoicePanel - Class in megamek.client.ui.swing
-
This class builds the Equipment Panel for use in MegaMek and MekHQ
- EquipChoicePanel(Entity, ClientGUI, Client) - Constructor for class megamek.client.ui.swing.EquipChoicePanel
- equipment - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- EquipmentBitSet - Class in megamek.common
-
Represents a set of flags that can be used to represent the type and special properties of the equipment.
- EquipmentBitSet() - Constructor for class megamek.common.EquipmentBitSet
-
Default constructor.
- EquipmentBitSet(EquipmentBitSet) - Constructor for class megamek.common.EquipmentBitSet
-
Copy constructor.
- equipmentClass - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- equipmentCrewRequirements(Mounted<?>) - Static method in class megamek.common.verifier.TestEntity
-
Additional crew requirements for vehicles and aerospace vessels for certain types of equipment.
- equipmentCriteria - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
- equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.InfantryBVCalculator
- EquipmentFlag - Interface in megamek.common
-
Interface for entity flags, used by
EquipmentBitSet
. - equipmentIndex() - Method in class megamek.common.Mounted
- equipmentList - Variable in class megamek.common.Entity
-
A list of all mounted equipment.
- EquipmentMessages - Class in megamek.common
- EquipmentMode - Class in megamek.common
-
Class EquipmentMode describes a Equipment's particular mode.
- EquipmentMode(String) - Constructor for class megamek.common.EquipmentMode
-
Protected constructor since we don't allow direct creation of the mode.
- EquipmentType - Class in megamek.common
-
Represents any type of equipment mounted on a 'Mek, excluding systems and actuators.
- EquipmentType() - Constructor for class megamek.common.EquipmentType
-
Creates new EquipmentType
- EquipmentTypeLookup - Class in megamek.common
-
Constants that can be used as lookup keys for
EquipmentType.get(java.lang.String)
. - EquipmentTypeLookup() - Constructor for class megamek.common.EquipmentTypeLookup
- EquipmentTypeLookup.EquipmentName - Annotation Interface in megamek.common
-
Static fields in this class annotated with {code @EquipmentName} will be checked by the unit tests to verify they are valid
EquipmentType
lookup keys. - EQWDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- Era - Class in megamek.common.eras
-
This class represents an Era of the BT Universe such as the Civil War or Star League eras.
- ERA - Static variable in class megamek.common.loaders.MtfFile
- ERA_CLAN - Static variable in interface megamek.common.ITechnology
- ERA_DA - Static variable in interface megamek.common.ITechnology
- ERA_NUM - Static variable in interface megamek.common.ITechnology
- ERA_SL - Static variable in interface megamek.common.ITechnology
- ERA_SW - Static variable in interface megamek.common.ITechnology
- eraBasedTechLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
- eraBasedTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- EraFlag - Enum Class in megamek.common.eras
- eraForYear(int) - Method in class megamek.client.ratgenerator.RATGenerator
- eraIsLoaded(int) - Method in class megamek.client.ratgenerator.RATGenerator
- Eras - Class in megamek.common.eras
-
This singleton class is a handler for the Eras of the BT Universe like the Civil War or the Succession Wars.
- ERAS_FILE_PATH - Static variable in class megamek.MMConstants
- error(String) - Method in class megamek.logging.MMLogger
-
Error Level Logging w/o Exception.
- error(String, Throwable) - Method in class megamek.logging.MMLogger
-
Error Level Logging w/ Exception This one was made to make it easier to replace the Log4J Calls
- error(Throwable, String) - Method in class megamek.logging.MMLogger
-
Error Level Logging w/ Exception
- error(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
-
Error Level Logging w/ Exception
- errorDialog(String, String, Object...) - Method in class megamek.logging.MMLogger
-
Formatted Error Level Logging w/o Exception w/ Dialog.
- errorDialog(Throwable, String, String, Object...) - Method in class megamek.logging.MMLogger
-
Formatted Error Level Logging w/ Exception w/ Dialog.
- errorMsg - Variable in class megamek.server.commands.ClientServerCommand
- ES - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- escape(String) - Static method in class megamek.utilities.xml.MMXMLUtility
-
Escapes a string to store in an XML element.
- ESCAPE_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - ESCAPE_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- EscapePods - Class in megamek.common
-
This class describes a group of escape pods and/or lifeboats that has launched from a larger craft
- EscapePods() - Constructor for class megamek.common.EscapePods
-
This constructor is so MULParser can load these entities
- EscapePods(Aero, int, boolean) - Constructor for class megamek.common.EscapePods
-
Used to set up a group of launched pods/boats for large spacecraft per rules in SO p27
- eschelon - Variable in class megamek.client.ratgenerator.ForceNode
- eschelonName - Variable in class megamek.client.ratgenerator.ForceNode
- eschelonNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
- eschelonNodes - Variable in class megamek.client.ratgenerator.TOCNode
- ESCORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ETYPE_AERO - Static variable in class megamek.common.Entity
- ETYPE_AEROSPACEFIGHTER - Static variable in class megamek.common.Entity
- ETYPE_ARMLESS_MEK - Static variable in class megamek.common.Entity
- ETYPE_BATTLEARMOR - Static variable in class megamek.common.Entity
- ETYPE_BIPED_MEK - Static variable in class megamek.common.Entity
- ETYPE_CONV_FIGHTER - Static variable in class megamek.common.Entity
- ETYPE_DROPSHIP - Static variable in class megamek.common.Entity
- ETYPE_FIGHTER_SQUADRON - Static variable in class megamek.common.Entity
- ETYPE_FIXED_WING_SUPPORT - Static variable in class megamek.common.Entity
- ETYPE_GUN_EMPLACEMENT - Static variable in class megamek.common.Entity
- ETYPE_HANDHELD_WEAPON - Static variable in class megamek.common.Entity
- ETYPE_INFANTRY - Static variable in class megamek.common.Entity
- ETYPE_JUMPSHIP - Static variable in class megamek.common.Entity
- ETYPE_LAND_AIR_MEK - Static variable in class megamek.common.Entity
- ETYPE_LARGE_SUPPORT_TANK - Static variable in class megamek.common.Entity
- ETYPE_MEK - Static variable in class megamek.common.Entity
-
Entity Type Id Definitions These are used to identify the type of Entity, such as 'Mek or aero.
- ETYPE_MEKWARRIOR - Static variable in class megamek.common.Entity
- ETYPE_PROTOMEK - Static variable in class megamek.common.Entity
- ETYPE_QUAD_MEK - Static variable in class megamek.common.Entity
- ETYPE_QUADVEE - Static variable in class megamek.common.Entity
- ETYPE_SMALL_CRAFT - Static variable in class megamek.common.Entity
- ETYPE_SPACE_STATION - Static variable in class megamek.common.Entity
- ETYPE_SUPER_HEAVY_TANK - Static variable in class megamek.common.Entity
- ETYPE_SUPPORT_TANK - Static variable in class megamek.common.Entity
- ETYPE_SUPPORT_VTOL - Static variable in class megamek.common.Entity
- ETYPE_TANK - Static variable in class megamek.common.Entity
- ETYPE_TELEMISSILE - Static variable in class megamek.common.Entity
- ETYPE_TRIPOD_MEK - Static variable in class megamek.common.Entity
- ETYPE_VTOL - Static variable in class megamek.common.Entity
- ETYPE_WARSHIP - Static variable in class megamek.common.Entity
- EVADE - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
- EVADE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- evaluate(List<String>, List<Integer>) - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
-
Evalutes the given list of equipment names and quantities against the expression tree in this filter.
- evaluateAsMoved(Entity) - Method in class megamek.client.bot.princess.BasicPathRanker
-
Worker function that determines if a given enemy entity should be evaluated as if it has moved.
- evaluateAsMoved(Entity) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
-
Worker function that determines if a given enemy entity should be evaluated as if it has moved.
- evaluateIncomingArtilleryDamage(Coords, Princess) - Static method in class megamek.client.bot.princess.ArtilleryTargetingControl
-
Function that calculates the potential damage if an artillery attack were to land on target.
- EventBus - Class in megamek.common.event
- EventBus() - Constructor for class megamek.common.event.EventBus
- EW_EQUIPMENT - Static variable in class megamek.common.Sensor
- EW_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- EXCHANGE - Enum constant in enum class megamek.common.enums.GamePhase
- exec(List) - Method in class megamek.common.templates.TROView.FormatTableRowMethod
- execute() - Method in interface megamek.client.ui.swing.util.MegaMekController.KeyBindAction
- execute() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
-
Executes the action Here I use "orElseThrow" in most optionals inside the implementations because those optionals were already checked before in the Action#isDataValid(Object) call, and if any of them that should not be empty is empty then it is checked first in the action itself.
- execute() - Method in class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
- execute() - Method in class megamek.common.autoresolve.acar.handler.MoveActionHandler
- execute() - Method in class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
- execute() - Method in class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
- execute() - Method in class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
- execute() - Method in class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
- execute() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
- execute() - Method in class megamek.common.autoresolve.acar.SimulationManager
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AddWaypointCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AggressionCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ArtilleryCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AvoidCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BehaviorCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BloodFeudCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BraveryCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.CautionCommand
- execute(Princess, Arguments) - Method in interface megamek.client.bot.princess.commands.ChatCommand
-
Execute the command.
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearAllWaypointsCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearIgnoredTargetsCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearWaypointsCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.FleeCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.HerdingCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnorePlayerCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnoreTargetCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnoreTurretsCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ListCommands
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.PriorityTargetCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.RemoveWaypointCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.SetWaypointsCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ShowBehaviorCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ShowDishonoredCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.TargetGroundCommand
- execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.VerboseCommand
- executeCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
- executeCurrentPhase() - Method in class megamek.server.AbstractGameManager
-
Do anything we need to work through the current phase, such as give a turn to the first player to play.
- executeCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
- executeCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.DeploymentPhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.EndPhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.FiringPhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.InitiativePhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.MovementPhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.StartingScenarioPhase
- executePhase() - Method in class megamek.common.autoresolve.acar.phase.VictoryPhase
- exists(String) - Method in class megamek.common.util.BuildingBlock
-
Checks to see if a block exists...returns true or false
- exitableTerrain(int) - Static method in class megamek.common.Terrains
-
Checks to see if the given terrain type can have exits.
- exitableTerrains - Static variable in class megamek.common.Terrains
-
Keeps track of the different type of terrains that can have exits.
- exitsAsIntList(int) - Static method in class megamek.common.Board
- ExitsDialog - Class in megamek.client.ui.swing
-
A dialog of which exits are connected for terrain.
- exitsTo(Terrain) - Method in class megamek.common.Terrain
- exoskeletonTechAdvancement() - Static method in class megamek.common.BattleArmor
- EXP_GREEN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- EXP_REGULAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- EXP_VETERAN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- EXPERIMENTAL - Enum constant in enum class megamek.common.SimpleTechLevel
- explodeAmmoFromHeat(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
-
Makes one slot of ammo, determined by certain rules, explode on a mek.
- explodeEquipment(Entity, int, Mounted<?>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Explodes a piece of equipment on the unit.
- explodeEquipment(Entity, int, Mounted<?>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Makes a piece of equipment on a mek explode! POW! This expects either ammo, or an explosive weapon.
- explodeRoundInBarrel(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
-
Worker function that explodes a round in the barrel of the attack's weapon
- explosionDamage - Variable in class megamek.common.WeaponType
- explosive - Variable in class megamek.common.EquipmentType
- ExpNode() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- ExpNode(String, int, boolean) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- ExpNode(AdvancedSearchEquipmentClass, int, boolean) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- ExpNode(MekSearchFilter.ExpNode) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
-
Deep copy constructor.
- EXPORT - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- ExportListCommand - Class in megamek.server.commands
- ExportListCommand(Server) - Constructor for class megamek.server.commands.ExportListCommand
-
Creates new RollCommand
- exportRATGen(File) - Method in class megamek.client.ratgenerator.RATGenerator
- exportToCSV() - Static method in class megamek.client.ratgenerator.RATDataCSVExporter
-
Exports all RAT data to a selectable file as an excel-optimized CSV.
- exportToCSV(RATGenerator) - Static method in class megamek.client.ratgenerator.RATDataCSVExporter
-
Exports all RAT data from the given RATGenerator to a selectable file as an excel-optimized CSV.
- exposed_findC3Spotter(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
WOR: Need this function to find out where my nova stuff doesn't work.
- ExpressionTree() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
- ExpressionTree(MekSearchFilter.ExpressionTree) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
-
Deep copy constructor.
- extAV - Variable in class megamek.common.WeaponType
- extBombChoices - Variable in class megamek.common.Aero
- extBombChoices - Variable in class megamek.common.LandAirMek
- extBombChoices - Variable in class megamek.common.VTOL
- EXTEND_TURN_TIMER - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- extendBlade(int) - Method in class megamek.common.Entity
-
Set the retractable blade in the given location as extended Takes the first piece of appropriate equipment
- EXTENDED_FUEL_TANK - Static variable in class megamek.common.EquipmentTypeLookup
- EXTENDED_JUMP_JET_SYSTEM - Static variable in class megamek.common.EquipmentTypeLookup
- ExtendedLRMWeapon - Class in megamek.common.weapons.lrms
- ExtendedLRMWeapon() - Constructor for class megamek.common.weapons.lrms.ExtendedLRMWeapon
- extendTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- EXTENSIONS_FLUFF_IMAGE_FORMATS - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
- EXTERNAL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- EXTERNAL - Static variable in class megamek.common.Engine
- EXTERNAL - Static variable in class megamek.common.loaders.BLKFile
- EXTERNAL_POWER_PICKUP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- EXTERNAL_POWER_PICKUP_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- externalId - Variable in class megamek.common.Entity
-
ID settable by external sources (such as mm.net)
- EXTINCT - Static variable in class megamek.common.TechAdvancement
- extinguishAll() - Method in class megamek.common.Tank
-
extinguish all inferno fire on this Tank
- extinguishLocation(int) - Method in class megamek.common.Tank
- extraCrewQuartersCount(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
-
Calculates capacity of quarters above the minimum crew requirement.
- extractLegacySize(String) - Static method in class megamek.common.loaders.MtfFile
-
Modern unit files store resizable equipment like Cargo:SIZE:4.0 Old equipment stores it like Cargo (4 tons) This is a helper method to parse old-style resizable equipment
- extractSurpriseMaps(String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Specialized method that returns a list of board names from the given boardsString that starts with the prefix for a Surprise board.
- EXTRAS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- EXTRAS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- extraSlotCost(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
Computes the amount of weight required for fire control systems and power distribution systems for exceeding the base limit of weapons per firing arc.
- extraSlotCost(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
-
Computes the amount of weight required for fire control systems and power distribution systems for exceeding the base limit of weapons per firing arc.
- ExtrasTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- ExtraTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- EXTREME - Enum constant in enum class megamek.common.alphaStrike.ASRange
- EXTREME_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- extremeRange - Variable in class megamek.common.WeaponType
- EYES_ON_TARGET - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
F
- F_ACTUATOR_ENHANCEMENT_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ACTUATOR_ENHANCEMENT_SYSTEM - Static variable in class megamek.common.MiscType
- F_ADVANCED_FIRECONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ADVANCED_FIRECONTROL - Static variable in class megamek.common.MiscType
- F_AERO_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_AERO_WEAPON - Static variable in class megamek.common.WeaponType
- F_ALT_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ALT_BOMB - Static variable in class megamek.common.WeaponType
- F_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_AMPHIBIOUS - Static variable in class megamek.common.MiscType
- F_AMS - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_AMS - Static variable in class megamek.common.WeaponType
- F_AMSBAY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_AMSBAY - Static variable in class megamek.common.WeaponType
- F_ANGEL_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ANGEL_ECM - Static variable in class megamek.common.MiscType
- F_ANTI_PENETRATIVE_ABLATIVE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ANTI_PENETRATIVE_ABLATIVE - Static variable in class megamek.common.MiscType
- F_ANTI_SHIP - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ANTI_SHIP - Static variable in class megamek.common.WeaponType
- F_AP_MOUNT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_AP_MOUNT - Static variable in class megamek.common.MiscType
- F_AP_POD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_AP_POD - Static variable in class megamek.common.MiscType
- F_APOLLO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_APOLLO - Static variable in class megamek.common.MiscType
- F_AR10_BARRACUDA - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_AR10_BARRACUDA - Static variable in class megamek.common.AmmoType
- F_AR10_KILLER_WHALE - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_AR10_KILLER_WHALE - Static variable in class megamek.common.AmmoType
- F_AR10_WHITE_SHARK - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_AR10_WHITE_SHARK - Static variable in class megamek.common.AmmoType
- F_ARMOR_KIT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARMOR_KIT - Static variable in class megamek.common.MiscType
- F_ARMORED_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARMORED_CHASSIS - Static variable in class megamek.common.MiscType
- F_ARMORED_GLOVE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARMORED_GLOVE - Static variable in class megamek.common.MiscType
- F_ARMORED_MOTIVE_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARMORED_MOTIVE_SYSTEM - Static variable in class megamek.common.MiscType
- F_ARTEMIS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARTEMIS - Static variable in class megamek.common.MiscType
- F_ARTEMIS_COMPATIBLE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ARTEMIS_COMPATIBLE - Static variable in class megamek.common.WeaponType
-
Missile weapon that can be linked to an Artemis fire control system
- F_ARTEMIS_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARTEMIS_PROTO - Static variable in class megamek.common.MiscType
- F_ARTEMIS_V - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ARTEMIS_V - Static variable in class megamek.common.MiscType
- F_ARTILLERY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ARTILLERY - Static variable in class megamek.common.WeaponType
- F_ATAC - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ATAC - Static variable in class megamek.common.MiscType
- F_AUTO_TARGET - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_AUTO_TARGET - Static variable in class megamek.common.WeaponType
- F_B_POD - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_B_POD - Static variable in class megamek.common.WeaponType
- F_BA_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_BA_INDIVIDUAL - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BA_INDIVIDUAL - Static variable in class megamek.common.WeaponType
- F_BA_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_MANIPULATOR - Static variable in class megamek.common.MiscType
- F_BA_MEA - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_MEA - Static variable in class megamek.common.MiscType
- F_BA_MISSION_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_MISSION_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_BA_SEARCHLIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_SEARCHLIGHT - Static variable in class megamek.common.MiscType
- F_BA_VTOL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BA_VTOL - Static variable in class megamek.common.MiscType
- F_BA_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BA_WEAPON - Static variable in class megamek.common.WeaponType
- F_BADC - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BADC - Static variable in class megamek.common.MiscType
- F_BALLISTIC - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BALLISTIC - Static variable in class megamek.common.WeaponType
- F_BALLISTIC_REINFORCED - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BALLISTIC_REINFORCED - Static variable in class megamek.common.MiscType
- F_BAP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BAP - Static variable in class megamek.common.MiscType
- F_BASIC_FIRECONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BASIC_FIRECONTROL - Static variable in class megamek.common.MiscType
- F_BASIC_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BASIC_MANIPULATOR - Static variable in class megamek.common.MiscType
- F_BATTLE_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BATTLE_CLAW - Static variable in class megamek.common.MiscType
- F_BATTLEARMOR - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_BATTLEARMOR - Static variable in class megamek.common.AmmoType
- F_BATTLEMEK_NIU - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BATTLEMEK_NIU - Static variable in class megamek.common.MiscType
- F_BICYCLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BICYCLE - Static variable in class megamek.common.MiscType
- F_BLOODHOUND - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BLOODHOUND - Static variable in class megamek.common.MiscType
- F_BLUE_SHIELD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BLUE_SHIELD - Static variable in class megamek.common.MiscType
- F_BOARDING_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BOARDING_CLAW - Static variable in class megamek.common.MiscType
- F_BOMB_BAY - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BOMB_BAY - Static variable in class megamek.common.MiscType
- F_BOMB_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BOMB_WEAPON - Static variable in class megamek.common.WeaponType
- F_BOMBAST_LASER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BOMBAST_LASER - Static variable in class megamek.common.WeaponType
- F_BOOBY_TRAP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BOOBY_TRAP - Static variable in class megamek.common.MiscType
- F_BULLDOZER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_BULLDOZER - Static variable in class megamek.common.MiscType
- F_BURST_FIRE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_BURST_FIRE - Static variable in class megamek.common.WeaponType
- F_C3EM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_C3EM - Static variable in class megamek.common.MiscType
- F_C3I - Enum constant in enum class megamek.common.MiscTypeFlag
- F_C3I - Static variable in class megamek.common.MiscType
- F_C3M - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_C3M - Static variable in class megamek.common.WeaponType
- F_C3MBS - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_C3MBS - Static variable in class megamek.common.WeaponType
- F_C3S - Enum constant in enum class megamek.common.MiscTypeFlag
- F_C3S - Static variable in class megamek.common.MiscType
- F_C3SBS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_C3SBS - Static variable in class megamek.common.MiscType
- F_CAP_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_CAP_MISSILE - Static variable in class megamek.common.AmmoType
- F_CAPITAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CAPITAL_ARMOR - Static variable in class megamek.common.MiscType
- F_CARGO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CARGO - Static variable in class megamek.common.MiscType
- F_CARGOLIFTER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CARGOLIFTER - Static variable in class megamek.common.MiscType
- F_CASE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CASE - Static variable in class megamek.common.MiscType
- F_CASEII - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CASEII - Static variable in class megamek.common.MiscType
- F_CASEP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CASEP - Static variable in class megamek.common.MiscType
- F_CASPAR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CASPAR - Static variable in class megamek.common.MiscType
- F_CASPARII - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CASPARII - Static variable in class megamek.common.MiscType
- F_CBR - Static variable in interface megamek.common.ITechnology
- F_CBS - Static variable in interface megamek.common.ITechnology
- F_CC - Static variable in interface megamek.common.ITechnology
- F_CCC - Static variable in interface megamek.common.ITechnology
- F_CCM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CCM - Static variable in class megamek.common.MiscType
- F_CCY - Static variable in interface megamek.common.ITechnology
- F_CF - Static variable in interface megamek.common.ITechnology
- F_CFM - Static variable in interface megamek.common.ITechnology
- F_CGB - Static variable in interface megamek.common.ITechnology
- F_CGS - Static variable in interface megamek.common.ITechnology
- F_CHAFF_POD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAFF_POD - Static variable in class megamek.common.MiscType
- F_CHAIN_DRAPE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAIN_DRAPE - Static variable in class megamek.common.MiscType
- F_CHAIN_DRAPE_APRON - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAIN_DRAPE_APRON - Static variable in class megamek.common.MiscType
- F_CHAIN_DRAPE_CAPE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAIN_DRAPE_CAPE - Static variable in class megamek.common.MiscType
- F_CHAIN_DRAPE_PONCHO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAIN_DRAPE_PONCHO - Static variable in class megamek.common.MiscType
- F_CHAMELEON_SHIELD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHAMELEON_SHIELD - Static variable in class megamek.common.MiscType
- F_CHASSIS_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CHASSIS_MODIFICATION - Static variable in class megamek.common.MiscType
- F_CHH - Static variable in interface megamek.common.ITechnology
- F_CIH - Static variable in interface megamek.common.ITechnology
- F_CJF - Static variable in interface megamek.common.ITechnology
- F_CLAN - Static variable in interface megamek.common.ITechnology
- F_CLUB - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CLUB - Static variable in class megamek.common.MiscType
- F_CMN - Static variable in interface megamek.common.ITechnology
- F_CNC - Static variable in interface megamek.common.ITechnology
- F_COMBAT_VEHICLE_ESCAPE_POD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMBAT_VEHICLE_ESCAPE_POD - Static variable in class megamek.common.MiscType
- F_COMMAND_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMMAND_CONSOLE - Static variable in class megamek.common.MiscType
- F_COMMERCIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMMERCIAL_ARMOR - Static variable in class megamek.common.MiscType
- F_COMMUNICATIONS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMMUNICATIONS - Static variable in class megamek.common.MiscType
- F_COMPACT_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMPACT_HEAT_SINK - Static variable in class megamek.common.MiscType
- F_COMPOSITE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COMPOSITE - Static variable in class megamek.common.MiscType
- F_CONVERTIBLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CONVERTIBLE - Static variable in class megamek.common.MiscType
- F_COWL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_COWL - Static variable in class megamek.common.MiscType
- F_CP - Static variable in interface megamek.common.ITechnology
- F_CRUISE_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_CRUISE_MISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_CRUISE_MISSILE - Static variable in class megamek.common.AmmoType
- F_CRUISE_MISSILE - Static variable in class megamek.common.WeaponType
- F_CS - Static variable in interface megamek.common.ITechnology
- F_CSA - Static variable in interface megamek.common.ITechnology
- F_CSF - Static variable in interface megamek.common.ITechnology
- F_CSJ - Static variable in interface megamek.common.ITechnology
- F_CSR - Static variable in interface megamek.common.ITechnology
- F_CSV - Static variable in interface megamek.common.ITechnology
- F_CUTTING_TORCH - Enum constant in enum class megamek.common.MiscTypeFlag
- F_CUTTING_TORCH - Static variable in class megamek.common.MiscType
- F_CWF - Static variable in interface megamek.common.ITechnology
- F_CWM - Static variable in interface megamek.common.ITechnology
- F_CWS - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_CWS - Static variable in class megamek.common.WeaponType
- F_CWV - Static variable in interface megamek.common.ITechnology
- F_CWX - Static variable in interface megamek.common.ITechnology
- F_DC - Static variable in interface megamek.common.ITechnology
- F_DETACHABLE_WEAPON_PACK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DETACHABLE_WEAPON_PACK - Static variable in class megamek.common.MiscType
- F_DIRECT_FIRE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_DIRECT_FIRE - Static variable in class megamek.common.WeaponType
- F_DIVE_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_DIVE_BOMB - Static variable in class megamek.common.WeaponType
- F_DOUBLE_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DOUBLE_HEAT_SINK - Static variable in class megamek.common.MiscType
- F_DOUBLE_ONESHOT - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_DOUBLE_ONESHOT - Static variable in class megamek.common.WeaponType
- F_DRIFTING - Static variable in class megamek.common.Flare
- F_DRONE_CARRIER_CONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DRONE_CARRIER_CONTROL - Static variable in class megamek.common.MiscType
- F_DRONE_CONTROL_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DRONE_CONTROL_CONSOLE - Static variable in class megamek.common.MiscType
- F_DRONE_OPERATING_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DRONE_OPERATING_SYSTEM - Static variable in class megamek.common.MiscType
- F_DS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DS_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_DTAC - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DTAC - Static variable in class megamek.common.MiscType
- F_DUMPER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DUMPER - Static variable in class megamek.common.MiscType
- F_DUNE_BUGGY - Enum constant in enum class megamek.common.MiscTypeFlag
- F_DUNE_BUGGY - Static variable in class megamek.common.MiscType
- F_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ECM - Static variable in class megamek.common.MiscType
- F_EI - Static variable in interface megamek.common.ITechnology
- F_EJECTION_SEAT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EJECTION_SEAT - Static variable in class megamek.common.MiscType
- F_ELECTRIC_DISCHARGE_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ELECTRIC_DISCHARGE_ARMOR - Static variable in class megamek.common.MiscType
- F_EMERGENCY_COOLANT_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EMERGENCY_COOLANT_SYSTEM - Static variable in class megamek.common.MiscType
- F_ENCUMBERING - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_ENCUMBERING - Static variable in class megamek.common.AmmoType
- F_ENDO_COMPOSITE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ENDO_COMPOSITE - Static variable in class megamek.common.MiscType
- F_ENDO_STEEL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ENDO_STEEL - Static variable in class megamek.common.MiscType
- F_ENDO_STEEL_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ENDO_STEEL_PROTO - Static variable in class megamek.common.MiscType
- F_ENERGY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ENERGY - Static variable in class megamek.common.WeaponType
- F_ENVIRONMENTAL_SEALING - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ENVIRONMENTAL_SEALING - Static variable in class megamek.common.MiscType
- F_ER_FLAMER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ER_FLAMER - Static variable in class megamek.common.WeaponType
- F_EW_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EW_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_EXTENDED_LIFESUPPORT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EXTENDED_LIFESUPPORT - Static variable in class megamek.common.MiscType
- F_EXTERNAL_POWER_PICKUP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EXTERNAL_POWER_PICKUP - Static variable in class megamek.common.MiscType
- F_EXTERNAL_STORES_HARDPOINT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_EXTERNAL_STORES_HARDPOINT - Static variable in class megamek.common.MiscType
- F_EXTINGUISHER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_EXTINGUISHER - Static variable in class megamek.common.WeaponType
- F_FC - Static variable in interface megamek.common.ITechnology
- F_FERRO_CARBIDE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FERRO_CARBIDE - Static variable in class megamek.common.MiscType
- F_FERRO_FIBROUS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FERRO_FIBROUS - Static variable in class megamek.common.MiscType
- F_FERRO_FIBROUS_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FERRO_FIBROUS_PROTO - Static variable in class megamek.common.MiscType
- F_FERRO_LAMELLOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FERRO_LAMELLOR - Static variable in class megamek.common.MiscType
- F_FIELD_KITCHEN - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FIELD_KITCHEN - Static variable in class megamek.common.MiscType
- F_FIGHTER_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FIGHTER_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_FIRE_RESISTANT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FIRE_RESISTANT - Static variable in class megamek.common.MiscType
- F_FLAMER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_FLAMER - Static variable in class megamek.common.WeaponType
- F_FLOTATION_HULL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FLOTATION_HULL - Static variable in class megamek.common.MiscType
- F_FLUID_SUCTION_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FLUID_SUCTION_SYSTEM - Static variable in class megamek.common.MiscType
- F_FR - Static variable in interface megamek.common.ITechnology
- F_FS - Static variable in interface megamek.common.ITechnology
- F_FUEL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FUEL - Static variable in class megamek.common.MiscType
- F_FULLY_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_FULLY_AMPHIBIOUS - Static variable in class megamek.common.MiscType
- F_FW - Static variable in interface megamek.common.ITechnology
- F_GROUND_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_GROUND_BOMB - Static variable in class megamek.common.AmmoType
- F_HAND_WEAPON - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HAND_WEAPON - Static variable in class megamek.common.MiscType
- F_HARDENED_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HARDENED_ARMOR - Static variable in class megamek.common.MiscType
- F_HARJEL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HARJEL - Static variable in class megamek.common.MiscType
- F_HARJEL_II - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HARJEL_II - Static variable in class megamek.common.MiscType
- F_HARJEL_III - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HARJEL_III - Static variable in class megamek.common.MiscType
- F_HEAD_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAD_TURRET - Static variable in class megamek.common.MiscType
- F_HEAT_DISSIPATING - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAT_DISSIPATING - Static variable in class megamek.common.MiscType
- F_HEAT_SENSOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAT_SENSOR - Static variable in class megamek.common.MiscType
- F_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAT_SINK - Static variable in class megamek.common.MiscType
- F_HEATASDICE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_HEATASDICE - Static variable in class megamek.common.WeaponType
- F_HEAVY_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAVY_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
- F_HEAVY_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAVY_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_HEAVY_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAVY_FERRO - Static variable in class megamek.common.MiscType
- F_HEAVY_INDUSTRIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HEAVY_INDUSTRIAL_ARMOR - Static variable in class megamek.common.MiscType
- F_HIRES_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HIRES_IMAGER - Static variable in class megamek.common.MiscType
- F_HITCH - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HITCH - Static variable in class megamek.common.MiscType
- F_HOTLOAD - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_HOTLOAD - Static variable in class megamek.common.AmmoType
- F_HYDROFOIL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HYDROFOIL - Static variable in class megamek.common.MiscType
- F_HYPER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_HYPER - Static variable in class megamek.common.WeaponType
- F_HYPERSPECTRAL_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_HYPERSPECTRAL_IMAGER - Static variable in class megamek.common.MiscType
- F_IGNITED - Static variable in class megamek.common.Flare
- F_IMP_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_IMP_FERRO - Static variable in class megamek.common.MiscType
- F_IMPACT_RESISTANT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_IMPACT_RESISTANT - Static variable in class megamek.common.MiscType
- F_INCENDIARY_NEEDLES - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INCENDIARY_NEEDLES - Static variable in class megamek.common.WeaponType
- F_INDUSTRIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_INDUSTRIAL_ARMOR - Static variable in class megamek.common.MiscType
- F_INDUSTRIAL_STRUCTURE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_INDUSTRIAL_STRUCTURE - Static variable in class megamek.common.MiscType
- F_INDUSTRIAL_TSM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_INDUSTRIAL_TSM - Static variable in class megamek.common.MiscType
- F_INF_AA - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_AA - Static variable in class megamek.common.WeaponType
- F_INF_ARCHAIC - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_ARCHAIC - Static variable in class megamek.common.WeaponType
- F_INF_BURST - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_BURST - Static variable in class megamek.common.WeaponType
- F_INF_CLIMBINGCLAWS - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_CLIMBINGCLAWS - Static variable in class megamek.common.WeaponType
- F_INF_ENCUMBER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_ENCUMBER - Static variable in class megamek.common.WeaponType
- F_INF_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_INF_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_INF_NONPENETRATING - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_NONPENETRATING - Static variable in class megamek.common.WeaponType
- F_INF_POINT_BLANK - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_POINT_BLANK - Static variable in class megamek.common.WeaponType
- F_INF_SUPPORT - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INF_SUPPORT - Static variable in class megamek.common.WeaponType
- F_INFANTRY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INFANTRY - Static variable in class megamek.common.WeaponType
- F_INFANTRY_ATTACK - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INFANTRY_ATTACK - Static variable in class megamek.common.WeaponType
- F_INFANTRY_ONLY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INFANTRY_ONLY - Static variable in class megamek.common.WeaponType
- F_INFERNO - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_INFERNO - Static variable in class megamek.common.WeaponType
- F_INFRARED_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_INFRARED_IMAGER - Static variable in class megamek.common.MiscType
- F_INTERNAL_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_INTERNAL_BOMB - Static variable in class megamek.common.AmmoType
- F_IS - Static variable in interface megamek.common.ITechnology
- F_IS_DOUBLE_HEAT_SINK_PROTOTYPE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_IS_DOUBLE_HEAT_SINK_PROTOTYPE - Static variable in class megamek.common.MiscType
- F_JET_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_JET_BOOSTER - Static variable in class megamek.common.MiscType
- F_JS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_JS_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_JUMP_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_JUMP_BOOSTER - Static variable in class megamek.common.MiscType
- F_JUMP_JET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_JUMP_JET - Static variable in class megamek.common.MiscType
- F_LADDER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LADDER - Static variable in class megamek.common.MiscType
- F_LARGE_COMM_SCANNER_SUITE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LARGE_COMM_SCANNER_SUITE - Static variable in class megamek.common.MiscType
- F_LARGEMISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_LARGEMISSILE - Static variable in class megamek.common.WeaponType
- F_LASER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_LASER - Static variable in class megamek.common.WeaponType
- F_LASER_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LASER_HEAT_SINK - Static variable in class megamek.common.MiscType
- F_LASER_INSULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LASER_INSULATOR - Static variable in class megamek.common.MiscType
- F_LC - Static variable in interface megamek.common.ITechnology
- F_LF_STORAGE_BATTERY - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LF_STORAGE_BATTERY - Static variable in class megamek.common.MiscType
- F_LIFEBOAT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIFEBOAT - Static variable in class megamek.common.MiscType
- F_LIFTHOIST - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIFTHOIST - Static variable in class megamek.common.MiscType
- F_LIGHT_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIGHT_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
- F_LIGHT_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIGHT_FERRO - Static variable in class megamek.common.MiscType
- F_LIGHT_FLUID_SUCTION_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIGHT_FLUID_SUCTION_SYSTEM - Static variable in class megamek.common.MiscType
- F_LIGHT_SAIL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIGHT_SAIL - Static variable in class megamek.common.MiscType
- F_LIMITED_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIMITED_AMPHIBIOUS - Static variable in class megamek.common.MiscType
- F_LIQUID_CARGO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LIQUID_CARGO - Static variable in class megamek.common.MiscType
- F_LOOKDOWN_RADAR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_LOOKDOWN_RADAR - Static variable in class megamek.common.MiscType
- F_M_POD - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_M_POD - Static variable in class megamek.common.WeaponType
- F_MAGNET_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MAGNET_CLAW - Static variable in class megamek.common.MiscType
- F_MAGNETIC_CLAMP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MAGNETIC_CLAMP - Static variable in class megamek.common.MiscType
- F_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MANIPULATOR - Static variable in class megamek.common.MiscType
- F_MASC - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MASC - Static variable in class megamek.common.MiscType
- F_MASH - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MASH - Static variable in class megamek.common.MiscType
- F_MASS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MASS - Static variable in class megamek.common.MiscType
- F_MASS_DRIVER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MASS_DRIVER - Static variable in class megamek.common.WeaponType
- F_MAST_MOUNT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MAST_MOUNT - Static variable in class megamek.common.MiscType
- F_MC - Static variable in interface megamek.common.ITechnology
- F_MECHANICAL_JUMP_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.MiscType
- F_MEDIUM_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MEDIUM_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
- F_MEK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MEK_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_MEK_MORTAR - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MEK_MORTAR - Static variable in class megamek.common.WeaponType
- F_MEK_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MEK_WEAPON - Static variable in class megamek.common.WeaponType
- F_MERC - Static variable in interface megamek.common.ITechnology
- F_MG - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_MG - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MG - Static variable in class megamek.common.AmmoType
- F_MG - Static variable in class megamek.common.WeaponType
- F_MGA - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MGA - Static variable in class megamek.common.WeaponType
- F_MH - Static variable in interface megamek.common.ITechnology
- F_MINE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MINE - Static variable in class megamek.common.MiscType
- F_MINESWEEPER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MINESWEEPER - Static variable in class megamek.common.MiscType
- F_MISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MISSILE - Static variable in class megamek.common.WeaponType
- F_MISSILE_HITS - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MISSILE_HITS - Static variable in class megamek.common.WeaponType
- F_MML_LRM - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_MML_LRM - Static variable in class megamek.common.AmmoType
- F_MML_SRM - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_MML_SRM - Static variable in class megamek.common.AmmoType
- F_MOBILE_FIELD_BASE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MOBILE_FIELD_BASE - Static variable in class megamek.common.MiscType
- F_MOBILE_HPG - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MOBILE_HPG - Static variable in class megamek.common.MiscType
- F_MODULAR_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MODULAR_ARMOR - Static variable in class megamek.common.MiscType
- F_MONOCYCLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_MONOCYCLE - Static variable in class megamek.common.MiscType
- F_MORTARTYPE_INDIRECT - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_MORTARTYPE_INDIRECT - Static variable in class megamek.common.WeaponType
-
This flag is used by mortar-type weapons that allow indirect fire without a spotter and/or with LOS.
- F_NAVAL_C3 - Enum constant in enum class megamek.common.MiscTypeFlag
- F_NAVAL_C3 - Static variable in class megamek.common.MiscType
- F_NAVAL_TUG_ADAPTOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_NAVAL_TUG_ADAPTOR - Static variable in class megamek.common.MiscType
- F_NO_AIM - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_NO_AIM - Static variable in class megamek.common.WeaponType
- F_NO_FIRES - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_NO_FIRES - Static variable in class megamek.common.WeaponType
- F_NONE - Static variable in interface megamek.common.ITechnology
- F_NOVA - Enum constant in enum class megamek.common.MiscTypeFlag
- F_NOVA - Static variable in class megamek.common.MiscType
- F_NUCLEAR - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_NUCLEAR - Static variable in class megamek.common.AmmoType
- F_NULLSIG - Enum constant in enum class megamek.common.MiscTypeFlag
- F_NULLSIG - Static variable in class megamek.common.MiscType
- F_OA - Static variable in interface megamek.common.ITechnology
- F_OFF_ROAD - Enum constant in enum class megamek.common.MiscTypeFlag
- F_OFF_ROAD - Static variable in class megamek.common.MiscType
- F_ONESHOT - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_ONESHOT - Static variable in class megamek.common.WeaponType
- F_OTHER_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_OTHER_BOMB - Static variable in class megamek.common.AmmoType
- F_PARAFOIL - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PARAFOIL - Static variable in class megamek.common.MiscType
- F_PARTIAL_WING - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PARTIAL_WING - Static variable in class megamek.common.MiscType
- F_PDBAY - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PDBAY - Static variable in class megamek.common.WeaponType
- F_PEACEMAKER - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_PEACEMAKER - Static variable in class megamek.common.AmmoType
- F_PER - Static variable in interface megamek.common.ITechnology
- F_PINTLE_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PINTLE_TURRET - Static variable in class megamek.common.MiscType
- F_PLASMA - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PLASMA - Static variable in class megamek.common.WeaponType
- F_PLASMA_MFUK - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PLASMA_MFUK - Static variable in class megamek.common.WeaponType
- F_PPC - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PPC - Static variable in class megamek.common.WeaponType
- F_PPC_CAPACITOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PPC_CAPACITOR - Static variable in class megamek.common.MiscType
- F_PRIMITIVE_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PRIMITIVE_ARMOR - Static variable in class megamek.common.MiscType
- F_PROP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PROP - Static variable in class megamek.common.MiscType
- F_PROTO_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PROTO_WEAPON - Static variable in class megamek.common.WeaponType
- F_PROTOMEK - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_PROTOMEK - Static variable in class megamek.common.AmmoType
- F_PROTOMEK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PROTOMEK_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_PROTOMEK_MELEE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PROTOMEK_MELEE - Static variable in class megamek.common.MiscType
- F_PROTOTYPE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_PROTOTYPE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PROTOTYPE - Static variable in class megamek.common.MiscType
- F_PROTOTYPE - Static variable in class megamek.common.WeaponType
- F_PULSE - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_PULSE - Static variable in class megamek.common.WeaponType
- F_QUAD_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_QUAD_TURRET - Static variable in class megamek.common.MiscType
- F_RA - Static variable in interface megamek.common.ITechnology
- F_RADICAL_HEATSINK - Enum constant in enum class megamek.common.MiscTypeFlag
- F_RADICAL_HEATSINK - Static variable in class megamek.common.MiscType
- F_RAM_PLATE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_RAM_PLATE - Static variable in class megamek.common.MiscType
- F_RD - Static variable in interface megamek.common.ITechnology
- F_REACTIVE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REACTIVE - Static variable in class megamek.common.MiscType
- F_RECON_CAMERA - Enum constant in enum class megamek.common.MiscTypeFlag
- F_RECON_CAMERA - Static variable in class megamek.common.MiscType
- F_REFLECTIVE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REFLECTIVE - Static variable in class megamek.common.MiscType
- F_REFUELING_DROGUE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REFUELING_DROGUE - Static variable in class megamek.common.MiscType
- F_REINFORCED - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REINFORCED - Static variable in class megamek.common.MiscType
- F_REMOTE_DRONE_COMMAND_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REMOTE_DRONE_COMMAND_CONSOLE - Static variable in class megamek.common.MiscType
- F_REPEATING - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_REPEATING - Static variable in class megamek.common.WeaponType
- F_REUSABLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_REUSABLE - Static variable in class megamek.common.MiscType
- F_RISC_LASER_PULSE_MODULE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_RISC_LASER_PULSE_MODULE - Static variable in class megamek.common.MiscType
- F_RS - Static variable in interface megamek.common.ITechnology
- F_RW - Static variable in interface megamek.common.ITechnology
- F_SALVAGE_ARM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SALVAGE_ARM - Static variable in class megamek.common.MiscType
- F_SANTA_ANNA - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_SANTA_ANNA - Static variable in class megamek.common.AmmoType
- F_SASRCS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SASRCS - Static variable in class megamek.common.MiscType
- F_SC_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SC_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_SCM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SCM - Static variable in class megamek.common.MiscType
- F_SCREEN - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_SCREEN - Static variable in class megamek.common.AmmoType
- F_SDS_DESTRUCT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SDS_DESTRUCT - Static variable in class megamek.common.MiscType
- F_SDS_JAMMER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SDS_JAMMER - Static variable in class megamek.common.MiscType
- F_SEARCHLIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SEARCHLIGHT - Static variable in class megamek.common.MiscType
- F_SENSOR_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SENSOR_DISPENSER - Static variable in class megamek.common.MiscType
- F_SHOULDER_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SHOULDER_TURRET - Static variable in class megamek.common.MiscType
- F_SINGLE_HEX_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SINGLE_HEX_ECM - Static variable in class megamek.common.MiscType
- F_SMALL_COMM_SCANNER_SUITE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SMALL_COMM_SCANNER_SUITE - Static variable in class megamek.common.MiscType
- F_SNOWMOBILE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SNOWMOBILE - Static variable in class megamek.common.MiscType
- F_SOLO_ATTACK - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_SOLO_ATTACK - Static variable in class megamek.common.WeaponType
- F_SPACE_ADAPTATION - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPACE_ADAPTATION - Static variable in class megamek.common.MiscType
- F_SPACE_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_SPACE_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_SPACE_BOMB - Static variable in class megamek.common.AmmoType
- F_SPACE_BOMB - Static variable in class megamek.common.WeaponType
- F_SPACE_MINE_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPACE_MINE_DISPENSER - Static variable in class megamek.common.MiscType
- F_SPIKES - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPIKES - Static variable in class megamek.common.MiscType
- F_SPLITABLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPLITABLE - Static variable in class megamek.common.MiscType
- F_SPONSON_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPONSON_TURRET - Static variable in class megamek.common.MiscType
- F_SPRAYER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SPRAYER - Static variable in class megamek.common.MiscType
- F_SRCS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SRCS - Static variable in class megamek.common.MiscType
- F_SS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SS_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_STEALTH - Enum constant in enum class megamek.common.MiscTypeFlag
- F_STEALTH - Static variable in class megamek.common.MiscType
- F_STOL_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_STOL_CHASSIS - Static variable in class megamek.common.MiscType
- F_STORAGE_BATTERY - Enum constant in enum class megamek.common.MiscTypeFlag
- F_STORAGE_BATTERY - Static variable in class megamek.common.MiscType
- F_SUBMERSIBLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SUBMERSIBLE - Static variable in class megamek.common.MiscType
- F_SUPPORT_TANK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SUPPORT_TANK_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_SUPPORT_VEE_BAR_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
- F_SUPPORT_VEE_BAR_ARMOR - Static variable in class megamek.common.MiscType
- F_TA - Static variable in interface megamek.common.ITechnology
- F_TAG - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_TAG - Static variable in class megamek.common.WeaponType
- F_TALON - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TALON - Static variable in class megamek.common.MiscType
- F_TANK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TANK_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_TANK_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_TANK_WEAPON - Static variable in class megamek.common.WeaponType
- F_TARGCOMP - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TARGCOMP - Static variable in class megamek.common.MiscType
- F_TASER - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_TASER - Static variable in class megamek.common.WeaponType
- F_TC - Static variable in interface megamek.common.ITechnology
- F_TELE_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
- F_TELE_MISSILE - Static variable in class megamek.common.AmmoType
- F_TH - Static variable in interface megamek.common.ITechnology
- F_TOOLS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TOOLS - Static variable in class megamek.common.MiscType
- F_TRACKS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TRACKS - Static variable in class megamek.common.MiscType
- F_TRACTOR_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TRACTOR_MODIFICATION - Static variable in class megamek.common.MiscType
- F_TRAILER_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TRAILER_MODIFICATION - Static variable in class megamek.common.MiscType
- F_TRENCH_CAPABLE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TRENCH_CAPABLE - Static variable in class megamek.common.MiscType
- F_TSEMP - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_TSEMP - Static variable in class megamek.common.WeaponType
- F_TSM - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TSM - Static variable in class megamek.common.MiscType
- F_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
- F_TURRET - Static variable in class megamek.common.MiscType
-
Encompasses Quad, Head, Shoulder, Pintle and Sponson turrets.
- F_ULTRA_LIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_ULTRA_LIGHT - Static variable in class megamek.common.MiscType
- F_UMU - Enum constant in enum class megamek.common.MiscTypeFlag
- F_UMU - Static variable in class megamek.common.MiscType
- F_VACUUM_PROTECTION - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VACUUM_PROTECTION - Static variable in class megamek.common.MiscType
- F_VARIABLE_SIZE - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VARIABLE_SIZE - Static variable in class megamek.common.MiscType
- F_VEEDC - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VEEDC - Static variable in class megamek.common.MiscType
- F_VEHICLE_MINE_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VEHICLE_MINE_DISPENSER - Static variable in class megamek.common.MiscType
- F_VGL - Enum constant in enum class megamek.common.WeaponTypeFlag
- F_VGL - Static variable in class megamek.common.WeaponType
- F_VIBROCLAW - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VIBROCLAW - Static variable in class megamek.common.MiscType
- F_VIRAL_JAMMER_DECOY - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VIRAL_JAMMER_DECOY - Static variable in class megamek.common.MiscType
- F_VIRAL_JAMMER_HOMING - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VIRAL_JAMMER_HOMING - Static variable in class megamek.common.MiscType
- F_VISUAL_CAMO - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VISUAL_CAMO - Static variable in class megamek.common.MiscType
- F_VOIDSIG - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VOIDSIG - Static variable in class megamek.common.MiscType
- F_VSTOL_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VSTOL_CHASSIS - Static variable in class megamek.common.MiscType
- F_VTOL_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_VTOL_EQUIPMENT - Static variable in class megamek.common.MiscType
- F_WATCHDOG - Enum constant in enum class megamek.common.MiscTypeFlag
- F_WATCHDOG - Static variable in class megamek.common.MiscType
- F_WB - Static variable in interface megamek.common.ITechnology
- F_WEAPON_ENHANCEMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_WEAPON_ENHANCEMENT - Static variable in class megamek.common.MiscType
- F_WS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
- F_WS_EQUIPMENT - Static variable in class megamek.common.MiscType
- faces - Variable in class megamek.common.Roll
-
The number of faces on each virtual die.
- facing - Variable in class megamek.common.Entity
- facing() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
facing
record component. - facing() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
facing
record component. - Facing - Enum Class in megamek.common
-
Enumeration of all 6 possible facings.
- FACING - Enum constant in enum class megamek.ai.dataset.UnitActionField
- FACING - Enum constant in enum class megamek.ai.dataset.UnitStateField
- FACING_ARROW - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- FACING_PREFIX - Static variable in class megamek.common.Bay
- facings - Variable in class megamek.client.ui.swing.tileset.EntityImage
- factionIsExcluded(String, String) - Method in class megamek.client.ratgenerator.ModelRecord
- factionIsExcluded(FactionRecord) - Method in class megamek.client.ratgenerator.ModelRecord
- FactionRecord - Class in megamek.client.ratgenerator
-
Stores data about factions used for building RATs, including parent factions, factions to salvage from, and percentages of Clan/SL/Omni tech.
- FactionRecord() - Constructor for class megamek.client.ratgenerator.FactionRecord
- FactionRecord(String) - Constructor for class megamek.client.ratgenerator.FactionRecord
- FactionRecord(String, String) - Constructor for class megamek.client.ratgenerator.FactionRecord
- FactionRecord.TechCategory - Enum Class in megamek.client.ratgenerator
-
Proportions of Clan/SL/Omni tech are given for major commands in the various sourcebooks such as the Field Manual series.
- factionTechLevel(int) - Method in class megamek.common.Entity
- failedEquipmentList - Variable in class megamek.common.Entity
- failStandardImage - Static variable in class megamek.common.util.ImageUtil
-
Holds a drawn "fail" image that can be used when image loading fails.
- failStandardImage() - Static method in class megamek.common.util.ImageUtil
-
Returns a standard size (84x72) "fail" image having a red on white cross.
- FAILURE - Enum constant in enum class megamek.client.ui.enums.ValidationState
- FAILURE - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
- falloff - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
- fallShame(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- FALSE - Static variable in interface megamek.common.preference.IPreferenceStore
-
The string representation used for
false
- FAST_DOGFIGHTER - Enum constant in enum class megamek.common.UnitRole
- fatal(Throwable, String) - Method in class megamek.logging.MMLogger
-
Fatal Level Logging w/ Exception.
- fatalDialog(String, String) - Method in class megamek.logging.MMLogger
-
Fatal Level Logging w/o Exception w/ Dialog
- fatalDialog(Throwable, String, String) - Method in class megamek.logging.MMLogger
-
Fatal Level Logging w/ Exception w/ Dialog
- FC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- FD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- fell - Variable in class megamek.common.Entity
- FEMALE - Enum constant in enum class megamek.common.enums.Gender
- fetchHistory() - Method in class megamek.client.ui.swing.ChatterBox
- FF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- fgColor(Color, String) - Method in class megamek.common.Report
- fgColor(String, String) - Method in class megamek.common.Report
- FIELD_FIRE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- FIELD_GUN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- FIELD_SEPARATOR - Static variable in class megamek.common.Bay
- FieldofFireSprite - Class in megamek.client.ui.swing.boardview
-
This sprite is used to paint the field of fire for weapons.
- FieldofFireSprite(BoardView, int, Coords, int) - Constructor for class megamek.client.ui.swing.boardview.FieldofFireSprite
- FIELDS - Static variable in class megamek.common.Terrains
- FIGHTER - Enum constant in enum class megamek.common.BayType
- FIGHTER - Enum constant in enum class megamek.common.verifier.BayData
- FighterSquadron - Class in megamek.common
-
Fighter squadrons are basically "containers" for a bunch of fighters.
- FighterSquadron() - Constructor for class megamek.common.FighterSquadron
- FighterSquadron(String) - Constructor for class megamek.common.FighterSquadron
- FighterSquadronIcon - Class in megamek.client.ui.swing.tileset
-
This is a specialized version of EntityImage for FighterSquadrons that assembles its icon from the icons of the fighters that make up the squadron.
- FighterSquadronIcon(Image, Image, Camouflage, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.FighterSquadronIcon
- FILE_GAME_CONNECT - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_CONNECT_BOT - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_CONNECT_SBF - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_EDIT_BOTS - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_LOAD - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_QLOAD - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_QSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_SAVE_SERVER - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_GAME_SCENARIO - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_REFRESH_CACHE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_SUFFIX_BOARD - Static variable in interface megamek.common.scenario.Scenario
- FILE_UNITS_BROWSE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_COPY - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_OPEN - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_PASTE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_REINFORCE - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_REINFORCE_RAT - Static variable in class megamek.client.ui.swing.ClientGUI
- FILE_UNITS_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
- FileCamouflage - Class in megamek.common.icons
-
FileCamouflage is an implementation of Camouflage that does not take camos from the parsed directories of MegaMek but is constructed directly from a local image file, e.g.
- FileCamouflage(File) - Constructor for class megamek.common.icons.FileCamouflage
-
Constructs a new camo with the given local file.
- fileChooseUserDir(JTextField, JFrame) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
-
Shows a file chooser for selecting a user directory and sets the given text field to the result if one was chosen.
- filename - Variable in class megamek.common.icons.AbstractIcon
- FILENAME_DATE_FORMAT - Static variable in class megamek.SuiteConstants
- FILENAME_DEFAULT_HEX_SET - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- FILENAME_FORMAT - Static variable in class megamek.server.AutosaveService
- FILENAME_ICON_16X16 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- FILENAME_ICON_256X256 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- FILENAME_ICON_32X32 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- FILENAME_ICON_48X48 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- FILENAME_IMAGE - Static variable in class megamek.common.Minefield
- FILENAME_LOOKUP - Static variable in class megamek.common.MekSummaryCache
- FILENAME_OFFICIAL_UNITS - Static variable in class megamek.common.MekFileParser
- FILENAME_ORBITAL_BOMBARDMENT_INCOMING_IMAGE - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- FILENAME_PREFIX_WRECKS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- FILENAME_SUFFIX_WRECKS_ASSAULTPLUS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- FILENAME_SUFFIX_WRECKS_ULTRALIGHT - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
- FILENAME_UNITS_CACHE - Static variable in class megamek.common.MekSummaryCache
- FileNameComboBoxModel - Class in megamek.client.ui.baseComponents
-
The FileNameComboBoxModel class is a ComboBoxModel that uses the file name as the value.
- FileNameComboBoxModel(File[]) - Constructor for class megamek.client.ui.baseComponents.FileNameComboBoxModel
- FileNameComboBoxModel(List<File>) - Constructor for class megamek.client.ui.baseComponents.FileNameComboBoxModel
- fileString - Variable in class megamek.common.verifier.TestEntity
- fill() - Method in class megamek.client.ui.GBC
-
set this
GridBagConstraints
so that the corresponding Component will fill horizontally and vertically. - fill(int) - Method in class megamek.client.ui.GBC
-
set this
GridBagConstraints
so that the corresponding will fill according to the - fillFromText(String) - Method in class megamek.Version
- fillFromXML(NodeList) - Method in class megamek.common.options.GameOptions
-
This is used to fill a GameOptions object from an XML node list written using writeToXML.
- Filter() - Constructor for class megamek.common.pathfinder.AbstractPathFinder.Filter
- filterAero - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterBattleArmor - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterBipedMek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterConvFighter - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterDropship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filteredFiles(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
- filteredFilesWithSubDirs(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
- FilteredUnitListTool - Class in megamek.utilities
-
This util will go through all available units and filter them according to the filter() method and print out any units that match the filter.
- filterFixedWingSupport - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterGunEmplacement - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterInfantry - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterJumpship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterLAM - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterLargeSupportTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterList - Static variable in class megamek.common.net.marshalling.SanityInputFilter
- filterMek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterProtomek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterQuad - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterQuadVee - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterRGB(int, int, int) - Method in class megamek.client.ui.swing.util.KeyAlphaFilter
- filterRGB(int, int, int) - Method in class megamek.client.ui.swing.util.RotateFilter
-
Don't filter, just store.
- filterSmallCraft - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterSpaceStation - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterSuperHeavyTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterSupportTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterSupportVTOL - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterToAlphaStrikeElementList(List<ForceAssignable>) - Static method in interface megamek.common.ForceAssignable
-
Filters the given list of ForceAssignables, keeping only those that are an AlphaStrikeElement and returns a new list of those AlphaStrikeElements.
- filterToEntityList(List<ForceAssignable>) - Static method in interface megamek.common.ForceAssignable
-
Filters the given list of ForceAssignables, keeping only those that are an Entity and returns a new list of those Entities.
- filterTripod - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterUnits() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This filters the units on the display.
- filterVTOL - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- filterWarship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- finalEDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- finalize() - Method in class megamek.client.ui.swing.util.MenuScroller
-
Ensures that the
dispose
method of this MenuScroller is called when there are no more references to it. - finalizeInitialization() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
This MUST be called at the end of initialization to finalize it.
- finalizeInitialization() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
-
This MUST be called at the end of initialization to finalize it.
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.ASConversionInfoDialog
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.CostDisplayDialog
- finalizeInitialization() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
- finalizeInitialization() - Method in class megamek.client.ui.panels.AbstractIconChooser
-
This provides a way to override the end of initialization, which is required for MekHQ's ForcePieceIcons.
- finalizeSpecials() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- finalizeTentativeSection(boolean) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
End the current section of lines, keeping or discarding the section depending on the given keepSection.
- finalLDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- finalMDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- finalPosition() - Method in record class megamek.ai.dataset.UnitAction
- finalSDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- findAllowedElevations() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns a list of elevations/altitudes that the given entity can deploy to at the given coords.
- findAllowedElevations(DeploymentElevationType) - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns a list of elevations/altitudes that the given entity can deploy to at the given coords that are of the given type.
- findCFWarningsDeployment(Game, Entity, Board) - Static method in class megamek.client.ui.swing.CollapseWarning
-
Looks for all building locations in a legal deploy zone that would collapse if the currently selected entity would deploy there.
- findCFWarningsMovement(Game, Entity, Board) - Static method in class megamek.client.ui.swing.CollapseWarning
-
For the provided entity, find all hexes within movement range with buildings that would collapse if entered or landed upon.
- findChassisAvailabilityRecord(int, String, String, int) - Method in class megamek.client.ratgenerator.RATGenerator
- findChassisAvailabilityRecord(int, String, FactionRecord, int) - Method in class megamek.client.ratgenerator.RATGenerator
-
Return the availability rating for a given chassis.
- findClosestEnemy(Entity, Coords, Game) - Method in interface megamek.client.bot.princess.IPathRanker
-
Find the closest enemy to a unit with a path
- findClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
-
Find the closest enemy to a unit with a path that ends at the given position.
- findClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.PathRanker
- findClosestEnemy(Entity, Coords, Game, boolean) - Method in interface megamek.client.bot.princess.IPathRanker
-
Find the closest enemy to a unit with a path
- findClosestEnemy(Entity, Coords, Game, boolean) - Method in class megamek.client.bot.princess.PathRanker
-
Find the closest enemy to a unit with a path
- FindClubAction - Class in megamek.common.actions
-
The entity tries to find a club.
- FindClubAction(int) - Constructor for class megamek.common.actions.FindClubAction
-
Creates new FindClubAction
- findCombinedPath(Entity) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Helper method that attempts to find a path that connects from the entity's current position to the path's desired edge.
- findEndIndex(String) - Method in class megamek.common.util.BuildingBlock
-
Finds the starting index of a block.
- findEschelons(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
- findFlags(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
- findForceNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- findForceNode(ForceDescriptor, int, boolean) - Method in class megamek.client.ratgenerator.Ruleset
- findIndex(String[], String) - Method in interface megamek.common.scenario.Scenario
- findingClub - Variable in class megamek.common.Entity
- findLegalDismount(Entity, Entity, List<Coords>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Attempt to find a safe evacuation hex per the rules for destroyed carriers on TW pg 90.
- findMinimumRulesLevel() - Method in interface megamek.common.ITechnology
-
Finds the lowest rules level the equipment qualifies for regardless of faction using it.
- findMinimumRulesLevel(boolean) - Method in interface megamek.common.ITechnology
-
Finds the lowest rules level the equipment qualifies for, for either IS or Clan faction using it.
- findModelAvailabilityRecord(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
- findModelAvailabilityRecord(int, String, FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
-
Generate the availability rating for a specific model
- findPathTo(BoardLocation, SBFMovePath) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
-
Extend the current path to the destination
Coords
. - findPathTo(Coords, MovePath.MoveStepType) - Method in class megamek.common.MovePath
-
Extend the current path to the destination
Coords
. - findPathToCoords(Entity, Set<Coords>, boolean, BoardClusterTracker) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
-
Uses an A* search to find the "optimal" path to the destination coordinates.
- findPathToCoords(Entity, Set<Coords>, BoardClusterTracker) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
-
Uses an A* search to find the "optimal" path to the destination coordinates.
- findPathToEdge(Entity) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Finds a legal path for the given entity to the "opposite" board edge Completely ignores movement risk Mostly ignores movement cost "opposite" is defined as the cardinal edge furthest from the entity's current location
- findPathToEdge(Entity, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Finds a legal path for the given entity to the given board edge (please pass in a cardinal edge) Completely ignores movement risk Mostly ignores movement cost
- findPctTech(FactionRecord.TechCategory, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
-
Get the desired percentage of Clan, Star League/advanced IS tech, or Omni-units that should be present as part of the overall random generation table.
- findRatings(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
- findRuleset(String) - Static method in class megamek.client.ratgenerator.Ruleset
- findRuleset(ForceDescriptor) - Static method in class megamek.client.ratgenerator.Ruleset
- findSimplePathTo(Coords, MovePath.MoveStepType, int, int) - Method in class megamek.common.MovePath
-
Extend the current path to the destination
Coords
, moving only in one direction. - findSpotter(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Finds the best spotter for the attacker.
- findStartIndex(String) - Method in class megamek.common.util.BuildingBlock
-
Finds the starting index of a block.
- findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int) - Static method in class megamek.client.ratgenerator.UnitTable
-
Provided as a convenience to call findTable while using the faction parameter as the deploying faction
- findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Static method in class megamek.client.ratgenerator.UnitTable
-
Checks the cache for a previously generated table meeting the criteria.
- findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, Collection<MissionRole>, int, FactionRecord) - Static method in class megamek.client.ratgenerator.UnitTable
-
Overloaded method, with additional argument for excluded roles
- findTable(UnitTable.Parameters) - Static method in class megamek.client.ratgenerator.UnitTable
-
Checks cache for a unit table with the given parameters.
- findTAGSpotter(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
-
Function that attempts to find one TAG spotter, or the best TAG spotter,
- findTargetedDisplacement() - Method in class megamek.common.Entity
-
Returns any known displacement attacks (should only be one) that this entity is a target of.
- findTowLinkIssues(Game, Entity, Board) - Static method in class megamek.client.ui.swing.TowLinkWarning
-
This is used by the
MovementDisplay
class. - findUnitTypes(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
- findValidDeployCoordsForTractorTrailer(Game, Entity, Board) - Static method in class megamek.client.ui.swing.TowLinkWarning
-
For the provided entity, find its associated tractor and trailer and find what coords this unit is able to deploy to.
- FINISHED_MOVING_UNITS - Static variable in class megamek.client.event.BoardViewEvent
- finishedMovingUnits(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when moving units is finished.
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when moving units is finished.
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AmmoWeapon
- fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
- fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.BayWeapon
- fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.Weapon
- FIRE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- FIRE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
- FIRE - Static variable in class megamek.common.Terrains
- FIRE_ACTIVATE_SPA - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_BRICK - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- FIRE_CALLED - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_CALLED - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_CLEAR_TURRET - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_CLEAR_WEAPON - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_CLEAR_WEAPON - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_DISENGAGE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_DISPLAY_TAB_DURING_PHASES - Static variable in class megamek.client.ui.swing.GUIPreferences
- FIRE_ENGINEERS - Static variable in class megamek.common.Infantry
- FIRE_FIND_CLUB - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_LVL_INFERNO - Static variable in class megamek.common.Terrains
- FIRE_LVL_INFERNO_BOMB - Static variable in class megamek.common.Terrains
- FIRE_LVL_INFERNO_IV - Static variable in class megamek.common.Terrains
- FIRE_LVL_NORMAL - Static variable in class megamek.common.Terrains
- FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_MORE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_MORE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_NEXT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_NEXT - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_NEXT_TARG - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_NEXT_TARG - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_RESISTANT - Static variable in class megamek.common.BattleArmor
-
The internal name for fire-resistant armor.
- FIRE_SAVE_WEAPON_ORDER - Static variable in class megamek.client.ui.swing.ClientGUI
- FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FIRE_SPOT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_STRAFE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- FIRE_SUPPORT - Enum constant in enum class megamek.common.UnitRole
- FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- FireCommand - Class in megamek.client.commands
- FireCommand(ClientGUI) - Constructor for class megamek.client.commands.FireCommand
- FireControl - Class in megamek.client.bot.princess
-
FireControl selects which weapons a unit wants to fire and at whom Pay attention to the difference between "guess" and "get".
- FireControl(Princess) - Constructor for class megamek.client.bot.princess.FireControl
-
Constructor
- FireControl.FireControlType - Enum Class in megamek.client.bot.princess
-
The possible fire control types.
- fireControlModifier() - Method in class megamek.common.battlevalue.BVCalculator
- FireControlState - Class in megamek.client.bot.princess
-
This class is a data structure meant to hold Fire Control related state, to keep the FireControl class relatively stateless.
- FireControlState() - Constructor for class megamek.client.bot.princess.FireControlState
- fireEvent(GameListener) - Method in class megamek.common.event.GameBoardChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameBoardNewEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameCFREvent
-
Sub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired.
- fireEvent(GameListener) - Method in class megamek.common.event.GameEndEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameEntityChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameEntityNewEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameEntityNewOffboardEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameEntityRemoveEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameEvent
-
Sub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired.
- fireEvent(GameListener) - Method in class megamek.common.event.GameMapQueryEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameNewActionEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePhaseChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerChatEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerConnectedEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerDisconnectedEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerStrategicActionEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameReportEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameScriptedEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameSettingsChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameTurnChangeEvent
- fireEvent(GameListener) - Method in class megamek.common.event.GameVictoryEvent
- fireEvent(GameListener) - Method in class megamek.common.event.UnitChangedGameEvent
- FireExtinguisherHandler - Class in megamek.common.weapons
- FireExtinguisherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FireExtinguisherHandler
- FirefightCommand - Class in megamek.server.commands
-
The Server Command "/firefight" that will put one hex on fire.
- FirefightCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirefightCommand
- fireGameEvent(GameEvent) - Method in class megamek.common.AbstractGame
- fireGameEvent(GameEvent) - Method in class megamek.common.autoresolve.acar.SimulationContext
- fireGameEvent(GameEvent) - Method in interface megamek.common.IGame
-
Fires the given GameEvent, sending the event to all GameListener of this game.
- FireProcessor - Class in megamek.server
- FireProcessor(TWGameManager) - Constructor for class megamek.server.FireProcessor
- FirestarterCommand - Class in megamek.server.commands
-
The Server Command "/firestarter" that will put one hex on fire.
- FirestarterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirestarterCommand
- FirestormCommand - Class in megamek.server.commands
-
The Server Command "/firestorm" that starts a blazing inferno on the board.
- FirestormCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirestormCommand
- FIRING - Enum constant in enum class megamek.common.enums.GamePhase
- FIRING_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- FIRING_SOLUTIONS - Static variable in class megamek.client.ui.swing.GUIPreferences
- firingArcFromVGLFacing(int) - Static method in class megamek.common.Compute
-
Converts the facing of a vehicular grenade launcher to the corresponding firing arc.
- FiringArcSpriteHandler - Class in megamek.client.ui.swing.boardview
-
This BoardViewSpriteHandler handles the sprites for the firing arcs (field of fire) that can be shown for individual weapons or bays.
- FiringArcSpriteHandler(BoardView, ClientGUI) - Constructor for class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
- firingDamage - Variable in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
- FiringDisplay - Class in megamek.client.ui.swing
- FiringDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.FiringDisplay
-
Creates and lays out a new firing phase display for the specified clientgui.getClient().
- FiringDisplay.FiringCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the firing phase.
- FiringModeChangeAction - Class in megamek.common.actions
-
Represents intention to change a fire mode of a weapon.
- FiringModeChangeAction(int, int) - Constructor for class megamek.common.actions.FiringModeChangeAction
- FiringPhase - Class in megamek.common.autoresolve.acar.phase
- FiringPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.FiringPhase
- firingPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
- firingPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
- firingPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
- FiringPhysicalDamage() - Constructor for class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
- FiringPlan - Class in megamek.client.bot.princess
-
FiringPlan is a series of
WeaponFireInfo
objects describing a full attack turn - FiringPlanCalculationParameters - Class in megamek.client.bot.princess
-
This data structure contains parameters that may be passed to the "determineBestFiringPlan()"
- FiringPlanCalculationParameters.Builder - Class in megamek.client.bot.princess
- FiringPlanCalculationParameters.FiringPlanCalculationType - Enum Class in megamek.client.bot.princess
- FiringSolution - Class in megamek.common.util
-
Used to track data for displaying "FiringSolution" data in the BoardView.
- FiringSolution(ToHitData, boolean) - Constructor for class megamek.common.util.FiringSolution
- firingSolutions - Variable in class megamek.common.Entity
-
Contains the ids of all entities that this entity has established a firing solution on.
- FiringSolutionSpriteHandler - Class in megamek.client.ui.swing.boardview
- FiringSolutionSpriteHandler(BoardView, Client) - Constructor for class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- FIRST_CLASS - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
- firstArmorIndex() - Method in class megamek.common.BattleArmor
- firstArmorIndex() - Method in class megamek.common.Entity
- firstArmorIndex() - Method in class megamek.common.ProtoMek
- firstArmorIndex() - Method in class megamek.common.Tank
- FirstClassQuartersCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying crew or passengers in more luxury than standard quarters.
- FirstClassQuartersCargoBay(double, int) - Constructor for class megamek.common.FirstClassQuartersCargoBay
-
Create a space for the given tonnage of troops.
- FirstClassQuartersCargoBay(int) - Constructor for class megamek.common.FirstClassQuartersCargoBay
-
Create space for certain number of crew/passengers
- firstElement() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- firstHit - Variable in class megamek.common.weapons.WeaponHandler
-
Keeps track of whether we are processing the first hit in a series of hits (like for cluster weapons)
- firstLOSHex(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when firstLOS is set.
- firstLOSHex(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when firstLOS is set.
- firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- FISSION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- FISSION - Static variable in class megamek.common.Engine
- FISSION - Static variable in class megamek.common.loaders.BLKFile
- fit() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Re-sizes the dialog to a maximum width and height of 80% of the screen size when necessary.
- fitAndCenter() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Re-sizes the dialog to a maximum width and height of 80% of the screen size when necessary.
- fitImage(Image, int, int, int) - Static method in class megamek.common.util.ImageUtil
-
Returns a scaled version of the given image.
- fitsUnitType(int) - Method in enum class megamek.client.ratgenerator.MissionRole
- FIXED_WING - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- FixedWingSupport - Class in megamek.common
- FixedWingSupport() - Constructor for class megamek.common.FixedWingSupport
- FixedWingSupportCostCalculator - Class in megamek.common.cost
- FixedWingSupportCostCalculator() - Constructor for class megamek.common.cost.FixedWingSupportCostCalculator
- FixedXPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedXPanel
- FixedXPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedXPanel
- FixedYPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedYPanel
- FixedYPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedYPanel
- fixElevation() - Method in class megamek.common.Entity
-
defensively check and correct elevation
- FixElevationCommand - Class in megamek.server.commands
- FixElevationCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FixElevationCommand
-
Creates new FixElevationCommand
- flag - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
Flag that determines what unit types can use a command.
- FLAG_AERO - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_AIR - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_ALL - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_BATTLE_ARMOR - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_CONV_FIGHTER - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_DROPSHIP - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_FIGHTER - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_GROUND - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_GROUND_NO_LIGHT - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_INFANTRY - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_MEK - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_NAVAL - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_PROTOMEK - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_SMALL_CRAFT - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_TANK - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_VEHICLE - Static variable in class megamek.client.ratgenerator.FormationType
- FLAG_VTOL - Static variable in class megamek.client.ratgenerator.FormationType
- flagManualAMSUse(int) - Method in class megamek.client.bot.princess.Princess
-
Flag an entity as having used manual AMS this round
- flagNodes - Variable in class megamek.client.ratgenerator.TOCNode
- flags - Variable in class megamek.common.EquipmentType
- flags - Variable in class megamek.common.Flare
- flags() - Method in class megamek.common.eras.Era
- FLAK_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- FlamerHandler - Class in megamek.common.weapons
- FlamerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FlamerHandler
- FlamerHandlerHelper - Class in megamek.common.weapons
-
Helper class that contains common functionality for flamer-type weapons.
- FlamerHandlerHelper() - Constructor for class megamek.common.weapons.FlamerHandlerHelper
- FlamerWeapon - Class in megamek.common.weapons.flamers
- FlamerWeapon() - Constructor for class megamek.common.weapons.flamers.FlamerWeapon
- Flare - Class in megamek.common
-
This class represents parachute flares deployed by illumination artillery or mech mortars.
- Flare(Coords, int, int, int) - Constructor for class megamek.common.Flare
- FLARE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
- FLARE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
- FLARE_MUNITIONS - Static variable in class megamek.common.AmmoType
- FlareSprite - Class in megamek.client.ui.swing.boardview
-
A Sprite for a flare, as the name indicates.
- FlareSprite(BoardView, Flare) - Constructor for class megamek.client.ui.swing.boardview.FlareSprite
- FlareSpritesHandler - Class in megamek.client.ui.swing.boardview
- FlareSpritesHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.FlareSpritesHandler
- FlatLafStyleBuilder - Class in megamek.client.ui.swing.util
-
This builder class is used to assign fonts and font styles to JComponents in the Swing GUI using FlatLaf's typography system.
- FlatLafStyleBuilder() - Constructor for class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Creates an empty style builder.
- FlatLafStyleBuilder(Font) - Constructor for class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Creates a style builder, initializing it with the given font.
- FlattenForces - Class in megamek.common.autoresolve.converter
- FlattenForces() - Constructor for class megamek.common.autoresolve.converter.FlattenForces
- FLECHETTE - Enum constant in enum class megamek.common.weapons.DamageType
- FledUnitsTrigger - Class in megamek.server.trigger
-
This Trigger reacts when the count of units that fled the battlefield is equal to the given count.
- FledUnitsTrigger(String, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
- FledUnitsTrigger(String, int, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
- FledUnitsTrigger(String, List<Integer>, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
- FledUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
- flee(boolean) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- FLEE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- FLEE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- FLEE_AREA - Static variable in class megamek.common.jacksonadapters.EntityDeserializer
- FLEE_NORTH - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- FLEE_SOUTH - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- FleeCommand - Class in megamek.client.bot.princess.commands
-
Command to set the bot to flee to a specific edge of the map.
- FleeCommand() - Constructor for class megamek.client.bot.princess.commands.FleeCommand
- FleeZoneSpriteHandler - Class in megamek.client.ui.swing.boardview
- FleeZoneSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
- FlexibleCalculationReport - Class in megamek.client.ui.swing.calculationReport
- FlexibleCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- fliesOffBoard() - Method in class megamek.common.MovePath
-
Convenience function to determine whether this path results in the unit explicitly moving off board More relevant for aircraft
- FlightPathIndicatorSprite - Class in megamek.client.ui.swing.boardview
-
The Flight Path Indicator Sprite paints a path in front of an aerospace movement path and indicates the turn status and remaining velocity by showing the length of path the flight must follow and when the unit can turn.
- FlightPathIndicatorSprite(BoardView, List<MoveStep>, int, boolean) - Constructor for class megamek.client.ui.swing.boardview.FlightPathIndicatorSprite
- flip(Board, boolean, boolean) - Static method in class megamek.common.util.BoardUtilities
-
Flips the board around the vertical axis (North-for-South) and/or the horizontal axis (East-for-West).
- FlipArmsAction - Class in megamek.common.actions
- FlipArmsAction(int, boolean) - Constructor for class megamek.common.actions.FlipArmsAction
- flipExits(boolean, boolean) - Method in class megamek.common.Terrain
-
Flips the exits around the vertical axis (North-for-South) and/or the horizontal axis (East-for-West).
- FLK - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- FLOAT - Static variable in interface megamek.common.options.IOption
-
Float option type
- FLOAT_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
float
preference - FLOATINGISO - Static variable in class megamek.client.ui.swing.GUIPreferences
- floatOption(String) - Method in class megamek.common.options.AbstractOptions
- floatOption(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the value of the desired option as the
float
- floatValue() - Method in interface megamek.common.options.IOption
-
Return the value as the
float
- floatValue() - Method in class megamek.common.options.Option
- FloodDialog - Class in megamek.client.ui.swing.dialog
- FloodDialog(JFrame) - Constructor for class megamek.client.ui.swing.dialog.FloodDialog
-
Constructs a modal LevelChangeDialog with frame as parent.
- floor() - Method in class megamek.common.Hex
-
Returns the lowest reachable point of this hex, used for terrain types that can extend below the surface of the hex, such as water and basements.
- floor(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
- FLOOR_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
- FLOWS - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
- FLOWS_AND_WIND_BLOWN - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
- fluff - Variable in class megamek.common.Entity
- FLUFF - Static variable in class megamek.common.Terrains
- FLUFF_IMAGE - Static variable in class megamek.common.loaders.MtfFile
- fluffHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- fluffImage - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- FluffImageHelper - Class in megamek.client.ui.swing.util
-
This class provides methods for retrieving fluff images, for use in MM, MML and MHQ; also for record sheets (where the fallback image "hud.png" is used).
- fluffImagesDir() - Static method in class megamek.common.Configuration
-
Get the fluff images directory, which is relative to the images directory.
- fluffWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- fluffXCenter - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- fluffYCenter - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- FLUID_SUCTION - Static variable in class megamek.common.EquipmentTypeLookup
- FLUID_SUCTION_LIGHT_MEK - Static variable in class megamek.common.EquipmentTypeLookup
- FLUID_SUCTION_LIGHT_VEE - Static variable in class megamek.common.EquipmentTypeLookup
- FluidGunCoolHandler - Class in megamek.common.weapons
- FluidGunCoolHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FluidGunCoolHandler
- FluidGunWeapon - Class in megamek.common.weapons.other
- FluidGunWeapon() - Constructor for class megamek.common.weapons.other.FluidGunWeapon
- flush() - Method in class megamek.common.net.connections.AbstractConnection
-
Send all queued packets.
- flush() - Method in class megamek.common.net.connections.DataStreamConnection
-
override flush to flush the datastream after flushing packetqueue
- flushConn() - Method in class megamek.client.AbstractClient
-
send all buffered packets on their way this should be called after everything which causes us to wait for a reply.
- flushPendingReports() - Method in class megamek.common.autoresolve.acar.SimulationManager
- Flyer - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- FOCUS - Static variable in class megamek.client.ui.swing.GUIPreferences
- focusGained(FocusEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
- focusGained(FocusEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
- focusGained(FocusEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
- focusGained(FocusEvent) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- focusLost(FocusEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
- focusLost(FocusEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
- focusLost(FocusEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
- focusLost(FocusEvent) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- Fog - Enum Class in megamek.common.planetaryconditions
- FOG_HEAVY - Enum constant in enum class megamek.common.planetaryconditions.Fog
- FOG_LIGHT - Enum constant in enum class megamek.common.planetaryconditions.Fog
- FOG_NONE - Enum constant in enum class megamek.common.planetaryconditions.Fog
- FOLIAGE_ELEV - Static variable in class megamek.common.Terrains
- font - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- font(Font) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Adds the given font (only the font name, not its style nor size) to the style builder.
- font(Font) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to use the given font when drawing the String.
- font(Font) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- font(String) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Adds the given font name to the style builder.
- FONT_ARIAL - Static variable in class megamek.SuiteConstants
- FONT_COLOR - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- FONT_COURIER_NEW - Static variable in class megamek.SuiteConstants
- FONT_DIALOG - Static variable in class megamek.SuiteConstants
- FONT_DIRECTORY - Static variable in class megamek.SuiteConstants
- FONT_HELVETICA - Static variable in class megamek.SuiteConstants
- FONT_MONOSPACED - Static variable in class megamek.SuiteConstants
- FONT_NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- FONT_SANS_SERIF - Static variable in class megamek.SuiteConstants
- FONT_SCALE1 - Static variable in class megamek.client.ui.swing.util.UIUtil
-
The style = font-size: xx value corresponding to a GUI scale of 1
- FONT_SCALE2 - Static variable in class megamek.client.ui.swing.util.UIUtil
- FONT_SIZE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- fontColors - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Specifies the font color for the UI component
- FontComboBox - Class in megamek.client.ui.comboBoxes
-
This is a custom ComboBox that allows you to select a font from your available fonts, each displayed in that font.
- FontComboBox(String) - Constructor for class megamek.client.ui.comboBoxes.FontComboBox
- FontDisplay - Class in megamek.client.ui.displayWrappers
-
FontDisplay is a display wrapper around a Font, primarily to be used in ComboBoxes.
- FontDisplay(Font, String) - Constructor for class megamek.client.ui.displayWrappers.FontDisplay
- FontDisplay(String) - Constructor for class megamek.client.ui.displayWrappers.FontDisplay
- FontHandler - Class in megamek.client.ui.swing.util
-
This singleton class reads in the available fonts when first called, including those in
SuiteConstants.FONT_DIRECTORY
. - FontHandler() - Constructor for class megamek.client.ui.swing.util.FontHandler
- fontHTML() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an HTML FONT tag setting the font face to Dialog and the font size according to GUIScale.
- fontHTML(float) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an HTML FONT tag setting the font face to Dialog and the font size according to the given scale delta, where the font size target is standard font size * (1 + deltaScale)
- fontHTML(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an HTML FONT tag setting the color to the given col and the font face to Dialog.
- fontName - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Specify a non-standard font, or null to use default.
- fontsDir() - Static method in class megamek.common.Configuration
-
Return the configured fonts data directory, if set, otherwise return the default path, relative to the configured data directory.
- fontSize - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Specify a non-standard font size.
- fontSize(float) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to use the given fontSize when drawing the String.
- fontSize(float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- Foot - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- FOOT - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
- force - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
- Force - Class in megamek.common.force
-
A representation of a force or part of a force.
- Force(String, int, Camouflage) - Constructor for class megamek.common.force.Force
-
Creates a force with name n and id nId.
- Force(String, int, Camouflage, Force) - Constructor for class megamek.common.force.Force
-
Creates a subforce.
- Force(String, int, Camouflage, Player) - Constructor for class megamek.common.force.Force
-
Creates a top-level (no parent) force
- FORCE - Static variable in class megamek.server.commands.EndGameCommand
- FORCE_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORCE_ADD_ENTITY - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORCE_ASSIGN_FULL - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORCE_DELETE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORCE_DISPLAY - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- FORCE_DISPLAY_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_DISPLAY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- FORCE_PARENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORCE_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- ForceAssignable - Interface in megamek.common
-
This interface represents all GameObjects that can be assigned to a force in MM.
- forceBoardRedraw() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- forceChain(Force) - Method in class megamek.common.force.Forces
-
Returns a ArrayList of Forces that make up the chain of forces to the provided force.
- forceChain(ForceAssignable) - Method in class megamek.common.force.Forces
-
Returns a ArrayList of Forces that make up the chain of forces to the provided entity.
- ForceConsolidation - Class in megamek.common.autoresolve.converter
-
BalancedConsolidateForces is a helper class that redistribute entities and forces in a way to consolidate then into valid forces to build Formations out of them.
- ForceConsolidation() - Constructor for class megamek.common.autoresolve.converter.ForceConsolidation
- ForceConsolidation.Container - Record Class in megamek.common.autoresolve.converter
- ForceConsolidation.ForceRepresentation - Record Class in megamek.common.autoresolve.converter
- FORCED_ENGAGEMENT - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
- ForceDescriptor - Class in megamek.client.ratgenerator
-
Describes the characteristics of a force.
- ForceDescriptor() - Constructor for class megamek.client.ratgenerator.ForceDescriptor
- ForceDisplayDialog - Class in megamek.client.ui.swing.forceDisplay
- ForceDisplayDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
- ForceDisplayMekTreeModel - Class in megamek.client.ui.swing.forceDisplay
- ForceDisplayMekTreeModel(ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- ForceDisplayMekTreeRenderer - Class in megamek.client.ui.swing.forceDisplay
-
A specialized renderer for the Mek Force tree.
- forceDisplayPanel - Variable in class megamek.client.ui.swing.ClientGUI
- ForceDisplayPanel - Class in megamek.client.ui.swing.forceDisplay
-
Shows force display
- ForceDisplayPanel(ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- ForceDisplayPanel.ForceTreeMouseAdapter - Class in megamek.client.ui.swing.forceDisplay
- ForcedWithdrawal - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
- forceGeneratorDir() - Static method in class megamek.common.Configuration
-
Return the configured force generator data directory, if set, otherwise return the default path, relative to the configured data directory.
- ForceGeneratorOptionsView - Class in megamek.client.ui.swing
-
Controls to set options for force generator.
- ForceGeneratorOptionsView(ClientGUI, Consumer<ForceDescriptor>) - Constructor for class megamek.client.ui.swing.ForceGeneratorOptionsView
- ForceGeneratorViewUi - Class in megamek.client.ui.swing
-
Presents controls for selecting parameters of the force to generate and a tree structure showing the generated force.
- ForceGeneratorViewUi(ClientGUI) - Constructor for class megamek.client.ui.swing.ForceGeneratorViewUi
- ForceGeneratorViewUi.ChosenEntityModel - Class in megamek.client.ui.swing
- forcelessEntities() - Method in class megamek.common.force.Forces
-
Returns a list of all the game's entities that are not part of any force.
- ForceNode - Class in megamek.client.ratgenerator
-
A force node contains the rules for generating a force when the ForceDescriptor matches the characteristics defined by the force node.
- ForceRepresentation(int, int, int, int[], int[]) - Constructor for record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Creates an instance of a
ForceRepresentation
record class. - forces - Variable in class megamek.common.AbstractGame
-
The forces present in the game.
- forces - Variable in class megamek.common.autoresolve.acar.SimulationContext
- Forces - Class in megamek.common.force
-
Manages a collection of Forces for a game.
- Forces(IGame) - Constructor for class megamek.common.force.Forces
- forceStringFor(ForceAssignable) - Method in class megamek.common.force.Forces
- ForceTreeMouseAdapter() - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
- forceTSM - Variable in class megamek.common.MPCalculationSetting
- forceVictory(Player, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
-
Forces victory for the specified player, or his/her team at the end of the round.
- forClass(Class<?>) - Method in class megamek.client.ui.preferences.SuitePreferences
- forEachConnection(Consumer<AbstractConnection>) - Method in class megamek.server.Server
-
Executes the process on each active connection.
- forEntity(Entity) - Static method in class megamek.common.equipment.ArmorType
- forEntity(Entity, int) - Static method in class megamek.common.equipment.ArmorType
- forget(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- FORM_ALLOW_ADHOC - Static variable in class megamek.common.options.SBFRuleOptions
-
Allow combining any units -UNCLEAR IF SEPARATE OPTION-, IO BF p.198
- FORM_ALLOW_DETACH - Static variable in class megamek.common.options.SBFRuleOptions
-
Allow detaching part of a formation, IO BF p.198
- FORM_ALLOW_SPLIT - Static variable in class megamek.common.options.SBFRuleOptions
-
Allow completely splitting up formations -UNCLEAR IF SEPARATE OPTION-; requires ALLOW_DETACH, IO BF p.198
- format(Entity) - Static method in class megamek.server.UnitStatusFormatter
-
Much of the layout for the status string is heavily inspired by the BattleTech MUSE/MUX code
- formatAbility(BattleForceSUA, ASSpecialAbilityCollector, ASCardDisplayable, String) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
-
Creates the formatted SPA string for the given spa.
- formatArmorType(int, boolean) - Method in class megamek.common.templates.TROView
- formatArmorType(Entity, boolean) - Static method in class megamek.common.templates.TROView
- formatAsVector(double...) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- formatAsVector(double, double, double, double, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- formatChatMessage(String, String) - Static method in class megamek.server.Server
- formatForReport(double) - Static method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Formats the given double with only the necessary digits and at most three digits.
- formatHeat() - Method in class megamek.common.Entity
-
Pretty-prints the heat capacity of a unit, including optional heat sinking systems.
- formation - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
- Formation - Class in megamek.common.autoresolve.component
- Formation() - Constructor for class megamek.common.autoresolve.component.Formation
- formationId - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
- FormationReportEntry - Class in megamek.common.autoresolve.acar.report
- FormationReportEntry(String, String, String) - Constructor for class megamek.common.autoresolve.acar.report.FormationReportEntry
- FormationReportEntry(Formation, IGame) - Constructor for class megamek.common.autoresolve.acar.report.FormationReportEntry
- formationsSetup(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
- formationsSetup(SimulationManager) - Method in interface megamek.common.autoresolve.acar.report.IStartingScenarioPhaseReporter
- formationsSetup(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
- FormationTurn - Class in megamek.common.autoresolve.component
- FormationTurn(int) - Constructor for class megamek.common.autoresolve.component.FormationTurn
-
Creates a new formation turn for an ACAR Game.
- FormationType - Class in megamek.client.ratgenerator
-
Campaign Operations rules for force generation.
- FormationType(String) - Constructor for class megamek.client.ratgenerator.FormationType
- FormationType(String, String) - Constructor for class megamek.client.ratgenerator.FormationType
- FormationType.Constraint - Class in megamek.client.ratgenerator
-
base class for limitations on formation type
- FormationType.CountConstraint - Class in megamek.client.ratgenerator
- FormationType.GroupingConstraint - Class in megamek.client.ratgenerator
- formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.MekTROView
- formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.SmallCraftDropshipTROView
- formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.SupportVeeTROView
- formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.TROView
-
Formats displayable location name for use in equipment table.
- formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.VehicleTROView
- formatSideTooltip(String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Completes the tooltip for a dialog using one of the TipXXX classes, setting its width and adding HTML tags.
- formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.MekSummary
- formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in interface megamek.common.strategicBattleSystems.BattleForceSUAFormatter
-
Returns the formatted SUA string for the given sua.
- formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- formatSystemFluff(EntityFluff.System, EntityFluff, Supplier<String>) - Static method in class megamek.common.templates.TROView
-
Builds the fluff name for a system component.
- FormatTableRowMethod(int[], TROView.Justification[]) - Constructor for class megamek.common.templates.TROView.FormatTableRowMethod
- formatTransporter(Transporter, String) - Method in class megamek.common.templates.TROView
-
Formats
Transporter
to display as a row in an equipment table. - FORTIFIED - Static variable in class megamek.common.Terrains
- FORTIFY - Enum constant in enum class megamek.common.MovePath.MoveStepType
- FORTRESS - Static variable in class megamek.common.Building
- FORWARD_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- FORWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
- ForwardToTheEnd(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- FOV_DARKEN - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_DARKEN_ALPHA - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_GRAYSCALE - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_HIGHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_HIGHLIGHT_ALPHA - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_HIGHLIGHT_RINGS_COLORS_HSB - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_HIGHLIGHT_RINGS_RADII - Static variable in class megamek.client.ui.swing.GUIPreferences
- FOV_STRIPES - Static variable in class megamek.client.ui.swing.GUIPreferences
- FovHighlightingAndDarkening - Class in megamek.client.ui.swing.boardview
-
A helper class for highlighting and darkening hexes.
- FovHighlightingAndDarkening(BoardView) - Constructor for class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
- FR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- FRAGMENTATION - Enum constant in enum class megamek.common.weapons.DamageType
- frame - Variable in class megamek.client.bot.BotClient
- frame - Variable in class megamek.client.ui.swing.AbstractClientGUI
- frame - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- FRENZY - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- friendlyBattleArmor - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyCount - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyECMCount - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyEnergyBoats - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyFaction - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyHeatGens - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyInfantry - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyMissileBoats - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyNARCs - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyOffBoard - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyQuality - Variable in class megamek.client.generator.ReconfigurationParameters
- friendlyTAGs - Variable in class megamek.client.generator.ReconfigurationParameters
- FRIGATE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- FROM_X - Enum constant in enum class megamek.ai.dataset.UnitActionField
- FROM_Y - Enum constant in enum class megamek.ai.dataset.UnitActionField
- fromDistance(int) - Static method in enum class megamek.common.alphaStrike.ASRange
- fromEntity(Entity, Game) - Static method in record class megamek.ai.dataset.UnitState
-
Creates a UnitState from an
entity
. - fromEntityRemovalState(int) - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
- fromLabel(String) - Static method in enum class megamek.common.MovePath.MoveStepType
-
Returns the MoveStepType corresponding to the given human-readable label.
- fromMovePath(MovePath) - Static method in record class megamek.ai.dataset.UnitAction
- fromString(String) - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
-
Given a string, figure out the command value
- fromX() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
fromX
record component. - fromY() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
fromY
record component. - FRONT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
- frontAndRearDecided - Variable in class megamek.common.battlevalue.BVCalculator
- frontWeaponFilter() - Method in class megamek.common.battlevalue.AeroBVCalculator
- frontWeaponFilter() - Method in class megamek.common.battlevalue.BVCalculator
-
Returns a Predicate that determines if a weapon is counted as a front or nose arc weapon -ONLY- for the purpose of determining if the weapon BV of front weapons exceeds that of rear weapons on unit types that care about rear weapons.
- frontWeaponFilter() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- frontWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- frontWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- frontWeaponFilter() - Method in class megamek.common.battlevalue.MekBVCalculator
- FUCHSIA - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- FUEL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- FUEL_CELL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- FUEL_CELL - Static variable in class megamek.common.Engine
- FUEL_TANK - Static variable in class megamek.common.Terrains
- FUEL_TANK_CF - Static variable in class megamek.common.Terrains
- FUEL_TANK_ELEV - Static variable in class megamek.common.Terrains
- FUEL_TANK_MAGN - Static variable in class megamek.common.Terrains
- FUELCELL - Static variable in class megamek.common.loaders.BLKFile
- FuelTank - Class in megamek.common
-
This class represents a single, possibly multi-hex fuel tank on the board.
- FuelTank(Coords, Board, int, int) - Constructor for class megamek.common.FuelTank
- fuelTankHit() - Method in class megamek.common.Aero
- fuelTonnagePer100km() - Method in class megamek.common.Tank
-
Calculates fuel mass based on engine type and mass.
- FuelType - Enum Class in megamek.common
-
Fuel type affects costs of refueling (if tracking fuel) and possibly vehicle operating range.
- FULL - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- FULL_HEAD_EJECT_STRING - Static variable in class megamek.common.Mek
- FULL_MOON - Enum constant in enum class megamek.common.planetaryconditions.Light
- FullGameReport<T extends ReportEntry> - Interface in megamek.common
-
This interface is implemented by objects that represent a collection of reports representing the course of a game.
- FUSION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- FUSION - Static variable in class megamek.common.loaders.BLKFile
- futureRound(int) - Method in class megamek.common.SpecialHexDisplay
-
Does this SpecialHexDisplayObjet concern a round in the future?
G
- game - Variable in class megamek.client.Client
-
The game state object: this object is not ever replaced during a game, only updated.
- game - Variable in class megamek.client.ui.swing.boardview.BoardView
- game - Variable in class megamek.common.Bay
- game - Variable in class megamek.common.Entity
- game - Variable in class megamek.common.pathfinder.AeroGroundPathFinder
- game - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
- game - Variable in class megamek.common.weapons.WeaponHandler
- game() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns the value of the
game
record component. - game() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
- game() - Method in interface megamek.common.autoresolve.acar.manager.SimulationManagerHelper
- game() - Method in interface megamek.server.sbf.SBFGameManagerHelper
- Game - Class in megamek.common
-
The game class is the root of all data about the game in progress.
- Game() - Constructor for class megamek.common.Game
-
Constructor
- GAME_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
- GAME_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
- GAME_SUMMARY_BOARD_VIEW - Static variable in class megamek.client.ui.swing.GUIPreferences
- GAME_SUMMARY_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
- GAME_VICTORY_EVENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameBoardChanged(GameBoardChangeEvent) - Method in interface megamek.common.event.GameListener
- gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameBoardChangeEvent - Class in megamek.common.event
-
Instances of this class are sent when game board changed - added/removed minefield and so on
- GameBoardChangeEvent(Object) - Constructor for class megamek.common.event.GameBoardChangeEvent
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
- gameBoardNew(GameBoardNewEvent) - Method in interface megamek.common.event.GameListener
- gameBoardNew(GameBoardNewEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameBoardNewEvent - Class in megamek.common.event
-
Instances of this class are sent when the new board for game is set
- GameBoardNewEvent(Object, Board, Board) - Constructor for class megamek.common.event.GameBoardNewEvent
-
Constructs the new event with the specified old/new board objects
- GameCFREvent - Class in megamek.common.event
-
A Client Feedback Request Event.
- GameCFREvent(Object, PacketCommand) - Constructor for class megamek.common.event.GameCFREvent
-
Construct game event
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- gameClientFeedbackRequest(GameCFREvent) - Method in interface megamek.common.event.GameListener
- gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.common.event.GameListenerAdapter
- GameDatasetLogger - Class in megamek.common
-
The GameDatasetLogger class is used to log game data to a file in the log directory with TSV format.
- GameDatasetLogger(String) - Constructor for class megamek.common.GameDatasetLogger
-
Creates Game Dataset Log named
- gameEnd(GameEndEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameEnd(GameEndEvent) - Method in interface megamek.common.event.GameListener
- gameEnd(GameEndEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameEndEvent - Class in megamek.common.event
-
Instances of this class are sent when the game finished
- GameEndEvent(Object) - Constructor for class megamek.common.event.GameEndEvent
- GameEndTrigger - Class in megamek.server.trigger
- GameEndTrigger() - Constructor for class megamek.server.trigger.GameEndTrigger
- GameEndTriggeredEvent - Record Class in megamek.server.scriptedevent
-
This class represents events that can be added programmatically or from MM scenarios to check for game end.
- GameEndTriggeredEvent(Trigger) - Constructor for record class megamek.server.scriptedevent.GameEndTriggeredEvent
-
Creates an instance of a
GameEndTriggeredEvent
record class. - gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
- gameEntityChange(GameEntityChangeEvent) - Method in interface megamek.common.event.GameListener
- gameEntityChange(GameEntityChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameEntityChangeEvent - Class in megamek.common.event
-
Instances of this class are sent game entity is changed
- GameEntityChangeEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityChangeEvent
-
Constructs new GameEntityChangeEvent
- GameEntityChangeEvent(Object, Entity, Vector<UnitLocation>) - Constructor for class megamek.common.event.GameEntityChangeEvent
-
Constructs new GameEntityChangeEvent
- GameEntityChangeEvent(Object, Entity, Vector<UnitLocation>, Entity) - Constructor for class megamek.common.event.GameEntityChangeEvent
-
Constructs new GameEntityChangeEvent, storing the entity prior to changes.
- GameEntityEvent - Class in megamek.common.event
-
Instances of descendant classes are sent as a result of Game changes related to entities such as addind/removing/changing
- GameEntityEvent(Object) - Constructor for class megamek.common.event.GameEntityEvent
- GameEntityEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityEvent
-
Constructs new GameEntityEvent
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
- gameEntityNew(GameEntityNewEvent) - Method in interface megamek.common.event.GameListener
- gameEntityNew(GameEntityNewEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameEntityNewEvent - Class in megamek.common.event
-
Instances of this class are sent when entity is added to game
- GameEntityNewEvent(Object, List<Entity>) - Constructor for class megamek.common.event.GameEntityNewEvent
- GameEntityNewEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityNewEvent
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in interface megamek.common.event.GameListener
- gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameEntityNewOffboardEvent - Class in megamek.common.event
-
Instances of this class are sent when new Offboard entity is added to game
- GameEntityNewOffboardEvent(Object) - Constructor for class megamek.common.event.GameEntityNewOffboardEvent
- gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameEntityRemove(GameEntityRemoveEvent) - Method in interface megamek.common.event.GameListener
- gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameEntityRemoveEvent - Class in megamek.common.event
-
Instances of this class are sent when entity is removed
- GameEntityRemoveEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityRemoveEvent
- GameEvent - Class in megamek.common.event
-
Instances of descendant classes are sent as a result of Game change
- GameEvent(Object) - Constructor for class megamek.common.event.GameEvent
-
Construct game event
- GameListener - Interface in megamek.common.event
-
Classes which implement this interface provide methods that deal with the events that are generated when the Game is changed.
- GameListenerAdapter - Class in megamek.common.event
-
This adapter class provides default implementations for the methods described by the
GameListener
interface. - GameListenerAdapter() - Constructor for class megamek.common.event.GameListenerAdapter
- gameListeners - Variable in class megamek.common.AbstractGame
- GameLog - Class in megamek.common
- GameLog(String) - Constructor for class megamek.common.GameLog
-
Creates GameLog named
- GAMELOG_FILENAME - Static variable in class megamek.common.preference.ClientPreferences
- GAMELOG_KEEP - Static variable in class megamek.common.preference.ClientPreferences
- gameManager - Variable in class megamek.common.weapons.WeaponHandler
- gameManager - Variable in class megamek.server.commands.ClientServerCommand
- gameManager - Variable in class megamek.server.DynamicTerrainProcessor
- gameManager() - Method in class megamek.server.sbf.AbstractSBFActionHandler
- gameManager() - Method in record class megamek.server.sbf.SBFActionsProcessor
-
Returns the value of the
gameManager
record component. - gameManager() - Method in interface megamek.server.sbf.SBFGameManagerHelper
- gameManager() - Method in record class megamek.server.sbf.SBFInitiativeHelper
-
Returns the value of the
gameManager
record component. - gameManager() - Method in record class megamek.server.sbf.SBFPhaseEndManager
-
Returns the value of the
gameManager
record component. - GameManagerPacketHelper - Class in megamek.server
-
This is a helper class used by GameManagers (not Clients) to create packets to send to the Clients.
- GameManagerSaveHelper - Class in megamek.server
- GameManagerScriptedEventHelper - Class in megamek.server
- gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameMapQuery(GameMapQueryEvent) - Method in interface megamek.common.event.GameListener
- gameMapQuery(GameMapQueryEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameMapQueryEvent - Class in megamek.common.event
-
Instances of this class are sent when Client is asked for the Map
- GameMapQueryEvent(Object, MapSettings) - Constructor for class megamek.common.event.GameMapQueryEvent
- GameMasterCommand - Class in megamek.server.commands
-
This command starts a vote to allow player to assume the elevated Game Master role
- GameMasterCommand(Server) - Constructor for class megamek.server.commands.GameMasterCommand
- GamemasterServerCommand - Class in megamek.server.commands
-
A ServerCommand that can only be used by Game Masters, This abstract class implements many features that are common to all Game Master commands, like the isGM check for users, it also uses the Argument class for building the command arguments and to abstract the parsing of the arguments, limit assertion and error handling, and for building a more dynamic "help" feature.
- GamemasterServerCommand(Server, TWGameManager, String, String, String) - Constructor for class megamek.server.commands.GamemasterServerCommand
-
Creates new ServerCommand that can only be used by Game Masters
- gameNewAction(GameNewActionEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameNewAction(GameNewActionEvent) - Method in interface megamek.common.event.GameListener
- gameNewAction(GameNewActionEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameNewActionEvent - Class in megamek.common.event
-
Instances of this class are sent when new Action added to the game
- GameNewActionEvent(Object, EntityAction) - Constructor for class megamek.common.event.GameNewActionEvent
-
Construct new GameNewActionEvent
- gameOptions - Variable in class megamek.client.generator.TeamLoadOutGenerator
- gameOptions - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- gameOptions() - Method in class megamek.common.Entity
-
Returns the GameOptions of this Entity's game if it has one.
- GameOptions - Class in megamek.common.options
-
Contains the options determining play in the current game.
- GameOptions() - Constructor for class megamek.common.options.GameOptions
- GameOptionsDialog - Class in megamek.client.ui.swing
-
Responsible for displaying the current game options and allowing the user to change them.
- GameOptionsDialog(JFrame, GameOptions, boolean) - Constructor for class megamek.client.ui.swing.GameOptionsDialog
-
Creates a new GameOptionsDialog with the given JFrame as parent.
- GameOptionsDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.GameOptionsDialog
-
Creates a new GameOptionsDialog with the given ClientGUI as parent.
- GamePhase - Enum Class in megamek.common.enums
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.ReportDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SBFReportDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
-
called when the game changes phase.
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- gamePhaseChange(GamePhaseChangeEvent) - Method in interface megamek.common.event.GameListener
- gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GamePhaseChangeEvent - Class in megamek.common.event
-
Instances of this class are sent when Game phase changes
- GamePhaseChangeEvent(Object, GamePhase, GamePhase) - Constructor for class megamek.common.event.GamePhaseChangeEvent
-
Constructs new
GamePhaseChangeEvent
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- gamePlayerChange(GamePlayerChangeEvent) - Method in interface megamek.common.event.GameListener
- gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GamePlayerChangeEvent - Class in megamek.common.event
-
Instances of this class are sent when some Player is changed
- GamePlayerChangeEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerChangeEvent
- gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gamePlayerChat(GamePlayerChatEvent) - Method in interface megamek.common.event.GameListener
- gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.common.event.GameListenerAdapter
- GamePlayerChatEvent - Class in megamek.common.event
-
Instances of this class are sent when chat message received
- GamePlayerChatEvent(Object, Player, String) - Constructor for class megamek.common.event.GamePlayerChatEvent
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in interface megamek.common.event.GameListener
- gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.common.event.GameListenerAdapter
- GamePlayerConnectedEvent - Class in megamek.common.event
-
Instances of this class are sent when some Player connected
- GamePlayerConnectedEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerConnectedEvent
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in interface megamek.common.event.GameListener
- gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.common.event.GameListenerAdapter
- GamePlayerDisconnectedEvent - Class in megamek.common.event
-
Instances of this class are sent when some Player disconnected
- GamePlayerDisconnectedEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerDisconnectedEvent
- GamePlayerEvent - Class in megamek.common.event
-
Instances of descendant classes are sent as a result of Game changes related to Players
- GamePlayerEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerEvent
- gamePlayerStrategicAction(GamePlayerStrategicActionEvent) - Method in interface megamek.common.event.GameListener
- GamePlayerStrategicActionEvent - Class in megamek.common.event
-
Instances of this class are sent when an strategic action is created in the game
- GamePlayerStrategicActionEvent(Object, EntityAction) - Constructor for class megamek.common.event.GamePlayerStrategicActionEvent
-
Construct new GameNewActionEvent
- gameReport(GameReportEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameReport(GameReportEvent) - Method in interface megamek.common.event.GameListener
- gameReport(GameReportEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameReportEvent - Class in megamek.common.event
-
Normally, reports are dealt with during report phases.
- GameReportEvent(Object, String) - Constructor for class megamek.common.event.GameReportEvent
-
Create a new Report event.
- GameReports - Class in megamek.common
-
This class is a container for the various reports created by the server during a game.
- GameReports() - Constructor for class megamek.common.GameReports
- gameScriptedEvent(GameScriptedEvent) - Method in interface megamek.common.event.GameListener
- GameScriptedEvent - Class in megamek.common.event
- GameScriptedEvent(Object) - Constructor for class megamek.common.event.GameScriptedEvent
- GameScriptedMessageEvent - Class in megamek.common.event
- GameScriptedMessageEvent(Object, String, String, Base64Image) - Constructor for class megamek.common.event.GameScriptedMessageEvent
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- gameSettingsChange(GameSettingsChangeEvent) - Method in interface megamek.common.event.GameListener
- gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameSettingsChangeEvent - Class in megamek.common.event
-
Instances of this class are sent when Game settings are changed
- GameSettingsChangeEvent(Object) - Constructor for class megamek.common.event.GameSettingsChangeEvent
- GameStartTrigger - Class in megamek.server.trigger
-
This Trigger reacts at the start of the first initiative phase, i.e.
- GameStartTrigger() - Constructor for class megamek.server.trigger.GameStartTrigger
- gameSummaryImagesBVDir() - Static method in class megamek.common.Configuration
- gameSummaryImagesMMDir() - Static method in class megamek.common.Configuration
- gameTechLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
- gameTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- gameTimerIsExpired() - Method in class megamek.common.autoresolve.acar.SimulationContext
- gameTimerIsExpired() - Method in class megamek.common.Game
- GameTurn - Class in megamek.common
-
Represents a single turn within a phase of the game, where a specific player has to declare his/her action.
- GameTurn(int) - Constructor for class megamek.common.GameTurn
-
Creates a new instance of GameTurn
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- gameTurnChange(GameTurnChangeEvent) - Method in interface megamek.common.event.GameListener
- gameTurnChange(GameTurnChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
- GameTurnChangeEvent - Class in megamek.common.event
-
Instances of this class are sent when Game turn changes.
- GameTurnChangeEvent(Object, Player, int) - Constructor for class megamek.common.event.GameTurnChangeEvent
- gameTurnOrPhaseChange() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- gameTurnOrPhaseChange() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- GameType - Enum Class in megamek.common
-
This enum lists the different BT game types; TW for Total Warfare (using Entity as unit class), AS for Alpha Strike, BF for BattleForce and SBF for Strategic BattleForce
- GAMETYPE - Static variable in interface megamek.common.scenario.Scenario
- gameUnitChange(GameEvent) - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
- gameUnitChange(GameEvent) - Method in interface megamek.common.event.GameListener
-
This event is used in SBF games when a unit (formation) changes.
- gameVictory(PostGameResolution) - Method in class megamek.client.bot.ui.swing.BotGUI
- gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- gameVictory(PostGameResolution) - Method in interface megamek.common.event.GameListener
- gameVictory(PostGameResolution) - Method in class megamek.common.event.GameListenerAdapter
- GameVictoryEvent - Class in megamek.common.event
-
An event that is fired at the end of the victory phase, before the game state is reset.
- GameVictoryEvent(Object, Game) - Constructor for class megamek.common.event.GameVictoryEvent
- GAUSS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- GaussBayWeapon - Class in megamek.common.weapons.bayweapons
- GaussBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.GaussBayWeapon
- GaussWeapon - Class in megamek.common.weapons.gaussrifles
- GaussWeapon() - Constructor for class megamek.common.weapons.gaussrifles.GaussWeapon
- GBC - Class in megamek.client.ui
-
A helper class for setting line-wise GridBagLayouts Do not use this if you need a Component to span two rows
- GEAR_BACKUP - Static variable in class megamek.client.commands.MoveCommand
- GEAR_BACKUP - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_CHARGE - Static variable in class megamek.client.commands.MoveCommand
- GEAR_CHARGE - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_DFA - Static variable in class megamek.client.commands.MoveCommand
- GEAR_DFA - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_IMMEL - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_JUMP - Static variable in class megamek.client.commands.MoveCommand
- GEAR_JUMP - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_LAND - Static variable in class megamek.client.commands.MoveCommand
- GEAR_LAND - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_LONGEST_RUN - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_LONGEST_WALK - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_RAM - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_SPLIT_S - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_STRAFE - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_SUB_MEKBOOSTERS - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_SUB_STANDARD - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_SWIM - Static variable in class megamek.client.commands.MoveCommand
- GEAR_SWIM - Static variable in class megamek.client.ui.swing.MovementDisplay
- GEAR_TURN - Static variable in class megamek.client.commands.MoveCommand
- GEAR_TURN - Static variable in class megamek.client.ui.swing.MovementDisplay
- Gender - Enum Class in megamek.common.enums
-
In this context, sex relates to the character's capacity to incubate offspring.
- generalDamageType - Variable in class megamek.common.weapons.WeaponHandler
- GeneralEventDeserializer - Class in megamek.common.jacksonadapters
- GeneralInfoMapSet - Class in megamek.client.ui.swing.widget
-
Set of elements to represent general unit information in MekDisplay
- GeneralInfoMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.GeneralInfoMapSet
-
This constructor can only be called from the addNotify method
- generalName() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- generalName() - Method in class megamek.common.Briefcase
- generalName() - Method in interface megamek.common.BTObject
-
Returns the general name or type name of this unit/object.
- generalName() - Method in class megamek.common.BuildingTarget
- generalName() - Method in class megamek.common.Entity
- generalName() - Method in class megamek.common.HexTarget
- generalName() - Method in class megamek.common.INarcPod
- generalName() - Method in class megamek.common.MinefieldTarget
- generalName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- generalName() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- GeneralTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- GeneralTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- generate() - Method in class megamek.client.generator.RandomCallsignGenerator
- generate() - Static method in class megamek.client.generator.RandomGenderGenerator
-
Generates a random gender based on the default percent female
- generate() - Method in class megamek.client.ratgenerator.ForceDescriptor
- generate(int) - Static method in class megamek.client.generator.RandomGenderGenerator
- generate(int) - Method in class megamek.client.generator.RandomUnitGenerator
- generate(int, int, int, int[][]) - Method in interface megamek.common.util.generator.ElevationGenerator
-
Generate a map of given width and height and put it into the supplied elevation map
- generate(int, int, int, int[][]) - Method in class megamek.common.util.generator.SimplexGenerator
- generate(int, String) - Method in class megamek.client.generator.RandomUnitGenerator
-
Generate a list of units from the RAT
- generate(int, String, Predicate<MekSummary>) - Method in class megamek.client.generator.RandomUnitGenerator
-
Generate a list of units from the RAT.
- generate(int, Predicate<MekSummary>) - Method in class megamek.client.generator.RandomUnitGenerator
- generate(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- generate(Gender, boolean) - Method in class megamek.client.generator.RandomNameGenerator
-
This is used to generate a name for MegaMek only that uses the chosen faction
- generate(Gender, boolean, String) - Method in class megamek.client.generator.RandomNameGenerator
-
Generate a single random name for MegaMek only
- GENERATE_NAMES - Static variable in class megamek.common.preference.ClientPreferences
- GenerateAllPaths(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- GenerateAllPaths(MovePath) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
-
Generate all possible paths given a starting movement path.
- generateArmy(RandomArmyCreator.Parameters, StringBuilder, StringBuilder, StringBuilder, StringBuilder) - Static method in class megamek.common.util.RandomArmyCreator
- generateChildNodes(BulldozerMovePath, Map<Coords, BulldozerMovePath>, BoardClusterTracker, Coords) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
-
Function that generates all possible "legal" moves resulting from the given path and updates the set of visited coordinates so we don't visit them again.
- generateChildNodes(MovePath, Set<Coords>) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Function that generates all possible "legal" moves resulting from the given path and updates the set of visited coordinates so we don't visit them again.
- generateCity(boolean) - Method in class megamek.common.util.CityBuilder
-
This function will generate a city with a grid lay out.
- generateClusters(Entity, boolean, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Returns accessible clusters for the given entity.
- generateDisplayName() - Method in class megamek.common.Entity
-
Generates the display name for this entity.
- generateElevation(int, int, int, int, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
-
Generates the elevations
- generateExternalOrdnance(int, boolean, boolean, int, int, String, String, boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Randomly generate a set of external ordnance up to the number of indicated bomb units.
- generateFormation(List<UnitTable.Parameters>, List<Integer>, int, boolean) - Method in class megamek.client.ratgenerator.FormationType
- generateFormation(List<UnitTable.Parameters>, List<Integer>, int, boolean, int, int) - Method in class megamek.client.ratgenerator.FormationType
- generateFormation(UnitTable.Parameters, int, int, boolean) - Method in class megamek.client.ratgenerator.FormationType
- GenerateGenericIconList - Class in megamek.client.ui.swing.tileset
-
This program will generate a list of all the units that use the default (generic) icons.
- GenerateGenericIconList() - Constructor for class megamek.client.ui.swing.tileset.GenerateGenericIconList
- generateGivenNameSurnameSplit(Gender, boolean, String) - Method in class megamek.client.generator.RandomNameGenerator
-
Generate a single random name split between a given name and surname
- generateGivenNameSurnameSplitWithEthnicCode(Gender, boolean, int) - Method in class megamek.client.generator.RandomNameGenerator
- generateLance(List<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Generates a lance or other end-level unit (star, level ii) by individual units rather than as an entire formation.
- generateMountain(Board, int, Coords, int, int) - Static method in class megamek.common.util.BoardUtilities
- generateMunitionTree(ReconfigurationParameters, ArrayList<Entity>, String) - Static method in class megamek.client.generator.TeamLoadOutGenerator
- generateMunitionTree(ReconfigurationParameters, ArrayList<Entity>, String, MunitionWeightCollection) - Static method in class megamek.client.generator.TeamLoadOutGenerator
-
Generate the list of desired ammo load-outs for this team.
- generateMunitionTree(ReconfigurationParameters, Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Deprecated, for removal: This API element is subject to removal in a future version.Not inidicated uses.
- generateNames() - Method in class megamek.common.preference.ClientPreferences
- generateOther() - Static method in class megamek.client.generator.RandomGenderGenerator
-
Generates a random biological gender based on the default percent female for MekHQ Gender Identity Flagged Personnel
- generateOther(int) - Static method in class megamek.client.generator.RandomGenderGenerator
-
This is used to generate the biological gender for the MekHQ Gender Identity Flagged Personnel
- generateParameters(ArrayList<Entity>, String, Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
- generateParameters(ArrayList<Entity>, ArrayList<Entity>, String, ArrayList<String>, boolean, boolean, boolean, boolean, int, float) - Static method in class megamek.client.generator.TeamLoadOutGenerator
- generateParameters(Game, GameOptions, ArrayList<Entity>, String, ArrayList<Entity>, ArrayList<String>, int, float) - Static method in class megamek.client.generator.TeamLoadOutGenerator
- generateParameters(Game, GameOptions, ArrayList<Entity>, String, Team) - Static method in class megamek.client.generator.TeamLoadOutGenerator
-
Create the parameters that will determine how to configure ammo loadouts for this team
- generateParameters(Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
- generatePossiblePaths(MovePath, int) - Static method in class megamek.common.pathfinder.PathDecorator
-
Uses the LongestPathFinder to generate all paths possible from a starting path, up to the desired MP
- generateRandom(MapSettings) - Static method in class megamek.common.util.BoardUtilities
-
Generates a Random Board
- generateRandomizedMT() - Static method in class megamek.client.generator.TeamLoadOutGenerator
- generateRandomSkills(Entity) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity
- generateRandomSkills(Entity, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity.
- generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity.
- generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ConstantSkillGenerator
- generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ModifiedConstantSkillGenerator
- generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TaharqaSkillGenerator
-
The base skill level for each entity is determined separately in Taharqa's Method
- generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- generateRandomSkills(SkillLevel, Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- generateShortName() - Method in class megamek.common.Entity
-
Generate the short name for a unit
- generateSidePaths(MovePath, MovePath.MoveStepType) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- generateStartingPaths(MovePath) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
-
Generates a list of possible step combinations that should be done at the beginning of a path This implementation generates exactly one path, which is either no moves or one hex forward when velocity > 0
- generateStartingPaths(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
-
Generates a list of possible step combinations that should be done at the beginning of a path Has side effect of updating the visited coordinates map and adding it to the list of generated paths
- generateSubforces(ForceDescriptor) - Method in class megamek.client.ratgenerator.SubforcesNode
- generateSubforces(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.SubforcesNode
- generateTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
-
Generate random selection table entries, given a range of parameters
- generateTurnOrder(List<? extends ITurnOrdered>, IGame) - Static method in class megamek.common.TurnOrdered
-
This takes a Vector of TurnOrdered and generates a TurnVector.
- generateUnit() - Method in class megamek.client.ratgenerator.UnitTable
-
Selects a unit from the full table.
- generateUnit(UnitTable.UnitFilter) - Method in class megamek.client.ratgenerator.UnitTable
-
Selects a unit from the entries in the table that pass the filter
- generateUnits(int) - Method in class megamek.client.ratgenerator.UnitTable
-
Selects a number of units from the table.
- generateUnits(int, UnitTable.UnitFilter) - Method in class megamek.client.ratgenerator.UnitTable
-
Selects a number of units from the table with a filter.
- generateUnits(Ruleset.ProgressListener, double) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Goes through the force tree structure and generates units for all leaf nodes.
- generateValidAccelerations(MovePath, int, int) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Generates paths that begin with all valid acceleration sequences for this aircraft.
- generateValidAltitudeChanges(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Given a move path, generate all possible increases and decreases in elevation.
- generateValidRotations(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Given a move path, generates all possible rotations from it, without any regard to legality.
- generateWithEthnicCode(Gender, boolean, int) - Method in class megamek.client.generator.RandomNameGenerator
- GENERATOR - Static variable in class megamek.common.loaders.MtfFile
- genericFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
- get() - Method in class megamek.common.GameReports
-
Returns the full set of reports.
- get(int) - Method in interface megamek.common.FullGameReport
-
Returns the reports for the given game round.
- get(int) - Method in class megamek.common.GameReports
- get(int) - Method in class megamek.common.SBFFullGameReport
- get(Object) - Method in class megamek.common.scenario.ScenarioV1
- get(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory.
- get(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
-
Returns the Atlas File Path for an Original File Path.
- get(String) - Static method in class megamek.common.EquipmentType
-
Returns an EquipmentType having the given internal name or lookup name (but not the "name" which is the display text unless it's equal to the internal name).
- get(String) - Method in class megamek.server.commands.arguments.Arguments
- get(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
- get(Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Return the value for the given key, which is converted to a UNIX-style path string.
- get(K) - Method in class megamek.client.ui.swing.util.ImageCache
- get(Coords) - Static method in class megamek.common.IdealHex
-
Gets a hex from the cache, if it exists in the cache.
- get(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Returns true if the flag is set in the EquipmentBitSet.
- GET - Enum constant in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
-
We're getting a firing plan based on exact known enemy movement results
- GET_UP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- get0SI() - Method in class megamek.common.Aero
- get0SI() - Method in class megamek.common.FighterSquadron
- get0SI() - Method in interface megamek.common.IAero
- get0SI() - Method in class megamek.common.LandAirMek
- getAbbreviation() - Method in enum class megamek.client.bot.princess.ChatCommands
- getAbsorbtion(Coords) - Method in class megamek.common.Building
- getAC() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getAcceptableUnloadPositions(List<Coords>, Entity, Game, int) - Static method in class megamek.common.Compute
- getAccumulatedThrust() - Method in class megamek.common.Jumpship
- getAction() - Method in class megamek.client.bot.princess.PhysicalInfo
- getAction() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getAction() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
- getAction() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
- getAction() - Method in class megamek.common.event.GameNewActionEvent
- getAction() - Method in class megamek.common.event.GamePlayerStrategicActionEvent
- getAction() - Method in class megamek.server.sbf.AbstractSBFActionHandler
- getAction() - Method in interface megamek.server.sbf.SBFActionHandler
- getActionHandlers() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getActionHandlers() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getActions() - Method in class megamek.client.ui.swing.TriggerAPPodDialog
-
Get the trigger actions that the user selected.
- getActions() - Method in class megamek.client.ui.swing.TriggerBPodDialog
-
Get the trigger actions that the user selected.
- getActions() - Method in class megamek.common.Game
-
Returns an Enumeration of actions scheduled for this phase.
- getActionsProcessor() - Method in class megamek.common.autoresolve.acar.SimulationManager
- getActionsVector() - Method in class megamek.common.AbstractGame
-
Returns the pending EntityActions.
- getActionsVector() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Returns the pending EntityActions.
- getActiveAMS() - Method in class megamek.common.Aero
- getActiveAMS() - Method in class megamek.common.Entity
- getActiveDeployedFormations() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getActiveFormations() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Returns the list of formations that are in the game's InGameObject list, i.e.
- getActiveFormations() - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Returns the list of formations that are in the game's InGameObject list, i.e.
- getActiveFormations(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getActiveFormations(Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getActiveFormationsAt(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Returns the list of formations that are in the game's InGameObject list, i.e.
- getActiveImage() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- getActiveSensor() - Method in class megamek.common.Entity
- getActiveSinks() - Method in class megamek.common.Mek
- getActiveSinksNextRound() - Method in class megamek.common.Mek
- getActiveSubEntities() - Method in class megamek.common.Entity
-
A list of all active sub-entities.
- getActiveSubEntities() - Method in class megamek.common.FighterSquadron
- getActiveUMUCount() - Method in class megamek.common.Entity
-
This counts the number of UMU's a Mek has that are still viable
- getActiveUMUCount() - Method in class megamek.common.Infantry
- getActiveUMUCount() - Method in class megamek.common.QuadVee
-
UMUs do not function in vehicle mode
- getActiveVibrobladeHeat(int) - Method in class megamek.common.Entity
- getActiveVibrobladeHeat(int) - Method in class megamek.common.MekWithArms
- getActiveVibrobladeHeat(int, boolean) - Method in class megamek.common.Entity
- getActiveVibrobladeHeat(int, boolean) - Method in class megamek.common.MekWithArms
- getActivityDecay() - Method in class megamek.client.bot.princess.HeatMap
-
Reduction weight for aging the activity tracker
- getActMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen active mines.
- getActualCommands() - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
-
Get all the commands that aren't NO-OP
- getActuatorCost() - Method in class megamek.common.Mek
- getADARangeModifier(int) - Static method in class megamek.common.Compute
- getAdditionalCost() - Method in class megamek.common.BulldozerMovePath
-
Any additional costs of this move paths, such as stepping into water or other factors that would increase the number of turns to complete it without increasing the actual MP used.
- getAdditionalData() - Method in class megamek.common.MoveStep
-
For serialization purposes
- getAdditionalData(int) - Method in class megamek.common.MoveStep
- getAdditionalNonGunner(Entity) - Static method in class megamek.common.Compute
-
Calculates addiontal crew required by support vehicles and advanced aerospace vessels for certain misc equipment.
- getAdditionalTargets() - Method in class megamek.client.bot.princess.FireControlState
-
The list of "additional targets", such as buildings, bridges and arbitrary hexes that the bot will want to shoot
- getAdjacencyMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
- getAdjacent(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.AdjacencyMap
- getAdjacent(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
-
Produces set of MovePaths by extending MovePath mp with MoveSteps.
- getAdjacent(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.GroundMovementAdjacency
-
Produces set of MovePaths by extending MovePath mp with MoveSteps.
- getAdjacentEntitiesAlongAttack(Coords, Coords, Game) - Static method in class megamek.common.Compute
- getAdjacentLocationCCW(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- getAdjacentLocationCCW(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- getAdjacentLocationCW(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- getAdjacentLocationCW(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- getAdjustedFacing(int, MovePath.MoveStepType) - Static method in class megamek.common.MovePath
-
Returns the adjusted facing, given the start facing.
- getAdjustedValue() - Method in enum class megamek.common.enums.SkillLevel
- getAdmitsDefeat(String) - Static method in class megamek.server.commands.DefeatCommand
- getAdvancedAerospace() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getAdvancedProperties() - Method in class megamek.client.ui.swing.ButtonOrderPreferences
- getAdvancedProperties() - Method in class megamek.client.ui.swing.GUIPreferences
- getAdvancedProperties() - Method in class megamek.client.ui.swing.UnitDisplayOrderPreferences
- getAdvancedProperties() - Method in class megamek.common.preference.ClientPreferences
- getAdvancedProperties() - Method in interface megamek.common.preference.IPreferenceStore
- getAdvancedRange() - Method in class megamek.common.CompositeTechLevel
- getAdvancedRange() - Method in interface megamek.common.ITechnology
- getAdvancedRange(boolean) - Method in interface megamek.common.ITechnology
- getAdvancedTechYear() - Method in class megamek.common.MekSummary
- getAero() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getAero() - Method in class megamek.common.verifier.TestAero
- getAero() - Method in class megamek.common.verifier.TestSmallCraft
- getAeroCrewNeeds(Entity) - Static method in class megamek.common.Compute
- getAeroLocation(int) - Static method in class megamek.common.LandAirMek
-
Translate a `Mek location to the equivalent Aero location.
- getAeroSanityAMSHitsMod() - Method in class megamek.common.weapons.MissileWeaponHandler
- getAeroTurns() - Method in interface megamek.common.ITurnOrdered
- getAeroTurns() - Method in class megamek.common.Team
- getAeroTurns() - Method in class megamek.common.TurnOrdered
- getAeroTurns() - Method in class megamek.common.TurnVectors
- getAffaDamageFor(Entity) - Static method in class megamek.common.Compute
-
Damage that a mek does with a accidental fall from above.
- getAffaTarget(Coords, Entity) - Method in class megamek.common.Game
-
Returns a Target for an Accidental Fall From above, or null if no possible target is there
- getAimedLocation() - Method in class megamek.common.actions.WeaponAttackAction
- getAimedShotLocation(Targetable, FiringPlan, boolean, boolean) - Method in class megamek.client.bot.princess.Princess
-
Determine which location to aim for on a general target.
- getAimingMode() - Method in class megamek.common.actions.WeaponAttackAction
- getAirborneVTOL(Team) - Method in class megamek.server.totalwarfare.TWGameManager
-
cycle through entities on team and collect all the airborne VTOL/WIGE
- getAirMekCruiseMP() - Method in class megamek.common.LandAirMek
- getAirMekCruiseMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getAirMekFlankMP() - Method in class megamek.common.LandAirMek
- getAirMekFlankMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getAirMekHeat() - Method in class megamek.common.LandAirMek
- getAirMekRunMP() - Method in class megamek.common.LandAirMek
- getAirMekRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getAirMekWalkMP() - Method in class megamek.common.LandAirMek
- getAirMekWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getAlgorithmToUse() - Method in class megamek.common.MapSettings
- getAllAffectedCoords() - Method in class megamek.server.props.OrbitalBombardment
- getAllArmorCodeName() - Static method in class megamek.common.equipment.ArmorType
- getAllChildren() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getAllCockpitCodeName() - Static method in class megamek.common.Mek
- getAllCommandNames() - Method in interface megamek.client.ui.IClientCommandHandler
- getAllCommandNames() - Method in class megamek.client.ui.swing.AbstractClientGUI
- getAllCommandNames() - Method in class megamek.server.Server
-
Returns an enumeration of all the command names
- getAllComputedCosts(Comparator<C>) - Method in class megamek.common.pathfinder.MovePathFinder
-
Returns a map of all computed shortest paths
- getAllComputedCosts(Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Returns a map of all computed shortest paths
- getAllComputedPaths() - Method in class megamek.common.pathfinder.ShortestPathFinder
-
Returns a map of all computed shortest paths.
- getAllComputedPaths() - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Returns a map of all computed shortest paths.
- getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.InfantryPathFinder
- getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.ShortestPathFinder
- getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.SpheroidPathFinder
- getAllComputedPathsUnordered() - Method in class megamek.common.pathfinder.LongestPathFinder
-
Returns a map of all computed longest paths.
- getAllDataAsString() - Method in class megamek.common.util.BuildingBlock
-
Gets all the data inside the
rawData
Vector. - getAllDataAsVector() - Method in class megamek.common.util.BuildingBlock
-
Just about the same as the
getVector()
command. - getAllEnemyEntities(Entity) - Method in class megamek.common.Game
-
Returns an
Enumeration
of active enemy entities - getAllEngineCodeName() - Static method in class megamek.common.Engine
- getAllEntitiesOwnedBy(Player) - Method in class megamek.common.Game
-
Returns the number of entities owned by the player, regardless of their status.
- getAllFacingsAt(Coords) - Static method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
-
Returns a list containing six instances of CoordsWithFacing, one for each facing.
- getAllForces() - Method in class megamek.common.force.Forces
-
Returns a list of all forces and subforces in no particular order.
- getAllFormations() - Static method in class megamek.client.ratgenerator.FormationType
- getAllGyroCodeName() - Static method in class megamek.common.Entity
- getAllies() - Method in class megamek.common.MULParser
-
Returns a list of all of the allied Entity's parsed from the input, should be called after
parse
. - getAllMeks() - Method in class megamek.common.MekSummaryCache
- getAllOffboardEnemyEntities(Player) - Method in class megamek.common.Game
- getAllowCalledShotsOnImmobile() - Method in class megamek.client.bot.princess.Princess
- getAllowedPhysicalAttacks() - Method in class megamek.common.Entity
- getAllowedUnitTypes() - Method in class megamek.client.ratgenerator.FormationType
- getAllReports() - Method in class megamek.common.Game
- getAllSimpleTechLevelCodeName() - Static method in enum class megamek.common.SimpleTechLevel
- getAllSprites() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
-
Returns an unmodifiable view of this BoardView's sprites.
- getAllStructureCodeName() - Static method in class megamek.common.EquipmentType
- getAllTableColumns() - Method in class megamek.client.ui.models.XTableColumnModel
- getAllTowedUnits() - Method in class megamek.common.Entity
- getAllTypes() - Static method in class megamek.common.EquipmentType
- getAllUMUCount() - Method in class megamek.common.Entity
-
This returns all UMU a Mek has.
- getAllUMUCount() - Method in class megamek.common.Infantry
- getAllUnits() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getAllyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISERLaserLargePrototype
- getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
- getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
- getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
- getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
- getAlphaStrikeHeat() - Method in class megamek.common.WeaponType
-
Returns the weapon's heat for AlphaStrike conversion.
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBAFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBAFlamerHeavy
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBAHeavyFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBAPlasmaRifle
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.CLERFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.CLHeavyFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.FlamerWeapon
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISERFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISHeavyFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISVehicleFlamer
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.ppc.ISPlasmaRifle
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.unofficial.CLPlasmaRifle
- getAlphaStrikeHeatDamage(int) - Method in class megamek.common.WeaponType
-
Returns the weapon's AlphaStrike heat damage for AlphaStrike conversion.
- getAlreadyTwisted() - Method in class megamek.common.Entity
- getAlternateCost() - Method in class megamek.common.BattleArmor
- getAlternateCost() - Method in class megamek.common.Entity
- getAlternateCost() - Method in class megamek.common.Infantry
-
The alternate cost here is used by MekHQ to create costs that reflect just the cost of equipment.
- getAlternateCost() - Method in class megamek.common.MekSummary
- getAlternateWeight() - Method in class megamek.common.BattleArmor
- getAltFaction() - Method in class megamek.client.ratgenerator.SubforcesNode
- getAltitude() - Method in class megamek.common.BuildingTarget
- getAltitude() - Method in class megamek.common.Entity
- getAltitude() - Method in class megamek.common.HexTarget
- getAltitude() - Method in interface megamek.common.IAero
- getAltitude() - Method in class megamek.common.INarcPod
- getAltitude() - Method in class megamek.common.MinefieldTarget
- getAltitude() - Method in class megamek.common.MoveStep
- getAltitude() - Method in interface megamek.common.Targetable
- getAltitudeAdjustedPaths(List<MovePath>) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
-
Given a list of MovePaths, applies adjustTowardsDesiredAltitude to each of them.
- getAltitudeAdjustedPaths(List<MovePath>) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
-
Get a list of movement paths with end-of-path altitude adjustments.
- getAltitudeLoss(Game) - Method in class megamek.common.actions.WeaponAttackAction
- getAltLoss() - Method in class megamek.common.Aero
- getAltLoss() - Method in interface megamek.common.IAero
- getAltLoss() - Method in class megamek.common.LandAirMek
- getAltLossThisRound() - Method in class megamek.common.Aero
- getAltLossThisRound() - Method in interface megamek.common.IAero
- getAltLossThisRound() - Method in class megamek.common.LandAirMek
- getAltTypes() - Method in class megamek.common.MekSummary
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- getAmmo() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getAmmo() - Method in class megamek.common.Entity
- getAmmo() - Method in class megamek.common.FighterSquadron
- getAmmo(int) - Method in class megamek.common.Entity
- getAmmo(WeaponMounted) - Method in class megamek.common.Entity
- getAmmoAdjDamage(Game, WeaponAttackAction) - Static method in class megamek.common.Compute
-
If the unit is carrying multiple types of ammo for the specified weapon, cycle through them and choose the type best suited to engage the specified target Value returned is expected damage Note that some ammo types, such as infernos, do no damage or have special properties and so the damage is an estimation of effectiveness
- getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
- getAmmoCarrier() - Method in class megamek.common.actions.WeaponAttackAction
-
Returns the entity id of the unit carrying the ammo used by this attack
- getAmmoCost() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getAmmoId() - Method in class megamek.common.actions.WeaponAttackAction
- getAmmoMunitionType() - Method in class megamek.common.actions.WeaponAttackAction
- getAmmoRatio() - Method in class megamek.common.AmmoType
- getAmmoRequirement() - Method in class megamek.client.ratgenerator.ModelRecord
-
Proportion of total weapons BV that is dependent on ammunition
- getAmmoSlots() - Method in class megamek.common.verifier.TestSupportVehicle
- getAmmoType() - Method in class megamek.common.AmmoType
- getAmmoType() - Method in class megamek.common.WeaponType
- getAmmoWeight() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getAmountElevationGenerators() - Static method in class megamek.common.util.BoardUtilities
- getAmsEquipNum() - Method in class megamek.common.event.GameCFREvent
- getAMSHitsMod(Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
- getAngelECCMStrength() - Method in class megamek.common.ECMInfo
- getAngelECMStrength() - Method in class megamek.common.ECMInfo
- getAnimatedImages() - Method in class megamek.client.ui.swing.boardview.BoardView
- getAnimatedImages() - Method in interface megamek.client.ui.swing.boardview.IBoardView
- getAnnotations() - Method in class megamek.common.Board
-
Gets every annotation on the map.
- getAnnotations(Coords) - Method in class megamek.common.Board
-
Gets the annotations associated with a hex.
- getAnnounceUrl() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getAnswer() - Method in class megamek.client.ui.swing.BombPayloadDialog
-
See if the player confirmed a choice.
- getAnswer() - Method in class megamek.client.ui.swing.ChoiceDialog
-
See if the player confirmed a choice.
- getAnswer() - Method in class megamek.client.ui.swing.ConfirmDialog
- getAnswer() - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
-
See if the player confirmed a choice.
- getAnswer() - Method in class megamek.client.ui.swing.MineLayingDialog
- getAntiCrowding() - Method in class megamek.client.bot.princess.BehaviorSettings
- getAntiMek() - Method in class megamek.client.ratgenerator.ModelRecord
- getAntiMekSkill() - Method in class megamek.common.Infantry
-
Returns the anti-mek skill for this unit.
- getAnyTerrainOf(int, int...) - Method in class megamek.common.Hex
- getAnyTypeMaxJumpMP() - Method in class megamek.common.Entity
- getAOHexShadows() - Method in class megamek.client.ui.swing.GUIPreferences
- getApdsDists() - Method in class megamek.common.event.GameCFREvent
- getAppropriateTarget(Coords) - Method in class megamek.client.bot.princess.Princess
- getArbitraryEntity() - Method in class megamek.client.bot.BotClient
- getArc(ASArcs) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.AeroTROView
-
Firing arc abbreviation, which may be different from mounting location for side arcs on small craft and dropships
- getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.CapitalShipTROView
- getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.SmallCraftDropshipTROView
- getArcswGuns() - Method in class megamek.common.Jumpship
- getArcswGuns() - Method in class megamek.common.SmallCraft
- getAreaShape() - Method in interface megamek.client.ui.swing.widget.PMHotArea
- getAreaShape() - Method in class megamek.client.ui.swing.widget.PMPicArea
- getAreaShape() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- getAreaShape() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- getAreaUnder(int, int) - Method in class megamek.client.ui.swing.widget.PicMap
-
Returns Hot Area under coordinates (x, y)
- getArgumentsDescription() - Method in interface megamek.client.bot.princess.commands.ChatCommand
- getArgumentsRepr() - Method in interface megamek.client.bot.princess.commands.ChatCommand
-
Get the arguments' representation.
- getArgValue() - Method in class megamek.common.commandline.AbstractCommandLineParser
- getArm() - Method in class megamek.common.actions.BrushOffAttackAction
- getArm() - Method in class megamek.common.actions.PunchAttackAction
- getArmActuatorCost() - Method in class megamek.common.Mek
- getArmActuatorCost() - Method in class megamek.common.QuadMek
- getArmCrits() - Method in class megamek.common.BattleArmor
- getArmedMPBoosters() - Method in class megamek.common.Entity
- getArmedMPBoosters() - Method in class megamek.common.LandAirMek
- getArmedMPBoosters() - Method in class megamek.common.QuadVee
-
QuadVees cannot benefit from MASC in vehicle mode
- getArmor() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getArmor(int) - Method in class megamek.common.Entity
-
Returns the amount of armor in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
- getArmor(int, boolean) - Method in class megamek.common.BattleArmor
-
Battle Armor units have no armor on their squad location.
- getArmor(int, boolean) - Method in class megamek.common.Entity
-
Returns the amount of armor in the location specified, or IArmorState.ARMOR_NA, or IArmorState.ARMOR_DESTROYED.
- getArmor(int, boolean) - Method in class megamek.common.Mek
-
Returns the amount of armor in the location specified.
- getArmor(int, boolean) - Method in class megamek.common.ProtoMek
- getArmor(Coords) - Method in class megamek.common.Building
- getArmor(HitData) - Method in class megamek.common.Entity
-
Returns the amount of armor in the location hit, or IArmorState.ARMOR_NA, or IArmorState.ARMOR_DESTROYED.
- getArmorDamageDivisor() - Method in class megamek.common.Infantry
- getArmorDesc() - Method in class megamek.common.Infantry
- getArmoredComponentBV() - Method in class megamek.common.Mek
- getArmoredComponentTechAdvancement() - Static method in class megamek.common.Entity
- getArmoredComponentWeight() - Method in class megamek.common.verifier.TestEntity
- getArmoredComponentWeight() - Method in class megamek.common.verifier.TestMek
- getArmorForReal(int) - Method in class megamek.common.Entity
- getArmorForReal(int, boolean) - Method in class megamek.common.Entity
- getArmorForReal(int, boolean) - Method in class megamek.common.Mek
- getArmorKit() - Method in class megamek.common.Infantry
- getArmorPercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
-
Returns the number of armor points the given unit has.
- getArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestEntity
-
Returns the number of armor points the given unit has with the given armor tonnage.
- getArmorPointsMultiplier() - Method in class megamek.common.equipment.ArmorType
- getArmorPointsPerTon(Entity) - Static method in class megamek.common.verifier.TestEntity
-
Calculate the number of armor points per ton of armor for the given unit.
- getArmorRemainingPercent() - Method in class megamek.common.Aero
- getArmorRemainingPercent() - Method in class megamek.common.Entity
-
Returns the percent of the armor remaining
- getArmorRemainingPercent() - Method in class megamek.common.FighterSquadron
- getArmorRemainingPercent() - Method in class megamek.common.GunEmplacement
- getArmorSlots() - Method in class megamek.common.verifier.TestSupportVehicle
- getArmorString(int) - Method in class megamek.common.Entity
-
Returns a string representing the armor in the location
- getArmorString(int, boolean) - Method in class megamek.common.Entity
-
Returns a string representing the armor in the location
- getArmorTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getArmorTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getArmorTechLevel(int) - Method in class megamek.common.Entity
- getArmorTechLevel(int) - Method in class megamek.common.GunEmplacement
- getArmorTechRating() - Method in class megamek.common.Entity
- getArmorTechTypes() - Method in class megamek.common.MekSummary
- getArmorType() - Method in class megamek.common.equipment.ArmorType
- getArmorType() - Method in class megamek.common.MekSummary
- getArmorType(int) - Method in class megamek.common.Entity
- getArmorType(int) - Method in class megamek.common.GunEmplacement
- getArmorType(EquipmentType) - Static method in class megamek.common.EquipmentType
- getArmorTypeName(int) - Static method in class megamek.common.EquipmentType
- getArmorTypeName(int, boolean) - Static method in class megamek.common.EquipmentType
- getArmorTypes() - Method in class megamek.common.MekSummary
- getArmorValue() - Method in class megamek.common.Mounted
- getArmorWeight() - Method in class megamek.common.Entity
-
The total weight of the armor on this unit.
- getArmorWeight() - Method in class megamek.common.HandheldWeapon
- getArmorWeight() - Method in class megamek.common.Jumpship
- getArmorWeight() - Method in class megamek.common.ProtoMek
- getArmorWeight() - Method in class megamek.common.SmallCraft
- getArmorWeight() - Method in class megamek.common.Warship
- getArmorWeight(int) - Method in class megamek.common.Entity
-
Prior to TacOps errata 3.3, armor was rounded up to the nearest half ton As of TacOps errata 3.3, patchwork armor is not rounded by location.
- getArmorWeight(int) - Method in class megamek.common.Jumpship
- getArmsFlipped() - Method in class megamek.common.Entity
-
Returns true if the Mek's arms are flipped to the rear
- getArrowIVTurnsLeftToBurn() - Method in class megamek.common.InfernoTracker
-
Determine just the number of turns left for Arrow IV Infernos to burn.
- getArtillery() - Method in class megamek.client.ui.swing.CustomPilotView
- getArtillery() - Method in class megamek.common.Crew
- getArtillery(int) - Method in class megamek.common.Crew
- getArtilleryAttacks() - Method in class megamek.common.Game
- getArtilleryAutoHit() - Method in class megamek.client.Client
-
Get hexes designated for automatic artillery hits.
- getArtilleryCommandAndControl() - Method in class megamek.client.bot.princess.Princess
- getArtilleryProportion() - Method in class megamek.client.ratgenerator.ModelRecord
-
Proportion of total weapons BV that is artillery
- getArtillerySize() - Method in class megamek.common.Game
- getArtilleryTarget(int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
- getArtilleryTargetingControl() - Method in class megamek.client.bot.princess.Princess
-
Lazy-loading accessor for the artillery targeting control.
- getArtilleryTargets() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- getArtilleryType(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Translates an Artillery WeaponType to the AlphaStrike Special Unit Ability, if any can be found.
- getArtyAutoHitHexes() - Method in class megamek.common.Player
- getASAdvancedSearch() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- getAsCardFont() - Method in class megamek.client.ui.swing.GUIPreferences
- getAsCardSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getASEWAffected() - Method in class megamek.common.Entity
- getASEWAffected(int) - Method in class megamek.common.Dropship
-
Returns the number of rounds a specified firing arc is affected by an ASEW missile
- getASEWAffected(int) - Method in class megamek.common.Jumpship
- getAsewAffectedTurns() - Method in class megamek.common.Jumpship
- getAsewAffectedTurns() - Method in class megamek.common.Warship
- getASFBays() - Method in class megamek.common.MekSummary
- getASFDoors() - Method in class megamek.common.MekSummary
- getASFUnits() - Method in class megamek.common.MekSummary
- getAsInt() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- getAsPhysicalOption() - Method in class megamek.client.bot.princess.PhysicalInfo
-
Current bot code requires physical attacks to be given as 'physical option'.
- getAssignment() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getASUnitType() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getASUnitType() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getASUnitType() - Method in class megamek.common.MekSummary
- getAtClass() - Method in class megamek.common.WeaponType
- getAtlasFilePath() - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
-
Get the atlas file path.
- getAtmosphere() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getAtmosphere(int) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
- getAtmosphere(String) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
- getATRanges() - Method in class megamek.common.WeaponType
- getAttached() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getAttackArrowTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
- getAttackedByThisTurn() - Method in class megamek.common.Entity
- getAttacker() - Method in interface megamek.common.weapons.AttackHandler
- getAttacker() - Method in class megamek.common.weapons.WeaponHandler
- getAttackerCover() - Method in class megamek.common.LosEffects
- getAttackerId() - Method in class megamek.common.HitData
- getAttackerId() - Method in interface megamek.common.weapons.AttackHandler
- getAttackerId() - Method in class megamek.common.weapons.WeaponHandler
-
return the
int
Id of the attackingEntity
- getAttackerMovementModifier(Game, int) - Static method in class megamek.common.Compute
-
Modifier to attacks due to attacker movement
- getAttackerMovementModifier(Game, int, EntityMovementType) - Method in class megamek.client.bot.princess.FireControl
-
Returns the movement modifier calculated by
Compute.getAttackerMovementModifier(Game, int, EntityMovementType)
. - getAttackerMovementModifier(Game, int, EntityMovementType) - Static method in class megamek.common.Compute
-
Modifier to attacks due to attacker movement
- getAttackerTerrainModifier(Game, int) - Static method in class megamek.common.Compute
-
Modifier to attacks due to attacker terrain
- getAttacks() - Method in class megamek.common.Game
-
get the attacks
- getAttacksVector() - Method in class megamek.common.Game
-
get the attacks vector
- getAttackType() - Method in class megamek.client.bot.princess.PhysicalInfo
- getAttackType() - Method in class megamek.common.TriggerBPodTurn
- getAttilleryHit(GUIPreferences, Game, Coords) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getAutoCenter() - Method in class megamek.client.ui.swing.GUIPreferences
- getAutoDeclareSearchlight() - Method in class megamek.client.ui.swing.GUIPreferences
- getAutoEndFiring() - Method in class megamek.client.ui.swing.GUIPreferences
- getAutoResolveGameLogFilename() - Method in class megamek.common.preference.ClientPreferences
- getAutoSaveService() - Method in class megamek.server.AbstractGameManager
- getAutoSelectNextUnit() - Method in class megamek.client.ui.swing.GUIPreferences
- getAvailability() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getAvailability(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Returns the availability value, using the provided equipment level if multiple levels are present or the raw value if not
- getAvailability(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Returns the availability value, using the provided equipment rating if multiple levels are present or the raw value if not
- getAvailabilityCode() - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Get the string equivalent of the ratings values.
- getAvailableFonts() - Static method in class megamek.client.ui.swing.util.FontHandler
-
Returns a list of available font names.
- getAvailableForces(Player) - Method in class megamek.common.force.Forces
-
For the given player, returns a list of forces that are his own or belong to his team.
- getAvailableMapSizes() - Method in class megamek.client.Client
- getAvailableNonSymbolFonts() - Static method in class megamek.client.ui.swing.util.FontHandler
-
Returns a list of available font names excluding some symbol fonts (specifically, excluding fonts that cannot display any of the characters "abcdefgnzABCDEFGNZ1234567890/()[]").
- getAvionicsHits() - Method in class megamek.common.Aero
- getAvionicsHits() - Method in interface megamek.common.IAero
- getAvionicsHits() - Method in class megamek.common.LandAirMek
- getAvionicsMisrepaired() - Method in class megamek.common.Aero
- getAvionicsMisrepaired() - Method in interface megamek.common.IAero
- getAvionicsMisrepaired() - Method in class megamek.common.LandAirMek
- getAvionicsMisreplaced() - Method in class megamek.common.Aero
- getAvionicsMisreplaced() - Method in interface megamek.common.IAero
- getAvionicsMisreplaced() - Method in class megamek.common.LandAirMek
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.AeroMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
- getBackgroundDrawers() - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.InfantryMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.MekMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.PilotMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.QuadMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.TankMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
- getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
- getBackgroundTile() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getBackup() - Method in class megamek.client.ui.swing.CustomPilotView
- getBackupGunnerPos() - Method in class megamek.common.Crew
- getBackupPilotPos() - Method in class megamek.common.Crew
- getBADamageClass() - Method in class megamek.common.WeaponType
- getBadCriticals(int, int, int) - Method in class megamek.common.Aero
-
The number of critical slots that are destroyed in the component.
- getBadCriticals(int, int, int) - Method in class megamek.common.Entity
-
The number of critical slots that are destroyed or breached in the location or missing along with it (if it was blown off).
- getBaMountLoc() - Method in class megamek.common.Mounted
- getBaMountLocAbbr() - Method in class megamek.common.BattleArmor
- getBaMountLocAbbr(int) - Static method in class megamek.common.BattleArmor
- getBAPDetectionTarget() - Method in class megamek.common.Minefield
-
Gets the BAP detection target #
- getBAPRange() - Method in class megamek.common.Entity
-
What's the range of the BAP equipment?
- getBAR() - Method in class megamek.common.equipment.ArmorType
- getBARRating(int) - Method in class megamek.common.Entity
-
Return the BAR-rating of this Entity's armor
- getBARRating(int) - Method in class megamek.common.FixedWingSupport
- getBARRating(int) - Method in class megamek.common.Mek
- getBARRating(int) - Method in class megamek.common.SupportTank
- getBARRating(int) - Method in class megamek.common.SupportVTOL
- getBase() - Method in class megamek.client.ui.swing.tileset.EntityImage
- getBase(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
- getBase64FluffImage() - Method in class megamek.common.EntityFluff
- getBase64Icon() - Method in class megamek.common.Entity
- getBase64String() - Method in class megamek.client.ui.Base64Image
- getBaseAvailability(int) - Method in class megamek.common.Bay
- getBaseAvailability(int) - Method in class megamek.common.CompositeTechLevel
- getBaseAvailability(int) - Method in class megamek.common.Engine
- getBaseAvailability(int) - Method in class megamek.common.Entity
- getBaseAvailability(int) - Method in class megamek.common.EquipmentType
- getBaseAvailability(int) - Method in interface megamek.common.ITechnology
- getBaseAvailability(int) - Method in interface megamek.common.ITechnologyDelegator
- getBaseAvailability(int) - Method in class megamek.common.TechAdvancement
- getBaseChassisFireConWeight() - Method in class megamek.common.Entity
-
Used by omni support vehicles to track the weight of fire control systems.
- getBaseChassisHeatSinks(boolean) - Method in class megamek.common.Engine
-
Return the Base Chassies Engine heat Sinks or integralHeatSinkCapacity which ever is less.
- getBaseChassisSponsonPintleWeight() - Method in class megamek.common.Tank
-
Used for omni vehicles, which must set the weight of sponson or pintle mounts in the base chassis, limiting the amount of pod space in the turret(s).
- getBaseChassisTurret2Weight() - Method in class megamek.common.Tank
-
Used for omni vehicles, which must set the weight of turrets the base chassis, limiting the amount of pod space in the turret.
- getBaseChassisTurretWeight() - Method in class megamek.common.Tank
-
Used for omni vehicles, which must set the weight of turrets the base chassis, limiting the amount of pod space in the turret.
- getBaseChassisValue() - Method in class megamek.common.Entity
- getBaseChassisValue() - Method in class megamek.common.FixedWingSupport
- getBaseChassisValue() - Method in class megamek.common.SupportTank
- getBaseChassisValue() - Method in class megamek.common.SupportVTOL
- getBaseChassisValue(int) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
The base chassis value is used for calculating the chassis weight.
- getBaseChassisValue(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
The base chassis value is used for calculating the chassis weight.
- getBaseCost() - Method in class megamek.common.Engine
- getBaseDamageAbsorptionRate() - Method in class megamek.common.equipment.MiscMounted
- getBaseDamageAbsorptionRate() - Method in class megamek.common.MiscType
- getBaseDamageCapacity() - Method in class megamek.common.equipment.MiscMounted
- getBaseDamageCapacity() - Method in class megamek.common.MiscType
- getBaseDesc() - Method in class megamek.common.equipment.MiscMounted
- getBaseDesc() - Method in class megamek.common.Mounted
- getBaseEngineValue() - Method in class megamek.common.Entity
- getBaseEngineValue() - Method in class megamek.common.FixedWingSupport
- getBaseEngineValue() - Method in class megamek.common.SupportTank
- getBaseEngineValue() - Method in class megamek.common.SupportVTOL
- getBaseEngineValue(int) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
The base engine value is used for calculating the engine weight.
- getBaseEngineValue(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
The base engine value is used for calculating the engine weight.
- getBaseGunnery() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getBaseImage() - Method in class megamek.common.icons.AbstractIcon
-
This is abstract to allow for different formats for determining the image in question
- getBaseImage() - Method in class megamek.common.icons.Camouflage
- getBaseImage() - Method in class megamek.common.icons.FileCamouflage
- getBaseImage() - Method in class megamek.common.icons.Portrait
- getBasement() - Method in class megamek.common.util.BuildingTemplate
- getBasement(Coords) - Method in class megamek.common.Building
- getBasementCollapsed(Coords) - Method in class megamek.common.Building
-
Get the building basement, per TacOps rules.
- getBaseName() - Method in class megamek.common.AmmoType
- getBasePilotingRoll() - Method in class megamek.common.Entity
-
Returns an entity's base piloting skill roll needed Only use this version if the entity is through processing movement
- getBasePilotingRoll() - Method in class megamek.common.ProtoMek
-
ProtoMeks don't take piloting skill rolls.
- getBasePilotingRoll(EntityMovementType) - Method in class megamek.common.Entity
-
Returns an entity's base piloting skill roll needed
- getBasePointValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getBasePointValue() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- getBaseShotsLeft() - Method in class megamek.common.Mounted
-
The number of shots of ammunition currently stored in this Mounted regardless of its operational status.
- getBaseTerrainType() - Method in class megamek.common.Hex
-
Returns the "Base Terrain" for the hex, or 0 if it is clear
- getBaseTooltip(InGameObject, SBFGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
- getBattleArmorBays() - Method in class megamek.common.MekSummary
- getBattleArmorDoors() - Method in class megamek.common.MekSummary
- getBattleArmorHandles() - Method in class megamek.common.MekSummary
- getBattleArmorUnits() - Method in class megamek.common.MekSummary
- getBattleForceClass() - Method in class megamek.common.weapons.autocannons.ACWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.autocannons.HVACWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.autocannons.LBXACWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.battlearmor.CLBALBX
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.ACBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.AR10BayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalACBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalGaussBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalLaserBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalMDBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalPPCBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.GaussBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.LRMBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.MMLBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SRMBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapCannonBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapLaserBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.MassDriverWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NavalACWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NGaussWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NLWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NPPCWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.CLIATMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
- getBattleForceClass() - Method in class megamek.common.weapons.lasers.ReengineeredLaserWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.lrms.ExtendedLRMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.lrms.LRMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.lrms.LRTWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.missiles.MMLWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.srms.SRMWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.srms.SRTWeapon
- getBattleForceClass() - Method in class megamek.common.weapons.srms.StreakSRMWeapon
- getBattleForceClass() - Method in class megamek.common.WeaponType
- getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.ACWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.LBXACWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.UACWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
-
non-squad size version for AlphaStrike base damage
- getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBALBX
-
non-squad size version for AlphaStrike base damage
- getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBALaserVSPMedium
- getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBALaserVSPSmall
- getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISGaussRifle
- getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
- getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserLarge
- getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserMedium
- getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserSmall
- getBattleForceDamage(int) - Method in class megamek.common.weapons.missiles.MissileWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
- getBattleForceDamage(int) - Method in class megamek.common.weapons.other.ISAPDS
- getBattleForceDamage(int) - Method in class megamek.common.weapons.other.ISMekTaser
- getBattleForceDamage(int) - Method in class megamek.common.WeaponType
-
Damage calculation for BattleForce and AlphaStrike
- getBattleForceDamage(int, int) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
- getBattleForceDamage(int, int) - Method in class megamek.common.weapons.battlearmor.CLBALBX
- getBattleForceDamage(int, int) - Method in class megamek.common.weapons.missiles.MissileWeapon
- getBattleForceDamage(int, int) - Method in class megamek.common.weapons.srms.SRMWeapon
- getBattleForceDamage(int, int) - Method in class megamek.common.weapons.srms.SRTWeapon
- getBattleForceDamage(int, int) - Method in class megamek.common.WeaponType
-
BattleForce-scale damage for BattleArmor, using cluster hits table based on squad size.
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.LongTomCannon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.SniperCannon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.ThumperCannon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLImprovedAC2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB10XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB20XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB2XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB5XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLUAC2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISAC2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISHVAC10
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB10XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB20XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB2XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB5XAC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.RACWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLAdvancedSRM2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLAdvancedSRM2OS
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBALaserERMicro
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBAMortarHeavy
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBAMortarLight
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL1
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL3
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL4
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL5
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.AR10Weapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverHeavy
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverLight
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverMedium
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NavalACWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NGaussWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NLWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NPPCWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileMantaRayWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissilePiranhaWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileStingrayWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileSwordfishWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.CLIATMWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.defensivepods.BPodWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.defensivepods.MPodWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lasers.CLERLaserMicro
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lasers.ISBombastLaser
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM10
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM15
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM20
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM5
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM10
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM15
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM20
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM5
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.LRTWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLHeavyMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLLightMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISHeavyMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISLightMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISMGA
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM12
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM3
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM6
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM9
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM12
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM3
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM6
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM9
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML3
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML5
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML7
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML9
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.MissileWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.MRMWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt10Weapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt15Weapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt20Weapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt5Weapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLAMS
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLFussilade
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLLaserAMS
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.FluidGunWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.ISAMS
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.ISLaserAMS
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.NarcWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.ISSnubNosePPC
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.PPCWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.primitive.ISAC2Primitive
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB20XACPrototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB2XACPrototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB5XACPrototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLStreakSRM4Prototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLStreakSRM6Prototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.ISLB10XACPrototype
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM2
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM4
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM6
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.SRMWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.SRTWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
- getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.WeaponType
-
Damage calculation for BattleForce and AlphaStrike for missile weapons that may have advanced fire control
- getBay(Entity) - Method in class megamek.common.Entity
- getBayAmmo() - Method in class megamek.common.equipment.WeaponMounted
- getBayByAmmo(AmmoMounted) - Method in class megamek.common.Entity
-
Returns the Bay that the given ammo is associated with.
- getBayById(int) - Method in class megamek.common.Entity
- getBayDamage() - Method in class megamek.common.Bay
-
Bay damage to unit transport bays is tracked by number of cubicles/units.
- getBayLoadedUnitIds() - Method in class megamek.common.Entity
- getBayNumber() - Method in class megamek.common.Bay
- getBayNumber() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- getBayPersonnel() - Method in class megamek.common.Entity
- getBayType() - Method in class megamek.common.WeaponType
- getBayType(boolean) - Method in class megamek.common.WeaponType
- getBayType(Bay) - Static method in enum class megamek.common.verifier.BayData
-
Identifies the type of bay.
- getBayWeapon(int) - Method in class megamek.common.equipment.WeaponMounted
-
Fetches the bay weapon at a given index in the bay weapons list.
- getBayWeapons() - Method in class megamek.common.equipment.WeaponMounted
- getBDir() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getBehavior() - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Returns integer describing behavior of BackgroundDrawer
- getBehavior(String) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Returns the named
BehaviorSettings
. - getBehaviorNameList() - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Returns a list of the names of all the available
BehaviorSettings
. - getBehaviorNames() - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
- getBehaviorSettings() - Method in class megamek.client.bot.princess.Princess
- getBehaviorSettings() - Method in class megamek.client.ui.dialogs.BotConfigDialog
-
Returns the full behavior setting that the player entered in this dialog.
- getBehaviorType(Entity, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
-
Gets (and calculates, if necessary), the behavior type for the given entity.
- getBestFiringPlan(Entity, IHonorUtil, Game, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.MultiTargetFireControl
-
Calculates the best firing plan for a particular entity, assuming that everybody has already moved.
- getBestPath(TreeSet<RankedPath>) - Method in interface megamek.client.bot.princess.IPathRanker
-
Returns the best path of a list of ranked paths.
- getBestPath(TreeSet<RankedPath>) - Method in class megamek.client.bot.princess.PathRanker
-
Returns the best path of a list of ranked paths.
- getBestPath(TreeSet<RankedPath>) - Method in class megamek.client.bot.princess.UtilityPathRanker
-
Returns the best path of a list of ranked paths.
- getBestPhysical(Entity, Game, BehaviorSettings, IHonorUtil) - Static method in class megamek.client.bot.PhysicalCalculator
- getBIM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getBindByCmd(String) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Returns the bind identified by the given cmd or null if there is no such bind.
- getBindByKey(int, int) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Returns a list of binds using the given keycode and modifier.
- getBldgClass() - Method in class megamek.common.Building
-
Get the building class, per TacOps rules.
- getBlock(Entity) - Static method in class megamek.common.loaders.BLKFile
- getBlockedFiringLocations() - Method in class megamek.common.Entity
-
Method that returns the mapping between locations which, if cargo is carried, block other locations from firing.
- getBlockedFiringLocations() - Method in class megamek.common.Mek
- getBlockedFiringLocations() - Method in class megamek.common.ProtoMek
- getBloodname() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getBloodStalkerTarget() - Method in class megamek.common.Entity
- getBlowingSand() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getBlowingSand(int) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
- getBlowingSand(String) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
- getBlueShieldRounds() - Method in class megamek.common.Entity
- getBoard() - Method in class megamek.client.Client
-
Shortcut to game.board
- getBoard() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
- getBoard() - Method in interface megamek.common.IGame
-
Returns the game's board.
- getBoard(int) - Method in interface megamek.common.IGame
-
Returns the board with the given boardId or null if the game does not have a board of that boardId.
- getBoardBuildings() - Method in class megamek.common.MapSettings
- getBoardClusterSize(Entity, Coords, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Returns the size of the biggest terrain-reduced or non-terrain-reduced board cluster in which the given coordinates currently reside.
- getBoardEditLoadHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getBoardEditLoadWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getBoardEdRndStart() - Method in class megamek.client.ui.swing.GUIPreferences
- getBoardHeight() - Method in class megamek.common.MapSettings
- getBoardHeight() - Method in class megamek.common.MapSetup
- getBoardHeight() - Method in class megamek.common.preference.ClientPreferences
- getBoardHeigth() - Method in class megamek.utilities.BoardClassifier
- getBoardNum() - Method in record class megamek.common.BoardLocation
- getBoardNum() - Method in class megamek.common.Coords
-
Returns a string representing a coordinate in "board number" format.
- getBoardPaths() - Method in class megamek.utilities.BoardClassifier
- getBoards() - Method in class megamek.common.AbstractGame
- getBoards() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getBoards() - Method in interface megamek.common.IGame
-
Returns the complete map of boardIds/boards the game uses.
- getBoards() - Method in class megamek.common.MapSetup
- getBoardsAvailableVector() - Method in class megamek.common.MapSettings
- getBoardsByHeight() - Method in class megamek.utilities.BoardClassifier
- getBoardsByTag() - Method in class megamek.utilities.BoardClassifier
- getBoardsByWidth() - Method in class megamek.utilities.BoardClassifier
- getBoardSize() - Method in class megamek.client.ui.swing.boardview.BoardView
- getBoardSize() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Returns the pixel size of the entire board if drawn at the current zoom level.
- getBoardSize() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getBoardSize() - Method in class megamek.common.MapSettings
- getBoardSizes() - Static method in class megamek.server.totalwarfare.TWGameManager
-
Get a list of the available board sizes from the boards data directory.
- getBoardSpaceTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getBoardsSelectedVector() - Method in class megamek.common.MapSettings
- getBoardTags() - Method in class megamek.utilities.BoardClassifier
- getBoardTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getBoardView() - Method in class megamek.client.ui.swing.ClientGUI
- getBoardView() - Method in interface megamek.client.ui.swing.IHasBoardView
- getBoardWidth() - Method in class megamek.common.MapSettings
- getBoardWidth() - Method in class megamek.common.MapSetup
- getBoardWidth() - Method in class megamek.common.preference.ClientPreferences
- getBoardWidth() - Method in class megamek.utilities.BoardClassifier
- getBodyCrits() - Method in class megamek.common.BattleArmor
- getBodyLocation() - Method in class megamek.common.Aero
- getBodyLocation() - Method in class megamek.common.Entity
-
Determines where to place equipment that does not require a specific location.
- getBodyLocation() - Method in class megamek.common.Jumpship
- getBodyLocation() - Method in class megamek.common.ProtoMek
- getBodyLocation() - Method in class megamek.common.SmallCraft
- getBodyLocation() - Method in class megamek.common.Tank
- getBogDownModifier(EntityMovementMode, boolean) - Method in class megamek.common.Hex
-
get any modifiers to a bog-down roll in this hex.
- getBogDownModifier(EntityMovementMode, boolean) - Method in class megamek.common.Terrain
- getBombChoices() - Method in interface megamek.common.IBomber
- getBombCost(int) - Static method in class megamek.common.BombType
- getBombInternalName(int) - Static method in class megamek.common.BombType
- getBombLoadout() - Method in class megamek.common.Entity
- getBombLoadout() - Method in class megamek.common.FighterSquadron
-
Produce an int array of the number of bombs of each type based on the current bomblist.
- getBombLoadout(boolean) - Method in class megamek.common.Entity
- getBombName(int) - Static method in class megamek.common.BombType
- getBombPayload() - Method in class megamek.common.actions.WeaponAttackAction
- getBombPayloads() - Method in class megamek.common.actions.WeaponAttackAction
- getBombPoints() - Method in interface megamek.common.IBomber
- getBombPoints(boolean) - Method in interface megamek.common.IBomber
- getBombs() - Method in class megamek.common.Entity
- getBombs() - Method in interface megamek.common.IBomber
- getBombs(EquipmentFlag) - Method in class megamek.common.Entity
-
Returns a list of operable bombs with shots left and with the given flag (e.g.
- getBombType() - Method in class megamek.common.BombType
- getBombTypeForWeapon(EquipmentType) - Static method in class megamek.common.BombType
- getBombTypeFromInternalName(String) - Static method in class megamek.common.BombType
- getBombTypeFromName(String) - Static method in class megamek.common.BombType
- getBombWeaponName(int) - Static method in class megamek.common.BombType
- getBoolean(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory as a boolean.
- getBoolean(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
boolean
preference with the given name. - getBoolean(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getBoolean(String) - Method in class megamek.server.commands.arguments.Arguments
- getBooleanValue(int) - Method in class megamek.common.net.packets.Packet
- getBoomType() - Method in class megamek.common.Dropship
- getBorderInsets(Component, Insets) - Method in class megamek.client.ui.swing.util.LocationBorder
- getBorderInsets(Component, Insets) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
- getBorderOpac() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getBorderW() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getBotClient(Player) - Method in interface megamek.client.IClient
-
Returns the Client associated with the given local bot player.
- getBotCommandsAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getBotCommandsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotCommandsWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getBotInfo(String) - Method in interface megamek.common.scenario.Scenario
- getBotInfo(String) - Method in class megamek.common.scenario.ScenarioV2
- getBotName() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- getBots() - Method in class megamek.client.AbstractClient
- getBots() - Method in interface megamek.client.IClient
-
Returns the map containing this Client's local bots, wherein the key is the bot's player name and the value the Client.
- getBots() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getBotSettings() - Method in class megamek.common.Game
- getBottomFixedCount() - Method in class megamek.client.ui.swing.util.MenuScroller
- getBottomLeftCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getBottomLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getBottomRightCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getBounds() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- getBounds() - Method in class megamek.client.ui.swing.boardview.FlareSprite
- getBounds() - Method in class megamek.client.ui.swing.boardview.GroundObjectSprite
- getBounds() - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
- getBounds() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
- getBounds() - Method in class megamek.client.ui.swing.boardview.Sprite
-
Returns our bounding rectangle.
- getBounds() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Returns bounding box which includes all elements in group.
- getBounds() - Method in interface megamek.client.ui.swing.widget.PMElement
- getBounds() - Method in class megamek.client.ui.swing.widget.PMPicArea
- getBounds() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- getBounds() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- getBounds() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- getBounds() - Method in class megamek.client.ui.swing.widget.PMValueLabel
- getBraceLocation() - Method in class megamek.common.MoveStep
- getBraceMPCost() - Method in class megamek.common.Entity
- getBraceMPCost() - Method in class megamek.common.MekWithArms
- getBraceMPCost() - Method in class megamek.common.ProtoMek
- getBracketingMultiplier() - Method in class megamek.common.weapons.WeaponHandler
-
* adjustment factor on attack value for fighter squadrons
- getBraveryIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How quickly will I try to escape once damaged?
- getBraveryMod(double, BasicPathRanker.FiringPhysicalDamage, double) - Method in class megamek.client.bot.princess.BasicPathRanker
- getBraveryMod(double, BasicPathRanker.FiringPhysicalDamage, double) - Method in class megamek.client.bot.princess.UtilityPathRanker
-
Calculates bravery modifier of the unit
- getBraveryValue() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How quickly will I try to escape once damaged?
- getBraveryValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How quickly will I try to escape once damaged?
- getBTypes() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getBuildDate() - Static method in class megamek.MegaMek
- getBuildingAt(Coords) - Method in class megamek.common.Board
-
Get the building at the given coordinates.
- getBuildings() - Method in class megamek.common.Board
- getBuildingsVector() - Method in class megamek.common.Board
- getBuildingTargetTip(BuildingTarget, Board, GUIPreferences) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getBuildingTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getBuildingTypeByCF(int) - Static method in class megamek.common.util.CityBuilder
-
Utility function for setting building type from CF table
- getBurstDamageDice() - Method in class megamek.common.InfantryMount
- getBursts() - Method in class megamek.common.SmallWeaponAmmoType
- getBursts() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getButton() - Method in class megamek.client.event.BoardViewEvent
- getButtonList() - Method in class megamek.client.ui.swing.DeploymentDisplay
- getButtonList() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- getButtonList() - Method in class megamek.client.ui.swing.FiringDisplay
- getButtonList() - Method in class megamek.client.ui.swing.MovementDisplay
- getButtonList() - Method in class megamek.client.ui.swing.PhysicalDisplay
- getButtonList() - Method in class megamek.client.ui.swing.PointblankShotDisplay
- getButtonList() - Method in class megamek.client.ui.swing.PrephaseDisplay
- getButtonList() - Method in class megamek.client.ui.swing.ReportDisplay
- getButtonList() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- getButtonList() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- getButtonList() - Method in class megamek.client.ui.swing.SBFReportDisplay
- getButtonList() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- getButtonList() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
Returns the list of buttons that should be displayed.
- getButtonList() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- getButtonsPerRow() - Method in class megamek.client.ui.swing.GUIPreferences
- getBV() - Method in class megamek.common.MekSummary
- getBV() - Method in class megamek.common.Player
-
Returns the combined strength (Battle Value/PV) of all the player's usable assets.
- getBV(int) - Method in class megamek.client.ratgenerator.UnitTable
- getBV(Entity) - Method in class megamek.common.EquipmentType
- getBV(Entity) - Method in class megamek.common.MiscType
- getBV(Entity, int) - Method in class megamek.common.MiscType
- getBV(Entity, Mounted<?>) - Method in class megamek.common.MiscType
- getBvCalculator() - Method in class megamek.common.Entity
- getBVCalculator(Entity) - Static method in class megamek.common.battlevalue.BVCalculator
- getBVMultiplier() - Method in class megamek.common.Engine
- getBVTypeModifier() - Method in class megamek.common.Aero
-
Not used directly but is overwritten in 5 other classes.
- getBVTypeModifier() - Method in class megamek.common.ConvFighter
- getBVTypeModifier() - Method in class megamek.common.FixedWingSupport
- getBVTypeModifier() - Method in class megamek.common.Jumpship
- getBVTypeModifier() - Method in class megamek.common.SmallCraft
- getBVTypeModifier() - Method in class megamek.common.SpaceStation
- getBytesReceived() - Method in class megamek.common.net.connections.AbstractConnection
- getBytesSent() - Method in class megamek.common.net.connections.AbstractConnection
- getByValue(String) - Static method in enum class megamek.client.bot.princess.ChatCommands
- getC3iNextUUIDAsString(int) - Method in class megamek.common.Entity
- getC3Master() - Method in class megamek.common.Entity
-
Return the unit that is current master of this unit's C3 network.
- getC3MasterId() - Method in class megamek.common.Entity
-
Get the ID of the master unit in this unit's C3 network.
- getC3MasterIsUUIDAsString() - Method in class megamek.common.Entity
- getC3NetId() - Method in class megamek.common.Entity
- getC3NetworkMembers(Entity) - Method in class megamek.common.Game
-
Returns a
Vector
containing theEntity
s that are in the same C3 network as the passed-in unit. - getC3SubNetworkMembers(Entity) - Method in class megamek.common.Game
-
Returns a
Vector
containing theEntity
s that are in the C3 subnetwork under the passed-in unit. - getC3Top() - Method in class megamek.common.Entity
- getC3UUIDAsString() - Method in class megamek.common.Entity
- getCacheCount() - Method in class megamek.common.MekSummaryCache
- getCachedECMInfo() - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
-
Returns the cached all ECM info.
- getCachedEntityState() - Method in class megamek.common.MovePath
- getCachedLosEffects(Coords, Coords) - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
-
Checks for los effects, preferably from cache, if not getLosEffects is invoked, and it's return value is cached.
- getCachedPathForCoordinates(Coords, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Helper function that gets us a cached path for the given set of coordinates if they have a path cached
- getCall() - Method in class megamek.common.CalledShot
- getCalledShot() - Method in class megamek.common.Mounted
- getCalledShotDirection(Targetable, int, FiringPlan) - Method in class megamek.client.bot.princess.Princess
-
Determine which direction to make a called shot - left, right, high, or low.
- getCamo() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getCamoName() - Method in class megamek.common.BattleArmor
- getCamouflage() - Method in class megamek.client.ui.swing.tileset.EntityImage
- getCamouflage() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
Returns an AbstractDirectory object containing all camo image filenames found in MM's camo images folder.
- getCamouflage() - Method in class megamek.common.Entity
- getCamouflage() - Method in class megamek.common.force.Force
- getCamouflage() - Method in class megamek.common.Player
- getCamouflageOrElse(Game, Camouflage) - Method in class megamek.common.force.Force
- getCamouflageOrElse(Camouflage) - Method in class megamek.common.Entity
- getCamouflageOrElse(Camouflage, boolean) - Method in class megamek.common.Entity
- getCamouflageOrElseOwners() - Method in class megamek.common.Entity
- getCanCallSupport() - Method in class megamek.common.Infantry
- getCAP() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getCap0Armor() - Method in class megamek.common.Aero
- getCap0Armor() - Method in interface megamek.common.IAero
- getCap0Armor() - Method in class megamek.common.LandAirMek
- getCapabilities() - Method in class megamek.common.EntityFluff
- getCapacity() - Method in class megamek.common.Bay
- getCapacity() - Method in enum class megamek.common.BayType
- getCapArmor() - Method in class megamek.common.Aero
- getCapArmor() - Method in interface megamek.common.IAero
- getCapArmor() - Method in class megamek.common.LandAirMek
- getCapMisCritMod() - Method in class megamek.common.HitData
- getCapMisMod() - Method in class megamek.common.weapons.AR10Handler
- getCapMisMod() - Method in class megamek.common.weapons.BarracudaHandler
- getCapMisMod() - Method in class megamek.common.weapons.BarracudaTHandler
- getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
- getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileHandler
- getCapMisMod() - Method in class megamek.common.weapons.KillerWhaleHandler
- getCapMisMod() - Method in class megamek.common.weapons.KillerWhaleTHandler
- getCapMisMod() - Method in class megamek.common.weapons.KrakenTHandler
- getCapMisMod() - Method in class megamek.common.weapons.MantaRayHandler
- getCapMisMod() - Method in class megamek.common.weapons.PiranhaHandler
- getCapMisMod() - Method in class megamek.common.weapons.StingrayHandler
- getCapMisMod() - Method in class megamek.common.weapons.SwordfishHandler
- getCapMisMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- getCapMisMod() - Method in class megamek.common.weapons.WeaponHandler
- getCapMisMod() - Method in class megamek.common.weapons.WhiteSharkHandler
- getCapMisMod() - Method in class megamek.common.weapons.WhiteSharkTHandler
- getCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
- getCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
- getCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileHandler
- getCapMissileAMSMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- getCapMissileAMSMod() - Method in class megamek.common.weapons.WeaponHandler
-
Return the to-hit penalty inflicted on a capital missile attack by point defense fire
- getCAR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getCarcassEntities() - Method in class megamek.common.Game
-
Returns an enumeration of "carcass" entities, i.e., vehicles with dead crews that are still on the map.
- getCard() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
- getCardImage() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Returns the image of the card.
- getCardImage() - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Creates and returns an image of the AlphaStrike element's unit card.
- getCardImage(float) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Creates and returns an image of the AlphaStrike element's unit card.
- getCardImage(int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Creates and returns an image of the AlphaStrike element's unit card.
- getCardImage(int) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- getCardinalEdge(int) - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Given an index, attempt to return a cardinal edge.
- getCardinalEdge(OffBoardDirection) - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Convert an OffBoardDirection to a cardinal edge
- getCargo() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getCargoBayUnits() - Method in class megamek.common.MekSummary
- getCargoMpReduction(Entity) - Method in class megamek.common.BattleArmorHandles
- getCargoMpReduction(Entity) - Method in class megamek.common.Bay
- getCargoMpReduction(Entity) - Method in class megamek.common.ClampMountMek
- getCargoMpReduction(Entity) - Method in class megamek.common.ClampMountTank
- getCargoMpReduction(Entity) - Method in class megamek.common.DockingCollar
- getCargoMpReduction(Entity) - Method in class megamek.common.Entity
- getCargoMpReduction(Entity) - Method in class megamek.common.FighterSquadron
- getCargoMpReduction(Entity) - Method in class megamek.common.InfantryCompartment
- getCargoMpReduction(Entity) - Method in class megamek.common.ProtoMekClampMount
- getCargoMpReduction(Entity) - Method in class megamek.common.TankTrailerHitch
- getCargoMpReduction(Entity) - Method in interface megamek.common.Transporter
- getCarriedObject(int) - Method in class megamek.common.Entity
-
Get the object carried in the given location.
- getCarriedObjects() - Method in class megamek.common.Entity
- getCategories() - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getCategory() - Method in class megamek.client.ratgenerator.FormationType
- getCategory() - Method in enum class megamek.common.BayType
-
Bays fall into three basic categories: CATEGORY_CARGO is for bulk transport and can be sized in fractional increments (usually half ton).
- getCategory() - Method in class megamek.common.icons.AbstractIcon
- getCategory(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getCautionColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getCellEditorValue() - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
- getCenter() - Method in class megamek.common.Board
- getCenterForUnit(int) - Method in class megamek.client.bot.princess.SwarmContext
-
Get the cluster center for a unit
- getCenterTorsoCriticalSlots(int) - Method in class megamek.common.Engine
- getCentreHexLocation(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- getCentreHexLocation(Coords, boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- getCentroid() - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
- getCF() - Method in class megamek.common.util.BuildingTemplate
- getCFRType() - Method in class megamek.common.event.GameCFREvent
- getChangedBots() - Method in class megamek.client.ui.swing.EditBotsDialog
- getCharges() - Method in class megamek.common.Game
- getChargesVector() - Method in class megamek.common.Game
- getChassis() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getChassis() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getChassis() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getChassis() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getChassis() - Method in class megamek.common.Entity
- getChassis() - Method in class megamek.common.MekSummary
- getChassisFactionRatings(int, String) - Method in class megamek.client.ratgenerator.RATGenerator
-
Provides a list of availability ratings for a chassis in a given era.
- getChassisKey() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getChassisList() - Method in class megamek.client.ratgenerator.RATGenerator
- getChassisMod(EquipmentType) - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Find the enum value that corresponds to an
EquipmentType
instance. - getChassisRecord(String) - Method in class megamek.client.ratgenerator.RATGenerator
- getChassisType() - Method in class megamek.common.BattleArmor
- getChatbox2AutoSlideDown() - Method in class megamek.client.ui.swing.GUIPreferences
- getChatbox2BackColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getChatbox2Transparancy() - Method in class megamek.client.ui.swing.GUIPreferences
- getChatCommand() - Method in enum class megamek.client.bot.princess.ChatCommands
- getChatterBoxActive() - Method in class megamek.client.ui.swing.boardview.BoardView
- getCheckpointedItem() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
- getCheckpointIndex() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
- getChild(Object, int) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- getChild(Object, int) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- getChildCount() - Method in class megamek.common.force.Force
-
Returns the number of direct children of this force, i.e.
- getChildCount(Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- getChildCount(Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- getChinTurretTA() - Static method in class megamek.common.VTOL
- getChkIgnore() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- getChkIncludeSubdirectories() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getChoice() - Method in class megamek.client.ui.swing.BombChoicePanel
- getChoice() - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
-
Which choices did the player select?
- getChoices() - Method in class megamek.client.ui.swing.BombPayloadDialog
-
Which choices did the player select?
- getChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
-
Which choices did the player select?
- getChooser() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- getChooser() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- getChooser() - Method in class megamek.client.ui.dialogs.PortraitChooserDialog
- getChosen() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- getChosenFaction() - Method in class megamek.client.generator.RandomNameGenerator
- getChosenRAT() - Method in class megamek.client.generator.RandomUnitGenerator
- getCICHits() - Method in class megamek.common.Aero
- getCityBlocks() - Method in class megamek.common.MapSettings
- getCityDensity() - Method in class megamek.common.MapSettings
- getCityMaxCF() - Method in class megamek.common.MapSettings
- getCityMaxFloors() - Method in class megamek.common.MapSettings
- getCityMinCF() - Method in class megamek.common.MapSettings
- getCityMinFloors() - Method in class megamek.common.MapSettings
- getCityType() - Method in class megamek.common.MapSettings
- getClanChassisName() - Method in class megamek.common.Entity
- getClanChassisName() - Method in class megamek.common.MekSummary
- getClanPersonnel() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
- getClanPilots() - Method in class megamek.common.Crew
- getClassCode(Entity) - Static method in class megamek.common.EntityClassTurn
-
Get the class code for the given entity.
- getClassLimit(int, Entity) - Static method in class megamek.common.EntityWeightClass
- getClassName() - Method in class megamek.client.ui.swing.UITheme
-
Gets the class name to load the theme with.
- getClassName(int) - Static method in class megamek.common.EntityWeightClass
- getClassName(int, String, boolean) - Static method in class megamek.common.EntityWeightClass
-
Get the weight class name given a weight class define and a unitType.
- getClassName(int, Entity) - Static method in class megamek.common.EntityWeightClass
- getClearance() - Method in class megamek.common.MoveStep
-
In hexes with buildings, returns the elevation relative to the roof.
- getClient() - Method in class megamek.client.commands.ClientCommand
- getClient() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getClient() - Method in class megamek.client.ui.swing.ClientGUI
- getClient() - Method in class megamek.client.ui.swing.CommanderGUI
- getClient() - Method in interface megamek.client.ui.swing.IClientGUI
- getClient() - Method in class megamek.client.ui.swing.SBFClientGUI
- getClientgui() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- getClientgui() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- getClientGUI() - Method in class megamek.client.commands.ClientCommand
- getClientGUI() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getClientGUI() - Method in class megamek.client.ui.swing.CustomMekDialog
- getClientGUI() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- getClientGUI() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Returns the UnitDisplay's ClientGUI reference, which can be null.
- getClientPreferences() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getClientPreferences() - Static method in class megamek.common.preference.PreferenceManager
- getCliffs() - Method in class megamek.common.MapSettings
- getClipboardString() - Method in class megamek.common.Hex
-
Returns a string representation of this Hex to use for copy/paste actions.
- getClosestCoords(Set<Coords>, Entity) - Static method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
-
Calculates the closest coordinates to the given entity Coordinates which you have to blow up to get into are considered to be further
- getClosestCoordsTo(Coords) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
-
returns the closest coord in the area to the given coord
- getClosestEdge(Entity) - Static method in class megamek.common.util.BoardUtilities
-
Figures out the "closest" edge for the given entity on the entity's game board
- getClosestFlightPath(int, Coords, Entity) - Static method in class megamek.common.Compute
- getClosestFlightPathFacing(int, Coords, Entity) - Static method in class megamek.common.Compute
- getClosestPoint(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
-
Returns the (euclidian distance) closest point on this line to another point
- getClub() - Method in class megamek.common.actions.ClubAttackAction
- getClubs() - Method in class megamek.common.Entity
- getClusterFor(Entity) - Method in class megamek.client.bot.princess.SwarmContext
-
Get the cluster for a unit
- getClusterModifiers(boolean) - Method in class megamek.common.weapons.LRMDeadFireHandler
- getClusterModifiers(boolean) - Method in class megamek.common.weapons.SRMDeadFireHandler
- getClusterModifiers(boolean) - Method in class megamek.common.weapons.WeaponHandler
- getClusterMods() - Method in class megamek.common.Aero
-
get modifications to the cluster hit table for critical hits
- getClusterMods() - Method in class megamek.common.FighterSquadron
- getClusterMods() - Method in interface megamek.common.IAero
- getClusters() - Method in class megamek.client.bot.princess.SwarmContext
- getClusterThreatScore(Coords) - Method in class megamek.client.bot.princess.EnemyTracker
-
Calculates the threat score of against a cluster to determine how exposed they are
- getClusterTracker() - Method in class megamek.client.bot.BotClient
- getCmd() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- getCmd() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- getCmd() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- getCmd() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- getCmd() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- getCmd() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- getCmd() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- getCmd() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- getCmd() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- getCmd() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- getCmd() - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
- getCmd() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- getCnvMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen conventional mines.
- getCo() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getCockpit() - Method in class megamek.common.Mek
-
Convenience function that returns the critical slot containing the cockpit
- getCockpitDisplayString(int) - Static method in class megamek.common.Mek
- getCockpitStatus() - Method in class megamek.common.Mek
- getCockpitStatusNextRound() - Method in class megamek.common.Mek
- getCockpitTechAdvancement() - Method in class megamek.common.Aero
- getCockpitTechAdvancement() - Method in class megamek.common.Mek
- getCockpitTechAdvancement(int) - Static method in class megamek.common.Aero
- getCockpitTechAdvancement(int) - Static method in class megamek.common.Mek
- getCockpitTechLevel(int, long, boolean, int) - Static method in class megamek.common.TechConstants
-
Return the tech level of the given cockpit.
- getCockpitType() - Method in class megamek.common.Aero
- getCockpitType() - Method in class megamek.common.Mek
- getCockpitType() - Method in class megamek.common.MekSummary
- getCockpitTypeForString(String) - Static method in class megamek.common.Mek
- getCockpitTypeString() - Method in class megamek.common.Aero
- getCockpitTypeString() - Method in class megamek.common.Mek
- getCockpitTypeString(int) - Static method in class megamek.common.Aero
- getCockpitTypeString(int) - Static method in class megamek.common.Mek
- getCockpitTypeString(int, boolean) - Static method in class megamek.common.Mek
- getCodeFromIOAbbr(String) - Static method in interface megamek.common.ITechnology
- getCodeFromMMAbbr(String) - Static method in interface megamek.common.ITechnology
- getCollapsedHexCount() - Method in class megamek.common.Building
- getCollarById(int) - Method in class megamek.common.Entity
-
Returns the DockingCollar with the given ID or null if this unit doesn't have such a Docking Collar.
- getCollarName() - Method in class megamek.common.Dropship
- getCollarName(int) - Static method in class megamek.common.Dropship
- getCollarNumber() - Method in class megamek.common.DockingCollar
- getCollarTA() - Static method in class megamek.common.Dropship
- getCollarType() - Method in class megamek.common.Dropship
- getColor() - Method in enum class megamek.client.ui.swing.overlay.IFF
- getColor(int) - Static method in class megamek.client.ui.swing.boardview.SensorRangeSprite
- getColor(String) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorAverage(List<Color>) - Static method in class megamek.client.ui.swing.boardview.ECMEffects
-
Given a collection of colors, which represents all of ECM colors for different players, create an average color to be used.
- getColoredPlayerNameWithTeam() - Method in class megamek.common.Player
- getColorForHeat(int) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorForHeat(int, Color) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorForMovement(EntityMovementType) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorForMovement(EntityMovementType, boolean, boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorForPlayer() - Method in class megamek.common.Player
- getColorString(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- getColorToHex(Color) - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getColour() - Method in class megamek.client.ui.swing.ColourSelectorButton
- getColour() - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getColour() - Method in class megamek.common.Player
- getColour(boolean) - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getColumn(int, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
-
Returns the
TableColumn
object for the column atcolumnIndex
. - getColumnByModelIndex(int) - Method in class megamek.client.ui.models.XTableColumnModel
-
Maps the index of the column in the table model at
modelColumnIndex
to the TableColumn object. - getColumnClass(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getColumnClass(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
- getColumnClass(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getColumnClass(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getColumnCount() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getColumnCount() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- getColumnCount() - Method in class megamek.client.ui.swing.lobby.MekTableModel
- getColumnCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getColumnCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getColumnCount(boolean) - Method in class megamek.client.ui.models.XTableColumnModel
-
Returns the total number of columns in this model.
- getColumnIndex() - Method in class megamek.client.ui.preferences.JTablePreference
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
- getColumnIndex() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns the column index of the Mek Table that this sorter is to be used with.
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
- getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
- getColumnIndex(Object, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
-
Returns the position of the first column whose identifier equals
identifier
. - getColumnName(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getColumnName(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- getColumnName(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Returns the column header for the given column.
- getColumnName(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getColumnName(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getColumns(boolean) - Method in class megamek.client.ui.models.XTableColumnModel
-
Returns an
Enumeration
of all the columns in the model. - getCombatEngineerTA() - Static method in class megamek.common.Infantry
- getCombatVehicleModes() - Static method in enum class megamek.common.EntityMovementMode
- getComboMethod() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getComboSkillLevel() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getComboType() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getCommand() - Method in enum class megamek.client.bot.princess.ChatCommands
- getCommand() - Method in class megamek.common.net.packets.Packet
- getCommand(String) - Method in interface megamek.client.ui.IClientCommandHandler
- getCommand(String) - Method in class megamek.client.ui.swing.AbstractClientGUI
-
Returns the command associated with the specified name.
- getCommand(String) - Method in class megamek.server.Server
-
Returns the command associated with the specified name
- getCommandBonus() - Method in class megamek.common.Crew
- getCommandBonus() - Method in class megamek.common.Player
- getCommanderPos() - Method in enum class megamek.common.CrewType
- getCommandList(Server) - Method in class megamek.common.autoresolve.acar.SimulationManager
- getCommandList(Server) - Method in interface megamek.server.IGameManager
- getCommandList(Server) - Method in class megamek.server.sbf.SBFGameManager
- getCommandList(Server) - Method in class megamek.server.totalwarfare.TWGameManager
- getCommonDate() - Method in class megamek.common.Bay
- getCommonDate() - Method in class megamek.common.CompositeTechLevel
- getCommonDate() - Method in class megamek.common.Engine
- getCommonDate() - Method in class megamek.common.Entity
- getCommonDate() - Method in class megamek.common.EquipmentType
- getCommonDate() - Method in interface megamek.common.ITechnology
- getCommonDate() - Method in interface megamek.common.ITechnologyDelegator
- getCommonDate() - Method in class megamek.common.TechAdvancement
- getCommonDate(boolean) - Method in class megamek.common.Engine
- getCommonDate(boolean) - Method in interface megamek.common.ITechnology
- getCommonDate(boolean) - Method in class megamek.common.TechAdvancement
-
The common date for either Clan or IS factions.
- getCommonDateName() - Method in class megamek.common.TechAdvancement
-
Formats earliest of Clan or IS common date indicating approximate when appropriate for mixed tech.
- getCommonDateName(boolean) - Method in class megamek.common.TechAdvancement
-
Formats common date indicating approximate when appropriate.
- getComp() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- getComparator() - Method in class megamek.common.pathfinder.AbstractPathFinder
- getComponent() - Method in class megamek.client.ui.sbf.SBFTargetingToHitDisplay
- getComponent() - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
- getComponent() - Method in class megamek.client.ui.swing.boardview.BoardView
- getComponent() - Method in interface megamek.client.ui.swing.boardview.IBoardView
- getComponent() - Method in class megamek.client.ui.swing.ChatterBox
-
Returns the "box" component with all the stuff
- getComponent(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- getCompoundTechLevel(boolean) - Method in enum class megamek.common.SimpleTechLevel
- getComputedPath(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Returns the shortest move path to a hex at given coordinates or
null
if none is present. - getComputedPath(Coords) - Method in class megamek.common.pathfinder.LongestPathFinder
-
Returns the longest move path to a hex at given coordinates.
- getComputedPath(Coords) - Method in class megamek.common.pathfinder.ShortestPathFinder
-
Returns the shortest move path to a hex at given coordinates or
null
if none is present. - getConclusionEvent() - Method in class megamek.common.autoresolve.acar.SimulationManager
- getCondition() - Method in class megamek.common.autoresolve.acar.order.Order
- getConditions() - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
-
Returns the conditions chosen by the player.
- getConnectedUnits() - Method in class megamek.common.Entity
- getConnection() - Method in class megamek.common.net.events.AbstractConnectionEvent
- getConnection(int) - Method in class megamek.server.Server
-
Returns a connection, indexed by id
- getConnectionId() - Method in class megamek.server.Server.ReceivedPacket
- getConnectionTypeText() - Method in class megamek.common.net.connections.AbstractConnection
- getCoNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getCoNodes() - Method in class megamek.client.ratgenerator.ForceNode
- getConsciousnessNumber(int) - Static method in class megamek.common.Compute
-
Returns the consciousness roll number
- getConsecutiveRHSUses() - Method in class megamek.common.Entity
- getConstantInitBonus() - Method in class megamek.common.Player
- getConstraint(int) - Method in class megamek.client.ratgenerator.FormationType
- getConstructionTechAdvancement() - Method in class megamek.common.Aero
- getConstructionTechAdvancement() - Method in class megamek.common.BattleArmor
- getConstructionTechAdvancement() - Method in class megamek.common.ConvFighter
- getConstructionTechAdvancement() - Method in class megamek.common.Dropship
- getConstructionTechAdvancement() - Method in class megamek.common.Entity
-
return - the base construction option tech advancement
- getConstructionTechAdvancement() - Method in class megamek.common.FixedWingSupport
- getConstructionTechAdvancement() - Method in class megamek.common.GunEmplacement
- getConstructionTechAdvancement() - Method in class megamek.common.HandheldWeapon
- getConstructionTechAdvancement() - Method in class megamek.common.Infantry
- getConstructionTechAdvancement() - Method in class megamek.common.Jumpship
- getConstructionTechAdvancement() - Method in class megamek.common.LandAirMek
- getConstructionTechAdvancement() - Method in class megamek.common.Mek
- getConstructionTechAdvancement() - Method in class megamek.common.ProtoMek
- getConstructionTechAdvancement() - Method in class megamek.common.QuadVee
- getConstructionTechAdvancement() - Method in class megamek.common.SmallCraft
- getConstructionTechAdvancement() - Method in class megamek.common.SpaceStation
- getConstructionTechAdvancement() - Method in class megamek.common.SuperHeavyTank
- getConstructionTechAdvancement() - Method in class megamek.common.SupportTank
- getConstructionTechAdvancement() - Method in class megamek.common.SupportVTOL
- getConstructionTechAdvancement() - Method in class megamek.common.Tank
- getConstructionTechAdvancement() - Method in class megamek.common.Warship
- getConstructionTechAdvancement(int) - Static method in class megamek.common.BattleArmor
- getConstructionTechAdvancement(int) - Static method in class megamek.common.SupportVTOL
- getConstructionTechAdvancement(EntityMovementMode, int) - Static method in class megamek.common.FixedWingSupport
- getConstructionTechAdvancement(EntityMovementMode, int) - Static method in class megamek.common.SupportTank
- getContent() - Method in class megamek.client.ratgenerator.ValueNode
- getContentBounds() - Method in class megamek.client.ui.swing.widget.PicMap
-
Returns Rectangle bounding content of component
- getContentGroup() - Method in class megamek.client.ui.swing.widget.AeroMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
- getContentGroup() - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.InfantryMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.MekMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.PilotMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.QuadMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.TankMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
- getContentGroup() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
- getContext() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
- getControlRolls() - Method in class megamek.common.Game
- getConversionMode() - Method in class megamek.common.Entity
- getConversionModeFor(EntityMovementMode) - Method in class megamek.common.LandAirMek
- getConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getConversionReport() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getCoolantFailureAmount() - Method in class megamek.common.Entity
- getCoolantFailureAmount() - Method in class megamek.common.Mek
-
How many times TacOps coolant failure has occurred, which is also the reduction in heat sinking capacity
- getCoolantSystemMOS() - Method in class megamek.common.Mek
- getCoords() - Method in class megamek.client.event.BoardViewEvent
- getCoords() - Method in class megamek.common.actions.ArtilleryAttackAction
- getCoords() - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
- getCoords() - Method in class megamek.common.Building
-
Get the coordinates that the building occupies.
- getCoords() - Method in class megamek.common.event.BoardEvent
- getCoords() - Method in class megamek.common.Hex
-
Returns the position of this hex on the board.
- getCoords() - Method in class megamek.common.hexarea.CircleHexArea
- getCoords() - Method in class megamek.common.hexarea.EmptyHexArea
- getCoords() - Method in class megamek.common.hexarea.HexAreaDifference
- getCoords() - Method in class megamek.common.hexarea.HexAreaIntersection
- getCoords() - Method in class megamek.common.hexarea.HexAreaUnion
- getCoords() - Method in class megamek.common.hexarea.ListHexArea
- getCoords() - Method in class megamek.common.Minefield
- getCoords() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- getCoords() - Method in class megamek.common.UnitLocation
-
Get the coordinates of this location.
- getCoords() - Method in class megamek.common.util.BuildingTemplate
- getCoords() - Method in class megamek.server.props.OrbitalBombardment
- getCoords(Board) - Method in class megamek.common.hexarea.EmptyHexArea
- getCoords(Board) - Method in interface megamek.common.hexarea.HexArea
-
Returns a set of the coords of this area that are part of the given board.
- getCoordsAt(Point) - Method in class megamek.client.ui.swing.boardview.BoardView
- getCoordsAt(Point) - Method in interface megamek.client.ui.swing.boardview.IBoardView
- getCoordsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getCoordsList() - Method in class megamek.common.Building
-
Returns a list of this Building's coords.
- getCoordsList() - Method in class megamek.server.SmokeCloud
- getCoordsSet() - Method in class megamek.common.MovePath
- getCoordsToLevel() - Method in class megamek.common.BulldozerMovePath
-
The coordinates which need to be leveled for this path to be performed by its unit
- getCopy() - Method in class megamek.client.bot.princess.BehaviorSettings
- getCoRank() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getCoRank(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceNode
- getCornerActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getCornerIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AltitudeBombAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AmmoWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArrowIV
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.ACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.HVACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.LBXACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.NailRivetGunWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.RACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.RifleWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.UACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.BAFlamerWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.BAMGWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.CLBALBX
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.CLBAMicroBomb
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.ISBAPopUpMineLauncher
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.ISBATaser
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ACBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AMSBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AR10BayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ArtilleryBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ATMBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.BayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.GaussBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.LRMBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.MMLBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.MRMBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.PointDefenseBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.RLBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ScreenLauncherBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.SRMBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.BombISRL10
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.BombISRLP10
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.CLASEWMissileWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.ISASEWMissileWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.c3.ISC3RemoteSensorLauncher
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.CLIATMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.defensivepods.BPodWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.defensivepods.MPodWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.DiveBombAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.flamers.FlamerWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.flamers.VehicleFlamerWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.CLGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.CLImprovedGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISImpHGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISLGaussRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.infantry.InfantrySupportTAGWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.CLChemicalLaserWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.EnergyWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ISBombastLaser
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ISRISCHyperLaser
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.LaserWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.PulseLaserWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ReengineeredLaserWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.LegAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.LRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.LRTWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLHeavyMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLLightMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISHeavyMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISLightMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISMGA
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.MGWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.ATMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MissileWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MMLWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.RLWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.CLFireExtinguisher
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.FluidGunWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISCenturionWeaponSystem
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISFireExtinguisher
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISMekTaser
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.NarcWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.TSEMPWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.ISPlasmaRifle
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.PPCWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC10Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC20Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC2Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC5Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM10Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM15Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM20Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM5Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM2Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM4Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM6Primitive
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.PrimRLWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLLBXACPrototypeWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLPrototypeStreakSRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLPrototypeUACWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISERLaserLargePrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISGaussRiflePrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISLB10XACPrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISUAC5Prototype
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.PrototypeRLWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SpaceBombAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.SRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.SRTWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.StopSwarmAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SwarmAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SwarmWeaponAttack
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.tag.TAGWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.unofficial.PlasmaMFUKWeapon
- getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.Weapon
- getCost() - Method in class megamek.common.ASFBay
- getCost() - Method in class megamek.common.BattleArmorBay
- getCost() - Method in class megamek.common.Bay
- getCost() - Method in enum class megamek.common.BayType
- getCost() - Method in class megamek.common.CrewQuartersCargoBay
- getCost() - Method in class megamek.common.DropshuttleBay
- getCost() - Method in class megamek.common.EjectionSeatCargoBay
- getCost() - Method in class megamek.common.equipment.ArmorType
- getCost() - Method in class megamek.common.FirstClassQuartersCargoBay
- getCost() - Method in class megamek.common.HeavyVehicleBay
- getCost() - Method in class megamek.common.InfantryBay
- getCost() - Method in class megamek.common.InsulatedCargoBay
- getCost() - Method in class megamek.common.LightVehicleBay
- getCost() - Method in class megamek.common.LiquidCargoBay
- getCost() - Method in class megamek.common.LivestockCargoBay
- getCost() - Method in class megamek.common.MekBay
- getCost() - Method in class megamek.common.MekSummary
- getCost() - Method in class megamek.common.Mounted
- getCost() - Method in class megamek.common.NavalRepairFacility
- getCost() - Method in class megamek.common.PillionSeatCargoBay
- getCost() - Method in class megamek.common.ProtoMekBay
- getCost() - Method in class megamek.common.RefrigeratedCargoBay
- getCost() - Method in class megamek.common.ReinforcedRepairFacility
- getCost() - Method in class megamek.common.SecondClassQuartersCargoBay
- getCost() - Method in class megamek.common.SmallCraftBay
- getCost() - Method in class megamek.common.StandardSeatCargoBay
- getCost() - Method in class megamek.common.SteerageQuartersCargoBay
- getCost() - Method in class megamek.common.SuperHeavyVehicleBay
- getCost(boolean) - Method in class megamek.common.Entity
-
Calculates and returns the C-bill cost of the unit.
- getCost(int, int) - Static method in class megamek.common.ManeuverType
-
Thrust cost of maneuver
- getCost(CalculationReport, boolean) - Method in class megamek.common.Aero
- getCost(CalculationReport, boolean) - Method in class megamek.common.BattleArmor
- getCost(CalculationReport, boolean) - Method in class megamek.common.ConvFighter
- getCost(CalculationReport, boolean) - Method in class megamek.common.Dropship
- getCost(CalculationReport, boolean) - Method in class megamek.common.Entity
-
Calculates and returns the C-bill cost of the unit.
- getCost(CalculationReport, boolean) - Method in class megamek.common.FighterSquadron
- getCost(CalculationReport, boolean) - Method in class megamek.common.FixedWingSupport
- getCost(CalculationReport, boolean) - Method in class megamek.common.GunEmplacement
- getCost(CalculationReport, boolean) - Method in class megamek.common.HandheldWeapon
- getCost(CalculationReport, boolean) - Method in class megamek.common.Infantry
- getCost(CalculationReport, boolean) - Method in class megamek.common.Jumpship
- getCost(CalculationReport, boolean) - Method in class megamek.common.Mek
- getCost(CalculationReport, boolean) - Method in class megamek.common.ProtoMek
- getCost(CalculationReport, boolean) - Method in class megamek.common.SmallCraft
- getCost(CalculationReport, boolean) - Method in class megamek.common.SpaceStation
- getCost(CalculationReport, boolean) - Method in class megamek.common.Tank
- getCost(CalculationReport, boolean) - Method in class megamek.common.Warship
- getCost(BoardLocation, Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Returns computed cost to reach the hex at c coordinates.
- getCost(Coords, Comparator<C>) - Method in class megamek.common.pathfinder.MovePathFinder
-
Returns computed cost to reach the hex at c coordinates.
- getCost(Entity, boolean, int) - Method in class megamek.common.EquipmentType
-
For variable-sized equipment this assumes a size of 1.0.
- getCost(Entity, boolean, int, double) - Method in class megamek.common.EquipmentType
- getCost(Entity, boolean, int, double) - Method in class megamek.common.MiscType
- getCost(Entity, boolean, int, double) - Method in class megamek.common.WeaponType
- getCostOf(N) - Method in class megamek.common.pathfinder.AbstractPathFinder
- getCounterAV() - Method in class megamek.common.weapons.WeaponHandler
-
Return the attack value of point defense weapons used against a missile bay attack
- getCounterEquipment() - Method in class megamek.common.actions.TeleMissileAttackAction
-
Returns the list of Counter Equipment used against this physical attack This is for AMS assignment to manual tele-operated missiles
- getCounterEquipment() - Method in class megamek.common.actions.WeaponAttackAction
- getCountHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getCountHeatSinks() - Method in class megamek.common.verifier.TestAero
- getCountHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
- getCountHeatSinks() - Method in class megamek.common.verifier.TestEntity
- getCountHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
- getCountHeatSinks() - Method in class megamek.common.verifier.TestInfantry
- getCountHeatSinks() - Method in class megamek.common.verifier.TestMek
- getCountHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
- getCountHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
- getCountHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
- getCountHeatSinks() - Method in class megamek.common.verifier.TestTank
- getCountOfAmmoForKey(String, String, String, String, String) - Method in class megamek.common.containers.MunitionTree
-
Return the actual, or effective, desired count of ammo bins for the given binType and ammoType
- getCountsOfAmmosForKey(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
- getCover() - Method in class megamek.common.ToHitData
- getCoverageValidator() - Method in class megamek.client.bot.princess.Princess
- getCoverBuildingPrimary() - Method in class megamek.common.LosEffects
- getCoverBuildingPrimary() - Method in class megamek.common.ToHitData
- getCoverBuildingSecondary() - Method in class megamek.common.LosEffects
- getCoverBuildingSecondary() - Method in class megamek.common.ToHitData
- getCoverDropshipPrimary() - Method in class megamek.common.LosEffects
- getCoverDropshipPrimary() - Method in class megamek.common.ToHitData
- getCoverDropshipSecondary() - Method in class megamek.common.LosEffects
- getCoverDropshipSecondary() - Method in class megamek.common.ToHitData
- getCoverLocPrimary() - Method in class megamek.common.LosEffects
- getCoverLocPrimary() - Method in class megamek.common.ToHitData
- getCoverLocSecondary() - Method in class megamek.common.LosEffects
- getCoverLocSecondary() - Method in class megamek.common.ToHitData
- getCoverName(int, boolean) - Static method in class megamek.common.LosEffects
-
Returns the text name of a particular type of cover, given its id.
- getCraterFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieves the "devastated" decoration for the given entity
- getCrew() - Method in class megamek.common.Entity
- getCrew() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getCrewAdvs(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
-
The crew advantages and MD
- getCrewFatigue() - Method in class megamek.client.ui.swing.CustomPilotView
- getCrewFatigue(int) - Method in class megamek.common.Crew
- getCrewForCockpitSlot(int, CriticalSlot) - Method in class megamek.common.Mek
-
Determines which crew slot is associated with a particular cockpit critical.
- getCrewSlots() - Method in enum class megamek.common.CrewType
- getCrewSlots() - Method in class megamek.common.verifier.TestSupportVehicle
-
Calculates the number of equipment slots taken up by crew quarters.
- getCrewType() - Method in class megamek.common.Crew
- getCritDamageString() - Method in class megamek.common.Aero
- getCritDamageString() - Method in class megamek.common.Dropship
- getCritDamageString() - Method in class megamek.common.Jumpship
- getCritical(int, int) - Method in class megamek.common.Entity
-
Returns a critical hit slot
- getCriticalEffect(int, int) - Method in class megamek.common.Aero
-
get the type of critical caused by a critical roll, taking account of existing damage
- getCriticalEffect(int, int, boolean) - Method in class megamek.common.Tank
-
get the type of critical caused by a critical roll, taking account of existing damage
- getCriticalEffect(int, int, boolean) - Method in class megamek.common.VTOL
-
get the type of critical caused by a critical roll, taking account of existing damage
- getCriticals() - Method in class megamek.common.Mounted
- getCriticals(Entity) - Method in class megamek.common.EquipmentType
- getCriticals(Entity, double) - Method in class megamek.common.EquipmentType
- getCriticals(Entity, double) - Method in class megamek.common.MiscType
- getCriticalSlot(Mounted<?>) - Method in class megamek.common.battlevalue.MekBVCalculator
-
Returns the (first) CriticalSlot object for a given mounted equipment in its main location.
- getCriticalSlots(int) - Method in class megamek.common.Entity
-
Returns the CriticalSlots in the given location as a list.
- getCritMod() - Method in class megamek.common.TeleMissile
- getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileBayHandler
- getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileHandler
- getCritsHit(int) - Method in class megamek.common.ProtoMek
-
Counts the # of crits taken by proto in the location.
- getCrossLinkedBy() - Method in class megamek.common.Mounted
- getCruiseMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
-
In vehicle mode the QuadVee ignores actuator and hip criticals, but is subject to track/wheel damage and various effects of vehicle motive damage.
- getCrushedBuildingLocs() - Method in class megamek.common.MoveStep
- getCT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getCumulativePlainDesc() - Method in class megamek.common.TargetRoll
- getCurrentArmor() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getCurrentArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getCurrentArmor() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getCurrentCenter() - Method in class megamek.client.bot.princess.SwarmContext
-
Get the current center of the swarm
- getCurrentCF(Coords) - Method in class megamek.common.Building
-
Get the current construction factor of the building hex at the passed coords.
- getCurrentDamage() - Method in class megamek.common.Aero
- getCurrentDamage() - Method in interface megamek.common.IAero
- getCurrentDamage() - Method in class megamek.common.LandAirMek
- getCurrentDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getCurrentDamageCapacity(Entity, int) - Method in class megamek.common.equipment.MiscMounted
-
Rules say every time a shield is critted it loses 5 points from its Damage Capacity.
- getCurrentDoors() - Method in class megamek.common.Bay
- getCurrentDoors() - Method in interface megamek.common.InfantryTransporter
- getCurrentEntity() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Returns the entity we'return currently displaying
- getCurrentFuel() - Method in class megamek.common.Aero
- getCurrentFuel() - Method in class megamek.common.FighterSquadron
- getCurrentFuel() - Method in interface megamek.common.IAero
- getCurrentFuel() - Method in class megamek.common.LandAirMek
- getCurrentGunnerIndex() - Method in class megamek.common.Crew
- getCurrentHeat() - Method in class megamek.common.equipment.WeaponMounted
- getCurrentHeat() - Method in class megamek.common.Mounted
-
returns the heat for this weapon taking account of rapid-fire weapon status
- getCurrentHex() - Method in class megamek.client.ui.swing.ClientGUI
-
Return the Current Hex, used by client commands for the visually impaired
- getCurrentMovement() - Method in class megamek.common.autoresolve.component.Formation
- getCurrentPanel() - Method in class megamek.client.ui.swing.ClientGUI
- getCurrentPanel() - Method in interface megamek.client.ui.swing.IHasCurrentPanel
-
The ClientGUI is split into the main panel (view) at the top, which takes up the majority of the view and the "current panel" which has different controls based on the phase.
- getCurrentPilotIndex() - Method in class megamek.common.Crew
- getCurrentRound() - Method in class megamek.common.AbstractGame
- getCurrentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getCurrentRound() - Method in interface megamek.common.IGame
- getCurrentShots() - Method in class megamek.common.equipment.WeaponMounted
-
Returns how many shots the weapon is using
- getCurrentSize() - Method in class megamek.common.Crew
-
The current size of this crew.
- getCurrentStructure() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getCurrentStructure() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getCurrentThrust() - Method in class megamek.common.Aero
- getCurrentThrust() - Method in class megamek.common.FighterSquadron
- getCurrentThrust() - Method in interface megamek.common.IAero
- getCurrentThrust() - Method in class megamek.common.LandAirMek
- getCurrentThrust(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getCurrentTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getCurrentVelocity() - Method in class megamek.common.Aero
- getCurrentVelocity() - Method in class megamek.common.EjectedCrew
- getCurrentVelocity() - Method in interface megamek.common.IAero
- getCurrentVelocity() - Method in class megamek.common.LandAirMek
- getCurrentVelocityActual() - Method in class megamek.common.Aero
- getCurrentVelocityActual() - Method in interface megamek.common.IAero
- getCurrentVelocityActual() - Method in class megamek.common.LandAirMek
- getCurrentVictoryResult() - Method in class megamek.common.autoresolve.acar.SimulationManager
-
Returns the victory result.
- getCursor() - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- getCursor() - Method in interface megamek.client.ui.swing.widget.PMHotArea
- getCursor() - Method in class megamek.client.ui.swing.widget.PMPicArea
- getCursor() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- getCustomDeploymentZone(int) - Method in class megamek.common.Board
-
Gets all the coordinates in the given custom deployment zone
- getCustomDeploymentZones() - Method in class megamek.common.Board
-
Gets the IDs of all custom deployment zones defined for this board.
- getCustomRankBase() - Method in class megamek.client.ratgenerator.Ruleset
- getCustomRanks() - Method in class megamek.client.ratgenerator.Ruleset
- getCustomUnitHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getCustomUnitWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getCustomWeaponOrder() - Method in class megamek.common.Entity
- getCustomWeaponOrder(WeaponMounted) - Method in class megamek.common.Entity
- getDamagableCoverTypePrimary() - Method in class megamek.common.LosEffects
- getDamagableCoverTypePrimary() - Method in class megamek.common.ToHitData
- getDamagableCoverTypeSecondary() - Method in class megamek.common.LosEffects
- getDamagableCoverTypeSecondary() - Method in class megamek.common.ToHitData
- getDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getDamage() - Method in class megamek.common.weapons.autocannons.ACWeapon
- getDamage() - Method in class megamek.common.WeaponType
- getDamage() - Method in class megamek.server.props.OrbitalBombardment
- getDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
- getDamage(int) - Method in class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
- getDamage(int) - Method in class megamek.common.weapons.ppc.ISSnubNosePPC
- getDamage(int) - Method in class megamek.common.WeaponType
- getDamage(ASRange) - Method in class megamek.common.alphaStrike.ASDamageVector
-
Returns the ASDamage of this ASDamageVector for the given range, so the S, M, L, or E damage.
- getDamageAbsorption(Entity, int) - Method in class megamek.common.equipment.MiscMounted
-
Rules state that every time the shield takes a crit its damage absorption for each attack is reduced by 1.
- getDamageCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getDamagedCriticals(int, int, int) - Method in class megamek.common.Entity
-
Number of slots damaged (but not breached) in a location
- getDamagedCriticals(int, int, int) - Method in class megamek.common.GunEmplacement
-
Gun emplacements don't have critical slots per se, so we simply return 1 if the piece of equipment has been hit and 0 otherwise.
- getDamageDirection() - Method in class megamek.client.bot.princess.PhysicalInfo
- getDamageDivisor() - Method in class megamek.common.InfantryMount
- getDamageDivisor() - Method in class megamek.common.MiscType
- getDamageFor(Entity) - Static method in class megamek.common.actions.AirMekRamAttackAction
-
Damage that an airmek does with a successful ram.
- getDamageFor(Entity) - Static method in class megamek.common.actions.BAVibroClawAttackAction
-
Damage a BA does with its vibroclaws.
- getDamageFor(Entity) - Static method in class megamek.common.actions.ChargeAttackAction
-
Damage that a mek does with a successful charge.
- getDamageFor(Entity) - Static method in class megamek.common.actions.LayExplosivesAttackAction
-
Damage that the specified platoon does with explosives
- getDamageFor(Entity) - Static method in class megamek.common.actions.TeleMissileAttackAction
- getDamageFor(Entity) - Static method in class megamek.common.actions.ThrashAttackAction
-
Damage caused by a successful thrashing attack.
- getDamageFor(Entity, boolean) - Static method in class megamek.common.actions.DfaAttackAction
-
Damage that a mek does with a successful DFA.
- getDamageFor(Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageFor(Entity, int) - Static method in class megamek.common.actions.AirMekRamAttackAction
- getDamageFor(Entity, int) - Static method in class megamek.common.actions.BrushOffAttackAction
-
Damage that the specified mek does with a brush off attack.
- getDamageFor(Entity, int) - Static method in class megamek.common.actions.JumpJetAttackAction
-
Damage that the specified mek does with a JJ attack
- getDamageFor(Entity, int, boolean) - Static method in class megamek.common.actions.KickAttackAction
-
Damage that the specified mek does with a kick
- getDamageFor(Entity, int, boolean, boolean) - Static method in class megamek.common.actions.PunchAttackAction
-
Damage that the specified mek does with a punch.
- getDamageFor(Entity, Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageFor(Entity, Entity, boolean, int, int) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageFor(Entity, MiscMounted, boolean, boolean) - Static method in class megamek.common.actions.ClubAttackAction
-
Damage for the club attack
- getDamageFor(Entity, Targetable) - Static method in class megamek.common.actions.ProtoMekPhysicalAttackAction
-
Damage a ProtoMek does with its Combo-physicalattack.
- getDamageFor(IAero, Entity) - Static method in class megamek.common.actions.RamAttackAction
-
Damage that an Aero does on a successful ramming attack
- getDamageFor(IAero, Entity, Coords, int, int) - Static method in class megamek.common.actions.RamAttackAction
- getDamageFromScale() - Method in class megamek.common.Building
- getDamageLevel() - Method in class megamek.common.Entity
-
Returns the entity's current damage level.
- getDamageLevel(boolean) - Method in class megamek.common.Entity
-
Returns the entity's current damage level.
- getDamageLevelDesc(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getDamageMultiplier(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- getDamagePerShot() - Method in class megamek.common.AmmoType
- getDamagePerTrooper() - Method in class megamek.common.Infantry
- getDamageReductionFromModularArmor(HitData, int, Vector<Report>) - Method in class megamek.common.Entity
- getDamageReductionFromOutside() - Method in class megamek.common.Building
-
Per page 172 of Total Warfare, this is the fraction of a weapon's damage that passes through to infantry inside the building.
- getDamageTaken() - Method in class megamek.common.equipment.MiscMounted
- getDamageTakenBy(Entity) - Static method in class megamek.common.actions.DfaAttackAction
-
Damage done to a mek after a successful DFA.
- getDamageTakenBy(Entity, Building, Coords) - Static method in class megamek.common.actions.ChargeAttackAction
-
Damage that a mek suffers after a successful charge.
- getDamageTakenBy(Entity, Entity) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageTakenBy(Entity, Entity, boolean) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageTakenBy(Entity, Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
- getDamageTakenBy(Entity, Targetable) - Static method in class megamek.common.actions.AirMekRamAttackAction
- getDamageTakenBy(Entity, Targetable, int) - Static method in class megamek.common.actions.AirMekRamAttackAction
- getDamageTakenBy(IAero, Entity) - Static method in class megamek.common.actions.RamAttackAction
-
Damage that an Aero suffers after a successful charge.
- getDamageTakenBy(IAero, Entity, Coords, int, int) - Static method in class megamek.common.actions.RamAttackAction
- getDamageToScale() - Method in class megamek.common.Building
- getDamageTypeString(int, int) - Static method in class megamek.common.Compute
-
Used to get a human-readable string that represents the passed damage type.
- getDamageValue() - Method in class megamek.common.TeleMissile
- getDamageWeaponMods(Entity, Mounted<?>) - Static method in class megamek.common.Compute
-
Adds any damage modifiers from arm critical hits or sensor damage.
- getDarkColor() - Method in enum class megamek.client.ui.swing.overlay.IFF
- getDarkenMapAtNight() - Method in class megamek.client.ui.swing.GUIPreferences
- getData() - Method in class megamek.common.net.packets.Packet
- getDataAsDouble(String) - Method in class megamek.common.util.BuildingBlock
- getDataAsFloat(String) - Method in class megamek.common.util.BuildingBlock
- getDataAsInt(String) - Method in class megamek.common.util.BuildingBlock
- getDataAsString(String) - Method in class megamek.common.util.BuildingBlock
-
Gets data from inside a block.
- getDataAsVector(String) - Method in class megamek.common.util.BuildingBlock
-
Gets data from a block.
- getDataDirectory() - Method in class megamek.common.preference.ClientPreferences
- getDateLocale() - Method in class megamek.MMOptions
-
This is a temporary Locale getter for dates, which sets the stage for suite-wide localization.
- getDateLocale() - Method in class megamek.SuiteOptions
-
This is a temporary Locale getter for dates, which sets the stage for suite-wide localization.
- getDateRange(int, int) - Static method in interface megamek.common.ITechnology
- getDeclareIndividual(String) - Static method in class megamek.server.commands.VictoryCommand
- getDeclareTeam(String) - Static method in class megamek.server.commands.VictoryCommand
- getDedicated() - Method in class megamek.server.Server
- getDefault() - Method in interface megamek.common.options.IOption
-
Returns default option value
- getDefault() - Method in class megamek.common.options.Option
- getDefaultBoolean(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
boolean
preference with the given name. - getDefaultBoolean(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultCF() - Method in enum class megamek.common.enums.BuildingType
- getDefaultCF(int) - Static method in class megamek.common.Building
-
Get the default construction factor for the given type of building.
- getDefaultCF(BuildingType) - Static method in class megamek.common.Building
-
Get the default construction factor for the given type of building.
- getDefaultDouble(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
double
preference with the given name. - getDefaultDouble(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultEschelon(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getDefaultFloat(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
float
preference with the given name. - getDefaultFloat(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultFont() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a Font object using the "Dialog" logic font.
- getDefaultImage() - Method in class megamek.common.SpecialHexDisplay
- getDefaultImage() - Method in enum class megamek.common.SpecialHexDisplay.Type
- getDefaultInt(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
int
preference with the given name. - getDefaultInt(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultLong(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
long
preference with the given name. - getDefaultLong(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultPickupLocations() - Method in class megamek.common.Entity
-
A list of the "default" cargo pick up locations for when none is specified
- getDefaultPickupLocations() - Method in class megamek.common.MekWithArms
- getDefaultPickupLocations() - Method in class megamek.common.ProtoMek
- getDefaultRating(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getDefaultSkillValues() - Method in enum class megamek.common.enums.SkillLevel
-
This returns the default skill values by level.
- getDefaultSkinFile() - Method in class megamek.client.ui.swing.GUIPreferences
- getDefaultSlotDescription() - Method in class megamek.common.Bay
- getDefaultSlotDescription() - Method in class megamek.common.InfantryBay
- getDefaultString(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the default value for the
String
preference with the given name. - getDefaultString(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDefaultUnitType(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getDefaultWeaponSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
- getDemolitionCharges() - Method in class megamek.common.Building
- getDensity() - Method in class megamek.client.ui.swing.MineDensityDialog
- getDensity() - Method in class megamek.common.Minefield
- getDependentLocation(int) - Method in class megamek.common.Aero
-
Gets the location that is destroyed recursively
- getDependentLocation(int) - Method in class megamek.common.Entity
-
Gets the location that is destroyed recursively.
- getDependentLocation(int) - Method in class megamek.common.HandheldWeapon
- getDependentLocation(int) - Method in class megamek.common.Infantry
- getDependentLocation(int) - Method in class megamek.common.Mek
-
Gets the location that is destroyed recursively
- getDependentLocation(int) - Method in class megamek.common.ProtoMek
- getDependentLocation(int) - Method in class megamek.common.Tank
-
Gets the location that is destroyed recursively
- getDeployedWith() - Method in class megamek.client.ratgenerator.ModelRecord
- getDeployingEntity() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Returns the entity that is currently being deployed
- getDeployingFaction() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getDeployment() - Method in class megamek.common.EntityFluff
- getDeployRound() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getDeployRound() - Method in interface megamek.common.Deployable
-
Returns the round that this unit/object is to be deployed on the board or offboard.
- getDeployRound() - Method in class megamek.common.Entity
-
The round the unit will be deployed
- getDeployRound() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getDepth() - Method in class megamek.client.ui.swing.SeaMineDepthDialog
- getDepth() - Method in enum class megamek.common.enums.BasementType
- getDepth() - Method in class megamek.common.Minefield
- getDesc() - Method in class megamek.common.Crew
-
Overall crew description, using the name of the first crew member in the case of multi-crew cockpits.
- getDesc() - Method in class megamek.common.EquipmentType
- getDesc() - Method in class megamek.common.Mounted
- getDesc() - Method in class megamek.common.TargetRoll
-
Returns a description of all applicable modifiers
- getDesc() - Method in class megamek.common.TargetRollModifier
- getDesc(double) - Method in class megamek.common.EquipmentType
- getDesc(double) - Method in class megamek.common.MiscType
- getDesc(int) - Method in class megamek.common.Crew
- getDesc(KeyCommandBind) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
returns formatted mod + key for display
- getDescent() - Method in interface megamek.client.ui.swing.widget.PMLabel
- getDescent() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- getDescription() - Method in class megamek.client.bot.princess.BehaviorSettings
-
Returns the name for this type of behavior.
- getDescription() - Method in enum class megamek.client.bot.princess.ChatCommands
- getDescription() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getDescription() - Method in class megamek.client.ratgenerator.FormationType.Constraint
- getDescription() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- getDescription() - Method in class megamek.client.ui.swing.BoardFileFilter
- getDescription() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Returns an internationalized description for this component.
- getDescription() - Method in class megamek.common.Board
-
Gets the description of the map.
- getDescription() - Method in interface megamek.common.options.IOptionInfo
-
Return verbose description of the option suitable for context help, tip etc.
- getDescription() - Method in class megamek.common.options.Option
- getDescription() - Method in interface megamek.common.scenario.Scenario
- getDescription() - Method in class megamek.common.scenario.ScenarioV1
- getDescription() - Method in class megamek.common.scenario.ScenarioV2
- getDescription() - Method in class megamek.server.commands.arguments.Argument
- getDescriptions() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- getDescVector(boolean) - Method in class megamek.common.Crew
-
Crew summary report used for victory phase.
- getDescVector(boolean) - Method in class megamek.common.LAMPilot
-
Crew summary report used for victory phase.
- getDesignType() - Method in class megamek.common.Aero
-
Returns the unit's design type
- getDestination() - Method in class megamek.common.autoresolve.acar.action.MoveAction
- getDestination() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- getDestination() - Method in class megamek.common.BulldozerMovePath
- getDestination() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- getDestination(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.DestinationMap
-
Returns a destination node of a given edge.
- getDestination(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathDestinationMap
- getDestinationCoords(Entity, CardinalEdge, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Returns a set of coordinates on a given board edge that intersects with the cluster in which the given entity resides.
- getDestinationCoords(Entity, Coords, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Returns a set of coordinates that intersect with the cluster in which the given entity resides.
- getDestinationEdge() - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- getDestinationMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
- getDevastated() - Method in class megamek.common.MULParser
-
Returns a list of all of the devastated Entity's parsed from the input, should be called after
parse
. - getDevastatedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getDevastatedEntities() - Method in class megamek.common.event.GameVictoryEvent
-
Returns an enumeration of entities that were utterly destroyed
- getDevastatedEntities() - Method in interface megamek.common.event.PostGameResolution
- getDevastatedEntities() - Method in class megamek.common.Game
-
Returns an enumeration of entities that were utterly destroyed
- getDirection() - Method in class megamek.common.ECMInfo
- getDirection() - Method in class megamek.common.pathfinder.SpheroidPathFinder
- getDirection(int) - Static method in class megamek.client.commands.ClientCommand
- getDirection(int) - Static method in enum class megamek.common.OffBoardDirection
- getDirection(int, int) - Static method in class megamek.common.MovePath
-
Returns the direction (either MovePath.MoveStepType.TURN_LEFT or MoveStepType.TURN_RIGHT) that the destination facing lies in.
- getDirection(String) - Static method in class megamek.client.commands.ClientCommand
- getDirectory() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getDirectory() - Method in class megamek.client.ui.panels.CamoChooser
- getDirectory() - Method in class megamek.client.ui.panels.PortraitChooser
- getDirectory(File) - Static method in class megamek.common.icons.Camouflage
- getDishonoredEnemies() - Method in class megamek.client.bot.princess.HonorUtil
- getDishonoredEnemies() - Method in interface megamek.client.bot.princess.IHonorUtil
- getDisplacementAttack() - Method in class megamek.common.Entity
- getDisplayableName() - Method in class megamek.common.CalledShot
- getDisplayableName() - Method in class megamek.common.EquipmentMode
- getDisplayableName() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getDisplayableName() - Method in interface megamek.common.options.IOptionGroup
-
Returns the user-friendly NLS dependent name suitable for displaying in the options editor dialogs etc.
- getDisplayableName() - Method in interface megamek.common.options.IOptionInfo
-
Returns the user-friendly name suitable for displaying in the options editor dialogs etc.
- getDisplayableName() - Method in class megamek.common.options.Option
- getDisplayableName(boolean) - Method in class megamek.common.EquipmentMode
- getDisplayableName(int) - Static method in class megamek.common.Minefield
- getDisplayableNameWithValue() - Method in interface megamek.common.options.IOptionInfo
-
Returns the user-friendly name suitable for displaying in cases where not only the Name, but also it value is required (like edge).
- getDisplayableNameWithValue() - Method in class megamek.common.options.Option
- getDisplayablesRect() - Method in class megamek.client.ui.swing.boardview.BoardView
- getDisplayArray(List<? extends Targetable>) - Static method in class megamek.client.ui.SharedUtility
- getDisplayedAmmo() - Method in class megamek.client.ui.swing.ClientGUI
- getDisplayedUnit() - Method in class megamek.client.ui.swing.ClientGUI
- getDisplayedWeapon() - Method in class megamek.client.ui.swing.ClientGUI
-
Returns the weapon that is currently selected in the Unit Display.
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
- getDisplayName() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns the info that is displayed in the column header to show the sorting that is used, such as "Team / BV".
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
- getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
- getDisplayName() - Method in class megamek.common.autoresolve.component.Formation
- getDisplayName() - Method in enum class megamek.common.BayType
- getDisplayName() - Method in class megamek.common.BuildingTarget
- getDisplayName() - Method in class megamek.common.Entity
-
Returns the display name for this entity.
- getDisplayName() - Method in class megamek.common.HexTarget
- getDisplayName() - Method in class megamek.common.INarcPod
- getDisplayName() - Method in class megamek.common.MinefieldTarget
- getDisplayName() - Method in class megamek.common.Sensor
- getDisplayName() - Method in interface megamek.common.Targetable
- getDisplayName() - Method in enum class megamek.common.verifier.BayData
- getDisplayName(int, int) - Static method in class megamek.common.Terrains
-
Returns a name to be displayed in tooltips.
- getDistance() - Method in class megamek.common.MoveStep
- getDistanceTip(GUIPreferences, int) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getDistanceTravelled() - Method in class megamek.common.MovePath
-
Returns the linear distance between the first and last hexes in the path.
- getDistinctCarriedObjects() - Method in class megamek.common.Entity
- getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- getDiveBombPlan(Entity, MovePath, Targetable, Game, boolean, boolean) - Method in class megamek.client.bot.princess.FireControl
-
Creates a firing plan that fires dive bombs, dropping all bombs on the given target
- getDividerLocation() - Method in class megamek.client.ui.preferences.JSplitPanePreference
- getDmgLvl() - Method in class megamek.client.ui.swing.tileset.EntityImage
- getDockingCollars() - Method in class megamek.common.Entity
-
Returns a list of all Docking Collars (Hard points) of this unit.
- getDockingCollars() - Method in class megamek.common.MekSummary
- getDockingCollarType() - Method in class megamek.common.Jumpship
-
Get the docking collar type used by the ship.
- getDockMultipleOnYAxis() - Method in class megamek.client.ui.swing.GUIPreferences
- getDockOnLeft() - Method in class megamek.client.ui.swing.GUIPreferences
- getDocks() - Method in class megamek.common.Entity
- getDocks(boolean) - Method in class megamek.common.Entity
- getDoneButtonLabel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
-
called by updateDonePanel to populate the label text of the Done button.
- getDoneButtonLabel() - Method in class megamek.client.ui.swing.FiringDisplay
- getDoneButtonLabel() - Method in class megamek.client.ui.swing.PhysicalDisplay
- getDoneButtonLabel() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- getDoor() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- getDoors() - Method in class megamek.common.Bay
- getDoors() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- getDoorsNext() - Method in class megamek.common.Bay
- getDouble(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory as a double.
- getDouble(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
double
preference with the given name. - getDouble(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getDoubleValue() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- getDrawFacingArrowsOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
- getDrawSensorRangeOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
- getDriveCoreType() - Method in class megamek.common.Jumpship
- getDroppableUnits() - Method in class megamek.common.Bay
- getDroppableUnits() - Method in class megamek.common.Entity
- getDroppableUnits() - Method in class megamek.common.InfantryCompartment
- getDroppableUnits() - Method in interface megamek.common.InfantryTransporter
- getDroppedUnits() - Method in class megamek.common.MovePath
- getDropRate() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getDropshipPct() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getDropshipTurns() - Method in interface megamek.common.ITurnOrdered
- getDropshipTurns() - Method in class megamek.common.Team
- getDropshipTurns() - Method in class megamek.common.TurnOrdered
- getDropshipTurns() - Method in class megamek.common.TurnVectors
- getDropshuttelUnits() - Method in class megamek.common.MekSummary
- getDropshuttleBays() - Method in class megamek.common.MekSummary
- getDropshuttleDoors() - Method in class megamek.common.MekSummary
- getDryCost() - Method in class megamek.common.MekSummary
- getDualTurretFacing() - Method in class megamek.common.Tank
- getDualTurretTA() - Static method in class megamek.common.Tank
- getDugIn() - Method in class megamek.common.Infantry
- getDugIn() - Method in class megamek.common.Tank
- getDuplicateMarker() - Method in class megamek.common.Entity
-
Gets the marker used to disambiguate this entity from others with the same name.
- getDuration() - Method in class megamek.server.SmokeCloud
- getEarliestTechDate() - Method in class megamek.common.CompositeTechLevel
- getEarliestTechDate() - Method in class megamek.common.Entity
- getECCMBonus() - Method in class megamek.common.Aero
- getECCMInfo() - Method in class megamek.common.Entity
- getECCMRoll() - Method in class megamek.common.Aero
- getECCMStrength() - Method in class megamek.common.Aero
- getECCMStrength() - Method in class megamek.common.ECMInfo
- getECCMStrength() - Method in class megamek.common.Entity
- getECCMTarget() - Method in class megamek.common.Aero
- getECMColor(Player) - Static method in class megamek.client.ui.swing.boardview.ECMEffects
-
Used to determine the color that should be used to indicate ECM effects for a given player
- getECMEffects(Entity, Coords, Coords, boolean, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
-
Returns the total ECM effects on the supplied unit.
- getECMInfo() - Method in class megamek.client.bot.princess.Precognition
- getECMInfo() - Method in class megamek.common.Entity
- getECMRange() - Method in class megamek.common.Aero
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.Dropship
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.Entity
-
What's the range of the ECM equipment? Infantry can have ECM that just covers their own hex.
- getECMRange() - Method in class megamek.common.Jumpship
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.LandAirMek
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.SmallCraft
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.SpaceStation
-
What's the range of the ECM equipment?
- getECMRange() - Method in class megamek.common.Warship
- getECMSensorRangeModifier(ECMInfo) - Method in class megamek.common.Sensor
- getEcmStaticImage(Color) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Hexes affected by ECM will have a shaded static effect drawn on them.
- getECMStrength() - Method in class megamek.common.ECMInfo
- getECMStrength() - Method in class megamek.common.Entity
- getECMTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
- getEdges() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
- getEditable() - Method in class megamek.client.ui.swing.DialogOptionComponent
- getEditorComponent() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
- getEditorName(int) - Static method in class megamek.common.Terrains
- getEditorTooltip(int) - Static method in class megamek.common.Terrains
- getEffect() - Method in class megamek.common.HitData
- getEffectiveImperative(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
- getEjectedCrewCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getEjectedCrewKilledCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getEjectedCrewPickedUpByEnemyTeamCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getEjectedCrewPickedUpByTeamCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getEjectModifiers(Game, Entity, int, boolean) - Static method in class megamek.server.totalwarfare.TWGameManager
- getEjectModifiers(Game, Entity, int, boolean, Coords, String) - Static method in class megamek.server.totalwarfare.TWGameManager
- getElementAt(int) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
-
Returns the file name of the file at the given index.
- getElementNames() - Method in class megamek.common.autoresolve.component.Formation
- getElements() - Method in class megamek.client.ui.preferences.PreferencesNode
- getElements() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getElevation() - Method in class megamek.common.Aero
- getElevation() - Method in class megamek.common.BuildingTarget
- getElevation() - Method in class megamek.common.Entity
- getElevation() - Method in class megamek.common.HexTarget
- getElevation() - Method in class megamek.common.INarcPod
- getElevation() - Method in class megamek.common.LandAirMek
- getElevation() - Method in class megamek.common.MinefieldTarget
- getElevation() - Method in class megamek.common.MoveStep
- getElevation() - Method in interface megamek.common.Targetable
-
Returns the elevation of this target, relative to the position Hex's surface
- getElevation() - Method in class megamek.common.UnitLocation
-
Get the elevation of the entity at this location.
- getElevationDiff(MovePath, Coords, Board, Entity) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
Computes the difference in elevation between the current location and the goal location.
- getEmail() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the player's email address.
- getEmail() - Method in class megamek.common.Player
- getEmailablePlayers(Game) - Method in class megamek.common.util.EmailService
- getEmailService() - Method in class megamek.server.Server
- getEMI() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getEMI(int) - Static method in enum class megamek.common.planetaryconditions.EMI
- getEMI(String) - Static method in enum class megamek.common.planetaryconditions.EMI
- getEmptyCriticals(int) - Method in class megamek.common.Entity
-
Returns the number of empty critical slots in a location
- getEnableExperimentalBotFeatures() - Method in class megamek.common.preference.ClientPreferences
- getEndStepCount(MovePath.MoveStepType) - Method in class megamek.common.MovePath
-
Worker function that counts the number of steps of the given type at the end of the given path before another step type occurs.
- getEnemyBV(Game, Player) - Method in interface megamek.server.victory.BvVictoryCondition
- getEnemyEntities() - Method in class megamek.client.bot.BotClient
-
Lazy-loaded list of enemy entities that we should consider firing at.
- getEnemyEntities(Coords, Entity) - Method in class megamek.common.Game
-
Returns an
Iterator
of the enemy's active entities at the given coordinates. - getEnemyHotSpots() - Method in class megamek.client.bot.princess.Princess
-
Get a list of all hot spots (positions of high activity) for opposing units
- getEnemyInitialBV(IGame, Player) - Method in interface megamek.server.victory.BvVictoryCondition
- getEnemyTargetCount(int) - Method in class megamek.client.bot.princess.SwarmContext
-
Get the number of times an enemy has been targeted
- getEnemyTracker() - Method in class megamek.client.bot.princess.Princess
- getEnemyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getEngagementControl() - Method in class megamek.common.autoresolve.component.Formation
- getEngine() - Method in class megamek.common.Entity
- getEngine() - Method in class megamek.common.FighterSquadron
- getEngineCritHeat() - Method in class megamek.common.Aero
- getEngineCritHeat() - Method in class megamek.common.Entity
-
Returns extra heat generated by engine crits
- getEngineCritHeat() - Method in class megamek.common.HandheldWeapon
- getEngineCritHeat() - Method in class megamek.common.Infantry
- getEngineCritHeat() - Method in class megamek.common.LandAirMek
- getEngineCritHeat() - Method in class megamek.common.Mek
-
Returns extra heat generated by engine crits
- getEngineCritHeat() - Method in class megamek.common.ProtoMek
- getEngineCritHeat() - Method in class megamek.common.Tank
- getEngineHits() - Method in class megamek.common.Aero
- getEngineHits() - Method in class megamek.common.Entity
- getEngineHits() - Method in class megamek.common.HandheldWeapon
- getEngineHits() - Method in class megamek.common.Infantry
- getEngineHits() - Method in class megamek.common.Mek
- getEngineHits() - Method in class megamek.common.ProtoMek
- getEngineHits() - Method in class megamek.common.Tank
- getEngineName() - Method in class megamek.common.Engine
-
This returns a non-localized name of the engine, it's mostly used to generate files.
- getEngineName() - Method in class megamek.common.MekSummary
- getEnginesLostRound() - Method in class megamek.common.Aero
- getEnginesLostRound() - Method in interface megamek.common.IAero
-
Check which turn engines were destroyed in.
- getEnginesLostRound() - Method in class megamek.common.LandAirMek
- getEngineTechRating() - Method in class megamek.common.Entity
- getEngineType() - Method in class megamek.common.Engine
- getEngineType() - Method in class megamek.common.Entity
- getEngineType() - Method in class megamek.common.MekSummary
- getEngineType(Engine) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
-
Finds the enum value corresponding to an
Engine
. - getEngineTypeByString(String) - Static method in class megamek.common.Engine
-
Parses a string to find the engine type.
- getEngineTypeName(int) - Static method in class megamek.common.Engine
- getEnhancedTargetingControl() - Method in class megamek.client.bot.princess.Princess
- getEntireBoardImage(boolean, boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- getEntireBoardImage(boolean, boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Returns an image of the entire board.
- getEntities() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- getEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getEntities() - Method in class megamek.common.event.GameVictoryEvent
- getEntities() - Method in interface megamek.common.event.PostGameResolution
- getEntities() - Method in class megamek.common.force.Force
- getEntities() - Method in class megamek.common.Game
-
Deprecated.Use
Game.inGameTWEntities()
instead. - getEntities() - Method in class megamek.common.MULParser
-
Returns a list of all of the Entity's parsed from the input, should be called after
parse
. - getEntities(String, AbstractTableModel) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Converts an id list of the form 1,2,4,12 to a set of corresponding entities.
- getEntities(Coords) - Method in class megamek.common.Game
-
Returns an Enumeration of the active entities at the given coordinates.
- getEntities(Coords, boolean) - Method in class megamek.common.Game
-
Returns an Enumeration of the active entities at the given coordinates.
- getEntities(Game, String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Converts an id list of the form 1,2,4,12 to a set of corresponding entities.
- GetEntities() - Method in class megamek.common.event.GameEntityNewEvent
- getEntitiesFlyingOver(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- getEntitiesOwned() - Method in class megamek.client.bot.BotClient
- getEntitiesOwnedBy(Player) - Method in interface megamek.common.IGame
- getEntitiesVector() - Method in class megamek.client.Client
-
Returns an enumeration of the entities in game.entities
- getEntitiesVector() - Method in class megamek.common.Game
- getEntitiesVector(Coords) - Method in class megamek.common.Game
- getEntitiesVector(Coords, boolean) - Method in class megamek.common.Game
- getEntitiesWithLocation(Coords, boolean) - Method in class megamek.client.bot.princess.PathEnumerator
- getEntity() - Method in class megamek.client.event.BoardViewEvent
- getEntity() - Method in class megamek.client.event.MekDisplayEvent
- getEntity() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getEntity() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
- getEntity() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
- getEntity() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- getEntity() - Method in class megamek.common.autoresolve.component.Formation
- getEntity() - Method in class megamek.common.ECMInfo
- getEntity() - Method in class megamek.common.event.GameEntityEvent
- getEntity() - Method in class megamek.common.loaders.BLKAeroSpaceFighterFile
- getEntity() - Method in class megamek.common.loaders.BLKBattleArmorFile
- getEntity() - Method in class megamek.common.loaders.BLKConvFighterFile
- getEntity() - Method in class megamek.common.loaders.BLKDropshipFile
- getEntity() - Method in class megamek.common.loaders.BLKFixedWingSupportFile
- getEntity() - Method in class megamek.common.loaders.BLKGunEmplacementFile
- getEntity() - Method in class megamek.common.loaders.BLKHandheldWeaponFile
- getEntity() - Method in class megamek.common.loaders.BLKInfantryFile
- getEntity() - Method in class megamek.common.loaders.BLKJumpshipFile
- getEntity() - Method in class megamek.common.loaders.BLKLargeSupportTankFile
- getEntity() - Method in class megamek.common.loaders.BLKMekFile
- getEntity() - Method in class megamek.common.loaders.BLKProtoMekFile
- getEntity() - Method in class megamek.common.loaders.BLKSmallCraftFile
- getEntity() - Method in class megamek.common.loaders.BLKSpaceStationFile
- getEntity() - Method in class megamek.common.loaders.BLKSupportTankFile
- getEntity() - Method in class megamek.common.loaders.BLKSupportVTOLFile
- getEntity() - Method in class megamek.common.loaders.BLKTankFile
- getEntity() - Method in class megamek.common.loaders.BLKVTOLFile
- getEntity() - Method in class megamek.common.loaders.BLKWarshipFile
- getEntity() - Method in interface megamek.common.loaders.IMekLoader
- getEntity() - Method in class megamek.common.loaders.MtfFile
- getEntity() - Method in class megamek.common.MekFileParser
- getEntity() - Method in class megamek.common.Mounted
- getEntity() - Method in class megamek.common.MovePath
- getEntity() - Method in class megamek.common.MoveStep
- getEntity() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getEntity() - Method in class megamek.common.verifier.TestAero
- getEntity() - Method in class megamek.common.verifier.TestBattleArmor
- getEntity() - Method in class megamek.common.verifier.TestEntity
- getEntity() - Method in class megamek.common.verifier.TestHandheldWeapon
- getEntity() - Method in class megamek.common.verifier.TestInfantry
- getEntity() - Method in class megamek.common.verifier.TestMek
- getEntity() - Method in class megamek.common.verifier.TestProtoMek
- getEntity() - Method in class megamek.common.verifier.TestSmallCraft
- getEntity() - Method in class megamek.common.verifier.TestSupportVehicle
- getEntity() - Method in class megamek.common.verifier.TestTank
- getEntity(int) - Method in class megamek.client.Client
- getEntity(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getEntity(int) - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getEntity(int) - Method in class megamek.common.event.GameVictoryEvent
- getEntity(int) - Method in interface megamek.common.event.PostGameResolution
- getEntity(int) - Method in class megamek.common.Game
- getEntity(Game) - Method in class megamek.common.actions.AbstractAttackAction
-
Gets the entity associated with this attack action, using the passed-in game object.
- getEntity(Game, int) - Method in class megamek.common.actions.AbstractAttackAction
-
Gets an entity with the given ID, using the passed-in game object.
- getEntityAt(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Returns the entity of the given table row.
- getEntityFromAllSources(int) - Method in class megamek.common.Game
-
looks for an entity by id number even if out of the game
- getEntityFromAllSources(int) - Method in interface megamek.common.IGame
-
looks for an entity by id number even if out of the game
- getEntityId() - Method in class megamek.client.event.BoardViewEvent
- getEntityId() - Method in class megamek.client.event.MekDisplayEvent
- getEntityId() - Method in class megamek.common.actions.AbstractEntityAction
- getEntityId() - Method in interface megamek.common.actions.EntityAction
- getEntityId() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoveAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
- getEntityId() - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
- getEntityId() - Method in class megamek.common.event.GameCFREvent
- getEntityId() - Method in class megamek.common.PilotingRollData
- getEntityId() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getEntityId(int) - Method in class megamek.common.force.Force
-
Returns the id of the entity at the provided index from the list of direct members of this force (not subforces).
- getEntityIDFStates() - Method in class megamek.client.bot.princess.FireControlState
-
Accessor for the data structure containing a mapping between entities and whether or not they have indirect fire capability as in LRMs.
- getEntityIds() - Method in class megamek.common.UnloadStrandedTurn
- getEntityMajorTypeName(long) - Static method in class megamek.common.Entity
-
Given an Entity type, return the name of the major class it belongs to (eg: Mek, Aero, Tank, Infantry).
- getEntityNum() - Method in class megamek.common.SpecificEntityTurn
- getEntityOrThrow(int) - Method in class megamek.common.Game
-
When it has to exist, the entity HAS to exists.
- getEntityOwnerLabelColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getEntityPositions(Entity) - Method in class megamek.common.Game
-
Only needed for Entity's that have secondaryPositions.
- getEntityTipAsTarget(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Returns the unit tooltip with minimal but useful information
- getEntityTipGame(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Returns the unit tooltip with values that are relevant in-game.
- getEntityTipLobby(Entity, Player, MapSettings) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Returns the unit tooltip with values that are relevant in the lobby.
- getEntityTipReport(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Returns the unit tooltip with minimal but useful information
- getEntityTipUnitDisplay(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
Returns the unit tooltip with values that are relevant in-game without the Pilot info.
- getEntityType() - Method in class megamek.common.Aero
- getEntityType() - Method in class megamek.common.AeroSpaceFighter
- getEntityType() - Method in class megamek.common.BattleArmor
- getEntityType() - Method in class megamek.common.BipedMek
- getEntityType() - Method in class megamek.common.ConvFighter
- getEntityType() - Method in class megamek.common.Dropship
- getEntityType() - Method in class megamek.common.Entity
- getEntityType() - Method in class megamek.common.FighterSquadron
- getEntityType() - Method in class megamek.common.FixedWingSupport
- getEntityType() - Method in class megamek.common.GunEmplacement
- getEntityType() - Method in class megamek.common.HandheldWeapon
- getEntityType() - Method in class megamek.common.Infantry
- getEntityType() - Method in class megamek.common.Jumpship
- getEntityType() - Method in class megamek.common.LandAirMek
- getEntityType() - Method in class megamek.common.LargeSupportTank
- getEntityType() - Method in class megamek.common.Mek
- getEntityType() - Method in class megamek.common.MekSummary
- getEntityType() - Method in class megamek.common.MekWarrior
- getEntityType() - Method in class megamek.common.ProtoMek
- getEntityType() - Method in class megamek.common.QuadMek
- getEntityType() - Method in class megamek.common.QuadVee
- getEntityType() - Method in class megamek.common.SmallCraft
- getEntityType() - Method in class megamek.common.SpaceStation
- getEntityType() - Method in class megamek.common.SuperHeavyTank
- getEntityType() - Method in class megamek.common.SupportTank
- getEntityType() - Method in class megamek.common.SupportVTOL
- getEntityType() - Method in class megamek.common.Tank
- getEntityType() - Method in class megamek.common.TeleMissile
- getEntityType() - Method in class megamek.common.TripodMek
- getEntityType() - Method in class megamek.common.VTOL
- getEntityType() - Method in class megamek.common.Warship
- getEntityTypeName(long) - Static method in class megamek.common.Entity
-
Returns the specific entity type name for the given type id (eg: Biped Mek, Conventional Fighter, VTOL).
- getEntityUnitNumSwap() - Method in class megamek.client.ui.swing.CustomPilotView
- getEntityVerifier(Entity) - Static method in class megamek.common.verifier.TestEntity
- getEntryName() - Method in class megamek.common.MekSummary
- getEntryText(int) - Method in class megamek.client.ratgenerator.UnitTable
- getEntryWeight(int) - Method in class megamek.client.ratgenerator.UnitTable
- getEnum(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
- getEnumType() - Method in class megamek.server.commands.arguments.EnumArgument
- getEquip() - Method in class megamek.client.event.MekDisplayEvent
- getEquipDateAsString(int) - Static method in class megamek.common.EquipmentType
- getEquipment() - Method in class megamek.common.Entity
-
Returns an enumeration of all equipment
- getEquipment(int) - Method in class megamek.common.Entity
-
Returns the equipment, specified by number
- getEquipment(EntityMovementMode) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- getEquipmentExpression() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
- getEquipmentForWeaponQuirk(QuirkEntry) - Method in class megamek.common.Entity
-
Returns the Mounted that is referred to by the quirkEntry (which must be a weapon quirk).
- getEquipmentForWeaponQuirk(QuirkEntry) - Method in class megamek.common.ProtoMek
- getEquipmentId() - Method in class megamek.common.actions.FiringModeChangeAction
- getEquipmentNames() - Method in class megamek.common.MekSummary
- getEquipmentNum() - Method in class megamek.common.Mounted
- getEquipmentNum(Mounted<?>) - Method in class megamek.common.Entity
-
Returns the equipment number of the specified equipment, or -1 if equipment is not present.
- getEquipmentQuantities() - Method in class megamek.common.MekSummary
- getEquipmentState(Entity) - Static method in class megamek.utilities.DebugEntity
-
Returns a full listing of the internal representation of the unit's equipment and crit slots with most of the internal state of each.
- getEquipmentType(CriticalSlot) - Method in class megamek.common.Entity
- getEra() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getEra(int) - Static method in class megamek.common.eras.Eras
-
Returns the
Era
of the first day of the given year (January 1st). - getEra(LocalDate) - Static method in class megamek.common.eras.Eras
-
Returns the
Era
of the given date. - getEraAvailabilityName(int) - Method in interface megamek.common.ITechnology
- getEraAvailabilityName(int, boolean) - Method in interface megamek.common.ITechnology
-
Adjusts base availability code for IS/Clan and IS extinction
- getEras() - Static method in class megamek.common.eras.Eras
-
Returns a list of all Eras, ordered by their end dates, i.e.
- getEraSet() - Method in class megamek.client.ratgenerator.RATGenerator
- getEscapeCapacity() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses
- getEscapeCraft() - Method in class megamek.common.Aero
- getEscapePods() - Method in class megamek.common.Aero
- getEscapePods() - Method in class megamek.common.Jumpship
- getEscapePods() - Method in class megamek.common.SmallCraft
- getEschelon() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getEschelon() - Method in class megamek.client.ratgenerator.ForceNode
- getEschelon(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
- getEschelonCode() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getEschelonCode() - Method in class megamek.client.ratgenerator.ForceNode
- getEschelonName() - Method in class megamek.client.ratgenerator.ForceNode
- getEschelonName(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getEschelonNames(String) - Method in class megamek.client.ratgenerator.Ruleset
- getEstimatedEnemyDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- getEvasionBonus() - Method in class megamek.common.Entity
- getEventName() - Method in class megamek.common.event.GameBoardChangeEvent
- getEventName() - Method in class megamek.common.event.GameBoardNewEvent
- getEventName() - Method in class megamek.common.event.GameCFREvent
- getEventName() - Method in class megamek.common.event.GameEndEvent
- getEventName() - Method in class megamek.common.event.GameEntityChangeEvent
- getEventName() - Method in class megamek.common.event.GameEntityNewEvent
- getEventName() - Method in class megamek.common.event.GameEntityNewOffboardEvent
- getEventName() - Method in class megamek.common.event.GameEntityRemoveEvent
- getEventName() - Method in class megamek.common.event.GameEvent
- getEventName() - Method in class megamek.common.event.GameMapQueryEvent
- getEventName() - Method in class megamek.common.event.GameNewActionEvent
- getEventName() - Method in class megamek.common.event.GamePhaseChangeEvent
- getEventName() - Method in class megamek.common.event.GamePlayerChangeEvent
- getEventName() - Method in class megamek.common.event.GamePlayerChatEvent
- getEventName() - Method in class megamek.common.event.GamePlayerConnectedEvent
- getEventName() - Method in class megamek.common.event.GamePlayerDisconnectedEvent
- getEventName() - Method in class megamek.common.event.GamePlayerStrategicActionEvent
- getEventName() - Method in class megamek.common.event.GameReportEvent
- getEventName() - Method in class megamek.common.event.GameScriptedEvent
- getEventName() - Method in class megamek.common.event.GameSettingsChangeEvent
- getEventName() - Method in class megamek.common.event.GameTurnChangeEvent
- getEventName() - Method in class megamek.common.event.GameVictoryEvent
- getEventName() - Method in class megamek.common.event.UnitChangedGameEvent
- getEvenTurns() - Method in interface megamek.common.ITurnOrdered
- getEvenTurns() - Method in class megamek.common.Team
- getEvenTurns() - Method in class megamek.common.TurnOrdered
- getEvenTurns() - Method in class megamek.common.TurnVectors
-
Get the number of turns that must occur after all normal turns.
- getExcludedFactions() - Method in class megamek.client.ratgenerator.ModelRecord
- getExclusiveFaction() - Method in class megamek.client.ratgenerator.FormationType
- getExits() - Method in class megamek.client.ui.swing.ExitsDialog
- getExits() - Method in class megamek.common.Terrain
- getExpandEast() - Method in class megamek.client.ui.swing.ResizeMapDialog
- getExpandNorth() - Method in class megamek.client.ui.swing.ResizeMapDialog
- getExpandSouth() - Method in class megamek.client.ui.swing.ResizeMapDialog
- getExpandWest() - Method in class megamek.client.ui.swing.ResizeMapDialog
- getExpectedCriticals() - Method in class megamek.client.bot.princess.PhysicalInfo
- getExpectedDamage() - Method in class megamek.client.bot.princess.PhysicalInfo
- getExpectedDamage() - Method in class megamek.client.bot.princess.RankedPath
- getExpectedDamage() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getExpectedDamage(Game, WeaponAttackAction, boolean) - Static method in class megamek.common.Compute
-
Determines the expected damage of a weapon attack, based on to-hit, salvo sizes, etc.
- getExpectedDamage(Game, WeaponAttackAction, boolean, List<ECMInfo>) - Static method in class megamek.common.Compute
-
Determines the expected damage of a weapon attack, based on to-hit, salvo sizes, etc.
- getExpectedDamageOnHit() - Method in class megamek.client.bot.princess.PhysicalInfo
- getExperience() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getExperienceLevel() - Method in enum class megamek.common.enums.SkillLevel
-
Retrieves the current experience level of this entity.
- getExperimentalRange() - Method in class megamek.common.CompositeTechLevel
- getExperimentalRange() - Method in interface megamek.common.ITechnology
- getExperimentalRange(boolean) - Method in interface megamek.common.ITechnology
- getExplosionDamage() - Method in class megamek.common.equipment.AmmoMounted
- getExplosionDamage() - Method in class megamek.common.equipment.WeaponMounted
- getExplosionDamage() - Method in class megamek.common.Mounted
- getExplosionDamage() - Method in class megamek.common.WeaponType
- getExtAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getExtAV() - Method in class megamek.common.WeaponType
- getExtBombChoices() - Method in class megamek.common.Aero
- getExtBombChoices() - Method in interface megamek.common.IBomber
- getExtBombChoices() - Method in class megamek.common.LandAirMek
- getExtBombChoices() - Method in class megamek.common.VTOL
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.BattleArmorHandles
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.Bay
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.DockingCollar
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.Entity
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.FighterSquadron
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.InfantryCompartment
-
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
- getExteriorUnitAt(int, boolean) - Method in class megamek.common.TankTrailerHitch
-
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
- getExteriorUnitAt(int, boolean) - Method in interface megamek.common.Transporter
-
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
- getExternalBombLoadout() - Method in class megamek.common.Entity
- getExternalBombPoints() - Method in interface megamek.common.IBomber
- getExternalGameId() - Method in class megamek.common.Game
- getExternalId() - Method in class megamek.common.Entity
-
This returns the external ID.
- getExternalId() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- getExternalId() - Method in enum class megamek.common.planetaryconditions.BlowingSand
- getExternalId() - Method in enum class megamek.common.planetaryconditions.EMI
- getExternalId() - Method in enum class megamek.common.planetaryconditions.Fog
- getExternalId() - Method in enum class megamek.common.planetaryconditions.Light
- getExternalId() - Method in enum class megamek.common.planetaryconditions.Weather
- getExternalId() - Method in enum class megamek.common.planetaryconditions.Wind
- getExternalId() - Method in enum class megamek.common.planetaryconditions.WindDirection
- getExternalId(int) - Method in class megamek.common.Crew
- getExternalIdAsString() - Method in class megamek.common.Crew
-
Use the first assigned slot as a general id for the crew.
- getExternalIdAsString() - Method in class megamek.common.Entity
- getExternalIdAsString(int) - Method in class megamek.common.Crew
- getExternalOptions() - Static method in enum class megamek.common.enums.Gender
- getExternalUnits() - Method in class megamek.common.BattleArmorHandles
- getExternalUnits() - Method in class megamek.common.Bay
- getExternalUnits() - Method in class megamek.common.DockingCollar
- getExternalUnits() - Method in class megamek.common.Entity
- getExternalUnits() - Method in class megamek.common.InfantryCompartment
- getExternalUnits() - Method in class megamek.common.TankTrailerHitch
- getExternalUnits() - Method in interface megamek.common.Transporter
- getExternalVariant() - Method in enum class megamek.common.enums.Gender
- getExtinctionDate() - Method in class megamek.common.Bay
- getExtinctionDate() - Method in class megamek.common.CompositeTechLevel
- getExtinctionDate() - Method in class megamek.common.Engine
- getExtinctionDate() - Method in class megamek.common.Entity
- getExtinctionDate() - Method in class megamek.common.EquipmentType
- getExtinctionDate() - Method in interface megamek.common.ITechnology
- getExtinctionDate() - Method in interface megamek.common.ITechnologyDelegator
- getExtinctionDate() - Method in class megamek.common.TechAdvancement
-
If the tech base is IS or Clan, returns the extinction date that matches the tech base.
- getExtinctionDate(boolean) - Method in class megamek.common.Engine
- getExtinctionDate(boolean) - Method in class megamek.common.EquipmentType
- getExtinctionDate(boolean) - Method in interface megamek.common.ITechnology
- getExtinctionDate(boolean) - Method in class megamek.common.TechAdvancement
-
The extinction date for either Clan or IS factions.
- getExtinctionDate(boolean, int) - Method in class megamek.common.Bay
- getExtinctionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
- getExtinctionDate(boolean, int) - Method in class megamek.common.Engine
- getExtinctionDate(boolean, int) - Method in class megamek.common.Entity
- getExtinctionDate(boolean, int) - Method in class megamek.common.EquipmentType
- getExtinctionDate(boolean, int) - Method in interface megamek.common.ITechnology
- getExtinctionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
- getExtinctionDate(boolean, int) - Method in class megamek.common.TechAdvancement
-
The extinction date for a particular faction.
- getExtinctionDateName() - Method in class megamek.common.TechAdvancement
-
Formats latest of Clan or IS extinction date indicating approximate when appropriate, and extinction faction if any for mixed tech.
- getExtinctionDateName(boolean) - Method in class megamek.common.TechAdvancement
-
Formats extinction date indicating approximate when appropriate, and extinction faction if any for either IS or Clan use tech base.
- getExtinctionFactions() - Method in class megamek.common.TechAdvancement
- getExtinctionRange() - Method in class megamek.common.CompositeTechLevel
- getExtinctionRange() - Method in class megamek.common.Entity
- getExtinctionRange() - Method in interface megamek.common.ITechnology
- getExtinctionRange(boolean) - Method in interface megamek.common.ITechnology
- getExtinctRange() - Method in class megamek.common.MekSummary
- getExtraC3BV(int) - Method in class megamek.common.Entity
- getExtraCommGearTons() - Method in class megamek.common.Entity
- getExtraCrewSeats() - Method in class megamek.common.Tank
- getExtraData() - Method in class megamek.common.Crew
- getExtraDataForCrewMember(int) - Method in class megamek.common.Crew
- getExtraDataValue(int, String) - Method in class megamek.common.Crew
- getExtrasTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getExtraTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getExtremeGravityPSRs() - Method in class megamek.common.Game
-
Returns an Enumeration of pending extreme GravityPSRs.
- getExtremeRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
-
The extreme range of this weapon type.
- getExtremeRange() - Method in class megamek.common.WeaponType
- getExtremeRangeModifier() - Method in class megamek.common.Entity
- getFacing() - Method in class megamek.client.bot.princess.EntityState
- getFacing() - Method in class megamek.common.actions.TorsoTwistAction
- getFacing() - Method in class megamek.common.Bay
-
Some bays (dropshuttle and repair facility) have a maximum number per armor facing.
- getFacing() - Method in class megamek.common.DropshuttleBay
- getFacing() - Method in class megamek.common.Entity
-
Returns the primary facing, or -1 if n/a
- getFacing() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- getFacing() - Method in class megamek.common.Mounted
- getFacing() - Method in class megamek.common.MoveStep
- getFacing() - Method in class megamek.common.NavalRepairFacility
- getFacing() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- getFacing() - Method in class megamek.common.UnitLocation
-
Get the facing of the entity at this location.
- getFacing(int) - Method in class megamek.client.ui.swing.tileset.EntityImage
- getFacingDiff(MovePath, Coords, boolean) - Static method in class megamek.common.pathfinder.ShortestPathFinder
- getFacingName(int) - Method in class megamek.common.Entity
- getFaction() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getFaction() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getFaction() - Method in class megamek.client.ratgenerator.Ruleset
- getFaction() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getFaction() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getFaction() - Method in class megamek.common.Team
- getFaction(String) - Method in class megamek.client.ratgenerator.RATGenerator
- getFactionCode() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getFactionCode() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getFactionFromCode(String, int) - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getFactionKeySet() - Method in class megamek.client.ratgenerator.RATGenerator
- getFactionList() - Method in class megamek.client.ratgenerator.RATGenerator
- getFactionRec() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getFactions() - Method in class megamek.client.generator.RandomNameGenerator
- getFailedEquipment() - Method in class megamek.common.Entity
-
Returns an enumeration which contains the name of each piece of equipment that failed to load.
- getFailedFiles() - Method in class megamek.common.MekSummaryCache
- getFailedToLoadEquipment() - Method in class megamek.common.MekSummary
- getFallBack() - Method in class megamek.client.bot.princess.Princess
- getFallShameIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
- getFallShameValue() - Method in class megamek.client.bot.princess.BehaviorSettings
- getFallShameValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
- getFatalThresh() - Method in class megamek.common.Aero
- getFatalThresh() - Method in interface megamek.common.IAero
- getFatalThresh() - Method in class megamek.common.LandAirMek
- getFatigue() - Method in class megamek.common.Crew
-
Deprecated, for removal: This API element is subject to removal in a future version.since 0.50.04 - No references found in MegaMek
- getFavorHigherTMM() - Method in class megamek.client.bot.princess.BehaviorSettings
- getFCSHits() - Method in class megamek.common.Aero
- getFCSHits() - Method in interface megamek.common.IAero
- getFCSHits() - Method in class megamek.common.LandAirMek
- getFieldOfFireColor(int) - Static method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getFieldOfFireExtremeColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFieldOfFireLongColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFieldOfFireMediumColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFieldOfFireMinColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFieldOfFireShortColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFighterBays() - Method in class megamek.common.Entity
- getFighterModeRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getFighterModeWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getFighterSlots() - Method in class megamek.common.equipment.ArmorType
- getFile() - Method in class megamek.common.util.fileUtils.MegaMekFile
- getFileCount() - Method in class megamek.common.MekSummaryCache
- getFilename() - Method in class megamek.common.icons.AbstractIcon
- getFileName() - Method in interface megamek.common.scenario.Scenario
- getFileName() - Method in class megamek.common.scenario.ScenarioV1
- getFileName() - Method in class megamek.common.scenario.ScenarioV2
- getFilteredModels(int, Collection<Integer>, Collection<EntityMovementMode>, int) - Method in class megamek.client.ratgenerator.ChassisRecord
-
Generate a list of models for this chassis based on certain criteria.
- getFilterList() - Static method in class megamek.common.net.marshalling.SanityInputFilter
- getFinalAltitude() - Method in class megamek.common.MovePath
-
get final altitude
- getFinalClearance() - Method in class megamek.common.MovePath
-
get final elevation relative to the tops of any buildings in the hex
- getFinalClimbMode() - Method in class megamek.common.MovePath
-
Returns whether or not a unit would be in climb mode after all the steps
- getFinalConversionMode() - Method in class megamek.common.MovePath
-
If the path contains mode conversions, this will determine the movement mode at the end of movement.
- getFinalCoords() - Method in class megamek.common.MovePath
- getFinalElevation() - Method in class megamek.common.MovePath
-
get final elevation relative to the hex.
- getFinalFacing() - Method in class megamek.common.MovePath
-
Returns the final facing if a mek were to perform all the steps in this path.
- getFinalHullDown() - Method in class megamek.common.MovePath
-
Returns whether or not a unit would end up hull-down after all of the steps
- getFinalNDown() - Method in class megamek.common.MovePath
- getFinalPosition(Coords, int...) - Static method in class megamek.common.Compute
- getFinalProne() - Method in class megamek.common.MovePath
-
Returns whether or not a unit would end up prone after all of the steps
- getFinalValues() - Method in class megamek.client.ui.preferences.PreferencesNode
-
This method should only be called once.
- getFinalVectors() - Method in class megamek.common.MovePath
-
Returns the final vector for advanced movement
- getFinalVelocity() - Method in class megamek.common.MovePath
- getFinalVelocityLeft() - Method in class megamek.common.MovePath
- getFindClubAction(Entity) - Method in class megamek.client.bot.princess.FireControl
-
Return a "Find Club" action, if the unit in question can find a club.
- getFireControlState() - Method in class megamek.client.bot.princess.Princess
- getFireDisplayTabDuringFiringPhases() - Method in class megamek.client.ui.swing.GUIPreferences
- getFireSolnCanSeeColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFireSolnNoSeeColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getFireTN() - Method in class megamek.common.AmmoType
-
Analog to WeaponType.getFireTNRoll(), but based on munitions.
- getFireTN() - Method in class megamek.common.WeaponType
- getFireTNRoll() - Method in class megamek.common.weapons.WeaponHandler
- getFireTurn() - Method in class megamek.common.Hex
- getFiringAngle(Coords, int, Coords) - Static method in class megamek.client.bot.PhysicalCalculator
- getFiringSolutions() - Method in class megamek.common.Entity
-
Retrieves the IDs of all entities that this entity has established firing solutions on
- getFirstChoice() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- getFirstDeployableEntityNum() - Method in class megamek.client.Client
-
Returns the number of the first deployable entity
- getFirstDeployableEntityNum(GameTurn) - Method in class megamek.common.Game
- getFirstEnemyEntity(Coords, Entity) - Method in class megamek.common.Game
-
Returns the first enemy entity at the given coordinate, if any.
- getFirstEntity() - Method in class megamek.common.Game
- getFirstEntity(Coords) - Method in class megamek.common.Game
-
Returns the first entity at the given coordinate, if any.
- getFirstEntity(GameTurn) - Method in class megamek.common.Game
- getFirstEntityNum() - Method in class megamek.client.Client
-
Returns the number of first selectable entity
- getFirstEntityNum() - Method in class megamek.common.Game
- getFirstEntityNum(GameTurn) - Method in class megamek.common.Game
- getFirstHiddenEntityNum(GameTurn) - Method in class megamek.common.Game
- getFirstLOS() - Method in class megamek.client.ui.swing.boardview.BoardView
- getFirstValidCoords(Entity, List<Coords>) - Method in class megamek.client.bot.BotClient
-
Gets valid and empty starting coords around the specified point.
- getFirstValidCoords(Entity, List<Coords>) - Method in class megamek.client.bot.princess.Princess
-
Returns the first set of valid deployment coordinates for the given unit out of the given deployment coordinates.
- getFlags() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getFlags() - Method in class megamek.common.Engine
- getFlags() - Method in class megamek.common.EquipmentType
- getFlak() - Method in class megamek.client.ratgenerator.ModelRecord
-
Proportion of total weapons BV that is optimized against airborne targets
- getFlares() - Method in class megamek.common.Game
- getFlares(GUIPreferences, BoardView, Point) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getFledBV(Player, Game) - Static method in class megamek.server.ServerReportsHelper
-
get the total BV (unmodified by force size mod) for the units of this player that have fled the field
- getFledEjectedCrew(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getFledUnitsCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getFleeZone() - Method in interface megamek.common.Deployable
- getFleeZone() - Method in class megamek.common.Entity
- getFleeZone() - Method in class megamek.common.Player
- getFleeZone(Deployable) - Method in class megamek.common.AbstractGame
-
Returns the
HexArea
a given unit can flee from, as set either for the unit itself or for its owner. - getFlipArms() - Method in class megamek.client.bot.princess.FiringPlan
- getFLK() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getFloat(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
float
preference with the given name. - getFloat(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getFloatingIso() - Method in class megamek.client.ui.swing.GUIPreferences
- getFluff() - Method in class megamek.common.Entity
-
Returns the fluff for this entity.
- getFluffImage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getFluffImage() - Method in interface megamek.common.BTObject
-
Returns a fluff image for this unit or object to be shown e.g.
- getFluffImage() - Method in class megamek.common.Entity
- getFluffImage() - Method in class megamek.common.EntityFluff
- getFluffImage() - Method in class megamek.common.MekSummary
- getFluffImage(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
-
Returns a fluff image for the given unit/object to be shown e.g.
- getFluffName() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getFluffPath(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
-
Returns the subdirectory in the fluff images directory suitable for the given unit, i.e.
- getFocus() - Method in class megamek.client.ui.swing.GUIPreferences
- GetFocusListener - Class in megamek.client.ui.swing
- GetFocusListener() - Constructor for class megamek.client.ui.swing.GetFocusListener
- GetFocusListener(boolean) - Constructor for class megamek.client.ui.swing.GetFocusListener
- getFog() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getFog(int) - Static method in enum class megamek.common.planetaryconditions.Fog
- getFog(String) - Static method in enum class megamek.common.planetaryconditions.Fog
- getFont() - Method in class megamek.client.ui.displayWrappers.FontDisplay
- getForce(int) - Method in class megamek.common.force.Forces
-
Returns the force with the given force id or null if there is no force with this id.
- getForce(ForceAssignable) - Method in class megamek.common.force.Forces
-
Returns the Force that the provided entity is a direct part of.
- getForceDisplayAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplayAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getForceDisplayEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplayPanel() - Method in class megamek.client.ui.swing.ClientGUI
- getForceDisplayPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplayPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplaySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceDisplaySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getForceId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getForceId() - Method in class megamek.common.Entity
- getForceId() - Method in interface megamek.common.ForceAssignable
- getForceId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getForceId(int) - Method in class megamek.common.force.Forces
-
Returns the id of the force that the provided entity (id) is a direct part of.
- getForceId(ForceAssignable) - Method in class megamek.common.force.Forces
-
Returns the id of the force that the provided entity is a direct part of.
- getForces() - Method in class megamek.common.AbstractGame
- getForces() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getForces() - Method in interface megamek.common.IGame
- getForces(Game, String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Converts an id list of the form 1,2,4,12 to a set of corresponding forces.
- getForcesInternalRepresentation() - Method in class megamek.common.force.Forces
- getForceString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getForceString() - Method in class megamek.common.Entity
- getForceString() - Method in interface megamek.common.ForceAssignable
-
Returns a String representation of the force hierarchy this entity belongs to.
- getForceString() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getForm(Entity) - Static method in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
-
Returns the Path2D minimap symbol shape for the given entity.
- getFormation() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getFormation(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Returns the formation of the given ID, if one can be found.
- getFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Returns the formation of the given ID, if one can be found.
- getFormationId() - Method in class megamek.common.autoresolve.acar.order.Order
- getFormationType(String) - Static method in class megamek.client.ratgenerator.FormationType
- getFormattedString(String, Object...) - Static method in class megamek.client.ui.Messages
-
Returns the formatted internationalized text for the given key in the resource bundle, replacing occurrences of %s in the message with the contents of args.
- getFormattedText(String, Object...) - Static method in class megamek.common.internationalization.Internationalization
-
Get a formatted localized string from the default bundle
- getFormattedTextAt(String, String, Object...) - Static method in class megamek.common.internationalization.Internationalization
-
Get a formatted localized string from the default bundle
- getForwardArc() - Method in class megamek.common.Aero
- getForwardArc() - Method in class megamek.common.Entity
-
Returns the forward firing arc for this entity - overrided by some units
- getForwardArc() - Method in class megamek.common.Tank
- getFoundCrits() - Method in class megamek.common.Mounted
- getFovDarken() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovDarkenAlpha() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovGrayscale() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovHighlight() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovHighlightAlpha() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovHighlighting() - Method in class megamek.client.ui.swing.boardview.BoardView
- getFovHighlightRingsColorsHsb() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovHighlightRingsRadii() - Method in class megamek.client.ui.swing.GUIPreferences
- getFovStripes() - Method in class megamek.client.ui.swing.GUIPreferences
- getFrame() - Method in class megamek.client.bot.ui.swing.BotGUI
- getFrame() - Method in class megamek.client.ui.baseComponents.AbstractDialog
- getFrame() - Method in class megamek.client.ui.baseComponents.AbstractPanel
- getFrame() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
- getFrame() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
- getFrame() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
- getFrame() - Method in class megamek.client.ui.swing.AbstractClientGUI
- getFrame() - Method in class megamek.client.ui.swing.BoardEditor
- getFrame() - Method in class megamek.client.ui.swing.CommanderGUI
- getFrame() - Method in interface megamek.client.ui.swing.IClientGUI
- getFrame() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- getFreeC3iUUID() - Method in class megamek.common.Entity
- getFreeConnectionId() - Method in class megamek.server.Server
-
Returns a free connection id.
- getFreeDockingCollars() - Method in class megamek.common.Jumpship
-
Returns the number of free Docking Collars.
- getFreeEntityId() - Method in class megamek.server.Server
-
Returns a free entity id.
- getFreeNC3UUID() - Method in class megamek.common.Entity
- getFreeSlots() - Method in class megamek.common.Tank
-
get the free item slots for this tank
- getFriendEntities() - Method in class megamek.client.bot.BotClient
-
Lazy-loaded list of friendly entities.
- getFriendlyBV(Game, Player) - Method in interface megamek.server.victory.BvVictoryCondition
- getFriendlyECMEffects(Entity, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
-
Returns the total friendly ECM effects on the supplied unit.
- getFriendlyEntities(Coords, Entity) - Method in class megamek.common.Game
-
Returns an
Iterator
of friendly active entities at the given coordinates. - getFriendlyHotSpot() - Method in class megamek.client.bot.princess.Princess
-
Get the best hot spot (positions of high activity) for friendly units
- getFriendlyHotSpot(Coords) - Method in class megamek.client.bot.princess.Princess
-
Get the nearest top-rated hot spot for friendly units
- getFrontArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getFrontArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getFrontArc() - Method in class megamek.common.MekSummary
- getFuel() - Method in class megamek.common.Aero
- getFuel() - Method in class megamek.common.FighterSquadron
- getFuel() - Method in interface megamek.common.IAero
- getFuel() - Method in class megamek.common.LandAirMek
- getFUEL() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getFuelAirBlastRadiusIndex(String) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Get the blast radius of a particular equipment type, given the internal name.
- getFuelPerTon() - Method in class megamek.common.Jumpship
- getFuelPointsPerTon() - Method in class megamek.common.Aero
- getFuelPointsPerTon() - Method in class megamek.common.ConvFighter
- getFuelPointsPerTon() - Method in class megamek.common.Dropship
- getFuelPointsPerTon() - Method in class megamek.common.FixedWingSupport
- getFuelPointsPerTon() - Method in interface megamek.common.IAero
- getFuelPointsPerTon() - Method in class megamek.common.Jumpship
- getFuelPointsPerTon() - Method in class megamek.common.LandAirMek
- getFuelTonnage() - Method in class megamek.common.Aero
-
Gets the fuel for this Aero in terms of tonnage.
- getFuelTonnage() - Method in class megamek.common.FixedWingSupport
- getFuelTonnage() - Method in interface megamek.common.IAero
-
Gets the fuel for this Aero in terms of tonnage.
- getFuelTonnage() - Method in class megamek.common.LandAirMek
-
Gets the fuel for this Aero in terms of tonnage.
- getFuelTonnage() - Method in class megamek.common.LargeSupportTank
- getFuelTonnage() - Method in class megamek.common.SupportTank
- getFuelTonnage() - Method in class megamek.common.SupportVTOL
- getFuelTonnage() - Method in class megamek.common.Tank
-
Returns the mass of the fuel, which is used for calculating operating range.
- getFuelTonnage() - Method in class megamek.common.verifier.TestSupportVehicle
- getFuelUsed(int) - Method in class megamek.common.ConvFighter
- getFuelUsed(int) - Method in interface megamek.common.IAero
- getFuelUsed(int) - Method in class megamek.common.LandAirMek
- getFullAccurateUnitType() - Method in class megamek.common.MekSummary
- getFullArmor() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getFullArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getFullArmor() - Method in class megamek.common.MekSummary
- getFullChassis() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getFullChassis() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getFullChassis() - Method in class megamek.common.Entity
- getFullChassis() - Method in class megamek.common.MekSummary
- getFullCrewSize(Entity) - Static method in class megamek.common.Compute
- getFullEntities(Force) - Method in class megamek.common.force.Forces
-
Returns a list of all entities of the given force and all its subforces to any depth.
- getFullHeadEjectAdvancement() - Static method in class megamek.common.Mek
- getFullRatingName() - Method in interface megamek.common.ITechnology
- getFullRatingName(boolean) - Method in interface megamek.common.ITechnology
- getFullStructure() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getFullStructure() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getFullStructure() - Method in class megamek.common.MekSummary
- getFullSubForces(Force) - Method in class megamek.common.force.Forces
-
Returns a list of all subforces of the provided force, including subforces of subforces to any depth.
- getFullVersion() - Static method in class megamek.common.autoresolve.acar.Settings
- getFullyVisibleUnits(Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
- getFxMod() - Method in class megamek.common.MapSettings
- getGame() - Method in class megamek.client.bot.princess.PathEnumerator
- getGame() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getGame() - Method in class megamek.client.Client
- getGame() - Method in interface megamek.client.IClient
-
Returns the game of this client as a game-type independent IGame.
- getGame() - Method in class megamek.client.SBFClient
- getGame() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getGame() - Method in class megamek.common.autoresolve.acar.SimulationManager
- getGame() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getGame() - Method in class megamek.common.Entity
-
This returns the game this Entity belongs to.
- getGame() - Method in class megamek.common.MovePath
- getGame() - Method in class megamek.common.MoveStep
- getGame() - Method in interface megamek.server.IGameManager
- getGame() - Method in class megamek.server.sbf.SBFGameManager
- getGame() - Method in class megamek.server.Server
- getGame() - Method in class megamek.server.totalwarfare.TWGameManager
- getGameListeners() - Method in class megamek.common.AbstractGame
- getGameLogFilename() - Method in class megamek.common.preference.ClientPreferences
- getGameLogger() - Method in class megamek.common.autoresolve.acar.SimulationManager
- getGameManager() - Method in class megamek.server.commands.ClientServerCommand
- getGameManager() - Method in class megamek.server.Server
- getGameMaster() - Method in class megamek.common.Player
-
If you are checking to see this player is a Game Master, use
Player.isGameMaster()
()} instead - getGameOptionsDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getGameReport() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getGameSummaryBoardView() - Method in class megamek.client.ui.swing.GUIPreferences
- getGameSummaryMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
- getGameTechLevel(Game) - Static method in enum class megamek.common.SimpleTechLevel
- getGameTechLevel(Game, boolean) - Static method in class megamek.common.TechConstants
-
Use the game's simple tech level and a flag to return the tech level + tech type.
- getGameType() - Method in interface megamek.common.scenario.Scenario
- getGameType() - Method in class megamek.common.scenario.ScenarioV2
- getGameYear() - Method in interface megamek.common.ITechManager
- getGaussKernel(int, float) - Static method in class megamek.common.util.ImageUtil
-
Returns a square normalized Kernel for a Gaussian Blur.
- getGaveKillCredit() - Method in class megamek.common.Entity
- getGender() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getGender() - Method in class megamek.client.ui.swing.CustomPilotView
- getGender() - Method in class megamek.common.Crew
- getGender(int) - Method in class megamek.common.Crew
- getGenders() - Method in class megamek.common.Crew
- getGeneralDamageType() - Method in class megamek.common.HitData
- getGeneralTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getGeneralTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getGeneratableValues() - Static method in enum class megamek.common.enums.SkillLevel
- getGenerationRule() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getGenerator() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- getGenericBattleValue() - Method in class megamek.common.AeroSpaceFighter
- getGenericBattleValue() - Method in class megamek.common.BattleArmor
- getGenericBattleValue() - Method in class megamek.common.ConvFighter
- getGenericBattleValue() - Method in class megamek.common.Dropship
- getGenericBattleValue() - Method in class megamek.common.Entity
-
Calculates a "generic" Battle Value that is based on the average of all units of this type and tonnage.
- getGenericBattleValue() - Method in class megamek.common.FixedWingSupport
- getGenericBattleValue() - Method in class megamek.common.GunEmplacement
- getGenericBattleValue() - Method in class megamek.common.HandheldWeapon
- getGenericBattleValue() - Method in class megamek.common.Infantry
- getGenericBattleValue() - Method in class megamek.common.Jumpship
- getGenericBattleValue() - Method in class megamek.common.Mek
- getGenericBattleValue() - Method in class megamek.common.ProtoMek
- getGenericBattleValue() - Method in class megamek.common.SmallCraft
- getGenericBattleValue() - Method in class megamek.common.SpaceStation
- getGenericBattleValue() - Method in class megamek.common.SuperHeavyTank
- getGenericBattleValue() - Method in class megamek.common.SupportTank
- getGenericBattleValue() - Method in class megamek.common.SupportVTOL
- getGenericBattleValue() - Method in class megamek.common.Tank
- getGenericBattleValue() - Method in class megamek.common.TeleMissile
- getGenericBattleValue() - Method in class megamek.common.VTOL
- getGenericBattleValue() - Method in class megamek.common.Warship
- getGhostTargetNumber(Entity, Coords, Coords) - Static method in class megamek.common.Compute
-
Check for ECM bubbles in Ghost Target mode along the path from a to b and return the highest target roll.
- getGhostTargetOverride() - Method in class megamek.common.Entity
- getGhostTargetRoll() - Method in class megamek.common.Entity
- getGhostTargetRollMoS() - Method in class megamek.common.Entity
- getGifGameSummaryMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
- getGoalPlayers() - Method in class megamek.common.preference.ClientPreferences
- getGoodCriticals(int, int, int) - Method in class megamek.common.Entity
-
Returns the number of operational critical slots of the specified type in the location
- getGrappled() - Method in class megamek.common.Entity
- getGrappled() - Method in class megamek.common.Mek
- getGrappled() - Method in class megamek.common.ProtoMek
- getGrappleSide() - Method in class megamek.common.Entity
- getGrappleSide() - Method in class megamek.common.Mek
- getGravDeck() - Method in class megamek.common.Jumpship
-
Get the number of standard grav decks
- getGravDeckDamageFlag(int) - Method in class megamek.common.Jumpship
-
Gets the damage flag for the grav deck with the specified key
- getGravDeckHuge() - Method in class megamek.common.Jumpship
-
Get the number of huge grav decks.
- getGravDeckLarge() - Method in class megamek.common.Jumpship
-
Get the number of large grav decks.
- getGravDecks() - Method in class megamek.common.Jumpship
-
Get a list of all grav decks mounted on this ship.
- getGraveyard() - Method in class megamek.common.alphaStrike.ASGame
- getGraveyard() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getGraveyard() - Method in class megamek.common.Game
- getGraveyard() - Method in interface megamek.common.IGame
- getGraveyard() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getGraveyardEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getGraveyardEntities() - Method in class megamek.common.event.GameVictoryEvent
- getGraveyardEntities() - Method in interface megamek.common.event.PostGameResolution
- getGraveyardEntities() - Method in class megamek.common.Game
-
Returns an enumeration of salvageable entities.
- getGravity() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getGravityIndicator() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getGravityPilotPenalty() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
gravity penalties to PSRs According to email from TPTB, you apply a penalty for every 0.5 gravities above or below 1 (rounding up)
- getGravPrimaryThreshold() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getGravSecondaryThreshold() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- getGroundAttackedByThisTurn() - Method in class megamek.common.Entity
- getGroundObjects() - Method in class megamek.common.AbstractGame
- getGroundObjects() - Method in class megamek.common.Game
-
Deprecated.
- getGroundObjects(Coords) - Method in class megamek.common.AbstractGame
-
Get a list of all the objects on the ground at the given coordinates guaranteed to return non-null, but may return empty list
- getGroundObjects(Coords, Entity) - Method in class megamek.common.Game
-
Get a list of all objects on the ground at the given coordinates that can be picked up by the given entity
- getGroundObjectsToPlace() - Method in class megamek.common.Player
-
Collection of carryable objects that this player will be placing during the game.
- getGroupDisplayableName(String) - Method in class megamek.common.options.AbstractOptionsInfo
-
Returns the user-friendly NLS dependent name suitable for displaying in the options editor dialogs etc.
- getGroupingCriteria() - Method in class megamek.client.ratgenerator.FormationType
- getGroups() - Method in class megamek.common.options.AbstractOptions
- getGroups() - Method in class megamek.common.options.AbstractOptionsInfo
- getGroups() - Method in interface megamek.common.options.IGameOptions
-
Returns the
Enumeration
of the option groups in thioptions container. - getGroups() - Method in interface megamek.common.options.IOptionsInfo
-
Returns the
Enumeration
of theIBasicOptionGroup
- getGroupSize() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- getGUIName() - Method in class megamek.common.preference.ClientPreferences
- getGUIScale() - Method in class megamek.client.ui.swing.GUIPreferences
- getGunEmplacements(Coords) - Method in class megamek.common.Game
-
Return a Vector of gun emplacements at Coords
c
- getGunnerPos() - Method in enum class megamek.common.CrewType
- getGunnery() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getGunnery() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunnery() - Method in class megamek.common.Crew
- getGunnery() - Method in class megamek.common.LAMPilot
- getGunnery(int) - Method in class megamek.common.Crew
- getGunneryAero() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryAero() - Method in class megamek.common.LAMPilot
- getGunneryAeroB() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryAeroB() - Method in class megamek.common.LAMPilot
- getGunneryAeroL() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryAeroL() - Method in class megamek.common.LAMPilot
- getGunneryAeroM() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryAeroM() - Method in class megamek.common.LAMPilot
- getGunneryB() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryB() - Method in class megamek.common.Crew
- getGunneryB() - Method in class megamek.common.LAMPilot
- getGunneryB(int) - Method in class megamek.common.Crew
- getGunneryL() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryL() - Method in class megamek.common.Crew
- getGunneryL() - Method in class megamek.common.LAMPilot
- getGunneryL(int) - Method in class megamek.common.Crew
- getGunneryM() - Method in class megamek.client.ui.swing.CustomPilotView
- getGunneryM() - Method in class megamek.common.Crew
- getGunneryM() - Method in class megamek.common.LAMPilot
- getGunneryM(int) - Method in class megamek.common.Crew
- getGunneryMek() - Method in class megamek.common.LAMPilot
- getGunneryMekB() - Method in class megamek.common.LAMPilot
- getGunneryMekL() - Method in class megamek.common.LAMPilot
- getGunneryMekM() - Method in class megamek.common.LAMPilot
- getGunnerySkillSummary(int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getGunnerySkillSummary(String, String, String, String, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getGyroDisplayString(int) - Static method in class megamek.common.Mek
- getGyroHits() - Method in class megamek.common.Mek
- getGyroMultiplier() - Method in class megamek.common.Mek
- getGyroTechAdvancement() - Method in class megamek.common.Mek
- getGyroTechAdvancement(int) - Static method in class megamek.common.Mek
- getGyroTechLevel(int, boolean, int) - Static method in class megamek.common.TechConstants
-
Return the tech level of the given gyro.
- getGyroType() - Method in class megamek.common.Entity
-
Only Meks have Gyros but this helps keep the code a bit cleaner.
- getGyroType() - Method in class megamek.common.Mek
- getGyroType() - Method in class megamek.common.MekSummary
- getGyroTypeForString(String) - Static method in class megamek.common.Mek
- getGyroTypeShortString(int) - Static method in class megamek.common.Mek
- getGyroTypeString() - Method in class megamek.common.Mek
- getGyroTypeString(int) - Static method in class megamek.common.Mek
- getHandler(SimulationManager) - Method in interface megamek.common.autoresolve.acar.action.Action
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoveAction
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
- getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
- getHandler(SBFGameManager) - Method in interface megamek.common.actions.sbf.SBFAction
- getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFDirectArtilleryAttack
- getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFIndirectArtilleryAttack
- getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
- getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
- getHands() - Method in class megamek.common.MekSummary
- getHardBuildings() - Method in class megamek.common.LosEffects
- getHash() - Static method in class megamek.common.Terrains
- getHasMenu() - Method in class megamek.client.ui.swing.MapMenu
- getHazardousLiquidDamage(Entity, boolean, int, TWGameManager) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
-
Use this method to apply damage and generate reports for a unit moving in or starting its turn in hazardous liquid.
- getHazardousLiquidPoolDamageDivisorForInfantry(Entity) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
-
Infantry units take more or less damage depending on if they have XCT training and the appropriate gear
- getHazardousLiquidPoolDamageMultiplierForUnsealed(Entity) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
-
Support vehicles and industrial meks without environmental sealing take double damage
- getHeaderLine() - Method in class megamek.ai.dataset.TsvSerde
-
Returns the header line for the TSV format.
- getHeaderLine() - Static method in enum class megamek.ai.dataset.UnitActionField
-
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
- getHeaderLine() - Method in class megamek.ai.dataset.UnitActionSerde
- getHeaderLine() - Static method in enum class megamek.ai.dataset.UnitStateField
-
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
- getHeaderLine() - Method in class megamek.ai.dataset.UnitStateSerde
- getHeaderName() - Method in enum class megamek.ai.dataset.UnitActionField
- getHeaderName() - Method in enum class megamek.ai.dataset.UnitStateField
- getHeaderText() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
Override to return the localized header text, possibly including the current keyboard shortcut to toggle it.
- getHeaderText() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- getHeaderText() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- getHeaderText() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- getHeading() - Method in class megamek.common.Entity
-
return the heading of the unit based on its active vectors if vectors are tied then return two headings
- getHealthPercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getHeat() - Method in class megamek.client.bot.princess.EntityState
- getHeat() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getHeat() - Method in class megamek.common.Entity
- getHeat() - Method in class megamek.common.EquipmentType
-
This does not include heat generated by stealth armor, as that depends on whether it is installed as patchwork and does not appear in the equipment list of all unit types.
- getHeat() - Method in class megamek.common.InfernoTracker
-
Determine the number of heat points generated in the current turn.
- getHeat() - Method in class megamek.common.MiscType
- getHeat() - Method in class megamek.common.MoveStep
- getHeat() - Method in class megamek.common.WeaponType
- getHeatByBay() - Method in class megamek.common.equipment.WeaponMounted
- getHeatCapacity() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Returns the heat dissipation for Meks and AFs, according to ASC - Converting Heat Errata v1.2.
- getHeatCapacity() - Method in class megamek.common.ConvFighter
- getHeatCapacity() - Method in class megamek.common.Entity
-
Returns the amount of heat that the entity can sink each turn.
- getHeatCapacity() - Method in class megamek.common.GunEmplacement
- getHeatCapacity() - Method in class megamek.common.Mek
-
Returns the about of heat that the entity can sink each turn.
- getHeatCapacity(boolean) - Method in class megamek.common.Aero
- getHeatCapacity(boolean) - Method in class megamek.common.Entity
- getHeatCapacity(boolean) - Method in class megamek.common.FighterSquadron
- getHeatCapacity(boolean) - Method in class megamek.common.HandheldWeapon
- getHeatCapacity(boolean) - Method in class megamek.common.Infantry
- getHeatCapacity(boolean) - Method in class megamek.common.Mek
- getHeatCapacity(boolean) - Method in class megamek.common.ProtoMek
-
Returns the amount of heat that the entity can sink each turn.
- getHeatCapacity(boolean) - Method in class megamek.common.Tank
- getHeatCapacity(boolean, boolean) - Method in class megamek.common.Mek
- getHeatCapacityForDisplay(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
-
returns total heat capacity factoring in normal capacity, water and radical HS
- getHeatCapacityWithWater() - Method in class megamek.common.Aero
- getHeatCapacityWithWater() - Method in class megamek.common.Entity
-
Returns the amount of heat that the entity can sink each turn, factoring in whether the entity is standing in water.
- getHeatCapacityWithWater() - Method in class megamek.common.GunEmplacement
- getHeatCapacityWithWater() - Method in class megamek.common.HandheldWeapon
- getHeatCapacityWithWater() - Method in class megamek.common.Infantry
- getHeatCapacityWithWater() - Method in class megamek.common.Mek
-
Returns the about of heat that the entity can sink each turn, factoring for water.
- getHeatCapacityWithWater() - Method in class megamek.common.ProtoMek
- getHeatCapacityWithWater() - Method in class megamek.common.Tank
- getHeatEffects(int, boolean, boolean) - Static method in class megamek.client.ui.swing.HeatEffects
- getHeatFiringModifier() - Method in class megamek.common.Entity
-
Returns the modifier to weapons fire due to heat.
- getHeatGeneration(boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- getHeatGeneration(boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Returns the total generated heat (weapons and movement) for a Mek or Aero for the purpose of finding OV / OVL values.
- getHeatInArc(int, boolean) - Method in class megamek.common.Entity
- getHeatMPReduction() - Method in class megamek.common.Entity
- getHeatSinkHits() - Method in class megamek.common.Aero
- getHeatSinks() - Method in class megamek.common.Aero
- getHeatSinks() - Method in class megamek.common.FighterSquadron
- getHeatSinks() - Method in interface megamek.common.IAero
- getHeatSinks() - Method in class megamek.common.LandAirMek
- getHeatSinkTypeName() - Method in class megamek.common.Mek
-
Returns the name of the heat sinks mounted on this 'Mek.
- getHeatType() - Method in class megamek.common.Aero
- getHeavyIndustrial() - Method in class megamek.common.LosEffects
- getHeavySmoke() - Method in class megamek.common.LosEffects
- getHeavyVehicleBays() - Method in class megamek.common.MekSummary
- getHeavyVehicleDoors() - Method in class megamek.common.MekSummary
- getHeavyVehicleUnits() - Method in class megamek.common.MekSummary
- getHeavyWoods() - Method in class megamek.common.LosEffects
- getHeight() - Method in class megamek.client.ui.preferences.JWindowPreference
- getHeight() - Method in class megamek.common.Board
- getHeight() - Method in class megamek.common.BuildingTarget
- getHeight() - Method in class megamek.common.Entity
- getHeight() - Method in class megamek.common.EntityFluff
- getHeight() - Method in class megamek.common.HexTarget
- getHeight() - Method in class megamek.common.INarcPod
- getHeight() - Method in class megamek.common.MinefieldTarget
- getHeight() - Method in interface megamek.common.Targetable
-
Returns the height of the target, that is, how many levels above its elevation it is for LOS purposes.
- getHeight() - Method in class megamek.common.util.BuildingTemplate
- getHeight() - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
- getHelp() - Method in class megamek.client.commands.ClientCommand
-
Returns some help text for this command
- getHelp() - Method in class megamek.server.commands.arguments.Argument
- getHelp() - Method in class megamek.server.commands.arguments.BooleanArgument
- getHelp() - Method in class megamek.server.commands.arguments.CoordXArgument
- getHelp() - Method in class megamek.server.commands.arguments.CoordYArgument
- getHelp() - Method in class megamek.server.commands.arguments.EnumArgument
- getHelp() - Method in class megamek.server.commands.arguments.HexNumberArgument
- getHelp() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- getHelp() - Method in class megamek.server.commands.arguments.IntegerArgument
- getHelp() - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
- getHelp() - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
- getHelp() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
- getHelp() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- getHelp() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
- getHelp() - Method in class megamek.server.commands.arguments.OptionalStringArgument
- getHelp() - Method in class megamek.server.commands.arguments.PlayerArgument
- getHelp() - Method in class megamek.server.commands.arguments.StringArgument
- getHelp() - Method in class megamek.server.commands.arguments.TeamArgument
- getHelp() - Method in class megamek.server.commands.arguments.UnitArgument
- getHelp() - Method in class megamek.server.commands.ClientServerCommand
- getHelp() - Method in class megamek.server.commands.ServerCommand
-
Returns some help text for this command
- getHelpFilePath() - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
- getHelpHtml() - Method in class megamek.server.commands.ClientServerCommand
- getHelpText() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- getHerdMentalityIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close do I want to stick to my teammates?
- getHerdMentalityValue() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close do I want to stick to my teammates?
- getHerdMentalityValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close do I want to stick to my teammates?
- getHex() - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getHex(int, int) - Method in class megamek.common.Board
-
Determines if this Board contains the (x, y) Coords, and if so, returns the Hex at that position.
- getHex(Coords) - Method in class megamek.client.bot.princess.Princess
- getHex(Coords) - Method in class megamek.common.Board
-
Returns the Hex at the given Coords, both of which may be null.
- getHexBorderArea(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderArea(int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderArea(int, int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderArea(int, int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderAreaMid(int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderLine(int) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexBorderLine(int, int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexColor() - Method in class megamek.client.ui.swing.boardview.ECMEffects
-
Once all of the ECMInfo has been collected for this location, we need to determine how to color the Hex.
- getHexCrossArea01(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossArea012(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossArea0123(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossArea01234(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossLine01(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossLine012(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossLine0123(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexCrossLine01234(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexes(Collection<Coords>) - Method in class megamek.common.Board
-
Returns a list of Hexes at the given coords.
- getHexesMoved() - Method in class megamek.client.bot.princess.EntityState
- getHexesMoved() - Method in class megamek.common.MovePath
-
Returns the logical number of hexes moved the path (does not count turns, etc).
- getHexesMoved() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
-
Returns the number of hexes moved
- getHexFull() - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFull(Point2D.Double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFull(Point) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFull(Point, float) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFullBorderArea(double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFullBorderArea(double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexFullBorderLine(double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexInclines() - Method in class megamek.client.ui.swing.GUIPreferences
- getHexInDir(int, int, int) - Method in class megamek.common.Board
-
Gets the hex in the specified direction from the specified starting coordinates.
- getHexInDir(Coords, int) - Method in class megamek.common.Board
- getHexMask() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- getHexPoly() - Static method in class megamek.client.ui.swing.boardview.BoardView
- getHexRotation(int) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
- getHexString() - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getHexString(int) - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getHexTip(Hex, Client, GUIPreferences) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getHexUpdateSet() - Method in class megamek.server.totalwarfare.TWGameManager
- getHiddenActivationPhase() - Method in class megamek.common.Entity
- getHighestExpectedDamage(Game, List<WeaponAttackAction>, boolean) - Static method in class megamek.common.Compute
-
Returns the weapon attack out of a list that has the highest expected damage
- getHighestMove(AlphaStrikeElement) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- getHighestThresh() - Method in class megamek.common.Aero
- getHighestThresh() - Method in interface megamek.common.IAero
- getHighestThresh() - Method in class megamek.common.LandAirMek
- getHighQualityGraphics() - Method in class megamek.client.ui.swing.GUIPreferences
- getHilliness() - Method in class megamek.common.MapSettings
- getHistoricalEthnicity() - Method in class megamek.client.generator.RandomNameGenerator
- getHistory() - Method in class megamek.common.EntityFluff
- getHitchById(int) - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getHitchCarrying(int) - Method in class megamek.common.Entity
-
Finds the trailer hitch transporter that is carrying a given entityId Hitches move around in Transports on loading a saved game
- getHitchLocations() - Method in class megamek.common.Entity
- getHitCriticals(int, int, int) - Method in class megamek.common.Entity
-
Number of slots doomed, missing or destroyed in a location
- getHitData() - Method in class megamek.client.bot.princess.PhysicalInfo
- getHitData(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Returns the hit data for the given hit location.
- getHitData(int) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- getHitData(int, boolean) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Returns the hit data for the given location, considering if the hit is on the rear arc or not.
- getHitModFor(MiscType) - Static method in class megamek.common.actions.ClubAttackAction
-
Modifiers to the to-hit roll for specific weapons
- getHits() - Method in class megamek.client.ui.swing.CustomPilotView
- getHits() - Method in class megamek.common.Crew
-
Used to determine whether the death threshold has been passed.
- getHits(int) - Method in class megamek.common.Crew
- getHitTable() - Method in class megamek.common.ToHitData
- getHittableCriticals(int) - Method in class megamek.common.Entity
-
Returns the number of operational critical slots remaining in a location
- getHittableShotsLeft() - Method in class megamek.common.Mounted
-
Convenience method returning the number of shots of ammunition in this Mounted that may be affected by a critical hit.
- getHonorUtil() - Method in class megamek.client.bot.princess.Princess
- getHost() - Method in class megamek.client.AbstractClient
- getHost() - Method in interface megamek.client.IClient
- getHost() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getHost() - Method in class megamek.server.Server
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- getHotKeyDesc() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- getHotSpot() - Method in class megamek.client.bot.princess.HeatMap
-
Get the hotspot (position with high activity) with the highest rating.
- getHotSpot(Coords, boolean) - Method in class megamek.client.bot.princess.HeatMap
-
Get the closest hot-spot (position of high activity).
- getHotSpots() - Method in class megamek.client.bot.princess.HeatMap
-
Get all hot-spots (positions of high activity) in descending order
- getHQIniBonus() - Method in class megamek.common.Dropship
- getHQIniBonus() - Method in class megamek.common.Entity
- getHQIniBonus() - Method in class megamek.common.Jumpship
- getHQIniBonus() - Method in class megamek.common.Mek
- getHQIniBonus() - Method in class megamek.common.Tank
- getHT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getHtmlReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- getHumanReadableLabel() - Method in enum class megamek.common.MovePath.MoveStepType
-
Returns the human‑readable label for this move step.
- getHyperAggressionIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close to I want to get to my enemies?
- getHyperAggressionValue() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close to I want to get to my enemies?
- getHyperAggressionValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close to I want to get to my enemies?
- getIATM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getICEFuelType() - Method in class megamek.common.Tank
-
The type of fuel for internal combustion engines.
- getIcon() - Method in class megamek.client.ui.swing.tileset.EntityImage
- getIcon() - Method in interface megamek.common.BTObject
-
Returns an icon for this unit or object for the game board.
- getIcon() - Method in class megamek.common.Entity
- getIcon() - Method in class megamek.common.eras.Era
- getIconName(Entity, FontMetrics) - Method in class megamek.client.ui.swing.UnitOverview
- getIcons(String) - Method in class megamek.client.ui.panels.AbstractIconChooser
-
Called at start and when a new category is selected in the directory tree.
- getIcons(String) - Method in class megamek.client.ui.panels.CamoChooser
-
This override handles Colour Camouflage, as they are not stored as part of the directory tree but instead are an isolated system currently tied to PlayerColours.
- getId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getId() - Method in class megamek.common.Briefcase
- getId() - Method in class megamek.common.Building
-
Get the ID of this building.
- getId() - Method in class megamek.common.BuildingTarget
- getId() - Method in class megamek.common.Entity
- getId() - Method in class megamek.common.force.Force
- getId() - Method in class megamek.common.HexTarget
- getId() - Method in class megamek.common.INarcPod
- getId() - Method in interface megamek.common.InGameObject
-
Returns this InGameObject's id.
- getId() - Method in class megamek.common.MinefieldTarget
- getId() - Method in class megamek.common.net.connections.AbstractConnection
- getId() - Method in class megamek.common.Player
- getId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getId() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- getId() - Method in class megamek.common.Team
- getId() - Method in class megamek.common.UnitLocation
-
Get the ID number of the entity at this location.
- getIdealRole() - Method in class megamek.client.ratgenerator.FormationType
- getIdleImage() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- getIF() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getIFFStatus(Entity, Player) - Static method in enum class megamek.client.ui.swing.overlay.IFF
- getIgniteModifiers() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
modifiers for fire ignition
- getIgnitionModifier() - Method in class megamek.common.Hex
- getIgnoredCrewHits() - Method in class megamek.common.Aero
- getIgnoredUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
- getIgnoreLevel() - Method in class megamek.client.bot.BotConfiguration
- getIlluminatedPositions() - Method in class megamek.common.Game
-
Get a set of Coords illuminated by searchlights.
- getImage() - Method in class megamek.client.ui.Base64Image
-
Returns the image in displayable form.
- getImage() - Method in class megamek.client.ui.swing.tileset.MekTileset.MekEntry
- getImage() - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Gets image to draw by BackGroundDrawer
- getImage() - Method in class megamek.common.icons.AbstractIcon
- getImage() - Method in class megamek.common.icons.Portrait
- getImage(int) - Method in class megamek.common.icons.AbstractIcon
- getImage(int, int) - Method in class megamek.common.icons.AbstractIcon
- getImage(Image, int, int) - Method in class megamek.common.icons.AbstractIcon
-
This is used to create the proper image and scale it if required.
- getImage(String) - Method in enum class megamek.common.SpecialHexDisplay.Type
-
Get the image for this type of special hex display.
- getImageIcon() - Method in class megamek.common.icons.AbstractIcon
- getImageIcon(int) - Method in class megamek.common.icons.AbstractIcon
- getImageLabel() - Method in class megamek.client.ui.panels.EntityImagePanel
- getImageList() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getImagePanel() - Method in class megamek.client.ui.dialogs.MMStoryDialog
- getImageSignature(Coords) - Method in class megamek.server.props.OrbitalBombardment
- getImageURL() - Method in class megamek.client.ui.swing.util.BASE64ImageView
-
Returns a unique url for the image.
- getImmobileMod(Targetable) - Static method in class megamek.common.Compute
- getImmobileMod(Targetable, int, AimingMode) - Static method in class megamek.common.Compute
-
Gets the ToHitData associated with firing at an immobile target.
- getIMPMoveMod() - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getINarcPodsAttached() - Method in class megamek.common.Entity
-
Get an
Enumeration
ofINarcPod
s that are attached to this entity. - getIncludedFactions() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getIncludeFluff() - Method in class megamek.common.templates.TROView
- getIncomingFriendlyArtilleryDamage() - Method in class megamek.client.bot.princess.PathRankerState
-
Map of coordinates to known incoming artillery damage.
- getIndex() - Method in enum class megamek.client.bot.princess.CardinalEdge
- getIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getIndex() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
-
Returns the map board index of this button; e.g.
- getIndex() - Method in class megamek.client.ui.swing.widget.IndexedRadioButton
- getIndex() - Method in class megamek.common.CriticalSlot
- getIndex(AbstractIcon) - Method in class megamek.client.ui.lists.AbstractIconList
- getIndexOfChild(Object, Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- getIndexOfChild(Object, Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- getIndicator() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- getIndicator() - Method in enum class megamek.common.planetaryconditions.BlowingSand
- getIndicator() - Method in enum class megamek.common.planetaryconditions.EMI
- getIndicator() - Method in enum class megamek.common.planetaryconditions.Fog
- getIndicator() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
- getIndicator() - Method in enum class megamek.common.planetaryconditions.Light
- getIndicator() - Method in enum class megamek.common.planetaryconditions.Weather
- getIndicator() - Method in enum class megamek.common.planetaryconditions.Wind
- getIndicator() - Method in enum class megamek.common.planetaryconditions.WindDirection
- getIndividualWeaponList() - Method in class megamek.common.Entity
- getIndustrialAdvFireConTA() - Static method in class megamek.common.Mek
- getInetAddress() - Method in class megamek.common.net.connections.AbstractConnection
- getInfantryBays() - Method in class megamek.common.MekSummary
- getInfantryDamage() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getInfantryDamageClass() - Method in class megamek.common.WeaponType
- getInfantryDoors() - Method in class megamek.common.MekSummary
- getInfantryLeft(int) - Method in class megamek.common.Game
- getInfantryRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getInfantryRangeMods(int, InfantryWeapon, InfantryWeapon, boolean) - Static method in class megamek.common.Compute
-
Calculate the range modifiers for a conventional infantry attack.
- getInfantryUnits() - Method in class megamek.common.MekSummary
- getInfantryVehicleModes() - Static method in enum class megamek.common.EntityMovementMode
- getInfDmgFromInside() - Method in class megamek.common.Building
-
Returns the percentage of damage done to the building for attacks against infantry in the building from other units within the building.
- getInfernoBurningCoords() - Method in class megamek.common.Board
-
Get an enumeration of all coordinates with infernos still burning.
- getInfernos() - Method in class megamek.common.Board
- getInfernoVariant() - Method in class megamek.common.weapons.infantry.InfantryWeapon
-
For weapons that can use inferno ammo, returns the inferno version.
- getInfMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen inferno mines.
- getInfo() - Method in class megamek.common.SpecialHexDisplay
- getInGameObject(int) - Method in interface megamek.client.IClient
- getInGameObject(int) - Method in interface megamek.common.IGame
- getInGameObjects() - Method in interface megamek.client.IClient
- getInGameObjects() - Method in class megamek.common.AbstractGame
- getInGameObjects() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getInGameObjects() - Method in interface megamek.common.IGame
- getInGameObjects(Collection<Integer>) - Method in interface megamek.common.IGame
- getInit() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen initiative modifier.
- getInitBonus() - Method in class megamek.common.Crew
- getInitCompensationBonus() - Method in interface megamek.common.ITurnOrdered
- getInitCompensationBonus() - Method in class megamek.common.Player
- getInitCompensationBonus() - Method in class megamek.common.Team
- getInitCompensationBonus() - Method in class megamek.common.TurnOrdered
- getInitCompensationBonus(boolean) - Method in class megamek.common.Team
- getInitialBV() - Method in class megamek.common.Entity
-
Gets the initial BV of a unit.
- getInitialBV() - Method in class megamek.common.Player
- getInitialEntityCount() - Method in class megamek.common.Player
- getInitialValues() - Method in class megamek.client.ui.preferences.PreferencesNode
- getInitiative() - Method in interface megamek.common.ITurnOrdered
- getInitiative() - Method in class megamek.common.TurnOrdered
- getInitiativeHelper() - Method in class megamek.common.autoresolve.acar.SimulationManager
- getInitiativeRoll() - Method in class megamek.common.autoresolve.component.Formation
- getInnerLocation(int) - Static method in class megamek.common.Mek
-
Returns the location that transferred damage or crits will go to from a given location.
- getInputStream() - Method in class megamek.common.net.connections.AbstractConnection
- getInstance() - Static method in class megamek.client.bot.princess.BehaviorSettingsFactory
- getInstance() - Static method in class megamek.client.generator.RandomCallsignGenerator
- getInstance() - Static method in class megamek.client.generator.RandomNameGenerator
- getInstance() - Static method in class megamek.client.generator.RandomUnitGenerator
- getInstance() - Static method in class megamek.client.ratgenerator.RATGenerator
- getInstance() - Static method in class megamek.client.TimerSingleton
- getInstance() - Static method in class megamek.client.ui.swing.ButtonOrderPreferences
- getInstance() - Static method in class megamek.client.ui.swing.GUIPreferences
- getInstance() - Static method in class megamek.client.ui.swing.UnitDisplayOrderPreferences
- getInstance() - Static method in class megamek.common.eras.Eras
- getInstance() - Static method in class megamek.common.event.EventBus
- getInstance() - Static method in class megamek.common.internationalization.Internationalization
- getInstance() - Static method in class megamek.common.MapSettings
-
Creates and returns a new default instance of MapSettings.
- getInstance() - Static method in class megamek.common.MekSummaryCache
- getInstance() - Static method in class megamek.common.net.factories.ConnectionFactory
-
Returns the factory instance
- getInstance() - Static method in class megamek.common.net.marshalling.PacketMarshallerFactory
- getInstance() - Static method in class megamek.common.preference.PreferenceManager
- getInstance() - Static method in class megamek.common.templates.TemplateConfiguration
- getInstance() - Static method in class megamek.utilities.BoardClassifier
-
Get a singleton instance of the Board Classifier, initializing if necessary
- getInstance(boolean) - Static method in class megamek.common.MekSummaryCache
- getInstance(File) - Static method in class megamek.common.verifier.EntityVerifier
-
Creates and return a new instance of EntityVerifier.
- getInstance(InputStream) - Static method in class megamek.common.MapSettings
-
Creates and returns a new instance of MapSettings with default values loaded from the given input stream.
- getInstance(Game) - Static method in class megamek.common.pathfinder.AeroGroundPathFinder
- getInstance(Game) - Static method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
- getInstance(Game) - Static method in class megamek.common.pathfinder.AeroSpacePathFinder
- getInstance(Game) - Static method in class megamek.common.pathfinder.InfantryPathFinder
- getInstance(Game) - Static method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- getInstance(Game, int) - Static method in class megamek.common.pathfinder.SpheroidPathFinder
- getInstance(MapSettings) - Static method in class megamek.common.MapSettings
-
Creates and returns a clone of the given MapSettings.
- getInt(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory as an integer.
- getInt(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
int
preference with the given name. - getInt(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getInt(String) - Method in class megamek.server.commands.arguments.Arguments
- getIntBombChoices() - Method in class megamek.common.Aero
- getIntBombChoices() - Method in interface megamek.common.IBomber
- getIntBombChoices() - Method in class megamek.common.LandAirMek
- getIntBombChoices() - Method in class megamek.common.VTOL
- getInternal(int) - Method in class megamek.common.BattleArmor
-
Battle Armor units have no internals on their squad location.
- getInternal(int) - Method in class megamek.common.Entity
-
Returns the amount of internal structure in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
- getInternal(int) - Method in class megamek.common.Infantry
- getInternal(int) - Method in class megamek.common.Mek
- getInternal(int) - Method in class megamek.common.ProtoMek
- getInternal(HitData) - Method in class megamek.common.Entity
-
Returns the amount of internal structure in the location hit.
- getInternalBombCount() - Method in class megamek.client.ui.swing.BombPayloadDialog
- getInternalBombLimit() - Method in class megamek.client.ui.swing.BombPayloadDialog
- getInternalBombLoadout() - Method in class megamek.common.Entity
- getInternalBombsDamageTotal() - Method in interface megamek.common.IBomber
- getInternalForReal(int) - Method in class megamek.common.Entity
- getInternalName() - Method in class megamek.common.EquipmentType
- getInternalRemainingPercent() - Method in class megamek.common.Aero
-
Returns the percent of the SI remaining
- getInternalRemainingPercent() - Method in class megamek.common.Entity
-
Returns the percent of the armor remaining
- getInternalRemainingPercent() - Method in class megamek.common.FighterSquadron
-
Squadrons have an SI for PSR purposes, but don't take SI damage.
- getInternalRemainingPercent() - Method in class megamek.common.Infantry
-
Returns the percent of the troopers remaining in the platoon.
- getInternalRepr() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- getInternalString(int) - Method in class megamek.common.Entity
-
Returns a string representing the internal structure in the location
- getInternalsType() - Method in class megamek.common.MekSummary
- getInternalVariant() - Method in enum class megamek.common.enums.Gender
- getIntersectingHexes(int, int, int, int) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
-
Returns a set of coordinates in the current cluster that intersect an arbitrary rectangle.
- getIntersectingHexes(CardinalEdge, Board) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
-
Returns a set of coords in the current cluster that intersect the given board edge.
- getIntersectingHexes(Coords, int) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
-
Returns a set of coordinates in the current cluster that intersect an arbitrary rectangle.
- getIntersection(BotGeometry.HexLine) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
-
Returns the intersection point with another line if lines are parallel (even if they are coincident) returns null
- getInterval() - Method in class megamek.client.ui.swing.util.MenuScroller
- getIntroductionDate() - Method in class megamek.common.Bay
- getIntroductionDate() - Method in class megamek.common.CompositeTechLevel
- getIntroductionDate() - Method in class megamek.common.Engine
- getIntroductionDate() - Method in class megamek.common.Entity
- getIntroductionDate() - Method in class megamek.common.EquipmentType
- getIntroductionDate() - Method in interface megamek.common.ITechnology
- getIntroductionDate() - Method in interface megamek.common.ITechnologyDelegator
- getIntroductionDate() - Method in class megamek.common.TechAdvancement
- getIntroductionDate(boolean) - Method in class megamek.common.Engine
- getIntroductionDate(boolean) - Method in class megamek.common.EquipmentType
- getIntroductionDate(boolean) - Method in interface megamek.common.ITechnology
- getIntroductionDate(boolean) - Method in class megamek.common.TechAdvancement
-
The year the technology first became available for Clan or IS factions, regardless of production level, or APPROXIMATE_MARGIN years earlier if marked as approximate.
- getIntroductionDate(boolean, int) - Method in class megamek.common.Bay
- getIntroductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
- getIntroductionDate(boolean, int) - Method in class megamek.common.Engine
- getIntroductionDate(boolean, int) - Method in class megamek.common.Entity
- getIntroductionDate(boolean, int) - Method in class megamek.common.EquipmentType
- getIntroductionDate(boolean, int) - Method in interface megamek.common.ITechnology
- getIntroductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
- getIntroductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
-
The year the technology first became available for the given faction, regardless of production level, or APPROXIMATE_MARGIN years earlier if marked as approximate.
- getIntroductionDateName() - Method in class megamek.common.TechAdvancement
-
Formats introduction date indicating approximate when appropriate, and prototype faction if any for either IS or Clan use tech base.
- getIntroYear() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getIntroYearMargin() - Method in class megamek.common.verifier.TestEntity
- getIntroYearMargin() - Method in interface megamek.common.verifier.TestEntityOption
- getIntroYearMargin() - Method in class megamek.common.verifier.TestXMLOption
- getIntVal() - Method in class megamek.client.ui.swing.util.IntRangeTextField
-
Parses the text as an
int
. - getIntVal(int) - Method in class megamek.client.ui.swing.util.IntRangeTextField
-
Parses the text as an
int
. - getIntValue() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- getIntValue() - Method in enum class megamek.common.Facing
-
Method provided for backward compatibility with old integer constants.
- getIntValue() - Method in class megamek.common.MMRoll
-
Get the value of the roll.
- getIntValue() - Method in class megamek.common.MMShuffle
-
Get the value of the roll.
- getIntValue() - Method in class megamek.common.Roll
-
Get the value of the roll.
- getIntValue(int) - Method in class megamek.common.net.packets.Packet
- getIntValues() - Method in class megamek.common.MMRoll
- getIntValues() - Method in class megamek.common.MMShuffle
-
Get the individual value of each virtual die.
- getIntValues() - Method in class megamek.common.Roll
-
Get the individual dice values of the roll.
- getInvalid() - Method in class megamek.common.MekSummary
- getInvalidColor() - Static method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Returns an "invalid background" color.
- getInvalidSourceBuildReasons() - Method in class megamek.common.Entity
- getInvertNegativeTerrain() - Method in class megamek.common.MapSettings
- getIsCallingSupport() - Method in class megamek.common.Infantry
- getIsFlipped() - Method in class megamek.common.actions.FlipArmsAction
- getIsJumpingNow() - Method in class megamek.common.Entity
- getIsometricEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getIsoWreckSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
- getISPersonnel() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
- getIsTrackingFriendlyTeam() - Method in class megamek.client.bot.princess.HeatMap
-
Identifies if this is tracking a friendly team, so visibility and detection status don't apply
- getIT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getItem() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
- getItem() - Method in class megamek.common.util.fileUtils.ItemFile
-
Get the item for this file.
- getItem(String, String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
-
Get the indicated item from the correct category.
- getItemFile(File) - Method in class megamek.common.util.fileUtils.ImageFileFactory
-
Get the
ItemFile
for the givenFile
. - getItemFile(File) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
-
Get the
ItemFile
for the givenFile
. - getItemFile(File) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
-
Get the
ItemFile
for the givenFile
. - getItemFile(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ImageFileFactory
-
Get the
ItemFile
for the givenZipEntry
in theZipFile
. - getItemFile(ZipEntry, ZipFile) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
-
Get the
ItemFile
for the givenZipEntry
in theZipFile
. - getItemFile(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
-
Get the
ItemFile
for the givenZipEntry
in theZipFile
. - getItemNames(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
-
Get the names of all the items in one of the categories.
- getItems() - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getJammedWeapons() - Method in class megamek.common.Tank
-
All weapons that a vehicle could use "unjam weapon" for
- getJMPS() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getJump() - Method in class megamek.client.ratgenerator.ModelRecord
- getJumpDriveWeight() - Method in class megamek.common.Jumpship
- getJumpHeat(int) - Method in class megamek.common.Engine
- getJumpHeat(int) - Method in class megamek.common.Entity
-
get the heat generated by this Entity when jumping for a certain amount of MP
- getJumpHeat(int) - Method in class megamek.common.Mek
- getJumpingTMM() - Method in class megamek.common.battlevalue.BVCalculator
- getJumpingTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- getJumpMaxElevationChange() - Method in class megamek.common.MovePath
-
Returns the distance between the highest elevation in the jump path and the elevation at the landing point.
- getJumpMove() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getJumpMove() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getJumpMove() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getJumpMp() - Method in class megamek.common.MekSummary
- getJumpMP() - Method in class megamek.common.Entity
-
Returns this entity's current jump jet jumping MP, not affected by terrain, factored for gravity.
- getJumpMP() - Method in class megamek.common.pathfinder.CachedEntityState
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.Entity
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.Infantry
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.Mek
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
- getJumpMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
- getJumpMPNoGravity() - Method in class megamek.common.pathfinder.CachedEntityState
- getJumpMPWithTerrain() - Method in class megamek.common.Entity
-
Returns this entity's current jumping MP, affected by terrain (like water.)
- getJumpMPWithTerrain() - Method in class megamek.common.pathfinder.CachedEntityState
- getJumpPathHighestPoint() - Method in class megamek.common.MovePath
-
Returns the highest elevation along a jump path.
- getJumpRange() - Method in class megamek.common.Jumpship
-
Get maximum range of a jump
- getJumpSailTA() - Static method in class megamek.common.Jumpship
-
Tech advancement data for the jump sail
- getJumpshipPct() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
- getJumpshipTurns() - Method in class megamek.common.Team
- getJumpshipTurns() - Method in class megamek.common.TurnOrdered
- getJumpshipTurns() - Method in class megamek.common.TurnVectors
- getJumpType() - Method in class megamek.common.Entity
- getJumpType() - Method in class megamek.common.Mek
-
Returns the type of jump jet system the Mek has.
- getJumpType() - Method in class megamek.common.ProtoMek
- getJumpType() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
- getJumpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getJumpUsedThisTurn() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getKey() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getKey() - Method in class megamek.client.ratgenerator.FactionRecord
- getKey() - Method in class megamek.client.ratgenerator.ModelRecord
- getKey() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- getKey() - Method in class megamek.common.MovePath
- getKey() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getKey() - Method in interface megamek.common.options.IBasicOptionGroup
-
Returns the
String
key that can be used by clients to distinguish option groups by their own criterion - getKey() - Method in class megamek.common.options.OptionGroup
- getKeyDispatcher() - Static method in class megamek.client.ui.swing.MegaMekGUI
- getKFAdapterTA() - Static method in class megamek.common.SpaceStation
- getKFChargingSystemHit() - Method in class megamek.common.Jumpship
- getKFDriveCoilHit() - Method in class megamek.common.Jumpship
- getKFDriveControllerHit() - Method in class megamek.common.Jumpship
- getKFDriveDamage() - Method in class megamek.common.Jumpship
- getKFFieldInitiatorHit() - Method in class megamek.common.Jumpship
- getKFHeliumTankHit() - Method in class megamek.common.Jumpship
- getKFHeliumTankIntegrity() - Method in class megamek.common.Jumpship
- getKFIntegrity() - Method in class megamek.common.Jumpship
- getKgPerShot() - Method in class megamek.common.AmmoType
-
Used by units that are constructed using per-shot weights (BA and ProtoMeks).
- getKgPerShotBV(int) - Method in class megamek.common.AmmoType
- getKickBots() - Method in class megamek.client.ui.swing.EditBotsDialog
-
Returns the result of the dialog with respect to selected princess bots to be kicked The result may be empty, but not null.
- getKillerId() - Method in class megamek.common.Entity
- getKillNumber() - Method in class megamek.common.Entity
- getKillProbability() - Method in class megamek.client.bot.princess.PhysicalInfo
- getKills() - Method in class megamek.common.Entity
- getKills() - Method in class megamek.common.MULParser
-
Returns the kills hashtable
- getLabArmorTonnage() - Method in class megamek.common.Entity
- getLabTotalArmorPoints() - Method in class megamek.common.Entity
- getLAM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getLAMGunnerySkillSummary(int, int, int, int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getLAMPilotSkillSummary(int, int, int, int, int, int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getLAMType() - Method in class megamek.common.LandAirMek
- getLAMTypeForString(String) - Static method in class megamek.common.LandAirMek
- getLAMTypeString() - Method in class megamek.common.LandAirMek
- getLAMTypeString(int) - Method in class megamek.common.LandAirMek
- getLandingCoords(boolean, Coords, int) - Method in interface megamek.common.IAero
- getLandingGearMod(boolean) - Method in class megamek.common.Aero
-
Modifier to landing or vertical takeoff roll for landing gear damage.
- getLandingGearMod(boolean) - Method in interface megamek.common.IAero
- getLandingGearMod(boolean) - Method in class megamek.common.LandAirMek
-
Modifier to landing or vertical takeoff roll for landing gear damage.
- getLandingGearPartialRepairs() - Method in class megamek.common.Aero
- getLandingGearPartialRepairs() - Method in interface megamek.common.IAero
- getLandingGearPartialRepairs() - Method in class megamek.common.LandAirMek
- getLandingLength() - Method in class megamek.common.Dropship
- getLandingLength() - Method in interface megamek.common.IAero
- getLandingLength() - Method in class megamek.common.SmallCraft
- getLargeCraftECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
-
Check for the total number of fighter/small craft ECM bubbles in space along the path from a to b
- getLargeCraftHeat(Entity) - Method in class megamek.common.actions.TeleMissileAttackAction
-
Returns the heat generated by a large craft's weapons fire declarations during the round Used to determine whether point defenses can engage.
- getLargeCraftHeat(Entity) - Method in class megamek.common.weapons.WeaponHandler
-
Returns the heat generated by a large craft's weapons fire declarations during the round Used to determine whether point defenses can engage.
- getLastConnectAddr() - Method in class megamek.common.preference.ClientPreferences
- getLastConnectPort() - Method in class megamek.common.preference.ClientPreferences
- getLastCursor() - Method in class megamek.client.ui.swing.boardview.BoardView
- getLastEdge() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- getLastKnownLocations() - Method in class megamek.client.bot.princess.PathEnumerator
- getLastPhase() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getLastPhase() - Method in class megamek.common.Game
- getLastPhase() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getLastPlainDesc() - Method in class megamek.common.TargetRoll
-
Returns the last description found
- getLastPlayerName() - Method in class megamek.common.preference.ClientPreferences
- getLastPosition() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getLastPosition() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- getLastServerPass() - Method in class megamek.common.preference.ClientPreferences
- getLastServerPort() - Method in class megamek.common.preference.ClientPreferences
- getLastStep() - Method in class megamek.common.MovePath
- getLastStep() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getLastStepMovementType() - Method in class megamek.common.MovePath
- getLastTarget() - Method in class megamek.common.Entity
- getLastTargetDisplayName() - Method in class megamek.common.Entity
- getLaunchableDropships() - Method in class megamek.common.Entity
-
Returns a list of DropShips launchable from any of the Transport facilities of this unit.
- getLaunchableFighters() - Method in class megamek.common.Entity
- getLaunchableSmallCraft() - Method in class megamek.common.Entity
- getLaunchableUnits() - Method in class megamek.common.Bay
- getLaunchableUnits() - Method in class megamek.common.DockingCollar
-
DropShips launchable from this Docking Collar.
- getLaunched() - Method in class megamek.common.MoveStep
- getLaunchedEscapePods() - Method in class megamek.common.Aero
-
Returns the total number of escape pods launched so far
- getLaunchedEscapePods() - Method in class megamek.common.Jumpship
- getLaunchedEscapePods() - Method in class megamek.common.SmallCraft
-
Returns the total number of escape pods launched so far
- getLaunchedLifeBoats() - Method in class megamek.common.Aero
-
Returns the total number of lifeboats launched so far
- getLaunchedLifeBoats() - Method in class megamek.common.Jumpship
- getLaunchedLifeBoats() - Method in class megamek.common.SmallCraft
-
Returns the total number of lifeboats launched so far
- getLblImage() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- getLblText() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- getLeapDistance() - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getLeftArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getLeftArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getLeftArc() - Method in class megamek.common.MekSummary
- getLeftLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getLeftManipulator() - Method in class megamek.common.BattleArmor
-
Returns the
Mounted
for the manipulator mounted in the left arm of thisBattleArmor
squad. - getLeftManipulatorName() - Method in class megamek.common.BattleArmor
-
Returns the
EquipmentType
internal name for the manipulator mounted in the left arm of thisBattleArmor
squad. - getLeftPanel() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
- getLeftThrustHits() - Method in class megamek.common.Aero
- getLeftThrustHits() - Method in interface megamek.common.IAero
- getLeftThrustHits() - Method in class megamek.common.LandAirMek
- getLeg() - Method in class megamek.common.actions.JumpJetAttackAction
- getLeg() - Method in class megamek.common.actions.KickAttackAction
- getLegActuatorCost() - Method in class megamek.common.BipedMek
- getLegActuatorCost() - Method in class megamek.common.Mek
- getLegActuatorCost() - Method in class megamek.common.QuadMek
- getLegActuatorCost() - Method in class megamek.common.TripodMek
- getLegAttackBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
-
Get the base to-hit number of a Leg Attack by the given attacker upon the given defender
- getLength() - Method in class megamek.common.EntityFluff
- getLevel() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- getLevel() - Method in class megamek.common.Hex
- getLevel() - Method in class megamek.common.MekSummary
- getLevel() - Method in class megamek.common.Terrain
- getLevel(int) - Method in class megamek.common.MekSummary
- getLevelChange() - Method in class megamek.client.ui.swing.dialog.FloodDialog
-
Returns the level change entered by the user or 0, if it cannot be parsed.
- getLevelChange() - Method in class megamek.client.ui.swing.dialog.LevelChangeDialog
-
Returns the level change entered by the user or 0, if it cannot be parsed.
- getLevelDiff(MovePath, Coords, Board, boolean) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
Computes the difference in levels between the current location and the goal location.
- getLevelDisplayableName(int) - Static method in class megamek.common.TechConstants
-
Get the displayable name for the given tech level.
- getLevelHighlight() - Method in class megamek.client.ui.swing.GUIPreferences
- getLevelingCost() - Method in class megamek.common.BulldozerMovePath
-
An estimation of how many MP we would "waste" blowing down obstacles.
- getLevelName(int) - Static method in class megamek.common.TechConstants
- getLevelsFallen() - Method in class megamek.common.Mek
-
how many levels did this Mek fall this turn?
- getLFBatteryHit() - Method in class megamek.common.Jumpship
- getLFBatteryTA() - Static method in class megamek.common.Jumpship
-
Tech advancement data for lithium fusion batteries
- getLifeBoats() - Method in class megamek.common.Aero
- getLifeBoats() - Method in class megamek.common.Jumpship
- getLifeBoats() - Method in class megamek.common.SmallCraft
- getLifeBoatsLeft() - Method in class megamek.common.Aero
- getLifeSupportHits() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- getLight() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getLight(int) - Static method in enum class megamek.common.planetaryconditions.Light
- getLight(String) - Static method in enum class megamek.common.planetaryconditions.Light
- getLightHeatBonus(int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
heat bonus to hit for being overheated in darkness TO:AR 6th ed.
- getLightHitPenalty(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
to-hit penalty for light TO:AR 6th ed.
- getLightSmoke() - Method in class megamek.common.LosEffects
- getLightVehicleBays() - Method in class megamek.common.MekSummary
- getLightVehicleDoors() - Method in class megamek.common.MekSummary
- getLightVehicleUnits() - Method in class megamek.common.MekSummary
- getLightWoods() - Method in class megamek.common.LosEffects
- getLineStroke() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getLineTokens() - Method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
-
Returns a list of tokens making up the next available input stream line.
- getLinked() - Method in class megamek.common.Mounted
- getLinkedAmmo() - Method in class megamek.common.equipment.WeaponMounted
- getLinkedBayId() - Method in class megamek.common.Mounted
-
Used for associating the equipment mount with a cargo bay.
- getLinkedBy() - Method in class megamek.common.Mounted
- getListCellRendererComponent(JList<?>, Object, int, boolean, boolean) - Method in class megamek.client.ui.swing.lobby.ChatLounge.BoardNameRenderer
- getListCellRendererComponent(JList<? extends AbstractIcon>, AbstractIcon, int, boolean, boolean) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- getListCellRendererComponent(JList<? extends Scenario>, Scenario, int, boolean, boolean) - Method in class megamek.client.ui.swing.scenario.ScenarioInfoRenderer
- getLiveCommandersOwnedBy(Player) - Method in class megamek.common.Game
- getLiveDeployedEntitiesOwnedBy(Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getLiveDeployedEntitiesOwnedBy(Player) - Method in class megamek.common.Game
- getLiveEntitiesOwnedBy(Player) - Method in class megamek.common.Game
- getLoadedKeepers() - Method in class megamek.common.Entity
- getLoadedTrailers() - Method in class megamek.common.Entity
-
Get a
List
of the trailers currently loaded into this payload. - getLoadedUnitIds() - Method in class megamek.common.Bay
-
Generate a raw list of the Ids stored in troops.
- getLoadedUnits() - Method in class megamek.common.BattleArmorHandles
- getLoadedUnits() - Method in class megamek.common.Bay
- getLoadedUnits() - Method in class megamek.common.DockingCollar
- getLoadedUnits() - Method in class megamek.common.Entity
-
Get a
List
of the units currently loaded into this payload. - getLoadedUnits() - Method in class megamek.common.FighterSquadron
- getLoadedUnits() - Method in class megamek.common.InfantryCompartment
-
Get a
List
of the units currently loaded into this payload. - getLoadedUnits() - Method in interface megamek.common.InfantryTransporter
- getLoadedUnits() - Method in class megamek.common.TankTrailerHitch
-
Get a
List
of the units currently loaded into this payload. - getLoadedUnits() - Method in interface megamek.common.Transporter
-
Get a
Vector
of the units currently loaded into this payload. - getLoadSaveGameXStream() - Static method in class megamek.common.util.SerializationHelper
-
Factory method that produces an XStream object suitable for loading MegaMek save games
- getLocalBots() - Method in class megamek.client.ui.swing.ClientGUI
- getLocalBots() - Method in class megamek.client.ui.swing.CommanderGUI
- getLocalBots() - Method in interface megamek.client.ui.swing.ILocalBots
- getLocale() - Method in class megamek.common.preference.ClientPreferences
- getLocale() - Method in class megamek.MMOptions
-
This is a temporary Locale getter, which sets the stage for suite-wide localization.
- getLocale() - Method in class megamek.SuiteOptions
-
This is a temporary Locale getter, which sets the stage for suite-wide localization.
- getLocaleString() - Method in class megamek.common.preference.ClientPreferences
- getLocalPlayer() - Method in interface megamek.client.IClient
- getLocalPlayer() - Method in class megamek.client.ui.swing.boardview.BoardView
- getLocalPlayer() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getLocalPlayer() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getLocalPlayerNumber() - Method in class megamek.client.AbstractClient
- getLocalPlayerNumber() - Method in interface megamek.client.IClient
- getLocalPlayerNumber() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getLocation() - Method in class megamek.common.HitData
- getLocation() - Method in class megamek.common.INarcPod
- getLocation() - Method in class megamek.common.Mounted
-
Returns the location this equipment is mounted in, such as
Tank.LOC_FRONT
. - getLocation() - Method in record class megamek.common.NarcPod
- getLocation() - Method in class megamek.common.QuirkEntry
- getLocation() - Method in class megamek.common.ToHitData
- getLocationAbbr(int) - Method in class megamek.common.Dropship
- getLocationAbbr(int) - Method in class megamek.common.Entity
-
Returns the abbreviated name of the location specified.
- getLocationAbbr(int) - Method in class megamek.common.ProtoMek
- getLocationAbbr(int) - Method in class megamek.common.verifier.TestEntity
- getLocationAbbr(HitData) - Method in class megamek.common.Entity
-
Returns the abbreviated name of the location specified.
- getLocationAbbrs() - Method in class megamek.common.Aero
- getLocationAbbrs() - Method in class megamek.common.BattleArmor
- getLocationAbbrs() - Method in class megamek.common.BipedMek
- getLocationAbbrs() - Method in class megamek.common.Entity
- getLocationAbbrs() - Method in class megamek.common.FixedWingSupport
- getLocationAbbrs() - Method in class megamek.common.GunEmplacement
- getLocationAbbrs() - Method in class megamek.common.HandheldWeapon
- getLocationAbbrs() - Method in class megamek.common.Infantry
- getLocationAbbrs() - Method in class megamek.common.Jumpship
- getLocationAbbrs() - Method in class megamek.common.LandAirMek
-
Returns a vector of abbreviations for all locations
- getLocationAbbrs() - Method in class megamek.common.LargeSupportTank
- getLocationAbbrs() - Method in class megamek.common.ProtoMek
- getLocationAbbrs() - Method in class megamek.common.QuadMek
- getLocationAbbrs() - Method in class megamek.common.SmallCraft
- getLocationAbbrs() - Method in class megamek.common.SuperHeavyTank
- getLocationAbbrs() - Method in class megamek.common.Tank
- getLocationAbbrs() - Method in class megamek.common.TeleMissile
- getLocationAbbrs() - Method in class megamek.common.TripodMek
- getLocationAbbrs() - Method in class megamek.common.VTOL
- getLocationAbbrs() - Method in class megamek.common.Warship
- getLocationDamage(int) - Method in class megamek.common.Aero
- getLocationDamage(int) - Method in class megamek.common.BattleArmor
- getLocationDamage(int) - Method in class megamek.common.Entity
- getLocationDamage(int) - Method in class megamek.common.HandheldWeapon
- getLocationDamage(int) - Method in class megamek.common.Infantry
- getLocationDamage(int) - Method in class megamek.common.Mek
- getLocationDamage(int) - Method in class megamek.common.ProtoMek
- getLocationDamage(int) - Method in class megamek.common.Tank
- getLocationFromAbbr(String) - Method in class megamek.common.Entity
-
Returns the location that the specified abbreviation indicates
- getLocationName(int) - Method in class megamek.common.Entity
-
Returns the name of the location specified.
- getLocationName(HitData) - Method in class megamek.common.Entity
-
Returns the name of the location specified.
- getLocationNames() - Method in class megamek.common.Aero
- getLocationNames() - Method in class megamek.common.BattleArmor
- getLocationNames() - Method in class megamek.common.BipedMek
- getLocationNames() - Method in class megamek.common.Entity
- getLocationNames() - Method in class megamek.common.FixedWingSupport
- getLocationNames() - Method in class megamek.common.GunEmplacement
- getLocationNames() - Method in class megamek.common.HandheldWeapon
- getLocationNames() - Method in class megamek.common.Infantry
- getLocationNames() - Method in class megamek.common.Jumpship
- getLocationNames() - Method in class megamek.common.LandAirMek
-
Returns a vector of names for all locations
- getLocationNames() - Method in class megamek.common.LargeSupportTank
- getLocationNames() - Method in class megamek.common.ProtoMek
- getLocationNames() - Method in class megamek.common.QuadMek
- getLocationNames() - Method in class megamek.common.SmallCraft
- getLocationNames() - Method in class megamek.common.SuperHeavyTank
- getLocationNames() - Method in class megamek.common.Tank
- getLocationNames() - Method in class megamek.common.TeleMissile
- getLocationNames() - Method in class megamek.common.TripodMek
- getLocationNames() - Method in class megamek.common.VTOL
- getLocationNames() - Method in class megamek.common.Warship
- getLocationStatus(int) - Method in class megamek.common.Entity
-
returns exposure or breached flag for location
- getLocationStatus(int) - Method in class megamek.common.LandAirMek
-
returns exposure or breached flag for location
- getLocString(Entity, int) - Static method in class megamek.common.EntityListFile
-
Helper function that generates a string identifying the state of the locations for an entity.
- getLocTurret() - Method in class megamek.common.LargeSupportTank
- getLocTurret() - Method in class megamek.common.SuperHeavyTank
- getLocTurret() - Method in class megamek.common.Tank
- getLocTurret() - Method in class megamek.common.VTOL
- getLocTurret2() - Method in class megamek.common.LargeSupportTank
- getLocTurret2() - Method in class megamek.common.SuperHeavyTank
- getLocTurret2() - Method in class megamek.common.Tank
- getLocTurret2() - Method in class megamek.common.VTOL
- getLogDirectory() - Method in class megamek.common.preference.ClientPreferences
- getLogFile() - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
- getLogFile() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getLogFile() - Method in class megamek.common.GameLog
- getLong(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory as a long.
- getLong(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
long
preference with the given name. - getLong(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getLongAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getLongAV() - Method in class megamek.common.WeaponType
- getLongestComputedPaths() - Method in class megamek.common.pathfinder.LongestPathFinder
-
Returns a map of all computed longest paths.
- getLongestNonEdgePath(Coords) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Gets the currently stored longest non-edge path from the given entity's current position
- getLongName() - Method in class megamek.server.commands.ClientServerCommand
- getLongRange() - Method in class megamek.client.ratgenerator.ModelRecord
-
Proportion of total weapons BV that is capable of attacking targets at longer ranges.
- getLongRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
-
The long range of this weapon type.
- getLongRange() - Method in class megamek.common.WeaponType
- getLongRangeModifier() - Method in class megamek.common.Entity
- getLongRangePaths() - Method in class megamek.client.bot.princess.PathEnumerator
- getLongStealthMod() - Method in class megamek.common.BattleArmor
-
Public interface to the BattleArmors long range stealth modifier
- getLOSRangeModifier() - Method in class megamek.common.Entity
- getLowerArms() - Method in class megamek.common.MekSummary
- getLowFoliageColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getLRM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getLRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Static method in class megamek.common.weapons.lrms.LRMWeapon
- getMagnitude() - Method in class megamek.common.FuelTank
- getMailProperties() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getMainCriteria() - Method in class megamek.client.ratgenerator.FormationType
- getMainDescription() - Method in class megamek.client.ratgenerator.FormationType
- getMainPanel() - Method in class megamek.client.ui.dialogs.MMNarrativeStoryDialog
- getMainPanel() - Method in class megamek.client.ui.dialogs.MMStoryDialog
- getMainPanel() - Method in class megamek.client.ui.swing.ClientGUI
- getMainPhaseReport() - Method in class megamek.server.totalwarfare.TWGameManager
- getMajor() - Method in class megamek.Version
- getManeuverType() - Method in class megamek.common.MoveStep
- getManipulator(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
Given an manipulator internal name, return the
BAManipulator
instance that represents that internal name. - getManualBV() - Method in class megamek.common.Entity
- getManufacturer() - Method in class megamek.common.EntityFluff
- getMapHeight() - Method in class megamek.common.MapSettings
- getMapHeight() - Method in class megamek.common.MapSetup
- getMapHeight() - Method in class megamek.common.preference.ClientPreferences
- getMapName() - Method in class megamek.common.Board
- getMapSettings() - Method in class megamek.client.Client
- getMapSettings() - Method in class megamek.client.ui.swing.RandomMapPanelAdvanced
-
Returns a
MapSettings
object reflecting the values set on this panel after verifying that all the fields are valid. - getMapSettings() - Method in class megamek.client.ui.swing.RandomMapPanelBasic
- getMapSettings() - Method in class megamek.common.Game
- getMapsheetColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMapTileset() - Method in class megamek.common.preference.ClientPreferences
- getMapTrimThreshold() - Method in class megamek.client.bot.princess.HeatMap
-
Percentage of low-value tracking map entries allowed before they are removed
- getMapWidth() - Method in class megamek.common.MapSettings
- getMapWidth() - Method in class megamek.common.MapSetup
- getMapWidth() - Method in class megamek.common.preference.ClientPreferences
- getMapZoomIndex() - Method in class megamek.client.ui.swing.GUIPreferences
- getMarginOfSuccess(TargetRoll) - Method in class megamek.common.Roll
-
Returns the margin of success/failure of the roll compared to the target roll.
- getMarineCount() - Method in class megamek.common.Aero
- getMarines() - Method in class megamek.common.Aero
- getMarineTA() - Static method in class megamek.common.Infantry
- getMarshaller(int) - Method in class megamek.common.net.marshalling.PacketMarshallerFactory
- getMarshallingType() - Method in class megamek.common.net.connections.AbstractConnection
- getMASC() - Method in class megamek.common.Entity
- getMASCTarget() - Method in class megamek.common.Entity
- getMASCTurns() - Method in class megamek.common.Entity
-
Get the number of turns MASC has been used continuously.
- getMassOfAllInBuilding(Game, Coords) - Method in class megamek.client.bot.BotClient
- getMasterVolume() - Method in class megamek.client.ui.swing.GUIPreferences
- getMatchingBoards(int, int, int, int, List<BoardsTagger.Tags>) - Method in class megamek.utilities.BoardClassifier
-
Gets a list of all the boards that are within xVariance of width and yVariance of height
- getMaxBombPoints() - Method in class megamek.common.Aero
- getMaxBombPoints() - Method in interface megamek.common.IBomber
- getMaxBombPoints() - Method in class megamek.common.LandAirMek
- getMaxBombPoints() - Method in class megamek.common.VTOL
- getMaxCraters() - Method in class megamek.common.MapSettings
- getMaxDamage() - Method in class megamek.client.bot.princess.PhysicalInfo
- getMaxDamageAtRange(Entity, int, boolean, boolean) - Static method in class megamek.client.bot.princess.FireControl
-
Calculates the maximum damage a unit can do at a given range.
- getMaxDamageAtRange(MovePath, MovePath, int, boolean, boolean) - Method in class megamek.client.bot.princess.InfantryFireControl
-
Calculates the maximum damage a unit can do at a given range.
- getMaxDockingHardpoints(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
The maximum number of docking hard points (collars) depends on the tonnage of the vessel.
- getMaxElevation() - Method in class megamek.common.Board
- getMaxElevation() - Method in class megamek.common.MovePath
-
Returns the highest elevation in the current path
- getMaxElevationChange() - Method in class megamek.common.Aero
- getMaxElevationChange() - Method in class megamek.common.Entity
-
The maximum elevation change the entity can cross
- getMaxElevationChange() - Method in class megamek.common.GunEmplacement
- getMaxElevationChange() - Method in class megamek.common.HandheldWeapon
- getMaxElevationChange() - Method in class megamek.common.Infantry
- getMaxElevationChange() - Method in class megamek.common.Mek
- getMaxElevationChange() - Method in class megamek.common.ProtoMek
- getMaxElevationChange() - Method in class megamek.common.QuadVee
- getMaxElevationChange() - Method in class megamek.common.Tank
- getMaxElevationChange() - Method in class megamek.common.VTOL
- getMaxElevationDown() - Method in class megamek.common.Entity
-
by default, entities can move as far down as they can move up
- getMaxElevationDown(int) - Method in class megamek.common.Entity
-
Returns the maximum number of downward elevation changes a unit can make.
- getMaxElevationDown(int) - Method in class megamek.common.LandAirMek
- getMaxElevationDown(int) - Method in class megamek.common.Mek
- getMaxElevationDown(int) - Method in class megamek.common.ProtoMek
- getMaxElevationDown(int) - Method in class megamek.common.Tank
- getMaxEngineHits() - Method in class megamek.common.Aero
- getMaxEngineHits() - Method in class megamek.common.Jumpship
- getMaxEngineHits() - Method in class megamek.common.SmallCraft
- getMaxExtBombPoints() - Method in class megamek.common.Aero
- getMaxExtBombPoints() - Method in interface megamek.common.IBomber
- getMaxExtBombPoints() - Method in class megamek.common.LandAirMek
- getMaxExtBombPoints() - Method in class megamek.common.VTOL
- getMaxExtBombSize() - Method in interface megamek.common.IBomber
- getMaxFoliageSize() - Method in class megamek.common.MapSettings
- getMaxFoliageSpots() - Method in class megamek.common.MapSettings
- getMaxForestSize() - Method in class megamek.common.MapSettings
- getMaxForestSpots() - Method in class megamek.common.MapSettings
- getMaxFortifiedSize() - Method in class megamek.common.MapSettings
- getMaxFortifiedSpots() - Method in class megamek.common.MapSettings
- getMaxGravDeckDiameter(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- getMaxGravDecks(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- getMaxIceSize() - Method in class megamek.common.MapSettings
- getMaxIceSpots() - Method in class megamek.common.MapSettings
- getMaximum() - Method in class megamek.client.ui.swing.util.IntRangeTextField
- getMaximumArmorPoints() - Method in class megamek.common.BattleArmor
- getMaximumArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
- getMaximumDamageEstimate() - Method in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
- getMaximumJumpMP() - Method in class megamek.common.BattleArmor
- getMaximumJumpMP(boolean) - Method in class megamek.common.BattleArmor
-
Returns the maximum jump MP that this BA can have.
- getMaximumSize() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
- getMaximumSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
- getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.FixedXPanel
- getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.FixedYPanel
- getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
- getMaximumSize() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
- getMaximumSize() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- getMaximumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- getMaximumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
- getMaximumWalkMP() - Method in class megamek.common.BattleArmor
- getMaxIntBombPoints() - Method in class megamek.common.Aero
- getMaxIntBombPoints() - Method in interface megamek.common.IBomber
- getMaxIntBombPoints() - Method in class megamek.common.LandAirMek
- getMaxIntBombPoints() - Method in class megamek.common.VTOL
- getMaxIntBombSize() - Method in interface megamek.common.IBomber
-
Fighters and VTOLs can carry any size bomb up to the maximum number of points per location (internal/external), but LAMs are limited to the number of bays in a single location.
- getMaxIntBombSize() - Method in class megamek.common.LandAirMek
- getMaxJungleSize() - Method in class megamek.common.MapSettings
- getMaxJungleSpots() - Method in class megamek.common.MapSettings
- getMaxMP() - Method in class megamek.common.MovePath
- getMaxOverweight() - Method in class megamek.common.verifier.TestEntity
- getMaxOverweight() - Method in interface megamek.common.verifier.TestEntityOption
- getMaxOverweight() - Method in class megamek.common.verifier.TestXMLOption
- getMaxPathfinderTime() - Method in class megamek.common.preference.ClientPreferences
- getMaxPavementSize() - Method in class megamek.common.MapSettings
- getMaxPavementSpots() - Method in class megamek.common.MapSettings
- getMaxPlantedFieldSize() - Method in class megamek.common.MapSettings
- getMaxPlantedFieldSpots() - Method in class megamek.common.MapSettings
- getMaxPrimaryTargets() - Method in enum class megamek.common.CrewType
- getMaxRadius() - Method in class megamek.common.MapSettings
- getMaxRange() - Method in class megamek.common.WeaponType
- getMaxRange(WeaponMounted) - Method in class megamek.common.weapons.bayweapons.BayWeapon
- getMaxRange(WeaponMounted) - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getMaxRange(WeaponMounted) - Method in class megamek.common.WeaponType
- getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.weapons.bayweapons.BayWeapon
- getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.WeaponType
- getMaxRoughSize() - Method in class megamek.common.MapSettings
- getMaxRoughSpots() - Method in class megamek.common.MapSettings
- getMaxRubbleSize() - Method in class megamek.common.MapSettings
- getMaxRubbleSpots() - Method in class megamek.common.MapSettings
- getMaxSandSize() - Method in class megamek.common.MapSettings
- getMaxSandSpots() - Method in class megamek.common.MapSettings
- getMaxSize() - Method in class megamek.common.FighterSquadron
- getMaxSnowSize() - Method in class megamek.common.MapSettings
- getMaxSnowSpots() - Method in class megamek.common.MapSettings
- getMaxSwampSize() - Method in class megamek.common.MapSettings
- getMaxSwampSpots() - Method in class megamek.common.MapSettings
- getMaxTonnage(Aero, int) - Static method in class megamek.common.verifier.TestAero
-
Get the maximum tonnage for the type of unit
- getMaxTundraSize() - Method in class megamek.common.MapSettings
- getMaxTundraSpots() - Method in class megamek.common.MapSettings
- getMaxValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- getMaxValue() - Method in class megamek.server.commands.arguments.IntegerArgument
- getMaxValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- getMaxVisualRange(Entity, boolean) - Static method in class megamek.common.Compute
- getMaxWaterDepth() - Method in class megamek.common.InfantryMount
- getMaxWaterSize() - Method in class megamek.common.MapSettings
- getMaxWaterSpots() - Method in class megamek.common.MapSettings
- getMaxWeaponRange() - Method in class megamek.common.Entity
-
The max weapons range of this entity, taking into account whether we're on an air/space map, using extreme range.
- getMaxWeaponRange(boolean) - Method in class megamek.common.Entity
-
The max weapons range of this entity, taking into account whether we're on an air/space map, using extreme range, and whether the target is airborne.
- getMaxWeaponRange(Entity) - Method in class megamek.client.bot.princess.Princess
- getMaxWeaponRange(Entity, boolean) - Method in class megamek.client.bot.princess.Princess
-
Retrieves maximum weapon range for the given entity.
- getMaxWeightClass() - Method in class megamek.client.ratgenerator.FormationType
- getMechanicalJumpBoosterMP() - Method in class megamek.common.Entity
- getMechanicalJumpBoosterMP(MPCalculationSetting) - Method in class megamek.common.Entity
- getMechanicalJumpBoosterMP(MPCalculationSetting) - Method in class megamek.common.Mek
- getMedAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getMedAV() - Method in class megamek.common.WeaponType
- getMedium() - Method in class megamek.common.MapSettings
- getMediumName(int) - Static method in class megamek.common.MapSettings
- getMediumRange() - Method in class megamek.common.WeaponType
- getMediumRangeModifier() - Method in class megamek.common.Entity
- getMediumStealthMod() - Method in class megamek.common.BattleArmor
-
Public interface to the BattleArmors medium range stealth modifier
- getMegaMekSHA256() - Static method in class megamek.MegaMek
-
Calculates the SHA-256 hash of the MegaMek.jar file Used primarily for purposes of checksum comparison when connecting a new client.
- getMek() - Method in class megamek.common.verifier.TestMek
- getMek(String) - Method in class megamek.common.MekSummaryCache
- getMekBays() - Method in class megamek.common.MekSummary
- getMekByName(String) - Method in class megamek.client.generator.RandomUnitGenerator
- getMekDirectory() - Method in class megamek.common.preference.ClientPreferences
- getMekDoors() - Method in class megamek.common.MekSummary
- getMekHitLocLog() - Method in class megamek.common.preference.ClientPreferences
- getMekInFirst() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekInFirst() - Method in class megamek.client.ui.swing.LOSDialog
-
Returns true if the unit in the first hex should be counted as having Mek height (2 levels) and false if it should be counted as having Tank height (1 level).
- getMekInSecond() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekInSecond() - Method in class megamek.client.ui.swing.LOSDialog
-
Returns true if the unit in the second hex should be counted as having Mek height (2 levels) and false if it should be counted as having Tank height (1 level).
- getMekOutline() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getMekReadout() - Method in class megamek.common.MekView
- getMekReadout(String) - Method in class megamek.common.MekView
- getMekReadoutBasic() - Method in class megamek.common.MekView
-
The basic section includes general details such as movement, system equipment (cockpit, gyro, etc.) and armor.
- getMekReadoutFluff() - Method in class megamek.common.MekView
-
The fluff section includes fluff details like unit history and deployment patterns as well as quirks.
- getMekReadoutHead() - Method in class megamek.common.MekView
-
The head section includes the title (unit name), tech level and availability, tonnage, bv, and cost.
- getMekReadoutInvalid() - Method in class megamek.common.MekView
-
The invalid section includes reasons why the unit is invalid
- getMekReadoutLoadout() - Method in class megamek.common.MekView
-
The loadout includes weapons, ammo, and other equipment broken down by location.
- getMekSearchFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- getMekSelectorDefaultSortColumn() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorDefaultSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getMekSelectorIncludeBV() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeCost() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeLevel() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeModel() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeName() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeTons() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorIncludeYear() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorRulesLevels() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorShowAdvanced() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorSortColumn() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorSplitPos() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorUnitType() - Method in class megamek.client.ui.swing.GUIPreferences
- getMekSelectorWeightClass() - Method in class megamek.client.ui.swing.GUIPreferences
- getMeksLeft(int) - Method in class megamek.common.Game
- getMekSummary() - Method in class megamek.client.ratgenerator.ModelRecord
- getMekSummary(int) - Method in class megamek.client.ratgenerator.UnitTable
- getMekSummary(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getMekTileset() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
- getMekUnits() - Method in class megamek.common.MekSummary
- getMembers() - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
- getMemory() - Method in class megamek.common.autoresolve.component.Formation
- getMemoryUsed() - Static method in class megamek.MegaMek
-
This function returns the memory used in the heap (heap memory - free memory).
- getMenuBar() - Method in class megamek.client.ui.swing.ClientGUI
- getMenuBar() - Method in interface megamek.client.ui.swing.IHasMenuBar
-
Get the menu bar for this client.
- getMenuBarForBoardEditor() - Static method in class megamek.client.ui.swing.CommonMenuBar
- getMenuBarForGame() - Static method in class megamek.client.ui.swing.CommonMenuBar
- getMenuBarForMainMenu() - Static method in class megamek.client.ui.swing.CommonMenuBar
- getMessage() - Method in class megamek.client.ui.swing.ChatterBox2
- getMessage() - Method in class megamek.common.event.GamePlayerChatEvent
- getMessage() - Method in exception megamek.common.scenario.ScenarioLoaderException
- getMetalInPath(Entity, Coords, Coords) - Static method in class megamek.common.Compute
-
Check for ferrous metal content in terrain on path from a to b return the total content.
- getMetaserver() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- getMetaServerName() - Method in class megamek.common.preference.ClientPreferences
- getMethod() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- getMHQ() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getMilitary() - Method in class megamek.common.MekSummary
- getMin() - Method in class megamek.common.TurnVectors
-
Return the smallest number of times one of the
TurnOrdered
objects is present in the list of "normal" turns. - getMinCraters() - Method in class megamek.common.MapSettings
- getMinDoors() - Method in class megamek.common.Bay
- getMinDoors() - Method in enum class megamek.common.verifier.BayData
-
Return the minimum number of doors required for the Bay type this BayType encapsulates.
- getMine() - Method in class megamek.client.ui.swing.MineLayingDialog
-
Get the id of the mine the player wants to use.
- getMinedCoords() - Method in class megamek.common.Game
-
Get the coordinates of all mined hexes in the game.
- getMinefield() - Method in class megamek.common.actions.ClearMinefieldAction
- getMinefield() - Method in class megamek.common.MoveStep
- getMinefieldDeploymentPlanner() - Method in class megamek.client.bot.BotClient
-
Get the minefield deployment planner to use for this bot
- getMinefields() - Method in class megamek.common.Player
- getMinefields(Coords) - Method in class megamek.common.Game
- getMinefieldSign() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- getMinElevation() - Method in class megamek.common.Board
- getMineToLay() - Method in class megamek.common.MoveStep
- getMineType() - Method in class megamek.common.equipment.MiscMounted
- getMinFoliageSize() - Method in class megamek.common.MapSettings
- getMinFoliageSpots() - Method in class megamek.common.MapSettings
- getMinForestSize() - Method in class megamek.common.MapSettings
- getMinForestSpots() - Method in class megamek.common.MapSettings
- getMinFortifiedSize() - Method in class megamek.common.MapSettings
- getMinFortifiedSpots() - Method in class megamek.common.MapSettings
- getMinIceSize() - Method in class megamek.common.MapSettings
- getMinIceSpots() - Method in class megamek.common.MapSettings
- getMinimapAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapColours() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniMapDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getMinimapEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapHeightDisplayMode() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapImage(Board, int) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the given zoom index.
- getMinimapImage(Board, int, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the given zoom index.
- getMinimapImage(Game, BoardView, int, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the given zoom index.
- getMinimapImage(Game, BoardView, int, IClientGUI, File, List<Minimap.Line>) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the given zoom index.
- getMinimapImageMaxZoom(Board) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the maximum zoom index.
- getMinimapImageMaxZoom(Board, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
-
Returns a minimap image of the given board at the maximum zoom index.
- getMinimapPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapSymbolsDisplayMode() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapTheme() - Method in class megamek.common.preference.ClientPreferences
- getMinimapThemes() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimapZoom() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimum() - Method in class megamek.client.ui.swing.util.IntRangeTextField
- getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.Constraint
- getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.CountConstraint
- getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- getMinimumRange() - Method in class megamek.common.WeaponType
- getMinimumSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
- getMinimumSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
- getMinimumSize() - Method in class megamek.client.ui.swing.widget.PicMap
- getMinimumSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimumSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinimumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- getMinimumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
- getMinimumWalkMP(ProtoMek) - Method in class megamek.common.verifier.TestProtoMek
-
Determine the minimum walk MP for the ProtoMek based on configuration
- getMinimumWaterDepth() - Method in class megamek.common.LosEffects
- getMiniReportAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportDisplay() - Method in class megamek.client.ui.swing.ClientGUI
- getMiniReportDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getMiniReportEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportShowSprites() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getMiniReportSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getMinJungleSize() - Method in class megamek.common.MapSettings
- getMinJungleSpots() - Method in class megamek.common.MapSettings
- getMinor() - Method in class megamek.Version
- getMinPavementSize() - Method in class megamek.common.MapSettings
- getMinPavementSpots() - Method in class megamek.common.MapSettings
- getMinPlantedFieldSize() - Method in class megamek.common.MapSettings
- getMinPlantedFieldSpots() - Method in class megamek.common.MapSettings
- getMinRadius() - Method in class megamek.common.MapSettings
- getMinRangeMod(int) - Method in class megamek.common.RangeType
- getMinRoughSize() - Method in class megamek.common.MapSettings
- getMinRoughSpots() - Method in class megamek.common.MapSettings
- getMinRubbleSize() - Method in class megamek.common.MapSettings
- getMinRubbleSpots() - Method in class megamek.common.MapSettings
- getMinSandSize() - Method in class megamek.common.MapSettings
- getMinSandSpots() - Method in class megamek.common.MapSettings
- getMinSnowSize() - Method in class megamek.common.MapSettings
- getMinSnowSpots() - Method in class megamek.common.MapSettings
- getMinSwampSize() - Method in class megamek.common.MapSettings
- getMinSwampSpots() - Method in class megamek.common.MapSettings
- getMinTonnage(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- getMinTundraSize() - Method in class megamek.common.MapSettings
- getMinTundraSpots() - Method in class megamek.common.MapSettings
- getMinUnderweight() - Method in class megamek.common.verifier.TestEntity
- getMinUnderweight() - Method in interface megamek.common.verifier.TestEntityOption
- getMinUnderweight() - Method in class megamek.common.verifier.TestXMLOption
- getMinValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- getMinValue() - Method in class megamek.server.commands.arguments.IntegerArgument
- getMinValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- getMinWaterSize() - Method in class megamek.common.MapSettings
- getMinWaterSpots() - Method in class megamek.common.MapSettings
- getMinWeightClass() - Method in class megamek.client.ratgenerator.FormationType
- getMisc() - Method in class megamek.common.Entity
- getMisc(int) - Method in class megamek.common.Entity
- getMiscEquipment(EquipmentFlag) - Method in class megamek.common.Entity
- getMiscEquipSlots() - Method in class megamek.common.verifier.TestSupportVehicle
- getMissedChargeDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
-
Gets a hex to displace a missed charge to.
- getMissile(int) - Method in class megamek.common.TeleMissileTracker
- getMissileArmor() - Method in class megamek.common.WeaponType
- getMissiles() - Method in class megamek.common.TeleMissileTracker
- getMissing() - Method in class megamek.client.ui.swing.CustomPilotView
- getMissingTrooperString() - Method in class megamek.common.Mounted
- getMissionRoles() - Method in class megamek.client.ratgenerator.FormationType
- getMixedTechAdvancement() - Static method in class megamek.common.Entity
- getMmlPath() - Method in class megamek.common.preference.ClientPreferences
- getMMOptions() - Static method in class megamek.MegaMek
- getMMPreferences() - Static method in class megamek.MegaMek
- getMmSymbol() - Method in class megamek.client.ui.swing.GUIPreferences
- getMod(int, boolean) - Static method in class megamek.common.ManeuverType
-
Returns the Control Roll modifier for a particular maneuver.
- getMode(int) - Method in class megamek.common.EquipmentType
-
Returns the mode number
modeNum
from the list of modes available for this type of equipment. - getMode(int) - Method in class megamek.common.InfantryWeaponMounted
- getMode(int) - Method in class megamek.common.Mounted
- getMode(String) - Static method in class megamek.common.EquipmentMode
- getModel() - Method in class megamek.client.ratgenerator.ModelRecord
- getModel() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getModel() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getModel() - Method in class megamek.common.Entity
-
Returns the unit code for this entity.
- getModel() - Method in class megamek.common.MekSummary
- getModelData(String) - Method in class megamek.common.templates.TROView
- getModelFactionRatings(int, String) - Method in class megamek.client.ratgenerator.RATGenerator
-
Provides a list of availability ratings for a unit in a given era.
- getModelList() - Method in class megamek.client.ratgenerator.RATGenerator
- getModelName() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getModelRecord(String) - Method in class megamek.client.ratgenerator.RATGenerator
- getModels() - Method in class megamek.client.ratgenerator.ChassisRecord
- getModels() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getModes() - Method in class megamek.common.EquipmentType
- getModesCount() - Method in class megamek.common.EquipmentType
- getModesCount() - Method in class megamek.common.InfantryWeaponMounted
- getModesCount() - Method in class megamek.common.Mounted
- getModesCount(Mounted<?>) - Method in class megamek.common.EquipmentType
- getModesCount(Mounted<?>) - Method in class megamek.common.weapons.lasers.LaserWeapon
- getModForECM(Entity, List<ECMInfo>) - Method in class megamek.common.Sensor
-
Computes the sensor check modifier for ECM.
- getModForMetalContent(Entity, Entity) - Method in class megamek.common.Sensor
- getModForTargetECM(Entity, List<ECMInfo>) - Method in class megamek.common.Sensor
-
Computes the sensor check modifier for ECM.
- getModified() - Method in class megamek.common.MekSummary
- getModifier() - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
- getModifier(Mounted<?>, Coords) - Method in class megamek.common.ArtilleryTracker
- getModifierByCoords(Vector<ArtilleryTracker.ArtilleryModifier>, Coords) - Method in class megamek.common.ArtilleryTracker
-
Search the given vector of modifiers for the modifier which coords equals to the given coords
- getModifiers() - Method in class megamek.client.event.BoardViewEvent
-
Returns the type of event that this is
- getModifiers() - Method in class megamek.common.TargetRoll
- getModsForStealth(Entity) - Method in class megamek.common.Sensor
- getModularTA() - Static method in class megamek.common.SpaceStation
- getMorale() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getMoS() - Method in class megamek.common.ToHitData
-
Determines whether the Margin of success or failure for a given roll.
- getMotiveDamage() - Method in class megamek.common.Tank
- getMotiveMod() - Method in class megamek.common.HitData
- getMotivePenalty() - Method in class megamek.common.Tank
- getMotivePrefix(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Gets the prefix used to retrieve image files for motive-damaged entities
- getMotiveSideMod(int) - Method in class megamek.common.Entity
-
The attack direction modifier for rolls on the motive system hits table for the given side (as defined in
ToHitData
). - getMotiveTechAdvancement() - Method in class megamek.common.Infantry
- getMotiveTechAdvancement(EntityMovementMode) - Static method in class megamek.common.Infantry
-
Generates the
TechAdvancement
for the unit's motive type. - getMotiveType() - Method in class megamek.common.QuadVee
- getMotiveTypeForString(String) - Static method in class megamek.common.QuadVee
- getMotiveTypeString() - Method in class megamek.common.QuadVee
- getMotiveTypeString(int) - Method in class megamek.common.QuadVee
- getMount() - Method in class megamek.common.CriticalSlot
- getMount() - Method in class megamek.common.Infantry
- getMount2() - Method in class megamek.common.CriticalSlot
- getMountableUnits(Entity, Coords, int, Game) - Static method in class megamek.common.Compute
-
Builds a list of all adjacent units that can load the given Entity.
- getMountainHeightMax() - Method in class megamek.common.MapSettings
- getMountainHeightMin() - Method in class megamek.common.MapSettings
- getMountainPeaks() - Method in class megamek.common.MapSettings
- getMountainStyle() - Method in class megamek.common.MapSettings
- getMountainTA() - Static method in class megamek.common.Infantry
- getMountainWidthMax() - Method in class megamek.common.MapSettings
- getMountainWidthMin() - Method in class megamek.common.MapSettings
- getMountedAmmo() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- getMountedInfantry() - Method in class megamek.common.MekSummary
- getMouseWheelZoom() - Method in class megamek.client.ui.swing.GUIPreferences
- getMouseWheelZoomFlip() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveBackColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMovedBackwards() - Method in class megamek.common.Entity
- getMoveDefaultClimbMode() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveDefaultColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveDisplayTabDuringMovePhases() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveEnvelope() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveFontStyle() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveFontType() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveIllegalColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveJumpColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveMASCColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMovement() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getMovement() - Method in class megamek.common.autoresolve.component.Formation
- getMovement() - Method in class megamek.common.MekSummary
- getMovement() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getMovement() - Method in class megamek.common.strategicBattleSystems.SBFPartialScanUnitPlaceHolder
- getMovement() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getMovement(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.Aero
-
Returns the name of the type of movement used.
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.BattleArmor
-
Returns the abbreviation of the type of movement used.
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.Entity
-
Returns the abbreviation of the name of the type of movement used.
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.GunEmplacement
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.HandheldWeapon
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.Infantry
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.LandAirMek
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.Mek
-
Returns the name of the type of movement used.
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.ProtoMek
- getMovementAbbr(EntityMovementType) - Method in class megamek.common.Tank
-
Returns the name of the type of movement used.
- getMovementAsString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Returns a formatted String for the standard movement capability of this AS element, e.g.
- getMovementAsString(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
-
Returns a formatted String for the standard movement capability of the given AS element, e.g.
- getMovementBeforeSkidPSRModifier(int) - Method in class megamek.common.Entity
-
Calculate the piloting skill roll modifier, based upon the number of hexes moved this phase.
- getMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getMovementDecay() - Method in class megamek.client.bot.princess.HeatMap
-
Reduction weight for aging the team movement and individual movement trackers
- getMovementDirection() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- getMovementDirection() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- getMovementMode() - Method in class megamek.client.ratgenerator.ModelRecord
- getMovementMode() - Method in class megamek.common.Entity
-
Get the movement mode of the entity
- getMovementMode() - Method in class megamek.common.FighterSquadron
- getMovementMode() - Method in class megamek.common.InfantryMount
- getMovementMode() - Method in class megamek.common.MoveStep
- getMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getMovementMode() - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- getMovementModeAsString() - Method in class megamek.common.Entity
-
Get the movement mode of the entity as a String.
- getMovementModeAsString() - Method in class megamek.common.Infantry
- getMovementModes() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getMovementModes() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getMovementModes() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Returns all movement modes available to this unit.
- getMovementMods(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
Planetary conditions on movement, except for gravity
- getMovementString(EntityMovementType) - Method in class megamek.common.Aero
-
Returns the name of the type of movement used.
- getMovementString(EntityMovementType) - Method in class megamek.common.BattleArmor
-
Returns the name of the type of movement used.
- getMovementString(EntityMovementType) - Method in class megamek.common.Entity
-
Returns the name of the type of movement used.
- getMovementString(EntityMovementType) - Method in class megamek.common.GunEmplacement
- getMovementString(EntityMovementType) - Method in class megamek.common.HandheldWeapon
- getMovementString(EntityMovementType) - Method in class megamek.common.Infantry
- getMovementString(EntityMovementType) - Method in class megamek.common.LandAirMek
- getMovementString(EntityMovementType) - Method in class megamek.common.Mek
-
Returns the name of the type of movement used.
- getMovementString(EntityMovementType) - Method in class megamek.common.ProtoMek
- getMovementString(EntityMovementType) - Method in class megamek.common.Tank
-
Returns the name of the type of movement used.
- getMovementType() - Method in class megamek.client.bot.princess.EntityState
- getMovementType(boolean) - Method in class megamek.common.MoveStep
-
Return this step's movement type.
- getMovementType(Entity) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
-
Figures out the relevant entity movement mode (for path caching) based on properties of the entity.
- getMoveMode() - Method in class megamek.common.MekSummary
- getMovePath() - Method in class megamek.common.event.GameEntityChangeEvent
- getMovePathPersistenceOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
- getMovePathsAndSetNecessaryTargets(Entity, boolean) - Method in class megamek.client.bot.princess.Princess
-
Function with side effects.
- getMovePathSuccessProbability(MovePath) - Method in class megamek.client.bot.princess.PathRanker
-
Returns the probability of success of a move path
- getMoveRunColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveSprintColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getMoveStepDelay() - Method in class megamek.client.ui.swing.GUIPreferences
- getMp() - Method in class megamek.common.MoveStep
-
Returns the mp used for just this step.
- getMP() - Method in class megamek.common.InfantryMount
- getMPBoosters() - Method in class megamek.common.Entity
- getMPBoosters() - Method in class megamek.common.LandAirMek
-
LAMs cannot benefit from MASC in AirMek or fighter mode and cannot mount a supercharger.
- getMPBoosters() - Method in class megamek.common.verifier.TestEntity
- getMPBoosters(boolean) - Method in class megamek.common.Entity
- getMPBoosters(boolean) - Method in class megamek.common.VTOL
- getMpCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getMpUpTo(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
-
Returns the number of mp used up to and including the given step.
- getMpUsed() - Method in class megamek.common.MovePath
-
Returns the number of MPs used in the path
- getMpUsed() - Method in class megamek.common.MoveStep
- getMpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getMpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- getMpUsedLastRound() - Method in class megamek.common.Entity
- getMSL() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getMtf() - Method in class megamek.common.Mek
-
Get an '.mtf' file representation of the Mek.
- getMulId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getMulId() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getMulId() - Method in class megamek.common.Entity
-
Returns this entity's MUL ID linking it to a unit on the online Master Unit List.
- getMulId() - Method in class megamek.common.MekSummary
- getMultiTurns(IGame) - Method in interface megamek.common.ITurnOrdered
- getMultiTurns(IGame) - Method in class megamek.common.Team
- getMultiTurns(IGame) - Method in class megamek.common.TurnOrdered
- getMunitionsFor(int) - Static method in class megamek.common.AmmoType
- getMunitionType() - Method in class megamek.common.AmmoType
- getMyEstimatedDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- getMyEstimatedPhysicalDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- getMyomerName() - Method in class megamek.common.MekSummary
- getMyTurn() - Method in class megamek.client.Client
- getMyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagDialogIgnore(String) - Method in class megamek.MMOptions
- getNagForCrushingBuildings() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForDoomed() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForLaunchDoors() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForMapEdReadme() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForMASC() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForMechanicalJumpFallDamage() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForNoAction() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForNoUnJamRAC() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForOverheat() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForPSR() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForReadme() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForSprint() - Method in class megamek.client.ui.swing.GUIPreferences
- getNagForWiGELanding() - Method in class megamek.client.ui.swing.GUIPreferences
- getName() - Method in class megamek.client.AbstractClient
- getName() - Method in class megamek.client.commands.ClientCommand
-
Return the string trigger for this command
- getName() - Method in interface megamek.client.IClient
- getName() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getName() - Method in class megamek.client.ratgenerator.FactionRecord
- getName() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getName() - Method in class megamek.client.ratgenerator.FormationType
- getName() - Method in class megamek.client.ratgenerator.RulesetNode
- getName() - Method in class megamek.client.ui.preferences.PreferenceElement
-
Name for this preference.
- getName() - Method in class megamek.client.ui.swing.UITheme
-
Gets the name of the theme.
- getName() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Returns an internationalized name for this component.
- getName() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getName() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getName() - Method in class megamek.common.Building
-
Get the name of this building.
- getName() - Method in class megamek.common.Crew
- getName() - Method in class megamek.common.EquipmentMode
- getName() - Method in class megamek.common.EquipmentType
- getName() - Method in class megamek.common.force.Force
- getName() - Method in class megamek.common.InfantryMount
- getName() - Method in class megamek.common.MekSummary
- getName() - Method in class megamek.common.Minefield
- getName() - Method in class megamek.common.Mounted
-
Shortcut to type.getName()
- getName() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getName() - Method in class megamek.common.options.BasicOption
- getName() - Method in interface megamek.common.options.IBasicOption
-
Returns the option name
- getName() - Method in interface megamek.common.options.IBasicOptionGroup
-
Returns the 'internal'(NON-NLS) name of the group, which is the only ID that is unique in the parent container
- getName() - Method in class megamek.common.options.Option
- getName() - Method in class megamek.common.options.OptionGroup
- getName() - Method in class megamek.common.Player
- getName() - Method in class megamek.common.preference.PreferenceChangeEvent
- getName() - Method in interface megamek.common.scenario.Scenario
- getName() - Method in class megamek.common.scenario.ScenarioV1
- getName() - Method in class megamek.common.scenario.ScenarioV2
- getName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getName() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getName() - Method in interface megamek.common.util.generator.ElevationGenerator
- getName() - Method in class megamek.common.util.generator.SimplexGenerator
- getName() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getName() - Method in class megamek.common.verifier.TestAero
- getName() - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- getName() - Method in class megamek.common.verifier.TestBattleArmor
- getName() - Method in class megamek.common.verifier.TestEntity
- getName() - Method in class megamek.common.verifier.TestHandheldWeapon
- getName() - Method in class megamek.common.verifier.TestInfantry
- getName() - Method in class megamek.common.verifier.TestMek
- getName() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
- getName() - Method in class megamek.common.verifier.TestProtoMek
- getName() - Method in class megamek.common.verifier.TestSmallCraft
- getName() - Method in class megamek.common.verifier.TestSupportVehicle
- getName() - Method in class megamek.common.verifier.TestTank
- getName() - Method in class megamek.server.commands.arguments.Argument
- getName() - Method in class megamek.server.commands.ServerCommand
-
Return the string trigger for this command
- getName() - Method in enum class megamek.utilities.BoardsTagger.Tags
- getName(double) - Method in class megamek.common.EquipmentType
- getName(double) - Method in class megamek.common.MiscType
- getName(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getName(int) - Method in class megamek.common.Crew
- getName(int) - Static method in class megamek.common.Terrains
- getNameAndRole(int) - Method in class megamek.common.Crew
- getNameIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getNames() - Method in class megamek.common.Crew
- getNames() - Method in class megamek.common.EquipmentType
- getNamesAsString() - Method in class megamek.client.ratgenerator.FactionRecord
- getNameToPreferencesMap() - Method in class megamek.client.ui.preferences.SuitePreferences
- getNameWithFaction() - Method in class megamek.client.ratgenerator.FormationType
- getNavalRepairFacilities() - Method in class megamek.common.MekSummary
- getNBattleArmor() - Method in class megamek.common.Aero
- getNBattleArmor() - Method in class megamek.common.Jumpship
- getNBattleArmor() - Method in class megamek.common.SmallCraft
- getNbrMFActive() - Method in class megamek.common.Player
- getNbrMFCommand() - Method in class megamek.common.Player
- getNbrMFConventional() - Method in class megamek.common.Player
- getNbrMFInferno() - Method in class megamek.common.Player
- getNbrMFVibra() - Method in class megamek.common.Player
- getNbrMinefields(Coords) - Method in class megamek.common.Game
- getNC3NextUUIDAsString(int) - Method in class megamek.common.Entity
- getNCrew() - Method in class megamek.common.Aero
- getNCrew() - Method in class megamek.common.Entity
- getNCrew() - Method in class megamek.common.Jumpship
- getNCrew() - Method in class megamek.common.SmallCraft
- getNDown() - Method in class megamek.common.MoveStep
- getNemesisTargets(Entity, Coords) - Method in class megamek.common.Game
-
Get Entities that have have a iNarc Nemesis pod attached and are situated between two Coords
- getNetVelocity(Coords, Entity, int, int) - Static method in class megamek.common.Compute
-
Get the net velocity of two aeros for ramming attacks
- getNetworkMask() - Method in class megamek.client.ratgenerator.ModelRecord
- getNetworkMask() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getNewBoard() - Method in class megamek.common.event.GameBoardNewEvent
- getNewBots() - Method in class megamek.client.ui.swing.EditBotsDialog
- getNewPhase() - Method in class megamek.common.event.GamePhaseChangeEvent
-
Returns the newPhase.
- getNewReport(int) - Method in class megamek.common.alphaStrike.ASGame
- getNewReport(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getNewReport(int) - Method in class megamek.common.Game
- getNewReport(int) - Method in interface megamek.common.IGame
-
Returns a new ReportEntry with the given report message Id.
- getNewReport(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- getNewRoundNovaNetworkString() - Method in class megamek.common.Entity
- getNewValue() - Method in class megamek.common.preference.PreferenceChangeEvent
- getNextClockwise() - Method in enum class megamek.common.Facing
- getNextCounterClockwise() - Method in enum class megamek.common.Facing
- getNextDeployableEntityNum(int) - Method in class megamek.client.Client
-
Returns the number of the next deployable entity
- getNextDeployableEntityNum(GameTurn, int) - Method in class megamek.common.Game
- getNextEligibleFormation() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getNextEligibleFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- getNextEntity(boolean) - Method in class megamek.client.ui.swing.CustomMekDialog
- getNextEntity(int) - Method in class megamek.common.Game
- getNextEntityFromList(Entity) - Method in class megamek.common.Game
- getNextEntityId() - Method in class megamek.common.AbstractGame
- getNextEntityId() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getNextEntityId() - Method in class megamek.common.Game
- getNextEntityId() - Method in interface megamek.common.IGame
- getNextEntityNum(int) - Method in class megamek.client.Client
-
Returns the number of the next selectable entity after the one given
- getNextEntityNum(GameTurn, int) - Method in class megamek.common.Game
- getNextHiddenEntityNum(GameTurn, int) - Method in class megamek.common.Game
- getNextMoves(boolean, boolean) - Method in class megamek.common.MovePath
-
Returns a list of possible moves that result in a facing/position/(jumping|prone) change, special steps (mine clearing and such) must be handled elsewhere.
- getNextSensor() - Method in class megamek.common.Entity
- getNextValidPlayer(Player, Game) - Method in class megamek.common.Team
- getNextVelocity() - Method in class megamek.common.Aero
- getNextVelocity() - Method in class megamek.common.EjectedCrew
- getNextVelocity() - Method in interface megamek.common.IAero
- getNextVelocity() - Method in class megamek.common.LandAirMek
- getNextWeaponListIdx() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getNextWeaponNum() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getNGunners() - Method in class megamek.common.Aero
- getNGunners() - Method in class megamek.common.Jumpship
- getNGunners() - Method in class megamek.common.SmallCraft
- getNickname() - Method in class megamek.client.ui.swing.CustomPilotView
- getNickname() - Method in class megamek.common.Crew
- getNickname(int) - Method in class megamek.common.Crew
- getNicknames() - Method in class megamek.common.Crew
- getNightDarkenedColor(int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Given an int-packed RGB value, apply a modifier for the light level and return the result.
- getNMarines() - Method in class megamek.common.Aero
- getNMarines() - Method in class megamek.common.Entity
- getNMarines() - Method in class megamek.common.Jumpship
- getNMarines() - Method in class megamek.common.SmallCraft
- getNMoved() - Method in class megamek.common.MoveStep
- getNode() - Method in class megamek.client.ui.preferences.PreferencesNode
- getNOfficers() - Method in class megamek.common.Aero
- getNOfficers() - Method in class megamek.common.Jumpship
- getNOfficers() - Method in class megamek.common.SmallCraft
- getNonEmptyCategoryPaths() - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getNonInfernoVariant() - Method in class megamek.common.weapons.infantry.InfantryWeapon
-
For weapons that can use inferno ammo, returns the standard ammo version.
- getNonObserverSize() - Method in class megamek.common.Team
- getNoOfEntities() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getNoOfEntities() - Method in class megamek.common.Game
-
Return the current number of entities in the game.
- getNoOfInitiativeRerollRequests() - Method in class megamek.common.Game
- getNoOfPlayers() - Method in class megamek.common.AbstractGame
- getNoOfPlayers() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getNoOfPlayers() - Method in interface megamek.common.IGame
- getNoOfSlots() - Method in class megamek.common.Aero
- getNoOfSlots() - Method in class megamek.common.BattleArmor
-
Battle Armor units have as many critical slots as they need to hold their equipment.
- getNoOfSlots() - Method in class megamek.common.BipedMek
- getNoOfSlots() - Method in class megamek.common.Entity
- getNoOfSlots() - Method in class megamek.common.GunEmplacement
- getNoOfSlots() - Method in class megamek.common.HandheldWeapon
- getNoOfSlots() - Method in class megamek.common.Infantry
- getNoOfSlots() - Method in class megamek.common.LandAirMek
-
Returns a vector of slot counts for all locations
- getNoOfSlots() - Method in class megamek.common.LargeSupportTank
- getNoOfSlots() - Method in class megamek.common.ProtoMek
- getNoOfSlots() - Method in class megamek.common.QuadMek
- getNoOfSlots() - Method in class megamek.common.SuperHeavyTank
- getNoOfSlots() - Method in class megamek.common.Tank
- getNoOfSlots() - Method in class megamek.common.TripodMek
- getNoOfTeams() - Method in class megamek.common.AbstractGame
- getNoOfTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getNoOfTeams() - Method in interface megamek.common.IGame
- getNormalTurns() - Method in class megamek.common.TurnVectors
- getNormalTurns(IGame) - Method in interface megamek.common.ITurnOrdered
-
Return the number of "normal" turns that this item requires.
- getNormalTurns(IGame) - Method in class megamek.common.Team
-
Return the number of "normal" turns that this item requires.
- getNormalTurns(IGame) - Method in class megamek.common.TurnOrdered
-
Return the number of "normal" turns that this item requires.
- getNorthMostPosition() - Method in class megamek.common.autoresolve.acar.board.Board1D
- getNoSaveNag() - Method in class megamek.client.ui.swing.GUIPreferences
- getNoseArmor() - Method in class megamek.common.Aero
-
Used to determine modifier for landing; different for Aero and LAM.
- getNoseArmor() - Method in interface megamek.common.IAero
- getNoseArmor() - Method in class megamek.common.LandAirMek
-
Used to determine modifier for landing.
- getNotes() - Method in class megamek.common.EntityFluff
- getNOtherCrew() - Method in class megamek.common.EjectedCrew
-
Returns a mapping of how many crewmembers from other units this unit is carrying and what ship they're from by external ID
- getNOtherCrew() - Method in class megamek.common.Jumpship
- getNOtherCrew() - Method in class megamek.common.SmallCraft
-
Returns a mapping of how many crewmembers from other units this unit is carrying and what ship they're from by external ID
- getNOtherPassenger() - Method in class megamek.common.SmallCraft
- getNPassenger() - Method in class megamek.common.Aero
- getNPassenger() - Method in class megamek.common.Entity
- getNPassenger() - Method in class megamek.common.Jumpship
- getNPassenger() - Method in class megamek.common.SmallCraft
- getNRolls() - Method in class megamek.common.MoveStep
- getNStraight() - Method in class megamek.common.MoveStep
- getNTurns() - Method in class megamek.common.MoveStep
- getNukeStats(int) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Helper function that retrieves the stat block for a particular type of nuke, or null if such a type is not defined.
- getNum() - Method in class megamek.client.ratgenerator.ValueNode
- getNumAllowedAntiMekWeapons(int) - Method in class megamek.common.BattleArmor
-
Returns the number of allowed anti-mek weapons the supplied location can mount.
- getNumAllowedAntiPersonnelWeapons(int, int) - Method in class megamek.common.BattleArmor
-
Returns the number of allowed anti-personnel weapons the location can mount.
- getNumber() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Returns the text in the EditorTextField's as an int.
- getNumberActiverTroopers() - Method in class megamek.common.BattleArmor
- getNumberLoadedThisTurn() - Method in class megamek.common.Bay
- getNumberLoadedThisTurn() - Method in interface megamek.common.Transporter
-
Returns the number of units loaded on to this transporter this turn.
- getNumberOfCriticals(int) - Method in class megamek.common.Entity
-
Returns the number of total critical slots in a location
- getNumberOfCriticals(int) - Method in class megamek.common.ProtoMek
- getNumberOfCriticals(int, int, int) - Method in class megamek.common.Entity
-
Returns the number of critical slots present in the section, destroyed or not.
- getNumberOfCriticals(EquipmentType) - Method in class megamek.common.Entity
-
Returns the number of critical slots present in the Mek, destroyed or not.
- getNumberOfCriticals(EquipmentType, int) - Method in class megamek.common.Entity
-
Returns the number of critical slots present in the section, destroyed or not.
- getNumberOfEntities() - Method in class megamek.common.event.GameEntityNewEvent
- getNumberOfShields(long) - Method in class megamek.common.Entity
-
Check to see how many shields of a certain size a mek has.
- getNumberOfShields(long) - Method in class megamek.common.MekWithArms
- getNumberOfSinks() - Method in class megamek.common.Mek
- getNumberUnloadedThisTurn() - Method in class megamek.common.Bay
- getNumberUnloadedThisTurn() - Method in interface megamek.common.Transporter
-
Returns the number of units loaded on to this transporter this turn.
- getNumberWeapons() - Method in class megamek.common.weapons.AmmoWeaponHandler
-
For ammo weapons, this number can be less than the full number if the amount of ammo is not high enough.
- getNumberWeapons() - Method in class megamek.common.weapons.WeaponHandler
- getNumBreachedLegs() - Method in class megamek.common.pathfinder.CachedEntityState
-
Convenience property to determine how many armor-breached legs this entity has.
- getNumCrits(int) - Method in class megamek.common.BattleArmor
- getNumEntries() - Method in class megamek.client.ratgenerator.UnitTable
- getNumGroups() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- getNumShots(WeaponType, EquipmentMode, boolean) - Static method in class megamek.common.Mounted
-
Returns how many shots a weapon type would use.
- getNumValues(String) - Method in class megamek.common.scenario.ScenarioV1
- getNWeapons() - Method in class megamek.common.Mounted
- getNWigeDescent() - Method in class megamek.common.MoveStep
- getOArmor(int) - Method in class megamek.common.Entity
-
Returns the original amount of armor in the location specified.
- getOArmor(int, boolean) - Method in class megamek.common.BattleArmor
-
Battle Armor units have no armor on their squad location.
- getOArmor(int, boolean) - Method in class megamek.common.Entity
-
Returns the original amount of armor in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
- getOArmor(int, boolean) - Method in class megamek.common.Mek
-
Returns the original amount of armor in the location specified.
- getOArmor(HitData) - Method in class megamek.common.Entity
-
Returns the original amount of armor in the location hit.
- getObject(int) - Method in class megamek.common.net.packets.Packet
- getObscuredLevel() - Method in class megamek.common.SpecialHexDisplay
- getOccupiedCoords() - Method in class megamek.common.Entity
- getOffBoardDirection() - Method in class megamek.common.Entity
-
Returns the direction off the board that the unit will be deployed.
- getOffBoardDistance() - Method in class megamek.common.Entity
-
Get the distance in hexes from the board that the unit will be deployed.
- getOHeatSinks() - Method in class megamek.common.Aero
- getOInternal(int) - Method in class megamek.common.BattleArmor
-
Battle Armor units have no internals on their squad location.
- getOInternal(int) - Method in class megamek.common.Entity
-
Returns the original amount of internal structure in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
- getOInternal(int) - Method in class megamek.common.Infantry
- getOInternal(HitData) - Method in class megamek.common.Entity
-
Returns the original amount of internal structure in the location hit.
- getOkButton() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
- getOkColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getOKFIntegrity() - Method in class megamek.common.Jumpship
- getOldBoard() - Method in class megamek.common.event.GameBoardNewEvent
- getOldEntity() - Method in class megamek.common.event.GameEntityChangeEvent
- getOldPhase() - Method in class megamek.common.event.GamePhaseChangeEvent
-
Returns the oldPhase.
- getOldTargetCoords() - Method in class megamek.common.actions.ArtilleryAttackAction
- getOldTargetId() - Method in class megamek.common.actions.WeaponAttackAction
- getOldTargetType() - Method in class megamek.common.actions.WeaponAttackAction
- getOldToolTip() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- getOldUnit() - Method in class megamek.common.event.UnitChangedGameEvent
- getOldvalue() - Method in class megamek.common.preference.PreferenceChangeEvent
- getOldZoom() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getOmni() - Method in class megamek.common.MekSummary
- getOmniAdvancement() - Static method in class megamek.common.Entity
- getOmniAdvancement(Entity) - Static method in class megamek.common.Entity
- getOmniMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getOneLineSummary(BuildingTarget, Board) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getOneLineSummary(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getOneshotAmmo(Mounted<?>) - Static method in class megamek.common.AmmoType
- getOperation() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- getOpposite() - Method in enum class megamek.common.Facing
- getOpposite(OffBoardDirection) - Static method in enum class megamek.common.OffBoardDirection
-
Gets the opposite direction of the given direction.
- getOppositeEdge(int) - Method in class megamek.common.Board
-
Determine the opposite edge from the given edge Returns START_NONE for non-cardinal edges (North, South, West, East)
- getOppositeEdge(CardinalEdge) - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Attempt to determine the opposite edge, given another cardinal edge
- getOppositeLocation(int) - Method in class megamek.common.Aero
-
what location is opposite the given one
- getOppositeLocation(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- getOppositeLocation(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- getOppositeLocation(int) - Method in class megamek.common.Jumpship
- getOppositeTechLevel(int) - Static method in class megamek.common.TechConstants
- getOption() - Method in class megamek.client.ui.swing.DialogOptionComponent
- getOption(String) - Method in class megamek.common.options.AbstractOptions
- getOption(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the option by name or
null
if there is no such option - getOptionInfo(String) - Method in class megamek.common.options.AbstractOptions
- getOptionInfo(String) - Method in class megamek.common.options.AbstractOptionsInfo
- getOptionInfo(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the UI specific data to allow the user to set the option
- getOptionInfo(String) - Method in interface megamek.common.options.IOptionsInfo
-
Returns the
IOptionInfo
for the specified option - getOptionList(String) - Method in class megamek.common.options.AbstractOptions
- getOptionList(String) - Method in interface megamek.common.options.IGameOptions
-
Returns a string of all the quirk "codes" for this entity, using sep as the separator
- getOptionList(String, String) - Method in class megamek.common.Crew
-
Returns a string of all the option "codes" for this pilot, for a given group, using sep as the separator
- getOptionList(Enumeration<IOptionGroup>, Function<String, Integer>, boolean) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
-
Returns an HTML String listing the options given as optGroups, which is e.g.
- getOptionList(Enumeration<IOptionGroup>, Function<String, Integer>, Function<IOptionGroup, String>, boolean) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
-
Returns an HTML String listing the options given as optGroups, which is e.g.
- getOptionListArray(Enumeration<IOptionGroup>, Function<String, Integer>, Function<IOptionGroup, String>) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
-
Returns a List wherein each element consists of an option group of the given optGroups, which is e.g.
- getOptionListString(String, String) - Method in class megamek.common.options.AbstractOptions
- getOptionListString(String, String) - Method in interface megamek.common.options.IGameOptions
-
Returns a string of all the quirk "codes" for this entity, using sep as the separator, filtering on a specific group key.
- getOptionMap() - Method in class megamek.common.options.AbstractOptions
- getOptionNames() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getOptionNames() - Method in interface megamek.common.options.IBasicOptionGroup
- getOptionNames() - Method in class megamek.common.options.OptionGroup
- getOptions() - Method in class megamek.client.ui.swing.GameOptionsDialog
- getOptions() - Method in class megamek.common.alphaStrike.ASGame
- getOptions() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getOptions() - Method in class megamek.common.Crew
- getOptions() - Method in class megamek.common.Game
- getOptions() - Method in interface megamek.common.IGame
- getOptions() - Method in class megamek.common.options.AbstractOptions
- getOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getOptions() - Method in interface megamek.common.options.IGameOptions
-
Returns the
Enumeration
of the options in this options container. - getOptions() - Method in interface megamek.common.options.IOptionGroup
- getOptions() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getOptions() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
-
This method must be implemented to provide access to the SBF options used in the present game so that the convenience methods of this interface work correctly.
- getOptions() - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
- getOptions() - Method in class megamek.server.sbf.SBFGameManager
- getOptions(String) - Method in class megamek.common.Crew
-
Returns the options of the given category that this pilot has
- getOptionsInfo() - Method in class megamek.common.options.AbstractOptions
- getOptionsInfo() - Method in interface megamek.common.options.IGameOptions
-
Returns the options info object for this options object.
- getOptionsInfoImp() - Method in class megamek.common.autoresolve.acar.SimulationOptions
- getOptionsInfoImp() - Method in class megamek.common.options.AbstractOptions
- getOptionsInfoImp() - Method in class megamek.common.options.GameOptions
- getOptionsInfoImp() - Method in class megamek.common.options.PartialRepairs
- getOptionsInfoImp() - Method in class megamek.common.options.PilotOptions
- getOptionsInfoImp() - Method in class megamek.common.options.Quirks
- getOptionsInfoImp() - Method in class megamek.common.options.SBFRuleOptions
- getOptionsInfoImp() - Method in class megamek.common.options.WeaponQuirks
- getOptionsList() - Method in class megamek.common.options.AbstractOptions
- getOptionsList() - Method in interface megamek.common.options.IGameOptions
-
Returns a collection of all of the options in this options container, regardless of whether they're active/selected or not.
- getOrbitalBombardmentAttacks() - Method in class megamek.common.Game
- getOrbitalBombardmentImage() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- getOrderDelay() - Method in class megamek.common.autoresolve.acar.order.Order
- getOrderedFiringEntities() - Method in class megamek.client.bot.princess.FireControlState
- getOrders() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getOrders(int) - Method in class megamek.common.autoresolve.acar.order.Orders
- getOrderType() - Method in class megamek.common.autoresolve.acar.order.Order
- getOriginalBuildYear() - Method in class megamek.common.Entity
-
Units with construction data that varies by year (such as engine and control system weight for some primitive aerospace units) require tracking the original build year separately from the intro year for the model to account for refits that don't affect the core components.
- getOriginalFilePath() - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
-
Get the original file path.
- getOriginalFuel() - Method in class megamek.common.Aero
- getOriginalHexCount() - Method in class megamek.common.Building
- getOriginalIcon() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getOriginalJumpMP() - Method in class megamek.common.BattleArmor
-
Returns this entity's original jumping mp.
- getOriginalJumpMP() - Method in class megamek.common.Entity
-
Returns this entity's original jumping mp.
- getOriginalJumpMP(boolean) - Method in class megamek.common.Entity
- getOriginalMechanicalJumpBoosterMP() - Method in class megamek.common.Mek
- getOriginalNovaC3NetId() - Method in class megamek.common.Entity
- getOriginalRideExternalId() - Method in class megamek.common.EjectedCrew
- getOriginalRideExternalId() - Method in class megamek.common.EscapePods
- getOriginalRideExternalIdAsString() - Method in class megamek.common.EjectedCrew
- getOriginalRideExternalIdAsString() - Method in class megamek.common.EscapePods
- getOriginalRideId() - Method in class megamek.common.EjectedCrew
- getOriginalRideId() - Method in class megamek.common.EscapePods
- getOriginalRideId() - Method in class megamek.common.TeleMissile
- getOriginalRunMP() - Method in class megamek.common.Entity
- getOriginalShots() - Method in class megamek.common.Mounted
- getOriginalTarget() - Method in class megamek.common.HexTarget
- getOriginalTargetId() - Method in class megamek.common.actions.WeaponAttackAction
- getOriginalTargetType() - Method in class megamek.common.actions.WeaponAttackAction
- getOriginalWalkMP() - Method in class megamek.common.Entity
-
Returns this entity's original walking movement points
- getOrtho(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
- getOSailIntegrity() - Method in class megamek.common.Jumpship
- getOtherAttackInfo() - Method in class megamek.common.actions.WeaponAttackAction
- getOtherCriteria() - Method in class megamek.client.ratgenerator.FormationType
- getOtherCriteriaCount() - Method in class megamek.client.ratgenerator.FormationType
- getOtherTurns() - Method in interface megamek.common.ITurnOrdered
- getOtherTurns() - Method in class megamek.common.Team
- getOtherTurns() - Method in class megamek.common.TurnOrdered
- getOtherWeapon() - Method in class megamek.common.InfantryWeaponMounted
- getOutOfGameEntitiesVector() - Method in class megamek.common.Game
- getOutOfGameEntity(int) - Method in class megamek.common.Game
-
Returns an out-of-game entity.
- getOutOfGameUnit(int) - Method in interface megamek.common.IGame
- getOutputFile() - Method in class megamek.utilities.GifWriter
- getOutputStream() - Method in class megamek.common.net.connections.AbstractConnection
- getOV() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getOV() - Method in class megamek.common.MekSummary
- getOverThresh() - Method in class megamek.common.Tank
- getOverview() - Method in class megamek.common.EntityFluff
- getOwner() - Method in class megamek.client.bot.princess.PathRanker
- getOwner() - Method in class megamek.common.ECMInfo
- getOwner() - Method in class megamek.common.Entity
-
Returns the player that "owns" this entity.
- getOwner() - Method in interface megamek.common.options.IOption
-
Returns this option container - GameOptions, PilotOptions etc
- getOwner() - Method in class megamek.common.options.Option
- getOwner() - Method in class megamek.common.SpecialHexDisplay
- getOwner(int) - Method in class megamek.common.force.Forces
- getOwner(Force) - Method in class megamek.common.force.Forces
- getOwnerId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getOwnerId() - Method in class megamek.common.autoresolve.acar.order.Order
- getOwnerId() - Method in class megamek.common.Briefcase
- getOwnerId() - Method in class megamek.common.BuildingTarget
- getOwnerId() - Method in class megamek.common.Entity
- getOwnerId() - Method in class megamek.common.force.Force
-
Returns the player ID of the owner of this force.
- getOwnerId() - Method in class megamek.common.HexTarget
- getOwnerId() - Method in class megamek.common.INarcPod
- getOwnerId() - Method in interface megamek.common.InGameObject
-
Returns the unique id of this InGameObject's owning player.
- getOwnerId() - Method in class megamek.common.MinefieldTarget
- getOwnerId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getOwnerId() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- getOwnerId(Force) - Method in class megamek.common.force.Forces
- getPacket() - Method in class megamek.common.net.events.PacketReceivedEvent
- getPacket() - Method in class megamek.server.Server.ReceivedPacket
- getPacketHelper() - Method in class megamek.server.AbstractGameManager
- getPanel() - Method in class megamek.client.ui.swing.ASStatsTablePanel
-
Returns the fully constructed JPanel with all units added through the add() methods to add to any other Container.
- getPanel() - Method in class megamek.client.ui.swing.boardview.BoardView
- getPanel() - Method in interface megamek.client.ui.swing.boardview.IBoardView
- getPanel() - Method in class megamek.client.ui.swing.BoardViewsContainer
-
Returns the JPanel that holds the BoardView(s), either one BoardView by itself or multiple BoardViews in a tabbed pane.
- getPanel() - Method in class megamek.client.ui.swing.SBFStatsTablePanel
- getParamedicTA() - Static method in class megamek.common.Infantry
- getParatrooperTA() - Static method in class megamek.common.Infantry
- getParent() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getParent() - Method in class megamek.client.ratgenerator.Ruleset
- getParent(Game) - Method in class megamek.common.force.Force
- getParentBayHandler() - Method in class megamek.common.weapons.WeaponHandler
-
Used with Aero Sanity mod Returns the handler for the BayWeapon this individual weapon belongs to
- getParentFactions() - Method in class megamek.client.ratgenerator.FactionRecord
- getParentId() - Method in class megamek.common.force.Force
-
Returns the Force ID of this force's parent force; -1 if top-level.
- getPartialCoverEnhancedTargeting() - Method in class megamek.client.bot.princess.Princess
- getPartialHeaderLine(int, int) - Static method in enum class megamek.ai.dataset.UnitActionField
-
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
- getPartialRepairs() - Method in class megamek.common.Entity
- getPartialWingJumpAtmoBonus() - Method in class megamek.common.Mek
- getPartialWingJumpAtmoBonus(MPCalculationSetting) - Method in class megamek.common.Mek
- getPartialWingJumpBonus(Mounted<?>) - Method in class megamek.common.Mek
- getPartialWingJumpBonus(Mounted<?>, MPCalculationSetting) - Method in class megamek.common.Mek
-
Gives the bonus to Jump MP conferred by a Mek partial wing.
- getPartialWingJumpWeightClassBonus() - Method in class megamek.common.Mek
- getPassedThrough() - Method in class megamek.common.Entity
- getPassedThroughFacing() - Method in class megamek.common.Entity
- getPassengers() - Method in class megamek.common.EjectedCrew
-
Returns a mapping of how many passengers from other units this unit is carrying and what ship they're from by external ID
- getPassengers() - Method in class megamek.common.SmallCraft
-
Returns a mapping of how many passengers from other units this unit is carrying and what ship they're from by external ID
- getPassword() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getPatchworkArmorAdvancement() - Static method in class megamek.common.Entity
- getPatchworkSlotsCVFtr() - Method in class megamek.common.equipment.ArmorType
-
Space required by patchwork armor for combat vehicles and conventional/aerospace fighters
- getPatchworkSlotsMekSV() - Method in class megamek.common.equipment.ArmorType
-
Space required by patchwork armor for Meks and support vehicles
- getPath() - Method in class megamek.client.bot.princess.RankedPath
- getPath() - Method in class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
-
Returns if path for the selected map when the dialog is confirmed
- getPathCostMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
-
Returns the cost map.
- getPathRankerState() - Method in class megamek.client.bot.princess.PathRanker
-
Convenience property to access bot-wide state information.
- getPathRankerState() - Method in class megamek.client.bot.princess.Princess
- getPathSuccessProbabilities() - Method in class megamek.client.bot.princess.PathRankerState
-
The map of success probabilities for given move paths.
- getPctSalvage(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getPctTech(FactionRecord.TechCategory, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
- getPDOverheated() - Method in class megamek.common.actions.TeleMissileAttackAction
-
Returns the value of the pdOverheated flag
- getPendingConnection(int) - Method in class megamek.server.Server
-
Returns a pending connection
- getPercentFemale() - Static method in class megamek.client.generator.RandomGenderGenerator
- getPersonnel() - Method in enum class megamek.common.BayType
- getPersonnel() - Method in enum class megamek.common.verifier.BayData
- getPersonnel(boolean) - Method in class megamek.common.ASFBay
- getPersonnel(boolean) - Method in class megamek.common.BattleArmorBay
- getPersonnel(boolean) - Method in class megamek.common.Bay
- getPersonnel(boolean) - Method in class megamek.common.HeavyVehicleBay
- getPersonnel(boolean) - Method in class megamek.common.InfantryBay
- getPersonnel(boolean) - Method in class megamek.common.LightVehicleBay
- getPersonnel(boolean) - Method in class megamek.common.MekBay
- getPersonnel(boolean) - Method in class megamek.common.ProtoMekBay
- getPersonnel(boolean) - Method in class megamek.common.SmallCraftBay
- getPersonnel(boolean) - Method in class megamek.common.SuperHeavyVehicleBay
- getPhase() - Method in class megamek.common.alphaStrike.ASGame
- getPhase() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getPhase() - Method in class megamek.common.Game
- getPhase() - Method in interface megamek.common.IGame
- getPhase() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getPhaseCF(Coords) - Method in class megamek.common.Building
-
Get the construction factor of the building hex at the passed coords at the start of the current phase.
- getPickedUpByExternalId() - Method in class megamek.common.MekWarrior
- getPickedUpByExternalIdAsString() - Method in class megamek.common.MekWarrior
- getPickedUpById() - Method in class megamek.common.MekWarrior
- getPickedUpMekWarriors() - Method in class megamek.common.Entity
- getPilotDamageTaken(int) - Method in class megamek.common.ProtoMek
-
Returns # of pilot damage points taken due to crits to the location so far.
- getPiloting() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getPiloting() - Method in class megamek.client.ui.swing.CustomPilotView
- getPiloting() - Method in class megamek.common.Crew
- getPiloting() - Method in class megamek.common.LAMPilot
- getPiloting(int) - Method in class megamek.common.Crew
- getPiloting(EntityMovementType) - Method in class megamek.common.Crew
-
LAMs use a different skill in AirMEK mode depending on whether they are grounded or airborne.
- getPiloting(EntityMovementType) - Method in class megamek.common.LAMPilot
- getPilotingAero() - Method in class megamek.client.ui.swing.CustomPilotView
- getPilotingAero() - Method in class megamek.common.LAMPilot
- getPilotingMek() - Method in class megamek.common.LAMPilot
- getPilotName() - Method in class megamek.client.ui.swing.CustomPilotView
- getPilotPos() - Method in enum class megamek.common.CrewType
- getPilots() - Method in class megamek.common.MULParser
-
Returns a list of all of the Pilots parsed from the input, should be called after
parse
. - getPilotSkillSummary(int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getPilotSkillSummary(String, String, String, String, String, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
- getPilotTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getPilotTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getPilotTipDetailed(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- getPilotTipLine(Entity) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- getPilotTipShort(Entity, boolean, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- getPlainDesc() - Method in class megamek.common.TargetRoll
-
Returns the first description found
- getPlanet() - Method in interface megamek.common.scenario.Scenario
- getPlanet() - Method in class megamek.common.scenario.ScenarioV2
- getPlanetaryConditions() - Method in class megamek.common.Game
- getPlanetaryConditions() - Method in interface megamek.common.PlanetaryConditionsUsing
- getPlanetaryConditions() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getPlanetaryConditionsBackgroundTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsColorBackground() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsColorCold() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsColorHot() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsColorText() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsColorTitle() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getPlanetaryConditionsShowDefaults() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsShowHeader() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsShowIndicators() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsShowLabels() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlanetaryConditionsShowValues() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlannedMovement() - Method in class megamek.client.ui.swing.MovementDisplay
- getPlantedFields() - Method in class megamek.common.LosEffects
- getPlatoonType() - Method in class megamek.common.InfantryBay
- getPlatoonType() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- getPlatoonType(Entity) - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
- getPlayer() - Method in class megamek.common.event.GamePlayerEvent
- getPlayer(int) - Method in class megamek.client.bot.princess.Precognition
-
Returns the individual player assigned the index parameter.
- getPlayer(int) - Method in interface megamek.client.IClient
- getPlayer(int) - Method in class megamek.common.AbstractGame
- getPlayer(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getPlayer(int) - Method in interface megamek.common.IGame
- getPlayer(int) - Method in class megamek.server.Server
-
Shortcut to game.getPlayer(id)
- getPlayerEntities(Player, boolean) - Method in class megamek.common.Game
-
Get the entities for the player.
- getPlayerEntityIds(Player, boolean) - Method in class megamek.common.Game
-
Get the entities for the player.
- getPlayerFor(SBFTurn) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Returns the Player that has to act in the given turn.
- getPlayerId() - Method in class megamek.common.actions.ArtilleryAttackAction
- getPlayerId() - Method in class megamek.common.actions.UnloadStrandedAction
- getPlayerId() - Method in class megamek.common.Minefield
- getPlayerID() - Method in class megamek.common.actions.NukeDetonatedAction
- getPlayerID() - Method in class megamek.common.containers.PlayerIDandList
-
Returns the player ID
- getPlayerIff(Player, Player) - Static method in enum class megamek.client.ui.swing.overlay.IFF
- getPlayerListAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlayerListAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlayerListDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getPlayerListEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlayerListPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlayerListPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getPlayerName() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getPlayerName() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getPlayerNameField() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getPlayerNameFromUI() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getPlayerPickedPassThrough(int) - Method in class megamek.common.Entity
- getPlayerRequestingGameMaster() - Method in class megamek.server.totalwarfare.TWGameManager
- getPlayerRequestingTeamChange() - Method in class megamek.server.totalwarfare.TWGameManager
- getPlayerRetreatedEntities(Player) - Method in class megamek.common.Game
-
Get the entities for the player.
- getPlayerSkill(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getPlayersList() - Method in class megamek.common.AbstractGame
- getPlayersList() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getPlayersList() - Method in interface megamek.common.IGame
- getPlayersRemainingToShow() - Method in class megamek.client.ui.swing.GUIPreferences
- getPodHeatSinks() - Method in class megamek.common.Aero
- getPodId() - Method in class megamek.common.actions.TriggerAPPodAction
-
Get the equipment ID of the AP Pod being triggered.
- getPodId() - Method in class megamek.common.actions.TriggerBPodAction
-
Get the equipment ID of the AP Pod being triggered.
- getPodMountedTroopCarryingSpace() - Method in class megamek.common.Entity
- getPodsLeft() - Method in class megamek.common.Aero
- getPointblankEID() - Method in class megamek.client.ui.swing.ClientGUI
- getPointsPerTon() - Method in class megamek.common.equipment.ArmorType
-
Used for entities that do not vary the coverage by tonnage.
- getPointsPerTon(Entity) - Method in class megamek.common.equipment.ArmorType
-
Calculates the armor coverage per ton of armor.
- getPointValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getPointValue() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getPointValue() - Method in class megamek.common.autoresolve.component.Formation
- getPointValue() - Method in class megamek.common.MekSummary
- getPointValue() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getPointValue() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getPort() - Method in class megamek.client.AbstractClient
- getPort() - Method in interface megamek.client.IClient
- getPort() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getPort() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- getPort() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getPort() - Method in class megamek.server.Server
- getPortField() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- getPortrait() - Method in class megamek.client.ui.swing.CustomPilotView
- getPortrait(int) - Method in class megamek.common.Crew
- getPortraits() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
Returns an AbstractDirectory object containing all portrait image filenames found in MM's portrait images folder.
- getPortraits() - Method in class megamek.common.Crew
- getPos() - Method in class megamek.common.ECMInfo
- getPosition() - Method in class megamek.client.bot.princess.EntityState
- getPosition() - Method in class megamek.client.ratgenerator.CommanderNode
- getPosition() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- getPosition() - Method in class megamek.client.ui.swing.boardview.HexSprite
- getPosition() - Method in class megamek.common.BuildingTarget
- getPosition() - Method in class megamek.common.commandline.AbstractCommandLineParser
- getPosition() - Method in class megamek.common.Entity
-
Returns the current position of this entity on the board.
- getPosition() - Method in class megamek.common.HexTarget
- getPosition() - Method in class megamek.common.INarcPod
- getPosition() - Method in class megamek.common.MinefieldTarget
- getPosition() - Method in class megamek.common.MoveStep
- getPosition() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getPosition() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- getPosition() - Method in interface megamek.common.Targetable
- getPositionIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- getPositionMap() - Method in class megamek.common.Game
-
Returns a
Hashtable
that maps theCoords
of each unit in thisGame
to aVector
ofEntity
s at that positions. - getPossibleGameBoard(MapSettings, boolean) - Static method in class megamek.server.ServerBoardHelper
-
Returns the game map as it is currently set in the map settings tab.
- getPotCrit() - Method in class megamek.common.Aero
- getPotCrit() - Method in class megamek.common.Tank
- getPowerAmplifierWeight() - Method in class megamek.common.Entity
-
Computes and returns the power amplifier weight for this entity, if any.
- getPrecautionColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getPreferenceStore(String) - Method in class megamek.common.preference.PreferenceManager
- getPreferredDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
-
Gets a preferred displacement.
- getPreferredScrollableViewportSize() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- getPreferredScrollableViewportSize() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getPreferredSize() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
- getPreferredSize() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getPreferredSize() - Method in class megamek.client.ui.swing.dialog.DialogButton
- getPreferredSize() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
- getPreferredSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
- getPreferredSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
- getPreferredSize() - Method in class megamek.client.ui.swing.widget.PicMap
- getPreferredWidth(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getPreferredWidth(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getPrevEntityNum(int) - Method in class megamek.client.Client
-
Returns the number of the previous selectable entity after the one given
- getPrevEntityNum(GameTurn, int) - Method in class megamek.common.Game
- getPreviousConversionMode() - Method in class megamek.common.LandAirMek
- getPreviousEligibleFormation() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getPreviousEligibleFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- getPreviousEntityFromList(Entity) - Method in class megamek.common.Game
- getPreviousMovementMode() - Method in class megamek.common.LandAirMek
-
When cycling through possible movement modes, we need to know if we've returned to the previous mode, which means that no conversion is actually going to take place.
- getPreviousPlayerId() - Method in class megamek.common.event.GameTurnChangeEvent
- getPrevTarget() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getPrevWeaponListIdx() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getPriceMultiplier() - Method in class megamek.common.Aero
- getPriceMultiplier() - Method in class megamek.common.ConvFighter
- getPriceMultiplier() - Method in class megamek.common.Dropship
- getPriceMultiplier() - Method in class megamek.common.Entity
-
Returns a multiplier that combines multiplicative construction cost modifiers for this Entity.
- getPriceMultiplier() - Method in class megamek.common.FixedWingSupport
- getPriceMultiplier() - Method in class megamek.common.Infantry
- getPriceMultiplier() - Method in class megamek.common.Jumpship
- getPriceMultiplier() - Method in class megamek.common.Mek
- getPriceMultiplier() - Method in class megamek.common.ProtoMek
- getPriceMultiplier() - Method in class megamek.common.SmallCraft
- getPriceMultiplier() - Method in class megamek.common.SpaceStation
- getPriceMultiplier() - Method in class megamek.common.Tank
- getPriceMultiplier() - Method in class megamek.common.Warship
- getPrimaryFactory() - Method in class megamek.common.EntityFluff
- getPrimaryMovementMode() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getPrimaryMovementMode() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getPrimaryMovementMode() - Method in class megamek.common.MekSummary
- getPrimaryMovementValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getPrimaryWeapon() - Method in class megamek.common.Infantry
- getPrimaryWeaponDamage() - Method in class megamek.common.Infantry
- getPrimitiveDropshipMaxTonnage(Aero) - Static method in class megamek.common.verifier.TestAero
- getPrimitiveJumpshipMaxTonnage(Aero, int) - Static method in class megamek.common.verifier.TestAero
- getPrintEntityChange() - Method in class megamek.common.preference.ClientPreferences
- getPrintSize() - Method in class megamek.common.verifier.TestEntity
- getPrintSize() - Method in interface megamek.common.verifier.TestEntityOption
- getPrintSize() - Method in class megamek.common.verifier.TestXMLOption
- getPriority() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- getPriority() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- getPriority() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- getPriority() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- getPriority() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- getPriority() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- getPriority() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- getPriority() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- getPriority() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- getPriority() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- getPriority() - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
- getPriority() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- getPriority() - Method in class megamek.common.autoresolve.acar.order.Order
- getPriorityList(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
- getPriorityTargets(Coords, int) - Method in class megamek.client.bot.princess.EnemyTracker
-
Returns a list of enemy entities with the highest threat score adjusted to your position.
- getPriorityTargets(Targetable) - Method in class megamek.client.bot.princess.EnemyTracker
-
Returns a list of enemy entities with the highest threat score adjusted to the targetable.
- getPriorityUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
- getPriorityUnitTargets() - Method in class megamek.client.bot.princess.Princess
- getPriorPosition() - Method in class megamek.common.Entity
- getProbabilityToHit() - Method in class megamek.client.bot.princess.PhysicalInfo
- getProbCrater() - Method in class megamek.common.MapSettings
- getProbDeep() - Method in class megamek.common.MapSettings
- getProbDrought() - Method in class megamek.common.MapSettings
- getProbFlood() - Method in class megamek.common.MapSettings
- getProbFoliageHeavy() - Method in class megamek.common.MapSettings
- getProbForestFire() - Method in class megamek.common.MapSettings
- getProbFreeze() - Method in class megamek.common.MapSettings
- getProbHeavy() - Method in class megamek.common.MapSettings
- getProbHeavyJungle() - Method in class megamek.common.MapSettings
- getProbInvert() - Method in class megamek.common.MapSettings
- getProbRiver() - Method in class megamek.common.MapSettings
- getProbRoad() - Method in class megamek.common.MapSettings
- getProbUltra() - Method in class megamek.common.MapSettings
- getProbUltraJungle() - Method in class megamek.common.MapSettings
- getProbUltraRough() - Method in class megamek.common.MapSettings
- getProbUltraRubble() - Method in class megamek.common.MapSettings
- getProductionDate() - Method in class megamek.common.Bay
- getProductionDate() - Method in class megamek.common.CompositeTechLevel
- getProductionDate() - Method in class megamek.common.Engine
- getProductionDate() - Method in class megamek.common.Entity
- getProductionDate() - Method in class megamek.common.EquipmentType
- getProductionDate() - Method in interface megamek.common.ITechnology
- getProductionDate() - Method in interface megamek.common.ITechnologyDelegator
- getProductionDate() - Method in class megamek.common.TechAdvancement
- getProductionDate(boolean) - Method in class megamek.common.Engine
- getProductionDate(boolean) - Method in interface megamek.common.ITechnology
- getProductionDate(boolean) - Method in class megamek.common.TechAdvancement
-
The production date for either Clan or IS factions.
- getProductionDate(boolean, int) - Method in class megamek.common.Bay
- getProductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
- getProductionDate(boolean, int) - Method in class megamek.common.Engine
- getProductionDate(boolean, int) - Method in class megamek.common.Entity
- getProductionDate(boolean, int) - Method in class megamek.common.EquipmentType
- getProductionDate(boolean, int) - Method in interface megamek.common.ITechnology
- getProductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
- getProductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
-
The production date for a particular faction.
- getProductionDateName() - Method in class megamek.common.TechAdvancement
-
Formats earliest of Clan or IS production date indicating approximate when appropriate, and production faction if any for mixed tech.
- getProductionDateName(boolean) - Method in class megamek.common.TechAdvancement
-
Formats production date indicating approximate when appropriate, and production faction if any for either IS or Clan use tech base.
- getProductionFactions() - Method in class megamek.common.TechAdvancement
- getProgressBar() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- getProgressBar() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- getProneMods(Game, Entity, int) - Static method in class megamek.common.Compute
-
Gets the modifiers, if any, that the mek receives from being prone.
- getPronePaths() - Method in class megamek.common.pathfinder.PronePathFinder
- getProtoMekBays() - Method in class megamek.common.MekSummary
- getProtoMekDoors() - Method in class megamek.common.MekSummary
- getProtoMeksLeft(int) - Method in class megamek.common.Game
- getProtoMekUnits() - Method in class megamek.common.MekSummary
- getPrototypeDate() - Method in class megamek.common.Bay
- getPrototypeDate() - Method in class megamek.common.CompositeTechLevel
- getPrototypeDate() - Method in class megamek.common.Engine
- getPrototypeDate() - Method in class megamek.common.Entity
- getPrototypeDate() - Method in class megamek.common.EquipmentType
- getPrototypeDate() - Method in interface megamek.common.ITechnology
- getPrototypeDate() - Method in interface megamek.common.ITechnologyDelegator
- getPrototypeDate() - Method in class megamek.common.TechAdvancement
- getPrototypeDate(boolean) - Method in class megamek.common.Engine
- getPrototypeDate(boolean) - Method in interface megamek.common.ITechnology
- getPrototypeDate(boolean) - Method in class megamek.common.TechAdvancement
-
The prototype date for either Clan or IS factions.
- getPrototypeDate(boolean, int) - Method in class megamek.common.Bay
- getPrototypeDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
- getPrototypeDate(boolean, int) - Method in class megamek.common.Engine
- getPrototypeDate(boolean, int) - Method in class megamek.common.Entity
- getPrototypeDate(boolean, int) - Method in class megamek.common.EquipmentType
- getPrototypeDate(boolean, int) - Method in interface megamek.common.ITechnology
- getPrototypeDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
- getPrototypeDate(boolean, int) - Method in class megamek.common.TechAdvancement
-
The prototype date for a particular faction.
- getPrototypeDateName() - Method in class megamek.common.TechAdvancement
-
Formats earliest of Clan or IS prototype date indicating approximate when appropriate, and prototype faction if any for mixed tech.
- getPrototypeDateName(boolean) - Method in class megamek.common.TechAdvancement
-
Formats prototype date indicating approximate when appropriate, and prototype faction if any for either IS or Clan use tech base.
- getPrototypeFactions() - Method in class megamek.common.TechAdvancement
- getPSRList(MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
- getPSRList(MovePath) - Method in class megamek.client.bot.princess.PathRanker
- getPSRList(MovePath) - Static method in class megamek.client.ui.SharedUtility
- getPSRs() - Method in class megamek.common.Game
-
Returns an Enumeration of pending PSRs.
- getQuartersByType(Aero) - Static method in enum class megamek.common.verifier.TestAero.Quarters
- getQuartersForBay(Bay) - Static method in enum class megamek.common.verifier.TestAero.Quarters
- getQuickSaveFile() - Static method in class megamek.MegaMek
- getQuirk() - Method in class megamek.common.QuirkEntry
- getQuirkIniBonus() - Method in class megamek.common.Entity
- getQuirkList(String) - Method in class megamek.common.Entity
-
Returns a string of all the quirk "codes" for this entity, using sep as the separator
- getQuirkList(String) - Method in class megamek.common.Mounted
-
Returns a string of all the quirk "codes" for this entity, using sep as the separator
- getQuirkNames() - Method in class megamek.common.MekSummary
- getQuirks() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getQuirks() - Method in class megamek.common.Entity
-
Retrieves the quirks object for entity.
- getQuirks() - Method in class megamek.common.Mounted
-
Retrieves the quirks object for mounted.
- getRackSize() - Method in class megamek.common.AmmoType
- getRackSize() - Method in class megamek.common.WeaponType
- getRadius() - Method in class megamek.server.props.OrbitalBombardment
- getRams() - Method in class megamek.common.Game
- getRamsVector() - Method in class megamek.common.Game
-
Returns the rams vector.
- getRandom() - Method in class megamek.client.generator.RandomUnitGenerator
- getRandomArmyDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
- getRandomHitLocation() - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Returns the location to hit.
- getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
- getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
- getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- getRandomItem(Collection<? extends T>) - Static method in class megamek.codeUtilities.ObjectUtility
-
Get a random element out of a collection, with equal probability.
- getRandomItem(List<? extends T>) - Static method in class megamek.codeUtilities.ObjectUtility
-
Get a random element out of a list, with equal probability.
- getRandomItemSafe(List<T>) - Static method in class megamek.codeUtilities.ObjectUtility
- getRandomMinefieldPositions(int) - Method in interface megamek.client.bot.MinefieldDeploymentPlanner
-
Get a set of planed positions on the board to be used to lay minefields.
- getRandomMinefieldPositions(int) - Method in class megamek.client.bot.RandomMinefieldDeploymentPlanner
- getRandomNameDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getRandomTrooper() - Method in class megamek.common.BattleArmor
- getRange() - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
- getRange() - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
- getRange() - Method in class megamek.common.ECMInfo
- getRange() - Method in class megamek.common.MapSettings
- getRange() - Method in class megamek.common.ToHitData
- getRange(int) - Method in class megamek.common.autoresolve.component.Formation
- getRangeBands() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getRangeBracket() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- getRangeByBracket() - Method in class megamek.common.Sensor
- getRangeID(int) - Method in class megamek.common.RangeType
- getRangeMods(Game, Entity, WeaponMounted, AmmoMounted, Targetable) - Static method in class megamek.common.Compute
-
Determines the to-hit modifier due to range for an attack with the specified parameters.
- getRanges(Mounted<?>) - Method in class megamek.common.weapons.artillery.ArrowIV
- getRanges(Mounted<?>) - Method in class megamek.common.WeaponType
- getRanges(Mounted<?>, Mounted<?>) - Method in class megamek.common.WeaponType
- getRank() - Method in class megamek.client.bot.princess.RankedPath
- getRank() - Method in class megamek.client.ratgenerator.CommanderNode
- getRank() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getRankSystem() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getRATBVMax() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATBVMin() - Method in class megamek.client.ui.swing.GUIPreferences
- getRating() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getRating() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getRating() - Method in class megamek.common.Engine
- getRating(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
- getRatingAdjustment() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getRatingIndex(String) - Method in class megamek.client.ratgenerator.Ruleset
- getRatingLevel() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getRatingLevels() - Method in class megamek.client.ratgenerator.FactionRecord
-
Get the tech levels appropriate for this faction
- getRatingLevelSystem() - Method in class megamek.client.ratgenerator.FactionRecord
-
Checks the faction parent hierarchy as necessary to find a set of ratings with at least two values.
- getRatingName(int) - Static method in interface megamek.common.ITechnology
- getRatings() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getRatList() - Method in class megamek.client.generator.RandomUnitGenerator
- getRatMap() - Method in class megamek.client.generator.RandomUnitGenerator
- getRATNumBA() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATNumInf() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATNumMeks() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATNumVees() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATPadBV() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATSelectedRAT() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATTechLevel() - Method in class megamek.client.ui.swing.GUIPreferences
- getRatTree() - Method in class megamek.client.generator.RandomUnitGenerator
- getRATYearMax() - Method in class megamek.client.ui.swing.GUIPreferences
- getRATYearMin() - Method in class megamek.client.ui.swing.GUIPreferences
- getRawArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestEntity
-
Returns the total number of armor points available to the unit for a given tonnage of armor.
- getRawCost() - Method in class megamek.common.EquipmentType
- getRawSystemName(int) - Method in class megamek.common.LandAirMek
- getRawSystemName(int) - Method in class megamek.common.Mek
- getRawSystemName(int) - Method in class megamek.common.QuadVee
- getRawWeightArmor(ArmorType, int) - Static method in class megamek.common.verifier.TestEntity
- getREAR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getRearArc() - Method in class megamek.common.Aero
- getRearArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getRearArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getRearArc() - Method in class megamek.common.Entity
-
Returns the rear firing arc for this entity - overrided by some units
- getRearArc() - Method in class megamek.common.MekSummary
- getRearArc() - Method in class megamek.common.Tank
- getRearLocation() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- getRearMounted() - Method in class megamek.common.TankTrailerHitch
- getReason() - Method in class megamek.client.bot.princess.RankedPath
- getReceiveBufferSize() - Method in class megamek.common.net.connections.AbstractConnection
- getRecentBoards() - Static method in class megamek.client.ui.swing.RecentBoardList
- getRecordSheetFluffImage(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
-
Returns a fluff image for the given unit for the record sheet, with a fallback file named "hud.png" if that is present in the right fluff directory, or null if nothing can be found.
- getRecoveryTurn() - Method in class megamek.common.Entity
- getRecoveryUnit() - Method in class megamek.common.MoveStep
- getRegister() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getReintroductionDate() - Method in class megamek.common.Bay
- getReintroductionDate() - Method in class megamek.common.CompositeTechLevel
- getReintroductionDate() - Method in class megamek.common.Engine
- getReintroductionDate() - Method in class megamek.common.Entity
- getReintroductionDate() - Method in class megamek.common.EquipmentType
- getReintroductionDate() - Method in interface megamek.common.ITechnology
- getReintroductionDate() - Method in interface megamek.common.ITechnologyDelegator
- getReintroductionDate() - Method in class megamek.common.TechAdvancement
- getReintroductionDate(boolean) - Method in class megamek.common.Engine
- getReintroductionDate(boolean) - Method in class megamek.common.EquipmentType
- getReintroductionDate(boolean) - Method in interface megamek.common.ITechnology
- getReintroductionDate(boolean) - Method in class megamek.common.TechAdvancement
-
The reintroduction date for either Clan or IS factions.
- getReintroductionDate(boolean, int) - Method in class megamek.common.Bay
- getReintroductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
- getReintroductionDate(boolean, int) - Method in class megamek.common.Engine
- getReintroductionDate(boolean, int) - Method in class megamek.common.Entity
- getReintroductionDate(boolean, int) - Method in class megamek.common.EquipmentType
- getReintroductionDate(boolean, int) - Method in interface megamek.common.ITechnology
- getReintroductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
- getReintroductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
-
The reintroduction date for a particular faction.
- getReintroductionDateName() - Method in class megamek.common.TechAdvancement
-
Formats earliest of Clan or IS reintroduction date indicating approximate when appropriate, and reintroduction faction if any for mixed tech.
- getReintroductionDateName(boolean) - Method in class megamek.common.TechAdvancement
-
Formats reintroduction date indicating approximate when appropriate, and reintroduction faction if any for either IS or Clan use tech base.
- getReintroductionFactions() - Method in class megamek.common.TechAdvancement
- getRelease() - Method in class megamek.Version
- getRemainingPlayerWithTurns() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- getRemovalCondition() - Method in class megamek.common.Entity
-
Getter for property removalCondition.
- getRemovalWeight() - Method in class megamek.client.bot.princess.HeatMap
-
The weight at which an entry is removed from the trackers when trimmed for size constraints.
- getRemoveTerrain() - Method in class megamek.client.ui.swing.dialog.FloodDialog
-
Returns if all newly submerged hexes should have their terrain removed.
- getRenderedHtml(String) - Static method in class megamek.client.ui.MMMarkdownRenderer
-
This method renders markdown-flavored text as HTML.
- getRenderer() - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Returns the subclassed cell renderer for all columns except the force column.
- getReport() - Method in class megamek.common.event.GameReportEvent
-
Get the text of the report associated with this event.
- getReport() - Method in class megamek.common.MMRoll
-
Get a
String
report that can be parsed to analyse the roll. - getReport() - Method in class megamek.common.MMShuffle
-
Get a
String
report that can be parsed to analyse the roll. - getReport() - Method in class megamek.common.Roll
-
Get a
String
report that can be parsed to analyse the roll. - getReportFontType() - Method in class megamek.client.ui.swing.GUIPreferences
- getReportInfoColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getReportKeywords() - Method in class megamek.common.preference.ClientPreferences
- getReportLinkColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getReportMetric(String) - Method in class megamek.client.ratgenerator.FormationType
- getReportMetricKeys() - Method in class megamek.client.ratgenerator.FormationType
- getReportMetricsSize() - Method in class megamek.client.ratgenerator.FormationType
- getReportMissColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getReports(int) - Method in class megamek.common.Game
- getReportSuccessColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getRepr() - Method in class megamek.server.commands.arguments.Argument
- getRepr() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- getRepr() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
- getRepr() - Method in class megamek.server.commands.arguments.OptionalStringArgument
- getRequestedTeam() - Method in class megamek.server.totalwarfare.TWGameManager
- getRequiredUnits() - Method in class megamek.client.ratgenerator.ModelRecord
- getResolver(String, int, String, String) - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getRestArgs() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- getResult() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
- getRetreated() - Method in class megamek.common.MULParser
-
Returns a list of all of the enemy retreated entities parsed from the input, should be called after
parse
. - getRetreatedDirection() - Method in class megamek.common.Entity
- getRetreatedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getRetreatedEntities() - Method in class megamek.common.event.GameVictoryEvent
-
Returns an enumeration of entities that have retreated
- getRetreatedEntities() - Method in interface megamek.common.event.PostGameResolution
- getRetreatedEntities() - Method in class megamek.common.Game
-
Returns an enumeration of entities that have retreated
- getRetreatEdge() - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- getRetreatingUnits() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getReturnedArraySize(float[]) - Method in class megamek.common.util.BuildingBlock
- getReturnedArraySize(int[]) - Method in class megamek.common.util.BuildingBlock
- getReturnedArraySize(String[]) - Method in class megamek.common.util.BuildingBlock
-
Tells you the size of an array this thing returned by giving you the number in the [0] position.
- getReturnedArraySize(Vector<Object>) - Method in class megamek.common.util.BuildingBlock
- getRightArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getRightArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getRightArc() - Method in class megamek.common.MekSummary
- getRightLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getRightManipulator() - Method in class megamek.common.BattleArmor
-
Returns the
Mounted
for the manipulator mounted in the right arm of thisBattleArmor
squad. - getRightManipulatorName() - Method in class megamek.common.BattleArmor
-
Returns the
EquipmentType
internal name for the manipulator mounted in the right arm of thisBattleArmor
squad. - getRightPanel() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
- getRightThrustHits() - Method in class megamek.common.Aero
- getRightThrustHits() - Method in interface megamek.common.IAero
- getRightThrustHits() - Method in class megamek.common.LandAirMek
- getRiscHeatSinkOverrideKitAdvancement() - Static method in class megamek.common.Mek
- getRndArmyPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getRndArmyPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getRndArmySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getRndArmySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getRndArmySplitPos() - Method in class megamek.client.ui.swing.GUIPreferences
- getRoadsAutoExit() - Method in class megamek.common.Board
-
Get the current value of the "road auto-exit" option.
- getRole() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getRole() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- getRole() - Method in class megamek.common.autoresolve.acar.role.Brawler
- getRole() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- getRole() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- getRole() - Method in interface megamek.common.autoresolve.acar.role.Role
- getRole() - Method in class megamek.common.autoresolve.acar.role.Scout
- getRole() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- getRole() - Method in class megamek.common.autoresolve.acar.role.Sniper
- getRole() - Method in class megamek.common.autoresolve.acar.role.Striker
- getRole() - Method in class megamek.common.autoresolve.component.Formation
- getRole() - Method in interface megamek.common.CombatRole
- getRole() - Method in class megamek.common.Entity
- getRole() - Method in class megamek.common.MekSummary
- getRole(UnitRole) - Static method in interface megamek.common.autoresolve.acar.role.Role
- getRoleName(int) - Method in enum class megamek.common.CrewType
- getRoles() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getRoles() - Method in class megamek.client.ratgenerator.ModelRecord
- getRoles() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getRolesExcluded() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getRoleStrictness() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getRoll(int) - Method in class megamek.common.InitiativeRoll
- getRootName() - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getRootPath() - Method in class megamek.common.util.fileUtils.AbstractDirectory
- getRotationAngle() - Method in class megamek.common.icons.Camouflage
- getRotationRadians() - Method in class megamek.common.icons.Camouflage
- getRound() - Method in class megamek.common.SpecialHexDisplay
- getRoundCount() - Method in class megamek.common.Game
-
Getter for property roundCount.
- getRoundExtAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getRoundExtAV() - Method in class megamek.common.WeaponType
- getRoundLongAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getRoundLongAV() - Method in class megamek.common.WeaponType
- getRoundMedAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getRoundMedAV() - Method in class megamek.common.WeaponType
- getRoundOfGeneration() - Method in class megamek.server.SmokeCloud
- getRoundShortAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getRoundShortAV() - Method in class megamek.common.WeaponType
- getRowCount() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getRowCount() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- getRowCount() - Method in class megamek.client.ui.swing.lobby.MekTableModel
- getRowCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getRowCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getRulerColor1() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerColor2() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerEnd() - Method in class megamek.client.ui.swing.boardview.BoardView
- getRulerPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getRulerStart() - Method in class megamek.client.ui.swing.boardview.BoardView
- getRulesRefs() - Method in class megamek.common.EquipmentType
- getRunHeat() - Method in class megamek.common.Entity
-
get the heat generated by this Entity when running/flanking
- getRunHeat() - Method in class megamek.common.LandAirMek
- getRunHeat() - Method in class megamek.common.Mek
-
Depends on engine type
- getRunHeat() - Method in class megamek.common.QuadVee
- getRunHeat(Entity) - Method in class megamek.common.Engine
- getRunMp() - Method in class megamek.common.MekSummary
- getRunMP() - Method in class megamek.common.Entity
- getRunMP() - Method in class megamek.common.pathfinder.CachedEntityState
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Aero
- getRunMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Entity
- getRunMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Infantry
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Jumpship
- getRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Mek
- getRunMP(MPCalculationSetting) - Method in class megamek.common.MekWithArms
- getRunMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
- getRunMP(MPCalculationSetting) - Method in class megamek.common.QuadMek
- getRunMP(MPCalculationSetting) - Method in class megamek.common.Tank
- getRunMP(MPCalculationSetting) - Method in class megamek.common.TeleMissile
- getRunMPasString() - Method in class megamek.common.Entity
-
Returns this entity's running/flank mp as a string.
- getRunMPasString() - Method in class megamek.common.Mek
-
Returns this entity's running/flank mp as a string.
- getRunMPasString() - Method in class megamek.common.ProtoMek
- getRunMPasString() - Method in class megamek.common.Tank
-
Returns this entity's running/flank mp as a string.
- getRunMPNoGravity() - Method in class megamek.common.pathfinder.CachedEntityState
- getRunMPwithOneMASC() - Method in class megamek.common.pathfinder.CachedEntityState
- getRunMPwithoutMASC() - Method in class megamek.common.Entity
-
Returns run MP without considering any MASC systems
- getRunMPwithoutMASC() - Method in class megamek.common.pathfinder.CachedEntityState
- getRunningGravityLimit() - Method in class megamek.common.Entity
-
get the gravity limit for ground movement
- getRunningGravityLimit() - Method in class megamek.common.Mek
- getRunningGravityLimit() - Method in class megamek.common.Tank
- getRunningTMM() - Method in class megamek.common.battlevalue.BVCalculator
- getRunningTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- getRunningTMM() - Method in class megamek.common.battlevalue.MekBVCalculator
- getRunningTMM() - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
- getSafeLaunchRate() - Method in class megamek.common.Bay
- getSailDamage() - Method in class megamek.common.Jumpship
- getSailIntegrity() - Method in class megamek.common.Jumpship
- getSalvage() - Method in class megamek.common.MULParser
-
Returns a list of all of the salvaged Entity's parsed from the input, should be called after
parse
. - getSalvage(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getSalvageFaction() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
- getSalvoBonus() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
- getSalvoBonus() - Method in class megamek.common.weapons.WeaponHandler
- getsAutoExternalSearchlight() - Method in class megamek.common.Entity
- getsAutoExternalSearchlight() - Method in class megamek.common.Mek
- getsAutoExternalSearchlight() - Method in class megamek.common.Tank
- getSaveGameFile() - Method in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
-
path resolves the saveGameFileName arg if it was provided.
- getSaveGameFileName() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getSaveGameXStream() - Static method in class megamek.common.util.SerializationHelper
-
Factory method that produces an XStream object suitable for working with MegaMek save games
- getSbfArtilleryDamage(BattleForceSUA) - Static method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns the Artillery Special's SBF damage (standard, not homing missile damage).
- getSbfArtilleryHomingDamage(BattleForceSUA) - Static method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns the Artillery Special's SBF damage for homing missiles.
- getSbfSheetHeaderFont() - Method in class megamek.client.ui.swing.GUIPreferences
- getSbfSheetValueFont() - Method in class megamek.client.ui.swing.GUIPreferences
- getScale() - Method in class megamek.common.icons.Camouflage
- getScaledFont() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Deprecated.since 0.50.04 -
UIUtil.getDefaultFont()
- getScaledImage(Image, int, int) - Static method in class megamek.common.util.ImageUtil
- getScaledImage(Image, int, int, int) - Static method in class megamek.common.util.ImageUtil
- getScaledScreenHeight(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
- getScaledScreenSize(Component) - Static method in class megamek.client.ui.swing.util.UIUtil
- getScaledScreenSize(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
- getScaledScreenWidth(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
- getScaleFactor() - Method in class megamek.common.icons.Camouflage
- getSCAP() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getScores() - Method in class megamek.client.bot.princess.RankedPath
- getScreen() - Method in class megamek.common.LosEffects
- getScreenX() - Method in class megamek.client.ui.preferences.JWindowPreference
- getScreenY() - Method in class megamek.client.ui.preferences.JWindowPreference
- getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
- getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getScrollableBlockIncrement(Rectangle, int, int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Override this to provide a return value exactly as the Scrollable interface methodof the same name.
- getScrollableTracksViewportHeight() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- getScrollableTracksViewportHeight() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getScrollableTracksViewportWidth() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- getScrollableTracksViewportWidth() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
- getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getScrollableUnitIncrement(Rectangle, int, int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Override this to provide a return value exactly as the Scrollable interface methodof the same name.
- getScrollCount() - Method in class megamek.client.ui.swing.util.MenuScroller
- getScrollSensitivity() - Method in class megamek.client.ui.swing.GUIPreferences
- getSearchedItems(String) - Method in class megamek.client.ui.panels.AbstractIconChooser
-
Called when at least 3 characters are entered into the search bar.
- getSearchedItems(String) - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Returns the available boards that match the given search string (path or file name contains the search string.) The search string is split at ";" and search results for the tokens are ANDed.
- getSearchLightAction(Entity, FiringPlan) - Method in class megamek.client.bot.princess.FireControl
-
Given a firing plan, calculate the best target to light up with a searchlight
- getSecondaryFacing() - Method in class megamek.client.bot.princess.EntityState
- getSecondaryFacing() - Method in class megamek.common.Entity
-
Returns the secondary facing, or -1 if n/a
- getSecondaryGroundMP() - Method in class megamek.common.InfantryMount
- getSecondaryPositions() - Method in class megamek.common.BuildingTarget
- getSecondaryPositions() - Method in class megamek.common.Entity
- getSecondaryPositions() - Method in class megamek.common.HexTarget
- getSecondaryPositions() - Method in class megamek.common.INarcPod
- getSecondaryPositions() - Method in class megamek.common.MinefieldTarget
- getSecondaryPositions() - Method in interface megamek.common.Targetable
- getSecondaryTargetMod(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Determines if the current target is a secondary target, and if so, returns the appropriate modifier.
- getSecondaryWeapon() - Method in class megamek.common.Infantry
- getSecondaryWeaponsPerSquad() - Method in class megamek.common.Infantry
- getSecondFinalPosition(Coords) - Method in class megamek.common.MovePath
- getSecondLastStep() - Method in class megamek.common.MovePath
- getSecondLocation() - Method in class megamek.common.Mounted
- getSeeAll() - Method in class megamek.common.Player
-
If you are checking to see if double-blind applies to this player, use
Player.canIgnoreDoubleBlind()
- getSelected() - Method in class megamek.client.ui.swing.boardview.BoardView
- getSelected() - Method in class megamek.client.ui.swing.PlayerListDialog
- getSelectedAmmo() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getSelectedArtilleryWeapon() - Method in class megamek.client.ui.swing.boardview.BoardView
-
returns the weapon selected in the mek display, or null if none selected, or it is not artillery or null if the selected entity is not owned
- getSelectedCoords() - Method in class megamek.client.ui.dialogs.BotConfigTargetHexDialog
- getSelectedEntities() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- getSelectedEntities(JTable) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Returns a list of the selected entities in the Mek table.
- getSelectedEntities(EntitySelector) - Method in class megamek.client.Client
-
Returns an Enumeration of the entities that match the selection criteria.
- getSelectedEntities(EntitySelector) - Method in class megamek.common.Game
-
Get all
Entity
s that pass the given selection criteria. - getSelectedEntity() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- getSelectedEntityCount(EntitySelector) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getSelectedEntityCount(EntitySelector) - Method in class megamek.common.Game
-
Count all
Entity
s that pass the given selection criteria. - getSelectedEntityId() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getSelectedFile() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- getSelectedIDs() - Method in class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
-
Returns a list of entered entity IDs.
- getSelectedIndex() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getSelectedIndex() - Method in class megamek.client.ui.preferences.JComboBoxPreference
- getSelectedIndex() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- getSelectedIndices() - Method in class megamek.client.ui.preferences.JListPreference
- getSelectedItem() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- getSelectedItem() - Method in class megamek.client.ui.baseComponents.MMComboBox
- getSelectedItem() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- getSelectedItem() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- getSelectedItem() - Method in class megamek.client.ui.dialogs.PortraitChooserDialog
- getSelectedItem() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getSelectedItem() - Method in class megamek.client.ui.panels.CamoChooser
- getSelectedItem() - Method in class megamek.client.ui.panels.PortraitChooser
- getSelectedItems() - Method in class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
-
Returns the level change entered by the user or 0, if it cannot be parsed.
- getSelectedMekSummaries() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- getSelectedMekSummary() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- getSelectedOutOfGameEntities(EntitySelector) - Method in class megamek.common.Game
-
Get all out-of-game
Entity
s that pass the given selection criteria. - getSelectedOutOfGameEntityCount(EntitySelector) - Method in class megamek.common.Game
-
Count all out-of-game
Entity
s that pass the given selection criteria. - getSelectedScenarioFilename() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
- getSelectedTab() - Method in class megamek.client.ui.swing.CustomMekDialog
- getSelectedUnitIndex() - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
- getSelectedWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- getSelectedWeaponNum() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Returns the equipment ID number for the weapon currently selected
- getSelfDestructedThisTurn() - Method in class megamek.common.Entity
- getSelfDestructing() - Method in class megamek.common.Entity
- getSelfDestructInitiated() - Method in class megamek.common.Entity
- getSelfPreservationIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How worried about enemy damage am I?
- getSelfPreservationValue() - Method in class megamek.client.bot.princess.BehaviorSettings
-
How worried about enemy damage am I?
- getSelfPreservationValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How worried about enemy damage am I?
- getSendBufferSize() - Method in class megamek.common.net.connections.AbstractConnection
- getSensorBracket(int) - Static method in class megamek.common.Compute
-
returns the brackets for sensor checks
- getSensorCheck() - Method in class megamek.common.Entity
- getSensorContacts() - Method in class megamek.common.Entity
-
Retrieves the IDs of all entities that this entity has detected with sensors
- getSensorDesc(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getSensorHits() - Method in class megamek.common.Aero
- getSensorHits() - Method in interface megamek.common.IAero
- getSensorHits() - Method in class megamek.common.LandAirMek
- getSensorHits() - Method in class megamek.common.Tank
- getSensorOps() - Method in class megamek.common.Crew
-
for sensor ops, so these might be easily expanded later for rpg
- getSensorRangeBracket(Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
-
gets the sensor range bracket when detecting a particular type of target.
- getSensorRangeByBracket(Game, Entity, Targetable, LosEffects) - Static method in class megamek.common.Compute
-
gets the size of the sensor range bracket when detecting a particular type of target.
- getSensorRangeColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getSensorRanges(Game, Entity) - Static method in class megamek.common.Compute
-
returns the current sensing ranges of the active sensor
- getSensorRangeTip(GUIPreferences, int, int, int, int, boolean) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getSensors() - Method in class megamek.common.Entity
- getServerAddress() - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- getServerAddress() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getServerInstance() - Static method in class megamek.server.Server
- getServerPass() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- getSetting() - Method in class megamek.client.ui.swing.TeleMissileSettingDialog
- getSetting() - Method in class megamek.client.ui.swing.VibrabombSettingDialog
- getSetting() - Method in class megamek.common.Minefield
- getSettings() - Method in class megamek.common.event.GameMapQueryEvent
- getShadowMap() - Method in class megamek.client.ui.swing.GUIPreferences
- getShooter() - Method in class megamek.client.bot.princess.PhysicalInfo
- getShootingStrength() - Method in class megamek.common.BattleArmor
-
Get the number of men in the unit (before damage is applied).
- getShootingStrength() - Method in class megamek.common.Infantry
- getShortAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getShortAV() - Method in class megamek.common.WeaponType
- getShortEngineName() - Method in class megamek.common.Engine
-
Get the name of this engine, this is the localized name used in displays.
- getShortestPath() - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
- getShortName() - Method in class megamek.common.AmmoType
- getShortName() - Method in class megamek.common.Entity
-
A short name, suitable for displaying above a unit icon.
- getShortName() - Method in class megamek.common.EquipmentType
- getShortName() - Method in class megamek.common.Mounted
- getShortName() - Method in class megamek.common.verifier.Structure
- getShortName(double) - Method in class megamek.common.EquipmentType
- getShortName(double) - Method in class megamek.common.MiscType
- getShortNameRaw() - Method in class megamek.common.Entity
- getShortRange() - Method in class megamek.common.WeaponType
- getShortRangeModifier() - Method in class megamek.common.Entity
- getShortStealthMod() - Method in class megamek.common.BattleArmor
-
Public interface to the BattleArmors short range stealth modifier
- getShortVersion() - Static method in class megamek.common.autoresolve.acar.Settings
- getShots() - Method in class megamek.common.AmmoType
- getShots() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getShowAgain() - Method in class megamek.client.ui.swing.ConfirmDialog
- getshowArmorMiniVisTT() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowArtilleryDrifts() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowArtilleryMisses() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowAutoResolvePanel() - Method in class megamek.common.preference.ClientPreferences
- getShowBombDrifts() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowBombMisses() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowCFWarnings() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowDamageDecal() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowDamageLevel() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowFieldOfFire() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowFiringSolutions() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowFPS() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowIPAddressesInChat() - Method in class megamek.common.preference.ClientPreferences
- getShowKeybindsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowMapHexPopup() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowMapsheets() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowMoveStep() - Method in class megamek.client.ui.swing.GUIPreferences
- getshowPilotPortraitTT() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowPlanetaryConditionsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowSensorRange() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowUnitId() - Method in class megamek.common.preference.ClientPreferences
- getShowUnitOverview() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowWpsinTT() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowWpsLocinTT() - Method in class megamek.client.ui.swing.GUIPreferences
- getShowWrecks() - Method in class megamek.client.ui.swing.GUIPreferences
- getSI() - Method in class megamek.common.Aero
- getSI() - Method in class megamek.common.FighterSquadron
- getSI() - Method in interface megamek.common.IAero
- getSI() - Method in class megamek.common.LandAirMek
- getSIBonusArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
-
Returns the number of free additional armor points provided for aerospace vessels based on their SI.
- getSideTable() - Method in class megamek.common.ToHitData
-
Get the side being targeted.
- getSideTorsoCriticalSlots() - Method in class megamek.common.Engine
- getSimilarUnitPaths(int, BulldozerMovePath) - Method in class megamek.client.bot.princess.PathEnumerator
-
Find paths with a similar direction and step count to the provided path, within the selected unit's already-computed unit paths.
- getSimpleLevel(int) - Method in interface megamek.common.ITechnology
- getSimpleLevel(int, boolean) - Method in interface megamek.common.ITechnology
- getSimpleLevel(int, boolean, int) - Method in interface megamek.common.ITechnology
- getSimpleLevel(String) - Static method in class megamek.common.TechConstants
-
Return the numeric value for a simple level name.
- getSimpleLevel(Game) - Static method in class megamek.common.TechConstants
- getSimpleLevelName(int) - Static method in class megamek.common.TechConstants
- getSimulationManager() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
- getSingleAV() - Method in class megamek.common.HitData
- getSingleBlind() - Method in class megamek.common.Player
-
If you are checking to see this player can ignore double-blind, use
Player.canIgnoreDoubleBlind()
()} instead - getSize() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- getSize() - Method in interface megamek.client.ui.swing.widget.PMLabel
- getSize() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- getSize() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSize() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getSize() - Method in class megamek.common.ArtilleryTracker
- getSize() - Method in class megamek.common.autoresolve.acar.board.Board1D
- getSize() - Method in class megamek.common.autoresolve.component.Formation
- getSize() - Method in class megamek.common.Crew
-
The size of this crew.
- getSize() - Method in class megamek.common.InfantryMount
- getSize() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- getSize() - Method in class megamek.common.MekSummary
- getSize() - Method in class megamek.common.Mounted
-
Used for equipment that can vary in size.
- getSize() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getSize() - Method in class megamek.common.strategicBattleSystems.SBFIGotSomethingUnitPlaceholder
- getSize() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getSize(File) - Static method in class megamek.common.Board
-
Inspect specified board file and return its dimensions.
- getSizeMod() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getSkill() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSkill() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getSkill() - Method in class megamek.common.autoresolve.component.Formation
- getSkill() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getSkill() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getSkillGenerationOptionsPanel() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getSkillGenerationOptionsPanel() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- getSkillGenerator() - Method in class megamek.client.Client
- getSkillNames(Entity) - Static method in class megamek.common.util.CrewSkillSummaryUtil
-
Returns a descriptor string for the crew skills such as "Gunnery / Piloting", depending on the game options and entity type.
- getSkillsAsString(boolean) - Method in class megamek.common.Crew
- getSkillsAsString(boolean, boolean) - Method in class megamek.common.Crew
- getSkillsAsString(boolean, boolean) - Method in class megamek.common.LAMPilot
- getSkillsAsString(int, boolean) - Method in class megamek.common.Crew
- getSkillsAsString(int, boolean, boolean) - Method in class megamek.common.Crew
- getSkillsAsString(int, boolean, boolean) - Method in class megamek.common.LAMPilot
- getSkin(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
- getSkin(String, boolean) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
- getSkin(String, boolean, boolean) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Get a
SkinSpecification
for a given component. - getSkinFile() - Method in class megamek.client.ui.swing.GUIPreferences
- getSkinnedComponents() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Returns the list of components that have SkinSpecifications.
- getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
-
called by updateDonePanel to populate the label text of the NoAction button.
- getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.FiringDisplay
- getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.PhysicalDisplay
- getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- getSkyBoard(int, int) - Static method in class megamek.common.Board
-
Returns a new atmospheric (low altitude) board with no terrain (sky map) of the given size.
- getSlot() - Method in class megamek.common.QuirkEntry
- getSlotCount() - Method in class megamek.common.Crew
- getSmallCraft() - Method in class megamek.common.verifier.TestSmallCraft
- getSmallCraftBays() - Method in class megamek.common.MekSummary
- getSmallCraftDoors() - Method in class megamek.common.MekSummary
- getSmallCraftECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
-
Check for the total number of fighter/small craft ECM bubbles in space along the path from a to b
- getSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
- getSmallCraftTurns() - Method in class megamek.common.Team
- getSmallCraftTurns() - Method in class megamek.common.TurnOrdered
- getSmallCraftTurns() - Method in class megamek.common.TurnVectors
- getSmallCraftUnits() - Method in class megamek.common.MekSummary
- getSmallSVAmmoWeight(Mounted<?>) - Static method in class megamek.common.verifier.TestSupportVehicle
- getSmokeCloudList() - Method in class megamek.common.Game
- getSmokeCloudList() - Method in class megamek.server.totalwarfare.TWGameManager
- getSmokeLevel() - Method in class megamek.server.SmokeCloud
-
Returns the level of smoke, odd levels will correspond to light smoke while even levels will be heavy smoke.
- getSoftBuildings() - Method in class megamek.common.LosEffects
- getSoftCenter() - Method in class megamek.client.ui.swing.GUIPreferences
- getSortedElements() - Method in class megamek.client.ui.swing.ASStatsTablePanel
-
returns the list of elements in the panel, sorted in the same way they are displayed
- getSortedFontDisplays() - Static method in class megamek.client.ui.displayWrappers.FontDisplay
- getSortedModels() - Method in class megamek.client.ratgenerator.ChassisRecord
- getSortedOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
- getSortedOptions() - Method in interface megamek.common.options.IOptionGroup
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
- getSortingDirection() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns the sorting direction.
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
- getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
- getSortingName() - Method in class megamek.common.EquipmentType
-
Sorting with the String returned by this method results in an improved ordering and grouping of equipment than by getName(); for example, AC2/5/10/20 will appear in that order instead of the order AC10/2/20/5 and S/M/L Lasers will be grouped together.
- getSortingName() - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
- getSortingName() - Method in class megamek.common.weapons.CLIATMWeapon
- getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM10
- getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM15
- getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM20
- getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM5
- getSortingName() - Method in class megamek.common.weapons.lrms.EnhancedLRMWeapon
- getSortingName() - Method in class megamek.common.weapons.lrms.ExtendedLRMWeapon
- getSortingName() - Method in class megamek.common.weapons.lrms.LRMWeapon
- getSortingName() - Method in class megamek.common.weapons.lrms.LRTWeapon
- getSortingName() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- getSortingName() - Method in class megamek.common.weapons.missiles.ATMWeapon
- getSortingName() - Method in class megamek.common.weapons.missiles.MRMWeapon
- getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt10Weapon
- getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt15Weapon
- getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt20Weapon
- getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt5Weapon
- getSortingName() - Method in class megamek.common.weapons.mortars.MekMortarWeapon
- getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM2
- getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM4
- getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM6
- getSortingName() - Method in class megamek.common.weapons.srms.SRMWeapon
- getSortingName() - Method in class megamek.common.weapons.srms.SRTWeapon
- getSortingName() - Method in class megamek.common.weapons.srms.StreakSRMWeapon
- getSortOrder() - Method in class megamek.client.ui.preferences.JTablePreference
- getSoundBingFilenameChat() - Method in class megamek.client.ui.swing.GUIPreferences
- getSoundBingFilenameMyTurn() - Method in class megamek.client.ui.swing.GUIPreferences
- getSoundBingFilenameOthersTurn() - Method in class megamek.client.ui.swing.GUIPreferences
- getSoundMuteChat() - Method in class megamek.client.ui.swing.GUIPreferences
- getSoundMuteMyTurn() - Method in class megamek.client.ui.swing.GUIPreferences
- getSoundMuteOthersTurn() - Method in class megamek.client.ui.swing.GUIPreferences
- getSource() - Method in class megamek.common.Entity
- getSource() - Method in class megamek.common.MekSummary
- getSourceActions(JComponent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
- getSourceFile() - Method in class megamek.common.MekSummary
- getSouthMostPosition() - Method in class megamek.common.autoresolve.acar.board.Board1D
- getSpaceBoard(int, int) - Static method in class megamek.common.Board
-
Returns a new space board of the given size.
- getSpaceBombBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
-
Get the base to-hit number of a space bomb attack by the given attacker upon the given defender
- getSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
- getSpaceStationTurns() - Method in class megamek.common.Team
- getSpaceStationTurns() - Method in class megamek.common.TurnOrdered
- getSpaceStationTurns() - Method in class megamek.common.TurnVectors
- getSpecCrit() - Method in class megamek.common.HitData
- getSpecCritMod() - Method in class megamek.common.HitData
- getSpecialAbilities() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSpecialAbilities() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getSpecialAbilities() - Method in class megamek.common.MekSummary
- getSpecialAbilities() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getSpecialAbilities() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getSpecialHexDisplay(Coords) - Method in class megamek.common.Board
-
This returns special events that should be marked on hexes, such as artillery fire.
- getSpecialHexDisplayTable() - Method in class megamek.common.Board
- getSpecializationName(int) - Static method in class megamek.common.Infantry
- getSpecializations() - Method in class megamek.common.Infantry
- getSpecializationTooltip(int) - Static method in class megamek.common.Infantry
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
-
Returns a formatted SUA string suitable for gameplay display such as on an AS Card.
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASTurretSummary
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getSpecialsDisplayString(BattleForceSUAFormatter) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
-
Returns a formatted SUA string for this AS element.
- getSpecialsExportString(String, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
- getSpecialsExportString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASArcSummary
- getSpecialsShortExportString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASArcSummary
- getSpeed() - Method in class megamek.client.ratgenerator.ModelRecord
- getSpheroidDir(Game, Entity) - Static method in class megamek.client.bot.princess.AeroPathUtil
- getSpinner() - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
- getSpinUpThreshold() - Method in class megamek.client.bot.princess.Princess
-
Lazy-loaded calculation of the "to-hit target number" threshold for spinning up a rapid fire autocannon.
- getSplash() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- getSplash() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- getSplitPane() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getSplitPaneADividerLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
- getSpotAction(FiringPlan, Entity, FireControlState) - Method in class megamek.client.bot.princess.FireControl
-
Determines if the given entity (potentially employing a given firing plan) can/should spot.
- getSpotTargetId() - Method in class megamek.common.Entity
- getSpotterHasForwardObs() - Method in class megamek.common.ArtilleryTracker
- getSpotterIds() - Method in class megamek.common.actions.ArtilleryAttackAction
- getSpotterMovementModifier(Game, int) - Static method in class megamek.common.Compute
-
Modifier to attacks due to spotter movement
- getSpotterMovementModifier(Game, int, EntityMovementType) - Static method in class megamek.common.Compute
-
Modifier to attacks due to spotter movement
- getSprintHeat() - Method in class megamek.common.Entity
-
get the heat generated by this Entity when sprinting
- getSprintHeat() - Method in class megamek.common.Mek
-
Depends on engine type
- getSprintHeat() - Method in class megamek.common.QuadVee
- getSprintHeat(Entity) - Method in class megamek.common.Engine
- getSprintMP() - Method in class megamek.common.Entity
-
Returns this entity's sprinting MP, modified for all its current circumstances such as gravity and damage.
- getSprintMP() - Method in class megamek.common.pathfinder.CachedEntityState
- getSprintMP() - Method in class megamek.common.Tank
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.Entity
-
Returns this entity's sprinting MP, modified according to the given setting.
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.Mek
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
- getSprintMP(MPCalculationSetting) - Method in class megamek.common.Tank
- getSprintMPwithOneMASC() - Method in class megamek.common.Entity
-
Returns sprint MP without considering MASC
- getSprintMPwithOneMASC() - Method in class megamek.common.pathfinder.CachedEntityState
- getSprintMPwithoutMASC() - Method in class megamek.common.Entity
-
Returns sprint MP without considering MASC
- getSprintMPwithoutMASC() - Method in class megamek.common.pathfinder.CachedEntityState
- getSpriteDrawPriority() - Method in class megamek.common.Aero
- getSpriteDrawPriority() - Method in class megamek.common.BattleArmor
-
Used to determine the draw priority of different Entity subclasses.
- getSpriteDrawPriority() - Method in class megamek.common.Entity
-
Used to determine the draw priority of different Entity subclasses.
- getSpriteDrawPriority() - Method in class megamek.common.Infantry
- getSpriteDrawPriority() - Method in class megamek.common.Mek
- getSpriteDrawPriority() - Method in class megamek.common.Tank
-
Used to determine the draw priority of different Entity subclasses.
- getSpriteDrawPriority() - Method in class megamek.common.VTOL
- getSpritePriority() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
- getSpritePriority() - Method in class megamek.client.ui.swing.boardview.Sprite
-
Determines the sprite's draw priority: sprites with a higher priority get drawn last, ensuring that they are "on top" of other sprites.
- getSquadCount() - Method in class megamek.common.Infantry
- getSquadSize() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSquadSize() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getSquadSize() - Method in class megamek.common.Infantry
- getSquadSize() - Method in class megamek.common.MekSummary
- getSRM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getSRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Static method in class megamek.common.weapons.srms.SRMWeapon
- getSRProportion() - Method in class megamek.client.ratgenerator.ModelRecord
-
Proportion of total weapons BV that is limited to attacking targets at close range.
- getStampFormat() - Method in class megamek.common.preference.ClientPreferences
- getStandardDamage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getStandardDamage() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getStandardDamage() - Method in class megamek.common.MekSummary
- getStandardRange() - Method in class megamek.common.CompositeTechLevel
- getStandardRange() - Method in interface megamek.common.ITechnology
- getStandardRange(boolean) - Method in interface megamek.common.ITechnology
- getStandardTechYear() - Method in class megamek.common.MekSummary
- getStandingHeat() - Method in class megamek.common.Engine
- getStandingHeat() - Method in class megamek.common.Entity
-
get the heat generated by this Entity when standing still
- getStandingHeat() - Method in class megamek.common.Mek
- getStandingHeat() - Method in class megamek.common.QuadVee
-
No movement heat generated in vehicle mode
- getStartCoords() - Method in class megamek.common.MovePath
-
Returns the starting
Coords
of this path. - getStartingAnyNWx() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getStartingAnyNWx() - Method in class megamek.common.Entity
- getStartingAnyNWx() - Method in class megamek.common.Player
- getStartingAnyNWx(boolean) - Method in class megamek.common.Entity
- getStartingAnyNWy() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getStartingAnyNWy() - Method in class megamek.common.Entity
- getStartingAnyNWy() - Method in class megamek.common.Player
- getStartingAnyNWy(boolean) - Method in class megamek.common.Entity
- getStartingAnySEx() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getStartingAnySEx() - Method in class megamek.common.Entity
- getStartingAnySEx() - Method in class megamek.common.Player
- getStartingAnySEx(boolean) - Method in class megamek.common.Entity
- getStartingAnySEy() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- getStartingAnySEy() - Method in class megamek.common.Entity
- getStartingAnySEy() - Method in class megamek.common.Player
- getStartingAnySEy(boolean) - Method in class megamek.common.Entity
- getStartingCoordsArray(Entity) - Method in class megamek.client.bot.BotClient
- getStartingNumberOfUnits(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- getStartingOffset() - Method in class megamek.common.Entity
- getStartingOffset(boolean) - Method in class megamek.common.Entity
- getStartingPos() - Method in class megamek.common.Entity
- getStartingPos() - Method in class megamek.common.Player
- getStartingPos(boolean) - Method in class megamek.common.Entity
- getStartingSize() - Method in class megamek.common.autoresolve.component.Formation
- getStartingWidth() - Method in class megamek.common.Entity
- getStartingWidth(boolean) - Method in class megamek.common.Entity
- getStartOffset() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the start location offset
- getStartOffset() - Method in class megamek.common.Player
- getStartPos() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen deployment position.
- getStartSearchlightsOn() - Method in class megamek.common.preference.ClientPreferences
- getStartWidth() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the player start location width
- getStartWidth() - Method in class megamek.common.Player
- getStartYear() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getState() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
- getStaticTechLevel() - Method in class megamek.common.Bay
- getStaticTechLevel() - Method in class megamek.common.CompositeTechLevel
- getStaticTechLevel() - Method in class megamek.common.Engine
- getStaticTechLevel() - Method in class megamek.common.Entity
- getStaticTechLevel() - Method in class megamek.common.EquipmentType
- getStaticTechLevel() - Method in interface megamek.common.ITechnology
-
For non-era-based usage, provide a single tech level that does not vary with date.
- getStaticTechLevel() - Method in interface megamek.common.ITechnologyDelegator
- getStaticTechLevel() - Method in class megamek.common.TechAdvancement
- getStationKeepingThrust() - Method in class megamek.common.Jumpship
- getStats() - Method in class megamek.common.alphaStrike.ASStatsExporter
-
Returns a stats summary of the Alpha Strike element (or MekSummary).
- getStatus() - Method in class megamek.client.ui.swing.CustomMekDialog
- getStatusDesc(int) - Method in class megamek.common.Crew
- getStdDamage() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getStdDamage() - Method in class megamek.common.autoresolve.component.Formation
- getStealthModifier(int, Entity) - Method in class megamek.common.Aero
-
Determine the stealth modifier for firing at this unit from the given range.
- getStealthModifier(int, Entity) - Method in class megamek.common.BattleArmor
-
Determine the stealth modifier for firing at this unit from the given range.
- getStealthModifier(int, Entity) - Method in class megamek.common.Entity
-
Determine the stealth modifier for firing at this unit from the given range.
- getStealthModifier(int, Entity) - Method in class megamek.common.Infantry
- getStealthModifier(int, Entity) - Method in class megamek.common.Mek
-
Determine the stealth modifier for firing at this unit from the given range.
- getStealthModifier(int, Entity) - Method in class megamek.common.Tank
-
Determine the stealth modifier for firing at this unit from the given range.
- getStealthName() - Method in class megamek.common.BattleArmor
-
Returns the name of the stealth Armor used by the BA.
- getStep(int) - Method in class megamek.common.MovePath
- getSteps() - Method in class megamek.common.MovePath
- getSteps() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- getStepVector() - Method in class megamek.common.MovePath
- getStoryPoint() - Method in class megamek.client.ui.dialogs.MMStoryDialog
- getStrafingCoords() - Method in class megamek.common.VTOL
- getStrafingTerrainModifier(Game, int, Hex) - Static method in class megamek.common.Compute
- getStraightMoves() - Method in class megamek.common.Aero
- getStraightMoves() - Method in interface megamek.common.IAero
- getStraightMoves() - Method in class megamek.common.LandAirMek
- getStrandedEntities() - Method in class megamek.client.bot.BotClient
-
Helper function that determines which of this bot's entities are stranded inside immobilized transports.
- getStrategicBuildingTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
-
A list of hexes that Princess will attempt to move to and attack.
- getStrategicBuildingTargets() - Method in class megamek.client.bot.princess.Princess
- getStrategicFuelUse() - Method in class megamek.common.Aero
-
Used by SmallCraft and Jumpship and their child classes.
- getStrategicFuelUse() - Method in class megamek.common.Dropship
- getStrategicFuelUse() - Method in class megamek.common.Jumpship
- getStrategicFuelUse() - Method in class megamek.common.SmallCraft
- getStrategicGoalsOnCoordsQuadrant(Coords) - Method in class megamek.client.bot.princess.SwarmContext
-
Get the strategic goals on the quadrant of the given coordinates
- getStrategicViewTheme() - Method in class megamek.common.preference.ClientPreferences
- getStrength() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getStrength() - Method in class megamek.common.Briefcase
- getStrength() - Method in class megamek.common.BuildingTarget
- getStrength() - Method in class megamek.common.Entity
- getStrength() - Method in class megamek.common.HexTarget
- getStrength() - Method in class megamek.common.INarcPod
- getStrength() - Method in interface megamek.common.InGameObject
-
Returns the current (remaining) battle strength of this unit or object.
- getStrength() - Method in class megamek.common.MinefieldTarget
- getStrength() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getStrength() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- getString(String) - Method in class megamek.ai.utility.Memory
-
Gets a memory as a string.
- getString(String) - Static method in class megamek.client.bot.Messages
- getString(String) - Static method in class megamek.client.ui.Messages
-
Returns the internationalized text for the given key in the resource bundle.
- getString(String) - Static method in class megamek.client.ui.swing.scenario.Messages
- getString(String) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
- getString(String) - Static method in class megamek.common.EquipmentMessages
- getString(String) - Static method in class megamek.common.Messages
-
Returns the translated value given the key for that value in the common Resource Bundle directory.
- getString(String) - Method in interface megamek.common.preference.IPreferenceStore
-
Returns the value of the
String
preference with the given name. - getString(String) - Method in class megamek.common.preference.PreferenceStoreProxy
- getString(String) - Static method in class megamek.common.ReportMessages
- getString(String) - Method in class megamek.common.scenario.ScenarioV1
- getString(String) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
- getString(String) - Method in class megamek.server.commands.arguments.Arguments
- getString(String) - Static method in class megamek.server.Messages
- getString(String, Object...) - Static method in class megamek.client.bot.Messages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, Object...) - Static method in class megamek.client.ui.Messages
-
Returns the formatted internationalized text for the given key in the resource bundle, replacing occurrences of {x} in the message with the contents of args.
- getString(String, Object...) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, Object...) - Static method in class megamek.common.EquipmentMessages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, Object...) - Static method in class megamek.common.Messages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, Object...) - Static method in class megamek.common.ReportMessages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, Object...) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, String) - Method in class megamek.common.scenario.ScenarioV1
- getString(String, List<Object>) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
-
Returns the formatted message for the given key in the resource bundle.
- getString(String, List<Object>) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
-
Returns the formatted message for the given key in the resource bundle.
- getStringValue(int) - Method in class megamek.common.net.packets.Packet
- getStructuralTechRating() - Method in class megamek.common.Entity
- getStructure(Tank) - Static method in class megamek.common.verifier.TestTank
- getStructureCost(int) - Static method in class megamek.common.EquipmentType
- getStructurePercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getStructureTechAdvancement(int, boolean) - Static method in class megamek.common.EquipmentType
- getStructureTechLevel() - Method in class megamek.common.Entity
- getStructureType() - Method in class megamek.common.Entity
- getStructureType(EquipmentType) - Static method in class megamek.common.EquipmentType
- getStructureTypeName(int) - Static method in class megamek.common.EquipmentType
- getStructureTypeName(int, boolean) - Static method in class megamek.common.EquipmentType
- getStunnedTurns() - Method in class megamek.common.Tank
- getSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- getSUA(BattleForceSUA) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getSubEntities() - Method in class megamek.common.Entity
-
This method (and getActiveSubEntities()) is meant for groups of entities handled as a singular one.
- getSubEntities() - Method in class megamek.common.FighterSquadron
- getSubForceId(int) - Method in class megamek.common.force.Force
-
Returns the id of the force at the provided index from the list of subforces of this force.
- getSubforces() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getSubForces() - Method in class megamek.common.force.Force
- getSubMunitionName() - Method in class megamek.common.AmmoType
- getSUBS() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getSubType() - Method in class megamek.common.EquipmentType
- getSuitWeight() - Method in class megamek.common.MekSummary
- getSummaryFont() - Method in class megamek.client.ui.swing.GUIPreferences
- getSuperCharger() - Method in class megamek.common.Entity
- getSuperchargerTarget() - Method in class megamek.common.Entity
- getSuperchargerTurns() - Method in class megamek.common.Entity
-
Get the number of turns Supercharger has been used continuously.
- getSuperHeavyVehicleBays() - Method in class megamek.common.MekSummary
- getSuperHeavyVehicleDoors() - Method in class megamek.common.MekSummary
- getSuperHeavyVehicleUnits() - Method in class megamek.common.MekSummary
- getSupers(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
- getSupportVeeSlots(Entity) - Method in class megamek.common.equipment.ArmorType
- getSupportVeeSlots(Entity) - Method in class megamek.common.EquipmentType
- getSupportVeeSlots(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeapon
- getSupportVehicleGunnerNeeds(Entity) - Static method in class megamek.common.Compute
-
Calculates number of gunners required for a support vehicle.
- getSupportWeightClass(double, String) - Static method in class megamek.common.EntityWeightClass
-
Retrieves the weight class for support vehicles based on the subtype string from the unit file
- getSurvivors() - Method in class megamek.common.MULParser
-
Returns a list of all of the salvaged Entity's parsed from the input, should be called after
parse
. - getSuspensionFactor() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- getSuspensionFactor() - Method in class megamek.common.Tank
- getSuspensionFactor(EntityMovementMode, double) - Static method in class megamek.common.Tank
-
Static method to calculate suspension factor without needing a vehicle
- getSVBaseCrewNeeds(Entity) - Static method in class megamek.common.Compute
-
Calculates the base crew requirements for support vehicles.
- getSVCostMultiplier(int) - Static method in class megamek.common.Engine
-
Values used for calculating the cost of a support vehicle engine.
- getSVWeightPerPoint(int) - Method in class megamek.common.equipment.ArmorType
- getSwapConsoleRoles() - Method in class megamek.common.Crew
- getSwarmAttackerId() - Method in class megamek.common.Entity
-
Get the ID of the
Entity
that is attacking this unit with a swarm attack. - getSwarmCenterManager() - Method in class megamek.client.bot.princess.Princess
- getSwarmContext() - Method in class megamek.client.bot.princess.Princess
- getSwarmMekBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
-
Get the base to-hit number of a Swarm Mek by the given attacker upon the given defender.
- getSwarmMissiles() - Method in class megamek.common.actions.WeaponAttackAction
- getSwarmMissileTarget(Game, int, Coords, int) - Static method in class megamek.common.Compute
-
Gets a new target for a flight of swarm missiles that was just shot at an entity and has missiles left
- getSwarmTargetId() - Method in class megamek.common.Entity
-
Get the ID of the
Entity
that is the current target of a swarm attack by this unit. - getSwingReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- getSwitchedReason() - Method in class megamek.common.Mounted
- getSyntax() - Method in enum class megamek.client.bot.princess.ChatCommands
- getSystemManufacturer(EntityFluff.System) - Method in class megamek.common.EntityFluff
-
Retrieves the manufacturer of particular system component
- getSystemModel(EntityFluff.System) - Method in class megamek.common.EntityFluff
-
Retrieves the manufacturer of particular system component
- getSystemName(int) - Method in class megamek.common.LandAirMek
- getSystemName(int) - Method in class megamek.common.Mek
- getSystemName(int) - Method in class megamek.common.QuadVee
- getSystemName(Entity, int) - Method in class megamek.common.templates.MekTROView
- getSystemName(Entity, int) - Method in class megamek.common.templates.TROView
-
Used to show the name of fixed system critical slots in an omni unit.
- getSystemsTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getSystemsTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getSystemWideLocation(Entity) - Static method in class megamek.common.verifier.TestEntity
-
Determines where to place equipment that does not require a specific location.
- getTableCellEditorComponent(JTable, Object, boolean, int, int) - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
- getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.PriceRenderer
- getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.TonnageRenderer
- getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel.Renderer
- getTableDesc() - Method in class megamek.common.ToHitData
-
Describes the table and side we'return hitting on
- getTactics() - Method in class megamek.common.autoresolve.component.Formation
- getTactics() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getTaggedBy() - Method in class megamek.common.Entity
- getTagInfo() - Method in class megamek.common.Game
- getTags() - Method in class megamek.common.Board
- getTags(File) - Static method in class megamek.common.Board
-
Inspects the given board file and returns a set of its tags.
- getTAGTargets() - Method in class megamek.common.event.GameCFREvent
- getTAGTargetTypes() - Method in class megamek.common.event.GameCFREvent
- getTAGTroopsTA() - Static method in class megamek.common.Infantry
- getTakeOffLength() - Method in interface megamek.common.IAero
- getTank() - Method in class megamek.common.verifier.TestTank
- getTankSlots(Entity) - Method in class megamek.common.EquipmentType
- getTankSlots(Entity) - Method in class megamek.common.MiscType
- getTankTurrets() - Method in class megamek.common.MekSummary
- getTankWeightDualTurret() - Method in class megamek.common.verifier.TestSupportVehicle
- getTankWeightDualTurret() - Method in class megamek.common.verifier.TestTank
- getTankWeightLifting() - Method in class megamek.common.verifier.TestTank
- getTankWeightTurret() - Method in class megamek.common.verifier.TestSupportVehicle
- getTankWeightTurret() - Method in class megamek.common.verifier.TestTank
- getTargCompCrits() - Method in class megamek.common.verifier.TestEntity
- getTargCompCrits() - Method in interface megamek.common.verifier.TestEntityOption
- getTargCompCrits() - Method in class megamek.common.verifier.TestXMLOption
- getTarget() - Method in class megamek.client.bot.princess.FiringPlan
- getTarget() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
- getTarget() - Method in class megamek.client.bot.princess.PhysicalInfo
- getTarget() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getTarget() - Method in class megamek.client.ui.swing.FiringDisplay
- getTarget() - Method in class megamek.common.UnitTargetPair
- getTarget(int, int) - Method in class megamek.common.Game
-
Returns the appropriate target for this game given a type and id
- getTarget(Game) - Method in class megamek.common.actions.AbstractAttackAction
- getTarget(Game) - Method in class megamek.common.MoveStep
-
Get the target of the current step.
- getTargetableEnemyEntities(Entity, Game, FireControlState) - Method in class megamek.client.bot.princess.FireControl
-
Gets all the entities that are potential targets
- getTargetBay() - Method in class megamek.common.Entity
- getTargetCover() - Method in class megamek.common.LosEffects
- getTargetedBySwarm(int, int) - Method in class megamek.common.Entity
-
Were we targeted by a certain swarm/swarm-i volley this turn?
- getTargetFormationId() - Method in class megamek.common.autoresolve.acar.action.MoveAction
- getTargetFormationId() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- getTargetFormationId() - Method in class megamek.common.autoresolve.component.Formation
- getTargetHex(Mounted<?>, int) - Static method in class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
- getTargetId() - Method in class megamek.common.actions.AbstractAttackAction
- getTargetId() - Method in interface megamek.common.actions.AttackAction
- getTargetId() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
- getTargetId() - Method in interface megamek.common.actions.sbf.SBFAttackAction
- getTargetId() - Method in class megamek.common.actions.SpotAction
- getTargetId() - Method in class megamek.common.actions.TriggerBPodAction
- getTargetId() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
- getTargetId() - Method in interface megamek.common.autoresolve.acar.action.AttackAction
- getTargetId() - Method in class megamek.common.autoresolve.acar.order.Order
- getTargetId() - Method in class megamek.common.event.GameCFREvent
- getTargetID() - Method in class megamek.common.actions.ActivateBloodStalkerAction
- getTargetingCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getTargetLevel() - Method in class megamek.common.HexTarget
- getTargetMovementModifier(int, boolean, boolean, Game) - Method in class megamek.client.bot.princess.FireControl
-
Returns the movement modifier calculated by
Compute.getTargetMovementModifier(int, boolean, boolean, Game)
- getTargetMovementModifier(int, boolean, boolean, Game) - Static method in class megamek.common.Compute
-
Target movement modifier for the specified distance
- getTargetMovementModifier(Game, int) - Static method in class megamek.common.Compute
-
Modifier to attacks due to target movement
- getTargetNumberMASC() - Method in class megamek.common.MoveStep
- getTargetNumberSupercharger() - Method in class megamek.common.MoveStep
- getTargetPicked(List<? extends Targetable>, String) - Static method in class megamek.client.ui.SharedUtility
- getTargetPos() - Method in class megamek.common.actions.DisplacementAttackAction
- getTargetPosition() - Method in class megamek.common.LosEffects
- getTargetPosition() - Method in class megamek.common.MoveStep
- getTargetTerrainModifier(Game, Targetable) - Static method in class megamek.common.Compute
-
Modifier to attacks due to target terrain TODO:um....should VTOLs get modifiers for smoke, etc.
- getTargetTerrainModifier(Game, Targetable, int) - Static method in class megamek.common.Compute
- getTargetTerrainModifier(Game, Targetable, int, boolean) - Static method in class megamek.common.Compute
- getTargetTerrainModifier(Game, Targetable, int, boolean, boolean) - Static method in class megamek.common.Compute
- getTargetTipDetail(Targetable, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getTargetTipSummary(Targetable, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getTargetTipSummaryEntity(Entity, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- getTargetTotalHP(Game, Targetable) - Static method in class megamek.common.Compute
-
Calculates the current theoretical damage absorbable (armor+structure, etc) by the given target.
- getTargetType() - Method in class megamek.common.actions.AbstractAttackAction
- getTargetType() - Method in interface megamek.common.actions.AttackAction
- getTargetType() - Method in class megamek.common.BuildingTarget
- getTargetType() - Method in class megamek.common.Entity
- getTargetType() - Method in class megamek.common.HexTarget
- getTargetType() - Method in class megamek.common.INarcPod
- getTargetType() - Method in class megamek.common.MinefieldTarget
- getTargetType() - Method in interface megamek.common.Targetable
- getTaserFeedBackRounds() - Method in class megamek.common.Entity
- getTaserInterference() - Method in class megamek.common.Entity
- getTaserInterferenceHeat() - Method in class megamek.common.Entity
- getTaserInterferenceRounds() - Method in class megamek.common.Entity
- getTaserShutdownRounds() - Method in class megamek.common.Entity
- getTeam() - Method in class megamek.common.INarcPod
- getTeam() - Method in record class megamek.common.NarcPod
- getTeam() - Method in class megamek.common.Player
- getTeamByPlayer() - Method in interface megamek.common.IGame
- getTeamColoring() - Method in class megamek.client.ui.swing.GUIPreferences
- getTeamEntities(Team) - Method in class megamek.common.Game
- getTeamForPlayer(Player) - Method in interface megamek.common.IGame
- getTeams() - Method in class megamek.common.AbstractGame
- getTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getTeams() - Method in interface megamek.common.IGame
- getTechAdvancement() - Method in class megamek.common.ASFBay
- getTechAdvancement() - Method in class megamek.common.BattleArmorBay
- getTechAdvancement() - Method in class megamek.common.Bay
- getTechAdvancement() - Method in class megamek.common.EjectionSeatCargoBay
- getTechAdvancement() - Method in class megamek.common.Engine
- getTechAdvancement() - Method in class megamek.common.EquipmentType
- getTechAdvancement() - Method in class megamek.common.HeavyVehicleBay
- getTechAdvancement() - Method in class megamek.common.LightVehicleBay
- getTechAdvancement() - Method in class megamek.common.MekBay
- getTechAdvancement() - Method in class megamek.common.NavalRepairFacility
- getTechAdvancement() - Method in class megamek.common.ProtoMekBay
- getTechAdvancement() - Method in class megamek.common.SmallCraftBay
- getTechAdvancement() - Method in class megamek.common.SuperHeavyVehicleBay
- getTechAdvancement() - Method in enum class megamek.common.verifier.BayData
- getTechAdvancement(long, boolean, boolean, int) - Static method in class megamek.common.Mek
- getTechBase() - Method in class megamek.common.Bay
- getTechBase() - Method in class megamek.common.CompositeTechLevel
- getTechBase() - Method in class megamek.common.Engine
- getTechBase() - Method in class megamek.common.Entity
- getTechBase() - Method in class megamek.common.EquipmentType
- getTechBase() - Method in interface megamek.common.ITechnology
- getTechBase() - Method in interface megamek.common.ITechnologyDelegator
- getTechBase() - Method in class megamek.common.MekSummary
- getTechBase() - Method in class megamek.common.TechAdvancement
- getTechBase(int) - Method in class megamek.client.ratgenerator.UnitTable
- getTechBaseDescription() - Method in class megamek.common.Entity
- getTechBaseDescriptions() - Static method in class megamek.common.Entity
- getTechEra(int) - Static method in interface megamek.common.ITechnology
- getTechFaction() - Method in interface megamek.common.ITechManager
-
Indicates which faction should be used in determining intro and tech level dates.
- getTechIntroYear() - Method in interface megamek.common.ITechManager
- getTechLevel() - Method in class megamek.common.Entity
-
Returns the unit tech for this entity.
- getTechLevel() - Method in interface megamek.common.ITechManager
- getTechLevel() - Method in class megamek.common.MekSummary
- getTechLevel(int) - Method in class megamek.common.CompositeTechLevel
- getTechLevel(int) - Method in class megamek.common.EquipmentType
- getTechLevel(int) - Method in interface megamek.common.ITechnology
- getTechLevel(int, boolean) - Method in class megamek.common.EquipmentType
- getTechLevel(int, boolean) - Method in interface megamek.common.ITechnology
- getTechLevel(String) - Static method in class megamek.common.TechConstants
-
Return the numeric value for a simple level name.
- getTechLevelCode() - Method in class megamek.common.MekSummary
- getTechLevels() - Method in class megamek.common.EquipmentType
-
Deprecated.since 0.50.04. Use instead.
- getTechLevelYear() - Method in class megamek.common.Entity
- getTechMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getTechName(int) - Static method in class megamek.common.TechConstants
- getTechPos() - Method in enum class megamek.common.CrewType
- getTechRating() - Method in class megamek.common.Bay
- getTechRating() - Method in class megamek.common.CompositeTechLevel
- getTechRating() - Method in class megamek.common.Engine
- getTechRating() - Method in class megamek.common.Entity
- getTechRating() - Method in class megamek.common.EquipmentType
- getTechRating() - Method in interface megamek.common.ITechnology
- getTechRating() - Method in interface megamek.common.ITechnologyDelegator
- getTechRating() - Method in class megamek.common.TechAdvancement
- getTechRatingName() - Method in interface megamek.common.ITechnology
- getTechSource() - Method in enum class megamek.common.BayType
- getTechSource() - Method in interface megamek.common.ITechnologyDelegator
- getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
- getTechType(int) - Method in class megamek.common.Engine
- getTeleMissileAttacks() - Method in class megamek.common.Game
- getTeleMissileAttacksVector() - Method in class megamek.common.Game
-
This is used to send all tele-missile attacks to the client.
- getTelemissileTargetIds() - Method in class megamek.common.event.GameCFREvent
- getTelemissileTurns() - Method in class megamek.common.TurnVectors
- getTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
- getTeleMissileTurns() - Method in class megamek.common.Team
- getTeleMissileTurns() - Method in class megamek.common.TurnOrdered
- getTemperature() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getTemperatureDifference(int, int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
Returns how much higher or lower than a given range, divided by ten, rounded up, the temperature is
- getTemperatureDisplayableName(int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
- getTemperatureIndicator() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getTemplateFileName(boolean) - Method in class megamek.common.templates.AeroTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.BattleArmorTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.CapitalShipTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.InfantryTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.MekTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.ProtoMekTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.SmallCraftDropshipTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.SupportVeeTROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.TROView
- getTemplateFileName(boolean) - Method in class megamek.common.templates.VehicleTROView
- getTerrain(int) - Method in class megamek.common.Hex
- getTerrainElevation(boolean) - Method in class megamek.common.Terrain
- getTerrainElevation(int, int, boolean) - Static method in class megamek.common.Terrains
-
Returns the number of elevations or altitudes above the hex level a given terrainType rises.
- getTerrainFactor() - Method in class megamek.common.Terrain
- getTerrainFactor(int, int) - Static method in class megamek.common.Terrains
- getTerrainLevel() - Method in enum class megamek.common.enums.HazardousLiquidPoolType
- getTerrainTip(Hex, GUIPreferences, Game) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getTerrainTypes() - Method in class megamek.common.Hex
- getTerrainTypesSet() - Method in class megamek.common.Hex
- getText() - Method in class megamek.client.ui.preferences.JTextFieldPreference
- getText() - Method in enum class megamek.client.ui.swing.util.PlayerColour
- getText(String) - Static method in class megamek.common.internationalization.Internationalization
-
Get a localized string from the default bundle
- getTextAt(String, String) - Static method in class megamek.common.internationalization.Internationalization
-
Get a localized string from a specific bundle
- getTextColor() - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- getTextFieldLength() - Method in interface megamek.common.options.IOptionInfo
-
returns the length of the text field (how many characters).
- getTextFieldLength() - Method in class megamek.common.options.Option
- getTextReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- getTglForceClose() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- getTheme() - Method in class megamek.common.Hex
-
The theme is intended as a tag for the tileset file to indicate a special graphic for the hex
- getTheme() - Method in class megamek.common.MapSettings
- getThemes() - Method in class megamek.client.ui.swing.tileset.HexTileset
- getThemes() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- getThreatHitArc(Coords, int, Coords) - Static method in class megamek.client.bot.PhysicalCalculator
- getThresh(int) - Method in class megamek.common.Aero
- getThresh(int) - Method in interface megamek.common.IAero
- getThresh(int) - Method in class megamek.common.LandAirMek
-
Exceeding damage threshold does not result in critical, but requires control roll.
- getThresh(int) - Method in class megamek.common.TeleMissile
- getThreshold() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getThreshold() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getThreshold() - Method in class megamek.common.MekSummary
- getThruBldg() - Method in class megamek.common.LosEffects
-
Getter for property thruBldg.
- getThruBldg() - Method in class megamek.common.ToHitData
- getTilesetManager() - Method in class megamek.client.ui.swing.boardview.BoardView
- getTilesetModeString() - Method in class megamek.common.Entity
-
Entities that use different sprites for different modes should override this
- getTilesetModeString() - Method in class megamek.common.LandAirMek
- getTilesetModeString() - Method in class megamek.common.QuadVee
- getTimeout() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- getTitle() - Method in class megamek.client.ratgenerator.CommanderNode
- getTitle() - Method in class megamek.client.ratgenerator.CrewDescriptor
- getTmm() - Method in class megamek.common.autoresolve.component.Formation
- getTmm() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getTmm() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getTMM() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- getTMM() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- getTMM() - Method in class megamek.common.MekSummary
- getTMMPipMode() - Method in class megamek.client.ui.swing.GUIPreferences
- getTmToHitValues() - Method in class megamek.common.event.GameCFREvent
- getTMTracker() - Method in class megamek.common.Entity
- getTOCNode() - Method in class megamek.client.ratgenerator.Ruleset
- getToHit() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getToHitData() - Method in class megamek.common.util.FiringSolution
- getToHitModifier() - Method in class megamek.common.AmmoType
- getToHitModifier(Mounted<?>) - Method in class megamek.common.EquipmentType
- getToHitModifier(Mounted<?>) - Method in class megamek.common.weapons.lasers.LaserWeapon
- getTokenType() - Method in class megamek.common.commandline.AbstractCommandLineParser
- getTokenValue() - Method in class megamek.common.commandline.AbstractCommandLineParser
- getTonnage() - Method in class megamek.common.Briefcase
- getTonnage() - Method in class megamek.common.equipment.AmmoMounted
- getTonnage() - Method in interface megamek.common.ICarryable
- getTonnage() - Method in class megamek.common.Mounted
- getTonnage() - Method in enum class megamek.common.verifier.TestAero.Quarters
- getTonnage(Entity) - Method in class megamek.common.EquipmentType
-
Calculates the weight of the equipment.
- getTonnage(Entity, double) - Method in class megamek.common.EquipmentType
-
Calculates the weight of the equipment.
- getTonnage(Entity, int, double) - Method in class megamek.common.EquipmentType
-
Calculates the weight of the equipment.
- getTonnage(Entity, int, double) - Method in class megamek.common.MiscType
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.LRMWeapon
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.LRTWeapon
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.SRMWeapon
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.SRTWeapon
- getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
- getTonnage(Entity, int, double, RoundWeight) - Method in class megamek.common.EquipmentType
-
Calculates the weight of the equipment, with the option to override the standard rounding based on unit type.
- getTonnage(Entity, int, double, RoundWeight) - Method in class megamek.common.MiscType
- getTonnage(RoundWeight) - Method in class megamek.common.Mounted
- getTons() - Method in class megamek.common.MekSummary
- getTooltip() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- getTooltip() - Method in class megamek.client.ui.swing.boardview.FlareSprite
- getTooltip() - Method in class megamek.client.ui.swing.boardview.Sprite
-
Since most sprites being drawn correspond to something in the game, this returns a little info for a tooltip.
- getTooltip() - Method in interface megamek.common.util.generator.ElevationGenerator
- getTooltip() - Method in class megamek.common.util.generator.SimplexGenerator
- getTooltip(int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Returns the tooltip for the given row and column from the tooltip cache.
- getTooltip(MouseEvent) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
-
Returns a String that is displayed as the tooltip for a point according to the mouse event's point in the BoardView's drawing area.
- getTooltip(MouseEvent, Coords) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
-
Returns a String that is displayed as the tooltip for a point according to the mouse event's point in the BoardView's drawing area.
- getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.BoardEditorTooltip
- getTooltip(Point, Coords) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
-
Returns a String that is displayed as the tooltip for the given point in the BoardView's drawing area.
- getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.SBFBoardViewTooltip
- getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
- getTooltip(InGameObject, SBFGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
- getTooltipDelay() - Method in class megamek.client.ui.swing.GUIPreferences
- getTooltipDismissDelay() - Method in class megamek.client.ui.swing.GUIPreferences
- getTooltipDistSuppression() - Method in class megamek.client.ui.swing.GUIPreferences
- getToolTipLightFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipList
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
- getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
- getToolTipText() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- getToolTipText() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- getToolTipText() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- getToolTipText() - Method in enum class megamek.common.enums.SkillLevel
- getToolTipText(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeRenderer
- getToolTipText(MouseEvent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeRenderer
- getTopFixedCount() - Method in class megamek.client.ui.swing.util.MenuScroller
- getTopLeftCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getTopLevelForceCount() - Method in class megamek.common.force.Forces
-
Returns the number of top-level forces present, i.e.
- getTopLevelForces() - Method in class megamek.common.force.Forces
-
Returns a List of the top-level forces.
- getTopLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getTopRightCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getTOR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getTorsoJumpJets() - Method in class megamek.common.pathfinder.CachedEntityState
- getTorsoWeapon(int) - Method in class megamek.common.ProtoMek
-
Get the weapon in the given torso location (if any).
- getTotalAboard() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getTotalAmmoOfType(EquipmentType) - Method in class megamek.common.Entity
- getTotalArmor() - Method in class megamek.common.Entity
-
Returns the total amount of armor on the entity.
- getTotalArmor() - Method in class megamek.common.FighterSquadron
- getTotalArmor() - Method in class megamek.common.MekSummary
- getTotalCommGearTons() - Method in class megamek.common.Aero
- getTotalCommGearTons() - Method in class megamek.common.Entity
- getTotalCommGearTons() - Method in class megamek.common.GunEmplacement
- getTotalCommGearTons() - Method in class megamek.common.HandheldWeapon
- getTotalCommGearTons() - Method in class megamek.common.Infantry
- getTotalCommGearTons() - Method in class megamek.common.Mek
- getTotalCommGearTons() - Method in class megamek.common.ProtoMek
- getTotalCommGearTons() - Method in class megamek.common.SmallCraft
- getTotalCommGearTons() - Method in class megamek.common.SupportTank
- getTotalCommGearTons() - Method in class megamek.common.SupportVTOL
- getTotalCommGearTons() - Method in class megamek.common.Tank
- getTotalCrits() - Method in class megamek.common.BattleArmor
- getTotalDamagedDockingCollars() - Method in class megamek.common.Jumpship
-
Get the number of damaged docking collars on the ship.
- getTotalDamagedGravDeck() - Method in class megamek.common.Jumpship
-
Get the number of damaged grav decks on the ship.
- getTotalDriverNeeds(Entity) - Static method in class megamek.common.Compute
- getTotalGlancingBlowFactor() - Method in class megamek.common.weapons.WeaponHandler
-
Logic to determine the glancing blow multiplier: 1 if no glancing blow 2 if one type of glancing blow (either usual or narrow/low profile) 4 if both types of glancing blow
- getTotalGravDeck() - Method in class megamek.common.Jumpship
-
Get the number of grav decks on the ship.
- getTotalGunnerNeeds(Entity) - Static method in class megamek.common.Compute
- getTotalHeat() - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getTotalInitBonus(boolean) - Method in class megamek.common.Team
- getTotalInternal() - Method in class megamek.common.Entity
-
Returns the total amount of internal structure on the entity.
- getTotalInternal() - Method in class megamek.common.MekSummary
- getTotalMunitionsOfType(WeaponMounted) - Method in class megamek.common.Entity
-
Determine how much ammunition (of all munition types) remains which is compatible with the given weapon.
- getTotalOArmor() - Method in class megamek.common.Entity
-
Returns the total amount of armor on the entity.
- getTotalOArmor() - Method in class megamek.common.FighterSquadron
- getTotalOArmor() - Method in class megamek.common.verifier.TestEntity
- getTotalOInternal() - Method in class megamek.common.Entity
-
Returns the total original amount of internal structure on the entity.
- getTotalOtherCrew() - Method in class megamek.common.EjectedCrew
-
Convenience method to return all crew from other craft aboard from the above Map
- getTotalOtherCrew() - Method in class megamek.common.SmallCraft
-
Convenience method to return all crew from other craft aboard from the above Map
- getTotalPassengers() - Method in class megamek.common.EjectedCrew
-
Convenience method to return all passengers aboard from the above Map
- getTotalPassengers() - Method in class megamek.common.SmallCraft
-
Convenience method to return all passengers aboard from the above Map
- getTotalSlots() - Method in class megamek.common.FixedWingSupport
- getTotalSlots() - Method in class megamek.common.SupportTank
- getTotalSlots() - Method in class megamek.common.SupportVTOL
- getTotalSlots() - Method in class megamek.common.Tank
-
get the total amount of item slots available for this tank
- getTotalTurns() - Method in class megamek.common.TurnVectors
-
Get the number of normal turns.
- getTotalWeaponList() - Method in class megamek.common.Entity
- getToughness() - Method in class megamek.client.ui.swing.CustomPilotView
- getToughness(int) - Method in class megamek.common.Crew
- getTowedBy() - Method in class megamek.common.Entity
- getTOweight() - Method in class megamek.common.MekSummary
- getTowing() - Method in class megamek.common.Entity
- getTownSize() - Method in class megamek.common.MapSettings
- getTractor() - Method in class megamek.common.Entity
- getTraitorId() - Method in class megamek.common.Entity
- getTransferLocation(int) - Method in class megamek.common.Entity
-
int version
- getTransferLocation(HitData) - Method in class megamek.common.Aero
-
Gets the location that excess damage transfers to
- getTransferLocation(HitData) - Method in class megamek.common.BattleArmor
-
Battle Armor units don't transfer damage.
- getTransferLocation(HitData) - Method in class megamek.common.Entity
-
Gets the location that excess damage transfers to.
- getTransferLocation(HitData) - Method in class megamek.common.HandheldWeapon
- getTransferLocation(HitData) - Method in class megamek.common.Infantry
- getTransferLocation(HitData) - Method in class megamek.common.Mek
-
Gets the location that excess damage transfers to
- getTransferLocation(HitData) - Method in class megamek.common.ProtoMek
- getTransferLocation(HitData) - Method in class megamek.common.Tank
-
Gets the location that excess damage transfers to
- getTranslucentHiddenUnits() - Method in class megamek.client.ui.swing.GUIPreferences
- getTransportBays() - Method in class megamek.common.Entity
- getTransportId() - Method in class megamek.common.Entity
-
Get the ID
Entity
that has loaded this one. - getTransports() - Method in class megamek.common.Entity
- getTransportSlots() - Method in class megamek.common.verifier.TestSupportVehicle
-
Each distinct bay requires a slot, regardless of size.
- getTreeCategories() - Method in class megamek.client.ui.panels.AbstractIconChooser
- getTreeCellRendererComponent(JTree, Object, boolean, boolean, boolean, int, boolean) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeRenderer
- getTreeCellRendererComponent(JTree, Object, boolean, boolean, boolean, int, boolean) - Method in class megamek.client.ui.swing.lobby.MekForceTreeRenderer
- getTrigger() - Method in class megamek.common.Minefield
-
what do we need to roll to trigger this mine
- getTroopCarryingSpace() - Method in class megamek.common.Entity
- getTroopCarryingSpace() - Method in class megamek.common.MekSummary
- getTrooperAtLocation(HitData, Entity) - Method in class megamek.common.BattleArmor
-
For level 3 rules, each trooper occupies a specific location precondition: hit is a location covered by BA
- getTrooperAtLocation(HitData, Entity) - Method in class megamek.common.Entity
- getTroopers() - Method in class megamek.common.BattleArmor
- getTrooperWeight() - Method in class megamek.common.BattleArmor
- getTrspMovement() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getTrspMovement() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getTrspMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getTrspMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getTrspMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getTrspMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getTrueRandom() - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Deprecated, for removal: This API element is subject to removal in a future version.not in use.
- getTsempEffect() - Method in class megamek.common.Entity
- getTsempHitsThisTurn() - Method in class megamek.common.Entity
- getTUR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
- getTurn() - Method in class megamek.common.alphaStrike.ASGame
- getTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getTurn() - Method in class megamek.common.Game
- getTurn() - Method in interface megamek.common.IGame
- getTurn() - Method in class megamek.common.strategicBattleSystems.SBFGame
- getTurnCode() - Method in class megamek.common.EntityClassTurn
-
Get the class code of this turn
- getTurnDetailsOverlay() - Method in class megamek.client.ui.swing.boardview.BoardView
- getTurnDetailsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
- getTurnForPlayer(int) - Method in class megamek.common.Game
- getTurnIndex() - Method in class megamek.common.AbstractGame
- getTurnIndex() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getTurnIndex() - Method in interface megamek.common.IGame
-
Returns the current turn index, i.e.
- getTurnInitBonus() - Method in class megamek.common.Player
- getTurns() - Static method in class megamek.client.bot.princess.AeroPathUtil
- getTurns() - Method in class megamek.common.Game
-
Returns an Enumeration of the current turn list
- getTurnsLeftToBurn() - Method in class megamek.common.InfernoTracker
-
Determine the total number of turns left for the Infernos to burn.
- getTurnsList() - Method in class megamek.common.alphaStrike.ASGame
- getTurnsList() - Method in class megamek.common.autoresolve.acar.SimulationContext
- getTurnsList() - Method in class megamek.common.Game
- getTurnsList() - Method in interface megamek.common.IGame
- getTurnsList() - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Returns the current list of turns.
- getTurnsTilHit() - Method in class megamek.common.actions.ArtilleryAttackAction
- getTurretCapacity() - Method in class megamek.common.BattleArmor
- getTurretCount() - Method in class megamek.common.Tank
- getTurretLocation() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- getTWAdvancedSearch() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- getTwist() - Method in class megamek.client.bot.princess.FiringPlan
- getTWweight() - Method in class megamek.common.MekSummary
- getType() - Method in class megamek.client.event.BoardViewEvent
-
Returns the type of event that this is
- getType() - Method in class megamek.client.event.MekDisplayEvent
-
Returns the type of event that this is
- getType() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- getType() - Method in class megamek.common.ASFBay
- getType() - Method in class megamek.common.BattleArmorBay
- getType() - Method in class megamek.common.Board
- getType() - Method in class megamek.common.Building
-
Get the construction type of the building.
- getType() - Method in class megamek.common.CargoBay
- getType() - Method in class megamek.common.CrewQuartersCargoBay
- getType() - Method in class megamek.common.CriticalSlot
- getType() - Method in class megamek.common.DockingCollar
- getType() - Method in class megamek.common.DropshuttleBay
- getType() - Method in class megamek.common.EjectionSeatCargoBay
- getType() - Method in class megamek.common.equipment.BombMounted
- getType() - Method in class megamek.common.event.BoardEvent
- getType() - Method in class megamek.common.FirstClassQuartersCargoBay
- getType() - Method in class megamek.common.HeavyVehicleBay
- getType() - Method in class megamek.common.INarcPod
- getType() - Method in class megamek.common.InfantryBay
- getType() - Method in class megamek.common.InfantryCompartment
- getType() - Method in interface megamek.common.InfantryTransporter
- getType() - Method in class megamek.common.InsulatedCargoBay
- getType() - Method in class megamek.common.LightVehicleBay
- getType() - Method in class megamek.common.LiquidCargoBay
- getType() - Method in class megamek.common.LivestockCargoBay
- getType() - Method in class megamek.common.MekBay
- getType() - Method in class megamek.common.MekSummary
- getType() - Method in class megamek.common.Minefield
- getType() - Method in class megamek.common.Mounted
- getType() - Method in class megamek.common.MoveStep
- getType() - Method in class megamek.common.NavalRepairFacility
- getType() - Method in class megamek.common.net.events.AbstractConnectionEvent
- getType() - Method in interface megamek.common.options.IOption
-
Returns option type.
- getType() - Method in class megamek.common.options.Option
- getType() - Method in class megamek.common.PillionSeatCargoBay
- getType() - Method in class megamek.common.ProtoMekBay
- getType() - Method in class megamek.common.RefrigeratedCargoBay
- getType() - Method in class megamek.common.ReinforcedRepairFacility
- getType() - Method in class megamek.common.SecondClassQuartersCargoBay
- getType() - Method in class megamek.common.Sensor
- getType() - Method in class megamek.common.SmallCraftBay
- getType() - Method in class megamek.common.SpecialHexDisplay
- getType() - Method in class megamek.common.StandardSeatCargoBay
- getType() - Method in class megamek.common.SteerageQuartersCargoBay
- getType() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getType() - Method in class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
- getType() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- getType() - Method in class megamek.common.SuperHeavyVehicleBay
- getType() - Method in class megamek.common.Terrain
- getType() - Method in interface megamek.common.Transporter
- getType() - Method in class megamek.common.util.BuildingTemplate
- getType(int) - Static method in enum class megamek.common.enums.BasementType
- getType(int) - Static method in enum class megamek.common.enums.BuildingType
- getType(int) - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
- getType(int) - Method in class megamek.common.MekSummary
- getType(String) - Static method in class megamek.common.Terrains
-
This function converts the name of a terrain into the constant.
- getTypeDisplayableName(int) - Static method in class megamek.common.UnitType
- getTypeForBay(Bay) - Static method in enum class megamek.common.BayType
-
Finds the BayType that matches an existing bay.
- getTypeName(int) - Static method in class megamek.common.Board
- getTypeName(int) - Static method in class megamek.common.ManeuverType
- getTypeName(int) - Static method in class megamek.common.UnitType
- getTypeValue() - Method in enum class megamek.common.enums.BuildingType
- getUIComponent(String) - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Given a component name, return it's UIComponents instance or null if no match is found.
- getUITheme() - Method in class megamek.client.ui.swing.GUIPreferences
- getUIWidth() - Static method in class megamek.client.ui.swing.UnitOverview
- getUltraWoods() - Method in class megamek.common.LosEffects
- getUmuTMM() - Method in class megamek.common.battlevalue.BVCalculator
- getUmuTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- getUnallocatedEquipment(Entity, Vector<Mounted<?>>) - Method in class megamek.common.verifier.TestBattleArmor
- getUndamagedEntity(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- getUnderlyingInformation(String) - Static method in class megamek.MegaMek
- getUnderlyingInformation(String, String) - Static method in class megamek.MegaMek
- getUndoneLocation() - Method in class megamek.common.HitData
- getUnit() - Method in class megamek.common.UnitTargetPair
- getUnitAt(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- getUnitAt(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getUnitAt(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getUnitBehaviorTracker() - Method in class megamek.client.bot.princess.Princess
- getUnitCacheDir() - Static method in class megamek.common.MekSummaryCache
-
Get the directory for the unit cache file.
- getUnitCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitCrewEjectedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitCrewKilledCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitCrewTrappedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitDamageCount(Player, int, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitDestroyedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
- getUnitDisplay() - Method in class megamek.client.ui.swing.ClientGUI
- getUnitDisplay() - Method in interface megamek.client.ui.swing.IHasUnitDisplay
- getUnitDisplayAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
- getUnitDisplayEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel1() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel2() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel3() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel4() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel5() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevel6() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatLevelOverheat() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue1() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue2() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue3() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue4() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue5() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayHeatValue6() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayMekArmorLargeFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayMekArmorMediumFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayMekArmorSmallFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayMekLargeFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayMekMediumFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayNontabbedPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayNontabbedPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayNonTabbedSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayNonTabbedSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySkin() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
- getUnitDisplaySplitA1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySplitABCLoc() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySplitB1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySplitBCLoc() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplaySplitC1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayStartTabbed() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitDisplayWeaponListHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitEntry() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
- getUnitLabelBorder() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitLabelStyle() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitMovableAreas() - Method in class megamek.client.bot.princess.PathEnumerator
- getUnitName() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getUnitNumber() - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
-
Returns the number of the SBF Unit making the attack, i.e.
- getUnitNumber() - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
-
Returns the number of the SBF Unit making the attack, i.e.
- getUnitNumber() - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
-
Returns the index of the SBF Unit inside the formation, i.e.
- getUnitNumber() - Method in class megamek.common.Entity
-
Get the unit number of this entity.
- getUnitOverviewConditionShadowColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitOverviewTextShadowColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitPaths() - Method in class megamek.client.bot.princess.PathEnumerator
- getUnitPotentialLocations() - Method in class megamek.client.bot.princess.PathEnumerator
- getUnitRole(int) - Method in class megamek.client.ratgenerator.UnitTable
- getUnits() - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
- getUnits() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- getUnitSelectedColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitStartChar() - Method in class megamek.common.preference.ClientPreferences
- getUnitSubType() - Method in class megamek.common.MekSummary
- getUnitsUnloadableFromBays() - Method in class megamek.common.Entity
- getUnitsUnloadableFromNonBays() - Method in class megamek.common.Entity
- getUnitTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipAltBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipAltFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniArmorChar() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniCapArmorChar() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitTooltipArmorMiniColorDamaged() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitTooltipArmorMiniColorIntact() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitTooltipArmorMiniColorPartialDamage() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniCriticalChar() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniDestoryedChar() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniISChar() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipArmorMiniUnitsPerBlock() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipBlockBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipBlockFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipBuildingBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipBuildingFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipFontSizeMod() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipHighlightColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipQuirkColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipSeenByResolution() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipTerrainBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipTerrainFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitToolTipWeaponColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnitType() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- getUnitType() - Method in class megamek.client.ratgenerator.CommanderNode
- getUnitType() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getUnitType() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getUnitType() - Method in class megamek.common.Aero
- getUnitType() - Method in class megamek.common.AeroSpaceFighter
- getUnitType() - Method in class megamek.common.BattleArmor
- getUnitType() - Method in class megamek.common.ConvFighter
- getUnitType() - Method in class megamek.common.Dropship
- getUnitType() - Method in class megamek.common.Entity
- getUnitType() - Method in class megamek.common.GunEmplacement
- getUnitType() - Method in class megamek.common.HandheldWeapon
- getUnitType() - Method in class megamek.common.Infantry
- getUnitType() - Method in class megamek.common.Jumpship
- getUnitType() - Method in class megamek.common.Mek
- getUnitType() - Method in class megamek.common.MekSummary
- getUnitType() - Method in class megamek.common.ProtoMek
- getUnitType() - Method in class megamek.common.SmallCraft
- getUnitType() - Method in class megamek.common.SpaceStation
- getUnitType() - Method in class megamek.common.Tank
- getUnitType() - Method in class megamek.common.VTOL
- getUnitType() - Method in class megamek.common.Warship
- getUnitType(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
- getUnitType(AlphaStrikeElement) - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
- getUnitType(Entity) - Static method in enum class megamek.common.alphaStrike.ASUnitType
-
Returns the AlphaStrike element type for the given entity or UNKNOWN if it has no AS equivalent.
- getUnitTypeName() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getUnitValidColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getUnjamWeaponPlan(Entity) - Method in class megamek.client.bot.princess.FireControl
-
This function evaluates whether or not a unit should spend its time unjamming weapons instead of firing, and returns the appropriate firing plan if that's the case.
- getUnloadableUnits() - Method in class megamek.common.Bay
- getUnloadableUnits() - Method in class megamek.common.Entity
- getUnstuckModifier(int, PilotingRollData) - Method in class megamek.common.Hex
-
get any modifiers to an unstuck roll in this hex.
- getUnstuckModifier(int, PilotingRollData) - Method in class megamek.common.Terrain
- getUnused() - Method in class megamek.common.AbstractSmallCraftASFBay
- getUnused() - Method in class megamek.common.BattleArmorHandles
- getUnused() - Method in class megamek.common.Bay
- getUnused() - Method in class megamek.common.DockingCollar
- getUnused() - Method in class megamek.common.Entity
- getUnused() - Method in class megamek.common.FighterSquadron
- getUnused() - Method in class megamek.common.InfantryCompartment
- getUnused() - Method in interface megamek.common.InfantryTransporter
- getUnused() - Method in class megamek.common.TankTrailerHitch
- getUnused() - Method in interface megamek.common.Transporter
- getUnused(Entity) - Method in class megamek.common.Entity
-
Returns the current amount of cargo space for an entity of the given type.
- getUnused(Entity) - Method in class megamek.common.FighterSquadron
- getUnusedSlots() - Method in class megamek.common.Bay
- getUnusedSlots() - Method in class megamek.common.InfantryBay
- getUnusedSlots() - Method in class megamek.common.InfantryCompartment
- getUnusedSlots() - Method in interface megamek.common.InfantryTransporter
- getUnusedString() - Method in class megamek.common.BattleArmorHandles
- getUnusedString() - Method in class megamek.common.Bay
- getUnusedString() - Method in class megamek.common.ClampMountMek
- getUnusedString() - Method in class megamek.common.ClampMountTank
- getUnusedString() - Method in class megamek.common.DockingCollar
- getUnusedString() - Method in class megamek.common.Entity
- getUnusedString() - Method in class megamek.common.FighterSquadron
- getUnusedString() - Method in class megamek.common.InfantryCompartment
-
Return a string that identifies the unused capacity of this transporter.
- getUnusedString() - Method in class megamek.common.ProtoMekClampMount
- getUnusedString() - Method in class megamek.common.TankTrailerHitch
-
Return a string that identifies the unused capacity of this transporter.
- getUnusedString() - Method in interface megamek.common.Transporter
-
Return a string that identifies the unused capacity of this transporter.
- getUnusedString(boolean) - Method in class megamek.common.ASFBay
- getUnusedString(boolean) - Method in class megamek.common.BattleArmorBay
- getUnusedString(boolean) - Method in class megamek.common.Bay
-
Return a string that identifies the unused capacity of this transporter.
- getUnusedString(boolean) - Method in class megamek.common.CargoBay
- getUnusedString(boolean) - Method in class megamek.common.CrewQuartersCargoBay
- getUnusedString(boolean) - Method in class megamek.common.EjectionSeatCargoBay
- getUnusedString(boolean) - Method in class megamek.common.FirstClassQuartersCargoBay
- getUnusedString(boolean) - Method in class megamek.common.HeavyVehicleBay
- getUnusedString(boolean) - Method in class megamek.common.InfantryBay
- getUnusedString(boolean) - Method in class megamek.common.InsulatedCargoBay
- getUnusedString(boolean) - Method in class megamek.common.LightVehicleBay
- getUnusedString(boolean) - Method in class megamek.common.LiquidCargoBay
- getUnusedString(boolean) - Method in class megamek.common.LivestockCargoBay
- getUnusedString(boolean) - Method in class megamek.common.MekBay
- getUnusedString(boolean) - Method in class megamek.common.NavalRepairFacility
- getUnusedString(boolean) - Method in class megamek.common.PillionSeatCargoBay
- getUnusedString(boolean) - Method in class megamek.common.ProtoMekBay
- getUnusedString(boolean) - Method in class megamek.common.RefrigeratedCargoBay
- getUnusedString(boolean) - Method in class megamek.common.ReinforcedRepairFacility
- getUnusedString(boolean) - Method in class megamek.common.SecondClassQuartersCargoBay
- getUnusedString(boolean) - Method in class megamek.common.SmallCraftBay
- getUnusedString(boolean) - Method in class megamek.common.StandardSeatCargoBay
- getUnusedString(boolean) - Method in class megamek.common.SteerageQuartersCargoBay
- getUnusedString(boolean) - Method in class megamek.common.SuperHeavyVehicleBay
- getUnusedString(ViewFormatting) - Method in class megamek.common.Entity
-
Return a string that identifies the unused capacity of this transporter.
- getUpdatedFiringMode() - Method in class megamek.client.bot.princess.WeaponFireInfo
-
The updated firing mode, if any of the weapon involved in this attack.
- getUpgradeMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
- getUsableShotsLeft() - Method in class megamek.common.Mounted
-
Convenience method returning the number of shots of ammunition in this Mounted that can actually be used as ammunition.
- getUse() - Method in class megamek.common.EntityFluff
- getUseCamoOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
- getUseDefaults() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- getUsedInternalBombs() - Method in class megamek.common.Aero
- getUsedInternalBombs() - Method in interface megamek.common.IBomber
- getUsedInternalBombs() - Method in class megamek.common.LandAirMek
- getUsedInternalBombs() - Method in class megamek.common.VTOL
- getUseManualBV() - Method in class megamek.common.Entity
- getUserDir() - Method in class megamek.common.preference.ClientPreferences
- getUtility() - Method in class megamek.client.bot.princess.FiringPlan
- getUtility() - Method in class megamek.client.bot.princess.PhysicalInfo
- getUUIDString() - Method in class megamek.common.Game
- getUWEndurance() - Method in class megamek.common.InfantryMount
- getVacancyString(boolean) - Method in class megamek.common.TankTrailerHitch
-
Get the
String
to report the presence (or lack thereof) of a towed trailer. - getValidBraceLocations() - Method in class megamek.common.Entity
- getValidBraceLocations() - Method in class megamek.common.MekWithArms
- getValidBraceLocations() - Method in class megamek.common.ProtoMek
- getValidDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
-
Gets a valid displacement, from the hexes around src, as close to the original direction as is possible.
- getValidFacingChanges(Entity) - Static method in class megamek.client.bot.princess.FireControl
- getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.Entity
-
A list of all the locations that the entity can use to pick up cargo following the TacOps "one handed" pickup rules
- getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.MekWithArms
- getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.ProtoMek
- getValidTargets(Entity) - Method in class megamek.common.Game
-
Get a vector of entity objects that are "acceptable" to attack with this entity
- getValue() - Method in class megamek.client.ui.preferences.JComboBoxPreference
- getValue() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- getValue() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- getValue() - Method in class megamek.client.ui.preferences.JListPreference
- getValue() - Method in class megamek.client.ui.preferences.JSplitPanePreference
- getValue() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- getValue() - Method in class megamek.client.ui.preferences.JTablePreference
- getValue() - Method in class megamek.client.ui.preferences.JTextFieldPreference
- getValue() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- getValue() - Method in class megamek.client.ui.preferences.JWindowPreference
- getValue() - Method in class megamek.client.ui.preferences.PreferenceElement
-
Gets the current value for the preference.
- getValue() - Method in class megamek.client.ui.swing.DialogOptionComponent
- getValue() - Method in class megamek.client.ui.swing.Slider
- getValue() - Method in enum class megamek.common.OffBoardDirection
- getValue() - Method in class megamek.common.options.BasicOption
- getValue() - Method in interface megamek.common.options.IBasicOption
-
Returns the option value
- getValue() - Method in class megamek.common.options.Option
- getValue() - Method in class megamek.common.TargetRoll
- getValue() - Method in class megamek.common.TargetRollModifier
- getValue() - Method in class megamek.server.commands.arguments.Argument
- getValue() - Method in class megamek.server.commands.arguments.BooleanArgument
- getValue() - Method in class megamek.server.commands.arguments.CoordXArgument
- getValue() - Method in class megamek.server.commands.arguments.CoordYArgument
- getValue() - Method in class megamek.server.commands.arguments.EnumArgument
- getValue() - Method in class megamek.server.commands.arguments.HexNumberArgument
- getValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- getValue() - Method in class megamek.server.commands.arguments.IntegerArgument
- getValue() - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
- getValue() - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
- getValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- getValue() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
- getValue() - Method in class megamek.server.commands.arguments.OptionalStringArgument
- getValue() - Method in class megamek.server.commands.arguments.PlayerArgument
- getValue() - Method in class megamek.server.commands.arguments.StringArgument
- getValue() - Method in class megamek.server.commands.arguments.TeamArgument
- getValue() - Method in class megamek.server.commands.arguments.UnitArgument
- getValue(FlatTriStateCheckBox) - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- getValue(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
- getValue(JButton) - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- getValueAsString() - Method in class megamek.common.TargetRoll
- getValueAt(int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- getValueAt(int, int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- getValueAt(int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
- getValueAt(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- getValueAt(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- getVariants() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getVector() - Method in class megamek.client.bot.PhysicalOption
- getVector() - Method in class megamek.common.util.BuildingBlock
-
Useful if you want to copy one buildingBlock into another.
- getVector(int) - Method in class megamek.common.Entity
- getVectors() - Method in class megamek.common.Entity
- getVectors() - Method in class megamek.common.MoveStep
- getVehicleDamage() - Method in class megamek.common.InfantryMount
- getVehiclesLeft(int) - Method in class megamek.common.Game
- getVehicleType(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
Finds the enum value corresponding to a support vehicle.
- getVelocity() - Method in class megamek.common.Entity
- getVelocity() - Method in class megamek.common.MoveStep
- getVelocityLeft() - Method in class megamek.common.MoveStep
- getVelocityN() - Method in class megamek.common.MoveStep
- getVersion() - Method in class megamek.common.Game
- getVertexNum(int) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
-
Returns a vertex, with zero starting at the upper left of the hex
- getVibMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
-
Returns the chosen vibrabombs.
- getVibrabombs() - Method in class megamek.common.Game
- getVibraSetting() - Method in class megamek.common.equipment.MiscMounted
-
get the vibrabomb sensitivity
- getVibroClaws() - Method in class megamek.common.BattleArmor
- getVibroClaws() - Method in class megamek.common.Entity
-
Return how many BA vibroclaws this
Entity
is equipped with - getVictory() - Method in class megamek.common.Game
-
Deprecated, for removal: This API element is subject to removal in a future version.
- getVictoryContext() - Method in class megamek.common.Game
- getVictoryPlayerId() - Method in class megamek.common.Game
-
Getter for property victoryPlayerId.
- getVictoryResult() - Method in class megamek.common.autoresolve.acar.manager.VictoryHelper
- getVictoryResult() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getVictoryResult() - Method in class megamek.common.Game
- getVictoryTeam() - Method in class megamek.common.Game
-
Getter for property victoryTeam.
- getViewFactory() - Method in class megamek.client.ui.swing.util.BASE64ToolKit
-
Returns a unique url for the image.
- getVirtualBounds() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Deprecated.since 0.50.04 - Unknown replacement.
- getVisibility(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
-
Returns the visibility status for the given formation to the given player, depending on the game's options.
- getVisibility(Player, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- getVisibleArea() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Returns the currently visible area of the board.
- getVisualRange(Entity, boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
visual range based on conditions TO:AR 6th ed.
- getVisualRange(Game, Entity, LosEffects, boolean) - Static method in class megamek.common.Compute
- getVisualRangeColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getVotedToAllowGameMaster() - Method in class megamek.common.Player
- getVotedToAllowTeamChange() - Method in class megamek.common.Player
- getVTOLBombTarget() - Method in interface megamek.common.IBomber
- getVTOLBombTarget() - Method in class megamek.common.LandAirMek
- getVTOLBombTarget() - Method in class megamek.common.VTOL
- getWaa() - Method in interface megamek.common.weapons.AttackHandler
- getWaa() - Method in class megamek.common.weapons.WeaponHandler
- getWAAs() - Method in class megamek.common.event.GameCFREvent
- getWalkHeat() - Method in class megamek.common.Entity
-
get the heat generated by this Entity when walking/cruising
- getWalkHeat() - Method in class megamek.common.LandAirMek
- getWalkHeat() - Method in class megamek.common.Mek
- getWalkHeat() - Method in class megamek.common.QuadVee
- getWalkHeat(Entity) - Method in class megamek.common.Engine
- getWalkMp() - Method in class megamek.common.MekSummary
- getWalkMP() - Method in class megamek.common.Entity
- getWalkMP() - Method in class megamek.common.pathfinder.CachedEntityState
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.Aero
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.BipedMek
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.Dropship
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.Entity
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.FighterSquadron
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.Infantry
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
-
Current MP is calculated differently depending on the LAM's mode.
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.QuadMek
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.Tank
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.TeleMissile
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.TripodMek
- getWalkMP(MPCalculationSetting) - Method in class megamek.common.VTOL
- getWantsDefeat(String) - Static method in class megamek.server.commands.DefeatCommand
- getWarningColor() - Method in class megamek.client.ui.swing.GUIPreferences
- getWarningMessage() - Method in class megamek.common.MULParser
-
Get the warning message from the last parse.
- getWarshipTurns() - Method in interface megamek.common.ITurnOrdered
- getWarshipTurns() - Method in class megamek.common.Team
- getWarshipTurns() - Method in class megamek.common.TurnOrdered
- getWarshipTurns() - Method in class megamek.common.TurnVectors
- getWaypoint() - Method in class megamek.common.MovePath
-
Returns the waypoint referenced by this MovePath.
- getWaypointForEntity(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
- getWeakReference() - Method in class megamek.client.ui.preferences.JComboBoxPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JListPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JSplitPanePreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JTablePreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JTextFieldPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- getWeakReference() - Method in class megamek.client.ui.preferences.JWindowPreference
- getWeapon() - Method in class megamek.client.bot.princess.WeaponFireInfo
- getWeapon(int) - Method in class megamek.common.Entity
- getWeaponArc(int) - Method in class megamek.common.Aero
-
Returns the Compute.ARC that the weapon fires into.
- getWeaponArc(int) - Method in class megamek.common.BattleArmor
- getWeaponArc(int) - Method in class megamek.common.Entity
-
Returns the Rules.ARC that the weapon, specified by number, fires into.
- getWeaponArc(int) - Method in class megamek.common.GunEmplacement
- getWeaponArc(int) - Method in class megamek.common.HandheldWeapon
- getWeaponArc(int) - Method in class megamek.common.Infantry
- getWeaponArc(int) - Method in class megamek.common.Jumpship
- getWeaponArc(int) - Method in class megamek.common.LandAirMek
-
In fighter mode the weapon arcs need to be translated to Aero arcs.
- getWeaponArc(int) - Method in class megamek.common.LargeSupportTank
- getWeaponArc(int) - Method in class megamek.common.Mek
-
Returns the Compute.ARC that the weapon fires into.
- getWeaponArc(int) - Method in class megamek.common.ProtoMek
- getWeaponArc(int) - Method in class megamek.common.QuadMek
- getWeaponArc(int) - Method in class megamek.common.SmallCraft
- getWeaponArc(int) - Method in class megamek.common.SuperHeavyTank
- getWeaponArc(int) - Method in class megamek.common.Tank
-
Returns the Compute.ARC that the weapon fires into.
- getWeaponArc(int) - Method in class megamek.common.Warship
- getWeaponBayList() - Method in class megamek.common.Entity
- getWeaponDesc(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- getWeaponGroupList() - Method in class megamek.common.Entity
- getWeaponGroups() - Method in class megamek.common.Aero
- getWeaponGroups() - Method in interface megamek.common.IAero
- getWeaponGroups() - Method in class megamek.common.LandAirMek
- getWeaponId() - Method in class megamek.client.event.MekDisplayEvent
- getWeaponId() - Method in class megamek.common.actions.RepairWeaponMalfunctionAction
- getWeaponId() - Method in class megamek.common.actions.WeaponAttackAction
- getWeaponList() - Method in class megamek.common.Entity
- getWeaponModifiers(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
- getWeaponName() - Method in class megamek.common.QuirkEntry
- getWeaponOrder(String, String) - Static method in class megamek.common.WeaponOrderHandler
-
Retrieves the custom weapon order Map for the given chassis/model.
- getWeaponQuirkNames() - Method in class megamek.common.MekSummary
- getWeaponRanges(boolean) - Method in class megamek.client.bot.princess.FireControlState
- getWeapons() - Method in class megamek.common.Entity
- getWeaponSlots() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeaponSortComparator(Entity) - Method in enum class megamek.common.enums.WeaponSortOrder
- getWeaponSortOrder() - Method in class megamek.common.Entity
- getWeaponsTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getWeaponsTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- getWeather() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getWeather(int) - Static method in enum class megamek.common.planetaryconditions.Weather
- getWeather(String) - Static method in enum class megamek.common.planetaryconditions.Weather
- getWeatherHitPenalty(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
to-hit penalty for weather
- getWeatherPilotPenalty() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
piloting penalty for weather
- getWeight() - Method in class megamek.client.ratgenerator.AvailabilityRating
- getWeight() - Method in class megamek.client.ratgenerator.ValueNode
- getWeight() - Method in class megamek.common.ASFBay
- getWeight() - Method in class megamek.common.BattleArmor
- getWeight() - Method in class megamek.common.BattleArmorBay
- getWeight() - Method in class megamek.common.Bay
- getWeight() - Method in enum class megamek.common.BayType
- getWeight() - Method in class megamek.common.CrewQuartersCargoBay
- getWeight() - Method in class megamek.common.DropshuttleBay
- getWeight() - Method in class megamek.common.Entity
- getWeight() - Method in class megamek.common.FighterSquadron
- getWeight() - Method in class megamek.common.FirstClassQuartersCargoBay
- getWeight() - Method in class megamek.common.HeavyVehicleBay
- getWeight() - Method in class megamek.common.Infantry
- getWeight() - Method in class megamek.common.InfantryMount
- getWeight() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
- getWeight() - Method in class megamek.common.InsulatedCargoBay
- getWeight() - Method in class megamek.common.LightVehicleBay
- getWeight() - Method in class megamek.common.LiquidCargoBay
- getWeight() - Method in class megamek.common.LivestockCargoBay
- getWeight() - Method in class megamek.common.MekBay
- getWeight() - Method in class megamek.common.NavalRepairFacility
- getWeight() - Method in class megamek.common.ProtoMekBay
- getWeight() - Method in class megamek.common.RefrigeratedCargoBay
- getWeight() - Method in class megamek.common.ReinforcedRepairFacility
- getWeight() - Method in class megamek.common.SecondClassQuartersCargoBay
- getWeight() - Method in class megamek.common.SmallCraftBay
- getWeight() - Method in class megamek.common.StandardSeatCargoBay
- getWeight() - Method in class megamek.common.SteerageQuartersCargoBay
- getWeight() - Method in class megamek.common.SuperHeavyVehicleBay
- getWeight() - Method in enum class megamek.common.verifier.BayData
-
The weight of a single unit of capacity.
- getWeight() - Method in class megamek.common.verifier.TestBattleArmor
- getWeight() - Method in class megamek.common.verifier.TestEntity
- getWeight(int) - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
- getWeight(Infantry) - Static method in class megamek.common.verifier.TestInfantry
-
Calculates the weight of the given Conventional Infantry unit.
- getWeightAllocatedArmor() - Method in class megamek.common.verifier.TestEntity
- getWeightAllocatedArmor() - Method in class megamek.common.verifier.TestProtoMek
- getWeightAmmo() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightAmmo() - Method in class megamek.common.verifier.TestEntity
- getWeightAmmo() - Method in class megamek.common.verifier.TestProtoMek
- getWeightAmmo() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightAmmo() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightAmmo(int) - Method in class megamek.common.verifier.TestBattleArmor
- getWeightArmor() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightArmor() - Method in class megamek.common.verifier.TestEntity
- getWeightArmor() - Method in class megamek.common.verifier.TestInfantry
- getWeightArmor() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightArmor(int) - Method in class megamek.common.verifier.TestBattleArmor
- getWeightArmor(ArmorType, int, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
- getWeightCarryingSpace() - Method in class megamek.common.verifier.TestEntity
- getWeightCarryingSpace() - Method in class megamek.common.verifier.TestProtoMek
- getWeightCarryingSpace() - Method in class megamek.common.verifier.TestTank
- getWeightCeilingArmor() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingArmor() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingArmor() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingControls() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingControls() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingControls() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingEngine() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingEngine() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingEngine() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingGyro() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingGyro() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingGyro() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingLifting() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingLifting() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingLifting() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingPowerAmp() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingPowerAmp() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingPowerAmp() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingStructure() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingStructure() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingStructure() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingTargComp() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingTargComp() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingTargComp() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingTurret() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingTurret() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingTurret() - Method in class megamek.common.verifier.TestXMLOption
- getWeightCeilingWeapons() - Method in class megamek.common.verifier.TestEntity
- getWeightCeilingWeapons() - Method in interface megamek.common.verifier.TestEntityOption
- getWeightCeilingWeapons() - Method in class megamek.common.verifier.TestXMLOption
- getWeightChassis() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getWeightClass() - Method in class megamek.client.ratgenerator.ModelRecord
- getWeightClass() - Method in class megamek.common.BattleArmor
- getWeightClass() - Method in class megamek.common.Entity
- getWeightClass() - Method in class megamek.common.MekSummary
- getWeightClass(double, String) - Static method in class megamek.common.EntityWeightClass
-
Retrieves the weight class based on the type string in the unit file.
- getWeightClass(double, Entity) - Static method in class megamek.common.EntityWeightClass
- getWeightClassCode() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getWeightClasses() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getWeightClassName() - Method in class megamek.common.Entity
- getWeightCockpit() - Method in class megamek.common.verifier.TestMek
- getWeightControls() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightControls() - Method in class megamek.common.verifier.TestAero
- getWeightControls() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightControls() - Method in class megamek.common.verifier.TestEntity
- getWeightControls() - Method in class megamek.common.verifier.TestHandheldWeapon
- getWeightControls() - Method in class megamek.common.verifier.TestInfantry
- getWeightControls() - Method in class megamek.common.verifier.TestMek
- getWeightControls() - Method in class megamek.common.verifier.TestProtoMek
- getWeightControls() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightControls() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightControls() - Method in class megamek.common.verifier.TestTank
- getWeightDistribution(int, int) - Method in class megamek.client.ratgenerator.FactionRecord
- getWeightDistributionAsString(int, int) - Method in class megamek.client.ratgenerator.FactionRecord
-
Formats the weight distribution for a given unit type in an era as a String.
- getWeightedCallsigns() - Method in class megamek.client.generator.RandomCallsignGenerator
- getWeightEngine() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightEngine() - Method in class megamek.common.verifier.TestAero
- getWeightEngine() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightEngine() - Method in class megamek.common.verifier.TestEntity
- getWeightEngine() - Method in class megamek.common.verifier.TestInfantry
- getWeightEngine() - Method in class megamek.common.verifier.TestProtoMek
- getWeightEngine() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightEngine(Entity) - Method in class megamek.common.Engine
-
Returns the weight of the engine in tons, rounded to the next highest half ton.
- getWeightEngine(Entity, RoundWeight) - Method in class megamek.common.Engine
-
Returns the weight of the engine, rounded by roundWeight.
- getWeightExact(Infantry, CalculationReport) - Static method in class megamek.common.verifier.TestInfantry
-
Calculates the weight of the given Conventional Infantry unit.
- getWeightFireControl() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightFreeEngineHeatSinks() - Method in class megamek.common.Engine
- getWeightFuel() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightFuel() - Method in class megamek.common.verifier.TestAero
- getWeightFuel() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightGravDecks() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightGroundMP() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightGyro() - Method in class megamek.common.verifier.TestMek
- getWeightHardpoints() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestAero
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestEntity
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestInfantry
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestMek
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightHeatSinks() - Method in class megamek.common.verifier.TestTank
- getWeightIncrement(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightKFDrive() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightLFBattery() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightLifeBoats() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightLimitByType(String) - Static method in class megamek.common.EntityWeightClass
- getWeightMisc() - Method in class megamek.common.verifier.TestAero
- getWeightMisc() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightMisc() - Method in class megamek.common.verifier.TestEntity
- getWeightMisc() - Method in class megamek.common.verifier.TestHandheldWeapon
- getWeightMisc() - Method in class megamek.common.verifier.TestInfantry
- getWeightMisc() - Method in class megamek.common.verifier.TestMek
- getWeightMisc() - Method in class megamek.common.verifier.TestProtoMek
- getWeightMisc() - Method in class megamek.common.verifier.TestSmallCraft
- getWeightMisc() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightMisc() - Method in class megamek.common.verifier.TestTank
- getWeightMiscEquip() - Method in class megamek.common.verifier.TestAero
- getWeightMiscEquip() - Method in class megamek.common.verifier.TestEntity
- getWeightMiscEquip(int) - Method in class megamek.common.verifier.TestBattleArmor
-
Performs the same functionality as
TestEntity.getWeightMiscEquip
but only considers equipment mounted on the specified trooper. - getWeightPerPoint() - Method in class megamek.common.equipment.ArmorType
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestAero
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestEntity
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestHandheldWeapon
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestInfantry
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestMek
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestProtoMek
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightPowerAmp() - Method in class megamek.common.verifier.TestTank
- getWeightQuarters() - Method in class megamek.common.verifier.TestAero
- getWeights() - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
- getWeightSail() - Method in class megamek.common.verifier.TestAdvancedAerospace
- getWeightScaling() - Method in class megamek.client.bot.princess.HeatMap
-
Scaling factor applied when calculating weights for use in the trackers
- getWeightSecondaryMotiveSystem() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightStructure() - Method in class megamek.common.verifier.TestAero
-
Calculate the structural integrity weight
- getWeightStructure() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightStructure() - Method in class megamek.common.verifier.TestEntity
- getWeightStructure() - Method in class megamek.common.verifier.TestHandheldWeapon
- getWeightStructure() - Method in class megamek.common.verifier.TestInfantry
- getWeightStructure() - Method in class megamek.common.verifier.TestProtoMek
- getWeightStructure() - Method in class megamek.common.verifier.TestSupportVehicle
- getWeightStructure(double, TestEntity.Ceil) - Method in class megamek.common.verifier.Structure
- getWeightStructure(double, TestEntity.Ceil) - Method in class megamek.common.verifier.SupportVeeStructure
- getWeightStructure(int, double, TestEntity.Ceil, boolean, EntityMovementMode) - Static method in class megamek.common.verifier.Structure
- getWeightStructure(Entity) - Static method in class megamek.common.verifier.SupportVeeStructure
- getWeightSuffix(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
-
Gets the weight class suffix for destruction decals for the given entity
- getWeightTurret() - Method in class megamek.common.verifier.TestBattleArmor
- getWeightWeapon() - Method in class megamek.common.verifier.TestEntity
- getWeightWeapon(int) - Method in class megamek.common.verifier.TestBattleArmor
- getWExtremeRange() - Method in class megamek.common.WeaponType
- getWhoCanDetect() - Method in class megamek.common.Entity
- getWhoCanSee() - Method in class megamek.common.Entity
- getWhoFirst() - Method in class megamek.common.Aero
- getWhoFirst() - Method in class megamek.common.LandAirMek
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- getWidth() - Method in class megamek.client.ui.preferences.JWindowPreference
- getWidth() - Method in class megamek.common.Board
- getWidth() - Method in class megamek.common.EntityFluff
- getWidth() - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
- getWiGEBonus() - Method in class megamek.common.MoveStep
- getWind() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getWind(int) - Static method in enum class megamek.common.planetaryconditions.Wind
- getWind(String) - Static method in enum class megamek.common.planetaryconditions.Wind
- getWindDirection() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getWindDirection(int) - Static method in enum class megamek.common.planetaryconditions.WindDirection
- getWindDirection(String) - Static method in enum class megamek.common.planetaryconditions.WindDirection
- getWindMax() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getWindMin() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- getWindowPosX() - Method in class megamek.client.ui.swing.GUIPreferences
- getWindowPosY() - Method in class megamek.client.ui.swing.GUIPreferences
- getWindowSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
- getWindowSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
- getWindPilotPenalty(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
piloting penalty for wind
- getWingHits() - Method in class megamek.common.ProtoMek
- getWinningPlayer() - Method in class megamek.server.victory.VictoryResult
- getWinningTeam() - Method in class megamek.server.victory.VictoryResult
- getWLongRange() - Method in class megamek.common.WeaponType
- getWMediumRange() - Method in class megamek.common.WeaponType
- getWRanges() - Method in class megamek.common.WeaponType
- getWreckedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- getWreckedEntities() - Method in class megamek.common.event.GameVictoryEvent
- getWreckedEntities() - Method in interface megamek.common.event.PostGameResolution
- getWreckedEntities() - Method in class megamek.common.Game
-
Returns an enumeration of wrecked entities.
- getWreckFacing(int) - Method in class megamek.client.ui.swing.tileset.EntityImage
- getWrecks(GUIPreferences, BoardView, Coords) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
- getWreckSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
- getWShortRange() - Method in class megamek.common.WeaponType
- getX() - Method in class megamek.client.ui.swing.BoardNewDialog
- getX() - Method in class megamek.common.Coords
- getX() - Method in class megamek.server.props.OrbitalBombardment
- getXo() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getXOffset() - Method in class megamek.server.props.OrbitalBombardment
- getXoNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
- getXoNodes() - Method in class megamek.client.ratgenerator.ForceNode
- getY() - Method in class megamek.client.ui.swing.BoardNewDialog
- getY() - Method in class megamek.common.Coords
- getY() - Method in class megamek.server.props.OrbitalBombardment
- getYear() - Method in class megamek.client.ratgenerator.ForceDescriptor
- getYear() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- getYear() - Method in class megamek.common.Entity
- getYear() - Method in class megamek.common.MekSummary
- getYearsAsString() - Method in class megamek.client.ratgenerator.FactionRecord
- getYfromX(int) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
-
This function only makes sense for directions 1, 2, 4, 5 Note that the function getXfromY would be multvalued
- getYOffset() - Method in class megamek.server.props.OrbitalBombardment
- getZipCount() - Method in class megamek.common.MekSummaryCache
- GEYSER - Static variable in class megamek.common.Terrains
- GeyserProcessor - Class in megamek.server
-
This class allows for dynamic Geysers to be added to maps which will go off every few turns.
- GeyserProcessor(TWGameManager) - Constructor for class megamek.server.GeyserProcessor
-
Create a new GeyserProcessor for the given server.
- GIF - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- GIF - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
- GIF_GAME_SUMMARY_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
- GifWriter - Class in megamek.utilities
-
GifWriter Utility class to create a gif from a series of images of a game summary.
- GifWriter(String) - Constructor for class megamek.utilities.GifWriter
-
Creates a new GifWriter.
- GifWriterThread - Class in megamek.utilities
-
Thread that writes frames to a GIF file.
- GifWriterThread(GifWriter, String) - Constructor for class megamek.utilities.GifWriterThread
-
Creates a new GifWriterThread.
- GIRDER_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
- GIVEN_NAME_FEMALE_FILE - Static variable in class megamek.MMConstants
- GIVEN_NAME_MALE_FILE - Static variable in class megamek.MMConstants
- glancingMod() - Method in class megamek.common.HitData
- GLARE - Enum constant in enum class megamek.common.planetaryconditions.Light
- GLD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- GLIDER_MIN_MP - Static variable in class megamek.common.verifier.TestProtoMek
-
Minimum walk MP for glider ProtoMek
- GO_PRONE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- GOAL_PLAYERS - Static variable in class megamek.common.preference.ClientPreferences
- goingDownTooLow - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- goingUpTooHigh - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- GOLD - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- gotPavementOrRoadBonus - Variable in class megamek.common.Entity
- GRAPPLE_BOTH - Static variable in class megamek.common.Entity
- GRAPPLE_LEFT - Static variable in class megamek.common.Entity
- GRAPPLE_RIGHT - Static variable in class megamek.common.Entity
- GrappleAttackAction - Class in megamek.common.actions
-
The attacker grapples the target.
- GrappleAttackAction(int, int) - Constructor for class megamek.common.actions.GrappleAttackAction
- GrappleAttackAction(int, int, int) - Constructor for class megamek.common.actions.GrappleAttackAction
- GRAV_DECK_HUGE_MAX - Static variable in class megamek.common.Jumpship
- GRAV_DECK_LARGE_MAX - Static variable in class megamek.common.Jumpship
- GRAV_DECK_STANDARD_MAX - Static variable in class megamek.common.Jumpship
- GRAY - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- GRAY - Enum constant in enum class megamek.common.util.DiscordFormat
- GREEK - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- GREEN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- GREEN - Enum constant in enum class megamek.common.enums.SkillLevel
- GREEN - Enum constant in enum class megamek.common.util.DiscordFormat
- GRHandler - Class in megamek.common.weapons
- GRHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.GRHandler
- gridheight(int) - Method in class megamek.client.ui.GBC
-
Set the gridheight of this
GridBagConstraints
- gridwidth(int) - Method in class megamek.client.ui.GBC
-
Set the gridwidth of this
GridBagConstraints
- gridx(int) - Method in class megamek.client.ui.GBC
-
Set the gridx of this
GridBagConstraints
- gridy(int) - Method in class megamek.client.ui.GBC
-
Set the gridy of this
GridBagConstraints
- GROUND_FLUFF - Static variable in class megamek.common.Terrains
- GROUND_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- groundMap - Variable in class megamek.client.generator.ReconfigurationParameters
- GroundMovementAdjacency(SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.GroundMovementAdjacency
- groundObjects - Variable in class megamek.common.AbstractGame
-
Piles of carry-able objects, sorted by coordinates
- GroundObjectSprite - Class in megamek.client.ui.swing.boardview
-
Represents cargo that can be picked up from the ground.
- GroundObjectSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.GroundObjectSprite
- GroundObjectSpriteHandler - Class in megamek.client.ui.swing.boardview
- GroundObjectSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- groundTankIntoWater - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- GROUP_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
- GroupingConstraint(int, int, int, Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
- GroupingConstraint(int, Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
- GroupingConstraint(Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
- groupWeaponsByLocation() - Method in class megamek.common.Aero
-
Iterate through current weapons and count the number in each capital fighter location.
- groupWeaponsByLocation() - Method in interface megamek.common.IAero
-
Iterate through current weapons and count the number in each capital fighter location.
- groupWeaponsByLocation() - Method in class megamek.common.LandAirMek
-
Provide weapon groups for capital fighters.
- GUESS - Enum constant in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
-
We're guessing the firing plan based on our estimate of enemy movement
- guessBestFiringPlanUnderHeat(Entity, EntityState, Targetable, EntityState, int, Game) - Method in class megamek.client.bot.princess.FireControl
-
Guesses the 'best' firing plan under a certain heat No twisting is done
- guessBestFiringPlanUnderHeat(Entity, EntityState, Targetable, EntityState, int, Game) - Method in class megamek.client.bot.princess.InfantryFireControl
-
Guesses the 'best' firing plan under a certain heat, except this is infantry so we ignore heat
- guessStaticTechLevel(String) - Method in class megamek.common.TechAdvancement
- GUI_NAME - Static variable in class megamek.common.preference.ClientPreferences
- GUI_SCALE - Static variable in class megamek.client.ui.swing.GUIPreferences
- GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- GUIP - Static variable in class megamek.client.ui.swing.AbstractClientGUI
- GUIP - Static variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- GUIP - Static variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
- GUIP - Static variable in class megamek.client.ui.swing.ChatterBox
- GUIP - Static variable in class megamek.client.ui.swing.ChatterBox2
- GUIP - Static variable in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
- GUIP - Static variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- GUIPreferences - Class in megamek.client.ui.swing
- GUIPreferences() - Constructor for class megamek.client.ui.swing.GUIPreferences
- GUN_EMPLACEMENT - Static variable in class megamek.common.Building
- GUN_EMPLACEMENT - Static variable in class megamek.common.UnitType
- GunEmplacement - Class in megamek.common
-
A building with weapons fitted and, optionally, a turret.
- GunEmplacement() - Constructor for class megamek.common.GunEmplacement
- GunEmplacementBVCalculator - Class in megamek.common.battlevalue
- GunEmplacementDamageApplier - Record Class in megamek.common.autoresolve.damage
- GunEmplacementDamageApplier(GunEmplacement, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Creates an instance of a
GunEmplacementDamageApplier
record class. - GunEmplacementMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent GunEmplacement unit in MekDisplay.ArmorPanel class.
- GunEmplacementMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.GunEmplacementMapSet
- GUNNERY_BLOOD_STALKER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_CLUSTER_HITTER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_CLUSTER_MASTER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_GOLDEN_GOOSE - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_MULTI_TASKER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_OBLIQUE_ARTILLERY - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_OBLIQUE_ATTACKER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_RANGE_MASTER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_SANDBLASTER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_SNIPER - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
- GUNNERY_WEAPON_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
- GUSTING_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
- GYRO - Static variable in class megamek.common.loaders.MtfFile
- GYRO_COMPACT - Static variable in class megamek.common.Mek
- GYRO_HEAVY_DUTY - Static variable in class megamek.common.Mek
- GYRO_NONE - Static variable in class megamek.common.Mek
- GYRO_SHORT_STRING - Static variable in class megamek.common.Mek
- GYRO_STANDARD - Static variable in class megamek.common.Mek
- GYRO_STRING - Static variable in class megamek.common.Mek
- GYRO_SUPERHEAVY - Static variable in class megamek.common.Mek
- GYRO_UNKNOWN - Static variable in class megamek.common.Mek
- GYRO_XL - Static variable in class megamek.common.Mek
- gyroType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- gyroType - Variable in class megamek.common.Mek
- gyroTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- GZ_FILE_EXT - Static variable in class megamek.MMConstants
H
- hadHighStressEpisode() - Method in class megamek.common.autoresolve.component.Formation
- HAGWeapon - Class in megamek.common.weapons.gaussrifles
- HAGWeapon() - Constructor for class megamek.common.weapons.gaussrifles.HAGWeapon
- HAGWeaponHandler - Class in megamek.common.weapons
- HAGWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HAGWeaponHandler
- HalfPlaneHexArea - Class in megamek.common.hexarea
-
This class represents a half plane shape.
- HalfPlaneHexArea(int, HalfPlaneHexArea.HalfPlaneType) - Constructor for class megamek.common.hexarea.HalfPlaneHexArea
-
Creates a half plane shape.
- HalfPlaneHexArea.HalfPlaneType - Enum Class in megamek.common.hexarea
- HALFTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
- HALIGN_CENTER - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the center in case of Vertical or single tiling.
- HALIGN_EXACT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Shift right from left border of area by exact number of pixels.
- HALIGN_LEFT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the left in case of Vertical or single tiling.
- HALIGN_RIGHT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the right in case of Vertical or single tiling.
- HALT - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
- HANDHELD_WEAPON - Static variable in class megamek.common.UnitType
- HandheldWeapon - Class in megamek.common
- HandheldWeapon() - Constructor for class megamek.common.HandheldWeapon
- HandheldWeaponBVCalculator - Class in megamek.common.battlevalue
- HandheldWeaponCostCalculator - Class in megamek.common.cost
- HandheldWeaponCostCalculator() - Constructor for class megamek.common.cost.HandheldWeaponCostCalculator
- handle() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
-
Handles the action, e.g.
- handle() - Method in interface megamek.server.sbf.SBFActionHandler
-
Handles the action, e.g.
- handle() - Method in class megamek.server.sbf.SBFStandardUnitAttackHandler
- handle(int, Packet) - Method in class megamek.server.Server
-
Process a packet from a connection.
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.AR10Handler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryCannonWeaponHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
- handle(GamePhase, Vector<Report>) - Method in interface megamek.common.weapons.AttackHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BayWeaponHandler
-
Sigh, according to the ruling linked below, when weapon bays are fired at ground targets, they should make one to-hit roll, but the AV of each weapon should be applied separately as damage - that needs a special handler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BombAttackHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.HVACWeaponHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.LRMSwarmHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarAirburstHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarFlareHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarSmokeHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileBayWeaponHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileMineClearanceHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.RapidfireHVACWeaponHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ScreenLauncherBayHandler
-
handle this weapons firing
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ScreenLauncherHandler
-
handle this weapons firing
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.SRMInfernoHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.StopSwarmAttackHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.TeleMissileHandler
-
handle this weapons firing
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.TSEMPHandler
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.VGLWeaponHandler
-
handle this weapons firing
- handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
handle this weapons firing
- handleActionPerformed() - Static method in class megamek.client.ui.swing.CollapseWarning
- handleActions() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
- handleAeroSanity(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BayWeaponHandler
- handleAeroSanity(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
- handleAMS(Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
- handleAMS(Vector<Report>, Mounted<?>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
-
This is a unified method that handles single AMS and AMS Bay counterfire against Arrow IV homing missiles Artillery bays resolve each weapon individually and don't use Aero AV, so we can safely do this
- handleArtilleryDriftMarker(Coords, Coords, ArtilleryAttackAction, Vector<Integer>) - Method in class megamek.common.weapons.WeaponHandler
-
Used by certain artillery handlers to draw drift markers with "hit" graphics if anything is caught in the blast, or "drift" marker if nothing is damaged.
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.LRMFragHandler
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaCannonHandler
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaRifleHandler
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.SRMFragHandler
- handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.WeaponHandler
- handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.common.autoresolve.acar.SimulationManager
- handleCfrPacket(Server.ReceivedPacket) - Method in interface megamek.server.IGameManager
-
Handle CFR packets.
- handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.server.sbf.SBFGameManager
- handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.server.totalwarfare.TWGameManager
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.ACFlechetteHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.FlamerHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.LRMFragHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.SRMFragHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.SRMInfernoHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
- handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.WeaponHandler
- handleClearDamage(Vector<Report>, Building, int, boolean) - Method in class megamek.common.weapons.WeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.ACAPHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.ASEWMissileWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.CenturionWeaponSystemHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.FlamerHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.FluidGunCoolHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.infantry.InfantryHeatWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.LegAttackHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.MGAWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.NarcHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PopUpMineLauncherHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.RifleWeaponHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.SRMTandemChargeHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.SwarmAttackHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.TAGHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.TSEMPHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.VehicleFlamerCoolHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
- handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.WeaponHandler
-
Handle damage against an entity, called once per hit by default.
- handleGameIndependentPacket(Packet) - Method in class megamek.client.AbstractClient
-
Handles any Packets that are independent of the game type (TW, AS...).
- handleGameSpecificPacket(Packet) - Method in class megamek.client.AbstractClient
-
Handles any Packets that are specific to the game type (TW, AS...).
- handleGameSpecificPacket(Packet) - Method in class megamek.client.Client
- handleGameSpecificPacket(Packet) - Method in class megamek.client.SBFClient
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.FlamerHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
- handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.WeaponHandler
- handleInitiativeCompensation() - Method in class megamek.common.Game
- handlePacket(int, Packet) - Method in class megamek.server.AbstractGameManager
- handlePacket(int, Packet) - Method in interface megamek.server.IGameManager
-
Handles all incoming packets.
- handlePacket(int, Packet) - Method in class megamek.server.sbf.SBFGameManager
- handlePacket(int, Packet) - Method in class megamek.server.totalwarfare.TWGameManager
- handlePacket(Packet) - Method in class megamek.client.AbstractClient
-
This method is the starting point that handles all received Packets.
- handlePacket(Packet) - Method in class megamek.client.bot.princess.Princess
- handlePartialCoverHit(Entity, Vector<Report>, HitData, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
-
Largely the same as the method in
WeaponHandler
, however we need to adjust thetarget
state variable so damage is applied properly. - handlePartialCoverHit(Entity, Vector<Report>, HitData, Building, int, int, int) - Method in class megamek.common.weapons.WeaponHandler
-
Handles potential damage to partial cover that absorbs a shot.
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.TAGHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
- handleSpecialMiss(Entity, boolean, Building, Vector<Report>, GamePhase) - Method in class megamek.common.weapons.LRMSwarmHandler
- HANGAR - Static variable in class megamek.common.Building
- HARDENED - Enum constant in enum class megamek.common.enums.BuildingType
- hardenedArmorDamaged - Variable in class megamek.common.Entity
- hardenedArmorMPReduction() - Method in class megamek.common.Mek
- hardpointCost() - Method in class megamek.common.DockingCollar
- hardpointCost() - Method in class megamek.common.DropshuttleBay
- hardpointCost() - Method in class megamek.common.NavalRepairFacility
- hardpointCost() - Method in interface megamek.common.Transporter
-
Returns the number of Docking Collars (hardpoints) this transporter counts as toward the maximum that a JumpShip (or WS, SS) may carry.
- HAS_FALSE - Static variable in class megamek.common.Mek
- HAS_TRUE - Static variable in class megamek.common.Mek
- HAS_UNKNOWN - Static variable in class megamek.common.Mek
- hasAbility(String) - Method in class megamek.common.Entity
-
determine if an entity has an ability that is identified by its presence or absence only.
- hasAbility(String, String) - Method in class megamek.common.Entity
-
determine if an entity has an ability at a given level.
- hasActivatedRadicalHS() - Method in class megamek.common.Entity
- hasActiveBlueShield() - Method in class megamek.common.Entity
-
Checks to see if this unit has a functional Blue Shield Particle Field Damper that is turned on
- hasActiveCommandConsole() - Method in class megamek.common.Crew
-
Cockpit command console provides commander init bonus if both crew members are active (also requires advanced fire control and heavy/assault unit, which is not checked here).
- hasActiveECCM() - Method in class megamek.common.Entity
-
Checks to see if this entity has a functional ECM unit that is using ECCM.
- hasActiveECM() - Method in class megamek.common.Dropship
-
All military dropships automatically have ECM if in space
- hasActiveECM() - Method in class megamek.common.Entity
-
Does the Mek have a functioning ECM unit?
- hasActiveECM() - Method in class megamek.common.FighterSquadron
- hasActiveECM() - Method in class megamek.common.Jumpship
-
All military jumpships automatically have ECM if in space
- hasActiveECM() - Method in class megamek.common.SmallCraft
-
All military small craft automatically have ECM if in space
- hasActiveECM() - Method in class megamek.common.SpaceStation
-
All military space stations automatically have ECM if in space
- hasActiveECM() - Method in class megamek.common.Warship
- hasActiveECM(boolean) - Method in class megamek.common.Entity
-
check if we have an active ECM unit for stealth armor purposes
- hasActiveEiCockpit() - Method in class megamek.common.Entity
- hasActiveEiCockpit() - Method in class megamek.common.Mek
- hasActiveEiCockpit() - Method in class megamek.common.ProtoMek
- hasActiveFieldArtillery() - Method in class megamek.common.Infantry
- hasActiveFieldWeapon() - Method in class megamek.common.Infantry
- hasActiveMASC() - Method in class megamek.common.MovePath
-
Check for MASC use
- hasActiveNovaCEWS() - Method in class megamek.common.Entity
- hasActiveProbe() - Method in class megamek.common.BattleArmor
-
return if the BA has any kind of active probe
- hasActiveShield(int) - Method in class megamek.common.Entity
-
Does the Mek have an active shield This should only be called by hasActiveShield(location, rear)
- hasActiveShield(int) - Method in class megamek.common.MekWithArms
- hasActiveShield(int, boolean) - Method in class megamek.common.BipedMek
- hasActiveShield(int, boolean) - Method in class megamek.common.Entity
-
Does the Mek have an active shield This should only be called after hasShield has been called.
- hasActiveShield(int, boolean) - Method in class megamek.common.TripodMek
- hasActiveSupercharger() - Method in class megamek.common.MovePath
-
Check for Supercharger use
- hasActiveTechOfficer() - Method in class megamek.common.Crew
-
Super heavy tripods gain benefits from having a technical officer.
- hasActiveTSM() - Method in class megamek.common.Mek
- hasActiveTSM(boolean) - Method in class megamek.common.Mek
-
Checks whether any type of TSM is active.
- hasAdvancedFireControl() - Method in class megamek.common.Mek
- hasAerodyneSpheroidDistinction() - Method in interface megamek.common.BTObject
-
Returns true when this object has the distinction between aerodyne and spheroid, i.e.
- hasAimModeTargComp() - Method in class megamek.common.Entity
-
Returns whether or not this entity has a Targeting Computer that is in aimed shot mode.
- hasAirMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true when this element has air movement of any kind.
- hasAntiMekGear() - Method in class megamek.common.Infantry
-
Returns true if this unit carries anti-mek gear.
- hasAnyC3System() - Method in class megamek.common.Entity
-
Returns true if the unit has a standard C3M/S, a Naval C3 or C3i or a Nova CEWS.
- hasAnyFiringSolution(Game, int) - Static method in class megamek.common.Compute
-
Checks to see if an entity is in anyone's firing solutions list Used for visibility
- hasAnyFlag(EquipmentFlag...) - Method in class megamek.common.EquipmentType
- hasAnyFlagOf(EraFlag...) - Method in class megamek.common.eras.Era
- hasAnySUAOf(BattleForceSUA, BattleForceSUA...) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
-
Returns true when this element, turret or arc has any of the given Special Unit Abilities.
- hasAnySubType(long...) - Method in class megamek.common.EquipmentType
- hasAnyTypeNarcPodsAttached() - Method in class megamek.common.Entity
-
Returns true if any Narc or iNarc pods are attached to this unit.
- hasAPWeapons() - Method in class megamek.client.ratgenerator.ModelRecord
- hasArcFired(int, boolean) - Method in class megamek.common.Entity
- hasArg(String) - Method in class megamek.server.commands.arguments.Arguments
- hasArmedMASC() - Method in class megamek.common.Tank
-
Checks if a mek has an armed MASC system.
- hasArmorDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- hasArmoredChassis() - Method in class megamek.common.Entity
- hasArmoredChassis() - Method in class megamek.common.FixedWingSupport
- hasArmoredChassis() - Method in class megamek.common.SupportTank
- hasArmoredChassis() - Method in class megamek.common.SupportVTOL
- hasArmoredCockpit() - Method in class megamek.common.Mek
- hasArmoredEngine() - Method in class megamek.common.Aero
- hasArmoredEngine() - Method in class megamek.common.Entity
- hasArmoredEngine() - Method in class megamek.common.Mek
- hasArmoredEngine() - Method in class megamek.common.Tank
- hasArmoredGyro() - Method in class megamek.common.Mek
- hasARTS() - Method in class megamek.common.AbstractSmallCraftASFBay
- hasARTS() - Method in class megamek.common.NavalRepairFacility
-
Advanced Robotic Transport System (ARTS).
- hasAutoSeal(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
- hasBackgrounds() - Method in class megamek.client.ui.swing.widget.SkinSpecification
- hasBAP() - Method in class megamek.common.Entity
-
Does the Mek have a functioning BAP? This is just for the basic BAP for Beagle BloodHound WatchDog Clan Active or Light.
- hasBAP(boolean) - Method in class megamek.common.Entity
- hasBARArmor(int) - Method in class megamek.common.Entity
- hasBARArmor(int) - Method in class megamek.common.FixedWingSupport
- hasBARArmor(int) - Method in class megamek.common.SupportTank
- hasBARArmor(int) - Method in class megamek.common.SupportVTOL
- hasBattleArmorHandles() - Method in class megamek.common.Entity
- hasBlueShield - Variable in class megamek.common.battlevalue.BVCalculator
- hasBoard() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
-
Returns true if this button has a base image stored, i.e.
- hasBoard(int) - Method in class megamek.common.AbstractGame
- hasBoard(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasBoard(BoardLocation) - Method in class megamek.common.AbstractGame
- hasBoard(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasBoardLocation(BoardLocation) - Method in class megamek.common.AbstractGame
- hasBoardLocation(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasBoardLocation(Coords, int) - Method in class megamek.common.AbstractGame
- hasBoardLocation(Coords, int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasBoostedC3() - Method in class megamek.common.Entity
- hasBorder() - Method in class megamek.client.ui.swing.widget.SkinSpecification
- hasBotInfo(String) - Method in interface megamek.common.scenario.Scenario
- hasC3() - Method in class megamek.common.Entity
-
Checks if it has any type of C3 computer.
- hasC3i() - Method in class megamek.common.Entity
- hasC3M() - Method in class megamek.common.Entity
-
Checks if the entity has a C3 Master.
- hasC3MM() - Method in class megamek.common.Entity
- hasC3S() - Method in class megamek.common.Entity
-
Returns whether this 'Mek has a C3 Slave or not.
- hasCamoSystem() - Method in class megamek.common.BattleArmor
- hasCase() - Method in class megamek.common.Aero
- hasCase() - Method in class megamek.common.Entity
-
Returns whether there is CASE anywhere on this
Entity
. - hasCASEII() - Method in class megamek.common.Entity
-
True if the unit has CASE II (on any location in the case of Meks).
- hasCASEII(int) - Method in class megamek.common.Entity
-
True if the unit has CASE II in the given location.
- hasCFIn(Coords) - Method in class megamek.common.Building
-
Determins if the coord exist in the currentCF has.
- hasChainDrape() - Method in class megamek.common.Mek
- hasChameleonShield() - Method in class megamek.common.Mek
-
does this Mek have a chameleon light polarization shield?
- hasChanged() - Method in class megamek.client.ui.swing.DialogOptionComponent
- hasChanged() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
- hasChargedCapacitor() - Method in class megamek.common.Mounted
-
Returns 1 or 2 if this Mounted has a linked and charged (= set to charge in an earlier turn) PPC Capacitor.
- hasChargedOrChargingCapacitor() - Method in class megamek.common.Mounted
-
Returns 1 or 2 if this Mounted has a linked and charged (= set to charge in an earlier turn) or charging (= set to charge this turn) PPC Capacitor.
- hasClaw(int) - Method in class megamek.common.Mek
-
Check to see if a Mek has a claw in one of its arms
- hasClaw(int) - Method in class megamek.common.QuadMek
- hasCliffTopTowards(Hex) - Method in class megamek.common.Hex
-
True if this hex has a clifftop towards otherHex.
- hasCommandConsoleBonus() - Method in class megamek.common.Aero
- hasCommandConsoleBonus() - Method in class megamek.common.Entity
-
Units with a cockpit command console provide an initiative bonus to their side, provided that the commander is not currently functioning as pilot, the unit has advanced fire control, and the unit is heavy or assault weight class.
- hasCommandConsoleBonus() - Method in class megamek.common.Mek
- hasCommandConsoleBonus() - Method in class megamek.common.Tank
- hasCompactHeatSinks() - Method in class megamek.common.Mek
- hasCompositeStructure() - Method in class megamek.common.Mek
-
does this Mek have composite internal structure?
- hasConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- hasCowl() - Method in class megamek.common.Mek
- hasDamage() - Method in class megamek.common.alphaStrike.ASDamage
-
Returns true if this ASDamage represents any damage, minimal or 1 or more.
- hasDamage() - Method in class megamek.common.alphaStrike.ASDamageVector
-
Returns true if this ASDamageVector represents any damage at any range, minimal or 1 or more.
- hasDamageAtRange(ASRange) - Method in class megamek.common.autoresolve.component.Formation
- hasDamagedCoolantSystem() - Method in class megamek.common.Mek
- hasDamagedRHS - Variable in class megamek.common.Entity
-
Keeps track of whether or not this Entity has a critically hit radical heat sink.
- hasDamagedRHS() - Method in class megamek.common.Entity
- hasDedicatedGunner() - Method in class megamek.common.Crew
-
Tripods and QuadVees get special benefits if the dedicated gunner is active.
- hasDedicatedPilot() - Method in class megamek.common.Crew
-
Tripods and QuadVees get special benefits if the dedicated pilot is active.
- hasDefaultCategory() - Method in class megamek.common.icons.AbstractIcon
- hasDefaultCategory() - Method in class megamek.common.icons.Camouflage
- hasDefaultCategory() - Method in class megamek.common.icons.FileCamouflage
- hasDefaultFilename() - Method in class megamek.common.icons.AbstractIcon
- hasDefaultFilename() - Method in class megamek.common.icons.Portrait
- hasDefaultValue() - Method in class megamek.server.commands.arguments.BooleanArgument
- hasDefaultValue() - Method in class megamek.server.commands.arguments.IntegerArgument
- hasDefaultValue() - Method in class megamek.server.commands.arguments.StringArgument
- hasDepth1WaterOrDeeper() - Method in class megamek.common.Hex
- hasDEST() - Method in class megamek.common.Infantry
- hasDetectedEntity(Player) - Method in class megamek.common.Entity
- hasDetonated() - Method in class megamek.common.Minefield
- hasDisplacementAttack() - Method in class megamek.common.Entity
- hasDoubleHeatSinks() - Method in class megamek.common.Mek
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestAero
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestEntity
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestInfantry
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestMek
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
- hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestTank
- hasDroneOs() - Method in class megamek.common.Entity
-
Returns whether this entity has a Drone Operating System
- hasDWP() - Method in class megamek.common.BattleArmor
-
does this BA have an unjettisoned DWP?
- hasECM() - Method in class megamek.common.Entity
- hasEdgeRemaining() - Method in class megamek.common.Crew
- hasEiCockpit() - Method in class megamek.common.BattleArmor
- hasEiCockpit() - Method in class megamek.common.Entity
- hasEiCockpit() - Method in class megamek.common.Mek
- hasEjectSeat() - Method in class megamek.common.Aero
- hasEjectSeat() - Method in class megamek.common.Mek
- hasEligibleFormation(FormationTurn) - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasEligibleFormation(SBFFormationTurn) - Method in class megamek.common.strategicBattleSystems.SBFGame
- hasEmbeddedFluffImage() - Method in class megamek.common.EntityFluff
- hasEmbeddedIcon() - Method in class megamek.common.Entity
-
Returns true when this unit has an embedded icon, i.e.
- hasEngine() - Method in class megamek.common.Entity
- hasEngine() - Method in class megamek.common.FighterSquadron
- hasEngine() - Method in class megamek.common.GunEmplacement
- hasEngine() - Method in class megamek.common.Infantry
- hasEntity(int) - Method in class megamek.common.Game
- hasEntity(Entity) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- hasEnvironmentalSealing() - Method in class megamek.common.Entity
- hasEnvironmentalSealing() - Method in class megamek.common.Tank
- hasEscapeSystemsLeft() - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses
- hasETypeFlag(long) - Method in class megamek.common.Entity
-
Convenience method that checks whether a bit is set in the entity type field.
- hasExitableTerrain() - Method in class megamek.common.Hex
- hasExitsSpecified() - Method in class megamek.common.Terrain
- hasExplosiveEquipmentPenalty(int) - Method in class megamek.common.battlevalue.MekBVCalculator
-
Used in BV calculations.
- hasExtendedRetractableBlade() - Method in class megamek.common.Mek
-
Does this Mek have an extended retractable blade in working condition?
- hasExternalSearchlight - Variable in class megamek.common.Entity
-
True when the entity has an undestroyed searchlight that is neither a Quirk searchlight nor a mounted (0.5t / 1slot) searchlight.
- hasExternalSearchlight() - Method in class megamek.common.Entity
- hasFailedEquipment(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- hasFallen() - Method in class megamek.common.Entity
- hasFieldWeapon() - Method in class megamek.common.Infantry
- hasFireBetween(Coords, Coords, Game) - Static method in class megamek.common.LosEffects
- hasFiredTsemp() - Method in class megamek.common.Entity
- hasFiringSolutionFor(int) - Method in class megamek.common.Entity
-
Checks the firingSolutions set for a specific target's ID number
- hasFixedGameOptions() - Method in interface megamek.common.scenario.Scenario
- hasFixedGameOptions() - Method in class megamek.common.scenario.ScenarioV1
- hasFixedGameOptions() - Method in class megamek.common.scenario.ScenarioV2
- hasFixedPlanetaryConditions() - Method in interface megamek.common.scenario.Scenario
- hasFixedPlanetaryConditions() - Method in class megamek.common.scenario.ScenarioV1
- hasFixedPlanetaryConditions() - Method in class megamek.common.scenario.ScenarioV2
- hasFlag(int) - Method in class megamek.common.Engine
-
returns true if the engine has the flag set, false otherwise
- hasFlag(EquipmentBitSet) - Method in class megamek.common.EquipmentType
-
Checks if the equipment has all of the specified flags.
- hasFlag(EquipmentFlag) - Method in class megamek.common.AmmoType
- hasFlag(EquipmentFlag) - Method in class megamek.common.EquipmentType
-
Returns true when this EquipmentType has the given flag.
- hasFlag(EquipmentFlag) - Method in class megamek.common.MiscType
- hasFlag(EquipmentFlag) - Method in class megamek.common.WeaponType
- hasFleeZone() - Method in interface megamek.common.Deployable
- hasFleeZone() - Method in class megamek.common.Entity
- hasFlotationHull() - Method in class megamek.common.Entity
- hasFreeTurn() - Method in class megamek.common.MoveStep
- hasFullHeadEject() - Method in class megamek.common.Mek
- hasFunctionalArmAES(int) - Method in class megamek.common.Entity
- hasFunctionalArmAES(int) - Method in class megamek.common.MekWithArms
- hasFunctionalLegAES() - Method in class megamek.common.Entity
- hasFunctionalLegAES() - Method in class megamek.common.Mek
- hasGeneralCriteria() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- hasGhostTargets(boolean) - Method in class megamek.common.Entity
-
Does the Mek have a functioning ECM unit, tuned to ghost target generation?
- hasGroundMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true when this element has ground movement of any kind.
- hasHardenedArmor() - Method in class megamek.common.Entity
- hasHarJelIIIIn(int) - Method in class megamek.common.Mek
-
Does this Mek have an undamaged HarJel system in this location?
- hasHarJelIIIn(int) - Method in class megamek.common.Mek
-
Does this Mek have an undamaged HarJel system in this location?
- hasHarJelIn(int) - Method in class megamek.common.Entity
-
Does this entity have an undamaged HarJel system in this location? (Type-dependent, defaults to false.) Does not include Harjel II or Harjel III, as they do not prevent breach checks like Harjel does.
- hashCode() - Method in record class megamek.ai.dataset.ActionAndState
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.ai.dataset.UnitAction
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.ai.dataset.UnitState
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.client.bot.princess.BehaviorSettings
- hashCode() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
- hashCode() - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
- hashCode() - Method in class megamek.client.bot.princess.BotGeometry.HexLine
- hashCode() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- hashCode() - Method in class megamek.client.bot.princess.FiringPlan
- hashCode() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
- hashCode() - Method in class megamek.client.bot.princess.RankedPath
- hashCode() - Method in class megamek.client.ratgenerator.FactionRecord
- hashCode() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- hashCode() - Method in class megamek.client.ui.displayWrappers.FontDisplay
- hashCode() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.client.ui.swing.UITheme
- hashCode() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.autoresolve.acar.order.Order
- hashCode() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.BoardDimensions
- hashCode() - Method in record class megamek.common.BoardLocation
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.Building.DemolitionCharge
- hashCode() - Method in class megamek.common.Building
- hashCode() - Method in class megamek.common.Coords
-
Returns the hash code for these coords.
- hashCode() - Method in class megamek.common.CriticalSlot
- hashCode() - Method in class megamek.common.ECMInfo
- hashCode() - Method in record class megamek.common.ElevationOption
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.Entity
- hashCode() - Method in class megamek.common.EquipmentBitSet
- hashCode() - Method in class megamek.common.EquipmentMode
- hashCode() - Method in class megamek.common.EquipmentType
- hashCode() - Method in class megamek.common.eras.Era
- hashCode() - Method in class megamek.common.icons.AbstractIcon
- hashCode() - Method in class megamek.common.icons.Camouflage
- hashCode() - Method in class megamek.common.icons.FileCamouflage
- hashCode() - Method in class megamek.common.INarcPod
- hashCode() - Method in class megamek.common.InitiativeRoll
- hashCode() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.MekSummary
- hashCode() - Method in class megamek.common.Minefield
- hashCode() - Method in class megamek.common.MovePath
- hashCode() - Method in class megamek.common.MovePath.Key
- hashCode() - Method in record class megamek.common.NarcPod
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- hashCode() - Method in class megamek.common.Player
- hashCode() - Method in class megamek.common.QuirkEntry
- hashCode() - Method in class megamek.common.SpecialHexDisplay
- hashCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- hashCode() - Method in interface megamek.common.Targetable
- hashCode() - Method in class megamek.common.TargetRollModifier
- hashCode() - Method in class megamek.common.Team
- hashCode() - Method in class megamek.common.Terrain
- hashCode() - Method in class megamek.common.UnitTargetPair
- hashCode() - Method in class megamek.common.WeaponOrderHandler.WeaponOrder
- hashCode() - Method in record class megamek.server.sbf.SBFActionsProcessor
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.server.sbf.SBFInitiativeHelper
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.server.sbf.SBFPhaseEndManager
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
-
Returns a hash code value for this object.
- hashCode() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Returns a hash code value for this object.
- hashCode() - Method in class megamek.Version
- hasHeavyMovementDamage() - Method in class megamek.common.Tank
- hasHipCrit() - Method in class megamek.common.Entity
-
Returns true if the entity has a hip critical slot.
- hasHipCrit() - Method in class megamek.common.Mek
-
Returns true if the entity has a hip crit.
- hasHipCrit() - Method in class megamek.common.QuadVee
-
Overrides to return false in vehicle mode.
- hasHittableCriticals(int) - Method in class megamek.common.BattleArmor
-
Trooper's equipment dies when they do.
- hasHittableCriticals(int) - Method in class megamek.common.Infantry
- hasHPG() - Method in class megamek.common.Jumpship
- hasIcon() - Method in class megamek.common.eras.Era
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestEntity
-
Check if the unit has combinations of equipment which are not allowed in the construction rules.
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestHandheldWeapon
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestMek
-
Check if the unit has combinations of equipment which are not allowed in the construction rules.
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestSupportVehicle
- hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestTank
-
Check if the unit has combinations of equipment which are not allowed in the construction rules.
- hasIllegalTechLevels(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- hasIllegalTechLevels(StringBuffer, int) - Method in class megamek.common.verifier.TestEntity
- hasImprovedSensors() - Method in class megamek.common.BattleArmor
-
return if this BA has improved sensors
- hasINarcPodsAttached() - Method in class megamek.common.Entity
-
Returns true if any iNarc pods are attached to this unit.
- hasIncendiaryWeapon() - Method in class megamek.client.ratgenerator.ModelRecord
- hasIncorrectIntroYear(StringBuffer) - Method in class megamek.common.verifier.TestEntity
-
Compares intro dates of all components to the unit intro year.
- hasIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
- hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
- hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBATubeArtillery
- hasIndirectFire() - Method in class megamek.common.weapons.CLIATMWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.lrms.LRMWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.lrms.LRTWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.missiles.MMLWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.missiles.RLWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
- hasIndirectFire() - Method in class megamek.common.weapons.mortars.MekMortarWeapon
- hasIndirectFire() - Method in class megamek.common.WeaponType
-
Returns true if this weapon type can be used for Total War LRM-type indirect fire.
- hasIndustrialTSM() - Method in class megamek.common.Mek
-
does this Mek have industrial TSM=
- hasInfernoAmmo() - Method in class megamek.common.Entity
-
Scans through the ammo on the unit for any inferno rounds.
- hasInfernoAmmo() - Method in class megamek.common.LandAirMek
-
Bomb ordnance is treated as inferno ammo for purposes of avoiding explosion due to heat.
- hasInfernoAmmo() - Method in class megamek.common.weapons.infantry.InfantryWeapon
-
Check for whether small support vehicles have an option of standard or inferno munitions for this weapon.
- hasInstantModeSwitch() - Method in class megamek.common.EquipmentType
- hasIntactHeatDissipatingArmor() - Method in class megamek.common.Mek
-
Check whether a Mek has intact heat-dissipating armor in every location thus protecting it from external heat sources like fires or magma
- hasInterfaceCockpit() - Method in class megamek.common.ProtoMek
-
WoB protoMek interface allows it to be piloted by a quadruple amputee with a VDNI implant.
- hasJumpBoosters() - Method in class megamek.common.Mek
-
does this Mek have working jump boosters?
- hasKFAdapter() - Method in class megamek.common.SpaceStation
- hasLanded() - Method in class megamek.common.MekWarrior
- hasLaserHeatSinks() - Method in class megamek.common.Mek
- hasLegActuatorCrit() - Method in class megamek.common.Entity
-
Returns true if the entity has a leg actuator critical slot
- hasLF() - Method in class megamek.common.Jumpship
- hasLifeSupport() - Method in class megamek.common.Aero
- hasLifeSupport() - Method in interface megamek.common.IAero
- hasLifeSupport() - Method in class megamek.common.LandAirMek
- hasLinkedMGA(WeaponMounted) - Method in class megamek.common.Entity
- hasMagClamp() - Method in class megamek.client.ratgenerator.ModelRecord
- hasMagneticClamps() - Method in class megamek.common.BattleArmor
-
Convenience method for determining if the BA has magnetic clamps.
- hasMainGun() - Method in class megamek.common.ProtoMek
-
Not every ProtoMek has a main gun.
- hasMASC() - Method in enum class megamek.common.enums.MPBoosters
- hasMicrolite() - Method in class megamek.common.Infantry
- hasMinefields() - Method in class megamek.common.Player
- hasMinorMovementDamage() - Method in class megamek.common.Tank
- hasMisc(String) - Method in class megamek.common.Entity
-
Returns true when the entity has a MiscType equipment of the given internalName, regardless of its state.
- hasMisc(String, int) - Method in class megamek.common.Entity
-
Returns true when the entity has a MiscType equipment of the given internalName, regardless of its state, in the given location.
- hasMisc(EquipmentFlag) - Method in class megamek.common.Entity
-
Returns true when the entity has a MiscType equipment with the given MiscTypeFlag, regardless of its state.
- hasMismatchedLateralWeapons(StringBuffer) - Method in class megamek.common.verifier.TestAero
-
Checks that the weapon loads in the wings match each other.
- hasModerateMovementDamage() - Method in class megamek.common.Tank
- hasModes() - Method in class megamek.common.EquipmentType
- hasModes() - Method in class megamek.common.InfantryWeaponMounted
- hasModes() - Method in class megamek.common.Mounted
- hasModeType(String) - Method in class megamek.common.EquipmentType
-
Simple way to check if a piece of equipment has a specific usage/firing mode
- hasModeType(String) - Method in class megamek.common.InfantryWeaponMounted
- hasModeType(String) - Method in class megamek.common.Mounted
- hasModularArmor() - Method in class megamek.common.Entity
- hasModularArmor(int) - Method in class megamek.common.Entity
- hasModularTurretMount() - Method in class megamek.common.BattleArmor
- hasMoreAeroElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our aero turn markers.
- hasMoreDropshipElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our dropship turn markers.
- hasMoreElements() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
- hasMoreElements() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration
- hasMoreElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our total turn markers.
- hasMoreEvenElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our even turn markers.
- hasMoreJumpshipElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our jumpship turn markers.
- hasMoreNormalElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our turn markers.
- hasMoreSmallCraftElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our small craft turn markers.
- hasMoreSpaceStationElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our space station turn markers.
- hasMoreTelemissileElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our telemissile turn markers.
- hasMoreTurns() - Method in class megamek.common.autoresolve.acar.SimulationContext
- hasMoreTurns() - Method in interface megamek.common.IGame
- hasMoreTurns() - Method in class megamek.common.strategicBattleSystems.SBFGame
- hasMoreWarshipElements() - Method in class megamek.common.TurnVectors
-
Determine if we've iterated to the end of our warship turn markers.
- hasMovementDamage() - Method in class megamek.common.Tank
- hasMovementMode(String) - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- hasMPReducingHardenedArmor() - Method in class megamek.common.BipedMek
- hasMPReducingHardenedArmor() - Method in class megamek.common.Mek
- hasMPReducingHardenedArmor() - Method in class megamek.common.QuadMek
- hasMPReducingHardenedArmor() - Method in class megamek.common.TripodMek
- hasMulId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- hasMulId() - Method in class megamek.common.Entity
-
Returns true when this entity has a useful MUL ID, meaning it is a unit from an official source and can be linked to a unit on the online Master Unit List.
- hasMultipleRatings() - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Indicates this availability rating object has different ratings for multiple levels.
- hasMyomerBooster() - Method in class megamek.common.BattleArmor
-
does this ba mount a myomer booster?
- hasMyomerBooster() - Method in class megamek.common.ProtoMek
- hasNarcPodsAttached() - Method in class megamek.common.Entity
-
Returns true if any Narc pods are attached to this unit.
- hasNaturalAptGun() - Method in class megamek.client.bot.princess.EntityState
- hasNaturalAptPiloting() - Method in class megamek.client.bot.princess.EntityState
- hasNavalC3() - Method in class megamek.common.Entity
- hasNext() - Method in class megamek.common.commandline.AbstractCommandLineParser
- hasNhC3() - Method in class megamek.common.Entity
-
Returns true if the unit has a non hierarchic C3 system (C3i, NC3 or Nova CEWS).
- hasNoControlSystems() - Method in class megamek.common.Tank
- hasNoCost() - Method in class megamek.common.MoveStep
- hasNoDefenseShield(int) - Method in class megamek.common.Entity
-
Does the Mek have an shield in no defense mode
- hasNoDefenseShield(int) - Method in class megamek.common.MekWithArms
- hasNoDualTurret() - Method in class megamek.common.GunEmplacement
-
Our gun emplacements do not support dual turrets at this time
- hasNoDualTurret() - Method in class megamek.common.Tank
- hasNoHexes() - Method in class megamek.server.SmokeCloud
- hasNoTurret() - Method in class megamek.common.Tank
- hasNovaCEWS() - Method in class megamek.common.Entity
- hasNullSig() - Method in class megamek.common.Mek
-
does this Mek have a null-sig-system?
- hasOccupiedHex() - Method in class megamek.common.Entity
- hasOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- hasOwner() - Method in interface megamek.common.InGameObject
-
Returns true when the owner id of this InGameObject is not Player.NONE.
- hasPassiveShield(int) - Method in class megamek.common.Entity
-
Does the Mek have a passive shield This should only be called by hasPassiveShield(location, rear)
- hasPassiveShield(int) - Method in class megamek.common.MekWithArms
- hasPassiveShield(int, boolean) - Method in class megamek.common.Entity
-
Does the Mek have a passive shield This should only be called after hasShield has been called.
- hasPassiveShield(int, boolean) - Method in class megamek.common.MekWithArms
- hasPatchworkArmor() - Method in class megamek.common.Entity
- hasPatchworkArmor() - Method in class megamek.common.Infantry
- hasPatchworkArmor() - Method in class megamek.common.Jumpship
- hasPatchworkArmor() - Method in class megamek.common.ProtoMek
- hasPatchworkArmor() - Method in class megamek.common.SmallCraft
- hasPavedRoad() - Method in class megamek.common.Hex
-
If there's a road on this tile and it's paved, return true
- hasPavement() - Method in class megamek.common.Hex
- hasPavementOrRoad() - Method in class megamek.common.Hex
- hasPending() - Method in class megamek.common.net.connections.AbstractConnection
- hasPintle - Variable in class megamek.common.Tank
- hasPlayer(int) - Method in interface megamek.common.IGame
- hasPlayer(Player) - Method in class megamek.common.Team
- hasPropChassisMod() - Method in class megamek.common.FixedWingSupport
- hasQuirk(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- hasQuirk(String) - Method in class megamek.common.Entity
- hasQuirk(String) - Method in class megamek.common.Mounted
- hasRearArmor(int) - Method in class megamek.common.Aero
- hasRearArmor(int) - Method in class megamek.common.Entity
-
Does this location have rear armor?
- hasRearArmor(int) - Method in class megamek.common.HandheldWeapon
- hasRearArmor(int) - Method in class megamek.common.Infantry
- hasRearArmor(int) - Method in class megamek.common.Mek
- hasRearArmor(int) - Method in class megamek.common.ProtoMek
- hasRearArmor(int) - Method in class megamek.common.Tank
- hasReinforcedStructure() - Method in class megamek.common.Mek
-
does this Mek have reinforced internal structure?
- hasReportsforRound(int) - Method in interface megamek.common.FullGameReport
-
Returns false when no reports have been added for the given round at all.
- hasReportsforRound(int) - Method in class megamek.common.GameReports
- hasReportsforRound(int) - Method in class megamek.common.SBFFullGameReport
- hasRetractedBlade(int) - Method in class megamek.common.Mek
-
Does the entity have a retracted blade in the given location? Only true for biped Meks
- hasRetractedBlade(int) - Method in class megamek.common.MekWithArms
- hasRiscHeatSinkOverrideKit() - Method in class megamek.common.Mek
- hasRole() - Method in interface megamek.common.CombatRole
- hasRole() - Method in enum class megamek.common.UnitRole
- hasRooftopGunEmplacement(Coords) - Method in class megamek.common.Game
-
Determine if the given set of coordinates has a gun emplacement on the roof of a building.
- hasRoomForHorizontalLanding() - Method in interface megamek.common.IAero
- hasRoomForHorizontalTakeOff() - Method in interface megamek.common.IAero
- hasRoomForVerticalLanding() - Method in class megamek.common.Dropship
- hasRoomForVerticalLanding() - Method in interface megamek.common.IAero
- hasSail() - Method in class megamek.common.Jumpship
- hasSCM() - Method in class megamek.common.Entity
- hasSearchlight() - Method in class megamek.common.Entity
- hasSeenEntity(Player) - Method in class megamek.common.Entity
-
Returns true if the given player can see this Entity, including teammates if team_vision is on.
- hasSensorContact(Entity, int) - Static method in class megamek.common.Compute
-
Checks to see if target entity has already appeared on @detector's sensors Used with Naval C3 to determine if @detector can fire weapons at @target
- hasSensorContactFor(int) - Method in class megamek.common.Entity
-
Checks the sensorContacts set for a specific target's ID number
- hasShield() - Method in class megamek.common.Entity
-
Does the Mek have any shields.
- hasShield() - Method in class megamek.common.MekWithArms
- hasSneakCamo() - Method in class megamek.common.Infantry
- hasSneakECM() - Method in class megamek.common.Infantry
- hasSneakIR() - Method in class megamek.common.Infantry
- hasSoaCapableEngine() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- hasSpaceSuit() - Method in class megamek.common.Infantry
- hasSpecialization() - Method in class megamek.common.Infantry
- hasSpecialization(int) - Method in class megamek.common.Infantry
- hasSponsons - Variable in class megamek.common.Tank
- hasStationKeepingDrive() - Method in class megamek.common.Jumpship
- hasStealth() - Method in class megamek.common.Entity
- hasStealth() - Method in class megamek.common.GunEmplacement
- hasStealth() - Method in class megamek.common.TeleMissile
- hasString(String) - Static method in class megamek.common.Messages
-
Returns true if the resource bundle has a translated value for the given key.
- hasSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- hasSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- hasSUA(BattleForceSUA) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
-
Returns true when the element, turret or arc has the given Special Unit Ability.
- hasSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- hasSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- hasSubType(long) - Method in class megamek.common.EquipmentType
- hasSupercharger() - Method in enum class megamek.common.enums.MPBoosters
- hasSystem(int, int) - Method in class megamek.common.Entity
- hasTacticalGenius(Player) - Method in class megamek.common.Game
- hasTAG() - Method in class megamek.common.Entity
- hasTalons(Entity) - Static method in class megamek.common.actions.DfaAttackAction
- hasTargComp() - Method in class megamek.common.Entity
-
Returns whether or not this entity has a Targeting Computer.
- hasTargComp() - Method in class megamek.common.FighterSquadron
- hasTargetingComputer - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- hasTC - Variable in class megamek.common.battlevalue.BVCalculator
- hasTerrainFactor() - Method in class megamek.common.Hex
- hasTracks() - Method in class megamek.common.Mek
-
Does this Mek have tracks? Used for tracks as industrial equipment; QuadVees return false.
- hasTracks() - Method in class megamek.common.QuadVee
-
This is used to identify MEKs that have tracks mounted as industrial equipment.
- hasTrailerHitchTransporter() - Method in class megamek.common.Tank
-
Check to see if the unit has a trailer hitch transporter already We need this to prevent duplicate transporters being created
- hasTSM(boolean) - Method in class megamek.common.Mek
-
Check for whether the Mek has triple strength myomer
- hasUMU() - Method in class megamek.common.Entity
-
This method checks to see if a unit has Underwater Maneuvering Units
- hasUMU() - Method in class megamek.common.Infantry
- hasUndamagedCriticalSlots() - Method in class megamek.common.Entity
- hasUnits() - Method in class megamek.client.ratgenerator.UnitTable
- hasUnloadedUnitsFromBays() - Method in class megamek.common.Entity
- hasUsableShotsLeft() - Method in class megamek.common.Mounted
- hasValidCover(Game, Coords, int) - Static method in class megamek.common.Infantry
-
Determines if there is valid cover for an infantry unit to utilize the Using Non-Infantry as Cover rules (TO pg 108).
- hasVariableSize() - Method in enum class megamek.common.verifier.BayData
- hasVegetation() - Method in class megamek.common.Hex
- hasViableWeapons() - Method in class megamek.common.Entity
- hasViableWeapons() - Method in class megamek.common.Infantry
- hasVibroblades() - Method in class megamek.common.Entity
- hasVibroblades() - Method in class megamek.common.MekWithArms
- hasVibrobladesInLocation(int) - Method in class megamek.common.MekWithArms
-
Returns true if this Mek has a vibroblade in the given location.
- hasVoidSig() - Method in class megamek.common.Mek
-
does this Mek have a void-sig-system?
- hasWarningMessage() - Method in class megamek.common.MULParser
-
Determine if unexpected XML entities were encountered during parsing.
- hasWaterMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true when this element has any water movement of any kind.
- hasWaypoint() - Method in class megamek.common.MovePath
-
Checks if there is a waypoint referenced by this MovePath.
- hasWeaponInArc(int) - Method in class megamek.common.Jumpship
- hasWeaponInArc(int, boolean) - Method in class megamek.common.SmallCraft
- hasWorkingMisc(String) - Method in class megamek.common.Entity
-
Check if the entity has an arbitrary type of misc equipment
- hasWorkingMisc(EquipmentFlag) - Method in class megamek.common.Entity
-
Check if the entity has an arbitrary type of misc equipment
- hasWorkingMisc(EquipmentFlag) - Method in class megamek.common.pathfinder.CachedEntityState
- hasWorkingMisc(EquipmentFlag, long) - Method in class megamek.common.Entity
-
Check if the entity has an arbitrary type of misc equipment
- hasWorkingMisc(EquipmentFlag, long, int) - Method in class megamek.common.Entity
-
Check if the entity has an arbitrary type of misc equipment
- hasWorkingSCM() - Method in class megamek.common.Entity
- hasWorkingSystem(int, int) - Method in class megamek.common.Entity
-
Returns true if there is at least 1 functional system of the type specified in the location
- HAYWIRE - Static variable in class megamek.common.INarcPod
- HAZARDOUS_LIQUID - Static variable in class megamek.common.Terrains
- HazardousLiquidPoolType - Enum Class in megamek.common.enums
-
A hazardous liquid pool can be wind-blown, pushed by water flow, both, or neither.
- HazardousLiquidPoolUtil - Class in megamek.common.util
-
Methods that implement the Hazardous Liquid Pool as described in TO:AR p.
- HazardousLiquidPoolUtil() - Constructor for class megamek.common.util.HazardousLiquidPoolUtil
- HAZARDS - Static variable in class megamek.common.Terrains
- HAZARDS_WITH_BLACK_ICE - Static variable in class megamek.common.Terrains
- HD - Static variable in class megamek.common.loaders.BLKMekFile
- header() - Method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
- header() - Method in interface megamek.common.autoresolve.acar.report.IStartingScenarioPhaseReporter
- header() - Method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
- header() - Method in class megamek.common.event.GameScriptedMessageEvent
- header() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
- Header(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.Header
- HEADER - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
- HEADER - Enum constant in enum class megamek.common.net.enums.PacketReadState
- headerFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- HeadlessClient - Class in megamek.client
-
This class is instantiated for the player.
- HeadlessClient(String, String, int) - Constructor for class megamek.client.HeadlessClient
- heat - Variable in class megamek.common.AmmoType
- heat - Variable in class megamek.common.Entity
- heat - Variable in class megamek.common.WeaponType
- heat() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
heat
record component. - HEAT - Enum constant in enum class megamek.ai.dataset.UnitStateField
- HEAT_DOUBLE - Static variable in class megamek.common.Aero
- HEAT_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- HEAT_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
- HEAT_SINGLE - Static variable in class megamek.common.Aero
- HEAT_SINK_KIT - Static variable in class megamek.common.loaders.MtfFile
- HEAT_SINKS - Static variable in class megamek.common.loaders.MtfFile
- heatAdjustFactor - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- heatAdjustFactorLE - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- heatAdjustFactorREAR - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- heatBuildup - Variable in class megamek.common.Entity
- heatCapacityStr - Variable in class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
- heatCapWater - Variable in class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
- HeatDisplayHelper(String, int) - Constructor for class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
- HeatEffects - Class in megamek.client.ui.swing
- HeatEffects() - Constructor for class megamek.client.ui.swing.HeatEffects
- heatEfficiency() - Method in class megamek.common.battlevalue.AeroBVCalculator
- heatEfficiency() - Method in class megamek.common.battlevalue.BVCalculator
- heatEfficiency() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- heatEfficiency() - Method in class megamek.common.battlevalue.MekBVCalculator
- heatEfficiencyExceeded - Variable in class megamek.common.battlevalue.BVCalculator
- heatFromExternal - Variable in class megamek.common.Entity
- HeatMap - Class in megamek.client.bot.princess
-
Tracks activity of units on the map.
- HeatMap(int) - Constructor for class megamek.client.bot.princess.HeatMap
-
Constructor.
- heatNeutralHSRequirement() - Method in class megamek.common.verifier.TestEntity
-
Computes heat sink requirement for heat-neutral units (vehicles, conventional fighters, protomeks).
- heatP() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
heatP
record component. - heatSinkCoolantFailureFactor - Variable in class megamek.common.Entity
- heatSinks() - Method in class megamek.common.Mek
-
Returns the number of heat sinks, functional or not.
- heatSinks(boolean) - Method in class megamek.common.Mek
-
Returns the number of heat sinks, functional or not.
- heatSum - Variable in class megamek.common.battlevalue.BVCalculator
- HeatTrackingBVCalculator - Class in megamek.common.battlevalue
- HEAVY - Enum constant in enum class megamek.common.enums.BuildingType
- HEAVY_BATTLE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- HEAVY_BATTLE_MAGNET - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- HEAVY_BATTLE_VIBRO - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- HEAVY_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
- HEAVY_HAIL - Enum constant in enum class megamek.common.planetaryconditions.Weather
- HEAVY_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
- HEAVY_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
- HeavyVehicleBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying heavy vehicles (not heavier than 100t) aboard large spacecraft or other units.
- HeavyVehicleBay(double, int, int) - Constructor for class megamek.common.HeavyVehicleBay
-
Create a space for the given number of vehicles.
- height - Variable in class megamek.common.Board
- height - Variable in enum class megamek.common.InfantryMount.BeastSize
- height - Variable in class megamek.common.util.fileUtils.ScaledImageFileFactory
- height() - Method in class megamek.common.BoardDimensions
- height() - Method in class megamek.common.Dropship
-
Return the height of this dropship above the terrain.
- height() - Method in class megamek.common.Entity
-
Returns the height of the unit, that is, how many levels above its elevation it is for LOS purposes.
- height() - Method in class megamek.common.Infantry
- height() - Method in class megamek.common.LandAirMek
- height() - Method in class megamek.common.LargeSupportTank
- height() - Method in class megamek.common.Mek
-
Return the height of this Mek above the terrain.
- height() - Method in class megamek.common.QuadVee
-
In vehicle mode the QuadVee is at the same level as the terrain.
- height() - Method in class megamek.common.SmallCraft
-
Return the height of this small craft above the terrain.
- height() - Method in class megamek.common.SuperHeavyTank
- height() - Method in class megamek.common.VTOL
- HEIGHT - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- HELI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- help() - Method in class megamek.common.commandline.AbstractCommandLineParser
- help() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- help() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- HELP - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- HELP - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- HELP_ABOUT - Static variable in class megamek.client.ui.swing.ClientGUI
- HELP_CONTENTS - Static variable in class megamek.client.ui.swing.ClientGUI
- HELP_RESETNAGS - Static variable in class megamek.client.ui.swing.ClientGUI
- HELP_SKINNING - Static variable in class megamek.client.ui.swing.ClientGUI
- HelpCommand - Class in megamek.client.commands
- HelpCommand - Class in megamek.server.commands
-
The help command lists the other commands when run without arguments.
- HelpCommand(ClientGUI) - Constructor for class megamek.client.commands.HelpCommand
- HelpCommand(Server) - Constructor for class megamek.server.commands.HelpCommand
-
Creates new HelpCommand
- HelpDialog - Class in megamek.client.ui.swing
-
This is a basic help dialog that can display HTML pages and also reacts to hyperlink clicks.
- HelpDialog(String, URL, JFrame) - Constructor for class megamek.client.ui.swing.HelpDialog
- helpText - Variable in enum class megamek.common.commandline.MegaMekCommandLineFlag
- helpText - Static variable in class megamek.server.commands.DefeatCommand
- helpText - Static variable in class megamek.server.commands.VictoryCommand
- HERDING - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- HerdingCommand - Class in megamek.client.bot.princess.commands
-
Command to change the herding mentality of the bot.
- HerdingCommand() - Constructor for class megamek.client.bot.princess.commands.HerdingCommand
- herdMentality(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- HEROIC - Enum constant in enum class megamek.common.enums.SkillLevel
- hex() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns the value of the
hex
record component. - Hex - Class in megamek.common
-
Hex represents a single hex on the board.
- Hex() - Constructor for class megamek.common.Hex
-
Constructs a clear, plain hex at level 0.
- Hex(int) - Constructor for class megamek.common.Hex
-
Constructs a clean, plain hex at specified level.
- Hex(int, String, String) - Constructor for class megamek.common.Hex
- Hex(int, String, String, Coords) - Constructor for class megamek.common.Hex
-
Constructs a Hex from a combined string terrains format
- Hex(int, Terrain[], String) - Constructor for class megamek.common.Hex
- Hex(int, Terrain[], String, Coords) - Constructor for class megamek.common.Hex
-
Constructs a Hex with all parameters.
- HEX_COORDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- HEX_CTR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_DIAG - Static variable in class megamek.client.ui.swing.boardview.BoardView
- HEX_H - Static variable in class megamek.client.ui.swing.tileset.HexTileset
-
The image height of a hex image.
- HEX_HGT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_LL - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_LR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_ML - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_MR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_UL - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_UR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HEX_W - Static variable in class megamek.client.ui.swing.tileset.HexTileset
-
The image width of a hex image.
- HEX_WID - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- HexArea - Interface in megamek.common.hexarea
-
This class represents an area composed of hexes.
- HexAreaDeserializer - Class in megamek.common.jacksonadapters
- HexAreaDifference - Class in megamek.common.hexarea
-
This class represents the subtraction (difference) of two HexAreaShapes.
- HexAreaDifference(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaDifference
-
Creates an area that is the difference between the two given hex areas, firstShape - secondShape.
- HexAreaIntersection - Class in megamek.common.hexarea
-
This class represents the intersection of two HexAreaShapes.
- HexAreaIntersection(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaIntersection
-
Creates an intersection of the two given shapes.
- HexAreaUnion - Class in megamek.common.hexarea
-
This class represents the addition (union) of two HexAreaShapes.
- HexAreaUnion(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaUnion
-
Creates an addition (union) of two given shapes.
- hexCode(int, int, Board) - Static method in class megamek.common.Coords
-
Returns the hex code for the given coordinates.
- hexCode(Board) - Method in class megamek.common.Coords
-
Returns the hex code for this coordinate on the given board.
- hexCode(Coords, Board) - Static method in class megamek.common.Coords
-
Returns the hex code for the given coordinates on the given board.
- hexColor(Color) - Static method in class megamek.client.ui.swing.GUIPreferences
- hexColor(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the HTML/CSS color string for the given color, e.g.
- hexCursor(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when BoardView 'cursor' is set to Hex.
- hexCursor(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when BoardView 'cursor' is set to Hex.
- hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- HexDrawUtilities - Class in megamek.client.ui.swing.boardview
-
Provides utility methods and constants for drawing hex-related shapes Internally all methods work as if the game hex was
- as wide as BoardView1.HEX_W (usually == 84)
- perfectly hex-shaped, i.e. - HEXES_MOVED - Enum constant in enum class megamek.ai.dataset.UnitActionField
- hexesDir() - Static method in class megamek.common.Configuration
-
Return the hexes directory, which is relative to the images directory.
- hexesMoved() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
hexesMoved
record component. - hexImage - Variable in class megamek.client.ui.swing.boardview.HexImageCacheEntry
- HexImageCacheEntry - Class in megamek.client.ui.swing.boardview
- HexLevelArea - Class in megamek.common.hexarea
-
This area is defined by the hex level (aka floor height) being in the range defined by the given level(s).
- HexLevelArea(int) - Constructor for class megamek.common.hexarea.HexLevelArea
-
Creates an area defined by the hex level (aka floor height) being equal to the given level.
- HexLevelArea(int, int) - Constructor for class megamek.common.hexarea.HexLevelArea
-
Creates an area defined by the hex level (aka floor height) being in the range defined by the given levels.
- HexLine(Coords, int) - Constructor for class megamek.client.bot.princess.BotGeometry.HexLine
-
Create a hexline from a point and direction
- hexMoused(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when user clicks, double clicks or drags hex.
- hexMoused(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when user clicks, double clicks or drags hex.
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- HexNumberArgument - Class in megamek.server.commands.arguments
-
Argument for a Coords from HexNumber type.
- HexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.HexNumberArgument
- hexSelected(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when Hex is selected.
- hexSelected(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when Hex is selected.
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- HexSetTest - Class in megamek.test
-
This class provides a utility to read in a HexTileSet and test to make sure all images are accessible
- HexSetTest() - Constructor for class megamek.test.HexSetTest
- HEXSIDE - Static variable in class megamek.common.Coords
- HexSprite - Class in megamek.client.ui.swing.boardview
-
An ancestor class for all Sprites that can be enclosed within a single hex.
- HexSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.HexSprite
- HexTarget - Class in megamek.common
- HexTarget(Coords, int) - Constructor for class megamek.common.HexTarget
- HexTileset - Class in megamek.client.ui.swing.tileset
-
Matches each hex with an appropriate image.
- HexTileset(IGame) - Constructor for class megamek.client.ui.swing.tileset.HexTileset
-
Creates new HexTileset
- HexTooltip - Class in megamek.client.ui.swing.tooltip
- HGRHandler - Class in megamek.common.weapons
- HGRHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HGRHandler
- hidden - Variable in class megamek.client.ui.swing.boardview.Sprite
- HIDDEN - Static variable in class megamek.common.Report
-
Report is only visible to those players who can see the subject.
- HIDDEN_ENTITY_NUM - Static variable in class megamek.common.Report
- hiddenActivationPhase - Variable in class megamek.common.Entity
-
Keeps track of whether this Entity should activate in a particular game phase.
- HIDE - Static variable in class megamek.client.ui.swing.GUIPreferences
- hideColumn(int) - Method in class megamek.client.ui.swing.TableColumnManager
-
Hide a column from view in the table.
- hideColumn(Object) - Method in class megamek.client.ui.swing.TableColumnManager
-
Hide a column from view in the table.
- hideColumn(TableColumn) - Method in class megamek.client.ui.swing.TableColumnManager
-
Hide a column from view in the table.
- hideData(int) - Method in class megamek.common.Report
-
Internal method.
- hideFleeZone() - Method in class megamek.client.ui.swing.ClientGUI
- hideSpecial(BattleForceSUA, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
-
Returns true if the given Special Unit Ability should be shown on this AS element's card or summary.
- hideTargetDialog() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- HIGH - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- HIGH_POWER_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- HIGH_QUALITY_GRAPHICS - Static variable in class megamek.client.ui.swing.GUIPreferences
- highlight(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Highlights the specified Coords.
- highlight(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Determines if this Board contains the Coords, and if so, highlights that Coords.
- highlightBorderColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- highlightSelectedEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
- HIPPOSAUR - Static variable in class megamek.common.InfantryMount
- HISTORICAL_ETHNICITY_FILE - Static variable in class megamek.MMConstants
- history - Variable in class megamek.client.ui.swing.ChatterBox
- HISTORY - Static variable in class megamek.common.loaders.MtfFile
- historyBookmark - Variable in class megamek.client.ui.swing.ChatterBox
- hit - Variable in class megamek.common.weapons.WeaponHandler
- hit() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns the value of the
hit
record component. - HIT_ABOVE - Static variable in class megamek.common.ToHitData
- HIT_BELOW - Static variable in class megamek.common.ToHitData
- HIT_KICK - Static variable in class megamek.common.ToHitData
- HIT_LOCATION_NAMES - Static variable in class megamek.common.GunEmplacement
- HIT_NORMAL - Static variable in class megamek.common.ToHitData
- HIT_PARTIAL_COVER - Static variable in class megamek.common.ToHitData
- HIT_PUNCH - Static variable in class megamek.common.ToHitData
- HIT_SPECIAL_PROTO - Static variable in class megamek.common.ToHitData
- HIT_SPHEROID_CRASH - Static variable in class megamek.common.ToHitData
- HIT_SWARM - Static variable in class megamek.common.ToHitData
- HIT_SWARM_CONVENTIONAL - Static variable in class megamek.common.ToHitData
- HIT_UNDERWATER - Static variable in class megamek.common.ToHitData
- hitAimedLocation() - Method in class megamek.common.HitData
- hitAllCriticals(int, int) - Method in class megamek.common.Entity
-
Hits all critical slots of the system occupying the specified critical slot.
- HITCH - Static variable in class megamek.common.EquipmentTypeLookup
- hitChance(Game, Entity, Targetable) - Static method in class megamek.client.bot.princess.EnemyTracker
-
Calculates the hit chance of an attack from the entity to the target.
- hitCrew() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns the value of the
hitCrew
record component. - HitData - Class in megamek.common
-
This is a result from the hit chart.
- HitData(int) - Constructor for class megamek.common.HitData
- HitData(int, boolean) - Constructor for class megamek.common.HitData
- HitData(int, boolean, boolean) - Constructor for class megamek.common.HitData
- HitData(int, boolean, int) - Constructor for class megamek.common.HitData
- HitData(int, boolean, int, boolean, int, boolean) - Constructor for class megamek.common.HitData
- HitData(int, boolean, int, boolean, int, boolean, boolean, int) - Constructor for class megamek.common.HitData
- HitData(int, boolean, int, boolean, int, boolean, boolean, int, int) - Constructor for class megamek.common.HitData
- HitDetails(HitData, int, int, int, int) - Constructor for record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Creates an instance of a
HitDetails
record class. - hitInternal() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns the value of the
hitInternal
record component. - hitProbabilitiesFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesKickFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesKickLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesKickRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesPunchFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesPunchLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesPunchRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitProbabilitiesRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
- hitsTitleConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- hitsTitleFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- hittable - Variable in class megamek.common.EquipmentType
- HJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- HOMING - Static variable in class megamek.common.INarcPod
- HOMING_RADIUS - Static variable in class megamek.common.Compute
- HonorUtil - Class in megamek.client.bot.princess
- HonorUtil() - Constructor for class megamek.client.bot.princess.HonorUtil
- HORIZON - Enum constant in enum class megamek.common.alphaStrike.ASRange
- HORSE - Static variable in class megamek.common.InfantryMount
- host - Variable in class megamek.client.AbstractClient
- host() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- HOST - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- HostDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
-
The host game dialog shown when hosting a new game and when loading a game
- HostDialog(JFrame) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
-
Constructs a host game dialog for hosting or loading a game.
- HostDialog(JFrame, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- HostDialog(JFrame, String, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- HostDialog(JFrame, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- Hover - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- HOVER - Enum constant in enum class megamek.common.EntityMovementMode
- HOVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- HOVER - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- HOVER_WIGE_DETONATION_TARGET - Static variable in class megamek.common.Minefield
- HOVERCRAFT - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- HPG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- href(String, String) - Method in class megamek.common.Report
- HS_COMPACT - Static variable in class megamek.common.loaders.MtfFile
- HS_DOUBLE - Static variable in class megamek.common.loaders.MtfFile
- HS_LASER - Static variable in class megamek.common.loaders.MtfFile
- HS_SINGLE - Static variable in class megamek.common.loaders.MtfFile
- HT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- HTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- HTML - Enum constant in enum class megamek.common.ViewFormatting
- HTMLCalculationReport - Class in megamek.client.ui.swing.calculationReport
-
This is a Calculation Report that builds its output as an HTML text which can be obtained from toString() as a String or from toJComponent() inside a JEditorPane.
- HTMLCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- HtmlGameLogger - Class in megamek.common.autoresolve.acar.report
- HULL_DOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- hullDown - Variable in class megamek.common.Entity
- HUMANTRO_AERO - Static variable in class megamek.common.Crew
- HUMANTRO_BA - Static variable in class megamek.common.Crew
- HUMANTRO_MEK - Static variable in class megamek.common.Crew
- HUMANTRO_NONE - Static variable in class megamek.common.Crew
- HUMANTRO_VEE - Static variable in class megamek.common.Crew
- HVACWeapon - Class in megamek.common.weapons.autocannons
- HVACWeapon() - Constructor for class megamek.common.weapons.autocannons.HVACWeapon
- HVACWeaponHandler - Class in megamek.common.weapons
- HVACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HVACWeaponHandler
- HYDROFOIL - Enum constant in enum class megamek.common.EntityMovementMode
- HYDROFOIL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- HYDROFOIL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- hyperAgression(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- HyperLaserHandler - Class in megamek.common.weapons
- HyperLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HyperLaserHandler
- hyperlinkUpdate(HyperlinkEvent) - Method in class megamek.client.ui.swing.MiniReportDisplay
- hyperlinkUpdate(HyperlinkEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
- HYRDOGEN - Enum constant in enum class megamek.common.FuelType
-
Fuel cell
I
- I_GOT_SOMETHING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- IAero - Interface in megamek.common
-
Methods shared by Aero and LandAirMek
- iAerospaceFighter - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iAmAPirate() - Method in class megamek.client.bot.princess.BehaviorSettings
- iAmAPirate() - Method in class megamek.client.bot.princess.HonorUtil
- iAmAPirate() - Method in interface megamek.client.bot.princess.IHonorUtil
- iArmor - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IArmorState - Interface in megamek.common
-
This interface represents Armor States
- IATM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- IAttackReporter - Interface in megamek.common.autoresolve.acar.report
- IBasicOption - Interface in megamek.common.options
-
Basic option.
- IBasicOptionGroup - Interface in megamek.common.options
-
Basic interface for options group.
- IBoardView - Interface in megamek.client.ui.swing.boardview
- IBomber - Interface in megamek.common
-
Common interface for all entities capable of carrying bombs and making bomb attacks, includig Aero, LandAirMek, and VTOL.
- iCanon - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- ICarryable - Interface in megamek.common
-
An interface defining all the required properties of a carryable object.
- ICE - Static variable in class megamek.common.loaders.BLKFile
- ICE - Static variable in class megamek.common.Terrains
- ICE_STORM - Enum constant in enum class megamek.common.planetaryconditions.Weather
- iClanEngine - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IClient - Interface in megamek.client
- IClientCommandHandler - Interface in megamek.client.ui
- IClientGUI - Interface in megamek.client.ui.swing
- icon - Variable in class megamek.client.ui.swing.tileset.EntityImage
-
A smaller icon used for the unit overview.
- icon - Variable in class megamek.common.Entity
-
The icon for this unit; This is empty unless the unit file has an embedded icon.
- ICON - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- ICON - Static variable in class megamek.common.loaders.MtfFile
- ICON_NAME_MAX_LENGTH - Static variable in class megamek.client.ui.swing.UnitOverview
-
The maximum length of the icon name.
- iconCache - Variable in class megamek.client.AbstractClient
- iconFilePath() - Method in class megamek.common.eras.Era
- iconFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieve an icon for the unit (used in the Unit Overview).
- IconTest - Class in megamek.utilities
-
Executes both
MekSetTest
andGenerateGenericIconList
for a combined icon problems result. - id - Variable in class megamek.common.Entity
- id - Variable in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
- id - Variable in class megamek.common.Roll
-
The unique identifier for this roll.
- id() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
id
record component. - id() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
id
record component. - IdealHex - Class in megamek.common
-
Represents a hex, not in the game but in an ideal coordinate system.
- IdealHex(Coords) - Constructor for class megamek.common.IdealHex
- IDeploymentReport - Interface in megamek.common.autoresolve.acar.report
- idForPlayername(String) - Method in class megamek.common.Game
- IDisconnectSilently - Interface in megamek.client.ui.swing
- IDisplayable - Interface in megamek.client.ui
-
Used for Boardview overlays that don't move when the map is scrolled (such as the chat window).
- iDoomedInAtmosphere - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iDoomedInExtremeTemp - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iDoomedInSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iDoomedInVacuum - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iDoomedOnGround - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IDSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by unit ID.
- IDSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.IDSorter
-
A Lobby Mek Table sorter that sorts by unit ID.
- idToCoords(int) - Static method in class megamek.common.BuildingTarget
- idToCoords(int) - Static method in class megamek.common.HexTarget
- idToCoords(int) - Static method in class megamek.common.MinefieldTarget
- idToInstance(int) - Static method in class megamek.common.INarcPod
-
Create a new iNarc pod that is equivalent to the given ID.
- IEndPhaseReporter - Interface in megamek.common.autoresolve.acar.report
- IEntityRemovalConditions - Interface in megamek.common
-
This interface represents Entity Removal Conditions
- IF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- iFailedToLoadEquipment - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IFF - Enum Class in megamek.client.ui.swing.overlay
- iGame - Variable in class megamek.common.Entity
- IGame - Interface in megamek.common
-
Common interface for games with different rule sets, such as Total Warfare, BattleForce, or Alpha Strike.
- IGameManager - Interface in megamek.server
-
Provides common interface for the server to interact with different types of games.
- IGameOptions - Interface in megamek.common.options
- ignite() - Method in class megamek.common.Flare
- ignite(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
add fire to a hex
- ignitionModifier() - Method in class megamek.common.Terrain
-
The fire ignition modifier for this terrain
- IGNORE_PASSENGER - Enum constant in enum class megamek.common.weapons.DamageType
- IGNORE_PLAYER - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- IGNORE_TARGET - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- IGNORE_TURRETS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- ignoreBurden - Variable in class megamek.common.MPCalculationSetting
- ignoreC3 - Variable in class megamek.common.battlevalue.BVCalculator
- ignoreCargo - Variable in class megamek.common.MPCalculationSetting
- ignoreChainDrape - Variable in class megamek.common.MPCalculationSetting
- ignoreConversion - Variable in class megamek.common.MPCalculationSetting
- ignoreDWP - Variable in class megamek.common.MPCalculationSetting
- ignoreFailedEquip(String) - Method in class megamek.common.verifier.TestEntity
- ignoreFailedEquip(String) - Method in interface megamek.common.verifier.TestEntityOption
- ignoreFailedEquip(String) - Method in class megamek.common.verifier.TestXMLOption
- ignoreGravity - Variable in class megamek.common.MPCalculationSetting
- ignoreGrounded - Variable in class megamek.common.MPCalculationSetting
- ignoreHeat - Variable in class megamek.common.MPCalculationSetting
- ignoreKeyPresses - Variable in class megamek.client.ui.swing.util.MegaMekController
-
Should we ignore key presses?
- ignoreMASC - Variable in class megamek.common.MPCalculationSetting
- ignoreModularArmor - Variable in class megamek.common.MPCalculationSetting
- ignoreMyomerBooster - Variable in class megamek.common.MPCalculationSetting
- ignoreOptionalRules - Variable in class megamek.common.MPCalculationSetting
- IgnorePlayerCommand - Class in megamek.client.bot.princess.commands
-
Command to ignore all units from a target player.
- IgnorePlayerCommand() - Constructor for class megamek.client.bot.princess.commands.IgnorePlayerCommand
- ignoreSkill - Variable in class megamek.common.battlevalue.BVCalculator
- ignoreSubmergedJumpJets - Variable in class megamek.common.MPCalculationSetting
- IgnoreTargetCommand - Class in megamek.client.bot.princess.commands
-
Command to ignore a target unit for the bot.
- IgnoreTargetCommand() - Constructor for class megamek.client.bot.princess.commands.IgnoreTargetCommand
- IgnoreTurretsCommand - Class in megamek.client.bot.princess.commands
-
Command to ignore all turrets in the game
- IgnoreTurretsCommand() - Constructor for class megamek.client.bot.princess.commands.IgnoreTurretsCommand
- ignoreWeather - Variable in class megamek.common.MPCalculationSetting
- IHasBoardView - Interface in megamek.client.ui.swing
- IHasCurrentPanel - Interface in megamek.client.ui.swing
- IHasMenuBar - Interface in megamek.client.ui.swing
- IHasUnitDisplay - Interface in megamek.client.ui.swing
- IHonorUtil - Interface in megamek.client.bot.princess
- iIndustrial - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IInitiativePhaseHelperReporter - Interface in megamek.common.autoresolve.acar.report
- iInvalid - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- ILCLAN - Enum constant in enum class megamek.common.eras.EraFlag
- ILLEGAL_CLIENT_VERSION - Enum constant in enum class megamek.common.net.enums.PacketCommand
- illuminated - Variable in class megamek.common.Entity
- illuminates(Coords) - Method in class megamek.common.Flare
- ILLUMINATION_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- IlluminationLevel - Enum Class in megamek.common.planetaryconditions
- ILocalBots - Interface in megamek.client.ui.swing
- ILocationExposureStatus - Interface in megamek.common
-
This interface represents the Location Exposure Status
- IM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- IM_EJECTION_SEAT - Static variable in class megamek.common.EquipmentTypeLookup
- image - Variable in class megamek.client.ui.swing.boardview.Sprite
- IMAGE_SCALE_AVG_FILTER - Static variable in class megamek.common.util.ImageUtil
- IMAGE_SCALE_BICUBIC - Static variable in class megamek.common.util.ImageUtil
- ImageAtlasMap - Class in megamek.client.ui.swing.util
-
Class to encapsulate a map that maps old image paths to the subsequent location in an image atlas.
- ImageAtlasMap() - Constructor for class megamek.client.ui.swing.util.ImageAtlasMap
-
Default constructor.
- ImageAtlasMap(ImageAtlasRecords) - Constructor for class megamek.client.ui.swing.util.ImageAtlasMap
-
Constructor that takes an existing map.
- ImageAtlasRecord - Class in megamek.client.ui.swing.util
-
Class to map a file path to a location within an image atlas file.
- ImageAtlasRecord() - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecord
- ImageAtlasRecord(String, String) - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecord
-
Default constructor.
- ImageAtlasRecords - Class in megamek.client.ui.swing.util
-
Class to encapsulate a list of image atlas records for the purposes of serialization.
- ImageAtlasRecords() - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecords
-
Default constructor.
- ImageAtlasRecords(List<ImageAtlasRecord>) - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecords
-
Constructor that takes an existing list of @see ImageAtlasRecord objects.
- ImageCache<K,
V> - Class in megamek.client.ui.swing.util -
An ImageCache that keeps a Hashtable of mapped keys and values.
- ImageCache() - Constructor for class megamek.client.ui.swing.util.ImageCache
-
Create a cache with the default maximum size.
- ImageCache(int) - Constructor for class megamek.client.ui.swing.util.ImageCache
- imageComplete(int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- imageComplete(int) - Method in class megamek.client.ui.swing.util.RotateFilter
-
Here's where we do the work.
- imageFileAtlasMapFile() - Static method in class megamek.common.Configuration
-
Return the configured file that maps an image file to a location within an image atlas, if set, otherwise return the default path, relative to the configured data directory.
- ImageFileFactory - Class in megamek.common.util.fileUtils
-
A FilenameFilter that produces image files (PNG, JPG/JPEG, GIF).
- ImageFileFactory() - Constructor for class megamek.common.util.fileUtils.ImageFileFactory
- imageFor(Entity) - Method in class megamek.client.ui.swing.tileset.MekTileset
- imageFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieve an image for the unit.
- imageFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
- imageFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieve an image for the unit.
- imageFor(Entity, int, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieve an image for the unit.
- imagesDir() - Static method in class megamek.common.Configuration
-
Return the configured images directory, if set, otherwise return the default path, relative to the configured data directory.
- ImageToBoard - Class in megamek.test
-
This program was designed to test the idea of turning an image into a board file for MegaMek.
- imageUpdate(Image, int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- imageUpdate(Image, int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.Sprite
-
When we draw our buffered images, it's necessary to implement the ImageObserver interface.
- ImageUtil - Class in megamek.common.util
-
Generic utility methods for image data
- ImageUtil.AtlasImageLoader - Class in megamek.common.util
-
ImageLoader that loads sub-regions from a larger atlas file, but is given file names that are mapped into an atlas.
- ImageUtil.AWTImageLoader - Class in megamek.common.util
-
ImageLoader implementation that expects a path to an image file, and that file is loaded directly and the loaded image is returned.
- ImageUtil.ImageLoader - Interface in megamek.common.util
-
Interface that defines methods for an ImageLoader.
- ImageUtil.TileMapImageLoader - Class in megamek.common.util
-
ImageLoader that loads sub-regions from a larger atlas file.
- IMapSettingsObserver - Interface in megamek.client.ui.swing
- IMekLoader - Interface in megamek.common.loaders
-
Classes implementing this interface are expected to be able to return a mek with the getMek method or throw an EntityLoadingException.
- iMilitary - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IMMOBILE - Enum constant in enum class megamek.common.enums.AimingMode
- immobilize() - Method in class megamek.common.Tank
-
Marks this tank for immobilization, most likely from a related motive system hit.
- IMoraleReporter - Interface in megamek.common.autoresolve.acar.report
- iMountedInfantry - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IMovementReport - Interface in megamek.common.autoresolve.acar.report
- IMPASSABLE - Static variable in class megamek.common.Terrains
- implantOldBoard(Game, int, int, int, int) - Method in class megamek.client.ui.swing.BoardEditor
- implicitClanCASE() - Method in class megamek.common.Aero
- implicitClanCASE() - Method in class megamek.common.Entity
-
Used to for cost calculations.
- implicitClanCASE() - Method in class megamek.common.Mek
- implicitClanCASE() - Method in class megamek.common.Tank
- importClipboard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Reads the clipboard and adds units, if it can parse them.
- importData(TransferHandler.TransferSupport) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
- IMPOSSIBLE - Static variable in class megamek.common.TargetRoll
- IMPROVED_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- IMPROVED_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
-
The internal name for improved Stealth armor.
- ImprovedAveragingScaleFilter - Class in megamek.client.ui.swing.util
-
Extension of java.awt.image.AreaAveragingScaleFilter.
- ImprovedAveragingScaleFilter(int, int, int, int) - Constructor for class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- INARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- INarcPod - Class in megamek.common
- INarcPod(int, int, int) - Constructor for class megamek.common.INarcPod
-
Creates a new
INarcPod
, from the team and of the type specified. - iNarcPods - Variable in class megamek.common.Entity
- inAtmosphere() - Method in class megamek.common.Board
- INC_GUISCALE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- IncDecSetIntegerArgument - Class in megamek.server.commands.arguments
-
Argument for a special type that can be Increase, Decrease or Set an Integer value.
- IncDecSetIntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.IncDecSetIntegerArgument
- IncDecSetIntegerArgument.Operation - Enum Class in megamek.server.commands.arguments
- incDepth - Variable in class megamek.client.ui.swing.tileset.HexTileset
-
Recursion depth counter to prevent freezing from circular includes
- INCENDIARY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- INCENDIARY - Enum constant in enum class megamek.common.weapons.DamageType
- INCH - Static variable in class megamek.common.alphaStrike.AlphaStrikeHelper
- INCLINE_BOTTOM - Static variable in class megamek.common.Terrains
- INCLINE_HIGH_BOTTOM - Static variable in class megamek.common.Terrains
- INCLINE_HIGH_TOP - Static variable in class megamek.common.Terrains
- INCLINE_TOP - Static variable in class megamek.common.Terrains
- INCLINES - Static variable in class megamek.client.ui.swing.GUIPreferences
- include(Coords, Board, int) - Method in class megamek.common.Building
-
Update this building to include the new hex (and all hexes off the new hex, which aren't already included).
- include(MekSummary) - Method in interface megamek.client.ratgenerator.UnitTable.UnitFilter
- INCLUDE_KEY - Static variable in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
- includedFactions - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- includeMiscEquip(MiscType) - Method in class megamek.common.verifier.TestEntity
-
Gives subclasses a chance to exclude certain misc equipment if it is accounted for in a different category.
- includeMiscEquip(MiscType) - Method in class megamek.common.verifier.TestSupportVehicle
- incomingGuidedAttacks - Variable in class megamek.common.Entity
-
Vector storing references to friendly weapon attack actions this entity may need to support; Primarily used by Princess to speed up TAG utility calculations.
- INCOMPLETE_BUILD - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- increaseUsedInternalBombs(int) - Method in class megamek.common.Aero
- increaseUsedInternalBombs(int) - Method in interface megamek.common.IBomber
-
Increase count of internal bombs used this turn.
- increaseUsedInternalBombs(int) - Method in class megamek.common.LandAirMek
- increaseUsedInternalBombs(int) - Method in class megamek.common.VTOL
- incrementAeroTurns() - Method in interface megamek.common.ITurnOrdered
- incrementAeroTurns() - Method in class megamek.common.TurnOrdered
- incrementAndSendGameRound() - Method in class megamek.server.AbstractGameManager
-
Increment's the server's game round and send it to all the clients
- incrementCurrentRound() - Method in class megamek.common.AbstractGame
- incrementCurrentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
- incrementCurrentRound() - Method in interface megamek.common.IGame
-
Adds 1 to the current round value.
- incrementDropshipTurns() - Method in interface megamek.common.ITurnOrdered
- incrementDropshipTurns() - Method in class megamek.common.TurnOrdered
- incrementEvenTurns() - Method in interface megamek.common.ITurnOrdered
- incrementEvenTurns() - Method in class megamek.common.TurnOrdered
- incrementFatigueCount() - Method in class megamek.common.Crew
- incrementFireTurn() - Method in class megamek.common.Hex
- incrementJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
- incrementJumpshipTurns() - Method in class megamek.common.TurnOrdered
- incrementMASCAndSuperchargerLevels() - Method in class megamek.common.Entity
- incrementMultiTurns(int) - Method in interface megamek.common.ITurnOrdered
- incrementMultiTurns(int) - Method in class megamek.common.TurnOrdered
- incrementOtherTurns() - Method in interface megamek.common.ITurnOrdered
- incrementOtherTurns() - Method in class megamek.common.TurnOrdered
- incrementSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
- incrementSmallCraftTurns() - Method in class megamek.common.TurnOrdered
- incrementSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
- incrementSpaceStationTurns() - Method in class megamek.common.TurnOrdered
- incrementTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
- incrementTeleMissileTurns() - Method in class megamek.common.TurnOrdered
- incrementWarshipTurns() - Method in interface megamek.common.ITurnOrdered
- incrementWarshipTurns() - Method in class megamek.common.TurnOrdered
- incValue() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Increases the EditorTextField's number by one, if a number is present.
- inDeadZone(Game, Entity, Targetable) - Static method in class megamek.common.Compute
- indent() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Indent the report.
- indent() - Method in class megamek.common.Report
-
Indent the report.
- indent() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Indent the report.
- indent(int) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
-
Indent the report n times.
- indent(int) - Method in class megamek.common.Report
-
Indent the report n times.
- indent(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
-
Indent the report n times.
- indentAll(Vector<Report>, int) - Static method in class megamek.common.Report
-
Sets the indentation for all reports of the given reports list to the given amount by calling
Report.indent(int)
- indentStr(int) - Static method in class megamek.common.EntityListFile
-
Helper function to indent based on an indent level
- indentStr(int) - Static method in class megamek.utilities.xml.MMXMLUtility
- INDEX_FIRST_CLASS - Static variable in class megamek.common.verifier.TestSupportVehicle
- INDEX_SECOND_CLASS - Static variable in class megamek.common.verifier.TestSupportVehicle
- INDEX_STD_CREW - Static variable in class megamek.common.verifier.TestSupportVehicle
- INDEX_STEERAGE - Static variable in class megamek.common.verifier.TestSupportVehicle
- IndexedRadioButton - Class in megamek.client.ui.swing.widget
- IndexedRadioButton(String, boolean, ButtonGroup, int) - Constructor for class megamek.client.ui.swing.widget.IndexedRadioButton
- indexOf(String) - Method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- indirectAttackImpossible(Game, Entity, Targetable, WeaponType, Mounted<?>) - Static method in class megamek.common.Compute
-
Worker function that checks if an indirect attack is impossible for the given passed-in arguments
- individualCamo(Collection<Entity>) - Method in class megamek.client.ui.swing.lobby.LobbyActions
-
Displays a CamoChooser to choose an individual camo for the given entities.
- individualDice(int, int) - Static method in class megamek.common.Compute
-
Input is in format "ndf", so this can handle 2d6 or 3d10
- individualRolls(int, int, int) - Static method in class megamek.common.Compute
-
Input is in format "c ndf", so that this can handle 10 rolls of 3d6
- industrial - Variable in class megamek.common.MiscType
- INDUSTRIAL - Static variable in class megamek.common.Terrains
- INF_JUMP - Enum constant in enum class megamek.common.EntityMovementMode
- INF_LEG - Enum constant in enum class megamek.common.EntityMovementMode
- INF_MOTORIZED - Enum constant in enum class megamek.common.EntityMovementMode
- INF_PLT_MAX_MEN - Static variable in class megamek.common.Infantry
-
The maximum number of troopers in an infantry platoon.
- INF_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- INF_UMU - Enum constant in enum class megamek.common.EntityMovementMode
- infantry - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Number of conventional infantry to include
- Infantry - Class in megamek.common
-
This class represents Conventional Infantry (with BattleArmor as a subclass).
- Infantry - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
- Infantry - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
- Infantry() - Constructor for class megamek.common.Infantry
-
Generate a new, blank, infantry platoon.
- INFANTRY - Static variable in class megamek.common.UnitType
- INFANTRY_AMMO - Static variable in class megamek.common.EquipmentTypeLookup
- INFANTRY_ASSAULT_RIFLE - Static variable in class megamek.common.EquipmentTypeLookup
- INFANTRY_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- INFANTRY_CREW - Enum constant in enum class megamek.common.CrewType
- INFANTRY_FOOT - Enum constant in enum class megamek.common.BayType
- INFANTRY_FOOT - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- INFANTRY_FOOT - Enum constant in enum class megamek.common.verifier.BayData
- INFANTRY_FOOT_CAV - Static variable in class megamek.common.options.OptionsConstants
- INFANTRY_INFERNO_AMMO - Static variable in class megamek.common.EquipmentTypeLookup
- INFANTRY_JUMP - Enum constant in enum class megamek.common.BayType
- INFANTRY_JUMP - Enum constant in enum class megamek.common.verifier.BayData
- INFANTRY_MECHANIZED - Enum constant in enum class megamek.common.BayType
- INFANTRY_MECHANIZED - Enum constant in enum class megamek.common.verifier.BayData
- INFANTRY_MOTORIZED - Enum constant in enum class megamek.common.BayType
- INFANTRY_MOTORIZED - Enum constant in enum class megamek.common.verifier.BayData
- INFANTRY_PRIMARY_WEAPON_DAMAGE_CAP - Static variable in class megamek.MMConstants
- INFANTRY_TAG - Static variable in class megamek.common.EquipmentTypeLookup
- INFANTRY_URBAN_GUERRILLA - Static variable in class megamek.common.options.OptionsConstants
- InfantryArchaicAxeWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicAxeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicAxeWeapon
- InfantryArchaicBasicCrossbowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBasicCrossbowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBasicCrossbowWeapon
- InfantryArchaicBlackjackWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBlackjackWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBlackjackWeapon
- InfantryArchaicBladeArchaicSwordWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBladeArchaicSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeArchaicSwordWeapon
- InfantryArchaicBladeJoustingLanceWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBladeJoustingLanceWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeJoustingLanceWeapon
- InfantryArchaicBladeZweihanderSwordWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBladeZweihanderSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeZweihanderSwordWeapon
- InfantryArchaicBokkenWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicBokkenWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBokkenWeapon
- InfantryArchaicCarbonReinforcedNailsWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicCarbonReinforcedNailsWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicCarbonReinforcedNailsWeapon
- InfantryArchaicClanVibroSwordWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicClanVibroSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicClanVibroSwordWeapon
- InfantryArchaicCompoundBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicCompoundBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicCompoundBowWeapon
- InfantryArchaicDaggerWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicDaggerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaggerWeapon
- InfantryArchaicDaikyuBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicDaikyuBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaikyuBowWeapon
- InfantryArchaicDaoWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicDaoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaoWeapon
- InfantryArchaicDoubleStunStaffWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicDoubleStunStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDoubleStunStaffWeapon
- InfantryArchaicHankyuBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicHankyuBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHankyuBowWeapon
- InfantryArchaicHatchetWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicHatchetWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHatchetWeapon
- InfantryArchaicHeavyCrossbowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicHeavyCrossbowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHeavyCrossbowWeapon
- InfantryArchaicImprovisedClubWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicImprovisedClubWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicImprovisedClubWeapon
- InfantryArchaicISVibroSwordWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicISVibroSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicISVibroSwordWeapon
- InfantryArchaicKatanaWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicKatanaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicKatanaWeapon
- InfantryArchaicLongBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicLongBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicLongBowWeapon
- InfantryArchaicMedusaWhipWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicMedusaWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMedusaWhipWeapon
- InfantryArchaicMiniStunstickWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicMiniStunstickWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMiniStunstickWeapon
- InfantryArchaicMonowireWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicMonowireWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMonowireWeapon
- InfantryArchaicNeuralLashWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicNeuralLashWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNeuralLashWeapon
- InfantryArchaicNeuralWhipWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicNeuralWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNeuralWhipWeapon
- InfantryArchaicNoDachiWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicNoDachiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNoDachiWeapon
- InfantryArchaicNunchakuWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicNunchakuWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNunchakuWeapon
- InfantryArchaicPolearmWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicPolearmWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicPolearmWeapon
- InfantryArchaicPrimitiveBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicPrimitiveBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicPrimitiveBowWeapon
- InfantryArchaicShockStaffWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicShockStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShockStaffWeapon
- InfantryArchaicShortBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicShortBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShortBowWeapon
- InfantryArchaicShurikenWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicShurikenWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShurikenWeapon
- InfantryArchaicSingleStunStaffWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicSingleStunStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicSingleStunStaffWeapon
- InfantryArchaicStaffWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicStaffWeapon
- InfantryArchaicStunstickWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicStunstickWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicStunstickWeapon
- InfantryArchaicSwordWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicSwordWeapon
- InfantryArchaicVibroAxeWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicVibroAxeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroAxeWeapon
- InfantryArchaicVibroBladeWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicVibroBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroBladeWeapon
- InfantryArchaicVibroKatanaWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicVibroKatanaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroKatanaWeapon
- InfantryArchaicVibroMaceWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicVibroMaceWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroMaceWeapon
- InfantryArchaicWakizashiWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicWakizashiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicWakizashiWeapon
- InfantryArchaicWhipWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicWhipWeapon
- InfantryArchaicYumiBowWeapon - Class in megamek.common.weapons.infantry
- InfantryArchaicYumiBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicYumiBowWeapon
- InfantryAttack - Class in megamek.common.weapons
- InfantryAttack() - Constructor for class megamek.common.weapons.InfantryAttack
- InfantryBay - Class in megamek.common
-
Represents a volume of space set aside for carrying infantry platoons aboard large spacecraft and mobile structures.
- InfantryBay(double, int, int, InfantryTransporter.PlatoonType) - Constructor for class megamek.common.InfantryBay
-
Create a space for the given tonnage of troops.
- InfantryBVCalculator - Class in megamek.common.battlevalue
- InfantryCompartment - Class in megamek.common
-
Represents a volume of space set aside for carrying troops and their equipment under battle conditions.
- InfantryCompartment(double) - Constructor for class megamek.common.InfantryCompartment
-
Create a space for the given tonnage of troops.
- InfantryCostCalculator - Class in megamek.common.cost
- InfantryCostCalculator() - Constructor for class megamek.common.cost.InfantryCostCalculator
- infantryDamage - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- InfantryDamageApplier - Record Class in megamek.common.autoresolve.damage
- InfantryDamageApplier(Infantry, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Creates an instance of a
InfantryDamageApplier
record class. - InfantryFireControl - Class in megamek.client.bot.princess
-
This class is intended to help the bot calculate firing plans for infantry units.
- InfantryFireControl(Princess) - Constructor for class megamek.client.bot.princess.InfantryFireControl
- InfantryGrenadeInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeInfernoWeapon
- InfantryGrenadeMicroWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeMicroWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMicroWeapon
- InfantryGrenadeMiniInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeMiniInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMiniInfernoWeapon
- InfantryGrenadeMiniWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeMiniWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMiniWeapon
- InfantryGrenadeRAGWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeRAGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeRAGWeapon
- InfantryGrenadeStandardWeapon - Class in megamek.common.weapons.infantry
- InfantryGrenadeStandardWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeStandardWeapon
- InfantryHeatWeaponHandler - Class in megamek.common.weapons.infantry
- InfantryHeatWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.infantry.InfantryHeatWeaponHandler
- infantryInOpen(Entity, Hex, Game, boolean, boolean, boolean) - Static method in class megamek.server.ServerHelper
-
Determines if the given entity is an infantry unit in the given hex is "in the open" (and thus subject to double damage from attacks)
- InfantryLaserCarbineBrightstarL15 - Class in megamek.common.weapons.infantry
- InfantryLaserCarbineBrightstarL15() - Constructor for class megamek.common.weapons.infantry.InfantryLaserCarbineBrightstarL15
- InfantryLaserPistolAA75L - Class in megamek.common.weapons.infantry
- InfantryLaserPistolAA75L() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolAA75L
- InfantryLaserPistolAWAWilibyMk4LaserPistol - Class in megamek.common.weapons.infantry
- InfantryLaserPistolAWAWilibyMk4LaserPistol() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolAWAWilibyMk4LaserPistol
- InfantryLaserPistolBR25 - Class in megamek.common.weapons.infantry
- InfantryLaserPistolBR25() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBR25
- InfantryLaserPistolBrightStarL12 - Class in megamek.common.weapons.infantry
- InfantryLaserPistolBrightStarL12() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL12
- InfantryLaserPistolBrightStarL15 - Class in megamek.common.weapons.infantry
- InfantryLaserPistolBrightStarL15() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL15
- InfantryLaserPistolBrightStarL7 - Class in megamek.common.weapons.infantry
- InfantryLaserPistolBrightStarL7() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL7
- InfantryLaserPistolDarklightIVLaserPistol - Class in megamek.common.weapons.infantry
- InfantryLaserPistolDarklightIVLaserPistol() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolDarklightIVLaserPistol
- InfantryLaserPistolKelvin000Lancer3MM - Class in megamek.common.weapons.infantry
- InfantryLaserPistolKelvin000Lancer3MM() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolKelvin000Lancer3MM
- InfantryLaserPistolXingShan - Class in megamek.common.weapons.infantry
- InfantryLaserPistolXingShan() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolXingShan
- InfantryLaserPistolXingShanER - Class in megamek.common.weapons.infantry
- InfantryLaserPistolXingShanER() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolXingShanER
- InfantryLaserRifleDarkLightCLLight - Class in megamek.common.weapons.infantry
- InfantryLaserRifleDarkLightCLLight() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleDarkLightCLLight
- InfantryLaserRifleDWSL5S - Class in megamek.common.weapons.infantry
- InfantryLaserRifleDWSL5S() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleDWSL5S
- InfantryLaserRifleScorcherVIBlazerRifle - Class in megamek.common.weapons.infantry
- InfantryLaserRifleScorcherVIBlazerRifle() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleScorcherVIBlazerRifle
- InfantryLaserRifleSyrtisFirebolt12Repaired - Class in megamek.common.weapons.infantry
- InfantryLaserRifleSyrtisFirebolt12Repaired() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleSyrtisFirebolt12Repaired
- InfantryLaserRifleSyrtisFirebolt12Unrepaired - Class in megamek.common.weapons.infantry
- InfantryLaserRifleSyrtisFirebolt12Unrepaired() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleSyrtisFirebolt12Unrepaired
- InfantryLaserRifleWolfBaronSunraker - Class in megamek.common.weapons.infantry
- InfantryLaserRifleWolfBaronSunraker() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleWolfBaronSunraker
- InfantryLaserRifleYangLie - Class in megamek.common.weapons.infantry
- InfantryLaserRifleYangLie() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleYangLie
- InfantryLaserSniperRifleDWSL5L - Class in megamek.common.weapons.infantry
- InfantryLaserSniperRifleDWSL5L() - Constructor for class megamek.common.weapons.infantry.InfantryLaserSniperRifleDWSL5L
- InfantryMapSet - Class in megamek.client.ui.swing.widget
-
Set of areas for PicMap to represent infantry platoon in MekDisplay
- InfantryMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.InfantryMapSet
- InfantryMount - Class in megamek.common
-
Stats for beast mounted infantry units.
- InfantryMount(String, InfantryMount.BeastSize, double, int, EntityMovementMode, int, int, double, int, int, int) - Constructor for class megamek.common.InfantryMount
- InfantryMount.BeastSize - Enum Class in megamek.common
- InfantryPathFinder - Class in megamek.common.pathfinder
-
This set of classes is intended to be used by AI players to generate paths for infantry units.
- InfantryPathRanker - Class in megamek.client.bot.princess
- InfantryPathRanker(Princess) - Constructor for class megamek.client.bot.princess.InfantryPathRanker
- InfantryPistolAAGemini - Class in megamek.common.weapons.infantry
- InfantryPistolAAGemini() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAAGemini
- InfantryPistolAlamo17 - Class in megamek.common.weapons.infantry
- InfantryPistolAlamo17() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAlamo17
- InfantryPistolAutoPistolNissanWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolAutoPistolNissanWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAutoPistolNissanWeapon
- InfantryPistolAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAutoPistolWeapon
- InfantryPistolBlazerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolBlazerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolBlazerPistolWeapon
- InfantryPistolCamdenHR7 - Class in megamek.common.weapons.infantry
- InfantryPistolCamdenHR7() - Constructor for class megamek.common.weapons.infantry.InfantryPistolCamdenHR7
- InfantryPistolClanERLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolClanERLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanERLaserPistolWeapon
- InfantryPistolClanGaussPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolClanGaussPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanGaussPistolWeapon
- InfantryPistolClanPulseLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolClanPulseLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanPulseLaserPistolWeapon
- InfantryPistolCoventryHandrocketGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolCoventryHandrocketGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolCoventryHandrocketGyrojetPistolWeapon
- InfantryPistolDartGunWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolDartGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolDartGunWeapon
- InfantryPistolDreamelDerringer - Class in megamek.common.weapons.infantry
- InfantryPistolDreamelDerringer() - Constructor for class megamek.common.weapons.infantry.InfantryPistolDreamelDerringer
- InfantryPistolFlamerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolFlamerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolFlamerPistolWeapon
- InfantryPistolFlarePistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolFlarePistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolFlarePistolWeapon
- InfantryPistolGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolGyrojetPistolWeapon
- InfantryPistolHawkEagleAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolHawkEagleAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHawkEagleAutoPistolWeapon
- InfantryPistolHCKP14 - Class in megamek.common.weapons.infantry
- InfantryPistolHCKP14() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHCKP14
- InfantryPistolHoldoutGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolHoldoutGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutGyrojetPistolWeapon
- InfantryPistolHoldOutLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolHoldOutLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldOutLaserPistolWeapon
- InfantryPistolHoldoutNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolHoldoutNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutNeedlerPistolWeapon
- InfantryPistolHoldoutPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolHoldoutPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutPistolWeapon
- InfantryPistolISPulseLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolISPulseLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolISPulseLaserPistolWeapon
- InfantryPistolLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolLaserPistolWeapon
- InfantryPistolLemisonCombatRevolver - Class in megamek.common.weapons.infantry
- InfantryPistolLemisonCombatRevolver() - Constructor for class megamek.common.weapons.infantry.InfantryPistolLemisonCombatRevolver
- InfantryPistolMagnumAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMagnumAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMagnumAutoPistolWeapon
- InfantryPistolMagnumRevolverWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMagnumRevolverWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMagnumRevolverWeapon
- InfantryPistolMakeshiftPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMakeshiftPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMakeshiftPistolWeapon
- InfantryPistolMandrakeGaussPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMandrakeGaussPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMandrakeGaussPistolWeapon
- InfantryPistolMartialEagleMachinePistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMartialEagleMachinePistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMartialEagleMachinePistolWeapon
- InfantryPistolMauserAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMauserAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMauserAutoPistolWeapon
- InfantryPistolMauserNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMauserNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMauserNeedlerPistolWeapon
- InfantryPistolMomoDeBaoyingSpecial - Class in megamek.common.weapons.infantry
- InfantryPistolMomoDeBaoyingSpecial() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMomoDeBaoyingSpecial
- InfantryPistolMomoDeBaoyingStandard - Class in megamek.common.weapons.infantry
- InfantryPistolMomoDeBaoyingStandard() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMomoDeBaoyingStandard
- InfantryPistolMPH45 - Class in megamek.common.weapons.infantry
- InfantryPistolMPH45() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMPH45
- InfantryPistolMydronAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolMydronAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMydronAutoPistolWeapon
- InfantryPistolNakjimaLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolNakjimaLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNakjimaLaserPistolWeapon
- InfantryPistolNambu380 - Class in megamek.common.weapons.infantry
- InfantryPistolNambu380() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambu380
- InfantryPistolNambu480 - Class in megamek.common.weapons.infantry
- InfantryPistolNambu480() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambu480
- InfantryPistolNambuAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolNambuAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambuAutoPistolWeapon
- InfantryPistolNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNeedlerPistolWeapon
- InfantryPistolPaintGunPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolPaintGunPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolPaintGunPistolWeapon
- InfantryPistolRevolverWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolRevolverWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolRevolverWeapon
- InfantryPistolRFWgalahad - Class in megamek.common.weapons.infantry
- InfantryPistolRFWgalahad() - Constructor for class megamek.common.weapons.infantry.InfantryPistolRFWgalahad
- InfantryPistolSeaEagleNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSeaEagleNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSeaEagleNeedlerPistolWeapon
- InfantryPistolSerrek7994 - Class in megamek.common.weapons.infantry
- InfantryPistolSerrek7994() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrek7994
- InfantryPistolSerrek7994SF - Class in megamek.common.weapons.infantry
- InfantryPistolSerrek7994SF() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrek7994SF
- InfantryPistolSerrekAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSerrekAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrekAutoPistolWeapon
- InfantryPistolSMGGHTSpec7aWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSMGGHTSpec7aWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSMGGHTSpec7aWeapon
- InfantryPistolSonicStunnerWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSonicStunnerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSonicStunnerWeapon
- InfantryPistolSpitballGasPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSpitballGasPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSpitballGasPistolWeapon
- InfantryPistolSternsnachtPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSternsnachtPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSternsnachtPistolWeapon
- InfantryPistolSternsnachtPythonAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSternsnachtPythonAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSternsnachtPythonAutoPistolWeapon
- InfantryPistolStettaAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolStettaAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolStettaAutoPistolWeapon
- InfantryPistolSturmEagleMK4M - Class in megamek.common.weapons.infantry
- InfantryPistolSturmEagleMK4M() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSturmEagleMK4M
- InfantryPistolSturmEagleMK4P - Class in megamek.common.weapons.infantry
- InfantryPistolSturmEagleMK4P() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSturmEagleMK4P
- InfantryPistolSunbeamLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSunbeamLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSunbeamLaserPistolWeapon
- InfantryPistolSunbeamNovaLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolSunbeamNovaLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSunbeamNovaLaserPistolWeapon
- InfantryPistolTKEnforcerAutoPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolTKEnforcerAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolTKEnforcerAutoPistolWeapon
- InfantryPistolTranqGunWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolTranqGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolTranqGunWeapon
- InfantryPistolType74Dpistol - Class in megamek.common.weapons.infantry
- InfantryPistolType74Dpistol() - Constructor for class megamek.common.weapons.infantry.InfantryPistolType74Dpistol
- InfantryPistolType74Ppistol - Class in megamek.common.weapons.infantry
- InfantryPistolType74Ppistol() - Constructor for class megamek.common.weapons.infantry.InfantryPistolType74Ppistol
- InfantryPistolVintageWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolVintageWeapon
- InfantryPistolWhisper4Standard - Class in megamek.common.weapons.infantry
- InfantryPistolWhisper4Standard() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhisper4Standard
- InfantryPistolWhisper4Subsonic - Class in megamek.common.weapons.infantry
- InfantryPistolWhisper4Subsonic() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhisper4Subsonic
- InfantryPistolWhiteDwarfLaserPistolWeapon - Class in megamek.common.weapons.infantry
- InfantryPistolWhiteDwarfLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhiteDwarfLaserPistolWeapon
- InfantryPistolWolfM30 - Class in megamek.common.weapons.infantry
- InfantryPistolWolfM30() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWolfM30
- InfantryPistolYanjingshe - Class in megamek.common.weapons.infantry
- InfantryPistolYanjingshe() - Constructor for class megamek.common.weapons.infantry.InfantryPistolYanjingshe
- InfantryProstheticBallisticWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticBallisticWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticBallisticWeapon
- InfantryProstheticBladeWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticBladeWeapon
- InfantryProstheticClimbingClawsWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticClimbingClawsWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticClimbingClawsWeapon
- InfantryProstheticDartgunWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticDartgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticDartgunWeapon
- InfantryProstheticLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticLaserWeapon
- InfantryProstheticNeedlerWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticNeedlerWeapon
- InfantryProstheticNeedleWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticNeedleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticNeedleWeapon
- InfantryProstheticShockerWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticShockerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticShockerWeapon
- InfantryProstheticShotgunWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticShotgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticShotgunWeapon
- InfantryProstheticSMGWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticSMGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticSMGWeapon
- InfantryProstheticSonicStunnerWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticSonicStunnerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticSonicStunnerWeapon
- InfantryProstheticVibroBladeWeapon - Class in megamek.common.weapons.infantry
- InfantryProstheticVibroBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticVibroBladeWeapon
- infantryProtected() - Method in class megamek.common.LosEffects
- InfantryPulseLaserPistolMedusaIII - Class in megamek.common.weapons.infantry
- InfantryPulseLaserPistolMedusaIII() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolMedusaIII
- InfantryPulseLaserPistolMedusaIV - Class in megamek.common.weapons.infantry
- InfantryPulseLaserPistolMedusaIV() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolMedusaIV
- InfantryPulseLaserPistolNWW12 - Class in megamek.common.weapons.infantry
- InfantryPulseLaserPistolNWW12() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolNWW12
- InfantryPulseLaserPistolRDISunSwarmPulsar - Class in megamek.common.weapons.infantry
- InfantryPulseLaserPistolRDISunSwarmPulsar() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolRDISunSwarmPulsar
- InfantryPulseLaserRifleDWSL5C - Class in megamek.common.weapons.infantry
- InfantryPulseLaserRifleDWSL5C() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleDWSL5C
- InfantryPulseLaserRifleGaul - Class in megamek.common.weapons.infantry
- InfantryPulseLaserRifleGaul() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleGaul
- InfantryPulseLaserRifleTirbuni - Class in megamek.common.weapons.infantry
- InfantryPulseLaserRifleTirbuni() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleTirbuni
- infantryRange - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- InfantryRifleAutoRifleWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleAutoRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleAutoRifleWeapon
- InfantryRifleBlazerRifleWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleBlazerRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleBlazerRifleWeapon
- InfantryRifleBoltActionWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleBoltActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleBoltActionWeapon
- InfantryRifleClanERLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleClanERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanERLaserWeapon
- InfantryRifleClanMauserIICIASInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleClanMauserIICIASInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanMauserIICIASInfernoWeapon
- InfantryRifleClanMauserIICIASWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleClanMauserIICIASWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanMauserIICIASWeapon
- InfantryRifleClanPulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleClanPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanPulseLaserWeapon
- InfantryRifleEbonyAssaultLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleEbonyAssaultLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleEbonyAssaultLaserWeapon
- InfantryRifleElephantGunWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleElephantGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleElephantGunWeapon
- InfantryRifleFederatedBarrettM42BInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleFederatedBarrettM42BInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM42BInfernoWeapon
- InfantryRifleFederatedBarrettM42BWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleFederatedBarrettM42BWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM42BWeapon
- InfantryRifleFederatedBarrettM61ALaserInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleFederatedBarrettM61ALaserInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM61ALaserInfernoWeapon
- InfantryRifleFederatedBarrettM61ALaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleFederatedBarrettM61ALaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM61ALaserWeapon
- InfantryRifleFederatedLongWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleFederatedLongWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedLongWeapon
- InfantryRifleGyrojetRifleWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleGyrojetRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyrojetRifleWeapon
- InfantryRifleGyroslugCarbineWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleGyroslugCarbineWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyroslugCarbineWeapon
- InfantryRifleGyroslugRifleWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleGyroslugRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyroslugRifleWeapon
- InfantryRifleHeavyGyrojetGunWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleHeavyGyrojetGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleHeavyGyrojetGunWeapon
- InfantryRifleImperatorAX22AssaultWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleImperatorAX22AssaultWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleImperatorAX22AssaultWeapon
- InfantryRifleIntekLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleIntekLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleIntekLaserWeapon
- InfantryRifleLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleLaserWeapon
- InfantryRifleMagnaLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMagnaLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMagnaLaserWeapon
- InfantryRifleMakeshiftWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMakeshiftWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMakeshiftWeapon
- InfantryRifleMarxXXLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMarxXXLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMarxXXLaserWeapon
- InfantryRifleMauser1200LSSWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMauser1200LSSWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauser1200LSSWeapon
- InfantryRifleMauser960LaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMauser960LaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauser960LaserWeapon
- InfantryRifleMauserG150Weapon - Class in megamek.common.weapons.infantry
- InfantryRifleMauserG150Weapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauserG150Weapon
- InfantryRifleMaxellPL10LaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMaxellPL10LaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMaxellPL10LaserWeapon
- InfantryRifleMGFlechetteNeedlerWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleMGFlechetteNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMGFlechetteNeedlerWeapon
- InfantryRifleNeedlerWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleNeedlerWeapon
- InfantryRiflePulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRiflePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRiflePulseLaserWeapon
- InfantryRifleShredderHeavyNeedlerWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleShredderHeavyNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleShredderHeavyNeedlerWeapon
- InfantryRifleStarKingGyroslugCarbineWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleStarKingGyroslugCarbineWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleStarKingGyroslugCarbineWeapon
- InfantryRifleStrikerCarbineRifleWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleStrikerCarbineRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleStrikerCarbineRifleWeapon
- InfantryRifleSunbeamStarfireERLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleSunbeamStarfireERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleSunbeamStarfireERLaserWeapon
- InfantryRifleThunderstrokeIIWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleThunderstrokeIIWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleThunderstrokeIIWeapon
- InfantryRifleThunderstrokeWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleThunderstrokeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleThunderstrokeWeapon
- InfantryRifleTKAssaultWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleTKAssaultWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleTKAssaultWeapon
- InfantryRifleVintageWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleVintageWeapon
- InfantryRifleVSPLaserWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleVSPLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleVSPLaserWeapon
- InfantryRifleZeusHeavyWeapon - Class in megamek.common.weapons.infantry
- InfantryRifleZeusHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleZeusHeavyWeapon
- InfantryShotgunAMIKeymaster15 - Class in megamek.common.weapons.infantry
- InfantryShotgunAMIKeymaster15() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAMIKeymaster15
- InfantryShotgunAutomaticWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunAutomaticWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAutomaticWeapon
- InfantryShotgunAvengerCCWWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunAvengerCCWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAvengerCCWWeapon
- InfantryShotgunAWAAS105 - Class in megamek.common.weapons.infantry
- InfantryShotgunAWAAS105() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAWAAS105
- InfantryShotgunAWASS112 - Class in megamek.common.weapons.infantry
- InfantryShotgunAWASS112() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAWASS112
- InfantryShotgunBuccaneerGelGunWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunBuccaneerGelGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunBuccaneerGelGunWeapon
- InfantryShotgunByron15S - Class in megamek.common.weapons.infantry
- InfantryShotgunByron15S() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunByron15S
- InfantryShotgunCeresCrowdbusterWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunCeresCrowdbusterWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCeresCrowdbusterWeapon
- InfantryShotgunCombatWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunCombatWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCombatWeapon
- InfantryShotgunCWIJianhuren - Class in megamek.common.weapons.infantry
- InfantryShotgunCWIJianhuren() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCWIJianhuren
- InfantryShotgunDaystarIC - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIC
- InfantryShotgunDaystarIIC - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIC
- InfantryShotgunDaystarIIIC - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIIIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIIC
- InfantryShotgunDaystarIIIM - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIIIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIIM
- InfantryShotgunDaystarIIM - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIM
- InfantryShotgunDaystarIM - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIM
- InfantryShotgunDaystarIVC - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIVC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIVC
- InfantryShotgunDaystarIVM - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarIVM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIVM
- InfantryShotgunDaystarVC - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarVC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarVC
- InfantryShotgunDaystarVM - Class in megamek.common.weapons.infantry
- InfantryShotgunDaystarVM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarVM
- InfantryShotgunDokuhebi - Class in megamek.common.weapons.infantry
- InfantryShotgunDokuhebi() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDokuhebi
- InfantryShotgunDoubleBarrelWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunDoubleBarrelWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDoubleBarrelWeapon
- InfantryShotgunDPS305 - Class in megamek.common.weapons.infantry
- InfantryShotgunDPS305() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDPS305
- InfantryShotgunDuckettA5 - Class in megamek.common.weapons.infantry
- InfantryShotgunDuckettA5() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDuckettA5
- InfantryShotgunHastariIII - Class in megamek.common.weapons.infantry
- InfantryShotgunHastariIII() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunHastariIII
- InfantryShotgunMarburg20 - Class in megamek.common.weapons.infantry
- InfantryShotgunMarburg20() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMarburg20
- InfantryShotgunMarburg20M - Class in megamek.common.weapons.infantry
- InfantryShotgunMarburg20M() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMarburg20M
- InfantryShotgunMorriganStormsweeper - Class in megamek.common.weapons.infantry
- InfantryShotgunMorriganStormsweeper() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMorriganStormsweeper
- InfantryShotgunPumpActionWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunPumpActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunPumpActionWeapon
- InfantryShotgunRisen15 - Class in megamek.common.weapons.infantry
- InfantryShotgunRisen15() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunRisen15
- InfantryShotgunSawnoffDoubleBarrelWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunSawnoffDoubleBarrelWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSawnoffDoubleBarrelWeapon
- InfantryShotgunSawnoffPumpActionWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunSawnoffPumpActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSawnoffPumpActionWeapon
- InfantryShotgunSDType31 - Class in megamek.common.weapons.infantry
- InfantryShotgunSDType31() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSDType31
- InfantryShotgunSGM3 - Class in megamek.common.weapons.infantry
- InfantryShotgunSGM3() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGM3
- InfantryShotgunSGS9 - Class in megamek.common.weapons.infantry
- InfantryShotgunSGS9() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGS9
- InfantryShotgunSGS9E - Class in megamek.common.weapons.infantry
- InfantryShotgunSGS9E() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGS9E
- InfantryShotgunWakazashiWeapon - Class in megamek.common.weapons.infantry
- InfantryShotgunWakazashiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunWakazashiWeapon
- InfantryShotgunWranglemanTriBarrel - Class in megamek.common.weapons.infantry
- InfantryShotgunWranglemanTriBarrel() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunWranglemanTriBarrel
- InfantrySMGAWAStarlingMk7 - Class in megamek.common.weapons.infantry
- InfantrySMGAWAStarlingMk7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7
- InfantrySMGAWAStarlingMk7LB - Class in megamek.common.weapons.infantry
- InfantrySMGAWAStarlingMk7LB() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7LB
- InfantrySMGAWAStarlingMk7SF - Class in megamek.common.weapons.infantry
- InfantrySMGAWAStarlingMk7SF() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7SF
- InfantrySMGBlackfieldScorpionMk65 - Class in megamek.common.weapons.infantry
- InfantrySMGBlackfieldScorpionMk65() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBlackfieldScorpionMk65
- InfantrySMGBoudicca4 - Class in megamek.common.weapons.infantry
- InfantrySMGBoudicca4() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca4
- InfantrySMGBoudicca5 - Class in megamek.common.weapons.infantry
- InfantrySMGBoudicca5() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca5
- InfantrySMGBoudicca7 - Class in megamek.common.weapons.infantry
- InfantrySMGBoudicca7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca7
- InfantrySMGClanGaussWeapon - Class in megamek.common.weapons.infantry
- InfantrySMGClanGaussWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGClanGaussWeapon
- InfantrySMGDSKLargoSGA - Class in megamek.common.weapons.infantry
- InfantrySMGDSKLargoSGA() - Constructor for class megamek.common.weapons.infantry.InfantrySMGDSKLargoSGA
- InfantrySMGDSKLargoSGB - Class in megamek.common.weapons.infantry
- InfantrySMGDSKLargoSGB() - Constructor for class megamek.common.weapons.infantry.InfantrySMGDSKLargoSGB
- InfantrySMGGuntherMP20Weapon - Class in megamek.common.weapons.infantry
- InfantrySMGGuntherMP20Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGGuntherMP20Weapon
- InfantrySMGHouwei - Class in megamek.common.weapons.infantry
- InfantrySMGHouwei() - Constructor for class megamek.common.weapons.infantry.InfantrySMGHouwei
- InfantrySMGHunkleV - Class in megamek.common.weapons.infantry
- InfantrySMGHunkleV() - Constructor for class megamek.common.weapons.infantry.InfantrySMGHunkleV
- InfantrySMGImperator2894A1Weapon - Class in megamek.common.weapons.infantry
- InfantrySMGImperator2894A1Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGImperator2894A1Weapon
- InfantrySMGJ15Hagel - Class in megamek.common.weapons.infantry
- InfantrySMGJ15Hagel() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJ15Hagel
- InfantrySMGJ17Hagel - Class in megamek.common.weapons.infantry
- InfantrySMGJ17Hagel() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJ17Hagel
- InfantrySMGJinseYanjingsheAPRounds - Class in megamek.common.weapons.infantry
- InfantrySMGJinseYanjingsheAPRounds() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJinseYanjingsheAPRounds
- InfantrySMGJinseYanjingsheStandard - Class in megamek.common.weapons.infantry
- InfantrySMGJinseYanjingsheStandard() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJinseYanjingsheStandard
- InfantrySMGKA23SubgunWeapon - Class in megamek.common.weapons.infantry
- InfantrySMGKA23SubgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGKA23SubgunWeapon
- InfantrySMGNambuTypeS124 - Class in megamek.common.weapons.infantry
- InfantrySMGNambuTypeS124() - Constructor for class megamek.common.weapons.infantry.InfantrySMGNambuTypeS124
- InfantrySMGRFWBedivere - Class in megamek.common.weapons.infantry
- InfantrySMGRFWBedivere() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRFWBedivere
- InfantrySMGRorynexRM3XXIWeapon - Class in megamek.common.weapons.infantry
- InfantrySMGRorynexRM3XXIWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRorynexRM3XXIWeapon
- InfantrySMGRuganWeapon - Class in megamek.common.weapons.infantry
- InfantrySMGRuganWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRuganWeapon
- InfantrySMGSpartacus - Class in megamek.common.weapons.infantry
- InfantrySMGSpartacus() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSpartacus
- InfantrySMGSturmHornetMkIII - Class in megamek.common.weapons.infantry
- InfantrySMGSturmHornetMkIII() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSturmHornetMkIII
- InfantrySMGSupekuta - Class in megamek.common.weapons.infantry
- InfantrySMGSupekuta() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSupekuta
- InfantrySMGTiberius - Class in megamek.common.weapons.infantry
- InfantrySMGTiberius() - Constructor for class megamek.common.weapons.infantry.InfantrySMGTiberius
- InfantrySMGWC2 - Class in megamek.common.weapons.infantry
- InfantrySMGWC2() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWC2
- InfantrySMGWC6 - Class in megamek.common.weapons.infantry
- InfantrySMGWC6() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWC6
- InfantrySMGWeapon - Class in megamek.common.weapons.infantry
- InfantrySMGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWeapon
- InfantrySMGWolfBarronA7 - Class in megamek.common.weapons.infantry
- InfantrySMGWolfBarronA7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWolfBarronA7
- InfantrySniperRifleBartonAMRAntiArmor - Class in megamek.common.weapons.infantry
- InfantrySniperRifleBartonAMRAntiArmor() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleBartonAMRAntiArmor
- InfantrySniperRifleBartonAMRStandard - Class in megamek.common.weapons.infantry
- InfantrySniperRifleBartonAMRStandard() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleBartonAMRStandard
- InfantrySniperRifleFNFJ12DarkCaste - Class in megamek.common.weapons.infantry
- InfantrySniperRifleFNFJ12DarkCaste() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleFNFJ12DarkCaste
- InfantrySniperRifleFNFJ12SLDF - Class in megamek.common.weapons.infantry
- InfantrySniperRifleFNFJ12SLDF() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleFNFJ12SLDF
- InfantrySniperRifleHammelMarksman - Class in megamek.common.weapons.infantry
- InfantrySniperRifleHammelMarksman() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleHammelMarksman
- InfantrySniperRifleLancelotMkV - Class in megamek.common.weapons.infantry
- InfantrySniperRifleLancelotMkV() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleLancelotMkV
- InfantrySniperRifleLRS53SniperRifle - Class in megamek.common.weapons.infantry
- InfantrySniperRifleLRS53SniperRifle() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleLRS53SniperRifle
- InfantrySniperRifleMinolta9000Weapon - Class in megamek.common.weapons.infantry
- InfantrySniperRifleMinolta9000Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleMinolta9000Weapon
- InfantrySniperRiflePraetorianS3 - Class in megamek.common.weapons.infantry
- InfantrySniperRiflePraetorianS3() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRiflePraetorianS3
- InfantrySniperRiflePraetorianS5 - Class in megamek.common.weapons.infantry
- InfantrySniperRiflePraetorianS5() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRiflePraetorianS5
- InfantrySniperRifleRadiumLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySniperRifleRadiumLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleRadiumLaserWeapon
- InfantrySniperRifleSairentosutomu - Class in megamek.common.weapons.infantry
- InfantrySniperRifleSairentosutomu() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSairentosutomu
- InfantrySniperRifleSniperWeapon - Class in megamek.common.weapons.infantry
- InfantrySniperRifleSniperWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSniperWeapon
- InfantrySniperRifleSR17SunsKiller - Class in megamek.common.weapons.infantry
- InfantrySniperRifleSR17SunsKiller() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSR17SunsKiller
- InfantrySniperRifleThorshammer - Class in megamek.common.weapons.infantry
- InfantrySniperRifleThorshammer() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleThorshammer
- InfantrySniperRifleWilimtonRS14 - Class in megamek.common.weapons.infantry
- InfantrySniperRifleWilimtonRS14() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleWilimtonRS14
- InfantrySniperRifleWilimtonRS17Stripped - Class in megamek.common.weapons.infantry
- InfantrySniperRifleWilimtonRS17Stripped() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleWilimtonRS17Stripped
- InfantrySniperRifleYuanLing - Class in megamek.common.weapons.infantry
- InfantrySniperRifleYuanLing() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleYuanLing
- InfantrySniperStalkerWeapon - Class in megamek.common.weapons.infantry
- InfantrySniperStalkerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperStalkerWeapon
- InfantrySupportClanBearhunterAutocannonWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanBearhunterAutocannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanBearhunterAutocannonWeapon
- InfantrySupportClanERHeavyLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanERHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanERHeavyLaserWeapon
- InfantrySupportClanERLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanERLaserWeapon
- InfantrySupportClanSemiPortableERLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanSemiPortableERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortableERLaserWeapon
- InfantrySupportClanSemiPortableHeavyLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanSemiPortableHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortableHeavyLaserWeapon
- InfantrySupportClanSemiPortablePulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportClanSemiPortablePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortablePulseLaserWeapon
- InfantrySupportDavidLightGaussRifleWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportDavidLightGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportDavidLightGaussRifleWeapon
- InfantrySupportDragonsbaneDisposablePulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportDragonsbaneDisposablePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportDragonsbaneDisposablePulseLaserWeapon
- InfantrySupportERHeavyLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportERHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportERHeavyLaserWeapon
- InfantrySupportERLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportERLaserWeapon
- InfantrySupportFiredrakeNeedlerWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportFiredrakeNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportFiredrakeNeedlerWeapon
- InfantrySupportGrandMaulerGaussCannonWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrandMaulerGaussCannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrandMaulerGaussCannonWeapon
- InfantrySupportGrenadeLauncherAutoInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherAutoInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherAutoInfernoWeapon
- InfantrySupportGrenadeLauncherAutoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherAutoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherAutoWeapon
- InfantrySupportGrenadeLauncherCompactWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherCompactWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherCompactWeapon
- InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon
- InfantrySupportGrenadeLauncherHeavyAutoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherHeavyAutoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherHeavyAutoWeapon
- InfantrySupportGrenadeLauncherInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherInfernoWeapon
- InfantrySupportGrenadeLauncherWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherWeapon
- InfantrySupportGungnirHeavyGaussWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportGungnirHeavyGaussWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGungnirHeavyGaussWeapon
- InfantrySupportHeavyFlamerWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyFlamerWeapon
- InfantrySupportHeavyGrenadeLauncherInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyGrenadeLauncherInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyGrenadeLauncherInfernoWeapon
- InfantrySupportHeavyGrenadeLauncherWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyGrenadeLauncherWeapon
- InfantrySupportHeavyLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyLaserWeapon
- InfantrySupportHeavyPPCWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyPPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyPPCWeapon
- InfantrySupportHeavyPulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHeavyPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyPulseLaserWeapon
- InfantrySupportHellboreAssaultLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportHellboreAssaultLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHellboreAssaultLaserWeapon
- InfantrySupportKingDavidLightGaussRifleWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportKingDavidLightGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportKingDavidLightGaussRifleWeapon
- InfantrySupportLaserUltraHeavyWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportLaserUltraHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLaserUltraHeavyWeapon
- InfantrySupportLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLaserWeapon
- InfantrySupportLRMInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportLRMInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLRMInfernoWeapon
- InfantrySupportLRMWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportLRMWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLRMWeapon
- InfantrySupportMagPulseHarpoonWeapon - Class in megamek.common.weapons.infantry
-
TODO Any vehicular unit (including battle armor, ProtoMeks, Combat Vehicles and BattleMeks) successfully struck by a shot from a MagPulse harpoon gun will suffer electronic interference sufficient to cause a -1 roll modifier for all Gunnery and Sensor Operations Skill Checks by its pilot for 10 seconds (1 Total Warfare combat turn), in addition to any physical damage the weapon delivers.
- InfantrySupportMagPulseHarpoonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMagPulseHarpoonWeapon
- InfantrySupportMagshotGaussRifleWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMagshotGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMagshotGaussRifleWeapon
- InfantrySupportMGLightWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMGLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGLightWeapon
- InfantrySupportMGPortableWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMGPortableWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGPortableWeapon
- InfantrySupportMGSemiPortableWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMGSemiPortableWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGSemiPortableWeapon
- InfantrySupportMGSupportWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMGSupportWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGSupportWeapon
- InfantrySupportMGVintageWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMGVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGVintageWeapon
- InfantrySupportMk1LightAAWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMk1LightAAWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMk1LightAAWeapon
- InfantrySupportMk2PortableAAWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMk2PortableAAWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMk2PortableAAWeapon
- InfantrySupportMortarHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMortarHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarHeavyInfernoWeapon
- InfantrySupportMortarHeavyWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMortarHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarHeavyWeapon
- InfantrySupportMortarLightInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMortarLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarLightInfernoWeapon
- InfantrySupportMortarLightWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportMortarLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarLightWeapon
- InfantrySupportOneShotMRMInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportOneShotMRMInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportOneShotMRMInfernoWeapon
- InfantrySupportOneShotMRMWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportOneShotMRMWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportOneShotMRMWeapon
- InfantrySupportPortableAutocannonWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportPortableAutocannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortableAutocannonWeapon
- InfantrySupportPortableFlamerWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportPortableFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortableFlamerWeapon
- InfantrySupportPortablePlasmaWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportPortablePlasmaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortablePlasmaWeapon
- InfantrySupportPulseLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPulseLaserWeapon
- InfantrySupportRecoillessRifleHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleHeavyInfernoWeapon
- InfantrySupportRecoillessRifleHeavyWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleHeavyWeapon
- InfantrySupportRecoillessRifleLightInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleLightInfernoWeapon
- InfantrySupportRecoillessRifleLightWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleLightWeapon
- InfantrySupportRecoillessRifleMediumInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleMediumInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleMediumInfernoWeapon
- InfantrySupportRecoillessRifleMediumWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRecoillessRifleMediumWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleMediumWeapon
- InfantrySupportRocketLauncherLAWWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRocketLauncherLAWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRocketLauncherLAWWeapon
- InfantrySupportRocketLauncherVLAWWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportRocketLauncherVLAWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRocketLauncherVLAWWeapon
- InfantrySupportSemiPortableLaserWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSemiPortableLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSemiPortableLaserWeapon
- InfantrySupportSemiPortablePPCWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSemiPortablePPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSemiPortablePPCWeapon
- InfantrySupportSnubNoseSupportPPCWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSnubNoseSupportPPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSnubNoseSupportPPCWeapon
- InfantrySupportSRMHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMHeavyInfernoWeapon
- InfantrySupportSRMHeavyWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMHeavyWeapon
- InfantrySupportSRMLightInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMLightInfernoWeapon
- InfantrySupportSRMLightWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMLightWeapon
- InfantrySupportSRMStandardInfernoWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMStandardInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMStandardInfernoWeapon
- InfantrySupportSRMStandardWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportSRMStandardWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMStandardWeapon
- InfantrySupportTAGWeapon - Class in megamek.common.weapons.infantry
-
TAG for conventional infantry.
- InfantrySupportTAGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportTAGWeapon
- InfantrySupportTsunamiHeavyGaussRifleWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportTsunamiHeavyGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportTsunamiHeavyGaussRifleWeapon
- InfantrySupportVintageGatlingGunWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportVintageGatlingGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportVintageGatlingGunWeapon
- InfantrySupportVintageMiniGunWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportVintageMiniGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportVintageMiniGunWeapon
- InfantrySupportWireGuidedMissileWeapon - Class in megamek.common.weapons.infantry
- InfantrySupportWireGuidedMissileWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportWireGuidedMissileWeapon
- InfantryTransporter - Interface in megamek.common
-
Classes that implement this interface have the ability to load, carry, drop, and unload Infantry units in the game.
- InfantryTransporter.PlatoonType - Enum Class in megamek.common
-
The amount of space taken up by an infantry unit in a transport bay differs from the space in an infantry compartment (used in APCs) due to quarters, equipment storage, and maintenance equipment.
- InfantryTROView - Class in megamek.common.templates
-
Creates a TRO template model for conventional infantry.
- InfantryTROView(Infantry) - Constructor for class megamek.common.templates.InfantryTROView
- InfantryTWFlamerWeapon - Class in megamek.common.weapons.infantry
- InfantryTWFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryTWFlamerWeapon
- InfantryWeapon - Class in megamek.common.weapons.infantry
- InfantryWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryWeapon
- InfantryWeaponHandler - Class in megamek.common.weapons.infantry
- InfantryWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.infantry.InfantryWeaponHandler
- InfantryWeaponMounted - Class in megamek.common
-
Specialized mount used for infantry units with primary and secondary weapons.
- InfantryWeaponMounted(Entity, InfantryWeapon, InfantryWeapon) - Constructor for class megamek.common.InfantryWeaponMounted
-
Creates a Mounted that deals with combined feature of a primary and a secondary weapon.
- infDamageClass - Variable in class megamek.common.WeaponType
- INFERNO - Enum constant in enum class megamek.common.weapons.DamageType
- INFERNO_IV_ROUND - Static variable in class megamek.common.InfernoTracker
-
The hit from a Inferno IV round.
- INFERNO_IV_TURN - Static variable in class megamek.common.InfernoTracker
-
A single burn turn from an Inferno IV round.
- infernos - Variable in class megamek.common.Entity
-
The object that tracks this unit's Inferno round hits.
- InfernoTracker - Class in megamek.common
-
This class records and defines the effects of hits by Inferno rounds on units and hexes.
- InfernoTracker() - Constructor for class megamek.common.InfernoTracker
-
Create an empty tracker.
- info(String, Object...) - Method in class megamek.logging.MMLogger
-
Info Level Logging.
- infOption - Variable in class megamek.common.verifier.EntityVerifier
- infoText(Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
- InGameObject - Interface in megamek.common
-
This interface represents all objects that any type of BT Game (TW, Alpha Strike, BattleForce, SBF, ISAW) should possibly keep in its list of playable "entities" or game units, such as Entity and AlphaStrikeElement and at some point maybe BFUnits, SBFFormations or ACS Combat Teams, but also Objective Markers, carryable objects or buildings.
- inGameObjects - Variable in class megamek.common.AbstractGame
-
The InGameObjects (units such as Entity and others) present in the game mapped to their id as key
- inGameObjects - Variable in class megamek.common.autoresolve.acar.SimulationContext
- inGameTWEntities() - Method in class megamek.common.autoresolve.acar.SimulationContext
- inGameTWEntities() - Method in class megamek.common.Game
- init() - Method in enum class megamek.common.SpecialHexDisplay.Type
- init(boolean) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Initializes the
BehaviorSettings
cache. - init(AbstractPhaseDisplay, IClient) - Static method in class megamek.client.ui.swing.util.TurnTimer
- init(Coords, Board, int) - Method in class megamek.common.BuildingTarget
-
Initialize this object from the input.
- INIT_BANKING - Static variable in class megamek.common.options.SBFRuleOptions
-
Banking initiative, IO BF p.223 IS AN SCA
- INIT_BATTLEFIELD_INT - Static variable in class megamek.common.options.SBFRuleOptions
-
Advanced initiative, IO BF p.206
- INIT_FORCING - Static variable in class megamek.common.options.SBFRuleOptions
-
Forcing initiative, IO BF p.223
- INIT_FRONT_LOAD_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
- INIT_INF_DEPLOY_EVEN - Static variable in class megamek.common.options.OptionsConstants
- INIT_INF_MOVE_EVEN - Static variable in class megamek.common.options.OptionsConstants
- INIT_INF_MOVE_LATER - Static variable in class megamek.common.options.OptionsConstants
- INIT_INF_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
- INIT_INF_PROTO_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
- INIT_INITIATIVE_STREAK_COMPENSATION - Static variable in class megamek.common.options.OptionsConstants
- INIT_MODIFIERS - Static variable in class megamek.common.options.SBFRuleOptions
-
Advanced initiative, IO BF p.194
- INIT_PROTOS_MOVE_EVEN - Static variable in class megamek.common.options.OptionsConstants
- INIT_PROTOS_MOVE_LATER - Static variable in class megamek.common.options.OptionsConstants
- INIT_PROTOS_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
- INIT_SIMULTANEOUS_DEPLOYMENT - Static variable in class megamek.common.options.OptionsConstants
- INIT_SIMULTANEOUS_FIRING - Static variable in class megamek.common.options.OptionsConstants
- INIT_SIMULTANEOUS_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
- INIT_SIMULTANEOUS_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
- INIT_SIMULTANEOUS_TARGETING - Static variable in class megamek.common.options.OptionsConstants
- initCanonUnitNames() - Static method in class megamek.common.MekFileParser
- initCanonUnitNames(File, String) - Static method in class megamek.common.MekFileParser
-
Initialize the list of canon unit names; should only be called if canonUnitNames is null or needs to be reinitialized.
- initDamage(PhysicalAttackType, EntityState, EntityState, boolean, Game) - Method in class megamek.client.bot.princess.PhysicalInfo
-
Helper function to determine damage and criticals
- initDonePanelForNewTurn() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- initDonePanelForNewTurn() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- initEnemyHeatMaps() - Method in class megamek.client.bot.princess.Princess
-
Set up heat maps to track enemy unit positions over time
- initFiring() - Method in class megamek.client.bot.BotClient
- initFiring() - Method in class megamek.client.bot.princess.Princess
- initFriendlyHeatMap() - Method in class megamek.client.bot.princess.Princess
-
Set up heat map to track friendly units over time
- initGameLog() - Method in class megamek.client.AbstractClient
- initHit(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- initHit(Entity) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function that initializes the actual hit, including a hit location and various other properties.
- initialBV - Variable in class megamek.common.Entity
- initialize() - Method in class megamek.client.bot.BotClient
- initialize() - Method in class megamek.client.bot.BotLogger
- initialize() - Method in class megamek.client.bot.princess.Princess
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
-
Initializes the dialog's UI and preferences.
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Initializes the dialog's UI and preferences.
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractPanel
-
This initializes the panel, and must be called by inheriting constructors.
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
-
This initializes the scroll pane, and must be called by inheriting constructors.
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
-
This initializes the Split Pane.
- initialize() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
-
This initializes the tabbed pane, and must be called by inheriting constructors.
- initialize() - Method in class megamek.client.ui.baseComponents.DefaultScrollablePanel
- initialize() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- initialize() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- initialize() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- initialize() - Method in class megamek.client.ui.dialogs.MMStoryDialog
- initialize() - Method in class megamek.client.ui.panels.AbstractIconChooser
- initialize() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- initialize() - Method in class megamek.client.ui.panes.EntityViewPane
-
This purposefully does not set preferences, as it may be used on differing panes for differing uses and thus you don't want to remember the selected tab between the different locations.
- initialize() - Method in class megamek.client.ui.swing.AbstractClientGUI
- initialize() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
-
Override this method to perform start up steps such as registering it as a listener (doing this in the constructor is considered improper as the object is not fully constructed at that point).
- initialize() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- initialize() - Method in class megamek.client.ui.swing.ClientGUI
- initialize() - Method in class megamek.client.ui.swing.CommanderGUI
- initialize() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- initialize() - Method in class megamek.client.ui.swing.EditBotsDialog
- initialize() - Method in class megamek.client.ui.swing.EquipChoicePanel
- initialize() - Method in interface megamek.client.ui.swing.IClientGUI
-
Registers this ClientGUI as a listener wherever it's needed.
- initialize() - Method in class megamek.client.ui.swing.SBFClientGUI
- initialize() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
-
Have the client register itself as a listener wherever it's needed.
- initialize() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
This initialized all of the directories under this manager
- initialize() - Static method in class megamek.client.ui.swing.util.FontHandler
-
Initializes the FontHandler, reading in and storing the available fonts for retrieval.
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Initializes some values for the card.
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASMekCard
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
- initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
- initialize() - Method in class megamek.common.autoresolve.acar.SimulationOptions
- initialize() - Method in class megamek.common.GameLog
- initialize() - Method in class megamek.common.options.AbstractOptions
- initialize() - Method in class megamek.common.options.BasicGameOptions
- initialize() - Method in class megamek.common.options.GameOptions
- initialize() - Method in class megamek.common.options.PartialRepairs
- initialize() - Method in class megamek.common.options.PilotOptions
- initialize() - Method in class megamek.common.options.Quirks
- initialize() - Method in class megamek.common.options.SBFRuleOptions
- initialize() - Method in class megamek.common.options.WeaponQuirks
- initialize(String) - Method in class megamek.client.ui.preferences.JComboBoxPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JListPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JSplitPanePreference
- initialize(String) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- initialize(String) - Method in class megamek.client.ui.preferences.JTablePreference
- initialize(String) - Method in class megamek.client.ui.preferences.JTextFieldPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- initialize(String) - Method in class megamek.client.ui.preferences.JWindowPreference
- initialize(String) - Method in class megamek.client.ui.preferences.PreferenceElement
-
Sets the initial value for the preference.
- initialize(Map<String, String>) - Method in class megamek.client.ui.preferences.PreferencesNode
-
Sets the initial values for elements managed for this node.
- initializeAll(List<String>) - Method in class megamek.common.Board
-
Initialize all hexes
- initializeAllAutomaticTerrain() - Method in class megamek.common.Board
-
Rebuilds automatic terrains for the whole board, such as incline highlighting.
- initializeArmor(int, int) - Method in class megamek.common.Entity
-
Initializes the armor on the unit.
- initializeAround(int, int) - Method in class megamek.common.Board
-
Initialize a hex and the hexes around it
- initializeCapMissileArmor() - Method in class megamek.common.weapons.BayWeaponHandler
-
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
- initializeCapMissileArmor() - Method in class megamek.common.weapons.CapitalMissileBayHandler
-
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
- initializeCapMissileArmor() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
- initializeCapMissileArmor() - Method in class megamek.common.weapons.MissileBayWeaponHandler
-
Calculate the starting armor value of a flight of thunderbolts Used for Aero Sanity.
- initializeFireControls() - Method in class megamek.client.bot.princess.Princess
-
Initialize the fire controls.
- initializeFonts(Font, Font, Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Initializes fonts and configs.
- initializeFonts(Font, Font, Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- initializeForTargetingPhase() - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
-
Clears out all cached elements in preparation for a new targeting phase.
- initializeFrame() - Method in class megamek.client.ui.swing.AbstractClientGUI
- initializeFrame() - Method in class megamek.client.ui.swing.ClientGUI
-
Initializes a number of things about this frame.
- initializeFrame() - Method in class megamek.client.ui.swing.SBFClientGUI
-
Initializes a number of things about this frame.
- initializeGravDeckDamage(int) - Method in class megamek.common.Jumpship
-
Adds a grav deck damage value that maps to the index of each deck size in meters
- initializeHex(int, int) - Method in class megamek.common.Board
-
Initializes a hex in its surroundings.
- initializeInternal(int, int) - Method in class megamek.common.Entity
-
Initializes the internal structure on the unit.
- initializeInternal(int, int) - Method in class megamek.common.Infantry
-
Initializes the number of troopers in the platoon.
- initializeKFIntegrity() - Method in class megamek.common.Jumpship
- initializeKFIntegrity() - Method in class megamek.common.Warship
- initializeListeners() - Method in class megamek.client.ui.swing.PrephaseDisplay
-
Have the panel register itself as a listener wherever it's needed.
- initializeListeners() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
-
Have the panel register itself as a listener wherever it's needed.
- initializeLogging(String) - Static method in class megamek.MegaMek
- initializeMoveList() - Method in class megamek.common.pathfinder.AeroSpacePathFinder
-
Worker method to put together a pre-defined array of possible moves
- initializeMoveList() - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
-
Worker method to put together a pre-defined array of possible moves
- initializePathRankers() - Method in class megamek.client.bot.princess.Princess
-
Initialize the possible path rankers.
- initializeRearArmor(int, int) - Method in class megamek.common.Mek
-
Initializes the rear armor on the Mek.
- initializeRecoverySlots() - Method in class megamek.common.AbstractSmallCraftASFBay
-
Sets the recovery slots to two unused slots per currently available door.
- initializeSailIntegrity() - Method in class megamek.common.Jumpship
- initializeSailIntegrity() - Method in class megamek.common.Warship
- initializeSI(int) - Method in class megamek.common.Aero
- initializeStrategicGoals(Board, int, int) - Method in class megamek.client.bot.princess.SwarmContext
-
Initialize the strategic goals for the board
- initializeSuiteGraphicalSetups(String) - Static method in class megamek.MegaMek
-
This is used to initialize suite-wide graphical setups.
- initializeThresh(int) - Method in class megamek.common.Aero
- initializeThresh(int) - Method in class megamek.common.FixedWingSupport
- initializeThresh(int) - Method in class megamek.common.TeleMissile
- initializeTrailerCoordinates(Entity, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Flips the order of a tractor's towed trailers list by index and adds their starting coordinates to a list of hexes the tractor passed through
- initializeTypes() - Static method in class megamek.common.AmmoType
- initializeTypes() - Static method in class megamek.common.BombType
- initializeTypes() - Static method in class megamek.common.equipment.ArmorType
- initializeTypes() - Static method in class megamek.common.EquipmentType
- initializeTypes() - Static method in class megamek.common.MiscType
-
Add all the types of misc eq we can create to the list
- initializeTypes() - Static method in class megamek.common.SmallWeaponAmmoType
-
Creates a new ammo for each infantry weapon that uses it.
- initializeTypes() - Static method in class megamek.common.WeaponType
-
Add all the types of weapons we can create to the list When a weapon class extends another, the subclass must be listed first to avoid clobbering the name lookup when calling the constructor of the superclass.
- INITIATIVE - Enum constant in enum class megamek.common.enums.GamePhase
- INITIATIVE_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- InitiativeHelper - Record Class in megamek.common.autoresolve.acar.manager
- InitiativeHelper(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.InitiativeHelper
-
Creates an instance of a
InitiativeHelper
record class. - InitiativePhase - Class in megamek.common.autoresolve.acar.phase
- InitiativePhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.InitiativePhase
- InitiativePhaseHelperReporter - Class in megamek.common.autoresolve.acar.report
- InitiativeRoll - Class in megamek.common
-
A roll, or sequence of rolls, made by the player to determine initiative order.
- InitiativeRoll() - Constructor for class megamek.common.InitiativeRoll
- initMilitary() - Method in class megamek.common.Entity
- initModel(EntityVerifier) - Method in class megamek.common.templates.AeroTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.BattleArmorTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.CapitalShipTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.InfantryTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.MekTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.ProtoMekTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.SmallCraftDropshipTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.SupportVeeTROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.TROView
- initModel(EntityVerifier) - Method in class megamek.common.templates.VehicleTROView
- initMovement() - Method in class megamek.client.bot.BotClient
- initMovement() - Method in class megamek.client.bot.princess.Princess
- initPolys() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Initializes the various overlay polygons with their vertices.
- initRatTree() - Method in class megamek.client.generator.RandomUnitGenerator
- initRemainingUnits() - Method in class megamek.client.ratgenerator.RATGenerator
-
Creates model and chassis records for all units that don't already have entries.
- initSkinXMLHandler() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Initializes using the default skin file.
- initSkinXMLHandler(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Initializes using the supplied skin file.
- initTargeting() - Method in class megamek.client.bot.BotClient
- initTargeting() - Method in class megamek.client.bot.princess.Princess
- initTechAdvancement() - Method in class megamek.common.Entity
-
Sets initial TechAdvancement without equipment based on construction options.
- initUnitTurn(Entity, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
-
Calculate who all other units would shoot at if I weren't around
- initUnitTurn(Entity, Game) - Method in interface megamek.client.bot.princess.IPathRanker
-
Performs initialization to help speed later calls of rankPath for this unit on this turn.
- initUnitTurn(Entity, Game) - Method in class megamek.client.bot.princess.PathRanker
-
Performs initialization to help speed later calls of rankPath for this unit on this turn.
- INNER_SPHERE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
- inReverse - Variable in class megamek.common.Entity
- inSensorRange(Game, Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
-
Checks to see whether the target is within sensor range (but not necessarily LoS or visual range)
- inSensorRange(Game, LosEffects, Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
- insertAttacks(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
-
Insert any additional attacks that should occur before this attack
- insertAttacks(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
-
Insert any additional attacks that should occur before this attack
- insertedAttacks - Variable in class megamek.common.weapons.WeaponHandler
- insertImperative(String, String, String, String, String...) - Method in class megamek.common.containers.MunitionTree
- insertImperatives(String, String, String, HashMap<String, String>) - Method in class megamek.common.containers.MunitionTree
- insertMangledImperatives(String, String, String, HashMap<String, String>) - Method in class megamek.common.containers.MunitionTree
- insertNextTurn(GameTurn) - Method in class megamek.common.Game
-
Inserts a turn that will come directly after the current one
- insertTurnAfter(GameTurn, int) - Method in class megamek.common.Game
-
Inserts a turn after the specific index
- insertUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
- insertUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
- insets - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- insets(int, int, int, int) - Method in class megamek.client.ui.GBC
-
change the insets of this
GridBagConstraints
- insideRange(int) - Method in enum class megamek.common.alphaStrike.ASRange
- inSpace() - Method in class megamek.common.Board
- inst - Static variable in class megamek.client.TimerSingleton
- instance - Static variable in class megamek.client.ui.swing.ButtonOrderPreferences
- instance - Static variable in class megamek.client.ui.swing.GUIPreferences
- instance - Static variable in class megamek.client.ui.swing.UnitDisplayOrderPreferences
- instance - Static variable in class megamek.common.internationalization.Internationalization
- instance - Static variable in class megamek.common.preference.PreferenceManager
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyMovementReport
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
- instance() - Static method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
- INSTANCE - Static variable in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- instantiateBoard(MapSettings, PlanetaryConditions, IGameOptions) - Static method in class megamek.common.board.postprocess.TWBoardTransformer
- instantModeSwitch - Variable in class megamek.common.EquipmentType
-
can modes be switched instantly, or at end of turn?
- INSULATED_CARGO - Enum constant in enum class megamek.common.BayType
- INSULATED_CARGO - Enum constant in enum class megamek.common.verifier.BayData
- InsulatedCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying insulated cargo
- InsulatedCargoBay(double, int, int) - Constructor for class megamek.common.InsulatedCargoBay
-
Create a space for the given tonnage of troops.
- InsulatedLaserWeaponHandler - Class in megamek.common.weapons
- InsulatedLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.InsulatedLaserWeaponHandler
- INT_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
int
preference - intBombChoices - Variable in class megamek.common.Aero
- intBombChoices - Variable in class megamek.common.LandAirMek
- intBombChoices - Variable in class megamek.common.VTOL
- INTEGER - Static variable in interface megamek.common.options.IOption
-
Integer option type
- IntegerArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type.
- IntegerArgument(String, String) - Constructor for class megamek.server.commands.arguments.IntegerArgument
- IntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.IntegerArgument
- IntegerArgument(String, String, int, int, Integer) - Constructor for class megamek.server.commands.arguments.IntegerArgument
- integralHeatSinkCapacity(boolean) - Method in class megamek.common.Engine
-
Returns the number of heat sinks which can be built into the engine and therefore don't require a critical slot.
- INTERCEPTOR - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- INTERCEPTOR - Enum constant in enum class megamek.common.UnitRole
- internal() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
internal
record component. - INTERNAL - Enum constant in enum class megamek.ai.dataset.UnitStateField
- INTERNAL_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
- INTERNAL_P - Enum constant in enum class megamek.ai.dataset.UnitStateField
- INTERNAL_PANE_WIDTH - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- internalName - Variable in class megamek.common.EquipmentType
- internalName - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
The name of this manipulator
- internalP() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
internalP
record component. - internalP() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
internalP
record component. - internalsType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- internalsTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- Internationalization - Class in megamek.common.internationalization
-
Class to handle internationalization (you will find online material on that looking for i18n) It makes use of some short names to make it easier to use since it is used in many places
- Internationalization(String) - Constructor for class megamek.common.internationalization.Internationalization
- intervening(Coords, Coords) - Static method in class megamek.common.Coords
-
Returns an array of the Coords of hexes that are crossed by a straight line from the center of src to the center of dest, including src and dest.
- intervening(Coords, Coords, boolean) - Static method in class megamek.common.Coords
-
Returns an array of the Coords of hexes that are crossed by a straight line from the center of src to the center of dest, including src and dest.
- IntListAsExits(List<Integer>) - Static method in class megamek.common.Board
-
Given a list of integers, returns them in a bit-packed form.
- intOption(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
- intOption(String) - Method in class megamek.common.options.AbstractOptions
- intOption(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the value of the desired option as the
int
- IntRangeTextField - Class in megamek.client.ui.swing.util
-
A text field for integer values that can specify a minimum and maximum value.
- IntRangeTextField() - Constructor for class megamek.client.ui.swing.util.IntRangeTextField
- IntRangeTextField(int) - Constructor for class megamek.client.ui.swing.util.IntRangeTextField
- INTRO - Enum constant in enum class megamek.common.SimpleTechLevel
- introYear - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- intValue() - Method in interface megamek.common.options.IOption
-
Return the value as the
int
- intValue() - Method in class megamek.common.options.Option
- INVALID_CREW - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- INVALID_ENGINE - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- INVALID_OR_OUTDATED_BUILD - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- invalidatePaths(Coords) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Invalidate all paths that go through this set of coordinates (because of a building or bridge collapse), or some other terrain change either directly or by connecting to a path that goes through this set of coordinates.
- InvalidPacketCommandReceivedException - Exception in megamek.common.net.marshalling
-
Custom exception for receipt of an Invalid Packet Command received over the network.
- InvalidPacketCommandReceivedException(Integer) - Constructor for exception megamek.common.net.marshalling.InvalidPacketCommandReceivedException
- INVISIBLE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- inVisualRange(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
checks to see whether the target is within visual range of the entity, but not necessarily LoS
- inVisualRange(Game, LosEffects, Entity, Targetable) - Static method in class megamek.common.Compute
-
Determine whether the attacking entity is within visual range of the target.
- IO_FACTION_CODES - Static variable in interface megamek.common.ITechnology
- iOfficial - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- iOmni - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IOption - Interface in megamek.common.options
-
Interface of the settable option.
- IOptionGroup - Interface in megamek.common.options
-
Public interface for the group of the options.
- IOptionInfo - Interface in megamek.common.options
-
Represents GUI data to allow the user to set the option
- IOptionsInfo - Interface in megamek.common.options
-
Interface that represents the "static" (common to all instances) information about the Options container
- IP_ADDRESSES_IN_CHAT - Static variable in class megamek.common.preference.ClientPreferences
- iPatchwork - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IPathRanker - Interface in megamek.client.bot.princess
- IPhaseEndReporter - Interface in megamek.common.autoresolve.acar.report
- IPreferenceChangeListener - Interface in megamek.common.preference
- IPreferenceStore - Interface in megamek.common.preference
- IRA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- IRecoveringNerveActionReporter - Interface in megamek.common.autoresolve.acar.report
- is(int) - Method in class megamek.common.AmmoType
-
Gets a value indicating whether this is a certain ammo type.
- is(String) - Method in class megamek.common.EquipmentType
-
Returns true if this equipment is that identified by the given typeInternalName String.
- is(String) - Method in class megamek.common.Mounted
-
Returns true if this Mounted's EquipmentType is that identified by the given typeInternalName String.
- is(String) - Method in interface megamek.common.options.IBasicOption
- is(String) - Method in class megamek.Version
- is(Version) - Method in class megamek.Version
- IS - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- IS_ADVANCED - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- IS_ADVANCED_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- IS_ADVANCED_VEE - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- IS_BA_TUBE_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
- IS_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
- IS_BOT - Enum constant in enum class megamek.ai.dataset.UnitActionField
- IS_DOUBLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
- IS_DOUBLE_HS_FREEZER - Static variable in class megamek.common.EquipmentTypeLookup
- IS_DOUBLE_HS_PROTOTYPE - Static variable in class megamek.common.EquipmentTypeLookup
- IS_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
- IS_MASC - Static variable in class megamek.common.EquipmentTypeLookup
- IS_REPEATABLE - Static variable in class megamek.common.KeyBindParser
- ISAAAMissileWeapon - Class in megamek.common.weapons.bombs
- ISAAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISAAAMissileWeapon
- isAbsoluteLeftOrRight(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
- ISAC10 - Class in megamek.common.weapons.autocannons
- ISAC10() - Constructor for class megamek.common.weapons.autocannons.ISAC10
- ISAC10i - Class in megamek.common.weapons.unofficial
- ISAC10i() - Constructor for class megamek.common.weapons.unofficial.ISAC10i
- ISAC10Primitive - Class in megamek.common.weapons.primitive
- ISAC10Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC10Primitive
- ISAC15 - Class in megamek.common.weapons.unofficial
- ISAC15() - Constructor for class megamek.common.weapons.unofficial.ISAC15
- ISAC2 - Class in megamek.common.weapons.autocannons
- ISAC2() - Constructor for class megamek.common.weapons.autocannons.ISAC2
- ISAC20 - Class in megamek.common.weapons.autocannons
- ISAC20() - Constructor for class megamek.common.weapons.autocannons.ISAC20
- ISAC20Primitive - Class in megamek.common.weapons.primitive
- ISAC20Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC20Primitive
- ISAC2Primitive - Class in megamek.common.weapons.primitive
- ISAC2Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC2Primitive
- ISAC5 - Class in megamek.common.weapons.autocannons
- ISAC5() - Constructor for class megamek.common.weapons.autocannons.ISAC5
- ISAC5Primitive - Class in megamek.common.weapons.primitive
- ISAC5Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC5Primitive
- isAccepted() - Method in class megamek.client.ui.swing.NoteDialog
- isActionValid() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
- isActive() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
- isActive() - Method in class megamek.common.Crew
-
The crew as a whole is considered active if any member is active.
- isActive() - Method in class megamek.common.Entity
-
Determine if this entity participate in the current game phase.
- isActive(int) - Method in class megamek.common.Crew
- isActive(int) - Method in class megamek.common.Entity
- isActiveInYear(int) - Method in class megamek.client.ratgenerator.FactionRecord
-
Check for whether the faction is active in a given year
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestAdvancedAerospace
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestAero
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestBattleArmor
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestEntity
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestHandheldWeapon
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestInfantry
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestMek
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestProtoMek
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestSupportVehicle
- isAdvancedAerospace() - Method in class megamek.common.verifier.TestTank
- isAdvancedAMS() - Method in class megamek.common.weapons.MissileWeaponHandler
- isAero() - Method in class megamek.client.bot.princess.EntityState
- isAero() - Method in class megamek.common.Aero
- isAero() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isAero() - Method in interface megamek.common.BTObject
-
Returns true when this object uses or can use aerospace movement.
- isAero() - Method in class megamek.common.LandAirMek
- isAero() - Method in class megamek.common.verifier.TestAero
- isAero() - Method in class megamek.common.verifier.TestBattleArmor
- isAero() - Method in class megamek.common.verifier.TestEntity
- isAero() - Method in class megamek.common.verifier.TestHandheldWeapon
- isAero() - Method in class megamek.common.verifier.TestInfantry
- isAero() - Method in class megamek.common.verifier.TestMek
- isAero() - Method in class megamek.common.verifier.TestProtoMek
- isAero() - Method in class megamek.common.verifier.TestSupportVehicle
- isAero() - Method in class megamek.common.verifier.TestTank
- isAerodyne() - Method in interface megamek.common.BTObject
-
Returns true when this object is aerodyne.
- isAerodyne() - Method in enum class megamek.common.EntityMovementMode
- isAeroSensorDestroyed() - Method in class megamek.common.Aero
-
A method to determine if an aero has suffered 3 sensor hits.
- isAeroSensorDestroyed() - Method in class megamek.common.Entity
-
A method to determine if an aero has suffered 3 sensor hits.
- isAerospace() - Method in interface megamek.common.BTObject
-
Returns true when this object is an aerospace unit (fighter, aerospace support vehicle or large craft) or of type AS/CF/SC/DS/DA/WS/JS/SS for Alpha Strike.
- isAerospace() - Method in enum class megamek.common.EntityMovementMode
- isAerospace() - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
-
Returns true if this SBF Element Type represents an aerospace unit.
- isAerospace() - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns true if this SBF Formation represents an aerospace Team.
- isAerospace() - Method in class megamek.common.strategicBattleSystems.SBFUnit
-
Returns true if this SBF Unit represents an aerospace Unit.
- isAerospaceFighter() - Method in class megamek.common.AeroSpaceFighter
- isAerospaceFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isAerospaceFighter() - Method in interface megamek.common.BTObject
-
Returns true when this object is an aerospace fighter (not conventional, nor Fixed-Wing Support) or of type AF for Alpha Strike.
- isAerospaceFighter() - Method in class megamek.common.ConvFighter
- isAerospaceFighter() - Method in class megamek.common.SmallCraft
- isAerospaceSV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true if this AS element is an aerospace SV, i.e.
- isAerospaceSV() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Support Vehicle using aerospace movement such as a Fixed-Wing support.
- isAerospaceSV() - Method in class megamek.common.FixedWingSupport
- isAeroWeapon(EquipmentType, Entity) - Method in class megamek.common.verifier.TestAero
- isAffectedByAngelECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
-
This method checks to see if a line from a to b is affected by an Angel ECM field of the enemy of ae (ignoring other kinds of ECM).
- isAffectedByAngelECM(Entity, Coords, Coords, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
-
This method checks to see if a line from a to b is affected by an Angel ECM field of the enemy of ae (ignoring other kinds of ECM).
- isAffectedByECCM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
-
This method checks to see if a line from a to b is affected by an ECCM field of the enemy of ae.
- isAffectedByECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
-
This method checks to see if a line from a to b is affected by any ECM field (including Angel) of the enemy of ae
- isAffectedByECM(Entity, Coords, Coords, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
-
This method checks to see if a line from a to b is affected by any ECM field (including Angel) of the enemy of ae
- isAgeOfWar() - Method in enum class megamek.common.eras.EraFlag
- isAirborne() - Method in class megamek.client.bot.princess.EntityState
- isAirborne() - Method in class megamek.common.BuildingTarget
- isAirborne() - Method in class megamek.common.Entity
- isAirborne() - Method in class megamek.common.HexTarget
- isAirborne() - Method in interface megamek.common.IAero
- isAirborne() - Method in class megamek.common.INarcPod
- isAirborne() - Method in class megamek.common.MinefieldTarget
- isAirborne() - Method in class megamek.common.MovePath
-
returns if the unit had any altitude above 0 during the movement path
- isAirborne() - Method in interface megamek.common.Targetable
- isAirborneAero() - Method in class megamek.client.bot.princess.EntityState
- isAirborneAeroOnGroundMap() - Method in class megamek.common.Entity
-
Convenience method to determine whether this entity should be treated as an airborne aero on a ground map.
- isAirborneVTOLorWIGE() - Method in class megamek.common.BuildingTarget
- isAirborneVTOLorWIGE() - Method in class megamek.common.Entity
- isAirborneVTOLorWIGE() - Method in class megamek.common.HexTarget
- isAirborneVTOLorWIGE() - Method in class megamek.common.INarcPod
- isAirborneVTOLorWIGE() - Method in class megamek.common.MinefieldTarget
- isAirborneVTOLorWIGE() - Method in interface megamek.common.Targetable
- isAirship() - Method in enum class megamek.common.EntityMovementMode
- isAirToAir(Entity, Targetable) - Static method in class megamek.common.Compute
- isAirToAir(Game) - Method in class megamek.common.actions.WeaponAttackAction
- isAirToGround(Entity, Targetable) - Static method in class megamek.common.Compute
- isAirToGround(Game) - Method in class megamek.common.actions.WeaponAttackAction
- isAllowed(IGameOptions) - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
- isAllowed(IGameOptions) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns true if this Sorter is currently allowed.
- isAllowed(IGameOptions) - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
- isAllowedUnitType(int) - Method in class megamek.client.ratgenerator.FormationType
- isAllUnderwater(Game) - Method in class megamek.common.MovePath
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBAMortarHeavy
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBAMortarLight
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.CLIATMWeapon
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.lrms.LRTWeapon
- isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.missiles.RLWeapon
- isAlphaStrikeIndirectFire() - Method in class megamek.common.WeaponType
-
Returns true if this weapon type contributes to the AlphaStrike IF ability.
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.flamers.FlamerWeapon
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.flamers.ISVehicleFlamer
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLChemicalLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLERLaserMicro
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLERLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLHeavyLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLPulseLaserMicro
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLPulseLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISERLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISPulseLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISReengineeredLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISXPulseLaserSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.mgs.MGWeapon
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.CLAMS
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.CLLaserAMS
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISAMS
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISAPDS
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISLaserAMS
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.primitive.ISLaserPrimitiveSmall
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.prototypes.CLERLaserSmallPrototype
- isAlphaStrikePointDefense() - Method in class megamek.common.weapons.unofficial.ISLaserAMSTHB
- isAlphaStrikePointDefense() - Method in class megamek.common.WeaponType
-
Returns true if this weapon type contributes to the AlphaStrike PNT ability.
- isAmmoFor(EquipmentType) - Method in class megamek.common.SmallWeaponAmmoType
- isAmmoUsable() - Method in class megamek.common.Mounted
-
Returns false if this ammo should not be loaded.
- isAmmoValid(AmmoType, WeaponType) - Static method in class megamek.common.AmmoType
-
Checks to ensure that the given ammunition type is compatible with the given weapon type.
- isAmmoValid(Mounted<?>, WeaponType) - Static method in class megamek.common.AmmoType
-
Checks to ensure that the given ammo can be used with the given weapon type.
- isAmphibious() - Method in class megamek.common.pathfinder.CachedEntityState
-
Convenience property to determine if the backing entity is amphibious.
- ISAMS - Class in megamek.common.weapons.other
- ISAMS() - Constructor for class megamek.common.weapons.other.ISAMS
- isAngel() - Method in class megamek.common.ECMInfo
- isAngelECCM() - Method in class megamek.common.ECMInfo
- isAngelECM() - Method in class megamek.common.ECMInfo
- isAnyArtemis(Mounted<?>) - Static method in class megamek.common.MountedHelper
-
Returns true if the given Mounted m is any Artemis system (IV, V, Proto, IS/C).
- isAnyMissingTroopers() - Method in class megamek.common.Mounted
- isAnyOf(String, String...) - Method in class megamek.common.EquipmentType
-
Returns true if this equipment is any of those identified by the given type Strings.
- isAnyOf(String, String...) - Method in interface megamek.common.options.IBasicOption
- isAnyOf(ASUnitType, ASUnitType...) - Method in enum class megamek.common.alphaStrike.ASUnitType
-
Returns true if this AS Element Type is equal to any of the given Types.
- isAnyOf(BattleForceSUA, BattleForceSUA...) - Method in enum class megamek.common.alphaStrike.BattleForceSUA
-
Returns true if this SUA is equal to any of the given SUAs.
- isAnyOf(Weather, Weather...) - Method in enum class megamek.common.planetaryconditions.Weather
- isAnyOf(SBFElementType, SBFElementType...) - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
-
Returns true if this SBF Element Type is equal to any of the given Types.
- isAnyOf(UnitRole, UnitRole...) - Method in enum class megamek.common.UnitRole
- isAnyRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isAnySensorContact(Game, int) - Static method in class megamek.common.Compute
-
Checks to see if an entity has already been detected by anyone Used for sensor return icons on board
- isAnySnowfall() - Method in enum class megamek.common.planetaryconditions.Weather
- isAnyTypeOf(SBFElementType, SBFElementType...) - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns true if this SBF Formation is any of the given types.
- isAnyTypeOf(SBFElementType, SBFElementType...) - Method in class megamek.common.strategicBattleSystems.SBFUnit
-
Returns true if this SBF Unit is any of the given types.
- isAPDS() - Method in class megamek.common.equipment.WeaponMounted
- ISAPDS - Class in megamek.common.weapons.other
- ISAPDS() - Constructor for class megamek.common.weapons.other.ISAPDS
- isAPMMounted() - Method in class megamek.common.Mounted
- isArm(int) - Method in class megamek.common.Mek
-
Is the passed in location an arm?
- isArm(int) - Method in class megamek.common.QuadMek
- isArmorable() - Method in class megamek.common.AmmoType
- isArmorable() - Method in class megamek.common.CriticalSlot
- isArmorable() - Method in class megamek.common.EquipmentType
- isArmorDamagedThisTurn(int) - Method in class megamek.common.Mek
-
did the armor in this location take damage which did not destroy it at least once this turn? this is used to decide whether to trigger Harjel II/III
- isArmored() - Method in class megamek.common.CriticalSlot
- isArmored() - Method in class megamek.common.Mounted
- isArmorEncumbering() - Method in class megamek.common.Infantry
- isArmorType(EquipmentType) - Static method in class megamek.common.EquipmentType
-
Convenience method to test whether an EquipmentType instance is armor.
- ISArrowIV - Class in megamek.common.weapons.artillery
- ISArrowIV() - Constructor for class megamek.common.weapons.artillery.ISArrowIV
- isArtemisIV(Mounted<?>) - Static method in class megamek.common.MountedHelper
-
Returns true if the given Mounted m is an Artemis IV system (IS/C).
- isArtemisProto(Mounted<?>) - Static method in class megamek.common.MountedHelper
-
Returns true if the given Mounted m is a Proto Artemis system.
- isArtemisV(Mounted<?>) - Static method in class megamek.common.MountedHelper
-
Returns true if the given Mounted m is an Artemis V system.
- isArtillery() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- isArtilleryAuto() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isArtilleryBarrage() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isArtilleryCannon() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- isArtilleryCannon(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- isArtilleryHalted() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isArtillerySingle() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isArtilleryVolley() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- ISASEWMissileWeapon - Class in megamek.common.weapons.bombs
- ISASEWMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISASEWMissileWeapon
- ISASMissileWeapon - Class in megamek.common.weapons.bombs
- ISASMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISASMissileWeapon
- isAssaultDropInProgress() - Method in class megamek.common.Entity
- isAtCoords(Coords) - Method in record class megamek.common.BoardLocation
- isAttackerCover() - Method in class megamek.common.LosEffects
-
Getter for property attackerCover.
- isAttackingThisTurn() - Method in class megamek.common.Entity
- isAugmented() - Method in class megamek.client.ratgenerator.ForceDescriptor
- isAutoEject() - Method in class megamek.common.Aero
- isAutoEject() - Method in class megamek.common.Jumpship
- isAutoEject() - Method in class megamek.common.Mek
- isAutoEject() - Method in class megamek.common.SmallCraft
- isAvailableIn(int, boolean) - Method in interface megamek.common.ITechnology
- isAvailableIn(int, boolean, boolean) - Method in interface megamek.common.ITechnology
- isAvailableIn(int, boolean, int) - Method in interface megamek.common.ITechnology
- isAvailableTo(BTObject) - Method in enum class megamek.common.UnitRole
- ISBAAPDS - Class in megamek.common.weapons.battlearmor
- ISBAAPDS() - Constructor for class megamek.common.weapons.battlearmor.ISBAAPDS
- isBackedIntoHullDown() - Method in class megamek.common.Tank
-
Returns True if this tank moved backwards before going Hull Down
- ISBACompactNarc - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBACompactNarc() - Constructor for class megamek.common.weapons.battlearmor.ISBACompactNarc
- ISBAFiredrakeNeedler - Class in megamek.common.weapons.battlearmor
- ISBAFiredrakeNeedler() - Constructor for class megamek.common.weapons.battlearmor.ISBAFiredrakeNeedler
- ISBAGaussRifleDavidLight - Class in megamek.common.weapons.battlearmor
- ISBAGaussRifleDavidLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleDavidLight
- ISBAGaussRifleGrandMauler - Class in megamek.common.weapons.battlearmor
- ISBAGaussRifleGrandMauler() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleGrandMauler
- ISBAGaussRifleKingDavidLight - Class in megamek.common.weapons.battlearmor
- ISBAGaussRifleKingDavidLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleKingDavidLight
- ISBAGaussRifleMagshot - Class in megamek.common.weapons.battlearmor
- ISBAGaussRifleMagshot() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleMagshot
- ISBAGaussRifleTsunami - Class in megamek.common.weapons.battlearmor
- ISBAGaussRifleTsunami() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleTsunami
- ISBAGrenadeLauncherHeavy - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAGrenadeLauncherHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAGrenadeLauncherHeavy
- ISBAGrenadeLauncherMicro - Class in megamek.common.weapons.battlearmor
- ISBAGrenadeLauncherMicro() - Constructor for class megamek.common.weapons.battlearmor.ISBAGrenadeLauncherMicro
- ISBAHeavyFlamer - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAHeavyFlamer() - Constructor for class megamek.common.weapons.battlearmor.ISBAHeavyFlamer
- ISBALaserERMedium - Class in megamek.common.weapons.battlearmor
- ISBALaserERMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserERMedium
- ISBALaserERSmall - Class in megamek.common.weapons.battlearmor
- ISBALaserERSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserERSmall
- ISBALaserMedium - Class in megamek.common.weapons.battlearmor
- ISBALaserMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserMedium
- ISBALaserPulseMedium - Class in megamek.common.weapons.battlearmor
- ISBALaserPulseMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserPulseMedium
- ISBALaserPulseSmall - Class in megamek.common.weapons.battlearmor
- ISBALaserPulseSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserPulseSmall
- ISBALaserSmall - Class in megamek.common.weapons.battlearmor
- ISBALaserSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserSmall
- ISBALaserVSPMedium - Class in megamek.common.weapons.battlearmor
- ISBALaserVSPMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserVSPMedium
- ISBALaserVSPSmall - Class in megamek.common.weapons.battlearmor
- ISBALaserVSPSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserVSPSmall
- ISBALIGHT_AP - Static variable in class megamek.common.Sensor
- ISBALightTAG - Class in megamek.common.weapons.battlearmor
-
This serves both as the Fa-Shih's Light TAG and the Kage's IS Compact TAG, as the stats are the same.
- ISBALightTAG() - Constructor for class megamek.common.weapons.battlearmor.ISBALightTAG
- ISBALRM1 - Class in megamek.common.weapons.battlearmor
- ISBALRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM1
- ISBALRM1OS - Class in megamek.common.weapons.battlearmor
- ISBALRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM1OS
- ISBALRM2 - Class in megamek.common.weapons.battlearmor
- ISBALRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM2
- ISBALRM2OS - Class in megamek.common.weapons.battlearmor
- ISBALRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM2OS
- ISBALRM3 - Class in megamek.common.weapons.battlearmor
- ISBALRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM3
- ISBALRM3OS - Class in megamek.common.weapons.battlearmor
- ISBALRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM3OS
- ISBALRM4 - Class in megamek.common.weapons.battlearmor
- ISBALRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM4
- ISBALRM4OS - Class in megamek.common.weapons.battlearmor
- ISBALRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM4OS
- ISBALRM5 - Class in megamek.common.weapons.battlearmor
- ISBALRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM5
- ISBALRM5OS - Class in megamek.common.weapons.battlearmor
- ISBALRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM5OS
- ISBAMG - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAMG() - Constructor for class megamek.common.weapons.battlearmor.ISBAMG
- ISBAMGHeavy - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAMGHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAMGHeavy
- ISBAMGLight - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAMGLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAMGLight
- ISBAMortarHeavy - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAMortarHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAMortarHeavy
- ISBAMortarLight - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBAMortarLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAMortarLight
- ISBAMRM1 - Class in megamek.common.weapons.battlearmor
- ISBAMRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM1
- ISBAMRM1OS - Class in megamek.common.weapons.battlearmor
- ISBAMRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM1OS
- ISBAMRM2 - Class in megamek.common.weapons.battlearmor
- ISBAMRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM2
- ISBAMRM2OS - Class in megamek.common.weapons.battlearmor
- ISBAMRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM2OS
- ISBAMRM3 - Class in megamek.common.weapons.battlearmor
- ISBAMRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM3
- ISBAMRM3OS - Class in megamek.common.weapons.battlearmor
- ISBAMRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM3OS
- ISBAMRM4 - Class in megamek.common.weapons.battlearmor
- ISBAMRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM4
- ISBAMRM4OS - Class in megamek.common.weapons.battlearmor
- ISBAMRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM4OS
- ISBAMRM5 - Class in megamek.common.weapons.battlearmor
- ISBAMRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM5
- ISBAMRM5OS - Class in megamek.common.weapons.battlearmor
- ISBAMRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM5OS
- isBAP() - Method in class megamek.common.Sensor
- ISBAPlasmaRifle - Class in megamek.common.weapons.battlearmor
- ISBAPlasmaRifle() - Constructor for class megamek.common.weapons.battlearmor.ISBAPlasmaRifle
- ISBAPopUpMineLauncher - Class in megamek.common.weapons.battlearmor
- ISBAPopUpMineLauncher() - Constructor for class megamek.common.weapons.battlearmor.ISBAPopUpMineLauncher
- ISBARL1 - Class in megamek.common.weapons.battlearmor
- ISBARL1() - Constructor for class megamek.common.weapons.battlearmor.ISBARL1
- ISBARL2 - Class in megamek.common.weapons.battlearmor
- ISBARL2() - Constructor for class megamek.common.weapons.battlearmor.ISBARL2
- ISBARL3 - Class in megamek.common.weapons.battlearmor
- ISBARL3() - Constructor for class megamek.common.weapons.battlearmor.ISBARL3
- ISBARL4 - Class in megamek.common.weapons.battlearmor
- ISBARL4() - Constructor for class megamek.common.weapons.battlearmor.ISBARL4
- ISBARL5 - Class in megamek.common.weapons.battlearmor
- ISBARL5() - Constructor for class megamek.common.weapons.battlearmor.ISBARL5
- isBaseTerrain(int) - Static method in class megamek.common.Terrains
-
Returns true if the terrain is a base terrain type, excluding "Clear"
- ISBASRM1 - Class in megamek.common.weapons.battlearmor
- ISBASRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM1
- ISBASRM1OS - Class in megamek.common.weapons.battlearmor
- ISBASRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM1OS
- ISBASRM2 - Class in megamek.common.weapons.battlearmor
- ISBASRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM2
- ISBASRM2OS - Class in megamek.common.weapons.battlearmor
- ISBASRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM2OS
- ISBASRM3 - Class in megamek.common.weapons.battlearmor
- ISBASRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM3
- ISBASRM3OS - Class in megamek.common.weapons.battlearmor
- ISBASRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM3OS
- ISBASRM4 - Class in megamek.common.weapons.battlearmor
- ISBASRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM4
- ISBASRM4OS - Class in megamek.common.weapons.battlearmor
- ISBASRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM4OS
- ISBASRM5 - Class in megamek.common.weapons.battlearmor
- ISBASRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM5
- ISBASRM5OS - Class in megamek.common.weapons.battlearmor
- ISBASRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM5OS
- ISBASRM6 - Class in megamek.common.weapons.battlearmor
- ISBASRM6() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM6
- ISBASRM6OS - Class in megamek.common.weapons.battlearmor
- ISBASRM6OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM6OS
- ISBASupportPPC - Class in megamek.common.weapons.battlearmor
-
Commented out in WeaponType.
- ISBASupportPPC() - Constructor for class megamek.common.weapons.battlearmor.ISBASupportPPC
- ISBATaser - Class in megamek.common.weapons.battlearmor
- ISBATaser() - Constructor for class megamek.common.weapons.battlearmor.ISBATaser
- isBATaserShutdown() - Method in class megamek.common.Entity
- isBattleArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isBattleArmor() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isBattleArmor() - Method in class megamek.common.BattleArmor
- isBattleArmor() - Method in interface megamek.common.BTObject
-
Returns true when this object is a BattleArmor unit or of type BA for Alpha Strike.
- isBattleMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isBattleMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isBattleMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is a BattleMek or of type BM for Alpha Strike.
- isBattleStation() - Method in class megamek.common.Jumpship
- isBattleStation() - Method in class megamek.common.SpaceStation
- ISBATubeArtillery - Class in megamek.common.weapons.battlearmor
- ISBATubeArtillery() - Constructor for class megamek.common.weapons.battlearmor.ISBATubeArtillery
- isBefore(GamePhase) - Method in enum class megamek.common.enums.GamePhase
- isBehindTerrain() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSprite
- isBehindTerrain() - Method in class megamek.client.ui.swing.boardview.HexSprite
-
Returns true when this Sprite should be hidden by overlapping terrain in isometric mode, i.e.
- isBeingDragged() - Method in interface megamek.client.ui.IDisplayable
-
Returns true when this IDisplayable is being dragged or resized using mouse movement.
- isBeingDragged() - Method in class megamek.client.ui.swing.ChatterBox2
- isBetween(double, String, String) - Static method in class megamek.common.util.StringUtil
-
Returns if value is between the start and end
- isBetween(String, String) - Method in class megamek.Version
- isBetween(Version, Version) - Method in class megamek.Version
- ISBinaryLaserCannon - Class in megamek.common.weapons.lasers
- ISBinaryLaserCannon() - Constructor for class megamek.common.weapons.lasers.ISBinaryLaserCannon
- isBiped() - Method in enum class megamek.common.EntityMovementMode
- isBipedSwim() - Method in enum class megamek.common.EntityMovementMode
- isBladeExtended(int) - Method in class megamek.common.actions.PunchAttackAction
- isBlocked() - Method in class megamek.common.LosEffects
- isBlockedByHill() - Method in class megamek.common.LosEffects
- isBlockedByWater() - Method in class megamek.common.LosEffects
- isBlowingSand() - Method in enum class megamek.common.planetaryconditions.BlowingSand
- isBlowingSand() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isBlowingSandActive() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isBlowingSandNone() - Method in enum class megamek.common.planetaryconditions.BlowingSand
- isBoardProhibited(int) - Method in class megamek.common.Entity
- isBodyEquipment(EquipmentType) - Static method in class megamek.common.verifier.TestTank
-
Determines whether a piece of equipment should be mounted in the body location.
- isBodyMounted() - Method in class megamek.common.Mounted
- ISBombastLaser - Class in megamek.common.weapons.lasers
- ISBombastLaser() - Constructor for class megamek.common.weapons.lasers.ISBombastLaser
- isBomber() - Method in class megamek.common.Aero
-
Fighters may carry external ordnance; Other Aerospace units with cargo bays and the Internal Bomb Bay quirk may carry bombs internally.
- isBomber() - Method in class megamek.common.AeroSpaceFighter
- isBomber() - Method in class megamek.common.LandAirMek
- isBomber() - Method in class megamek.common.SmallCraft
-
Fighters may carry external ordnance; Other Aerospace units with cargo bays and the Internal Bomb Bay quirk may carry bombs internally.
- isBomber() - Method in interface megamek.common.Targetable
- isBomber() - Method in class megamek.common.VTOL
- isBombMounted() - Method in class megamek.common.Mounted
- ISBombTAG - Class in megamek.common.weapons.bombs
- ISBombTAG() - Constructor for class megamek.common.weapons.bombs.ISBombTAG
- isBorderOpaque() - Method in class megamek.client.ui.swing.widget.MegaMekBorder
- isBot() - Method in class megamek.client.AbstractClient
- isBot() - Method in class megamek.client.bot.BotClient
- isBot() - Method in class megamek.common.Player
- ISBPod - Class in megamek.common.weapons.defensivepods
- ISBPod() - Constructor for class megamek.common.weapons.defensivepods.ISBPod
- isBracing() - Method in class megamek.common.Entity
- isBracing() - Method in interface megamek.common.Targetable
- isBreached() - Method in class megamek.common.CriticalSlot
- isBreached() - Method in class megamek.common.Mounted
- isBroken() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isBuilding() - Method in class megamek.client.bot.princess.EntityState
- isBurdened() - Method in class megamek.common.BattleArmor
-
Determines if the battle armor unit is burdened with un-jettisoned equipment.
- isBurning(Coords) - Method in class megamek.common.Building
-
Determine if this building is on fire.
- isBurstFire() - Method in class megamek.common.HitData
- isC3CompanyCommander() - Method in class megamek.common.Entity
- isC3IndependentMaster() - Method in class megamek.common.Entity
- ISC3M - Class in megamek.common.weapons.c3
- ISC3M() - Constructor for class megamek.common.weapons.c3.ISC3M
- ISC3MBS - Class in megamek.common.weapons.c3
- ISC3MBS() - Constructor for class megamek.common.weapons.c3.ISC3MBS
- ISC3RemoteSensorLauncher - Class in megamek.common.weapons.c3
- ISC3RemoteSensorLauncher() - Constructor for class megamek.common.weapons.c3.ISC3RemoteSensorLauncher
- isCalm() - Method in enum class megamek.common.planetaryconditions.Wind
- isCancellable() - Method in class megamek.common.event.MMEvent
- isCancelled() - Method in enum class megamek.client.ui.enums.DialogResult
- isCancelled() - Method in class megamek.common.event.MMEvent
- isCanon() - Method in class megamek.common.Entity
- isCanon() - Method in class megamek.common.MekSummary
- isCapital() - Method in class megamek.common.AmmoType
- isCapital() - Method in class megamek.common.HitData
- isCapital() - Method in class megamek.common.WeaponType
- isCapitalFighter() - Method in class megamek.common.Entity
- isCapitalFighter() - Method in class megamek.common.FighterSquadron
- isCapitalFighter(boolean) - Method in class megamek.common.Entity
- isCapitalScale() - Method in class megamek.common.Entity
- isCapitalScale() - Method in class megamek.common.FighterSquadron
- isCapitalScale() - Method in class megamek.common.Jumpship
- isCaptured() - Method in class megamek.common.Entity
-
Has this entity been captured?
- isCarcass() - Method in class megamek.common.Entity
-
Is this unit a carcass, a carcass can take no action
- isCareful() - Method in class megamek.common.MovePath
- isCareful() - Method in class megamek.common.MoveStep
- isCarefulStand() - Method in class megamek.common.Entity
- isCarefulStand() - Method in class megamek.common.Mek
- isCarefulStanding - Variable in class megamek.common.Entity
- isCargo() - Method in class megamek.common.Bay
- isCargo() - Method in class megamek.common.CargoBay
- isCargo() - Method in class megamek.common.InsulatedCargoBay
- isCargo() - Method in class megamek.common.LiquidCargoBay
- isCargo() - Method in class megamek.common.LivestockCargoBay
- isCargo() - Method in class megamek.common.RefrigeratedCargoBay
- isCargoBay() - Method in enum class megamek.common.verifier.BayData
- isCarryableObject() - Method in interface megamek.common.BTObject
-
For future reference.
- isCarryableObject() - Method in interface megamek.common.ICarryable
- isCellEditable(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- isCellEditable(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- ISCenturionWeaponSystem - Class in megamek.common.weapons.other
- ISCenturionWeaponSystem() - Constructor for class megamek.common.weapons.other.ISCenturionWeaponSystem
- isCFR() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRAMSAssign() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRAPDSAssign() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRDominoEffect() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRHiddenPBS() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRTagTarget() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFRTeleguidedTarget() - Method in enum class megamek.common.net.enums.PacketCommand
- isCFWarningPhase(GamePhase) - Static method in class megamek.client.ui.swing.CollapseWarning
- isChainWhipGrappled() - Method in class megamek.common.Entity
- isChameleonShieldActive() - Method in class megamek.common.Entity
-
Determine if this unit has an active chameleon light polarization field.
- isChameleonShieldActive() - Method in class megamek.common.Mek
-
Does the Mek have a functioning Chameleon Light Polarization Field? For a CLPS to be functioning it must be on and the unit can't have mounted mechanized BattleArmor.
- isChameleonShieldOn() - Method in class megamek.common.Entity
-
Determine if this unit has an active chameleon light polarization field.
- isChameleonShieldOn() - Method in class megamek.common.Mek
-
Does the Mek Chameleon Light Polarization Field turned on? This is used for heat generation purposes.
- isChangingMode() - Method in class megamek.common.MovePath
- isCharging() - Method in class megamek.common.Entity
- isChatBoxActive() - Method in class megamek.client.ui.swing.ClientGUI
- isChatBoxActive() - Method in interface megamek.client.ui.swing.IClientGUI
- isCheckForCrit() - Method in class megamek.common.Mek
-
should this Mek check for a critical hit at the end of turn due to being an industrial Mek and having been the target of a successful physical attack or for falling
- isCivilWar() - Method in enum class megamek.common.eras.EraFlag
- isClan() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- isClan() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- isClan() - Method in class megamek.client.ratgenerator.FactionRecord
- isClan() - Method in class megamek.client.ratgenerator.ModelRecord
- isClan() - Method in class megamek.common.autoresolve.component.Formation
- isClan() - Method in class megamek.common.BattleArmorBay
- isClan() - Method in class megamek.common.Bay
- isClan() - Method in class megamek.common.CompositeTechLevel
- isClan() - Method in class megamek.common.Engine
- isClan() - Method in class megamek.common.Entity
-
Checks if this is a clan unit.
- isClan() - Method in class megamek.common.EquipmentType
- isClan() - Method in interface megamek.common.ITechnology
- isClan() - Method in interface megamek.common.ITechnologyDelegator
- isClan() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- isClan() - Method in class megamek.common.MekSummary
- isClan() - Method in class megamek.common.TechAdvancement
- isClan() - Method in class megamek.common.verifier.TestEntity
- isClan(int) - Static method in class megamek.common.TechConstants
- isClanArmor() - Method in class megamek.common.verifier.TestEntity
- isClanArmor(int) - Method in class megamek.common.Entity
- isClanExoWithoutHarjel() - Method in class megamek.common.BattleArmor
- isClanInvasion() - Method in enum class megamek.common.eras.EraFlag
- isClanPilot() - Method in class megamek.client.ui.swing.CustomPilotView
- isClanPilot() - Method in class megamek.common.Crew
- isClanPilot(int) - Method in class megamek.common.Crew
- isClear() - Method in enum class megamek.common.planetaryconditions.Weather
- isClearForLanding() - Method in class megamek.common.Hex
- isClearForTakeoff() - Method in class megamek.common.Hex
-
Returns true if the hex is valid for takeoff - either clear, has pavement, or a road
- isClearHex() - Method in class megamek.common.Hex
- isClearingMinefield() - Method in class megamek.common.Entity
- isClientArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- isClosed() - Method in class megamek.common.net.connections.AbstractConnection
- isCockpitLocation(int) - Method in class megamek.common.verifier.TestMek
- isColourCamouflage() - Method in class megamek.common.icons.Camouflage
- isColourCamouflage() - Method in class megamek.common.icons.FileCamouflage
- isColumnVisible(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
-
Checks whether the specified column is currently visible.
- isCombatVehicle() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isCombatVehicle() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isCombatVehicle() - Method in interface megamek.common.BTObject
-
Returns true when this object is a ground Combat Vehicle, including VTOL but not including Support Vehicles, or of type CV for Alpha Strike.
- isCombatVehicle() - Method in enum class megamek.common.EntityMovementMode
- isCombatVehicle() - Method in class megamek.common.Tank
- isCommander() - Method in class megamek.common.Entity
- isCommander(Entity) - Method in class megamek.client.bot.princess.FireControl
- isCommander(Entity) - Method in class megamek.client.bot.princess.FireControlState
- isCommanderHit() - Method in class megamek.common.Tank
- isCommanderHitPS() - Method in class megamek.common.Tank
- isCompact() - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Returns true when the compact view is active.
- isCompatibleWith(AmmoType) - Method in class megamek.common.AmmoType
-
Gets a value indicating whether this
AmmoType
is compatible with anotherAmmoType
. - isCompletelyDissipated() - Method in class megamek.server.SmokeCloud
- isCompressed() - Method in class megamek.common.net.connections.AbstractConnection
- isComStar() - Method in class megamek.common.BattleArmorBay
- isComstarBay() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- isConcluded() - Method in class megamek.common.autoresolve.acar.order.Order
- isCondEjectAmmo() - Method in class megamek.common.Aero
- isCondEjectAmmo() - Method in class megamek.common.Mek
- isCondEjectCTDest() - Method in class megamek.common.Mek
- isCondEjectEngine() - Method in class megamek.common.Mek
- isCondEjectFuel() - Method in class megamek.common.Aero
- isCondEjectHeadshot() - Method in class megamek.common.Mek
- isCondEjectSIDest() - Method in class megamek.common.Aero
- isConfirmed() - Method in enum class megamek.client.ui.enums.DialogResult
- isConfirmed() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- isConnected() - Method in class megamek.client.AbstractClient
- isConstant() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- isConventionalFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isConventionalFighter() - Method in interface megamek.common.BTObject
-
Returns true when this object is a conventional fighter (not aerospace, nor Fixed-Wing Support) or of type CF for Alpha Strike.
- isConventionalFighter() - Method in class megamek.common.ConvFighter
- isConventionalFighter() - Method in class megamek.common.FixedWingSupport
- isConventionalInfantry() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isConventionalInfantry() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isConventionalInfantry() - Method in class megamek.common.BattleArmor
- isConventionalInfantry() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Conventional Infantry unit or of type CI for Alpha Strike.
- isConventionalInfantry() - Method in class megamek.common.Infantry
- isConvertingNow() - Method in class megamek.common.Entity
- isCoolantPod(Mounted<?>) - Static method in class megamek.common.MountedHelper
-
Returns true if the given Mounted m is a Coolant Pod.
- isCoolingFlawActive() - Method in class megamek.common.Mek
- isCrewHitPS() - Method in class megamek.common.Tank
- isCrewProtected() - Method in class megamek.common.Aero
- isCrewProtected() - Method in class megamek.common.Jumpship
- isCrewProtected() - Method in class megamek.common.SmallCraft
- isCrippled() - Method in class megamek.common.Aero
- isCrippled() - Method in class megamek.common.autoresolve.component.Formation
-
Checks if the formation is crippled.
- isCrippled() - Method in class megamek.common.BattleArmor
- isCrippled() - Method in class megamek.common.EjectedCrew
- isCrippled() - Method in class megamek.common.Entity
-
Returns TRUE if the entity meets the requirements for crippling damage as detailed in TW pg 258.
- isCrippled() - Method in class megamek.common.HandheldWeapon
- isCrippled() - Method in class megamek.common.Infantry
- isCrippled() - Method in class megamek.common.Mek
- isCrippled() - Method in class megamek.common.MekWarrior
- isCrippled() - Method in class megamek.common.Mounted
-
Determines whether this weapon should be considered crippled for damage level purposes.
- isCrippled() - Method in class megamek.common.ProtoMek
- isCrippled() - Method in class megamek.common.Tank
- isCrippled(boolean) - Method in class megamek.common.Aero
- isCrippled(boolean) - Method in class megamek.common.Entity
-
Returns TRUE if the entity meets the requirements for crippling damage as detailed in TW pg 258.
- isCrippled(boolean) - Method in class megamek.common.EscapePods
- isCrippled(boolean) - Method in class megamek.common.FighterSquadron
-
Per SO, fighter squadrons can't actually be crippled Individual crippled fighters should be detached and sent home, but it isn't required by the rules
- isCrippled(boolean) - Method in class megamek.common.GunEmplacement
- isCrippled(boolean) - Method in class megamek.common.HandheldWeapon
- isCrippled(boolean) - Method in class megamek.common.Infantry
- isCrippled(boolean) - Method in class megamek.common.LargeSupportTank
- isCrippled(boolean) - Method in class megamek.common.Mek
- isCrippled(boolean) - Method in class megamek.common.ProtoMek
- isCrippled(boolean) - Method in class megamek.common.SuperHeavyTank
- isCrippled(boolean) - Method in class megamek.common.Tank
- ISCruiseMissile120 - Class in megamek.common.weapons.artillery
- ISCruiseMissile120() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile120
- ISCruiseMissile50 - Class in megamek.common.weapons.artillery
- ISCruiseMissile50() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile50
- ISCruiseMissile70 - Class in megamek.common.weapons.artillery
- ISCruiseMissile70() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile70
- ISCruiseMissile90 - Class in megamek.common.weapons.artillery
- ISCruiseMissile90() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile90
- isCumulative() - Method in class megamek.common.TargetRollModifier
- isCurrentPhasePlayable() - Method in class megamek.common.alphaStrike.ASGame
- isCurrentPhasePlayable() - Method in class megamek.common.autoresolve.acar.SimulationContext
- isCurrentPhasePlayable() - Method in class megamek.common.Game
- isCurrentPhasePlayable() - Method in interface megamek.common.IGame
-
Returns true when the current game phase should be played, meaning it is played in the current type of game and there are possible actions in it in the present game state.
- isCurrentPhasePlayable() - Method in class megamek.common.strategicBattleSystems.SBFGame
- isCustom() - Method in class megamek.common.Crew
-
Returns whether this pilot has non-standard piloting or gunnery values
- isCustom() - Method in enum class megamek.common.enums.WeaponSortOrder
- isCustom() - Method in class megamek.common.LAMPilot
-
Returns whether this pilot has non-standard piloting or gunnery values
- isDamaged() - Method in class megamek.common.CriticalSlot
-
Has this slot been damaged?
- isDamaged() - Method in class megamek.common.DockingCollar
- isDamageHighLow() - Method in enum class megamek.common.enums.WeaponSortOrder
- isDamageLowHigh() - Method in enum class megamek.common.enums.WeaponSortOrder
- isDanger() - Method in class megamek.common.MoveStep
- isDarkAges() - Method in enum class megamek.common.eras.EraFlag
- isDataValid(SimulationContext) - Method in interface megamek.common.autoresolve.acar.action.Action
-
Validates the data of this action.
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoveAction
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
- isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
- isDataValid(SBFGame) - Method in interface megamek.common.actions.sbf.SBFAction
-
Validates the data of this action.
- isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFArtilleryAttack
- isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
- isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
- isDay() - Method in enum class megamek.common.planetaryconditions.Light
- isDayOrDusk() - Method in enum class megamek.common.planetaryconditions.Light
- isDead() - Method in class megamek.common.Crew
-
The crew is considered dead as a whole if all members are dead.
- isDead(int) - Method in class megamek.common.Crew
- isDebug() - Method in class megamek.client.bot.BotConfiguration
- isDecayEnabled() - Method in class megamek.client.bot.princess.HeatMap
-
Determines if decay is applied to the map when
ageMaps()
is called. - isDeepWater() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- isDefault() - Method in class megamek.client.bot.princess.BehaviorSettings
- isDefault() - Method in enum class megamek.common.enums.WeaponSortOrder
- isDefault() - Method in class megamek.common.icons.AbstractIcon
- isDefaultValue() - Method in class megamek.client.ui.swing.DialogOptionComponent
- isDenserThan(Atmosphere) - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isDeployed() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- isDeployed() - Method in interface megamek.common.Deployable
-
Returns true when this unit/object is deployed, i.e.
- isDeployed() - Method in class megamek.common.Entity
-
Checks to see if an entity has been deployed
- isDeployed() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isDeployment() - Method in enum class megamek.common.enums.GamePhase
- isDeploymentComplete() - Method in class megamek.common.AbstractGame
- isDeploymentComplete() - Method in class megamek.common.autoresolve.acar.SimulationContext
- isDeployMinefields() - Method in enum class megamek.common.enums.GamePhase
- isDesignValid() - Method in class megamek.common.Entity
- isDestinationValidForEntity(Entity, Coords, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
- isDestroyed() - Method in class megamek.common.CriticalSlot
- isDestroyed() - Method in class megamek.common.Entity
- isDestroyed() - Method in class megamek.common.Mounted
- isDetectedByEnemy() - Method in class megamek.common.Entity
- isDirectory() - Method in class megamek.common.util.fileUtils.MegaMekFile
- isDisabled - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- isDiveBomb(Game) - Method in class megamek.common.actions.WeaponAttackAction
- isDmgHeavy() - Method in class megamek.common.Aero
- isDmgHeavy() - Method in class megamek.common.BattleArmor
- isDmgHeavy() - Method in class megamek.common.Entity
-
Returns TRUE if the entity has been heavily damaged.
- isDmgHeavy() - Method in class megamek.common.GunEmplacement
- isDmgHeavy() - Method in class megamek.common.HandheldWeapon
- isDmgHeavy() - Method in class megamek.common.Infantry
- isDmgHeavy() - Method in class megamek.common.Mek
- isDmgHeavy() - Method in class megamek.common.ProtoMek
- isDmgHeavy() - Method in class megamek.common.Tank
- isDmgLight() - Method in class megamek.common.Aero
- isDmgLight() - Method in class megamek.common.BattleArmor
- isDmgLight() - Method in class megamek.common.Entity
-
Returns TRUE if the entity has been lightly damaged.
- isDmgLight() - Method in class megamek.common.GunEmplacement
- isDmgLight() - Method in class megamek.common.HandheldWeapon
- isDmgLight() - Method in class megamek.common.Infantry
- isDmgLight() - Method in class megamek.common.Mek
- isDmgLight() - Method in class megamek.common.ProtoMek
- isDmgLight() - Method in class megamek.common.Tank
- isDmgModerate() - Method in class megamek.common.Aero
- isDmgModerate() - Method in class megamek.common.BattleArmor
- isDmgModerate() - Method in class megamek.common.Entity
-
Returns TRUE if the entity has been moderately damaged.
- isDmgModerate() - Method in class megamek.common.GunEmplacement
- isDmgModerate() - Method in class megamek.common.HandheldWeapon
- isDmgModerate() - Method in class megamek.common.Infantry
- isDmgModerate() - Method in class megamek.common.Mek
- isDmgModerate() - Method in class megamek.common.ProtoMek
- isDmgModerate() - Method in class megamek.common.Tank
- isDockCollarDamaged() - Method in class megamek.common.Dropship
- isDocking() - Method in class megamek.common.MoveStep
- isDone() - Method in class megamek.common.Entity
- isDone() - Method in class megamek.common.Player
- isDone() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isDoomed() - Method in class megamek.common.Crew
-
Doomed status only applies to the crew as a whole.
- isDoomed() - Method in class megamek.common.Entity
- isDoomedInAtmosphere() - Method in class megamek.common.MekSummary
- isDoomedInExtremeTemp() - Method in class megamek.common.MekSummary
- isDoomedInSpace() - Method in class megamek.common.MekSummary
- isDoomedInVacuum() - Method in class megamek.common.MekSummary
- isDoomedOnGround() - Method in class megamek.common.MekSummary
- isDoor() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- isDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
- isDownpourOrHeavySnowOrIceStormOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isDragged(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
-
Returns true when this IDisplayable is dragged or resized using mouse dragging.
- isDragged(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
- isDragged(Point, Dimension) - Method in class megamek.client.ui.swing.UnitOverview
- isDraw() - Method in class megamek.server.victory.VictoryResult
- isDrifting() - Method in class megamek.common.Flare
- isDriverHit() - Method in class megamek.common.Tank
- isDriverHitPS() - Method in class megamek.common.Tank
- isDrone - Variable in class megamek.common.battlevalue.BVCalculator
- isDropping() - Method in class megamek.common.Entity
- isDropShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isDropShip() - Method in interface megamek.common.BTObject
-
Returns true when this object is a DropShip.
- isDropShip() - Method in class megamek.common.Dropship
- isDumping() - Method in class megamek.common.Mounted
- isDuringOrAfter(GamePhase) - Method in enum class megamek.common.enums.GamePhase
- isDusk() - Method in enum class megamek.common.planetaryconditions.Light
- isDuskOrFullMoonOrGlareOrMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isDuskOrFullMoonOrMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isDWPMounted() - Method in class megamek.common.Mounted
- isEarlyRepublic() - Method in enum class megamek.common.eras.EraFlag
- isEarlySpaceflight() - Method in enum class megamek.common.eras.EraFlag
- isEarlySuccessionWars() - Method in enum class megamek.common.eras.EraFlag
- isECCM - Variable in class megamek.client.ui.swing.boardview.ECMEffects
-
Flag that determines if the dominant effect for the location is ECCM.
- isECCM() - Method in class megamek.client.ui.swing.boardview.ECMEffects
- isECCM() - Method in class megamek.common.ECMInfo
- isECM() - Method in class megamek.common.ECMInfo
- isEditable() - Method in class megamek.client.ui.swing.GameOptionsDialog
-
Determine whether the dialog is editable or view-only.
- isEDPCharged() - Method in class megamek.common.ProtoMek
- isEDPCharging() - Method in class megamek.common.ProtoMek
- isEjected() - Method in class megamek.common.Crew
-
Determine if this pilot has abandoned her vehicle.
- isEjecting() - Method in class megamek.common.Aero
-
Intended for large craft.
- isEjectionPossible() - Method in class megamek.common.Entity
- isEjectionPossible() - Method in class megamek.common.Mek
- isEjectionPossible() - Method in class megamek.common.Tank
- isElement() - Method in class megamek.client.ratgenerator.ForceDescriptor
- isElevationValid(int, Hex) - Method in class megamek.common.Entity
-
Check if this entity can legally occupy the requested elevation.
- isElevationValid(int, Hex) - Method in class megamek.common.Infantry
- isEligible(SimulationContext) - Method in class megamek.common.autoresolve.acar.order.Order
- isEligibleFor(GamePhase) - Method in class megamek.common.Entity
-
Determines if an entity is eligible for a phase.
- isEligibleFor(GamePhase) - Method in class megamek.common.Infantry
- isEligibleFor(GamePhase) - Method in class megamek.common.Tank
- isEligibleForArtyAutoHitHexes() - Method in class megamek.common.Entity
- isEligibleForFiring() - Method in class megamek.common.Entity
-
An entity is eligible for firing if it's not taking some kind of action that prevents it from firing, such as a full-round physical attack or sprinting.
- isEligibleForFiring() - Method in class megamek.common.Infantry
- isEligibleForFiring() - Method in class megamek.common.TeleMissile
- isEligibleForMovement() - Method in class megamek.common.Entity
-
Pretty much anybody's eligible for movement.
- isEligibleForMovement() - Method in class megamek.common.GunEmplacement
- isEligibleForMovement() - Method in class megamek.common.Mek
- isEligibleForMovement() - Method in class megamek.common.ProtoMek
- isEligibleForOffboard() - Method in class megamek.common.Entity
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.BattleArmor
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Entity
-
Tanks and certain other units can get a +1 bonus to MP if their move is entirely on pavement.
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Infantry
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Mek
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.QuadVee
- isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Tank
- isEligibleForPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isEligibleForPhysical() - Method in class megamek.common.Entity
-
Check if the entity has any valid targets for physical attacks.
- isEligibleForPhysical() - Method in class megamek.common.LandAirMek
-
Cannot make any physical attacks in fighter mode except ramming, which is handled in the movement phase.
- isEligibleForPhysical() - Method in class megamek.common.QuadVee
-
Cannot make any physical attacks in vehicle mode except charging, which is handled in the movement phase.
- isEligibleForTargetingPhase() - Method in class megamek.common.Entity
- isElite() - Method in enum class megamek.common.enums.SkillLevel
- isEliteOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isEMI() - Method in enum class megamek.common.planetaryconditions.EMI
- isEMI() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isEMINone() - Method in enum class megamek.common.planetaryconditions.EMI
- isEmpty() - Method in class megamek.client.ui.Base64Image
- isEmpty() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- isEmpty() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- isEmpty() - Method in class megamek.common.autoresolve.acar.order.Orders
- isEmpty() - Method in class megamek.common.force.Force
-
Returns true if the force contains neither units nor subforces.
- isEmpty() - Method in class megamek.common.Team
- isEmpty() - Method in class megamek.common.util.Counter
- isEmpty() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
- isEmptyLobby() - Method in class megamek.server.AbstractGameManager
- isEnd() - Method in enum class megamek.common.enums.GamePhase
- isEndImmediately() - Method in class megamek.common.Game
- isEndPos(MovePath) - Method in class megamek.common.MoveStep
-
A step is in an end position if it is the last legal step, or is an illegal step past the last legal step.
- isEndReport() - Method in enum class megamek.common.enums.GamePhase
- isEndStep(MoveStep) - Method in class megamek.common.MovePath
- isEndStep(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- isEnemyBroken(int, int, boolean) - Method in class megamek.client.bot.princess.HonorUtil
- isEnemyBroken(int, int, boolean) - Method in interface megamek.client.bot.princess.IHonorUtil
-
Indicates whether or not the identified unit can be considered broken.
- isEnemyDishonored(int) - Method in class megamek.client.bot.princess.HonorUtil
- isEnemyDishonored(int) - Method in interface megamek.client.bot.princess.IHonorUtil
-
Indicates whether or not the identified player is on the dishonored enemies list.
- isEnemyIn(Game, Entity, Coords, boolean, boolean, int) - Static method in class megamek.common.Compute
-
Returns true if there is any unit that is an enemy of the specified unit in the specified hex.
- isEnemyOf(Entity) - Method in class megamek.common.BuildingTarget
- isEnemyOf(Entity) - Method in class megamek.common.Entity
-
Returns true if the other entity is an enemy of this entity.
- isEnemyOf(Entity) - Method in class megamek.common.HexTarget
- isEnemyOf(Entity) - Method in class megamek.common.INarcPod
- isEnemyOf(Entity) - Method in class megamek.common.MinefieldTarget
- isEnemyOf(Entity) - Method in interface megamek.common.Targetable
-
Determines if this target should be considered the enemy of the supplied player.
- isEnemyOf(Player) - Method in class megamek.common.Player
- isEnemyOf(Team) - Method in class megamek.common.Team
-
Determine if another team is an enemy of this team
- isEngagementControlFailed() - Method in class megamek.common.autoresolve.component.Formation
- isEngineHit() - Method in class megamek.common.ProtoMek
- isEngineHit() - Method in class megamek.common.Tank
- isEngineLocation(int) - Method in class megamek.common.verifier.TestMek
- ISEnhancedLRM10 - Class in megamek.common.weapons.lrms
- ISEnhancedLRM10() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM10
- ISEnhancedLRM15 - Class in megamek.common.weapons.lrms
- ISEnhancedLRM15() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM15
- ISEnhancedLRM20 - Class in megamek.common.weapons.lrms
- ISEnhancedLRM20() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM20
- ISEnhancedLRM5 - Class in megamek.common.weapons.lrms
- ISEnhancedLRM5() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM5
- isEntityPartOfWeight(Entity, Entity) - Static method in class megamek.client.ui.swing.CollapseWarning
- isEntityStranded(Entity) - Method in class megamek.common.Game
-
Determines if the indicated entity is stranded on a transport that can't move.
- ISERFlamer - Class in megamek.common.weapons.flamers
- ISERFlamer() - Constructor for class megamek.common.weapons.flamers.ISERFlamer
- ISERLaserLarge - Class in megamek.common.weapons.lasers
- ISERLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISERLaserLarge
- ISERLaserLargePrototype - Class in megamek.common.weapons.prototypes
- ISERLaserLargePrototype() - Constructor for class megamek.common.weapons.prototypes.ISERLaserLargePrototype
- ISERLaserMedium - Class in megamek.common.weapons.lasers
- ISERLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISERLaserMedium
- ISERLaserSmall - Class in megamek.common.weapons.lasers
- ISERLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISERLaserSmall
- ISERPPC - Class in megamek.common.weapons.ppc
- ISERPPC() - Constructor for class megamek.common.weapons.ppc.ISERPPC
- isEvading() - Method in class megamek.common.Entity
- isEvading() - Method in class megamek.common.MoveStep
- isEverHittable() - Method in class megamek.common.CriticalSlot
-
Was this critical slot ever hittable?
- isEverSeenByEnemy() - Method in class megamek.common.Entity
- isExchange() - Method in enum class megamek.common.enums.GamePhase
- isExclusive - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Defines if an action is exclusive, which means that only one CommandAction will be performed for each key press.
- isExoskeleton() - Method in class megamek.common.BattleArmor
- isExperimental() - Method in class megamek.client.bot.princess.BehaviorSettings
- isExplosive(Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Returns true when the given Mounted blocks ENE.
- isExplosive(Mounted<?>) - Method in class megamek.common.EquipmentType
- isExplosive(Mounted<?>, boolean) - Method in class megamek.common.EquipmentType
- ISExtendedLRM10 - Class in megamek.common.weapons.lrms
- ISExtendedLRM10() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM10
- ISExtendedLRM15 - Class in megamek.common.weapons.lrms
- ISExtendedLRM15() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM15
- ISExtendedLRM20 - Class in megamek.common.weapons.lrms
- ISExtendedLRM20() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM20
- ISExtendedLRM5 - Class in megamek.common.weapons.lrms
- ISExtendedLRM5() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM5
- isExternal() - Method in enum class megamek.common.enums.Gender
- isExtinct(int) - Method in interface megamek.common.ITechnology
- isExtinct(int, boolean) - Method in interface megamek.common.ITechnology
- isExtinct(int, boolean, int) - Method in interface megamek.common.ITechnology
- isExtremeRange(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
- isExtremeTemperature() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isExtremeTemperature(int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
- isExtremeTemperatureCold() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isExtremeTemperatureHeat() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isFacingChangeManeuver() - Method in class megamek.common.MoveStep
- isFailure() - Method in enum class megamek.client.ui.enums.ValidationState
- isFallDamage() - Method in class megamek.common.HitData
- isFemale() - Method in enum class megamek.common.enums.Gender
- isFieldWeapon(Mounted<?>) - Method in class megamek.common.BattleArmor
- isFieldWeapon(Mounted<?>) - Method in class megamek.common.Infantry
- isFighter() - Method in class megamek.common.AeroSpaceFighter
- isFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isFighter() - Method in interface megamek.common.BTObject
-
Returns true when this object is a fighter (aerospace or conventional) including Fixed-Wing Support or of type CF/AF/SV(MV a) for Alpha Strike.
- isFighter() - Method in class megamek.common.FighterSquadron
- isFighter() - Method in class megamek.common.SmallCraft
- isFile() - Method in class megamek.common.util.fileUtils.MegaMekFile
- isFinalized() - Method in class megamek.client.ui.preferences.PreferencesNode
- isFindingClub() - Method in class megamek.common.Entity
- isFinished() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
-
If it returns true, it must be removed from the list of active handlers (handling this action is finished entirely).
- isFinished() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
- isFinished() - Method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
- isFinished() - Method in class megamek.server.sbf.AbstractSBFActionHandler
- isFinished() - Method in interface megamek.server.sbf.SBFActionHandler
-
If it returns true, it must be removed from the list of active handlers (handling this action is finished entirely).
- isFire() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
- isFired() - Method in class megamek.common.Mounted
- isFiredTsempThisTurn() - Method in class megamek.common.Entity
- ISFireExtinguisher - Class in megamek.common.weapons.other
- ISFireExtinguisher() - Constructor for class megamek.common.weapons.other.ISFireExtinguisher
- isFireResistant() - Method in class megamek.common.BattleArmor
-
return if this BA has fire resistant armor
- isFiring() - Method in enum class megamek.common.enums.GamePhase
- isFiringReport() - Method in enum class megamek.common.enums.GamePhase
- isFirstEra() - Method in class megamek.common.eras.Era
- isFirstEra(Era) - Static method in class megamek.common.eras.Eras
- isFirstHit() - Method in class megamek.common.HitData
- isFirstStep() - Method in class megamek.common.MoveStep
- isFission() - Method in class megamek.common.Engine
- isFixedWingSupport() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isFixedWingSupport() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Fixed-Wing Support or of type SV(MV a) for Alpha Strike.
- isFixedWingSupport() - Method in class megamek.common.FixedWingSupport
- isFlakAttack(Entity, Entity) - Static method in class megamek.common.Compute
- isFlameBased() - Method in class megamek.common.weapons.infantry.InfantryWeapon
- ISFlamer - Class in megamek.common.weapons.flamers
- ISFlamer() - Constructor for class megamek.common.weapons.flamers.ISFlamer
- isFlare() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
- isFlareAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- ISFluidGun - Class in megamek.common.weapons.other
- ISFluidGun() - Constructor for class megamek.common.weapons.other.ISFluidGun
- isFlying() - Method in class megamek.common.MoveStep
- isFog() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isFogHeavy() - Method in enum class megamek.common.planetaryconditions.Fog
- isFogLight() - Method in enum class megamek.common.planetaryconditions.Fog
- isFogNone() - Method in enum class megamek.common.planetaryconditions.Fog
- IsFogRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
-
Given a fog level and set of relevant planetary conditions, determine if the fog level is allowed
- isForceClose() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- isForcedIndividual() - Method in class megamek.client.bot.BotConfiguration
- isForcedWithdrawal() - Method in class megamek.client.bot.princess.BehaviorSettings
-
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
- isForceVictory() - Method in class megamek.common.alphaStrike.ASGame
- isForceVictory() - Method in class megamek.common.autoresolve.acar.SimulationContext
- isForceVictory() - Method in class megamek.common.Game
-
Getter for property forceVictory.
- isForceVictory() - Method in interface megamek.common.IGame
- isForceVictory() - Method in class megamek.common.strategicBattleSystems.SBFGame
- isFromFront() - Method in class megamek.common.HitData
- isFrontFacingVGL(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- isFullMoon() - Method in enum class megamek.common.planetaryconditions.Light
- isFullMoonOrGlare() - Method in enum class megamek.common.planetaryconditions.Light
- isFullMoonOrGlareOrMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isFullMoonOrMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isFusion() - Method in class megamek.common.Engine
- ISGAC2 - Class in megamek.common.weapons.unofficial
- ISGAC2() - Constructor for class megamek.common.weapons.unofficial.ISGAC2
- ISGAC4 - Class in megamek.common.weapons.unofficial
- ISGAC4() - Constructor for class megamek.common.weapons.unofficial.ISGAC4
- ISGAC6 - Class in megamek.common.weapons.unofficial
- ISGAC6() - Constructor for class megamek.common.weapons.unofficial.ISGAC6
- ISGAC8 - Class in megamek.common.weapons.unofficial
- ISGAC8() - Constructor for class megamek.common.weapons.unofficial.ISGAC8
- isGameEnding() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
- isGameEnding() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
- isGameEnding() - Method in interface megamek.server.scriptedevent.TriggeredEvent
- isGameEnding() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
- isGameMaster() - Method in class megamek.common.Player
- isGameMasterPermitted() - Method in class megamek.common.Player
- isGameMasterRequestInProgress() - Method in class megamek.server.totalwarfare.TWGameManager
- isGameVictoryEvent() - Method in enum class megamek.common.net.enums.PacketCommand
- ISGaussRifle - Class in megamek.common.weapons.gaussrifles
- ISGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISGaussRifle
- ISGaussRiflePrototype - Class in megamek.common.weapons.prototypes
- ISGaussRiflePrototype() - Constructor for class megamek.common.weapons.prototypes.ISGaussRiflePrototype
- isGearHit() - Method in class megamek.common.Aero
- isGenderNeutral() - Method in enum class megamek.common.enums.Gender
- isGhost() - Method in class megamek.common.Player
- isGlare() - Method in enum class megamek.common.planetaryconditions.Light
- isGlider() - Method in class megamek.common.ProtoMek
- isGM(int) - Method in class megamek.server.commands.ClientServerCommand
- isGrappleAttacker() - Method in class megamek.common.Entity
- isGrappleAttacker() - Method in class megamek.common.Mek
- isGrappleAttacker() - Method in class megamek.common.ProtoMek
- isGrappledThisRound() - Method in class megamek.common.Entity
- isGrappledThisRound() - Method in class megamek.common.Mek
- isGrappledThisRound() - Method in class megamek.common.ProtoMek
- isGreen() - Method in enum class megamek.common.enums.SkillLevel
- isGreenOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isGround() - Method in class megamek.client.ratgenerator.FormationType
- isGround() - Method in interface megamek.common.BTObject
-
Returns true when this object is a ground unit (all types of Mek, Infantry and Vehicle except aerospace support vehicles such as Fixed-Wing Support).
- isGround() - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
-
Returns true if this SBF Element Type represents a ground unit.
- isGround() - Method in class megamek.common.strategicBattleSystems.SBFUnit
-
Returns true if this SBF Unit represents a ground Unit.
- isGroundBomb() - Method in class megamek.common.equipment.AmmoMounted
- isGroundBomb() - Method in class megamek.common.equipment.WeaponMounted
- isGroundBomb() - Method in class megamek.common.Mounted
- isGroundToAir(Entity, Targetable) - Static method in class megamek.common.Compute
- isGroundToAir(Game) - Method in class megamek.common.actions.WeaponAttackAction
- isGroundToGround(Entity, Targetable) - Static method in class megamek.common.Compute
- isGunneryFatigued() - Method in class megamek.common.Crew
- isGustingRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isGustingRainOrDownpourOrHeavySnowOrIceStormOrSleetOrHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
- isGustingRainOrSnowFlurriesOrIceStormOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isGyroDestroyed() - Method in class megamek.common.Entity
-
Only Meks have gyros, but this helps keep the code a bit cleaner.
- isGyroDestroyed() - Method in class megamek.common.Mek
- isHandheldWeapon() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Handheld Weapon.
- isHandheldWeapon() - Method in class megamek.common.HandheldWeapon
- isHardenedArmorDamaged(HitData) - Method in class megamek.common.BattleArmor
- isHardenedArmorDamaged(HitData) - Method in class megamek.common.Entity
-
do we have a half-hit hardened armor point in the location struck by this?
- isHardenedArmorDamaged(HitData) - Method in class megamek.common.Mek
- isHasJustStood() - Method in class megamek.common.MoveStep
- isHeat() - Method in class megamek.common.EquipmentMode
- ISHeavyFlamer - Class in megamek.common.weapons.flamers
- ISHeavyFlamer() - Constructor for class megamek.common.weapons.flamers.ISHeavyFlamer
- isHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
- ISHeavyMG - Class in megamek.common.weapons.mgs
- ISHeavyMG() - Constructor for class megamek.common.weapons.mgs.ISHeavyMG
- ISHeavyMGA - Class in megamek.common.weapons.mgs
- ISHeavyMGA() - Constructor for class megamek.common.weapons.mgs.ISHeavyMGA
- ISHeavyPPC - Class in megamek.common.weapons.ppc
- ISHeavyPPC() - Constructor for class megamek.common.weapons.ppc.ISHeavyPPC
- isHeavyRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrGustingRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrGustingRainOrDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrGustingRainOrDownpourOrLightSnowOrModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrGustingRainOrHeavySnow() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavyRainOrModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavySnow() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeavySnowOrLightHailOrHeaveHail() - Method in enum class megamek.common.planetaryconditions.Weather
- isHeroic() - Method in enum class megamek.common.enums.SkillLevel
- isHeroicOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isHexBeingBombed() - Method in interface megamek.common.Targetable
- ISHGaussRifle - Class in megamek.common.weapons.gaussrifles
- ISHGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISHGaussRifle
- isHidden - Variable in class megamek.common.Entity
-
Flag that determines if this Entity is a hidden unit or not (see TW pg 259).
- isHidden() - Method in class megamek.client.ui.swing.boardview.Sprite
- isHidden() - Method in class megamek.common.Entity
-
Returns true if this unit is currently hidden (hidden units, TW pg 259).
- isHidden() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isHigh() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isHigherThan(String) - Method in class megamek.Version
-
Use this method to determine if this version is higher than the version passed
- isHigherThan(Version) - Method in class megamek.Version
-
Use this method to determine if the version passed is less than this Version object.
- isHit() - Method in class megamek.common.CriticalSlot
- isHit() - Method in class megamek.common.Mounted
- isHit(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
-
Returns true when the mouse position point is considered "within" this IDisplayable.
- isHit(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
- isHit(Point, Dimension) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
- isHit(Point, Dimension) - Method in class megamek.client.ui.swing.UnitOverview
- isHittable() - Method in class megamek.common.CriticalSlot
-
Can this slot be hit by a critical hit roll?
- isHittable() - Method in class megamek.common.EquipmentType
- isHomingAmmoInHomingMode() - Method in class megamek.common.Mounted
-
Returns true if this Mounted is ammunition in homing mode.
- isHomingShot - Variable in class megamek.common.actions.WeaponAttackAction
-
Boolean flag that determines if this shot was fired using homing ammunition.
- isHomingShot() - Method in class megamek.common.actions.WeaponAttackAction
- isHostArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- isHostileActiveFormationAt(BoardLocation, SBFFormation) - Method in class megamek.common.strategicBattleSystems.SBFGame
- isHotLoaded() - Method in class megamek.common.Mounted
-
Checks to see if the current ammo for this weapon is hotloaded
- isHover() - Method in enum class megamek.common.EntityMovementMode
- isHover() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- isHoverOrWiGE() - Method in enum class megamek.common.EntityMovementMode
- isHoverVTOLOrWiGE() - Method in enum class megamek.common.EntityMovementMode
- isHullDown() - Method in class megamek.common.Entity
- isHullDown() - Method in class megamek.common.MoveStep
- isHuman() - Method in record class megamek.ai.dataset.UnitAction
- ISHVAC10 - Class in megamek.common.weapons.autocannons
- ISHVAC10() - Constructor for class megamek.common.weapons.autocannons.ISHVAC10
- ISHVAC2 - Class in megamek.common.weapons.autocannons
- ISHVAC2() - Constructor for class megamek.common.weapons.autocannons.ISHVAC2
- ISHVAC5 - Class in megamek.common.weapons.autocannons
- ISHVAC5() - Constructor for class megamek.common.weapons.autocannons.ISHVAC5
- isHydrofoil() - Method in enum class megamek.common.EntityMovementMode
- isICE() - Method in class megamek.common.Engine
- isIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isIconsLoaded() - Method in class megamek.client.ui.swing.widget.MegaMekButton
- isIgnitable() - Method in class megamek.common.Hex
- isIgnited() - Method in class megamek.common.Flare
- isIgniting() - Method in class megamek.common.HexTarget
- isIgnoreInfantryDoubleDamage() - Method in class megamek.common.HitData
- isIgnorePlayerDefeatVotes() - Method in class megamek.common.Game
- isIgnoringEvents() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- isIgnoringEvents() - Method in interface megamek.common.util.Distractable
- isIgnoringEvents() - Method in class megamek.common.util.DistractableDelegate
- isIlClan() - Method in enum class megamek.common.eras.EraFlag
- isIllegal - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
- isIllegal() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- isIllegal() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
- isIlluminated() - Method in class megamek.common.Entity
- isImmobile() - Method in class megamek.client.bot.princess.EntityState
- isImmobile() - Method in class megamek.common.Aero
- isImmobile() - Method in class megamek.common.BuildingTarget
- isImmobile() - Method in class megamek.common.Entity
-
Is this entity shut down or is the crew unconscious?
- isImmobile() - Method in enum class megamek.common.enums.AimingMode
- isImmobile() - Method in class megamek.common.GunEmplacement
- isImmobile() - Method in class megamek.common.HexTarget
- isImmobile() - Method in class megamek.common.INarcPod
- isImmobile() - Method in class megamek.common.LandAirMek
- isImmobile() - Method in class megamek.common.MinefieldTarget
- isImmobile() - Method in interface megamek.common.Targetable
- isImmobile(boolean) - Method in class megamek.common.Entity
-
Is this entity shut down, or if applicable is the crew unconscious?
- isImmobile(boolean) - Method in class megamek.common.Tank
- isImmobileForJump() - Method in class megamek.common.Entity
- isImmobileForJump() - Method in class megamek.common.Tank
-
Per https://bg.battletech.com/forums/index.php/topic,78336.msg1869386.html#msg1869386 CVs with working engines and Jump Jets should still have the option to jump during the movement phase, even if reduced to 0 MP by motive hits, or rolling 12 on the Motive System Damage table.
- ISImpHGaussRifle - Class in megamek.common.weapons.gaussrifles
- ISImpHGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISImpHGaussRifle
- ISIMPROVED - Static variable in class megamek.common.Sensor
- ISImprovedNarc - Class in megamek.common.weapons.other
- ISImprovedNarc() - Constructor for class megamek.common.weapons.other.ISImprovedNarc
- ISImprovedNarcOS - Class in megamek.common.weapons.other
- ISImprovedNarcOS() - Constructor for class megamek.common.weapons.other.ISImprovedNarcOS
- isIn(Coords) - Method in class megamek.common.Building
-
Determine if the building occupies given coordinates.
- isInArc(Coords, int, Vector<Coords>, int) - Static method in class megamek.common.Compute
-
Returns true if the target is in the specified arc.
- isInArc(Coords, int, Coords, int) - Method in class megamek.client.bot.princess.FireControl
-
Returns the value of
Compute.isInArc(Coords, int, Targetable, int)
. - isInArc(Coords, int, Coords, int) - Static method in class megamek.common.Compute
- isInArc(Coords, int, Targetable, int) - Static method in class megamek.common.Compute
- isInArc(Game, int, int, Targetable) - Static method in class megamek.common.Compute
-
Checks to see if a target is in arc of the specified weapon, on the specified entity
- isINarcedBy(int) - Method in class megamek.common.Entity
-
Have we been iNarced with a homing pod from that team?
- isINarcedWith(long) - Method in class megamek.common.Entity
-
Have we been iNarced with the named pod from any team?
- isInBearingsOnlyMode() - Method in class megamek.common.Mounted
- isInBuilding(Game, int, Coords) - Static method in class megamek.common.Compute
- isInBuilding(Game, Entity) - Static method in class megamek.common.Compute
-
Determine if the given unit is inside of a building at the given coordinates.
- isInBuilding(Game, Entity, Coords) - Static method in class megamek.common.Compute
-
Determine if the given unit is inside of a building at the given coordinates.
- isIndirect() - Method in class megamek.common.EquipmentMode
- isIndustrial() - Method in class megamek.common.Mek
-
Is this an Industrial Mek?
- isIndustrial() - Method in class megamek.common.MiscType
- isIndustrialMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isIndustrialMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is an Industrial Mek or of type IM for Alpha Strike.
- isIndustrialMek() - Method in class megamek.common.Mek
- isInEra(int) - Method in class megamek.client.ratgenerator.FactionRecord
-
Checks whether the faction is active at any point from the given year to the next reference
- isInfantry() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isInfantry() - Method in interface megamek.common.BTObject
-
Returns true when this object is any Infantry unit or of type CI/BA for Alpha Strike.
- isInfantryBay() - Method in enum class megamek.common.verifier.BayData
- isInfantryVehicle() - Method in enum class megamek.common.EntityMovementMode
- isInfernoBurning(Coords) - Method in class megamek.common.Board
-
Determine if the given coordinates has a burning inferno.
- isInfernoFire() - Method in class megamek.common.Tank
- isInitialized() - Method in class megamek.client.generator.RandomUnitGenerator
- isInitialized() - Method in class megamek.client.ratgenerator.RATGenerator
- isInitialized() - Static method in class megamek.client.ratgenerator.Ruleset
- isInitialized() - Method in class megamek.client.ui.preferences.PreferencesNode
- isInitialized() - Method in class megamek.common.MekSummaryCache
- isInitializing() - Static method in class megamek.client.ratgenerator.Ruleset
- isInitiative() - Method in enum class megamek.common.enums.GamePhase
- isInitiativeReport() - Method in enum class megamek.common.enums.GamePhase
- isInnerSphere() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- isInoperable() - Method in class megamek.common.Mounted
-
Returns true when this Mounted destroyed or located in a blown-off or breached location.
- isInSameBuilding(Game, Entity, Targetable) - Static method in class megamek.common.Compute
-
Determines whether the attacker and the target are in the same building.
- isInside(Point) - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
-
Overrides to provide for a smaller sensitive area.
- isInside(Point) - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
- isInside(Point) - Method in class megamek.client.ui.swing.boardview.Sprite
-
Returns true if the point is inside this sprite.
- isInteger(String) - Static method in class megamek.common.util.StringUtil
-
Returns TRUE if the passed string is an integer value.
- isIntermediatePath(MovePath) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
-
"Worker" function to determine whether the path being examined is an intermediate path.
- isIntermediatePath(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
-
"Worker" function to determine whether the path being examined is an intermediate path.
- isInternal() - Method in enum class megamek.common.enums.Gender
- isInternalBomb() - Method in class megamek.common.Mounted
-
Convenience method to determine if a bomb munition is mounted EXternally (reduces MP) or INternally (no MP reduction).
- isIntersectedBy(double, double, double, double) - Method in class megamek.common.IdealHex
-
Returns true if this hex is intersected by the line
- isIntroLevel() - Method in class megamek.common.Engine
- isIntroLevel() - Method in class megamek.common.Entity
- isIntroLevel() - Method in class megamek.common.EquipmentType
- isIntroLevel() - Method in interface megamek.common.ITechnology
- isInUrbanEnvironment(Game, Coords) - Static method in class megamek.common.Compute
- isInvalid(SimulationContext) - Method in interface megamek.common.autoresolve.acar.action.Action
- isInvulnerable() - Method in class megamek.common.Briefcase
- isInvulnerable() - Method in interface megamek.common.ICarryable
-
Returns true if this carryable object should never take damage nor be destroyed, false otherwise.
- isInWaypointLaunchMode() - Method in class megamek.common.Mounted
- isJammed - Variable in class megamek.common.weapons.WeaponHandler
- isJammed() - Method in class megamek.common.Mounted
- isJetBooster() - Method in enum class megamek.common.enums.MPBoosters
- isJihad() - Method in enum class megamek.common.eras.EraFlag
- isJumpCapable() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isJumpInfantry() - Method in enum class megamek.common.EntityMovementMode
- isJumping() - Method in class megamek.client.bot.princess.EntityState
- isJumping() - Method in class megamek.common.MovePath
-
Returns true if the entity is jumping or if it's a flying lam.
- isJumping() - Method in class megamek.common.MoveStep
- isJumpingNow - Variable in class megamek.common.Entity
- isJumpingWithMechanicalBoosters() - Method in class megamek.common.Entity
- isJumpOrLegInfantry() - Method in enum class megamek.common.EntityMovementMode
- isJumpShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isJumpShip() - Method in interface megamek.common.BTObject
-
Returns true when this object is a JumpShip (but not a Space Station nor a WarShip).
- isJumpShip() - Method in class megamek.common.Jumpship
- isJumpShip() - Method in class megamek.common.SpaceStation
- isJumpShip() - Method in class megamek.common.Warship
- isJustMovedIntoIndustrialKillingWater() - Method in class megamek.common.Mek
-
did this Mek just moved into water that would kill it because we lack environmental sealing?
- isKFBoomDamaged() - Method in class megamek.common.Dropship
- isKFDriveDamaged() - Method in class megamek.common.Jumpship
- isKick() - Method in enum class megamek.client.bot.princess.PhysicalAttackType
- ISKinsSlaughterPPC - Class in megamek.common.weapons.ppc
- ISKinsSlaughterPPC() - Constructor for class megamek.common.weapons.ppc.ISKinsSlaughterPPC
- isKoThisRound() - Method in class megamek.common.Crew
-
The crew as a whole is considered ko this round if all active members are ko this round.
- isKoThisRound(int) - Method in class megamek.common.Crew
- ISLAAMissileWeapon - Class in megamek.common.weapons.bombs
- ISLAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISLAAMissileWeapon
- isLabelBeforeTextField() - Method in interface megamek.common.options.IOptionInfo
-
returns on which side of the text field the label is.
- isLabelBeforeTextField() - Method in class megamek.common.options.Option
- ISLAC10 - Class in megamek.common.weapons.unofficial
- ISLAC10() - Constructor for class megamek.common.weapons.unofficial.ISLAC10
- ISLAC2 - Class in megamek.common.weapons.autocannons
- ISLAC2() - Constructor for class megamek.common.weapons.autocannons.ISLAC2
- ISLAC20 - Class in megamek.common.weapons.unofficial
- ISLAC20() - Constructor for class megamek.common.weapons.unofficial.ISLAC20
- ISLAC5 - Class in megamek.common.weapons.autocannons
- ISLAC5() - Constructor for class megamek.common.weapons.autocannons.ISLAC5
- isLargeAerospace() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isLargeAerospace() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isLargeAerospace() - Method in interface megamek.common.BTObject
-
Returns true when this object is a large aerospace unit (SmallCraft, DropShip, JumpShip, WarShip, Space Station).
- isLargeAerospace() - Method in class megamek.common.Jumpship
- isLargeAerospace() - Method in class megamek.common.SmallCraft
- isLargeCraft() - Method in class megamek.common.Entity
-
is this entity a large craft? (dropship, jumpship, warship, or space station)
- ISLaserAMS - Class in megamek.common.weapons.other
- ISLaserAMS() - Constructor for class megamek.common.weapons.other.ISLaserAMS
- ISLaserAMSTHB - Class in megamek.common.weapons.unofficial
- ISLaserAMSTHB() - Constructor for class megamek.common.weapons.unofficial.ISLaserAMSTHB
- ISLaserLarge - Class in megamek.common.weapons.lasers
- ISLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISLaserLarge
- ISLaserMedium - Class in megamek.common.weapons.lasers
- ISLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISLaserMedium
- ISLaserPrimitiveLarge - Class in megamek.common.weapons.primitive
- ISLaserPrimitiveLarge() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveLarge
- ISLaserPrimitiveMedium - Class in megamek.common.weapons.primitive
- ISLaserPrimitiveMedium() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveMedium
- ISLaserPrimitiveSmall - Class in megamek.common.weapons.primitive
- ISLaserPrimitiveSmall() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveSmall
- ISLaserSmall - Class in megamek.common.weapons.lasers
- ISLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISLaserSmall
- isLastEra() - Method in class megamek.common.eras.Era
- isLateRepublic() - Method in enum class megamek.common.eras.EraFlag
- isLateSuccessionWarsLosTech() - Method in enum class megamek.common.eras.EraFlag
- isLateSuccessionWarsRenaissance() - Method in enum class megamek.common.eras.EraFlag
- isLayingMines() - Method in class megamek.common.Entity
- ISLB10XAC - Class in megamek.common.weapons.autocannons
- ISLB10XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB10XAC
- ISLB10XACPrototype - Class in megamek.common.weapons.prototypes
- ISLB10XACPrototype() - Constructor for class megamek.common.weapons.prototypes.ISLB10XACPrototype
- ISLB20XAC - Class in megamek.common.weapons.autocannons
- ISLB20XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB20XAC
- ISLB2XAC - Class in megamek.common.weapons.autocannons
- ISLB2XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB2XAC
- ISLB5XAC - Class in megamek.common.weapons.autocannons
- ISLB5XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB5XAC
- ISLBinaryLaserCannon - Class in megamek.common.weapons.lasers
- ISLBinaryLaserCannon() - Constructor for class megamek.common.weapons.lasers.ISLBinaryLaserCannon
- isLeaf() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
- isLeaf() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
- isLeaf(Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- isLeaf(Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- isLegal() - Method in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- isLegal(int, int, boolean) - Method in interface megamek.common.ITechnology
- isLegal(int, int, boolean) - Static method in class megamek.common.TechConstants
-
Returns true if the equipment is legal for a unit with the paired tech levels; Returns false if it is not.
- isLegal(int, int, boolean, boolean) - Static method in class megamek.common.TechConstants
-
Returns true if the equipment is legal for a unit with the paired tech levels; Returns false if it is not.
- isLegal(int, SimpleTechLevel, boolean, boolean, boolean) - Method in interface megamek.common.ITechnology
- isLegal(ITechnology) - Method in interface megamek.common.ITechManager
- isLegal(MovePath) - Method in class megamek.common.MoveStep
-
Determine if this is a legal step as part of the supplied MovePath.
- isLegalAeroMove(MovePath) - Method in class megamek.client.bot.princess.PathEnumerator
- isLegalDeployment(Coords, int, int, int, int, int, int, int) - Method in class megamek.common.Board
-
Can an object be deployed at these coordinates, given a starting zone, width of starting zone and offset from edge of board?
- isLegalDeployment(Coords, Entity) - Method in class megamek.common.Board
-
Can the given entity be deployed at these coordinates
- isLegalDeployment(Coords, Player) - Method in class megamek.common.Board
-
Can the given player deploy at these coordinates?
- isLegalEndPos() - Method in class megamek.common.MoveStep
-
Check to see if this step's position is a valid end of a path.
- isLegalFor(Entity) - Method in enum class megamek.common.verifier.BayData
-
Determines whether the bay is legal to mount on a given
Entity
. - isLegalMove(MovePath) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
A "light-weight" version of the logic found in "isMovementPossible" in MoveStep.java
- isLegendary() - Method in enum class megamek.common.enums.SkillLevel
- isLegInfantry() - Method in enum class megamek.common.EntityMovementMode
- isLevelLessSpecificThan(Level) - Method in class megamek.logging.MMLogger
-
Takes the passed in Level and checks if the current log level is less specific than provided.
- isLevelMoreSpecificThan(Level) - Method in class megamek.logging.MMLogger
-
Takes the passed in Level and checks if the current log level is more specific than provided.
- ISLGaussRifle - Class in megamek.common.weapons.gaussrifles
- ISLGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISLGaussRifle
- isLighterThan(Atmosphere) - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isLightGale() - Method in enum class megamek.common.planetaryconditions.Wind
- isLightGaleOrModerateGale() - Method in enum class megamek.common.planetaryconditions.Wind
- isLightHail() - Method in enum class megamek.common.planetaryconditions.Weather
- ISLightMG - Class in megamek.common.weapons.mgs
- ISLightMG() - Constructor for class megamek.common.weapons.mgs.ISLightMG
- ISLightMGA - Class in megamek.common.weapons.mgs
- ISLightMGA() - Constructor for class megamek.common.weapons.mgs.ISLightMGA
- isLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- ISLightPPC - Class in megamek.common.weapons.ppc
- ISLightPPC() - Constructor for class megamek.common.weapons.ppc.ISLightPPC
- isLightRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightRainOrLightSnow() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightRainOrLightSnowOrLightHail() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightRainOrModerateRainOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightSnow() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightSnowOrModerateSnowOrSnowFlurriesOrHeavySnowOrSleet() - Method in enum class megamek.common.planetaryconditions.Weather
- isLightSnowOrSleetOrLightHailOrHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
- isLive() - Method in class megamek.utilities.GifWriter
-
Returns whether the gif writer is live.
- isLoadableThisTurn() - Method in class megamek.common.Entity
-
Returns true if this entity could potentially be loaded (did not move from starting hex)
- isLoaded() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- isLocalBot(Player) - Method in interface megamek.client.IClient
- isLocationBad(int) - Method in class megamek.common.Entity
-
Is this location destroyed or breached?
- isLocationBlownOff(int) - Method in class megamek.common.Entity
- isLocationBlownOffThisPhase(int) - Method in class megamek.common.Entity
-
Has the indicated location been blown off this phase (as opposed to either earlier or not at all)?
- isLocationBurning(int) - Method in class megamek.common.Tank
- isLocationDeadly(Coords) - Method in class megamek.common.Entity
-
Returns true if the specified hex contains some sort of deadly terrain.
- isLocationDeadly(Coords) - Method in class megamek.common.Mek
- isLocationDoomed(int) - Method in class megamek.common.Entity
-
Is this location destroyed or breached?
- isLocationProhibited(Coords) - Method in class megamek.common.Entity
-
Returns true if the specified hex contains some sort of prohibited terrain.
- isLocationProhibited(Coords, int) - Method in class megamek.common.Aero
- isLocationProhibited(Coords, int) - Method in class megamek.common.Dropship
- isLocationProhibited(Coords, int) - Method in class megamek.common.Entity
- isLocationProhibited(Coords, int) - Method in class megamek.common.GunEmplacement
- isLocationProhibited(Coords, int) - Method in class megamek.common.Infantry
- isLocationProhibited(Coords, int) - Method in class megamek.common.LandAirMek
- isLocationProhibited(Coords, int) - Method in class megamek.common.LargeSupportTank
- isLocationProhibited(Coords, int) - Method in class megamek.common.Mek
- isLocationProhibited(Coords, int) - Method in class megamek.common.ProtoMek
- isLocationProhibited(Coords, int) - Method in class megamek.common.SupportTank
- isLocationProhibited(Coords, int) - Method in class megamek.common.Tank
-
Tanks have all sorts of prohibited terrain.
- isLocationProhibited(Coords, int) - Method in class megamek.common.VTOL
- isLocationProhibitedWiGE(Coords, int) - Method in class megamek.common.Tank
- isLocationTrulyDestroyed(int) - Method in class megamek.common.Entity
- isLogSuppressed() - Method in class megamek.common.autoresolve.acar.SimulationManager
- ISLongTomPrimitive - Class in megamek.common.weapons.primitive
-
TODO - These Long Toms jam on the roll of a two
- ISLongTomPrimitive() - Constructor for class megamek.common.weapons.primitive.ISLongTomPrimitive
- isLosRange(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
- isLounge() - Method in enum class megamek.common.enums.GamePhase
- isLowerThan(String) - Method in class megamek.Version
-
Use this method to determine if this version is lower than the version passed
- isLowerThan(Version) - Method in class megamek.Version
-
Use this method to determine if this version is lower than the version passed
- isLowProfileGlancingBlow(Entity, ToHitData) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function that determines if the given hit on the given entity is a glancing blow as per narrow/low profile quirk rules
- ISLRM1 - Class in megamek.common.weapons.unofficial
- ISLRM1() - Constructor for class megamek.common.weapons.unofficial.ISLRM1
- ISLRM10 - Class in megamek.common.weapons.lrms
- ISLRM10() - Constructor for class megamek.common.weapons.lrms.ISLRM10
- ISLRM10IOS - Class in megamek.common.weapons.lrms
- ISLRM10IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM10IOS
- ISLRM10OS - Class in megamek.common.weapons.lrms
- ISLRM10OS() - Constructor for class megamek.common.weapons.lrms.ISLRM10OS
- ISLRM10Primitive - Class in megamek.common.weapons.primitive
- ISLRM10Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM10Primitive
- ISLRM15 - Class in megamek.common.weapons.lrms
- ISLRM15() - Constructor for class megamek.common.weapons.lrms.ISLRM15
- ISLRM15IOS - Class in megamek.common.weapons.lrms
- ISLRM15IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM15IOS
- ISLRM15OS - Class in megamek.common.weapons.lrms
- ISLRM15OS() - Constructor for class megamek.common.weapons.lrms.ISLRM15OS
- ISLRM15Primitive - Class in megamek.common.weapons.primitive
- ISLRM15Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM15Primitive
- ISLRM1OS - Class in megamek.common.weapons.unofficial
- ISLRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM1OS
- ISLRM2 - Class in megamek.common.weapons.unofficial
- ISLRM2() - Constructor for class megamek.common.weapons.unofficial.ISLRM2
- ISLRM20 - Class in megamek.common.weapons.lrms
- ISLRM20() - Constructor for class megamek.common.weapons.lrms.ISLRM20
- ISLRM20IOS - Class in megamek.common.weapons.lrms
- ISLRM20IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM20IOS
- ISLRM20OS - Class in megamek.common.weapons.lrms
- ISLRM20OS() - Constructor for class megamek.common.weapons.lrms.ISLRM20OS
- ISLRM20Primitive - Class in megamek.common.weapons.primitive
- ISLRM20Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM20Primitive
- ISLRM2OS - Class in megamek.common.weapons.unofficial
- ISLRM2OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM2OS
- ISLRM3 - Class in megamek.common.weapons.unofficial
- ISLRM3() - Constructor for class megamek.common.weapons.unofficial.ISLRM3
- ISLRM3OS - Class in megamek.common.weapons.unofficial
- ISLRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM3OS
- ISLRM4 - Class in megamek.common.weapons.unofficial
- ISLRM4() - Constructor for class megamek.common.weapons.unofficial.ISLRM4
- ISLRM4OS - Class in megamek.common.weapons.unofficial
- ISLRM4OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM4OS
- ISLRM5 - Class in megamek.common.weapons.lrms
- ISLRM5() - Constructor for class megamek.common.weapons.lrms.ISLRM5
- ISLRM5IOS - Class in megamek.common.weapons.lrms
- ISLRM5IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM5IOS
- ISLRM5OS - Class in megamek.common.weapons.lrms
- ISLRM5OS() - Constructor for class megamek.common.weapons.lrms.ISLRM5OS
- ISLRM5Primitive - Class in megamek.common.weapons.primitive
- ISLRM5Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM5Primitive
- ISLRT10 - Class in megamek.common.weapons.lrms
- ISLRT10() - Constructor for class megamek.common.weapons.lrms.ISLRT10
- ISLRT10IOS - Class in megamek.common.weapons.lrms
- ISLRT10IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT10IOS
- ISLRT10OS - Class in megamek.common.weapons.lrms
- ISLRT10OS() - Constructor for class megamek.common.weapons.lrms.ISLRT10OS
- ISLRT15 - Class in megamek.common.weapons.lrms
- ISLRT15() - Constructor for class megamek.common.weapons.lrms.ISLRT15
- ISLRT15IOS - Class in megamek.common.weapons.lrms
- ISLRT15IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT15IOS
- ISLRT15OS - Class in megamek.common.weapons.lrms
- ISLRT15OS() - Constructor for class megamek.common.weapons.lrms.ISLRT15OS
- ISLRT20 - Class in megamek.common.weapons.lrms
- ISLRT20() - Constructor for class megamek.common.weapons.lrms.ISLRT20
- ISLRT20IOS - Class in megamek.common.weapons.lrms
- ISLRT20IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT20IOS
- ISLRT20OS - Class in megamek.common.weapons.lrms
- ISLRT20OS() - Constructor for class megamek.common.weapons.lrms.ISLRT20OS
- ISLRT5 - Class in megamek.common.weapons.lrms
- ISLRT5() - Constructor for class megamek.common.weapons.lrms.ISLRT5
- ISLRT5IOS - Class in megamek.common.weapons.lrms
- ISLRT5IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT5IOS
- ISLRT5OS - Class in megamek.common.weapons.lrms
- ISLRT5OS() - Constructor for class megamek.common.weapons.lrms.ISLRT5OS
- isMaglev() - Method in enum class megamek.common.EntityMovementMode
- ISMagshotGaussRifle - Class in megamek.common.weapons.gaussrifles
- ISMagshotGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISMagshotGaussRifle
- isMakingDfa() - Method in class megamek.common.Entity
- isMakingVTOLGroundAttack() - Method in class megamek.common.Entity
- isMakingVTOLGroundAttack() - Method in class megamek.common.LandAirMek
- isMakingVTOLGroundAttack() - Method in class megamek.common.VTOL
- isMale() - Method in enum class megamek.common.enums.Gender
- isManeiDomini() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- isManeuver() - Method in class megamek.common.MoveStep
- isManualShutdown() - Method in class megamek.common.Entity
- isMapSettingsOnlyChange() - Method in class megamek.common.event.GameSettingsChangeEvent
- isMarine() - Method in enum class megamek.common.EntityMovementMode
- isMASCAndSupercharger() - Method in enum class megamek.common.enums.MPBoosters
- isMASCOnly() - Method in enum class megamek.common.enums.MPBoosters
- isMASCUsed() - Method in class megamek.common.Entity
-
Determine if MASC has been used this turn.
- isMASCXorSupercharger() - Method in enum class megamek.common.enums.MPBoosters
- isMatch(MekSummary, MekSearchFilter) - Static method in class megamek.client.ui.advancedsearch.MekSearchFilter
- isMaximized() - Method in class megamek.client.ui.preferences.JWindowPreference
- isMechanized() - Method in class megamek.common.Infantry
- isMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Mek (Industrial Mek or BattleMek) or of type BM/IM for Alpha Strike.
- isMek() - Method in class megamek.common.Mek
- isMek() - Method in class megamek.common.verifier.TestAero
- isMek() - Method in class megamek.common.verifier.TestBattleArmor
- isMek() - Method in class megamek.common.verifier.TestEntity
- isMek() - Method in class megamek.common.verifier.TestHandheldWeapon
- isMek() - Method in class megamek.common.verifier.TestInfantry
- isMek() - Method in class megamek.common.verifier.TestMek
- isMek() - Method in class megamek.common.verifier.TestProtoMek
- isMek() - Method in class megamek.common.verifier.TestSupportVehicle
- isMek() - Method in class megamek.common.verifier.TestTank
- ISMekMortar1 - Class in megamek.common.weapons.mortars
- ISMekMortar1() - Constructor for class megamek.common.weapons.mortars.ISMekMortar1
- ISMekMortar2 - Class in megamek.common.weapons.mortars
- ISMekMortar2() - Constructor for class megamek.common.weapons.mortars.ISMekMortar2
- ISMekMortar4 - Class in megamek.common.weapons.mortars
- ISMekMortar4() - Constructor for class megamek.common.weapons.mortars.ISMekMortar4
- ISMekMortar8 - Class in megamek.common.weapons.mortars
- ISMekMortar8() - Constructor for class megamek.common.weapons.mortars.ISMekMortar8
- ISMekTaser - Class in megamek.common.weapons.other
- ISMekTaser() - Constructor for class megamek.common.weapons.other.ISMekTaser
- isMekTurretMounted() - Method in class megamek.common.Mounted
- isMenuBar - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
When true, this keybind is used by the CommonMenuBar.
- isMet(SimulationContext) - Method in interface megamek.common.autoresolve.acar.order.Condition
- ISMG - Class in megamek.common.weapons.mgs
- ISMG() - Constructor for class megamek.common.weapons.mgs.ISMG
- ISMGA - Class in megamek.common.weapons.mgs
- ISMGA() - Constructor for class megamek.common.weapons.mgs.ISMGA
- isMilitary() - Method in class megamek.common.Entity
-
returns whether the unit is a military unit (as opposed to a civilian unit).
- isMimetic() - Method in class megamek.common.BattleArmor
- isMine() - Method in class megamek.common.loaders.BLKFile
- isMineAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isMinor() - Method in class megamek.client.ratgenerator.FactionRecord
- isMissing() - Method in class megamek.common.CriticalSlot
- isMissing() - Method in class megamek.common.Mounted
- isMissing(int) - Method in class megamek.common.Crew
- isMissingForTrooper(int) - Method in class megamek.common.Mounted
- isMixedISTech() - Method in class megamek.client.ratgenerator.ModelRecord
- isMixedOrClanTech() - Method in class megamek.client.ratgenerator.ModelRecord
- isMixedTech() - Method in class megamek.common.Bay
- isMixedTech() - Method in class megamek.common.CompositeTechLevel
- isMixedTech() - Method in class megamek.common.Engine
- isMixedTech() - Method in class megamek.common.Entity
- isMixedTech() - Method in class megamek.common.EquipmentType
- isMixedTech() - Method in interface megamek.common.ITechnology
- isMixedTech() - Method in interface megamek.common.ITechnologyDelegator
- isMixedTech() - Method in class megamek.common.TechAdvancement
- ISMML3 - Class in megamek.common.weapons.missiles
- ISMML3() - Constructor for class megamek.common.weapons.missiles.ISMML3
- ISMML5 - Class in megamek.common.weapons.missiles
- ISMML5() - Constructor for class megamek.common.weapons.missiles.ISMML5
- ISMML7 - Class in megamek.common.weapons.missiles
- ISMML7() - Constructor for class megamek.common.weapons.missiles.ISMML7
- ISMML9 - Class in megamek.common.weapons.missiles
- ISMML9() - Constructor for class megamek.common.weapons.missiles.ISMML9
- isModalDialogDisplayed() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns true when a modal dialog such as the Camo Chooser or a Load Force dialog is currently shown.
- isModerateGale() - Method in enum class megamek.common.planetaryconditions.Wind
- isModerateRain() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateRainOrHeavyRainOrGustingRainOrDownpourOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateRainOrHeavyRainOrGustingRainOrModerateSnowOrSnowFlurriesOrHeavySnowOrSleetOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateRainOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateRainOrModerateSnowOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateSnow() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateSnowOrHeavySnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateSnowOrHeavySnowOrSnowFlurriesOrSleet() - Method in enum class megamek.common.planetaryconditions.Weather
- isModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
- isModeSwitchable() - Method in class megamek.common.Mounted
- isModifiedConstant() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- isModifiedTotalWarfare() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- isModular() - Method in class megamek.common.SpaceStation
- isModularOrKFAdapter() - Method in class megamek.common.SpaceStation
- isMonoCycleOrBicycle() - Method in class megamek.common.SupportTank
- isMoonless() - Method in enum class megamek.common.planetaryconditions.Light
- isMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isMoonlessOrSolarFlare() - Method in enum class megamek.common.planetaryconditions.Light
- isMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- isMotorizedInfantry() - Method in enum class megamek.common.EntityMovementMode
- isMountLegal(BattleArmor, Mounted<?>, int) - Static method in class megamek.common.verifier.TestBattleArmor
-
Checks to see if the supplied
Mounted
is valid to be mounted in the given location on the suppliedBattleArmor
. - isMountLegal(BattleArmor, Mounted<?>, int, int) - Static method in class megamek.common.verifier.TestBattleArmor
-
Checks to see if the supplied
Mounted
is valid to be mounted in the given location on the suppliedBattleArmor
for the specified suit in the squad. - isMouseOver(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
-
Returns true when the mouse position point is considered "within" this IDisplayable.
- isMouseOver(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
- isMoveLegal() - Method in class megamek.common.MovePath
- isMovement() - Method in enum class megamek.common.enums.GamePhase
- isMovementHit() - Method in class megamek.common.Tank
- isMovementHitPending() - Method in class megamek.common.Tank
- isMovementPossible(Game, Coords, int, CachedEntityState) - Method in class megamek.common.MoveStep
-
Is movement possible from a previous position to this one?
- isMovementReport() - Method in enum class megamek.common.enums.GamePhase
- isMovingUnits() - Method in class megamek.client.ui.swing.boardview.BoardView
- ISMPod - Class in megamek.common.weapons.defensivepods
- ISMPod() - Constructor for class megamek.common.weapons.defensivepods.ISMPod
- ISMRM1 - Class in megamek.common.weapons.unofficial
- ISMRM1() - Constructor for class megamek.common.weapons.unofficial.ISMRM1
- ISMRM10 - Class in megamek.common.weapons.missiles
- ISMRM10() - Constructor for class megamek.common.weapons.missiles.ISMRM10
- ISMRM10IOS - Class in megamek.common.weapons.missiles
- ISMRM10IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM10IOS
- ISMRM10OS - Class in megamek.common.weapons.missiles
- ISMRM10OS() - Constructor for class megamek.common.weapons.missiles.ISMRM10OS
- ISMRM1OS - Class in megamek.common.weapons.unofficial
- ISMRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM1OS
- ISMRM2 - Class in megamek.common.weapons.unofficial
- ISMRM2() - Constructor for class megamek.common.weapons.unofficial.ISMRM2
- ISMRM20 - Class in megamek.common.weapons.missiles
- ISMRM20() - Constructor for class megamek.common.weapons.missiles.ISMRM20
- ISMRM20IOS - Class in megamek.common.weapons.missiles
- ISMRM20IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM20IOS
- ISMRM20OS - Class in megamek.common.weapons.missiles
- ISMRM20OS() - Constructor for class megamek.common.weapons.missiles.ISMRM20OS
- ISMRM2OS - Class in megamek.common.weapons.unofficial
- ISMRM2OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM2OS
- ISMRM3 - Class in megamek.common.weapons.unofficial
- ISMRM3() - Constructor for class megamek.common.weapons.unofficial.ISMRM3
- ISMRM30 - Class in megamek.common.weapons.missiles
- ISMRM30() - Constructor for class megamek.common.weapons.missiles.ISMRM30
- ISMRM30IOS - Class in megamek.common.weapons.missiles
- ISMRM30IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM30IOS
- ISMRM30OS - Class in megamek.common.weapons.missiles
- ISMRM30OS() - Constructor for class megamek.common.weapons.missiles.ISMRM30OS
- ISMRM3OS - Class in megamek.common.weapons.unofficial
- ISMRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM3OS
- ISMRM4 - Class in megamek.common.weapons.unofficial
- ISMRM4() - Constructor for class megamek.common.weapons.unofficial.ISMRM4
- ISMRM40 - Class in megamek.common.weapons.missiles
- ISMRM40() - Constructor for class megamek.common.weapons.missiles.ISMRM40
- ISMRM40IOS - Class in megamek.common.weapons.missiles
- ISMRM40IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM40IOS
- ISMRM40OS - Class in megamek.common.weapons.missiles
- ISMRM40OS() - Constructor for class megamek.common.weapons.missiles.ISMRM40OS
- ISMRM4OS - Class in megamek.common.weapons.unofficial
- ISMRM4OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM4OS
- ISMRM5 - Class in megamek.common.weapons.unofficial
- ISMRM5() - Constructor for class megamek.common.weapons.unofficial.ISMRM5
- ISMRM5OS - Class in megamek.common.weapons.unofficial
- ISMRM5OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM5OS
- isMultipleBoards() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- isMultiTurn() - Method in class megamek.common.GameTurn
- isMultiTurn() - Method in interface megamek.common.PlayerTurn
-
Returns true if this player turn requires the player to provide actions for more than one unit.
- isMyTurn() - Method in class megamek.client.Client
- isMyTurn() - Method in interface megamek.client.IClient
- isMyTurn() - Method in class megamek.client.SBFClient
- isMyTurn() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- isMyUnit(InGameObject) - Method in class megamek.common.Player
-
Returns true when the given unit belongs to this Player.
- ISNailandRivetGun - Class in megamek.common.weapons.autocannons
- ISNailandRivetGun() - Constructor for class megamek.common.weapons.autocannons.ISNailandRivetGun
- ISNarc - Class in megamek.common.weapons.other
- ISNarc() - Constructor for class megamek.common.weapons.other.ISNarc
- isNarcedBy(int) - Method in class megamek.common.Entity
-
has the team attached a narc pod to me?
- ISNarcIOS - Class in megamek.common.weapons.other
- ISNarcIOS() - Constructor for class megamek.common.weapons.other.ISNarcIOS
- ISNarcOS - Class in megamek.common.weapons.other
- ISNarcOS() - Constructor for class megamek.common.weapons.other.ISNarcOS
- ISNarcPrototype - Class in megamek.common.weapons.prototypes
- ISNarcPrototype() - Constructor for class megamek.common.weapons.prototypes.ISNarcPrototype
- isNaval() - Method in class megamek.common.Entity
-
Is this a naval vessel?
- isNaval() - Method in enum class megamek.common.EntityMovementMode
- isNaval() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- isNemesisConfusable() - Method in class megamek.common.weapons.MissileWeaponHandler
- isNemesisConfused() - Method in class megamek.common.actions.WeaponAttackAction
- isNextTurnModeSwitch(String) - Method in class megamek.common.EquipmentType
-
Some equipment types might have both instant and next turn mode switching.
- isNextUnit() - Method in enum class megamek.client.ui.swing.sbf.SelectDirection
- isNightwalker() - Method in class megamek.common.Aero
- isNightwalker() - Method in class megamek.common.Entity
-
Determines if the pilot has the Nightwalker SPA
- isNightwalker() - Method in class megamek.common.LandAirMek
- isNightwalker() - Method in class megamek.common.VTOL
- isNOE() - Method in class megamek.common.Entity
-
is the unit flying Nap of the Earth? (i.e.
- isNominalArc(int, Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.AeroBVCalculator
- isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
-
Returns true when a weapon is to be counted and calculated as a rear weapon.
- isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.MekBVCalculator
- isNominalRearArc(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
-
Returns true when a weapon is to be counted and calculated as a "rear" arc weapon in large aerospace units.
- isNominalRearArc(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- isNone() - Method in enum class megamek.common.EntityMovementMode
- isNone() - Method in enum class megamek.common.enums.AimingMode
- isNone() - Method in enum class megamek.common.enums.BasementType
- isNone() - Method in enum class megamek.common.enums.MPBoosters
- isNone() - Method in enum class megamek.common.enums.SkillLevel
- isNone() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
- isNoneOf(String, String...) - Method in interface megamek.common.options.IBasicOption
- isNonMechSCUBA() - Method in class megamek.common.Infantry
-
Used to check for standard or motorized SCUBA infantry, which have a maximum depth of 2.
- isNotObserver() - Method in class megamek.common.Player
- isNova() - Method in class megamek.common.ECMInfo
- isNovaECM() - Method in class megamek.common.ECMInfo
- isNuclearHardened() - Method in class megamek.common.Aero
- isNuclearHardened() - Method in class megamek.common.BattleArmor
- isNuclearHardened() - Method in class megamek.common.Entity
-
Checks if the unit is hardened against nuclear strikes.
- isNuclearHardened() - Method in class megamek.common.HandheldWeapon
- isNuclearHardened() - Method in class megamek.common.Infantry
- isNuclearHardened() - Method in class megamek.common.Mek
- isNuclearHardened() - Method in class megamek.common.ProtoMek
- isNuclearHardened() - Method in class megamek.common.Tank
- isNullOrBlank(String) - Static method in class megamek.codeUtilities.StringUtility
- isNullOrBlank(StringBuilder) - Static method in class megamek.codeUtilities.StringUtility
- isNullOrEmpty() - Method in class megamek.common.util.fileUtils.ItemFile
- isNullSigActive() - Method in class megamek.common.Entity
-
Determine if this unit has an active null-signature system.
- isNullSigActive() - Method in class megamek.common.Mek
-
Does the Mek have a functioning null signature system, or a void sig that is acting as a a null sig because of externally carried BA?
- isNullSigOn() - Method in class megamek.common.Entity
-
Determine if this unit has an active null-signature system.
- isNullSigOn() - Method in class megamek.common.Mek
- isNumeric(String) - Static method in class megamek.common.util.StringUtil
-
Returns TRUE if the passed string is a valid number.
- isObjectiveMarker() - Method in interface megamek.common.BTObject
-
For future reference.
- isObscured(Player) - Method in class megamek.common.SpecialHexDisplay
-
Determines whether this special hex should be obscured from the given
Player
. - isObscuredRecipient(String) - Method in class megamek.common.Report
-
Internal method.
- isObserver() - Method in class megamek.common.Player
- isObserverTeam() - Method in class megamek.common.Team
- isOffboard() - Method in enum class megamek.common.enums.GamePhase
- isOffBoard() - Method in class megamek.common.BuildingTarget
- isOffBoard() - Method in class megamek.common.Entity
- isOffBoard() - Method in class megamek.common.HexTarget
- isOffBoard() - Method in class megamek.common.INarcPod
- isOffBoard() - Method in class megamek.common.MinefieldTarget
- isOffBoard() - Method in class megamek.common.MoveStep
- isOffBoard() - Method in interface megamek.common.Targetable
- isOffBoardObserved(int) - Method in class megamek.common.Entity
-
Has the given team observed an off-board artillery attack by this entity?
- isOffboardReport() - Method in enum class megamek.common.enums.GamePhase
- isOkay() - Method in class megamek.client.ui.swing.CustomMekDialog
- isOmni() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- isOmni() - Method in class megamek.common.Entity
- isOmniFixedOnly() - Method in class megamek.common.EquipmentType
- isOmniPodMounted() - Method in class megamek.common.Mounted
- isOnAtmosphericGroundMap() - Method in class megamek.common.Entity
-
Convenience method to determine whether this entity is on a ground map with an atmosphere
- isOnAtmosphericGroundMap() - Method in class megamek.common.MovePath
-
Convenience method to determine whether this path is happening on a ground map with an atmosphere
- isOnBoard(int) - Method in record class megamek.common.BoardLocation
- isOnBoardEdge(Coords) - Method in class megamek.common.Board
- isOnBoardEdge(MovePath, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Determines if the given move path ends on the given board edge
- isOneDeepFeet() - Method in enum class megamek.common.enums.BasementType
- isOneDeepHead() - Method in enum class megamek.common.enums.BasementType
- isOneDeepNormal() - Method in enum class megamek.common.enums.BasementType
- isOneDeepNormalInfantryOnly() - Method in enum class megamek.common.enums.BasementType
- isOneShot() - Method in class megamek.common.equipment.AmmoMounted
- isOneShot() - Method in class megamek.common.equipment.WeaponMounted
- isOneShot() - Method in class megamek.common.Mounted
-
Checks whether this mount is either one a one-shot weapon or ammo for a one-shot weapon.
- isOneShotAmmo() - Method in class megamek.common.equipment.AmmoMounted
- isOneShotAmmo() - Method in class megamek.common.Mounted
- isOneUse() - Method in class megamek.common.Minefield
- isOnFire() - Method in class megamek.common.Tank
- isOnHexRow(int, Coords) - Method in class megamek.common.Coords
-
Returns true when the given other Coords are exactly on the hex row (line) from this Coords in the given direction.
- isOnlyPavementOrRoad() - Method in class megamek.common.MoveStep
- isOnMap() - Method in enum class megamek.common.enums.GamePhase
-
Returns true when this phase shows the game map.
- isOperable() - Method in class megamek.common.Mounted
-
Returns true when this Mounted is not destroyed nor located in a blown-off or breached location.
- isOpposed(ECMInfo) - Method in class megamek.common.ECMInfo
- isOpposed(Player) - Method in class megamek.common.ECMInfo
- isOutContact() - Method in class megamek.common.TeleMissile
- isOutControl() - Method in class megamek.common.Aero
- isOutControl() - Method in interface megamek.common.IAero
- isOutControl() - Method in class megamek.common.LandAirMek
- isOutControlTotal() - Method in class megamek.common.Aero
- isOutControlTotal() - Method in interface megamek.common.IAero
- isOutControlTotal() - Method in class megamek.common.LandAirMek
- isOutControlTotal() - Method in class megamek.common.TeleMissile
- isOutCtrlHeat() - Method in class megamek.common.Aero
- isOutCtrlHeat() - Method in interface megamek.common.IAero
- isOutCtrlHeat() - Method in class megamek.common.LandAirMek
- isOutOfGame(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- isOutOfGame(int) - Method in class megamek.common.Game
-
See if the
Entity
with the given ID is out of the game. - isOutOfGame(Entity) - Method in class megamek.common.Game
-
See if the
Entity
is out of the game. - isOutsideOfBoard(int, Arguments) - Method in class megamek.server.commands.ClientServerCommand
- isOwner(Player) - Method in class megamek.common.SpecialHexDisplay
- isPairedWithNext() - Method in class megamek.client.ratgenerator.FormationType.Constraint
- isPairedWithPrevious() - Method in class megamek.client.ratgenerator.FormationType.Constraint
- isPartOfFighterSquadron() - Method in class megamek.common.Entity
-
is this entity loaded into a fighter squadron?
- isPartRepLegalFor(IOption, Entity) - Static method in class megamek.common.options.PartialRepairs
- isPassword(Object) - Method in class megamek.server.Server
- isPassworded() - Method in class megamek.server.Server
- isPastDanger() - Method in class megamek.common.MoveStep
- isPatchwork() - Method in class megamek.common.MekSummary
- isPavementStep() - Method in class megamek.common.MoveStep
- isPending() - Method in enum class megamek.client.ui.enums.ValidationState
- isPendingDump() - Method in class megamek.common.Mounted
- isPeriphery() - Method in class megamek.client.ratgenerator.FactionRecord
- isPermanentlyImmobilized(boolean) - Method in class megamek.common.Entity
-
This method returns true if a unit is permanently immobilized either because its crew is dead/gone or because of damage
- isPermanentlyImmobilized(boolean) - Method in class megamek.common.Mek
- isPermanentlyImmobilized(boolean) - Method in class megamek.common.Tank
-
Whether this unit is irreversibly immobilized for the rest of the game.
- isPhysical() - Method in enum class megamek.common.enums.GamePhase
- isPhysicalReport() - Method in enum class megamek.common.enums.GamePhase
- isPilotingFatigued() - Method in class megamek.common.Crew
- isPilotingSkillNeeded(Game, int, Coords, Coords, EntityMovementType, boolean, boolean, int, int, MoveStep) - Static method in class megamek.common.Compute
- isPintleTurretMounted() - Method in class megamek.common.Mounted
- isPirate - Variable in class megamek.client.generator.ReconfigurationParameters
- isPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
- ISPlasmaRifle - Class in megamek.common.weapons.ppc
- ISPlasmaRifle() - Constructor for class megamek.common.weapons.ppc.ISPlasmaRifle
- isPlayerVictor(Player) - Method in class megamek.common.Game
- isPodMountedTransport(Transporter) - Method in class megamek.common.Entity
- isPointblankShot - Variable in class megamek.common.actions.WeaponAttackAction
-
Boolean flag that determines if this shot was fired as part of a pointblank shot from a hidden unit.
- isPointblankShot() - Method in class megamek.common.actions.WeaponAttackAction
- isPointblankShot() - Method in enum class megamek.common.enums.GamePhase
- isPositionExposed(Entity) - Method in class megamek.client.bot.princess.CoverageValidator
-
Indicates if the unit is exposed to enemy fire.
- isPositiveInteger(String) - Static method in class megamek.common.util.StringUtil
-
Returns TRUE if the passed string is a positive integer value.
- isPossible(Game) - Method in class megamek.common.actions.SearchlightAttackAction
- isPossible(Game, int, Targetable, SearchlightAttackAction) - Static method in class megamek.common.actions.SearchlightAttackAction
- isPowerReverse() - Method in class megamek.common.Entity
- ISPPC - Class in megamek.common.weapons.ppc
- ISPPC() - Constructor for class megamek.common.weapons.ppc.ISPPC
- ISPPCPrimitive - Class in megamek.common.weapons.primitive
- ISPPCPrimitive() - Constructor for class megamek.common.weapons.primitive.ISPPCPrimitive
- isPrefiring() - Method in enum class megamek.common.enums.GamePhase
- isPremovement() - Method in enum class megamek.common.enums.GamePhase
- isPresent() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
- isPreSpaceflight() - Method in enum class megamek.common.eras.EraFlag
- isPressurized() - Method in class megamek.common.NavalRepairFacility
-
Pressurized facility allows crew to work without encumbrance of life support gear.
- isPressurized() - Method in class megamek.common.ReinforcedRepairFacility
- isPreviousUnit() - Method in enum class megamek.client.ui.swing.sbf.SelectDirection
- isPrevStepOnPavement() - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- isPrimitive() - Method in class megamek.client.ratgenerator.ModelRecord
-
Unit contains at least some primitive technology, without any advanced tech.
- isPrimitive() - Method in class megamek.common.Aero
- isPrimitive() - Method in class megamek.common.Entity
- isPrimitive() - Method in class megamek.common.Jumpship
- isPrimitive() - Method in class megamek.common.Mek
- isPrimitive() - Method in class megamek.common.SmallCraft
- isProcessingPointblankShot() - Method in class megamek.client.ui.swing.ClientGUI
- isProne() - Method in class megamek.client.bot.princess.EntityState
- isProne() - Method in class megamek.common.Entity
- isProne() - Method in class megamek.common.MoveStep
- isProtoMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isProtoMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isProtoMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is a ProtoMek or of type PM for Alpha Strike.
- isProtoMek() - Method in class megamek.common.ProtoMek
- isProtoMek() - Method in class megamek.common.verifier.TestAero
- isProtoMek() - Method in class megamek.common.verifier.TestBattleArmor
- isProtoMek() - Method in class megamek.common.verifier.TestEntity
- isProtoMek() - Method in class megamek.common.verifier.TestHandheldWeapon
- isProtoMek() - Method in class megamek.common.verifier.TestInfantry
- isProtoMek() - Method in class megamek.common.verifier.TestMek
- isProtoMek() - Method in class megamek.common.verifier.TestProtoMek
- isProtoMek() - Method in class megamek.common.verifier.TestSupportVehicle
- isProtoMek() - Method in class megamek.common.verifier.TestTank
- ISPrototypeTAG - Class in megamek.common.weapons.prototypes
- ISPrototypeTAG() - Constructor for class megamek.common.weapons.prototypes.ISPrototypeTAG
- ISPulseLaserLarge - Class in megamek.common.weapons.lasers
- ISPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserLarge
- ISPulseLaserLargePrototype - Class in megamek.common.weapons.prototypes
- ISPulseLaserLargePrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
- ISPulseLaserMedium - Class in megamek.common.weapons.lasers
- ISPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserMedium
- ISPulseLaserMediumPrototype - Class in megamek.common.weapons.prototypes
- ISPulseLaserMediumPrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
- ISPulseLaserMediumRecovered - Class in megamek.common.weapons.prototypes
- ISPulseLaserMediumRecovered() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
- ISPulseLaserSmall - Class in megamek.common.weapons.lasers
- ISPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserSmall
- ISPulseLaserSmallPrototype - Class in megamek.common.weapons.prototypes
- ISPulseLaserSmallPrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
- isPunch() - Method in enum class megamek.client.bot.princess.PhysicalAttackType
- isPushing() - Method in class megamek.common.Entity
- isQuad() - Method in enum class megamek.common.EntityMovementMode
- isQuad() - Method in class megamek.common.ProtoMek
- isQuadMek() - Method in class megamek.client.ratgenerator.ModelRecord
- isQuadMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isQuadMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Quad Mek or QuadVee, regardless of conversion state.
- isQuadMek() - Method in class megamek.common.QuadMek
- isQuadSwim() - Method in enum class megamek.common.EntityMovementMode
- isQuarters() - Method in class megamek.common.Bay
- isQuarters() - Method in class megamek.common.CrewQuartersCargoBay
- isQuarters() - Method in class megamek.common.FirstClassQuartersCargoBay
- isQuarters() - Method in class megamek.common.SecondClassQuartersCargoBay
- isQuarters() - Method in class megamek.common.StandardSeatCargoBay
- isQuarters() - Method in class megamek.common.SteerageQuartersCargoBay
- isQuirkDisallowed(IOption, Entity) - Static method in class megamek.common.options.Quirks
- isQuirkDisallowed(IOption, Entity, EquipmentType) - Static method in class megamek.common.options.WeaponQuirks
- isQuirkLegalFor(IOption, Entity) - Static method in class megamek.common.options.Quirks
- ISRAC2 - Class in megamek.common.weapons.autocannons
- ISRAC2() - Constructor for class megamek.common.weapons.autocannons.ISRAC2
- ISRAC5 - Class in megamek.common.weapons.autocannons
- ISRAC5() - Constructor for class megamek.common.weapons.autocannons.ISRAC5
- isRail() - Method in enum class megamek.common.EntityMovementMode
- ISRailGun - Class in megamek.common.weapons.unofficial
- ISRailGun() - Constructor for class megamek.common.weapons.unofficial.ISRailGun
- isRamming() - Method in class megamek.common.Entity
- isRandomMove() - Method in class megamek.common.Aero
- isRandomMove() - Method in interface megamek.common.IAero
- isRandomMove() - Method in class megamek.common.LandAirMek
- isRandomWindDirection() - Method in enum class megamek.common.planetaryconditions.WindDirection
- isRangeHighLow() - Method in enum class megamek.common.enums.WeaponSortOrder
- isRangeLowHigh() - Method in enum class megamek.common.enums.WeaponSortOrder
- isRangeSet(int) - Method in class megamek.common.autoresolve.component.Formation
- isRapidfire() - Method in class megamek.common.Mounted
- isReactive() - Method in class megamek.common.BattleArmor
-
return if this BA has reactive armor
- isReady() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- isReady() - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
- isReady() - Method in class megamek.client.ui.swing.boardview.Sprite
-
Are we ready to draw? By default, checks to see that our buffered image has been created.
- isReady() - Method in class megamek.common.Mounted
- isReady(boolean, boolean) - Method in class megamek.common.Mounted
- isRear() - Method in class megamek.common.HitData
- isRear() - Method in class megamek.common.ProtoMekClampMount
- isRearFacingVGL(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
- isRearMounted() - Method in class megamek.common.Mounted
- isReckless() - Method in class megamek.common.Entity
- isRecklessConditions() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- ISReengineeredLaserLarge - Class in megamek.common.weapons.lasers
- ISReengineeredLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserLarge
- ISReengineeredLaserMedium - Class in megamek.common.weapons.lasers
- ISReengineeredLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserMedium
- ISReengineeredLaserSmall - Class in megamek.common.weapons.lasers
- ISReengineeredLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserSmall
- isReflective() - Method in class megamek.common.BattleArmor
-
return if this BA has laser reflective armor
- isRegister() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- isRegular() - Method in enum class megamek.common.enums.SkillLevel
- isRegularOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isReleased() - Method in interface megamek.client.ui.IDisplayable
- isReleased() - Method in class megamek.client.ui.swing.ChatterBox2
- isReleased() - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
- isReleased() - Method in class megamek.client.ui.swing.UnitOverview
- isRemoteDrone() - Method in class megamek.client.ratgenerator.ModelRecord
-
Unit is a remotely operated drone
- isRepairable() - Method in class megamek.common.Aero
-
Determine if the unit can be repaired, or only harvested for spares.
- isRepairable() - Method in class megamek.common.CriticalSlot
- isRepairable() - Method in class megamek.common.Entity
-
Determine if the unit can be repaired, or only harvested for spares.
- isRepairable() - Method in class megamek.common.GunEmplacement
- isRepairable() - Method in class megamek.common.Mek
-
Determine if the unit can be repaired, or only harvested for spares.
- isRepairable() - Method in class megamek.common.Mounted
- isRepairable() - Method in class megamek.common.Tank
-
Determine if the unit can be repaired, or only harvested for spares.
- isRepairable() - Method in class megamek.common.VTOL
- isRepairing() - Method in class megamek.common.CriticalSlot
-
is the slot being repaired?
- isRepeatable - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
For a repeatable bind, when the key is pressed the action will be added to a timer and repeated until the key is released.
- isReport() - Method in enum class megamek.common.enums.GamePhase
- isRepublic() - Method in class megamek.common.eras.Era
- isRequired() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- IsRestricted(PlanetaryConditions) - Static method in class megamek.common.WeatherRestriction
-
Given a set of planetary conditions, determine if they are valid for their current atmosphere/temperature Currently validates fog, weather (precipitation) and wind strength
- isRetrotech() - Method in class megamek.client.ratgenerator.ModelRecord
-
Unit consists of at least some primitive technology and some advanced/Star League/Clan technology.
- ISRifleHeavy - Class in megamek.common.weapons.autocannons
- ISRifleHeavy() - Constructor for class megamek.common.weapons.autocannons.ISRifleHeavy
- ISRifleLight - Class in megamek.common.weapons.autocannons
- ISRifleLight() - Constructor for class megamek.common.weapons.autocannons.ISRifleLight
- ISRifleMedium - Class in megamek.common.weapons.autocannons
- ISRifleMedium() - Constructor for class megamek.common.weapons.autocannons.ISRifleMedium
- ISRISCHyperLaser - Class in megamek.common.weapons.lasers
- ISRISCHyperLaser() - Constructor for class megamek.common.weapons.lasers.ISRISCHyperLaser
- ISRivetGun - Class in megamek.common.weapons.autocannons
- ISRivetGun() - Constructor for class megamek.common.weapons.autocannons.ISRivetGun
- ISRL1 - Class in megamek.common.weapons.missiles
-
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
- ISRL1() - Constructor for class megamek.common.weapons.missiles.ISRL1
- ISRL2 - Class in megamek.common.weapons.missiles
-
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
- ISRL2() - Constructor for class megamek.common.weapons.missiles.ISRL2
- ISRL3 - Class in megamek.common.weapons.missiles
-
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
- ISRL3() - Constructor for class megamek.common.weapons.missiles.ISRL3
- ISRL4 - Class in megamek.common.weapons.missiles
-
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
- ISRL4() - Constructor for class megamek.common.weapons.missiles.ISRL4
- ISRL5 - Class in megamek.common.weapons.missiles
-
No Ammo listed in Ammotype for this guy.
- ISRL5() - Constructor for class megamek.common.weapons.missiles.ISRL5
- isRobotDrone() - Method in class megamek.client.ratgenerator.ModelRecord
-
Unit is an independently operating drone
- isRolled() - Method in class megamek.common.Aero
- isRolled() - Method in interface megamek.common.IAero
- isRolled() - Method in class megamek.common.LandAirMek
- isRolled() - Method in class megamek.common.MoveStep
- isRouted() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isSafePathOffBoard(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
A quick determination that checks the given path for the most common causes of a PSR and whether it leads us off board.
- isSalvage() - Method in class megamek.common.Entity
-
Determine if the unit is just combat-lossed or if it has been utterly destroyed.
- isSameBoardAs(BoardLocation) - Method in record class megamek.common.BoardLocation
- isSandblasterValid(EquipmentType, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns true when the given EquipmentType is a valid choice for the Sandblaster SPA, taking into account the given GameOptions, particularly, if TacOps RapidFire Autocannons is in use.
- isSandblasterValid(Mounted<?>, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns true when the given Mounted equipment is a valid choice for the Sandblaster SPA, taking into account the given GameOptions, particularly, if TacOps RapidFire Autocannons is in use.
- isScaled(int, int) - Method in class megamek.common.icons.AbstractIcon
-
This is used to determine whether the created image should be scaled or not by checking the Height and Width values.
- isSeaBased() - Method in class megamek.common.Minefield
- isSearchlight() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
- isSecondaryArcWeapon(int) - Method in class megamek.common.Aero
-
Returns true if this weapon fires into the secondary facing arc.
- isSecondaryArcWeapon(int) - Method in class megamek.common.Entity
-
Returns true if this weapon fires into the secondary facing arc.
- isSecondaryArcWeapon(int) - Method in class megamek.common.GunEmplacement
- isSecondaryArcWeapon(int) - Method in class megamek.common.HandheldWeapon
- isSecondaryArcWeapon(int) - Method in class megamek.common.Infantry
- isSecondaryArcWeapon(int) - Method in class megamek.common.Mek
-
Returns true if this weapon fires into the secondary facing arc.
- isSecondaryArcWeapon(int) - Method in class megamek.common.ProtoMek
- isSecondaryArcWeapon(int) - Method in class megamek.common.Tank
-
Returns true if this weapon fires into the secondary facing arc.
- isSeeAllPermitted() - Method in class megamek.common.Player
-
If you are checking to see if double-blind applies to this player, use
Player.canIgnoreDoubleBlind()
- isSelectableThisTurn() - Method in class megamek.common.Entity
-
Returns true if this entity is selectable for action.
- isSelectableThisTurn() - Method in class megamek.common.MekWarrior
- isSelectAllTextOnGotFocus() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- isSelected() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- isSelection() - Method in enum class megamek.common.enums.GamePhase
- isSelfDestructing() - Method in class megamek.common.MoveStep
- isSendingReportsTacticalGenius() - Method in enum class megamek.common.net.enums.PacketCommand
- isSensorReturn(Player) - Method in class megamek.common.Entity
-
Returns whether this Entity is a sensor return to the given player.
- isServer() - Method in class megamek.common.net.connections.AbstractConnection
- isServerArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- isSet(String) - Method in class megamek.ai.utility.Memory
-
Checks a memory as a boolean.
- isSetArtilleryAutohitHexes() - Method in enum class megamek.common.enums.GamePhase
- isShaken() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isShield() - Method in class megamek.common.MiscType
- isShow() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- isShutDown() - Method in class megamek.common.Entity
- isShutDown() - Method in class megamek.common.Mek
- isShutDownThisPhase() - Method in class megamek.common.Entity
- isShuttingDown() - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- isSideLocation(int) - Method in class megamek.common.GunEmplacement
- isSideLocation(int) - Method in class megamek.common.LargeSupportTank
- isSideLocation(int) - Method in class megamek.common.SuperHeavyTank
- isSideLocation(int) - Method in class megamek.common.Tank
- ISSilverBulletGauss - Class in megamek.common.weapons.gaussrifles
- ISSilverBulletGauss() - Constructor for class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
- isSimpleFailure() - Method in class megamek.common.Roll
-
Determines if the roll is a simple failure.
- isSimultaneous(Game) - Method in enum class megamek.common.enums.GamePhase
- isSingleBlindPermitted() - Method in class megamek.common.Player
-
If you are checking to see if double-blind applies to this player, use
Player.canIgnoreDoubleBlind()
- isSingleEntity() - Method in class megamek.common.autoresolve.component.Formation
- isSinglePlayer() - Method in interface megamek.common.scenario.Scenario
- isSinglePlayer() - Method in class megamek.common.scenario.ScenarioV1
- isSinglePlayer() - Method in class megamek.common.scenario.ScenarioV2
- isSingleUnit() - Method in interface megamek.common.BTObject
-
Returns true when this is a single unit such as a TW Entity or AlphaStrikeElement, false when it is a group unit type, see
BTObject.isUnitGroup()
This method forwards toBTObject.isUnitGroup()
and should not require overriding. - isSL() - Method in class megamek.client.ratgenerator.ModelRecord
-
Unit has advanced IS-base technology
- isSleet() - Method in enum class megamek.common.planetaryconditions.Weather
- isSleeting() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isSliding() - Method in interface megamek.client.ui.IDisplayable
-
Return true while sliding.
- isSliding() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- isSliding() - Method in class megamek.client.ui.swing.ChatterBox2
- isSmall() - Method in class megamek.common.hexarea.CircleHexArea
- isSmall() - Method in class megamek.common.hexarea.EmptyHexArea
- isSmall() - Method in class megamek.common.hexarea.HexAreaDifference
- isSmall() - Method in class megamek.common.hexarea.HexAreaIntersection
- isSmall() - Method in class megamek.common.hexarea.HexAreaUnion
- isSmall() - Method in class megamek.common.hexarea.ListHexArea
- isSmallCraft() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isSmallCraft() - Method in interface megamek.common.BTObject
-
Returns true when this object is a SmallCraft (not a DropShip).
- isSmallCraft() - Method in class megamek.common.Dropship
- isSmallCraft() - Method in class megamek.common.SmallCraft
- isSmallCraft() - Method in class megamek.common.verifier.TestAero
- isSmallCraft() - Method in class megamek.common.verifier.TestBattleArmor
- isSmallCraft() - Method in class megamek.common.verifier.TestEntity
- isSmallCraft() - Method in class megamek.common.verifier.TestHandheldWeapon
- isSmallCraft() - Method in class megamek.common.verifier.TestInfantry
- isSmallCraft() - Method in class megamek.common.verifier.TestMek
- isSmallCraft() - Method in class megamek.common.verifier.TestProtoMek
- isSmallCraft() - Method in class megamek.common.verifier.TestSmallCraft
- isSmallCraft() - Method in class megamek.common.verifier.TestSupportVehicle
- isSmallCraft() - Method in class megamek.common.verifier.TestTank
- isSmokeAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isSnapshot() - Method in class megamek.Version
- isSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
- isSnowFlurriesOrIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- isSnowFlurriesOrSleetOrIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
- ISSnubNosePPC - Class in megamek.common.weapons.ppc
- ISSnubNosePPC() - Constructor for class megamek.common.weapons.ppc.ISSnubNosePPC
- isSociety() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- isSolar() - Method in class megamek.common.Engine
- isSolarFlare() - Method in enum class megamek.common.planetaryconditions.Light
- isSpaceborne() - Method in class megamek.common.Entity
- isSpaceborne() - Method in interface megamek.common.IAero
- isSpaceStation() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isSpaceStation() - Method in interface megamek.common.BTObject
-
Returns true when this object is a SpaceStation (but not a WarShip nor a JumpShip).
- isSpaceStation() - Method in class megamek.common.SpaceStation
- isSpecialAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- isSpecialResolution() - Method in class megamek.common.SpecialResolutionTracker
- isSpheroid() - Method in class megamek.common.Aero
- isSpheroid() - Method in class megamek.common.AeroSpaceFighter
- isSpheroid() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isSpheroid() - Method in interface megamek.common.BTObject
-
Returns true when this object has the distinction between aerodyne and spheroid, i.e.
- isSpheroid() - Method in enum class megamek.common.EntityMovementMode
- isSpheroid() - Method in interface megamek.common.IAero
- isSpheroid() - Method in class megamek.common.LandAirMek
- isSpheroidDropship(Entity) - Static method in class megamek.common.UnitType
-
Whether the given entity is a Spheroid dropship
- isSplit() - Method in class megamek.common.Mounted
- isSplitable() - Method in class megamek.common.Mounted
- isSplitable() - Method in class megamek.common.WeaponType
- isSponsonTurretMounted() - Method in class megamek.common.Mounted
- isSpotting() - Method in class megamek.common.Entity
- isSpreadable() - Method in class megamek.common.EquipmentType
- isSquad() - Method in class megamek.common.EjectedCrew
-
Because they deploy in their vehicles rather than as infantry, crews (including MekWarriors) never count as squads.
- isSquad() - Method in class megamek.common.Infantry
- isSquadSupportWeapon() - Method in class megamek.common.Mounted
- ISSRM1 - Class in megamek.common.weapons.unofficial
- ISSRM1() - Constructor for class megamek.common.weapons.unofficial.ISSRM1
- ISSRM1OS - Class in megamek.common.weapons.unofficial
- ISSRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM1OS
- ISSRM2 - Class in megamek.common.weapons.srms
- ISSRM2() - Constructor for class megamek.common.weapons.srms.ISSRM2
- ISSRM2IOS - Class in megamek.common.weapons.srms
- ISSRM2IOS() - Constructor for class megamek.common.weapons.srms.ISSRM2IOS
- ISSRM2OS - Class in megamek.common.weapons.srms
- ISSRM2OS() - Constructor for class megamek.common.weapons.srms.ISSRM2OS
- ISSRM2Primitive - Class in megamek.common.weapons.primitive
- ISSRM2Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM2Primitive
- ISSRM3 - Class in megamek.common.weapons.unofficial
- ISSRM3() - Constructor for class megamek.common.weapons.unofficial.ISSRM3
- ISSRM3OS - Class in megamek.common.weapons.unofficial
- ISSRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM3OS
- ISSRM4 - Class in megamek.common.weapons.srms
- ISSRM4() - Constructor for class megamek.common.weapons.srms.ISSRM4
- ISSRM4IOS - Class in megamek.common.weapons.srms
- ISSRM4IOS() - Constructor for class megamek.common.weapons.srms.ISSRM4IOS
- ISSRM4OS - Class in megamek.common.weapons.srms
- ISSRM4OS() - Constructor for class megamek.common.weapons.srms.ISSRM4OS
- ISSRM4Primitive - Class in megamek.common.weapons.primitive
- ISSRM4Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM4Primitive
- ISSRM5 - Class in megamek.common.weapons.unofficial
- ISSRM5() - Constructor for class megamek.common.weapons.unofficial.ISSRM5
- ISSRM5OS - Class in megamek.common.weapons.unofficial
- ISSRM5OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM5OS
- ISSRM6 - Class in megamek.common.weapons.srms
- ISSRM6() - Constructor for class megamek.common.weapons.srms.ISSRM6
- ISSRM6IOS - Class in megamek.common.weapons.srms
- ISSRM6IOS() - Constructor for class megamek.common.weapons.srms.ISSRM6IOS
- ISSRM6OS - Class in megamek.common.weapons.srms
- ISSRM6OS() - Constructor for class megamek.common.weapons.srms.ISSRM6OS
- ISSRM6Primitive - Class in megamek.common.weapons.primitive
- ISSRM6Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM6Primitive
- ISSRT2 - Class in megamek.common.weapons.srms
- ISSRT2() - Constructor for class megamek.common.weapons.srms.ISSRT2
- ISSRT2IOS - Class in megamek.common.weapons.srms
- ISSRT2IOS() - Constructor for class megamek.common.weapons.srms.ISSRT2IOS
- ISSRT2OS - Class in megamek.common.weapons.srms
- ISSRT2OS() - Constructor for class megamek.common.weapons.srms.ISSRT2OS
- ISSRT4 - Class in megamek.common.weapons.srms
- ISSRT4() - Constructor for class megamek.common.weapons.srms.ISSRT4
- ISSRT4IOS - Class in megamek.common.weapons.srms
- ISSRT4IOS() - Constructor for class megamek.common.weapons.srms.ISSRT4IOS
- ISSRT4OS - Class in megamek.common.weapons.srms
- ISSRT4OS() - Constructor for class megamek.common.weapons.srms.ISSRT4OS
- ISSRT6 - Class in megamek.common.weapons.srms
- ISSRT6() - Constructor for class megamek.common.weapons.srms.ISSRT6
- ISSRT6IOS - Class in megamek.common.weapons.srms
- ISSRT6IOS() - Constructor for class megamek.common.weapons.srms.ISSRT6IOS
- ISSRT6OS - Class in megamek.common.weapons.srms
- ISSRT6OS() - Constructor for class megamek.common.weapons.srms.ISSRT6OS
- isStabiliserHit(int) - Method in class megamek.common.Tank
- isStalled() - Method in class megamek.common.Entity
-
Is this Entity's ICE Engine stalled?
- isStalled() - Method in class megamek.common.Mek
- isStandard() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isStarLeague() - Method in enum class megamek.common.eras.EraFlag
- isStarted() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- isStartingScenario() - Method in enum class megamek.common.enums.GamePhase
- isStartingUp() - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- isStartupThisPhase() - Method in class megamek.common.Entity
- isStationKeeping() - Method in enum class megamek.common.EntityMovementMode
- isStealthActive() - Method in class megamek.common.Aero
-
Determine if this unit has an active and working stealth system.
- isStealthActive() - Method in class megamek.common.BattleArmor
-
Determine if this unit has an active stealth system.
- isStealthActive() - Method in class megamek.common.Entity
-
Determine if this unit has an active and working stealth system.
- isStealthActive() - Method in class megamek.common.Mek
-
Determine if this unit has an active and working stealth system.
- isStealthActive() - Method in class megamek.common.Tank
-
Determine if this unit has an active and working stealth system.
- isStealthOn() - Method in class megamek.common.Aero
-
Determine if this unit has an active and working stealth system.
- isStealthOn() - Method in class megamek.common.Entity
-
Determine if this unit has an active and working stealth system.
- isStealthOn() - Method in class megamek.common.Mek
-
Determine if this unit has an active and working stealth system.
- isStealthOn() - Method in class megamek.common.Tank
-
Determine if this unit has an active and working stealth system.
- isStealthy() - Method in class megamek.common.BattleArmor
- isStealthy() - Method in class megamek.common.Infantry
- isStillBurning() - Method in class megamek.common.InfernoTracker
-
Determine if the unit or hex still has inferno rounds that are burning.
- isSTOL() - Method in class megamek.common.Aero
- isSTOL() - Method in class megamek.common.FixedWingSupport
- isSTOL() - Method in interface megamek.common.IAero
- isSTOL() - Method in class megamek.common.LandAirMek
- isStorm() - Method in enum class megamek.common.planetaryconditions.Wind
- isStrafing - Variable in class megamek.client.ui.swing.FiringDisplay
- isStrafing - Variable in class megamek.common.weapons.WeaponHandler
-
Boolean flag that determines whether or not this attack is part of a strafing run.
- isStrafing() - Method in class megamek.common.actions.WeaponAttackAction
- isStrafing() - Method in interface megamek.common.weapons.AttackHandler
-
Used to determine if the AttackHandler is handling a strafing run.
- isStrafing() - Method in class megamek.common.weapons.WeaponHandler
- isStrafingFirstShot - Variable in class megamek.common.actions.WeaponAttackAction
-
Boolean flag that determines if this shot was the first one by a particular weapon in a strafing run.
- isStrafingFirstShot - Variable in class megamek.common.weapons.WeaponHandler
-
Boolean flag that determines if this shot was the first one by a particular weapon in a strafing run.
- isStrafingFirstShot() - Method in class megamek.common.actions.WeaponAttackAction
- isStrafingFirstShot() - Method in interface megamek.common.weapons.AttackHandler
-
Used to determine if this is the firt time a weapon is firing as part of a strafing run.
- isStrafingFirstShot() - Method in class megamek.common.weapons.WeaponHandler
- isStrafingStep() - Method in class megamek.common.MoveStep
- ISStreakSRM2 - Class in megamek.common.weapons.srms
- ISStreakSRM2() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2
- ISStreakSRM2IOS - Class in megamek.common.weapons.srms
- ISStreakSRM2IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2IOS
- ISStreakSRM2OS - Class in megamek.common.weapons.srms
- ISStreakSRM2OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2OS
- ISStreakSRM4 - Class in megamek.common.weapons.srms
- ISStreakSRM4() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4
- ISStreakSRM4IOS - Class in megamek.common.weapons.srms
- ISStreakSRM4IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4IOS
- ISStreakSRM4OS - Class in megamek.common.weapons.srms
- ISStreakSRM4OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4OS
- ISStreakSRM6 - Class in megamek.common.weapons.srms
- ISStreakSRM6() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6
- ISStreakSRM6IOS - Class in megamek.common.weapons.srms
- ISStreakSRM6IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6IOS
- ISStreakSRM6OS - Class in megamek.common.weapons.srms
- ISStreakSRM6OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6OS
- isStrongerThan(Wind) - Method in enum class megamek.common.planetaryconditions.Wind
- isStrongGale() - Method in enum class megamek.common.planetaryconditions.Wind
- isStrongGaleOrStorm() - Method in enum class megamek.common.planetaryconditions.Wind
- isStructureType(EquipmentType) - Static method in class megamek.common.EquipmentType
-
Convenience method to test whether an EquipmentType instance is mek structure.
- isStuck() - Method in class megamek.common.Entity
-
Is the Entity stuck in a swamp?
- isSubCapital() - Method in class megamek.common.WeaponType
- isSubCommander(Entity) - Method in class megamek.client.bot.princess.FireControl
- isSubCommander(Entity) - Method in class megamek.client.bot.princess.FireControlState
- isSubForce(Force, Force) - Method in class megamek.common.force.Forces
-
Returns true when possibleSubForce is one of the subforces (in any depth) of the given force.
- isSubmarine() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true when this AS element is a submarine.
- isSubmarine() - Method in enum class megamek.common.EntityMovementMode
- isSubmarine() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- isSuccess() - Method in enum class megamek.client.ui.enums.ValidationState
- isSuccessionWars() - Method in class megamek.common.eras.Era
- isSufferingEMI() - Method in class megamek.common.Entity
- isSuperchargerOnly() - Method in enum class megamek.common.enums.MPBoosters
- isSuperchargerUsed() - Method in class megamek.common.Entity
-
Determine if Supercharger has been used this turn.
- isSuperHeavy() - Method in class megamek.common.Entity
- isSuperHeavy() - Method in class megamek.common.LargeSupportTank
- isSuperHeavy() - Method in class megamek.common.Mek
- isSuperHeavy() - Method in class megamek.common.SuperHeavyTank
- isSuperHeavy() - Method in class megamek.common.VTOL
- isSupport() - Method in class megamek.common.MekSummary
- isSupportedLookAndFeel(UIManager.LookAndFeelInfo) - Static method in class megamek.client.ui.swing.GUIPreferences
- isSupportVehicle() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isSupportVehicle() - Method in enum class megamek.common.alphaStrike.ASUnitType
- isSupportVehicle() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Support Vehicle of any kind (including ground and aerospace).
- isSupportVehicle() - Method in class megamek.common.FixedWingSupport
- isSupportVehicle() - Method in class megamek.common.SupportTank
- isSupportVehicle() - Method in class megamek.common.SupportVTOL
- isSurfaceNaval() - Method in class megamek.common.Entity
-
is this a naval vessel on the surface of the water?
- isSwarmingMissiles() - Method in class megamek.common.actions.WeaponAttackAction
- isSystemIntact(int) - Method in class megamek.common.Mek
-
This function returns true iff the system is in perfect condition.
- ISTAG - Class in megamek.common.weapons.tag
- ISTAG() - Constructor for class megamek.common.weapons.tag.ISTAG
- isTaharqa() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- isTakingCover() - Method in class megamek.common.Infantry
- isTank() - Method in class megamek.common.verifier.TestAero
- isTank() - Method in class megamek.common.verifier.TestBattleArmor
- isTank() - Method in class megamek.common.verifier.TestEntity
- isTank() - Method in class megamek.common.verifier.TestHandheldWeapon
- isTank() - Method in class megamek.common.verifier.TestInfantry
- isTank() - Method in class megamek.common.verifier.TestMek
- isTank() - Method in class megamek.common.verifier.TestProtoMek
- isTank() - Method in class megamek.common.verifier.TestSupportVehicle
- isTank() - Method in class megamek.common.verifier.TestTank
- isTargetable() - Method in class megamek.common.Entity
-
Returns true if this entity is targetable for attacks.
- isTargetable() - Method in class megamek.common.GunEmplacement
- isTargetCover() - Method in class megamek.common.LosEffects
-
Getter for property targetCover.
- isTargeting() - Method in enum class megamek.common.enums.GamePhase
- isTargetingComputer() - Method in enum class megamek.common.enums.AimingMode
- isTargetingReport() - Method in enum class megamek.common.enums.GamePhase
- isTargetOfDisplacementAttack() - Method in class megamek.common.Entity
-
Returns true if any other entities this entity knows of are making a displacement attack on this entity.
- isTargetRollSuccess(int) - Method in class megamek.common.Roll
-
Simple check if the total roll of the virtual die is a success.
- isTargetRollSuccess(TargetRoll) - Method in class megamek.common.Roll
-
Simple check if the total roll of the virtual die is a success.
- isTargetRollSuccess2isFailure(int) - Method in class megamek.common.Roll
-
Simple check if the total roll of the virtual die is a success.
- isTargetRollSuccess2isFailure(TargetRoll) - Method in class megamek.common.Roll
-
Simple check if the total roll of the virtual die is a success.
- isTargetSpotted() - Method in class megamek.common.util.FiringSolution
- isTargetTagged(Entity, Targetable, Game) - Static method in class megamek.common.Compute
-
Worker function to determine if the target has been tagged by the specific attacker.
- isTargetTagged(Targetable, Game) - Static method in class megamek.common.Compute
-
Worker function to determine if the target has been tagged.
- IStartingPositions - Interface in megamek.common
- IStartingScenarioPhaseReporter - Interface in megamek.common.autoresolve.acar.report
- isTbolt() - Method in class megamek.common.weapons.MissileBayWeaponHandler
- isTbolt() - Method in class megamek.common.weapons.MissileWeaponHandler
- isTbolt() - Method in class megamek.common.weapons.WeaponHandler
-
Sets whether or not this weapon is considered a single, large missile for AMS resolution
- isTeamChangeRequestInProgress() - Method in class megamek.server.totalwarfare.TWGameManager
- isTeamPresent(int) - Method in class megamek.common.autoresolve.converter.MMSetupForces
- isTeamPresent(int) - Method in class megamek.common.autoresolve.converter.SetupForces
- isTerrainAffected() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- isTextNullOrEmpty() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- isTextNumeric() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- ISTHBLB20XAC - Class in megamek.common.weapons.unofficial
- ISTHBLB20XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB20XAC
- ISTHBLB2XAC - Class in megamek.common.weapons.unofficial
- ISTHBLB2XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB2XAC
- ISTHBLB5XAC - Class in megamek.common.weapons.unofficial
- ISTHBLB5XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB5XAC
- ISTHBUAC10 - Class in megamek.common.weapons.unofficial
- ISTHBUAC10() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC10
- ISTHBUAC2 - Class in megamek.common.weapons.unofficial
- ISTHBUAC2() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC2
- ISTHBUAC20 - Class in megamek.common.weapons.unofficial
- ISTHBUAC20() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC20
- isThin() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isThisEra(LocalDate) - Method in class megamek.common.eras.Era
- isThisEra(LocalDate, Era) - Static method in class megamek.common.eras.Eras
-
Returns true when the given date is in the given Era.
- isThisStepBackwards() - Method in class megamek.common.MoveStep
- isThroughFrontHex(Game, Coords, Entity) - Static method in class megamek.common.Compute
-
Returns true if the line between source Coords and target goes through the hex in front of the attacker
- ISThunderBolt10 - Class in megamek.common.weapons.missiles
- ISThunderBolt10() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt10
- ISThunderbolt10IOS - Class in megamek.common.weapons.missiles
-
The Improved One-Shot Thunderbolt 10
- ISThunderbolt10IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt10IOS
- ISThunderbolt10OS - Class in megamek.common.weapons.missiles
-
The One-Shot Thunderbolt 10
- ISThunderbolt10OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt10OS
- ISThunderBolt15 - Class in megamek.common.weapons.missiles
- ISThunderBolt15() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt15
- ISThunderbolt15IOS - Class in megamek.common.weapons.missiles
-
The Improved One-Shot Thunderbolt 15
- ISThunderbolt15IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt15IOS
- ISThunderbolt15OS - Class in megamek.common.weapons.missiles
-
The One-Shot Thunderbolt 15
- ISThunderbolt15OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt15OS
- ISThunderBolt20 - Class in megamek.common.weapons.missiles
- ISThunderBolt20() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt20
- ISThunderbolt20IOS - Class in megamek.common.weapons.missiles
-
The Improved One-Shot Thunderbolt 20
- ISThunderbolt20IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt20IOS
- ISThunderbolt20OS - Class in megamek.common.weapons.missiles
-
The One-Shot Thunderbolt 20
- ISThunderbolt20OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt20OS
- ISThunderBolt5 - Class in megamek.common.weapons.missiles
- ISThunderBolt5() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt5
- ISThunderbolt5IOS - Class in megamek.common.weapons.missiles
-
The Improved One-Shot Thunderbolt 5
- ISThunderbolt5IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt5IOS
- ISThunderbolt5OS - Class in megamek.common.weapons.missiles
-
The One-Shot Thunderbolt 5
- ISThunderbolt5OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt5OS
- isTileImagesLoaded() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Determine if the tile manager's images have been loaded.
- isTimerExpired() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- isTimerExpired() - Method in class megamek.client.ui.swing.util.TurnTimer
- isTop() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
- isTop() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
- isTopLevel() - Method in class megamek.client.ratgenerator.ForceDescriptor
- isTopLevel() - Method in class megamek.common.force.Force
- isTornadoF1ToF3() - Method in enum class megamek.common.planetaryconditions.Wind
- isTornadoF4() - Method in enum class megamek.common.planetaryconditions.Wind
- isTotalWarfare() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- isTrace() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isTraceOrThin() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isTrackable(Entity) - Method in class megamek.client.bot.princess.HeatMap
-
Determines if a particular entity is valid for tracking i.e.
- isTracked() - Method in enum class megamek.common.EntityMovementMode
- isTrackedOrWheeled() - Method in enum class megamek.common.EntityMovementMode
- isTrackedWheeledOrHover() - Method in enum class megamek.common.EntityMovementMode
- isTractor() - Method in class megamek.common.Entity
-
Used to determine if this vehicle can be the engine/tractor for a bunch of trailers
- isTractor() - Method in class megamek.common.SupportTank
- isTractor() - Method in class megamek.common.Tank
-
Used to determine if this vehicle can be the engine/tractor for a bunch of trailers
- isTrailer() - Method in class megamek.common.Entity
-
Used to determine if this vehicle can be towed by a tractor
- isTrailer() - Method in class megamek.common.SupportTank
- isTrailer() - Method in class megamek.common.Tank
-
Used to determine if this vehicle can be towed by a tractor
- isTrain() - Method in enum class megamek.common.EntityMovementMode
- isTransport() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- isTrapped() - Method in class megamek.common.Entity
-
Are we trapped inside of a destroyed transport? If so we shouldn't count for BV, which is why we have this check.
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AbstractOneTimeTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.ActiveUnitsTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AndTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AnyRoundEndTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AnyRoundStartTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.BattlefieldControlTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.FledUnitsTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.GameEndTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.KilledUnitsTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.NotTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.OnceTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.OrTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.PhaseStartTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.RoundTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.SpecificRoundEndTrigger
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.SpecificRoundStartTrigger
- isTriggered(IGame, TriggerSituation) - Method in interface megamek.server.trigger.Trigger
-
Returns true when this Trigger is triggered, i.e.
- isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.UnitPositionTrigger
- isTriggeredImpl(IGame, TriggerSituation) - Method in class megamek.server.trigger.AbstractOneTimeTrigger
-
Override this to define the trigger conditions as for
Trigger.isTriggered(IGame, TriggerSituation)
. - isTriggeredImpl(IGame, TriggerSituation) - Method in class megamek.server.trigger.GameStartTrigger
- isTripod() - Method in enum class megamek.common.EntityMovementMode
- isTripodMek() - Method in class megamek.client.ratgenerator.ModelRecord
- isTripodMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isTripodMek() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Tripod Mek.
- isTripodMek() - Method in class megamek.common.TripodMek
- isTrooperActive(int) - Method in class megamek.common.BattleArmor
- ISTSEMPCannon - Class in megamek.common.weapons.other
- ISTSEMPCannon() - Constructor for class megamek.common.weapons.other.ISTSEMPCannon
- isTSEMPDowntime() - Method in class megamek.common.Mounted
- ISTSEMPOneShot - Class in megamek.common.weapons.other
- ISTSEMPOneShot() - Constructor for class megamek.common.weapons.other.ISTSEMPOneShot
- ISTSEMPRepeatingCannon - Class in megamek.common.weapons.other
- ISTSEMPRepeatingCannon() - Constructor for class megamek.common.weapons.other.ISTSEMPRepeatingCannon
- isTurning() - Method in class megamek.common.MoveStep
- isTurnSkippable() - Method in class megamek.server.totalwarfare.TWGameManager
-
Returns true if the current turn may be skipped.
- isTurret() - Method in class megamek.common.equipment.MiscMounted
- isTurret() - Method in class megamek.common.GunEmplacement
- isTurret() - Method in class megamek.common.Mounted
- isTurretEverJammed(int) - Method in class megamek.common.Tank
- isTurretJammed(int) - Method in class megamek.common.Tank
- isTurretLocked(int) - Method in class megamek.common.Tank
- isTwoDeepFeet() - Method in enum class megamek.common.enums.BasementType
- isTwoDeepHead() - Method in enum class megamek.common.enums.BasementType
- isType(ASUnitType, ASUnitType...) - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns true if this SBF Formation is of the given type.
- isType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFUnit
-
Returns true if this SBF Unit is of the given type.
- ISUAC10 - Class in megamek.common.weapons.autocannons
- ISUAC10() - Constructor for class megamek.common.weapons.autocannons.ISUAC10
- ISUAC2 - Class in megamek.common.weapons.autocannons
- ISUAC2() - Constructor for class megamek.common.weapons.autocannons.ISUAC2
- ISUAC20 - Class in megamek.common.weapons.autocannons
- ISUAC20() - Constructor for class megamek.common.weapons.autocannons.ISUAC20
- ISUAC5 - Class in megamek.common.weapons.autocannons
- ISUAC5() - Constructor for class megamek.common.weapons.autocannons.ISUAC5
- ISUAC5Prototype - Class in megamek.common.weapons.prototypes
- ISUAC5Prototype() - Constructor for class megamek.common.weapons.prototypes.ISUAC5Prototype
- isUltraGreen() - Method in enum class megamek.common.enums.SkillLevel
- isUltraGreenOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isUMUInfantry() - Method in enum class megamek.common.EntityMovementMode
- isUnarmed() - Method in class megamek.client.ratgenerator.ModelRecord
- isUnconscious() - Method in class megamek.common.Crew
-
The crew is considered unconscious as a whole if none are active and at least one is not dead.
- isUnconscious(int) - Method in class megamek.common.Crew
- isUnderwater() - Method in class megamek.common.Entity
- isUnit() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
- isUnitBroken(int) - Method in class megamek.client.bot.princess.MoraleUtil
-
If a unit's morale is broken, this method should return TRUE.
- isUnitGroup() - Method in interface megamek.common.BTObject
-
Returns true when this is a group of units or elements such as a TW Squadron, BF Unit or SBF Formation even if it happens to contain only a single element at the time.
- isUnitGroup() - Method in class megamek.common.FighterSquadron
- isUnitGroup() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- isUnitIsCrippledLatch() - Method in class megamek.common.autoresolve.component.Formation
- isUnitTooFarFromCluster(Entity, double) - Method in class megamek.client.bot.princess.SwarmContext
- isUnjammingRAC() - Method in class megamek.common.Entity
- isUnknown() - Method in enum class megamek.common.enums.BasementType
- isUnknown() - Method in enum class megamek.common.enums.GamePhase
- isUnknownOrNone() - Method in enum class megamek.common.enums.BasementType
- isUnloaded() - Method in class megamek.common.MoveStep
- isUnloadedThisTurn() - Method in class megamek.common.Entity
-
Determine if this
Entity
was unloaded previously this turn. - isUnofficial() - Method in class megamek.common.Engine
- isUnofficial() - Method in class megamek.common.Entity
- isUnofficial() - Method in class megamek.common.EquipmentType
- isUnofficial() - Method in interface megamek.common.ITechnology
- isUnsteady() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- iSupportVehicle - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- isUseDefault() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- isUsedThisRound() - Method in class megamek.common.Mounted
- isUsingConsoleCommander() - Method in class megamek.common.Tank
- isUsingManAce() - Method in class megamek.common.Entity
- isUsingManAce() - Method in class megamek.common.Infantry
-
Infantry don't use MP to change facing, and don't do PSRs, so just don't let them use maneuvering ace otherwise, their movement gets screwed up
- isUsingMASC() - Method in class megamek.common.MoveStep
- isUsingMekJumpBooster() - Method in class megamek.common.MoveStep
- isUsingSearchlight() - Method in class megamek.common.Entity
- isUsingSupercharger() - Method in class megamek.common.MoveStep
- isVacuum() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isValid() - Method in class megamek.common.Board
- isValid() - Method in class megamek.common.force.Forces
-
Returns true if this Forces object is valid.
- isValid(int, Entity, Game) - Method in class megamek.common.GameTurn
- isValid(int, Entity, Game) - Method in class megamek.common.UnloadStrandedTurn
- isValid(int, IGame) - Method in interface megamek.common.PlayerTurn
- isValid(int, IGame) - Method in class megamek.common.UnloadStrandedTurn
- isValid(int, InGameObject, IGame) - Method in interface megamek.common.PlayerTurn
- isValid(String) - Static method in class megamek.common.Board
- isValid(Collection<ForceAssignable>) - Method in class megamek.common.force.Forces
-
Returns true if this Forces object is valid.
- isValid(List<String>) - Method in class megamek.common.Board
- isValid(List<String>) - Method in class megamek.common.Hex
-
Returns true when the hex has no invalid terrain.
- isValid(List<String>) - Method in class megamek.common.Terrain
-
Returns true when this terrain is valid, i.e.
- isValid(SimulationContext) - Method in class megamek.common.autoresolve.component.AcTurn
-
Returns true when this turn can be played given the current state of the given game.
- isValid(SimulationContext) - Method in class megamek.common.autoresolve.component.FormationTurn
- isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFFormationTurn
- isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFPlayerTurn
- isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFTurn
-
Returns true when this turn can be played given the current state of the given game.
- isValid(Targetable) - Method in class megamek.common.CalledShot
- isValidAbilityObject(Object) - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- isValidAeroLocation(EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestAero
- isValidBALocation(EquipmentType, StringBuffer) - Static method in class megamek.common.verifier.TestBattleArmor
- isValidClass(int) - Method in class megamek.common.EntityClassTurn
-
Determine if entities of the given class get to move.
- isValidDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
-
Can the defending unit be displaced from the source to the destination?
- isValidDisplacement(Game, int, Coords, Coords) - Static method in class megamek.common.Compute
-
Can the defending unit be displaced from the source to the destination?
- isValidEnhancedTargetingAttacker(int) - Method in class megamek.client.bot.princess.Princess
-
Checks if the supplied unit type is considered a valid attacker for enhanced targeting
- isValidEnhancedTargetingTarget(int) - Method in class megamek.client.bot.princess.Princess
-
Checks if the supplied unit type is considered a valid target for enhanced targeting
- isValidEntity(Entity, Game) - Method in class megamek.common.GameTurn
-
Determine if the specified entity is a valid one to use for this turn.
- isValidEntity(Entity, Game) - Method in class megamek.common.UnloadStrandedTurn
-
Determine if the given entity is a valid one to use for this turn.
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.CounterGrappleTurn
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.EntityClassTurn
-
Determine if the given entity is a valid one to use for this turn.
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.GameTurn
-
Determine if the specified entity is a valid one to use for this turn.
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.PrephaseTurn
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.SpecificEntityTurn
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.TriggerAPPodTurn
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.TriggerBPodTurn
- isValidEntity(Entity, Game, boolean) - Method in class megamek.common.UnitNumberTurn
- isValidEntity(InGameObject, IGame) - Method in class megamek.common.autoresolve.component.FormationTurn
- isValidEntity(InGameObject, IGame) - Method in class megamek.common.GameTurn
- isValidEntity(InGameObject, IGame) - Method in interface megamek.common.PlayerTurn
- isValidEntity(InGameObject, IGame) - Method in class megamek.common.strategicBattleSystems.SBFFormationTurn
- isValidEntity(InGameObject, IGame) - Method in class megamek.common.strategicBattleSystems.SBFPlayerTurn
- isValidFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- isValidFor(TestSupportVehicle.SVType) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- isValidIncludeLine(List<String>) - Static method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
-
Returns true when the line given as its tokens is a valid line giving an include file.
- isValidLocation(Entity, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestEntity
- isValidMekLocation(Mek, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestMek
- isValidPositionForBrace(Coords, int) - Method in class megamek.common.MovePath
-
Given a set of coordinates and a facing, is the entity taking this path in a valid position to execute a brace?
- isValidPositionForBrace(MoveStep) - Method in class megamek.common.MovePath
- isValidProtoMekLocation(ProtoMek, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestProtoMek
- isValidSecondaryFacing(int) - Method in class megamek.common.Aero
- isValidSecondaryFacing(int) - Method in class megamek.common.Dropship
-
Can this dropship "torso twist" in the given direction?
- isValidSecondaryFacing(int) - Method in class megamek.common.Entity
-
Can this entity torso/turret twist the given direction?
- isValidSecondaryFacing(int) - Method in class megamek.common.HandheldWeapon
- isValidSecondaryFacing(int) - Method in class megamek.common.Infantry
- isValidSecondaryFacing(int) - Method in class megamek.common.Mek
-
Can this Mek torso twist in the given direction?
- isValidSecondaryFacing(int) - Method in class megamek.common.ProtoMek
- isValidSecondaryFacing(int) - Method in class megamek.common.QuadMek
- isValidSecondaryFacing(int) - Method in class megamek.common.QuadVee
-
Can this mek torso twist in the given direction?
- isValidSecondaryFacing(int) - Method in class megamek.common.Tank
- isValidSecondaryFacing(int) - Method in class megamek.common.TripodMek
- isValidSecondaryFacing(int) - Method in class megamek.common.Warship
- isValidTankLocation(Tank, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestTank
- isValueObscured(int) - Method in class megamek.common.Report
-
Internal method.
- isVariableBV() - Method in class megamek.common.EquipmentType
- isVariableCost() - Method in class megamek.common.EquipmentType
- isVariableCriticals() - Method in class megamek.common.EquipmentType
- isVariableSize() - Method in class megamek.common.EquipmentType
- isVariableSize() - Method in class megamek.common.MiscType
- ISVariableSpeedPulseLaserLarge - Class in megamek.common.weapons.lasers
- ISVariableSpeedPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserLarge
- ISVariableSpeedPulseLaserMedium - Class in megamek.common.weapons.lasers
- ISVariableSpeedPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserMedium
- ISVariableSpeedPulseLaserSmall - Class in megamek.common.weapons.lasers
- ISVariableSpeedPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserSmall
- isVariableTonnage() - Method in class megamek.common.EquipmentType
- isVehicle() - Method in interface megamek.common.BTObject
-
Returns true when this object is a Combat Vehicle or ground Support Vehicle (including VTOL) or of type CV, ground SV for Alpha Strike.
- ISVehicleFlamer - Class in megamek.common.weapons.flamers
- ISVehicleFlamer() - Constructor for class megamek.common.weapons.flamers.ISVehicleFlamer
- ISVehicularGrenadeLauncher - Class in megamek.common.weapons.mortars
- ISVehicularGrenadeLauncher() - Constructor for class megamek.common.weapons.mortars.ISVehicularGrenadeLauncher
- isVeryHigh() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- isVeteran() - Method in enum class megamek.common.enums.SkillLevel
- isVeteranOrGreater() - Method in enum class megamek.common.enums.SkillLevel
- isVibroblade() - Method in class megamek.common.MiscType
- isVictory() - Method in class megamek.common.autoresolve.acar.SimulationManager
- isVictory() - Method in enum class megamek.common.enums.GamePhase
- isVictory() - Method in class megamek.server.victory.VictoryResult
- isVisible() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- isVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- isVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
-
Returns true when the given formation is fully visible to the given player, depending on the game's options.
- isVisibleToEnemy() - Method in class megamek.common.Entity
- isVoidSigActive() - Method in class megamek.common.Entity
-
Determine if this unit has an active void signature system that is providing its benefits.
- isVoidSigActive() - Method in class megamek.common.Mek
-
Does the Mek have a functioning void signature system?
- isVoidSigOn() - Method in class megamek.common.Entity
-
Determine if this unit has an active void signature system.
- isVoidSigOn() - Method in class megamek.common.Mek
-
Does the Mek have a functioning void signature system?
- isVSTOL() - Method in class megamek.common.Aero
- isVSTOL() - Method in class megamek.common.FixedWingSupport
- isVSTOL() - Method in interface megamek.common.IAero
- isVSTOL() - Method in class megamek.common.LandAirMek
- isVTOL() - Method in enum class megamek.common.EntityMovementMode
- isVTOL(Entity) - Static method in class megamek.common.UnitType
-
Whether the given entity is a VTOL
- isVTOLBombing() - Method in interface megamek.common.IBomber
- isVTOLBombingStep() - Method in class megamek.common.MoveStep
- isVTOLOrWiGE() - Method in enum class megamek.common.EntityMovementMode
- isWarning() - Method in enum class megamek.client.ui.enums.ValidationState
- isWarShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- isWarShip() - Method in interface megamek.common.BTObject
-
Returns true when this object is a WarShip (but not a Space Station nor a JumpShip).
- isWarShip() - Method in class megamek.common.Warship
- isWeakerThan(Wind) - Method in enum class megamek.common.planetaryconditions.Wind
- isWeaponArc() - Method in enum class megamek.common.enums.WeaponSortOrder
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.BattleArmorHandles
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.BattleArmorHandlesTank
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.Bay
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.DockingCollar
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.Entity
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.FighterSquadron
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.InfantryCompartment
-
Determine if transported units prevent a weapon in the given location from firing.
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.ProtoMekClampMount
- isWeaponBlockedAt(int, boolean) - Method in class megamek.common.TankTrailerHitch
-
Determine if transported units prevent a weapon in the given location from firing.
- isWeaponBlockedAt(int, boolean) - Method in interface megamek.common.Transporter
-
Determine if transported units prevent a weapon in the given location from firing.
- isWeaponBlockedByTowing(int, int, boolean) - Method in class megamek.common.Entity
-
Determine if a connected tractor/trailer prevents a weapon in the given location from firing.
- isWeaponDelivered() - Method in class megamek.common.Minefield
- isWeaponGroup() - Method in class megamek.common.Mounted
- isWeaponQuirk() - Method in class megamek.common.QuirkEntry
- isWeaponSpecialistValid(EquipmentType, GameOptions) - Static method in class megamek.common.PilotSPAHelper
- isWeaponSpecialistValid(Mounted<?>, GameOptions) - Static method in class megamek.common.PilotSPAHelper
- isWeaponValidForPhase(WeaponMounted) - Method in class megamek.common.Entity
-
Returns true if the given weapon is valid for the current phase.
- isWeapOrderChanged() - Method in class megamek.common.Entity
- IsWeatherRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
-
Given a weather (precipitation) type and set of relevant planetary conditions, determine if it's allowed
- isWheeled() - Method in enum class megamek.common.EntityMovementMode
- isWheeled() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- isWiGE() - Method in enum class megamek.common.EntityMovementMode
- IsWindRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
-
Given a wind level and set of relevant planetary conditions, determine if the wind level is allowed
- isWithdrawing() - Method in class megamek.common.autoresolve.component.Formation
- isXCT() - Method in class megamek.common.Infantry
- isXOdd() - Method in class megamek.common.Coords
-
Returns true when the x coordinate of this Coords is odd.
- ISXPulseLaserLarge - Class in megamek.common.weapons.lasers
- ISXPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserLarge
- ISXPulseLaserMedium - Class in megamek.common.weapons.lasers
- ISXPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserMedium
- ISXPulseLaserSmall - Class in megamek.common.weapons.lasers
- ISXPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserSmall
- isZweihandering() - Method in class megamek.common.actions.ClubAttackAction
- isZweihandering() - Method in class megamek.common.actions.PunchAttackAction
- IT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ITechManager - Interface in megamek.common
-
Determines whether a piece of technology (a part, construction option, or entire unit) meets certain constraints such as intro year, tech base, or tech level.
- ITechnology - Interface in megamek.common
-
Implemented by any class that is subject to tech advancement (entities, equipment, systems, etc.)
- ITechnologyDelegator - Interface in megamek.common
-
Convenience interface that allows classes to implement the ITechnology interface by delegating to a member that implements ITechnology.
- item - Variable in class megamek.common.util.fileUtils.ItemFile
- ItemFile - Class in megamek.common.util.fileUtils
-
This interface represents a categorizable file.
- ItemFile() - Constructor for class megamek.common.util.fileUtils.ItemFile
- ItemFileFactory - Interface in megamek.common.util.fileUtils
-
This interface represents a factory that can produce items from categorizable files.
- itemOppositeTech(String) - Method in class megamek.common.Entity
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.preferences.JComboBoxPreference
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BoardEditor
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BombChoicePanel
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BombPayloadDialog
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
-
Handle some setting changes that directly update e.g.
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.CustomMekDialog
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- iterator() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- iterator() - Method in class megamek.common.autoresolve.acar.order.Orders
- iterator() - Method in class megamek.common.util.Counter
- ITSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- ITSM - Static variable in class megamek.common.EquipmentTypeLookup
- ITurnOrdered - Interface in megamek.common
- IVictoryPhaseReporter - Interface in megamek.common.autoresolve.acar.report
- iWaterOnly - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- IWithdrawReporter - Interface in megamek.common.autoresolve.acar.report
J
- JAM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- jammedThisPhase() - Method in class megamek.common.Mounted
- jamTurret(int) - Method in class megamek.common.Tank
- JComboBoxPreference - Class in megamek.client.ui.preferences
-
JComboBoxPreference monitors the selected index of a JComboBox.
- JComboBoxPreference(JComboBox<?>) - Constructor for class megamek.client.ui.preferences.JComboBoxPreference
- JDisableablePanel - Class in megamek.client.ui.baseComponents
-
This panel is used when you want a JPanel that enables/disables all of its children when it is enabled/disabled.
- JDisableablePanel(String) - Constructor for class megamek.client.ui.baseComponents.JDisableablePanel
- JDoubleNumberSpinnerPreference - Class in megamek.client.ui.preferences
-
JDoubleNumberSpinnerPreference monitors the value of a JSpinner whose number model is for a double.
- JDoubleNumberSpinnerPreference(JSpinner) - Constructor for class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- JIHAD - Enum constant in enum class megamek.common.eras.EraFlag
- JIntNumberSpinnerPreference - Class in megamek.client.ui.preferences
-
JIntNumberSpinnerPreference monitors the value of a JSpinner whose number model is for an int.
- JIntNumberSpinnerPreference(JSpinner) - Constructor for class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- JJ_IMPROVED - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
- JJ_PROTOTYPE - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
- JJ_PROTOTYPE_IMPROVED - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
- JJ_STANDARD - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
- JJ_UMU - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
- JListPreference - Class in megamek.client.ui.preferences
-
JListPreference monitors the selected indices of a
JList
. - JListPreference(JList<?>) - Constructor for class megamek.client.ui.preferences.JListPreference
- JMPS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- JMPW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- JOIN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.Entity
-
Joins the abbreviations for the locations into a String with / as the separator.
- joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.Mek
- joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.QuadMek
- joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.TripodMek
- JoinTeamCommand - Class in megamek.server.commands
-
Deprecated.Planned to be removed, use the GM command
ChangeTeamCommand
instead. - JoinTeamCommand(Server) - Constructor for class megamek.server.commands.JoinTeamCommand
-
Deprecated.
- JPEG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
- JPG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
-
Accepted image file extensions
- JS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- JSplitPanePreference - Class in megamek.client.ui.preferences
-
JSplitPanePreference monitors the location of the split divider on a JSplitPane.
- JSplitPanePreference(JSplitPane) - Constructor for class megamek.client.ui.preferences.JSplitPanePreference
- JTabbedPanePreference - Class in megamek.client.ui.preferences
-
JTabbedPanePreference monitors the selected tab of a JTabbedPane.
- JTabbedPanePreference(JTabbedPane) - Constructor for class megamek.client.ui.preferences.JTabbedPanePreference
- JTablePreference - Class in megamek.client.ui.preferences
-
JTablePreference monitors the latest sort column and sort order of a JTable.
- JTablePreference(JTable) - Constructor for class megamek.client.ui.preferences.JTablePreference
- JTextFieldPreference - Class in megamek.client.ui.preferences
-
JTextFieldPreference monitors the text value of a JTextField.
- JTextFieldPreference(JTextField) - Constructor for class megamek.client.ui.preferences.JTextFieldPreference
- JToggleButtonPreference - Class in megamek.client.ui.preferences
-
JTextFieldPreference monitors the selected state of a JToggleButton (which JCheckbox extends).
- JToggleButtonPreference(JToggleButton) - Constructor for class megamek.client.ui.preferences.JToggleButtonPreference
- judgeArea(BotGeometry.ConvexBoardArea) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
-
returns -1 if the area is entirely to the left of the line returns +1 if the area is entirely to the right of the line returns 0 if the area is divided by the line
- judgePoint(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
-
returns -1 if the point is to the left of the line +1 if the point is to the right of the line and 0 if the point is on the line Note that this evaluation depends on the "view" direction of this line.
- Juggernaut - Class in megamek.common.autoresolve.acar.role
- Juggernaut() - Constructor for class megamek.common.autoresolve.acar.role.Juggernaut
- JUGGERNAUT - Enum constant in enum class megamek.common.UnitRole
- Jump - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- JUMP - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
- JUMP_DISPOSABLE - Static variable in class megamek.common.Mek
- JUMP_IMPROVED - Static variable in class megamek.common.Mek
- JUMP_IMPROVED - Static variable in class megamek.common.ProtoMek
- JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- JUMP_MEK_MECHANICAL_BOOSTER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- JUMP_MP - Static variable in class megamek.common.loaders.MtfFile
- JUMP_NONE - Static variable in class megamek.common.Mek
- JUMP_NONE - Static variable in class megamek.common.ProtoMek
- JUMP_PROTOTYPE - Static variable in class megamek.common.Mek
- JUMP_PROTOTYPE_IMPROVED - Static variable in class megamek.common.Mek
- JUMP_STANDARD - Static variable in class megamek.common.Mek
- JUMP_STANDARD - Static variable in class megamek.common.ProtoMek
- JUMP_UNKNOWN - Static variable in class megamek.common.Mek
- JUMP_UNKNOWN - Static variable in class megamek.common.ProtoMek
- jumping() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
jumping
record component. - JUMPING - Enum constant in enum class megamek.ai.dataset.UnitActionField
- JUMPJET - Enum constant in enum class megamek.common.EntityFluff.System
- JumpJetAttackAction - Class in megamek.common.actions
-
The attacker kicks the target.
- JumpJetAttackAction(int, int, int) - Constructor for class megamek.common.actions.JumpJetAttackAction
- JumpJetAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.JumpJetAttackAction
- jumpMP - Variable in class megamek.common.battlevalue.BVCalculator
- jumpMP - Variable in class megamek.common.Entity
- Jumpship - Class in megamek.common
- Jumpship() - Constructor for class megamek.common.Jumpship
- JUMPSHIP - Static variable in class megamek.common.UnitType
- JumpShipBVCalculator - Class in megamek.common.battlevalue
- JumpShipCostCalculator - Class in megamek.common.cost
- JumpShipCostCalculator() - Constructor for class megamek.common.cost.JumpShipCostCalculator
- JumpshipMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
- JumpshipMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.JumpshipMapSet
- JUNGLE - Static variable in class megamek.common.Terrains
- JWindowPreference - Class in megamek.client.ui.preferences
-
JWindowPreference monitors the size (width and height), location, and maximization state of a Window.
- JWindowPreference(Window) - Constructor for class megamek.client.ui.preferences.JWindowPreference
K
- KeepCurrentForces - Class in megamek.common.autoresolve.converter
- KeepCurrentForces() - Constructor for class megamek.common.autoresolve.converter.KeepCurrentForces
- keepGameLog() - Method in class megamek.client.AbstractClient
-
Called to determine whether the game log should be kept.
- keepGameLog() - Method in class megamek.client.bot.BotClient
- keepGameLog() - Method in class megamek.common.preference.ClientPreferences
- keepOnScreen(JFrame) - Static method in class megamek.client.ui.swing.util.UIUtil
- keepVisible(int) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Scrolls the item at the specified index into view each time the menu is opened.
- keepVisible(JMenuItem) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Scrolls the specified item into view each time the menu is opened.
- key - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Defines the keycode for the command, e.g.
- Key(Coords, int, int) - Constructor for class megamek.common.MovePath.Key
- KEY_BIND - Static variable in class megamek.common.KeyBindParser
- KEY_BINDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- KEY_CODE - Static variable in class megamek.common.KeyBindParser
- KEY_DEFAULT_CLAN - Static variable in class megamek.client.generator.RandomNameGenerator
- KEY_DEFAULT_FACTION - Static variable in class megamek.client.generator.RandomNameGenerator
- KEY_MODIFIER - Static variable in class megamek.common.KeyBindParser
- KeyAlphaFilter - Class in megamek.client.ui.swing.util
-
Filters the pixels in the image by making all pixels that are the designated "key" color transparent.
- KeyAlphaFilter(int) - Constructor for class megamek.client.ui.swing.util.KeyAlphaFilter
- KeyBindingsOverlay - Class in megamek.client.ui.swing.boardview
-
An overlay for the Boardview that displays a selection of keybinds for the current game situation
- KeyBindingsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.KeyBindingsOverlay
-
An overlay for the Boardview that displays a selection of keybinds for the current game situation.
- KeyBindParser - Class in megamek.common
-
This class provides a static method to read in the defaultKeybinds.xml and set all of the
KeyCommandbind
's based on the specifications in the XML file. - KeyBindParser() - Constructor for class megamek.common.KeyBindParser
- KeyBindReceiver - Interface in megamek.client.ui.swing.util
-
This interface may be implemented by classes that receive keybind key presses, such as the BoardView or PhaseDisplays to simplify registering those keybinds.
- KEYBINDS_CHANGED - Static variable in class megamek.common.KeyBindParser
- keyCmdSet - Variable in class megamek.client.ui.swing.util.MegaMekController
-
Maps a key code to a command string.
- KeyCommandBind - Enum Class in megamek.client.ui.swing.util
-
This enum is a collection of commands that can be bound to a particular key.
- keyDefault - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
- keyExists(String) - Static method in class megamek.client.ui.Messages
-
Check to see if a given key has valid internationalized text.
- keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
- keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
- keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles key pressed events
- keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
- keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
- keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
- keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
- keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles key released events
- keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
- keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
- keyRepeatTimer - Variable in class megamek.client.ui.swing.util.MegaMekController
-
Timer for repeating commands for key presses.
- keys - Variable in class megamek.common.battlevalue.BVCalculator
- keyStroke(KeyCommandBind) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Returns a KeyStroke for a given KeyCommandBind.
- keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
- keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
- keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles key typed events
- keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
- keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
- KF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- kgPerFuelPoint() - Method in class megamek.common.FixedWingSupport
-
While most aerospace units measure fuel weight in points per ton, support vehicles measure in kg per point.
- KICK_LEFT - Static variable in class megamek.client.bot.PhysicalOption
- KICK_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
- KickAttackAction - Class in megamek.common.actions
-
The attacker kicks the target.
- KickAttackAction(int, int, int) - Constructor for class megamek.common.actions.KickAttackAction
- KickAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.KickAttackAction
- kickBot(String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
- KickCommand - Class in megamek.server.commands
-
Kicks a player off the server.
- KickCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.KickCommand
-
Creates a new KickCommand
- KILL_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
- KillCommand - Class in megamek.server.commands
- KillCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.KillCommand
-
Creates new KillCommand
- KillCountVictory - Class in megamek.server.victory
-
Implements a kill count victory condition.
- KillCountVictory(int) - Constructor for class megamek.server.victory.KillCountVictory
- KilledUnitsTrigger - Class in megamek.server.trigger
-
This Trigger reacts when the count of units that were killed is in a given range.
- KilledUnitsTrigger(int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
-
Creates a Trigger that reacts when the given unit is killed.
- KilledUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
-
Creates a Trigger that reacts when the count of units that were killed is between the given min and maxUnitCount.
- KilledUnitsTrigger(List<Integer>, int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
-
Creates a Trigger that reacts when the count of units that were killed is equal to the given count.
- killerId - Variable in class megamek.common.Entity
- KillerWhaleHandler - Class in megamek.common.weapons
- KillerWhaleHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KillerWhaleHandler
- KillerWhaleTHandler - Class in megamek.common.weapons
- KillerWhaleTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KillerWhaleTHandler
- killPreviewBV() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- killsCrew() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
- killTimer() - Method in class megamek.client.TimerSingleton
- KILO - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
- KrakenTHandler - Class in megamek.common.weapons
- KrakenTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KrakenTHandler
L
- L - Variable in class megamek.common.alphaStrike.ASDamageVector
- LA - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- LA - Static variable in class megamek.common.loaders.BLKMekFile
- LABEL_BAR_RATING - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_CHIN_TU_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_CHIN_TU_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_FRONT_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_FRONT_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_LEFT_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_LEFT_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_LEFT_IS_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_LEFT_IS_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_LOC_NUMBER - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_NONE - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_NUM_ARMORS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_REAR_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_REAR_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_RIGHT_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_RIGHT_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_RIGHT_IS_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_RIGHT_IS_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_ROTOR_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_ROTOR_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LABEL_ROTOR_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
- LabelDisplayStyle - Enum Class in megamek.client.ui.swing.boardview
-
The style of unit label display (full, shortened, show the nickname, etc.)
- labelImage - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- LACWeapon - Class in megamek.common.weapons.autocannons
- LACWeapon() - Constructor for class megamek.common.weapons.autocannons.LACWeapon
- LADDER - Static variable in class megamek.common.EquipmentTypeLookup
- LAM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LAM - Static variable in class megamek.common.loaders.MtfFile
- LAM_AEROSPACE_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- LAM_AVIONICS - Static variable in class megamek.common.LandAirMek
- LAM_BIMODAL - Static variable in class megamek.common.LandAirMek
- LAM_BOMB_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- LAM_FUEL_TANK - Static variable in class megamek.common.EquipmentTypeLookup
- LAM_LANDING_GEAR - Static variable in class megamek.common.LandAirMek
- LAM_STANDARD - Static variable in class megamek.common.LandAirMek
- LAM_STRING - Static variable in class megamek.common.LandAirMek
- LAM_UNKNOWN - Static variable in class megamek.common.LandAirMek
- LAMPilot - Class in megamek.common
-
Crew class for LAMs which tracks separate skills for 'Mek and Fighter modes, and chooses the correct one based on the LAM's current movement mode.
- LAMPilot(LandAirMek) - Constructor for class megamek.common.LAMPilot
- LAMPilot(LandAirMek, String, int, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.LAMPilot
- land() - Method in interface megamek.common.IAero
- LAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LandAirMek - Class in megamek.common
- LandAirMek(int, int, int) - Constructor for class megamek.common.LandAirMek
- landingModifier(int, int) - Static method in class megamek.common.Terrains
-
Modifier to control roll when the terrain is in the landing path.
- LARGE - Enum constant in enum class megamek.common.InfantryMount.BeastSize
- LARGE_ENGINE - Static variable in class megamek.common.Engine
- LARGE_EXPLOSION_IMAGE_RADIUS - Static variable in class megamek.common.SpecialHexDisplay
- LargeAeroBVCalculator - Class in megamek.common.battlevalue
- LargeSupportTank - Class in megamek.common
-
This is a large support vehicle
- LargeSupportTank() - Constructor for class megamek.common.LargeSupportTank
- LargeSupportTankMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
- LargeSupportTankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.LargeSupportTankMapSet
- LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- LASER_HS - Static variable in class megamek.common.EquipmentTypeLookup
- LaserBayWeapon - Class in megamek.common.weapons.bayweapons
- LaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LaserBayWeapon
- LaserWeapon - Class in megamek.common.weapons.lasers
- LaserWeapon() - Constructor for class megamek.common.weapons.lasers.LaserWeapon
- LAST_CONNECT_ADDR - Static variable in class megamek.common.preference.ClientPreferences
- LAST_CONNECT_PORT - Static variable in class megamek.common.preference.ClientPreferences
- LAST_MILESTONE - Static variable in class megamek.SuiteConstants
- LAST_PLAYER_NAME - Static variable in class megamek.common.preference.ClientPreferences
- LAST_SERVER_PASS - Static variable in class megamek.common.preference.ClientPreferences
- LAST_SERVER_PORT - Static variable in class megamek.common.preference.ClientPreferences
- lastDeploymentRound() - Method in class megamek.common.AbstractGame
- lastDeploymentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
- lastElement() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- lastTarget - Variable in class megamek.common.Entity
- lastTargetDisplayName - Variable in class megamek.common.Entity
- lastTargetID - Variable in class megamek.client.ui.swing.FiringDisplay
- LATE_REPUBLIC - Enum constant in enum class megamek.common.eras.EraFlag
- LATE_SUCCESSION_WARS_LOSTECH - Enum constant in enum class megamek.common.eras.EraFlag
- LATE_SUCCESSION_WARS_RENAISSANCE - Enum constant in enum class megamek.common.eras.EraFlag
- LATERAL_LEFT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LATERAL_LEFT_BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LATERAL_RIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LATERAL_RIGHT_BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
- lateralShiftForTurn(MovePath.MoveStepType, MovePath.MoveStepType) - Static method in class megamek.common.MovePath
-
Returns the lateral shift that corresponds to the turn direction
- LATIN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- LAUNCH - Enum constant in enum class megamek.common.MovePath.MoveStepType
- launchVelocity - Variable in class megamek.common.actions.WeaponAttackAction
- LAY_MINE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LayExplosivesAttackAction - Class in megamek.common.actions
- LayExplosivesAttackAction(int, int) - Constructor for class megamek.common.actions.LayExplosivesAttackAction
- LayExplosivesAttackAction(int, int, int) - Constructor for class megamek.common.actions.LayExplosivesAttackAction
- layingMines - Variable in class megamek.common.Entity
- LB - Static variable in class megamek.common.loaders.BLKMekFile
- LBX_AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- LBXACWeapon - Class in megamek.common.weapons.autocannons
- LBXACWeapon() - Constructor for class megamek.common.weapons.autocannons.LBXACWeapon
- LBXBayWeapon - Class in megamek.common.weapons.bayweapons
- LBXBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LBXBayWeapon
- LBXHandler - Class in megamek.common.weapons
- LBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LBXHandler
- LC_OPTICAL_FIRING_SOLUTION_RANGE - Static variable in class megamek.common.Sensor
- LC_RADAR_AUTOSPOT_RANGE - Static variable in class megamek.common.Sensor
- LC_RADAR_GROUND_RANGE - Static variable in class megamek.common.Sensor
- LEAD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- leastRestrictiveLoc(int, int) - Static method in class megamek.common.Mek
-
find the least restrictive location of the two locations passed in
- LECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LEFT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
- LEFT - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
- LEFT - Enum constant in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
- LEFT - Enum constant in enum class megamek.common.templates.TROView.Justification
- LEFT - Static variable in class megamek.common.actions.BrushOffAttackAction
- LEFT - Static variable in class megamek.common.actions.JumpJetAttackAction
- LEFT - Static variable in class megamek.common.actions.KickAttackAction
- LEFT - Static variable in class megamek.common.actions.PunchAttackAction
- LEFT - Static variable in class megamek.common.IdealHex
- LEFT_KICK - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- LEFT_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- LEFT_PUNCH - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- leftAftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- leftAftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- leftAftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- leftAlign() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to left-align the text horizontally at the coordinate given by
StringDrawer.at(int, int)
. - leftEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to images to be used along the left edge.
- leftLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- LeftLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- LEFTMULE - Static variable in class megamek.common.actions.KickAttackAction
- leftNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- leftShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- leftShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Has an entry for each image for the left edge that determines whether that image should be tiled or just drawn once.
- leftStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- leftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- leftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- leftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- LEG_ATTACK - Static variable in class megamek.common.Infantry
- legal() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
legal
record component. - LEGAL - Enum constant in enum class megamek.ai.dataset.UnitActionField
- legalArmorsFor(long, boolean, boolean, EntityMovementMode, ITechManager) - Static method in class megamek.common.verifier.TestEntity
-
Filters all armor according to given tech constraints
- legalArmorsFor(long, boolean, ITechManager) - Static method in class megamek.common.verifier.TestMek
-
Filters all mek armor according to given tech constraints
- legalArmorsFor(EntityMovementMode, ITechManager) - Static method in class megamek.common.verifier.TestTank
-
Filters all vehicle armor according to given tech constraints
- legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestAero
-
Filters all fighter armor according to given tech constraints
- legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestBattleArmor
-
Filters all ba armor according to given tech constraints
- legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestSmallCraft
-
Filters all small craft/drop-ship armor according to given tech constraints
- legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestSupportVehicle
-
Filters all vehicle armor according to given tech constraints.
- legalArmorsFor(ITechManager, boolean) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
Filters all capital armor according to given tech constraints
- legalDeploymentZone() - Method in class megamek.client.commands.DeployCommand
- legalForMotiveType(EquipmentType, EntityMovementMode, boolean) - Static method in class megamek.common.verifier.TestTank
-
Checks whether the equipment is compatible with the vehicle's motive type
- legalLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
- LegAttack - Class in megamek.common.weapons
- LegAttack() - Constructor for class megamek.common.weapons.LegAttack
- LegAttackHandler - Class in megamek.common.weapons
- LegAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LegAttackHandler
- legCount() - Method in class megamek.common.Mek
- legCount() - Method in class megamek.common.QuadMek
- legCount() - Method in class megamek.common.TripodMek
- LEGENDARY - Enum constant in enum class megamek.common.enums.SkillLevel
- legHasHipCrit(int) - Method in class megamek.common.Mek
-
Return true is the location is a leg and has a hip crit
- LEGS - Static variable in class megamek.common.Terrains
- len - Variable in class megamek.common.net.connections.DataStreamConnection
- length() - Method in class megamek.common.MovePath
-
Returns the number of steps in this movement
- lerp(double, double, double) - Static method in class megamek.codeUtilities.MathUtility
- lerp(float, float, float) - Static method in class megamek.codeUtilities.MathUtility
- lerp(int, int, double) - Static method in class megamek.codeUtilities.MathUtility
- lerp(long, long, double) - Static method in class megamek.codeUtilities.MathUtility
- lerp(CubeCoords, CubeCoords, double) - Static method in class megamek.common.CubeCoords
-
Linearly interpolates between two cube coordinates.
- LEVEL_NONE - Static variable in class megamek.common.Terrain
- LevelChangeDialog - Class in megamek.client.ui.swing.dialog
-
A Board Editor dialog asking the user for a desired level change for the board.
- LevelChangeDialog(JFrame) - Constructor for class megamek.client.ui.swing.dialog.LevelChangeDialog
-
Constructs a modal LevelChangeDialog with frame as parent.
- levelFor(String) - Static method in class megamek.common.Terrain
- LEVELHIGHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- LF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LF - Static variable in class megamek.common.loaders.BLKMekFile
- LG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LIFT_HOIST - Static variable in class megamek.common.EquipmentTypeLookup
- liftOff(int) - Method in interface megamek.common.IAero
- Light - Enum Class in megamek.common.planetaryconditions
- LIGHT - Enum constant in enum class megamek.common.enums.BuildingType
- LIGHT - Static variable in class megamek.common.loaders.BLKFile
- LIGHT_AP - Static variable in class megamek.common.Sensor
- LIGHT_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
- LIGHT_ENGINE - Static variable in class megamek.common.Engine
- LIGHT_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
- LIGHT_HAIL - Enum constant in enum class megamek.common.planetaryconditions.Weather
- LIGHT_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
- LIGHT_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
- lightFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- LIGHTNING_STORM - Enum constant in enum class megamek.common.planetaryconditions.Weather
- LightVehicleBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying light vehicles (not heavier than 50t) aboard large spacecraft or other units.
- LightVehicleBay(double, int, int) - Constructor for class megamek.common.LightVehicleBay
-
Create a space for the given number of vehicles.
- LIMB_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
- Line(int, int, int, int, Color, int) - Constructor for record class megamek.client.ui.swing.minimap.Minimap.Line
-
Creates an instance of a
Line
record class. - LINE - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
- LINE_HEIGHT - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- lineColor - Variable in class megamek.client.ui.swing.util.LocationBorder
-
Color of the border.
- LineHexArea - Class in megamek.common.hexarea
-
This class represents a line of hexes through the given point in the given hex row direction.
- LineHexArea(Coords, int) - Constructor for class megamek.common.hexarea.LineHexArea
-
Creates a line of hexes through the given point in the given direction.
- link(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Wraps the content in a link for an internal anchor.
- LinkEntry - Class in megamek.common.autoresolve.acar.report
- LinkEntry(String, String) - Constructor for class megamek.common.autoresolve.acar.report.LinkEntry
- LIQUID_CARGO - Enum constant in enum class megamek.common.BayType
- LIQUID_CARGO - Enum constant in enum class megamek.common.verifier.BayData
- LiquidCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying liquid cargo
- LiquidCargoBay(double, int, int) - Constructor for class megamek.common.LiquidCargoBay
-
Create a space for the given tonnage of troops.
- LIST__COMMANDS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- ListCommands - Class in megamek.client.bot.princess.commands
-
Command to list all available commands.
- ListCommands() - Constructor for class megamek.client.bot.princess.commands.ListCommands
- ListEntitiesCommand - Class in megamek.server.commands
- ListEntitiesCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ListEntitiesCommand
- ListHexArea - Class in megamek.common.hexarea
-
This class represents a shape formed by a given list of one or more Coords.
- ListHexArea(Collection<Coords>) - Constructor for class megamek.common.hexarea.ListHexArea
-
Creates a shape containing the given coords.
- ListHexArea(Coords, Coords...) - Constructor for class megamek.common.hexarea.ListHexArea
-
Creates a shape containing the given coord(s).
- ListSavesCommand - Class in megamek.server.commands
-
Lists all the save games in the savegames directory
- ListSavesCommand(Server) - Constructor for class megamek.server.commands.ListSavesCommand
-
Creates new WhoCommand
- listTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- LIVESTOCK_CARGO - Enum constant in enum class megamek.common.BayType
- LIVESTOCK_CARGO - Enum constant in enum class megamek.common.verifier.BayData
- LivestockCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying livestock
- LivestockCargoBay(double, int, int) - Constructor for class megamek.common.LivestockCargoBay
-
Create a space for the given tonnage of troops.
- LL - Static variable in class megamek.common.loaders.BLKMekFile
- LMAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- load() - Method in class megamek.common.preference.PreferenceManager
- load() - Method in class megamek.common.scenario.ScenarioLoader
-
Loads and returns the loaded scenario as a
ScenarioV1
orScenarioV2
. - load() - Method in class megamek.common.scenario.ScenarioV1
- load(File) - Method in class megamek.common.Board
-
Load board data from a file.
- load(InputStream) - Method in class megamek.common.Board
-
Loads this board from an InputStream
- load(InputStream) - Static method in class megamek.common.MapSetup
-
Returns a MapSetup loaded from the given InputStream.
- load(InputStream, List<String>, boolean) - Method in class megamek.common.Board
- load(String) - Method in class megamek.common.preference.PreferenceManager
- load(Collection<Entity>, String) - Method in class megamek.client.ui.swing.lobby.LobbyActions
- load(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
- load(Entity) - Method in class megamek.common.BattleArmorHandles
- load(Entity) - Method in class megamek.common.Bay
- load(Entity) - Method in class megamek.common.DockingCollar
- load(Entity) - Method in class megamek.common.Entity
-
Load the given unit, checking if the elevation of both units is the same.
- load(Entity) - Method in class megamek.common.InfantryCompartment
-
Load the given unit.
- load(Entity) - Method in interface megamek.common.InfantryTransporter
- load(Entity) - Method in class megamek.common.TankTrailerHitch
-
Load the given unit.
- load(Entity) - Method in interface megamek.common.Transporter
-
Load the given unit.
- load(Entity, boolean) - Method in class megamek.common.Entity
-
Load the given unit.
- load(Entity, boolean, int) - Method in class megamek.common.Entity
-
Load the given unit.
- load(Entity, boolean, int) - Method in class megamek.common.FighterSquadron
- load(Entity, boolean, int) - Method in class megamek.common.Mek
- load(Entity, int) - Method in class megamek.common.Entity
-
Load the given unit.
- LOAD - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LOAD_GAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- LOAD_OUT_SETTINGS_PATH - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- LOAD_SAVEGAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- loadAllWeapons() - Method in class megamek.common.Entity
-
Attempts to load all weapons with ammo
- loadBoard() - Method in class megamek.client.ui.swing.BoardEditor
- loadBoard(File) - Method in class megamek.client.ui.swing.BoardEditor
- loadConstants(File) - Static method in class megamek.client.ratgenerator.Ruleset
- loadData() - Static method in class megamek.client.ratgenerator.Ruleset
- loadDefaultCustomWeaponOrder() - Method in class megamek.common.Entity
- LOADED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- loadedThisTurn - Variable in class megamek.common.Bay
- loadedUnitsHaveActiveECM() - Method in class megamek.common.Entity
-
Do units loaded onto this entity still have active ECM/ECCM/etc.?
- loadedUnitsHaveActiveECM() - Method in class megamek.common.FighterSquadron
- loadEntities(Ruleset.ProgressListener, double) - Method in class megamek.client.ratgenerator.ForceDescriptor
- loadEntity() - Method in class megamek.common.MekSummary
-
Loads and returns the entity for this MekSummary.
- loadEntity(File, String) - Static method in class megamek.common.MekFileParser
- loadEntity(File, String) - Method in class megamek.common.verifier.EntityVerifier
- loadEntity(File, String) - Static method in class megamek.utilities.FilteredUnitListTool
- loadEntity(File, String) - Static method in class megamek.utilities.MekCacheCSVTool
- loadEntity(String) - Static method in class megamek.common.MekSummary
-
Loads and returns the entity for the given full name.
- loadEntityList(List<Entity>) - Method in class megamek.common.containers.MunitionTree
-
Convert List of Entities into a set of specific imperatives for each unit.
- loadEquipment(Dropship, String, int) - Method in class megamek.common.loaders.BLKDropshipFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKAeroSpaceFighterFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKBattleArmorFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKConvFighterFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKFixedWingSupportFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKSmallCraftFile
- loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKWarshipFile
- loadEquipment(Jumpship, String, int) - Method in class megamek.common.loaders.BLKJumpshipFile
- loadEquipment(SpaceStation, String, int) - Method in class megamek.common.loaders.BLKSpaceStationFile
- loadEra(Node, int) - Method in class megamek.client.ratgenerator.FactionRecord
- loadFacings() - Method in class megamek.client.ui.swing.tileset.EntityImage
-
Creates images applying damage decals, rotating and scaling.
- loadFacings() - Method in class megamek.client.ui.swing.tileset.FighterSquadronIcon
- loadFromFile(String) - Method in class megamek.client.ui.preferences.SuitePreferences
-
Loads the preferences from a passed in file string.
- loadFromFile(String) - Method in class megamek.client.ui.swing.tileset.HexTileset
- loadFromFile(String) - Method in class megamek.client.ui.swing.tileset.MekTileset
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.CommanderNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.DefaultsNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.ForceNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.OptionGroupNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.RulesetNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.SubforcesNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.TOCNode
- loadFromXml(Node) - Method in class megamek.client.ratgenerator.ValueNode
- loadGame(File) - Method in class megamek.server.Server
-
load the game
- loadGame(File, boolean) - Method in class megamek.server.Server
-
load the game
- LoadGameCommand - Class in megamek.server.commands
-
Loads a saved game on the server
- LoadGameCommand(Server) - Constructor for class megamek.server.commands.LoadGameCommand
- loadIcon(SkinSpecification) - Method in class megamek.client.ui.swing.widget.MegaMekButton
-
Use the supplied SkinSpecification to load the background images.
- loadIcons(SkinSpecification) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
-
Use the given skin specification to create ImageIcons for each of the files specified in the skin specification.
- loadImage() - Method in class megamek.client.ui.swing.tileset.MekTileset.MekEntry
- loadImage(String) - Method in class megamek.common.util.ImageUtil.AtlasImageLoader
- loadImage(String) - Method in class megamek.common.util.ImageUtil.AWTImageLoader
- loadImage(String) - Method in interface megamek.common.util.ImageUtil.ImageLoader
-
Given a string representation of a file,
- loadImage(String) - Method in class megamek.common.util.ImageUtil.TileMapImageLoader
-
Given a string with the format {imageFile}(X,Y-W,H), load the image file and then use X,Y and W,H to find a sub-image within the original image and return that sub-image.
- loadImage(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Load a single entity image
- loadImageFromFile(String) - Static method in class megamek.common.util.ImageUtil
-
Loads and returns the image of the given fileName.
- loadImageFromFile(MegaMekFile) - Static method in class megamek.common.util.ImageUtil
-
Loads and returns the image of the given fileName.
- loadInvalidSourceBuildReasons(Entity) - Method in class megamek.common.loaders.BLKFile
- loadListFile() - Method in class megamek.client.ui.swing.ClientGUI
-
Allow the player to select a MegaMek Unit List file to load.
- loadListFile(Player) - Method in class megamek.client.ui.swing.ClientGUI
-
Allow the player to select a MegaMek Unit List file to load.
- loadListFile(Player, boolean) - Method in class megamek.client.ui.swing.ClientGUI
-
Allow the player to select a MegaMek Unit List file to load.
- loadMekData() - Method in class megamek.common.MekSummaryCache
- loadMekData(boolean) - Method in class megamek.common.MekSummaryCache
- loadNeededImages(Game) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Load all the images we'll need for the game and place them in the tracker
- loadOptions() - Method in class megamek.common.options.BasicGameOptions
- loadOptions() - Method in class megamek.common.options.GameOptions
- loadOptions() - Method in class megamek.common.options.SBFRuleOptions
- loadOptions(File, boolean) - Method in class megamek.common.options.BasicGameOptions
- loadOptions(File, boolean) - Method in class megamek.common.options.GameOptions
- loadOptions(File, boolean) - Method in class megamek.common.options.SBFRuleOptions
- loadPreviewImage(boolean) - Method in class megamek.client.ui.swing.tileset.EntityImage
- loadPreviewImage(boolean) - Method in class megamek.client.ui.swing.tileset.FighterSquadronIcon
- loadPreviewImage(JLabel, Entity) - Method in class megamek.client.ui.swing.ClientGUI
-
Loads a preview image of the unit into the BufferedPanel.
- loadPreviewImage(JLabel, Entity, Player) - Method in class megamek.client.ui.swing.ClientGUI
- loadPreviewImage(Entity, Camouflage) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Loads a preview image of the unit into the BufferedPanel.
- loadPreviewImage(Entity, Camouflage, boolean) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Loads a preview image of the unit into the BufferedPanel.
- loadQuirks(List<QuirkEntry>) - Method in class megamek.common.Entity
- loadQuirks(Entity) - Method in class megamek.common.loaders.BLKFile
- loadRandomNames() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- loadSoundFiles() - Method in interface megamek.client.ui.swing.audio.AudioService
- loadSoundFiles() - Method in class megamek.client.ui.swing.audio.SoundManager
-
Loads the sound files from the paths given in the client settings
- LoadSpecificImage(File, String) - Static method in class megamek.client.ui.swing.tileset.TilesetManager
-
Local method.
- loadSVArmor(Entity) - Method in class megamek.common.loaders.BLKFile
- loadUnit(Entity, Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Have the loader load the indicated unit.
- loadWeapon(WeaponMounted) - Method in class megamek.common.Entity
-
Tries to load the specified weapon with the first available ammo
- loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.BattleArmor
- loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Dropship
-
need to check bay location before loading ammo
- loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Entity
-
Tries to load the specified weapon with the specified ammo.
- loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Jumpship
- loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.SmallCraft
-
need to check bay location before loading ammo
- loadWeaponWithSameAmmo(WeaponMounted) - Method in class megamek.common.Entity
-
Tries to load the specified weapon with the first available ammo of the same munition type as currently in use.
- loadWeaponWithSameAmmo(WeaponMounted, AmmoMounted) - Method in class megamek.common.BattleArmor
- loadWeaponWithSameAmmo(WeaponMounted, AmmoMounted) - Method in class megamek.common.Entity
-
Tries to load the specified weapon with the specified ammo.
- loadYear(int) - Method in class megamek.client.ratgenerator.RATGenerator
-
If the year is equal to one of the era marks, it loads that era.
- LOBBY_MEKTABLE_BV_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- LOBBY_MEKTABLE_PILOT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- LOBBY_MEKTABLE_PLAYER_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- LOBBY_MEKTABLE_UNIT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- LobbyActions - Class in megamek.client.ui.swing.lobby
-
This class contains the methods that perform entity and force changes from the pop-up menu and elsewhere.
- LobbyErrors - Class in megamek.client.ui.swing.lobby
-
Contains static methods that show common info/error messages for the lobby.
- LobbyKeyDispatcher - Class in megamek.client.ui.swing.lobby
-
This key dispatcher catches Ctrl-C / Ctrl-V keypresses in the lobby to allow copy/pasting units without being obstructed by focus.
- LobbyKeyDispatcher(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.LobbyKeyDispatcher
- LobbyMekPopupActions - Class in megamek.client.ui.swing.lobby
-
The ActionListener for the lobby popup menu for both the MekTable and MekTrees.
- lobbyTip(InGameObject) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
- lobbyTip(InGameObject, Player, MapSettings) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- lobbyUnload(Game, Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
-
Disembarks and offloads the given entities (removing it from transports and removing transported units from it).
- LobbyUtility - Class in megamek.client.ui.swing.lobby
-
This class provides static helper functions for the Lobby aka ChatLounge.
- LobbyUtility() - Constructor for class megamek.client.ui.swing.lobby.LobbyUtility
- loc - Variable in class megamek.client.ui.swing.boardview.HexSprite
- LOC_AFT - Static variable in class megamek.common.Aero
- LOC_ALS - Static variable in class megamek.common.Jumpship
- LOC_ARS - Static variable in class megamek.common.Jumpship
- LOC_BODY - Static variable in class megamek.common.FixedWingSupport
- LOC_BODY - Static variable in class megamek.common.ProtoMek
- LOC_BODY - Static variable in class megamek.common.Tank
- LOC_BODY - Static variable in class megamek.common.TeleMissile
- LOC_CAPITAL_AFT - Static variable in class megamek.common.LandAirMek
- LOC_CAPITAL_NOSE - Static variable in class megamek.common.LandAirMek
-
Locations for capital fighter weapons groups
- LOC_CAPITAL_WINGS - Static variable in class megamek.common.LandAirMek
- LOC_CLEG - Static variable in class megamek.common.Mek
- LOC_CT - Static variable in class megamek.common.Mek
- LOC_DESTROYED - Static variable in class megamek.common.Entity
- LOC_FIELD_GUNS - Static variable in class megamek.common.Infantry
- LOC_FLS - Static variable in class megamek.common.Jumpship
- LOC_FRONT - Static variable in class megamek.common.Tank
- LOC_FRONTLEFT - Static variable in class megamek.common.LargeSupportTank
- LOC_FRONTLEFT - Static variable in class megamek.common.SuperHeavyTank
- LOC_FRONTRIGHT - Static variable in class megamek.common.LargeSupportTank
- LOC_FRONTRIGHT - Static variable in class megamek.common.SuperHeavyTank
- LOC_FRS - Static variable in class megamek.common.Jumpship
- LOC_FUSELAGE - Static variable in class megamek.common.Aero
-
Location used for equipment not allocated to a firing arc
- LOC_GUN - Static variable in class megamek.common.HandheldWeapon
- LOC_GUNS - Static variable in class megamek.common.GunEmplacement
- LOC_HEAD - Static variable in class megamek.common.Mek
- LOC_HEAD - Static variable in class megamek.common.ProtoMek
- LOC_HULL - Static variable in class megamek.common.Jumpship
- LOC_HULL - Static variable in class megamek.common.SmallCraft
- LOC_INFANTRY - Static variable in class megamek.common.Infantry
- LOC_LARM - Static variable in class megamek.common.Mek
- LOC_LARM - Static variable in class megamek.common.ProtoMek
- LOC_LBS - Static variable in class megamek.common.Warship
- LOC_LEFT - Static variable in class megamek.common.Tank
- LOC_LEG - Static variable in class megamek.common.ProtoMek
- LOC_LLEG - Static variable in class megamek.common.Mek
- LOC_LT - Static variable in class megamek.common.Mek
- LOC_LWING - Static variable in class megamek.common.Aero
- LOC_MAINGUN - Static variable in class megamek.common.ProtoMek
- LOC_NMISS - Static variable in class megamek.common.ProtoMek
- LOC_NONE - Static variable in class megamek.common.Entity
- LOC_NOSE - Static variable in class megamek.common.Aero
- LOC_RARM - Static variable in class megamek.common.Mek
- LOC_RARM - Static variable in class megamek.common.ProtoMek
- LOC_RBS - Static variable in class megamek.common.Warship
- LOC_REAR - Static variable in class megamek.common.LargeSupportTank
- LOC_REAR - Static variable in class megamek.common.SuperHeavyTank
- LOC_REAR - Static variable in class megamek.common.Tank
- LOC_REARLEFT - Static variable in class megamek.common.LargeSupportTank
- LOC_REARLEFT - Static variable in class megamek.common.SuperHeavyTank
- LOC_REARRIGHT - Static variable in class megamek.common.LargeSupportTank
- LOC_REARRIGHT - Static variable in class megamek.common.SuperHeavyTank
- LOC_RIGHT - Static variable in class megamek.common.Tank
- LOC_RLEG - Static variable in class megamek.common.Mek
- LOC_ROTOR - Static variable in class megamek.common.VTOL
- LOC_RT - Static variable in class megamek.common.Mek
- LOC_RWING - Static variable in class megamek.common.Aero
- LOC_SQUAD - Static variable in class megamek.common.BattleArmor
-
The location for infantry equipment.
- LOC_TORSO - Static variable in class megamek.common.ProtoMek
- LOC_TROOPER_1 - Static variable in class megamek.common.BattleArmor
- LOC_TROOPER_2 - Static variable in class megamek.common.BattleArmor
- LOC_TROOPER_3 - Static variable in class megamek.common.BattleArmor
- LOC_TROOPER_4 - Static variable in class megamek.common.BattleArmor
- LOC_TROOPER_5 - Static variable in class megamek.common.BattleArmor
- LOC_TROOPER_6 - Static variable in class megamek.common.BattleArmor
- LOC_TURRET - Static variable in class megamek.common.LargeSupportTank
- LOC_TURRET - Static variable in class megamek.common.SuperHeavyTank
-
for dual turret tanks, this is the rear turret
- LOC_TURRET - Static variable in class megamek.common.Tank
-
for dual turret tanks, this is the rear turret
- LOC_TURRET - Static variable in class megamek.common.VTOL
- LOC_TURRET_2 - Static variable in class megamek.common.LargeSupportTank
- LOC_TURRET_2 - Static variable in class megamek.common.SuperHeavyTank
-
for dual turret tanks, this is the front turret
- LOC_TURRET_2 - Static variable in class megamek.common.Tank
-
for dual turret tanks, this is the front turret
- LOC_TURRET_2 - Static variable in class megamek.common.VTOL
- LOC_WINGS - Static variable in class megamek.common.Aero
-
Location used for capital fighters and squadrons
- LOCAL_LOAD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- LOCAL_PN - Enum constant in enum class megamek.common.net.enums.PacketCommand
- LOCAL_SAVE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- locale - Variable in class megamek.common.preference.ClientPreferences
- LOCALE - Static variable in class megamek.common.preference.ClientPreferences
- LOCALHOST - Static variable in class megamek.MMConstants
- LOCALHOST_IP - Static variable in class megamek.MMConstants
- localizedName() - Method in enum class megamek.common.enums.GamePhase
- LocalLoadGameCommand - Class in megamek.server.commands
-
Saves the current game.
- LocalLoadGameCommand(Server) - Constructor for class megamek.server.commands.LocalLoadGameCommand
-
Creates a new instance of SaveGameCommand
- localName - Variable in class megamek.client.ui.swing.ScenarioDialog
- localPlayerNumber - Variable in class megamek.client.AbstractClient
-
The ID of the local player (the player connected through this client)
- LocalSaveGameCommand - Class in megamek.server.commands
-
Saves the current game.
- LocalSaveGameCommand(Server) - Constructor for class megamek.server.commands.LocalSaveGameCommand
-
Creates a new instance of SaveGameCommand
- location() - Method in record class megamek.common.NarcPod
-
Returns the value of the
location
record component. - locationBlownOff - Variable in class megamek.common.Entity
- locationBlownOffThisPhase - Variable in class megamek.common.Entity
- LocationBorder - Class in megamek.client.ui.swing.util
- LocationBorder(Color, float) - Constructor for class megamek.client.ui.swing.util.LocationBorder
- LocationFullException - Exception in megamek.common
-
Thrown by Mek, if a location is too full for new equipment.
- LocationFullException() - Constructor for exception megamek.common.LocationFullException
-
Creates new
LocationFullException
without detail message. - LocationFullException(String) - Constructor for exception megamek.common.LocationFullException
-
Constructs an
LocationFullException
with the specified detail message. - locationHasCase(int) - Method in class megamek.common.Entity
-
Returns whether there is CASE protecting the location.
- locationIsLeg(int) - Method in class megamek.common.Entity
-
Returns true is the location is a leg
- locationIsLeg(int) - Method in class megamek.common.Mek
-
Returns true if the location in question is a leg
- locationIsLeg(int) - Method in class megamek.common.QuadMek
- locationIsLeg(int) - Method in class megamek.common.TripodMek
- locationIsTorso(int) - Method in class megamek.common.Mek
-
Returns true if the location in question is a torso location
- locationName(Entity, int) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
- locationNames - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- locationOrder - Static variable in class megamek.common.loaders.MtfFile
- locations - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- locations() - Method in class megamek.common.Aero
-
Returns the number of locations in the entity
- locations() - Method in class megamek.common.BattleArmor
-
Returns the number of Troopers in the BattleArmor squad, since locations for BattleArmor correspond to the different suits instead of the actual mount locations for equipment.
- locations() - Method in class megamek.common.Entity
-
Returns the number of locations in the entity
- locations() - Method in class megamek.common.FixedWingSupport
- locations() - Method in class megamek.common.GunEmplacement
- locations() - Method in class megamek.common.HandheldWeapon
- locations() - Method in class megamek.common.Infantry
- locations() - Method in class megamek.common.Jumpship
- locations() - Method in class megamek.common.LargeSupportTank
- locations() - Method in class megamek.common.Mek
-
Returns the number of locations in the entity
- locations() - Method in class megamek.common.ProtoMek
- locations() - Method in class megamek.common.SmallCraft
- locations() - Method in class megamek.common.SuperHeavyTank
- locations() - Method in class megamek.common.Tank
-
Returns the number of locations in the entity
- locations() - Method in class megamek.common.TeleMissile
- locations() - Method in class megamek.common.TripodMek
- locations() - Method in class megamek.common.VTOL
- locations() - Method in class megamek.common.Warship
- lockTurret(int) - Method in class megamek.common.Tank
- log - Variable in class megamek.client.AbstractClient
- LOG_BASE - Static variable in class megamek.client.ratgenerator.AvailabilityRating
- LOG_DECIMAL - Variable in class megamek.client.bot.BotLogger
- LOG_DECIMAL - Variable in class megamek.client.bot.princess.BasicPathRanker
- LOG_DIR - Static variable in class megamek.client.bot.BotLogger
- LOG_DIR - Static variable in class megamek.common.GameDatasetLogger
- LOG_DIR - Static variable in class megamek.common.GameLog
- LOG_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
- LOG_PERCENT - Variable in class megamek.client.bot.princess.BasicPathRanker
- logger - Static variable in interface megamek.common.autoresolve.damage.DamageApplier
- logger - Static variable in interface megamek.common.IAero
- logger - Static variable in class megamek.server.commands.ClientServerCommand
- LONG - Enum constant in enum class megamek.common.alphaStrike.ASRange
- LONG_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
long
preference - LONG_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- longAV - Variable in class megamek.common.WeaponType
- LongestPathFinder - Class in megamek.common.pathfinder
-
Path finder that specialises in finding paths that can enter a single hex multiple times.
- LongestPathFinder(AbstractPathFinder.EdgeRelaxer<Deque<MovePath>, MovePath>, AbstractPathFinder.AdjacencyMap<MovePath>, Comparator<MovePath>, Game) - Constructor for class megamek.common.pathfinder.LongestPathFinder
- LongestPathFinder.AeroMultiPathComparator - Class in megamek.common.pathfinder
-
Comparator that sorts MovePaths based on lexicographical order of triples:
(hexes traveled; thrust used; 0 - (hexes flown in a straight line))
Works only with aeros. - LongestPathFinder.AeroMultiPathRelaxer - Class in megamek.common.pathfinder
-
Relaxer for aero movement.
- LongestPathFinder.LongestPathRelaxer - Class in megamek.common.pathfinder
-
Relaxer for longest path movement.
- LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator - Class in megamek.common.pathfinder
-
Comparator that sorts MovePaths based on, in order, the following criteria: Minefield hazard (stepping on less mines is better) Least MP used Most distance moved
- LongestPathFinder.MovePathMinMPMaxDistanceComparator - Class in megamek.common.pathfinder
-
Comparator that sorts MovePaths based on lexicographical order of pairs:
( movement points used; -(hexes moved) )
- LongestPathRelaxer() - Constructor for class megamek.common.pathfinder.LongestPathFinder.LongestPathRelaxer
- longName - Static variable in class megamek.common.autoresolve.acar.Settings
- longRange - Variable in class megamek.common.WeaponType
- LongTom - Class in megamek.common.weapons.artillery
- LongTom() - Constructor for class megamek.common.weapons.artillery.LongTom
- LongTomCannon - Class in megamek.common.weapons.artillery
- LongTomCannon() - Constructor for class megamek.common.weapons.artillery.LongTomCannon
- longVersion - Static variable in class megamek.common.autoresolve.acar.Settings
- LookCommand - Class in megamek.client.commands
- LookCommand(ClientGUI) - Constructor for class megamek.client.commands.LookCommand
- lookupHash - Static variable in class megamek.common.EquipmentType
- LOOP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- LOS_MEK_IN_FIRST - Static variable in class megamek.client.ui.swing.GUIPreferences
- LOS_MEK_IN_SECOND - Static variable in class megamek.client.ui.swing.GUIPreferences
- LOS_SETTING - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- LOSDialog - Class in megamek.client.ui.swing
-
Allows the player to select the type of entity in the hexes used by the LOS tool.
- LOSDialog(JFrame, boolean, boolean) - Constructor for class megamek.client.ui.swing.LOSDialog
-
Allows the player to select the height of the entities in the hexes used by the LOS tool.
- LosEffects - Class in megamek.common
-
Keeps track of the cumulative effects of intervening terrain on LOS
- LosEffects() - Constructor for class megamek.common.LosEffects
- LosEffects.AttackInfo - Class in megamek.common
- losModifiers(Game) - Method in class megamek.common.LosEffects
-
Returns ToHitData indicating the modifiers to fire for the specified LOS effects data.
- losModifiers(Game, boolean) - Method in class megamek.common.LosEffects
- losModifiers(Game, int, boolean) - Method in class megamek.common.LosEffects
- LOUNGE - Enum constant in enum class megamek.common.enums.GamePhase
- lowAltitude - Variable in class megamek.common.LosEffects.AttackInfo
- lowerWind() - Method in enum class megamek.common.planetaryconditions.Wind
- LowestForceAsUnit - Class in megamek.common.autoresolve.converter
- LowestForceAsUnit(Force, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.LowestForceAsUnit
- LPRB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LRM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- LRM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- LRMAntiTSMHandler - Class in megamek.common.weapons
- LRMAntiTSMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMAntiTSMHandler
- LRMBayWeapon - Class in megamek.common.weapons.bayweapons
- LRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LRMBayWeapon
- LRMDeadFireHandler - Class in megamek.common.weapons
- LRMDeadFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMDeadFireHandler
- LRMFollowTheLeaderHandler - Class in megamek.common.weapons
- LRMFollowTheLeaderHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMFollowTheLeaderHandler
- LRMFragHandler - Class in megamek.common.weapons
- LRMFragHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMFragHandler
- LRMHandler - Class in megamek.common.weapons
- LRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMHandler
- LRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager, int) - Constructor for class megamek.common.weapons.LRMHandler
- LRMScatterableHandler - Class in megamek.common.weapons
- LRMScatterableHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMScatterableHandler
- LRMSmokeWarheadHandler - Class in megamek.common.weapons
- LRMSmokeWarheadHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSmokeWarheadHandler
- LRMSwarmHandler - Class in megamek.common.weapons
- LRMSwarmHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSwarmHandler
- LRMSwarmIHandler - Class in megamek.common.weapons
- LRMSwarmIHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSwarmIHandler
- LRMWeapon - Class in megamek.common.weapons.lrms
- LRMWeapon() - Constructor for class megamek.common.weapons.lrms.LRMWeapon
- LRTWeapon - Class in megamek.common.weapons.lrms
- LRTWeapon() - Constructor for class megamek.common.weapons.lrms.LRTWeapon
- LT - Static variable in class megamek.common.loaders.BLKMekFile
- LTAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- LVL3_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
- LW - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
- LW - Static variable in class megamek.common.loaders.BLKConvFighterFile
- LW - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
M
- M - Variable in class megamek.common.alphaStrike.ASDamageVector
- M_ADA - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_AIRBURST - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ANTI_FLAME_FOAM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ANTI_PERSONNEL - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ANTI_TSM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ARMOR_PIERCING - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ARTEMIS_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ARTEMIS_V_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_AX_HEAD - Enum constant in enum class megamek.common.AmmoType.Munitions
- m_bDualTurretEverJammed - Variable in class megamek.common.Tank
- m_bDualTurretJammed - Variable in class megamek.common.Tank
- m_bDualTurretLocked - Variable in class megamek.common.Tank
- m_bHasNoDualTurret - Variable in class megamek.common.Tank
- m_bHasNoTurret - Variable in class megamek.common.Tank
- m_bTurretEverJammed - Variable in class megamek.common.Tank
- m_bTurretJammed - Variable in class megamek.common.Tank
- m_bTurretLocked - Variable in class megamek.common.Tank
- M_CASELESS - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_CHAFF - Enum constant in enum class megamek.common.AmmoType.Munitions
- m_chBayWeapon - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- M_CLUSTER - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_COOLANT - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_CORROSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_DAVY_CROCKETT_M - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_DEAD_FIRE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_ECM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_EXPLOSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_EXTENDED_RANGE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FAE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FASCAM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FLAK - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FLARE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FLECHETTE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FOLLOW_THE_LEADER - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_FRAGMENTATION - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_HAYWIRE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_HEAT_SEEKING - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_HIGH_EXPLOSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_HOMING - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_IATM_IIW - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_IATM_IMP - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_INCENDIARY - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_INCENDIARY_AC - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_INCENDIARY_LRM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_INFERNO - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_INFERNO_IV - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_LASER_INHIB - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_LISTEN_KILL - Enum constant in enum class megamek.common.AmmoType.Munitions
- m_lNarcedBy - Variable in class megamek.common.Entity
- m_lPendingNarc - Variable in class megamek.common.Entity
- M_MINE_CLEARANCE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_MULTI_PURPOSE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_NARC_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_NARC_EX - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_NEMESIS - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_OIL_SLICK - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_PAINT_OBSCURANT - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_PRECISION - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_SEMIGUIDED - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_SMOKE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_SMOKE_WARHEAD - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_STANDARD - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_SWARM - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_SWARM_I - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_TANDEM_CHARGE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_THUNDER - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_THUNDER_ACTIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_THUNDER_AUGMENTED - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_THUNDER_INFERNO - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_THUNDER_VIBRABOMB - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_TORPEDO - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_TRACER - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_VIBRABOMB_IV - Enum constant in enum class megamek.common.AmmoType.Munitions
- M_WATER - Enum constant in enum class megamek.common.AmmoType.Munitions
- madePointblankShot - Variable in class megamek.common.Entity
-
Used to determine if this Entity has made a pointblank shot so far this round.
- madePointblankShot() - Method in class megamek.common.Entity
- MAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MAG_CLAMP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- MAGLEV - Enum constant in enum class megamek.common.EntityMovementMode
- MAGLEV - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- MAGLEV - Static variable in class megamek.common.Engine
- MAGLEV - Static variable in class megamek.common.loaders.BLKFile
- MAGMA - Static variable in class megamek.common.Terrains
- magnitude() - Method in class megamek.common.Coords
- MAIL - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- mailPropertiesFile - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- main(String[]) - Static method in class megamek.client.ui.swing.tileset.GenerateGenericIconList
- main(String[]) - Static method in class megamek.client.ui.swing.tileset.MekSetTest
- main(String[]) - Static method in class megamek.common.MekFileParser
- main(String[]) - Static method in class megamek.common.MMRoll
-
FIXME : Convert to actual unit testing Test harness for this class.
- main(String[]) - Static method in class megamek.common.MMShuffle
-
Test harness for this class.
- main(String[]) - Static method in class megamek.common.util.RandomArmyCreator
- main(String[]) - Static method in class megamek.common.verifier.EntityVerifier
- main(String...) - Static method in class megamek.MegaMek
- main(String[]) - Static method in class megamek.server.UnitStatusFormatter
- main(String[]) - Static method in class megamek.test.ASWeaponDamageList
-
Utility to output all weapon damage values for AlphaStrike conversion into a list for crosschecking with ASC.
- main(String...) - Static method in class megamek.test.entities.TestOffBoardEntity
- main(String[]) - Static method in class megamek.test.HexSetTest
- main(String[]) - Static method in class megamek.test.ImageToBoard
- main(String[]) - Static method in class megamek.test.ScenarioLoaderTest
- main(String[]) - Static method in class megamek.test.TestDice
- main(String[]) - Static method in class megamek.utilities.AlphaStrikeMassConvert
-
Main entry point for unit -> AS conversion.
- main(String...) - Static method in class megamek.utilities.BoardsTagger
- main(String[]) - Static method in class megamek.utilities.BoardsValidator
-
Usage: java -cp MegaMek.jar megamek.utilities.BoardsValidator [OPTIONS] [paths]
- main(String[]) - Static method in class megamek.utilities.CreateImageAtlases
-
Main entrypoint for the Image Atlas creation system.
- main(String[]) - Static method in class megamek.utilities.FilteredUnitListTool
- main(String[]) - Static method in class megamek.utilities.GifWriter
- main(String[]) - Static method in class megamek.utilities.IconTest
- main(String...) - Static method in class megamek.utilities.MekCacheCSVTool
- main(String...) - Static method in class megamek.utilities.NameChangesValidator
- main(String[]) - Static method in class megamek.utilities.QuickGameRunner
-
Main
- main(String...) - Static method in class megamek.utilities.RATGeneratorEditor
-
Runs the RATGeneratorEditor UI
- main(String[]) - Static method in class megamek.utilities.TechLevelCompareTool
- main(String...) - Static method in class megamek.utilities.UnitFileMigrationTool
- MAIN_QUIT - Static variable in class megamek.client.ui.swing.ClientGUI
- MAIN_SKIN_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
- MainMenuBorder - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- MainMenuButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- MainMenuUnitBrowserDialog - Class in megamek.client.ui.swing.dialog
-
This Dialog is used as a unit browser for MegaMek's main menu.
- MainMenuUnitBrowserDialog(JFrame, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
- makeArmorPiercing(AmmoType, int) - Method in class megamek.common.HitData
- makeCompactGrid(Container, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.RandomMapPanelBasic
-
From https://docs.oracle.com/javase/tutorial/uiswing/examples/layout/SpringGridProject/src/layout/SpringUtilities.java Aligns the first
rows
*cols
components ofparent
in a grid. - makeCompactGrid(Container, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.util.SpringUtilities
-
Aligns the first
rows
*cols
components ofparent
in a grid. - makeCopy(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
- makeDirectBlow(int) - Method in class megamek.common.HitData
- makeFallDamage(boolean) - Method in class megamek.common.HitData
- makeGlancingBlow() - Method in class megamek.common.HitData
- makeLength(int, int) - Static method in class megamek.common.util.StringUtil
- makeLength(String, int) - Static method in class megamek.common.util.StringUtil
- makeLength(String, int, boolean) - Static method in class megamek.common.util.StringUtil
-
A utility for padding out a string with spaces.
- makePublic() - Method in class megamek.common.Report
-
Set the report to be public (Report.PUBLIC).
- makeVector(String[]) - Method in class megamek.common.util.BuildingBlock
-
Converts a String array into a Vector.
- MALE - Enum constant in enum class megamek.common.enums.Gender
- MAN_BARREL_ROLL - Static variable in class megamek.common.ManeuverType
- MAN_HALF_ROLL - Static variable in class megamek.common.ManeuverType
- MAN_HAMMERHEAD - Static variable in class megamek.common.ManeuverType
- MAN_IMMELMAN - Static variable in class megamek.common.ManeuverType
- MAN_LOOP - Static variable in class megamek.common.ManeuverType
- MAN_NONE - Static variable in class megamek.common.ManeuverType
- MAN_SIDE_SLIP_LEFT - Static variable in class megamek.common.ManeuverType
- MAN_SIDE_SLIP_RIGHT - Static variable in class megamek.common.ManeuverType
- MAN_SIZE - Static variable in class megamek.common.ManeuverType
- MAN_SPLIT_S - Static variable in class megamek.common.ManeuverType
- MAN_VIFF - Static variable in class megamek.common.ManeuverType
- manage(PreferenceElement...) - Method in class megamek.client.ui.preferences.PreferencesNode
-
Adds new elements to be managed by this node.
- managePhase() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
- managePhase() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
- MANEI_DOMINI - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
- MANEUVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- ManeuverChoiceDialog - Class in megamek.client.ui.swing
-
A (somewhat primitive) dialog that asks a question and lets the player select from the available choices.
- ManeuverChoiceDialog(JFrame, String, String) - Constructor for class megamek.client.ui.swing.ManeuverChoiceDialog
-
Create a choice dialog.
- ManeuverToHitData - Class in megamek.common.autoresolve.acar.action
- ManeuverToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.ManeuverToHitData
- ManeuverType - Class in megamek.common
-
Maneuver types for Aeros
- ManeuverType() - Constructor for class megamek.common.ManeuverType
- MANIPULATOR_ARMORED_GLOVE - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_BASIC - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_BASIC_MINE_CLEARANCE - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_BATTLE - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_BATTLE_MAGNET - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_BATTLE_VIBRO - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_CARGO_LIFTER - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_HEAVY_BATTLE - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_HEAVY_BATTLE_MAGNET - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_HEAVY_BATTLE_VIBRO - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_INDUSTRIAL - Static variable in class megamek.common.EquipmentTypeLookup
- MANIPULATOR_INDUSTRIAL_DRILL - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_NAME_STRINGS - Static variable in class megamek.common.BattleArmor
-
A list of the display names for the different manipulator types.
- MANIPULATOR_NONE - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_SALVAGE_ARM - Static variable in class megamek.common.BattleArmor
- MANIPULATOR_TYPE_STRINGS - Static variable in class megamek.common.BattleArmor
-
A list of the internal names for the different manipulator types.
- MantaRayHandler - Class in megamek.common.weapons
- MantaRayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MantaRayHandler
- manualBV - Variable in class megamek.common.Entity
- manualShutdown - Variable in class megamek.common.Entity
- MANUFACTURER - Static variable in class megamek.common.loaders.MtfFile
- MAP_BLOODNAME - Static variable in class megamek.common.Crew
- MAP_GIVEN_NAME - Static variable in class megamek.common.Crew
- MAP_HEIGHT - Static variable in class megamek.common.preference.ClientPreferences
- MAP_PHENOTYPE - Static variable in class megamek.common.Crew
- MAP_RANDOM - Static variable in interface megamek.common.scenario.Scenario
- MAP_SURNAME - Static variable in class megamek.common.Crew
- MAP_TILESET - Static variable in class megamek.common.preference.ClientPreferences
- MAP_WIDTH - Static variable in class megamek.common.preference.ClientPreferences
- MAP_ZOOM_INDEX - Static variable in class megamek.client.ui.swing.GUIPreferences
- MapDimensionsDialog - Class in megamek.client.ui.swing
-
Display a small dialog with adjustable settings for the dimensions of the playing board
- MapDimensionsDialog(ClientGUI, MapSettings) - Constructor for class megamek.client.ui.swing.MapDimensionsDialog
- MapListMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
- MapMenu - Class in megamek.client.ui.swing
-
Context menu for the board.
- MapMenu(Coords, Client, Component, ClientGUI) - Constructor for class megamek.client.ui.swing.MapMenu
- MapPreviewButton - Class in megamek.client.ui.swing.lobby
-
A specialized JButton for the map preview panel of the Lobby.
- MapPreviewButton(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MapPreviewButton
-
A specialized JButton for the map preview panel of the Lobby.
- MapPreviewButton(ChatLounge, int) - Constructor for class megamek.client.ui.swing.lobby.MapPreviewButton
-
A specialized JButton for the map preview panel of the Lobby.
- MapSettings - Class in megamek.common
-
MapSettings.java
- mapSettingsOnlyChange - Variable in class megamek.common.event.GameSettingsChangeEvent
- MapSetup - Class in megamek.common
-
A helper class that is used for storing and retrieving map setups in the lobby.
- MapSetup() - Constructor for class megamek.common.MapSetup
- MapSetup(MapSettings) - Constructor for class megamek.common.MapSetup
- MARINE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- MARINES - Static variable in class megamek.common.Infantry
- markDeploymentHexesFor(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Specifies that this should mark the deployment hexes for a player.
- markRect(int, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
-
Helper function for the map generator increased a heightmap by a given value
- markSides(BoardUtilities.Point, BoardUtilities.Point, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
-
Helper function for map generator increases all of one side and decreased on other side
- MAROON - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- marshal(Object) - Method in class megamek.common.options.ToStringAdapter
- marshall(Packet) - Method in class megamek.common.net.marshalling.PacketMarshaller
-
Marshalls the packet data into the
byte[]
- marshall(Packet, OutputStream) - Method in class megamek.common.net.marshalling.PacketMarshaller
-
Marshalls the packet data into the given
OutputStream
- marshaller - Variable in class megamek.common.net.connections.AbstractConnection
-
Marshaller used to send packets
- marshallingType - Variable in class megamek.common.net.connections.AbstractConnection
-
Type of marshalling used to represent sent packets
- MAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MASC_AND_SUPERCHARGER - Enum constant in enum class megamek.common.enums.MPBoosters
- MASC_FAILURE - Static variable in class megamek.common.Entity
- MASC_ONLY - Enum constant in enum class megamek.common.enums.MPBoosters
- MASH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MASS - Static variable in class megamek.common.loaders.MtfFile
- MassDriverHeavy - Class in megamek.common.weapons.capitalweapons
- MassDriverHeavy() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverHeavy
- MassDriverLight - Class in megamek.common.weapons.capitalweapons
- MassDriverLight() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverLight
- MassDriverMedium - Class in megamek.common.weapons.capitalweapons
- MassDriverMedium() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverMedium
- MassDriverWeapon - Class in megamek.common.weapons.capitalweapons
- MassDriverWeapon() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverWeapon
- MAST_MOUNT - Static variable in class megamek.common.EquipmentTypeLookup
- MASTER_VOLUME - Static variable in class megamek.client.ui.swing.GUIPreferences
- matches(String, String) - Method in class megamek.client.ratgenerator.RulesetNode
- matches(ChassisRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Checks whether the chassis matches the unit type for this node of the force tree.
- matches(ForceDescriptor) - Method in class megamek.client.ratgenerator.RulesetNode
- matches(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.RulesetNode
- matches(ModelRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
If a list of acceptable chassis, models, or variants has been assigned, checks whether the model is among them.
- matches(MekSummary) - Method in class megamek.client.ratgenerator.FormationType.Constraint
- matches(MekSummary) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- matches(MekSummary) - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
- matches(MekSummary, MekSummary) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
- matchesDate(Integer, String) - Method in class megamek.client.ratgenerator.RulesetNode
- matchesPredicate(String, String) - Method in class megamek.client.ratgenerator.RulesetNode
- matchesTextFilter(MekSummary) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- MathUtility - Class in megamek.codeUtilities
- MAUNAL - Static variable in class megamek.client.ui.swing.GUIPreferences
- max(SimpleTechLevel, SimpleTechLevel) - Static method in enum class megamek.common.SimpleTechLevel
- MAX_C3_NODES - Static variable in class megamek.common.Entity
- MAX_C3i_NODES - Static variable in class megamek.common.Entity
- MAX_DAMAGE - Static variable in class megamek.common.Minefield
- MAX_DEPLOYMENT_ZONE_NUMBER - Static variable in class megamek.common.Board
- MAX_GUISCALE - Static variable in class megamek.client.ui.swing.AbstractClientGUI
-
The highest GUI scaling value; increase this for 16K monitors
- MAX_HISTORY - Static variable in class megamek.client.ui.swing.AccessibilityWindow
- MAX_HISTORY - Static variable in class megamek.client.ui.swing.ChatterBox
- MAX_MP - Enum constant in enum class megamek.ai.dataset.UnitActionField
- MAX_NUM_COLORS - Static variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Indicates the maximum number of colors a skin specification can have.
- MAX_PATHFINDER_TIME - Static variable in class megamek.common.preference.ClientPreferences
- MAX_PORT - Static variable in class megamek.MMConstants
- MAX_RANGE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- MAX_SIZE - Static variable in class megamek.client.ui.swing.util.ImageCache
-
Default maximum size
- MAX_SIZE - Static variable in class megamek.common.FighterSquadron
- MAX_SKILL - Static variable in class megamek.common.Crew
-
Defines the maximum value a Crew can have in any skill
- MAX_STD_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
-
Any ProtoMek with a larger mass than this is ultra-heavy
- MAX_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
-
Maximum weight for a ProtoMek
- maxArmorFactor(double, boolean) - Static method in class megamek.common.verifier.TestProtoMek
-
Calculate the maximum armor factor based on weight and whether there is a main gun location
- maxArmorFactor(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
-
The maximum number of armor points a support vehicle is computed by multiplying the total tonnage by a factor determined by the vehicle type and adding four.
- maxArmorFactor(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
-
Calculate the maximum armor factor based on weight and whether there is a main gun location
- maxArmorFactor(ProtoMek, int) - Static method in class megamek.common.verifier.TestProtoMek
-
Determine the maximum amount of armor in a location based on unit weight.
- maxArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestAero
-
Computes the maximum number of armor points for a given Aero at the given tonnage.
- maxArmorPoints(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- maxArmorPoints(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
- maxArmorWeight(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
Computes the maximum number armor level in tons
- maxArmorWeight(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
-
Computes the maximum number armor level in tons
- maxBayDoors(Aero) - Static method in class megamek.common.verifier.TestAero
- maxBV - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Maximum battle value
- maxExtBombPoints - Variable in class megamek.common.Aero
- maxGroundObjectTonnage() - Method in class megamek.common.Entity
-
The maximum tonnage of ground objects that can be picked up by this unit
- maxGroundObjectTonnage() - Method in class megamek.common.MekWithArms
- maxGroundObjectTonnage() - Method in class megamek.common.ProtoMek
- maxGroundSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
- MAXIMUM_D6_VALUE - Static variable in class megamek.SuiteConstants
- maxIntBombPoints - Variable in class megamek.common.Aero
- maxJumpMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
- maxJumpMP(Mek) - Static method in class megamek.common.verifier.TestMek
- maxJumpMP(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
- maxMp() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
maxMp
record component. - maxRange - Variable in class megamek.common.WeaponType
- maxRange() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
maxRange
record component. - maxSecondaryWeapons(Infantry) - Static method in class megamek.common.verifier.TestInfantry
- maxSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
- maxSlotsByLocation(int, boolean, boolean) - Static method in class megamek.common.verifier.TestProtoMek
-
Equipment slot limit by location
- maxSlotsByLocation(int, ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
-
Equipment slot limit by location
- maxSquadSize(EntityMovementMode, boolean, InfantryMount) - Static method in class megamek.common.verifier.TestInfantry
-
Maximum squad size based on motive type
- maxTerrainFeatureElevation(boolean) - Method in class megamek.common.Hex
- maxThrust - Variable in class megamek.common.pathfinder.AeroGroundPathFinder
- maxTonnage - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
The maximum tonnage for a large support vehicle of this type; for airship this is the maximum for a medium for now.
- maxTonnage(EntityMovementMode, boolean) - Static method in class megamek.common.verifier.TestTank
-
Maximum construction weight by vehicle type
- maxUmuMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
- maxUnitSize(EntityMovementMode, boolean, boolean, InfantryMount) - Static method in class megamek.common.verifier.TestInfantry
- maxVtolMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
- maxWalkMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
- maxWeapons(int) - Method in class megamek.common.ProtoMek
- maxWeightByLocation(int, boolean, boolean) - Static method in class megamek.common.verifier.TestProtoMek
-
The maximum total weight that can be mounted in a given location.
- maxWeightByLocation(int, ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
-
The maximum total weight that can be mounted in a given location.
- maxWidth(int) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to keep the text within the given maximum pixel width.
- maxYear - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Latest design year
- maybeShowForceDisplay() - Method in class megamek.client.ui.swing.ClientGUI
-
Shows or hides the Unit Display based on the current menu setting.
- maybeShowUnitDisplay() - Method in class megamek.client.ui.swing.ClientGUI
-
Shows or hides the Unit Display based on the current menu setting.
- MCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MD_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
- MD_BOOST_COMM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
- MD_BVDNI - Static variable in class megamek.common.options.OptionsConstants
- MD_COMM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
- MD_CYBER_IMP_AUDIO - Static variable in class megamek.common.options.OptionsConstants
- MD_CYBER_IMP_LASER - Static variable in class megamek.common.options.OptionsConstants
- MD_CYBER_IMP_VISUAL - Static variable in class megamek.common.options.OptionsConstants
- MD_DERMAL_ARMOR - Static variable in class megamek.common.options.OptionsConstants
- MD_DERMAL_CAMO_ARMOR - Static variable in class megamek.common.options.OptionsConstants
- MD_ENH_MM_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
- MD_FILTRATION - Static variable in class megamek.common.options.OptionsConstants
- MD_GAS_EFFUSER_PHERO - Static variable in class megamek.common.options.OptionsConstants
- MD_GAS_EFFUSER_TOXIN - Static variable in class megamek.common.options.OptionsConstants
- MD_MM_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
- MD_PAIN_SHUNT - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_ENHANCED - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_EXTRA_LIMBS - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_FLIGHT - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_GLIDER - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_IENHANCED - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_MASC - Static variable in class megamek.common.options.OptionsConstants
- MD_PL_TAIL - Static variable in class megamek.common.options.OptionsConstants
- MD_PROTO_DNI - Static variable in class megamek.common.options.OptionsConstants
- MD_SUICIDE_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
- MD_TRIPLE_CORE_PROCESSOR - Static variable in class megamek.common.options.OptionsConstants
- MD_TSM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
- MD_VDNI - Static variable in class megamek.common.options.OptionsConstants
- MDS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MEC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
- MECHANIZED - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
- MECHANIZED_BA - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- medAV - Variable in class megamek.common.WeaponType
- median(List<Coords>) - Static method in class megamek.common.Coords
-
Returns the median of the given list of positions.
- MEDIUM - Enum constant in enum class megamek.common.alphaStrike.ASRange
- MEDIUM - Enum constant in enum class megamek.common.enums.BuildingType
- MEDIUM_ATMOSPHERE - Static variable in class megamek.common.MapSettings
- MEDIUM_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
- MEDIUM_GROUND - Static variable in class megamek.common.MapSettings
- MEDIUM_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- MEDIUM_SPACE - Static variable in class megamek.common.MapSettings
- mediumRange - Variable in class megamek.common.WeaponType
- megamek - package megamek
- MegaMek - Class in megamek
-
This is the primary MegaMek class.
- MegaMek() - Constructor for class megamek.MegaMek
- MEGAMEK_README_FILE_PATH - Static variable in class megamek.MMConstants
- megamek.ai.dataset - package megamek.ai.dataset
- megamek.ai.utility - package megamek.ai.utility
- megamek.client - package megamek.client
- megamek.client.bot - package megamek.client.bot
- megamek.client.bot.princess - package megamek.client.bot.princess
- megamek.client.bot.princess.commands - package megamek.client.bot.princess.commands
- megamek.client.bot.ui.swing - package megamek.client.bot.ui.swing
- megamek.client.commands - package megamek.client.commands
- megamek.client.event - package megamek.client.event
- megamek.client.generator - package megamek.client.generator
- megamek.client.generator.enums - package megamek.client.generator.enums
- megamek.client.generator.skillGenerators - package megamek.client.generator.skillGenerators
- megamek.client.ratgenerator - package megamek.client.ratgenerator
- megamek.client.ui - package megamek.client.ui
- megamek.client.ui.advancedsearch - package megamek.client.ui.advancedsearch
- megamek.client.ui.advancedSearchMap - package megamek.client.ui.advancedSearchMap
- megamek.client.ui.baseComponents - package megamek.client.ui.baseComponents
- megamek.client.ui.comboBoxes - package megamek.client.ui.comboBoxes
- megamek.client.ui.dialogs - package megamek.client.ui.dialogs
- megamek.client.ui.dialogs.helpDialogs - package megamek.client.ui.dialogs.helpDialogs
- megamek.client.ui.dialogs.nagDialogs - package megamek.client.ui.dialogs.nagDialogs
- megamek.client.ui.displayWrappers - package megamek.client.ui.displayWrappers
- megamek.client.ui.enums - package megamek.client.ui.enums
- megamek.client.ui.lists - package megamek.client.ui.lists
- megamek.client.ui.models - package megamek.client.ui.models
- megamek.client.ui.panels - package megamek.client.ui.panels
- megamek.client.ui.panes - package megamek.client.ui.panes
- megamek.client.ui.preferences - package megamek.client.ui.preferences
- megamek.client.ui.renderers - package megamek.client.ui.renderers
- megamek.client.ui.sbf - package megamek.client.ui.sbf
- megamek.client.ui.swing - package megamek.client.ui.swing
- megamek.client.ui.swing.alphaStrike - package megamek.client.ui.swing.alphaStrike
- megamek.client.ui.swing.audio - package megamek.client.ui.swing.audio
- megamek.client.ui.swing.boardview - package megamek.client.ui.swing.boardview
- megamek.client.ui.swing.calculationReport - package megamek.client.ui.swing.calculationReport
- megamek.client.ui.swing.commands - package megamek.client.ui.swing.commands
- megamek.client.ui.swing.dialog - package megamek.client.ui.swing.dialog
- megamek.client.ui.swing.forceDisplay - package megamek.client.ui.swing.forceDisplay
- megamek.client.ui.swing.gameConnectionDialogs - package megamek.client.ui.swing.gameConnectionDialogs
- megamek.client.ui.swing.lobby - package megamek.client.ui.swing.lobby
- megamek.client.ui.swing.lobby.sorters - package megamek.client.ui.swing.lobby.sorters
- megamek.client.ui.swing.minimap - package megamek.client.ui.swing.minimap
- megamek.client.ui.swing.overlay - package megamek.client.ui.swing.overlay
- megamek.client.ui.swing.sbf - package megamek.client.ui.swing.sbf
- megamek.client.ui.swing.scenario - package megamek.client.ui.swing.scenario
- megamek.client.ui.swing.skinEditor - package megamek.client.ui.swing.skinEditor
- megamek.client.ui.swing.tileset - package megamek.client.ui.swing.tileset
- megamek.client.ui.swing.tooltip - package megamek.client.ui.swing.tooltip
- megamek.client.ui.swing.unitDisplay - package megamek.client.ui.swing.unitDisplay
- megamek.client.ui.swing.util - package megamek.client.ui.swing.util
- megamek.client.ui.swing.widget - package megamek.client.ui.swing.widget
- megamek.client.ui.trees - package megamek.client.ui.trees
- megamek.codeUtilities - package megamek.codeUtilities
- megamek.common - package megamek.common
- megamek.common.actions - package megamek.common.actions
- megamek.common.actions.sbf - package megamek.common.actions.sbf
- megamek.common.alphaStrike - package megamek.common.alphaStrike
- megamek.common.alphaStrike.cardDrawer - package megamek.common.alphaStrike.cardDrawer
- megamek.common.alphaStrike.conversion - package megamek.common.alphaStrike.conversion
- megamek.common.annotations - package megamek.common.annotations
- megamek.common.autoresolve - package megamek.common.autoresolve
- megamek.common.autoresolve.acar - package megamek.common.autoresolve.acar
- megamek.common.autoresolve.acar.action - package megamek.common.autoresolve.acar.action
- megamek.common.autoresolve.acar.board - package megamek.common.autoresolve.acar.board
- megamek.common.autoresolve.acar.handler - package megamek.common.autoresolve.acar.handler
- megamek.common.autoresolve.acar.manager - package megamek.common.autoresolve.acar.manager
- megamek.common.autoresolve.acar.order - package megamek.common.autoresolve.acar.order
- megamek.common.autoresolve.acar.phase - package megamek.common.autoresolve.acar.phase
- megamek.common.autoresolve.acar.report - package megamek.common.autoresolve.acar.report
- megamek.common.autoresolve.acar.role - package megamek.common.autoresolve.acar.role
- megamek.common.autoresolve.component - package megamek.common.autoresolve.component
- megamek.common.autoresolve.converter - package megamek.common.autoresolve.converter
- megamek.common.autoresolve.damage - package megamek.common.autoresolve.damage
- megamek.common.autoresolve.event - package megamek.common.autoresolve.event
- megamek.common.battlevalue - package megamek.common.battlevalue
- megamek.common.board.postprocess - package megamek.common.board.postprocess
- megamek.common.commandline - package megamek.common.commandline
- megamek.common.containers - package megamek.common.containers
- megamek.common.copy - package megamek.common.copy
- megamek.common.cost - package megamek.common.cost
- megamek.common.enums - package megamek.common.enums
- megamek.common.equipment - package megamek.common.equipment
- megamek.common.eras - package megamek.common.eras
- megamek.common.event - package megamek.common.event
- megamek.common.force - package megamek.common.force
- megamek.common.hexarea - package megamek.common.hexarea
- megamek.common.icons - package megamek.common.icons
- megamek.common.internationalization - package megamek.common.internationalization
- megamek.common.jacksonadapters - package megamek.common.jacksonadapters
- megamek.common.loaders - package megamek.common.loaders
- megamek.common.miscGear - package megamek.common.miscGear
- megamek.common.net.connections - package megamek.common.net.connections
- megamek.common.net.enums - package megamek.common.net.enums
- megamek.common.net.events - package megamek.common.net.events
- megamek.common.net.factories - package megamek.common.net.factories
- megamek.common.net.listeners - package megamek.common.net.listeners
- megamek.common.net.marshalling - package megamek.common.net.marshalling
- megamek.common.net.packets - package megamek.common.net.packets
- megamek.common.options - package megamek.common.options
- megamek.common.pathfinder - package megamek.common.pathfinder
- megamek.common.planetaryconditions - package megamek.common.planetaryconditions
- megamek.common.preference - package megamek.common.preference
- megamek.common.scenario - package megamek.common.scenario
- megamek.common.strategicBattleSystems - package megamek.common.strategicBattleSystems
- megamek.common.templates - package megamek.common.templates
- megamek.common.util - package megamek.common.util
- megamek.common.util.fileUtils - package megamek.common.util.fileUtils
- megamek.common.util.generator - package megamek.common.util.generator
- megamek.common.util.sorter - package megamek.common.util.sorter
- megamek.common.util.weightedMaps - package megamek.common.util.weightedMaps
- megamek.common.verifier - package megamek.common.verifier
- megamek.common.weapons - package megamek.common.weapons
- megamek.common.weapons.artillery - package megamek.common.weapons.artillery
- megamek.common.weapons.autocannons - package megamek.common.weapons.autocannons
- megamek.common.weapons.battlearmor - package megamek.common.weapons.battlearmor
- megamek.common.weapons.bayweapons - package megamek.common.weapons.bayweapons
- megamek.common.weapons.bombs - package megamek.common.weapons.bombs
- megamek.common.weapons.c3 - package megamek.common.weapons.c3
- megamek.common.weapons.capitalweapons - package megamek.common.weapons.capitalweapons
- megamek.common.weapons.defensivepods - package megamek.common.weapons.defensivepods
- megamek.common.weapons.flamers - package megamek.common.weapons.flamers
- megamek.common.weapons.gaussrifles - package megamek.common.weapons.gaussrifles
- megamek.common.weapons.infantry - package megamek.common.weapons.infantry
- megamek.common.weapons.lasers - package megamek.common.weapons.lasers
- megamek.common.weapons.lrms - package megamek.common.weapons.lrms
- megamek.common.weapons.mgs - package megamek.common.weapons.mgs
- megamek.common.weapons.missiles - package megamek.common.weapons.missiles
- megamek.common.weapons.mortars - package megamek.common.weapons.mortars
- megamek.common.weapons.other - package megamek.common.weapons.other
- megamek.common.weapons.ppc - package megamek.common.weapons.ppc
- megamek.common.weapons.primitive - package megamek.common.weapons.primitive
- megamek.common.weapons.prototypes - package megamek.common.weapons.prototypes
- megamek.common.weapons.srms - package megamek.common.weapons.srms
- megamek.common.weapons.tag - package megamek.common.weapons.tag
- megamek.common.weapons.unofficial - package megamek.common.weapons.unofficial
- megamek.logging - package megamek.logging
- megamek.server - package megamek.server
- megamek.server.commands - package megamek.server.commands
- megamek.server.commands.arguments - package megamek.server.commands.arguments
- megamek.server.props - package megamek.server.props
- megamek.server.sbf - package megamek.server.sbf
- megamek.server.scriptedevent - package megamek.server.scriptedevent
- megamek.server.totalwarfare - package megamek.server.totalwarfare
- megamek.server.trigger - package megamek.server.trigger
- megamek.server.victory - package megamek.server.victory
- megamek.test - package megamek.test
- megamek.test.entities - package megamek.test.entities
- megamek.utilities - package megamek.utilities
- megamek.utilities.xml - package megamek.utilities.xml
- MegaMekBorder - Class in megamek.client.ui.swing.widget
-
A Border that has an image for each corner as well as images for the line in between each corner (an edge).
- MegaMekBorder(String) - Constructor for class megamek.client.ui.swing.widget.MegaMekBorder
- MegaMekBorder(SkinSpecification) - Constructor for class megamek.client.ui.swing.widget.MegaMekBorder
- MegaMekButton - Class in megamek.client.ui.swing.widget
-
A subclass of JButton that supports specifying the look and feel of the button via a SkinSpecification.
- MegaMekButton() - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
-
Default constructor with no button text and DefaultButton SkinSpecification.
- MegaMekButton(String) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
-
Default text constructor, the button will use the DefaultButton SkinSpecification.
- MegaMekButton(String, String) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
- MegaMekButton(String, String, boolean) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
- MegaMekCommandLineFlag - Enum Class in megamek.common.commandline
- MegaMekCommandLineParser - Class in megamek.common.commandline
-
This class parses the options passed into to MegaMek from the command line.
- MegaMekCommandLineParser(String...) - Constructor for class megamek.common.commandline.MegaMekCommandLineParser
- MegaMekController - Class in megamek.client.ui.swing.util
-
This class implements a KeyEventDispatcher, which handles all generated KeyEvents.
- MegaMekController() - Constructor for class megamek.client.ui.swing.util.MegaMekController
- MegaMekController.KeyBindAction - Interface in megamek.client.ui.swing.util
-
This is an interface for a parameter-less method without a return value.
- MegaMekFile - Class in megamek.common.util.fileUtils
-
This is a local MegaMek version of java.io.File and is designed to support having files that could exist in two locations: the MM install location and a userdata directory.
- MegaMekFile(File, String) - Constructor for class megamek.common.util.fileUtils.MegaMekFile
- MegaMekFile(String) - Constructor for class megamek.common.util.fileUtils.MegaMekFile
- MegaMekGUI - Class in megamek.client.ui.swing
- MegaMekGUI() - Constructor for class megamek.client.ui.swing.MegaMekGUI
- MegaMekUnitSelectorDialog - Class in megamek.client.ui.swing.dialog
- MegaMekUnitSelectorDialog(ClientGUI, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- Mek - Class in megamek.common
-
You know what Meks are, silly.
- Mek() - Constructor for class megamek.common.Mek
-
Construct a new, blank, Mek.
- Mek(int, int) - Constructor for class megamek.common.Mek
- MEK - Enum constant in enum class megamek.common.BayType
- MEK - Enum constant in enum class megamek.common.verifier.BayData
- MEK - Static variable in class megamek.common.UnitType
- MEK_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- MEK_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
- MEK_HIT_LOC_LOG - Static variable in class megamek.common.preference.ClientPreferences
- MEK_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- MEK_MORTAR_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- MEK_SELECTOR_INCLUDE_BV - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_COST - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_MODEL - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_NAME - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_TONS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_INCLUDE_YEAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_RULES_LEVELS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SHOW_ADVANCED - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SORT_COLUMN - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SORT_ORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_SPLIT_POS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_UNIT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_SELECTOR_WEIGHT_CLASS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MEK_TRACKS - Static variable in class megamek.common.EquipmentTypeLookup
- MEK_UMU - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- MEK_UMU - Static variable in class megamek.common.EquipmentTypeLookup
- MEK_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- MekBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying Meks or LAMs aboard large spacecraft other units.
- MekBay(double, int, int) - Constructor for class megamek.common.MekBay
-
Create a Mek Bay for a given number of mek units.
- mekBVAction(Set<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Shows the battle value calculation for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
- MekBVCalculator - Class in megamek.common.battlevalue
- MekCacheCSVTool - Class in megamek.utilities
-
This class provides a utility to read in all the /data/mekfiles and print that data out into a CSV format.
- mekCostAction(Set<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Shows the cost calculation for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
- MekCostCalculator - Class in megamek.common.cost
- MekCostCalculator() - Constructor for class megamek.common.cost.MekCostCalculator
- MekDamageApplier - Record Class in megamek.common.autoresolve.damage
- MekDamageApplier(Mek, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.MekDamageApplier
-
Creates an instance of a
MekDamageApplier
record class. - MekDisplayEvent - Class in megamek.client.event
-
Instances of this class are sent as a result of changes in MekDisplay
- MekDisplayEvent(Object, Entity, Mounted<?>) - Constructor for class megamek.client.event.MekDisplayEvent
- MekDisplayListener - Interface in megamek.client.event
-
Classes which implement this interface provide methods that deal with the events that are generated when the MekDisplay is changed.
- MekDisplayListenerAdapter - Class in megamek.client.event
-
This adapter class provides default implementations for the methods described by the
MekDisplayListener
interface. - MekDisplayListenerAdapter() - Constructor for class megamek.client.event.MekDisplayListenerAdapter
- MekEntry(String) - Constructor for class megamek.client.ui.swing.tileset.MekTileset.MekEntry
- MekFileParser - Class in megamek.common
-
Switches between the various type-specific parsers depending on suffix
- MekFileParser(File) - Constructor for class megamek.common.MekFileParser
- MekFileParser(File, String) - Constructor for class megamek.common.MekFileParser
- MekFileParser(InputStream, String) - Constructor for class megamek.common.MekFileParser
- mekFilter - Variable in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- MekForceTreeMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
- MekForceTreeRenderer - Class in megamek.client.ui.swing.lobby
-
A specialized renderer for the Mek Force tree.
- MekForceTreeTransferHandler - Class in megamek.client.ui.swing.lobby
-
The TransferHandler manages drag-and-drop for the C3 tree.
- MekForceTreeTransferHandler(ChatLounge, MekTreeForceModel) - Constructor for class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
- mekHitLocLog - Variable in class megamek.common.preference.ClientPreferences
- MekMapSet - Class in megamek.client.ui.swing.widget
-
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
- MekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.MekMapSet
- MekMortarAirburstHandler - Class in megamek.common.weapons
- MekMortarAirburstHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarAirburstHandler
- MekMortarAntiPersonnelHandler - Class in megamek.common.weapons
- MekMortarAntiPersonnelHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarAntiPersonnelHandler
- MekMortarFlareHandler - Class in megamek.common.weapons
- MekMortarFlareHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarFlareHandler
- MekMortarHandler - Class in megamek.common.weapons
- MekMortarHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarHandler
- MekMortarSmokeHandler - Class in megamek.common.weapons
- MekMortarSmokeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarSmokeHandler
- MekMortarWeapon - Class in megamek.common.weapons.mortars
- MekMortarWeapon() - Constructor for class megamek.common.weapons.mortars.MekMortarWeapon
- mekOption - Variable in class megamek.common.verifier.EntityVerifier
- MekOutline - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- MekPanelTabStrip - Class in megamek.client.ui.swing.widget
- MekPanelTabStrip(UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.MekPanelTabStrip
- mekReadout(Entity, int, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Shows the unit summary for the given unit.
- mekReadoutAction(Collection<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Shows the unit summaries for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
- meks - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- meks - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Number of meks to include in the army
- MekSearchFilter - Class in megamek.client.ui.advancedsearch
-
Class to perform filtering on units.
- MekSearchFilter() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter
- MekSearchFilter(MekSearchFilter) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter
-
Deep copy constructor.
- MekSearchFilter.ExpNode - Class in megamek.client.ui.advancedsearch
- MekSearchFilter.ExpressionTree - Class in megamek.client.ui.advancedsearch
-
This class allows to create a tree where the leaf nodes contain names and quantities of pieces of equipment while the non-leaf nodes contain boolean operations (AND and OR).
- MekSearchFilter.FilterParsingException - Exception in megamek.client.ui.advancedsearch
- MekSetTest - Class in megamek.client.ui.swing.tileset
-
This class provides a utility to read in the current MekSet and test to make sure all images are accessible
- MekSetTest.StringCompCaseInsensitive - Class in megamek.client.ui.swing.tileset
- MekSlotLabel - Class in megamek.client.ui.swing.widget
- MekSlotLabel(String, FontMetrics, Image, Color, Color) - Constructor for class megamek.client.ui.swing.widget.MekSlotLabel
- MekSummary - Class in megamek.common
-
The MekSummary of a unit offers compiled information about the unit without having to load the file.
- MekSummary() - Constructor for class megamek.common.MekSummary
- MekSummaryCache - Class in megamek.common
-
Cache of the Mek summary information.
- MekSummaryCache.Listener - Interface in megamek.common
- MekSummaryComparator - Class in megamek.common
- MekSummaryComparator(int) - Constructor for class megamek.common.MekSummaryComparator
- MekTableASUnitEntry - Class in megamek.client.ui.swing.lobby
- MekTableModel - Class in megamek.client.ui.swing.lobby
- MekTableModel() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- MekTableModel(ClientGUI, ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MekTableModel
- MekTableModel.Renderer - Class in megamek.client.ui.swing.lobby
-
A specialized renderer for the mek table.
- MekTableMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
- MekTableSorter - Interface in megamek.client.ui.swing.lobby.sorters
-
An interface for the Comparators used for the lobby Mek table.
- MekTableSorter.Sorting - Enum Class in megamek.client.ui.swing.lobby.sorters
- MekTaserHandler - Class in megamek.common.weapons
- MekTaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekTaserHandler
- MekTileset - Class in megamek.client.ui.swing.tileset
-
MekTileSet is a misleading name, as this matches any unit, not just Meks with the appropriate image.
- MekTileset(File) - Constructor for class megamek.client.ui.swing.tileset.MekTileset
-
Creates new MekTileset.
- MekTileset.MekEntry - Class in megamek.client.ui.swing.tileset
-
Stores the name, image file name, and image (once loaded) for a mek or other entity
- MekTreeForceModel - Class in megamek.client.ui.swing.lobby
- MekTreeForceModel(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MekTreeForceModel
- MekTreeTopLevelSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Comparator for the top level entries of the Mek Tree (forces and force-less entities).
- MekTreeTopLevelSorter(Client) - Constructor for class megamek.client.ui.swing.lobby.sorters.MekTreeTopLevelSorter
- MekTROView - Class in megamek.common.templates
-
Creates a TRO template model for BattleMeks, OmniMeks, and IndustrialMeks of all leg configurations.
- MekTROView(Mek) - Constructor for class megamek.common.templates.MekTROView
- MekView - Class in megamek.common
-
A utility class for retrieving unit information in a formatted string.
- MekView(Entity, boolean) - Constructor for class megamek.common.MekView
-
Compiles information about an
Entity
useful for showing a summary of its abilities. - MekView(Entity, boolean, boolean) - Constructor for class megamek.common.MekView
-
Compiles information about an
Entity
useful for showing a summary of its abilities. - MekView(Entity, boolean, boolean, boolean, ViewFormatting) - Constructor for class megamek.common.MekView
-
Compiles information about an
Entity
useful for showing a summary of its abilities. - MekView(Entity, boolean, boolean, ViewFormatting) - Constructor for class megamek.common.MekView
-
Compiles information about an
Entity
useful for showing a summary of its abilities. - MekViewPanel - Class in megamek.client.ui.swing
- MekViewPanel() - Constructor for class megamek.client.ui.swing.MekViewPanel
- MekViewPanel(int, int, boolean) - Constructor for class megamek.client.ui.swing.MekViewPanel
- MekWarrior - Class in megamek.common
- MekWarrior() - Constructor for class megamek.common.MekWarrior
-
This constructor is so MULParser can load these entities
- MekWarrior(Crew, Player, Game) - Constructor for class megamek.common.MekWarrior
- MekWarrior(Entity) - Constructor for class megamek.common.MekWarrior
-
Create a new MekWarrior
- MekWithArms - Class in megamek.common
-
This class acts as a superclass to BipedMek and TripodMek to unify code that is shared between them, most of it arm-related as both have two arms while QuadMeks have none.
- MekWithArms(int, int) - Constructor for class megamek.common.MekWithArms
- MEL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- memDump(String) - Method in class megamek.client.AbstractClient
-
Perform a dump of the current memory usage.
- Memory - Class in megamek.ai.utility
-
Memory class to store data for state processing and decision-making.
- Memory() - Constructor for class megamek.ai.utility.Memory
- MEMORY_DUMP_ON - Static variable in class megamek.common.preference.ClientPreferences
- memoryDumpOn() - Method in class megamek.common.preference.ClientPreferences
- menuBar - Variable in class megamek.client.ui.swing.ClientGUI
- menuBar - Variable in class megamek.client.ui.swing.SBFClientGUI
- menuItem(String, String, boolean, ActionListener) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a single menu item with the given text, the given command string cmd, the given enabled state, and assigned the given listener.
- menuItem(String, String, boolean, ActionListener, boolean) - Method in class megamek.client.ui.swing.minimap.Minimap
- menuItem(String, String, boolean, ActionListener, int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a single menu item with the given text, the given command string cmd, the given enabled state, and assigned the given listener.
- MenuScroller - Class in megamek.client.ui.swing.util
-
A class that provides scrolling capabilities to a long menu dropdown or popup menu.
- MenuScroller(JMenu) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a menu with the default number of items to display at a time, and default scrolling interval. - MenuScroller(JMenu, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a menu with the specified number of items to display at a time, and default scrolling interval. - MenuScroller(JMenu, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a menu with the specified number of items to display at a time, and specified scrolling interval. - MenuScroller(JMenu, int, int, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a menu with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the menu. - MenuScroller(JPopupMenu) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a popup menu with the default number of items to display at a time, and default scrolling interval. - MenuScroller(JPopupMenu, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a popup menu with the specified number of items to display at a time, and default scrolling interval. - MenuScroller(JPopupMenu, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a popup menu with the specified number of items to display at a time, and specified scrolling interval. - MenuScroller(JPopupMenu, int, int, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
-
Constructs a
MenuScroller
that scrolls a popup menu with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the popup menu. - merge(AbstractDirectory) - Method in class megamek.common.util.fileUtils.AbstractDirectory
-
Adds the given AbstractDirectory's contents to this one's.
- mergeSUA(BattleForceSUA, double) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Adds a Special Unit Ability associated with a possibly non-integer number such as CT1.5.
- mergeSUA(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Adds a Special Unit Ability associated with an integer number such as C3M#.
- message - Variable in class megamek.common.event.GamePlayerChatEvent
- message() - Method in class megamek.common.event.GameScriptedMessageEvent
- MessageDeserializer - Class in megamek.common.jacksonadapters
- MessageDeserializer() - Constructor for class megamek.common.jacksonadapters.MessageDeserializer
- MessageDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.MessageDeserializer
- messageId - Variable in class megamek.common.Report
-
Required - associates this object with its text.
- Messages - Class in megamek.client.bot
- Messages - Class in megamek.client.ui
- Messages - Class in megamek.client.ui.swing.scenario
- Messages - Class in megamek.common
- Messages - Class in megamek.server
- MessageTriggeredActiveEvent - Class in megamek.server.scriptedevent
- MessageTriggeredActiveEvent(Trigger, String, String) - Constructor for class megamek.server.scriptedevent.MessageTriggeredActiveEvent
- MessageTriggeredActiveEvent(Trigger, String, String, Image) - Constructor for class megamek.server.scriptedevent.MessageTriggeredActiveEvent
- METAL_CONTENT - Static variable in class megamek.common.Terrains
- METASERVER_NAME - Static variable in class megamek.common.preference.ClientPreferences
- MFB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MGAWeaponHandler - Class in megamek.common.weapons
- MGAWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MGAWeaponHandler
- MGHandler - Class in megamek.common.weapons
- MGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MGHandler
- MGWeapon - Class in megamek.common.weapons.mgs
- MGWeapon() - Constructor for class megamek.common.weapons.mgs.MGWeapon
- MHQ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MHQ_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
- mhqRevision() - Static method in class megamek.Revision
- MicroBombHandler - Class in megamek.common.weapons
- MicroBombHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MicroBombHandler
- middleValue(int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
-
calculates the arithmetic medium of 3 values and add random value in range of delta.
- middleValue(int, int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
-
calculates the arithmetic medium of 4 values and add random value in range of delta.
- midPoint(int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
-
midpoint algorithm for landscape generation
- midPointStep(double, int, int, int[][], int, boolean) - Static method in class megamek.common.util.BoardUtilities
-
Helper function for landscape generation
- military - Variable in class megamek.common.Entity
- MILITARY - Static variable in class megamek.common.Aero
- MIMETIC_ARMOR - Static variable in class megamek.common.BattleArmor
-
The internal name for Mimetic armor.
- min - Variable in class megamek.common.Roll
-
The lowest value on each virtual die.
- min(SimpleTechLevel, SimpleTechLevel) - Static method in enum class megamek.common.SimpleTechLevel
- MIN_BUTTON_SIZE - Static variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- MIN_GUISCALE - Static variable in class megamek.client.ui.swing.AbstractClientGUI
-
The smallest GUI scaling value; smaller will make text unreadable
- MIN_PORT - Static variable in class megamek.MMConstants
- MIN_PORT_FOR_QUICK_GAME - Static variable in class megamek.MMConstants
- MIN_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
-
Minimum tonnage for a ProtoMek
- minBV - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Minimum battle value
- minDoors - Variable in class megamek.common.Bay
- MINE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
- MINE_ACTIVE - Static variable in class megamek.common.equipment.MiscMounted
- MINE_ACTIVE - Static variable in class megamek.common.Mounted
- MINE_COMMAND_DETONATED - Static variable in class megamek.common.equipment.MiscMounted
- MINE_COMMAND_DETONATED - Static variable in class megamek.common.Mounted
- MINE_CONVENTIONAL - Static variable in class megamek.common.equipment.MiscMounted
- MINE_CONVENTIONAL - Static variable in class megamek.common.Mounted
- MINE_EMP - Static variable in class megamek.common.equipment.MiscMounted
- MINE_EMP - Static variable in class megamek.common.Mounted
- MINE_ENGINEERS - Static variable in class megamek.common.Infantry
- MINE_INFERNO - Static variable in class megamek.common.equipment.MiscMounted
- MINE_INFERNO - Static variable in class megamek.common.Mounted
- MINE_LAUNCHER - Static variable in class megamek.common.BattleArmor
-
The internal name for the Mine Launcher weapon.
- MINE_MUNITIONS - Static variable in class megamek.common.AmmoType
- MINE_NONE - Static variable in class megamek.common.equipment.MiscMounted
- MINE_NONE - Static variable in class megamek.common.Mounted
- MINE_VIBRABOMB - Static variable in class megamek.common.equipment.MiscMounted
- MINE_VIBRABOMB - Static variable in class megamek.common.Mounted
- MineDensityDialog - Class in megamek.client.ui.swing
-
Ask for the setting for a vibrabomb.
- MineDensityDialog(JFrame) - Constructor for class megamek.client.ui.swing.MineDensityDialog
- Minefield - Class in megamek.common
- MinefieldDeploymentPlanner - Interface in megamek.client.bot
-
Interface for classes that can plan minefield deployments.
- MinefieldTarget - Class in megamek.common
- MinefieldTarget(Coords) - Constructor for class megamek.common.MinefieldTarget
- MinefieldUtil - Class in megamek.client.bot.princess
-
This class contains logic to evaluate the damage a unit could sustain from moving a long a move path containing minefields
- MinefieldUtil() - Constructor for class megamek.client.bot.princess.MinefieldUtil
- MINELAYER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- MineLayingDialog - Class in megamek.client.ui.swing
-
A dialog displayed to the player when they want to lay mines with their BA unit.
- MineLayingDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.MineLayingDialog
-
Display a dialog that shows the mines on the entity, and allows the player to choose one.
- MINESWEEPER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- minGroundSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
- MINI_MAP_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_COLOURS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_HEIGHT_DISPLAY_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_MOVE_PATH_PERSISTENCE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_PAINT_BORDERS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_SHOW_FACING_ARROW - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_SHOW_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_SYMBOLS_DISPLAY_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_MAP_ZOOM - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_COLOR_INFO - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_COLOR_LINK - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_COLOR_MISS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_COLOR_SUCCESS - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_FONT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_REPORT_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINI_ROUND_REPORT_SPRITES - Static variable in class megamek.client.ui.swing.GUIPreferences
- minimal - Variable in class megamek.common.alphaStrike.ASDamage
-
True if this is minimal damage, i.e.
- MINIMAL_DAMAGE - Static variable in class megamek.common.alphaStrike.ASDamage
-
A constant that represents minimal damage 0*.
- Minimap - Class in megamek.client.ui.swing.minimap
-
Obviously, displays the map in scaled-down size.
- MINIMAP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- MINIMAP_THEME - Static variable in class megamek.common.preference.ClientPreferences
- Minimap.Line - Record Class in megamek.client.ui.swing.minimap
- minimapThemesDir() - Static method in class megamek.common.Configuration
-
Return the minimap themes directory, which is relative to the hexes directory.
- MinimapUnitSymbols - Class in megamek.client.ui.swing.minimap
-
Contains geometric paths for drawing the minimap unit symbols.
- MinimapUnitSymbols() - Constructor for class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- minimapW - Variable in class megamek.client.ui.swing.ClientGUI
- MINIMUM_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- MINIMUM_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- minimumBaseCrew(Aero) - Static method in class megamek.common.verifier.TestAero
- minimumBaseCrew(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- minimumBaseCrew(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
- minimumLayoutSize(Container) - Method in class megamek.client.ui.WrapLayout
-
Returns the minimum dimensions needed to layout the visible components contained in the specified target container.
- minimumRange - Variable in class megamek.common.WeaponType
- MINING_DRILL - Static variable in class megamek.common.EquipmentTypeLookup
- MiniReportDisplay - Class in megamek.client.ui.swing
-
Shows reports, with an Okay JButton
- MiniReportDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.MiniReportDisplay
- miniReportDisplayAddReportPages() - Method in class megamek.client.ui.swing.ClientGUI
- MiniReportDisplayDialog - Class in megamek.client.ui.dialogs
- MiniReportDisplayDialog(JFrame, IClientGUI) - Constructor for class megamek.client.ui.dialogs.MiniReportDisplayDialog
- minSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
- minYear - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Earliest design year
- MISC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- MISC_EAGLE_EYES - Static variable in class megamek.common.options.OptionsConstants
- MISC_ENV_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
- MISC_FORWARD_OBSERVER - Static variable in class megamek.common.options.OptionsConstants
- MISC_HUMAN_TRO - Static variable in class megamek.common.options.OptionsConstants
- MISC_IRON_MAN - Static variable in class megamek.common.options.OptionsConstants
- MISC_PAIN_RESISTANCE - Static variable in class megamek.common.options.OptionsConstants
- MISC_TACTICAL_GENIUS - Static variable in class megamek.common.options.OptionsConstants
- MiscBayWeapon - Class in megamek.common.weapons.bayweapons
- MiscBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MiscBayWeapon
- miscImagesDir() - Static method in class megamek.common.Configuration
-
Return the misc images directory, which is relative to the images directory.
- miscList - Variable in class megamek.common.Entity
-
A list of all remaining equipment.
- MiscMounted - Class in megamek.common.equipment
- MiscMounted(Entity, MiscType) - Constructor for class megamek.common.equipment.MiscMounted
- MiscType - Class in megamek.common
- MiscType() - Constructor for class megamek.common.MiscType
-
Creates new MiscType
- MiscTypeFlag - Enum Class in megamek.common
-
Set of flags that can be used to determine special equipment properties and behaviors.
- missed - Variable in class megamek.common.TagInfo
- missed - Variable in class megamek.common.weapons.WeaponHandler
- MISSILE_ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- MISSILE_BOAT - Enum constant in enum class megamek.common.UnitRole
- missileArmor - Variable in class megamek.common.WeaponType
- MissileBayWeaponHandler - Class in megamek.common.weapons
- MissileBayWeaponHandler() - Constructor for class megamek.common.weapons.MissileBayWeaponHandler
- MissileBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileBayWeaponHandler
- MissileBoat - Class in megamek.common.autoresolve.acar.role
- MissileBoat() - Constructor for class megamek.common.autoresolve.acar.role.MissileBoat
- MissileMineClearanceHandler - Class in megamek.common.weapons
- MissileMineClearanceHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileMineClearanceHandler
- missilesHit(int) - Static method in class megamek.common.Compute
-
Maintain backwards compatibility.
- missilesHit(int, int) - Static method in class megamek.common.Compute
-
Maintain backwards compatability.
- missilesHit(int, int, boolean) - Static method in class megamek.common.Compute
-
Maintain backwards compatability.
- missilesHit(int, int, boolean, boolean, boolean) - Static method in class megamek.common.Compute
-
Roll the number of missiles (or whatever) on the missile hit table, with the specified mod to the roll.
- MissileWeapon - Class in megamek.common.weapons.missiles
- MissileWeapon() - Constructor for class megamek.common.weapons.missiles.MissileWeapon
- MissileWeaponHandler - Class in megamek.common.weapons
- MissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileWeaponHandler
- MissionRole - Enum Class in megamek.client.ratgenerator
-
Used to adjust availability to conform to a particular mission role.
- MIXED_ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- mixedTech - Variable in class megamek.common.Entity
- MM_FACTION_CODES - Static variable in interface megamek.common.ITechnology
- MM_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
- MMButton - Class in megamek.client.ui.baseComponents
-
MMButton is an extension of JButton that overrides the constructors for JButton, albeit with the addition of the name of the button as the first value for all constructors, and adds two new constructors to create standardized JButtons with all of the required information.
- MMButton(String) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided name
- MMButton(String, String) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided text and name
- MMButton(String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
This creates a JButton without any toolTipText.
- MMButton(String, String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
This creates a standard JButton for use in MegaMek.
- MMButton(String, String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
creates a JButton with the provided text, name, and icon
- MMButton(String, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided text and name, localized using the provided resource bundle
- MMButton(String, ResourceBundle, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided text, name, and action listener, localized using the provided resource bundle
- MMButton(String, ResourceBundle, String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided text, toolTipText, name, and action listener, localized using the provided resource bundle
- MMButton(String, ResourceBundle, String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided text, name, and icon, localized using the provided resource bundle
- MMButton(String, Action) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided name and action
- MMButton(String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
-
Creates a JButton with the provided name and icon
- MMComboBox<E> - Class in megamek.client.ui.baseComponents
-
MMBuMMComboBox is an extension of JComboBox that overrides the constructors for JComboBox, albeit with the addition of the name of the button as the first value for all constructors and a nicer override of getSelectedItem so that it returns in the proper class.
- MMComboBox(String) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
-
Creates a JComboBox with the provided name and values
- MMComboBox(String, E[]) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
-
Creates a JComboBox with the provided name and values
- MMComboBox(String, List<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
-
Creates a JComboBox with the provided name and values
- MMComboBox(String, Vector<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
-
Creates a JComboBox with the provided name and values
- MMComboBox(String, ComboBoxModel<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
-
Creates a JComboBox with the provided name and values
- MMConfirmDialog - Class in megamek.client.ui.swing.dialog
-
A simple modal confirmation dialog showing a single question and YES and NO buttons.
- MMConfirmDialog() - Constructor for class megamek.client.ui.swing.dialog.MMConfirmDialog
- MMConstants - Class in megamek
-
These are constants that hold across MegaMek.
- MMEvent - Class in megamek.common.event
-
Base class for all events
- MMEvent() - Constructor for class megamek.common.event.MMEvent
- MML_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- MML_PATH - Static variable in class megamek.common.preference.ClientPreferences
- MML_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
- MMLBayWeapon - Class in megamek.common.weapons.bayweapons
- MMLBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MMLBayWeapon
- MMLogger - Class in megamek.logging
-
Utility class to handle logging functions as well as reporting exceptions to Sentry.
- MMLoggingConstants - Class in megamek
-
These are constants related to logging messages to for output.
- mmlRevision() - Static method in class megamek.Revision
- MMLWeapon - Class in megamek.common.weapons.missiles
- MMLWeapon() - Constructor for class megamek.common.weapons.missiles.MMLWeapon
- MMMarkdownRenderer - Class in megamek.client.ui
-
This is a class with a single static instance that will take markdown flavored text and parse it back out as HTML, using the commonmark-java library.
- MMNarrativeStoryDialog - Class in megamek.client.ui.dialogs
- MMNarrativeStoryDialog(JFrame, NarrativeDisplayProvider) - Constructor for class megamek.client.ui.dialogs.MMNarrativeStoryDialog
- MMOptions - Class in megamek
- MMOptions() - Constructor for class megamek.MMOptions
- MMOptionsChangedEvent - Class in megamek
-
An event triggered after the MMOptions are changed.
- MMOptionsChangedEvent() - Constructor for class megamek.MMOptionsChangedEvent
- MMRandom - Class in megamek.common
-
Used by Compute to generate random numbers, usually dice rolls.
- MMRandom() - Constructor for class megamek.common.MMRandom
- MMReadMeHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
- MMReadMeHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.MMReadMeHelpDialog
- mmRevision() - Static method in class megamek.Revision
- MMRoll - Class in megamek.common
-
Subclass of the roll tracker for
MMRandom
entropy sources. - MMRoll(MMRandom) - Constructor for class megamek.common.MMRoll
-
Most tolls use standard six sided dice.
- MMRoll(MMRandom, int) - Constructor for class megamek.common.MMRoll
-
Most other rolls have a minimum value of zero.
- MMRoll(MMRandom, int, int) - Constructor for class megamek.common.MMRoll
-
Create a set of virtual dice with the given number of faces that start with the given value.
- MMRoll(MMRandom, int, int, int) - Constructor for class megamek.common.MMRoll
-
Create a set of virtual dice with the given number of faces that start with the given value, where only a subset of the highest will be kept.
- MMS_PLANETCOND - Static variable in interface megamek.common.scenario.Scenario
- MMSetupForces - Class in megamek.common.autoresolve.converter
- MMSetupForces(Game) - Constructor for class megamek.common.autoresolve.converter.MMSetupForces
- MMShuffle - Class in megamek.common
-
Subclass of the roll tracker for
Pool36Random
"entropy" sources - MMShuffle(int, int) - Constructor for class megamek.common.MMShuffle
-
Create a new "roll" for this shuffle.
- MMStaticDirectoryManager - Class in megamek.client.ui.swing.tileset
- MMStaticDirectoryManager() - Constructor for class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
- MMStoryDialog - Class in megamek.client.ui.dialogs
-
This is the base class for MM dialogs that have a similar look to Story Arc dialogs.
- MMStoryDialog(JFrame, NarrativeDisplayProvider) - Constructor for class megamek.client.ui.dialogs.MMStoryDialog
- MMSVERSION - Static variable in interface megamek.common.scenario.Scenario
- MMSYMBOL - Static variable in class megamek.client.ui.swing.GUIPreferences
- MMToggleButton - Class in megamek.client.ui.swing
-
A JToggleButton that shows a check mark and cross mark to make its selection status clearer.
- MMToggleButton(String) - Constructor for class megamek.client.ui.swing.MMToggleButton
- MMUReader - Class in megamek.common.jacksonadapters
-
This class has methods for reading objects such as SBF Formations, Units and AlphaStrikeElements from a MMU file which uses YAML formatting.
- MMUReader() - Constructor for class megamek.common.jacksonadapters.MMUReader
- MMUReader(File) - Constructor for class megamek.common.jacksonadapters.MMUReader
- MMUWriter - Class in megamek.common.jacksonadapters
-
This class has static methods for writing information to a MMU file which uses YAML formatting to hold information about SBF Formations, Units and AlphaStrikeElements.
- MMUWriter() - Constructor for class megamek.common.jacksonadapters.MMUWriter
- MMXMLUtility - Class in megamek.utilities.xml
- MMXMLUtility() - Constructor for class megamek.utilities.xml.MMXMLUtility
- MOD_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- MOD_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
- MOD_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
- MOD_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
- MODE_AC_RAPID - Static variable in class megamek.common.weapons.Weapon
- MODE_AC_SINGLE - Static variable in class megamek.common.weapons.Weapon
- MODE_AMS_MANUAL - Static variable in class megamek.common.weapons.Weapon
- MODE_AMS_OFF - Static variable in class megamek.common.weapons.Weapon
- MODE_AMS_ON - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_LASER_AAA - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_BEARING_EXT - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_BEARING_LONG - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_BEARING_MED - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_BEARING_SHORT - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_TELE_OPERATED - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_WAYPOINT - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_WAYPOINT_BEARING_EXT - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_WAYPOINT_BEARING_LONG - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_WAYPOINT_BEARING_MED - Static variable in class megamek.common.weapons.Weapon
- MODE_CAP_MISSILE_WAYPOINT_BEARING_SHORT - Static variable in class megamek.common.weapons.Weapon
- MODE_CAPITAL_BRACKET_40 - Static variable in class megamek.common.weapons.Weapon
- MODE_CAPITAL_BRACKET_60 - Static variable in class megamek.common.weapons.Weapon
- MODE_CAPITAL_BRACKET_80 - Static variable in class megamek.common.weapons.Weapon
- MODE_FLAMER_DAMAGE - Static variable in class megamek.common.weapons.Weapon
- MODE_FLAMER_HEAT - Static variable in class megamek.common.weapons.Weapon
- MODE_GAUSS_POWERED_DOWN - Static variable in class megamek.common.weapons.Weapon
- MODE_INDIRECT_HEAT - Static variable in class megamek.common.weapons.Weapon
- MODE_MISSILE_INDIRECT - Static variable in class megamek.common.weapons.Weapon
- MODE_NORMAL - Static variable in class megamek.common.weapons.Weapon
- MODE_POINT_DEFENSE - Static variable in class megamek.common.weapons.Weapon
- MODE_PPC_CHARGE - Static variable in class megamek.common.weapons.Weapon
- MODE_RAC_FIVE_SHOT - Static variable in class megamek.common.weapons.Weapon
- MODE_RAC_FOUR_SHOT - Static variable in class megamek.common.weapons.Weapon
- MODE_RAC_SIX_SHOT - Static variable in class megamek.common.weapons.Weapon
- MODE_RAC_THREE_SHOT - Static variable in class megamek.common.weapons.Weapon
- MODE_RAC_TWO_SHOT - Static variable in class megamek.common.weapons.Weapon
- MODE_UAC_ULTRA - Static variable in class megamek.common.weapons.Weapon
- modeForElement(SBFUnit, AlphaStrikeElement) - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- model - Variable in class megamek.common.Entity
- model() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
model
record component. - model() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
model
record component. - MODEL - Enum constant in enum class megamek.ai.dataset.UnitActionField
- MODEL - Enum constant in enum class megamek.ai.dataset.UnitStateField
- MODEL - Static variable in class megamek.common.loaders.MtfFile
- MODEL_KEY - Static variable in class megamek.client.ui.swing.tileset.MekTileset
- modelFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- ModelRecord - Class in megamek.client.ratgenerator
-
Specific unit variants; analyzes equipment to determine suitability for certain types of missions in addition to what is formally declared in the data files.
- ModelRecord(String, String) - Constructor for class megamek.client.ratgenerator.ModelRecord
- ModelRecord(MekSummary) - Constructor for class megamek.client.ratgenerator.ModelRecord
- modelRect - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- models - Variable in class megamek.client.ratgenerator.ChassisRecord
- modes - Variable in class megamek.common.EquipmentType
-
what modes can this equipment be in?
- modesHash - Static variable in class megamek.common.EquipmentMode
-
Hash of all modes
- MODIFIED_CONSTANT - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
- MODIFIED_TOTAL_WARFARE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
- ModifiedConstantSkillGenerator - Class in megamek.client.generator.skillGenerators
- ModifiedConstantSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ModifiedConstantSkillGenerator
- ModifiedTotalWarfareSkillGenerator - Class in megamek.client.generator.skillGenerators
- ModifiedTotalWarfareSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ModifiedTotalWarfareSkillGenerator
- modifiers - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Modifiers to the key code, such as InputEvent.CTRL_DOWN_MASK.
- modifiersDefault - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
- modifyPhysicalBTHForAdvantages(Entity, Entity, ToHitData, Game) - Static method in class megamek.common.Compute
-
Modifier to physical attack BTH due to pilot advantages
- modifyPhysicalDamageForMeleeSpecialist() - Method in class megamek.common.Entity
- MODULAR_MININUM_WEIGHT - Static variable in class megamek.common.SpaceStation
-
A station over this weight in may built as a modular station.
- MONOCYCLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- MONOCYCLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- MONSTROUS - Enum constant in enum class megamek.common.InfantryMount.BeastSize
- MOONLESS - Enum constant in enum class megamek.common.planetaryconditions.Light
- MoraleCheckAction - Class in megamek.common.autoresolve.acar.action
- MoraleCheckAction(int) - Constructor for class megamek.common.autoresolve.acar.action.MoraleCheckAction
- MoraleCheckActionHandler - Class in megamek.common.autoresolve.acar.handler
- MoraleCheckActionHandler(MoraleCheckAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
- MoraleReporter - Class in megamek.common.autoresolve.acar.report
- moraleStatus - Variable in class megamek.common.strategicBattleSystems.SBFFormation
- moraleStatus() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- MoraleUtil - Class in megamek.client.bot.princess
-
Method for handling morale with Princess.
- MoraleUtil() - Constructor for class megamek.client.bot.princess.MoraleUtil
- mostRestrictiveLoc(int, int) - Static method in class megamek.common.Mek
-
Returns the location with the most restrictive firing arc for a weapon.
- MOTIVE - Static variable in class megamek.common.loaders.MtfFile
- MOTIVE_STRING - Static variable in class megamek.common.QuadVee
- MOTIVE_TRACK - Static variable in class megamek.common.QuadVee
- MOTIVE_UNKNOWN - Static variable in class megamek.common.QuadVee
- MOTIVE_WHEEL - Static variable in class megamek.common.QuadVee
- motiveDamage - Variable in class megamek.common.Tank
- motivePenalty - Variable in class megamek.common.Tank
- MOTORIZED - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
- MOUNT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- MOUNT_LOC_BODY - Static variable in class megamek.common.BattleArmor
- MOUNT_LOC_LARM - Static variable in class megamek.common.BattleArmor
- MOUNT_LOC_NAMES - Static variable in class megamek.common.BattleArmor
- MOUNT_LOC_NONE - Static variable in class megamek.common.BattleArmor
-
The location for mounted equipment on BA
- MOUNT_LOC_RARM - Static variable in class megamek.common.BattleArmor
- MOUNT_LOC_TURRET - Static variable in class megamek.common.BattleArmor
- MOUNT_NUM_LOCS - Static variable in class megamek.common.BattleArmor
-
How many mount locations are possible?
- MOUNTAIN_LAKE - Static variable in class megamek.common.MapSettings
- MOUNTAIN_PLAIN - Static variable in class megamek.common.MapSettings
- MOUNTAIN_SNOWCAPPED - Static variable in class megamek.common.MapSettings
- MOUNTAIN_TROOPS - Static variable in class megamek.common.Infantry
- MOUNTAIN_VOLCANO_ACTIVE - Static variable in class megamek.common.MapSettings
- MOUNTAIN_VOLCANO_DORMANT - Static variable in class megamek.common.MapSettings
- MOUNTAIN_VOLCANO_EXTINCT - Static variable in class megamek.common.MapSettings
- MOUNTAINEER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- Mounted<T extends EquipmentType> - Class in megamek.common
-
This describes equipment mounted on a Mek.
- Mounted(Entity, T) - Constructor for class megamek.common.Mounted
-
Creates new Mounted
- MountedHelper - Class in megamek.common
-
Helper methods for Mounted to clean up checks like "is this an Artemis IV".
- MountedHelper() - Constructor for class megamek.common.MountedHelper
- MOUSE_CLICK_LEFT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_CLICK_RIGHT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_DOUBLE_CLICK - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_DOWN - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_EXIT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_OVER - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_UP - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
- MOUSE_WHEEL_ZOOM - Static variable in class megamek.client.ui.swing.GUIPreferences
- MOUSE_WHEEL_ZOOM_FLIP - Static variable in class megamek.client.ui.swing.GUIPreferences
- mouseAction(int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Determines if this Board contains the (x, y) Coords, and if so, notifies listeners about the specified mouse action.
- mouseAction(Coords, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Notifies listeners about the specified mouse action.
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
- mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- mouseEntered(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
- mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
- mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- mouseExited(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
- mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
- mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- mouseMoved(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
- mousePressed(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
- mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
- mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
- mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog.RandomArmyTableMouseAdapter
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
- mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- MOVE_ACC - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_ACCN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_BACK_UP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_BOMB - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_BOOTLEGGER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_BRACE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CALL_SUPPORT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CANCEL - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CAREFUL_STAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CAREFUL_STAND - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_CHAFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CHARGE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CLEAR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_CLIMB_MODE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DEC - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DECN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DFA - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DIG_IN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DISCONNECT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DISPLAY_TAB_DURING_PHASES - Static variable in class megamek.client.ui.swing.GUIPreferences
- MOVE_DOCK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DROP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DROP_CARGO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_DUMP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_EJECT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_END_OVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- MOVE_ENVELOPE - Static variable in class megamek.client.ui.swing.GUIPreferences
- MOVE_EVADE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_EVADE_AERO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_EVASIVE - Static variable in class megamek.common.options.SBFRuleOptions
-
Evading, IO BF p.198
- MOVE_FLEE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_FLY_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_FLYING - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_FORTIFY - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_FORWARD_INI - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_GET_UP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_GO_PRONE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_HOVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_HULL_DOWN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_HULLDOWN - Static variable in class megamek.common.options.SBFRuleOptions
-
Hulldown, IO BF p.199
- MOVE_ILLEGAL - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_JOIN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_JUMP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_JUMP - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_LAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LAUNCH - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LAY_MINE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LEGAL - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_LOAD - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LONGEST_RUN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LONGEST_WALK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_LOWER_ELEVATION - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MANEUVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MODE_AIR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MODE_CONVERT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MODE_LEG - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MODE_VEE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MORE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_MOUNT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_NEXT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_NONE - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_OVER_THRUST - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_PICKUP_CARGO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_RAISE_ELEVATION - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_RAM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_RECKLESS - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_RECOVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_ROLL - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_RUN - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SAFE_THRUST - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_SELF_DESTRUCT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_SHAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_SHUTDOWN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_SKID - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SPRINT - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SPRINT - Static variable in class megamek.common.options.SBFRuleOptions
-
Sprinting, IO BF p.199
- MOVE_STARTUP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_STRAFE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_SUBMARINE_RUN - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SUBMARINE_WALK - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_SWIM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TAKE_COVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_THRUST - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TOW - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TRAITOR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TURN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TURN_LEFT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_TURN_RIGHT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_UNJAM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_UNLOAD - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_VERT_LAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_VERT_TAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_VTOL_RUN - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_VTOL_SPRINT - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_VTOL_WALK - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_WALK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MOVE_WALK - Enum constant in enum class megamek.common.EntityMovementType
- MOVE_YAW - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- MoveAction - Class in megamek.common.autoresolve.acar.action
- MoveAction(int, int, Coords) - Constructor for class megamek.common.autoresolve.acar.action.MoveAction
- MoveActionHandler - Class in megamek.common.autoresolve.acar.handler
- MoveActionHandler(MoveAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoveActionHandler
- moveAero(MovePath, Client) - Static method in class megamek.client.ui.SharedUtility
- moveColumn(int, int) - Method in class megamek.client.ui.models.XTableColumnModel
-
Moves the column from
oldIndex
tonewIndex
. - MoveCommand - Class in megamek.client.commands
- MoveCommand(ClientGUI) - Constructor for class megamek.client.commands.MoveCommand
- moved - Variable in class megamek.common.Entity
- movedLastRound - Variable in class megamek.common.Entity
- moveDown(Force) - Method in class megamek.common.force.Forces
-
Moves down the given subforce in the list of subforces of its parent if possible.
- moveDown(ForceAssignable) - Method in class megamek.common.force.Forces
-
Moves down the given entity in the list of entities of its force if possible.
- moveEntity(int, MovePath) - Method in class megamek.client.Client
-
Send movement data for the given entity to the server.
- moveEnvelopeFinder(int, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
-
Produces new instance of shortest path searcher.
- moveInDir(int) - Method in class megamek.common.MoveStep
- MoveLegalityIndicator() - Constructor for class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- MOVEMENT - Enum constant in enum class megamek.common.enums.GamePhase
- MOVEMENT_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- movementCost(Entity) - Method in class megamek.common.Hex
- movementCost(Entity) - Method in class megamek.common.Terrain
- MovementDisplay - Class in megamek.client.ui.swing
- MovementDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.MovementDisplay
-
Creates and lays out a new movement phase display for the specified clientgui.getClient().
- MovementDisplay.MoveCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the movement phase.
- MovementEnvelopeSpriteHandler - Class in megamek.client.ui.swing.boardview
-
This class handles the sprites shown on an attached BoardView for the movement envelope (showing the hexes where a currently selected unit can move to in the movement phase).
- MovementEnvelopeSpriteHandler(BoardView, IGame) - Constructor for class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
- movementMode - Variable in class megamek.common.Entity
-
Stores the current movement mode.
- MovementModifierEnvelopeSprite - Class in megamek.client.ui.swing.boardview
-
Sprite for displaying information about movement modifier that can be achieved by provided MovePath.
- MovementModifierEnvelopeSprite(BoardView, MovePath) - Constructor for class megamek.client.ui.swing.boardview.MovementModifierEnvelopeSprite
- MovementModifierSpriteHandler - Class in megamek.client.ui.swing.boardview
- MovementModifierSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
- MovementPhase - Class in megamek.common.autoresolve.acar.phase
- MovementPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.MovementPhase
- movementPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
- movementPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
- movementPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
- MovementReport - Class in megamek.common.autoresolve.acar.report
- movemodeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- movemodes - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- movePath - Variable in class megamek.common.event.GameEntityChangeEvent
- MovePath - Class in megamek.common
-
Holds movement path for an entity.
- MovePath(Game, Entity) - Constructor for class megamek.common.MovePath
-
Generates a new, empty, movement path object.
- MovePath(Game, Entity, Coords) - Constructor for class megamek.common.MovePath
-
Generates a new, empty, movement path object.
- MovePath.Key - Class in megamek.common
- MovePath.MovePathComparator - Class in megamek.common
- MovePath.MoveStepType - Enum Class in megamek.common
- MovePathAStarComparator(BoardLocation, Board) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathAStarComparator
- MovePathAStarComparator(Coords, MovePath.MoveStepType, Board) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathAStarComparator
- MovePathComparator(Coords, boolean) - Constructor for class megamek.common.MovePath.MovePathComparator
- MovePathDestinationMap() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathDestinationMap
- MovePathFinder<C> - Class in megamek.common.pathfinder
-
Generic implementation of AbstractPathFinder when we restrict graph nodes to (coordinates x facing) and edges to MovePaths.
- MovePathFinder(AbstractPathFinder.EdgeRelaxer<C, MovePath>, AbstractPathFinder.AdjacencyMap<MovePath>, Comparator<MovePath>, Game) - Constructor for class megamek.common.pathfinder.MovePathFinder
-
Creates a new instance of MovePathFinder.
- MovePathFinder.CoordsWithFacing - Class in megamek.common.pathfinder
-
Node defined by coordinates and unit facing.
- MovePathFinder.MovePathDestinationMap - Class in megamek.common.pathfinder
-
Returns the final CoordsWithFacing for a given MovePath.
- MovePathFinder.MovePathLegalityFilter - Class in megamek.common.pathfinder
-
Filters edges that are illegal.
- MovePathFinder.MovePathLengthComparator - Class in megamek.common.pathfinder
-
A MovePath comparator that compares number of steps.
- MovePathFinder.MovePathLengthFilter - Class in megamek.common.pathfinder
-
This filter removes MovePaths that need more movement points than specified in constructor invocation.
- MovePathFinder.MovePathMPCostComparator - Class in megamek.common.pathfinder
-
A MovePath comparator that compares movement points spent.
- MovePathFinder.MovePathRiskFilter - Class in megamek.common.pathfinder
-
Filters MovePaths that are forcing PSR.
- MovePathFinder.NextStepsAdjacencyMap - Class in megamek.common.pathfinder
-
Functional Interface for
MovePathFinder.NextStepsAdjacencyMap.getAdjacent(MovePath)
- MovePathGreedyComparator(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyComparator
- MovePathGreedyFilter(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyFilter
- MovePathLegalityFilter(Game) - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLegalityFilter
- MovePathLengthComparator() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLengthComparator
- MovePathLengthFilter(int) - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLengthFilter
- MovePathLengthFilter(int) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathLengthFilter
- MovePathMinefieldAvoidanceMinMPMaxDistanceComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator
- MovePathMinMPMaxDistanceComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.MovePathMinMPMaxDistanceComparator
- MovePathMPCostComparator() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathMPCostComparator
- MovePathMPCostComparator() - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathMPCostComparator
- MovePathRelaxer() - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathRelaxer
- MovePathRelaxer() - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathRelaxer
- MovePathRiskFilter() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathRiskFilter
- MovePathSpriteHandler - Class in megamek.client.ui.swing.boardview
- MovePathSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.MovePathSpriteHandler
- moves - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- MoveStep - Class in megamek.common
-
A single step in the entity's movement.
- MoveStep(MovePath, MovePath.MoveStepType) - Constructor for class megamek.common.MoveStep
-
Create a step of the given type.
- MoveStep(MovePath, MovePath.MoveStepType, boolean) - Constructor for class megamek.common.MoveStep
- MoveStep(MovePath, MovePath.MoveStepType, boolean, boolean, int) - Constructor for class megamek.common.MoveStep
- MoveStep(MovePath, MovePath.MoveStepType, int) - Constructor for class megamek.common.MoveStep
-
Create a step with the given mine to lay.
- MoveStep(MovePath, MovePath.MoveStepType, int, int) - Constructor for class megamek.common.MoveStep
- MoveStep(MovePath, MovePath.MoveStepType, int, int, int) - Constructor for class megamek.common.MoveStep
- MoveStep(MovePath, MovePath.MoveStepType, Map<Integer, Integer>) - Constructor for class megamek.common.MoveStep
-
Creates a step with an arbitrary int-to-int mapping of additional data.
- MoveStep(MovePath, MovePath.MoveStepType, TreeMap<Integer, Vector<Integer>>) - Constructor for class megamek.common.MoveStep
-
Create a step with the units to launch or drop.
- MoveStep(MovePath, MovePath.MoveStepType, Minefield) - Constructor for class megamek.common.MoveStep
- MoveStep(MovePath, MovePath.MoveStepType, Targetable) - Constructor for class megamek.common.MoveStep
-
Create a step with the given target.
- MoveStep(MovePath, MovePath.MoveStepType, Targetable, Coords) - Constructor for class megamek.common.MoveStep
-
Create a step with the given target and a position for that target
- moveString(String, int, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
-
Returns the formatted String for a single movement mode of the given AS element.
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Ambusher
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Brawler
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- moveThroughCover(ASRange) - Method in interface megamek.common.autoresolve.acar.role.Role
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Scout
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Sniper
- moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Striker
- moveTo(int, int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Sets bounding box of all elements in group at (x, y)
- moveTo(int, int) - Method in interface megamek.client.ui.swing.widget.PMLabel
- moveTo(int, int) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- MoveToContact - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
- MoveToCoverAction - Class in megamek.common.autoresolve.acar.action
- MoveToCoverAction(int, int, Coords) - Constructor for class megamek.common.autoresolve.acar.action.MoveToCoverAction
- MoveToCoverActionHandler - Class in megamek.common.autoresolve.acar.handler
- MoveToCoverActionHandler(MoveToCoverAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
- MoveToDestination - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
- moveToEnd() - Method in class megamek.client.ui.swing.ChatterBox
-
Tries to scroll down to the end of the box
- moveToGraveyard(int) - Method in class megamek.common.Game
-
Moves an entity into the graveyard, so it stops getting sent out every phase.
- moveUnit(SBFMovePath) - Method in class megamek.client.SBFClient
- moveUp(Force) - Method in class megamek.common.force.Forces
-
Moves up the given subforce in the list of subforces of its parent if possible.
- moveUp(ForceAssignable) - Method in class megamek.common.force.Forces
-
Moves up the given entity in the list of entities of its force if possible.
- mp() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
mp
record component. - MP - Enum constant in enum class megamek.ai.dataset.UnitStateField
- MP_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
- MP_USED - Enum constant in enum class megamek.ai.dataset.UnitActionField
- MPBoosters - Enum Class in megamek.common.enums
- MPCalculationSetting - Class in megamek.common
-
This class represents a setting used to calculate walk, run, jump or sprint MP.
- MPCostComparator() - Constructor for class megamek.common.BulldozerMovePath.MPCostComparator
- MPodHandler - Class in megamek.common.weapons
- MPodHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MPodHandler
- MPodWeapon - Class in megamek.common.weapons.defensivepods
- MPodWeapon() - Constructor for class megamek.common.weapons.defensivepods.MPodWeapon
- mpP() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
mpP
record component. - mpUsed - Variable in class megamek.common.Entity
- mpUsed - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
- mpUsed() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
mpUsed
record component. - mpUsedLastRound - Variable in class megamek.common.Entity
- MRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- MRMBayWeapon - Class in megamek.common.weapons.bayweapons
- MRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MRMBayWeapon
- MRMHandler - Class in megamek.common.weapons
- MRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MRMHandler
- MRMWeapon - Class in megamek.common.weapons.missiles
- MRMWeapon() - Constructor for class megamek.common.weapons.missiles.MRMWeapon
- MS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- MS - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- mscInstance - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- mscInstance - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi
- msg - Variable in exception megamek.client.ui.advancedsearch.MekSearchFilter.FilterParsingException
- MSL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MSW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MTAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MTF_VERSION - Static variable in class megamek.common.loaders.MtfFile
- MtfFile - Class in megamek.common.loaders
-
This class represents mtf files which are used to store Meks.
- MtfFile(InputStream) - Constructor for class megamek.common.loaders.MtfFile
- MTN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- MUD - Static variable in class megamek.common.Terrains
- MUL_ID - Static variable in class megamek.common.loaders.MtfFile
- MUL_URL_PREFIX - Static variable in class megamek.MMConstants
- mulid - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- mulId - Variable in class megamek.common.Entity
-
If this is a unit from an official source, the MUL ID links it to its corresponding entry in the online Master Unit List.
- mulId() - Method in class megamek.common.eras.Era
- MULParser - Class in megamek.common
-
Class for reading in and parsing MUL XML files.
- MULParser(File, GameOptions) - Constructor for class megamek.common.MULParser
-
This is the standard MULParser constructor for a file.
- MULParser(InputStream, GameOptions) - Constructor for class megamek.common.MULParser
-
This is provided for unit testing only, and should not be part of general parsing.
- MULParser(Element, GameOptions) - Constructor for class megamek.common.MULParser
-
This is the standard MULParser constructor for a single element.
- mult - Variable in enum class megamek.common.verifier.TestEntity.Ceil
- MULTI_PACKET - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet containing other packets to be processed in the order they are stored.
- MultiHexNumberArgument - Class in megamek.server.commands.arguments
-
Argument for a List of Coords from HexNumber type.
- MultiHexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.MultiHexNumberArgument
- MultiIntSelectorDialog - Class in megamek.client.ui.swing.dialog
-
A dialog that allows the user to select some count of ints within some range.
- MultiIntSelectorDialog(JFrame, String, String, String, int, List<Integer>) - Constructor for class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
-
Constructs a modal dialog with frame as parent.
- multiplier - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- multiSelect - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- MultiTarget - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
- MultiTargetFireControl - Class in megamek.client.bot.princess
-
Princess-Bot fire control class used to calculate firing plans for units that can shoot at multiple targets without incurring a penalty.
- MultiTargetFireControl(Princess) - Constructor for class megamek.client.bot.princess.MultiTargetFireControl
- MunitionTree - Class in megamek.common.containers
- MunitionTree() - Constructor for class megamek.common.containers.MunitionTree
- MunitionTree(String) - Constructor for class megamek.common.containers.MunitionTree
-
Constructor for reading in files containing load out imperatives.
- MunitionTree(MunitionTree) - Constructor for class megamek.common.containers.MunitionTree
- munitionType - Variable in class megamek.common.AmmoType
- MW_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
- MX - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- MY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- myCost - Variable in class megamek.common.BattleArmor
-
The cost of this unit.
- MYOMER - Static variable in class megamek.common.loaders.MtfFile
N
- N - Enum constant in enum class megamek.common.Facing
- N_COL - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
- NAC10Weapon - Class in megamek.common.weapons.capitalweapons
- NAC10Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC10Weapon
- NAC20Weapon - Class in megamek.common.weapons.capitalweapons
- NAC20Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC20Weapon
- NAC25Weapon - Class in megamek.common.weapons.capitalweapons
- NAC25Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC25Weapon
- NAC30Weapon - Class in megamek.common.weapons.capitalweapons
- NAC30Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC30Weapon
- NAC35Weapon - Class in megamek.common.weapons.capitalweapons
- NAC35Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC35Weapon
- NAC40Weapon - Class in megamek.common.weapons.capitalweapons
- NAC40Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC40Weapon
- NAG_ASK_FOR_VICTORY_LIST - Static variable in class megamek.common.preference.ClientPreferences
- NAG_BOT_README - Static variable in class megamek.MMConstants
- NAG_FOR_CRUSHING_BUILDINGS - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_DOOMED - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_LAUNCH_DOORS - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_MAP_ED_README - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_MASC - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_MECHANICAL_FALL_DAMAGE - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_NO_ACTION - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_NO_UNJAMRAC - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_OVERHEAT - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_PSR - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_README - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_SPRINT - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_FOR_WIGE_LANDING - Static variable in class megamek.client.ui.swing.GUIPreferences
- NAG_NODE - Static variable in class megamek.MMConstants
- NAIL_RIVET - Enum constant in enum class megamek.common.weapons.DamageType
- NAIL_RIVET_GUN - Static variable in class megamek.common.EquipmentTypeLookup
- NailRivetGunHandler - Class in megamek.common.weapons
- NailRivetGunHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NailRivetGunHandler
- NailRivetGunWeapon - Class in megamek.common.weapons.autocannons
- NailRivetGunWeapon() - Constructor for class megamek.common.weapons.autocannons.NailRivetGunWeapon
- name - Variable in class megamek.client.AbstractClient
- name - Variable in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
- name - Variable in class megamek.client.ratgenerator.RulesetNode
- name - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- name - Variable in class megamek.common.EquipmentMode
-
Unique internal mode identifier.
- name - Variable in class megamek.common.EquipmentType
- name - Variable in class megamek.common.preference.PreferenceChangeEvent
- name - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- name() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
name
record component. - name() - Method in class megamek.common.eras.Era
- NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- NAME - Static variable in interface megamek.common.scenario.Scenario
- NAME_FACTIONS_DIRECTORY_PATH - Static variable in class megamek.MMConstants
- NameChangesValidator - Class in megamek.utilities
-
This tool goes through the name_changes.txt file and performs various tests: - it finds all lines where the left and right side are equal (i.e.
- NameChangesValidator() - Constructor for class megamek.utilities.NameChangesValidator
- nameNodes - Variable in class megamek.client.ratgenerator.ForceNode
- names - Variable in class megamek.common.battlevalue.BVCalculator
- NameSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by unit name.
- NameSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.NameSorter
-
A Lobby Mek Table sorter that sorts by unit name.
- NAP_OF_THE_EARTH - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
- NARC_GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- NARC_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- NarcExplosiveHandler - Class in megamek.common.weapons
- NarcExplosiveHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NarcExplosiveHandler
- NarcHandler - Class in megamek.common.weapons
- NarcHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NarcHandler
- NarcPod - Record Class in megamek.common
- NarcPod(int, int) - Constructor for record class megamek.common.NarcPod
-
Creates an instance of a
NarcPod
record class. - narcPods - Variable in class megamek.common.Entity
- NarcWeapon - Class in megamek.common.weapons.other
- NarcWeapon() - Constructor for class megamek.common.weapons.other.NarcWeapon
- NarrativeDisplayProvider - Interface in megamek.server.scriptedevent
-
This interface is implemented by scripted event objects that show a story or informative messages in a dialog.
- NATIVE_SERIALIZATION_MARSHALING - Static variable in class megamek.common.net.marshalling.PacketMarshaller
-
Java native serialization marshalling
- NATURAL_GAS - Enum constant in enum class megamek.common.FuelType
-
Alternal ICE fuel
- NaturalOrderComparator - Class in megamek.common.util.sorter
-
A comparator that compares the inputs based on natural sort order.
- NaturalOrderComparator() - Constructor for class megamek.common.util.sorter.NaturalOrderComparator
- NaturalOrderComparator(int) - Constructor for class megamek.common.util.sorter.NaturalOrderComparator
- NAVAL - Enum constant in enum class megamek.common.EntityMovementMode
- NAVAL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- NAVAL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- NAVAL - Static variable in class megamek.common.UnitType
- NavalACWeapon - Class in megamek.common.weapons.capitalweapons
- NavalACWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NavalACWeapon
- NavalRepairFacility - Class in megamek.common
-
Standard naval repair facilities for space stations (jumpships and warships can also carry a single facility).
- NavalRepairFacility() - Constructor for class megamek.common.NavalRepairFacility
-
The default constructor is only for serialization.
- NavalRepairFacility(double, int, int, int, boolean) - Constructor for class megamek.common.NavalRepairFacility
-
Create a new repair facility
- NavalRepairFacility(double, int, int, int, boolean, boolean) - Constructor for class megamek.common.NavalRepairFacility
-
Create a new repair facility
- NAVY - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- NC3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- nCoolantSystemLevel - Variable in class megamek.common.Mek
- nCoolantSystemMOS - Variable in class megamek.common.Mek
- nCrew - Variable in class megamek.common.Entity
- nDamPerHit - Variable in class megamek.common.weapons.WeaponHandler
- NE - Enum constant in enum class megamek.common.Facing
- NEAREST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- NEAREST_HALF_TON - Enum constant in enum class megamek.common.RoundWeight
-
Round up to next half ton
- NEAREST_KG - Enum constant in enum class megamek.common.RoundWeight
-
Round to the nearest kg
- NEAREST_TON - Enum constant in enum class megamek.common.RoundWeight
-
Round to the nearest ton
- nearestHalfTon(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds normally to nearest half ton
- nearestKg(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds normally to nearest kg
- nearestTon(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds normally to nearest ton
- needNagForCrushingBuildings() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForLaunchDoors() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForMASC() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForMechanicalJumpFallDamage() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForNoAction() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForNoUnJamRAC() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForOther() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForOverheat() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForPSR() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForSprint() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needNagForWiGELanding() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- needsHeatAdjustment - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- needsLeveling() - Method in class megamek.common.BulldozerMovePath
-
Whether this path will require terrain reduction to fully accomplish
- needsRoll() - Method in class megamek.common.TargetRoll
- needsRollToStand() - Method in class megamek.common.Entity
-
Returns true is the entity needs a roll to stand up
- needsRollToStand() - Method in class megamek.common.QuadMek
- needsUpdating - Variable in class megamek.client.ui.swing.boardview.HexImageCacheEntry
- NEG_QUIRKS - Static variable in class megamek.common.options.Quirks
- NEMESIS - Static variable in class megamek.common.INarcPod
- NETWORK_BA_C3 - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_BOOSTED - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_BOOSTED_MASTER - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_BOOSTED_SLAVE - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_C3_MASTER - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_C3_SLAVE - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_C3I - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_COMPANY_COMMAND - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_NAVAL_C3 - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_NONE - Static variable in class megamek.client.ratgenerator.ModelRecord
- NETWORK_NOVA - Static variable in class megamek.client.ratgenerator.ModelRecord
- newBay(double, int) - Method in enum class megamek.common.verifier.BayData
-
Creates a new bay of the type.
- newData(int, int, Hex[], List<String>) - Method in class megamek.common.Board
-
Creates a new data set for the board, with the specified dimensions and data; notifies listeners that a new data set has been created.
- newInstanceOfAeroPath(int, Game) - Static method in class megamek.common.pathfinder.LongestPathFinder
-
Produces a path finder for aero units that searches for all paths that travel the max distance.
- newInstanceOfAStar(Coords, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
Produces a new instance of shortest path between starting points and a destination finder.
- newInstanceOfGreedy(Coords, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
Constructs a greedy algorithms.
- newInstanceOfLongestPath(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.LongestPathFinder
-
Produces a path finder that searches for all paths that travel the max distance ( since the last direction change ).
- newInstanceOfOneToAll(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
Produces new instance of shortest path searcher.
- newInstanceOfOneToAllAero(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
-
See
ShortestPathFinder.newInstanceOfOneToAll(int,megamek.common.MovePath.MoveStepType,megamek.common.Game)
- this returns a customized ShortestPathFinder to support Aerodyne units. - newlines - Variable in class megamek.common.Report
-
The number of newlines to add at the end of this report.
- newLines(int) - Method in class megamek.common.Report
-
Set the report to not add the given number of newlines at the end.
- newLines(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- newPhase(GamePhase) - Method in class megamek.common.Entity
- newPhase(GamePhase) - Method in class megamek.common.Mounted
- newPhase(GamePhase) - Method in interface megamek.common.PhaseUpdated
- newQuarters(int) - Method in enum class megamek.common.verifier.TestAero.Quarters
- newReportMessage(Game, Vector<Report>, Player) - Method in class megamek.common.util.EmailService
- newRound(int) - Method in class megamek.common.Aero
- newRound(int) - Method in class megamek.common.BattleArmor
-
Prepare the entity for a new round of action.
- newRound(int) - Method in class megamek.common.Dropship
- newRound(int) - Method in class megamek.common.Entity
-
Start a new round
- newRound(int) - Method in class megamek.common.FighterSquadron
- newRound(int) - Method in class megamek.common.Infantry
- newRound(int) - Method in class megamek.common.InfernoTracker
-
The infernos have burned for a round.
- newRound(int) - Method in class megamek.common.Jumpship
- newRound(int) - Method in class megamek.common.LandAirMek
-
Start a new round
- newRound(int) - Method in class megamek.common.Mek
- newRound(int) - Method in class megamek.common.Mounted
- newRound(int) - Method in class megamek.common.ProtoMek
- newRound(int) - Method in interface megamek.common.RoundUpdated
- newRound(int) - Method in class megamek.common.Tank
- newRound(int) - Method in class megamek.common.VTOL
- newRound(int) - Method in class megamek.common.Warship
- newRoundNovaNetSwitch() - Method in class megamek.common.Entity
-
Switches the C3 network Id to the new network ID.
- newSafeDocumentBuilder() - Static method in class megamek.utilities.xml.MMXMLUtility
-
Creates a DocumentBuilder safe from XML external entities attacks, and XML entity expansion attacks.
- NewtonianAerospace - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
- NewtonianAerospacePathFinder - Class in megamek.common.pathfinder
-
This set of classes is intended to be used by AI players to generate paths for infantry units.
- NewtonianAerospacePathFinder(Game) - Constructor for class megamek.common.pathfinder.NewtonianAerospacePathFinder
- NewtonianAerospacePathRanker - Class in megamek.client.bot.princess
- NewtonianAerospacePathRanker(Princess) - Constructor for class megamek.client.bot.princess.NewtonianAerospacePathRanker
- newUnit - Variable in class megamek.common.event.UnitChangedGameEvent
- newValue - Variable in class megamek.common.preference.PreferenceChangeEvent
- next() - Method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- NEXT - Static variable in class megamek.client.ui.swing.CustomMekDialog
- NEXT_HALF_TON - Enum constant in enum class megamek.common.RoundWeight
-
Round up to next half ton
- NEXT_KG - Enum constant in enum class megamek.common.RoundWeight
-
Round up to the nearest kg (used for small SV engine and structure)
- NEXT_MODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_TARGET - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_TARGET_NOALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_TARGET_VALID - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_TARGET_VALID_NO_ALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_TON - Enum constant in enum class megamek.common.RoundWeight
-
Round up to the nearest ton
- NEXT_UNIT - Enum constant in enum class megamek.client.ui.swing.sbf.SelectDirection
- NEXT_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- NEXT_WEAPON - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- nextAeroElement() - Method in class megamek.common.TurnVectors
-
Get the next "aero"
TurnOrdered
marker. - nextArg() - Method in class megamek.common.commandline.AbstractCommandLineParser
- nextConversionMode(EntityMovementMode) - Method in class megamek.common.Entity
-
Entities that can convert movement modes (LAMs, QuadVees) report the next mode to assume when a convert movement command is processed.
- nextConversionMode(EntityMovementMode) - Method in class megamek.common.LandAirMek
- nextConversionMode(EntityMovementMode) - Method in class megamek.common.Mek
- nextConversionMode(EntityMovementMode) - Method in class megamek.common.QuadVee
- nextDropshipElement() - Method in class megamek.common.TurnVectors
-
Get the next "dropship"
TurnOrdered
marker. - nextElement() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
- nextElement() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration
- nextElement() - Method in class megamek.common.TurnVectors
-
Get the next "total"
TurnOrdered
marker. - nextEra(Era) - Static method in class megamek.common.eras.Eras
- nextEvenElement() - Method in class megamek.common.TurnVectors
-
Get the next "even"
TurnOrdered
marker. - nextForwardStepOffBoard() - Method in class megamek.common.MovePath
-
Convenience function encapsulating logic for whether, if we continue forward along the current path in the current direction, we will run off the board
- nextHalfTon(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds up to the next half ton.
- nextHex(Coords, Coords) - Static method in class megamek.common.Coords
-
Pass-thru version of the above that assumes current = iSrc.
- nextHex(Coords, IdealHex, IdealHex, int[]) - Static method in class megamek.common.Coords
-
Returns the first further hex found along the line from the centers of src to dest.
- nextJumpshipElement() - Method in class megamek.common.TurnVectors
-
Get the next "jumpship"
TurnOrdered
marker. - nextKg(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds up to the next kilogram
- nextLocationCCW - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
- nextLocationCW - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
- nextNormalElement() - Method in class megamek.common.TurnVectors
-
Get the next
TurnOrdered
marker. - nextSmallCraftElement() - Method in class megamek.common.TurnVectors
-
Get the next "small craft"
TurnOrdered
marker. - nextSpaceStationElement() - Method in class megamek.common.TurnVectors
-
Get the next "space station"
TurnOrdered
marker. - NextStepsAdjacencyMap(MovePath.MoveStepType) - Constructor for class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
- nextTelemissileElement() - Method in class megamek.common.TurnVectors
-
Get the next "telemissile"
TurnOrdered
marker. - nextToken() - Method in class megamek.common.commandline.AbstractCommandLineParser
-
Reads the next available token.
- nextTon(double) - Static method in enum class megamek.common.RoundWeight
-
Rounds up to the next full ton
- nextVelocity - Variable in class megamek.common.EjectedCrew
- nextWarshipElement() - Method in class megamek.common.TurnVectors
-
Get the next "warship"
TurnOrdered
marker. - NGaussWeapon - Class in megamek.common.weapons.capitalweapons
-
Naval Gauss Weapon superclass
- NGaussWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeapon
- NGaussWeaponHeavy - Class in megamek.common.weapons.capitalweapons
- NGaussWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponHeavy
- NGaussWeaponLight - Class in megamek.common.weapons.capitalweapons
- NGaussWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponLight
- NGaussWeaponMedium - Class in megamek.common.weapons.capitalweapons
- NGaussWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponMedium
- NICKNAME - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- nightModifiers(Game, Targetable, AmmoType, Entity, boolean) - Static method in class megamek.common.actions.AbstractAttackAction
-
used by the toHit of derived classes atype may be null if not using an ammo based weapon
- NL35Weapon - Class in megamek.common.weapons.capitalweapons
- NL35Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL35Weapon
- NL45Weapon - Class in megamek.common.weapons.capitalweapons
- NL45Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL45Weapon
- NL55Weapon - Class in megamek.common.weapons.capitalweapons
- NL55Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL55Weapon
- NLWeapon - Class in megamek.common.weapons.capitalweapons
- NLWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NLWeapon
- nMarines - Variable in class megamek.common.Entity
- nMASCLevel - Variable in class megamek.common.Entity
- NO_BORDER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- NO_CAMOUFLAGE - Static variable in class megamek.common.icons.Camouflage
- NO_CRIT - Static variable in class megamek.common.loaders.MtfFile
- NO_FORCE - Static variable in class megamek.common.force.Force
- NO_GRAVITY - Static variable in class megamek.common.MPCalculationSetting
-
A setting that excludes gravity effects on MP.
- NO_GROUNDED - Static variable in class megamek.common.MPCalculationSetting
-
A setting that excludes the effects of being grounded for Aero's.
- NO_HEAT - Static variable in class megamek.common.battlevalue.BVCalculator
- NO_HEAT - Static variable in class megamek.common.MPCalculationSetting
-
A setting that excludes heat effects on MP.
- NO_MASC - Static variable in class megamek.common.MPCalculationSetting
-
A setting that excludes MASC effects on run MP.
- NO_MYOMER_BOOSTER - Static variable in class megamek.common.MPCalculationSetting
-
A setting that excludes myomer booster effects on BA/PM.
- NO_ROUND - Static variable in class megamek.common.SpecialHexDisplay
- NO_TILING - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Single copy of image will be drawn.
- noBorder - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
It set, it indicates that no borders should be drawn.
- noCrewDamage() - Method in interface megamek.common.autoresolve.damage.DamageApplier
- NoFiresCommand - Class in megamek.server.commands
-
The Server Command "/nofires" removes all fires on the board.
- NoFiresCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NoFiresCommand
- noise(double, double) - Static method in class megamek.common.util.SimplexNoise
-
2D simplex noise, returns values in the range [-1.0, +1.0]
- noise(double, double, double) - Static method in class megamek.common.util.SimplexNoise
- noise(double, double, double, double) - Static method in class megamek.common.util.SimplexNoise
- noiseOctaves(double, double, int) - Static method in class megamek.common.util.SimplexNoise
- noiseOctaves(double, double, int, double) - Static method in class megamek.common.util.SimplexNoise
- nominalLeftLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- nominalNoseLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- nominalRightLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
- NON_TABBED_A1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_A2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_ARMOR - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_B1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_B2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_C1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_C2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_EXTRA - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_FIVE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_FOUR_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_GENERAL - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_ONE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_PILOT - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_SYSTEM - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_THREE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_TWO_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_WEAPON - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- NON_TABBED_ZERO_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- None - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- NONE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
- NONE - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- NONE - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- NONE - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
- NONE - Enum constant in enum class megamek.common.CrewType
- NONE - Enum constant in enum class megamek.common.EntityMovementMode
- NONE - Enum constant in enum class megamek.common.enums.AimingMode
- NONE - Enum constant in enum class megamek.common.enums.BasementType
- NONE - Enum constant in enum class megamek.common.enums.MPBoosters
- NONE - Enum constant in enum class megamek.common.enums.SkillLevel
- NONE - Enum constant in enum class megamek.common.Facing
- NONE - Enum constant in enum class megamek.common.FuelType
-
Currently a place holder for "none of the others"; a better option than null
- NONE - Enum constant in enum class megamek.common.MovePath.MoveStepType
- NONE - Enum constant in enum class megamek.common.OffBoardDirection
- NONE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
- NONE - Enum constant in enum class megamek.common.RoundWeight
- NONE - Enum constant in enum class megamek.common.UnitRole
-
Shows that this unit intentionally has no combat role.
- NONE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- NONE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- NONE - Enum constant in enum class megamek.common.ViewFormatting
- NONE - Enum constant in enum class megamek.common.weapons.DamageType
- NONE - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
- NONE - Static variable in class megamek.client.bot.PhysicalOption
- NONE - Static variable in interface megamek.common.BTObject
- NONE - Static variable in class megamek.common.Engine
- NONE - Static variable in class megamek.common.loaders.BLKFile
- noNL() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- noNL() - Method in class megamek.common.Report
-
Set the report to not add a newline at the end, so that the current line of text can be continued with another report.
- noNL() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- nonNull(T, T) - Static method in class megamek.codeUtilities.ObjectUtility
-
The method is returns the same as a call to the following code:
T result = (getFirst() != null) ? getFirst() : getSecond();
with the major difference that getFirst() and getSecond() get evaluated exactly once. - nonNull(T, T, T...) - Static method in class megamek.codeUtilities.ObjectUtility
- nonObserverPlayers() - Method in class megamek.common.Team
- NONPENETRATING - Enum constant in enum class megamek.common.weapons.DamageType
- NoPathToDestination - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
- noResult() - Static method in class megamek.server.victory.VictoryResult
- NORMAL - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
- NORMAL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
- NORMAL - Static variable in interface megamek.common.ILocationExposureStatus
- NORMAL_ENGINE - Static variable in class megamek.common.Engine
- normalBorderColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- normalizeTextToASCII(String, boolean) - Static method in class megamek.common.internationalization.Internationalization
-
Takes a string of Unicode text and attempts to convert it to an ASCII representation of that string.
- normalizeTransporterNumbers(String) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- normalizeTransporterNumbers(String, boolean) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
- NORTH - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- NORTH - Enum constant in enum class megamek.common.OffBoardDirection
- NORTH - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- NORTHEAST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- NORTHWEST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- NOSE - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
- NOSE - Static variable in class megamek.common.loaders.BLKConvFighterFile
- NOSE - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
- NOT_ENOUGH_SLOT_COUNT - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- note - Static variable in class megamek.server.commands.DefeatCommand
- NoteDialog - Class in megamek.client.ui.swing
-
A dialog for creating/editing a note that is attached to a hex via the
SpecialHexDisplay
framework. - NOTES - Static variable in class megamek.common.loaders.MtfFile
- notifyListenersEraLoaded() - Method in class megamek.client.ratgenerator.RATGenerator
-
Notifies all the listeners that era is loaded
- notifyListenersOfInitialization() - Method in class megamek.client.generator.RandomUnitGenerator
-
Notifies all the listeners that initialization is finished
- notifyListenersOfInitialization() - Method in class megamek.client.ratgenerator.RATGenerator
-
Notifies all the listeners that initialization is finished
- notifySkinChanges() - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
- notifySkinChanges(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
-
Notifies the SkinSpecEditor that a change has been made to the currently selected component's SkinSpecification.
- notifySkinChanges(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
- notoFont() - Static method in class megamek.client.ui.swing.util.FontHandler
- notoSymbol2Font() - Static method in class megamek.client.ui.swing.util.FontHandler
- NotRequiredMultiHexNumberArgument - Class in megamek.server.commands.arguments
-
Argument for a List of Coords from HexNumber type.
- NotRequiredMultiHexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
- NotTrigger - Class in megamek.server.trigger
-
This "Trigger" is used to invert another Trigger.
- NotTrigger(Trigger) - Constructor for class megamek.server.trigger.NotTrigger
- NOVA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- NOVA - Static variable in class megamek.common.Sensor
- nPassenger - Variable in class megamek.common.Entity
- NPPCWeapon - Class in megamek.common.weapons.capitalweapons
- NPPCWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeapon
- NPPCWeaponHeavy - Class in megamek.common.weapons.capitalweapons
- NPPCWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponHeavy
- NPPCWeaponLight - Class in megamek.common.weapons.capitalweapons
- NPPCWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponLight
- NPPCWeaponMedium - Class in megamek.common.weapons.capitalweapons
- NPPCWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponMedium
- nRange - Variable in class megamek.common.weapons.WeaponHandler
- nSalvoBonus - Variable in class megamek.common.weapons.WeaponHandler
- nSuperchargerLevel - Variable in class megamek.common.Entity
- NuclearStrikeCommand - Class in megamek.server.commands
- NuclearStrikeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NuclearStrikeCommand
-
Creates new NukeCommand
- NuclearStrikeCommand.NukeType - Enum Class in megamek.server.commands
- NuclearStrikeCustomCommand - Class in megamek.server.commands
- NuclearStrikeCustomCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NuclearStrikeCustomCommand
-
Creates new NukeCommand
- NUKE_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- NUKE_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- NukeCommand - Class in megamek.server.commands
- NukeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NukeCommand
-
Creates new NukeCommand
- NukeDetonatedAction - Class in megamek.common.actions
- NukeDetonatedAction(int, int, AmmoType.Munitions) - Constructor for class megamek.common.actions.NukeDetonatedAction
- nukeHexesDir() - Static method in class megamek.common.Configuration
-
Return the nuke hit hexes directory, which is relative to the hexes directory.
- nukeS2S - Variable in class megamek.common.weapons.WeaponHandler
- nukesBannedForMe - Variable in class megamek.client.generator.ReconfigurationParameters
- NukeStats() - Constructor for class megamek.common.weapons.AreaEffectHelper.NukeStats
- Nullable - Annotation Interface in megamek.common.annotations
-
When used on a method, this annotation denotes that the method may return a null value.
- num - Variable in class megamek.client.ratgenerator.ValueNode
- NUM_COLS - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- NUM_PROTOMEK_LOCATIONS - Static variable in class megamek.common.ProtoMek
- NUM_SHOTS_PER_CRIT - Static variable in class megamek.common.verifier.TestBattleArmor
-
BattleArmor can have a variable number of shots per slot of ammo, this variable defines the maximum number of shots per slot they can have.
- NUM_SHOTS_PER_CRIT_TA - Static variable in class megamek.common.verifier.TestBattleArmor
-
BA Tube Artillery gets to be special and has 8 shots per-crit and comes in 2-shot clips.
- NUM_SPECIALIZATIONS - Static variable in class megamek.common.Infantry
- NUM_TABS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- NUM_TYPES - Static variable in class megamek.common.AmmoType
- NUM_ZONES - Static variable in class megamek.common.Board
- NUM_ZONES_X2 - Static variable in class megamek.common.Board
- NUMBER_COLOR - Static variable in enum class megamek.common.util.DiscordFormat
- numButtonGroups - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
The number of button groups there are, needs to be computed in a child class.
- numDoorsString() - Method in class megamek.common.Bay
- numHexes() - Method in class megamek.common.BoardDimensions
- numRapidFireHits - Variable in class megamek.common.weapons.WeaponHandler
- NW - Enum constant in enum class megamek.common.Facing
- nweapons - Variable in class megamek.common.weapons.WeaponHandler
- nweaponsHit - Variable in class megamek.common.weapons.WeaponHandler
O
- ObjectUtility - Class in megamek.codeUtilities
- ObjectUtility() - Constructor for class megamek.codeUtilities.ObjectUtility
- OBSCURED - Static variable in class megamek.common.Report
-
Report Type: visible to all players, but all data marked for obscuration remains hidden.
- OBSCURED_STRING - Static variable in class megamek.common.Report
-
The string that appears in the report to obscure certain information.
- observerRoll() - Method in class megamek.common.InitiativeRoll
-
Set observers to -1, and don't ever let them be anything else!
- obsureImg() - Method in class megamek.common.Report
- occupiedSlotCount() - Method in class megamek.common.verifier.TestSupportVehicle
- oddsAbove(int) - Static method in class megamek.common.Compute
-
Returns the odds that a certain number or above will be rolled on 2d6.
- oddsAbove(int, boolean) - Static method in class megamek.common.Compute
-
Returns the odds that a certain number or above will be rolled on 2d6, or on 3d6 drop the lowest if the flag is set.
- ODESSAN_RAXX - Static variable in class megamek.common.InfantryMount
- of(int, boolean) - Static method in class megamek.common.equipment.ArmorType
- of(PlayerColour) - Static method in class megamek.common.icons.Camouflage
-
Returns a new camo of the given PlayerColour.
- of(T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- OFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
- OFF_BOARD - Enum constant in enum class megamek.ai.dataset.UnitStateField
- offBoard() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
offBoard
record component. - OFFBOARD - Enum constant in enum class megamek.common.enums.GamePhase
- OFFBOARD_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- OffBoardDirection - Enum Class in megamek.common
-
This interface represents Off-Board Directions
- offBoardPath - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- OffBoardTargetOverlay - Class in megamek.client.ui.swing
-
This class handles the display and logic for the off board targeting overlay.
- OffBoardTargetOverlay(ClientGUI) - Constructor for class megamek.client.ui.swing.OffBoardTargetOverlay
- offensiveEquipmentBV(MiscType, int) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- offensiveEquipmentBV(MiscType, int) - Method in class megamek.common.battlevalue.BVCalculator
- offensiveSpeedFactor(int) - Method in class megamek.common.battlevalue.BVCalculator
-
Returns the Speed Factor (TM p.316) for the given MP parameter
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.AeroBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.BVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.InfantryBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.MekBVCalculator
- offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.WarShipBVCalculator
- offensiveValue - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- offensiveValue - Variable in class megamek.common.battlevalue.BVCalculator
- OFFROAD - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- OFFROAD_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- OK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- okAction() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- okAction() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
-
Action performed when the Ok button is clicked.
- okAction() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- okAction() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- okAction() - Method in class megamek.client.ui.swing.CommonSettingsDialog
-
Update the settings from this dialog's values, then close it.
- okAction() - Method in class megamek.client.ui.swing.CustomMekDialog
- okAction() - Method in class megamek.client.ui.swing.GameOptionsDialog
- okAction() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- okAction() - Method in class megamek.client.ui.swing.SkillGenerationDialog
- OKAY - Static variable in class megamek.client.ui.swing.OkayAction
- OkayAction - Class in megamek.client.ui.swing
-
An
Action
for getting an Okay/Done response from a button in a dialog Assigns the Messages.Okay text to the button. - OkayAction(ActionListener) - Constructor for class megamek.client.ui.swing.OkayAction
-
Constructs a new
AbstractAction
that forwards an Okay to myOwner. - okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
-
This is the default Action Event Listener for the Ok Button's action.
- okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This is the default Action Event Listener for the Ok Button's action.
- okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
- oldEntity - Variable in class megamek.common.event.GameEntityChangeEvent
- oldUnit - Variable in class megamek.common.event.UnitChangedGameEvent
- oldValue - Variable in class megamek.common.preference.PreferenceChangeEvent
- OLIVE_DRAB - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- omni - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- omni - Variable in class megamek.common.Entity
- OMNI - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- OMNI - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- OMNI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- OMNI - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- OMNI_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
- OMNI_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- omniFixedOnly - Variable in class megamek.common.EquipmentType
- OMNIPOD - Static variable in class megamek.common.loaders.MtfFile
- ON_GROUND - Enum constant in enum class megamek.common.DeploymentElevationType
- ON_ICE - Enum constant in enum class megamek.common.DeploymentElevationType
- ON_SEAFLOOR - Enum constant in enum class megamek.common.DeploymentElevationType
- OnceTrigger - Class in megamek.server.trigger
-
This Trigger can be used to turn a given sub-trigger into a one-time-only trigger.
- OnceTrigger(Trigger) - Constructor for class megamek.server.trigger.OnceTrigger
- ONE_DEEP_FEET - Enum constant in enum class megamek.common.enums.BasementType
- ONE_DEEP_HEAD - Enum constant in enum class megamek.common.enums.BasementType
- ONE_DEEP_NORMAL - Enum constant in enum class megamek.common.enums.BasementType
- ONE_DEEP_NORMAL_INFANTRY_ONLY - Enum constant in enum class megamek.common.enums.BasementType
- ONE_MASC - Static variable in class megamek.common.MPCalculationSetting
-
A setting that includes the effect of at most a single MASC on run MP.
- oneCriticalEntity(Entity, int, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Rolls one critical hit
- onGround() - Method in class megamek.common.Board
- ONLY_NICKNAME - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- ONLY_STATUS - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
- onlyDetectedBySensors(Player, Entity) - Static method in class megamek.common.EntityVisibilityUtils
-
Used to determine if this entity is only detected by an enemies sensors and hence should only be a sensor return.
- onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- onMouseClick(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
- onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- onMouseDown(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
- onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- onMouseExit(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
- onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- onMouseOver(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
- onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- onMouseUp(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
- onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- onResize() - Method in class megamek.client.ui.swing.unitDisplay.SummaryPanel
- onResize() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- onResize() - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
- onResize() - Method in class megamek.client.ui.swing.widget.MekSlotLabel
- onResize() - Method in class megamek.client.ui.swing.widget.PicMap
-
onResize() function is calling every time PicMap is resized.
- onSameBoard(SBFFormation, SBFFormation) - Method in class megamek.common.strategicBattleSystems.SBFGame
- onSameC3NetworkAs(Entity) - Method in class megamek.common.Entity
- onSameC3NetworkAs(Entity, boolean) - Method in class megamek.common.Entity
-
Checks if another entity is on the same c3 network as this entity
- open() - Method in class megamek.common.net.connections.AbstractConnection
-
Opens the connection
- operatingRange() - Method in class megamek.common.Tank
-
Calculates the operating range of the vehicle based on engine type and fuel mass.
- operation - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- oppositeLocation - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
- OPTIMAL_STRAFE_ALTITUDE - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
- OPTIMAL_STRIKE_ALTITUDE - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
- Option - Class in megamek.common.options
- Option() - Constructor for class megamek.common.options.Option
-
Constructor that satisfies JAXB.
- Option(IGameOptions, String, boolean) - Constructor for class megamek.common.options.Option
- Option(IGameOptions, String, float) - Constructor for class megamek.common.options.Option
- Option(IGameOptions, String, int) - Constructor for class megamek.common.options.Option
- Option(IGameOptions, String, int, Object) - Constructor for class megamek.common.options.Option
- Option(IGameOptions, String, String) - Constructor for class megamek.common.options.Option
- Option(IGameOptions, String, Vector<String>) - Constructor for class megamek.common.options.Option
- OPTION_PREFIX - Variable in class megamek.common.commandline.AbstractCommandLineParser
-
Prefix of the option.
- OPTION_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
- OptionalEnumArgument<E extends Enum<E>> - Class in megamek.server.commands.arguments
-
Nullable Argument for an Enum type.
- OptionalEnumArgument(String, String, Class<E>) - Constructor for class megamek.server.commands.arguments.OptionalEnumArgument
- OptionalIntegerArgument - Class in megamek.server.commands.arguments
-
Optional Argument for an Integer type.
- OptionalIntegerArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalIntegerArgument
- OptionalIntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.OptionalIntegerArgument
- OptionalPasswordArgument - Class in megamek.server.commands.arguments
-
Optional Argument for a Password String type.
- OptionalPasswordArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalPasswordArgument
- OptionalStringArgument - Class in megamek.server.commands.arguments
-
Optional Argument for a String type.
- OptionalStringArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalStringArgument
- optionClicked(DialogOptionComponent, IOption, boolean) - Method in class megamek.client.ui.swing.CustomMekDialog
- optionClicked(DialogOptionComponent, IOption, boolean) - Method in interface megamek.client.ui.swing.DialogOptionListener
- optionClicked(DialogOptionComponent, IOption, boolean) - Method in class megamek.client.ui.swing.GameOptionsDialog
- OptionGroup - Class in megamek.common.options
- OptionGroup(String) - Constructor for class megamek.common.options.OptionGroup
-
Creates new OptionGroup with empty key
- OptionGroup(String, String) - Constructor for class megamek.common.options.OptionGroup
-
Creates new OptionGroup
- OptionGroupNode - Class in megamek.client.ratgenerator
-
An OptionGroupNode is an adapter that allows two or more alternative ValueNodes to be used when one is expected, and provides information on how to make the selection.
- OptionGroupNode() - Constructor for class megamek.client.ratgenerator.OptionGroupNode
- OptionPanel(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.OptionPanel
- options - Variable in class megamek.client.ratgenerator.OptionGroupNode
- OptionsConstants - Class in megamek.common.options
- optionsHash - Variable in class megamek.common.options.AbstractOptions
- optionSwitched(DialogOptionComponent, IOption, int) - Method in class megamek.client.ui.swing.CustomMekDialog
- optionSwitched(DialogOptionComponent, IOption, int) - Method in interface megamek.client.ui.swing.DialogOptionListener
- optionSwitched(DialogOptionComponent, IOption, int) - Method in class megamek.client.ui.swing.GameOptionsDialog
- or(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Returns a copy of this EquipmentBitSet with the flag set.
- ORANGE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- ORBITAL_BOMBARDMENT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- ORBITAL_BOMBARDMENT_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- OrbitalBombardment - Class in megamek.server.props
-
Represents an orbital bombardment event.
- OrbitalBombardment.Builder - Class in megamek.server.props
-
Builder of an orbital bombardment event.
- OrbitalBombardmentCommand - Class in megamek.server.commands
- OrbitalBombardmentCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.OrbitalBombardmentCommand
- orbitalBombardmentHexesDir() - Static method in class megamek.common.Configuration
-
Return the orbital bombardment hexes directory, which is relative to the hexes directory.
- ORCA - Static variable in class megamek.common.InfantryMount
- Order - Class in megamek.common.autoresolve.acar.order
-
An Order is a
- Order.OrderBuilder - Class in megamek.common.autoresolve.acar.order
- OrderBuilder(int, OrderType) - Constructor for class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- OrderBuilder(Order) - Constructor for class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- Orders - Class in megamek.common.autoresolve.acar.order
-
Orders is a collection of orders that are loaded into a game.
- Orders() - Constructor for class megamek.common.autoresolve.acar.order.Orders
- orderType - Variable in class megamek.common.WeaponOrderHandler.WeaponOrder
- OrderType - Enum Class in megamek.common.autoresolve.acar.order
- ordinal() - Method in interface megamek.common.EquipmentFlag
-
Returns the index of the flag in the bitset
- ORDINALS - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- ORIGIN - Static variable in class megamek.server.Server
- originalAV - Variable in class megamek.common.weapons.WeaponHandler
- originalFieldWeapons() - Method in class megamek.common.Infantry
- originalMovementMode - Variable in class megamek.common.Mek
- originalRideExternalId - Variable in class megamek.common.EjectedCrew
- originalRideExternalId - Variable in class megamek.common.EscapePods
- originalRideId - Variable in class megamek.common.EjectedCrew
- originalRideId - Variable in class megamek.common.EscapePods
- originalTrooperCount - Variable in class megamek.common.Infantry
- ORO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- orthoFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Return a list of orthographic images for the hex
- OrTrigger - Class in megamek.server.trigger
-
This Trigger implements a logic OR for all its subtriggers, i.e.
- OrTrigger(List<Trigger>) - Constructor for class megamek.server.trigger.OrTrigger
- OrTrigger(Trigger...) - Constructor for class megamek.server.trigger.OrTrigger
- OTHER_FEMALE - Enum constant in enum class megamek.common.enums.Gender
- OTHER_MALE - Enum constant in enum class megamek.common.enums.Gender
- OUL - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- outline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to give the text an outline of the given color and line width.
- outline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- outOfBounds - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- output(Roll) - Static method in class megamek.common.Roll
-
Formats
Roll
output for test harnesses. - OVERHEAT_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
- OVERHEAT_DISUTILITY_AERO - Static variable in class megamek.client.bot.princess.FireControl
- OverlayPainter - Interface in megamek.client.ui.swing.overlay
- OverlayPanel - Interface in megamek.client.ui.swing.overlay
- overlays - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
- overrideBehaviorType(Entity, UnitBehavior.BehaviorType) - Method in class megamek.client.bot.princess.UnitBehavior
- OVERRUN - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
- OVERVIEW - Static variable in class megamek.common.loaders.MtfFile
- OVL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- owner - Variable in class megamek.client.bot.princess.FireControl
- owner - Variable in class megamek.client.ui.swing.ClientDialog
- owner - Variable in class megamek.common.Entity
- ownerColor(InGameObject, IGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
-
Returns the Color of the owner of the unit (InGameObject) or Color.GRAY, if it cannot be found.
- ownerId - Variable in class megamek.common.Entity
P
- P_TSM - Static variable in class megamek.common.EquipmentTypeLookup
- Packet - Class in megamek.common.net.packets
-
Application layer data packet used to exchange information between client and server.
- Packet(PacketCommand, Object...) - Constructor for class megamek.common.net.packets.Packet
-
Creates a
Packet
with a command and an array of objects - PACKET_RECEIVED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
- PacketCommand - Enum Class in megamek.common.net.enums
- packetHelper - Variable in class megamek.server.AbstractGameManager
- packetHelper() - Method in interface megamek.server.sbf.SBFGameManagerHelper
- PacketMarshaller - Class in megamek.common.net.marshalling
-
Generic marshaller that [un]marshalls the
Packet
- PacketMarshaller() - Constructor for class megamek.common.net.marshalling.PacketMarshaller
- PacketMarshallerFactory - Class in megamek.common.net.marshalling
- PacketReadState - Enum Class in megamek.common.net.enums
- packetReceived(PacketReceivedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
-
Called when packed is received.
- PacketReceivedEvent - Class in megamek.common.net.events
-
Instances of this class are sent when packet received
- PacketReceivedEvent(Object, Packet) - Constructor for class megamek.common.net.events.PacketReceivedEvent
-
Constructs a packed received connection event
- pad(int, int) - Method in class megamek.client.ui.GBC
-
Set the padding of this
GridBagConstraints
- padString(String, int) - Method in enum class megamek.common.templates.TROView.Justification
- padWithInfantry - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
If true, add extra infantry to pad out the BV and get closer to maximum
- paint(Graphics, int, int) - Method in class megamek.client.ui.swing.overlay.ChatOverlay
- paint(Graphics, int, int) - Method in interface megamek.client.ui.swing.overlay.OverlayPanel
- paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the armor block.
- paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write base info.
- paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintBorder(Component, Graphics, int, int, int, int) - Method in class megamek.client.ui.swing.util.LocationBorder
- paintBorder(Component, Graphics, int, int, int, int) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
-
Paints the border using the loaded corner icons and edge icons.
- paintBorders() - Method in class megamek.client.ui.swing.GUIPreferences
- paintCardBackground(Graphics2D, boolean) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Draws the card background including the AlphaStrike Stats block.
- paintComponent(Graphics) - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.minimap.Minimap
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.util.DashedSeparator
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.PicMap
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.SimpleLine
- paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.SkinnedJPanel
- paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the ground unit damage block.
- paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintHeat(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the heat block.
- paintHeat(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the critical hits block.
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASMekCard
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
- paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
- paintOverlays(Graphics) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- paintOverlays(Graphics) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- paintPipLines(Graphics2D, int, int, Color, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
- paintPointValue(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the point value.
- paintPointValue(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Write the special ability block.
- paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
- paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
- paintSpecialTextLines(Graphics2D, ASCardDisplayable, Font, int, int, int, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
-
Helper method that writes the actual special ability text lines.
- pairMounted - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
Denotes whether this armor is Clan or not.
- panButtons - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- panePreview - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- panStatus - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
- PAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- PARAM_ADVANTAGES - Static variable in interface megamek.common.scenario.Scenario
- PARAM_ALTITUDE - Static variable in interface megamek.common.scenario.Scenario
- PARAM_AMMO_AMOUNT - Static variable in interface megamek.common.scenario.Scenario
- PARAM_AMMO_TYPE - Static variable in interface megamek.common.scenario.Scenario
- PARAM_AUTO_EJECT - Static variable in interface megamek.common.scenario.Scenario
- PARAM_BOARD_HEIGHT - Static variable in interface megamek.common.scenario.Scenario
- PARAM_BOARD_WIDTH - Static variable in interface megamek.common.scenario.Scenario
- PARAM_BRIDGE_CF - Static variable in interface megamek.common.scenario.Scenario
- PARAM_CAMO - Static variable in interface megamek.common.scenario.Scenario
- PARAM_COMMANDER - Static variable in interface megamek.common.scenario.Scenario
- PARAM_CRITICAL_HIT - Static variable in interface megamek.common.scenario.Scenario
- PARAM_DAMAGE - Static variable in interface megamek.common.scenario.Scenario
- PARAM_DEPLOYMENT_ROUND - Static variable in interface megamek.common.scenario.Scenario
- PARAM_EXTERNAL_ID - Static variable in interface megamek.common.scenario.Scenario
- PARAM_FACTIONS - Static variable in interface megamek.common.scenario.Scenario
- PARAM_GAME_EXTERNAL_ID - Static variable in interface megamek.common.scenario.Scenario
- PARAM_GAME_OPTIONS_FILE - Static variable in interface megamek.common.scenario.Scenario
- PARAM_GAME_OPTIONS_FIXED - Static variable in interface megamek.common.scenario.Scenario
- PARAM_LOCATION - Static variable in interface megamek.common.scenario.Scenario
- PARAM_MAP_DIRECTORIES - Static variable in interface megamek.common.scenario.Scenario
- PARAM_MAP_HEIGHT - Static variable in interface megamek.common.scenario.Scenario
- PARAM_MAP_WIDTH - Static variable in interface megamek.common.scenario.Scenario
- PARAM_MAPS - Static variable in interface megamek.common.scenario.Scenario
- PARAM_MINEFIELDS - Static variable in interface megamek.common.scenario.Scenario
- PARAM_PILOT_HITS - Static variable in interface megamek.common.scenario.Scenario
- PARAM_PLANETCOND_FIXED - Static variable in interface megamek.common.scenario.Scenario
- PARAM_SINGLEPLAYER - Static variable in interface megamek.common.scenario.Scenario
- PARAM_SPECIFIC_DAMAGE - Static variable in interface megamek.common.scenario.Scenario
- PARAM_TEAM - Static variable in interface megamek.common.scenario.Scenario
- PARAMEDICS - Static variable in class megamek.common.Infantry
- Parameters() - Constructor for class megamek.common.util.RandomArmyCreator.Parameters
- Parameters(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Constructor for class megamek.client.ratgenerator.UnitTable.Parameters
- Parameters(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, Collection<MissionRole>, int, FactionRecord) - Constructor for class megamek.client.ratgenerator.UnitTable.Parameters
- PARATROOPER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- PARATROOPS - Static variable in class megamek.common.Infantry
- parent - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- parentBayHandler - Variable in class megamek.common.weapons.WeaponHandler
- parse() - Method in class megamek.common.commandline.AbstractCommandLineParser
-
Main entry point of the parser
- parse(JsonNode) - Static method in class megamek.common.jacksonadapters.BotParser
- parse(JsonNode) - Static method in class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
-
Parses the given messages: node to return a list of one or more message events.
- parse(JsonNode) - Static method in class megamek.common.jacksonadapters.VictoryDeserializer
-
Parses the given single victory/draw node to return a TriggeredEvent that is either a DrawTriggeredEvent or VictoryTriggeredEvent depending on the node's contents.
- parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.BoardDeserializer
-
Parses the given map: or maps: node to return a list of one or more boards (the list should ideally never be empty, an exception being thrown instead).
- parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.GeneralEventDeserializer
- parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.MessageDeserializer
-
Parses the given messages: node to return a list of one or more message events.
- parse(JsonNode, String) - Static method in class megamek.common.jacksonadapters.VictoryDeserializer
-
Parses the given single victory node to return a VictoryTriggeredEvent.
- parse(InputStream, String) - Method in class megamek.common.MekFileParser
- parse(String) - Static method in class megamek.common.alphaStrike.ASDamage
-
Tries to parse the given text to the appropriate ASDamage.
- parse(String) - Static method in class megamek.common.alphaStrike.ASDamageVector
-
Tries to parse the given text to the appropriate ASDamageVector.
- parse(String) - Static method in enum class megamek.common.BayType
- parse(String) - Static method in enum class megamek.common.EntityFluff.System
- parse(String) - Static method in class megamek.common.InfantryMount
- parse(String) - Static method in enum class megamek.common.SimpleTechLevel
- parse(String) - Method in class megamek.server.commands.arguments.Argument
- parse(String) - Method in class megamek.server.commands.arguments.BooleanArgument
- parse(String) - Method in class megamek.server.commands.arguments.CoordXArgument
- parse(String) - Method in class megamek.server.commands.arguments.CoordYArgument
- parse(String) - Method in class megamek.server.commands.arguments.EnumArgument
- parse(String) - Method in class megamek.server.commands.arguments.HexNumberArgument
- parse(String) - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
- parse(String) - Method in class megamek.server.commands.arguments.IntegerArgument
- parse(String) - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
- parse(String) - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
- parse(String) - Method in class megamek.server.commands.arguments.OptionalEnumArgument
- parse(String) - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
- parse(String) - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
- parse(String) - Method in class megamek.server.commands.arguments.OptionalStringArgument
- parse(String) - Method in class megamek.server.commands.arguments.PlayerArgument
- parse(String) - Method in class megamek.server.commands.arguments.StringArgument
- parse(String) - Method in class megamek.server.commands.arguments.TeamArgument
- parse(String) - Method in class megamek.server.commands.arguments.UnitArgument
- parse(String) - Static method in enum class megamek.utilities.BoardsTagger.Tags
- parse(String[], List<Argument<?>>) - Static method in class megamek.server.commands.arguments.ArgumentsParser
- parse(String, int) - Static method in class megamek.common.Coords
-
Parses a string into a Coords object.
- parse(String, ASDamage) - Static method in class megamek.common.alphaStrike.ASDamage
-
Tries to parse the given text to the appropriate ASDamage.
- parseAdvantageName(String) - Static method in class megamek.common.Crew
- parseAdvantageValue(String) - Static method in class megamek.common.Crew
- parseAlphaStrikeFull(String) - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
-
Tries to parse the given text for a single SUA (not a list) with its additional information, e.g.
- parseArguments(String[], List<Argument<?>>) - Method in class megamek.server.commands.ClientServerCommand
- parseArrayOrSingleNode(JsonNode) - Static method in class megamek.common.jacksonadapters.EntityDeserializer
-
Returns all Integers of a node as a List.
- parseArrayOrSingleNode(JsonNode, String...) - Static method in class megamek.common.jacksonadapters.TriggerDeserializer
-
Returns all Strings of a node as a List.
- parseBooleanArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- parseClipboardString(String) - Static method in class megamek.common.Hex
-
Returns a new Hex parsed from a clipboard string representation.
- parseCoords(String) - Method in class megamek.common.util.ImageUtil.TileMapImageLoader
-
Given a String with the format "X,Y" split this into the X,Y components, and use those to create a Coords object.
- parseCrew(JsonNode, Entity) - Static method in class megamek.common.jacksonadapters.CrewDeserializer
- parseDate(String) - Static method in class megamek.utilities.xml.MMXMLUtility
-
Parse a date from an XML node's content.
- parseDateCollection(String, Collection<LocalDate>) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This parses an collection of LocalDates
- ParsedBayInfo(String, HashSet<Integer>) - Constructor for class megamek.common.loaders.BLKFile.ParsedBayInfo
- ParsedBayInfo(String, HashSet<Integer>, boolean) - Constructor for class megamek.common.loaders.BLKFile.ParsedBayInfo
- parseDoubleArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- ParseException(String) - Constructor for exception megamek.common.commandline.AbstractCommandLineParser.ParseException
- parseFontsInDirectory(File) - Static method in class megamek.client.ui.swing.util.FontHandler
-
Searches the provided directory and all subdirectories and registers any truetype fonts from .ttf files it finds.
- parseFontsInDirectory(String) - Static method in class megamek.client.ui.swing.util.FontHandler
-
Searches the provided directory and all subdirectories and registers any truetype fonts from .ttf files it finds.
- parseForceString(ForceAssignable) - Static method in class megamek.common.force.Forces
-
Parses the force string of the provided entity.
- parseFromInteger(int) - Static method in enum class megamek.common.enums.SkillLevel
-
Parses an integer value to a
SkillLevel
enumeration. - parseFromString(String) - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Given a string, attempt to figure out if it corresponds to a cardinal edge
- parseFromString(String) - Static method in enum class megamek.client.ui.swing.util.PlayerColour
- parseFromString(String) - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- parseFromString(String) - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
- parseFromString(String) - Static method in enum class megamek.common.EntityMovementMode
- parseFromString(String) - Static method in enum class megamek.common.enums.Gender
- parseFromString(String) - Static method in enum class megamek.common.enums.SkillLevel
- parseFromXML(Node) - Static method in class megamek.common.icons.Camouflage
- parseFromXML(Node) - Static method in class megamek.common.icons.Portrait
- parseHexNumber(String) - Static method in class megamek.common.Coords
-
Parses a string into a Coords object.
- parseIntArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- parseKeyBindings(MegaMekController) - Static method in class megamek.common.KeyBindParser
- parseLongArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- parseName() - Method in class megamek.client.ratgenerator.ForceDescriptor
- parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.BoardProcessorDeserializer
- parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.CoordsDeserializer
- parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.TriggerDeserializer
- parseNode(Node) - Method in class megamek.common.icons.AbstractIcon
-
Parses a given node and performs actions based on the node name.
- parseNodes(NodeList) - Method in class megamek.common.icons.AbstractIcon
- parseRGB(String) - Method in class megamek.client.ui.swing.GUIPreferences
- parseRole(String) - Static method in enum class megamek.client.ratgenerator.MissionRole
- parseRole(String) - Static method in enum class megamek.common.UnitRole
-
Parses the given string into the UnitRole if possible and returns it.
- parseShape(JsonNode) - Static method in class megamek.common.jacksonadapters.HexAreaDeserializer
-
Parses a HexArea from the given YAML node.
- parseSingleBoard(JsonNode, File) - Static method in class megamek.common.jacksonadapters.BoardDeserializer
- parseSpecials(String) - Static method in class megamek.common.jacksonadapters.ASElementDeserializer
- parseString(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- parseStringArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
- parseUnitType(String) - Static method in class megamek.client.ratgenerator.AbstractUnitRecord
- parseUUIDCollection(String, Collection<UUID>) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This parses an collection of UUIDs
- PART_REPAIRS - Static variable in class megamek.common.options.PartialRepairs
- PARTIAL_SCAN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- PARTIAL_SCAN_RECON - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- PartialRepairs - Class in megamek.common.options
-
Contains the options for partial repair properties
- PartialRepairs() - Constructor for class megamek.common.options.PartialRepairs
- partOfForce() - Method in interface megamek.common.ForceAssignable
- passedOver(Targetable) - Method in class megamek.common.Entity
-
Returns true if this Entity passed over the given target during its current path.
- passedThrough(Coords) - Method in class megamek.common.Entity
- passedThroughPrevious(Coords) - Method in class megamek.common.Entity
-
What coords were passed through previous to the given one
- passedWithin(Coords, int) - Method in class megamek.common.Entity
-
Did the entity pass within a certain number of hexes of these coords?
- password - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- PASSWORD - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- passwordMatches(Object) - Method in class megamek.server.Server
-
Checks a String against the server password
- pastRound(int) - Method in class megamek.common.SpecialHexDisplay
-
Does this SpecialHexDisplayObjet concern a round in the past?
- PathDecorator - Class in megamek.common.pathfinder
-
This class contains functionality that takes a given path and generates a list of child paths that go up to walk/run/run+masc/sprint/sprint+masc MP usage.
- PathDecorator() - Constructor for class megamek.common.pathfinder.PathDecorator
- PathEnumerator - Class in megamek.client.bot.princess
-
This class contains logic that calculates and stores a) possible paths that units in play can take, and b) their possible locations
- PathEnumerator(Princess, Game) - Constructor for class megamek.client.bot.princess.PathEnumerator
- pathIsntRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
- pathIsRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
-
Determines if the given move path is "redundant".
- pathIsRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
-
Determines whether or not the given move path is "redundant".
- PathRanker - Class in megamek.client.bot.princess
- PathRanker(Princess) - Constructor for class megamek.client.bot.princess.PathRanker
- PathRanker.PathRankerType - Enum Class in megamek.client.bot.princess
-
The possible path ranker types.
- PathRankerState - Class in megamek.client.bot.princess
-
This class handles state information for Princess' path ranking algorithms, as the path ranker and its subclasses are intended to be basically stateless.
- PathRankerState() - Constructor for class megamek.client.bot.princess.PathRankerState
- PAUSE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PAUSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet telling the server to pause / unpause packet handling (to interrupt a Princess-only game)
- PAVEMENT - Static variable in class megamek.common.Terrains
- pdBayEngaged - Variable in class megamek.common.weapons.WeaponHandler
- pdBayEngagedCap - Variable in class megamek.common.weapons.WeaponHandler
- pdBayEngagedMissile - Variable in class megamek.common.weapons.WeaponHandler
- pdOverheated - Variable in class megamek.common.weapons.WeaponHandler
- PEACEMAKER - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
- PENDING - Enum constant in enum class megamek.client.ui.enums.ValidationState
- pendingActions - Variable in class megamek.common.AbstractGame
-
The currently pending actions such as attacks
- pendingINarcPods - Variable in class megamek.common.Entity
- pendingMode() - Method in class megamek.common.Mounted
- pendingNarcPods - Variable in class megamek.common.Entity
- PER_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
- PerfectHextoHex - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- PerfectHextoHexY - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
- performAction() - Method in interface megamek.client.ui.swing.util.CommandAction
-
Called on a key press when the registered receiver of the keybind is allowed to receive a key press according to the return value of shouldReceiveAction().
- performC3Disconnect(Game, Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
-
Performs a disconnect from C3 networks for the given entities.
- performDoneNoAction() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- performManualShutdown() - Method in class megamek.common.Entity
- performManualStartup() - Method in class megamek.common.Entity
- performRollingAutosave() - Method in class megamek.server.AutosaveService
- PERM_IMMOBILIZED - Static variable in class megamek.common.MPCalculationSetting
-
A setting for testing if a unit is permanently immobilized.
- PETROCHEMICALS - Enum constant in enum class megamek.common.FuelType
-
Standard non-aerospace ICE fuel
- phase() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
phase
record component. - PHASE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- PHASE_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to change the game's phase.
- PHASE_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
- PHASE_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
- PhaseDisplay - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- PhaseDisplayButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- PhaseDisplayDoneButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- PhaseEndManager - Class in megamek.common.autoresolve.acar.manager
- PhaseEndManager(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.manager.PhaseEndManager
- PhaseEndReporter - Class in megamek.common.autoresolve.acar.report
- PhaseHandler - Class in megamek.common.autoresolve.acar.phase
- PhaseHandler(SimulationManager, GamePhase) - Constructor for class megamek.common.autoresolve.acar.phase.PhaseHandler
- phaseInternalBombs - Variable in class megamek.client.ui.swing.FiringDisplay
- PhasePreparationManager - Record Class in megamek.common.autoresolve.acar.manager
- PhasePreparationManager(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
-
Creates an instance of a
PhasePreparationManager
record class. - phaseReport - Variable in class megamek.client.AbstractClient
- PhaseStartTrigger - Class in megamek.server.trigger
- PhaseStartTrigger(GamePhase) - Constructor for class megamek.server.trigger.PhaseStartTrigger
- PhaseUpdated - Interface in megamek.common
-
Defines things that need to be updated each phase.
- PHONETIC - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- PHYSICAL - Enum constant in enum class megamek.common.enums.GamePhase
- PHYSICAL_BRUSH_OFF - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_CLUB - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_DODGE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_EXPLOSIVES - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_GRAPPLE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_JUMPJET - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_KICK - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_MORE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_NEXT - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_PROTO - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_PUNCH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_PUSH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- PHYSICAL_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_THRASH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_TRIP - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PHYSICAL_VIBRO - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- PhysicalAttackAction - Class in megamek.common.actions
- PhysicalAttackAction(int, int) - Constructor for class megamek.common.actions.PhysicalAttackAction
- PhysicalAttackAction(int, int, int) - Constructor for class megamek.common.actions.PhysicalAttackAction
- PhysicalAttackType - Enum Class in megamek.client.bot.princess
- PhysicalCalculator - Class in megamek.client.bot
- physicalDamage - Variable in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
- PhysicalDisplay - Class in megamek.client.ui.swing
- PhysicalDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.PhysicalDisplay
-
Creates and lays out a new movement phase display for the specified clientgui.getClient().
- PhysicalDisplay.PhysicalCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all the possible ActionCommands that can be carried out during the physical phase.
- PhysicalInfo - Class in megamek.client.bot.princess
- PhysicalInfo(Princess) - Constructor for class megamek.client.bot.princess.PhysicalInfo
-
For unit testing.
- PhysicalOption - Class in megamek.client.bot
-
TODO: add more options, pushing, kick both for quad Meks, etc.
- PhysicalOption(Entity) - Constructor for class megamek.client.bot.PhysicalOption
- PhysicalOption(Entity, Targetable, double, int, MiscMounted) - Constructor for class megamek.client.bot.PhysicalOption
- PhysicalResult - Class in megamek.common
-
Generated by a first pass through the physical attack actions
- PhysicalResult() - Constructor for class megamek.common.PhysicalResult
- pickTagTarget(GameCFREvent) - Method in class megamek.client.bot.BotClient
- pickTagTarget(GameCFREvent) - Method in class megamek.client.bot.princess.Princess
-
Picks a tag target based on the data contained within the given GameCFREvent Expects the event to have some tag targets and tag target types.
- pickUp(MekWarrior) - Method in class megamek.common.Entity
- PICKUP_CARGO - Enum constant in enum class megamek.common.MovePath.MoveStepType
- pickupGroundObject(ICarryable, Integer) - Method in class megamek.common.Entity
-
Put a ground object into the given location
- PicMap - Class in megamek.client.ui.swing.widget
-
PicMap is a lightweight component, which area is composed by the set of custom elements added to PicMap Engine.
- PicMap() - Constructor for class megamek.client.ui.swing.widget.PicMap
-
creates PicMap engine.
- PILE_DRIVER - Static variable in class megamek.common.EquipmentTypeLookup
- PillionSeatCargoBay - Class in megamek.common
-
Represents an external or exposed support vehicle crew seat.
- PillionSeatCargoBay(double) - Constructor for class megamek.common.PillionSeatCargoBay
-
Creates pillion crew seating for support vehicles.
- PILOT - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- PILOT_ANIMAL_MIMIC - Static variable in class megamek.common.options.OptionsConstants
- PILOT_APTITUDE_GUNNERY - Static variable in class megamek.common.options.OptionsConstants
- PILOT_APTITUDE_PILOTING - Static variable in class megamek.common.options.OptionsConstants
- PILOT_CROSS_COUNTRY - Static variable in class megamek.common.options.OptionsConstants
- PILOT_DODGE_MANEUVER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
- PILOT_HOPPING_JACK - Static variable in class megamek.common.options.OptionsConstants
- PILOT_HOT_DOG - Static variable in class megamek.common.options.OptionsConstants
- PILOT_HVY_LIFTER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- PILOT_JUMPING_JACK - Static variable in class megamek.common.options.OptionsConstants
- PILOT_MANEUVERING_ACE - Static variable in class megamek.common.options.OptionsConstants
- PILOT_MELEE_MASTER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_MELEE_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
- PILOT_SHAKY_STICK - Static variable in class megamek.common.options.OptionsConstants
- PILOT_TM_FOREST_RANGER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_TM_FROGMAN - Static variable in class megamek.common.options.OptionsConstants
- PILOT_TM_MOUNTAINEER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_TM_NIGHTWALKER - Static variable in class megamek.common.options.OptionsConstants
- PILOT_TM_SWAMP_BEAST - Static variable in class megamek.common.options.OptionsConstants
- PILOT_ZWEIHANDER - Static variable in class megamek.common.options.OptionsConstants
- PilotingRollData - Class in megamek.common
- PilotingRollData(int) - Constructor for class megamek.common.PilotingRollData
- PilotingRollData(int, int, int, String) - Constructor for class megamek.common.PilotingRollData
-
Double-logging style for situations where the mek automatically falls, but the pilot can still save to avoid damage.
- PilotingRollData(int, int, String) - Constructor for class megamek.common.PilotingRollData
- PilotingRollData(int, int, String, boolean) - Constructor for class megamek.common.PilotingRollData
- PilotMapSet - Class in megamek.client.ui.swing.widget
-
Set of elements to represent pilot information in MekDisplay
- PilotMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.PilotMapSet
-
This constructor have to be called only from addNotify() method
- PilotOptions - Class in megamek.common.options
-
Contains the options determining abilities of the pilot
- PilotOptions() - Constructor for class megamek.common.options.PilotOptions
- PilotSPAHelper - Class in megamek.common
-
This class contains helper methods for Special Pilot Abilities.
- PilotTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- PilotTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- PilotToolTip - Class in megamek.client.ui.swing.tooltip
- PINK - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- PINK - Enum constant in enum class megamek.common.util.DiscordFormat
- PINTLE_TURRET - Static variable in class megamek.common.EquipmentTypeLookup
- pintleLegal(TestSupportVehicle.SVType, boolean) - Static method in class megamek.common.verifier.TestSupportVehicle
-
Checks whether the support vehicle can mount pintle turrets (TM, p.
- PiranhaHandler - Class in megamek.common.weapons
- PiranhaHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PiranhaHandler
- PIRATE_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - PIRATE_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- PITCH_BLACK - Enum constant in enum class megamek.common.planetaryconditions.Light
- PL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- placeBuildings(int) - Method in class megamek.common.util.CityBuilder
- placeFoliage(Board, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
-
Places randomly some connected foliage.
- placeGroundObject(Coords, ICarryable) - Method in class megamek.common.AbstractGame
-
Place a carryable object on the ground at the given coordinates
- PLACEHOLDER - Static variable in class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
- placeSomeTerrain(Board, int, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
-
Places randomly some connected terrain.
- placeSomeTerrain(Board, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
-
Overload that places some connected terrain with no chance of "ultra" version
- plain - Variable in class megamek.client.ui.swing.widget.SkinSpecification
- PLAIN - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- PLANET - Static variable in interface megamek.common.scenario.Scenario
- PLANETARY_CONDITIONS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PLANETARY_CONDITIONS_BACKGROUND_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_COLOR_BACKGROUND - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_COLOR_COLD - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_COLOR_HOT - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_COLOR_TEXT - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_COLOR_TITLE - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_SHOW_DEFAULTS - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_SHOW_HEADER - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_SHOW_INDICATORS - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_SHOW_LABELS - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLANETARY_CONDITIONS_SHOW_VALUES - Static variable in class megamek.client.ui.swing.GUIPreferences
- PlanetaryConditions - Class in megamek.common.planetaryconditions
-
This class will hold all the information on planetary conditions and a variety of helper functions for those conditions
- PlanetaryConditions() - Constructor for class megamek.common.planetaryconditions.PlanetaryConditions
-
Constructor
- PlanetaryConditions(PlanetaryConditions) - Constructor for class megamek.common.planetaryconditions.PlanetaryConditions
-
Creates new PlanetaryConditions that is a duplicate of another
- PlanetaryConditionsDeserializer - Class in megamek.common
- PlanetaryConditionsDeserializer() - Constructor for class megamek.common.PlanetaryConditionsDeserializer
- PlanetaryConditionsDeserializer(Class<?>) - Constructor for class megamek.common.PlanetaryConditionsDeserializer
- PlanetaryConditionsDialog - Class in megamek.client.ui.swing
-
A dialog that allows for customization of planetary conditions
- PlanetaryConditionsDialog(JFrame, PlanetaryConditions) - Constructor for class megamek.client.ui.swing.PlanetaryConditionsDialog
-
Creates new PlanetaryConditionsDialog and sets the given conditions.
- PlanetaryConditionsDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.PlanetaryConditionsDialog
-
Creates new PlanetaryConditionsDialog and takes the conditions from the client's Game.
- PlanetaryConditionsOverlay - Class in megamek.client.ui.swing.boardview
-
An overlay for the Boardview that displays a selection of Planetary Conditions for the current game situation
- PlanetaryConditionsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
-
An overlay for the Boardview that displays a selection of Planetary Conditions for the current game situation.
- PlanetaryConditionsUsing - Interface in megamek.common
-
This interface is meant to be implemented by IGame subclasses (game types) that use planetary conditions.
- PLASMA_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- PlasmaBayWeapon - Class in megamek.common.weapons.bayweapons
- PlasmaBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PlasmaBayWeapon
- PlasmaBayWeaponHandler - Class in megamek.common.weapons
- PlasmaBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaBayWeaponHandler
- PlasmaCannonHandler - Class in megamek.common.weapons
- PlasmaCannonHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaCannonHandler
- PlasmaMFUKWeapon - Class in megamek.common.weapons.unofficial
- PlasmaMFUKWeapon() - Constructor for class megamek.common.weapons.unofficial.PlasmaMFUKWeapon
- PlasmaMFUKWeaponHandler - Class in megamek.common.weapons
- PlasmaMFUKWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaMFUKWeaponHandler
- PlasmaRifleHandler - Class in megamek.common.weapons
- PlasmaRifleHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaRifleHandler
- play() - Method in class megamek.client.ui.swing.audio.Sound
-
Starts playback of the contained sound file, if one has been loaded
- player - Variable in class megamek.common.event.GamePlayerEvent
- player - Variable in class megamek.common.Report
-
The player this report concerns, if applicable.
- Player - Class in megamek.common
-
Represents a player in the game.
- Player(int, String) - Constructor for class megamek.common.Player
- PLAYER - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
- PLAYER - Static variable in class megamek.common.Report
-
Messages which should be sent only to the player indicated by "player"
- PLAYER_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- PLAYER_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
- PLAYER_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
- PLAYER_ID - Static variable in class megamek.server.commands.ChangeOwnershipCommand
- PLAYER_ID - Static variable in class megamek.server.commands.ChangeTeamCommand
- PLAYER_ID - Static variable in class megamek.server.commands.EndGameCommand
- PLAYER_LIST_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLAYER_LIST_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLAYER_LIST_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLAYER_LIST_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLAYER_LIST_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- PLAYER_NONE - Static variable in class megamek.common.Player
- PLAYER_NOTE - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
- PLAYER_READY - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet setting a Client's ready status (S -> C) or updating the Server on the Client's status (C -> S).
- PLAYER_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- PLAYER_TEAM_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- PLAYER_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- PlayerAgreedVictory - Class in megamek.server.victory
-
This class represents the player-agreed /victory through chat commands
- PlayerAgreedVictory() - Constructor for class megamek.server.victory.PlayerAgreedVictory
- PlayerArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type for player ID.
- PlayerArgument(String, String) - Constructor for class megamek.server.commands.arguments.PlayerArgument
- PlayerBVSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts for 1) Player 2) BV.
- PlayerBVSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
-
A Lobby Mek Table sorter that sorts for 1) Player 2) BV.
- PlayerColour - Enum Class in megamek.client.ui.swing.util
- PLAYERCOLOUR_BLUE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_BROWN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_CHARTREUSE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_CORAL - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_CYAN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_DARK_GOLDEN_ROD - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_DEEP_PURPLE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_FIRE_BRICK - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_FUCHSIA - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_GOLD - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_GRAY - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_GREEN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_MAROON - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_NAVY - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_OLIVE_DRAB - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_ORANGE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_PINK - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_PURPLE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_RED - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_SIENNA - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_SPRING_GREEN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_TURQUOISE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_VIOLET - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- PLAYERCOLOUR_YELLOW - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
- playerExists(int) - Method in interface megamek.client.IClient
- playerFinalReport(Player) - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
- playerFinalReport(Player) - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
- playerFinalReport(Player) - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
- playerForPlayername(String) - Method in class megamek.common.Game
- playerId - Variable in class megamek.common.actions.ArtilleryAttackAction
- playerId - Variable in class megamek.common.Building.DemolitionCharge
- playerId() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
playerId
record component. - playerId() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
playerId
record component. - playerId() - Method in class megamek.common.AbstractPlayerTurn
- playerId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
playerId
record component. - playerId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns the value of the
playerId
record component. - playerId() - Method in interface megamek.common.PlayerTurn
- PlayerIDandList<Data> - Class in megamek.common.containers
- PlayerIDandList() - Constructor for class megamek.common.containers.PlayerIDandList
- PlayerListDialog - Class in megamek.client.ui.swing
- PlayerListDialog(JFrame, Client, boolean) - Constructor for class megamek.client.ui.swing.PlayerListDialog
- playerName - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- playerName() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Returns the value of the
playerName
record component. - PLAYERNAME - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- playerNameOrUnknown(Player) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- PlayerNameReportEntry - Class in megamek.common.autoresolve.acar.report
- PlayerNameReportEntry(String, String) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
- PlayerNameReportEntry(String, PlayerColour) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
- PlayerNameReportEntry(Player) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
- players - Variable in class megamek.common.AbstractGame
-
The players present in the game mapped to their id as key
- players - Variable in class megamek.common.autoresolve.acar.SimulationContext
- players() - Method in class megamek.common.Team
- PLAYERS_REMAINING_TO_SHOW - Static variable in class megamek.client.ui.swing.GUIPreferences
- PlayerSettingsDialog - Class in megamek.client.ui.swing.lobby
-
A dialog that can be used to adjust advanced player settings like initiative, minefields, and maybe other things in the future like force abilities.
- PlayerSettingsDialog(ClientGUI, Client, BoardView) - Constructor for class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- PlayerTableMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
- PlayerTonnageSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by 1) player 2) tonnage.
- PlayerTonnageSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
-
A Lobby Mek Table sorter that sorts by 1) player 2) tonnage.
- PlayerTransportIDSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by 1) player 2) transported units 3) ID.
- PlayerTransportIDSorter(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
-
A Lobby Mek Table sorter that sorts by 1) player 2) transported units 3) ID.
- PlayerTurn - Interface in megamek.common
-
This interface is implemented by player turns (e.g.
- playerTypes - Variable in class megamek.client.ui.swing.ScenarioDialog
- PlayerUnitRoleSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by 1) player 2) unit role.
- PlayerUnitRoleSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
-
A Lobby Mek Table sorter that sorts by 1) player 2) unit role.
- playSound(SoundType) - Method in interface megamek.client.ui.swing.audio.AudioService
- playSound(SoundType) - Method in class megamek.client.ui.swing.audio.SoundManager
-
Starts playback of a sound if it has been loaded
- PM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- PM - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- PMAreasGroup - Class in megamek.client.ui.swing.widget
-
PMAreasGroup allows to group handle PicMap elements as single entity.
- PMAreasGroup() - Constructor for class megamek.client.ui.swing.widget.PMAreasGroup
- PMElement - Interface in megamek.client.ui.swing.widget
-
Generic element of PicMap component
- PMGenericHotArea - Class in megamek.client.ui.swing.widget
-
Abstract class which defines common functionality for all hot areas such as event handling and dispatching.
- PMGenericHotArea() - Constructor for class megamek.client.ui.swing.widget.PMGenericHotArea
- PMHotArea - Interface in megamek.client.ui.swing.widget
-
Generic Hot area of PicMap component
- PMLabel - Interface in megamek.client.ui.swing.widget
- PMMultiLineLabel - Class in megamek.client.ui.swing.widget
-
This is a label that can stretch across multiple lines
- PMMultiLineLabel(FontMetrics, Color) - Constructor for class megamek.client.ui.swing.widget.PMMultiLineLabel
-
Constructs a new multi-line label
- PMPicArea - Class in megamek.client.ui.swing.widget
-
Simple rectangle hot are for PicMap component.
- PMPicArea(Image) - Constructor for class megamek.client.ui.swing.widget.PMPicArea
- PMPicArea(Image, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicArea
- PMPicPolygonalArea - Class in megamek.client.ui.swing.widget
-
Simple polygonal area for PicMap component.
- PMPicPolygonalArea(Polygon, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
- PMPicPolygonalArea(Polygon, Image, boolean) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
- PMPicPolygonalArea(Polygon, Image, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
- PMSimpleLabel - Class in megamek.client.ui.swing.widget
- PMSimpleLabel(String, FontMetrics, Color) - Constructor for class megamek.client.ui.swing.widget.PMSimpleLabel
- PMSimplePolygonArea - Class in megamek.client.ui.swing.widget
-
Class for drawing a simple polygon, used to display the polgyon areas for different locations on an Entity.
- PMSimplePolygonArea(Polygon, Color, Color, Color, boolean, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
- PMSimplePolygonArea(Polygon, Color, Color, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
- PMSimplePolygonArea(Polygon, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
- PMUtil - Class in megamek.client.ui.swing.widget
-
Set of useful function.
- PMUtil() - Constructor for class megamek.client.ui.swing.widget.PMUtil
- PMValueLabel - Class in megamek.client.ui.swing.widget
- PNG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
- PNT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- POCKET_WARSHIP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- POD_EJECT_NAME - Static variable in class megamek.common.EscapePods
- Point(int, int) - Constructor for class megamek.common.util.BoardUtilities.Point
- Point(BoardUtilities.Point) - Constructor for class megamek.common.util.BoardUtilities.Point
- POINT_DEFENSE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- POINTBLANK_SHOT - Enum constant in enum class megamek.common.enums.GamePhase
- PointblankShotDisplay - Class in megamek.client.ui.swing
-
This display is used for when hidden units are taking pointblank shots.
- PointblankShotDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.PointblankShotDisplay
-
Creates and lays out a new pointblank phase display for the specified clientgui.getClient().
- PointblankShotDisplay.FiringCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the pointblank phase.
- PointDefenseBayWeapon - Class in megamek.common.weapons.bayweapons
- PointDefenseBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PointDefenseBayWeapon
- pointValueFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- pointValueHeaderFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- populateAeroBombs(List<Entity>, int, boolean, int, boolean, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Helper function to load bombs onto a random portion of units that can carry them
- populateUnits() - Method in class megamek.client.generator.RandomUnitGenerator
- PopUpMineLauncherHandler - Class in megamek.common.weapons
- PopUpMineLauncherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PopUpMineLauncherHandler
- port - Variable in class megamek.client.AbstractClient
- port - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- PORT - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- portrait() - Method in class megamek.common.event.GameScriptedMessageEvent
- portrait() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
- Portrait - Class in megamek.common.icons
-
Portrait is an implementation of AbstractIcon that contains and displays a Portrait from the Portrait Directory.
- Portrait() - Constructor for class megamek.common.icons.Portrait
- Portrait(File) - Constructor for class megamek.common.icons.Portrait
-
Constructs a new portrait with the given file.
- Portrait(String, String) - Constructor for class megamek.common.icons.Portrait
- PORTRAIT_BASESIZE - Static variable in class megamek.client.ui.swing.tooltip.PilotToolTip
-
the portrait base size
- PortraitChooser - Class in megamek.client.ui.panels
-
PortraitChooser is an implementation of AbstractIconChooser that is used to select a Portrait from the Portrait Directory.
- PortraitChooser(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.panels.PortraitChooser
- PortraitChooserDialog - Class in megamek.client.ui.dialogs
-
PortraitChooserDialog is an implementation of AbstractIconChooserDialog that is used to select a Portrait from the Portrait Directory.
- PortraitChooserDialog(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.dialogs.PortraitChooserDialog
- PortraitChooserTree - Class in megamek.client.ui.trees
-
PortraitChooserTree is an implementation of AbstractIconChooserTree that initializes the tree using the Portrait Directory.
- PortraitChooserTree() - Constructor for class megamek.client.ui.trees.PortraitChooserTree
- portraitImagesDir() - Static method in class megamek.common.Configuration
-
Return the portrait images directory, which is relative to the images directory.
- pos - Variable in class megamek.common.Building.DemolitionCharge
- POS_QUIRKS - Static variable in class megamek.common.options.Quirks
- position - Variable in class megamek.client.ratgenerator.CommanderNode
- position - Variable in class megamek.common.Flare
- position() - Method in record class megamek.ai.dataset.UnitState
-
Returns the position of the unit.
- position() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Returns the value of the
position
record component. - POSSIBLE_PILOT_DAMAGE - Static variable in class megamek.common.ProtoMek
- possiblyWriteToLog(String) - Method in class megamek.client.AbstractClient
- PostGameResolution - Interface in megamek.common.event
- postLoadInit(Entity) - Static method in class megamek.common.MekFileParser
-
File-format agnostic location to do post-load initialization on a unit.
- postMovementProcessing() - Method in class megamek.client.bot.BotClient
- postMovementProcessing() - Method in class megamek.client.bot.princess.Princess
- postProcessDeepFreeze(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
-
Converts water hexes to ice hexes.
- postProcessDrought(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
-
Dries up all bodies of water by 1-3 levels.
- postProcessFacingChange() - Method in class megamek.common.Dropship
-
Utility function that handles situations where a facing change has some kind of permanent effect on the entity.
- postProcessFacingChange() - Method in class megamek.common.Entity
-
Utility function that handles situations where a facing change imparts some kind of permanent effect to the entity.
- postProcessFacingChange() - Method in class megamek.common.Warship
- postProcessFlood(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
-
Flood negative hex levels Shoreline / salt marshes effect Works best with more elevation
- postProcessForestFire(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
-
Burning woods, with chance to be burnt down already
- PPC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- PPCBayWeapon - Class in megamek.common.weapons.bayweapons
- PPCBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PPCBayWeapon
- PPCHandler - Class in megamek.common.weapons
- PPCHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PPCHandler
- PPCWeapon - Class in megamek.common.weapons.ppc
- PPCWeapon() - Constructor for class megamek.common.weapons.ppc.PPCWeapon
- PRB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- PRE_SPACEFLIGHT - Enum constant in enum class megamek.common.eras.EraFlag
- PRECAUTION_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- Precognition - Class in megamek.client.bot.princess
-
unit_potential_locations keeps track of all the potential coordinates and facings a unit could reach It tries to keep all the calculations up to date, and do most of the work when the opponent is moving
- Precognition(Princess) - Constructor for class megamek.client.bot.princess.Precognition
- predicates - Variable in class megamek.client.ratgenerator.RulesetNode
- predictLeapDamage(Entity, TargetRoll) - Static method in class megamek.client.ui.SharedUtility
-
Per TacOps p 20, a leap carries the following risks: 1.
- predictLeapFallDamage(Entity, TargetRoll) - Static method in class megamek.client.ui.SharedUtility
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ChatterBox2
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ClientGUI
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.CommonMenuBar
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.MegaMekGUI
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.minimap.Minimap
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.SBFTargetDialog
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
React to changes in the settings.
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.UnitOverview
- preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
- preferenceChange(PreferenceChangeEvent) - Method in interface megamek.common.preference.IPreferenceChangeListener
- PreferenceChangeEvent - Class in megamek.common.preference
- PreferenceChangeEvent(Object, String, Object, Object) - Constructor for class megamek.common.preference.PreferenceChangeEvent
- PreferenceElement - Class in megamek.client.ui.preferences
-
Represents the set of information needed to be part of the user preferences system for MegaMek.
- PreferenceElement(String) - Constructor for class megamek.client.ui.preferences.PreferenceElement
- PreferenceManager - Class in megamek.common.preference
- PreferenceManager() - Constructor for class megamek.common.preference.PreferenceManager
- PREFERENCES - Static variable in class megamek.client.HeadlessClient
- PreferencesNode - Class in megamek.client.ui.preferences
-
Represents a group of
PreferenceElement
s that are part of the same Class. - PreferencesNode(Class<?>) - Constructor for class megamek.client.ui.preferences.PreferencesNode
- PreferenceStoreProxy - Class in megamek.common.preference
- PreferenceStoreProxy() - Constructor for class megamek.common.preference.PreferenceStoreProxy
- preferredLayoutSize(Container) - Method in class megamek.client.ui.WrapLayout
-
Returns the preferred dimensions for this layout given the visible components in the specified target container.
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Brawler
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- preferredRange() - Method in interface megamek.common.autoresolve.acar.role.Role
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Scout
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Sniper
- preferredRange() - Method in class megamek.common.autoresolve.acar.role.Striker
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Ambusher
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Brawler
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- preferredTarget(UnitRole) - Method in interface megamek.common.autoresolve.acar.role.Role
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Scout
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Sniper
- preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Striker
- PREFIRING - Enum constant in enum class megamek.common.enums.GamePhase
- PREMOVEMENT - Enum constant in enum class megamek.common.enums.GamePhase
- prepare() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
-
Creates the sprite for this entity.
- prepare() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.FlareSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.FlightPathIndicatorSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.GroundObjectSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.MovementModifierEnvelopeSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
- prepare() - Method in class megamek.client.ui.swing.boardview.Sprite
-
Do any necessary preparation.
- prepare() - Method in class megamek.client.ui.swing.boardview.TextMarkerSprite
- prepareFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
- prepareForCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
- prepareForCurrentPhase() - Method in class megamek.server.AbstractGameManager
-
Prepares for the game's current phase.
- prepareForCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
- prepareForCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
- PREPHASE_CANCEL_REVEAL - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- PREPHASE_NEXT - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- PREPHASE_REVEAL - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- PrephaseDisplay - Class in megamek.client.ui.swing
-
PrephaseDisplay for revealing hidden units.
- PrephaseDisplay(ClientGUI, GamePhase) - Constructor for class megamek.client.ui.swing.PrephaseDisplay
-
Creates and lays out a new Prefiring or PreMovement phase display for the specified clientgui.getClient().
- PrephaseDisplay.PrephaseCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the Prephase.
- PrephaseTurn - Class in megamek.common
-
Prephase turn currently used for revealing hidden units
- PrephaseTurn(int) - Constructor for class megamek.common.PrephaseTurn
- prepLosAttackInfo(Game, Entity, Entity, Coords, Coords, boolean, boolean) - Static method in class megamek.common.LosEffects
- preRun(int) - Method in class megamek.server.commands.ClientServerCommand
- preRun(int) - Method in class megamek.server.commands.GamemasterServerCommand
- preRun(int) - Method in class megamek.server.commands.KickCommand
- PREV - Static variable in class megamek.client.ui.swing.CustomMekDialog
- PREV_MODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_TARGET - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_TARGET_NOALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_TARGET_VALID - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_TARGET_VALID_NO_ALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- PREV_WEAPON - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- previewGameBoard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- PREVIOUS_UNIT - Enum constant in enum class megamek.client.ui.swing.sbf.SelectDirection
- previousEra(Era) - Static method in class megamek.common.eras.Eras
- previousMovementMode - Variable in class megamek.common.Entity
- PriceRenderer() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.PriceRenderer
- PRIMARY_FACTORY - Static variable in class megamek.common.loaders.MtfFile
- primaryWeaponDamageCapped() - Method in class megamek.common.Infantry
- PrimitiveACWeaponHandler - Class in megamek.common.weapons
-
Deric "Netzilla" Page (deric dot page at usa dot net)
- PrimitiveACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrimitiveACWeaponHandler
- primitiveControlMultiplier(int) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- primitiveEngineMultiplier(int) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- primitiveFuelFactor() - Method in class megamek.common.Aero
-
Some primitive aerospace units have their fuel efficiency reduced by a factor based on construction year.
- primitiveFuelFactor() - Method in class megamek.common.Dropship
- primitiveFuelFactor() - Method in class megamek.common.Jumpship
- primitiveFuelFactor() - Method in class megamek.common.SmallCraft
- PrimRLWeapon - Class in megamek.common.weapons.primitive
- PrimRLWeapon() - Constructor for class megamek.common.weapons.primitive.PrimRLWeapon
- Princess - Class in megamek.client.bot.princess
- Princess(String, String, int) - Constructor for class megamek.client.bot.princess.Princess
-
Constructor - initializes a new instance of the Princess bot.
- PRINCESS_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet replacing a Client's knowledge of all bot settings (S -> C) or updating the Server on a single bot's settings (C -> S).
- PrincessException - Exception in megamek.client.bot.princess
- PrincessException() - Constructor for exception megamek.client.bot.princess.PrincessException
- PrincessException(String) - Constructor for exception megamek.client.bot.princess.PrincessException
- PrincessException(String, Throwable) - Constructor for exception megamek.client.bot.princess.PrincessException
- PrincessException(Throwable) - Constructor for exception megamek.client.bot.princess.PrincessException
- PrincessHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
- PrincessHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.PrincessHelpDialog
- PrincessRecord(BehaviorSettings) - Constructor for record class megamek.common.jacksonadapters.BotParser.PrincessRecord
-
Creates an instance of a
PrincessRecord
record class. - PrincessSettingsBuilder - Class in megamek.common.jacksonadapters
-
This class is a builder for settings for a Princess bot (BehaviorSettings) and also supports parsing such settings from a yaml MM scenario definition.
- PrincessSettingsBuilder() - Constructor for class megamek.common.jacksonadapters.PrincessSettingsBuilder
- PrincessSettingsEvent - Class in megamek.server.scriptedevent
- PrincessSettingsEvent(Trigger, String, PrincessSettingsBuilder) - Constructor for class megamek.server.scriptedevent.PrincessSettingsEvent
-
Creates a scripted even that changes the Princess settings for the bot player with the given name to the given settings.
- PrincessSettingsEventDeserializer - Class in megamek.common.jacksonadapters
- PrincessSettingsEventDeserializer() - Constructor for class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
- PrincessSettingsEventDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
- print(Graphics, PageFormat, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
- print(Graphics, PageFormat, int) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
- print(Graphics, PageFormat, int) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheetBook
- PRINT_ENTITY_CHANGE - Static variable in class megamek.common.preference.ClientPreferences
- PRINT_SCALE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- printAllSteps() - Method in class megamek.common.MovePath
- printAmmo() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printAmmo() - Method in class megamek.common.verifier.TestEntity
- printAmmo() - Method in class megamek.common.verifier.TestSmallCraft
- printAmmo(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
- printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
- printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestSupportVehicle
- printArmorLocation(int) - Method in class megamek.common.verifier.TestBattleArmor
- printArmorLocation(int) - Method in class megamek.common.verifier.TestEntity
- printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestAero
- printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestBattleArmor
- printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestMek
- printArmorPlacement() - Method in class megamek.common.verifier.TestBattleArmor
- printArmorPlacement() - Method in class megamek.common.verifier.TestEntity
- printCards() - Method in class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
-
Starts a printing process for the carsd of this ASCardPrinter.
- printEntity() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printEntity() - Method in class megamek.common.verifier.TestAero
- printEntity() - Method in class megamek.common.verifier.TestBattleArmor
- printEntity() - Method in class megamek.common.verifier.TestEntity
- printEntity() - Method in class megamek.common.verifier.TestHandheldWeapon
- printEntity() - Method in class megamek.common.verifier.TestInfantry
- printEntity() - Method in class megamek.common.verifier.TestMek
- printEntity() - Method in class megamek.common.verifier.TestProtoMek
- printEntity() - Method in class megamek.common.verifier.TestSmallCraft
- printEntity() - Method in class megamek.common.verifier.TestSupportVehicle
- printEntity() - Method in class megamek.common.verifier.TestTank
- printFailedEquipment(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- printIgnoredFailedEquip() - Method in class megamek.common.verifier.TestXMLOption
- printList(ArrayList<Entity>, JButton) - Method in class megamek.client.ui.swing.ClientGUI
-
Request MegaMekLab to print out record sheets for the current player's selected units.
- printLocations() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printLocations() - Method in class megamek.common.verifier.TestAero
- printLocations() - Method in class megamek.common.verifier.TestEntity
- printLocations() - Method in class megamek.common.verifier.TestSmallCraft
- printMiscEquip() - Method in class megamek.common.verifier.TestEntity
- printMiscEquip(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- printMiscEquip(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
- printMiscEquip(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
- printOptions() - Method in class megamek.common.verifier.TestXMLOption
- printRecordSheets() - Method in class megamek.client.ui.dialogs.SBFStatsDialog
- printShortMovement() - Method in class megamek.common.verifier.TestEntity
- printSizes(Component) - Static method in class megamek.client.ui.swing.util.SpringUtilities
-
A debugging utility that prints to stdout the component's minimum, preferred, and maximum sizes.
- printSlotCalculation() - Method in class megamek.common.verifier.TestSupportVehicle
- printSlotCalculation() - Method in class megamek.common.verifier.TestTank
- printSource() - Method in class megamek.common.verifier.TestEntity
- printTechLevel() - Method in class megamek.common.verifier.TestEntity
- printWeapon() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeapon() - Method in class megamek.common.verifier.TestEntity
- printWeapon() - Method in class megamek.common.verifier.TestSmallCraft
- printWeapon(StringBuffer) - Method in class megamek.common.verifier.TestEntity
- printWeapon(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
- printWeapon(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
- printWeightArmor() - Method in class megamek.common.verifier.TestBattleArmor
- printWeightArmor() - Method in class megamek.common.verifier.TestEntity
- printWeightArmor() - Method in class megamek.common.verifier.TestInfantry
- printWeightArmor() - Method in class megamek.common.verifier.TestSupportVehicle
- printWeightCalculation() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightCalculation() - Method in class megamek.common.verifier.TestAero
- printWeightCalculation() - Method in class megamek.common.verifier.TestBattleArmor
- printWeightCalculation() - Method in class megamek.common.verifier.TestEntity
- printWeightCalculation() - Method in class megamek.common.verifier.TestInfantry
- printWeightCalculation() - Method in class megamek.common.verifier.TestSmallCraft
- printWeightCarryingSpace() - Method in class megamek.common.verifier.TestEntity
- printWeightCarryingSpace() - Method in class megamek.common.verifier.TestTank
- printWeightControls() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightControls() - Method in class megamek.common.verifier.TestAero
- printWeightControls() - Method in class megamek.common.verifier.TestBattleArmor
- printWeightControls() - Method in class megamek.common.verifier.TestEntity
- printWeightControls() - Method in class megamek.common.verifier.TestHandheldWeapon
- printWeightControls() - Method in class megamek.common.verifier.TestInfantry
- printWeightControls() - Method in class megamek.common.verifier.TestMek
- printWeightControls() - Method in class megamek.common.verifier.TestProtoMek
- printWeightControls() - Method in class megamek.common.verifier.TestSmallCraft
- printWeightControls() - Method in class megamek.common.verifier.TestSupportVehicle
- printWeightControls() - Method in class megamek.common.verifier.TestTank
- printWeightEngine() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightEngine() - Method in class megamek.common.verifier.TestEntity
- printWeightEngine() - Method in class megamek.common.verifier.TestSmallCraft
- printWeightEngine() - Method in class megamek.common.verifier.TestSupportVehicle
- printWeightFireControl() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightFuel() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightFuel() - Method in class megamek.common.verifier.TestAero
- printWeightFuel() - Method in class megamek.common.verifier.TestSmallCraft
- printWeightGravDecks() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightHardpoints() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightHeatSinks() - Method in class megamek.common.verifier.TestEntity
- printWeightKFDrive() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightLFBattery() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightLifeBoats() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightMisc() - Method in class megamek.common.verifier.TestAero
- printWeightMisc() - Method in class megamek.common.verifier.TestBattleArmor
- printWeightMisc() - Method in class megamek.common.verifier.TestEntity
- printWeightMisc() - Method in class megamek.common.verifier.TestHandheldWeapon
- printWeightMisc() - Method in class megamek.common.verifier.TestInfantry
- printWeightMisc() - Method in class megamek.common.verifier.TestMek
- printWeightMisc() - Method in class megamek.common.verifier.TestProtoMek
- printWeightMisc() - Method in class megamek.common.verifier.TestSmallCraft
- printWeightMisc() - Method in class megamek.common.verifier.TestSupportVehicle
- printWeightMisc() - Method in class megamek.common.verifier.TestTank
- printWeightQuarters() - Method in class megamek.common.verifier.TestAero
- printWeightSail() - Method in class megamek.common.verifier.TestAdvancedAerospace
- printWeightStructure() - Method in class megamek.common.verifier.TestBattleArmor
- printWeightStructure() - Method in class megamek.common.verifier.TestEntity
- printWeightStructure() - Method in class megamek.common.verifier.TestHandheldWeapon
- printWeightStructure() - Method in class megamek.common.verifier.TestInfantry
- printWeightStructure() - Method in class megamek.common.verifier.TestProtoMek
- printWeightStructure() - Method in class megamek.common.verifier.TestSupportVehicle
- PRIORITIZE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- priority - Variable in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
-
Priority that determines this buttons order
- priority - Variable in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
-
Priority that determines this buttons order
- priority() - Element in annotation interface megamek.common.event.Subscribe
-
Priority of the event handler, default 0
- PriorityTargetCommand - Class in megamek.client.bot.princess.commands
-
Command to set a priority target unit for the bot.
- PriorityTargetCommand() - Constructor for class megamek.client.bot.princess.commands.PriorityTargetCommand
- ProbabilityCalculator - Class in megamek.client.bot.princess
-
This class stores all the calculations of probabilities given the rule set
- ProbabilityCalculator() - Constructor for class megamek.client.bot.princess.ProbabilityCalculator
- problem - Variable in class megamek.common.Engine
- process(IGameManager) - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
- process(IGameManager) - Method in class megamek.server.scriptedevent.PrincessSettingsEvent
- process(IGameManager) - Method in interface megamek.server.scriptedevent.TriggeredActiveEvent
-
This method is called when the Trigger of this event is satisfied (returns true).
- processAmmo() - Method in class megamek.common.battlevalue.BVCalculator
- processAmmo() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- processAmmo(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- processAMS(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- processAMS(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processArc(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- processArcSpecial(ASArcs, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
-
Processes damage values.
- processARM() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processArmor() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processArmor() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processArmor() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processArmor() - Method in class megamek.common.battlevalue.BVCalculator
- processArmor() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
- processArmor() - Method in class megamek.common.battlevalue.InfantryBVCalculator
- processArtillery(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- processArtillery(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processArtyOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
Returns the Artillery part of the Ground Offensive SUA modifier, ASC p.139.
- processATMO() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
- processATMO() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processATMO() - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
- processAttackerQuirks(ToHitData, Entity, Targetable, Mounted<?>) - Static method in class megamek.common.actions.WeaponAttackAction
- processAttackerSPAs(ToHitData, Entity, Targetable, WeaponMounted, Game) - Static method in class megamek.common.actions.WeaponAttackAction
- processBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
-
Calculates the base unit BV (without force and pilot modifiers).
- processBoard(Board) - Method in class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
- processBoard(Board) - Method in interface megamek.common.board.postprocess.BoardProcessor
-
Performs some action on the board, such as making terrain changes.
- processBoardEvent(BoardEvent) - Method in class megamek.common.Board
- processBoardViewEvent(BoardViewEvent) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
-
Notifies attached BoardViewListeners of the event.
- processCalculations() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processCalculations() - Method in class megamek.common.battlevalue.BVCalculator
- processChat(GamePlayerChatEvent) - Method in class megamek.client.bot.BotClient
- processChat(GamePlayerChatEvent) - Method in class megamek.client.bot.princess.Princess
- processChat(GamePlayerChatEvent, BotClient) - Method in class megamek.client.bot.ChatProcessor
- processChild(BulldozerMovePath, List<BulldozerMovePath>, Map<Coords, BulldozerMovePath>, BoardClusterTracker, Coords) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
-
Helper function that handles logic related to potentially adding a generated child path to the list of child paths.
- processChild(MovePath, List<MovePath>, Set<Coords>) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
-
Helper function that handles logic related to potentially adding a generated child path to the list of child paths.
- processComponentEvent(ComponentEvent) - Method in class megamek.client.ui.swing.widget.PicMap
- processConnectionEvent(AbstractConnectionEvent) - Method in class megamek.common.net.connections.AbstractConnection
-
Processes game events occurring on this connection by dispatching them to any registered GameListener objects.
- processDamage() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- processDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processDamage() - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
- processDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processDefenderSPAs(ToHitData, Entity, Entity, Mounted<?>, Game) - Static method in class megamek.common.actions.WeaponAttackAction
- processDefensiveEquipment() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processDefensiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
- processDefensiveEquipment() - Method in class megamek.common.battlevalue.MekBVCalculator
- processDefensiveFactor() - Method in class megamek.common.battlevalue.AeroBVCalculator
- processDefensiveFactor() - Method in class megamek.common.battlevalue.BVCalculator
- processDefensiveFactors() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processDefensiveFactors() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processDefensiveSUAMod(BattleForceSUA, Function<AlphaStrikeElement, Double>) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
A helper method for SUA modifiers of various types.
- processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processDefensiveValue() - Method in class megamek.common.battlevalue.BVCalculator
- processDefensiveValue() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
- processEDamage() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- processEDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processENE() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
- processENE() - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
- processENE() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
- processENE() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processEquipment() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processExplosiveEquipment() - Method in class megamek.common.battlevalue.AeroBVCalculator
- processExplosiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
- processExplosiveEquipment() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- processExplosiveEquipment() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- processExplosiveEquipment() - Method in class megamek.common.battlevalue.MekBVCalculator
- processExternalStores() - Method in class megamek.common.battlevalue.BVCalculator
- processForceBonus() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
Adds the force bonus to the current subTotal and returns the new subTotal.
- processFrontSpecialDamage(BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Processes damage values for special abilities such as LRM, but not REAR and not TUR.
- processFuelAirDamage(Coords, int, AmmoType, Entity, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Helper function that processes damage for fuel-air explosives.
- processFuelAirDamage(Entity, Coords, EquipmentType, Entity, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Helper function that processes damage for fuel-air explosives.
- processGameEvent(GameEvent) - Method in class megamek.common.Game
- processGameMasterRequest() - Method in class megamek.server.totalwarfare.TWGameManager
- processGroundCapabilities() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processGroundCapabilities() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processHex(Hex) - Method in class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
-
Processes a single hex of the board.
- processHex(Hex) - Method in class megamek.common.board.postprocess.ChangeThemeBoardProcessor
- processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainLevelBoardProcessor
- processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
- processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainTypeBoardProcessor
- processHT() - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
- processHT() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Determines if the element has the HT ability and what the value is.
- processHT(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Determines if the element has the HT ability and what the value is.
- processKeyBinding(KeyStroke, KeyEvent, int, boolean) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- processKeyEvent(KeyEvent) - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
-
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
- processKeyEvent(KeyEvent) - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
-
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
- processKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
-
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
- processLDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processLDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processLeaveMap(MovePath, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Process any flee movement actions, including flying off the map
- processListener(AbstractConnectionEvent, ConnectionListener) - Method in enum class megamek.common.net.enums.ConnectionEventType
- processMDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processMDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processMFB(Transporter) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
-
Assign MFB for certain types of Bay.
- processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
- processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
- processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processMouseEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
- processMouseEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.PicMap
- processMouseMotionEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.PicMap
- processMovement() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processMovement() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processNarc(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processNarc(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processOffensiveBlanketMod() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processOffensiveBT() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processOffensiveBT() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processOffensiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
- processOffensiveSUAMod(BattleForceSUA, Function<AlphaStrikeElement, Double>) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
A helper method for SUA modifiers of various types.
- processOffensiveSUAModInArc(BattleForceSUA, BiFunction<AlphaStrikeElement, ASArcs, Double>) - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
-
Returns the Ground Offensive SUA modifier, ASC p.139.
- processOffensiveSUAModsPerArc() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processOffensiveTypeModifier() - Method in class megamek.common.battlevalue.BVCalculator
-
Processes unit type modifiers of TM, p.316.
- processOffensiveTypeModifier() - Method in class megamek.common.battlevalue.MekBVCalculator
- processOffensiveValue() - Method in class megamek.common.battlevalue.BVCalculator
- processOffensiveValue() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
- processPacket(INetworkPacket) - Method in class megamek.common.net.connections.AbstractConnection
-
Processes a received packet.
- processPacket(SendPacket) - Method in class megamek.common.net.connections.AbstractConnection
-
Processes a packet to be sent.
- processPreparation() - Method in class megamek.common.battlevalue.BVCalculator
- processRoot(ForceDescriptor, Ruleset.ProgressListener) - Method in class megamek.client.ratgenerator.Ruleset
- processSDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processSDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
- processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
- processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
- processSize() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processSize() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processSpecialAbilities() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processSpecialAbilities() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Processes damage values.
- processSpeedFactor() - Method in class megamek.common.battlevalue.BVCalculator
- processStandardDamageAndOV() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processStandardDamageAndOV() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processStructure() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
- processStructure() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processStructure() - Method in class megamek.common.battlevalue.AeroBVCalculator
- processStructure() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processStructure() - Method in class megamek.common.battlevalue.BVCalculator
- processStructure() - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
- processStructure() - Method in class megamek.common.battlevalue.InfantryBVCalculator
- processStructure() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- processStructure() - Method in class megamek.common.battlevalue.MekBVCalculator
- processSubforces(ForceDescriptor, String) - Method in class megamek.client.ratgenerator.ForceNode
- processSubforces(ForceDescriptor, String, Ruleset) - Method in class megamek.client.ratgenerator.ForceNode
- processSummarize() - Method in class megamek.common.battlevalue.AeroBVCalculator
- processSummarize() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processSummarize() - Method in class megamek.common.battlevalue.BVCalculator
-
Processes the sum of offensive and defensive battle rating and modifiers that affect this sum.
- processSummarize() - Method in class megamek.common.battlevalue.InfantryBVCalculator
- processSummarize() - Method in class megamek.common.battlevalue.MekBVCalculator
- processTagBonus() - Method in class megamek.common.battlevalue.BVCalculator
-
Processes the BV bonus that a unit with TAG, LTAG or C3M gets for friendly units that have semi-guided or Arrow IV homing ammunition (TO:AUE p.198, https://bg.battletech.com/forums/tactical-operations/tagguided-munitions-and-bv/)
- processTAGTargetCFR(int, List<Integer>, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
- processTaser(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
- processTaser(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processTeleguidedMissileCFR(int, List<Integer>, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
- processTemplate() - Method in class megamek.common.templates.TROView
-
Uses the template and supplied
Entity
to generate a TRO document - processTransports() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processTurrets() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- processTypeModifier() - Method in class megamek.common.battlevalue.AeroBVCalculator
- processTypeModifier() - Method in class megamek.common.battlevalue.BVCalculator
- processTypeModifier() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- processTypeModifier() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- processTypeModifier() - Method in class megamek.common.battlevalue.WarShipBVCalculator
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
- processUnitTypeDamageDivisors() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
- processUnitTypeDamageDivisors() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- processVictory(Game) - Method in class megamek.server.victory.VictoryResult
-
Creates and returns victory/draw reports if this is a victory and updates the game's settings to reflect the victory result.
- processWeapon(Mounted<?>, boolean, boolean) - Method in class megamek.common.battlevalue.BVCalculator
-
Forwards to
BVCalculator.processWeapon(Mounted<?>, boolean, boolean, int)
with a weaponCount parameter of 1 (single weapon). - processWeapon(Mounted<?>, boolean, boolean, int) - Method in class megamek.common.battlevalue.BVCalculator
-
Determines the BV for one or more weapons of a single type which may include a WeaponType, MiscType or AmmoType.
- processWeapons() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- processWeapons() - Method in class megamek.common.battlevalue.BVCalculator
- processWeapons() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- processWeapons() - Method in class megamek.common.battlevalue.InfantryBVCalculator
- processWeapons() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- processWeapons() - Method in class megamek.common.battlevalue.WarShipBVCalculator
- processWeaponSection(boolean, Predicate<Mounted<?>>, boolean) - Method in class megamek.common.battlevalue.BVCalculator
- processWeight() - Method in class megamek.common.battlevalue.BVCalculator
- processWeight() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- processWeight() - Method in class megamek.common.battlevalue.MekBVCalculator
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles processing windows events
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.PlayerListDialog
- processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.Ruler
- PRODUCTION - Static variable in class megamek.common.TechAdvancement
- PROJECT_NAME - Static variable in class megamek.MMConstants
- PROJECT_NAME - Static variable in class megamek.SuiteConstants
- promoteForce(Force) - Method in class megamek.common.force.Forces
-
Promotes a force to top-level (unattaches it from its parent force if it has one).
- prone - Variable in class megamek.common.Entity
- prone() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
prone
record component. - prone() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
prone
record component. - PRONE - Enum constant in enum class megamek.ai.dataset.UnitActionField
- PRONE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- PronePathFinder - Class in megamek.common.pathfinder
-
This class handles pathfinding for situations where the unit is prone and wants to remain prone for whatever reason (no leg, getting up will result in exposure to fire, etc)
- PronePathFinder() - Constructor for class megamek.common.pathfinder.PronePathFinder
- PROP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- PROP_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.preferences.JListPreference
- propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.preferences.JSplitPanePreference
- propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.swing.TableColumnManager
- ProtoMek - Class in megamek.common
-
ProtoMeks.
- ProtoMek() - Constructor for class megamek.common.ProtoMek
-
Construct a new, blank, pMek.
- PROTOMEK - Enum constant in enum class megamek.common.BayType
- PROTOMEK - Enum constant in enum class megamek.common.verifier.BayData
- PROTOMEK - Static variable in class megamek.common.UnitType
- PROTOMEK_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- PROTOMEK_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- PROTOMEK_MELEE - Static variable in class megamek.common.EquipmentTypeLookup
- PROTOMEK_MYOMER_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
- PROTOMEK_QUAD_MELEE - Static variable in class megamek.common.EquipmentTypeLookup
- PROTOMEK_UMU - Static variable in class megamek.common.EquipmentTypeLookup
- ProtoMekACWeapon - Class in megamek.common.weapons.autocannons
- ProtoMekACWeapon() - Constructor for class megamek.common.weapons.autocannons.ProtoMekACWeapon
- ProtoMekBay - Class in megamek.common
-
Represents a volume of space set aside for carrying ProtoMeks aboard large spacecraft and mobile structures
- ProtoMekBay() - Constructor for class megamek.common.ProtoMekBay
-
The default constructor is only for serialization.
- ProtoMekBay(double, int, int) - Constructor for class megamek.common.ProtoMekBay
-
Create a space for the given tonnage of troops.
- ProtoMekBVCalculator - Class in megamek.common.battlevalue
- ProtoMekClampMount - Class in megamek.common
-
Represents a section of a Mek torso where a protomek equipped with the magnetic clamp system can attach itself for transport.
- ProtoMekClampMount(boolean) - Constructor for class megamek.common.ProtoMekClampMount
- ProtoMekCostCalculator - Class in megamek.common.cost
- ProtoMekCostCalculator() - Constructor for class megamek.common.cost.ProtoMekCostCalculator
- ProtoMekMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent ProtoMek unit within the MekDisplay.ArmorPanel class.
- ProtoMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.ProtoMekMapSet
-
This constructor can only be called from the addNotify method
- protomekOption - Variable in class megamek.common.verifier.EntityVerifier
- ProtoMekPhysicalAttackAction - Class in megamek.common.actions
-
The attacking ProtoMek makes its combo physical attack action.
- ProtoMekPhysicalAttackAction(int, int) - Constructor for class megamek.common.actions.ProtoMekPhysicalAttackAction
- ProtoMekPhysicalAttackAction(int, int, int) - Constructor for class megamek.common.actions.ProtoMekPhysicalAttackAction
- ProtoMekTROView - Class in megamek.common.templates
-
Creates a TRO template model for Protomeks.
- ProtoMekTROView(ProtoMek) - Constructor for class megamek.common.templates.ProtoMekTROView
- PROTOTYPE - Static variable in class megamek.common.TechAdvancement
- PROTOTYPE_IMPROVED_JJ - Static variable in class megamek.common.EquipmentTypeLookup
- PROTOTYPE_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- PrototypeACWeaponHandler - Class in megamek.common.weapons
- PrototypeACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeACWeaponHandler
- PrototypeArrowIV - Class in megamek.common.weapons.prototypes
- PrototypeArrowIV() - Constructor for class megamek.common.weapons.prototypes.PrototypeArrowIV
- PrototypeCLUltraWeaponHandler - Class in megamek.common.weapons
- PrototypeCLUltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeCLUltraWeaponHandler
- PrototypeGaussHandler - Class in megamek.common.weapons
- PrototypeGaussHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeGaussHandler
- PrototypeISUltraWeaponHandler - Class in megamek.common.weapons
- PrototypeISUltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeISUltraWeaponHandler
- PrototypeLaserHandler - Class in megamek.common.weapons
- PrototypeLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeLaserHandler
- PrototypeLBXHandler - Class in megamek.common.weapons
- PrototypeLBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeLBXHandler
- PrototypeRL10 - Class in megamek.common.weapons.prototypes
- PrototypeRL10() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL10
- PrototypeRL15 - Class in megamek.common.weapons.prototypes
- PrototypeRL15() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL15
- PrototypeRL20 - Class in megamek.common.weapons.prototypes
- PrototypeRL20() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL20
- PrototypeRLHandler - Class in megamek.common.weapons
- PrototypeRLHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeRLHandler
- PrototypeRLWeapon - Class in megamek.common.weapons.prototypes
- PrototypeRLWeapon() - Constructor for class megamek.common.weapons.prototypes.PrototypeRLWeapon
- PrototypeStreakHandler - Class in megamek.common.weapons
- PrototypeStreakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeStreakHandler
- PT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- PTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- PUBLIC - Static variable in class megamek.common.Report
-
Report Type: visible to all players.
- publicReport(int) - Static method in class megamek.common.Report
-
Returns a new report associated with the given report text (ID) and having the type Report.PUBLIC.
- PublicReportEntry - Class in megamek.common.autoresolve.acar.report
- PublicReportEntry() - Constructor for class megamek.common.autoresolve.acar.report.PublicReportEntry
- PublicReportEntry(String) - Constructor for class megamek.common.autoresolve.acar.report.PublicReportEntry
- PULSE_LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- PulseLaserBayWeapon - Class in megamek.common.weapons.bayweapons
- PulseLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PulseLaserBayWeapon
- PulseLaserWeapon - Class in megamek.common.weapons.lasers
- PulseLaserWeapon() - Constructor for class megamek.common.weapons.lasers.PulseLaserWeapon
- PulseLaserWeaponHandler - Class in megamek.common.weapons
- PulseLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PulseLaserWeaponHandler
- PUNCH_BOTH - Static variable in class megamek.client.bot.PhysicalOption
- PUNCH_LEFT - Static variable in class megamek.client.bot.PhysicalOption
- PUNCH_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
- PunchAttackAction - Class in megamek.common.actions
-
The attacker punches the target.
- PunchAttackAction(int, int, int) - Constructor for class megamek.common.actions.PunchAttackAction
- PunchAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.PunchAttackAction
-
Punch attack vs an entity or other type of target (e.g.
- PunchAttackAction(int, int, int, int, boolean, boolean, boolean) - Constructor for class megamek.common.actions.PunchAttackAction
- PURPLE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- PUSH_ATTACK - Static variable in class megamek.client.bot.PhysicalOption
- PushAttackAction - Class in megamek.common.actions
-
The attacker pushes the target.
- PushAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.PushAttackAction
- PushAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.PushAttackAction
- pushBackResolved - Variable in class megamek.common.PhysicalResult
- put(String, Object) - Method in class megamek.ai.utility.Memory
-
Puts something in the memory.
- put(String, String) - Method in class megamek.common.scenario.ScenarioV1
- put(Path, Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Insert new values into the atlas map, using Paths which get converted to UNIX-style path strings.
- put(K, V) - Method in class megamek.client.ui.swing.util.ImageCache
-
Adds a new key/value pair into the cache.
- putOutFire() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
Do a roll for these weather conditions putting out fire return boolean
- putValue(String, String) - Method in interface megamek.common.preference.IPreferenceStore
-
Just sets the current value of the preference with the given name.
- putValue(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
Q
- q - Variable in class megamek.common.CubeCoords
- qty - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- QUAD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- QUAD - Enum constant in enum class megamek.common.EntityMovementMode
- QUAD_FREE_MP - Static variable in class megamek.common.verifier.TestBattleArmor
-
Keeps track of the number of free MP a Quad BA gets.
- QUAD_MIN_MP - Static variable in class megamek.common.verifier.TestProtoMek
-
Minimum walk MP for a quad ProtoMek
- QUAD_SWIM - Enum constant in enum class megamek.common.EntityMovementMode
- QUAD_TRACKED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- QUAD_WHEELED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- QuadMapSet - Class in megamek.client.ui.swing.widget
-
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
- QuadMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.QuadMapSet
- QuadMek - Class in megamek.common
- QuadMek() - Constructor for class megamek.common.QuadMek
- QuadMek(int, int) - Constructor for class megamek.common.QuadMek
- QuadMek(String, String) - Constructor for class megamek.common.QuadMek
- QuadVee - Class in megamek.common
-
Quad Mek that can convert into either tracked or wheeled vehicle mode.
- QuadVee() - Constructor for class megamek.common.QuadVee
- QuadVee(int, int) - Constructor for class megamek.common.QuadVee
- QUADVEE - Enum constant in enum class megamek.common.CrewType
- QUADVEE_WHEELS - Static variable in class megamek.common.EquipmentTypeLookup
- qualificationReport(List<MekSummary>) - Method in class megamek.client.ratgenerator.FormationType
-
Tests whether a list of units qualifies for the formation type.
- qualifies(List<MekSummary>) - Method in class megamek.client.ratgenerator.FormationType
-
Tests whether a list of units qualifies for the formation type.
- qualifiesForRole(AlphaStrikeElement) - Method in enum class megamek.common.UnitRole
-
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
- qualifiesForRole(AlphaStrikeElement, double) - Method in enum class megamek.common.UnitRole
-
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
- qualifiesForRole(Entity) - Method in enum class megamek.common.UnitRole
-
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
- qualifiesForRole(Entity, double) - Method in enum class megamek.common.UnitRole
-
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
- qualifiesForSpecial(double[], BattleForceSUA) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Returns true when the heat-adjusted and tenth-rounded damage values in the List allow the given spa.
- QUARTERTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
- quick() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- QUICK - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- QUICK_LOAD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- QUICK_SAVE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- QuickGameRunner - Class in megamek.utilities
-
QuickGameRunner This class is used to run a game without minimal preparation all it needs is a game file to load and it will populate the bots in the game and run the game the predefined number of turns, or until the game ends or until it times out.
- QuickGameRunner(File, QuickGameRunner.GUIType, int, int) - Constructor for class megamek.utilities.QuickGameRunner
-
QuickGameRunner, initializes the game and runs it
- QuickGameRunner.GUIType - Enum Class in megamek.utilities
- quickLoadGame() - Method in class megamek.client.ui.swing.MegaMekGUI
-
Developer Utility: Loads "quicksave.sav.gz" with the last used connection settings.
- QuicksandProcessor - Class in megamek.server
- QuicksandProcessor(TWGameManager) - Constructor for class megamek.server.QuicksandProcessor
- QUICKSAVE_FILE - Static variable in class megamek.MMConstants
- QUICKSAVE_PATH - Static variable in class megamek.MMConstants
- QUIET - Static variable in interface megamek.client.bot.princess.commands.ChatCommand
- quietArgument() - Method in interface megamek.client.bot.princess.commands.ChatCommand
-
Get instance of a common argument to keep princess quiet while executing the commands.
- QUIRK - Static variable in class megamek.common.loaders.MtfFile
- QUIRK_NEG_ATMO_INSTABILITY - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_BAD_REP_CLAN - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_BAD_REP_IS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_CRAMPED_COCKPIT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_DIFFICULT_EJECT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_DIFFICULT_MAINTAIN - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_EM_INTERFERENCE_WHOLE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_EXP_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_FLAWED_COOLING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_FRAGILE_FUEL - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_GAS_HOG - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_HARD_PILOT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_ILLEGAL_DESIGN - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_LARGE_DROPPER - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_LOW_ARMS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_NO_ARMS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_NO_EJECT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_NO_TWIST - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_NON_STANDARD - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_OBSOLETE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_OVERSIZED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_LIFE_SUPPORT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_PERFORMANCE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_SEALING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_TARG_L - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_TARG_M - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_TARG_S - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_POOR_WORK - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_PROTOTYPE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_RAMSHACKLE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_SENSOR_GHOSTS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_SUSCEPTIBLE_CWS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_UNBALANCED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_UNSTREAMLINED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_HEAD_1 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_HEAD_2 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_HEAD_3 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_HEAD_4 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_HEAD_5 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_LEGS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_NEG_WEAK_UNDERCARRIAGE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_ANIMALISTIC - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_ANTI_AIR - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_ATMO_FLYER - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_BARREL_FIST_LA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_BARREL_FIST_RA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_BATTLE_COMP - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_BATTLE_FIST_LA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_BATTLE_FIST_RA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_COMBAT_COMPUTER - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_COMMAND_MEK - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_COMPACT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_COWL - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_DIRECTIONAL_TORSO_MOUNT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_DISTRACTING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_DOCKING_ARMS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_EASY_MAINTAIN - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_EASY_PILOT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_EXT_TWIST - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_FAST_RELOAD - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_FINE_MANIPULATORS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_GOOD_REP_1 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_GOOD_REP_2 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_HYPER_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMP_COM - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMP_LIFE_SUPPORT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMP_TARG_L - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMP_TARG_M - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMP_TARG_S - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_IMPROVED_SENSORS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_INTERNAL_BOMB - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_LOW_PROFILE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_MULTI_TRAC - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_NIMBLE_JUMPER - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_OVERHEAD_ARMS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_POWER_REVERSE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_PRO_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_REINFORCED_LEGS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_RUGGED_1 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_RUGGED_2 - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_RUMBLE_SEAT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_SCOUT_BIKE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_SEARCHLIGHT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_STABLE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_TRAILER_HITCH - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_UBIQUITOUS_CLAN - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_UBIQUITOUS_IS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VAR_RNG_TARG_L - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VAR_RNG_TARG_S - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VESTIGIAL_HANDS_LA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VESTIGIAL_HANDS_RA - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VTOL_ROTOR_COAXIAL - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_POS_VTOL_ROTOR_DUAL - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_AMMO_FEED_PROBLEMS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_EM_INTERFERENCE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_EXPOSED_LINKAGE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_INACCURATE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_MISREPAIRED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_MISREPLACED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_NO_COOLING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_NON_FUNCTIONAL - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_POOR_COOLING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_NEG_STATIC_FEED - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_ACCURATE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_DIRECT_TORSO_MOUNT - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_FAST_RELOAD - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_IMP_COOLING - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_JETTISON_CAPABLE - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_MOD_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
- QUIRK_WEAP_POS_STABLE_WEAPON - Static variable in class megamek.common.options.OptionsConstants
- QuirkEntry - Class in megamek.common
-
Class to store pertinent quirk information.
- QuirkEntry(String) - Constructor for class megamek.common.QuirkEntry
-
Creates a unit quirk entry.
- QuirkEntry(String, String) - Constructor for class megamek.common.QuirkEntry
-
Deprecated, for removal: This API element is subject to removal in a future version.
- QuirkEntry(String, String, int, String) - Constructor for class megamek.common.QuirkEntry
-
Use this constructor for building weapon quirks.
- QuirkEntry(String, String, int, String, String) - Constructor for class megamek.common.QuirkEntry
-
Deprecated, for removal: This API element is subject to removal in a future version.since 0.50.04 - Use
QuirkEntry(String, String, int, String)
instead. - quirkExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- quirkInclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- Quirks - Class in megamek.common.options
-
Contains the options determining Unit Quirks of a unit (but not weapon quirks).
- Quirks() - Constructor for class megamek.common.options.Quirks
- QUIRKS_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- QuirksPanel - Class in megamek.client.ui.swing
-
This class loads the default quirks list from the mmconf/cannonUnitQuirks.xml file.
- QuirksPanel(Entity, Quirks, boolean, DialogOptionListener, HashMap<Integer, WeaponQuirks>) - Constructor for class megamek.client.ui.swing.QuirksPanel
- quirkType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- quirkTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- QV - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
R
- r - Variable in class megamek.common.CubeCoords
- R_CRYPTO - Static variable in class megamek.common.MMRandom
- R_DEFAULT - Static variable in class megamek.common.MMRandom
- r_extreme - Variable in class megamek.common.RangeType
- r_long - Variable in class megamek.common.RangeType
- r_med - Variable in class megamek.common.RangeType
- r_min - Variable in class megamek.common.RangeType
- R_POOL36 - Static variable in class megamek.common.MMRandom
- r_short - Variable in class megamek.common.RangeType
- R_SUN - Static variable in class megamek.common.MMRandom
- RA - Static variable in class megamek.common.loaders.BLKMekFile
- RACHandler - Class in megamek.common.weapons
- RACHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RACHandler
- rackSize - Variable in class megamek.common.AmmoType
- rackSize - Variable in class megamek.common.WeaponType
- RACWeapon - Class in megamek.common.weapons.autocannons
- RACWeapon() - Constructor for class megamek.common.weapons.autocannons.RACWeapon
- radian(Coords) - Method in class megamek.common.Coords
-
Returns the radian direction of another Coords.
- radicalHeatSinkSuccessTarget(int) - Static method in class megamek.server.ServerHelper
-
Returns the target number to avoid Radical Heat Sink Failure for the given number of rounds of consecutive use, IO p.89.
- radius - Variable in class megamek.common.Flare
- radius - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
- radius(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
- RADIUS - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
- RAIDER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- RAIL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RAIL - Enum constant in enum class megamek.common.EntityMovementMode
- RAIL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- RAIL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- raiseWind() - Method in enum class megamek.common.planetaryconditions.Wind
- RAM - Enum constant in enum class megamek.common.MovePath.MoveStepType
- RAM_AWAY_DIR - Static variable in class megamek.common.Aero
- RAM_AWAY_OBL - Static variable in class megamek.common.Aero
- RAM_TOWARD_DIR - Static variable in class megamek.common.Aero
- RAM_TOWARD_OBL - Static variable in class megamek.common.Aero
- RamAttackAction - Class in megamek.common.actions
-
Represents one unit charging another.
- RamAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.RamAttackAction
- RamAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.RamAttackAction
- RAMS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RANDOM - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- RandomArmyCreator - Class in megamek.common.util
- RandomArmyCreator() - Constructor for class megamek.common.util.RandomArmyCreator
- RandomArmyCreator.Parameters - Class in megamek.common.util
-
Parameters for the random army generator
- RandomArmyDialog - Class in megamek.client.ui.swing
- RandomArmyDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.RandomArmyDialog
- RandomArmyDialog.RandomArmyTableMouseAdapter - Class in megamek.client.ui.swing
- RandomArmyDialog.RATTableModel - Class in megamek.client.ui.swing
-
A table model for displaying a generated RAT
- RandomArmyDialog.UnitTableModel - Class in megamek.client.ui.swing
-
A table model for displaying units
- RandomArmyTableMouseAdapter() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.RandomArmyTableMouseAdapter
- RandomCallsignGenerator - Class in megamek.client.generator
-
Save File Formatting: callsign, weight Callsign is a String that does not include a ',' Weight is an integer weight that is used during generation
- randomExperienceLevel() - Static method in class megamek.client.ratgenerator.CrewDescriptor
-
Determines random experience level using the table on TW p.
- randomFloat() - Static method in class megamek.common.Compute
-
Wrapper to random#randomFloat()
- randomFloat() - Method in class megamek.common.MMRandom
-
Returns a random
float
in the range of 0 to 1 - RandomGenderGenerator - Class in megamek.client.generator
-
Author's Note: This is for generating Biological Gender (strictly speaking, the term is Sex) only, with the other-style generation being implemented for future gender identity use
- RandomGenderGenerator() - Constructor for class megamek.client.generator.RandomGenderGenerator
- randomInt(int) - Static method in class megamek.common.Compute
-
Generates a number between 0 and max value exclusive (this means maxValue-1).
- randomInt(int) - Method in class megamek.common.MMRandom
-
Returns a random
int
in the range from 0 to one less than the supplied max value. - randomIntInclusive(int) - Static method in class megamek.common.Compute
-
Generates a number between 0 and max value inclusive (this means maxValue).
- randomItem() - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
- randomItem() - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- randomItem() - Method in class megamek.common.util.weightedMaps.WeightedIntMap
- randomItem(K) - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
- RANDOMIZE - Enum constant in enum class megamek.common.enums.Gender
- randomizeBotTeamConfiguration(Team, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Configure Bot Team with all munitions randomized
- randomListElement(List<T>) - Static method in class megamek.common.Compute
-
Selects a random element from a list
- RandomMapDialog - Class in megamek.client.ui.swing
- RandomMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapDialog
-
Constructor for this dialog.
- RandomMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings, String) - Constructor for class megamek.client.ui.swing.RandomMapDialog
-
Constructor for this dialog.
- RandomMapPanelAdvanced - Class in megamek.client.ui.swing
- RandomMapPanelAdvanced(MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapPanelAdvanced
-
Constructor for the advanced map settings panel.
- RandomMapPanelBasic - Class in megamek.client.ui.swing
- RandomMapPanelBasic(MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapPanelBasic
- RandomMinefieldDeploymentPlanner - Class in megamek.client.bot
-
Minefield deployment planner that randomly selects positions on the board.
- RandomMinefieldDeploymentPlanner(Board) - Constructor for class megamek.client.bot.RandomMinefieldDeploymentPlanner
- RandomNameDialog - Class in megamek.client.ui.swing
-
The random names dialog allows the player to randomly assign names to pilots based on faction and gender.
- RandomNameDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.RandomNameDialog
- RandomNameGenerator - Class in megamek.client.generator
-
This class sets up a random name generator that can then be used to generate random pilot names.
- RandomNameGenerator() - Constructor for class megamek.client.generator.RandomNameGenerator
- randomOptionalItem() - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
- randomOptionalItem(T[]) - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
- randomRealIntInclusive(int) - Static method in class megamek.common.Compute
-
Generates a number between 1 and max value inclusive (this means maxValue).
- RandomUnitGenerator - Class in megamek.client.generator
-
This class sets up a random unit generator that can then be used to read in user-created input files of random assignment tables
- RandomUnitGenerator() - Constructor for class megamek.client.generator.RandomUnitGenerator
- RandomUnitGenerator.RatEntry - Class in megamek.client.generator
-
Keeps track of a RAT entry, stores the name of a unit in the RAT, and its change of appearing (weight).
- RandomUnitGenerator.RatTreeNode - Class in megamek.client.generator
-
Plain old data class used to represent nodes in a Random Assignment Table tree.
- range - Variable in class megamek.common.AmmoType
- RANGE_BAND_EXTREME - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- RANGE_BAND_LONG - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- RANGE_BAND_MEDIUM - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- RANGE_BAND_SHORT - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- RANGE_BEARINGS_ONLY_MINIMUM - Static variable in class megamek.common.RangeType
- RANGE_BEARINGS_ONLY_OUT - Static variable in class megamek.common.RangeType
- RANGE_EXT - Static variable in class megamek.common.WeaponType
- RANGE_EXTREME - Static variable in class megamek.common.RangeType
- RANGE_HIGH_LOW - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- RANGE_LONG - Static variable in class megamek.common.RangeType
- RANGE_LONG - Static variable in class megamek.common.WeaponType
- RANGE_LOS - Static variable in class megamek.common.RangeType
- RANGE_LOW_HIGH - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- RANGE_MED - Static variable in class megamek.common.WeaponType
- RANGE_MEDIUM - Static variable in class megamek.common.RangeType
- RANGE_MINIMUM - Static variable in class megamek.common.RangeType
- RANGE_OUT - Static variable in class megamek.common.RangeType
- RANGE_SHORT - Static variable in class megamek.common.RangeType
- RANGE_SHORT - Static variable in class megamek.common.WeaponType
- rangeBands - Variable in class megamek.common.alphaStrike.ASDamageVector
-
The number of damage values used by this damage vector.
- rangeBracket(int, int[], boolean, boolean) - Static method in class megamek.common.RangeType
-
Returns the range bracket a distance falls into.
- RANGEMASTER_EXTREME - Static variable in class megamek.common.Crew
- RANGEMASTER_LONG - Static variable in class megamek.common.Crew
- RANGEMASTER_MEDIUM - Static variable in class megamek.common.Crew
- RANGEMASTER_NONE - Static variable in class megamek.common.Crew
- rangesForSpecial(BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- RangeType - Class in megamek.common
- RangeType(int, int, int) - Constructor for class megamek.common.RangeType
- RangeType(int, int, int, int) - Constructor for class megamek.common.RangeType
- RangeType(int, int, int, int, int) - Constructor for class megamek.common.RangeType
- rank - Variable in class megamek.client.ratgenerator.CommanderNode
- rank - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- rankDeploymentCoords(Entity, List<Coords>) - Method in class megamek.client.bot.princess.Princess
-
Rank possible deployment coordinates by hazard, path freedom, concealment 1.
- RankedPath - Class in megamek.client.bot.princess
- RankedPath() - Constructor for class megamek.client.bot.princess.RankedPath
- RankedPath(double, MovePath, String) - Constructor for class megamek.client.bot.princess.RankedPath
- rankKernelAroundCoords(MovePath, Entity, int, BasicPathRanker) - Method in class megamek.client.bot.princess.Princess
- rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.BasicPathRanker
-
A path ranking
- rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.InfantryPathRanker
- rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.PathRanker
- rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.UtilityPathRanker
-
A path ranking
- rankPaths(List<MovePath>, Game, int, double, List<Entity>, List<Entity>) - Method in interface megamek.client.bot.princess.IPathRanker
- rankPaths(List<MovePath>, Game, int, double, List<Entity>, List<Entity>) - Method in class megamek.client.bot.princess.PathRanker
- rankSystemNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
- RapidfireACWeaponHandler - Class in megamek.common.weapons
- RapidfireACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RapidfireACWeaponHandler
- RapidfireHVACWeaponHandler - Class in megamek.common.weapons
- RapidfireHVACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RapidfireHVACWeaponHandler
- RAPIDS - Static variable in class megamek.common.Terrains
- RAT_BV_MAX - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_BV_MIN - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_NUM_BA - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_NUM_INF - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_NUM_MEKS - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_NUM_VEES - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_PAD_BV - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_SELECTED_RAT - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_TECH_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_YEAR_MAX - Static variable in class megamek.client.ui.swing.GUIPreferences
- RAT_YEAR_MIN - Static variable in class megamek.client.ui.swing.GUIPreferences
- RATDataCSVExporter - Class in megamek.client.ratgenerator
-
This class provides export for MM's RAT data to an excel-optimized CSV file for exchanging data with the MUL team.
- ratGenEditor() - Method in class megamek.common.commandline.MegaMekCommandLineParser
-
Flag that indicates the option for the RAT Generator editor
- RATGenerator - Class in megamek.client.ratgenerator
-
Generates a random assignment table (RAT) dynamically based on a variety of criteria, including faction, era, unit type, weight class, equipment rating, faction subcommand, vehicle movement mode, and mission role.
- RATGenerator() - Constructor for class megamek.client.ratgenerator.RATGenerator
- RATGeneratorEditor - Class in megamek.utilities
- RATGeneratorEditor() - Constructor for class megamek.utilities.RATGeneratorEditor
- RATGeneratorEditor(File) - Constructor for class megamek.utilities.RATGeneratorEditor
- ratGeneratorRating() - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Translates between the rating codes used by the force generator and those used by the RAT Generator.
- RATING_0 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_1 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_2 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_3 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_4 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_5 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- RATING_A - Static variable in interface megamek.common.ITechnology
- RATING_B - Static variable in interface megamek.common.ITechnology
- RATING_C - Static variable in interface megamek.common.ITechnology
- RATING_D - Static variable in interface megamek.common.ITechnology
- RATING_E - Static variable in interface megamek.common.ITechnology
- RATING_F - Static variable in interface megamek.common.ITechnology
- RATING_FSTAR - Static variable in interface megamek.common.ITechnology
- RATING_X - Static variable in interface megamek.common.ITechnology
- ratingNames - Static variable in interface megamek.common.ITechnology
- ratingNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
- ratingNodes - Variable in class megamek.client.ratgenerator.TOCNode
- ratio - Variable in class megamek.server.victory.BVRatioVictoryCondition
- ratSorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
- RATTableModel() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- RatTreeNode(String) - Constructor for class megamek.client.generator.RandomUnitGenerator.RatTreeNode
- rawSDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- RayHexArea - Class in megamek.common.hexarea
-
This class represents a line of hexes starting at the given point and extending in the given hex row direction.
- RayHexArea(Coords, int) - Constructor for class megamek.common.hexarea.RayHexArea
-
Creates a line of hexes starting at the given point in the given direction.
- RB - Static variable in class megamek.common.loaders.BLKMekFile
- RBT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RCA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RCN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- rdNm - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- rdUp - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- read(JsonNode) - Method in class megamek.common.jacksonadapters.MMUReader
-
Read a list of objects from a Jackson JsonNode.
- read(JsonNode, Class<?>) - Method in class megamek.common.jacksonadapters.MMUReader
-
Read a list of objects from a Jackson JsonNode.
- read(File) - Method in class megamek.common.jacksonadapters.MMUReader
-
Read a list of objects from a given MMU file (YAML format, see
MMUWriter
. - readFromADF(BufferedReader) - Method in class megamek.common.containers.MunitionTree
- readFromADFFilename(String) - Method in class megamek.common.containers.MunitionTree
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- readFromFile() - Static method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Read the map from the image atlas map file.
- readFromFile(File) - Static method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Read the map from the provided file that should be an ImageAtlasMapFile.
- readInputStream(InputStream) - Method in class megamek.common.util.BuildingBlock
- readLines(File, Predicate<String>) - Static method in class megamek.common.scenario.ScenarioV1
- readNetworkPacket() - Method in class megamek.common.net.connections.AbstractConnection
-
Reads a complete NetworkPacket.
- readNetworkPacket() - Method in class megamek.common.net.connections.DataStreamConnection
- readSpecials(ASSpecialAbilityCollection, String) - Static method in class megamek.common.jacksonadapters.ASElementDeserializer
- ready() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
-
Tells the display to finish the current player turn and send all planned actions to the server.
- ready() - Method in class megamek.client.ui.swing.DeploymentDisplay
- ready() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- ready() - Method in class megamek.client.ui.swing.FiringDisplay
- ready() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- ready() - Method in class megamek.client.ui.swing.MovementDisplay
- ready() - Method in class megamek.client.ui.swing.PhysicalDisplay
- ready() - Method in class megamek.client.ui.swing.PointblankShotDisplay
- ready() - Method in class megamek.client.ui.swing.PrephaseDisplay
- ready() - Method in class megamek.client.ui.swing.ReportDisplay
- ready() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- ready() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- ready() - Method in class megamek.client.ui.swing.SBFReportDisplay
- ready() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- ready() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- REAR - Enum constant in enum class megamek.common.alphaStrike.ASArcs
- REAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- REAR - Static variable in class megamek.common.battlevalue.BVCalculator
- REAR_ARC_OFFSET - Static variable in class megamek.common.verifier.TestSmallCraft
- rearLocation - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- rearLocationOrder - Static variable in class megamek.common.loaders.MtfFile
- rearWeaponFilter() - Method in class megamek.common.battlevalue.AeroBVCalculator
- rearWeaponFilter() - Method in class megamek.common.battlevalue.BVCalculator
-
Returns a Predicate that determines if a weapon is counted as a rear or aft arc weapon -ONLY- for the purpose of determining if the weapon BV of front weapons exceeds that of rear weapons on unit types that care about rear weapons.
- rearWeaponFilter() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
- rearWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- rearWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- rearWeaponFilter() - Method in class megamek.common.battlevalue.MekBVCalculator
- rebuildDescriptions() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
-
repopulate the descriptions for each action, using the cache, or recomputing as appropriate
- rebuildModeList() - Method in class megamek.common.InfantryWeaponMounted
- recalculateMovesFor(Entity) - Method in class megamek.client.bot.princess.PathEnumerator
-
Calculate what to do on my turn.
- recalculateTechAdvancement() - Method in class megamek.common.Entity
-
Resets techAdvancement to initial value and adjusts for all installed equipment.
- recalcWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Weight class can differ from the target once units are generated.
- receiveAddEntititesToForce(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles an add entity to force / remove from force packet, attaching the sent entities to a force or removing them from any force.
- receiveAttack(Packet) - Method in class megamek.client.Client
-
Loads entity firing data from the data in the net command
- receiveBoard(int, Board) - Method in class megamek.common.AbstractGame
- receiveBoard(int, Board) - Method in class megamek.common.autoresolve.acar.SimulationContext
- receiveBoard(int, Board) - Method in interface megamek.common.IGame
-
Sets the given board as the game's board with the given boardId, possibly replacing the former board of the same id.
- receiveBoards(Map<Integer, Board>) - Method in class megamek.common.AbstractGame
- receiveBoards(Map<Integer, Board>) - Method in class megamek.common.autoresolve.acar.SimulationContext
- receiveBoards(Map<Integer, Board>) - Method in interface megamek.common.IGame
-
Sets the given boards as the game's boards, replacing all previous boards.
- receiveBuildingCollapse(Packet) - Method in class megamek.client.bot.BotClient
- receiveBuildingCollapse(Packet) - Method in class megamek.client.Client
- receiveBuildingUpdate(Packet) - Method in class megamek.client.Client
- receiveDeployMinefields(Packet) - Method in class megamek.client.Client
- ReceivedPacket(int, Packet) - Constructor for class megamek.server.Server.ReceivedPacket
- receiveEntities(Packet) - Method in class megamek.client.Client
-
Loads the entities from the data in the net command.
- receiveEntities(Packet) - Method in class megamek.client.SBFClient
-
Loads the entities from the data in the net command.
- receiveEntitiesAssign(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles a force assign full packet, changing the owner of forces and everything in them.
- receiveEntitiesUpdate(Packet) - Method in class megamek.client.bot.princess.Precognition
-
Update multiple entities from the server.
- receiveEntitiesUpdate(Packet) - Method in class megamek.client.Client
-
Update multiple entities from the server.
- receiveEntityRemove(Packet) - Method in class megamek.client.Client
- receiveEntityUpdate(Packet) - Method in class megamek.client.bot.princess.Princess
-
Override for the 'receive entity update' handler Updates internal state in addition to base client functionality
- receiveEntityUpdate(Packet) - Method in class megamek.client.Client
-
Loads entity update data from the data in the net command.
- receiveEntityVisibilityIndicator(Packet) - Method in class megamek.client.Client
- receiveForceAdd(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Adds a force with the info from the client.
- receiveForceAssignFull(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles a force assign full packet, changing the owner of forces and everything in them.
- receiveForceParent(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles a force parent packet, attaching the sent forces to a new parent or making the sent forces top-level.
- receiveForcesDelete(Packet) - Method in class megamek.client.Client
-
Receives a server packet commanding deletion of forces.
- receiveForceUpdate(Packet) - Method in class megamek.client.Client
-
Receives a force-related update containing affected forces and affected entities
- receiveForceUpdate(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles a force update packet, forwarding a client-side change that only affects forces, not entities: - rename - move subforce/entity up/down (this does not change the entity, only the force) - owner change of only the force (not the entities, only within a team) This method is intended for use in the lobby!
- receiveIlluminatedHexes(Packet) - Method in class megamek.client.Client
- receiveLobbyTeamChange(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
-
Handles a team change, updating units and forces as necessary.
- receivePhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
- receivePhase(GamePhase) - Method in interface megamek.common.IGame
-
Sets the current game phase to the given phase.
- receivePhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
- receivePlayerInfo(Packet) - Method in class megamek.client.AbstractClient
-
Receives player information from the message packet.
- receiveRemoveMinefield(Packet) - Method in class megamek.client.Client
- receiveReport(List<Report>) - Method in class megamek.client.bot.BotClient
-
The bot client doesn't really need a text report Let's save ourselves a little processing time and not deal with any of it
- receiveReport(List<Report>) - Method in class megamek.client.Client
- receiveRevealMinefield(Packet) - Method in class megamek.client.Client
- receiveSendingMinefields(Packet) - Method in class megamek.client.Client
- receiveTurns(Packet) - Method in class megamek.client.Client
-
Loads the turn list from the data in the packet
- receiveUnit(InGameObject) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Adds or overwrites the received unit in the game's unit list.
- receiveUnitReplace(Packet) - Method in class megamek.client.AbstractClient
- receiveUpdateGroundObjects(Packet) - Method in class megamek.client.Client
- receiveUpdateMinefields(Packet) - Method in class megamek.client.Client
- ReceivingGameDataPanel - Class in megamek.client.ui.swing
- ReceivingGameDataPanel() - Constructor for class megamek.client.ui.swing.ReceivingGameDataPanel
-
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
- RECENT_BOARDS_UPDATED - Static variable in class megamek.client.ui.swing.RecentBoardList
- RecentBoardList - Class in megamek.client.ui.swing
-
This class keeps a list of recently opened board files and makes it available statically.
- reckless - Variable in class megamek.common.Entity
- RECON - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- ReconfigurationParameters - Class in megamek.client.generator
-
Bare data class to pass around and store configuration-influencing info
- reconfigureAero(Entity, MunitionTree, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
TODO: implement in 0.50.1 with other new errata changes This method should mirror reconfigureEntity but with more restrictions based on the types of alternate munitions allowed by Aerospace rules.
- reconfigureBotTeamWithDefaults(Team, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Deprecated, for removal: This API element is subject to removal in a future version.- no indicated uses.
- reconfigureEntities(ArrayList<Entity>, String, MunitionTree, ReconfigurationParameters) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
More generic reconfiguration function that acts on sets of units, not teams
- reconfigureEntity(Entity, MunitionTree, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Wrapper that assumes full bins, mostly for testing
- reconfigureEntity(Entity, MunitionTree, String, float) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Method to apply a MunitionTree to a specific unit.
- reconfigureTeam(Team, String, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
-
Wrapper to load a file of preset munition imperatives
- recordEnemyTarget(int) - Method in class megamek.client.bot.princess.SwarmContext
-
Record an enemy target, incrementing the number of units targeting the enemy this turn
- recover(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
-
Recovery is different from loading in that it uses up a recovery slot load is only used in deployment phase
- recover(Entity) - Method in class megamek.common.DockingCollar
- recover(Entity) - Method in class megamek.common.Entity
-
Recover the given unit.
- RECOVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- RecoveringNerveAction - Class in megamek.common.autoresolve.acar.action
- RecoveringNerveAction(int) - Constructor for class megamek.common.autoresolve.acar.action.RecoveringNerveAction
- RecoveringNerveActionHandler - Class in megamek.common.autoresolve.acar.handler
- RecoveringNerveActionHandler(RecoveringNerveAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
- RecoveringNerveActionReporter - Class in megamek.common.autoresolve.acar.report
- RecoveringNerveActionToHitData - Class in megamek.common.autoresolve.acar.action
- RecoveringNerveActionToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.RecoveringNerveActionToHitData
- recoverySlots - Variable in class megamek.common.Bay
- RectangleHexArea - Class in megamek.common.hexarea
-
This class represents a rectangle shape.
- RectangleHexArea(int, int, int, int) - Constructor for class megamek.common.hexarea.RectangleHexArea
-
Creates a rectangle shape.
- RED - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- RED - Enum constant in enum class megamek.common.util.DiscordFormat
- redactPrivateData() - Method in class megamek.common.Player
-
Clears any data from this Player that should not be transmitted to other players from the server, such as email addresses.
- REDO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- redrawAllEntities() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears all old entity sprites out of memory and sets up new ones.
- redrawEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears the sprite for an entity and prepares it to be re-drawn.
- redrawMovingEntity(Entity, Coords, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
- reducedBy(int) - Method in class megamek.common.alphaStrike.ASDamageVector
-
Returns a new damage vector where the damage value of all ranges are reduced by the given reduction, down to a minimum of 0.
- reduceMPByBombLoad(int) - Method in class megamek.common.Aero
- reduceMPByBombLoad(int) - Method in class megamek.common.AeroSpaceFighter
- reduceMPByBombLoad(int) - Method in interface megamek.common.IBomber
- reduceMPByBombLoad(int) - Method in class megamek.common.LandAirMek
- reduceMPByBombLoad(int) - Method in class megamek.common.VTOL
- reduceShotsLeft(int) - Method in class megamek.common.weapons.UltraWeaponHandler
- reduceSmokeLevel() - Method in class megamek.server.SmokeCloud
-
Reduces the level of smoke, heavy goes to light, LI heavy goes to LI light.
- ReengineeredLaserWeapon - Class in megamek.common.weapons.lasers
- ReengineeredLaserWeapon() - Constructor for class megamek.common.weapons.lasers.ReengineeredLaserWeapon
- ReengineeredLaserWeaponHandler - Class in megamek.common.weapons
- ReengineeredLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ReengineeredLaserWeaponHandler
- RefBreak<T> - Interface in megamek.common.copy
- refreshAcar() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- refreshAll() - Method in class megamek.client.ui.swing.FiringDisplay
-
Refreshes all displays.
- refreshAttacks() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Clears out all attacks and re-adds the ones in the current game.
- refreshCamouflageDirectory() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
Re-reads MM's camo images folder and returns the updated AbstractDirectory object.
- refreshCells() - Method in class megamek.client.ui.swing.lobby.MekTableModel
-
Rebuilds the display content of the table cells from the present entity list.
- refreshCrippledUnits() - Method in class megamek.client.bot.princess.Princess
-
Load the list of units considered crippled at the time the bot was loaded or the beginning of the turn, whichever is the more recent.
- refreshData() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- refreshData() - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- refreshData() - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
-
Updates the table with data from the game.
- refreshData() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
- refreshDirectory() - Method in class megamek.client.ui.panels.AbstractIconChooser
-
This is used to refresh the contents of the directory
- refreshDirectory() - Method in class megamek.client.ui.panels.CamoChooser
- refreshDirectory() - Method in class megamek.client.ui.panels.PortraitChooser
- refreshDirectory(JTree) - Method in class megamek.client.ui.panels.AbstractIconChooser
-
This method is ONLY to be called by those methods overwriting the abstract refreshDirectory above
- refreshDisplay() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
- refreshDisplay() - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
- refreshDisplayables() - Method in class megamek.client.ui.swing.boardview.BoardView
- refreshEntities() - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Refreshes the Mek Table contents
- refreshLastKnownCache(Game) - Method in class megamek.client.bot.princess.HeatMap
-
Manually update the last known positions of tracked entities
- refreshLocations() - Method in class megamek.common.Entity
- refreshMap() - Method in class megamek.client.ui.swing.minimap.Minimap
-
Call this to schedule a minimap redraw.
- refreshMekTileset() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
Reloads the MekTileset and returns the updated MekTileset object.
- refreshMoveVectors() - Method in class megamek.client.ui.swing.boardview.BoardView
- refreshMoveVectors(Entity, MovePath, Color) - Method in class megamek.client.ui.swing.boardview.BoardView
- refreshOptions() - Method in class megamek.client.ui.swing.CustomMekDialog
- refreshOptions() - Method in class megamek.client.ui.swing.GameOptionsDialog
- refreshPartReps() - Method in class megamek.client.ui.swing.CustomMekDialog
- refreshPlayerList() - Method in class megamek.client.ui.swing.PlayerListDialog
- refreshPlayerList(JList<String>, Client) - Method in class megamek.client.ui.swing.PlayerListDialog
- refreshPlayerList(JList<String>, Client, boolean) - Method in class megamek.client.ui.swing.PlayerListDialog
-
Refreshes the player list component with information from the game object.
- refreshPlayers() - Method in class megamek.client.ui.swing.EditBotsDialog
- refreshPortraitDirectory() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
-
Re-reads MM's portrait images folder and returns the updated AbstractDirectory object.
- refreshQuirks() - Method in class megamek.client.ui.swing.CustomMekDialog
- refreshQuirks() - Method in class megamek.client.ui.swing.QuirksPanel
- refreshTableHeader() - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
-
Refreshes the headers, setting the header names and gui scaling them.
- refreshTree() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
-
Refreshes the Mek Tree, restoring expansion state and selection.
- refreshUnitData(boolean) - Static method in class megamek.common.MekSummaryCache
-
Checks the unit files directory for any changes since the last time the unit cache was loaded.
- refreshUnitView() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- refreshUnitView() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- refreshZoomLevel() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
-
Refreshes this StepSprite's image to handle changes in the zoom level.
- REFRIGERATED_CARGO - Enum constant in enum class megamek.common.BayType
- REFRIGERATED_CARGO - Enum constant in enum class megamek.common.verifier.BayData
- RefrigeratedCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying refrigerated cargo
- RefrigeratedCargoBay(double, int, int) - Constructor for class megamek.common.RefrigeratedCargoBay
-
Create a space for the given tonnage of troops.
- REFUELING_DROGUE - Static variable in class megamek.common.EquipmentTypeLookup
- register(Object) - Method in class megamek.common.event.EventBus
- registerCommand(ClientCommand) - Method in interface megamek.client.ui.IClientCommandHandler
- registerCommand(ClientCommand) - Method in class megamek.client.ui.swing.AbstractClientGUI
-
Registers a new command in the client command table.
- registerCommandAction(String, CommandAction) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Registers an action to a keybind given as the cmd parameter (e.g.
- registerCommandAction(KeyCommandBind, Supplier<Boolean>, MegaMekController.KeyBindAction, MegaMekController.KeyBindAction) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Registers an action to a keybind, e.g.
- registerCommandAction(KeyCommandBind, KeyBindReceiver, MegaMekController.KeyBindAction) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Registers an action to a keybind, e.g.
- registerDefaultKeyBinds(MegaMekController) - Static method in class megamek.common.KeyBindParser
-
Each KeyCommand has a built-in default; if no key binding file can be found, we should register those defaults.
- registerHandler(Object) - Static method in class megamek.common.event.EventBus
- registerKeyCommandBind(KeyCommandBind) - Method in class megamek.client.ui.swing.util.MegaMekController
- registerKeyCommands() - Method in class megamek.client.ui.swing.FiringDisplay
-
Register all of the
CommandAction
s for this panel display. - registerKeyCommands() - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Register all of the
CommandAction
s for this panel display. - registerKeyCommands() - Method in class megamek.client.ui.swing.PrephaseDisplay
-
Register all of the
CommandAction
s for this panel display. - registerKeyCommands() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
-
Register all of the
CommandAction
s for this panel display. - registerListener(ActionListener) - Method in class megamek.client.generator.RandomUnitGenerator
- registerListener(ActionListener) - Method in class megamek.client.ratgenerator.RATGenerator
- registerServer - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- REGULAR - Enum constant in enum class megamek.common.enums.SkillLevel
- REINFORCED - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- ReinforcedRepairFacility - Class in megamek.common
-
Reinforced naval repair facility allows ship to expend thrust with docked unit.
- ReinforcedRepairFacility() - Constructor for class megamek.common.ReinforcedRepairFacility
-
The default constructor is only for serialization.
- ReinforcedRepairFacility(double, int, int, int) - Constructor for class megamek.common.ReinforcedRepairFacility
-
Create a new repair facility
- REINTRODUCED - Static variable in class megamek.common.TechAdvancement
- REL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- releaseAction() - Method in interface megamek.client.ui.swing.util.CommandAction
-
Called on a key release when the registered receiver of the keybind is allowed to receive it according to the return value of shouldReceiveAction().
- relHeight() - Method in class megamek.common.BuildingTarget
- relHeight() - Method in class megamek.common.Entity
-
Returns the elevation of the entity's highest point relative to the surface of the hex the entity is in, i.e.
- relHeight() - Method in class megamek.common.HexTarget
- relHeight() - Method in class megamek.common.INarcPod
- relHeight() - Method in class megamek.common.MinefieldTarget
- relHeight() - Method in interface megamek.common.Targetable
- reloadEmptyWeapons() - Method in class megamek.common.Entity
-
Attempts to reload any empty weapons with the first ammo found
- reloadFromDir(File) - Method in class megamek.client.ratgenerator.RATGenerator
-
Clears all data and loads from the given directory
- reloadImage(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
- reloadUnitIcons() - Method in class megamek.client.ui.swing.tileset.TilesetManager
- REMAINS_ON_BOARD - Static variable in class megamek.client.bot.princess.NewtonianAerospacePathRanker
- remapConnIds(Map<String, Integer>, Map<Integer, String>) - Method in class megamek.server.Server
-
When the load command is used, there is a list of already connected players which have assigned names and player id numbers with the id numbers matching the connection numbers.
- remove(Object) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
-
Remove an item and its caches
- remove(Object) - Method in class megamek.client.ui.swing.util.ImageCache
- remove(Object) - Method in class megamek.common.autoresolve.acar.order.Orders
- remove(Object) - Method in class megamek.common.util.Counter
- remove(String) - Method in class megamek.ai.utility.Memory
-
Removes a memory from the memory.
- remove(Entity) - Method in class megamek.common.UnitNameTracker
-
Removes an entity from the name tracker.
- remove(Entity, Consumer<Entity>) - Method in class megamek.common.UnitNameTracker
-
Removes an entity from the name tracker.
- REMOVE_CAPTURED - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_DEVASTATED - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_EJECTED - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_IN_RETREAT - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_MINEFIELD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- REMOVE_MINES - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- REMOVE_NEVER_JOINED - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_PUSHED - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_SALVAGEABLE - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_UNKNOWN - Static variable in interface megamek.common.IEntityRemovalConditions
- REMOVE_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- removeAction(EntityAction) - Method in class megamek.common.AbstractGame
-
Remove the given EntityAction from the list of pending actions.
- removeAction(Action) - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Remove the given EntityAction from the list of pending actions.
- removeActionHandler(SBFActionHandler) - Method in class megamek.common.strategicBattleSystems.SBFGame
- removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.CommonMenuBar
-
Remove an object that was being alerted when an item on this menu bar was selected.
- removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMPicArea
- removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- removeActionsFor(int) - Method in class megamek.common.AbstractGame
-
Removes all pending EntityActions by the InGameObject (Entity, unit) of the given ID from the list of pending actions.
- removeActionsFor(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Removes all pending EntityActions by the InGameObject (Entity, unit) of the given ID from the list of pending actions.
- removeAll() - Method in class megamek.client.ui.swing.widget.PicMap
-
Removes all elements from PicMap component.
- removeAll() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Removes all elements from group
- removeAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- removeAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
- removeAll(Collection<?>) - Method in class megamek.common.util.Counter
- removeAllActions() - Method in class megamek.client.ui.swing.util.MegaMekController
- removeAllAttacks() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
-
removes all elements from the local temporary attack list
- removeAllEntitiesOwnedBy(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
- removeAllEntitiesOwnedBy(Player) - Method in interface megamek.server.IGameManager
- removeAllEntitiesOwnedBy(Player) - Method in class megamek.server.sbf.SBFGameManager
- removeAllEntitiesOwnedBy(Player) - Method in class megamek.server.totalwarfare.TWGameManager
- removeAllFilters() - Method in class megamek.common.pathfinder.AbstractPathFinder
- removeAllINarcPods() - Method in class megamek.common.Entity
-
Remove all attached iNarc Pods
- removeAllKeyCommandBinds() - Method in class megamek.client.ui.swing.util.MegaMekController
- removeAllListeners() - Method in class megamek.client.ui.swing.DeploymentDisplay
-
Stop just ignoring events and actually stop listening to them.
- removeAllListeners() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.FiringDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.lobby.ChatLounge
- removeAllListeners() - Method in class megamek.client.ui.swing.MovementDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.PhysicalDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.PrephaseDisplay
-
Stop just ignoring events and actually stop listening to them.
- removeAllListeners() - Method in class megamek.client.ui.swing.ReportDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.SBFReportDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- removeAllListeners() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- removeAllListeners() - Method in interface megamek.common.util.Distractable
-
Stop just ignoring events and actually stop listening to them.
- removeAllListeners() - Method in class megamek.common.util.DistractableDelegate
- removeAllStrategicGoalsOnCoordsQuadrant(Coords) - Method in class megamek.client.bot.princess.SwarmContext
-
Remove all strategic goals on the quadrant of the given coordinates
- removeAllTerrains() - Method in class megamek.common.Hex
-
Removes all Terrains from the hex.
- removeAllTransporters() - Method in class megamek.common.Entity
-
Remove all transportation components from this Entity.
- removeAmmoFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
-
Removes the ammo with the given equipment number from the bay.
- removeAntiMekAttack(Infantry, EquipmentType) - Static method in class megamek.common.verifier.TestInfantry
- removeAntiMekAttacks(Infantry) - Static method in class megamek.common.verifier.TestInfantry
- removeArea(PMElement) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Removes area from group
- removeArtilleryTarget(Coords) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- removeArtilleryTargets() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- removeArtyAutoHitHexes() - Method in class megamek.common.Player
- removeAttack(EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
- removeAttack(AttackHandler) - Method in class megamek.common.Game
-
remove an AttackHandler from the attacks list
- removeAttacksFor(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Removes all attack sprites from a certain entity
- removeAutos() - Method in class megamek.common.TargetRoll
-
Remove all automatic failures or successes, but leave impossibles intact
- removeAutos(boolean) - Method in class megamek.common.TargetRoll
-
Remove all automatic failures or successes, and possibly also remove impossibles.
- removeBehavior(String) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Removes the behavior setting with the given name from the cache.
- removeBoardListener(BoardListener) - Method in class megamek.common.Board
-
Removes the specified board listener.
- removeBoardViewListener(BoardViewListener) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- removeBoardViewListener(BoardViewListener) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Removes the specified board listener.
- removeBombIconsFrom(Coords) - Method in class megamek.common.Board
- removeBrokenUnit(int) - Method in class megamek.client.bot.princess.MoraleUtil
- removeChassisFactionRating(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
-
Removes the availability rating entry.
- removeCheckpoint() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
-
Removes the current checkpoint by resetting the checkpointed index to -1.
- removeColumn(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
-
Removes
column
from this column model. - removeComp(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Remove the specified component from the SkinSpecs map.
- removeCompletelyDissipatedSmokeClouds() - Method in class megamek.common.Game
- removeConnectionListener(ConnectionListener) - Method in class megamek.common.net.connections.AbstractConnection
-
Removes the specified connection listener.
- removeCoords(Coords) - Method in class megamek.server.SmokeCloud
- removeCriticals(int, CriticalSlot) - Method in class megamek.common.Entity
-
Removes all matching critical slots from the location
- removeDemolitionCharge(Building.DemolitionCharge) - Method in class megamek.common.Building
- removeElement(PMElement) - Method in class megamek.client.ui.swing.widget.PicMap
-
Removes element from PicMap component.
- removeEmptySmokeClouds() - Method in class megamek.common.Game
- removeEntities(int...) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
- removeEntities(List<Integer>, int) - Method in class megamek.common.Game
- removeEntity(int, int) - Method in class megamek.common.Game
-
Remove an entity from the master list.
- removeEntity(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
- removeEntityFromForces(int) - Method in class megamek.common.force.Forces
-
Removes the provided entity ID from its current force, if any.
- removeEntityFromForces(Collection<? extends ForceAssignable>) - Method in class megamek.common.force.Forces
-
Removes the provided entities from their current forces, if any.
- removeEntityFromForces(ForceAssignable) - Method in class megamek.common.force.Forces
-
Removes the provided Entity from its current force, if any.
- removeEscapeCraft(String) - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- removeFaction(String) - Method in class megamek.client.ratgenerator.RATGenerator
- removeFaction(FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
- removeFire(Coords, String) - Method in class megamek.server.totalwarfare.TWGameManager
-
remove fire from a hex
- removeFiringSolution(Collection<Integer>) - Method in class megamek.common.Entity
-
Removes the specified target entity's ID from this entity's firingSolutions
- removeFirstTurnFor(Entity) - Method in class megamek.common.Game
-
Removes the first turn found that the specified entity can move in.
- removeFleeZone() - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- removeFormation(Formation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- removeFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
-
Removes the weapon or ammo with the given equipment number from the bay.
- removeFromBay(Mounted<?>) - Method in class megamek.common.equipment.WeaponMounted
-
Removes the weapon or ammo from the bay.
- removeGameListener(GameListener) - Method in class megamek.common.AbstractGame
- removeGameListener(GameListener) - Method in class megamek.common.autoresolve.acar.SimulationContext
- removeGameListener(GameListener) - Method in interface megamek.common.IGame
-
Removes the specified game listener.
- removeGroundObject(Coords, ICarryable) - Method in class megamek.common.AbstractGame
-
Remove the given carryable object from the ground at the given coordinates
- removeHeadWaypoint(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
-
Removes the head waypoint from the entity's waypoint queue If waypoints were added (1,1) then (2,2), then (3,3), this would remove (1,1)
- removeHex(Coords) - Method in class megamek.common.Building
-
Remove one building hex from the building
- removeIgnoredUnitTarget(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Remove the given unit ID from the ignored target list.
- removeINarcPod(INarcPod) - Method in class megamek.common.Entity
-
Remove an
INarcPod
from this entity. - removeInfernoFrom(Coords) - Method in class megamek.common.Board
-
Extinguish inferno at the target hex.
- removeLastFiring() - Method in class megamek.client.ui.swing.FiringDisplay
-
removes the last action
- removeLastStep() - Method in class megamek.common.BulldozerMovePath
-
Removes the last step from the path and updates its internal data structures accordingly
- removeLastStep() - Method in class megamek.common.MovePath
- removeListDataListener(ListDataListener) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- removeListener(ActionListener) - Method in class megamek.client.ratgenerator.RATGenerator
- removeListener(MekSummaryCache.Listener) - Method in class megamek.common.MekSummaryCache
- removeListener(IPreferenceChangeListener) - Static method in class megamek.client.ui.swing.RecentBoardList
- removeMarine(UUID) - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- removeMinefield(Minefield) - Method in class megamek.common.Game
- removeMinefield(Minefield) - Method in class megamek.common.Player
- removeMinefield(Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
-
Removes the minefield from the game.
- removeMinefieldHelper(Minefield) - Method in class megamek.common.Game
- removeMinefields() - Method in class megamek.common.Player
- removeMisc(String) - Method in class megamek.common.Entity
-
Removes the first misc eq.
- removeMissile(int) - Method in class megamek.common.TeleMissileTracker
- removeMode(String) - Method in class megamek.common.EquipmentType
-
Remove a specific mode from the list of modes.
- removeModelFactionRating(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
-
Removes the availability rating entry.
- removeModifier(String) - Method in class megamek.common.TargetRoll
-
Attempts to remove and return (if needed) the first mod that matches the provided string
- removeModifier(TargetRollModifier) - Method in class megamek.common.TargetRoll
-
Base removal method
- removeModifiers(List<String>) - Method in class megamek.common.TargetRoll
-
Attempts to remove and return (if needed) the first mod that matches each provided string
- removeOverlay(int) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- removeOverlay(int) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- removeOverlay(IDisplayable) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- removeOverlay(IDisplayable) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Removes the given overlay from this boardview.
- removeOverlay(OverlayPanel) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- removeOverlay(OverlayPanel) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
- removePartialCoverHits(int, int, int) - Method in class megamek.common.Entity
- removePartialCoverHits(int, int, int) - Method in class megamek.common.Mek
- removePartialCoverHits(int, int, int) - Method in class megamek.common.QuadMek
- removePlayer(int) - Method in class megamek.common.alphaStrike.ASGame
- removePlayer(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- removePlayer(int) - Method in class megamek.common.Game
- removePlayer(int) - Method in interface megamek.common.IGame
-
Removes the player with the id from the game.
- removePlayer(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
- removePreferenceChangeListener(IPreferenceChangeListener) - Static method in class megamek.common.KeyBindParser
-
De-register an object from being alerted when the key binds (may) have changed.
- removePreferenceChangeListener(IPreferenceChangeListener) - Method in interface megamek.common.preference.IPreferenceStore
-
Removes the given listener from this store.
- removePreferenceChangeListener(IPreferenceChangeListener) - Method in class megamek.common.preference.PreferenceStoreProxy
- removeSalvage(int, String) - Method in class megamek.client.ratgenerator.FactionRecord
- removeSensorContact(Collection<Integer>) - Method in class megamek.common.Entity
-
Removes the specified target entity's ID from this entity's sensorContacts
- removeSmokeClouds(List<SmokeCloud>) - Method in class megamek.common.Game
- RemoveSmokeCommand - Class in megamek.server.commands
- RemoveSmokeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RemoveSmokeCommand
-
Creates new KillCommand
- removeSmokeTerrain(SmokeCloud) - Method in class megamek.server.totalwarfare.TWGameManager
-
remove a cloud from the map
- removeSpecialHexDisplay(Coords, SpecialHexDisplay) - Method in class megamek.common.Board
- removeSpecificEntityTurnsFor(Entity) - Method in class megamek.common.Game
-
Removes any turns that can only be taken by the specified entity.
- removeSprite(Sprite) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Removes the given
Sprite
from this BoardView's set of sprites. - removeSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
- removeSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.BoardView
- removeSprites(Collection<? extends Sprite>) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Removes the given collection of
Sprite
from this BoardView's set of sprites. - removeStrategicGoal(Coords) - Method in class megamek.client.bot.princess.SwarmContext
-
Remove a strategic goal from the list of goals
- removeStrategicGoal(Coords, int) - Method in class megamek.client.bot.princess.SwarmContext
-
Remove strategic goals in a radius around the given coordinates
- removeSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Removes the given Special Unit Ability if it is present.
- removeTag(String) - Method in class megamek.common.Board
-
Removes the given tag string from the board's tags list.
- removeTailWaypoint(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
-
Removes the tail waypoint from the entity's waypoint queue If waypoints were added (1,1) then (2,2) then (3,3), this would remove (3,3), good for an "undo" behavior.
- removeTempAttacks() - Method in class megamek.client.ui.swing.FiringDisplay
-
Removes temp attacks from the game and board
- removeTerrain(int) - Method in class megamek.common.Hex
- removeTowedUnit(int) - Method in class megamek.common.Entity
-
Removes an entity from this tractor's train
- removeTransporter(Transporter) - Method in class megamek.common.Entity
- removeTurnFor(Entity) - Method in class megamek.common.Game
-
Removes the last, next turn found that the specified entity can move in.
- removeUnavailable() - Method in class megamek.common.MapSettings
-
Removes selected boards that aren't listed in the available boards
- removeUnit(SBFUnit) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- removeUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
- removeUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
- removeVerifier(DataVerifier) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Removes the given
DataVerifier
from this field. - removeVibrabomb(Minefield) - Method in class megamek.common.Game
- RemoveWaypointCommand - Class in megamek.client.bot.princess.commands
-
Command to remove the last waypoint added from the unit's behavior tracker.
- RemoveWaypointCommand() - Constructor for class megamek.client.bot.princess.commands.RemoveWaypointCommand
- removeWeapon(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
-
Removes a weapon - needed when capital missile bays change modes
- removeWeaponFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
-
Removes the weapon with the given equipment number from the bay.
- removeWeaponFromBay(WeaponMounted) - Method in class megamek.common.equipment.WeaponMounted
-
Removes a weapon from the bay.
- renameForce(String, int) - Method in class megamek.common.force.Forces
-
Renames the Force with forceId to the provided name.
- Renderer() - Constructor for class megamek.client.ui.swing.lobby.MekTableModel.Renderer
- renewSprites() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
-
Draw the sprites for the currently stored values for position, unit, arc etc.
- renewSprites(Collection<Coords>) - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
- renewSprites(Collection<Flare>) - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
- renewSprites(Collection<MovePath>) - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
- repaint() - Method in class megamek.client.ui.swing.boardview.BoardView
- repaint() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Schedules a repaint of the BoardView.
- REPAIR_PRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
- REPAIR_REINFORCED - Enum constant in enum class megamek.common.verifier.BayData
- REPAIR_UNPRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
- RepairWeaponMalfunctionAction - Class in megamek.common.actions
- RepairWeaponMalfunctionAction(int, int) - Constructor for class megamek.common.actions.RepairWeaponMalfunctionAction
- repeat(String, int) - Static method in class megamek.client.ui.swing.util.UIUtil
- repeatingTasks - Variable in class megamek.client.ui.swing.util.MegaMekController
-
Keeps track of the tasks that are currently repeating.
- replace(int, Force) - Method in class megamek.common.force.Forces
-
Overwrites the previous force mapped to forceId with the provided force or adds it if no force was present with that forceId.
- REPLACE_PLAYER - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- replaceAllReports(Map<Integer, List<SBFReportEntry>>) - Method in class megamek.common.SBFFullGameReport
- replaceAllReports(Map<Integer, List<SBFReportEntry>>) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Replaces this game's entire reports with the given reports.
- replaceBoardWithRandom(String) - Method in class megamek.common.MapSettings
-
Replaces the specified type of board with random boards
- replaceCoords(Collection<Coords>) - Method in class megamek.server.SmokeCloud
-
Removes all the previously stored Coords of this SmokeCloud and stores the given Coords instead.
- replaceGhostWithBot(BehaviorSettings, String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
- replaceRoll(int) - Method in class megamek.common.InitiativeRoll
-
Replace the previous init roll with a new one, and make a note that it was replaced.
- replacesHandActuator(MiscType) - Static method in class megamek.common.verifier.TestMek
- replacesLowerArm(MiscType) - Static method in class megamek.common.verifier.TestMek
- replaceSteps(Vector<MoveStep>) - Method in class megamek.common.MovePath
- replaceSUA(BattleForceSUA, Object) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Replaces the value associated with a Special Unit Ability with the given Object.
- replaceUnits(List<InGameObject>) - Method in class megamek.common.alphaStrike.ASGame
- replaceUnits(List<InGameObject>) - Method in class megamek.common.autoresolve.acar.SimulationContext
- replaceUnits(List<InGameObject>) - Method in class megamek.common.Game
- replaceUnits(List<InGameObject>) - Method in interface megamek.common.IGame
-
This is a Client-side method to replace or add units that are sent from the server.
- replaceUnits(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
- report - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- report - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- report - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
- report - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
- Report - Class in megamek.common
-
This class defines a single server report.
- Report() - Constructor for class megamek.common.Report
-
Default constructor, note that using this means the
messageId
field must be explicitly set. - Report(int) - Constructor for class megamek.common.Report
-
Create a new report associated with the given report text.
- Report(int, int) - Constructor for class megamek.common.Report
-
Create a new report associated with the given report text and having the given type.
- Report(Report) - Constructor for class megamek.common.Report
-
Create a new report which is an exact copy of the given report.
- REPORT_KEYWORDS - Static variable in class megamek.common.preference.ClientPreferences
- REPORT_PLAYERLIST - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- REPORT_PLAYERLIST - Enum constant in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- REPORT_REPORT - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- REPORT_REPORT - Enum constant in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- REPORT_REROLLINITIATIVE - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- reportAssignToLocations(Mounted<?>, BattleForceSUA, String, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- reportAssignToLocations(Mounted<?>, BattleForceSUA, String, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- reportAttackHit() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportAttackHit() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportAttackHit() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportAttackMiss() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportAttackMiss() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportAttackMiss() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportAttackRoll(Roll, Formation) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportAttackRoll(Roll, Formation) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportAttackRoll(Roll, Formation) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportAttackStart(Formation, int, Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportAttackStart(Formation, int, Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportAttackStart(Formation, int, Formation, SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportCannotSucceed(String) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportCannotSucceed(String) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportCannotSucceed(String) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportCriticalCheck() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportCriticalCheck() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportCriticalCheck() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportDamageCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportDamageCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportDamageCrit(SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportDamageDealt(SBFUnit, int, int) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportDamageDealt(SBFUnit, int, int) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportDamageDealt(SBFUnit, int, int) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportDeployment(Formation, Coords) - Method in class megamek.common.autoresolve.acar.report.DeploymentReport
- reportDeployment(Formation, Coords) - Method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
- reportDeployment(Formation, Coords) - Method in interface megamek.common.autoresolve.acar.report.IDeploymentReport
- ReportDisplay - Class in megamek.client.ui.swing
- ReportDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.ReportDisplay
-
Creates and lays out a new movement phase display for the specified clientgui.getClient().
- ReportDisplay.ReportCommand - Enum Class in megamek.client.ui.swing
- reportDisplayResetDone() - Method in class megamek.client.ui.swing.ClientGUI
- reportDisplayResetRerollInitiative() - Method in class megamek.client.ui.swing.ClientGUI
- reportElementDestroyed(Formation, SBFUnit, Entity) - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
- reportElementDestroyed(Formation, SBFUnit, Entity) - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
- reportElementDestroyed(Formation, SBFUnit, Entity) - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
- ReportEntry - Interface in megamek.common
- ReportEntryWithAnchor - Class in megamek.common.autoresolve.acar.report
- ReportEntryWithAnchor(String, String) - Constructor for class megamek.common.autoresolve.acar.report.ReportEntryWithAnchor
- reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
- reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
- reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
- ReportMessages - Class in megamek.common.autoresolve.acar.report
- ReportMessages - Class in megamek.common
- reportMiss(Vector<Report>) - Method in class megamek.common.weapons.battlearmor.BAMGHandler
- reportMiss(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
- reportMiss(Vector<Report>) - Method in class megamek.common.weapons.MGHandler
- reportMiss(Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
- reportMiss(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
- reportMiss(Vector<Report>, boolean) - Method in class megamek.common.weapons.WeaponHandler
- reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
- reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
- reportMoraleCheckRoll(Formation, Roll) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- reportMoraleCheckRoll(Formation, Roll) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
- reportMoraleCheckRoll(Formation, Roll) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
- reportMoraleCheckStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- reportMoraleCheckStart(Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
- reportMoraleCheckStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
- reportMoraleCheckSuccess(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
- reportMoraleCheckSuccess(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
- reportMoraleCheckSuccess(Formation) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
- reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
- reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
- reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
- reportMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
- reportMovement(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
- reportMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.MovementReport
- reportMovement(Formation, Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
- reportMovement(Formation, Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
- reportMovement(Formation, Formation, int) - Method in class megamek.common.autoresolve.acar.report.MovementReport
- reportNoCrit() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportNoCrit() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportNoCrit() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportPossibleWeaponSection(String, Predicate<Mounted<?>>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- reportRecoveringNerveStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
- reportRecoveringNerveStart(Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
- reportRecoveringNerveStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
- reportRetreatMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
- reportRetreatMovement(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
- reportRetreatMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.MovementReport
- reportRoll(Roll) - Method in class megamek.server.Server
-
Adds a roll report to the GameManager's current pending report list.
- reportStartingWithdrawForCrippled(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
- reportStartingWithdrawForCrippled(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
- reportStartingWithdrawForCrippled(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
- reportStartingWithdrawForOrder(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
- reportStartingWithdrawForOrder(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
- reportStartingWithdrawForOrder(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
- reportStressEpisode() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportStressEpisode() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportStressEpisode() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportSuccessfulWithdraw(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
- reportSuccessfulWithdraw(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
- reportSuccessfulWithdraw(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
- reportTargetingCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportTargetingCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportTargetingCrit(SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportText() - Method in class megamek.common.autoresolve.acar.report.DividerEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.EntityNameReportEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.FormationReportEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.LinkEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.ReportEntryWithAnchor
- reportText() - Method in class megamek.common.autoresolve.acar.report.RollReportEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
- reportText() - Method in class megamek.common.autoresolve.acar.report.UnitReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFFormationReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFInitiativeRollReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFReportHeader
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFRollReportEntry
- reportText() - Method in class megamek.common.strategicBattleSystems.SBFUnitReportEntry
- reportToHitValue(TargetRoll) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportToHitValue(TargetRoll) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportToHitValue(TargetRoll) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportUnitCrippled() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportUnitCrippled() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportUnitCrippled() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportUnitDestroyed() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
- reportUnitDestroyed() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
- reportUnitDestroyed() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
- reportUnitDestroyed(Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
- reportUnitDestroyed(Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
- reportUnitDestroyed(Formation, SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
- requestGameMaster(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
- requestGameMaster(Player) - Method in interface megamek.server.IGameManager
- requestGameMaster(Player) - Method in class megamek.server.sbf.SBFGameManager
- requestGameMaster(Player) - Method in class megamek.server.Server
- requestGameMaster(Player) - Method in class megamek.server.totalwarfare.TWGameManager
- requestNewLogFile() - Method in class megamek.common.GameDatasetLogger
-
When called, the next log entry will be written to a new file.
- requestTeamChange(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
- requestTeamChange(int, Player) - Method in interface megamek.server.IGameManager
- requestTeamChange(int, Player) - Method in class megamek.server.sbf.SBFGameManager
- requestTeamChange(int, Player) - Method in class megamek.server.Server
-
Deprecated.Planned to be removed. Use
Server.requestTeamChangeForPlayer(int, Player)
instead. - requestTeamChange(int, Player) - Method in class megamek.server.totalwarfare.TWGameManager
-
Deprecated.Planned to be removed. Use
TWGameManager.requestTeamChangeForPlayer(int, Player)
instead. - requestTeamChangeForPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
- requestTeamChangeForPlayer(int, Player) - Method in interface megamek.server.IGameManager
-
Requests a team change for a player.
- requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.sbf.SBFGameManager
- requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.Server
-
Player can request its own change of team
- requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.totalwarfare.TWGameManager
-
request the change of a player from a team to another
- requiredCrewForFieldWeapon(WeaponType) - Method in class megamek.common.Infantry
- requiredFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Checks whether something about the vehicle requires a specific chassis mod.
- requiredGunners(Aero) - Static method in class megamek.common.verifier.TestAero
-
One gunner is required for each capital weapon and each six standard scale weapons, rounding up
- requiredGunners(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
-
One gunner is required for each capital weapon and each six standard scale weapons, rounding up
- requiredKillCount - Variable in class megamek.server.victory.KillCountVictory
- requireFields(String, JsonNode, String...) - Static method in class megamek.common.jacksonadapters.MMUReader
-
Tests the given node (which should be an object node that holds a full AS element or SBF Unit) if it has all of the given fields.
- requiresFacing() - Method in enum class megamek.common.verifier.BayData
- requiresFuel() - Method in class megamek.common.FixedWingSupport
- requiresFuel() - Method in interface megamek.common.IAero
- requiresHandActuator(EquipmentType) - Static method in class megamek.common.verifier.TestMek
- requiresLowerArm(MiscType) - Static method in class megamek.common.verifier.TestMek
- requiresSlot(EquipmentType) - Static method in class megamek.common.verifier.TestProtoMek
-
Determines whether a piece of equipment counts toward the slot and weight limits of a location.
- REROLL_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- rerollInitiative() - Method in class megamek.client.ui.swing.ReportDisplay
-
Requests an initiative reroll and disables the ready button.
- RescueCommand - Class in megamek.server.commands
- RescueCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RescueCommand
-
Creates new Rescue Command, it "flees" a unit no matter where they are
- reset() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- reset() - Method in class megamek.client.ui.panes.ConfigurableMekViewPanel
- reset() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
- reset() - Method in class megamek.client.ui.swing.MekViewPanel
- reset() - Method in class megamek.client.ui.swing.TableColumnManager
-
Reset the TableColumnManager to only manage the TableColumns that are currently visible in the table.
- reset() - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Resets the started and loaded flags
- reset() - Method in class megamek.common.AbstractGame
-
Resets this game, i.e.
- reset() - Method in class megamek.common.autoresolve.acar.order.Order
- reset() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Resets this game, i.e.
- reset() - Method in class megamek.common.autoresolve.component.Formation
- reset() - Method in class megamek.common.battlevalue.BVCalculator
- reset() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- reset() - Method in class megamek.common.CalledShot
- reset() - Method in class megamek.common.Game
- reset() - Method in class megamek.common.util.EmailService
- RESET - Enum constant in enum class megamek.common.util.DiscordFormat
- RESET_ROUND_DEPLOYMENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
- RESET_TAG_INFO - Enum constant in enum class megamek.common.net.enums.PacketCommand
- resetActedFlag() - Method in class megamek.common.Crew
-
Called after the initiative bonus for the round has been calculated.
- resetAeroTurns() - Method in interface megamek.common.ITurnOrdered
- resetAeroTurns() - Method in class megamek.common.TurnOrdered
- resetAltLoss() - Method in class megamek.common.Aero
- resetAltLoss() - Method in interface megamek.common.IAero
- resetAltLoss() - Method in class megamek.common.LandAirMek
- resetAltLossThisRound() - Method in class megamek.common.Aero
- resetAltLossThisRound() - Method in interface megamek.common.IAero
- resetAltLossThisRound() - Method in class megamek.common.LandAirMek
- resetArtilleryAttacks() - Method in class megamek.common.Game
- resetAttacks() - Method in class megamek.common.Game
-
reset the attacks vector
- resetBayDoors() - Method in class megamek.common.Entity
-
do any damage to bay doors
- resetBays() - Method in class megamek.common.Entity
- resetBombAttacks() - Method in class megamek.common.Entity
-
Reset bomb attacks according to what bombs are available.
- resetBombChoices(ClientGUI, Game, ArrayList<Entity>) - Static method in class megamek.client.ui.swing.lobby.LobbyMekPopupActions
- resetCharges() - Method in class megamek.common.Game
-
Resets the pending charges list.
- ResetCommand - Class in megamek.server.commands
-
Resets the server
- ResetCommand(Server) - Constructor for class megamek.server.commands.ResetCommand
-
Creates new ResetCommand
- resetControlRolls() - Method in class megamek.common.Game
-
Resets the Control Roll list.
- resetControlRolls(Entity) - Method in class megamek.common.Game
-
Resets the Control Roll list for a given entity.
- resetCoolantFailureAmount() - Method in class megamek.common.Entity
-
This is implemented in subclasses, do nothing in general
- resetCoolantFailureAmount() - Method in class megamek.common.Mek
-
Reset count of TacOps coolant failures to zero (no loss)
- resetCounts() - Method in class megamek.common.Bay
- resetDeploymentZones() - Method in class megamek.common.Board
-
Resets the "intermediate" deployment zones associated with this board, in case the deployment zones change
- resetDoors() - Method in class megamek.common.Bay
- resetDropshipTurns() - Method in interface megamek.common.ITurnOrdered
- resetDropshipTurns() - Method in class megamek.common.TurnOrdered
- resetEnemyTargets() - Method in class megamek.client.bot.princess.SwarmContext
-
Reset the enemy target counts
- resetEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
-
Sets all enhanced targeting controls to default values and optionally enables its use
- resetEntityPhase() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
- resetEvenTurns() - Method in interface megamek.common.ITurnOrdered
- resetEvenTurns() - Method in class megamek.common.TurnOrdered
- resetExtremeGravityPSRs() - Method in class megamek.common.Game
-
Resets the extreme Gravity PSR list.
- resetExtremeGravityPSRs(Entity) - Method in class megamek.common.Game
-
Resets the extreme Gravity PSR list for a given entity.
- resetFireTurn() - Method in class megamek.common.Hex
- resetFiringArcs() - Method in class megamek.common.Entity
- resetFormations() - Method in class megamek.common.autoresolve.acar.SimulationManager
- resetFormationsDone() - Method in class megamek.common.autoresolve.acar.SimulationManager
- resetGame() - Method in class megamek.common.autoresolve.acar.SimulationManager
- resetGame() - Method in interface megamek.server.IGameManager
-
Resets the
game
instance. - resetGame() - Method in class megamek.server.sbf.SBFGameManager
- resetGame() - Method in class megamek.server.Server
- resetGame() - Method in class megamek.server.totalwarfare.TWGameManager
-
Reset the game back to the lounge.
- resetGameState() - Method in class megamek.common.Crew
-
Sets crew state fields back to defaults.
- resetHeatCapacity() - Method in class megamek.common.FighterSquadron
- resetInitiative() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
- resetInitiative() - Method in class megamek.common.autoresolve.acar.SimulationManager
- resetInitiativeCompensation(List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
-
This takes a vector of TurnOrdered (Teams or Players), and does post initiative phase cleanup of the initiative streak bonus.
- resetJam() - Method in class megamek.common.Mounted
-
Clear all jam statuses - used by MHQ, because phase resetting doesn't work
- resetJammedWeapons() - Method in class megamek.common.Tank
-
Resets the list of weapons a vehicle has jammed via "weapon malfunction" crits to empty
- resetJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
- resetJumpshipTurns() - Method in class megamek.common.TurnOrdered
- resetMinefieldDensity(Vector<Minefield>) - Method in class megamek.common.Game
- resetMovementDamage() - Method in class megamek.common.Tank
- resetMultiTurns() - Method in interface megamek.common.ITurnOrdered
- resetMultiTurns() - Method in class megamek.common.TurnOrdered
- resetOrbitalBombardmentAttacks() - Method in class megamek.common.Game
-
Resets the orbital bombardment attacks list.
- resetOrders() - Method in class megamek.common.autoresolve.acar.order.Orders
- resetOtherTurns() - Method in interface megamek.common.ITurnOrdered
- resetOtherTurns() - Method in class megamek.common.TurnOrdered
- resetPlayersDone() - Method in class megamek.common.autoresolve.acar.SimulationManager
-
Called at the beginning of certain phases to make every player ready.
- resetPSRs() - Method in class megamek.common.Game
-
Resets the PSR list.
- resetPSRs(Entity) - Method in class megamek.common.Game
-
Resets the PSR list for a given entity.
- resetRams() - Method in class megamek.common.Game
-
Resets the pending rams list.
- resetRerollInitiativeEnabled() - Method in class megamek.client.ui.swing.ReportDisplay
- resetScale() - Method in class megamek.common.icons.Camouflage
-
Resets the camo scaling to the neutral value (no scaling).
- resetSinks() - Method in class megamek.common.Mek
- resetSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
- resetSmallCraftTurns() - Method in class megamek.common.TurnOrdered
- resetSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
- resetSpaceStationTurns() - Method in class megamek.common.TurnOrdered
- resetSpinUpThreshold() - Method in class megamek.client.bot.princess.Princess
- resetStoredElevation() - Method in class megamek.common.Board
-
Resets the Min and Max elevations to their default values.
- resetTagInfo() - Method in class megamek.common.Game
-
Resets TAG information
- resetTeleMissileAttacks() - Method in class megamek.common.Game
-
Resets the pending rams list.
- resetTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
- resetTeleMissileTurns() - Method in class megamek.common.TurnOrdered
- resetTheme() - Method in class megamek.common.Hex
-
Resets the theme to what was specified in the board file.
- resetToDefault() - Method in class megamek.client.ui.swing.DialogOptionComponent
- resetTransporter() - Method in class megamek.common.BattleArmorHandles
- resetTransporter() - Method in class megamek.common.Bay
- resetTransporter() - Method in class megamek.common.DockingCollar
- resetTransporter() - Method in class megamek.common.Entity
- resetTransporter() - Method in class megamek.common.InfantryCompartment
- resetTransporter() - Method in class megamek.common.TankTrailerHitch
- resetTransporter() - Method in interface megamek.common.Transporter
-
clear out all troops listed in the transporter.
- resetTurnIndex() - Method in class megamek.common.AbstractGame
-
Resets the turn index to
AbstractGame.AWAITING_FIRST_TURN
- resetTurnIndex() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Resets the turn index to
SimulationContext.AWAITING_FIRST_TURN
- resetValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
-
Restore the saved field settings and contents.
- resetWarshipTurns() - Method in interface megamek.common.ITurnOrdered
- resetWarshipTurns() - Method in class megamek.common.TurnOrdered
- resetWindowPositions() - Method in class megamek.client.ui.swing.ClientGUI
- resetZoom() - Method in class megamek.client.ui.swing.minimap.Minimap
- ResizeMapDialog - Class in megamek.client.ui.swing
- ResizeMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings) - Constructor for class megamek.client.ui.swing.ResizeMapDialog
-
Constructor for this dialog.
- resolveAction(Game) - Method in class megamek.common.actions.SearchlightAttackAction
-
illuminate an entity and all entities that are between us and the hex
- resolveAeroHeat(Game, Entity, Vector<Report>, Vector<Report>, int, int, TWGameManager) - Static method in class megamek.server.ServerHelper
-
Worker function that handles heat as applied to aerospace fighter
- resolveCallSupport() - Method in class megamek.server.totalwarfare.TWGameManager
-
Creates a new Ballistic Infantry unit at the end of the movement phase
- Resolver - Class in megamek.common.autoresolve
- Resolver(SetupForces, AbstractOptions, Board, boolean) - Constructor for class megamek.common.autoresolve.Resolver
- Resolver(ClientServerCommandLineParser, String, int, String, String) - Constructor for class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- resolveSimulation() - Method in class megamek.common.autoresolve.Resolver
- resources - Variable in class megamek.client.ui.baseComponents.AbstractDialog
- resources - Variable in class megamek.client.ui.baseComponents.AbstractPanel
- resources - Variable in class megamek.client.ui.baseComponents.AbstractScrollPane
- resources - Variable in class megamek.client.ui.baseComponents.AbstractSplitPane
- resources - Variable in class megamek.client.ui.baseComponents.AbstractTabbedPane
- restart() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- restore() - Method in class megamek.common.Entity
-
Restores the entity after serialization
- restore() - Method in class megamek.common.Infantry
- restore() - Method in class megamek.common.Mounted
-
Restores the equipment from the name
- restore() - Method in class megamek.common.weapons.WeaponHandler
-
Restores the equipment from the name
- restore(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
-
Restores the move path after serialization.
- restoreAllDoors() - Method in class megamek.common.Bay
- restoreDoor() - Method in class megamek.common.Bay
- restoreUncrewedFieldWeapons() - Method in class megamek.common.Infantry
-
Field guns that are hit (uncrewed) will be set to not hit if they have the appropriate number of active troopers.
- restrictedResponse - Static variable in class megamek.server.commands.DefeatCommand
- restrictedUse - Static variable in class megamek.server.commands.VictoryCommand
- restrictScore(int) - Static method in class megamek.common.Mek
-
Helper function designed to give relative restrictiveness of locations.
- RESULT_LINE - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
- retainAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- retainAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
- retainAll(Collection<?>) - Method in class megamek.common.util.Counter
- retextureHex(Coords) - Method in class megamek.client.ui.swing.BoardEditor
-
Apply the current Hex to the Board at the specified location.
- retrieveBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
-
Retrieves a previously calculated base battle value of the unit without re-calculating it; see
BVCalculator.calculateBaseBV()
! This should only be used when it is certain that the value is still correct. - retrieveBV() - Method in class megamek.common.battlevalue.BVCalculator
-
Retrieves a previously calculated full battle value of the unit without re-calculating it; see
BVCalculator.calculateBV(boolean, boolean)
! This should only be used when it is certain that the value is still correct. - retrieveBVWithTag() - Method in class megamek.common.battlevalue.BVCalculator
-
Retrieves a previously calculated battle value of the unit without re-calculating it.
- RETURN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- revalidateAction(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This runs revalidation on the dialog, which sets the validation state to pending before calling validateButtonActionPerformed to perform the data validation.
- REVEAL_MINEFIELD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- revealMinefield(Player, Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
-
Reveals a minefield for a specific player If on a team, does it for the whole team.
- revealMinefield(Team, Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
-
Reveals a minefield for all players on a team.
- reverseFacing() - Method in class megamek.common.MoveStep
-
For yaws, reverse the current facing
- revertsToSingleShot - Variable in class megamek.common.WeaponResult
- Revision - Class in megamek
-
This class contains static methods to obtain the current code revision hashCode of all three programs.
- RF - Static variable in class megamek.common.loaders.BLKMekFile
- RFA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RHS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RifleWeapon - Class in megamek.common.weapons.autocannons
- RifleWeapon() - Constructor for class megamek.common.weapons.autocannons.RifleWeapon
- RifleWeaponHandler - Class in megamek.common.weapons
- RifleWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RifleWeaponHandler
- RIGHT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
- RIGHT - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
- RIGHT - Enum constant in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
- RIGHT - Enum constant in enum class megamek.common.templates.TROView.Justification
- RIGHT - Static variable in class megamek.common.actions.BrushOffAttackAction
- RIGHT - Static variable in class megamek.common.actions.JumpJetAttackAction
- RIGHT - Static variable in class megamek.common.actions.KickAttackAction
- RIGHT - Static variable in class megamek.common.actions.PunchAttackAction
- RIGHT - Static variable in class megamek.common.IdealHex
- RIGHT_KICK - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- RIGHT_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- RIGHT_PUNCH - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- rightAftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- rightAftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- rightAftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- rightAlign() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to right-align the text horizontally at the coordinate given by
StringDrawer.at(int, int)
. - rightAlign() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- rightEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to images to be used along the right edge.
- rightLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- RightLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- RIGHTMULE - Static variable in class megamek.common.actions.KickAttackAction
- rightNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- rightShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- rightShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Has an entry for each image for the right edge that determines whether that image should be tiled or just drawn once.
- rightStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- rightWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
- rightWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
- rightWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- RISC_HEAT_SINK_OVERRIDE_KIT - Static variable in class megamek.common.Mek
- RL - Static variable in class megamek.common.loaders.BLKMekFile
- RLBayWeapon - Class in megamek.common.weapons.bayweapons
- RLBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.RLBayWeapon
- RLHandler - Class in megamek.common.weapons
- RLHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RLHandler
- RLWeapon - Class in megamek.common.weapons.missiles
- RLWeapon() - Constructor for class megamek.common.weapons.missiles.RLWeapon
- RND_ARMY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_ARMY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_ARMY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_ARMY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_ARMY_SPLIT_POS - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_MAP_ADVANCED - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_MAP_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_MAP_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_MAP_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- RND_MAP_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- ROAD - Static variable in class megamek.common.Terrains
- ROAD_FLUFF - Static variable in class megamek.common.Terrains
- ROAD_LVL_DIRT - Static variable in class megamek.common.Terrains
- ROAD_LVL_GRAVEL - Static variable in class megamek.common.Terrains
- ROCK_CUTTER - Static variable in class megamek.common.EquipmentTypeLookup
- ROCKET_LAUNCHER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- RocketLauncher10 - Class in megamek.common.weapons.missiles
- RocketLauncher10() - Constructor for class megamek.common.weapons.missiles.RocketLauncher10
- RocketLauncher15 - Class in megamek.common.weapons.missiles
- RocketLauncher15() - Constructor for class megamek.common.weapons.missiles.RocketLauncher15
- RocketLauncher20 - Class in megamek.common.weapons.missiles
- RocketLauncher20() - Constructor for class megamek.common.weapons.missiles.RocketLauncher20
- role() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
role
record component. - Role - Interface in megamek.common.autoresolve.acar.role
- ROLE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- ROLE - Static variable in class megamek.common.loaders.MtfFile
- roll - Variable in class megamek.common.PhysicalResult
- roll - Variable in class megamek.common.WeaponResult
- roll - Variable in class megamek.common.weapons.WeaponHandler
- Roll - Class in megamek.common
-
Encapsulate all information known about a requested roll.
- Roll(int, int) - Constructor for class megamek.common.Roll
-
Store the configuration information for this roll.
- ROLL - Enum constant in enum class megamek.common.MovePath.MoveStepType
- rollArcs(int) - Method in interface megamek.common.IAero
-
switches certain arcs due to rolling
- rollBasement(Coords, Board, Vector<Report>) - Method in class megamek.common.Building
-
Roll what kind of basement this building has
- RollCommand - Class in megamek.server.commands
- RollCommand(Server) - Constructor for class megamek.server.commands.RollCommand
-
Creates new RollCommand
- rollD6(int) - Static method in class megamek.common.Compute
-
Wrapper to random#d6(n)
- rollD6(int, int) - Static method in class megamek.common.Compute
-
Wrapper to random#d6(n)
- rollDice() - Method in class megamek.client.bot.princess.MoraleUtil
- rolledBoxCars() - Method in class megamek.common.HitData
- rolledForEngineExplosion - Variable in class megamek.common.Entity
- rollGunnerySkill() - Method in class megamek.common.Crew
- rollHitLocation(int, int) - Method in class megamek.common.Aero
- rollHitLocation(int, int) - Method in class megamek.common.BattleArmor
- rollHitLocation(int, int) - Method in class megamek.common.Dropship
- rollHitLocation(int, int) - Method in class megamek.common.Entity
-
Rolls up a hit location
- rollHitLocation(int, int) - Method in class megamek.common.FighterSquadron
- rollHitLocation(int, int) - Method in class megamek.common.GunEmplacement
- rollHitLocation(int, int) - Method in class megamek.common.HandheldWeapon
- rollHitLocation(int, int) - Method in class megamek.common.Infantry
- rollHitLocation(int, int) - Method in class megamek.common.Jumpship
- rollHitLocation(int, int) - Method in class megamek.common.LandAirMek
- rollHitLocation(int, int) - Method in class megamek.common.Mek
- rollHitLocation(int, int) - Method in class megamek.common.ProtoMek
- rollHitLocation(int, int) - Method in class megamek.common.SmallCraft
- rollHitLocation(int, int) - Method in class megamek.common.Tank
- rollHitLocation(int, int) - Method in class megamek.common.TeleMissile
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Aero
-
Rolls up a hit location
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.BattleArmor
-
Battle Armor units can only get hit in undestroyed troopers.
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Entity
-
Rolls the to-hit number
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.FighterSquadron
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.GunEmplacement
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.HandheldWeapon
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Infantry
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.LandAirMek
-
Hit location table for fighter mode
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.LargeSupportTank
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Mek
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.ProtoMek
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.QuadMek
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.SuperHeavyTank
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Tank
-
Rolls up a hit location
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.TripodMek
- rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.VTOL
- rollHitLocation(int, int, AimingMode, boolean) - Method in class megamek.common.BattleArmor
-
Battle Armor units can only get hit in undestroyed troopers.
- rollInitAndResolveTies() - Method in class megamek.common.Game
- rollInitAndResolveTies(List<? extends ITurnOrdered>, List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
-
This takes a vector of TurnOrdered (Teams or Players), rolls initiative, and resolves ties.
- rollInitiative() - Method in class megamek.common.autoresolve.acar.SimulationManager
-
Rolls initiative for all teams.
- rollInitiative(List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
- rollInitiativeForFormations(List<Formation>) - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
- rollMovementInBuilding(Building, int, String, EntityMovementType) - Method in class megamek.common.Entity
-
Calculates and returns the roll for an entity moving in buildings.
- rollPilotingSkill() - Method in class megamek.common.Crew
- RollReportEntry - Class in megamek.common.autoresolve.acar.report
- RollReportEntry(Roll) - Constructor for class megamek.common.autoresolve.acar.report.RollReportEntry
- rollRight - Variable in class megamek.common.PhysicalResult
- ROMAN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- ROOT_CATEGORY - Static variable in class megamek.common.icons.AbstractIcon
- ROOT_NODE_NAME - Static variable in class megamek.common.preference.PreferenceManager
- ROS - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- rotate(double) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to rotate the text by the given angle (radians).
- rotate(double) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- rotateClockwise() - Method in enum class megamek.common.planetaryconditions.WindDirection
- rotateCounterClockwise() - Method in enum class megamek.common.planetaryconditions.WindDirection
- RotateFilter - Class in megamek.client.ui.swing.util
-
Filters an image by rotating it.
- RotateFilter(double) - Constructor for class megamek.client.ui.swing.util.RotateFilter
-
Creates new RotateFilter
- rotateImage(Image, int) - Method in class megamek.client.ui.swing.tileset.EntityImage
-
Rotates a given unit image into direction dir.
- rotatePathfinder(int, boolean, int) - Method in class megamek.common.MovePath
-
Rotate from the current facing to the destination facing.
- rotationAngle - Variable in class megamek.common.icons.Camouflage
-
The angle in degrees by which to rotate this camo when applying it to units.
- ROUGH - Static variable in class megamek.common.Terrains
- round() - Method in record class megamek.ai.dataset.ActionAndState
-
Returns the value of the
round
record component. - round() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
round
record component. - round() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
round
record component. - round(double, Entity) - Method in enum class megamek.common.RoundWeight
-
Applies the rounding operation to a weight
- round(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
- ROUND - Enum constant in enum class megamek.ai.dataset.UnitStateField
- ROUND_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
- ROUND_REPORT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- ROUND_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
- ROUND_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
- ROUND_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to change the game's current round.
- roundReport - Variable in class megamek.client.AbstractClient
- roundsUntilReturn(Game, Entity) - Static method in class megamek.common.Compute
-
This is a homebrew function partially drawn from pg.
- roundToNearestHex() - Method in class megamek.common.CubeCoords
-
Rounds the cube coordinates to the nearest hex.
- RoundTrigger - Class in megamek.server.trigger
-
This Trigger is satisfied at any point during its given game round.
- RoundTrigger(int) - Constructor for class megamek.server.trigger.RoundTrigger
- roundUp(double) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Returns the given number, rounded up to the nearest integer, based on the first decimal only.
- RoundUpdated - Interface in megamek.common
-
Defines things that need to be updated each round.
- roundUpToTenth(double) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
-
Returns the given number, rounded up to the nearest tenth.
- RoundWeight - Enum Class in megamek.common
-
A series of rounding methods that account for floating point precision issues.
- ROUTED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
- ROW_SHADING - Static variable in enum class megamek.common.util.DiscordFormat
- RowHalfPlaneHexArea - Class in megamek.common.hexarea
-
This class represents a half plane shape.
- RowHalfPlaneHexArea(Coords, int, RowHalfPlaneHexArea.HalfPlaneType) - Constructor for class megamek.common.hexarea.RowHalfPlaneHexArea
-
Creates a half plane, delimited by a hex line through the given point going in the given direction, wherein the plane extends to either the left or right as given by the planeDirection.
- RowHalfPlaneHexArea.HalfPlaneType - Enum Class in megamek.common.hexarea
- RPG_ARTILLERY_SKILL - Static variable in class megamek.common.options.OptionsConstants
- RPG_BEGIN_SHUTDOWN - Static variable in class megamek.common.options.OptionsConstants
- RPG_COMMAND_INIT - Static variable in class megamek.common.options.OptionsConstants
- RPG_CONDITIONAL_EJECTION - Static variable in class megamek.common.options.OptionsConstants
- RPG_INDIVIDUAL_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
- RPG_MANEI_DOMINI - Static variable in class megamek.common.options.OptionsConstants
- RPG_PILOT_ADVANTAGES - Static variable in class megamek.common.options.OptionsConstants
- RPG_RPG_GUNNERY - Static variable in class megamek.common.options.OptionsConstants
- RPG_TOUGHNESS - Static variable in class megamek.common.options.OptionsConstants
- RSD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- RT - Static variable in class megamek.common.loaders.BLKMekFile
- RUBBLE - Static variable in class megamek.common.Terrains
- ruleGroups - Variable in class megamek.client.ratgenerator.ForceNode
- Ruler - Class in megamek.client.ui.swing
- Ruler(JFrame, Client, BoardView, Game) - Constructor for class megamek.client.ui.swing.Ruler
- RULER_COLOR_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
- RULER_COLOR_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
- RULER_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- RULER_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- RULER_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- RULER_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- RulerCommand - Class in megamek.client.commands
- RulerCommand - Class in megamek.server.commands
-
This is the ruler for LOS stuff implemented in command line.
- RulerCommand(ClientGUI) - Constructor for class megamek.client.commands.RulerCommand
- RulerCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RulerCommand
- RULES_LEVEL - Static variable in class megamek.common.loaders.MtfFile
- Ruleset - Class in megamek.client.ratgenerator
-
Container for all the rule nodes for a faction.
- Ruleset.ProgressListener - Interface in megamek.client.ratgenerator
- Ruleset.RatingSystem - Enum Class in megamek.client.ratgenerator
- RulesetNode - Class in megamek.client.ratgenerator
-
Base class of all nodes in the Force Generator faction ruleset files.
- RulesetNode() - Constructor for class megamek.client.ratgenerator.RulesetNode
- rulesRefs - Variable in class megamek.common.EquipmentType
-
Keeps track of page numbers for rules references.
- run() - Method in class megamek.client.AbstractClient.ConnectionHandler
- run() - Method in class megamek.client.bot.BotClient.CalculateBotTurn
- run() - Method in class megamek.client.bot.princess.Precognition
- run() - Method in class megamek.client.ui.swing.CommanderGUI
- run() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- run() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- run() - Method in class megamek.server.ConnectionHandler
- run() - Method in class megamek.server.ConnectionWatchdog
- run() - Method in class megamek.server.Server
-
Listen for incoming clients.
- run() - Method in class megamek.utilities.GifWriterThread
- run(int, String[]) - Method in class megamek.server.commands.AddBotCommand
- run(int, String[]) - Method in class megamek.server.commands.AllowGameMasterCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.AllowTeamChangeCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.AssignNovaNetServerCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.BotHelpCommand
- run(int, String[]) - Method in class megamek.server.commands.CheckBVCommand
- run(int, String[]) - Method in class megamek.server.commands.CheckBVTeamCommand
- run(int, String[]) - Method in class megamek.server.commands.ClientServerCommand
- run(int, String[]) - Method in class megamek.server.commands.DefeatCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ExportListCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.FixElevationCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.GameMasterCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.HelpCommand
- run(int, String[]) - Method in class megamek.server.commands.JoinTeamCommand
-
Deprecated.Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ListEntitiesCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ListSavesCommand
- run(int, String[]) - Method in class megamek.server.commands.LoadGameCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.LocalLoadGameCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.LocalSaveGameCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ResetCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.RollCommand
-
Run this command with the arguments supplied
- run(int, String...) - Method in class megamek.server.commands.RulerCommand
- run(int, String[]) - Method in class megamek.server.commands.SaveGameCommand
-
Run this command with the arguments supplied
- run(int, String...) - Method in class megamek.server.commands.SeeAllCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ServerCommand
-
Run this command with the arguments supplied
- run(int, String...) - Method in class megamek.server.commands.ShowEntityCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.ShowTileCommand
-
Run this command with the arguments supplied
- run(int, String...) - Method in class megamek.server.commands.ShowValidTargetsCommand
- run(int, String...) - Method in class megamek.server.commands.SingleBlindCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.SkipCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.TeamCommand
- run(int, String[]) - Method in class megamek.server.commands.TraitorCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.VictoryCommand
-
Run this command with the arguments supplied
- run(int, String[]) - Method in class megamek.server.commands.WhoCommand
- run(E) - Method in class megamek.common.pathfinder.AbstractPathFinder
-
Computes shortest paths to nodes in the graph.
- run(String[]) - Method in class megamek.client.commands.AddBotCommand
- run(String[]) - Method in class megamek.client.commands.AssignNovaNetworkCommand
-
Run this command with the arguments supplied
- run(String[]) - Method in class megamek.client.commands.BotHelpCommand
- run(String[]) - Method in class megamek.client.commands.ChatCommand
- run(String[]) - Method in class megamek.client.commands.ClientCommand
-
Run this command with the arguments supplied
- run(String[]) - Method in class megamek.client.commands.DeployCommand
- run(String[]) - Method in class megamek.client.commands.DoneCommand
- run(String[]) - Method in class megamek.client.commands.FireCommand
- run(String[]) - Method in class megamek.client.commands.HelpCommand
- run(String[]) - Method in class megamek.client.commands.LookCommand
- run(String[]) - Method in class megamek.client.commands.MoveCommand
- run(String[]) - Method in class megamek.client.commands.RulerCommand
- run(String[]) - Method in class megamek.client.commands.ShowEntityCommand
-
Run this command with the arguments supplied
- run(String[]) - Method in class megamek.client.commands.ShowTileCommand
-
Run this command with the arguments supplied
- run(String[]) - Method in class megamek.client.commands.SituationReportCommand
- run(Collection<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
-
Computes shortest paths to nodes in the graph.
- run(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
-
Computes shortest paths to nodes in the graph.
- run(MovePath) - Method in class megamek.common.pathfinder.InfantryPathFinder
-
Computes paths to nodes in the graph.
- run(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
-
Computes paths to nodes in the graph.
- run(MovePath) - Method in class megamek.common.pathfinder.PronePathFinder
- run(MovePath) - Method in class megamek.common.pathfinder.SpheroidPathFinder
-
Computes paths to nodes in the graph.
- runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeOwnershipCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeTeamCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeWeatherCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.ClientServerCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.DisasterCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.EndGameCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.FirefightCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.FirestarterCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.FirestormCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.KickCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.KillCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.NoFiresCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.NuclearStrikeCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.NuclearStrikeCustomCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.NukeCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.OrbitalBombardmentCommand
-
Run this command with the arguments supplied
- runCommand(int, Arguments) - Method in class megamek.server.commands.RemoveSmokeCommand
- runCommand(int, Arguments) - Method in class megamek.server.commands.RescueCommand
-
Run this command with the arguments supplied
- runCommand(String) - Method in class megamek.client.ui.swing.AbstractClientGUI
- runCommand(String[]) - Method in class megamek.client.ui.swing.AbstractClientGUI
-
Runs the command
- runMP - Variable in class megamek.common.battlevalue.BVCalculator
- runTests() - Method in class megamek.test.ScenarioLoaderTest
- RUTHLESS_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Destination Edge:
CardinalEdge.NONE
Retreat Edge:CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None - RUTHLESS_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
- RW - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
- RW - Static variable in class megamek.common.loaders.BLKConvFighterFile
- RW - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
S
- s - Variable in class megamek.common.CubeCoords
- S - Enum constant in enum class megamek.common.Facing
- S - Variable in class megamek.common.alphaStrike.ASDamageVector
- S_ACTIVE_SHIELD - Static variable in class megamek.common.MiscType
- S_ATMOSPHERIC_LIFEBOAT - Static variable in class megamek.common.MiscType
- S_BACKHOE - Static variable in class megamek.common.MiscType
- S_BRIDGE_KIT - Static variable in class megamek.common.MiscType
- S_BUZZSAW - Static variable in class megamek.common.MiscType
- S_CHAIN_WHIP - Static variable in class megamek.common.MiscType
- S_CHAINSAW - Static variable in class megamek.common.MiscType
- S_CLAW - Static variable in class megamek.common.MiscType
- S_CLAW_THB - Static variable in class megamek.common.MiscType
- S_CLUB - Static variable in class megamek.common.MiscType
- S_COLD_WEATHER - Static variable in class megamek.common.MiscType
- S_COMBINE - Static variable in class megamek.common.MiscType
- S_DEMOLITION_CHARGE - Static variable in class megamek.common.MiscType
- S_DEST - Static variable in class megamek.common.MiscType
- S_DUAL_SAW - Static variable in class megamek.common.MiscType
- S_ELITE - Static variable in class megamek.common.MiscType
- S_ENCUMBERING - Static variable in class megamek.common.MiscType
- S_FLAIL - Static variable in class megamek.common.MiscType
- S_HARJEL_II_0F2R - Static variable in class megamek.common.MiscType
- S_HARJEL_II_1F1R - Static variable in class megamek.common.MiscType
- S_HARJEL_II_2F0R - Static variable in class megamek.common.MiscType
- S_HARJEL_III_0F4R - Static variable in class megamek.common.MiscType
- S_HARJEL_III_1F3R - Static variable in class megamek.common.MiscType
- S_HARJEL_III_2F2R - Static variable in class megamek.common.MiscType
- S_HARJEL_III_3F1R - Static variable in class megamek.common.MiscType
- S_HARJEL_III_4F0R - Static variable in class megamek.common.MiscType
- S_HATCHET - Static variable in class megamek.common.MiscType
- S_HAZARDOUS_LIQ - Static variable in class megamek.common.MiscType
- S_HEAVY_ARMOR - Static variable in class megamek.common.MiscType
- S_HOT_WEATHER - Static variable in class megamek.common.MiscType
- S_IMPROVED - Static variable in class megamek.common.MiscType
- S_JETBOOSTER - Static variable in class megamek.common.MiscType
- S_LANCE - Static variable in class megamek.common.MiscType
- S_MACE - Static variable in class megamek.common.MiscType
- S_MACE_THB - Static variable in class megamek.common.MiscType
- S_MARITIME_ESCAPE_POD - Static variable in class megamek.common.MiscType
- S_MARITIME_LIFEBOAT - Static variable in class megamek.common.MiscType
- S_MINESWEEPER - Static variable in class megamek.common.MiscType
- S_MINING_DRILL - Static variable in class megamek.common.MiscType
- S_NO_SHIELD - Static variable in class megamek.common.MiscType
- S_PASSIVE_SHIELD - Static variable in class megamek.common.MiscType
- S_PILE_DRIVER - Static variable in class megamek.common.MiscType
- S_PROTO_QMS - Static variable in class megamek.common.MiscType
- S_PROTOMEK_WEAPON - Static variable in class megamek.common.MiscType
- S_PROTOTYPE - Static variable in class megamek.common.MiscType
- S_QUADVEE_WHEELS - Static variable in class megamek.common.MiscType
- S_RETRACTABLE_BLADE - Static variable in class megamek.common.MiscType
- S_ROCK_CUTTER - Static variable in class megamek.common.MiscType
- S_SHIELD_LARGE - Static variable in class megamek.common.MiscType
- S_SHIELD_MEDIUM - Static variable in class megamek.common.MiscType
- S_SHIELD_SMALL - Static variable in class megamek.common.MiscType
- S_SNEAK_CAMO - Static variable in class megamek.common.MiscType
- S_SNEAK_ECM - Static variable in class megamek.common.MiscType
- S_SNEAK_IR - Static variable in class megamek.common.MiscType
- S_SPACE_SUIT - Static variable in class megamek.common.MiscType
- S_SPOT_WELDER - Static variable in class megamek.common.MiscType
- S_STANDARD - Static variable in class megamek.common.MiscType
- S_SUPERCHARGER - Static variable in class megamek.common.MiscType
- S_SWORD - Static variable in class megamek.common.MiscType
- S_TAINTED_ATMO - Static variable in class megamek.common.MiscType
- S_TOXIC_ATMO - Static variable in class megamek.common.MiscType
- S_TREE_CLUB - Static variable in class megamek.common.MiscType
- S_VIBRO_LARGE - Static variable in class megamek.common.MiscType
- S_VIBRO_MEDIUM - Static variable in class megamek.common.MiscType
- S_VIBRO_SMALL - Static variable in class megamek.common.MiscType
- S_VIBROSHOVEL - Static variable in class megamek.common.MiscType
- S_WRECKING_BALL - Static variable in class megamek.common.MiscType
- S_XCT_VACUUM - Static variable in class megamek.common.MiscType
- SAFE_MOVE - Static variable in class megamek.common.MPCalculationSetting
-
A setting for checking if a unit moved too fast under the effects of low gravity.
- safeParseArgumentsAndRun(int, String[]) - Method in class megamek.server.commands.ClientServerCommand
- safeParseArgumentsAndRun(int, String[]) - Method in class megamek.server.commands.NukeCommand
- SALVAGE_ARM - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
- SALVAGE_ARM - Static variable in class megamek.common.EquipmentTypeLookup
- sameNhC3System(Entity, Entity) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
-
Returns true if a and b share at least one non-hierarchic C3 system (C3i, Naval C3, Nova CEWS).
- sameVectors(int[], int[]) - Static method in class megamek.common.Compute
-
compare two vectors and determine if they are the same
- sampleMounts - Static variable in class megamek.common.InfantryMount
- SAND - Static variable in class megamek.common.Terrains
- sandblasterValidWeaponNames(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns a List of distinct (each occuring only once) weapon names of weapons present on the given Entity that are valid choices for the Sandblaster SPA.
- sandblasterValidWeapons(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns a List of weapons from those present on the given Entity that are valid choices for the Sandblaster SPA.
- SanityInputFilter - Class in megamek.common.net.marshalling
- SanityInputFilter() - Constructor for class megamek.common.net.marshalling.SanityInputFilter
- SANTA_ANA - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
- SATELLITE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- save() - Method in class megamek.common.preference.PreferenceManager
- save(File) - Method in class megamek.common.preference.PreferenceManager
- save(OutputStream) - Method in class megamek.common.Board
-
Writes data for the board, as text to the OutputStream
- save(OutputStream) - Method in class megamek.common.MapSettings
- save(OutputStream, MapSettings) - Static method in class megamek.common.MapSetup
-
Retrieves the map setup from the given mapSettings and saves the map setup to the given OutputStream.
- SAVE_FILE_EXT - Static variable in class megamek.MMConstants
- SAVE_FILE_GZ_EXT - Static variable in class megamek.MMConstants
- saveBehaviorSettings(boolean) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
-
Saves the contents of the cache to the mmconf/princessBehaviors.xml file.
- saveFormattedDate(LocalDate) - Static method in class megamek.utilities.xml.MMXMLUtility
-
Deprecated.Use
LocalDate.toString()
instead. - saveGame() - Method in class megamek.client.ui.swing.AbstractClientGUI
- saveGame() - Method in class megamek.client.ui.swing.ClientGUI
- saveGame() - Method in class megamek.client.ui.swing.SBFClientGUI
- saveGame(String) - Method in interface megamek.server.IGameManager
-
Saves the game server-side.
- saveGame(String) - Method in class megamek.server.Server
- saveGame(String, boolean) - Method in class megamek.server.AbstractGameManager
- saveGame(String, boolean) - Method in class megamek.server.GameManagerSaveHelper
-
Saves the game server-side.
- saveGame(String, boolean) - Method in interface megamek.server.IGameManager
-
Saves the game server-side.
- SAVEGAME - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- SAVEGAME_DIR - Static variable in class megamek.MMConstants
- SaveGameCommand - Class in megamek.server.commands
-
Saves the current game.
- SaveGameCommand(Server) - Constructor for class megamek.server.commands.SaveGameCommand
-
Creates a new instance of SaveGameCommand
- saveGameFileName - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- saveHandler - Variable in class megamek.server.AbstractGameManager
- saveListFile(ArrayList<Entity>, String) - Method in class megamek.client.ui.swing.ClientGUI
-
Allow the player to save a list of entities to a MegaMek Unit List file.
- saveOptions(Vector<IBasicOption>) - Static method in class megamek.common.options.GameOptions
- saveOptions(Vector<IBasicOption>, String) - Static method in class megamek.common.options.GameOptions
-
Saves the given
Vector
ofIBasicOption
- saveSettings() - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
- saveSettings() - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
- saveSettings() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
- saveSettings() - Method in class megamek.client.ui.swing.PlayerListDialog
- saveSplitterLoc() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Save splitter locations to preferences
- saveTo(File, ArrayList<Entity>) - Static method in class megamek.common.EntityListFile
-
Save the
Entity
s in the list to the given file. - saveTo(File, ArrayList<Entity>, boolean) - Static method in class megamek.common.EntityListFile
-
Save the
Entity
s in the list to the given file. - saveTo(File, ArrayList<Entity>, int) - Static method in class megamek.common.EntityListFile
-
Save the
Entity
s in the list to the given file. - saveTo(File, ArrayList<Entity>, int, boolean) - Static method in class megamek.common.EntityListFile
-
Save the
Entity
s in the list to the given file. - saveTo(File, Client) - Static method in class megamek.common.EntityListFile
-
Save the entities from the game of client to the given file.
- saveToFile(String) - Method in class megamek.client.ui.preferences.SuitePreferences
- saveValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
-
Saves the current field settings and contents to restore them when user-canceled.
- saveVictoryList() - Method in class megamek.client.ui.swing.ClientGUI
- saveWeaponOrderFile() - Static method in class megamek.common.WeaponOrderHandler
-
Save customWeaponOrderMap to a file.
- SAW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SBF - Enum constant in enum class megamek.common.GameType
- SBF_DETECTION - Enum constant in enum class megamek.common.enums.GamePhase
- SBF_DETECTION_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- SBF_OMNI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SBFAction - Interface in megamek.common.actions.sbf
-
This interface is implemented by actions of units (mostly, formations) in SBF games.
- SBFActionHandler - Interface in megamek.server.sbf
-
This interface is implemented by SBF's action handlers, typically attack handlers.
- SBFActionPhaseDisplay - Class in megamek.client.ui.swing.sbf
- SBFActionPhaseDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- SBFActionsProcessor - Record Class in megamek.server.sbf
- SBFActionsProcessor(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFActionsProcessor
-
Creates an instance of a
SBFActionsProcessor
record class. - SBFArtilleryAttack - Class in megamek.common.actions.sbf
-
This is a base class for SBF artillery attacks, indirect, against hexes, units or fortifications or direct.
- SBFArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFArtilleryAttack
- SBFAttackAction - Interface in megamek.common.actions.sbf
- SBFBoardViewTooltip - Class in megamek.client.ui.swing.boardview
- SBFBoardViewTooltip(SBFGame, BoardView) - Constructor for class megamek.client.ui.swing.boardview.SBFBoardViewTooltip
- SBFClient - Class in megamek.client
-
This is the game client for Strategic BattleForce games, as one would think.
- SBFClient(String, String, int) - Constructor for class megamek.client.SBFClient
-
Construct a client which will try to connect.
- SBFClientGUI - Class in megamek.client.ui.swing
- SBFClientGUI(SBFClient, MegaMekController) - Constructor for class megamek.client.ui.swing.SBFClientGUI
- SBFClientGUIGameListener - Class in megamek.client.ui.swing
- SBFClientGUIGameListener(SBFClientGUI) - Constructor for class megamek.client.ui.swing.SBFClientGUIGameListener
- SBFDetectionModifiers - Class in megamek.server.sbf
- SBFDetectionModifiers(SBFFormation, SBFFormation) - Constructor for class megamek.server.sbf.SBFDetectionModifiers
- SBFDirectArtilleryAttack - Class in megamek.common.actions.sbf
- SBFDirectArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFDirectArtilleryAttack
- SBFElementType - Enum Class in megamek.common.strategicBattleSystems
-
Represents the Strategic Battleforce element types (IOps, page 328)
- SBFFiringDisplay - Class in megamek.client.ui.swing.sbf
- SBFFiringDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFFiringDisplay
- SBFFormation - Class in megamek.common.strategicBattleSystems
-
Represents a Strategic Battle Force Formation composed of one or more SBF Units.
- SBFFormation() - Constructor for class megamek.common.strategicBattleSystems.SBFFormation
- SBFFormation.MoraleStatus - Enum Class in megamek.common.strategicBattleSystems
- SBFFormationConverter - Class in megamek.common.strategicBattleSystems
- SBFFormationConverter(Force, Game) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationConverter
- SBFFormationDeserializer - Class in megamek.common.jacksonadapters
-
This Jackson deserializer reads an SBFFormation from an MMU file.
- SBFFormationDeserializer() - Constructor for class megamek.common.jacksonadapters.SBFFormationDeserializer
- SBFFormationDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.SBFFormationDeserializer
- SBFFormationReportEntry - Class in megamek.common.strategicBattleSystems
- SBFFormationReportEntry(String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationReportEntry
- SBFFormationReportEntry(SBFFormation, SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationReportEntry
- SBFFormationSerializer - Class in megamek.common.jacksonadapters
-
This Jackson serializer writes an SBF Formation to YAML output.
- SBFFormationSerializer() - Constructor for class megamek.common.jacksonadapters.SBFFormationSerializer
- SBFFormationSerializer(Class<SBFFormation>) - Constructor for class megamek.common.jacksonadapters.SBFFormationSerializer
- SBFFormationSpriteHandler - Class in megamek.client.ui.swing.boardview
- SBFFormationSpriteHandler(BoardView, SBFClient) - Constructor for class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
- SBFFormationTurn - Class in megamek.common.strategicBattleSystems
-
This is a turn for a player action that uses a unit (formation).
- SBFFormationTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationTurn
-
Creates a new player turn for an SBF Game.
- SBFFullGameReport - Class in megamek.common
-
This class gathers the full game report for an SBF game.
- SBFFullGameReport() - Constructor for class megamek.common.SBFFullGameReport
- SBFGame - Class in megamek.common.strategicBattleSystems
-
This is an SBF game's game object that holds all game information.
- SBFGame() - Constructor for class megamek.common.strategicBattleSystems.SBFGame
- SBFGameManager - Class in megamek.server.sbf
-
This class manages an SBF game on the server side.
- SBFGameManager() - Constructor for class megamek.server.sbf.SBFGameManager
- SBFGameManagerHelper - Interface in megamek.server.sbf
- SBFIGotSomethingUnitPlaceholder - Class in megamek.common.strategicBattleSystems
- SBFIGotSomethingUnitPlaceholder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFIGotSomethingUnitPlaceholder
- SBFIndirectArtilleryAttack - Class in megamek.common.actions.sbf
- SBFIndirectArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFIndirectArtilleryAttack
- SBFInGameObjectTooltip - Class in megamek.client.ui.swing.tooltip
- SBFInitiativeHelper - Record Class in megamek.server.sbf
- SBFInitiativeHelper(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFInitiativeHelper
-
Creates an instance of a
SBFInitiativeHelper
record class. - SBFInitiativeRollReportEntry - Class in megamek.common.strategicBattleSystems
- SBFInitiativeRollReportEntry(InitiativeRoll) - Constructor for class megamek.common.strategicBattleSystems.SBFInitiativeRollReportEntry
- SBFJumpChoiceDialog - Class in megamek.client.ui.swing.sbf
-
This dialog is used to ask the player how many JUMP points are to be used for a planned movement.
- SBFJumpChoiceDialog(JFrame, List<Integer>) - Constructor for class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
- SBFMovementDisplay - Class in megamek.client.ui.swing.sbf
- SBFMovementDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFMovementDisplay
- SBFMovementMode - Enum Class in megamek.common.strategicBattleSystems
-
Represents the movement modes used in Strategic Battle Force
- SBFMovePath - Class in megamek.common.strategicBattleSystems
- SBFMovePath(int, BoardLocation, SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePath
- SBFMovePathFinder - Class in megamek.common.strategicBattleSystems
- SBFMovePathFinder(SBFGame, AbstractPathFinder.DestinationMap<BoardLocation, SBFMovePath>, AbstractPathFinder.EdgeRelaxer<SBFMovePath, SBFMovePath>, AbstractPathFinder.AdjacencyMap<SBFMovePath>, Comparator<SBFMovePath>) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder
- SBFMovePathFinder.DestinationReachedStopCondition - Class in megamek.common.strategicBattleSystems
-
Returns true if last processed move path had final position equal to destination.
- SBFMovePathFinder.GroundMovementAdjacency - Class in megamek.common.strategicBattleSystems
- SBFMovePathFinder.MovePathAStarComparator - Class in megamek.common.strategicBattleSystems
-
A MovePath comparator that compares movement points spent and distance to destination.
- SBFMovePathFinder.MovePathLengthFilter - Class in megamek.common.strategicBattleSystems
-
This filter removes MovePaths that need more movement points than specified in constructor invocation.
- SBFMovePathFinder.MovePathMPCostComparator - Class in megamek.common.strategicBattleSystems
-
A MovePath comparator that compares movement points spent.
- SBFMovePathFinder.MovePathRelaxer - Class in megamek.common.strategicBattleSystems
-
Relaxes edge by favouring MovePaths that end in a not prone stance.
- SBFMoveStep - Class in megamek.common.strategicBattleSystems
- SBFMoveStep(int) - Constructor for class megamek.common.strategicBattleSystems.SBFMoveStep
- SBFPartialScanUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
- SBFPartialScanUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFPartialScanUnitPlaceHolder
- SBFPhaseEndManager - Record Class in megamek.server.sbf
- SBFPhaseEndManager(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFPhaseEndManager
-
Creates an instance of a
SBFPhaseEndManager
record class. - SBFPlaceHolderSprite - Class in megamek.client.ui.swing.boardview
- SBFPlaceHolderSprite(BoardView, SBFUnitPlaceHolder, Player, SBFGame) - Constructor for class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
-
Used to color the label when this unit is selected for movement etc.
- SBFPlayerNameReportEntry - Class in megamek.common.strategicBattleSystems
- SBFPlayerNameReportEntry(String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
- SBFPlayerNameReportEntry(String, PlayerColour) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
- SBFPlayerNameReportEntry(Player) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
- SBFPlayerTurn - Class in megamek.common.strategicBattleSystems
-
This is a turn for a player action that does not use a unit (formation).
- SBFPlayerTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerTurn
-
Creates a new player action turn for an SBF Game.
- SBFPublicReportEntry - Class in megamek.common.strategicBattleSystems
-
Work In Progress
- SBFPublicReportEntry(int) - Constructor for class megamek.common.strategicBattleSystems.SBFPublicReportEntry
- SBFRecordSheet - Class in megamek.common.strategicBattleSystems
-
This class represents a Strategic BattleForce Record Sheet.
- SBFRecordSheet(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheet
-
Constructs and initializes a Strategic BattleForce Record Sheet for the given formation.
- SBFRecordSheetBook - Class in megamek.common.strategicBattleSystems
-
This class represents a collection of Strategic BattleForce sheets.
- SBFRecordSheetBook(Collection<SBFFormation>) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheetBook
-
Constructs a new collection of Strategic BattleForce sheets for the given formations.
- SBFRecordSheetBook(Collection<SBFFormation>, Font, Font) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheetBook
-
Constructs a new collection of Strategic BattleForce sheets for the given formations.
- SBFReportDisplay - Class in megamek.client.ui.swing
- SBFReportDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.SBFReportDisplay
-
Creates and lays out a new movement phase display for the specified clientgui.getClient().
- SBFReportDisplay.ReportCommand - Enum Class in megamek.client.ui.swing
- SBFReportEntry - Class in megamek.common.strategicBattleSystems
- SBFReportEntry(int) - Constructor for class megamek.common.strategicBattleSystems.SBFReportEntry
- SBFReportHeader - Class in megamek.common.strategicBattleSystems
- SBFReportHeader(int) - Constructor for class megamek.common.strategicBattleSystems.SBFReportHeader
- SBFReportMessages - Class in megamek.common.strategicBattleSystems
- SBFReportPanel - Class in megamek.client.ui.swing.widget
-
Shows reports, with an Okay JButton
- SBFReportPanel(SBFClientGUI) - Constructor for class megamek.client.ui.swing.widget.SBFReportPanel
- SBFRollReportEntry - Class in megamek.common.strategicBattleSystems
- SBFRollReportEntry(Roll) - Constructor for class megamek.common.strategicBattleSystems.SBFRollReportEntry
- SBFRuleOptions - Class in megamek.common.options
- SBFRuleOptions() - Constructor for class megamek.common.options.SBFRuleOptions
- SBFRuleOptionsUser - Interface in megamek.common.strategicBattleSystems
-
This interface is implemented by objects that regularly need to check the rules options used in an SBF game.
- SBFSHEET_HEADERFONT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SBFSHEET_VALUEFONT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SBFSomethingOutThereUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
- SBFSomethingOutThereUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
- SBFStandardUnitAttack - Class in megamek.common.actions.sbf
- SBFStandardUnitAttack(int, int, int, ASRange) - Constructor for class megamek.common.actions.sbf.SBFStandardUnitAttack
-
Creates a standard attack of an SBF Unit on another formation.
- SBFStandardUnitAttackHandler - Class in megamek.server.sbf
- SBFStandardUnitAttackHandler(SBFStandardUnitAttack, SBFGameManager) - Constructor for class megamek.server.sbf.SBFStandardUnitAttackHandler
- SBFStatsDialog - Class in megamek.client.ui.dialogs
-
This non-modal dialog shows stats of one or more SBF Formations in the form of a table.
- SBFStatsDialog(JFrame, Collection<Force>, Game) - Constructor for class megamek.client.ui.dialogs.SBFStatsDialog
-
Creates a non-modal dialog that shows SBF Formation stats for the given forces.
- SBFStatsTablePanel - Class in megamek.client.ui.swing
-
A panel with a table of Strategic Battle Force stats for any SBF Formations that are added to it.
- SBFStatsTablePanel(JFrame, Collection<SBFFormation>, boolean) - Constructor for class megamek.client.ui.swing.SBFStatsTablePanel
-
Constructs the panel for the given formations.
- SBFStepSprite - Class in megamek.client.ui.swing.boardview
- SBFStepSprite(BoardView, SBFMoveStep, SBFMovePath) - Constructor for class megamek.client.ui.swing.boardview.SBFStepSprite
- SBFTargetDialog - Class in megamek.client.ui.swing
- SBFTargetDialog(JFrame, SBFGame, ListSelectionListener) - Constructor for class megamek.client.ui.swing.SBFTargetDialog
- SBFTargetingToHitDisplay - Class in megamek.client.ui.sbf
- SBFTargetingToHitDisplay() - Constructor for class megamek.client.ui.sbf.SBFTargetingToHitDisplay
- SBFToHitData - Class in megamek.common.strategicBattleSystems
- SBFToHitData() - Constructor for class megamek.common.strategicBattleSystems.SBFToHitData
- SBFToHitData(int, String) - Constructor for class megamek.common.strategicBattleSystems.SBFToHitData
- SBFTurn - Class in megamek.common.strategicBattleSystems
-
This is a subclass of AbstractPlayerTurn that is (for now) only used to have a clear SBF designated turn so that SBF classes don't use AbstractPlayerTurn directly.
- SBFTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFTurn
- SBFUnit - Class in megamek.common.strategicBattleSystems
-
Represents an SBF Unit (Ground SBF Unit or Aerospace Flight) which contains between 1 and 6 AlphaStrike elements and is the building block of SBF Formations.
- SBFUnit() - Constructor for class megamek.common.strategicBattleSystems.SBFUnit
- SBFUnitAttackSelector - Class in megamek.client.ui.sbf
- SBFUnitAttackSelector(ListSelectionListener) - Constructor for class megamek.client.ui.sbf.SBFUnitAttackSelector
- SBFUnitConverter - Class in megamek.common.strategicBattleSystems
- SBFUnitConverter(List<AlphaStrikeElement>, String, CalculationReport) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitConverter
- SBFUnitDeserializer - Class in megamek.common.jacksonadapters
-
This Jackson deserializer reads an SBF Unit (part of a formation) from an MMU file.
- SBFUnitDeserializer() - Constructor for class megamek.common.jacksonadapters.SBFUnitDeserializer
- SBFUnitDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.SBFUnitDeserializer
- SBFUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
- SBFUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- SBFUnitReportEntry - Class in megamek.common.strategicBattleSystems
- SBFUnitReportEntry(String, String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitReportEntry
- SBFUnitReportEntry(SBFFormation, int, Color) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitReportEntry
- SBFUnitSerializer - Class in megamek.common.jacksonadapters
-
This Jackson serializer writes an SBF Unit (part of a formation) to YAML output.
- SBFUnitSerializer() - Constructor for class megamek.common.jacksonadapters.SBFUnitSerializer
- SBFUnitSerializer(Class<SBFUnit>) - Constructor for class megamek.common.jacksonadapters.SBFUnitSerializer
- SBFUnitToHexAttack - Class in megamek.common.actions.sbf
- SBFUnitToHexAttack(int, int, BoardLocation) - Constructor for class megamek.common.actions.sbf.SBFUnitToHexAttack
-
Creates a standard attack of an SBF Unit on another formation.
- SBFVisibilityHelper - Class in megamek.common.strategicBattleSystems
-
This class holds visibility information for an SBF game.
- SBFVisibilityHelper(SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFVisibilityHelper
- SBFVisibilityStatus - Enum Class in megamek.common.strategicBattleSystems
-
This enum represents the various states of visibility used in SBF games with the Recon rules, IO BF p.195.
- SC - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- SC_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- SC_STARTING_CLIENT_SERVER - Static variable in class megamek.MMLoggingConstants
- SC_STARTING_DEDICATED_SERVER - Static variable in class megamek.MMLoggingConstants
- SC_STARTING_HOST_SERVER - Static variable in class megamek.MMLoggingConstants
- scale - Variable in class megamek.common.icons.Camouflage
-
The scale times 10 (10 = no scaling) to apply to this camo when applying it to units.
- scaleAndCenter(Image, int) - Static method in class megamek.common.icons.AbstractIcon
- ScaledImageFileFactory - Class in megamek.common.util.fileUtils
-
This class will produce
Image
objects from files. - ScaledImageFileFactory() - Constructor for class megamek.common.util.fileUtils.ScaledImageFileFactory
- ScaledImageFileFactory(int, int) - Constructor for class megamek.common.util.fileUtils.ScaledImageFileFactory
- scaleForGUI(float) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the given value multiplied by the current GUI scaling.
- scaleForGUI(int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the given value multiplied by the current GUI scaling.
- scaleForGUI(int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the given values multiplied by the current GUI scaling as a Dimension.
- scaleX(float) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to scale the text horizontally by the given scaleX value.
- scaleX(float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
-
Sets the Configuration to scale the text horizontally by the given scaleX value.
- ScalingPopup - Class in megamek.client.ui.swing.util
-
A JPopupMenu that automatically scales with MegaMek's GUI Scaling value obtained from
GUIPreferences.getGUIScale()
- ScalingPopup() - Constructor for class megamek.client.ui.swing.util.ScalingPopup
- scanForBoards(MapSettings) - Static method in class megamek.server.ServerBoardHelper
-
Returns a list of path names of available boards of the size set in the given mapSettings.
- SCAP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- scatter(Coords, int) - Static method in class megamek.common.Compute
-
scatter from a hex according, roll d6 to choose scatter direction
- scatterAltitudeBombs(Coords, int, int) - Static method in class megamek.common.Compute
-
Scatter from hex according to altitude bombing rules (based on MoF), TW pg 246.
- scatterAssaultDrop(Coords, int) - Static method in class megamek.common.Compute
-
scatter from hex according to atmospheric drop rules d6 for direction, 1d6 per point of MOF
- scatterDirectArty(Coords, int) - Static method in class megamek.common.Compute
-
scatter from hex according to direct fire artillery rules (based on MoF)
- scatterDiveBombs(Coords, int) - Static method in class megamek.common.Compute
-
Scatter from hex according to dive bombing rules (based on MoF), TW pg 246.
- SCC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- Scenario - Interface in megamek.common.scenario
- SCENARIO_EXT - Static variable in class megamek.SuiteConstants
- ScenarioChooser - Class in megamek.client.ui.swing.scenario
-
This dialog lists all scenarios found in MM's scenario directory as well as the corresponding user directory.
- ScenarioChooser(JFrame) - Constructor for class megamek.client.ui.swing.scenario.ScenarioChooser
- ScenarioDialog - Class in megamek.client.ui.swing
-
Allow a user to set types and colors for scenario players
- ScenarioDialog(JFrame, Player[]) - Constructor for class megamek.client.ui.swing.ScenarioDialog
- ScenarioInfoPanel - Class in megamek.client.ui.swing.scenario
-
This panel displays a single
Scenario
object in a well-formatted manner for display in theScenarioChooser
. - ScenarioInfoPanel() - Constructor for class megamek.client.ui.swing.scenario.ScenarioInfoPanel
- ScenarioInfoRenderer - Class in megamek.client.ui.swing.scenario
-
This is a JList renderer for
ScenarioInfoPanel
. - ScenarioInfoRenderer() - Constructor for class megamek.client.ui.swing.scenario.ScenarioInfoRenderer
- ScenarioLoader - Class in megamek.common.scenario
- ScenarioLoader(File) - Constructor for class megamek.common.scenario.ScenarioLoader
- ScenarioLoader(String) - Constructor for class megamek.common.scenario.ScenarioLoader
- ScenarioLoaderException - Exception in megamek.common.scenario
- ScenarioLoaderException(String) - Constructor for exception megamek.common.scenario.ScenarioLoaderException
- ScenarioLoaderException(String, Object...) - Constructor for exception megamek.common.scenario.ScenarioLoaderException
- ScenarioLoaderTest - Class in megamek.test
- ScenarioLoaderTest() - Constructor for class megamek.test.ScenarioLoaderTest
- scenariosDir() - Static method in class megamek.common.Configuration
-
Return the configured scenarios directory, if set, otherwise return the default path, relative to the configured data directory.
- ScenarioV1 - Class in megamek.common.scenario
-
This class holds all scenario info loaded from a scenario (.mms) file.
- ScenarioV2 - Class in megamek.common.scenario
- schedule(TimerTask, long, long) - Method in class megamek.client.TimerSingleton
- scheduleBoardViewRepaint() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
Makes the BoardView redraw, updating the overlay in the process.
- scheduleRescale() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
-
Deletes the scaled minimap image for this button, making it rescale and redraw.
- SCL_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- SCM - Static variable in class megamek.common.EquipmentTypeLookup
- scmCritStateCount(Predicate<CriticalSlot>) - Method in class megamek.common.Entity
- Scout - Class in megamek.common.autoresolve.acar.role
- Scout() - Constructor for class megamek.common.autoresolve.acar.role.Scout
- SCOUT - Enum constant in enum class megamek.common.UnitRole
- SCR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SCREEN - Static variable in class megamek.common.Terrains
-
The SCREEN terrain type stands for chaff hexes generated by screen launchers in space.
- SCREEN_LAUNCHER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- ScreenLauncherBayHandler - Class in megamek.common.weapons
- ScreenLauncherBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ScreenLauncherBayHandler
- ScreenLauncherBayWeapon - Class in megamek.common.weapons.bayweapons
- ScreenLauncherBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ScreenLauncherBayWeapon
- ScreenLauncherHandler - Class in megamek.common.weapons
- ScreenLauncherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ScreenLauncherHandler
- ScreenLauncherWeapon - Class in megamek.common.weapons.capitalweapons
- ScreenLauncherWeapon() - Constructor for class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
- ScreenProcessor - Class in megamek.server
- ScreenProcessor(TWGameManager) - Constructor for class megamek.server.ScreenProcessor
- SCRIPTED_MESSAGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to show a message (e.g.
- scriptedEventHelper - Variable in class megamek.server.AbstractGameManager
- scriptedEvents - Variable in class megamek.common.AbstractGame
-
This list contains all scripted events that may happen during the course of the game.
- scriptedEvents() - Method in class megamek.common.AbstractGame
- scriptedEvents() - Method in class megamek.common.autoresolve.acar.SimulationContext
- scriptedEvents() - Method in interface megamek.common.IGame
- scrMekTable - Variable in class megamek.client.ui.swing.lobby.ChatLounge
- SCROLL_EAST - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- SCROLL_NORTH - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- SCROLL_SENSITIVITY - Static variable in class megamek.client.ui.swing.GUIPreferences
- SCROLL_SOUTH - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- SCROLL_WEST - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- scrollDown() - Method in class megamek.client.ui.swing.ChatterBox2
-
Scrolls down one line.
- scrollUp() - Method in class megamek.client.ui.swing.ChatterBox2
-
Scrolls up one line.
- SCUBA - Static variable in class megamek.common.Infantry
- SDCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SDS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SE - Enum constant in enum class megamek.common.Facing
- SEAL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SeaMineDepthDialog - Class in megamek.client.ui.swing
-
Ask for the setting for a vibrabomb.
- SeaMineDepthDialog(JFrame, int) - Constructor for class megamek.client.ui.swing.SeaMineDepthDialog
- searchFilter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- SEARCHLIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- SEARCHLIGHT - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
- SearchlightAttackAction - Class in megamek.common.actions
-
Used for aiming a searchlight at a target.
- SearchlightAttackAction(int, int) - Constructor for class megamek.common.actions.SearchlightAttackAction
- SearchlightAttackAction(int, int, int) - Constructor for class megamek.common.actions.SearchlightAttackAction
- searchlightIsActive - Variable in class megamek.common.Entity
- sec_facing - Variable in class megamek.common.Entity
- SECOND_CLASS - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
- secondaryPos - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
- secondaryPositions - Variable in class megamek.common.Entity
-
Used for Entities that are bigger than a single hex.
- secondaryRadius - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
-
The maximum distance, in hexes, from the impact point, at which "secondary" effects are applied to units
- SecondClassQuartersCargoBay - Class in megamek.common
-
Represents a volume of space set aside for carrying second class passengers
- SecondClassQuartersCargoBay(double, int) - Constructor for class megamek.common.SecondClassQuartersCargoBay
-
Create a space for the given tonnage of troops.
- SecondClassQuartersCargoBay(int) - Constructor for class megamek.common.SecondClassQuartersCargoBay
-
Create space for certain number of crew/passengers
- secondLOSHex(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when secondLOS is set.
- secondLOSHex(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when secondLOS is set.
- secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- secondShot - Variable in class megamek.common.weapons.WeaponHandler
- SeeAllCommand - Class in megamek.server.commands
-
Allows an observer to see all units
- SeeAllCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SeeAllCommand
- seeEnhancedTargetingAttackerTypes() - Method in class megamek.client.bot.princess.Princess
-
Returns a copy of the list of valid enhanced targeting attacker types
- seeEnhancedTargetingTargetTypes() - Method in class megamek.client.bot.princess.Princess
-
Returns a copy of the list of valid enhanced targeting target types
- SEEKING_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- select(boolean) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This is the function to add a unit to the current interface.
- select(boolean) - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
- select(boolean) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- select(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
-
"Selects" the specified Coords.
- select(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
-
Determines if this Board contains the Coords, and if so, "selects" that Coords.
- SELECT_ACTION - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- SELECT_UNIT - Static variable in class megamek.client.event.BoardViewEvent
- SelectArtyAutoHitHexDisplay - Class in megamek.client.ui.swing
- SelectArtyAutoHitHexDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
-
Creates and lays out a new select designated hex phase display for the specified clientgui.getClient().
- SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all the possible ActionCommands that can be carried out during the select arty auto hit phase.
- SelectDirection - Enum Class in megamek.client.ui.swing.sbf
- selectEntity(int) - Method in class megamek.client.ui.swing.DeploymentDisplay
-
Selects an entity for deployment.
- selectEntity(int) - Method in class megamek.client.ui.swing.FiringDisplay
-
Selects an entity, by number, for firing.
- selectEntity(int) - Method in class megamek.client.ui.swing.MovementDisplay
-
Selects an entity, by number, for movement.
- selectEntity(int) - Method in class megamek.client.ui.swing.PhysicalDisplay
-
Selects an entity, by number, for movement.
- selectEntity(int) - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Selects an entity, by number, for firing.
- selectEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
- selectFirstWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Selects the first valid weapon in the weapon list.
- selectForAction(SBFFormation) - Method in class megamek.client.ui.swing.SBFClientGUI
- SELECTION - Enum constant in enum class megamek.common.enums.GamePhase
- selectNextPlayer() - Method in class megamek.client.ui.swing.MovementDisplay
-
Hands over the current turn to the next valid player on the same team as the supplied player.
- selectNextWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Selects the next valid weapon in the weapon list.
- selectOption(ForceDescriptor) - Method in class megamek.client.ratgenerator.OptionGroupNode
- selectOption(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.OptionGroupNode
- selectPrevWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Selects the prevous valid weapon in the weapon list.
- selectWeapon(int) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Selects the weapon with the specified weapon ID.
- SELF_DESTRUCT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- selfDestructedThisTurn - Variable in class megamek.common.Entity
- selfDestructing - Variable in class megamek.common.Entity
- selfDestructInitiated - Variable in class megamek.common.Entity
- selfPreservation(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- send(int, Packet) - Method in class megamek.common.autoresolve.acar.SimulationManager
- send(int, Packet) - Method in class megamek.server.AbstractGameManager
-
Sends the given packet to the given connection (= player ID).
- send(int, Packet) - Method in interface megamek.server.IGameManager
-
Sends the given packet to the given connection (= player ID).
- send(int, Packet) - Method in class megamek.server.sbf.SBFGameManager
-
Sends the given packet to the given connection (= player ID).
- send(int, Packet) - Method in interface megamek.server.sbf.SBFGameManagerHelper
- send(int, Packet) - Method in class megamek.server.Server
-
Sends the given packet to the given connection (= player ID) if it is not null.
- send(Message) - Method in class megamek.common.util.EmailService
- send(Packet) - Method in class megamek.client.AbstractClient
-
Sends the packet to the server, if this client is connected.
- send(Packet) - Method in class megamek.common.autoresolve.acar.SimulationManager
- send(Packet) - Method in class megamek.common.net.connections.AbstractConnection
-
Adds a packet to the send queue to be sent on a separate thread.
- send(Packet) - Method in class megamek.server.AbstractGameManager
-
Sends the given packet to all connections (all connected Clients = players).
- send(Packet) - Method in interface megamek.server.IGameManager
-
Sends the given packet to all connections (all connected Clients = players).
- send(Packet) - Method in class megamek.server.sbf.SBFGameManager
- send(Packet) - Method in interface megamek.server.sbf.SBFGameManagerHelper
- SEND_SAVEGAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- sendActivateHidden(int, GamePhase) - Method in class megamek.client.Client
-
Send activate hidden data to the server
- sendAddEntitiesToForce(Collection<Entity>, int) - Method in class megamek.client.Client
-
Sends a packet instructing the server to add the given entities to the given force.
- sendAddEntity(List<Entity>) - Method in class megamek.client.Client
-
Sends an "add entity" packet that contains a collection of Entity objects.
- sendAddForce(Force, Collection<Entity>) - Method in class megamek.client.Client
-
Sends an "Add force" packet
- sendAddSquadron(FighterSquadron, Collection<Integer>) - Method in class megamek.client.Client
-
Sends an "add squadron" packet
- sendAmmoChange(int, int, int, int) - Method in class megamek.client.Client
-
Send mode-change data to the server
- sendAMSAssignCFRResponse(Integer) - Method in class megamek.client.Client
- sendAPDSAssignCFRResponse(Integer) - Method in class megamek.client.Client
- sendArtyAutoHitHexes(Vector<Coords>) - Method in class megamek.client.Client
-
Sends a "set Artillery Autohit Hexes" packet
- sEndASFBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndASFDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndASFUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendAssignForceFull(Collection<Force>, int) - Method in class megamek.client.Client
-
Sends a packet instructing the server to add the given entities to the given force.
- sendAttackData(int, Vector<EntityAction>) - Method in class megamek.client.Client
-
Send a weapon fire command to the server.
- sendAttackData(List<EntityAction>, int) - Method in class megamek.client.SBFClient
- sEndBattleArmorBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndBattleArmorDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndBattleArmorHandles - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndBattleArmorUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndBV - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendCalledShotChange(int, int) - Method in class megamek.client.Client
-
Send called shot change data to the server
- sEndCargoBayUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendChangedBuildings(Vector<Building>) - Method in class megamek.server.totalwarfare.TWGameManager
- sendChangedHex(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
-
Sends notification to clients that the specified hex has changed.
- sendChangedHexes() - Method in class megamek.server.totalwarfare.TWGameManager
-
Sends notification to clients that the specified hex has changed.
- sendChangedMines(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
-
Sends notification to clients that the specified hex has changed.
- sendChangeOwner(Collection<Entity>, int) - Method in class megamek.client.Client
-
Sends a packet containing multiple entity updates.
- sendChangeTeam(Collection<Player>, int) - Method in class megamek.client.Client
-
Sends a packet containing multiple entity updates.
- sendChat(int, String, String) - Method in class megamek.server.AbstractGameManager
- sendChat(int, String, String) - Method in class megamek.server.Server
-
Transmits a chat message to all players
- sendChat(String) - Method in class megamek.client.AbstractClient
- sendChat(String) - Method in interface megamek.client.IClient
- sendChat(String) - Method in class megamek.common.autoresolve.acar.SimulatedClient
- sendChat(String, String) - Method in class megamek.server.AbstractGameManager
- sendChat(String, String) - Method in class megamek.server.Server
-
Transmits a chat message to all players
- sendChat(String, Level) - Method in class megamek.client.bot.princess.Princess
- sendCurrentInfo(int) - Method in class megamek.common.autoresolve.acar.SimulationManager
- sendCurrentInfo(int) - Method in interface megamek.server.IGameManager
-
Sends a player all information they need to update their Client game state to the GameManager's game state.
- sendCurrentInfo(int) - Method in class megamek.server.sbf.SBFGameManager
- sendCurrentInfo(int) - Method in class megamek.server.Server
-
Sends a player the info they need to look at the current phase.
- sendCurrentInfo(int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Sends a player the info they need to look at the current phase.
- sendCurrentTurns() - Method in class megamek.server.AbstractGameManager
-
Sends the current list of player turns as stored in the game's turn list to the Clients.
- sendCustomInit(Player) - Method in class megamek.client.Client
-
Sends an "update custom initiative" packet
- sendDeleteEntities(List<Integer>) - Method in class megamek.client.Client
-
Sends an update to the server to delete the entities of the given ids.
- sendDeleteEntity(int) - Method in class megamek.client.Client
-
Sends a "delete entity" packet
- sendDeleteForces(List<Force>) - Method in class megamek.client.Client
-
Sends a packet to the Server requesting to delete the given forces.
- sendDeployGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.client.Client
-
Sends an updated state of ground objects (i.e.
- sendDeploymentUnload(Entity, Entity) - Method in class megamek.client.Client
-
Sends an "update entity" packet
- sendDeployMinefields(Vector<Minefield>) - Method in class megamek.client.Client
-
Sends an "deploy minefields" packet
- sEndDockingCollars - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendDominoCFRResponse(MovePath) - Method in class megamek.client.Client
- sendDone() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
-
Sends a Done packet to the server.
- sendDone(boolean) - Method in class megamek.client.AbstractClient
- sendDone(boolean) - Method in interface megamek.client.IClient
-
Sends a "this player is done/not done" message to the server.
- sendDone(boolean) - Method in class megamek.common.autoresolve.acar.SimulatedClient
- sEndDropshuttleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndDropshuttleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndDropshuttleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendEntities(int) - Method in class megamek.server.totalwarfare.TWGameManager
-
Resend entities to the player called by SeeAll command
- sendEntityWeaponOrderUpdate(Entity) - Method in class megamek.client.Client
- sendExplodeBuilding(Building.DemolitionCharge) - Method in class megamek.client.Client
- sendForceParent(Collection<Force>, int) - Method in class megamek.client.Client
-
Sends the given forces to the server to be made top-level forces.
- sendGameOptions(String, Vector<IBasicOption>) - Method in class megamek.client.Client
-
Send the game options to the server
- sendGhostSkipMessage(Player) - Method in class megamek.server.AbstractGameManager
-
Sends out a notification message indicating that a ghost player's turn may be skipped with the /skip command.
- sendGroundObjectUpdate() - Method in class megamek.server.totalwarfare.TWGameManager
-
Convenience function to send a ground object update.
- sEndHands - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendHiddenPBSCFRResponse(Vector<EntityAction>) - Method in class megamek.client.Client
- sEndInfantryBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndInfantryDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndInfantryUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- SENDING_ARTILLERY_ATTACKS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_AVAILABLE_MAP_SIZES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_BOARD - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to replace all boards with the newly sent ones.
- SENDING_ENTITIES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_FLARES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_GAME_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet having a options to share with other Clients (C -> S) or implement on the receiving Client (S -> C).
- SENDING_ILLUM_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_MAP_DIMENSIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_MAP_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_PLANETARY_CONDITIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_PLAYERS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_REPORTS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_REPORTS_ALL - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet transmitting the entire game's accumulated reports to the Client, possibly obscured.
- SENDING_REPORTS_SPECIAL - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_REPORTS_TACTICAL_GENIUS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_SPECIAL_HEX_DISPLAY - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_TAG_INFO - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SENDING_TURNS - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to update the list of player turns.
- sEndJump - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndLightVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndLightVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndLightVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendLoadEntity(int, int, int) - Method in class megamek.client.Client
-
Sends a "load entity" packet
- sendLoadGame(int, String) - Method in class megamek.server.Server
-
send a packet to the connection tells it load a locally saved game
- sendLoadGame(File) - Method in class megamek.client.bot.princess.Princess
-
sends a load game file to the server
- sendLoadGame(File) - Method in class megamek.client.Client
-
sends a load game file to the server
- sEndLowerArms - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendMapDimensions(MapSettings) - Method in class megamek.client.Client
-
Send the new map dimensions to the server
- sendMapSettings(MapSettings) - Method in class megamek.client.Client
-
Send the new map selection to the server
- sEndMekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndMekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndMekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendModeChange(int, int, int) - Method in class megamek.client.Client
-
Send mode-change data to the server
- sendMountFacingChange(int, int, int) - Method in class megamek.client.Client
-
Send mount-facing-change data to the server
- sEndNavalRepairFacilities - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendNetworkPacket(byte[], boolean) - Method in class megamek.common.net.connections.AbstractConnection
-
Sends the data.
- sendNetworkPacket(byte[], boolean) - Method in class megamek.common.net.connections.DataStreamConnection
- sendNextPlayer() - Method in class megamek.client.AbstractClient
-
give the initiative to the next player on the team.
- sendNovaChange(int, String) - Method in class megamek.client.Client
-
Send a Nova CEWS update packet
- sendNovaChange(int, String) - Method in class megamek.server.totalwarfare.TWGameManager
-
Send a packet to all connected clients.
- sendNow(SendPacket) - Method in class megamek.common.net.connections.AbstractConnection
-
Send the packet now, on a separate thread; This is the blocking call.
- sendPause() - Method in class megamek.client.AbstractClient
- sendPause() - Method in interface megamek.client.IClient
- sendPause() - Method in class megamek.common.autoresolve.acar.SimulatedClient
- sendPhaseChange() - Method in class megamek.common.autoresolve.acar.SimulationManager
- sendPhaseChange() - Method in class megamek.server.AbstractGameManager
- sendPlanetaryConditions(PlanetaryConditions) - Method in class megamek.client.Client
-
Send the planetary Conditions to the server
- sendPlayerInfo() - Method in class megamek.client.AbstractClient
-
Sends the info associated with the local player.
- sendPlayerPickedPassThrough(Integer, Integer, Coords) - Method in class megamek.client.Client
-
For ground to air attacks, the ground unit targets the closest hex in the air units flight path.
- sendPrePhaseData(int) - Method in class megamek.client.Client
-
Send s done with prephase turn
- sendPrincessSettings() - Method in class megamek.client.bot.princess.Princess
- sEndProtomekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndProtomekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndProtomekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendReport() - Method in class megamek.server.sbf.SBFGameManager
-
Send the round report to all connected clients.
- sendRerollInitiativeRequest() - Method in class megamek.client.Client
-
Sends a "reroll initiative" message to the server.
- sendResetRoundDeployment() - Method in class megamek.client.Client
-
Reset round deployment packet
- sendSaveGame(int, String, String) - Method in class megamek.server.AbstractGameManager
- sendSaveGame(int, String, String) - Method in class megamek.server.GameManagerSaveHelper
-
Saves the game and sends it to the specified connection
- sendSaveGame(int, String, String) - Method in interface megamek.server.IGameManager
-
save the game and send it to the specified connection
- sendSaveGame(int, String, String) - Method in class megamek.server.Server
- sendSensorChange(int, int) - Method in class megamek.client.Client
-
Send sensor-change data to the server
- sendServerChat(int, String) - Method in class megamek.client.AbstractClient
-
Broadcast a general chat message from the local player
- sendServerChat(int, String) - Method in class megamek.server.AbstractGameManager
- sendServerChat(int, String) - Method in class megamek.server.Server
- sendServerChat(String) - Method in class megamek.server.AbstractGameManager
- sendServerChat(String) - Method in class megamek.server.Server
- sendSinksChange(int, int) - Method in class megamek.client.Client
-
Send sinks-change data to the server
- sEndSmallCraftBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndSmallCraftDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndSmallCraftUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendSmokeCloudAdded(SmokeCloud) - Method in class megamek.server.totalwarfare.TWGameManager
- sendSpecialHexDisplayAppend(Coords, SpecialHexDisplay) - Method in class megamek.client.Client
- sendSpecialHexDisplayDelete(Coords, SpecialHexDisplay) - Method in class megamek.client.Client
- sEndSuperHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndSuperHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndSuperHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendSystemModeChange(int, int, int) - Method in class megamek.client.Client
-
Send system mode-change data to the server
- sendTagInfoReset() - Method in class megamek.server.totalwarfare.TWGameManager
- sendTAGTargetCFRResponse(int) - Method in class megamek.client.Client
- sEndTankTurrets - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendTelemissileTargetCFRResponse(int) - Method in class megamek.client.Client
- sEndTons - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendTowEntity(int, int) - Method in class megamek.client.Client
-
Sends a "tow entity" packet
- sEndTroopSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sendUnloadStranded(int...) - Method in class megamek.client.Client
-
Send command to unload stranded entities to the server
- sendUnpause() - Method in class megamek.client.AbstractClient
- sendUpdateEntity(Collection<Entity>) - Method in class megamek.client.Client
-
Sends a packet containing multiple entity updates.
- sendUpdateEntity(Entity) - Method in class megamek.client.Client
-
Sends an "update entity" packet
- sendUpdateForce(Collection<Force>) - Method in class megamek.client.Client
-
Sends an "Update force" packet
- sendUpdateForce(Collection<Force>, Collection<Entity>) - Method in class megamek.client.Client
-
Sends an "Update force" packet
- sendVisibilityIndicator(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
- sEndWalk - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sEndYear - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- Sensor - Class in megamek.common
-
This class will hold all the information about a particular active sensor, including its rolls
- Sensor(int) - Constructor for class megamek.common.Sensor
-
Constructor
- SENSOR_ENGINEERS - Static variable in class megamek.common.Infantry
- SENSOR_GHOST - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- SENSOR_PING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- SENSOR_RANGE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- sensorContacts - Variable in class megamek.common.Entity
-
Contains the ids of all entities that have been detected by this entity's sensors.
- SensorRangeHelper(int, int, int, int) - Constructor for class megamek.common.Compute.SensorRangeHelper
- SensorRangeSprite - Class in megamek.client.ui.swing.boardview
- SensorRangeSprite(BoardView, int, Coords, int) - Constructor for class megamek.client.ui.swing.boardview.SensorRangeSprite
- SensorRangeSpriteHandler - Class in megamek.client.ui.swing.boardview
- SensorRangeSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- SENSORS - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- SENSORS_AIR - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- SerializationHelper - Class in megamek.common.util
-
Class that off-loads serialization related code from Server.java
- serialize(ASCardDisplayable, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.ASElementSerializer
- serialize(SBFFormation, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.SBFFormationSerializer
- serialize(SBFUnit, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.SBFUnitSerializer
- SERIALKILLER_CONFIG_FILE - Static variable in class megamek.MMConstants
- server - Variable in class megamek.server.commands.ServerCommand
- Server - Class in megamek.server
- Server(String, int, IGameManager) - Constructor for class megamek.server.Server
- Server(String, int, IGameManager, boolean, String) - Constructor for class megamek.server.Server
- Server(String, int, IGameManager, boolean, String, EmailService, boolean) - Constructor for class megamek.server.Server
-
Construct a new GameHost and begin listening for incoming clients.
- SERVER - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- SERVER_CONN - Static variable in class megamek.server.Server
- SERVER_CORRECT_NAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SERVER_GREETING - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SERVER_VERSION_CHECK - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SERVER_VOTE_PROMPT_MSG - Static variable in class megamek.server.commands.GameMasterCommand
- SERVER_VOTE_PROMPT_MSG - Static variable in class megamek.server.commands.JoinTeamCommand
-
Deprecated.
- Server.ReceivedPacket - Class in megamek.server
- serverAddress - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
- ServerBoardHelper - Class in megamek.server
- ServerCommand - Class in megamek.server.commands
- ServerCommand(Server, String, String) - Constructor for class megamek.server.commands.ServerCommand
-
Creates new ServerCommand
- ServerHelper - Class in megamek.server
-
This class contains computations carried out by the Server class.
- ServerHelper() - Constructor for class megamek.server.ServerHelper
- ServerLobbyHelper - Class in megamek.server
- ServerLobbyHelper() - Constructor for class megamek.server.ServerLobbyHelper
- ServerOnly - Annotation Interface in megamek.common
-
This annotation is used to mark IGame and subclass methods that are intended for use by the Server and GameManager only (in other words, not by the Client).
- ServerReportsHelper - Class in megamek.server
- set(List<List<Report>>) - Method in class megamek.common.GameReports
-
Replaces the entire contents of this FullGameReport with the given List of report lists.
- set(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
-
Sets the flag in the EquipmentBitSet.
- SET - Enum constant in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
- SET_ARTILLERY_AUTOHIT_HEXES - Enum constant in enum class megamek.common.enums.GamePhase
- SET_ARTILLERY_AUTOHIT_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SET_HIT_HEX - Enum constant in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- SET_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- set0SI(int) - Method in class megamek.common.Aero
- setAccDecNow(boolean) - Method in class megamek.common.Aero
- setAccDecNow(boolean) - Method in interface megamek.common.IAero
- setAccDecNow(boolean) - Method in class megamek.common.LandAirMek
- setAccLast(boolean) - Method in class megamek.common.Aero
- setAccLast(boolean) - Method in interface megamek.common.IAero
- setAccLast(boolean) - Method in class megamek.common.LandAirMek
- setAccumulatedThrust(double) - Method in class megamek.common.Jumpship
- setAction(PhysicalAttackAction) - Method in class megamek.client.bot.princess.PhysicalInfo
- setAction(WeaponAttackAction) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setActivateSPAEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setActiveImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- setActiveSinksNextRound(int) - Method in class megamek.common.Mek
- setActivityDecay(int) - Method in class megamek.client.bot.princess.HeatMap
-
Set the reduction weight applied to each entry in the activity tracker.
- setAdditionalData(Map<Integer, Integer>) - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- setAdditionalTargets(List<Targetable>) - Method in class megamek.client.bot.princess.FireControlState
-
Directly sets the list of "additional targets" to a value.
- setAdjacencyMap(AbstractPathFinder.AdjacencyMap<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
- setAdmitsDefeat(boolean) - Method in class megamek.common.Player
- setAdvancedYear(int) - Method in class megamek.common.MekSummary
- setAdvancement(int...) - Method in class megamek.common.TechAdvancement
-
A convenience method that will set identical values for IS and Clan factions.
- setAimedLocation(int) - Method in class megamek.common.actions.WeaponAttackAction
- setAimingMode(AimingMode) - Method in class megamek.common.actions.WeaponAttackAction
- setAlgorithmToUse(int) - Method in class megamek.common.MapSettings
- setAllColumnsVisible() - Method in class megamek.client.ui.models.XTableColumnModel
-
Makes all columns in this model visible
- setAllowCalledShotsOnImmobile(boolean) - Method in class megamek.client.bot.princess.Princess
- setAllReports(List<List<Report>>) - Method in class megamek.common.Game
-
Used to populate previous game reports, e.g.
- setAllyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setAlreadyTwisted(boolean) - Method in class megamek.common.Entity
-
Used by TargetingPhaseDisplay.java and FiringDisplay.java
- setAlternateCost(long) - Method in class megamek.common.MekSummary
- setAltitude(int) - Method in class megamek.common.Dropship
- setAltitude(int) - Method in class megamek.common.Entity
- setAltitude(int) - Method in class megamek.common.MoveStep
- setAltLoss(int) - Method in class megamek.common.Aero
- setAltLoss(int) - Method in interface megamek.common.IAero
- setAltLoss(int) - Method in class megamek.common.LandAirMek
- setAltLossThisRound(int) - Method in class megamek.common.Aero
- setAltLossThisRound(int) - Method in interface megamek.common.IAero
- setAltLossThisRound(int) - Method in class megamek.common.LandAirMek
- setAltTypes(int[]) - Method in class megamek.common.MekSummary
- setAmmo(AmmoMounted) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setAmmoCapacity(double) - Method in class megamek.common.equipment.AmmoMounted
-
Sets the capacity of the ammo bin.
- setAmmoCarrier(int) - Method in class megamek.common.actions.WeaponAttackAction
-
Sets the entity id of the ammo carrier for this shot, if different than the firing entity
- setAmmoConservation(Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
Ammo conservation biases of the unit's mounted weapons.
- setAmmoId(int) - Method in class megamek.common.actions.WeaponAttackAction
- setAmmoMunitionType(EnumSet<AmmoType.Munitions>) - Method in class megamek.common.actions.WeaponAttackAction
- setAmmoType(int) - Method in class megamek.common.WeaponType
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBayHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.MissileBayWeaponHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.MissileWeaponHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.NarcHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
- setAMSBayReportingFlag() - Method in class megamek.common.weapons.WeaponHandler
-
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
- setAmsEquipNum(int) - Method in class megamek.common.event.GameCFREvent
- setAngelECCMStrength(int) - Method in class megamek.common.ECMInfo
- setAngelECMStrength(int) - Method in class megamek.common.ECMInfo
- setAnnotations(Coords, Collection<String>) - Method in class megamek.common.Board
-
Sets annotations on a given hex.
- setAnnouncedEntityFiring(boolean) - Method in interface megamek.common.weapons.AttackHandler
- setAnnouncedEntityFiring(boolean) - Method in class megamek.common.weapons.WeaponHandler
- setAntiCrowding(int) - Method in class megamek.client.bot.princess.BehaviorSettings
- setAntiCrowding(String) - Method in class megamek.client.bot.princess.BehaviorSettings
- setAOHexShadows(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setApdsDists(List<Integer>) - Method in class megamek.common.event.GameCFREvent
- setAPMMounted(boolean) - Method in class megamek.common.Mounted
- setApproximate(boolean...) - Method in class megamek.common.TechAdvancement
-
A convenience method that will set identical values for IS and Clan factions.
- setArc(ASArcs, ASArcSummary) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's special ability collection to the given one, if it is not null.
- setArcedAttack(boolean) - Method in class megamek.common.LosEffects
-
Sets this LosEffects to the given isArced value.
- setArcFired(int, boolean) - Method in class megamek.common.Entity
- setAreaColor(PMSimplePolygonArea, PMValueLabel, double) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
- setArm(int) - Method in class megamek.common.actions.BrushOffAttackAction
- setArm(int) - Method in class megamek.common.actions.PunchAttackAction
- setArmor(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
-
Sets the full (undamaged) armor of this SBF Unit.
- setArmor(int, int) - Method in class megamek.common.Entity
-
Sets the amount of armor in the front location specified.
- setArmor(int, int, boolean) - Method in class megamek.common.Entity
-
Sets the amount of armor in the location specified.
- setArmor(int, int, boolean) - Method in class megamek.common.Mek
-
Sets the amount of armor in the location specified.
- setArmor(int, Coords) - Method in class megamek.common.Building
- setArmor(int, HitData) - Method in class megamek.common.Entity
-
Sets the amount of armor in the location specified.
- setArmorDamageDivisor(double) - Method in class megamek.common.Infantry
- setArmorDamagedThisTurn(int, boolean) - Method in class megamek.common.Mek
-
did the armor in this location take damage which did not destroy it at least once this turn? this is used to decide whether to trigger Harjel II/III
- setArmored(boolean) - Method in class megamek.common.CriticalSlot
- setArmored(boolean) - Method in class megamek.common.Mounted
-
Sets the Mounted to be an armored component, TO:AUE p.95.
- setArmorEncumbering(boolean) - Method in class megamek.common.Infantry
- setArmorKit(EquipmentType) - Method in class megamek.common.Infantry
- setArmorTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setArmorTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setArmorTechLevel(int) - Method in class megamek.common.Entity
- setArmorTechLevel(int, int) - Method in class megamek.common.Entity
- setArmorTechRating(int) - Method in class megamek.common.Entity
- setArmorTechTypes(int[]) - Method in class megamek.common.MekSummary
- setArmorTonnage(double) - Method in class megamek.common.Entity
- setArmorType(int) - Method in class megamek.common.Aero
- setArmorType(int) - Method in class megamek.common.BattleArmor
- setArmorType(int) - Method in class megamek.common.Entity
- setArmorType(int) - Method in class megamek.common.Tank
- setArmorType(int[]) - Method in class megamek.common.MekSummary
-
Takes the armor type at all locations and creates a set of the armor types.
- setArmorType(int, boolean) - Method in class megamek.common.Aero
- setArmorType(int, boolean) - Method in class megamek.common.Tank
- setArmorType(int, int) - Method in class megamek.common.Entity
- setArmorType(String) - Method in class megamek.common.Entity
- setArmorType(String, int) - Method in class megamek.common.Entity
- setArmorTypes(int[]) - Method in class megamek.common.MekSummary
- setArmorValue(int) - Method in class megamek.common.Mounted
- setArmorValueTo() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns the value of the
setArmorValueTo
record component. - setArmsFlipped(boolean) - Method in class megamek.common.Entity
-
Set whether or not the Mek's arms are flipped to the rear
- setArmsFlipped(boolean, boolean) - Method in class megamek.common.Entity
-
Set whether or not the Mek's arms are flipped to the rear.
- setArmyTablesDir(File) - Static method in class megamek.common.Configuration
-
Set the army tables directory to an arbitrary location (not relative to the data directory).
- setArtillery(int, int) - Method in class megamek.common.Crew
- setArtilleryOrder(ArtilleryCommandAndControl.ArtilleryOrder) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- setArtilleryOrder(ArtilleryCommandAndControl.ArtilleryOrder, ArtilleryCommandAndControl.SpecialAmmo) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
- setArtilleryVector(Vector<ArtilleryAttackAction>) - Method in class megamek.common.Game
- setArtyAutoHitHexes(Vector<Coords>) - Method in class megamek.common.Player
- setAsCardFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setAsCardSize(float) - Method in class megamek.client.ui.swing.GUIPreferences
- setASElement(ASCardDisplayable) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Set the panel to display the given element.
- setASElement(ASCardDisplayable) - Method in class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
-
Set the panel to display the given element.
- setASEWAffected(int) - Method in class megamek.common.Entity
-
Sets the number of rounds that the entity is affected by an ASEW missile
- setASEWAffected(int, int) - Method in class megamek.common.Dropship
-
Sets the number of rounds a specified firing arc is affected by an ASEW missile
- setASEWAffected(int, int) - Method in class megamek.common.Jumpship
- setASFBays(int) - Method in class megamek.common.MekSummary
- setASFDoors(int) - Method in class megamek.common.MekSummary
- setASFUnits(double) - Method in class megamek.common.MekSummary
- setAskForVictoryList(boolean) - Method in class megamek.common.preference.ClientPreferences
- setAssaultDropInProgress(boolean) - Method in class megamek.common.Entity
- setAssignment(ForceDescriptor) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setAsUnitType(ASUnitType) - Method in class megamek.common.MekSummary
- setAtlasFilePath(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
-
Set the atlas file path.
- setAtmosphere(Atmosphere) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setAttached(ArrayList<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setAttachments(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setAttackArrowTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setAttackAsAimedOrCalled(WeaponFireInfo, int, int, int) - Method in class megamek.client.bot.princess.Princess
-
If a shot meets criteria, set it as aimed or called.
- setAttacker(InGameObject) - Method in class megamek.client.ui.swing.SBFTargetDialog
- setAttackerCover(int) - Method in class megamek.common.LosEffects
-
Setter for property attackerCover.
- setAttackerId(int) - Method in class megamek.common.HitData
- setAttacksVector(Vector<AttackHandler>) - Method in class megamek.common.Game
-
set the attacks vector
- setAttackType(PhysicalAttackType) - Method in class megamek.client.bot.princess.PhysicalInfo
- setAugmented(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setAutocenter(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setAutoDeclareSearchlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setAutoEject(boolean) - Method in class megamek.common.Aero
- setAutoEject(boolean) - Method in class megamek.common.Mek
- setAutoEndFiring(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setAutoFlee(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
- setAutoResolveGameLogFilename(String) - Method in class megamek.common.preference.ClientPreferences
- setAutoSelectNextUnit(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setAvailability(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setAvailability(int...) - Method in class megamek.common.TechAdvancement
- setAvailability(int, int) - Method in class megamek.common.TechAdvancement
- setAvionicsHits(int) - Method in class megamek.common.Aero
- setBackgroundOpaque(boolean) - Method in class megamek.client.ui.swing.widget.PicMap
-
Sets background of PicMap to fully opaque or fully transparent.
- setBackgroundTile(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setBackupGunnerPos(int) - Method in class megamek.common.Crew
- setBackupPilotPos(int) - Method in class megamek.common.Crew
- setBAGrabBars() - Method in class megamek.common.Mek
- setBAGrabBars() - Method in class megamek.common.Tank
- setBaMountLoc(int) - Method in class megamek.common.Mounted
- setBARRating(int) - Method in class megamek.common.Entity
-
Sets the barrier armor rating for support vehicles.
- setBARRating(int) - Method in class megamek.common.FixedWingSupport
- setBARRating(int) - Method in class megamek.common.SupportTank
- setBARRating(int) - Method in class megamek.common.SupportVTOL
- setBARRating(int, int) - Method in class megamek.common.Entity
-
Sets the barrier armor rating in a specific location for support vehicles.
- setBARRating(int, int) - Method in class megamek.common.FixedWingSupport
- setBARRating(int, int) - Method in class megamek.common.SupportTank
- setBARRating(int, int) - Method in class megamek.common.SupportVTOL
- setBaseChassisFireConWeight(double) - Method in class megamek.common.Entity
-
Used by omni support vehicles to set the weight of fixed fire control systems in the base chassis.
- setBaseChassisHeatSinks(int) - Method in class megamek.common.Engine
-
For omnis set the base Chassies HS any variants will only use this and the reset will have to be added.
- setBaseChassisSponsonPintleWeight(double) - Method in class megamek.common.Tank
-
Sets the fixed weight of any pintle (small SV) or sponson (CV, M/L SV) turrets on an omnivehicle.
- setBaseChassisTurret2Weight(double) - Method in class megamek.common.Tank
-
Sets the fixed weight of the second turret on a dual-turret omnivehicle.
- setBaseChassisTurretWeight(double) - Method in class megamek.common.Tank
-
Sets the fixed weight of the primary turret on a dual-turret omnivehicle.
- setBasement(Coords, BasementType) - Method in class megamek.common.Building
- setBasementCollapsed(Coords, boolean) - Method in class megamek.common.Building
- setBasePointValue(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Base Point Value (PV) (no pilot skill).
- setBasicEntityData(Entity) - Method in class megamek.common.loaders.BLKFile
- setBATaserShutdown(boolean) - Method in class megamek.common.Entity
- setBattleArmorBays(int) - Method in class megamek.common.MekSummary
- setBattleArmorDoors(int) - Method in class megamek.common.MekSummary
- setBattleArmorHandles(int) - Method in class megamek.common.MekSummary
- setBattleArmorUnits(double) - Method in class megamek.common.MekSummary
- setBayDamage(double) - Method in class megamek.common.Bay
-
Bay damage to unit transport bays is tracked by number of cubicles/units.
- setBehaviorSettings(BehaviorSettings) - Method in class megamek.client.bot.princess.Princess
- setBloodname(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setBloodStalkerTarget(int) - Method in class megamek.common.Entity
- setBlowingSand(BlowingSand) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setBoard(int, Board) - Method in class megamek.common.AbstractGame
- setBoard(int, Board) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setBoard(int, Board) - Method in interface megamek.common.IGame
-
Sets the given board as the game's board with the given boardId, possibly replacing the former board of the same id.
- setBoard(Board) - Method in class megamek.common.Game
- setboardBackgroundsDir(File) - Static method in class megamek.common.Configuration
-
Set the board backgrounds directory to an arbitrary location (not relative to the images directory).
- setBoardBuildings(ArrayList<BuildingTemplate>) - Method in class megamek.common.MapSettings
- setBoardDirect(Board) - Method in class megamek.common.Game
- setBoardEditLoadHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBoardEditLoadWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBoardEdRndStart(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setBoardFieldOfFireMediumColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setBoardLocation(BoardLocation, Formation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setBoardPaths(Map<String, String>) - Method in class megamek.utilities.BoardClassifier
- setBoardsAvailableVector(List<String>) - Method in class megamek.common.MapSettings
- setBoardsByHeight(Map<Integer, List<String>>) - Method in class megamek.utilities.BoardClassifier
- setBoardsByTag(Map<BoardsTagger.Tags, List<String>>) - Method in class megamek.utilities.BoardClassifier
- setBoardsByWidth(Map<Integer, List<String>>) - Method in class megamek.utilities.BoardClassifier
- setBoardsDir(File) - Static method in class megamek.common.Configuration
-
Set the boards directory to an arbitrary location (not relative to the data directory).
- setBoardSize(int, int) - Method in class megamek.common.MapSettings
- setBoardSpaceTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setBoardsSelectedVector(List<String>) - Method in class megamek.common.MapSettings
- setBoardTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setBombChoices(int...) - Method in class megamek.common.FighterSquadron
- setBombChoices(int[]) - Method in interface megamek.common.IBomber
-
Backwards compatibility bomb choice setter that only affects external stores.
- setBombMounted(boolean) - Method in class megamek.common.Mounted
- setBombPayloads(HashMap<String, int[]>) - Method in class megamek.common.actions.WeaponAttackAction
- setBoomType(int) - Method in class megamek.common.Dropship
- setBot(boolean) - Method in class megamek.common.Player
-
Sets whether this player connected as a bot.
- setBotCommandAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandsDialog(JDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setBotCommandsEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandsHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandsPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandsPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotCommandsWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setBotName(String) - Method in class megamek.client.ui.dialogs.BotConfigDialog
- setBotSettings(Map<String, BehaviorSettings>) - Method in class megamek.common.Game
- setBottom(JComponent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- setBottomFixedCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Sets the number of items to fix at the bottom of the menu or popup menu.
- setBottomLeftCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setBottomLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setBottomRightCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setBoxCars(boolean) - Method in class megamek.common.HitData
- setBraceLocation(int) - Method in class megamek.common.Entity
- setBraceLocation(int) - Method in class megamek.common.MoveStep
- setBraveryIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How quickly will I try to escape once damaged?
- setBraveryIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How quickly will I try to escape once damaged?
- setBreached(boolean) - Method in class megamek.common.CriticalSlot
- setBreached(boolean) - Method in class megamek.common.Mounted
- setBridgeCF(int) - Method in class megamek.common.Board
-
Set the CF of bridges
- setBrushOffEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setBuildingTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setBurning(boolean, Coords) - Method in class megamek.common.Building
-
Set the flag that indicates that this building is on fire.
- setBurstFire(boolean) - Method in class megamek.common.HitData
- setButtonPriorities() - Method in class megamek.client.ui.swing.ButtonOrderPreferences
- setButtons() - Method in class megamek.client.ui.swing.DeploymentDisplay
- setButtons() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- setButtons() - Method in class megamek.client.ui.swing.FiringDisplay
- setButtons() - Method in class megamek.client.ui.swing.MovementDisplay
- setButtons() - Method in class megamek.client.ui.swing.PhysicalDisplay
- setButtons() - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setButtons() - Method in class megamek.client.ui.swing.PrephaseDisplay
- setButtons() - Method in class megamek.client.ui.swing.ReportDisplay
- setButtons() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- setButtons() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- setButtons() - Method in class megamek.client.ui.swing.SBFReportDisplay
- setButtons() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- setButtons() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
set button that should be displayed.
- setButtons() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- setButtonsPerRow(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setButtonsTooltips() - Method in class megamek.client.ui.swing.DeploymentDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.FiringDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.MovementDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.PhysicalDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.PrephaseDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.ReportDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.SBFReportDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
- setButtonsTooltips() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
set button tool tips that should be displayed.
- setButtonsTooltips() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- setBV(int) - Method in class megamek.common.MekSummary
- setByShot(boolean) - Method in class megamek.common.Mounted
- setC3iNextUUIDAsString(int, String) - Method in class megamek.common.Entity
- setC3Master(int, boolean) - Method in class megamek.common.Entity
- setC3Master(Entity, boolean) - Method in class megamek.common.Entity
-
Set another
Entity
as C3 Master. - setC3MasterIsUUIDAsString(String) - Method in class megamek.common.Entity
- setC3NetId(Entity) - Method in class megamek.common.Entity
- setC3NetIdSelf() - Method in class megamek.common.Entity
- setC3UUID() - Method in class megamek.common.Entity
- setC3UUIDAsString(String) - Method in class megamek.common.Entity
- setCalculationType(FiringPlanCalculationParameters.FiringPlanCalculationType) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
Are we guessing or not? Defaults to
FiringPlanCalculationParameters.FiringPlanCalculationType.GUESS
- setCamo(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setCamouflage(Camouflage) - Method in class megamek.client.ui.swing.tileset.EntityImage
- setCamouflage(Camouflage) - Method in class megamek.common.Entity
- setCamouflage(Camouflage) - Method in class megamek.common.force.Force
- setCamouflage(Camouflage) - Method in class megamek.common.Player
- setCanCallSupport(boolean) - Method in class megamek.common.Infantry
- setCanHaveIndividualCamouflage(boolean) - Method in class megamek.client.ui.panels.CamoChooser
- setCanon(boolean) - Method in class megamek.common.Entity
- setCanon(boolean) - Method in class megamek.common.MekSummary
- setCanonUnitNames(Vector<String>) - Static method in class megamek.common.MekFileParser
-
Directly assign a Vector of unit names; protected for unit testing purposes
- setCanUnstickByJumping(boolean) - Method in class megamek.common.Entity
-
Set whether this Entity is stuck in a swamp or not
- setCapabilities(String) - Method in class megamek.common.EntityFluff
- setCapArmor(int) - Method in class megamek.common.Aero
- setCapArmor(int) - Method in interface megamek.common.IAero
- setCapArmor(int) - Method in class megamek.common.LandAirMek
- setCapital(boolean) - Method in class megamek.common.HitData
- setCapMisCritMod(int) - Method in class megamek.common.HitData
- setCaptured(boolean) - Method in class megamek.common.Entity
-
Specify that this entity has been captured.
- setCarcass(boolean) - Method in class megamek.common.Entity
-
Sets if this unit is a carcass.
- setCardFont(Font) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Set the card to use the given Font.
- setCareful(boolean) - Method in class megamek.common.MovePath
- setCarefulStand(boolean) - Method in class megamek.common.Entity
- setCargo(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setCargoBayUnits(double) - Method in class megamek.common.MekSummary
- setCarriedObjects(Map<Integer, ICarryable>) - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- setCategory(String) - Method in class megamek.common.icons.AbstractIcon
- setCautionColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setCFWarningSprites(List<Coords>) - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
- setChassis(String) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setChassis(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's chassis to the given value, such as "Atlas".
- setChassis(String) - Method in class megamek.common.Entity
-
sets the chassis name for this entity.
- setChassis(String) - Method in class megamek.common.MekSummary
- setChassisFactionRating(int, String, AvailabilityRating) - Method in class megamek.client.ratgenerator.RATGenerator
-
Adds or changes an availability rating entry for a chassis.
- setChassisType(int) - Method in class megamek.common.BattleArmor
- setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.ClientGUI
- setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.CommanderGUI
- setChatBoxActive(boolean) - Method in interface megamek.client.ui.swing.IClientGUI
- setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.SBFClientGUI
- setChatterBox(ChatterBox) - Method in class megamek.client.ui.swing.ChatterBox2
- setChatterBox2(ChatterBox2) - Method in class megamek.client.ui.swing.ChatterBox
- setChatterBoxActive(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- setCheckForCrit(boolean) - Method in class megamek.common.Mek
- setChkIgnore(JCheckBox) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- setChkIncludeSubdirectories(JCheckBox) - Method in class megamek.client.ui.panels.AbstractIconChooser
- setChooser(AbstractIconChooser) - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
- setChosenFaction(String) - Method in class megamek.client.generator.RandomNameGenerator
- setChosenRAT(String) - Method in class megamek.client.generator.RandomUnitGenerator
- setCICHits(int) - Method in class megamek.common.Aero
- setCityParams(int, String, int, int, int, int, int, int) - Method in class megamek.common.MapSettings
- setClan(boolean) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setClan(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
- setClan(boolean) - Method in class megamek.common.MekSummary
- setClanAdvancement(int...) - Method in class megamek.common.TechAdvancement
-
Provide years for prototype, production, common, extinction, and reintroduction for Clan factions.
- setClanApproximate(boolean...) - Method in class megamek.common.TechAdvancement
-
Indicate whether the years for prototype, production, common, extinction, and reintroduction for Clan factions should be considered approximate.
- setClanChassisName(String) - Method in class megamek.common.Entity
-
Sets the
Entity.clanChassisName
for this unit, e.g. - setClanChassisName(String) - Method in class megamek.common.MekSummary
- setClanExoWithoutHarjel(boolean) - Method in class megamek.common.BattleArmor
- setClanPilot(boolean, int) - Method in class megamek.common.Crew
- setClearingMinefield(boolean) - Method in class megamek.common.Entity
- setClient(Client) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- setClient(Client) - Method in class megamek.client.ui.swing.RandomNameDialog
- setClientGUI(ClientGUI) - Method in class megamek.client.bot.BotClient
- setCliffParam(int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setClimbMode(boolean) - Method in class megamek.common.Entity
- setClimbMode(boolean) - Method in class megamek.common.MoveStep
- setClub(MiscMounted) - Method in class megamek.common.actions.ClubAttackAction
- setClubEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setCo(CrewDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setCockpitStatus(int) - Method in class megamek.common.Mek
- setCockpitType(int) - Method in class megamek.common.Aero
- setCockpitType(int) - Method in class megamek.common.Mek
- setCockpitType(int) - Method in class megamek.common.MekSummary
- setCollarType(int) - Method in class megamek.common.Dropship
- setColor(Color) - Method in interface megamek.client.ui.swing.widget.PMLabel
- setColor(Color) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- setColor(String, Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setColorModel(ColorModel) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- setColour(Color) - Method in class megamek.client.ui.swing.ColourSelectorButton
- setColour(PlayerColour) - Method in class megamek.common.Player
- setColumnIndex(int) - Method in class megamek.client.ui.preferences.JTablePreference
- setColumns(int) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- setColumnVisible(TableColumn, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
-
Sets the visibility of the specified TableColumn.
- setComboMethod(UIUtil.TipCombo<SkillGeneratorMethod>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- setComboSkillLevel(UIUtil.TipCombo<SkillLevel>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- setComboType(UIUtil.TipCombo<SkillGeneratorType>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- setCommandBonus(int) - Method in class megamek.common.Crew
- setCommander(boolean) - Method in class megamek.common.Entity
- setCommander(Entity, boolean) - Method in class megamek.client.bot.princess.FireControlState
- setCommanderHit(boolean) - Method in class megamek.common.Tank
- setCommanderHitPS(boolean) - Method in class megamek.common.Tank
- setCommonModifiers(ToHitData, Game, Entity, Targetable) - Static method in class megamek.common.actions.PhysicalAttackAction
- setComparator(Comparator<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
-
Sets comparator.
- setCompression(boolean) - Method in class megamek.common.net.connections.AbstractConnection
-
Sets the compression
- setConcluded(boolean) - Method in class megamek.common.autoresolve.acar.order.Order
- setCondEjectAmmo(boolean) - Method in class megamek.common.Aero
-
Used by Conditional Auto Ejection - will we eject when an ammo explosion is triggered?
- setCondEjectAmmo(boolean) - Method in class megamek.common.Mek
- setCondEjectCTDest(boolean) - Method in class megamek.common.Mek
- setCondEjectEngine(boolean) - Method in class megamek.common.Mek
- setCondEjectFuel(boolean) - Method in class megamek.common.Aero
-
Used by Conditional Auto Ejection - will we eject when a fuel explosion is triggered?
- setCondEjectHeadshot(boolean) - Method in class megamek.common.Mek
- setCondEjectSIDest(boolean) - Method in class megamek.common.Aero
-
Used by Conditional Auto Ejection - will we eject when structural integrity is reduced to 0?
- setConfigDir(File) - Static method in class megamek.common.Configuration
-
Set the configuration directory.
- setConfirmed(boolean) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- setConnectionId(int) - Method in class megamek.server.Server.ReceivedPacket
- setConsecutiveRHSUses(int) - Method in class megamek.common.Entity
- setConstantInitBonus(int) - Method in class megamek.common.Player
- setContent(InGameObject, InGameObject, SBFToHitData) - Method in class megamek.client.ui.swing.SBFTargetDialog
- setContentMargins(int, int, int, int) - Method in class megamek.client.ui.swing.widget.PicMap
-
Sets margins in pixels around Content of component.
- setConversionMode(int) - Method in class megamek.common.Entity
-
Sets the unit to be in the given mode.
- setConversionMode(int) - Method in class megamek.common.LandAirMek
- setConversionMode(int) - Method in class megamek.common.QuadVee
- setConversionReport(CalculationReport) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's conversion report to the given report, if it is not null.
- setConversionReport(CalculationReport) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setConvertingNow(boolean) - Method in class megamek.common.Entity
- setCoolingFlawActive(boolean) - Method in class megamek.common.Mek
- setCoords(Coords) - Method in class megamek.common.actions.ArtilleryAttackAction
- setCoords(Coords) - Method in class megamek.common.Hex
-
Sets the coords of this hex.
- setCoordsEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setCoRank(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setCornerActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setCornerIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setCost(int) - Method in class megamek.common.BattleArmor
- setCost(long) - Method in class megamek.common.MekSummary
- setCover(int) - Method in class megamek.common.ToHitData
- setCoverBuildingPrimary(Building) - Method in class megamek.common.LosEffects
- setCoverBuildingPrimary(Building) - Method in class megamek.common.ToHitData
- setCoverBuildingSecondary(Building) - Method in class megamek.common.LosEffects
- setCoverBuildingSecondary(Building) - Method in class megamek.common.ToHitData
- setCoverDropshipPrimary(Entity) - Method in class megamek.common.LosEffects
- setCoverDropshipPrimary(Entity) - Method in class megamek.common.ToHitData
- setCoverDropshipSecondary(Entity) - Method in class megamek.common.LosEffects
- setCoverDropshipSecondary(Entity) - Method in class megamek.common.ToHitData
- setCoverLocPrimary(Coords) - Method in class megamek.common.LosEffects
- setCoverLocPrimary(Coords) - Method in class megamek.common.ToHitData
- setCoverLocSecondary(Coords) - Method in class megamek.common.LosEffects
- setCoverLocSecondary(Coords) - Method in class megamek.common.ToHitData
- setCraterParam(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setCrew(Crew) - Method in class megamek.common.Entity
- setCrew(Crew) - Method in class megamek.common.LandAirMek
- setCrew(Crew) - Method in class megamek.common.ProtoMek
- setCrewFatigue(int, int) - Method in class megamek.common.Crew
- setCrewHitPS(boolean) - Method in class megamek.common.Tank
- setCritical(int, int, CriticalSlot) - Method in class megamek.common.Entity
-
Sets a critical hit slot
- setCritMod(int) - Method in class megamek.common.TeleMissile
- setCritThresh(boolean) - Method in class megamek.common.Aero
- setCritThresh(boolean) - Method in interface megamek.common.IAero
- setCritThresh(boolean) - Method in class megamek.common.LandAirMek
- setCrossLinked(Mounted<?>) - Method in class megamek.common.Mounted
- setCrossLinkedBy(Mounted<?>) - Method in class megamek.common.Mounted
- setCurrentArmor(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's current Armor (A).
- setCurrentArmor(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setCurrentCenter(Coords) - Method in class megamek.client.bot.princess.SwarmContext
-
Set the current center of the swarm
- setCurrentCF(int, Coords) - Method in class megamek.common.Building
-
Set the current construction factor of the building hex.
- setCurrentDamage(int) - Method in class megamek.common.Aero
- setCurrentDamage(int) - Method in interface megamek.common.IAero
- setCurrentDamage(int) - Method in class megamek.common.LandAirMek
- setCurrentDoors(int) - Method in class megamek.common.Bay
- setCurrentFuel(int) - Method in class megamek.common.Aero
- setCurrentFuel(int) - Method in interface megamek.common.IAero
- setCurrentFuel(int) - Method in class megamek.common.LandAirMek
- setCurrentHex(Coords) - Method in class megamek.client.ui.swing.ClientGUI
- setCurrentHex(Hex) - Method in class megamek.client.ui.swing.ClientGUI
-
Set the Current Hex, used by client commands for the visually impaired
- setCurrentPilot(int) - Method in class megamek.common.Crew
-
Set the pilot slot.
- setCurrentRound(int) - Method in class megamek.common.AbstractGame
- setCurrentRound(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setCurrentRound(int) - Method in interface megamek.common.IGame
-
Sets the current game round to the given round number.
- setCurrentSize(int) - Method in class megamek.common.Crew
-
Accessor method to set the current crew size.
- setCurrentSpace(double) - Method in class megamek.common.Bay
-
Method used by MHQ to update bay space when loading units in lobby.
- setCurrentStructure(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's current Structure (S).
- setCurrentVelocity(int) - Method in class megamek.common.Aero
- setCurrentVelocity(int) - Method in class megamek.common.EjectedCrew
- setCurrentVelocity(int) - Method in interface megamek.common.IAero
- setCurrentVelocity(int) - Method in class megamek.common.LandAirMek
- setCurrentYear(int) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
- setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
- setCursor(Cursor) - Method in interface megamek.client.ui.swing.widget.PMHotArea
- setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMPicArea
- setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Adds custom preferences to the child dialog.
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractPanel
-
Adds custom preferences to the child panel.
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
-
Adds custom preferences to the child pane.
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
-
Adds custom preferences to the child pane.
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
-
Adds custom preferences to the child pane.
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.dialogs.EntityReadoutDialog
- setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.panels.AbstractIconChooser
- setCustomUnitHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setCustomUnitWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setCustomWeaponOrder(Map<Integer, Integer>) - Method in class megamek.common.Entity
- setCustomWeaponOrder(WeaponMounted, int) - Method in class megamek.common.Entity
- setDamagableCoverTypePrimary(int) - Method in class megamek.common.LosEffects
- setDamagableCoverTypePrimary(int) - Method in class megamek.common.ToHitData
- setDamagableCoverTypeSecondary(int) - Method in class megamek.common.LosEffects
- setDamagableCoverTypeSecondary(int) - Method in class megamek.common.ToHitData
- setDamage(int) - Method in class megamek.common.WeaponType
- setDamage(ASDamageVector) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setDamaged(boolean) - Method in class megamek.common.DockingCollar
- setDamageDirection(int) - Method in class megamek.client.bot.princess.PhysicalInfo
- setDamageDirection(EntityState, Coords) - Method in class megamek.client.bot.princess.PhysicalInfo
- setDamageDockCollar(boolean) - Method in class megamek.common.Dropship
- setDamageKFBoom(boolean) - Method in class megamek.common.Dropship
- setDamageTaken(int) - Method in class megamek.common.equipment.MiscMounted
- setDamageValue(int) - Method in class megamek.common.TeleMissile
- setDanger(boolean) - Method in class megamek.common.MoveStep
- setDarkenMapAtNight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setData(List<MekSummary>) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- setData(MekSummary[]) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
- setDataDir(File) - Static method in class megamek.common.Configuration
-
Set the data directory.
- setDataLogging(boolean) - Method in class megamek.common.preference.ClientPreferences
- setDead(boolean) - Method in class megamek.common.Crew
- setDead(boolean, int) - Method in class megamek.common.Crew
- setDeal(int) - Method in class megamek.common.MMShuffle
-
Record when this "roll" is dealt.
- setDefault(String, boolean) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
boolean
preference with the given name. - setDefault(String, boolean) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefault(String, double) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
double
preference with the given name. - setDefault(String, double) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefault(String, float) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
float
preference with the given name. - setDefault(String, float) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefault(String, int) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
int
preference with the given name. - setDefault(String, int) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefault(String, long) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
long
preference with the given name. - setDefault(String, long) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefault(String, Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setDefault(String, String) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the default value for the
string
preference with the given name. - setDefault(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
- setDefaultAutoejectDisabled(boolean) - Method in class megamek.common.preference.ClientPreferences
- setDefaultImage(Image) - Method in enum class megamek.common.SpecialHexDisplay.Type
- setDefaultWeaponSortOrder(WeaponSortOrder) - Method in class megamek.client.ui.swing.GUIPreferences
- setDemolitionCharges(List<Building.DemolitionCharge>) - Method in class megamek.common.Building
- setDensity(int) - Method in class megamek.common.Minefield
- setDeployed(boolean) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets this element's deployment status to the given status
- setDeployed(boolean) - Method in class megamek.common.Entity
-
Toggles if an entity has been deployed
- setDeployed(boolean) - Method in class megamek.common.GunEmplacement
-
Sets the deployed flag.
- setDeployed(boolean) - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Sets this element's deployment status to the given status
- setDeployingFaction(FactionRecord) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setDeployment(String) - Method in class megamek.common.EntityFluff
- setDeployRound(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Returns the game round that this element is to be deployed in.
- setDeployRound(int) - Method in class megamek.common.Entity
-
The round the unit will be deployed.
- setDeployRound(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
-
Returns the game round that this formation is to be deployed in.
- setDescription(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Sets the name for this type of behavior.
- setDescription(String) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- setDescription(String) - Method in class megamek.common.Board
-
Sets the description of the map.
- setDesignType(int) - Method in class megamek.common.Aero
-
Sets the unit as either a civilian or military design
- setDesignValid(boolean) - Method in class megamek.common.Entity
- setDEST(boolean) - Method in class megamek.common.Infantry
- setDestination(Coords) - Method in class megamek.common.BulldozerMovePath
- setDestinationEdge(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setDestinationEdge(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setDestinationEdge(CardinalEdge) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setDestinationMap(AbstractPathFinder.DestinationMap<N, E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
- setDestroyed(boolean) - Method in class megamek.common.Aero
- setDestroyed(boolean) - Method in class megamek.common.CriticalSlot
-
Set this Mounted's destroyed status NOTE: only set this if this Mounted cannot be used in the current phase anymore.
- setDestroyed(boolean) - Method in class megamek.common.Entity
- setDestroyed(boolean) - Method in class megamek.common.Mounted
-
Set this Mounted's destroyed status NOTE: only set this if this Mounted cannot be used in the current phase anymore.
- setDetached(boolean) - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
-
Detaches or attaches the team overview from/to its pane.
- setDetectedByEnemy(boolean) - Method in class megamek.common.Entity
- setDetonated(boolean) - Method in class megamek.common.Minefield
- setDimensions(int, int) - Method in class megamek.client.ui.swing.util.RotateFilter
-
Store the dimensions, when set.
- setDirection(int) - Method in class megamek.common.ECMInfo
- setDirection(int) - Method in class megamek.common.pathfinder.SpheroidPathFinder
-
We want to be able to set the direction the entity should turn to face
- setDirty() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- setDisconnectQuietly(boolean) - Method in class megamek.client.ui.swing.ClientGUI
- setDisconnectQuietly(boolean) - Method in interface megamek.client.ui.swing.IDisconnectSilently
-
Set to true to make the client disconnect without a warning popup.
- setDisplacementAttack(DisplacementAttackAction) - Method in class megamek.common.Entity
- setDisplayedEntity(Entity) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- setDisplayInvalidFields(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- setDisplayInvalidFields(boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Sets this BoardView to show or hide a warning in fields (hexes) that contain invalid information such as terrains that cannot be used together in a single hex.
- setDisplayName(String) - Method in class megamek.common.Entity
-
Sets the display name for this entity.
- setDisplayNonTabbed() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
switch display to the non tabbed version
- setDisplayVisible(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
-
Sets the visibility of the entity display window
- setDistance(int) - Method in class megamek.common.MoveStep
- setDividerLocation(int) - Method in class megamek.client.ui.preferences.JSplitPanePreference
- setDocking(boolean) - Method in class megamek.common.MoveStep
- setDockingCollars(int) - Method in class megamek.common.MekSummary
- setDockMultipleOnYAxis(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setDockOnLeft(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setDocsDir(File) - Static method in class megamek.common.Configuration
-
Set the documentation directory.
- setDodgeEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setDone() - Method in class megamek.common.weapons.WeaponHandler
- setDone(boolean) - Method in class megamek.common.Entity
- setDone(boolean) - Method in class megamek.common.Player
- setDone(boolean) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setDoneButton(JButton) - Method in class megamek.client.ui.swing.ChatterBox
-
Replace the "Done" button in the chat box.
- setDoneEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
- setDoomed(boolean) - Method in class megamek.common.Crew
-
Doomed status only applies to the crew as a whole.
- setDoomed(boolean) - Method in class megamek.common.Entity
- setDoomedInAtmosphere(boolean) - Method in class megamek.common.MekSummary
- setDoomedInExtremeTemp(boolean) - Method in class megamek.common.MekSummary
- setDoomedInSpace(boolean) - Method in class megamek.common.MekSummary
- setDoomedInVacuum(boolean) - Method in class megamek.common.MekSummary
- setDoomedOnGround(boolean) - Method in class megamek.common.MekSummary
- setDoors(int) - Method in class megamek.common.Bay
- setDoorsNext(int) - Method in class megamek.common.Bay
- setDoubleValue(double) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- setDrawFacingArrowsOnMiniMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setDrawSensorRangeOnMiniMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setDrift(boolean) - Method in class megamek.server.SmokeCloud
- setDriveCoreType(int) - Method in class megamek.common.Jumpship
- setDriverHit(boolean) - Method in class megamek.common.Tank
- setDriverHitPS(boolean) - Method in class megamek.common.Tank
- setDropshipPct(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setDropshuttelUnits(double) - Method in class megamek.common.MekSummary
- setDropshuttleBays(int) - Method in class megamek.common.MekSummary
- setDropshuttleDoors(int) - Method in class megamek.common.MekSummary
- setDryCost(long) - Method in class megamek.common.MekSummary
- setDualTurretOffset(int) - Method in class megamek.common.Tank
- setDugIn(int) - Method in class megamek.common.Infantry
- setDugIn(int) - Method in class megamek.common.Tank
- setDumping(boolean) - Method in class megamek.common.Mounted
- setDuplicateMarker(int) - Method in class megamek.common.Entity
-
Sets the marker used to disambiguate this entity from others with the same name.
- setDuration(int) - Method in class megamek.server.SmokeCloud
- setDWPMounted(boolean) - Method in class megamek.common.Mounted
- setECCMRoll(int) - Method in class megamek.common.Aero
- setECCMStrength(int) - Method in class megamek.common.ECMInfo
- setECMNova(boolean) - Method in class megamek.common.ECMInfo
- setECMStrength(double) - Method in class megamek.common.ECMInfo
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- setECMTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setEdgeRelaxer(AbstractPathFinder.EdgeRelaxer<C, E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
- setEditable(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
-
Update the option component so that it is editable or view-only.
- setEditable(boolean) - Method in class megamek.client.ui.swing.GameOptionsDialog
-
Update the dialog so that it is editable or view-only.
- setEDPCharged(boolean) - Method in class megamek.common.ProtoMek
- setEffect(int) - Method in class megamek.common.HitData
- setEjected(boolean) - Method in class megamek.common.Crew
-
Specify if this pilot has abandoned her vehicle.
- setEjecting(boolean) - Method in class megamek.common.Aero
-
Changes the ejecting flag when the order to abandon ship is given
- setElement(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setElements(List<AlphaStrikeElement>) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setElevation(int) - Method in class megamek.common.Entity
-
Sets the current elevation of this entity above the ground.
- setElevation(int) - Method in class megamek.common.MoveStep
- setElevationParams(int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setEmail(String) - Method in class megamek.common.Player
- setEMI(boolean) - Method in class megamek.common.Entity
- setEMI(EMI) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setEnableAll(boolean) - Method in class megamek.client.ui.swing.AimedShotDialog
- setEnabled(boolean) - Method in class megamek.client.ui.baseComponents.JDisableablePanel
-
This override forces all child components to be the same value for enabled as this component, thus allowing one to easily enable/disable child components and panels.
- setEnabled(boolean) - Method in class megamek.client.ui.swing.BombChoicePanel
- setEnabled(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
-
Override the base setEnabled to also set the state of all members.
- setEnabled(boolean) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
-
Override the base setEnabled to also set the state of all members.
- setEnabled(String, boolean) - Method in class megamek.client.ui.swing.CommonMenuBar
- setEnableEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
- setEnableExperimentalBotFeatures(boolean) - Method in class megamek.common.preference.ClientPreferences
- setEndImmediately(boolean) - Method in class megamek.common.Game
-
Setter for property endImmediately.
- setEndPos(boolean) - Method in class megamek.common.MoveStep
-
Update this step's status as the ending position of a path.
- setEnemyDishonored(int) - Method in class megamek.client.bot.princess.HonorUtil
- setEnemyDishonored(int) - Method in interface megamek.client.bot.princess.IHonorUtil
-
Adds the identified player to the dishonored enemies list.
- setEnemyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setEngagementControl(EngagementControl) - Method in class megamek.common.autoresolve.component.Formation
- setEngagementControlFailed(boolean) - Method in class megamek.common.autoresolve.component.Formation
- setEngine(Engine) - Method in class megamek.common.Aero
- setEngine(Engine) - Method in class megamek.common.Entity
- setEngine(Engine) - Method in class megamek.common.Mek
-
set this Mek's
Engine
- setEngineHit(boolean) - Method in class megamek.common.ProtoMek
- setEngineHits(int) - Method in class megamek.common.Aero
- setEngineName(String) - Method in class megamek.common.MekSummary
- setEnginesLostRound(int) - Method in class megamek.common.Aero
- setEnginesLostRound(int) - Method in interface megamek.common.IAero
-
Set round that engines were completely destroyed; needed for crash-landing check
- setEnginesLostRound(int) - Method in class megamek.common.LandAirMek
- setEngineTechRating(int) - Method in class megamek.common.Entity
- setEngineType(int) - Method in class megamek.common.MekSummary
- setEnhancedTargetingAttackerTypes(List<Integer>) - Method in class megamek.client.bot.princess.Princess
-
Swap out current set of valid enhanced targeting attacker types for a new set
- setEnhancedTargetingTargetTypes(List<Integer>) - Method in class megamek.client.bot.princess.Princess
-
Swap out current set of valid enhanced targeting target types for a new set.
- setEntitiesVector(List<Entity>) - Method in class megamek.common.Game
- setEntity(int, Entity) - Method in class megamek.common.Game
- setEntity(int, Entity, Vector<UnitLocation>) - Method in class megamek.common.Game
- setEntity(Entity) - Method in class megamek.client.ui.panes.ConfigurableMekViewPanel
-
Set the panel to display the given element.
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.AeroMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
- setEntity(Entity) - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
-
updates fields for the unit
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.InfantryMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.MekMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.PilotMapSet
-
updates fields for the unit
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
-
Show the diagram for the given ProtoMek.
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.QuadMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SquadronMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.TankMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.VTOLMapSet
- setEntity(Entity) - Method in class megamek.client.ui.swing.widget.WarshipMapSet
- setEntity(Entity) - Method in class megamek.common.autoresolve.component.Formation
- setEntity(Entity) - Method in class megamek.common.ECMInfo
- setEntity(Entity) - Method in class megamek.common.MovePath
- setEntity(Entity, int) - Method in class megamek.client.ui.swing.widget.PilotMapSet
- setEntityDestroyed(E) - Static method in interface megamek.common.autoresolve.damage.DamageApplier
-
Sets the entity as destroyed.
- setEntityDevastated(E) - Static method in interface megamek.common.autoresolve.damage.DamageApplier
-
Sets the entity as devastated.
- setEntityId(int) - Method in class megamek.common.event.GameCFREvent
- setEntityOwnerLabelColor(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setEntityType(long) - Method in class megamek.common.MekSummary
- setEntityWaypoints(Entity, List<Coords>, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
-
Sets the entity's waypoints to the given destination
- setEntryName(String) - Method in class megamek.common.MekSummary
- setEquipment(List<Mounted<?>>) - Method in class megamek.common.MekSummary
-
Given the list of equipment mounted on this unit, parse it into a unique list of names and the number of times that name appears.
- setEquipmentId(int) - Method in class megamek.common.actions.FiringModeChangeAction
- setEra(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setEscapePods(int) - Method in class megamek.common.Jumpship
- setEscapePods(int) - Method in class megamek.common.SmallCraft
- setEschelon(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setEschelon(Integer) - Method in class megamek.client.ratgenerator.ForceNode
- setEstimatedEnemyDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- setEvading(boolean) - Method in class megamek.common.Entity
- setEvading(boolean) - Method in class megamek.common.MoveStep
- setEverSeenByEnemy(boolean) - Method in class megamek.common.Entity
- setExcludedFactions(String) - Method in class megamek.client.ratgenerator.ModelRecord
- setExit(int, boolean) - Method in class megamek.common.Terrain
-
Sets the exit in specified direction
- setExits(int) - Method in class megamek.client.ui.swing.ExitsDialog
- setExits(int) - Method in class megamek.common.Terrain
- setExits(Hex, int) - Method in class megamek.common.Hex
-
Sets the "exits" flag appropriately for the neighbouring hex in the provided direction.
- setExits(Hex, int, boolean) - Method in class megamek.common.Hex
-
Sets the "exits" flag appropriately for the neighbouring hex in the provided direction.
- setExpectedCriticals(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setExpectedDamageOnHit(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setExperience(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setExperimental(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
- setExperimental(String) - Method in class megamek.client.bot.princess.BehaviorSettings
- setExplosivesEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setExtBombChoices(int[]) - Method in class megamek.common.Aero
- setExtBombChoices(int[]) - Method in interface megamek.common.IBomber
-
Sets the bomb type selections for external mounts.
- setExtBombChoices(int[]) - Method in class megamek.common.LandAirMek
- setExtBombChoices(int[]) - Method in class megamek.common.VTOL
- setExtendTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
- setExternalGameId(int) - Method in class megamek.common.Game
- setExternalId(int) - Method in class megamek.common.Entity
- setExternalIdAsString(String) - Method in class megamek.common.Entity
-
This sets the external ID.
- setExternalIdAsString(String, int) - Method in class megamek.common.Crew
- setExternalSearchlight(boolean) - Method in class megamek.common.Entity
- setExtinctionFactions(int...) - Method in class megamek.common.TechAdvancement
-
Sets the factions for which the technology became extinct.
- setExtinctRange(String) - Method in class megamek.common.MekSummary
- setExtraCrewSeats(int) - Method in class megamek.common.Tank
- setExtraData(Map<Integer, Map<String, String>>) - Method in class megamek.common.Crew
- setExtraDataForCrewMember(int, Map<String, String>) - Method in class megamek.common.Crew
- setExtrasTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setExtraTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setFacing(int) - Method in class megamek.common.actions.TorsoTwistAction
- setFacing(int) - Method in class megamek.common.Bay
-
Sets the armor facing for the bay, if the bay type requires it.
- setFacing(int) - Method in class megamek.common.Dropship
- setFacing(int) - Method in class megamek.common.DropshuttleBay
-
Sets the bay location
- setFacing(int) - Method in class megamek.common.Entity
-
Sets the primary facing.
- setFacing(int) - Method in class megamek.common.Mounted
- setFacing(int) - Method in class megamek.common.MoveStep
- setFacing(int) - Method in class megamek.common.NavalRepairFacility
-
Sets the bay location
- setFacing(int) - Method in class megamek.common.Tank
- setFaction(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setFaction(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setFaction(String) - Method in class megamek.common.Team
- setFaction(FactionRecord) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setFailedManeuver(boolean) - Method in class megamek.common.Aero
- setFailedManeuver(boolean) - Method in interface megamek.common.IAero
- setFailedManeuver(boolean) - Method in class megamek.common.LandAirMek
- setFailedToLoadEquipment(boolean) - Method in class megamek.common.MekSummary
- setFallBack(boolean, String) - Method in class megamek.client.bot.princess.Princess
- setFallen(boolean) - Method in class megamek.common.Entity
-
Sets if the unit has fallen in the current phase.
- setFallShameIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
- setFallShameIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
- setFatigue(int) - Method in class megamek.common.Crew
-
Deprecated, for removal: This API element is subject to removal in a future version.since 0.50.04 - No references found in MegaMek
- setFavorHigherTMM(int) - Method in class megamek.client.bot.princess.BehaviorSettings
- setFavorHigherTMM(String) - Method in class megamek.client.bot.princess.BehaviorSettings
- setFCSHits(int) - Method in class megamek.common.Aero
- setFieldOfFireExtremeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFieldOfFireLongColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFieldOfFireMinColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFieldOfFireShortColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFilename(String) - Method in class megamek.common.icons.AbstractIcon
- setFilename(String) - Method in class megamek.common.icons.Portrait
- setFillColor(Color) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- setFinalized(boolean) - Method in class megamek.client.ui.preferences.PreferencesNode
- setFindClubEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFindingClub(boolean) - Method in class megamek.common.Entity
- setFinished() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
- setFinished() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
- setFinished() - Method in class megamek.server.sbf.AbstractSBFActionHandler
- setFinished() - Method in interface megamek.server.sbf.SBFActionHandler
- setFireCalledEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFireCalledEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setFireClearTurretEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFireClearWeaponJamEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFired(boolean) - Method in class megamek.common.Mounted
- setFireDisplayTabDuringFiringPhases(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setFiredTsempThisTurn(boolean) - Method in class megamek.common.Entity
- setFireEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFireEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setFireModeEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFireModeEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setFireSolnCanSeeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFireSolnNoSeeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setFirstHit(boolean) - Method in class megamek.common.HitData
- setFirstLOS(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- setFirstStep(boolean) - Method in class megamek.common.MoveStep
- setFlags(EquipmentBitSet) - Method in class megamek.common.EquipmentType
- setFlares(Vector<Flare>) - Method in class megamek.common.Game
-
Set the list of flares
- setFleeEdge(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- setFleeZone(HexArea) - Method in class megamek.common.Entity
-
Sets the board area this unit may flee from.
- setFleeZone(HexArea) - Method in class megamek.common.Player
-
Sets the board area this player's units may flee from.
- setFlipArms(boolean) - Method in class megamek.client.bot.princess.FiringPlan
- setFlipArmsEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setFlipArmsEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setFloatingIso(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setFluff(Entity) - Method in class megamek.common.loaders.BLKFile
- setFluff(EntityFluff) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setFluffImage(String) - Method in class megamek.common.EntityFluff
-
Sets the encoded form of the fluff image to the given String.
- setFluffImage(String) - Method in class megamek.common.MekSummary
- setFluffName(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setFlying(boolean) - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- setFog(Fog) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setFoliageParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setFont(Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
- setFont(Font) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
-
Sets the font used for all headers written in the sheet to the given newFont.
- setFontScaling(JComponent, boolean, double) - Static method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Sets the font scaling for a given Swing component with a default font.
- setFontScaling(JComponent, String, boolean, double) - Static method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Sets the font scaling for a given Swing component with a custom font.
- setFontsDir(File) - Static method in class megamek.common.Configuration
-
Set the force generator directory to an arbitrary location (not relative to the data directory).
- setForceClose(boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- setForceDisplayAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplayAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplayDialog(ForceDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setForceDisplayEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplayPanel(ForceDisplayPanel) - Method in class megamek.client.ui.swing.ClientGUI
- setForceDisplayPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplayPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplaySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplaySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setForceDisplayVisible(boolean) - Method in class megamek.client.ui.swing.ClientGUI
- setForcedWithdrawal(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
-
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
- setForcedWithdrawal(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
- setForceGeneratorDir(File) - Static method in class megamek.common.Configuration
-
Set the force generator directory to an arbitrary location (not relative to the data directory).
- setForceId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setForceId(int) - Method in class megamek.common.Entity
- setForceId(int) - Method in interface megamek.common.ForceAssignable
-
Sets the unique id of the force this ForceAssignable belongs to.
- setForceId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setForces(Forces) - Method in class megamek.common.AbstractGame
- setForces(Forces) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setForces(Forces) - Method in interface megamek.common.IGame
-
Replaces the game's Forces with the given forces.
- setForceString(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setForceString(String) - Method in class megamek.common.Entity
- setForceString(String) - Method in interface megamek.common.ForceAssignable
-
Sets the force string, see
ForceAssignable.getForceString()
. - setForceString(String) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setForceVictory(boolean) - Method in class megamek.common.Game
-
Setter for property forceVictory.
- setForestParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the forest parameters for the Map Generator
- setFormation(SBFFormation) - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
- setFormationAt(Formation, BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setFormationAt(Formation, BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationManager
- setFormationType(FormationType) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setFortifiedParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setFoundCrits(int) - Method in class megamek.common.Mounted
- setFovDarken(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovDarkenAlpha(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovGrayscale(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovHighlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovHighlightAlpha(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovHighlightRingsColorsHsb(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovHighlightRingsRadii(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setFovStripes(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
- setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
- setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
- setFreeTurn(boolean) - Method in class megamek.common.MoveStep
- setFromEntity(Entity, Game) - Method in class megamek.common.MoveStep
-
Sets this state as coming from the entity.
- setFromFront(boolean) - Method in class megamek.common.HitData
- setFrontArc(ASArcSummary) - Method in class megamek.common.MekSummary
- setFuel(int) - Method in class megamek.common.Aero
-
Sets the number of fuel points.
- setFuel(int) - Method in interface megamek.common.IAero
- setFuel(int) - Method in class megamek.common.LandAirMek
-
Sets the number of fuel points.
- setFuelTankHit(boolean) - Method in class megamek.common.Aero
- setFuelTonnage(double) - Method in class megamek.common.Aero
-
Set number of fuel points based on fuel tonnage.
- setFuelTonnage(double) - Method in interface megamek.common.IAero
-
Set number of fuel points based on fuel tonnage.
- setFuelTonnage(double) - Method in class megamek.common.LandAirMek
-
Set number of fuel points based on fuel tonnage.
- setFuelTonnage(double) - Method in class megamek.common.LargeSupportTank
- setFuelTonnage(double) - Method in class megamek.common.SupportTank
- setFuelTonnage(double) - Method in class megamek.common.SupportVTOL
- setFuelTonnage(double) - Method in class megamek.common.Tank
-
Sets the fuel mass for support vehicles.
- setFullAccurateUnitType(String) - Method in class megamek.common.MekSummary
- setFullArmor(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's full (=undamaged) Armor (A).
- setFullArmor(int) - Method in class megamek.common.MekSummary
- setFullHeadEject(boolean) - Method in class megamek.common.Mek
- setFullStructure(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's full (=undamaged) Structure (S).
- setFullStructure(int) - Method in class megamek.common.MekSummary
- setGame(Game) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setGame(Game) - Method in class megamek.common.BattleArmorHandles
- setGame(Game) - Method in class megamek.common.Bay
- setGame(Game) - Method in class megamek.common.DockingCollar
- setGame(Game) - Method in class megamek.common.Entity
-
This sets the game the entity belongs to.
- setGame(Game) - Method in class megamek.common.InfantryCompartment
- setGame(Game) - Method in class megamek.common.MovePath
- setGame(Game) - Method in class megamek.common.TankTrailerHitch
- setGame(Game) - Method in interface megamek.common.Transporter
- setGame(IGame) - Method in class megamek.common.autoresolve.acar.SimulationManager
- setGame(IGame) - Method in class megamek.common.force.Forces
-
Sets the game reference to the provided Game.
- setGame(IGame) - Method in class megamek.common.Player
- setGame(IGame) - Method in interface megamek.server.IGameManager
-
Sets the current
game
instance. - setGame(IGame) - Method in class megamek.server.sbf.SBFGameManager
- setGame(IGame) - Method in class megamek.server.Server
-
Sets the game for this server.
- setGame(IGame) - Method in class megamek.server.totalwarfare.TWGameManager
- setGameLogFilename(String) - Method in class megamek.common.preference.ClientPreferences
- setGameMaster(boolean) - Method in class megamek.common.Player
-
sets
Player.gameMaster
but this only allows GM status if other conditions permits it. - setGameMaster(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
- setGameOptions() - Method in class megamek.common.Entity
- setGameSummaryBoardView(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setGameSummaryMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setGearHit(boolean) - Method in class megamek.common.Aero
- setGearHit(boolean) - Method in interface megamek.common.IAero
- setGearHit(boolean) - Method in class megamek.common.LandAirMek
- setGender(Gender) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setGender(Gender, int) - Method in class megamek.common.Crew
- setGeneralDamageType(int) - Method in class megamek.common.HitData
- setGeneralTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setGeneralTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setGenerateNames(boolean) - Method in class megamek.common.preference.ClientPreferences
- setGenerationRule(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setGetFocus(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setGhost(boolean) - Method in class megamek.common.Player
- setGifGameSummaryMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setGlancingBlowFlags(Entity) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function that sets the glancing blow flags for this attack for the target when appropriate
- setGoalPlayers(int) - Method in class megamek.common.preference.ClientPreferences
- setGrappled(int, boolean) - Method in class megamek.common.Entity
- setGrappled(int, boolean) - Method in class megamek.common.Mek
- setGrappled(int, boolean) - Method in class megamek.common.ProtoMek
- setGrappledThisRound(boolean) - Method in class megamek.common.Entity
- setGrappledThisRound(boolean) - Method in class megamek.common.Mek
- setGrappledThisRound(boolean) - Method in class megamek.common.ProtoMek
- setGrappleEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setGrappleSide(int) - Method in class megamek.common.Entity
- setGrappleSide(int) - Method in class megamek.common.Mek
- setGravDeck(int) - Method in class megamek.common.Jumpship
-
Old style for setting the number of grav decks.
- setGravDeckDamageFlag(int, int) - Method in class megamek.common.Jumpship
-
Sets the damage flag for the grav deck with the specified key to the specified value
- setGravDeckHuge(int) - Method in class megamek.common.Jumpship
-
Old style method for adding N huge grav decks.
- setGravDeckLarge(int) - Method in class megamek.common.Jumpship
-
Old style method for adding N large grav decks.
- setGraveyard(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setGravity(float) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.common.AbstractGame
- setGroundObjectSprites(Map<Coords, List<ICarryable>>) - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
- setGroundObjectsToPlace(List<ICarryable>) - Method in class megamek.common.Player
-
Present for serialization purposes only
- setGUIName(String) - Method in class megamek.common.preference.ClientPreferences
- setGunnery(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setGunnery(int) - Method in class megamek.common.Crew
-
Sets the gunnery skill of the crew's default gunner.
- setGunnery(int, int) - Method in class megamek.common.Crew
- setGunneryAero(int) - Method in class megamek.common.LAMPilot
- setGunneryAeroB(int) - Method in class megamek.common.LAMPilot
- setGunneryAeroL(int) - Method in class megamek.common.LAMPilot
- setGunneryAeroM(int) - Method in class megamek.common.LAMPilot
- setGunneryB(int, int) - Method in class megamek.common.Crew
- setGunneryL(int, int) - Method in class megamek.common.Crew
- setGunneryM(int, int) - Method in class megamek.common.Crew
- setGunneryMek(int) - Method in class megamek.common.LAMPilot
- setGunneryMekB(int) - Method in class megamek.common.LAMPilot
- setGunneryMekL(int) - Method in class megamek.common.LAMPilot
- setGunneryMekM(int) - Method in class megamek.common.LAMPilot
- setGyroType(int) - Method in class megamek.common.Mek
- setGyroType(int) - Method in class megamek.common.MekSummary
- setHalign(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets horizontal align of tiling
- setHalignExactAt(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets exact horizontal alignment exactly at "x" pixels
- setHands(int) - Method in class megamek.common.MekSummary
- setHardenedArmorDamaged(HitData, boolean) - Method in class megamek.common.Entity
- setHardenedArmorDamaged(HitData, boolean) - Method in class megamek.common.Mek
- setHasDamagedCoolantSystem(boolean) - Method in class megamek.common.Mek
- setHasDamagedRHS(boolean) - Method in class megamek.common.Entity
- setHasFiredTsemp(boolean) - Method in class megamek.common.Entity
- setHasJustStood(boolean) - Method in class megamek.common.MoveStep
- setHasMainGun(boolean) - Method in class megamek.common.ProtoMek
-
Not every ProtoMek has a main gun.
- setHasNoControlSystems(boolean) - Method in class megamek.common.Tank
- setHasNoDualTurret(boolean) - Method in class megamek.common.Tank
- setHasNoTurret(boolean) - Method in class megamek.common.Tank
- setHeat(int) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setHeatSinks(int) - Method in class megamek.common.Aero
- setHeatType(int) - Method in class megamek.common.Aero
- setHeavyVehicleBays(int) - Method in class megamek.common.MekSummary
- setHeavyVehicleDoors(int) - Method in class megamek.common.MekSummary
- setHeavyVehicleUnits(double) - Method in class megamek.common.MekSummary
- setHeight(int) - Method in class megamek.client.ui.preferences.JWindowPreference
- setHeight(int) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
- setHeight(String) - Method in class megamek.common.EntityFluff
- setHelpFilePath(String) - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
- setHerdMentalityIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close do I want to stick to my teammates?
- setHerdMentalityIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close do I want to stick to my teammates?
- setHex(int, int, Hex) - Method in class megamek.common.Board
-
Determines if this Board contains the (x, y) Coords, and if so, sets the specified Hex into that position and initializes it.
- setHex(Coords, Hex) - Method in class megamek.common.Board
-
Sets the hex into the location specified by the Coords.
- setHexes(List<Coords>, List<Hex>) - Method in class megamek.common.Board
-
Similar to the setHex function for a collection of coordinates and hexes.
- setHexesIlluminated(Game) - Method in class megamek.common.actions.SearchlightAttackAction
-
Updates the supplied Game's list of hexes illuminated.
- setHexInclines(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setHidden(boolean) - Method in class megamek.client.ui.swing.boardview.Sprite
- setHidden(boolean) - Method in class megamek.common.Entity
-
Set the hidden state of this entity (used for hidden units rules, TW pg 259).
- setHiddenActivationPhase(GamePhase) - Method in class megamek.common.Entity
- setHighlightColor(Color) - Method in class megamek.client.ui.swing.boardview.BoardView
- setHighlighted(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- setHighQualityGraphics(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setHighQualityRendering(Graphics) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Activates anti-aliasing and other high-quality settings for the given Graphics.
- setHighStressEpisode() - Method in class megamek.common.autoresolve.component.Formation
- setHints(int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- setHistory(String) - Method in class megamek.common.EntityFluff
- setHit(boolean) - Method in class megamek.common.CriticalSlot
-
set that this CriticalSlot was or was not hit with a crit this phase Note: stuff that was hit in a phase can still be used in that phase, if that's not desired, use setDestroyed instead
- setHit(boolean) - Method in class megamek.common.Mounted
-
set that this mounted was or was not hit with a crit this phase Note: stuff that was hit in a phase can still be used in that phase, if that's not desired, use setDestroyed instead
- setHitData(ToHitData) - Method in class megamek.client.bot.princess.PhysicalInfo
- setHits(int) - Method in class megamek.common.Crew
-
Deprecated, for removal: This API element is subject to removal in a future version.by multi-crew cockpits. Replaced by
Crew.setHits(int, int)
- setHits(int, int) - Method in class megamek.common.Crew
- setHitTable(int) - Method in class megamek.common.ToHitData
- setHomingShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setHotLoad(boolean) - Method in class megamek.common.Mounted
-
Sets the hotloading parameter for this weapons ammo.
- setHPG(boolean) - Method in class megamek.common.Jumpship
- setHullDown(boolean) - Method in class megamek.common.Entity
- setHullDown(boolean) - Method in class megamek.common.MoveStep
- setHullDown(boolean) - Method in class megamek.common.Tank
-
Tanks go Hull Down slightly differently, this method accounts for this
- setHyperAggressionIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close to I want to get to my enemies?
- setHyperAggressionIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How close to I want to get to my enemies?
- setIAmAPirate(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
- setIAmAPirate(boolean) - Method in class megamek.client.bot.princess.HonorUtil
- setIAmAPirate(String) - Method in class megamek.client.bot.princess.BehaviorSettings
- setICEFuelType(FuelType) - Method in class megamek.common.Tank
- setIceParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setIcon(String) - Method in class megamek.common.Entity
-
Sets the embedded icon for this unit to the given base64 string.
- setId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setId(int) - Method in class megamek.common.Briefcase
- setId(int) - Method in class megamek.common.BuildingTarget
- setId(int) - Method in class megamek.common.Entity
-
Sets the ID number of this Entity, which will also set the display name and short name to null.
- setId(int) - Method in class megamek.common.HexTarget
- setId(int) - Method in class megamek.common.INarcPod
- setId(int) - Method in interface megamek.common.InGameObject
-
Sets this InGameObject's id.
- setId(int) - Method in class megamek.common.MinefieldTarget
- setId(int) - Method in class megamek.common.net.connections.AbstractConnection
-
Sets the connection ID Note: Be careful with using this method
- setId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setId(int) - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- setIdleImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicArea
- setIdleImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- setIdleTime(long, boolean) - Method in interface megamek.client.ui.IDisplayable
-
The boardview calls this to pass on the elapsed time elTime to the IDisplayable.
- setIdleTime(long, boolean) - Method in class megamek.client.ui.swing.ChatterBox2
- setIGame(IGame) - Method in class megamek.common.Entity
- setIgnoredCrewHits(int) - Method in class megamek.common.Aero
- setIgnoreInfantryDoubleDamage(boolean) - Method in class megamek.common.HitData
- setIgnoreKeyPresses(boolean) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Set whether key presses should be ignored or not.
- setIgnorePlayerDefeatVotes(boolean) - Method in class megamek.common.Game
-
Setter for property ignorePlayerDefeatVotes.
- setIgnoringEvents(boolean) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- setIgnoringEvents(boolean) - Method in interface megamek.common.util.Distractable
-
Specify if the listener should be distracted.
- setIgnoringEvents(boolean) - Method in class megamek.common.util.DistractableDelegate
- setIlluminated(boolean) - Method in class megamek.common.Entity
- setIlluminatedPositions(HashSet<Coords>) - Method in class megamek.common.Game
-
Setter for the list of Coords illuminated by search lights.
- setImage(Image) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets image to draw by BackGroundDrawer
- setImage(Image, String) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
-
Sets the minimap image of the button to the given base image and stores the name for DnD
- setImage(Image, JComponent) - Static method in class megamek.client.ui.swing.widget.PMUtil
-
Ensures that Images is completely loaded
- setImageFileAtlasMapFile(File) - Static method in class megamek.common.Configuration
-
Set the image file to atlas loc file to an arbitrary location (not relative to the data directory).
- setImageLabel(JLabel) - Method in class megamek.client.ui.panels.EntityImagePanel
- setImageList(AbstractIconList) - Method in class megamek.client.ui.panels.AbstractIconChooser
- setImagesDir(File) - Static method in class megamek.common.Configuration
-
Set the images directory to an arbitrary location (not relative to the data directory).
- setIncludeFluff(boolean) - Method in class megamek.common.templates.TROView
-
Sets whether to include the fluff section when processing the template
- setIndex(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setIndex(int) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
- setIndex(int) - Method in class megamek.common.CriticalSlot
- setInfantryBays(int) - Method in class megamek.common.MekSummary
- setInfantryDoors(int) - Method in class megamek.common.MekSummary
- setInfantryUnits(double) - Method in class megamek.common.MekSummary
- setInfo(String) - Method in class megamek.common.SpecialHexDisplay
- setInitBonus(int) - Method in class megamek.common.Crew
- setInitCompensationBonus(int) - Method in interface megamek.common.ITurnOrdered
- setInitCompensationBonus(int) - Method in class megamek.common.Player
- setInitCompensationBonus(int) - Method in class megamek.common.Team
- setInitCompensationBonus(int) - Method in class megamek.common.TurnOrdered
- setInitialBV(int) - Method in class megamek.common.Entity
-
Sets the initial BV for a unit.
- setInitialBV(int) - Method in class megamek.common.Player
- setInitialEntityCount(int) - Method in class megamek.common.Player
- setInitialized(boolean) - Method in class megamek.client.ui.preferences.PreferencesNode
- setInitialValues(Map<String, String>) - Method in class megamek.client.ui.preferences.PreferencesNode
- setInitiative(InitiativeRoll) - Method in interface megamek.common.ITurnOrdered
- setInitiative(InitiativeRoll) - Method in class megamek.common.TurnOrdered
- setInitiativeRoll(InitiativeRoll) - Method in class megamek.common.autoresolve.component.Formation
- setInstantModeSwitch(boolean) - Method in class megamek.common.EquipmentType
- setIntBombChoices(int[]) - Method in class megamek.common.Aero
- setIntBombChoices(int[]) - Method in interface megamek.common.IBomber
-
Sets the bomb type selections prior to deployment.
- setIntBombChoices(int[]) - Method in class megamek.common.LandAirMek
- setIntBombChoices(int[]) - Method in class megamek.common.VTOL
- setInterfaceCockpit(boolean) - Method in class megamek.common.ProtoMek
-
Sets whether the protoMek has an Inner Sphere ProtoMek Interface.
- setInternal(int) - Method in class megamek.common.BattleArmor
-
Set the troopers in the unit to the given values.
- setInternal(int, int) - Method in class megamek.common.Entity
-
Sets the amount of armor in the location specified.
- setInternal(int, int) - Method in class megamek.common.Infantry
- setInternal(int, int, int, int, int) - Method in class megamek.common.BipedMek
- setInternal(int, int, int, int, int) - Method in class megamek.common.Mek
-
Sets the internal structure for the Mek.
- setInternal(int, int, int, int, int) - Method in class megamek.common.ProtoMek
-
Sets the internal structure for the pMek.
- setInternal(int, int, int, int, int) - Method in class megamek.common.QuadMek
- setInternal(int, int, int, int, int) - Method in class megamek.common.TripodMek
- setInternal(int, HitData) - Method in class megamek.common.Entity
-
Sets the amount of armor in the location specified.
- setInternalBomb(boolean) - Method in class megamek.common.Mounted
- setInternalBombCount(int) - Method in class megamek.client.ui.swing.BombPayloadDialog
- setInternalBombLimit(int) - Method in class megamek.client.ui.swing.BombPayloadDialog
- setInternalName(String) - Method in class megamek.common.EquipmentType
- setInternalsType(int) - Method in class megamek.common.MekSummary
- setInterval(int) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Sets the scroll interval in milliseconds
- setIntroLevel(boolean) - Method in class megamek.common.TechAdvancement
- setIntroYear(int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setIntVal(int) - Method in class megamek.client.ui.swing.util.IntRangeTextField
-
Sets the text to a string representation of the provided value
- setIntValue(int) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- setInvalid(boolean) - Method in class megamek.common.MekSummary
- setInvalidSourceBuildReasons(List<Entity.InvalidSourceBuildReason>) - Method in class megamek.common.Entity
- setInvertNegativeTerrain(int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setInvisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
-
Sets the given formation as invisible to the given player.
- setInvulnerable(boolean) - Method in class megamek.common.Briefcase
- setISAdvancement(int...) - Method in class megamek.common.TechAdvancement
-
Provide years for prototype, production, common, extinction, and reintroduction for IS factions.
- setISApproximate(boolean...) - Method in class megamek.common.TechAdvancement
-
Indicate whether the years for prototype, production, common, extinction, and reintroduction for IS factions should be considered approximate.
- setIsCallingSupport(boolean) - Method in class megamek.common.Infantry
- setIsClan(boolean) - Method in class megamek.common.autoresolve.component.Formation
- setIsExoskeleton(boolean) - Method in class megamek.common.BattleArmor
- setIsFlipped(boolean) - Method in class megamek.common.actions.FlipArmsAction
- setIsGlider(boolean) - Method in class megamek.common.ProtoMek
- setIsJumpingNow(boolean) - Method in class megamek.common.Entity
- setIsometricEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setIsQuad(boolean) - Method in class megamek.common.ProtoMek
- setIsTrackingFriendlyTeam(boolean) - Method in class megamek.client.bot.princess.HeatMap
-
Tracking friendly entities doesn't require checking visibility or detection status
- setIsVerbose(boolean) - Method in class megamek.utilities.BoardsValidator
-
Sets a value indicating whether a full listing of errors should be printed when validating a board.
- setItem(Object) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
- setJammed(boolean) - Method in class megamek.common.Mounted
- setJumpingWithMechanicalBoosters(boolean) - Method in class megamek.common.Entity
- setJumpJetEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setJumpMove(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setJumpMove(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setJumpMp(int) - Method in class megamek.common.MekSummary
- setJumpMP() - Method in class megamek.common.battlevalue.BVCalculator
-
Sets the jumping MP as used for battle value calculations.
- setJumpRange(int) - Method in class megamek.common.Jumpship
-
Set maximum jump range (used for primitive jumpships)
- setJumpshipPct(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setJumpUsed(int) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- setJumpUsedThisTurn(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setJungleParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the jungle parameters for the Map Generator
- setJustMovedIntoIndustrialKillingWater(boolean) - Method in class megamek.common.Mek
-
set if this Mek just moved into water that would kill it because of the lack of environmental sealing
- setKeepGameLog(boolean) - Method in class megamek.common.preference.ClientPreferences
- setKey(String) - Method in class megamek.common.options.OptionGroup
- setKFChargingSystemHit(boolean) - Method in class megamek.common.Jumpship
- setKFDriveCoilHit(boolean) - Method in class megamek.common.Jumpship
- setKFDriveControllerHit(boolean) - Method in class megamek.common.Jumpship
- setKFFieldInitiatorHit(boolean) - Method in class megamek.common.Jumpship
- setKFHeliumTankHit(boolean) - Method in class megamek.common.Jumpship
- setKFHeliumTankIntegrity(int) - Method in class megamek.common.Jumpship
- setKFIntegrity(int) - Method in class megamek.common.Jumpship
- setKickEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setKillProbability(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setKoThisRound(boolean) - Method in class megamek.common.Crew
-
Set ko value for all slots.
- setKoThisRound(boolean, int) - Method in class megamek.common.Crew
- setLAMType(int) - Method in class megamek.common.LandAirMek
- setLanded(boolean) - Method in class megamek.common.MekWarrior
-
Ejected pilots do not get killed by ammo/fusion engine explosions so that means they are still up in the air and do not land until the end of the turn.
- setLandedAssaultDrop() - Method in class megamek.common.Entity
- setLastConnectAddr(String) - Method in class megamek.common.preference.ClientPreferences
- setLastConnectPort(int) - Method in class megamek.common.preference.ClientPreferences
- setLastCursor(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- setLastPhase(GamePhase) - Method in class megamek.common.alphaStrike.ASGame
- setLastPhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setLastPhase(GamePhase) - Method in class megamek.common.Game
- setLastPhase(GamePhase) - Method in interface megamek.common.IGame
-
Sets the previous game phase to the given phase.
- setLastPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setLastPlayerName(String) - Method in class megamek.common.preference.ClientPreferences
- setLastServerPass(String) - Method in class megamek.common.preference.ClientPreferences
- setLastServerPort(int) - Method in class megamek.common.preference.ClientPreferences
- setLastTarget(int) - Method in class megamek.common.Entity
- setLastTargetDisplayName(String) - Method in class megamek.common.Entity
- setLaunchedEscapePods(int) - Method in class megamek.common.Aero
-
Updates the total number of escape pods launched so far
- setLaunchedEscapePods(int) - Method in class megamek.common.Jumpship
- setLaunchedEscapePods(int) - Method in class megamek.common.SmallCraft
-
Updates the total number of escape pods launched so far
- setLaunchedLifeBoats(int) - Method in class megamek.common.Aero
-
Updates the total number of lifeboats launched so far
- setLaunchedLifeBoats(int) - Method in class megamek.common.Jumpship
- setLaunchedLifeBoats(int) - Method in class megamek.common.SmallCraft
-
Updates the total number of lifeboats launched so far
- setLaunchVelocity(int) - Method in class megamek.common.actions.WeaponAttackAction
-
Needed by teleoperated missiles
- setLayingMines(boolean) - Method in class megamek.common.Entity
- setLblImage(JLabel) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- setLblText(JLabel) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- setLeapDistance(int) - Method in class megamek.common.MoveStep
- setLeftArc(ASArcSummary) - Method in class megamek.common.MekSummary
- setLeftLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setLeftThrustHits(int) - Method in class megamek.common.Aero
- setLeg(int) - Method in class megamek.common.actions.JumpJetAttackAction
- setLeg(int) - Method in class megamek.common.actions.KickAttackAction
- setLength(String) - Method in class megamek.common.EntityFluff
- setLevel(int) - Method in class megamek.common.Hex
- setLevel(String) - Method in class megamek.common.MekSummary
- setLevel(SkillLevel) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- setLevelHighlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setLevelsFallen(int) - Method in class megamek.common.Mek
- setLF(boolean) - Method in class megamek.common.Jumpship
- setLFBatteryHit(boolean) - Method in class megamek.common.Jumpship
- setLifeBoats(int) - Method in class megamek.common.Jumpship
- setLifeBoats(int) - Method in class megamek.common.SmallCraft
- setLifeSupport(boolean) - Method in class megamek.common.Aero
- setLight(Light) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setLightVehicleBays(int) - Method in class megamek.common.MekSummary
- setLightVehicleDoors(int) - Method in class megamek.common.MekSummary
- setLightVehicleUnits(double) - Method in class megamek.common.MekSummary
- setLineColor(Color) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
-
Sets the color of the underlining under values to the given lineColor.
- setLines(List<String>) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- setLinked(Mounted<?>) - Method in class megamek.common.Mounted
- setLinkedBayId(int) - Method in class megamek.common.Mounted
- setLinkedBy(Mounted<?>) - Method in class megamek.common.Mounted
- setLoadedKeepers(Vector<Integer>) - Method in class megamek.common.Entity
- setLoadedThisTurn(boolean) - Method in class megamek.common.Entity
- setLocale(String) - Method in class megamek.common.preference.ClientPreferences
- setLocalPlayer(int) - Method in class megamek.client.ui.swing.boardview.BoardView
- setLocalPlayer(int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Sets the boardview to use the given player ID as the player in whose client this boardview is shown.
- setLocalPlayer(Player) - Method in class megamek.client.ui.swing.boardview.BoardView
- setLocalPlayerNumber(int) - Method in class megamek.client.AbstractClient
- setLocalPlayerNumber(int) - Method in interface megamek.client.IClient
-
Sets the ID of the player playing at this Client.
- setLocalPlayerNumber(int) - Method in class megamek.common.autoresolve.acar.SimulatedClient
- setLocation(int) - Method in class megamek.common.HitData
- setLocation(int) - Method in class megamek.common.Mounted
- setLocation(int, boolean) - Method in class megamek.common.Mounted
- setLocation(int, int) - Method in class megamek.common.util.BoardUtilities.Point
-
Set the location
- setLocation(Coords) - Method in class megamek.common.ToHitData
- setLocationBlownOff(int, boolean) - Method in class megamek.common.Entity
- setLocationBlownOffThisPhase(int, boolean) - Method in class megamek.common.Entity
-
Marks the location as blown off in the current phase.
- setLocationStatus(int, int) - Method in class megamek.common.Entity
-
sets location exposure
- setLocationStatus(int, int, boolean) - Method in class megamek.common.Entity
-
sets location exposure
- setLowerArms(int) - Method in class megamek.common.MekSummary
- setLowFoliageColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMadePointblankShot(boolean) - Method in class megamek.common.Entity
- setMagClamp(boolean) - Method in class megamek.client.ratgenerator.ModelRecord
- setMajor(int) - Method in class megamek.Version
- setManualBV(int) - Method in class megamek.common.Entity
- setManualShutdown(boolean) - Method in class megamek.common.Entity
- setManufacturer(String) - Method in class megamek.common.EntityFluff
- setMapSettings(MapSettings) - Method in class megamek.client.ui.swing.RandomMapPanelAdvanced
-
Loads the given map settings onto this form.
- setMapSettings(MapSettings) - Method in class megamek.client.ui.swing.RandomMapPanelBasic
- setMapSettings(MapSettings) - Method in class megamek.common.Game
- setMapSettingsOnlyChange(boolean) - Method in class megamek.common.event.GameSettingsChangeEvent
- setMapsheetColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMapSize(int, int) - Method in class megamek.common.MapSettings
- setMapTileset(String) - Method in class megamek.common.preference.ClientPreferences
- setMapTrimThreshold(double) - Method in class megamek.client.bot.princess.HeatMap
-
When the percentage of minimum values in any tracker exceeds this value, any entries at or below
mapTrimThreshold
are removed to maintain efficiency. - setMapZoomIndex(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMarshallingType(int) - Method in class megamek.common.net.connections.AbstractConnection
-
Sets the type of the marshalling used to send packets
- setMASCUsed(boolean) - Method in class megamek.common.Entity
-
Set whether MASC has been used.
- setMasterVolume(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMaxDamage(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setMaxHeat(int) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
How much heat we're willing to tolerate.
- setMaximized(boolean) - Method in class megamek.client.ui.preferences.JWindowPreference
- setMaximum(Integer) - Method in class megamek.client.ui.swing.util.IntRangeTextField
-
Sets the maximum legal value
- setMaxPathfinderTime(int) - Method in class megamek.common.preference.ClientPreferences
- setMaxPlantedFieldSize(int) - Method in class megamek.common.MapSettings
- setMaxPlantedFieldSpots(int) - Method in class megamek.common.MapSettings
- setMaxSandSize(int) - Method in class megamek.common.MapSettings
- setMaxSandSpots(int) - Method in class megamek.common.MapSettings
- setMaxSnowSize(int) - Method in class megamek.common.MapSettings
- setMaxSnowSpots(int) - Method in class megamek.common.MapSettings
- setMaxTundraSize(int) - Method in class megamek.common.MapSettings
- setMaxTundraSpots(int) - Method in class megamek.common.MapSettings
- setMechanizedBA(boolean) - Method in class megamek.client.ratgenerator.ModelRecord
- setMedium(int) - Method in class megamek.common.MapSettings
- setMek(Entity, boolean) - Method in class megamek.client.ui.swing.MekViewPanel
- setMek(Entity, String) - Method in class megamek.client.ui.swing.MekViewPanel
- setMek(Entity, MekView) - Method in class megamek.client.ui.swing.MekViewPanel
- setMek(Entity, MekView, String) - Method in class megamek.client.ui.swing.MekViewPanel
- setMek(Entity, TROView) - Method in class megamek.client.ui.swing.MekViewPanel
- setMekBays(int) - Method in class megamek.common.MekSummary
- setMekDoors(int) - Method in class megamek.common.MekSummary
- setMekHitLocLog() - Method in class megamek.common.preference.ClientPreferences
- setMekInFirst(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekInSecond(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekOutline(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setMekSelectorIncludeBV(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeCost(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeLevel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeModel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeName(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeTons(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorIncludeYear(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorRulesLevels(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorShowAdvanced(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorSortColumn(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorSortOrder(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorSplitPos(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorUnitType(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekSelectorWeightClass(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMekTurretMounted(boolean) - Method in class megamek.common.Mounted
- setMekUnits(double) - Method in class megamek.common.MekSummary
- setMenuPopup(boolean) - Method in class megamek.client.ui.swing.TableColumnManager
-
Add/remove support for a popup menu to the table header.
- setMessage(String) - Method in class megamek.client.ui.swing.ChatterBox
- setMessage(String) - Method in class megamek.client.ui.swing.ChatterBox2
- setMetaserver(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- setMetaServerName(String) - Method in class megamek.common.preference.ClientPreferences
- setMicrolite(boolean) - Method in class megamek.common.Infantry
- setMilitary(boolean) - Method in class megamek.common.MekSummary
- setMinefields(Vector<Minefield>) - Method in class megamek.common.Game
- setMineToLay(int) - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- setMineType(int) - Method in class megamek.common.equipment.MiscMounted
-
set the type of mine this should be
- setMinimapAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimapAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniMapDialog(JDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setMinimapEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimapHeightDisplayMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimapPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimapPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniMapSymbolsDisplayMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimapTheme(String) - Method in class megamek.common.preference.ClientPreferences
- setMinimapZoom(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinimum(Integer) - Method in class megamek.client.ui.swing.util.IntRangeTextField
-
Sets the minimum value for the field.
- setMinimumRange(int) - Method in class megamek.common.WeaponType
- setMinimumWaterDepth(int) - Method in class megamek.common.LosEffects
- setMiniReportAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportDisplay(MiniReportDisplay) - Method in class megamek.client.ui.swing.ClientGUI
- setMiniReportDisplayDialog(MiniReportDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setMiniReportEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportLocation(boolean) - Method in class megamek.client.ui.swing.ClientGUI
- setMiniReportLocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportShowSprites(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMiniReportSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMinor(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
- setMinor(int) - Method in class megamek.Version
- setMinPlantedFieldSize(int) - Method in class megamek.common.MapSettings
- setMinPlantedFieldSpots(int) - Method in class megamek.common.MapSettings
- setMinSandSize(int) - Method in class megamek.common.MapSettings
- setMinSandSpots(int) - Method in class megamek.common.MapSettings
- setMinSnowSize(int) - Method in class megamek.common.MapSettings
- setMinSnowSpots(int) - Method in class megamek.common.MapSettings
- setMinTundraSize(int) - Method in class megamek.common.MapSettings
- setMinTundraSpots(int) - Method in class megamek.common.MapSettings
- setMiscButton(String, String, ActionListener) - Method in class megamek.client.ui.dialogs.BotCommandsPanel
-
Allows for a customizable button, with a title, tooltip, and action listener.
- setMiscButtonAsRequestVictory() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
-
Sets the misc button to send a chat command to request victory.
- setMissing(boolean) - Method in class megamek.common.CriticalSlot
- setMissing(boolean) - Method in class megamek.common.Mounted
- setMissing(boolean, int) - Method in class megamek.common.Crew
-
Allows a unit with a multi-crew cockpit to fielded with less than a full crew.
- setMissingForTrooper(int, boolean) - Method in class megamek.common.Mounted
- setMixedTech(boolean) - Method in class megamek.common.Entity
- setMmlPath(String) - Method in class megamek.common.preference.ClientPreferences
- setMmSymbol(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMode(int) - Method in class megamek.common.Mounted
-
Sets the equipment mode to the mode denoted by the given mode number
- setMode(String) - Method in class megamek.common.Mounted
-
Sets the equipment mode to the mode denoted by the given mode name
- setModel(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's model to the given value, such as "AS7-D".
- setModel(String) - Method in class megamek.common.Entity
-
Sets the unit code for this Entity.
- setModel(String) - Method in class megamek.common.MekSummary
- setModelData(String, Object) - Method in class megamek.common.templates.TROView
- setModelFactionRating(int, String, AvailabilityRating) - Method in class megamek.client.ratgenerator.RATGenerator
-
Adds or changes an availability rating entry for a model.
- setModes(String...) - Method in class megamek.common.EquipmentType
-
Sets the modes that this type of equipment can be in.
- setModesForMapType() - Method in class megamek.common.Mounted
-
Method that adds/removes available capital missile modes as we move between space and atmospheric maps Called by Entity.setGameOptions(), which is in turn called during a mode change by server.
- setModeSwitchable(boolean) - Method in class megamek.common.Mounted
- setModified(long) - Method in class megamek.common.MekSummary
- setModifier(int) - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
- setModifier(int, Coords) - Method in class megamek.common.ArtilleryTracker
-
Sets the modifier for artillery weapons on this unit.
- setModularOrKFAdapter(boolean) - Method in class megamek.common.SpaceStation
-
Designates whether this is a modular space station
- setModularTurret(boolean) - Method in class megamek.common.BattleArmor
- setMorale(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setMoraleStatus(SBFFormation.MoraleStatus) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setMoS(int) - Method in class megamek.common.ToHitData
- setMotiveDamage(int) - Method in class megamek.common.Tank
- setMotiveMod(int) - Method in class megamek.common.HitData
- setMotivePenalty(int) - Method in class megamek.common.Tank
- setMotiveType(int) - Method in class megamek.common.QuadVee
- setMotorizedScuba() - Method in class megamek.common.Infantry
-
Standard and motorized SCUBA only differ in base movement, so they both use INF_UMU.
- setMount(InfantryMount) - Method in class megamek.common.Infantry
- setMount(Mounted<?>) - Method in class megamek.common.CriticalSlot
- setMount2(Mounted<?>) - Method in class megamek.common.CriticalSlot
- setMountainParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
- setMountedInfantry(boolean) - Method in class megamek.common.MekSummary
- setMouseWheelZoom(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMouseWheelZoomFlip(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveBackColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMovedBackwards(boolean) - Method in class megamek.common.Entity
- setMoveDefaultClimbMode(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveDefaultColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveDisplayTabDuringMovePhases(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveEnvelope(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveFontStyle(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveFontType(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveIllegalColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveJumpColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveMASCColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setMovement(Map<String, Integer>) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's movement (MV).
- setMovement(Map<String, Integer>) - Method in class megamek.common.MekSummary
- setMovementDecay(int) - Method in class megamek.client.bot.princess.HeatMap
-
Set reduction weight applied to the team movement and individual movement trackers
- setMovementEnvelope(Map<Coords, Integer>, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
- setMovementMode(EntityMovementMode) - Method in class megamek.common.Entity
-
Set the movement type of the entity
- setMovementMode(EntityMovementMode) - Method in class megamek.common.Infantry
- setMovementMode(EntityMovementMode) - Method in class megamek.common.LandAirMek
- setMovementMode(EntityMovementMode) - Method in class megamek.common.QuadVee
- setMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setMovementModes(Collection<EntityMovementMode>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setMovementType(EntityMovementType) - Method in class megamek.common.MoveStep
- setMovementWeightValue(int) - Method in class megamek.client.bot.princess.HeatMap
-
Base weight for movement trackers.
- setMoveMode(EntityMovementMode) - Method in class megamek.common.MekSummary
- setMovePathPersistenceOnMiniMap(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveRunColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMoveSprintColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setMp(int) - Method in class megamek.common.MoveStep
-
sets the mp for this step.
- setMpUsedLastRound(int) - Method in class megamek.common.Entity
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- setMulId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets this AS element's MUL ID to the given mulId.
- setMulId(int) - Method in class megamek.common.Entity
- setMulId(int) - Method in class megamek.common.MekSummary
- setMultiTurn(boolean) - Method in class megamek.common.GameTurn
- setMyEstimatedDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- setMyEstimatedPhysicalDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- setMyomerName(String) - Method in class megamek.common.MekSummary
- setMyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagDialogIgnore(String, boolean) - Method in class megamek.MMOptions
- setNagForCrushingBuildings(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForDoomed(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForLaunchDoors(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForMapEdReadme(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForMASC(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForMechanicalJumpFallDamage(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForNoAction(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForNoUnJamRAC(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForOverheat(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForPSR(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForReadme(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForSprint(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setNagForWiGELanding(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setName(int, String) - Method in class megamek.client.ratgenerator.FactionRecord
- setName(String) - Method in class megamek.client.AbstractClient
- setName(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setName(String) - Method in class megamek.client.ratgenerator.FactionRecord
- setName(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setName(String) - Method in class megamek.client.ratgenerator.RulesetNode
- setName(String) - Method in class megamek.client.ui.swing.BoardViewsContainer
- setName(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's display name.
- setName(String) - Method in class megamek.common.Briefcase
- setName(String) - Method in class megamek.common.force.Force
- setName(String) - Method in class megamek.common.MekSummary
- setName(String) - Method in class megamek.common.Player
- setName(String) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setName(String) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setName(String) - Method in class megamek.common.WeaponType
- setName(String, int) - Method in class megamek.common.Crew
- setNameNodes(List<ValueNode>) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Because some echelon names depend on knowing the actual weight class, we save a copy of the possibilities for this node and defer selection until after the final weight class determination.
- setNames(String) - Method in class megamek.client.ratgenerator.FactionRecord
- setNavalRepairFacilities(int) - Method in class megamek.common.MekSummary
- setNBattleArmor(int) - Method in class megamek.common.Jumpship
- setNBattleArmor(int) - Method in class megamek.common.SmallCraft
- setNbrMFActive(int) - Method in class megamek.common.Player
- setNbrMFCommand(int) - Method in class megamek.common.Player
- setNbrMFConventional(int) - Method in class megamek.common.Player
- setNbrMFInferno(int) - Method in class megamek.common.Player
- setNbrMFVibra(int) - Method in class megamek.common.Player
- setNC3NextUUIDAsString(int, String) - Method in class megamek.common.Entity
- setNCrew(int) - Method in class megamek.common.Entity
- setNCrew(int) - Method in class megamek.common.Jumpship
- setNCrew(int) - Method in class megamek.common.SmallCraft
- setNDown(int) - Method in class megamek.common.MoveStep
- setNemesisConfused(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setNetwork(int) - Method in class megamek.client.ratgenerator.ModelRecord
- setNetworkMask(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setNeverDeployed(boolean) - Method in class megamek.common.Entity
-
Toggles if an entity has been deployed
- setNewRoundNovaNetworkString(String) - Method in class megamek.common.Entity
-
Set the C3 network ID to be used on the next turn.
- setNextEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setNextEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setNextSensor(Sensor) - Method in class megamek.common.Entity
- setNextTargetEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setNextVelocity(int) - Method in class megamek.common.Aero
- setNextVelocity(int) - Method in class megamek.common.EjectedCrew
- setNextVelocity(int) - Method in interface megamek.common.IAero
- setNextVelocity(int) - Method in class megamek.common.LandAirMek
- setNGunners(int) - Method in class megamek.common.Jumpship
- setNGunners(int) - Method in class megamek.common.SmallCraft
- setNickname(String, int) - Method in class megamek.common.Crew
- setNMarines(int) - Method in class megamek.common.Entity
-
Updates the number of marines aboard
- setNMarines(int) - Method in class megamek.common.Jumpship
- setNMarines(int) - Method in class megamek.common.SmallCraft
- setNMoved(int) - Method in class megamek.common.MoveStep
- setNOfficers(int) - Method in class megamek.common.Jumpship
- setNOfficers(int) - Method in class megamek.common.SmallCraft
- setNotes(String) - Method in class megamek.common.EntityFluff
- setNOtherCrew(int) - Method in class megamek.common.Jumpship
- setNOtherPassenger(int) - Method in class megamek.common.SmallCraft
- setNPassenger(int) - Method in class megamek.common.Entity
- setNPassenger(int) - Method in class megamek.common.Jumpship
- setNPassenger(int) - Method in class megamek.common.SmallCraft
- setNRolls(int) - Method in class megamek.common.MoveStep
- setNStraight(int) - Method in class megamek.common.MoveStep
- setNTurns(int) - Method in class megamek.common.MoveStep
- setNullBoards(String) - Method in class megamek.common.MapSettings
-
Fills in all nulls in the boards selected list with the specified board
- setNum(Integer) - Method in class megamek.client.ratgenerator.ValueNode
- setNumber(int) - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
-
Sets the text to
newValue
. - setNWeapons(int) - Method in class megamek.common.Mounted
- setObscured(int) - Method in class megamek.common.SpecialHexDisplay
- setObscuredLevel(int) - Method in class megamek.common.SpecialHexDisplay
- setObserver(boolean) - Method in class megamek.common.Player
-
set the
Player.observer
flag. - setOffBoard(boolean) - Method in class megamek.common.MoveStep
- setOffBoard(int, OffBoardDirection) - Method in class megamek.common.Entity
-
Set the unit as an off board deployment.
- setOHeatSinks(int) - Method in class megamek.common.Aero
- setOkButton(JButton) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
- setOkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setOKFIntegrity(int) - Method in class megamek.common.Jumpship
- setOldTargetCoords(Coords) - Method in class megamek.common.actions.ArtilleryAttackAction
- setOldTargetId(int) - Method in class megamek.common.actions.WeaponAttackAction
- setOldTargetType(int) - Method in class megamek.common.actions.WeaponAttackAction
- setOldToolTip(String) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- setOldZoom(float) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
- setOmni(boolean) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setOmni(boolean) - Method in class megamek.common.Aero
- setOmni(boolean) - Method in class megamek.common.Entity
- setOmni(boolean) - Method in class megamek.common.Mek
-
OmniMeks have handles for Battle Armor squads to latch onto.
- setOmni(boolean) - Method in class megamek.common.MekSummary
- setOmni(boolean) - Method in class megamek.common.Tank
-
OmniVehicles have handles for Battle Armor squads to latch onto.
- setOmniPodMounted(boolean) - Method in class megamek.common.Mounted
- setOnFire(boolean) - Method in class megamek.common.Tank
- setOnFire(boolean) - Method in class megamek.common.VTOL
- setOnlyPavementOrRoad(boolean) - Method in class megamek.common.MoveStep
- setOptionChanged(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
- setOptions(GameOptions) - Method in class megamek.common.Game
- setOptions(PilotOptions) - Method in class megamek.common.Crew
- setOrbitalBombardmentVector(Vector<OrbitalBombardment>) - Method in class megamek.common.Game
-
Set the new vector of orbital bombardments for this round.
- setOriginalBuildYear(int) - Method in class megamek.common.Entity
- setOriginalFilePath(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
-
Set the original file path.
- setOriginalIcon(AbstractIcon) - Method in class megamek.client.ui.panels.AbstractIconChooser
- setOriginalJumpMP(int) - Method in class megamek.common.Entity
-
Sets this entity's original jump movement points
- setOriginalRideExternalId(int) - Method in class megamek.common.EjectedCrew
- setOriginalRideExternalId(int) - Method in class megamek.common.EscapePods
- setOriginalRideExternalId(String) - Method in class megamek.common.EjectedCrew
-
set the
int
external id of this MW's original ride - setOriginalRideExternalId(String) - Method in class megamek.common.EscapePods
-
set the
int
external id of this unit's original ride - setOriginalRideId(int) - Method in class megamek.common.EjectedCrew
-
set the
int
id of this MW's original ride - setOriginalRideId(int) - Method in class megamek.common.EscapePods
-
set the
int
id of this unit's original ride - setOriginalRideId(int) - Method in class megamek.common.TeleMissile
- setOriginalShots(int) - Method in class megamek.common.Mounted
- setOriginalTarget(HexTarget) - Method in class megamek.common.HexTarget
- setOriginalTargetId(int) - Method in class megamek.common.actions.WeaponAttackAction
- setOriginalTargetType(int) - Method in class megamek.common.actions.WeaponAttackAction
- setOriginalWalkMP(int) - Method in class megamek.common.Entity
-
Sets this entity's original walking movement points
- setOriginalWalkMP(int) - Method in class megamek.common.FixedWingSupport
- setOSailIntegrity(int) - Method in class megamek.common.Jumpship
- setOtherAttackInfo(int) - Method in class megamek.common.actions.WeaponAttackAction
- setOutContact(boolean) - Method in class megamek.common.TeleMissile
- setOutControl(boolean) - Method in class megamek.common.Aero
- setOutControl(boolean) - Method in interface megamek.common.IAero
- setOutControl(boolean) - Method in class megamek.common.LandAirMek
- setOutCtrlHeat(boolean) - Method in class megamek.common.Aero
- setOutCtrlHeat(boolean) - Method in interface megamek.common.IAero
- setOutCtrlHeat(boolean) - Method in class megamek.common.LandAirMek
- setOutOfGameEntitiesVector(List<Entity>) - Method in class megamek.common.Game
-
Swap out the current list of dead (or fled) units for a new one.
- setOverheat(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's extra Overheat Damage capability (OV) (not the current heat buildup).
- setOverheat(int) - Method in class megamek.common.MekSummary
- setOverThresh(boolean) - Method in class megamek.common.Tank
- setOverview(String) - Method in class megamek.common.EntityFluff
- setOwner(Player) - Method in class megamek.common.ECMInfo
- setOwner(Player) - Method in class megamek.common.Entity
- setOwner(Player) - Method in class megamek.common.SpecialHexDisplay
- setOwnerId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setOwnerId(int) - Method in class megamek.common.Briefcase
- setOwnerId(int) - Method in class megamek.common.BuildingTarget
- setOwnerId(int) - Method in class megamek.common.Entity
- setOwnerId(int) - Method in class megamek.common.HexTarget
- setOwnerId(int) - Method in class megamek.common.INarcPod
- setOwnerId(int) - Method in interface megamek.common.InGameObject
-
Sets the unique id of this InGameObject's owning player.
- setOwnerId(int) - Method in class megamek.common.MinefieldTarget
- setOwnerId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setOwnerId(int) - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- setPacket(Packet) - Method in class megamek.server.Server.ReceivedPacket
- setPaintBorders(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPairedWithNext(boolean) - Method in class megamek.client.ratgenerator.FormationType.Constraint
- setPairedWithPrevious(boolean) - Method in class megamek.client.ratgenerator.FormationType.Constraint
- setParent(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setParentBayHandler(WeaponHandler) - Method in class megamek.common.weapons.WeaponHandler
-
Sets the parent handler for each sub-weapon handler called when looping through bay weapons Used with Aero Sanity to pass counterAV through to the individual missile handler from the bay handler
- setParentFactions(String) - Method in class megamek.client.ratgenerator.FactionRecord
- setPartialCoverEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
-
Controls whether enhanced targeting will be used against targets with partial cover from the shooter.
- setPassedThrough(Vector<Coords>) - Method in class megamek.common.Entity
- setPassedThroughFacing(List<Integer>) - Method in class megamek.common.Entity
- setPastDanger(boolean) - Method in class megamek.common.MoveStep
- setPatchwork(boolean) - Method in class megamek.common.MekSummary
- setPavementParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setPavementStep(boolean) - Method in class megamek.common.MoveStep
- setPctSalvage(int, Integer) - Method in class megamek.client.ratgenerator.FactionRecord
- setPctTech(FactionRecord.TechCategory, int, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
-
Sets the target percentage for a tech category for a particular rating.
- setPctTech(FactionRecord.TechCategory, int, String) - Method in class megamek.client.ratgenerator.FactionRecord
-
Sets the target percentage for a tech category.
- setPDBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBayHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.MissileBayWeaponHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.MissileWeaponHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.NarcHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
- setPDBayReportingFlag() - Method in class megamek.common.weapons.WeaponHandler
-
Sets the appropriate PD Bay reporting flag depending on what type of missile this is See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
- setPendingDump(boolean) - Method in class megamek.common.Mounted
- setPercentFemale(int) - Static method in class megamek.client.generator.RandomGenderGenerator
- setPeriphery(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
- setPhase(GamePhase) - Method in class megamek.client.ui.swing.CommonMenuBar
-
Identify to the menu bar which phase is currently in progress
- setPhase(GamePhase) - Method in class megamek.common.alphaStrike.ASGame
- setPhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setPhase(GamePhase) - Method in class megamek.common.Game
- setPhase(GamePhase) - Method in interface megamek.common.IGame
-
Sets the current game phase to the given phase.
- setPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setPhaseCF(int, Coords) - Method in class megamek.common.Building
-
Set the construction factor of the building hex for the start of the next phase.
- setPickedUpByExternalId(int) - Method in class megamek.common.MekWarrior
- setPickedUpByExternalId(String) - Method in class megamek.common.MekWarrior
-
set the
int
external id of the unit that picked up this MW - setPickedUpById(int) - Method in class megamek.common.MekWarrior
-
set the
int
id of the unit that picked up this MW - setPilotDamageTaken(int, int) - Method in class megamek.common.ProtoMek
-
Tells the ProtoMek to note pilot damage taken from crit damage to the location
- setPiloting(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setPiloting(int) - Method in class megamek.common.Crew
-
Sets the piloting skill of the crew's default pilot.
- setPiloting(int, int) - Method in class megamek.common.Crew
- setPilotingAero(int) - Method in class megamek.common.LAMPilot
- setPilotingMek(int) - Method in class megamek.common.LAMPilot
- setPilotTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setPilotTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setPintleTurretMounted(boolean) - Method in class megamek.common.Mounted
- setPixels(int, int, int, int, ColorModel, byte[], int, int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- setPixels(int, int, int, int, ColorModel, int[], int, int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
- setPlanetaryConditions(PlanetaryConditions) - Method in class megamek.common.Game
- setPlanetaryConditions(PlanetaryConditions) - Method in interface megamek.common.PlanetaryConditionsUsing
-
Sets this game's planetary conditions.
- setPlanetaryConditions(PlanetaryConditions) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setPlanetaryConditionsBackgroundTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsColorBackground(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsColorCold(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsColorHot(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsColorText(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsColorTitle(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsShowDefaults(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsShowHeader(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsShowIndicators(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsShowLabels(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlanetaryConditionsShowValues(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlantedFieldParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setPlayer(int, Player) - Method in class megamek.common.alphaStrike.ASGame
- setPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setPlayer(int, Player) - Method in class megamek.common.Game
- setPlayer(int, Player) - Method in interface megamek.common.IGame
-
Sets the given Player to the given game-unique id.
- setPlayer(int, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setPlayerFromClient(Client) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- setPlayerFromClient(Client) - Method in class megamek.client.ui.swing.RandomArmyDialog
- setPlayerID(int) - Method in class megamek.common.containers.PlayerIDandList
-
sets the playerID
- setPlayerListAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlayerListAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlayerListDialog(PlayerListDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
- setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.SBFReportDisplay
- setPlayerListPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlayerListPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPlayerName(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- setPlayerPickedPassThrough(int, Coords) - Method in class megamek.common.Entity
- setPlayerScore(int, double) - Method in class megamek.server.victory.VictoryResult
- setPlayerSkillLevel(int, SkillLevel) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setPlayersRemainingToShow(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setPodHeatSinks(int) - Method in class megamek.common.Aero
- setPointblankEID(int) - Method in class megamek.client.ui.swing.ClientGUI
- setPointblankShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setPointValue(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Point Value (PV).
- setPointValue(int) - Method in class megamek.common.MekSummary
- setPointValue(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setPointValue(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setPort(int) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- setPortField(JTextField) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
- setPortrait(Portrait, int) - Method in class megamek.common.Crew
- setPos(Coords) - Method in class megamek.common.ECMInfo
- setPosition(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setPosition(Coords) - Method in class megamek.common.Dropship
- setPosition(Coords) - Method in class megamek.common.Entity
- setPosition(Coords) - Method in class megamek.common.MoveStep
- setPosition(Coords, boolean) - Method in class megamek.common.Entity
-
Sets the current position of this entity on the board.
- setPotCrit(int) - Method in class megamek.common.Aero
- setPotCrit(int) - Method in class megamek.common.Tank
- setPowerReverse(boolean) - Method in class megamek.common.Entity
- setPrecautionColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setPrecision(double, int) - Static method in class megamek.common.verifier.TestEntity
-
Allows a value to be truncuated to an arbitrary number of decimal places.
- setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
This is used to set preferences based on the preference node for this class.
- setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractPanel
-
This is used to set preferences based on the preference node for this class.
- setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
-
This is used to set preferences based on the preference node for this class.
- setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
-
This is used to set preferences based on the preference node for this class.
- setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
-
This is used to set preferences based on the preference node for this class.
- setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
This sets the base preferences for this class, and calls the custom preferences method
- setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractPanel
-
This sets the base preferences for this class, and calls the custom preferences method
- setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
-
This sets the base preferences for this class, and calls the custom preferences method
- setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
-
This sets the base preferences for this class, and calls the custom preferences method
- setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
-
This sets the base preferences for this class, and calls the custom preferences method
- setPressurized(boolean) - Method in class megamek.common.NavalRepairFacility
- setPreviewSize(Dimension) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
-
Sets the size of the button to the given size.
- setPrevTarget(Targetable) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- setPrimaryFactory(String) - Method in class megamek.common.EntityFluff
- setPrimaryMovementMode(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Battle Armor Squad Size.
- setPrimaryMovementMode(String) - Method in class megamek.common.MekSummary
- setPrimaryWeapon(InfantryWeapon) - Method in class megamek.common.Infantry
- setPrintEntityChange(boolean) - Method in class megamek.common.preference.ClientPreferences
- setPriority(int) - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- setPriority(int) - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
- setPriority(int) - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- setProbabilityToHit(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setProductionFactions(int...) - Method in class megamek.common.TechAdvancement
-
Sets which factions started production before the technology was commonly available.
- setProgressBar(JProgressBar) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- setProgressBar(JProgressBar) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- setProne(boolean) - Method in class megamek.common.Entity
- setProne(boolean) - Method in class megamek.common.MoveStep
- setProtoEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setProtoMekBays(int) - Method in class megamek.common.MekSummary
- setProtoMekClampMounts() - Method in class megamek.common.Mek
- setProtoMekDoors(int) - Method in class megamek.common.MekSummary
- setProtoMekUnits(double) - Method in class megamek.common.MekSummary
- setPrototypeFactions(int...) - Method in class megamek.common.TechAdvancement
-
Sets which factions developed a prototype.
- setPunchEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setPushEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setQuirkNames(Quirks) - Method in class megamek.common.MekSummary
- setQuirks() - Method in class megamek.client.ui.swing.QuirksPanel
- setQuirks(Quirks) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- setQuirks(Quirks) - Method in class megamek.common.Entity
- setQuirks(WeaponQuirks) - Method in class megamek.common.Mounted
- setRackSize(int) - Method in class megamek.common.WeaponType
- setRamming(boolean) - Method in class megamek.common.Entity
- setRandomBasementsOff() - Method in class megamek.common.Board
- setRandomMove(boolean) - Method in class megamek.common.Aero
- setRandomMove(boolean) - Method in interface megamek.common.IAero
- setRandomMove(boolean) - Method in class megamek.common.LandAirMek
- setRandomSkills(Entity) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
Generates random skills based on an entity crewmember by crewmember, and then assigns the values to the crew before sorting them.
- setRandomSkills(Entity, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
-
Generates random skills based on an entity crewmember by crewmember, and then assigns the values to the crew before sorting them.
- setRange(int) - Method in class megamek.common.ECMInfo
- setRange(int) - Method in class megamek.common.ToHitData
- setRange(int, ASRange) - Method in class megamek.common.autoresolve.component.Formation
- setRanges(int, int, int, int) - Method in class megamek.common.WeaponType
- setRank(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setRankSystem(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setRapidfire(boolean) - Method in class megamek.common.Mounted
- setRapidFire() - Method in class megamek.common.Entity
-
Force rapid fire mode to the highest level on RAC and UAC - this is for aerospace
- setRATBVMax(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATBVMin(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRating(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setRating(String) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setRatingAdjustment(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setRatingByNumericLevel(FactionRecord) - Method in class megamek.client.ratgenerator.AvailabilityRating
-
Converts letter-based equipment level to index-based for working with systems that use it
- setRatings(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setRatings(String) - Method in class megamek.client.ratgenerator.FactionRecord
- setRATNumBA(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATNumInf(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATNumMeks(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATNumVees(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATPadBV(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATSelectedRAT(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATTechLevel(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATYearMax(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRATYearMin(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setRearArc(ASArcSummary) - Method in class megamek.common.MekSummary
- setReckless(boolean) - Method in class megamek.common.Entity
- setRecoveryTurn(int) - Method in class megamek.common.Entity
- setRecoveryUnit(int) - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- setRegister(boolean) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- setReintroductionFactions(int...) - Method in class megamek.common.TechAdvancement
-
Sets the factions which reintroduced technology that had been extinct.
- setRelease(int) - Method in class megamek.Version
- setRemovalCondition(int) - Method in class megamek.common.Entity
-
Setter for property removalCondition.
- setRemovalWeight(int) - Method in class megamek.client.bot.princess.HeatMap
-
The weight at which an entry is removed from the trackers when trimmed for size constraints.
- setRepairable(boolean) - Method in class megamek.common.CriticalSlot
- setRepairable(boolean) - Method in class megamek.common.Mounted
- setRepairing(boolean) - Method in class megamek.common.CriticalSlot
- setReportEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
- setReportEnabled(boolean) - Method in class megamek.client.ui.swing.SBFReportDisplay
- setReportFontType(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setReportKeywords(String) - Method in class megamek.common.preference.ClientPreferences
- setReportLinkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setReportMissColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setReportrInfoColo(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setReportSuccessColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setRequired(boolean) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Marks this text field as required/unrequired and sets up/removes a
VerifyNotNullOrEmpty
verifier. - setRequiredUnits(String) - Method in class megamek.client.ratgenerator.ModelRecord
- setRerollInitiativeEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
- setRest() - Method in class megamek.client.ui.swing.widget.AeroMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.TankMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
- setRest() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
- setResult(DialogResult) - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
- setRetreatedDirection(OffBoardDirection) - Method in class megamek.common.Entity
- setRetreatEdge(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setRetreatEdge(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setRetreatEdge(CardinalEdge) - Method in class megamek.client.bot.princess.BehaviorSettings
-
Princess's home edge.
- setRightArc(ASArcSummary) - Method in class megamek.common.MekSummary
- setRightLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setRightThrustHits(int) - Method in class megamek.common.Aero
- setRiscHeatSinkOverrideKit(boolean) - Method in class megamek.common.Mek
- setRiverParam(int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setRndArmyPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRndArmyPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRndArmySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRndArmySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRndArmySplitPos(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRNG(int) - Static method in class megamek.common.Compute
-
Sets the RNG to the desired type
- setRNG(MMRandom) - Static method in class megamek.common.Compute
-
Sets the RNG to the specific instance.
- setRoadParam(int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setRoadsAutoExit(boolean) - Method in class megamek.common.Board
-
Set the value of the "road auto-exit" option.
- setRole(Role) - Method in class megamek.common.autoresolve.component.Formation
- setRole(UnitRole) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's battlefield role (ROLE).
- setRoles(Collection<MissionRole>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setRolesExcluded(Collection<MissionRole>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setRoleStrictness(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setRolled(boolean) - Method in class megamek.common.Aero
- setRolled(boolean) - Method in interface megamek.common.IAero
- setRolled(boolean) - Method in class megamek.common.LandAirMek
- setRootName(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
- setRootPath(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
- setRotationAngle(int) - Method in class megamek.common.icons.Camouflage
- setRoughParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set rough terrain parameters for the Map Generator
- setRound(int) - Method in class megamek.common.SpecialHexDisplay
- setRoundCount(int) - Method in class megamek.common.Game
- setRubbleParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setRulerPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRulerPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRulerSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRulerSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setRunMp(int) - Method in class megamek.common.MekSummary
- setRunMP() - Method in class megamek.common.battlevalue.BVCalculator
-
Sets the running MP as used for battle value calculations.
- setRunProhibited(boolean) - Method in class megamek.common.MoveStep
- setSail(boolean) - Method in class megamek.common.Jumpship
- setSailIntegrity(int) - Method in class megamek.common.Jumpship
- setSalvage(boolean) - Method in class megamek.common.Entity
-
Record if the unit is just combat-lossed or if it has been utterly destroyed.
- setSalvage(int, String, Integer) - Method in class megamek.client.ratgenerator.FactionRecord
- setSandParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setSbfSheetHeaderFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSbfSheetValueFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setScale(float) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
-
Set the card to be scaled with the given scale.
- setScale(int) - Method in class megamek.common.icons.Camouflage
-
Set the camo scaling to the given scale value.
- setScenariosDir(File) - Static method in class megamek.common.Configuration
-
Set the scenarios directory to an arbitrary location (not relative to the data directory).
- setScreenX(int) - Method in class megamek.client.ui.preferences.JWindowPreference
- setScreenY(int) - Method in class megamek.client.ui.preferences.JWindowPreference
- setScrollCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Sets the number of items in the scrolling portion of the menu.
- setScrollerFor(JMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a menu to be scrolled with the default number of items to display at a time and the default scrolling interval.
- setScrollerFor(JMenu, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a menu to be scrolled with the default number of items to display at a time and the specified scrolling interval.
- setScrollerFor(JMenu, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a menu to be scrolled, with the specified number of items to display at a time and the specified scrolling interval.
- setScrollerFor(JMenu, int, int, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a menu to be scrolled, with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the menu.
- setScrollerFor(JPopupMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a popup menu to be scrolled with the default number of items to display at a time and the default scrolling interval.
- setScrollerFor(JPopupMenu, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a popup menu to be scrolled with the default number of items to display at a time and the specified scrolling interval.
- setScrollerFor(JPopupMenu, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a popup menu to be scrolled, with the specified number of items to display at a time and the specified scrolling interval.
- setScrollerFor(JPopupMenu, int, int, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
-
Registers a popup menu to be scrolled, with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the popup menu.
- setScrollSensitivity(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setSearchlightEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setSearchlightEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setSearchlightState(boolean) - Method in class megamek.common.Entity
- setSecondaryFacing(int) - Method in class megamek.client.bot.princess.EntityState
- setSecondaryFacing(int) - Method in class megamek.common.Entity
- setSecondaryFacing(int) - Method in class megamek.common.Tank
- setSecondaryFacing(int, boolean) - Method in class megamek.common.Entity
-
Sets the secondary facing.
- setSecondaryWeapon(InfantryWeapon) - Method in class megamek.common.Infantry
- setSecondaryWeaponsPerSquad(int) - Method in class megamek.common.Infantry
- setSecondLocation(int) - Method in class megamek.common.Mounted
- setSecondLocation(int, boolean) - Method in class megamek.common.Mounted
- setSeeAll(boolean) - Method in class megamek.common.Player
-
sets
Player.seeAll
. - setSeeAll(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
- setSelectAllTextOnGotFocus(boolean) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
- setSelected(boolean) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- setSelected(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
- setSelected(boolean) - Method in class megamek.client.ui.swing.MMToggleButton
- setSelected(String) - Method in class megamek.client.ui.swing.DialogOptionComponent
- setSelected(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- setSelectedEntityNum(int) - Method in class megamek.client.ui.swing.ClientGUI
- setSelectedFormation(SBFFormation) - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
-
Sets the given formation as the selected formation and renews the sprites accordingly.
- setSelectedIndex(int) - Method in class megamek.client.ui.preferences.JComboBoxPreference
- setSelectedIndex(int) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- setSelectedIndices(int...) - Method in class megamek.client.ui.preferences.JListPreference
- setSelectedItem(Object) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
- setSelectedTab(int) - Method in class megamek.client.ui.swing.CustomMekDialog
- setSelectedTab(String) - Method in class megamek.client.ui.swing.CustomMekDialog
- setSelectedValues(AbstractIcon...) - Method in class megamek.client.ui.lists.AbstractIconList
- setSelection(AbstractIcon) - Method in class megamek.client.ui.panels.AbstractIconChooser
-
Selects the given category in the tree, updates the shown images to this category, and selects the item given by filename in the image list.
- setSelfDestructedThisTurn(boolean) - Method in class megamek.common.Entity
- setSelfDestructing(boolean) - Method in class megamek.common.Entity
- setSelfDestructing(boolean) - Method in class megamek.common.MoveStep
- setSelfDestructInitiated(boolean) - Method in class megamek.common.Entity
- setSelfPreservationIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How worried about enemy damage am I?
- setSelfPreservationIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
-
How worried about enemy damage am I?
- setSendDoneOnVictoryAutomatically(boolean) - Method in class megamek.client.HeadlessClient
- setSensorHits(int) - Method in class megamek.common.Aero
- setSensorHits(int) - Method in class megamek.common.Tank
- setSensorRange(Entity, Coords) - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
- setSensorRangeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setServerAddress(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
- setServerPass(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
- setShadowMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShiftingWindDirection(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setShiftingWindStrength(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setShooter(Entity) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
-
Add the shooter is already in the list of shooters.
- setShooter(Entity) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
The unit doing the shooting.
- setShooter(Entity) - Method in class megamek.client.bot.princess.PhysicalInfo
- setShooterState(EntityState) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
the current state of the shooting unit.
- setShotsLeft(int) - Method in class megamek.common.Mounted
- setShouldDieAtEndOfTurnBecauseOfWater(boolean) - Method in class megamek.common.Mek
-
set if this Mek should die at the end of turn because it's an IndustrialMek without environmental sealing that moved into water last round and stayed there?
- setShouldIgnoreKeys(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- setShow(boolean) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- setshowArmorMiniVisTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowArtilleryDrifts(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowArtilleryMisses(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowAutoResolvePanel(boolean) - Method in class megamek.common.preference.ClientPreferences
- setShowBombDrifts(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowBombMisses(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowCFWarnings(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowDamageDecal(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowDamageLevel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowFieldOfFire(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowFiringSolutions(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowImage(boolean) - Method in class megamek.common.Report
-
Manually Toggle if the report should show an image of the entity
- setShowIPAddressesInChat(boolean) - Method in class megamek.common.preference.ClientPreferences
- setShowLobbyPlayerDeployment(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- setShowMapHexPopup(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowMapsheets(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowMoveStep(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setshowPilotPortraitTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowPlanetaryConditionsOverlay(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowSensorRange(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowUnitDisplayNamesOnMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowUnitId(boolean) - Method in class megamek.common.preference.ClientPreferences
- setShowUnitOverview(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowWpsinTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowWpsLocinTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShowWrecks(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setShutDown(boolean) - Method in class megamek.common.Entity
- setShutDownThisPhase(boolean) - Method in class megamek.common.Entity
- setShuttingDown(boolean) - Method in class megamek.common.MoveStep
- setSI(int) - Method in class megamek.common.Aero
- setSI(int) - Method in interface megamek.common.IAero
- setSI(int) - Method in class megamek.common.LandAirMek
- setSideTable(int) - Method in class megamek.common.ToHitData
- setSingleAV(int) - Method in class megamek.common.HitData
- setSingleBlind(boolean) - Method in class megamek.common.Player
-
sets
Player.seeAll
. - setSingleBlind(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
- setSize(double) - Method in class megamek.common.Mounted
-
Sets the size of variable-sized equipment.
- setSize(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's size (SZ).
- setSize(int) - Method in class megamek.common.Crew
-
Accessor method to set the crew size.
- setSize(int) - Method in class megamek.common.MekSummary
- setSize(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setSize(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setSizeMod(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setSkill(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Pilot Skill (SKILL).
- setSkill(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setSkill(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setSkillGenerationOptionsPanel(SkillGenerationOptionsPanel) - Method in class megamek.client.ui.swing.SkillGenerationDialog
- setSkillGenerator(AbstractSkillGenerator) - Method in class megamek.client.Client
- setSkinDir(File) - Static method in class megamek.common.Configuration
-
Set the skins directory.
- setSkinFile(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSkipEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setSkipEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setSleet(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setSmallCraftBays(int) - Method in class megamek.common.MekSummary
- setSmallCraftDoors(int) - Method in class megamek.common.MekSummary
- setSmallCraftUnits(double) - Method in class megamek.common.MekSummary
- setSmokeLevel(int) - Method in class megamek.server.SmokeCloud
- setSnapshot(boolean) - Method in class megamek.Version
- setSneakCamo(boolean) - Method in class megamek.common.Infantry
- setSneakECM(boolean) - Method in class megamek.common.Infantry
- setSneakIR(boolean) - Method in class megamek.common.Infantry
- setSnowParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the snow parameters for the Map Generator
- setSoftcenter(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setSortOrder(SortOrder) - Method in class megamek.client.ui.preferences.JTablePreference
- setSoundBingFilenameChat(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundBingFilenameMyTurn(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundBingFilenameOthersTurn(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundMuteChat(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundMuteMyTurn(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundMuteOthersTurn(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setSoundsDir(File) - Static method in class megamek.common.Configuration
-
Set the sounds directory to an arbitrary location (not relative to the data directory).
- setSource(String) - Method in class megamek.common.Entity
-
Sets the source (TRO or other) of the creation of this entity.
- setSource(String) - Method in class megamek.common.MekSummary
- setSourceFile(File) - Method in class megamek.common.MekSummary
- setSpaceSuit(boolean) - Method in class megamek.common.Infantry
- setSpecCritmod(int) - Method in class megamek.common.HitData
- setSpecialAbilities(ASSpecialAbilityCollection) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's special ability collection to the given one, if it is not null.
- setSpecialAbilities(ASSpecialAbilityCollection) - Method in class megamek.common.MekSummary
- setSpecialFX(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set Map generator parameters
- setSpecialHexDisplayTable(Hashtable<Coords, Collection<SpecialHexDisplay>>) - Method in class megamek.common.Board
-
Sets the current board's specialHexes hashtable to a new set.
- setSpecializations(int) - Method in class megamek.common.Infantry
- setSpecialResolution(boolean) - Method in class megamek.common.SpecialResolutionTracker
- setSpheroid(boolean) - Method in class megamek.common.Aero
- setSplash(JLabel) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- setSplash(JLabel) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- setSplit(boolean) - Method in class megamek.common.Mounted
- setSplitPaneALocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setSponsonTurretMounted(boolean) - Method in class megamek.common.Mounted
- setSpotEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setSpotTargetId(int) - Method in class megamek.common.Entity
- setSpotterHasForwardObs(boolean) - Method in class megamek.common.ArtilleryTracker
- setSpotterIds(Vector<Integer>) - Method in class megamek.common.actions.ArtilleryAttackAction
- setSpotting(boolean) - Method in class megamek.common.Entity
-
Sets if this unit is spotting this round.
- setSquadCount(int) - Method in class megamek.common.Infantry
- setSquadSize(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Battle Armor Squad Size.
- setSquadSize(int) - Method in class megamek.common.Infantry
- setSquadSize(int) - Method in class megamek.common.MekSummary
- setSquadSupportWeapon(boolean) - Method in class megamek.common.Mounted
- setStabiliserHit(int) - Method in class megamek.common.Tank
- setStackingViolation(boolean) - Method in class megamek.common.MoveStep
- setStalled(boolean) - Method in class megamek.common.Mek
-
Set if this Mek's ICE Engine is stalled or not should only be used for industrial Meks carrying an ICE engine
- setStampFilenames(boolean) - Method in class megamek.common.preference.ClientPreferences
- setStampFormat(String) - Method in class megamek.common.preference.ClientPreferences
- setStandardDamage(ASDamageVector) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's standard damage (SML or SMLE, but not arc damage).
- setStandardDamage(ASDamageVector) - Method in class megamek.common.MekSummary
- setStandardYear(int) - Method in class megamek.common.MekSummary
- setStartingAnyNWx(int) - Method in class megamek.common.Entity
- setStartingAnyNWx(int) - Method in class megamek.common.Player
- setStartingAnyNWy(int) - Method in class megamek.common.Entity
- setStartingAnyNWy(int) - Method in class megamek.common.Player
- setStartingAnySEx(int) - Method in class megamek.common.Entity
- setStartingAnySEx(int) - Method in class megamek.common.Player
- setStartingAnySEy(int) - Method in class megamek.common.Entity
- setStartingAnySEy(int) - Method in class megamek.common.Player
- setStartingOffset(int) - Method in class megamek.common.Entity
- setStartingPos(int) - Method in class megamek.common.Entity
- setStartingPos(int) - Method in class megamek.common.Player
- setStartingSize(int) - Method in class megamek.common.autoresolve.component.Formation
- setStartingUp(boolean) - Method in class megamek.common.MoveStep
- setStartingWidth(int) - Method in class megamek.common.Entity
- setStartOffset(int) - Method in class megamek.common.Player
- setStartSearchlightsOn(boolean) - Method in class megamek.common.preference.ClientPreferences
- setStartupThisPhase(boolean) - Method in class megamek.common.Entity
- setStartWidth(int) - Method in class megamek.common.Player
- setStartYear(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setState(ValidationState) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
- setStaticTechLevel(SimpleTechLevel) - Method in class megamek.common.TechAdvancement
- setStatusBarText(String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- setStatusBarWithNotDonePlayers() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- setStdDamage(ASDamageVector) - Method in class megamek.common.autoresolve.component.Formation
- setStrafeEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setStrafing(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setStrafing(boolean) - Method in class megamek.common.MoveStep
-
Turns VTOL strafing on or off for this step.
- setStrafing(boolean) - Method in interface megamek.common.weapons.AttackHandler
- setStrafing(boolean) - Method in class megamek.common.weapons.WeaponHandler
- setStrafingFirstShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setStrafingFirstShot(boolean) - Method in interface megamek.common.weapons.AttackHandler
- setStrafingFirstShot(boolean) - Method in class megamek.common.weapons.WeaponHandler
- setStrafingStep(Coords) - Method in class megamek.common.MovePath
-
Searches the path for the first
MoveStep
that matches the given position and sets it as a strafing step. - setStraightMoves(int) - Method in class megamek.common.Aero
- setStraightMoves(int) - Method in interface megamek.common.IAero
- setStraightMoves(int) - Method in class megamek.common.LandAirMek
- setStrategicViewTheme(String) - Method in class megamek.common.preference.ClientPreferences
- setString(String) - Method in interface megamek.client.ui.swing.widget.PMLabel
- setString(String) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- setStruck(boolean) - Method in class megamek.common.Entity
-
Sets if a unit was physically struck (punch, kick, DFA, etc).
- setStructuralTechRating(int) - Method in class megamek.common.Entity
- setStructureTechLevel(int) - Method in class megamek.common.Entity
- setStructureType(int) - Method in class megamek.common.Entity
- setStructureType(String) - Method in class megamek.common.Entity
- setStuck(boolean) - Method in class megamek.common.Entity
-
Set weather this Entity is stuck in a swamp or not
- setStunnedTurns(int) - Method in class megamek.common.Tank
- setSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Adds a Special Unit Ability that is not associated with any additional information or number, e.g.
- setSUA(BattleForceSUA, ASDamage) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Adds a Special Unit Ability associated with a single damage value such as IF2.
- setSUA(BattleForceSUA, ASDamageVector) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
Adds a Special Unit Ability associated with a full damage vector such as LRM1/2/2.
- setSubCommander(Entity, boolean) - Method in class megamek.client.bot.princess.FireControlState
- setSubforces(ArrayList<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setSubType(int) - Method in class megamek.common.EquipmentType
- setSuitWeight(double) - Method in class megamek.common.MekSummary
- setSummaryFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setSuperchargerUsed(boolean) - Method in class megamek.common.Entity
-
Set whether Supercharger has been used.
- setSuperHeavyVehicleBays(int) - Method in class megamek.common.MekSummary
- setSuperHeavyVehicleDoors(int) - Method in class megamek.common.MekSummary
- setSuperHeavyVehicleUnits(double) - Method in class megamek.common.MekSummary
- setSupport(boolean) - Method in class megamek.common.MekSummary
- setSwampParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setSwapConsoleRoles(boolean) - Method in class megamek.common.Crew
-
Schedules or clears a scheduled swap of roles in a command console-equipped unit.
- setSwarmAttackerId(int) - Method in class megamek.common.Entity
-
Record the ID of the
Entity
that is attacking this unit with a swarm attack. - setSwarmingMissiles(boolean) - Method in class megamek.common.actions.WeaponAttackAction
- setSwarmMissiles(int) - Method in class megamek.common.actions.WeaponAttackAction
- setSwarmTargetId(int) - Method in class megamek.common.Entity
-
Record the ID of the
Entity
that is the current target of a swarm attack by this unit. - setSwitchedReason(int) - Method in class megamek.common.Mounted
- setSystemManufacturer(EntityFluff.System, String) - Method in class megamek.common.EntityFluff
-
Sets the name of the manufacturer of a particular system component.
- setSystemModel(EntityFluff.System, String) - Method in class megamek.common.EntityFluff
-
Sets the model name of a particular system component.
- setSystemsTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setSystemsTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setTab(int) - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
- setTactics(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setTaggedBy(int) - Method in class megamek.common.Entity
- setTAGTargets(List<Integer>) - Method in class megamek.common.event.GameCFREvent
- setTAGTargetTypes(List<Integer>) - Method in class megamek.common.event.GameCFREvent
- setTakingCover(boolean) - Method in class megamek.common.Infantry
- setTankTurrets(int) - Method in class megamek.common.MekSummary
- setTarget(InGameObject) - Method in class megamek.client.ui.swing.SBFTargetDialog
- setTarget(Targetable) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
The unit being shot at.
- setTarget(Targetable) - Method in class megamek.client.bot.princess.PhysicalInfo
- setTarget(Targetable) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setTarget(Targetable) - Method in class megamek.common.MoveStep
-
Set the target of the current step.
- setTarget(Targetable, String) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- setTargetBay(int) - Method in class megamek.common.Entity
- setTargetCover(int) - Method in class megamek.common.LosEffects
-
Setter for property targetCover.
- setTargetFormationId(int) - Method in class megamek.common.autoresolve.component.Formation
- setTargetId(int) - Method in class megamek.common.actions.AbstractAttackAction
- setTargetId(int) - Method in interface megamek.common.actions.AttackAction
- setTargetId(int) - Method in class megamek.common.event.GameCFREvent
- setTargetID(int) - Method in class megamek.common.actions.ActivateBloodStalkerAction
- setTargetingPhaseDisplay(TargetingPhaseDisplay) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
-
Sets a reference to a TargetingPhaseDisplay.
- setTargetLevel(int) - Method in class megamek.common.HexTarget
- setTargetNumberMASC(int) - Method in class megamek.common.MoveStep
- setTargetNumberSupercharger(int) - Method in class megamek.common.MoveStep
- setTargetPos(Coords) - Method in class megamek.common.actions.DisplacementAttackAction
- setTargetState(EntityState) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
-
The current state of the target unit.
- setTargetType(int) - Method in class megamek.common.actions.AbstractAttackAction
- setTargetType(int) - Method in interface megamek.common.actions.AttackAction
- setTaserFeedback(int) - Method in class megamek.common.Entity
-
set this entity to suffer from taser feedback
- setTaserInterference(int, int, boolean) - Method in class megamek.common.Entity
- setTaserShutdownRounds(int) - Method in class megamek.common.Entity
- setTeam(int) - Method in class megamek.common.Player
- setTeamColoring(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setTeamScore(int, double) - Method in class megamek.server.victory.VictoryResult
- setTechBase(int) - Method in class megamek.common.TechAdvancement
- setTechBase(String) - Method in class megamek.common.MekSummary
- setTechLevel(int) - Method in class megamek.common.Entity
-
Sets the tech level for this Entity.
- setTechLevel(String) - Method in class megamek.common.MekSummary
- setTechLevel(Entity) - Method in class megamek.common.loaders.BLKFile
- setTechLevelCode(int) - Method in class megamek.common.MekSummary
- setTechRating(int) - Method in class megamek.common.TechAdvancement
- setTeleguidedMissileTargets(List<Integer>) - Method in class megamek.common.event.GameCFREvent
- setTemperature(int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setTempFromWeather(Weather, int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
- setTerrainAffected(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setTerrainFactor(int) - Method in class megamek.common.Terrain
- setText(String) - Method in class megamek.client.ui.preferences.JTextFieldPreference
- setText(String) - Method in class megamek.client.ui.swing.MMToggleButton
- setText(String) - Method in class megamek.client.ui.swing.util.ClickableLabel
- setText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
- setTglForceClose(MMToggleButton) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- setTheme(String) - Method in class megamek.common.Board
-
Sets a tileset theme for all hexes of the board.
- setTheme(String) - Method in class megamek.common.Hex
- setTheme(String) - Method in class megamek.common.MapSettings
- setThisStepBackwards(boolean) - Method in class megamek.common.MoveStep
- setThrashEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setThresh(int, int) - Method in class megamek.common.Aero
- setThresh(int, int) - Method in class megamek.common.TeleMissile
- setThreshold(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Threshold (TH).
- setThreshold(int) - Method in class megamek.common.MekSummary
- setThruBldg(Building) - Method in class megamek.common.LosEffects
-
Setter for property thruBldg.
- setThruBldg(Building) - Method in class megamek.common.ToHitData
- setTilingType(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets type of tiling.
- settings - Variable in class megamek.common.event.GameMapQueryEvent
- Settings - Class in megamek.common.autoresolve.acar
- Settings() - Constructor for class megamek.common.autoresolve.acar.Settings
- setTitle(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
- setTitleVisible(boolean) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- setTmm(int) - Method in class megamek.common.MekSummary
- setTmm(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setTmm(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setTMM(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's Target Movement Modifier (TMM).
- setTMMPipMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setTmToHitValues(List<Integer>) - Method in class megamek.common.event.GameCFREvent
- setToHit(String) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- setToHit(ToHitData) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setToHit(ToHitData) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- setToHit(ToHitData, boolean) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- setToHitData(SBFToHitData) - Method in class megamek.client.ui.swing.SBFTargetDialog
- setToken(int) - Method in class megamek.common.commandline.AbstractCommandLineParser
- setTokenValue(String) - Method in class megamek.common.commandline.AbstractCommandLineParser
- setTonnage(double) - Method in class megamek.common.Briefcase
- setTons(double) - Method in class megamek.common.MekSummary
- setToolTip(String) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
- setTooltipDelay(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setTooltipDismissDelay(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setTooltipDistSuppression(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setTooltipProvider(BoardViewTooltipProvider) - Method in class megamek.client.ui.swing.boardview.BoardView
- setTooltipProvider(BoardViewTooltipProvider) - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Adds the given BoardViewTooltipProvider to this BoardView to provide the tooltips that are shown, replacing the previous BoardViewTooltipProvider, if any.
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipList
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
- setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
- setTopFixedCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
-
Sets the number of items to fix at the top of the menu or popup menu.
- setTopLeftCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setTopLevel(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setTopLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setTopRightCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setTotalArmor(int) - Method in class megamek.common.MekSummary
- setTotalInternal(int) - Method in class megamek.common.MekSummary
- setToughness(int, int) - Method in class megamek.common.Crew
- setTowedBy(int) - Method in class megamek.common.Entity
-
Sets the Entity that is directly towing this one
- setTOweight(double) - Method in class megamek.common.MekSummary
- setTowing(int) - Method in class megamek.common.Entity
-
Change the towed status of this entity
- setTrackIndividuals(boolean) - Method in class megamek.client.bot.princess.HeatMap
-
Enable or disable tracking of individual unit movements
- setTracksViewportWidth(boolean) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
- setTractor(int) - Method in class megamek.common.Entity
-
Sets the tractor towing the train this entity is part of
- setTrailer(boolean) - Method in class megamek.common.Tank
-
Marks whether the tank is constructed as a trailer.
- setTrailerHitches() - Method in class megamek.common.Tank
-
Add a transporter for each trailer hitch the unit is equipped with, with a maximum of one each in the front and the rear.
- setTraitorId(int) - Method in class megamek.common.Entity
- setTranslucentHiddenUnits(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setTransportId(int) - Method in class megamek.common.Entity
-
Record the ID of the
Entity
that has loaded this unit. - setTransportId(int) - Method in class megamek.common.FighterSquadron
-
Override of Entity method.
- setTransportId(int) - Method in class megamek.common.Infantry
-
This function is called when loading a unit into a transport.
- setTreeCategories(JTree) - Method in class megamek.client.ui.panels.AbstractIconChooser
- setTripEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setTroopCarryingSpace(double) - Method in class megamek.common.MekSummary
- setTroopers(int) - Method in class megamek.common.BattleArmor
- setTrspMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setTrspMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setTrspMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setTrspMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setTrueRandom(boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
- setTSEMPDowntime(boolean) - Method in class megamek.common.Mounted
- setTsempEffect(int) - Method in class megamek.common.Entity
- setTundraParams(int, int, int, int) - Method in class megamek.common.MapSettings
-
set the tundra parameters for the Map Generator
- setTurnDetailsOverlay(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setTurnIndex(int) - Method in class megamek.common.AbstractGame
-
Sets the turn index to the given value.
- setTurnIndex(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Sets the turn index to the given value.
- setTurnIndex(int, int) - Method in class megamek.common.Game
-
Sets the current turn index
- setTurnIndex(int, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Sets the current turn index
- setTurning(boolean) - Method in class megamek.common.MoveStep
- setTurnInterrupted(boolean) - Method in class megamek.common.Entity
- setTurns(List<AcTurn>) - Method in class megamek.common.autoresolve.acar.SimulationContext
- setTurns(List<SBFTurn>) - Method in class megamek.common.strategicBattleSystems.SBFGame
-
Sets the current list of turns to the given one, replacing any currently present turns.
- setTurnsLeftToBurn(int) - Method in class megamek.common.InfernoTracker
- setTurnsTilHit(int) - Method in class megamek.common.actions.ArtilleryAttackAction
- setTurnVector(List<GameTurn>) - Method in class megamek.common.Game
-
Sets the current turn vector
- setTurretSize(int) - Method in class megamek.common.BattleArmor
- setTwist(int) - Method in class megamek.client.bot.princess.FiringPlan
- setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
- setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- setTWweight(double) - Method in class megamek.common.MekSummary
- setType(int) - Method in class megamek.common.Board
- setType(int) - Method in class megamek.common.MekSummary
- setType(SkillGeneratorType) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
- setType(ASUnitType) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
-
Sets the AS element's type (TP), e.g.
- setType(SpecialHexDisplay.Type) - Method in class megamek.common.SpecialHexDisplay
- setType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- setType(T) - Method in class megamek.common.Mounted
- setUITheme(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUmuMP() - Method in class megamek.common.battlevalue.BVCalculator
-
Sets the UMU MP as used for battle value calculations.
- setUmuMP() - Method in class megamek.common.battlevalue.MekBVCalculator
- setUnconscious(boolean) - Method in class megamek.common.Crew
- setUnconscious(boolean, int) - Method in class megamek.common.Crew
- setUndoneLocation(HitData) - Method in class megamek.common.HitData
- setUnit(ModelRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
-
Assigns a specific model to this node of the force tree.
- setUnitDisplayAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayDialog(UnitDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
- setUnitDisplayEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel1(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel2(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel3(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel4(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel5(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevel6(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorLevelOverHeat(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue1(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue2(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue3(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue4(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue5(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayHeatColorValue6(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayLocation(boolean) - Method in class megamek.client.ui.swing.ClientGUI
- setUnitDisplayLocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayMekArmorLargeFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayMekArmorMediumFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayMekArmorSmallFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayMekLargeFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayMekMediumFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayNontabbedPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayNontabbedPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayNonTabbedSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayNonTabbedSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySplitA1Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySplitABCLoc(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySplitB1Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySplitBCLoc(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplaySplitC2Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayStartTabbed(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitDisplayVisible(boolean) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows or hides the Unit Display based on the given visible.
- setUnitDisplayWeaponListHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitIsCrippledLatch(boolean) - Method in class megamek.common.autoresolve.component.Formation
- setUnitLabelBorder(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitLabelStyle(LabelDisplayStyle) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitList(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
- setUnitName(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
- setUnitNumber(short) - Method in class megamek.common.Entity
-
Set the unit number for this entity.
- setUnitOverviewConditionShadowColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitOverviewTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitOverviewTextShadowColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitRole(UnitRole) - Method in class megamek.common.Entity
- setUnitRole(UnitRole) - Method in class megamek.common.MekSummary
- setUnits(List<SBFUnit>) - Method in class megamek.common.strategicBattleSystems.SBFFormation
- setUnits(Vector<String>) - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
- setUnitsDir(File) - Static method in class megamek.common.Configuration
-
Set the units directory to an arbitrary location (not relative to the data directory).
- setUnitSelectedColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitStartChar(char) - Method in class megamek.common.preference.ClientPreferences
- setUnitSubType(String) - Method in class megamek.common.MekSummary
- setUnitTooltipAltBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipAltFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipArmorMiniArmorChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorMiniCapArmorChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorminiColorDamaged(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorminiColorIntact(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorminiColorPartialDamage(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipArmorMiniCriticalChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorminiDestroyedChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipArmorMiniISChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipArmorMiniUnitsPerBlock(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipBlockBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipBlockFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipBuildingBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipBuildingFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipFontSize(String) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipHightlightColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipLightFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipQuirkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitToolTipSeenByResolution(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipTerrainBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipTerrainFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitTooltipWeaponColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnitType(int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setUnitType(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setUnitType(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setUnitType(String) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- setUnitType(String) - Method in class megamek.common.MekSummary
- setUnitValidColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setUnjammingRAC(boolean) - Method in class megamek.common.Entity
- setUnloaded(boolean) - Method in class megamek.common.Entity
-
This method should only be called when needed to remove a dead swarmer's game turn.
- setUnloaded(boolean) - Method in class megamek.common.MoveStep
- setUnofficial(boolean) - Method in class megamek.common.TechAdvancement
- setupButtonPanel() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
Adds buttons to the button panel.
- setUpdatedFiringMode(int) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setupDeployment() - Method in class megamek.common.AbstractGame
-
Clears and re-calculates the deployment table, i.e.
- setupDeployment() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Clears and re-calculates the deployment table, i.e.
- setupDonePanel() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- setupDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- setupDonePanel() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- SetupForces - Class in megamek.common.autoresolve.converter
- SetupForces() - Constructor for class megamek.common.autoresolve.converter.SetupForces
- setupHitDetails(HitData, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Sets up the hit details for the given hit and damage.
- setupHitDetails(HitData, int) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
- setupSkinEditPanel(SkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
-
Update the editing panel with the currently selected SkinSpecification.
- setupSkinEditPanel(UnitDisplaySkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
-
Update the editing panel with the currently selected SkinSpecification.
- setupStatusBar(String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
-
Sets up the status bar.
- setupStylesheet(JTextPane) - Static method in class megamek.common.Report
- setupStylesheet(JTextPane) - Static method in class megamek.common.strategicBattleSystems.SBFReportEntry
- setupStylesheet(StyleSheet) - Static method in class megamek.common.Report
- setupStylesheet(StyleSheet) - Static method in class megamek.common.strategicBattleSystems.SBFReportEntry
- setupTeams() - Method in class megamek.common.alphaStrike.ASGame
- setupTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
- setupTeams() - Method in class megamek.common.Game
-
Set up the teams vector.
- setupTeams() - Method in interface megamek.common.IGame
- setupTeams() - Method in class megamek.common.strategicBattleSystems.SBFGame
- setUse(String) - Method in class megamek.common.EntityFluff
- setUseAverageSkills(boolean) - Method in class megamek.common.preference.ClientPreferences
- setUseCamoOverlay(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
- setUseDefault(boolean) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- setUseDetailed(boolean) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- setUsedInternalBombs(int) - Method in class megamek.common.Aero
- setUsedInternalBombs(int) - Method in interface megamek.common.IBomber
-
Set count of internal bombs used; this is used to reset, revert, or increase count of internal bombs a unit has dropped during a turn.
- setUsedInternalBombs(int) - Method in class megamek.common.LandAirMek
- setUsedInternalBombs(int) - Method in class megamek.common.VTOL
- setUsedSearchlight(boolean) - Method in class megamek.common.Entity
- setUsedThisRound(boolean) - Method in class megamek.common.Mounted
- setUseGpInUnitSelection(boolean) - Method in class megamek.common.preference.ClientPreferences
- setUseLosTool(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
- setUseLosTool(boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
- setUseManualBV(boolean) - Method in class megamek.common.Entity
- setUserDir(String) - Method in class megamek.common.preference.ClientPreferences
- setUsingConsoleCommander(boolean) - Method in class megamek.common.Tank
- setUsingMASC(boolean) - Method in class megamek.common.MoveStep
- setUsingSupercharger(boolean) - Method in class megamek.common.MoveStep
- setUtility(double) - Method in class megamek.client.bot.princess.FiringPlan
- setUtility(double) - Method in class megamek.client.bot.princess.PhysicalInfo
- setValign(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets vertical align of tiling
- setValignExactAt(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Sets exact vertical alignment exactly at "y" pixels
- setValue(boolean) - Method in interface megamek.common.options.IOption
-
Sets the
boolean
value - setValue(boolean) - Method in class megamek.common.options.Option
- setValue(float) - Method in interface megamek.common.options.IOption
-
Sets the
float
value - setValue(float) - Method in class megamek.common.options.Option
- setValue(int) - Method in interface megamek.common.options.IOption
-
Sets the
int
value - setValue(int) - Method in class megamek.common.options.Option
- setValue(Object) - Method in class megamek.client.ui.swing.DialogOptionComponent
- setValue(Object) - Method in interface megamek.common.options.IOption
-
Sets the value
- setValue(Object) - Method in class megamek.common.options.Option
- setValue(String) - Method in interface megamek.common.options.IOption
-
Sets the
String
value - setValue(String) - Method in class megamek.common.options.Option
- setValue(String, boolean) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
boolean
preference with the given name. - setValue(String, boolean) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValue(String, double) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
double
preference with the given name. - setValue(String, double) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValue(String, float) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
float
preference with the given name. - setValue(String, float) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValue(String, int) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
int
preference with the given name. - setValue(String, int) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValue(String, long) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
long
preference with the given name. - setValue(String, long) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValue(String, String) - Method in interface megamek.common.preference.IPreferenceStore
-
Sets the current value of the
String
preference with the given name. - setValue(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
- setValueFont(Font) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
-
Sets the font used for all values written in the sheet to the given newFont.
- setVectors(int[]) - Method in class megamek.common.Entity
- setVectors(int[]) - Method in class megamek.common.MoveStep
- setVelocity(int) - Method in class megamek.common.MoveStep
- setVelocityLeft(int) - Method in class megamek.common.MoveStep
- setVelocityN(int) - Method in class megamek.common.MoveStep
- setVibraSetting(int) - Method in class megamek.common.equipment.MiscMounted
-
set the vibrabomb sensitivity
- setVibroEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
- setVictory(boolean) - Method in class megamek.server.victory.VictoryResult
- setVictoryContext(HashMap<String, Object>) - Method in class megamek.common.Game
- setVictoryPlayerId(int) - Method in class megamek.common.Game
-
Setter for property victoryPlayerId.
- setVictoryTeam(int) - Method in class megamek.common.Game
-
Setter for property victoryTeam.
- setVisibility(int, int, SBFVisibilityStatus) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
-
Sets the given
SBFVisibilityStatus
for the given formation as viewed by the given player. - setVisible(boolean) - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
- setVisible(boolean) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
- setVisible(boolean) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
-
Activates or deactivates the overlay, fading it in or out.
- setVisible(boolean) - Method in class megamek.client.ui.swing.CommonSettingsDialog
-
Display the current settings in this dialog.
- setVisible(boolean) - Method in class megamek.client.ui.swing.ConfirmDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.MiniReportDisplay
- setVisible(boolean) - Method in class megamek.client.ui.swing.RandomArmyDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.RandomMapDialog
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Sets visibility of all elements in the group to true or false.
- setVisible(boolean) - Method in interface megamek.client.ui.swing.widget.PMElement
-
Sets visibility of element
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMPicArea
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMValueLabel
- setVisible(boolean) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
- setVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
-
Sets the given formation as fully visible to the given player.
- setVisibleToEnemy(boolean) - Method in class megamek.common.Entity
- setVisualRangeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setVolume() - Method in interface megamek.client.ui.swing.audio.AudioService
- setVolume() - Method in class megamek.client.ui.swing.audio.SoundManager
-
Sets the output volume of all sounds that are loaded
- setVolume(float) - Method in class megamek.client.ui.swing.audio.Sound
-
Sets the output volume of the sound
- setVotedToAllowGameMaster(boolean) - Method in class megamek.common.Player
- setVotedToAllowTeamChange(boolean) - Method in class megamek.common.Player
- setVSTOL(boolean) - Method in class megamek.common.Aero
- setVTOLBombing(boolean) - Method in class megamek.common.MoveStep
-
Turns VTOL bombing on or off for this step.
- setVTOLBombStep(Coords) - Method in class megamek.common.MovePath
-
Searches the movement path for the first step that has the given position and sets it as a VTOL bombing step.
- setVTOLBombTarget(Targetable) - Method in interface megamek.common.IBomber
-
Used by VTOLs and LAMs in airmek mode to declare the target hex for a bomb attack during the movement phase.
- setVTOLBombTarget(Targetable) - Method in class megamek.common.LandAirMek
- setVTOLBombTarget(Targetable) - Method in class megamek.common.VTOL
- setWAAs(List<WeaponAttackAction>) - Method in class megamek.common.event.GameCFREvent
- setWalkMp(int) - Method in class megamek.common.MekSummary
- setWarningColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
- setWaterParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
-
set the Parameters for the Map Generator
- setWaterRanges(int, int, int, int) - Method in class megamek.common.WeaponType
- SetWaypointsCommand - Class in megamek.client.bot.princess.commands
-
Command to set waypoints for a unit.
- SetWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.SetWaypointsCommand
- setWeapon(WeaponMounted) - Method in class megamek.client.bot.princess.WeaponFireInfo
- setWeaponDelivered(boolean) - Method in class megamek.common.Minefield
- setWeaponGroup(boolean) - Method in class megamek.common.Mounted
- setWeaponHit(WeaponMounted) - Method in class megamek.common.Entity
- setWeaponId(int) - Method in class megamek.common.actions.WeaponAttackAction
- setWeaponOrder(String, String, WeaponSortOrder, Map<Integer, Integer>) - Static method in class megamek.common.WeaponOrderHandler
-
Sets the custom weapon order for the given chassis and model.
- setWeaponQuirkNames(Entity) - Method in class megamek.common.MekSummary
- setWeaponSortOrder(WeaponSortOrder) - Method in class megamek.common.Entity
- setWeaponsTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setWeaponsTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- setWeapOrderChanged(boolean) - Method in class megamek.common.Entity
- setWeather(Weather) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWeight(double) - Method in class megamek.common.Entity
- setWeight(Integer) - Method in class megamek.client.ratgenerator.ValueNode
- setWeightClass(int) - Method in class megamek.common.BattleArmor
- setWeightClass(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setWeightClasses(Collection<Integer>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setWeightDistribution(int, int, String) - Method in class megamek.client.ratgenerator.FactionRecord
- setWeights(Vector<Float>) - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
- setWeightScaling(double) - Method in class megamek.client.bot.princess.HeatMap
-
Scaling factor applied when calculating weights for the trackers.
- setWhoCanDetect(Vector<Player>) - Method in class megamek.common.Entity
- setWhoCanSee(Vector<Player>) - Method in class megamek.common.Entity
- setWhoFirst() - Method in class megamek.common.Aero
- setWhoFirst() - Method in class megamek.common.LandAirMek
-
Fighter Mode
- setWidth(int) - Method in class megamek.client.ui.preferences.JWindowPreference
- setWidth(int) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
- setWidth(String) - Method in class megamek.common.EntityFluff
- setWiGEBonus(int) - Method in class megamek.common.MoveStep
-
Deprecated, for removal: This API element is subject to removal in a future version.no indicated uses.
- setWigeLiftoffHover(boolean) - Method in class megamek.common.Entity
- setWind(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindDirection(WindDirection) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindFromBlowingSand(BlowingSand, Wind) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindFromWeather(Weather, Wind) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindMax(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindMin(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- setWindowPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setWindowPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setWindowSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setWindowSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
- setWingHits(int) - Method in class megamek.common.ProtoMek
- setWingsHit(boolean) - Method in class megamek.common.Aero
- setWithdrawing(boolean) - Method in class megamek.common.autoresolve.component.Formation
- setXo(CrewDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setYear(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
- setYear(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
- setYear(int) - Method in class megamek.common.Entity
- setYear(int) - Method in class megamek.common.MekSummary
- setYear(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
- setYears(String) - Method in class megamek.client.ratgenerator.FactionRecord
-
Sets one or more ranges of years the faction is active.
- shaded(int, int) - Method in class megamek.common.ProtoMek
-
A "shaded" critical is a box shaded on the record sheet, implies pilot damage when hit.
- SHADOWMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHAKE_OFF_SWARMERS - Enum constant in enum class megamek.common.MovePath.MoveStepType
- SHAKEN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
- shapeBlast(AmmoType, Coords, int, boolean, boolean, boolean, Game, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
-
Computes the semi-3D blast shapes of AE and Artillery explosions using rules from: - Total Warfare pp.
- shapeBlast(AmmoType, Coords, AreaEffectHelper.DamageFalloff, int, boolean, boolean, boolean, Game, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
- shapeBlastRing(Coords, AreaEffectHelper.DamageFalloff, int, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
- SharedUtility - Class in megamek.client.ui
- SharedUtility() - Constructor for class megamek.client.ui.SharedUtility
- SHD_OBSCURED_ALL - Static variable in class megamek.common.SpecialHexDisplay
-
Defines that everyone can see an obscured display.
- SHD_OBSCURED_OWNER - Static variable in class megamek.common.SpecialHexDisplay
-
Defines that only the owner can see an obscured display.
- SHD_OBSCURED_TEAM - Static variable in class megamek.common.SpecialHexDisplay
-
Defines that only the owner and members of his team can see an obscured display.
- shieldAbsorptionDamage(int, int, boolean) - Method in class megamek.common.Mek
- shiftheld - Variable in class megamek.client.ui.swing.FiringDisplay
- shiftingWindDirection() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- shiftingWindStrength() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- shipOutofWater - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- SHLD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SHORT - Enum constant in enum class megamek.common.alphaStrike.ASRange
- SHORT_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- shortAV - Variable in class megamek.common.WeaponType
- ShortestPathFinder - Class in megamek.common.pathfinder
-
Implementation of MovePathFinder designed to find the shortest path between two hexes or finding shortest paths from a single hex to all surrounding.
- ShortestPathFinder.AeroMovePathRelaxer - Class in megamek.common.pathfinder
-
Relaxes edge based on the supplied comparator, with special considerations for flying off the map (since this will likely always look back to the comparator).
- ShortestPathFinder.DestinationReachedStopCondition - Class in megamek.common.pathfinder
-
Returns true if last processed move path had final position equal to destination.
- ShortestPathFinder.MovePathAStarComparator - Class in megamek.common.pathfinder
-
A MovePath comparator that compares movement points spent and distance to destination.
- ShortestPathFinder.MovePathGreedyComparator - Class in megamek.common.pathfinder
-
Compares MovePaths based on distance from final position to destination.
- ShortestPathFinder.MovePathGreedyFilter - Class in megamek.common.pathfinder
- ShortestPathFinder.MovePathRelaxer - Class in megamek.common.pathfinder
-
Relaxes edge by favouring MovePaths that end in a not prone stance.
- shortName - Variable in class megamek.common.AmmoType
- shortName - Static variable in class megamek.common.autoresolve.acar.Settings
- shortName - Variable in class megamek.common.EquipmentType
- shortRange - Variable in class megamek.common.WeaponType
- shortVersion - Static variable in class megamek.common.autoresolve.acar.Settings
- shots - Variable in class megamek.common.AmmoType
- shots - Variable in class megamek.common.weapons.infantry.InfantryWeapon
- SHOULD_BOLD - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- shouldAbandon(Entity) - Method in class megamek.client.bot.princess.Princess
- shouldAutoFlee() - Method in class megamek.client.bot.princess.BehaviorSettings
- shouldBoldMouseOver - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Used to specify if the font should be bolded on mouseover.
- shouldDeploy(int) - Method in class megamek.common.Entity
-
Returns true if the entity should be deployed
- shouldDeployForRound(int) - Method in class megamek.common.AbstractGame
- shouldDeployForRound(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
- shouldDeployThisRound() - Method in class megamek.common.AbstractGame
-
Check to see if we should deploy this round
- shouldDeployThisRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
-
Check to see if we should deploy this round
- shouldDieAtEndOfTurnBecauseOfWater() - Method in class megamek.common.Mek
-
should this Mek die at the end of turn because it's an IndustrialMek without environmental sealing that moved into water last round and stayed there?
- shouldFovDarken() - Method in class megamek.client.ui.swing.boardview.BoardView
- shouldFovHighlight() - Method in class megamek.client.ui.swing.boardview.BoardView
- shouldGenerateAttachments() - Method in class megamek.client.ratgenerator.ForceDescriptor
- shouldGoHome() - Method in class megamek.client.bot.princess.BehaviorSettings
- shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.AbstractClientGUI
- shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.BoardEditor
-
Returns true if a dialog is visible on top of the
ClientGUI
. - shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.ClientGUI
- shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.CommanderGUI
- shouldIgnoreHotKeys() - Method in interface megamek.client.ui.swing.IClientGUI
-
Returns true if a dialog is visible on top of the ClientGUI.
- shouldMechanicalJumpCauseFallDamage() - Method in class megamek.common.MovePath
- shouldMoveBackHex(Aero) - Method in class megamek.common.Aero
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- shouldMoveBackHex(Entity, Entity) - Static method in class megamek.common.Compute
-
Compares the initiative of two aerospace units in the same hex to determine attack angle.
- shouldOffBoardDeploy(int) - Method in class megamek.common.Entity
-
Returns true if the off board entity should be deployed this round.
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.FiringDisplay
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.MovementDisplay
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.PhysicalDisplay
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- shouldReceiveAction() - Method in interface megamek.client.ui.swing.util.CommandAction
-
Returns true when the registered receiver of the keybind is in a state to receive the keybind and may react to it, false otherwise.
- shouldReceiveDoneKeyCommand() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
- shouldReceiveDoneKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
- shouldReceiveKeyCommands() - Method in class megamek.client.ui.swing.boardview.BoardView
- shouldReceiveKeyCommands() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- shouldReceiveKeyCommands() - Method in interface megamek.client.ui.swing.util.KeyBindReceiver
-
This method should return true when this KeyBindReceiver is in a state to receive the keybind and may react to it, false otherwise.
- shouldShow(GamePhase, boolean) - Static method in class megamek.client.ui.swing.CollapseWarning
- shouldShowTarget(Entity, Entity) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- shouldSkipCurrentPhase() - Method in interface megamek.common.IGame
-
Returns true when the current game phase should be skipped, either because it is not played at all in the current type of game or because the present game state dictates that there can be no actions in it.
- shouldStay(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
-
Tests if the object should stay in the collection.
- shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLegalityFilter
- shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLengthFilter
- shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathRiskFilter
- shouldStay(MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyFilter
-
Returns true if last step reduces distance to destination or if the last step is a turn, get_up...
- shouldStay(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathLengthFilter
- shouldStay(T) - Method in class megamek.common.pathfinder.AbstractPathFinder.Filter
-
Tests if the object should stay in the collection.
- shouldStop(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.StopCondition
- shouldStop(E) - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- shouldStop(MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.DestinationReachedStopCondition
- shouldStop(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.DestinationReachedStopCondition
- shouldUseEdge(String) - Method in class megamek.common.Entity
- SHOVE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- show - Variable in class megamek.client.ui.baseComponents.AbstractNagDialog
- show() - Method in class megamek.client.ratgenerator.ForceNode
-
Used for debugging output
- show(Component, int, int) - Method in class megamek.client.ui.swing.MapMenu
- SHOW - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_ARMOR_MINIVIS_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_ARTILLERY_DRIFTS - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_ARTILLERY_MISSES - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_AUTO_RESOLVE_PANEL - Static variable in class megamek.common.preference.ClientPreferences
- SHOW_BEHAVIOR - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- SHOW_BOMB_DRIFTS - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_BOMB_MISSES - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_COORDS - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_DAMAGE_DECAL - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_DAMAGE_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_DISHONORED - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- SHOW_FIELD_OF_FIRE - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_KEYBINDS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_MAPHEX_POPUP - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_MAPSHEETS - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_MOVE_STEP - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_PILOT_PORTRAIT_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_PLANETARYCONDITIONS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_SCROLL_BARS - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- SHOW_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_UNIT_DISPLAY_NAMES_ON_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_UNIT_ID - Static variable in class megamek.common.preference.ClientPreferences
- SHOW_UNIT_OVERVIEW - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_WPS_IN_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_WPS_LOC_IN_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SHOW_WRECKS - Static variable in class megamek.client.ui.swing.GUIPreferences
- showAllDeployment - Variable in class megamek.client.ui.swing.boardview.BoardView
-
Keeps track of whether all deployment zones should be shown in the Arty Auto Hit Designation phase
- ShowBehaviorCommand - Class in megamek.client.bot.princess.commands
-
Command to show the current behavior of the bot.
- ShowBehaviorCommand() - Constructor for class megamek.client.bot.princess.commands.ShowBehaviorCommand
- showBoardPopup(Coords) - Method in class megamek.client.ui.swing.ClientGUI
- showCannotConfigEnemies(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showCannotEditWhileDone(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showCannotViewHidden(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showCollapseWarning(List<Coords>) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows collapse warnings in the given list of Coords in the BoardView
- showColumn(int) - Method in class megamek.client.ui.swing.TableColumnManager
-
Show a hidden column in the table.
- showColumn(Object) - Method in class megamek.client.ui.swing.TableColumnManager
-
Show a hidden column in the table.
- showCorrectArmor() - Method in class megamek.common.verifier.TestEntity
- showCorrectArmor() - Method in interface megamek.common.verifier.TestEntityOption
- showCorrectArmor() - Method in class megamek.common.verifier.TestXMLOption
- showCorrectCritical() - Method in class megamek.common.verifier.TestEntity
- showCorrectCritical() - Method in interface megamek.common.verifier.TestEntityOption
- showCorrectCritical() - Method in class megamek.common.verifier.TestXMLOption
- showDialog() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
-
Show the dialog.
- showDialog() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
-
Sets the dialog to be visible, before returning the result
- showDialog() - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
-
Sets the dialog visible and returns true if the user pressed the Okay button.
- showDialog() - Method in class megamek.client.ui.swing.Slider
- showDialog(List<Entity>) - Method in class megamek.client.ui.swing.RandomNameDialog
- showDialog(JFrame, int, int, int, SetupForces, Board) - Static method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
- showDialog(JFrame, SetupForces, Board) - Static method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
- showDialog(Entity) - Method in class megamek.client.ui.swing.RandomNameDialog
- ShowDishonoredCommand - Class in megamek.client.bot.princess.commands
-
Command to show all dishonored enemies.
- ShowDishonoredCommand() - Constructor for class megamek.client.bot.princess.commands.ShowDishonoredCommand
- ShowEntityCommand - Class in megamek.client.commands
-
This command exists to print entity information to the chat window, it's primarily intended for visually impaired users.
- ShowEntityCommand - Class in megamek.server.commands
-
This command exists to print entity information to the chat window.
- ShowEntityCommand(ClientGUI) - Constructor for class megamek.client.commands.ShowEntityCommand
- ShowEntityCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowEntityCommand
- showExceedC3Capacity(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showExtent() - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to draw a line showing the extent of the maximum width if such a width is set.
- showExtinct - Variable in class megamek.client.generator.TeamLoadOutGenerator
- showExtinct() - Method in interface megamek.common.ITechManager
- showFailedEquip() - Method in class megamek.common.verifier.TestEntity
- showFailedEquip() - Method in interface megamek.common.verifier.TestEntityOption
- showFailedEquip() - Method in class megamek.common.verifier.TestXMLOption
- showFiringSolutions(Entity) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
- showFiringSolutions(Entity) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows firing solutions from the viewpoint of the given entity on targets
- showFixedSystem(Entity, int, int) - Method in class megamek.common.templates.MekTROView
- showFixedSystem(Entity, int, int) - Method in class megamek.common.templates.TROView
-
Used to determine whether system crits should be shown when detailing fixed equipment in an omni unit.
- showForceNoAttachSubForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows ground object icons in the given list of Coords in the BoardView
- showHeatTracking(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showIncorrectIntroYear() - Method in class megamek.common.verifier.TestEntity
- showIncorrectIntroYear() - Method in interface megamek.common.verifier.TestEntityOption
- showIncorrectIntroYear() - Method in class megamek.common.verifier.TestXMLOption
- showLoadOnlyAllied(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showMovementEnvelope(Entity, Map<Coords, Integer>, int) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows the movement envelope in the BoardView for the given entity.
- showMovementEnvelope(SBFFormation, Map<Coords, Integer>) - Method in class megamek.client.ui.swing.SBFClientGUI
-
Shows the movement envelope in the BoardView for the given entity.
- showMovementModifiers(Collection<MovePath>) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows the optimal available movement modifiers in the BoardView.
- showMovePath(SBFMovePath) - Method in class megamek.client.ui.swing.SBFClientGUI
- showMUL(int, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
- showMultiChoiceDialog(JFrame, String, String, List<Entity>) - Static method in class megamek.client.ui.swing.EntityChoiceDialog
-
show modal dialog to chose one or more entities from a list This creates a modal dialog to pick one or more entities.
- showMultiChoiceDialog(JFrame, String, String, List<Targetable>, ClientGUI, Entity) - Static method in class megamek.client.ui.swing.TargetChoiceDialog
-
show modal dialog to chose one Targetable from a list This creates a modal dialog to pick one or more entities.
- showNoDualLoad(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showNoDualTow(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showNoSuchBay(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyC3M(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyEmptyForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyEntityOrForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyFighter(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyMeks(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyOwnBot(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlySingleEntityOrForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyTeam(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOnlyTeammate(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showOverweightedEntity() - Method in class megamek.common.verifier.TestEntity
- showOverweightedEntity() - Method in interface megamek.common.verifier.TestEntityOption
- showOverweightedEntity() - Method in class megamek.common.verifier.TestXMLOption
- showPanel(String) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Changes to the specified panel.
- showPlayerList() - Method in class megamek.client.ui.swing.ClientGUI
-
Called when the user selects the "View->Player List" menu item.
- showPopup(Object, Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
- showSameC3(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showSBFConversion(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showScriptedMessage(GameScriptedMessageEvent) - Method in class megamek.client.ui.swing.AbstractClientGUI
- showScrollBars - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Used to specify whether a component should display scrollbars, particularly for the board view.
- showSensorRanges(Entity) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows the sensor/visual ranges for the given entity on its own position in the BoardView
- showSensorRanges(Entity, Coords) - Method in class megamek.client.ui.swing.ClientGUI
-
Shows the sensor/visual ranges for the given entity in the BoardView.
- showSingleChoiceDialog(JFrame, String, String, List<Entity>) - Static method in class megamek.client.ui.swing.EntityChoiceDialog
-
show modal dialog to chose one entity from a list This creates a modal dialog to pick one or more entities.
- showSingleChoiceDialog(JFrame, String, String, List<Targetable>, ClientGUI, Entity) - Static method in class megamek.client.ui.swing.TargetChoiceDialog
-
show modal dialog to chose one Targetable from a list This creates a modal dialog to pick one or more entities.
- showSingleOwnerRequired(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showSingleUnit(JFrame, String) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showSpecificSystem(int) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Used to force the display to the Systems tab, on a specific location
- showSquadronTooMany(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- showSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- showSUA(BattleForceSUA) - Method in class megamek.common.MekSummary
- showSUA(BattleForceSUA) - Method in interface megamek.common.strategicBattleSystems.BattleForceSUAFormatter
-
Returns true when this object wants to have the given SUA displayed among its special abilities.
- showSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
- showTargetChoice - Variable in class megamek.client.ui.swing.FiringDisplay
- showTargetDialog() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- showTenUnits(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
- ShowTileCommand - Class in megamek.client.commands
-
This command exists to print tile information to the chat window, it's primarily intended for visually impaired users.
- ShowTileCommand - Class in megamek.server.commands
-
This command exists to print tile information to the chat window and is primarily intended for visually impaired users.
- ShowTileCommand(ClientGUI) - Constructor for class megamek.client.commands.ShowTileCommand
- ShowTileCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowTileCommand
- showToHit(SBFToHitData) - Method in class megamek.client.ui.sbf.SBFTargetingToHitDisplay
- showUnderweightedEntity() - Method in class megamek.common.verifier.TestEntity
- showUnderweightedEntity() - Method in interface megamek.common.verifier.TestEntityOption
- showUnderweightedEntity() - Method in class megamek.common.verifier.TestXMLOption
- showUnitDisplayNamesOnMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
- ShowValidTargetsCommand - Class in megamek.server.commands
- ShowValidTargetsCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowValidTargetsCommand
- shutdown() - Method in class megamek.common.util.EmailService
- shutDown - Variable in class megamek.common.Entity
- SHUTDOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
- shutdownByBATaser - Variable in class megamek.common.Entity
- shutDownThisPhase - Variable in class megamek.common.Entity
- SIDE_FRONT - Static variable in class megamek.common.ToHitData
- SIDE_FRONTLEFT - Static variable in class megamek.common.ToHitData
- SIDE_FRONTRIGHT - Static variable in class megamek.common.ToHitData
- SIDE_LEFT - Static variable in class megamek.common.ToHitData
- SIDE_LOC_MAPPING - Static variable in class megamek.common.Tank
- SIDE_RANDOM - Static variable in class megamek.common.ToHitData
- SIDE_REAR - Static variable in class megamek.common.ToHitData
- SIDE_REARLEFT - Static variable in class megamek.common.ToHitData
- SIDE_REARRIGHT - Static variable in class megamek.common.ToHitData
- SIDE_RIGHT - Static variable in class megamek.common.ToHitData
- sideTable(Coords) - Method in class megamek.common.BuildingTarget
- sideTable(Coords) - Method in class megamek.common.Entity
- sideTable(Coords) - Method in class megamek.common.GunEmplacement
- sideTable(Coords) - Method in class megamek.common.HexTarget
- sideTable(Coords) - Method in class megamek.common.INarcPod
- sideTable(Coords) - Method in class megamek.common.MinefieldTarget
- sideTable(Coords) - Method in interface megamek.common.Targetable
- sideTable(Coords, boolean) - Method in class megamek.common.BuildingTarget
- sideTable(Coords, boolean) - Method in class megamek.common.Entity
- sideTable(Coords, boolean) - Method in class megamek.common.HexTarget
- sideTable(Coords, boolean) - Method in class megamek.common.INarcPod
- sideTable(Coords, boolean) - Method in class megamek.common.MinefieldTarget
- sideTable(Coords, boolean) - Method in interface megamek.common.Targetable
- sideTable(Coords, boolean, int) - Method in class megamek.common.Entity
- sideTable(Coords, boolean, int) - Method in class megamek.common.LargeSupportTank
- sideTable(Coords, boolean, int) - Method in class megamek.common.SuperHeavyTank
- sideTable(Coords, boolean, int, Coords) - Method in class megamek.common.Entity
- sideTableRam(Coords) - Method in class megamek.common.Aero
-
Used to determine net velocity of ramming attack
- sideTableRam(Coords) - Method in class megamek.common.Entity
-
Used to determine net velocity of ramming attack
- sideTableRam(Coords, int) - Method in class megamek.common.Entity
- SIENNA - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- signalStop() - Method in class megamek.client.AbstractClient.ConnectionHandler
- signalStop() - Method in class megamek.server.ConnectionHandler
-
Called when the AbstractConnection disconnects and signals the thread to stop.
- signalValidate() - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
- signalValidate() - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
- SIMPLE_SIZE - Static variable in class megamek.common.TechConstants
- SimpleComboBoxEditor() - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
- SimpleDamageApplier - Record Class in megamek.common.autoresolve.damage
- SimpleDamageApplier(Entity, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Creates an instance of a
SimpleDamageApplier
record class. - SimpleLine - Class in megamek.client.ui.swing.widget
- SimpleLine(int) - Constructor for class megamek.client.ui.swing.widget.SimpleLine
- SimpleTechLevel - Enum Class in megamek.common
-
An enum for the various rules levels
- SimplexGenerator - Class in megamek.common.util.generator
- SimplexGenerator() - Constructor for class megamek.common.util.generator.SimplexGenerator
- SimplexGenerator(Random) - Constructor for class megamek.common.util.generator.SimplexGenerator
- SimplexNoise - Class in megamek.common.util
- SimulatedClient - Class in megamek.common.autoresolve.acar
- SimulatedClient(IGame) - Constructor for class megamek.common.autoresolve.acar.SimulatedClient
- SimulationContext - Class in megamek.common.autoresolve.acar
- SimulationContext(SimulationOptions, SetupForces, Board) - Constructor for class megamek.common.autoresolve.acar.SimulationContext
- simulationManager() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
- simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
-
Returns the value of the
simulationManager
record component. - simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
-
Returns the value of the
simulationManager
record component. - simulationManager() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
- simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
-
Returns the value of the
simulationManager
record component. - simulationManager() - Method in interface megamek.common.autoresolve.acar.manager.SimulationManagerHelper
- SimulationManager - Class in megamek.common.autoresolve.acar
- SimulationManager(SimulationContext, boolean) - Constructor for class megamek.common.autoresolve.acar.SimulationManager
- SimulationManagerHelper - Interface in megamek.common.autoresolve.acar.manager
-
Helper interface for classes that need to interact with the
SimulationManager
. - SimulationOptions - Class in megamek.common.autoresolve.acar
- SimulationOptions(AbstractOptions) - Constructor for class megamek.common.autoresolve.acar.SimulationOptions
- simulationRun(SetupForces, AbstractOptions, Board) - Static method in class megamek.common.autoresolve.Resolver
- simulationRunWithoutLog(SetupForces, AbstractOptions, Board) - Static method in class megamek.common.autoresolve.Resolver
- SINGLE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
- SINGLE - Enum constant in enum class megamek.common.CrewType
- SINGLE_HEX_ECM - Static variable in class megamek.common.BattleArmor
-
The internal name for Single-Hex ECM equipment.
- SINGLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
- SingleBlindCommand - Class in megamek.server.commands
-
Allows a bot to see all units via /singleblind command.
- SingleBlindCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SingleBlindCommand
- singleMASC - Variable in class megamek.common.MPCalculationSetting
- SingletonForces - Class in megamek.common.autoresolve.converter
-
BalancedConsolidateForces is a helper class that redistribute entities and forces in a way to consolidate then into valid forces to build Formations out of them.
- SingletonForces() - Constructor for class megamek.common.autoresolve.converter.SingletonForces
- singleTrooperBattleValue() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
-
Calculates the Battle Value of a single trooper of this BattleArmor.
- sinkToBottom(Entity) - Static method in class megamek.server.ServerHelper
-
Helper function that causes an entity to sink to the bottom of the water hex it's currently in.
- SituationReportCommand - Class in megamek.client.commands
-
A command that displays unit or terrain information given an entity ID, parameters and maximum distance
- SituationReportCommand(ClientGUI) - Constructor for class megamek.client.commands.SituationReportCommand
- size() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- size() - Method in class megamek.client.ui.swing.util.ImageCache
- size() - Method in class megamek.common.autoresolve.acar.order.Orders
- size() - Method in class megamek.common.InitiativeRoll
- size() - Method in class megamek.common.Team
- size() - Method in class megamek.common.util.Counter
- size(double) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
-
Adds the given relative size to the style builder.
- SIZE - Static variable in class megamek.common.EntityWeightClass
- SIZE - Static variable in class megamek.common.loaders.MtfFile
- SIZE - Static variable in class megamek.common.Sensor
- SIZE - Static variable in class megamek.common.TechConstants
- SIZE - Static variable in class megamek.common.Terrains
- SIZE - Static variable in class megamek.common.UnitType
- SIZE_LEVEL_2 - Static variable in class megamek.common.TechConstants
- SKILL_ELITE - Static variable in class megamek.client.ratgenerator.CrewDescriptor
- SKILL_GREEN - Static variable in class megamek.client.ratgenerator.CrewDescriptor
- SKILL_LEVELS - Static variable in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- SKILL_REGULAR - Static variable in class megamek.client.ratgenerator.CrewDescriptor
- SKILL_VETERAN - Static variable in class megamek.client.ratgenerator.CrewDescriptor
- SkillGenerationDialog - Class in megamek.client.ui.swing
- SkillGenerationDialog(JFrame, ClientGUI, List<Entity>) - Constructor for class megamek.client.ui.swing.SkillGenerationDialog
- SkillGenerationOptionsPanel - Class in megamek.client.ui.panels
- SkillGenerationOptionsPanel(JFrame, ClientGUI, Client) - Constructor for class megamek.client.ui.panels.SkillGenerationOptionsPanel
- SkillGeneratorMethod - Enum Class in megamek.client.generator.enums
- SkillGeneratorType - Enum Class in megamek.client.generator.enums
- SkillLevel - Enum Class in megamek.common.enums
- SKIN_FILE - Static variable in class megamek.client.ui.swing.GUIPreferences
- SKIN_FOOTER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- SKIN_HEADER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- SkinEditorMainGUI - Class in megamek.client.ui.swing.skinEditor
- SkinEditorMainGUI() - Constructor for class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- SkinnedJPanel - Class in megamek.client.ui.swing.widget
- SkinnedJPanel(String, int) - Constructor for class megamek.client.ui.swing.widget.SkinnedJPanel
- SkinnedJPanel(SkinSpecification.UIComponents, int) - Constructor for class megamek.client.ui.swing.widget.SkinnedJPanel
- skinsDir() - Static method in class megamek.common.Configuration
-
Return the configured skin specification files directory.
- SkinSpecEditor - Class in megamek.client.ui.swing.skinEditor
-
Panel with elements for viewing and adjusting different SkinSpecification instances.
- SkinSpecEditor(SkinEditorMainGUI) - Constructor for class megamek.client.ui.swing.skinEditor.SkinSpecEditor
- SkinSpecification - Class in megamek.client.ui.swing.widget
-
A class that contains state information that specifies a skin.
- SkinSpecification(String) - Constructor for class megamek.client.ui.swing.widget.SkinSpecification
- SkinSpecification.UIComponents - Enum Class in megamek.client.ui.swing.widget
- SkinSpecPanel - Class in megamek.client.ui.swing.skinEditor
-
Panel with elements for viewing and adjusting a specific SkinSpecification.
- SkinSpecPanel(SkinSpecEditor) - Constructor for class megamek.client.ui.swing.skinEditor.SkinSpecPanel
- SkinXMLHandler - Class in megamek.client.ui.swing.widget
-
This class reads in an XML file that specifies different aspects of the visual skin for MegaMek.
- SkinXMLHandler() - Constructor for class megamek.client.ui.swing.widget.SkinXMLHandler
- skip() - Method in class megamek.common.verifier.TestEntity
- skip() - Method in interface megamek.common.verifier.TestEntityOption
- skip() - Method in class megamek.common.verifier.TestXMLOption
- SkipCommand - Class in megamek.server.commands
-
Skips the current player's turn, if possible.
- SkipCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SkipCommand
-
Creates a new instance of SkipCommand
- skipCurrentTurn() - Method in class megamek.server.totalwarfare.TWGameManager
-
Skips the current turn.
- skipMount(Mounted<?>, boolean) - Method in class megamek.common.templates.MekTROView
- skipMount(Mounted<?>, boolean) - Method in class megamek.common.templates.TROView
-
Test for whether the mount should be included in the equipment inventory section.
- Skirmisher - Class in megamek.common.autoresolve.acar.role
- Skirmisher() - Constructor for class megamek.common.autoresolve.acar.role.Skirmisher
- SKIRMISHER - Enum constant in enum class megamek.common.UnitRole
- SKY - Static variable in class megamek.common.Terrains
- SL - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
- SLEET - Enum constant in enum class megamek.common.planetaryconditions.Weather
- SLG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- slide() - Method in interface megamek.client.ui.IDisplayable
-
Conducts a frame update when sliding.
- slide() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
- slide() - Method in class megamek.client.ui.swing.ChatterBox2
- slideDown() - Method in class megamek.client.ui.swing.ChatterBox2
- Slider - Class in megamek.client.ui.swing
-
A simple prompt.
- Slider(JFrame, String, String, int, int, int) - Constructor for class megamek.client.ui.swing.Slider
- slideUp() - Method in class megamek.client.ui.swing.ChatterBox2
- slotNumber(Mounted<?>) - Method in class megamek.common.Entity
-
Returns the slot in which the given mounted equipment is in its main location.
- slotNumber(Mounted<?>) - Method in class megamek.common.ProtoMek
- slotsPerArc(Aero) - Static method in class megamek.common.verifier.TestAero
-
Defines how many spaces each arc has for weapons.
- SMALL_CRAFT - Enum constant in enum class megamek.common.BayType
- SMALL_CRAFT - Enum constant in enum class megamek.common.verifier.BayData
- SMALL_CRAFT - Static variable in class megamek.common.UnitType
- SmallCraft - Class in megamek.common
- SmallCraft() - Constructor for class megamek.common.SmallCraft
- SmallCraftBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying SmallCraft or Fighters/LAMs aboard large spacecraft or other units.
- SmallCraftBay(double, int, int) - Constructor for class megamek.common.SmallCraftBay
-
Create a space for the given number of small craft or fighters.
- SmallCraftBay(double, int, int, boolean) - Constructor for class megamek.common.SmallCraftBay
-
Create a space for the given number of small craft or fighters.
- smallCraftControlMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
- SmallCraftCostCalculator - Class in megamek.common.cost
- SmallCraftCostCalculator() - Constructor for class megamek.common.cost.SmallCraftCostCalculator
- SmallCraftDropshipTROView - Class in megamek.common.templates
-
Creates a TRO template model for small craft and DropShips
- SmallCraftDropshipTROView(SmallCraft) - Constructor for class megamek.common.templates.SmallCraftDropshipTROView
- smallCraftEngineMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
- smaller(MekTableSorter.Sorting) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
-
Returns -1 if dir is ASCENDING, 1 otherwise.
- smallOnly - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- SmallPulseLaserPrototypeHandler - Class in megamek.common.weapons
- SmallPulseLaserPrototypeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SmallPulseLaserPrototypeHandler
- SmallSVMunitionsChoicePanel - Class in megamek.client.ui.swing
-
Panel that allows splitting ammo between standard and inferno for light and medium weapons that have inferno variants.
- SmallSVMunitionsChoicePanel(Entity) - Constructor for class megamek.client.ui.swing.SmallSVMunitionsChoicePanel
- SmallWeaponAmmoType - Class in megamek.common
-
Ammo for light and medium weapons used by small support vehicles.
- SmallWeaponAmmoType(InfantryWeapon) - Constructor for class megamek.common.SmallWeaponAmmoType
- SMOKE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
- SMOKE - Static variable in class megamek.common.Terrains
-
The SMOKE terrain type includes laser-inhibiting smoke and chaff from chaff pods (TO:AUE p111).
- SMOKE_CHAFF_LIGHT - Static variable in class megamek.server.SmokeCloud
- SMOKE_GREEN - Static variable in class megamek.server.SmokeCloud
- SMOKE_HEAVY - Static variable in class megamek.server.SmokeCloud
- SMOKE_LI_HEAVY - Static variable in class megamek.server.SmokeCloud
- SMOKE_LI_LIGHT - Static variable in class megamek.server.SmokeCloud
- SMOKE_LIGHT - Static variable in class megamek.server.SmokeCloud
- SMOKE_MUNITIONS - Static variable in class megamek.common.AmmoType
- SMOKE_NONE - Static variable in class megamek.server.SmokeCloud
- SmokeCloud - Class in megamek.server
- SmokeCloud() - Constructor for class megamek.server.SmokeCloud
- SmokeCloud(List<Coords>, int, int, int) - Constructor for class megamek.server.SmokeCloud
- SmokeCloud(Coords, int, int, int) - Constructor for class megamek.server.SmokeCloud
- SNARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- Sniper - Class in megamek.common.autoresolve.acar.role
- Sniper - Class in megamek.common.weapons.artillery
- Sniper() - Constructor for class megamek.common.autoresolve.acar.role.Sniper
- Sniper() - Constructor for class megamek.common.weapons.artillery.Sniper
- SNIPER - Enum constant in enum class megamek.common.UnitRole
- SNIPER_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
- SniperCannon - Class in megamek.common.weapons.artillery
- SniperCannon() - Constructor for class megamek.common.weapons.artillery.SniperCannon
- SNOW - Static variable in class megamek.common.Terrains
- SNOW_FLURRIES - Enum constant in enum class megamek.common.planetaryconditions.Weather
- SNOWMOBILE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- SNOWMOBILE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- SOA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SOCIETY - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
- SOFTCENTER - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOLAR - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- SOLAR - Static variable in class megamek.common.Engine
- SOLAR - Static variable in class megamek.common.loaders.BLKFile
- SOLAR_FLARE - Enum constant in enum class megamek.common.planetaryconditions.Light
- SOMETHING_OUT_THERE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- sorter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- sorterChosen - Variable in class megamek.client.ui.swing.ForceGeneratorViewUi
- sortingName - Variable in class megamek.common.EquipmentType
-
Sorting lists of equipment by this string groups and sorts equipment better.
- sortOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
- sortRandomSkills() - Method in class megamek.common.Crew
-
When assigning skills randomly, we want to make sure the skills are assigned to the most appropriate position in crews where the pilot and gunner are separate.
- Sound - Class in megamek.client.ui.swing.audio
-
Contains a sound Clip to allow for managing playback
- Sound(Clip) - Constructor for class megamek.client.ui.swing.audio.Sound
- SOUND_BING_FILENAME_CHAT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOUND_BING_FILENAME_MY_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOUND_BING_FILENAME_OTHERS_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOUND_MUTE_CHAT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOUND_MUTE_MY_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
- SOUND_MUTE_OTHERS_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
- SoundManager - Class in megamek.client.ui.swing.audio
- SoundManager() - Constructor for class megamek.client.ui.swing.audio.SoundManager
- soundsDir() - Static method in class megamek.common.Configuration
-
Return the configured sounds directory, if set, otherwise return the default path, relative to the configured data directory.
- SoundType - Enum Class in megamek.client.ui.swing.audio
- source - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- source - Variable in class megamek.common.Entity
- SOURCE - Static variable in class megamek.common.loaders.MtfFile
- SOURCE_TEXT_SHRAPNEL - Static variable in class megamek.MMConstants
-
When this text is found in the source field, the Mek View will display a link to
MMConstants.BT_URL_SHRAPNEL
- SOUTH - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- SOUTH - Enum constant in enum class megamek.common.OffBoardDirection
- SOUTH - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- SOUTHEAST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- SOUTHWEST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
- SPACE - Static variable in class megamek.common.Terrains
- SPACE_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
- SPACE_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
- SPACE_STATION - Static variable in class megamek.common.UnitType
- SpaceBombAttack - Class in megamek.common.weapons
- SpaceBombAttack() - Constructor for class megamek.common.weapons.SpaceBombAttack
- SpaceBombAttackHandler - Class in megamek.common.weapons
- SpaceBombAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SpaceBombAttackHandler
- spaceEnvironment - Variable in class megamek.client.generator.ReconfigurationParameters
- spaceForUnit(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
- spaceForUnit(Entity) - Method in class megamek.common.Bay
-
Most bay types track space by individual units.
- spaceForUnit(Entity) - Method in class megamek.common.CargoBay
- spaceForUnit(Entity) - Method in class megamek.common.InfantryBay
- spaceForUnit(Entity) - Method in class megamek.common.InfantryCompartment
- spaceForUnit(Entity) - Method in interface megamek.common.InfantryTransporter
- spacer() - Static method in class megamek.client.ui.swing.util.ScalingPopup
-
Returns a spacer (empty, small menu item) for a scaling popup menu.
- SpaceStation - Class in megamek.common
- SpaceStation() - Constructor for class megamek.common.SpaceStation
- SpaceStationCostCalculator - Class in megamek.common.cost
- SpaceStationCostCalculator() - Constructor for class megamek.common.cost.SpaceStationCostCalculator
- span(String, String) - Method in class megamek.common.Report
- spanCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a span of the given CSS class with opening and closing tag and the content in between.
- SPC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SPECIAL_BALLISTIC - Static variable in class megamek.common.Crew
- SPECIAL_ENERGY - Static variable in class megamek.common.Crew
- SPECIAL_HEX_DISPLAY_APPEND - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SPECIAL_HEX_DISPLAY_DELETE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SPECIAL_MISSILE - Static variable in class megamek.common.Crew
- SPECIAL_NONE - Static variable in class megamek.common.Crew
- specialAbilities - Variable in class megamek.common.alphaStrike.ASSpecialAbilityCollection
-
The map holding all the Special Unit Abilities and their associated objects (or null).
- specialBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- specialBoxWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- specialBoxX - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- specialBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- SpecialHexDisplay - Class in megamek.common
- SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String) - Constructor for class megamek.common.SpecialHexDisplay
- SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String, int) - Constructor for class megamek.common.SpecialHexDisplay
- SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String, int, String) - Constructor for class megamek.common.SpecialHexDisplay
- SpecialHexDisplay.Type - Enum Class in megamek.common
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.ATMHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.battlearmor.BATaserHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.CLIATMHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.FireExtinguisherHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMScatterableHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMSmokeWarheadHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MekTaserHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MicroBombHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MRMHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.RLHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.SRMSmokeWarheadHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.StreakLRMHandler
- specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.WeaponHandler
-
special resolution, like minefields and arty
- SpecialResolutionTracker - Class in megamek.common
-
Class that tracks whether this shot was fired using a weapon with special to-hit handling.
- SpecialResolutionTracker() - Constructor for class megamek.common.SpecialResolutionTracker
- specialsFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- specialsHeaderConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- SpecificEntityTurn - Class in megamek.common
-
A type of game turn that allows only one specific entity to move.
- SpecificEntityTurn(int, int) - Constructor for class megamek.common.SpecificEntityTurn
- specificName() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- specificName() - Method in class megamek.common.Briefcase
- specificName() - Method in interface megamek.common.BTObject
-
Returns the specific name or type name of this unit/object.
- specificName() - Method in class megamek.common.BuildingTarget
- specificName() - Method in class megamek.common.Entity
- specificName() - Method in class megamek.common.HexTarget
- specificName() - Method in class megamek.common.INarcPod
- specificName() - Method in class megamek.common.MinefieldTarget
- specificName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- specificName() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- SpecificRoundEndTrigger - Class in megamek.server.trigger
-
This Trigger reacts at the end of the specified game round.
- SpecificRoundEndTrigger(int) - Constructor for class megamek.server.trigger.SpecificRoundEndTrigger
- SpecificRoundStartTrigger - Class in megamek.server.trigger
-
This Trigger reacts at the start of the specified game round.
- SpecificRoundStartTrigger(int) - Constructor for class megamek.server.trigger.SpecificRoundStartTrigger
- SPECOPS - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- SPHEROID - Enum constant in enum class megamek.common.EntityMovementMode
- SPHEROID - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- SpheroidMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
- SpheroidMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.SpheroidMapSet
- SpheroidPathFinder - Class in megamek.common.pathfinder
-
This set of classes is intended to be used by AI players to generate paths for units behaving like spheroid DropShips in atmosphere.
- SpinnerCellEditor - Class in megamek.client.ui.baseComponents
-
The SpinnerCellEditor is a Cell Editor for a cell that is edited through the provided spinner model.
- SpinnerCellEditor(AbstractSpinnerModel, boolean) - Constructor for class megamek.client.ui.baseComponents.SpinnerCellEditor
- spinUpCannon(Game, WeaponAttackAction) - Static method in class megamek.common.Compute
-
If this is an ultra or rotary cannon, lets see about 'spinning it up' for extra damage
- spinUpCannon(Game, WeaponAttackAction, int) - Static method in class megamek.common.Compute
-
If this is an ultra or rotary cannon, lets see about 'spinning it up' for extra damage
- splashImage() - Method in class megamek.common.event.GameScriptedMessageEvent
- splashImage() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
- SPLIT_PANE_A_DIVIDER_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
- splitString(String, String) - Static method in class megamek.common.util.StringUtil
- SPONSON_TURRET - Static variable in class megamek.common.EquipmentTypeLookup
- sponsonLegal(TestSupportVehicle.SVType, boolean) - Static method in class megamek.common.verifier.TestSupportVehicle
-
Checks whether the support vehicle can mount sponson turrets (TO, p.
- SPOT_WELDER - Static variable in class megamek.common.EquipmentTypeLookup
- SpotAction - Class in megamek.common.actions
- SpotAction(int, int) - Constructor for class megamek.common.actions.SpotAction
- SPOTTER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- spotting - Variable in class megamek.common.Entity
- SPRAYER_MEK - Static variable in class megamek.common.EquipmentTypeLookup
- SPRAYER_VEE - Static variable in class megamek.common.EquipmentTypeLookup
- spreadable - Variable in class megamek.common.EquipmentType
-
can the criticals for this be spread over locations?
- spreadFire(int, int, WindDirection, Wind) - Method in class megamek.server.FireProcessor
-
Spreads the fire around the specified coordinates.
- spreadFire(Coords, Coords, TargetRoll, int) - Method in class megamek.server.FireProcessor
-
Spreads the fire, and reports the spread, to the specified hex, if possible, if the hex isn't already on fire, and the fire roll is made.
- SPRING_GREEN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- SpringUtilities - Class in megamek.client.ui.swing.util
-
A 1.4 file that provides utility methods for creating form- or grid-style layouts with SpringLayout.
- Sprite - Class in megamek.client.ui.swing.boardview
-
Everything in the main map view is either the board or it's a sprite displayed on top of the board.
- spriteHandlers - Variable in class megamek.client.ui.swing.AbstractClientGUI
- squadCount - Variable in class megamek.common.Infantry
- SQUADRON_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
- SquadronMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Capital Fighter unit in MekDisplay.ArmorPanel class.
- SquadronMapSet(JComponent, Game) - Constructor for class megamek.client.ui.swing.widget.SquadronMapSet
- SR_FIRE_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- SRCH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- srcHexElevation - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- SRM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- SRM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
- SRMAntiTSMHandler - Class in megamek.common.weapons
- SRMAntiTSMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMAntiTSMHandler
- SRMAXHandler - Class in megamek.common.weapons
- SRMAXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMAXHandler
- SRMBayWeapon - Class in megamek.common.weapons.bayweapons
- SRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SRMBayWeapon
- SRMDeadFireHandler - Class in megamek.common.weapons
- SRMDeadFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMDeadFireHandler
- SRMFragHandler - Class in megamek.common.weapons
- SRMFragHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMFragHandler
- SRMHandler - Class in megamek.common.weapons
- SRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMHandler
- SRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager, int) - Constructor for class megamek.common.weapons.SRMHandler
- SRMInfernoHandler - Class in megamek.common.weapons
- SRMInfernoHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMInfernoHandler
- SRMSmokeWarheadHandler - Class in megamek.common.weapons
- SRMSmokeWarheadHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMSmokeWarheadHandler
- SRMTandemChargeHandler - Class in megamek.common.weapons
- SRMTandemChargeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMTandemChargeHandler
- SRMWeapon - Class in megamek.common.weapons.srms
- SRMWeapon() - Constructor for class megamek.common.weapons.srms.SRMWeapon
- SRTWeapon - Class in megamek.common.weapons.srms
- SRTWeapon() - Constructor for class megamek.common.weapons.srms.SRTWeapon
- SS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- sSalvoType - Variable in class megamek.common.weapons.WeaponHandler
- sStartASFBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartASFDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartASFUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartBattleArmorBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartBattleArmorDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartBattleArmorHandles - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartBattleArmorUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartBV - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartCargoBayUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartDockingCollars - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartDropshuttleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartDropshuttleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartDropshuttleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartHands - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartInfantryBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartInfantryDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartInfantryUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartJump - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartLightVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartLightVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartLightVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartLowerArms - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartMekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartMekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartMekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartNavalRepairFacilities - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartProtomekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartProtomekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartProtomekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSmallCraftBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSmallCraftDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSmallCraftUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSuperHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSuperHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartSuperHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartTankTurrets - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartTons - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartTroopSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartWalk - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- sStartYear - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- ST - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- STACK_DEPTH - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
- stackingViolation(Game, int, Coords, boolean) - Static method in class megamek.common.Compute
-
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
- stackingViolation(Game, Entity, int, Coords, Entity, boolean) - Static method in class megamek.common.Compute
-
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
- stackingViolation(Game, Entity, Coords, int, Coords, Entity, boolean) - Static method in class megamek.common.Compute
-
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
- stackingViolation(Game, Entity, Coords, Entity, boolean) - Static method in class megamek.common.Compute
-
When compiling an unloading step, both the transporter and the unloaded unit probably occupy some other position on the board.
- STAMP_FILENAMES - Static variable in class megamek.common.preference.ClientPreferences
- STAMP_FORMAT - Static variable in class megamek.common.preference.ClientPreferences
- stampFilenames() - Method in class megamek.common.preference.ClientPreferences
- standard(double, Entity) - Static method in enum class megamek.common.RoundWeight
-
Rounds using the standard method for the
Entity
. - STANDARD - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
- STANDARD - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- STANDARD - Enum constant in enum class megamek.common.RoundWeight
-
Round kg standard to next kg, ton-standard to next half ton
- STANDARD - Enum constant in enum class megamek.common.SimpleTechLevel
- STANDARD - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
- STANDARD - Static variable in class megamek.common.Building
- STANDARD - Static variable in class megamek.common.MPCalculationSetting
-
The standard in-game setting, taking into account every circumstance except submerged jump jets (in this setting, submerged jump jets will not reduce the result of jump MP calculation).
- STANDARD_CARGO - Enum constant in enum class megamek.common.BayType
- STANDARD_PROTOTYPE - Static variable in class megamek.common.BattleArmor
-
The internal name for standard Prototype.
- STANDARD_RANGES - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
- STANDARD_ROUND - Static variable in class megamek.common.InfernoTracker
-
The hit from a standard Inferno round.
- STANDARD_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
-
The internal name for standard Stealth armor.
- STANDARD_TURN - Static variable in class megamek.common.InfernoTracker
-
A single burn turn from a standard Inferno round.
- StandardSeatCargoBay - Class in megamek.common
-
Represents a standard support vehicle crew seat.
- StandardSeatCargoBay() - Constructor for class megamek.common.StandardSeatCargoBay
-
The default constructor is only for serialization.
- StandardSeatCargoBay(double) - Constructor for class megamek.common.StandardSeatCargoBay
-
Creates standard crew seating for support vehicles.
- StandardTextfileStreamTokenizer - Class in megamek.common.util.fileUtils
-
This is a specialized StreamTokenizer that uses a configuration that many of MM's text files share.
- StandardTextfileStreamTokenizer(InputStream) - Constructor for class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
-
Creates a StreamTokenizer for the given InputStream.
- StandardTextfileStreamTokenizer(Reader) - Constructor for class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
-
Creates a StreamTokenizer for the given Reader.
- StandardUnitAttack - Class in megamek.common.autoresolve.acar.action
- StandardUnitAttack(int, int, int, ASRange) - Constructor for class megamek.common.autoresolve.acar.action.StandardUnitAttack
-
Creates a standard attack of an SBF Unit on another formation.
- StandardUnitAttack.ManeuverResult - Enum Class in megamek.common.autoresolve.acar.action
- StandardUnitAttackHandler - Class in megamek.common.autoresolve.acar.handler
- StandardUnitAttackHandler(StandardUnitAttack, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
- STAR_LEAGUE - Enum constant in enum class megamek.common.eras.EraFlag
- start() - Method in class megamek.common.commandline.AbstractCommandLineParser
-
Real entry point of parser
- start() - Method in class megamek.common.commandline.ClientServerCommandLineParser
- start() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- start() - Method in class megamek.common.eras.Era
- start(boolean) - Method in class megamek.client.ui.swing.MegaMekGUI
- start(String[]) - Static method in class megamek.server.DedicatedServer
- START_ANY - Static variable in class megamek.common.Board
- START_CENTER - Static variable in class megamek.common.Board
- START_E - Static variable in class megamek.common.Board
- START_EDGE - Static variable in class megamek.common.Board
- START_JUMP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- START_LOCATION_NAMES - Static variable in interface megamek.common.IStartingPositions
- START_N - Static variable in class megamek.common.Board
- START_NE - Static variable in class megamek.common.Board
- START_NONE - Static variable in class megamek.common.Board
- START_NW - Static variable in class megamek.common.Board
- START_S - Static variable in class megamek.common.Board
- START_SE - Static variable in class megamek.common.Board
- START_SEARCHLIGHTS_ON - Static variable in class megamek.common.preference.ClientPreferences
- START_SW - Static variable in class megamek.common.Board
- START_W - Static variable in class megamek.common.Board
- startClient(String, String, int) - Method in class megamek.client.ui.swing.MegaMekGUI
- startClient(String, String, int, GameType) - Method in class megamek.client.ui.swing.MegaMekGUI
- startDate(Era) - Static method in class megamek.common.eras.Eras
- startHost(String, int, boolean, String, String, File, String) - Method in class megamek.client.ui.swing.MegaMekGUI
- STARTING_ANY_NONE - Static variable in class megamek.common.Entity
- STARTING_SCENARIO - Enum constant in enum class megamek.common.enums.GamePhase
- startingPoint - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
- StartingScenarioPanel - Class in megamek.client.ui.swing
- StartingScenarioPanel() - Constructor for class megamek.client.ui.swing.StartingScenarioPanel
-
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
- StartingScenarioPhase - Class in megamek.common.autoresolve.acar.phase
- StartingScenarioPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.StartingScenarioPhase
- StartingScenarioPhaseReporter - Class in megamek.common.autoresolve.acar.report
- startRepeating(KeyCommandBind, CommandAction) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Start a new repeating timer task for the given KeyCommandBind.
- startServer(String, int, boolean, String, String, File) - Method in class megamek.client.ui.swing.MegaMekGUI
- startServer(String, int, boolean, String, String, File, GameType) - Method in class megamek.client.ui.swing.MegaMekGUI
- startTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Starts a report section that is tentative, i.e.
- startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- startTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- startTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
- STARTUP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- startupThisPhase - Variable in class megamek.common.Entity
- state - Variable in class megamek.common.net.connections.DataStreamConnection
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
- stateChanged(ChangeEvent) - Method in class megamek.client.ui.swing.Slider
- StaticWrapper - Annotation Interface in megamek.common.annotations
-
Denotes a method created purely for the purposes of wrapping a static method call in a non-static method so that a mock can be created.
- STATION_KEEPING - Enum constant in enum class megamek.common.EntityMovementMode
- STATION_KEEPING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- StatusBarPhaseDisplay - Class in megamek.client.ui.swing
-
This is a parent class for the button display for each phase.
- StatusBarPhaseDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.StatusBarPhaseDisplay
- StatusBarPhaseDisplay.CommandComparator - Class in megamek.client.ui.swing
-
Comparator for comparing the priority of two commands, used to determine button order.
- StatusBarPhaseDisplay.PhaseCommand - Interface in megamek.client.ui.swing
-
Interface that defines what a command for a phase is.
- statusToString() - Method in class megamek.common.Entity
-
This returns a textual description of the entity for visually impaired users.
- statusToString(int) - Method in class megamek.common.Entity
-
This returns a textual description of a specific location of the entity for visually impaired users.
- statusToString(String) - Method in class megamek.common.Entity
- std() - Static method in class megamek.client.ui.GBC
- STD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- STD_AERO - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_DESTROYED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_INFANTRY - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_MEK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_MEKWARRIOR - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_NAVAL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_SPHEROID - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_SYMBOLSIZE - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_TANK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STD_VTOL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STEALTH_ARMOR_HEAT - Static variable in class megamek.common.equipment.ArmorType
- STEALTH_PROTOTYPE - Static variable in class megamek.common.BattleArmor
-
The internal name for stealth Prototype.
- STEAM - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
- STEAM - Static variable in class megamek.common.Engine
- STEAM - Static variable in class megamek.common.loaders.BLKFile
- STEERAGE - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
- SteerageQuartersCargoBay - Class in megamek.common
-
Represents a (cramped) volume of space set aside for carrying a mobile structure or spacecraft's crew
- SteerageQuartersCargoBay(double, int) - Constructor for class megamek.common.SteerageQuartersCargoBay
-
Create a space for the given tonnage of troops.
- SteerageQuartersCargoBay(int) - Constructor for class megamek.common.SteerageQuartersCargoBay
-
Create space for certain number of crew/passengers
- steppingOntoBridge - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- steps() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
steps
record component. - STEPS - Enum constant in enum class megamek.ai.dataset.UnitActionField
- stepType - Variable in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
- StingrayHandler - Class in megamek.common.weapons
- StingrayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StingrayHandler
- STL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- STOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- STOL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- STOP_SWARM - Static variable in class megamek.common.Infantry
- stopAllRepeating() - Method in class megamek.client.ui.swing.util.MegaMekController
-
Stop all repeat timers.
- StopConditionTimeout(int) - Constructor for class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- stopRepeating(KeyCommandBind) - Method in class megamek.client.ui.swing.util.MegaMekController
-
Stops the repeat timer task for the given KeyCommandBind.
- stopSoftCentering() - Method in class megamek.client.ui.swing.boardview.BoardView
- StopSwarmAttack - Class in megamek.common.weapons
- StopSwarmAttack() - Constructor for class megamek.common.weapons.StopSwarmAttack
- StopSwarmAttackHandler - Class in megamek.common.weapons
- StopSwarmAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StopSwarmAttackHandler
- stopThread() - Method in class megamek.utilities.GifWriterThread
-
Stops the thread.
- stopThread(boolean) - Method in class megamek.utilities.GifWriterThread
- stopTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
- stopTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
- store - Variable in class megamek.common.preference.PreferenceStoreProxy
- stores - Variable in class megamek.common.preference.PreferenceManager
- STORM - Enum constant in enum class megamek.common.planetaryconditions.Wind
- storyarcsDir() - Static method in class megamek.common.Configuration
-
Return the story arcs directory, which is relative to the directory.
- STRAIGHT - Static variable in class megamek.common.IdealHex
- StraightArrowPolygon - Class in megamek.client.ui.swing.util
-
This class calculates and stores points of polygon shaped as straight arrow.
- StraightArrowPolygon(Point, Point, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
-
Short constructor.
- StraightArrowPolygon(Point, Point, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
-
One more constructor
- StraightArrowPolygon(Point, Point, int, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
-
I know, it is annoying, but another constructor
- StraightArrowPolygon(Point, Point, int, int, int, int, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
-
Most extencive constructor with all paremeters given
- STRAT_AERO - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_BASERECT - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_CX - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_DESTROYED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_HOVER - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_INFANTRY - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_MEK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_NAVAL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_SPHEROID - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_SYMBOLSIZE - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_TANKTRACKED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_VTOL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRAT_WHEELED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
- STRATEGIC_VIEW_THEME - Static variable in class megamek.common.preference.ClientPreferences
- STRATOPS_SENSOR_SHADOW_WEIGHT_DIFF - Static variable in class megamek.common.actions.WeaponAttackAction
- StreakHandler - Class in megamek.common.weapons
- StreakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StreakHandler
- StreakLRMHandler - Class in megamek.common.weapons
- StreakLRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StreakLRMHandler
- StreakLRMWeapon - Class in megamek.common.weapons.lrms
- StreakLRMWeapon() - Constructor for class megamek.common.weapons.lrms.StreakLRMWeapon
- StreakSRMWeapon - Class in megamek.common.weapons.srms
- StreakSRMWeapon() - Constructor for class megamek.common.weapons.srms.StreakSRMWeapon
- stream() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- Striker - Class in megamek.common.autoresolve.acar.role
- Striker() - Constructor for class megamek.common.autoresolve.acar.role.Striker
- STRIKER - Enum constant in enum class megamek.common.UnitRole
- STRING - Static variable in interface megamek.common.options.IOption
-
String option type
- STRING_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
-
The predefined default value for
String
preference - StringArgument - Class in megamek.server.commands.arguments
-
Argument for a String type.
- StringArgument(String, String) - Constructor for class megamek.server.commands.arguments.StringArgument
- StringArgument(String, String, String) - Constructor for class megamek.server.commands.arguments.StringArgument
- StringCompCaseInsensitive() - Constructor for class megamek.client.ui.swing.tileset.MekSetTest.StringCompCaseInsensitive
- StringDrawer - Class in megamek.client.ui.swing.util
-
This is a helper class to ease the process of drawing Strings in Java Graphics2D.
- StringDrawer(String) - Constructor for class megamek.client.ui.swing.util.StringDrawer
-
Returns a new StringDrawer with the given text to draw.
- StringDrawer.StringDrawerConfig - Class in megamek.client.ui.swing.util
- StringDrawerConfig() - Constructor for class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
- stringOption(String) - Method in class megamek.common.options.AbstractOptions
- stringOption(String) - Method in interface megamek.common.options.IGameOptions
-
Returns the value of the desired option as the
String
- StringUtil - Class in megamek.common.util
- StringUtil() - Constructor for class megamek.common.util.StringUtil
- StringUtility - Class in megamek.codeUtilities
- StringUtility() - Constructor for class megamek.codeUtilities.StringUtility
- stringValue() - Method in interface megamek.common.options.IOption
-
Return the value as the
String
- stringValue() - Method in class megamek.common.options.Option
- stripNotes(String) - Method in class megamek.common.templates.TROView
-
Removes parenthetical and bracketed notes from a String, with the exception of parenthetical notes that begin with a digit.
- STRONG_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
- struck - Variable in class megamek.common.Entity
- structuralTechRating - Variable in class megamek.common.Entity
-
Used by support vehicles to define the structural tech rating (TM pg 117).
- structure - Variable in class megamek.common.verifier.TestEntity
- Structure - Class in megamek.common.verifier
- Structure() - Constructor for class megamek.common.verifier.Structure
- Structure(int, boolean, EntityMovementMode) - Constructor for class megamek.common.verifier.Structure
- STRUCTURE - Static variable in class megamek.common.loaders.MtfFile
- structureCosts - Static variable in class megamek.common.EquipmentType
- structureNames - Static variable in class megamek.common.EquipmentType
- structureTechLevel - Variable in class megamek.common.Entity
- structureType - Variable in class megamek.common.Entity
- stuckInSwamp - Variable in class megamek.common.Entity
- stunCrew() - Method in class megamek.common.Tank
- STxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- styles() - Static method in class megamek.client.ui.swing.DeployElevationChoiceDialog
- styles() - Static method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
- styles() - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
- SubCapCannonBayWeapon - Class in megamek.common.weapons.bayweapons
- SubCapCannonBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapCannonBayWeapon
- SubCapCannonWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapCannonWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
- SubCapCannonWeaponHeavy - Class in megamek.common.weapons.capitalweapons
- SubCapCannonWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponHeavy
- SubCapCannonWeaponLight - Class in megamek.common.weapons.capitalweapons
- SubCapCannonWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponLight
- SubCapCannonWeaponMedium - Class in megamek.common.weapons.capitalweapons
- SubCapCannonWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponMedium
- subCapital - Variable in class megamek.common.WeaponType
- SubCapitalMissileBayWeapon - Class in megamek.common.weapons.bayweapons
- SubCapitalMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
- SubCapLaserBayWeapon - Class in megamek.common.weapons.bayweapons
- SubCapLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapLaserBayWeapon
- SubCapLaserWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapLaserWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
- SubCapLaserWeapon1 - Class in megamek.common.weapons.capitalweapons
- SubCapLaserWeapon1() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon1
- SubCapLaserWeapon2 - Class in megamek.common.weapons.capitalweapons
- SubCapLaserWeapon2() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon2
- SubCapLaserWeapon3 - Class in megamek.common.weapons.capitalweapons
- SubCapLaserWeapon3() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon3
- SubCapMissileMantaRayWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapMissileMantaRayWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileMantaRayWeapon
- SubCapMissilePiranhaWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapMissilePiranhaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissilePiranhaWeapon
- SubCapMissileStingrayWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapMissileStingrayWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileStingrayWeapon
- SubCapMissileSwordfishWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapMissileSwordfishWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileSwordfishWeapon
- SubCapMissileWeapon - Class in megamek.common.weapons.capitalweapons
- SubCapMissileWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileWeapon
- subCommanderCached(Entity) - Method in class megamek.client.bot.princess.FireControlState
- subForceCount() - Method in class megamek.common.force.Force
- subForceIndex(Force) - Method in class megamek.common.force.Force
-
Returns the index of the provided force in the list of direct subforces of this force.
- subforces - Variable in class megamek.client.ratgenerator.ForceNode
- subForces() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns the value of the
subForces
record component. - SubforcesNode - Class in megamek.client.ratgenerator
-
Node while contains rules for generating subforces -- either lower eschelons or the actual units if this is a bottom-level eschelon.
- SubforcesNode() - Constructor for class megamek.client.ratgenerator.SubforcesNode
- SUBHEADER - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
- subject - Variable in class megamek.common.Report
-
The entity this report concerns, if applicable.
- subject(int) - Method in class megamek.common.Report
-
Set the report's subject (Entity ID).
- subject(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- subjectId - Variable in class megamek.common.weapons.WeaponHandler
- subjectReport(int, int) - Static method in class megamek.common.Report
-
Returns a new report associated with the given report text (ID) and having the given subject (Entity ID).
- SUBMARINE - Enum constant in enum class megamek.common.EntityMovementMode
- SUBMARINE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- SUBMERGED - Enum constant in enum class megamek.common.DeploymentElevationType
- SUBMERSIBLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- SUBMERSIBLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- subs() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
subs
record component. - SUBS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- Subscribe - Annotation Interface in megamek.common.event
-
Annotation to put on public methods which wish to receive events.
- substituteConstants(String) - Static method in class megamek.client.ratgenerator.Ruleset
- subTotal - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
- subtract(Coords) - Method in class megamek.common.Coords
- subType - Variable in class megamek.common.EquipmentType
- SUBW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- SUCCESS - Enum constant in enum class megamek.client.ui.enums.ValidationState
- SUCCESS - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
- SuiteConstants - Class in megamek
-
These are constants that hold across the entire MegaMek Suite of MegaMek, MegaMekLab, and MekHQ.
- SuiteConstants() - Constructor for class megamek.SuiteConstants
- SuiteOptions - Class in megamek
- SuiteOptions() - Constructor for class megamek.SuiteOptions
- SuiteOptionsChangedEvent - Class in megamek
-
An event triggered after the SuiteOptions are changed.
- SuiteOptionsChangedEvent() - Constructor for class megamek.SuiteOptionsChangedEvent
- SuitePreferences - Class in megamek.client.ui.preferences
- SuitePreferences() - Constructor for class megamek.client.ui.preferences.SuitePreferences
- SUMMARY - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- SUMMARY_FONT - Static variable in class megamek.client.ui.swing.GUIPreferences
- SUMMARY_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- summaryLabel(JToggleButton, Integer) - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
- summaryLabel(JToggleButton, ElevationOption) - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
- summaryLabel(JToggleButton, Entity) - Method in class megamek.client.ui.swing.EntityChoiceDialog
- summaryLabel(JToggleButton, Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
- summaryLabel(JToggleButton, T) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
-
Override to set button text and/or icon with summary info about this choice.
- SummaryPanel - Class in megamek.client.ui.swing.unitDisplay
-
Displays a summary info for a unit, using the same html formatting as use by the board view map tooltips.
- SummaryPlaceholderEntry - Class in megamek.common.autoresolve.acar.report
- SummaryPlaceholderEntry() - Constructor for class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
- SUPERCHARGER_ONLY - Enum constant in enum class megamek.common.enums.MPBoosters
- SUPERHEAVY_ENGINE - Static variable in class megamek.common.Engine
- SUPERHEAVY_TRIPOD - Enum constant in enum class megamek.common.CrewType
- SuperHeavyTank - Class in megamek.common
- SuperHeavyTank() - Constructor for class megamek.common.SuperHeavyTank
- SuperHeavyTankMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
- SuperHeavyTankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
- SuperHeavyVehicleBay - Class in megamek.common
-
Represents a Transport Bay (TM p.239) for carrying superheavy vehicles (not heavier than 200t) aboard large spacecraft or other units.
- SuperHeavyVehicleBay(double, int, int) - Constructor for class megamek.common.SuperHeavyVehicleBay
-
Create a space for the given number of vehicles.
- supersFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Return a list of superimposed images for the hex
- SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- SUPPORT_VEE_ENGINE - Static variable in class megamek.common.Engine
- SupportTank - Class in megamek.common
-
This is a support vehicle
- SupportTank() - Constructor for class megamek.common.SupportTank
- SupportVeeStructure - Class in megamek.common.verifier
- SupportVeeStructure(Entity) - Constructor for class megamek.common.verifier.SupportVeeStructure
- SupportVeeTROView - Class in megamek.common.templates
-
Creates a TRO template model for support vehicles.
- SupportVeeTROView(Tank) - Constructor for class megamek.common.templates.SupportVeeTROView
- SupportVTOL - Class in megamek.common
-
This is a support vehicle VTOL
- SupportVTOL() - Constructor for class megamek.common.SupportVTOL
- supportWeaponsPerCreature - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Maximum number of support weapons allowed per creature.
- SurfaceSBFMoveStep - Class in megamek.common.strategicBattleSystems
-
This is an SBF move step that happens on the surface of a hex, i.e.
- SurfaceSBFMoveStep(int) - Constructor for class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- SURNAME_FILE - Static variable in class megamek.MMConstants
- SV - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- SV_ENVIRONMENTAL_SEALING_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- svArmor(int) - Static method in class megamek.common.equipment.ArmorType
- svslots - Variable in class megamek.common.EquipmentType
- SW - Enum constant in enum class megamek.common.Facing
- SWAMP - Static variable in class megamek.common.Terrains
- swapTurnOrder(int, int) - Method in class megamek.common.Game
-
Swaps the turn at index 1 with the turn at index 2.
- SWARM_MEK - Static variable in class megamek.common.Infantry
- SWARM_WEAPON_MEK - Static variable in class megamek.common.Infantry
- SwarmAttack - Class in megamek.common.weapons
- SwarmAttack() - Constructor for class megamek.common.weapons.SwarmAttack
- SwarmAttackHandler - Class in megamek.common.weapons
- SwarmAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwarmAttackHandler
- SwarmCenterManager - Class in megamek.client.bot.princess
-
Manages the center of a swarm of friendly units.
- SwarmCenterManager(Princess) - Constructor for class megamek.client.bot.princess.SwarmCenterManager
- SwarmCluster() - Constructor for class megamek.client.bot.princess.SwarmContext.SwarmCluster
- SwarmContext - Class in megamek.client.bot.princess
-
Context class to control the units as a swarm.
- SwarmContext() - Constructor for class megamek.client.bot.princess.SwarmContext
- SwarmContext.SwarmCluster - Class in megamek.client.bot.princess
- SwarmWeaponAttack - Class in megamek.common.weapons
- SwarmWeaponAttack() - Constructor for class megamek.common.weapons.SwarmWeaponAttack
- SwarmWeaponAttackHandler - Class in megamek.common.weapons
- SwarmWeaponAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwarmWeaponAttackHandler
- SWIM - Enum constant in enum class megamek.common.MovePath.MoveStepType
- SwingCalculationReport - Class in megamek.client.ui.swing.calculationReport
-
This is a Calculation Report that builds its output as an assembly of JLabels in a JPanel.
- SwingCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- switchCalledShot() - Method in class megamek.common.CalledShot
- switchedReason - Variable in class megamek.common.Mounted
- switchMode(boolean) - Method in class megamek.common.Mounted
-
Switches the equipment mode to the next or previous available.
- switchPanel(GamePhase) - Method in class megamek.client.ui.swing.SBFClientGUI
- switchRearAndFront - Variable in class megamek.common.battlevalue.BVCalculator
- SwordfishHandler - Class in megamek.common.weapons
- SwordfishHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwordfishHandler
- symbolFont() - Static method in class megamek.client.ui.swing.util.FontHandler
- SYSTEM_ARMCRIT - Static variable in class megamek.common.ProtoMek
- SYSTEM_COCKPIT - Static variable in class megamek.common.Mek
- SYSTEM_CONVERSION_GEAR - Static variable in class megamek.common.QuadVee
- SYSTEM_ENGINE - Static variable in class megamek.common.Mek
- SYSTEM_GYRO - Static variable in class megamek.common.Mek
- SYSTEM_HEADCRIT - Static variable in class megamek.common.ProtoMek
- SYSTEM_LEGCRIT - Static variable in class megamek.common.ProtoMek
- SYSTEM_LIFE_SUPPORT - Static variable in class megamek.common.Mek
- SYSTEM_MANUFACTURER - Static variable in class megamek.common.loaders.MtfFile
- SYSTEM_MODEL - Static variable in class megamek.common.loaders.MtfFile
- SYSTEM_NAMES - Static variable in class megamek.common.ProtoMek
- SYSTEM_SENSORS - Static variable in class megamek.common.Mek
- SYSTEM_TORSO_WEAPON_A - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSO_WEAPON_B - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSO_WEAPON_C - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSO_WEAPON_D - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSO_WEAPON_E - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSO_WEAPON_F - Static variable in class megamek.common.ProtoMek
- SYSTEM_TORSOCRIT - Static variable in class megamek.common.ProtoMek
- systemMessage(String) - Method in class megamek.client.ui.swing.ChatterBox
-
Display a system message in the chat box.
- systemMessage(String) - Method in class megamek.client.ui.swing.ClientGUI
-
Display a system message in the chat box.
- systemNames - Static variable in class megamek.common.LandAirMek
- systemNames - Static variable in class megamek.common.Mek
- systemNames - Static variable in class megamek.common.QuadVee
- SYSTEMS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- SYSTEMS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- SystemsTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- SystemsTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
T
- t - Variable in class megamek.client.TimerSingleton
- T_AAA_MISSILE - Static variable in class megamek.common.AmmoType
- T_AC - Static variable in class megamek.common.AmmoType
- T_AC_IMP - Static variable in class megamek.common.AmmoType
- T_AC_LBX - Static variable in class megamek.common.AmmoType
- T_AC_LBX_THB - Static variable in class megamek.common.AmmoType
- T_AC_PRIMITIVE - Static variable in class megamek.common.AmmoType
- T_AC_ROTARY - Static variable in class megamek.common.AmmoType
- T_AC_ULTRA - Static variable in class megamek.common.AmmoType
- T_AC_ULTRA_THB - Static variable in class megamek.common.AmmoType
- T_ACi - Static variable in class megamek.common.AmmoType
- T_ALAMO - Static variable in class megamek.common.AmmoType
- T_ALL - Static variable in class megamek.common.TechConstants
- T_ALL_CLAN - Static variable in class megamek.common.TechConstants
- T_ALL_IS - Static variable in class megamek.common.TechConstants
- T_ALLOWED_ALL - Static variable in class megamek.common.TechConstants
- T_AMS - Static variable in class megamek.common.AmmoType
- T_APDS - Static variable in class megamek.common.AmmoType
- T_APGAUSS - Static variable in class megamek.common.AmmoType
- T_AR10 - Static variable in class megamek.common.AmmoType
- T_ARMOR_AEROSPACE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_ALUM - Static variable in class megamek.common.EquipmentType
- T_ARMOR_ANTI_PENETRATIVE_ABLATION - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_FIRE_RESIST - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_MIMETIC - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_REACTIVE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_REFLECTIVE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STANDARD - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STANDARD_ADVANCED - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STANDARD_PROTOTYPE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STEALTH - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STEALTH_BASIC - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STEALTH_IMP - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BA_STEALTH_PROTOTYPE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_BALLISTIC_REINFORCED - Static variable in class megamek.common.EquipmentType
- T_ARMOR_COMMERCIAL - Static variable in class megamek.common.EquipmentType
- T_ARMOR_EDP - Static variable in class megamek.common.EquipmentType
- T_ARMOR_FERRO_ALUM_PROTO - Static variable in class megamek.common.EquipmentType
- T_ARMOR_FERRO_FIBROUS - Static variable in class megamek.common.EquipmentType
- T_ARMOR_FERRO_FIBROUS_PROTO - Static variable in class megamek.common.EquipmentType
- T_ARMOR_FERRO_LAMELLOR - Static variable in class megamek.common.EquipmentType
- T_ARMOR_HARDENED - Static variable in class megamek.common.EquipmentType
- T_ARMOR_HEAT_DISSIPATING - Static variable in class megamek.common.EquipmentType
- T_ARMOR_HEAVY_ALUM - Static variable in class megamek.common.EquipmentType
- T_ARMOR_HEAVY_FERRO - Static variable in class megamek.common.EquipmentType
- T_ARMOR_HEAVY_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
- T_ARMOR_IMPACT_RESISTANT - Static variable in class megamek.common.EquipmentType
- T_ARMOR_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
- T_ARMOR_LC_FERRO_CARBIDE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_LC_FERRO_IMP - Static variable in class megamek.common.EquipmentType
- T_ARMOR_LC_LAMELLOR_FERRO_CARBIDE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_LIGHT_ALUM - Static variable in class megamek.common.EquipmentType
- T_ARMOR_LIGHT_FERRO - Static variable in class megamek.common.EquipmentType
- T_ARMOR_PATCHWORK - Static variable in class megamek.common.EquipmentType
- T_ARMOR_PRIMITIVE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_PRIMITIVE_AERO - Static variable in class megamek.common.EquipmentType
- T_ARMOR_PRIMITIVE_FIGHTER - Static variable in class megamek.common.EquipmentType
- T_ARMOR_REACTIVE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_REFLECTIVE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_STANDARD - Static variable in class megamek.common.EquipmentType
- T_ARMOR_STANDARD_PROTOMEK - Static variable in class megamek.common.EquipmentType
- T_ARMOR_STEALTH - Static variable in class megamek.common.EquipmentType
- T_ARMOR_STEALTH_VEHICLE - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_10 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_2 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_3 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_4 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_5 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_6 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_7 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_8 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_SV_BAR_9 - Static variable in class megamek.common.EquipmentType
- T_ARMOR_UNKNOWN - Static variable in class megamek.common.EquipmentType
- T_ARROW_IV - Static variable in class megamek.common.AmmoType
- T_ARROW_IV_BOMB - Static variable in class megamek.common.AmmoType
- T_ARROWIV_PROTO - Static variable in class megamek.common.AmmoType
- T_AS_MISSILE - Static variable in class megamek.common.AmmoType
- T_ASEW_MISSILE - Static variable in class megamek.common.AmmoType
- T_ATM - Static variable in class megamek.common.AmmoType
- T_ATMOSPHERE - Static variable in class megamek.common.Board
- T_BA_MICRO_BOMB - Static variable in class megamek.common.AmmoType
- T_BA_TUBE - Static variable in class megamek.common.AmmoType
- T_BARRACUDA - Static variable in class megamek.common.AmmoType
- T_BARRACUDA_T - Static variable in class megamek.common.AmmoType
- T_BOMB - Static variable in class megamek.common.AmmoType
- T_BOT - Static variable in class megamek.client.ui.swing.ScenarioDialog
- T_BPOD - Static variable in class megamek.common.AmmoType
- T_BV - Static variable in class megamek.common.MekSummaryComparator
- T_C3_REMOTE_SENSOR - Static variable in class megamek.common.AmmoType
- T_CHASSIS - Static variable in class megamek.common.MekSummaryComparator
- T_CHEMICAL_LASER - Static variable in class megamek.common.AmmoType
- T_CLAN_ADVANCED - Static variable in class megamek.common.TechConstants
- T_CLAN_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
- T_CLAN_TW - Static variable in class megamek.common.TechConstants
- T_CLAN_UNOFFICIAL - Static variable in class megamek.common.TechConstants
- T_COOLANT_POD - Static variable in class megamek.common.AmmoType
- T_COST - Static variable in class megamek.common.MekSummaryComparator
- T_CRUISE_MISSILE - Static variable in class megamek.common.AmmoType
- T_EXLRM - Static variable in class megamek.common.AmmoType
- T_FLUID_GUN - Static variable in class megamek.common.AmmoType
- T_GAUSS - Static variable in class megamek.common.AmmoType
- T_GAUSS_HEAVY - Static variable in class megamek.common.AmmoType
- T_GAUSS_IMP - Static variable in class megamek.common.AmmoType
- T_GAUSS_LIGHT - Static variable in class megamek.common.AmmoType
- T_GROUND - Static variable in class megamek.common.Board
- T_HAG - Static variable in class megamek.common.AmmoType
- T_HEAVY_FLAMER - Static variable in class megamek.common.AmmoType
- T_HEAVY_NGAUSS - Static variable in class megamek.common.AmmoType
- T_HMASS - Static variable in class megamek.common.AmmoType
- T_HYPER_VELOCITY - Static variable in class megamek.common.AmmoType
- T_IATM - Static variable in class megamek.common.AmmoType
- T_IGAUSS_HEAVY - Static variable in class megamek.common.AmmoType
- T_INARC - Static variable in class megamek.common.AmmoType
- T_INFANTRY - Static variable in class megamek.common.AmmoType
- T_INTRO_BOXSET - Static variable in class megamek.common.TechConstants
- T_IS_ADVANCED - Static variable in class megamek.common.TechConstants
- T_IS_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
- T_IS_TW_ALL - Static variable in class megamek.common.TechConstants
- T_IS_TW_NON_BOX - Static variable in class megamek.common.TechConstants
- T_IS_UNOFFICIAL - Static variable in class megamek.common.TechConstants
- T_KILLER_WHALE - Static variable in class megamek.common.AmmoType
- T_KILLER_WHALE_T - Static variable in class megamek.common.AmmoType
- T_KRAKEN_T - Static variable in class megamek.common.AmmoType
- T_KRAKENM - Static variable in class megamek.common.AmmoType
- T_LAA_MISSILE - Static variable in class megamek.common.AmmoType
- T_LAC - Static variable in class megamek.common.AmmoType
- T_LEVEL - Static variable in class megamek.common.MekSummaryComparator
- T_LIGHT_NGAUSS - Static variable in class megamek.common.AmmoType
- T_LMASS - Static variable in class megamek.common.AmmoType
- T_LONG_TOM - Static variable in class megamek.common.AmmoType
- T_LONG_TOM_CANNON - Static variable in class megamek.common.AmmoType
- T_LONG_TOM_PRIM - Static variable in class megamek.common.AmmoType
- T_LRM - Static variable in class megamek.common.AmmoType
- T_LRM_IMP - Static variable in class megamek.common.AmmoType
- T_LRM_PRIMITIVE - Static variable in class megamek.common.AmmoType
- T_LRM_STREAK - Static variable in class megamek.common.AmmoType
- T_LRM_TORPEDO - Static variable in class megamek.common.AmmoType
- T_LRM_TORPEDO_COMBO - Static variable in class megamek.common.AmmoType
- T_MAGSHOT - Static variable in class megamek.common.AmmoType
- T_MANTA_RAY - Static variable in class megamek.common.AmmoType
- T_MED_NGAUSS - Static variable in class megamek.common.AmmoType
- T_MEK_MORTAR - Static variable in class megamek.common.AmmoType
- T_MG - Static variable in class megamek.common.AmmoType
- T_MG_HEAVY - Static variable in class megamek.common.AmmoType
- T_MG_LIGHT - Static variable in class megamek.common.AmmoType
- T_MINE - Static variable in class megamek.common.AmmoType
- T_MMASS - Static variable in class megamek.common.AmmoType
- T_MML - Static variable in class megamek.common.AmmoType
- T_MODEL - Static variable in class megamek.common.MekSummaryComparator
- T_MPOD - Static variable in class megamek.common.AmmoType
- T_MRM - Static variable in class megamek.common.AmmoType
- T_NA - Static variable in class megamek.common.AmmoType
- T_NAC - Static variable in class megamek.common.AmmoType
- T_NAIL_RIVET_GUN - Static variable in class megamek.common.AmmoType
- T_NAMES - Static variable in class megamek.common.TechConstants
- T_NARC - Static variable in class megamek.common.AmmoType
- T_NLRM - Static variable in class megamek.common.AmmoType
- T_OBOT - Static variable in class megamek.client.ui.swing.ScenarioDialog
- T_PAC - Static variable in class megamek.common.AmmoType
- T_PIRANHA - Static variable in class megamek.common.AmmoType
- T_PLASMA - Static variable in class megamek.common.AmmoType
- T_RAIL_GUN - Static variable in class megamek.common.AmmoType
- T_RIFLE - Static variable in class megamek.common.AmmoType
- T_RL_BOMB - Static variable in class megamek.common.AmmoType
- T_ROCKET_LAUNCHER - Static variable in class megamek.common.AmmoType
- T_SBGAUSS - Static variable in class megamek.common.AmmoType
- T_SCC - Static variable in class megamek.common.AmmoType
- T_SCREEN_LAUNCHER - Static variable in class megamek.common.AmmoType
- T_SIMPLE_ADVANCED - Static variable in class megamek.common.TechConstants
- T_SIMPLE_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
- T_SIMPLE_INTRO - Static variable in class megamek.common.TechConstants
-
These simple versions don't incorporate tech base (clan/is), and just represent a rules level.
- T_SIMPLE_LEVEL - Static variable in class megamek.common.TechConstants
- T_SIMPLE_NAMES - Static variable in class megamek.common.TechConstants
- T_SIMPLE_STANDARD - Static variable in class megamek.common.TechConstants
- T_SIMPLE_UNOFFICIAL - Static variable in class megamek.common.TechConstants
- T_SNIPER - Static variable in class megamek.common.AmmoType
- T_SNIPER_CANNON - Static variable in class megamek.common.AmmoType
- T_SPACE - Static variable in class megamek.common.Board
- T_SRM - Static variable in class megamek.common.AmmoType
- T_SRM_ADVANCED - Static variable in class megamek.common.AmmoType
- T_SRM_IMP - Static variable in class megamek.common.AmmoType
- T_SRM_PRIMITIVE - Static variable in class megamek.common.AmmoType
- T_SRM_STREAK - Static variable in class megamek.common.AmmoType
- T_SRM_TORPEDO - Static variable in class megamek.common.AmmoType
- T_STINGRAY - Static variable in class megamek.common.AmmoType
- T_STRUCTURE_COMPOSITE - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_ENDO_COMPOSITE - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_ENDO_PROTOTYPE - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_ENDO_STEEL - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_REINFORCED - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_STANDARD - Static variable in class megamek.common.EquipmentType
- T_STRUCTURE_UNKNOWN - Static variable in class megamek.common.EquipmentType
- T_SWORDFISH - Static variable in class megamek.common.AmmoType
- T_TASER - Static variable in class megamek.common.AmmoType
- T_TBOLT_10 - Static variable in class megamek.common.AmmoType
- T_TBOLT_15 - Static variable in class megamek.common.AmmoType
- T_TBOLT_20 - Static variable in class megamek.common.AmmoType
- T_TBOLT_5 - Static variable in class megamek.common.AmmoType
- T_TECH_UNKNOWN - Static variable in class megamek.common.TechConstants
- T_THUMPER - Static variable in class megamek.common.AmmoType
- T_THUMPER_CANNON - Static variable in class megamek.common.AmmoType
- T_TW_ALL - Static variable in class megamek.common.TechConstants
- T_VEHICLE_FLAMER - Static variable in class megamek.common.AmmoType
- T_VGL - Static variable in class megamek.common.AmmoType
- T_WEIGHT - Static variable in class megamek.common.MekSummaryComparator
- T_WHITE_SHARK - Static variable in class megamek.common.AmmoType
- T_WHITE_SHARK_T - Static variable in class megamek.common.AmmoType
- T_YEAR - Static variable in class megamek.common.MekSummaryComparator
- TA_ARMORED_COMPONENT - Static variable in class megamek.common.Entity
- TA_ASF - Static variable in class megamek.common.Aero
- TA_ASF_PRIMITIVE - Static variable in class megamek.common.Aero
- TA_BATTLEARMOR - Static variable in class megamek.common.BattleArmor
- TA_CONV_FIGHTER - Static variable in class megamek.common.ConvFighter
- TA_DROPSHIP - Static variable in class megamek.common.Dropship
- TA_DROPSHIP_PRIMITIVE - Static variable in class megamek.common.Dropship
- TA_GLIDER - Static variable in class megamek.common.ProtoMek
- TA_INTERFACE_COCKPIT - Static variable in class megamek.common.ProtoMek
- TA_JUMPSHIP - Static variable in class megamek.common.Jumpship
- TA_JUMPSHIP_PRIMITIVE - Static variable in class megamek.common.Jumpship
- TA_LIGHT_BUILDING - Static variable in class megamek.common.GunEmplacement
- TA_MIXED_TECH - Static variable in class megamek.common.Entity
- TA_NONE - Static variable in class megamek.common.EquipmentType
- TA_OMNI - Static variable in class megamek.common.Entity
- TA_PATCHWORK_ARMOR - Static variable in class megamek.common.Entity
- TA_QUAD - Static variable in class megamek.common.ProtoMek
- TA_STANDARD_PROTOMEK - Static variable in class megamek.common.ProtoMek
- TA_STANDARD_STRUCTURE - Static variable in class megamek.common.EquipmentType
- TA_ULTRA - Static variable in class megamek.common.ProtoMek
- TABIRANTH - Static variable in class megamek.common.InfantryMount
- TableColumnManager - Class in megamek.client.ui.swing
-
The TableColumnManager can be used to manage TableColumns.
- TableColumnManager(JTable, boolean) - Constructor for class megamek.client.ui.swing.TableColumnManager
-
Create a TableColumnManager for a table.
- TableEntry(int, Object) - Constructor for class megamek.client.ratgenerator.UnitTable.TableEntry
- tableUnits - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- tac(int, int, int, int, boolean) - Method in class megamek.common.Mek
-
Called when a thru-armor-crit is rolled.
- tag(String, String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns an HTML - tag attribute text end tag
- TAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TAG_ARMOREDBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_CLIFFS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_DENSEFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_DESERT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_ELEVATOR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_FIELDS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_FLAT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_FOLIAGE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_FORTRESS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_GRASS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- TAG_GUNEMPLACEMENT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HANGAR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HARDENEDBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HEAVYBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HEAVYURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HIGHHILLS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_HILLS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_ICE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_IMPASSABLE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_JUNGLE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_LAVA - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_LIGHTFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_LIGHTURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_LUNAR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_MARS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_MEDFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_MEDURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_MULTIPLETHEME - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_OCEAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_ROADS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_ROUGH - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_RURAL - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_SNOWTERRAIN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_SNOWTHEME - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_SWAMP - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_TROOPS - Static variable in class megamek.common.Infantry
- TAG_TROPICAL - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_UNDERWATERBRIDGE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_VOLCANIC - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_WATER - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- TAG_WOODS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
- tagBV - Variable in class megamek.common.battlevalue.BVCalculator
-
The unit's BV with the TAG force bonus
- taggedBy - Variable in class megamek.common.Entity
- TAGHandler - Class in megamek.common.weapons
- TAGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TAGHandler
- TagInfo - Class in megamek.common
- TagInfo(int, int, Targetable, boolean) - Constructor for class megamek.common.TagInfo
- TAGWeapon - Class in megamek.common.weapons.tag
- TAGWeapon() - Constructor for class megamek.common.weapons.tag.TAGWeapon
- TAHARQA - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
- TaharqaSkillGenerator - Class in megamek.client.generator.skillGenerators
- TaharqaSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.TaharqaSkillGenerator
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Brawler
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- tailTargets() - Method in interface megamek.common.autoresolve.acar.role.Role
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Scout
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Sniper
- tailTargets() - Method in class megamek.common.autoresolve.acar.role.Striker
- TAKE_COVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
- takeDamage(int) - Method in class megamek.common.equipment.MiscMounted
- TAKEOFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
- Tank - Class in megamek.common
-
You know what tanks are, silly.
- Tank() - Constructor for class megamek.common.Tank
- TANK - Static variable in class megamek.common.UnitType
- TANK_ENGINE - Static variable in class megamek.common.Engine
- TankDamageApplier - Record Class in megamek.common.autoresolve.damage
- TankDamageApplier(Tank, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.TankDamageApplier
-
Creates an instance of a
TankDamageApplier
record class. - tankGoingThroughBuilding - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- tankIntoHeavyWoods - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- TankMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
- TankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.TankMapSet
- tankOption - Variable in class megamek.common.verifier.EntityVerifier
- tanks - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
Number of combat vehicles to include
- tankslots - Variable in class megamek.common.EquipmentType
- TankTrailerHitch - Class in megamek.common
-
Represents a trailer hitch that allows a wheeled or tracked vehicle to tow trailers.
- TankTrailerHitch(boolean) - Constructor for class megamek.common.TankTrailerHitch
-
Create a new hitch, specified as a (front) or rear mount.
- target - Variable in class megamek.common.TagInfo
- target - Variable in class megamek.common.weapons.WeaponHandler
- target(Targetable) - Method in class megamek.client.ui.swing.FiringDisplay
-
Targets something
- target(Targetable) - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Targets something
- TARGET - Enum constant in enum class megamek.client.bot.princess.ChatCommands
- TARGET_HP_FRACTION_DEALT_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
- Targetable - Interface in megamek.common
- targetAbsHeight - Variable in class megamek.common.LosEffects.AttackInfo
-
The absolute elevation of the target, i.e.
- targetBay - Variable in class megamek.common.Entity
- TargetChoiceDialog - Class in megamek.client.ui.swing
-
A modal dialog for choosing one or more Targetable objects.
- TargetChoiceDialog(JFrame, String, String, List<Targetable>, boolean, ClientGUI) - Constructor for class megamek.client.ui.swing.TargetChoiceDialog
-
This creates a modal dialog to pick one or more Targetable objects.
- TargetChoiceDialog(JFrame, String, String, List<Targetable>, boolean, ClientGUI, Entity) - Constructor for class megamek.client.ui.swing.TargetChoiceDialog
-
This creates a modal dialog to pick one or more Targetable objects.
- targetEntity - Variable in class megamek.common.LosEffects.AttackInfo
- TargetGroundCommand - Class in megamek.client.bot.princess.commands
-
Command to target a ground hex for strategic building.
- TargetGroundCommand() - Constructor for class megamek.client.bot.princess.commands.TargetGroundCommand
- targetHeight - Variable in class megamek.common.LosEffects.AttackInfo
-
The height of the target, that is, how many levels above its elevation it is for LOS purposes.
- targetId - Variable in class megamek.common.LosEffects.AttackInfo
- targetInfantry - Variable in class megamek.common.LosEffects.AttackInfo
- TARGETING - Enum constant in enum class megamek.common.EntityFluff.System
- TARGETING - Enum constant in enum class megamek.common.enums.GamePhase
- TARGETING_COMPUTER - Enum constant in enum class megamek.common.enums.AimingMode
- TARGETING_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
- TargetingPhaseDisplay - Class in megamek.client.ui.swing
-
Targeting Phase Display.
- TargetingPhaseDisplay(ClientGUI, boolean) - Constructor for class megamek.client.ui.swing.TargetingPhaseDisplay
-
Creates and lays out a new targeting phase display for the specified clientgui.getClient().
- TargetingPhaseDisplay.TargetingCommand - Enum Class in megamek.client.ui.swing
-
This enumeration lists all of the possible ActionCommands that can be carried out during the deploy minefield phase.
- targetInShortCoverBuilding(Targetable) - Static method in class megamek.common.actions.WeaponAttackAction
-
Quick routine to determine if the target should be treated as being in a short building.
- targetInWater - Variable in class megamek.common.LosEffects.AttackInfo
- targetIsMek - Variable in class megamek.common.LosEffects.AttackInfo
- targetLowAlt - Variable in class megamek.common.LosEffects.AttackInfo
- targetOnLand - Variable in class megamek.common.LosEffects.AttackInfo
- targetPos - Variable in class megamek.common.LosEffects.AttackInfo
- TargetRoll - Class in megamek.common
-
Keeps track of a target for a roll.
- TargetRoll() - Constructor for class megamek.common.TargetRoll
-
Creates a new, empty TargetRoll.
- TargetRoll(int, String) - Constructor for class megamek.common.TargetRoll
-
Creates a new TargetRoll with a base value and desc
- TargetRoll(int, String, boolean) - Constructor for class megamek.common.TargetRoll
-
Creates a new TargetRoll with a base value and desc, which is possibly not cumulative
- TargetRoll(TargetRollModifier) - Constructor for class megamek.common.TargetRoll
- TargetRollModifier - Class in megamek.common
-
This class represents individual modifiers for a
TargetRoll
. - TargetRollModifier(int, String) - Constructor for class megamek.common.TargetRollModifier
- TargetRollModifier(int, String, boolean) - Constructor for class megamek.common.TargetRollModifier
- targetSideTable(Coords, Targetable) - Static method in class megamek.common.Compute
- targetSideTable(Entity, Targetable) - Static method in class megamek.common.Compute
- targetSideTable(Entity, Targetable, int) - Static method in class megamek.common.Compute
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Ambusher
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Brawler
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
- targetsLastAttacker() - Method in interface megamek.common.autoresolve.acar.role.Role
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Scout
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Sniper
- targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Striker
- targetsOfFormation(InGameObject, SimulationContext) - Static method in class megamek.common.autoresolve.acar.action.AttackToHitData
-
Returns a list of target IDs of all the targets of all attacks that the attacker of the given attack is performing this round.
- targetsOfFormation(InGameObject, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFToHitData
-
Returns a list of target IDs of all the targets of all attacks that the attacker of the given attack is performing this round.
- targetType - Variable in class megamek.common.TagInfo
- targetUnderWater - Variable in class megamek.common.LosEffects.AttackInfo
- TARIQ - Static variable in class megamek.common.InfantryMount
- taserFeedBackRounds - Variable in class megamek.common.Entity
- taserInterference - Variable in class megamek.common.Entity
- taserInterferenceHeat - Variable in class megamek.common.Entity
- taserInterferenceRounds - Variable in class megamek.common.Entity
- taserShutdown(int, boolean) - Method in class megamek.common.Entity
-
shut this unit down due to a Taser attack
- taserShutdownRounds - Variable in class megamek.common.Entity
- TCP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- tdCSS(String, int) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a TD table cell of the given CSS class with opening and closing tag and the content in between (as text).
- tdCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a TD table cell of the given CSS class with opening and closing tag and the content in between.
- team() - Method in record class megamek.common.NarcPod
-
Returns the value of the
team
record component. - Team - Class in megamek.common
-
The Team class holds information about a team.
- Team(int) - Constructor for class megamek.common.Team
- TEAM_COLORING - Static variable in class megamek.client.ui.swing.GUIPreferences
- TEAM_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
- TEAM_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
- TEAM_ID - Static variable in class megamek.server.commands.ChangeTeamCommand
- TEAM_NAMES - Static variable in class megamek.common.Player
- TEAM_NONE - Static variable in class megamek.common.Player
- TEAM_UNASSIGNED - Static variable in class megamek.common.Player
- TeamArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type.
- TeamArgument(String, String) - Constructor for class megamek.server.commands.arguments.TeamArgument
- teamColor(Player, Player) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the Color associated with either enemies, allies or oneself from the GUIPreferences depending on the relation of the given player1 and player2.
- TeamCommand - Class in megamek.server.commands
-
Team Chat
- TeamCommand(Server) - Constructor for class megamek.server.commands.TeamCommand
- teamId() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
teamId
record component. - teamId() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
teamId
record component. - teamId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
teamId
record component. - teamId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns the value of the
teamId
record component. - TeamLoadOutGenerator - Class in megamek.client.generator
-
Notes: check out - RATGenerator.java - ForceDescriptor.java for era-based search examples
- TeamLoadOutGenerator(Game) - Constructor for class megamek.client.generator.TeamLoadOutGenerator
- TeamLoadOutGenerator(Game, String) - Constructor for class megamek.client.generator.TeamLoadOutGenerator
-
Deprecated, for removal: This API element is subject to removal in a future version.No indicated uses.
- TeamOverviewPanel - Class in megamek.client.ui.swing.lobby
-
A JPanel that holds a table giving an overview of the current relative strength of the teams of the game.
- TeamOverviewPanel(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.TeamOverviewPanel
-
Constructs the team overview panel; the given ClientGUI is used to access the game data.
- teams - Variable in class megamek.common.AbstractGame
-
The teams present in the game
- teams - Variable in class megamek.common.autoresolve.acar.SimulationContext
- tech - Variable in class megamek.common.AmmoType
- tech - Variable in class megamek.common.util.RandomArmyCreator.Parameters
-
A value from TechConstants, which will filter the units
- TECH_BASE - Static variable in class megamek.common.loaders.MtfFile
- TECH_BASE_ALL - Static variable in interface megamek.common.ITechnology
- TECH_BASE_CLAN - Static variable in interface megamek.common.ITechnology
- TECH_BASE_CLAN - Static variable in class megamek.common.loaders.MtfFile
- TECH_BASE_IS - Static variable in interface megamek.common.ITechnology
- TECH_BASE_IS - Static variable in class megamek.common.loaders.MtfFile
- TECH_LEVEL_DISPLAY_CLAN - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- TECH_LEVEL_DISPLAY_IS - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- TECH_LEVEL_DISPLAY_IS_CLAN - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- TECH_LEVEL_TA - Static variable in class megamek.common.verifier.TestSupportVehicle
-
Tech advancement data for structural components with variable tech levels (structure, armor, engine).
- techAdvancement - Variable in class megamek.common.EquipmentType
- techAdvancement() - Static method in class megamek.common.ASFBay
- techAdvancement() - Static method in class megamek.common.BattleArmorBay
- techAdvancement() - Static method in class megamek.common.Bay
- techAdvancement() - Static method in class megamek.common.DropshuttleBay
- techAdvancement() - Static method in class megamek.common.EjectionSeatCargoBay
- techAdvancement() - Static method in class megamek.common.HeavyVehicleBay
- techAdvancement() - Static method in class megamek.common.LightVehicleBay
- techAdvancement() - Static method in class megamek.common.MekBay
- techAdvancement() - Static method in class megamek.common.NavalRepairFacility
- techAdvancement() - Static method in class megamek.common.ProtoMekBay
- techAdvancement() - Static method in class megamek.common.ReinforcedRepairFacility
- techAdvancement() - Static method in class megamek.common.SmallCraftBay
- techAdvancement() - Static method in class megamek.common.SuperHeavyVehicleBay
- TechAdvancement - Class in megamek.common
-
Handles the progression of technology through prototype, production, extinction and reintroduction phases.
- TechAdvancement() - Constructor for class megamek.common.TechAdvancement
- TechAdvancement(int) - Constructor for class megamek.common.TechAdvancement
- TechAdvancement(TechAdvancement) - Constructor for class megamek.common.TechAdvancement
-
Copy constructor
- techBase - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- techBaseExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- TechConstants - Class in megamek.common
-
Contains some constants representing equipment/unit tech levels
- TechConstants() - Constructor for class megamek.common.TechConstants
- techLevel - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- techLevel - Variable in class megamek.common.Entity
- TechLevelCompareTool - Class in megamek.utilities
-
Compares computed static tech level to what is in the unit file and reports all units that have equipment that exceeds the declared tech level, followed by a list of all the equipment that caused failures.
- TechLevelCompareTool() - Constructor for class megamek.utilities.TechLevelCompareTool
- techLevelDisplayType - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- techLevelExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- techLevelListToIndex - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
We need to map the selected index of listTechLevel to the actual TL it belongs to
- TELE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TELE_CAPITAL_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- TeleMissile - Class in megamek.common
- TeleMissile() - Constructor for class megamek.common.TeleMissile
- TeleMissile(Entity, int, int, double, int, int) - Constructor for class megamek.common.TeleMissile
- TeleMissileAttackAction - Class in megamek.common.actions
-
Represents one tele-controlled missile attack
- TeleMissileAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.TeleMissileAttackAction
- TeleMissileHandler - Class in megamek.common.weapons
- TeleMissileHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TeleMissileHandler
- TeleMissileSettingDialog - Class in megamek.client.ui.swing
-
Ask for the velocity setting for a teleoperated missile.
- TeleMissileSettingDialog(JFrame, Game) - Constructor for class megamek.client.ui.swing.TeleMissileSettingDialog
- TeleMissileTracker - Class in megamek.common
-
TeleMissile Tracker - holds a list of tele-missiles controled by this entity and information on what particular weapon controls them
- TeleMissileTracker() - Constructor for class megamek.common.TeleMissileTracker
-
Creates new instance of the tracker
- TeleOperatedMissileBayWeapon - Class in megamek.common.weapons.bayweapons
- TeleOperatedMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
- TemplateConfiguration - Class in megamek.common.templates
-
Configuration for FreeMarker templates
- TemplateConfiguration() - Constructor for class megamek.common.templates.TemplateConfiguration
- TENTHTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
- Terrain - Class in megamek.common
-
Represents a single type of terrain or condition in a hex.
- Terrain(int, int) - Constructor for class megamek.common.Terrain
- Terrain(int, int, boolean, int) - Constructor for class megamek.common.Terrain
- Terrain(String) - Constructor for class megamek.common.Terrain
-
Parses a string containing terrain info into the actual terrain
- Terrain(Terrain) - Constructor for class megamek.common.Terrain
- TERRAIN_CEILING - Enum constant in enum class megamek.common.DeploymentElevationType
- TerrainHexArea - Class in megamek.common.hexarea
-
This class represents a hex area that is based on the terrain of the hex itself or even terrain in some distance to the present hex.
- TerrainHexArea(int) - Constructor for class megamek.common.hexarea.TerrainHexArea
-
Creates a hex area that includes hexes of the board that have the given terrain type.
- TerrainHexArea(int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
-
Creates a hex area that includes hexes of the board that have the given terrain type of the given level-
- TerrainHexArea(int, int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
-
Creates a hex area that includes hexes of the board that have the given terrain type of the given minimum and maximum level.
- TerrainHexArea(int, int, int, int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
-
Creates a hex area that includes hexes of the board that have the given terrain type of the given minimum and maximum level in hexes that are the given minimum to maximum distance away.
- terrainLevel(int) - Method in class megamek.common.Hex
- TerrainLevelBoardProcessor - Class in megamek.common.board.postprocess
- TerrainLevelBoardProcessor(int, int, int) - Constructor for class megamek.common.board.postprocess.TerrainLevelBoardProcessor
-
Creates a level converter for terrain that converts the level of the given terrain type from the given fromLevel to the given toLevel.
- TerrainRemoveBoardProcessor - Class in megamek.common.board.postprocess
- TerrainRemoveBoardProcessor(int) - Constructor for class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
-
Creates a Board Processor that removes the given terrain type from all hexes of the board regardless of its terrain level.
- TerrainRemoveBoardProcessor(int, int) - Constructor for class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
-
Creates a Board Processor that removes the given terrain type from all hexes of the board where it has the given terrain level.
- Terrains - Class in megamek.common
- Terrains() - Constructor for class megamek.common.Terrains
- terrainsPresent() - Method in class megamek.common.Hex
- TerrainTypeBoardProcessor - Class in megamek.common.board.postprocess
- TerrainTypeBoardProcessor(int, int) - Constructor for class megamek.common.board.postprocess.TerrainTypeBoardProcessor
-
Creates a board processor that converts the given terrain type to the given new terrain type which must be different.
- TerrainTypeBoardProcessor(int, int, int, int) - Constructor for class megamek.common.board.postprocess.TerrainTypeBoardProcessor
-
Creates a board processor that converts the given terrain type to the given new terrain type which must be different.
- TestAdvancedAerospace - Class in megamek.common.verifier
-
Validation and construction data for advanced aerospace units (jump ships, warships, space stations)
- TestAdvancedAerospace(Jumpship, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestAdvancedAerospace
- TestAero - Class in megamek.common.verifier
-
Class for testing and validating instantiations for Conventional Fighters and Aerospace Fighters.
- TestAero(Aero, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestAero
- TestAero.Quarters - Enum Class in megamek.common.verifier
- TestBattleArmor - Class in megamek.common.verifier
- TestBattleArmor(BattleArmor, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestBattleArmor
- TestBattleArmor.BAManipulator - Enum Class in megamek.common.verifier
-
An enumeration that keeps track of the legal manipulators for BattleArmor.
- TestBattleArmor.BAMotiveSystems - Enum Class in megamek.common.verifier
- testCoords(Coords, Coords) - Static method in class megamek.test.entities.TestOffBoardEntity
- testDice() - Static method in class megamek.test.TestDice
- TestDice - Class in megamek.test
- TestDice() - Constructor for class megamek.test.TestDice
- TestEntity - Class in megamek.common.verifier
-
Abstract parent class for testing and validating instantiations of
Entity
subclasses. - TestEntity(TestEntityOption, Engine, Structure) - Constructor for class megamek.common.verifier.TestEntity
- TestEntity.Ceil - Enum Class in megamek.common.verifier
- TestEntityOption - Interface in megamek.common.verifier
- TestHandheldWeapon - Class in megamek.common.verifier
- TestHandheldWeapon(HandheldWeapon, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestHandheldWeapon
- TestInfantry - Class in megamek.common.verifier
- TestInfantry(Infantry, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestInfantry
- TESTING - Static variable in class megamek.common.Report
-
Testing only - remove me later.
- TestMek - Class in megamek.common.verifier
- TestMek(Mek, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestMek
- TestMek.MekJumpJets - Enum Class in megamek.common.verifier
- TestOffBoardEntity - Class in megamek.test.entities
- TestOffBoardEntity() - Constructor for class megamek.test.entities.TestOffBoardEntity
- TestProtoMek - Class in megamek.common.verifier
- TestProtoMek(ProtoMek, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestProtoMek
- TestSmallCraft - Class in megamek.common.verifier
-
Class for testing and validating instantiations for Small Craft and Drop-ships.
- TestSmallCraft(SmallCraft, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestSmallCraft
- TestSupportVehicle - Class in megamek.common.verifier
-
Author: arlith
- TestSupportVehicle(Entity, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestSupportVehicle
- TestSupportVehicle.ChassisModification - Enum Class in megamek.common.verifier
-
Additional construction data for chassis mods, used to determine whether they are legal for particular units.
- TestSupportVehicle.SVEngine - Enum Class in megamek.common.verifier
-
Additional construction data for engine types, used to determine which ones are available for which vehicle types.
- TestSupportVehicle.SVType - Enum Class in megamek.common.verifier
-
Support vehicle categories for construction purposes.
- TestTank - Class in megamek.common.verifier
- TestTank(Tank, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestTank
- TestXMLOption - Class in megamek.common.verifier
- TestXMLOption() - Constructor for class megamek.common.verifier.TestXMLOption
- text() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
- text() - Method in class megamek.common.event.GameScriptedMessageEvent
- text() - Method in class megamek.common.Report
-
Get the report in its final form, with all the necessary substitutions made.
- text() - Method in interface megamek.common.ReportEntry
-
Get the report in its final HTML form, with all the necessary substitutions made.
- text() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
- text() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
- TEXT_BG - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- TextCalculationReport - Class in megamek.client.ui.swing.calculationReport
-
This is a Calculation Report that builds its output as a monospace-formatted pure text String.
- TextCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.TextCalculationReport
- textFilter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- textGunnery - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- TextMarkerSprite - Class in megamek.client.ui.swing.boardview
- TextMarkerSprite(BoardView, Coords, String, Color) - Constructor for class megamek.client.ui.swing.boardview.TextMarkerSprite
- textPilot - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
- theElement(Collection<T>) - Static method in class megamek.common.util.CollectionUtil
-
Returns the only element of the collection.
- thickness - Variable in class megamek.client.ui.swing.util.LocationBorder
-
Thickness of the border.
- THIN - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- thisRound(int) - Method in class megamek.common.SpecialHexDisplay
- THRASH_INF - Static variable in class megamek.client.bot.PhysicalOption
- ThrashAttackAction - Class in megamek.common.actions
-
The prone attacker thrashes at the target.
- ThrashAttackAction(int, int) - Constructor for class megamek.common.actions.ThrashAttackAction
- ThrashAttackAction(int, int, int) - Constructor for class megamek.common.actions.ThrashAttackAction
- ThrashAttackAction(int, Targetable) - Constructor for class megamek.common.actions.ThrashAttackAction
- throughFront - Variable in class megamek.common.weapons.WeaponHandler
- THRUST - Enum constant in enum class megamek.common.MovePath.MoveStepType
- thruWoods() - Method in class megamek.common.LosEffects
- Thumper - Class in megamek.common.weapons.artillery
- Thumper() - Constructor for class megamek.common.weapons.artillery.Thumper
- THUMPER_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
- ThumperCannon - Class in megamek.common.weapons.artillery
- ThumperCannon() - Constructor for class megamek.common.weapons.artillery.ThumperCannon
- THUNDERBOLT_BAY - Static variable in class megamek.common.EquipmentTypeLookup
- Thunderbolt10Weapon - Class in megamek.common.weapons.missiles
- Thunderbolt10Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt10Weapon
- Thunderbolt15Weapon - Class in megamek.common.weapons.missiles
- Thunderbolt15Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt15Weapon
- Thunderbolt20Weapon - Class in megamek.common.weapons.missiles
- Thunderbolt20Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt20Weapon
- Thunderbolt5Weapon - Class in megamek.common.weapons.missiles
- Thunderbolt5Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt5Weapon
- ThunderboltBayWeapon - Class in megamek.common.weapons.bayweapons
- ThunderboltBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
- ThunderBoltWeapon - Class in megamek.common.weapons.missiles
- ThunderBoltWeapon() - Constructor for class megamek.common.weapons.missiles.ThunderBoltWeapon
- ThunderBoltWeaponHandler - Class in megamek.common.weapons
- ThunderBoltWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ThunderBoltWeaponHandler
- TILE_BACKGROUND - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- tileBackground - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Flag that determines whether the background image should be tiled or scaled.
- TILED - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- TileMapImageLoader() - Constructor for class megamek.common.util.ImageUtil.TileMapImageLoader
- TilesetManager - Class in megamek.client.ui.swing.tileset
-
Handles loading and manipulating images from both the mek tileset and the terrain tileset.
- TilesetManager(IGame) - Constructor for class megamek.client.ui.swing.tileset.TilesetManager
-
Creates new TilesetManager.
- TILING_BOTH - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Image will be tiled over all drawing area.
- TILING_HORIZONTAL - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Image will be tiled into single row over drawing area.
- TILING_VERTICAL - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Image will be tiled into single column over drawing area.
- timeoutEngaged - Variable in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
- TimerSingleton - Class in megamek.client
-
a singleton class (I hate singletons) to act as a central point for things requiring timer services in clients.
- TimerSingleton() - Constructor for class megamek.client.TimerSingleton
- TipButton(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipButton
- TipCombo(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
- TipCombo(String, E[]) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
- TipCombo(String, ComboBoxModel<E>) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
- TipLabel(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipLabel
- TipLabel(String, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipLabel
- TipList() - Constructor for class megamek.client.ui.swing.util.UIUtil.TipList
- TipList(ListModel<E>) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipList
- TipMMToggleButton(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
- TipPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.TipPanel
- TipPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipPanel
- TipSlider(int, int, int, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipSlider
- TipTextField(int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
- TipTextField(int, String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
- TipTextField(String, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
- TipTextField(String, int, String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
- TipUtil - Class in megamek.client.ui.swing.tooltip
-
Provides static helper functions for creating entity and crew tooltips.
- TipUtil() - Constructor for class megamek.client.ui.swing.tooltip.TipUtil
- title - Variable in class megamek.client.ratgenerator.CommanderNode
- tl_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to an image to be used in the top left corner.
- TL_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- tlCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.BVCalculator
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.InfantryBVCalculator
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.MekBVCalculator
- tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
- tmTracker - Variable in class megamek.common.Entity
- TO_HIT_SIDE - Static variable in class megamek.common.Minefield
- TO_HIT_TABLE - Static variable in class megamek.common.Minefield
- TO_X - Enum constant in enum class megamek.ai.dataset.UnitActionField
- TO_Y - Enum constant in enum class megamek.ai.dataset.UnitActionField
- toAccessibilityDescription(Client) - Method in class megamek.common.actions.AbstractAttackAction
- toAccessibilityDescription(Client) - Method in interface megamek.common.actions.EntityAction
-
Returns a full description of the action that is (only) to be used in the
AccessibilityWindow
as a textual representation of the action. - toAccessibilityDescription(Client) - Method in class megamek.common.actions.WeaponAttackAction
- toAction() - Method in class megamek.client.bot.PhysicalOption
- toArray() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- toArray() - Method in class megamek.common.autoresolve.acar.order.Orders
- toArray() - Method in class megamek.common.util.Counter
- toArray(T[]) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- toArray(T[]) - Method in class megamek.common.autoresolve.acar.order.Orders
- toArray(T1[]) - Method in class megamek.common.util.Counter
- TOCNode - Class in megamek.client.ratgenerator
-
Contains details about which units and eschelon levels are available to this unit in given eras.
- TOCNode() - Constructor for class megamek.client.ratgenerator.TOCNode
- toColorHexString(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns Color Hex String, e.g.
- toCube() - Method in class megamek.common.Coords
- toFloat(String, float) - Static method in class megamek.common.util.StringUtil
-
Returns float value from the passed string or default value if conversion fails.
- toFriendlyString() - Method in record class megamek.common.BoardLocation
- toFriendlyString() - Method in class megamek.common.Coords
-
this makes the coordinates 1 based instead of 0 based to match the tiles displayed on the grid.
- TOGGLE_CHAT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TOGGLE_CHAT_CMD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TOGGLE_CONVERSIONMODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TOGGLE_ISO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TOGGLE_MOVEMODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Toggles between Jumping and Walk/Run, also acts as a reset when a unit cannot jump
- toggleBotCommandsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleConversionMode() - Method in class megamek.common.Entity
-
Sets the movement mode to the next in the conversion sequence for QuadVees, LAMs, and Meks with tracks.
- toggleCoords() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleForceDisplay() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleIsometric() - Method in class megamek.client.ui.swing.boardview.BoardView
- toggleKeybindsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
-
Toggles the state of the user preference for the Keybinds overlay.
- toggleMinimapEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleMiniReportLocation() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleMMUDDisplays() - Method in class megamek.client.ui.swing.ClientGUI
-
Switches the Minimap and the UnitDisplay an and off together.
- togglePlanetaryConditionsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
- togglePlayerListEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleRoundReportEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleUnitDisplay() - Method in class megamek.client.ui.swing.GUIPreferences
- toggleUnitDisplayLocation() - Method in class megamek.client.ui.swing.GUIPreferences
- toHit - Variable in class megamek.common.PhysicalResult
- toHit - Variable in class megamek.common.WeaponResult
- toHit - Variable in class megamek.common.weapons.WeaponHandler
- toHit(Game) - Method in class megamek.common.actions.AirMekRamAttackAction
-
To-hit number for a ram, assuming that movement has been handled
- toHit(Game) - Method in class megamek.common.actions.BAVibroClawAttackAction
- toHit(Game) - Method in class megamek.common.actions.BreakGrappleAttackAction
-
Generates the to hit data for this action.
- toHit(Game) - Method in class megamek.common.actions.BrushOffAttackAction
-
To-hit number for the specified arm to brush off swarming infantry.
- toHit(Game) - Method in class megamek.common.actions.ChargeAttackAction
-
To-hit number for a charge, assuming that movement has been handled
- toHit(Game) - Method in class megamek.common.actions.ClubAttackAction
- toHit(Game) - Method in class megamek.common.actions.DfaAttackAction
- toHit(Game) - Method in class megamek.common.actions.GrappleAttackAction
- toHit(Game) - Method in class megamek.common.actions.JumpJetAttackAction
- toHit(Game) - Method in class megamek.common.actions.KickAttackAction
- toHit(Game) - Method in class megamek.common.actions.LayExplosivesAttackAction
- toHit(Game) - Method in class megamek.common.actions.ProtoMekPhysicalAttackAction
- toHit(Game) - Method in class megamek.common.actions.PunchAttackAction
- toHit(Game) - Method in class megamek.common.actions.PushAttackAction
- toHit(Game) - Method in class megamek.common.actions.RamAttackAction
-
To-hit number for a ram, assuming that movement has been handled
- toHit(Game) - Method in class megamek.common.actions.TeleMissileAttackAction
-
To-hit number for a charge, assuming that movement has been handled
- toHit(Game) - Method in class megamek.common.actions.ThrashAttackAction
-
To-hit number for thrashing attack.
- toHit(Game) - Method in class megamek.common.actions.TripAttackAction
- toHit(Game) - Method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, boolean) - Method in class megamek.common.actions.ChargeAttackAction
- toHit(Game, boolean) - Method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.BAVibroClawAttackAction
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.BreakGrappleAttackAction
-
To-hit number
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.GrappleAttackAction
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.LayExplosivesAttackAction
-
To-hit number, i.e.
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.ProtoMekPhysicalAttackAction
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.PushAttackAction
-
To-hit number for the mek to push another mek
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.TripAttackAction
-
To-hit number for the specified leg to kick
- toHit(Game, int, Targetable) - Static method in class megamek.common.actions.WeaponAttackAction
-
To-hit number for attacker firing a generic weapon at the target.
- toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.BrushOffAttackAction
-
To-hit number for the specified arm to brush off swarming infantry.
- toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.JumpJetAttackAction
-
To-hit number for the specified leg to kick
- toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.KickAttackAction
-
To-hit number for the specified leg to kick
- toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.GrappleAttackAction
-
Calculates ToHitData for a grapple attack.
- toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.PunchAttackAction
-
To-hit number for the specified arm to punch
- toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, int, Targetable, int, int, AimingMode, boolean) - Static method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, int, Targetable, int, int, AimingMode, boolean, boolean, Targetable, Targetable, boolean, boolean, boolean, int, int) - Static method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, int, Targetable, int, int, AimingMode, boolean, boolean, Targetable, Targetable, boolean, boolean, int, int) - Static method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, int, Targetable, Coords) - Static method in class megamek.common.actions.DfaAttackAction
-
To-hit number for a death from above attack, assuming that movement has been handled
- toHit(Game, int, Targetable, Mounted<?>, int, boolean) - Static method in class megamek.common.actions.ClubAttackAction
-
To-hit number for the specified club to hit
- toHit(Game, int, Targetable, MovePath) - Static method in class megamek.common.actions.DfaAttackAction
-
Checks if a death from above attack can hit the target, including movement
- toHit(Game, List<ECMInfo>) - Method in class megamek.common.actions.WeaponAttackAction
- toHit(Game, MovePath) - Method in class megamek.common.actions.AirMekRamAttackAction
-
Checks if a ram can hit the target, taking account of movement
- toHit(Game, MovePath) - Method in class megamek.common.actions.ChargeAttackAction
-
Checks if a charge can hit the target, taking account of movement
- toHit(Game, MovePath) - Method in class megamek.common.actions.RamAttackAction
-
Checks if a ram can hit the target, taking account of movement
- toHit(Game, Targetable) - Method in class megamek.common.actions.TeleMissileAttackAction
- toHit(Game, Targetable, Coords, int, Coords, EntityMovementType) - Method in class megamek.common.actions.RamAttackAction
-
To-hit number for a ram, assuming that movement has been handled
- toHit(Game, Targetable, Coords, int, EntityMovementType) - Method in class megamek.common.actions.AirMekRamAttackAction
-
To-hit number for a ram, assuming that movement has been handled
- toHit(Game, Targetable, Coords, int, EntityMovementType, boolean, boolean) - Method in class megamek.common.actions.ChargeAttackAction
-
To-hit number for a charge, assuming that movement has been handled
- ToHitData - Class in megamek.common
-
Contains the to-hit number and a short description of how it was reached
- ToHitData() - Constructor for class megamek.common.ToHitData
-
Construct default.
- ToHitData(int, String) - Constructor for class megamek.common.ToHitData
-
Construct with value and desc.
- ToHitData(int, String, int, int) - Constructor for class megamek.common.ToHitData
-
Construct with all variables.
- ToHitData(TargetRollModifier) - Constructor for class megamek.common.ToHitData
-
Construct with a target roll modifier right off the bat.
- toHitIsImpossible(Game, Entity, Targetable) - Static method in class megamek.common.actions.PhysicalAttackAction
-
Common checking whether is it possible to physically attack the target
- toHitIsImpossible(Game, Entity, Targetable) - Static method in class megamek.common.actions.PushAttackAction
-
pushes are impossible when physical attacks are impossible, or a retractable blade is extended
- toHitIsImpossible(Game, Entity, Targetable, int) - Static method in class megamek.common.actions.PunchAttackAction
-
punches are impossible when physical attacks are impossible, or a retractable blade is extended
- toHitMod - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Modifer to attack rolls against the beast-mounted infantry due to size
- toHitModifier - Variable in class megamek.common.EquipmentType
- toHitRight - Variable in class megamek.common.PhysicalResult
- toInt(String, int) - Static method in class megamek.common.util.StringUtil
-
Returns integer value from the passed string or default value if conversion fails.
- toInt(ASArcs) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
- toJComponent() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
-
Returns the CalculationReport as a JComponent that can be added to a dialog or other Swing component.
- toJComponent() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- toJComponent() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- toJComponent() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- toJComponent() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
- toJComponent() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- TOK_EOF - Static variable in class megamek.common.commandline.AbstractCommandLineParser
-
End of input token
- TOK_LITERAL - Static variable in class megamek.common.commandline.AbstractCommandLineParser
-
Literal (any string that does not start with defice (sp?) actually)
- TOK_OPTION - Static variable in class megamek.common.commandline.AbstractCommandLineParser
-
Option token
- toLog() - Method in class megamek.client.bot.princess.BehaviorSettings
- TON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
- tonnage - Variable in class megamek.common.EquipmentType
- TONNAGE_VARIABLE - Static variable in class megamek.common.EquipmentType
- TonnageRenderer() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.TonnageRenderer
- TonnageSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by tonnage.
- TonnageSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.TonnageSorter
-
A Lobby Mek Table sorter that sorts by tonnage.
- toOffset() - Method in class megamek.common.CubeCoords
-
Converts cube coordinates to offset coordinates.
- TOOLTIP_BASE_WIDTH - Static variable in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
- TOOLTIP_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- TOOLTIP_DISMISS_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- TOOLTIP_DIST_SUPRESSION - Static variable in class megamek.client.ui.swing.GUIPreferences
- TOOLTIP_LINK - Static variable in class megamek.common.Report
-
Prefix for tooltip text
- top() - Method in class megamek.common.util.Counter
- TOP_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- topEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to images to be used along the top edge.
- TopLeftCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- topLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- TopLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- topNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- TopRightCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- topShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- topShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Has an entry for each image for the top edge that determines whether that image should be tiled or just drawn once.
- topStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- TOR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TORNADO_F1_TO_F3 - Enum constant in enum class megamek.common.planetaryconditions.Wind
- TORNADO_F4 - Enum constant in enum class megamek.common.planetaryconditions.Wind
- torsoJumpJets() - Method in class megamek.common.Mek
-
Returns the number of (working) jump jets mounted in the torsos.
- torsoJumpJets() - Method in class megamek.common.QuadVee
- TorsoTwistAction - Class in megamek.common.actions
- TorsoTwistAction(int, int) - Constructor for class megamek.common.actions.TorsoTwistAction
- toString() - Method in record class megamek.ai.dataset.ActionAndState
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.ai.dataset.UnitAction
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.ai.dataset.UnitState
-
Returns a string representation of this record class.
- toString() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
- toString() - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
- toString() - Method in class megamek.client.bot.princess.BotGeometry.HexLine
- toString() - Method in enum class megamek.client.bot.princess.CardinalEdge
- toString() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
- toString() - Method in class megamek.client.bot.princess.EntityState
- toString() - Method in class megamek.client.bot.princess.FiringPlan
- toString() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
- toString() - Method in class megamek.client.bot.princess.RankedPath
- toString() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
- toString() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
- toString() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
- toString() - Method in class megamek.client.ratgenerator.AvailabilityRating
- toString() - Method in class megamek.client.ratgenerator.FactionRecord
- toString() - Method in enum class megamek.client.ratgenerator.MissionRole
- toString() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
- toString() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
- toString() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
- toString() - Method in class megamek.client.ui.displayWrappers.FontDisplay
- toString() - Method in class megamek.client.ui.swing.boardview.Sprite
- toString() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
- toString() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
- toString() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
- toString() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
- toString() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
- toString() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
- toString() - Method in class megamek.client.ui.swing.DialogOptionComponent
- toString() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
- toString() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns a string representation of this record class.
- toString() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
- toString() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
- toString() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
- toString() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
- toString() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
- toString() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
- toString() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
- toString() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
- toString() - Method in class megamek.client.ui.swing.UITheme
- toString() - Method in enum class megamek.client.ui.swing.util.PlayerColour
- toString() - Method in class megamek.client.ui.swing.widget.MegaMekButton
- toString() - Method in class megamek.client.ui.swing.widget.SkinSpecification
- toString() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Returns a string representation of this component, which is just the internal name.
- toString() - Method in class megamek.common.AbstractPlayerTurn
- toString() - Method in class megamek.common.actions.AbstractAttackAction
- toString() - Method in class megamek.common.actions.AbstractEntityAction
- toString() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
- toString() - Method in record class megamek.common.AllowedDeploymentHelper
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
- toString() - Method in enum class megamek.common.alphaStrike.ASArcs
- toString() - Method in class megamek.common.alphaStrike.ASDamage
- toString() - Method in class megamek.common.alphaStrike.ASDamageVector
- toString() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
- toString() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- toString() - Method in class megamek.common.AmmoType
- toString() - Method in class megamek.common.ASFBay
- toString() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
- toString() - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
- toString() - Method in class megamek.common.autoresolve.acar.action.MoveAction
- toString() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
- toString() - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
- toString() - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
- toString() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.autoresolve.component.Formation
- toString() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
- toString() - Method in class megamek.common.BattleArmorBay
- toString() - Method in class megamek.common.BattleArmorHandles
- toString() - Method in class megamek.common.Bay
-
Updated toString() and helpers to normalize bay string output To match new 6-field format: type:space(current or total):doors:bayNumber:infantryType:facing:status bitmap See BLKFile.java:BLKFile constants
- toString() - Method in class megamek.common.BoardDimensions
- toString() - Method in record class megamek.common.BoardLocation
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.Briefcase
- toString() - Method in class megamek.common.Building
- toString() - Method in class megamek.common.BulldozerMovePath
- toString() - Method in class megamek.common.CargoBay
- toString() - Method in class megamek.common.ClampMountMek
- toString() - Method in class megamek.common.ClampMountTank
- toString() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
- toString() - Method in class megamek.common.CompositeTechLevel.DateRange
- toString() - Method in class megamek.common.Coords
- toString() - Method in class megamek.common.CrewQuartersCargoBay
- toString() - Method in class megamek.common.CriticalSlot
- toString() - Method in class megamek.common.DockingCollar
- toString() - Method in class megamek.common.DropshuttleBay
- toString() - Method in class megamek.common.ECMInfo
- toString() - Method in class megamek.common.EjectionSeatCargoBay
- toString() - Method in record class megamek.common.ElevationOption
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.Entity
- toString() - Method in class megamek.common.EntityClassTurn
- toString() - Method in enum class megamek.common.EntityMovementMode
- toString() - Method in enum class megamek.common.enums.BasementType
- toString() - Method in enum class megamek.common.enums.BuildingType
- toString() - Method in enum class megamek.common.enums.GamePhase
- toString() - Method in enum class megamek.common.enums.Gender
- toString() - Method in enum class megamek.common.enums.SkillLevel
- toString() - Method in enum class megamek.common.enums.WeaponSortOrder
- toString() - Method in class megamek.common.equipment.ArmorType
- toString() - Method in class megamek.common.EquipmentBitSet
- toString() - Method in class megamek.common.EquipmentMode
- toString() - Method in class megamek.common.EquipmentType
- toString() - Method in class megamek.common.eras.Era
- toString() - Method in class megamek.common.event.GameCFREvent
- toString() - Method in class megamek.common.event.GameEntityChangeEvent
- toString() - Method in class megamek.common.event.GameEvent
- toString() - Method in class megamek.common.event.UnitChangedGameEvent
- toString() - Method in class megamek.common.FirstClassQuartersCargoBay
- toString() - Method in class megamek.common.force.Force
- toString() - Method in class megamek.common.force.Forces
- toString() - Method in class megamek.common.HeavyVehicleBay
- toString() - Method in class megamek.common.Hex
- toString() - Method in class megamek.common.icons.AbstractIcon
- toString() - Method in class megamek.common.INarcPod
-
Get a
String
representing this INarc pod. - toString() - Method in class megamek.common.InfantryBay
- toString() - Method in class megamek.common.InfantryCompartment
- toString() - Method in class megamek.common.InfantryMount
- toString() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
- toString() - Method in class megamek.common.InitiativeRoll
- toString() - Method in class megamek.common.InsulatedCargoBay
- toString() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.LightVehicleBay
- toString() - Method in class megamek.common.LiquidCargoBay
- toString() - Method in class megamek.common.LivestockCargoBay
- toString() - Method in class megamek.common.MekBay
- toString() - Method in class megamek.common.MekSummary
- toString() - Method in class megamek.common.Minefield
- toString() - Method in class megamek.common.MiscType
- toString() - Method in class megamek.common.MMRoll
-
Get a
String
containing the roll for each of the virtual dice. - toString() - Method in class megamek.common.MMShuffle
-
Get a
String
containing the roll for each of the virtual dice. - toString() - Method in class megamek.common.Mounted
- toString() - Method in class megamek.common.MovePath
- toString() - Method in class megamek.common.MoveStep
- toString() - Method in record class megamek.common.NarcPod
-
Returns a string representation of this record class.
- toString() - Method in class megamek.common.NavalRepairFacility
- toString() - Method in class megamek.common.net.connections.DataStreamConnection
- toString() - Method in class megamek.common.net.events.AbstractConnectionEvent
- toString() - Method in class megamek.common.net.packets.Packet
- toString() - Method in class megamek.common.options.Option
- toString() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
- toString() - Method in class megamek.common.PillionSeatCargoBay
- toString() - Method in enum class megamek.common.planetaryconditions.Atmosphere
- toString() - Method in enum class megamek.common.planetaryconditions.BlowingSand
- toString() - Method in enum class megamek.common.planetaryconditions.EMI
- toString() - Method in enum class megamek.common.planetaryconditions.Fog
- toString() - Method in enum class megamek.common.planetaryconditions.Light
- toString() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
- toString() - Method in enum class megamek.common.planetaryconditions.Weather
- toString() - Method in enum class megamek.common.planetaryconditions.Wind
- toString() - Method in enum class megamek.common.planetaryconditions.WindDirection
- toString() - Method in class megamek.common.Player
- toString() - Method in class megamek.common.ProtoMekBay
- toString() - Method in class megamek.common.ProtoMekClampMount
- toString() - Method in class megamek.common.QuirkEntry
- toString() - Method in class megamek.common.RefrigeratedCargoBay
- toString() - Method in class megamek.common.ReinforcedRepairFacility
- toString() - Method in class megamek.common.Report
-
Useful for debugging purposes.
- toString() - Method in class megamek.common.Roll
-
Get a
String
containing the roll for each of the virtual dice. - toString() - Method in class megamek.common.SecondClassQuartersCargoBay
- toString() - Method in enum class megamek.common.SimpleTechLevel
- toString() - Method in class megamek.common.SmallCraftBay
- toString() - Method in class megamek.common.SpecialHexDisplay
- toString() - Method in class megamek.common.SpecificEntityTurn
- toString() - Method in class megamek.common.StandardSeatCargoBay
- toString() - Method in class megamek.common.SteerageQuartersCargoBay
- toString() - Method in class megamek.common.strategicBattleSystems.SBFFormation
- toString() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
- toString() - Method in class megamek.common.strategicBattleSystems.SBFUnit
- toString() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
- toString() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
- toString() - Method in class megamek.common.SuperHeavyVehicleBay
- toString() - Method in class megamek.common.TankTrailerHitch
- toString() - Method in class megamek.common.TargetRoll
- toString() - Method in class megamek.common.Team
- toString() - Method in class megamek.common.Terrain
- toString() - Method in enum class megamek.common.UnitRole
- toString() - Method in class megamek.common.UnloadStrandedTurn
- toString() - Method in enum class megamek.common.util.DiscordFormat
- toString() - Method in class megamek.common.util.fileUtils.MegaMekFile
- toString() - Method in class megamek.common.WeaponType
- toString() - Method in class megamek.server.commands.arguments.Arguments
- toString() - Method in record class megamek.server.sbf.SBFActionsProcessor
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.server.sbf.SBFInitiativeHelper
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.server.sbf.SBFPhaseEndManager
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Returns a string representation of this record class.
- toString() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
-
Returns a string representation of this record class.
- toString() - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
- toString() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Returns a string representation of this record class.
- toString() - Method in class megamek.server.trigger.ActiveUnitsTrigger
- toString() - Method in class megamek.server.trigger.AndTrigger
- toString() - Method in class megamek.server.trigger.AnyRoundEndTrigger
- toString() - Method in class megamek.server.trigger.AnyRoundStartTrigger
- toString() - Method in class megamek.server.trigger.BattlefieldControlTrigger
- toString() - Method in class megamek.server.trigger.FledUnitsTrigger
- toString() - Method in class megamek.server.trigger.GameEndTrigger
- toString() - Method in class megamek.server.trigger.GameStartTrigger
- toString() - Method in class megamek.server.trigger.KilledUnitsTrigger
- toString() - Method in class megamek.server.trigger.NotTrigger
- toString() - Method in class megamek.server.trigger.OnceTrigger
- toString() - Method in class megamek.server.trigger.OrTrigger
- toString() - Method in class megamek.server.trigger.PhaseStartTrigger
- toString() - Method in class megamek.server.trigger.RoundTrigger
- toString() - Method in class megamek.server.trigger.SpecificRoundEndTrigger
- toString() - Method in class megamek.server.trigger.SpecificRoundStartTrigger
- toString() - Method in class megamek.server.trigger.UnitPositionTrigger
- toString() - Method in class megamek.server.victory.VictoryResult
- toString() - Method in class megamek.Version
- ToStringAdapter - Class in megamek.common.options
-
An XML adapter that handles converting an Object to an XML string and back.
- ToStringAdapter() - Constructor for class megamek.common.options.ToStringAdapter
- toStringForSerialization() - Method in class megamek.common.alphaStrike.ASDamageVector
- toStringWithZero() - Method in class megamek.common.alphaStrike.ASDamage
- toSummaryString(Game) - Method in class megamek.common.actions.ChargeAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.ClubAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.DfaAttackAction
- toSummaryString(Game) - Method in interface megamek.common.actions.EntityAction
-
Returns a short one-line description of the action that is used in the UI, e.g.
- toSummaryString(Game) - Method in class megamek.common.actions.KickAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.ProtoMekPhysicalAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.PunchAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.PushAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.SearchlightAttackAction
- toSummaryString(Game) - Method in class megamek.common.actions.SpotAction
- toSummaryString(Game) - Method in class megamek.common.actions.WeaponAttackAction
- TOTAL_DAMAGE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- TOTAL_WARFARE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
- totalCritSlotCount() - Method in class megamek.common.verifier.TestEntity
- totalDamage() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
totalDamage
record component. - totalModelWeight(int, String) - Method in class megamek.client.ratgenerator.ChassisRecord
- totalModelWeight(int, FactionRecord) - Method in class megamek.client.ratgenerator.ChassisRecord
- totalModelWeight(HashSet<ModelRecord>, int, int, int, FactionRecord, Collection<MissionRole>, int, int, int, HashMap<String, Double>) - Method in class megamek.client.ratgenerator.ChassisRecord
-
Total the weights of all models for this chassis, including modifiers for +/- dynamic adjustment, intro year adjustment, interpolation, and role modifications.
- totalSlotCount() - Method in class megamek.common.verifier.TestSupportVehicle
- totalSpace - Variable in class megamek.common.Bay
-
The total amount of space available for troops.
- TotalWarfareSkillGenerator - Class in megamek.client.generator.skillGenerators
- TotalWarfareSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- TotalWarfareSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
- totalWeaponHeat() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- totalWeaponList - Variable in class megamek.common.Entity
-
A list of every weapon mount, including bay mounts and weapon group mounts
- toTsv(UnitAction) - Method in class megamek.ai.dataset.UnitActionSerde
- toTsv(UnitState) - Method in class megamek.ai.dataset.UnitStateSerde
- toTsv(T) - Method in class megamek.ai.dataset.TsvSerde
-
Serializes an object to TSV format.
- toTSV() - Method in class megamek.common.Coords
-
Returns the coordinates in TSV format for logging purposes
- toVector() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
- tow(Entity, String) - Method in class megamek.client.ui.swing.lobby.LobbyActions
- TOW - Enum constant in enum class megamek.common.MovePath.MoveStepType
- towed - Variable in class megamek.common.TankTrailerHitch
-
The entity being towed by this hitch.
- TowLinkWarning - Class in megamek.client.ui.swing
-
When deploying units that are towing units, let's mark hexes that would break the tow linkage with warning.
- TowLinkWarning() - Constructor for class megamek.client.ui.swing.TowLinkWarning
- towUnit(int) - Method in class megamek.common.Entity
-
Attaches a trailer to this train
- toX() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
toX
record component. - toY() - Method in record class megamek.ai.dataset.UnitAction
-
Returns the value of the
toY
record component. - tr_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
-
Path to an image to be used in the top right corner.
- TR_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- TRACE - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- Tracked - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- TRACKED - Enum constant in enum class megamek.common.EntityMovementMode
- TRACKED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- TRACKED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- TrackedAmphi - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- tracksHeat() - Method in class megamek.common.Aero
- tracksHeat() - Method in class megamek.common.ConvFighter
- tracksHeat() - Method in class megamek.common.Dropship
- tracksHeat() - Method in class megamek.common.Jumpship
- tracksHeat() - Method in class megamek.common.Mek
- tracksHeat() - Method in interface megamek.common.Targetable
-
Used to identify an target that tracks heat buildup (Meks, ASFs, and small craft).
- trackThisEntitiesVisibilityInfo(Player, Entity) - Static method in class megamek.common.EntityVisibilityUtils
-
We only want to show double-blind visibility indicators on our own meks and teammates meks (assuming team vision option).
- TRACTOR - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- TRACTOR_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- TRAILER - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- TRAILER_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- TRAINING - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- TraitorCommand - Class in megamek.server.commands
-
The Server Command "/traitor" that will switch an entity's owner to another player.
- TraitorCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.TraitorCommand
- traitorId - Variable in class megamek.common.Entity
- translate(int, int) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
- translate(int, int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
-
Translates all elements in group by x, y.
- translate(int, int) - Method in interface megamek.client.ui.swing.widget.PMElement
-
Translates element by x and y.
- translate(int, int) - Method in class megamek.client.ui.swing.widget.PMPicArea
- translate(int, int) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
- translate(int, int) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
- translate(int, int) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
- translateBoardStart(int) - Static method in enum class megamek.common.OffBoardDirection
-
Translate a "START_X" constant from Board.java into one of these values if possible.
- translated(int) - Method in record class megamek.common.BoardLocation
-
Returns the coordinate 1 unit in the specified direction dir.
- translated(int) - Method in class megamek.common.Coords
-
Returns the coordinate 1 unit in the specified direction dir.
- translated(int, int) - Method in class megamek.common.Coords
-
Returns the coordinate the given distance away in the specified direction dir.
- translated(String) - Method in class megamek.common.Coords
- translateForcesToForceRepresentation(Forces, Map<Integer, Integer>) - Method in class megamek.common.autoresolve.converter.ForceConsolidation
-
Converts the forces into a list of ForceRepresentations.
- translateStartPosition(int) - Static method in enum class megamek.common.OffBoardDirection
-
Returns the OffBoardDirection associated with given the on-board deployment position as defined in IStartingPositions.
- transmitAllPlayerDones() - Method in class megamek.server.AbstractGameManager
-
Sends out the player ready stats for all players to all connections
- transmitAllPlayerDones() - Method in class megamek.server.sbf.SBFGameManager
- transmitAllPlayerUpdates() - Method in class megamek.server.AbstractGameManager
-
Shares all player objects with all players.
- transmitPlayerUpdate(Player) - Method in class megamek.server.AbstractGameManager
-
Sends out the player object to all players.
- transmitPlayerUpdate(Player) - Method in class megamek.server.sbf.SBFGameManager
-
Sends out the player object to all players.
- TRANSPARENT_THEME - Static variable in class megamek.client.ui.swing.tileset.HexTileset
- TRANSPORT - Enum constant in enum class megamek.common.UnitRole
- TransportCalculator - Class in megamek.client.ratgenerator
-
Generates drop-ships and jump ships to fulfill transport requirements for a unit.
- TransportCalculator(ForceDescriptor) - Constructor for class megamek.client.ratgenerator.TransportCalculator
- Transporter - Interface in megamek.common
-
Classes that implement this interface have the ability to load, carry, and unload units in the game.
- trCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
- TREE_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
- treeCategories - Variable in class megamek.client.ui.panels.AbstractIconChooser
- TRENCH_ENGINEERS - Static variable in class megamek.common.Infantry
- TRI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- trigger() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
-
Returns the value of the
trigger
record component. - trigger() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
-
Returns the value of the
trigger
record component. - trigger() - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
- trigger() - Method in class megamek.server.scriptedevent.PrincessSettingsEvent
- trigger() - Method in interface megamek.server.scriptedevent.TriggeredEvent
- trigger() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Returns the value of the
trigger
record component. - trigger(MMEvent) - Method in class megamek.common.event.EventBus
- Trigger - Interface in megamek.server.trigger
-
This interface is implemented by Triggers that enable events like messages, game end, defeat or victory.
- TRIGGER_NONE - Static variable in class megamek.common.Minefield
- TriggerAPPodAction - Class in megamek.common.actions
- TriggerAPPodAction(int, int) - Constructor for class megamek.common.actions.TriggerAPPodAction
-
Trigger the indicated AP Pod on the entity with the given entity ID.
- TriggerAPPodDialog - Class in megamek.client.ui.swing
-
A dialog displayed to the player when they have an opportunity to trigger an Anti-Personell Pod on one of their units.
- TriggerAPPodDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.TriggerAPPodDialog
-
Display a dialog that shows the AP Pods on the entity, and allows the player to fire any active pods.
- TriggerAPPodTurn - Class in megamek.common
-
A type of game turn that allows only one specific entity to trigger their Anti-Personnel pods against attacking infantry.
- TriggerAPPodTurn(int, int) - Constructor for class megamek.common.TriggerAPPodTurn
- TriggerBPodAction - Class in megamek.common.actions
- TriggerBPodAction(int, int, int) - Constructor for class megamek.common.actions.TriggerBPodAction
-
Trigger the indicated AP Pod on the entity with the given entity ID.
- TriggerBPodDialog - Class in megamek.client.ui.swing
-
A dialog displayed to the player when they have an opportunity to trigger an Anti-BA Pod on one of their units.
- TriggerBPodDialog(ClientGUI, Entity, String) - Constructor for class megamek.client.ui.swing.TriggerBPodDialog
-
Display a dialog that shows the Anti-BA Pods on the entity, and allows the player to fire any active pods.
- TriggerBPodTurn - Class in megamek.common
-
A type of game turn that allows only one specific entity to trigger their Anti-Battle Armor pods against attacking infantry/BA.
- TriggerBPodTurn(int, int, String) - Constructor for class megamek.common.TriggerBPodTurn
- TriggerDeserializer - Class in megamek.common.jacksonadapters
- TriggerDeserializer() - Constructor for class megamek.common.jacksonadapters.TriggerDeserializer
- TriggerDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.TriggerDeserializer
- TriggeredActiveEvent - Interface in megamek.server.scriptedevent
-
This interface is implemented by pre-determined events that may happen over the course of a game, such as story messages or board changes.
- TriggeredEvent - Interface in megamek.server.scriptedevent
-
This interface is implemented by pre-determined events that may happen over the course of a game, such as game end or victory that do not change the game status but only examine it.
- triggerEvent(MMEvent) - Static method in class megamek.common.event.EventBus
- TriggerSituation - Enum Class in megamek.server.trigger
- TRIP_ATTACK - Static variable in class megamek.client.bot.PhysicalOption
- TripAttackAction - Class in megamek.common.actions
-
The attacker kicks the target.
- TripAttackAction(int, int) - Constructor for class megamek.common.actions.TripAttackAction
- TripAttackAction(int, int, int) - Constructor for class megamek.common.actions.TripAttackAction
- TRIPOD - Enum constant in enum class megamek.common.CrewType
- TRIPOD - Enum constant in enum class megamek.common.EntityMovementMode
- TripodMek - Class in megamek.common
- TripodMek() - Constructor for class megamek.common.TripodMek
- TripodMek(int, int) - Constructor for class megamek.common.TripodMek
- TripodMek(String, String) - Constructor for class megamek.common.TripodMek
- TripodMekMapSet - Class in megamek.client.ui.swing.widget
-
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
- TripodMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.TripodMekMapSet
- TRN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TROOP_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- TROOP_FACTOR - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- troops - Variable in class megamek.common.Bay
-
The troops being carried.
- troopsPerCreature - Variable in enum class megamek.common.InfantryMount.BeastSize
-
Maximum number of troopers that can be mounted on each beast.
- TROView - Class in megamek.common.templates
-
Fills in a template to produce a unit summary in TRO format.
- TROView() - Constructor for class megamek.common.templates.TROView
- TROView.FormatTableRowMethod - Class in megamek.common.templates
- TROView.Justification - Enum Class in megamek.common.templates
- TRUE - Static variable in interface megamek.common.preference.IPreferenceStore
-
The string representation used for
true
- trueRandom - Variable in class megamek.client.generator.TeamLoadOutGenerator
- TRUETYPE_FONT - Static variable in class megamek.SuiteConstants
- truncate(double) - Static method in enum class megamek.common.RoundWeight
-
Chops off trailing float irregularities by rounding to the gram.
- tryClearHex(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
- tryIgniteHex(Coords, int, boolean, boolean, TargetRoll, boolean, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Try to ignite the hex, taking into account existing fires and the effects of Inferno rounds.
- tryIgniteHex(Coords, int, boolean, boolean, TargetRoll, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
-
Try to ignite the hex, taking into account existing fires and the effects of Inferno rounds.
- tryToDamageCrew(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Tries to damage the crew of the entity.
- tryToDamageCrew(int) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
- tryToDamageCrew(int, boolean) - Method in interface megamek.common.autoresolve.damage.DamageApplier
-
Tries to damage the crew of the entity.
- TSEMP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TSEMP_EFFECT_INTERFERENCE - Static variable in class megamek.MMConstants
- TSEMP_EFFECT_NONE - Static variable in class megamek.MMConstants
- TSEMP_EFFECT_SHUTDOWN - Static variable in class megamek.MMConstants
- TSEMPHandler - Class in megamek.common.weapons
-
Weaponhandler for the Tight-Stream Electro-Magnetic Pulse (TSEMP) weapon, which is found in FM:3145 pg 255.
- TSEMPHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TSEMPHandler
- TSEMPO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TSEMPWeapon - Class in megamek.common.weapons.other
-
Tight-Stream Electro-Magnetic Pulse (TSEMP) weapon.
- TSEMPWeapon() - Constructor for class megamek.common.weapons.other.TSEMPWeapon
- TSI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TSM - Static variable in class megamek.common.EquipmentTypeLookup
- TSMX - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TsvSerde<T> - Class in megamek.ai.dataset
-
Abstract class to serialize/deserialize objects to/from TSV format.
- TsvSerde() - Constructor for class megamek.ai.dataset.TsvSerde
- TUG - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- TUNDRA - Static variable in class megamek.common.Terrains
- TUR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- TURN - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A Server to Client packet instructing the Client to update the current player turn index.
- TURN_DETAILS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TURN_DETAILS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- TURN_LEFT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TURN_LEFT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- TURN_RIGHT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TURN_RIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
- turnDetailsFormat - Static variable in class megamek.client.ui.swing.MovementDisplay
- TurnDetailsOverlay - Class in megamek.client.ui.swing.boardview
-
An overlay for the Boardview that displays info about the users turn, such as list of users Move or Attack commands for the current game situation
- TurnDetailsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.TurnDetailsOverlay
- turnIndex - Variable in class megamek.common.AbstractGame
- turnIndex - Variable in class megamek.common.autoresolve.acar.SimulationContext
- TurnOrdered - Class in megamek.common
- TurnOrdered() - Constructor for class megamek.common.TurnOrdered
- turns(double, double, double, double, double, double) - Static method in class megamek.common.IdealHex
-
Tests whether a line intersects a point or the point passes to the left or right of the line.
- TURNS - Static variable in class megamek.client.bot.princess.AeroPathUtil
- turnsLayingExplosives - Variable in class megamek.common.Infantry
- turnsTilBOMHit(Game, Entity, Targetable, int) - Static method in class megamek.common.Compute
-
Get turns for an indirect or off-board round to hit with its current velocity
- turnsTilHit(int) - Static method in class megamek.common.Compute
- turnsToBurn - Variable in class megamek.common.Flare
- TurnTimer - Class in megamek.client.ui.swing.util
-
This class takes a time limit, which is to be set in Basic Options and counts down to zero When zero is reached, the ready() method of the given
AbstractPhaseDisplay
is called to end the users current turn. - TurnTimer(int, AbstractPhaseDisplay, IClient) - Constructor for class megamek.client.ui.swing.util.TurnTimer
- turnTimerComponent() - Method in class megamek.client.ui.swing.ClientGUI
- turnTimerComponent() - Method in class megamek.client.ui.swing.CommanderGUI
- turnTimerComponent() - Method in interface megamek.client.ui.swing.IClientGUI
- turnTimerComponent() - Method in class megamek.client.ui.swing.SBFClientGUI
- TurnVectors - Class in megamek.common
-
A handy utility class for collecting
Vectors
ofTurnOrdered
markers and then walking through them. - TurnVectors(int, int, int, int, int, int, int, int, int, int, int) - Constructor for class megamek.common.TurnVectors
-
Construct empty
Vectors
with the given capacities. - turnWasInterrupted() - Method in class megamek.common.Entity
-
This should eventually be true for any situation where the entity's turn was interrupted, e.g.
- TURQUOISE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- TURRET - Static variable in class megamek.common.battlevalue.BVCalculator
- TurretFacingDialog - Class in megamek.client.ui.swing
- TurretFacingDialog(JFrame, Mek, Mounted<?>, ClientGUI) - Constructor for class megamek.client.ui.swing.TurretFacingDialog
- TurretFacingDialog(JFrame, Tank, ClientGUI) - Constructor for class megamek.client.ui.swing.TurretFacingDialog
- turretLocation - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- TW - Enum constant in enum class megamek.common.GameType
- TWAdvancedSearchPanel - Class in megamek.client.ui.advancedsearch
-
Panel that allows the user to create a unit filter.
- TWAdvancedSearchPanel(int) - Constructor for class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
-
Constructs a new advanced search panel for Total Warfare values
- TWBoardTransformer - Class in megamek.common.board.postprocess
- TWBoardViewTooltip - Class in megamek.client.ui.swing.boardview
- TWBoardViewTooltip(Game, ClientGUI, BoardView) - Constructor for class megamek.client.ui.swing.boardview.TWBoardViewTooltip
- TWGameManager - Class in megamek.server.totalwarfare
-
Manages the Game and processes player actions.
- TWGameManager() - Constructor for class megamek.server.totalwarfare.TWGameManager
- TWIST_LEFT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- TWIST_RIGHT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- twistedPhase - Variable in class megamek.common.Entity
- twisting - Variable in class megamek.client.ui.swing.FiringDisplay
- twisting - Variable in class megamek.client.ui.swing.TargetingPhaseDisplay
- twistLeft() - Method in class megamek.client.ui.swing.FiringDisplay
- twistLeft() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- twistRight() - Method in class megamek.client.ui.swing.FiringDisplay
- twistRight() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- TWO_DEEP_FEET - Enum constant in enum class megamek.common.enums.BasementType
- TWO_DEEP_HEAD - Enum constant in enum class megamek.common.enums.BasementType
- TWPhasePreparationManager - Class in megamek.server.totalwarfare
- TWPhasePreparationManager(TWGameManager) - Constructor for class megamek.server.totalwarfare.TWPhasePreparationManager
- type - Variable in class megamek.common.Report
-
How this report is handled when double-blind play is in effect.
- type - Variable in class megamek.common.strategicBattleSystems.SBFFormation
- type - Variable in class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
- type - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
The type, corresponding to types defined in
EquipmentType
. - type() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
type
record component. - type() - Method in record class megamek.common.ElevationOption
-
Returns the value of the
type
record component. - type() - Method in interface megamek.common.jacksonadapters.BotParser.BotInfo
- type() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
- TYPE - Enum constant in enum class megamek.ai.dataset.UnitStateField
- TYPE - Static variable in class megamek.server.commands.DisasterCommand
- TYPE_ACTIVE - Static variable in class megamek.common.Minefield
- TYPE_AERO_SENSOR - Static variable in class megamek.common.Sensor
- TYPE_AERO_THERMAL - Static variable in class megamek.common.Sensor
- TYPE_BA_HEAT - Static variable in class megamek.common.Sensor
- TYPE_BA_IMPROVED - Static variable in class megamek.common.Sensor
- TYPE_BAP - Static variable in class megamek.common.Sensor
- TYPE_BAPP - Static variable in class megamek.common.Sensor
- TYPE_BLDG_IGNITE - Static variable in interface megamek.common.Targetable
- TYPE_BLDG_TAG - Static variable in interface megamek.common.Targetable
- TYPE_BLOODHOUND - Static variable in class megamek.common.Sensor
- TYPE_BUILDING - Static variable in interface megamek.common.Targetable
- TYPE_CLAN_AP - Static variable in class megamek.common.Sensor
- TYPE_COMMAND_DETONATED - Static variable in class megamek.common.Minefield
- TYPE_CONVENTIONAL - Static variable in class megamek.common.Minefield
- TYPE_EMP - Static variable in class megamek.common.Minefield
- TYPE_ENTITY - Static variable in interface megamek.common.Targetable
- TYPE_EQUIPMENT - Static variable in class megamek.common.CriticalSlot
- TYPE_EW_EQUIPMENT - Static variable in class megamek.common.Sensor
- TYPE_FLARE_DELIVER - Static variable in interface megamek.common.Targetable
- TYPE_FUEL_TANK - Static variable in interface megamek.common.Targetable
- TYPE_FUEL_TANK_IGNITE - Static variable in interface megamek.common.Targetable
- TYPE_HEX_AERO_BOMB - Static variable in interface megamek.common.Targetable
- TYPE_HEX_ARTILLERY - Static variable in interface megamek.common.Targetable
- TYPE_HEX_BOMB - Static variable in interface megamek.common.Targetable
- TYPE_HEX_CLEAR - Static variable in interface megamek.common.Targetable
- TYPE_HEX_EXTINGUISH - Static variable in interface megamek.common.Targetable
- TYPE_HEX_IGNITE - Static variable in interface megamek.common.Targetable
- TYPE_HEX_SCREEN - Static variable in interface megamek.common.Targetable
- TYPE_HEX_TAG - Static variable in interface megamek.common.Targetable
- TYPE_INARC_POD - Static variable in interface megamek.common.Targetable
- TYPE_INFERNO - Static variable in class megamek.common.Minefield
- TYPE_LIGHT_AP - Static variable in class megamek.common.Sensor
- TYPE_LIST - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- TYPE_MAP - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- TYPE_MEK_IR - Static variable in class megamek.common.Sensor
- TYPE_MEK_MAGSCAN - Static variable in class megamek.common.Sensor
- TYPE_MEK_RADAR - Static variable in class megamek.common.Sensor
- TYPE_MEK_SEISMIC - Static variable in class megamek.common.Sensor
- TYPE_MINEFIELD_CLEAR - Static variable in interface megamek.common.Targetable
- TYPE_MINEFIELD_DELIVER - Static variable in interface megamek.common.Targetable
- TYPE_NOVA - Static variable in class megamek.common.Sensor
- TYPE_SEARCHLIGHT - Static variable in interface megamek.common.Targetable
- TYPE_SIZE - Static variable in class megamek.common.Minefield
- TYPE_SPACECRAFT_ESM - Static variable in class megamek.common.Sensor
- TYPE_SPACECRAFT_RADAR - Static variable in class megamek.common.Sensor
- TYPE_SPACECRAFT_THERMAL - Static variable in class megamek.common.Sensor
- TYPE_SYSTEM - Static variable in class megamek.common.CriticalSlot
- TYPE_VEE_IR - Static variable in class megamek.common.Sensor
- TYPE_VEE_MAGSCAN - Static variable in class megamek.common.Sensor
- TYPE_VEE_RADAR - Static variable in class megamek.common.Sensor
- TYPE_VEE_SEISMIC - Static variable in class megamek.common.Sensor
- TYPE_VIBRABOMB - Static variable in class megamek.common.Minefield
- TYPE_WATCHDOG - Static variable in class megamek.common.Sensor
- typeName - Variable in class megamek.common.weapons.WeaponHandler
- typeOfNuke() - Method in class megamek.common.actions.NukeDetonatedAction
- TypeSorter - Class in megamek.client.ui.swing.lobby.sorters
-
A Lobby Mek Table sorter that sorts by unit type.
- TypeSorter() - Constructor for class megamek.client.ui.swing.lobby.sorters.TypeSorter
U
- UACWeapon - Class in megamek.common.weapons.autocannons
- UACWeapon() - Constructor for class megamek.common.weapons.autocannons.UACWeapon
- UCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- UD_ARMOR - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UD_EXTRAS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UD_GENERAL - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UD_PILOT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UD_SYSTEMS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UD_WEAPONS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UI_ELEMENT - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- UI_THEME - Static variable in class megamek.client.ui.swing.GUIPreferences
- uiBlack() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light red color suitable as a text color.
- uiC3Color() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a color for the UI display of C3 Info.
- uid() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
-
Returns the value of the
uid
record component. - uid() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
-
Returns the value of the
uid
record component. - uiDarkBlue() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a dark blue color suitable as a background color.
- uiGray() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a gray color suitable as a text color.
- uiGreen() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a green color suitable as a text color.
- uiLightBlue() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light blue color suitable as a text color.
- uiLightGreen() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light green color suitable as a text color.
- uiLightRed() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light red color suitable as a text color.
- uiLightViolet() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light violet color suitable as a text color.
- uiNickColor() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a color for the UI display of C3 Info.
- uiPartialRepairColor() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a color for the UI display of Partial Repairs.
- uiQuirksColor() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a color for the UI display of Quirks/Advantages.
- UITheme - Class in megamek.client.ui.swing
-
Represents a UI Theme for Swing.
- UITheme(String) - Constructor for class megamek.client.ui.swing.UITheme
-
Creates a new
UITheme
class. - UITheme(String, String) - Constructor for class megamek.client.ui.swing.UITheme
-
Creates a new
UITheme
class. - uiTTWeaponColor() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a color for the UI display of C3 Info.
- UIUtil - Class in megamek.client.ui.swing.util
- UIUtil.Content - Class in megamek.client.ui.swing.util
-
A panel for the content of a subsection of the dialog.
- UIUtil.FixedXPanel - Class in megamek.client.ui.swing.util
-
A JPanel that does not stretch horizontally beyond its preferred width.
- UIUtil.FixedYPanel - Class in megamek.client.ui.swing.util
-
A JPanel that does not stretch vertically beyond its preferred height.
- UIUtil.Header - Class in megamek.client.ui.swing.util
-
A specialized panel for the header of a section.
- UIUtil.OptionPanel - Class in megamek.client.ui.swing.util
-
A panel for a subsection of the dialog, e.g.
- UIUtil.TipButton - Class in megamek.client.ui.swing.util
-
A JButton with a specialized tooltip display.
- UIUtil.TipCombo<E> - Class in megamek.client.ui.swing.util
-
A MMComboBox with a specialized tooltip display.
- UIUtil.TipLabel - Class in megamek.client.ui.swing.util
-
A JLabel with a specialized tooltip display.
- UIUtil.TipList<E> - Class in megamek.client.ui.swing.util
-
A JList with a specialized tooltip display.
- UIUtil.TipMMToggleButton - Class in megamek.client.ui.swing.util
-
A MMToggleButton with a specialized tooltip display.
- UIUtil.TipPanel - Class in megamek.client.ui.swing.util
-
A JPanel with a specialized tooltip display.
- UIUtil.TipSlider - Class in megamek.client.ui.swing.util
-
A JSlider with a specialized tooltip display.
- UIUtil.TipTextField - Class in megamek.client.ui.swing.util
-
A JTextField with a specialized tooltip display.
- UIUtil.WrappingButtonPanel - Class in megamek.client.ui.swing.util
-
This is a specialized JPanel for use with a button bar at the bottom of a dialog for when it's possible that the button bar has to wrap (is wider than the dialog and needs to use two or more rows for the buttons).
- uiWhite() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a light red color suitable as a text color.
- uiYellow() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns a yellow color suitable as a text color.
- ULTRA_GREEN - Enum constant in enum class megamek.common.enums.SkillLevel
- ULTRA_LIGHT - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- ULTRA_SUBLEVEL - Static variable in class megamek.common.Terrains
- ULTRALIGHT_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- UltraWeaponHandler - Class in megamek.common.weapons
- UltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.UltraWeaponHandler
- UMU - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- umuMP - Variable in class megamek.common.battlevalue.BVCalculator
- UNASSIGNED - Static variable in class megamek.common.actions.WeaponAttackAction
- UNCONNECTED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- UnderConstructionPanel - Class in megamek.client.ui.swing
-
This panel shows the centered notice saying "Under Construction" with a warning sign above.
- UnderConstructionPanel() - Constructor for class megamek.client.ui.swing.UnderConstructionPanel
-
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
- UNDERLINE - Enum constant in enum class megamek.common.util.DiscordFormat
- UNDERSTRENGTH - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- underWater - Variable in class megamek.common.weapons.WeaponHandler
- underWaterCombat - Variable in class megamek.common.LosEffects.AttackInfo
- underwaterRounds - Variable in class megamek.common.Entity
- UNDETERMINED - Enum constant in enum class megamek.common.UnitRole
-
This is the default role; given to units where the role definition is missing.
- UNDO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNDO_LAST_STEP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNDO_SINGLE_STEP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNDOCK - Enum constant in enum class megamek.common.MovePath.MoveStepType
- unEscape(String) - Static method in class megamek.utilities.xml.MMXMLUtility
-
Unescape...
- UNHANDLED_EXCEPTION - Static variable in class megamek.MMLoggingConstants
- UNHANDLED_EXCEPTION_TITLE - Static variable in class megamek.MMLoggingConstants
- union(List<T>, List<T>) - Static method in class megamek.common.util.CollectionUtil
-
Returns a list that is the concatenation of the provided lists.
- UNIT_DISPLAY - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNIT_DISPLAY_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_3 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_4 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_5 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_6 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_COLOR_OVERHEAT - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_3 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_4 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_5 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_HEAT_VALUE_6 - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_MEK_ARMOR_LARGE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_MEK_ARMOR_MEDIUM_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_MEK_ARMOR_SMALL_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_MEK_LARGE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_MEK_MEDIUM_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_NONTABBED_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_NONTABBED_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_NONTABBED_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_NONTABBED_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SPLIT_A1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SPLIT_ABC_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SPLIT_B1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SPLIT_BC_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_SPLIT_C1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_START_TABBED - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_DISPLAY_WEAPON_LIST_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_ID - Static variable in class megamek.server.commands.ChangeOwnershipCommand
- UNIT_ID - Static variable in class megamek.server.commands.KillCommand
- UNIT_ID - Static variable in class megamek.server.commands.RescueCommand
- UNIT_INVISIBLE - Enum constant in enum class megamek.common.net.enums.PacketCommand
-
A packet instructing the Client to forget the unit of the given id as it is / has become invisible (SBF).
- UNIT_LABEL_BORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_LABEL_STYLE - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_OLDER_THAN_EQUIPMENT_INTRO_YEAR - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- UNIT_OVERVIEW - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNIT_OVERVIEW_CONDITION_SHADOW_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_OVERVIEW_TEXT_SHADOW_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_OVERWEIGHT - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
- UNIT_START_CHAR - Static variable in class megamek.common.preference.ClientPreferences
- UNIT_TOOLTIP_ALT_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ALT_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_ARMOR_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_CAP_ARMOR_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_COLOR_DAMAGED - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_COLOR_INTACT - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_COLOR_PARTIAL_DMG - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_CRITICAL_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_DESTROYED_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_IS_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_ARMORMINI_UNITS_PER_BLOCK - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_BLOCK_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_BLOCK_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_BUILDING_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_BUILDING_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_FONT_SIZE_MOD - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_HIGHTLIGHT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_LIGHT_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_QUIRK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_SEENBYRESOLUTION - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_TERRAIN_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_TERRAIN_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- UNIT_TOOLTIP_WEAPON_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- unitAction() - Method in record class megamek.ai.dataset.ActionAndState
-
Returns the value of the
unitAction
record component. - UnitAction - Record Class in megamek.ai.dataset
-
Represents a unit action.
- UnitAction(int, int, int, String, String, int, int, int, int, int, int, int, int, int, double, double, double, double, boolean, boolean, boolean, double, List<MovePath.MoveStepType>, boolean) - Constructor for record class megamek.ai.dataset.UnitAction
-
Creates an instance of a
UnitAction
record class. - UnitActionField - Enum Class in megamek.ai.dataset
- UnitActionSerde - Class in megamek.ai.dataset
-
serializer and deserializer for UnitAction to/from TSV format.
- UnitActionSerde() - Constructor for class megamek.ai.dataset.UnitActionSerde
- UnitArgument - Class in megamek.server.commands.arguments
-
Argument for an Integer type.
- UnitArgument(String, String) - Constructor for class megamek.server.commands.arguments.UnitArgument
- UnitBay - Class in megamek.common
-
Represents a volume of space set aside for carrying units of some sort aboard large spacecraft and mobile structures
- UnitBay() - Constructor for class megamek.common.UnitBay
-
The default constructor is only for serialization.
- UnitBay(double, int, int) - Constructor for class megamek.common.UnitBay
-
Create a space for the given tonnage of troops.
- UnitBehavior - Class in megamek.client.bot.princess
- UnitBehavior() - Constructor for class megamek.client.bot.princess.UnitBehavior
- UnitBehavior.BehaviorType - Enum Class in megamek.client.bot.princess
- UnitChangedGameEvent - Class in megamek.common.event
- UnitChangedGameEvent(Object, InGameObject, InGameObject) - Constructor for class megamek.common.event.UnitChangedGameEvent
- UnitDisplay - Class in megamek.client.ui.swing.unitDisplay
-
Displays the info for a mek.
- UnitDisplay - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
- UnitDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.unitDisplay.UnitDisplay
-
Creates and lays out a new mek display.
- UnitDisplay(ClientGUI, MegaMekController) - Constructor for class megamek.client.ui.swing.unitDisplay.UnitDisplay
- UnitDisplayDialog - Class in megamek.client.ui.dialogs
- UnitDisplayDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.dialogs.UnitDisplayDialog
- UnitDisplayOrderPreferences - Class in megamek.client.ui.swing
- UnitDisplayOrderPreferences() - Constructor for class megamek.client.ui.swing.UnitDisplayOrderPreferences
- UnitDisplaySkinSpecification - Class in megamek.client.ui.swing.widget
-
A class that contains state information that specifies a skin for the UnitDisplay.
- UnitDisplaySkinSpecification() - Constructor for class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
- UnitDisplaySpecPanel - Class in megamek.client.ui.swing.skinEditor
-
Panel with elements for viewing and adjusting a specific UnitDisplaySkinSpecification.
- UnitDisplaySpecPanel(SkinSpecEditor) - Constructor for class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
- UnitEditorDialog - Class in megamek.client.ui.swing
-
This dialog will allow the user to edit the damage and status characteristics of a unit.
- UnitEditorDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.UnitEditorDialog
- UnitFailureDialog - Class in megamek.client.ui.swing
- UnitFailureDialog(JFrame, Map<String, String>) - Constructor for class megamek.client.ui.swing.UnitFailureDialog
- UnitFileMigrationTool - Class in megamek.utilities
-
This is not a functional tool, just some template code to use when changing unit files programmatically.
- UnitFileMigrationTool() - Constructor for class megamek.utilities.UnitFileMigrationTool
- unitGainsPartialCoverFromWater(Hex, Entity) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function - does the entity gain partial cover from shallow water?
- unitImagesDir() - Static method in class megamek.common.Configuration
-
Get the unit images directory, which is relative to the images directory.
- unitLine(SBFUnit) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
- UnitLoadingDialog - Class in megamek.client.ui.swing
- UnitLoadingDialog(JFrame) - Constructor for class megamek.client.ui.swing.UnitLoadingDialog
- UnitLocation - Class in megamek.common
-
A simple class to specify a location and facing for a unit.
- UnitLocation(int, Coords, int, int) - Constructor for class megamek.common.UnitLocation
-
Create a new location object.
- unitNameTracker - Variable in class megamek.client.AbstractClient
- UnitNameTracker - Class in megamek.common
-
Provides a means to track unit names for collisions.
- UnitNameTracker() - Constructor for class megamek.common.UnitNameTracker
- UnitNumberTurn - Class in megamek.common
-
A type of game turn that allows only entities belonging to certain units to move.
- UnitNumberTurn(int, short) - Constructor for class megamek.common.UnitNumberTurn
-
Only allow entities for the given player which have types in the class mask to move.
- UnitOverview - Class in megamek.client.ui.swing
- UnitOverview(ClientGUI) - Constructor for class megamek.client.ui.swing.UnitOverview
- UnitPositionTrigger - Class in megamek.server.trigger
-
This Trigger reacts when the count of units in a certain board area is in a given range.
- UnitPositionTrigger(HexArea, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
-
Creates a Trigger that reacts when the given unit is in the given area.
- UnitPositionTrigger(HexArea, String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
-
Creates a Trigger that reacts when the count of units that are in the given area is between the given min and maxUnitCount.
- UnitPositionTrigger(HexArea, List<Integer>, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
-
Creates a Trigger that reacts when the count of units that are in the given area is equal to the given count.
- UnitReportEntry - Class in megamek.common.autoresolve.acar.report
- UnitReportEntry(String, String, String) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
- UnitReportEntry(Formation, int, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
- UnitReportEntry(Formation, SBFUnit, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
- UnitReportEntry(SBFUnit, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
- UnitRole - Enum Class in megamek.common
-
Unit roles as defined by Alpha Strike Companion, used in formation building rules in ASC and Campaign Operations
- unitsDir() - Static method in class megamek.common.Configuration
-
Return the configured units directory, if set, otherwise return the default path, relative to the configured data directory.
- unitSelected(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
-
Sent when Unit is selected.
- unitSelected(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
-
Sent when Unit is selected.
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
- unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- unitsSorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
- UnitState - Record Class in megamek.ai.dataset
-
Represents the state of a unit.
- UnitState(int, GamePhase, int, int, int, String, String, String, UnitRole, int, int, int, double, double, boolean, boolean, boolean, boolean, boolean, double, double, boolean, int, int, int, int, int, Entity) - Constructor for record class megamek.ai.dataset.UnitState
-
Creates an instance of a
UnitState
record class. - UnitStateField - Enum Class in megamek.ai.dataset
- UnitStateSerde - Class in megamek.ai.dataset
-
serializer and deserializer for UnitState to/from TSV format.
- UnitStateSerde() - Constructor for class megamek.ai.dataset.UnitStateSerde
- UnitStatusFormatter - Class in megamek.server
- UnitStatusFormatter() - Constructor for class megamek.server.UnitStatusFormatter
- unitStickingOutOfBuilding(Hex, Entity) - Method in class megamek.common.weapons.WeaponHandler
-
Worker function - is a part of this unit inside the hex's terrain features, but part sticking out?
- UnitTable - Class in megamek.client.ratgenerator
-
Manages random assignment table generated by RATGenerator.
- UnitTable(UnitTable.Parameters) - Constructor for class megamek.client.ratgenerator.UnitTable
-
Initializes table based on restrictions provided by a Parameters object
- UnitTable.Parameters - Class in megamek.client.ratgenerator
- UnitTable.TableEntry - Class in megamek.client.ratgenerator
- UnitTable.UnitFilter - Interface in megamek.client.ratgenerator
- UnitTableModel() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
- UnitTargetPair - Class in megamek.common
-
This class is a record of pair of a (InGameObject) unit and a (Targetable) target.
- UnitTargetPair(InGameObject, Targetable) - Constructor for class megamek.common.UnitTargetPair
- UnitToolTip - Class in megamek.client.ui.swing.tooltip
- UnitToolTip.HeatDisplayHelper - Class in megamek.client.ui.swing.tooltip
- unitType - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
- unitType - Variable in class megamek.client.ratgenerator.CommanderNode
- UnitType - Class in megamek.common
-
weight class limits and names
- UnitType() - Constructor for class megamek.common.UnitType
- unitTypeNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
- unitTypeNodes - Variable in class megamek.client.ratgenerator.TOCNode
- universeImagesDir() - Static method in class megamek.common.Configuration
- UNJAM_RAC - Enum constant in enum class megamek.common.MovePath.MoveStepType
- UnjamAction - Class in megamek.common.actions
- UnjamAction(int) - Constructor for class megamek.common.actions.UnjamAction
- unjammingRAC - Variable in class megamek.common.Entity
- unjamTurret(int) - Method in class megamek.common.Tank
- UnjamTurretAction - Class in megamek.common.actions
- UnjamTurretAction(int) - Constructor for class megamek.common.actions.UnjamTurretAction
- UNKNOWN - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- UNKNOWN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- UNKNOWN - Enum constant in enum class megamek.common.enums.BasementType
- UNKNOWN - Enum constant in enum class megamek.common.enums.BuildingType
- UNKNOWN - Enum constant in enum class megamek.common.enums.GamePhase
- UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- UNKNOWN - Static variable in class megamek.common.Building
-
Generic flag for uninitialized values.
- UNLIMITED_JUMP_DOWN - Static variable in class megamek.common.Entity
- unlink() - Method in class megamek.common.Mounted
- unload(Entity) - Method in class megamek.common.BattleArmorHandles
- unload(Entity) - Method in class megamek.common.Bay
- unload(Entity) - Method in class megamek.common.DockingCollar
- unload(Entity) - Method in class megamek.common.Entity
- unload(Entity) - Method in class megamek.common.FighterSquadron
- unload(Entity) - Method in class megamek.common.InfantryCompartment
-
Unload the given unit.
- unload(Entity) - Method in class megamek.common.TankTrailerHitch
-
Unload the given unit.
- unload(Entity) - Method in interface megamek.common.Transporter
-
Unload the given unit.
- UNLOAD - Enum constant in enum class megamek.common.MovePath.MoveStepType
- UNLOAD_STRANDED - Enum constant in enum class megamek.common.net.enums.PacketCommand
- unloadedThisTurn - Variable in class megamek.common.Bay
- UnloadStrandedAction - Class in megamek.common.actions
-
Concrete implementation of and entity action for unloading entities that are stranded on immobile transports.
- UnloadStrandedAction(int, int) - Constructor for class megamek.common.actions.UnloadStrandedAction
- UnloadStrandedTurn - Class in megamek.common
-
A type of game turn that indicates that one or more players should be given the opportunity to unload entities that are stranded on immobile transports.
- UnloadStrandedTurn(int...) - Constructor for class megamek.common.UnloadStrandedTurn
-
Any player that owns an entity whose ID is in the passed array should be given a chance to unload it.
- UnloadStrandedTurn(Iterator<Entity>) - Constructor for class megamek.common.UnloadStrandedTurn
-
Any player that owns an entity in the passed enumeration should be given a chance to unload it.
- unlockTurret() - Method in class megamek.common.Tank
- unmarshal(String) - Method in class megamek.common.options.ToStringAdapter
- unmarshall(byte...) - Method in class megamek.common.net.marshalling.PacketMarshaller
-
Unmarshalls the packet data from the given
byte[]
array - unmarshall(InputStream) - Method in class megamek.common.net.marshalling.PacketMarshaller
-
Unmarshalls the packet data from the given
InputStream
- UNNAMED - Static variable in class megamek.client.generator.RandomNameGenerator
- UNNAMED_FULL_NAME - Static variable in class megamek.client.generator.RandomNameGenerator
- UNNAMED_SURNAME - Static variable in class megamek.client.generator.RandomNameGenerator
- UNOFF_ADV_ATMOSPHERIC_CONTROL - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_ALLWEATHER - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_BLIND_FIGHTER - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_CLAN_PILOT_TRAINING - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_EI_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_GUNNERY_BALLISTIC - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_GUNNERY_LASER - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_GUNNERY_MISSILE - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_SENSOR_GEEK - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_SMALL_PILOT - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_SOME_LIKE_IT_HOT - Static variable in class megamek.common.options.OptionsConstants
- UNOFF_WEATHERED - Static variable in class megamek.common.options.OptionsConstants
- UNOFFICIAL - Enum constant in enum class megamek.common.SimpleTechLevel
- unofficialNoYear() - Method in interface megamek.common.ITechManager
- UNPAUSE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- UNPAUSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
- unregister(Object) - Method in class megamek.common.event.EventBus
- unregisterHandler(Object) - Static method in class megamek.common.event.EventBus
- UNSET_FILL_RATIO - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- UNSTEADY - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
- UP - Enum constant in enum class megamek.common.MovePath.MoveStepType
- update() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
-
Clears the current sprites and creates new sprites for all formations.
- update() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
- update() - Method in class megamek.client.ui.swing.widget.PicMap
-
Updates all changes in areas state and repaints component.
- update() - Method in class megamek.common.net.connections.AbstractConnection
-
Process all incoming data, blocking on the input stream until new input is available.
- update(Entity, WeaponMounted) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
-
Shows the firing arcs for the given weapon on the given unit.
- update(Entity, WeaponMounted, MovePath) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
-
Shows the firing arcs for the given weapon on the given unit, centering on the endpoint of the planned movePath if it is not null.
- update(GameOptions) - Method in class megamek.client.ui.swing.GameOptionsDialog
-
Updates the dialog ui with the given options.
- update(PlanetaryConditions) - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
-
Stores the given conditions and updates the dialog fields.
- update(SBFMovePath) - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
-
Clears the current sprites and creates new sprites for all formations.
- UPDATE_GROUND_OBJECTS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- UPDATE_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
- updateAfterUiChange() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Updates all existing windows and frames.
- updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.AmmoBayWeaponHandler
- updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.CapitalMissileBayHandler
- updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.MissileBayWeaponHandler
- updateBays() - Method in class megamek.common.Entity
-
cycle through and update Bays
- updateBoard() - Method in class megamek.client.ui.swing.boardview.BoardView
- updateBorder() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- updateBounds() - Method in class megamek.client.ui.swing.boardview.HexSprite
- updateBuildings(Vector<Building>) - Method in class megamek.common.Board
-
Update the construction factors on an array of buildings.
- updateButtonPanel(GamePhase) - Method in class megamek.client.ui.swing.ClientGUI
- updateCalculatedValues(AlphaStrikeElement) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
-
Re-calculates those values of the element that are purely calculated from its other values without needing the original TW unit.
- updateClient() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
- updateConnection() - Method in class megamek.client.AbstractClient
- updateDisplay() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- updateDisplayedEntity(Entity) - Method in class megamek.client.ui.panes.EntityViewPane
-
Updates the pane's currently displayed entity in all tabs.
- updateDisplayedEntity(Entity, ASCardDisplayable) - Method in class megamek.client.ui.panes.EntityViewPane
-
Updates the pane's currently displayed entity / AS unit to the respective given units.
- updateDisplayedEntity(Entity, AbstractIcon) - Method in class megamek.client.ui.panels.EntityImagePanel
-
This updates the panel's currently displayed entity
- updateDisplayForPendingAttack(Mounted<?>, WeaponAttackAction) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
-
Worker function that handles setting associated ammo and other bookkeeping/UI updates for a pending weapon attack action.
- updateDonePanel() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
-
called to reset, show, hide and relabel the Done panel buttons.
- updateDonePanel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
- updateDonePanel() - Method in class megamek.client.ui.swing.MovementDisplay
-
toggles the status of the Done and No Nag buttons based on if the current move order is valid
- updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
-
called to reset, show, hide and relabel the Done panel buttons.
- updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
- updateDonePanelButtons(String, String, boolean, List<String>) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
-
set labels and enables on the done and skip buttons depending on the GUIP getNagForNoAction option
- updateDonePanelButtons(String, String, boolean, List<String>) - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
-
set labels and enables on the done and skip buttons depending on the GUIP getNagForNoAction option
- updateDuplicateMarkerAfterDelete(int) - Method in class megamek.common.Entity
-
Updates the marker used to disambiguate this entity from others with the same name after one of them has been removed from the game.
- updateEcmList() - Method in class megamek.client.ui.swing.boardview.BoardView
-
Updates maps that determine how to shade hexes affected by E(C)CM.
- updateEnemyHeatMaps() - Method in class megamek.client.bot.princess.Princess
-
Update the heat maps with known enemy unit positions, then apply decay
- updateEntityLabels() - Method in class megamek.client.ui.swing.boardview.BoardView
- updateEntityPositionLookup(Entity, HashSet<Coords>) - Method in class megamek.common.Game
-
Updates the map that maps a position to the list of Entity's in that position.
- updateEntityState(Entity) - Method in class megamek.client.bot.princess.Princess
-
Update the various state trackers for a specific entity.
- updateFactionChoice(FactionRecord) - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
- updateFiringArc(Entity) - Method in class megamek.client.ui.swing.ClientGUI
-
Updates the shown firing arc.
- updateFiringSolutions(Game, Entity) - Static method in class megamek.common.Compute
-
Updates an entity's firingSolutions, removing any objects that no longer meet criteria for being tracked as targets.
- updateForEntity(Entity) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
-
Updates the Weapon Panel with the information for the given entity.
- updateFormationSprites() - Method in class megamek.client.ui.swing.SBFClientGUI
- updateForNewAction() - Method in class megamek.client.ui.swing.FiringDisplay
-
Make any necessary updates in the GUI after a new action has been added.
- updateFriendlyHeatMap() - Method in class megamek.client.bot.princess.Princess
-
Update the heat map with allied unit positions (entities controlled by this bot have already been processed as they move), then apply decay
- updateFromPreset(Scenario) - Method in class megamek.client.ui.swing.scenario.ScenarioInfoPanel
- updateGuiScaling() - Static method in class megamek.client.ui.swing.MegaMekGUI
- updateImages(List<AbstractIcon>) - Method in class megamek.client.ui.lists.AbstractIconList
-
Updates the list to only show the given icons.
- updateMapSettings(MapSettings) - Method in class megamek.client.ui.swing.BoardEditor
- updateMapSettings(MapSettings) - Method in interface megamek.client.ui.swing.IMapSettingsObserver
- updateMapSettings(MapSettings) - Method in class megamek.client.ui.swing.lobby.ChatLounge
-
Updates to show the map settings that have, presumably, just been sent by the server.
- updateMapTabs() - Method in class megamek.client.ui.swing.BoardViewsContainer
-
Updates the BoardViewsContainer to reflect the current state of ClientGUI's BoardViews.
- updateMekSearchFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
-
Update the search fields that aren't automatically updated.
- updateMovableAreas(Entity) - Method in class megamek.common.pathfinder.BoardClusterTracker
-
Updates and stores accessible clusters for the given entity, both for destruction and non-destruction-aware path finding.
- updateOptionValues() - Method in class megamek.client.generator.TeamLoadOutGenerator
- updateOptionValues() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This is used to update any values that are set based on individual options
- updateOptionValues() - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
- updateOptionValues() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
- updateOptionValues(GameOptions) - Method in class megamek.client.generator.TeamLoadOutGenerator
- updatePresetFields() - Method in class megamek.client.ui.dialogs.BotConfigDialog
- updateProgress(double, String) - Method in interface megamek.client.ratgenerator.Ruleset.ProgressListener
-
Notifies listener of progress in generating force.
- updateSearchlight() - Method in class megamek.client.ui.swing.FiringDisplay
- updateSensorContacts(Game, Entity) - Static method in class megamek.common.Compute
-
Updates an entity's sensorContacts, removing any objects that no longer meet criteria for being tracked.
- updateSensorOptions() - Method in class megamek.common.Aero
-
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
- updateSensorOptions() - Method in interface megamek.common.IAero
-
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
- updateSensorOptions() - Method in class megamek.common.LandAirMek
-
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
- updateSensors() - Method in class megamek.common.FighterSquadron
-
Update sensors.
- updateSkills() - Method in class megamek.common.FighterSquadron
- updateSkinSpec(SkinSpecification, boolean, boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
-
Update the given SkinSpecification based on the state of the UI elements.
- updateSkinSpec(UnitDisplaySkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
-
Update the given UnitDisplaySkinSpecification based on the state of the UI elements.
- updateSlots() - Method in class megamek.common.AbstractSmallCraftASFBay
- updateTarget() - Method in class megamek.client.ui.swing.FiringDisplay
-
Targets something
- updateTarget() - Method in class megamek.client.ui.swing.PointblankShotDisplay
-
Targets something
- updateTarget() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
-
Targets something
- updateThreatAssessment(Coords) - Method in class megamek.client.bot.princess.EnemyTracker
-
Updates the threat assessment of the enemy units.
- updateTrackers(List<Entity>) - Method in class megamek.client.bot.princess.HeatMap
-
Adjusts the trackers using the current position of each provided entity that matches the team this heat map is tracking.
- updateTrackers(MovePath) - Method in class megamek.client.bot.princess.HeatMap
-
Updates the trackers using a specific movement path.
- updateTurnsTilHit(Game) - Method in class megamek.common.actions.ArtilleryAttackAction
- updateTurnsTilHit(Game) - Method in class megamek.common.actions.WeaponAttackAction
- updateWeaponGroups() - Method in class megamek.common.FighterSquadron
-
instead of trying to track the individual units weapons, just recompile the weapon groups for this squadron each round
- updateWeaponGroups() - Method in interface megamek.common.IAero
-
Refresh the capital fighter weapons groups.
- updateWindowBounds(Window) - Static method in class megamek.client.ui.swing.util.UIUtil
-
Ensures an on-screen window fits within the bounds of a display.
- URBAN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- USAGE - Static variable in class megamek.common.util.AddBotUtil
- USE_AVERAGE_SKILLS - Static variable in class megamek.common.preference.ClientPreferences
- USE_CAMO_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
- USE_CLAW - Static variable in class megamek.client.bot.PhysicalOption
- USE_CLUB - Static variable in class megamek.client.bot.PhysicalOption
- USE_GP_IN_UNIT_SELECTION - Static variable in class megamek.common.preference.ClientPreferences
- USE_ISOMETRIC - Static variable in class megamek.client.ui.swing.GUIPreferences
- USE_STRUCTURAL_RATING - Static variable in class megamek.common.Entity
- useAmmo() - Method in class megamek.common.weapons.AmmoWeaponHandler
- useAmmo() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
- useAmmo() - Method in class megamek.common.weapons.BombAttackHandler
- useAmmo() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
- useAmmo() - Method in class megamek.common.weapons.CLIATMHandler
- useAmmo() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
- useAmmo() - Method in class megamek.common.weapons.MGAWeaponHandler
- useAmmo() - Method in class megamek.common.weapons.MGHandler
- useAmmo() - Method in class megamek.common.weapons.PopUpMineLauncherHandler
- useAmmo() - Method in class megamek.common.weapons.RACHandler
- useAmmo() - Method in class megamek.common.weapons.SpaceBombAttackHandler
- useAmmo() - Method in class megamek.common.weapons.StreakHandler
- useAmmo() - Method in class megamek.common.weapons.TeleMissileHandler
- useAmmo() - Method in class megamek.common.weapons.UltraWeaponHandler
- useAmmo() - Method in class megamek.common.weapons.WeaponHandler
- useAverageSkills() - Method in class megamek.common.preference.ClientPreferences
- useClanTechBase() - Method in interface megamek.common.ITechManager
- useConfig(StringDrawer.StringDrawerConfig) - Method in class megamek.client.ui.swing.util.StringDrawer
-
Sets the StringDrawer to use the values of the given style StringDrawerConfig.
- USEDEFAULTS - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
- usedInPhase() - Method in class megamek.common.Mounted
- usedInternalBombs - Variable in class megamek.common.Aero
- usedManualAMS(int) - Method in class megamek.client.bot.princess.Princess
- usedMASC - Variable in class megamek.common.Entity
- usedSearchlight - Variable in class megamek.common.Entity
- usedSearchlight() - Method in class megamek.common.Entity
- usedSupercharger - Variable in class megamek.common.Entity
- usedTag() - Method in class megamek.common.Entity
- useExplicitWreckImage(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
- useFolderStructure() - Method in enum class megamek.common.SpecialHexDisplay.Type
- useFuel(int) - Method in class megamek.common.FighterSquadron
- useFuel(int) - Method in interface megamek.common.IAero
-
use the specified amount of fuel for this Aero.
- useGPinUnitSelection() - Method in class megamek.common.preference.ClientPreferences
- useIsometric() - Method in class megamek.client.ui.swing.boardview.BoardView
- useManualBV - Variable in class megamek.common.Entity
- useMixedTech() - Method in interface megamek.common.ITechManager
- useParentFaction() - Method in class megamek.client.ratgenerator.SubforcesNode
- USER_CALLSIGN_FILE_PATH - Static variable in class megamek.MMConstants
- USER_DIR - Static variable in class megamek.common.preference.ClientPreferences
-
A user-specified directory, typically outside the MM directory, where content may be loaded from.
- USER_DIR_README_FILE - Static variable in class megamek.MMConstants
- USER_GIVEN_NAME_FEMALE_FILE - Static variable in class megamek.MMConstants
- USER_GIVEN_NAME_MALE_FILE - Static variable in class megamek.MMConstants
- USER_HISTORICAL_ETHNICITY_FILE - Static variable in class megamek.MMConstants
- USER_LOADOUTS_DIR - Static variable in class megamek.MMConstants
- USER_NAME_FACTIONS_DIRECTORY_PATH - Static variable in class megamek.MMConstants
- USER_SURNAME_FILE - Static variable in class megamek.MMConstants
- userdataDir() - Static method in class megamek.common.Configuration
-
Return the configured userdata directory.
- userDataFiles(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
-
Returns the files in the directory given as relativePath (e.g.
- userPreferences - Static variable in class megamek.SuiteOptions
- usesAdjustingFormations() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesAdvancedInitiative() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesArcs() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
-
Returns true if this unit uses the 4 firing arcs of Warships, Dropships and other units.
- usesASDamageObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesASDamageVectorObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesBattlefieldInt() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesCapitalWeapons() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- usesClusterTable() - Method in class megamek.common.weapons.ACFlakHandler
- usesClusterTable() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.BombAttackHandler
-
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
- usesClusterTable() - Method in class megamek.common.weapons.HAGWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.LBXHandler
- usesClusterTable() - Method in class megamek.common.weapons.MissileWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.NarcHandler
- usesClusterTable() - Method in class megamek.common.weapons.RACHandler
- usesClusterTable() - Method in class megamek.common.weapons.RapidfireACWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.SpaceBombAttackHandler
-
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
- usesClusterTable() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.UltraWeaponHandler
- usesClusterTable() - Method in class megamek.common.weapons.WeaponHandler
-
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
- usesDamage(ASRange) - Method in class megamek.common.alphaStrike.ASDamageVector
-
Returns true when this ASDamageVector uses the given range; e.g.
- usesDoubleBlind() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesDoubleOrIntegerObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesIntegerObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesKgStandard(Entity) - Static method in class megamek.common.verifier.TestEntity
- usesKilogramStandard(Entity) - Static method in enum class megamek.common.RoundWeight
-
Convenience method for checking whether an
Entity
uses the kilogram standard in its construction rules rather than tons. - usesMapObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesNoObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
- usesOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- useSpaceForPauseUnpause() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
-
Registers the space key to pause and unpause the game.
- useSpheroidAtmosphere(Game, Entity) - Static method in class megamek.common.Compute
-
Should we treat this entity, in its current state, as if it is a spheroid unit flying in atmosphere?
- useSpheroidAtmosphere(Game, Entity) - Method in class megamek.common.MoveStep
-
Should we treat this movement as if it is occurring for a spheroid unit flying in atmosphere?
- usesSML() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- usesSMLE() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- usesSprintingMove() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesTeamVision() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
- usesThreshold() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- usesTMM() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
- usesTurnMode() - Method in class megamek.common.Entity
-
Only check for satisfied turn mode for Tanks or QuadVees in vehicle mode, or LAMs in AirMek mode.
- usesTurnMode() - Method in class megamek.common.LandAirMek
- usesTurnMode() - Method in class megamek.common.QuadVee
- usesTurnMode() - Method in class megamek.common.Tank
- usesTurns() - Method in enum class megamek.common.enums.GamePhase
- usesWeaponBays() - Method in class megamek.common.Dropship
- usesWeaponBays() - Method in class megamek.common.Entity
- usesWeaponBays() - Method in class megamek.common.Jumpship
- usesWeaponHeat() - Method in class megamek.common.battlevalue.BVCalculator
- usesWeaponHeat() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- usesWeaponHeat() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
- usesWeaponSlot(Entity, EquipmentType) - Static method in class megamek.common.verifier.TestAero
- useVariableTechLevel() - Method in interface megamek.common.ITechManager
- useVectorMove() - Method in class megamek.common.Game
- useWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
- useWithdraw(boolean) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- Utility - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
- UTILITY_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- UtilityPathRanker - Class in megamek.client.bot.princess
- UtilityPathRanker(Princess) - Constructor for class megamek.client.bot.princess.UtilityPathRanker
- uuid - Variable in class megamek.common.Building.DemolitionCharge
-
A UUID to keep track of the identify of this demolition charge.
- uuid - Variable in class megamek.common.Game
-
A UUID to identify this game instance.
V
- V - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
- VACUUM - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- VACUUM - Static variable in interface megamek.common.ILocationExposureStatus
- validArmorLocation(int) - Method in class megamek.common.battlevalue.AeroBVCalculator
- validArmorLocation(int) - Method in class megamek.common.battlevalue.BVCalculator
-
Returns true when the given location is valid for armor BV calculations.
- validArmorLocation(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
- VALIDATE - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
- validateAction(boolean) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This validates the data contained within this dialog, returning the determined state (with SUCCESS being returned if all warnings are skipped).
- validateButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
-
This performs data validation on the dialog if the current validation state is pending or warning, or if this is manually triggered.
- validateForTracking(Entity) - Static method in class megamek.client.bot.princess.HeatMap
-
Convenience method for external callers to pre-filter entities prior to passing them for processing into a heat map
- validateMapGenParameters() - Method in class megamek.common.MapSettings
-
Checks, if the Mapgenerator parameters are all valid.
- validatePassword(String) - Static method in class megamek.server.Server
- validatePlayerInfo(int) - Method in class megamek.server.Server
-
Validates the player info.
- validatePlayerName(String) - Static method in class megamek.server.Server
- validatePort(int) - Static method in class megamek.server.Server
- validateServerAddress(String) - Static method in class megamek.server.Server
- validateUnitCoverage(Entity, Coords) - Method in class megamek.client.bot.princess.CoverageValidator
-
Validates if the unit has coverage from at least one ally.
- ValidationState - Enum Class in megamek.client.ui.enums
- validFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Checks for compatibility with a support vehicle type and weight class
- validJumpJets(long, boolean) - Static method in class megamek.common.verifier.TestEntity
- validSkinSpecFile(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Checks whether the given path points to a file that is a valid skin specification.
- VALIGN_BOTTOM - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the bottom in case of Horizontal or single tiling.
- VALIGN_CENTER - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the centre in case of Horizontal or single tiling.
- VALIGN_EXACT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Shift down from top border of area by exact number of pixels.
- VALIGN_TOP - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
-
Alignment to the top in case of Horizontal or single tiling.
- value - Variable in class megamek.server.commands.arguments.Argument
- VALUE_CONSOLE - Static variable in class megamek.common.MULParser
- VALUE_DEAD - Static variable in class megamek.common.MULParser
-
Special values recognized by this parser.
- VALUE_DESTROYED - Static variable in class megamek.common.MULParser
- VALUE_EMPTY - Static variable in class megamek.common.MULParser
- VALUE_HIT - Static variable in class megamek.common.MULParser
- VALUE_INTERNAL - Static variable in class megamek.common.MULParser
- VALUE_NA - Static variable in class megamek.common.MULParser
- VALUE_NONE - Static variable in class megamek.common.MULParser
- VALUE_REAR - Static variable in class megamek.common.MULParser
- VALUE_SYSTEM - Static variable in class megamek.common.MULParser
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.BoardEditor
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
-
Used to note which advanced setting is currently clicked.
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
-
This handles list selection events, which are only thrown by MegaMek/MegaMekLab
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.FiringDisplay
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
- valueChanged(TreeSelectionEvent) - Method in class megamek.client.ui.panels.AbstractIconChooser
- valueChanged(TreeSelectionEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog
- valueConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- valueFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- ValueNode - Class in megamek.client.ratgenerator
-
Generic node which contains a value, a proportional weight to be used in random selection, and the number of times to be applied.
- ValueNode() - Constructor for class megamek.client.ratgenerator.ValueNode
- valueOf(String) - Static method in enum class megamek.ai.dataset.UnitActionField
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.ai.dataset.UnitStateField
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.ChatCommands
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.FireControl.FireControlType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.PathRanker.PathRankerType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.PhysicalAttackType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.generator.enums.SkillGeneratorMethod
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.generator.enums.SkillGeneratorType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ratgenerator.MissionRole
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.enums.DialogResult
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.enums.ValidationState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.audio.SoundType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.overlay.IFF
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.sbf.SelectDirection
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.util.PlayerColour
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASArcs
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASRange
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASUnitType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.AmmoType.Munitions
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.AmmoTypeFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.autoresolve.acar.order.OrderType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.autoresolve.component.EngagementControl
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.BayType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.CrewType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.DeploymentElevationType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.Entity.InvalidSourceBuildReason
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.EntityFluff.System
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.EntityMovementMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.EntityMovementType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.AimingMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.BasementType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.BuildingType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.GamePhase
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.Gender
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.MPBoosters
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.SkillLevel
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.enums.WeaponSortOrder
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.eras.EraFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.Facing
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.FuelType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.GameType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.InfantryMount.BeastSize
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.MiscTypeFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.MovePath.MoveStepType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.net.enums.ConnectionEventType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.net.enums.PacketCommand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.net.enums.PacketReadState
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.OffBoardDirection
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.EMI
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Fog
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Light
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Weather
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Wind
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.planetaryconditions.WindDirection
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.RoundWeight
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.SimpleTechLevel
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.SpecialHexDisplay.Type
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.templates.TROView.Justification
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.UnitRole
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.util.DiscordFormat
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.BayData
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestAero.Quarters
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestEntity.Ceil
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.ViewFormatting
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.weapons.DamageType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.common.WeaponTypeFlag
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.server.trigger.TriggerSituation
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.utilities.BoardsTagger.Tags
-
Returns the enum constant of this class with the specified name.
- valueOf(String) - Static method in enum class megamek.utilities.QuickGameRunner.GUIType
-
Returns the enum constant of this class with the specified name.
- valueOfInt(int) - Static method in enum class megamek.common.Facing
-
Method provided for backward compatibility with old integer constants.
- values() - Static method in enum class megamek.ai.dataset.UnitActionField
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.ai.dataset.UnitStateField
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.CardinalEdge
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.ChatCommands
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.FireControl.FireControlType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.PathRanker.PathRankerType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.PhysicalAttackType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.generator.enums.SkillGeneratorMethod
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.generator.enums.SkillGeneratorType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ratgenerator.MissionRole
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.enums.DialogResult
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.enums.ValidationState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.audio.SoundType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.overlay.IFF
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.sbf.SelectDirection
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.util.PlayerColour
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.alphaStrike.ASArcs
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.alphaStrike.ASRange
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.alphaStrike.ASUnitType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.AmmoType.Munitions
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.AmmoTypeFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.autoresolve.acar.order.OrderType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.autoresolve.component.EngagementControl
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.BayType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.CrewType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.DeploymentElevationType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.Entity.InvalidSourceBuildReason
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.EntityFluff.System
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.EntityMovementMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.EntityMovementType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.AimingMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.BasementType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.BuildingType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.GamePhase
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.Gender
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.MPBoosters
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.SkillLevel
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.enums.WeaponSortOrder
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.eras.EraFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.Facing
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.FuelType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.GameType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.InfantryMount.BeastSize
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.MiscTypeFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.MovePath.MoveStepType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.net.enums.ConnectionEventType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.net.enums.PacketCommand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.net.enums.PacketReadState
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.OffBoardDirection
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.Atmosphere
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.BlowingSand
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.EMI
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.Fog
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.Light
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.Weather
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.Wind
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.planetaryconditions.WindDirection
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.RoundWeight
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.SimpleTechLevel
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.SpecialHexDisplay.Type
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.templates.TROView.Justification
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.UnitRole
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.util.DiscordFormat
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.BayData
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestAero.Quarters
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestEntity.Ceil
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.ViewFormatting
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.weapons.DamageType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.common.WeaponTypeFlag
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.server.trigger.TriggerSituation
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.utilities.BoardsTagger.Tags
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values() - Static method in enum class megamek.utilities.QuickGameRunner.GUIType
-
Returns an array containing the constants of this enum class, in the order they are declared.
- values(int, GameOptions, boolean) - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
-
Return a list of valid commands for the given parameters.
- variableMaxSize() - Method in class megamek.common.EquipmentType
- VariableSpeedPulseLaserWeapon - Class in megamek.common.weapons.lasers
- VariableSpeedPulseLaserWeapon() - Constructor for class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
- VariableSpeedPulseLaserWeaponHandler - Class in megamek.common.weapons
- VariableSpeedPulseLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VariableSpeedPulseLaserWeaponHandler
- variableStepSize() - Method in class megamek.common.EquipmentType
- variableStepSize() - Method in class megamek.common.MiscType
- vectors - Variable in class megamek.common.Entity
- VEE_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- VEE_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
- vegetationCeiling() - Method in class megamek.common.Hex
- VEHICLE_HEAVY - Enum constant in enum class megamek.common.BayType
- VEHICLE_HEAVY - Enum constant in enum class megamek.common.verifier.BayData
- VEHICLE_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
- VEHICLE_LIGHT - Enum constant in enum class megamek.common.BayType
- VEHICLE_LIGHT - Enum constant in enum class megamek.common.verifier.BayData
- VEHICLE_SH - Enum constant in enum class megamek.common.BayType
- VEHICLE_SH - Enum constant in enum class megamek.common.verifier.BayData
- VehicleFlamerCoolHandler - Class in megamek.common.weapons
- VehicleFlamerCoolHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VehicleFlamerCoolHandler
- VehicleFlamerHandler - Class in megamek.common.weapons
- VehicleFlamerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VehicleFlamerHandler
- VehicleFlamerWeapon - Class in megamek.common.weapons.flamers
- VehicleFlamerWeapon() - Constructor for class megamek.common.weapons.flamers.VehicleFlamerWeapon
- vehicleMotiveDamage(Tank, int) - Method in class megamek.server.totalwarfare.TWGameManager
- VehicleTROView - Class in megamek.common.templates
-
Creates a TRO template model for combat vehicles.
- VehicleTROView(Tank) - Constructor for class megamek.common.templates.VehicleTROView
- VehicularGrenadeLauncherWeapon - Class in megamek.common.weapons.mortars
- VehicularGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
- VERBOSE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
-
Deprecated, for removal: This API element is subject to removal in a future version.
- VerboseCommand - Class in megamek.client.bot.princess.commands
-
Command to do nothing because it is marked to be removed.
- VerboseCommand() - Constructor for class megamek.client.bot.princess.commands.VerboseCommand
- VerifiableTextField - Class in megamek.client.ui.swing.widget
-
This is an extension of the
JTextField
that includes the capacity forDataVerifier
objects to be added. - VerifiableTextField() - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
- VerifiableTextField(int) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
- VerifiableTextField(int, boolean, boolean, DataVerifier) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
- VerifiableTextField(String) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
- VerifiableTextField(String, int) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
- verify(Double) - Method in class megamek.client.ui.swing.util.VerifyInRange
- verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyInRange
- verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
- verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
- verify(Object) - Method in interface megamek.client.ui.swing.util.DataVerifier
-
Performs a verification of the given value.
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyInRange
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotNull
- verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotNullOrEmpty
- verify(Object[]) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
- verify(String) - Method in class megamek.client.ui.swing.util.VerifyInRange
- verify(String) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
- verify(String) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
- verify(String) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
- verify(Collection<?>) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
- verifyForceName(String) - Method in class megamek.common.force.Forces
-
Returns true if the provided name can be used as a Force name.
- VerifyInRange - Class in megamek.client.ui.swing.util
- VerifyInRange(double, double, boolean) - Constructor for class megamek.client.ui.swing.util.VerifyInRange
- VerifyIsInteger - Class in megamek.client.ui.swing.util
- VerifyIsInteger() - Constructor for class megamek.client.ui.swing.util.VerifyIsInteger
- VerifyIsPositiveInteger - Class in megamek.client.ui.swing.util
- VerifyIsPositiveInteger() - Constructor for class megamek.client.ui.swing.util.VerifyIsPositiveInteger
- VerifyNotEmpty - Class in megamek.client.ui.swing.util
- VerifyNotEmpty() - Constructor for class megamek.client.ui.swing.util.VerifyNotEmpty
- VerifyNotNull - Class in megamek.client.ui.swing.util
- VerifyNotNull() - Constructor for class megamek.client.ui.swing.util.VerifyNotNull
- VerifyNotNullOrEmpty - Class in megamek.client.ui.swing.util
- VerifyNotNullOrEmpty() - Constructor for class megamek.client.ui.swing.util.VerifyNotNullOrEmpty
- verifyText() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Compares the text field's value to the list of
DataVerifier
objects to ensure the validity of the data. - verifyTextS() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
-
Compares the text field's value to the list of
DataVerifier
objects to ensure the validity of the data. - version - Variable in class megamek.common.Game
-
Stores the version of MM, so that it can be serialized in saved games.
- Version - Class in megamek
-
This is used for versioning, and to track the current Version the suite is running at.
- Version() - Constructor for class megamek.Version
-
This Constructor is not to be used outside of unit testing
- Version(String) - Constructor for class megamek.Version
- Version(String, String, String, String) - Constructor for class megamek.Version
- VERSION - Static variable in class megamek.common.MULParser
- VERSION - Static variable in class megamek.SuiteConstants
- VERSION_ERROR_CANNOT_PARSE_VERSION_FROM_STRING - Static variable in class megamek.MMLoggingConstants
- VERSION_FAILED_TO_PARSE_MAJOR - Static variable in class megamek.MMLoggingConstants
- VERSION_FAILED_TO_PARSE_MINOR - Static variable in class megamek.MMLoggingConstants
- VERSION_FAILED_TO_PARSE_RELEASE - Static variable in class megamek.MMLoggingConstants
- VERSION_ILLEGAL_VERSION_FORMAT - Static variable in class megamek.MMLoggingConstants
- VERSION_PARSE_FAILURE - Static variable in class megamek.MMLoggingConstants
- VERY_HIGH - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
- VERY_LARGE - Enum constant in enum class megamek.common.InfantryMount.BeastSize
- VESSEL - Enum constant in enum class megamek.common.CrewType
- VETERAN - Enum constant in enum class megamek.common.enums.SkillLevel
- VGLWeaponHandler - Class in megamek.common.weapons
-
Weapon handler for vehicular grenade launchers.
- VGLWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VGLWeaponHandler
- VibrabombSettingDialog - Class in megamek.client.ui.swing
-
Ask for the setting for a vibrabomb.
- VibrabombSettingDialog(JFrame) - Constructor for class megamek.client.ui.swing.VibrabombSettingDialog
- VIBRO_SHOVEL - Static variable in class megamek.common.EquipmentTypeLookup
- vibroclawatt() - Method in class megamek.client.ui.swing.PhysicalDisplay
-
slice 'em up with your vibroclaws
- victory() - Method in class megamek.server.totalwarfare.TWGameManager
-
Returns true if victory conditions have been met.
- VICTORY - Enum constant in enum class megamek.common.enums.GamePhase
- VICTORY_ACHIEVE_CONDITIONS - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_BV_DESTROYED_PERCENT - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_BV_RATIO_PERCENT - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_CHECK_VICTORY - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_COMMANDER_KILLED - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_GAME_KILL_COUNT - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_GAME_TURN_LIMIT - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_SKIP_FORCED_VICTORY - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_USE_BV_DESTROYED - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_USE_BV_RATIO - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_USE_GAME_TURN_LIMIT - Static variable in class megamek.common.options.OptionsConstants
- VICTORY_USE_KILL_COUNT - Static variable in class megamek.common.options.OptionsConstants
- VictoryCommand - Class in megamek.server.commands
-
Causes automatic victory at the end of the current turn.
- VictoryCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.VictoryCommand
-
Creates new VictoryCommand
- VictoryCondition - Interface in megamek.server.victory
-
Interface for classes judging whether a victory occurred or not.
- VictoryDeserializer - Class in megamek.common.jacksonadapters
- victoryHeader() - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
- victoryHeader() - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
- victoryHeader() - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
- VictoryHelper - Class in megamek.common.autoresolve.acar.manager
- VictoryHelper - Class in megamek.server.victory
-
This class manages the victory conditions of a game.
- VictoryHelper(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.manager.VictoryHelper
- VictoryHelper(Game) - Constructor for class megamek.server.victory.VictoryHelper
-
Constructs the VictoryHelper.
- VictoryHelper.BattlefieldControlVictory - Class in megamek.common.autoresolve.acar.manager
- VictoryPhase - Class in megamek.common.autoresolve.acar.phase
- VictoryPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.VictoryPhase
- VictoryPhaseReporter - Class in megamek.common.autoresolve.acar.report
- victoryReport() - Method in class megamek.common.Aero
- victoryReport() - Method in class megamek.common.Entity
-
Generates a vector containing reports on all useful information about this entity.
- victoryReport() - Method in class megamek.common.HandheldWeapon
- victoryReport() - Method in class megamek.common.Infantry
- victoryReport() - Method in class megamek.common.Mek
- victoryReport() - Method in class megamek.common.ProtoMek
- victoryReport() - Method in class megamek.common.Tank
- victoryResult(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
- victoryResult(SimulationManager) - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
- victoryResult(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
- VictoryResult - Class in megamek.server.victory
-
A Victory Result stores information about the results of checking one or more victory conditions.
- VictoryResult(boolean) - Constructor for class megamek.server.victory.VictoryResult
- VictoryResult(boolean, int, int) - Constructor for class megamek.server.victory.VictoryResult
- VictoryTriggeredEvent - Record Class in megamek.server.scriptedevent
-
This class represents victory events that can be added programmatically or from MM scenarios to check for victory of a team.
- VictoryTriggeredEvent(Trigger, boolean, String) - Constructor for record class megamek.server.scriptedevent.VictoryTriggeredEvent
-
Creates an instance of a
VictoryTriggeredEvent
record class. - VIEW_ACCESSIBILITY_WINDOW - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_ACTING_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- VIEW_BOT_COMMANDS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_CHANGE_THEME - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_CLIENT_SETTINGS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_DECGUISCALE - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_FORCE_DISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_GAME_OPTIONS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_INCGUISCALE - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_KEYBINDS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_LABELS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_LOS_SETTING - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_MINI_MAP - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_MOVE_ENV - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_MOVE_MOD_ENV - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_PLANETARYCONDITIONS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_PLAYER_LIST - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_PLAYER_SETTINGS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_RESET_WINDOW_POSITIONS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_ROUND_REPORT - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_CF_WARNING - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_FIELD_OF_FIRE - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_FIRING_SOLUTIONS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_FLEE_ZONE - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_FOV_DARKEN - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_FOV_HIGHLIGHT - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_HEXCOORDS - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_ISOMETRIC - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TOGGLE_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_TURN_DETAILS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_UNIT_DISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_UNIT_OVERVIEW - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_ZOOM_IN - Static variable in class megamek.client.ui.swing.ClientGUI
- VIEW_ZOOM_OUT - Static variable in class megamek.client.ui.swing.ClientGUI
- ViewFormatting - Enum Class in megamek.common
-
Enum of valid formatting styles, to use with MekView objects HTML: contains HTML markup Discord: Contains Discord markup and formatting None: plain text
- VIOLET - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- visibilityHelper() - Method in class megamek.common.strategicBattleSystems.SBFGame
- VISIBLE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
- visibleTargets - Variable in class megamek.client.ui.swing.FiringDisplay
- visitedCoords - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
- VISUAL - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- VISUAL_DARK - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
- VLAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
- VLG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VOLLEY - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
- voteYes(Server, Player) - Static method in class megamek.server.commands.AllowGameMasterCommand
- voteYes(Server, Player) - Static method in class megamek.server.commands.AllowTeamChangeCommand
- VR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VRT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VSTOL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VSTOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
- VSTOL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
- VTAKEOFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
- VTH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VTHxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VTM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VTMxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VTOL - Class in megamek.common
- VTOL - Enum constant in enum class megamek.common.EntityMovementMode
- VTOL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- VTOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- VTOL - Static variable in class megamek.common.UnitType
- VTOL() - Constructor for class megamek.common.VTOL
- VTOL_JET_BOOSTER - Enum constant in enum class megamek.common.enums.MPBoosters
- VTOL_MAX_ROTOR_ARMOR - Static variable in class megamek.common.verifier.TestTank
-
Defines the maximum amount of armor a VTOL can mount on its rotor.
- VTOLMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent VTOL unit in MekDisplay.ArmorPanel class.
- VTOLMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.VTOLMapSet
- VTS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- VTSxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
W
- waa - Variable in class megamek.common.WeaponResult
- waa - Variable in class megamek.common.weapons.WeaponHandler
- WaitingForServerPanel - Class in megamek.client.ui.swing
-
This panel shows the centered notice saying "Waiting for Server".
- WaitingForServerPanel() - Constructor for class megamek.client.ui.swing.WaitingForServerPanel
-
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
- WALK_MP - Static variable in class megamek.common.loaders.MtfFile
- Walker - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- walkMP - Variable in class megamek.common.Entity
- WALL - Enum constant in enum class megamek.common.enums.BuildingType
- wantsDefeat - Static variable in class megamek.server.commands.DefeatCommand
- warn(String, Object...) - Method in class megamek.logging.MMLogger
-
Warning Level Logging
- warn(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
-
Warning Level Logging
- warning(String) - Method in class megamek.common.Report
- WARNING - Enum constant in enum class megamek.client.ui.enums.ValidationState
- WARNING_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
- WARNING_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
- warningSign() - Static method in class megamek.client.ui.swing.util.UIUtil
-
Returns the yellow and gui-scaled warning sign.
- Warship - Class in megamek.common
- Warship() - Constructor for class megamek.common.Warship
- WARSHIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- WARSHIP - Static variable in class megamek.common.UnitType
- WarShipBVCalculator - Class in megamek.common.battlevalue
- WarShipCostCalculator - Class in megamek.common.cost
- WarShipCostCalculator() - Constructor for class megamek.common.cost.WarShipCostCalculator
- WarshipMapSet - Class in megamek.client.ui.swing.widget
-
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
- WarshipMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.WarshipMapSet
- wasCritThresh() - Method in class megamek.common.Aero
- wasCritThresh() - Method in interface megamek.common.IAero
- wasCritThresh() - Method in class megamek.common.LandAirMek
- wasLoadedThisTurn() - Method in class megamek.common.Entity
- wasNeverDeployed() - Method in class megamek.common.Entity
-
Checks to see if entity was never deployed
- wasStruck() - Method in class megamek.common.Entity
- WAT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- WATCHDOG - Static variable in class megamek.common.Sensor
- Water - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- WATER - Static variable in class megamek.common.Terrains
- WATER_FLUFF - Static variable in class megamek.common.Terrains
- WATER_SURFACE - Enum constant in enum class megamek.common.DeploymentElevationType
- waterExtremeRange - Variable in class megamek.common.WeaponType
- waterLongRange - Variable in class megamek.common.WeaponType
- waterMediumRange - Variable in class megamek.common.WeaponType
- waterShortRange - Variable in class megamek.common.WeaponType
- weakerAdjacentArc - Variable in class megamek.common.battlevalue.WarShipBVCalculator
- weakTankIntoWoods - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- weapon - Variable in class megamek.common.weapons.WeaponHandler
- Weapon - Class in megamek.common.weapons
-
A class representing a weapon.
- Weapon() - Constructor for class megamek.common.weapons.Weapon
- WEAPON - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
- WEAPON_ARC - Enum constant in enum class megamek.common.enums.WeaponSortOrder
- WEAPON_BURST_1D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_2D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_3D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_4D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_5D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_6D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_7D6 - Static variable in class megamek.common.WeaponType
- WEAPON_BURST_HALFD6 - Static variable in class megamek.common.WeaponType
- WEAPON_CLUSTER_BALLISTIC - Static variable in class megamek.common.WeaponType
- WEAPON_CLUSTER_MISSILE - Static variable in class megamek.common.WeaponType
- WEAPON_CLUSTER_MISSILE_1D6 - Static variable in class megamek.common.WeaponType
- WEAPON_CLUSTER_MISSILE_2D6 - Static variable in class megamek.common.WeaponType
- WEAPON_CLUSTER_MISSILE_3D6 - Static variable in class megamek.common.WeaponType
- WEAPON_DIRECT_FIRE - Static variable in class megamek.common.WeaponType
- WEAPON_NA - Static variable in class megamek.common.WeaponType
- WEAPON_PLASMA - Static variable in class megamek.common.WeaponType
- WEAPON_PULSE - Static variable in class megamek.common.WeaponType
- WEAPON_QUIRK - Static variable in class megamek.common.loaders.MtfFile
- WEAPON_SELECTED - Static variable in class megamek.client.event.MekDisplayEvent
- WeaponAttackAction - Class in megamek.common.actions
-
Represents intention to fire a weapon at the target.
- WeaponAttackAction(int, int, int) - Constructor for class megamek.common.actions.WeaponAttackAction
- WeaponAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.WeaponAttackAction
- WeaponAttackAction(WeaponAttackAction) - Constructor for class megamek.common.actions.WeaponAttackAction
- weaponBayList - Variable in class megamek.common.Entity
-
A list of all mounted weapon bays
- WeaponComparatorArc - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by arcs with ties arbitrated based on damage (high to low).
- WeaponComparatorArc(Entity) - Constructor for class megamek.common.WeaponComparatorArc
- WeaponComparatorBV - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by BV, needed for BV calculation Only pass Mounteds into this that are weapons
- WeaponComparatorBV() - Constructor for class megamek.common.WeaponComparatorBV
- WeaponComparatorCustom - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by a custom ordering.
- WeaponComparatorCustom(Entity) - Constructor for class megamek.common.WeaponComparatorCustom
- WeaponComparatorDamage - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by damage with ties arbitrated based on heat (lower heat wins).
- WeaponComparatorDamage(boolean) - Constructor for class megamek.common.WeaponComparatorDamage
- WeaponComparatorNum - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by weapon number.
- WeaponComparatorNum(Entity) - Constructor for class megamek.common.WeaponComparatorNum
- WeaponComparatorRange - Class in megamek.common
-
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by Range.
- WeaponComparatorRange(boolean) - Constructor for class megamek.common.WeaponComparatorRange
- weaponFired() - Method in class megamek.common.Entity
- weaponFiredFrom(int) - Method in class megamek.common.Entity
- WeaponFireInfo - Class in megamek.client.bot.princess
-
WeaponFireInfo is a wrapper around a WeaponAttackAction that includes probability to hit and expected damage
- WeaponFireInfo(Princess) - Constructor for class megamek.client.bot.princess.WeaponFireInfo
-
For unit testing.
- weaponGroupList - Variable in class megamek.common.Entity
-
A list of all mounted weapon groups
- WeaponHandler - Class in megamek.common.weapons
-
A basic, simple attack handler.
- WeaponHandler() - Constructor for class megamek.common.weapons.WeaponHandler
- WeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WeaponHandler
- weaponHeat(WeaponMounted) - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
- weaponHeat(Mounted<?>, boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- weaponHeat(Mounted<?>, boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- weaponHeat(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- weaponInList(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
- weaponList - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- weaponList - Variable in class megamek.common.Entity
-
A list of all mounted weapons.
- WeaponMounted - Class in megamek.common.equipment
- WeaponMounted(Entity, WeaponType) - Constructor for class megamek.common.equipment.WeaponMounted
- WeaponOrder() - Constructor for class megamek.common.WeaponOrderHandler.WeaponOrder
- WeaponOrderHandler - Class in megamek.common
-
This class loads the custom weapon orders lists from the mmconf/customWeaponOrder.xml files.
- WeaponOrderHandler() - Constructor for class megamek.common.WeaponOrderHandler
- WeaponOrderHandler.WeaponOrder - Class in megamek.common
- WeaponPanel - Class in megamek.client.ui.swing.unitDisplay
-
This class contains the all the gizmos for firing the mek's weapons.
- weaponQuirkExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- weaponQuirkInclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- WeaponQuirks - Class in megamek.common.options
-
This class represents the weapon quirks of an individual weapon.
- WeaponQuirks() - Constructor for class megamek.common.options.WeaponQuirks
- weaponQuirkType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- weaponQuirkTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
- WeaponResult - Class in megamek.common
-
Generated by a first pass through the weapon attack list.
- WeaponResult() - Constructor for class megamek.common.WeaponResult
- WEAPONS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- WEAPONS - Static variable in class megamek.common.loaders.MtfFile
- WEAPONS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
- weaponSelected(MekDisplayEvent) - Method in interface megamek.client.event.MekDisplayListener
-
Sent when user selects a weapon in the weapon panel.
- weaponSelected(MekDisplayEvent) - Method in class megamek.client.event.MekDisplayListenerAdapter
-
Sent when user selects a weapon in the weapon panel.
- weaponSelected(MekDisplayEvent) - Method in class megamek.client.ui.swing.ClientGUI
- weaponsForExcessiveAmmo - Variable in class megamek.common.battlevalue.BVCalculator
- weaponsList - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
- WeaponSortOrder - Enum Class in megamek.common.enums
- weaponSpecialistValidWeaponNames(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns a List of distinct (each occuring only once) weapon names of weapons present on the given Entity that are valid choices for the Weapon Specialist SPA.
- weaponSpecialistValidWeapons(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
-
Returns a List of weapons from those present on the given Entity that are valid choices for the Weapon Specialist SPA.
- WeaponsTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- WeaponsTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
- WeaponType - Class in megamek.common
-
A type of mek or vehicle weapon.
- WeaponType() - Constructor for class megamek.common.WeaponType
- WeaponTypeFlag - Enum Class in megamek.common
-
Set of flags that can be used to determine how the weapon is used and its special properties note: many weapons can be identified by their ammo type
- Weather - Enum Class in megamek.common.planetaryconditions
- WeatherProcessor - Class in megamek.server
-
Cycle through hexes on a map and make any necessary adjustments based on weather What will happen here: - add light and heavy snow for snowfall - add ice for snowfall, sleet, and ice storm - add/take away(?) rapids and torrent for winds - add mud, rapids, and torrent for rain (no that has to be done before play starts so it is in server.applyBoardSettings() - put out fires (DONE)
- WeatherProcessor(TWGameManager) - Constructor for class megamek.server.WeatherProcessor
- WeatherRestriction - Class in megamek.common
-
This class contains data and logic for temperature restrictions.
- WeatherRestriction(Integer, Integer) - Constructor for class megamek.common.WeatherRestriction
- weight - Variable in class megamek.client.ratgenerator.ValueNode
- weight - Variable in class megamek.common.Entity
- weight - Variable in class megamek.common.StandardSeatCargoBay
- WEIGHT_ASSAULT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_COLOSSAL - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_HEAVY - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_LARGE_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_LARGE_DROP - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_LARGE_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_LARGE_SUPPORT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_LARGE_WAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_LARGE_WAR - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_LIGHT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_MEDIUM - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_MEDIUM_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_MEDIUM_DROP - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_MEDIUM_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_MEDIUM_SUPPORT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_SMALL_CRAFT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_SMALL_CRAFT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_SMALL_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_SMALL_DROP - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_SMALL_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_SMALL_SUPPORT - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_SMALL_WAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
- WEIGHT_SMALL_WAR - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_SUPER_HEAVY - Static variable in class megamek.common.EntityWeightClass
- WEIGHT_ULTRA_LIGHT - Static variable in class megamek.common.EntityWeightClass
- WeightDisplayDialog - Class in megamek.client.ui.dialogs
- WeightDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.WeightDisplayDialog
- WeightDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.WeightDisplayDialog
- WeightedDoubleMap<T> - Class in megamek.common.util.weightedMaps
-
Constructs a table of values each with a double weight that makes them more or less likely to be selected at random
- WeightedDoubleMap() - Constructor for class megamek.common.util.weightedMaps.WeightedDoubleMap
- WeightedIntMap<T> - Class in megamek.common.util.weightedMaps
-
Constructs a table of values each with an int weight that makes them more or less likely to be selected at random
- WeightedIntMap() - Constructor for class megamek.common.util.weightedMaps.WeightedIntMap
- weightFreeHeatSinks(Aero) - Static method in class megamek.common.verifier.TestAero
- weightFreeHeatSinks(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
- weightFreeHeatSinks(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
- weightProperties - Static variable in class megamek.client.generator.TeamLoadOutGenerator
- weightx(double) - Method in class megamek.client.ui.GBC
-
Set the weightx of this
GridBagConstraints
- weighty(double) - Method in class megamek.client.ui.GBC
-
Set the weighty of this
GridBagConstraints
- WEST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
- WEST - Enum constant in enum class megamek.common.OffBoardDirection
- WET - Static variable in interface megamek.common.ILocationExposureStatus
- Wheeled - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- WHEELED - Enum constant in enum class megamek.common.EntityMovementMode
- WHEELED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- WHEELED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- WheeledAmphi - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
- wheeledTankRestriction - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
- whichBay(int) - Method in class megamek.common.Entity
-
return the bay of the current weapon or ammo
- WHITE - Enum constant in enum class megamek.common.util.DiscordFormat
- WhiteSharkHandler - Class in megamek.common.weapons
- WhiteSharkHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WhiteSharkHandler
- WhiteSharkTHandler - Class in megamek.common.weapons
- WhiteSharkTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WhiteSharkTHandler
- WhoCommand - Class in megamek.server.commands
-
Lists all the players connected and some info about them.
- WhoCommand(Server) - Constructor for class megamek.server.commands.WhoCommand
-
Creates new WhoCommand
- whyDoomed(Entity, Game) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
-
is the given entity type doomed in these conditions?
- widgetsDir() - Static method in class megamek.common.Configuration
-
Get the widgets directory, which is relative to the images directory.
- WidgetUtils - Class in megamek.client.ui.swing.widget
- WidgetUtils() - Constructor for class megamek.client.ui.swing.widget.WidgetUtils
- width - Variable in class megamek.common.Board
- width - Variable in class megamek.common.util.fileUtils.ScaledImageFileFactory
- width() - Method in class megamek.common.BoardDimensions
- WIDTH - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
- WIGE - Enum constant in enum class megamek.common.EntityMovementMode
- WIGE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
- WIGE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
- wigeBonus - Variable in class megamek.common.Entity
- wigeLiftoffHover() - Method in class megamek.common.Entity
-
Tracks whether a WiGE lifted off this turn (or a LAM hovered).
- WILDCARD - Static variable in class megamek.common.Terrain
- willCrash(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Determines if the aircraft undertaking the given path will become a lawn dart
- willCrushBuildings() - Method in class megamek.common.MovePath
- willFlyOffBoard(Entity, Coords) - Static method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
-
Whether entity will go off board if it starts at the given coordinates with the given vectors.
- willIlluminate(Game, Entity) - Method in class megamek.common.actions.SearchlightAttackAction
- willStall(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
-
Determines if the aircraft undertaking the given path will stall at the end of the turn.
- Wind - Enum Class in megamek.common.planetaryconditions
- WIND_BLOWN - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
- WindDirection - Enum Class in megamek.common.planetaryconditions
- WINDOW_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
- WINDOW_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
- WINDOW_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
- WINDOW_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
- windowActivated(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowActivated(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowClosed(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowClosed(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowClosing(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
-
Note: Closing the dialog should always allow one to close the dialog.
- windowClosing(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowDeactivated(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowDeactivated(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowDeiconified(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowDeiconified(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowIconified(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowIconified(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowOpened(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
- windowOpened(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
- windowStateChanged(WindowEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
- wireC3(Game, Entity) - Static method in class megamek.common.util.C3Util
-
Adds C3 connections when new units are being added.
- withCondition(Condition) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- withCrewDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
- withDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
- WITHDRAW_IF_CONDITION_IS_MET - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
- WithdrawAction - Class in megamek.common.autoresolve.acar.action
- WithdrawAction(int) - Constructor for class megamek.common.autoresolve.acar.action.WithdrawAction
- WithdrawActionHandler - Class in megamek.common.autoresolve.acar.handler
- WithdrawActionHandler(WithdrawAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
- withdrawEdge(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
- WithdrawReporter - Class in megamek.common.autoresolve.acar.report
- WithdrawReporter(IGame, Consumer<PublicReportEntry>) - Constructor for class megamek.common.autoresolve.acar.report.WithdrawReporter
- withFormationId(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- withIncreasedCrewDamage() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
- withInternalDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
- withOrderDelay(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- withPriority(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- withTargetId(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
- WOODS - Static variable in class megamek.common.Terrains
- wordWrap(String) - Static method in class megamek.client.ui.WrapLayout
-
Inserts line breaks into a given input string to ensure that no line exceeds a maximum length of 100.
- wordWrap(String, int) - Static method in class megamek.client.ui.WrapLayout
-
Inserts line breaks into a given input string to ensure that no line exceeds a maximum length.
- workingTAGCount(Entity) - Method in class megamek.common.battlevalue.BVCalculator
- wPan - Variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
- WPN_QUIRKS - Static variable in class megamek.common.options.WeaponQuirks
- wRangeR - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- WrapLayout - Class in megamek.client.ui
-
This class has been downloaded from a third-party source: Author: Rob Camick Website: https://tips4java.wordpress.com/2008/11/06/wrap-layout/ FlowLayout subclass that fully supports wrapping of components.
- WrapLayout() - Constructor for class megamek.client.ui.WrapLayout
-
Constructs a new
WrapLayout
with a left alignment and a default 5-unit horizontal and vertical gap. - WrapLayout(int) - Constructor for class megamek.client.ui.WrapLayout
-
Constructs a new
FlowLayout
with the specified alignment and a default 5-unit horizontal and vertical gap. - WrapLayout(int, int, int) - Constructor for class megamek.client.ui.WrapLayout
-
Creates a new flow layout manager with the indicated alignment and the indicated horizontal and vertical gaps.
- WrappingButtonPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
- wrapWithHTML(String) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
- WRECKING_BALL - Static variable in class megamek.common.EquipmentTypeLookup
- wreckMarkerFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
-
Retrieve a wreck icon for the unit.
- writeBlockComment(String) - Method in class megamek.common.util.BuildingBlock
-
Writes a comment.
- writeBlockData(String, double) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, float) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, float[]) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, int) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, int[]) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, String) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, String[]) - Method in class megamek.common.util.BuildingBlock
- writeBlockData(String, List<String>) - Method in class megamek.common.util.BuildingBlock
-
Writes a data block to the
rawData
vector. - writeBlockFile(File) - Method in class megamek.common.util.BuildingBlock
-
Writes the buildingBlock data to a file.
- writeBodyToXML(PrintWriter, int) - Method in class megamek.common.icons.AbstractIcon
- writeEntityList(Writer, ArrayList<Entity>) - Static method in class megamek.common.EntityListFile
- writeEntityList(Writer, ArrayList<Entity>, boolean) - Static method in class megamek.common.EntityListFile
- writeEquipmentAmmoDatabase(File) - Static method in class megamek.common.EquipmentType
- writeEquipmentDatabase(File) - Static method in class megamek.common.EquipmentType
- writeEquipmentExtendedDatabase(File) - Static method in class megamek.common.EquipmentType
- writeEquipmentMiscDatabase(File) - Static method in class megamek.common.EquipmentType
- writeEquipmentWeaponDatabase(File) - Static method in class megamek.common.EquipmentType
- writeExtraDataToXMLLine(int) - Method in class megamek.common.Crew
- writeGif() - Method in class megamek.common.commandline.MegaMekCommandLineParser
- writeImgFileToAtlasMap() - Method in class megamek.utilities.CreateImageAtlases
-
Write the imgFile to Atlas map to a file.
- writeInitiativeHeader() - Method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
- writeInitiativeHeader() - Method in interface megamek.common.autoresolve.acar.report.IInitiativePhaseHelperReporter
- writeInitiativeHeader() - Method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
- writeInitiativeRolls() - Method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
- writeInitiativeRolls() - Method in interface megamek.common.autoresolve.acar.report.IInitiativePhaseHelperReporter
- writeInitiativeRolls() - Method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
- writeKeyBindings() - Static method in class megamek.common.KeyBindParser
-
Write the current keybindings to the default XML file.
- writeLocationsToElement() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
- writeLocationsToElement() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
- writeMMUFile(File, List<?>) - Method in class megamek.common.jacksonadapters.MMUWriter
-
Writes any of the given objects that are of a supported type to the given file in MMU (YAML) format.
- writeMMUFileFullStats(File, List<?>) - Method in class megamek.common.jacksonadapters.MMUWriter
-
Writes any of the given objects that are of a supported type to the given file in MMU (YAML) format.
- writeSimpleXMLAttributedTag(PrintWriter, int, String, String, T, String...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a String or an array of Strings to file, with an the possible addition of an attribute and its value
- writeSimpleXMLCloseTag(PrintWriter, int, String) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a XML close tag to file
- writeSimpleXMLOpenTag(PrintWriter, int, String) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes an open XML tag
- writeSimpleXMLOpenTag(PrintWriter, int, String, String, Class<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes an open XML tag, with the possible addition of a class attribute and its class
- writeSimpleXMLOpenTag(PrintWriter, int, String, String, T) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes an open XML tag, with the possible addition of an attribute and its value
- writeSimpleXMLOpenTag(PrintWriter, int, String, String, T, String, Class<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes an open XML tag, with the possible addition of an attribute and its value and/or the possible addition of a class attribute and its class
- writeSimpleXMLTag(PrintWriter, int, String, boolean...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a boolean or an array of booleans to file
- writeSimpleXMLTag(PrintWriter, int, String, double...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a double or an array of doubles to file
- writeSimpleXMLTag(PrintWriter, int, String, int...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes an int or an array of ints to file
- writeSimpleXMLTag(PrintWriter, int, String, long...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a long or an array of longs to file
- writeSimpleXMLTag(PrintWriter, int, String, String...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a String or an array of Strings to file
- writeSimpleXMLTag(PrintWriter, int, String, LocalDate...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a LocalDate or an array of LocalDates to file
- writeSimpleXMLTag(PrintWriter, int, String, Collection<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a collection of objects that are saved based on their toString value.
- writeSimpleXMLTag(PrintWriter, int, String, UUID...) - Static method in class megamek.utilities.xml.MMXMLUtility
-
This writes a UUID or an array of UUIDs to file
- writeSkinToFile(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
-
Writes the current skin to the specified XML file.
- writeToADFFilename(String) - Method in class megamek.common.containers.MunitionTree
- writeToADFFormat(BufferedWriter) - Method in class megamek.common.containers.MunitionTree
- writeToFile() - Method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Write the map to the image atlas map file.
- writeToFile(File) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
-
Writes to a custom file for testing or custom paths.
- writeToXml(PrintWriter) - Method in class megamek.client.ratgenerator.FactionRecord
- writeToXml(PrintWriter, int) - Method in class megamek.client.ratgenerator.FactionRecord
- writeToXML(PrintWriter, int) - Method in class megamek.common.icons.AbstractIcon
- writeToXML(PrintWriter, int) - Method in class megamek.common.icons.Camouflage
- writeToXML(PrintWriter, int) - Method in class megamek.common.icons.Portrait
- writeToXML(PrintWriter, int) - Method in class megamek.common.options.GameOptions
-
This is used by MekHQ to write the game options to the standard file
- writeToXML(PrintWriter, int) - Method in class megamek.Version
- writeToXML(PrintWriter, int, String) - Method in class megamek.common.icons.AbstractIcon
- WS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
- wTargetExtraInfo - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
- wtype - Variable in class megamek.common.weapons.WeaponHandler
X
- x - Variable in class megamek.common.IdealHex
- x - Variable in class megamek.common.util.BoardUtilities.Point
- x() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
x
record component. - x(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
- X - Enum constant in enum class megamek.ai.dataset.UnitStateField
- X - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
- x1() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
x1
record component. - x2() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
x2
record component. - XCT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
- XCT - Static variable in class megamek.common.Infantry
- xInDir(int) - Method in class megamek.common.Coords
-
Returns the x value of the adjacent Coords in the direction dir.
- xInDir(int, int) - Method in class megamek.common.Coords
-
Returns the x value of the Coords the given distance in the direction dir.
- xInDir(int, int, int) - Static method in class megamek.common.Coords
-
Returns the x value of the adjacent Coords in the direction dir.
- xInDir(int, int, int, int) - Static method in class megamek.common.Coords
-
Returns the x value of the Coords the given distance in the direction dir.
- XL - Static variable in class megamek.common.loaders.BLKFile
- XL_ENGINE - Static variable in class megamek.common.Engine
- XMEC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
- XML_TAG - Static variable in class megamek.common.icons.Camouflage
- XML_TAG - Static variable in class megamek.common.icons.Portrait
- xoNodes - Variable in class megamek.client.ratgenerator.ForceNode
- XTableColumnModel - Class in megamek.client.ui.models
-
XTableColumnModel
extends the DefaultTableColumnModel . - XTableColumnModel() - Constructor for class megamek.client.ui.models.XTableColumnModel
-
Creates an extended table column model.
- XXL - Static variable in class megamek.common.loaders.BLKFile
- XXL_ENGINE - Static variable in class megamek.common.Engine
Y
- y - Variable in class megamek.common.IdealHex
- y - Variable in class megamek.common.util.BoardUtilities.Point
- y() - Method in record class megamek.ai.dataset.UnitState
-
Returns the value of the
y
record component. - y(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
- Y - Enum constant in enum class megamek.ai.dataset.UnitStateField
- Y - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
- y1() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
y1
record component. - y2() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
-
Returns the value of the
y2
record component. - YAW - Enum constant in enum class megamek.common.MovePath.MoveStepType
- year - Variable in class megamek.common.Entity
- YELLOW - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
- YELLOW - Enum constant in enum class megamek.common.util.DiscordFormat
- yInDir(int) - Method in class megamek.common.Coords
-
Returns the y value of the adjacent Coords in the direction dir.
- yInDir(int, int) - Method in class megamek.common.Coords
-
Returns the y value of the Coords the given distance in the direction dir.
- yInDir(int, int, int) - Static method in class megamek.common.Coords
-
Returns the y value of the adjacent Coords in the direction dir.
- yInDir(int, int, int, int) - Static method in class megamek.common.Coords
-
Returns the x value of the Coords the given distance in the direction dir.
Z
- ZERO - Static variable in class megamek.common.alphaStrike.ASDamage
-
A constant that represents zero damage.
- ZERO - Static variable in class megamek.common.alphaStrike.ASDamageVector
-
A constant that represents zero damage, written as 0/0/0/0 in toString().
- ZEROSPECIAL - Static variable in class megamek.common.alphaStrike.ASDamageVector
-
A constant that represents zero damage as special damage, written as -/-/-/- in toString().
- zipped - Variable in class megamek.common.net.connections.DataStreamConnection
-
store data for packet reception statemachine
- ZOOM_IN - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- ZOOM_OUT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
- zoomIn() - Method in class megamek.client.ui.swing.boardview.BoardView
- zoomIn() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Zooms in the board (shows less of it at bigger size), if the maximum zoom has not been reached already.
- zoomIndex - Variable in class megamek.client.ui.swing.boardview.BoardView
- zoomOut() - Method in class megamek.client.ui.swing.boardview.BoardView
- zoomOut() - Method in interface megamek.client.ui.swing.boardview.IBoardView
-
Zooms out the board (shows more of it at smaller size), if the minimum zoom has not been reached already.
_
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form
Game.addEntity(Entity)
instead.