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All Classes and Interfaces|All Packages|Constant Field Values|Serialized Form

A

aaa - Variable in class megamek.common.PhysicalResult
 
ABA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
abandonEntity(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
Abandon an Entity.
abandonShipOneUnit(Entity, Vector<Transporter>, MovePath) - Method in class megamek.client.bot.princess.Princess
 
ABBREV - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
ABOVE - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
 
absoluteCenter() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to center the text on the coordinate given by StringDrawer.at(int, int).
absoluteCenter() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
absoluteCenterY() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to center the text vertically on the y coordinate given by StringDrawer.at(int, int).
absoluteCenterY() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
absorbBuildingDamage(int, Entity, int, Vector<Report>, Building, boolean) - Method in class megamek.common.weapons.WeaponHandler
Worker function to (maybe) have a building absorb damage meant for the entity
AbstractActionHandler - Class in megamek.common.autoresolve.acar.handler
 
AbstractActionHandler(Action, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.AbstractActionHandler
 
AbstractAttackAction - Class in megamek.common.actions
Abstract superclass for any action where an entity is attacking another entity.
AbstractAttackAction - Class in megamek.common.autoresolve.acar.action
 
AbstractAttackAction(int, int) - Constructor for class megamek.common.actions.AbstractAttackAction
 
AbstractAttackAction(int, int) - Constructor for class megamek.common.autoresolve.acar.action.AbstractAttackAction
 
AbstractAttackAction(int, int, int) - Constructor for class megamek.common.actions.AbstractAttackAction
 
AbstractBoardView - Class in megamek.client.ui.swing.boardview
 
AbstractBoardView() - Constructor for class megamek.client.ui.swing.boardview.AbstractBoardView
 
AbstractBoardViewOverlay - Class in megamek.client.ui.swing.boardview
This is a framework for boardview overlays that can show a list of data, conditions etc.
AbstractBoardViewOverlay(BoardView, Font) - Constructor for class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
AbstractButtonDialog - Class in megamek.client.ui.baseComponents
This is the Base Dialog for a dialog with buttons in MegaMek.
AbstractButtonDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
This constructor is provided for uses cases where this dialog needs another dialog as a parent.
AbstractButtonDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
This creates an AbstractButtonDialog using the default resource bundle.
AbstractButtonDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
This creates an AbstractButtonDialog using the specified resource bundle.
AbstractButtonDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractButtonDialog
This creates a modal AbstractButtonDialog using the default resource bundle.
AbstractChoiceDialog<T> - Class in megamek.client.ui.swing
A modal dialog for presenting options as buttons.
AbstractChoiceDialog(JFrame, String, String, List<T>, boolean) - Constructor for class megamek.client.ui.swing.AbstractChoiceDialog
This creates a modal AbstractChoiceDialog using the default resource bundle as a Modal dialog.
AbstractClient - Class in megamek.client
AbstractClient that handles basic client features.
AbstractClient(String, String, int) - Constructor for class megamek.client.AbstractClient
Construct a client which will try to connect.
AbstractClient.ConnectionHandler - Class in megamek.client
Custom ConnectionHandler for use with AbstractClient.
AbstractClientGUI - Class in megamek.client.ui.swing
 
AbstractClientGUI(IClient) - Constructor for class megamek.client.ui.swing.AbstractClientGUI
 
AbstractCommandLineParser - Class in megamek.common.commandline
Very simple skeleton for the command line parser.
AbstractCommandLineParser(String...) - Constructor for class megamek.common.commandline.AbstractCommandLineParser
Constructs new parser
AbstractCommandLineParser.ParseException - Exception in megamek.common.commandline
Exception thrown in case of error
AbstractConnection - Class in megamek.common.net.connections
Generic bidirectional connection between client and server
AbstractConnection(String, int, int) - Constructor for class megamek.common.net.connections.AbstractConnection
Creates new client (connection from client to server) connection
AbstractConnection(Socket, int) - Constructor for class megamek.common.net.connections.AbstractConnection
Creates new Server connection
AbstractConnectionEvent - Class in megamek.common.net.events
Instances of descendant classes are sent as a result of changes of the Connection state or packet arrival.
AbstractConnectionEvent(ConnectionEventType, Object) - Constructor for class megamek.common.net.events.AbstractConnectionEvent
Constructs a connection event
AbstractDialog - Class in megamek.client.ui.baseComponents
This is the base class for dialogs in MegaMek.
AbstractDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
This allows Swing to create the dialog with another dialog as the parent.
AbstractDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
This creates an AbstractDialog using the default resource bundle.
AbstractDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
This creates an AbstractDialog using the specified resource bundle.
AbstractDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractDialog
This creates a non-modal AbstractDialog using the default resource bundle.
AbstractDirectory - Class in megamek.common.util.fileUtils
AbstractDirectory is a class that is used to define a directory.
AbstractDirectory(File, String, String, ItemFileFactory) - Constructor for class megamek.common.util.fileUtils.AbstractDirectory
 
AbstractEntityAction - Class in megamek.common.actions
This is a base implementation for EntityAction.
AbstractEntityAction(int) - Constructor for class megamek.common.actions.AbstractEntityAction
 
AbstractGame - Class in megamek.common
This is a base class to derive all types of Game (TW, AS, BF, SBF...) from.
AbstractGame() - Constructor for class megamek.common.AbstractGame
 
AbstractGameConnectionDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
 
AbstractGameConnectionDialog(JFrame, String, boolean, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
AbstractGameConnectionDialog(JFrame, String, boolean, String, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
AbstractGameConnectionDialog.SimpleComboBoxEditor - Class in megamek.client.ui.swing.gameConnectionDialogs
We need a way to access the action map for a JComboBox editor, so that we can have it fire an action when wenter is pressed.
AbstractGameManager - Class in megamek.server
 
AbstractGameManager() - Constructor for class megamek.server.AbstractGameManager
 
AbstractHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
This class ensures that every Help dialog in MegaMek has an identical look-and-feel.
AbstractHelpDialog(JFrame, String, String) - Constructor for class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
 
AbstractIcon - Class in megamek.common.icons
An AbstractIcon is an abstract class that ensures standardized and isolated image code for icons across the suite.
AbstractIcon() - Constructor for class megamek.common.icons.AbstractIcon
 
AbstractIcon(String) - Constructor for class megamek.common.icons.AbstractIcon
 
AbstractIcon(String, String) - Constructor for class megamek.common.icons.AbstractIcon
 
AbstractIconChooser - Class in megamek.client.ui.panels
An AbstractIconChooser is an abstract panel that is used to select an AbstractIcon from the various potential icons located within the specified AbstractDirectory.
AbstractIconChooser(JFrame, String, JTree, AbstractIcon) - Constructor for class megamek.client.ui.panels.AbstractIconChooser
 
AbstractIconChooser(JFrame, String, JTree, AbstractIcon, boolean) - Constructor for class megamek.client.ui.panels.AbstractIconChooser
 
AbstractIconChooserDialog - Class in megamek.client.ui.dialogs
Creates a dialog that allows players to select a directory from a directory tree and choose an AbstractIcon from the AbstractIcons in that directory.
AbstractIconChooserDialog(JFrame, boolean, ResourceBundle, String, String, AbstractIconChooser, boolean) - Constructor for class megamek.client.ui.dialogs.AbstractIconChooserDialog
Creates a dialog that allows players to choose a directory from a directory tree and an AbstractIcon from the AbstractIcons in that directory.
AbstractIconChooserDialog(JFrame, String, String, AbstractIconChooser, boolean) - Constructor for class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
AbstractIconChooserTree - Class in megamek.client.ui.trees
AbstractIconChooserTree is an extension of JTree that provides additional AbstractIcon specific functionality to simplify initialization.
AbstractIconChooserTree() - Constructor for class megamek.client.ui.trees.AbstractIconChooserTree
 
AbstractIconChooserTree(boolean) - Constructor for class megamek.client.ui.trees.AbstractIconChooserTree
 
abstractIconList - Variable in class megamek.client.ui.panels.AbstractIconChooser
 
AbstractIconList - Class in megamek.client.ui.lists
A specialized JList to display a list of AbstractIcons for the AbstractIconChooserDialog, e.g.
AbstractIconList(ListCellRenderer<AbstractIcon>) - Constructor for class megamek.client.ui.lists.AbstractIconList
 
AbstractIconRenderer - Class in megamek.client.ui.renderers
This renders the AbstractIcon for the current Cell of the rendered list
AbstractIconRenderer() - Constructor for class megamek.client.ui.renderers.AbstractIconRenderer
 
AbstractNagDialog - Class in megamek.client.ui.baseComponents
 
AbstractNagDialog(JFrame, String, String, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractNagDialog
 
AbstractNagDialog(JFrame, ResourceBundle, String, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractNagDialog
 
AbstractOneTimeTrigger - Class in megamek.server.trigger
This is a base class for Triggers that should only ever react once, regardless of how often its prerequisites are satisfied.
AbstractOneTimeTrigger() - Constructor for class megamek.server.trigger.AbstractOneTimeTrigger
 
AbstractOptions - Class in megamek.common.options
Parent class for options settings
AbstractOptions() - Constructor for class megamek.common.options.AbstractOptions
 
AbstractOptions.GroupsEnumeration - Class in megamek.common.options
 
AbstractOptions.GroupsEnumeration.GroupProxy - Class in megamek.common.options
 
AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration - Class in megamek.common.options
 
AbstractOptionsInfo - Class in megamek.common.options
Abstract base class for Singletons representing Options' static information such as displayable name, description etc.
AbstractOptionsInfo(String) - Constructor for class megamek.common.options.AbstractOptionsInfo
Protected constructor.
AbstractPanel - Class in megamek.client.ui.baseComponents
This is the default Panel.
AbstractPanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
This creates an AbstractPanel using the default resource bundle.
AbstractPanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
This creates an AbstractPanel using the default resource bundle and specified double buffered boolean.
AbstractPanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
This creates an AbstractPanel using the default resource bundle and specified layout manager.
AbstractPanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
This creates an AbstractPanel using the default resource bundle and specified layout manager and double buffered boolean.
AbstractPanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractPanel
This creates an AbstractPanel using the specified resource bundle, layout manager, and double buffered boolean.
AbstractPathFinder<N,C,E> - Class in megamek.common.pathfinder
This class provides a skeletal implementation of pathfinder algorithm in a given directed graph.
AbstractPathFinder(AbstractPathFinder.DestinationMap<N, E>, AbstractPathFinder.EdgeRelaxer<C, E>, AbstractPathFinder.AdjacencyMap<E>, Comparator<E>) - Constructor for class megamek.common.pathfinder.AbstractPathFinder
 
AbstractPathFinder.AdjacencyMap<E> - Interface in megamek.common.pathfinder
Factory for retrieving neighbouring edges.
AbstractPathFinder.DestinationMap<N,E> - Interface in megamek.common.pathfinder
Represents a function for retrieving destination node of an edge.
AbstractPathFinder.EdgeRelaxer<C,E> - Interface in megamek.common.pathfinder
Represents a function that relaxes an edge.
AbstractPathFinder.Filter<T> - Class in megamek.common.pathfinder
Represents a function that allows removing unwanted objects from a collection.
AbstractPathFinder.StopCondition<E> - Interface in megamek.common.pathfinder
The stop condition that is processed after every successful relaxation.
AbstractPathFinder.StopConditionTimeout<E> - Class in megamek.common.pathfinder
A timeout stop condition.
AbstractPhaseDisplay - Class in megamek.client.ui.swing
This is the base class for all the "displays" which take control during the local player's turn.
AbstractPhaseDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.AbstractPhaseDisplay
Creates a phase display using the standard skin settings for phase displays.
AbstractPhaseDisplay(IClientGUI, String, String) - Constructor for class megamek.client.ui.swing.AbstractPhaseDisplay
Creates a phase display using the given skin settings for the button panel and the buttons.
AbstractPlayerTurn - Class in megamek.common
This is a basic implementation of PlayerTurn to extend other turn types from.
AbstractPlayerTurn(int) - Constructor for class megamek.common.AbstractPlayerTurn
Creates a new instance of GameTurn
AbstractSBFActionHandler - Class in megamek.server.sbf
 
AbstractSBFActionHandler(EntityAction, SBFGameManager) - Constructor for class megamek.server.sbf.AbstractSBFActionHandler
 
AbstractSBFAttackAction - Class in megamek.common.actions.sbf
 
AbstractSBFAttackAction(int, int) - Constructor for class megamek.common.actions.sbf.AbstractSBFAttackAction
 
AbstractScrollablePanel - Class in megamek.client.ui.baseComponents
This is the default Scrollable Panel, implementing Scrollable and designed to be used within a ScrollPane, preferably AbstractScrollPane.
AbstractScrollablePanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
This creates an AbstractScrollablePanel using the default resource bundle.
AbstractScrollablePanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
This creates an AbstractScrollablePanel using the default resource bundle and specified double buffered boolean.
AbstractScrollablePanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
This creates an AbstractScrollablePanel using the default resource bundle and specified layout manager.
AbstractScrollablePanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
This creates an AbstractScrollablePanel using the default resource bundle and specified layout manager and double buffered boolean.
AbstractScrollablePanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollablePanel
This creates an AbstractScrollablePanel using the specified resource bundle, layout manager, and double buffered boolean.
AbstractScrollPane - Class in megamek.client.ui.baseComponents
This is the default ScrollPane.
AbstractScrollPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
This creates an AbstractScrollPane using the default resource bundle and using the default scrollbar policies of vertical and horizontal scrollbars as required.
AbstractScrollPane(JFrame, String, int, int) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
This creates an AbstractScrollPane using the default resource bundle and using the specified scrollbar policies.
AbstractScrollPane(JFrame, ResourceBundle, String, int, int) - Constructor for class megamek.client.ui.baseComponents.AbstractScrollPane
This creates an AbstractScrollPane using the specified resource bundle and using the default of vertical and horizontal scrollbars as required.
AbstractSimpleBoardProcessor - Class in megamek.common.board.postprocess
This is a base class for simple BoardPostProcessors where each hex can be processed independently from other hexes.
AbstractSimpleBoardProcessor() - Constructor for class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
 
AbstractSkillGenerator - Class in megamek.client.generator.skillGenerators
 
AbstractSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
AbstractSmallCraftASFBay - Class in megamek.common
This is a base class for the very similar ASFBay and SmallCraftBay.
AbstractSplitPane - Class in megamek.client.ui.baseComponents
This is the default SplitPane.
AbstractSplitPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractSplitPane
This creates an AbstractSplitPane using the default resource bundle.
AbstractSplitPane(JFrame, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.AbstractSplitPane
This creates an AbstractSplitPane using the specified resource bundle.
AbstractTabbedPane - Class in megamek.client.ui.baseComponents
This is the default TabbedPane.
AbstractTabbedPane(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.AbstractTabbedPane
This creates an AbstractTabbedPane using the default resource bundle.
AbstractTabbedPane(JFrame, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.AbstractTabbedPane
This creates an AbstractTabbedPane using the specified resource bundle.
AbstractUnitRecord - Class in megamek.client.ratgenerator
Base functionality for chassis and model records for RAT generator.
AbstractUnitRecord(String) - Constructor for class megamek.client.ratgenerator.AbstractUnitRecord
 
AbstractUnitSelectorDialog - Class in megamek.client.ui.swing.dialog
This is a heavily reworked version of the original MekSelectorDialog which brings up a list of units for the player to select to add to their forces.
AbstractUnitSelectorDialog(JFrame, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
AbstractUnitSelectorDialog(JFrame, UnitLoadingDialog, boolean) - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
AbstractUnitSelectorDialog.MekTableModel - Class in megamek.client.ui.swing.dialog
A table model for displaying work items
AbstractUnitSelectorDialog.PriceRenderer - Class in megamek.client.ui.swing.dialog
A specialized renderer for the mek table (formats the unit price).
AbstractUnitSelectorDialog.TonnageRenderer - Class in megamek.client.ui.swing.dialog
A specialized renderer for the mek table (formats the unit tonnage).
AbstractValidationButtonDialog - Class in megamek.client.ui.baseComponents
This is the Base Dialog for a dialog with buttons where the Ok button requires data validation in MegaMek.
AbstractValidationButtonDialog(JDialog, JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
Allows a dialog to be passed in as the owner
AbstractValidationButtonDialog(JFrame, boolean, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This creates an AbstractValidationButtonDialog using the default resource bundle.
AbstractValidationButtonDialog(JFrame, boolean, ResourceBundle, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This creates an AbstractValidationButtonDialog using the specified resource bundle.
AbstractValidationButtonDialog(JFrame, String, String) - Constructor for class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This creates a modal AbstractValidationButtonDialog using the default resource bundle.
AbstractWeightedMap<K extends Number,T> - Class in megamek.common.util.weightedMaps
 
AbstractWeightedMap() - Constructor for class megamek.common.util.weightedMaps.AbstractWeightedMap
 
AbstractWreckSprite - Class in megamek.client.ui.swing.boardview
Contains common functionality for wreck sprites (currently isometric and regular)
AbstractWreckSprite(BoardView) - Constructor for class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
AC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
AC_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
AC3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ACAPHandler - Class in megamek.common.weapons
 
ACAPHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACAPHandler
 
ACBayHandler - Class in megamek.common.weapons
 
ACBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACBayHandler
 
ACBayWeapon - Class in megamek.common.weapons.bayweapons
 
ACBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ACBayWeapon
 
ACC - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
ACCaselessHandler - Class in megamek.common.weapons
 
ACCaselessHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACCaselessHandler
 
accept(File) - Method in class megamek.client.ui.swing.BoardFileFilter
 
accept(File, String) - Method in class megamek.common.util.fileUtils.ImageFileFactory
The method that must be implemented by any object that filters filenames (i.e., selects a subset of filenames from a list of filenames).
accept(File, String) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
The method that must be implemented by any object that filters filenames (i.e., selects a subset of filenames from a list of filenames).
accept(ZipFile, String) - Method in class megamek.common.util.fileUtils.ImageFileFactory
The method that must be implemented by any object that filters filenames within a ZipFile (i.e., selects a subset of filenames from a list of filenames in a ZIP archive).
accept(ZipFile, String) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
The method that must be implemented by any object that filters filenames within a ZipFile (i.e., selects a subset of filenames from a list of filenames in a ZIP archive).
accept(Entity) - Method in interface megamek.common.EntitySelector
Determine if the given Entity meets the selection criteria.
AccessibilityWindow - Class in megamek.client.ui.swing
 
AccessibilityWindow(ClientGUI) - Constructor for class megamek.client.ui.swing.AccessibilityWindow
 
ACCESSIBLE_GUI_SHORTCUT - Static variable in class megamek.client.ui.swing.AccessibilityWindow
 
ACCN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
ACCURATE_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
ACFlakHandler - Class in megamek.common.weapons
 
ACFlakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACFlakHandler
 
ACFlechetteHandler - Class in megamek.common.weapons
 
ACFlechetteHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACFlechetteHandler
 
ACID - Enum constant in enum class megamek.common.weapons.DamageType
 
ACIncendiaryHandler - Class in megamek.common.weapons
 
ACIncendiaryHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACIncendiaryHandler
 
actingFormation() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
Returns the formation that is currently selected for action (movement/firing etc), if any, as an optional.
action - Variable in class megamek.common.event.GameNewActionEvent
 
action - Variable in class megamek.common.event.GamePlayerStrategicActionEvent
 
Action - Interface in megamek.common.autoresolve.acar.action
 
ActionAndState - Record Class in megamek.ai.dataset
Represents an action and the state of the board after the action is performed.
ActionAndState(int, UnitAction, List<UnitState>) - Constructor for record class megamek.ai.dataset.ActionAndState
Creates an instance of a ActionAndState record class.
ActionHandler - Interface in megamek.common.autoresolve.acar.action
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ASStatsTablePanel
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BoardNewDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.BombPayloadDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CancelAction
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ChoiceDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ClientGUI
Implement the ActionListener interface.
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CloseAction
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CommonMenuBar
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.CustomMekDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles the primary action events (any that can come from buttons in this class)
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ExitsDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.GameOptionsDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.lobby.LobbyMekPopupActions
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MapDimensionsDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MineDensityDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MineLayingDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MiniReportDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.NoteDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.OkayAction
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PlayerListDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomMapDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.RandomNameDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ReportDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SBFClientGUI
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SBFReportDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.ScenarioDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SeaMineDepthDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.Slider
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TableColumnManager
A table column will either be added to the table or removed from the table depending on the state of the menu item that was clicked.
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TeleMissileSettingDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TriggerAPPodDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TriggerBPodDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.TurretFacingDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.VibrabombSettingDialog
 
actionPerformed(ActionEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
 
ActionPhaseDisplay - Class in megamek.client.ui.swing
 
ActionPhaseDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.ActionPhaseDisplay
 
ACTIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
An SBF packet instructing the Client to replace the pending actions with the sent actions (possibly none).
ActionsProcessor - Record Class in megamek.common.autoresolve.acar.manager
 
ActionsProcessor(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.ActionsProcessor
Creates an instance of a ActionsProcessor record class.
ActivateBloodStalkerAction - Class in megamek.common.actions
Contains information necessary to carry out a "blood stalker" action
ActivateBloodStalkerAction(int, int) - Constructor for class megamek.common.actions.ActivateBloodStalkerAction
 
activateDialog(Set<String>) - Method in class megamek.client.ui.swing.RandomMapDialog
 
activateDialog(Set<String>) - Method in class megamek.client.ui.swing.ResizeMapDialog
Updates the theme list and sets the dialog to visible.
activeFieldWeapons() - Method in class megamek.common.Infantry
 
activeQuirks() - Method in class megamek.common.options.Quirks
 
activeQuirks() - Method in class megamek.common.options.WeaponQuirks
 
ActiveUnitsTrigger - Class in megamek.server.trigger
This Trigger reacts when the count of active units is equal to the given count.
ActiveUnitsTrigger(String, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
 
ActiveUnitsTrigger(String, int, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
 
ActiveUnitsTrigger(String, List<Integer>, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
 
ActiveUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.ActiveUnitsTrigger
 
ACTracerHandler - Class in megamek.common.weapons
 
ACTracerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACTracerHandler
 
ACTUATOR_FOOT - Static variable in class megamek.common.Mek
 
ACTUATOR_HAND - Static variable in class megamek.common.Mek
 
ACTUATOR_HIP - Static variable in class megamek.common.Mek
 
ACTUATOR_LOWER_ARM - Static variable in class megamek.common.Mek
 
ACTUATOR_LOWER_LEG - Static variable in class megamek.common.Mek
 
ACTUATOR_SHOULDER - Static variable in class megamek.common.Mek
 
ACTUATOR_UPPER_ARM - Static variable in class megamek.common.Mek
 
ACTUATOR_UPPER_LEG - Static variable in class megamek.common.Mek
 
AcTurn - Class in megamek.common.autoresolve.component
 
AcTurn(int) - Constructor for class megamek.common.autoresolve.component.AcTurn
 
ACWeapon - Class in megamek.common.weapons.autocannons
N.B.
ACWeapon() - Constructor for class megamek.common.weapons.autocannons.ACWeapon
 
ACWeaponHandler - Class in megamek.common.weapons
 
ACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ACWeaponHandler
 
ADA_EXT_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
 
ADA_LONG_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
 
ADA_MED_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
 
ADA_MIN_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
 
ADA_SHORT_RANGE - Variable in class megamek.common.weapons.artillery.ArrowIV
 
ADAMissileWeaponHandler - Class in megamek.common.weapons
 
ADAMissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ADAMissileWeaponHandler
 
adaptAntiMekAttacks(Infantry) - Static method in class megamek.common.verifier.TestInfantry
 
adaptFireModeEnabled(Mounted<?>) - Method in class megamek.client.ui.swing.FiringDisplay
Enables the mode button when mode switching is allowed (always true except for LAMs with certain weapons) and the weapon has modes.
adaptToGameOptions(IGameOptions) - Method in class megamek.common.InfantryWeaponMounted
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.Mounted
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.autocannons.ACWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.battlearmor.ISBATubeArtillery
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.CLIATMWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.gaussrifles.GaussWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportLRMInfernoWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportLRMWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarHeavyInfernoWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarHeavyWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarLightInfernoWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantrySupportMortarLightWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lasers.EnergyWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lasers.LaserWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lrms.LRMWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.lrms.LRTWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.missiles.MMLWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.ppc.PPCWeapon
 
adaptToGameOptions(IGameOptions) - Method in class megamek.common.weapons.Weapon
Adapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes.
add(int) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Add the given int to the list of data that will be substituted for the <data> tags in the report.
add(int) - Method in class megamek.common.Report
Add the given int to the list of data that will be substituted for the <data> tags in the report.
add(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Add the given int to the list of data that will be substituted for the <data> tags in the report.
add(int, boolean) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(int, boolean) - Method in class megamek.common.Report
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(int, boolean) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Add the given int to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(int, List<Report>) - Method in class megamek.common.GameReports
 
add(int, List<SBFReportEntry>) - Method in class megamek.common.SBFFullGameReport
 
add(int, List<T>) - Method in interface megamek.common.FullGameReport
Adds the given list of report entries for the given game round to this FullGameReport.
add(int, EntityAction) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
add(int, T) - Method in interface megamek.common.FullGameReport
Adds the given report entry for the given game round to this FullGameReport.
add(Double, T) - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
add(Integer, T) - Method in class megamek.common.util.weightedMaps.WeightedIntMap
 
add(String) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
add(String) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Add the given String to the list of data that will be substituted for the <data> tags in the report.
add(String) - Method in class megamek.common.Report
Add the given String to the list of data that will be substituted for the <data> tags in the report.
add(String) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Add the given String to the list of data that will be substituted for the <data> tags in the report.
add(String, boolean) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(String, boolean) - Method in class megamek.common.Report
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(String, boolean) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Add the given String to the list of data that will be substituted for the <data> tags in the report, and mark it as double-blind sensitive information if obscure is true.
add(String, String) - Method in class megamek.common.Report
Add the given string to the list of data that will be substituted for the <data> tags in the report.
add(Collection<? extends ForceAssignable>) - Method in class megamek.client.ui.swing.ASStatsTablePanel
Adds a block of units to the panel.
add(Collection<? extends ForceAssignable>, String) - Method in class megamek.client.ui.swing.ASStatsTablePanel
Adds a block of units to the panel.
add(List<Report>) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
add(K, T) - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
 
add(EntityAction) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
add(Order) - Method in class megamek.common.autoresolve.acar.order.Orders
 
add(Coords) - Method in class megamek.common.Coords
 
add(Entity) - Method in class megamek.common.UnitNameTracker
Adds an entity to the name tracker.
add(InfernoTracker.Inferno, int) - Method in class megamek.common.InfernoTracker
Add the number of hits with the given inferno round to the tracker.
add(LosEffects) - Method in class megamek.common.LosEffects
 
add(Report) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
add(Roll) - Method in class megamek.common.Report
 
add(TargetRoll) - Method in class megamek.common.Report
Adds target roll to report with details available as a tooltip
add(T) - Method in class megamek.common.util.Counter
 
ADD_SMOKE_CLOUD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ADD_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
addAction(EntityAction) - Method in class megamek.common.AbstractGame
Adds the specified action to the list of pending EntityActions for this phase and fires a GameNewActionEvent.
addAction(Action) - Method in class megamek.common.autoresolve.acar.SimulationContext
Adds the specified action to the list of pending EntityActions for this phase and fires a GameNewActionEvent.
addActionHandler(ActionHandler) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addActionHandler(SBFActionHandler) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
addActionListener(ActionListener) - Method in class megamek.client.ui.swing.CommonMenuBar
Register an object that wishes to be alerted when an item on this menu bar has been selected.
addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
addActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
addAero(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addAll(Collection<? extends EntityAction>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
addAll(Collection<? extends Order>) - Method in class megamek.common.autoresolve.acar.order.Orders
 
addAll(Collection<? extends T>) - Method in class megamek.common.util.Counter
 
addAllEntities(List<Entity>) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
addAlliedECMEffects(ECMInfo) - Method in class megamek.common.ECMInfo
Compute the ECMInfo from another instance into this one, where this ECMInfo contains information about fields allied to the owner.
addAlpha(Color, int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the provided color with its alpha value set to the provided alpha.
addAmmo() - Method in class megamek.common.templates.AeroTROView
Adds ammo data used by large craft
addAmmoToBay(int) - Method in class megamek.common.equipment.WeaponMounted
Adds the ammo with the given equipment number to the bay.
addAmmoToBay(AmmoMounted) - Method in class megamek.common.equipment.WeaponMounted
 
addArea(PMElement) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Adds area to group
addArmorStructureEntries(Entity, BiFunction<Entity, Integer, Integer>, int[][]) - Method in class megamek.common.templates.TROView
Convenience method to format armor and structure values, consolidating right/left values into a single entry.
addArtilleryTargets(Collection<Coords>) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
addArtyAutoHitHex(Coords) - Method in class megamek.common.Player
 
addAttached(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
addAttack(int, EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
add an attack at the given index to the local temporary attack list
addAttack(List<Action>, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addAttack(AttackAction) - Method in class megamek.client.ui.swing.boardview.BoardView
Adds an attack to the sprite list.
addAttack(EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
add an attack to the end of the local temporary attack list
addAttack(AttackHandler) - Method in class megamek.common.Game
add an AttackHandler to the attacks list
addAttackedByThisTurn(int) - Method in class megamek.common.Entity
 
addBasicData(Entity) - Method in class megamek.common.templates.TROView
 
addBeenDetectedBy(Player) - Method in class megamek.common.Entity
 
addBeenSeenBy(Player) - Method in class megamek.common.Entity
 
addBehavior(BehaviorSettings) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Adds a BehaviorSettings to the cache.
addBeingTargetedBy(Formation) - Method in class megamek.common.autoresolve.component.Formation
 
addBgDrawer(BackGroundDrawer) - Method in class megamek.client.ui.swing.widget.PicMap
Adds background drawer to the stage.
addBoard(File) - Static method in class megamek.client.ui.swing.RecentBoardList
Adds a new board to the recent board files, replacing the oldest if the list is full.
addBoard(String) - Static method in class megamek.client.ui.swing.RecentBoardList
Adds a new board to the recent board files, replacing the oldest if the list is full.
addBoardListener(BoardListener) - Method in class megamek.common.Board
Adds the specified board listener to receive board events from this board.
addBoardViewListener(BoardViewListener) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
addBoardViewListener(BoardViewListener) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Adds the specified board listener to receive board events from this board.
addBomb(EquipmentType, int) - Method in class megamek.common.Entity
indicate whether this is a bomb mount
addBomb(Mounted<?>, int) - Method in class megamek.common.Entity
 
addBomb(Mounted<?>, int) - Method in class megamek.common.LandAirMek
 
addBot(String[], Game, String, int) - Method in class megamek.common.util.AddBotUtil
 
AddBotCommand - Class in megamek.client.commands
 
AddBotCommand - Class in megamek.server.commands
 
AddBotCommand(ClientGUI) - Constructor for class megamek.client.commands.AddBotCommand
 
AddBotCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AddBotCommand
 
AddBotUtil - Class in megamek.common.util
 
AddBotUtil() - Constructor for class megamek.common.util.AddBotUtil
 
addBrokenUnit(int) - Method in class megamek.client.bot.princess.MoraleUtil
 
addC3Link(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
Adds a c3 line to the sprite list.
addCharge(AttackAction) - Method in class megamek.common.Game
Adds a pending displacement attack to the list for this phase.
addChatMessage(String) - Method in class megamek.client.ui.swing.ChatterBox2
Adds a line to the chat, and performs line breaking if necessary
addChatMessage(Player, String) - Method in class megamek.client.ui.swing.overlay.ChatOverlay
 
addChosenUnits(String) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
Adds the chosen units to the game
addClanCase() - Method in class megamek.common.Aero
 
addClanCase() - Method in class megamek.common.Entity
For clan units that get automatic Clan CASE, adds clan CASE in every location that has potentially explosive equipment (this includes uncharged PPC Capacitors).
addClanCase() - Method in class megamek.common.Mek
 
addCliffs(Board, int) - Static method in class megamek.common.util.BoardUtilities
 
addCloseClientListener(CloseClientListener) - Method in class megamek.client.AbstractClient
Adds the specified close client listener to receive close client events.
addCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for a standard cockpit.
addColumn(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
Append column to the right of existing columns.
addCommandConsole() - Method in class megamek.common.Mek
 
addCompactGyro() - Method in class megamek.common.Mek
Add the critical slots necessary for a compact gyro.
addComponent(ITechnology) - Method in class megamek.common.CompositeTechLevel
Adjust the dates for various tech levels to account for the tech advancement of a new component.
addConditionBonuses(PilotingRollData, EntityMovementType) - Method in class megamek.common.Entity
Add in any modifiers due to global conditions like light/weather/etc.
addConnectionListener(ConnectionListener) - Method in class megamek.common.net.connections.AbstractConnection
Adds the specified connection listener to receive connection events from connection.
addControlRoll(PilotingRollData) - Method in class megamek.common.Game
Adds a pending Control roll to the list for this phase.
addCoolantFailureAmount(int) - Method in class megamek.common.Entity
This is implemented in subclasses, do nothing in general
addCoolantFailureAmount(int) - Method in class megamek.common.Mek
 
addCoords(Coords) - Method in class megamek.server.SmokeCloud
 
addCounterEquipment(WeaponMounted) - Method in class megamek.common.actions.TeleMissileAttackAction
Adds 'm' to the list of Counter Equipment used against this physical attack This is for AMS assignment to manual tele-operated missiles
addCounterEquipment(WeaponMounted) - Method in class megamek.common.actions.WeaponAttackAction
 
addCraters(Board, int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
add a crater to the board
addCrew() - Method in class megamek.common.templates.CapitalShipTROView
 
addCrew() - Method in class megamek.common.templates.SmallCraftDropshipTROView
 
addCrewEntry(String, int) - Method in class megamek.common.templates.AeroTROView
Convenience method to add the number of crew in a category to a list, and choose the singular or plural form.
addCritical(int, int, CriticalSlot) - Method in class megamek.common.Entity
Attempts to set the given slot to the given critical.
addCritical(int, CriticalSlot) - Method in class megamek.common.Entity
Adds a critical to the first available slot in the location.
addCritical(int, CriticalSlot, int) - Method in class megamek.common.Entity
Adds a critical to a critical slot, first trying the supplied slot number, and continuing from there if it's full
addDamageCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
addDataWithTooltip(Integer, String) - Method in class megamek.common.Report
 
addDataWithTooltip(String, String) - Method in class megamek.common.Report
Adds a field to the report with additional data available as a tooltip
addDateTimeStamp(String) - Static method in class megamek.common.util.StringUtil
Inserts a date/time stamp into the given filename string just before the last period.
addDemolitionCharge(int, int, Coords) - Method in class megamek.common.Building
 
addDeploymentZone(int, HexArea) - Method in class megamek.common.Board
Adds a deployment zone with the given ID and the hexes described by the given HexArea to this board, replacing the previously present zone of that ID, if there had been one.
addDesc(Entity) - Method in class megamek.common.Report
Shortcut method for adding entity name and owner data at the same time.
addDistance(int) - Method in class megamek.common.MoveStep
 
addDropship(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addDualCockpit() - Method in class megamek.common.Mek
 
addECM(ECMInfo) - Method in class megamek.client.ui.swing.boardview.ECMEffects
Added another ECMInfo to the effects for a location.
addElement(PMElement) - Method in class megamek.client.ui.swing.widget.PicMap
Adds element to PicMap component.
addEmptyLine() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds an empty line to the CalculationReport.
addEmptyLine() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addEmptyLine() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
addEndTurnMode(String) - Method in class megamek.common.EquipmentType
 
addEngineCrits() - Method in class megamek.common.Mek
Add the critical slots necessary for the mek's engine.
addEngineSinks(int, String) - Method in class megamek.common.Mek
base for adding engine sinks.
addEngineSinks(int, EquipmentFlag) - Method in class megamek.common.Mek
Adds heat sinks to the engine.
addEngineSinks(int, EquipmentFlag, boolean) - Method in class megamek.common.Mek
Adds heat sinks to the engine.
addEngineSinks(String, int) - Method in class megamek.common.Mek
add heat sinks into the engine
addEntities(List<Entity>) - Method in class megamek.common.Game
Adds a collection of new Entities.
addEntities(ForceDescriptor) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
addEntity(int, Entity) - Method in class megamek.common.Game
Deprecated, for removal: This API element is subject to removal in a future version.
since 0.50.4 - Use Game.addEntity(Entity) instead.
addEntity(Entity) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
addEntity(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addEntity(Entity) - Method in class megamek.common.Game
Adds a new Entity to this Game object and generates a GameEntityNewEvent.
addEntity(Entity, boolean) - Method in class megamek.common.Game
Adds a new Entity to this Game object.
addEntity(ForceAssignable, int) - Method in class megamek.common.force.Forces
Adds the provided Entity to the provided force.
addEntityBonuses(PilotingRollData) - Method in class megamek.common.Aero
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.BipedMek
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.Entity
Add in any piloting skill mods
addEntityBonuses(PilotingRollData) - Method in class megamek.common.FighterSquadron
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.GunEmplacement
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.HandheldWeapon
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.Infantry
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.LandAirMek
Add in any piloting skill mods
addEntityBonuses(PilotingRollData) - Method in class megamek.common.Mek
Add in any piloting skill mods
addEntityBonuses(PilotingRollData) - Method in class megamek.common.ProtoMek
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.QuadMek
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.QuadVee
Add in any piloting skill mods
addEntityBonuses(PilotingRollData) - Method in class megamek.common.Tank
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.TripodMek
 
addEntityBonuses(PilotingRollData) - Method in class megamek.common.VTOL
 
addEntityFluff(Entity) - Method in class megamek.common.templates.TROView
 
addEntityWaypoint(Entity, List<Coords>, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
 
addEntityWaypoint(Entity, Coords, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
 
addEquipment(Entity) - Method in class megamek.common.templates.TROView
 
addEquipment(Entity, boolean) - Method in class megamek.common.templates.ProtoMekTROView
 
addEquipment(Entity, boolean) - Method in class megamek.common.templates.SupportVeeTROView
 
addEquipment(Entity, boolean) - Method in class megamek.common.templates.TROView
 
addEquipment(Entity, boolean) - Method in class megamek.common.templates.VehicleTROView
 
addEquipment(EquipmentType, int) - Method in class megamek.common.Entity
Creates a new mount for this equipment and adds it in.
addEquipment(EquipmentType, int) - Method in class megamek.common.ProtoMek
 
addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.Entity
Creates a new mount for this equipment and adds it in.
addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.LandAirMek
 
addEquipment(EquipmentType, int, boolean) - Method in class megamek.common.ProtoMek
 
addEquipment(EquipmentType, int, boolean, int) - Method in class megamek.common.Entity
mounting weapons needs to take account of ammo
addEquipment(EquipmentType, int, boolean, int) - Method in class megamek.common.ProtoMek
 
addEquipment(EquipmentType, int, boolean, int, boolean) - Method in class megamek.common.Entity
indicate whether this is body mounted for BAs
addEquipment(EquipmentType, int, boolean, int, boolean, boolean) - Method in class megamek.common.Entity
Creates a new mount for this equipment and adds it in.
addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean) - Method in class megamek.common.Entity
 
addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean, boolean) - Method in class megamek.common.Entity
 
addEquipment(EquipmentType, int, boolean, int, boolean, boolean, boolean, boolean, boolean) - Method in class megamek.common.Entity
 
addEquipment(EquipmentType, EquipmentType, int, boolean, boolean) - Method in class megamek.common.Mek
 
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Aero
 
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.BattleArmor
Mounts the specified equipment in the specified location.
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Entity
 
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.GunEmplacement
 
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Infantry
 
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Mek
Mounts the specified weapon in the specified location.
addEquipment(Mounted<?>, int, boolean) - Method in class megamek.common.Tank
 
addEquipment(Mounted<?>, int, boolean, boolean) - Method in class megamek.common.Entity
 
addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.Entity
 
addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.Mek
Mounts the specified weapon in the specified location.
addEquipment(Mounted<?>, int, boolean, int) - Method in class megamek.common.ProtoMek
 
addEscapeCraft(String) - Method in class megamek.common.Aero
Adds an Escape Craft.
addEven(ITurnOrdered) - Method in class megamek.common.TurnVectors
Add a TurnOrdered marker for a turn that must occur after all normal turns.
addExtremeGravityPSR(PilotingRollData) - Method in class megamek.common.Game
Adds a pending extreme Gravity PSR to the list for this phase.
addFaction(FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
 
addFailedEquipment(String) - Method in class megamek.common.Entity
 
addFieldModifier() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Placeholder: this is only an idea; can we make draw modifications modular? Like field of fire, field of view...
addFilter(AbstractPathFinder.Filter<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
Adds an EdgeFilter.
addFiringSolution(int) - Method in class megamek.common.Entity
Adds the specified target entity's ID to this entity's firingSolutions
addFixedOmni(Entity) - Method in class megamek.common.templates.TROView
 
addFlare(Flare) - Method in class megamek.common.Game
Add a new flare
addFluff() - Method in class megamek.common.templates.MekTROView
 
addFlyOverPath(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
add a fly over path to the sprite list
addFrame(BufferedImage, long) - Method in class megamek.utilities.GifWriterThread
Adds a frame to the GIF.
addGameListener(GameListener) - Method in class megamek.common.AbstractGame
 
addGameListener(GameListener) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addGameListener(GameListener) - Method in interface megamek.common.IGame
Adds a GameListener to this game.
addGlancingBlowReports(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
Worker function that adds the 'glancing blow' reports
addGravDeck(int) - Method in class megamek.common.Jumpship
Adds a grav deck whose size in meters is specified.
addGray(Color, int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a grayed-out version of the given color.
addGroundAttackedByThisTurn(int) - Method in class megamek.common.Entity
 
addGroup(String) - Method in class megamek.common.options.AbstractOptions
 
addGroup(String, String) - Method in class megamek.common.options.AbstractOptions
 
addGyro() - Method in class megamek.common.Mek
Add the critical slots necessary for a standard gyro.
addHeader(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport containing the header for the CalculationReport.
addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
addHeader(String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
addHeader(List<String>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
addHeat() - Method in class megamek.common.weapons.battlearmor.BAMGHandler
 
addHeat() - Method in class megamek.common.weapons.BayWeaponHandler
 
addHeat() - Method in class megamek.common.weapons.CLIATMHandler
 
addHeat() - Method in class megamek.common.weapons.MGAWeaponHandler
 
addHeat() - Method in class megamek.common.weapons.MGHandler
 
addHeat() - Method in class megamek.common.weapons.PrototypeLaserHandler
 
addHeat() - Method in class megamek.common.weapons.SmallPulseLaserPrototypeHandler
 
addHeat() - Method in class megamek.common.weapons.StreakHandler
 
addHeat() - Method in class megamek.common.weapons.WeaponHandler
 
addHeavyDutyGyro() - Method in class megamek.common.Mek
Add the critical slots necessary for a heavy-duty gyro.
addIgnoredUnitTarget(int) - Method in class megamek.client.bot.princess.BehaviorSettings
Add the given unit ID to the ignored target list.
addIlluminatedPosition(Coords) - Method in class megamek.common.Game
Add a new hex to the collection of Coords illuminated by searchlights.
addImageLoader(ImageUtil.ImageLoader) - Static method in class megamek.common.util.ImageUtil
Add a new image loader to the first position of the list, if it isn't there already
addIMPHits(int) - Method in class megamek.common.Entity
 
addIndustrialCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for an industrial cockpit.
addIndustrialPrimitiveCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for an industrial primitive cockpit.
addInfernoTo(Coords, InfernoTracker.Inferno, int) - Method in class megamek.common.Board
Record that the given coordinates have received a hit from an inferno.
addInitiativeRerollRequest(Team) - Method in class megamek.common.Game
 
addInterfaceCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for a small cockpit.
ADDITIONAL_GROUND_MP_WEIGHT - Static variable in class megamek.common.verifier.TestBattleArmor
Weight for additional ground MP by suit weight class
addJammedWeapon(Mounted<?>) - Method in class megamek.common.Tank
Adds the provided weapon as a weapon that is jammed via the vehicle "weapon malfunction" critical hit
addJumpship(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addKill(Entity) - Method in class megamek.common.Entity
 
addLine(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport.
addLine(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addLine(String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport.
addLine(String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addLine(String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport.
addLine(String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addLine(String, String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport.
addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
addLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
addLine(String, String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport.
addLine(String, String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addListDataListener(ListDataListener) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
addListener(MekSummaryCache.Listener) - Method in class megamek.common.MekSummaryCache
 
addListener(IPreferenceChangeListener) - Static method in class megamek.client.ui.swing.RecentBoardList
Adds a listener for recent board changes.
addLookupName(String) - Method in class megamek.common.EquipmentType
 
addManeuver(int) - Method in class megamek.common.MovePath
 
addMarine(UUID, int) - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
addMekDisplayListener(MekDisplayListener) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Adds the specified mek display listener to receive events from this view.
addMekVeeAeroFluff(Entity) - Method in class megamek.common.templates.TROView
 
addMember(Entity) - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
 
addMinefield(Minefield) - Method in class megamek.common.Game
 
addMinefield(Minefield) - Method in class megamek.common.Player
 
addMinefields(Vector<Minefield>) - Method in class megamek.common.Game
 
addMinefields(Vector<Minefield>) - Method in class megamek.common.Player
 
addMissile(int, int) - Method in class megamek.common.TeleMissileTracker
 
addMode(String) - Method in class megamek.common.EquipmentType
Add a mode to the Equipment
addModel(ModelRecord) - Method in class megamek.client.ratgenerator.ChassisRecord
 
addModifier(int, String) - Method in class megamek.common.TargetRoll
Adds a new cumulative modifier of the given value and description.
addModifier(int, String, boolean) - Method in class megamek.common.TargetRoll
Adds a new modifier of the given value and description, which is or is not cumulative.
addModifier(TargetRollModifier) - Method in class megamek.common.TargetRoll
Adds the given new modifier to this TargetRoll.
addMoraleCheck(MoraleCheckAction, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addMovement(MoveAction, Formation) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addMovementCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
addMovementDamage(int) - Method in class megamek.common.Tank
adds minor, moderate or heavy movement system damage
addMovementHeat() - Method in class megamek.server.totalwarfare.TWGameManager
Add heat from the movement phase
addMovePath(List<UnitLocation>, Entity) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
addMpUsed(int) - Method in class megamek.common.MoveStep
 
addNerveRecovery(RecoveringNerveAction) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addNewComp(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Adds a new component to the SkinSpecs map.
addNewline(Vector<Report>) - Static method in class megamek.common.Report
Adds a newline to the last report in the given Vector.
addNL() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
addNL() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
addNoReportNote(CalculationReport, Entity) - Static method in class megamek.common.cost.CostCalculator
Adds a note to the given CalculationReport that no report is available for units of the given entity's type.
addNormal(ITurnOrdered) - Method in class megamek.common.TurnVectors
Add a TurnOrdered marker for a "normal" turn.
addNOtherCrew(String, int) - Method in class megamek.common.EjectedCrew
Adds a number of crewmembers from another ship keyed by that ship's external ID
addNOtherCrew(String, int) - Method in class megamek.common.SmallCraft
Adds a number of crewmembers from another ship keyed by that ship's external ID
addNotify() - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
addNotify() - Method in class megamek.client.ui.swing.widget.PicMap
Please remember to add super.addNotify() when overriding
addObscuredRecipient(String) - Method in class megamek.common.Report
Internal method.
addOffBoardObserver(int) - Method in class megamek.common.Entity
Indicate that an off-board artillery attack by this entity has been observed by a particular team
addOpposingECMEffects(ECMInfo) - Method in class megamek.common.ECMInfo
Compute the ECMInfo from another instance into this one, where this ECMInfo contains information about fields opposed to the owner.
addOption(IBasicOptionGroup, String, boolean) - Method in class megamek.common.options.AbstractOptions
 
addOption(IBasicOptionGroup, String, float) - Method in class megamek.common.options.AbstractOptions
 
addOption(IBasicOptionGroup, String, int) - Method in class megamek.common.options.AbstractOptions
 
addOption(IBasicOptionGroup, String, int, Object) - Method in class megamek.common.options.AbstractOptions
 
addOption(IBasicOptionGroup, String, String) - Method in class megamek.common.options.AbstractOptions
 
addOption(IBasicOptionGroup, String, Vector<String>) - Method in class megamek.common.options.AbstractOptions
 
addOptionName(String) - Method in class megamek.common.options.OptionGroup
Adds new option name to this group.
addOptionRow(JPanel, GridBagConstraints, JLabel, Component) - Method in class megamek.client.ui.swing.ClientDialog
Adds a row (line) with the two JComponents label, secondC to the given panel, using constraints c.
addOptionsToList(IGameOptions, PMMultiLineLabel) - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
Add all options from the given AbstractOptions instance into an array of PMSimpleLabel elements.
addOrdersToForces(SimulationContext) - Method in class megamek.common.autoresolve.converter.MMSetupForces
 
addOrdersToForces(SimulationContext) - Method in class megamek.common.autoresolve.converter.SetupForces
 
addOverlay(IDisplayable) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
addOverlay(IDisplayable) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Adds the given overlay to this boardview.
addOverlay(OverlayPanel) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
addOverlay(OverlayPanel) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
addOverlay(OverlayPanel, int) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
addOverlay(OverlayPanel, int) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
addPassedThrough(Coords) - Method in class megamek.common.Entity
 
addPassengers(String, int) - Method in class megamek.common.EjectedCrew
Adds a number of passengers from another ship keyed by that ship's external ID
addPassengers(String, int) - Method in class megamek.common.SmallCraft
Adds a number of passengers from another ship keyed by that ship's external ID
addPatchworkATs(Entity, int[][]) - Method in class megamek.common.templates.TROView
 
addPhaseHandler(PhaseHandler) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addPilotingModifierForTerrain(PilotingRollData) - Method in class megamek.common.Entity
Apply PSR modifier for difficult terrain in the current position
addPilotingModifierForTerrain(PilotingRollData, Coords) - Method in class megamek.common.Entity
Apply PSR modifier for difficult terrain at the specified coordinates
addPilotingModifierForTerrain(PilotingRollData, Coords, boolean) - Method in class megamek.common.Entity
Apply PSR modifier for difficult terrain at the specified coordinates
addPilotingModifierForTerrain(PilotingRollData, MoveStep) - Method in class megamek.common.Entity
Apply PSR modifier for difficult terrain at the move step position
addPlayer(int, Player) - Method in class megamek.common.AbstractGame
 
addPlayer(int, Player) - Method in class megamek.common.alphaStrike.ASGame
 
addPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addPlayer(int, Player) - Method in class megamek.common.Game
 
addPlayer(int, Player) - Method in interface megamek.common.IGame
Adds the given Player to the game with the given game-unique id.
addPlayer(int, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
addPlayer(Player) - Method in class megamek.common.Team
Adds the given player to this team.
addPlayerNameActionListener(ActionListener) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
addPreferenceChangeListener(IPreferenceChangeListener) - Static method in class megamek.common.KeyBindParser
Register an object that wishes to be alerted when the key binds (may) have changed.
addPreferenceChangeListener(IPreferenceChangeListener) - Method in interface megamek.common.preference.IPreferenceStore
Adds a preference change listener to this store.
addPreferenceChangeListener(IPreferenceChangeListener) - Method in class megamek.common.preference.PreferenceStoreProxy
 
addPrimitiveCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for an industrial cockpit.
addPriorityUnit(int) - Method in class megamek.client.bot.princess.BehaviorSettings
Add an enemy unit to the priority list.
addPriorityUnit(String) - Method in class megamek.client.bot.princess.BehaviorSettings
Add an enemy unit to the priority list.
addPSR(PilotingRollData) - Method in class megamek.common.Game
Adds a pending PSR to the list for this phase.
addQuadVeeCockpit() - Method in class megamek.common.Mek
 
addRam(AttackAction) - Method in class megamek.common.Game
Adds a pending ramming attack to the list for this phase.
addRat(String, RandomUnitGenerator.RatEntry) - Method in class megamek.client.generator.RandomUnitGenerator
 
addRaw(String) - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
addRecord(String, String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
Adds a new record to the list.
addReport(Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Add a whole lotta Reports to the players report queues as well as the Master report queue vPhaseReport.
addReport(Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
Add a whole lotta Reports to the players report queues as well as the Master report queue vPhaseReport, indenting each report by the passed value.
addReport(ReportEntry) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addReport(ReportEntry) - Method in interface megamek.server.IGameManager
 
addReport(ReportEntry) - Method in class megamek.server.sbf.SBFGameManager
 
addReport(ReportEntry) - Method in class megamek.server.totalwarfare.TWGameManager
Add a single report to the report queue of all players and the master vPhaseReport queue
addReport(SBFReportEntry) - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
addReportLine(String, BattleForceSUA, String) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Writes a report line for adding the sua with the given value using the given text.
addReportLine(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Writes a report line for adding the sua using the name of the given equipment.
addReportLine(Mounted<?>, BattleForceSUA, String) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Writes a report line for adding the sua with the given value using the name of the given equipment.
addReportPages(GamePhase) - Method in class megamek.client.ui.swing.MiniReportDisplay
 
addReportPages(GamePhase) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
 
addReports(List<Report>) - Method in class megamek.common.Game
Adds the given reports vector to the GameReport collection.
addReports(List<SBFReportEntry>) - Method in class megamek.common.strategicBattleSystems.SBFGame
Adds the given reports this game's reports.
addResultLine(String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
addResultLine(String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addResultLine(String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
addResultLine(String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addResultLine(String, String, String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
addResultLine(String, String, String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
addResultLine(String, String, String, double) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport in the way addLine() does, except the result has a line above it that may e.g.
addResultLine(String, String, String, double) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addRiver(Board, Map<Hex, BoardUtilities.Point>) - Static method in class megamek.common.util.BoardUtilities
Adds an River to the map (if the map is at least 5x5 hexes big).
addRoles(String) - Method in class megamek.client.ratgenerator.ModelRecord
 
addRoll(int) - Method in class megamek.common.InitiativeRoll
 
addRoll(MMRandom) - Method in class megamek.common.MMRoll
Add the result from the given RNG source.
addRoll(Roll) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
addRoll(Roll) - Method in class megamek.common.Report
 
addRoll(Roll) - Method in interface megamek.common.ReportEntry
Adds the result of the given roll to this ReportEntry.
addRoll(Roll) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
addScheduledNuke(int[]) - Method in class megamek.server.totalwarfare.TWGameManager
add a nuke to be exploded in the next weapons attack phase
addScheduledOrbitalBombardment(OrbitalBombardment) - Method in class megamek.server.totalwarfare.TWGameManager
add an orbital bombardment to hit the board in the next weapons attack phase
addScriptedEvent(TriggeredEvent) - Method in class megamek.common.AbstractGame
 
addScriptedEvent(TriggeredEvent) - Method in interface megamek.common.IGame
Add a scripted event to this game's scripted events list.
addSensorContact(int) - Method in class megamek.common.Entity
Adds the specified target entity's ID to this entity's sensorContacts
addSmallCockpit() - Method in class megamek.common.Mek
Add the critical slots necessary for a small cockpit.
addSmallCommandConsole() - Method in class megamek.common.Mek
 
addSmallCraft(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addSmoke(ArrayList<Coords>, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Called when a fire is burning.
addSmokeCloud(SmokeCloud) - Method in class megamek.common.Game
 
addSpaceStation(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addSpecialHexDisplay(Coords, SpecialHexDisplay) - Method in class megamek.common.Board
 
addSprite(Sprite) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Adds a Sprite to be shown on this BoardView to its set of sprites.
addSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
addSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.BoardView
 
addSprites(Collection<? extends Sprite>) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Adds the given collection of Sprite to be shown on this BoardView to its set of sprites.
addStep(MovePath.MoveStepType) - Method in class megamek.common.BulldozerMovePath
Override of the MovePath.addStep method, calculates leveling and other extra costs associated with this bulldozer move path
addStep(MovePath.MoveStepType) - Method in class megamek.common.MovePath
Add a new step to the movement path.
addStep(MovePath.MoveStepType, boolean) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, boolean, boolean, int) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, int) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, int, int) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, Map<Integer, Integer>) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, TreeMap<Integer, Vector<Integer>>) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, Minefield) - Method in class megamek.common.MovePath
 
addStep(MovePath.MoveStepType, Targetable) - Method in class megamek.common.MovePath
Add a new step to the movement path with the given target.
addStep(MovePath.MoveStepType, Targetable, Coords) - Method in class megamek.common.MovePath
 
addStep(MoveStep) - Method in class megamek.common.MovePath
 
addStep(MoveStep, boolean) - Method in class megamek.common.MovePath
Initializes a step as part of this movement path.
addStep(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
addSteps(Vector<MoveStep>, boolean) - Method in class megamek.common.MovePath
 
addStopCondition(AbstractPathFinder.StopCondition<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
 
addStrafingCoords(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
addStrategicBuildingTarget(Coords) - Method in class megamek.client.bot.princess.Princess
 
addStrategicGoal(Coords) - Method in class megamek.client.bot.princess.SwarmContext
Add a strategic goal to the list of goals, a strategic goal is simply a coordinate which we want to move towards, its mainly used for double blind games where we don't know the enemy positions, the strategic goals help distribute the map evenly accross the units inside the swarm to cover more ground and find the enemy faster
addStrategicTarget(String) - Method in class megamek.client.bot.princess.BehaviorSettings
Adds a target that Princess will attempt to move to and attack.
addString(String) - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
Add a string to this multi-line label
addSubforce(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
addSubForce(Force, Force) - Method in class megamek.common.force.Forces
Adds the provided subforce to the provided parent.
addSubHeader(String) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Adds a single line to the CalculationReport containing a sub-header.
addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
addSubHeader(String) - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
addSubType(int) - Method in class megamek.common.EquipmentType
 
addSummary() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
 
addSummary() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
 
addSummary() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
 
addSuperheavyCommandConsole() - Method in class megamek.common.Mek
 
addSuperheavyGyro() - Method in class megamek.common.Mek
Add the critical slots necessary for a standard gyro.
addSuperheavyIndustrialCockpit() - Method in class megamek.common.Mek
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Aero
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Dropship
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Entity
Incorporate dates for components that are not in the equipment list, such as engines and structure.
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Infantry
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Mek
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.ProtoMek
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.Tank
 
addSystemTechAdvancement(CompositeTechLevel) - Method in class megamek.common.VTOL
 
addTag(String) - Method in class megamek.common.Board
Add the given tag string to the board's tags list.
addTagInfo(TagInfo) - Method in class megamek.common.Game
add the results of one TAG attack
addTargCompWithoutSlots(MiscType, int, boolean, boolean) - Method in class megamek.common.Mek
Adds equipment without adding slots for it.
addTargetedBySwarm(int, int) - Method in class megamek.common.Entity
Add a targeting by a swarm volley from a specified entity
addTargetingCrit() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
addTechComponent(ITechnology) - Method in class megamek.common.Entity
 
addTelemissile(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
addTeleMissileAttack(AttackAction) - Method in class megamek.common.Game
Adds a pending ramming attack to the list for this phase.
addTerrain(Terrain) - Method in class megamek.common.Hex
 
addToDonePanel(JPanel, JComponent) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
addToEstimatedEnemyDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
addToHex(Coords) - Method in class megamek.client.ui.swing.BoardEditor
Apply the current Hex to the Board at the specified location.
addToMyEstimatedDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
addTopLevelForce(Force, Player) - Method in class megamek.common.force.Forces
Adds a top-level force with the provided name and the provided owner.
addTorsoMountedCockpit() - Method in class megamek.common.battlevalue.BVCalculator
 
addTorsoMountedCockpit() - Method in class megamek.common.battlevalue.MekBVCalculator
 
addTorsoMountedCockpit(boolean) - Method in class megamek.common.Mek
Add the critical slots necessary for a torso-mounted cockpit.
addTowedUnit(int) - Method in class megamek.common.Entity
Adds an entity to this tractor's train
addTransportBays(Entity) - Method in class megamek.common.templates.TROView
 
addTransporter(Transporter) - Method in class megamek.common.Entity
Add a transportation component to this Entity.
addTransporter(Transporter, boolean) - Method in class megamek.common.Entity
Add a transportation component to this Entity.
addTransports(Entity) - Method in class megamek.common.loaders.BLKFile
 
addTsempHitThisTurn() - Method in class megamek.common.Entity
 
addType(EquipmentType) - Static method in class megamek.common.EquipmentType
 
addUnit(InGameObject) - Method in class megamek.client.ui.swing.lobby.MekTableModel
Adds the given entity to the table and builds the display content.
addUnit(InGameObject) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addUnit(InGameObject) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
addUnit(MekSummary) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
addUnit(SBFUnit) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
addUnitToGraveyard(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
addValue(String) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
addVerifier(DataVerifier) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
Adds a new DataVerifier to validate this field's data.
addVibrabomb(Minefield) - Method in class megamek.common.Game
 
addWarship(ITurnOrdered) - Method in class megamek.common.TurnVectors
 
AddWaypointCommand - Class in megamek.client.bot.princess.commands
Add a waypoint to a unit
AddWaypointCommand() - Constructor for class megamek.client.bot.princess.commands.AddWaypointCommand
 
addWeapon(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
Adds new weapon
addWeaponBays(String[][]) - Method in class megamek.common.templates.AeroTROView
Adds the details for all weapon bays, including heat by bay and location and rows for each bay.
addWeaponGroup(EquipmentType, int) - Method in class megamek.common.Entity
 
addWeaponToBay(int) - Method in class megamek.common.equipment.WeaponMounted
Adds the weapon with the given equipment number to the bay.
addWeaponToBay(WeaponMounted) - Method in class megamek.common.equipment.WeaponMounted
 
addWeatherConditions(Board, Weather, Wind) - Static method in class megamek.common.util.BoardUtilities
 
addWithdraw(WithdrawAction) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
addXLGyro() - Method in class megamek.common.Mek
Add the critical slots necessary for an extra-light gyro.
adjustAvailabilityByRole(double, Collection<MissionRole>, ModelRecord, int, int) - Static method in enum class megamek.client.ratgenerator.MissionRole
Adjusts the provided availability rating based on desired roles, the roles the provided unit has, and other factors such as unit type, movement speed, and weapon types.
adjustBattleForceDamageForMinRange(double) - Method in class megamek.common.WeaponType
 
adjustBV() - Method in class megamek.common.battlevalue.BVCalculator
Adjust the BV with force bonuses (TAG, C3) and pilot skill.
adjustedBV - Variable in class megamek.common.battlevalue.BVCalculator
The unit's BV with the C3 force bonus and pilot skill adjustment
AdjustElevationForForwardMovement(MovePath) - Static method in class megamek.common.pathfinder.PathDecorator
For units using VTOL movement, add "UP" steps to the end of the MovePath source so that a forward movement can pass over intervening terrain
adjustFacing(MovePath.MoveStepType) - Method in class megamek.common.MoveStep
Adjusts facing to comply with the type of step indicated.
adjustForRating(int, int) - Method in class megamek.client.ratgenerator.AvailabilityRating
Adjust availability rating for the dynamic +/- value, which is based on equipment quality rating.
adjustHeatExtremeTemp(Game, Entity, Vector<Report>) - Static method in class megamek.server.ServerHelper
 
adjustRange(int, Game, LosEffects) - Method in class megamek.common.Sensor
 
adjustStartingPosForReinforcements() - Method in class megamek.common.Player
Set deployment zone to edge of board for reinforcements
adjustString(String, FontMetrics) - Method in class megamek.client.ui.swing.UnitOverview
 
adjustSwarmToHit() - Method in class megamek.common.ToHitData
Remove extraneous mods from a ToHitData instance in preparation for recalculating mods.
admitsDefeat - Static variable in class megamek.server.commands.DefeatCommand
 
admitsDefeat() - Method in class megamek.common.Player
 
advAeroRules - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
ADVAERORULES_AA_MOVE_MOD - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_ADVANCED_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_AERO_ARTILLERY_MUNITIONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_AERO_GROUND_MOVE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_AERO_SANITY - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_ALLOW_LARGE_SQUADRONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_AT2_NUKES - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_ATMOSPHERIC_CONTROL - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_CRASHED_DROPSHIPS_SURVIVE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_EXPANDED_KF_DRIVE_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_FUEL_CONSUMPTION - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_HEAT_BY_BAY - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_RETURN_FLYOVER - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_SINGLE_NO_CAP - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_AA_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_AAA_LASER - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_ADV_POINTDEF - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_ADVANCED_SENSORS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_AMMO_EXPLOSIONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_BEARINGS_ONLY_LAUNCH - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_BEARINGS_ONLY_VELOCITY - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_BRACKET_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_CAPITAL_FIGHTER - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_CONV_FUSION_BONUS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_ECM - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_GRAV_EFFECTS - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_HARJEL - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_OVER_PENETRATE - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_SENSOR_SHADOW - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_SPACE_BOMB - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_STRATOPS_WAYPOINT_LAUNCH - Static variable in class megamek.common.options.OptionsConstants
 
ADVAERORULES_VARIABLE_DAMAGE_THRESH - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED - Enum constant in enum class megamek.common.SimpleTechLevel
 
ADVANCED_ALL_HAVE_EI_COCKPIT - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_ALTERNATE_MASC - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_ALTERNATE_MASC_ENHANCED - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_ARMED_MEKWARRIORS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_ARMOR - Static variable in class megamek.common.BattleArmor
The internal name for advanced.
ADVANCED_ASSAULT_DROP - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_BA_GRAB_BARS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_BLACK_ICE - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_CHATBOX2_AUTOSLIDEDOWN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_CHATBOX2_BACKCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_CHATBOX2_TRANSPARANCY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_DOUBLE_BLIND - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_EXTREME_TEMPERATURE_SURVIVAL - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_GHOST_TARGET_MAX - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_HIDDEN_UNITS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_INCLUSIVE_SENSOR_RANGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_KEY_REPEAT_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_KEY_REPEAT_RATE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_LIGHTNING_STORM_TARGETS_UNITS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_MAGSCAN_NOHILLS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_MAXTECH_MOVEMENT_MODS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_METAL_CONTENT - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_MINEFIELDS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_MOVE_STEP_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_NO_IGNITE_CLEAR - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_NO_SAVE_NAG - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_PARATROOPERS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_PILOTS_CANNOT_SPOT - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_PILOTS_VISUAL_RANGE_ONE - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_SENSORS_DETECT_ALL - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_SHOW_FPS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ADVANCED_SINGLE_BLIND_BOTS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_STRATOPS_PARTIALREPAIRS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_STRATOPS_QUIRKS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_SUPPRESS_DB_BV - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_SUPRESS_ALL_DB_MESSAGES - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_ANGEL_ECM - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_BA_WEIGHT - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_BAP - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_BATTLE_WRECK - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_DIG_IN - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_ECCM - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_FATIGUE - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_FUMBLES - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_GHOST_TARGET - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_INF_PAVE_BONUS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_MOBILE_HQS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_SELF_DESTRUCT - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_SENSORS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_SKIN_OF_THE_TEETH_EJECTION - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_TAKE_COVER - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TACOPS_TANK_CREWS - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_TEAM_VISION - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_WOODS_BURN_DOWN - Static variable in class megamek.common.options.OptionsConstants
 
ADVANCED_WOODS_BURN_DOWN_AMOUNT - Static variable in class megamek.common.options.OptionsConstants
 
advancedPD - Variable in class megamek.common.weapons.WeaponHandler
 
AdvancedSearchDialog2 - Class in megamek.client.ui.advancedsearch
This is the dialog for advanced unit filtering, mostly for the unit selector.
AdvancedSearchDialog2(JFrame, int) - Constructor for class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
advancedSearchFilter - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Advanced options for search
AdvancedSearchMapDialog - Class in megamek.client.ui.advancedSearchMap
This is the dialog for advanced map filtering
AdvancedSearchMapDialog(JFrame) - Constructor for class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
 
AdvancedSRMHandler - Class in megamek.common.weapons
 
AdvancedSRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AdvancedSRMHandler
 
AdvancedSRMWeapon - Class in megamek.common.weapons.battlearmor
 
AdvancedSRMWeapon() - Constructor for class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
 
ADVCOMBAT_CASE_PILOT_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_CLUBS_PUNCH - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_FLOATING_CRITS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_FOREST_FIRES_NO_SMOKE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_FULL_ROTOR_HITS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_HOTLOAD_IN_GAME - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_INCREASED_AC_DMG - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_INDIRECT_ALWAYS_POSSIBLE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_KIND_RAPID_AC - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_MAP_AREA_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_MAX_EXTERNAL_HEAT - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_MULTI_USE_AMS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_NO_FORCED_PRIMARY_TARGETS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_NO_TAC - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_NUM_HEXES_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_ON_MAP_PREDESIGNATE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_PROTOS_SAFE_FROM_INFERNOS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_ADVANCED_MEK_HIT_LOCATIONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_ALTDMG - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_AMMUNITION - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_AMS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_BA_CRITICALS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_BA_VS_BA - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_BURST - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_CALLED_SHOTS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_CHARGE_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_CLUSTERHITPEN - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_COOLANT_FAILURE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_CRIT_ROLL - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_DEAD_ZONES - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_DIRECT_BLOW - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_ENERGY_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_ENGINE_EXPLOSIONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_GAUSS_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_GLANCING_BLOWS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_GRAPPLING - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_HEAT - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_HOTLOAD - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_JUMP_JET_ATTACK - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_LOS_RANGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_LOS1 - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_MANUAL_AMS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_PARTIAL_COVER - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_PPC_INHIBITORS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_PRONE_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_RANGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_RAPID_AC - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_RETRACTABLE_BLADES - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_START_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_TRIP_ATTACK - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_VEHICLE_ARCS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_VEHICLE_EFFECTIVE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_VTOL_ATTACKS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_TACOPS_WOODS_COVER - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_UAC_TWOROLLS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_UNJAM_UAC - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_VEHICLES_SAFE_FROM_INFERNOS - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_VEHICLES_THRESHOLD - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_VEHICLES_THRESHOLD_DIVISOR - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_VEHICLES_THRESHOLD_VARIABLE - Static variable in class megamek.common.options.OptionsConstants
 
ADVCOMBAT_VTOL_STRAFING - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_AUTO_ABANDON_UNIT - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_EJECTED_PILOTS_FLEE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_FALLS_END_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_MEK_LANCE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_MEK_LANCE_MOVEMENT_NUMBER - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_NO_HOVER_CHARGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_NO_IMMOBILE_VEHICLES - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_NO_NIGHT_MOVE_PEN - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_NO_PREMOVE_VIBRA - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_PSR_JUMP_HEAVY_WOODS - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_REVERSE_GEAR - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_ATTEMPTING_STAND - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_CAREFUL_STAND - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_EVADE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_FALLING_EXPANDED - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_FAST_INFANTRY_MOVE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_HULL_DOWN - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_LEAPING - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_LEG_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_PHYSICAL_ATTACK_PSR - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_PHYSICAL_PSR - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_SKILLED_EVASION - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_SPRINT - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_STANDING_STILL - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_TAKING_DAMAGE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_WALK_BACKWARDS - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TACOPS_ZIPLINES - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_TURN_MODE - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_VEHICLE_ACCELERATION - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_VEHICLE_ADVANCED_MANEUVERS - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_VEHICLE_LANCE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_VEHICLE_LANCE_MOVEMENT_NUMBER - Static variable in class megamek.common.options.OptionsConstants
 
ADVGRNDMOV_VEHICLES_CAN_EJECT - Static variable in class megamek.common.options.OptionsConstants
 
ae - Variable in class megamek.common.weapons.WeaponHandler
 
AECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
aero - Variable in class megamek.common.battlevalue.AeroBVCalculator
 
Aero - Class in megamek.common
Taharqa's attempt at creating an Aerospace entity
Aero() - Constructor for class megamek.common.Aero
 
AERO - Static variable in class megamek.common.UnitType
 
AERO_EFFECTIVE_ELEVATION - Static variable in class megamek.common.Aero
 
AeroBVCalculator - Class in megamek.common.battlevalue
 
AeroCostCalculator - Class in megamek.common.cost
 
AeroCostCalculator() - Constructor for class megamek.common.cost.AeroCostCalculator
 
AeroDamageApplier - Record Class in megamek.common.autoresolve.damage
Applies damage to an Aero entity.
AeroDamageApplier(Aero, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.AeroDamageApplier
Creates an instance of a AeroDamageApplier record class.
AERODYNE - Enum constant in enum class megamek.common.EntityMovementMode
 
AERODYNE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
AERODYNESC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
AeroGroundOffBoardFilter() - Constructor for class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
 
AeroGroundPathFinder - Class in megamek.common.pathfinder
This set of classes is intended for use for pathfinding by aerodyne units on ground maps with an atmosphere Usage anywhere else may result in "unpredictable" behavior
AeroGroundPathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroGroundPathFinder
 
AeroGroundPathFinder.AeroGroundOffBoardFilter - Class in megamek.common.pathfinder
This class removes all off-board paths, but keeps track of the shortest of all the paths removed
AeroLowAltitudePathFinder - Class in megamek.common.pathfinder
This class is intended to be used by the bot for generating possible paths for aerospace units on a low-altitude atmospheric map.
AeroLowAltitudePathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroLowAltitudePathFinder
 
AeroMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
AeroMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.AeroMapSet
 
AeroMovePathRelaxer() - Constructor for class megamek.common.pathfinder.ShortestPathFinder.AeroMovePathRelaxer
 
AeroMultiPathComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathComparator
 
aeroOption - Variable in class megamek.common.verifier.EntityVerifier
 
AeroPathUtil - Class in megamek.client.bot.princess
Helper class that contains functionality relating mostly to aero unit paths.
AEROSPACE - Enum constant in enum class megamek.common.EntityMovementMode
 
AeroSpaceFighter - Class in megamek.common
AeroSpaceFighter subclass of Aero that encapsulates Fighter functionality
AeroSpaceFighter() - Constructor for class megamek.common.AeroSpaceFighter
 
AEROSPACEFIGHTER - Static variable in class megamek.common.UnitType
 
AeroSpacePathFinder - Class in megamek.common.pathfinder
This class generates move paths suitable for use by an aerospace unit operating on a space map, with 'advanced flight' turned off.
AeroSpacePathFinder(Game) - Constructor for class megamek.common.pathfinder.AeroSpacePathFinder
 
aerospacePaths - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
AeroTROView - Class in megamek.common.templates
Creates a TRO template model for aerospace and conventional fighters.
AeroTROView(Aero) - Constructor for class megamek.common.templates.AeroTROView
 
AF - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
AFC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
AFT - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
AFT - Static variable in class megamek.common.loaders.BLKConvFighterFile
 
AFT - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
 
AGE_OF_WAR - Enum constant in enum class megamek.common.eras.EraFlag
 
ageFlares() - Method in class megamek.common.Game
Ages all flares, drifts them with the wind and removes any which have burnt out or drifted off the map.
ageMaps(Game) - Method in class megamek.client.bot.princess.HeatMap
Reduces the values for every entry in the trackers.
AGGRESSION - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
AggressionCommand - Class in megamek.client.bot.princess.commands
Command to change the aggression level of the bot.
AggressionCommand() - Constructor for class megamek.client.bot.princess.commands.AggressionCommand
 
AimedShotDialog - Class in megamek.client.ui.swing
 
AimedShotDialog(JFrame, String, String, String[], boolean[], int, ClientGUI, Targetable, ItemListener, ActionListener) - Constructor for class megamek.client.ui.swing.AimedShotDialog
 
AimingMode - Enum Class in megamek.common.enums
 
airborne() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the airborne record component.
AIRBORNE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
AIRBORNE_WEAPON_RANGES - Static variable in class megamek.common.WeaponType
 
AirMekRamAttackAction - Class in megamek.common.actions
Ram attack by an airborne LAM in airmek mode.
AirMekRamAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.AirMekRamAttackAction
 
AirMekRamAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.AirMekRamAttackAction
 
AIRSHIP - Enum constant in enum class megamek.common.EntityMovementMode
 
AIRSHIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
AIRSHIP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
ALAMO - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
 
AlamoMissileWeapon - Class in megamek.common.weapons
 
AlamoMissileWeapon() - Constructor for class megamek.common.weapons.AlamoMissileWeapon
 
ALCOHOL - Enum constant in enum class megamek.common.FuelType
Alternate ICE fuel
ALL_DIRECTIONS - Static variable in class megamek.common.Coords
 
allAdjacent() - Method in record class megamek.common.BoardLocation
Returns a list of all six adjacent coordinates (distance = 1).
allAdjacent() - Method in class megamek.common.Coords
Returns a list of all adjacent coordinates (distance = 1), regardless of whether they're on the board or not.
allArmorNames() - Static method in class megamek.common.equipment.ArmorType
 
allArmorTypes() - Static method in class megamek.common.equipment.ArmorType
 
allAtDistance(int) - Method in record class megamek.common.BoardLocation
Returns a list of all coordinates at the given distance dist.
allAtDistance(int) - Method in class megamek.common.Coords
Returns a list of all coordinates at the given distance dist, regardless of whether they're on the board or not.
allAtDistanceOrLess(int) - Method in record class megamek.common.BoardLocation
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
allAtDistanceOrLess(int) - Method in class megamek.common.Coords
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
allAtDistances(int, int) - Method in record class megamek.common.BoardLocation
Returns a list of all coordinates at the given distance dist and anything less than dist as well.
allBombTypes() - Static method in class megamek.common.BombType
 
allDirections - Static variable in class megamek.client.ui.swing.boardview.BoardView
 
allEnemiesOutsideBlast(Targetable, Entity, AmmoType, boolean, boolean, boolean, Game) - Static method in class megamek.common.Compute
 
allEntities() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
AllHexArea - Class in megamek.common.hexarea
This class represents a hex area that includes all hexes of the given board.
AllHexArea() - Constructor for class megamek.common.hexarea.AllHexArea
 
allJJs(boolean) - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
 
allLessThanDistance(int) - Method in class megamek.common.Coords
Returns a list of all coordinates at the given distance (dist - 1) and anything less than dist as well.
allLocations() - Method in class megamek.common.Mounted
Fetches all locations that contain this equipment.
allowAimedShotWith(WeaponMounted, AimingMode) - Static method in class megamek.common.Compute
 
ALLOWED_ALLOW_ILLEGAL_UNITS - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_ALLOW_NUKES - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_BY_TYPE - Static variable in class megamek.common.AmmoType
Contains the set of AmmoTypes which could share ammo (e.g.
ALLOWED_CANON_ONLY - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_CLAN_IGNORE_EQ_LIMITS - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_ERA_BASED - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_NO_CLAN_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_REALLY_ALLOW_NUKES - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_SHOW_EXTINCT - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_TECHLEVEL - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_YEAR - Static variable in class megamek.common.options.OptionsConstants
 
ALLOWED_YEAR_ANY - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
AllowedDeploymentHelper - Record Class in megamek.common
 
AllowedDeploymentHelper(Entity, Coords, Board, Hex, Game) - Constructor for record class megamek.common.AllowedDeploymentHelper
Creates an instance of a AllowedDeploymentHelper record class.
allowedTypes - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
allowedYear - Variable in class megamek.client.generator.ReconfigurationParameters
 
allowedYear - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
allowedYear - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
AllowGameMasterCommand - Class in megamek.server.commands
This command votes to allow another player to assume the elevated Game Master role
AllowGameMasterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AllowGameMasterCommand
 
allowInvalid - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
allowTeamChange() - Method in class megamek.server.totalwarfare.TWGameManager
 
AllowTeamChangeCommand - Class in megamek.server.commands
This command allows a player to allow another player to switch teams.
AllowTeamChangeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AllowTeamChangeCommand
 
allShotsHit() - Method in class megamek.common.weapons.CLIATMHandler
 
allShotsHit() - Method in class megamek.common.weapons.StreakHandler
 
allShotsHit() - Method in class megamek.common.weapons.WeaponHandler
 
allSprites - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
 
allSystems() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
allTableColumns - Variable in class megamek.client.ui.models.XTableColumnModel
Array of TableColumn objects in this model.
allTypes - Static variable in class megamek.common.EquipmentType
 
allTypes() - Static method in class megamek.common.EquipmentType
 
ALLY - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
 
ALLY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AlphaStrikeElement - Class in megamek.common.alphaStrike
This class represents an AlphaStrike Element which is a single unit such as a Mek with AlphaStrike values such as S, M, L damage and a single Armor and Structure value.
AlphaStrikeElement() - Constructor for class megamek.common.alphaStrike.AlphaStrikeElement
 
AlphaStrikeHelper - Class in megamek.common.alphaStrike
This class contains static helper methods for AlphaStrike
AlphaStrikeMassConvert - Class in megamek.utilities
This utility converts all units that can be converted and for which filter() returns true to AlphaStrike elements and outputs the stats to the clipboard.
alphaStrikeStatsFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
ALT_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
 
alterConditions(PlanetaryConditions) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
ALTERNATE_MASC_FAILURE - Static variable in class megamek.common.Entity
 
ALTERNATE_MASC_FAILURE_ENHANCED - Static variable in class megamek.common.Entity
 
ALTERNATE_MAX_SIZE - Static variable in class megamek.common.FighterSquadron
 
alternateTableBGColor() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a UIManager Color that can be used as an alternate row color in a table to offset each other row.
altitude - Variable in class megamek.common.Entity
altitude is different from elevation.
ALTITUDE - Enum constant in enum class megamek.common.DeploymentElevationType
 
AltitudeBombAttack - Class in megamek.common.weapons
 
AltitudeBombAttack() - Constructor for class megamek.common.weapons.AltitudeBombAttack
 
alwaysFalse() - Static method in interface megamek.common.autoresolve.acar.order.Condition
 
alwaysTrue() - Static method in interface megamek.common.autoresolve.acar.order.Condition
 
AM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
Ambusher - Class in megamek.common.autoresolve.acar.role
 
Ambusher() - Constructor for class megamek.common.autoresolve.acar.role.Ambusher
 
AMBUSHER - Enum constant in enum class megamek.common.UnitRole
 
AMMO_REDUCING_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
AmmoBayWeapon - Class in megamek.common.weapons.bayweapons
This is my attempt to get weapon bays treated as normal weapons rather than the current hack in place
AmmoBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AmmoBayWeapon
 
AmmoBayWeaponHandler - Class in megamek.common.weapons
 
AmmoBayWeaponHandler() - Constructor for class megamek.common.weapons.AmmoBayWeaponHandler
 
AmmoBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AmmoBayWeaponHandler
 
ammoCost - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
ammoCounts(AmmoMounted) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
ammoCounts(AmmoMounted) - Method in class megamek.common.battlevalue.BVCalculator
 
ammoInBay(int) - Method in class megamek.common.equipment.WeaponMounted
 
ammoList - Variable in class megamek.common.Entity
A list of all mounted ammo.
ammoMap - Variable in class megamek.common.battlevalue.BVCalculator
 
AmmoMounted - Class in megamek.common.equipment
 
AmmoMounted(Entity, AmmoType) - Constructor for class megamek.common.equipment.AmmoMounted
 
ammoType - Variable in class megamek.common.AmmoType
 
ammoType - Variable in class megamek.common.WeaponType
 
AmmoType - Class in megamek.common
 
AmmoType() - Constructor for class megamek.common.AmmoType
 
AmmoType.Munitions - Enum Class in megamek.common
 
AmmoTypeFlag - Enum Class in megamek.common
Set of flags that can be used to determine how the ammo is used and its special properties
ammoTypeInList(int) - Method in class megamek.common.ArtilleryTracker
 
AmmoWeapon - Class in megamek.common.weapons
 
AmmoWeapon() - Constructor for class megamek.common.weapons.AmmoWeapon
 
AmmoWeaponHandler - Class in megamek.common.weapons
 
AmmoWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AmmoWeaponHandler
 
ammoWeight - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
AMP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
AMPHIBIOUS - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
AMPHIBIOUS_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
AMS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
AMS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
amsBayEngaged - Variable in class megamek.common.weapons.WeaponHandler
 
amsBayEngagedCap - Variable in class megamek.common.weapons.WeaponHandler
 
amsBayEngagedMissile - Variable in class megamek.common.weapons.WeaponHandler
 
AMSBayWeapon - Class in megamek.common.weapons.bayweapons
 
AMSBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AMSBayWeapon
 
amsEngaged - Variable in class megamek.common.WeaponResult
 
amsEngaged - Variable in class megamek.common.weapons.WeaponHandler
 
AnalyzeFormationDialog - Class in megamek.client.ui.swing
Shows a table of all units matching the chosen faction/unit type/era parameters and general criteria for a formation along with data relevant to the formation constraints.
AnalyzeFormationDialog(JFrame, List<MekSummary>, FormationType, List<UnitTable.Parameters>, int, int) - Constructor for class megamek.client.ui.swing.AnalyzeFormationDialog
 
ancestorAdded(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
 
ancestorMoved(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
 
ancestorRemoved(AncestorEvent) - Method in class megamek.client.ui.swing.GetFocusListener
 
anchor(int) - Method in class megamek.client.ui.GBC
change the anchor of this GridBagConstraints
anchor(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an anchor with opening and closing tag and the content in between.
and(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Returns a new empty EquipmentBitSet and the flag set if it is set in this EquipmentBitSet.
andNot(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Returns a copy of this EquipmentBitSet with the flag cleared.
AndTrigger - Class in megamek.server.trigger
This Trigger implements a logic AND for all its subtriggers, i.e.
AndTrigger(List<Trigger>) - Constructor for class megamek.server.trigger.AndTrigger
 
AndTrigger(Trigger...) - Constructor for class megamek.server.trigger.AndTrigger
 
ANNOUNCE - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
announcedEntityFiring - Variable in class megamek.common.weapons.WeaponHandler
 
announcedEntityFiring() - Method in interface megamek.common.weapons.AttackHandler
 
announcedEntityFiring() - Method in class megamek.common.weapons.WeaponHandler
 
announceUrl - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
anOrder(int, OrderType) - Static method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
ANTI_AIRCRAFT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ANTI_BA_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
ANTI_INF_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
ANTI_INFANTRY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ANTI_INFANTRY - Enum constant in enum class megamek.common.weapons.DamageType
 
ANTI_MEK - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ANTI_MEK_GEAR - Static variable in class megamek.common.EquipmentTypeLookup
 
ANTI_MEK_SKILL_NO_GEAR - Static variable in class megamek.common.Infantry
 
ANTI_TSM - Enum constant in enum class megamek.common.weapons.DamageType
 
AntiMekGear - Class in megamek.common.miscGear
 
AntiMekGear() - Constructor for class megamek.common.miscGear.AntiMekGear
 
antiTSMVulnerable() - Method in class megamek.common.Entity
Check for vulnerability to anti-TSM munitions.
antiTSMVulnerable() - Method in class megamek.common.Infantry
 
antiTSMVulnerable() - Method in class megamek.common.Mek
 
ANY - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
anyOneElement(Collection<T>) - Static method in class megamek.common.util.CollectionUtil
 
AnyRoundEndTrigger - Class in megamek.server.trigger
 
AnyRoundEndTrigger() - Constructor for class megamek.server.trigger.AnyRoundEndTrigger
 
AnyRoundStartTrigger - Class in megamek.server.trigger
 
AnyRoundStartTrigger() - Constructor for class megamek.server.trigger.AnyRoundStartTrigger
 
AOHEXSHADOWS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AP_INCORRECT_ARGUMENTS - Static variable in class megamek.MMLoggingConstants
 
AP_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
APC - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
apdsEngaged - Variable in class megamek.common.weapons.WeaponHandler
 
append(String) - Method in class megamek.common.GameLog
 
append(RankedPath, boolean) - Method in class megamek.client.bot.BotLogger
Appends a move path to the log file
append(Board, boolean) - Method in class megamek.common.GameDatasetLogger
Append a board to the log file
append(Game, boolean) - Method in class megamek.client.bot.BotLogger
Appends a game state to the log file
append(Game, boolean) - Method in class megamek.common.GameDatasetLogger
Appends a game state to the log file
append(Game, EntityAction, boolean) - Method in class megamek.client.bot.BotLogger
 
append(Game, EntityAction, boolean) - Method in class megamek.common.GameDatasetLogger
Append an entity action to the log file
append(MapSettings, boolean) - Method in class megamek.common.GameDatasetLogger
Append a map settings to the log file
append(MovePath) - Method in class megamek.common.GameDatasetLogger
Appends a move path to the log file
append(MovePath, boolean) - Method in class megamek.common.GameDatasetLogger
Appends a move path to the log file
append(PlanetaryConditions, boolean) - Method in class megamek.common.GameDatasetLogger
Append a planetary conditions to the log file
append(TargetRoll) - Method in class megamek.common.TargetRoll
Append another TargetRoll to the end of this one
append(TargetRoll, boolean) - Method in class megamek.common.TargetRoll
Append another TargetRoll to the end of this one, possibly discarding non-cumulative modifier in the other one.
appendBuildingsTooltip(StringBuffer, Hex) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
Appends HTML describing the buildings and minefields in a given hex
appendEntityTooltip(StringBuffer, Entity) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
Appends HTML describing a given Entity aka Unit
appendFrame(BufferedImage, long) - Method in class megamek.utilities.GifWriter
Appends a frame to the gif.
appendRaw(String) - Method in class megamek.common.GameLog
 
appendTerrainTooltip(StringBuffer, Hex, GUIPreferences) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
Appends HTML describing the terrain of a given hex
appliesTo(int) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
apply() - Method in class megamek.client.ui.swing.BayMunitionsChoicePanel
Change the munition types of the bay ammo mounts to the selected values.
apply() - Method in class megamek.client.ui.swing.SmallSVMunitionsChoicePanel
Distribute the ammo between the standard and inferno bins.
apply(JComponent) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Sets the given JComponent use the given style.
apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
 
apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceNode
 
apply(ForceDescriptor) - Method in class megamek.client.ratgenerator.ValueNode
 
apply(ForceDescriptor, int) - Method in class megamek.client.ratgenerator.RulesetNode
 
applyBoardSettings() - Method in class megamek.server.totalwarfare.TWGameManager
Applies board settings.
applyBombs() - Method in class megamek.common.FighterSquadron
 
applyBombs() - Method in interface megamek.common.IBomber
Iterate through the bomb choices that were configured prior to deployment and add the corresponding equipment.
applyChoice() - Method in class megamek.client.ui.swing.BombChoicePanel
 
applyChoices() - Method in class megamek.client.ui.swing.EquipChoicePanel
 
applyColor(Image, int) - Method in class megamek.client.ui.swing.tileset.EntityImage
Applies the unit individual or player camouflage to the icon.
applyCriticalHit(Entity, int, CriticalSlot, boolean, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Apply a single critical hit.
applyDamage() - Method in class megamek.common.BattleArmor
Update the unit to reflect damages taken in this phase.
applyDamage() - Method in class megamek.common.Entity
Applies any damage that the entity has suffered.
applyDamage() - Method in class megamek.common.Infantry
 
applyDamage() - Method in class megamek.common.Tank
 
applyDamage(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage to the entity.
applyDamage(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Hits the entity with the given hit details.
applyDamage(IGameManager) - Method in interface megamek.common.scenario.Scenario
 
applyDamage(IGameManager) - Method in class megamek.common.scenario.ScenarioV1
The damage procedures are built into a server object, so we delay dealing the random damage until a server is made available to us.
applyDamage(IGameManager) - Method in class megamek.common.scenario.ScenarioV2
 
applyDamageInClusters(int, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage to the entity in clusters of a given size.
applyDamageInClusters(DamageApplier.HitDetails, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage to the entity in clusters of a given size.
applyDamageToEntityFromUnit(SBFUnit, Entity, EntityFinalState) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
applyDamageToEquipments(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage to the equipments of the entity.
applyDamageToEquipments(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
applyDropShadow(Image) - Method in class megamek.client.ui.swing.tileset.EntityImage
 
applyExplosionClusterDamageToEntity(Entity, int, int, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Apply a series of cluster hits to the given entity, as from an explosion at a particular position.
applyGlancingBlowModifier(double, boolean) - Method in class megamek.common.weapons.WeaponHandler
Determine the "glancing blow" divider.
applyGlancingBlowModifier(int, boolean) - Method in class megamek.common.weapons.WeaponHandler
Determine the "glancing blow" divider.
applyGravityEffectsOnMP(int) - Method in class megamek.common.Entity
 
applyMovementDamage() - Method in class megamek.common.Tank
Applies movement damage to the Tank.
applyPilotingModifier(EntityMovementMode, PilotingRollData, boolean) - Method in class megamek.common.Terrain
 
applySecondaryNuclearEffects(Entity, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Handles secondary effects from nuclear blasts against all units in range.
applyTerrainPilotingModifiers(EntityMovementMode, PilotingRollData, boolean) - Method in class megamek.common.Hex
Adds terrain modifiers to PSRs made in this hex
applyWeightsToMunitionTree(MunitionWeightCollection, MunitionTree) - Static method in class megamek.client.generator.TeamLoadOutGenerator
Turn a selection of the computed munition weights into imperatives to load in the MunitionTree
APPROXIMATE_MARGIN - Static variable in class megamek.common.TechAdvancement
 
approximateDirection(Coords, int, int) - Method in class megamek.common.Coords
Returns an approximate direction in which another coordinate lies; 0 if the coordinates are equal
AR10_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
AR10BayWeapon - Class in megamek.common.weapons.bayweapons
 
AR10BayWeapon() - Constructor for class megamek.common.weapons.bayweapons.AR10BayWeapon
 
AR10Handler - Class in megamek.common.weapons
 
AR10Handler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.AR10Handler
 
AR10Weapon - Class in megamek.common.weapons.capitalweapons
 
AR10Weapon() - Constructor for class megamek.common.weapons.capitalweapons.AR10Weapon
 
ARC_360 - Static variable in class megamek.common.Compute
 
ARC_AFT - Static variable in class megamek.common.Compute
 
ARC_AFT - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_AFT_LEFT - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_AFT_RIGHT - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_AFT_WPL - Static variable in class megamek.common.Compute
 
ARC_EAST - Static variable in class megamek.common.Compute
 
ARC_FORWARD - Static variable in class megamek.common.Compute
 
ARC_FWD_LEFT - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_FWD_RIGHT - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_LEFT_BROADSIDE - Static variable in class megamek.common.Compute
 
ARC_LEFT_BROADSIDE_WPL - Static variable in class megamek.common.Compute
 
ARC_LEFT_SPHERE_GROUND - Static variable in class megamek.common.Compute
 
ARC_LEFTARM - Static variable in class megamek.common.Compute
 
ARC_LEFTSIDE - Static variable in class megamek.common.Compute
 
ARC_LEFTSIDE_SPHERE - Static variable in class megamek.common.Compute
 
ARC_LEFTSIDE_SPHERE_WPL - Static variable in class megamek.common.Compute
 
ARC_LEFTSIDEA_SPHERE - Static variable in class megamek.common.Compute
 
ARC_LEFTSIDEA_SPHERE_WPL - Static variable in class megamek.common.Compute
 
ARC_LWING - Static variable in class megamek.common.Compute
 
ARC_LWING - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_LWING_WPL - Static variable in class megamek.common.Compute
 
ARC_LWINGA - Static variable in class megamek.common.Compute
 
ARC_LWINGA_WPL - Static variable in class megamek.common.Compute
 
ARC_MAINGUN - Static variable in class megamek.common.Compute
 
ARC_NORTH - Static variable in class megamek.common.Compute
 
ARC_NOSE - Static variable in class megamek.common.Compute
 
ARC_NOSE - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_NOSE_WPL - Static variable in class megamek.common.Compute
 
ARC_PINTLE_TURRET_FRONT - Static variable in class megamek.common.Compute
 
ARC_PINTLE_TURRET_LEFT - Static variable in class megamek.common.Compute
 
ARC_PINTLE_TURRET_REAR - Static variable in class megamek.common.Compute
 
ARC_PINTLE_TURRET_RIGHT - Static variable in class megamek.common.Compute
 
ARC_REAR - Static variable in class megamek.common.Compute
 
ARC_RIGHT_BROADSIDE - Static variable in class megamek.common.Compute
 
ARC_RIGHT_BROADSIDE_WPL - Static variable in class megamek.common.Compute
 
ARC_RIGHT_SPHERE_GROUND - Static variable in class megamek.common.Compute
 
ARC_RIGHTARM - Static variable in class megamek.common.Compute
 
ARC_RIGHTSIDE - Static variable in class megamek.common.Compute
 
ARC_RIGHTSIDE_SPHERE - Static variable in class megamek.common.Compute
 
ARC_RIGHTSIDE_SPHERE_WPL - Static variable in class megamek.common.Compute
 
ARC_RIGHTSIDEA_SPHERE - Static variable in class megamek.common.Compute
 
ARC_RIGHTSIDEA_SPHERE_WPL - Static variable in class megamek.common.Compute
 
ARC_RWING - Static variable in class megamek.common.Compute
 
ARC_RWING - Static variable in class megamek.common.verifier.TestSmallCraft
 
ARC_RWING_WPL - Static variable in class megamek.common.Compute
 
ARC_RWINGA - Static variable in class megamek.common.Compute
 
ARC_RWINGA_WPL - Static variable in class megamek.common.Compute
 
ARC_SPONSON_TURRET_LEFT - Static variable in class megamek.common.Compute
 
ARC_SPONSON_TURRET_RIGHT - Static variable in class megamek.common.Compute
 
ARC_TURRET - Static variable in class megamek.common.Compute
 
ARC_VGL_FRONT - Static variable in class megamek.common.Compute
 
ARC_VGL_LF - Static variable in class megamek.common.Compute
 
ARC_VGL_LR - Static variable in class megamek.common.Compute
 
ARC_VGL_REAR - Static variable in class megamek.common.Compute
 
ARC_VGL_RF - Static variable in class megamek.common.Compute
 
ARC_VGL_RR - Static variable in class megamek.common.Compute
 
ARC_WEST - Static variable in class megamek.common.Compute
 
arcFactor(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
arcFactor(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
arcFactor(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
arcName(int) - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
arcName(int) - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
arcName(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
arcName(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
AreaEffectHelper - Class in megamek.common.weapons
Class containing functionality that helps out with area effect weapons.
AreaEffectHelper() - Constructor for class megamek.common.weapons.AreaEffectHelper
 
AreaEffectHelper.DamageFalloff - Class in megamek.common.weapons
Dumb data structure intended to hold results from the calculateDamageFalloff method.
AreaEffectHelper.NukeStats - Class in megamek.common.weapons
Dumb data structure intended to hold characteristics associated with various types of NUCLEAR WEAPONS (thanks Ghandi).
areAtSamePosition(Targetable, Targetable) - Static method in interface megamek.common.Targetable
Utility function used to safely tell whether two Targetables are in the same hex.
areHostile(SBFFormation, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
areWingsHit() - Method in class megamek.common.Aero
keep track of whether the wings have suffered a weapon critical hit
Argument<T> - Class in megamek.server.commands.arguments
Generic Argument class, can be extended for different argument types for server commands
Argument(String, String) - Constructor for class megamek.server.commands.arguments.Argument
Constructor for Generic Argument
Arguments - Class in megamek.server.commands.arguments
 
Arguments(Map<String, Argument<?>>) - Constructor for class megamek.server.commands.arguments.Arguments
 
ArgumentsParser - Class in megamek.server.commands.arguments
 
ARM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ArmlessMekMapSet - Class in megamek.client.ui.swing.widget
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
ArmlessMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.ArmlessMekMapSet
 
armor() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the armor record component.
ARMOR - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
ARMOR - Enum constant in enum class megamek.common.EntityFluff.System
 
ARMOR - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
ARMOR - Static variable in class megamek.common.loaders.MtfFile
 
ARMOR_DESTROYED - Static variable in interface megamek.common.IArmorState
 
ARMOR_DOOMED - Static variable in interface megamek.common.IArmorState
 
ARMOR_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
ARMOR_NA - Static variable in interface megamek.common.IArmorState
 
ARMOR_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
ARMOR_P - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
ARMOR_PIP_SIZE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
armorBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
armorBoxWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
armorBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
ARMORED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
ARMORED - Static variable in class megamek.common.loaders.MtfFile
 
ARMORED_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
ARMORED_GLOVE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
armorFactor() - Method in class megamek.common.battlevalue.BVCalculator
 
armorFactor() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
armorP() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the armorP record component.
armorP() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the armorP record component.
armorPipSpace - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
armorPointsPerTon(Jumpship, int, boolean) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
armorStringFor(int) - Static method in class megamek.common.Entity
Parses the game's internal armor representation into a human-readable string.
ArmorTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
ArmorTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
armorTechLevel - Variable in class megamek.common.Entity
 
armorTechRating - Variable in class megamek.common.Entity
Used by support vehicles to define tech rating of armor.
armorTonnage - Variable in class megamek.common.Entity
 
armorType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
armorType - Variable in class megamek.common.Entity
 
ArmorType - Class in megamek.common.equipment
 
armorTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
armorWeightPerPoint(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
Calculates the weight of each point of armor.
ARMS - Static variable in class megamek.common.Terrains
 
armsFlipped - Variable in class megamek.common.Entity
 
armySorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
 
armyTablesDir() - Static method in class megamek.common.Configuration
Return the configured army tables directory, if set, otherwise return the default path, relative to the configured data directory.
arrangeInLines(List<String>, int, String, boolean) - Static method in class megamek.client.ui.swing.util.UIUtil
Helper method to place Strings in lines according to length.
ARROW_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
ArrowIV - Class in megamek.common.weapons.artillery
 
ArrowIV() - Constructor for class megamek.common.weapons.artillery.ArrowIV
 
ARS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTAC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTAIS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTBA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTCM12 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTCM5 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTCM7 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTCM9 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTILLERY - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ARTILLERY_ADJUSTED - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_ADJUSTED - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
ARTILLERY_AUTOHIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_AUTOHIT - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
ARTILLERY_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
ARTILLERY_CANNON_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
ARTILLERY_DRIFT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_INCOMING - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
ARTILLERY_MISS - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ARTILLERY_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
ARTILLERY_TARGET - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ArtilleryAttackAction - Class in megamek.common.actions
ArtilleryAttackAction Holds the data needed for an artillery attack in flight.
ArtilleryAttackAction(int, int, int, int, Game) - Constructor for class megamek.common.actions.ArtilleryAttackAction
 
ArtilleryBayWeapon - Class in megamek.common.weapons.bayweapons
 
ArtilleryBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ArtilleryBayWeapon
 
ArtilleryBayWeaponDirectFireHandler - Class in megamek.common.weapons
 
ArtilleryBayWeaponDirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponDirectFireHandler
 
ArtilleryBayWeaponDirectHomingHandler - Class in megamek.common.weapons
 
ArtilleryBayWeaponDirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponDirectHomingHandler
 
ArtilleryBayWeaponIndirectFireHandler - Class in megamek.common.weapons
 
ArtilleryBayWeaponIndirectFireHandler() - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
This constructor can only be used for deserialization.
ArtilleryBayWeaponIndirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
 
ArtilleryBayWeaponIndirectHomingHandler - Class in megamek.common.weapons
 
ArtilleryBayWeaponIndirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
 
ArtilleryCannonWeapon - Class in megamek.common.weapons.artillery
 
ArtilleryCannonWeapon() - Constructor for class megamek.common.weapons.artillery.ArtilleryCannonWeapon
 
ArtilleryCannonWeaponHandler - Class in megamek.common.weapons
 
ArtilleryCannonWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryCannonWeaponHandler
 
ArtilleryCommand - Class in megamek.client.bot.princess.commands
Command to ignore a target unit for the bot.
ArtilleryCommand() - Constructor for class megamek.client.bot.princess.commands.ArtilleryCommand
 
ArtilleryCommandAndControl - Class in megamek.client.bot.princess
ArtilleryCommandAndControl class represents the artillery command and control for the bot.
ArtilleryCommandAndControl() - Constructor for class megamek.client.bot.princess.ArtilleryCommandAndControl
 
ArtilleryCommandAndControl.ArtilleryOrder - Enum Class in megamek.client.bot.princess
 
ArtilleryCommandAndControl.SpecialAmmo - Enum Class in megamek.client.bot.princess
 
artilleryDamageArea(Coords, Coords, AmmoType, int, Entity, boolean, int, boolean, Vector<Report>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
deal area saturation damage to the map, used for artillery
artilleryDamageArea(Coords, Coords, AmmoType, int, Entity, AreaEffectHelper.DamageFalloff, boolean, int, Vector<Report>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals area-saturation damage to an area of the board.
artilleryDamageEntity(Entity, int, Building, int, boolean, boolean, boolean, int, Coords, AmmoType, Coords, boolean, Entity, Hex, int, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Worker function that does artillery damage to an entity.
artilleryDamageHex(Coords, Coords, int, AmmoType, int, Entity, Entity, boolean, int, int, Vector<Report>, boolean, Vector<Integer>, boolean, AreaEffectHelper.DamageFalloff) - Method in class megamek.server.totalwarfare.TWGameManager
deal area saturation damage to an individual hex
ArtilleryModifier(Coords, int) - Constructor for class megamek.common.ArtilleryTracker.ArtilleryModifier
 
ArtilleryTargetingControl - Class in megamek.client.bot.princess
This class handles the creation of firing plans for indirect-fire artillery and other weapons that get used during the targeting phase.
ArtilleryTargetingControl() - Constructor for class megamek.client.bot.princess.ArtilleryTargetingControl
 
ArtilleryTracker - Class in megamek.common
ArtilleryTracker - one held by every entity, it holds a list of the artillery weapons an entity controls, and the mods they get to hit certain hexes.
ArtilleryTracker() - Constructor for class megamek.common.ArtilleryTracker
Creates new instance of the tracker
ArtilleryTracker.ArtilleryModifier - Class in megamek.common
Small collector...
ArtilleryWeapon - Class in megamek.common.weapons.artillery
 
ArtilleryWeapon() - Constructor for class megamek.common.weapons.artillery.ArtilleryWeapon
 
ArtilleryWeaponDirectFireHandler - Class in megamek.common.weapons
 
ArtilleryWeaponDirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponDirectFireHandler
 
ArtilleryWeaponDirectHomingHandler - Class in megamek.common.weapons
 
ArtilleryWeaponDirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponDirectHomingHandler
 
ArtilleryWeaponIndirectFireHandler - Class in megamek.common.weapons
 
ArtilleryWeaponIndirectFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
 
ArtilleryWeaponIndirectHomingHandler - Class in megamek.common.weapons
 
ArtilleryWeaponIndirectHomingHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
 
ARTLT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTLTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTS_FIGHTER - Enum constant in enum class megamek.common.verifier.BayData
 
ARTS_REPAIR_PRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
 
ARTS_REPAIR_UNPRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
 
ARTS_SMALL_CRAFT - Enum constant in enum class megamek.common.verifier.BayData
 
ARTSC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
artsTechAdvancement() - Static method in class megamek.common.Bay
Shared by several types of bays
ARTT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ARTTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
artyAttackerCoords - Variable in class megamek.common.WeaponResult
 
AS - Enum constant in enum class megamek.common.GameType
 
AS - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
AS_CARD_FONT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AS_CARD_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AS_CONVERSION - Static variable in class megamek.common.MPCalculationSetting
The setting for Alpha Strike conversion, excluding scenario circumstances as well as myomer boosters, DWP, BA burden and modular armor.
ASAdvancedSearchPanel - Class in megamek.client.ui.advancedsearch
This panel shows advanced search filters for AlphaStrike values.
ASAdvancedSearchPanel() - Constructor for class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
 
ASAdvancedSearchPanel.DottedSeparator - Class in megamek.client.ui.advancedsearch
 
ASAeroCard - Class in megamek.common.alphaStrike.cardDrawer
 
ASAeroCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
ASAeroPointValueConverter - Class in megamek.common.alphaStrike.conversion
 
ASAeroSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASAeroSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
Do not call this directly.
ASArcedDamageConverter - Class in megamek.common.alphaStrike.conversion
 
ASArcedDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
ASArcs - Enum Class in megamek.common.alphaStrike
 
ASArcSummary - Class in megamek.common.alphaStrike
This class holds the AlphaStrike information for a firing arc of any element that uses arcs such as a WarShip (WS)..
ASArcSummary() - Constructor for class megamek.common.alphaStrike.ASArcSummary
 
ASBattleArmorDamageConverter - Class in megamek.common.alphaStrike.conversion
 
ASBattleArmorDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
ASC - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
ASCard - Class in megamek.common.alphaStrike.cardDrawer
This class represents the (graphical) card of an AlphaStrike element as available on the MUL.
ASCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASCard
Constructs and initializes the ASCard.
ASCardDisplayable - Interface in megamek.common.alphaStrike
This interface is implemented by classes that can be displayed on an AlphaStrike card ASCard.
ASCardPanel - Class in megamek.client.ui.swing.alphaStrike
This is a JComponent that displays only an AlphaStrike unit card.
ASCardPanel() - Constructor for class megamek.client.ui.swing.alphaStrike.ASCardPanel
Construct a card panel without an AlphaStrike element to display.
ASCardPanel(ASCardDisplayable) - Constructor for class megamek.client.ui.swing.alphaStrike.ASCardPanel
Construct a card panel with the given AlphaStrike element to display.
ASCardPrinter - Class in megamek.common.alphaStrike.cardDrawer
This class prints a collection of one or more Alpha Strike cards.
ASCardPrinter(Collection<? extends ASCardDisplayable>, JFrame) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
Creates a new ASCardPrinter object for the given ASCardDisplayable elements (either AlphaStrikeElement or MekSummary.
ASCENDING - Enum constant in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
 
ASConversionInfoDialog - Class in megamek.client.ui.dialogs
 
ASConversionInfoDialog(JFrame, CalculationReport) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConversionInfoDialog(JFrame, CalculationReport, AlphaStrikeElement) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConversionInfoDialog(JFrame, CalculationReport, AlphaStrikeElement, boolean) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConversionInfoDialog(JFrame, CalculationReport, ASCardDisplayable) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConversionInfoDialog(JFrame, CalculationReport, Entity) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConversionInfoDialog(JFrame, CalculationReport, Entity, boolean) - Constructor for class megamek.client.ui.dialogs.ASConversionInfoDialog
 
ASConverter - Class in megamek.common.alphaStrike.conversion
Static AlphaStrike Conversion class; contains all information for conversion except for some weapon specifics handled in WeaponType/AmmoType/MiscType.
ASConvInfantryDamageConverter - Class in megamek.common.alphaStrike.conversion
 
ASConvInfantryDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
 
ASDamage - Class in megamek.common.alphaStrike
Represents a single AlphaStrike damage value that may be minimal damage (0*).
ASDamage(double) - Constructor for class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value that may be minimal damage, i.e.
ASDamage(double, boolean) - Constructor for class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value.
ASDamage(int, boolean) - Constructor for class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value that may be minimal damage, i.e.
ASDamageConverter - Class in megamek.common.alphaStrike.conversion
 
ASDamageConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASDamageConverter
Do not call this directly.
ASDamageVector - Class in megamek.common.alphaStrike
Represents an AlphaStrike damage value combination of between 1 and 4 damage values which typically correspond to S/M/L/E ranges.
ASDamageVector(ASDamage, ASDamage, ASDamage, ASDamage, int, boolean) - Constructor for class megamek.common.alphaStrike.ASDamageVector
Construct an ASDamageVector from ASDamage values.
asDoubleValue() - Method in class megamek.common.alphaStrike.ASDamage
 
ASElementDeserializer - Class in megamek.common.jacksonadapters
This Jackson deserializer reads an AlphaStrikeElement from an MMU file.
ASElementDeserializer() - Constructor for class megamek.common.jacksonadapters.ASElementDeserializer
 
ASElementDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.ASElementDeserializer
 
ASElementSerializer - Class in megamek.common.jacksonadapters
This Jackson serializer writes AlphaStrikeElements to YAML output.
ASElementSerializer() - Constructor for class megamek.common.jacksonadapters.ASElementSerializer
 
ASElementSerializer(Class<ASCardDisplayable>) - Constructor for class megamek.common.jacksonadapters.ASElementSerializer
 
asEquipmentBitSet() - Method in interface megamek.common.EquipmentFlag
Converts this flag to an EquipmentBitSet.
asewAffectedTurns - Variable in class megamek.common.Entity
Keeps track of the current ASEW effect on this entity
ASEWMissileWeaponHandler - Class in megamek.common.weapons
 
ASEWMissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ASEWMissileWeaponHandler
Weapon handler for Anti Ship Electronic Warfare Missiles Single, large missile - behaves like a thunderbolt except for damage.
ASF_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ASF_OPTICAL_FIRING_SOLUTION_RANGE - Static variable in class megamek.common.Sensor
 
ASF_RADAR_AUTOSPOT_RANGE - Static variable in class megamek.common.Sensor
 
ASF_RADAR_MAX_RANGE - Static variable in class megamek.common.Sensor
 
ASFBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying Fighters/LAMs aboard large spacecraft or other units.
ASFBay(double, int, int) - Constructor for class megamek.common.ASFBay
Create a space for the given number of fighters.
ASFBay(double, int, int, boolean) - Constructor for class megamek.common.ASFBay
Create a space for the given number of fighters.
asfTurnCost(Game, MovePath.MoveStepType, Entity) - Method in class megamek.common.MoveStep
 
ASGame - Class in megamek.common.alphaStrike
This is an Alpha Strike game object that holds all game information.
ASGame() - Constructor for class megamek.common.alphaStrike.ASGame
 
ash - Variable in class megamek.client.ui.swing.FiringDisplay
 
ASHeatTrackingCard - Class in megamek.common.alphaStrike.cardDrawer
This class acts as a super class for heat tracking AlphaStrike card classes (for Meks and Fighters) as these use a different layout from the other cards including the added heat bar.
ASHeatTrackingCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
 
ASInfantrySpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASInfantrySpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
Do not call this directly.
askForVictoryList() - Method in class megamek.common.preference.ClientPreferences
 
ASLargeAeroCard - Class in megamek.common.alphaStrike.cardDrawer
 
ASLargeAeroCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
ASLargeAeroPointValueConverter - Class in megamek.common.alphaStrike.conversion
 
ASLargeAeroSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASLargeAeroSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
Do not call this directly.
ASLocationMapper - Class in megamek.common.alphaStrike.conversion
This class provides AlphaStrike conversion utilities for converting all sorts of locations of TW units to the damage conversion location index.
ASMekCard - Class in megamek.common.alphaStrike.cardDrawer
 
ASMekCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASMekCard
 
ASMekSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASMekSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
Do not call this directly.
asPanel - Variable in class megamek.common.util.RandomArmyCreator.Parameters
 
ASPointValueConverter - Class in megamek.common.alphaStrike.conversion
 
ASPointValueConverter(AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
ASProtoMekCard - Class in megamek.common.alphaStrike.cardDrawer
 
ASProtoMekCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
 
ASProtoMekSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASProtoMekSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
Do not call this directly.
ASRange - Enum Class in megamek.common.alphaStrike
 
ASSAULT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
assembleAmmo() - Method in class megamek.common.battlevalue.BVCalculator
 
assembleAmmo() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
assembleAmmoCounts() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
assembleAmmoCounts() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
assembleFrontDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Sums up the front-facing damage values for the given range and reports the counted weapons.
assembleHeatDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
assembleHeatDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
assembleMovementPoints() - Method in class megamek.common.battlevalue.BVCalculator
 
assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
assembleSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Sums up the damage values for all ranges and reports the counted weapons.
assembleSquadSupportDamage(int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
Specialized method to sum up the squad support weapon damage for the given range.
assembleTextLines() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
Override to return a List of all text lines to be shown.
assembleTextLines() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
assembleTextLines() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
assembleTextLines() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
assertions - Variable in class megamek.client.ratgenerator.RulesetNode
 
assign(String, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua to the element and writes a report line using the given text - only if the sua is not yet present.
assign(String, BattleForceSUA, double) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua with the given value to the element and writes a report line using the given text.
assign(String, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua with the given value to the element and writes a report line using the given text.
assign(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua to the element and writes a report line using the name of the given equipment if the sua is not yet present.
assign(Mounted<?>, BattleForceSUA, double) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua with the given value to the element and writes a report line using the name of the given equipment.
assign(Mounted<?>, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua with the given value to the element and writes a report line using the name of the given equipment.
assign(Mounted<?>, BattleForceSUA, BattleForceSUA...) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Adds the sua(s) to the element and writes a report line for each, if it is not yet present.
assignAMS() - Method in class megamek.server.totalwarfare.TWGameManager
Determine which missile attack actions could be affected by AMS, and assign AMS (and APDS) to those attacks.
assignAMS(List<WeaponHandler>) - Method in class megamek.common.Entity
Assign AMS systems to the most dangerous incoming missile attacks.
assignAPDS(List<WeaponHandler>) - Method in class megamek.common.equipment.WeaponMounted
Assign APDS systems to the most dangerous incoming missile attacks.
assignClusters(List<Entity>) - Method in class megamek.client.bot.princess.SwarmContext
Assign units to clusters
assignCommanders() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
assignForceOnly(Force, Player) - Method in class megamek.common.force.Forces
Changes the owner of the given force to the given newOwner without affecting anything else.
assignFullForces(Force, Player) - Method in class megamek.common.force.Forces
Changes the owner of the given force and all subforces to the given newOwner.
assignMatch(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
This assigns images to a hex based on the best matches it can find.
AssignNovaNetServerCommand - Class in megamek.server.commands
 
AssignNovaNetServerCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.AssignNovaNetServerCommand
 
AssignNovaNetworkCommand - Class in megamek.client.commands
This command exists to print entity information to the chat window, it's primarily intended for visually impaired users.
AssignNovaNetworkCommand(ClientGUI) - Constructor for class megamek.client.commands.AssignNovaNetworkCommand
 
assignPositions() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
 
assignSpecialAbilities(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
assignTeleMissileAMS(TeleMissileAttackAction) - Method in class megamek.server.totalwarfare.TWGameManager
Determine which telemissile attack actions could be affected by AMS, and assign AMS to those attacks.
assignTMAMS(TeleMissileAttackAction) - Method in class megamek.common.Entity
Assign AMS systems to an incoming telemissile attack.
assignToLocations(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Checks the location multiplier for all locations and assigns the given SUA to any location where the multiplier is not zero, i.e.
assignToLocations(Mounted<?>, BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Checks the location multiplier for all locations and assigns the given SUA with the given ability value to any location where the multiplier is not zero, i.e.
assignTransport() - Method in class megamek.client.ratgenerator.ForceDescriptor
Calculates transport needs of the unit and generates enough drop-ships and jump ships to carry the indicated portion of the unit.
assignWeaponQuirk(QuirkEntry) - Method in class megamek.common.Entity
 
ASSpecialAbilityCollection - Class in megamek.common.alphaStrike
This class encapsulates a block of AlphaStrike or Battleforce or SBF special abilities.
ASSpecialAbilityCollection() - Constructor for class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
ASSpecialAbilityCollector - Interface in megamek.common.alphaStrike
This interface is implemented by classes that represent anything that holds AlphaStrike Special Unit Abilities.
ASSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Do not call this directly.
ASStatsDialog - Class in megamek.client.ui.dialogs
This non-modal dialog shows stats of one or more AlphaStrike elements in the form of a table.
ASStatsDialog(JFrame, Collection<Entity>) - Constructor for class megamek.client.ui.dialogs.ASStatsDialog
Creates a non-modal dialog that shows AlphaStrike stats for the given entities.
ASStatsExporter - Class in megamek.common.alphaStrike
This class is used to create a short text summary of an Alpha Strike element (or MekSummary) for export.
ASStatsExporter(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.ASStatsExporter
Creates a new stats exporter for the given Alpha Strike element or MekSummary.
ASStatsTablePanel - Class in megamek.client.ui.swing
 
ASStatsTablePanel(JFrame) - Constructor for class megamek.client.ui.swing.ASStatsTablePanel
Constructs a panel with a table of AlphaStrike stats for any units that are added to it.
aStarFinder(BoardLocation, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Produces a new instance of shortest path between starting points and a destination finder.
ASTurretSummary - Class in megamek.common.alphaStrike
This class holds the AlphaStrike information for a turret (TUR) special ability.
ASTurretSummary() - Constructor for class megamek.common.alphaStrike.ASTurretSummary
 
ASUnitType - Enum Class in megamek.common.alphaStrike
Represents the AlphaStrike Element Types (ASC, page 91)
ASVehicleCard - Class in megamek.common.alphaStrike.cardDrawer
 
ASVehicleCard(ASCardDisplayable) - Constructor for class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
 
ASVehicleSpecialAbilityConverter - Class in megamek.common.alphaStrike.conversion
 
ASVehicleSpecialAbilityConverter(Entity, AlphaStrikeElement, CalculationReport) - Constructor for class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
Do not call this directly.
ASWeaponDamageList - Class in megamek.test
 
at(int, int) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the coordinates to draw the text at.
at(Point) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the coordinates to draw the text at.
AT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ATAC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
atClass - Variable in class megamek.common.WeaponType
 
AtlasImageLoader() - Constructor for class megamek.common.util.ImageUtil.AtlasImageLoader
 
atleast - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
ATLEAST - Static variable in class megamek.common.Terrain
 
ATM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
ATM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
ATMBayWeapon - Class in megamek.common.weapons.bayweapons
 
ATMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ATMBayWeapon
 
ATMHandler - Class in megamek.common.weapons
 
ATMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ATMHandler
 
ATMO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
Atmosphere - Enum Class in megamek.common.planetaryconditions
 
ATMWeapon - Class in megamek.common.weapons.missiles
 
ATMWeapon() - Constructor for class megamek.common.weapons.missiles.ATMWeapon
 
aTracker - Variable in class megamek.common.Entity
 
attached - Variable in class megamek.client.ratgenerator.ForceNode
 
attachForce(Force, Force) - Method in class megamek.common.force.Forces
Attaches a force to a new parent.
attachINarcPod(INarcPod) - Method in class megamek.common.Entity
attach an iNarcPod
attachNarcPod(NarcPod) - Method in class megamek.common.Entity
add a narc pod from this team to the Mek.
ATTACK_FIGHTER - Enum constant in enum class megamek.common.UnitRole
 
ATTACK_TARGET - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
ATTACK_TARGET_NOT_WITHDRAWING - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
ATTACK_TARGET_WITHDRAWING - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
attackAbsHeight - Variable in class megamek.common.LosEffects.AttackInfo
The absolute elevation of the attacker, i.e.
AttackAction - Interface in megamek.common.actions
 
AttackAction - Interface in megamek.common.autoresolve.acar.action
 
attackerId - Variable in class megamek.common.LosEffects.AttackInfo
 
attackerId - Variable in class megamek.common.TagInfo
 
attackerIsMek - Variable in class megamek.common.LosEffects.AttackInfo
 
AttackHandler - Interface in megamek.common.weapons
Describes a set of methods a class can use to represent an attack from some weapon.
attackHeight - Variable in class megamek.common.LosEffects.AttackInfo
The height of the attacker, that is, how many levels above its elevation it is for LOS purposes.
AttackInfo() - Constructor for class megamek.common.LosEffects.AttackInfo
 
AttackPhaseDisplay - Class in megamek.client.ui.swing
 
AttackPhaseDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.AttackPhaseDisplay
 
attackPos - Variable in class megamek.common.LosEffects.AttackInfo
 
AttackReporter - Class in megamek.common.autoresolve.acar.report
 
attacks - Variable in class megamek.client.ui.swing.AttackPhaseDisplay
 
AttackToHitData - Class in megamek.common.autoresolve.acar.action
 
AttackToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.AttackToHitData
 
attackValue - Variable in class megamek.common.weapons.WeaponHandler
 
attemptToReloadWeapon() - Method in class megamek.common.weapons.UltraWeaponHandler
 
attInWater - Variable in class megamek.common.LosEffects.AttackInfo
 
attLowAlt - Variable in class megamek.common.LosEffects.AttackInfo
 
attOffBoard - Variable in class megamek.common.LosEffects.AttackInfo
 
attOnLand - Variable in class megamek.common.LosEffects.AttackInfo
 
ATTR_ADVS - Static variable in class megamek.common.MULParser
 
ATTR_ALTITUDE - Static variable in class megamek.common.MULParser
 
ATTR_ARMOR_DIVISOR - Static variable in class megamek.common.MULParser
 
ATTR_ARMOR_ENC - Static variable in class megamek.common.MULParser
 
ATTR_ARTILLERY - Static variable in class megamek.common.MULParser
 
ATTR_AUTOEJECT - Static variable in class megamek.common.MULParser
 
ATTR_AVIONICS - Static variable in class megamek.common.MULParser
 
ATTR_BA_APM_MOUNT_NUM - Static variable in class megamek.common.MULParser
 
ATTR_BA_APM_TYPE_NAME - Static variable in class megamek.common.MULParser
 
ATTR_BA_MEA_MOUNT_LOC - Static variable in class megamek.common.MULParser
 
ATTR_BA_MEA_TYPE_NAME - Static variable in class megamek.common.MULParser
 
ATTR_C3MASTERIS - Static variable in class megamek.common.MULParser
 
ATTR_C3UUID - Static variable in class megamek.common.MULParser
 
ATTR_CAMO_CATEGORY - Static variable in class megamek.common.MULParser
 
ATTR_CAMO_FILENAME - Static variable in class megamek.common.MULParser
 
ATTR_CAMO_ROTATION - Static variable in class megamek.common.MULParser
 
ATTR_CAMO_SCALE - Static variable in class megamek.common.MULParser
 
ATTR_CAPACITY - Static variable in class megamek.common.MULParser
 
ATTR_CAT_PORTRAIT - Static variable in class megamek.common.MULParser
 
ATTR_CHASSIS - Static variable in class megamek.common.MULParser
The names of attributes generally associated with Entity tags
ATTR_CIC - Static variable in class megamek.common.MULParser
 
ATTR_CLANPILOT - Static variable in class megamek.common.MULParser
 
ATTR_COMMANDB - Static variable in class megamek.common.MULParser
 
ATTR_COMMANDER - Static variable in class megamek.common.MULParser
 
ATTR_CONDEJECTAMMO - Static variable in class megamek.common.MULParser
 
ATTR_CONDEJECTCTDEST - Static variable in class megamek.common.MULParser
 
ATTR_CONDEJECTENGINE - Static variable in class megamek.common.MULParser
 
ATTR_CONDEJECTHEADSHOT - Static variable in class megamek.common.MULParser
 
ATTR_CREWTYPE - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_ANY_NWX - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_ANY_NWY - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_ANY_SEX - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_ANY_SEY - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_OFFSET - Static variable in class megamek.common.MULParser
 
ATTR_DEPLOYMENT_ZONE_WIDTH - Static variable in class megamek.common.MULParser
 
ATTR_DEST_ARMOR - Static variable in class megamek.common.MULParser
 
ATTR_DIRECTION - Static variable in class megamek.common.MULParser
 
ATTR_DOCKING_COLLAR - Static variable in class megamek.common.MULParser
 
ATTR_DRIVER - Static variable in class megamek.common.MULParser
 
ATTR_EDGE - Static variable in class megamek.common.MULParser
 
ATTR_EJECTED - Static variable in class megamek.common.MULParser
 
ATTR_ELEVATION - Static variable in class megamek.common.MULParser
 
ATTR_ENGINE - Static variable in class megamek.common.MULParser
 
ATTR_EXT_ID - Static variable in class megamek.common.MULParser
 
ATTR_FATIGUE - Static variable in class megamek.common.MULParser
 
ATTR_FCS - Static variable in class megamek.common.MULParser
 
ATTR_FILE_PORTRAIT - Static variable in class megamek.common.MULParser
 
ATTR_FILENAME - Static variable in class megamek.common.MULParser
 
ATTR_FORCE - Static variable in class megamek.common.MULParser
 
ATTR_GEAR - Static variable in class megamek.common.MULParser
 
ATTR_GENDER - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERY - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYAERO - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYAEROB - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYAEROL - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYAEROM - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYB - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYL - Static variable in class megamek.common.MULParser
 
ATTR_GUNNERYM - Static variable in class megamek.common.MULParser
 
ATTR_HIDDEN - Static variable in class megamek.common.MULParser
 
ATTR_HITS - Static variable in class megamek.common.MULParser
 
ATTR_ID - Static variable in class megamek.common.MULParser
 
ATTR_IMPLANTS - Static variable in class megamek.common.MULParser
 
ATTR_INDEX - Static variable in class megamek.common.MULParser
 
ATTR_INF_SPEC - Static variable in class megamek.common.MULParser
 
ATTR_INF_SQUAD_NUM - Static variable in class megamek.common.MULParser
 
ATTR_INFERNO - Static variable in class megamek.common.MULParser
 
ATTR_INITB - Static variable in class megamek.common.MULParser
 
ATTR_INTEGRITY - Static variable in class megamek.common.MULParser
 
ATTR_INTERNAL - Static variable in class megamek.common.MULParser
 
ATTR_IS_DESTROYED - Static variable in class megamek.common.MULParser
 
ATTR_IS_HIT - Static variable in class megamek.common.MULParser
 
ATTR_IS_MISSING - Static variable in class megamek.common.MULParser
 
ATTR_IS_REAR - Static variable in class megamek.common.MULParser
 
ATTR_IS_REPAIRABLE - Static variable in class megamek.common.MULParser
 
ATTR_IS_TURRETED - Static variable in class megamek.common.MULParser
 
ATTR_KFBOOM - Static variable in class megamek.common.MULParser
 
ATTR_KILLED - Static variable in class megamek.common.MULParser
 
ATTR_KILLER - Static variable in class megamek.common.MULParser
 
ATTR_LEFT - Static variable in class megamek.common.MULParser
 
ATTR_LEFT_THRUST - Static variable in class megamek.common.MULParser
 
ATTR_LIFE_SUPPORT - Static variable in class megamek.common.MULParser
 
ATTR_LINK - Static variable in class megamek.common.MULParser
 
ATTR_LOAD - Static variable in class megamek.common.MULParser
 
ATTR_MDAMAGE - Static variable in class megamek.common.MULParser
 
ATTR_MODEL - Static variable in class megamek.common.MULParser
 
ATTR_MPENALTY - Static variable in class megamek.common.MULParser
 
ATTR_MUNITION - Static variable in class megamek.common.MULParser
 
ATTR_NAME - Static variable in class megamek.common.MULParser
The names of the attributes recognized by this parser.
ATTR_NEVER_DEPLOYED - Static variable in class megamek.common.MULParser
 
ATTR_NICK - Static variable in class megamek.common.MULParser
 
ATTR_NUMBER - Static variable in class megamek.common.MULParser
 
ATTR_OFFBOARD - Static variable in class megamek.common.MULParser
 
ATTR_OFFBOARD_DIRECTION - Static variable in class megamek.common.MULParser
 
ATTR_OFFBOARD_DISTANCE - Static variable in class megamek.common.MULParser
 
ATTR_PICKUP_ID - Static variable in class megamek.common.MULParser
 
ATTR_PILOTING - Static variable in class megamek.common.MULParser
 
ATTR_PILOTINGAERO - Static variable in class megamek.common.MULParser
 
ATTR_POINTS - Static variable in class megamek.common.MULParser
 
ATTR_QUIRKS - Static variable in class megamek.common.MULParser
 
ATTR_RFMG - Static variable in class megamek.common.MULParser
 
ATTR_RIGHT_THRUST - Static variable in class megamek.common.MULParser
 
ATTR_SENSORS - Static variable in class megamek.common.MULParser
 
ATTR_SHOTS - Static variable in class megamek.common.MULParser
 
ATTR_SINK - Static variable in class megamek.common.MULParser
 
ATTR_SIZE - Static variable in class megamek.common.MULParser
 
ATTR_SLOT - Static variable in class megamek.common.MULParser
 
ATTR_SNEAK_CAMO - Static variable in class megamek.common.MULParser
 
ATTR_SNEAK_ECM - Static variable in class megamek.common.MULParser
 
ATTR_SNEAK_IR - Static variable in class megamek.common.MULParser
 
ATTR_SPACESUIT - Static variable in class megamek.common.MULParser
 
ATTR_STANDARD - Static variable in class megamek.common.MULParser
 
ATTR_TOUGH - Static variable in class megamek.common.MULParser
 
ATTR_TROOPER_MISS - Static variable in class megamek.common.MULParser
 
ATTR_TYPE - Static variable in class megamek.common.MULParser
 
ATTR_VELOCITY - Static variable in class megamek.common.MULParser
 
ATTR_WEAPONS_BAY_INDEX - Static variable in class megamek.common.MULParser
 
attUnderWater - Variable in class megamek.common.LosEffects.AttackInfo
 
ATxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
atype - Variable in class megamek.common.weapons.WeaponHandler
 
AudioService - Interface in megamek.client.ui.swing.audio
 
AUTO - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
 
AUTO_ARTY_DEPLOYMENT_ZONE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
AUTO_DECLARE_SEARCHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AUTO_END_FIRING - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AUTO_RESOLVE_GAMELOG_FILENAME - Static variable in class megamek.common.preference.ClientPreferences
 
AUTO_SELECT_NEXT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AUTOCENTER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
AUTOMATIC - Static variable in class megamek.common.Terrains
Terrains in this set are hidden in the Editor, not saved to board files and handled internally.
AUTOMATIC_FAIL - Static variable in class megamek.common.TargetRoll
 
AUTOMATIC_SUCCESS - Static variable in class megamek.common.TargetRoll
 
automaticWiGELanding(boolean) - Method in class megamek.common.MovePath
Airborne WiGEs that move less than five hexes (four for glider protomek) in a movement phase must land unless it has taken off in the same phase, jumped, or it is a LAM or glider ProtoMek that is using hover movement.
AutoResolveChanceDialog - Class in megamek.client.ui.dialogs
 
AutoResolveConcludedEvent - Class in megamek.common.autoresolve.event
 
AutoResolveConcludedEvent(SimulationContext, VictoryResult, File) - Constructor for class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
AutoResolveProgressDialog - Class in megamek.client.ui.dialogs
 
AutoResolveSimulationLogDialog - Class in megamek.client.ui.dialogs
 
AutoResolveSimulationLogDialog(JFrame, File) - Constructor for class megamek.client.ui.dialogs.AutoResolveSimulationLogDialog
 
autoSave() - Method in class megamek.server.AbstractGameManager
Performs an automatic save (does not check the autosave settings - the autosave will simply be done).
autoSaveService - Variable in class megamek.server.AbstractGameManager
 
AutosaveService - Class in megamek.server
 
autoSetCapArmor() - Method in class megamek.common.Aero
 
autoSetCapArmor() - Method in interface megamek.common.IAero
 
autoSetCapArmor() - Method in class megamek.common.LandAirMek
 
autoSetFatalThresh() - Method in class megamek.common.Aero
 
autoSetFatalThresh() - Method in interface megamek.common.IAero
 
autoSetFatalThresh() - Method in class megamek.common.LandAirMek
 
autoSetInternal() - Method in class megamek.common.Aero
 
autoSetInternal() - Method in class megamek.common.BattleArmor
Set the troopers in the unit to the appropriate values.
autoSetInternal() - Method in class megamek.common.Entity
Sets the internal structure for every location to appropriate undamaged values for the unit and location.
autoSetInternal() - Method in class megamek.common.GunEmplacement
 
autoSetInternal() - Method in class megamek.common.HandheldWeapon
 
autoSetInternal() - Method in class megamek.common.Infantry
 
autoSetInternal() - Method in class megamek.common.Mek
Set the internal structure to the appropriate value for the Mek's weight class
autoSetInternal() - Method in class megamek.common.ProtoMek
 
autoSetInternal() - Method in class megamek.common.Tank
 
autoSetMaxBombPoints() - Method in class megamek.common.Aero
 
autoSetMaxBombPoints() - Method in class megamek.common.AeroSpaceFighter
 
autoSetMaxBombPoints() - Method in class megamek.common.FighterSquadron
 
autoSetMaxBombPoints() - Method in class megamek.common.FixedWingSupport
 
autoSetMaxBombPoints() - Method in class megamek.common.SmallCraft
 
autoSetSI() - Method in class megamek.common.Aero
 
autoSetSI() - Method in class megamek.common.FixedWingSupport
 
autoSetThresh() - Method in class megamek.common.Aero
 
autoSetThresh() - Method in class megamek.common.TeleMissile
 
availability - Variable in enum class megamek.common.FuelType
Availabilty code, as with equipment
AvailabilityRating - Class in megamek.client.ratgenerator
Handles availability rating values and calculations for RAT generator.
AvailabilityRating(String, int, String) - Constructor for class megamek.client.ratgenerator.AvailabilityRating
 
availableBombLocation(int) - Method in class megamek.common.Aero
 
availableBombLocation(int) - Method in interface megamek.common.IBomber
 
availableBombLocation(int) - Method in class megamek.common.LandAirMek
Try to find a location that has enough empty bomb bays to accommodate the bomb size
availableBombLocation(int) - Method in class megamek.common.VTOL
 
availableRecoverySlots() - Method in class megamek.common.AbstractSmallCraftASFBay
 
availableSpace(Aero) - Static method in class megamek.common.verifier.TestAero
Computes the available space for each location in the supplied Aero.
average(List<Coords>) - Static method in class megamek.common.Coords
 
AVERAGE_DAMAGE_HAZARDOUS_LIQUID_POOL - Static variable in class megamek.common.util.HazardousLiquidPoolUtil
 
AVOID - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
AvoidCommand - Class in megamek.client.bot.princess.commands
 
AvoidCommand() - Constructor for class megamek.client.bot.princess.commands.AvoidCommand
 
AWTImageLoader() - Constructor for class megamek.common.util.ImageUtil.AWTImageLoader
 

B

B_AAA - Static variable in class megamek.common.BombType
 
B_ALAMO - Static variable in class megamek.common.BombType
 
B_ARROW - Static variable in class megamek.common.BombType
 
B_AS - Static variable in class megamek.common.BombType
 
B_ASEW - Static variable in class megamek.common.BombType
 
B_CLUSTER - Static variable in class megamek.common.BombType
 
B_FAE_LARGE - Static variable in class megamek.common.BombType
 
B_FAE_SMALL - Static variable in class megamek.common.BombType
 
B_HE - Static variable in class megamek.common.BombType
 
B_HOMING - Static variable in class megamek.common.BombType
 
B_INFERNO - Static variable in class megamek.common.BombType
 
B_LAA - Static variable in class megamek.common.BombType
 
B_LG - Static variable in class megamek.common.BombType
 
B_NONE - Static variable in class megamek.common.BombType
 
B_NUM - Static variable in class megamek.common.BombType
 
B_RL - Static variable in class megamek.common.BombType
 
B_RLP - Static variable in class megamek.common.BombType
 
B_TAG - Static variable in class megamek.common.BombType
 
B_THUNDER - Static variable in class megamek.common.BombType
 
B_TORPEDO - Static variable in class megamek.common.BombType
 
ba - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Number of battle armor infantry to include
BA - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
BA - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
BA_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
BA_DWP - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
BA_JUMP - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
BA_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_MAGNETIC_CLAMP - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_MANIPULATOR_CARGO_LIFTER - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_MAX_MEN - Static variable in class megamek.common.BattleArmor
/** The maximum number of men in a battle armor squad.
BA_MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_MISSION_EQUIPMENT - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_MYOMER_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_PARAFOIL - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_PARTIAL_WING - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_UMU - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
BA_UMU - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
BA_UMU - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_UNBURDENED - Static variable in class megamek.common.MPCalculationSetting
A setting for finding full MP on BA, disregarding burdened status and DWP (Use: printing BA record sheets).
BA_VTOL - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
BA_VTOL - Static variable in class megamek.common.EquipmentTypeLookup
 
BA_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
backColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
BACKGROUND_GRAY - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BACKGROUND_IMAGE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
BackGroundDrawer - Class in megamek.client.ui.swing.widget
Background drawer is a class which keeps reference to a single Image and draws it according specified rules.
BackGroundDrawer(Image) - Constructor for class megamek.client.ui.swing.widget.BackGroundDrawer
Tiling style is set to NO_TILING | VALIGN_CENTER | HALIGN_CENTER.
BackGroundDrawer(Image, int) - Constructor for class megamek.client.ui.swing.widget.BackGroundDrawer
 
backgroundIcon - Variable in class megamek.client.ui.swing.widget.MegaMekButton
The default background image for the button,
backgroundPressedIcon - Variable in class megamek.client.ui.swing.widget.MegaMekButton
The background image to display when the button is pressed
backgrounds - Variable in class megamek.client.ui.swing.widget.SkinSpecification
A collection of background images.
BackgroundTile - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
BACKHOE - Static variable in class megamek.common.EquipmentTypeLookup
 
BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
backwardsStep - Variable in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
 
baDamageClass - Variable in class megamek.common.WeaponType
Used for the BA vs BA damage rules on TO pg 109.
badPassword - Static variable in class megamek.server.commands.VictoryCommand
 
BAFlamerWeapon - Class in megamek.common.weapons.battlearmor
 
BAFlamerWeapon() - Constructor for class megamek.common.weapons.battlearmor.BAFlamerWeapon
 
BALBXHandler - Class in megamek.common.weapons.battlearmor
 
BALBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BALBXHandler
 
BAMGHandler - Class in megamek.common.weapons.battlearmor
 
BAMGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BAMGHandler
 
BAMGWeapon - Class in megamek.common.weapons.battlearmor
 
BAMGWeapon() - Constructor for class megamek.common.weapons.battlearmor.BAMGWeapon
 
baOption - Variable in class megamek.common.verifier.EntityVerifier
 
BAP - Static variable in class megamek.common.Sensor
 
BAP_DETECT_TARGET_PREPLACED - Static variable in class megamek.common.Minefield
 
BAP_DETECT_TARGET_WEAPON_DELIVERED - Static variable in class megamek.common.Minefield
 
bapInRange(Game, Entity, Entity) - Static method in class megamek.common.Compute
If BAP setting is enbabled and unit has a BAP.
BAPP - Static variable in class megamek.common.Sensor
 
BAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BarracudaHandler - Class in megamek.common.weapons
 
BarracudaHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BarracudaHandler
 
BarracudaTHandler - Class in megamek.common.weapons
 
BarracudaTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BarracudaTHandler
 
BARRAGE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
 
base - Variable in class megamek.client.ui.swing.tileset.EntityImage
The base (unit) image used for this icon.
BASE_ADJUST_FORMATIONS - Static variable in class megamek.common.options.SBFRuleOptions
Allow changes to formation setup, IO BF p.198
BASE_AUTO_AMS - Static variable in class megamek.common.options.OptionsConstants
 
BASE_AUTOSAVE_MSG - Static variable in class megamek.common.options.OptionsConstants
 
BASE_BLIND_DROP - Static variable in class megamek.common.options.OptionsConstants
 
BASE_BREEZE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_BRIDGECF - Static variable in class megamek.common.options.OptionsConstants
 
BASE_CHASSIS_HEAT_SINKS - Static variable in class megamek.common.loaders.MtfFile
 
BASE_CHASSIS_TURRET_WT_UNASSIGNED - Static variable in class megamek.common.Tank
Keeps track of the base weight of the turret for omni tanks.
BASE_DISABLE_LOCAL_SAVE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_DUMPING_FROM_ROUND - Static variable in class megamek.common.options.OptionsConstants
 
BASE_EXCLUSIVE_DB_DEPLOYMENT - Static variable in class megamek.common.options.OptionsConstants
 
BASE_FLAMER_HEAT - Static variable in class megamek.common.options.OptionsConstants
 
BASE_FRIENDLY_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_GM_CONTROLS_DONE_REPORT_PHASE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_HIDDEN - Static variable in class megamek.common.options.SBFRuleOptions
Hidden formations, IO BF p.214
BASE_HIDE_LEGACY - Static variable in class megamek.common.options.OptionsConstants
 
BASE_HIDE_UNOFFICIAL - Static variable in class megamek.common.options.OptionsConstants
 
BASE_INDIRECT_FIRE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_INFANTRY_DAMAGE_HEAT - Static variable in class megamek.common.options.OptionsConstants
 
BASE_LOBBY_AMMO_DUMP - Static variable in class megamek.common.options.OptionsConstants
 
BASE_MAX_NUMBER_ROUND_SAVES - Static variable in class megamek.common.options.OptionsConstants
 
BASE_PARANOID_AUTOSAVE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_PUSH_OFF_BOARD - Static variable in class megamek.common.options.OptionsConstants
 
BASE_RANDOM_BASEMENTS - Static variable in class megamek.common.options.OptionsConstants
 
BASE_REAL_BLIND_DROP - Static variable in class megamek.common.options.OptionsConstants
 
BASE_RECON - Static variable in class megamek.common.options.SBFRuleOptions
Detection and recon rules aka "double-blind", IO BF p.195
BASE_RESTRICT_GAME_COMMANDS - Static variable in class megamek.common.options.OptionsConstants
 
BASE_RNG_LOG - Static variable in class megamek.common.options.OptionsConstants
 
BASE_RNG_TYPE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SET_ARTY_PLAYER_HOMEEDGE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SET_DEFAULT_TEAM_1 - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SET_PLAYER_DEPLOYMENT_TO_PLAYER_0 - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SHOW_BAY_DETAIL - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SKIP_INELIGIBLE_FIRING - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SKIP_INELIGIBLE_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SKIP_INELIGIBLE_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
 
BASE_SUPPRESS_UNIT_TOOLTIP_IN_REPORT_LOG - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TEAM_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TEAM_VISION - Static variable in class megamek.common.options.SBFRuleOptions
When using detection and recon rules, players on a team share their vision
BASE_TURN_TIMER - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TURN_TIMER_ALLOW_EXTENSION - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TURN_TIMER_FIRING - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TURN_TIMER_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TURN_TIMER_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
 
BASE_TURN_TIMER_TARGETING - Static variable in class megamek.common.options.OptionsConstants
 
Base64Image - Class in megamek.client.ui
This is a form of an Image that is based on a base64-encoded form, e.g.
Base64Image() - Constructor for class megamek.client.ui.Base64Image
Creates an empty Base64Image.
Base64Image(Image) - Constructor for class megamek.client.ui.Base64Image
Creates a Base64Image from the given image.
Base64Image(String) - Constructor for class megamek.client.ui.Base64Image
Creates a Base64Image with the given base64-encoded image.
BASE64ImageView - Class in megamek.client.ui.swing.util
 
BASE64ImageView(Element) - Constructor for class megamek.client.ui.swing.util.BASE64ImageView
Returns a unique url for the image.
base64TextEncodeImage(Image) - Static method in class megamek.common.util.ImageUtil
takes an image and converts it to text in the Base64 encoding.
BASE64ToolKit - Class in megamek.client.ui.swing.util
 
BASE64ToolKit() - Constructor for class megamek.client.ui.swing.util.BASE64ToolKit
 
baseBV - Variable in class megamek.common.battlevalue.BVCalculator
The unit's BV without any force adjustments
baseDamage - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
This is the base damage of the weapon.
baseDamageAbsorptionRate - Variable in class megamek.common.Mounted
 
baseDamageCapacity - Variable in class megamek.common.Mounted
 
baseFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Return the base image for the hex
BaseFormationConverter<T extends SBFFormation> - Class in megamek.common.strategicBattleSystems
 
BaseFormationConverter(Force, IGame, T) - Constructor for class megamek.common.strategicBattleSystems.BaseFormationConverter
 
BaseFormationConverter(Force, IGame, T, CalculationReport) - Constructor for class megamek.common.strategicBattleSystems.BaseFormationConverter
 
baseInfoBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BASEMENT_RANDOM - Static variable in class megamek.common.util.BuildingTemplate
 
BasementType - Enum Class in megamek.common.enums
 
baseName - Variable in class megamek.common.AmmoType
 
Basic - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
 
Basic - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
 
BASIC - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
BASIC_MINE_CLEARANCE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
BASIC_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
The internal name for basic Stealth armor.
BasicGameOptions - Class in megamek.common.options
 
BasicGameOptions() - Constructor for class megamek.common.options.BasicGameOptions
 
BasicOption - Class in megamek.common.options
 
BasicOption() - Constructor for class megamek.common.options.BasicOption
Constructor that satisfies JAXB.
BasicOption(String, Object) - Constructor for class megamek.common.options.BasicOption
 
BasicPathRanker - Class in megamek.client.bot.princess
A very "basic" path ranker
BasicPathRanker(Princess) - Constructor for class megamek.client.bot.princess.BasicPathRanker
 
BasicPathRanker.FiringPhysicalDamage - Class in megamek.client.bot.princess
Simple data structure that holds a separate firing and physical damage number.
BATaserHandler - Class in megamek.common.weapons.battlearmor
 
BATaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.battlearmor.BATaserHandler
 
BATTERY - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
BATTERY - Static variable in class megamek.common.Engine
 
BATTERY - Static variable in class megamek.common.loaders.BLKFile
 
BATTLE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
BATTLE_ARMOR - Static variable in class megamek.common.UnitType
 
BATTLE_MAGNET - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
BATTLE_VIBRO - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
BattleArmor - Class in megamek.common
This class represents a squad or point of battle armor equipped infantry, sometimes referred to as "Elementals".
BattleArmor() - Constructor for class megamek.common.BattleArmor
Generate a new, blank, battle armor unit.
BATTLEARMOR_CLAN - Enum constant in enum class megamek.common.BayType
 
BATTLEARMOR_CS - Enum constant in enum class megamek.common.BayType
 
BATTLEARMOR_IS - Enum constant in enum class megamek.common.BayType
 
BattleArmorBay - Class in megamek.common
Represents a volume of space set aside for carrying Battle Armor squads aboard large spacecraft and mobile structures
BattleArmorBay(double, int, int, boolean, boolean) - Constructor for class megamek.common.BattleArmorBay
Create a space for the given tonnage of troops.
BattleArmorBVCalculator - Class in megamek.common.battlevalue
 
BattleArmorCostCalculator - Class in megamek.common.cost
 
BattleArmorCostCalculator() - Constructor for class megamek.common.cost.BattleArmorCostCalculator
 
BattleArmorHandles - Class in megamek.common
Represents a set of handles on an OmniMek used by Battle Armor units equipped with Boarding Claws to attach themselves for transport.
BattleArmorHandles() - Constructor for class megamek.common.BattleArmorHandles
 
BattleArmorHandlesTank - Class in megamek.common
 
BattleArmorHandlesTank() - Constructor for class megamek.common.BattleArmorHandlesTank
 
BattleArmorMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Battle Armor unit in MekDisplay.ArmorPanel class.
BattleArmorMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.BattleArmorMapSet
This constructor can only be called from the addNotify method
BattleArmorTROView - Class in megamek.common.templates
Creates a TRO template model for BattleArmor.
BattleArmorTROView(BattleArmor) - Constructor for class megamek.common.templates.BattleArmorTROView
 
BattlefieldControlTrigger - Class in megamek.server.trigger
This trigger reacts when only units of a single team remain alive and on board (this trigger disregards undeployed units, offboard units, TeleMissiles, GunEmplacements and MekWarriors!).
BattlefieldControlTrigger() - Constructor for class megamek.server.trigger.BattlefieldControlTrigger
 
BattlefieldControlVictory - Class in megamek.server.victory
This class represents a battlefield control (units of only one team left alive) victory Note that this currently does not exclude gun emplacements or spawns (MekWarriors, Missiles) from the test.
BattlefieldControlVictory() - Constructor for class megamek.common.autoresolve.acar.manager.VictoryHelper.BattlefieldControlVictory
 
BattlefieldControlVictory() - Constructor for class megamek.server.victory.BattlefieldControlVictory
 
BattleForceSUA - Enum Class in megamek.common.alphaStrike
This enum contains AlphaStrike, BattleForce and (some - WIP) Strategic BattleForce Special Unit Abilities (SUAs) and some utility methods for them.
BattleForceSUAFormatter - Interface in megamek.common.strategicBattleSystems
This interface is implemented by classes that have knowledge on which BattleForce Special Abilities like SRCH, IT75, FLK2/2/0/0 or CK12D4 they need to display for themselves and how to format them.
BATTLESHIP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
BAVibroClawAttackAction - Class in megamek.common.actions
A BattleArmor uses its vibroclaws
BAVibroClawAttackAction(int, int) - Constructor for class megamek.common.actions.BAVibroClawAttackAction
 
BAVibroClawAttackAction(int, int, int) - Constructor for class megamek.common.actions.BAVibroClawAttackAction
 
Bay - Class in megamek.common
Represents a volume of space set aside for carrying cargo of some sort aboard large spacecraft and mobile structures
Bay() - Constructor for class megamek.common.Bay
The default constructor is only for serialization.
Bay(double, int, int) - Constructor for class megamek.common.Bay
Create a space for the given tonnage of troops.
bayComponentsToString() - Method in class megamek.common.equipment.WeaponMounted
 
bayComponentsToString() - Method in class megamek.common.Mounted
 
bayContains(int) - Method in class megamek.common.equipment.WeaponMounted
Checks whether the bay contains the given weapon or ammo.
bayContains(Mounted<?>) - Method in class megamek.common.equipment.WeaponMounted
Checks whether the bay contains the given weapon or ammo.
BayData - Enum Class in megamek.common.verifier
Construction data used by transport bays for meks, vees, and aerospace units.
BayMunitionsChoicePanel - Class in megamek.client.ui.swing
 
BayMunitionsChoicePanel(Entity, Game) - Constructor for class megamek.client.ui.swing.BayMunitionsChoicePanel
 
bayNumber - Variable in class megamek.common.Bay
 
bayString(String, double, int) - Method in class megamek.common.Bay
 
bayString(String, double, int, int) - Method in class megamek.common.Bay
 
bayString(String, double, int, int, String, int, int) - Method in class megamek.common.Bay
 
BayType - Enum Class in megamek.common
Data for various transport bay types.
BayWeapon - Class in megamek.common.weapons.bayweapons
This is my attempt to get weapon bays treated as normal weapons rather than the current hack in place
BayWeapon() - Constructor for class megamek.common.weapons.bayweapons.BayWeapon
 
BayWeaponHandler - Class in megamek.common.weapons
 
BayWeaponHandler() - Constructor for class megamek.common.weapons.BayWeaponHandler
 
BayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BayWeaponHandler
 
bCoolantWentUp - Variable in class megamek.common.Mek
 
bDamagedCoolantSystem - Variable in class megamek.common.Mek
 
bDirect - Variable in class megamek.common.weapons.WeaponHandler
 
beginMyTurn() - Method in class megamek.client.ui.swing.FiringDisplay
Does turn start stuff
beginMyTurn() - Method in class megamek.client.ui.swing.PointblankShotDisplay
Does turn start stuff
BEHAVIOR - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
BehaviorCommand - Class in megamek.client.bot.princess.commands
Command to change the behavior of the bot.
BehaviorCommand() - Constructor for class megamek.client.bot.princess.commands.BehaviorCommand
 
behaviorSettings() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
Returns the value of the behaviorSettings record component.
BehaviorSettings - Class in megamek.client.bot.princess
 
BehaviorSettings() - Constructor for class megamek.client.bot.princess.BehaviorSettings
 
BehaviorSettings(Element) - Constructor for class megamek.client.bot.princess.BehaviorSettings
 
BehaviorSettingsFactory - Class in megamek.client.bot.princess
 
beingTargetByHowMany() - Method in class megamek.common.autoresolve.component.Formation
 
BELOW - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
 
BERSERK_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NONE
Forced Withdrawal: False
Go Home: False
Auto Flee: False
Fall Shame: 2
Hyper Aggression: 10
Self Preservation: 2
Herd Mentality: 5
Bravery: 9
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
BERSERK_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
bestDamageByEnemies - Variable in class megamek.client.bot.princess.BasicPathRanker
 
bestOf(SBFVisibilityStatus) - Method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
between(Coords, Coords) - Method in class megamek.common.Coords
return true if this is between s and e based on distance
BF - Enum constant in enum class megamek.common.GameType
 
BFC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BFCLASS_AC - Static variable in class megamek.common.WeaponType
 
BFCLASS_CAPITAL - Static variable in class megamek.common.WeaponType
 
BFCLASS_CAPITAL_MISSILE - Static variable in class megamek.common.WeaponType
 
BFCLASS_FLAK - Static variable in class megamek.common.WeaponType
 
BFCLASS_IATM - Static variable in class megamek.common.WeaponType
 
BFCLASS_LRM - Static variable in class megamek.common.WeaponType
 
BFCLASS_MML - Static variable in class megamek.common.WeaponType
 
BFCLASS_REL - Static variable in class megamek.common.WeaponType
 
BFCLASS_SRM - Static variable in class megamek.common.WeaponType
 
BFCLASS_STANDARD - Static variable in class megamek.common.WeaponType
 
BFCLASS_SUBCAPITAL - Static variable in class megamek.common.WeaponType
 
BFCLASS_TORP - Static variable in class megamek.common.WeaponType
 
BG_BLUEISH_BLACK - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_BLURPLE - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_DARK_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_DARKER_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_LIGHT_GREY - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_OFF_WHITE - Enum constant in enum class megamek.common.util.DiscordFormat
 
BG_RUST - Enum constant in enum class megamek.common.util.DiscordFormat
 
bgBuffer - Variable in class megamek.client.ui.swing.widget.MegaMekButton
 
bgColor(Color, String) - Method in class megamek.common.Report
 
bgColor(String, String) - Method in class megamek.common.Report
 
bGlancing - Variable in class megamek.common.weapons.WeaponHandler
 
bgPressedBuffer - Variable in class megamek.client.ui.swing.widget.MegaMekButton
 
BH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BHJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BHJ2 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BHJ3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BICYCLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
BICYCLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
bigger(MekTableSorter.Sorting) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns 1 if dir is ASCENDING, -1 otherwise.
BIM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BIM_AEROSPACE_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
binFillPercent - Variable in class megamek.client.generator.ReconfigurationParameters
 
BING_CHAT - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
 
BING_MY_TURN - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
 
BING_OTHERS_TURN - Enum constant in enum class megamek.client.ui.swing.audio.SoundType
 
bingChat() - Method in class megamek.client.ui.swing.ClientGUI
Make a "bing" sound.
bingMyTurn() - Method in class megamek.client.ui.swing.ClientGUI
 
bingOthersTurn() - Method in class megamek.client.ui.swing.ClientGUI
 
BIPED - Enum constant in enum class megamek.common.EntityMovementMode
 
BIPED_FREE_MP - Static variable in class megamek.common.verifier.TestBattleArmor
Keeps track of the number of free MP a Bipedal BA gets.
BIPED_SWIM - Enum constant in enum class megamek.common.EntityMovementMode
 
BipedMek - Class in megamek.common
 
BipedMek() - Constructor for class megamek.common.BipedMek
 
BipedMek(int, int) - Constructor for class megamek.common.BipedMek
 
BipedMek(String, String) - Constructor for class megamek.common.BipedMek
 
bl_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to an image to be used in the bottom left corner.
BL_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
BLACK_ICE - Static variable in class megamek.common.Terrains
 
BLACK_ICE_TEMP - Static variable in class megamek.common.planetaryconditions.PlanetaryConditions
 
blackFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
blackIce - Variable in class megamek.client.bot.princess.BasicPathRanker
 
blastRadius - Static variable in class megamek.common.AmmoType
 
blastRadius - Static variable in class megamek.common.BombType
 
blCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
BLDG_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
BLDG_ARMOR - Static variable in class megamek.common.Terrains
 
BLDG_BASE_COLLAPSED - Static variable in class megamek.common.Terrains
 
BLDG_BASEMENT_TYPE - Static variable in class megamek.common.Terrains
 
BLDG_CF - Static variable in class megamek.common.Terrains
 
BLDG_CLASS - Static variable in class megamek.common.Terrains
 
BLDG_COLLAPSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
BLDG_ELEV - Static variable in class megamek.common.Terrains
 
BLDG_EXPLODE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
BLDG_FLUFF - Static variable in class megamek.common.Terrains
 
BLDG_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
BLDG_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
BLIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
BLKAeroSpaceFighterFile - Class in megamek.common.loaders
BLkFile.java
BLKAeroSpaceFighterFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKAeroSpaceFighterFile
 
BLKBattleArmorFile - Class in megamek.common.loaders
This class loads BattleArmor BLK files.
BLKBattleArmorFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKBattleArmorFile
 
BLKConvFighterFile - Class in megamek.common.loaders
BLkFile.java Created on April 6, 2002, 2:06 AM
BLKConvFighterFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKConvFighterFile
 
BLKDecodingException - Exception in megamek.common.loaders
 
BLKDecodingException(String) - Constructor for exception megamek.common.loaders.BLKDecodingException
 
BLKDropshipFile - Class in megamek.common.loaders
 
BLKDropshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKDropshipFile
 
BLKFile - Class in megamek.common.loaders
 
BLKFile() - Constructor for class megamek.common.loaders.BLKFile
 
BLKFile.ParsedBayInfo - Class in megamek.common.loaders
Class that holds data relating to transport bays and functionality to parse .blk file transport bay entries
BLKFixedWingSupportFile - Class in megamek.common.loaders
BLkFile.java Created on April 6, 2002, 2:06 AM
BLKFixedWingSupportFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKFixedWingSupportFile
 
BLKGunEmplacementFile - Class in megamek.common.loaders
 
BLKGunEmplacementFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKGunEmplacementFile
 
BLKHandheldWeaponFile - Class in megamek.common.loaders
 
BLKHandheldWeaponFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKHandheldWeaponFile
 
BLKInfantryFile - Class in megamek.common.loaders
This class loads Infantry BLK files.
BLKInfantryFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKInfantryFile
 
BLKJumpshipFile - Class in megamek.common.loaders
 
BLKJumpshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKJumpshipFile
 
BLKLargeSupportTankFile - Class in megamek.common.loaders
 
BLKLargeSupportTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKLargeSupportTankFile
 
BLKMekFile - Class in megamek.common.loaders
 
BLKMekFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKMekFile
 
BLKProtoMekFile - Class in megamek.common.loaders
This class loads ProtoMek BLK files.
BLKProtoMekFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKProtoMekFile
 
BLKSmallCraftFile - Class in megamek.common.loaders
 
BLKSmallCraftFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSmallCraftFile
 
BLKSpaceStationFile - Class in megamek.common.loaders
 
BLKSpaceStationFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSpaceStationFile
 
BLKSupportTankFile - Class in megamek.common.loaders
 
BLKSupportTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSupportTankFile
 
BLKSupportVTOLFile - Class in megamek.common.loaders
 
BLKSupportVTOLFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKSupportVTOLFile
 
BLKTankFile - Class in megamek.common.loaders
 
BLKTankFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKTankFile
 
BLKVTOLFile - Class in megamek.common.loaders
 
BLKVTOLFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKVTOLFile
 
BLKWarshipFile - Class in megamek.common.loaders
 
BLKWarshipFile(BuildingBlock) - Constructor for class megamek.common.loaders.BLKWarshipFile
 
BLOCKED_FIRING_LOCATIONS - Static variable in class megamek.common.Mek
Contains a mapping of locations which are blocked when carrying cargo in the "key" location
BLOCKED_FIRING_LOCATIONS - Static variable in class megamek.common.ProtoMek
Contains a mapping of locations which are blocked when carrying cargo in the "key" location
BLOOD_FEUD - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
BLOOD_STALKER_TARGET_CLEARED - Static variable in class megamek.common.Entity
 
BloodFeudCommand - Class in megamek.client.bot.princess.commands
Command to set a player as a dishonored enemy of the bot.
BloodFeudCommand() - Constructor for class megamek.client.bot.princess.commands.BloodFeudCommand
 
BLOODHOUND - Static variable in class megamek.common.Sensor
 
BLOWING_SAND - Enum constant in enum class megamek.common.planetaryconditions.BlowingSand
 
BLOWING_SAND_NONE - Enum constant in enum class megamek.common.planetaryconditions.BlowingSand
 
BlowingSand - Enum Class in megamek.common.planetaryconditions
 
bLowProfileGlancing - Variable in class megamek.common.weapons.WeaponHandler
 
BLUE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
BLUE - Enum constant in enum class megamek.common.util.DiscordFormat
 
BM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
BM - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
bMASCWentUp - Variable in class megamek.common.Entity
 
bMissed - Variable in class megamek.common.weapons.WeaponHandler
 
board() - Method in record class megamek.common.AllowedDeploymentHelper
Returns the value of the board record component.
Board - Class in megamek.common
 
Board() - Constructor for class megamek.common.Board
Creates a new board with zero as its width and height parameters.
Board(int, int) - Constructor for class megamek.common.Board
Creates a new board of the specified dimensions.
Board(int, int, Hex...) - Constructor for class megamek.common.Board
Creates a new board of the specified dimensions and specified hex data.
Board(int, int, Hex[], Vector<Building>, Hashtable<Coords, InfernoTracker>) - Constructor for class megamek.common.Board
Creates a new board of the specified dimensions, hexes, buildings, and inferno trackers.
BOARD_ATTACK_ARROW_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_BUILDING_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_CHANGED_ALL_HEXES - Static variable in class megamek.common.event.BoardEvent
 
BOARD_CHANGED_HEX - Static variable in class megamek.common.event.BoardEvent
 
BOARD_CLEAR - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_DARKEN_MAP_AT_NIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_ECM_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIELD_OF_FIRE_EXTREME_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIELD_OF_FIRE_LONG_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIELD_OF_FIRE_MEDIUM_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIELD_OF_FIRE_MIN_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIELD_OF_FIRE_SHORT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIRE_SOLN_CANSEE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIRE_SOLN_NOSEE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_FIRST_LOS_HEX - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_FLATTEN - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_FLOOD - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_GENERATED - Static variable in class megamek.common.MapSettings
 
BOARD_HEIGHT - Static variable in class megamek.common.preference.ClientPreferences
 
BOARD_HEX_CLICKED - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_CURSOR - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_DOUBLE_CLICKED - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_DRAGGED - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_HIGHLIGHTED - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_POPUP - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_HEX_SELECTED - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_LOW_FOLIAGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MAPSHEET_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_BACK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_DEFAULT_CLIMB_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_DEFAULT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_FONT_STYLE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_FONT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_ILLEGAL_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_JUMP_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_MASC_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_RUN_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_MOVE_SPRINT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_NEW_BOARD - Static variable in class megamek.common.event.BoardEvent
 
BOARD_OPEN - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_RAISE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_RANDOM - Static variable in class megamek.common.MapSettings
 
BOARD_README_FILE_PATH - Static variable in class megamek.MMConstants
 
BOARD_RECENT - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REDO - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REMOVE_BUILDINGS - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REMOVE_FORESTS - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REMOVE_ROADS - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REMOVE_WATER - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_REQUEST_ROTATION - Static variable in class megamek.common.Board
 
BOARD_RESIZE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SAVE_AS - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SAVE_AS_IMAGE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SAVE_AS_IMAGE_UNITS - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SECOND_LOS_HEX - Static variable in class megamek.client.event.BoardViewEvent
 
BOARD_SENSOR_RANGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_SOURCEFILE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_SPACE_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_SURPRISE - Static variable in class megamek.common.MapSettings
 
BOARD_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_TMM_PIP_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_TRANSLUCENT_HIDDEN_UNITS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_UNDO - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_UNIT_SELECTED_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_UNIT_TEXT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_UNIT_VALID_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_VALIDATE - Static variable in class megamek.client.ui.swing.ClientGUI
 
BOARD_VISUAL_RANGE_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARD_WIDTH - Static variable in class megamek.common.preference.ClientPreferences
 
Board1D - Class in megamek.common.autoresolve.acar.board
 
Board1D(Board) - Constructor for class megamek.common.autoresolve.acar.board.Board1D
 
boardBackgroundsDir() - Static method in class megamek.common.Configuration
Return the configured board backgrounds directory, if set, otherwise return the default path, relative to the configured images directory.
boardChangedAllHexes(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
boardChangedAllHexes(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
boardChangedAllHexes(BoardEvent) - Method in interface megamek.common.event.BoardListener
Sent when all hexes on the board changed.
boardChangedAllHexes(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
Sent when all Hexes on the Board changed The default behavior is to do nothing.
boardChangedHex(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
boardChangedHex(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
boardChangedHex(BoardEvent) - Method in interface megamek.common.event.BoardListener
Sent when a single hex on the Board changed.
boardChangedHex(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
Sent when Hex on the Board changed The default behavior is to do nothing.
BoardClassifier - Class in megamek.utilities
This class scans the boards directory and allows the selection of a random board based on given size criteria.
BoardClassifier() - Constructor for class megamek.utilities.BoardClassifier
 
BoardCluster(int) - Constructor for class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
 
boardClusterTracker - Variable in class megamek.client.bot.BotClient
 
BoardClusterTracker - Class in megamek.common.pathfinder
This class handles the tracking of "clusters" of movable areas for various movement types, either with or without destruction awareness.
BoardClusterTracker() - Constructor for class megamek.common.pathfinder.BoardClusterTracker
 
BoardClusterTracker.BoardCluster - Class in megamek.common.pathfinder
A data structure representing a set of coordinates to which an entity can move.
BoardClusterTracker.MovementType - Enum Class in megamek.common.pathfinder
Movement types that are relevant for "destruction-aware pathfinding" Have a close relationship but are not exactly one to one with entity movement modes.
BoardDeserializer - Class in megamek.common.jacksonadapters
 
BoardDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.BoardDeserializer
 
BoardDimensions - Class in megamek.common
Type-safe, immutable, dimensions class for handling board sizes.
BoardDimensions(int, int) - Constructor for class megamek.common.BoardDimensions
Construct a new BoardDimensions object.
BoardEdgePathFinder - Class in megamek.common.pathfinder
This class is intended to be used to find a (potentially long) legal path given a movement type from a particular hex to the specified board edge Note: This class is largely obsolete now, only used for its static methods
BoardEdgePathFinder() - Constructor for class megamek.common.pathfinder.BoardEdgePathFinder
Constructor - initializes internal caches
BoardEdgePathFinder.MoveLegalityIndicator - Class in megamek.common.pathfinder
 
BOARDEDIT_LOAD_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARDEDIT_LOAD_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOARDEDIT_RNDDIALOG_START - Static variable in class megamek.client.ui.swing.GUIPreferences
 
boardEditor - Variable in class megamek.client.ui.swing.util.MegaMekController
 
BoardEditor - Class in megamek.client.ui.swing
 
BoardEditor(MegaMekController) - Constructor for class megamek.client.ui.swing.BoardEditor
Creates and lays out a new Board Editor frame.
BoardEditor.EditorTextField - Class in megamek.client.ui.swing
Specialized field for the BoardEditor that supports MouseWheel changes.
BoardEditorHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
 
BoardEditorHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.BoardEditorHelpDialog
 
BoardEditorTooltip - Class in megamek.client.ui.swing.boardview
This class is a BoardViewTooltipProvider that is tailored to the Board Editor and lists detailed terrain info about the hovered hex.
BoardEditorTooltip(IGame, IBoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardEditorTooltip
 
BoardEvent - Class in megamek.common.event
Instances of this class are sent as a result of Board change
BoardEvent(Object, Coords, int) - Constructor for class megamek.common.event.BoardEvent
 
BoardFileFilter - Class in megamek.client.ui.swing
A FileFilter for MegaMek Board files.
BoardFileFilter() - Constructor for class megamek.client.ui.swing.BoardFileFilter
 
boardHexHighlighted(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when Hex is highlighted.
boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when BoardView 'cursor' is set to Hex.
boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
boardHexHighlighted(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
boardId() - Method in record class megamek.common.BoardLocation
Returns the value of the boardId record component.
boardIsSize(File, BoardDimensions) - Static method in class megamek.common.Board
Checks if a board file is the specified size.
BoardListener - Interface in megamek.common.event
Classes which implement this interface provide methods that deal with the events that are generated when the Board is changed.
BoardListenerAdapter - Class in megamek.common.event
This adapter class provides default implementations for the methods described by the BoardListener interface.
BoardListenerAdapter() - Constructor for class megamek.common.event.BoardListenerAdapter
 
boardListeners - Variable in class megamek.common.Board
 
BoardLocation - Record Class in megamek.common
Represents a location (i.e.
BoardLocation(Coords, int) - Constructor for record class megamek.common.BoardLocation
Creates an instance of a BoardLocation record class.
BoardNameRenderer() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.BoardNameRenderer
 
boardNew(boolean) - Method in class megamek.client.ui.swing.BoardEditor
 
boardNewBoard(BoardEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
boardNewBoard(BoardEvent) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
boardNewBoard(BoardEvent) - Method in interface megamek.common.event.BoardListener
Sent when the Board is completely changed.
boardNewBoard(BoardEvent) - Method in class megamek.common.event.BoardListenerAdapter
Sent when Board completely changed The default behavior is to do nothing.
BoardNewDialog - Class in megamek.client.ui.swing
a quick class for the new map dialogue box
BoardProcessor - Interface in megamek.common.board.postprocess
This interface is implemented by classes that perform some action on a Board, such as making terrain changes.
BoardProcessorDeserializer - Class in megamek.common.jacksonadapters
 
boardResize() - Method in class megamek.client.ui.swing.BoardEditor
 
boardSaveAs(Game) - Method in class megamek.client.ui.swing.ClientGUI
Opens a file dialog box to select a file to save as; saves the board to the file.
boardsDir() - Static method in class megamek.common.Configuration
Return the configured boards directory, if set, otherwise return the default path, relative to the configured data directory.
BoardsTagger - Class in megamek.utilities
Scans all boards and applies automated tags to them.
BoardsTagger() - Constructor for class megamek.utilities.BoardsTagger
 
BoardsTagger.Tags - Enum Class in megamek.utilities
 
BoardsValidator - Class in megamek.utilities
This class provides a utility to read in all the boards and check their validity.
BoardsValidator() - Constructor for class megamek.utilities.BoardsValidator
 
boardUnitState() - Method in record class megamek.ai.dataset.ActionAndState
Returns the value of the boardUnitState record component.
BoardUtilities - Class in megamek.common.util
 
BoardUtilities() - Constructor for class megamek.common.util.BoardUtilities
 
BoardUtilities.Point - Class in megamek.common.util
 
boardView - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
boardView - Variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
BoardView - Class in megamek.client.ui.swing.boardview
Displays the board; lets the user scroll around and select points on it.
BoardView - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
BoardView(Game, MegaMekController, ClientGUI) - Constructor for class megamek.client.ui.swing.boardview.BoardView
Construct a new board view for the specified game
BoardViewEvent - Class in megamek.client.event
Instances of this class are sent as a result of changes in BoardView
BoardViewEvent(Object, int) - Constructor for class megamek.client.event.BoardViewEvent
 
BoardViewEvent(Object, int, int) - Constructor for class megamek.client.event.BoardViewEvent
 
BoardViewEvent(Object, Coords, Entity, int, int) - Constructor for class megamek.client.event.BoardViewEvent
 
BoardViewEvent(Object, Coords, Entity, int, int, int) - Constructor for class megamek.client.event.BoardViewEvent
 
BoardviewlessMinimap - Class in megamek.client.ui.swing.minimap
This class is WIP, commiting just to have an artifact.
BoardviewlessMinimap(Client) - Constructor for class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
BoardViewListener - Interface in megamek.client.event
Classes which implement this interface provide methods that deal with the events that are generated when the BoardView is changed.
BoardViewListenerAdapter - Class in megamek.client.event
This adapter class provides default implementations for the methods described by the BoardViewListener interface.
BoardViewListenerAdapter() - Constructor for class megamek.client.event.BoardViewListenerAdapter
 
boardViewListeners - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
 
BoardViewPanel - Class in megamek.client.ui.swing.boardview
This class represents the specialized JPanel that paints the contents of the BoardView.
BoardViewPanel(BoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardViewPanel
 
boardViews - Variable in class megamek.client.ui.swing.AbstractClientGUI
 
boardViews() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
boardViewsContainer - Variable in class megamek.client.ui.swing.AbstractClientGUI
 
BoardViewsContainer - Class in megamek.client.ui.swing
The BoardViewsContainer manages the JPanel that contains the BoardView(s) of a ClientGUI.
BoardViewsContainer(AbstractClientGUI) - Constructor for class megamek.client.ui.swing.BoardViewsContainer
Returns a new BoardViewsContainer.
BoardViewSpriteHandler - Class in megamek.client.ui.swing.boardview
This is a base class for SpriteHandlers that create and remove sprites in an attached BoardView.
BoardViewSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
BoardViewTooltipProvider - Interface in megamek.client.ui.swing.boardview
This interface is implemented by classes that can be added to a BoardView to provide the tooltip contents for the BoardView.
bold() - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Sets the style to use bold text.
bold(String) - Static method in class megamek.common.Report
 
BOLD - Enum constant in enum class megamek.common.util.DiscordFormat
 
boldFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BOMB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BOMB_DRIFT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
BOMB_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
BOMB_MISS - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
BOMB_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
BombArrowIV - Class in megamek.common.weapons.bombs
 
BombArrowIV() - Constructor for class megamek.common.weapons.bombs.BombArrowIV
 
BombastLaserWeaponHandler - Class in megamek.common.weapons
 
BombastLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BombastLaserWeaponHandler
 
BombAttackHandler - Class in megamek.common.weapons
 
BombAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BombAttackHandler
 
BombChoicePanel - Class in megamek.client.ui.swing
 
BombChoicePanel(IBomber, boolean, boolean) - Constructor for class megamek.client.ui.swing.BombChoicePanel
 
BombChoicePanel(IBomber, boolean, boolean, int[]) - Constructor for class megamek.client.ui.swing.BombChoicePanel
 
bombCosts - Static variable in class megamek.common.BombType
 
BOMBER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
bombInternalNames - Static variable in class megamek.common.BombType
 
BombISRL10 - Class in megamek.common.weapons.bombs
 
BombISRL10() - Constructor for class megamek.common.weapons.bombs.BombISRL10
 
BombISRLP10 - Class in megamek.common.weapons.bombs
 
BombISRLP10() - Constructor for class megamek.common.weapons.bombs.BombISRLP10
 
bombList - Variable in class megamek.common.Entity
A list of all mounted bombs.
BombMounted - Class in megamek.common.equipment
 
BombMounted(Entity, BombType) - Constructor for class megamek.common.equipment.BombMounted
 
bombNames - Static variable in class megamek.common.BombType
 
BombPayloadDialog - Class in megamek.client.ui.swing
A dialog to determine bomb payload.
BombPayloadDialog(JFrame, String, int[], boolean, boolean, int, int) - Constructor for class megamek.client.ui.swing.BombPayloadDialog
Create a choice dialog.
BombType - Class in megamek.common
 
BombType() - Constructor for class megamek.common.BombType
 
bombWeaponNames - Static variable in class megamek.common.BombType
 
BOOLEAN - Static variable in interface megamek.common.options.IOption
Boolean option type
BOOLEAN_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for boolean preference
BooleanArgument - Class in megamek.server.commands.arguments
Argument for a boolean type.
BooleanArgument(String, String) - Constructor for class megamek.server.commands.arguments.BooleanArgument
 
BooleanArgument(String, String, Boolean) - Constructor for class megamek.server.commands.arguments.BooleanArgument
 
booleanOption(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
booleanOption(String) - Method in class megamek.common.options.AbstractOptions
 
booleanOption(String) - Method in interface megamek.common.options.IGameOptions
Returns the value of the desired option as the boolean
booleanValue() - Method in interface megamek.common.options.IOption
Return the value as the boolean
booleanValue() - Method in class megamek.common.options.Option
 
BOOM_PROTOTYPE - Static variable in class megamek.common.Dropship
 
BOOM_STANDARD - Static variable in class megamek.common.Dropship
 
BOOTLEGGER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
BORDER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
BORDER - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BorderHexArea - Class in megamek.common.hexarea
This class represents one or more of the edge of any given board.
BorderHexArea(boolean, boolean, boolean, boolean) - Constructor for class megamek.common.hexarea.BorderHexArea
Creates a border hex area for the given edges of the board.
BorderHexArea(boolean, boolean, boolean, boolean, int, int) - Constructor for class megamek.common.hexarea.BorderHexArea
Creates a border hex area for the given edges of the board.
borders - Variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
bot() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the bot record component.
BOT_COMMANDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
BOT_COMMANDS_AUTO_DISPLAY_NON_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_COMMANDS_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
BOT_MARKER - Static variable in class megamek.client.ui.swing.util.UIUtil
 
BOT_README_FILE_PATH - Static variable in class megamek.MMConstants
 
BOT_TURN_RETRY_COUNT - Static variable in class megamek.client.bot.BotClient
 
BotClient - Class in megamek.client.bot
 
BotClient(String, String, int) - Constructor for class megamek.client.bot.BotClient
 
BotClient.CalculateBotTurn - Class in megamek.client.bot
 
BotCommandsPanel - Class in megamek.client.ui.dialogs
The Bot Commands Panel contains a small set of buttons which allow the player to change the configuration of any bot they have control over during game play.
BotCommandsPanel(AbstractClient, AudioService, MegaMekController) - Constructor for class megamek.client.ui.dialogs.BotCommandsPanel
Bot Commands Panel constructor.
BotConfigDialog - Class in megamek.client.ui.dialogs
A dialog box to configure (Princess) bot properties.
BotConfigDialog(JFrame, String) - Constructor for class megamek.client.ui.dialogs.BotConfigDialog
 
BotConfigDialog(JFrame, String, BehaviorSettings, ClientGUI) - Constructor for class megamek.client.ui.dialogs.BotConfigDialog
 
BotConfigTargetHexDialog - Class in megamek.client.ui.dialogs
 
BotConfigTargetHexDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.dialogs.BotConfigTargetHexDialog
 
BotConfigTargetUnitDialog - Class in megamek.client.ui.dialogs
A dialog for entering one or more entity IDs that are to be used as strategic targets by Princess.
BotConfigTargetUnitDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
 
BotConfiguration - Class in megamek.client.bot
 
BotConfiguration() - Constructor for class megamek.client.bot.BotConfiguration
 
BotGeometry - Class in megamek.client.bot.princess
This contains useful classes and functions for geometric questions the bot algorithm might have
BotGeometry() - Constructor for class megamek.client.bot.princess.BotGeometry
 
BotGeometry.ConvexBoardArea - Class in megamek.client.bot.princess
This is a convex area on the board made up of 6 lines lying along one of the 3 primary directions of a hex map
BotGeometry.CoordFacingCombo - Class in megamek.client.bot.princess
The combination of a coordinate and a facing
BotGeometry.HexLine - Class in megamek.client.bot.princess
This describes a line in one of the 6 directions in board space ---copied from Coords--- Coords stores x and y values.
BotGUI - Class in megamek.client.bot.ui.swing
 
BotGUI(JFrame, BotClient) - Constructor for class megamek.client.bot.ui.swing.BotGUI
 
BOTH - Static variable in class megamek.common.actions.BrushOffAttackAction
 
BOTH - Static variable in class megamek.common.actions.JumpJetAttackAction
 
BOTH - Static variable in class megamek.common.actions.KickAttackAction
 
BOTH - Static variable in class megamek.common.actions.PunchAttackAction
 
BotHelpCommand - Class in megamek.client.commands
 
BotHelpCommand - Class in megamek.server.commands
The help command lists the other commands when run without arguments.
BotHelpCommand(ClientGUI) - Constructor for class megamek.client.commands.BotHelpCommand
 
BotHelpCommand(Server) - Constructor for class megamek.server.commands.BotHelpCommand
Creates new HelpCommand
BotHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
 
BotHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.BotHelpDialog
 
BotLogger - Class in megamek.client.bot
The GameDatasetLogger class is used to log game data to a file in the log directory with TSV format.
BotLogger(String) - Constructor for class megamek.client.bot.BotLogger
Creates Game Dataset Log named
BotParser - Class in megamek.common.jacksonadapters
 
BotParser.BotInfo - Interface in megamek.common.jacksonadapters
 
BotParser.PrincessRecord - Record Class in megamek.common.jacksonadapters
 
BotReadmeNagDialog - Class in megamek.client.ui.dialogs.nagDialogs
 
BotReadmeNagDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.nagDialogs.BotReadmeNagDialog
 
bots - Variable in class megamek.client.AbstractClient
The bots controlled by the local player; maps a bot's name String to a bot's client.
bottom() - Method in class megamek.common.util.Counter
 
BOTTOM_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
bottomEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to images to be used along the bottom edge.
bottomLayerFuelLeakMarkerFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieves the "destroyed" decoration for the given entity
bottomLayerMotiveMarkerFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieves the "destroyed" decoration for the given entity
bottomLayerWreckMarkerFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieves the "destroyed" decoration for the given entity
BottomLeftCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
bottomLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
BottomLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
bottomNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
BottomRightCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
bottomShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
bottomShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Has an entry for each image for the bottom edge that determines whether that image should be tiled or just drawn once.
bottomStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
bounds - Variable in class megamek.client.ui.swing.boardview.Sprite
 
BOX_CORNER - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BOX_STROKE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BOX_WIDTH_WIDE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
BPodHandler - Class in megamek.common.weapons
 
BPodHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.BPodHandler
 
BPodWeapon - Class in megamek.common.weapons.defensivepods
 
BPodWeapon() - Constructor for class megamek.common.weapons.defensivepods.BPodWeapon
 
br_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to an image to be used in the bottom right corner.
BR_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
BRA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BRACE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
braceLocation() - Method in class megamek.common.Entity
 
BRANTH - Static variable in class megamek.common.InfantryMount
 
bravery(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
BRAVERY - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
BRAVERY - Static variable in class megamek.client.bot.princess.BehaviorSettings
 
BraveryCommand - Class in megamek.client.bot.princess.commands
Command to change the bravery setting of the princess.
BraveryCommand() - Constructor for class megamek.client.bot.princess.commands.BraveryCommand
 
Brawler - Class in megamek.common.autoresolve.acar.role
 
Brawler() - Constructor for class megamek.common.autoresolve.acar.role.Brawler
 
BRAWLER - Enum constant in enum class megamek.common.UnitRole
 
brCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
BREACHED - Static variable in interface megamek.common.ILocationExposureStatus
 
breadcrumb() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the breadcrumb record component.
BreakGrappleAttackAction - Class in megamek.common.actions
The attacker grapples the target.
BreakGrappleAttackAction(int, int) - Constructor for class megamek.common.actions.BreakGrappleAttackAction
 
BreakGrappleAttackAction(int, int, int) - Constructor for class megamek.common.actions.BreakGrappleAttackAction
 
BRID - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BRIDGE - Enum constant in enum class megamek.common.DeploymentElevationType
 
BRIDGE - Static variable in class megamek.common.Terrains
 
BRIDGE_CF - Static variable in class megamek.common.Terrains
 
BRIDGE_ELEV - Static variable in class megamek.common.Terrains
 
BRIDGE_ENGINEERS - Static variable in class megamek.common.Infantry
 
Briefcase - Class in megamek.common
Represents a basic carryable object with no additional other properties
Briefcase() - Constructor for class megamek.common.Briefcase
 
BROKEN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
 
BROWN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
browse(String, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
 
BRUSH_BOTH - Static variable in class megamek.client.bot.PhysicalOption
 
BRUSH_LEFT - Static variable in class megamek.client.bot.PhysicalOption
 
BRUSH_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
 
BrushOffAttackAction - Class in megamek.common.actions
The attacker brushes the target off.
BrushOffAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.BrushOffAttackAction
 
bSalvo - Variable in class megamek.common.weapons.WeaponHandler
 
bSet - Variable in class megamek.client.ui.swing.ScenarioDialog
 
bSuperchargerWentUp - Variable in class megamek.common.Entity
 
BT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BT_URL_SHRAPNEL - Static variable in class megamek.MMConstants
 
BTAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
BTObject - Interface in megamek.common
This interface represents any physical object that can find itself on the battlefield, including units of any sort (Entity, AlphaStrikeElement, BF Unit, SBF Formation), but also objective markers, carryable objects, noncombatants, buildings.
build() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
Builds the new FiringPlanCalculationParameters based on the builder properties.
build() - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
build() - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
Returns new BehaviorSettings based on the Princess default settings.
build() - Method in class megamek.server.props.OrbitalBombardment.Builder
Builds an orbital bombardment.
build(BehaviorSettings) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
Returns new BehaviorSettings based on the given settings.
buildAction(PhysicalAttackType, int, Targetable) - Method in class megamek.client.bot.princess.PhysicalInfo
Builds a new PhysicalAttackAction from the given parameters.
buildAttackInfo(Coords, Coords, int, int, int, int) - Static method in class megamek.common.LosEffects
Build line of sight effects between coordinates c1 and c2 at height h1 and h2 respectively.
Builder() - Constructor for class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
 
Builder() - Constructor for class megamek.server.props.OrbitalBombardment.Builder
 
buildExact(Entity, Targetable, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
 
buildGuess(Entity, EntityState, Targetable, EntityState, int, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
 
Building - Class in megamek.common
This class represents a single, possibly multi-hex building on the board.
Building(Coords, Board, int, BasementType) - Constructor for class megamek.common.Building
Construct a building for the given coordinates from the board's information.
BUILDING - Static variable in class megamek.common.Terrains
 
BUILDING_FLOOR - Enum constant in enum class megamek.common.DeploymentElevationType
 
BUILDING_TOP - Enum constant in enum class megamek.common.DeploymentElevationType
 
Building.DemolitionCharge - Class in megamek.common
 
BuildingBlock - Class in megamek.common.util
buildingBlock is based on a file format I used in an online game.
BuildingBlock() - Constructor for class megamek.common.util.BuildingBlock
Creates new empty buildingBlock
BuildingBlock(InputStream) - Constructor for class megamek.common.util.BuildingBlock
 
BuildingBlock(String[]) - Constructor for class megamek.common.util.BuildingBlock
Creates a new buildingBlock and fills it with the data in the String[] array.
BuildingBlock(Vector<String>) - Constructor for class megamek.common.util.BuildingBlock
Creates a new buildingBlock and fills it with the Vector.
buildingDamage() - Method in enum class megamek.common.InfantryMount.BeastSize
 
buildingMP - Variable in enum class megamek.common.InfantryMount.BeastSize
Additional MP required to enter a building hex.
BuildingTarget - Class in megamek.common
This class represents a single, targetable hex of a building.
BuildingTarget(Coords, Board, boolean) - Constructor for class megamek.common.BuildingTarget
Target a single hex of a building.
BuildingTarget(Coords, Board, int) - Constructor for class megamek.common.BuildingTarget
Target a single hex of a building.
BuildingTemplate - Class in megamek.common.util
Building template, for placing on the map during map generation.
BuildingTemplate(BuildingType, ArrayList<Coords>) - Constructor for class megamek.common.util.BuildingTemplate
 
BuildingTemplate(BuildingType, ArrayList<Coords>, int, int, int) - Constructor for class megamek.common.util.BuildingTemplate
 
BuildingType - Enum Class in megamek.common.enums
 
BULLDOZER - Static variable in class megamek.common.EquipmentTypeLookup
 
BulldozerMovePath - Class in megamek.common
An extension of the MovePath class that stores information about terrain that needs to be destroyed in order to move along the specified route.
BulldozerMovePath(Game, Entity) - Constructor for class megamek.common.BulldozerMovePath
 
BulldozerMovePath.MPCostComparator - Class in megamek.common
Comparator implementation useful in comparing two bulldozer move paths by how many MP it'll take to accomplish that path, including time wasted leveling any obstacles
burnDownWoods(Coords) - Method in class megamek.server.FireProcessor
 
bursts - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
bUsedCoolantSystem - Variable in class megamek.common.Mek
 
but() - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
butDone - Variable in class megamek.client.ui.swing.AbstractPhaseDisplay
 
butSkipTurn - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
 
butSkipTurn - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
buttonClose - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
ButtonEsc - Class in megamek.client.ui.swing
A JButton that will react to ESC key presses when in a focused window.
ButtonEsc(AbstractAction) - Constructor for class megamek.client.ui.swing.ButtonEsc
Constructs a JButton that will react to ESC key presses by calling the Action escAction when the button is in a focused window
ButtonOrderPreferences - Class in megamek.client.ui.swing
 
ButtonOrderPreferences() - Constructor for class megamek.client.ui.swing.ButtonOrderPreferences
 
buttons - Variable in class megamek.client.ui.swing.DeploymentDisplay
 
buttons - Variable in class megamek.client.ui.swing.DeployMinefieldDisplay
 
buttons - Variable in class megamek.client.ui.swing.PhysicalDisplay
 
buttons - Variable in class megamek.client.ui.swing.PointblankShotDisplay
 
buttons - Variable in class megamek.client.ui.swing.PrephaseDisplay
 
buttons - Variable in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
buttons - Variable in class megamek.client.ui.swing.TargetingPhaseDisplay
 
BUTTONS_PER_ROW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
buttonSelect - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
buttonSelectClose - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
buttonShowBV - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
buttonsPerGroup - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
buttonsPerRow - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
bv - Variable in class megamek.client.ui.swing.boardview.Sprite
 
bv - Variable in class megamek.common.EquipmentType
 
bv() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the bv record component.
BV - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
BV - Static variable in class megamek.common.loaders.MtfFile
 
BV_CALCULATION - Static variable in class megamek.common.MPCalculationSetting
The setting for Battle Value calculation, excluding scenario circumstances and heat as well as myomer boosters, DWP, MASC, Cargo and Bombs and grounded state of Aero's.
BV_VARIABLE - Static variable in class megamek.common.EquipmentType
 
BVCalculator - Class in megamek.common.battlevalue
Base class for battle value calculators for all units.
BVDestroyedVictoryCondition - Class in megamek.server.victory
This is a VictoryCondition that will match when a given percentage of all enemy BV is no longer alive.
BVDestroyedVictoryCondition(int) - Constructor for class megamek.server.victory.BVDestroyedVictoryCondition
 
BVDisplayDialog - Class in megamek.client.ui.dialogs
 
BVDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.BVDisplayDialog
 
BVDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.BVDisplayDialog
 
bvGame - Variable in class megamek.client.ui.swing.SBFClientGUI
 
BVLOC_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_LEFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_LEFT_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_LEFT_BROADSIDE - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
 
BVLOC_NOSE - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_RIGHT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_RIGHT_AFT - Static variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
BVLOC_RIGHT_BROADSIDE - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
 
bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
bvLocation(Mounted<?>) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
bvMultiplier(Entity, List<String>) - Static method in class megamek.common.battlevalue.BVCalculator
Returns the BV multiplier for the gunnery/piloting of the given entity's pilot (TM p.315) as well as MD implants of the pilot.
BVRatioVictoryCondition - Class in megamek.server.victory
This is a VictoryCondition that will match when friendly BV over enemy BV is at least a given ratio in percent.
BVRatioVictoryCondition(int) - Constructor for class megamek.server.victory.BVRatioVictoryCondition
 
bvReport - Variable in class megamek.common.battlevalue.BVCalculator
 
bvSkillMultiplier(int, int) - Static method in class megamek.common.battlevalue.BVCalculator
Returns the BV multiplier for the given gunnery and piloting values.
BVSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by BV.
BVSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.BVSorter
A Lobby Mek Table sorter that sorts by BV.
BvVictoryCondition - Interface in megamek.server.victory
This is a base interface with default helper methods for bv-checking VictoryConditions
byShot() - Method in class megamek.common.Mounted
 

C

c3Bonus() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
C3 Bonus, AlphaStrike Companion Errata v1.4, p.17
C3BSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
C3BSS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
c3CompanyMasterIndex - Variable in class megamek.common.Entity
 
C3EM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
C3I - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
C3IDSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by C3 network association (and by ID after that).
C3IDSorter(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.sorters.C3IDSorter
A Lobby Mek Table sorter that sorts mainly by association to C3 networks
C3M - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
c3Master - Variable in class megamek.common.Entity
 
C3MasterIs(Entity) - Method in class megamek.common.Entity
Determines if the passed Entity is the C3 Master of this unit.
c3NetIdString - Variable in class megamek.common.Entity
 
C3RS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
C3S - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
C3Util - Class in megamek.common.util
 
C3Util() - Constructor for class megamek.common.util.C3Util
 
CachedEntityState - Class in megamek.common.pathfinder
A transient class used to lazy-load "calculated" information from an entity
CachedEntityState(Entity) - Constructor for class megamek.common.pathfinder.CachedEntityState
 
cacheGoodPath(MovePath, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Worker function that caches a path that gets to the destination region
cacheImgTag(Entity) - Method in class megamek.client.bot.BotClient
The bot client has no need of image tag caching Let's save ourselves some CPU and memory and not deal with it
cacheImgTag(Entity) - Method in class megamek.client.Client
Hashtable for storing img tags containing base64Text src.
cacheImgTag(InGameObject) - Method in class megamek.client.SBFClient
Hashtable for storing img tags containing base64Text src.
calcAeroDamage(Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
 
calcAllyCenter(int, List<Entity>, Game) - Static method in class megamek.client.bot.princess.PathRanker
 
calcAmmoConservation(Entity) - Method in class megamek.client.bot.princess.Princess
 
calcAttackValue() - Method in class megamek.common.weapons.AmmoBayWeaponHandler
Calculate the attack value based on range This needs to do additional work for Weapon Bays with ammo.
calcAttackValue() - Method in class megamek.common.weapons.AR10Handler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.ASEWMissileWeaponHandler
 
calcAttackValue() - Method in class megamek.common.weapons.ATMHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.BayWeaponHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
calcAttackValue() - Method in class megamek.common.weapons.CapitalMissileHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.CLIATMHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
calcAttackValue() - Method in class megamek.common.weapons.LBXHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.MissileBayWeaponHandler
Calculate the attack value based on range This needs to do additional work for Weapon Bays with ammo.
calcAttackValue() - Method in class megamek.common.weapons.MissileWeaponHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.SpaceBombAttackHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
Calculate the attack value based on range
calcAttackValue() - Method in class megamek.common.weapons.WeaponHandler
Calculate the attack value based on range
calcAvailability(AvailabilityRating, int, int, int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
Adjusts availability rating for +/- dynamic.
calcCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.MissileBayWeaponHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
calcCapMissileAMSMod() - Method in class megamek.common.weapons.WeaponHandler
Calculates the to-hit penalty inflicted on a capital missile attack by point defense fire this should return 0 unless this is a capital missile attack (otherwise, reporting and to-hit get screwed up)
calcCivilianTargetDisutility(Targetable) - Method in class megamek.client.bot.princess.FireControl
 
calcCommandUtility(Targetable) - Method in class megamek.client.bot.princess.FireControl
 
calcCounterAV() - Method in class megamek.common.weapons.WeaponHandler
Calculates the attack value of point defense weapons used against a missile bay attack This is the main large craft point defense method See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
calcCounterAV(Game, Targetable) - Method in class megamek.common.actions.TeleMissileAttackAction
Calculates the attack value of point defense weapons used against a missile bay attack This is the main large craft point defense method
calcDamageDivisor() - Method in class megamek.common.Infantry
 
calcDamagePerHit() - Method in class megamek.common.weapons.ACFlechetteHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.ACTracerHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ACWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryCannonWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ATMHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.battlearmor.BALBXHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.battlearmor.BAMGHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.BPodHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.CapitalMissileHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.CenturionWeaponSystemHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ChemicalLaserHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.CLIATMHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.EnergyWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.FlamerHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.GRHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.HAGWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.HyperLaserHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.LBXHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.LRMDeadFireHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.LRMFragHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.LRMSwarmHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarFlareHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MekMortarSmokeHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MGAWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MGHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.MissileWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.NailRivetGunHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.NarcExplosiveHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.NarcHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.PlasmaCannonHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.PlasmaRifleHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.PPCHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.PulseLaserWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.RifleWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.SRMDeadFireHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.SRMFragHandler
Calculate the damage per hit.
calcDamagePerHit() - Method in class megamek.common.weapons.SRMHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.SRMInfernoHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.SRMTandemChargeHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.StreakHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.StreakLRMHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.SwarmWeaponAttackHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.TAGHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.TSEMPHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.UltraWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.VariableSpeedPulseLaserWeaponHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.VehicleFlamerHandler
 
calcDamagePerHit() - Method in class megamek.common.weapons.WeaponHandler
Calculate the damage per hit.
calcDamageToStrategicTargets(MovePath, Game, FireControlState, BasicPathRanker.FiringPhysicalDamage) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calcDmgPerHitReport - Variable in class megamek.common.weapons.WeaponHandler
Used to store reports from calls to calcDamagePerHit.
calcDropships(double) - Method in class megamek.client.ratgenerator.TransportCalculator
Generates dropships to provide enough capacity to transport the given ratio of the formation.
calcElevation(Hex, Hex) - Method in class megamek.common.Entity
 
calcElevation(Hex, Hex, int, boolean) - Method in class megamek.common.Entity
A helper function for fiddling with elevation.
calcElevation(Hex, Hex, int, boolean, boolean) - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
wigeEndClimbPrevious wasn't used so deprecating with only parameters that are used.
calcEngineRating(int, double, boolean) - Static method in class megamek.common.verifier.TestProtoMek
Computes the required engine rating
calcEngineRating(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
Computes the required engine rating
calcEraAvailability(int) - Method in interface megamek.common.ITechnology
 
calcEraAvailability(int, boolean) - Method in interface megamek.common.ITechnology
Adjusts availability for certain combinations of era and IS/Clan use
calcFiringSolution(Game, Entity, Targetable) - Static method in class megamek.common.Compute
If the game is in space, "visual range" represents a firing solution as defined in SO starting on p117 Also, in most cases each target must be detected with sensors before it can be seen, so we need to make sensor rolls for detection.
calcFutureTargetFiringSolution(Game, Entity, Targetable, Coords) - Static method in class megamek.common.Compute
 
calcHeatNeutralHSRequirement(Entity) - Static method in class megamek.common.verifier.TestEntity
Computes heat sink requirement for heat-neutral units (vehicles, conventional fighters, protomeks).
calcHeatTolerance(Entity, Boolean) - Method in class megamek.client.bot.princess.FireControl
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.ADAMissileWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.ATMHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.battlearmor.BALBXHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.BPodHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.CLLBXPrototypeHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.HAGWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LBXHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LegAttackHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMAntiTSMHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMDeadFireHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.LRMSwarmHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.MekMortarHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.MGAWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.MPodHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.NarcExplosiveHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.NarcHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.PlasmaCannonHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.PlasmaRifleHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.PopUpMineLauncherHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.PrototypeLBXHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.SRMAntiTSMHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.SRMInfernoHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.SwarmAttackHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.SwarmWeaponAttackHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.UltraWeaponHandler
 
calcHits(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
Calculate the number of hits
calcJumpShips(double, int) - Method in class megamek.client.ratgenerator.TransportCalculator
Generates jump ships to provide enough docking collars to transport the given ratio of dropships.
calcMinefieldHazardForHex(MoveStep, Entity, boolean, boolean) - Static method in class megamek.client.bot.princess.MinefieldUtil
Calculate how much damage we'll take from stepping on mines in a particular hex
calcMiscCrits(MiscType, double) - Method in class megamek.common.verifier.TestEntity
 
calcMissileHits(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
 
calcMovementCostFor(Game, MoveStep, CachedEntityState) - Method in class megamek.common.MoveStep
Amount of movement points required to move from start to dest
calcnCluster() - Method in class megamek.common.weapons.ACFlakHandler
 
calcnCluster() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
 
calcnCluster() - Method in class megamek.common.weapons.BPodHandler
Calculate the clustering of the hits
calcnCluster() - Method in class megamek.common.weapons.HAGWeaponHandler
 
calcnCluster() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
calcnCluster() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
 
calcnCluster() - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
Calculate the clustering of the hits
calcnCluster() - Method in class megamek.common.weapons.MekMortarHandler
Calculate the clustering of the hits
calcnCluster() - Method in class megamek.common.weapons.MissileWeaponHandler
 
calcnCluster() - Method in class megamek.common.weapons.NarcExplosiveHandler
 
calcnCluster() - Method in class megamek.common.weapons.NarcHandler
 
calcnCluster() - Method in class megamek.common.weapons.PlasmaCannonHandler
 
calcnCluster() - Method in class megamek.common.weapons.PlasmaRifleHandler
 
calcnCluster() - Method in class megamek.common.weapons.SRMHandler
 
calcnCluster() - Method in class megamek.common.weapons.StreakHandler
 
calcnCluster() - Method in class megamek.common.weapons.StreakLRMHandler
 
calcnCluster() - Method in class megamek.common.weapons.WeaponHandler
Calculate the clustering of the hits
calcnClusterAero(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
calcnClusterAero(Entity) - Method in class megamek.common.weapons.RACHandler
 
calcnClusterAero(Entity) - Method in class megamek.common.weapons.UltraWeaponHandler
 
calcnClusterAero(Entity) - Method in class megamek.common.weapons.WeaponHandler
 
calcPriorityUnitTargetUtility(Targetable) - Method in class megamek.client.bot.princess.FireControl
 
calcSbfFormationStats() - Method in class megamek.common.strategicBattleSystems.BaseFormationConverter
Calculates the SBF Formation stats for the SBF Units it must already contain.
calcSensorContact(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Determines whether we have an "object" detection as defined in SO's Advanced Sensors rules starting on p117
calcStandardAndExtendedAmmoHits(Vector<Report>) - Method in class megamek.common.weapons.ATMHandler
 
calcStrategicBuildingTargetUtility(Targetable, double) - Method in class megamek.client.bot.princess.FireControl
 
calcTargetPotentialDamageMultiplier(Targetable) - Method in class megamek.client.bot.princess.FireControl
Calculates the logarithmic scaling factor for target damage potential in the utility equation, using the target's potential damage, the weight value TARGET_POTENTIAL_DAMAGE_UTILITY, and Princess's self-preservation value.
calculateAdjustment(String) - Static method in class megamek.client.bot.princess.Princess
 
calculateAggressionMod(Entity, MovePath, double, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
 
calculateAggressionMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calculateAimedShotLocation(Mek, List<WeaponFireInfo>, boolean, boolean) - Method in class megamek.client.bot.princess.Princess
Determine which location to aim for on a Mek.
calculateAlliesCenter(int, List<Entity>, Game) - Method in class megamek.client.bot.princess.PathRanker
 
calculateAlliesCenter(int, List<Entity>, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
 
calculateArtilleryLead(Coords, int, int) - Static method in class megamek.common.Compute
 
calculateArtilleryLead(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
 
calculateArtyAutoHitHexes() - Method in class megamek.client.bot.BotClient
 
calculateArtyAutoHitHexes() - Method in class megamek.client.bot.princess.Princess
 
calculateBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
Calculate and return the base battle value of the entity of this calculator.
calculateBaseBV(CalculationReport) - Method in class megamek.common.battlevalue.BVCalculator
Calculate and return the base battle value of the entity of this calculator.
calculateBaseDamage(Entity, Mounted<?>, WeaponType) - Static method in class megamek.common.weapons.infantry.InfantryWeaponHandler
Utility function to calculate variable damage based only on the firing entity.
calculateBattleValue() - Method in class megamek.common.Entity
Calculates the Battle Value of this unit.
calculateBattleValue(boolean, boolean) - Method in class megamek.common.Entity
Calculates the Battle Value of this unit.
calculateBattleValue(boolean, boolean, CalculationReport) - Method in class megamek.common.Entity
Calculates the Battle Value of this unit.
calculateBattleValue(CalculationReport) - Method in class megamek.common.Entity
Calculates the Battle Value of this unit.
CalculateBotTurn() - Constructor for class megamek.client.bot.BotClient.CalculateBotTurn
 
calculateBV(boolean, boolean) - Method in class megamek.common.battlevalue.BVCalculator
Calculate and return the current battle value of the entity of this calculator.
calculateBV(boolean, boolean, CalculationReport) - Method in class megamek.common.battlevalue.BVCalculator
Calculate and return the current battle value of the entity of this calculator.
calculateCalledShotDirection(Mek, int, List<WeaponFireInfo>) - Method in class megamek.client.bot.princess.Princess
Determine which direction to make a called shot against a Mek - left, right, high, or low.
calculateCenter() - Method in class megamek.client.bot.princess.SwarmCenterManager
Calculates the center of the swarm of friendly units.
calculateCenter(int, int, int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
 
calculateClusterHitTableAmount(int, int) - Static method in class megamek.common.Compute
 
calculateCost(Aero, CalculationReport, boolean) - Static method in class megamek.common.cost.AeroCostCalculator
 
calculateCost(BattleArmor, CalculationReport, boolean, boolean) - Static method in class megamek.common.cost.BattleArmorCostCalculator
 
calculateCost(ConvFighter, CalculationReport, boolean) - Static method in class megamek.common.cost.ConvFighterCostCalculator
 
calculateCost(Dropship, CalculationReport, boolean) - Static method in class megamek.common.cost.DropShipCostCalculator
 
calculateCost(FixedWingSupport, CalculationReport, boolean) - Static method in class megamek.common.cost.FixedWingSupportCostCalculator
 
calculateCost(HandheldWeapon, CalculationReport, boolean) - Static method in class megamek.common.cost.HandheldWeaponCostCalculator
 
calculateCost(Infantry, CalculationReport, boolean) - Static method in class megamek.common.cost.InfantryCostCalculator
 
calculateCost(Jumpship, CalculationReport, boolean) - Static method in class megamek.common.cost.JumpShipCostCalculator
 
calculateCost(Mek, CalculationReport, boolean) - Static method in class megamek.common.cost.MekCostCalculator
 
calculateCost(ProtoMek, CalculationReport, boolean) - Static method in class megamek.common.cost.ProtoMekCostCalculator
 
calculateCost(SmallCraft, CalculationReport, boolean) - Static method in class megamek.common.cost.SmallCraftCostCalculator
 
calculateCost(SpaceStation, CalculationReport, boolean) - Static method in class megamek.common.cost.SpaceStationCostCalculator
 
calculateCost(Tank, CalculationReport, boolean) - Static method in class megamek.common.cost.CombatVehicleCostCalculator
 
calculateCost(Warship, CalculationReport, boolean) - Static method in class megamek.common.cost.WarShipCostCalculator
 
calculateCrowdingTolerance(MovePath, List<Entity>, double, StringBuilder) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calculateDamageFallOff(AmmoType, int, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
Calculate the damage and falloff for a particular ammo type, taking into account whether the attack is being carried out by a battle armor squad or a mine clearance attack.
calculateDamageValue(int, Coords, Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
Worker function that calculates the total damage that would be done if a shot with the given damage value would hit the target coordinates.
calculateDamageValue(int, HexTarget, Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
Wrapper for calculateDamageValue that accounts for leading with artillery shots by accounting for both the original target hex and the computed target hex in damage calculations.
calculateDaysAt1G(Aero) - Static method in class megamek.common.verifier.TestAero
 
calculateDaysAtMax(Aero) - Static method in class megamek.common.verifier.TestAero
 
calculateDeployment() - Method in class megamek.client.bot.BotClient
 
calculateDeployment() - Method in class megamek.client.bot.princess.Princess
 
calculateDestructionAwarePath(Coords) - Method in class megamek.common.MovePath
Debugging method that calculates a destruction-aware move path to the destination coordinates
calculateEngineRating(Aero, int, int) - Static method in class megamek.common.verifier.TestAero
Computes the engine rating for the given entity type.
calculateEngineTonnage(boolean, double, int, boolean, int) - Static method in class megamek.common.verifier.TestSmallCraft
Computes the weight of the engine.
calculateEngineTonnage(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
Computes the weight of the engine.
calculateFacingMod(Entity, Game, MovePath, Coords) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calculateFacingMod(MovePath) - Method in class megamek.client.bot.princess.UtilityPathRanker
 
calculateFallMod(double) - Method in class megamek.client.bot.princess.UtilityPathRanker
 
calculateFiringPlan(Entity, List<WeaponMounted>) - Method in class megamek.client.bot.princess.MultiTargetFireControl
 
calculateFiringTurn() - Method in class megamek.client.bot.BotClient
 
calculateFiringTurn() - Method in class megamek.client.bot.princess.Princess
 
calculateFreeC3MNodes() - Method in class megamek.common.Entity
Determine the remaining number of other C3 Master computers that can connect to this Entity.
calculateFreeC3Nodes() - Method in class megamek.common.Entity
Determine the remaining number of other C3 computers that can connect to this Entity.
calculateHeatAdjustment() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
calculateHeatAdjustment() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
calculateHerdingMod(Coords, MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calculateHits() - Method in class megamek.common.Crew
Uses the table on TO p206 to calculate the number of crew hits based on percentage of total casualties.
calculateIndirectArtilleryPlan(Entity, Game, Princess) - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
Calculate an indirect artillery "fire plan", taking into account the possibility of rotating the turret.
calculateLevelingCost(Coords, Entity) - Static method in class megamek.common.BulldozerMovePath
Worker function that calculates the "MP cost" of moving into the given set of coords if we were to stand still for the number of turns required to reduce the terrain there to a form through which the current unit can move
calculateLos(Game, int, Targetable) - Static method in class megamek.common.LosEffects
Deprecated.
calculateLos(Game, LosEffects.AttackInfo) - Static method in class megamek.common.LosEffects
 
calculateLOS(Game, Entity, Targetable) - Static method in class megamek.common.LosEffects
Returns a LosEffects object representing the LOS effects of intervening terrain between the attacker and target.
calculateLOS(Game, Entity, Targetable, boolean) - Static method in class megamek.common.LosEffects
Returns a LosEffects object representing the LOS effects of intervening terrain between the attacker and target.
calculateLOS(Game, Entity, Targetable, Coords, Coords, boolean) - Static method in class megamek.common.LosEffects
 
calculateLowAtmoLOS(Game, Entity, Targetable, Coords, Coords) - Static method in class megamek.common.LosEffects
 
calculateMaxSafeThrust(IAero) - Static method in class megamek.client.bot.princess.AeroPathUtil
Helper function to calculate the maximum thrust we should use for a particular aircraft We limit ourselves to the lowest of "safe thrust" and "structural integrity", as anything further is unsafe, meaning it requires a PSR.
calculateMinefieldDeployment() - Method in class megamek.client.bot.BotClient
 
calculateMinefieldDeployment() - Method in class megamek.client.bot.princess.Princess
 
calculateMovementMod(MovePath, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
Calculates the TMM score of the unit
calculateMovementMod(MovePath, Game, List<Entity>, StringBuilder) - Method in class megamek.client.bot.princess.BasicPathRanker
 
calculateMovePathPSRDamage(Entity, MovePath) - Method in class megamek.client.bot.princess.PathRanker
Estimates the most expected damage that a path could cause, given the pilot skill of the path ranker and various conditions.
calculateMoveTurn() - Method in class megamek.client.bot.BotClient
Determines which entity should be moved next and then calls to BotClient.continueMovementFor(Entity) with that entity.
calculateMoveTurn() - Method in class megamek.client.bot.princess.Princess
 
calculateOffBoardMod(MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
Tells me whether this path will result in me flying to a location from which there is absolutely no way to remain on the board the following turn.
calculateOffBoardMod(MovePath) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
Tells me whether this path will result in me flying to a location from which there is absolutely no way to remain on the board the following turn.
calculatePhysicalTurn() - Method in class megamek.client.bot.BotClient
 
calculatePhysicalTurn() - Method in class megamek.client.bot.princess.Princess
 
calculatePlayerInitialCounts() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
calculatePlayerInitialCounts() - Method in interface megamek.server.IGameManager
Calculates and sets any initial unit counts and BV/PV for all players, and thus should only be called at the start of a game.
calculatePlayerInitialCounts() - Method in class megamek.server.sbf.SBFGameManager
 
calculatePlayerInitialCounts() - Method in class megamek.server.totalwarfare.TWGameManager
 
calculatePointBlankShot(int, int) - Method in class megamek.client.bot.BotClient
 
calculatePointBlankShot(int, int) - Method in class megamek.client.bot.princess.Princess
Worker method that calculates a point blank shot action vector given a firing entity ID and a target ID.
calculatePrePhaseTurn() - Method in class megamek.client.bot.BotClient
Calculates the pre phase turn currently does nothing other than end turn
calculateRunMP(int) - Method in enum class megamek.common.enums.MPBoosters
 
calculateSelfPreservationMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
If intentionally attempting to reach some board edge, favor paths that take me closer to it.
calculateSelfPreservationMod(Entity, MovePath, Game) - Method in class megamek.client.bot.princess.UtilityPathRanker
 
calculateSprintMP(int) - Method in enum class megamek.common.enums.MPBoosters
 
calculateStatsFromUnits(SBFFormation) - Static method in class megamek.common.strategicBattleSystems.SBFFormationConverter
 
calculateSwarmDamage() - Method in class megamek.common.BattleArmor
 
calculateTargetingOffBoardTurn() - Method in class megamek.client.bot.BotClient
Calculates the targeting/off board turn This includes firing TAG and non-direct-fire artillery Does nothing in this implementation.
calculateTargetingOffBoardTurn() - Method in class megamek.client.bot.princess.Princess
Calculates the targeting/ off board turn This includes firing TAG and non-direct-fire artillery
calculateTotalTonnage(Game, Entity, Coords) - Static method in class megamek.client.ui.swing.CollapseWarning
 
calculateUnitElevationInHex(Hex, Entity, boolean, boolean) - Static method in class megamek.common.pathfinder.BoardEdgePathFinder
Helper function that calculates the effective elevation for a unit standing there.
calculateUnitElevationInHex(Hex, Entity, boolean, boolean, boolean) - Static method in class megamek.common.pathfinder.BoardEdgePathFinder
Helper function that calculates the effective elevation for a unit standing there.
calculateWalk() - Method in class megamek.common.Aero
 
calculateWalk() - Method in class megamek.common.ConvFighter
 
calculateWalk() - Method in class megamek.common.FixedWingSupport
 
calculateWalk() - Method in class megamek.common.Jumpship
 
calculateWalk() - Method in class megamek.common.Mek
Used to set this Mek's original walk mp
calculateWalk() - Method in class megamek.common.SmallCraft
Do not recalculate walkMP when adding engine.
calculateWeight() - Method in class megamek.common.verifier.TestEntity
According to TM, unit weights are to be rounded up to the nearest half ton or kilo.
calculateWeight() - Method in class megamek.common.verifier.TestProtoMek
 
calculateWeight() - Method in class megamek.common.verifier.TestSupportVehicle
 
calculateWeight(int) - Method in class megamek.common.verifier.TestBattleArmor
There are some cases where we need to know the weight of an individual trooper in the BattleArmor squad, this method provides that.
calculateWeightExact() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
calculateWeightExact() - Method in class megamek.common.verifier.TestAero
 
calculateWeightExact() - Method in class megamek.common.verifier.TestBattleArmor
 
calculateWeightExact() - Method in class megamek.common.verifier.TestEntity
According to TM p.22, unit weights are to be rounded up to the nearest half ton or kilo, but in MML for construction at least we should be able to show the exact weight.
calculateWeightExact() - Method in class megamek.common.verifier.TestInfantry
 
calculateWeightExact() - Method in class megamek.common.verifier.TestSmallCraft
 
calculateWeightExact() - Method in class megamek.common.verifier.TestSupportVehicle
 
CalculationReport - Interface in megamek.client.ui.swing.calculationReport
This represents a report for any typical MegaMek suite calculation such as BV, cost or AS conversion.
CalculationReport.LineType - Enum Class in megamek.client.ui.swing.calculationReport
 
calcYearAvailability(int) - Method in interface megamek.common.ITechnology
 
calcYearAvailability(int, boolean) - Method in interface megamek.common.ITechnology
 
calcYearAvailability(int, boolean, int) - Method in interface megamek.common.ITechnology
 
CALLED_HIGH - Static variable in class megamek.common.CalledShot
 
CALLED_LEFT - Static variable in class megamek.common.CalledShot
 
CALLED_LOW - Static variable in class megamek.common.CalledShot
 
CALLED_NONE - Static variable in class megamek.common.CalledShot
 
CALLED_NUM - Static variable in class megamek.common.CalledShot
 
CALLED_RIGHT - Static variable in class megamek.common.CalledShot
 
CalledShot - Class in megamek.common
Some static methods for called shots
CalledShot() - Constructor for class megamek.common.CalledShot
 
CALLSIGN_FILE_PATH - Static variable in class megamek.MMConstants
 
CALM - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
CAMEL - Static variable in class megamek.common.InfantryMount
 
CAMO_SYSTEM - Static variable in class megamek.common.BattleArmor
The internal name for Simple Camo equipment.
CamoChooser - Class in megamek.client.ui.panels
CamoChooser is an implementation of AbstractIconChooser that is used to select a Camouflage from the Camouflage Directory.
CamoChooser(JFrame, AbstractIcon, boolean) - Constructor for class megamek.client.ui.panels.CamoChooser
 
CamoChooserDialog - Class in megamek.client.ui.dialogs
This dialog allows players to select the camouflage pattern (or colour) used by their units.
CamoChooserDialog(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.dialogs.CamoChooserDialog
 
CamoChooserDialog(JFrame, AbstractIcon, boolean) - Constructor for class megamek.client.ui.dialogs.CamoChooserDialog
 
CamoChooserTree - Class in megamek.client.ui.trees
StandardForceIconChooserTree is an implementation of AbstractIconChooserTree that initializes the tree using the Camouflage Directory, with the additional and external category of Colour Camouflage added before any of the Camouflage Directory categories.
CamoChooserTree() - Constructor for class megamek.client.ui.trees.CamoChooserTree
 
camoDir() - Static method in class megamek.common.Configuration
Return the camo directory, which is relative to the images directory.
camouflage - Variable in class megamek.common.Entity
 
Camouflage - Class in megamek.common.icons
Camouflage is an implementation of AbstractIcon that contains and displays a Camouflage, which may either be a base Camouflage from the Camouflage directory or a Colour camouflage, which is based on the specified PlayerColour and then parsed as an AWT Color.
Camouflage() - Constructor for class megamek.common.icons.Camouflage
 
Camouflage(File) - Constructor for class megamek.common.icons.Camouflage
Constructs a new camo with the given file.
Camouflage(String, String) - Constructor for class megamek.common.icons.Camouflage
Constructs a new camo of the "category" (directory, ending with "/") and filename.
canActivateBloodStalker() - Method in class megamek.common.Entity
Whether this entity can activate the "blood stalker" ability
canAeroTurn(Game) - Method in class megamek.common.MoveStep
can this aero turn for any reason in atmosphere?
canAeroUse() - Method in class megamek.common.AmmoType
Aerospace units cannot use specialty munitions except Artemis and LBX cluster (but not standard).
canAeroUse(boolean) - Method in class megamek.common.AmmoType
Aerospace units cannot use specialty munitions except Artemis and LBX cluster (but not standard).
canAssaultDrop() - Method in class megamek.common.BattleArmor
 
canAssaultDrop() - Method in class megamek.common.Entity
 
canAssaultDrop() - Method in class megamek.common.Infantry
 
canAssaultDrop() - Method in class megamek.common.LandAirMek
 
canAssaultDrop() - Method in class megamek.common.Mek
 
canAssaultDrop() - Method in class megamek.common.ProtoMek
 
canAssist(GamePhase) - Method in class megamek.common.Entity
Determines if an entity is eligible for a phase.
canBeSummed(Mounted<?>, Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
canBrace() - Method in class megamek.common.Entity
 
canBrace() - Method in class megamek.common.MekWithArms
 
canBrace() - Method in class megamek.common.ProtoMek
 
cancel() - Method in class megamek.common.event.MMEvent
 
CANCEL - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
Used to cancel moves/fires/chatterbox
cancelAction() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
cancelAction() - Method in class megamek.client.ui.baseComponents.AbstractDialog
Action performed when the Cancel button is clicked, the dialog is closed by the X button, or the escape key is pressed
cancelAction() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
cancelAction() - Method in class megamek.client.ui.swing.CommonSettingsDialog
Cancels any updates made in this dialog and closes it.
CancelAction - Class in megamek.client.ui.swing
An Action for canceling a dialog (closing without action) using setVisible(false).
CancelAction(Window) - Constructor for class megamek.client.ui.swing.CancelAction
Constructs a new AbstractAction that closes the Window myOwner when called.
cancelActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
Note: Cancelling a dialog should always allow one to close the dialog.
cancelled - Variable in class megamek.common.event.MMEvent
 
CANCELLED - Enum constant in enum class megamek.client.ui.enums.DialogResult
 
cancelVictory() - Method in class megamek.common.Game
Cancels a victory
canChangeSecondaryFacing() - Method in class megamek.common.Aero
 
canChangeSecondaryFacing() - Method in class megamek.common.Dropship
 
canChangeSecondaryFacing() - Method in class megamek.common.Entity
Can this entity change secondary facing at all?
canChangeSecondaryFacing() - Method in class megamek.common.HandheldWeapon
 
canChangeSecondaryFacing() - Method in class megamek.common.Infantry
 
canChangeSecondaryFacing() - Method in class megamek.common.LandAirMek
 
canChangeSecondaryFacing() - Method in class megamek.common.Mek
 
canChangeSecondaryFacing() - Method in class megamek.common.ProtoMek
 
canChangeSecondaryFacing() - Method in class megamek.common.QuadMek
 
canChangeSecondaryFacing() - Method in class megamek.common.QuadVee
 
canChangeSecondaryFacing() - Method in class megamek.common.Tank
 
canChangeSecondaryFacing() - Method in class megamek.common.Warship
 
canCharge() - Method in class megamek.common.Aero
 
canCharge() - Method in class megamek.common.Entity
 
canCharge() - Method in class megamek.common.GunEmplacement
 
canCharge() - Method in class megamek.common.Infantry
 
canCharge() - Method in class megamek.common.LandAirMek
 
canCharge() - Method in class megamek.common.Mek
 
canCharge() - Method in class megamek.common.ProtoMek
 
canCharge() - Method in class megamek.common.Tank
 
canCharge() - Method in class megamek.common.VTOL
 
canClearMinefield(AmmoType) - Static method in class megamek.common.AmmoType
 
canClearTurret() - Method in class megamek.common.Tank
Convenience function that determines if this tank can issue a "clear turret" command.
canConvert(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Returns true if the given entity can be converted to AlphaStrike.
canConvertTo(int, int) - Method in class megamek.common.LandAirMek
Determines whether it is possible to assume a particular mode based on damage and type of map.
canConvertTo(int, EntityMovementMode) - Method in class megamek.common.LandAirMek
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated Uses.
canConvertTo(EntityMovementMode) - Method in class megamek.common.LandAirMek
 
canConvertToSbfFormation(Force, IGame) - Static method in class megamek.common.strategicBattleSystems.BaseFormationConverter
Returns true if the given force can be converted to an SBF Formation.
canDeliverMinefield(AmmoType) - Static method in class megamek.common.AmmoType
 
canDetectHidden(Entity, int, boolean) - Static method in class megamek.common.Compute
Lightweight helper for some step evaluation.
canDFA() - Method in class megamek.common.Aero
 
canDFA() - Method in class megamek.common.Entity
 
canDFA() - Method in class megamek.common.Infantry
 
canDFA() - Method in class megamek.common.Mek
 
canDFA() - Method in class megamek.common.ProtoMek
 
canDFA() - Method in class megamek.common.Tank
 
canDoMechanizedBA() - Method in class megamek.client.ratgenerator.ModelRecord
 
canDoMechanizedBA() - Method in class megamek.common.BattleArmor
can this BattleArmor ride as Mechanized BA?
canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.actions.TeleMissileAttackAction
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileBayHandler
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.CapitalMissileHandler
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
canEngageCapitalMissile(WeaponMounted) - Method in class megamek.common.weapons.WeaponHandler
Checks to see if this point defense/AMS bay can engage a capital missile This should return true.
canEscape() - Method in class megamek.common.Entity
 
canEscape() - Method in class megamek.common.Mek
 
canFall() - Method in class megamek.common.Entity
Only applicable to Meks, but here for convenience.
canFall(boolean) - Method in class megamek.common.Entity
Only applicable to Meks, but here for convenience.
canFall(boolean) - Method in class megamek.common.LandAirMek
 
canFall(boolean) - Method in class megamek.common.Mek
QuadVees and LAMs may not have to make PSRs to avoid falling depending on their mode, and Meks using tracks for movement do not have to make PSRs for damage to gyro or leg actuators.
canFall(boolean) - Method in class megamek.common.QuadVee
 
canFire() - Method in class megamek.common.Mounted
Confirm that the given entity can fire the indicated equipment.
canFire(boolean, boolean) - Method in class megamek.common.Mounted
 
canFireWeapon(int) - Method in class megamek.common.Entity
Whether a weapon in a given location can be fired, given the entity's currently carried cargo
canFlee(Coords) - Method in class megamek.common.Entity
Returns whether an entity can flee from its current position.
canFlee(Coords) - Method in class megamek.common.GunEmplacement
 
canFleeFrom(Deployable, Coords) - Method in class megamek.common.AbstractGame
Returns true when the given unit can flee from the given coords, as set either for the unit itself or for its owner.
canFlipArms() - Method in class megamek.common.Entity
Returns true if the entity can flip its arms
canFlipArms() - Method in class megamek.common.MekWithArms
 
canGoDown() - Method in class megamek.common.Aero
 
canGoDown() - Method in class megamek.common.Entity
 
canGoDown() - Method in class megamek.common.GunEmplacement
 
canGoDown(int, Coords) - Method in class megamek.common.Entity
is it possible to go down, or are we landed/just above the water/treeline? assuming passed elevation.
canGoDown(int, Coords) - Method in class megamek.common.GunEmplacement
 
canGoHullDown() - Method in class megamek.common.BipedMek
 
canGoHullDown() - Method in class megamek.common.Entity
Method to determine if an entity is currently capable of going hull-down.
canGoHullDown() - Method in class megamek.common.QuadMek
 
canGoHullDown() - Method in class megamek.common.QuadVee
If the QuadVee is in vehicle mode (or converting to it) then it follows the rules for tanks going hull-down, which requires a fortified hex.
canGoHullDown() - Method in class megamek.common.Tank
Checks to see if a Tank is capable of going hull-down.
canGoHullDown() - Method in class megamek.common.TripodMek
 
canGoUp(int, Coords) - Method in class megamek.common.Entity
is it possible to go up, or are we at maximum altitude? assuming passed elevation.
canGroundBomb(int) - Static method in class megamek.common.BombType
 
canHaveIndividualCamouflage() - Method in class megamek.client.ui.panels.CamoChooser
 
canIgnoreDoubleBlind() - Method in class megamek.common.Player
Double-blind uses Line-of-sight to determine which units are displayed on the board and in reports.
canImport(TransferHandler.TransferSupport) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
 
canIndirect() - Method in class megamek.common.WeaponType
 
canIndustrialUse() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
 
canInstantSwitch(int) - Method in class megamek.common.InfantryWeaponMounted
 
canInstantSwitch(int) - Method in class megamek.common.Mounted
Can the switch from the current mode to the new mode happen instantly?
canJump() - Method in class megamek.common.Jumpship
 
canLandHorizontally() - Method in interface megamek.common.IAero
 
canLandVertically() - Method in class megamek.common.Dropship
Depsite being VSTOL in other respects, aerodyne dropships are explicitely forbidden from vertical landings in atmosphere.
canLandVertically() - Method in interface megamek.common.IAero
 
canLayMine() - Method in class megamek.common.Entity
 
canLoad(Entity) - Method in class megamek.common.ASFBay
 
canLoad(Entity) - Method in class megamek.common.BattleArmorBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.BattleArmorHandles
 
canLoad(Entity) - Method in class megamek.common.Bay
 
canLoad(Entity) - Method in enum class megamek.common.BayType
 
canLoad(Entity) - Method in class megamek.common.CargoBay
 
canLoad(Entity) - Method in class megamek.common.ClampMountMek
 
canLoad(Entity) - Method in class megamek.common.ClampMountTank
 
canLoad(Entity) - Method in class megamek.common.CrewQuartersCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.DockingCollar
 
canLoad(Entity) - Method in class megamek.common.DropshuttleBay
 
canLoad(Entity) - Method in class megamek.common.Entity
 
canLoad(Entity) - Method in class megamek.common.FirstClassQuartersCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.HeavyVehicleBay
 
canLoad(Entity) - Method in class megamek.common.InfantryBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.InfantryCompartment
Determines if this object can accept the given unit.
canLoad(Entity) - Method in interface megamek.common.InfantryTransporter
These methods are required for Infantry unit loading/unloading.
canLoad(Entity) - Method in class megamek.common.InsulatedCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.LightVehicleBay
 
canLoad(Entity) - Method in class megamek.common.LiquidCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.LivestockCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.MekBay
 
canLoad(Entity) - Method in class megamek.common.NavalRepairFacility
 
canLoad(Entity) - Method in class megamek.common.ProtoMekBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.ProtoMekClampMount
 
canLoad(Entity) - Method in class megamek.common.RefrigeratedCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.SecondClassQuartersCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.SmallCraftBay
 
canLoad(Entity) - Method in class megamek.common.StandardSeatCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.SteerageQuartersCargoBay
Determines if this object can accept the given unit.
canLoad(Entity) - Method in class megamek.common.SuperHeavyVehicleBay
 
canLoad(Entity) - Method in class megamek.common.TankTrailerHitch
Determines if this object can accept the given unit.
canLoad(Entity) - Method in interface megamek.common.Transporter
Determines if this object can accept the given unit.
canLoad(Entity, boolean) - Method in class megamek.common.Aero
Determines if this object can accept the given unit.
canLoad(Entity, boolean) - Method in class megamek.common.Entity
Determines if this object can accept the given unit.
canLoad(Entity, boolean) - Method in class megamek.common.FighterSquadron
 
canLoad(Entity, boolean) - Method in class megamek.common.LandAirMek
LAMs can only carry mechanized BA in mek mode
canMakeAntiMekAttacks() - Method in class megamek.common.BattleArmor
 
canMakeAntiMekAttacks() - Method in class megamek.common.Infantry
 
canMakeLegAttacks - Variable in enum class megamek.common.InfantryMount.BeastSize
Whether the infantry unit is permitted to make anti-mek leg attacks
canMakeSwarmAttacks - Variable in enum class megamek.common.InfantryMount.BeastSize
Whether the infantry unit is permitted to make anti-=mek swarm attacks
canMekFindClub(Game, int) - Static method in class megamek.common.actions.FindClubAction
 
canMountDWP() - Method in class megamek.common.BattleArmor
Returns true if this BattleArmor can use a detachable weapon pack.
canMoveOnPavement(Game, Coords, Coords, MoveStep) - Static method in class megamek.common.Compute
Can movement between the two coordinates be on pavement (which includes roads and bridges)? If so it will override prohibited terrain, it may change movement costs, and it may lead to skids.
CANNOT_LEVEL - Static variable in class megamek.common.BulldozerMovePath
 
cannotStandUpFromHullDown() - Method in class megamek.common.BipedMek
 
cannotStandUpFromHullDown() - Method in class megamek.common.Mek
 
cannotStandUpFromHullDown() - Method in class megamek.common.QuadMek
 
cannotStandUpFromHullDown() - Method in class megamek.common.TripodMek
 
cannotStartFire() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
cannotSucceed() - Method in class megamek.common.TargetRoll
 
canon - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Canon units only?
canonOnly - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
canonUnitWithInvalidBuild() - Method in class megamek.common.Entity
 
canParse(String) - Static method in class megamek.common.alphaStrike.ASDamageVector
 
canPerform(int, int, int, int, boolean, int, Game, MovePath) - Static method in class megamek.common.ManeuverType
determines whether the maneuver can be performed
canPhysicalTarget(Game, int, Targetable) - Static method in class megamek.common.Compute
 
canPickupGroundObject() - Method in class megamek.common.Entity
Returns true if the entity can pick up ground objects
canPickupGroundObject() - Method in class megamek.common.MekWithArms
 
canPickupGroundObject() - Method in class megamek.common.ProtoMek
 
canPointBlankShot(Entity, Entity) - Static method in class megamek.common.Compute
Lightweight helper to determine if a given unit can take a Pointblank shot on another
canRam() - Method in class megamek.common.Aero
 
canRam() - Method in class megamek.common.Entity
 
canRam() - Method in class megamek.common.LandAirMek
 
canRam() - Method in class megamek.common.TeleMissile
 
canRunRestrictedCommand(int) - Method in class megamek.server.commands.ServerCommand
Utility Function for "Restricted Commands." Restricted commands are not password-protected, they are restricted to non-Observers.
canSee() - Method in class megamek.common.LosEffects
LOS check from ae to te.
canSee(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Checks to see if the target is visible to the unit, always considering sensors.
canSee(Game, Entity, Targetable, boolean, LosEffects, List<ECMInfo>) - Static method in class megamek.common.Compute
Checks to see if the target is visible to the unit, if the sensor flag is true then sensors are checked as well.
canSeeAll() - Method in class megamek.common.Player
If you are checking to see if double-blind applies to this player, use Player.canIgnoreDoubleBlind()
canSeeSingleBlind() - Method in class megamek.common.Player
 
canShelter(Coords, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
Check if an Entity of the passed height can find shelter from a nuke blast
canShift() - Method in class megamek.common.MovePath
 
canSpaceBomb(int) - Static method in class megamek.common.BombType
 
canSpot() - Method in class megamek.common.Aero
 
canSpot() - Method in class megamek.common.Entity
Um, basically everything can spot for LRM indirect fire.
canSpot() - Method in class megamek.common.LandAirMek
 
canSpot() - Method in class megamek.common.MekWarrior
 
canSpot() - Method in class megamek.common.Tank
Tanks can't spot when stunned.
canSwitchToAmmo(WeaponMounted, AmmoType) - Static method in class megamek.common.AmmoType
Whether the given weapon can switch to the given ammo type
canTakeOffHorizontally() - Method in interface megamek.common.IAero
 
canTakeOffVertically() - Method in class megamek.common.Dropship
Depsite being VSTOL in other respects, aerodyne dropships are explicitely forbidden from vertical takeoff in atmosphere.
canTakeOffVertically() - Method in interface megamek.common.IAero
 
canTow(int) - Method in class megamek.common.Entity
Determines if this vehicle is currently able to tow designated trailer.
canTow(Entity) - Method in class megamek.common.TankTrailerHitch
 
canTow(Entity) - Method in interface megamek.common.Transporter
Determines if this transporter can tow the given unit.
canTrackIndividuals() - Method in class megamek.client.bot.princess.HeatMap
Indicates if the movement tracker in this heat map will track individuals in addition to overall team
canTransferCriticals(int) - Method in class megamek.common.BattleArmor
 
canTransferCriticals(int) - Method in class megamek.common.Entity
Returns true if this location should transfer criticals to the next location inwards.
canTransferCriticals(int) - Method in class megamek.common.ProtoMek
 
canUnjamRAC() - Method in class megamek.common.Entity
Returns true if the entity has an RAC which is jammed and not destroyed As of 5/22/2012 also returns true if there is a jammed and not destroyed Ultra AC and the unofficial options is enabled.
canUnjamWeapon() - Method in class megamek.common.Tank
Convenience function that determines if this tank can issue an "unjam weapon" command.
canUnloadStranded() - Method in class megamek.client.Client
Can I unload entities stranded on immobile transports?
canUnloadUnits() - Method in class megamek.common.BattleArmorBay
 
canUnloadUnits() - Method in class megamek.common.Bay
 
canUnloadUnits() - Method in class megamek.common.CargoBay
 
canUnloadUnits() - Method in class megamek.common.InfantryBay
 
canUnstickByJumping - Variable in class megamek.common.Entity
 
canUnstickByJumping() - Method in class megamek.common.Entity
Is the Entity stuck in a swamp?
canUseBridge(BoardClusterTracker.MovementType) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
canUsePintleTurret() - Method in class megamek.common.verifier.TestSupportVehicle
 
canUseSponsonTurret() - Method in class megamek.common.verifier.TestSupportVehicle
 
canUseSprint(Game) - Method in class megamek.common.MoveStep
Helper function to determine whether sprint is available as a game option to the entity
canZweihander() - Method in class megamek.common.BipedMek
 
CAP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CAPABILITIES - Static variable in class megamek.common.loaders.MtfFile
 
capital - Variable in class megamek.common.AmmoType
 
capital - Variable in class megamek.common.WeaponType
 
CAPITAL_AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_GAUSS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_MASS_DRIVER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_MISSILE_DEFAULT_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
CAPITAL_MISSILE_MAX_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
CAPITAL_MISSILE_MIN_VELOCITY - Static variable in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
CAPITAL_PPC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
CAPITAL_RANGES - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
CapitalACBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalACBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalACBayWeapon
 
CapitalFighterMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Capital Fighter unit in MekDisplay.ArmorPanel class.
CapitalFighterMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.CapitalFighterMapSet
 
CapitalGaussBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalGaussBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalGaussBayWeapon
 
CapitalLaserBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalLaserBayWeapon
 
CapitalMDBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalMDBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalMDBayWeapon
 
CapitalMissileBayHandler - Class in megamek.common.weapons
 
CapitalMissileBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileBayHandler
 
CapitalMissileBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
CapitalMissileBearingsOnlyHandler - Class in megamek.common.weapons
 
CapitalMissileBearingsOnlyHandler() - Constructor for class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
This constructor can only be used for deserialization.
CapitalMissileBearingsOnlyHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
CapitalMissileHandler - Class in megamek.common.weapons
 
CapitalMissileHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CapitalMissileHandler
 
CapitalMissileWeapon - Class in megamek.common.weapons.capitalweapons
 
CapitalMissileWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
 
CapitalPPCBayWeapon - Class in megamek.common.weapons.bayweapons
 
CapitalPPCBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.CapitalPPCBayWeapon
 
CapitalShipTROView - Class in megamek.common.templates
Creates a TRO template model for advanced aerospace units (JumpShips, warships, space stations)
CapitalShipTROView(Jumpship) - Constructor for class megamek.common.templates.CapitalShipTROView
 
CapMissBarracudaWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissBarracudaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissBarracudaWeapon
 
CapMissileAMSMod - Variable in class megamek.common.weapons.WeaponHandler
 
CapMissileArmor - Variable in class megamek.common.weapons.WeaponHandler
 
CapMissileMissed - Variable in class megamek.common.weapons.WeaponHandler
 
CapMissKillerWhaleWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissKillerWhaleWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissKillerWhaleWeapon
 
CapMissKrakenWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissKrakenWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissKrakenWeapon
 
CapMissTeleBarracudaWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissTeleBarracudaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleBarracudaWeapon
 
CapMissTeleKillerWhaleWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissTeleKillerWhaleWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleKillerWhaleWeapon
 
CapMissTeleKrakenWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissTeleKrakenWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleKrakenWeapon
 
CapMissTeleWhiteSharkWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissTeleWhiteSharkWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissTeleWhiteSharkWeapon
 
CapMissWhiteSharkWeapon - Class in megamek.common.weapons.capitalweapons
 
CapMissWhiteSharkWeapon() - Constructor for class megamek.common.weapons.capitalweapons.CapMissWhiteSharkWeapon
 
CAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
carcass - Variable in class megamek.common.Entity
 
CardinalEdge - Enum Class in megamek.client.bot.princess
 
CAREFUL_STAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
cares() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.MoveActionHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
 
cares() - Method in class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
 
cares() - Method in interface megamek.server.sbf.SBFActionHandler
 
cares() - Method in class megamek.server.sbf.SBFStandardUnitAttackHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponDirectFireHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponDirectHomingHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponDirectFireHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponDirectHomingHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
 
cares(GamePhase) - Method in interface megamek.common.weapons.AttackHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.TAGHandler
 
cares(GamePhase) - Method in class megamek.common.weapons.WeaponHandler
Do we care about the specified phase?
CARGO - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
CARGO - Enum constant in enum class megamek.common.verifier.BayData
 
CARGO - Static variable in class megamek.common.EquipmentTypeLookup
 
CARGO_LIFTER - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
CARGO_LOCATION_KEY - Static variable in class megamek.common.MoveStep
When supplying additional int data, use this to key the location of the cargo being picked up (i.e.
CARGO_PICKUP_KEY - Static variable in class megamek.common.MoveStep
When supplying additional int data, use this to key the index of the cargo being picked up
CargoBay - Class in megamek.common
Represents a volume of space set aside for carrying general cargo aboard large spacecraft and mobile structures.
CargoBay(double, int, int) - Constructor for class megamek.common.CargoBay
Create a space for the given tonnage of troops.
carriedUnit - Variable in class megamek.common.BattleArmorHandles
The troopers being carried.
carryable() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Returns the value of the carryable record component.
CarryableDeserializer - Class in megamek.common.jacksonadapters
 
CarryableDeserializer() - Constructor for class megamek.common.jacksonadapters.CarryableDeserializer
 
CarryableDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.CarryableDeserializer
 
CarryableDeserializer.CarryableInfo - Record Class in megamek.common.jacksonadapters
This is a temporary record for parsed info about a Carryable object (which do not have a position field)
CarryableInfo(ICarryable, Coords) - Constructor for record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Creates an instance of a CarryableInfo record class.
CASE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CASEII - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CASEP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
castPropertyDouble(String, Double) - Static method in class megamek.client.generator.TeamLoadOutGenerator
Use values from the Properties file defined in TeamLoadOutGenerator class if available; else use provided default
castPropertyInt(String, int) - Static method in class megamek.client.generator.TeamLoadOutGenerator
 
CATEGORY_CARGO - Static variable in enum class megamek.common.BayType
 
CATEGORY_INFANTRY - Static variable in enum class megamek.common.BayType
 
CATEGORY_NON_INFANTRY - Static variable in enum class megamek.common.BayType
 
CAUTION - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
CAUTION_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
CautionCommand - Class in megamek.client.bot.princess.commands
Command to set the caution level of the bot.
CautionCommand() - Constructor for class megamek.client.bot.princess.commands.CautionCommand
 
CAVALRY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
CB - Static variable in class megamek.common.loaders.BLKMekFile
 
cb2 - Variable in class megamek.client.ui.swing.ClientGUI
 
ce() - Method in class megamek.client.commands.FireCommand
Returns the current Entity.
ce() - Method in class megamek.client.commands.MoveCommand
Returns the current Entity.
ce() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
ceil(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
Used to round values up based on the specified type.
CEIL_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
 
ceiling() - Method in class megamek.common.Hex
 
ceiling(boolean) - Method in class megamek.common.Hex
 
ceilMaxHalf(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
 
center() - Method in class megamek.client.ui.swing.ClientDialog
Center the dialog within the owner frame.
center() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to center the text on the coordinate given by StringDrawer.at(int, int).
center() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
CENTER - Enum constant in enum class megamek.common.templates.TROView.Justification
 
CENTER_ON_SELECTED - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
Center on the currently selected unit.
centerLabelAt(PMSimpleLabel, int, int) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
 
centerOn(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
Centers the board on the position of the given unit.
centerOnHex(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
centerOnHex(Coords) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Notifies this BoardView to center itself on the given Coords.
centerOnPointRel(double, double) - Method in class megamek.client.ui.swing.boardview.BoardView
Centers the board to a point.
centerOnSelected() - Method in class megamek.client.ui.swing.boardview.BoardView
Centers the board on the position of the selected unit, if any.
centerX() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to center the text horizontally on the x coordinate given by StringDrawer.at(int, int).
centerX() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
centerY() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to center the text vertically on the y coordinate given by StringDrawer.at(int, int).
centerY() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
CenturionWeaponSystemHandler - Class in megamek.common.weapons
Weaponhandler for the Centurion Weapon System weapon, which is found in Jihad Conspiracies Interstellar Players 2, pg 127.
CenturionWeaponSystemHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CenturionWeaponSystemHandler
 
CF - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
CF - Static variable in class megamek.common.loaders.BLKMekFile
 
CFG_FILE_OPTION_NAME - Static variable in class megamek.common.preference.PreferenceManager
 
CFR_AMS_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CFR_APDS_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CFR_DOMINO_EFFECT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CFR_HIDDEN_PBS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CFR_TAG_TARGET - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CFR_TELEGUIDED_TARGET - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CG_BOARDVIEW - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_BOARDVIEW - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_CHATCOMMANDLOCALSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_CHATCOMMANDSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_CHATLOUNGE - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_CHATLOUNGE - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_DEFAULT - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_DEFAULT - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_DEPLOYMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_DEPLOYMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_DEPLOYMINEFIELDDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_DEPLOYMINEFIELDDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_EXCHANGE - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_EXCHANGE - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_FILE_EXTENSION_GIF - Static variable in class megamek.utilities.GifWriterThread
 
CG_FILE_PATH_GIF - Static variable in class megamek.utilities.GifWriterThread
 
CG_FILEEXTENTIONBOARD - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEEXTENTIONMUL - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEEXTENTIONPNG - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEEXTENTIONXML - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEFORMATNAMEPNG - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILENAMESALVAGE - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEPAHTUSERDIR - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEPATHBOARDS - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEPATHDATA - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEPATHMUL - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FILEURLSTART - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FIRINGDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_FIRINGDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_MOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_MOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_OFFBOARDDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_OFFBOARDDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_PHYSICALDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_PHYSICALDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_POINTBLANKSHOTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_POINTBLANKSHOTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_PREFIRING - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_PREFIRING - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_PREMOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_PREMOVEMENTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_REPORTDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_REPORTDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_SELECTARTYAUTOHITHEXDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_SELECTARTYAUTOHITHEXDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_STARTINGSCENARIO - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_STARTINGSCENARIO - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CG_TARGETINGPHASEDISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
CG_TARGETINGPHASEDISPLAY - Static variable in class megamek.client.ui.swing.SBFClientGUI
 
CHAFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
CHAINSAW - Static variable in class megamek.common.EquipmentTypeLookup
 
CHANCE_OF_FAILURE - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
chanceOfFailure() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the chanceOfFailure record component.
CHANGE - Enum constant in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
 
CHANGE_HEX - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CHANGE_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CHANGE_PRINCESS_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing a Princess Client to replace its settings.
changeAmmoType(AmmoType) - Method in class megamek.common.equipment.AmmoMounted
Change the type of ammo in this bin
changeBotSettings(BehaviorSettings, String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
Replace a ghost player or an existing Princess bot with a new bot
changeCalled() - Method in class megamek.client.ui.swing.FiringDisplay
Called Shots - changes the current called shots selection
changeClient(Client) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
changeColorForDestroyedUnit(Color, int) - Static method in class megamek.client.ui.swing.minimap.Minimap
 
changeDecayEnabled(boolean) - Method in class megamek.client.bot.princess.HeatMap
Change the setting to enable or disable decay rate on tracker weights
changedOption() - Method in class megamek.client.ui.swing.DialogOptionComponent
Returns a new option, representing the option in it's changed state.
changedUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
changedUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
changeInitialBV(int) - Method in class megamek.common.Player
 
changeInitialEntityCount(int) - Method in class megamek.common.Player
 
changeMode(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
Fire Mode - Adds a Fire Mode Change to the current Attack Action
ChangeOwnershipCommand - Class in megamek.server.commands
The Server Command "/changeOwner" that will switch an entity's owner to another player.
ChangeOwnershipCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeOwnershipCommand
 
changePhase(GamePhase) - Method in class megamek.client.AbstractClient
Changes the game phase, and the displays that go along with it.
changePhase(GamePhase) - Method in class megamek.client.bot.BotClient
 
changePhase(GamePhase) - Method in class megamek.client.Client
Changes the game phase, and the displays that go along with it.
changePhase(GamePhase) - Method in class megamek.client.HeadlessClient
 
changePhase(GamePhase) - Method in class megamek.server.AbstractGameManager
Switches to the given new Phase and preforms preparation, checks if it should be skipped and executes it.
ChangeTeamCommand - Class in megamek.server.commands
The Server Command "/changeOwner" that will switch an entity's owner to another player.
ChangeTeamCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeTeamCommand
 
changeTheme() - Method in class megamek.client.ui.swing.boardview.BoardView
Displays a dialog and changes the theme of all board hexes to the user-chosen theme.
ChangeThemeBoardProcessor - Class in megamek.common.board.postprocess
 
ChangeThemeBoardProcessor(String) - Constructor for class megamek.common.board.postprocess.ChangeThemeBoardProcessor
Creates a board processor that applies the given theme to the entire board.
changeToNextTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
changeToNextTurn() - Method in class megamek.common.Game
Changes to the next turn, returning it.
changeToNextTurn() - Method in class megamek.common.strategicBattleSystems.SBFGame
Advances the turn index and returns the then-current turn.
changeTurnIndex(int, int) - Method in class megamek.client.Client
Change whose turn it is.
changeVectors(int[], int) - Static method in class megamek.common.Compute
method to change a set of active vectors for a one-point thrust expenditure in the giving facing
ChangeWeatherCommand - Class in megamek.server.commands
 
ChangeWeatherCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ChangeWeatherCommand
Creates new ChangeWeatherCommand
CHARGE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
CHARGE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
ChargeAttackAction - Class in megamek.common.actions
Represents one unit charging another.
ChargeAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.ChargeAttackAction
 
ChargeAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.ChargeAttackAction
 
CHARTREUSE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
chassis - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
chassis - Variable in class megamek.common.Entity
 
chassis() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the chassis record component.
chassis() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the chassis record component.
CHASSIS - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
CHASSIS - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
CHASSIS - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
CHASSIS - Enum constant in enum class megamek.common.EntityFluff.System
 
CHASSIS - Static variable in class megamek.common.loaders.MtfFile
 
CHASSIS_KEY - Static variable in class megamek.client.ui.swing.tileset.MekTileset
 
CHASSIS_TYPE_BIPED - Static variable in class megamek.common.BattleArmor
 
CHASSIS_TYPE_QUAD - Static variable in class megamek.common.BattleArmor
 
CHASSIS_WEIGHT_CLAN - Static variable in class megamek.common.verifier.TestBattleArmor
Base chassis weight by suit weight class for Clan suits
CHASSIS_WEIGHT_IS - Static variable in class megamek.common.verifier.TestBattleArmor
Base chassis weight by suit weight class for Inner Sphere suits
chassisFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
ChassisRecord - Class in megamek.client.ratgenerator
The ChassisRecord tracks all available variants and determines how much total weight is to be distributed among the various models.
ChassisRecord(String) - Constructor for class megamek.client.ratgenerator.ChassisRecord
 
CHAT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ChatCommand - Class in megamek.client.commands
A command that exist purely for the accessibility UI so that commands can be made as the default rather than chat.
ChatCommand - Interface in megamek.client.bot.princess.commands
Interface for chat commands for the bot.
ChatCommand(ClientGUI) - Constructor for class megamek.client.commands.ChatCommand
 
ChatCommands - Enum Class in megamek.client.bot.princess
Represents the commands that the princess can execute.
chatlounge - Variable in class megamek.client.ui.swing.ClientGUI
 
ChatLounge - Class in megamek.client.ui.swing.lobby
 
ChatLounge - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
ChatLounge(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.ChatLounge
Creates a new chat lounge for the clientGUI.getClient().
ChatLounge.BoardNameRenderer - Class in megamek.client.ui.swing.lobby
A renderer for the list of available boards.
ChatLounge.MapListMouseAdapter - Class in megamek.client.ui.swing.lobby
 
ChatLounge.MekForceTreeMouseAdapter - Class in megamek.client.ui.swing.lobby
 
ChatLounge.MekTableMouseAdapter - Class in megamek.client.ui.swing.lobby
 
ChatLounge.PlayerTableMouseAdapter - Class in megamek.client.ui.swing.lobby
 
ChatLoungeDoneButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
ChatOverlay - Class in megamek.client.ui.swing.overlay
 
ChatOverlay(int) - Constructor for class megamek.client.ui.swing.overlay.ChatOverlay
 
ChatProcessor - Class in megamek.client.bot
 
ChatProcessor() - Constructor for class megamek.client.bot.ChatProcessor
 
ChatterBox - Class in megamek.client.ui.swing
ChatterBox keeps track of a player list and a (chat) message buffer.
ChatterBox(ClientGUI) - Constructor for class megamek.client.ui.swing.ChatterBox
 
ChatterBox2 - Class in megamek.client.ui.swing
A graphical chatterbox within the boardview.
ChatterBox2(ClientGUI, BoardView, MegaMekController) - Constructor for class megamek.client.ui.swing.ChatterBox2
 
CHECK_FALSE - Static variable in class megamek.common.TargetRoll
The CHECK_FALSE value is returned when a function that normally would return a target roll number determines that the roll wasn't needed after all.
checkAirMekLanding() - Method in class megamek.common.LandAirMek
Landing in AirMek mode requires a control roll only if the gyro or any of the hip or leg actuators are damaged.
checkAmmo() - Method in class megamek.common.weapons.AmmoWeaponHandler
 
checkAmmo(WeaponAttackAction, Game) - Method in class megamek.common.weapons.AmmoWeapon
 
checkAmmo(WeaponAttackAction, Game) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
 
checkAndApplyMagmaCrust(Hex, int, Entity, Coords, boolean, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
 
checkBlackIce(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
 
checkBogDown(MoveStep, EntityMovementType, Hex, Coords, Coords, int, boolean) - Method in class megamek.common.Entity
Checks if the entity is moving into a hex that might cause it to bog down.
checkBogDown(MoveStep, EntityMovementType, Hex, Coords, Coords, int, boolean) - Method in class megamek.common.Infantry
 
checkBogDown(MoveStep, Hex, Coords, Coords, boolean) - Method in class megamek.common.Infantry
 
CheckBVCommand - Class in megamek.server.commands
 
CheckBVCommand(Server) - Constructor for class megamek.server.commands.CheckBVCommand
 
CheckBVTeamCommand - Class in megamek.server.commands
 
CheckBVTeamCommand(Server) - Constructor for class megamek.server.commands.CheckBVTeamCommand
 
checkCriticalSlotsForEquipment(Entity) - Method in class megamek.common.verifier.TestAero
 
checkCriticalSlotsForEquipment(Mek, Vector<Mounted<?>>, Vector<Serializable>, Vector<Integer>, StringBuffer) - Method in class megamek.common.verifier.TestMek
 
checkDisableChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
 
checkDislodgeSwarmers(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is being swarmed.
checkDown(int, EntityMovementType) - Method in interface megamek.common.IAero
 
checkDuplicateNamesDuringAdd(Entity) - Method in class megamek.client.AbstractClient
Before we officially "add" this unit to the game, check and see if this client (player) already has a unit in the game with the same name.
checkEnemyBroken(Targetable, boolean) - Method in class megamek.client.bot.princess.HonorUtil
 
checkEnemyBroken(Targetable, boolean) - Method in interface megamek.client.bot.princess.IHonorUtil
Checks the given Targetable to see if it should be counted as broken:
Forced Withdrawal is turned on
Given unit is Crippled
checkEnteringBlackIce(TWGameManager, Coords, Hex, boolean, boolean, boolean) - Static method in class megamek.server.ServerHelper
Check for black ice when moving into pavement hex.
checkEnteringHazardousLiquid(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
Check for movement into hazardous liquid and apply damage.
checkEnteringMagma(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
Check for movement into magma hex and apply damage.
checkEnteringUltraSublevel(Hex, int, Entity, TWGameManager) - Static method in class megamek.server.ServerHelper
 
checkEntity(Entity, String, boolean) - Method in class megamek.common.verifier.EntityVerifier
 
checkEntity(Entity, String, boolean, int) - Method in class megamek.common.verifier.EntityVerifier
 
checkEntity(Entity, String, boolean, int, boolean) - Method in class megamek.common.verifier.EntityVerifier
 
checkEntityExchange() - Method in class megamek.server.totalwarfare.TWGameManager
loop through entities in the exchange phase (i.e.
checkEquipment - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
checkExplodeIndustrialZone(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
checks for unintended explosion of heavy industrial zone hex and applies damage to entities occupying the hex
checkForCollapse(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Determine if the given building should collapse.
checkForEnhancedTargeting(Entity, Targetable, int) - Method in class megamek.client.bot.princess.Princess
Determine if a shooter should consider using enhanced targeting - aimed or called shots - against a given target.
checkForFlamingDamage() - Method in class megamek.server.totalwarfare.TWGameManager
Checks to see if any non-mek units are standing in fire.
checkForMASCFailure(MovePath, Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Entity
This function checks for masc failure.
checkForObservers() - Method in class megamek.server.totalwarfare.TWGameManager
Checks each player to see if he has no entities, and if true, sets the observer flag for that player.
checkForSuperchargerFailure(MovePath, Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Entity
This function checks for Supercharger failure.
checkForValidDropShips(int) - Method in class megamek.common.Game
 
checkForValidNonInfantryAndOrProtoMeks(int) - Method in class megamek.common.Game
Returns true if the player has any valid units this turn that are not infantry, not ProtoMeks, or not either of those.
checkForValidSmallCraft(int) - Method in class megamek.common.Game
 
checkForValidSpaceStations(int) - Method in class megamek.common.Game
A set of checks for aero units to make sure that the movement order is maintained
checkForVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.VictoryHelper
Checks the various victory conditions if any lead to a game-ending result.
checkFoVHexImageCacheClear() - Method in class megamek.client.ui.swing.boardview.BoardView
Check to see if the HexImageCache should be cleared because of field-of-view changes.
checkGetUp(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is getting up.
checkGetUp(MoveStep, EntityMovementType) - Method in class megamek.common.MekWithArms
 
checkGliderLanding() - Method in class megamek.common.ProtoMek
 
checkGunningIt(EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is attempting to increase two speed categories.
checkHover(MovePath) - Method in interface megamek.common.IAero
 
checkIgnition(Coords, TargetRoll) - Method in class megamek.server.totalwarfare.TWGameManager
Returns true if the hex is set on fire with the specified roll.
checkIgnition(Coords, TargetRoll, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Returns true if the hex is set on fire with the specified roll.
checkIgnition(Coords, TargetRoll, boolean, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Checks for fire ignition based on a given target roll.
checkIllegal(Game, Entity, Targetable, int) - Static method in class megamek.common.actions.GrappleAttackAction
Various modifiers to check to see if the grapple attack is illegal.
checkInfantryDestruction(Coords, int, Entity, Vector<Integer>, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Worker function that checks for and implements instant infantry destruction due to fuel air ordnance, if necessary.
checkInfantryDestruction(Entity, int, Entity, Vector<Integer>, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Worker function that checks for and implements instant infantry destruction due to fuel air ordnance, if necessary.
checkInput(ObjectInputFilter.FilterInfo) - Method in class megamek.common.net.marshalling.SanityInputFilter
 
checkLanding(EntityMovementType, int, Coords, int, boolean) - Method in interface megamek.common.IAero
Compute the PilotingRollData for a landing control roll (see TW pg 86).
checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.Entity
Checks if an entity is landing (from a jump) in heavy woods.
checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.Infantry
 
checkLandingInHeavyWoods(EntityMovementType, Hex) - Method in class megamek.common.ProtoMek
 
checkLandingOnBlackIce(EntityMovementType, Hex) - Method in class megamek.common.Entity
Checks if the entity is landing (from a jump) on black ice.
checkLandingOnIce(EntityMovementType, Hex) - Method in class megamek.common.Entity
Checks if the entity is landing (from a jump) on ice-covered water.
checkLandingWithDamage(EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is landing (from a jump) with damage that would force a PSR.
checkLandingWithPrototypeJJ(EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is landing (from a jump) with a prototype JJ If so, returns the target roll for the piloting skill check.
checkLegality(AmmoType, String, String, boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
Calculates legality of ammo types given a faction, tech base (IS/CL), mixed tech, and the instance's already-set year, tech level, and option for showing extinct equipment.
checkLI(int, Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
Check for Laser Inhibiting smoke clouds, does not work against PPCs, Plasma Weapons, or Flamers per TacOps:AUE (6th) pg.
checkLOS(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
checkManeuver(MoveStep, EntityMovementType) - Method in interface megamek.common.IAero
Checks if a maneuver requires a control roll
checkManualBV(Entity) - Method in class megamek.common.loaders.BLKFile
 
checkMiscSpreadAllocation(Entity, Mounted<?>, StringBuffer) - Method in class megamek.common.verifier.TestMek
 
checkMorale() - Method in class megamek.client.bot.BotClient
 
checkMorale() - Method in class megamek.client.bot.princess.Princess
 
checkMorale(boolean, int, int, Player, Game) - Method in class megamek.client.bot.princess.MoraleUtil
Triggers the morale check for all units controlled by the Princess bot player.
checkMovedTooFast(MoveStep, EntityMovementType) - Method in class megamek.common.Entity
 
checkMovementInBuilding(MoveStep, MoveStep, Coords, Coords) - Method in class megamek.common.Entity
Checks to see if an entity is moving through building walls.
checkNag() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
checkNag() - Method in class megamek.client.ui.dialogs.nagDialogs.BotReadmeNagDialog
 
checkNagForCrushingBuildings(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForMASC(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForMechanicalJumpFallDamage(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForNoAction(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForNoUnJamRAC(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForOverheat(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForPSR(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForSprint(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagForWiGELanding(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkNagLaunchDoors(String, String) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
checkPathForHazards(MovePath, Entity, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
 
checkPathForMinefieldHazards(MovePath) - Static method in class megamek.client.bot.princess.MinefieldUtil
Calculate how much damage we'll take from stepping on mines over a particular path
checkPDConditions() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly compared to other types of missiles
checkPDConditions() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly
checkPDConditions() - Method in class megamek.common.weapons.WeaponHandler
Checks to see if the basic conditions needed for point defenses to work are in place Artillery weapons need to change this slightly See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
checkPerformability(int, int, int, boolean, int, Game, MovePath) - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
 
checkpoint() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
Checkpoints the combobox's current state by saving the value of it's current index.
CheckpointComboBox<E> - Class in megamek.client.ui.swing.widget
Override of the basic JComboBox that adds the capacity to checkpoint its current value.
CheckpointComboBox() - Constructor for class megamek.client.ui.swing.widget.CheckpointComboBox
Default constructor.
CheckpointComboBox(E[]) - Constructor for class megamek.client.ui.swing.widget.CheckpointComboBox
Constructor taking in a list of what items will be displayed in the combobox.
checkRandomAeroMovement(Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
checkReady() - Method in class megamek.server.AbstractGameManager
Called when a player declares that they are "done".
checkReady() - Method in class megamek.server.totalwarfare.TWGameManager
 
checkRecklessMove(MoveStep, EntityMovementType, Hex, Coords, Coords, Hex) - Method in class megamek.common.Entity
Checks if an entity is passing through certain terrain while not moving carefully
checkReduction(int, boolean) - Method in class megamek.common.Minefield
check for a reduction in density
checkRolls(MoveStep, EntityMovementType) - Method in interface megamek.common.IAero
 
checkRubbleMove(MoveStep, EntityMovementType, Hex, Coords, Coords, boolean, boolean) - Method in class megamek.common.Entity
Checks if the entity is moving into rubble.
checkRunningWithDamage(EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is attempting to run with damage that would force a PSR.
checkSideSlip(EntityMovementType, Hex, EntityMovementType, MoveStep, int, int, Coords, Coords, int, boolean) - Method in class megamek.common.Entity
 
checkSideSlip(EntityMovementType, Hex, EntityMovementType, MoveStep, int, int, Coords, Coords, int, boolean) - Method in class megamek.common.VTOL
 
checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.Entity
Checks if the entity might skid.
checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.Infantry
 
checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.ProtoMek
 
checkSkid(EntityMovementType, Hex, EntityMovementType, MoveStep, MoveStep, int, int, Coords, Coords, boolean, int) - Method in class megamek.common.VTOL
 
checkSmokeDissipation(SmokeCloud, Wind) - Method in class megamek.server.FireProcessor
Checks for the given SmokeCloud if it dissipates, either by a level or entirely and returns true if it does.
checkSprintingWithMASCAndSupercharger(EntityMovementType, int) - Method in class megamek.common.Entity
Checks if the entity is attempting to sprint with MASC and supercharger engaged.
checkSprintingWithMASCXorSupercharger(EntityMovementType, int) - Method in class megamek.common.Entity
Checks if the entity is attempting to sprint with MASC or Supercharger engaged (but not both).
checkStall(MovePath) - Method in interface megamek.common.IAero
 
checkTerrain(int, Entity, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
 
checkThrustSI(int, EntityMovementType) - Method in interface megamek.common.IAero
 
checkThrustSI(int, EntityMovementType) - Method in class megamek.common.TeleMissile
 
checkThrustSITotal(int, EntityMovementType) - Method in interface megamek.common.IAero
 
checkThrustSITotal(int, EntityMovementType) - Method in class megamek.common.TeleMissile
 
checkTurnModeFailure(EntityMovementType, int, int, Coords) - Method in class megamek.common.Entity
If using advanced vehicle ground movement, checks whether the unit is required to make a driving roll for turning, and if so whether it succeeds.
checkUnstall(Vector<Report>) - Method in class megamek.common.Entity
Check for uninstalling of this Entity's engine (only used for ICE-powered 'Meks).
checkUnstall(Vector<Report>) - Method in class megamek.common.Mek
 
checkUsingOverdrive(EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is attempting to sprint with supercharger engaged.
checkVelocityDouble(int, EntityMovementType) - Method in interface megamek.common.IAero
 
checkVerticalTakeOff() - Method in interface megamek.common.IAero
 
checkVictory(SimulationContext) - Method in class megamek.common.autoresolve.acar.manager.VictoryHelper.BattlefieldControlVictory
 
checkVictory(Game, Map<String, Object>) - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
 
checkVictory(Game, Map<String, Object>) - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BattlefieldControlVictory
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BVDestroyedVictoryCondition
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.BVRatioVictoryCondition
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.EnemyCmdrDestroyedVictory
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.KillCountVictory
 
checkVictory(Game, Map<String, Object>) - Method in class megamek.server.victory.PlayerAgreedVictory
 
checkVictory(Game, Map<String, Object>) - Method in interface megamek.server.victory.VictoryCondition
Tests if a victory (or draw) has occurred and returns a properly filled in VictoryResult.
checkWaterMove(int, EntityMovementType) - Method in class megamek.common.Entity
Checks if the entity is moving into depth 1+ water.
checkWaterMove(MoveStep, EntityMovementType, Hex, Coords, Coords, boolean) - Method in class megamek.common.Entity
Checks if the entity is moving into depth 1+ water.
ChemicalLaserHandler - Class in megamek.common.weapons
 
ChemicalLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ChemicalLaserHandler
 
children - Variable in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
 
children - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
CHOICE - Static variable in interface megamek.common.options.IOption
Choice option type
ChoiceDialog - Class in megamek.client.ui.swing
A (somewhat primitive) dialog that asks a question and lets the player select from the available choices.
ChoiceDialog(JFrame, String, String, String[]) - Constructor for class megamek.client.ui.swing.ChoiceDialog
Create a choice dialog.
ChoiceDialog(JFrame, String, String, String[], boolean) - Constructor for class megamek.client.ui.swing.ChoiceDialog
Create a choice dialog.
ChoiceDialog(JFrame, String, String, String[], boolean, int) - Constructor for class megamek.client.ui.swing.ChoiceDialog
Create a choice dialog.
choose(boolean) - Method in class megamek.common.Report
Indicate which of two possible messages should be substituted for the <msg:n,m> tag.
choose(Entity) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
Choose the correct DamageHandler for the given entity.
choose(Entity, EntityFinalState) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
Choose the correct DamageHandler for the given entity.
chooseSide(Coords, boolean) - Method in class megamek.common.Entity
 
chooseSideRam(Coords) - Method in class megamek.common.Aero
 
chooseSurpriseBoards() - Method in class megamek.common.MapSettings
Replaces all "Surprise..." boards with a random one of the chosen boards (which are appended after the "Surprise" string in the board name.)
ChosenEntityModel() - Constructor for class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
CI - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
CI - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
CI_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
CircleHexArea - Class in megamek.common.hexarea
This class represents a hex area that is a filled "circle" around a center (all hexes up to a given maximum distance).
CircleHexArea(Coords, int) - Constructor for class megamek.common.hexarea.CircleHexArea
Creates a hex circle around the given center with the given radius.
CityBuilder - Class in megamek.common.util
 
CityBuilder(MapSettings, Board) - Constructor for class megamek.common.util.CityBuilder
 
CIVIL_WAR - Enum constant in enum class megamek.common.eras.EraFlag
 
CIVILIAN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
CIVILIAN - Static variable in class megamek.common.Aero
 
CIVILIAN_TARGET_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
CK - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CKxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CL_BA_MORTAR_HEAVY - Static variable in class megamek.common.EquipmentTypeLookup
 
CL_BA_MORTAR_LIGHT - Static variable in class megamek.common.EquipmentTypeLookup
 
CL_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
 
CL_KEY_FILEEXTENTION_BOARD - Static variable in class megamek.MMConstants
 
CLAAAMissileWeapon - Class in megamek.common.weapons.bombs
 
CLAAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLAAAMissileWeapon
 
CLAdvancedSRM1 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM1() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM1
 
CLAdvancedSRM1OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM1OS
 
CLAdvancedSRM2 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM2() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM2
 
CLAdvancedSRM2OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM2OS
 
CLAdvancedSRM3 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM3() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM3
 
CLAdvancedSRM3OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM3OS
 
CLAdvancedSRM4 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM4() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM4
 
CLAdvancedSRM4OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM4OS
 
CLAdvancedSRM5 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM5() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM5
 
CLAdvancedSRM5OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM5OS
 
CLAdvancedSRM6 - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM6() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM6
 
CLAdvancedSRM6OS - Class in megamek.common.weapons.battlearmor
 
CLAdvancedSRM6OS() - Constructor for class megamek.common.weapons.battlearmor.CLAdvancedSRM6OS
 
clamp(double, double, double) - Static method in class megamek.codeUtilities.MathUtility
 
clamp(float, float, float) - Static method in class megamek.codeUtilities.MathUtility
 
clamp(int, int, int) - Static method in class megamek.codeUtilities.MathUtility
 
clamp(int, int, int) - Static method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
clamp(long, int, int) - Static method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
clamp(long, int, int) - Static method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
clamp(long, long, long) - Static method in class megamek.codeUtilities.MathUtility
 
clamp(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
clampAmmoShots(Entity, float) - Method in class megamek.client.generator.TeamLoadOutGenerator
Applies specified ammo fill ratio to all bins
ClampMountMek - Class in megamek.common
Represents the space on an standard Mek (i.e.
ClampMountMek() - Constructor for class megamek.common.ClampMountMek
 
ClampMountTank - Class in megamek.common
Represents the space on a vehicle used by Battle Armor squads equipped with Magnetic Clamps to attach themselves for transport.
ClampMountTank() - Constructor for class megamek.common.ClampMountTank
 
CLAMS - Class in megamek.common.weapons.other
 
CLAMS() - Constructor for class megamek.common.weapons.other.CLAMS
 
clan - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
CLAN - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
 
CLAN - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
CLAN - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
CLAN_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
CLAN_AP - Static variable in class megamek.common.Sensor
 
CLAN_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
 
CLAN_CASE - Static variable in class megamek.common.EquipmentTypeLookup
 
CLAN_CHASSIS_NAME - Static variable in class megamek.common.loaders.MtfFile
 
CLAN_DOUBLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
 
CLAN_ENGINE - Static variable in class megamek.common.Engine
 
CLAN_INVASION - Enum constant in enum class megamek.common.eras.EraFlag
 
CLAN_MASC - Static variable in class megamek.common.EquipmentTypeLookup
 
CLAN_VEE - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
clanChassisName - Variable in class megamek.common.Entity
The special chassis name for Clan Meks such as Timber Wolf for the Mad Cat.
CLAPGaussRifle - Class in megamek.common.weapons.gaussrifles
 
CLAPGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLAPGaussRifle
 
CLArrowIV - Class in megamek.common.weapons.artillery
 
CLArrowIV() - Constructor for class megamek.common.weapons.artillery.CLArrowIV
 
CLASEWMissileWeapon - Class in megamek.common.weapons.bombs
 
CLASEWMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLASEWMissileWeapon
 
CLASMissileWeapon - Class in megamek.common.weapons.bombs
 
CLASMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLASMissileWeapon
 
CLASS_AC - Static variable in class megamek.common.WeaponType
 
CLASS_AERO - Static variable in class megamek.common.EntityClassTurn
The constant to represent Aero entities.
CLASS_AMS - Static variable in class megamek.common.WeaponType
 
CLASS_AR10 - Static variable in class megamek.common.WeaponType
 
CLASS_ARTILLERY - Static variable in class megamek.common.WeaponType
 
CLASS_ATM - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_AC - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_GAUSS - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_LASER - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_MD - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_MISSILE - Static variable in class megamek.common.WeaponType
 
CLASS_CAPITAL_PPC - Static variable in class megamek.common.WeaponType
 
CLASS_DROPSHIP - Static variable in class megamek.common.EntityClassTurn
The constant to represent dropship entities.
CLASS_GAUSS - Static variable in class megamek.common.WeaponType
 
CLASS_GUN_EMPLACEMENT - Static variable in class megamek.common.EntityClassTurn
The constant to represent Gun Emplacement entities.
CLASS_INFANTRY - Static variable in class megamek.common.EntityClassTurn
The constant to represent Infantry (and Battle Armor) entities.
CLASS_JUMPSHIP - Static variable in class megamek.common.EntityClassTurn
The constant to represent jumpship entities.
CLASS_LASER - Static variable in class megamek.common.WeaponType
 
CLASS_LBX_AC - Static variable in class megamek.common.WeaponType
 
CLASS_LRM - Static variable in class megamek.common.WeaponType
 
CLASS_MEK - Static variable in class megamek.common.EntityClassTurn
The constant to represent Mek entities.
CLASS_MML - Static variable in class megamek.common.WeaponType
 
CLASS_MORTAR - Static variable in class megamek.common.WeaponType
 
CLASS_MRM - Static variable in class megamek.common.WeaponType
 
CLASS_NONE - Static variable in class megamek.common.WeaponType
 
CLASS_PLASMA - Static variable in class megamek.common.WeaponType
 
CLASS_POINT_DEFENSE - Static variable in class megamek.common.WeaponType
 
CLASS_PPC - Static variable in class megamek.common.WeaponType
 
CLASS_PROTOMEK - Static variable in class megamek.common.EntityClassTurn
The constant to represent Protomek entities.
CLASS_PULSE_LASER - Static variable in class megamek.common.WeaponType
 
CLASS_ROCKET_LAUNCHER - Static variable in class megamek.common.WeaponType
 
CLASS_SCREEN - Static variable in class megamek.common.WeaponType
 
CLASS_SMALL_CRAFT - Static variable in class megamek.common.EntityClassTurn
The constant to represent warship entities.
CLASS_SPACE_STATION - Static variable in class megamek.common.EntityClassTurn
The constant to represent space station entities.
CLASS_SRM - Static variable in class megamek.common.WeaponType
 
CLASS_SUB_CAPITAL_CANNON - Static variable in class megamek.common.WeaponType
 
CLASS_TANK - Static variable in class megamek.common.EntityClassTurn
The constant to represent Tank entities.
CLASS_TELE_MISSILE - Static variable in class megamek.common.WeaponType
 
CLASS_THUNDERBOLT - Static variable in class megamek.common.WeaponType
 
CLASS_WARSHIP - Static variable in class megamek.common.EntityClassTurn
The constant to represent warship entities.
className(int) - Static method in class megamek.common.Building
Returns a string representation of the given building class, e.g.
classNames - Static variable in class megamek.common.WeaponType
 
CLATM12 - Class in megamek.common.weapons.missiles
 
CLATM12() - Constructor for class megamek.common.weapons.missiles.CLATM12
 
CLATM3 - Class in megamek.common.weapons.missiles
 
CLATM3() - Constructor for class megamek.common.weapons.missiles.CLATM3
 
CLATM6 - Class in megamek.common.weapons.missiles
 
CLATM6() - Constructor for class megamek.common.weapons.missiles.CLATM6
 
CLATM9 - Class in megamek.common.weapons.missiles
 
CLATM9() - Constructor for class megamek.common.weapons.missiles.CLATM9
 
CLBAAPGaussRifle - Class in megamek.common.weapons.battlearmor
 
CLBAAPGaussRifle() - Constructor for class megamek.common.weapons.battlearmor.CLBAAPGaussRifle
 
CLBACompactNarc - Class in megamek.common.weapons.battlearmor
 
CLBACompactNarc() - Constructor for class megamek.common.weapons.battlearmor.CLBACompactNarc
 
CLBAERPulseLaserMedium - Class in megamek.common.weapons.battlearmor
 
CLBAERPulseLaserMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBAERPulseLaserMedium
 
CLBAERPulseLaserSmall - Class in megamek.common.weapons.battlearmor
 
CLBAERPulseLaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBAERPulseLaserSmall
 
CLBAFlamer - Class in megamek.common.weapons.battlearmor
 
CLBAFlamer() - Constructor for class megamek.common.weapons.battlearmor.CLBAFlamer
 
CLBAFlamerHeavy - Class in megamek.common.weapons.battlearmor
 
CLBAFlamerHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAFlamerHeavy
 
CLBAGrenadeLauncherHeavy - Class in megamek.common.weapons.battlearmor
 
CLBAGrenadeLauncherHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAGrenadeLauncherHeavy
 
CLBALaserERMedium - Class in megamek.common.weapons.battlearmor
 
CLBALaserERMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERMedium
 
CLBALaserERMicro - Class in megamek.common.weapons.battlearmor
 
CLBALaserERMicro() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERMicro
 
CLBALaserERSmall - Class in megamek.common.weapons.battlearmor
 
CLBALaserERSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserERSmall
 
CLBALaserHeavyMedium - Class in megamek.common.weapons.battlearmor
 
CLBALaserHeavyMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserHeavyMedium
 
CLBALaserHeavySmall - Class in megamek.common.weapons.battlearmor
 
CLBALaserHeavySmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserHeavySmall
 
CLBALaserSmall - Class in megamek.common.weapons.battlearmor
 
CLBALaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBALaserSmall
 
CLBALBX - Class in megamek.common.weapons.battlearmor
 
CLBALBX() - Constructor for class megamek.common.weapons.battlearmor.CLBALBX
 
CLBALIGHT_AP - Static variable in class megamek.common.Sensor
 
CLBALightTAG - Class in megamek.common.weapons.battlearmor
 
CLBALightTAG() - Constructor for class megamek.common.weapons.battlearmor.CLBALightTAG
 
CLBALRM1 - Class in megamek.common.weapons.battlearmor
 
CLBALRM1() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM1
 
CLBALRM1OS - Class in megamek.common.weapons.battlearmor
 
CLBALRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM1OS
 
CLBALRM2 - Class in megamek.common.weapons.battlearmor
 
CLBALRM2() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM2
 
CLBALRM2OS - Class in megamek.common.weapons.battlearmor
 
CLBALRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM2OS
 
CLBALRM3 - Class in megamek.common.weapons.battlearmor
 
CLBALRM3() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM3
 
CLBALRM3OS - Class in megamek.common.weapons.battlearmor
 
CLBALRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM3OS
 
CLBALRM4 - Class in megamek.common.weapons.battlearmor
 
CLBALRM4() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM4
 
CLBALRM4OS - Class in megamek.common.weapons.battlearmor
 
CLBALRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM4OS
 
CLBALRM5 - Class in megamek.common.weapons.battlearmor
 
CLBALRM5() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM5
 
CLBALRM5OS - Class in megamek.common.weapons.battlearmor
 
CLBALRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLBALRM5OS
 
CLBAMG - Class in megamek.common.weapons.battlearmor
 
CLBAMG() - Constructor for class megamek.common.weapons.battlearmor.CLBAMG
 
CLBAMGBearhunterSuperheavy - Class in megamek.common.weapons.battlearmor
 
CLBAMGBearhunterSuperheavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGBearhunterSuperheavy
 
CLBAMGBearhunterSuperheavyACi - Class in megamek.common.weapons.battlearmor
 
CLBAMGBearhunterSuperheavyACi() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGBearhunterSuperheavyACi
 
CLBAMGHeavy - Class in megamek.common.weapons.battlearmor
 
CLBAMGHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGHeavy
 
CLBAMGLight - Class in megamek.common.weapons.battlearmor
 
CLBAMGLight() - Constructor for class megamek.common.weapons.battlearmor.CLBAMGLight
 
CLBAMicroBomb - Class in megamek.common.weapons.battlearmor
 
CLBAMicroBomb() - Constructor for class megamek.common.weapons.battlearmor.CLBAMicroBomb
 
CLBAMortarHeavy - Class in megamek.common.weapons.battlearmor
Added per IO Pg 53 - Tech Manual shows this is an IS weapon only But IO seems to have made this a Clan weapon as well
CLBAMortarHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBAMortarHeavy
 
CLBAMortarLight - Class in megamek.common.weapons.battlearmor
Added per IO Pg 53 - Tech Manual shows this is an IS weapon only But IO seems to have made this a Clan weapon as well.
CLBAMortarLight() - Constructor for class megamek.common.weapons.battlearmor.CLBAMortarLight
 
CLBAPulseLaserMedium - Class in megamek.common.weapons.battlearmor
 
CLBAPulseLaserMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserMedium
 
CLBAPulseLaserMicro - Class in megamek.common.weapons.battlearmor
 
CLBAPulseLaserMicro() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserMicro
 
CLBAPulseLaserSmall - Class in megamek.common.weapons.battlearmor
 
CLBAPulseLaserSmall() - Constructor for class megamek.common.weapons.battlearmor.CLBAPulseLaserSmall
 
CLBARecoillessRifleHeavy - Class in megamek.common.weapons.battlearmor
 
CLBARecoillessRifleHeavy() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleHeavy
 
CLBARecoillessRifleLight - Class in megamek.common.weapons.battlearmor
 
CLBARecoillessRifleLight() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleLight
 
CLBARecoillessRifleMedium - Class in megamek.common.weapons.battlearmor
 
CLBARecoillessRifleMedium() - Constructor for class megamek.common.weapons.battlearmor.CLBARecoillessRifleMedium
 
CLBASRM1 - Class in megamek.common.weapons.battlearmor
 
CLBASRM1() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM1
 
CLBASRM1OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM1OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM1OS
 
CLBASRM2 - Class in megamek.common.weapons.battlearmor
 
CLBASRM2() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM2
 
CLBASRM2OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM2OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM2OS
 
CLBASRM3 - Class in megamek.common.weapons.battlearmor
 
CLBASRM3() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM3
 
CLBASRM3OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM3OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM3OS
 
CLBASRM4 - Class in megamek.common.weapons.battlearmor
 
CLBASRM4() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM4
 
CLBASRM4OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM4OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM4OS
 
CLBASRM5 - Class in megamek.common.weapons.battlearmor
 
CLBASRM5() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM5
 
CLBASRM5OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM5OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM5OS
 
CLBASRM6 - Class in megamek.common.weapons.battlearmor
 
CLBASRM6() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM6
 
CLBASRM6OS - Class in megamek.common.weapons.battlearmor
 
CLBASRM6OS() - Constructor for class megamek.common.weapons.battlearmor.CLBASRM6OS
 
CLBASupportPPC - Class in megamek.common.weapons.battlearmor
 
CLBASupportPPC() - Constructor for class megamek.common.weapons.battlearmor.CLBASupportPPC
 
CLBombTAG - Class in megamek.common.weapons.bombs
 
CLBombTAG() - Constructor for class megamek.common.weapons.bombs.CLBombTAG
 
CLBPod - Class in megamek.common.weapons.defensivepods
Commented out in WeaponType.
CLBPod() - Constructor for class megamek.common.weapons.defensivepods.CLBPod
 
CLChemicalLaserLarge - Class in megamek.common.weapons.lasers
 
CLChemicalLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserLarge
 
CLChemicalLaserMedium - Class in megamek.common.weapons.lasers
 
CLChemicalLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserMedium
 
CLChemicalLaserSmall - Class in megamek.common.weapons.lasers
 
CLChemicalLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserSmall
 
CLChemicalLaserWeapon - Class in megamek.common.weapons.lasers
 
CLChemicalLaserWeapon() - Constructor for class megamek.common.weapons.lasers.CLChemicalLaserWeapon
 
cleanBoardName(String, MapSettings) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Removes the board size ("16x17") and file path from the given board name if it is a board file.
cleanReturn(Entity, int...) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
This cleans up the return value before the final return, and by doing so to handling two specific use cases.
cleanupCustomDZs() - Method in class megamek.server.totalwarfare.TWGameManager
Worker function that goes through all the units and players and sets any custom deployment zones that do not exist in the current map settings to the default.
clear() - Method in class megamek.ai.utility.Memory
Clears all memories.
clear() - Method in class megamek.client.bot.princess.UnitBehavior
Clears the entity behavior cache, should be done at the start of each movement phase
clear() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
Removes any current sprites of this handler from the attached BoardView and clears this handler's internal sprite list.
clear() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
clear() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
clear() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
clear() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
clear() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
clear() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
clear() - Method in class megamek.client.ui.swing.FiringDisplay
 
clear() - Method in class megamek.client.ui.swing.MovementDisplay
Clears out the currently selected movement data and resets it.
clear() - Method in class megamek.client.ui.swing.PhysicalDisplay
Clears all current actions
clear() - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
clear() - Method in class megamek.client.ui.swing.PrephaseDisplay
 
clear() - Method in class megamek.client.ui.swing.ReportDisplay
Clears all current actions
clear() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
clear() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
clear() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
clear() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
clear() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
Clears the actions of this phase.
clear() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
clear() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
remove all items from all internal collections
clear() - Method in class megamek.client.ui.swing.util.ImageCache
 
clear() - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
Clear the contents of this multi-line label
clear() - Method in class megamek.common.autoresolve.acar.order.Orders
 
clear() - Method in class megamek.common.EquipmentBitSet
Clears all flags in the EquipmentBitSet.
clear() - Method in interface megamek.common.FullGameReport
Clears this FullGameReport, removing all present reports for all rounds.
clear() - Method in class megamek.common.GameReports
 
clear() - Method in class megamek.common.InfernoTracker
Clear the effects of the inferno rounds (the unit got a bath).
clear() - Method in class megamek.common.InitiativeRoll
 
clear() - Method in class megamek.common.MovePath
 
clear() - Method in class megamek.common.SBFFullGameReport
 
clear() - Method in class megamek.common.UnitNameTracker
Clears the unit name tracker of all tracked entities.
clear() - Method in class megamek.common.util.Counter
 
clear(String) - Method in class megamek.ai.utility.Memory
Clears all memories that start with the given prefix.
clear(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Clears the flag in the EquipmentBitSet.
CLEAR - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
CLEAR_ALL_WAYPOINTS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
CLEAR_IGNORED_TARGETS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
CLEAR_ILLUM_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CLEAR_MINEFIELD - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
CLEAR_NUMBER_BA_SWEEPER - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_BA_SWEEPER_ACCIDENT - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_INF_ENG - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_INF_ENG_ACCIDENT - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_INFANTRY - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_INFANTRY_ACCIDENT - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_WEAPON - Static variable in class megamek.common.Minefield
 
CLEAR_NUMBER_WEAPON_ACCIDENT - Static variable in class megamek.common.Minefield
 
CLEAR_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
clearActions() - Method in class megamek.common.AbstractGame
Empties the list of pending EntityActions completely.
clearActions() - Method in class megamek.common.autoresolve.acar.SimulationContext
Empties the list of pending EntityActions completely.
clearAllAttacks() - Method in class megamek.client.ui.swing.boardview.BoardView
Clears out all attacks that were being drawn
clearAllForces(Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
 
clearAllHexes() - Method in class megamek.client.ui.swing.tileset.HexTileset
Clears the image cache for all hexes.
clearAllMoveVectors() - Method in class megamek.client.ui.swing.boardview.BoardView
Clears out all movement vectors that were being drawn
clearAllOverlays() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
clearAllOverlays() - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
clearAllReports() - Method in class megamek.common.Game
Clears out all the current reports, paving the way for a new game.
ClearAllWaypointsCommand - Class in megamek.client.bot.princess.commands
Command to clear all waypoints from the unit behavior tracker.
ClearAllWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearAllWaypointsCommand
 
clearAttackedByThisTurn() - Method in class megamek.common.Entity
 
clearAttacks() - Method in class megamek.client.ui.swing.FiringDisplay
Removes all current fire
clearBayAmmo() - Method in class megamek.common.equipment.WeaponMounted
Clears all ammo from the bay.
clearBayWeapons() - Method in class megamek.common.equipment.WeaponMounted
Removes all weapons from the bay.
clearBloodStalkers(Game, int, TWGameManager) - Static method in class megamek.server.ServerHelper
Loop through the game and clear 'blood stalker' flag for any entities that have the given unit as the blood stalker target.
clearBombChoices() - Method in class megamek.common.Aero
 
clearBombChoices() - Method in interface megamek.common.IBomber
Sets the count of each bomb to zero
clearBombChoices() - Method in class megamek.common.LandAirMek
 
clearBombChoices() - Method in class megamek.common.VTOL
 
clearBombIcons() - Method in class megamek.common.Board
 
clearBombs() - Method in class megamek.common.Entity
Clear all bombs and bomb attacks
clearBombs() - Method in interface megamek.common.IBomber
 
clearC3Networks() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearChatBox() - Method in class megamek.client.ui.swing.ClientGUI
 
clearChatBox() - Method in class megamek.client.ui.swing.CommanderGUI
 
clearChatBox() - Method in interface megamek.client.ui.swing.IClientGUI
 
clearChatBox() - Method in class megamek.client.ui.swing.SBFClientGUI
 
clearCockpitCrits() - Method in class megamek.common.Mek
Remove all cockpit critical slots from the mek.
clearConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Resets the AS element's conversion report to an empty DummyCalculationReport.
clearData() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
clearData() - Method in class megamek.client.ui.swing.lobby.MekTableModel
Clears all saved data of the model including the entities.
clearData() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
clearData() - Method in class megamek.common.util.BuildingBlock
Clears the rawData Vector.
clearDeploymentThisRound() - Method in class megamek.common.AbstractGame
Clear this round from this list of entities to deploy
clearDeploymentThisRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
Clear this round from this list of entities to deploy
clearDestroyedNarcPods() - Method in class megamek.common.Entity
Iterates over all Narc and iNarc pods attached to this entity and removes those still 'stuck' to destroyed or missing locations.
clearDetectedBy() - Method in class megamek.common.Entity
 
clearEngineCrits() - Method in class megamek.common.Mek
Remove all engine critical slots from the mek.
clearEntityIDFStates() - Method in class megamek.client.bot.princess.FireControlState
 
clearExits() - Method in class megamek.common.Hex
Clears the "exits" flag for all terrains in the hex where it is not manually specified.
clearFieldOfFire() - Method in class megamek.client.ui.swing.ClientGUI
Removes the field of fire from the BoardView and clears the cached values in the sprite handler.
clearFiringSolutions() - Method in class megamek.common.Entity
Empties this entity's firingSolutions Used when it dies or moves offboard
clearFlyOverPaths() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearGyroCrits() - Method in class megamek.common.Mek
Remove all gyro critical slots from the mek.
clearHex(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
Clears the image cache for the given hex.
clearHex(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Removes the hex images from the cache.
clearHexImageCache() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearHexImageCache(Set<Coords>) - Method in class megamek.client.ui.swing.boardview.BoardView
 
ClearIgnoredTargetsCommand - Class in megamek.client.bot.princess.commands
Command to clear all ignored targets from the bot.
ClearIgnoredTargetsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearIgnoredTargetsCommand
 
clearIgnoredUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
Empty out the ignored target list.
clearIlluminatedPositions() - Method in class megamek.common.Game
Clear the set of searchlight illuminated hexes.
clearInitiative(boolean) - Method in interface megamek.common.ITurnOrdered
Clear the initiative of this object.
clearInitiative(boolean) - Method in class megamek.common.Team
 
clearInitiative(boolean) - Method in class megamek.common.TurnOrdered
Clear the initiative of this object.
clearManualAMSIds() - Method in class megamek.client.bot.princess.Princess
Clear the manual AMS tracking list
clearMessage() - Method in class megamek.client.ui.swing.ChatterBox2
 
clearMinefield(Minefield, Entity, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
clearMinefield(Minefield, Entity, int, int, Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
attempt to clear a minefield We don't actually remove the minefield here, because if this is called up from within a loop, that will cause problems
clearMinefield(Minefield, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
attempt to clear a minefield
ClearMinefieldAction - Class in megamek.common.actions
 
ClearMinefieldAction(int, Minefield) - Constructor for class megamek.common.actions.ClearMinefieldAction
 
clearMinefields() - Method in class megamek.common.Game
 
clearMineFields(Coords, int, Entity, Vector<Report>, Game, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Worker function that clears minefields.
clearMiscButton() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
Clears the misc button, removing any text, tooltip, and action listener and disabling it.
clearModes() - Method in class megamek.common.EquipmentType
Clears the modes that this type of equipment can be in.
clearMovableAreas() - Method in class megamek.common.pathfinder.BoardClusterTracker
Resets board clusters
clearMovementData() - Method in class megamek.client.ui.swing.boardview.BoardView
Clears current movement data from the screen
clearMovementEnvelope() - Method in class megamek.client.ui.swing.ClientGUI
Removes visibility to the Movement Envelope.
clearMovementEnvelope() - Method in class megamek.client.ui.swing.SBFClientGUI
 
clearNarcAndiNarcPods() - Method in class megamek.common.Entity
This clears all Narc and iNarc Pods from an Entity.
clearOptions(String) - Method in class megamek.common.Crew
 
clearOrderedFiringEntities() - Method in class megamek.client.bot.princess.FireControlState
 
clearPartialRepairs() - Method in class megamek.common.Entity
 
clearPendingReports() - Method in class megamek.server.sbf.SBFGameManager
 
clearScriptedEvents() - Method in class megamek.common.AbstractGame
 
clearSearches() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
Deactivates the search fields in both search tabs so that no units are filtered out.
clearSeenBy() - Method in class megamek.common.Entity
 
clearSelectedItems() - Method in class megamek.client.ui.panels.AbstractIconChooser
Clears the selected AbstractIcon(s)
clearSensorContacts() - Method in class megamek.common.Entity
Empties this entity's sensorContacts Used when it dies or moves offboard
clearShadowMap() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearSprites() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
Removes all sprites from this BoardView.
clearSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearStabiliserHit(int) - Method in class megamek.common.Tank
 
clearState() - Method in class megamek.client.bot.princess.PathRankerState
Convenience method that clears the current path ranker state.
clearStrafingCoords() - Method in class megamek.client.ui.swing.boardview.BoardView
 
clearTemporarySprites() - Method in class megamek.client.ui.swing.ClientGUI
Removes all temporary sprites from the board, such as pending actions, movement envelope, collapse warnings etc.
clearToHit() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
clearTransientData() - Method in class megamek.client.bot.princess.FireControlState
Clears data that shouldn't persist phase-to-phase
clearValue() - Method in interface megamek.common.options.IOption
Resets the value to its "default" state
clearValue() - Method in class megamek.common.options.Option
 
clearValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
Deactivates all AS search filters so that no units will be filtered out.
clearValues() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
clearValues() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
Clears the sprites and resets the cached values so no new sprites are drawn at this time.
clearWaypoints() - Method in class megamek.client.bot.princess.UnitBehavior
 
clearWaypoints(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
 
ClearWaypointsCommand - Class in megamek.client.bot.princess.commands
Command to clear all waypoints from this bot.
ClearWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.ClearWaypointsCommand
 
CLEnhancedPPC - Class in megamek.common.weapons.ppc
 
CLEnhancedPPC() - Constructor for class megamek.common.weapons.ppc.CLEnhancedPPC
 
CLERFlamer - Class in megamek.common.weapons.flamers
 
CLERFlamer() - Constructor for class megamek.common.weapons.flamers.CLERFlamer
 
CLERLaserLarge - Class in megamek.common.weapons.lasers
 
CLERLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLERLaserLarge
 
CLERLaserMedium - Class in megamek.common.weapons.lasers
 
CLERLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLERLaserMedium
 
CLERLaserMediumPrototype - Class in megamek.common.weapons.prototypes
 
CLERLaserMediumPrototype() - Constructor for class megamek.common.weapons.prototypes.CLERLaserMediumPrototype
 
CLERLaserMicro - Class in megamek.common.weapons.lasers
 
CLERLaserMicro() - Constructor for class megamek.common.weapons.lasers.CLERLaserMicro
 
CLERLaserSmall - Class in megamek.common.weapons.lasers
 
CLERLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLERLaserSmall
 
CLERLaserSmallPrototype - Class in megamek.common.weapons.prototypes
 
CLERLaserSmallPrototype() - Constructor for class megamek.common.weapons.prototypes.CLERLaserSmallPrototype
 
CLERPPC - Class in megamek.common.weapons.ppc
 
CLERPPC() - Constructor for class megamek.common.weapons.ppc.CLERPPC
 
CLERPulseLaserLarge - Class in megamek.common.weapons.lasers
 
CLERPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserLarge
 
CLERPulseLaserMedium - Class in megamek.common.weapons.lasers
 
CLERPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserMedium
 
CLERPulseLaserSmall - Class in megamek.common.weapons.lasers
 
CLERPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLERPulseLaserSmall
 
CLFireExtinguisher - Class in megamek.common.weapons.other
 
CLFireExtinguisher() - Constructor for class megamek.common.weapons.other.CLFireExtinguisher
 
CLFlamer - Class in megamek.common.weapons.flamers
 
CLFlamer() - Constructor for class megamek.common.weapons.flamers.CLFlamer
 
CLFluidGun - Class in megamek.common.weapons.other
 
CLFluidGun() - Constructor for class megamek.common.weapons.other.CLFluidGun
 
CLFussilade - Class in megamek.common.weapons.other
 
CLFussilade() - Constructor for class megamek.common.weapons.other.CLFussilade
 
CLGaussRifle - Class in megamek.common.weapons.gaussrifles
 
CLGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLGaussRifle
 
CLHAG20 - Class in megamek.common.weapons.gaussrifles
 
CLHAG20() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG20
 
CLHAG30 - Class in megamek.common.weapons.gaussrifles
 
CLHAG30() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG30
 
CLHAG40 - Class in megamek.common.weapons.gaussrifles
 
CLHAG40() - Constructor for class megamek.common.weapons.gaussrifles.CLHAG40
 
CLHeavyFlamer - Class in megamek.common.weapons.flamers
 
CLHeavyFlamer() - Constructor for class megamek.common.weapons.flamers.CLHeavyFlamer
 
CLHeavyLaserLarge - Class in megamek.common.weapons.lasers
 
CLHeavyLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserLarge
 
CLHeavyLaserMedium - Class in megamek.common.weapons.lasers
 
CLHeavyLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserMedium
 
CLHeavyLaserSmall - Class in megamek.common.weapons.lasers
 
CLHeavyLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLHeavyLaserSmall
 
CLHeavyMG - Class in megamek.common.weapons.mgs
 
CLHeavyMG() - Constructor for class megamek.common.weapons.mgs.CLHeavyMG
 
CLHeavyMGA - Class in megamek.common.weapons.mgs
 
CLHeavyMGA() - Constructor for class megamek.common.weapons.mgs.CLHeavyMGA
 
CLIATM12 - Class in megamek.common.weapons.missiles
 
CLIATM12() - Constructor for class megamek.common.weapons.missiles.CLIATM12
 
CLIATM3 - Class in megamek.common.weapons.missiles
 
CLIATM3() - Constructor for class megamek.common.weapons.missiles.CLIATM3
 
CLIATM6 - Class in megamek.common.weapons.missiles
 
CLIATM6() - Constructor for class megamek.common.weapons.missiles.CLIATM6
 
CLIATM9 - Class in megamek.common.weapons.missiles
 
CLIATM9() - Constructor for class megamek.common.weapons.missiles.CLIATM9
 
CLIATMHandler - Class in megamek.common.weapons
 
CLIATMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CLIATMHandler
 
CLIATMWeapon - Class in megamek.common.weapons
 
CLIATMWeapon() - Constructor for class megamek.common.weapons.CLIATMWeapon
 
ClickableLabel - Class in megamek.client.ui.swing.util
This is a specialized label that acts as a replacement for a button.
ClickableLabel(Consumer<MouseEvent>) - Constructor for class megamek.client.ui.swing.util.ClickableLabel
Creates a new clickable label.
client() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
Client - Class in megamek.client
This class is instantiated for each client and for each bot running on that client.
Client(String, String, int) - Constructor for class megamek.client.Client
 
CLIENT - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
CLIENT_COMMAND - Static variable in class megamek.client.commands.ClientCommand
 
CLIENT_FEEDBACK_REQUEST - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CLIENT_NAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CLIENT_SETTINGS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
CLIENT_SETTINGS_STORE_NAME - Static variable in class megamek.common.preference.PreferenceManager
 
CLIENT_VERSIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
clientClosed() - Method in interface megamek.client.CloseClientListener
 
ClientCommand - Class in megamek.client.commands
 
ClientCommand(ClientGUI, String, String) - Constructor for class megamek.client.commands.ClientCommand
Creates new ServerCommand
ClientCommandPanel - Class in megamek.client.ui.swing.commands
Dialog for executing a client command.
ClientCommandPanel(JFrame, ClientGUI, ClientServerCommand, Coords) - Constructor for class megamek.client.ui.swing.commands.ClientCommandPanel
Constructor for the dialog for executing a client command.
clientCommands - Variable in class megamek.client.ui.swing.AbstractClientGUI
 
ClientDialog - Class in megamek.client.ui.swing
A MegaMek Dialog box.
ClientDialog(JFrame, String, boolean) - Constructor for class megamek.client.ui.swing.ClientDialog
Creates a ClientDialog with modality as given by modal.
clientgui - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
 
clientgui - Variable in class megamek.client.ui.swing.DeployMinefieldDisplay
 
clientgui - Variable in class megamek.client.ui.swing.PrephaseDisplay
 
clientgui - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
clientgui - Variable in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
clientgui - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
clientgui - Variable in class megamek.client.ui.swing.util.MegaMekController
 
clientGui - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
The ClientGUI of the boardview.
clientGUI - Variable in class megamek.client.commands.ClientCommand
 
ClientGUI - Class in megamek.client.ui.swing
 
ClientGUI(Client, MegaMekController) - Constructor for class megamek.client.ui.swing.ClientGUI
Construct a client which will display itself in a new frame.
ClientOnly - Annotation Interface in megamek.common
This annotation is used to mark IGame and subclass methods that are intended for use by the Client only (in other words, not by the Server/GameManager).
clientPreferences - Variable in class megamek.common.preference.PreferenceManager
 
ClientPreferences - Class in megamek.common.preference
 
ClientPreferences(IPreferenceStore) - Constructor for class megamek.common.preference.ClientPreferences
 
clientPreferenceStore - Variable in class megamek.common.preference.PreferenceManager
 
ClientServerCommand - Class in megamek.server.commands
A ServerCommand that can only be used by Game Masters, This abstract class implements many features that are common to all Game Master commands, like the isGM check for users, it also uses the Argument class for building the command arguments and to abstract the parsing of the arguments, limit assertion and error handling, and for building a more dynamic "help" feature.
ClientServerCommand(Server, TWGameManager, String, String, String) - Constructor for class megamek.server.commands.ClientServerCommand
Creates new ServerCommand that can only be used by Game Masters
ClientServerCommandLineFlag - Enum Class in megamek.common.commandline
 
ClientServerCommandLineParser - Class in megamek.common.commandline
 
ClientServerCommandLineParser(String[], String, boolean, boolean, boolean) - Constructor for class megamek.common.commandline.ClientServerCommandLineParser
 
ClientServerCommandLineParser.Resolver - Class in megamek.common.commandline
 
CLIFF_BOTTOM - Static variable in class megamek.common.Terrains
 
CLIFF_TOP - Static variable in class megamek.common.Terrains
 
CLIMB_MODE_OFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
CLIMB_MODE_ON - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
climbMode() - Method in class megamek.common.Entity
Get the entity's "climbing mode"
climbMode() - Method in class megamek.common.MoveStep
 
CLIMPROVED - Static variable in class megamek.common.Sensor
 
CLImprovedAC10 - Class in megamek.common.weapons.autocannons
 
CLImprovedAC10() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC10
 
CLImprovedAC2 - Class in megamek.common.weapons.autocannons
 
CLImprovedAC2() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC2
 
CLImprovedAC20 - Class in megamek.common.weapons.autocannons
 
CLImprovedAC20() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC20
 
CLImprovedAC5 - Class in megamek.common.weapons.autocannons
 
CLImprovedAC5() - Constructor for class megamek.common.weapons.autocannons.CLImprovedAC5
 
CLImprovedGaussRifle - Class in megamek.common.weapons.gaussrifles
 
CLImprovedGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.CLImprovedGaussRifle
 
CLImprovedHeavyLaserLarge - Class in megamek.common.weapons.lasers
 
CLImprovedHeavyLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserLarge
 
CLImprovedHeavyLaserMedium - Class in megamek.common.weapons.lasers
 
CLImprovedHeavyLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserMedium
 
CLImprovedHeavyLaserSmall - Class in megamek.common.weapons.lasers
 
CLImprovedHeavyLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLImprovedHeavyLaserSmall
 
CLImprovedLaserLarge - Class in megamek.common.weapons.lasers
 
CLImprovedLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedLaserLarge
 
CLImprovedLRM10 - Class in megamek.common.weapons.lrms
 
CLImprovedLRM10() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM10
 
CLImprovedLRM15 - Class in megamek.common.weapons.lrms
 
CLImprovedLRM15() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM15
 
CLImprovedLRM20 - Class in megamek.common.weapons.lrms
 
CLImprovedLRM20() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM20
 
CLImprovedLRM5 - Class in megamek.common.weapons.lrms
 
CLImprovedLRM5() - Constructor for class megamek.common.weapons.lrms.CLImprovedLRM5
 
CLImprovedPPC - Class in megamek.common.weapons.ppc
 
CLImprovedPPC() - Constructor for class megamek.common.weapons.ppc.CLImprovedPPC
 
CLImprovedPulseLaserLarge - Class in megamek.common.weapons.lasers
 
CLImprovedPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLImprovedPulseLaserLarge
 
CLImprovedSRM2 - Class in megamek.common.weapons.srms
 
CLImprovedSRM2() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM2
 
CLImprovedSRM4 - Class in megamek.common.weapons.srms
 
CLImprovedSRM4() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM4
 
CLImprovedSRM6 - Class in megamek.common.weapons.srms
 
CLImprovedSRM6() - Constructor for class megamek.common.weapons.srms.CLImprovedSRM6
 
clipSecondaryFacing(int) - Method in class megamek.common.Aero
Aerospace really can't torso twist?
clipSecondaryFacing(int) - Method in class megamek.common.Dropship
Return the nearest valid direction to "torso twist" in
clipSecondaryFacing(int) - Method in class megamek.common.Entity
Returns the closest valid secondary facing to the given direction.
clipSecondaryFacing(int) - Method in class megamek.common.HandheldWeapon
 
clipSecondaryFacing(int) - Method in class megamek.common.Infantry
 
clipSecondaryFacing(int) - Method in class megamek.common.Mek
Return the nearest valid direction to torso twist in
clipSecondaryFacing(int) - Method in class megamek.common.ProtoMek
 
clipSecondaryFacing(int) - Method in class megamek.common.Tank
 
clipSecondaryFacing(int) - Method in class megamek.common.Warship
 
clipToDesiredMP(MovePath, int) - Static method in class megamek.common.pathfinder.PathDecorator
Clips the given path until it only uses the desired MP or less.
clipToPossible() - Method in class megamek.common.MovePath
Removes impossible steps.
CLLAAMissileWeapon - Class in megamek.common.weapons.bombs
 
CLLAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.CLLAAMissileWeapon
 
CLLaserAMS - Class in megamek.common.weapons.other
 
CLLaserAMS() - Constructor for class megamek.common.weapons.other.CLLaserAMS
 
CLLB10XAC - Class in megamek.common.weapons.autocannons
 
CLLB10XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB10XAC
 
CLLB20XAC - Class in megamek.common.weapons.autocannons
 
CLLB20XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB20XAC
 
CLLB20XACPrototype - Class in megamek.common.weapons.prototypes
 
CLLB20XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB20XACPrototype
 
CLLB2XAC - Class in megamek.common.weapons.autocannons
 
CLLB2XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB2XAC
 
CLLB2XACPrototype - Class in megamek.common.weapons.prototypes
 
CLLB2XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB2XACPrototype
 
CLLB5XAC - Class in megamek.common.weapons.autocannons
 
CLLB5XAC() - Constructor for class megamek.common.weapons.autocannons.CLLB5XAC
 
CLLB5XACPrototype - Class in megamek.common.weapons.prototypes
 
CLLB5XACPrototype() - Constructor for class megamek.common.weapons.prototypes.CLLB5XACPrototype
 
CLLBXACPrototypeWeapon - Class in megamek.common.weapons.prototypes
 
CLLBXACPrototypeWeapon() - Constructor for class megamek.common.weapons.prototypes.CLLBXACPrototypeWeapon
 
CLLBXPrototypeHandler - Class in megamek.common.weapons
 
CLLBXPrototypeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.CLLBXPrototypeHandler
 
CLLightMG - Class in megamek.common.weapons.mgs
 
CLLightMG() - Constructor for class megamek.common.weapons.mgs.CLLightMG
 
CLLightMGA - Class in megamek.common.weapons.mgs
 
CLLightMGA() - Constructor for class megamek.common.weapons.mgs.CLLightMGA
 
CLLightTAG - Class in megamek.common.weapons.tag
 
CLLightTAG() - Constructor for class megamek.common.weapons.tag.CLLightTAG
 
CLLRM1 - Class in megamek.common.weapons.lrms
 
CLLRM1() - Constructor for class megamek.common.weapons.lrms.CLLRM1
 
CLLRM10 - Class in megamek.common.weapons.lrms
 
CLLRM10() - Constructor for class megamek.common.weapons.lrms.CLLRM10
 
CLLRM10IOS - Class in megamek.common.weapons.lrms
 
CLLRM10IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM10IOS
 
CLLRM10OS - Class in megamek.common.weapons.lrms
 
CLLRM10OS() - Constructor for class megamek.common.weapons.lrms.CLLRM10OS
 
CLLRM11 - Class in megamek.common.weapons.lrms
 
CLLRM11() - Constructor for class megamek.common.weapons.lrms.CLLRM11
 
CLLRM12 - Class in megamek.common.weapons.lrms
 
CLLRM12() - Constructor for class megamek.common.weapons.lrms.CLLRM12
 
CLLRM13 - Class in megamek.common.weapons.lrms
 
CLLRM13() - Constructor for class megamek.common.weapons.lrms.CLLRM13
 
CLLRM14 - Class in megamek.common.weapons.lrms
 
CLLRM14() - Constructor for class megamek.common.weapons.lrms.CLLRM14
 
CLLRM15 - Class in megamek.common.weapons.lrms
 
CLLRM15() - Constructor for class megamek.common.weapons.lrms.CLLRM15
 
CLLRM15IOS - Class in megamek.common.weapons.lrms
 
CLLRM15IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM15IOS
 
CLLRM15OS - Class in megamek.common.weapons.lrms
 
CLLRM15OS() - Constructor for class megamek.common.weapons.lrms.CLLRM15OS
 
CLLRM16 - Class in megamek.common.weapons.lrms
 
CLLRM16() - Constructor for class megamek.common.weapons.lrms.CLLRM16
 
CLLRM17 - Class in megamek.common.weapons.lrms
 
CLLRM17() - Constructor for class megamek.common.weapons.lrms.CLLRM17
 
CLLRM18 - Class in megamek.common.weapons.lrms
 
CLLRM18() - Constructor for class megamek.common.weapons.lrms.CLLRM18
 
CLLRM19 - Class in megamek.common.weapons.lrms
 
CLLRM19() - Constructor for class megamek.common.weapons.lrms.CLLRM19
 
CLLRM1OS - Class in megamek.common.weapons.lrms
 
CLLRM1OS() - Constructor for class megamek.common.weapons.lrms.CLLRM1OS
 
CLLRM2 - Class in megamek.common.weapons.lrms
 
CLLRM2() - Constructor for class megamek.common.weapons.lrms.CLLRM2
 
CLLRM20 - Class in megamek.common.weapons.lrms
 
CLLRM20() - Constructor for class megamek.common.weapons.lrms.CLLRM20
 
CLLRM20IOS - Class in megamek.common.weapons.lrms
 
CLLRM20IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM20IOS
 
CLLRM20OS - Class in megamek.common.weapons.lrms
 
CLLRM20OS() - Constructor for class megamek.common.weapons.lrms.CLLRM20OS
 
CLLRM2OS - Class in megamek.common.weapons.lrms
 
CLLRM2OS() - Constructor for class megamek.common.weapons.lrms.CLLRM2OS
 
CLLRM3 - Class in megamek.common.weapons.lrms
 
CLLRM3() - Constructor for class megamek.common.weapons.lrms.CLLRM3
 
CLLRM3OS - Class in megamek.common.weapons.lrms
 
CLLRM3OS() - Constructor for class megamek.common.weapons.lrms.CLLRM3OS
 
CLLRM4 - Class in megamek.common.weapons.lrms
 
CLLRM4() - Constructor for class megamek.common.weapons.lrms.CLLRM4
 
CLLRM4OS - Class in megamek.common.weapons.lrms
 
CLLRM4OS() - Constructor for class megamek.common.weapons.lrms.CLLRM4OS
 
CLLRM5 - Class in megamek.common.weapons.lrms
 
CLLRM5() - Constructor for class megamek.common.weapons.lrms.CLLRM5
 
CLLRM5IOS - Class in megamek.common.weapons.lrms
 
CLLRM5IOS() - Constructor for class megamek.common.weapons.lrms.CLLRM5IOS
 
CLLRM5OS - Class in megamek.common.weapons.lrms
 
CLLRM5OS() - Constructor for class megamek.common.weapons.lrms.CLLRM5OS
 
CLLRM6 - Class in megamek.common.weapons.lrms
 
CLLRM6() - Constructor for class megamek.common.weapons.lrms.CLLRM6
 
CLLRM7 - Class in megamek.common.weapons.lrms
 
CLLRM7() - Constructor for class megamek.common.weapons.lrms.CLLRM7
 
CLLRM8 - Class in megamek.common.weapons.lrms
 
CLLRM8() - Constructor for class megamek.common.weapons.lrms.CLLRM8
 
CLLRM9 - Class in megamek.common.weapons.lrms
 
CLLRM9() - Constructor for class megamek.common.weapons.lrms.CLLRM9
 
CLLRT1 - Class in megamek.common.weapons.lrms
 
CLLRT1() - Constructor for class megamek.common.weapons.lrms.CLLRT1
 
CLLRT10 - Class in megamek.common.weapons.lrms
 
CLLRT10() - Constructor for class megamek.common.weapons.lrms.CLLRT10
 
CLLRT10IOS - Class in megamek.common.weapons.lrms
 
CLLRT10IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT10IOS
 
CLLRT10OS - Class in megamek.common.weapons.lrms
 
CLLRT10OS() - Constructor for class megamek.common.weapons.lrms.CLLRT10OS
 
CLLRT11 - Class in megamek.common.weapons.lrms
 
CLLRT11() - Constructor for class megamek.common.weapons.lrms.CLLRT11
 
CLLRT12 - Class in megamek.common.weapons.lrms
 
CLLRT12() - Constructor for class megamek.common.weapons.lrms.CLLRT12
 
CLLRT13 - Class in megamek.common.weapons.lrms
 
CLLRT13() - Constructor for class megamek.common.weapons.lrms.CLLRT13
 
CLLRT14 - Class in megamek.common.weapons.lrms
 
CLLRT14() - Constructor for class megamek.common.weapons.lrms.CLLRT14
 
CLLRT15 - Class in megamek.common.weapons.lrms
 
CLLRT15() - Constructor for class megamek.common.weapons.lrms.CLLRT15
 
CLLRT15IOS - Class in megamek.common.weapons.lrms
 
CLLRT15IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT15IOS
 
CLLRT15OS - Class in megamek.common.weapons.lrms
 
CLLRT15OS() - Constructor for class megamek.common.weapons.lrms.CLLRT15OS
 
CLLRT16 - Class in megamek.common.weapons.lrms
 
CLLRT16() - Constructor for class megamek.common.weapons.lrms.CLLRT16
 
CLLRT17 - Class in megamek.common.weapons.lrms
 
CLLRT17() - Constructor for class megamek.common.weapons.lrms.CLLRT17
 
CLLRT18 - Class in megamek.common.weapons.lrms
 
CLLRT18() - Constructor for class megamek.common.weapons.lrms.CLLRT18
 
CLLRT19 - Class in megamek.common.weapons.lrms
 
CLLRT19() - Constructor for class megamek.common.weapons.lrms.CLLRT19
 
CLLRT2 - Class in megamek.common.weapons.lrms
 
CLLRT2() - Constructor for class megamek.common.weapons.lrms.CLLRT2
 
CLLRT20 - Class in megamek.common.weapons.lrms
 
CLLRT20() - Constructor for class megamek.common.weapons.lrms.CLLRT20
 
CLLRT20IOS - Class in megamek.common.weapons.lrms
 
CLLRT20IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT20IOS
 
CLLRT20OS - Class in megamek.common.weapons.lrms
 
CLLRT20OS() - Constructor for class megamek.common.weapons.lrms.CLLRT20OS
 
CLLRT3 - Class in megamek.common.weapons.lrms
 
CLLRT3() - Constructor for class megamek.common.weapons.lrms.CLLRT3
 
CLLRT4 - Class in megamek.common.weapons.lrms
 
CLLRT4() - Constructor for class megamek.common.weapons.lrms.CLLRT4
 
CLLRT5 - Class in megamek.common.weapons.lrms
 
CLLRT5() - Constructor for class megamek.common.weapons.lrms.CLLRT5
 
CLLRT5IOS - Class in megamek.common.weapons.lrms
 
CLLRT5IOS() - Constructor for class megamek.common.weapons.lrms.CLLRT5IOS
 
CLLRT5OS - Class in megamek.common.weapons.lrms
 
CLLRT5OS() - Constructor for class megamek.common.weapons.lrms.CLLRT5OS
 
CLLRT6 - Class in megamek.common.weapons.lrms
 
CLLRT6() - Constructor for class megamek.common.weapons.lrms.CLLRT6
 
CLLRT7 - Class in megamek.common.weapons.lrms
 
CLLRT7() - Constructor for class megamek.common.weapons.lrms.CLLRT7
 
CLLRT8 - Class in megamek.common.weapons.lrms
 
CLLRT8() - Constructor for class megamek.common.weapons.lrms.CLLRT8
 
CLLRT9 - Class in megamek.common.weapons.lrms
 
CLLRT9() - Constructor for class megamek.common.weapons.lrms.CLLRT9
 
CLMekMortar1 - Class in megamek.common.weapons.mortars
 
CLMekMortar1() - Constructor for class megamek.common.weapons.mortars.CLMekMortar1
 
CLMekMortar2 - Class in megamek.common.weapons.mortars
 
CLMekMortar2() - Constructor for class megamek.common.weapons.mortars.CLMekMortar2
 
CLMekMortar4 - Class in megamek.common.weapons.mortars
 
CLMekMortar4() - Constructor for class megamek.common.weapons.mortars.CLMekMortar4
 
CLMekMortar8 - Class in megamek.common.weapons.mortars
 
CLMekMortar8() - Constructor for class megamek.common.weapons.mortars.CLMekMortar8
 
CLMG - Class in megamek.common.weapons.mgs
 
CLMG() - Constructor for class megamek.common.weapons.mgs.CLMG
 
CLMGA - Class in megamek.common.weapons.mgs
 
CLMGA() - Constructor for class megamek.common.weapons.mgs.CLMGA
 
CLMPod - Class in megamek.common.weapons.defensivepods
 
CLMPod() - Constructor for class megamek.common.weapons.defensivepods.CLMPod
 
CLNailGun - Class in megamek.common.weapons.autocannons
Commented out in WeaponType.
CLNailGun() - Constructor for class megamek.common.weapons.autocannons.CLNailGun
 
CLNarc - Class in megamek.common.weapons.other
 
CLNarc() - Constructor for class megamek.common.weapons.other.CLNarc
 
CLNarcIOS - Class in megamek.common.weapons.other
 
CLNarcIOS() - Constructor for class megamek.common.weapons.other.CLNarcIOS
 
CLNarcOS - Class in megamek.common.weapons.other
 
CLNarcOS() - Constructor for class megamek.common.weapons.other.CLNarcOS
 
clone() - Method in class megamek.common.BulldozerMovePath
Clones this path, will contain a new clone of the steps so that the clone is independent from the original.
clone() - Method in class megamek.common.force.Force
 
clone() - Method in class megamek.common.force.Forces
Returns a clone of this Forces object, including clones of all contained forces.
clone() - Method in class megamek.common.icons.Camouflage
 
clone() - Method in class megamek.common.icons.FileCamouflage
 
clone() - Method in class megamek.common.icons.Portrait
 
clone() - Method in class megamek.common.Minefield
 
clone() - Method in class megamek.common.MovePath
Clones this path, will contain a new clone of the steps so that the clone is independent from the original.
clone() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
clone!
close() - Method in class megamek.client.bot.BotLogger
 
close() - Method in class megamek.client.ui.dialogs.MMStoryDialog
 
close() - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
close() - Method in class megamek.common.GameDatasetLogger
Closes the log file
close() - Method in class megamek.common.GameLog
 
close() - Method in class megamek.common.net.connections.AbstractConnection
Closes the socket and shuts down the receiver and sender threads.
close() - Method in class megamek.utilities.GifWriter
Closes the gif writer.
CLOSE_ACTION - Static variable in class megamek.client.ui.baseComponents.AbstractDialog
 
CLOSE_ACTION - Static variable in class megamek.client.ui.dialogs.MMStoryDialog
 
CLOSE_ACTION - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
CLOSE_ACTION - Static variable in class megamek.client.ui.swing.HelpDialog
 
CLOSE_CONNECTION - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CloseAction - Class in megamek.client.ui.swing
An Action for closing a dialog using setVisible(false).
CloseAction(Window) - Constructor for class megamek.client.ui.swing.CloseAction
Constructs a new AbstractAction that closes the Window myOwner when called.
CloseClientListener - Interface in megamek.client
 
closeSingleRecoverySlot() - Method in class megamek.common.AbstractSmallCraftASFBay
 
closestCoords(List<Coords>) - Method in class megamek.common.Coords
 
closeTheFile() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
 
closeTheFile() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
 
closeTheFile() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
 
CLPlasmaCannon - Class in megamek.common.weapons.ppc
 
CLPlasmaCannon() - Constructor for class megamek.common.weapons.ppc.CLPlasmaCannon
 
CLPlasmaRifle - Class in megamek.common.weapons.unofficial
 
CLPlasmaRifle() - Constructor for class megamek.common.weapons.unofficial.CLPlasmaRifle
 
CLProtoMekAC2 - Class in megamek.common.weapons.autocannons
 
CLProtoMekAC2() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC2
 
CLProtoMekAC4 - Class in megamek.common.weapons.autocannons
 
CLProtoMekAC4() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC4
 
CLProtoMekAC8 - Class in megamek.common.weapons.autocannons
 
CLProtoMekAC8() - Constructor for class megamek.common.weapons.autocannons.CLProtoMekAC8
 
CLPrototypeStreakSRMWeapon - Class in megamek.common.weapons.prototypes
 
CLPrototypeStreakSRMWeapon() - Constructor for class megamek.common.weapons.prototypes.CLPrototypeStreakSRMWeapon
 
CLPrototypeUACWeapon - Class in megamek.common.weapons.prototypes
 
CLPrototypeUACWeapon() - Constructor for class megamek.common.weapons.prototypes.CLPrototypeUACWeapon
 
CLPulseLaserLarge - Class in megamek.common.weapons.lasers
 
CLPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserLarge
 
CLPulseLaserMedium - Class in megamek.common.weapons.lasers
 
CLPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserMedium
 
CLPulseLaserMicro - Class in megamek.common.weapons.lasers
 
CLPulseLaserMicro() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserMicro
 
CLPulseLaserSmall - Class in megamek.common.weapons.lasers
 
CLPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.CLPulseLaserSmall
 
CLRAC10 - Class in megamek.common.weapons.unofficial
 
CLRAC10() - Constructor for class megamek.common.weapons.unofficial.CLRAC10
 
CLRAC2 - Class in megamek.common.weapons.autocannons
 
CLRAC2() - Constructor for class megamek.common.weapons.autocannons.CLRAC2
 
CLRAC20 - Class in megamek.common.weapons.unofficial
 
CLRAC20() - Constructor for class megamek.common.weapons.unofficial.CLRAC20
 
CLRAC5 - Class in megamek.common.weapons.autocannons
 
CLRAC5() - Constructor for class megamek.common.weapons.autocannons.CLRAC5
 
CLRivetGun - Class in megamek.common.weapons.autocannons
 
CLRivetGun() - Constructor for class megamek.common.weapons.autocannons.CLRivetGun
 
CLSRM1 - Class in megamek.common.weapons.srms
 
CLSRM1() - Constructor for class megamek.common.weapons.srms.CLSRM1
 
CLSRM1OS - Class in megamek.common.weapons.srms
 
CLSRM1OS() - Constructor for class megamek.common.weapons.srms.CLSRM1OS
 
CLSRM2 - Class in megamek.common.weapons.srms
 
CLSRM2() - Constructor for class megamek.common.weapons.srms.CLSRM2
 
CLSRM2IOS - Class in megamek.common.weapons.srms
 
CLSRM2IOS() - Constructor for class megamek.common.weapons.srms.CLSRM2IOS
 
CLSRM2OS - Class in megamek.common.weapons.srms
 
CLSRM2OS() - Constructor for class megamek.common.weapons.srms.CLSRM2OS
 
CLSRM3 - Class in megamek.common.weapons.srms
 
CLSRM3() - Constructor for class megamek.common.weapons.srms.CLSRM3
 
CLSRM3OS - Class in megamek.common.weapons.srms
 
CLSRM3OS() - Constructor for class megamek.common.weapons.srms.CLSRM3OS
 
CLSRM4 - Class in megamek.common.weapons.srms
 
CLSRM4() - Constructor for class megamek.common.weapons.srms.CLSRM4
 
CLSRM4IOS - Class in megamek.common.weapons.srms
 
CLSRM4IOS() - Constructor for class megamek.common.weapons.srms.CLSRM4IOS
 
CLSRM4OS - Class in megamek.common.weapons.srms
 
CLSRM4OS() - Constructor for class megamek.common.weapons.srms.CLSRM4OS
 
CLSRM5 - Class in megamek.common.weapons.srms
 
CLSRM5() - Constructor for class megamek.common.weapons.srms.CLSRM5
 
CLSRM5OS - Class in megamek.common.weapons.srms
 
CLSRM5OS() - Constructor for class megamek.common.weapons.srms.CLSRM5OS
 
CLSRM6 - Class in megamek.common.weapons.srms
 
CLSRM6() - Constructor for class megamek.common.weapons.srms.CLSRM6
 
CLSRM6IOS - Class in megamek.common.weapons.srms
 
CLSRM6IOS() - Constructor for class megamek.common.weapons.srms.CLSRM6IOS
 
CLSRM6OS - Class in megamek.common.weapons.srms
 
CLSRM6OS() - Constructor for class megamek.common.weapons.srms.CLSRM6OS
 
CLSRT1 - Class in megamek.common.weapons.srms
 
CLSRT1() - Constructor for class megamek.common.weapons.srms.CLSRT1
 
CLSRT1OS - Class in megamek.common.weapons.srms
 
CLSRT1OS() - Constructor for class megamek.common.weapons.srms.CLSRT1OS
 
CLSRT2 - Class in megamek.common.weapons.srms
 
CLSRT2() - Constructor for class megamek.common.weapons.srms.CLSRT2
 
CLSRT2IOS - Class in megamek.common.weapons.srms
 
CLSRT2IOS() - Constructor for class megamek.common.weapons.srms.CLSRT2IOS
 
CLSRT2OS - Class in megamek.common.weapons.srms
 
CLSRT2OS() - Constructor for class megamek.common.weapons.srms.CLSRT2OS
 
CLSRT3 - Class in megamek.common.weapons.srms
 
CLSRT3() - Constructor for class megamek.common.weapons.srms.CLSRT3
 
CLSRT3OS - Class in megamek.common.weapons.srms
 
CLSRT3OS() - Constructor for class megamek.common.weapons.srms.CLSRT3OS
 
CLSRT4 - Class in megamek.common.weapons.srms
 
CLSRT4() - Constructor for class megamek.common.weapons.srms.CLSRT4
 
CLSRT4IOS - Class in megamek.common.weapons.srms
 
CLSRT4IOS() - Constructor for class megamek.common.weapons.srms.CLSRT4IOS
 
CLSRT4OS - Class in megamek.common.weapons.srms
 
CLSRT4OS() - Constructor for class megamek.common.weapons.srms.CLSRT4OS
 
CLSRT5 - Class in megamek.common.weapons.srms
 
CLSRT5() - Constructor for class megamek.common.weapons.srms.CLSRT5
 
CLSRT5OS - Class in megamek.common.weapons.srms
 
CLSRT5OS() - Constructor for class megamek.common.weapons.srms.CLSRT5OS
 
CLSRT6 - Class in megamek.common.weapons.srms
 
CLSRT6() - Constructor for class megamek.common.weapons.srms.CLSRT6
 
CLSRT6IOS - Class in megamek.common.weapons.srms
 
CLSRT6IOS() - Constructor for class megamek.common.weapons.srms.CLSRT6IOS
 
CLSRT6OS - Class in megamek.common.weapons.srms
 
CLSRT6OS() - Constructor for class megamek.common.weapons.srms.CLSRT6OS
 
CLStreakLRM1 - Class in megamek.common.weapons.lrms
 
CLStreakLRM1() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM1
 
CLStreakLRM10 - Class in megamek.common.weapons.lrms
 
CLStreakLRM10() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10
 
CLStreakLRM10IOS - Class in megamek.common.weapons.lrms
 
CLStreakLRM10IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10IOS
 
CLStreakLRM10OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM10OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM10OS
 
CLStreakLRM11 - Class in megamek.common.weapons.lrms
 
CLStreakLRM11() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM11
 
CLStreakLRM11OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM11OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM11OS
 
CLStreakLRM12 - Class in megamek.common.weapons.lrms
 
CLStreakLRM12() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM12
 
CLStreakLRM12OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM12OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM12OS
 
CLStreakLRM13 - Class in megamek.common.weapons.lrms
 
CLStreakLRM13() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM13
 
CLStreakLRM13OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM13OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM13OS
 
CLStreakLRM14 - Class in megamek.common.weapons.lrms
 
CLStreakLRM14() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM14
 
CLStreakLRM14OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM14OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM14OS
 
CLStreakLRM15 - Class in megamek.common.weapons.lrms
 
CLStreakLRM15() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15
 
CLStreakLRM15IOS - Class in megamek.common.weapons.lrms
 
CLStreakLRM15IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15IOS
 
CLStreakLRM15OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM15OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM15OS
 
CLStreakLRM16 - Class in megamek.common.weapons.lrms
 
CLStreakLRM16() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM16
 
CLStreakLRM16OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM16OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM16OS
 
CLStreakLRM17 - Class in megamek.common.weapons.lrms
 
CLStreakLRM17() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM17
 
CLStreakLRM17OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM17OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM17OS
 
CLStreakLRM18 - Class in megamek.common.weapons.lrms
 
CLStreakLRM18() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM18
 
CLStreakLRM18OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM18OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM18OS
 
CLStreakLRM19 - Class in megamek.common.weapons.lrms
 
CLStreakLRM19() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM19
 
CLStreakLRM19OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM19OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM19OS
 
CLStreakLRM1OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM1OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM1OS
 
CLStreakLRM2 - Class in megamek.common.weapons.lrms
 
CLStreakLRM2() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM2
 
CLStreakLRM20 - Class in megamek.common.weapons.lrms
 
CLStreakLRM20() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20
 
CLStreakLRM20IOS - Class in megamek.common.weapons.lrms
 
CLStreakLRM20IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20IOS
 
CLStreakLRM20OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM20OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM20OS
 
CLStreakLRM2OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM2OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM2OS
 
CLStreakLRM3 - Class in megamek.common.weapons.lrms
 
CLStreakLRM3() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM3
 
CLStreakLRM3OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM3OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM3OS
 
CLStreakLRM4 - Class in megamek.common.weapons.lrms
 
CLStreakLRM4() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM4
 
CLStreakLRM4OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM4OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM4OS
 
CLStreakLRM5 - Class in megamek.common.weapons.lrms
 
CLStreakLRM5() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5
 
CLStreakLRM5IOS - Class in megamek.common.weapons.lrms
 
CLStreakLRM5IOS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5IOS
 
CLStreakLRM5OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM5OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM5OS
 
CLStreakLRM6 - Class in megamek.common.weapons.lrms
 
CLStreakLRM6() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM6
 
CLStreakLRM6OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM6OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM6OS
 
CLStreakLRM7 - Class in megamek.common.weapons.lrms
 
CLStreakLRM7() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM7
 
CLStreakLRM7OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM7OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM7OS
 
CLStreakLRM8 - Class in megamek.common.weapons.lrms
 
CLStreakLRM8() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM8
 
CLStreakLRM8OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM8OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM8OS
 
CLStreakLRM9 - Class in megamek.common.weapons.lrms
 
CLStreakLRM9() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM9
 
CLStreakLRM9OS - Class in megamek.common.weapons.lrms
 
CLStreakLRM9OS() - Constructor for class megamek.common.weapons.lrms.CLStreakLRM9OS
 
CLStreakSRM1 - Class in megamek.common.weapons.srms
 
CLStreakSRM1() - Constructor for class megamek.common.weapons.srms.CLStreakSRM1
 
CLStreakSRM2 - Class in megamek.common.weapons.srms
 
CLStreakSRM2() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2
 
CLStreakSRM2IOS - Class in megamek.common.weapons.srms
 
CLStreakSRM2IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2IOS
 
CLStreakSRM2OS - Class in megamek.common.weapons.srms
 
CLStreakSRM2OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM2OS
 
CLStreakSRM3 - Class in megamek.common.weapons.srms
 
CLStreakSRM3() - Constructor for class megamek.common.weapons.srms.CLStreakSRM3
 
CLStreakSRM4 - Class in megamek.common.weapons.srms
 
CLStreakSRM4() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4
 
CLStreakSRM4IOS - Class in megamek.common.weapons.srms
 
CLStreakSRM4IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4IOS
 
CLStreakSRM4OS - Class in megamek.common.weapons.srms
 
CLStreakSRM4OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM4OS
 
CLStreakSRM4Prototype - Class in megamek.common.weapons.prototypes
 
CLStreakSRM4Prototype() - Constructor for class megamek.common.weapons.prototypes.CLStreakSRM4Prototype
 
CLStreakSRM5 - Class in megamek.common.weapons.srms
 
CLStreakSRM5() - Constructor for class megamek.common.weapons.srms.CLStreakSRM5
 
CLStreakSRM6 - Class in megamek.common.weapons.srms
 
CLStreakSRM6() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6
 
CLStreakSRM6IOS - Class in megamek.common.weapons.srms
 
CLStreakSRM6IOS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6IOS
 
CLStreakSRM6OS - Class in megamek.common.weapons.srms
 
CLStreakSRM6OS() - Constructor for class megamek.common.weapons.srms.CLStreakSRM6OS
 
CLStreakSRM6Prototype - Class in megamek.common.weapons.prototypes
 
CLStreakSRM6Prototype() - Constructor for class megamek.common.weapons.prototypes.CLStreakSRM6Prototype
 
CLTAG - Class in megamek.common.weapons.tag
 
CLTAG() - Constructor for class megamek.common.weapons.tag.CLTAG
 
CLUAC10 - Class in megamek.common.weapons.autocannons
 
CLUAC10() - Constructor for class megamek.common.weapons.autocannons.CLUAC10
 
CLUAC10Prototype - Class in megamek.common.weapons.prototypes
 
CLUAC10Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC10Prototype
 
CLUAC2 - Class in megamek.common.weapons.autocannons
 
CLUAC2() - Constructor for class megamek.common.weapons.autocannons.CLUAC2
 
CLUAC20 - Class in megamek.common.weapons.autocannons
 
CLUAC20() - Constructor for class megamek.common.weapons.autocannons.CLUAC20
 
CLUAC20Prototype - Class in megamek.common.weapons.prototypes
 
CLUAC20Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC20Prototype
 
CLUAC2Prototype - Class in megamek.common.weapons.prototypes
 
CLUAC2Prototype() - Constructor for class megamek.common.weapons.prototypes.CLUAC2Prototype
 
CLUAC5 - Class in megamek.common.weapons.autocannons
 
CLUAC5() - Constructor for class megamek.common.weapons.autocannons.CLUAC5
 
ClubAttackAction - Class in megamek.common.actions
The attacker makes a club attack on the target.
ClubAttackAction(int, int, int, MiscMounted, int, boolean) - Constructor for class megamek.common.actions.ClubAttackAction
Creates a new club attack
ClubAttackAction(int, int, MiscMounted, int) - Constructor for class megamek.common.actions.ClubAttackAction
Creates new ClubAttackAction
clusterMunitionsFlag - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
 
cmd - Variable in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
cmd - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
The command text.
cmd - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
The command associated with this binding.
CMD_AERO - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_AERO_BOTH - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_AERO_VECTORED - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_AIRMEK - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_ALL - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_CONVERTER - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_GROUND - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_INF - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_MEK - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_NO_BUTTON - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_NON_INF - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_NON_VECTORED - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_NONE - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_PROTOMEK - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_TANK - Static variable in class megamek.client.ui.swing.MovementDisplay
 
CMD_VTOL - Static variable in class megamek.client.ui.swing.MovementDisplay
 
cmdActionMap - Variable in class megamek.client.ui.swing.util.MegaMekController
Maps command strings to CommandAction objects.
CNARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
COCKPIT - Static variable in class megamek.common.loaders.MtfFile
 
COCKPIT_AIMED_SHOT - Static variable in class megamek.common.Mek
 
COCKPIT_COMMAND_CONSOLE - Static variable in class megamek.common.Aero
 
COCKPIT_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
 
COCKPIT_DUAL - Static variable in class megamek.common.Mek
 
COCKPIT_INDUSTRIAL - Static variable in class megamek.common.Mek
 
COCKPIT_INTERFACE - Static variable in class megamek.common.Mek
 
COCKPIT_OFF - Static variable in class megamek.common.Mek
 
COCKPIT_ON - Static variable in class megamek.common.Mek
 
COCKPIT_PRIMITIVE - Static variable in class megamek.common.Aero
 
COCKPIT_PRIMITIVE - Static variable in class megamek.common.Mek
 
COCKPIT_PRIMITIVE_INDUSTRIAL - Static variable in class megamek.common.Mek
 
COCKPIT_QUADVEE - Static variable in class megamek.common.Mek
 
COCKPIT_SHORT_STRING - Static variable in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
COCKPIT_SHORT_STRING - Static variable in class megamek.common.Mek
 
COCKPIT_SMALL - Static variable in class megamek.common.Aero
 
COCKPIT_SMALL - Static variable in class megamek.common.Mek
 
COCKPIT_SMALL_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
 
COCKPIT_STANDARD - Static variable in class megamek.common.Aero
 
COCKPIT_STANDARD - Static variable in class megamek.common.Mek
 
COCKPIT_STRING - Static variable in class megamek.common.Aero
 
COCKPIT_STRING - Static variable in class megamek.common.Mek
 
COCKPIT_SUPERHEAVY - Static variable in class megamek.common.Mek
 
COCKPIT_SUPERHEAVY_COMMAND_CONSOLE - Static variable in class megamek.common.Mek
 
COCKPIT_SUPERHEAVY_INDUSTRIAL - Static variable in class megamek.common.Mek
 
COCKPIT_SUPERHEAVY_TRIPOD - Static variable in class megamek.common.Mek
 
COCKPIT_SUPERHEAVY_TRIPOD_INDUSTRIAL - Static variable in class megamek.common.Mek
 
COCKPIT_TA - Static variable in class megamek.common.Aero
 
COCKPIT_TORSO_MOUNTED - Static variable in class megamek.common.Mek
 
COCKPIT_TRIPOD - Static variable in class megamek.common.Mek
 
COCKPIT_TRIPOD_INDUSTRIAL - Static variable in class megamek.common.Mek
 
COCKPIT_UNKNOWN - Static variable in class megamek.common.Mek
 
COCKPIT_VRRP - Static variable in class megamek.common.Mek
 
cockpitType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
cockpitType - Variable in class megamek.common.Mek
 
cockpitTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
code - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
code() - Method in class megamek.common.eras.Era
 
COL_BV - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
COL_BV - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
COL_ENTITY - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
COL_MOVE - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
COL_PILOT - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
COL_PLAYER - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
COL_UNIT - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
collapseBasement(Building, Hashtable<Coords, Vector<Entity>>, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Collapse a building basement.
collapseBasement(Coords, Board, Vector<Report>) - Method in class megamek.common.Building
 
collapseBuilding(Vector<Coords>) - Method in class megamek.common.Board
Collapse a vector of building hexes.
collapseBuilding(Building) - Method in class megamek.common.Board
The given building has collapsed.
collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Collapse a building hex.
collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
collapseBuilding(Building, Hashtable<Coords, Vector<Entity>>, Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
collapseBuilding(Coords) - Method in class megamek.common.Board
The given building hex has collapsed.
CollapseWarning - Class in megamek.client.ui.swing
Construction Factor Warning Logic.
CollapseWarningSprite - Class in megamek.client.ui.swing.boardview
Represents structure CF warnings for entities during deployment and movement phase that will collapse if the entity lands-on or is deployed on that structure.
CollapseWarningSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.CollapseWarningSprite
 
CollapseWarningSpriteHandler - Class in megamek.client.ui.swing.boardview
 
CollapseWarningSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
COLLAR_NO_BOOM - Static variable in class megamek.common.Dropship
 
COLLAR_NO_BOOM - Static variable in class megamek.common.Jumpship
 
COLLAR_PROTOTYPE - Static variable in class megamek.common.Dropship
 
COLLAR_STANDARD - Static variable in class megamek.common.Dropship
Primitive DropShips may be constructed with no docking collar, or with a pre-boom collar.
COLLAR_STANDARD - Static variable in class megamek.common.Jumpship
Primitive JumpShips may be constructed with standard docking collars, or with pre-boom collars.
collectedWeapons - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
collectionMatchesProperty(Collection<String>, String) - Method in class megamek.client.ratgenerator.RulesetNode
Each csv field of property must be contained in the list for a match.
CollectionUtil - Class in megamek.common.util
Some utility methods for Collections.
color() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the color record component.
color(Color) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the fill color to draw the text with.
color(Color) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
COLOR_FG - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
color1 - Static variable in class megamek.client.ui.swing.Ruler
 
color2 - Static variable in class megamek.client.ui.swing.Ruler
 
colorString(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an HTML FONT Color String, e.g.
colorToHex(Color) - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
colorToHex(Color, float) - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
COLOUR_CAMOUFLAGE - Static variable in class megamek.common.icons.Camouflage
 
ColourSelectorButton - Class in megamek.client.ui.swing
 
ColourSelectorButton(Color, String) - Constructor for class megamek.client.ui.swing.ColourSelectorButton
 
ColourSelectorButton(String) - Constructor for class megamek.client.ui.swing.ColourSelectorButton
 
columnAdded(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
columnMarginChanged(ChangeEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
columnMoved(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
columnRemoved(TableColumnModelEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
COLUMNS - Static variable in class megamek.client.ui.swing.SBFStatsTablePanel
 
columnSelectionChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
COM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
COMBAT_ENGINEERS - Static variable in class megamek.common.Infantry
 
CombatRole - Interface in megamek.common
This interface is for classes that represent combat units with battlefield roles (Sniper, Juggernaut, Dogfighter...).
CombatVehicleBVCalculator - Class in megamek.common.battlevalue
 
CombatVehicleCostCalculator - Class in megamek.common.cost
 
CombatVehicleCostCalculator() - Constructor for class megamek.common.cost.CombatVehicleCostCalculator
 
combine(int, int, int, int, List<Board>, List<Boolean>, int) - Static method in class megamek.common.util.BoardUtilities
Combines one or more boards into one huge megaboard!
combine(int, int, int, int, Board[], List<Boolean>, int) - Static method in class megamek.common.util.BoardUtilities
Combines one or more boards into one huge megaboard!
COMBINE - Static variable in class megamek.common.EquipmentTypeLookup
 
comboUnitType - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
comboWeight - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
COMBUSTION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
COMBUSTION_ENGINE - Static variable in class megamek.common.Engine
 
COMMAND - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
COMMAND - Static variable in class megamek.common.KeyBindParser
 
COMMAND - Static variable in class megamek.common.util.AddBotUtil
 
COMMAND_CONSOLE - Enum constant in enum class megamek.common.CrewType
 
COMMAND_NONE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
CommandAction - Interface in megamek.client.ui.swing.util
Class used in processing KeyEvents in MegamekController.
CommandComparator() - Constructor for class megamek.client.ui.swing.StatusBarPhaseDisplay.CommandComparator
 
COMMANDER - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
 
commanderCached(Entity) - Method in class megamek.client.bot.princess.FireControlState
 
CommanderGUI - Class in megamek.client.ui.swing
 
CommanderGUI(Client, MegaMekController) - Constructor for class megamek.client.ui.swing.CommanderGUI
 
CommanderNode - Class in megamek.client.ratgenerator
A commander node gives the rank to assign the force's commander, an optional title, and the position within the force structure (typically in the first unit/subforce for a field officer).
CommanderNode() - Constructor for class megamek.client.ratgenerator.CommanderNode
 
commandName - Static variable in class megamek.server.commands.DefeatCommand
 
commandName - Static variable in class megamek.server.commands.VictoryCommand
 
COMMENT - Static variable in class megamek.common.loaders.MtfFile
 
COMMENT_MARK - Static variable in interface megamek.common.scenario.Scenario
 
COMMON - Static variable in class megamek.common.TechAdvancement
 
CommonAboutDialog - Class in megamek.client.ui.swing
This is MegaMek's Help -> About dialog
CommonAboutDialog(JFrame) - Constructor for class megamek.client.ui.swing.CommonAboutDialog
Creates the Help -> About dialog for MegaMek.
CommonMenuBar - Class in megamek.client.ui.swing
The menu bar that is used across MM, i.e.
CommonMenuBar() - Constructor for class megamek.client.ui.swing.CommonMenuBar
Creates the common MegaMek menu bar.
CommonSettingsDialog - Class in megamek.client.ui.swing
The Client Settings Dialog offering GUI options concerning tooltips, map display, keybinds etc.
CommonSettingsDialog(JFrame) - Constructor for class megamek.client.ui.swing.CommonSettingsDialog
Constructs the Client Settings Dialog without a clientgui (used in the main menu and board editor).
CommonSettingsDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.CommonSettingsDialog
Constructs the Client Settings Dialog with a clientgui (used within the client, i.e.
COMMUNICATIONS - Enum constant in enum class megamek.common.EntityFluff.System
 
COMPACT - Static variable in class megamek.common.loaders.BLKFile
 
COMPACT_ENGINE - Static variable in class megamek.common.Engine
 
COMPACT_HS_1 - Static variable in class megamek.common.EquipmentTypeLookup
 
COMPACT_HS_2 - Static variable in class megamek.common.EquipmentTypeLookup
 
compare(Object, Object) - Method in class megamek.client.ui.swing.lobby.sorters.MekTreeTopLevelSorter
 
compare(String, String) - Method in class megamek.client.ui.swing.tileset.MekSetTest.StringCompCaseInsensitive
 
compare(String, String) - Method in class megamek.common.util.sorter.NaturalOrderComparator
 
compare(StatusBarPhaseDisplay.PhaseCommand, StatusBarPhaseDisplay.PhaseCommand) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay.CommandComparator
 
compare(BulldozerMovePath, BulldozerMovePath) - Method in class megamek.common.BulldozerMovePath.MPCostComparator
compare the first move path to the second Favors paths that spend less mp total in case of tie, favors paths that use more hexes
compare(ECMInfo, ECMInfo) - Method in class megamek.common.ECMInfo.ECCMComparator
 
compare(ECMInfo, ECMInfo) - Method in class megamek.common.ECMInfo.ECMComparator
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
 
compare(Entity, Entity) - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
 
compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorArc
 
compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorCustom
 
compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorDamage
 
compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorNum
 
compare(WeaponMounted, WeaponMounted) - Method in class megamek.common.WeaponComparatorRange
 
compare(MekSummary, MekSummary) - Method in class megamek.common.MekSummaryComparator
 
compare(Mounted<?>, Mounted<?>) - Method in class megamek.common.WeaponComparatorBV
 
compare(MovePath, MovePath) - Method in class megamek.common.MovePath.MovePathComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathComparator
compares MovePaths based on lexicographical order of triples (hexes traveled; thrust used; 0 - (hexes flown in a straight line))
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.LongestPathFinder.MovePathMinMPMaxDistanceComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLengthComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathMPCostComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathAStarComparator
 
compare(MovePath, MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyComparator
Compares MovePaths based on distance from final position to destination.
compare(SBFMovePath, SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathAStarComparator
 
compare(SBFMovePath, SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathMPCostComparator
 
compareNullable(T, T, Comparator<? super T>) - Static method in class megamek.codeUtilities.ObjectUtility
Compares two nullable values using the provided comparator
compareTo(FiringPlan) - Method in class megamek.client.bot.princess.FiringPlan
Compares to FiringPlans based on utility.
compareTo(RankedPath) - Method in class megamek.client.bot.princess.RankedPath
 
compareTo(RandomUnitGenerator.RatTreeNode) - Method in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
 
compareTo(UnitTable.TableEntry) - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
 
compareTo(Sprite) - Method in class megamek.client.ui.swing.boardview.Sprite
Compares two sprites for purposes of draw ordering.
compareTo(DialogOptionComponent) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
compareTo(BoardDimensions) - Method in class megamek.common.BoardDimensions
Compares BoardDimensions based on width, falling back on height if the widths are equal
compareTo(CompositeTechLevel.DateRange) - Method in class megamek.common.CompositeTechLevel.DateRange
 
compareTo(ElevationOption) - Method in record class megamek.common.ElevationOption
 
compareTo(InitiativeRoll) - Method in class megamek.common.InitiativeRoll
 
compareTo(Version) - Method in class megamek.Version
 
compatibleWith(TestSupportVehicle.ChassisModification) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Checks for compatibility between different chassis modifications
compile(Game, Entity) - Method in class megamek.common.MovePath
 
compile(Game, Entity, boolean) - Method in class megamek.common.MovePath
 
compile(Game, Entity, MoveStep, CachedEntityState) - Method in class megamek.common.MoveStep
Compile the static move data for this step.
compile(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
Assembles and computes all data for this step.
compile(SBFGame) - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
compiletoHit(SBFGame, SBFStandardUnitAttack) - Static method in class megamek.common.strategicBattleSystems.SBFToHitData
 
compileToHit(SimulationContext, RecoveringNerveAction) - Static method in class megamek.common.autoresolve.acar.action.RecoveringNerveActionToHitData
 
compileToHit(SimulationContext, StandardUnitAttack) - Static method in class megamek.common.autoresolve.acar.action.AttackToHitData
 
compileToHit(Formation) - Static method in class megamek.common.autoresolve.acar.action.ManeuverToHitData
 
componentHidden(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
 
componentMoved(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
 
componentResized(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
 
componentShown(ComponentEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
 
CompositeTechLevel - Class in megamek.common
Determines tech level dates based on tech progression of components.
CompositeTechLevel(Entity, int) - Constructor for class megamek.common.CompositeTechLevel
 
CompositeTechLevel(TechAdvancement, boolean, boolean, int, int) - Constructor for class megamek.common.CompositeTechLevel
 
CompositeTechLevel.DateRange - Class in megamek.common
 
Compute - Class in megamek.common
The Compute class is designed to provide static methods for 'Meks and other entities moving, firing, etc.
Compute() - Constructor for class megamek.common.Compute
 
Compute.SensorRangeHelper - Class in megamek.common
 
computeAeroMovementEnvelope(Entity) - Method in class megamek.client.ui.swing.MovementDisplay
Computes possible moves for entities of Aero units.
computeAllEntitiesECMInfo(List<Entity>) - Static method in class megamek.common.ComputeECM
Go through each entity in the supplied list and calculate the information for any ECM and ECCM it has and return the collection of ECMInfos.
ComputeECM - Class in megamek.common
Similar to the Compute class, this class contains various static methods for common computations related to ECM.
ComputeECM() - Constructor for class megamek.common.ComputeECM
 
computeExpectedBombDamage(Entity, Mounted<?>, Targetable) - Method in class megamek.client.bot.princess.WeaponFireInfo
Worker function to compute bomb damage given the shooter and target hex.
computeGuidedWeapons(Entity, Coords) - Method in class megamek.client.bot.princess.Princess
Because Aerospace units can either TAG _or_ attack with their weapons, we want every friendly TAG-equipped Aero (and possibly others) to know about all the possible incoming Homing or IF attacks that could take advantage of their TAGs, for later calculations.
computeModifierEnvelope() - Method in class megamek.client.ui.swing.MovementDisplay
 
computeMovementEnvelope(Entity) - Method in class megamek.client.ui.swing.MovementDisplay
Computes all of the possible moves for an Entity in a particular gear.
computeMovementEnvelope(SBFFormation) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
Computes all the possible moves for an Entity in a particular gear.
computeSquadronBombLoadout() - Method in class megamek.common.FighterSquadron
This method looks at the bombs equipped on all the fighters in the squadron and determines what possible bombing attacks the squadrons can make.
computeTeamTagUtility(Targetable, int) - Method in class megamek.client.bot.princess.Princess
Reduce utility of TAGging something if we're already trying.
computeTotalDamage(List<WeaponMounted>) - Static method in class megamek.common.Compute
 
Condition - Interface in megamek.common.autoresolve.acar.order
 
CONFIG - Static variable in class megamek.common.loaders.MtfFile
 
CONFIG_FILENAME - Static variable in class megamek.common.verifier.EntityVerifier
 
configDir() - Static method in class megamek.common.Configuration
Return the configured configuration file directory.
configPlayer() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
ConfigurableASCardPanel - Class in megamek.client.ui.swing.alphaStrike
This is a JPanel that displays an AlphaStrike unit card and elements to configure the display of the card and allow copying to clipboard.
ConfigurableASCardPanel(JFrame) - Constructor for class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
Construct a new panel without an AlphaStrike element to display.
ConfigurableASCardPanel(ASCardDisplayable, JFrame) - Constructor for class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
Constructs a panel with the given AlphaStrike element to display.
ConfigurableMekViewPanel - Class in megamek.client.ui.panes
This class wraps the MekView / MekViewPanel and gives it a toolbar to choose font, open the MUL and copy the contents.
ConfigurableMekViewPanel() - Constructor for class megamek.client.ui.panes.ConfigurableMekViewPanel
Construct a new panel without a unit to display.
ConfigurableMekViewPanel(Entity) - Constructor for class megamek.client.ui.panes.ConfigurableMekViewPanel
Constructs a panel with the given unit to display.
Configuration - Class in megamek.common
Stores and provides access to the configuration of the MegaMek library.
confirm(JFrame, String, String) - Static method in class megamek.client.ui.swing.dialog.MMConfirmDialog
Shows a modal confirmation dialog with a YES and a NO button.
ConfirmDialog - Class in megamek.client.ui.swing
A simple yes/no confirmation dialog.
ConfirmDialog(JFrame, String, String) - Constructor for class megamek.client.ui.swing.ConfirmDialog
Creates a new dialog window that lets the user answer Yes or No, with the Yes button pre-focused
ConfirmDialog(JFrame, String, String, boolean) - Constructor for class megamek.client.ui.swing.ConfirmDialog
Creates a new dialog window that lets the user answer Yes or No, with an optional checkbox to specify future behaviour, and the Yes button pre-focused
CONFIRMED - Enum constant in enum class megamek.client.ui.enums.DialogResult
 
connect() - Method in class megamek.client.AbstractClient
Attempt to connect to the specified host
connect() - Method in interface megamek.client.IClient
Attempt to connect to the specified host
connect() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
ConnectDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
The Connect to game (as Bot or Player) dialog
ConnectDialog(JFrame) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
ConnectDialog(JFrame, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
connected - Variable in class megamek.client.AbstractClient
 
connected(ConnectedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
Called when connection is established.
CONNECTED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
 
CONNECTED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
ConnectedEvent - Class in megamek.common.net.events
Instances of this class are sent when Connection established
ConnectedEvent(Object) - Constructor for class megamek.common.net.events.ConnectedEvent
Constructs a connected connection event
connection - Variable in class megamek.client.AbstractClient
 
ConnectionEventType - Enum Class in megamek.common.net.enums
 
ConnectionFactory - Class in megamek.common.net.factories
Connections factory.
ConnectionHandler - Class in megamek.server
Thread that runs and checks to see if there's any incoming packets from a connection.
ConnectionHandler() - Constructor for class megamek.client.AbstractClient.ConnectionHandler
 
connectionListener - Variable in class megamek.client.AbstractClient
Custom connection Listener for AbstractClient
ConnectionListener - Class in megamek.common.net.listeners
Classes that wish to deal with ConnectionEvents can extend this class and override only the methods which they are interested in.
ConnectionListener() - Constructor for class megamek.common.net.listeners.ConnectionListener
 
ConnectionWatchdog - Class in megamek.server
 
ConnectionWatchdog(Server, int) - Constructor for class megamek.server.ConnectionWatchdog
 
connThread - Variable in class megamek.client.AbstractClient
 
coNodes - Variable in class megamek.client.ratgenerator.ForceNode
 
consecutiveRHSUses - Variable in class megamek.common.Entity
Keeps track of the number of consecutive turns a radical heat sink has been used.
consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.FlattenForces
 
consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.ForceConsolidation
Consolidates forces by redistributing entities and sub forces as needed.
consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.KeepCurrentForces
 
consolidateForces(IGame) - Method in class megamek.common.autoresolve.converter.SingletonForces
 
CONSTANT - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
ConstantSkillGenerator - Class in megamek.client.generator.skillGenerators
 
ConstantSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ConstantSkillGenerator
 
ConstantSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.ConstantSkillGenerator
 
constrainImageSize(Image, ImageObserver, int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
 
Constraint(Predicate<MekSummary>, String) - Constructor for class megamek.client.ratgenerator.FormationType.Constraint
 
CONSTRUCTOR_FACTOR_WARNING - Static variable in class megamek.client.ui.swing.GUIPreferences
 
Container(int, String, String, int, int, List<Integer>, List<ForceConsolidation.Container>) - Constructor for record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Creates an instance of a Container record class.
contains(double, double) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
 
contains(int) - Method in class megamek.common.force.Forces
Returns true if the provided forceId is part of the present forces either as a top-level or a subforce.
contains(int, int) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
 
contains(int, int) - Method in class megamek.common.Board
Determines whether this Board "contains" the specified Coords.
contains(Point) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
 
contains(Object) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
contains(Object) - Method in class megamek.common.autoresolve.acar.order.Orders
 
contains(Object) - Method in class megamek.common.util.Counter
 
contains(Coords) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
contains(Coords) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
returns true if a point is inside the area false if it is not
contains(Coords) - Method in class megamek.common.Board
Determines whether this Board "contains" the specified Coords.
contains(EquipmentBitSet) - Method in class megamek.common.EquipmentBitSet
 
contains(Force) - Method in class megamek.common.force.Forces
Returns true if the provided force is part of the present forces either as a top-level or a subforce.
contains(MovePath.MoveStepType) - Method in class megamek.common.MovePath
Check for any of the specified type of step in the path
containsAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
containsAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
 
containsAll(Collection<?>) - Method in class megamek.common.util.Counter
 
containsAllTerrainsOf(int...) - Method in class megamek.common.Hex
 
containsAnyTerrainOf(int...) - Method in class megamek.common.Hex
 
containsAnyTerrainOf(Set<Integer>) - Method in class megamek.common.Hex
 
containsBridges() - Method in class megamek.common.Board
 
containsCoords(Coords) - Method in class megamek.common.util.BuildingTemplate
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.AllHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.BorderHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.CircleHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.EmptyHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HalfPlaneHexArea
 
containsCoords(Coords, Board) - Method in interface megamek.common.hexarea.HexArea
Returns true if this shape contains the given coords.
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaDifference
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaIntersection
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexAreaUnion
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.HexLevelArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.LineHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.ListHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RayHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RectangleHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.RowHalfPlaneHexArea
 
containsCoords(Coords, Board) - Method in class megamek.common.hexarea.TerrainHexArea
 
containsData(String) - Method in class megamek.common.util.BuildingBlock
Checks if a block exists and has data.
containsEntity(int) - Method in class megamek.common.force.Force
Returns true if the provided entity is among the force's direct members.
containsEntity(ForceAssignable) - Method in class megamek.common.force.Force
Returns true if the provided unit is among the force's direct members.
containsExit(int) - Method in class megamek.common.Hex
Determines if this Hex contains any exists in the specified direction.
containsKey(String) - Method in class megamek.ai.utility.Memory
Checks if the memory contains a specific key.
containsKey(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
Returns true if the AtlasMap contains the given Original File Path.
containsKey(Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
Return true if the atlas map contains the given path, which is converted to UNIX-style path strings.
containsLateralShift() - Method in class megamek.common.MovePath
Returns true if this MovePath contains a lateral shift
containsLauncher(int) - Method in class megamek.common.TeleMissileTracker
 
containsMinefield(Coords) - Method in class megamek.common.Game
 
containsMinefield(Minefield) - Method in class megamek.common.Player
 
containsSubForce(Force) - Method in class megamek.common.force.Force
Returns true if the provided force is among this force's direct subforces.
containsTerrain(int) - Method in class megamek.common.Hex
 
containsTerrain(int, int) - Method in class megamek.common.Hex
 
containsTerrainExit(int, int) - Method in class megamek.common.Hex
Determine if this Hex contains the indicated terrain that exits in the specified direction.
containsVibrabomb(Minefield) - Method in class megamek.common.Game
Checks if the game contains the specified Vibrabomb
containsVTOLBomb() - Method in class megamek.common.MovePath
 
content - Variable in class megamek.client.ratgenerator.ValueNode
 
Content() - Constructor for class megamek.client.ui.swing.util.UIUtil.Content
 
Content(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.Content
 
contents - Variable in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
 
continueMovementFor(Entity) - Method in class megamek.client.bot.BotClient
Calculates the full MovePath for the given Entity.
continueMovementFor(Entity) - Method in class megamek.client.bot.princess.Princess
 
controlledScenario() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
controller - Variable in class megamek.client.ui.swing.ClientGUI
 
controller - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
CONV_FIGHTER - Static variable in class megamek.common.UnitType
 
CONV_MODE_AIRMEK - Static variable in class megamek.common.LandAirMek
 
CONV_MODE_FIGHTER - Static variable in class megamek.common.LandAirMek
 
CONV_MODE_MEK - Static variable in class megamek.common.LandAirMek
 
CONV_MODE_MEK - Static variable in class megamek.common.QuadVee
 
CONV_MODE_VEHICLE - Static variable in class megamek.common.QuadVee
 
conversionCost() - Method in class megamek.common.QuadVee
Computes conversion cost.
convert() - Method in class megamek.common.autoresolve.converter.EntityAsFormation
 
convert() - Method in class megamek.common.autoresolve.converter.EntityAsUnit
 
convert() - Method in class megamek.common.autoresolve.converter.LowestForceAsUnit
 
convert() - Method in class megamek.common.strategicBattleSystems.BaseFormationConverter
Returns an SBF Formation formed from the given force.
convert() - Method in class megamek.common.strategicBattleSystems.SBFFormationConverter
 
convert(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
convert(Entity, boolean) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
convert(Entity, boolean, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
convert(Entity, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
CONVERT_MODE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
convertAndKeepRefs(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Converts the given entity to Alpha Strike, keeping the references to the original Entity
convertCompoundToSimple(int) - Static method in enum class megamek.common.SimpleTechLevel
Finds simple tech level equivalent of compound tech base/rules level constant
convertForMekCache(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Performs Alpha Strike conversion for the MekSummaryCache (without trying to get a clean unit first, without storing a conversion report and without considering pilot skill).
convertFromNormalToSimple(int) - Static method in class megamek.common.TechConstants
 
convertFromSimplelevel(int, boolean) - Static method in class megamek.common.TechConstants
Given a simple tech level and a tech base, convert to the lvl+base format
convertHexTargetToEntityTarget() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Find the available targets within sensor range.
convertHexTargetToEntityTarget(Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Deprecated.
The parameter isn't used so replacing with version without the parameter.
convertHomingShotToEntityTarget() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
Find the tagged entity for this attack Uses a CFR to let the player choose from eligible TAGs
convertHomingShotToEntityTarget() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
Find the tagged entity for this attack Uses a CFR to let the player choose from eligible TAG
CONVERTIBLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
CONVERTIBLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
convertingNow - Variable in class megamek.common.Entity
 
convertInMML(Entity, CalculationReport) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Performs Alpha Strike conversion for use in MML (without trying to get a clean unit first, without considering pilot skill but with storing a conversion report).
convertToBufferedImage(Image) - Static method in class megamek.common.util.ImageUtil
Converts the given image to a BufferedImage.
convertToHtml(String) - Static method in class megamek.client.ui.swing.DialogOptionComponent
 
convertToLAMPilot(LandAirMek, Crew) - Static method in class megamek.common.LAMPilot
Used by LandAirMek.setCrew to convert a Crew instance into a LAMPilot instance.
ConvFighter - Class in megamek.common
 
ConvFighter() - Constructor for class megamek.common.ConvFighter
 
ConvFighterCostCalculator - Class in megamek.common.cost
 
ConvFighterCostCalculator() - Constructor for class megamek.common.cost.ConvFighterCostCalculator
 
COOLANT_POD - Static variable in class megamek.common.EquipmentTypeLookup
 
coolFromExternal - Variable in class megamek.common.Entity
 
coordinatesShareCluster(Coords, Coords, int, int, BoardClusterTracker.BoardCluster) - Method in class megamek.common.pathfinder.BoardClusterTracker
Determines if the given cluster contains both the given sets of coordinates.
coordinatesShareCluster(Entity, Coords, Coords, int, int) - Method in class megamek.common.pathfinder.BoardClusterTracker
Determines whether, for the given entity, the two sets of coordinates share any cluster.
coords() - Method in record class megamek.common.AllowedDeploymentHelper
Returns the value of the coords record component.
coords() - Method in record class megamek.common.BoardLocation
Returns the value of the coords record component.
Coords - Class in megamek.common
Coords stores x and y values.
Coords(int, int) - Constructor for class megamek.common.Coords
Constructs a new coordinate pair at (x, y).
Coords(Coords) - Constructor for class megamek.common.Coords
Constructs a new coordinate pair at Coords(x, y).
CoordsDeserializer - Class in megamek.common.jacksonadapters
 
CoordsDeserializer() - Constructor for class megamek.common.jacksonadapters.CoordsDeserializer
 
coordsToId(Coords) - Static method in class megamek.common.BuildingTarget
Creates an id for this building based on its location as well as a building code.
coordsToId(Coords) - Static method in class megamek.common.HexTarget
The transformation encodes the y value in the top 5 decimal digits and the x value in the bottom 5.
coordsToId(Coords) - Static method in class megamek.common.MinefieldTarget
The transformation encodes the y value in the top 5 decimal digits and the x value in the bottom 5.
CoordsWithFacing(Coords, int) - Constructor for class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
CoordsWithFacing(MovePath) - Constructor for class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
CoordXArgument - Class in megamek.server.commands.arguments
Argument for an Integer type.
CoordXArgument(String, String) - Constructor for class megamek.server.commands.arguments.CoordXArgument
 
CoordYArgument - Class in megamek.server.commands.arguments
Argument for an Integer type.
CoordYArgument(String, String) - Constructor for class megamek.server.commands.arguments.CoordYArgument
 
copy() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
copy() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
copy() - Method in class megamek.common.copy.CrewRefBreak
 
copy() - Method in interface megamek.common.copy.RefBreak
Copy the object, creating a new instance with the same values.
copy() - Method in class megamek.common.Player
 
copy() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
copy() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
copy(Game, MoveStep) - Method in class megamek.common.MoveStep
Takes the given state as the previous state and sets flags from it.
copyBoardInto(Hex[], int, int, int, Board) - Static method in class megamek.common.util.BoardUtilities
Copies the data of another board into given array of Hexes, offset by the specified x and y.
copyEquipmentState(Entity) - Static method in class megamek.utilities.DebugEntity
Gets a full listing of the internal representation of the unit's equipment and crit slots with most of the internal state of each (DebugEntity.getEquipmentState(Entity)) and copies it to the clipboard.
copyFields(MovePath) - Method in class megamek.common.MovePath
 
copyToClipboard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
Copies the selected units, if any, from the displayed Unit Table / Force Tree to the clipboard.
copyToClipboard(String) - Static method in class megamek.utilities.DebugEntity
Copies the given text to the Clipboard.
CORAL - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
CornerActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
CornerIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
correct() - Method in class megamek.common.force.Forces
Corrects this Forces object as much as possible.
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
Checks to see if this unit has valid armor assignment.
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestAero
Checks to see if this unit has valid armor assignment.
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
Checks to see if this unit has valid armor assignment.
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestMek
 
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
Checks for exceeding the maximum number of armor points by location for the tonnage.
correctArmor(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
Checks to see if this unit has valid armor assignment.
correctArmorOverAllocation(Entity, StringBuffer) - Method in class megamek.common.verifier.TestEntity
For units without patchwork armor, tests if more armor is allocated on the unit's locations than it may have according to its armor tonnage.
correctBays(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
Checks that the unit does not have more than one naval repair facility or drop shuttle bay per facing, all are assigned a facing, and non-stations have no more than one repair facility.
correctC3Connections(Game) - Static method in class megamek.server.ServerLobbyHelper
For all game units, disconnects from enemy C3 masters / networks
correctControlSystems(StringBuffer) - Method in class megamek.common.verifier.TestAero
Checks that Conventional fighters only have a standard cockpit and that Aerospace fighters have a valid cockpit (standard, small, primitive, command console).
correctCrew(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
Checks that the unit meets minimum crew and quarters requirements.
correctCrew(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
Checks that the unit meets minimum crew and quarters requirements.
correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestAero
For Aerospace and Conventional fighters the only thing we need to ensure is that they do not mount more weapons in each arc then allowed.
correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
 
correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestMek
 
correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestSupportVehicle
 
correctCriticals(StringBuffer) - Method in class megamek.common.verifier.TestTank
 
correctEntity(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestAdvancedAerospace
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestAero
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestBattleArmor
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestEntity
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestHandheldWeapon
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestInfantry
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestMek
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestProtoMek
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestSmallCraft
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestSupportVehicle
 
correctEntity(StringBuffer, int) - Method in class megamek.common.verifier.TestTank
 
correctFacing(int) - Static method in class megamek.client.bot.princess.FireControl
makes sure facing falls between 0 and 5 This function likely already exists somewhere else
correctGravDecks(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
Checks that the unit does not exceed the maximum number or size of gravity decks.
correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
Checks that the heatsink type is a legal value.
correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestAero
Checks that the heatsink assignment is legal.
correctHeatSinks(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
Checks that the heatsink type is a legal value.
correctLoading(Game) - Static method in class megamek.server.ServerLobbyHelper
For all game units, disembarks from carriers and offloads carried units if they are enemies.
correctManipulators(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
 
correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
 
correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestMek
 
correctMovement(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
Checks whether the protoMek meets the minimum MP requirements for the configuration.
correctName(Packet) - Method in class megamek.client.AbstractClient
 
correctName(Packet) - Method in class megamek.client.bot.BotClient
 
correctWeight(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
correctWeight(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
 
correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestBattleArmor
 
correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestEntity
 
correctWeight(StringBuffer, boolean, boolean) - Method in class megamek.common.verifier.TestTank
 
CORVETTE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
cosineSimilarity(Coords) - Method in class megamek.common.Coords
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
cost - Variable in class megamek.common.EquipmentType
 
cost - Variable in enum class megamek.common.FuelType
Cost in C-bills per ton.
COST_VARIABLE - Static variable in class megamek.common.EquipmentType
 
CostCalculator - Class in megamek.common.cost
 
CostCalculator() - Constructor for class megamek.common.cost.CostCalculator
 
CostDisplayDialog - Class in megamek.client.ui.dialogs
A dialog to display the cost calculation for a given entity.
CostDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.CostDisplayDialog
Creates a dialog to display the cost breakdown for the given entity.
CostDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.CostDisplayDialog
Creates a non-modal dialog to display the cost breakdown for the given entity.
count() - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
count() - Method in class megamek.common.options.AbstractOptions
 
count() - Method in interface megamek.common.options.IGameOptions
Returns a count of all options in this object.
count(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
count(String) - Method in class megamek.common.options.AbstractOptions
 
count(String) - Method in interface megamek.common.options.IGameOptions
Returns a count of all options in this object with the given group key.
countArray(float[]) - Method in class megamek.common.util.BuildingBlock
 
countArray(int[]) - Method in class megamek.common.util.BuildingBlock
 
countArray(String[]) - Method in class megamek.common.util.BuildingBlock
Counts the size of an array.
countAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
countAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
countBadLegs() - Method in class megamek.common.Mek
Count the number of destroyed or breached legs on the Mek
countChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
 
CountConstraint(int, Predicate<MekSummary>, String) - Constructor for class megamek.client.ratgenerator.FormationType.CountConstraint
 
countCriticalSlotsFromEquipInLocation(Entity, Mounted<?>, int) - Method in class megamek.common.verifier.TestMek
 
countEquipment(String) - Method in class megamek.common.Entity
Returns the number of equipment of the given internal name that are mounted on this unit, regardless of their working condition.
counter(List<T>) - Static method in class megamek.common.util.CollectionUtil
\ Returns a hashmap that has the number of occurrence of each element on the list
Counter<T> - Class in megamek.common.util
This class counts elements
Counter() - Constructor for class megamek.common.util.Counter
 
Counter(List<T>) - Constructor for class megamek.common.util.Counter
 
CounterAV - Variable in class megamek.common.weapons.WeaponHandler
 
CounterAVInt - Variable in class megamek.common.actions.TeleMissileAttackAction
 
CounterGrappleTurn - Class in megamek.common
A type of game turn that allows only one specific entity to counterattack a break grapple by the original attacker
CounterGrappleTurn(int, int) - Constructor for class megamek.common.CounterGrappleTurn
 
countForStrengthSum() - Method in class megamek.common.Entity
 
countForStrengthSum() - Method in interface megamek.common.InGameObject
Returns true when the current (remaining) battle strength of this unit/object should be counted for a strength sum, e.g.
countLegActuatorCrits(int) - Method in class megamek.common.Mek
Count non-hip leg actuator crits
countMisc(String) - Method in class megamek.common.Entity
Returns the number of MiscType equipment of the given internalName, regardless of state.
countMiscAsOffensiveWeapon(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
countMp(boolean) - Method in class megamek.common.MovePath
 
countOptions() - Method in class megamek.common.Crew
 
countOptions(String) - Method in class megamek.common.Crew
 
countPartialRepairs() - Method in class megamek.common.Entity
 
countQuirks() - Method in class megamek.common.Entity
count all the quirks for this unit, positive and negative
countQuirks() - Method in class megamek.common.Mounted
Count all the weapon quirks for this Mounted.
countQuirks(String) - Method in class megamek.common.Entity
count the quirks for this unit, for a given group name
countsAsDefensiveEquipment(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
countsAsExplosive(Mounted<?>) - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
countsAsFlak() - Method in class megamek.common.AmmoType
We need a way to quickly determine if a given ammo type / munition counts as "Flak"
countsforSpecial(Mounted<?>, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
countWeaponQuirks() - Method in class megamek.common.Entity
 
countWorkingMisc(String, int) - Method in class megamek.common.Entity
 
countWorkingMisc(EquipmentFlag) - Method in class megamek.common.Entity
return how many misc equipments with the specified flag the unit has
countWorkingMisc(EquipmentFlag, int) - Method in class megamek.common.Entity
 
COVENTRY_KANGAROO - Static variable in class megamek.common.InfantryMount
 
COVER_75LEFT - Static variable in class megamek.common.LosEffects
 
COVER_75RIGHT - Static variable in class megamek.common.LosEffects
 
COVER_FULL - Static variable in class megamek.common.LosEffects
 
COVER_HORIZONTAL - Static variable in class megamek.common.LosEffects
 
COVER_LEFT - Static variable in class megamek.common.LosEffects
 
COVER_LOWLEFT - Static variable in class megamek.common.LosEffects
 
COVER_LOWRIGHT - Static variable in class megamek.common.LosEffects
 
COVER_NONE - Static variable in class megamek.common.LosEffects
 
COVER_RIGHT - Static variable in class megamek.common.LosEffects
 
COVER_UPPER - Static variable in class megamek.common.LosEffects
 
CoverageValidator - Class in megamek.client.bot.princess
Validates the coverage of a unit in the battlefield.
CoverageValidator(Princess) - Constructor for class megamek.client.bot.princess.CoverageValidator
 
COWARDLY_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: False
Auto Flee: False
Fall Shame: 8
Hyper Aggression: 1
Self Preservation: 10
Herd Mentality: 8
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
COWARDLY_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
CP - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
CR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CRASH - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
CRASH - Enum constant in enum class megamek.common.weapons.DamageType
 
craterDepth - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
The depth, in hex levels, of the crater generated by this nuke at the impact hex Note that the crater radius is this number multiplied by 2
craterProfile(int, int, int) - Static method in class megamek.common.util.BoardUtilities
 
create() - Static method in class megamek.logging.MMLogger
Returns a custom Logger with the name of the calling class.
create(int, int, int, int, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector using the given integer values as damage and the number of ranges.
create(Class<?>) - Static method in class megamek.logging.MMLogger
Returns a custom Logger using the fully qualified name of the Class as the Logger name.
create(String) - Static method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.AttackReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.DeploymentReport
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.MoraleReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.MovementReport
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
 
create(SimulationManager) - Static method in class megamek.common.autoresolve.acar.report.WithdrawReporter
 
createAcceleratedImage(int, int) - Static method in class megamek.common.util.ImageUtil
 
createAcceleratedImage(Image) - Static method in class megamek.common.util.ImageUtil
 
createAdvancedFireControl() - Static method in class megamek.common.MiscType
 
createAmphibiousChassis() - Static method in class megamek.common.MiscType
 
createArmoredChassis() - Static method in class megamek.common.MiscType
 
createArtemisV() - Static method in class megamek.common.MiscType
 
createAtmosphericLifeboat() - Static method in class megamek.common.MiscType
 
createAttackPacket(List<? extends EntityAction>, boolean) - Method in class megamek.server.GameManagerPacketHelper
 
createAutoTacticalAnalysisComputer() - Static method in class megamek.common.MiscType
 
createBAAPMount() - Static method in class megamek.common.MiscType
 
createBAArmoredGlove() - Static method in class megamek.common.MiscType
 
createBABasicManipulator() - Static method in class megamek.common.MiscType
 
createBABasicManipulatorMineClearance() - Static method in class megamek.common.MiscType
 
createBABattleClaw() - Static method in class megamek.common.MiscType
 
createBABattleClawMagnets() - Static method in class megamek.common.MiscType
 
createBABattleClawVibro() - Static method in class megamek.common.MiscType
 
createBACargoLifter() - Static method in class megamek.common.MiscType
 
createBackhoe() - Static method in class megamek.common.MiscType
 
createBACLAngelECM() - Static method in class megamek.common.MiscType
 
createBACuttingTorch() - Static method in class megamek.common.MiscType
 
createBAHeavyBattleClaw() - Static method in class megamek.common.MiscType
 
createBAHeavyBattleClawMagnet() - Static method in class megamek.common.MiscType
 
createBAHeavyBattleClawVibro() - Static method in class megamek.common.MiscType
 
createBAIndustrialDrill() - Static method in class megamek.common.MiscType
 
createBAISAngelECM() - Static method in class megamek.common.MiscType
 
createBAJumpJet() - Static method in class megamek.common.MiscType
 
createBALaserMicrophone() - Static method in class megamek.common.MiscType
 
createBallisicPlateConcealedInfArmor() - Static method in class megamek.common.MiscType
 
createBAMagneticClamp() - Static method in class megamek.common.MiscType
 
createBAMissionEquipStorage() - Static method in class megamek.common.MiscType
 
createBAModularEquipmentAdaptor() - Static method in class megamek.common.MiscType
 
createBAPartialWing() - Static method in class megamek.common.MiscType
 
createBAPowerPack() - Static method in class megamek.common.MiscType
 
createBASalvageArm() - Static method in class megamek.common.MiscType
 
createBASearchlight() - Static method in class megamek.common.MiscType
 
createBAShotgunMicrophone() - Static method in class megamek.common.MiscType
 
createBasicFireControl() - Static method in class megamek.common.MiscType
 
createBattleMekNeuralInterfaceUnit() - Static method in class megamek.common.MiscType
 
createBAUMU() - Static method in class megamek.common.MiscType
 
createBAVTOLEquipment() - Static method in class megamek.common.MiscType
 
createBC3() - Static method in class megamek.common.MiscType
 
createBC3i() - Static method in class megamek.common.MiscType
 
createBeagleActiveProbe() - Static method in class megamek.common.MiscType
 
createBeagleActiveProbePrototype() - Static method in class megamek.common.MiscType
 
createBicycleModification() - Static method in class megamek.common.MiscType
 
createBloodhoundActiveProbe() - Static method in class megamek.common.MiscType
 
createBlueShield() - Static method in class megamek.common.MiscType
 
createBoardsPacket() - Method in class megamek.server.GameManagerPacketHelper
 
createBombByType(int) - Static method in class megamek.common.BombType
 
createBoobyTrap() - Static method in class megamek.common.MiscType
 
createBotCommandDialog(JFrame, AbstractClient, AudioService, MegaMekController) - Static method in class megamek.client.ui.dialogs.BotCommandsPanel
Returns a non-modal dialog with a minimap for the given game.
createBridgeKit() - Static method in class megamek.common.MiscType
 
createBulldozer() - Static method in class megamek.common.MiscType
 
createButton(String, String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
createButtonPanel() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
createButtonPanel() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
 
createButtonPanel() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
 
createButtonPanel() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
createButtonPanel() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
createButtonPanel() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
createButtonPanel() - Method in class megamek.client.ui.swing.CustomMekDialog
 
createButtonPanel() - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
 
createButtonPanel() - Method in class megamek.client.ui.swing.GameOptionsDialog
 
createButtonPanel() - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
 
createButtonPanel() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
 
createButtonPanel() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
createButtons() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This is used to create the bottom row of buttons for the interface
createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
 
createButtonsPanel() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
createC3I() - Static method in class megamek.common.MiscType
 
createC3S() - Static method in class megamek.common.MiscType
 
createC3SBS() - Static method in class megamek.common.MiscType
 
createCanopusInfArmor() - Static method in class megamek.common.MiscType
 
createCapellanConfederationInfArmor() - Static method in class megamek.common.MiscType
 
createCard(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.cardDrawer.ASCard
Creates an ASCard for the given AlphaStrike unit (either an AlphaStrikeElement or a MekSummary) which can be used to display a typical AlphaStrike element card.
createCargo() - Static method in class megamek.common.MiscType
 
createCargoContainer() - Static method in class megamek.common.MiscType
 
createCASEPrototype() - Static method in class megamek.common.MiscType
 
createCasparDroneControlSystem() - Static method in class megamek.common.MiscType
 
createCasparIIDroneControlSystem() - Static method in class megamek.common.MiscType
 
createCenterPane() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
createCenterPane() - Method in class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
 
createCenterPane() - Method in class megamek.client.ui.baseComponents.AbstractDialog
This is used to create the dialog's center pane
createCenterPane() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.ASConversionInfoDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.ASStatsDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigTargetHexDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.CostDisplayDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.EntityReadoutDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.SBFStatsDialog
 
createCenterPane() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.CommonSettingsDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.CustomMekDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.dialog.FloodDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.dialog.LevelChangeDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.EditBotsDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.GameOptionsDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.LOSDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.SBFTargetDialog
 
createCenterPane() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
 
createCenterPane() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
createChainDrape(String, MiscTypeFlag) - Static method in class megamek.common.MiscType
 
createChainsaw() - Static method in class megamek.common.MiscType
 
createChainWhip() - Static method in class megamek.common.MiscType
 
createChameleonLightPolarizationShield() - Static method in class megamek.common.MiscType
 
createChargeAttackPacket(EntityAction) - Method in class megamek.server.GameManagerPacketHelper
 
createChild(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
createCLActiveProbe() - Static method in class megamek.common.MiscType
 
createClanEndoComposite() - Static method in class megamek.common.MiscType
 
createClanInfArmor() - Static method in class megamek.common.MiscType
 
createCLArmoredMotiveSystem() - Static method in class megamek.common.MiscType
 
createCLArtemis() - Static method in class megamek.common.MiscType
 
createCLBAMyomerBooster() - Static method in class megamek.common.MiscType
 
createCLCASE() - Static method in class megamek.common.MiscType
 
createCLCASEII() - Static method in class megamek.common.MiscType
 
createCLDoubleHeatSink() - Static method in class megamek.common.MiscType
 
createCLECM() - Static method in class megamek.common.MiscType
 
createCLEndoSteel() - Static method in class megamek.common.MiscType
 
createClientConnection(String, int, int) - Method in class megamek.common.net.factories.ConnectionFactory
Creates new Client (Client-Server) connection
createCLImprovedSensors() - Static method in class megamek.common.MiscType
 
createCLLaserHeatSink() - Static method in class megamek.common.MiscType
 
createCLLightActiveProbe() - Static method in class megamek.common.MiscType
 
createCLMASC() - Static method in class megamek.common.MiscType
 
createClothingFatiguesInfArmor() - Static method in class megamek.common.MiscType
 
createClothingLeatherHideInfArmor() - Static method in class megamek.common.MiscType
 
createClothingLightInfArmor() - Static method in class megamek.common.MiscType
 
createCLPartialWing() - Static method in class megamek.common.MiscType
 
createCLProtoMyomerBooster() - Static method in class megamek.common.MiscType
 
createCLSingleHexECM() - Static method in class megamek.common.MiscType
 
createCLTargComp() - Static method in class megamek.common.MiscType
 
createCombine() - Static method in class megamek.common.MiscType
 
createCommsGear() - Static method in class megamek.common.MiscType
 
createComstarInfArmor() - Static method in class megamek.common.MiscType
 
createController() - Method in class megamek.client.ui.swing.MegaMekGUI
 
createConvertibleModification() - Static method in class megamek.common.MiscType
 
createCrew(CrewType) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
createCurrentRoundNumberPacket() - Method in class megamek.server.GameManagerPacketHelper
 
createCVEnvironmentalSealedChassis() - Static method in class megamek.common.MiscType
 
createDemolitionCharge() - Static method in class megamek.common.MiscType
 
createDESTInfArmor() - Static method in class megamek.common.MiscType
 
createDirectTacticalAnalysisSystem() - Static method in class megamek.common.MiscType
 
createDoubleBlindHiddenImage(Map<Integer, String>) - Static method in class megamek.common.util.ImageUtil
creates a ? image, used when units are hidden in double-blind
createDraconisCombineInfArmor() - Static method in class megamek.common.MiscType
 
createDualRoundedNormal(double) - Static method in class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value that may be minimal damage, i.e.
createDualRoundedNormalNoMinimal(double) - Static method in class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value from the given double value.
createDualRoundedUp(double) - Static method in class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value from the given double value.
createDualSaw() - Static method in class megamek.common.MiscType
 
createEliteShieldedAeroSRCS() - Static method in class megamek.common.MiscType
 
createEmergencyC3M() - Static method in class megamek.common.MiscType
 
createEmptyBoard(int, int) - Static method in class megamek.common.Board
 
createEnergyStorageBattery() - Static method in class megamek.common.MiscType
 
createEnvironmentalSealingChassisMod() - Static method in class megamek.common.MiscType
 
createExtendedFuelTank() - Static method in class megamek.common.MiscType
 
createExtendedJumpJet() - Static method in class megamek.common.MiscType
 
createExternalPowerPickup() - Static method in class megamek.common.MiscType
 
createExternalStoresHardpoint() - Static method in class megamek.common.MiscType
 
createFedComInfArmor() - Static method in class megamek.common.MiscType
 
createFedSunsInfArmor() - Static method in class megamek.common.MiscType
 
createFedSunsLateInfArmor() - Static method in class megamek.common.MiscType
 
createFieldKitchen() - Static method in class megamek.common.MiscType
 
createFilteredReport(Player) - Method in class megamek.common.SBFFullGameReport
 
createFilterExpressionFromTokens(List<FilterToken>) - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
Creates an Expressiontree from a collection of tokens.
createFluidSuctionSystem() - Static method in class megamek.common.MiscType
 
createForcesDeletePacket(Collection<Integer>) - Static method in class megamek.server.ServerLobbyHelper
Creates a packet detailing a force delete.
createForcesOnGame(IGame, List<ForceConsolidation.Container>, Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
 
createForcesOnSimulation(SimulationContext) - Method in class megamek.common.autoresolve.converter.MMSetupForces
Create the forces for the game object, using the campaign, units and scenario
createForcesOnSimulation(SimulationContext) - Method in class megamek.common.autoresolve.converter.SetupForces
 
createFormationTypes() - Static method in class megamek.client.ratgenerator.FormationType
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.CommanderNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.DefaultsNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.FactionRecord
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.ForceNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.OptionGroupNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.RulesetNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.SubforcesNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.TOCNode
 
createFromXml(Node) - Static method in class megamek.client.ratgenerator.ValueNode
 
createFrontDumper() - Static method in class megamek.common.MiscType
 
createFRRInfArmor() - Static method in class megamek.common.MiscType
 
createFullEntitiesPacket() - Method in class megamek.server.totalwarfare.TWGameManager
Creates a packet containing all current and out-of-game entities
createFWLEarlyInfArmor() - Static method in class megamek.common.MiscType
 
createFWLLateInfArmor() - Static method in class megamek.common.MiscType
 
createGame() - Method in interface megamek.common.scenario.Scenario
 
createGame() - Method in class megamek.common.scenario.ScenarioV1
 
createGame() - Method in class megamek.common.scenario.ScenarioV2
 
createGameSettingsPacket() - Method in class megamek.server.GameManagerPacketHelper
 
createGECM() - Static method in class megamek.common.MiscType
 
createGECMPrototype() - Static method in class megamek.common.MiscType
 
createGenericInfArmor() - Static method in class megamek.common.MiscType
 
createGifFromGameSummary(String) - Static method in class megamek.utilities.GifWriter
Creates a gif from a series of images of a game summary.
createGirderClub() - Static method in class megamek.common.MiscType
 
createHandheldSearchlight() - Static method in class megamek.common.MiscType
 
createHarJelII() - Static method in class megamek.common.MiscType
 
createHarJelIII() - Static method in class megamek.common.MiscType
 
createHatchet() - Static method in class megamek.common.MiscType
 
createHeatSink() - Static method in class megamek.common.MiscType
 
createHeavyArmor() - Static method in class megamek.common.MiscType
 
createHeavyBridgeLayer() - Static method in class megamek.common.MiscType
 
createHitch() - Static method in class megamek.common.MiscType
 
createHydroFoilChassisModification() - Static method in class megamek.common.MiscType
 
createIcon(Image, Image, Camouflage, Entity, int) - Static method in class megamek.client.ui.swing.tileset.EntityImage
 
createIcon(Image, Image, Camouflage, Entity, int, boolean, boolean) - Static method in class megamek.client.ui.swing.tileset.EntityImage
 
createIcon(Image, Camouflage, Entity) - Static method in class megamek.client.ui.swing.tileset.EntityImage
 
createIcon(Image, Camouflage, Entity, boolean) - Static method in class megamek.client.ui.swing.tileset.EntityImage
 
createIcon(String, String) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
createIcon(String, String) - Method in class megamek.client.ui.panels.CamoChooser
 
createIcon(String, String) - Method in class megamek.client.ui.panels.PortraitChooser
 
CreateImageAtlases - Class in megamek.utilities
Program that will scan the data/images directory for images and take all of the images in a subdirectory and store them in a single image atlas.
createIMEjectionSeat() - Static method in class megamek.common.MiscType
 
createImprovedCasparDroneControlSystem() - Static method in class megamek.common.MiscType
 
createImprovedCasparIIDroneControlSystem() - Static method in class megamek.common.MiscType
 
createImprovedJumpJet() - Static method in class megamek.common.MiscType
 
createImprovedShieldedAeroSRCS() - Static method in class megamek.common.MiscType
 
createImprovedSmartRoboticControlSystem() - Static method in class megamek.common.MiscType
 
createIndustrialMekEnvironmentalSealing() - Static method in class megamek.common.MiscType
 
createIndustrialStructure() - Static method in class megamek.common.MiscType
 
createIndustrialTSM() - Static method in class megamek.common.MiscType
 
createIS1CompactHeatSink() - Static method in class megamek.common.MiscType
 
createIS2CompactHeatSinks() - Static method in class megamek.common.MiscType
 
createISAblativeConcealedInfArmor() - Static method in class megamek.common.MiscType
 
createISAblativeFlakConcealedArmorInfArmor() - Static method in class megamek.common.MiscType
 
createISAblativeFlakStandardArmorInfArmor() - Static method in class megamek.common.MiscType
 
createISAblativeStandardInfArmor() - Static method in class megamek.common.MiscType
 
createISAES() - Static method in class megamek.common.MiscType
 
createISAngelECM() - Static method in class megamek.common.MiscType
 
createISApolloFCS() - Static method in class megamek.common.MiscType
 
createISAPPod() - Static method in class megamek.common.MiscType
 
createISArmoredMotiveSystem() - Static method in class megamek.common.MiscType
 
createISArtemis() - Static method in class megamek.common.MiscType
 
createISBADropChuteCamo() - Static method in class megamek.common.MiscType
 
createISBADropChuteReuse() - Static method in class megamek.common.MiscType
 
createISBADropChuteStd() - Static method in class megamek.common.MiscType
 
createISBADropChuteStealth() - Static method in class megamek.common.MiscType
 
createISBAExtendedLifeSupport() - Static method in class megamek.common.MiscType
 
createISBAFuelTank() - Static method in class megamek.common.MiscType
 
createISBAHeatSensor() - Static method in class megamek.common.MiscType
 
createISBAJumpBooster() - Static method in class megamek.common.MiscType
 
createISBALightActiveProbe() - Static method in class megamek.common.MiscType
 
createISBallisicPlateStandardInfArmor() - Static method in class megamek.common.MiscType
 
createISBAMechanicalJumpBooster() - Static method in class megamek.common.MiscType
 
createISBAMineDispenser() - Static method in class megamek.common.MiscType
 
createISBARemoteSensorDispenser() - Static method in class megamek.common.MiscType
 
createISBASpaceOperationsAdaptation() - Static method in class megamek.common.MiscType
 
createISBuzzsaw() - Static method in class megamek.common.MiscType
 
createISCASE() - Static method in class megamek.common.MiscType
 
createISCASEII() - Static method in class megamek.common.MiscType
 
createISChaffPod() - Static method in class megamek.common.MiscType
 
createISClaw() - Static method in class megamek.common.MiscType
 
createISCollapsibleCommandModule() - Static method in class megamek.common.MiscType
 
createISCombatVehicleEscapePod() - Static method in class megamek.common.MiscType
 
createISCompositeStructure() - Static method in class megamek.common.MiscType
 
createISCVDuneBuggyChassis() - Static method in class megamek.common.MiscType
 
createISDetachableWeaponPack() - Static method in class megamek.common.MiscType
 
createISDoubleHeatSink() - Static method in class megamek.common.MiscType
 
createISDoubleHeatSinkPrototype() - Static method in class megamek.common.MiscType
 
createISDroneCarrierControlSystem() - Static method in class megamek.common.MiscType
 
createISDroneOperatingSystem() - Static method in class megamek.common.MiscType
 
createISEndoComposite() - Static method in class megamek.common.MiscType
 
createISEndoSteel() - Static method in class megamek.common.MiscType
 
createISEndoSteelPrototype() - Static method in class megamek.common.MiscType
 
createISEngineeringSuitInfArmor() - Static method in class megamek.common.MiscType
 
createISEnvironmentSuitHostileInfArmor() - Static method in class megamek.common.MiscType
 
createISEnvironmentSuitLightInfArmor() - Static method in class megamek.common.MiscType
 
createISEnvironmentSuitMarineInfArmor() - Static method in class megamek.common.MiscType
 
createISEWEquipment() - Static method in class megamek.common.MiscType
 
createISFlail() - Static method in class megamek.common.MiscType
 
createISFlakConcealedInfArmor() - Static method in class megamek.common.MiscType
 
createISFlakStandardInfArmor() - Static method in class megamek.common.MiscType
 
createISFlotationHull() - Static method in class megamek.common.MiscType
 
createISFreezerPrototype() - Static method in class megamek.common.MiscType
 
createISFullyAmphibiousChassis() - Static method in class megamek.common.MiscType
 
createISGroundMobileHPG() - Static method in class megamek.common.MiscType
 
createISHarJel() - Static method in class megamek.common.MiscType
 
createISHeadTurret() - Static method in class megamek.common.MiscType
 
createISHeatSuitInfArmor() - Static method in class megamek.common.MiscType
 
createISHIResImager() - Static method in class megamek.common.MiscType
 
createISHyperspectralImager() - Static method in class megamek.common.MiscType
 
createISImprovedSensors() - Static method in class megamek.common.MiscType
 
createISInfraredImager() - Static method in class megamek.common.MiscType
 
createISLance() - Static method in class megamek.common.MiscType
 
createISLargeNavalCommScannerSuite() - Static method in class megamek.common.MiscType
 
createISLargeShield() - Static method in class megamek.common.MiscType
 
createISLargeVibroblade() - Static method in class megamek.common.MiscType
 
createISLaserInsulator() - Static method in class megamek.common.MiscType
 
createISLimitedAmphibiousChassis() - Static method in class megamek.common.MiscType
 
createISLookDownRadar() - Static method in class megamek.common.MiscType
 
createISMASC() - Static method in class megamek.common.MiscType
 
createISMASS() - Static method in class megamek.common.MiscType
 
createISMastMount() - Static method in class megamek.common.MiscType
 
createISMediumShield() - Static method in class megamek.common.MiscType
 
createISMediumVibroblade() - Static method in class megamek.common.MiscType
 
createISMekWarriorCombatSuitInfArmor() - Static method in class megamek.common.MiscType
 
createISMekWarriorCoolingSuitInfArmor() - Static method in class megamek.common.MiscType
 
createISMineSweeper() - Static method in class megamek.common.MiscType
 
createISMobileFieldBase() - Static method in class megamek.common.MiscType
 
createISMobileHPG() - Static method in class megamek.common.MiscType
 
createISNavalTugAdaptor() - Static method in class megamek.common.MiscType
 
createISOffRoadChassis() - Static method in class megamek.common.MiscType
 
createISPartialWing() - Static method in class megamek.common.MiscType
 
createISPPCCapacitor() - Static method in class megamek.common.MiscType
 
createISProtoArtemis() - Static method in class megamek.common.MiscType
 
createISPrototypeImprovedJumpJet() - Static method in class megamek.common.MiscType
 
createISPrototypeJumpJet() - Static method in class megamek.common.MiscType
 
createISQuadTurret() - Static method in class megamek.common.MiscType
 
createISReconCamera() - Static method in class megamek.common.MiscType
 
createISRemoteDroneCommandConsole() - Static method in class megamek.common.MiscType
 
createISShoulderTurret() - Static method in class megamek.common.MiscType
 
createISSingleHexECM() - Static method in class megamek.common.MiscType
 
createISSLDFInfArmor() - Static method in class megamek.common.MiscType
 
createISSmallNavalCommScannerSuite() - Static method in class megamek.common.MiscType
 
createISSmallShield() - Static method in class megamek.common.MiscType
 
createISSmallVibroblade() - Static method in class megamek.common.MiscType
 
createISSneakCamoECMInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakCamoIRInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakCamoSystemInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakECMSystemInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakIRECMInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakIRSystemInfArmor() - Static method in class megamek.common.MiscType
 
createISSneakThreeSystemInfArmor() - Static method in class megamek.common.MiscType
 
createISSpaceMineDispenser() - Static method in class megamek.common.MiscType
 
createISSponsonTurret() - Static method in class megamek.common.MiscType
 
createISSuperCharger() - Static method in class megamek.common.MiscType
 
createISSVDuneBuggyChassis() - Static method in class megamek.common.MiscType
 
createISTankCommandConsole() - Static method in class megamek.common.MiscType
 
createISTargComp() - Static method in class megamek.common.MiscType
Targeting comps should NOT be spreadable.
createISTHBAngelECM() - Static method in class megamek.common.MiscType
 
createISUMU() - Static method in class megamek.common.MiscType
 
createISVehicularMineDispenser() - Static method in class megamek.common.MiscType
 
createISVTOLJetBooster() - Static method in class megamek.common.MiscType
 
createISWreckingBall() - Static method in class megamek.common.MiscType
 
createJumpBooster() - Static method in class megamek.common.MiscType
 
createJumpJet() - Static method in class megamek.common.MiscType
 
createLabel(String, FontMetrics, Color, int, int) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
 
createLadder() - Static method in class megamek.common.MiscType
 
createLAMAdditionalFuel() - Static method in class megamek.common.MiscType
 
createLAMBombBay() - Static method in class megamek.common.MiscType
 
createLeftComponent() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
 
createLeftDumper() - Static method in class megamek.common.MiscType
 
createLiftHoist() - Static method in class megamek.common.MiscType
 
createLightBridgeLayer() - Static method in class megamek.common.MiscType
 
createLightFluidSuctionSystem() - Static method in class megamek.common.MiscType
 
createLightFluidSuctionSystemMek() - Static method in class megamek.common.MiscType
 
createLightMinesweeper() - Static method in class megamek.common.MiscType
 
createLightSail() - Static method in class megamek.common.MiscType
 
createLimbClub() - Static method in class megamek.common.MiscType
 
createLiquidCargo() - Static method in class megamek.common.MiscType
 
createLithiumFusionBattery() - Static method in class megamek.common.MiscType
 
createLobbyIcon(Image, Camouflage, Entity) - Static method in class megamek.client.ui.swing.tileset.EntityImage
 
createLocalSupport() - Method in class megamek.common.Infantry
Creates a local platoon for Urban Guerrilla.
createLyranInfArmor() - Static method in class megamek.common.MiscType
 
createLyranLateInfArmor() - Static method in class megamek.common.MiscType
 
createMace() - Static method in class megamek.common.MiscType
 
createManipulator() - Static method in class megamek.common.MiscType
 
createMarianInfArmor() - Static method in class megamek.common.MiscType
 
createMaritimeEscapePod() - Static method in class megamek.common.MiscType
 
createMaritimeLifeboat() - Static method in class megamek.common.MiscType
 
createMASH() - Static method in class megamek.common.MiscType
 
createMediumBridgeLayer() - Static method in class megamek.common.MiscType
 
createMekSprayer() - Static method in class megamek.common.MiscType
 
createMekWarriorCoolingVestInfArmor() - Static method in class megamek.common.MiscType
 
createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
createMiddlePanel() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
createMine() - Static method in class megamek.common.MiscType
 
createMinefield(Coords, int, int, int) - Static method in class megamek.common.Minefield
 
createMinefield(Coords, int, int, int, boolean, int) - Static method in class megamek.common.Minefield
 
createMinefield(Coords, int, int, int, int) - Static method in class megamek.common.Minefield
 
createMinefield(Coords, int, int, int, int, boolean, int) - Static method in class megamek.common.Minefield
 
createMinimap(JFrame, BoardView, Game, IClientGUI) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a non-modal dialog with a minimap for the given game.
createMiningDrill() - Static method in class megamek.common.MiscType
 
createModularArmor() - Static method in class megamek.common.MiscType
 
createMonocycleModification() - Static method in class megamek.common.MiscType
 
createMounted(Entity, EquipmentType) - Static method in class megamek.common.Mounted
 
createMovePathDeep(SBFMovePath) - Static method in class megamek.common.strategicBattleSystems.SBFMovePath
Creates a new move path that is a copy of the given original.
createMovePathShallow(SBFMovePath) - Static method in class megamek.common.strategicBattleSystems.SBFMovePath
Creates a new move path that is a copy of the given original.
createMultiEntityPacket(Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
Creates a packet for an update for the given entities.
createMyomerSuitInfArmor() - Static method in class megamek.common.MiscType
 
createMyomerVestInfArmor() - Static method in class megamek.common.MiscType
 
createNC3() - Static method in class megamek.common.MiscType
 
createNeoChainMailInfArmor() - Static method in class megamek.common.MiscType
 
createNewBlock() - Method in class megamek.common.util.BuildingBlock
Clears the rawData Vector and inserts a default comment and BlockVersion information.
createNewHexImage() - Method in class megamek.client.ui.swing.boardview.HexSprite
Creates a new empty transparent image for this HexSprite.
createNormRndDmg(double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage (e.g.
createNormRndDmg(double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values.
createNormRndDmg(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage (e.g.
createNormRndDmg(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage (e.g.
createNormRndDmg(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used.
createNormRndDmgNoMin(double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double value.
createNormRndDmgNoMin(double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values.
createNormRndDmgNoMin(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values.
createNormRndDmgNoMin(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values.
createNormRndDmgNoMin(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used.
createNovaCEWS() - Static method in class megamek.common.MiscType
 
createNullSignatureSystem() - Static method in class megamek.common.MiscType
 
createOmniChassisMod() - Static method in class megamek.common.MiscType
 
createParafoil() - Static method in class megamek.common.MiscType
 
createParamedicEquipment() - Static method in class megamek.common.MiscType
 
createParkaInfArmor() - Static method in class megamek.common.MiscType
 
createPCMT() - Static method in class megamek.common.MiscType
 
createPhaseChangePacket() - Method in class megamek.server.GameManagerPacketHelper
 
createPileDriver() - Static method in class megamek.common.MiscType
 
createPintleTurret() - Static method in class megamek.common.MiscType
 
createPlanetaryConditionsPacket() - Method in class megamek.server.GameManagerPacketHelper
 
createPlayerDonePacket(int) - Method in class megamek.server.GameManagerPacketHelper
 
createPrincess(String, String, int, BehaviorSettings) - Static method in class megamek.client.bot.princess.Princess
Returns a new Princess Bot with the given behavior and name, configured for the given host and port.
createPropChassisModification() - Static method in class megamek.common.MiscType
 
createProtoMagneticClamp() - Static method in class megamek.common.MiscType
 
createProtomekJumpJet() - Static method in class megamek.common.MiscType
 
createProtomekMeleeWeapon() - Static method in class megamek.common.MiscType
 
createProtomekUMU() - Static method in class megamek.common.MiscType
 
createProtoPartialWing() - Static method in class megamek.common.MiscType
 
createProtoQuadMeleeSystem() - Static method in class megamek.common.MiscType
 
createPrototypeRemoteSensorDispenser() - Static method in class megamek.common.MiscType
 
createPrototypeTSM() - Static method in class megamek.common.MiscType
 
createQVWheels() - Static method in class megamek.common.MiscType
 
createRadicalHeatSinkSystem() - Static method in class megamek.common.MiscType
 
createRearDumper() - Static method in class megamek.common.MiscType
 
createRefuelingDrogue() - Static method in class megamek.common.MiscType
 
createReinforcedStructure() - Static method in class megamek.common.MiscType
 
createRemoteSensorDispenser() - Static method in class megamek.common.MiscType
 
createRetractableBlade() - Static method in class megamek.common.MiscType
 
createRightComponent() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
 
createRightDumper() - Static method in class megamek.common.MiscType
 
createRISCEmergencyCoolantSystem() - Static method in class megamek.common.MiscType
 
createRISCLaserPulseModule() - Static method in class megamek.common.MiscType
 
createRISCSuperCooledMyomer() - Static method in class megamek.common.MiscType
 
createRISCViralJammerDecoy() - Static method in class megamek.common.MiscType
 
createRISCViralJammerHoming() - Static method in class megamek.common.MiscType
 
createRockCutter() - Static method in class megamek.common.MiscType
 
createRoundedNormal(double) - Static method in class megamek.common.alphaStrike.ASDamage
Creates an AlphaStrike damage value that may be minimal damage, i.e.
createSafeXMLReader() - Static method in class megamek.utilities.xml.MMXMLUtility
 
createSafeXmlSource(InputStream) - Static method in class megamek.utilities.xml.MMXMLUtility
 
createSalvageArm() - Static method in class megamek.common.MiscType
 
createSbfUnit() - Method in class megamek.common.strategicBattleSystems.SBFUnitConverter
Returns an SBF Unit formed from the given AS elements and having the given name.
createScrollBarsOnMenus(JMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
Take any given menu object and turn on scrollbars if it contains more than 20 items.
createSDSJammerSystem() - Static method in class megamek.common.MiscType
 
createSDSSelfDestructSystem() - Static method in class megamek.common.MiscType
 
createSearchlight() - Static method in class megamek.common.MiscType
 
createServerConnection(Socket, int) - Method in class megamek.common.net.factories.ConnectionFactory
Creates new Server connection
createShieldedAeroSRCS() - Static method in class megamek.common.MiscType
 
createSimpleCamo() - Static method in class megamek.common.MiscType
 
createSmartRoboticControlSystem() - Static method in class megamek.common.MiscType
 
createSmoke(ArrayList<Coords>, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
create a SmokeCloud object and add it to the server list
createSmoke(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
create a SmokeCloud object and add it to the server list
createSnomobileChassis() - Static method in class megamek.common.MiscType
 
createSnowSuitInfArmor() - Static method in class megamek.common.MiscType
 
createSpacesuitCombatInfArmor() - Static method in class megamek.common.MiscType
 
createSpaceSuitInfArmor() - Static method in class megamek.common.MiscType
 
createSpecialReportPacket() - Method in class megamek.server.totalwarfare.TWGameManager
Creates a packet containing a Vector of special Reports which needs to be sent during a phase that is not a report phase.
createSpikes() - Static method in class megamek.common.MiscType
 
createSplashComponent(Image, ImageObserver, Dimension) - Static method in class megamek.client.ui.swing.util.UIUtil
 
createSplashComponent(String, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
 
createSplashComponent(TreeMap<Integer, String>, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
 
createSpotWelder() - Static method in class megamek.common.MiscType
 
createStandard() - Static method in class megamek.common.MiscType
 
createSTOLChassisMod() - Static method in class megamek.common.MiscType
 
createSubforce(String, Force) - Static method in class megamek.common.force.Force
Creates a force object that is not integrated into any forces.
createSubmersibleChassisMod() - Static method in class megamek.common.MiscType
 
createSurfaceMoveStep(SBFGame, int, BoardLocation, int) - Static method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
createSurfaceMoveStep(SBFGame, int, BoardLocation, BoardLocation) - Static method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
createSVEjectionSeat() - Static method in class megamek.common.MiscType
 
createSword() - Static method in class megamek.common.MiscType
 
createSystemManufacturersList() - Method in class megamek.common.EntityFluff
Used for writing the system manufacturers to a unit file
createSystemModelsList() - Method in class megamek.common.EntityFluff
Used for writing the system models to a unit file
createTalons() - Static method in class megamek.common.MiscType
 
createTankSprayer() - Static method in class megamek.common.MiscType
 
createTaurianInfArmor() - Static method in class megamek.common.MiscType
 
createTHBBloodhoundActiveProbe() - Static method in class megamek.common.MiscType
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipList
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
 
createToolTip() - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
 
createToolTip(String, String, String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
createToplevelForce(String, Player) - Static method in class megamek.common.force.Force
Creates a force object that is not integrated into any forces.
createTracks() - Static method in class megamek.common.MiscType
 
createTractorModification() - Static method in class megamek.common.MiscType
 
createTrailerModification() - Static method in class megamek.common.MiscType
 
createTransferable(JComponent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
 
createTreeClub() - Static method in class megamek.common.MiscType
 
createTreeModel() - Method in class megamek.client.ui.trees.AbstractIconChooserTree
 
createTreeModel() - Method in class megamek.client.ui.trees.CamoChooserTree
 
createTreeModel() - Method in class megamek.client.ui.trees.PortraitChooserTree
 
createTreeModel(DefaultMutableTreeNode, AbstractDirectory) - Method in class megamek.client.ui.trees.AbstractIconChooserTree
 
createTSM() - Static method in class megamek.common.MiscType
 
createTurnIndexPacket(int) - Method in class megamek.server.GameManagerPacketHelper
 
createTurnListPacket() - Method in class megamek.server.GameManagerPacketHelper
 
createUltraLightChassisModification() - Static method in class megamek.common.MiscType
 
createUpRndDmg(double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for S/M/L standard damage from the given double values.
createUpRndDmg(double, double, double, double) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for S/M/L/E standard damage from the given double values.
createUpRndDmg(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for standard damage from the given double values and the number of ranges to be used (usually 3 or 4).
createUpRndDmgMinus(List<Double>, int) - Static method in class megamek.common.alphaStrike.ASDamageVector
Creates an ASDamageVector for special damage from the given double values and the number of ranges to be used (usually 3 or 4).
createValueLabel(int, int, String, FontMetrics) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
 
createVeeDropChuteCamo() - Static method in class megamek.common.MiscType
 
createVeeDropChuteReuse() - Static method in class megamek.common.MiscType
 
createVeeDropChuteStd() - Static method in class megamek.common.MiscType
 
createVeeDropChuteStealth() - Static method in class megamek.common.MiscType
 
createVehicularJumpJet() - Static method in class megamek.common.MiscType
 
createVibroShovel() - Static method in class megamek.common.MiscType
 
createVictoryConditions() - Method in class megamek.common.Game
Uses VictoryFactory to generate a new VictoryCondition checker provided that the VictoryContext is saved properly.
createView(Entity, ViewFormatting) - Static method in class megamek.common.templates.TROView
 
createVintageBombSuit() - Static method in class megamek.common.MiscType
 
createVintageBulletProofVest() - Static method in class megamek.common.MiscType
 
createVoidSignatureSystem() - Static method in class megamek.common.MiscType
 
createVSTOLChassisMod() - Static method in class megamek.common.MiscType
 
createWatchdogECM() - Static method in class megamek.common.MiscType
 
createWeaponList(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Gather names, counts, Clan/IS
createWoBInfArmor() - Static method in class megamek.common.MiscType
 
createZippedImage(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ImageFileFactory
This creates an image from a zipped image
creaturesPerPlatoon - Variable in enum class megamek.common.InfantryMount.BeastSize
Maximum number of creatures allowed in a single platoon
creditKill(Entity, Entity) - Method in class megamek.server.totalwarfare.TWGameManager
Credits a Kill for an entity, if the target got killed.
crew - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
Crew - Class in megamek.common
Health status, skills, and miscellanea for an Entity crew.
Crew(CrewType) - Constructor for class megamek.common.Crew
Creates a nameless P5/G4 crew of the given size.
Crew(CrewType, String, int, int, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.Crew
 
Crew(CrewType, String, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.Crew
 
CREW - Enum constant in enum class megamek.common.CrewType
 
CREW_AND_ENTITY_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
CREW_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
CrewDescriptor - Class in megamek.client.ratgenerator
Description of crew.
CrewDescriptor(ForceDescriptor) - Constructor for class megamek.client.ratgenerator.CrewDescriptor
 
CrewDeserializer - Class in megamek.common.jacksonadapters
This class parses the Crew from a YAML (scenario) file.
CrewDeserializer() - Constructor for class megamek.common.jacksonadapters.CrewDeserializer
 
crewMayDie() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
crewMustSurvive() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
CrewQuartersCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying a mobile structure or spacecraft's crew
CrewQuartersCargoBay(double, int) - Constructor for class megamek.common.CrewQuartersCargoBay
Create a space for the given tonnage of troops.
CrewQuartersCargoBay(int) - Constructor for class megamek.common.CrewQuartersCargoBay
Create space for certain number of crew/passengers
CrewRefBreak - Class in megamek.common.copy
 
CrewRefBreak(Crew) - Constructor for class megamek.common.copy.CrewRefBreak
 
CrewSkillSummaryUtil - Class in megamek.common.util
 
CrewSkillSummaryUtil() - Constructor for class megamek.common.util.CrewSkillSummaryUtil
 
CrewType - Enum Class in megamek.common
Contains data used by crew to determine how many distinct crew members to track for name, damage, and skills, and which crew normally execute which roles.
crippled() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the crippled record component.
CRIPPLED - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
CRIT_AMMO - Static variable in class megamek.common.Tank
 
CRIT_AVIONICS - Static variable in class megamek.common.Aero
 
CRIT_BOMB - Static variable in class megamek.common.Aero
 
CRIT_CARGO - Static variable in class megamek.common.Aero
 
CRIT_CARGO - Static variable in class megamek.common.Tank
 
CRIT_CIC - Static variable in class megamek.common.Aero
 
CRIT_COMMANDER - Static variable in class megamek.common.Tank
 
CRIT_CONTROL - Static variable in class megamek.common.Aero
 
CRIT_COPILOT - Static variable in class megamek.common.VTOL
 
CRIT_CREW - Static variable in class megamek.common.Aero
 
CRIT_CREW_KILLED - Static variable in class megamek.common.Tank
 
CRIT_CREW_STUNNED - Static variable in class megamek.common.Tank
 
CRIT_DOCK_COLLAR - Static variable in class megamek.common.Aero
 
CRIT_DOOR - Static variable in class megamek.common.Aero
 
CRIT_DRIVER - Static variable in class megamek.common.Tank
 
CRIT_ENGINE - Static variable in class megamek.common.Aero
 
CRIT_ENGINE - Static variable in class megamek.common.Tank
 
CRIT_FCS - Static variable in class megamek.common.Aero
 
CRIT_FLIGHT_STABILIZER - Static variable in class megamek.common.VTOL
 
CRIT_FUEL_TANK - Static variable in class megamek.common.Aero
 
CRIT_FUEL_TANK - Static variable in class megamek.common.Tank
 
CRIT_GEAR - Static variable in class megamek.common.Aero
 
CRIT_GRAV_DECK - Static variable in class megamek.common.Aero
 
CRIT_HEATSINK - Static variable in class megamek.common.Aero
 
CRIT_KF_BOOM - Static variable in class megamek.common.Aero
 
CRIT_KF_DRIVE - Static variable in class megamek.common.Aero
 
CRIT_LEFT_THRUSTER - Static variable in class megamek.common.Aero
 
CRIT_LIFE_SUPPORT - Static variable in class megamek.common.Aero
 
CRIT_NONE - Static variable in class megamek.common.Aero
 
CRIT_NONE - Static variable in class megamek.common.Tank
 
CRIT_PILOT - Static variable in class megamek.common.VTOL
 
CRIT_RIGHT_THRUSTER - Static variable in class megamek.common.Aero
 
CRIT_ROTOR_DAMAGE - Static variable in class megamek.common.VTOL
 
CRIT_ROTOR_DESTROYED - Static variable in class megamek.common.VTOL
 
CRIT_SENSOR - Static variable in class megamek.common.Aero
 
CRIT_SENSOR - Static variable in class megamek.common.Tank
 
CRIT_SENSOR_MAX - Static variable in class megamek.common.Tank
 
CRIT_STABILIZER - Static variable in class megamek.common.Tank
 
CRIT_TURRET_DESTROYED - Static variable in class megamek.common.Tank
 
CRIT_TURRET_JAM - Static variable in class megamek.common.Tank
 
CRIT_TURRET_LOCK - Static variable in class megamek.common.Tank
 
CRIT_WEAPON - Static variable in class megamek.common.Aero
 
CRIT_WEAPON_BROAD - Static variable in class megamek.common.Aero
 
CRIT_WEAPON_DESTROYED - Static variable in class megamek.common.Tank
 
CRIT_WEAPON_JAM - Static variable in class megamek.common.Tank
 
CRITICAL_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
criticalEntity(Entity, int, boolean, int, boolean, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
Rolls and resolves critical hits on meks or vehicles.
criticalEntity(Entity, int, boolean, int, boolean, boolean, int, DamageType) - Method in class megamek.server.totalwarfare.TWGameManager
Rolls and resolves critical hits on meks or vehicles.
criticalEntity(Entity, int, boolean, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Rolls and resolves critical hits with a die roll modifier.
criticalEntity(Entity, int, boolean, int, int, DamageType) - Method in class megamek.server.totalwarfare.TWGameManager
Rolls and resolves critical hits with a die roll modifier.
criticals - Variable in class megamek.common.EquipmentType
 
CRITICALS_VARIABLE - Static variable in class megamek.common.EquipmentType
 
criticalSign() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the (usually) red and gui-scaled warning sign.
CriticalSlot - Class in megamek.common
 
CriticalSlot(int, int) - Constructor for class megamek.common.CriticalSlot
 
CriticalSlot(int, int, boolean, boolean) - Constructor for class megamek.common.CriticalSlot
 
CriticalSlot(Mounted<?>) - Constructor for class megamek.common.CriticalSlot
 
criticalSlotsAllocated(Entity, Mounted<?>, Vector<Serializable>, StringBuffer) - Method in class megamek.common.verifier.TestMek
 
crits - Variable in class megamek.common.Entity
This matrix stores critical slots in the format [location][slot #].
critStateCount(int, int, int, Predicate<CriticalSlot>) - Method in class megamek.common.Entity
 
CRUISER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
CRW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CS_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
 
CSS_HEADER - Static variable in class megamek.common.strategicBattleSystems.SBFReportEntry
 
CT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CT - Static variable in class megamek.common.loaders.BLKMekFile
 
CTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
CubeCoords - Class in megamek.common
Represents a set of cube coordinates in a hex grid.
CubeCoords(double, double, double) - Constructor for class megamek.common.CubeCoords
Creates a new CubeCoords object with the given cube coordinates.
curMode() - Method in class megamek.common.Mounted
 
curPanel - Variable in class megamek.client.ui.swing.ClientGUI
 
curPanel - Variable in class megamek.client.ui.swing.SBFClientGUI
 
currentButtonGroup - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
The button group that is currently displayed
currentdoors - Variable in class megamek.common.Bay
 
currentEntity - Variable in class megamek.client.ui.swing.ActionPhaseDisplay
The currently selected unit for taking action.
currentFormation - Variable in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
The currently selected unit for taking action.
currentGame - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
currentPhase - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
The current game phase.
currentPosition() - Method in record class megamek.ai.dataset.UnitAction
 
currentRound - Variable in class megamek.common.AbstractGame
The round counter.
currentRound - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
currentSize() - Method in class megamek.common.autoresolve.component.Formation
 
currentSpace - Variable in class megamek.common.Bay
The current amount of space not occupied by troops or cargo.
currentSprites - Variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
currentVelocity - Variable in class megamek.common.EjectedCrew
 
cursor(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
"Cursors" the specified Coords.
cursor(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
Determines if this Board contains the Coords, and if so, "cursors" that Coords.
CUSTOM - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
CUSTOM_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
CUSTOM_UNIT_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
CUSTOM_UNIT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
CUSTOM_WEAPON_ORDER_FILENAME - Static variable in class megamek.common.WeaponOrderHandler
 
customArguments() - Method in class megamek.server.commands.NukeCommand
 
customizeMek(Entity) - Method in class megamek.client.ui.swing.lobby.LobbyActions
Shows the unit configuration dialog for the given unit.
customizeMeks(Collection<Entity>) - Method in class megamek.client.ui.swing.lobby.LobbyActions
Shows the unit configuration dialog for the given units.
customizePlayer() - Method in class megamek.client.ui.swing.ClientGUI
 
CustomMekDialog - Class in megamek.client.ui.swing
A dialog that a player can use to customize his mek before battle.
CustomMekDialog(ClientGUI, Client, List<Entity>, boolean) - Constructor for class megamek.client.ui.swing.CustomMekDialog
Creates new CustomMekDialog
CustomMekDialog(ClientGUI, Client, List<Entity>, boolean, boolean) - Constructor for class megamek.client.ui.swing.CustomMekDialog
Creates new CustomMekDialog
CustomPilotView - Class in megamek.client.ui.swing
Controls for customizing crew in the chat lounge.
CustomPilotView(CustomMekDialog, Entity, int, boolean) - Constructor for class megamek.client.ui.swing.CustomPilotView
 
customWeaponOrderMap - Variable in class megamek.common.WeaponOrderHandler.WeaponOrder
 
CUT_BORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_INSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_LBORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_LINSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_LVERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_RBORDER - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_RINSIDE - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_RVERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
CUT_VERT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
cutSteps(int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
one of the landscape generation algorithms
CV - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
cx - Variable in class megamek.common.IdealHex
 
cy - Variable in class megamek.common.IdealHex
 
CYAN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
CYAN - Enum constant in enum class megamek.common.util.DiscordFormat
 
cycleFinder(Forces) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
Finds a cycle in the forces, if any.

D

D - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
d6() - Static method in class megamek.common.Compute
Wrapper to random#d6()
d6() - Method in class megamek.common.MMRandom
A single die
d6(int) - Static method in class megamek.common.Compute
Wrapper to random#d6(n)
d6(int) - Method in class megamek.common.MMRandom
Simulates six-sided die rolls.
d6(int, int) - Static method in class megamek.common.Compute
Wrapper to random#d6(n)
d6(int, int) - Method in class megamek.common.MMRandom
 
DA - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
DAMAGABLE_COVER_BUILDING - Static variable in class megamek.common.LosEffects
 
DAMAGABLE_COVER_DROPSHIP - Static variable in class megamek.common.LosEffects
 
DAMAGABLE_COVER_NONE - Static variable in class megamek.common.LosEffects
 
damage - Variable in class megamek.common.alphaStrike.ASDamage
The value of this damage.
damage - Variable in class megamek.common.Bay
 
damage - Variable in class megamek.common.Building.DemolitionCharge
 
damage - Variable in class megamek.common.PhysicalResult
 
damage - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
 
damage - Variable in class megamek.common.WeaponType
 
damage(double) - Method in class megamek.common.Briefcase
 
damage(double) - Method in interface megamek.common.ICarryable
Damages this carryable object by the given amount of damage.
damage(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
 
DAMAGE_ARMOR_PIERCING - Static variable in class megamek.common.HitData
 
DAMAGE_ARMOR_PIERCING_MISSILE - Static variable in class megamek.common.HitData
 
DAMAGE_ARTILLERY - Static variable in class megamek.common.WeaponType
 
DAMAGE_AX - Static variable in class megamek.common.HitData
 
DAMAGE_BALLISTIC - Static variable in class megamek.common.HitData
 
DAMAGE_BY_CLUSTERTABLE - Static variable in class megamek.common.WeaponType
 
DAMAGE_ENERGY - Static variable in class megamek.common.HitData
 
DAMAGE_HIGH_LOW - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
DAMAGE_IGNORES_DMG_REDUCTION - Static variable in class megamek.common.HitData
 
DAMAGE_LOW_HIGH - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
DAMAGE_MISSILE - Static variable in class megamek.common.HitData
 
DAMAGE_NONE - Static variable in class megamek.common.HitData
 
DAMAGE_ONLY_THE_ENTITY - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
DAMAGE_PHYSICAL - Static variable in class megamek.common.HitData
 
DAMAGE_PIP_SIZE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
DAMAGE_SPECIAL - Static variable in class megamek.common.WeaponType
 
DAMAGE_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
DAMAGE_VARIABLE - Static variable in class megamek.common.WeaponType
 
DamageApplier<E extends Entity> - Interface in megamek.common.autoresolve.damage
 
DamageApplier.HitDetails - Record Class in megamek.common.autoresolve.damage
 
DamageApplierChooser - Class in megamek.common.autoresolve.damage
 
DamageApplierChooser() - Constructor for class megamek.common.autoresolve.damage.DamageApplierChooser
 
damageArmor(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage only to the armor of the entity.
damageArmor(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
 
damageBayDoor() - Method in class megamek.common.Entity
Damages a randomly determined bay door on the entity, if one exists
damageBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
damageBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
damageBuilding(Building, int, String, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
 
damageBuilding(Building, int, String, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
Apply the given amount of damage to the building.
damageBuilding(Building, int, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
 
damageBuilding(Building, int, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
Apply the given amount of damage to the building.
damageCapFighterWeapons(int) - Method in class megamek.common.FighterSquadron
Damage a capital fighter's weapons.
damageCowl(int) - Method in class megamek.common.Mek
Damages the remaining cowl armor, if any, by the given amount.
damageCrew(Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
Inflict damage on a pilot
damageCrew(Entity, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Inflict damage on a pilot
damagedHeatSinks() - Method in class megamek.common.Mek
Returns the number of destroyed heat sinks.
damagedJumpJets() - Method in class megamek.common.Entity
Returns the number of destroyed jump jets.
damageDockCollar() - Method in class megamek.common.Entity
Damages a randomly determined docking collar on the entity, if one exists.
damageDoorRecovery(Entity) - Method in class megamek.common.Entity
damage the door of the first bay that can load this unit
damagedSCMCritCount() - Method in class megamek.common.Entity
 
damageEntity(Entity, HitData, int) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
damageEntity(Entity, HitData, int, boolean, DamageType, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
damageEntity(Entity, HitData, int, boolean, DamageType, boolean, boolean, boolean, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Deals the listed damage to an entity.
DamageFalloff() - Constructor for class megamek.common.weapons.AreaEffectHelper.DamageFalloff
 
damageFieldWeapons() - Method in class megamek.common.Infantry
Marks field guns and artillery as hit according to their crew requirement when losing troopers.
damageInfantryIn(Building, int, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
 
damageInfantryIn(Building, int, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
Apply the correct amount of damage that passes on to any infantry unit in the given building, based upon the amount of damage the building just sustained.
damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
 
damageInternals(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Applies damage to the internals of the entity.
damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
 
damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
damageInternals(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
 
damageLocation(int) - Method in class megamek.common.AeroSpaceFighter
Method to enable mass location damaging, mainly for Fighter Squadrons
damageLocationMultiplier(Entity, int, Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
 
damageLocationMultiplierForSpecials(Entity, int, Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
Returns the value multiplier for the given Mounted of the given entity in the AS conversion location loc.
damageLong - Variable in class megamek.common.WeaponType
 
damageMedium - Variable in class megamek.common.WeaponType
 
damageOrRestoreFieldWeapons() - Method in class megamek.common.Infantry
Destroys and restores field guns and artillery according to their crew requirements.
damagePerShot - Variable in class megamek.common.AmmoType
 
damageRemovedEntity(Entity, int) - Static method in class megamek.common.autoresolve.damage.DamageApplierChooser
Automatically applies damage to the entity based on the "removal condition" provided.
damageRight - Variable in class megamek.common.PhysicalResult
 
damageSCM(Entity, int, int) - Method in class megamek.client.ui.swing.UnitEditorDialog
Applies the given number of total crits to a Super-Cooled Myomer (which is spread over 6 locations).
damageShort - Variable in class megamek.common.WeaponType
 
damageSystem(int, int, int) - Method in class megamek.common.Entity
 
damageSystem(int, int, int, int) - Method in class megamek.common.Entity
 
damageTaken - Variable in class megamek.common.Mounted
 
damageThisPhase - Variable in class megamek.common.Entity
 
damageThisRound - Variable in class megamek.common.Entity
 
damageToApply() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns the value of the damageToApply record component.
damageType - Variable in class megamek.common.weapons.WeaponHandler
 
DamageType - Enum Class in megamek.common.weapons
The DamageType enumeration is used for the damageEntity function.
damThresh - Variable in class megamek.common.Aero
 
DARK_AGES - Enum constant in enum class megamek.common.eras.EraFlag
 
DARK_GOLDEN_ROD - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
darkEnvironment - Variable in class megamek.client.generator.ReconfigurationParameters
 
DARKGRAY - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
DashedSeparator - Class in megamek.client.ui.swing.util
This component draws a dashed horizontal line, similarly to a JSeparator.
DashedSeparator() - Constructor for class megamek.client.ui.swing.util.DashedSeparator
Creates a dashed separator that uses the UI LaF's separator color and a line width of 1.
DashedSeparator(float, float) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
Creates a dashed separator that uses the UI LaF's separator color and the given values for the stroke width (line thickness) and the relative horizontal length.
DashedSeparator(Color) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
Creates a dashed separator of the given color and a line width of 1.
DashedSeparator(Color, float, float) - Constructor for class megamek.client.ui.swing.util.DashedSeparator
Creates a dashed separator of the given color and the given values for the stroke width (line thickness) and the relative horizontal length.
DATA - Enum constant in enum class megamek.common.net.enums.PacketReadState
 
DATA_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
 
DATA_LOGGING - Static variable in class megamek.common.preference.ClientPreferences
 
dataCount() - Method in class megamek.common.Report
Internal method.
dataDir() - Static method in class megamek.common.Configuration
Return the configured data directory.
DATADIR - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
DATADIR - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
dataLoggingEnabled() - Method in class megamek.common.preference.ClientPreferences
 
dataSize() - Method in class megamek.common.util.BuildingBlock
Gets the size of the rawData Vector.
DataStreamConnection - Class in megamek.common.net.connections
Implementation of the AbstractConnection that uses the DataInputStream and DataOutputStream to send/receive data.
DataStreamConnection(String, int, int) - Constructor for class megamek.common.net.connections.DataStreamConnection
Creates new Client connection.
DataStreamConnection(Socket, int) - Constructor for class megamek.common.net.connections.DataStreamConnection
Creates new server connection.
dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
dataValidation(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
DataVerifier - Interface in megamek.client.ui.swing.util
Interface for a data verification object.
DATE_ES - Static variable in interface megamek.common.ITechnology
 
DATE_NONE - Static variable in interface megamek.common.ITechnology
 
DATE_PS - Static variable in interface megamek.common.ITechnology
 
DAVY_CROCKETT_I - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
 
DAVY_CROCKETT_M - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
 
DAY - Enum constant in enum class megamek.common.planetaryconditions.Light
 
DB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
DCC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
deactivateRadicalHS() - Method in class megamek.common.Entity
 
DEATH - Static variable in class megamek.common.Crew
The number of hits that a pilot can take before he dies.
DEATH_FROM_ABOVE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
debug(String, Object...) - Method in class megamek.logging.MMLogger
Debug Level Logging
debug(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
Debug Level Logging
DEBUG_OUTPUT_ON - Static variable in class megamek.common.preference.ClientPreferences
 
DebugEntity - Class in megamek.utilities
This class is for debugging Entity with respect to the internal state of equipment.
debugOutputOn() - Method in class megamek.common.preference.ClientPreferences
 
DEC - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
DEC_GUISCALE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
DECN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
decodeCustomDeploymentZoneID(int) - Static method in class megamek.common.Board
Use this method to convert a deployment zone ID as represented in the UI zone selectors (e.g.
decodePlatoonType(String) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
decodeWeightClass(String) - Static method in class megamek.client.ratgenerator.ForceDescriptor
 
decorateGroundPath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
Takes the given path and returns a list of child paths that go up to walk/run/run+masc/sprint/sprint+masc MP usage.
decorateJumpPath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
Takes a given (jumping) path and returns a list of child paths that lead up to max jump MP or max jump MP without gravity.
decoratePath(BulldozerMovePath) - Static method in class megamek.common.pathfinder.PathDecorator
 
decreaseEdge() - Method in class megamek.common.Crew
 
decrementASEWTurns() - Method in class megamek.server.totalwarfare.TWGameManager
Called during the end phase.
decrementTurnsTilHit() - Method in class megamek.common.actions.ArtilleryAttackAction
 
decrementTurnsTilHit(int) - Method in class megamek.common.actions.ArtilleryAttackAction
 
decValue() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
Lowers the EditorTextField's number by one, if a number is present and if that number is higher than the minimum value.
DEDICATED - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
dedicatedServer() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
DedicatedServer - Class in megamek.server
 
DedicatedServer() - Constructor for class megamek.server.DedicatedServer
 
DEDUCT_SUBMERGED_JJ - Static variable in class megamek.common.MPCalculationSetting
A setting that reduces calculated jump MP for submerged jump jets.
DEEP_PURPLE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
DEFAULT - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
DEFAULT - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
 
DEFAULT_AUTOEJECT_DISABLED - Static variable in class megamek.common.preference.ClientPreferences
 
DEFAULT_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: False
Auto Flee: False
Fall Shame: 5
Hyper Aggression: 5
Self Preservation: 5
Herd Mentality: 5
Bravery: 5
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
DEFAULT_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
DEFAULT_BINDINGS_FILE - Static variable in class megamek.common.KeyBindParser
Default path to the key bindings XML file.
DEFAULT_BLACK - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DEFAULT_BOARD_HEIGHT - Static variable in class megamek.common.Board
 
DEFAULT_BOARD_WIDTH - Static variable in class megamek.common.Board
 
DEFAULT_CFG_FILE_NAME - Static variable in class megamek.common.preference.PreferenceManager
 
DEFAULT_DARK_GRAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DEFAULT_HEIGHT - Static variable in class megamek.client.ui.swing.MekViewPanel
 
DEFAULT_ICON_FILENAME - Static variable in class megamek.common.icons.AbstractIcon
 
DEFAULT_INDENTATION - Static variable in class megamek.common.Report
Number of spaces to use per indentation level.
DEFAULT_LIGHT_GRAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DEFAULT_MAX_VISUAL_RANGE - Static variable in class megamek.common.Compute
 
DEFAULT_PATHFINDER_TIME_LIMIT - Static variable in class megamek.common.MovePath
 
DEFAULT_PLAYERNAME - Static variable in class megamek.MMConstants
 
DEFAULT_PORT - Static variable in class megamek.MMConstants
 
DEFAULT_PORTRAIT_FILENAME - Static variable in class megamek.common.icons.Portrait
 
DEFAULT_SAVEGAME_NAME - Static variable in class megamek.MMConstants
 
DEFAULT_VELOCITY - Static variable in class megamek.common.actions.WeaponAttackAction
 
DEFAULT_WEAPON_SORT_ORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DEFAULT_WHITE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DEFAULT_WIDTH - Static variable in class megamek.client.ui.swing.MekViewPanel
 
defaultAeroVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKFile
 
defaultAutoejectDisabled() - Method in class megamek.common.preference.ClientPreferences
 
defaultBotMunitionsFile - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
DefaultButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
defaultCrewType() - Method in class megamek.common.Dropship
 
defaultCrewType() - Method in class megamek.common.Entity
 
defaultCrewType() - Method in class megamek.common.Infantry
 
defaultCrewType() - Method in class megamek.common.Jumpship
 
defaultCrewType() - Method in class megamek.common.Mek
 
defaultCrewType() - Method in class megamek.common.QuadVee
 
defaultCrewType() - Method in class megamek.common.Tank
 
defaultCrewType() - Method in class megamek.common.TripodMek
 
defaultMovementMode - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
DefaultScrollablePanel - Class in megamek.client.ui.baseComponents
This is the default Scrollable Panel implementation, designed to be used as a basic implementation of AbstractScrollablePanel for inline scrollable panels that can then be used within a scrollpane.
DefaultScrollablePanel(JFrame, String) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
This creates a DefaultScrollablePanel using the default resource bundle.
DefaultScrollablePanel(JFrame, String, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
This creates a DefaultScrollablePanel using the default resource bundle and specified double buffered boolean.
DefaultScrollablePanel(JFrame, String, LayoutManager) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
This creates a DefaultScrollablePanel using the default resource bundle and specified layout manager.
DefaultScrollablePanel(JFrame, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
This creates a DefaultScrollablePanel using the default resource bundle and specified layout manager and double buffered boolean.
DefaultScrollablePanel(JFrame, ResourceBundle, String, LayoutManager, boolean) - Constructor for class megamek.client.ui.baseComponents.DefaultScrollablePanel
This creates a DefaultScrollablePanel using the specified resource bundle, layout manager, and double buffered boolean.
defaultSkinXML - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
The file name for the default Skin XML file, found in the config dir.
DefaultsNode - Class in megamek.client.ratgenerator
The Defaults node is at the beginning of a ruleset file and provides the default values for that faction.
DefaultsNode() - Constructor for class megamek.client.ratgenerator.DefaultsNode
 
DefaultUIElement - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
defaultValue - Variable in class megamek.server.commands.arguments.EnumArgument
 
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKFile
If a vehicular grenade launcher does not have a facing provided, assign a default facing.
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKLargeSupportTankFile
 
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKSupportTankFile
 
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKSupportVTOLFile
 
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKTankFile
 
defaultVGLFacing(int, boolean) - Method in class megamek.common.loaders.BLKVTOLFile
 
DefeatCommand - Class in megamek.server.commands
Acknowledges another players victory command.
DefeatCommand(Server) - Constructor for class megamek.server.commands.DefeatCommand
Creates new DefeatCommand
defensiveValue - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
defensiveValue - Variable in class megamek.common.battlevalue.BVCalculator
 
defineArguments() - Method in class megamek.client.bot.princess.commands.AddWaypointCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.AggressionCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.ArtilleryCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.AvoidCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.BehaviorCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.BloodFeudCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.BraveryCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.CautionCommand
 
defineArguments() - Method in interface megamek.client.bot.princess.commands.ChatCommand
Define the arguments for the command.
defineArguments() - Method in class megamek.client.bot.princess.commands.ClearWaypointsCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.FleeCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.HerdingCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.IgnorePlayerCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.IgnoreTargetCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.PriorityTargetCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.RemoveWaypointCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.SetWaypointsCommand
 
defineArguments() - Method in class megamek.client.bot.princess.commands.TargetGroundCommand
 
defineArguments() - Method in class megamek.server.commands.ChangeOwnershipCommand
 
defineArguments() - Method in class megamek.server.commands.ChangeTeamCommand
 
defineArguments() - Method in class megamek.server.commands.ChangeWeatherCommand
 
defineArguments() - Method in class megamek.server.commands.ClientServerCommand
 
defineArguments() - Method in class megamek.server.commands.DisasterCommand
 
defineArguments() - Method in class megamek.server.commands.EndGameCommand
 
defineArguments() - Method in class megamek.server.commands.FirefightCommand
 
defineArguments() - Method in class megamek.server.commands.FirestarterCommand
 
defineArguments() - Method in class megamek.server.commands.FirestormCommand
 
defineArguments() - Method in class megamek.server.commands.KickCommand
 
defineArguments() - Method in class megamek.server.commands.KillCommand
 
defineArguments() - Method in class megamek.server.commands.NuclearStrikeCommand
 
defineArguments() - Method in class megamek.server.commands.NuclearStrikeCustomCommand
 
defineArguments() - Method in class megamek.server.commands.NukeCommand
 
defineArguments() - Method in class megamek.server.commands.OrbitalBombardmentCommand
 
defineArguments() - Method in class megamek.server.commands.RescueCommand
 
degradation - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
How much to subtract, per hex distance from impact point, from the base damage
degree(Coords) - Method in class megamek.common.Coords
 
delete() - Method in class megamek.utilities.GifWriter
 
deleteForce(int) - Method in class megamek.common.force.Forces
Removes the given force from these forces if it is empty.
deleteForces(Collection<Force>) - Method in class megamek.common.force.Forces
Removes the given forces and all their subforces from these Forces.
deleteImageCache() - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
deleteImageCache(Crew, int) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
deliverArtilleryFlare(Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
Creates an artillery flare of the given radius above the target
deliverArtilleryInferno(Coords, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deliver artillery inferno
deliverArtillerySmoke(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deliver artillery smoke
deliverBombDamage(HexTarget, int, int, Entity, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverBombInferno(Coords, Entity, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deliver inferno bomb
deliverChaffGrenade(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverFASCAMMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Delivers an artillery FASCAM shot to the targeted hex area.
deliverInfernoMissiles(Entity, Targetable, int) - Method in class megamek.server.totalwarfare.TWGameManager
deliver inferno missiles
deliverInfernoMissiles(Entity, Targetable, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
deliver inferno missiles
deliverInfernoMissiles(Entity, Targetable, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
deliver inferno missiles
deliverInfernoMissiles(Entity, Targetable, int, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
deliver inferno missiles
deliverLIsmoke(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deliver LASER inhibiting smoke
deliverMissileSmoke(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deliver missile smoke
deliverMortarFlare(Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverScreen(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverSmokeGrenade(Coords, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverSmokeMortar(Coords, Vector<Report>, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
deliverThunderActiveMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Adds a Thunder-Active minefield to the hex.
deliverThunderAugMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Delivers a thunder-aug shot to the targeted hex area.
deliverThunderInfernoMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Adds a Thunder Inferno minefield to the hex.
deliverThunderMinefield(Coords, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Adds a Thunder minefield to the hex.
deliverThunderVibraMinefield(Coords, int, int, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
Adds a Thunder-Vibrabomb minefield to the hex.
delta_distance - Variable in class megamek.common.Entity
 
DEMO_ENGINEERS - Static variable in class megamek.common.Infantry
 
DEMOLITION_CHARGE - Static variable in class megamek.common.EquipmentTypeLookup
 
DemolitionCharge(int, int, Coords) - Constructor for class megamek.common.Building.DemolitionCharge
 
deploy(int, Coords, int, int) - Method in class megamek.client.Client
Maintain backwards compatibility.
deploy(int, Coords, int, int, List<Entity>, boolean) - Method in class megamek.client.Client
Deploy an entity at the given coordinates, with the given facing, and starting with the given units already loaded.
DEPLOY_ASSAULTDROP - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_CARRYABLE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_DOCK - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_LOAD - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_MINE_ACTIVE - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_MINE_COM - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_MINE_CONV - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_MINE_INFERNO - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_MINE_VIBRA - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
DEPLOY_MINEFIELDS - Enum constant in enum class megamek.common.enums.GamePhase
 
DEPLOY_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
DEPLOY_NEXT - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_REMOVE - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_TURN - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
DEPLOY_UNLOAD - Enum constant in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
Deployable - Interface in megamek.common
This interface is implemented by those units (by InGameObjects) that can be deployed either offboard or on a board.
deployableInGameObjects() - Method in class megamek.common.AbstractGame
 
deployableInGameObjects() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
DeployCommand - Class in megamek.client.commands
 
DeployCommand(ClientGUI) - Constructor for class megamek.client.commands.DeployCommand
 
DeployElevationChoiceDialog - Class in megamek.client.ui.swing
This dialog allows selecting an elevation (or altitude) during deployment.
DeployElevationChoiceDialog(JFrame, List<ElevationOption>) - Constructor for class megamek.client.ui.swing.DeployElevationChoiceDialog
 
DEPLOYMENT - Enum constant in enum class megamek.common.enums.GamePhase
 
DEPLOYMENT - Static variable in class megamek.common.loaders.MtfFile
 
DEPLOYMENT_ZONE - Static variable in class megamek.common.Terrains
 
DeploymentDisplay - Class in megamek.client.ui.swing
 
DeploymentDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.DeploymentDisplay
Creates and lays out a new deployment phase display for the specified client.
DeploymentDisplay.DeployCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all the possible ActionCommands that can be carried out during the deployment phase.
DeploymentElevationType - Enum Class in megamek.common
This enum gives the meaning of an elevation or altitude that a unit can be deployed to.
DeploymentPhase - Class in megamek.common.autoresolve.acar.phase
 
DeploymentPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.DeploymentPhase
 
DeploymentReport - Class in megamek.common.autoresolve.acar.report
 
deploymentRoundHeader(int) - Method in class megamek.common.autoresolve.acar.report.DeploymentReport
 
deploymentRoundHeader(int) - Method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
 
deploymentRoundHeader(int) - Method in interface megamek.common.autoresolve.acar.report.IDeploymentReport
 
DeployMinefieldDisplay - Class in megamek.client.ui.swing
 
DeployMinefieldDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.DeployMinefieldDisplay
Creates and lays out a new deployment phase display for the specified clientgui.getClient().
DeployMinefieldDisplay.DeployMinefieldCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the deploy minefield phase.
deployMinefields() - Method in class megamek.client.bot.BotClient
Deploy minefields for the bot
deployOffBoard(int) - Method in class megamek.common.Entity
Deploy this offboard entity at the previously specified distance and direction.
deployTeleMissile(Entity, WeaponType, AmmoType, int, int, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
deploys a new telemissile entity onto the map
depth() - Method in class megamek.common.Hex
 
depth(boolean) - Method in class megamek.common.Hex
 
depthFirstSearch(IGame, ForceConsolidation.Container, Forces, Player, Camouflage, int) - Static method in class megamek.common.autoresolve.converter.ForceConsolidation
 
desc - Variable in class megamek.client.ratgenerator.ForceNode
 
DESCENDING - Enum constant in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
 
description - Variable in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
description(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
DESCRIPTION - Static variable in interface megamek.common.scenario.Scenario
 
DESCRIPTION_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.ASElementDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.BoardDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.CarryableDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.EntityDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.MessageDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.SBFFormationDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.SBFUnitDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.jacksonadapters.TriggerDeserializer
 
deserialize(JsonParser, DeserializationContext) - Method in class megamek.common.PlanetaryConditionsDeserializer
 
designType - Variable in class megamek.common.Aero
 
designValid - Variable in class megamek.common.Entity
 
destHexElevation - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
destination - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
 
destinationHasWeakBridge - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
destinationHasWeakBuilding - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
destinationImpassable - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
DestinationReachedStopCondition(BoardLocation) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.DestinationReachedStopCondition
 
DestinationReachedStopCondition(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.DestinationReachedStopCondition
 
destroy(String, boolean, boolean) - Method in class megamek.common.Entity
 
destroyCarriedUnit(Entity, Entity, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Helper to execute reporting and destruction of a carried unit
destroyDoor() - Method in class megamek.common.AbstractSmallCraftASFBay
 
destroyDoor() - Method in class megamek.common.Bay
 
destroyDoorNext() - Method in class megamek.common.AbstractSmallCraftASFBay
 
destroyDoorNext() - Method in class megamek.common.Bay
Destroys a door for next turn.
destroyed - Variable in class megamek.common.Entity
 
destroyed() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the destroyed record component.
DESTROYED - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
DESTROYED_UNIT_ALPHA - Static variable in class megamek.client.ui.swing.minimap.Minimap
 
destroyedPercent - Variable in class megamek.server.victory.BVDestroyedVictoryCondition
 
destroyEmptyRecoverySlot() - Method in class megamek.common.AbstractSmallCraftASFBay
 
destroyEntity(Entity, String, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Marks a unit as destroyed! Units transported inside the destroyed unit will get a chance to escape unless the destruction was not survivable.
destroyEntity(Entity, String, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Marks a unit as destroyed! Units transported inside the destroyed unit will get a chance to escape unless the destruction was not survivable.
DESTROYER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
destroyLocation(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Destroys the location of the entity.
destroyLocation(int) - Method in class megamek.common.Entity
Marks all equipment in a location on this entity as destroyed.
destroyLocation(int) - Method in class megamek.common.Mek
 
destroyLocation(int, boolean) - Method in class megamek.common.Entity
Marks all equipment in a location on this entity as destroyed.
destroyLocation(int, boolean) - Method in class megamek.common.Mek
 
destroyLocation(DamageApplier.HitDetails) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Destroys the location of the entity.
destroyLocation(DamageApplier.HitDetails) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
destroyOneSearchlight() - Method in class megamek.common.Entity
Method to destroy a single searchlight on an entity.
destroyRetractableBlade(int) - Method in class megamek.common.Entity
destroys the first retractable blade critical slot found
destroyTransportedUnits(Entity, int, boolean, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Helper function that handles destroying units transported by a unit that is itself being destroyed.
DestructionAwareDestinationPathfinder - Class in megamek.common.pathfinder
Handles the generation of ground-based move paths that contain information relating to the destruction of terrain necessary to accomplish that path.
DestructionAwareDestinationPathfinder() - Constructor for class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
 
detailLabel(JToggleButton, Integer) - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
 
detailLabel(JToggleButton, ElevationOption) - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
 
detailLabel(JToggleButton, Entity) - Method in class megamek.client.ui.swing.EntityChoiceDialog
 
detailLabel(JToggleButton, Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
 
detailLabel(JToggleButton, T) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
Override to set button text and/or icon with details about this choice.
detectedOrHasVisual(Player, Game, Entity) - Static method in class megamek.common.EntityVisibilityUtils
Logic lifted from BoardView1.redrawEntity() that checks whether the given player playing the given game can see the given entity.
detectHiddenUnits(Game, Entity, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
Checks to see if any units can detected hidden units.
detectMinefields(Game, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
Loops through all active entities in the game and performs mine detection
detectMinefields(Game, Entity, Coords, Vector<Report>, TWGameManager) - Static method in class megamek.server.ServerHelper
Checks for minefields within the entity's active probe range.
determineBonus(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ModifiedTotalWarfareSkillGenerator
 
determineBonus(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
determineDamage(Mounted<?>, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Returns the damage value to be used for the given weapon at the given range.
determineETypeName(MekSummary) - Static method in class megamek.common.MekSummary
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated Uses
determineFinalHT(int[], int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
determineFront() - Method in class megamek.common.battlevalue.BVCalculator
 
determineFront() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
determineFront() - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
determineIlluminationLevel(Game, Coords) - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
determineOppositeEdge(Entity) - Static method in class megamek.common.util.BoardUtilities
Figures out the "opposite" edge for the given entity.
determineSpecialsDamage(WeaponType, Mounted<?>, int, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
determineSpecialsDamage(WeaponType, Mounted<?>, int, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
determineTeamOrder(Game) - Method in class megamek.common.Team
 
determineUnitType(Entity) - Static method in class megamek.common.MekSummary
Deprecated, for removal: This API element is subject to removal in a future version.
determineUnitType(Entity) - Static method in class megamek.common.UnitType
Deprecated, for removal: This API element is subject to removal in a future version.
use UnitType.getTypeName(e.getUnitType()) instead
determineUnitTypeCode(String) - Static method in class megamek.common.UnitType
Reverse lookup for type integer constant from name
determineUnitTypeCode(Entity) - Static method in class megamek.common.UnitType
Deprecated, for removal: This API element is subject to removal in a future version.
determineWind() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
detonatesGroundMinefields() - Method in enum class megamek.common.EntityMovementMode
Whether this movement mode is capable of detonating minefields.
devastateUnit() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
 
devastateUnit() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
devastateUnit() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
 
devastateUnit() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
 
devastateUnit() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
devastateUnit() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
 
devastateUnit() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
 
DFA - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
DfaAttackAction - Class in megamek.common.actions
 
DfaAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.DfaAttackAction
 
DfaAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.DfaAttackAction
Creates new DfaAttackAction
diagMid(BoardUtilities.Point, int, int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
calculates the diagonal middlepoints with new values
dialDownDamage(Mounted<?>, WeaponType) - Static method in class megamek.common.Compute
Method computes how much damage a dial down weapon has done
dialDownDamage(Mounted<?>, WeaponType, int) - Static method in class megamek.common.Compute
Method computes how much damage a dial down weapon has done
dialDownHeat(Mounted<?>, WeaponType) - Static method in class megamek.common.Compute
Method computes how much heat a dial down weapon generates
dialDownHeat(Mounted<?>, WeaponType, int) - Static method in class megamek.common.Compute
Method computes how much heat a dial down weapon generates
DialogButton - Class in megamek.client.ui.swing.dialog
A JButton that has a minimum width which scales with the GUI scale.
DialogButton(String) - Constructor for class megamek.client.ui.swing.dialog.DialogButton
 
DialogButton(AbstractAction) - Constructor for class megamek.client.ui.swing.dialog.DialogButton
 
DialogOptionComponent - Class in megamek.client.ui.swing
 
DialogOptionComponent(DialogOptionListener, IOption) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
 
DialogOptionComponent(DialogOptionListener, IOption, boolean) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
 
DialogOptionComponent(DialogOptionListener, IOption, boolean, boolean) - Constructor for class megamek.client.ui.swing.DialogOptionComponent
 
DialogOptionListener - Interface in megamek.client.ui.swing
 
DialogResult - Enum Class in megamek.client.ui.enums
 
didAccDecNow() - Method in class megamek.common.Aero
 
didAccDecNow() - Method in interface megamek.common.IAero
 
didAccDecNow() - Method in class megamek.common.LandAirMek
 
didAccLast() - Method in class megamek.common.Aero
 
didAccLast() - Method in interface megamek.common.IAero
 
didAccLast() - Method in class megamek.common.LandAirMek
 
didDrift() - Method in class megamek.server.SmokeCloud
 
didFailManeuver() - Method in class megamek.common.Aero
 
didFailManeuver() - Method in interface megamek.common.IAero
 
didFailManeuver() - Method in class megamek.common.LandAirMek
 
die() - Method in class megamek.client.AbstractClient
Shuts down threads and sockets
die() - Method in class megamek.client.bot.princess.Princess
 
die() - Method in interface megamek.client.IClient
Cleans up and closes resources of this Client.
die() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
die() - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
 
die() - Method in class megamek.client.ui.swing.ClientGUI
 
die() - Method in class megamek.client.ui.swing.CommanderGUI
 
die() - Method in class megamek.client.ui.swing.CommonMenuBar
Removes this as listener.
die() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
die() - Method in interface megamek.client.ui.swing.IClientGUI
Performs shut down for threads and sockets and other things that can be disposed.
die() - Method in class megamek.client.ui.swing.SBFClientGUI
 
die() - Method in class megamek.client.ui.swing.SBFTargetDialog
 
die() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
die() - Method in class megamek.server.Server
Shuts down the server.
DIG_IN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
dir - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
DIR_NAME_BA - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_BOTTOM_DECALS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
DIR_NAME_CONVFIGHTER - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_DROPSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_FIGHTER - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_INFANTRY - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_JUMPSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_MEK - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_PROTOMEK - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_SMALLCRAFT - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_SPACESTATION - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_VEHICLE - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_WARSHIP - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
DIR_NAME_WRECKS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
directBlowBADamage(double, int, BattleArmor) - Static method in class megamek.common.Compute
Returns how much damage a weapon will do against against a BattleArmor target if the BattleArmor vs BattleArmor rules on TO pg 109 are in effect.
directBlowInfantryDamage(double, int, int, boolean, boolean) - Static method in class megamek.common.Compute
 
directBlowInfantryDamage(double, int, int, boolean, boolean, int, Vector<Report>) - Static method in class megamek.common.Compute
Method replicates the Non-Conventional Damage against Infantry damage table as well as shifting for direct blows.
directBlowInfantryDamage(double, int, int, boolean, boolean, int, Vector<Report>, int) - Static method in class megamek.common.Compute
Method replicates the Non-Conventional Damage against Infantry damage table as well as shifting for direct blows.
direction(Coords) - Method in class megamek.common.Coords
Returns the direction in which another coordinate lies; 0 if the coordinates are equal.
directions - Static variable in class megamek.client.commands.ShowTileCommand
 
DirectoryItems - Class in megamek.common.util.fileUtils
This class represents a collection of files present within a directory hierarchy, categorized according to their directories.
DirectoryItems(File, ItemFileFactory) - Constructor for class megamek.common.util.fileUtils.DirectoryItems
 
disableButtons() - Method in class megamek.client.ui.swing.FiringDisplay
Disables all buttons in the interface
disableButtons() - Method in class megamek.client.ui.swing.PointblankShotDisplay
Disables all buttons in the interface
disallowCombinedFields(String, JsonNode, String...) - Static method in class megamek.common.jacksonadapters.MMUReader
Tests the given node if it has any combination of at least two of the given fields.
DisasterCommand - Class in megamek.server.commands
 
DisasterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.DisasterCommand
 
discardPath(MovePath, MovePathFinder.CoordsWithFacing) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
Worker function to determine whether we should discard the current path (due to it being illegal or redundant) or keep generating child nodes
discardPath(MovePath, MovePathFinder.CoordsWithFacing) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
Worker function to determine whether we should discard the current path (due to it being illegal or redundant) or keep generating child nodes
discardTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Discard all lines written to this section (all lines added to the report after calling CalculationReport.startTentativeSection()).
discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
discardTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
disconnect(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
disconnect(Player) - Method in interface megamek.server.IGameManager
Handles housekeeping for a disconnected player.
disconnect(Player) - Method in class megamek.server.sbf.SBFGameManager
 
disconnect(Player) - Method in class megamek.server.totalwarfare.TWGameManager
 
DISCONNECT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
disconnected() - Method in class megamek.client.AbstractClient
The client has become disconnected from the server
disconnected() - Method in class megamek.client.bot.princess.Princess
 
disconnected(DisconnectedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
Called when connection is closed.
DISCONNECTED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
 
DisconnectedEvent - Class in megamek.common.net.events
Instances of this class are sent when Connection closed
DisconnectedEvent(Object) - Constructor for class megamek.common.net.events.DisconnectedEvent
Constructs a disconnected connection event
disconnectFlag - Variable in class megamek.client.AbstractClient
 
disconnectUnit(int) - Method in class megamek.common.Entity
Detaches an entity from this entity's towing mechanism also detaches all trailers behind this one from the whole train
DISCORD - Enum constant in enum class megamek.common.ViewFormatting
 
DiscordFormat - Enum Class in megamek.common.util
 
DisengageAction - Class in megamek.common.actions
Disengagement action for offboard artillery
DisengageAction(int) - Constructor for class megamek.common.actions.DisengageAction
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
disengageIfDamaged() - Method in interface megamek.common.autoresolve.acar.role.Role
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Scout
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
disengageIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Striker
 
dispatchKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.lobby.LobbyKeyDispatcher
 
dispatchKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.util.MegaMekController
 
displacementAttack - Variable in class megamek.common.Entity
 
DisplacementAttackAction - Class in megamek.common.actions
 
DisplacementAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.DisplacementAttackAction
 
DisplacementAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.DisplacementAttackAction
Creates new DisplacementAttackAction
DISPLAYABLE_NAME_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
 
displayDestroyedDecal(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Logic that determines if we should be display "destroyed" decals below the destroyed entity.
displayDevastation(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Whether a given entity should display a crater instead of its standard wreckage marker.
displayEntity(Entity) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Displays the specified entity in the panel.
displayFuelLeak(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Logic that determines whether we should display a 'fuel leak' for the given entity.
displayInvalidFields() - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
DisplayMapSet - Interface in megamek.client.ui.swing.widget
Generic set of PicMap areas do represent various units in MekDisplay class
displayMek(Entity) - Method in class megamek.client.ui.swing.unitDisplay.SummaryPanel
 
displayMek(Entity) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
updates fields for the specified mek
displayMotiveDamage(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Whether we should display 'motive damage' for the given entity, meaning loose treads and such
displayName - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
displayName() - Method in enum class megamek.common.InfantryMount.BeastSize
 
DISPOSABLE_NARC_AMMO - Static variable in class megamek.common.BattleArmor
Internal name of the disposable NARC ammo pack.
DISPOSABLE_SRM2_AMMO - Static variable in class megamek.common.BattleArmor
Internal name of the Inner disposable SRM2 ammo pack.
dispose() - Method in class megamek.client.ratgenerator.RATGenerator
 
dispose() - Static method in class megamek.client.ratgenerator.TransportCalculator
 
dispose() - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
dispose() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
dispose() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
dispose() - Method in class megamek.client.ui.preferences.JListPreference
 
dispose() - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
dispose() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
dispose() - Method in class megamek.client.ui.preferences.JTablePreference
 
dispose() - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
dispose() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
dispose() - Method in class megamek.client.ui.preferences.JWindowPreference
 
dispose() - Method in class megamek.client.ui.preferences.PreferenceElement
Cleans the preference resources.
dispose() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
dispose() - Method in class megamek.client.ui.swing.boardview.BoardView
 
dispose() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
Override this method to perform any clean up steps when this handler and its associated sprites are no longer needed, such as removing the handler as listener.
dispose() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
dispose() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Frees the resources this boardview uses and removes listeners.
dispose() - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
dispose() - Method in class megamek.client.ui.swing.util.MenuScroller
Removes this MenuScroller from the associated menu and restores the default behavior of the menu.
dispose() - Static method in class megamek.common.MekFileParser
 
dispose() - Static method in class megamek.common.MekSummaryCache
 
distance() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the distance record component.
distance(int, int) - Method in class megamek.common.Coords
Returns the distance to the coordinate given as distX, distY.
distance(Coords) - Method in class megamek.common.Coords
 
DISTANCE - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
DISTANCE_TO_WAYPOINT - Static variable in class megamek.client.bot.princess.Princess
Distance to the waypoint to consider for considering the waypoint reached
distanceToClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
Gives the distance to the closest enemy unit, or -1 if none exist.
distanceToClosestEnemy(Entity, Coords, Game) - Method in interface megamek.client.bot.princess.IPathRanker
 
distanceToHomeEdge(Coords, CardinalEdge, Game) - Method in interface megamek.client.bot.princess.IPathRanker
Returns distance to the unit's home edge.
distanceToHomeEdge(Coords, CardinalEdge, Game) - Method in class megamek.client.bot.princess.PathRanker
Returns distance to the unit's home edge.
Distractable - Interface in megamek.common.util
This interface represents an event listener that can be "distracted" to ignore any event notifications.
DistractableDelegate - Class in megamek.common.util
This class implements the Distractable interface.
DistractableDelegate() - Constructor for class megamek.common.util.DistractableDelegate
Creates a delegate object to handle the distraction state of another object.
divCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a div of the given CSS class with opening and closing tag and the content in between.
DIVE_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
 
DIVE_BOMB_MAX_ALTITUDE - Static variable in class megamek.MMConstants
 
DIVE_BOMB_MIN_ALTITUDE - Static variable in class megamek.MMConstants
 
DiveBombAttack - Class in megamek.common.weapons
 
DiveBombAttack() - Constructor for class megamek.common.weapons.DiveBombAttack
 
dividedLeftBetter(ArrayList<Coords>, Game, LosEffects.AttackInfo, boolean, LosEffects) - Static method in class megamek.common.LosEffects
Finds out if the left or right side of the divided LOS is better for the target
divider() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a hr element, which is usually represented as a line across the page.
DividerEntry - Class in megamek.common.autoresolve.acar.report
 
DividerEntry() - Constructor for class megamek.common.autoresolve.acar.report.DividerEntry
 
DJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
DMG - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
 
DMG_CRIPPLED - Static variable in class megamek.common.Entity
 
DMG_HEAVY - Static variable in class megamek.common.Entity
 
DMG_LIGHT - Static variable in class megamek.common.Entity
 
DMG_MODERATE - Static variable in class megamek.common.Entity
 
DMG_NONE - Static variable in class megamek.common.Entity
 
DN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
doAlertDialog(String, String) - Method in class megamek.client.bot.BotClient
Pops up a dialog box showing an alert
doAlertDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
Pops up a dialog box showing an alert
doAlertDialog(String, String, int) - Method in class megamek.client.ui.swing.ClientGUI
 
doAmmoFeedProblemCheck(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
Carry out an 'ammo feed problems' check on the weapon.
doAmmoFeedProblemCheck(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
Carries out a check to see if the weapon in question explodes due to the 'ammo feed problem' quirk Not the case for weapons without ammo
doAssaultDrop(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
resolve the landing of an assault drop
doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.Entity
Calculates and returns the Battle Value of this unit taking into account the parameters.
doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.FighterSquadron
 
doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.MekWarrior
 
doBattleValueCalculation(boolean, boolean, CalculationReport) - Method in class megamek.common.TeleMissile
 
doCheckEngineStallRoll(Vector<Report>) - Method in class megamek.common.Entity
Possibly do a ICE-Engine stall PSR (only intended for Meks, both Industrial and Battle).
doCheckEngineStallRoll(Vector<Report>) - Method in class megamek.common.Mek
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.ACBayHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.ACCaselessHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.HGRHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.HVACWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.HyperLaserHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.InsulatedLaserWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PPCHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrimitiveACWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeACWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeCLUltraWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeGaussHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeISUltraWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PrototypeLBXHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.PulseLaserWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.RACHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.RapidfireACWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.RapidfireHVACWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.TSEMPHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.UltraWeaponHandler
 
doChecks(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
 
doChoiceDialog(String, String, String...) - Method in class megamek.client.ui.swing.ClientGUI
Pops up a dialog box giving the player a series of choices that are not mutually exclusive.
DOCK_MULTIPLE_ON_Y_AXIS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DOCK_ON_LEFT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
DockingCollar - Class in megamek.common
Represents a Docking Collar (Docking Hardpoint, TO: AUE p.116) with which a JumpShip, WarShip, Space Station or Mobile Structure can carry one DropShip.
DockingCollar(int) - Constructor for class megamek.common.DockingCollar
Creates a JumpShip Docking Collar that can carry one dropship.
doClearWeaponJam() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
clear weapon jam
doConsoleRoleSwap() - Method in class megamek.common.Crew
Checks whether a role swap is scheduled for a command-console equipped unit and (if the new pilot is active) performs the swap.
docsDir() - Static method in class megamek.common.Configuration
Return the configured documentation directory.
DodgeAction - Class in megamek.common.actions
 
DodgeAction(int) - Constructor for class megamek.common.actions.DodgeAction
 
dodging - Variable in class megamek.common.Entity
 
doDisbandDamage() - Method in class megamek.common.Aero
 
doDisbandDamage() - Method in interface megamek.common.IAero
 
doDisbandDamage() - Method in class megamek.common.LandAirMek
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.DynamicTerrainProcessor
Process terrain changes in the end phase
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.ElevatorProcessor
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.FireProcessor
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.GeyserProcessor
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.QuicksandProcessor
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.ScreenProcessor
 
doEndPhaseChanges(Vector<Report>) - Method in class megamek.server.WeatherProcessor
 
DOES_NOT_TRACK_HEAT - Static variable in class megamek.common.Entity
 
doesNotAdmitDefeat() - Method in class megamek.common.Player
 
doExplosion(int[], boolean, Coords, boolean, Vector<Report>, Vector<Integer>, int, int, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
General function to cause explosions in areas.
doExplosion(int, int, boolean, Coords, boolean, Vector<Report>, Vector<Integer>, int, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
General function to cause explosions in areas.
doFilter(Collection<MovePath>) - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
Returns filtered collection by removing those objects that fail AeroGroundPathFinder.AeroGroundOffBoardFilter.shouldStay(MovePath) test.
doFilter(Collection<T>) - Method in class megamek.common.pathfinder.AbstractPathFinder.Filter
Returns filtered collection by removing those objects that fail AbstractPathFinder.Filter.shouldStay(T) test.
doFusionEngineExplosion(int, Coords, Vector<Report>, Vector<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
Extract explosion functionality for generalized explosions in areas.
DOGFIGHTER - Enum constant in enum class megamek.common.UnitRole
 
doGreenSmokeDamage(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
Applies damage to any eligible unit hit by anti-TSM missiles or entering a hex with green smoke.
doHazardousLiquidDamage(Entity, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
do damage from hazardous liquids
doHeatDamage(Entity, Vector<Report>, WeaponType, int, HitData) - Static method in class megamek.common.weapons.FlamerHandlerHelper
Handles flamer heat damage.
doMagmaDamage(Entity, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
do damage from magma
done - Variable in class megamek.common.Entity
 
done() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the done record component.
DONE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
DONE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
DONE - Static variable in class megamek.client.ui.swing.CustomMekDialog
 
DONE_BUTTON_WIDTH - Static variable in class megamek.client.ui.swing.AbstractPhaseDisplay
 
DONE_NO_ACTION - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
DoneCommand - Class in megamek.client.commands
A command that exist purely for the accessibility UI so that commands can be made as the default rather than chat.
DoneCommand(ClientGUI) - Constructor for class megamek.client.commands.DoneCommand
 
doneLoading() - Method in class megamek.client.ui.swing.tileset.GenerateGenericIconList
 
doneLoading() - Method in interface megamek.common.MekSummaryCache.Listener
 
doneLoading() - Method in class megamek.common.verifier.EntityVerifier
 
DONKEY - Static variable in class megamek.common.InfantryMount
 
doNothing() - Method in class megamek.common.TargetRoll
Does not do anything, necessary because Java does not have a "noop" function.
doNuclearExplosion(Coords, int, int, int, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
explode a nuke
doNuclearExplosion(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
do a nuclear explosion
doNuclearExplosion(Entity, Coords, int, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Abbreviated nuclear explosion logic when the weapon is targeted at a single off-board entity.
doomed - Variable in class megamek.common.Entity
 
doomedInAtmosphere() - Method in class megamek.common.Aero
 
doomedInAtmosphere() - Method in class megamek.common.Entity
 
doomedInAtmosphere() - Method in class megamek.common.HandheldWeapon
 
doomedInAtmosphere() - Method in class megamek.common.Infantry
 
doomedInAtmosphere() - Method in class megamek.common.Jumpship
 
doomedInAtmosphere() - Method in class megamek.common.LandAirMek
 
doomedInAtmosphere() - Method in class megamek.common.Mek
 
doomedInAtmosphere() - Method in class megamek.common.MekWarrior
 
doomedInAtmosphere() - Method in class megamek.common.ProtoMek
 
doomedInAtmosphere() - Method in class megamek.common.Tank
 
doomedInExtremeTemp() - Method in class megamek.common.Aero
 
doomedInExtremeTemp() - Method in class megamek.common.BattleArmor
 
doomedInExtremeTemp() - Method in class megamek.common.Entity
 
doomedInExtremeTemp() - Method in class megamek.common.HandheldWeapon
 
doomedInExtremeTemp() - Method in class megamek.common.Infantry
 
doomedInExtremeTemp() - Method in class megamek.common.Mek
 
doomedInExtremeTemp() - Method in class megamek.common.ProtoMek
 
doomedInExtremeTemp() - Method in class megamek.common.Tank
 
doomedInSpace() - Method in class megamek.common.Aero
 
doomedInSpace() - Method in class megamek.common.ConvFighter
 
doomedInSpace() - Method in class megamek.common.EjectedCrew
 
doomedInSpace() - Method in class megamek.common.Entity
 
doomedInSpace() - Method in class megamek.common.HandheldWeapon
 
doomedInSpace() - Method in class megamek.common.Infantry
 
doomedInSpace() - Method in class megamek.common.LandAirMek
 
doomedInSpace() - Method in class megamek.common.Mek
 
doomedInSpace() - Method in class megamek.common.ProtoMek
 
doomedInSpace() - Method in class megamek.common.Tank
 
doomedInVacuum() - Method in class megamek.common.Aero
 
doomedInVacuum() - Method in class megamek.common.BattleArmor
 
doomedInVacuum() - Method in class megamek.common.ConvFighter
 
doomedInVacuum() - Method in class megamek.common.Entity
 
doomedInVacuum() - Method in class megamek.common.GunEmplacement
 
doomedInVacuum() - Method in class megamek.common.HandheldWeapon
 
doomedInVacuum() - Method in class megamek.common.Infantry
 
doomedInVacuum() - Method in class megamek.common.Mek
 
doomedInVacuum() - Method in class megamek.common.ProtoMek
 
doomedInVacuum() - Method in class megamek.common.Tank
 
doomedInVacuum() - Method in class megamek.common.VTOL
 
doomedOnGround() - Method in class megamek.common.Aero
 
doomedOnGround() - Method in class megamek.common.Entity
 
doomedOnGround() - Method in class megamek.common.HandheldWeapon
 
doomedOnGround() - Method in class megamek.common.Infantry
 
doomedOnGround() - Method in class megamek.common.Jumpship
 
doomedOnGround() - Method in class megamek.common.Mek
 
doomedOnGround() - Method in class megamek.common.ProtoMek
 
doomedOnGround() - Method in class megamek.common.Tank
 
doOrbitalBombardment(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
do an orbital bombardment
doors - Variable in class megamek.common.Bay
 
doorsNext - Variable in class megamek.common.Bay
 
doPSRCheck(MovePath) - Static method in class megamek.client.ui.SharedUtility
 
doRelax(C, E, Comparator<E>) - Method in interface megamek.common.pathfinder.AbstractPathFinder.EdgeRelaxer
Relaxes an edge.
doRelax(Deque<MovePath>, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.LongestPathFinder.AeroMultiPathRelaxer
 
doRelax(Deque<MovePath>, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.LongestPathFinder.LongestPathRelaxer
 
doRelax(MovePath, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.ShortestPathFinder.AeroMovePathRelaxer
 
doRelax(MovePath, MovePath, Comparator<MovePath>) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathRelaxer
 
doRelax(SBFMovePath, SBFMovePath, Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathRelaxer
 
doRISCEmergencyCoolantCheckFor(Vector<Report>, HashMap<Integer, List<CriticalSlot>>) - Method in class megamek.common.Mek
return if a RISC emergency coolant failed its roll
doSaveUnit() - Method in class megamek.client.ui.swing.ClientGUI
Save all the current in use Entities each grouped by player name
doSearchlight() - Method in class megamek.client.ui.swing.FiringDisplay
fire searchlight
doSetLocationsExposure(Entity, Hex, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
Set the LocationsExposure of an entity
doSinkEntity(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
sink any entities in quicksand in the current hex
doSpot() - Method in class megamek.client.ui.swing.FiringDisplay
The entity spends the rest of its turn spotting
DOT_SPACER - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
DOT_SPACER - Static variable in class megamek.client.ui.swing.util.UIUtil
 
doThrustCheck(MovePath, Client) - Static method in class megamek.client.ui.SharedUtility
Checks to see if piloting skill rolls are needed for excessive use of thrust.
DottedSeparator() - Constructor for class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
 
DOUBLE_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for double preference
doUltraSublevelDamage(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
 
DOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
DOWNPOUR - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
doYesNoBotherDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
Pops up a dialog box asking a yes/no question
doYesNoDialog(String, String) - Method in class megamek.client.ui.swing.ClientGUI
Pops up a dialog box asking a yes/no question
draw(Graphics) - Method in class megamek.client.ui.swing.boardview.BoardView
 
draw(Graphics) - Method in interface megamek.client.ui.swing.boardview.IBoardView
This method should be overridden to do the actual drawing of the board image into the provided Graphics.
draw(Graphics) - Method in class megamek.client.ui.swing.util.StringDrawer
Draws the String with applied settings to the given Graphics g (obtained from a BufferedImage, JComponent, SVG context or other source).
draw(Graphics, Rectangle) - Method in interface megamek.client.ui.IDisplayable
Draw this IDisplayable to the Graphics graph, which is the boardview graphics.
draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.ChatterBox2
Draws the chatter box.
draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
 
draw(Graphics, Rectangle) - Method in class megamek.client.ui.swing.UnitOverview
 
DRAW - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
 
DRAW_LABELS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
drawAfter() - Method in enum class megamek.common.SpecialHexDisplay.Type
 
drawArrowHead(Graphics, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
drawBefore() - Method in enum class megamek.common.SpecialHexDisplay.Type
 
drawBorderXC(Graphics2D, Shape, Shape) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
drawCard(Graphics) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
This method controls drawing the card.
drawColor - Variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
drawDamagePip(Graphics2D, int, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Draws a crit damage pip at the provided coordinates (x is left-aligned, y centered).
drawFlipside(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
drawHexBorder(Graphics, Point, Color, double, double) - Method in class megamek.client.ui.swing.boardview.BoardView
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Draws all elements in group into specified Graphics
drawInto(Graphics) - Method in interface megamek.client.ui.swing.widget.PMElement
Draws element into specified Graphics.
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMMultiLineLabel
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
drawInto(Graphics) - Method in class megamek.client.ui.swing.widget.PMValueLabel
 
drawInto(Graphics, int, int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Draws image into Graphics with custom tiling type and alignment.
drawLoneBorder(Graphics2D, int) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
drawMinimapLabel(String, int, int, Graphics, boolean) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Draws the given text (the board name or special text) as a label on the lower edge of the image for which the graphics g is given.
drawModelChassis(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write model, chassis and squad size.
drawModelChassis(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
drawMovementData(Entity, MovePath) - Method in class megamek.client.ui.swing.boardview.BoardView
Clears the old movement data and draws the new.
drawNormalBorders(Graphics2D) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
drawNow(GamePhase, int, Player, GUIPreferences) - Method in class megamek.common.SpecialHexDisplay
Determine whether the current SpecialHexDisplay should be displayed Note Artillery Hits and Bomb Hits (direct hits on their targets) will always display in the appropriate phase.
drawNukeHitOnBoard(int[]) - Method in class megamek.server.totalwarfare.TWGameManager
 
drawNukeHitOnBoard(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
 
drawOnto(Graphics, int, int, ImageObserver) - Method in class megamek.client.ui.swing.boardview.Sprite
Draws this sprite onto the specified graphics context.
drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
drawOnto(Graphics, int, int, ImageObserver, boolean) - Method in class megamek.client.ui.swing.boardview.Sprite
 
drawResult() - Static method in class megamek.server.victory.VictoryResult
 
drawRuler(Coords, Coords, Color, Color) - Method in class megamek.client.ui.swing.boardview.BoardView
 
drawSheet(Graphics) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
Draws the sheet to the given Graphics2D.
DrawTriggeredEvent - Record Class in megamek.server.scriptedevent
This class represents "victory" events that are a draw that can be added programmatically or from MM scenarios to check for a draw result.
DrawTriggeredEvent(Trigger, boolean) - Constructor for record class megamek.server.scriptedevent.DrawTriggeredEvent
Creates an instance of a DrawTriggeredEvent record class.
driftAddSmoke(Coords, WindDirection, Wind) - Method in class megamek.server.FireProcessor
Override for the main driftAddSmoke to allow for 0 direction changes
driftAddSmoke(Coords, WindDirection, Wind, int) - Method in class megamek.server.FireProcessor
Smoke cannot climb more than 4 hexes if the next hex is more than 4 in elevation then the smoke will try to go right.
driftSmokeReport(SmokeCloud, boolean) - Method in class megamek.server.FireProcessor
 
DRILL - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
DRIVE_CORE_COMPACT - Static variable in class megamek.common.Jumpship
 
DRIVE_CORE_NONE - Static variable in class megamek.common.Jumpship
 
DRIVE_CORE_PRIMITIVE - Static variable in class megamek.common.Jumpship
 
DRIVE_CORE_STANDARD - Static variable in class megamek.common.Jumpship
 
DRIVE_CORE_SUBCOMPACT - Static variable in class megamek.common.Jumpship
 
DRO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
DROP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
DROP_CARGO - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
dropGroundObject(int) - Method in class megamek.common.Entity
Remove a ground object (cargo) from the given location
dropGroundObject(ICarryable, boolean) - Method in class megamek.common.Entity
Remove a specific carried object - useful for when you have the object but not its location, or when an object is being carried in multiple locations.
dropGroundObjects() - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
Dropship - Class in megamek.common
 
Dropship() - Constructor for class megamek.common.Dropship
 
DROPSHIP - Static variable in class megamek.common.UnitType
 
DropShipBVCalculator - Class in megamek.common.battlevalue
 
dropshipControlMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
 
DropShipCostCalculator - Class in megamek.common.cost
 
DropShipCostCalculator() - Constructor for class megamek.common.cost.DropShipCostCalculator
 
dropshipEngineMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
 
DROPSHUTTLE - Enum constant in enum class megamek.common.verifier.BayData
 
DropshuttleBay - Class in megamek.common
Implements internal bays for dropships used by primitive jumpships.
DropshuttleBay() - Constructor for class megamek.common.DropshuttleBay
The default constructor is only for serialization.
DropshuttleBay(int, int, int) - Constructor for class megamek.common.DropshuttleBay
Create a new dropshuttle bay
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
dropToCoverIfDamaged() - Method in interface megamek.common.autoresolve.acar.role.Role
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Scout
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
dropToCoverIfDamaged() - Method in class megamek.common.autoresolve.acar.role.Striker
 
dropUnit(Entity, Entity, Coords, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
DS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
DT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
DUAL - Enum constant in enum class megamek.common.CrewType
 
DUAL_SAW - Static variable in class megamek.common.EquipmentTypeLookup
 
dualOutline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to give the text a second outline of the given color and line width.
dualOutline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
dueFreeTurn() - Method in class megamek.common.MoveStep
 
DUG_IN_COMPLETE - Static variable in class megamek.common.Infantry
 
DUG_IN_FORTIFYING1 - Static variable in class megamek.common.Infantry
 
DUG_IN_FORTIFYING1 - Static variable in class megamek.common.Tank
 
DUG_IN_FORTIFYING2 - Static variable in class megamek.common.Infantry
 
DUG_IN_FORTIFYING2 - Static variable in class megamek.common.Tank
 
DUG_IN_FORTIFYING3 - Static variable in class megamek.common.Infantry
 
DUG_IN_FORTIFYING3 - Static variable in class megamek.common.Tank
 
DUG_IN_NONE - Static variable in class megamek.common.Infantry
 
DUG_IN_NONE - Static variable in class megamek.common.Tank
 
DUG_IN_WORKING - Static variable in class megamek.common.Infantry
 
DummyAttackReporter - Class in megamek.common.autoresolve.acar.report
 
DummyCalculationReport - Class in megamek.client.ui.swing.calculationReport
This is a Calculation Report that can be used when the report that comes with a calculation isn't going to be used.
DummyCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
DummyDeploymentReport - Class in megamek.common.autoresolve.acar.report
 
DummyEndPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
DummyInitiativePhaseHelperReporter - Class in megamek.common.autoresolve.acar.report
 
DummyMoraleReporter - Class in megamek.common.autoresolve.acar.report
 
DummyMovementReport - Class in megamek.common.autoresolve.acar.report
 
DummyPhaseEndReporter - Class in megamek.common.autoresolve.acar.report
 
DummyRecoveringNerveActionReporter - Class in megamek.common.autoresolve.acar.report
 
DummyStartingScenarioPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
DummyVictoryPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
DummyWithdrawReporter - Class in megamek.common.autoresolve.acar.report
 
DUMPER_FRONT - Static variable in class megamek.common.EquipmentTypeLookup
 
DUMPER_LEFT - Static variable in class megamek.common.EquipmentTypeLookup
 
DUMPER_REAR - Static variable in class megamek.common.EquipmentTypeLookup
 
DUMPER_RIGHT - Static variable in class megamek.common.EquipmentTypeLookup
 
DUN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
DUNE_BUGGY - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
DUNE_BUGGY_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
duplicate() - Method in class megamek.common.Hex
FIXME : I should be a clone implementation, not this
DUSK - Enum constant in enum class megamek.common.planetaryconditions.Light
 
DynamicTerrainProcessor - Class in megamek.server
 

E

E - Variable in class megamek.common.alphaStrike.ASDamageVector
 
earliestDate(int, int) - Static method in class megamek.common.TechAdvancement
Finds the earliest of two dates, ignoring DATE_NA unless both values are set to DATE_NA
EARLY_REPUBLIC - Enum constant in enum class megamek.common.eras.EraFlag
 
EARLY_SPACEFLIGHT - Enum constant in enum class megamek.common.eras.EraFlag
 
EARLY_SUCCESSION_WARS - Enum constant in enum class megamek.common.eras.EraFlag
 
EAST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
EAST - Enum constant in enum class megamek.common.OffBoardDirection
 
ECCMComparator() - Constructor for class megamek.common.ECMInfo.ECCMComparator
 
ECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ECM - Static variable in class megamek.common.INarcPod
 
ECM_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
ECMComparator() - Constructor for class megamek.common.ECMInfo.ECMComparator
 
ecmEffects - Variable in class megamek.client.ui.swing.boardview.ECMEffects
A collection of ECMInfo instances that affect a location.
ECMEffects - Class in megamek.client.ui.swing.boardview
This class contains a collection of ECMInfo instances that all effect a particular location.
ECMInfo - Class in megamek.common
A class that keeps track of information related to an ECM field.
ECMInfo() - Constructor for class megamek.common.ECMInfo
 
ECMInfo(int, double, Entity) - Constructor for class megamek.common.ECMInfo
 
ECMInfo(int, double, Player, Coords) - Constructor for class megamek.common.ECMInfo
 
ECMInfo(int, Coords, double) - Constructor for class megamek.common.ECMInfo
 
ECMInfo(int, Coords, Player, double, int) - Constructor for class megamek.common.ECMInfo
 
ECMInfo(ECMInfo) - Constructor for class megamek.common.ECMInfo
 
ECMInfo.ECCMComparator - Class in megamek.common
Compares two ECMInfo to determine which should take precedence, assuming that the goal is to find the strongest ECCM field.
ECMInfo.ECMComparator - Class in megamek.common
Compares two ECMInfo to determine which should take precedence, assuming that the goal is to find the strongest ECM field.
ECS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
EDGE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
EDGE - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
 
EDGE_ICON - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
EDGE_NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
EDGE_WHEN_AERO_ALT_LOSS - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_AERO_EXPLOSION - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_AERO_KO - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_AERO_LUCKY_CRIT - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_AERO_NUKE_CRIT - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_AERO_UNIT_CARGO_LOST - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_EXPLOSION - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_HEADHIT - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_KO - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_MASC_FAILS - Static variable in class megamek.common.options.OptionsConstants
 
EDGE_WHEN_TAC - Static variable in class megamek.common.options.OptionsConstants
 
EditBotsDialog - Class in megamek.client.ui.swing
 
EditBotsDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.EditBotsDialog
 
EditorTextField(String, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
Creates an EditorTextField based on JTextField.
EditorTextField(String, int, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
Creates an EditorTextField based on JTextField.
EditorTextField(String, int, int, int) - Constructor for class megamek.client.ui.swing.BoardEditor.EditorTextField
Creates an EditorTextField based on JTextField.
EDITRATGEN - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
EE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
EFFECT_CRITICAL - Static variable in class megamek.common.HitData
 
EFFECT_NO_CRITICALS - Static variable in class megamek.common.HitData
 
EFFECT_NONE - Static variable in class megamek.common.HitData
 
EFFECT_VEHICLE_MOVE_DAMAGED - Static variable in class megamek.common.HitData
 
effectiveDistance(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Finds the effective distance between an attacker and a target.
effectiveDistance(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
Finds the effective distance between an attacker and a target.
effectivelyAmmoless(WeaponType) - Static method in class megamek.client.bot.princess.FireControl
 
EJ_CREW_MAX_MEN - Static variable in class megamek.common.EjectedCrew
 
EJECT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
EJECTED_PILOT_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
EjectedCrew - Class in megamek.common
This class describes a vehicle crew that has abandoned its vehicle and now functions as a rifle foot platoon of equal size.
EjectedCrew() - Constructor for class megamek.common.EjectedCrew
This constructor is so MULParser can load these entities
EjectedCrew(Aero, int) - Constructor for class megamek.common.EjectedCrew
Used to set up an ejected crew for large spacecraft per rules in SO p27 Multiple entities will be set up, each with a different strength
EjectedCrew(Crew, Player, Game) - Constructor for class megamek.common.EjectedCrew
 
EjectedCrew(Entity) - Constructor for class megamek.common.EjectedCrew
 
ejectEntity(Entity, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Eject an Entity.
ejectEntity(Entity, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Eject an Entity.
EJECTION - Static variable in class megamek.common.loaders.MtfFile
 
EjectionSeatCargoBay - Class in megamek.common
Support vehicle ejection seats.
EjectionSeatCargoBay(double) - Constructor for class megamek.common.EjectionSeatCargoBay
Creates pillion crew seating for support vehicles.
ejectSpacecraft(Aero, boolean, boolean, Coords) - Method in class megamek.server.totalwarfare.TWGameManager
Abandon a spacecraft (large or small).
ELE_AEROCRIT - Static variable in class megamek.common.MULParser
 
ELE_ALLIES - Static variable in class megamek.common.MULParser
 
ELE_ARMOR - Static variable in class megamek.common.MULParser
 
ELE_BA_APM - Static variable in class megamek.common.MULParser
 
ELE_BA_MEA - Static variable in class megamek.common.MULParser
 
ELE_BAY - Static variable in class megamek.common.MULParser
 
ELE_BAYDAMAGE - Static variable in class megamek.common.MULParser
 
ELE_BAYDOORS - Static variable in class megamek.common.MULParser
 
ELE_BLOWN_OFF - Static variable in class megamek.common.MULParser
 
ELE_BOMB - Static variable in class megamek.common.MULParser
 
ELE_BOMBS - Static variable in class megamek.common.MULParser
 
ELE_BREACH - Static variable in class megamek.common.MULParser
 
ELE_C3I - Static variable in class megamek.common.MULParser
 
ELE_C3ILINK - Static variable in class megamek.common.MULParser
 
ELE_CONSTRUCTION_DATA - Static variable in class megamek.common.MULParser
 
ELE_CONVEYANCE - Static variable in class megamek.common.MULParser
 
ELE_CREW - Static variable in class megamek.common.MULParser
 
ELE_CREWMEMBER - Static variable in class megamek.common.MULParser
 
ELE_DEVASTATED - Static variable in class megamek.common.MULParser
 
ELE_DROPCRIT - Static variable in class megamek.common.MULParser
 
ELE_ENTITY - Static variable in class megamek.common.MULParser
 
ELE_ESCCRAFT - Static variable in class megamek.common.MULParser
 
ELE_ESCCREW - Static variable in class megamek.common.MULParser
 
ELE_ESCPASS - Static variable in class megamek.common.MULParser
 
ELE_FORCE - Static variable in class megamek.common.MULParser
 
ELE_FUEL - Static variable in class megamek.common.MULParser
 
ELE_GAME - Static variable in class megamek.common.MULParser
 
ELE_HEAT - Static variable in class megamek.common.MULParser
 
ELE_KF - Static variable in class megamek.common.MULParser
 
ELE_KILL - Static variable in class megamek.common.MULParser
 
ELE_KILLS - Static variable in class megamek.common.MULParser
 
ELE_LOADED - Static variable in class megamek.common.MULParser
 
ELE_LOCATION - Static variable in class megamek.common.MULParser
 
ELE_MOTIVE - Static variable in class megamek.common.MULParser
 
ELE_NC3 - Static variable in class megamek.common.MULParser
 
ELE_NC3LINK - Static variable in class megamek.common.MULParser
 
ELE_ORIG_MEN - Static variable in class megamek.common.MULParser
 
ELE_ORIG_PODS - Static variable in class megamek.common.MULParser
 
ELE_PILOT - Static variable in class megamek.common.MULParser
 
ELE_RECORD - Static variable in class megamek.common.MULParser
The names of the various elements recognized by this parser.
ELE_RETREATED - Static variable in class megamek.common.MULParser
 
ELE_SAIL - Static variable in class megamek.common.MULParser
 
ELE_SALVAGE - Static variable in class megamek.common.MULParser
 
ELE_SHIP - Static variable in class megamek.common.MULParser
 
ELE_SI - Static variable in class megamek.common.MULParser
 
ELE_SLOT - Static variable in class megamek.common.MULParser
 
ELE_STABILIZER - Static variable in class megamek.common.MULParser
 
ELE_SURVIVORS - Static variable in class megamek.common.MULParser
 
ELE_TANKCRIT - Static variable in class megamek.common.MULParser
 
ELE_TURRETLOCK - Static variable in class megamek.common.MULParser
 
ELE_UNIT - Static variable in class megamek.common.MULParser
 
electric - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
element - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
element - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
element - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
element - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
elementAt(int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Returns element at specific index.
elements() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Returns enumeration of all elements in group.
ELEPHANT - Static variable in class megamek.common.InfantryMount
 
elevation - Variable in class megamek.common.Entity
this is the elevation of the Entity--with respect to the surface of the hex it's in.
elevation() - Method in record class megamek.common.ElevationOption
Returns the value of the elevation record component.
ELEVATION - Enum constant in enum class megamek.common.DeploymentElevationType
 
elevationChange - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
ElevationGenerator - Interface in megamek.common.util.generator
 
elevationOccupied(Hex) - Method in class megamek.common.Entity
Returns the absolute elevation above ground level 0 that this entity would be on if it were placed into the specified hex.
elevationOccupied(Hex, int) - Method in class megamek.common.Entity
 
ElevationOption - Record Class in megamek.common
This is a data record for a possible deployment elevation together with a DeploymentElevationType that signals if the elevation is, e.g., on the ground, on a bridge or submerged.
ElevationOption(int, DeploymentElevationType) - Constructor for record class megamek.common.ElevationOption
Creates an instance of a ElevationOption record class.
ELEVATIONS_ABOVE - Enum constant in enum class megamek.common.DeploymentElevationType
 
ELEVATOR - Static variable in class megamek.common.Terrains
 
ElevatorProcessor - Class in megamek.server
This is for simulating the vertically moving walls in the Solaris 7 colloseum.
ElevatorProcessor(TWGameManager) - Constructor for class megamek.server.ElevatorProcessor
 
eligibleForCASE() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
ELITE - Enum constant in enum class megamek.common.enums.SkillLevel
 
EmailService - Class in megamek.common.util
 
EmailService(Properties) - Constructor for class megamek.common.util.EmailService
 
EMERGENCY_COOLANT_SYSTEM_FAILURE - Static variable in class megamek.common.Mek
 
EMI - Enum Class in megamek.common.planetaryconditions
 
EMI - Enum constant in enum class megamek.common.planetaryconditions.EMI
 
EMI_NONE - Enum constant in enum class megamek.common.planetaryconditions.EMI
 
empty() - Static method in class megamek.common.autoresolve.acar.SimulationOptions
 
EMPTY - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
 
EMPTY - Static variable in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
EMPTY - Static variable in class megamek.common.autoresolve.acar.SimulationOptions
 
EMPTY - Static variable in class megamek.common.loaders.MtfFile
 
EMPTY_AREA - Static variable in interface megamek.common.hexarea.HexArea
This area can be used whenever an empty area is required.
EmptyHexArea - Class in megamek.common.hexarea
This HexArea has no coords at all.
EmptyHexArea() - Constructor for class megamek.common.hexarea.EmptyHexArea
 
ENABLE_EXPERIMENTAL_BOT_FEATURES - Static variable in class megamek.common.preference.ClientPreferences
 
enableReady() - Method in class megamek.client.ui.swing.CommanderGUI
 
enableYearLimits - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
encode(File, Entity) - Static method in class megamek.common.loaders.BLKFile
 
encode(String, Entity) - Static method in class megamek.common.loaders.BLKFile
 
encodeCustomDeploymentZoneID(int) - Static method in class megamek.common.Board
Use this method to convert a deployment zone ID as stored in the board to a number suitable for representation in the UI zone selectors (e.g.
encoding - Variable in class megamek.common.net.connections.DataStreamConnection
 
end() - Method in class megamek.common.eras.Era
 
end(int, int) - Method in class megamek.common.Game
 
END - Enum constant in enum class megamek.common.enums.GamePhase
 
END_OF_GAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
END_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
endCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
endCurrentPhase() - Method in class megamek.server.AbstractGameManager
Ends this phase and moves on to the next.
endCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
 
endCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
 
EndGameCommand - Class in megamek.server.commands
The Server Command "/end" that will finish a game immediately declaring forced victory for a player or their team.
EndGameCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.EndGameCommand
 
endMyTurn() - Method in class megamek.client.ui.swing.FiringDisplay
Does end turn stuff.
endMyTurn() - Method in class megamek.client.ui.swing.PointblankShotDisplay
Does end turn stuff.
endOfTurnCargoInteraction() - Method in class megamek.common.Entity
 
endOfTurnProcessing() - Method in class megamek.client.bot.BotClient
 
endOfTurnProcessing() - Method in class megamek.client.bot.princess.Princess
 
EndPhase - Class in megamek.common.autoresolve.acar.phase
 
EndPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.EndPhase
 
endPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
 
endPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
 
endPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
 
EndPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
endsGame() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
Returns the value of the endsGame record component.
endsGame() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Returns the value of the endsGame record component.
endSpace() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
endSpace() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
endTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
End the current section of lines, writing them to the report normally.
endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
endTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
endTurnModes - Variable in class megamek.common.EquipmentType
sometimes some modes can be switched at the end of turn and some instantly In that case, the specific end of turn mode names can be added here
ENE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
enemiesInsideBlast(Targetable, Entity, AmmoType, boolean, boolean, boolean, Game) - Static method in class megamek.common.Compute
 
enemiesVisible - Variable in class megamek.client.generator.ReconfigurationParameters
 
ENEMY - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
 
ENEMY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
enemyAdvancedArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyBattleArmor - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyBombers - Variable in class megamek.client.generator.ReconfigurationParameters
 
EnemyCmdrDestroyedVictory - Class in megamek.server.victory
Implements a victory condition that checks if all enemy commanders have been killed.
EnemyCmdrDestroyedVictory() - Constructor for class megamek.server.victory.EnemyCmdrDestroyedVictory
 
enemyCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyECMCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyEnergyBoats - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyFactions - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyFastMovers - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyFireproofArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyFliers - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyInfantry - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyMeks - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyMissileBoats - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyOffBoard - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyReflectiveArmorCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
EnemyTracker - Class in megamek.client.bot.princess
Tracks enemy units and calculates threat scores based on their positions and capabilities.
EnemyTracker(Princess) - Constructor for class megamek.client.bot.princess.EnemyTracker
 
enemyTSMCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
enemyVehicles - Variable in class megamek.client.generator.ReconfigurationParameters
 
EnergyWeapon - Class in megamek.common.weapons.lasers
 
EnergyWeapon() - Constructor for class megamek.common.weapons.lasers.EnergyWeapon
 
EnergyWeaponHandler - Class in megamek.common.weapons
 
EnergyWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.EnergyWeaponHandler
 
ENG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
Engaged - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
 
EngagementControl - Enum Class in megamek.common.autoresolve.component
 
engine - Variable in class megamek.common.verifier.TestEntity
 
engine - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
Engine - Class in megamek.common
This class represents an engine, such as those driving 'Meks.
Engine(int, int, int) - Constructor for class megamek.common.Engine
The constructor takes the rating of the engine, the type of engine and any flags.
ENGINE - Enum constant in enum class megamek.common.EntityFluff.System
 
ENGINE - Static variable in class megamek.common.loaders.MtfFile
 
ENGINE_RATINGS - Static variable in class megamek.common.Engine
 
ENGINEER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
engineFix() - Method in class megamek.common.Tank
 
engineHit - Variable in class megamek.common.Tank
 
engineHit() - Method in class megamek.common.Tank
apply the effects of an "engine hit" crit
engineHitsThisPhase - Variable in class megamek.common.Entity
 
engineTechRating - Variable in class megamek.common.Entity
Used by support vehicles to define tech rating of armor.
engineType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
engineTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
engineValid - Variable in class megamek.common.Engine
 
EnhancedLRMWeapon - Class in megamek.common.weapons.lrms
 
EnhancedLRMWeapon() - Constructor for class megamek.common.weapons.lrms.EnhancedLRMWeapon
 
ensureCacheSize(int, int) - Static method in class megamek.common.IdealHex
Ensures that the cache will be at least the specified dimensions.
entersNewHex() - Method in enum class megamek.common.MovePath.MoveStepType
Returns whether this move step causes the unit to enter a new hex.
entities - Variable in class megamek.common.event.GameEntityNewEvent
 
entities() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the entities record component.
entities() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns the value of the entities record component.
entity - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
entity - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
entity - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
entity - Variable in class megamek.common.battlevalue.BVCalculator
 
entity - Variable in class megamek.common.event.GameEntityEvent
 
entity() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the entity record component.
entity() - Method in record class megamek.common.AllowedDeploymentHelper
Returns the value of the entity record component.
entity() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
Returns the value of the entity record component.
entity() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
entity() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Returns the value of the entity record component.
entity() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
Returns the value of the entity record component.
entity() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Returns the value of the entity record component.
entity() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
Returns the value of the entity record component.
entity() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
Returns the value of the entity record component.
Entity - Class in megamek.common
Entity is a master class for basically anything on the board except terrain.
Entity() - Constructor for class megamek.common.Entity
Generates a new, blank, entity.
ENTITY_ACTIVATE_HIDDEN - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_AMMOCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_ASSIGN - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_ATTACK - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet informing the receiver of one or more actions of units (both directions; using different packet builds).
ENTITY_CALLEDSHOTCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_DEPLOY - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_DEPLOY_UNLOAD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_GTA_HEX_SELECT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
ENTITY_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
ENTITY_LINK - Static variable in class megamek.common.Report
Prefix for entity hyperlinks
ENTITY_LOAD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_MODECHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_MOUNTED_FACING_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_MOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_MULTIUPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_MUST_BE_DEVASTATED - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
ENTITY_MUST_SURVIVE - Enum constant in enum class megamek.common.autoresolve.damage.EntityFinalState
 
ENTITY_NOVA_NETWORK_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_OWNER_LABEL_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ENTITY_PREPHASE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_SENSORCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_SINKSCHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_SYSTEMMODECHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_TOW - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet informing the receiver of an unspecified change to a unit.
ENTITY_VISIBILITY_INDICATOR - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ENTITY_WORDER_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
Entity.InvalidSourceBuildReason - Enum Class in megamek.common
 
EntityAction - Interface in megamek.common.actions
This interface is implemented by all actions that game units - not restricted to Entity! - can perform, such as attacks, charges or spotting.
EntityActionLog - Class in megamek.client.ui.swing.tooltip
An ordered List-like collection of EntityActions with a cached description of each action, created as the action is added.
EntityActionLog(Game) - Constructor for class megamek.client.ui.swing.tooltip.EntityActionLog
 
entityAdjustments(int, Entity, Game) - Method in class megamek.common.Sensor
 
EntityAsFormation - Class in megamek.common.autoresolve.converter
 
EntityAsFormation(Entity, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.EntityAsFormation
 
EntityAsUnit - Class in megamek.common.autoresolve.converter
 
EntityAsUnit(Force, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.EntityAsUnit
 
entityCanIndirectFireMissile(FireControlState, Entity) - Method in class megamek.client.bot.princess.FireControl
Determines if the given entity can use indirect fire as in LRMs.
EntityChoiceDialog - Class in megamek.client.ui.swing
A modal dialog for choosing one or more Entities.
EntityChoiceDialog(JFrame, String, String, List<Entity>, boolean) - Constructor for class megamek.client.ui.swing.EntityChoiceDialog
This creates a modal dialog to pick one or more entities.
EntityClassTurn - Class in megamek.common
A type of game turn that allows only certain types of units to move.
EntityClassTurn(int, int) - Constructor for class megamek.common.EntityClassTurn
Only allow entities for the given player which have types in the class mask to move.
entityCount() - Method in class megamek.common.force.Force
 
EntityDeserializer - Class in megamek.common.jacksonadapters
 
EntityDeserializer() - Constructor for class megamek.common.jacksonadapters.EntityDeserializer
 
EntityDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.EntityDeserializer
 
EntityEvaluationResponse - Class in megamek.client.bot.princess
 
EntityEvaluationResponse() - Constructor for class megamek.client.bot.princess.EntityEvaluationResponse
 
entityFinalState() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
Returns the value of the entityFinalState record component.
entityFinalState() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
entityFinalState() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Returns the value of the entityFinalState record component.
entityFinalState() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
Returns the value of the entityFinalState record component.
entityFinalState() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Returns the value of the entityFinalState record component.
entityFinalState() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
Returns the value of the entityFinalState record component.
entityFinalState() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
Returns the value of the entityFinalState record component.
EntityFinalState - Enum Class in megamek.common.autoresolve.damage
 
EntityFluff - Class in megamek.common
Tracks fluff details for entities.
EntityFluff() - Constructor for class megamek.common.EntityFluff
 
EntityFluff.System - Enum Class in megamek.common
 
EntityImage - Class in megamek.client.ui.swing.tileset
Handles the rotated and damaged and preview images for a unit.
EntityImage(Image, Image, Camouflage, Component, Entity, int) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
 
EntityImage(Image, Image, Camouflage, Component, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
 
EntityImage(Image, Image, Camouflage, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
 
EntityImage(Image, Camouflage, Component, Entity) - Constructor for class megamek.client.ui.swing.tileset.EntityImage
 
EntityImagePanel - Class in megamek.client.ui.panels
The EntityImagePanel displays the Entity's Image using the provided camouflage.
EntityImagePanel(Entity, AbstractIcon) - Constructor for class megamek.client.ui.panels.EntityImagePanel
 
entityIndex(ForceAssignable) - Method in class megamek.common.force.Force
Returns the index of the provided unit in the list of direct members of this force.
entityIsQuad() - Method in class megamek.common.Entity
Helper function to determine if a entity is a quad
EntityListFile - Class in megamek.common
This class provides static methods to save a list of Entitys to, and load a list of Entitys from a file.
EntityListFile() - Constructor for class megamek.common.EntityListFile
 
EntityLoadingException - Exception in megamek.common.loaders
This exception is thrown if a mek or other cannot be properly loaded from a file due to IO errors, file format errors, or whatever.
EntityLoadingException() - Constructor for exception megamek.common.loaders.EntityLoadingException
Creates new EntityLoadingException without detail message.
EntityLoadingException(String) - Constructor for exception megamek.common.loaders.EntityLoadingException
Constructs an EntityLoadingException with the specified detail message.
EntityLoadingException(String, Throwable) - Constructor for exception megamek.common.loaders.EntityLoadingException
Constructs a new exception with the specified detail message and cause.
EntityMovementMode - Enum Class in megamek.common
This enum represents the various Entity Movement Types
EntityMovementType - Enum Class in megamek.common
This interface represents Entity Movement Types
entityMustBeDevastated() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
entityMustSurvive() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
EntityNameReportEntry - Class in megamek.common.autoresolve.acar.report
 
EntityNameReportEntry(String, PlayerColour, int) - Constructor for class megamek.common.autoresolve.acar.report.EntityNameReportEntry
 
EntityNameReportEntry(Entity) - Constructor for class megamek.common.autoresolve.acar.report.EntityNameReportEntry
 
entityOnBridge(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Utility function that determines if the entity is on a bridge
EntityReadoutDialog - Class in megamek.client.ui.dialogs
A dialog showing the unit readout for a given unit.
EntityReadoutDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.EntityReadoutDialog
Constructs a dialog showing the readout (TRO) of the given entity with the given modality.
EntityReadoutDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.EntityReadoutDialog
Constructs a non-modal dialog showing the readout (TRO) of the given entity.
EntitySavingException - Exception in megamek.common.loaders
This exception is thrown if a mek or other cannot be properly saved from a file due to IO errors, file format errors, missing fields, or whatever.
EntitySavingException() - Constructor for exception megamek.common.loaders.EntitySavingException
Creates new EntityLoadingException without detail message.
EntitySavingException(String) - Constructor for exception megamek.common.loaders.EntitySavingException
Constructs an EntityLoadingException with the specified detail message.
EntitySavingException(String, Throwable) - Constructor for exception megamek.common.loaders.EntitySavingException
Constructs a new exception with the specified detail message and cause.
EntitySelector - Interface in megamek.common
Implementing classes perform a test to determine if an Entity meets the selection criteria.
EntityState - Class in megamek.client.bot.princess
EntityState describes a hypothetical situation an entity could be in when firing
entityTypeIsInWhiteList(Entity) - Static method in class megamek.client.ui.swing.CollapseWarning
 
entityUpdate(int) - Method in class megamek.server.totalwarfare.TWGameManager
In a double-blind game, update only visible entities.
entityUpdate(int, Vector<UnitLocation>, boolean, Map<UnitTargetPair, LosEffects>) - Method in class megamek.server.totalwarfare.TWGameManager
In a double-blind game, update only visible entities.
entityUpdateMessage(Entity, Game) - Static method in class megamek.server.ServerLobbyHelper
Writes a "Unit XX has been customized" message to the chat.
EntityVerifier - Class in megamek.common.verifier
Performs verification of the validity of different types of Entity subclasses.
EntityViewPane - Class in megamek.client.ui.panes
The EntityViewPane displays the entity summary, TRO and AS card panels within a TabbedPane.
EntityViewPane(JFrame, Entity) - Constructor for class megamek.client.ui.panes.EntityViewPane
 
EntityVisibilityUtils - Class in megamek.common
Class containing static functions that perform visibility computations related to an entity without the need to be a part of the Entity class itself.
EntityVisibilityUtils() - Constructor for class megamek.common.EntityVisibilityUtils
 
EntityWeightClass - Class in megamek.common
weight class limits and names
EntityWeightClass() - Constructor for class megamek.common.EntityWeightClass
 
EntityWreckHelper - Class in megamek.client.ui.swing.util
This class handles logic for displaying various kinds of damage and destruction decals
EntityWreckHelper() - Constructor for class megamek.client.ui.swing.util.EntityWreckHelper
 
enToken(Collection<Integer>) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Returns a command string token containing the IDs of the given entities and a leading | E.g.
entryFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
Returns the MekEntry corresponding to the entity
EnumArgument<E extends Enum<E>> - Class in megamek.server.commands.arguments
Argument for an Enum type.
EnumArgument(String, String, Class<E>) - Constructor for class megamek.server.commands.arguments.EnumArgument
 
EnumArgument(String, String, Class<E>, E) - Constructor for class megamek.server.commands.arguments.EnumArgument
 
enumType - Variable in class megamek.server.commands.arguments.EnumArgument
 
ENVIRONMENTAL_SEALING - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
ENVSPC_FOG - Static variable in class megamek.common.Crew
 
ENVSPC_HAIL - Static variable in class megamek.common.Crew
 
ENVSPC_LIGHT - Static variable in class megamek.common.Crew
 
ENVSPC_NONE - Static variable in class megamek.common.Crew
 
ENVSPC_RAIN - Static variable in class megamek.common.Crew
 
ENVSPC_SNOW - Static variable in class megamek.common.Crew
 
ENVSPC_WIND - Static variable in class megamek.common.Crew
 
eol() - Static method in class megamek.client.ui.GBC
 
eop() - Static method in class megamek.client.ui.GBC
 
EQADB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
EQDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
EQEDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
EQMDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
eqRequiresLocation(Entity, EquipmentType) - Static method in class megamek.common.verifier.TestEntity
Determines whether a type of equipment requires a particular location on an Entity.
eqRequiresLocation(EquipmentType, boolean) - Static method in class megamek.common.verifier.TestAero
Determines whether a piece of equipment should be mounted in a specific location, as opposed to the fuselage.
equalMapGenParameters(MapSettings) - Method in class megamek.common.MapSettings
Returns true if the this Mapsetting has the same mapgenerator settings and size as the parameter.
equals(Object) - Method in record class megamek.ai.dataset.ActionAndState
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.ai.dataset.UnitAction
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.ai.dataset.UnitState
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.client.bot.princess.BehaviorSettings
 
equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
 
equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
 
equals(Object) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
 
equals(Object) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
equals(Object) - Method in class megamek.client.bot.princess.FiringPlan
 
equals(Object) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
 
equals(Object) - Method in class megamek.client.bot.princess.RankedPath
 
equals(Object) - Method in class megamek.client.ratgenerator.FactionRecord
 
equals(Object) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
equals(Object) - Method in class megamek.client.ui.displayWrappers.FontDisplay
 
equals(Object) - Method in class megamek.client.ui.swing.boardview.Sprite
 
equals(Object) - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.client.ui.swing.UITheme
 
equals(Object) - Method in record class megamek.common.AllowedDeploymentHelper
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.autoresolve.acar.order.Order
 
equals(Object) - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.BoardDimensions
 
equals(Object) - Method in record class megamek.common.BoardLocation
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.Building.DemolitionCharge
 
equals(Object) - Method in class megamek.common.Building
Override Object#equals(Object).
equals(Object) - Method in class megamek.common.Coords
Coords are equal if their x and y components are equal
equals(Object) - Method in class megamek.common.CriticalSlot
Two CriticalSlots are equal if their type, index and mount are equal
equals(Object) - Method in class megamek.common.ECMInfo
 
equals(Object) - Method in record class megamek.common.ElevationOption
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.Entity
Two entities are equal if their ids are equal
equals(Object) - Method in class megamek.common.EquipmentBitSet
 
equals(Object) - Method in class megamek.common.EquipmentMode
 
equals(Object) - Method in class megamek.common.EquipmentType
 
equals(Object) - Method in class megamek.common.eras.Era
 
equals(Object) - Method in class megamek.common.icons.AbstractIcon
 
equals(Object) - Method in class megamek.common.icons.Camouflage
 
equals(Object) - Method in class megamek.common.icons.FileCamouflage
 
equals(Object) - Method in class megamek.common.INarcPod
Determine if the other object is an equivalent INarc pod.
equals(Object) - Method in class megamek.common.InitiativeRoll
Two initiative rolls are equal if they match, roll by roll
equals(Object) - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.MekSummary
 
equals(Object) - Method in class megamek.common.Minefield
 
equals(Object) - Method in class megamek.common.MovePath
 
equals(Object) - Method in class megamek.common.MovePath.Key
 
equals(Object) - Method in record class megamek.common.NarcPod
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
equals(Object) - Method in class megamek.common.Player
Two players are equal if their ids are equal
equals(Object) - Method in class megamek.common.QuirkEntry
 
equals(Object) - Method in class megamek.common.SpecialHexDisplay
 
equals(Object) - Method in class megamek.common.strategicBattleSystems.SBFFormation
Two formations are equal if their ids are equal
equals(Object) - Method in interface megamek.common.Targetable
 
equals(Object) - Method in class megamek.common.TargetRollModifier
 
equals(Object) - Method in class megamek.common.Team
Two teams are equal if their ids and players are equal.
equals(Object) - Method in class megamek.common.Terrain
Terrains are equal if their types and levels are equal.
equals(Object) - Method in class megamek.common.UnitTargetPair
 
equals(Object) - Method in class megamek.common.WeaponOrderHandler.WeaponOrder
 
equals(Object) - Method in record class megamek.server.sbf.SBFActionsProcessor
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.server.sbf.SBFInitiativeHelper
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.server.sbf.SBFPhaseEndManager
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Indicates whether some other object is "equal to" this one.
equals(Object) - Method in class megamek.Version
 
equals(String) - Method in class megamek.common.EquipmentMode
 
equalsAmmoTypeOnly(Object) - Method in class megamek.common.AmmoType
When comparing AmmoTypes, look at the ammoType only.
EquipChoicePanel - Class in megamek.client.ui.swing
This class builds the Equipment Panel for use in MegaMek and MekHQ
EquipChoicePanel(Entity, ClientGUI, Client) - Constructor for class megamek.client.ui.swing.EquipChoicePanel
 
equipment - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
EquipmentBitSet - Class in megamek.common
Represents a set of flags that can be used to represent the type and special properties of the equipment.
EquipmentBitSet() - Constructor for class megamek.common.EquipmentBitSet
Default constructor.
EquipmentBitSet(EquipmentBitSet) - Constructor for class megamek.common.EquipmentBitSet
Copy constructor.
equipmentClass - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
equipmentCrewRequirements(Mounted<?>) - Static method in class megamek.common.verifier.TestEntity
Additional crew requirements for vehicles and aerospace vessels for certain types of equipment.
equipmentCriteria - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
 
equipmentDescriptor(Mounted<?>) - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
EquipmentFlag - Interface in megamek.common
Interface for entity flags, used by EquipmentBitSet.
equipmentIndex() - Method in class megamek.common.Mounted
 
equipmentList - Variable in class megamek.common.Entity
A list of all mounted equipment.
EquipmentMessages - Class in megamek.common
 
EquipmentMode - Class in megamek.common
Class EquipmentMode describes a Equipment's particular mode.
EquipmentMode(String) - Constructor for class megamek.common.EquipmentMode
Protected constructor since we don't allow direct creation of the mode.
EquipmentType - Class in megamek.common
Represents any type of equipment mounted on a 'Mek, excluding systems and actuators.
EquipmentType() - Constructor for class megamek.common.EquipmentType
Creates new EquipmentType
EquipmentTypeLookup - Class in megamek.common
Constants that can be used as lookup keys for EquipmentType.get(java.lang.String).
EquipmentTypeLookup() - Constructor for class megamek.common.EquipmentTypeLookup
 
EquipmentTypeLookup.EquipmentName - Annotation Interface in megamek.common
Static fields in this class annotated with {code @EquipmentName} will be checked by the unit tests to verify they are valid EquipmentType lookup keys.
EQWDB - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
Era - Class in megamek.common.eras
This class represents an Era of the BT Universe such as the Civil War or Star League eras.
ERA - Static variable in class megamek.common.loaders.MtfFile
 
ERA_CLAN - Static variable in interface megamek.common.ITechnology
 
ERA_DA - Static variable in interface megamek.common.ITechnology
 
ERA_NUM - Static variable in interface megamek.common.ITechnology
 
ERA_SL - Static variable in interface megamek.common.ITechnology
 
ERA_SW - Static variable in interface megamek.common.ITechnology
 
eraBasedTechLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
eraBasedTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
EraFlag - Enum Class in megamek.common.eras
 
eraForYear(int) - Method in class megamek.client.ratgenerator.RATGenerator
 
eraIsLoaded(int) - Method in class megamek.client.ratgenerator.RATGenerator
 
Eras - Class in megamek.common.eras
This singleton class is a handler for the Eras of the BT Universe like the Civil War or the Succession Wars.
ERAS_FILE_PATH - Static variable in class megamek.MMConstants
 
error(String) - Method in class megamek.logging.MMLogger
Error Level Logging w/o Exception.
error(String, Throwable) - Method in class megamek.logging.MMLogger
Error Level Logging w/ Exception This one was made to make it easier to replace the Log4J Calls
error(Throwable, String) - Method in class megamek.logging.MMLogger
Error Level Logging w/ Exception
error(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
Error Level Logging w/ Exception
errorDialog(String, String, Object...) - Method in class megamek.logging.MMLogger
Formatted Error Level Logging w/o Exception w/ Dialog.
errorDialog(Throwable, String, String, Object...) - Method in class megamek.logging.MMLogger
Formatted Error Level Logging w/ Exception w/ Dialog.
errorMsg - Variable in class megamek.server.commands.ClientServerCommand
 
ES - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
escape(String) - Static method in class megamek.utilities.xml.MMXMLUtility
Escapes a string to store in an XML element.
ESCAPE_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
ESCAPE_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
EscapePods - Class in megamek.common
This class describes a group of escape pods and/or lifeboats that has launched from a larger craft
EscapePods() - Constructor for class megamek.common.EscapePods
This constructor is so MULParser can load these entities
EscapePods(Aero, int, boolean) - Constructor for class megamek.common.EscapePods
Used to set up a group of launched pods/boats for large spacecraft per rules in SO p27
eschelon - Variable in class megamek.client.ratgenerator.ForceNode
 
eschelonName - Variable in class megamek.client.ratgenerator.ForceNode
 
eschelonNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
 
eschelonNodes - Variable in class megamek.client.ratgenerator.TOCNode
 
ESCORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ETYPE_AERO - Static variable in class megamek.common.Entity
 
ETYPE_AEROSPACEFIGHTER - Static variable in class megamek.common.Entity
 
ETYPE_ARMLESS_MEK - Static variable in class megamek.common.Entity
 
ETYPE_BATTLEARMOR - Static variable in class megamek.common.Entity
 
ETYPE_BIPED_MEK - Static variable in class megamek.common.Entity
 
ETYPE_CONV_FIGHTER - Static variable in class megamek.common.Entity
 
ETYPE_DROPSHIP - Static variable in class megamek.common.Entity
 
ETYPE_FIGHTER_SQUADRON - Static variable in class megamek.common.Entity
 
ETYPE_FIXED_WING_SUPPORT - Static variable in class megamek.common.Entity
 
ETYPE_GUN_EMPLACEMENT - Static variable in class megamek.common.Entity
 
ETYPE_HANDHELD_WEAPON - Static variable in class megamek.common.Entity
 
ETYPE_INFANTRY - Static variable in class megamek.common.Entity
 
ETYPE_JUMPSHIP - Static variable in class megamek.common.Entity
 
ETYPE_LAND_AIR_MEK - Static variable in class megamek.common.Entity
 
ETYPE_LARGE_SUPPORT_TANK - Static variable in class megamek.common.Entity
 
ETYPE_MEK - Static variable in class megamek.common.Entity
Entity Type Id Definitions These are used to identify the type of Entity, such as 'Mek or aero.
ETYPE_MEKWARRIOR - Static variable in class megamek.common.Entity
 
ETYPE_PROTOMEK - Static variable in class megamek.common.Entity
 
ETYPE_QUAD_MEK - Static variable in class megamek.common.Entity
 
ETYPE_QUADVEE - Static variable in class megamek.common.Entity
 
ETYPE_SMALL_CRAFT - Static variable in class megamek.common.Entity
 
ETYPE_SPACE_STATION - Static variable in class megamek.common.Entity
 
ETYPE_SUPER_HEAVY_TANK - Static variable in class megamek.common.Entity
 
ETYPE_SUPPORT_TANK - Static variable in class megamek.common.Entity
 
ETYPE_SUPPORT_VTOL - Static variable in class megamek.common.Entity
 
ETYPE_TANK - Static variable in class megamek.common.Entity
 
ETYPE_TELEMISSILE - Static variable in class megamek.common.Entity
 
ETYPE_TRIPOD_MEK - Static variable in class megamek.common.Entity
 
ETYPE_VTOL - Static variable in class megamek.common.Entity
 
ETYPE_WARSHIP - Static variable in class megamek.common.Entity
 
EVADE - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
 
EVADE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
evaluate(List<String>, List<Integer>) - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
Evalutes the given list of equipment names and quantities against the expression tree in this filter.
evaluateAsMoved(Entity) - Method in class megamek.client.bot.princess.BasicPathRanker
Worker function that determines if a given enemy entity should be evaluated as if it has moved.
evaluateAsMoved(Entity) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
Worker function that determines if a given enemy entity should be evaluated as if it has moved.
evaluateIncomingArtilleryDamage(Coords, Princess) - Static method in class megamek.client.bot.princess.ArtilleryTargetingControl
Function that calculates the potential damage if an artillery attack were to land on target.
EventBus - Class in megamek.common.event
 
EventBus() - Constructor for class megamek.common.event.EventBus
 
EW_EQUIPMENT - Static variable in class megamek.common.Sensor
 
EW_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
EXCHANGE - Enum constant in enum class megamek.common.enums.GamePhase
 
exec(List) - Method in class megamek.common.templates.TROView.FormatTableRowMethod
 
execute() - Method in interface megamek.client.ui.swing.util.MegaMekController.KeyBindAction
 
execute() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
Executes the action Here I use "orElseThrow" in most optionals inside the implementations because those optionals were already checked before in the Action#isDataValid(Object) call, and if any of them that should not be empty is empty then it is checked first in the action itself.
execute() - Method in class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
 
execute() - Method in class megamek.common.autoresolve.acar.handler.MoveActionHandler
 
execute() - Method in class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
 
execute() - Method in class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
 
execute() - Method in class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
 
execute() - Method in class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
 
execute() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
 
execute() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AddWaypointCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AggressionCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ArtilleryCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.AvoidCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BehaviorCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BloodFeudCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.BraveryCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.CautionCommand
 
execute(Princess, Arguments) - Method in interface megamek.client.bot.princess.commands.ChatCommand
Execute the command.
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearAllWaypointsCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearIgnoredTargetsCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ClearWaypointsCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.FleeCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.HerdingCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnorePlayerCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnoreTargetCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.IgnoreTurretsCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ListCommands
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.PriorityTargetCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.RemoveWaypointCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.SetWaypointsCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ShowBehaviorCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.ShowDishonoredCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.TargetGroundCommand
 
execute(Princess, Arguments) - Method in class megamek.client.bot.princess.commands.VerboseCommand
 
executeCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
executeCurrentPhase() - Method in class megamek.server.AbstractGameManager
Do anything we need to work through the current phase, such as give a turn to the first player to play.
executeCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
 
executeCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.DeploymentPhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.EndPhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.FiringPhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.InitiativePhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.MovementPhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.StartingScenarioPhase
 
executePhase() - Method in class megamek.common.autoresolve.acar.phase.VictoryPhase
 
exists(String) - Method in class megamek.common.util.BuildingBlock
Checks to see if a block exists...returns true or false
exitableTerrain(int) - Static method in class megamek.common.Terrains
Checks to see if the given terrain type can have exits.
exitableTerrains - Static variable in class megamek.common.Terrains
Keeps track of the different type of terrains that can have exits.
exitsAsIntList(int) - Static method in class megamek.common.Board
 
ExitsDialog - Class in megamek.client.ui.swing
A dialog of which exits are connected for terrain.
exitsTo(Terrain) - Method in class megamek.common.Terrain
 
exoskeletonTechAdvancement() - Static method in class megamek.common.BattleArmor
 
EXP_GREEN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
EXP_REGULAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
EXP_VETERAN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
EXPERIMENTAL - Enum constant in enum class megamek.common.SimpleTechLevel
 
explodeAmmoFromHeat(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
Makes one slot of ammo, determined by certain rules, explode on a mek.
explodeEquipment(Entity, int, Mounted<?>) - Method in class megamek.server.totalwarfare.TWGameManager
Explodes a piece of equipment on the unit.
explodeEquipment(Entity, int, Mounted<?>, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Makes a piece of equipment on a mek explode! POW! This expects either ammo, or an explosive weapon.
explodeRoundInBarrel(Vector<Report>) - Method in class megamek.common.weapons.AmmoWeaponHandler
Worker function that explodes a round in the barrel of the attack's weapon
explosionDamage - Variable in class megamek.common.WeaponType
 
explosive - Variable in class megamek.common.EquipmentType
 
ExpNode() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
ExpNode(String, int, boolean) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
ExpNode(AdvancedSearchEquipmentClass, int, boolean) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
ExpNode(MekSearchFilter.ExpNode) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
Deep copy constructor.
EXPORT - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
ExportListCommand - Class in megamek.server.commands
 
ExportListCommand(Server) - Constructor for class megamek.server.commands.ExportListCommand
Creates new RollCommand
exportRATGen(File) - Method in class megamek.client.ratgenerator.RATGenerator
 
exportToCSV() - Static method in class megamek.client.ratgenerator.RATDataCSVExporter
Exports all RAT data to a selectable file as an excel-optimized CSV.
exportToCSV(RATGenerator) - Static method in class megamek.client.ratgenerator.RATDataCSVExporter
Exports all RAT data from the given RATGenerator to a selectable file as an excel-optimized CSV.
exposed_findC3Spotter(Game, Entity, Targetable) - Static method in class megamek.common.Compute
WOR: Need this function to find out where my nova stuff doesn't work.
ExpressionTree() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
 
ExpressionTree(MekSearchFilter.ExpressionTree) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
Deep copy constructor.
extAV - Variable in class megamek.common.WeaponType
 
extBombChoices - Variable in class megamek.common.Aero
 
extBombChoices - Variable in class megamek.common.LandAirMek
 
extBombChoices - Variable in class megamek.common.VTOL
 
EXTEND_TURN_TIMER - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
extendBlade(int) - Method in class megamek.common.Entity
Set the retractable blade in the given location as extended Takes the first piece of appropriate equipment
EXTENDED_FUEL_TANK - Static variable in class megamek.common.EquipmentTypeLookup
 
EXTENDED_JUMP_JET_SYSTEM - Static variable in class megamek.common.EquipmentTypeLookup
 
ExtendedLRMWeapon - Class in megamek.common.weapons.lrms
 
ExtendedLRMWeapon() - Constructor for class megamek.common.weapons.lrms.ExtendedLRMWeapon
 
extendTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
EXTENSIONS_FLUFF_IMAGE_FORMATS - Static variable in class megamek.client.ui.swing.util.FluffImageHelper
 
EXTERNAL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
EXTERNAL - Static variable in class megamek.common.Engine
 
EXTERNAL - Static variable in class megamek.common.loaders.BLKFile
 
EXTERNAL_POWER_PICKUP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
EXTERNAL_POWER_PICKUP_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
externalId - Variable in class megamek.common.Entity
ID settable by external sources (such as mm.net)
EXTINCT - Static variable in class megamek.common.TechAdvancement
 
extinguishAll() - Method in class megamek.common.Tank
extinguish all inferno fire on this Tank
extinguishLocation(int) - Method in class megamek.common.Tank
 
extraCrewQuartersCount(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
Calculates capacity of quarters above the minimum crew requirement.
extractLegacySize(String) - Static method in class megamek.common.loaders.MtfFile
Modern unit files store resizable equipment like Cargo:SIZE:4.0 Old equipment stores it like Cargo (4 tons) This is a helper method to parse old-style resizable equipment
extractSurpriseMaps(String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Specialized method that returns a list of board names from the given boardsString that starts with the prefix for a Surprise board.
EXTRAS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
EXTRAS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
extraSlotCost(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
Computes the amount of weight required for fire control systems and power distribution systems for exceeding the base limit of weapons per firing arc.
extraSlotCost(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
Computes the amount of weight required for fire control systems and power distribution systems for exceeding the base limit of weapons per firing arc.
ExtrasTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
ExtraTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
EXTREME - Enum constant in enum class megamek.common.alphaStrike.ASRange
 
EXTREME_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
extremeRange - Variable in class megamek.common.WeaponType
 
EYES_ON_TARGET - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 

F

F_ACTUATOR_ENHANCEMENT_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ACTUATOR_ENHANCEMENT_SYSTEM - Static variable in class megamek.common.MiscType
 
F_ADVANCED_FIRECONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ADVANCED_FIRECONTROL - Static variable in class megamek.common.MiscType
 
F_AERO_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_AERO_WEAPON - Static variable in class megamek.common.WeaponType
 
F_ALT_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ALT_BOMB - Static variable in class megamek.common.WeaponType
 
F_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_AMPHIBIOUS - Static variable in class megamek.common.MiscType
 
F_AMS - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_AMS - Static variable in class megamek.common.WeaponType
 
F_AMSBAY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_AMSBAY - Static variable in class megamek.common.WeaponType
 
F_ANGEL_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ANGEL_ECM - Static variable in class megamek.common.MiscType
 
F_ANTI_PENETRATIVE_ABLATIVE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ANTI_PENETRATIVE_ABLATIVE - Static variable in class megamek.common.MiscType
 
F_ANTI_SHIP - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ANTI_SHIP - Static variable in class megamek.common.WeaponType
 
F_AP_MOUNT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_AP_MOUNT - Static variable in class megamek.common.MiscType
 
F_AP_POD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_AP_POD - Static variable in class megamek.common.MiscType
 
F_APOLLO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_APOLLO - Static variable in class megamek.common.MiscType
 
F_AR10_BARRACUDA - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_AR10_BARRACUDA - Static variable in class megamek.common.AmmoType
 
F_AR10_KILLER_WHALE - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_AR10_KILLER_WHALE - Static variable in class megamek.common.AmmoType
 
F_AR10_WHITE_SHARK - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_AR10_WHITE_SHARK - Static variable in class megamek.common.AmmoType
 
F_ARMOR_KIT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARMOR_KIT - Static variable in class megamek.common.MiscType
 
F_ARMORED_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARMORED_CHASSIS - Static variable in class megamek.common.MiscType
 
F_ARMORED_GLOVE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARMORED_GLOVE - Static variable in class megamek.common.MiscType
 
F_ARMORED_MOTIVE_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARMORED_MOTIVE_SYSTEM - Static variable in class megamek.common.MiscType
 
F_ARTEMIS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARTEMIS - Static variable in class megamek.common.MiscType
 
F_ARTEMIS_COMPATIBLE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ARTEMIS_COMPATIBLE - Static variable in class megamek.common.WeaponType
Missile weapon that can be linked to an Artemis fire control system
F_ARTEMIS_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARTEMIS_PROTO - Static variable in class megamek.common.MiscType
 
F_ARTEMIS_V - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ARTEMIS_V - Static variable in class megamek.common.MiscType
 
F_ARTILLERY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ARTILLERY - Static variable in class megamek.common.WeaponType
 
F_ATAC - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ATAC - Static variable in class megamek.common.MiscType
 
F_AUTO_TARGET - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_AUTO_TARGET - Static variable in class megamek.common.WeaponType
 
F_B_POD - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_B_POD - Static variable in class megamek.common.WeaponType
 
F_BA_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_BA_INDIVIDUAL - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BA_INDIVIDUAL - Static variable in class megamek.common.WeaponType
 
F_BA_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_MANIPULATOR - Static variable in class megamek.common.MiscType
 
F_BA_MEA - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_MEA - Static variable in class megamek.common.MiscType
 
F_BA_MISSION_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_MISSION_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_BA_SEARCHLIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_SEARCHLIGHT - Static variable in class megamek.common.MiscType
 
F_BA_VTOL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BA_VTOL - Static variable in class megamek.common.MiscType
 
F_BA_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BA_WEAPON - Static variable in class megamek.common.WeaponType
 
F_BADC - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BADC - Static variable in class megamek.common.MiscType
 
F_BALLISTIC - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BALLISTIC - Static variable in class megamek.common.WeaponType
 
F_BALLISTIC_REINFORCED - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BALLISTIC_REINFORCED - Static variable in class megamek.common.MiscType
 
F_BAP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BAP - Static variable in class megamek.common.MiscType
 
F_BASIC_FIRECONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BASIC_FIRECONTROL - Static variable in class megamek.common.MiscType
 
F_BASIC_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BASIC_MANIPULATOR - Static variable in class megamek.common.MiscType
 
F_BATTLE_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BATTLE_CLAW - Static variable in class megamek.common.MiscType
 
F_BATTLEARMOR - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_BATTLEARMOR - Static variable in class megamek.common.AmmoType
 
F_BATTLEMEK_NIU - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BATTLEMEK_NIU - Static variable in class megamek.common.MiscType
 
F_BICYCLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BICYCLE - Static variable in class megamek.common.MiscType
 
F_BLOODHOUND - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BLOODHOUND - Static variable in class megamek.common.MiscType
 
F_BLUE_SHIELD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BLUE_SHIELD - Static variable in class megamek.common.MiscType
 
F_BOARDING_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BOARDING_CLAW - Static variable in class megamek.common.MiscType
 
F_BOMB_BAY - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BOMB_BAY - Static variable in class megamek.common.MiscType
 
F_BOMB_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BOMB_WEAPON - Static variable in class megamek.common.WeaponType
 
F_BOMBAST_LASER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BOMBAST_LASER - Static variable in class megamek.common.WeaponType
 
F_BOOBY_TRAP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BOOBY_TRAP - Static variable in class megamek.common.MiscType
 
F_BULLDOZER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_BULLDOZER - Static variable in class megamek.common.MiscType
 
F_BURST_FIRE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_BURST_FIRE - Static variable in class megamek.common.WeaponType
 
F_C3EM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_C3EM - Static variable in class megamek.common.MiscType
 
F_C3I - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_C3I - Static variable in class megamek.common.MiscType
 
F_C3M - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_C3M - Static variable in class megamek.common.WeaponType
 
F_C3MBS - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_C3MBS - Static variable in class megamek.common.WeaponType
 
F_C3S - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_C3S - Static variable in class megamek.common.MiscType
 
F_C3SBS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_C3SBS - Static variable in class megamek.common.MiscType
 
F_CAP_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_CAP_MISSILE - Static variable in class megamek.common.AmmoType
 
F_CAPITAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CAPITAL_ARMOR - Static variable in class megamek.common.MiscType
 
F_CARGO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CARGO - Static variable in class megamek.common.MiscType
 
F_CARGOLIFTER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CARGOLIFTER - Static variable in class megamek.common.MiscType
 
F_CASE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CASE - Static variable in class megamek.common.MiscType
 
F_CASEII - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CASEII - Static variable in class megamek.common.MiscType
 
F_CASEP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CASEP - Static variable in class megamek.common.MiscType
 
F_CASPAR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CASPAR - Static variable in class megamek.common.MiscType
 
F_CASPARII - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CASPARII - Static variable in class megamek.common.MiscType
 
F_CBR - Static variable in interface megamek.common.ITechnology
 
F_CBS - Static variable in interface megamek.common.ITechnology
 
F_CC - Static variable in interface megamek.common.ITechnology
 
F_CCC - Static variable in interface megamek.common.ITechnology
 
F_CCM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CCM - Static variable in class megamek.common.MiscType
 
F_CCY - Static variable in interface megamek.common.ITechnology
 
F_CF - Static variable in interface megamek.common.ITechnology
 
F_CFM - Static variable in interface megamek.common.ITechnology
 
F_CGB - Static variable in interface megamek.common.ITechnology
 
F_CGS - Static variable in interface megamek.common.ITechnology
 
F_CHAFF_POD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAFF_POD - Static variable in class megamek.common.MiscType
 
F_CHAIN_DRAPE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAIN_DRAPE - Static variable in class megamek.common.MiscType
 
F_CHAIN_DRAPE_APRON - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAIN_DRAPE_APRON - Static variable in class megamek.common.MiscType
 
F_CHAIN_DRAPE_CAPE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAIN_DRAPE_CAPE - Static variable in class megamek.common.MiscType
 
F_CHAIN_DRAPE_PONCHO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAIN_DRAPE_PONCHO - Static variable in class megamek.common.MiscType
 
F_CHAMELEON_SHIELD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHAMELEON_SHIELD - Static variable in class megamek.common.MiscType
 
F_CHASSIS_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CHASSIS_MODIFICATION - Static variable in class megamek.common.MiscType
 
F_CHH - Static variable in interface megamek.common.ITechnology
 
F_CIH - Static variable in interface megamek.common.ITechnology
 
F_CJF - Static variable in interface megamek.common.ITechnology
 
F_CLAN - Static variable in interface megamek.common.ITechnology
 
F_CLUB - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CLUB - Static variable in class megamek.common.MiscType
 
F_CMN - Static variable in interface megamek.common.ITechnology
 
F_CNC - Static variable in interface megamek.common.ITechnology
 
F_COMBAT_VEHICLE_ESCAPE_POD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMBAT_VEHICLE_ESCAPE_POD - Static variable in class megamek.common.MiscType
 
F_COMMAND_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMMAND_CONSOLE - Static variable in class megamek.common.MiscType
 
F_COMMERCIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMMERCIAL_ARMOR - Static variable in class megamek.common.MiscType
 
F_COMMUNICATIONS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMMUNICATIONS - Static variable in class megamek.common.MiscType
 
F_COMPACT_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMPACT_HEAT_SINK - Static variable in class megamek.common.MiscType
 
F_COMPOSITE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COMPOSITE - Static variable in class megamek.common.MiscType
 
F_CONVERTIBLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CONVERTIBLE - Static variable in class megamek.common.MiscType
 
F_COWL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_COWL - Static variable in class megamek.common.MiscType
 
F_CP - Static variable in interface megamek.common.ITechnology
 
F_CRUISE_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_CRUISE_MISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_CRUISE_MISSILE - Static variable in class megamek.common.AmmoType
 
F_CRUISE_MISSILE - Static variable in class megamek.common.WeaponType
 
F_CS - Static variable in interface megamek.common.ITechnology
 
F_CSA - Static variable in interface megamek.common.ITechnology
 
F_CSF - Static variable in interface megamek.common.ITechnology
 
F_CSJ - Static variable in interface megamek.common.ITechnology
 
F_CSR - Static variable in interface megamek.common.ITechnology
 
F_CSV - Static variable in interface megamek.common.ITechnology
 
F_CUTTING_TORCH - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_CUTTING_TORCH - Static variable in class megamek.common.MiscType
 
F_CWF - Static variable in interface megamek.common.ITechnology
 
F_CWM - Static variable in interface megamek.common.ITechnology
 
F_CWS - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_CWS - Static variable in class megamek.common.WeaponType
 
F_CWV - Static variable in interface megamek.common.ITechnology
 
F_CWX - Static variable in interface megamek.common.ITechnology
 
F_DC - Static variable in interface megamek.common.ITechnology
 
F_DETACHABLE_WEAPON_PACK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DETACHABLE_WEAPON_PACK - Static variable in class megamek.common.MiscType
 
F_DIRECT_FIRE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_DIRECT_FIRE - Static variable in class megamek.common.WeaponType
 
F_DIVE_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_DIVE_BOMB - Static variable in class megamek.common.WeaponType
 
F_DOUBLE_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DOUBLE_HEAT_SINK - Static variable in class megamek.common.MiscType
 
F_DOUBLE_ONESHOT - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_DOUBLE_ONESHOT - Static variable in class megamek.common.WeaponType
 
F_DRIFTING - Static variable in class megamek.common.Flare
 
F_DRONE_CARRIER_CONTROL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DRONE_CARRIER_CONTROL - Static variable in class megamek.common.MiscType
 
F_DRONE_CONTROL_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DRONE_CONTROL_CONSOLE - Static variable in class megamek.common.MiscType
 
F_DRONE_OPERATING_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DRONE_OPERATING_SYSTEM - Static variable in class megamek.common.MiscType
 
F_DS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DS_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_DTAC - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DTAC - Static variable in class megamek.common.MiscType
 
F_DUMPER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DUMPER - Static variable in class megamek.common.MiscType
 
F_DUNE_BUGGY - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_DUNE_BUGGY - Static variable in class megamek.common.MiscType
 
F_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ECM - Static variable in class megamek.common.MiscType
 
F_EI - Static variable in interface megamek.common.ITechnology
 
F_EJECTION_SEAT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EJECTION_SEAT - Static variable in class megamek.common.MiscType
 
F_ELECTRIC_DISCHARGE_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ELECTRIC_DISCHARGE_ARMOR - Static variable in class megamek.common.MiscType
 
F_EMERGENCY_COOLANT_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EMERGENCY_COOLANT_SYSTEM - Static variable in class megamek.common.MiscType
 
F_ENCUMBERING - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_ENCUMBERING - Static variable in class megamek.common.AmmoType
 
F_ENDO_COMPOSITE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ENDO_COMPOSITE - Static variable in class megamek.common.MiscType
 
F_ENDO_STEEL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ENDO_STEEL - Static variable in class megamek.common.MiscType
 
F_ENDO_STEEL_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ENDO_STEEL_PROTO - Static variable in class megamek.common.MiscType
 
F_ENERGY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ENERGY - Static variable in class megamek.common.WeaponType
 
F_ENVIRONMENTAL_SEALING - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ENVIRONMENTAL_SEALING - Static variable in class megamek.common.MiscType
 
F_ER_FLAMER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ER_FLAMER - Static variable in class megamek.common.WeaponType
 
F_EW_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EW_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_EXTENDED_LIFESUPPORT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EXTENDED_LIFESUPPORT - Static variable in class megamek.common.MiscType
 
F_EXTERNAL_POWER_PICKUP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EXTERNAL_POWER_PICKUP - Static variable in class megamek.common.MiscType
 
F_EXTERNAL_STORES_HARDPOINT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_EXTERNAL_STORES_HARDPOINT - Static variable in class megamek.common.MiscType
 
F_EXTINGUISHER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_EXTINGUISHER - Static variable in class megamek.common.WeaponType
 
F_FC - Static variable in interface megamek.common.ITechnology
 
F_FERRO_CARBIDE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FERRO_CARBIDE - Static variable in class megamek.common.MiscType
 
F_FERRO_FIBROUS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FERRO_FIBROUS - Static variable in class megamek.common.MiscType
 
F_FERRO_FIBROUS_PROTO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FERRO_FIBROUS_PROTO - Static variable in class megamek.common.MiscType
 
F_FERRO_LAMELLOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FERRO_LAMELLOR - Static variable in class megamek.common.MiscType
 
F_FIELD_KITCHEN - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FIELD_KITCHEN - Static variable in class megamek.common.MiscType
 
F_FIGHTER_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FIGHTER_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_FIRE_RESISTANT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FIRE_RESISTANT - Static variable in class megamek.common.MiscType
 
F_FLAMER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_FLAMER - Static variable in class megamek.common.WeaponType
 
F_FLOTATION_HULL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FLOTATION_HULL - Static variable in class megamek.common.MiscType
 
F_FLUID_SUCTION_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FLUID_SUCTION_SYSTEM - Static variable in class megamek.common.MiscType
 
F_FR - Static variable in interface megamek.common.ITechnology
 
F_FS - Static variable in interface megamek.common.ITechnology
 
F_FUEL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FUEL - Static variable in class megamek.common.MiscType
 
F_FULLY_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_FULLY_AMPHIBIOUS - Static variable in class megamek.common.MiscType
 
F_FW - Static variable in interface megamek.common.ITechnology
 
F_GROUND_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_GROUND_BOMB - Static variable in class megamek.common.AmmoType
 
F_HAND_WEAPON - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HAND_WEAPON - Static variable in class megamek.common.MiscType
 
F_HARDENED_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HARDENED_ARMOR - Static variable in class megamek.common.MiscType
 
F_HARJEL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HARJEL - Static variable in class megamek.common.MiscType
 
F_HARJEL_II - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HARJEL_II - Static variable in class megamek.common.MiscType
 
F_HARJEL_III - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HARJEL_III - Static variable in class megamek.common.MiscType
 
F_HEAD_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAD_TURRET - Static variable in class megamek.common.MiscType
 
F_HEAT_DISSIPATING - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAT_DISSIPATING - Static variable in class megamek.common.MiscType
 
F_HEAT_SENSOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAT_SENSOR - Static variable in class megamek.common.MiscType
 
F_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAT_SINK - Static variable in class megamek.common.MiscType
 
F_HEATASDICE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_HEATASDICE - Static variable in class megamek.common.WeaponType
 
F_HEAVY_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAVY_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
 
F_HEAVY_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAVY_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_HEAVY_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAVY_FERRO - Static variable in class megamek.common.MiscType
 
F_HEAVY_INDUSTRIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HEAVY_INDUSTRIAL_ARMOR - Static variable in class megamek.common.MiscType
 
F_HIRES_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HIRES_IMAGER - Static variable in class megamek.common.MiscType
 
F_HITCH - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HITCH - Static variable in class megamek.common.MiscType
 
F_HOTLOAD - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_HOTLOAD - Static variable in class megamek.common.AmmoType
 
F_HYDROFOIL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HYDROFOIL - Static variable in class megamek.common.MiscType
 
F_HYPER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_HYPER - Static variable in class megamek.common.WeaponType
 
F_HYPERSPECTRAL_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_HYPERSPECTRAL_IMAGER - Static variable in class megamek.common.MiscType
 
F_IGNITED - Static variable in class megamek.common.Flare
 
F_IMP_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_IMP_FERRO - Static variable in class megamek.common.MiscType
 
F_IMPACT_RESISTANT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_IMPACT_RESISTANT - Static variable in class megamek.common.MiscType
 
F_INCENDIARY_NEEDLES - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INCENDIARY_NEEDLES - Static variable in class megamek.common.WeaponType
 
F_INDUSTRIAL_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_INDUSTRIAL_ARMOR - Static variable in class megamek.common.MiscType
 
F_INDUSTRIAL_STRUCTURE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_INDUSTRIAL_STRUCTURE - Static variable in class megamek.common.MiscType
 
F_INDUSTRIAL_TSM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_INDUSTRIAL_TSM - Static variable in class megamek.common.MiscType
 
F_INF_AA - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_AA - Static variable in class megamek.common.WeaponType
 
F_INF_ARCHAIC - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_ARCHAIC - Static variable in class megamek.common.WeaponType
 
F_INF_BURST - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_BURST - Static variable in class megamek.common.WeaponType
 
F_INF_CLIMBINGCLAWS - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_CLIMBINGCLAWS - Static variable in class megamek.common.WeaponType
 
F_INF_ENCUMBER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_ENCUMBER - Static variable in class megamek.common.WeaponType
 
F_INF_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_INF_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_INF_NONPENETRATING - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_NONPENETRATING - Static variable in class megamek.common.WeaponType
 
F_INF_POINT_BLANK - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_POINT_BLANK - Static variable in class megamek.common.WeaponType
 
F_INF_SUPPORT - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INF_SUPPORT - Static variable in class megamek.common.WeaponType
 
F_INFANTRY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INFANTRY - Static variable in class megamek.common.WeaponType
 
F_INFANTRY_ATTACK - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INFANTRY_ATTACK - Static variable in class megamek.common.WeaponType
 
F_INFANTRY_ONLY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INFANTRY_ONLY - Static variable in class megamek.common.WeaponType
 
F_INFERNO - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_INFERNO - Static variable in class megamek.common.WeaponType
 
F_INFRARED_IMAGER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_INFRARED_IMAGER - Static variable in class megamek.common.MiscType
 
F_INTERNAL_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_INTERNAL_BOMB - Static variable in class megamek.common.AmmoType
 
F_IS - Static variable in interface megamek.common.ITechnology
 
F_IS_DOUBLE_HEAT_SINK_PROTOTYPE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_IS_DOUBLE_HEAT_SINK_PROTOTYPE - Static variable in class megamek.common.MiscType
 
F_JET_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_JET_BOOSTER - Static variable in class megamek.common.MiscType
 
F_JS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_JS_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_JUMP_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_JUMP_BOOSTER - Static variable in class megamek.common.MiscType
 
F_JUMP_JET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_JUMP_JET - Static variable in class megamek.common.MiscType
 
F_LADDER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LADDER - Static variable in class megamek.common.MiscType
 
F_LARGE_COMM_SCANNER_SUITE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LARGE_COMM_SCANNER_SUITE - Static variable in class megamek.common.MiscType
 
F_LARGEMISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_LARGEMISSILE - Static variable in class megamek.common.WeaponType
 
F_LASER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_LASER - Static variable in class megamek.common.WeaponType
 
F_LASER_HEAT_SINK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LASER_HEAT_SINK - Static variable in class megamek.common.MiscType
 
F_LASER_INSULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LASER_INSULATOR - Static variable in class megamek.common.MiscType
 
F_LC - Static variable in interface megamek.common.ITechnology
 
F_LF_STORAGE_BATTERY - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LF_STORAGE_BATTERY - Static variable in class megamek.common.MiscType
 
F_LIFEBOAT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIFEBOAT - Static variable in class megamek.common.MiscType
 
F_LIFTHOIST - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIFTHOIST - Static variable in class megamek.common.MiscType
 
F_LIGHT_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIGHT_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
 
F_LIGHT_FERRO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIGHT_FERRO - Static variable in class megamek.common.MiscType
 
F_LIGHT_FLUID_SUCTION_SYSTEM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIGHT_FLUID_SUCTION_SYSTEM - Static variable in class megamek.common.MiscType
 
F_LIGHT_SAIL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIGHT_SAIL - Static variable in class megamek.common.MiscType
 
F_LIMITED_AMPHIBIOUS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIMITED_AMPHIBIOUS - Static variable in class megamek.common.MiscType
 
F_LIQUID_CARGO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LIQUID_CARGO - Static variable in class megamek.common.MiscType
 
F_LOOKDOWN_RADAR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_LOOKDOWN_RADAR - Static variable in class megamek.common.MiscType
 
F_M_POD - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_M_POD - Static variable in class megamek.common.WeaponType
 
F_MAGNET_CLAW - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MAGNET_CLAW - Static variable in class megamek.common.MiscType
 
F_MAGNETIC_CLAMP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MAGNETIC_CLAMP - Static variable in class megamek.common.MiscType
 
F_MANIPULATOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MANIPULATOR - Static variable in class megamek.common.MiscType
 
F_MASC - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MASC - Static variable in class megamek.common.MiscType
 
F_MASH - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MASH - Static variable in class megamek.common.MiscType
 
F_MASS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MASS - Static variable in class megamek.common.MiscType
 
F_MASS_DRIVER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MASS_DRIVER - Static variable in class megamek.common.WeaponType
 
F_MAST_MOUNT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MAST_MOUNT - Static variable in class megamek.common.MiscType
 
F_MC - Static variable in interface megamek.common.ITechnology
 
F_MECHANICAL_JUMP_BOOSTER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.MiscType
 
F_MEDIUM_BRIDGE_LAYER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MEDIUM_BRIDGE_LAYER - Static variable in class megamek.common.MiscType
 
F_MEK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MEK_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_MEK_MORTAR - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MEK_MORTAR - Static variable in class megamek.common.WeaponType
 
F_MEK_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MEK_WEAPON - Static variable in class megamek.common.WeaponType
 
F_MERC - Static variable in interface megamek.common.ITechnology
 
F_MG - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_MG - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MG - Static variable in class megamek.common.AmmoType
 
F_MG - Static variable in class megamek.common.WeaponType
 
F_MGA - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MGA - Static variable in class megamek.common.WeaponType
 
F_MH - Static variable in interface megamek.common.ITechnology
 
F_MINE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MINE - Static variable in class megamek.common.MiscType
 
F_MINESWEEPER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MINESWEEPER - Static variable in class megamek.common.MiscType
 
F_MISSILE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MISSILE - Static variable in class megamek.common.WeaponType
 
F_MISSILE_HITS - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MISSILE_HITS - Static variable in class megamek.common.WeaponType
 
F_MML_LRM - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_MML_LRM - Static variable in class megamek.common.AmmoType
 
F_MML_SRM - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_MML_SRM - Static variable in class megamek.common.AmmoType
 
F_MOBILE_FIELD_BASE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MOBILE_FIELD_BASE - Static variable in class megamek.common.MiscType
 
F_MOBILE_HPG - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MOBILE_HPG - Static variable in class megamek.common.MiscType
 
F_MODULAR_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MODULAR_ARMOR - Static variable in class megamek.common.MiscType
 
F_MONOCYCLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_MONOCYCLE - Static variable in class megamek.common.MiscType
 
F_MORTARTYPE_INDIRECT - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_MORTARTYPE_INDIRECT - Static variable in class megamek.common.WeaponType
This flag is used by mortar-type weapons that allow indirect fire without a spotter and/or with LOS.
F_NAVAL_C3 - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_NAVAL_C3 - Static variable in class megamek.common.MiscType
 
F_NAVAL_TUG_ADAPTOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_NAVAL_TUG_ADAPTOR - Static variable in class megamek.common.MiscType
 
F_NO_AIM - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_NO_AIM - Static variable in class megamek.common.WeaponType
 
F_NO_FIRES - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_NO_FIRES - Static variable in class megamek.common.WeaponType
 
F_NONE - Static variable in interface megamek.common.ITechnology
 
F_NOVA - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_NOVA - Static variable in class megamek.common.MiscType
 
F_NUCLEAR - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_NUCLEAR - Static variable in class megamek.common.AmmoType
 
F_NULLSIG - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_NULLSIG - Static variable in class megamek.common.MiscType
 
F_OA - Static variable in interface megamek.common.ITechnology
 
F_OFF_ROAD - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_OFF_ROAD - Static variable in class megamek.common.MiscType
 
F_ONESHOT - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_ONESHOT - Static variable in class megamek.common.WeaponType
 
F_OTHER_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_OTHER_BOMB - Static variable in class megamek.common.AmmoType
 
F_PARAFOIL - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PARAFOIL - Static variable in class megamek.common.MiscType
 
F_PARTIAL_WING - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PARTIAL_WING - Static variable in class megamek.common.MiscType
 
F_PDBAY - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PDBAY - Static variable in class megamek.common.WeaponType
 
F_PEACEMAKER - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_PEACEMAKER - Static variable in class megamek.common.AmmoType
 
F_PER - Static variable in interface megamek.common.ITechnology
 
F_PINTLE_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PINTLE_TURRET - Static variable in class megamek.common.MiscType
 
F_PLASMA - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PLASMA - Static variable in class megamek.common.WeaponType
 
F_PLASMA_MFUK - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PLASMA_MFUK - Static variable in class megamek.common.WeaponType
 
F_PPC - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PPC - Static variable in class megamek.common.WeaponType
 
F_PPC_CAPACITOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PPC_CAPACITOR - Static variable in class megamek.common.MiscType
 
F_PRIMITIVE_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PRIMITIVE_ARMOR - Static variable in class megamek.common.MiscType
 
F_PROP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PROP - Static variable in class megamek.common.MiscType
 
F_PROTO_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PROTO_WEAPON - Static variable in class megamek.common.WeaponType
 
F_PROTOMEK - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_PROTOMEK - Static variable in class megamek.common.AmmoType
 
F_PROTOMEK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PROTOMEK_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_PROTOMEK_MELEE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PROTOMEK_MELEE - Static variable in class megamek.common.MiscType
 
F_PROTOTYPE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_PROTOTYPE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PROTOTYPE - Static variable in class megamek.common.MiscType
 
F_PROTOTYPE - Static variable in class megamek.common.WeaponType
 
F_PULSE - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_PULSE - Static variable in class megamek.common.WeaponType
 
F_QUAD_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_QUAD_TURRET - Static variable in class megamek.common.MiscType
 
F_RA - Static variable in interface megamek.common.ITechnology
 
F_RADICAL_HEATSINK - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_RADICAL_HEATSINK - Static variable in class megamek.common.MiscType
 
F_RAM_PLATE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_RAM_PLATE - Static variable in class megamek.common.MiscType
 
F_RD - Static variable in interface megamek.common.ITechnology
 
F_REACTIVE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REACTIVE - Static variable in class megamek.common.MiscType
 
F_RECON_CAMERA - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_RECON_CAMERA - Static variable in class megamek.common.MiscType
 
F_REFLECTIVE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REFLECTIVE - Static variable in class megamek.common.MiscType
 
F_REFUELING_DROGUE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REFUELING_DROGUE - Static variable in class megamek.common.MiscType
 
F_REINFORCED - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REINFORCED - Static variable in class megamek.common.MiscType
 
F_REMOTE_DRONE_COMMAND_CONSOLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REMOTE_DRONE_COMMAND_CONSOLE - Static variable in class megamek.common.MiscType
 
F_REPEATING - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_REPEATING - Static variable in class megamek.common.WeaponType
 
F_REUSABLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_REUSABLE - Static variable in class megamek.common.MiscType
 
F_RISC_LASER_PULSE_MODULE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_RISC_LASER_PULSE_MODULE - Static variable in class megamek.common.MiscType
 
F_RS - Static variable in interface megamek.common.ITechnology
 
F_RW - Static variable in interface megamek.common.ITechnology
 
F_SALVAGE_ARM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SALVAGE_ARM - Static variable in class megamek.common.MiscType
 
F_SANTA_ANNA - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_SANTA_ANNA - Static variable in class megamek.common.AmmoType
 
F_SASRCS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SASRCS - Static variable in class megamek.common.MiscType
 
F_SC_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SC_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_SCM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SCM - Static variable in class megamek.common.MiscType
 
F_SCREEN - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_SCREEN - Static variable in class megamek.common.AmmoType
 
F_SDS_DESTRUCT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SDS_DESTRUCT - Static variable in class megamek.common.MiscType
 
F_SDS_JAMMER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SDS_JAMMER - Static variable in class megamek.common.MiscType
 
F_SEARCHLIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SEARCHLIGHT - Static variable in class megamek.common.MiscType
 
F_SENSOR_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SENSOR_DISPENSER - Static variable in class megamek.common.MiscType
 
F_SHOULDER_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SHOULDER_TURRET - Static variable in class megamek.common.MiscType
 
F_SINGLE_HEX_ECM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SINGLE_HEX_ECM - Static variable in class megamek.common.MiscType
 
F_SMALL_COMM_SCANNER_SUITE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SMALL_COMM_SCANNER_SUITE - Static variable in class megamek.common.MiscType
 
F_SNOWMOBILE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SNOWMOBILE - Static variable in class megamek.common.MiscType
 
F_SOLO_ATTACK - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_SOLO_ATTACK - Static variable in class megamek.common.WeaponType
 
F_SPACE_ADAPTATION - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPACE_ADAPTATION - Static variable in class megamek.common.MiscType
 
F_SPACE_BOMB - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_SPACE_BOMB - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_SPACE_BOMB - Static variable in class megamek.common.AmmoType
 
F_SPACE_BOMB - Static variable in class megamek.common.WeaponType
 
F_SPACE_MINE_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPACE_MINE_DISPENSER - Static variable in class megamek.common.MiscType
 
F_SPIKES - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPIKES - Static variable in class megamek.common.MiscType
 
F_SPLITABLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPLITABLE - Static variable in class megamek.common.MiscType
 
F_SPONSON_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPONSON_TURRET - Static variable in class megamek.common.MiscType
 
F_SPRAYER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SPRAYER - Static variable in class megamek.common.MiscType
 
F_SRCS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SRCS - Static variable in class megamek.common.MiscType
 
F_SS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SS_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_STEALTH - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_STEALTH - Static variable in class megamek.common.MiscType
 
F_STOL_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_STOL_CHASSIS - Static variable in class megamek.common.MiscType
 
F_STORAGE_BATTERY - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_STORAGE_BATTERY - Static variable in class megamek.common.MiscType
 
F_SUBMERSIBLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SUBMERSIBLE - Static variable in class megamek.common.MiscType
 
F_SUPPORT_TANK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SUPPORT_TANK_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_SUPPORT_VEE_BAR_ARMOR - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_SUPPORT_VEE_BAR_ARMOR - Static variable in class megamek.common.MiscType
 
F_TA - Static variable in interface megamek.common.ITechnology
 
F_TAG - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_TAG - Static variable in class megamek.common.WeaponType
 
F_TALON - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TALON - Static variable in class megamek.common.MiscType
 
F_TANK_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TANK_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_TANK_WEAPON - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_TANK_WEAPON - Static variable in class megamek.common.WeaponType
 
F_TARGCOMP - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TARGCOMP - Static variable in class megamek.common.MiscType
 
F_TASER - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_TASER - Static variable in class megamek.common.WeaponType
 
F_TC - Static variable in interface megamek.common.ITechnology
 
F_TELE_MISSILE - Enum constant in enum class megamek.common.AmmoTypeFlag
 
F_TELE_MISSILE - Static variable in class megamek.common.AmmoType
 
F_TH - Static variable in interface megamek.common.ITechnology
 
F_TOOLS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TOOLS - Static variable in class megamek.common.MiscType
 
F_TRACKS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TRACKS - Static variable in class megamek.common.MiscType
 
F_TRACTOR_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TRACTOR_MODIFICATION - Static variable in class megamek.common.MiscType
 
F_TRAILER_MODIFICATION - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TRAILER_MODIFICATION - Static variable in class megamek.common.MiscType
 
F_TRENCH_CAPABLE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TRENCH_CAPABLE - Static variable in class megamek.common.MiscType
 
F_TSEMP - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_TSEMP - Static variable in class megamek.common.WeaponType
 
F_TSM - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TSM - Static variable in class megamek.common.MiscType
 
F_TURRET - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_TURRET - Static variable in class megamek.common.MiscType
Encompasses Quad, Head, Shoulder, Pintle and Sponson turrets.
F_ULTRA_LIGHT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_ULTRA_LIGHT - Static variable in class megamek.common.MiscType
 
F_UMU - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_UMU - Static variable in class megamek.common.MiscType
 
F_VACUUM_PROTECTION - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VACUUM_PROTECTION - Static variable in class megamek.common.MiscType
 
F_VARIABLE_SIZE - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VARIABLE_SIZE - Static variable in class megamek.common.MiscType
 
F_VEEDC - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VEEDC - Static variable in class megamek.common.MiscType
 
F_VEHICLE_MINE_DISPENSER - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VEHICLE_MINE_DISPENSER - Static variable in class megamek.common.MiscType
 
F_VGL - Enum constant in enum class megamek.common.WeaponTypeFlag
 
F_VGL - Static variable in class megamek.common.WeaponType
 
F_VIBROCLAW - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VIBROCLAW - Static variable in class megamek.common.MiscType
 
F_VIRAL_JAMMER_DECOY - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VIRAL_JAMMER_DECOY - Static variable in class megamek.common.MiscType
 
F_VIRAL_JAMMER_HOMING - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VIRAL_JAMMER_HOMING - Static variable in class megamek.common.MiscType
 
F_VISUAL_CAMO - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VISUAL_CAMO - Static variable in class megamek.common.MiscType
 
F_VOIDSIG - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VOIDSIG - Static variable in class megamek.common.MiscType
 
F_VSTOL_CHASSIS - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VSTOL_CHASSIS - Static variable in class megamek.common.MiscType
 
F_VTOL_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_VTOL_EQUIPMENT - Static variable in class megamek.common.MiscType
 
F_WATCHDOG - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_WATCHDOG - Static variable in class megamek.common.MiscType
 
F_WB - Static variable in interface megamek.common.ITechnology
 
F_WEAPON_ENHANCEMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_WEAPON_ENHANCEMENT - Static variable in class megamek.common.MiscType
 
F_WS_EQUIPMENT - Enum constant in enum class megamek.common.MiscTypeFlag
 
F_WS_EQUIPMENT - Static variable in class megamek.common.MiscType
 
faces - Variable in class megamek.common.Roll
The number of faces on each virtual die.
facing - Variable in class megamek.common.Entity
 
facing() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the facing record component.
facing() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the facing record component.
Facing - Enum Class in megamek.common
Enumeration of all 6 possible facings.
FACING - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
FACING - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
FACING_ARROW - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
FACING_PREFIX - Static variable in class megamek.common.Bay
 
facings - Variable in class megamek.client.ui.swing.tileset.EntityImage
 
factionIsExcluded(String, String) - Method in class megamek.client.ratgenerator.ModelRecord
 
factionIsExcluded(FactionRecord) - Method in class megamek.client.ratgenerator.ModelRecord
 
FactionRecord - Class in megamek.client.ratgenerator
Stores data about factions used for building RATs, including parent factions, factions to salvage from, and percentages of Clan/SL/Omni tech.
FactionRecord() - Constructor for class megamek.client.ratgenerator.FactionRecord
 
FactionRecord(String) - Constructor for class megamek.client.ratgenerator.FactionRecord
 
FactionRecord(String, String) - Constructor for class megamek.client.ratgenerator.FactionRecord
 
FactionRecord.TechCategory - Enum Class in megamek.client.ratgenerator
Proportions of Clan/SL/Omni tech are given for major commands in the various sourcebooks such as the Field Manual series.
factionTechLevel(int) - Method in class megamek.common.Entity
 
failedEquipmentList - Variable in class megamek.common.Entity
 
failStandardImage - Static variable in class megamek.common.util.ImageUtil
Holds a drawn "fail" image that can be used when image loading fails.
failStandardImage() - Static method in class megamek.common.util.ImageUtil
Returns a standard size (84x72) "fail" image having a red on white cross.
FAILURE - Enum constant in enum class megamek.client.ui.enums.ValidationState
 
FAILURE - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
 
falloff - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
 
fallShame(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
FALSE - Static variable in interface megamek.common.preference.IPreferenceStore
The string representation used for false
FAST_DOGFIGHTER - Enum constant in enum class megamek.common.UnitRole
 
fatal(Throwable, String) - Method in class megamek.logging.MMLogger
Fatal Level Logging w/ Exception.
fatalDialog(String, String) - Method in class megamek.logging.MMLogger
Fatal Level Logging w/o Exception w/ Dialog
fatalDialog(Throwable, String, String) - Method in class megamek.logging.MMLogger
Fatal Level Logging w/ Exception w/ Dialog
FC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
FD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
fell - Variable in class megamek.common.Entity
 
FEMALE - Enum constant in enum class megamek.common.enums.Gender
 
fetchHistory() - Method in class megamek.client.ui.swing.ChatterBox
 
FF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
fgColor(Color, String) - Method in class megamek.common.Report
 
fgColor(String, String) - Method in class megamek.common.Report
 
FIELD_FIRE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
FIELD_GUN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
FIELD_SEPARATOR - Static variable in class megamek.common.Bay
 
FieldofFireSprite - Class in megamek.client.ui.swing.boardview
This sprite is used to paint the field of fire for weapons.
FieldofFireSprite(BoardView, int, Coords, int) - Constructor for class megamek.client.ui.swing.boardview.FieldofFireSprite
 
FIELDS - Static variable in class megamek.common.Terrains
 
FIGHTER - Enum constant in enum class megamek.common.BayType
 
FIGHTER - Enum constant in enum class megamek.common.verifier.BayData
 
FighterSquadron - Class in megamek.common
Fighter squadrons are basically "containers" for a bunch of fighters.
FighterSquadron() - Constructor for class megamek.common.FighterSquadron
 
FighterSquadron(String) - Constructor for class megamek.common.FighterSquadron
 
FighterSquadronIcon - Class in megamek.client.ui.swing.tileset
This is a specialized version of EntityImage for FighterSquadrons that assembles its icon from the icons of the fighters that make up the squadron.
FighterSquadronIcon(Image, Image, Camouflage, Entity, int, boolean, boolean) - Constructor for class megamek.client.ui.swing.tileset.FighterSquadronIcon
 
FILE_GAME_CONNECT - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_CONNECT_BOT - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_CONNECT_SBF - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_EDIT_BOTS - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_LOAD - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_QLOAD - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_QSAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_SAVE_SERVER - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_GAME_SCENARIO - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_REFRESH_CACHE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_SUFFIX_BOARD - Static variable in interface megamek.common.scenario.Scenario
 
FILE_UNITS_BROWSE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_COPY - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_OPEN - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_PASTE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_REINFORCE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_REINFORCE_RAT - Static variable in class megamek.client.ui.swing.ClientGUI
 
FILE_UNITS_SAVE - Static variable in class megamek.client.ui.swing.ClientGUI
 
FileCamouflage - Class in megamek.common.icons
FileCamouflage is an implementation of Camouflage that does not take camos from the parsed directories of MegaMek but is constructed directly from a local image file, e.g.
FileCamouflage(File) - Constructor for class megamek.common.icons.FileCamouflage
Constructs a new camo with the given local file.
fileChooseUserDir(JTextField, JFrame) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
Shows a file chooser for selecting a user directory and sets the given text field to the result if one was chosen.
filename - Variable in class megamek.common.icons.AbstractIcon
 
FILENAME_DATE_FORMAT - Static variable in class megamek.SuiteConstants
 
FILENAME_DEFAULT_HEX_SET - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
FILENAME_FORMAT - Static variable in class megamek.server.AutosaveService
 
FILENAME_ICON_16X16 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
FILENAME_ICON_256X256 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
FILENAME_ICON_32X32 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
FILENAME_ICON_48X48 - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
FILENAME_IMAGE - Static variable in class megamek.common.Minefield
 
FILENAME_LOOKUP - Static variable in class megamek.common.MekSummaryCache
 
FILENAME_OFFICIAL_UNITS - Static variable in class megamek.common.MekFileParser
 
FILENAME_ORBITAL_BOMBARDMENT_INCOMING_IMAGE - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
FILENAME_PREFIX_WRECKS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
FILENAME_SUFFIX_WRECKS_ASSAULTPLUS - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
FILENAME_SUFFIX_WRECKS_ULTRALIGHT - Static variable in class megamek.client.ui.swing.tileset.TilesetManager
 
FILENAME_UNITS_CACHE - Static variable in class megamek.common.MekSummaryCache
 
FileNameComboBoxModel - Class in megamek.client.ui.baseComponents
The FileNameComboBoxModel class is a ComboBoxModel that uses the file name as the value.
FileNameComboBoxModel(File[]) - Constructor for class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
FileNameComboBoxModel(List<File>) - Constructor for class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
fileString - Variable in class megamek.common.verifier.TestEntity
 
fill() - Method in class megamek.client.ui.GBC
set this GridBagConstraints so that the corresponding Component will fill horizontally and vertically.
fill(int) - Method in class megamek.client.ui.GBC
set this GridBagConstraints so that the corresponding will fill according to the
fillFromText(String) - Method in class megamek.Version
 
fillFromXML(NodeList) - Method in class megamek.common.options.GameOptions
This is used to fill a GameOptions object from an XML node list written using writeToXML.
Filter() - Constructor for class megamek.common.pathfinder.AbstractPathFinder.Filter
 
filterAero - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterBattleArmor - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterBipedMek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterConvFighter - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterDropship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filteredFiles(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
 
filteredFilesWithSubDirs(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
 
FilteredUnitListTool - Class in megamek.utilities
This util will go through all available units and filter them according to the filter() method and print out any units that match the filter.
filterFixedWingSupport - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterGunEmplacement - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterInfantry - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterJumpship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterLAM - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterLargeSupportTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterList - Static variable in class megamek.common.net.marshalling.SanityInputFilter
 
filterMek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterProtomek - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterQuad - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterQuadVee - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterRGB(int, int, int) - Method in class megamek.client.ui.swing.util.KeyAlphaFilter
 
filterRGB(int, int, int) - Method in class megamek.client.ui.swing.util.RotateFilter
Don't filter, just store.
filterSmallCraft - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterSpaceStation - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterSuperHeavyTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterSupportTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterSupportVTOL - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterTank - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterToAlphaStrikeElementList(List<ForceAssignable>) - Static method in interface megamek.common.ForceAssignable
Filters the given list of ForceAssignables, keeping only those that are an AlphaStrikeElement and returns a new list of those AlphaStrikeElements.
filterToEntityList(List<ForceAssignable>) - Static method in interface megamek.common.ForceAssignable
Filters the given list of ForceAssignables, keeping only those that are an Entity and returns a new list of those Entities.
filterTripod - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterUnits() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This filters the units on the display.
filterVTOL - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
filterWarship - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
finalEDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
finalize() - Method in class megamek.client.ui.swing.util.MenuScroller
Ensures that the dispose method of this MenuScroller is called when there are no more references to it.
finalizeInitialization() - Method in class megamek.client.ui.baseComponents.AbstractDialog
This MUST be called at the end of initialization to finalize it.
finalizeInitialization() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
This MUST be called at the end of initialization to finalize it.
finalizeInitialization() - Method in class megamek.client.ui.dialogs.ASConversionInfoDialog
 
finalizeInitialization() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
finalizeInitialization() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
finalizeInitialization() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
 
finalizeInitialization() - Method in class megamek.client.ui.dialogs.CostDisplayDialog
 
finalizeInitialization() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
 
finalizeInitialization() - Method in class megamek.client.ui.panels.AbstractIconChooser
This provides a way to override the end of initialization, which is required for MekHQ's ForcePieceIcons.
finalizeSpecials() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
finalizeTentativeSection(boolean) - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
End the current section of lines, keeping or discarding the section depending on the given keepSection.
finalLDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
finalMDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
finalPosition() - Method in record class megamek.ai.dataset.UnitAction
 
finalSDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
findAllowedElevations() - Method in record class megamek.common.AllowedDeploymentHelper
Returns a list of elevations/altitudes that the given entity can deploy to at the given coords.
findAllowedElevations(DeploymentElevationType) - Method in record class megamek.common.AllowedDeploymentHelper
Returns a list of elevations/altitudes that the given entity can deploy to at the given coords that are of the given type.
findCFWarningsDeployment(Game, Entity, Board) - Static method in class megamek.client.ui.swing.CollapseWarning
Looks for all building locations in a legal deploy zone that would collapse if the currently selected entity would deploy there.
findCFWarningsMovement(Game, Entity, Board) - Static method in class megamek.client.ui.swing.CollapseWarning
For the provided entity, find all hexes within movement range with buildings that would collapse if entered or landed upon.
findChassisAvailabilityRecord(int, String, String, int) - Method in class megamek.client.ratgenerator.RATGenerator
 
findChassisAvailabilityRecord(int, String, FactionRecord, int) - Method in class megamek.client.ratgenerator.RATGenerator
Return the availability rating for a given chassis.
findClosestEnemy(Entity, Coords, Game) - Method in interface megamek.client.bot.princess.IPathRanker
Find the closest enemy to a unit with a path
findClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
Find the closest enemy to a unit with a path that ends at the given position.
findClosestEnemy(Entity, Coords, Game) - Method in class megamek.client.bot.princess.PathRanker
 
findClosestEnemy(Entity, Coords, Game, boolean) - Method in interface megamek.client.bot.princess.IPathRanker
Find the closest enemy to a unit with a path
findClosestEnemy(Entity, Coords, Game, boolean) - Method in class megamek.client.bot.princess.PathRanker
Find the closest enemy to a unit with a path
FindClubAction - Class in megamek.common.actions
The entity tries to find a club.
FindClubAction(int) - Constructor for class megamek.common.actions.FindClubAction
Creates new FindClubAction
findCombinedPath(Entity) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Helper method that attempts to find a path that connects from the entity's current position to the path's desired edge.
findEndIndex(String) - Method in class megamek.common.util.BuildingBlock
Finds the starting index of a block.
findEschelons(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
 
findFlags(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
 
findForceNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
findForceNode(ForceDescriptor, int, boolean) - Method in class megamek.client.ratgenerator.Ruleset
 
findIndex(String[], String) - Method in interface megamek.common.scenario.Scenario
 
findingClub - Variable in class megamek.common.Entity
 
findLegalDismount(Entity, Entity, List<Coords>) - Method in class megamek.server.totalwarfare.TWGameManager
Attempt to find a safe evacuation hex per the rules for destroyed carriers on TW pg 90.
findMinimumRulesLevel() - Method in interface megamek.common.ITechnology
Finds the lowest rules level the equipment qualifies for regardless of faction using it.
findMinimumRulesLevel(boolean) - Method in interface megamek.common.ITechnology
Finds the lowest rules level the equipment qualifies for, for either IS or Clan faction using it.
findModelAvailabilityRecord(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
 
findModelAvailabilityRecord(int, String, FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
Generate the availability rating for a specific model
findPathTo(BoardLocation, SBFMovePath) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
Extend the current path to the destination Coords.
findPathTo(Coords, MovePath.MoveStepType) - Method in class megamek.common.MovePath
Extend the current path to the destination Coords.
findPathToCoords(Entity, Set<Coords>, boolean, BoardClusterTracker) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
Uses an A* search to find the "optimal" path to the destination coordinates.
findPathToCoords(Entity, Set<Coords>, BoardClusterTracker) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
Uses an A* search to find the "optimal" path to the destination coordinates.
findPathToEdge(Entity) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Finds a legal path for the given entity to the "opposite" board edge Completely ignores movement risk Mostly ignores movement cost "opposite" is defined as the cardinal edge furthest from the entity's current location
findPathToEdge(Entity, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Finds a legal path for the given entity to the given board edge (please pass in a cardinal edge) Completely ignores movement risk Mostly ignores movement cost
findPctTech(FactionRecord.TechCategory, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
Get the desired percentage of Clan, Star League/advanced IS tech, or Omni-units that should be present as part of the overall random generation table.
findRatings(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
 
findRuleset(String) - Static method in class megamek.client.ratgenerator.Ruleset
 
findRuleset(ForceDescriptor) - Static method in class megamek.client.ratgenerator.Ruleset
 
findSimplePathTo(Coords, MovePath.MoveStepType, int, int) - Method in class megamek.common.MovePath
Extend the current path to the destination Coords, moving only in one direction.
findSpotter(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Finds the best spotter for the attacker.
findStartIndex(String) - Method in class megamek.common.util.BuildingBlock
Finds the starting index of a block.
findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int) - Static method in class megamek.client.ratgenerator.UnitTable
Provided as a convenience to call findTable while using the faction parameter as the deploying faction
findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Static method in class megamek.client.ratgenerator.UnitTable
Checks the cache for a previously generated table meeting the criteria.
findTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, Collection<MissionRole>, int, FactionRecord) - Static method in class megamek.client.ratgenerator.UnitTable
Overloaded method, with additional argument for excluded roles
findTable(UnitTable.Parameters) - Static method in class megamek.client.ratgenerator.UnitTable
Checks cache for a unit table with the given parameters.
findTAGSpotter(Game, Entity, Targetable, boolean) - Static method in class megamek.common.Compute
Function that attempts to find one TAG spotter, or the best TAG spotter,
findTargetedDisplacement() - Method in class megamek.common.Entity
Returns any known displacement attacks (should only be one) that this entity is a target of.
findTowLinkIssues(Game, Entity, Board) - Static method in class megamek.client.ui.swing.TowLinkWarning
This is used by the MovementDisplay class.
findUnitTypes(ForceDescriptor) - Method in class megamek.client.ratgenerator.TOCNode
 
findValidDeployCoordsForTractorTrailer(Game, Entity, Board) - Static method in class megamek.client.ui.swing.TowLinkWarning
For the provided entity, find its associated tractor and trailer and find what coords this unit is able to deploy to.
FINISHED_MOVING_UNITS - Static variable in class megamek.client.event.BoardViewEvent
 
finishedMovingUnits(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when moving units is finished.
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when moving units is finished.
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
finishedMovingUnits(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AmmoWeapon
 
fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
 
fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.BayWeapon
 
fire(WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.Weapon
 
FIRE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
FIRE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
 
FIRE - Static variable in class megamek.common.Terrains
 
FIRE_ACTIVATE_SPA - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_BRICK - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
FIRE_CALLED - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_CALLED - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_CANCEL - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_CLEAR_TURRET - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_CLEAR_WEAPON - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_CLEAR_WEAPON - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_DISENGAGE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_DISPLAY_TAB_DURING_PHASES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FIRE_ENGINEERS - Static variable in class megamek.common.Infantry
 
FIRE_FIND_CLUB - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_FIRE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_FLIP_ARMS - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_LVL_INFERNO - Static variable in class megamek.common.Terrains
 
FIRE_LVL_INFERNO_BOMB - Static variable in class megamek.common.Terrains
 
FIRE_LVL_INFERNO_IV - Static variable in class megamek.common.Terrains
 
FIRE_LVL_NORMAL - Static variable in class megamek.common.Terrains
 
FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_MODE - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_MORE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_MORE - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_NEXT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_NEXT - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_NEXT_TARG - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_NEXT_TARG - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_RESISTANT - Static variable in class megamek.common.BattleArmor
The internal name for fire-resistant armor.
FIRE_SAVE_WEAPON_ORDER - Static variable in class megamek.client.ui.swing.ClientGUI
 
FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_SKIP - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FIRE_SPOT - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_STRAFE - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
FIRE_SUPPORT - Enum constant in enum class megamek.common.UnitRole
 
FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
FIRE_TWIST - Enum constant in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
FireCommand - Class in megamek.client.commands
 
FireCommand(ClientGUI) - Constructor for class megamek.client.commands.FireCommand
 
FireControl - Class in megamek.client.bot.princess
FireControl selects which weapons a unit wants to fire and at whom Pay attention to the difference between "guess" and "get".
FireControl(Princess) - Constructor for class megamek.client.bot.princess.FireControl
Constructor
FireControl.FireControlType - Enum Class in megamek.client.bot.princess
The possible fire control types.
fireControlModifier() - Method in class megamek.common.battlevalue.BVCalculator
 
FireControlState - Class in megamek.client.bot.princess
This class is a data structure meant to hold Fire Control related state, to keep the FireControl class relatively stateless.
FireControlState() - Constructor for class megamek.client.bot.princess.FireControlState
 
fireEvent(GameListener) - Method in class megamek.common.event.GameBoardChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameBoardNewEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameCFREvent
Sub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired.
fireEvent(GameListener) - Method in class megamek.common.event.GameEndEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameEntityChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameEntityNewEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameEntityNewOffboardEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameEntityRemoveEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameEvent
Sub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired.
fireEvent(GameListener) - Method in class megamek.common.event.GameMapQueryEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameNewActionEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePhaseChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerChatEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerConnectedEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerDisconnectedEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GamePlayerStrategicActionEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameReportEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameScriptedEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameSettingsChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameTurnChangeEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.GameVictoryEvent
 
fireEvent(GameListener) - Method in class megamek.common.event.UnitChangedGameEvent
 
FireExtinguisherHandler - Class in megamek.common.weapons
 
FireExtinguisherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FireExtinguisherHandler
 
FirefightCommand - Class in megamek.server.commands
The Server Command "/firefight" that will put one hex on fire.
FirefightCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirefightCommand
 
fireGameEvent(GameEvent) - Method in class megamek.common.AbstractGame
 
fireGameEvent(GameEvent) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
fireGameEvent(GameEvent) - Method in interface megamek.common.IGame
Fires the given GameEvent, sending the event to all GameListener of this game.
FireProcessor - Class in megamek.server
 
FireProcessor(TWGameManager) - Constructor for class megamek.server.FireProcessor
 
FirestarterCommand - Class in megamek.server.commands
The Server Command "/firestarter" that will put one hex on fire.
FirestarterCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirestarterCommand
 
FirestormCommand - Class in megamek.server.commands
The Server Command "/firestorm" that starts a blazing inferno on the board.
FirestormCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FirestormCommand
 
FIRING - Enum constant in enum class megamek.common.enums.GamePhase
 
FIRING_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
FIRING_SOLUTIONS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
firingArcFromVGLFacing(int) - Static method in class megamek.common.Compute
Converts the facing of a vehicular grenade launcher to the corresponding firing arc.
FiringArcSpriteHandler - Class in megamek.client.ui.swing.boardview
This BoardViewSpriteHandler handles the sprites for the firing arcs (field of fire) that can be shown for individual weapons or bays.
FiringArcSpriteHandler(BoardView, ClientGUI) - Constructor for class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
 
firingDamage - Variable in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
 
FiringDisplay - Class in megamek.client.ui.swing
 
FiringDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.FiringDisplay
Creates and lays out a new firing phase display for the specified clientgui.getClient().
FiringDisplay.FiringCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the firing phase.
FiringModeChangeAction - Class in megamek.common.actions
Represents intention to change a fire mode of a weapon.
FiringModeChangeAction(int, int) - Constructor for class megamek.common.actions.FiringModeChangeAction
 
FiringPhase - Class in megamek.common.autoresolve.acar.phase
 
FiringPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.FiringPhase
 
firingPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
 
firingPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
 
firingPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
 
FiringPhysicalDamage() - Constructor for class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
 
FiringPlan - Class in megamek.client.bot.princess
FiringPlan is a series of WeaponFireInfo objects describing a full attack turn
FiringPlanCalculationParameters - Class in megamek.client.bot.princess
This data structure contains parameters that may be passed to the "determineBestFiringPlan()"
FiringPlanCalculationParameters.Builder - Class in megamek.client.bot.princess
 
FiringPlanCalculationParameters.FiringPlanCalculationType - Enum Class in megamek.client.bot.princess
 
FiringSolution - Class in megamek.common.util
Used to track data for displaying "FiringSolution" data in the BoardView.
FiringSolution(ToHitData, boolean) - Constructor for class megamek.common.util.FiringSolution
 
firingSolutions - Variable in class megamek.common.Entity
Contains the ids of all entities that this entity has established a firing solution on.
FiringSolutionSpriteHandler - Class in megamek.client.ui.swing.boardview
 
FiringSolutionSpriteHandler(BoardView, Client) - Constructor for class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
FIRST_CLASS - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
 
firstArmorIndex() - Method in class megamek.common.BattleArmor
 
firstArmorIndex() - Method in class megamek.common.Entity
 
firstArmorIndex() - Method in class megamek.common.ProtoMek
 
firstArmorIndex() - Method in class megamek.common.Tank
 
FirstClassQuartersCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying crew or passengers in more luxury than standard quarters.
FirstClassQuartersCargoBay(double, int) - Constructor for class megamek.common.FirstClassQuartersCargoBay
Create a space for the given tonnage of troops.
FirstClassQuartersCargoBay(int) - Constructor for class megamek.common.FirstClassQuartersCargoBay
Create space for certain number of crew/passengers
firstElement() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
firstHit - Variable in class megamek.common.weapons.WeaponHandler
Keeps track of whether we are processing the first hit in a series of hits (like for cluster weapons)
firstLOSHex(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when firstLOS is set.
firstLOSHex(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when firstLOS is set.
firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
firstLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
FISSION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
FISSION - Static variable in class megamek.common.Engine
 
FISSION - Static variable in class megamek.common.loaders.BLKFile
 
fit() - Method in class megamek.client.ui.baseComponents.AbstractDialog
Re-sizes the dialog to a maximum width and height of 80% of the screen size when necessary.
fitAndCenter() - Method in class megamek.client.ui.baseComponents.AbstractDialog
Re-sizes the dialog to a maximum width and height of 80% of the screen size when necessary.
fitImage(Image, int, int, int) - Static method in class megamek.common.util.ImageUtil
Returns a scaled version of the given image.
fitsUnitType(int) - Method in enum class megamek.client.ratgenerator.MissionRole
 
FIXED_WING - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
FixedWingSupport - Class in megamek.common
 
FixedWingSupport() - Constructor for class megamek.common.FixedWingSupport
 
FixedWingSupportCostCalculator - Class in megamek.common.cost
 
FixedWingSupportCostCalculator() - Constructor for class megamek.common.cost.FixedWingSupportCostCalculator
 
FixedXPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedXPanel
 
FixedXPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedXPanel
 
FixedYPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedYPanel
 
FixedYPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.FixedYPanel
 
fixElevation() - Method in class megamek.common.Entity
defensively check and correct elevation
FixElevationCommand - Class in megamek.server.commands
 
FixElevationCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.FixElevationCommand
Creates new FixElevationCommand
flag - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
Flag that determines what unit types can use a command.
FLAG_AERO - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_AIR - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_ALL - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_BATTLE_ARMOR - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_CONV_FIGHTER - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_DROPSHIP - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_FIGHTER - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_GROUND - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_GROUND_NO_LIGHT - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_INFANTRY - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_MEK - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_NAVAL - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_PROTOMEK - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_SMALL_CRAFT - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_TANK - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_VEHICLE - Static variable in class megamek.client.ratgenerator.FormationType
 
FLAG_VTOL - Static variable in class megamek.client.ratgenerator.FormationType
 
flagManualAMSUse(int) - Method in class megamek.client.bot.princess.Princess
Flag an entity as having used manual AMS this round
flagNodes - Variable in class megamek.client.ratgenerator.TOCNode
 
flags - Variable in class megamek.common.EquipmentType
 
flags - Variable in class megamek.common.Flare
 
flags() - Method in class megamek.common.eras.Era
 
FLAK_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
FlamerHandler - Class in megamek.common.weapons
 
FlamerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FlamerHandler
 
FlamerHandlerHelper - Class in megamek.common.weapons
Helper class that contains common functionality for flamer-type weapons.
FlamerHandlerHelper() - Constructor for class megamek.common.weapons.FlamerHandlerHelper
 
FlamerWeapon - Class in megamek.common.weapons.flamers
 
FlamerWeapon() - Constructor for class megamek.common.weapons.flamers.FlamerWeapon
 
Flare - Class in megamek.common
This class represents parachute flares deployed by illumination artillery or mech mortars.
Flare(Coords, int, int, int) - Constructor for class megamek.common.Flare
 
FLARE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
 
FLARE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
 
FLARE_MUNITIONS - Static variable in class megamek.common.AmmoType
 
FlareSprite - Class in megamek.client.ui.swing.boardview
A Sprite for a flare, as the name indicates.
FlareSprite(BoardView, Flare) - Constructor for class megamek.client.ui.swing.boardview.FlareSprite
 
FlareSpritesHandler - Class in megamek.client.ui.swing.boardview
 
FlareSpritesHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.FlareSpritesHandler
 
FlatLafStyleBuilder - Class in megamek.client.ui.swing.util
This builder class is used to assign fonts and font styles to JComponents in the Swing GUI using FlatLaf's typography system.
FlatLafStyleBuilder() - Constructor for class megamek.client.ui.swing.util.FlatLafStyleBuilder
Creates an empty style builder.
FlatLafStyleBuilder(Font) - Constructor for class megamek.client.ui.swing.util.FlatLafStyleBuilder
Creates a style builder, initializing it with the given font.
FlattenForces - Class in megamek.common.autoresolve.converter
 
FlattenForces() - Constructor for class megamek.common.autoresolve.converter.FlattenForces
 
FLECHETTE - Enum constant in enum class megamek.common.weapons.DamageType
 
FledUnitsTrigger - Class in megamek.server.trigger
This Trigger reacts when the count of units that fled the battlefield is equal to the given count.
FledUnitsTrigger(String, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
 
FledUnitsTrigger(String, int, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
 
FledUnitsTrigger(String, List<Integer>, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
 
FledUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.FledUnitsTrigger
 
flee(boolean) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
FLEE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
FLEE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
FLEE_AREA - Static variable in class megamek.common.jacksonadapters.EntityDeserializer
 
FLEE_NORTH - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
FLEE_SOUTH - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
FleeCommand - Class in megamek.client.bot.princess.commands
Command to set the bot to flee to a specific edge of the map.
FleeCommand() - Constructor for class megamek.client.bot.princess.commands.FleeCommand
 
FleeZoneSpriteHandler - Class in megamek.client.ui.swing.boardview
 
FleeZoneSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
 
FlexibleCalculationReport - Class in megamek.client.ui.swing.calculationReport
 
FlexibleCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
fliesOffBoard() - Method in class megamek.common.MovePath
Convenience function to determine whether this path results in the unit explicitly moving off board More relevant for aircraft
FlightPathIndicatorSprite - Class in megamek.client.ui.swing.boardview
The Flight Path Indicator Sprite paints a path in front of an aerospace movement path and indicates the turn status and remaining velocity by showing the length of path the flight must follow and when the unit can turn.
FlightPathIndicatorSprite(BoardView, List<MoveStep>, int, boolean) - Constructor for class megamek.client.ui.swing.boardview.FlightPathIndicatorSprite
 
flip(Board, boolean, boolean) - Static method in class megamek.common.util.BoardUtilities
Flips the board around the vertical axis (North-for-South) and/or the horizontal axis (East-for-West).
FlipArmsAction - Class in megamek.common.actions
 
FlipArmsAction(int, boolean) - Constructor for class megamek.common.actions.FlipArmsAction
 
flipExits(boolean, boolean) - Method in class megamek.common.Terrain
Flips the exits around the vertical axis (North-for-South) and/or the horizontal axis (East-for-West).
FLK - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
FLOAT - Static variable in interface megamek.common.options.IOption
Float option type
FLOAT_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for float preference
FLOATINGISO - Static variable in class megamek.client.ui.swing.GUIPreferences
 
floatOption(String) - Method in class megamek.common.options.AbstractOptions
 
floatOption(String) - Method in interface megamek.common.options.IGameOptions
Returns the value of the desired option as the float
floatValue() - Method in interface megamek.common.options.IOption
Return the value as the float
floatValue() - Method in class megamek.common.options.Option
 
FloodDialog - Class in megamek.client.ui.swing.dialog
 
FloodDialog(JFrame) - Constructor for class megamek.client.ui.swing.dialog.FloodDialog
Constructs a modal LevelChangeDialog with frame as parent.
floor() - Method in class megamek.common.Hex
Returns the lowest reachable point of this hex, used for terrain types that can extend below the surface of the hex, such as water and basements.
floor(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
 
FLOOR_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
 
FLOWS - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
 
FLOWS_AND_WIND_BLOWN - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
 
fluff - Variable in class megamek.common.Entity
 
FLUFF - Static variable in class megamek.common.Terrains
 
FLUFF_IMAGE - Static variable in class megamek.common.loaders.MtfFile
 
fluffHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
fluffImage - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
FluffImageHelper - Class in megamek.client.ui.swing.util
This class provides methods for retrieving fluff images, for use in MM, MML and MHQ; also for record sheets (where the fallback image "hud.png" is used).
fluffImagesDir() - Static method in class megamek.common.Configuration
Get the fluff images directory, which is relative to the images directory.
fluffWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
fluffXCenter - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
fluffYCenter - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
FLUID_SUCTION - Static variable in class megamek.common.EquipmentTypeLookup
 
FLUID_SUCTION_LIGHT_MEK - Static variable in class megamek.common.EquipmentTypeLookup
 
FLUID_SUCTION_LIGHT_VEE - Static variable in class megamek.common.EquipmentTypeLookup
 
FluidGunCoolHandler - Class in megamek.common.weapons
 
FluidGunCoolHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.FluidGunCoolHandler
 
FluidGunWeapon - Class in megamek.common.weapons.other
 
FluidGunWeapon() - Constructor for class megamek.common.weapons.other.FluidGunWeapon
 
flush() - Method in class megamek.common.net.connections.AbstractConnection
Send all queued packets.
flush() - Method in class megamek.common.net.connections.DataStreamConnection
override flush to flush the datastream after flushing packetqueue
flushConn() - Method in class megamek.client.AbstractClient
send all buffered packets on their way this should be called after everything which causes us to wait for a reply.
flushPendingReports() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
Flyer - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
FOCUS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
focusGained(FocusEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
 
focusGained(FocusEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
focusGained(FocusEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
 
focusGained(FocusEvent) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
focusLost(FocusEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
 
focusLost(FocusEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
focusLost(FocusEvent) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
 
focusLost(FocusEvent) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
Fog - Enum Class in megamek.common.planetaryconditions
 
FOG_HEAVY - Enum constant in enum class megamek.common.planetaryconditions.Fog
 
FOG_LIGHT - Enum constant in enum class megamek.common.planetaryconditions.Fog
 
FOG_NONE - Enum constant in enum class megamek.common.planetaryconditions.Fog
 
FOLIAGE_ELEV - Static variable in class megamek.common.Terrains
 
font - Variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
font(Font) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Adds the given font (only the font name, not its style nor size) to the style builder.
font(Font) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to use the given font when drawing the String.
font(Font) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
font(String) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Adds the given font name to the style builder.
FONT_ARIAL - Static variable in class megamek.SuiteConstants
 
FONT_COLOR - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
FONT_COURIER_NEW - Static variable in class megamek.SuiteConstants
 
FONT_DIALOG - Static variable in class megamek.SuiteConstants
 
FONT_DIRECTORY - Static variable in class megamek.SuiteConstants
 
FONT_HELVETICA - Static variable in class megamek.SuiteConstants
 
FONT_MONOSPACED - Static variable in class megamek.SuiteConstants
 
FONT_NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
FONT_SANS_SERIF - Static variable in class megamek.SuiteConstants
 
FONT_SCALE1 - Static variable in class megamek.client.ui.swing.util.UIUtil
The style = font-size: xx value corresponding to a GUI scale of 1
FONT_SCALE2 - Static variable in class megamek.client.ui.swing.util.UIUtil
 
FONT_SIZE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
fontColors - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Specifies the font color for the UI component
FontComboBox - Class in megamek.client.ui.comboBoxes
This is a custom ComboBox that allows you to select a font from your available fonts, each displayed in that font.
FontComboBox(String) - Constructor for class megamek.client.ui.comboBoxes.FontComboBox
 
FontDisplay - Class in megamek.client.ui.displayWrappers
FontDisplay is a display wrapper around a Font, primarily to be used in ComboBoxes.
FontDisplay(Font, String) - Constructor for class megamek.client.ui.displayWrappers.FontDisplay
 
FontDisplay(String) - Constructor for class megamek.client.ui.displayWrappers.FontDisplay
 
FontHandler - Class in megamek.client.ui.swing.util
This singleton class reads in the available fonts when first called, including those in SuiteConstants.FONT_DIRECTORY.
FontHandler() - Constructor for class megamek.client.ui.swing.util.FontHandler
 
fontHTML() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an HTML FONT tag setting the font face to Dialog and the font size according to GUIScale.
fontHTML(float) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an HTML FONT tag setting the font face to Dialog and the font size according to the given scale delta, where the font size target is standard font size * (1 + deltaScale)
fontHTML(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an HTML FONT tag setting the color to the given col and the font face to Dialog.
fontName - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Specify a non-standard font, or null to use default.
fontsDir() - Static method in class megamek.common.Configuration
Return the configured fonts data directory, if set, otherwise return the default path, relative to the configured data directory.
fontSize - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Specify a non-standard font size.
fontSize(float) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to use the given fontSize when drawing the String.
fontSize(float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
Foot - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
FOOT - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
 
force - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
 
Force - Class in megamek.common.force
A representation of a force or part of a force.
Force(String, int, Camouflage) - Constructor for class megamek.common.force.Force
Creates a force with name n and id nId.
Force(String, int, Camouflage, Force) - Constructor for class megamek.common.force.Force
Creates a subforce.
Force(String, int, Camouflage, Player) - Constructor for class megamek.common.force.Force
Creates a top-level (no parent) force
FORCE - Static variable in class megamek.server.commands.EndGameCommand
 
FORCE_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORCE_ADD_ENTITY - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORCE_ASSIGN_FULL - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORCE_DELETE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORCE_DISPLAY - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
FORCE_DISPLAY_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_DISPLAY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FORCE_PARENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORCE_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
ForceAssignable - Interface in megamek.common
This interface represents all GameObjects that can be assigned to a force in MM.
forceBoardRedraw() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
forceChain(Force) - Method in class megamek.common.force.Forces
Returns a ArrayList of Forces that make up the chain of forces to the provided force.
forceChain(ForceAssignable) - Method in class megamek.common.force.Forces
Returns a ArrayList of Forces that make up the chain of forces to the provided entity.
ForceConsolidation - Class in megamek.common.autoresolve.converter
BalancedConsolidateForces is a helper class that redistribute entities and forces in a way to consolidate then into valid forces to build Formations out of them.
ForceConsolidation() - Constructor for class megamek.common.autoresolve.converter.ForceConsolidation
 
ForceConsolidation.Container - Record Class in megamek.common.autoresolve.converter
 
ForceConsolidation.ForceRepresentation - Record Class in megamek.common.autoresolve.converter
 
FORCED_ENGAGEMENT - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
 
ForceDescriptor - Class in megamek.client.ratgenerator
Describes the characteristics of a force.
ForceDescriptor() - Constructor for class megamek.client.ratgenerator.ForceDescriptor
 
ForceDisplayDialog - Class in megamek.client.ui.swing.forceDisplay
 
ForceDisplayDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
 
ForceDisplayMekTreeModel - Class in megamek.client.ui.swing.forceDisplay
 
ForceDisplayMekTreeModel(ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
ForceDisplayMekTreeRenderer - Class in megamek.client.ui.swing.forceDisplay
A specialized renderer for the Mek Force tree.
forceDisplayPanel - Variable in class megamek.client.ui.swing.ClientGUI
 
ForceDisplayPanel - Class in megamek.client.ui.swing.forceDisplay
Shows force display
ForceDisplayPanel(ClientGUI) - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
ForceDisplayPanel.ForceTreeMouseAdapter - Class in megamek.client.ui.swing.forceDisplay
 
ForcedWithdrawal - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
 
forceGeneratorDir() - Static method in class megamek.common.Configuration
Return the configured force generator data directory, if set, otherwise return the default path, relative to the configured data directory.
ForceGeneratorOptionsView - Class in megamek.client.ui.swing
Controls to set options for force generator.
ForceGeneratorOptionsView(ClientGUI, Consumer<ForceDescriptor>) - Constructor for class megamek.client.ui.swing.ForceGeneratorOptionsView
 
ForceGeneratorViewUi - Class in megamek.client.ui.swing
Presents controls for selecting parameters of the force to generate and a tree structure showing the generated force.
ForceGeneratorViewUi(ClientGUI) - Constructor for class megamek.client.ui.swing.ForceGeneratorViewUi
 
ForceGeneratorViewUi.ChosenEntityModel - Class in megamek.client.ui.swing
 
forcelessEntities() - Method in class megamek.common.force.Forces
Returns a list of all the game's entities that are not part of any force.
ForceNode - Class in megamek.client.ratgenerator
A force node contains the rules for generating a force when the ForceDescriptor matches the characteristics defined by the force node.
ForceRepresentation(int, int, int, int[], int[]) - Constructor for record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Creates an instance of a ForceRepresentation record class.
forces - Variable in class megamek.common.AbstractGame
The forces present in the game.
forces - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
Forces - Class in megamek.common.force
Manages a collection of Forces for a game.
Forces(IGame) - Constructor for class megamek.common.force.Forces
 
forceStringFor(ForceAssignable) - Method in class megamek.common.force.Forces
 
ForceTreeMouseAdapter() - Constructor for class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
 
forceTSM - Variable in class megamek.common.MPCalculationSetting
 
forceVictory(Player, boolean, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
Forces victory for the specified player, or his/her team at the end of the round.
forClass(Class<?>) - Method in class megamek.client.ui.preferences.SuitePreferences
 
forEachConnection(Consumer<AbstractConnection>) - Method in class megamek.server.Server
Executes the process on each active connection.
forEntity(Entity) - Static method in class megamek.common.equipment.ArmorType
 
forEntity(Entity, int) - Static method in class megamek.common.equipment.ArmorType
 
forget(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
FORM_ALLOW_ADHOC - Static variable in class megamek.common.options.SBFRuleOptions
Allow combining any units -UNCLEAR IF SEPARATE OPTION-, IO BF p.198
FORM_ALLOW_DETACH - Static variable in class megamek.common.options.SBFRuleOptions
Allow detaching part of a formation, IO BF p.198
FORM_ALLOW_SPLIT - Static variable in class megamek.common.options.SBFRuleOptions
Allow completely splitting up formations -UNCLEAR IF SEPARATE OPTION-; requires ALLOW_DETACH, IO BF p.198
format(Entity) - Static method in class megamek.server.UnitStatusFormatter
Much of the layout for the status string is heavily inspired by the BattleTech MUSE/MUX code
formatAbility(BattleForceSUA, ASSpecialAbilityCollector, ASCardDisplayable, String) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
Creates the formatted SPA string for the given spa.
formatArmorType(int, boolean) - Method in class megamek.common.templates.TROView
 
formatArmorType(Entity, boolean) - Static method in class megamek.common.templates.TROView
 
formatAsVector(double...) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
formatAsVector(double, double, double, double, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
formatChatMessage(String, String) - Static method in class megamek.server.Server
 
formatForReport(double) - Static method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Formats the given double with only the necessary digits and at most three digits.
formatHeat() - Method in class megamek.common.Entity
Pretty-prints the heat capacity of a unit, including optional heat sinking systems.
formation - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
 
Formation - Class in megamek.common.autoresolve.component
 
Formation() - Constructor for class megamek.common.autoresolve.component.Formation
 
formationId - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
 
FormationReportEntry - Class in megamek.common.autoresolve.acar.report
 
FormationReportEntry(String, String, String) - Constructor for class megamek.common.autoresolve.acar.report.FormationReportEntry
 
FormationReportEntry(Formation, IGame) - Constructor for class megamek.common.autoresolve.acar.report.FormationReportEntry
 
formationsSetup(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
 
formationsSetup(SimulationManager) - Method in interface megamek.common.autoresolve.acar.report.IStartingScenarioPhaseReporter
 
formationsSetup(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
 
FormationTurn - Class in megamek.common.autoresolve.component
 
FormationTurn(int) - Constructor for class megamek.common.autoresolve.component.FormationTurn
Creates a new formation turn for an ACAR Game.
FormationType - Class in megamek.client.ratgenerator
Campaign Operations rules for force generation.
FormationType(String) - Constructor for class megamek.client.ratgenerator.FormationType
 
FormationType(String, String) - Constructor for class megamek.client.ratgenerator.FormationType
 
FormationType.Constraint - Class in megamek.client.ratgenerator
base class for limitations on formation type
FormationType.CountConstraint - Class in megamek.client.ratgenerator
 
FormationType.GroupingConstraint - Class in megamek.client.ratgenerator
 
formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.MekTROView
 
formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.SmallCraftDropshipTROView
 
formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.SupportVeeTROView
 
formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.TROView
Formats displayable location name for use in equipment table.
formatLocationTableEntry(Entity, Mounted<?>) - Method in class megamek.common.templates.VehicleTROView
 
formatSideTooltip(String) - Static method in class megamek.client.ui.swing.util.UIUtil
Completes the tooltip for a dialog using one of the TipXXX classes, setting its width and adding HTML tags.
formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.MekSummary
 
formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in interface megamek.common.strategicBattleSystems.BattleForceSUAFormatter
Returns the formatted SUA string for the given sua.
formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
formatSUA(BattleForceSUA, String, ASSpecialAbilityCollector) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
formatSystemFluff(EntityFluff.System, EntityFluff, Supplier<String>) - Static method in class megamek.common.templates.TROView
Builds the fluff name for a system component.
FormatTableRowMethod(int[], TROView.Justification[]) - Constructor for class megamek.common.templates.TROView.FormatTableRowMethod
 
formatTransporter(Transporter, String) - Method in class megamek.common.templates.TROView
Formats Transporter to display as a row in an equipment table.
FORTIFIED - Static variable in class megamek.common.Terrains
 
FORTIFY - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
FORTRESS - Static variable in class megamek.common.Building
 
FORWARD_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
FORWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
ForwardToTheEnd(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
FOV_DARKEN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_DARKEN_ALPHA - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_GRAYSCALE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_HIGHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_HIGHLIGHT_ALPHA - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_HIGHLIGHT_RINGS_COLORS_HSB - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_HIGHLIGHT_RINGS_RADII - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FOV_STRIPES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
FovHighlightingAndDarkening - Class in megamek.client.ui.swing.boardview
A helper class for highlighting and darkening hexes.
FovHighlightingAndDarkening(BoardView) - Constructor for class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
 
FR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
FRAGMENTATION - Enum constant in enum class megamek.common.weapons.DamageType
 
frame - Variable in class megamek.client.bot.BotClient
 
frame - Variable in class megamek.client.ui.swing.AbstractClientGUI
 
frame - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
FRENZY - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
friendlyBattleArmor - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyECMCount - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyEnergyBoats - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyFaction - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyHeatGens - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyInfantry - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyMissileBoats - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyNARCs - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyOffBoard - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyQuality - Variable in class megamek.client.generator.ReconfigurationParameters
 
friendlyTAGs - Variable in class megamek.client.generator.ReconfigurationParameters
 
FRIGATE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
FROM_X - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
FROM_Y - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
fromDistance(int) - Static method in enum class megamek.common.alphaStrike.ASRange
 
fromEntity(Entity, Game) - Static method in record class megamek.ai.dataset.UnitState
Creates a UnitState from an entity.
fromEntityRemovalState(int) - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
 
fromLabel(String) - Static method in enum class megamek.common.MovePath.MoveStepType
Returns the MoveStepType corresponding to the given human-readable label.
fromMovePath(MovePath) - Static method in record class megamek.ai.dataset.UnitAction
 
fromString(String) - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
Given a string, figure out the command value
fromX() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the fromX record component.
fromY() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the fromY record component.
FRONT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
 
frontAndRearDecided - Variable in class megamek.common.battlevalue.BVCalculator
 
frontWeaponFilter() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
frontWeaponFilter() - Method in class megamek.common.battlevalue.BVCalculator
Returns a Predicate that determines if a weapon is counted as a front or nose arc weapon -ONLY- for the purpose of determining if the weapon BV of front weapons exceeds that of rear weapons on unit types that care about rear weapons.
frontWeaponFilter() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
frontWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
frontWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
frontWeaponFilter() - Method in class megamek.common.battlevalue.MekBVCalculator
 
FUCHSIA - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
FUEL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
FUEL_CELL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
FUEL_CELL - Static variable in class megamek.common.Engine
 
FUEL_TANK - Static variable in class megamek.common.Terrains
 
FUEL_TANK_CF - Static variable in class megamek.common.Terrains
 
FUEL_TANK_ELEV - Static variable in class megamek.common.Terrains
 
FUEL_TANK_MAGN - Static variable in class megamek.common.Terrains
 
FUELCELL - Static variable in class megamek.common.loaders.BLKFile
 
FuelTank - Class in megamek.common
This class represents a single, possibly multi-hex fuel tank on the board.
FuelTank(Coords, Board, int, int) - Constructor for class megamek.common.FuelTank
 
fuelTankHit() - Method in class megamek.common.Aero
 
fuelTonnagePer100km() - Method in class megamek.common.Tank
Calculates fuel mass based on engine type and mass.
FuelType - Enum Class in megamek.common
Fuel type affects costs of refueling (if tracking fuel) and possibly vehicle operating range.
FULL - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
FULL_HEAD_EJECT_STRING - Static variable in class megamek.common.Mek
 
FULL_MOON - Enum constant in enum class megamek.common.planetaryconditions.Light
 
FullGameReport<T extends ReportEntry> - Interface in megamek.common
This interface is implemented by objects that represent a collection of reports representing the course of a game.
FUSION - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
FUSION - Static variable in class megamek.common.loaders.BLKFile
 
futureRound(int) - Method in class megamek.common.SpecialHexDisplay
Does this SpecialHexDisplayObjet concern a round in the future?

G

game - Variable in class megamek.client.Client
The game state object: this object is not ever replaced during a game, only updated.
game - Variable in class megamek.client.ui.swing.boardview.BoardView
 
game - Variable in class megamek.common.Bay
 
game - Variable in class megamek.common.Entity
 
game - Variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
game - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
 
game - Variable in class megamek.common.weapons.WeaponHandler
 
game() - Method in record class megamek.common.AllowedDeploymentHelper
Returns the value of the game record component.
game() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
 
game() - Method in interface megamek.common.autoresolve.acar.manager.SimulationManagerHelper
 
game() - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
Game - Class in megamek.common
The game class is the root of all data about the game in progress.
Game() - Constructor for class megamek.common.Game
Constructor
GAME_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
GAME_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
GAME_SUMMARY_BOARD_VIEW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
GAME_SUMMARY_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
GAME_VICTORY_EVENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameBoardChanged(GameBoardChangeEvent) - Method in interface megamek.common.event.GameListener
 
gameBoardChanged(GameBoardChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameBoardChangeEvent - Class in megamek.common.event
Instances of this class are sent when game board changed - added/removed minefield and so on
GameBoardChangeEvent(Object) - Constructor for class megamek.common.event.GameBoardChangeEvent
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
 
gameBoardNew(GameBoardNewEvent) - Method in interface megamek.common.event.GameListener
 
gameBoardNew(GameBoardNewEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameBoardNewEvent - Class in megamek.common.event
Instances of this class are sent when the new board for game is set
GameBoardNewEvent(Object, Board, Board) - Constructor for class megamek.common.event.GameBoardNewEvent
Constructs the new event with the specified old/new board objects
GameCFREvent - Class in megamek.common.event
A Client Feedback Request Event.
GameCFREvent(Object, PacketCommand) - Constructor for class megamek.common.event.GameCFREvent
Construct game event
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
gameClientFeedbackRequest(GameCFREvent) - Method in interface megamek.common.event.GameListener
 
gameClientFeedbackRequest(GameCFREvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameDatasetLogger - Class in megamek.common
The GameDatasetLogger class is used to log game data to a file in the log directory with TSV format.
GameDatasetLogger(String) - Constructor for class megamek.common.GameDatasetLogger
Creates Game Dataset Log named
gameEnd(GameEndEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameEnd(GameEndEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameEnd(GameEndEvent) - Method in interface megamek.common.event.GameListener
 
gameEnd(GameEndEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameEndEvent - Class in megamek.common.event
Instances of this class are sent when the game finished
GameEndEvent(Object) - Constructor for class megamek.common.event.GameEndEvent
 
GameEndTrigger - Class in megamek.server.trigger
 
GameEndTrigger() - Constructor for class megamek.server.trigger.GameEndTrigger
 
GameEndTriggeredEvent - Record Class in megamek.server.scriptedevent
This class represents events that can be added programmatically or from MM scenarios to check for game end.
GameEndTriggeredEvent(Trigger) - Constructor for record class megamek.server.scriptedevent.GameEndTriggeredEvent
Creates an instance of a GameEndTriggeredEvent record class.
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
 
gameEntityChange(GameEntityChangeEvent) - Method in interface megamek.common.event.GameListener
 
gameEntityChange(GameEntityChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameEntityChangeEvent - Class in megamek.common.event
Instances of this class are sent game entity is changed
GameEntityChangeEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityChangeEvent
Constructs new GameEntityChangeEvent
GameEntityChangeEvent(Object, Entity, Vector<UnitLocation>) - Constructor for class megamek.common.event.GameEntityChangeEvent
Constructs new GameEntityChangeEvent
GameEntityChangeEvent(Object, Entity, Vector<UnitLocation>, Entity) - Constructor for class megamek.common.event.GameEntityChangeEvent
Constructs new GameEntityChangeEvent, storing the entity prior to changes.
GameEntityEvent - Class in megamek.common.event
Instances of descendant classes are sent as a result of Game changes related to entities such as addind/removing/changing
GameEntityEvent(Object) - Constructor for class megamek.common.event.GameEntityEvent
 
GameEntityEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityEvent
Constructs new GameEntityEvent
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
 
gameEntityNew(GameEntityNewEvent) - Method in interface megamek.common.event.GameListener
 
gameEntityNew(GameEntityNewEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameEntityNewEvent - Class in megamek.common.event
Instances of this class are sent when entity is added to game
GameEntityNewEvent(Object, List<Entity>) - Constructor for class megamek.common.event.GameEntityNewEvent
 
GameEntityNewEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityNewEvent
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in interface megamek.common.event.GameListener
 
gameEntityNewOffboard(GameEntityNewOffboardEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameEntityNewOffboardEvent - Class in megamek.common.event
Instances of this class are sent when new Offboard entity is added to game
GameEntityNewOffboardEvent(Object) - Constructor for class megamek.common.event.GameEntityNewOffboardEvent
 
gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameEntityRemove(GameEntityRemoveEvent) - Method in interface megamek.common.event.GameListener
 
gameEntityRemove(GameEntityRemoveEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameEntityRemoveEvent - Class in megamek.common.event
Instances of this class are sent when entity is removed
GameEntityRemoveEvent(Object, Entity) - Constructor for class megamek.common.event.GameEntityRemoveEvent
 
GameEvent - Class in megamek.common.event
Instances of descendant classes are sent as a result of Game change
GameEvent(Object) - Constructor for class megamek.common.event.GameEvent
Construct game event
GameListener - Interface in megamek.common.event
Classes which implement this interface provide methods that deal with the events that are generated when the Game is changed.
GameListenerAdapter - Class in megamek.common.event
This adapter class provides default implementations for the methods described by the GameListener interface.
GameListenerAdapter() - Constructor for class megamek.common.event.GameListenerAdapter
 
gameListeners - Variable in class megamek.common.AbstractGame
 
GameLog - Class in megamek.common
 
GameLog(String) - Constructor for class megamek.common.GameLog
Creates GameLog named
GAMELOG_FILENAME - Static variable in class megamek.common.preference.ClientPreferences
 
GAMELOG_KEEP - Static variable in class megamek.common.preference.ClientPreferences
 
gameManager - Variable in class megamek.common.weapons.WeaponHandler
 
gameManager - Variable in class megamek.server.commands.ClientServerCommand
 
gameManager - Variable in class megamek.server.DynamicTerrainProcessor
 
gameManager() - Method in class megamek.server.sbf.AbstractSBFActionHandler
 
gameManager() - Method in record class megamek.server.sbf.SBFActionsProcessor
Returns the value of the gameManager record component.
gameManager() - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
gameManager() - Method in record class megamek.server.sbf.SBFInitiativeHelper
Returns the value of the gameManager record component.
gameManager() - Method in record class megamek.server.sbf.SBFPhaseEndManager
Returns the value of the gameManager record component.
GameManagerPacketHelper - Class in megamek.server
This is a helper class used by GameManagers (not Clients) to create packets to send to the Clients.
GameManagerSaveHelper - Class in megamek.server
 
GameManagerScriptedEventHelper - Class in megamek.server
 
gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameMapQuery(GameMapQueryEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameMapQuery(GameMapQueryEvent) - Method in interface megamek.common.event.GameListener
 
gameMapQuery(GameMapQueryEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameMapQueryEvent - Class in megamek.common.event
Instances of this class are sent when Client is asked for the Map
GameMapQueryEvent(Object, MapSettings) - Constructor for class megamek.common.event.GameMapQueryEvent
 
GameMasterCommand - Class in megamek.server.commands
This command starts a vote to allow player to assume the elevated Game Master role
GameMasterCommand(Server) - Constructor for class megamek.server.commands.GameMasterCommand
 
GamemasterServerCommand - Class in megamek.server.commands
A ServerCommand that can only be used by Game Masters, This abstract class implements many features that are common to all Game Master commands, like the isGM check for users, it also uses the Argument class for building the command arguments and to abstract the parsing of the arguments, limit assertion and error handling, and for building a more dynamic "help" feature.
GamemasterServerCommand(Server, TWGameManager, String, String, String) - Constructor for class megamek.server.commands.GamemasterServerCommand
Creates new ServerCommand that can only be used by Game Masters
gameNewAction(GameNewActionEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameNewAction(GameNewActionEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameNewAction(GameNewActionEvent) - Method in interface megamek.common.event.GameListener
 
gameNewAction(GameNewActionEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameNewActionEvent - Class in megamek.common.event
Instances of this class are sent when new Action added to the game
GameNewActionEvent(Object, EntityAction) - Constructor for class megamek.common.event.GameNewActionEvent
Construct new GameNewActionEvent
gameOptions - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
gameOptions - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
gameOptions() - Method in class megamek.common.Entity
Returns the GameOptions of this Entity's game if it has one.
GameOptions - Class in megamek.common.options
Contains the options determining play in the current game.
GameOptions() - Constructor for class megamek.common.options.GameOptions
 
GameOptionsDialog - Class in megamek.client.ui.swing
Responsible for displaying the current game options and allowing the user to change them.
GameOptionsDialog(JFrame, GameOptions, boolean) - Constructor for class megamek.client.ui.swing.GameOptionsDialog
Creates a new GameOptionsDialog with the given JFrame as parent.
GameOptionsDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.GameOptionsDialog
Creates a new GameOptionsDialog with the given ClientGUI as parent.
GamePhase - Enum Class in megamek.common.enums
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.ReportDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SBFClientGUIGameListener
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SBFReportDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
called when the game changes phase.
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
gamePhaseChange(GamePhaseChangeEvent) - Method in interface megamek.common.event.GameListener
 
gamePhaseChange(GamePhaseChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GamePhaseChangeEvent - Class in megamek.common.event
Instances of this class are sent when Game phase changes
GamePhaseChangeEvent(Object, GamePhase, GamePhase) - Constructor for class megamek.common.event.GamePhaseChangeEvent
Constructs new GamePhaseChangeEvent
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
gamePlayerChange(GamePlayerChangeEvent) - Method in interface megamek.common.event.GameListener
 
gamePlayerChange(GamePlayerChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GamePlayerChangeEvent - Class in megamek.common.event
Instances of this class are sent when some Player is changed
GamePlayerChangeEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerChangeEvent
 
gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gamePlayerChat(GamePlayerChatEvent) - Method in interface megamek.common.event.GameListener
 
gamePlayerChat(GamePlayerChatEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GamePlayerChatEvent - Class in megamek.common.event
Instances of this class are sent when chat message received
GamePlayerChatEvent(Object, Player, String) - Constructor for class megamek.common.event.GamePlayerChatEvent
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in interface megamek.common.event.GameListener
 
gamePlayerConnected(GamePlayerConnectedEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GamePlayerConnectedEvent - Class in megamek.common.event
Instances of this class are sent when some Player connected
GamePlayerConnectedEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerConnectedEvent
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in interface megamek.common.event.GameListener
 
gamePlayerDisconnected(GamePlayerDisconnectedEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GamePlayerDisconnectedEvent - Class in megamek.common.event
Instances of this class are sent when some Player disconnected
GamePlayerDisconnectedEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerDisconnectedEvent
 
GamePlayerEvent - Class in megamek.common.event
Instances of descendant classes are sent as a result of Game changes related to Players
GamePlayerEvent(Object, Player) - Constructor for class megamek.common.event.GamePlayerEvent
 
gamePlayerStrategicAction(GamePlayerStrategicActionEvent) - Method in interface megamek.common.event.GameListener
 
GamePlayerStrategicActionEvent - Class in megamek.common.event
Instances of this class are sent when an strategic action is created in the game
GamePlayerStrategicActionEvent(Object, EntityAction) - Constructor for class megamek.common.event.GamePlayerStrategicActionEvent
Construct new GameNewActionEvent
gameReport(GameReportEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameReport(GameReportEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameReport(GameReportEvent) - Method in interface megamek.common.event.GameListener
 
gameReport(GameReportEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameReportEvent - Class in megamek.common.event
Normally, reports are dealt with during report phases.
GameReportEvent(Object, String) - Constructor for class megamek.common.event.GameReportEvent
Create a new Report event.
GameReports - Class in megamek.common
This class is a container for the various reports created by the server during a game.
GameReports() - Constructor for class megamek.common.GameReports
 
gameScriptedEvent(GameScriptedEvent) - Method in interface megamek.common.event.GameListener
 
GameScriptedEvent - Class in megamek.common.event
 
GameScriptedEvent(Object) - Constructor for class megamek.common.event.GameScriptedEvent
 
GameScriptedMessageEvent - Class in megamek.common.event
 
GameScriptedMessageEvent(Object, String, String, Base64Image) - Constructor for class megamek.common.event.GameScriptedMessageEvent
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
gameSettingsChange(GameSettingsChangeEvent) - Method in interface megamek.common.event.GameListener
 
gameSettingsChange(GameSettingsChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameSettingsChangeEvent - Class in megamek.common.event
Instances of this class are sent when Game settings are changed
GameSettingsChangeEvent(Object) - Constructor for class megamek.common.event.GameSettingsChangeEvent
 
GameStartTrigger - Class in megamek.server.trigger
This Trigger reacts at the start of the first initiative phase, i.e.
GameStartTrigger() - Constructor for class megamek.server.trigger.GameStartTrigger
 
gameSummaryImagesBVDir() - Static method in class megamek.common.Configuration
 
gameSummaryImagesMMDir() - Static method in class megamek.common.Configuration
 
gameTechLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
gameTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
gameTimerIsExpired() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
gameTimerIsExpired() - Method in class megamek.common.Game
 
GameTurn - Class in megamek.common
Represents a single turn within a phase of the game, where a specific player has to declare his/her action.
GameTurn(int) - Constructor for class megamek.common.GameTurn
Creates a new instance of GameTurn
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
gameTurnChange(GameTurnChangeEvent) - Method in interface megamek.common.event.GameListener
 
gameTurnChange(GameTurnChangeEvent) - Method in class megamek.common.event.GameListenerAdapter
 
GameTurnChangeEvent - Class in megamek.common.event
Instances of this class are sent when Game turn changes.
GameTurnChangeEvent(Object, Player, int) - Constructor for class megamek.common.event.GameTurnChangeEvent
 
gameTurnOrPhaseChange() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
gameTurnOrPhaseChange() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
GameType - Enum Class in megamek.common
This enum lists the different BT game types; TW for Total Warfare (using Entity as unit class), AS for Alpha Strike, BF for BattleForce and SBF for Strategic BattleForce
GAMETYPE - Static variable in interface megamek.common.scenario.Scenario
 
gameUnitChange(GameEvent) - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
 
gameUnitChange(GameEvent) - Method in interface megamek.common.event.GameListener
This event is used in SBF games when a unit (formation) changes.
gameVictory(PostGameResolution) - Method in class megamek.client.bot.ui.swing.BotGUI
 
gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
gameVictory(PostGameResolution) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
gameVictory(PostGameResolution) - Method in interface megamek.common.event.GameListener
 
gameVictory(PostGameResolution) - Method in class megamek.common.event.GameListenerAdapter
 
GameVictoryEvent - Class in megamek.common.event
An event that is fired at the end of the victory phase, before the game state is reset.
GameVictoryEvent(Object, Game) - Constructor for class megamek.common.event.GameVictoryEvent
 
GAUSS_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
GaussBayWeapon - Class in megamek.common.weapons.bayweapons
 
GaussBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.GaussBayWeapon
 
GaussWeapon - Class in megamek.common.weapons.gaussrifles
 
GaussWeapon() - Constructor for class megamek.common.weapons.gaussrifles.GaussWeapon
 
GBC - Class in megamek.client.ui
A helper class for setting line-wise GridBagLayouts Do not use this if you need a Component to span two rows
GEAR_BACKUP - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_BACKUP - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_CHARGE - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_CHARGE - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_DFA - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_DFA - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_IMMEL - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_JUMP - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_JUMP - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_LAND - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_LAND - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_LONGEST_RUN - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_LONGEST_WALK - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_RAM - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_SPLIT_S - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_STRAFE - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_SUB_MEKBOOSTERS - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_SUB_STANDARD - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_SWIM - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_SWIM - Static variable in class megamek.client.ui.swing.MovementDisplay
 
GEAR_TURN - Static variable in class megamek.client.commands.MoveCommand
 
GEAR_TURN - Static variable in class megamek.client.ui.swing.MovementDisplay
 
Gender - Enum Class in megamek.common.enums
In this context, sex relates to the character's capacity to incubate offspring.
generalDamageType - Variable in class megamek.common.weapons.WeaponHandler
 
GeneralEventDeserializer - Class in megamek.common.jacksonadapters
 
GeneralInfoMapSet - Class in megamek.client.ui.swing.widget
Set of elements to represent general unit information in MekDisplay
GeneralInfoMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.GeneralInfoMapSet
This constructor can only be called from the addNotify method
generalName() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
generalName() - Method in class megamek.common.Briefcase
 
generalName() - Method in interface megamek.common.BTObject
Returns the general name or type name of this unit/object.
generalName() - Method in class megamek.common.BuildingTarget
 
generalName() - Method in class megamek.common.Entity
 
generalName() - Method in class megamek.common.HexTarget
 
generalName() - Method in class megamek.common.INarcPod
 
generalName() - Method in class megamek.common.MinefieldTarget
 
generalName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
generalName() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
GeneralTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
GeneralTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
generate() - Method in class megamek.client.generator.RandomCallsignGenerator
 
generate() - Static method in class megamek.client.generator.RandomGenderGenerator
Generates a random gender based on the default percent female
generate() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
generate(int) - Static method in class megamek.client.generator.RandomGenderGenerator
 
generate(int) - Method in class megamek.client.generator.RandomUnitGenerator
 
generate(int, int, int, int[][]) - Method in interface megamek.common.util.generator.ElevationGenerator
Generate a map of given width and height and put it into the supplied elevation map
generate(int, int, int, int[][]) - Method in class megamek.common.util.generator.SimplexGenerator
 
generate(int, String) - Method in class megamek.client.generator.RandomUnitGenerator
Generate a list of units from the RAT
generate(int, String, Predicate<MekSummary>) - Method in class megamek.client.generator.RandomUnitGenerator
Generate a list of units from the RAT.
generate(int, Predicate<MekSummary>) - Method in class megamek.client.generator.RandomUnitGenerator
 
generate(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
generate(Gender, boolean) - Method in class megamek.client.generator.RandomNameGenerator
This is used to generate a name for MegaMek only that uses the chosen faction
generate(Gender, boolean, String) - Method in class megamek.client.generator.RandomNameGenerator
Generate a single random name for MegaMek only
GENERATE_NAMES - Static variable in class megamek.common.preference.ClientPreferences
 
GenerateAllPaths(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
GenerateAllPaths(MovePath) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
Generate all possible paths given a starting movement path.
generateArmy(RandomArmyCreator.Parameters, StringBuilder, StringBuilder, StringBuilder, StringBuilder) - Static method in class megamek.common.util.RandomArmyCreator
 
generateChildNodes(BulldozerMovePath, Map<Coords, BulldozerMovePath>, BoardClusterTracker, Coords) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
Function that generates all possible "legal" moves resulting from the given path and updates the set of visited coordinates so we don't visit them again.
generateChildNodes(MovePath, Set<Coords>) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Function that generates all possible "legal" moves resulting from the given path and updates the set of visited coordinates so we don't visit them again.
generateCity(boolean) - Method in class megamek.common.util.CityBuilder
This function will generate a city with a grid lay out.
generateClusters(Entity, boolean, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
Returns accessible clusters for the given entity.
generateDisplayName() - Method in class megamek.common.Entity
Generates the display name for this entity.
generateElevation(int, int, int, int, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
Generates the elevations
generateExternalOrdnance(int, boolean, boolean, int, int, String, String, boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
Randomly generate a set of external ordnance up to the number of indicated bomb units.
generateFormation(List<UnitTable.Parameters>, List<Integer>, int, boolean) - Method in class megamek.client.ratgenerator.FormationType
 
generateFormation(List<UnitTable.Parameters>, List<Integer>, int, boolean, int, int) - Method in class megamek.client.ratgenerator.FormationType
 
generateFormation(UnitTable.Parameters, int, int, boolean) - Method in class megamek.client.ratgenerator.FormationType
 
GenerateGenericIconList - Class in megamek.client.ui.swing.tileset
This program will generate a list of all the units that use the default (generic) icons.
GenerateGenericIconList() - Constructor for class megamek.client.ui.swing.tileset.GenerateGenericIconList
 
generateGivenNameSurnameSplit(Gender, boolean, String) - Method in class megamek.client.generator.RandomNameGenerator
Generate a single random name split between a given name and surname
generateGivenNameSurnameSplitWithEthnicCode(Gender, boolean, int) - Method in class megamek.client.generator.RandomNameGenerator
 
generateLance(List<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
Generates a lance or other end-level unit (star, level ii) by individual units rather than as an entire formation.
generateMountain(Board, int, Coords, int, int) - Static method in class megamek.common.util.BoardUtilities
 
generateMunitionTree(ReconfigurationParameters, ArrayList<Entity>, String) - Static method in class megamek.client.generator.TeamLoadOutGenerator
 
generateMunitionTree(ReconfigurationParameters, ArrayList<Entity>, String, MunitionWeightCollection) - Static method in class megamek.client.generator.TeamLoadOutGenerator
Generate the list of desired ammo load-outs for this team.
generateMunitionTree(ReconfigurationParameters, Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
Deprecated, for removal: This API element is subject to removal in a future version.
Not inidicated uses.
generateNames() - Method in class megamek.common.preference.ClientPreferences
 
generateOther() - Static method in class megamek.client.generator.RandomGenderGenerator
Generates a random biological gender based on the default percent female for MekHQ Gender Identity Flagged Personnel
generateOther(int) - Static method in class megamek.client.generator.RandomGenderGenerator
This is used to generate the biological gender for the MekHQ Gender Identity Flagged Personnel
generateParameters(ArrayList<Entity>, String, Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
 
generateParameters(ArrayList<Entity>, ArrayList<Entity>, String, ArrayList<String>, boolean, boolean, boolean, boolean, int, float) - Static method in class megamek.client.generator.TeamLoadOutGenerator
 
generateParameters(Game, GameOptions, ArrayList<Entity>, String, ArrayList<Entity>, ArrayList<String>, int, float) - Static method in class megamek.client.generator.TeamLoadOutGenerator
 
generateParameters(Game, GameOptions, ArrayList<Entity>, String, Team) - Static method in class megamek.client.generator.TeamLoadOutGenerator
Create the parameters that will determine how to configure ammo loadouts for this team
generateParameters(Team) - Method in class megamek.client.generator.TeamLoadOutGenerator
 
generatePossiblePaths(MovePath, int) - Static method in class megamek.common.pathfinder.PathDecorator
Uses the LongestPathFinder to generate all paths possible from a starting path, up to the desired MP
generateRandom(MapSettings) - Static method in class megamek.common.util.BoardUtilities
Generates a Random Board
generateRandomizedMT() - Static method in class megamek.client.generator.TeamLoadOutGenerator
 
generateRandomSkills(Entity) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity
generateRandomSkills(Entity, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity.
generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
Generates random skills for an entity based on the current settings of the random skill generator, but does not assign those new skills to that entity.
generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ConstantSkillGenerator
 
generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.ModifiedConstantSkillGenerator
 
generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TaharqaSkillGenerator
The base skill level for each entity is determined separately in Taharqa's Method
generateRandomSkills(Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
generateRandomSkills(SkillLevel, Entity, boolean, boolean) - Method in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
generateShortName() - Method in class megamek.common.Entity
Generate the short name for a unit
generateSidePaths(MovePath, MovePath.MoveStepType) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
generateStartingPaths(MovePath) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
Generates a list of possible step combinations that should be done at the beginning of a path This implementation generates exactly one path, which is either no moves or one hex forward when velocity > 0
generateStartingPaths(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
Generates a list of possible step combinations that should be done at the beginning of a path Has side effect of updating the visited coordinates map and adding it to the list of generated paths
generateSubforces(ForceDescriptor) - Method in class megamek.client.ratgenerator.SubforcesNode
 
generateSubforces(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.SubforcesNode
 
generateTable(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
Generate random selection table entries, given a range of parameters
generateTurnOrder(List<? extends ITurnOrdered>, IGame) - Static method in class megamek.common.TurnOrdered
This takes a Vector of TurnOrdered and generates a TurnVector.
generateUnit() - Method in class megamek.client.ratgenerator.UnitTable
Selects a unit from the full table.
generateUnit(UnitTable.UnitFilter) - Method in class megamek.client.ratgenerator.UnitTable
Selects a unit from the entries in the table that pass the filter
generateUnits(int) - Method in class megamek.client.ratgenerator.UnitTable
Selects a number of units from the table.
generateUnits(int, UnitTable.UnitFilter) - Method in class megamek.client.ratgenerator.UnitTable
Selects a number of units from the table with a filter.
generateUnits(Ruleset.ProgressListener, double) - Method in class megamek.client.ratgenerator.ForceDescriptor
Goes through the force tree structure and generates units for all leaf nodes.
generateValidAccelerations(MovePath, int, int) - Static method in class megamek.client.bot.princess.AeroPathUtil
Generates paths that begin with all valid acceleration sequences for this aircraft.
generateValidAltitudeChanges(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
Given a move path, generate all possible increases and decreases in elevation.
generateValidRotations(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
Given a move path, generates all possible rotations from it, without any regard to legality.
generateWithEthnicCode(Gender, boolean, int) - Method in class megamek.client.generator.RandomNameGenerator
 
GENERATOR - Static variable in class megamek.common.loaders.MtfFile
 
genericFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
 
get() - Method in class megamek.common.GameReports
Returns the full set of reports.
get(int) - Method in interface megamek.common.FullGameReport
Returns the reports for the given game round.
get(int) - Method in class megamek.common.GameReports
 
get(int) - Method in class megamek.common.SBFFullGameReport
 
get(Object) - Method in class megamek.common.scenario.ScenarioV1
 
get(String) - Method in class megamek.ai.utility.Memory
Gets a memory.
get(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecords
Returns the Atlas File Path for an Original File Path.
get(String) - Static method in class megamek.common.EquipmentType
Returns an EquipmentType having the given internal name or lookup name (but not the "name" which is the display text unless it's equal to the internal name).
get(String) - Method in class megamek.server.commands.arguments.Arguments
 
get(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
 
get(Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
Return the value for the given key, which is converted to a UNIX-style path string.
get(K) - Method in class megamek.client.ui.swing.util.ImageCache
 
get(Coords) - Static method in class megamek.common.IdealHex
Gets a hex from the cache, if it exists in the cache.
get(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Returns true if the flag is set in the EquipmentBitSet.
GET - Enum constant in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
We're getting a firing plan based on exact known enemy movement results
GET_UP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
get0SI() - Method in class megamek.common.Aero
 
get0SI() - Method in class megamek.common.FighterSquadron
 
get0SI() - Method in interface megamek.common.IAero
 
get0SI() - Method in class megamek.common.LandAirMek
 
getAbbreviation() - Method in enum class megamek.client.bot.princess.ChatCommands
 
getAbsorbtion(Coords) - Method in class megamek.common.Building
 
getAC() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getAcceptableUnloadPositions(List<Coords>, Entity, Game, int) - Static method in class megamek.common.Compute
 
getAccumulatedThrust() - Method in class megamek.common.Jumpship
 
getAction() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getAction() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getAction() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
 
getAction() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
 
getAction() - Method in class megamek.common.event.GameNewActionEvent
 
getAction() - Method in class megamek.common.event.GamePlayerStrategicActionEvent
 
getAction() - Method in class megamek.server.sbf.AbstractSBFActionHandler
 
getAction() - Method in interface megamek.server.sbf.SBFActionHandler
 
getActionHandlers() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getActionHandlers() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getActions() - Method in class megamek.client.ui.swing.TriggerAPPodDialog
Get the trigger actions that the user selected.
getActions() - Method in class megamek.client.ui.swing.TriggerBPodDialog
Get the trigger actions that the user selected.
getActions() - Method in class megamek.common.Game
Returns an Enumeration of actions scheduled for this phase.
getActionsProcessor() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getActionsVector() - Method in class megamek.common.AbstractGame
Returns the pending EntityActions.
getActionsVector() - Method in class megamek.common.autoresolve.acar.SimulationContext
Returns the pending EntityActions.
getActiveAMS() - Method in class megamek.common.Aero
 
getActiveAMS() - Method in class megamek.common.Entity
 
getActiveDeployedFormations() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getActiveFormations() - Method in class megamek.common.autoresolve.acar.SimulationContext
Returns the list of formations that are in the game's InGameObject list, i.e.
getActiveFormations() - Method in class megamek.common.strategicBattleSystems.SBFGame
Returns the list of formations that are in the game's InGameObject list, i.e.
getActiveFormations(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getActiveFormations(Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getActiveFormationsAt(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFGame
Returns the list of formations that are in the game's InGameObject list, i.e.
getActiveImage() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
getActiveSensor() - Method in class megamek.common.Entity
 
getActiveSinks() - Method in class megamek.common.Mek
 
getActiveSinksNextRound() - Method in class megamek.common.Mek
 
getActiveSubEntities() - Method in class megamek.common.Entity
A list of all active sub-entities.
getActiveSubEntities() - Method in class megamek.common.FighterSquadron
 
getActiveUMUCount() - Method in class megamek.common.Entity
This counts the number of UMU's a Mek has that are still viable
getActiveUMUCount() - Method in class megamek.common.Infantry
 
getActiveUMUCount() - Method in class megamek.common.QuadVee
UMUs do not function in vehicle mode
getActiveVibrobladeHeat(int) - Method in class megamek.common.Entity
 
getActiveVibrobladeHeat(int) - Method in class megamek.common.MekWithArms
 
getActiveVibrobladeHeat(int, boolean) - Method in class megamek.common.Entity
 
getActiveVibrobladeHeat(int, boolean) - Method in class megamek.common.MekWithArms
 
getActivityDecay() - Method in class megamek.client.bot.princess.HeatMap
Reduction weight for aging the activity tracker
getActMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen active mines.
getActualCommands() - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
Get all the commands that aren't NO-OP
getActuatorCost() - Method in class megamek.common.Mek
 
getADARangeModifier(int) - Static method in class megamek.common.Compute
 
getAdditionalCost() - Method in class megamek.common.BulldozerMovePath
Any additional costs of this move paths, such as stepping into water or other factors that would increase the number of turns to complete it without increasing the actual MP used.
getAdditionalData() - Method in class megamek.common.MoveStep
For serialization purposes
getAdditionalData(int) - Method in class megamek.common.MoveStep
 
getAdditionalNonGunner(Entity) - Static method in class megamek.common.Compute
Calculates addiontal crew required by support vehicles and advanced aerospace vessels for certain misc equipment.
getAdditionalTargets() - Method in class megamek.client.bot.princess.FireControlState
The list of "additional targets", such as buildings, bridges and arbitrary hexes that the bot will want to shoot
getAdjacencyMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
 
getAdjacent(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.AdjacencyMap
 
getAdjacent(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
Produces set of MovePaths by extending MovePath mp with MoveSteps.
getAdjacent(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.GroundMovementAdjacency
Produces set of MovePaths by extending MovePath mp with MoveSteps.
getAdjacentEntitiesAlongAttack(Coords, Coords, Game) - Static method in class megamek.common.Compute
 
getAdjacentLocationCCW(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
getAdjacentLocationCCW(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
getAdjacentLocationCW(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
getAdjacentLocationCW(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
getAdjustedFacing(int, MovePath.MoveStepType) - Static method in class megamek.common.MovePath
Returns the adjusted facing, given the start facing.
getAdjustedValue() - Method in enum class megamek.common.enums.SkillLevel
 
getAdmitsDefeat(String) - Static method in class megamek.server.commands.DefeatCommand
 
getAdvancedAerospace() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getAdvancedProperties() - Method in class megamek.client.ui.swing.ButtonOrderPreferences
 
getAdvancedProperties() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAdvancedProperties() - Method in class megamek.client.ui.swing.UnitDisplayOrderPreferences
 
getAdvancedProperties() - Method in class megamek.common.preference.ClientPreferences
 
getAdvancedProperties() - Method in interface megamek.common.preference.IPreferenceStore
 
getAdvancedRange() - Method in class megamek.common.CompositeTechLevel
 
getAdvancedRange() - Method in interface megamek.common.ITechnology
 
getAdvancedRange(boolean) - Method in interface megamek.common.ITechnology
 
getAdvancedTechYear() - Method in class megamek.common.MekSummary
 
getAero() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getAero() - Method in class megamek.common.verifier.TestAero
 
getAero() - Method in class megamek.common.verifier.TestSmallCraft
 
getAeroCrewNeeds(Entity) - Static method in class megamek.common.Compute
 
getAeroLocation(int) - Static method in class megamek.common.LandAirMek
Translate a `Mek location to the equivalent Aero location.
getAeroSanityAMSHitsMod() - Method in class megamek.common.weapons.MissileWeaponHandler
 
getAeroTurns() - Method in interface megamek.common.ITurnOrdered
 
getAeroTurns() - Method in class megamek.common.Team
 
getAeroTurns() - Method in class megamek.common.TurnOrdered
 
getAeroTurns() - Method in class megamek.common.TurnVectors
 
getAffaDamageFor(Entity) - Static method in class megamek.common.Compute
Damage that a mek does with a accidental fall from above.
getAffaTarget(Coords, Entity) - Method in class megamek.common.Game
Returns a Target for an Accidental Fall From above, or null if no possible target is there
getAimedLocation() - Method in class megamek.common.actions.WeaponAttackAction
 
getAimedShotLocation(Targetable, FiringPlan, boolean, boolean) - Method in class megamek.client.bot.princess.Princess
Determine which location to aim for on a general target.
getAimingMode() - Method in class megamek.common.actions.WeaponAttackAction
 
getAirborneVTOL(Team) - Method in class megamek.server.totalwarfare.TWGameManager
cycle through entities on team and collect all the airborne VTOL/WIGE
getAirMekCruiseMP() - Method in class megamek.common.LandAirMek
 
getAirMekCruiseMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getAirMekFlankMP() - Method in class megamek.common.LandAirMek
 
getAirMekFlankMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getAirMekHeat() - Method in class megamek.common.LandAirMek
 
getAirMekRunMP() - Method in class megamek.common.LandAirMek
 
getAirMekRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getAirMekWalkMP() - Method in class megamek.common.LandAirMek
 
getAirMekWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getAlgorithmToUse() - Method in class megamek.common.MapSettings
 
getAllAffectedCoords() - Method in class megamek.server.props.OrbitalBombardment
 
getAllArmorCodeName() - Static method in class megamek.common.equipment.ArmorType
 
getAllChildren() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getAllCockpitCodeName() - Static method in class megamek.common.Mek
 
getAllCommandNames() - Method in interface megamek.client.ui.IClientCommandHandler
 
getAllCommandNames() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
getAllCommandNames() - Method in class megamek.server.Server
Returns an enumeration of all the command names
getAllComputedCosts(Comparator<C>) - Method in class megamek.common.pathfinder.MovePathFinder
Returns a map of all computed shortest paths
getAllComputedCosts(Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Returns a map of all computed shortest paths
getAllComputedPaths() - Method in class megamek.common.pathfinder.ShortestPathFinder
Returns a map of all computed shortest paths.
getAllComputedPaths() - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Returns a map of all computed shortest paths.
getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.InfantryPathFinder
 
getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.ShortestPathFinder
 
getAllComputedPathsUncategorized() - Method in class megamek.common.pathfinder.SpheroidPathFinder
 
getAllComputedPathsUnordered() - Method in class megamek.common.pathfinder.LongestPathFinder
Returns a map of all computed longest paths.
getAllDataAsString() - Method in class megamek.common.util.BuildingBlock
Gets all the data inside the rawData Vector.
getAllDataAsVector() - Method in class megamek.common.util.BuildingBlock
Just about the same as the getVector() command.
getAllEnemyEntities(Entity) - Method in class megamek.common.Game
Returns an Enumeration of active enemy entities
getAllEngineCodeName() - Static method in class megamek.common.Engine
 
getAllEntitiesOwnedBy(Player) - Method in class megamek.common.Game
Returns the number of entities owned by the player, regardless of their status.
getAllFacingsAt(Coords) - Static method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
Returns a list containing six instances of CoordsWithFacing, one for each facing.
getAllForces() - Method in class megamek.common.force.Forces
Returns a list of all forces and subforces in no particular order.
getAllFormations() - Static method in class megamek.client.ratgenerator.FormationType
 
getAllGyroCodeName() - Static method in class megamek.common.Entity
 
getAllies() - Method in class megamek.common.MULParser
Returns a list of all of the allied Entity's parsed from the input, should be called after parse.
getAllMeks() - Method in class megamek.common.MekSummaryCache
 
getAllOffboardEnemyEntities(Player) - Method in class megamek.common.Game
 
getAllowCalledShotsOnImmobile() - Method in class megamek.client.bot.princess.Princess
 
getAllowedPhysicalAttacks() - Method in class megamek.common.Entity
 
getAllowedUnitTypes() - Method in class megamek.client.ratgenerator.FormationType
 
getAllReports() - Method in class megamek.common.Game
 
getAllSimpleTechLevelCodeName() - Static method in enum class megamek.common.SimpleTechLevel
 
getAllSprites() - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
Returns an unmodifiable view of this BoardView's sprites.
getAllStructureCodeName() - Static method in class megamek.common.EquipmentType
 
getAllTableColumns() - Method in class megamek.client.ui.models.XTableColumnModel
 
getAllTowedUnits() - Method in class megamek.common.Entity
 
getAllTypes() - Static method in class megamek.common.EquipmentType
 
getAllUMUCount() - Method in class megamek.common.Entity
This returns all UMU a Mek has.
getAllUMUCount() - Method in class megamek.common.Infantry
 
getAllUnits() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getAllyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISERLaserLargePrototype
 
getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
 
getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
 
getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
 
getAlphaStrikeHeat() - Method in class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
 
getAlphaStrikeHeat() - Method in class megamek.common.WeaponType
Returns the weapon's heat for AlphaStrike conversion.
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBAFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBAFlamerHeavy
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBAHeavyFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBAPlasmaRifle
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.CLERFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.CLHeavyFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.FlamerWeapon
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISERFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISHeavyFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.flamers.ISVehicleFlamer
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.ppc.ISPlasmaRifle
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.weapons.unofficial.CLPlasmaRifle
 
getAlphaStrikeHeatDamage(int) - Method in class megamek.common.WeaponType
Returns the weapon's AlphaStrike heat damage for AlphaStrike conversion.
getAlreadyTwisted() - Method in class megamek.common.Entity
 
getAlternateCost() - Method in class megamek.common.BattleArmor
 
getAlternateCost() - Method in class megamek.common.Entity
 
getAlternateCost() - Method in class megamek.common.Infantry
The alternate cost here is used by MekHQ to create costs that reflect just the cost of equipment.
getAlternateCost() - Method in class megamek.common.MekSummary
 
getAlternateWeight() - Method in class megamek.common.BattleArmor
 
getAltFaction() - Method in class megamek.client.ratgenerator.SubforcesNode
 
getAltitude() - Method in class megamek.common.BuildingTarget
 
getAltitude() - Method in class megamek.common.Entity
 
getAltitude() - Method in class megamek.common.HexTarget
 
getAltitude() - Method in interface megamek.common.IAero
 
getAltitude() - Method in class megamek.common.INarcPod
 
getAltitude() - Method in class megamek.common.MinefieldTarget
 
getAltitude() - Method in class megamek.common.MoveStep
 
getAltitude() - Method in interface megamek.common.Targetable
 
getAltitudeAdjustedPaths(List<MovePath>) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
Given a list of MovePaths, applies adjustTowardsDesiredAltitude to each of them.
getAltitudeAdjustedPaths(List<MovePath>) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
Get a list of movement paths with end-of-path altitude adjustments.
getAltitudeLoss(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
getAltLoss() - Method in class megamek.common.Aero
 
getAltLoss() - Method in interface megamek.common.IAero
 
getAltLoss() - Method in class megamek.common.LandAirMek
 
getAltLossThisRound() - Method in class megamek.common.Aero
 
getAltLossThisRound() - Method in interface megamek.common.IAero
 
getAltLossThisRound() - Method in class megamek.common.LandAirMek
 
getAltTypes() - Method in class megamek.common.MekSummary
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
getAmmo() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getAmmo() - Method in class megamek.common.Entity
 
getAmmo() - Method in class megamek.common.FighterSquadron
 
getAmmo(int) - Method in class megamek.common.Entity
 
getAmmo(WeaponMounted) - Method in class megamek.common.Entity
 
getAmmoAdjDamage(Game, WeaponAttackAction) - Static method in class megamek.common.Compute
If the unit is carrying multiple types of ammo for the specified weapon, cycle through them and choose the type best suited to engage the specified target Value returned is expected damage Note that some ammo types, such as infernos, do no damage or have special properties and so the damage is an estimation of effectiveness
getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
getAmmoBV(Mounted<?>) - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
 
getAmmoCarrier() - Method in class megamek.common.actions.WeaponAttackAction
Returns the entity id of the unit carrying the ammo used by this attack
getAmmoCost() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getAmmoId() - Method in class megamek.common.actions.WeaponAttackAction
 
getAmmoMunitionType() - Method in class megamek.common.actions.WeaponAttackAction
 
getAmmoRatio() - Method in class megamek.common.AmmoType
 
getAmmoRequirement() - Method in class megamek.client.ratgenerator.ModelRecord
Proportion of total weapons BV that is dependent on ammunition
getAmmoSlots() - Method in class megamek.common.verifier.TestSupportVehicle
 
getAmmoType() - Method in class megamek.common.AmmoType
 
getAmmoType() - Method in class megamek.common.WeaponType
 
getAmmoWeight() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getAmountElevationGenerators() - Static method in class megamek.common.util.BoardUtilities
 
getAmsEquipNum() - Method in class megamek.common.event.GameCFREvent
 
getAMSHitsMod(Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
 
getAngelECCMStrength() - Method in class megamek.common.ECMInfo
 
getAngelECMStrength() - Method in class megamek.common.ECMInfo
 
getAnimatedImages() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getAnimatedImages() - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
getAnnotations() - Method in class megamek.common.Board
Gets every annotation on the map.
getAnnotations(Coords) - Method in class megamek.common.Board
Gets the annotations associated with a hex.
getAnnounceUrl() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getAnswer() - Method in class megamek.client.ui.swing.BombPayloadDialog
See if the player confirmed a choice.
getAnswer() - Method in class megamek.client.ui.swing.ChoiceDialog
See if the player confirmed a choice.
getAnswer() - Method in class megamek.client.ui.swing.ConfirmDialog
 
getAnswer() - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
See if the player confirmed a choice.
getAnswer() - Method in class megamek.client.ui.swing.MineLayingDialog
 
getAntiCrowding() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getAntiMek() - Method in class megamek.client.ratgenerator.ModelRecord
 
getAntiMekSkill() - Method in class megamek.common.Infantry
Returns the anti-mek skill for this unit.
getAnyTerrainOf(int, int...) - Method in class megamek.common.Hex
 
getAnyTypeMaxJumpMP() - Method in class megamek.common.Entity
 
getAOHexShadows() - Method in class megamek.client.ui.swing.GUIPreferences
 
getApdsDists() - Method in class megamek.common.event.GameCFREvent
 
getAppropriateTarget(Coords) - Method in class megamek.client.bot.princess.Princess
 
getArbitraryEntity() - Method in class megamek.client.bot.BotClient
 
getArc(ASArcs) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.AeroTROView
Firing arc abbreviation, which may be different from mounting location for side arcs on small craft and dropships
getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.CapitalShipTROView
 
getArcAbbr(Mounted<?>) - Method in class megamek.common.templates.SmallCraftDropshipTROView
 
getArcswGuns() - Method in class megamek.common.Jumpship
 
getArcswGuns() - Method in class megamek.common.SmallCraft
 
getAreaShape() - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
getAreaShape() - Method in class megamek.client.ui.swing.widget.PMPicArea
 
getAreaShape() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
getAreaShape() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
getAreaUnder(int, int) - Method in class megamek.client.ui.swing.widget.PicMap
Returns Hot Area under coordinates (x, y)
getArgumentsDescription() - Method in interface megamek.client.bot.princess.commands.ChatCommand
 
getArgumentsRepr() - Method in interface megamek.client.bot.princess.commands.ChatCommand
Get the arguments' representation.
getArgValue() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
getArm() - Method in class megamek.common.actions.BrushOffAttackAction
 
getArm() - Method in class megamek.common.actions.PunchAttackAction
 
getArmActuatorCost() - Method in class megamek.common.Mek
 
getArmActuatorCost() - Method in class megamek.common.QuadMek
 
getArmCrits() - Method in class megamek.common.BattleArmor
 
getArmedMPBoosters() - Method in class megamek.common.Entity
 
getArmedMPBoosters() - Method in class megamek.common.LandAirMek
 
getArmedMPBoosters() - Method in class megamek.common.QuadVee
QuadVees cannot benefit from MASC in vehicle mode
getArmor() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getArmor(int) - Method in class megamek.common.Entity
Returns the amount of armor in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
getArmor(int, boolean) - Method in class megamek.common.BattleArmor
Battle Armor units have no armor on their squad location.
getArmor(int, boolean) - Method in class megamek.common.Entity
Returns the amount of armor in the location specified, or IArmorState.ARMOR_NA, or IArmorState.ARMOR_DESTROYED.
getArmor(int, boolean) - Method in class megamek.common.Mek
Returns the amount of armor in the location specified.
getArmor(int, boolean) - Method in class megamek.common.ProtoMek
 
getArmor(Coords) - Method in class megamek.common.Building
 
getArmor(HitData) - Method in class megamek.common.Entity
Returns the amount of armor in the location hit, or IArmorState.ARMOR_NA, or IArmorState.ARMOR_DESTROYED.
getArmorDamageDivisor() - Method in class megamek.common.Infantry
 
getArmorDesc() - Method in class megamek.common.Infantry
 
getArmoredComponentBV() - Method in class megamek.common.Mek
 
getArmoredComponentTechAdvancement() - Static method in class megamek.common.Entity
 
getArmoredComponentWeight() - Method in class megamek.common.verifier.TestEntity
 
getArmoredComponentWeight() - Method in class megamek.common.verifier.TestMek
 
getArmorForReal(int) - Method in class megamek.common.Entity
 
getArmorForReal(int, boolean) - Method in class megamek.common.Entity
 
getArmorForReal(int, boolean) - Method in class megamek.common.Mek
 
getArmorKit() - Method in class megamek.common.Infantry
 
getArmorPercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
Returns the number of armor points the given unit has.
getArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestEntity
Returns the number of armor points the given unit has with the given armor tonnage.
getArmorPointsMultiplier() - Method in class megamek.common.equipment.ArmorType
 
getArmorPointsPerTon(Entity) - Static method in class megamek.common.verifier.TestEntity
Calculate the number of armor points per ton of armor for the given unit.
getArmorRemainingPercent() - Method in class megamek.common.Aero
 
getArmorRemainingPercent() - Method in class megamek.common.Entity
Returns the percent of the armor remaining
getArmorRemainingPercent() - Method in class megamek.common.FighterSquadron
 
getArmorRemainingPercent() - Method in class megamek.common.GunEmplacement
 
getArmorSlots() - Method in class megamek.common.verifier.TestSupportVehicle
 
getArmorString(int) - Method in class megamek.common.Entity
Returns a string representing the armor in the location
getArmorString(int, boolean) - Method in class megamek.common.Entity
Returns a string representing the armor in the location
getArmorTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getArmorTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getArmorTechLevel(int) - Method in class megamek.common.Entity
 
getArmorTechLevel(int) - Method in class megamek.common.GunEmplacement
 
getArmorTechRating() - Method in class megamek.common.Entity
 
getArmorTechTypes() - Method in class megamek.common.MekSummary
 
getArmorType() - Method in class megamek.common.equipment.ArmorType
 
getArmorType() - Method in class megamek.common.MekSummary
 
getArmorType(int) - Method in class megamek.common.Entity
 
getArmorType(int) - Method in class megamek.common.GunEmplacement
 
getArmorType(EquipmentType) - Static method in class megamek.common.EquipmentType
 
getArmorTypeName(int) - Static method in class megamek.common.EquipmentType
 
getArmorTypeName(int, boolean) - Static method in class megamek.common.EquipmentType
 
getArmorTypes() - Method in class megamek.common.MekSummary
 
getArmorValue() - Method in class megamek.common.Mounted
 
getArmorWeight() - Method in class megamek.common.Entity
The total weight of the armor on this unit.
getArmorWeight() - Method in class megamek.common.HandheldWeapon
 
getArmorWeight() - Method in class megamek.common.Jumpship
 
getArmorWeight() - Method in class megamek.common.ProtoMek
 
getArmorWeight() - Method in class megamek.common.SmallCraft
 
getArmorWeight() - Method in class megamek.common.Warship
 
getArmorWeight(int) - Method in class megamek.common.Entity
Prior to TacOps errata 3.3, armor was rounded up to the nearest half ton As of TacOps errata 3.3, patchwork armor is not rounded by location.
getArmorWeight(int) - Method in class megamek.common.Jumpship
 
getArmsFlipped() - Method in class megamek.common.Entity
Returns true if the Mek's arms are flipped to the rear
getArrowIVTurnsLeftToBurn() - Method in class megamek.common.InfernoTracker
Determine just the number of turns left for Arrow IV Infernos to burn.
getArtillery() - Method in class megamek.client.ui.swing.CustomPilotView
 
getArtillery() - Method in class megamek.common.Crew
 
getArtillery(int) - Method in class megamek.common.Crew
 
getArtilleryAttacks() - Method in class megamek.common.Game
 
getArtilleryAutoHit() - Method in class megamek.client.Client
Get hexes designated for automatic artillery hits.
getArtilleryCommandAndControl() - Method in class megamek.client.bot.princess.Princess
 
getArtilleryProportion() - Method in class megamek.client.ratgenerator.ModelRecord
Proportion of total weapons BV that is artillery
getArtillerySize() - Method in class megamek.common.Game
 
getArtilleryTarget(int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
getArtilleryTargetingControl() - Method in class megamek.client.bot.princess.Princess
Lazy-loading accessor for the artillery targeting control.
getArtilleryTargets() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
getArtilleryType(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Translates an Artillery WeaponType to the AlphaStrike Special Unit Ability, if any can be found.
getArtyAutoHitHexes() - Method in class megamek.common.Player
 
getASAdvancedSearch() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
getAsCardFont() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAsCardSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getASEWAffected() - Method in class megamek.common.Entity
 
getASEWAffected(int) - Method in class megamek.common.Dropship
Returns the number of rounds a specified firing arc is affected by an ASEW missile
getASEWAffected(int) - Method in class megamek.common.Jumpship
 
getAsewAffectedTurns() - Method in class megamek.common.Jumpship
 
getAsewAffectedTurns() - Method in class megamek.common.Warship
 
getASFBays() - Method in class megamek.common.MekSummary
 
getASFDoors() - Method in class megamek.common.MekSummary
 
getASFUnits() - Method in class megamek.common.MekSummary
 
getAsInt() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
getAsPhysicalOption() - Method in class megamek.client.bot.princess.PhysicalInfo
Current bot code requires physical attacks to be given as 'physical option'.
getAssignment() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getASUnitType() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getASUnitType() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getASUnitType() - Method in class megamek.common.MekSummary
 
getAtClass() - Method in class megamek.common.WeaponType
 
getAtlasFilePath() - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
Get the atlas file path.
getAtmosphere() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getAtmosphere(int) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
 
getAtmosphere(String) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
 
getATRanges() - Method in class megamek.common.WeaponType
 
getAttached() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getAttackArrowTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAttackedByThisTurn() - Method in class megamek.common.Entity
 
getAttacker() - Method in interface megamek.common.weapons.AttackHandler
 
getAttacker() - Method in class megamek.common.weapons.WeaponHandler
 
getAttackerCover() - Method in class megamek.common.LosEffects
 
getAttackerId() - Method in class megamek.common.HitData
 
getAttackerId() - Method in interface megamek.common.weapons.AttackHandler
 
getAttackerId() - Method in class megamek.common.weapons.WeaponHandler
return the int Id of the attacking Entity
getAttackerMovementModifier(Game, int) - Static method in class megamek.common.Compute
Modifier to attacks due to attacker movement
getAttackerMovementModifier(Game, int, EntityMovementType) - Method in class megamek.client.bot.princess.FireControl
Returns the movement modifier calculated by Compute.getAttackerMovementModifier(Game, int, EntityMovementType).
getAttackerMovementModifier(Game, int, EntityMovementType) - Static method in class megamek.common.Compute
Modifier to attacks due to attacker movement
getAttackerTerrainModifier(Game, int) - Static method in class megamek.common.Compute
Modifier to attacks due to attacker terrain
getAttacks() - Method in class megamek.common.Game
get the attacks
getAttacksVector() - Method in class megamek.common.Game
get the attacks vector
getAttackType() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getAttackType() - Method in class megamek.common.TriggerBPodTurn
 
getAttilleryHit(GUIPreferences, Game, Coords) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getAutoCenter() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAutoDeclareSearchlight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAutoEndFiring() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAutoResolveGameLogFilename() - Method in class megamek.common.preference.ClientPreferences
 
getAutoSaveService() - Method in class megamek.server.AbstractGameManager
 
getAutoSelectNextUnit() - Method in class megamek.client.ui.swing.GUIPreferences
 
getAvailability() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getAvailability(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
Returns the availability value, using the provided equipment level if multiple levels are present or the raw value if not
getAvailability(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
Returns the availability value, using the provided equipment rating if multiple levels are present or the raw value if not
getAvailabilityCode() - Method in class megamek.client.ratgenerator.AvailabilityRating
Get the string equivalent of the ratings values.
getAvailableFonts() - Static method in class megamek.client.ui.swing.util.FontHandler
Returns a list of available font names.
getAvailableForces(Player) - Method in class megamek.common.force.Forces
For the given player, returns a list of forces that are his own or belong to his team.
getAvailableMapSizes() - Method in class megamek.client.Client
 
getAvailableNonSymbolFonts() - Static method in class megamek.client.ui.swing.util.FontHandler
Returns a list of available font names excluding some symbol fonts (specifically, excluding fonts that cannot display any of the characters "abcdefgnzABCDEFGNZ1234567890/()[]").
getAvionicsHits() - Method in class megamek.common.Aero
 
getAvionicsHits() - Method in interface megamek.common.IAero
 
getAvionicsHits() - Method in class megamek.common.LandAirMek
 
getAvionicsMisrepaired() - Method in class megamek.common.Aero
 
getAvionicsMisrepaired() - Method in interface megamek.common.IAero
 
getAvionicsMisrepaired() - Method in class megamek.common.LandAirMek
 
getAvionicsMisreplaced() - Method in class megamek.common.Aero
 
getAvionicsMisreplaced() - Method in interface megamek.common.IAero
 
getAvionicsMisreplaced() - Method in class megamek.common.LandAirMek
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.AeroMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
 
getBackgroundDrawers() - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.InfantryMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.MekMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.PilotMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.QuadMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.TankMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
 
getBackgroundDrawers() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
 
getBackgroundTile() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getBackup() - Method in class megamek.client.ui.swing.CustomPilotView
 
getBackupGunnerPos() - Method in class megamek.common.Crew
 
getBackupPilotPos() - Method in class megamek.common.Crew
 
getBADamageClass() - Method in class megamek.common.WeaponType
 
getBadCriticals(int, int, int) - Method in class megamek.common.Aero
The number of critical slots that are destroyed in the component.
getBadCriticals(int, int, int) - Method in class megamek.common.Entity
The number of critical slots that are destroyed or breached in the location or missing along with it (if it was blown off).
getBaMountLoc() - Method in class megamek.common.Mounted
 
getBaMountLocAbbr() - Method in class megamek.common.BattleArmor
 
getBaMountLocAbbr(int) - Static method in class megamek.common.BattleArmor
 
getBAPDetectionTarget() - Method in class megamek.common.Minefield
Gets the BAP detection target #
getBAPRange() - Method in class megamek.common.Entity
What's the range of the BAP equipment?
getBAR() - Method in class megamek.common.equipment.ArmorType
 
getBARRating(int) - Method in class megamek.common.Entity
Return the BAR-rating of this Entity's armor
getBARRating(int) - Method in class megamek.common.FixedWingSupport
 
getBARRating(int) - Method in class megamek.common.Mek
 
getBARRating(int) - Method in class megamek.common.SupportTank
 
getBARRating(int) - Method in class megamek.common.SupportVTOL
 
getBase() - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getBase(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
getBase64FluffImage() - Method in class megamek.common.EntityFluff
 
getBase64Icon() - Method in class megamek.common.Entity
 
getBase64String() - Method in class megamek.client.ui.Base64Image
 
getBaseAvailability(int) - Method in class megamek.common.Bay
 
getBaseAvailability(int) - Method in class megamek.common.CompositeTechLevel
 
getBaseAvailability(int) - Method in class megamek.common.Engine
 
getBaseAvailability(int) - Method in class megamek.common.Entity
 
getBaseAvailability(int) - Method in class megamek.common.EquipmentType
 
getBaseAvailability(int) - Method in interface megamek.common.ITechnology
 
getBaseAvailability(int) - Method in interface megamek.common.ITechnologyDelegator
 
getBaseAvailability(int) - Method in class megamek.common.TechAdvancement
 
getBaseChassisFireConWeight() - Method in class megamek.common.Entity
Used by omni support vehicles to track the weight of fire control systems.
getBaseChassisHeatSinks(boolean) - Method in class megamek.common.Engine
Return the Base Chassies Engine heat Sinks or integralHeatSinkCapacity which ever is less.
getBaseChassisSponsonPintleWeight() - Method in class megamek.common.Tank
Used for omni vehicles, which must set the weight of sponson or pintle mounts in the base chassis, limiting the amount of pod space in the turret(s).
getBaseChassisTurret2Weight() - Method in class megamek.common.Tank
Used for omni vehicles, which must set the weight of turrets the base chassis, limiting the amount of pod space in the turret.
getBaseChassisTurretWeight() - Method in class megamek.common.Tank
Used for omni vehicles, which must set the weight of turrets the base chassis, limiting the amount of pod space in the turret.
getBaseChassisValue() - Method in class megamek.common.Entity
 
getBaseChassisValue() - Method in class megamek.common.FixedWingSupport
 
getBaseChassisValue() - Method in class megamek.common.SupportTank
 
getBaseChassisValue() - Method in class megamek.common.SupportVTOL
 
getBaseChassisValue(int) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
The base chassis value is used for calculating the chassis weight.
getBaseChassisValue(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
The base chassis value is used for calculating the chassis weight.
getBaseCost() - Method in class megamek.common.Engine
 
getBaseDamageAbsorptionRate() - Method in class megamek.common.equipment.MiscMounted
 
getBaseDamageAbsorptionRate() - Method in class megamek.common.MiscType
 
getBaseDamageCapacity() - Method in class megamek.common.equipment.MiscMounted
 
getBaseDamageCapacity() - Method in class megamek.common.MiscType
 
getBaseDesc() - Method in class megamek.common.equipment.MiscMounted
 
getBaseDesc() - Method in class megamek.common.Mounted
 
getBaseEngineValue() - Method in class megamek.common.Entity
 
getBaseEngineValue() - Method in class megamek.common.FixedWingSupport
 
getBaseEngineValue() - Method in class megamek.common.SupportTank
 
getBaseEngineValue() - Method in class megamek.common.SupportVTOL
 
getBaseEngineValue(int) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
The base engine value is used for calculating the engine weight.
getBaseEngineValue(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
The base engine value is used for calculating the engine weight.
getBaseGunnery() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getBaseImage() - Method in class megamek.common.icons.AbstractIcon
This is abstract to allow for different formats for determining the image in question
getBaseImage() - Method in class megamek.common.icons.Camouflage
 
getBaseImage() - Method in class megamek.common.icons.FileCamouflage
 
getBaseImage() - Method in class megamek.common.icons.Portrait
 
getBasement() - Method in class megamek.common.util.BuildingTemplate
 
getBasement(Coords) - Method in class megamek.common.Building
 
getBasementCollapsed(Coords) - Method in class megamek.common.Building
Get the building basement, per TacOps rules.
getBaseName() - Method in class megamek.common.AmmoType
 
getBasePilotingRoll() - Method in class megamek.common.Entity
Returns an entity's base piloting skill roll needed Only use this version if the entity is through processing movement
getBasePilotingRoll() - Method in class megamek.common.ProtoMek
ProtoMeks don't take piloting skill rolls.
getBasePilotingRoll(EntityMovementType) - Method in class megamek.common.Entity
Returns an entity's base piloting skill roll needed
getBasePointValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getBasePointValue() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
getBaseShotsLeft() - Method in class megamek.common.Mounted
The number of shots of ammunition currently stored in this Mounted regardless of its operational status.
getBaseTerrainType() - Method in class megamek.common.Hex
Returns the "Base Terrain" for the hex, or 0 if it is clear
getBaseTooltip(InGameObject, SBFGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
 
getBattleArmorBays() - Method in class megamek.common.MekSummary
 
getBattleArmorDoors() - Method in class megamek.common.MekSummary
 
getBattleArmorHandles() - Method in class megamek.common.MekSummary
 
getBattleArmorUnits() - Method in class megamek.common.MekSummary
 
getBattleForceClass() - Method in class megamek.common.weapons.autocannons.ACWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.autocannons.HVACWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.autocannons.LBXACWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.battlearmor.CLBALBX
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.ACBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.AR10BayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalACBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalGaussBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalLaserBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalMDBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.CapitalPPCBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.GaussBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.LRMBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.MMLBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SRMBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapCannonBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.SubCapLaserBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.MassDriverWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NavalACWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NGaussWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NLWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.NPPCWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.CLIATMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
 
getBattleForceClass() - Method in class megamek.common.weapons.lasers.ReengineeredLaserWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.lrms.ExtendedLRMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.lrms.LRMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.lrms.LRTWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.missiles.MMLWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.srms.SRMWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.srms.SRTWeapon
 
getBattleForceClass() - Method in class megamek.common.weapons.srms.StreakSRMWeapon
 
getBattleForceClass() - Method in class megamek.common.WeaponType
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.ACWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.LBXACWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.autocannons.UACWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
non-squad size version for AlphaStrike base damage
getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.CLBALBX
non-squad size version for AlphaStrike base damage
getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBALaserVSPMedium
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.battlearmor.ISBALaserVSPSmall
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISGaussRifle
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserLarge
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserMedium
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserSmall
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.missiles.MissileWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.other.ISAPDS
 
getBattleForceDamage(int) - Method in class megamek.common.weapons.other.ISMekTaser
 
getBattleForceDamage(int) - Method in class megamek.common.WeaponType
Damage calculation for BattleForce and AlphaStrike
getBattleForceDamage(int, int) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
 
getBattleForceDamage(int, int) - Method in class megamek.common.weapons.battlearmor.CLBALBX
 
getBattleForceDamage(int, int) - Method in class megamek.common.weapons.missiles.MissileWeapon
 
getBattleForceDamage(int, int) - Method in class megamek.common.weapons.srms.SRMWeapon
 
getBattleForceDamage(int, int) - Method in class megamek.common.weapons.srms.SRTWeapon
 
getBattleForceDamage(int, int) - Method in class megamek.common.WeaponType
BattleForce-scale damage for BattleArmor, using cluster hits table based on squad size.
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.LongTomCannon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.SniperCannon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.artillery.ThumperCannon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLImprovedAC2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB10XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB20XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB2XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLLB5XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.CLUAC2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISAC2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISHVAC10
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB10XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB20XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB2XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.ISLB5XAC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.autocannons.RACWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLAdvancedSRM2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLAdvancedSRM2OS
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBALaserERMicro
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBAMortarHeavy
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBAMortarLight
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL1
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL3
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL4
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.battlearmor.ISBARL5
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.AR10Weapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverHeavy
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverLight
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.MassDriverMedium
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NavalACWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NGaussWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NLWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.NPPCWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileMantaRayWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissilePiranhaWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileStingrayWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.capitalweapons.SubCapMissileSwordfishWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.CLIATMWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.defensivepods.BPodWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.defensivepods.MPodWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lasers.CLERLaserMicro
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lasers.ISBombastLaser
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM10
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM15
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM20
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.CLLRM5
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM10
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM15
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM20
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.ISExtendedLRM5
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.LRTWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLHeavyMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLLightMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.CLMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISHeavyMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISLightMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.mgs.ISMGA
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM12
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM3
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM6
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLATM9
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM12
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM3
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM6
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.CLIATM9
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML3
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML5
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML7
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.ISMML9
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.MissileWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.MRMWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt10Weapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt15Weapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt20Weapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.missiles.Thunderbolt5Weapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLAMS
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLFussilade
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.CLLaserAMS
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.FluidGunWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.ISAMS
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.ISLaserAMS
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.other.NarcWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.ISSnubNosePPC
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.ppc.PPCWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.primitive.ISAC2Primitive
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB20XACPrototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB2XACPrototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLLB5XACPrototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLStreakSRM4Prototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.CLStreakSRM6Prototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.prototypes.ISLB10XACPrototype
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM2
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM4
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.CLSRM6
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.SRMWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.SRTWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
 
getBattleForceDamage(int, Mounted<?>) - Method in class megamek.common.WeaponType
Damage calculation for BattleForce and AlphaStrike for missile weapons that may have advanced fire control
getBay(Entity) - Method in class megamek.common.Entity
 
getBayAmmo() - Method in class megamek.common.equipment.WeaponMounted
 
getBayByAmmo(AmmoMounted) - Method in class megamek.common.Entity
Returns the Bay that the given ammo is associated with.
getBayById(int) - Method in class megamek.common.Entity
 
getBayDamage() - Method in class megamek.common.Bay
Bay damage to unit transport bays is tracked by number of cubicles/units.
getBayLoadedUnitIds() - Method in class megamek.common.Entity
 
getBayNumber() - Method in class megamek.common.Bay
 
getBayNumber() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
getBayPersonnel() - Method in class megamek.common.Entity
 
getBayType() - Method in class megamek.common.WeaponType
 
getBayType(boolean) - Method in class megamek.common.WeaponType
 
getBayType(Bay) - Static method in enum class megamek.common.verifier.BayData
Identifies the type of bay.
getBayWeapon(int) - Method in class megamek.common.equipment.WeaponMounted
Fetches the bay weapon at a given index in the bay weapons list.
getBayWeapons() - Method in class megamek.common.equipment.WeaponMounted
 
getBDir() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getBehavior() - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Returns integer describing behavior of BackgroundDrawer
getBehavior(String) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Returns the named BehaviorSettings.
getBehaviorNameList() - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Returns a list of the names of all the available BehaviorSettings.
getBehaviorNames() - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
 
getBehaviorSettings() - Method in class megamek.client.bot.princess.Princess
 
getBehaviorSettings() - Method in class megamek.client.ui.dialogs.BotConfigDialog
Returns the full behavior setting that the player entered in this dialog.
getBehaviorType(Entity, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
Gets (and calculates, if necessary), the behavior type for the given entity.
getBestFiringPlan(Entity, IHonorUtil, Game, Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.MultiTargetFireControl
Calculates the best firing plan for a particular entity, assuming that everybody has already moved.
getBestPath(TreeSet<RankedPath>) - Method in interface megamek.client.bot.princess.IPathRanker
Returns the best path of a list of ranked paths.
getBestPath(TreeSet<RankedPath>) - Method in class megamek.client.bot.princess.PathRanker
Returns the best path of a list of ranked paths.
getBestPath(TreeSet<RankedPath>) - Method in class megamek.client.bot.princess.UtilityPathRanker
Returns the best path of a list of ranked paths.
getBestPhysical(Entity, Game, BehaviorSettings, IHonorUtil) - Static method in class megamek.client.bot.PhysicalCalculator
 
getBIM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getBindByCmd(String) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
Returns the bind identified by the given cmd or null if there is no such bind.
getBindByKey(int, int) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
Returns a list of binds using the given keycode and modifier.
getBldgClass() - Method in class megamek.common.Building
Get the building class, per TacOps rules.
getBlock(Entity) - Static method in class megamek.common.loaders.BLKFile
 
getBlockedFiringLocations() - Method in class megamek.common.Entity
Method that returns the mapping between locations which, if cargo is carried, block other locations from firing.
getBlockedFiringLocations() - Method in class megamek.common.Mek
 
getBlockedFiringLocations() - Method in class megamek.common.ProtoMek
 
getBloodname() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getBloodStalkerTarget() - Method in class megamek.common.Entity
 
getBlowingSand() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getBlowingSand(int) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
 
getBlowingSand(String) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
 
getBlueShieldRounds() - Method in class megamek.common.Entity
 
getBoard() - Method in class megamek.client.Client
Shortcut to game.board
getBoard() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
 
getBoard() - Method in interface megamek.common.IGame
Returns the game's board.
getBoard(int) - Method in interface megamek.common.IGame
Returns the board with the given boardId or null if the game does not have a board of that boardId.
getBoardBuildings() - Method in class megamek.common.MapSettings
 
getBoardClusterSize(Entity, Coords, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
Returns the size of the biggest terrain-reduced or non-terrain-reduced board cluster in which the given coordinates currently reside.
getBoardEditLoadHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBoardEditLoadWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBoardEdRndStart() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBoardHeight() - Method in class megamek.common.MapSettings
 
getBoardHeight() - Method in class megamek.common.MapSetup
 
getBoardHeight() - Method in class megamek.common.preference.ClientPreferences
 
getBoardHeigth() - Method in class megamek.utilities.BoardClassifier
 
getBoardNum() - Method in record class megamek.common.BoardLocation
 
getBoardNum() - Method in class megamek.common.Coords
Returns a string representing a coordinate in "board number" format.
getBoardPaths() - Method in class megamek.utilities.BoardClassifier
 
getBoards() - Method in class megamek.common.AbstractGame
 
getBoards() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getBoards() - Method in interface megamek.common.IGame
Returns the complete map of boardIds/boards the game uses.
getBoards() - Method in class megamek.common.MapSetup
 
getBoardsAvailableVector() - Method in class megamek.common.MapSettings
 
getBoardsByHeight() - Method in class megamek.utilities.BoardClassifier
 
getBoardsByTag() - Method in class megamek.utilities.BoardClassifier
 
getBoardsByWidth() - Method in class megamek.utilities.BoardClassifier
 
getBoardSize() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getBoardSize() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Returns the pixel size of the entire board if drawn at the current zoom level.
getBoardSize() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getBoardSize() - Method in class megamek.common.MapSettings
 
getBoardSizes() - Static method in class megamek.server.totalwarfare.TWGameManager
Get a list of the available board sizes from the boards data directory.
getBoardSpaceTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBoardsSelectedVector() - Method in class megamek.common.MapSettings
 
getBoardTags() - Method in class megamek.utilities.BoardClassifier
 
getBoardTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBoardView() - Method in class megamek.client.ui.swing.ClientGUI
 
getBoardView() - Method in interface megamek.client.ui.swing.IHasBoardView
 
getBoardWidth() - Method in class megamek.common.MapSettings
 
getBoardWidth() - Method in class megamek.common.MapSetup
 
getBoardWidth() - Method in class megamek.common.preference.ClientPreferences
 
getBoardWidth() - Method in class megamek.utilities.BoardClassifier
 
getBodyCrits() - Method in class megamek.common.BattleArmor
 
getBodyLocation() - Method in class megamek.common.Aero
 
getBodyLocation() - Method in class megamek.common.Entity
Determines where to place equipment that does not require a specific location.
getBodyLocation() - Method in class megamek.common.Jumpship
 
getBodyLocation() - Method in class megamek.common.ProtoMek
 
getBodyLocation() - Method in class megamek.common.SmallCraft
 
getBodyLocation() - Method in class megamek.common.Tank
 
getBogDownModifier(EntityMovementMode, boolean) - Method in class megamek.common.Hex
get any modifiers to a bog-down roll in this hex.
getBogDownModifier(EntityMovementMode, boolean) - Method in class megamek.common.Terrain
 
getBombChoices() - Method in interface megamek.common.IBomber
 
getBombCost(int) - Static method in class megamek.common.BombType
 
getBombInternalName(int) - Static method in class megamek.common.BombType
 
getBombLoadout() - Method in class megamek.common.Entity
 
getBombLoadout() - Method in class megamek.common.FighterSquadron
Produce an int array of the number of bombs of each type based on the current bomblist.
getBombLoadout(boolean) - Method in class megamek.common.Entity
 
getBombName(int) - Static method in class megamek.common.BombType
 
getBombPayload() - Method in class megamek.common.actions.WeaponAttackAction
 
getBombPayloads() - Method in class megamek.common.actions.WeaponAttackAction
 
getBombPoints() - Method in interface megamek.common.IBomber
 
getBombPoints(boolean) - Method in interface megamek.common.IBomber
 
getBombs() - Method in class megamek.common.Entity
 
getBombs() - Method in interface megamek.common.IBomber
 
getBombs(EquipmentFlag) - Method in class megamek.common.Entity
Returns a list of operable bombs with shots left and with the given flag (e.g.
getBombType() - Method in class megamek.common.BombType
 
getBombTypeForWeapon(EquipmentType) - Static method in class megamek.common.BombType
 
getBombTypeFromInternalName(String) - Static method in class megamek.common.BombType
 
getBombTypeFromName(String) - Static method in class megamek.common.BombType
 
getBombWeaponName(int) - Static method in class megamek.common.BombType
 
getBoolean(String) - Method in class megamek.ai.utility.Memory
Gets a memory as a boolean.
getBoolean(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the boolean preference with the given name.
getBoolean(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getBoolean(String) - Method in class megamek.server.commands.arguments.Arguments
 
getBooleanValue(int) - Method in class megamek.common.net.packets.Packet
 
getBoomType() - Method in class megamek.common.Dropship
 
getBorderInsets(Component, Insets) - Method in class megamek.client.ui.swing.util.LocationBorder
 
getBorderInsets(Component, Insets) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
 
getBorderOpac() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getBorderW() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getBotClient(Player) - Method in interface megamek.client.IClient
Returns the Client associated with the given local bot player.
getBotCommandsAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getBotCommandsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotCommandsWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBotInfo(String) - Method in interface megamek.common.scenario.Scenario
 
getBotInfo(String) - Method in class megamek.common.scenario.ScenarioV2
 
getBotName() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
getBots() - Method in class megamek.client.AbstractClient
 
getBots() - Method in interface megamek.client.IClient
Returns the map containing this Client's local bots, wherein the key is the bot's player name and the value the Client.
getBots() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getBotSettings() - Method in class megamek.common.Game
 
getBottomFixedCount() - Method in class megamek.client.ui.swing.util.MenuScroller
 
getBottomLeftCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getBottomLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getBottomRightCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getBounds() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
getBounds() - Method in class megamek.client.ui.swing.boardview.FlareSprite
 
getBounds() - Method in class megamek.client.ui.swing.boardview.GroundObjectSprite
 
getBounds() - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
 
getBounds() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
 
getBounds() - Method in class megamek.client.ui.swing.boardview.Sprite
Returns our bounding rectangle.
getBounds() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Returns bounding box which includes all elements in group.
getBounds() - Method in interface megamek.client.ui.swing.widget.PMElement
 
getBounds() - Method in class megamek.client.ui.swing.widget.PMPicArea
 
getBounds() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
getBounds() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
getBounds() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
getBounds() - Method in class megamek.client.ui.swing.widget.PMValueLabel
 
getBraceLocation() - Method in class megamek.common.MoveStep
 
getBraceMPCost() - Method in class megamek.common.Entity
 
getBraceMPCost() - Method in class megamek.common.MekWithArms
 
getBraceMPCost() - Method in class megamek.common.ProtoMek
 
getBracketingMultiplier() - Method in class megamek.common.weapons.WeaponHandler
* adjustment factor on attack value for fighter squadrons
getBraveryIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
How quickly will I try to escape once damaged?
getBraveryMod(double, BasicPathRanker.FiringPhysicalDamage, double) - Method in class megamek.client.bot.princess.BasicPathRanker
 
getBraveryMod(double, BasicPathRanker.FiringPhysicalDamage, double) - Method in class megamek.client.bot.princess.UtilityPathRanker
Calculates bravery modifier of the unit
getBraveryValue() - Method in class megamek.client.bot.princess.BehaviorSettings
How quickly will I try to escape once damaged?
getBraveryValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How quickly will I try to escape once damaged?
getBTypes() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getBuildDate() - Static method in class megamek.MegaMek
 
getBuildingAt(Coords) - Method in class megamek.common.Board
Get the building at the given coordinates.
getBuildings() - Method in class megamek.common.Board
 
getBuildingsVector() - Method in class megamek.common.Board
 
getBuildingTargetTip(BuildingTarget, Board, GUIPreferences) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getBuildingTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBuildingTypeByCF(int) - Static method in class megamek.common.util.CityBuilder
Utility function for setting building type from CF table
getBurstDamageDice() - Method in class megamek.common.InfantryMount
 
getBursts() - Method in class megamek.common.SmallWeaponAmmoType
 
getBursts() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getButton() - Method in class megamek.client.event.BoardViewEvent
 
getButtonList() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.FiringDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.MovementDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.PrephaseDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.ReportDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
getButtonList() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
Returns the list of buttons that should be displayed.
getButtonList() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
getButtonsPerRow() - Method in class megamek.client.ui.swing.GUIPreferences
 
getBV() - Method in class megamek.common.MekSummary
 
getBV() - Method in class megamek.common.Player
Returns the combined strength (Battle Value/PV) of all the player's usable assets.
getBV(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getBV(Entity) - Method in class megamek.common.EquipmentType
 
getBV(Entity) - Method in class megamek.common.MiscType
 
getBV(Entity, int) - Method in class megamek.common.MiscType
 
getBV(Entity, Mounted<?>) - Method in class megamek.common.MiscType
 
getBvCalculator() - Method in class megamek.common.Entity
 
getBVCalculator(Entity) - Static method in class megamek.common.battlevalue.BVCalculator
 
getBVMultiplier() - Method in class megamek.common.Engine
 
getBVTypeModifier() - Method in class megamek.common.Aero
Not used directly but is overwritten in 5 other classes.
getBVTypeModifier() - Method in class megamek.common.ConvFighter
 
getBVTypeModifier() - Method in class megamek.common.FixedWingSupport
 
getBVTypeModifier() - Method in class megamek.common.Jumpship
 
getBVTypeModifier() - Method in class megamek.common.SmallCraft
 
getBVTypeModifier() - Method in class megamek.common.SpaceStation
 
getBytesReceived() - Method in class megamek.common.net.connections.AbstractConnection
 
getBytesSent() - Method in class megamek.common.net.connections.AbstractConnection
 
getByValue(String) - Static method in enum class megamek.client.bot.princess.ChatCommands
 
getC3iNextUUIDAsString(int) - Method in class megamek.common.Entity
 
getC3Master() - Method in class megamek.common.Entity
Return the unit that is current master of this unit's C3 network.
getC3MasterId() - Method in class megamek.common.Entity
Get the ID of the master unit in this unit's C3 network.
getC3MasterIsUUIDAsString() - Method in class megamek.common.Entity
 
getC3NetId() - Method in class megamek.common.Entity
 
getC3NetworkMembers(Entity) - Method in class megamek.common.Game
Returns a Vector containing the Entitys that are in the same C3 network as the passed-in unit.
getC3SubNetworkMembers(Entity) - Method in class megamek.common.Game
Returns a Vector containing the Entitys that are in the C3 subnetwork under the passed-in unit.
getC3Top() - Method in class megamek.common.Entity
 
getC3UUIDAsString() - Method in class megamek.common.Entity
 
getCacheCount() - Method in class megamek.common.MekSummaryCache
 
getCachedECMInfo() - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
Returns the cached all ECM info.
getCachedEntityState() - Method in class megamek.common.MovePath
 
getCachedLosEffects(Coords, Coords) - Method in class megamek.client.ui.swing.boardview.FovHighlightingAndDarkening
Checks for los effects, preferably from cache, if not getLosEffects is invoked, and it's return value is cached.
getCachedPathForCoordinates(Coords, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Helper function that gets us a cached path for the given set of coordinates if they have a path cached
getCall() - Method in class megamek.common.CalledShot
 
getCalledShot() - Method in class megamek.common.Mounted
 
getCalledShotDirection(Targetable, int, FiringPlan) - Method in class megamek.client.bot.princess.Princess
Determine which direction to make a called shot - left, right, high, or low.
getCamo() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getCamoName() - Method in class megamek.common.BattleArmor
 
getCamouflage() - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getCamouflage() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
Returns an AbstractDirectory object containing all camo image filenames found in MM's camo images folder.
getCamouflage() - Method in class megamek.common.Entity
 
getCamouflage() - Method in class megamek.common.force.Force
 
getCamouflage() - Method in class megamek.common.Player
 
getCamouflageOrElse(Game, Camouflage) - Method in class megamek.common.force.Force
 
getCamouflageOrElse(Camouflage) - Method in class megamek.common.Entity
 
getCamouflageOrElse(Camouflage, boolean) - Method in class megamek.common.Entity
 
getCamouflageOrElseOwners() - Method in class megamek.common.Entity
 
getCanCallSupport() - Method in class megamek.common.Infantry
 
getCAP() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getCap0Armor() - Method in class megamek.common.Aero
 
getCap0Armor() - Method in interface megamek.common.IAero
 
getCap0Armor() - Method in class megamek.common.LandAirMek
 
getCapabilities() - Method in class megamek.common.EntityFluff
 
getCapacity() - Method in class megamek.common.Bay
 
getCapacity() - Method in enum class megamek.common.BayType
 
getCapArmor() - Method in class megamek.common.Aero
 
getCapArmor() - Method in interface megamek.common.IAero
 
getCapArmor() - Method in class megamek.common.LandAirMek
 
getCapMisCritMod() - Method in class megamek.common.HitData
 
getCapMisMod() - Method in class megamek.common.weapons.AR10Handler
 
getCapMisMod() - Method in class megamek.common.weapons.BarracudaHandler
 
getCapMisMod() - Method in class megamek.common.weapons.BarracudaTHandler
 
getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
getCapMisMod() - Method in class megamek.common.weapons.CapitalMissileHandler
 
getCapMisMod() - Method in class megamek.common.weapons.KillerWhaleHandler
 
getCapMisMod() - Method in class megamek.common.weapons.KillerWhaleTHandler
 
getCapMisMod() - Method in class megamek.common.weapons.KrakenTHandler
 
getCapMisMod() - Method in class megamek.common.weapons.MantaRayHandler
 
getCapMisMod() - Method in class megamek.common.weapons.PiranhaHandler
 
getCapMisMod() - Method in class megamek.common.weapons.StingrayHandler
 
getCapMisMod() - Method in class megamek.common.weapons.SwordfishHandler
 
getCapMisMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
getCapMisMod() - Method in class megamek.common.weapons.WeaponHandler
 
getCapMisMod() - Method in class megamek.common.weapons.WhiteSharkHandler
 
getCapMisMod() - Method in class megamek.common.weapons.WhiteSharkTHandler
 
getCapMissileAMSMod() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
 
getCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
getCapMissileAMSMod() - Method in class megamek.common.weapons.CapitalMissileHandler
 
getCapMissileAMSMod() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
getCapMissileAMSMod() - Method in class megamek.common.weapons.WeaponHandler
Return the to-hit penalty inflicted on a capital missile attack by point defense fire
getCAR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getCarcassEntities() - Method in class megamek.common.Game
Returns an enumeration of "carcass" entities, i.e., vehicles with dead crews that are still on the map.
getCard() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
 
getCardImage() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
Returns the image of the card.
getCardImage() - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Creates and returns an image of the AlphaStrike element's unit card.
getCardImage(float) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Creates and returns an image of the AlphaStrike element's unit card.
getCardImage(int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Creates and returns an image of the AlphaStrike element's unit card.
getCardImage(int) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
getCardinalEdge(int) - Static method in enum class megamek.client.bot.princess.CardinalEdge
Given an index, attempt to return a cardinal edge.
getCardinalEdge(OffBoardDirection) - Static method in enum class megamek.client.bot.princess.CardinalEdge
Convert an OffBoardDirection to a cardinal edge
getCargo() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getCargoBayUnits() - Method in class megamek.common.MekSummary
 
getCargoMpReduction(Entity) - Method in class megamek.common.BattleArmorHandles
 
getCargoMpReduction(Entity) - Method in class megamek.common.Bay
 
getCargoMpReduction(Entity) - Method in class megamek.common.ClampMountMek
 
getCargoMpReduction(Entity) - Method in class megamek.common.ClampMountTank
 
getCargoMpReduction(Entity) - Method in class megamek.common.DockingCollar
 
getCargoMpReduction(Entity) - Method in class megamek.common.Entity
 
getCargoMpReduction(Entity) - Method in class megamek.common.FighterSquadron
 
getCargoMpReduction(Entity) - Method in class megamek.common.InfantryCompartment
 
getCargoMpReduction(Entity) - Method in class megamek.common.ProtoMekClampMount
 
getCargoMpReduction(Entity) - Method in class megamek.common.TankTrailerHitch
 
getCargoMpReduction(Entity) - Method in interface megamek.common.Transporter
 
getCarriedObject(int) - Method in class megamek.common.Entity
Get the object carried in the given location.
getCarriedObjects() - Method in class megamek.common.Entity
 
getCategories() - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getCategory() - Method in class megamek.client.ratgenerator.FormationType
 
getCategory() - Method in enum class megamek.common.BayType
Bays fall into three basic categories: CATEGORY_CARGO is for bulk transport and can be sized in fractional increments (usually half ton).
getCategory() - Method in class megamek.common.icons.AbstractIcon
 
getCategory(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getCautionColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getCellEditorValue() - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
 
getCenter() - Method in class megamek.common.Board
 
getCenterForUnit(int) - Method in class megamek.client.bot.princess.SwarmContext
Get the cluster center for a unit
getCenterTorsoCriticalSlots(int) - Method in class megamek.common.Engine
 
getCentreHexLocation(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getCentreHexLocation(Coords, boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getCentroid() - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
 
getCF() - Method in class megamek.common.util.BuildingTemplate
 
getCFRType() - Method in class megamek.common.event.GameCFREvent
 
getChangedBots() - Method in class megamek.client.ui.swing.EditBotsDialog
 
getCharges() - Method in class megamek.common.Game
 
getChargesVector() - Method in class megamek.common.Game
 
getChassis() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getChassis() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getChassis() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getChassis() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getChassis() - Method in class megamek.common.Entity
 
getChassis() - Method in class megamek.common.MekSummary
 
getChassisFactionRatings(int, String) - Method in class megamek.client.ratgenerator.RATGenerator
Provides a list of availability ratings for a chassis in a given era.
getChassisKey() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getChassisList() - Method in class megamek.client.ratgenerator.RATGenerator
 
getChassisMod(EquipmentType) - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Find the enum value that corresponds to an EquipmentType instance.
getChassisRecord(String) - Method in class megamek.client.ratgenerator.RATGenerator
 
getChassisType() - Method in class megamek.common.BattleArmor
 
getChatbox2AutoSlideDown() - Method in class megamek.client.ui.swing.GUIPreferences
 
getChatbox2BackColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getChatbox2Transparancy() - Method in class megamek.client.ui.swing.GUIPreferences
 
getChatCommand() - Method in enum class megamek.client.bot.princess.ChatCommands
 
getChatterBoxActive() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getCheckpointedItem() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
 
getCheckpointIndex() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
 
getChild(Object, int) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
getChild(Object, int) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
getChildCount() - Method in class megamek.common.force.Force
Returns the number of direct children of this force, i.e.
getChildCount(Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
getChildCount(Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
getChinTurretTA() - Static method in class megamek.common.VTOL
 
getChkIgnore() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
getChkIncludeSubdirectories() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getChoice() - Method in class megamek.client.ui.swing.BombChoicePanel
 
getChoice() - Method in class megamek.client.ui.swing.ManeuverChoiceDialog
Which choices did the player select?
getChoices() - Method in class megamek.client.ui.swing.BombPayloadDialog
Which choices did the player select?
getChoices() - Method in class megamek.client.ui.swing.ChoiceDialog
Which choices did the player select?
getChooser() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
getChooser() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
getChooser() - Method in class megamek.client.ui.dialogs.PortraitChooserDialog
 
getChosen() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
getChosenFaction() - Method in class megamek.client.generator.RandomNameGenerator
 
getChosenRAT() - Method in class megamek.client.generator.RandomUnitGenerator
 
getCICHits() - Method in class megamek.common.Aero
 
getCityBlocks() - Method in class megamek.common.MapSettings
 
getCityDensity() - Method in class megamek.common.MapSettings
 
getCityMaxCF() - Method in class megamek.common.MapSettings
 
getCityMaxFloors() - Method in class megamek.common.MapSettings
 
getCityMinCF() - Method in class megamek.common.MapSettings
 
getCityMinFloors() - Method in class megamek.common.MapSettings
 
getCityType() - Method in class megamek.common.MapSettings
 
getClanChassisName() - Method in class megamek.common.Entity
 
getClanChassisName() - Method in class megamek.common.MekSummary
 
getClanPersonnel() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
 
getClanPilots() - Method in class megamek.common.Crew
 
getClassCode(Entity) - Static method in class megamek.common.EntityClassTurn
Get the class code for the given entity.
getClassLimit(int, Entity) - Static method in class megamek.common.EntityWeightClass
 
getClassName() - Method in class megamek.client.ui.swing.UITheme
Gets the class name to load the theme with.
getClassName(int) - Static method in class megamek.common.EntityWeightClass
 
getClassName(int, String, boolean) - Static method in class megamek.common.EntityWeightClass
Get the weight class name given a weight class define and a unitType.
getClassName(int, Entity) - Static method in class megamek.common.EntityWeightClass
 
getClearance() - Method in class megamek.common.MoveStep
In hexes with buildings, returns the elevation relative to the roof.
getClient() - Method in class megamek.client.commands.ClientCommand
 
getClient() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getClient() - Method in class megamek.client.ui.swing.ClientGUI
 
getClient() - Method in class megamek.client.ui.swing.CommanderGUI
 
getClient() - Method in interface megamek.client.ui.swing.IClientGUI
 
getClient() - Method in class megamek.client.ui.swing.SBFClientGUI
 
getClientgui() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
getClientgui() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
getClientGUI() - Method in class megamek.client.commands.ClientCommand
 
getClientGUI() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getClientGUI() - Method in class megamek.client.ui.swing.CustomMekDialog
 
getClientGUI() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
getClientGUI() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Returns the UnitDisplay's ClientGUI reference, which can be null.
getClientPreferences() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getClientPreferences() - Static method in class megamek.common.preference.PreferenceManager
 
getCliffs() - Method in class megamek.common.MapSettings
 
getClipboardString() - Method in class megamek.common.Hex
Returns a string representation of this Hex to use for copy/paste actions.
getClosestCoords(Set<Coords>, Entity) - Static method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
Calculates the closest coordinates to the given entity Coordinates which you have to blow up to get into are considered to be further
getClosestCoordsTo(Coords) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
returns the closest coord in the area to the given coord
getClosestEdge(Entity) - Static method in class megamek.common.util.BoardUtilities
Figures out the "closest" edge for the given entity on the entity's game board
getClosestFlightPath(int, Coords, Entity) - Static method in class megamek.common.Compute
 
getClosestFlightPathFacing(int, Coords, Entity) - Static method in class megamek.common.Compute
 
getClosestPoint(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
Returns the (euclidian distance) closest point on this line to another point
getClub() - Method in class megamek.common.actions.ClubAttackAction
 
getClubs() - Method in class megamek.common.Entity
 
getClusterFor(Entity) - Method in class megamek.client.bot.princess.SwarmContext
Get the cluster for a unit
getClusterModifiers(boolean) - Method in class megamek.common.weapons.LRMDeadFireHandler
 
getClusterModifiers(boolean) - Method in class megamek.common.weapons.SRMDeadFireHandler
 
getClusterModifiers(boolean) - Method in class megamek.common.weapons.WeaponHandler
 
getClusterMods() - Method in class megamek.common.Aero
get modifications to the cluster hit table for critical hits
getClusterMods() - Method in class megamek.common.FighterSquadron
 
getClusterMods() - Method in interface megamek.common.IAero
 
getClusters() - Method in class megamek.client.bot.princess.SwarmContext
 
getClusterThreatScore(Coords) - Method in class megamek.client.bot.princess.EnemyTracker
Calculates the threat score of against a cluster to determine how exposed they are
getClusterTracker() - Method in class megamek.client.bot.BotClient
 
getCmd() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
getCmd() - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
 
getCmd() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
getCnvMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen conventional mines.
getCo() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getCockpit() - Method in class megamek.common.Mek
Convenience function that returns the critical slot containing the cockpit
getCockpitDisplayString(int) - Static method in class megamek.common.Mek
 
getCockpitStatus() - Method in class megamek.common.Mek
 
getCockpitStatusNextRound() - Method in class megamek.common.Mek
 
getCockpitTechAdvancement() - Method in class megamek.common.Aero
 
getCockpitTechAdvancement() - Method in class megamek.common.Mek
 
getCockpitTechAdvancement(int) - Static method in class megamek.common.Aero
 
getCockpitTechAdvancement(int) - Static method in class megamek.common.Mek
 
getCockpitTechLevel(int, long, boolean, int) - Static method in class megamek.common.TechConstants
Return the tech level of the given cockpit.
getCockpitType() - Method in class megamek.common.Aero
 
getCockpitType() - Method in class megamek.common.Mek
 
getCockpitType() - Method in class megamek.common.MekSummary
 
getCockpitTypeForString(String) - Static method in class megamek.common.Mek
 
getCockpitTypeString() - Method in class megamek.common.Aero
 
getCockpitTypeString() - Method in class megamek.common.Mek
 
getCockpitTypeString(int) - Static method in class megamek.common.Aero
 
getCockpitTypeString(int) - Static method in class megamek.common.Mek
 
getCockpitTypeString(int, boolean) - Static method in class megamek.common.Mek
 
getCodeFromIOAbbr(String) - Static method in interface megamek.common.ITechnology
 
getCodeFromMMAbbr(String) - Static method in interface megamek.common.ITechnology
 
getCollapsedHexCount() - Method in class megamek.common.Building
 
getCollarById(int) - Method in class megamek.common.Entity
Returns the DockingCollar with the given ID or null if this unit doesn't have such a Docking Collar.
getCollarName() - Method in class megamek.common.Dropship
 
getCollarName(int) - Static method in class megamek.common.Dropship
 
getCollarNumber() - Method in class megamek.common.DockingCollar
 
getCollarTA() - Static method in class megamek.common.Dropship
 
getCollarType() - Method in class megamek.common.Dropship
 
getColor() - Method in enum class megamek.client.ui.swing.overlay.IFF
 
getColor(int) - Static method in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
getColor(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorAverage(List<Color>) - Static method in class megamek.client.ui.swing.boardview.ECMEffects
Given a collection of colors, which represents all of ECM colors for different players, create an average color to be used.
getColoredPlayerNameWithTeam() - Method in class megamek.common.Player
 
getColorForHeat(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorForHeat(int, Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorForMovement(EntityMovementType) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorForMovement(EntityMovementType, boolean, boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorForPlayer() - Method in class megamek.common.Player
 
getColorString(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
getColorToHex(Color) - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getColour() - Method in class megamek.client.ui.swing.ColourSelectorButton
 
getColour() - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getColour() - Method in class megamek.common.Player
 
getColour(boolean) - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getColumn(int, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
Returns the TableColumn object for the column at columnIndex.
getColumnByModelIndex(int) - Method in class megamek.client.ui.models.XTableColumnModel
Maps the index of the column in the table model at modelColumnIndex to the TableColumn object.
getColumnClass(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getColumnClass(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
 
getColumnClass(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getColumnClass(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getColumnCount() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getColumnCount() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
getColumnCount() - Method in class megamek.client.ui.swing.lobby.MekTableModel
 
getColumnCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getColumnCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getColumnCount(boolean) - Method in class megamek.client.ui.models.XTableColumnModel
Returns the total number of columns in this model.
getColumnIndex() - Method in class megamek.client.ui.preferences.JTablePreference
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
 
getColumnIndex() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns the column index of the Mek Table that this sorter is to be used with.
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
 
getColumnIndex() - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
 
getColumnIndex(Object, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
Returns the position of the first column whose identifier equals identifier.
getColumnName(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getColumnName(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
getColumnName(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
Returns the column header for the given column.
getColumnName(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getColumnName(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getColumns(boolean) - Method in class megamek.client.ui.models.XTableColumnModel
Returns an Enumeration of all the columns in the model.
getCombatEngineerTA() - Static method in class megamek.common.Infantry
 
getCombatVehicleModes() - Static method in enum class megamek.common.EntityMovementMode
 
getComboMethod() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getComboSkillLevel() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getComboType() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getCommand() - Method in enum class megamek.client.bot.princess.ChatCommands
 
getCommand() - Method in class megamek.common.net.packets.Packet
 
getCommand(String) - Method in interface megamek.client.ui.IClientCommandHandler
 
getCommand(String) - Method in class megamek.client.ui.swing.AbstractClientGUI
Returns the command associated with the specified name.
getCommand(String) - Method in class megamek.server.Server
Returns the command associated with the specified name
getCommandBonus() - Method in class megamek.common.Crew
 
getCommandBonus() - Method in class megamek.common.Player
 
getCommanderPos() - Method in enum class megamek.common.CrewType
 
getCommandList(Server) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getCommandList(Server) - Method in interface megamek.server.IGameManager
 
getCommandList(Server) - Method in class megamek.server.sbf.SBFGameManager
 
getCommandList(Server) - Method in class megamek.server.totalwarfare.TWGameManager
 
getCommonDate() - Method in class megamek.common.Bay
 
getCommonDate() - Method in class megamek.common.CompositeTechLevel
 
getCommonDate() - Method in class megamek.common.Engine
 
getCommonDate() - Method in class megamek.common.Entity
 
getCommonDate() - Method in class megamek.common.EquipmentType
 
getCommonDate() - Method in interface megamek.common.ITechnology
 
getCommonDate() - Method in interface megamek.common.ITechnologyDelegator
 
getCommonDate() - Method in class megamek.common.TechAdvancement
 
getCommonDate(boolean) - Method in class megamek.common.Engine
 
getCommonDate(boolean) - Method in interface megamek.common.ITechnology
 
getCommonDate(boolean) - Method in class megamek.common.TechAdvancement
The common date for either Clan or IS factions.
getCommonDateName() - Method in class megamek.common.TechAdvancement
Formats earliest of Clan or IS common date indicating approximate when appropriate for mixed tech.
getCommonDateName(boolean) - Method in class megamek.common.TechAdvancement
Formats common date indicating approximate when appropriate.
getComp() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
getComparator() - Method in class megamek.common.pathfinder.AbstractPathFinder
 
getComponent() - Method in class megamek.client.ui.sbf.SBFTargetingToHitDisplay
 
getComponent() - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
 
getComponent() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getComponent() - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
getComponent() - Method in class megamek.client.ui.swing.ChatterBox
Returns the "box" component with all the stuff
getComponent(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getCompoundTechLevel(boolean) - Method in enum class megamek.common.SimpleTechLevel
 
getComputedPath(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Returns the shortest move path to a hex at given coordinates or null if none is present.
getComputedPath(Coords) - Method in class megamek.common.pathfinder.LongestPathFinder
Returns the longest move path to a hex at given coordinates.
getComputedPath(Coords) - Method in class megamek.common.pathfinder.ShortestPathFinder
Returns the shortest move path to a hex at given coordinates or null if none is present.
getConclusionEvent() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getCondition() - Method in class megamek.common.autoresolve.acar.order.Order
 
getConditions() - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
Returns the conditions chosen by the player.
getConnectedUnits() - Method in class megamek.common.Entity
 
getConnection() - Method in class megamek.common.net.events.AbstractConnectionEvent
 
getConnection(int) - Method in class megamek.server.Server
Returns a connection, indexed by id
getConnectionId() - Method in class megamek.server.Server.ReceivedPacket
 
getConnectionTypeText() - Method in class megamek.common.net.connections.AbstractConnection
 
getCoNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getCoNodes() - Method in class megamek.client.ratgenerator.ForceNode
 
getConsciousnessNumber(int) - Static method in class megamek.common.Compute
Returns the consciousness roll number
getConsecutiveRHSUses() - Method in class megamek.common.Entity
 
getConstantInitBonus() - Method in class megamek.common.Player
 
getConstraint(int) - Method in class megamek.client.ratgenerator.FormationType
 
getConstructionTechAdvancement() - Method in class megamek.common.Aero
 
getConstructionTechAdvancement() - Method in class megamek.common.BattleArmor
 
getConstructionTechAdvancement() - Method in class megamek.common.ConvFighter
 
getConstructionTechAdvancement() - Method in class megamek.common.Dropship
 
getConstructionTechAdvancement() - Method in class megamek.common.Entity
return - the base construction option tech advancement
getConstructionTechAdvancement() - Method in class megamek.common.FixedWingSupport
 
getConstructionTechAdvancement() - Method in class megamek.common.GunEmplacement
 
getConstructionTechAdvancement() - Method in class megamek.common.HandheldWeapon
 
getConstructionTechAdvancement() - Method in class megamek.common.Infantry
 
getConstructionTechAdvancement() - Method in class megamek.common.Jumpship
 
getConstructionTechAdvancement() - Method in class megamek.common.LandAirMek
 
getConstructionTechAdvancement() - Method in class megamek.common.Mek
 
getConstructionTechAdvancement() - Method in class megamek.common.ProtoMek
 
getConstructionTechAdvancement() - Method in class megamek.common.QuadVee
 
getConstructionTechAdvancement() - Method in class megamek.common.SmallCraft
 
getConstructionTechAdvancement() - Method in class megamek.common.SpaceStation
 
getConstructionTechAdvancement() - Method in class megamek.common.SuperHeavyTank
 
getConstructionTechAdvancement() - Method in class megamek.common.SupportTank
 
getConstructionTechAdvancement() - Method in class megamek.common.SupportVTOL
 
getConstructionTechAdvancement() - Method in class megamek.common.Tank
 
getConstructionTechAdvancement() - Method in class megamek.common.Warship
 
getConstructionTechAdvancement(int) - Static method in class megamek.common.BattleArmor
 
getConstructionTechAdvancement(int) - Static method in class megamek.common.SupportVTOL
 
getConstructionTechAdvancement(EntityMovementMode, int) - Static method in class megamek.common.FixedWingSupport
 
getConstructionTechAdvancement(EntityMovementMode, int) - Static method in class megamek.common.SupportTank
 
getContent() - Method in class megamek.client.ratgenerator.ValueNode
 
getContentBounds() - Method in class megamek.client.ui.swing.widget.PicMap
Returns Rectangle bounding content of component
getContentGroup() - Method in class megamek.client.ui.swing.widget.AeroMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
 
getContentGroup() - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.InfantryMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.MekMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.PilotMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.QuadMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.TankMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
 
getContentGroup() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
 
getContext() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
 
getControlRolls() - Method in class megamek.common.Game
 
getConversionMode() - Method in class megamek.common.Entity
 
getConversionModeFor(EntityMovementMode) - Method in class megamek.common.LandAirMek
 
getConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getConversionReport() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getCoolantFailureAmount() - Method in class megamek.common.Entity
 
getCoolantFailureAmount() - Method in class megamek.common.Mek
How many times TacOps coolant failure has occurred, which is also the reduction in heat sinking capacity
getCoolantSystemMOS() - Method in class megamek.common.Mek
 
getCoords() - Method in class megamek.client.event.BoardViewEvent
 
getCoords() - Method in class megamek.common.actions.ArtilleryAttackAction
 
getCoords() - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
 
getCoords() - Method in class megamek.common.Building
Get the coordinates that the building occupies.
getCoords() - Method in class megamek.common.event.BoardEvent
 
getCoords() - Method in class megamek.common.Hex
Returns the position of this hex on the board.
getCoords() - Method in class megamek.common.hexarea.CircleHexArea
 
getCoords() - Method in class megamek.common.hexarea.EmptyHexArea
 
getCoords() - Method in class megamek.common.hexarea.HexAreaDifference
 
getCoords() - Method in class megamek.common.hexarea.HexAreaIntersection
 
getCoords() - Method in class megamek.common.hexarea.HexAreaUnion
 
getCoords() - Method in class megamek.common.hexarea.ListHexArea
 
getCoords() - Method in class megamek.common.Minefield
 
getCoords() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
getCoords() - Method in class megamek.common.UnitLocation
Get the coordinates of this location.
getCoords() - Method in class megamek.common.util.BuildingTemplate
 
getCoords() - Method in class megamek.server.props.OrbitalBombardment
 
getCoords(Board) - Method in class megamek.common.hexarea.EmptyHexArea
 
getCoords(Board) - Method in interface megamek.common.hexarea.HexArea
Returns a set of the coords of this area that are part of the given board.
getCoordsAt(Point) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getCoordsAt(Point) - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
getCoordsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getCoordsList() - Method in class megamek.common.Building
Returns a list of this Building's coords.
getCoordsList() - Method in class megamek.server.SmokeCloud
 
getCoordsSet() - Method in class megamek.common.MovePath
 
getCoordsToLevel() - Method in class megamek.common.BulldozerMovePath
The coordinates which need to be leveled for this path to be performed by its unit
getCopy() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getCoRank() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getCoRank(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceNode
 
getCornerActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getCornerIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AltitudeBombAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.AmmoWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArrowIV
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.ACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.HVACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.LBXACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.NailRivetGunWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.RACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.RifleWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.autocannons.UACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.BAFlamerWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.BAMGWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.CLBALBX
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.CLBAMicroBomb
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.ISBAPopUpMineLauncher
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.battlearmor.ISBATaser
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ACBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AmmoBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AMSBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.AR10BayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ArtilleryBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ATMBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.BayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.CapitalMissileBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.GaussBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.LRMBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.MMLBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.MRMBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.PointDefenseBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.RLBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ScreenLauncherBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.SRMBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.BombISRL10
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.BombISRLP10
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.CLASEWMissileWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.bombs.ISASEWMissileWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.c3.ISC3RemoteSensorLauncher
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.capitalweapons.CapitalMissileWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.CLIATMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.defensivepods.BPodWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.defensivepods.MPodWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.DiveBombAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.flamers.FlamerWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.flamers.VehicleFlamerWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.CLGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.CLImprovedGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.HAGWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISImpHGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISLGaussRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.infantry.InfantrySupportTAGWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.CLChemicalLaserWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.EnergyWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ISBombastLaser
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ISRISCHyperLaser
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.LaserWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.PulseLaserWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.ReengineeredLaserWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.LegAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.LRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.LRTWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLHeavyMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLLightMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.CLMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISHeavyMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISLightMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.ISMGA
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mgs.MGWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.ATMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MissileWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MMLWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.MRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.RLWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mortars.MekMortarWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.CLFireExtinguisher
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.FluidGunWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISCenturionWeaponSystem
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISFireExtinguisher
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.ISMekTaser
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.NarcWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.other.TSEMPWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.CLPlasmaCannon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.ISPlasmaRifle
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.ppc.PPCWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC10Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC20Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC2Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISAC5Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM10Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM15Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM20Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISLRM5Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM2Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM4Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.ISSRM6Primitive
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.primitive.PrimRLWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLLBXACPrototypeWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLPrototypeStreakSRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.CLPrototypeUACWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISERLaserLargePrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISGaussRiflePrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISLB10XACPrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.ISUAC5Prototype
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.prototypes.PrototypeRLWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SpaceBombAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.SRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.SRTWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.StopSwarmAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SwarmAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.SwarmWeaponAttack
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.tag.TAGWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.unofficial.PlasmaMFUKWeapon
 
getCorrectHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Method in class megamek.common.weapons.Weapon
 
getCost() - Method in class megamek.common.ASFBay
 
getCost() - Method in class megamek.common.BattleArmorBay
 
getCost() - Method in class megamek.common.Bay
 
getCost() - Method in enum class megamek.common.BayType
 
getCost() - Method in class megamek.common.CrewQuartersCargoBay
 
getCost() - Method in class megamek.common.DropshuttleBay
 
getCost() - Method in class megamek.common.EjectionSeatCargoBay
 
getCost() - Method in class megamek.common.equipment.ArmorType
 
getCost() - Method in class megamek.common.FirstClassQuartersCargoBay
 
getCost() - Method in class megamek.common.HeavyVehicleBay
 
getCost() - Method in class megamek.common.InfantryBay
 
getCost() - Method in class megamek.common.InsulatedCargoBay
 
getCost() - Method in class megamek.common.LightVehicleBay
 
getCost() - Method in class megamek.common.LiquidCargoBay
 
getCost() - Method in class megamek.common.LivestockCargoBay
 
getCost() - Method in class megamek.common.MekBay
 
getCost() - Method in class megamek.common.MekSummary
 
getCost() - Method in class megamek.common.Mounted
 
getCost() - Method in class megamek.common.NavalRepairFacility
 
getCost() - Method in class megamek.common.PillionSeatCargoBay
 
getCost() - Method in class megamek.common.ProtoMekBay
 
getCost() - Method in class megamek.common.RefrigeratedCargoBay
 
getCost() - Method in class megamek.common.ReinforcedRepairFacility
 
getCost() - Method in class megamek.common.SecondClassQuartersCargoBay
 
getCost() - Method in class megamek.common.SmallCraftBay
 
getCost() - Method in class megamek.common.StandardSeatCargoBay
 
getCost() - Method in class megamek.common.SteerageQuartersCargoBay
 
getCost() - Method in class megamek.common.SuperHeavyVehicleBay
 
getCost(boolean) - Method in class megamek.common.Entity
Calculates and returns the C-bill cost of the unit.
getCost(int, int) - Static method in class megamek.common.ManeuverType
Thrust cost of maneuver
getCost(CalculationReport, boolean) - Method in class megamek.common.Aero
 
getCost(CalculationReport, boolean) - Method in class megamek.common.BattleArmor
 
getCost(CalculationReport, boolean) - Method in class megamek.common.ConvFighter
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Dropship
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Entity
Calculates and returns the C-bill cost of the unit.
getCost(CalculationReport, boolean) - Method in class megamek.common.FighterSquadron
 
getCost(CalculationReport, boolean) - Method in class megamek.common.FixedWingSupport
 
getCost(CalculationReport, boolean) - Method in class megamek.common.GunEmplacement
 
getCost(CalculationReport, boolean) - Method in class megamek.common.HandheldWeapon
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Infantry
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Jumpship
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Mek
 
getCost(CalculationReport, boolean) - Method in class megamek.common.ProtoMek
 
getCost(CalculationReport, boolean) - Method in class megamek.common.SmallCraft
 
getCost(CalculationReport, boolean) - Method in class megamek.common.SpaceStation
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Tank
 
getCost(CalculationReport, boolean) - Method in class megamek.common.Warship
 
getCost(BoardLocation, Comparator<SBFMovePath>) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Returns computed cost to reach the hex at c coordinates.
getCost(Coords, Comparator<C>) - Method in class megamek.common.pathfinder.MovePathFinder
Returns computed cost to reach the hex at c coordinates.
getCost(Entity, boolean, int) - Method in class megamek.common.EquipmentType
For variable-sized equipment this assumes a size of 1.0.
getCost(Entity, boolean, int, double) - Method in class megamek.common.EquipmentType
 
getCost(Entity, boolean, int, double) - Method in class megamek.common.MiscType
 
getCost(Entity, boolean, int, double) - Method in class megamek.common.WeaponType
 
getCostOf(N) - Method in class megamek.common.pathfinder.AbstractPathFinder
 
getCounterAV() - Method in class megamek.common.weapons.WeaponHandler
Return the attack value of point defense weapons used against a missile bay attack
getCounterEquipment() - Method in class megamek.common.actions.TeleMissileAttackAction
Returns the list of Counter Equipment used against this physical attack This is for AMS assignment to manual tele-operated missiles
getCounterEquipment() - Method in class megamek.common.actions.WeaponAttackAction
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestAero
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestEntity
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestInfantry
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestMek
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
 
getCountHeatSinks() - Method in class megamek.common.verifier.TestTank
 
getCountOfAmmoForKey(String, String, String, String, String) - Method in class megamek.common.containers.MunitionTree
Return the actual, or effective, desired count of ammo bins for the given binType and ammoType
getCountsOfAmmosForKey(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
 
getCover() - Method in class megamek.common.ToHitData
 
getCoverageValidator() - Method in class megamek.client.bot.princess.Princess
 
getCoverBuildingPrimary() - Method in class megamek.common.LosEffects
 
getCoverBuildingPrimary() - Method in class megamek.common.ToHitData
 
getCoverBuildingSecondary() - Method in class megamek.common.LosEffects
 
getCoverBuildingSecondary() - Method in class megamek.common.ToHitData
 
getCoverDropshipPrimary() - Method in class megamek.common.LosEffects
 
getCoverDropshipPrimary() - Method in class megamek.common.ToHitData
 
getCoverDropshipSecondary() - Method in class megamek.common.LosEffects
 
getCoverDropshipSecondary() - Method in class megamek.common.ToHitData
 
getCoverLocPrimary() - Method in class megamek.common.LosEffects
 
getCoverLocPrimary() - Method in class megamek.common.ToHitData
 
getCoverLocSecondary() - Method in class megamek.common.LosEffects
 
getCoverLocSecondary() - Method in class megamek.common.ToHitData
 
getCoverName(int, boolean) - Static method in class megamek.common.LosEffects
Returns the text name of a particular type of cover, given its id.
getCraterFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieves the "devastated" decoration for the given entity
getCrew() - Method in class megamek.common.Entity
 
getCrew() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getCrewAdvs(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
The crew advantages and MD
getCrewFatigue() - Method in class megamek.client.ui.swing.CustomPilotView
 
getCrewFatigue(int) - Method in class megamek.common.Crew
 
getCrewForCockpitSlot(int, CriticalSlot) - Method in class megamek.common.Mek
Determines which crew slot is associated with a particular cockpit critical.
getCrewSlots() - Method in enum class megamek.common.CrewType
 
getCrewSlots() - Method in class megamek.common.verifier.TestSupportVehicle
Calculates the number of equipment slots taken up by crew quarters.
getCrewType() - Method in class megamek.common.Crew
 
getCritDamageString() - Method in class megamek.common.Aero
 
getCritDamageString() - Method in class megamek.common.Dropship
 
getCritDamageString() - Method in class megamek.common.Jumpship
 
getCritical(int, int) - Method in class megamek.common.Entity
Returns a critical hit slot
getCriticalEffect(int, int) - Method in class megamek.common.Aero
get the type of critical caused by a critical roll, taking account of existing damage
getCriticalEffect(int, int, boolean) - Method in class megamek.common.Tank
get the type of critical caused by a critical roll, taking account of existing damage
getCriticalEffect(int, int, boolean) - Method in class megamek.common.VTOL
get the type of critical caused by a critical roll, taking account of existing damage
getCriticals() - Method in class megamek.common.Mounted
 
getCriticals(Entity) - Method in class megamek.common.EquipmentType
 
getCriticals(Entity, double) - Method in class megamek.common.EquipmentType
 
getCriticals(Entity, double) - Method in class megamek.common.MiscType
 
getCriticalSlot(Mounted<?>) - Method in class megamek.common.battlevalue.MekBVCalculator
Returns the (first) CriticalSlot object for a given mounted equipment in its main location.
getCriticalSlots(int) - Method in class megamek.common.Entity
Returns the CriticalSlots in the given location as a list.
getCritMod() - Method in class megamek.common.TeleMissile
 
getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
getCritMod(AmmoType) - Method in class megamek.common.weapons.CapitalMissileHandler
 
getCritsHit(int) - Method in class megamek.common.ProtoMek
Counts the # of crits taken by proto in the location.
getCrossLinkedBy() - Method in class megamek.common.Mounted
 
getCruiseMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
In vehicle mode the QuadVee ignores actuator and hip criticals, but is subject to track/wheel damage and various effects of vehicle motive damage.
getCrushedBuildingLocs() - Method in class megamek.common.MoveStep
 
getCT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getCumulativePlainDesc() - Method in class megamek.common.TargetRoll
 
getCurrentArmor() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getCurrentArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getCurrentArmor() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getCurrentCenter() - Method in class megamek.client.bot.princess.SwarmContext
Get the current center of the swarm
getCurrentCF(Coords) - Method in class megamek.common.Building
Get the current construction factor of the building hex at the passed coords.
getCurrentDamage() - Method in class megamek.common.Aero
 
getCurrentDamage() - Method in interface megamek.common.IAero
 
getCurrentDamage() - Method in class megamek.common.LandAirMek
 
getCurrentDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getCurrentDamageCapacity(Entity, int) - Method in class megamek.common.equipment.MiscMounted
Rules say every time a shield is critted it loses 5 points from its Damage Capacity.
getCurrentDoors() - Method in class megamek.common.Bay
 
getCurrentDoors() - Method in interface megamek.common.InfantryTransporter
 
getCurrentEntity() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Returns the entity we'return currently displaying
getCurrentFuel() - Method in class megamek.common.Aero
 
getCurrentFuel() - Method in class megamek.common.FighterSquadron
 
getCurrentFuel() - Method in interface megamek.common.IAero
 
getCurrentFuel() - Method in class megamek.common.LandAirMek
 
getCurrentGunnerIndex() - Method in class megamek.common.Crew
 
getCurrentHeat() - Method in class megamek.common.equipment.WeaponMounted
 
getCurrentHeat() - Method in class megamek.common.Mounted
returns the heat for this weapon taking account of rapid-fire weapon status
getCurrentHex() - Method in class megamek.client.ui.swing.ClientGUI
Return the Current Hex, used by client commands for the visually impaired
getCurrentMovement() - Method in class megamek.common.autoresolve.component.Formation
 
getCurrentPanel() - Method in class megamek.client.ui.swing.ClientGUI
 
getCurrentPanel() - Method in interface megamek.client.ui.swing.IHasCurrentPanel
The ClientGUI is split into the main panel (view) at the top, which takes up the majority of the view and the "current panel" which has different controls based on the phase.
getCurrentPilotIndex() - Method in class megamek.common.Crew
 
getCurrentRound() - Method in class megamek.common.AbstractGame
 
getCurrentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getCurrentRound() - Method in interface megamek.common.IGame
 
getCurrentShots() - Method in class megamek.common.equipment.WeaponMounted
Returns how many shots the weapon is using
getCurrentSize() - Method in class megamek.common.Crew
The current size of this crew.
getCurrentStructure() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getCurrentStructure() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getCurrentThrust() - Method in class megamek.common.Aero
 
getCurrentThrust() - Method in class megamek.common.FighterSquadron
 
getCurrentThrust() - Method in interface megamek.common.IAero
 
getCurrentThrust() - Method in class megamek.common.LandAirMek
 
getCurrentThrust(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getCurrentTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getCurrentVelocity() - Method in class megamek.common.Aero
 
getCurrentVelocity() - Method in class megamek.common.EjectedCrew
 
getCurrentVelocity() - Method in interface megamek.common.IAero
 
getCurrentVelocity() - Method in class megamek.common.LandAirMek
 
getCurrentVelocityActual() - Method in class megamek.common.Aero
 
getCurrentVelocityActual() - Method in interface megamek.common.IAero
 
getCurrentVelocityActual() - Method in class megamek.common.LandAirMek
 
getCurrentVictoryResult() - Method in class megamek.common.autoresolve.acar.SimulationManager
Returns the victory result.
getCursor() - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
getCursor() - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
getCursor() - Method in class megamek.client.ui.swing.widget.PMPicArea
 
getCursor() - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
getCustomDeploymentZone(int) - Method in class megamek.common.Board
Gets all the coordinates in the given custom deployment zone
getCustomDeploymentZones() - Method in class megamek.common.Board
Gets the IDs of all custom deployment zones defined for this board.
getCustomRankBase() - Method in class megamek.client.ratgenerator.Ruleset
 
getCustomRanks() - Method in class megamek.client.ratgenerator.Ruleset
 
getCustomUnitHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getCustomUnitWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getCustomWeaponOrder() - Method in class megamek.common.Entity
 
getCustomWeaponOrder(WeaponMounted) - Method in class megamek.common.Entity
 
getDamagableCoverTypePrimary() - Method in class megamek.common.LosEffects
 
getDamagableCoverTypePrimary() - Method in class megamek.common.ToHitData
 
getDamagableCoverTypeSecondary() - Method in class megamek.common.LosEffects
 
getDamagableCoverTypeSecondary() - Method in class megamek.common.ToHitData
 
getDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getDamage() - Method in class megamek.common.weapons.autocannons.ACWeapon
 
getDamage() - Method in class megamek.common.WeaponType
 
getDamage() - Method in class megamek.server.props.OrbitalBombardment
 
getDamage(int) - Method in class megamek.common.weapons.gaussrifles.ISHGaussRifle
 
getDamage(int) - Method in class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
 
getDamage(int) - Method in class megamek.common.weapons.ppc.ISSnubNosePPC
 
getDamage(int) - Method in class megamek.common.WeaponType
 
getDamage(ASRange) - Method in class megamek.common.alphaStrike.ASDamageVector
Returns the ASDamage of this ASDamageVector for the given range, so the S, M, L, or E damage.
getDamageAbsorption(Entity, int) - Method in class megamek.common.equipment.MiscMounted
Rules state that every time the shield takes a crit its damage absorption for each attack is reduced by 1.
getDamageCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getDamagedCriticals(int, int, int) - Method in class megamek.common.Entity
Number of slots damaged (but not breached) in a location
getDamagedCriticals(int, int, int) - Method in class megamek.common.GunEmplacement
Gun emplacements don't have critical slots per se, so we simply return 1 if the piece of equipment has been hit and 0 otherwise.
getDamageDirection() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getDamageDivisor() - Method in class megamek.common.InfantryMount
 
getDamageDivisor() - Method in class megamek.common.MiscType
 
getDamageFor(Entity) - Static method in class megamek.common.actions.AirMekRamAttackAction
Damage that an airmek does with a successful ram.
getDamageFor(Entity) - Static method in class megamek.common.actions.BAVibroClawAttackAction
Damage a BA does with its vibroclaws.
getDamageFor(Entity) - Static method in class megamek.common.actions.ChargeAttackAction
Damage that a mek does with a successful charge.
getDamageFor(Entity) - Static method in class megamek.common.actions.LayExplosivesAttackAction
Damage that the specified platoon does with explosives
getDamageFor(Entity) - Static method in class megamek.common.actions.TeleMissileAttackAction
 
getDamageFor(Entity) - Static method in class megamek.common.actions.ThrashAttackAction
Damage caused by a successful thrashing attack.
getDamageFor(Entity, boolean) - Static method in class megamek.common.actions.DfaAttackAction
Damage that a mek does with a successful DFA.
getDamageFor(Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageFor(Entity, int) - Static method in class megamek.common.actions.AirMekRamAttackAction
 
getDamageFor(Entity, int) - Static method in class megamek.common.actions.BrushOffAttackAction
Damage that the specified mek does with a brush off attack.
getDamageFor(Entity, int) - Static method in class megamek.common.actions.JumpJetAttackAction
Damage that the specified mek does with a JJ attack
getDamageFor(Entity, int, boolean) - Static method in class megamek.common.actions.KickAttackAction
Damage that the specified mek does with a kick
getDamageFor(Entity, int, boolean, boolean) - Static method in class megamek.common.actions.PunchAttackAction
Damage that the specified mek does with a punch.
getDamageFor(Entity, Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageFor(Entity, Entity, boolean, int, int) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageFor(Entity, MiscMounted, boolean, boolean) - Static method in class megamek.common.actions.ClubAttackAction
Damage for the club attack
getDamageFor(Entity, Targetable) - Static method in class megamek.common.actions.ProtoMekPhysicalAttackAction
Damage a ProtoMek does with its Combo-physicalattack.
getDamageFor(IAero, Entity) - Static method in class megamek.common.actions.RamAttackAction
Damage that an Aero does on a successful ramming attack
getDamageFor(IAero, Entity, Coords, int, int) - Static method in class megamek.common.actions.RamAttackAction
 
getDamageFromScale() - Method in class megamek.common.Building
 
getDamageLevel() - Method in class megamek.common.Entity
Returns the entity's current damage level.
getDamageLevel(boolean) - Method in class megamek.common.Entity
Returns the entity's current damage level.
getDamageLevelDesc(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getDamageMultiplier(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
getDamagePerShot() - Method in class megamek.common.AmmoType
 
getDamagePerTrooper() - Method in class megamek.common.Infantry
 
getDamageReductionFromModularArmor(HitData, int, Vector<Report>) - Method in class megamek.common.Entity
 
getDamageReductionFromOutside() - Method in class megamek.common.Building
Per page 172 of Total Warfare, this is the fraction of a weapon's damage that passes through to infantry inside the building.
getDamageTaken() - Method in class megamek.common.equipment.MiscMounted
 
getDamageTakenBy(Entity) - Static method in class megamek.common.actions.DfaAttackAction
Damage done to a mek after a successful DFA.
getDamageTakenBy(Entity, Building, Coords) - Static method in class megamek.common.actions.ChargeAttackAction
Damage that a mek suffers after a successful charge.
getDamageTakenBy(Entity, Entity) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageTakenBy(Entity, Entity, boolean) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageTakenBy(Entity, Entity, boolean, int) - Static method in class megamek.common.actions.ChargeAttackAction
 
getDamageTakenBy(Entity, Targetable) - Static method in class megamek.common.actions.AirMekRamAttackAction
 
getDamageTakenBy(Entity, Targetable, int) - Static method in class megamek.common.actions.AirMekRamAttackAction
 
getDamageTakenBy(IAero, Entity) - Static method in class megamek.common.actions.RamAttackAction
Damage that an Aero suffers after a successful charge.
getDamageTakenBy(IAero, Entity, Coords, int, int) - Static method in class megamek.common.actions.RamAttackAction
 
getDamageToScale() - Method in class megamek.common.Building
 
getDamageTypeString(int, int) - Static method in class megamek.common.Compute
Used to get a human-readable string that represents the passed damage type.
getDamageValue() - Method in class megamek.common.TeleMissile
 
getDamageWeaponMods(Entity, Mounted<?>) - Static method in class megamek.common.Compute
Adds any damage modifiers from arm critical hits or sensor damage.
getDarkColor() - Method in enum class megamek.client.ui.swing.overlay.IFF
 
getDarkenMapAtNight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getData() - Method in class megamek.common.net.packets.Packet
 
getDataAsDouble(String) - Method in class megamek.common.util.BuildingBlock
 
getDataAsFloat(String) - Method in class megamek.common.util.BuildingBlock
 
getDataAsInt(String) - Method in class megamek.common.util.BuildingBlock
 
getDataAsString(String) - Method in class megamek.common.util.BuildingBlock
Gets data from inside a block.
getDataAsVector(String) - Method in class megamek.common.util.BuildingBlock
Gets data from a block.
getDataDirectory() - Method in class megamek.common.preference.ClientPreferences
 
getDateLocale() - Method in class megamek.MMOptions
This is a temporary Locale getter for dates, which sets the stage for suite-wide localization.
getDateLocale() - Method in class megamek.SuiteOptions
This is a temporary Locale getter for dates, which sets the stage for suite-wide localization.
getDateRange(int, int) - Static method in interface megamek.common.ITechnology
 
getDeclareIndividual(String) - Static method in class megamek.server.commands.VictoryCommand
 
getDeclareTeam(String) - Static method in class megamek.server.commands.VictoryCommand
 
getDedicated() - Method in class megamek.server.Server
 
getDefault() - Method in interface megamek.common.options.IOption
Returns default option value
getDefault() - Method in class megamek.common.options.Option
 
getDefaultBoolean(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the boolean preference with the given name.
getDefaultBoolean(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultCF() - Method in enum class megamek.common.enums.BuildingType
 
getDefaultCF(int) - Static method in class megamek.common.Building
Get the default construction factor for the given type of building.
getDefaultCF(BuildingType) - Static method in class megamek.common.Building
Get the default construction factor for the given type of building.
getDefaultDouble(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the double preference with the given name.
getDefaultDouble(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultEschelon(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getDefaultFloat(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the float preference with the given name.
getDefaultFloat(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultFont() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a Font object using the "Dialog" logic font.
getDefaultImage() - Method in class megamek.common.SpecialHexDisplay
 
getDefaultImage() - Method in enum class megamek.common.SpecialHexDisplay.Type
 
getDefaultInt(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the int preference with the given name.
getDefaultInt(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultLong(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the long preference with the given name.
getDefaultLong(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultPickupLocations() - Method in class megamek.common.Entity
A list of the "default" cargo pick up locations for when none is specified
getDefaultPickupLocations() - Method in class megamek.common.MekWithArms
 
getDefaultPickupLocations() - Method in class megamek.common.ProtoMek
 
getDefaultRating(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getDefaultSkillValues() - Method in enum class megamek.common.enums.SkillLevel
This returns the default skill values by level.
getDefaultSkinFile() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDefaultSlotDescription() - Method in class megamek.common.Bay
 
getDefaultSlotDescription() - Method in class megamek.common.InfantryBay
 
getDefaultString(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the default value for the String preference with the given name.
getDefaultString(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDefaultUnitType(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getDefaultWeaponSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDemolitionCharges() - Method in class megamek.common.Building
 
getDensity() - Method in class megamek.client.ui.swing.MineDensityDialog
 
getDensity() - Method in class megamek.common.Minefield
 
getDependentLocation(int) - Method in class megamek.common.Aero
Gets the location that is destroyed recursively
getDependentLocation(int) - Method in class megamek.common.Entity
Gets the location that is destroyed recursively.
getDependentLocation(int) - Method in class megamek.common.HandheldWeapon
 
getDependentLocation(int) - Method in class megamek.common.Infantry
 
getDependentLocation(int) - Method in class megamek.common.Mek
Gets the location that is destroyed recursively
getDependentLocation(int) - Method in class megamek.common.ProtoMek
 
getDependentLocation(int) - Method in class megamek.common.Tank
Gets the location that is destroyed recursively
getDeployedWith() - Method in class megamek.client.ratgenerator.ModelRecord
 
getDeployingEntity() - Method in class megamek.client.ui.swing.boardview.BoardView
Returns the entity that is currently being deployed
getDeployingFaction() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getDeployment() - Method in class megamek.common.EntityFluff
 
getDeployRound() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getDeployRound() - Method in interface megamek.common.Deployable
Returns the round that this unit/object is to be deployed on the board or offboard.
getDeployRound() - Method in class megamek.common.Entity
The round the unit will be deployed
getDeployRound() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getDepth() - Method in class megamek.client.ui.swing.SeaMineDepthDialog
 
getDepth() - Method in enum class megamek.common.enums.BasementType
 
getDepth() - Method in class megamek.common.Minefield
 
getDesc() - Method in class megamek.common.Crew
Overall crew description, using the name of the first crew member in the case of multi-crew cockpits.
getDesc() - Method in class megamek.common.EquipmentType
 
getDesc() - Method in class megamek.common.Mounted
 
getDesc() - Method in class megamek.common.TargetRoll
Returns a description of all applicable modifiers
getDesc() - Method in class megamek.common.TargetRollModifier
 
getDesc(double) - Method in class megamek.common.EquipmentType
 
getDesc(double) - Method in class megamek.common.MiscType
 
getDesc(int) - Method in class megamek.common.Crew
 
getDesc(KeyCommandBind) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
returns formatted mod + key for display
getDescent() - Method in interface megamek.client.ui.swing.widget.PMLabel
 
getDescent() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
getDescription() - Method in class megamek.client.bot.princess.BehaviorSettings
Returns the name for this type of behavior.
getDescription() - Method in enum class megamek.client.bot.princess.ChatCommands
 
getDescription() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getDescription() - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
getDescription() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
getDescription() - Method in class megamek.client.ui.swing.BoardFileFilter
 
getDescription() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Returns an internationalized description for this component.
getDescription() - Method in class megamek.common.Board
Gets the description of the map.
getDescription() - Method in interface megamek.common.options.IOptionInfo
Return verbose description of the option suitable for context help, tip etc.
getDescription() - Method in class megamek.common.options.Option
 
getDescription() - Method in interface megamek.common.scenario.Scenario
 
getDescription() - Method in class megamek.common.scenario.ScenarioV1
 
getDescription() - Method in class megamek.common.scenario.ScenarioV2
 
getDescription() - Method in class megamek.server.commands.arguments.Argument
 
getDescriptions() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
getDescVector(boolean) - Method in class megamek.common.Crew
Crew summary report used for victory phase.
getDescVector(boolean) - Method in class megamek.common.LAMPilot
Crew summary report used for victory phase.
getDesignType() - Method in class megamek.common.Aero
Returns the unit's design type
getDestination() - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
getDestination() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
getDestination() - Method in class megamek.common.BulldozerMovePath
 
getDestination() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
getDestination(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.DestinationMap
Returns a destination node of a given edge.
getDestination(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathDestinationMap
 
getDestinationCoords(Entity, CardinalEdge, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
Returns a set of coordinates on a given board edge that intersects with the cluster in which the given entity resides.
getDestinationCoords(Entity, Coords, boolean) - Method in class megamek.common.pathfinder.BoardClusterTracker
Returns a set of coordinates that intersect with the cluster in which the given entity resides.
getDestinationEdge() - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
getDestinationMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
 
getDevastated() - Method in class megamek.common.MULParser
Returns a list of all of the devastated Entity's parsed from the input, should be called after parse.
getDevastatedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getDevastatedEntities() - Method in class megamek.common.event.GameVictoryEvent
Returns an enumeration of entities that were utterly destroyed
getDevastatedEntities() - Method in interface megamek.common.event.PostGameResolution
 
getDevastatedEntities() - Method in class megamek.common.Game
Returns an enumeration of entities that were utterly destroyed
getDirection() - Method in class megamek.common.ECMInfo
 
getDirection() - Method in class megamek.common.pathfinder.SpheroidPathFinder
 
getDirection(int) - Static method in class megamek.client.commands.ClientCommand
 
getDirection(int) - Static method in enum class megamek.common.OffBoardDirection
 
getDirection(int, int) - Static method in class megamek.common.MovePath
Returns the direction (either MovePath.MoveStepType.TURN_LEFT or MoveStepType.TURN_RIGHT) that the destination facing lies in.
getDirection(String) - Static method in class megamek.client.commands.ClientCommand
 
getDirectory() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getDirectory() - Method in class megamek.client.ui.panels.CamoChooser
 
getDirectory() - Method in class megamek.client.ui.panels.PortraitChooser
 
getDirectory(File) - Static method in class megamek.common.icons.Camouflage
 
getDishonoredEnemies() - Method in class megamek.client.bot.princess.HonorUtil
 
getDishonoredEnemies() - Method in interface megamek.client.bot.princess.IHonorUtil
 
getDisplacementAttack() - Method in class megamek.common.Entity
 
getDisplayableName() - Method in class megamek.common.CalledShot
 
getDisplayableName() - Method in class megamek.common.EquipmentMode
 
getDisplayableName() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getDisplayableName() - Method in interface megamek.common.options.IOptionGroup
Returns the user-friendly NLS dependent name suitable for displaying in the options editor dialogs etc.
getDisplayableName() - Method in interface megamek.common.options.IOptionInfo
Returns the user-friendly name suitable for displaying in the options editor dialogs etc.
getDisplayableName() - Method in class megamek.common.options.Option
 
getDisplayableName(boolean) - Method in class megamek.common.EquipmentMode
 
getDisplayableName(int) - Static method in class megamek.common.Minefield
 
getDisplayableNameWithValue() - Method in interface megamek.common.options.IOptionInfo
Returns the user-friendly name suitable for displaying in cases where not only the Name, but also it value is required (like edge).
getDisplayableNameWithValue() - Method in class megamek.common.options.Option
 
getDisplayablesRect() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getDisplayArray(List<? extends Targetable>) - Static method in class megamek.client.ui.SharedUtility
 
getDisplayedAmmo() - Method in class megamek.client.ui.swing.ClientGUI
 
getDisplayedUnit() - Method in class megamek.client.ui.swing.ClientGUI
 
getDisplayedWeapon() - Method in class megamek.client.ui.swing.ClientGUI
Returns the weapon that is currently selected in the Unit Display.
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.C3IDSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
 
getDisplayName() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns the info that is displayed in the column header to show the sorting that is used, such as "Team / BV".
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
 
getDisplayName() - Method in class megamek.client.ui.swing.lobby.sorters.TypeSorter
 
getDisplayName() - Method in class megamek.common.autoresolve.component.Formation
 
getDisplayName() - Method in enum class megamek.common.BayType
 
getDisplayName() - Method in class megamek.common.BuildingTarget
 
getDisplayName() - Method in class megamek.common.Entity
Returns the display name for this entity.
getDisplayName() - Method in class megamek.common.HexTarget
 
getDisplayName() - Method in class megamek.common.INarcPod
 
getDisplayName() - Method in class megamek.common.MinefieldTarget
 
getDisplayName() - Method in class megamek.common.Sensor
 
getDisplayName() - Method in interface megamek.common.Targetable
 
getDisplayName() - Method in enum class megamek.common.verifier.BayData
 
getDisplayName(int, int) - Static method in class megamek.common.Terrains
Returns a name to be displayed in tooltips.
getDistance() - Method in class megamek.common.MoveStep
 
getDistanceTip(GUIPreferences, int) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getDistanceTravelled() - Method in class megamek.common.MovePath
Returns the linear distance between the first and last hexes in the path.
getDistinctCarriedObjects() - Method in class megamek.common.Entity
 
getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
getDistSide(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
getDistTop(Rectangle, int) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
getDiveBombPlan(Entity, MovePath, Targetable, Game, boolean, boolean) - Method in class megamek.client.bot.princess.FireControl
Creates a firing plan that fires dive bombs, dropping all bombs on the given target
getDividerLocation() - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
getDmgLvl() - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getDockingCollars() - Method in class megamek.common.Entity
Returns a list of all Docking Collars (Hard points) of this unit.
getDockingCollars() - Method in class megamek.common.MekSummary
 
getDockingCollarType() - Method in class megamek.common.Jumpship
Get the docking collar type used by the ship.
getDockMultipleOnYAxis() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDockOnLeft() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDocks() - Method in class megamek.common.Entity
 
getDocks(boolean) - Method in class megamek.common.Entity
 
getDoneButtonLabel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
called by updateDonePanel to populate the label text of the Done button.
getDoneButtonLabel() - Method in class megamek.client.ui.swing.FiringDisplay
 
getDoneButtonLabel() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
getDoneButtonLabel() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
getDoor() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
getDoors() - Method in class megamek.common.Bay
 
getDoors() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
getDoorsNext() - Method in class megamek.common.Bay
 
getDouble(String) - Method in class megamek.ai.utility.Memory
Gets a memory as a double.
getDouble(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the double preference with the given name.
getDouble(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getDoubleValue() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
getDrawFacingArrowsOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDrawSensorRangeOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getDriveCoreType() - Method in class megamek.common.Jumpship
 
getDroppableUnits() - Method in class megamek.common.Bay
 
getDroppableUnits() - Method in class megamek.common.Entity
 
getDroppableUnits() - Method in class megamek.common.InfantryCompartment
 
getDroppableUnits() - Method in interface megamek.common.InfantryTransporter
 
getDroppedUnits() - Method in class megamek.common.MovePath
 
getDropRate() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getDropshipPct() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getDropshipTurns() - Method in interface megamek.common.ITurnOrdered
 
getDropshipTurns() - Method in class megamek.common.Team
 
getDropshipTurns() - Method in class megamek.common.TurnOrdered
 
getDropshipTurns() - Method in class megamek.common.TurnVectors
 
getDropshuttelUnits() - Method in class megamek.common.MekSummary
 
getDropshuttleBays() - Method in class megamek.common.MekSummary
 
getDropshuttleDoors() - Method in class megamek.common.MekSummary
 
getDryCost() - Method in class megamek.common.MekSummary
 
getDualTurretFacing() - Method in class megamek.common.Tank
 
getDualTurretTA() - Static method in class megamek.common.Tank
 
getDugIn() - Method in class megamek.common.Infantry
 
getDugIn() - Method in class megamek.common.Tank
 
getDuplicateMarker() - Method in class megamek.common.Entity
Gets the marker used to disambiguate this entity from others with the same name.
getDuration() - Method in class megamek.server.SmokeCloud
 
getEarliestTechDate() - Method in class megamek.common.CompositeTechLevel
 
getEarliestTechDate() - Method in class megamek.common.Entity
 
getECCMBonus() - Method in class megamek.common.Aero
 
getECCMInfo() - Method in class megamek.common.Entity
 
getECCMRoll() - Method in class megamek.common.Aero
 
getECCMStrength() - Method in class megamek.common.Aero
 
getECCMStrength() - Method in class megamek.common.ECMInfo
 
getECCMStrength() - Method in class megamek.common.Entity
 
getECCMTarget() - Method in class megamek.common.Aero
 
getECMColor(Player) - Static method in class megamek.client.ui.swing.boardview.ECMEffects
Used to determine the color that should be used to indicate ECM effects for a given player
getECMEffects(Entity, Coords, Coords, boolean, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
Returns the total ECM effects on the supplied unit.
getECMInfo() - Method in class megamek.client.bot.princess.Precognition
 
getECMInfo() - Method in class megamek.common.Entity
 
getECMRange() - Method in class megamek.common.Aero
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.Dropship
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.Entity
What's the range of the ECM equipment? Infantry can have ECM that just covers their own hex.
getECMRange() - Method in class megamek.common.Jumpship
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.LandAirMek
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.SmallCraft
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.SpaceStation
What's the range of the ECM equipment?
getECMRange() - Method in class megamek.common.Warship
 
getECMSensorRangeModifier(ECMInfo) - Method in class megamek.common.Sensor
 
getEcmStaticImage(Color) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Hexes affected by ECM will have a shaded static effect drawn on them.
getECMStrength() - Method in class megamek.common.ECMInfo
 
getECMStrength() - Method in class megamek.common.Entity
 
getECMTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
 
getEdges() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
 
getEditable() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
getEditorComponent() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
 
getEditorName(int) - Static method in class megamek.common.Terrains
 
getEditorTooltip(int) - Static method in class megamek.common.Terrains
 
getEffect() - Method in class megamek.common.HitData
 
getEffectiveImperative(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
 
getEjectedCrewCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getEjectedCrewKilledCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getEjectedCrewPickedUpByEnemyTeamCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getEjectedCrewPickedUpByTeamCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getEjectModifiers(Game, Entity, int, boolean) - Static method in class megamek.server.totalwarfare.TWGameManager
 
getEjectModifiers(Game, Entity, int, boolean, Coords, String) - Static method in class megamek.server.totalwarfare.TWGameManager
 
getElementAt(int) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
Returns the file name of the file at the given index.
getElementNames() - Method in class megamek.common.autoresolve.component.Formation
 
getElements() - Method in class megamek.client.ui.preferences.PreferencesNode
 
getElements() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getElevation() - Method in class megamek.common.Aero
 
getElevation() - Method in class megamek.common.BuildingTarget
 
getElevation() - Method in class megamek.common.Entity
 
getElevation() - Method in class megamek.common.HexTarget
 
getElevation() - Method in class megamek.common.INarcPod
 
getElevation() - Method in class megamek.common.LandAirMek
 
getElevation() - Method in class megamek.common.MinefieldTarget
 
getElevation() - Method in class megamek.common.MoveStep
 
getElevation() - Method in interface megamek.common.Targetable
Returns the elevation of this target, relative to the position Hex's surface
getElevation() - Method in class megamek.common.UnitLocation
Get the elevation of the entity at this location.
getElevationDiff(MovePath, Coords, Board, Entity) - Static method in class megamek.common.pathfinder.ShortestPathFinder
Computes the difference in elevation between the current location and the goal location.
getEmail() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the player's email address.
getEmail() - Method in class megamek.common.Player
 
getEmailablePlayers(Game) - Method in class megamek.common.util.EmailService
 
getEmailService() - Method in class megamek.server.Server
 
getEMI() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getEMI(int) - Static method in enum class megamek.common.planetaryconditions.EMI
 
getEMI(String) - Static method in enum class megamek.common.planetaryconditions.EMI
 
getEmptyCriticals(int) - Method in class megamek.common.Entity
Returns the number of empty critical slots in a location
getEnableExperimentalBotFeatures() - Method in class megamek.common.preference.ClientPreferences
 
getEndStepCount(MovePath.MoveStepType) - Method in class megamek.common.MovePath
Worker function that counts the number of steps of the given type at the end of the given path before another step type occurs.
getEnemyBV(Game, Player) - Method in interface megamek.server.victory.BvVictoryCondition
 
getEnemyEntities() - Method in class megamek.client.bot.BotClient
Lazy-loaded list of enemy entities that we should consider firing at.
getEnemyEntities(Coords, Entity) - Method in class megamek.common.Game
Returns an Iterator of the enemy's active entities at the given coordinates.
getEnemyHotSpots() - Method in class megamek.client.bot.princess.Princess
Get a list of all hot spots (positions of high activity) for opposing units
getEnemyInitialBV(IGame, Player) - Method in interface megamek.server.victory.BvVictoryCondition
 
getEnemyTargetCount(int) - Method in class megamek.client.bot.princess.SwarmContext
Get the number of times an enemy has been targeted
getEnemyTracker() - Method in class megamek.client.bot.princess.Princess
 
getEnemyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getEngagementControl() - Method in class megamek.common.autoresolve.component.Formation
 
getEngine() - Method in class megamek.common.Entity
 
getEngine() - Method in class megamek.common.FighterSquadron
 
getEngineCritHeat() - Method in class megamek.common.Aero
 
getEngineCritHeat() - Method in class megamek.common.Entity
Returns extra heat generated by engine crits
getEngineCritHeat() - Method in class megamek.common.HandheldWeapon
 
getEngineCritHeat() - Method in class megamek.common.Infantry
 
getEngineCritHeat() - Method in class megamek.common.LandAirMek
 
getEngineCritHeat() - Method in class megamek.common.Mek
Returns extra heat generated by engine crits
getEngineCritHeat() - Method in class megamek.common.ProtoMek
 
getEngineCritHeat() - Method in class megamek.common.Tank
 
getEngineHits() - Method in class megamek.common.Aero
 
getEngineHits() - Method in class megamek.common.Entity
 
getEngineHits() - Method in class megamek.common.HandheldWeapon
 
getEngineHits() - Method in class megamek.common.Infantry
 
getEngineHits() - Method in class megamek.common.Mek
 
getEngineHits() - Method in class megamek.common.ProtoMek
 
getEngineHits() - Method in class megamek.common.Tank
 
getEngineName() - Method in class megamek.common.Engine
This returns a non-localized name of the engine, it's mostly used to generate files.
getEngineName() - Method in class megamek.common.MekSummary
 
getEnginesLostRound() - Method in class megamek.common.Aero
 
getEnginesLostRound() - Method in interface megamek.common.IAero
Check which turn engines were destroyed in.
getEnginesLostRound() - Method in class megamek.common.LandAirMek
 
getEngineTechRating() - Method in class megamek.common.Entity
 
getEngineType() - Method in class megamek.common.Engine
 
getEngineType() - Method in class megamek.common.Entity
 
getEngineType() - Method in class megamek.common.MekSummary
 
getEngineType(Engine) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
Finds the enum value corresponding to an Engine.
getEngineTypeByString(String) - Static method in class megamek.common.Engine
Parses a string to find the engine type.
getEngineTypeName(int) - Static method in class megamek.common.Engine
 
getEnhancedTargetingControl() - Method in class megamek.client.bot.princess.Princess
 
getEntireBoardImage(boolean, boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getEntireBoardImage(boolean, boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Returns an image of the entire board.
getEntities() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
getEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getEntities() - Method in class megamek.common.event.GameVictoryEvent
 
getEntities() - Method in interface megamek.common.event.PostGameResolution
 
getEntities() - Method in class megamek.common.force.Force
 
getEntities() - Method in class megamek.common.Game
Deprecated.
getEntities() - Method in class megamek.common.MULParser
Returns a list of all of the Entity's parsed from the input, should be called after parse.
getEntities(String, AbstractTableModel) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Converts an id list of the form 1,2,4,12 to a set of corresponding entities.
getEntities(Coords) - Method in class megamek.common.Game
Returns an Enumeration of the active entities at the given coordinates.
getEntities(Coords, boolean) - Method in class megamek.common.Game
Returns an Enumeration of the active entities at the given coordinates.
getEntities(Game, String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Converts an id list of the form 1,2,4,12 to a set of corresponding entities.
GetEntities() - Method in class megamek.common.event.GameEntityNewEvent
 
getEntitiesFlyingOver(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getEntitiesOwned() - Method in class megamek.client.bot.BotClient
 
getEntitiesOwnedBy(Player) - Method in interface megamek.common.IGame
 
getEntitiesVector() - Method in class megamek.client.Client
Returns an enumeration of the entities in game.entities
getEntitiesVector() - Method in class megamek.common.Game
 
getEntitiesVector(Coords) - Method in class megamek.common.Game
Return an Entity List at Coords c, checking if they can be targeted.
getEntitiesVector(Coords, boolean) - Method in class megamek.common.Game
Return an Entity List at Coords c
getEntitiesWithLocation(Coords, boolean) - Method in class megamek.client.bot.princess.PathEnumerator
Returns all Entity objects located at the given Coords.
getEntity() - Method in class megamek.client.event.BoardViewEvent
 
getEntity() - Method in class megamek.client.event.MekDisplayEvent
 
getEntity() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getEntity() - Method in class megamek.client.ui.dialogs.BVDisplayDialog
 
getEntity() - Method in class megamek.client.ui.dialogs.WeightDisplayDialog
 
getEntity() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
getEntity() - Method in class megamek.common.autoresolve.component.Formation
 
getEntity() - Method in class megamek.common.ECMInfo
 
getEntity() - Method in class megamek.common.event.GameEntityEvent
 
getEntity() - Method in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
getEntity() - Method in class megamek.common.loaders.BLKBattleArmorFile
 
getEntity() - Method in class megamek.common.loaders.BLKConvFighterFile
 
getEntity() - Method in class megamek.common.loaders.BLKDropshipFile
 
getEntity() - Method in class megamek.common.loaders.BLKFixedWingSupportFile
 
getEntity() - Method in class megamek.common.loaders.BLKGunEmplacementFile
 
getEntity() - Method in class megamek.common.loaders.BLKHandheldWeaponFile
 
getEntity() - Method in class megamek.common.loaders.BLKInfantryFile
 
getEntity() - Method in class megamek.common.loaders.BLKJumpshipFile
 
getEntity() - Method in class megamek.common.loaders.BLKLargeSupportTankFile
 
getEntity() - Method in class megamek.common.loaders.BLKMekFile
 
getEntity() - Method in class megamek.common.loaders.BLKProtoMekFile
 
getEntity() - Method in class megamek.common.loaders.BLKSmallCraftFile
 
getEntity() - Method in class megamek.common.loaders.BLKSpaceStationFile
 
getEntity() - Method in class megamek.common.loaders.BLKSupportTankFile
 
getEntity() - Method in class megamek.common.loaders.BLKSupportVTOLFile
 
getEntity() - Method in class megamek.common.loaders.BLKTankFile
 
getEntity() - Method in class megamek.common.loaders.BLKVTOLFile
 
getEntity() - Method in class megamek.common.loaders.BLKWarshipFile
 
getEntity() - Method in interface megamek.common.loaders.IMekLoader
 
getEntity() - Method in class megamek.common.loaders.MtfFile
 
getEntity() - Method in class megamek.common.MekFileParser
 
getEntity() - Method in class megamek.common.Mounted
 
getEntity() - Method in class megamek.common.MovePath
 
getEntity() - Method in class megamek.common.MoveStep
 
getEntity() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getEntity() - Method in class megamek.common.verifier.TestAero
 
getEntity() - Method in class megamek.common.verifier.TestBattleArmor
 
getEntity() - Method in class megamek.common.verifier.TestEntity
 
getEntity() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getEntity() - Method in class megamek.common.verifier.TestInfantry
 
getEntity() - Method in class megamek.common.verifier.TestMek
 
getEntity() - Method in class megamek.common.verifier.TestProtoMek
 
getEntity() - Method in class megamek.common.verifier.TestSmallCraft
 
getEntity() - Method in class megamek.common.verifier.TestSupportVehicle
 
getEntity() - Method in class megamek.common.verifier.TestTank
 
getEntity(int) - Method in class megamek.client.Client
 
getEntity(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getEntity(int) - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getEntity(int) - Method in class megamek.common.event.GameVictoryEvent
 
getEntity(int) - Method in interface megamek.common.event.PostGameResolution
 
getEntity(int) - Method in class megamek.common.Game
 
getEntity(Game) - Method in class megamek.common.actions.AbstractAttackAction
Gets the entity associated with this attack action, using the passed-in game object.
getEntity(Game, int) - Method in class megamek.common.actions.AbstractAttackAction
Gets an entity with the given ID, using the passed-in game object.
getEntityAt(int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
Returns the entity of the given table row.
getEntityFromAllSources(int) - Method in class megamek.common.Game
looks for an entity by id number even if out of the game
getEntityFromAllSources(int) - Method in interface megamek.common.IGame
looks for an entity by id number even if out of the game
getEntityId() - Method in class megamek.client.event.BoardViewEvent
 
getEntityId() - Method in class megamek.client.event.MekDisplayEvent
 
getEntityId() - Method in class megamek.common.actions.AbstractEntityAction
 
getEntityId() - Method in interface megamek.common.actions.EntityAction
 
getEntityId() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
 
getEntityId() - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
 
getEntityId() - Method in class megamek.common.event.GameCFREvent
 
getEntityId() - Method in class megamek.common.PilotingRollData
 
getEntityId() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getEntityId(int) - Method in class megamek.common.force.Force
Returns the id of the entity at the provided index from the list of direct members of this force (not subforces).
getEntityIDFStates() - Method in class megamek.client.bot.princess.FireControlState
Accessor for the data structure containing a mapping between entities and whether or not they have indirect fire capability as in LRMs.
getEntityIds() - Method in class megamek.common.UnloadStrandedTurn
 
getEntityMajorTypeName(long) - Static method in class megamek.common.Entity
Given an Entity type, return the name of the major class it belongs to (eg: Mek, Aero, Tank, Infantry).
getEntityNum() - Method in class megamek.common.SpecificEntityTurn
 
getEntityOrThrow(int) - Method in class megamek.common.Game
When it has to exist, the entity HAS to exists.
getEntityOwnerLabelColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getEntityPositions(Entity) - Method in class megamek.common.Game
Only needed for Entity's that have secondaryPositions.
getEntityTipAsTarget(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Returns the unit tooltip with minimal but useful information
getEntityTipGame(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Returns the unit tooltip with values that are relevant in-game.
getEntityTipLobby(Entity, Player, MapSettings) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Returns the unit tooltip with values that are relevant in the lobby.
getEntityTipReport(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Returns the unit tooltip with minimal but useful information
getEntityTipUnitDisplay(Entity, Player) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
Returns the unit tooltip with values that are relevant in-game without the Pilot info.
getEntityType() - Method in class megamek.common.Aero
 
getEntityType() - Method in class megamek.common.AeroSpaceFighter
 
getEntityType() - Method in class megamek.common.BattleArmor
 
getEntityType() - Method in class megamek.common.BipedMek
 
getEntityType() - Method in class megamek.common.ConvFighter
 
getEntityType() - Method in class megamek.common.Dropship
 
getEntityType() - Method in class megamek.common.Entity
 
getEntityType() - Method in class megamek.common.FighterSquadron
 
getEntityType() - Method in class megamek.common.FixedWingSupport
 
getEntityType() - Method in class megamek.common.GunEmplacement
 
getEntityType() - Method in class megamek.common.HandheldWeapon
 
getEntityType() - Method in class megamek.common.Infantry
 
getEntityType() - Method in class megamek.common.Jumpship
 
getEntityType() - Method in class megamek.common.LandAirMek
 
getEntityType() - Method in class megamek.common.LargeSupportTank
 
getEntityType() - Method in class megamek.common.Mek
 
getEntityType() - Method in class megamek.common.MekSummary
 
getEntityType() - Method in class megamek.common.MekWarrior
 
getEntityType() - Method in class megamek.common.ProtoMek
 
getEntityType() - Method in class megamek.common.QuadMek
 
getEntityType() - Method in class megamek.common.QuadVee
 
getEntityType() - Method in class megamek.common.SmallCraft
 
getEntityType() - Method in class megamek.common.SpaceStation
 
getEntityType() - Method in class megamek.common.SuperHeavyTank
 
getEntityType() - Method in class megamek.common.SupportTank
 
getEntityType() - Method in class megamek.common.SupportVTOL
 
getEntityType() - Method in class megamek.common.Tank
 
getEntityType() - Method in class megamek.common.TeleMissile
 
getEntityType() - Method in class megamek.common.TripodMek
 
getEntityType() - Method in class megamek.common.VTOL
 
getEntityType() - Method in class megamek.common.Warship
 
getEntityTypeName(long) - Static method in class megamek.common.Entity
Returns the specific entity type name for the given type id (eg: Biped Mek, Conventional Fighter, VTOL).
getEntityUnitNumSwap() - Method in class megamek.client.ui.swing.CustomPilotView
 
getEntityVerifier(Entity) - Static method in class megamek.common.verifier.TestEntity
 
getEntryName() - Method in class megamek.common.MekSummary
 
getEntryText(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getEntryWeight(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getEnum(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
 
getEnumType() - Method in class megamek.server.commands.arguments.EnumArgument
 
getEquip() - Method in class megamek.client.event.MekDisplayEvent
 
getEquipDateAsString(int) - Static method in class megamek.common.EquipmentType
 
getEquipment() - Method in class megamek.common.Entity
Returns an enumeration of all equipment
getEquipment(int) - Method in class megamek.common.Entity
Returns the equipment, specified by number
getEquipment(EntityMovementMode) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
getEquipmentExpression() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter
 
getEquipmentForWeaponQuirk(QuirkEntry) - Method in class megamek.common.Entity
Returns the Mounted that is referred to by the quirkEntry (which must be a weapon quirk).
getEquipmentForWeaponQuirk(QuirkEntry) - Method in class megamek.common.ProtoMek
 
getEquipmentId() - Method in class megamek.common.actions.FiringModeChangeAction
 
getEquipmentNames() - Method in class megamek.common.MekSummary
 
getEquipmentNum() - Method in class megamek.common.Mounted
 
getEquipmentNum(Mounted<?>) - Method in class megamek.common.Entity
Returns the equipment number of the specified equipment, or -1 if equipment is not present.
getEquipmentQuantities() - Method in class megamek.common.MekSummary
 
getEquipmentState(Entity) - Static method in class megamek.utilities.DebugEntity
Returns a full listing of the internal representation of the unit's equipment and crit slots with most of the internal state of each.
getEquipmentType(CriticalSlot) - Method in class megamek.common.Entity
 
getEra() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getEra(int) - Static method in class megamek.common.eras.Eras
Returns the Era of the first day of the given year (January 1st).
getEra(LocalDate) - Static method in class megamek.common.eras.Eras
Returns the Era of the given date.
getEraAvailabilityName(int) - Method in interface megamek.common.ITechnology
 
getEraAvailabilityName(int, boolean) - Method in interface megamek.common.ITechnology
Adjusts base availability code for IS/Clan and IS extinction
getEras() - Static method in class megamek.common.eras.Eras
Returns a list of all Eras, ordered by their end dates, i.e.
getEraSet() - Method in class megamek.client.ratgenerator.RATGenerator
 
getEscapeCapacity() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses
getEscapeCraft() - Method in class megamek.common.Aero
 
getEscapePods() - Method in class megamek.common.Aero
 
getEscapePods() - Method in class megamek.common.Jumpship
 
getEscapePods() - Method in class megamek.common.SmallCraft
 
getEschelon() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getEschelon() - Method in class megamek.client.ratgenerator.ForceNode
 
getEschelon(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
 
getEschelonCode() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getEschelonCode() - Method in class megamek.client.ratgenerator.ForceNode
 
getEschelonName() - Method in class megamek.client.ratgenerator.ForceNode
 
getEschelonName(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getEschelonNames(String) - Method in class megamek.client.ratgenerator.Ruleset
 
getEstimatedEnemyDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
getEvasionBonus() - Method in class megamek.common.Entity
 
getEventName() - Method in class megamek.common.event.GameBoardChangeEvent
 
getEventName() - Method in class megamek.common.event.GameBoardNewEvent
 
getEventName() - Method in class megamek.common.event.GameCFREvent
 
getEventName() - Method in class megamek.common.event.GameEndEvent
 
getEventName() - Method in class megamek.common.event.GameEntityChangeEvent
 
getEventName() - Method in class megamek.common.event.GameEntityNewEvent
 
getEventName() - Method in class megamek.common.event.GameEntityNewOffboardEvent
 
getEventName() - Method in class megamek.common.event.GameEntityRemoveEvent
 
getEventName() - Method in class megamek.common.event.GameEvent
 
getEventName() - Method in class megamek.common.event.GameMapQueryEvent
 
getEventName() - Method in class megamek.common.event.GameNewActionEvent
 
getEventName() - Method in class megamek.common.event.GamePhaseChangeEvent
 
getEventName() - Method in class megamek.common.event.GamePlayerChangeEvent
 
getEventName() - Method in class megamek.common.event.GamePlayerChatEvent
 
getEventName() - Method in class megamek.common.event.GamePlayerConnectedEvent
 
getEventName() - Method in class megamek.common.event.GamePlayerDisconnectedEvent
 
getEventName() - Method in class megamek.common.event.GamePlayerStrategicActionEvent
 
getEventName() - Method in class megamek.common.event.GameReportEvent
 
getEventName() - Method in class megamek.common.event.GameScriptedEvent
 
getEventName() - Method in class megamek.common.event.GameSettingsChangeEvent
 
getEventName() - Method in class megamek.common.event.GameTurnChangeEvent
 
getEventName() - Method in class megamek.common.event.GameVictoryEvent
 
getEventName() - Method in class megamek.common.event.UnitChangedGameEvent
 
getEvenTurns() - Method in interface megamek.common.ITurnOrdered
 
getEvenTurns() - Method in class megamek.common.Team
 
getEvenTurns() - Method in class megamek.common.TurnOrdered
 
getEvenTurns() - Method in class megamek.common.TurnVectors
Get the number of turns that must occur after all normal turns.
getExcludedFactions() - Method in class megamek.client.ratgenerator.ModelRecord
 
getExclusiveFaction() - Method in class megamek.client.ratgenerator.FormationType
 
getExits() - Method in class megamek.client.ui.swing.ExitsDialog
 
getExits() - Method in class megamek.common.Terrain
 
getExpandEast() - Method in class megamek.client.ui.swing.ResizeMapDialog
 
getExpandNorth() - Method in class megamek.client.ui.swing.ResizeMapDialog
 
getExpandSouth() - Method in class megamek.client.ui.swing.ResizeMapDialog
 
getExpandWest() - Method in class megamek.client.ui.swing.ResizeMapDialog
 
getExpectedCriticals() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getExpectedDamage() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getExpectedDamage() - Method in class megamek.client.bot.princess.RankedPath
 
getExpectedDamage() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getExpectedDamage(Game, WeaponAttackAction, boolean) - Static method in class megamek.common.Compute
Determines the expected damage of a weapon attack, based on to-hit, salvo sizes, etc.
getExpectedDamage(Game, WeaponAttackAction, boolean, List<ECMInfo>) - Static method in class megamek.common.Compute
Determines the expected damage of a weapon attack, based on to-hit, salvo sizes, etc.
getExpectedDamageOnHit() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getExperience() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getExperienceLevel() - Method in enum class megamek.common.enums.SkillLevel
Retrieves the current experience level of this entity.
getExperimentalRange() - Method in class megamek.common.CompositeTechLevel
 
getExperimentalRange() - Method in interface megamek.common.ITechnology
 
getExperimentalRange(boolean) - Method in interface megamek.common.ITechnology
 
getExplosionDamage() - Method in class megamek.common.equipment.AmmoMounted
 
getExplosionDamage() - Method in class megamek.common.equipment.WeaponMounted
 
getExplosionDamage() - Method in class megamek.common.Mounted
 
getExplosionDamage() - Method in class megamek.common.WeaponType
 
getExtAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getExtAV() - Method in class megamek.common.WeaponType
 
getExtBombChoices() - Method in class megamek.common.Aero
 
getExtBombChoices() - Method in interface megamek.common.IBomber
 
getExtBombChoices() - Method in class megamek.common.LandAirMek
 
getExtBombChoices() - Method in class megamek.common.VTOL
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.BattleArmorHandles
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.Bay
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.DockingCollar
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.Entity
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.FighterSquadron
 
getExteriorUnitAt(int, boolean) - Method in class megamek.common.InfantryCompartment
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
getExteriorUnitAt(int, boolean) - Method in class megamek.common.TankTrailerHitch
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
getExteriorUnitAt(int, boolean) - Method in interface megamek.common.Transporter
If a unit is being transported on the outside of the transporter, it can suffer damage when the transporter is hit by an attack.
getExternalBombLoadout() - Method in class megamek.common.Entity
 
getExternalBombPoints() - Method in interface megamek.common.IBomber
 
getExternalGameId() - Method in class megamek.common.Game
 
getExternalId() - Method in class megamek.common.Entity
This returns the external ID.
getExternalId() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.BlowingSand
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.EMI
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.Fog
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.Light
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.Weather
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.Wind
 
getExternalId() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
getExternalId(int) - Method in class megamek.common.Crew
 
getExternalIdAsString() - Method in class megamek.common.Crew
Use the first assigned slot as a general id for the crew.
getExternalIdAsString() - Method in class megamek.common.Entity
 
getExternalIdAsString(int) - Method in class megamek.common.Crew
 
getExternalOptions() - Static method in enum class megamek.common.enums.Gender
 
getExternalUnits() - Method in class megamek.common.BattleArmorHandles
 
getExternalUnits() - Method in class megamek.common.Bay
 
getExternalUnits() - Method in class megamek.common.DockingCollar
 
getExternalUnits() - Method in class megamek.common.Entity
 
getExternalUnits() - Method in class megamek.common.InfantryCompartment
 
getExternalUnits() - Method in class megamek.common.TankTrailerHitch
 
getExternalUnits() - Method in interface megamek.common.Transporter
 
getExternalVariant() - Method in enum class megamek.common.enums.Gender
 
getExtinctionDate() - Method in class megamek.common.Bay
 
getExtinctionDate() - Method in class megamek.common.CompositeTechLevel
 
getExtinctionDate() - Method in class megamek.common.Engine
 
getExtinctionDate() - Method in class megamek.common.Entity
 
getExtinctionDate() - Method in class megamek.common.EquipmentType
 
getExtinctionDate() - Method in interface megamek.common.ITechnology
 
getExtinctionDate() - Method in interface megamek.common.ITechnologyDelegator
 
getExtinctionDate() - Method in class megamek.common.TechAdvancement
If the tech base is IS or Clan, returns the extinction date that matches the tech base.
getExtinctionDate(boolean) - Method in class megamek.common.Engine
 
getExtinctionDate(boolean) - Method in class megamek.common.EquipmentType
 
getExtinctionDate(boolean) - Method in interface megamek.common.ITechnology
 
getExtinctionDate(boolean) - Method in class megamek.common.TechAdvancement
The extinction date for either Clan or IS factions.
getExtinctionDate(boolean, int) - Method in class megamek.common.Bay
 
getExtinctionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
 
getExtinctionDate(boolean, int) - Method in class megamek.common.Engine
 
getExtinctionDate(boolean, int) - Method in class megamek.common.Entity
 
getExtinctionDate(boolean, int) - Method in class megamek.common.EquipmentType
 
getExtinctionDate(boolean, int) - Method in interface megamek.common.ITechnology
 
getExtinctionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
 
getExtinctionDate(boolean, int) - Method in class megamek.common.TechAdvancement
The extinction date for a particular faction.
getExtinctionDateName() - Method in class megamek.common.TechAdvancement
Formats latest of Clan or IS extinction date indicating approximate when appropriate, and extinction faction if any for mixed tech.
getExtinctionDateName(boolean) - Method in class megamek.common.TechAdvancement
Formats extinction date indicating approximate when appropriate, and extinction faction if any for either IS or Clan use tech base.
getExtinctionFactions() - Method in class megamek.common.TechAdvancement
 
getExtinctionRange() - Method in class megamek.common.CompositeTechLevel
 
getExtinctionRange() - Method in class megamek.common.Entity
 
getExtinctionRange() - Method in interface megamek.common.ITechnology
 
getExtinctionRange(boolean) - Method in interface megamek.common.ITechnology
 
getExtinctRange() - Method in class megamek.common.MekSummary
 
getExtraC3BV(int) - Method in class megamek.common.Entity
 
getExtraCommGearTons() - Method in class megamek.common.Entity
 
getExtraCrewSeats() - Method in class megamek.common.Tank
 
getExtraData() - Method in class megamek.common.Crew
 
getExtraDataForCrewMember(int) - Method in class megamek.common.Crew
 
getExtraDataValue(int, String) - Method in class megamek.common.Crew
 
getExtrasTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getExtraTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getExtremeGravityPSRs() - Method in class megamek.common.Game
Returns an Enumeration of pending extreme GravityPSRs.
getExtremeRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
The extreme range of this weapon type.
getExtremeRange() - Method in class megamek.common.WeaponType
 
getExtremeRangeModifier() - Method in class megamek.common.Entity
 
getFacing() - Method in class megamek.client.bot.princess.EntityState
 
getFacing() - Method in class megamek.common.actions.TorsoTwistAction
 
getFacing() - Method in class megamek.common.Bay
Some bays (dropshuttle and repair facility) have a maximum number per armor facing.
getFacing() - Method in class megamek.common.DropshuttleBay
 
getFacing() - Method in class megamek.common.Entity
Returns the primary facing, or -1 if n/a
getFacing() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
getFacing() - Method in class megamek.common.Mounted
 
getFacing() - Method in class megamek.common.MoveStep
 
getFacing() - Method in class megamek.common.NavalRepairFacility
 
getFacing() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
getFacing() - Method in class megamek.common.UnitLocation
Get the facing of the entity at this location.
getFacing(int) - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getFacingDiff(MovePath, Coords, boolean) - Static method in class megamek.common.pathfinder.ShortestPathFinder
 
getFacingName(int) - Method in class megamek.common.Entity
 
getFaction() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getFaction() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getFaction() - Method in class megamek.client.ratgenerator.Ruleset
 
getFaction() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getFaction() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getFaction() - Method in class megamek.common.Team
 
getFaction(String) - Method in class megamek.client.ratgenerator.RATGenerator
 
getFactionCode() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getFactionCode() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getFactionFromCode(String, int) - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getFactionKeySet() - Method in class megamek.client.ratgenerator.RATGenerator
 
getFactionList() - Method in class megamek.client.ratgenerator.RATGenerator
 
getFactionRec() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getFactions() - Method in class megamek.client.generator.RandomNameGenerator
 
getFailedEquipment() - Method in class megamek.common.Entity
Returns an enumeration which contains the name of each piece of equipment that failed to load.
getFailedFiles() - Method in class megamek.common.MekSummaryCache
 
getFailedToLoadEquipment() - Method in class megamek.common.MekSummary
 
getFallBack() - Method in class megamek.client.bot.princess.Princess
 
getFallShameIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getFallShameValue() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getFallShameValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
 
getFatalThresh() - Method in class megamek.common.Aero
 
getFatalThresh() - Method in interface megamek.common.IAero
 
getFatalThresh() - Method in class megamek.common.LandAirMek
 
getFatigue() - Method in class megamek.common.Crew
Deprecated, for removal: This API element is subject to removal in a future version.
since 0.50.04 - No references found in MegaMek
getFavorHigherTMM() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getFCSHits() - Method in class megamek.common.Aero
 
getFCSHits() - Method in interface megamek.common.IAero
 
getFCSHits() - Method in class megamek.common.LandAirMek
 
getFieldOfFireColor(int) - Static method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getFieldOfFireExtremeColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFieldOfFireLongColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFieldOfFireMediumColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFieldOfFireMinColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFieldOfFireShortColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFighterBays() - Method in class megamek.common.Entity
 
getFighterModeRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getFighterModeWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getFighterSlots() - Method in class megamek.common.equipment.ArmorType
 
getFile() - Method in class megamek.common.util.fileUtils.MegaMekFile
 
getFileCount() - Method in class megamek.common.MekSummaryCache
 
getFilename() - Method in class megamek.common.icons.AbstractIcon
 
getFileName() - Method in interface megamek.common.scenario.Scenario
 
getFileName() - Method in class megamek.common.scenario.ScenarioV1
 
getFileName() - Method in class megamek.common.scenario.ScenarioV2
 
getFilteredModels(int, Collection<Integer>, Collection<EntityMovementMode>, int) - Method in class megamek.client.ratgenerator.ChassisRecord
Generate a list of models for this chassis based on certain criteria.
getFilterList() - Static method in class megamek.common.net.marshalling.SanityInputFilter
 
getFinalAltitude() - Method in class megamek.common.MovePath
get final altitude
getFinalClearance() - Method in class megamek.common.MovePath
get final elevation relative to the tops of any buildings in the hex
getFinalClimbMode() - Method in class megamek.common.MovePath
Returns whether or not a unit would be in climb mode after all the steps
getFinalConversionMode() - Method in class megamek.common.MovePath
If the path contains mode conversions, this will determine the movement mode at the end of movement.
getFinalCoords() - Method in class megamek.common.MovePath
 
getFinalElevation() - Method in class megamek.common.MovePath
get final elevation relative to the hex.
getFinalFacing() - Method in class megamek.common.MovePath
Returns the final facing if a mek were to perform all the steps in this path.
getFinalHullDown() - Method in class megamek.common.MovePath
Returns whether or not a unit would end up hull-down after all of the steps
getFinalNDown() - Method in class megamek.common.MovePath
 
getFinalPosition(Coords, int...) - Static method in class megamek.common.Compute
 
getFinalProne() - Method in class megamek.common.MovePath
Returns whether or not a unit would end up prone after all of the steps
getFinalValues() - Method in class megamek.client.ui.preferences.PreferencesNode
This method should only be called once.
getFinalVectors() - Method in class megamek.common.MovePath
Returns the final vector for advanced movement
getFinalVelocity() - Method in class megamek.common.MovePath
 
getFinalVelocityLeft() - Method in class megamek.common.MovePath
 
getFindClubAction(Entity) - Method in class megamek.client.bot.princess.FireControl
Return a "Find Club" action, if the unit in question can find a club.
getFireControlState() - Method in class megamek.client.bot.princess.Princess
 
getFireDisplayTabDuringFiringPhases() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFireSolnCanSeeColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFireSolnNoSeeColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFireTN() - Method in class megamek.common.AmmoType
Analog to WeaponType.getFireTNRoll(), but based on munitions.
getFireTN() - Method in class megamek.common.WeaponType
 
getFireTNRoll() - Method in class megamek.common.weapons.WeaponHandler
 
getFireTurn() - Method in class megamek.common.Hex
 
getFiringAngle(Coords, int, Coords) - Static method in class megamek.client.bot.PhysicalCalculator
 
getFiringSolutions() - Method in class megamek.common.Entity
Retrieves the IDs of all entities that this entity has established firing solutions on
getFirstChoice() - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
getFirstDeployableEntityNum() - Method in class megamek.client.Client
Returns the number of the first deployable entity
getFirstDeployableEntityNum(GameTurn) - Method in class megamek.common.Game
 
getFirstEnemyEntity(Coords, Entity) - Method in class megamek.common.Game
Returns the first enemy entity at the given coordinate, if any.
getFirstEntity() - Method in class megamek.common.Game
 
getFirstEntity(Coords) - Method in class megamek.common.Game
Returns the first entity at the given coordinate, if any.
getFirstEntity(GameTurn) - Method in class megamek.common.Game
 
getFirstEntityNum() - Method in class megamek.client.Client
Returns the number of first selectable entity
getFirstEntityNum() - Method in class megamek.common.Game
 
getFirstEntityNum(GameTurn) - Method in class megamek.common.Game
 
getFirstHiddenEntityNum(GameTurn) - Method in class megamek.common.Game
 
getFirstLOS() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getFirstValidCoords(Entity, List<Coords>) - Method in class megamek.client.bot.BotClient
Gets valid and empty starting coords around the specified point.
getFirstValidCoords(Entity, List<Coords>) - Method in class megamek.client.bot.princess.Princess
Returns the first set of valid deployment coordinates for the given unit out of the given deployment coordinates.
getFlags() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getFlags() - Method in class megamek.common.Engine
 
getFlags() - Method in class megamek.common.EquipmentType
 
getFlak() - Method in class megamek.client.ratgenerator.ModelRecord
Proportion of total weapons BV that is optimized against airborne targets
getFlares() - Method in class megamek.common.Game
 
getFlares(GUIPreferences, BoardView, Point) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getFledBV(Player, Game) - Static method in class megamek.server.ServerReportsHelper
get the total BV (unmodified by force size mod) for the units of this player that have fled the field
getFledEjectedCrew(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getFledUnitsCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getFleeZone() - Method in interface megamek.common.Deployable
 
getFleeZone() - Method in class megamek.common.Entity
 
getFleeZone() - Method in class megamek.common.Player
 
getFleeZone(Deployable) - Method in class megamek.common.AbstractGame
Returns the HexArea a given unit can flee from, as set either for the unit itself or for its owner.
getFlipArms() - Method in class megamek.client.bot.princess.FiringPlan
 
getFLK() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getFloat(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the float preference with the given name.
getFloat(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getFloatingIso() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFluff() - Method in class megamek.common.Entity
Returns the fluff for this entity.
getFluffImage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getFluffImage() - Method in interface megamek.common.BTObject
Returns a fluff image for this unit or object to be shown e.g.
getFluffImage() - Method in class megamek.common.Entity
 
getFluffImage() - Method in class megamek.common.EntityFluff
 
getFluffImage() - Method in class megamek.common.MekSummary
 
getFluffImage(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
Returns a fluff image for the given unit/object to be shown e.g.
getFluffName() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getFluffPath(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
Returns the subdirectory in the fluff images directory suitable for the given unit, i.e.
getFocus() - Method in class megamek.client.ui.swing.GUIPreferences
 
GetFocusListener - Class in megamek.client.ui.swing
 
GetFocusListener() - Constructor for class megamek.client.ui.swing.GetFocusListener
 
GetFocusListener(boolean) - Constructor for class megamek.client.ui.swing.GetFocusListener
 
getFog() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getFog(int) - Static method in enum class megamek.common.planetaryconditions.Fog
 
getFog(String) - Static method in enum class megamek.common.planetaryconditions.Fog
 
getFont() - Method in class megamek.client.ui.displayWrappers.FontDisplay
 
getForce(int) - Method in class megamek.common.force.Forces
Returns the force with the given force id or null if there is no force with this id.
getForce(ForceAssignable) - Method in class megamek.common.force.Forces
Returns the Force that the provided entity is a direct part of.
getForceDisplayAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplayAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getForceDisplayEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplayPanel() - Method in class megamek.client.ui.swing.ClientGUI
 
getForceDisplayPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplayPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplaySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceDisplaySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getForceId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getForceId() - Method in class megamek.common.Entity
 
getForceId() - Method in interface megamek.common.ForceAssignable
 
getForceId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getForceId(int) - Method in class megamek.common.force.Forces
Returns the id of the force that the provided entity (id) is a direct part of.
getForceId(ForceAssignable) - Method in class megamek.common.force.Forces
Returns the id of the force that the provided entity is a direct part of.
getForces() - Method in class megamek.common.AbstractGame
 
getForces() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getForces() - Method in interface megamek.common.IGame
 
getForces(Game, String) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Converts an id list of the form 1,2,4,12 to a set of corresponding forces.
getForcesInternalRepresentation() - Method in class megamek.common.force.Forces
 
getForceString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getForceString() - Method in class megamek.common.Entity
 
getForceString() - Method in interface megamek.common.ForceAssignable
Returns a String representation of the force hierarchy this entity belongs to.
getForceString() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getForm(Entity) - Static method in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
Returns the Path2D minimap symbol shape for the given entity.
getFormation() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getFormation(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
Returns the formation of the given ID, if one can be found.
getFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
Returns the formation of the given ID, if one can be found.
getFormationId() - Method in class megamek.common.autoresolve.acar.order.Order
 
getFormationType(String) - Static method in class megamek.client.ratgenerator.FormationType
 
getFormattedString(String, Object...) - Static method in class megamek.client.ui.Messages
Returns the formatted internationalized text for the given key in the resource bundle, replacing occurrences of %s in the message with the contents of args.
getFormattedText(String, Object...) - Static method in class megamek.common.internationalization.Internationalization
Get a formatted localized string from the default bundle
getFormattedTextAt(String, String, Object...) - Static method in class megamek.common.internationalization.Internationalization
Get a formatted localized string from the default bundle
getForwardArc() - Method in class megamek.common.Aero
getForwardArc() - Method in class megamek.common.Entity
Returns the forward firing arc for this entity - overrided by some units
getForwardArc() - Method in class megamek.common.Tank
getFoundCrits() - Method in class megamek.common.Mounted
 
getFovDarken() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovDarkenAlpha() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovGrayscale() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovHighlight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovHighlightAlpha() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovHighlighting() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getFovHighlightRingsColorsHsb() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovHighlightRingsRadii() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFovStripes() - Method in class megamek.client.ui.swing.GUIPreferences
 
getFrame() - Method in class megamek.client.bot.ui.swing.BotGUI
 
getFrame() - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
getFrame() - Method in class megamek.client.ui.baseComponents.AbstractPanel
 
getFrame() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
 
getFrame() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
 
getFrame() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
 
getFrame() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
getFrame() - Method in class megamek.client.ui.swing.BoardEditor
 
getFrame() - Method in class megamek.client.ui.swing.CommanderGUI
 
getFrame() - Method in interface megamek.client.ui.swing.IClientGUI
 
getFrame() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
getFreeC3iUUID() - Method in class megamek.common.Entity
 
getFreeConnectionId() - Method in class megamek.server.Server
Returns a free connection id.
getFreeDockingCollars() - Method in class megamek.common.Jumpship
Returns the number of free Docking Collars.
getFreeEntityId() - Method in class megamek.server.Server
Returns a free entity id.
getFreeNC3UUID() - Method in class megamek.common.Entity
 
getFreeSlots() - Method in class megamek.common.Tank
get the free item slots for this tank
getFriendEntities() - Method in class megamek.client.bot.BotClient
Lazy-loaded list of friendly entities.
getFriendlyBV(Game, Player) - Method in interface megamek.server.victory.BvVictoryCondition
 
getFriendlyECMEffects(Entity, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
Returns the total friendly ECM effects on the supplied unit.
getFriendlyEntities(Coords, Entity) - Method in class megamek.common.Game
Returns an Iterator of friendly active entities at the given coordinates.
getFriendlyHotSpot() - Method in class megamek.client.bot.princess.Princess
Get the best hot spot (positions of high activity) for friendly units
getFriendlyHotSpot(Coords) - Method in class megamek.client.bot.princess.Princess
Get the nearest top-rated hot spot for friendly units
getFrontArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getFrontArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getFrontArc() - Method in class megamek.common.MekSummary
 
getFuel() - Method in class megamek.common.Aero
 
getFuel() - Method in class megamek.common.FighterSquadron
 
getFuel() - Method in interface megamek.common.IAero
 
getFuel() - Method in class megamek.common.LandAirMek
 
getFUEL() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getFuelAirBlastRadiusIndex(String) - Static method in class megamek.common.weapons.AreaEffectHelper
Get the blast radius of a particular equipment type, given the internal name.
getFuelPerTon() - Method in class megamek.common.Jumpship
 
getFuelPointsPerTon() - Method in class megamek.common.Aero
 
getFuelPointsPerTon() - Method in class megamek.common.ConvFighter
 
getFuelPointsPerTon() - Method in class megamek.common.Dropship
 
getFuelPointsPerTon() - Method in class megamek.common.FixedWingSupport
 
getFuelPointsPerTon() - Method in interface megamek.common.IAero
 
getFuelPointsPerTon() - Method in class megamek.common.Jumpship
 
getFuelPointsPerTon() - Method in class megamek.common.LandAirMek
 
getFuelTonnage() - Method in class megamek.common.Aero
Gets the fuel for this Aero in terms of tonnage.
getFuelTonnage() - Method in class megamek.common.FixedWingSupport
 
getFuelTonnage() - Method in interface megamek.common.IAero
Gets the fuel for this Aero in terms of tonnage.
getFuelTonnage() - Method in class megamek.common.LandAirMek
Gets the fuel for this Aero in terms of tonnage.
getFuelTonnage() - Method in class megamek.common.LargeSupportTank
 
getFuelTonnage() - Method in class megamek.common.SupportTank
 
getFuelTonnage() - Method in class megamek.common.SupportVTOL
 
getFuelTonnage() - Method in class megamek.common.Tank
Returns the mass of the fuel, which is used for calculating operating range.
getFuelTonnage() - Method in class megamek.common.verifier.TestSupportVehicle
 
getFuelUsed(int) - Method in class megamek.common.ConvFighter
 
getFuelUsed(int) - Method in interface megamek.common.IAero
 
getFuelUsed(int) - Method in class megamek.common.LandAirMek
 
getFullAccurateUnitType() - Method in class megamek.common.MekSummary
 
getFullArmor() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getFullArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getFullArmor() - Method in class megamek.common.MekSummary
 
getFullChassis() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getFullChassis() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getFullChassis() - Method in class megamek.common.Entity
 
getFullChassis() - Method in class megamek.common.MekSummary
 
getFullCrewSize(Entity) - Static method in class megamek.common.Compute
 
getFullEntities(Force) - Method in class megamek.common.force.Forces
Returns a list of all entities of the given force and all its subforces to any depth.
getFullHeadEjectAdvancement() - Static method in class megamek.common.Mek
 
getFullRatingName() - Method in interface megamek.common.ITechnology
 
getFullRatingName(boolean) - Method in interface megamek.common.ITechnology
 
getFullStructure() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getFullStructure() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getFullStructure() - Method in class megamek.common.MekSummary
 
getFullSubForces(Force) - Method in class megamek.common.force.Forces
Returns a list of all subforces of the provided force, including subforces of subforces to any depth.
getFullVersion() - Static method in class megamek.common.autoresolve.acar.Settings
 
getFullyVisibleUnits(Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getFxMod() - Method in class megamek.common.MapSettings
 
getGame() - Method in class megamek.client.bot.princess.PathEnumerator
 
getGame() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getGame() - Method in class megamek.client.Client
 
getGame() - Method in interface megamek.client.IClient
Returns the game of this client as a game-type independent IGame.
getGame() - Method in class megamek.client.SBFClient
 
getGame() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getGame() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getGame() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getGame() - Method in class megamek.common.Entity
This returns the game this Entity belongs to.
getGame() - Method in class megamek.common.MovePath
 
getGame() - Method in class megamek.common.MoveStep
 
getGame() - Method in interface megamek.server.IGameManager
 
getGame() - Method in class megamek.server.sbf.SBFGameManager
 
getGame() - Method in class megamek.server.Server
 
getGame() - Method in class megamek.server.totalwarfare.TWGameManager
 
getGameListeners() - Method in class megamek.common.AbstractGame
 
getGameLogFilename() - Method in class megamek.common.preference.ClientPreferences
 
getGameLogger() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getGameManager() - Method in class megamek.server.commands.ClientServerCommand
 
getGameManager() - Method in class megamek.server.Server
 
getGameMaster() - Method in class megamek.common.Player
If you are checking to see this player is a Game Master, use Player.isGameMaster() ()} instead
getGameOptionsDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getGameReport() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getGameSummaryBoardView() - Method in class megamek.client.ui.swing.GUIPreferences
 
getGameSummaryMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getGameTechLevel(Game) - Static method in enum class megamek.common.SimpleTechLevel
 
getGameTechLevel(Game, boolean) - Static method in class megamek.common.TechConstants
Use the game's simple tech level and a flag to return the tech level + tech type.
getGameType() - Method in interface megamek.common.scenario.Scenario
 
getGameType() - Method in class megamek.common.scenario.ScenarioV2
 
getGameYear() - Method in interface megamek.common.ITechManager
 
getGaussKernel(int, float) - Static method in class megamek.common.util.ImageUtil
Returns a square normalized Kernel for a Gaussian Blur.
getGaveKillCredit() - Method in class megamek.common.Entity
 
getGender() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getGender() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGender() - Method in class megamek.common.Crew
 
getGender(int) - Method in class megamek.common.Crew
 
getGenders() - Method in class megamek.common.Crew
 
getGeneralDamageType() - Method in class megamek.common.HitData
 
getGeneralTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getGeneralTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getGeneratableValues() - Static method in enum class megamek.common.enums.SkillLevel
 
getGenerationRule() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getGenerator() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
getGenericBattleValue() - Method in class megamek.common.AeroSpaceFighter
 
getGenericBattleValue() - Method in class megamek.common.BattleArmor
 
getGenericBattleValue() - Method in class megamek.common.ConvFighter
 
getGenericBattleValue() - Method in class megamek.common.Dropship
 
getGenericBattleValue() - Method in class megamek.common.Entity
Calculates a "generic" Battle Value that is based on the average of all units of this type and tonnage.
getGenericBattleValue() - Method in class megamek.common.FixedWingSupport
 
getGenericBattleValue() - Method in class megamek.common.GunEmplacement
 
getGenericBattleValue() - Method in class megamek.common.HandheldWeapon
 
getGenericBattleValue() - Method in class megamek.common.Infantry
 
getGenericBattleValue() - Method in class megamek.common.Jumpship
 
getGenericBattleValue() - Method in class megamek.common.Mek
 
getGenericBattleValue() - Method in class megamek.common.ProtoMek
 
getGenericBattleValue() - Method in class megamek.common.SmallCraft
 
getGenericBattleValue() - Method in class megamek.common.SpaceStation
 
getGenericBattleValue() - Method in class megamek.common.SuperHeavyTank
 
getGenericBattleValue() - Method in class megamek.common.SupportTank
 
getGenericBattleValue() - Method in class megamek.common.SupportVTOL
 
getGenericBattleValue() - Method in class megamek.common.Tank
 
getGenericBattleValue() - Method in class megamek.common.TeleMissile
 
getGenericBattleValue() - Method in class megamek.common.VTOL
 
getGenericBattleValue() - Method in class megamek.common.Warship
 
getGhostTargetNumber(Entity, Coords, Coords) - Static method in class megamek.common.Compute
Check for ECM bubbles in Ghost Target mode along the path from a to b and return the highest target roll.
getGhostTargetOverride() - Method in class megamek.common.Entity
 
getGhostTargetRoll() - Method in class megamek.common.Entity
 
getGhostTargetRollMoS() - Method in class megamek.common.Entity
 
getGifGameSummaryMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getGoalPlayers() - Method in class megamek.common.preference.ClientPreferences
 
getGoodCriticals(int, int, int) - Method in class megamek.common.Entity
Returns the number of operational critical slots of the specified type in the location
getGrappled() - Method in class megamek.common.Entity
 
getGrappled() - Method in class megamek.common.Mek
 
getGrappled() - Method in class megamek.common.ProtoMek
 
getGrappleSide() - Method in class megamek.common.Entity
 
getGrappleSide() - Method in class megamek.common.Mek
 
getGravDeck() - Method in class megamek.common.Jumpship
Get the number of standard grav decks
getGravDeckDamageFlag(int) - Method in class megamek.common.Jumpship
Gets the damage flag for the grav deck with the specified key
getGravDeckHuge() - Method in class megamek.common.Jumpship
Get the number of huge grav decks.
getGravDeckLarge() - Method in class megamek.common.Jumpship
Get the number of large grav decks.
getGravDecks() - Method in class megamek.common.Jumpship
Get a list of all grav decks mounted on this ship.
getGraveyard() - Method in class megamek.common.alphaStrike.ASGame
 
getGraveyard() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getGraveyard() - Method in class megamek.common.Game
 
getGraveyard() - Method in interface megamek.common.IGame
 
getGraveyard() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getGraveyardEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getGraveyardEntities() - Method in class megamek.common.event.GameVictoryEvent
 
getGraveyardEntities() - Method in interface megamek.common.event.PostGameResolution
 
getGraveyardEntities() - Method in class megamek.common.Game
Returns an enumeration of salvageable entities.
getGravity() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getGravityIndicator() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getGravityPilotPenalty() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
gravity penalties to PSRs According to email from TPTB, you apply a penalty for every 0.5 gravities above or below 1 (rounding up)
getGravPrimaryThreshold() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getGravSecondaryThreshold() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
getGroundAttackedByThisTurn() - Method in class megamek.common.Entity
 
getGroundObjects() - Method in class megamek.common.AbstractGame
 
getGroundObjects() - Method in class megamek.common.Game
Deprecated.
getGroundObjects(Coords) - Method in class megamek.common.AbstractGame
Get a list of all the objects on the ground at the given coordinates guaranteed to return non-null, but may return empty list
getGroundObjects(Coords, Entity) - Method in class megamek.common.Game
Get a list of all objects on the ground at the given coordinates that can be picked up by the given entity
getGroundObjectsToPlace() - Method in class megamek.common.Player
Collection of carryable objects that this player will be placing during the game.
getGroupDisplayableName(String) - Method in class megamek.common.options.AbstractOptionsInfo
Returns the user-friendly NLS dependent name suitable for displaying in the options editor dialogs etc.
getGroupingCriteria() - Method in class megamek.client.ratgenerator.FormationType
 
getGroups() - Method in class megamek.common.options.AbstractOptions
 
getGroups() - Method in class megamek.common.options.AbstractOptionsInfo
 
getGroups() - Method in interface megamek.common.options.IGameOptions
Returns the Enumeration of the option groups in thioptions container.
getGroups() - Method in interface megamek.common.options.IOptionsInfo
Returns the Enumeration of the IBasicOptionGroup
getGroupSize() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
getGUIName() - Method in class megamek.common.preference.ClientPreferences
 
getGUIScale() - Method in class megamek.client.ui.swing.GUIPreferences
 
getGunEmplacements(Coords) - Method in class megamek.common.Game
Return a Vector of gun emplacements at Coords c
getGunnerPos() - Method in enum class megamek.common.CrewType
 
getGunnery() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getGunnery() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunnery() - Method in class megamek.common.Crew
 
getGunnery() - Method in class megamek.common.LAMPilot
 
getGunnery(int) - Method in class megamek.common.Crew
 
getGunneryAero() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryAero() - Method in class megamek.common.LAMPilot
 
getGunneryAeroB() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryAeroB() - Method in class megamek.common.LAMPilot
 
getGunneryAeroL() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryAeroL() - Method in class megamek.common.LAMPilot
 
getGunneryAeroM() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryAeroM() - Method in class megamek.common.LAMPilot
 
getGunneryB() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryB() - Method in class megamek.common.Crew
 
getGunneryB() - Method in class megamek.common.LAMPilot
 
getGunneryB(int) - Method in class megamek.common.Crew
 
getGunneryL() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryL() - Method in class megamek.common.Crew
 
getGunneryL() - Method in class megamek.common.LAMPilot
 
getGunneryL(int) - Method in class megamek.common.Crew
 
getGunneryM() - Method in class megamek.client.ui.swing.CustomPilotView
 
getGunneryM() - Method in class megamek.common.Crew
 
getGunneryM() - Method in class megamek.common.LAMPilot
 
getGunneryM(int) - Method in class megamek.common.Crew
 
getGunneryMek() - Method in class megamek.common.LAMPilot
 
getGunneryMekB() - Method in class megamek.common.LAMPilot
 
getGunneryMekL() - Method in class megamek.common.LAMPilot
 
getGunneryMekM() - Method in class megamek.common.LAMPilot
 
getGunnerySkillSummary(int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getGunnerySkillSummary(String, String, String, String, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getGyroDisplayString(int) - Static method in class megamek.common.Mek
 
getGyroHits() - Method in class megamek.common.Mek
 
getGyroMultiplier() - Method in class megamek.common.Mek
 
getGyroTechAdvancement() - Method in class megamek.common.Mek
 
getGyroTechAdvancement(int) - Static method in class megamek.common.Mek
 
getGyroTechLevel(int, boolean, int) - Static method in class megamek.common.TechConstants
Return the tech level of the given gyro.
getGyroType() - Method in class megamek.common.Entity
Only Meks have Gyros but this helps keep the code a bit cleaner.
getGyroType() - Method in class megamek.common.Mek
 
getGyroType() - Method in class megamek.common.MekSummary
 
getGyroTypeForString(String) - Static method in class megamek.common.Mek
 
getGyroTypeShortString(int) - Static method in class megamek.common.Mek
 
getGyroTypeString() - Method in class megamek.common.Mek
 
getGyroTypeString(int) - Static method in class megamek.common.Mek
 
getHandler(SimulationManager) - Method in interface megamek.common.autoresolve.acar.action.Action
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
 
getHandler(SimulationManager) - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
 
getHandler(SBFGameManager) - Method in interface megamek.common.actions.sbf.SBFAction
 
getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFDirectArtilleryAttack
 
getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFIndirectArtilleryAttack
 
getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
 
getHandler(SBFGameManager) - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
 
getHands() - Method in class megamek.common.MekSummary
 
getHardBuildings() - Method in class megamek.common.LosEffects
 
getHash() - Static method in class megamek.common.Terrains
 
getHasMenu() - Method in class megamek.client.ui.swing.MapMenu
 
getHazardousLiquidDamage(Entity, boolean, int, TWGameManager) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
Use this method to apply damage and generate reports for a unit moving in or starting its turn in hazardous liquid.
getHazardousLiquidPoolDamageDivisorForInfantry(Entity) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
Infantry units take more or less damage depending on if they have XCT training and the appropriate gear
getHazardousLiquidPoolDamageMultiplierForUnsealed(Entity) - Static method in class megamek.common.util.HazardousLiquidPoolUtil
Support vehicles and industrial meks without environmental sealing take double damage
getHeaderLine() - Method in class megamek.ai.dataset.TsvSerde
Returns the header line for the TSV format.
getHeaderLine() - Static method in enum class megamek.ai.dataset.UnitActionField
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
getHeaderLine() - Method in class megamek.ai.dataset.UnitActionSerde
 
getHeaderLine() - Static method in enum class megamek.ai.dataset.UnitStateField
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
getHeaderLine() - Method in class megamek.ai.dataset.UnitStateSerde
 
getHeaderName() - Method in enum class megamek.ai.dataset.UnitActionField
 
getHeaderName() - Method in enum class megamek.ai.dataset.UnitStateField
 
getHeaderText() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
Override to return the localized header text, possibly including the current keyboard shortcut to toggle it.
getHeaderText() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
getHeaderText() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
getHeaderText() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
getHeading() - Method in class megamek.common.Entity
return the heading of the unit based on its active vectors if vectors are tied then return two headings
getHealthPercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getHeat() - Method in class megamek.client.bot.princess.EntityState
 
getHeat() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getHeat() - Method in class megamek.common.Entity
 
getHeat() - Method in class megamek.common.EquipmentType
This does not include heat generated by stealth armor, as that depends on whether it is installed as patchwork and does not appear in the equipment list of all unit types.
getHeat() - Method in class megamek.common.InfernoTracker
Determine the number of heat points generated in the current turn.
getHeat() - Method in class megamek.common.MiscType
 
getHeat() - Method in class megamek.common.MoveStep
 
getHeat() - Method in class megamek.common.WeaponType
 
getHeatByBay() - Method in class megamek.common.equipment.WeaponMounted
 
getHeatCapacity() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Returns the heat dissipation for Meks and AFs, according to ASC - Converting Heat Errata v1.2.
getHeatCapacity() - Method in class megamek.common.ConvFighter
 
getHeatCapacity() - Method in class megamek.common.Entity
Returns the amount of heat that the entity can sink each turn.
getHeatCapacity() - Method in class megamek.common.GunEmplacement
 
getHeatCapacity() - Method in class megamek.common.Mek
Returns the about of heat that the entity can sink each turn.
getHeatCapacity(boolean) - Method in class megamek.common.Aero
 
getHeatCapacity(boolean) - Method in class megamek.common.Entity
 
getHeatCapacity(boolean) - Method in class megamek.common.FighterSquadron
 
getHeatCapacity(boolean) - Method in class megamek.common.HandheldWeapon
 
getHeatCapacity(boolean) - Method in class megamek.common.Infantry
 
getHeatCapacity(boolean) - Method in class megamek.common.Mek
 
getHeatCapacity(boolean) - Method in class megamek.common.ProtoMek
Returns the amount of heat that the entity can sink each turn.
getHeatCapacity(boolean) - Method in class megamek.common.Tank
 
getHeatCapacity(boolean, boolean) - Method in class megamek.common.Mek
 
getHeatCapacityForDisplay(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
returns total heat capacity factoring in normal capacity, water and radical HS
getHeatCapacityWithWater() - Method in class megamek.common.Aero
 
getHeatCapacityWithWater() - Method in class megamek.common.Entity
Returns the amount of heat that the entity can sink each turn, factoring in whether the entity is standing in water.
getHeatCapacityWithWater() - Method in class megamek.common.GunEmplacement
 
getHeatCapacityWithWater() - Method in class megamek.common.HandheldWeapon
 
getHeatCapacityWithWater() - Method in class megamek.common.Infantry
 
getHeatCapacityWithWater() - Method in class megamek.common.Mek
Returns the about of heat that the entity can sink each turn, factoring for water.
getHeatCapacityWithWater() - Method in class megamek.common.ProtoMek
 
getHeatCapacityWithWater() - Method in class megamek.common.Tank
 
getHeatEffects(int, boolean, boolean) - Static method in class megamek.client.ui.swing.HeatEffects
 
getHeatFiringModifier() - Method in class megamek.common.Entity
Returns the modifier to weapons fire due to heat.
getHeatGeneration(boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
getHeatGeneration(boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Returns the total generated heat (weapons and movement) for a Mek or Aero for the purpose of finding OV / OVL values.
getHeatInArc(int, boolean) - Method in class megamek.common.Entity
 
getHeatMPReduction() - Method in class megamek.common.Entity
 
getHeatSinkHits() - Method in class megamek.common.Aero
 
getHeatSinks() - Method in class megamek.common.Aero
 
getHeatSinks() - Method in class megamek.common.FighterSquadron
 
getHeatSinks() - Method in interface megamek.common.IAero
 
getHeatSinks() - Method in class megamek.common.LandAirMek
 
getHeatSinkTypeName() - Method in class megamek.common.Mek
Returns the name of the heat sinks mounted on this 'Mek.
getHeatType() - Method in class megamek.common.Aero
 
getHeavyIndustrial() - Method in class megamek.common.LosEffects
 
getHeavySmoke() - Method in class megamek.common.LosEffects
 
getHeavyVehicleBays() - Method in class megamek.common.MekSummary
 
getHeavyVehicleDoors() - Method in class megamek.common.MekSummary
 
getHeavyVehicleUnits() - Method in class megamek.common.MekSummary
 
getHeavyWoods() - Method in class megamek.common.LosEffects
 
getHeight() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getHeight() - Method in class megamek.common.Board
 
getHeight() - Method in class megamek.common.BuildingTarget
 
getHeight() - Method in class megamek.common.Entity
 
getHeight() - Method in class megamek.common.EntityFluff
 
getHeight() - Method in class megamek.common.HexTarget
 
getHeight() - Method in class megamek.common.INarcPod
 
getHeight() - Method in class megamek.common.MinefieldTarget
 
getHeight() - Method in interface megamek.common.Targetable
Returns the height of the target, that is, how many levels above its elevation it is for LOS purposes.
getHeight() - Method in class megamek.common.util.BuildingTemplate
 
getHeight() - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
getHelp() - Method in class megamek.client.commands.ClientCommand
Returns some help text for this command
getHelp() - Method in class megamek.server.commands.arguments.Argument
 
getHelp() - Method in class megamek.server.commands.arguments.BooleanArgument
 
getHelp() - Method in class megamek.server.commands.arguments.CoordXArgument
 
getHelp() - Method in class megamek.server.commands.arguments.CoordYArgument
 
getHelp() - Method in class megamek.server.commands.arguments.EnumArgument
 
getHelp() - Method in class megamek.server.commands.arguments.HexNumberArgument
 
getHelp() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
getHelp() - Method in class megamek.server.commands.arguments.IntegerArgument
 
getHelp() - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
 
getHelp() - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
 
getHelp() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
 
getHelp() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
getHelp() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
 
getHelp() - Method in class megamek.server.commands.arguments.OptionalStringArgument
 
getHelp() - Method in class megamek.server.commands.arguments.PlayerArgument
 
getHelp() - Method in class megamek.server.commands.arguments.StringArgument
 
getHelp() - Method in class megamek.server.commands.arguments.TeamArgument
 
getHelp() - Method in class megamek.server.commands.arguments.UnitArgument
 
getHelp() - Method in class megamek.server.commands.ClientServerCommand
 
getHelp() - Method in class megamek.server.commands.ServerCommand
Returns some help text for this command
getHelpFilePath() - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
 
getHelpHtml() - Method in class megamek.server.commands.ClientServerCommand
 
getHelpText() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
getHerdMentalityIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
How close do I want to stick to my teammates?
getHerdMentalityValue() - Method in class megamek.client.bot.princess.BehaviorSettings
How close do I want to stick to my teammates?
getHerdMentalityValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How close do I want to stick to my teammates?
getHex() - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getHex(int, int) - Method in class megamek.common.Board
Determines if this Board contains the (x, y) Coords, and if so, returns the Hex at that position.
getHex(Coords) - Method in class megamek.client.bot.princess.Princess
 
getHex(Coords) - Method in class megamek.common.Board
Returns the Hex at the given Coords, both of which may be null.
getHexBorderArea(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderArea(int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderArea(int, int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderArea(int, int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderAreaMid(int, double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderLine(int) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexBorderLine(int, int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexColor() - Method in class megamek.client.ui.swing.boardview.ECMEffects
Once all of the ECMInfo has been collected for this location, we need to determine how to color the Hex.
getHexCrossArea01(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossArea012(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossArea0123(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossArea01234(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossLine01(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossLine012(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossLine0123(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexCrossLine01234(int, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexes(Collection<Coords>) - Method in class megamek.common.Board
Returns a list of Hexes at the given coords.
getHexesMoved() - Method in class megamek.client.bot.princess.EntityState
 
getHexesMoved() - Method in class megamek.common.MovePath
Returns the logical number of hexes moved the path (does not count turns, etc).
getHexesMoved() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
Returns the number of hexes moved
getHexFull() - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFull(Point2D.Double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFull(Point) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFull(Point, float) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFullBorderArea(double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFullBorderArea(double, double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexFullBorderLine(double) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexInclines() - Method in class megamek.client.ui.swing.GUIPreferences
 
getHexInDir(int, int, int) - Method in class megamek.common.Board
Gets the hex in the specified direction from the specified starting coordinates.
getHexInDir(Coords, int) - Method in class megamek.common.Board
 
getHexMask() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
getHexPoly() - Static method in class megamek.client.ui.swing.boardview.BoardView
 
getHexRotation(int) - Static method in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
getHexString() - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getHexString(int) - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getHexTip(Hex, Client, GUIPreferences) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getHexUpdateSet() - Method in class megamek.server.totalwarfare.TWGameManager
 
getHiddenActivationPhase() - Method in class megamek.common.Entity
 
getHighestExpectedDamage(Game, List<WeaponAttackAction>, boolean) - Static method in class megamek.common.Compute
Returns the weapon attack out of a list that has the highest expected damage
getHighestMove(AlphaStrikeElement) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
getHighestThresh() - Method in class megamek.common.Aero
 
getHighestThresh() - Method in interface megamek.common.IAero
 
getHighestThresh() - Method in class megamek.common.LandAirMek
 
getHighQualityGraphics() - Method in class megamek.client.ui.swing.GUIPreferences
 
getHilliness() - Method in class megamek.common.MapSettings
 
getHistoricalEthnicity() - Method in class megamek.client.generator.RandomNameGenerator
 
getHistory() - Method in class megamek.common.EntityFluff
 
getHitchById(int) - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getHitchCarrying(int) - Method in class megamek.common.Entity
Finds the trailer hitch transporter that is carrying a given entityId Hitches move around in Transports on loading a saved game
getHitchLocations() - Method in class megamek.common.Entity
 
getHitCriticals(int, int, int) - Method in class megamek.common.Entity
Number of slots doomed, missing or destroyed in a location
getHitData() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getHitData(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Returns the hit data for the given hit location.
getHitData(int) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
getHitData(int, boolean) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Returns the hit data for the given location, considering if the hit is on the rear arc or not.
getHitModFor(MiscType) - Static method in class megamek.common.actions.ClubAttackAction
Modifiers to the to-hit roll for specific weapons
getHits() - Method in class megamek.client.ui.swing.CustomPilotView
 
getHits() - Method in class megamek.common.Crew
Used to determine whether the death threshold has been passed.
getHits(int) - Method in class megamek.common.Crew
 
getHitTable() - Method in class megamek.common.ToHitData
 
getHittableCriticals(int) - Method in class megamek.common.Entity
Returns the number of operational critical slots remaining in a location
getHittableShotsLeft() - Method in class megamek.common.Mounted
Convenience method returning the number of shots of ammunition in this Mounted that may be affected by a critical hit.
getHonorUtil() - Method in class megamek.client.bot.princess.Princess
 
getHost() - Method in class megamek.client.AbstractClient
 
getHost() - Method in interface megamek.client.IClient
 
getHost() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getHost() - Method in class megamek.server.Server
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
getHotKeyDesc() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
getHotSpot() - Method in class megamek.client.bot.princess.HeatMap
Get the hotspot (position with high activity) with the highest rating.
getHotSpot(Coords, boolean) - Method in class megamek.client.bot.princess.HeatMap
Get the closest hot-spot (position of high activity).
getHotSpots() - Method in class megamek.client.bot.princess.HeatMap
Get all hot-spots (positions of high activity) in descending order
getHQIniBonus() - Method in class megamek.common.Dropship
 
getHQIniBonus() - Method in class megamek.common.Entity
 
getHQIniBonus() - Method in class megamek.common.Jumpship
 
getHQIniBonus() - Method in class megamek.common.Mek
 
getHQIniBonus() - Method in class megamek.common.Tank
 
getHT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getHtmlReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
getHumanReadableLabel() - Method in enum class megamek.common.MovePath.MoveStepType
Returns the human‑readable label for this move step.
getHyperAggressionIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
How close to I want to get to my enemies?
getHyperAggressionValue() - Method in class megamek.client.bot.princess.BehaviorSettings
How close to I want to get to my enemies?
getHyperAggressionValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How close to I want to get to my enemies?
getIATM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getICEFuelType() - Method in class megamek.common.Tank
The type of fuel for internal combustion engines.
getIcon() - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getIcon() - Method in interface megamek.common.BTObject
Returns an icon for this unit or object for the game board.
getIcon() - Method in class megamek.common.Entity
 
getIcon() - Method in class megamek.common.eras.Era
 
getIconName(Entity, FontMetrics) - Method in class megamek.client.ui.swing.UnitOverview
 
getIcons(String) - Method in class megamek.client.ui.panels.AbstractIconChooser
Called at start and when a new category is selected in the directory tree.
getIcons(String) - Method in class megamek.client.ui.panels.CamoChooser
This override handles Colour Camouflage, as they are not stored as part of the directory tree but instead are an isolated system currently tied to PlayerColours.
getId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getId() - Method in class megamek.common.Briefcase
 
getId() - Method in class megamek.common.Building
Get the ID of this building.
getId() - Method in class megamek.common.BuildingTarget
 
getId() - Method in class megamek.common.Entity
 
getId() - Method in class megamek.common.force.Force
 
getId() - Method in class megamek.common.HexTarget
 
getId() - Method in class megamek.common.INarcPod
 
getId() - Method in interface megamek.common.InGameObject
Returns this InGameObject's id.
getId() - Method in class megamek.common.MinefieldTarget
 
getId() - Method in class megamek.common.net.connections.AbstractConnection
 
getId() - Method in class megamek.common.Player
 
getId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getId() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
getId() - Method in class megamek.common.Team
 
getId() - Method in class megamek.common.UnitLocation
Get the ID number of the entity at this location.
getIdealRole() - Method in class megamek.client.ratgenerator.FormationType
 
getIdleImage() - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
getIF() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getIFFStatus(Entity, Player) - Static method in enum class megamek.client.ui.swing.overlay.IFF
 
getIgniteModifiers() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
modifiers for fire ignition
getIgnitionModifier() - Method in class megamek.common.Hex
 
getIgnoredCrewHits() - Method in class megamek.common.Aero
 
getIgnoredUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getIgnoreLevel() - Method in class megamek.client.bot.BotConfiguration
 
getIlluminatedPositions() - Method in class megamek.common.Game
Get a set of Coords illuminated by searchlights.
getImage() - Method in class megamek.client.ui.Base64Image
Returns the image in displayable form.
getImage() - Method in class megamek.client.ui.swing.tileset.MekTileset.MekEntry
 
getImage() - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Gets image to draw by BackGroundDrawer
getImage() - Method in class megamek.common.icons.AbstractIcon
 
getImage() - Method in class megamek.common.icons.Portrait
 
getImage(int) - Method in class megamek.common.icons.AbstractIcon
 
getImage(int, int) - Method in class megamek.common.icons.AbstractIcon
 
getImage(Image, int, int) - Method in class megamek.common.icons.AbstractIcon
This is used to create the proper image and scale it if required.
getImage(String) - Method in enum class megamek.common.SpecialHexDisplay.Type
Get the image for this type of special hex display.
getImageIcon() - Method in class megamek.common.icons.AbstractIcon
 
getImageIcon(int) - Method in class megamek.common.icons.AbstractIcon
 
getImageLabel() - Method in class megamek.client.ui.panels.EntityImagePanel
 
getImageList() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getImagePanel() - Method in class megamek.client.ui.dialogs.MMStoryDialog
 
getImageSignature(Coords) - Method in class megamek.server.props.OrbitalBombardment
 
getImageURL() - Method in class megamek.client.ui.swing.util.BASE64ImageView
Returns a unique url for the image.
getImmobileMod(Targetable) - Static method in class megamek.common.Compute
 
getImmobileMod(Targetable, int, AimingMode) - Static method in class megamek.common.Compute
Gets the ToHitData associated with firing at an immobile target.
getIMPMoveMod() - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getINarcPodsAttached() - Method in class megamek.common.Entity
Get an Enumeration of INarcPods that are attached to this entity.
getIncludedFactions() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getIncludeFluff() - Method in class megamek.common.templates.TROView
 
getIncomingFriendlyArtilleryDamage() - Method in class megamek.client.bot.princess.PathRankerState
Map of coordinates to known incoming artillery damage.
getIndex() - Method in enum class megamek.client.bot.princess.CardinalEdge
 
getIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getIndex() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
Returns the map board index of this button; e.g.
getIndex() - Method in class megamek.client.ui.swing.widget.IndexedRadioButton
 
getIndex() - Method in class megamek.common.CriticalSlot
 
getIndex(AbstractIcon) - Method in class megamek.client.ui.lists.AbstractIconList
 
getIndexOfChild(Object, Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
getIndexOfChild(Object, Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.BlowingSand
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.EMI
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.Fog
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.Light
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.Weather
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.Wind
 
getIndicator() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
getIndividualWeaponList() - Method in class megamek.common.Entity
 
getIndustrialAdvFireConTA() - Static method in class megamek.common.Mek
 
getInetAddress() - Method in class megamek.common.net.connections.AbstractConnection
 
getInfantryBays() - Method in class megamek.common.MekSummary
 
getInfantryDamage() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getInfantryDamageClass() - Method in class megamek.common.WeaponType
 
getInfantryDoors() - Method in class megamek.common.MekSummary
 
getInfantryLeft(int) - Method in class megamek.common.Game
 
getInfantryRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getInfantryRangeMods(int, InfantryWeapon, InfantryWeapon, boolean) - Static method in class megamek.common.Compute
Calculate the range modifiers for a conventional infantry attack.
getInfantryUnits() - Method in class megamek.common.MekSummary
 
getInfantryVehicleModes() - Static method in enum class megamek.common.EntityMovementMode
 
getInfDmgFromInside() - Method in class megamek.common.Building
Returns the percentage of damage done to the building for attacks against infantry in the building from other units within the building.
getInfernoBurningCoords() - Method in class megamek.common.Board
Get an enumeration of all coordinates with infernos still burning.
getInfernos() - Method in class megamek.common.Board
 
getInfernoVariant() - Method in class megamek.common.weapons.infantry.InfantryWeapon
For weapons that can use inferno ammo, returns the inferno version.
getInfMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen inferno mines.
getInfo() - Method in class megamek.common.SpecialHexDisplay
 
getInGameObject(int) - Method in interface megamek.client.IClient
 
getInGameObject(int) - Method in interface megamek.common.IGame
 
getInGameObjects() - Method in interface megamek.client.IClient
 
getInGameObjects() - Method in class megamek.common.AbstractGame
 
getInGameObjects() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getInGameObjects() - Method in interface megamek.common.IGame
 
getInGameObjects(Collection<Integer>) - Method in interface megamek.common.IGame
 
getInit() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen initiative modifier.
getInitBonus() - Method in class megamek.common.Crew
 
getInitCompensationBonus() - Method in interface megamek.common.ITurnOrdered
 
getInitCompensationBonus() - Method in class megamek.common.Player
 
getInitCompensationBonus() - Method in class megamek.common.Team
 
getInitCompensationBonus() - Method in class megamek.common.TurnOrdered
 
getInitCompensationBonus(boolean) - Method in class megamek.common.Team
 
getInitialBV() - Method in class megamek.common.Entity
Gets the initial BV of a unit.
getInitialBV() - Method in class megamek.common.Player
 
getInitialEntityCount() - Method in class megamek.common.Player
 
getInitialValues() - Method in class megamek.client.ui.preferences.PreferencesNode
 
getInitiative() - Method in interface megamek.common.ITurnOrdered
 
getInitiative() - Method in class megamek.common.TurnOrdered
 
getInitiativeHelper() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
getInitiativeRoll() - Method in class megamek.common.autoresolve.component.Formation
 
getInnerLocation(int) - Static method in class megamek.common.Mek
Returns the location that transferred damage or crits will go to from a given location.
getInputStream() - Method in class megamek.common.net.connections.AbstractConnection
 
getInstance() - Static method in class megamek.client.bot.princess.BehaviorSettingsFactory
 
getInstance() - Static method in class megamek.client.generator.RandomCallsignGenerator
 
getInstance() - Static method in class megamek.client.generator.RandomNameGenerator
 
getInstance() - Static method in class megamek.client.generator.RandomUnitGenerator
 
getInstance() - Static method in class megamek.client.ratgenerator.RATGenerator
 
getInstance() - Static method in class megamek.client.TimerSingleton
 
getInstance() - Static method in class megamek.client.ui.swing.ButtonOrderPreferences
 
getInstance() - Static method in class megamek.client.ui.swing.GUIPreferences
 
getInstance() - Static method in class megamek.client.ui.swing.UnitDisplayOrderPreferences
 
getInstance() - Static method in class megamek.common.eras.Eras
 
getInstance() - Static method in class megamek.common.event.EventBus
 
getInstance() - Static method in class megamek.common.internationalization.Internationalization
 
getInstance() - Static method in class megamek.common.MapSettings
Creates and returns a new default instance of MapSettings.
getInstance() - Static method in class megamek.common.MekSummaryCache
 
getInstance() - Static method in class megamek.common.net.factories.ConnectionFactory
Returns the factory instance
getInstance() - Static method in class megamek.common.net.marshalling.PacketMarshallerFactory
 
getInstance() - Static method in class megamek.common.preference.PreferenceManager
 
getInstance() - Static method in class megamek.common.templates.TemplateConfiguration
 
getInstance() - Static method in class megamek.utilities.BoardClassifier
Get a singleton instance of the Board Classifier, initializing if necessary
getInstance(boolean) - Static method in class megamek.common.MekSummaryCache
 
getInstance(File) - Static method in class megamek.common.verifier.EntityVerifier
Creates and return a new instance of EntityVerifier.
getInstance(InputStream) - Static method in class megamek.common.MapSettings
Creates and returns a new instance of MapSettings with default values loaded from the given input stream.
getInstance(Game) - Static method in class megamek.common.pathfinder.AeroGroundPathFinder
 
getInstance(Game) - Static method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
 
getInstance(Game) - Static method in class megamek.common.pathfinder.AeroSpacePathFinder
 
getInstance(Game) - Static method in class megamek.common.pathfinder.InfantryPathFinder
 
getInstance(Game) - Static method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
getInstance(Game, int) - Static method in class megamek.common.pathfinder.SpheroidPathFinder
 
getInstance(MapSettings) - Static method in class megamek.common.MapSettings
Creates and returns a clone of the given MapSettings.
getInt(String) - Method in class megamek.ai.utility.Memory
Gets a memory as an integer.
getInt(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the int preference with the given name.
getInt(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getInt(String) - Method in class megamek.server.commands.arguments.Arguments
 
getIntBombChoices() - Method in class megamek.common.Aero
 
getIntBombChoices() - Method in interface megamek.common.IBomber
 
getIntBombChoices() - Method in class megamek.common.LandAirMek
 
getIntBombChoices() - Method in class megamek.common.VTOL
 
getInternal(int) - Method in class megamek.common.BattleArmor
Battle Armor units have no internals on their squad location.
getInternal(int) - Method in class megamek.common.Entity
Returns the amount of internal structure in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
getInternal(int) - Method in class megamek.common.Infantry
 
getInternal(int) - Method in class megamek.common.Mek
 
getInternal(int) - Method in class megamek.common.ProtoMek
 
getInternal(HitData) - Method in class megamek.common.Entity
Returns the amount of internal structure in the location hit.
getInternalBombCount() - Method in class megamek.client.ui.swing.BombPayloadDialog
 
getInternalBombLimit() - Method in class megamek.client.ui.swing.BombPayloadDialog
 
getInternalBombLoadout() - Method in class megamek.common.Entity
 
getInternalBombsDamageTotal() - Method in interface megamek.common.IBomber
 
getInternalForReal(int) - Method in class megamek.common.Entity
 
getInternalName() - Method in class megamek.common.EquipmentType
 
getInternalRemainingPercent() - Method in class megamek.common.Aero
Returns the percent of the SI remaining
getInternalRemainingPercent() - Method in class megamek.common.Entity
Returns the percent of the armor remaining
getInternalRemainingPercent() - Method in class megamek.common.FighterSquadron
Squadrons have an SI for PSR purposes, but don't take SI damage.
getInternalRemainingPercent() - Method in class megamek.common.Infantry
Returns the percent of the troopers remaining in the platoon.
getInternalRepr() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
getInternalString(int) - Method in class megamek.common.Entity
Returns a string representing the internal structure in the location
getInternalsType() - Method in class megamek.common.MekSummary
 
getInternalVariant() - Method in enum class megamek.common.enums.Gender
 
getIntersectingHexes(int, int, int, int) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
Returns a set of coordinates in the current cluster that intersect an arbitrary rectangle.
getIntersectingHexes(CardinalEdge, Board) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
Returns a set of coords in the current cluster that intersect the given board edge.
getIntersectingHexes(Coords, int) - Method in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
Returns a set of coordinates in the current cluster that intersect an arbitrary rectangle.
getIntersection(BotGeometry.HexLine) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
Returns the intersection point with another line if lines are parallel (even if they are coincident) returns null
getInterval() - Method in class megamek.client.ui.swing.util.MenuScroller
 
getIntroductionDate() - Method in class megamek.common.Bay
 
getIntroductionDate() - Method in class megamek.common.CompositeTechLevel
 
getIntroductionDate() - Method in class megamek.common.Engine
 
getIntroductionDate() - Method in class megamek.common.Entity
 
getIntroductionDate() - Method in class megamek.common.EquipmentType
 
getIntroductionDate() - Method in interface megamek.common.ITechnology
 
getIntroductionDate() - Method in interface megamek.common.ITechnologyDelegator
 
getIntroductionDate() - Method in class megamek.common.TechAdvancement
 
getIntroductionDate(boolean) - Method in class megamek.common.Engine
 
getIntroductionDate(boolean) - Method in class megamek.common.EquipmentType
 
getIntroductionDate(boolean) - Method in interface megamek.common.ITechnology
 
getIntroductionDate(boolean) - Method in class megamek.common.TechAdvancement
The year the technology first became available for Clan or IS factions, regardless of production level, or APPROXIMATE_MARGIN years earlier if marked as approximate.
getIntroductionDate(boolean, int) - Method in class megamek.common.Bay
 
getIntroductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
 
getIntroductionDate(boolean, int) - Method in class megamek.common.Engine
 
getIntroductionDate(boolean, int) - Method in class megamek.common.Entity
 
getIntroductionDate(boolean, int) - Method in class megamek.common.EquipmentType
 
getIntroductionDate(boolean, int) - Method in interface megamek.common.ITechnology
 
getIntroductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
 
getIntroductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
The year the technology first became available for the given faction, regardless of production level, or APPROXIMATE_MARGIN years earlier if marked as approximate.
getIntroductionDateName() - Method in class megamek.common.TechAdvancement
Formats introduction date indicating approximate when appropriate, and prototype faction if any for either IS or Clan use tech base.
getIntroYear() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getIntroYearMargin() - Method in class megamek.common.verifier.TestEntity
 
getIntroYearMargin() - Method in interface megamek.common.verifier.TestEntityOption
 
getIntroYearMargin() - Method in class megamek.common.verifier.TestXMLOption
 
getIntVal() - Method in class megamek.client.ui.swing.util.IntRangeTextField
Parses the text as an int.
getIntVal(int) - Method in class megamek.client.ui.swing.util.IntRangeTextField
Parses the text as an int.
getIntValue() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
getIntValue() - Method in enum class megamek.common.Facing
Method provided for backward compatibility with old integer constants.
getIntValue() - Method in class megamek.common.MMRoll
Get the value of the roll.
getIntValue() - Method in class megamek.common.MMShuffle
Get the value of the roll.
getIntValue() - Method in class megamek.common.Roll
Get the value of the roll.
getIntValue(int) - Method in class megamek.common.net.packets.Packet
 
getIntValues() - Method in class megamek.common.MMRoll
 
getIntValues() - Method in class megamek.common.MMShuffle
Get the individual value of each virtual die.
getIntValues() - Method in class megamek.common.Roll
Get the individual dice values of the roll.
getInvalid() - Method in class megamek.common.MekSummary
 
getInvalidColor() - Static method in class megamek.client.ui.swing.widget.VerifiableTextField
Returns an "invalid background" color.
getInvalidSourceBuildReasons() - Method in class megamek.common.Entity
 
getInvertNegativeTerrain() - Method in class megamek.common.MapSettings
 
getIsCallingSupport() - Method in class megamek.common.Infantry
 
getIsFlipped() - Method in class megamek.common.actions.FlipArmsAction
 
getIsJumpingNow() - Method in class megamek.common.Entity
 
getIsometricEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getIsoWreckSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getISPersonnel() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
 
getIsTrackingFriendlyTeam() - Method in class megamek.client.bot.princess.HeatMap
Identifies if this is tracking a friendly team, so visibility and detection status don't apply
getIT() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getItem() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
 
getItem() - Method in class megamek.common.util.fileUtils.ItemFile
Get the item for this file.
getItem(String, String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
Get the indicated item from the correct category.
getItemFile(File) - Method in class megamek.common.util.fileUtils.ImageFileFactory
Get the ItemFile for the given File.
getItemFile(File) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
Get the ItemFile for the given File.
getItemFile(File) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
Get the ItemFile for the given File.
getItemFile(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ImageFileFactory
Get the ItemFile for the given ZipEntry in the ZipFile.
getItemFile(ZipEntry, ZipFile) - Method in interface megamek.common.util.fileUtils.ItemFileFactory
Get the ItemFile for the given ZipEntry in the ZipFile.
getItemFile(ZipEntry, ZipFile) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
Get the ItemFile for the given ZipEntry in the ZipFile.
getItemNames(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
Get the names of all the items in one of the categories.
getItems() - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getJammedWeapons() - Method in class megamek.common.Tank
All weapons that a vehicle could use "unjam weapon" for
getJMPS() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getJump() - Method in class megamek.client.ratgenerator.ModelRecord
 
getJumpDriveWeight() - Method in class megamek.common.Jumpship
 
getJumpHeat(int) - Method in class megamek.common.Engine
 
getJumpHeat(int) - Method in class megamek.common.Entity
get the heat generated by this Entity when jumping for a certain amount of MP
getJumpHeat(int) - Method in class megamek.common.Mek
 
getJumpingTMM() - Method in class megamek.common.battlevalue.BVCalculator
 
getJumpingTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
getJumpMaxElevationChange() - Method in class megamek.common.MovePath
Returns the distance between the highest elevation in the jump path and the elevation at the landing point.
getJumpMove() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getJumpMove() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getJumpMove() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getJumpMp() - Method in class megamek.common.MekSummary
 
getJumpMP() - Method in class megamek.common.Entity
Returns this entity's current jump jet jumping MP, not affected by terrain, factored for gravity.
getJumpMP() - Method in class megamek.common.pathfinder.CachedEntityState
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.Entity
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.Infantry
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.Mek
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
 
getJumpMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
 
getJumpMPNoGravity() - Method in class megamek.common.pathfinder.CachedEntityState
 
getJumpMPWithTerrain() - Method in class megamek.common.Entity
Returns this entity's current jumping MP, affected by terrain (like water.)
getJumpMPWithTerrain() - Method in class megamek.common.pathfinder.CachedEntityState
 
getJumpPathHighestPoint() - Method in class megamek.common.MovePath
Returns the highest elevation along a jump path.
getJumpRange() - Method in class megamek.common.Jumpship
Get maximum range of a jump
getJumpSailTA() - Static method in class megamek.common.Jumpship
Tech advancement data for the jump sail
getJumpshipPct() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
 
getJumpshipTurns() - Method in class megamek.common.Team
 
getJumpshipTurns() - Method in class megamek.common.TurnOrdered
 
getJumpshipTurns() - Method in class megamek.common.TurnVectors
 
getJumpType() - Method in class megamek.common.Entity
 
getJumpType() - Method in class megamek.common.Mek
Returns the type of jump jet system the Mek has.
getJumpType() - Method in class megamek.common.ProtoMek
 
getJumpType() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
 
getJumpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getJumpUsedThisTurn() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getKey() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getKey() - Method in class megamek.client.ratgenerator.FactionRecord
 
getKey() - Method in class megamek.client.ratgenerator.ModelRecord
 
getKey() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
getKey() - Method in class megamek.common.MovePath
 
getKey() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getKey() - Method in interface megamek.common.options.IBasicOptionGroup
Returns the String key that can be used by clients to distinguish option groups by their own criterion
getKey() - Method in class megamek.common.options.OptionGroup
 
getKeyDispatcher() - Static method in class megamek.client.ui.swing.MegaMekGUI
 
getKFAdapterTA() - Static method in class megamek.common.SpaceStation
 
getKFChargingSystemHit() - Method in class megamek.common.Jumpship
 
getKFDriveCoilHit() - Method in class megamek.common.Jumpship
 
getKFDriveControllerHit() - Method in class megamek.common.Jumpship
 
getKFDriveDamage() - Method in class megamek.common.Jumpship
 
getKFFieldInitiatorHit() - Method in class megamek.common.Jumpship
 
getKFHeliumTankHit() - Method in class megamek.common.Jumpship
 
getKFHeliumTankIntegrity() - Method in class megamek.common.Jumpship
 
getKFIntegrity() - Method in class megamek.common.Jumpship
 
getKgPerShot() - Method in class megamek.common.AmmoType
Used by units that are constructed using per-shot weights (BA and ProtoMeks).
getKgPerShotBV(int) - Method in class megamek.common.AmmoType
 
getKickBots() - Method in class megamek.client.ui.swing.EditBotsDialog
Returns the result of the dialog with respect to selected princess bots to be kicked The result may be empty, but not null.
getKillerId() - Method in class megamek.common.Entity
 
getKillNumber() - Method in class megamek.common.Entity
 
getKillProbability() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getKills() - Method in class megamek.common.Entity
 
getKills() - Method in class megamek.common.MULParser
Returns the kills hashtable
getLabArmorTonnage() - Method in class megamek.common.Entity
 
getLabTotalArmorPoints() - Method in class megamek.common.Entity
 
getLAM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getLAMGunnerySkillSummary(int, int, int, int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getLAMPilotSkillSummary(int, int, int, int, int, int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getLAMType() - Method in class megamek.common.LandAirMek
 
getLAMTypeForString(String) - Static method in class megamek.common.LandAirMek
 
getLAMTypeString() - Method in class megamek.common.LandAirMek
 
getLAMTypeString(int) - Method in class megamek.common.LandAirMek
 
getLandingCoords(boolean, Coords, int) - Method in interface megamek.common.IAero
 
getLandingGearMod(boolean) - Method in class megamek.common.Aero
Modifier to landing or vertical takeoff roll for landing gear damage.
getLandingGearMod(boolean) - Method in interface megamek.common.IAero
 
getLandingGearMod(boolean) - Method in class megamek.common.LandAirMek
Modifier to landing or vertical takeoff roll for landing gear damage.
getLandingGearPartialRepairs() - Method in class megamek.common.Aero
 
getLandingGearPartialRepairs() - Method in interface megamek.common.IAero
 
getLandingGearPartialRepairs() - Method in class megamek.common.LandAirMek
 
getLandingLength() - Method in class megamek.common.Dropship
 
getLandingLength() - Method in interface megamek.common.IAero
 
getLandingLength() - Method in class megamek.common.SmallCraft
 
getLargeCraftECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
Check for the total number of fighter/small craft ECM bubbles in space along the path from a to b
getLargeCraftHeat(Entity) - Method in class megamek.common.actions.TeleMissileAttackAction
Returns the heat generated by a large craft's weapons fire declarations during the round Used to determine whether point defenses can engage.
getLargeCraftHeat(Entity) - Method in class megamek.common.weapons.WeaponHandler
Returns the heat generated by a large craft's weapons fire declarations during the round Used to determine whether point defenses can engage.
getLastConnectAddr() - Method in class megamek.common.preference.ClientPreferences
 
getLastConnectPort() - Method in class megamek.common.preference.ClientPreferences
 
getLastCursor() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getLastEdge() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
getLastKnownLocations() - Method in class megamek.client.bot.princess.PathEnumerator
 
getLastPhase() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getLastPhase() - Method in class megamek.common.Game
 
getLastPhase() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getLastPlainDesc() - Method in class megamek.common.TargetRoll
Returns the last description found
getLastPlayerName() - Method in class megamek.common.preference.ClientPreferences
 
getLastPosition() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getLastPosition() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
getLastServerPass() - Method in class megamek.common.preference.ClientPreferences
 
getLastServerPort() - Method in class megamek.common.preference.ClientPreferences
 
getLastStep() - Method in class megamek.common.MovePath
 
getLastStep() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getLastStepMovementType() - Method in class megamek.common.MovePath
 
getLastTarget() - Method in class megamek.common.Entity
 
getLastTargetDisplayName() - Method in class megamek.common.Entity
 
getLaunchableDropships() - Method in class megamek.common.Entity
Returns a list of DropShips launchable from any of the Transport facilities of this unit.
getLaunchableFighters() - Method in class megamek.common.Entity
 
getLaunchableSmallCraft() - Method in class megamek.common.Entity
 
getLaunchableUnits() - Method in class megamek.common.Bay
 
getLaunchableUnits() - Method in class megamek.common.DockingCollar
DropShips launchable from this Docking Collar.
getLaunched() - Method in class megamek.common.MoveStep
 
getLaunchedEscapePods() - Method in class megamek.common.Aero
Returns the total number of escape pods launched so far
getLaunchedEscapePods() - Method in class megamek.common.Jumpship
 
getLaunchedEscapePods() - Method in class megamek.common.SmallCraft
Returns the total number of escape pods launched so far
getLaunchedLifeBoats() - Method in class megamek.common.Aero
Returns the total number of lifeboats launched so far
getLaunchedLifeBoats() - Method in class megamek.common.Jumpship
 
getLaunchedLifeBoats() - Method in class megamek.common.SmallCraft
Returns the total number of lifeboats launched so far
getLblImage() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
getLblText() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
getLeapDistance() - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getLeftArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getLeftArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getLeftArc() - Method in class megamek.common.MekSummary
 
getLeftLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getLeftManipulator() - Method in class megamek.common.BattleArmor
Returns the Mounted for the manipulator mounted in the left arm of this BattleArmor squad.
getLeftManipulatorName() - Method in class megamek.common.BattleArmor
Returns the EquipmentType internal name for the manipulator mounted in the left arm of this BattleArmor squad.
getLeftPanel() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
 
getLeftThrustHits() - Method in class megamek.common.Aero
 
getLeftThrustHits() - Method in interface megamek.common.IAero
 
getLeftThrustHits() - Method in class megamek.common.LandAirMek
 
getLeg() - Method in class megamek.common.actions.JumpJetAttackAction
 
getLeg() - Method in class megamek.common.actions.KickAttackAction
 
getLegActuatorCost() - Method in class megamek.common.BipedMek
 
getLegActuatorCost() - Method in class megamek.common.Mek
 
getLegActuatorCost() - Method in class megamek.common.QuadMek
 
getLegActuatorCost() - Method in class megamek.common.TripodMek
 
getLegAttackBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
Get the base to-hit number of a Leg Attack by the given attacker upon the given defender
getLength() - Method in class megamek.common.EntityFluff
 
getLevel() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
getLevel() - Method in class megamek.common.Hex
 
getLevel() - Method in class megamek.common.MekSummary
 
getLevel() - Method in class megamek.common.Terrain
 
getLevel(int) - Method in class megamek.common.MekSummary
 
getLevelChange() - Method in class megamek.client.ui.swing.dialog.FloodDialog
Returns the level change entered by the user or 0, if it cannot be parsed.
getLevelChange() - Method in class megamek.client.ui.swing.dialog.LevelChangeDialog
Returns the level change entered by the user or 0, if it cannot be parsed.
getLevelDiff(MovePath, Coords, Board, boolean) - Static method in class megamek.common.pathfinder.ShortestPathFinder
Computes the difference in levels between the current location and the goal location.
getLevelDisplayableName(int) - Static method in class megamek.common.TechConstants
Get the displayable name for the given tech level.
getLevelHighlight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getLevelingCost() - Method in class megamek.common.BulldozerMovePath
An estimation of how many MP we would "waste" blowing down obstacles.
getLevelName(int) - Static method in class megamek.common.TechConstants
 
getLevelsFallen() - Method in class megamek.common.Mek
how many levels did this Mek fall this turn?
getLFBatteryHit() - Method in class megamek.common.Jumpship
 
getLFBatteryTA() - Static method in class megamek.common.Jumpship
Tech advancement data for lithium fusion batteries
getLifeBoats() - Method in class megamek.common.Aero
 
getLifeBoats() - Method in class megamek.common.Jumpship
 
getLifeBoats() - Method in class megamek.common.SmallCraft
 
getLifeBoatsLeft() - Method in class megamek.common.Aero
 
getLifeSupportHits() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
getLight() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getLight(int) - Static method in enum class megamek.common.planetaryconditions.Light
 
getLight(String) - Static method in enum class megamek.common.planetaryconditions.Light
 
getLightHeatBonus(int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
heat bonus to hit for being overheated in darkness TO:AR 6th ed.
getLightHitPenalty(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
to-hit penalty for light TO:AR 6th ed.
getLightSmoke() - Method in class megamek.common.LosEffects
 
getLightVehicleBays() - Method in class megamek.common.MekSummary
 
getLightVehicleDoors() - Method in class megamek.common.MekSummary
 
getLightVehicleUnits() - Method in class megamek.common.MekSummary
 
getLightWoods() - Method in class megamek.common.LosEffects
 
getLineStroke() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getLineTokens() - Method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
Returns a list of tokens making up the next available input stream line.
getLinked() - Method in class megamek.common.Mounted
 
getLinkedAmmo() - Method in class megamek.common.equipment.WeaponMounted
 
getLinkedBayId() - Method in class megamek.common.Mounted
Used for associating the equipment mount with a cargo bay.
getLinkedBy() - Method in class megamek.common.Mounted
 
getListCellRendererComponent(JList<?>, Object, int, boolean, boolean) - Method in class megamek.client.ui.swing.lobby.ChatLounge.BoardNameRenderer
 
getListCellRendererComponent(JList<? extends AbstractIcon>, AbstractIcon, int, boolean, boolean) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
getListCellRendererComponent(JList<? extends Scenario>, Scenario, int, boolean, boolean) - Method in class megamek.client.ui.swing.scenario.ScenarioInfoRenderer
 
getLiveCommandersOwnedBy(Player) - Method in class megamek.common.Game
 
getLiveDeployedEntitiesOwnedBy(Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getLiveDeployedEntitiesOwnedBy(Player) - Method in class megamek.common.Game
 
getLiveEntitiesOwnedBy(Player) - Method in class megamek.common.Game
 
getLoadedKeepers() - Method in class megamek.common.Entity
 
getLoadedTrailers() - Method in class megamek.common.Entity
Get a List of the trailers currently loaded into this payload.
getLoadedUnitIds() - Method in class megamek.common.Bay
Generate a raw list of the Ids stored in troops.
getLoadedUnits() - Method in class megamek.common.BattleArmorHandles
 
getLoadedUnits() - Method in class megamek.common.Bay
 
getLoadedUnits() - Method in class megamek.common.DockingCollar
 
getLoadedUnits() - Method in class megamek.common.Entity
Get a List of the units currently loaded into this payload.
getLoadedUnits() - Method in class megamek.common.FighterSquadron
 
getLoadedUnits() - Method in class megamek.common.InfantryCompartment
Get a List of the units currently loaded into this payload.
getLoadedUnits() - Method in interface megamek.common.InfantryTransporter
 
getLoadedUnits() - Method in class megamek.common.TankTrailerHitch
Get a List of the units currently loaded into this payload.
getLoadedUnits() - Method in interface megamek.common.Transporter
Get a Vector of the units currently loaded into this payload.
getLoadSaveGameXStream() - Static method in class megamek.common.util.SerializationHelper
Factory method that produces an XStream object suitable for loading MegaMek save games
getLocalBots() - Method in class megamek.client.ui.swing.ClientGUI
 
getLocalBots() - Method in class megamek.client.ui.swing.CommanderGUI
 
getLocalBots() - Method in interface megamek.client.ui.swing.ILocalBots
 
getLocale() - Method in class megamek.common.preference.ClientPreferences
 
getLocale() - Method in class megamek.MMOptions
This is a temporary Locale getter, which sets the stage for suite-wide localization.
getLocale() - Method in class megamek.SuiteOptions
This is a temporary Locale getter, which sets the stage for suite-wide localization.
getLocaleString() - Method in class megamek.common.preference.ClientPreferences
 
getLocalPlayer() - Method in interface megamek.client.IClient
 
getLocalPlayer() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getLocalPlayer() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getLocalPlayer() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getLocalPlayerNumber() - Method in class megamek.client.AbstractClient
 
getLocalPlayerNumber() - Method in interface megamek.client.IClient
 
getLocalPlayerNumber() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getLocation() - Method in class megamek.common.HitData
 
getLocation() - Method in class megamek.common.INarcPod
 
getLocation() - Method in class megamek.common.Mounted
Returns the location this equipment is mounted in, such as Tank.LOC_FRONT.
getLocation() - Method in record class megamek.common.NarcPod
 
getLocation() - Method in class megamek.common.QuirkEntry
 
getLocation() - Method in class megamek.common.ToHitData
 
getLocationAbbr(int) - Method in class megamek.common.Dropship
 
getLocationAbbr(int) - Method in class megamek.common.Entity
Returns the abbreviated name of the location specified.
getLocationAbbr(int) - Method in class megamek.common.ProtoMek
 
getLocationAbbr(int) - Method in class megamek.common.verifier.TestEntity
 
getLocationAbbr(HitData) - Method in class megamek.common.Entity
Returns the abbreviated name of the location specified.
getLocationAbbrs() - Method in class megamek.common.Aero
 
getLocationAbbrs() - Method in class megamek.common.BattleArmor
 
getLocationAbbrs() - Method in class megamek.common.BipedMek
 
getLocationAbbrs() - Method in class megamek.common.Entity
 
getLocationAbbrs() - Method in class megamek.common.FixedWingSupport
 
getLocationAbbrs() - Method in class megamek.common.GunEmplacement
 
getLocationAbbrs() - Method in class megamek.common.HandheldWeapon
 
getLocationAbbrs() - Method in class megamek.common.Infantry
 
getLocationAbbrs() - Method in class megamek.common.Jumpship
 
getLocationAbbrs() - Method in class megamek.common.LandAirMek
Returns a vector of abbreviations for all locations
getLocationAbbrs() - Method in class megamek.common.LargeSupportTank
 
getLocationAbbrs() - Method in class megamek.common.ProtoMek
 
getLocationAbbrs() - Method in class megamek.common.QuadMek
 
getLocationAbbrs() - Method in class megamek.common.SmallCraft
 
getLocationAbbrs() - Method in class megamek.common.SuperHeavyTank
 
getLocationAbbrs() - Method in class megamek.common.Tank
 
getLocationAbbrs() - Method in class megamek.common.TeleMissile
 
getLocationAbbrs() - Method in class megamek.common.TripodMek
 
getLocationAbbrs() - Method in class megamek.common.VTOL
 
getLocationAbbrs() - Method in class megamek.common.Warship
 
getLocationDamage(int) - Method in class megamek.common.Aero
 
getLocationDamage(int) - Method in class megamek.common.BattleArmor
 
getLocationDamage(int) - Method in class megamek.common.Entity
 
getLocationDamage(int) - Method in class megamek.common.HandheldWeapon
 
getLocationDamage(int) - Method in class megamek.common.Infantry
 
getLocationDamage(int) - Method in class megamek.common.Mek
 
getLocationDamage(int) - Method in class megamek.common.ProtoMek
 
getLocationDamage(int) - Method in class megamek.common.Tank
 
getLocationFromAbbr(String) - Method in class megamek.common.Entity
Returns the location that the specified abbreviation indicates
getLocationName(int) - Method in class megamek.common.Entity
Returns the name of the location specified.
getLocationName(HitData) - Method in class megamek.common.Entity
Returns the name of the location specified.
getLocationNames() - Method in class megamek.common.Aero
 
getLocationNames() - Method in class megamek.common.BattleArmor
 
getLocationNames() - Method in class megamek.common.BipedMek
 
getLocationNames() - Method in class megamek.common.Entity
 
getLocationNames() - Method in class megamek.common.FixedWingSupport
 
getLocationNames() - Method in class megamek.common.GunEmplacement
 
getLocationNames() - Method in class megamek.common.HandheldWeapon
 
getLocationNames() - Method in class megamek.common.Infantry
 
getLocationNames() - Method in class megamek.common.Jumpship
 
getLocationNames() - Method in class megamek.common.LandAirMek
Returns a vector of names for all locations
getLocationNames() - Method in class megamek.common.LargeSupportTank
 
getLocationNames() - Method in class megamek.common.ProtoMek
 
getLocationNames() - Method in class megamek.common.QuadMek
 
getLocationNames() - Method in class megamek.common.SmallCraft
 
getLocationNames() - Method in class megamek.common.SuperHeavyTank
 
getLocationNames() - Method in class megamek.common.Tank
 
getLocationNames() - Method in class megamek.common.TeleMissile
 
getLocationNames() - Method in class megamek.common.TripodMek
 
getLocationNames() - Method in class megamek.common.VTOL
 
getLocationNames() - Method in class megamek.common.Warship
 
getLocationStatus(int) - Method in class megamek.common.Entity
returns exposure or breached flag for location
getLocationStatus(int) - Method in class megamek.common.LandAirMek
returns exposure or breached flag for location
getLocString(Entity, int) - Static method in class megamek.common.EntityListFile
Helper function that generates a string identifying the state of the locations for an entity.
getLocTurret() - Method in class megamek.common.LargeSupportTank
 
getLocTurret() - Method in class megamek.common.SuperHeavyTank
 
getLocTurret() - Method in class megamek.common.Tank
 
getLocTurret() - Method in class megamek.common.VTOL
 
getLocTurret2() - Method in class megamek.common.LargeSupportTank
 
getLocTurret2() - Method in class megamek.common.SuperHeavyTank
 
getLocTurret2() - Method in class megamek.common.Tank
 
getLocTurret2() - Method in class megamek.common.VTOL
 
getLogDirectory() - Method in class megamek.common.preference.ClientPreferences
 
getLogFile() - Method in class megamek.common.autoresolve.acar.report.HtmlGameLogger
 
getLogFile() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getLogFile() - Method in class megamek.common.GameLog
 
getLong(String) - Method in class megamek.ai.utility.Memory
Gets a memory as a long.
getLong(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the long preference with the given name.
getLong(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getLongAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getLongAV() - Method in class megamek.common.WeaponType
 
getLongestComputedPaths() - Method in class megamek.common.pathfinder.LongestPathFinder
Returns a map of all computed longest paths.
getLongestNonEdgePath(Coords) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Gets the currently stored longest non-edge path from the given entity's current position
getLongName() - Method in class megamek.server.commands.ClientServerCommand
 
getLongRange() - Method in class megamek.client.ratgenerator.ModelRecord
Proportion of total weapons BV that is capable of attacking targets at longer ranges.
getLongRange() - Method in class megamek.common.weapons.infantry.InfantryWeapon
The long range of this weapon type.
getLongRange() - Method in class megamek.common.WeaponType
 
getLongRangeModifier() - Method in class megamek.common.Entity
 
getLongRangePaths() - Method in class megamek.client.bot.princess.PathEnumerator
 
getLongStealthMod() - Method in class megamek.common.BattleArmor
Public interface to the BattleArmors long range stealth modifier
getLOSRangeModifier() - Method in class megamek.common.Entity
 
getLowerArms() - Method in class megamek.common.MekSummary
 
getLowFoliageColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getLRM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getLRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Static method in class megamek.common.weapons.lrms.LRMWeapon
 
getMagnitude() - Method in class megamek.common.FuelTank
 
getMailProperties() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getMainCriteria() - Method in class megamek.client.ratgenerator.FormationType
 
getMainDescription() - Method in class megamek.client.ratgenerator.FormationType
 
getMainPanel() - Method in class megamek.client.ui.dialogs.MMNarrativeStoryDialog
 
getMainPanel() - Method in class megamek.client.ui.dialogs.MMStoryDialog
 
getMainPanel() - Method in class megamek.client.ui.swing.ClientGUI
 
getMainPhaseReport() - Method in class megamek.server.totalwarfare.TWGameManager
 
getMajor() - Method in class megamek.Version
 
getManeuverType() - Method in class megamek.common.MoveStep
 
getManipulator(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
Given an manipulator internal name, return the BAManipulator instance that represents that internal name.
getManualBV() - Method in class megamek.common.Entity
 
getManufacturer() - Method in class megamek.common.EntityFluff
 
getMapHeight() - Method in class megamek.common.MapSettings
 
getMapHeight() - Method in class megamek.common.MapSetup
 
getMapHeight() - Method in class megamek.common.preference.ClientPreferences
 
getMapName() - Method in class megamek.common.Board
 
getMapSettings() - Method in class megamek.client.Client
 
getMapSettings() - Method in class megamek.client.ui.swing.RandomMapPanelAdvanced
Returns a MapSettings object reflecting the values set on this panel after verifying that all the fields are valid.
getMapSettings() - Method in class megamek.client.ui.swing.RandomMapPanelBasic
 
getMapSettings() - Method in class megamek.common.Game
 
getMapsheetColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMapTileset() - Method in class megamek.common.preference.ClientPreferences
 
getMapTrimThreshold() - Method in class megamek.client.bot.princess.HeatMap
Percentage of low-value tracking map entries allowed before they are removed
getMapWidth() - Method in class megamek.common.MapSettings
 
getMapWidth() - Method in class megamek.common.MapSetup
 
getMapWidth() - Method in class megamek.common.preference.ClientPreferences
 
getMapZoomIndex() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMarginOfSuccess(TargetRoll) - Method in class megamek.common.Roll
Returns the margin of success/failure of the roll compared to the target roll.
getMarineCount() - Method in class megamek.common.Aero
 
getMarines() - Method in class megamek.common.Aero
 
getMarineTA() - Static method in class megamek.common.Infantry
 
getMarshaller(int) - Method in class megamek.common.net.marshalling.PacketMarshallerFactory
 
getMarshallingType() - Method in class megamek.common.net.connections.AbstractConnection
 
getMASC() - Method in class megamek.common.Entity
 
getMASCTarget() - Method in class megamek.common.Entity
 
getMASCTurns() - Method in class megamek.common.Entity
Get the number of turns MASC has been used continuously.
getMassOfAllInBuilding(Game, Coords) - Method in class megamek.client.bot.BotClient
 
getMasterVolume() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMatchingBoards(int, int, int, int, List<BoardsTagger.Tags>) - Method in class megamek.utilities.BoardClassifier
Gets a list of all the boards that are within xVariance of width and yVariance of height
getMaxBombPoints() - Method in class megamek.common.Aero
 
getMaxBombPoints() - Method in interface megamek.common.IBomber
 
getMaxBombPoints() - Method in class megamek.common.LandAirMek
 
getMaxBombPoints() - Method in class megamek.common.VTOL
 
getMaxCraters() - Method in class megamek.common.MapSettings
 
getMaxDamage() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getMaxDamageAtRange(Entity, int, boolean, boolean) - Static method in class megamek.client.bot.princess.FireControl
Calculates the maximum damage a unit can do at a given range.
getMaxDamageAtRange(MovePath, MovePath, int, boolean, boolean) - Method in class megamek.client.bot.princess.InfantryFireControl
Calculates the maximum damage a unit can do at a given range.
getMaxDockingHardpoints(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
The maximum number of docking hard points (collars) depends on the tonnage of the vessel.
getMaxElevation() - Method in class megamek.common.Board
 
getMaxElevation() - Method in class megamek.common.MovePath
Returns the highest elevation in the current path
getMaxElevationChange() - Method in class megamek.common.Aero
 
getMaxElevationChange() - Method in class megamek.common.Entity
The maximum elevation change the entity can cross
getMaxElevationChange() - Method in class megamek.common.GunEmplacement
 
getMaxElevationChange() - Method in class megamek.common.HandheldWeapon
 
getMaxElevationChange() - Method in class megamek.common.Infantry
 
getMaxElevationChange() - Method in class megamek.common.Mek
 
getMaxElevationChange() - Method in class megamek.common.ProtoMek
 
getMaxElevationChange() - Method in class megamek.common.QuadVee
 
getMaxElevationChange() - Method in class megamek.common.Tank
 
getMaxElevationChange() - Method in class megamek.common.VTOL
 
getMaxElevationDown() - Method in class megamek.common.Entity
by default, entities can move as far down as they can move up
getMaxElevationDown(int) - Method in class megamek.common.Entity
Returns the maximum number of downward elevation changes a unit can make.
getMaxElevationDown(int) - Method in class megamek.common.LandAirMek
 
getMaxElevationDown(int) - Method in class megamek.common.Mek
 
getMaxElevationDown(int) - Method in class megamek.common.ProtoMek
 
getMaxElevationDown(int) - Method in class megamek.common.Tank
 
getMaxEngineHits() - Method in class megamek.common.Aero
 
getMaxEngineHits() - Method in class megamek.common.Jumpship
 
getMaxEngineHits() - Method in class megamek.common.SmallCraft
 
getMaxExtBombPoints() - Method in class megamek.common.Aero
 
getMaxExtBombPoints() - Method in interface megamek.common.IBomber
 
getMaxExtBombPoints() - Method in class megamek.common.LandAirMek
 
getMaxExtBombPoints() - Method in class megamek.common.VTOL
 
getMaxExtBombSize() - Method in interface megamek.common.IBomber
 
getMaxFoliageSize() - Method in class megamek.common.MapSettings
 
getMaxFoliageSpots() - Method in class megamek.common.MapSettings
 
getMaxForestSize() - Method in class megamek.common.MapSettings
 
getMaxForestSpots() - Method in class megamek.common.MapSettings
 
getMaxFortifiedSize() - Method in class megamek.common.MapSettings
 
getMaxFortifiedSpots() - Method in class megamek.common.MapSettings
 
getMaxGravDeckDiameter(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
getMaxGravDecks(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
getMaxIceSize() - Method in class megamek.common.MapSettings
 
getMaxIceSpots() - Method in class megamek.common.MapSettings
 
getMaximum() - Method in class megamek.client.ui.swing.util.IntRangeTextField
 
getMaximumArmorPoints() - Method in class megamek.common.BattleArmor
 
getMaximumArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
 
getMaximumDamageEstimate() - Method in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
 
getMaximumJumpMP() - Method in class megamek.common.BattleArmor
 
getMaximumJumpMP(boolean) - Method in class megamek.common.BattleArmor
Returns the maximum jump MP that this BA can have.
getMaximumSize() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
 
getMaximumSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
 
getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.FixedXPanel
 
getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.FixedYPanel
 
getMaximumSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
 
getMaximumSize() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
 
getMaximumSize() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
getMaximumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
getMaximumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
 
getMaximumWalkMP() - Method in class megamek.common.BattleArmor
 
getMaxIntBombPoints() - Method in class megamek.common.Aero
 
getMaxIntBombPoints() - Method in interface megamek.common.IBomber
 
getMaxIntBombPoints() - Method in class megamek.common.LandAirMek
 
getMaxIntBombPoints() - Method in class megamek.common.VTOL
 
getMaxIntBombSize() - Method in interface megamek.common.IBomber
Fighters and VTOLs can carry any size bomb up to the maximum number of points per location (internal/external), but LAMs are limited to the number of bays in a single location.
getMaxIntBombSize() - Method in class megamek.common.LandAirMek
 
getMaxJungleSize() - Method in class megamek.common.MapSettings
 
getMaxJungleSpots() - Method in class megamek.common.MapSettings
 
getMaxMP() - Method in class megamek.common.MovePath
 
getMaxOverweight() - Method in class megamek.common.verifier.TestEntity
 
getMaxOverweight() - Method in interface megamek.common.verifier.TestEntityOption
 
getMaxOverweight() - Method in class megamek.common.verifier.TestXMLOption
 
getMaxPathfinderTime() - Method in class megamek.common.preference.ClientPreferences
 
getMaxPavementSize() - Method in class megamek.common.MapSettings
 
getMaxPavementSpots() - Method in class megamek.common.MapSettings
 
getMaxPlantedFieldSize() - Method in class megamek.common.MapSettings
 
getMaxPlantedFieldSpots() - Method in class megamek.common.MapSettings
 
getMaxPrimaryTargets() - Method in enum class megamek.common.CrewType
 
getMaxRadius() - Method in class megamek.common.MapSettings
 
getMaxRange() - Method in class megamek.common.WeaponType
 
getMaxRange(WeaponMounted) - Method in class megamek.common.weapons.bayweapons.BayWeapon
 
getMaxRange(WeaponMounted) - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getMaxRange(WeaponMounted) - Method in class megamek.common.WeaponType
 
getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.weapons.bayweapons.BayWeapon
 
getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getMaxRange(WeaponMounted, AmmoMounted) - Method in class megamek.common.WeaponType
 
getMaxRoughSize() - Method in class megamek.common.MapSettings
 
getMaxRoughSpots() - Method in class megamek.common.MapSettings
 
getMaxRubbleSize() - Method in class megamek.common.MapSettings
 
getMaxRubbleSpots() - Method in class megamek.common.MapSettings
 
getMaxSandSize() - Method in class megamek.common.MapSettings
 
getMaxSandSpots() - Method in class megamek.common.MapSettings
 
getMaxSize() - Method in class megamek.common.FighterSquadron
 
getMaxSnowSize() - Method in class megamek.common.MapSettings
 
getMaxSnowSpots() - Method in class megamek.common.MapSettings
 
getMaxSwampSize() - Method in class megamek.common.MapSettings
 
getMaxSwampSpots() - Method in class megamek.common.MapSettings
 
getMaxTonnage(Aero, int) - Static method in class megamek.common.verifier.TestAero
Get the maximum tonnage for the type of unit
getMaxTundraSize() - Method in class megamek.common.MapSettings
 
getMaxTundraSpots() - Method in class megamek.common.MapSettings
 
getMaxValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
getMaxValue() - Method in class megamek.server.commands.arguments.IntegerArgument
 
getMaxValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
getMaxVisualRange(Entity, boolean) - Static method in class megamek.common.Compute
 
getMaxWaterDepth() - Method in class megamek.common.InfantryMount
 
getMaxWaterSize() - Method in class megamek.common.MapSettings
 
getMaxWaterSpots() - Method in class megamek.common.MapSettings
 
getMaxWeaponRange() - Method in class megamek.common.Entity
The max weapons range of this entity, taking into account whether we're on an air/space map, using extreme range.
getMaxWeaponRange(boolean) - Method in class megamek.common.Entity
The max weapons range of this entity, taking into account whether we're on an air/space map, using extreme range, and whether the target is airborne.
getMaxWeaponRange(Entity) - Method in class megamek.client.bot.princess.Princess
 
getMaxWeaponRange(Entity, boolean) - Method in class megamek.client.bot.princess.Princess
Retrieves maximum weapon range for the given entity.
getMaxWeightClass() - Method in class megamek.client.ratgenerator.FormationType
 
getMechanicalJumpBoosterMP() - Method in class megamek.common.Entity
 
getMechanicalJumpBoosterMP(MPCalculationSetting) - Method in class megamek.common.Entity
 
getMechanicalJumpBoosterMP(MPCalculationSetting) - Method in class megamek.common.Mek
 
getMedAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getMedAV() - Method in class megamek.common.WeaponType
 
getMedium() - Method in class megamek.common.MapSettings
 
getMediumName(int) - Static method in class megamek.common.MapSettings
 
getMediumRange() - Method in class megamek.common.WeaponType
 
getMediumRangeModifier() - Method in class megamek.common.Entity
 
getMediumStealthMod() - Method in class megamek.common.BattleArmor
Public interface to the BattleArmors medium range stealth modifier
getMegaMekSHA256() - Static method in class megamek.MegaMek
Calculates the SHA-256 hash of the MegaMek.jar file Used primarily for purposes of checksum comparison when connecting a new client.
getMek() - Method in class megamek.common.verifier.TestMek
 
getMek(String) - Method in class megamek.common.MekSummaryCache
 
getMekBays() - Method in class megamek.common.MekSummary
 
getMekByName(String) - Method in class megamek.client.generator.RandomUnitGenerator
 
getMekDirectory() - Method in class megamek.common.preference.ClientPreferences
 
getMekDoors() - Method in class megamek.common.MekSummary
 
getMekHitLocLog() - Method in class megamek.common.preference.ClientPreferences
 
getMekInFirst() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekInFirst() - Method in class megamek.client.ui.swing.LOSDialog
Returns true if the unit in the first hex should be counted as having Mek height (2 levels) and false if it should be counted as having Tank height (1 level).
getMekInSecond() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekInSecond() - Method in class megamek.client.ui.swing.LOSDialog
Returns true if the unit in the second hex should be counted as having Mek height (2 levels) and false if it should be counted as having Tank height (1 level).
getMekOutline() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getMekReadout() - Method in class megamek.common.MekView
 
getMekReadout(String) - Method in class megamek.common.MekView
 
getMekReadoutBasic() - Method in class megamek.common.MekView
The basic section includes general details such as movement, system equipment (cockpit, gyro, etc.) and armor.
getMekReadoutFluff() - Method in class megamek.common.MekView
The fluff section includes fluff details like unit history and deployment patterns as well as quirks.
getMekReadoutHead() - Method in class megamek.common.MekView
The head section includes the title (unit name), tech level and availability, tonnage, bv, and cost.
getMekReadoutInvalid() - Method in class megamek.common.MekView
The invalid section includes reasons why the unit is invalid
getMekReadoutLoadout() - Method in class megamek.common.MekView
The loadout includes weapons, ammo, and other equipment broken down by location.
getMekSearchFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
getMekSelectorDefaultSortColumn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorDefaultSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getMekSelectorIncludeBV() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeCost() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeLevel() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeModel() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeName() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeTons() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorIncludeYear() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorRulesLevels() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorShowAdvanced() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorSortColumn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorSortOrder() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorSplitPos() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorUnitType() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMekSelectorWeightClass() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMeksLeft(int) - Method in class megamek.common.Game
 
getMekSummary() - Method in class megamek.client.ratgenerator.ModelRecord
 
getMekSummary(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getMekSummary(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getMekTileset() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
 
getMekUnits() - Method in class megamek.common.MekSummary
 
getMembers() - Method in class megamek.client.bot.princess.SwarmContext.SwarmCluster
 
getMemory() - Method in class megamek.common.autoresolve.component.Formation
 
getMemoryUsed() - Static method in class megamek.MegaMek
This function returns the memory used in the heap (heap memory - free memory).
getMenuBar() - Method in class megamek.client.ui.swing.ClientGUI
 
getMenuBar() - Method in interface megamek.client.ui.swing.IHasMenuBar
Get the menu bar for this client.
getMenuBarForBoardEditor() - Static method in class megamek.client.ui.swing.CommonMenuBar
 
getMenuBarForGame() - Static method in class megamek.client.ui.swing.CommonMenuBar
 
getMenuBarForMainMenu() - Static method in class megamek.client.ui.swing.CommonMenuBar
 
getMessage() - Method in class megamek.client.ui.swing.ChatterBox2
 
getMessage() - Method in class megamek.common.event.GamePlayerChatEvent
 
getMessage() - Method in exception megamek.common.scenario.ScenarioLoaderException
 
getMetalInPath(Entity, Coords, Coords) - Static method in class megamek.common.Compute
Check for ferrous metal content in terrain on path from a to b return the total content.
getMetaserver() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
getMetaServerName() - Method in class megamek.common.preference.ClientPreferences
 
getMethod() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
getMHQ() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getMilitary() - Method in class megamek.common.MekSummary
 
getMin() - Method in class megamek.common.TurnVectors
Return the smallest number of times one of the TurnOrdered objects is present in the list of "normal" turns.
getMinCraters() - Method in class megamek.common.MapSettings
 
getMinDoors() - Method in class megamek.common.Bay
 
getMinDoors() - Method in enum class megamek.common.verifier.BayData
Return the minimum number of doors required for the Bay type this BayType encapsulates.
getMine() - Method in class megamek.client.ui.swing.MineLayingDialog
Get the id of the mine the player wants to use.
getMinedCoords() - Method in class megamek.common.Game
Get the coordinates of all mined hexes in the game.
getMinefield() - Method in class megamek.common.actions.ClearMinefieldAction
 
getMinefield() - Method in class megamek.common.MoveStep
 
getMinefieldDeploymentPlanner() - Method in class megamek.client.bot.BotClient
Get the minefield deployment planner to use for this bot
getMinefields() - Method in class megamek.common.Player
 
getMinefields(Coords) - Method in class megamek.common.Game
 
getMinefieldSign() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
getMinElevation() - Method in class megamek.common.Board
 
getMineToLay() - Method in class megamek.common.MoveStep
 
getMineType() - Method in class megamek.common.equipment.MiscMounted
 
getMinFoliageSize() - Method in class megamek.common.MapSettings
 
getMinFoliageSpots() - Method in class megamek.common.MapSettings
 
getMinForestSize() - Method in class megamek.common.MapSettings
 
getMinForestSpots() - Method in class megamek.common.MapSettings
 
getMinFortifiedSize() - Method in class megamek.common.MapSettings
 
getMinFortifiedSpots() - Method in class megamek.common.MapSettings
 
getMinIceSize() - Method in class megamek.common.MapSettings
 
getMinIceSpots() - Method in class megamek.common.MapSettings
 
getMinimapAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapColours() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniMapDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getMinimapEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapHeightDisplayMode() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapImage(Board, int) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the given zoom index.
getMinimapImage(Board, int, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the given zoom index.
getMinimapImage(Game, BoardView, int, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the given zoom index.
getMinimapImage(Game, BoardView, int, IClientGUI, File, List<Minimap.Line>) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the given zoom index.
getMinimapImageMaxZoom(Board) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the maximum zoom index.
getMinimapImageMaxZoom(Board, File) - Static method in class megamek.client.ui.swing.minimap.Minimap
Returns a minimap image of the given board at the maximum zoom index.
getMinimapPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapSymbolsDisplayMode() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapTheme() - Method in class megamek.common.preference.ClientPreferences
 
getMinimapThemes() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimapZoom() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimum() - Method in class megamek.client.ui.swing.util.IntRangeTextField
 
getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.CountConstraint
 
getMinimum(int) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
getMinimumRange() - Method in class megamek.common.WeaponType
 
getMinimumSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
 
getMinimumSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
 
getMinimumSize() - Method in class megamek.client.ui.swing.widget.PicMap
 
getMinimumSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimumSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinimumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
getMinimumVelocity(IAero) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
 
getMinimumWalkMP(ProtoMek) - Method in class megamek.common.verifier.TestProtoMek
Determine the minimum walk MP for the ProtoMek based on configuration
getMinimumWaterDepth() - Method in class megamek.common.LosEffects
 
getMiniReportAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportDisplay() - Method in class megamek.client.ui.swing.ClientGUI
 
getMiniReportDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getMiniReportEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportShowSprites() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMiniReportSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMinJungleSize() - Method in class megamek.common.MapSettings
 
getMinJungleSpots() - Method in class megamek.common.MapSettings
 
getMinor() - Method in class megamek.Version
 
getMinPavementSize() - Method in class megamek.common.MapSettings
 
getMinPavementSpots() - Method in class megamek.common.MapSettings
 
getMinPlantedFieldSize() - Method in class megamek.common.MapSettings
 
getMinPlantedFieldSpots() - Method in class megamek.common.MapSettings
 
getMinRadius() - Method in class megamek.common.MapSettings
 
getMinRangeMod(int) - Method in class megamek.common.RangeType
 
getMinRoughSize() - Method in class megamek.common.MapSettings
 
getMinRoughSpots() - Method in class megamek.common.MapSettings
 
getMinRubbleSize() - Method in class megamek.common.MapSettings
 
getMinRubbleSpots() - Method in class megamek.common.MapSettings
 
getMinSandSize() - Method in class megamek.common.MapSettings
 
getMinSandSpots() - Method in class megamek.common.MapSettings
 
getMinSnowSize() - Method in class megamek.common.MapSettings
 
getMinSnowSpots() - Method in class megamek.common.MapSettings
 
getMinSwampSize() - Method in class megamek.common.MapSettings
 
getMinSwampSpots() - Method in class megamek.common.MapSettings
 
getMinTonnage(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
getMinTundraSize() - Method in class megamek.common.MapSettings
 
getMinTundraSpots() - Method in class megamek.common.MapSettings
 
getMinUnderweight() - Method in class megamek.common.verifier.TestEntity
 
getMinUnderweight() - Method in interface megamek.common.verifier.TestEntityOption
 
getMinUnderweight() - Method in class megamek.common.verifier.TestXMLOption
 
getMinValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
getMinValue() - Method in class megamek.server.commands.arguments.IntegerArgument
 
getMinValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
getMinWaterSize() - Method in class megamek.common.MapSettings
 
getMinWaterSpots() - Method in class megamek.common.MapSettings
 
getMinWeightClass() - Method in class megamek.client.ratgenerator.FormationType
 
getMisc() - Method in class megamek.common.Entity
 
getMisc(int) - Method in class megamek.common.Entity
 
getMiscEquipment(EquipmentFlag) - Method in class megamek.common.Entity
 
getMiscEquipSlots() - Method in class megamek.common.verifier.TestSupportVehicle
 
getMissedChargeDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
Gets a hex to displace a missed charge to.
getMissile(int) - Method in class megamek.common.TeleMissileTracker
 
getMissileArmor() - Method in class megamek.common.WeaponType
 
getMissiles() - Method in class megamek.common.TeleMissileTracker
 
getMissing() - Method in class megamek.client.ui.swing.CustomPilotView
 
getMissingTrooperString() - Method in class megamek.common.Mounted
 
getMissionRoles() - Method in class megamek.client.ratgenerator.FormationType
 
getMixedTechAdvancement() - Static method in class megamek.common.Entity
 
getMmlPath() - Method in class megamek.common.preference.ClientPreferences
 
getMMOptions() - Static method in class megamek.MegaMek
 
getMMPreferences() - Static method in class megamek.MegaMek
 
getMmSymbol() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMod(int, boolean) - Static method in class megamek.common.ManeuverType
Returns the Control Roll modifier for a particular maneuver.
getMode(int) - Method in class megamek.common.EquipmentType
Returns the mode number modeNum from the list of modes available for this type of equipment.
getMode(int) - Method in class megamek.common.InfantryWeaponMounted
 
getMode(int) - Method in class megamek.common.Mounted
 
getMode(String) - Static method in class megamek.common.EquipmentMode
 
getModel() - Method in class megamek.client.ratgenerator.ModelRecord
 
getModel() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getModel() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getModel() - Method in class megamek.common.Entity
Returns the unit code for this entity.
getModel() - Method in class megamek.common.MekSummary
 
getModelData(String) - Method in class megamek.common.templates.TROView
 
getModelFactionRatings(int, String) - Method in class megamek.client.ratgenerator.RATGenerator
Provides a list of availability ratings for a unit in a given era.
getModelList() - Method in class megamek.client.ratgenerator.RATGenerator
 
getModelName() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getModelRecord(String) - Method in class megamek.client.ratgenerator.RATGenerator
 
getModels() - Method in class megamek.client.ratgenerator.ChassisRecord
 
getModels() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getModes() - Method in class megamek.common.EquipmentType
 
getModesCount() - Method in class megamek.common.EquipmentType
 
getModesCount() - Method in class megamek.common.InfantryWeaponMounted
 
getModesCount() - Method in class megamek.common.Mounted
 
getModesCount(Mounted<?>) - Method in class megamek.common.EquipmentType
 
getModesCount(Mounted<?>) - Method in class megamek.common.weapons.lasers.LaserWeapon
 
getModForECM(Entity, List<ECMInfo>) - Method in class megamek.common.Sensor
Computes the sensor check modifier for ECM.
getModForMetalContent(Entity, Entity) - Method in class megamek.common.Sensor
 
getModForTargetECM(Entity, List<ECMInfo>) - Method in class megamek.common.Sensor
Computes the sensor check modifier for ECM.
getModified() - Method in class megamek.common.MekSummary
 
getModifier() - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
 
getModifier(Mounted<?>, Coords) - Method in class megamek.common.ArtilleryTracker
 
getModifierByCoords(Vector<ArtilleryTracker.ArtilleryModifier>, Coords) - Method in class megamek.common.ArtilleryTracker
Search the given vector of modifiers for the modifier which coords equals to the given coords
getModifiers() - Method in class megamek.client.event.BoardViewEvent
Returns the type of event that this is
getModifiers() - Method in class megamek.common.TargetRoll
 
getModsForStealth(Entity) - Method in class megamek.common.Sensor
 
getModularTA() - Static method in class megamek.common.SpaceStation
 
getMorale() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getMoS() - Method in class megamek.common.ToHitData
Determines whether the Margin of success or failure for a given roll.
getMotiveDamage() - Method in class megamek.common.Tank
 
getMotiveMod() - Method in class megamek.common.HitData
 
getMotivePenalty() - Method in class megamek.common.Tank
 
getMotivePrefix(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Gets the prefix used to retrieve image files for motive-damaged entities
getMotiveSideMod(int) - Method in class megamek.common.Entity
The attack direction modifier for rolls on the motive system hits table for the given side (as defined in ToHitData).
getMotiveTechAdvancement() - Method in class megamek.common.Infantry
 
getMotiveTechAdvancement(EntityMovementMode) - Static method in class megamek.common.Infantry
Generates the TechAdvancement for the unit's motive type.
getMotiveType() - Method in class megamek.common.QuadVee
 
getMotiveTypeForString(String) - Static method in class megamek.common.QuadVee
 
getMotiveTypeString() - Method in class megamek.common.QuadVee
 
getMotiveTypeString(int) - Method in class megamek.common.QuadVee
 
getMount() - Method in class megamek.common.CriticalSlot
 
getMount() - Method in class megamek.common.Infantry
 
getMount2() - Method in class megamek.common.CriticalSlot
 
getMountableUnits(Entity, Coords, int, Game) - Static method in class megamek.common.Compute
Builds a list of all adjacent units that can load the given Entity.
getMountainHeightMax() - Method in class megamek.common.MapSettings
 
getMountainHeightMin() - Method in class megamek.common.MapSettings
 
getMountainPeaks() - Method in class megamek.common.MapSettings
 
getMountainStyle() - Method in class megamek.common.MapSettings
 
getMountainTA() - Static method in class megamek.common.Infantry
 
getMountainWidthMax() - Method in class megamek.common.MapSettings
 
getMountainWidthMin() - Method in class megamek.common.MapSettings
 
getMountedAmmo() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
getMountedInfantry() - Method in class megamek.common.MekSummary
 
getMouseWheelZoom() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMouseWheelZoomFlip() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveBackColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMovedBackwards() - Method in class megamek.common.Entity
 
getMoveDefaultClimbMode() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveDefaultColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveDisplayTabDuringMovePhases() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveEnvelope() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveFontStyle() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveFontType() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveIllegalColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveJumpColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveMASCColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMovement() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getMovement() - Method in class megamek.common.autoresolve.component.Formation
 
getMovement() - Method in class megamek.common.MekSummary
 
getMovement() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getMovement() - Method in class megamek.common.strategicBattleSystems.SBFPartialScanUnitPlaceHolder
 
getMovement() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getMovement(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.Aero
Returns the name of the type of movement used.
getMovementAbbr(EntityMovementType) - Method in class megamek.common.BattleArmor
Returns the abbreviation of the type of movement used.
getMovementAbbr(EntityMovementType) - Method in class megamek.common.Entity
Returns the abbreviation of the name of the type of movement used.
getMovementAbbr(EntityMovementType) - Method in class megamek.common.GunEmplacement
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.HandheldWeapon
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.Infantry
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.LandAirMek
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.Mek
Returns the name of the type of movement used.
getMovementAbbr(EntityMovementType) - Method in class megamek.common.ProtoMek
 
getMovementAbbr(EntityMovementType) - Method in class megamek.common.Tank
Returns the name of the type of movement used.
getMovementAsString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Returns a formatted String for the standard movement capability of this AS element, e.g.
getMovementAsString(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
Returns a formatted String for the standard movement capability of the given AS element, e.g.
getMovementBeforeSkidPSRModifier(int) - Method in class megamek.common.Entity
Calculate the piloting skill roll modifier, based upon the number of hexes moved this phase.
getMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getMovementDecay() - Method in class megamek.client.bot.princess.HeatMap
Reduction weight for aging the team movement and individual movement trackers
getMovementDirection() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
getMovementDirection() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
getMovementMode() - Method in class megamek.client.ratgenerator.ModelRecord
 
getMovementMode() - Method in class megamek.common.Entity
Get the movement mode of the entity
getMovementMode() - Method in class megamek.common.FighterSquadron
 
getMovementMode() - Method in class megamek.common.InfantryMount
 
getMovementMode() - Method in class megamek.common.MoveStep
 
getMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getMovementMode() - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
getMovementModeAsString() - Method in class megamek.common.Entity
Get the movement mode of the entity as a String.
getMovementModeAsString() - Method in class megamek.common.Infantry
 
getMovementModes() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getMovementModes() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getMovementModes() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Returns all movement modes available to this unit.
getMovementMods(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
Planetary conditions on movement, except for gravity
getMovementString(EntityMovementType) - Method in class megamek.common.Aero
Returns the name of the type of movement used.
getMovementString(EntityMovementType) - Method in class megamek.common.BattleArmor
Returns the name of the type of movement used.
getMovementString(EntityMovementType) - Method in class megamek.common.Entity
Returns the name of the type of movement used.
getMovementString(EntityMovementType) - Method in class megamek.common.GunEmplacement
 
getMovementString(EntityMovementType) - Method in class megamek.common.HandheldWeapon
 
getMovementString(EntityMovementType) - Method in class megamek.common.Infantry
 
getMovementString(EntityMovementType) - Method in class megamek.common.LandAirMek
 
getMovementString(EntityMovementType) - Method in class megamek.common.Mek
Returns the name of the type of movement used.
getMovementString(EntityMovementType) - Method in class megamek.common.ProtoMek
 
getMovementString(EntityMovementType) - Method in class megamek.common.Tank
Returns the name of the type of movement used.
getMovementType() - Method in class megamek.client.bot.princess.EntityState
 
getMovementType(boolean) - Method in class megamek.common.MoveStep
Return this step's movement type.
getMovementType(Entity) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
Figures out the relevant entity movement mode (for path caching) based on properties of the entity.
getMoveMode() - Method in class megamek.common.MekSummary
 
getMovePath() - Method in class megamek.common.event.GameEntityChangeEvent
 
getMovePathPersistenceOnMiniMap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMovePathsAndSetNecessaryTargets(Entity, boolean) - Method in class megamek.client.bot.princess.Princess
Function with side effects.
getMovePathSuccessProbability(MovePath) - Method in class megamek.client.bot.princess.PathRanker
Returns the probability of success of a move path
getMoveRunColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveSprintColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMoveStepDelay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getMp() - Method in class megamek.common.MoveStep
Returns the mp used for just this step.
getMP() - Method in class megamek.common.InfantryMount
 
getMPBoosters() - Method in class megamek.common.Entity
 
getMPBoosters() - Method in class megamek.common.LandAirMek
LAMs cannot benefit from MASC in AirMek or fighter mode and cannot mount a supercharger.
getMPBoosters() - Method in class megamek.common.verifier.TestEntity
 
getMPBoosters(boolean) - Method in class megamek.common.Entity
 
getMPBoosters(boolean) - Method in class megamek.common.VTOL
 
getMpCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getMpUpTo(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
Returns the number of mp used up to and including the given step.
getMpUsed() - Method in class megamek.common.MovePath
Returns the number of MPs used in the path
getMpUsed() - Method in class megamek.common.MoveStep
 
getMpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getMpUsed() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
getMpUsedLastRound() - Method in class megamek.common.Entity
 
getMSL() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getMtf() - Method in class megamek.common.Mek
Get an '.mtf' file representation of the Mek.
getMulId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getMulId() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getMulId() - Method in class megamek.common.Entity
Returns this entity's MUL ID linking it to a unit on the online Master Unit List.
getMulId() - Method in class megamek.common.MekSummary
 
getMultiTurns(IGame) - Method in interface megamek.common.ITurnOrdered
 
getMultiTurns(IGame) - Method in class megamek.common.Team
 
getMultiTurns(IGame) - Method in class megamek.common.TurnOrdered
 
getMunitionsFor(int) - Static method in class megamek.common.AmmoType
 
getMunitionType() - Method in class megamek.common.AmmoType
 
getMyEstimatedDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
getMyEstimatedPhysicalDamage() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
getMyomerName() - Method in class megamek.common.MekSummary
 
getMyTurn() - Method in class megamek.client.Client
 
getMyUnitColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagDialogIgnore(String) - Method in class megamek.MMOptions
 
getNagForCrushingBuildings() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForDoomed() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForLaunchDoors() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForMapEdReadme() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForMASC() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForMechanicalJumpFallDamage() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForNoAction() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForNoUnJamRAC() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForOverheat() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForPSR() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForReadme() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForSprint() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNagForWiGELanding() - Method in class megamek.client.ui.swing.GUIPreferences
 
getName() - Method in class megamek.client.AbstractClient
 
getName() - Method in class megamek.client.commands.ClientCommand
Return the string trigger for this command
getName() - Method in interface megamek.client.IClient
 
getName() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getName() - Method in class megamek.client.ratgenerator.FactionRecord
 
getName() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getName() - Method in class megamek.client.ratgenerator.FormationType
 
getName() - Method in class megamek.client.ratgenerator.RulesetNode
 
getName() - Method in class megamek.client.ui.preferences.PreferenceElement
Name for this preference.
getName() - Method in class megamek.client.ui.swing.UITheme
Gets the name of the theme.
getName() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Returns an internationalized name for this component.
getName() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getName() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getName() - Method in class megamek.common.Building
Get the name of this building.
getName() - Method in class megamek.common.Crew
 
getName() - Method in class megamek.common.EquipmentMode
 
getName() - Method in class megamek.common.EquipmentType
 
getName() - Method in class megamek.common.force.Force
 
getName() - Method in class megamek.common.InfantryMount
 
getName() - Method in class megamek.common.MekSummary
 
getName() - Method in class megamek.common.Minefield
 
getName() - Method in class megamek.common.Mounted
Shortcut to type.getName()
getName() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getName() - Method in class megamek.common.options.BasicOption
 
getName() - Method in interface megamek.common.options.IBasicOption
Returns the option name
getName() - Method in interface megamek.common.options.IBasicOptionGroup
Returns the 'internal'(NON-NLS) name of the group, which is the only ID that is unique in the parent container
getName() - Method in class megamek.common.options.Option
 
getName() - Method in class megamek.common.options.OptionGroup
 
getName() - Method in class megamek.common.Player
 
getName() - Method in class megamek.common.preference.PreferenceChangeEvent
 
getName() - Method in interface megamek.common.scenario.Scenario
 
getName() - Method in class megamek.common.scenario.ScenarioV1
 
getName() - Method in class megamek.common.scenario.ScenarioV2
 
getName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getName() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getName() - Method in interface megamek.common.util.generator.ElevationGenerator
 
getName() - Method in class megamek.common.util.generator.SimplexGenerator
 
getName() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getName() - Method in class megamek.common.verifier.TestAero
 
getName() - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
getName() - Method in class megamek.common.verifier.TestBattleArmor
 
getName() - Method in class megamek.common.verifier.TestEntity
 
getName() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getName() - Method in class megamek.common.verifier.TestInfantry
 
getName() - Method in class megamek.common.verifier.TestMek
 
getName() - Method in enum class megamek.common.verifier.TestMek.MekJumpJets
 
getName() - Method in class megamek.common.verifier.TestProtoMek
 
getName() - Method in class megamek.common.verifier.TestSmallCraft
 
getName() - Method in class megamek.common.verifier.TestSupportVehicle
 
getName() - Method in class megamek.common.verifier.TestTank
 
getName() - Method in class megamek.server.commands.arguments.Argument
 
getName() - Method in class megamek.server.commands.ServerCommand
Return the string trigger for this command
getName() - Method in enum class megamek.utilities.BoardsTagger.Tags
 
getName(double) - Method in class megamek.common.EquipmentType
 
getName(double) - Method in class megamek.common.MiscType
 
getName(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getName(int) - Method in class megamek.common.Crew
 
getName(int) - Static method in class megamek.common.Terrains
 
getNameAndRole(int) - Method in class megamek.common.Crew
 
getNameIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getNames() - Method in class megamek.common.Crew
 
getNames() - Method in class megamek.common.EquipmentType
 
getNamesAsString() - Method in class megamek.client.ratgenerator.FactionRecord
 
getNameToPreferencesMap() - Method in class megamek.client.ui.preferences.SuitePreferences
 
getNameWithFaction() - Method in class megamek.client.ratgenerator.FormationType
 
getNavalRepairFacilities() - Method in class megamek.common.MekSummary
 
getNBattleArmor() - Method in class megamek.common.Aero
 
getNBattleArmor() - Method in class megamek.common.Jumpship
 
getNBattleArmor() - Method in class megamek.common.SmallCraft
 
getNbrMFActive() - Method in class megamek.common.Player
 
getNbrMFCommand() - Method in class megamek.common.Player
 
getNbrMFConventional() - Method in class megamek.common.Player
 
getNbrMFInferno() - Method in class megamek.common.Player
 
getNbrMFVibra() - Method in class megamek.common.Player
 
getNbrMinefields(Coords) - Method in class megamek.common.Game
 
getNC3NextUUIDAsString(int) - Method in class megamek.common.Entity
 
getNCrew() - Method in class megamek.common.Aero
 
getNCrew() - Method in class megamek.common.Entity
 
getNCrew() - Method in class megamek.common.Jumpship
 
getNCrew() - Method in class megamek.common.SmallCraft
 
getNDown() - Method in class megamek.common.MoveStep
 
getNemesisTargets(Entity, Coords) - Method in class megamek.common.Game
Get Entities that have have a iNarc Nemesis pod attached and are situated between two Coords
getNetVelocity(Coords, Entity, int, int) - Static method in class megamek.common.Compute
Get the net velocity of two aeros for ramming attacks
getNetworkMask() - Method in class megamek.client.ratgenerator.ModelRecord
 
getNetworkMask() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getNewBoard() - Method in class megamek.common.event.GameBoardNewEvent
 
getNewBots() - Method in class megamek.client.ui.swing.EditBotsDialog
 
getNewPhase() - Method in class megamek.common.event.GamePhaseChangeEvent
Returns the newPhase.
getNewReport(int) - Method in class megamek.common.alphaStrike.ASGame
 
getNewReport(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getNewReport(int) - Method in class megamek.common.Game
 
getNewReport(int) - Method in interface megamek.common.IGame
Returns a new ReportEntry with the given report message Id.
getNewReport(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getNewRoundNovaNetworkString() - Method in class megamek.common.Entity
 
getNewValue() - Method in class megamek.common.preference.PreferenceChangeEvent
 
getNextClockwise() - Method in enum class megamek.common.Facing
 
getNextCounterClockwise() - Method in enum class megamek.common.Facing
 
getNextDeployableEntityNum(int) - Method in class megamek.client.Client
Returns the number of the next deployable entity
getNextDeployableEntityNum(GameTurn, int) - Method in class megamek.common.Game
 
getNextEligibleFormation() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getNextEligibleFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getNextEntity(boolean) - Method in class megamek.client.ui.swing.CustomMekDialog
 
getNextEntity(int) - Method in class megamek.common.Game
 
getNextEntityFromList(Entity) - Method in class megamek.common.Game
 
getNextEntityId() - Method in class megamek.common.AbstractGame
 
getNextEntityId() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getNextEntityId() - Method in class megamek.common.Game
 
getNextEntityId() - Method in interface megamek.common.IGame
 
getNextEntityNum(int) - Method in class megamek.client.Client
Returns the number of the next selectable entity after the one given
getNextEntityNum(GameTurn, int) - Method in class megamek.common.Game
 
getNextHiddenEntityNum(GameTurn, int) - Method in class megamek.common.Game
 
getNextMoves(boolean, boolean) - Method in class megamek.common.MovePath
Returns a list of possible moves that result in a facing/position/(jumping|prone) change, special steps (mine clearing and such) must be handled elsewhere.
getNextSensor() - Method in class megamek.common.Entity
 
getNextValidPlayer(Player, Game) - Method in class megamek.common.Team
 
getNextVelocity() - Method in class megamek.common.Aero
 
getNextVelocity() - Method in class megamek.common.EjectedCrew
 
getNextVelocity() - Method in interface megamek.common.IAero
 
getNextVelocity() - Method in class megamek.common.LandAirMek
 
getNextWeaponListIdx() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getNextWeaponNum() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getNGunners() - Method in class megamek.common.Aero
 
getNGunners() - Method in class megamek.common.Jumpship
 
getNGunners() - Method in class megamek.common.SmallCraft
 
getNickname() - Method in class megamek.client.ui.swing.CustomPilotView
 
getNickname() - Method in class megamek.common.Crew
 
getNickname(int) - Method in class megamek.common.Crew
 
getNicknames() - Method in class megamek.common.Crew
 
getNightDarkenedColor(int) - Method in class megamek.client.ui.swing.boardview.BoardView
Given an int-packed RGB value, apply a modifier for the light level and return the result.
getNMarines() - Method in class megamek.common.Aero
 
getNMarines() - Method in class megamek.common.Entity
 
getNMarines() - Method in class megamek.common.Jumpship
 
getNMarines() - Method in class megamek.common.SmallCraft
 
getNMoved() - Method in class megamek.common.MoveStep
 
getNode() - Method in class megamek.client.ui.preferences.PreferencesNode
 
getNOfficers() - Method in class megamek.common.Aero
 
getNOfficers() - Method in class megamek.common.Jumpship
 
getNOfficers() - Method in class megamek.common.SmallCraft
 
getNonEmptyCategoryPaths() - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getNonInfernoVariant() - Method in class megamek.common.weapons.infantry.InfantryWeapon
For weapons that can use inferno ammo, returns the standard ammo version.
getNonObserverSize() - Method in class megamek.common.Team
 
getNoOfEntities() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getNoOfEntities() - Method in class megamek.common.Game
Return the current number of entities in the game.
getNoOfInitiativeRerollRequests() - Method in class megamek.common.Game
 
getNoOfPlayers() - Method in class megamek.common.AbstractGame
 
getNoOfPlayers() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getNoOfPlayers() - Method in interface megamek.common.IGame
 
getNoOfSlots() - Method in class megamek.common.Aero
 
getNoOfSlots() - Method in class megamek.common.BattleArmor
Battle Armor units have as many critical slots as they need to hold their equipment.
getNoOfSlots() - Method in class megamek.common.BipedMek
 
getNoOfSlots() - Method in class megamek.common.Entity
 
getNoOfSlots() - Method in class megamek.common.GunEmplacement
 
getNoOfSlots() - Method in class megamek.common.HandheldWeapon
 
getNoOfSlots() - Method in class megamek.common.Infantry
 
getNoOfSlots() - Method in class megamek.common.LandAirMek
Returns a vector of slot counts for all locations
getNoOfSlots() - Method in class megamek.common.LargeSupportTank
 
getNoOfSlots() - Method in class megamek.common.ProtoMek
 
getNoOfSlots() - Method in class megamek.common.QuadMek
 
getNoOfSlots() - Method in class megamek.common.SuperHeavyTank
 
getNoOfSlots() - Method in class megamek.common.Tank
 
getNoOfSlots() - Method in class megamek.common.TripodMek
 
getNoOfTeams() - Method in class megamek.common.AbstractGame
 
getNoOfTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getNoOfTeams() - Method in interface megamek.common.IGame
 
getNormalTurns() - Method in class megamek.common.TurnVectors
 
getNormalTurns(IGame) - Method in interface megamek.common.ITurnOrdered
Return the number of "normal" turns that this item requires.
getNormalTurns(IGame) - Method in class megamek.common.Team
Return the number of "normal" turns that this item requires.
getNormalTurns(IGame) - Method in class megamek.common.TurnOrdered
Return the number of "normal" turns that this item requires.
getNorthMostPosition() - Method in class megamek.common.autoresolve.acar.board.Board1D
 
getNoSaveNag() - Method in class megamek.client.ui.swing.GUIPreferences
 
getNoseArmor() - Method in class megamek.common.Aero
Used to determine modifier for landing; different for Aero and LAM.
getNoseArmor() - Method in interface megamek.common.IAero
 
getNoseArmor() - Method in class megamek.common.LandAirMek
Used to determine modifier for landing.
getNotes() - Method in class megamek.common.EntityFluff
 
getNOtherCrew() - Method in class megamek.common.EjectedCrew
Returns a mapping of how many crewmembers from other units this unit is carrying and what ship they're from by external ID
getNOtherCrew() - Method in class megamek.common.Jumpship
 
getNOtherCrew() - Method in class megamek.common.SmallCraft
Returns a mapping of how many crewmembers from other units this unit is carrying and what ship they're from by external ID
getNOtherPassenger() - Method in class megamek.common.SmallCraft
 
getNPassenger() - Method in class megamek.common.Aero
 
getNPassenger() - Method in class megamek.common.Entity
 
getNPassenger() - Method in class megamek.common.Jumpship
 
getNPassenger() - Method in class megamek.common.SmallCraft
 
getNRolls() - Method in class megamek.common.MoveStep
 
getNStraight() - Method in class megamek.common.MoveStep
 
getNTurns() - Method in class megamek.common.MoveStep
 
getNukeStats(int) - Static method in class megamek.common.weapons.AreaEffectHelper
Helper function that retrieves the stat block for a particular type of nuke, or null if such a type is not defined.
getNum() - Method in class megamek.client.ratgenerator.ValueNode
 
getNumAllowedAntiMekWeapons(int) - Method in class megamek.common.BattleArmor
Returns the number of allowed anti-mek weapons the supplied location can mount.
getNumAllowedAntiPersonnelWeapons(int, int) - Method in class megamek.common.BattleArmor
Returns the number of allowed anti-personnel weapons the location can mount.
getNumber() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
Returns the text in the EditorTextField's as an int.
getNumberActiverTroopers() - Method in class megamek.common.BattleArmor
 
getNumberLoadedThisTurn() - Method in class megamek.common.Bay
 
getNumberLoadedThisTurn() - Method in interface megamek.common.Transporter
Returns the number of units loaded on to this transporter this turn.
getNumberOfCriticals(int) - Method in class megamek.common.Entity
Returns the number of total critical slots in a location
getNumberOfCriticals(int) - Method in class megamek.common.ProtoMek
 
getNumberOfCriticals(int, int, int) - Method in class megamek.common.Entity
Returns the number of critical slots present in the section, destroyed or not.
getNumberOfCriticals(EquipmentType) - Method in class megamek.common.Entity
Returns the number of critical slots present in the Mek, destroyed or not.
getNumberOfCriticals(EquipmentType, int) - Method in class megamek.common.Entity
Returns the number of critical slots present in the section, destroyed or not.
getNumberOfEntities() - Method in class megamek.common.event.GameEntityNewEvent
 
getNumberOfShields(long) - Method in class megamek.common.Entity
Check to see how many shields of a certain size a mek has.
getNumberOfShields(long) - Method in class megamek.common.MekWithArms
 
getNumberOfSinks() - Method in class megamek.common.Mek
 
getNumberUnloadedThisTurn() - Method in class megamek.common.Bay
 
getNumberUnloadedThisTurn() - Method in interface megamek.common.Transporter
Returns the number of units loaded on to this transporter this turn.
getNumberWeapons() - Method in class megamek.common.weapons.AmmoWeaponHandler
For ammo weapons, this number can be less than the full number if the amount of ammo is not high enough.
getNumberWeapons() - Method in class megamek.common.weapons.WeaponHandler
 
getNumBreachedLegs() - Method in class megamek.common.pathfinder.CachedEntityState
Convenience property to determine how many armor-breached legs this entity has.
getNumCrits(int) - Method in class megamek.common.BattleArmor
 
getNumEntries() - Method in class megamek.client.ratgenerator.UnitTable
 
getNumGroups() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
getNumShots(WeaponType, EquipmentMode, boolean) - Static method in class megamek.common.Mounted
Returns how many shots a weapon type would use.
getNumValues(String) - Method in class megamek.common.scenario.ScenarioV1
 
getNWeapons() - Method in class megamek.common.Mounted
 
getNWigeDescent() - Method in class megamek.common.MoveStep
 
getOArmor(int) - Method in class megamek.common.Entity
Returns the original amount of armor in the location specified.
getOArmor(int, boolean) - Method in class megamek.common.BattleArmor
Battle Armor units have no armor on their squad location.
getOArmor(int, boolean) - Method in class megamek.common.Entity
Returns the original amount of armor in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
getOArmor(int, boolean) - Method in class megamek.common.Mek
Returns the original amount of armor in the location specified.
getOArmor(HitData) - Method in class megamek.common.Entity
Returns the original amount of armor in the location hit.
getObject(int) - Method in class megamek.common.net.packets.Packet
 
getObscuredLevel() - Method in class megamek.common.SpecialHexDisplay
 
getOccupiedCoords() - Method in class megamek.common.Entity
 
getOffBoardDirection() - Method in class megamek.common.Entity
Returns the direction off the board that the unit will be deployed.
getOffBoardDistance() - Method in class megamek.common.Entity
Get the distance in hexes from the board that the unit will be deployed.
getOHeatSinks() - Method in class megamek.common.Aero
 
getOInternal(int) - Method in class megamek.common.BattleArmor
Battle Armor units have no internals on their squad location.
getOInternal(int) - Method in class megamek.common.Entity
Returns the original amount of internal structure in the location specified, or ARMOR_NA, or ARMOR_DESTROYED.
getOInternal(int) - Method in class megamek.common.Infantry
 
getOInternal(HitData) - Method in class megamek.common.Entity
Returns the original amount of internal structure in the location hit.
getOkButton() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
 
getOkColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getOKFIntegrity() - Method in class megamek.common.Jumpship
 
getOldBoard() - Method in class megamek.common.event.GameBoardNewEvent
 
getOldEntity() - Method in class megamek.common.event.GameEntityChangeEvent
 
getOldPhase() - Method in class megamek.common.event.GamePhaseChangeEvent
Returns the oldPhase.
getOldTargetCoords() - Method in class megamek.common.actions.ArtilleryAttackAction
 
getOldTargetId() - Method in class megamek.common.actions.WeaponAttackAction
 
getOldTargetType() - Method in class megamek.common.actions.WeaponAttackAction
 
getOldToolTip() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
getOldUnit() - Method in class megamek.common.event.UnitChangedGameEvent
 
getOldvalue() - Method in class megamek.common.preference.PreferenceChangeEvent
 
getOldZoom() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getOmni() - Method in class megamek.common.MekSummary
 
getOmniAdvancement() - Static method in class megamek.common.Entity
 
getOmniAdvancement(Entity) - Static method in class megamek.common.Entity
 
getOmniMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getOneLineSummary(BuildingTarget, Board) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getOneLineSummary(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getOneshotAmmo(Mounted<?>) - Static method in class megamek.common.AmmoType
 
getOperation() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
getOpposite() - Method in enum class megamek.common.Facing
 
getOpposite(OffBoardDirection) - Static method in enum class megamek.common.OffBoardDirection
Gets the opposite direction of the given direction.
getOppositeEdge(int) - Method in class megamek.common.Board
Determine the opposite edge from the given edge Returns START_NONE for non-cardinal edges (North, South, West, East)
getOppositeEdge(CardinalEdge) - Static method in enum class megamek.client.bot.princess.CardinalEdge
Attempt to determine the opposite edge, given another cardinal edge
getOppositeLocation(int) - Method in class megamek.common.Aero
what location is opposite the given one
getOppositeLocation(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
getOppositeLocation(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
getOppositeLocation(int) - Method in class megamek.common.Jumpship
 
getOppositeTechLevel(int) - Static method in class megamek.common.TechConstants
 
getOption() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
getOption(String) - Method in class megamek.common.options.AbstractOptions
 
getOption(String) - Method in interface megamek.common.options.IGameOptions
Returns the option by name or null if there is no such option
getOptionInfo(String) - Method in class megamek.common.options.AbstractOptions
 
getOptionInfo(String) - Method in class megamek.common.options.AbstractOptionsInfo
 
getOptionInfo(String) - Method in interface megamek.common.options.IGameOptions
Returns the UI specific data to allow the user to set the option
getOptionInfo(String) - Method in interface megamek.common.options.IOptionsInfo
Returns the IOptionInfo for the specified option
getOptionList(String) - Method in class megamek.common.options.AbstractOptions
 
getOptionList(String) - Method in interface megamek.common.options.IGameOptions
Returns a string of all the quirk "codes" for this entity, using sep as the separator
getOptionList(String, String) - Method in class megamek.common.Crew
Returns a string of all the option "codes" for this pilot, for a given group, using sep as the separator
getOptionList(Enumeration<IOptionGroup>, Function<String, Integer>, boolean) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
Returns an HTML String listing the options given as optGroups, which is e.g.
getOptionList(Enumeration<IOptionGroup>, Function<String, Integer>, Function<IOptionGroup, String>, boolean) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
Returns an HTML String listing the options given as optGroups, which is e.g.
getOptionListArray(Enumeration<IOptionGroup>, Function<String, Integer>, Function<IOptionGroup, String>) - Static method in class megamek.client.ui.swing.tooltip.TipUtil
Returns a List wherein each element consists of an option group of the given optGroups, which is e.g.
getOptionListString(String, String) - Method in class megamek.common.options.AbstractOptions
 
getOptionListString(String, String) - Method in interface megamek.common.options.IGameOptions
Returns a string of all the quirk "codes" for this entity, using sep as the separator, filtering on a specific group key.
getOptionMap() - Method in class megamek.common.options.AbstractOptions
 
getOptionNames() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getOptionNames() - Method in interface megamek.common.options.IBasicOptionGroup
 
getOptionNames() - Method in class megamek.common.options.OptionGroup
 
getOptions() - Method in class megamek.client.ui.swing.GameOptionsDialog
 
getOptions() - Method in class megamek.common.alphaStrike.ASGame
 
getOptions() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getOptions() - Method in class megamek.common.Crew
 
getOptions() - Method in class megamek.common.Game
 
getOptions() - Method in interface megamek.common.IGame
 
getOptions() - Method in class megamek.common.options.AbstractOptions
 
getOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getOptions() - Method in interface megamek.common.options.IGameOptions
Returns the Enumeration of the options in this options container.
getOptions() - Method in interface megamek.common.options.IOptionGroup
 
getOptions() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getOptions() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
This method must be implemented to provide access to the SBF options used in the present game so that the convenience methods of this interface work correctly.
getOptions() - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
 
getOptions() - Method in class megamek.server.sbf.SBFGameManager
 
getOptions(String) - Method in class megamek.common.Crew
Returns the options of the given category that this pilot has
getOptionsInfo() - Method in class megamek.common.options.AbstractOptions
 
getOptionsInfo() - Method in interface megamek.common.options.IGameOptions
Returns the options info object for this options object.
getOptionsInfoImp() - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
getOptionsInfoImp() - Method in class megamek.common.options.AbstractOptions
 
getOptionsInfoImp() - Method in class megamek.common.options.GameOptions
 
getOptionsInfoImp() - Method in class megamek.common.options.PartialRepairs
 
getOptionsInfoImp() - Method in class megamek.common.options.PilotOptions
 
getOptionsInfoImp() - Method in class megamek.common.options.Quirks
 
getOptionsInfoImp() - Method in class megamek.common.options.SBFRuleOptions
 
getOptionsInfoImp() - Method in class megamek.common.options.WeaponQuirks
 
getOptionsList() - Method in class megamek.common.options.AbstractOptions
 
getOptionsList() - Method in interface megamek.common.options.IGameOptions
Returns a collection of all of the options in this options container, regardless of whether they're active/selected or not.
getOrbitalBombardmentAttacks() - Method in class megamek.common.Game
 
getOrbitalBombardmentImage() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
getOrderDelay() - Method in class megamek.common.autoresolve.acar.order.Order
 
getOrderedFiringEntities() - Method in class megamek.client.bot.princess.FireControlState
 
getOrders() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getOrders(int) - Method in class megamek.common.autoresolve.acar.order.Orders
 
getOrderType() - Method in class megamek.common.autoresolve.acar.order.Order
 
getOriginalBuildYear() - Method in class megamek.common.Entity
Units with construction data that varies by year (such as engine and control system weight for some primitive aerospace units) require tracking the original build year separately from the intro year for the model to account for refits that don't affect the core components.
getOriginalFilePath() - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
Get the original file path.
getOriginalFuel() - Method in class megamek.common.Aero
 
getOriginalHexCount() - Method in class megamek.common.Building
 
getOriginalIcon() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getOriginalJumpMP() - Method in class megamek.common.BattleArmor
Returns this entity's original jumping mp.
getOriginalJumpMP() - Method in class megamek.common.Entity
Returns this entity's original jumping mp.
getOriginalJumpMP(boolean) - Method in class megamek.common.Entity
 
getOriginalMechanicalJumpBoosterMP() - Method in class megamek.common.Mek
 
getOriginalNovaC3NetId() - Method in class megamek.common.Entity
 
getOriginalRideExternalId() - Method in class megamek.common.EjectedCrew
 
getOriginalRideExternalId() - Method in class megamek.common.EscapePods
 
getOriginalRideExternalIdAsString() - Method in class megamek.common.EjectedCrew
 
getOriginalRideExternalIdAsString() - Method in class megamek.common.EscapePods
 
getOriginalRideId() - Method in class megamek.common.EjectedCrew
 
getOriginalRideId() - Method in class megamek.common.EscapePods
 
getOriginalRideId() - Method in class megamek.common.TeleMissile
 
getOriginalRunMP() - Method in class megamek.common.Entity
 
getOriginalShots() - Method in class megamek.common.Mounted
 
getOriginalTarget() - Method in class megamek.common.HexTarget
 
getOriginalTargetId() - Method in class megamek.common.actions.WeaponAttackAction
 
getOriginalTargetType() - Method in class megamek.common.actions.WeaponAttackAction
 
getOriginalWalkMP() - Method in class megamek.common.Entity
Returns this entity's original walking movement points
getOrtho(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
getOSailIntegrity() - Method in class megamek.common.Jumpship
 
getOtherAttackInfo() - Method in class megamek.common.actions.WeaponAttackAction
 
getOtherCriteria() - Method in class megamek.client.ratgenerator.FormationType
 
getOtherCriteriaCount() - Method in class megamek.client.ratgenerator.FormationType
 
getOtherTurns() - Method in interface megamek.common.ITurnOrdered
 
getOtherTurns() - Method in class megamek.common.Team
 
getOtherTurns() - Method in class megamek.common.TurnOrdered
 
getOtherWeapon() - Method in class megamek.common.InfantryWeaponMounted
 
getOutOfGameEntitiesVector() - Method in class megamek.common.Game
 
getOutOfGameEntity(int) - Method in class megamek.common.Game
Returns an out-of-game entity.
getOutOfGameUnit(int) - Method in interface megamek.common.IGame
 
getOutputFile() - Method in class megamek.utilities.GifWriter
 
getOutputStream() - Method in class megamek.common.net.connections.AbstractConnection
 
getOV() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getOV() - Method in class megamek.common.MekSummary
 
getOverThresh() - Method in class megamek.common.Tank
 
getOverview() - Method in class megamek.common.EntityFluff
 
getOwner() - Method in class megamek.client.bot.princess.PathRanker
 
getOwner() - Method in class megamek.common.ECMInfo
 
getOwner() - Method in class megamek.common.Entity
Returns the player that "owns" this entity.
getOwner() - Method in interface megamek.common.options.IOption
Returns this option container - GameOptions, PilotOptions etc
getOwner() - Method in class megamek.common.options.Option
 
getOwner() - Method in class megamek.common.SpecialHexDisplay
 
getOwner(int) - Method in class megamek.common.force.Forces
 
getOwner(Force) - Method in class megamek.common.force.Forces
 
getOwnerId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getOwnerId() - Method in class megamek.common.autoresolve.acar.order.Order
 
getOwnerId() - Method in class megamek.common.Briefcase
 
getOwnerId() - Method in class megamek.common.BuildingTarget
 
getOwnerId() - Method in class megamek.common.Entity
 
getOwnerId() - Method in class megamek.common.force.Force
Returns the player ID of the owner of this force.
getOwnerId() - Method in class megamek.common.HexTarget
 
getOwnerId() - Method in class megamek.common.INarcPod
 
getOwnerId() - Method in interface megamek.common.InGameObject
Returns the unique id of this InGameObject's owning player.
getOwnerId() - Method in class megamek.common.MinefieldTarget
 
getOwnerId() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getOwnerId() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
getOwnerId(Force) - Method in class megamek.common.force.Forces
 
getPacket() - Method in class megamek.common.net.events.PacketReceivedEvent
 
getPacket() - Method in class megamek.server.Server.ReceivedPacket
 
getPacketHelper() - Method in class megamek.server.AbstractGameManager
 
getPanel() - Method in class megamek.client.ui.swing.ASStatsTablePanel
Returns the fully constructed JPanel with all units added through the add() methods to add to any other Container.
getPanel() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getPanel() - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
getPanel() - Method in class megamek.client.ui.swing.BoardViewsContainer
Returns the JPanel that holds the BoardView(s), either one BoardView by itself or multiple BoardViews in a tabbed pane.
getPanel() - Method in class megamek.client.ui.swing.SBFStatsTablePanel
 
getParamedicTA() - Static method in class megamek.common.Infantry
 
getParatrooperTA() - Static method in class megamek.common.Infantry
 
getParent() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getParent() - Method in class megamek.client.ratgenerator.Ruleset
 
getParent(Game) - Method in class megamek.common.force.Force
 
getParentBayHandler() - Method in class megamek.common.weapons.WeaponHandler
Used with Aero Sanity mod Returns the handler for the BayWeapon this individual weapon belongs to
getParentFactions() - Method in class megamek.client.ratgenerator.FactionRecord
 
getParentId() - Method in class megamek.common.force.Force
Returns the Force ID of this force's parent force; -1 if top-level.
getPartialCoverEnhancedTargeting() - Method in class megamek.client.bot.princess.Princess
 
getPartialHeaderLine(int, int) - Static method in enum class megamek.ai.dataset.UnitActionField
Builds the TSV header line (joined by tabs) by iterating over all enum constants.
getPartialRepairs() - Method in class megamek.common.Entity
 
getPartialWingJumpAtmoBonus() - Method in class megamek.common.Mek
 
getPartialWingJumpAtmoBonus(MPCalculationSetting) - Method in class megamek.common.Mek
 
getPartialWingJumpBonus(Mounted<?>) - Method in class megamek.common.Mek
 
getPartialWingJumpBonus(Mounted<?>, MPCalculationSetting) - Method in class megamek.common.Mek
Gives the bonus to Jump MP conferred by a Mek partial wing.
getPartialWingJumpWeightClassBonus() - Method in class megamek.common.Mek
 
getPassedThrough() - Method in class megamek.common.Entity
 
getPassedThroughFacing() - Method in class megamek.common.Entity
 
getPassengers() - Method in class megamek.common.EjectedCrew
Returns a mapping of how many passengers from other units this unit is carrying and what ship they're from by external ID
getPassengers() - Method in class megamek.common.SmallCraft
Returns a mapping of how many passengers from other units this unit is carrying and what ship they're from by external ID
getPassword() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getPatchworkArmorAdvancement() - Static method in class megamek.common.Entity
 
getPatchworkSlotsCVFtr() - Method in class megamek.common.equipment.ArmorType
Space required by patchwork armor for combat vehicles and conventional/aerospace fighters
getPatchworkSlotsMekSV() - Method in class megamek.common.equipment.ArmorType
Space required by patchwork armor for Meks and support vehicles
getPath() - Method in class megamek.client.bot.princess.RankedPath
 
getPath() - Method in class megamek.client.ui.advancedSearchMap.AdvancedSearchMapDialog
Returns if path for the selected map when the dialog is confirmed
getPathCostMap() - Method in class megamek.common.pathfinder.AbstractPathFinder
Returns the cost map.
getPathRankerState() - Method in class megamek.client.bot.princess.PathRanker
Convenience property to access bot-wide state information.
getPathRankerState() - Method in class megamek.client.bot.princess.Princess
 
getPathSuccessProbabilities() - Method in class megamek.client.bot.princess.PathRankerState
The map of success probabilities for given move paths.
getPctSalvage(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getPctTech(FactionRecord.TechCategory, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getPDOverheated() - Method in class megamek.common.actions.TeleMissileAttackAction
Returns the value of the pdOverheated flag
getPendingConnection(int) - Method in class megamek.server.Server
Returns a pending connection
getPercentFemale() - Static method in class megamek.client.generator.RandomGenderGenerator
 
getPersonnel() - Method in enum class megamek.common.BayType
 
getPersonnel() - Method in enum class megamek.common.verifier.BayData
 
getPersonnel(boolean) - Method in class megamek.common.ASFBay
 
getPersonnel(boolean) - Method in class megamek.common.BattleArmorBay
 
getPersonnel(boolean) - Method in class megamek.common.Bay
 
getPersonnel(boolean) - Method in class megamek.common.HeavyVehicleBay
 
getPersonnel(boolean) - Method in class megamek.common.InfantryBay
 
getPersonnel(boolean) - Method in class megamek.common.LightVehicleBay
 
getPersonnel(boolean) - Method in class megamek.common.MekBay
 
getPersonnel(boolean) - Method in class megamek.common.ProtoMekBay
 
getPersonnel(boolean) - Method in class megamek.common.SmallCraftBay
 
getPersonnel(boolean) - Method in class megamek.common.SuperHeavyVehicleBay
 
getPhase() - Method in class megamek.common.alphaStrike.ASGame
 
getPhase() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getPhase() - Method in class megamek.common.Game
 
getPhase() - Method in interface megamek.common.IGame
 
getPhase() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getPhaseCF(Coords) - Method in class megamek.common.Building
Get the construction factor of the building hex at the passed coords at the start of the current phase.
getPickedUpByExternalId() - Method in class megamek.common.MekWarrior
 
getPickedUpByExternalIdAsString() - Method in class megamek.common.MekWarrior
 
getPickedUpById() - Method in class megamek.common.MekWarrior
 
getPickedUpMekWarriors() - Method in class megamek.common.Entity
 
getPilotDamageTaken(int) - Method in class megamek.common.ProtoMek
Returns # of pilot damage points taken due to crits to the location so far.
getPiloting() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getPiloting() - Method in class megamek.client.ui.swing.CustomPilotView
 
getPiloting() - Method in class megamek.common.Crew
 
getPiloting() - Method in class megamek.common.LAMPilot
 
getPiloting(int) - Method in class megamek.common.Crew
 
getPiloting(EntityMovementType) - Method in class megamek.common.Crew
LAMs use a different skill in AirMEK mode depending on whether they are grounded or airborne.
getPiloting(EntityMovementType) - Method in class megamek.common.LAMPilot
 
getPilotingAero() - Method in class megamek.client.ui.swing.CustomPilotView
 
getPilotingAero() - Method in class megamek.common.LAMPilot
 
getPilotingMek() - Method in class megamek.common.LAMPilot
 
getPilotName() - Method in class megamek.client.ui.swing.CustomPilotView
 
getPilotPos() - Method in enum class megamek.common.CrewType
 
getPilots() - Method in class megamek.common.MULParser
Returns a list of all of the Pilots parsed from the input, should be called after parse.
getPilotSkillSummary(int, int, int, int, int, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getPilotSkillSummary(String, String, String, String, String, boolean) - Static method in class megamek.common.util.CrewSkillSummaryUtil
 
getPilotTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getPilotTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getPilotTipDetailed(Entity, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
getPilotTipLine(Entity) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
getPilotTipShort(Entity, boolean, boolean) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
getPlainDesc() - Method in class megamek.common.TargetRoll
Returns the first description found
getPlanet() - Method in interface megamek.common.scenario.Scenario
 
getPlanet() - Method in class megamek.common.scenario.ScenarioV2
 
getPlanetaryConditions() - Method in class megamek.common.Game
 
getPlanetaryConditions() - Method in interface megamek.common.PlanetaryConditionsUsing
 
getPlanetaryConditions() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getPlanetaryConditionsBackgroundTransparency() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsColorBackground() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsColorCold() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsColorHot() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsColorText() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsColorTitle() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getPlanetaryConditionsShowDefaults() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsShowHeader() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsShowIndicators() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsShowLabels() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlanetaryConditionsShowValues() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlannedMovement() - Method in class megamek.client.ui.swing.MovementDisplay
 
getPlantedFields() - Method in class megamek.common.LosEffects
 
getPlatoonType() - Method in class megamek.common.InfantryBay
 
getPlatoonType() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
getPlatoonType(Entity) - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
 
getPlayer() - Method in class megamek.common.event.GamePlayerEvent
 
getPlayer(int) - Method in class megamek.client.bot.princess.Precognition
Returns the individual player assigned the index parameter.
getPlayer(int) - Method in interface megamek.client.IClient
 
getPlayer(int) - Method in class megamek.common.AbstractGame
 
getPlayer(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getPlayer(int) - Method in interface megamek.common.IGame
 
getPlayer(int) - Method in class megamek.server.Server
Shortcut to game.getPlayer(id)
getPlayerEntities(Player, boolean) - Method in class megamek.common.Game
Get the entities for the player.
getPlayerEntityIds(Player, boolean) - Method in class megamek.common.Game
Get the entities for the player.
getPlayerFor(SBFTurn) - Method in class megamek.common.strategicBattleSystems.SBFGame
Returns the Player that has to act in the given turn.
getPlayerId() - Method in class megamek.common.actions.ArtilleryAttackAction
 
getPlayerId() - Method in class megamek.common.actions.UnloadStrandedAction
 
getPlayerId() - Method in class megamek.common.Minefield
 
getPlayerID() - Method in class megamek.common.actions.NukeDetonatedAction
 
getPlayerID() - Method in class megamek.common.containers.PlayerIDandList
Returns the player ID
getPlayerIff(Player, Player) - Static method in enum class megamek.client.ui.swing.overlay.IFF
 
getPlayerListAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlayerListAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlayerListDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getPlayerListEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlayerListPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlayerListPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPlayerName() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getPlayerName() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getPlayerNameField() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getPlayerNameFromUI() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getPlayerPickedPassThrough(int) - Method in class megamek.common.Entity
 
getPlayerRequestingGameMaster() - Method in class megamek.server.totalwarfare.TWGameManager
 
getPlayerRequestingTeamChange() - Method in class megamek.server.totalwarfare.TWGameManager
 
getPlayerRetreatedEntities(Player) - Method in class megamek.common.Game
Get the entities for the player.
getPlayerSkill(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getPlayersList() - Method in class megamek.common.AbstractGame
 
getPlayersList() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getPlayersList() - Method in interface megamek.common.IGame
 
getPlayersRemainingToShow() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPodHeatSinks() - Method in class megamek.common.Aero
 
getPodId() - Method in class megamek.common.actions.TriggerAPPodAction
Get the equipment ID of the AP Pod being triggered.
getPodId() - Method in class megamek.common.actions.TriggerBPodAction
Get the equipment ID of the AP Pod being triggered.
getPodMountedTroopCarryingSpace() - Method in class megamek.common.Entity
 
getPodsLeft() - Method in class megamek.common.Aero
 
getPointblankEID() - Method in class megamek.client.ui.swing.ClientGUI
 
getPointsPerTon() - Method in class megamek.common.equipment.ArmorType
Used for entities that do not vary the coverage by tonnage.
getPointsPerTon(Entity) - Method in class megamek.common.equipment.ArmorType
Calculates the armor coverage per ton of armor.
getPointValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getPointValue() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getPointValue() - Method in class megamek.common.autoresolve.component.Formation
 
getPointValue() - Method in class megamek.common.MekSummary
 
getPointValue() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getPointValue() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getPort() - Method in class megamek.client.AbstractClient
 
getPort() - Method in interface megamek.client.IClient
 
getPort() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getPort() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
getPort() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getPort() - Method in class megamek.server.Server
 
getPortField() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
getPortrait() - Method in class megamek.client.ui.swing.CustomPilotView
 
getPortrait(int) - Method in class megamek.common.Crew
 
getPortraits() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
Returns an AbstractDirectory object containing all portrait image filenames found in MM's portrait images folder.
getPortraits() - Method in class megamek.common.Crew
 
getPos() - Method in class megamek.common.ECMInfo
 
getPosition() - Method in class megamek.client.bot.princess.EntityState
 
getPosition() - Method in class megamek.client.ratgenerator.CommanderNode
 
getPosition() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
getPosition() - Method in class megamek.client.ui.swing.boardview.HexSprite
 
getPosition() - Method in class megamek.common.BuildingTarget
 
getPosition() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
getPosition() - Method in class megamek.common.Entity
Returns the current position of this entity on the board.
getPosition() - Method in class megamek.common.HexTarget
 
getPosition() - Method in class megamek.common.INarcPod
 
getPosition() - Method in class megamek.common.MinefieldTarget
 
getPosition() - Method in class megamek.common.MoveStep
 
getPosition() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getPosition() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
getPosition() - Method in interface megamek.common.Targetable
 
getPositionIndex() - Method in class megamek.client.ratgenerator.ForceDescriptor
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
getPositionMap() - Method in class megamek.common.Game
Returns a Hashtable that maps the Coords of each unit in this Game to a Vector of Entitys at that positions.
getPossibleGameBoard(MapSettings, boolean) - Static method in class megamek.server.ServerBoardHelper
Returns the game map as it is currently set in the map settings tab.
getPotCrit() - Method in class megamek.common.Aero
 
getPotCrit() - Method in class megamek.common.Tank
 
getPowerAmplifierWeight() - Method in class megamek.common.Entity
Computes and returns the power amplifier weight for this entity, if any.
getPrecautionColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getPreferenceStore(String) - Method in class megamek.common.preference.PreferenceManager
 
getPreferredDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
Gets a preferred displacement.
getPreferredScrollableViewportSize() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
getPreferredScrollableViewportSize() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getPreferredSize() - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
 
getPreferredSize() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getPreferredSize() - Method in class megamek.client.ui.swing.dialog.DialogButton
 
getPreferredSize() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
 
getPreferredSize() - Method in class megamek.client.ui.swing.util.DashedSeparator
 
getPreferredSize() - Method in class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
 
getPreferredSize() - Method in class megamek.client.ui.swing.widget.PicMap
 
getPreferredWidth(int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getPreferredWidth(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getPrevEntityNum(int) - Method in class megamek.client.Client
Returns the number of the previous selectable entity after the one given
getPrevEntityNum(GameTurn, int) - Method in class megamek.common.Game
 
getPreviousConversionMode() - Method in class megamek.common.LandAirMek
 
getPreviousEligibleFormation() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getPreviousEligibleFormation(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getPreviousEntityFromList(Entity) - Method in class megamek.common.Game
 
getPreviousMovementMode() - Method in class megamek.common.LandAirMek
When cycling through possible movement modes, we need to know if we've returned to the previous mode, which means that no conversion is actually going to take place.
getPreviousPlayerId() - Method in class megamek.common.event.GameTurnChangeEvent
 
getPrevTarget() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getPrevWeaponListIdx() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getPriceMultiplier() - Method in class megamek.common.Aero
 
getPriceMultiplier() - Method in class megamek.common.ConvFighter
 
getPriceMultiplier() - Method in class megamek.common.Dropship
 
getPriceMultiplier() - Method in class megamek.common.Entity
Returns a multiplier that combines multiplicative construction cost modifiers for this Entity.
getPriceMultiplier() - Method in class megamek.common.FixedWingSupport
 
getPriceMultiplier() - Method in class megamek.common.Infantry
 
getPriceMultiplier() - Method in class megamek.common.Jumpship
 
getPriceMultiplier() - Method in class megamek.common.Mek
 
getPriceMultiplier() - Method in class megamek.common.ProtoMek
 
getPriceMultiplier() - Method in class megamek.common.SmallCraft
 
getPriceMultiplier() - Method in class megamek.common.SpaceStation
 
getPriceMultiplier() - Method in class megamek.common.Tank
 
getPriceMultiplier() - Method in class megamek.common.Warship
 
getPrimaryFactory() - Method in class megamek.common.EntityFluff
 
getPrimaryMovementMode() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getPrimaryMovementMode() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getPrimaryMovementMode() - Method in class megamek.common.MekSummary
 
getPrimaryMovementValue() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getPrimaryWeapon() - Method in class megamek.common.Infantry
 
getPrimaryWeaponDamage() - Method in class megamek.common.Infantry
 
getPrimitiveDropshipMaxTonnage(Aero) - Static method in class megamek.common.verifier.TestAero
 
getPrimitiveJumpshipMaxTonnage(Aero, int) - Static method in class megamek.common.verifier.TestAero
 
getPrintEntityChange() - Method in class megamek.common.preference.ClientPreferences
 
getPrintSize() - Method in class megamek.common.verifier.TestEntity
 
getPrintSize() - Method in interface megamek.common.verifier.TestEntityOption
 
getPrintSize() - Method in class megamek.common.verifier.TestXMLOption
 
getPriority() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
getPriority() - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
 
getPriority() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
getPriority() - Method in class megamek.common.autoresolve.acar.order.Order
 
getPriorityList(String, String, String, String) - Method in class megamek.common.containers.MunitionTree
 
getPriorityTargets(Coords, int) - Method in class megamek.client.bot.princess.EnemyTracker
Returns a list of enemy entities with the highest threat score adjusted to your position.
getPriorityTargets(Targetable) - Method in class megamek.client.bot.princess.EnemyTracker
Returns a list of enemy entities with the highest threat score adjusted to the targetable.
getPriorityUnitTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
 
getPriorityUnitTargets() - Method in class megamek.client.bot.princess.Princess
 
getPriorPosition() - Method in class megamek.common.Entity
 
getProbabilityToHit() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getProbCrater() - Method in class megamek.common.MapSettings
 
getProbDeep() - Method in class megamek.common.MapSettings
 
getProbDrought() - Method in class megamek.common.MapSettings
 
getProbFlood() - Method in class megamek.common.MapSettings
 
getProbFoliageHeavy() - Method in class megamek.common.MapSettings
 
getProbForestFire() - Method in class megamek.common.MapSettings
 
getProbFreeze() - Method in class megamek.common.MapSettings
 
getProbHeavy() - Method in class megamek.common.MapSettings
 
getProbHeavyJungle() - Method in class megamek.common.MapSettings
 
getProbInvert() - Method in class megamek.common.MapSettings
 
getProbRiver() - Method in class megamek.common.MapSettings
 
getProbRoad() - Method in class megamek.common.MapSettings
 
getProbUltra() - Method in class megamek.common.MapSettings
 
getProbUltraJungle() - Method in class megamek.common.MapSettings
 
getProbUltraRough() - Method in class megamek.common.MapSettings
 
getProbUltraRubble() - Method in class megamek.common.MapSettings
 
getProductionDate() - Method in class megamek.common.Bay
 
getProductionDate() - Method in class megamek.common.CompositeTechLevel
 
getProductionDate() - Method in class megamek.common.Engine
 
getProductionDate() - Method in class megamek.common.Entity
 
getProductionDate() - Method in class megamek.common.EquipmentType
 
getProductionDate() - Method in interface megamek.common.ITechnology
 
getProductionDate() - Method in interface megamek.common.ITechnologyDelegator
 
getProductionDate() - Method in class megamek.common.TechAdvancement
 
getProductionDate(boolean) - Method in class megamek.common.Engine
 
getProductionDate(boolean) - Method in interface megamek.common.ITechnology
 
getProductionDate(boolean) - Method in class megamek.common.TechAdvancement
The production date for either Clan or IS factions.
getProductionDate(boolean, int) - Method in class megamek.common.Bay
 
getProductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
 
getProductionDate(boolean, int) - Method in class megamek.common.Engine
 
getProductionDate(boolean, int) - Method in class megamek.common.Entity
 
getProductionDate(boolean, int) - Method in class megamek.common.EquipmentType
 
getProductionDate(boolean, int) - Method in interface megamek.common.ITechnology
 
getProductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
 
getProductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
The production date for a particular faction.
getProductionDateName() - Method in class megamek.common.TechAdvancement
Formats earliest of Clan or IS production date indicating approximate when appropriate, and production faction if any for mixed tech.
getProductionDateName(boolean) - Method in class megamek.common.TechAdvancement
Formats production date indicating approximate when appropriate, and production faction if any for either IS or Clan use tech base.
getProductionFactions() - Method in class megamek.common.TechAdvancement
 
getProgressBar() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
getProgressBar() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
getProneMods(Game, Entity, int) - Static method in class megamek.common.Compute
Gets the modifiers, if any, that the mek receives from being prone.
getPronePaths() - Method in class megamek.common.pathfinder.PronePathFinder
 
getProtoMekBays() - Method in class megamek.common.MekSummary
 
getProtoMekDoors() - Method in class megamek.common.MekSummary
 
getProtoMeksLeft(int) - Method in class megamek.common.Game
 
getProtoMekUnits() - Method in class megamek.common.MekSummary
 
getPrototypeDate() - Method in class megamek.common.Bay
 
getPrototypeDate() - Method in class megamek.common.CompositeTechLevel
 
getPrototypeDate() - Method in class megamek.common.Engine
 
getPrototypeDate() - Method in class megamek.common.Entity
 
getPrototypeDate() - Method in class megamek.common.EquipmentType
 
getPrototypeDate() - Method in interface megamek.common.ITechnology
 
getPrototypeDate() - Method in interface megamek.common.ITechnologyDelegator
 
getPrototypeDate() - Method in class megamek.common.TechAdvancement
 
getPrototypeDate(boolean) - Method in class megamek.common.Engine
 
getPrototypeDate(boolean) - Method in interface megamek.common.ITechnology
 
getPrototypeDate(boolean) - Method in class megamek.common.TechAdvancement
The prototype date for either Clan or IS factions.
getPrototypeDate(boolean, int) - Method in class megamek.common.Bay
 
getPrototypeDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
 
getPrototypeDate(boolean, int) - Method in class megamek.common.Engine
 
getPrototypeDate(boolean, int) - Method in class megamek.common.Entity
 
getPrototypeDate(boolean, int) - Method in class megamek.common.EquipmentType
 
getPrototypeDate(boolean, int) - Method in interface megamek.common.ITechnology
 
getPrototypeDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
 
getPrototypeDate(boolean, int) - Method in class megamek.common.TechAdvancement
The prototype date for a particular faction.
getPrototypeDateName() - Method in class megamek.common.TechAdvancement
Formats earliest of Clan or IS prototype date indicating approximate when appropriate, and prototype faction if any for mixed tech.
getPrototypeDateName(boolean) - Method in class megamek.common.TechAdvancement
Formats prototype date indicating approximate when appropriate, and prototype faction if any for either IS or Clan use tech base.
getPrototypeFactions() - Method in class megamek.common.TechAdvancement
 
getPSRList(MovePath) - Method in class megamek.client.bot.princess.BasicPathRanker
 
getPSRList(MovePath) - Method in class megamek.client.bot.princess.PathRanker
 
getPSRList(MovePath) - Static method in class megamek.client.ui.SharedUtility
 
getPSRs() - Method in class megamek.common.Game
Returns an Enumeration of pending PSRs.
getQuartersByType(Aero) - Static method in enum class megamek.common.verifier.TestAero.Quarters
 
getQuartersForBay(Bay) - Static method in enum class megamek.common.verifier.TestAero.Quarters
 
getQuickSaveFile() - Static method in class megamek.MegaMek
 
getQuirk() - Method in class megamek.common.QuirkEntry
 
getQuirkIniBonus() - Method in class megamek.common.Entity
 
getQuirkList(String) - Method in class megamek.common.Entity
Returns a string of all the quirk "codes" for this entity, using sep as the separator
getQuirkList(String) - Method in class megamek.common.Mounted
Returns a string of all the quirk "codes" for this entity, using sep as the separator
getQuirkNames() - Method in class megamek.common.MekSummary
 
getQuirks() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getQuirks() - Method in class megamek.common.Entity
Retrieves the quirks object for entity.
getQuirks() - Method in class megamek.common.Mounted
Retrieves the quirks object for mounted.
getRackSize() - Method in class megamek.common.AmmoType
 
getRackSize() - Method in class megamek.common.WeaponType
 
getRadius() - Method in class megamek.server.props.OrbitalBombardment
 
getRams() - Method in class megamek.common.Game
 
getRamsVector() - Method in class megamek.common.Game
Returns the rams vector.
getRandom() - Method in class megamek.client.generator.RandomUnitGenerator
 
getRandomArmyDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
 
getRandomHitLocation() - Method in interface megamek.common.autoresolve.damage.DamageApplier
Returns the location to hit.
getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
 
getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
 
getRandomHitLocation() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
getRandomItem(Collection<? extends T>) - Static method in class megamek.codeUtilities.ObjectUtility
Get a random element out of a collection, with equal probability.
getRandomItem(List<? extends T>) - Static method in class megamek.codeUtilities.ObjectUtility
Get a random element out of a list, with equal probability.
getRandomItemSafe(List<T>) - Static method in class megamek.codeUtilities.ObjectUtility
 
getRandomMinefieldPositions(int) - Method in interface megamek.client.bot.MinefieldDeploymentPlanner
Get a set of planed positions on the board to be used to lay minefields.
getRandomMinefieldPositions(int) - Method in class megamek.client.bot.RandomMinefieldDeploymentPlanner
 
getRandomNameDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getRandomTrooper() - Method in class megamek.common.BattleArmor
 
getRange() - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
 
getRange() - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
 
getRange() - Method in class megamek.common.ECMInfo
 
getRange() - Method in class megamek.common.MapSettings
 
getRange() - Method in class megamek.common.ToHitData
 
getRange(int) - Method in class megamek.common.autoresolve.component.Formation
 
getRangeBands() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getRangeBracket() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
getRangeByBracket() - Method in class megamek.common.Sensor
 
getRangeID(int) - Method in class megamek.common.RangeType
 
getRangeMods(Game, Entity, WeaponMounted, AmmoMounted, Targetable) - Static method in class megamek.common.Compute
Determines the to-hit modifier due to range for an attack with the specified parameters.
getRanges(Mounted<?>) - Method in class megamek.common.weapons.artillery.ArrowIV
 
getRanges(Mounted<?>) - Method in class megamek.common.WeaponType
 
getRanges(Mounted<?>, Mounted<?>) - Method in class megamek.common.WeaponType
 
getRank() - Method in class megamek.client.bot.princess.RankedPath
 
getRank() - Method in class megamek.client.ratgenerator.CommanderNode
 
getRank() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getRankSystem() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getRATBVMax() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATBVMin() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRating() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getRating() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getRating() - Method in class megamek.common.Engine
 
getRating(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
 
getRatingAdjustment() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getRatingIndex(String) - Method in class megamek.client.ratgenerator.Ruleset
 
getRatingLevel() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getRatingLevels() - Method in class megamek.client.ratgenerator.FactionRecord
Get the tech levels appropriate for this faction
getRatingLevelSystem() - Method in class megamek.client.ratgenerator.FactionRecord
Checks the faction parent hierarchy as necessary to find a set of ratings with at least two values.
getRatingName(int) - Static method in interface megamek.common.ITechnology
 
getRatings() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getRatList() - Method in class megamek.client.generator.RandomUnitGenerator
 
getRatMap() - Method in class megamek.client.generator.RandomUnitGenerator
 
getRATNumBA() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATNumInf() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATNumMeks() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATNumVees() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATPadBV() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATSelectedRAT() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATTechLevel() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRatTree() - Method in class megamek.client.generator.RandomUnitGenerator
 
getRATYearMax() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRATYearMin() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRawArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestEntity
Returns the total number of armor points available to the unit for a given tonnage of armor.
getRawCost() - Method in class megamek.common.EquipmentType
 
getRawSystemName(int) - Method in class megamek.common.LandAirMek
 
getRawSystemName(int) - Method in class megamek.common.Mek
 
getRawSystemName(int) - Method in class megamek.common.QuadVee
 
getRawWeightArmor(ArmorType, int) - Static method in class megamek.common.verifier.TestEntity
 
getREAR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getRearArc() - Method in class megamek.common.Aero
getRearArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getRearArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getRearArc() - Method in class megamek.common.Entity
Returns the rear firing arc for this entity - overrided by some units
getRearArc() - Method in class megamek.common.MekSummary
 
getRearArc() - Method in class megamek.common.Tank
getRearLocation() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
getRearMounted() - Method in class megamek.common.TankTrailerHitch
 
getReason() - Method in class megamek.client.bot.princess.RankedPath
 
getReceiveBufferSize() - Method in class megamek.common.net.connections.AbstractConnection
 
getRecentBoards() - Static method in class megamek.client.ui.swing.RecentBoardList
 
getRecordSheetFluffImage(BTObject) - Static method in class megamek.client.ui.swing.util.FluffImageHelper
Returns a fluff image for the given unit for the record sheet, with a fallback file named "hud.png" if that is present in the right fluff directory, or null if nothing can be found.
getRecoveryTurn() - Method in class megamek.common.Entity
 
getRecoveryUnit() - Method in class megamek.common.MoveStep
 
getRegister() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getReintroductionDate() - Method in class megamek.common.Bay
 
getReintroductionDate() - Method in class megamek.common.CompositeTechLevel
 
getReintroductionDate() - Method in class megamek.common.Engine
 
getReintroductionDate() - Method in class megamek.common.Entity
 
getReintroductionDate() - Method in class megamek.common.EquipmentType
 
getReintroductionDate() - Method in interface megamek.common.ITechnology
 
getReintroductionDate() - Method in interface megamek.common.ITechnologyDelegator
 
getReintroductionDate() - Method in class megamek.common.TechAdvancement
 
getReintroductionDate(boolean) - Method in class megamek.common.Engine
 
getReintroductionDate(boolean) - Method in class megamek.common.EquipmentType
 
getReintroductionDate(boolean) - Method in interface megamek.common.ITechnology
 
getReintroductionDate(boolean) - Method in class megamek.common.TechAdvancement
The reintroduction date for either Clan or IS factions.
getReintroductionDate(boolean, int) - Method in class megamek.common.Bay
 
getReintroductionDate(boolean, int) - Method in class megamek.common.CompositeTechLevel
 
getReintroductionDate(boolean, int) - Method in class megamek.common.Engine
 
getReintroductionDate(boolean, int) - Method in class megamek.common.Entity
 
getReintroductionDate(boolean, int) - Method in class megamek.common.EquipmentType
 
getReintroductionDate(boolean, int) - Method in interface megamek.common.ITechnology
 
getReintroductionDate(boolean, int) - Method in interface megamek.common.ITechnologyDelegator
 
getReintroductionDate(boolean, int) - Method in class megamek.common.TechAdvancement
The reintroduction date for a particular faction.
getReintroductionDateName() - Method in class megamek.common.TechAdvancement
Formats earliest of Clan or IS reintroduction date indicating approximate when appropriate, and reintroduction faction if any for mixed tech.
getReintroductionDateName(boolean) - Method in class megamek.common.TechAdvancement
Formats reintroduction date indicating approximate when appropriate, and reintroduction faction if any for either IS or Clan use tech base.
getReintroductionFactions() - Method in class megamek.common.TechAdvancement
 
getRelease() - Method in class megamek.Version
 
getRemainingPlayerWithTurns() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
getRemovalCondition() - Method in class megamek.common.Entity
Getter for property removalCondition.
getRemovalWeight() - Method in class megamek.client.bot.princess.HeatMap
The weight at which an entry is removed from the trackers when trimmed for size constraints.
getRemoveTerrain() - Method in class megamek.client.ui.swing.dialog.FloodDialog
Returns if all newly submerged hexes should have their terrain removed.
getRenderedHtml(String) - Static method in class megamek.client.ui.MMMarkdownRenderer
This method renders markdown-flavored text as HTML.
getRenderer() - Method in class megamek.client.ui.swing.lobby.MekTableModel
Returns the subclassed cell renderer for all columns except the force column.
getReport() - Method in class megamek.common.event.GameReportEvent
Get the text of the report associated with this event.
getReport() - Method in class megamek.common.MMRoll
Get a String report that can be parsed to analyse the roll.
getReport() - Method in class megamek.common.MMShuffle
Get a String report that can be parsed to analyse the roll.
getReport() - Method in class megamek.common.Roll
Get a String report that can be parsed to analyse the roll.
getReportFontType() - Method in class megamek.client.ui.swing.GUIPreferences
 
getReportInfoColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getReportKeywords() - Method in class megamek.common.preference.ClientPreferences
 
getReportLinkColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getReportMetric(String) - Method in class megamek.client.ratgenerator.FormationType
 
getReportMetricKeys() - Method in class megamek.client.ratgenerator.FormationType
 
getReportMetricsSize() - Method in class megamek.client.ratgenerator.FormationType
 
getReportMissColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getReports(int) - Method in class megamek.common.Game
 
getReportSuccessColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRepr() - Method in class megamek.server.commands.arguments.Argument
 
getRepr() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
getRepr() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
 
getRepr() - Method in class megamek.server.commands.arguments.OptionalStringArgument
 
getRequestedTeam() - Method in class megamek.server.totalwarfare.TWGameManager
 
getRequiredUnits() - Method in class megamek.client.ratgenerator.ModelRecord
 
getResolver(String, int, String, String) - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getRestArgs() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
getResult() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
 
getRetreated() - Method in class megamek.common.MULParser
Returns a list of all of the enemy retreated entities parsed from the input, should be called after parse.
getRetreatedDirection() - Method in class megamek.common.Entity
 
getRetreatedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getRetreatedEntities() - Method in class megamek.common.event.GameVictoryEvent
Returns an enumeration of entities that have retreated
getRetreatedEntities() - Method in interface megamek.common.event.PostGameResolution
 
getRetreatedEntities() - Method in class megamek.common.Game
Returns an enumeration of entities that have retreated
getRetreatEdge() - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
getRetreatingUnits() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getReturnedArraySize(float[]) - Method in class megamek.common.util.BuildingBlock
 
getReturnedArraySize(int[]) - Method in class megamek.common.util.BuildingBlock
 
getReturnedArraySize(String[]) - Method in class megamek.common.util.BuildingBlock
Tells you the size of an array this thing returned by giving you the number in the [0] position.
getReturnedArraySize(Vector<Object>) - Method in class megamek.common.util.BuildingBlock
 
getRightArc() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getRightArc() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getRightArc() - Method in class megamek.common.MekSummary
 
getRightLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getRightManipulator() - Method in class megamek.common.BattleArmor
Returns the Mounted for the manipulator mounted in the right arm of this BattleArmor squad.
getRightManipulatorName() - Method in class megamek.common.BattleArmor
Returns the EquipmentType internal name for the manipulator mounted in the right arm of this BattleArmor squad.
getRightPanel() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
 
getRightThrustHits() - Method in class megamek.common.Aero
 
getRightThrustHits() - Method in interface megamek.common.IAero
 
getRightThrustHits() - Method in class megamek.common.LandAirMek
 
getRiscHeatSinkOverrideKitAdvancement() - Static method in class megamek.common.Mek
 
getRndArmyPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRndArmyPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRndArmySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRndArmySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRndArmySplitPos() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRoadsAutoExit() - Method in class megamek.common.Board
Get the current value of the "road auto-exit" option.
getRole() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
getRole() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
getRole() - Method in interface megamek.common.autoresolve.acar.role.Role
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Scout
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
getRole() - Method in class megamek.common.autoresolve.acar.role.Striker
 
getRole() - Method in class megamek.common.autoresolve.component.Formation
 
getRole() - Method in interface megamek.common.CombatRole
 
getRole() - Method in class megamek.common.Entity
 
getRole() - Method in class megamek.common.MekSummary
 
getRole(UnitRole) - Static method in interface megamek.common.autoresolve.acar.role.Role
 
getRoleName(int) - Method in enum class megamek.common.CrewType
 
getRoles() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getRoles() - Method in class megamek.client.ratgenerator.ModelRecord
 
getRoles() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getRolesExcluded() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getRoleStrictness() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getRoll(int) - Method in class megamek.common.InitiativeRoll
 
getRootName() - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getRootPath() - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
getRotationAngle() - Method in class megamek.common.icons.Camouflage
 
getRotationRadians() - Method in class megamek.common.icons.Camouflage
 
getRound() - Method in class megamek.common.SpecialHexDisplay
 
getRoundCount() - Method in class megamek.common.Game
Getter for property roundCount.
getRoundExtAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getRoundExtAV() - Method in class megamek.common.WeaponType
 
getRoundLongAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getRoundLongAV() - Method in class megamek.common.WeaponType
 
getRoundMedAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getRoundMedAV() - Method in class megamek.common.WeaponType
 
getRoundOfGeneration() - Method in class megamek.server.SmokeCloud
 
getRoundShortAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getRoundShortAV() - Method in class megamek.common.WeaponType
 
getRowCount() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getRowCount() - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
getRowCount() - Method in class megamek.client.ui.swing.lobby.MekTableModel
 
getRowCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getRowCount() - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getRulerColor1() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerColor2() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerEnd() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getRulerPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getRulerStart() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getRulesRefs() - Method in class megamek.common.EquipmentType
 
getRunHeat() - Method in class megamek.common.Entity
get the heat generated by this Entity when running/flanking
getRunHeat() - Method in class megamek.common.LandAirMek
 
getRunHeat() - Method in class megamek.common.Mek
Depends on engine type
getRunHeat() - Method in class megamek.common.QuadVee
 
getRunHeat(Entity) - Method in class megamek.common.Engine
 
getRunMp() - Method in class megamek.common.MekSummary
 
getRunMP() - Method in class megamek.common.Entity
 
getRunMP() - Method in class megamek.common.pathfinder.CachedEntityState
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Aero
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Entity
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Infantry
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Jumpship
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Mek
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.MekWithArms
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.QuadMek
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.Tank
 
getRunMP(MPCalculationSetting) - Method in class megamek.common.TeleMissile
 
getRunMPasString() - Method in class megamek.common.Entity
Returns this entity's running/flank mp as a string.
getRunMPasString() - Method in class megamek.common.Mek
Returns this entity's running/flank mp as a string.
getRunMPasString() - Method in class megamek.common.ProtoMek
 
getRunMPasString() - Method in class megamek.common.Tank
Returns this entity's running/flank mp as a string.
getRunMPNoGravity() - Method in class megamek.common.pathfinder.CachedEntityState
 
getRunMPwithOneMASC() - Method in class megamek.common.pathfinder.CachedEntityState
 
getRunMPwithoutMASC() - Method in class megamek.common.Entity
Returns run MP without considering any MASC systems
getRunMPwithoutMASC() - Method in class megamek.common.pathfinder.CachedEntityState
 
getRunningGravityLimit() - Method in class megamek.common.Entity
get the gravity limit for ground movement
getRunningGravityLimit() - Method in class megamek.common.Mek
 
getRunningGravityLimit() - Method in class megamek.common.Tank
 
getRunningTMM() - Method in class megamek.common.battlevalue.BVCalculator
 
getRunningTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
getRunningTMM() - Method in class megamek.common.battlevalue.MekBVCalculator
 
getRunningTMM() - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
 
getSafeLaunchRate() - Method in class megamek.common.Bay
 
getSailDamage() - Method in class megamek.common.Jumpship
 
getSailIntegrity() - Method in class megamek.common.Jumpship
 
getSalvage() - Method in class megamek.common.MULParser
Returns a list of all of the salvaged Entity's parsed from the input, should be called after parse.
getSalvage(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getSalvageFaction() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
 
getSalvoBonus() - Method in class megamek.common.weapons.LRMFollowTheLeaderHandler
 
getSalvoBonus() - Method in class megamek.common.weapons.WeaponHandler
 
getsAutoExternalSearchlight() - Method in class megamek.common.Entity
 
getsAutoExternalSearchlight() - Method in class megamek.common.Mek
 
getsAutoExternalSearchlight() - Method in class megamek.common.Tank
 
getSaveGameFile() - Method in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
path resolves the saveGameFileName arg if it was provided.
getSaveGameFileName() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getSaveGameXStream() - Static method in class megamek.common.util.SerializationHelper
Factory method that produces an XStream object suitable for working with MegaMek save games
getSbfArtilleryDamage(BattleForceSUA) - Static method in class megamek.common.strategicBattleSystems.SBFFormation
Returns the Artillery Special's SBF damage (standard, not homing missile damage).
getSbfArtilleryHomingDamage(BattleForceSUA) - Static method in class megamek.common.strategicBattleSystems.SBFFormation
Returns the Artillery Special's SBF damage for homing missiles.
getSbfSheetHeaderFont() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSbfSheetValueFont() - Method in class megamek.client.ui.swing.GUIPreferences
 
getScale() - Method in class megamek.common.icons.Camouflage
 
getScaledFont() - Static method in class megamek.client.ui.swing.util.UIUtil
Deprecated.
since 0.50.04 - UIUtil.getDefaultFont()
getScaledImage(Image, int, int) - Static method in class megamek.common.util.ImageUtil
 
getScaledImage(Image, int, int, int) - Static method in class megamek.common.util.ImageUtil
 
getScaledScreenHeight(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
 
getScaledScreenSize(Component) - Static method in class megamek.client.ui.swing.util.UIUtil
 
getScaledScreenSize(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
 
getScaledScreenWidth(DisplayMode) - Static method in class megamek.client.ui.swing.util.UIUtil
 
getScaleFactor() - Method in class megamek.common.icons.Camouflage
 
getSCAP() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getScores() - Method in class megamek.client.bot.princess.RankedPath
 
getScreen() - Method in class megamek.common.LosEffects
 
getScreenX() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getScreenY() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getScrollableBlockIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getScrollableBlockIncrement(Rectangle, int, int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Override this to provide a return value exactly as the Scrollable interface methodof the same name.
getScrollableTracksViewportHeight() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
getScrollableTracksViewportHeight() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getScrollableTracksViewportWidth() - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
getScrollableTracksViewportWidth() - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
 
getScrollableUnitIncrement(Rectangle, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getScrollableUnitIncrement(Rectangle, int, int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Override this to provide a return value exactly as the Scrollable interface methodof the same name.
getScrollCount() - Method in class megamek.client.ui.swing.util.MenuScroller
 
getScrollSensitivity() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSearchedItems(String) - Method in class megamek.client.ui.panels.AbstractIconChooser
Called when at least 3 characters are entered into the search bar.
getSearchedItems(String) - Method in class megamek.client.ui.swing.lobby.ChatLounge
Returns the available boards that match the given search string (path or file name contains the search string.) The search string is split at ";" and search results for the tokens are ANDed.
getSearchLightAction(Entity, FiringPlan) - Method in class megamek.client.bot.princess.FireControl
Given a firing plan, calculate the best target to light up with a searchlight
getSecondaryFacing() - Method in class megamek.client.bot.princess.EntityState
 
getSecondaryFacing() - Method in class megamek.common.Entity
Returns the secondary facing, or -1 if n/a
getSecondaryGroundMP() - Method in class megamek.common.InfantryMount
 
getSecondaryPositions() - Method in class megamek.common.BuildingTarget
 
getSecondaryPositions() - Method in class megamek.common.Entity
 
getSecondaryPositions() - Method in class megamek.common.HexTarget
 
getSecondaryPositions() - Method in class megamek.common.INarcPod
 
getSecondaryPositions() - Method in class megamek.common.MinefieldTarget
 
getSecondaryPositions() - Method in interface megamek.common.Targetable
 
getSecondaryTargetMod(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Determines if the current target is a secondary target, and if so, returns the appropriate modifier.
getSecondaryWeapon() - Method in class megamek.common.Infantry
 
getSecondaryWeaponsPerSquad() - Method in class megamek.common.Infantry
 
getSecondFinalPosition(Coords) - Method in class megamek.common.MovePath
 
getSecondLastStep() - Method in class megamek.common.MovePath
 
getSecondLocation() - Method in class megamek.common.Mounted
 
getSeeAll() - Method in class megamek.common.Player
If you are checking to see if double-blind applies to this player, use Player.canIgnoreDoubleBlind()
getSelected() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getSelected() - Method in class megamek.client.ui.swing.PlayerListDialog
 
getSelectedAmmo() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getSelectedArtilleryWeapon() - Method in class megamek.client.ui.swing.boardview.BoardView
returns the weapon selected in the mek display, or null if none selected, or it is not artillery or null if the selected entity is not owned
getSelectedCoords() - Method in class megamek.client.ui.dialogs.BotConfigTargetHexDialog
 
getSelectedEntities() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
getSelectedEntities(JTable) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Returns a list of the selected entities in the Mek table.
getSelectedEntities(EntitySelector) - Method in class megamek.client.Client
Returns an Enumeration of the entities that match the selection criteria.
getSelectedEntities(EntitySelector) - Method in class megamek.common.Game
Get all Entitys that pass the given selection criteria.
getSelectedEntity() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
getSelectedEntityCount(EntitySelector) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getSelectedEntityCount(EntitySelector) - Method in class megamek.common.Game
Count all Entitys that pass the given selection criteria.
getSelectedEntityId() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getSelectedFile() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
getSelectedIDs() - Method in class megamek.client.ui.dialogs.BotConfigTargetUnitDialog
Returns a list of entered entity IDs.
getSelectedIndex() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getSelectedIndex() - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
getSelectedIndex() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
getSelectedIndices() - Method in class megamek.client.ui.preferences.JListPreference
 
getSelectedItem() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
getSelectedItem() - Method in class megamek.client.ui.baseComponents.MMComboBox
 
getSelectedItem() - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
getSelectedItem() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
getSelectedItem() - Method in class megamek.client.ui.dialogs.PortraitChooserDialog
 
getSelectedItem() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getSelectedItem() - Method in class megamek.client.ui.panels.CamoChooser
 
getSelectedItem() - Method in class megamek.client.ui.panels.PortraitChooser
 
getSelectedItems() - Method in class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
Returns the level change entered by the user or 0, if it cannot be parsed.
getSelectedMekSummaries() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
getSelectedMekSummary() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
getSelectedOutOfGameEntities(EntitySelector) - Method in class megamek.common.Game
Get all out-of-game Entitys that pass the given selection criteria.
getSelectedOutOfGameEntityCount(EntitySelector) - Method in class megamek.common.Game
Count all out-of-gameEntitys that pass the given selection criteria.
getSelectedScenarioFilename() - Method in class megamek.client.ui.swing.scenario.ScenarioChooser
 
getSelectedTab() - Method in class megamek.client.ui.swing.CustomMekDialog
 
getSelectedUnitIndex() - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
 
getSelectedWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
getSelectedWeaponNum() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Returns the equipment ID number for the weapon currently selected
getSelfDestructedThisTurn() - Method in class megamek.common.Entity
 
getSelfDestructing() - Method in class megamek.common.Entity
 
getSelfDestructInitiated() - Method in class megamek.common.Entity
 
getSelfPreservationIndex() - Method in class megamek.client.bot.princess.BehaviorSettings
How worried about enemy damage am I?
getSelfPreservationValue() - Method in class megamek.client.bot.princess.BehaviorSettings
How worried about enemy damage am I?
getSelfPreservationValue(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How worried about enemy damage am I?
getSendBufferSize() - Method in class megamek.common.net.connections.AbstractConnection
 
getSensorBracket(int) - Static method in class megamek.common.Compute
returns the brackets for sensor checks
getSensorCheck() - Method in class megamek.common.Entity
 
getSensorContacts() - Method in class megamek.common.Entity
Retrieves the IDs of all entities that this entity has detected with sensors
getSensorDesc(Entity) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getSensorHits() - Method in class megamek.common.Aero
 
getSensorHits() - Method in interface megamek.common.IAero
 
getSensorHits() - Method in class megamek.common.LandAirMek
 
getSensorHits() - Method in class megamek.common.Tank
 
getSensorOps() - Method in class megamek.common.Crew
for sensor ops, so these might be easily expanded later for rpg
getSensorRangeBracket(Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
gets the sensor range bracket when detecting a particular type of target.
getSensorRangeByBracket(Game, Entity, Targetable, LosEffects) - Static method in class megamek.common.Compute
gets the size of the sensor range bracket when detecting a particular type of target.
getSensorRangeColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSensorRanges(Game, Entity) - Static method in class megamek.common.Compute
returns the current sensing ranges of the active sensor
getSensorRangeTip(GUIPreferences, int, int, int, int, boolean) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getSensors() - Method in class megamek.common.Entity
 
getServerAddress() - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
getServerAddress() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getServerInstance() - Static method in class megamek.server.Server
 
getServerPass() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
getSetting() - Method in class megamek.client.ui.swing.TeleMissileSettingDialog
 
getSetting() - Method in class megamek.client.ui.swing.VibrabombSettingDialog
 
getSetting() - Method in class megamek.common.Minefield
 
getSettings() - Method in class megamek.common.event.GameMapQueryEvent
 
getShadowMap() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShooter() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getShootingStrength() - Method in class megamek.common.BattleArmor
Get the number of men in the unit (before damage is applied).
getShootingStrength() - Method in class megamek.common.Infantry
 
getShortAV() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getShortAV() - Method in class megamek.common.WeaponType
 
getShortEngineName() - Method in class megamek.common.Engine
Get the name of this engine, this is the localized name used in displays.
getShortestPath() - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
 
getShortName() - Method in class megamek.common.AmmoType
 
getShortName() - Method in class megamek.common.Entity
A short name, suitable for displaying above a unit icon.
getShortName() - Method in class megamek.common.EquipmentType
 
getShortName() - Method in class megamek.common.Mounted
 
getShortName() - Method in class megamek.common.verifier.Structure
 
getShortName(double) - Method in class megamek.common.EquipmentType
 
getShortName(double) - Method in class megamek.common.MiscType
 
getShortNameRaw() - Method in class megamek.common.Entity
 
getShortRange() - Method in class megamek.common.WeaponType
 
getShortRangeModifier() - Method in class megamek.common.Entity
 
getShortStealthMod() - Method in class megamek.common.BattleArmor
Public interface to the BattleArmors short range stealth modifier
getShortVersion() - Static method in class megamek.common.autoresolve.acar.Settings
 
getShots() - Method in class megamek.common.AmmoType
 
getShots() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getShowAgain() - Method in class megamek.client.ui.swing.ConfirmDialog
 
getshowArmorMiniVisTT() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowArtilleryDrifts() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowArtilleryMisses() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowAutoResolvePanel() - Method in class megamek.common.preference.ClientPreferences
 
getShowBombDrifts() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowBombMisses() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowCFWarnings() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowDamageDecal() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowDamageLevel() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowFieldOfFire() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowFiringSolutions() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowFPS() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowIPAddressesInChat() - Method in class megamek.common.preference.ClientPreferences
 
getShowKeybindsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowMapHexPopup() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowMapsheets() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowMoveStep() - Method in class megamek.client.ui.swing.GUIPreferences
 
getshowPilotPortraitTT() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowPlanetaryConditionsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowSensorRange() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowUnitId() - Method in class megamek.common.preference.ClientPreferences
 
getShowUnitOverview() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowWpsinTT() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowWpsLocinTT() - Method in class megamek.client.ui.swing.GUIPreferences
 
getShowWrecks() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSI() - Method in class megamek.common.Aero
 
getSI() - Method in class megamek.common.FighterSquadron
 
getSI() - Method in interface megamek.common.IAero
 
getSI() - Method in class megamek.common.LandAirMek
 
getSIBonusArmorPoints(Entity) - Static method in class megamek.common.verifier.TestEntity
Returns the number of free additional armor points provided for aerospace vessels based on their SI.
getSideTable() - Method in class megamek.common.ToHitData
Get the side being targeted.
getSideTorsoCriticalSlots() - Method in class megamek.common.Engine
 
getSimilarUnitPaths(int, BulldozerMovePath) - Method in class megamek.client.bot.princess.PathEnumerator
Find paths with a similar direction and step count to the provided path, within the selected unit's already-computed unit paths.
getSimpleLevel(int) - Method in interface megamek.common.ITechnology
 
getSimpleLevel(int, boolean) - Method in interface megamek.common.ITechnology
 
getSimpleLevel(int, boolean, int) - Method in interface megamek.common.ITechnology
 
getSimpleLevel(String) - Static method in class megamek.common.TechConstants
Return the numeric value for a simple level name.
getSimpleLevel(Game) - Static method in class megamek.common.TechConstants
 
getSimpleLevelName(int) - Static method in class megamek.common.TechConstants
 
getSimulationManager() - Method in class megamek.common.autoresolve.acar.phase.PhaseHandler
 
getSingleAV() - Method in class megamek.common.HitData
 
getSingleBlind() - Method in class megamek.common.Player
If you are checking to see this player can ignore double-blind, use Player.canIgnoreDoubleBlind() ()} instead
getSize() - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
getSize() - Method in interface megamek.client.ui.swing.widget.PMLabel
 
getSize() - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
getSize() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSize() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getSize() - Method in class megamek.common.ArtilleryTracker
 
getSize() - Method in class megamek.common.autoresolve.acar.board.Board1D
 
getSize() - Method in class megamek.common.autoresolve.component.Formation
 
getSize() - Method in class megamek.common.Crew
The size of this crew.
getSize() - Method in class megamek.common.InfantryMount
 
getSize() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
getSize() - Method in class megamek.common.MekSummary
 
getSize() - Method in class megamek.common.Mounted
Used for equipment that can vary in size.
getSize() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getSize() - Method in class megamek.common.strategicBattleSystems.SBFIGotSomethingUnitPlaceholder
 
getSize() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getSize(File) - Static method in class megamek.common.Board
Inspect specified board file and return its dimensions.
getSizeMod() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getSkill() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSkill() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getSkill() - Method in class megamek.common.autoresolve.component.Formation
 
getSkill() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getSkill() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getSkillGenerationOptionsPanel() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getSkillGenerationOptionsPanel() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
getSkillGenerator() - Method in class megamek.client.Client
 
getSkillNames(Entity) - Static method in class megamek.common.util.CrewSkillSummaryUtil
Returns a descriptor string for the crew skills such as "Gunnery / Piloting", depending on the game options and entity type.
getSkillsAsString(boolean) - Method in class megamek.common.Crew
 
getSkillsAsString(boolean, boolean) - Method in class megamek.common.Crew
 
getSkillsAsString(boolean, boolean) - Method in class megamek.common.LAMPilot
 
getSkillsAsString(int, boolean) - Method in class megamek.common.Crew
 
getSkillsAsString(int, boolean, boolean) - Method in class megamek.common.Crew
 
getSkillsAsString(int, boolean, boolean) - Method in class megamek.common.LAMPilot
 
getSkin(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
 
getSkin(String, boolean) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
 
getSkin(String, boolean, boolean) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Get a SkinSpecification for a given component.
getSkinFile() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSkinnedComponents() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Returns the list of components that have SkinSpecifications.
getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
called by updateDonePanel to populate the label text of the NoAction button.
getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.FiringDisplay
 
getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
getSkipTurnButtonLabel() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
getSkyBoard(int, int) - Static method in class megamek.common.Board
Returns a new atmospheric (low altitude) board with no terrain (sky map) of the given size.
getSlot() - Method in class megamek.common.QuirkEntry
 
getSlotCount() - Method in class megamek.common.Crew
 
getSmallCraft() - Method in class megamek.common.verifier.TestSmallCraft
 
getSmallCraftBays() - Method in class megamek.common.MekSummary
 
getSmallCraftDoors() - Method in class megamek.common.MekSummary
 
getSmallCraftECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
Check for the total number of fighter/small craft ECM bubbles in space along the path from a to b
getSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
 
getSmallCraftTurns() - Method in class megamek.common.Team
 
getSmallCraftTurns() - Method in class megamek.common.TurnOrdered
 
getSmallCraftTurns() - Method in class megamek.common.TurnVectors
 
getSmallCraftUnits() - Method in class megamek.common.MekSummary
 
getSmallSVAmmoWeight(Mounted<?>) - Static method in class megamek.common.verifier.TestSupportVehicle
 
getSmokeCloudList() - Method in class megamek.common.Game
 
getSmokeCloudList() - Method in class megamek.server.totalwarfare.TWGameManager
 
getSmokeLevel() - Method in class megamek.server.SmokeCloud
Returns the level of smoke, odd levels will correspond to light smoke while even levels will be heavy smoke.
getSoftBuildings() - Method in class megamek.common.LosEffects
 
getSoftCenter() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSortedElements() - Method in class megamek.client.ui.swing.ASStatsTablePanel
returns the list of elements in the panel, sorted in the same way they are displayed
getSortedFontDisplays() - Static method in class megamek.client.ui.displayWrappers.FontDisplay
 
getSortedModels() - Method in class megamek.client.ratgenerator.ChassisRecord
 
getSortedOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy
 
getSortedOptions() - Method in interface megamek.common.options.IOptionGroup
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.IDSorter
 
getSortingDirection() - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns the sorting direction.
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.NameSorter
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
 
getSortingDirection() - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
 
getSortingName() - Method in class megamek.common.EquipmentType
Sorting with the String returned by this method results in an improved ordering and grouping of equipment than by getName(); for example, AC2/5/10/20 will appear in that order instead of the order AC10/2/20/5 and S/M/L Lasers will be grouped together.
getSortingName() - Method in class megamek.common.weapons.battlearmor.AdvancedSRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.CLIATMWeapon
 
getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM10
 
getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM15
 
getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM20
 
getSortingName() - Method in class megamek.common.weapons.lrms.CLImprovedLRM5
 
getSortingName() - Method in class megamek.common.weapons.lrms.EnhancedLRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.lrms.ExtendedLRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.lrms.LRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.lrms.LRTWeapon
 
getSortingName() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.ATMWeapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.MRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt10Weapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt15Weapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt20Weapon
 
getSortingName() - Method in class megamek.common.weapons.missiles.Thunderbolt5Weapon
 
getSortingName() - Method in class megamek.common.weapons.mortars.MekMortarWeapon
 
getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM2
 
getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM4
 
getSortingName() - Method in class megamek.common.weapons.srms.CLImprovedSRM6
 
getSortingName() - Method in class megamek.common.weapons.srms.SRMWeapon
 
getSortingName() - Method in class megamek.common.weapons.srms.SRTWeapon
 
getSortingName() - Method in class megamek.common.weapons.srms.StreakSRMWeapon
 
getSortOrder() - Method in class megamek.client.ui.preferences.JTablePreference
 
getSoundBingFilenameChat() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSoundBingFilenameMyTurn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSoundBingFilenameOthersTurn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSoundMuteChat() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSoundMuteMyTurn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSoundMuteOthersTurn() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSource() - Method in class megamek.common.Entity
 
getSource() - Method in class megamek.common.MekSummary
 
getSourceActions(JComponent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
 
getSourceFile() - Method in class megamek.common.MekSummary
 
getSouthMostPosition() - Method in class megamek.common.autoresolve.acar.board.Board1D
 
getSpaceBoard(int, int) - Static method in class megamek.common.Board
Returns a new space board of the given size.
getSpaceBombBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
Get the base to-hit number of a space bomb attack by the given attacker upon the given defender
getSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
 
getSpaceStationTurns() - Method in class megamek.common.Team
 
getSpaceStationTurns() - Method in class megamek.common.TurnOrdered
 
getSpaceStationTurns() - Method in class megamek.common.TurnVectors
 
getSpecCrit() - Method in class megamek.common.HitData
 
getSpecCritMod() - Method in class megamek.common.HitData
 
getSpecialAbilities() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSpecialAbilities() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getSpecialAbilities() - Method in class megamek.common.MekSummary
 
getSpecialAbilities() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getSpecialAbilities() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getSpecialHexDisplay(Coords) - Method in class megamek.common.Board
This returns special events that should be marked on hexes, such as artillery fire.
getSpecialHexDisplayTable() - Method in class megamek.common.Board
 
getSpecializationName(int) - Static method in class megamek.common.Infantry
 
getSpecializations() - Method in class megamek.common.Infantry
 
getSpecializationTooltip(int) - Static method in class megamek.common.Infantry
 
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
Returns a formatted SUA string suitable for gameplay display such as on an AS Card.
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASTurretSummary
 
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getSpecialsDisplayString(String, BattleForceSUAFormatter) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getSpecialsDisplayString(BattleForceSUAFormatter) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
Returns a formatted SUA string for this AS element.
getSpecialsExportString(String, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
 
getSpecialsExportString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASArcSummary
 
getSpecialsShortExportString(String, BattleForceSUAFormatter) - Method in class megamek.common.alphaStrike.ASArcSummary
 
getSpeed() - Method in class megamek.client.ratgenerator.ModelRecord
 
getSpheroidDir(Game, Entity) - Static method in class megamek.client.bot.princess.AeroPathUtil
 
getSpinner() - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
 
getSpinUpThreshold() - Method in class megamek.client.bot.princess.Princess
Lazy-loaded calculation of the "to-hit target number" threshold for spinning up a rapid fire autocannon.
getSplash() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
getSplash() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
getSplitPane() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getSplitPaneADividerLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSpotAction(FiringPlan, Entity, FireControlState) - Method in class megamek.client.bot.princess.FireControl
Determines if the given entity (potentially employing a given firing plan) can/should spot.
getSpotTargetId() - Method in class megamek.common.Entity
 
getSpotterHasForwardObs() - Method in class megamek.common.ArtilleryTracker
 
getSpotterIds() - Method in class megamek.common.actions.ArtilleryAttackAction
 
getSpotterMovementModifier(Game, int) - Static method in class megamek.common.Compute
Modifier to attacks due to spotter movement
getSpotterMovementModifier(Game, int, EntityMovementType) - Static method in class megamek.common.Compute
Modifier to attacks due to spotter movement
getSprintHeat() - Method in class megamek.common.Entity
get the heat generated by this Entity when sprinting
getSprintHeat() - Method in class megamek.common.Mek
Depends on engine type
getSprintHeat() - Method in class megamek.common.QuadVee
 
getSprintHeat(Entity) - Method in class megamek.common.Engine
 
getSprintMP() - Method in class megamek.common.Entity
Returns this entity's sprinting MP, modified for all its current circumstances such as gravity and damage.
getSprintMP() - Method in class megamek.common.pathfinder.CachedEntityState
 
getSprintMP() - Method in class megamek.common.Tank
 
getSprintMP(MPCalculationSetting) - Method in class megamek.common.Entity
Returns this entity's sprinting MP, modified according to the given setting.
getSprintMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
 
getSprintMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
 
getSprintMP(MPCalculationSetting) - Method in class megamek.common.Mek
 
getSprintMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
 
getSprintMP(MPCalculationSetting) - Method in class megamek.common.Tank
 
getSprintMPwithOneMASC() - Method in class megamek.common.Entity
Returns sprint MP without considering MASC
getSprintMPwithOneMASC() - Method in class megamek.common.pathfinder.CachedEntityState
 
getSprintMPwithoutMASC() - Method in class megamek.common.Entity
Returns sprint MP without considering MASC
getSprintMPwithoutMASC() - Method in class megamek.common.pathfinder.CachedEntityState
 
getSpriteDrawPriority() - Method in class megamek.common.Aero
 
getSpriteDrawPriority() - Method in class megamek.common.BattleArmor
Used to determine the draw priority of different Entity subclasses.
getSpriteDrawPriority() - Method in class megamek.common.Entity
Used to determine the draw priority of different Entity subclasses.
getSpriteDrawPriority() - Method in class megamek.common.Infantry
 
getSpriteDrawPriority() - Method in class megamek.common.Mek
 
getSpriteDrawPriority() - Method in class megamek.common.Tank
Used to determine the draw priority of different Entity subclasses.
getSpriteDrawPriority() - Method in class megamek.common.VTOL
 
getSpritePriority() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
 
getSpritePriority() - Method in class megamek.client.ui.swing.boardview.Sprite
Determines the sprite's draw priority: sprites with a higher priority get drawn last, ensuring that they are "on top" of other sprites.
getSquadCount() - Method in class megamek.common.Infantry
 
getSquadSize() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSquadSize() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getSquadSize() - Method in class megamek.common.Infantry
 
getSquadSize() - Method in class megamek.common.MekSummary
 
getSRM() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getSRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Static method in class megamek.common.weapons.srms.SRMWeapon
 
getSRProportion() - Method in class megamek.client.ratgenerator.ModelRecord
Proportion of total weapons BV that is limited to attacking targets at close range.
getStampFormat() - Method in class megamek.common.preference.ClientPreferences
 
getStandardDamage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getStandardDamage() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getStandardDamage() - Method in class megamek.common.MekSummary
 
getStandardRange() - Method in class megamek.common.CompositeTechLevel
 
getStandardRange() - Method in interface megamek.common.ITechnology
 
getStandardRange(boolean) - Method in interface megamek.common.ITechnology
 
getStandardTechYear() - Method in class megamek.common.MekSummary
 
getStandingHeat() - Method in class megamek.common.Engine
 
getStandingHeat() - Method in class megamek.common.Entity
get the heat generated by this Entity when standing still
getStandingHeat() - Method in class megamek.common.Mek
 
getStandingHeat() - Method in class megamek.common.QuadVee
No movement heat generated in vehicle mode
getStartCoords() - Method in class megamek.common.MovePath
Returns the starting Coords of this path.
getStartingAnyNWx() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getStartingAnyNWx() - Method in class megamek.common.Entity
 
getStartingAnyNWx() - Method in class megamek.common.Player
 
getStartingAnyNWx(boolean) - Method in class megamek.common.Entity
 
getStartingAnyNWy() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getStartingAnyNWy() - Method in class megamek.common.Entity
 
getStartingAnyNWy() - Method in class megamek.common.Player
 
getStartingAnyNWy(boolean) - Method in class megamek.common.Entity
 
getStartingAnySEx() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getStartingAnySEx() - Method in class megamek.common.Entity
 
getStartingAnySEx() - Method in class megamek.common.Player
 
getStartingAnySEx(boolean) - Method in class megamek.common.Entity
 
getStartingAnySEy() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
getStartingAnySEy() - Method in class megamek.common.Entity
 
getStartingAnySEy() - Method in class megamek.common.Player
 
getStartingAnySEy(boolean) - Method in class megamek.common.Entity
 
getStartingCoordsArray(Entity) - Method in class megamek.client.bot.BotClient
 
getStartingNumberOfUnits(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getStartingOffset() - Method in class megamek.common.Entity
 
getStartingOffset(boolean) - Method in class megamek.common.Entity
 
getStartingPos() - Method in class megamek.common.Entity
 
getStartingPos() - Method in class megamek.common.Player
 
getStartingPos(boolean) - Method in class megamek.common.Entity
 
getStartingSize() - Method in class megamek.common.autoresolve.component.Formation
 
getStartingWidth() - Method in class megamek.common.Entity
 
getStartingWidth(boolean) - Method in class megamek.common.Entity
 
getStartOffset() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the start location offset
getStartOffset() - Method in class megamek.common.Player
 
getStartPos() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen deployment position.
getStartSearchlightsOn() - Method in class megamek.common.preference.ClientPreferences
 
getStartWidth() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the player start location width
getStartWidth() - Method in class megamek.common.Player
 
getStartYear() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getState() - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
 
getStaticTechLevel() - Method in class megamek.common.Bay
 
getStaticTechLevel() - Method in class megamek.common.CompositeTechLevel
 
getStaticTechLevel() - Method in class megamek.common.Engine
 
getStaticTechLevel() - Method in class megamek.common.Entity
 
getStaticTechLevel() - Method in class megamek.common.EquipmentType
 
getStaticTechLevel() - Method in interface megamek.common.ITechnology
For non-era-based usage, provide a single tech level that does not vary with date.
getStaticTechLevel() - Method in interface megamek.common.ITechnologyDelegator
 
getStaticTechLevel() - Method in class megamek.common.TechAdvancement
 
getStationKeepingThrust() - Method in class megamek.common.Jumpship
 
getStats() - Method in class megamek.common.alphaStrike.ASStatsExporter
Returns a stats summary of the Alpha Strike element (or MekSummary).
getStatus() - Method in class megamek.client.ui.swing.CustomMekDialog
 
getStatusDesc(int) - Method in class megamek.common.Crew
 
getStdDamage() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getStdDamage() - Method in class megamek.common.autoresolve.component.Formation
 
getStealthModifier(int, Entity) - Method in class megamek.common.Aero
Determine the stealth modifier for firing at this unit from the given range.
getStealthModifier(int, Entity) - Method in class megamek.common.BattleArmor
Determine the stealth modifier for firing at this unit from the given range.
getStealthModifier(int, Entity) - Method in class megamek.common.Entity
Determine the stealth modifier for firing at this unit from the given range.
getStealthModifier(int, Entity) - Method in class megamek.common.Infantry
 
getStealthModifier(int, Entity) - Method in class megamek.common.Mek
Determine the stealth modifier for firing at this unit from the given range.
getStealthModifier(int, Entity) - Method in class megamek.common.Tank
Determine the stealth modifier for firing at this unit from the given range.
getStealthName() - Method in class megamek.common.BattleArmor
Returns the name of the stealth Armor used by the BA.
getStep(int) - Method in class megamek.common.MovePath
 
getSteps() - Method in class megamek.common.MovePath
 
getSteps() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
getStepVector() - Method in class megamek.common.MovePath
 
getStoryPoint() - Method in class megamek.client.ui.dialogs.MMStoryDialog
 
getStrafingCoords() - Method in class megamek.common.VTOL
 
getStrafingTerrainModifier(Game, int, Hex) - Static method in class megamek.common.Compute
 
getStraightMoves() - Method in class megamek.common.Aero
 
getStraightMoves() - Method in interface megamek.common.IAero
 
getStraightMoves() - Method in class megamek.common.LandAirMek
 
getStrandedEntities() - Method in class megamek.client.bot.BotClient
Helper function that determines which of this bot's entities are stranded inside immobilized transports.
getStrategicBuildingTargets() - Method in class megamek.client.bot.princess.BehaviorSettings
A list of hexes that Princess will attempt to move to and attack.
getStrategicBuildingTargets() - Method in class megamek.client.bot.princess.Princess
 
getStrategicFuelUse() - Method in class megamek.common.Aero
Used by SmallCraft and Jumpship and their child classes.
getStrategicFuelUse() - Method in class megamek.common.Dropship
 
getStrategicFuelUse() - Method in class megamek.common.Jumpship
 
getStrategicFuelUse() - Method in class megamek.common.SmallCraft
 
getStrategicGoalsOnCoordsQuadrant(Coords) - Method in class megamek.client.bot.princess.SwarmContext
Get the strategic goals on the quadrant of the given coordinates
getStrategicViewTheme() - Method in class megamek.common.preference.ClientPreferences
 
getStrength() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getStrength() - Method in class megamek.common.Briefcase
 
getStrength() - Method in class megamek.common.BuildingTarget
 
getStrength() - Method in class megamek.common.Entity
 
getStrength() - Method in class megamek.common.HexTarget
 
getStrength() - Method in class megamek.common.INarcPod
 
getStrength() - Method in interface megamek.common.InGameObject
Returns the current (remaining) battle strength of this unit or object.
getStrength() - Method in class megamek.common.MinefieldTarget
 
getStrength() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getStrength() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
getString(String) - Method in class megamek.ai.utility.Memory
Gets a memory as a string.
getString(String) - Static method in class megamek.client.bot.Messages
 
getString(String) - Static method in class megamek.client.ui.Messages
Returns the internationalized text for the given key in the resource bundle.
getString(String) - Static method in class megamek.client.ui.swing.scenario.Messages
 
getString(String) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
 
getString(String) - Static method in class megamek.common.EquipmentMessages
 
getString(String) - Static method in class megamek.common.Messages
Returns the translated value given the key for that value in the common Resource Bundle directory.
getString(String) - Method in interface megamek.common.preference.IPreferenceStore
Returns the value of the String preference with the given name.
getString(String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
getString(String) - Static method in class megamek.common.ReportMessages
 
getString(String) - Method in class megamek.common.scenario.ScenarioV1
 
getString(String) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
 
getString(String) - Method in class megamek.server.commands.arguments.Arguments
 
getString(String) - Static method in class megamek.server.Messages
 
getString(String, Object...) - Static method in class megamek.client.bot.Messages
Returns the formatted message for the given key in the resource bundle.
getString(String, Object...) - Static method in class megamek.client.ui.Messages
Returns the formatted internationalized text for the given key in the resource bundle, replacing occurrences of {x} in the message with the contents of args.
getString(String, Object...) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
Returns the formatted message for the given key in the resource bundle.
getString(String, Object...) - Static method in class megamek.common.EquipmentMessages
Returns the formatted message for the given key in the resource bundle.
getString(String, Object...) - Static method in class megamek.common.Messages
Returns the formatted message for the given key in the resource bundle.
getString(String, Object...) - Static method in class megamek.common.ReportMessages
Returns the formatted message for the given key in the resource bundle.
getString(String, Object...) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
Returns the formatted message for the given key in the resource bundle.
getString(String, String) - Method in class megamek.common.scenario.ScenarioV1
 
getString(String, List<Object>) - Static method in class megamek.common.autoresolve.acar.report.ReportMessages
Returns the formatted message for the given key in the resource bundle.
getString(String, List<Object>) - Static method in class megamek.common.strategicBattleSystems.SBFReportMessages
Returns the formatted message for the given key in the resource bundle.
getStringValue(int) - Method in class megamek.common.net.packets.Packet
 
getStructuralTechRating() - Method in class megamek.common.Entity
 
getStructure(Tank) - Static method in class megamek.common.verifier.TestTank
 
getStructureCost(int) - Static method in class megamek.common.EquipmentType
 
getStructurePercentage() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getStructureTechAdvancement(int, boolean) - Static method in class megamek.common.EquipmentType
 
getStructureTechLevel() - Method in class megamek.common.Entity
 
getStructureType() - Method in class megamek.common.Entity
 
getStructureType(EquipmentType) - Static method in class megamek.common.EquipmentType
 
getStructureTypeName(int) - Static method in class megamek.common.EquipmentType
 
getStructureTypeName(int, boolean) - Static method in class megamek.common.EquipmentType
 
getStunnedTurns() - Method in class megamek.common.Tank
 
getSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
getSUA(BattleForceSUA) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getSubEntities() - Method in class megamek.common.Entity
This method (and getActiveSubEntities()) is meant for groups of entities handled as a singular one.
getSubEntities() - Method in class megamek.common.FighterSquadron
 
getSubForceId(int) - Method in class megamek.common.force.Force
Returns the id of the force at the provided index from the list of subforces of this force.
getSubforces() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getSubForces() - Method in class megamek.common.force.Force
 
getSubMunitionName() - Method in class megamek.common.AmmoType
 
getSUBS() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getSubType() - Method in class megamek.common.EquipmentType
 
getSuitWeight() - Method in class megamek.common.MekSummary
 
getSummaryFont() - Method in class megamek.client.ui.swing.GUIPreferences
 
getSuperCharger() - Method in class megamek.common.Entity
 
getSuperchargerTarget() - Method in class megamek.common.Entity
 
getSuperchargerTurns() - Method in class megamek.common.Entity
Get the number of turns Supercharger has been used continuously.
getSuperHeavyVehicleBays() - Method in class megamek.common.MekSummary
 
getSuperHeavyVehicleDoors() - Method in class megamek.common.MekSummary
 
getSuperHeavyVehicleUnits() - Method in class megamek.common.MekSummary
 
getSupers(Hex) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
getSupportVeeSlots(Entity) - Method in class megamek.common.equipment.ArmorType
 
getSupportVeeSlots(Entity) - Method in class megamek.common.EquipmentType
 
getSupportVeeSlots(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
getSupportVehicleGunnerNeeds(Entity) - Static method in class megamek.common.Compute
Calculates number of gunners required for a support vehicle.
getSupportWeightClass(double, String) - Static method in class megamek.common.EntityWeightClass
Retrieves the weight class for support vehicles based on the subtype string from the unit file
getSurvivors() - Method in class megamek.common.MULParser
Returns a list of all of the salvaged Entity's parsed from the input, should be called after parse.
getSuspensionFactor() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
getSuspensionFactor() - Method in class megamek.common.Tank
 
getSuspensionFactor(EntityMovementMode, double) - Static method in class megamek.common.Tank
Static method to calculate suspension factor without needing a vehicle
getSVBaseCrewNeeds(Entity) - Static method in class megamek.common.Compute
Calculates the base crew requirements for support vehicles.
getSVCostMultiplier(int) - Static method in class megamek.common.Engine
Values used for calculating the cost of a support vehicle engine.
getSVWeightPerPoint(int) - Method in class megamek.common.equipment.ArmorType
 
getSwapConsoleRoles() - Method in class megamek.common.Crew
 
getSwarmAttackerId() - Method in class megamek.common.Entity
Get the ID of the Entity that is attacking this unit with a swarm attack.
getSwarmCenterManager() - Method in class megamek.client.bot.princess.Princess
 
getSwarmContext() - Method in class megamek.client.bot.princess.Princess
 
getSwarmMekBaseToHit(Entity, Entity, Game) - Static method in class megamek.common.Compute
Get the base to-hit number of a Swarm Mek by the given attacker upon the given defender.
getSwarmMissiles() - Method in class megamek.common.actions.WeaponAttackAction
 
getSwarmMissileTarget(Game, int, Coords, int) - Static method in class megamek.common.Compute
Gets a new target for a flight of swarm missiles that was just shot at an entity and has missiles left
getSwarmTargetId() - Method in class megamek.common.Entity
Get the ID of the Entity that is the current target of a swarm attack by this unit.
getSwingReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
getSwitchedReason() - Method in class megamek.common.Mounted
 
getSyntax() - Method in enum class megamek.client.bot.princess.ChatCommands
 
getSystemManufacturer(EntityFluff.System) - Method in class megamek.common.EntityFluff
Retrieves the manufacturer of particular system component
getSystemModel(EntityFluff.System) - Method in class megamek.common.EntityFluff
Retrieves the manufacturer of particular system component
getSystemName(int) - Method in class megamek.common.LandAirMek
 
getSystemName(int) - Method in class megamek.common.Mek
 
getSystemName(int) - Method in class megamek.common.QuadVee
 
getSystemName(Entity, int) - Method in class megamek.common.templates.MekTROView
 
getSystemName(Entity, int) - Method in class megamek.common.templates.TROView
Used to show the name of fixed system critical slots in an omni unit.
getSystemsTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getSystemsTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getSystemWideLocation(Entity) - Static method in class megamek.common.verifier.TestEntity
Determines where to place equipment that does not require a specific location.
getTableCellEditorComponent(JTable, Object, boolean, int, int) - Method in class megamek.client.ui.baseComponents.SpinnerCellEditor
 
getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.PriceRenderer
 
getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.TonnageRenderer
 
getTableCellRendererComponent(JTable, Object, boolean, boolean, int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel.Renderer
 
getTableDesc() - Method in class megamek.common.ToHitData
Describes the table and side we'return hitting on
getTactics() - Method in class megamek.common.autoresolve.component.Formation
 
getTactics() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getTaggedBy() - Method in class megamek.common.Entity
 
getTagInfo() - Method in class megamek.common.Game
 
getTags() - Method in class megamek.common.Board
 
getTags(File) - Static method in class megamek.common.Board
Inspects the given board file and returns a set of its tags.
getTAGTargets() - Method in class megamek.common.event.GameCFREvent
 
getTAGTargetTypes() - Method in class megamek.common.event.GameCFREvent
 
getTAGTroopsTA() - Static method in class megamek.common.Infantry
 
getTakeOffLength() - Method in interface megamek.common.IAero
 
getTank() - Method in class megamek.common.verifier.TestTank
 
getTankSlots(Entity) - Method in class megamek.common.EquipmentType
 
getTankSlots(Entity) - Method in class megamek.common.MiscType
 
getTankTurrets() - Method in class megamek.common.MekSummary
 
getTankWeightDualTurret() - Method in class megamek.common.verifier.TestSupportVehicle
 
getTankWeightDualTurret() - Method in class megamek.common.verifier.TestTank
 
getTankWeightLifting() - Method in class megamek.common.verifier.TestTank
 
getTankWeightTurret() - Method in class megamek.common.verifier.TestSupportVehicle
 
getTankWeightTurret() - Method in class megamek.common.verifier.TestTank
 
getTargCompCrits() - Method in class megamek.common.verifier.TestEntity
 
getTargCompCrits() - Method in interface megamek.common.verifier.TestEntityOption
 
getTargCompCrits() - Method in class megamek.common.verifier.TestXMLOption
 
getTarget() - Method in class megamek.client.bot.princess.FiringPlan
 
getTarget() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
 
getTarget() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getTarget() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getTarget() - Method in class megamek.client.ui.swing.FiringDisplay
 
getTarget() - Method in class megamek.common.UnitTargetPair
 
getTarget(int, int) - Method in class megamek.common.Game
Returns the appropriate target for this game given a type and id
getTarget(Game) - Method in class megamek.common.actions.AbstractAttackAction
 
getTarget(Game) - Method in class megamek.common.MoveStep
Get the target of the current step.
getTargetableEnemyEntities(Entity, Game, FireControlState) - Method in class megamek.client.bot.princess.FireControl
Gets all the entities that are potential targets
getTargetBay() - Method in class megamek.common.Entity
 
getTargetCover() - Method in class megamek.common.LosEffects
 
getTargetedBySwarm(int, int) - Method in class megamek.common.Entity
Were we targeted by a certain swarm/swarm-i volley this turn?
getTargetFormationId() - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
getTargetFormationId() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
getTargetFormationId() - Method in class megamek.common.autoresolve.component.Formation
 
getTargetHex(Mounted<?>, int) - Static method in class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
 
getTargetId() - Method in class megamek.common.actions.AbstractAttackAction
 
getTargetId() - Method in interface megamek.common.actions.AttackAction
 
getTargetId() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
 
getTargetId() - Method in interface megamek.common.actions.sbf.SBFAttackAction
 
getTargetId() - Method in class megamek.common.actions.SpotAction
 
getTargetId() - Method in class megamek.common.actions.TriggerBPodAction
 
getTargetId() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
 
getTargetId() - Method in interface megamek.common.autoresolve.acar.action.AttackAction
 
getTargetId() - Method in class megamek.common.autoresolve.acar.order.Order
 
getTargetId() - Method in class megamek.common.event.GameCFREvent
 
getTargetID() - Method in class megamek.common.actions.ActivateBloodStalkerAction
 
getTargetingCrits() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getTargetLevel() - Method in class megamek.common.HexTarget
 
getTargetMovementModifier(int, boolean, boolean, Game) - Method in class megamek.client.bot.princess.FireControl
Returns the movement modifier calculated by Compute.getTargetMovementModifier(int, boolean, boolean, Game)
getTargetMovementModifier(int, boolean, boolean, Game) - Static method in class megamek.common.Compute
Target movement modifier for the specified distance
getTargetMovementModifier(Game, int) - Static method in class megamek.common.Compute
Modifier to attacks due to target movement
getTargetNumberMASC() - Method in class megamek.common.MoveStep
 
getTargetNumberSupercharger() - Method in class megamek.common.MoveStep
 
getTargetPicked(List<? extends Targetable>, String) - Static method in class megamek.client.ui.SharedUtility
 
getTargetPos() - Method in class megamek.common.actions.DisplacementAttackAction
 
getTargetPosition() - Method in class megamek.common.LosEffects
 
getTargetPosition() - Method in class megamek.common.MoveStep
 
getTargetTerrainModifier(Game, Targetable) - Static method in class megamek.common.Compute
Modifier to attacks due to target terrain TODO:um....should VTOLs get modifiers for smoke, etc.
getTargetTerrainModifier(Game, Targetable, int) - Static method in class megamek.common.Compute
 
getTargetTerrainModifier(Game, Targetable, int, boolean) - Static method in class megamek.common.Compute
 
getTargetTerrainModifier(Game, Targetable, int, boolean, boolean) - Static method in class megamek.common.Compute
 
getTargetTipDetail(Targetable, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getTargetTipSummary(Targetable, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getTargetTipSummaryEntity(Entity, Client) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
getTargetTotalHP(Game, Targetable) - Static method in class megamek.common.Compute
Calculates the current theoretical damage absorbable (armor+structure, etc) by the given target.
getTargetType() - Method in class megamek.common.actions.AbstractAttackAction
 
getTargetType() - Method in interface megamek.common.actions.AttackAction
 
getTargetType() - Method in class megamek.common.BuildingTarget
 
getTargetType() - Method in class megamek.common.Entity
 
getTargetType() - Method in class megamek.common.HexTarget
 
getTargetType() - Method in class megamek.common.INarcPod
 
getTargetType() - Method in class megamek.common.MinefieldTarget
 
getTargetType() - Method in interface megamek.common.Targetable
 
getTaserFeedBackRounds() - Method in class megamek.common.Entity
 
getTaserInterference() - Method in class megamek.common.Entity
 
getTaserInterferenceHeat() - Method in class megamek.common.Entity
 
getTaserInterferenceRounds() - Method in class megamek.common.Entity
 
getTaserShutdownRounds() - Method in class megamek.common.Entity
 
getTeam() - Method in class megamek.common.INarcPod
 
getTeam() - Method in record class megamek.common.NarcPod
 
getTeam() - Method in class megamek.common.Player
 
getTeamByPlayer() - Method in interface megamek.common.IGame
 
getTeamColoring() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTeamEntities(Team) - Method in class megamek.common.Game
 
getTeamForPlayer(Player) - Method in interface megamek.common.IGame
 
getTeams() - Method in class megamek.common.AbstractGame
 
getTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getTeams() - Method in interface megamek.common.IGame
 
getTechAdvancement() - Method in class megamek.common.ASFBay
 
getTechAdvancement() - Method in class megamek.common.BattleArmorBay
 
getTechAdvancement() - Method in class megamek.common.Bay
 
getTechAdvancement() - Method in class megamek.common.EjectionSeatCargoBay
 
getTechAdvancement() - Method in class megamek.common.Engine
 
getTechAdvancement() - Method in class megamek.common.EquipmentType
 
getTechAdvancement() - Method in class megamek.common.HeavyVehicleBay
 
getTechAdvancement() - Method in class megamek.common.LightVehicleBay
 
getTechAdvancement() - Method in class megamek.common.MekBay
 
getTechAdvancement() - Method in class megamek.common.NavalRepairFacility
 
getTechAdvancement() - Method in class megamek.common.ProtoMekBay
 
getTechAdvancement() - Method in class megamek.common.SmallCraftBay
 
getTechAdvancement() - Method in class megamek.common.SuperHeavyVehicleBay
 
getTechAdvancement() - Method in enum class megamek.common.verifier.BayData
 
getTechAdvancement(long, boolean, boolean, int) - Static method in class megamek.common.Mek
 
getTechBase() - Method in class megamek.common.Bay
 
getTechBase() - Method in class megamek.common.CompositeTechLevel
 
getTechBase() - Method in class megamek.common.Engine
 
getTechBase() - Method in class megamek.common.Entity
 
getTechBase() - Method in class megamek.common.EquipmentType
 
getTechBase() - Method in interface megamek.common.ITechnology
 
getTechBase() - Method in interface megamek.common.ITechnologyDelegator
 
getTechBase() - Method in class megamek.common.MekSummary
 
getTechBase() - Method in class megamek.common.TechAdvancement
 
getTechBase(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getTechBaseDescription() - Method in class megamek.common.Entity
 
getTechBaseDescriptions() - Static method in class megamek.common.Entity
 
getTechEra(int) - Static method in interface megamek.common.ITechnology
 
getTechFaction() - Method in interface megamek.common.ITechManager
Indicates which faction should be used in determining intro and tech level dates.
getTechIntroYear() - Method in interface megamek.common.ITechManager
 
getTechLevel() - Method in class megamek.common.Entity
Returns the unit tech for this entity.
getTechLevel() - Method in interface megamek.common.ITechManager
 
getTechLevel() - Method in class megamek.common.MekSummary
 
getTechLevel(int) - Method in class megamek.common.CompositeTechLevel
 
getTechLevel(int) - Method in class megamek.common.EquipmentType
 
getTechLevel(int) - Method in interface megamek.common.ITechnology
 
getTechLevel(int, boolean) - Method in class megamek.common.EquipmentType
 
getTechLevel(int, boolean) - Method in interface megamek.common.ITechnology
 
getTechLevel(String) - Static method in class megamek.common.TechConstants
Return the numeric value for a simple level name.
getTechLevelCode() - Method in class megamek.common.MekSummary
 
getTechLevels() - Method in class megamek.common.EquipmentType
Deprecated.
since 0.50.04. Use instead.
getTechLevelYear() - Method in class megamek.common.Entity
 
getTechMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getTechName(int) - Static method in class megamek.common.TechConstants
 
getTechPos() - Method in enum class megamek.common.CrewType
 
getTechRating() - Method in class megamek.common.Bay
 
getTechRating() - Method in class megamek.common.CompositeTechLevel
 
getTechRating() - Method in class megamek.common.Engine
 
getTechRating() - Method in class megamek.common.Entity
 
getTechRating() - Method in class megamek.common.EquipmentType
 
getTechRating() - Method in interface megamek.common.ITechnology
 
getTechRating() - Method in interface megamek.common.ITechnologyDelegator
 
getTechRating() - Method in class megamek.common.TechAdvancement
 
getTechRatingName() - Method in interface megamek.common.ITechnology
 
getTechSource() - Method in enum class megamek.common.BayType
 
getTechSource() - Method in interface megamek.common.ITechnologyDelegator
 
getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
getTechSource() - Method in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
getTechType(int) - Method in class megamek.common.Engine
 
getTeleMissileAttacks() - Method in class megamek.common.Game
 
getTeleMissileAttacksVector() - Method in class megamek.common.Game
This is used to send all tele-missile attacks to the client.
getTelemissileTargetIds() - Method in class megamek.common.event.GameCFREvent
 
getTelemissileTurns() - Method in class megamek.common.TurnVectors
 
getTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
 
getTeleMissileTurns() - Method in class megamek.common.Team
 
getTeleMissileTurns() - Method in class megamek.common.TurnOrdered
 
getTemperature() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getTemperatureDifference(int, int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
Returns how much higher or lower than a given range, divided by ten, rounded up, the temperature is
getTemperatureDisplayableName(int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getTemperatureIndicator() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.AeroTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.BattleArmorTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.CapitalShipTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.InfantryTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.MekTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.ProtoMekTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.SmallCraftDropshipTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.SupportVeeTROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.TROView
 
getTemplateFileName(boolean) - Method in class megamek.common.templates.VehicleTROView
 
getTerrain(int) - Method in class megamek.common.Hex
 
getTerrainElevation(boolean) - Method in class megamek.common.Terrain
 
getTerrainElevation(int, int, boolean) - Static method in class megamek.common.Terrains
Returns the number of elevations or altitudes above the hex level a given terrainType rises.
getTerrainFactor() - Method in class megamek.common.Terrain
 
getTerrainFactor(int, int) - Static method in class megamek.common.Terrains
 
getTerrainLevel() - Method in enum class megamek.common.enums.HazardousLiquidPoolType
 
getTerrainTip(Hex, GUIPreferences, Game) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getTerrainTypes() - Method in class megamek.common.Hex
 
getTerrainTypesSet() - Method in class megamek.common.Hex
 
getText() - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
getText() - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
getText(String) - Static method in class megamek.common.internationalization.Internationalization
Get a localized string from the default bundle
getTextAt(String, String) - Static method in class megamek.common.internationalization.Internationalization
Get a localized string from a specific bundle
getTextColor() - Static method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
getTextFieldLength() - Method in interface megamek.common.options.IOptionInfo
returns the length of the text field (how many characters).
getTextFieldLength() - Method in class megamek.common.options.Option
 
getTextReport() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
getTglForceClose() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
getTheme() - Method in class megamek.common.Hex
The theme is intended as a tag for the tileset file to indicate a special graphic for the hex
getTheme() - Method in class megamek.common.MapSettings
 
getThemes() - Method in class megamek.client.ui.swing.tileset.HexTileset
 
getThemes() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
getThreatHitArc(Coords, int, Coords) - Static method in class megamek.client.bot.PhysicalCalculator
 
getThresh(int) - Method in class megamek.common.Aero
 
getThresh(int) - Method in interface megamek.common.IAero
 
getThresh(int) - Method in class megamek.common.LandAirMek
Exceeding damage threshold does not result in critical, but requires control roll.
getThresh(int) - Method in class megamek.common.TeleMissile
 
getThreshold() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getThreshold() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getThreshold() - Method in class megamek.common.MekSummary
 
getThruBldg() - Method in class megamek.common.LosEffects
Getter for property thruBldg.
getThruBldg() - Method in class megamek.common.ToHitData
 
getTilesetManager() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getTilesetModeString() - Method in class megamek.common.Entity
Entities that use different sprites for different modes should override this
getTilesetModeString() - Method in class megamek.common.LandAirMek
 
getTilesetModeString() - Method in class megamek.common.QuadVee
 
getTimeout() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
getTitle() - Method in class megamek.client.ratgenerator.CommanderNode
 
getTitle() - Method in class megamek.client.ratgenerator.CrewDescriptor
 
getTmm() - Method in class megamek.common.autoresolve.component.Formation
 
getTmm() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getTmm() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getTMM() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
getTMM() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
getTMM() - Method in class megamek.common.MekSummary
 
getTMMPipMode() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTmToHitValues() - Method in class megamek.common.event.GameCFREvent
 
getTMTracker() - Method in class megamek.common.Entity
 
getTOCNode() - Method in class megamek.client.ratgenerator.Ruleset
 
getToHit() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getToHitData() - Method in class megamek.common.util.FiringSolution
 
getToHitModifier() - Method in class megamek.common.AmmoType
 
getToHitModifier(Mounted<?>) - Method in class megamek.common.EquipmentType
 
getToHitModifier(Mounted<?>) - Method in class megamek.common.weapons.lasers.LaserWeapon
 
getTokenType() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
getTokenValue() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
getTonnage() - Method in class megamek.common.Briefcase
 
getTonnage() - Method in class megamek.common.equipment.AmmoMounted
 
getTonnage() - Method in interface megamek.common.ICarryable
 
getTonnage() - Method in class megamek.common.Mounted
 
getTonnage() - Method in enum class megamek.common.verifier.TestAero.Quarters
 
getTonnage(Entity) - Method in class megamek.common.EquipmentType
Calculates the weight of the equipment.
getTonnage(Entity, double) - Method in class megamek.common.EquipmentType
Calculates the weight of the equipment.
getTonnage(Entity, int, double) - Method in class megamek.common.EquipmentType
Calculates the weight of the equipment.
getTonnage(Entity, int, double) - Method in class megamek.common.MiscType
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.LRMWeapon
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.LRTWeapon
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.SRMWeapon
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.SRTWeapon
 
getTonnage(Entity, int, double) - Method in class megamek.common.weapons.srms.StreakSRMWeapon
 
getTonnage(Entity, int, double, RoundWeight) - Method in class megamek.common.EquipmentType
Calculates the weight of the equipment, with the option to override the standard rounding based on unit type.
getTonnage(Entity, int, double, RoundWeight) - Method in class megamek.common.MiscType
 
getTonnage(RoundWeight) - Method in class megamek.common.Mounted
 
getTons() - Method in class megamek.common.MekSummary
 
getTooltip() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
getTooltip() - Method in class megamek.client.ui.swing.boardview.FlareSprite
 
getTooltip() - Method in class megamek.client.ui.swing.boardview.Sprite
Since most sprites being drawn correspond to something in the game, this returns a little info for a tooltip.
getTooltip() - Method in interface megamek.common.util.generator.ElevationGenerator
 
getTooltip() - Method in class megamek.common.util.generator.SimplexGenerator
 
getTooltip(int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
Returns the tooltip for the given row and column from the tooltip cache.
getTooltip(MouseEvent) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
Returns a String that is displayed as the tooltip for a point according to the mouse event's point in the BoardView's drawing area.
getTooltip(MouseEvent, Coords) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
Returns a String that is displayed as the tooltip for a point according to the mouse event's point in the BoardView's drawing area.
getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.BoardEditorTooltip
 
getTooltip(Point, Coords) - Method in interface megamek.client.ui.swing.boardview.BoardViewTooltipProvider
Returns a String that is displayed as the tooltip for the given point in the BoardView's drawing area.
getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.SBFBoardViewTooltip
 
getTooltip(Point, Coords) - Method in class megamek.client.ui.swing.boardview.TWBoardViewTooltip
 
getTooltip(InGameObject, SBFGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
 
getTooltipDelay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTooltipDismissDelay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTooltipDistSuppression() - Method in class megamek.client.ui.swing.GUIPreferences
 
getToolTipLightFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipList
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
 
getToolTipLocation(MouseEvent) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
 
getToolTipText() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
getToolTipText() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
getToolTipText() - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
getToolTipText() - Method in enum class megamek.common.enums.SkillLevel
 
getToolTipText(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeRenderer
 
getToolTipText(MouseEvent) - Method in class megamek.client.ui.swing.lobby.MekForceTreeRenderer
 
getTopFixedCount() - Method in class megamek.client.ui.swing.util.MenuScroller
 
getTopLeftCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getTopLevelForceCount() - Method in class megamek.common.force.Forces
Returns the number of top-level forces present, i.e.
getTopLevelForces() - Method in class megamek.common.force.Forces
Returns a List of the top-level forces.
getTopLine() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getTopRightCorner() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getTOR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getTorsoJumpJets() - Method in class megamek.common.pathfinder.CachedEntityState
 
getTorsoWeapon(int) - Method in class megamek.common.ProtoMek
Get the weapon in the given torso location (if any).
getTotalAboard() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getTotalAmmoOfType(EquipmentType) - Method in class megamek.common.Entity
 
getTotalArmor() - Method in class megamek.common.Entity
Returns the total amount of armor on the entity.
getTotalArmor() - Method in class megamek.common.FighterSquadron
 
getTotalArmor() - Method in class megamek.common.MekSummary
 
getTotalCommGearTons() - Method in class megamek.common.Aero
 
getTotalCommGearTons() - Method in class megamek.common.Entity
 
getTotalCommGearTons() - Method in class megamek.common.GunEmplacement
 
getTotalCommGearTons() - Method in class megamek.common.HandheldWeapon
 
getTotalCommGearTons() - Method in class megamek.common.Infantry
 
getTotalCommGearTons() - Method in class megamek.common.Mek
 
getTotalCommGearTons() - Method in class megamek.common.ProtoMek
 
getTotalCommGearTons() - Method in class megamek.common.SmallCraft
 
getTotalCommGearTons() - Method in class megamek.common.SupportTank
 
getTotalCommGearTons() - Method in class megamek.common.SupportVTOL
 
getTotalCommGearTons() - Method in class megamek.common.Tank
 
getTotalCrits() - Method in class megamek.common.BattleArmor
 
getTotalDamagedDockingCollars() - Method in class megamek.common.Jumpship
Get the number of damaged docking collars on the ship.
getTotalDamagedGravDeck() - Method in class megamek.common.Jumpship
Get the number of damaged grav decks on the ship.
getTotalDriverNeeds(Entity) - Static method in class megamek.common.Compute
 
getTotalGlancingBlowFactor() - Method in class megamek.common.weapons.WeaponHandler
Logic to determine the glancing blow multiplier: 1 if no glancing blow 2 if one type of glancing blow (either usual or narrow/low profile) 4 if both types of glancing blow
getTotalGravDeck() - Method in class megamek.common.Jumpship
Get the number of grav decks on the ship.
getTotalGunnerNeeds(Entity) - Static method in class megamek.common.Compute
 
getTotalHeat() - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getTotalInitBonus(boolean) - Method in class megamek.common.Team
 
getTotalInternal() - Method in class megamek.common.Entity
Returns the total amount of internal structure on the entity.
getTotalInternal() - Method in class megamek.common.MekSummary
 
getTotalMunitionsOfType(WeaponMounted) - Method in class megamek.common.Entity
Determine how much ammunition (of all munition types) remains which is compatible with the given weapon.
getTotalOArmor() - Method in class megamek.common.Entity
Returns the total amount of armor on the entity.
getTotalOArmor() - Method in class megamek.common.FighterSquadron
 
getTotalOArmor() - Method in class megamek.common.verifier.TestEntity
 
getTotalOInternal() - Method in class megamek.common.Entity
Returns the total original amount of internal structure on the entity.
getTotalOtherCrew() - Method in class megamek.common.EjectedCrew
Convenience method to return all crew from other craft aboard from the above Map
getTotalOtherCrew() - Method in class megamek.common.SmallCraft
Convenience method to return all crew from other craft aboard from the above Map
getTotalPassengers() - Method in class megamek.common.EjectedCrew
Convenience method to return all passengers aboard from the above Map
getTotalPassengers() - Method in class megamek.common.SmallCraft
Convenience method to return all passengers aboard from the above Map
getTotalSlots() - Method in class megamek.common.FixedWingSupport
 
getTotalSlots() - Method in class megamek.common.SupportTank
 
getTotalSlots() - Method in class megamek.common.SupportVTOL
 
getTotalSlots() - Method in class megamek.common.Tank
get the total amount of item slots available for this tank
getTotalTurns() - Method in class megamek.common.TurnVectors
Get the number of normal turns.
getTotalWeaponList() - Method in class megamek.common.Entity
 
getToughness() - Method in class megamek.client.ui.swing.CustomPilotView
 
getToughness(int) - Method in class megamek.common.Crew
 
getTowedBy() - Method in class megamek.common.Entity
 
getTOweight() - Method in class megamek.common.MekSummary
 
getTowing() - Method in class megamek.common.Entity
 
getTownSize() - Method in class megamek.common.MapSettings
 
getTractor() - Method in class megamek.common.Entity
 
getTraitorId() - Method in class megamek.common.Entity
 
getTransferLocation(int) - Method in class megamek.common.Entity
int version
getTransferLocation(HitData) - Method in class megamek.common.Aero
Gets the location that excess damage transfers to
getTransferLocation(HitData) - Method in class megamek.common.BattleArmor
Battle Armor units don't transfer damage.
getTransferLocation(HitData) - Method in class megamek.common.Entity
Gets the location that excess damage transfers to.
getTransferLocation(HitData) - Method in class megamek.common.HandheldWeapon
 
getTransferLocation(HitData) - Method in class megamek.common.Infantry
 
getTransferLocation(HitData) - Method in class megamek.common.Mek
Gets the location that excess damage transfers to
getTransferLocation(HitData) - Method in class megamek.common.ProtoMek
 
getTransferLocation(HitData) - Method in class megamek.common.Tank
Gets the location that excess damage transfers to
getTranslucentHiddenUnits() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTransportBays() - Method in class megamek.common.Entity
 
getTransportId() - Method in class megamek.common.Entity
Get the ID Entity that has loaded this one.
getTransports() - Method in class megamek.common.Entity
 
getTransportSlots() - Method in class megamek.common.verifier.TestSupportVehicle
Each distinct bay requires a slot, regardless of size.
getTreeCategories() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
getTreeCellRendererComponent(JTree, Object, boolean, boolean, boolean, int, boolean) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeRenderer
 
getTreeCellRendererComponent(JTree, Object, boolean, boolean, boolean, int, boolean) - Method in class megamek.client.ui.swing.lobby.MekForceTreeRenderer
 
getTrigger() - Method in class megamek.common.Minefield
what do we need to roll to trigger this mine
getTroopCarryingSpace() - Method in class megamek.common.Entity
 
getTroopCarryingSpace() - Method in class megamek.common.MekSummary
 
getTrooperAtLocation(HitData, Entity) - Method in class megamek.common.BattleArmor
For level 3 rules, each trooper occupies a specific location precondition: hit is a location covered by BA
getTrooperAtLocation(HitData, Entity) - Method in class megamek.common.Entity
 
getTroopers() - Method in class megamek.common.BattleArmor
 
getTrooperWeight() - Method in class megamek.common.BattleArmor
 
getTrspMovement() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getTrspMovement() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getTrspMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getTrspMovementCode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getTrspMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getTrspMovementMode() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getTrueRandom() - Method in class megamek.client.generator.TeamLoadOutGenerator
Deprecated, for removal: This API element is subject to removal in a future version.
not in use.
getTsempEffect() - Method in class megamek.common.Entity
 
getTsempHitsThisTurn() - Method in class megamek.common.Entity
 
getTUR() - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
 
getTurn() - Method in class megamek.common.alphaStrike.ASGame
 
getTurn() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getTurn() - Method in class megamek.common.Game
 
getTurn() - Method in interface megamek.common.IGame
 
getTurn() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getTurnCode() - Method in class megamek.common.EntityClassTurn
Get the class code of this turn
getTurnDetailsOverlay() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getTurnDetailsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getTurnForPlayer(int) - Method in class megamek.common.Game
 
getTurnIndex() - Method in class megamek.common.AbstractGame
 
getTurnIndex() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getTurnIndex() - Method in interface megamek.common.IGame
Returns the current turn index, i.e.
getTurnInitBonus() - Method in class megamek.common.Player
 
getTurns() - Static method in class megamek.client.bot.princess.AeroPathUtil
 
getTurns() - Method in class megamek.common.Game
Returns an Enumeration of the current turn list
getTurnsLeftToBurn() - Method in class megamek.common.InfernoTracker
Determine the total number of turns left for the Infernos to burn.
getTurnsList() - Method in class megamek.common.alphaStrike.ASGame
 
getTurnsList() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
getTurnsList() - Method in class megamek.common.Game
 
getTurnsList() - Method in interface megamek.common.IGame
 
getTurnsList() - Method in class megamek.common.strategicBattleSystems.SBFGame
Returns the current list of turns.
getTurnsTilHit() - Method in class megamek.common.actions.ArtilleryAttackAction
 
getTurretCapacity() - Method in class megamek.common.BattleArmor
 
getTurretCount() - Method in class megamek.common.Tank
 
getTurretLocation() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
getTWAdvancedSearch() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
getTwist() - Method in class megamek.client.bot.princess.FiringPlan
 
getTWweight() - Method in class megamek.common.MekSummary
 
getType() - Method in class megamek.client.event.BoardViewEvent
Returns the type of event that this is
getType() - Method in class megamek.client.event.MekDisplayEvent
Returns the type of event that this is
getType() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
getType() - Method in class megamek.common.ASFBay
 
getType() - Method in class megamek.common.BattleArmorBay
 
getType() - Method in class megamek.common.Board
 
getType() - Method in class megamek.common.Building
Get the construction type of the building.
getType() - Method in class megamek.common.CargoBay
 
getType() - Method in class megamek.common.CrewQuartersCargoBay
 
getType() - Method in class megamek.common.CriticalSlot
 
getType() - Method in class megamek.common.DockingCollar
 
getType() - Method in class megamek.common.DropshuttleBay
 
getType() - Method in class megamek.common.EjectionSeatCargoBay
 
getType() - Method in class megamek.common.equipment.BombMounted
 
getType() - Method in class megamek.common.event.BoardEvent
 
getType() - Method in class megamek.common.FirstClassQuartersCargoBay
 
getType() - Method in class megamek.common.HeavyVehicleBay
 
getType() - Method in class megamek.common.INarcPod
 
getType() - Method in class megamek.common.InfantryBay
 
getType() - Method in class megamek.common.InfantryCompartment
 
getType() - Method in interface megamek.common.InfantryTransporter
 
getType() - Method in class megamek.common.InsulatedCargoBay
 
getType() - Method in class megamek.common.LightVehicleBay
 
getType() - Method in class megamek.common.LiquidCargoBay
 
getType() - Method in class megamek.common.LivestockCargoBay
 
getType() - Method in class megamek.common.MekBay
 
getType() - Method in class megamek.common.MekSummary
 
getType() - Method in class megamek.common.Minefield
 
getType() - Method in class megamek.common.Mounted
 
getType() - Method in class megamek.common.MoveStep
 
getType() - Method in class megamek.common.NavalRepairFacility
 
getType() - Method in class megamek.common.net.events.AbstractConnectionEvent
 
getType() - Method in interface megamek.common.options.IOption
Returns option type.
getType() - Method in class megamek.common.options.Option
 
getType() - Method in class megamek.common.PillionSeatCargoBay
 
getType() - Method in class megamek.common.ProtoMekBay
 
getType() - Method in class megamek.common.RefrigeratedCargoBay
 
getType() - Method in class megamek.common.ReinforcedRepairFacility
 
getType() - Method in class megamek.common.SecondClassQuartersCargoBay
 
getType() - Method in class megamek.common.Sensor
 
getType() - Method in class megamek.common.SmallCraftBay
 
getType() - Method in class megamek.common.SpecialHexDisplay
 
getType() - Method in class megamek.common.StandardSeatCargoBay
 
getType() - Method in class megamek.common.SteerageQuartersCargoBay
 
getType() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getType() - Method in class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
 
getType() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
getType() - Method in class megamek.common.SuperHeavyVehicleBay
 
getType() - Method in class megamek.common.Terrain
 
getType() - Method in interface megamek.common.Transporter
 
getType() - Method in class megamek.common.util.BuildingTemplate
 
getType(int) - Static method in enum class megamek.common.enums.BasementType
 
getType(int) - Static method in enum class megamek.common.enums.BuildingType
 
getType(int) - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
 
getType(int) - Method in class megamek.common.MekSummary
 
getType(String) - Static method in class megamek.common.Terrains
This function converts the name of a terrain into the constant.
getTypeDisplayableName(int) - Static method in class megamek.common.UnitType
 
getTypeForBay(Bay) - Static method in enum class megamek.common.BayType
Finds the BayType that matches an existing bay.
getTypeName(int) - Static method in class megamek.common.Board
 
getTypeName(int) - Static method in class megamek.common.ManeuverType
 
getTypeName(int) - Static method in class megamek.common.UnitType
 
getTypeValue() - Method in enum class megamek.common.enums.BuildingType
 
getUIComponent(String) - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Given a component name, return it's UIComponents instance or null if no match is found.
getUITheme() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUIWidth() - Static method in class megamek.client.ui.swing.UnitOverview
 
getUltraWoods() - Method in class megamek.common.LosEffects
 
getUmuTMM() - Method in class megamek.common.battlevalue.BVCalculator
 
getUmuTMM() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
getUnallocatedEquipment(Entity, Vector<Mounted<?>>) - Method in class megamek.common.verifier.TestBattleArmor
 
getUndamagedEntity(Entity) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
getUnderlyingInformation(String) - Static method in class megamek.MegaMek
 
getUnderlyingInformation(String, String) - Static method in class megamek.MegaMek
 
getUndoneLocation() - Method in class megamek.common.HitData
 
getUnit() - Method in class megamek.common.UnitTargetPair
 
getUnitAt(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
getUnitAt(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getUnitAt(int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getUnitBehaviorTracker() - Method in class megamek.client.bot.princess.Princess
 
getUnitCacheDir() - Static method in class megamek.common.MekSummaryCache
Get the directory for the unit cache file.
getUnitCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitCrewEjectedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitCrewKilledCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitCrewTrappedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitDamageCount(Player, int, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitDestroyedCount(Player, Game) - Static method in class megamek.server.ServerReportsHelper
 
getUnitDisplay() - Method in class megamek.client.ui.swing.ClientGUI
 
getUnitDisplay() - Method in interface megamek.client.ui.swing.IHasUnitDisplay
 
getUnitDisplayAutoDisplayNonReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayAutoDisplayReportPhase() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayDialog() - Method in class megamek.client.ui.swing.ClientGUI
 
getUnitDisplayEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel1() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel2() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel3() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel4() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel5() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevel6() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatLevelOverheat() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue1() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue2() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue3() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue4() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue5() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayHeatValue6() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayLocaton() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayMekArmorLargeFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayMekArmorMediumFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayMekArmorSmallFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayMekLargeFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayMekMediumFontSize() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayNontabbedPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayNontabbedPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayNonTabbedSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayNonTabbedSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySkin() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
 
getUnitDisplaySplitA1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySplitABCLoc() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySplitB1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySplitBCLoc() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplaySplitC1Loc() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayStartTabbed() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitDisplayWeaponListHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitEntry() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
 
getUnitLabelBorder() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitLabelStyle() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitMovableAreas() - Method in class megamek.client.bot.princess.PathEnumerator
 
getUnitName() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getUnitNumber() - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
Returns the number of the SBF Unit making the attack, i.e.
getUnitNumber() - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
Returns the number of the SBF Unit making the attack, i.e.
getUnitNumber() - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
Returns the index of the SBF Unit inside the formation, i.e.
getUnitNumber() - Method in class megamek.common.Entity
Get the unit number of this entity.
getUnitOverviewConditionShadowColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitOverviewTextShadowColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitPaths() - Method in class megamek.client.bot.princess.PathEnumerator
 
getUnitPotentialLocations() - Method in class megamek.client.bot.princess.PathEnumerator
 
getUnitRole(int) - Method in class megamek.client.ratgenerator.UnitTable
 
getUnits() - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
 
getUnits() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
getUnitSelectedColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitStartChar() - Method in class megamek.common.preference.ClientPreferences
 
getUnitSubType() - Method in class megamek.common.MekSummary
 
getUnitsUnloadableFromBays() - Method in class megamek.common.Entity
 
getUnitsUnloadableFromNonBays() - Method in class megamek.common.Entity
 
getUnitTextColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipAltBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipAltFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniArmorChar() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniCapArmorChar() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitTooltipArmorMiniColorDamaged() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitTooltipArmorMiniColorIntact() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitTooltipArmorMiniColorPartialDamage() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniCriticalChar() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniDestoryedChar() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniISChar() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipArmorMiniUnitsPerBlock() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipBlockBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipBlockFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipBuildingBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipBuildingFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipFontSizeMod() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipHighlightColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipQuirkColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipSeenByResolution() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipTerrainBGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipTerrainFGColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitToolTipWeaponColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnitType() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
getUnitType() - Method in class megamek.client.ratgenerator.CommanderNode
 
getUnitType() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getUnitType() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getUnitType() - Method in class megamek.common.Aero
 
getUnitType() - Method in class megamek.common.AeroSpaceFighter
 
getUnitType() - Method in class megamek.common.BattleArmor
 
getUnitType() - Method in class megamek.common.ConvFighter
 
getUnitType() - Method in class megamek.common.Dropship
 
getUnitType() - Method in class megamek.common.Entity
 
getUnitType() - Method in class megamek.common.GunEmplacement
 
getUnitType() - Method in class megamek.common.HandheldWeapon
 
getUnitType() - Method in class megamek.common.Infantry
 
getUnitType() - Method in class megamek.common.Jumpship
 
getUnitType() - Method in class megamek.common.Mek
 
getUnitType() - Method in class megamek.common.MekSummary
 
getUnitType() - Method in class megamek.common.ProtoMek
 
getUnitType() - Method in class megamek.common.SmallCraft
 
getUnitType() - Method in class megamek.common.SpaceStation
 
getUnitType() - Method in class megamek.common.Tank
 
getUnitType() - Method in class megamek.common.VTOL
 
getUnitType() - Method in class megamek.common.Warship
 
getUnitType(ForceDescriptor) - Method in class megamek.client.ratgenerator.DefaultsNode
 
getUnitType(AlphaStrikeElement) - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
 
getUnitType(Entity) - Static method in enum class megamek.common.alphaStrike.ASUnitType
Returns the AlphaStrike element type for the given entity or UNKNOWN if it has no AS equivalent.
getUnitTypeName() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getUnitValidColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUnjamWeaponPlan(Entity) - Method in class megamek.client.bot.princess.FireControl
This function evaluates whether or not a unit should spend its time unjamming weapons instead of firing, and returns the appropriate firing plan if that's the case.
getUnloadableUnits() - Method in class megamek.common.Bay
 
getUnloadableUnits() - Method in class megamek.common.Entity
 
getUnstuckModifier(int, PilotingRollData) - Method in class megamek.common.Hex
get any modifiers to an unstuck roll in this hex.
getUnstuckModifier(int, PilotingRollData) - Method in class megamek.common.Terrain
 
getUnused() - Method in class megamek.common.AbstractSmallCraftASFBay
 
getUnused() - Method in class megamek.common.BattleArmorHandles
 
getUnused() - Method in class megamek.common.Bay
 
getUnused() - Method in class megamek.common.DockingCollar
 
getUnused() - Method in class megamek.common.Entity
 
getUnused() - Method in class megamek.common.FighterSquadron
 
getUnused() - Method in class megamek.common.InfantryCompartment
 
getUnused() - Method in interface megamek.common.InfantryTransporter
 
getUnused() - Method in class megamek.common.TankTrailerHitch
 
getUnused() - Method in interface megamek.common.Transporter
 
getUnused(Entity) - Method in class megamek.common.Entity
Returns the current amount of cargo space for an entity of the given type.
getUnused(Entity) - Method in class megamek.common.FighterSquadron
 
getUnusedSlots() - Method in class megamek.common.Bay
 
getUnusedSlots() - Method in class megamek.common.InfantryBay
 
getUnusedSlots() - Method in class megamek.common.InfantryCompartment
 
getUnusedSlots() - Method in interface megamek.common.InfantryTransporter
 
getUnusedString() - Method in class megamek.common.BattleArmorHandles
 
getUnusedString() - Method in class megamek.common.Bay
 
getUnusedString() - Method in class megamek.common.ClampMountMek
 
getUnusedString() - Method in class megamek.common.ClampMountTank
 
getUnusedString() - Method in class megamek.common.DockingCollar
 
getUnusedString() - Method in class megamek.common.Entity
 
getUnusedString() - Method in class megamek.common.FighterSquadron
 
getUnusedString() - Method in class megamek.common.InfantryCompartment
Return a string that identifies the unused capacity of this transporter.
getUnusedString() - Method in class megamek.common.ProtoMekClampMount
 
getUnusedString() - Method in class megamek.common.TankTrailerHitch
Return a string that identifies the unused capacity of this transporter.
getUnusedString() - Method in interface megamek.common.Transporter
Return a string that identifies the unused capacity of this transporter.
getUnusedString(boolean) - Method in class megamek.common.ASFBay
 
getUnusedString(boolean) - Method in class megamek.common.BattleArmorBay
 
getUnusedString(boolean) - Method in class megamek.common.Bay
Return a string that identifies the unused capacity of this transporter.
getUnusedString(boolean) - Method in class megamek.common.CargoBay
 
getUnusedString(boolean) - Method in class megamek.common.CrewQuartersCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.EjectionSeatCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.FirstClassQuartersCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.HeavyVehicleBay
 
getUnusedString(boolean) - Method in class megamek.common.InfantryBay
 
getUnusedString(boolean) - Method in class megamek.common.InsulatedCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.LightVehicleBay
 
getUnusedString(boolean) - Method in class megamek.common.LiquidCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.LivestockCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.MekBay
 
getUnusedString(boolean) - Method in class megamek.common.NavalRepairFacility
 
getUnusedString(boolean) - Method in class megamek.common.PillionSeatCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.ProtoMekBay
 
getUnusedString(boolean) - Method in class megamek.common.RefrigeratedCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.ReinforcedRepairFacility
 
getUnusedString(boolean) - Method in class megamek.common.SecondClassQuartersCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.SmallCraftBay
 
getUnusedString(boolean) - Method in class megamek.common.StandardSeatCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.SteerageQuartersCargoBay
 
getUnusedString(boolean) - Method in class megamek.common.SuperHeavyVehicleBay
 
getUnusedString(ViewFormatting) - Method in class megamek.common.Entity
Return a string that identifies the unused capacity of this transporter.
getUpdatedFiringMode() - Method in class megamek.client.bot.princess.WeaponFireInfo
The updated firing mode, if any of the weapon involved in this attack.
getUpgradeMargin(int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getUsableShotsLeft() - Method in class megamek.common.Mounted
Convenience method returning the number of shots of ammunition in this Mounted that can actually be used as ammunition.
getUse() - Method in class megamek.common.EntityFluff
 
getUseCamoOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
 
getUseDefaults() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
getUsedInternalBombs() - Method in class megamek.common.Aero
 
getUsedInternalBombs() - Method in interface megamek.common.IBomber
 
getUsedInternalBombs() - Method in class megamek.common.LandAirMek
 
getUsedInternalBombs() - Method in class megamek.common.VTOL
 
getUseManualBV() - Method in class megamek.common.Entity
 
getUserDir() - Method in class megamek.common.preference.ClientPreferences
 
getUtility() - Method in class megamek.client.bot.princess.FiringPlan
 
getUtility() - Method in class megamek.client.bot.princess.PhysicalInfo
 
getUUIDString() - Method in class megamek.common.Game
 
getUWEndurance() - Method in class megamek.common.InfantryMount
 
getVacancyString(boolean) - Method in class megamek.common.TankTrailerHitch
Get the String to report the presence (or lack thereof) of a towed trailer.
getValidBraceLocations() - Method in class megamek.common.Entity
 
getValidBraceLocations() - Method in class megamek.common.MekWithArms
 
getValidBraceLocations() - Method in class megamek.common.ProtoMek
 
getValidDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
Gets a valid displacement, from the hexes around src, as close to the original direction as is possible.
getValidFacingChanges(Entity) - Static method in class megamek.client.bot.princess.FireControl
 
getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.Entity
A list of all the locations that the entity can use to pick up cargo following the TacOps "one handed" pickup rules
getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.MekWithArms
 
getValidHalfWeightPickupLocations(ICarryable) - Method in class megamek.common.ProtoMek
 
getValidTargets(Entity) - Method in class megamek.common.Game
Get a vector of entity objects that are "acceptable" to attack with this entity
getValue() - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
getValue() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
getValue() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
getValue() - Method in class megamek.client.ui.preferences.JListPreference
 
getValue() - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
getValue() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
getValue() - Method in class megamek.client.ui.preferences.JTablePreference
 
getValue() - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
getValue() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
getValue() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getValue() - Method in class megamek.client.ui.preferences.PreferenceElement
Gets the current value for the preference.
getValue() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
getValue() - Method in class megamek.client.ui.swing.Slider
 
getValue() - Method in enum class megamek.common.OffBoardDirection
 
getValue() - Method in class megamek.common.options.BasicOption
 
getValue() - Method in interface megamek.common.options.IBasicOption
Returns the option value
getValue() - Method in class megamek.common.options.Option
 
getValue() - Method in class megamek.common.TargetRoll
 
getValue() - Method in class megamek.common.TargetRollModifier
 
getValue() - Method in class megamek.server.commands.arguments.Argument
 
getValue() - Method in class megamek.server.commands.arguments.BooleanArgument
 
getValue() - Method in class megamek.server.commands.arguments.CoordXArgument
 
getValue() - Method in class megamek.server.commands.arguments.CoordYArgument
 
getValue() - Method in class megamek.server.commands.arguments.EnumArgument
 
getValue() - Method in class megamek.server.commands.arguments.HexNumberArgument
 
getValue() - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
getValue() - Method in class megamek.server.commands.arguments.IntegerArgument
 
getValue() - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
 
getValue() - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
 
getValue() - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
getValue() - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
 
getValue() - Method in class megamek.server.commands.arguments.OptionalStringArgument
 
getValue() - Method in class megamek.server.commands.arguments.PlayerArgument
 
getValue() - Method in class megamek.server.commands.arguments.StringArgument
 
getValue() - Method in class megamek.server.commands.arguments.TeamArgument
 
getValue() - Method in class megamek.server.commands.arguments.UnitArgument
 
getValue(FlatTriStateCheckBox) - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
getValue(String, Class<T>) - Method in class megamek.server.commands.arguments.Arguments
 
getValue(JButton) - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
getValueAsString() - Method in class megamek.common.TargetRoll
 
getValueAt(int, int) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
getValueAt(int, int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
getValueAt(int, int) - Method in class megamek.client.ui.swing.lobby.MekTableModel
 
getValueAt(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
getValueAt(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
getVariants() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getVector() - Method in class megamek.client.bot.PhysicalOption
 
getVector() - Method in class megamek.common.util.BuildingBlock
Useful if you want to copy one buildingBlock into another.
getVector(int) - Method in class megamek.common.Entity
 
getVectors() - Method in class megamek.common.Entity
 
getVectors() - Method in class megamek.common.MoveStep
 
getVehicleDamage() - Method in class megamek.common.InfantryMount
 
getVehiclesLeft(int) - Method in class megamek.common.Game
 
getVehicleType(Entity) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
Finds the enum value corresponding to a support vehicle.
getVelocity() - Method in class megamek.common.Entity
 
getVelocity() - Method in class megamek.common.MoveStep
 
getVelocityLeft() - Method in class megamek.common.MoveStep
 
getVelocityN() - Method in class megamek.common.MoveStep
 
getVersion() - Method in class megamek.common.Game
 
getVertexNum(int) - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
Returns a vertex, with zero starting at the upper left of the hex
getVibMines() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
Returns the chosen vibrabombs.
getVibrabombs() - Method in class megamek.common.Game
 
getVibraSetting() - Method in class megamek.common.equipment.MiscMounted
get the vibrabomb sensitivity
getVibroClaws() - Method in class megamek.common.BattleArmor
 
getVibroClaws() - Method in class megamek.common.Entity
Return how many BA vibroclaws this Entity is equipped with
getVictory() - Method in class megamek.common.Game
Deprecated, for removal: This API element is subject to removal in a future version.
getVictoryContext() - Method in class megamek.common.Game
 
getVictoryPlayerId() - Method in class megamek.common.Game
Getter for property victoryPlayerId.
getVictoryResult() - Method in class megamek.common.autoresolve.acar.manager.VictoryHelper
 
getVictoryResult() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getVictoryResult() - Method in class megamek.common.Game
 
getVictoryTeam() - Method in class megamek.common.Game
Getter for property victoryTeam.
getViewFactory() - Method in class megamek.client.ui.swing.util.BASE64ToolKit
Returns a unique url for the image.
getVirtualBounds() - Static method in class megamek.client.ui.swing.util.UIUtil
Deprecated.
since 0.50.04 - Unknown replacement.
getVisibility(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
Returns the visibility status for the given formation to the given player, depending on the game's options.
getVisibility(Player, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
getVisibilityGUIPreference() - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
getVisibleArea() - Method in class megamek.client.ui.swing.boardview.BoardView
Returns the currently visible area of the board.
getVisualRange(Entity, boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
visual range based on conditions TO:AR 6th ed.
getVisualRange(Game, Entity, LosEffects, boolean) - Static method in class megamek.common.Compute
 
getVisualRangeColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getVotedToAllowGameMaster() - Method in class megamek.common.Player
 
getVotedToAllowTeamChange() - Method in class megamek.common.Player
 
getVTOLBombTarget() - Method in interface megamek.common.IBomber
 
getVTOLBombTarget() - Method in class megamek.common.LandAirMek
 
getVTOLBombTarget() - Method in class megamek.common.VTOL
 
getWaa() - Method in interface megamek.common.weapons.AttackHandler
 
getWaa() - Method in class megamek.common.weapons.WeaponHandler
 
getWAAs() - Method in class megamek.common.event.GameCFREvent
 
getWalkHeat() - Method in class megamek.common.Entity
get the heat generated by this Entity when walking/cruising
getWalkHeat() - Method in class megamek.common.LandAirMek
 
getWalkHeat() - Method in class megamek.common.Mek
 
getWalkHeat() - Method in class megamek.common.QuadVee
 
getWalkHeat(Entity) - Method in class megamek.common.Engine
 
getWalkMp() - Method in class megamek.common.MekSummary
 
getWalkMP() - Method in class megamek.common.Entity
 
getWalkMP() - Method in class megamek.common.pathfinder.CachedEntityState
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.Aero
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.BattleArmor
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.BipedMek
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.Dropship
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.Entity
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.FighterSquadron
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.GunEmplacement
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.Infantry
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.LandAirMek
Current MP is calculated differently depending on the LAM's mode.
getWalkMP(MPCalculationSetting) - Method in class megamek.common.ProtoMek
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.QuadMek
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.QuadVee
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.Tank
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.TeleMissile
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.TripodMek
 
getWalkMP(MPCalculationSetting) - Method in class megamek.common.VTOL
 
getWantsDefeat(String) - Static method in class megamek.server.commands.DefeatCommand
 
getWarningColor() - Method in class megamek.client.ui.swing.GUIPreferences
 
getWarningMessage() - Method in class megamek.common.MULParser
Get the warning message from the last parse.
getWarshipTurns() - Method in interface megamek.common.ITurnOrdered
 
getWarshipTurns() - Method in class megamek.common.Team
 
getWarshipTurns() - Method in class megamek.common.TurnOrdered
 
getWarshipTurns() - Method in class megamek.common.TurnVectors
 
getWaypoint() - Method in class megamek.common.MovePath
Returns the waypoint referenced by this MovePath.
getWaypointForEntity(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
 
getWeakReference() - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JListPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JTablePreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
getWeakReference() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getWeapon() - Method in class megamek.client.bot.princess.WeaponFireInfo
 
getWeapon(int) - Method in class megamek.common.Entity
 
getWeaponArc(int) - Method in class megamek.common.Aero
Returns the Compute.ARC that the weapon fires into.
getWeaponArc(int) - Method in class megamek.common.BattleArmor
 
getWeaponArc(int) - Method in class megamek.common.Entity
Returns the Rules.ARC that the weapon, specified by number, fires into.
getWeaponArc(int) - Method in class megamek.common.GunEmplacement
 
getWeaponArc(int) - Method in class megamek.common.HandheldWeapon
 
getWeaponArc(int) - Method in class megamek.common.Infantry
 
getWeaponArc(int) - Method in class megamek.common.Jumpship
 
getWeaponArc(int) - Method in class megamek.common.LandAirMek
In fighter mode the weapon arcs need to be translated to Aero arcs.
getWeaponArc(int) - Method in class megamek.common.LargeSupportTank
 
getWeaponArc(int) - Method in class megamek.common.Mek
Returns the Compute.ARC that the weapon fires into.
getWeaponArc(int) - Method in class megamek.common.ProtoMek
 
getWeaponArc(int) - Method in class megamek.common.QuadMek
 
getWeaponArc(int) - Method in class megamek.common.SmallCraft
 
getWeaponArc(int) - Method in class megamek.common.SuperHeavyTank
 
getWeaponArc(int) - Method in class megamek.common.Tank
Returns the Compute.ARC that the weapon fires into.
getWeaponArc(int) - Method in class megamek.common.Warship
 
getWeaponBayList() - Method in class megamek.common.Entity
 
getWeaponDesc(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
getWeaponGroupList() - Method in class megamek.common.Entity
 
getWeaponGroups() - Method in class megamek.common.Aero
 
getWeaponGroups() - Method in interface megamek.common.IAero
 
getWeaponGroups() - Method in class megamek.common.LandAirMek
 
getWeaponId() - Method in class megamek.client.event.MekDisplayEvent
 
getWeaponId() - Method in class megamek.common.actions.RepairWeaponMalfunctionAction
 
getWeaponId() - Method in class megamek.common.actions.WeaponAttackAction
 
getWeaponList() - Method in class megamek.common.Entity
 
getWeaponModifiers(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
 
getWeaponName() - Method in class megamek.common.QuirkEntry
 
getWeaponOrder(String, String) - Static method in class megamek.common.WeaponOrderHandler
Retrieves the custom weapon order Map for the given chassis/model.
getWeaponQuirkNames() - Method in class megamek.common.MekSummary
 
getWeaponRanges(boolean) - Method in class megamek.client.bot.princess.FireControlState
 
getWeapons() - Method in class megamek.common.Entity
 
getWeaponSlots() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeaponSortComparator(Entity) - Method in enum class megamek.common.enums.WeaponSortOrder
 
getWeaponSortOrder() - Method in class megamek.common.Entity
 
getWeaponsTabActive() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getWeaponsTabIdle() - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
getWeather() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getWeather(int) - Static method in enum class megamek.common.planetaryconditions.Weather
 
getWeather(String) - Static method in enum class megamek.common.planetaryconditions.Weather
 
getWeatherHitPenalty(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
to-hit penalty for weather
getWeatherPilotPenalty() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
piloting penalty for weather
getWeight() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
getWeight() - Method in class megamek.client.ratgenerator.ValueNode
 
getWeight() - Method in class megamek.common.ASFBay
 
getWeight() - Method in class megamek.common.BattleArmor
 
getWeight() - Method in class megamek.common.BattleArmorBay
 
getWeight() - Method in class megamek.common.Bay
 
getWeight() - Method in enum class megamek.common.BayType
 
getWeight() - Method in class megamek.common.CrewQuartersCargoBay
 
getWeight() - Method in class megamek.common.DropshuttleBay
 
getWeight() - Method in class megamek.common.Entity
 
getWeight() - Method in class megamek.common.FighterSquadron
 
getWeight() - Method in class megamek.common.FirstClassQuartersCargoBay
 
getWeight() - Method in class megamek.common.HeavyVehicleBay
 
getWeight() - Method in class megamek.common.Infantry
 
getWeight() - Method in class megamek.common.InfantryMount
 
getWeight() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
 
getWeight() - Method in class megamek.common.InsulatedCargoBay
 
getWeight() - Method in class megamek.common.LightVehicleBay
 
getWeight() - Method in class megamek.common.LiquidCargoBay
 
getWeight() - Method in class megamek.common.LivestockCargoBay
 
getWeight() - Method in class megamek.common.MekBay
 
getWeight() - Method in class megamek.common.NavalRepairFacility
 
getWeight() - Method in class megamek.common.ProtoMekBay
 
getWeight() - Method in class megamek.common.RefrigeratedCargoBay
 
getWeight() - Method in class megamek.common.ReinforcedRepairFacility
 
getWeight() - Method in class megamek.common.SecondClassQuartersCargoBay
 
getWeight() - Method in class megamek.common.SmallCraftBay
 
getWeight() - Method in class megamek.common.StandardSeatCargoBay
 
getWeight() - Method in class megamek.common.SteerageQuartersCargoBay
 
getWeight() - Method in class megamek.common.SuperHeavyVehicleBay
 
getWeight() - Method in enum class megamek.common.verifier.BayData
The weight of a single unit of capacity.
getWeight() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeight() - Method in class megamek.common.verifier.TestEntity
 
getWeight(int) - Method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
 
getWeight(Infantry) - Static method in class megamek.common.verifier.TestInfantry
Calculates the weight of the given Conventional Infantry unit.
getWeightAllocatedArmor() - Method in class megamek.common.verifier.TestEntity
 
getWeightAllocatedArmor() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightAmmo() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightAmmo() - Method in class megamek.common.verifier.TestEntity
 
getWeightAmmo() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightAmmo() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightAmmo() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightAmmo(int) - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightArmor() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightArmor() - Method in class megamek.common.verifier.TestEntity
 
getWeightArmor() - Method in class megamek.common.verifier.TestInfantry
 
getWeightArmor() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightArmor(int) - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightArmor(ArmorType, int, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
 
getWeightCarryingSpace() - Method in class megamek.common.verifier.TestEntity
 
getWeightCarryingSpace() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightCarryingSpace() - Method in class megamek.common.verifier.TestTank
 
getWeightCeilingArmor() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingArmor() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingArmor() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingControls() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingControls() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingControls() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingEngine() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingEngine() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingEngine() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingGyro() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingGyro() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingGyro() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingLifting() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingLifting() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingLifting() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingPowerAmp() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingPowerAmp() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingPowerAmp() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingStructure() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingStructure() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingStructure() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingTargComp() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingTargComp() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingTargComp() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingTurret() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingTurret() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingTurret() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightCeilingWeapons() - Method in class megamek.common.verifier.TestEntity
 
getWeightCeilingWeapons() - Method in interface megamek.common.verifier.TestEntityOption
 
getWeightCeilingWeapons() - Method in class megamek.common.verifier.TestXMLOption
 
getWeightChassis() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getWeightClass() - Method in class megamek.client.ratgenerator.ModelRecord
 
getWeightClass() - Method in class megamek.common.BattleArmor
 
getWeightClass() - Method in class megamek.common.Entity
 
getWeightClass() - Method in class megamek.common.MekSummary
 
getWeightClass(double, String) - Static method in class megamek.common.EntityWeightClass
Retrieves the weight class based on the type string in the unit file.
getWeightClass(double, Entity) - Static method in class megamek.common.EntityWeightClass
 
getWeightClassCode() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getWeightClasses() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getWeightClassName() - Method in class megamek.common.Entity
 
getWeightCockpit() - Method in class megamek.common.verifier.TestMek
 
getWeightControls() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightControls() - Method in class megamek.common.verifier.TestAero
 
getWeightControls() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightControls() - Method in class megamek.common.verifier.TestEntity
 
getWeightControls() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getWeightControls() - Method in class megamek.common.verifier.TestInfantry
 
getWeightControls() - Method in class megamek.common.verifier.TestMek
 
getWeightControls() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightControls() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightControls() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightControls() - Method in class megamek.common.verifier.TestTank
 
getWeightDistribution(int, int) - Method in class megamek.client.ratgenerator.FactionRecord
 
getWeightDistributionAsString(int, int) - Method in class megamek.client.ratgenerator.FactionRecord
Formats the weight distribution for a given unit type in an era as a String.
getWeightedCallsigns() - Method in class megamek.client.generator.RandomCallsignGenerator
 
getWeightEngine() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightEngine() - Method in class megamek.common.verifier.TestAero
 
getWeightEngine() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightEngine() - Method in class megamek.common.verifier.TestEntity
 
getWeightEngine() - Method in class megamek.common.verifier.TestInfantry
 
getWeightEngine() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightEngine() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightEngine(Entity) - Method in class megamek.common.Engine
Returns the weight of the engine in tons, rounded to the next highest half ton.
getWeightEngine(Entity, RoundWeight) - Method in class megamek.common.Engine
Returns the weight of the engine, rounded by roundWeight.
getWeightExact(Infantry, CalculationReport) - Static method in class megamek.common.verifier.TestInfantry
Calculates the weight of the given Conventional Infantry unit.
getWeightFireControl() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightFreeEngineHeatSinks() - Method in class megamek.common.Engine
 
getWeightFuel() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightFuel() - Method in class megamek.common.verifier.TestAero
 
getWeightFuel() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightGravDecks() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightGroundMP() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightGyro() - Method in class megamek.common.verifier.TestMek
 
getWeightHardpoints() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestAero
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestEntity
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestInfantry
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestMek
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightHeatSinks() - Method in class megamek.common.verifier.TestTank
 
getWeightIncrement(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightKFDrive() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightLFBattery() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightLifeBoats() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightLimitByType(String) - Static method in class megamek.common.EntityWeightClass
 
getWeightMisc() - Method in class megamek.common.verifier.TestAero
 
getWeightMisc() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightMisc() - Method in class megamek.common.verifier.TestEntity
 
getWeightMisc() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getWeightMisc() - Method in class megamek.common.verifier.TestInfantry
 
getWeightMisc() - Method in class megamek.common.verifier.TestMek
 
getWeightMisc() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightMisc() - Method in class megamek.common.verifier.TestSmallCraft
 
getWeightMisc() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightMisc() - Method in class megamek.common.verifier.TestTank
 
getWeightMiscEquip() - Method in class megamek.common.verifier.TestAero
 
getWeightMiscEquip() - Method in class megamek.common.verifier.TestEntity
 
getWeightMiscEquip(int) - Method in class megamek.common.verifier.TestBattleArmor
Performs the same functionality as TestEntity.getWeightMiscEquip but only considers equipment mounted on the specified trooper.
getWeightPerPoint() - Method in class megamek.common.equipment.ArmorType
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestAero
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestEntity
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestInfantry
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestMek
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightPowerAmp() - Method in class megamek.common.verifier.TestTank
 
getWeightQuarters() - Method in class megamek.common.verifier.TestAero
 
getWeights() - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
 
getWeightSail() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
getWeightScaling() - Method in class megamek.client.bot.princess.HeatMap
Scaling factor applied when calculating weights for use in the trackers
getWeightSecondaryMotiveSystem() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightStructure() - Method in class megamek.common.verifier.TestAero
Calculate the structural integrity weight
getWeightStructure() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightStructure() - Method in class megamek.common.verifier.TestEntity
 
getWeightStructure() - Method in class megamek.common.verifier.TestHandheldWeapon
 
getWeightStructure() - Method in class megamek.common.verifier.TestInfantry
 
getWeightStructure() - Method in class megamek.common.verifier.TestProtoMek
 
getWeightStructure() - Method in class megamek.common.verifier.TestSupportVehicle
 
getWeightStructure(double, TestEntity.Ceil) - Method in class megamek.common.verifier.Structure
 
getWeightStructure(double, TestEntity.Ceil) - Method in class megamek.common.verifier.SupportVeeStructure
 
getWeightStructure(int, double, TestEntity.Ceil, boolean, EntityMovementMode) - Static method in class megamek.common.verifier.Structure
 
getWeightStructure(Entity) - Static method in class megamek.common.verifier.SupportVeeStructure
 
getWeightSuffix(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
Gets the weight class suffix for destruction decals for the given entity
getWeightTurret() - Method in class megamek.common.verifier.TestBattleArmor
 
getWeightWeapon() - Method in class megamek.common.verifier.TestEntity
 
getWeightWeapon(int) - Method in class megamek.common.verifier.TestBattleArmor
 
getWExtremeRange() - Method in class megamek.common.WeaponType
 
getWhoCanDetect() - Method in class megamek.common.Entity
 
getWhoCanSee() - Method in class megamek.common.Entity
 
getWhoFirst() - Method in class megamek.common.Aero
 
getWhoFirst() - Method in class megamek.common.LandAirMek
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
getWidth() - Method in class megamek.client.ui.preferences.JWindowPreference
 
getWidth() - Method in class megamek.common.Board
 
getWidth() - Method in class megamek.common.EntityFluff
 
getWidth() - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
getWiGEBonus() - Method in class megamek.common.MoveStep
 
getWind() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getWind(int) - Static method in enum class megamek.common.planetaryconditions.Wind
 
getWind(String) - Static method in enum class megamek.common.planetaryconditions.Wind
 
getWindDirection() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getWindDirection(int) - Static method in enum class megamek.common.planetaryconditions.WindDirection
 
getWindDirection(String) - Static method in enum class megamek.common.planetaryconditions.WindDirection
 
getWindMax() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getWindMin() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
getWindowPosX() - Method in class megamek.client.ui.swing.GUIPreferences
 
getWindowPosY() - Method in class megamek.client.ui.swing.GUIPreferences
 
getWindowSizeHeight() - Method in class megamek.client.ui.swing.GUIPreferences
 
getWindowSizeWidth() - Method in class megamek.client.ui.swing.GUIPreferences
 
getWindPilotPenalty(Entity) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
piloting penalty for wind
getWingHits() - Method in class megamek.common.ProtoMek
 
getWinningPlayer() - Method in class megamek.server.victory.VictoryResult
 
getWinningTeam() - Method in class megamek.server.victory.VictoryResult
 
getWLongRange() - Method in class megamek.common.WeaponType
 
getWMediumRange() - Method in class megamek.common.WeaponType
 
getWRanges() - Method in class megamek.common.WeaponType
 
getWreckedEntities() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
getWreckedEntities() - Method in class megamek.common.event.GameVictoryEvent
 
getWreckedEntities() - Method in interface megamek.common.event.PostGameResolution
 
getWreckedEntities() - Method in class megamek.common.Game
Returns an enumeration of wrecked entities.
getWreckFacing(int) - Method in class megamek.client.ui.swing.tileset.EntityImage
 
getWrecks(GUIPreferences, BoardView, Coords) - Static method in class megamek.client.ui.swing.tooltip.HexTooltip
 
getWreckSprites() - Method in class megamek.client.ui.swing.boardview.BoardView
 
getWShortRange() - Method in class megamek.common.WeaponType
 
getX() - Method in class megamek.client.ui.swing.BoardNewDialog
 
getX() - Method in class megamek.common.Coords
 
getX() - Method in class megamek.server.props.OrbitalBombardment
 
getXo() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getXOffset() - Method in class megamek.server.props.OrbitalBombardment
 
getXoNode(ForceDescriptor) - Method in class megamek.client.ratgenerator.Ruleset
 
getXoNodes() - Method in class megamek.client.ratgenerator.ForceNode
 
getY() - Method in class megamek.client.ui.swing.BoardNewDialog
 
getY() - Method in class megamek.common.Coords
 
getY() - Method in class megamek.server.props.OrbitalBombardment
 
getYear() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
getYear() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
getYear() - Method in class megamek.common.Entity
 
getYear() - Method in class megamek.common.MekSummary
 
getYearsAsString() - Method in class megamek.client.ratgenerator.FactionRecord
 
getYfromX(int) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
This function only makes sense for directions 1, 2, 4, 5 Note that the function getXfromY would be multvalued
getYOffset() - Method in class megamek.server.props.OrbitalBombardment
 
getZipCount() - Method in class megamek.common.MekSummaryCache
 
GEYSER - Static variable in class megamek.common.Terrains
 
GeyserProcessor - Class in megamek.server
This class allows for dynamic Geysers to be added to maps which will go off every few turns.
GeyserProcessor(TWGameManager) - Constructor for class megamek.server.GeyserProcessor
Create a new GeyserProcessor for the given server.
GIF - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
GIF - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
 
GIF_GAME_SUMMARY_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
GifWriter - Class in megamek.utilities
GifWriter Utility class to create a gif from a series of images of a game summary.
GifWriter(String) - Constructor for class megamek.utilities.GifWriter
Creates a new GifWriter.
GifWriterThread - Class in megamek.utilities
Thread that writes frames to a GIF file.
GifWriterThread(GifWriter, String) - Constructor for class megamek.utilities.GifWriterThread
Creates a new GifWriterThread.
GIRDER_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
 
GIVEN_NAME_FEMALE_FILE - Static variable in class megamek.MMConstants
 
GIVEN_NAME_MALE_FILE - Static variable in class megamek.MMConstants
 
glancingMod() - Method in class megamek.common.HitData
 
GLARE - Enum constant in enum class megamek.common.planetaryconditions.Light
 
GLD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
GLIDER_MIN_MP - Static variable in class megamek.common.verifier.TestProtoMek
Minimum walk MP for glider ProtoMek
GO_PRONE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
GOAL_PLAYERS - Static variable in class megamek.common.preference.ClientPreferences
 
goingDownTooLow - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
goingUpTooHigh - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
GOLD - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
gotPavementOrRoadBonus - Variable in class megamek.common.Entity
 
GRAPPLE_BOTH - Static variable in class megamek.common.Entity
 
GRAPPLE_LEFT - Static variable in class megamek.common.Entity
 
GRAPPLE_RIGHT - Static variable in class megamek.common.Entity
 
GrappleAttackAction - Class in megamek.common.actions
The attacker grapples the target.
GrappleAttackAction(int, int) - Constructor for class megamek.common.actions.GrappleAttackAction
 
GrappleAttackAction(int, int, int) - Constructor for class megamek.common.actions.GrappleAttackAction
 
GRAV_DECK_HUGE_MAX - Static variable in class megamek.common.Jumpship
 
GRAV_DECK_LARGE_MAX - Static variable in class megamek.common.Jumpship
 
GRAV_DECK_STANDARD_MAX - Static variable in class megamek.common.Jumpship
 
GRAY - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
GRAY - Enum constant in enum class megamek.common.util.DiscordFormat
 
GREEK - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
GREEN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
GREEN - Enum constant in enum class megamek.common.enums.SkillLevel
 
GREEN - Enum constant in enum class megamek.common.util.DiscordFormat
 
GRHandler - Class in megamek.common.weapons
 
GRHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.GRHandler
 
gridheight(int) - Method in class megamek.client.ui.GBC
Set the gridheight of this GridBagConstraints
gridwidth(int) - Method in class megamek.client.ui.GBC
Set the gridwidth of this GridBagConstraints
gridx(int) - Method in class megamek.client.ui.GBC
Set the gridx of this GridBagConstraints
gridy(int) - Method in class megamek.client.ui.GBC
Set the gridy of this GridBagConstraints
GROUND_FLUFF - Static variable in class megamek.common.Terrains
 
GROUND_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
groundMap - Variable in class megamek.client.generator.ReconfigurationParameters
 
GroundMovementAdjacency(SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.GroundMovementAdjacency
 
groundObjects - Variable in class megamek.common.AbstractGame
Piles of carry-able objects, sorted by coordinates
GroundObjectSprite - Class in megamek.client.ui.swing.boardview
Represents cargo that can be picked up from the ground.
GroundObjectSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.GroundObjectSprite
 
GroundObjectSpriteHandler - Class in megamek.client.ui.swing.boardview
 
GroundObjectSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
groundTankIntoWater - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
GROUP_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
 
GroupingConstraint(int, int, int, Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
GroupingConstraint(int, Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
GroupingConstraint(Predicate<MekSummary>, BiFunction<MekSummary, MekSummary, Boolean>, String) - Constructor for class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
groupWeaponsByLocation() - Method in class megamek.common.Aero
Iterate through current weapons and count the number in each capital fighter location.
groupWeaponsByLocation() - Method in interface megamek.common.IAero
Iterate through current weapons and count the number in each capital fighter location.
groupWeaponsByLocation() - Method in class megamek.common.LandAirMek
Provide weapon groups for capital fighters.
GUESS - Enum constant in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
We're guessing the firing plan based on our estimate of enemy movement
guessBestFiringPlanUnderHeat(Entity, EntityState, Targetable, EntityState, int, Game) - Method in class megamek.client.bot.princess.FireControl
Guesses the 'best' firing plan under a certain heat No twisting is done
guessBestFiringPlanUnderHeat(Entity, EntityState, Targetable, EntityState, int, Game) - Method in class megamek.client.bot.princess.InfantryFireControl
Guesses the 'best' firing plan under a certain heat, except this is infantry so we ignore heat
guessStaticTechLevel(String) - Method in class megamek.common.TechAdvancement
 
GUI_NAME - Static variable in class megamek.common.preference.ClientPreferences
 
GUI_SCALE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
GUIP - Static variable in class megamek.client.ui.swing.AbstractClientGUI
 
GUIP - Static variable in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
GUIP - Static variable in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
 
GUIP - Static variable in class megamek.client.ui.swing.ChatterBox
 
GUIP - Static variable in class megamek.client.ui.swing.ChatterBox2
 
GUIP - Static variable in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
 
GUIP - Static variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
GUIPreferences - Class in megamek.client.ui.swing
 
GUIPreferences() - Constructor for class megamek.client.ui.swing.GUIPreferences
 
GUN_EMPLACEMENT - Static variable in class megamek.common.Building
 
GUN_EMPLACEMENT - Static variable in class megamek.common.UnitType
 
GunEmplacement - Class in megamek.common
A building with weapons fitted and, optionally, a turret.
GunEmplacement() - Constructor for class megamek.common.GunEmplacement
 
GunEmplacementBVCalculator - Class in megamek.common.battlevalue
 
GunEmplacementDamageApplier - Record Class in megamek.common.autoresolve.damage
 
GunEmplacementDamageApplier(GunEmplacement, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Creates an instance of a GunEmplacementDamageApplier record class.
GunEmplacementMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent GunEmplacement unit in MekDisplay.ArmorPanel class.
GunEmplacementMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.GunEmplacementMapSet
 
GUNNERY_BLOOD_STALKER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_CLUSTER_HITTER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_CLUSTER_MASTER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_GOLDEN_GOOSE - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_MULTI_TASKER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_OBLIQUE_ARTILLERY - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_OBLIQUE_ATTACKER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_RANGE_MASTER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_SANDBLASTER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_SNIPER - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
 
GUNNERY_WEAPON_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
 
GUSTING_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
GYRO - Static variable in class megamek.common.loaders.MtfFile
 
GYRO_COMPACT - Static variable in class megamek.common.Mek
 
GYRO_HEAVY_DUTY - Static variable in class megamek.common.Mek
 
GYRO_NONE - Static variable in class megamek.common.Mek
 
GYRO_SHORT_STRING - Static variable in class megamek.common.Mek
 
GYRO_STANDARD - Static variable in class megamek.common.Mek
 
GYRO_STRING - Static variable in class megamek.common.Mek
 
GYRO_SUPERHEAVY - Static variable in class megamek.common.Mek
 
GYRO_UNKNOWN - Static variable in class megamek.common.Mek
 
GYRO_XL - Static variable in class megamek.common.Mek
 
gyroType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
gyroType - Variable in class megamek.common.Mek
 
gyroTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
GZ_FILE_EXT - Static variable in class megamek.MMConstants
 

H

hadHighStressEpisode() - Method in class megamek.common.autoresolve.component.Formation
 
HAGWeapon - Class in megamek.common.weapons.gaussrifles
 
HAGWeapon() - Constructor for class megamek.common.weapons.gaussrifles.HAGWeapon
 
HAGWeaponHandler - Class in megamek.common.weapons
 
HAGWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HAGWeaponHandler
 
HalfPlaneHexArea - Class in megamek.common.hexarea
This class represents a half plane shape.
HalfPlaneHexArea(int, HalfPlaneHexArea.HalfPlaneType) - Constructor for class megamek.common.hexarea.HalfPlaneHexArea
Creates a half plane shape.
HalfPlaneHexArea.HalfPlaneType - Enum Class in megamek.common.hexarea
 
HALFTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
 
HALIGN_CENTER - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the center in case of Vertical or single tiling.
HALIGN_EXACT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Shift right from left border of area by exact number of pixels.
HALIGN_LEFT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the left in case of Vertical or single tiling.
HALIGN_RIGHT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the right in case of Vertical or single tiling.
HALT - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
 
HANDHELD_WEAPON - Static variable in class megamek.common.UnitType
 
HandheldWeapon - Class in megamek.common
 
HandheldWeapon() - Constructor for class megamek.common.HandheldWeapon
 
HandheldWeaponBVCalculator - Class in megamek.common.battlevalue
 
HandheldWeaponCostCalculator - Class in megamek.common.cost
 
HandheldWeaponCostCalculator() - Constructor for class megamek.common.cost.HandheldWeaponCostCalculator
 
handle() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
Handles the action, e.g.
handle() - Method in interface megamek.server.sbf.SBFActionHandler
Handles the action, e.g.
handle() - Method in class megamek.server.sbf.SBFStandardUnitAttackHandler
 
handle(int, Packet) - Method in class megamek.server.Server
Process a packet from a connection.
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.AR10Handler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryCannonWeaponHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectFireHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
 
handle(GamePhase, Vector<Report>) - Method in interface megamek.common.weapons.AttackHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BayWeaponHandler
Sigh, according to the ruling linked below, when weapon bays are fired at ground targets, they should make one to-hit roll, but the AV of each weapon should be applied separately as damage - that needs a special handler
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BombAttackHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.HVACWeaponHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.LRMSwarmHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarAirburstHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarFlareHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MekMortarSmokeHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileBayWeaponHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileMineClearanceHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.RapidfireHVACWeaponHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ScreenLauncherBayHandler
handle this weapons firing
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.ScreenLauncherHandler
handle this weapons firing
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.SRMInfernoHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.StopSwarmAttackHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.TeleMissileHandler
handle this weapons firing
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.TSEMPHandler
 
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.VGLWeaponHandler
handle this weapons firing
handle(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
handle this weapons firing
handleActionPerformed() - Static method in class megamek.client.ui.swing.CollapseWarning
 
handleActions() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
 
handleAeroSanity(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.BayWeaponHandler
 
handleAeroSanity(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
handleAMS(Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
 
handleAMS(Vector<Report>, Mounted<?>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
This is a unified method that handles single AMS and AMS Bay counterfire against Arrow IV homing missiles Artillery bays resolve each weapon individually and don't use Aero AV, so we can safely do this
handleArtilleryDriftMarker(Coords, Coords, ArtilleryAttackAction, Vector<Integer>) - Method in class megamek.common.weapons.WeaponHandler
Used by certain artillery handlers to draw drift markers with "hit" graphics if anything is caught in the blast, or "drift" marker if nothing is damaged.
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.LRMFragHandler
 
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
 
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaCannonHandler
 
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.PlasmaRifleHandler
 
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.SRMFragHandler
 
handleBuildingDamage(Vector<Report>, Building, int, Coords) - Method in class megamek.common.weapons.WeaponHandler
 
handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
handleCfrPacket(Server.ReceivedPacket) - Method in interface megamek.server.IGameManager
Handle CFR packets.
handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.server.sbf.SBFGameManager
 
handleCfrPacket(Server.ReceivedPacket) - Method in class megamek.server.totalwarfare.TWGameManager
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.ACFlechetteHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.FlamerHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.LRMFragHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.SRMFragHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.SRMInfernoHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
 
handleClearDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.WeaponHandler
 
handleClearDamage(Vector<Report>, Building, int, boolean) - Method in class megamek.common.weapons.WeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.ACAPHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.ASEWMissileWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.CenturionWeaponSystemHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.FlamerHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.FluidGunCoolHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.infantry.InfantryHeatWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.LegAttackHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.MekMortarAntiPersonnelHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.MGAWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.NarcHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.PopUpMineLauncherHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.RifleWeaponHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.SRMTandemChargeHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.SwarmAttackHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.TAGHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.TSEMPHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.VehicleFlamerCoolHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
 
handleEntityDamage(Entity, Vector<Report>, Building, int, int, int) - Method in class megamek.common.weapons.WeaponHandler
Handle damage against an entity, called once per hit by default.
handleGameIndependentPacket(Packet) - Method in class megamek.client.AbstractClient
Handles any Packets that are independent of the game type (TW, AS...).
handleGameSpecificPacket(Packet) - Method in class megamek.client.AbstractClient
Handles any Packets that are specific to the game type (TW, AS...).
handleGameSpecificPacket(Packet) - Method in class megamek.client.Client
 
handleGameSpecificPacket(Packet) - Method in class megamek.client.SBFClient
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.FlamerHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaBayWeaponHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaMFUKWeaponHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.PlasmaRifleHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.VehicleFlamerHandler
 
handleIgnitionDamage(Vector<Report>, Building, int) - Method in class megamek.common.weapons.WeaponHandler
 
handleInitiativeCompensation() - Method in class megamek.common.Game
 
handlePacket(int, Packet) - Method in class megamek.server.AbstractGameManager
 
handlePacket(int, Packet) - Method in interface megamek.server.IGameManager
Handles all incoming packets.
handlePacket(int, Packet) - Method in class megamek.server.sbf.SBFGameManager
 
handlePacket(int, Packet) - Method in class megamek.server.totalwarfare.TWGameManager
 
handlePacket(Packet) - Method in class megamek.client.AbstractClient
This method is the starting point that handles all received Packets.
handlePacket(Packet) - Method in class megamek.client.bot.princess.Princess
 
handlePartialCoverHit(Entity, Vector<Report>, HitData, Building, int, int, int) - Method in class megamek.common.weapons.PlasmaCannonHandler
Largely the same as the method in WeaponHandler, however we need to adjust the target state variable so damage is applied properly.
handlePartialCoverHit(Entity, Vector<Report>, HitData, Building, int, int, int) - Method in class megamek.common.weapons.WeaponHandler
Handles potential damage to partial cover that absorbs a shot.
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.MissileWeaponHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.TAGHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
 
handleSpecialMiss(Entity, boolean, Building, Vector<Report>, GamePhase) - Method in class megamek.common.weapons.LRMSwarmHandler
 
HANGAR - Static variable in class megamek.common.Building
 
HARDENED - Enum constant in enum class megamek.common.enums.BuildingType
 
hardenedArmorDamaged - Variable in class megamek.common.Entity
 
hardenedArmorMPReduction() - Method in class megamek.common.Mek
 
hardpointCost() - Method in class megamek.common.DockingCollar
 
hardpointCost() - Method in class megamek.common.DropshuttleBay
 
hardpointCost() - Method in class megamek.common.NavalRepairFacility
 
hardpointCost() - Method in interface megamek.common.Transporter
Returns the number of Docking Collars (hardpoints) this transporter counts as toward the maximum that a JumpShip (or WS, SS) may carry.
HAS_FALSE - Static variable in class megamek.common.Mek
 
HAS_TRUE - Static variable in class megamek.common.Mek
 
HAS_UNKNOWN - Static variable in class megamek.common.Mek
 
hasAbility(String) - Method in class megamek.common.Entity
determine if an entity has an ability that is identified by its presence or absence only.
hasAbility(String, String) - Method in class megamek.common.Entity
determine if an entity has an ability at a given level.
hasActivatedRadicalHS() - Method in class megamek.common.Entity
 
hasActiveBlueShield() - Method in class megamek.common.Entity
Checks to see if this unit has a functional Blue Shield Particle Field Damper that is turned on
hasActiveCommandConsole() - Method in class megamek.common.Crew
Cockpit command console provides commander init bonus if both crew members are active (also requires advanced fire control and heavy/assault unit, which is not checked here).
hasActiveECCM() - Method in class megamek.common.Entity
Checks to see if this entity has a functional ECM unit that is using ECCM.
hasActiveECM() - Method in class megamek.common.Dropship
All military dropships automatically have ECM if in space
hasActiveECM() - Method in class megamek.common.Entity
Does the Mek have a functioning ECM unit?
hasActiveECM() - Method in class megamek.common.FighterSquadron
 
hasActiveECM() - Method in class megamek.common.Jumpship
All military jumpships automatically have ECM if in space
hasActiveECM() - Method in class megamek.common.SmallCraft
All military small craft automatically have ECM if in space
hasActiveECM() - Method in class megamek.common.SpaceStation
All military space stations automatically have ECM if in space
hasActiveECM() - Method in class megamek.common.Warship
 
hasActiveECM(boolean) - Method in class megamek.common.Entity
check if we have an active ECM unit for stealth armor purposes
hasActiveEiCockpit() - Method in class megamek.common.Entity
 
hasActiveEiCockpit() - Method in class megamek.common.Mek
 
hasActiveEiCockpit() - Method in class megamek.common.ProtoMek
 
hasActiveFieldArtillery() - Method in class megamek.common.Infantry
 
hasActiveFieldWeapon() - Method in class megamek.common.Infantry
 
hasActiveMASC() - Method in class megamek.common.MovePath
Check for MASC use
hasActiveNovaCEWS() - Method in class megamek.common.Entity
 
hasActiveProbe() - Method in class megamek.common.BattleArmor
return if the BA has any kind of active probe
hasActiveShield(int) - Method in class megamek.common.Entity
Does the Mek have an active shield This should only be called by hasActiveShield(location, rear)
hasActiveShield(int) - Method in class megamek.common.MekWithArms
 
hasActiveShield(int, boolean) - Method in class megamek.common.BipedMek
 
hasActiveShield(int, boolean) - Method in class megamek.common.Entity
Does the Mek have an active shield This should only be called after hasShield has been called.
hasActiveShield(int, boolean) - Method in class megamek.common.TripodMek
 
hasActiveSupercharger() - Method in class megamek.common.MovePath
Check for Supercharger use
hasActiveTechOfficer() - Method in class megamek.common.Crew
Super heavy tripods gain benefits from having a technical officer.
hasActiveTSM() - Method in class megamek.common.Mek
 
hasActiveTSM(boolean) - Method in class megamek.common.Mek
Checks whether any type of TSM is active.
hasAdvancedFireControl() - Method in class megamek.common.Mek
 
hasAerodyneSpheroidDistinction() - Method in interface megamek.common.BTObject
Returns true when this object has the distinction between aerodyne and spheroid, i.e.
hasAimModeTargComp() - Method in class megamek.common.Entity
Returns whether or not this entity has a Targeting Computer that is in aimed shot mode.
hasAirMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true when this element has air movement of any kind.
hasAntiMekGear() - Method in class megamek.common.Infantry
Returns true if this unit carries anti-mek gear.
hasAnyC3System() - Method in class megamek.common.Entity
Returns true if the unit has a standard C3M/S, a Naval C3 or C3i or a Nova CEWS.
hasAnyFiringSolution(Game, int) - Static method in class megamek.common.Compute
Checks to see if an entity is in anyone's firing solutions list Used for visibility
hasAnyFlag(EquipmentFlag...) - Method in class megamek.common.EquipmentType
 
hasAnyFlagOf(EraFlag...) - Method in class megamek.common.eras.Era
 
hasAnySUAOf(BattleForceSUA, BattleForceSUA...) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
Returns true when this element, turret or arc has any of the given Special Unit Abilities.
hasAnySubType(long...) - Method in class megamek.common.EquipmentType
 
hasAnyTypeNarcPodsAttached() - Method in class megamek.common.Entity
Returns true if any Narc or iNarc pods are attached to this unit.
hasAPWeapons() - Method in class megamek.client.ratgenerator.ModelRecord
 
hasArcFired(int, boolean) - Method in class megamek.common.Entity
 
hasArg(String) - Method in class megamek.server.commands.arguments.Arguments
 
hasArmedMASC() - Method in class megamek.common.Tank
Checks if a mek has an armed MASC system.
hasArmorDamage() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
hasArmoredChassis() - Method in class megamek.common.Entity
 
hasArmoredChassis() - Method in class megamek.common.FixedWingSupport
 
hasArmoredChassis() - Method in class megamek.common.SupportTank
 
hasArmoredChassis() - Method in class megamek.common.SupportVTOL
 
hasArmoredCockpit() - Method in class megamek.common.Mek
 
hasArmoredEngine() - Method in class megamek.common.Aero
 
hasArmoredEngine() - Method in class megamek.common.Entity
 
hasArmoredEngine() - Method in class megamek.common.Mek
 
hasArmoredEngine() - Method in class megamek.common.Tank
 
hasArmoredGyro() - Method in class megamek.common.Mek
 
hasARTS() - Method in class megamek.common.AbstractSmallCraftASFBay
 
hasARTS() - Method in class megamek.common.NavalRepairFacility
Advanced Robotic Transport System (ARTS).
hasAutoSeal(ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
 
hasBackgrounds() - Method in class megamek.client.ui.swing.widget.SkinSpecification
 
hasBAP() - Method in class megamek.common.Entity
Does the Mek have a functioning BAP? This is just for the basic BAP for Beagle BloodHound WatchDog Clan Active or Light.
hasBAP(boolean) - Method in class megamek.common.Entity
 
hasBARArmor(int) - Method in class megamek.common.Entity
 
hasBARArmor(int) - Method in class megamek.common.FixedWingSupport
 
hasBARArmor(int) - Method in class megamek.common.SupportTank
 
hasBARArmor(int) - Method in class megamek.common.SupportVTOL
 
hasBattleArmorHandles() - Method in class megamek.common.Entity
 
hasBlueShield - Variable in class megamek.common.battlevalue.BVCalculator
 
hasBoard() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
Returns true if this button has a base image stored, i.e.
hasBoard(int) - Method in class megamek.common.AbstractGame
 
hasBoard(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasBoard(BoardLocation) - Method in class megamek.common.AbstractGame
 
hasBoard(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasBoardLocation(BoardLocation) - Method in class megamek.common.AbstractGame
 
hasBoardLocation(BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasBoardLocation(Coords, int) - Method in class megamek.common.AbstractGame
 
hasBoardLocation(Coords, int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasBoostedC3() - Method in class megamek.common.Entity
 
hasBorder() - Method in class megamek.client.ui.swing.widget.SkinSpecification
 
hasBotInfo(String) - Method in interface megamek.common.scenario.Scenario
 
hasC3() - Method in class megamek.common.Entity
Checks if it has any type of C3 computer.
hasC3i() - Method in class megamek.common.Entity
 
hasC3M() - Method in class megamek.common.Entity
Checks if the entity has a C3 Master.
hasC3MM() - Method in class megamek.common.Entity
 
hasC3S() - Method in class megamek.common.Entity
Returns whether this 'Mek has a C3 Slave or not.
hasCamoSystem() - Method in class megamek.common.BattleArmor
 
hasCase() - Method in class megamek.common.Aero
 
hasCase() - Method in class megamek.common.Entity
Returns whether there is CASE anywhere on this Entity.
hasCASEII() - Method in class megamek.common.Entity
True if the unit has CASE II (on any location in the case of Meks).
hasCASEII(int) - Method in class megamek.common.Entity
True if the unit has CASE II in the given location.
hasCFIn(Coords) - Method in class megamek.common.Building
Determins if the coord exist in the currentCF has.
hasChainDrape() - Method in class megamek.common.Mek
 
hasChameleonShield() - Method in class megamek.common.Mek
does this Mek have a chameleon light polarization shield?
hasChanged() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
hasChanged() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
 
hasChargedCapacitor() - Method in class megamek.common.Mounted
Returns 1 or 2 if this Mounted has a linked and charged (= set to charge in an earlier turn) PPC Capacitor.
hasChargedOrChargingCapacitor() - Method in class megamek.common.Mounted
Returns 1 or 2 if this Mounted has a linked and charged (= set to charge in an earlier turn) or charging (= set to charge this turn) PPC Capacitor.
hasClaw(int) - Method in class megamek.common.Mek
Check to see if a Mek has a claw in one of its arms
hasClaw(int) - Method in class megamek.common.QuadMek
 
hasCliffTopTowards(Hex) - Method in class megamek.common.Hex
True if this hex has a clifftop towards otherHex.
hasCommandConsoleBonus() - Method in class megamek.common.Aero
 
hasCommandConsoleBonus() - Method in class megamek.common.Entity
Units with a cockpit command console provide an initiative bonus to their side, provided that the commander is not currently functioning as pilot, the unit has advanced fire control, and the unit is heavy or assault weight class.
hasCommandConsoleBonus() - Method in class megamek.common.Mek
 
hasCommandConsoleBonus() - Method in class megamek.common.Tank
 
hasCompactHeatSinks() - Method in class megamek.common.Mek
 
hasCompositeStructure() - Method in class megamek.common.Mek
does this Mek have composite internal structure?
hasConversionReport() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
hasCowl() - Method in class megamek.common.Mek
 
hasDamage() - Method in class megamek.common.alphaStrike.ASDamage
Returns true if this ASDamage represents any damage, minimal or 1 or more.
hasDamage() - Method in class megamek.common.alphaStrike.ASDamageVector
Returns true if this ASDamageVector represents any damage at any range, minimal or 1 or more.
hasDamageAtRange(ASRange) - Method in class megamek.common.autoresolve.component.Formation
 
hasDamagedCoolantSystem() - Method in class megamek.common.Mek
 
hasDamagedRHS - Variable in class megamek.common.Entity
Keeps track of whether or not this Entity has a critically hit radical heat sink.
hasDamagedRHS() - Method in class megamek.common.Entity
 
hasDedicatedGunner() - Method in class megamek.common.Crew
Tripods and QuadVees get special benefits if the dedicated gunner is active.
hasDedicatedPilot() - Method in class megamek.common.Crew
Tripods and QuadVees get special benefits if the dedicated pilot is active.
hasDefaultCategory() - Method in class megamek.common.icons.AbstractIcon
 
hasDefaultCategory() - Method in class megamek.common.icons.Camouflage
 
hasDefaultCategory() - Method in class megamek.common.icons.FileCamouflage
 
hasDefaultFilename() - Method in class megamek.common.icons.AbstractIcon
 
hasDefaultFilename() - Method in class megamek.common.icons.Portrait
 
hasDefaultValue() - Method in class megamek.server.commands.arguments.BooleanArgument
 
hasDefaultValue() - Method in class megamek.server.commands.arguments.IntegerArgument
 
hasDefaultValue() - Method in class megamek.server.commands.arguments.StringArgument
 
hasDepth1WaterOrDeeper() - Method in class megamek.common.Hex
 
hasDEST() - Method in class megamek.common.Infantry
 
hasDetectedEntity(Player) - Method in class megamek.common.Entity
 
hasDetonated() - Method in class megamek.common.Minefield
 
hasDisplacementAttack() - Method in class megamek.common.Entity
 
hasDoubleHeatSinks() - Method in class megamek.common.Mek
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestAero
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestBattleArmor
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestEntity
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestHandheldWeapon
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestInfantry
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestMek
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestProtoMek
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestSmallCraft
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestSupportVehicle
 
hasDoubleHeatSinks() - Method in class megamek.common.verifier.TestTank
 
hasDroneOs() - Method in class megamek.common.Entity
Returns whether this entity has a Drone Operating System
hasDWP() - Method in class megamek.common.BattleArmor
does this BA have an unjettisoned DWP?
hasECM() - Method in class megamek.common.Entity
 
hasEdgeRemaining() - Method in class megamek.common.Crew
 
hasEiCockpit() - Method in class megamek.common.BattleArmor
 
hasEiCockpit() - Method in class megamek.common.Entity
 
hasEiCockpit() - Method in class megamek.common.Mek
 
hasEjectSeat() - Method in class megamek.common.Aero
 
hasEjectSeat() - Method in class megamek.common.Mek
 
hasEligibleFormation(FormationTurn) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasEligibleFormation(SBFFormationTurn) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
hasEmbeddedFluffImage() - Method in class megamek.common.EntityFluff
 
hasEmbeddedIcon() - Method in class megamek.common.Entity
Returns true when this unit has an embedded icon, i.e.
hasEngine() - Method in class megamek.common.Entity
 
hasEngine() - Method in class megamek.common.FighterSquadron
 
hasEngine() - Method in class megamek.common.GunEmplacement
 
hasEngine() - Method in class megamek.common.Infantry
 
hasEntity(int) - Method in class megamek.common.Game
 
hasEntity(Entity) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
hasEnvironmentalSealing() - Method in class megamek.common.Entity
 
hasEnvironmentalSealing() - Method in class megamek.common.Tank
 
hasEscapeSystemsLeft() - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses
hasETypeFlag(long) - Method in class megamek.common.Entity
Convenience method that checks whether a bit is set in the entity type field.
hasExitableTerrain() - Method in class megamek.common.Hex
 
hasExitsSpecified() - Method in class megamek.common.Terrain
 
hasExplosiveEquipmentPenalty(int) - Method in class megamek.common.battlevalue.MekBVCalculator
Used in BV calculations.
hasExtendedRetractableBlade() - Method in class megamek.common.Mek
Does this Mek have an extended retractable blade in working condition?
hasExternalSearchlight - Variable in class megamek.common.Entity
True when the entity has an undestroyed searchlight that is neither a Quirk searchlight nor a mounted (0.5t / 1slot) searchlight.
hasExternalSearchlight() - Method in class megamek.common.Entity
 
hasFailedEquipment(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
hasFallen() - Method in class megamek.common.Entity
 
hasFieldWeapon() - Method in class megamek.common.Infantry
 
hasFireBetween(Coords, Coords, Game) - Static method in class megamek.common.LosEffects
 
hasFiredTsemp() - Method in class megamek.common.Entity
 
hasFiringSolutionFor(int) - Method in class megamek.common.Entity
Checks the firingSolutions set for a specific target's ID number
hasFixedGameOptions() - Method in interface megamek.common.scenario.Scenario
 
hasFixedGameOptions() - Method in class megamek.common.scenario.ScenarioV1
 
hasFixedGameOptions() - Method in class megamek.common.scenario.ScenarioV2
 
hasFixedPlanetaryConditions() - Method in interface megamek.common.scenario.Scenario
 
hasFixedPlanetaryConditions() - Method in class megamek.common.scenario.ScenarioV1
 
hasFixedPlanetaryConditions() - Method in class megamek.common.scenario.ScenarioV2
 
hasFlag(int) - Method in class megamek.common.Engine
returns true if the engine has the flag set, false otherwise
hasFlag(EquipmentBitSet) - Method in class megamek.common.EquipmentType
Checks if the equipment has all of the specified flags.
hasFlag(EquipmentFlag) - Method in class megamek.common.AmmoType
 
hasFlag(EquipmentFlag) - Method in class megamek.common.EquipmentType
Returns true when this EquipmentType has the given flag.
hasFlag(EquipmentFlag) - Method in class megamek.common.MiscType
 
hasFlag(EquipmentFlag) - Method in class megamek.common.WeaponType
 
hasFleeZone() - Method in interface megamek.common.Deployable
 
hasFleeZone() - Method in class megamek.common.Entity
 
hasFlotationHull() - Method in class megamek.common.Entity
 
hasFreeTurn() - Method in class megamek.common.MoveStep
 
hasFullHeadEject() - Method in class megamek.common.Mek
 
hasFunctionalArmAES(int) - Method in class megamek.common.Entity
 
hasFunctionalArmAES(int) - Method in class megamek.common.MekWithArms
 
hasFunctionalLegAES() - Method in class megamek.common.Entity
 
hasFunctionalLegAES() - Method in class megamek.common.Mek
 
hasGeneralCriteria() - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
hasGhostTargets(boolean) - Method in class megamek.common.Entity
Does the Mek have a functioning ECM unit, tuned to ghost target generation?
hasGroundMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true when this element has ground movement of any kind.
hasHardenedArmor() - Method in class megamek.common.Entity
 
hasHarJelIIIIn(int) - Method in class megamek.common.Mek
Does this Mek have an undamaged HarJel system in this location?
hasHarJelIIIn(int) - Method in class megamek.common.Mek
Does this Mek have an undamaged HarJel system in this location?
hasHarJelIn(int) - Method in class megamek.common.Entity
Does this entity have an undamaged HarJel system in this location? (Type-dependent, defaults to false.) Does not include Harjel II or Harjel III, as they do not prevent breach checks like Harjel does.
hashCode() - Method in record class megamek.ai.dataset.ActionAndState
Returns a hash code value for this object.
hashCode() - Method in record class megamek.ai.dataset.UnitAction
Returns a hash code value for this object.
hashCode() - Method in record class megamek.ai.dataset.UnitState
Returns a hash code value for this object.
hashCode() - Method in class megamek.client.bot.princess.BehaviorSettings
 
hashCode() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
 
hashCode() - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
 
hashCode() - Method in class megamek.client.bot.princess.BotGeometry.HexLine
 
hashCode() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
hashCode() - Method in class megamek.client.bot.princess.FiringPlan
 
hashCode() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
 
hashCode() - Method in class megamek.client.bot.princess.RankedPath
 
hashCode() - Method in class megamek.client.ratgenerator.FactionRecord
 
hashCode() - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
hashCode() - Method in class megamek.client.ui.displayWrappers.FontDisplay
 
hashCode() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns a hash code value for this object.
hashCode() - Method in class megamek.client.ui.swing.UITheme
 
hashCode() - Method in record class megamek.common.AllowedDeploymentHelper
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.autoresolve.acar.order.Order
 
hashCode() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.BoardDimensions
 
hashCode() - Method in record class megamek.common.BoardLocation
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.Building.DemolitionCharge
 
hashCode() - Method in class megamek.common.Building
 
hashCode() - Method in class megamek.common.Coords
Returns the hash code for these coords.
hashCode() - Method in class megamek.common.CriticalSlot
 
hashCode() - Method in class megamek.common.ECMInfo
 
hashCode() - Method in record class megamek.common.ElevationOption
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.Entity
 
hashCode() - Method in class megamek.common.EquipmentBitSet
 
hashCode() - Method in class megamek.common.EquipmentMode
 
hashCode() - Method in class megamek.common.EquipmentType
 
hashCode() - Method in class megamek.common.eras.Era
 
hashCode() - Method in class megamek.common.icons.AbstractIcon
 
hashCode() - Method in class megamek.common.icons.Camouflage
 
hashCode() - Method in class megamek.common.icons.FileCamouflage
 
hashCode() - Method in class megamek.common.INarcPod
 
hashCode() - Method in class megamek.common.InitiativeRoll
 
hashCode() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
Returns a hash code value for this object.
hashCode() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.MekSummary
 
hashCode() - Method in class megamek.common.Minefield
 
hashCode() - Method in class megamek.common.MovePath
 
hashCode() - Method in class megamek.common.MovePath.Key
 
hashCode() - Method in record class megamek.common.NarcPod
Returns a hash code value for this object.
hashCode() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
hashCode() - Method in class megamek.common.Player
 
hashCode() - Method in class megamek.common.QuirkEntry
 
hashCode() - Method in class megamek.common.SpecialHexDisplay
 
hashCode() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
hashCode() - Method in interface megamek.common.Targetable
 
hashCode() - Method in class megamek.common.TargetRollModifier
 
hashCode() - Method in class megamek.common.Team
 
hashCode() - Method in class megamek.common.Terrain
 
hashCode() - Method in class megamek.common.UnitTargetPair
 
hashCode() - Method in class megamek.common.WeaponOrderHandler.WeaponOrder
 
hashCode() - Method in record class megamek.server.sbf.SBFActionsProcessor
Returns a hash code value for this object.
hashCode() - Method in record class megamek.server.sbf.SBFInitiativeHelper
Returns a hash code value for this object.
hashCode() - Method in record class megamek.server.sbf.SBFPhaseEndManager
Returns a hash code value for this object.
hashCode() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
Returns a hash code value for this object.
hashCode() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
Returns a hash code value for this object.
hashCode() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Returns a hash code value for this object.
hashCode() - Method in class megamek.Version
 
hasHeavyMovementDamage() - Method in class megamek.common.Tank
 
hasHipCrit() - Method in class megamek.common.Entity
Returns true if the entity has a hip critical slot.
hasHipCrit() - Method in class megamek.common.Mek
Returns true if the entity has a hip crit.
hasHipCrit() - Method in class megamek.common.QuadVee
Overrides to return false in vehicle mode.
hasHittableCriticals(int) - Method in class megamek.common.BattleArmor
Trooper's equipment dies when they do.
hasHittableCriticals(int) - Method in class megamek.common.Infantry
 
hasHPG() - Method in class megamek.common.Jumpship
 
hasIcon() - Method in class megamek.common.eras.Era
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestAdvancedAerospace
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestBattleArmor
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestEntity
Check if the unit has combinations of equipment which are not allowed in the construction rules.
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestHandheldWeapon
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestMek
Check if the unit has combinations of equipment which are not allowed in the construction rules.
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestProtoMek
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestSmallCraft
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestSupportVehicle
 
hasIllegalEquipmentCombinations(StringBuffer) - Method in class megamek.common.verifier.TestTank
Check if the unit has combinations of equipment which are not allowed in the construction rules.
hasIllegalTechLevels(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
hasIllegalTechLevels(StringBuffer, int) - Method in class megamek.common.verifier.TestEntity
 
hasImprovedSensors() - Method in class megamek.common.BattleArmor
return if this BA has improved sensors
hasINarcPodsAttached() - Method in class megamek.common.Entity
Returns true if any iNarc pods are attached to this unit.
hasIncendiaryWeapon() - Method in class megamek.client.ratgenerator.ModelRecord
 
hasIncorrectIntroYear(StringBuffer) - Method in class megamek.common.verifier.TestEntity
Compares intro dates of all components to the unit intro year.
hasIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
 
hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
 
hasIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBATubeArtillery
 
hasIndirectFire() - Method in class megamek.common.weapons.CLIATMWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.lrms.LRMWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.lrms.LRTWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.lrms.StreakLRMWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.missiles.MMLWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.missiles.RLWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.missiles.ThunderBoltWeapon
 
hasIndirectFire() - Method in class megamek.common.weapons.mortars.MekMortarWeapon
 
hasIndirectFire() - Method in class megamek.common.WeaponType
Returns true if this weapon type can be used for Total War LRM-type indirect fire.
hasIndustrialTSM() - Method in class megamek.common.Mek
does this Mek have industrial TSM=
hasInfernoAmmo() - Method in class megamek.common.Entity
Scans through the ammo on the unit for any inferno rounds.
hasInfernoAmmo() - Method in class megamek.common.LandAirMek
Bomb ordnance is treated as inferno ammo for purposes of avoiding explosion due to heat.
hasInfernoAmmo() - Method in class megamek.common.weapons.infantry.InfantryWeapon
Check for whether small support vehicles have an option of standard or inferno munitions for this weapon.
hasInstantModeSwitch() - Method in class megamek.common.EquipmentType
 
hasIntactHeatDissipatingArmor() - Method in class megamek.common.Mek
Check whether a Mek has intact heat-dissipating armor in every location thus protecting it from external heat sources like fires or magma
hasInterfaceCockpit() - Method in class megamek.common.ProtoMek
WoB protoMek interface allows it to be piloted by a quadruple amputee with a VDNI implant.
hasJumpBoosters() - Method in class megamek.common.Mek
does this Mek have working jump boosters?
hasKFAdapter() - Method in class megamek.common.SpaceStation
 
hasLanded() - Method in class megamek.common.MekWarrior
 
hasLaserHeatSinks() - Method in class megamek.common.Mek
 
hasLegActuatorCrit() - Method in class megamek.common.Entity
Returns true if the entity has a leg actuator critical slot
hasLF() - Method in class megamek.common.Jumpship
 
hasLifeSupport() - Method in class megamek.common.Aero
 
hasLifeSupport() - Method in interface megamek.common.IAero
 
hasLifeSupport() - Method in class megamek.common.LandAirMek
 
hasLinkedMGA(WeaponMounted) - Method in class megamek.common.Entity
 
hasMagClamp() - Method in class megamek.client.ratgenerator.ModelRecord
 
hasMagneticClamps() - Method in class megamek.common.BattleArmor
Convenience method for determining if the BA has magnetic clamps.
hasMainGun() - Method in class megamek.common.ProtoMek
Not every ProtoMek has a main gun.
hasMASC() - Method in enum class megamek.common.enums.MPBoosters
 
hasMicrolite() - Method in class megamek.common.Infantry
 
hasMinefields() - Method in class megamek.common.Player
 
hasMinorMovementDamage() - Method in class megamek.common.Tank
 
hasMisc(String) - Method in class megamek.common.Entity
Returns true when the entity has a MiscType equipment of the given internalName, regardless of its state.
hasMisc(String, int) - Method in class megamek.common.Entity
Returns true when the entity has a MiscType equipment of the given internalName, regardless of its state, in the given location.
hasMisc(EquipmentFlag) - Method in class megamek.common.Entity
Returns true when the entity has a MiscType equipment with the given MiscTypeFlag, regardless of its state.
hasMismatchedLateralWeapons(StringBuffer) - Method in class megamek.common.verifier.TestAero
Checks that the weapon loads in the wings match each other.
hasModerateMovementDamage() - Method in class megamek.common.Tank
 
hasModes() - Method in class megamek.common.EquipmentType
 
hasModes() - Method in class megamek.common.InfantryWeaponMounted
 
hasModes() - Method in class megamek.common.Mounted
 
hasModeType(String) - Method in class megamek.common.EquipmentType
Simple way to check if a piece of equipment has a specific usage/firing mode
hasModeType(String) - Method in class megamek.common.InfantryWeaponMounted
 
hasModeType(String) - Method in class megamek.common.Mounted
 
hasModularArmor() - Method in class megamek.common.Entity
 
hasModularArmor(int) - Method in class megamek.common.Entity
 
hasModularTurretMount() - Method in class megamek.common.BattleArmor
 
hasMoreAeroElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our aero turn markers.
hasMoreDropshipElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our dropship turn markers.
hasMoreElements() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
 
hasMoreElements() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration
 
hasMoreElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our total turn markers.
hasMoreEvenElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our even turn markers.
hasMoreJumpshipElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our jumpship turn markers.
hasMoreNormalElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our turn markers.
hasMoreSmallCraftElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our small craft turn markers.
hasMoreSpaceStationElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our space station turn markers.
hasMoreTelemissileElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our telemissile turn markers.
hasMoreTurns() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
hasMoreTurns() - Method in interface megamek.common.IGame
 
hasMoreTurns() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
hasMoreWarshipElements() - Method in class megamek.common.TurnVectors
Determine if we've iterated to the end of our warship turn markers.
hasMovementDamage() - Method in class megamek.common.Tank
 
hasMovementMode(String) - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
hasMPReducingHardenedArmor() - Method in class megamek.common.BipedMek
 
hasMPReducingHardenedArmor() - Method in class megamek.common.Mek
 
hasMPReducingHardenedArmor() - Method in class megamek.common.QuadMek
 
hasMPReducingHardenedArmor() - Method in class megamek.common.TripodMek
 
hasMulId() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
hasMulId() - Method in class megamek.common.Entity
Returns true when this entity has a useful MUL ID, meaning it is a unit from an official source and can be linked to a unit on the online Master Unit List.
hasMultipleRatings() - Method in class megamek.client.ratgenerator.AvailabilityRating
Indicates this availability rating object has different ratings for multiple levels.
hasMyomerBooster() - Method in class megamek.common.BattleArmor
does this ba mount a myomer booster?
hasMyomerBooster() - Method in class megamek.common.ProtoMek
 
hasNarcPodsAttached() - Method in class megamek.common.Entity
Returns true if any Narc pods are attached to this unit.
hasNaturalAptGun() - Method in class megamek.client.bot.princess.EntityState
 
hasNaturalAptPiloting() - Method in class megamek.client.bot.princess.EntityState
 
hasNavalC3() - Method in class megamek.common.Entity
 
hasNext() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
hasNhC3() - Method in class megamek.common.Entity
Returns true if the unit has a non hierarchic C3 system (C3i, NC3 or Nova CEWS).
hasNoControlSystems() - Method in class megamek.common.Tank
 
hasNoCost() - Method in class megamek.common.MoveStep
 
hasNoDefenseShield(int) - Method in class megamek.common.Entity
Does the Mek have an shield in no defense mode
hasNoDefenseShield(int) - Method in class megamek.common.MekWithArms
 
hasNoDualTurret() - Method in class megamek.common.GunEmplacement
Our gun emplacements do not support dual turrets at this time
hasNoDualTurret() - Method in class megamek.common.Tank
 
hasNoHexes() - Method in class megamek.server.SmokeCloud
 
hasNoTurret() - Method in class megamek.common.Tank
 
hasNovaCEWS() - Method in class megamek.common.Entity
 
hasNullSig() - Method in class megamek.common.Mek
does this Mek have a null-sig-system?
hasOccupiedHex() - Method in class megamek.common.Entity
 
hasOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
hasOwner() - Method in interface megamek.common.InGameObject
Returns true when the owner id of this InGameObject is not Player.NONE.
hasPassiveShield(int) - Method in class megamek.common.Entity
Does the Mek have a passive shield This should only be called by hasPassiveShield(location, rear)
hasPassiveShield(int) - Method in class megamek.common.MekWithArms
 
hasPassiveShield(int, boolean) - Method in class megamek.common.Entity
Does the Mek have a passive shield This should only be called after hasShield has been called.
hasPassiveShield(int, boolean) - Method in class megamek.common.MekWithArms
 
hasPatchworkArmor() - Method in class megamek.common.Entity
 
hasPatchworkArmor() - Method in class megamek.common.Infantry
 
hasPatchworkArmor() - Method in class megamek.common.Jumpship
 
hasPatchworkArmor() - Method in class megamek.common.ProtoMek
 
hasPatchworkArmor() - Method in class megamek.common.SmallCraft
 
hasPavedRoad() - Method in class megamek.common.Hex
If there's a road on this tile and it's paved, return true
hasPavement() - Method in class megamek.common.Hex
 
hasPavementOrRoad() - Method in class megamek.common.Hex
 
hasPending() - Method in class megamek.common.net.connections.AbstractConnection
 
hasPintle - Variable in class megamek.common.Tank
 
hasPlayer(int) - Method in interface megamek.common.IGame
 
hasPlayer(Player) - Method in class megamek.common.Team
 
hasPropChassisMod() - Method in class megamek.common.FixedWingSupport
 
hasQuirk(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
hasQuirk(String) - Method in class megamek.common.Entity
 
hasQuirk(String) - Method in class megamek.common.Mounted
 
hasRearArmor(int) - Method in class megamek.common.Aero
 
hasRearArmor(int) - Method in class megamek.common.Entity
Does this location have rear armor?
hasRearArmor(int) - Method in class megamek.common.HandheldWeapon
 
hasRearArmor(int) - Method in class megamek.common.Infantry
 
hasRearArmor(int) - Method in class megamek.common.Mek
 
hasRearArmor(int) - Method in class megamek.common.ProtoMek
 
hasRearArmor(int) - Method in class megamek.common.Tank
 
hasReinforcedStructure() - Method in class megamek.common.Mek
does this Mek have reinforced internal structure?
hasReportsforRound(int) - Method in interface megamek.common.FullGameReport
Returns false when no reports have been added for the given round at all.
hasReportsforRound(int) - Method in class megamek.common.GameReports
 
hasReportsforRound(int) - Method in class megamek.common.SBFFullGameReport
 
hasRetractedBlade(int) - Method in class megamek.common.Mek
Does the entity have a retracted blade in the given location? Only true for biped Meks
hasRetractedBlade(int) - Method in class megamek.common.MekWithArms
 
hasRiscHeatSinkOverrideKit() - Method in class megamek.common.Mek
 
hasRole() - Method in interface megamek.common.CombatRole
 
hasRole() - Method in enum class megamek.common.UnitRole
 
hasRooftopGunEmplacement(Coords) - Method in class megamek.common.Game
Determine if the given set of coordinates has a gun emplacement on the roof of a building.
hasRoomForHorizontalLanding() - Method in interface megamek.common.IAero
 
hasRoomForHorizontalTakeOff() - Method in interface megamek.common.IAero
 
hasRoomForVerticalLanding() - Method in class megamek.common.Dropship
 
hasRoomForVerticalLanding() - Method in interface megamek.common.IAero
 
hasSail() - Method in class megamek.common.Jumpship
 
hasSCM() - Method in class megamek.common.Entity
 
hasSearchlight() - Method in class megamek.common.Entity
 
hasSeenEntity(Player) - Method in class megamek.common.Entity
Returns true if the given player can see this Entity, including teammates if team_vision is on.
hasSensorContact(Entity, int) - Static method in class megamek.common.Compute
Checks to see if target entity has already appeared on @detector's sensors Used with Naval C3 to determine if @detector can fire weapons at @target
hasSensorContactFor(int) - Method in class megamek.common.Entity
Checks the sensorContacts set for a specific target's ID number
hasShield() - Method in class megamek.common.Entity
Does the Mek have any shields.
hasShield() - Method in class megamek.common.MekWithArms
 
hasSneakCamo() - Method in class megamek.common.Infantry
 
hasSneakECM() - Method in class megamek.common.Infantry
 
hasSneakIR() - Method in class megamek.common.Infantry
 
hasSoaCapableEngine() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
hasSpaceSuit() - Method in class megamek.common.Infantry
 
hasSpecialization() - Method in class megamek.common.Infantry
 
hasSpecialization(int) - Method in class megamek.common.Infantry
 
hasSponsons - Variable in class megamek.common.Tank
 
hasStationKeepingDrive() - Method in class megamek.common.Jumpship
 
hasStealth() - Method in class megamek.common.Entity
 
hasStealth() - Method in class megamek.common.GunEmplacement
 
hasStealth() - Method in class megamek.common.TeleMissile
 
hasString(String) - Static method in class megamek.common.Messages
Returns true if the resource bundle has a translated value for the given key.
hasSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
hasSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
hasSUA(BattleForceSUA) - Method in interface megamek.common.alphaStrike.ASSpecialAbilityCollector
Returns true when the element, turret or arc has the given Special Unit Ability.
hasSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
hasSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
hasSubType(long) - Method in class megamek.common.EquipmentType
 
hasSupercharger() - Method in enum class megamek.common.enums.MPBoosters
 
hasSystem(int, int) - Method in class megamek.common.Entity
 
hasTacticalGenius(Player) - Method in class megamek.common.Game
 
hasTAG() - Method in class megamek.common.Entity
 
hasTalons(Entity) - Static method in class megamek.common.actions.DfaAttackAction
 
hasTargComp() - Method in class megamek.common.Entity
Returns whether or not this entity has a Targeting Computer.
hasTargComp() - Method in class megamek.common.FighterSquadron
 
hasTargetingComputer - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
hasTC - Variable in class megamek.common.battlevalue.BVCalculator
 
hasTerrainFactor() - Method in class megamek.common.Hex
 
hasTracks() - Method in class megamek.common.Mek
Does this Mek have tracks? Used for tracks as industrial equipment; QuadVees return false.
hasTracks() - Method in class megamek.common.QuadVee
This is used to identify MEKs that have tracks mounted as industrial equipment.
hasTrailerHitchTransporter() - Method in class megamek.common.Tank
Check to see if the unit has a trailer hitch transporter already We need this to prevent duplicate transporters being created
hasTSM(boolean) - Method in class megamek.common.Mek
Check for whether the Mek has triple strength myomer
hasUMU() - Method in class megamek.common.Entity
This method checks to see if a unit has Underwater Maneuvering Units
hasUMU() - Method in class megamek.common.Infantry
 
hasUndamagedCriticalSlots() - Method in class megamek.common.Entity
 
hasUnits() - Method in class megamek.client.ratgenerator.UnitTable
 
hasUnloadedUnitsFromBays() - Method in class megamek.common.Entity
 
hasUsableShotsLeft() - Method in class megamek.common.Mounted
 
hasValidCover(Game, Coords, int) - Static method in class megamek.common.Infantry
Determines if there is valid cover for an infantry unit to utilize the Using Non-Infantry as Cover rules (TO pg 108).
hasVariableSize() - Method in enum class megamek.common.verifier.BayData
 
hasVegetation() - Method in class megamek.common.Hex
 
hasViableWeapons() - Method in class megamek.common.Entity
 
hasViableWeapons() - Method in class megamek.common.Infantry
 
hasVibroblades() - Method in class megamek.common.Entity
 
hasVibroblades() - Method in class megamek.common.MekWithArms
 
hasVibrobladesInLocation(int) - Method in class megamek.common.MekWithArms
Returns true if this Mek has a vibroblade in the given location.
hasVoidSig() - Method in class megamek.common.Mek
does this Mek have a void-sig-system?
hasWarningMessage() - Method in class megamek.common.MULParser
Determine if unexpected XML entities were encountered during parsing.
hasWaterMovement() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true when this element has any water movement of any kind.
hasWaypoint() - Method in class megamek.common.MovePath
Checks if there is a waypoint referenced by this MovePath.
hasWeaponInArc(int) - Method in class megamek.common.Jumpship
 
hasWeaponInArc(int, boolean) - Method in class megamek.common.SmallCraft
 
hasWorkingMisc(String) - Method in class megamek.common.Entity
Check if the entity has an arbitrary type of misc equipment
hasWorkingMisc(EquipmentFlag) - Method in class megamek.common.Entity
Check if the entity has an arbitrary type of misc equipment
hasWorkingMisc(EquipmentFlag) - Method in class megamek.common.pathfinder.CachedEntityState
 
hasWorkingMisc(EquipmentFlag, long) - Method in class megamek.common.Entity
Check if the entity has an arbitrary type of misc equipment
hasWorkingMisc(EquipmentFlag, long, int) - Method in class megamek.common.Entity
Check if the entity has an arbitrary type of misc equipment
hasWorkingSCM() - Method in class megamek.common.Entity
 
hasWorkingSystem(int, int) - Method in class megamek.common.Entity
Returns true if there is at least 1 functional system of the type specified in the location
HAYWIRE - Static variable in class megamek.common.INarcPod
 
HAZARDOUS_LIQUID - Static variable in class megamek.common.Terrains
 
HazardousLiquidPoolType - Enum Class in megamek.common.enums
A hazardous liquid pool can be wind-blown, pushed by water flow, both, or neither.
HazardousLiquidPoolUtil - Class in megamek.common.util
Methods that implement the Hazardous Liquid Pool as described in TO:AR p.
HazardousLiquidPoolUtil() - Constructor for class megamek.common.util.HazardousLiquidPoolUtil
 
HAZARDS - Static variable in class megamek.common.Terrains
 
HAZARDS_WITH_BLACK_ICE - Static variable in class megamek.common.Terrains
 
HD - Static variable in class megamek.common.loaders.BLKMekFile
 
header() - Method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
 
header() - Method in interface megamek.common.autoresolve.acar.report.IStartingScenarioPhaseReporter
 
header() - Method in class megamek.common.autoresolve.acar.report.StartingScenarioPhaseReporter
 
header() - Method in class megamek.common.event.GameScriptedMessageEvent
 
header() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
 
Header(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.Header
 
HEADER - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
 
HEADER - Enum constant in enum class megamek.common.net.enums.PacketReadState
 
headerFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
HeadlessClient - Class in megamek.client
This class is instantiated for the player.
HeadlessClient(String, String, int) - Constructor for class megamek.client.HeadlessClient
 
heat - Variable in class megamek.common.AmmoType
 
heat - Variable in class megamek.common.Entity
 
heat - Variable in class megamek.common.WeaponType
 
heat() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the heat record component.
HEAT - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
HEAT_DOUBLE - Static variable in class megamek.common.Aero
 
HEAT_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
HEAT_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
HEAT_SINGLE - Static variable in class megamek.common.Aero
 
HEAT_SINK_KIT - Static variable in class megamek.common.loaders.MtfFile
 
HEAT_SINKS - Static variable in class megamek.common.loaders.MtfFile
 
heatAdjustFactor - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
heatAdjustFactorLE - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
heatAdjustFactorREAR - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
heatBuildup - Variable in class megamek.common.Entity
 
heatCapacityStr - Variable in class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
 
heatCapWater - Variable in class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
 
HeatDisplayHelper(String, int) - Constructor for class megamek.client.ui.swing.tooltip.UnitToolTip.HeatDisplayHelper
 
HeatEffects - Class in megamek.client.ui.swing
 
HeatEffects() - Constructor for class megamek.client.ui.swing.HeatEffects
 
heatEfficiency() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
heatEfficiency() - Method in class megamek.common.battlevalue.BVCalculator
 
heatEfficiency() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
heatEfficiency() - Method in class megamek.common.battlevalue.MekBVCalculator
 
heatEfficiencyExceeded - Variable in class megamek.common.battlevalue.BVCalculator
 
heatFromExternal - Variable in class megamek.common.Entity
 
HeatMap - Class in megamek.client.bot.princess
Tracks activity of units on the map.
HeatMap(int) - Constructor for class megamek.client.bot.princess.HeatMap
Constructor.
heatNeutralHSRequirement() - Method in class megamek.common.verifier.TestEntity
Computes heat sink requirement for heat-neutral units (vehicles, conventional fighters, protomeks).
heatP() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the heatP record component.
heatSinkCoolantFailureFactor - Variable in class megamek.common.Entity
 
heatSinks() - Method in class megamek.common.Mek
Returns the number of heat sinks, functional or not.
heatSinks(boolean) - Method in class megamek.common.Mek
Returns the number of heat sinks, functional or not.
heatSum - Variable in class megamek.common.battlevalue.BVCalculator
 
HeatTrackingBVCalculator - Class in megamek.common.battlevalue
 
HEAVY - Enum constant in enum class megamek.common.enums.BuildingType
 
HEAVY_BATTLE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
HEAVY_BATTLE_MAGNET - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
HEAVY_BATTLE_VIBRO - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
HEAVY_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
 
HEAVY_HAIL - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
HEAVY_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
HEAVY_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
HeavyVehicleBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying heavy vehicles (not heavier than 100t) aboard large spacecraft or other units.
HeavyVehicleBay(double, int, int) - Constructor for class megamek.common.HeavyVehicleBay
Create a space for the given number of vehicles.
height - Variable in class megamek.common.Board
 
height - Variable in enum class megamek.common.InfantryMount.BeastSize
 
height - Variable in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
height() - Method in class megamek.common.BoardDimensions
 
height() - Method in class megamek.common.Dropship
Return the height of this dropship above the terrain.
height() - Method in class megamek.common.Entity
Returns the height of the unit, that is, how many levels above its elevation it is for LOS purposes.
height() - Method in class megamek.common.Infantry
 
height() - Method in class megamek.common.LandAirMek
 
height() - Method in class megamek.common.LargeSupportTank
 
height() - Method in class megamek.common.Mek
Return the height of this Mek above the terrain.
height() - Method in class megamek.common.QuadVee
In vehicle mode the QuadVee is at the same level as the terrain.
height() - Method in class megamek.common.SmallCraft
Return the height of this small craft above the terrain.
height() - Method in class megamek.common.SuperHeavyTank
 
height() - Method in class megamek.common.VTOL
 
HEIGHT - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
HELI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
help() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
help() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
help() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
HELP - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
HELP - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
HELP_ABOUT - Static variable in class megamek.client.ui.swing.ClientGUI
 
HELP_CONTENTS - Static variable in class megamek.client.ui.swing.ClientGUI
 
HELP_RESETNAGS - Static variable in class megamek.client.ui.swing.ClientGUI
 
HELP_SKINNING - Static variable in class megamek.client.ui.swing.ClientGUI
 
HelpCommand - Class in megamek.client.commands
 
HelpCommand - Class in megamek.server.commands
The help command lists the other commands when run without arguments.
HelpCommand(ClientGUI) - Constructor for class megamek.client.commands.HelpCommand
 
HelpCommand(Server) - Constructor for class megamek.server.commands.HelpCommand
Creates new HelpCommand
HelpDialog - Class in megamek.client.ui.swing
This is a basic help dialog that can display HTML pages and also reacts to hyperlink clicks.
HelpDialog(String, URL, JFrame) - Constructor for class megamek.client.ui.swing.HelpDialog
 
helpText - Variable in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
helpText - Static variable in class megamek.server.commands.DefeatCommand
 
helpText - Static variable in class megamek.server.commands.VictoryCommand
 
HERDING - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
HerdingCommand - Class in megamek.client.bot.princess.commands
Command to change the herding mentality of the bot.
HerdingCommand() - Constructor for class megamek.client.bot.princess.commands.HerdingCommand
 
herdMentality(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
HEROIC - Enum constant in enum class megamek.common.enums.SkillLevel
 
hex() - Method in record class megamek.common.AllowedDeploymentHelper
Returns the value of the hex record component.
Hex - Class in megamek.common
Hex represents a single hex on the board.
Hex() - Constructor for class megamek.common.Hex
Constructs a clear, plain hex at level 0.
Hex(int) - Constructor for class megamek.common.Hex
Constructs a clean, plain hex at specified level.
Hex(int, String, String) - Constructor for class megamek.common.Hex
 
Hex(int, String, String, Coords) - Constructor for class megamek.common.Hex
Constructs a Hex from a combined string terrains format
Hex(int, Terrain[], String) - Constructor for class megamek.common.Hex
 
Hex(int, Terrain[], String, Coords) - Constructor for class megamek.common.Hex
Constructs a Hex with all parameters.
HEX_COORDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
HEX_CTR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_DIAG - Static variable in class megamek.client.ui.swing.boardview.BoardView
 
HEX_H - Static variable in class megamek.client.ui.swing.tileset.HexTileset
The image height of a hex image.
HEX_HGT - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_LL - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_LR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_ML - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_MR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_UL - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_UR - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HEX_W - Static variable in class megamek.client.ui.swing.tileset.HexTileset
The image width of a hex image.
HEX_WID - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
HexArea - Interface in megamek.common.hexarea
This class represents an area composed of hexes.
HexAreaDeserializer - Class in megamek.common.jacksonadapters
 
HexAreaDifference - Class in megamek.common.hexarea
This class represents the subtraction (difference) of two HexAreaShapes.
HexAreaDifference(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaDifference
Creates an area that is the difference between the two given hex areas, firstShape - secondShape.
HexAreaIntersection - Class in megamek.common.hexarea
This class represents the intersection of two HexAreaShapes.
HexAreaIntersection(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaIntersection
Creates an intersection of the two given shapes.
HexAreaUnion - Class in megamek.common.hexarea
This class represents the addition (union) of two HexAreaShapes.
HexAreaUnion(HexArea, HexArea) - Constructor for class megamek.common.hexarea.HexAreaUnion
Creates an addition (union) of two given shapes.
hexCode(int, int, Board) - Static method in class megamek.common.Coords
Returns the hex code for the given coordinates.
hexCode(Board) - Method in class megamek.common.Coords
Returns the hex code for this coordinate on the given board.
hexCode(Coords, Board) - Static method in class megamek.common.Coords
Returns the hex code for the given coordinates on the given board.
hexColor(Color) - Static method in class megamek.client.ui.swing.GUIPreferences
 
hexColor(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the HTML/CSS color string for the given color, e.g.
hexCursor(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when BoardView 'cursor' is set to Hex.
hexCursor(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when BoardView 'cursor' is set to Hex.
hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
hexCursor(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
HexDrawUtilities - Class in megamek.client.ui.swing.boardview
Provides utility methods and constants for drawing hex-related shapes Internally all methods work as if the game hex was
- as wide as BoardView1.HEX_W (usually == 84)
- perfectly hex-shaped, i.e.
HEXES_MOVED - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
hexesDir() - Static method in class megamek.common.Configuration
Return the hexes directory, which is relative to the images directory.
hexesMoved() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the hexesMoved record component.
hexImage - Variable in class megamek.client.ui.swing.boardview.HexImageCacheEntry
 
HexImageCacheEntry - Class in megamek.client.ui.swing.boardview
 
HexLevelArea - Class in megamek.common.hexarea
This area is defined by the hex level (aka floor height) being in the range defined by the given level(s).
HexLevelArea(int) - Constructor for class megamek.common.hexarea.HexLevelArea
Creates an area defined by the hex level (aka floor height) being equal to the given level.
HexLevelArea(int, int) - Constructor for class megamek.common.hexarea.HexLevelArea
Creates an area defined by the hex level (aka floor height) being in the range defined by the given levels.
HexLine(Coords, int) - Constructor for class megamek.client.bot.princess.BotGeometry.HexLine
Create a hexline from a point and direction
hexMoused(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when user clicks, double clicks or drags hex.
hexMoused(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when user clicks, double clicks or drags hex.
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
hexMoused(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
HexNumberArgument - Class in megamek.server.commands.arguments
Argument for a Coords from HexNumber type.
HexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.HexNumberArgument
 
hexSelected(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when Hex is selected.
hexSelected(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when Hex is selected.
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
hexSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
HexSetTest - Class in megamek.test
This class provides a utility to read in a HexTileSet and test to make sure all images are accessible
HexSetTest() - Constructor for class megamek.test.HexSetTest
 
HEXSIDE - Static variable in class megamek.common.Coords
 
HexSprite - Class in megamek.client.ui.swing.boardview
An ancestor class for all Sprites that can be enclosed within a single hex.
HexSprite(BoardView, Coords) - Constructor for class megamek.client.ui.swing.boardview.HexSprite
 
HexTarget - Class in megamek.common
 
HexTarget(Coords, int) - Constructor for class megamek.common.HexTarget
 
HexTileset - Class in megamek.client.ui.swing.tileset
Matches each hex with an appropriate image.
HexTileset(IGame) - Constructor for class megamek.client.ui.swing.tileset.HexTileset
Creates new HexTileset
HexTooltip - Class in megamek.client.ui.swing.tooltip
 
HGRHandler - Class in megamek.common.weapons
 
HGRHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HGRHandler
 
hidden - Variable in class megamek.client.ui.swing.boardview.Sprite
 
HIDDEN - Static variable in class megamek.common.Report
Report is only visible to those players who can see the subject.
HIDDEN_ENTITY_NUM - Static variable in class megamek.common.Report
 
hiddenActivationPhase - Variable in class megamek.common.Entity
Keeps track of whether this Entity should activate in a particular game phase.
HIDE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
hideColumn(int) - Method in class megamek.client.ui.swing.TableColumnManager
Hide a column from view in the table.
hideColumn(Object) - Method in class megamek.client.ui.swing.TableColumnManager
Hide a column from view in the table.
hideColumn(TableColumn) - Method in class megamek.client.ui.swing.TableColumnManager
Hide a column from view in the table.
hideData(int) - Method in class megamek.common.Report
Internal method.
hideFleeZone() - Method in class megamek.client.ui.swing.ClientGUI
 
hideSpecial(BattleForceSUA, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
Returns true if the given Special Unit Ability should be shown on this AS element's card or summary.
hideTargetDialog() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
HIGH - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
HIGH_POWER_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
HIGH_QUALITY_GRAPHICS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
highlight(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
Highlights the specified Coords.
highlight(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
Determines if this Board contains the Coords, and if so, highlights that Coords.
highlightBorderColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
highlightSelectedEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
 
HIPPOSAUR - Static variable in class megamek.common.InfantryMount
 
HISTORICAL_ETHNICITY_FILE - Static variable in class megamek.MMConstants
 
history - Variable in class megamek.client.ui.swing.ChatterBox
 
HISTORY - Static variable in class megamek.common.loaders.MtfFile
 
historyBookmark - Variable in class megamek.client.ui.swing.ChatterBox
 
hit - Variable in class megamek.common.weapons.WeaponHandler
 
hit() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns the value of the hit record component.
HIT_ABOVE - Static variable in class megamek.common.ToHitData
 
HIT_BELOW - Static variable in class megamek.common.ToHitData
 
HIT_KICK - Static variable in class megamek.common.ToHitData
 
HIT_LOCATION_NAMES - Static variable in class megamek.common.GunEmplacement
 
HIT_NORMAL - Static variable in class megamek.common.ToHitData
 
HIT_PARTIAL_COVER - Static variable in class megamek.common.ToHitData
 
HIT_PUNCH - Static variable in class megamek.common.ToHitData
 
HIT_SPECIAL_PROTO - Static variable in class megamek.common.ToHitData
 
HIT_SPHEROID_CRASH - Static variable in class megamek.common.ToHitData
 
HIT_SWARM - Static variable in class megamek.common.ToHitData
 
HIT_SWARM_CONVENTIONAL - Static variable in class megamek.common.ToHitData
 
HIT_UNDERWATER - Static variable in class megamek.common.ToHitData
 
hitAimedLocation() - Method in class megamek.common.HitData
 
hitAllCriticals(int, int) - Method in class megamek.common.Entity
Hits all critical slots of the system occupying the specified critical slot.
HITCH - Static variable in class megamek.common.EquipmentTypeLookup
 
hitChance(Game, Entity, Targetable) - Static method in class megamek.client.bot.princess.EnemyTracker
Calculates the hit chance of an attack from the entity to the target.
hitCrew() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns the value of the hitCrew record component.
HitData - Class in megamek.common
This is a result from the hit chart.
HitData(int) - Constructor for class megamek.common.HitData
 
HitData(int, boolean) - Constructor for class megamek.common.HitData
 
HitData(int, boolean, boolean) - Constructor for class megamek.common.HitData
 
HitData(int, boolean, int) - Constructor for class megamek.common.HitData
 
HitData(int, boolean, int, boolean, int, boolean) - Constructor for class megamek.common.HitData
 
HitData(int, boolean, int, boolean, int, boolean, boolean, int) - Constructor for class megamek.common.HitData
 
HitData(int, boolean, int, boolean, int, boolean, boolean, int, int) - Constructor for class megamek.common.HitData
 
HitDetails(HitData, int, int, int, int) - Constructor for record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Creates an instance of a HitDetails record class.
hitInternal() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns the value of the hitInternal record component.
hitProbabilitiesFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesKickFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesKickLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesKickRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesPunchFront - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesPunchLeftSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesPunchRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitProbabilitiesRightSide - Static variable in class megamek.client.bot.princess.ProbabilityCalculator
 
hitsTitleConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
hitsTitleFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
hittable - Variable in class megamek.common.EquipmentType
 
HJ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
HOMING - Static variable in class megamek.common.INarcPod
 
HOMING_RADIUS - Static variable in class megamek.common.Compute
 
HonorUtil - Class in megamek.client.bot.princess
 
HonorUtil() - Constructor for class megamek.client.bot.princess.HonorUtil
 
HORIZON - Enum constant in enum class megamek.common.alphaStrike.ASRange
 
HORSE - Static variable in class megamek.common.InfantryMount
 
host - Variable in class megamek.client.AbstractClient
 
host() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
HOST - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
HostDialog - Class in megamek.client.ui.swing.gameConnectionDialogs
The host game dialog shown when hosting a new game and when loading a game
HostDialog(JFrame) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
Constructs a host game dialog for hosting or loading a game.
HostDialog(JFrame, String) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
HostDialog(JFrame, String, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
HostDialog(JFrame, Vector<String>) - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
Hover - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
HOVER - Enum constant in enum class megamek.common.EntityMovementMode
 
HOVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
HOVER - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
HOVER_WIGE_DETONATION_TARGET - Static variable in class megamek.common.Minefield
 
HOVERCRAFT - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
HPG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
href(String, String) - Method in class megamek.common.Report
 
HS_COMPACT - Static variable in class megamek.common.loaders.MtfFile
 
HS_DOUBLE - Static variable in class megamek.common.loaders.MtfFile
 
HS_LASER - Static variable in class megamek.common.loaders.MtfFile
 
HS_SINGLE - Static variable in class megamek.common.loaders.MtfFile
 
HT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
HTC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
HTML - Enum constant in enum class megamek.common.ViewFormatting
 
HTMLCalculationReport - Class in megamek.client.ui.swing.calculationReport
This is a Calculation Report that builds its output as an HTML text which can be obtained from toString() as a String or from toJComponent() inside a JEditorPane.
HTMLCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
HtmlGameLogger - Class in megamek.common.autoresolve.acar.report
 
HULL_DOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
hullDown - Variable in class megamek.common.Entity
 
HUMANTRO_AERO - Static variable in class megamek.common.Crew
 
HUMANTRO_BA - Static variable in class megamek.common.Crew
 
HUMANTRO_MEK - Static variable in class megamek.common.Crew
 
HUMANTRO_NONE - Static variable in class megamek.common.Crew
 
HUMANTRO_VEE - Static variable in class megamek.common.Crew
 
HVACWeapon - Class in megamek.common.weapons.autocannons
 
HVACWeapon() - Constructor for class megamek.common.weapons.autocannons.HVACWeapon
 
HVACWeaponHandler - Class in megamek.common.weapons
 
HVACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HVACWeaponHandler
 
HYDROFOIL - Enum constant in enum class megamek.common.EntityMovementMode
 
HYDROFOIL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
HYDROFOIL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
hyperAgression(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
HyperLaserHandler - Class in megamek.common.weapons
 
HyperLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.HyperLaserHandler
 
hyperlinkUpdate(HyperlinkEvent) - Method in class megamek.client.ui.swing.MiniReportDisplay
 
hyperlinkUpdate(HyperlinkEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
 
HYRDOGEN - Enum constant in enum class megamek.common.FuelType
Fuel cell

I

I_GOT_SOMETHING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
IAero - Interface in megamek.common
Methods shared by Aero and LandAirMek
iAerospaceFighter - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iAmAPirate() - Method in class megamek.client.bot.princess.BehaviorSettings
 
iAmAPirate() - Method in class megamek.client.bot.princess.HonorUtil
 
iAmAPirate() - Method in interface megamek.client.bot.princess.IHonorUtil
 
iArmor - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IArmorState - Interface in megamek.common
This interface represents Armor States
IATM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
IAttackReporter - Interface in megamek.common.autoresolve.acar.report
 
IBasicOption - Interface in megamek.common.options
Basic option.
IBasicOptionGroup - Interface in megamek.common.options
Basic interface for options group.
IBoardView - Interface in megamek.client.ui.swing.boardview
 
IBomber - Interface in megamek.common
Common interface for all entities capable of carrying bombs and making bomb attacks, includig Aero, LandAirMek, and VTOL.
iCanon - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
ICarryable - Interface in megamek.common
An interface defining all the required properties of a carryable object.
ICE - Static variable in class megamek.common.loaders.BLKFile
 
ICE - Static variable in class megamek.common.Terrains
 
ICE_STORM - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
iClanEngine - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IClient - Interface in megamek.client
 
IClientCommandHandler - Interface in megamek.client.ui
 
IClientGUI - Interface in megamek.client.ui.swing
 
icon - Variable in class megamek.client.ui.swing.tileset.EntityImage
A smaller icon used for the unit overview.
icon - Variable in class megamek.common.Entity
The icon for this unit; This is empty unless the unit file has an embedded icon.
ICON - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
ICON - Static variable in class megamek.common.loaders.MtfFile
 
ICON_NAME_MAX_LENGTH - Static variable in class megamek.client.ui.swing.UnitOverview
The maximum length of the icon name.
iconCache - Variable in class megamek.client.AbstractClient
 
iconFilePath() - Method in class megamek.common.eras.Era
 
iconFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieve an icon for the unit (used in the Unit Overview).
IconTest - Class in megamek.utilities
Executes both MekSetTest and GenerateGenericIconList for a combined icon problems result.
id - Variable in class megamek.common.Entity
 
id - Variable in class megamek.common.pathfinder.BoardClusterTracker.BoardCluster
 
id - Variable in class megamek.common.Roll
The unique identifier for this roll.
id() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the id record component.
id() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the id record component.
IdealHex - Class in megamek.common
Represents a hex, not in the game but in an ideal coordinate system.
IdealHex(Coords) - Constructor for class megamek.common.IdealHex
 
IDeploymentReport - Interface in megamek.common.autoresolve.acar.report
 
idForPlayername(String) - Method in class megamek.common.Game
 
IDisconnectSilently - Interface in megamek.client.ui.swing
 
IDisplayable - Interface in megamek.client.ui
Used for Boardview overlays that don't move when the map is scrolled (such as the chat window).
iDoomedInAtmosphere - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iDoomedInExtremeTemp - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iDoomedInSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iDoomedInVacuum - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iDoomedOnGround - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IDSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by unit ID.
IDSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.IDSorter
A Lobby Mek Table sorter that sorts by unit ID.
idToCoords(int) - Static method in class megamek.common.BuildingTarget
 
idToCoords(int) - Static method in class megamek.common.HexTarget
 
idToCoords(int) - Static method in class megamek.common.MinefieldTarget
 
idToInstance(int) - Static method in class megamek.common.INarcPod
Create a new iNarc pod that is equivalent to the given ID.
IEndPhaseReporter - Interface in megamek.common.autoresolve.acar.report
 
IEntityRemovalConditions - Interface in megamek.common
This interface represents Entity Removal Conditions
IF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
iFailedToLoadEquipment - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IFF - Enum Class in megamek.client.ui.swing.overlay
 
iGame - Variable in class megamek.common.Entity
 
IGame - Interface in megamek.common
Common interface for games with different rule sets, such as Total Warfare, BattleForce, or Alpha Strike.
IGameManager - Interface in megamek.server
Provides common interface for the server to interact with different types of games.
IGameOptions - Interface in megamek.common.options
 
ignite() - Method in class megamek.common.Flare
 
ignite(Coords, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
add fire to a hex
ignitionModifier() - Method in class megamek.common.Terrain
The fire ignition modifier for this terrain
IGNORE_PASSENGER - Enum constant in enum class megamek.common.weapons.DamageType
 
IGNORE_PLAYER - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
IGNORE_TARGET - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
IGNORE_TURRETS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
ignoreBurden - Variable in class megamek.common.MPCalculationSetting
 
ignoreC3 - Variable in class megamek.common.battlevalue.BVCalculator
 
ignoreCargo - Variable in class megamek.common.MPCalculationSetting
 
ignoreChainDrape - Variable in class megamek.common.MPCalculationSetting
 
ignoreConversion - Variable in class megamek.common.MPCalculationSetting
 
ignoreDWP - Variable in class megamek.common.MPCalculationSetting
 
ignoreFailedEquip(String) - Method in class megamek.common.verifier.TestEntity
 
ignoreFailedEquip(String) - Method in interface megamek.common.verifier.TestEntityOption
 
ignoreFailedEquip(String) - Method in class megamek.common.verifier.TestXMLOption
 
ignoreGravity - Variable in class megamek.common.MPCalculationSetting
 
ignoreGrounded - Variable in class megamek.common.MPCalculationSetting
 
ignoreHeat - Variable in class megamek.common.MPCalculationSetting
 
ignoreKeyPresses - Variable in class megamek.client.ui.swing.util.MegaMekController
Should we ignore key presses?
ignoreMASC - Variable in class megamek.common.MPCalculationSetting
 
ignoreModularArmor - Variable in class megamek.common.MPCalculationSetting
 
ignoreMyomerBooster - Variable in class megamek.common.MPCalculationSetting
 
ignoreOptionalRules - Variable in class megamek.common.MPCalculationSetting
 
IgnorePlayerCommand - Class in megamek.client.bot.princess.commands
Command to ignore all units from a target player.
IgnorePlayerCommand() - Constructor for class megamek.client.bot.princess.commands.IgnorePlayerCommand
 
ignoreSkill - Variable in class megamek.common.battlevalue.BVCalculator
 
ignoreSubmergedJumpJets - Variable in class megamek.common.MPCalculationSetting
 
IgnoreTargetCommand - Class in megamek.client.bot.princess.commands
Command to ignore a target unit for the bot.
IgnoreTargetCommand() - Constructor for class megamek.client.bot.princess.commands.IgnoreTargetCommand
 
IgnoreTurretsCommand - Class in megamek.client.bot.princess.commands
Command to ignore all turrets in the game
IgnoreTurretsCommand() - Constructor for class megamek.client.bot.princess.commands.IgnoreTurretsCommand
 
ignoreWeather - Variable in class megamek.common.MPCalculationSetting
 
IHasBoardView - Interface in megamek.client.ui.swing
 
IHasCurrentPanel - Interface in megamek.client.ui.swing
 
IHasMenuBar - Interface in megamek.client.ui.swing
 
IHasUnitDisplay - Interface in megamek.client.ui.swing
 
IHonorUtil - Interface in megamek.client.bot.princess
 
iIndustrial - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IInitiativePhaseHelperReporter - Interface in megamek.common.autoresolve.acar.report
 
iInvalid - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
ILCLAN - Enum constant in enum class megamek.common.eras.EraFlag
 
ILLEGAL_CLIENT_VERSION - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
illuminated - Variable in class megamek.common.Entity
 
illuminates(Coords) - Method in class megamek.common.Flare
 
ILLUMINATION_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
IlluminationLevel - Enum Class in megamek.common.planetaryconditions
 
ILocalBots - Interface in megamek.client.ui.swing
 
ILocationExposureStatus - Interface in megamek.common
This interface represents the Location Exposure Status
IM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
IM_EJECTION_SEAT - Static variable in class megamek.common.EquipmentTypeLookup
 
image - Variable in class megamek.client.ui.swing.boardview.Sprite
 
IMAGE_SCALE_AVG_FILTER - Static variable in class megamek.common.util.ImageUtil
 
IMAGE_SCALE_BICUBIC - Static variable in class megamek.common.util.ImageUtil
 
ImageAtlasMap - Class in megamek.client.ui.swing.util
Class to encapsulate a map that maps old image paths to the subsequent location in an image atlas.
ImageAtlasMap() - Constructor for class megamek.client.ui.swing.util.ImageAtlasMap
Default constructor.
ImageAtlasMap(ImageAtlasRecords) - Constructor for class megamek.client.ui.swing.util.ImageAtlasMap
Constructor that takes an existing map.
ImageAtlasRecord - Class in megamek.client.ui.swing.util
Class to map a file path to a location within an image atlas file.
ImageAtlasRecord() - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecord
 
ImageAtlasRecord(String, String) - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecord
Default constructor.
ImageAtlasRecords - Class in megamek.client.ui.swing.util
Class to encapsulate a list of image atlas records for the purposes of serialization.
ImageAtlasRecords() - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecords
Default constructor.
ImageAtlasRecords(List<ImageAtlasRecord>) - Constructor for class megamek.client.ui.swing.util.ImageAtlasRecords
Constructor that takes an existing list of @see ImageAtlasRecord objects.
ImageCache<K,V> - Class in megamek.client.ui.swing.util
An ImageCache that keeps a Hashtable of mapped keys and values.
ImageCache() - Constructor for class megamek.client.ui.swing.util.ImageCache
Create a cache with the default maximum size.
ImageCache(int) - Constructor for class megamek.client.ui.swing.util.ImageCache
 
imageComplete(int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
imageComplete(int) - Method in class megamek.client.ui.swing.util.RotateFilter
Here's where we do the work.
imageFileAtlasMapFile() - Static method in class megamek.common.Configuration
Return the configured file that maps an image file to a location within an image atlas, if set, otherwise return the default path, relative to the configured data directory.
ImageFileFactory - Class in megamek.common.util.fileUtils
A FilenameFilter that produces image files (PNG, JPG/JPEG, GIF).
ImageFileFactory() - Constructor for class megamek.common.util.fileUtils.ImageFileFactory
 
imageFor(Entity) - Method in class megamek.client.ui.swing.tileset.MekTileset
 
imageFor(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieve an image for the unit.
imageFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.MekTileset
 
imageFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieve an image for the unit.
imageFor(Entity, int, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieve an image for the unit.
imagesDir() - Static method in class megamek.common.Configuration
Return the configured images directory, if set, otherwise return the default path, relative to the configured data directory.
ImageToBoard - Class in megamek.test
This program was designed to test the idea of turning an image into a board file for MegaMek.
imageUpdate(Image, int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
imageUpdate(Image, int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.Sprite
When we draw our buffered images, it's necessary to implement the ImageObserver interface.
ImageUtil - Class in megamek.common.util
Generic utility methods for image data
ImageUtil.AtlasImageLoader - Class in megamek.common.util
ImageLoader that loads sub-regions from a larger atlas file, but is given file names that are mapped into an atlas.
ImageUtil.AWTImageLoader - Class in megamek.common.util
ImageLoader implementation that expects a path to an image file, and that file is loaded directly and the loaded image is returned.
ImageUtil.ImageLoader - Interface in megamek.common.util
Interface that defines methods for an ImageLoader.
ImageUtil.TileMapImageLoader - Class in megamek.common.util
ImageLoader that loads sub-regions from a larger atlas file.
IMapSettingsObserver - Interface in megamek.client.ui.swing
 
IMekLoader - Interface in megamek.common.loaders
Classes implementing this interface are expected to be able to return a mek with the getMek method or throw an EntityLoadingException.
iMilitary - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IMMOBILE - Enum constant in enum class megamek.common.enums.AimingMode
 
immobilize() - Method in class megamek.common.Tank
Marks this tank for immobilization, most likely from a related motive system hit.
IMoraleReporter - Interface in megamek.common.autoresolve.acar.report
 
iMountedInfantry - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IMovementReport - Interface in megamek.common.autoresolve.acar.report
 
IMPASSABLE - Static variable in class megamek.common.Terrains
 
implantOldBoard(Game, int, int, int, int) - Method in class megamek.client.ui.swing.BoardEditor
 
implicitClanCASE() - Method in class megamek.common.Aero
 
implicitClanCASE() - Method in class megamek.common.Entity
Used to for cost calculations.
implicitClanCASE() - Method in class megamek.common.Mek
 
implicitClanCASE() - Method in class megamek.common.Tank
 
importClipboard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
Reads the clipboard and adds units, if it can parse them.
importData(TransferHandler.TransferSupport) - Method in class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
 
IMPOSSIBLE - Static variable in class megamek.common.TargetRoll
 
IMPROVED_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
IMPROVED_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
The internal name for improved Stealth armor.
ImprovedAveragingScaleFilter - Class in megamek.client.ui.swing.util
Extension of java.awt.image.AreaAveragingScaleFilter.
ImprovedAveragingScaleFilter(int, int, int, int) - Constructor for class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
INARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
INarcPod - Class in megamek.common
 
INarcPod(int, int, int) - Constructor for class megamek.common.INarcPod
Creates a new INarcPod, from the team and of the type specified.
iNarcPods - Variable in class megamek.common.Entity
 
inAtmosphere() - Method in class megamek.common.Board
 
INC_GUISCALE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
IncDecSetIntegerArgument - Class in megamek.server.commands.arguments
Argument for a special type that can be Increase, Decrease or Set an Integer value.
IncDecSetIntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
IncDecSetIntegerArgument.Operation - Enum Class in megamek.server.commands.arguments
 
incDepth - Variable in class megamek.client.ui.swing.tileset.HexTileset
Recursion depth counter to prevent freezing from circular includes
INCENDIARY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
INCENDIARY - Enum constant in enum class megamek.common.weapons.DamageType
 
INCH - Static variable in class megamek.common.alphaStrike.AlphaStrikeHelper
 
INCLINE_BOTTOM - Static variable in class megamek.common.Terrains
 
INCLINE_HIGH_BOTTOM - Static variable in class megamek.common.Terrains
 
INCLINE_HIGH_TOP - Static variable in class megamek.common.Terrains
 
INCLINE_TOP - Static variable in class megamek.common.Terrains
 
INCLINES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
include(Coords, Board, int) - Method in class megamek.common.Building
Update this building to include the new hex (and all hexes off the new hex, which aren't already included).
include(MekSummary) - Method in interface megamek.client.ratgenerator.UnitTable.UnitFilter
 
INCLUDE_KEY - Static variable in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
 
includedFactions - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
includeMiscEquip(MiscType) - Method in class megamek.common.verifier.TestEntity
Gives subclasses a chance to exclude certain misc equipment if it is accounted for in a different category.
includeMiscEquip(MiscType) - Method in class megamek.common.verifier.TestSupportVehicle
 
incomingGuidedAttacks - Variable in class megamek.common.Entity
Vector storing references to friendly weapon attack actions this entity may need to support; Primarily used by Princess to speed up TAG utility calculations.
INCOMPLETE_BUILD - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
increaseUsedInternalBombs(int) - Method in class megamek.common.Aero
 
increaseUsedInternalBombs(int) - Method in interface megamek.common.IBomber
Increase count of internal bombs used this turn.
increaseUsedInternalBombs(int) - Method in class megamek.common.LandAirMek
 
increaseUsedInternalBombs(int) - Method in class megamek.common.VTOL
 
incrementAeroTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementAeroTurns() - Method in class megamek.common.TurnOrdered
 
incrementAndSendGameRound() - Method in class megamek.server.AbstractGameManager
Increment's the server's game round and send it to all the clients
incrementCurrentRound() - Method in class megamek.common.AbstractGame
 
incrementCurrentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
incrementCurrentRound() - Method in interface megamek.common.IGame
Adds 1 to the current round value.
incrementDropshipTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementDropshipTurns() - Method in class megamek.common.TurnOrdered
 
incrementEvenTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementEvenTurns() - Method in class megamek.common.TurnOrdered
 
incrementFatigueCount() - Method in class megamek.common.Crew
 
incrementFireTurn() - Method in class megamek.common.Hex
 
incrementJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementJumpshipTurns() - Method in class megamek.common.TurnOrdered
 
incrementMASCAndSuperchargerLevels() - Method in class megamek.common.Entity
 
incrementMultiTurns(int) - Method in interface megamek.common.ITurnOrdered
 
incrementMultiTurns(int) - Method in class megamek.common.TurnOrdered
 
incrementOtherTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementOtherTurns() - Method in class megamek.common.TurnOrdered
 
incrementSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementSmallCraftTurns() - Method in class megamek.common.TurnOrdered
 
incrementSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementSpaceStationTurns() - Method in class megamek.common.TurnOrdered
 
incrementTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementTeleMissileTurns() - Method in class megamek.common.TurnOrdered
 
incrementWarshipTurns() - Method in interface megamek.common.ITurnOrdered
 
incrementWarshipTurns() - Method in class megamek.common.TurnOrdered
 
incValue() - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
Increases the EditorTextField's number by one, if a number is present.
inDeadZone(Game, Entity, Targetable) - Static method in class megamek.common.Compute
 
indent() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Indent the report.
indent() - Method in class megamek.common.Report
Indent the report.
indent() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Indent the report.
indent(int) - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
Indent the report n times.
indent(int) - Method in class megamek.common.Report
Indent the report n times.
indent(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
Indent the report n times.
indentAll(Vector<Report>, int) - Static method in class megamek.common.Report
Sets the indentation for all reports of the given reports list to the given amount by calling Report.indent(int)
indentStr(int) - Static method in class megamek.common.EntityListFile
Helper function to indent based on an indent level
indentStr(int) - Static method in class megamek.utilities.xml.MMXMLUtility
 
INDEX_FIRST_CLASS - Static variable in class megamek.common.verifier.TestSupportVehicle
 
INDEX_SECOND_CLASS - Static variable in class megamek.common.verifier.TestSupportVehicle
 
INDEX_STD_CREW - Static variable in class megamek.common.verifier.TestSupportVehicle
 
INDEX_STEERAGE - Static variable in class megamek.common.verifier.TestSupportVehicle
 
IndexedRadioButton - Class in megamek.client.ui.swing.widget
 
IndexedRadioButton(String, boolean, ButtonGroup, int) - Constructor for class megamek.client.ui.swing.widget.IndexedRadioButton
 
indexOf(String) - Method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
indirectAttackImpossible(Game, Entity, Targetable, WeaponType, Mounted<?>) - Static method in class megamek.common.Compute
Worker function that checks if an indirect attack is impossible for the given passed-in arguments
individualCamo(Collection<Entity>) - Method in class megamek.client.ui.swing.lobby.LobbyActions
Displays a CamoChooser to choose an individual camo for the given entities.
individualDice(int, int) - Static method in class megamek.common.Compute
Input is in format "ndf", so this can handle 2d6 or 3d10
individualRolls(int, int, int) - Static method in class megamek.common.Compute
Input is in format "c ndf", so that this can handle 10 rolls of 3d6
industrial - Variable in class megamek.common.MiscType
 
INDUSTRIAL - Static variable in class megamek.common.Terrains
 
INF_JUMP - Enum constant in enum class megamek.common.EntityMovementMode
 
INF_LEG - Enum constant in enum class megamek.common.EntityMovementMode
 
INF_MOTORIZED - Enum constant in enum class megamek.common.EntityMovementMode
 
INF_PLT_MAX_MEN - Static variable in class megamek.common.Infantry
The maximum number of troopers in an infantry platoon.
INF_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
INF_UMU - Enum constant in enum class megamek.common.EntityMovementMode
 
infantry - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Number of conventional infantry to include
Infantry - Class in megamek.common
This class represents Conventional Infantry (with BattleArmor as a subclass).
Infantry - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
 
Infantry - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
 
Infantry() - Constructor for class megamek.common.Infantry
Generate a new, blank, infantry platoon.
INFANTRY - Static variable in class megamek.common.UnitType
 
INFANTRY_AMMO - Static variable in class megamek.common.EquipmentTypeLookup
 
INFANTRY_ASSAULT_RIFLE - Static variable in class megamek.common.EquipmentTypeLookup
 
INFANTRY_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
INFANTRY_CREW - Enum constant in enum class megamek.common.CrewType
 
INFANTRY_FOOT - Enum constant in enum class megamek.common.BayType
 
INFANTRY_FOOT - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
INFANTRY_FOOT - Enum constant in enum class megamek.common.verifier.BayData
 
INFANTRY_FOOT_CAV - Static variable in class megamek.common.options.OptionsConstants
 
INFANTRY_INFERNO_AMMO - Static variable in class megamek.common.EquipmentTypeLookup
 
INFANTRY_JUMP - Enum constant in enum class megamek.common.BayType
 
INFANTRY_JUMP - Enum constant in enum class megamek.common.verifier.BayData
 
INFANTRY_MECHANIZED - Enum constant in enum class megamek.common.BayType
 
INFANTRY_MECHANIZED - Enum constant in enum class megamek.common.verifier.BayData
 
INFANTRY_MOTORIZED - Enum constant in enum class megamek.common.BayType
 
INFANTRY_MOTORIZED - Enum constant in enum class megamek.common.verifier.BayData
 
INFANTRY_PRIMARY_WEAPON_DAMAGE_CAP - Static variable in class megamek.MMConstants
 
INFANTRY_TAG - Static variable in class megamek.common.EquipmentTypeLookup
 
INFANTRY_URBAN_GUERRILLA - Static variable in class megamek.common.options.OptionsConstants
 
InfantryArchaicAxeWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicAxeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicAxeWeapon
 
InfantryArchaicBasicCrossbowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBasicCrossbowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBasicCrossbowWeapon
 
InfantryArchaicBlackjackWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBlackjackWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBlackjackWeapon
 
InfantryArchaicBladeArchaicSwordWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBladeArchaicSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeArchaicSwordWeapon
 
InfantryArchaicBladeJoustingLanceWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBladeJoustingLanceWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeJoustingLanceWeapon
 
InfantryArchaicBladeZweihanderSwordWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBladeZweihanderSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBladeZweihanderSwordWeapon
 
InfantryArchaicBokkenWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicBokkenWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicBokkenWeapon
 
InfantryArchaicCarbonReinforcedNailsWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicCarbonReinforcedNailsWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicCarbonReinforcedNailsWeapon
 
InfantryArchaicClanVibroSwordWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicClanVibroSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicClanVibroSwordWeapon
 
InfantryArchaicCompoundBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicCompoundBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicCompoundBowWeapon
 
InfantryArchaicDaggerWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicDaggerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaggerWeapon
 
InfantryArchaicDaikyuBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicDaikyuBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaikyuBowWeapon
 
InfantryArchaicDaoWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicDaoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDaoWeapon
 
InfantryArchaicDoubleStunStaffWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicDoubleStunStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicDoubleStunStaffWeapon
 
InfantryArchaicHankyuBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicHankyuBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHankyuBowWeapon
 
InfantryArchaicHatchetWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicHatchetWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHatchetWeapon
 
InfantryArchaicHeavyCrossbowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicHeavyCrossbowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicHeavyCrossbowWeapon
 
InfantryArchaicImprovisedClubWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicImprovisedClubWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicImprovisedClubWeapon
 
InfantryArchaicISVibroSwordWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicISVibroSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicISVibroSwordWeapon
 
InfantryArchaicKatanaWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicKatanaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicKatanaWeapon
 
InfantryArchaicLongBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicLongBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicLongBowWeapon
 
InfantryArchaicMedusaWhipWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicMedusaWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMedusaWhipWeapon
 
InfantryArchaicMiniStunstickWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicMiniStunstickWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMiniStunstickWeapon
 
InfantryArchaicMonowireWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicMonowireWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicMonowireWeapon
 
InfantryArchaicNeuralLashWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicNeuralLashWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNeuralLashWeapon
 
InfantryArchaicNeuralWhipWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicNeuralWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNeuralWhipWeapon
 
InfantryArchaicNoDachiWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicNoDachiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNoDachiWeapon
 
InfantryArchaicNunchakuWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicNunchakuWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicNunchakuWeapon
 
InfantryArchaicPolearmWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicPolearmWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicPolearmWeapon
 
InfantryArchaicPrimitiveBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicPrimitiveBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicPrimitiveBowWeapon
 
InfantryArchaicShockStaffWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicShockStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShockStaffWeapon
 
InfantryArchaicShortBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicShortBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShortBowWeapon
 
InfantryArchaicShurikenWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicShurikenWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicShurikenWeapon
 
InfantryArchaicSingleStunStaffWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicSingleStunStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicSingleStunStaffWeapon
 
InfantryArchaicStaffWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicStaffWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicStaffWeapon
 
InfantryArchaicStunstickWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicStunstickWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicStunstickWeapon
 
InfantryArchaicSwordWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicSwordWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicSwordWeapon
 
InfantryArchaicVibroAxeWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicVibroAxeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroAxeWeapon
 
InfantryArchaicVibroBladeWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicVibroBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroBladeWeapon
 
InfantryArchaicVibroKatanaWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicVibroKatanaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroKatanaWeapon
 
InfantryArchaicVibroMaceWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicVibroMaceWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicVibroMaceWeapon
 
InfantryArchaicWakizashiWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicWakizashiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicWakizashiWeapon
 
InfantryArchaicWhipWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicWhipWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicWhipWeapon
 
InfantryArchaicYumiBowWeapon - Class in megamek.common.weapons.infantry
 
InfantryArchaicYumiBowWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryArchaicYumiBowWeapon
 
InfantryAttack - Class in megamek.common.weapons
 
InfantryAttack() - Constructor for class megamek.common.weapons.InfantryAttack
 
InfantryBay - Class in megamek.common
Represents a volume of space set aside for carrying infantry platoons aboard large spacecraft and mobile structures.
InfantryBay(double, int, int, InfantryTransporter.PlatoonType) - Constructor for class megamek.common.InfantryBay
Create a space for the given tonnage of troops.
InfantryBVCalculator - Class in megamek.common.battlevalue
 
InfantryCompartment - Class in megamek.common
Represents a volume of space set aside for carrying troops and their equipment under battle conditions.
InfantryCompartment(double) - Constructor for class megamek.common.InfantryCompartment
Create a space for the given tonnage of troops.
InfantryCostCalculator - Class in megamek.common.cost
 
InfantryCostCalculator() - Constructor for class megamek.common.cost.InfantryCostCalculator
 
infantryDamage - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
InfantryDamageApplier - Record Class in megamek.common.autoresolve.damage
 
InfantryDamageApplier(Infantry, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.InfantryDamageApplier
Creates an instance of a InfantryDamageApplier record class.
InfantryFireControl - Class in megamek.client.bot.princess
This class is intended to help the bot calculate firing plans for infantry units.
InfantryFireControl(Princess) - Constructor for class megamek.client.bot.princess.InfantryFireControl
 
InfantryGrenadeInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeInfernoWeapon
 
InfantryGrenadeMicroWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeMicroWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMicroWeapon
 
InfantryGrenadeMiniInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeMiniInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMiniInfernoWeapon
 
InfantryGrenadeMiniWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeMiniWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeMiniWeapon
 
InfantryGrenadeRAGWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeRAGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeRAGWeapon
 
InfantryGrenadeStandardWeapon - Class in megamek.common.weapons.infantry
 
InfantryGrenadeStandardWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryGrenadeStandardWeapon
 
InfantryHeatWeaponHandler - Class in megamek.common.weapons.infantry
 
InfantryHeatWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.infantry.InfantryHeatWeaponHandler
 
infantryInOpen(Entity, Hex, Game, boolean, boolean, boolean) - Static method in class megamek.server.ServerHelper
Determines if the given entity is an infantry unit in the given hex is "in the open" (and thus subject to double damage from attacks)
InfantryLaserCarbineBrightstarL15 - Class in megamek.common.weapons.infantry
 
InfantryLaserCarbineBrightstarL15() - Constructor for class megamek.common.weapons.infantry.InfantryLaserCarbineBrightstarL15
 
InfantryLaserPistolAA75L - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolAA75L() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolAA75L
 
InfantryLaserPistolAWAWilibyMk4LaserPistol - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolAWAWilibyMk4LaserPistol() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolAWAWilibyMk4LaserPistol
 
InfantryLaserPistolBR25 - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolBR25() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBR25
 
InfantryLaserPistolBrightStarL12 - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolBrightStarL12() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL12
 
InfantryLaserPistolBrightStarL15 - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolBrightStarL15() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL15
 
InfantryLaserPistolBrightStarL7 - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolBrightStarL7() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolBrightStarL7
 
InfantryLaserPistolDarklightIVLaserPistol - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolDarklightIVLaserPistol() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolDarklightIVLaserPistol
 
InfantryLaserPistolKelvin000Lancer3MM - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolKelvin000Lancer3MM() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolKelvin000Lancer3MM
 
InfantryLaserPistolXingShan - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolXingShan() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolXingShan
 
InfantryLaserPistolXingShanER - Class in megamek.common.weapons.infantry
 
InfantryLaserPistolXingShanER() - Constructor for class megamek.common.weapons.infantry.InfantryLaserPistolXingShanER
 
InfantryLaserRifleDarkLightCLLight - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleDarkLightCLLight() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleDarkLightCLLight
 
InfantryLaserRifleDWSL5S - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleDWSL5S() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleDWSL5S
 
InfantryLaserRifleScorcherVIBlazerRifle - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleScorcherVIBlazerRifle() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleScorcherVIBlazerRifle
 
InfantryLaserRifleSyrtisFirebolt12Repaired - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleSyrtisFirebolt12Repaired() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleSyrtisFirebolt12Repaired
 
InfantryLaserRifleSyrtisFirebolt12Unrepaired - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleSyrtisFirebolt12Unrepaired() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleSyrtisFirebolt12Unrepaired
 
InfantryLaserRifleWolfBaronSunraker - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleWolfBaronSunraker() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleWolfBaronSunraker
 
InfantryLaserRifleYangLie - Class in megamek.common.weapons.infantry
 
InfantryLaserRifleYangLie() - Constructor for class megamek.common.weapons.infantry.InfantryLaserRifleYangLie
 
InfantryLaserSniperRifleDWSL5L - Class in megamek.common.weapons.infantry
 
InfantryLaserSniperRifleDWSL5L() - Constructor for class megamek.common.weapons.infantry.InfantryLaserSniperRifleDWSL5L
 
InfantryMapSet - Class in megamek.client.ui.swing.widget
Set of areas for PicMap to represent infantry platoon in MekDisplay
InfantryMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.InfantryMapSet
 
InfantryMount - Class in megamek.common
Stats for beast mounted infantry units.
InfantryMount(String, InfantryMount.BeastSize, double, int, EntityMovementMode, int, int, double, int, int, int) - Constructor for class megamek.common.InfantryMount
 
InfantryMount.BeastSize - Enum Class in megamek.common
 
InfantryPathFinder - Class in megamek.common.pathfinder
This set of classes is intended to be used by AI players to generate paths for infantry units.
InfantryPathRanker - Class in megamek.client.bot.princess
 
InfantryPathRanker(Princess) - Constructor for class megamek.client.bot.princess.InfantryPathRanker
 
InfantryPistolAAGemini - Class in megamek.common.weapons.infantry
 
InfantryPistolAAGemini() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAAGemini
 
InfantryPistolAlamo17 - Class in megamek.common.weapons.infantry
 
InfantryPistolAlamo17() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAlamo17
 
InfantryPistolAutoPistolNissanWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolAutoPistolNissanWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAutoPistolNissanWeapon
 
InfantryPistolAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolAutoPistolWeapon
 
InfantryPistolBlazerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolBlazerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolBlazerPistolWeapon
 
InfantryPistolCamdenHR7 - Class in megamek.common.weapons.infantry
 
InfantryPistolCamdenHR7() - Constructor for class megamek.common.weapons.infantry.InfantryPistolCamdenHR7
 
InfantryPistolClanERLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolClanERLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanERLaserPistolWeapon
 
InfantryPistolClanGaussPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolClanGaussPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanGaussPistolWeapon
 
InfantryPistolClanPulseLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolClanPulseLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolClanPulseLaserPistolWeapon
 
InfantryPistolCoventryHandrocketGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolCoventryHandrocketGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolCoventryHandrocketGyrojetPistolWeapon
 
InfantryPistolDartGunWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolDartGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolDartGunWeapon
 
InfantryPistolDreamelDerringer - Class in megamek.common.weapons.infantry
 
InfantryPistolDreamelDerringer() - Constructor for class megamek.common.weapons.infantry.InfantryPistolDreamelDerringer
 
InfantryPistolFlamerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolFlamerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolFlamerPistolWeapon
 
InfantryPistolFlarePistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolFlarePistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolFlarePistolWeapon
 
InfantryPistolGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolGyrojetPistolWeapon
 
InfantryPistolHawkEagleAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolHawkEagleAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHawkEagleAutoPistolWeapon
 
InfantryPistolHCKP14 - Class in megamek.common.weapons.infantry
 
InfantryPistolHCKP14() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHCKP14
 
InfantryPistolHoldoutGyrojetPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolHoldoutGyrojetPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutGyrojetPistolWeapon
 
InfantryPistolHoldOutLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolHoldOutLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldOutLaserPistolWeapon
 
InfantryPistolHoldoutNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolHoldoutNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutNeedlerPistolWeapon
 
InfantryPistolHoldoutPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolHoldoutPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolHoldoutPistolWeapon
 
InfantryPistolISPulseLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolISPulseLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolISPulseLaserPistolWeapon
 
InfantryPistolLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolLaserPistolWeapon
 
InfantryPistolLemisonCombatRevolver - Class in megamek.common.weapons.infantry
 
InfantryPistolLemisonCombatRevolver() - Constructor for class megamek.common.weapons.infantry.InfantryPistolLemisonCombatRevolver
 
InfantryPistolMagnumAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMagnumAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMagnumAutoPistolWeapon
 
InfantryPistolMagnumRevolverWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMagnumRevolverWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMagnumRevolverWeapon
 
InfantryPistolMakeshiftPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMakeshiftPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMakeshiftPistolWeapon
 
InfantryPistolMandrakeGaussPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMandrakeGaussPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMandrakeGaussPistolWeapon
 
InfantryPistolMartialEagleMachinePistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMartialEagleMachinePistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMartialEagleMachinePistolWeapon
 
InfantryPistolMauserAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMauserAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMauserAutoPistolWeapon
 
InfantryPistolMauserNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMauserNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMauserNeedlerPistolWeapon
 
InfantryPistolMomoDeBaoyingSpecial - Class in megamek.common.weapons.infantry
 
InfantryPistolMomoDeBaoyingSpecial() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMomoDeBaoyingSpecial
 
InfantryPistolMomoDeBaoyingStandard - Class in megamek.common.weapons.infantry
 
InfantryPistolMomoDeBaoyingStandard() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMomoDeBaoyingStandard
 
InfantryPistolMPH45 - Class in megamek.common.weapons.infantry
 
InfantryPistolMPH45() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMPH45
 
InfantryPistolMydronAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolMydronAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolMydronAutoPistolWeapon
 
InfantryPistolNakjimaLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolNakjimaLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNakjimaLaserPistolWeapon
 
InfantryPistolNambu380 - Class in megamek.common.weapons.infantry
 
InfantryPistolNambu380() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambu380
 
InfantryPistolNambu480 - Class in megamek.common.weapons.infantry
 
InfantryPistolNambu480() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambu480
 
InfantryPistolNambuAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolNambuAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNambuAutoPistolWeapon
 
InfantryPistolNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolNeedlerPistolWeapon
 
InfantryPistolPaintGunPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolPaintGunPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolPaintGunPistolWeapon
 
InfantryPistolRevolverWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolRevolverWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolRevolverWeapon
 
InfantryPistolRFWgalahad - Class in megamek.common.weapons.infantry
 
InfantryPistolRFWgalahad() - Constructor for class megamek.common.weapons.infantry.InfantryPistolRFWgalahad
 
InfantryPistolSeaEagleNeedlerPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSeaEagleNeedlerPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSeaEagleNeedlerPistolWeapon
 
InfantryPistolSerrek7994 - Class in megamek.common.weapons.infantry
 
InfantryPistolSerrek7994() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrek7994
 
InfantryPistolSerrek7994SF - Class in megamek.common.weapons.infantry
 
InfantryPistolSerrek7994SF() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrek7994SF
 
InfantryPistolSerrekAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSerrekAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSerrekAutoPistolWeapon
 
InfantryPistolSMGGHTSpec7aWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSMGGHTSpec7aWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSMGGHTSpec7aWeapon
 
InfantryPistolSonicStunnerWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSonicStunnerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSonicStunnerWeapon
 
InfantryPistolSpitballGasPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSpitballGasPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSpitballGasPistolWeapon
 
InfantryPistolSternsnachtPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSternsnachtPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSternsnachtPistolWeapon
 
InfantryPistolSternsnachtPythonAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSternsnachtPythonAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSternsnachtPythonAutoPistolWeapon
 
InfantryPistolStettaAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolStettaAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolStettaAutoPistolWeapon
 
InfantryPistolSturmEagleMK4M - Class in megamek.common.weapons.infantry
 
InfantryPistolSturmEagleMK4M() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSturmEagleMK4M
 
InfantryPistolSturmEagleMK4P - Class in megamek.common.weapons.infantry
 
InfantryPistolSturmEagleMK4P() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSturmEagleMK4P
 
InfantryPistolSunbeamLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSunbeamLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSunbeamLaserPistolWeapon
 
InfantryPistolSunbeamNovaLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolSunbeamNovaLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolSunbeamNovaLaserPistolWeapon
 
InfantryPistolTKEnforcerAutoPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolTKEnforcerAutoPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolTKEnforcerAutoPistolWeapon
 
InfantryPistolTranqGunWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolTranqGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolTranqGunWeapon
 
InfantryPistolType74Dpistol - Class in megamek.common.weapons.infantry
 
InfantryPistolType74Dpistol() - Constructor for class megamek.common.weapons.infantry.InfantryPistolType74Dpistol
 
InfantryPistolType74Ppistol - Class in megamek.common.weapons.infantry
 
InfantryPistolType74Ppistol() - Constructor for class megamek.common.weapons.infantry.InfantryPistolType74Ppistol
 
InfantryPistolVintageWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolVintageWeapon
 
InfantryPistolWhisper4Standard - Class in megamek.common.weapons.infantry
 
InfantryPistolWhisper4Standard() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhisper4Standard
 
InfantryPistolWhisper4Subsonic - Class in megamek.common.weapons.infantry
 
InfantryPistolWhisper4Subsonic() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhisper4Subsonic
 
InfantryPistolWhiteDwarfLaserPistolWeapon - Class in megamek.common.weapons.infantry
 
InfantryPistolWhiteDwarfLaserPistolWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWhiteDwarfLaserPistolWeapon
 
InfantryPistolWolfM30 - Class in megamek.common.weapons.infantry
 
InfantryPistolWolfM30() - Constructor for class megamek.common.weapons.infantry.InfantryPistolWolfM30
 
InfantryPistolYanjingshe - Class in megamek.common.weapons.infantry
 
InfantryPistolYanjingshe() - Constructor for class megamek.common.weapons.infantry.InfantryPistolYanjingshe
 
InfantryProstheticBallisticWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticBallisticWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticBallisticWeapon
 
InfantryProstheticBladeWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticBladeWeapon
 
InfantryProstheticClimbingClawsWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticClimbingClawsWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticClimbingClawsWeapon
 
InfantryProstheticDartgunWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticDartgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticDartgunWeapon
 
InfantryProstheticLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticLaserWeapon
 
InfantryProstheticNeedlerWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticNeedlerWeapon
 
InfantryProstheticNeedleWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticNeedleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticNeedleWeapon
 
InfantryProstheticShockerWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticShockerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticShockerWeapon
 
InfantryProstheticShotgunWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticShotgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticShotgunWeapon
 
InfantryProstheticSMGWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticSMGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticSMGWeapon
 
InfantryProstheticSonicStunnerWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticSonicStunnerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticSonicStunnerWeapon
 
InfantryProstheticVibroBladeWeapon - Class in megamek.common.weapons.infantry
 
InfantryProstheticVibroBladeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryProstheticVibroBladeWeapon
 
infantryProtected() - Method in class megamek.common.LosEffects
 
InfantryPulseLaserPistolMedusaIII - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserPistolMedusaIII() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolMedusaIII
 
InfantryPulseLaserPistolMedusaIV - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserPistolMedusaIV() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolMedusaIV
 
InfantryPulseLaserPistolNWW12 - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserPistolNWW12() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolNWW12
 
InfantryPulseLaserPistolRDISunSwarmPulsar - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserPistolRDISunSwarmPulsar() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserPistolRDISunSwarmPulsar
 
InfantryPulseLaserRifleDWSL5C - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserRifleDWSL5C() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleDWSL5C
 
InfantryPulseLaserRifleGaul - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserRifleGaul() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleGaul
 
InfantryPulseLaserRifleTirbuni - Class in megamek.common.weapons.infantry
 
InfantryPulseLaserRifleTirbuni() - Constructor for class megamek.common.weapons.infantry.InfantryPulseLaserRifleTirbuni
 
infantryRange - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
InfantryRifleAutoRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleAutoRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleAutoRifleWeapon
 
InfantryRifleBlazerRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleBlazerRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleBlazerRifleWeapon
 
InfantryRifleBoltActionWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleBoltActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleBoltActionWeapon
 
InfantryRifleClanERLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleClanERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanERLaserWeapon
 
InfantryRifleClanMauserIICIASInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleClanMauserIICIASInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanMauserIICIASInfernoWeapon
 
InfantryRifleClanMauserIICIASWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleClanMauserIICIASWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanMauserIICIASWeapon
 
InfantryRifleClanPulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleClanPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleClanPulseLaserWeapon
 
InfantryRifleEbonyAssaultLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleEbonyAssaultLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleEbonyAssaultLaserWeapon
 
InfantryRifleElephantGunWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleElephantGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleElephantGunWeapon
 
InfantryRifleFederatedBarrettM42BInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleFederatedBarrettM42BInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM42BInfernoWeapon
 
InfantryRifleFederatedBarrettM42BWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleFederatedBarrettM42BWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM42BWeapon
 
InfantryRifleFederatedBarrettM61ALaserInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleFederatedBarrettM61ALaserInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM61ALaserInfernoWeapon
 
InfantryRifleFederatedBarrettM61ALaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleFederatedBarrettM61ALaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedBarrettM61ALaserWeapon
 
InfantryRifleFederatedLongWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleFederatedLongWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleFederatedLongWeapon
 
InfantryRifleGyrojetRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleGyrojetRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyrojetRifleWeapon
 
InfantryRifleGyroslugCarbineWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleGyroslugCarbineWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyroslugCarbineWeapon
 
InfantryRifleGyroslugRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleGyroslugRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleGyroslugRifleWeapon
 
InfantryRifleHeavyGyrojetGunWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleHeavyGyrojetGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleHeavyGyrojetGunWeapon
 
InfantryRifleImperatorAX22AssaultWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleImperatorAX22AssaultWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleImperatorAX22AssaultWeapon
 
InfantryRifleIntekLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleIntekLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleIntekLaserWeapon
 
InfantryRifleLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleLaserWeapon
 
InfantryRifleMagnaLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMagnaLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMagnaLaserWeapon
 
InfantryRifleMakeshiftWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMakeshiftWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMakeshiftWeapon
 
InfantryRifleMarxXXLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMarxXXLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMarxXXLaserWeapon
 
InfantryRifleMauser1200LSSWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMauser1200LSSWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauser1200LSSWeapon
 
InfantryRifleMauser960LaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMauser960LaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauser960LaserWeapon
 
InfantryRifleMauserG150Weapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMauserG150Weapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMauserG150Weapon
 
InfantryRifleMaxellPL10LaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMaxellPL10LaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMaxellPL10LaserWeapon
 
InfantryRifleMGFlechetteNeedlerWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleMGFlechetteNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleMGFlechetteNeedlerWeapon
 
InfantryRifleNeedlerWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleNeedlerWeapon
 
InfantryRiflePulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRiflePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRiflePulseLaserWeapon
 
InfantryRifleShredderHeavyNeedlerWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleShredderHeavyNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleShredderHeavyNeedlerWeapon
 
InfantryRifleStarKingGyroslugCarbineWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleStarKingGyroslugCarbineWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleStarKingGyroslugCarbineWeapon
 
InfantryRifleStrikerCarbineRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleStrikerCarbineRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleStrikerCarbineRifleWeapon
 
InfantryRifleSunbeamStarfireERLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleSunbeamStarfireERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleSunbeamStarfireERLaserWeapon
 
InfantryRifleThunderstrokeIIWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleThunderstrokeIIWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleThunderstrokeIIWeapon
 
InfantryRifleThunderstrokeWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleThunderstrokeWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleThunderstrokeWeapon
 
InfantryRifleTKAssaultWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleTKAssaultWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleTKAssaultWeapon
 
InfantryRifleVintageWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleVintageWeapon
 
InfantryRifleVSPLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleVSPLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleVSPLaserWeapon
 
InfantryRifleZeusHeavyWeapon - Class in megamek.common.weapons.infantry
 
InfantryRifleZeusHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryRifleZeusHeavyWeapon
 
InfantryShotgunAMIKeymaster15 - Class in megamek.common.weapons.infantry
 
InfantryShotgunAMIKeymaster15() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAMIKeymaster15
 
InfantryShotgunAutomaticWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunAutomaticWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAutomaticWeapon
 
InfantryShotgunAvengerCCWWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunAvengerCCWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAvengerCCWWeapon
 
InfantryShotgunAWAAS105 - Class in megamek.common.weapons.infantry
 
InfantryShotgunAWAAS105() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAWAAS105
 
InfantryShotgunAWASS112 - Class in megamek.common.weapons.infantry
 
InfantryShotgunAWASS112() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunAWASS112
 
InfantryShotgunBuccaneerGelGunWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunBuccaneerGelGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunBuccaneerGelGunWeapon
 
InfantryShotgunByron15S - Class in megamek.common.weapons.infantry
 
InfantryShotgunByron15S() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunByron15S
 
InfantryShotgunCeresCrowdbusterWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunCeresCrowdbusterWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCeresCrowdbusterWeapon
 
InfantryShotgunCombatWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunCombatWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCombatWeapon
 
InfantryShotgunCWIJianhuren - Class in megamek.common.weapons.infantry
 
InfantryShotgunCWIJianhuren() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunCWIJianhuren
 
InfantryShotgunDaystarIC - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIC
 
InfantryShotgunDaystarIIC - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIC
 
InfantryShotgunDaystarIIIC - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIIIC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIIC
 
InfantryShotgunDaystarIIIM - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIIIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIIM
 
InfantryShotgunDaystarIIM - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIIM
 
InfantryShotgunDaystarIM - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIM
 
InfantryShotgunDaystarIVC - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIVC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIVC
 
InfantryShotgunDaystarIVM - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarIVM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarIVM
 
InfantryShotgunDaystarVC - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarVC() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarVC
 
InfantryShotgunDaystarVM - Class in megamek.common.weapons.infantry
 
InfantryShotgunDaystarVM() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDaystarVM
 
InfantryShotgunDokuhebi - Class in megamek.common.weapons.infantry
 
InfantryShotgunDokuhebi() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDokuhebi
 
InfantryShotgunDoubleBarrelWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunDoubleBarrelWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDoubleBarrelWeapon
 
InfantryShotgunDPS305 - Class in megamek.common.weapons.infantry
 
InfantryShotgunDPS305() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDPS305
 
InfantryShotgunDuckettA5 - Class in megamek.common.weapons.infantry
 
InfantryShotgunDuckettA5() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunDuckettA5
 
InfantryShotgunHastariIII - Class in megamek.common.weapons.infantry
 
InfantryShotgunHastariIII() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunHastariIII
 
InfantryShotgunMarburg20 - Class in megamek.common.weapons.infantry
 
InfantryShotgunMarburg20() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMarburg20
 
InfantryShotgunMarburg20M - Class in megamek.common.weapons.infantry
 
InfantryShotgunMarburg20M() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMarburg20M
 
InfantryShotgunMorriganStormsweeper - Class in megamek.common.weapons.infantry
 
InfantryShotgunMorriganStormsweeper() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunMorriganStormsweeper
 
InfantryShotgunPumpActionWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunPumpActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunPumpActionWeapon
 
InfantryShotgunRisen15 - Class in megamek.common.weapons.infantry
 
InfantryShotgunRisen15() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunRisen15
 
InfantryShotgunSawnoffDoubleBarrelWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunSawnoffDoubleBarrelWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSawnoffDoubleBarrelWeapon
 
InfantryShotgunSawnoffPumpActionWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunSawnoffPumpActionWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSawnoffPumpActionWeapon
 
InfantryShotgunSDType31 - Class in megamek.common.weapons.infantry
 
InfantryShotgunSDType31() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSDType31
 
InfantryShotgunSGM3 - Class in megamek.common.weapons.infantry
 
InfantryShotgunSGM3() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGM3
 
InfantryShotgunSGS9 - Class in megamek.common.weapons.infantry
 
InfantryShotgunSGS9() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGS9
 
InfantryShotgunSGS9E - Class in megamek.common.weapons.infantry
 
InfantryShotgunSGS9E() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunSGS9E
 
InfantryShotgunWakazashiWeapon - Class in megamek.common.weapons.infantry
 
InfantryShotgunWakazashiWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunWakazashiWeapon
 
InfantryShotgunWranglemanTriBarrel - Class in megamek.common.weapons.infantry
 
InfantryShotgunWranglemanTriBarrel() - Constructor for class megamek.common.weapons.infantry.InfantryShotgunWranglemanTriBarrel
 
InfantrySMGAWAStarlingMk7 - Class in megamek.common.weapons.infantry
 
InfantrySMGAWAStarlingMk7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7
 
InfantrySMGAWAStarlingMk7LB - Class in megamek.common.weapons.infantry
 
InfantrySMGAWAStarlingMk7LB() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7LB
 
InfantrySMGAWAStarlingMk7SF - Class in megamek.common.weapons.infantry
 
InfantrySMGAWAStarlingMk7SF() - Constructor for class megamek.common.weapons.infantry.InfantrySMGAWAStarlingMk7SF
 
InfantrySMGBlackfieldScorpionMk65 - Class in megamek.common.weapons.infantry
 
InfantrySMGBlackfieldScorpionMk65() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBlackfieldScorpionMk65
 
InfantrySMGBoudicca4 - Class in megamek.common.weapons.infantry
 
InfantrySMGBoudicca4() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca4
 
InfantrySMGBoudicca5 - Class in megamek.common.weapons.infantry
 
InfantrySMGBoudicca5() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca5
 
InfantrySMGBoudicca7 - Class in megamek.common.weapons.infantry
 
InfantrySMGBoudicca7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGBoudicca7
 
InfantrySMGClanGaussWeapon - Class in megamek.common.weapons.infantry
 
InfantrySMGClanGaussWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGClanGaussWeapon
 
InfantrySMGDSKLargoSGA - Class in megamek.common.weapons.infantry
 
InfantrySMGDSKLargoSGA() - Constructor for class megamek.common.weapons.infantry.InfantrySMGDSKLargoSGA
 
InfantrySMGDSKLargoSGB - Class in megamek.common.weapons.infantry
 
InfantrySMGDSKLargoSGB() - Constructor for class megamek.common.weapons.infantry.InfantrySMGDSKLargoSGB
 
InfantrySMGGuntherMP20Weapon - Class in megamek.common.weapons.infantry
 
InfantrySMGGuntherMP20Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGGuntherMP20Weapon
 
InfantrySMGHouwei - Class in megamek.common.weapons.infantry
 
InfantrySMGHouwei() - Constructor for class megamek.common.weapons.infantry.InfantrySMGHouwei
 
InfantrySMGHunkleV - Class in megamek.common.weapons.infantry
 
InfantrySMGHunkleV() - Constructor for class megamek.common.weapons.infantry.InfantrySMGHunkleV
 
InfantrySMGImperator2894A1Weapon - Class in megamek.common.weapons.infantry
 
InfantrySMGImperator2894A1Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGImperator2894A1Weapon
 
InfantrySMGJ15Hagel - Class in megamek.common.weapons.infantry
 
InfantrySMGJ15Hagel() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJ15Hagel
 
InfantrySMGJ17Hagel - Class in megamek.common.weapons.infantry
 
InfantrySMGJ17Hagel() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJ17Hagel
 
InfantrySMGJinseYanjingsheAPRounds - Class in megamek.common.weapons.infantry
 
InfantrySMGJinseYanjingsheAPRounds() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJinseYanjingsheAPRounds
 
InfantrySMGJinseYanjingsheStandard - Class in megamek.common.weapons.infantry
 
InfantrySMGJinseYanjingsheStandard() - Constructor for class megamek.common.weapons.infantry.InfantrySMGJinseYanjingsheStandard
 
InfantrySMGKA23SubgunWeapon - Class in megamek.common.weapons.infantry
 
InfantrySMGKA23SubgunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGKA23SubgunWeapon
 
InfantrySMGNambuTypeS124 - Class in megamek.common.weapons.infantry
 
InfantrySMGNambuTypeS124() - Constructor for class megamek.common.weapons.infantry.InfantrySMGNambuTypeS124
 
InfantrySMGRFWBedivere - Class in megamek.common.weapons.infantry
 
InfantrySMGRFWBedivere() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRFWBedivere
 
InfantrySMGRorynexRM3XXIWeapon - Class in megamek.common.weapons.infantry
 
InfantrySMGRorynexRM3XXIWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRorynexRM3XXIWeapon
 
InfantrySMGRuganWeapon - Class in megamek.common.weapons.infantry
 
InfantrySMGRuganWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGRuganWeapon
 
InfantrySMGSpartacus - Class in megamek.common.weapons.infantry
 
InfantrySMGSpartacus() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSpartacus
 
InfantrySMGSturmHornetMkIII - Class in megamek.common.weapons.infantry
 
InfantrySMGSturmHornetMkIII() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSturmHornetMkIII
 
InfantrySMGSupekuta - Class in megamek.common.weapons.infantry
 
InfantrySMGSupekuta() - Constructor for class megamek.common.weapons.infantry.InfantrySMGSupekuta
 
InfantrySMGTiberius - Class in megamek.common.weapons.infantry
 
InfantrySMGTiberius() - Constructor for class megamek.common.weapons.infantry.InfantrySMGTiberius
 
InfantrySMGWC2 - Class in megamek.common.weapons.infantry
 
InfantrySMGWC2() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWC2
 
InfantrySMGWC6 - Class in megamek.common.weapons.infantry
 
InfantrySMGWC6() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWC6
 
InfantrySMGWeapon - Class in megamek.common.weapons.infantry
 
InfantrySMGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWeapon
 
InfantrySMGWolfBarronA7 - Class in megamek.common.weapons.infantry
 
InfantrySMGWolfBarronA7() - Constructor for class megamek.common.weapons.infantry.InfantrySMGWolfBarronA7
 
InfantrySniperRifleBartonAMRAntiArmor - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleBartonAMRAntiArmor() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleBartonAMRAntiArmor
 
InfantrySniperRifleBartonAMRStandard - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleBartonAMRStandard() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleBartonAMRStandard
 
InfantrySniperRifleFNFJ12DarkCaste - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleFNFJ12DarkCaste() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleFNFJ12DarkCaste
 
InfantrySniperRifleFNFJ12SLDF - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleFNFJ12SLDF() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleFNFJ12SLDF
 
InfantrySniperRifleHammelMarksman - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleHammelMarksman() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleHammelMarksman
 
InfantrySniperRifleLancelotMkV - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleLancelotMkV() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleLancelotMkV
 
InfantrySniperRifleLRS53SniperRifle - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleLRS53SniperRifle() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleLRS53SniperRifle
 
InfantrySniperRifleMinolta9000Weapon - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleMinolta9000Weapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleMinolta9000Weapon
 
InfantrySniperRiflePraetorianS3 - Class in megamek.common.weapons.infantry
 
InfantrySniperRiflePraetorianS3() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRiflePraetorianS3
 
InfantrySniperRiflePraetorianS5 - Class in megamek.common.weapons.infantry
 
InfantrySniperRiflePraetorianS5() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRiflePraetorianS5
 
InfantrySniperRifleRadiumLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleRadiumLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleRadiumLaserWeapon
 
InfantrySniperRifleSairentosutomu - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleSairentosutomu() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSairentosutomu
 
InfantrySniperRifleSniperWeapon - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleSniperWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSniperWeapon
 
InfantrySniperRifleSR17SunsKiller - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleSR17SunsKiller() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleSR17SunsKiller
 
InfantrySniperRifleThorshammer - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleThorshammer() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleThorshammer
 
InfantrySniperRifleWilimtonRS14 - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleWilimtonRS14() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleWilimtonRS14
 
InfantrySniperRifleWilimtonRS17Stripped - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleWilimtonRS17Stripped() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleWilimtonRS17Stripped
 
InfantrySniperRifleYuanLing - Class in megamek.common.weapons.infantry
 
InfantrySniperRifleYuanLing() - Constructor for class megamek.common.weapons.infantry.InfantrySniperRifleYuanLing
 
InfantrySniperStalkerWeapon - Class in megamek.common.weapons.infantry
 
InfantrySniperStalkerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySniperStalkerWeapon
 
InfantrySupportClanBearhunterAutocannonWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanBearhunterAutocannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanBearhunterAutocannonWeapon
 
InfantrySupportClanERHeavyLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanERHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanERHeavyLaserWeapon
 
InfantrySupportClanERLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanERLaserWeapon
 
InfantrySupportClanSemiPortableERLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanSemiPortableERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortableERLaserWeapon
 
InfantrySupportClanSemiPortableHeavyLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanSemiPortableHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortableHeavyLaserWeapon
 
InfantrySupportClanSemiPortablePulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportClanSemiPortablePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportClanSemiPortablePulseLaserWeapon
 
InfantrySupportDavidLightGaussRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportDavidLightGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportDavidLightGaussRifleWeapon
 
InfantrySupportDragonsbaneDisposablePulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportDragonsbaneDisposablePulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportDragonsbaneDisposablePulseLaserWeapon
 
InfantrySupportERHeavyLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportERHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportERHeavyLaserWeapon
 
InfantrySupportERLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportERLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportERLaserWeapon
 
InfantrySupportFiredrakeNeedlerWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportFiredrakeNeedlerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportFiredrakeNeedlerWeapon
 
InfantrySupportGrandMaulerGaussCannonWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrandMaulerGaussCannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrandMaulerGaussCannonWeapon
 
InfantrySupportGrenadeLauncherAutoInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherAutoInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherAutoInfernoWeapon
 
InfantrySupportGrenadeLauncherAutoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherAutoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherAutoWeapon
 
InfantrySupportGrenadeLauncherCompactWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherCompactWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherCompactWeapon
 
InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherHeavyAutoInfernoWeapon
 
InfantrySupportGrenadeLauncherHeavyAutoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherHeavyAutoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherHeavyAutoWeapon
 
InfantrySupportGrenadeLauncherInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherInfernoWeapon
 
InfantrySupportGrenadeLauncherWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGrenadeLauncherWeapon
 
InfantrySupportGungnirHeavyGaussWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportGungnirHeavyGaussWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportGungnirHeavyGaussWeapon
 
InfantrySupportHeavyFlamerWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyFlamerWeapon
 
InfantrySupportHeavyGrenadeLauncherInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyGrenadeLauncherInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyGrenadeLauncherInfernoWeapon
 
InfantrySupportHeavyGrenadeLauncherWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyGrenadeLauncherWeapon
 
InfantrySupportHeavyLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyLaserWeapon
 
InfantrySupportHeavyPPCWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyPPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyPPCWeapon
 
InfantrySupportHeavyPulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHeavyPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHeavyPulseLaserWeapon
 
InfantrySupportHellboreAssaultLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportHellboreAssaultLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportHellboreAssaultLaserWeapon
 
InfantrySupportKingDavidLightGaussRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportKingDavidLightGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportKingDavidLightGaussRifleWeapon
 
InfantrySupportLaserUltraHeavyWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportLaserUltraHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLaserUltraHeavyWeapon
 
InfantrySupportLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLaserWeapon
 
InfantrySupportLRMInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportLRMInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLRMInfernoWeapon
 
InfantrySupportLRMWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportLRMWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportLRMWeapon
 
InfantrySupportMagPulseHarpoonWeapon - Class in megamek.common.weapons.infantry
TODO Any vehicular unit (including battle armor, ProtoMeks, Combat Vehicles and BattleMeks) successfully struck by a shot from a MagPulse harpoon gun will suffer electronic interference sufficient to cause a -1 roll modifier for all Gunnery and Sensor Operations Skill Checks by its pilot for 10 seconds (1 Total Warfare combat turn), in addition to any physical damage the weapon delivers.
InfantrySupportMagPulseHarpoonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMagPulseHarpoonWeapon
 
InfantrySupportMagshotGaussRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMagshotGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMagshotGaussRifleWeapon
 
InfantrySupportMGLightWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMGLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGLightWeapon
 
InfantrySupportMGPortableWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMGPortableWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGPortableWeapon
 
InfantrySupportMGSemiPortableWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMGSemiPortableWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGSemiPortableWeapon
 
InfantrySupportMGSupportWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMGSupportWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGSupportWeapon
 
InfantrySupportMGVintageWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMGVintageWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMGVintageWeapon
 
InfantrySupportMk1LightAAWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMk1LightAAWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMk1LightAAWeapon
 
InfantrySupportMk2PortableAAWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMk2PortableAAWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMk2PortableAAWeapon
 
InfantrySupportMortarHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMortarHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarHeavyInfernoWeapon
 
InfantrySupportMortarHeavyWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMortarHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarHeavyWeapon
 
InfantrySupportMortarLightInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMortarLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarLightInfernoWeapon
 
InfantrySupportMortarLightWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportMortarLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportMortarLightWeapon
 
InfantrySupportOneShotMRMInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportOneShotMRMInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportOneShotMRMInfernoWeapon
 
InfantrySupportOneShotMRMWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportOneShotMRMWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportOneShotMRMWeapon
 
InfantrySupportPortableAutocannonWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportPortableAutocannonWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortableAutocannonWeapon
 
InfantrySupportPortableFlamerWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportPortableFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortableFlamerWeapon
 
InfantrySupportPortablePlasmaWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportPortablePlasmaWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPortablePlasmaWeapon
 
InfantrySupportPulseLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportPulseLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportPulseLaserWeapon
 
InfantrySupportRecoillessRifleHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleHeavyInfernoWeapon
 
InfantrySupportRecoillessRifleHeavyWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleHeavyWeapon
 
InfantrySupportRecoillessRifleLightInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleLightInfernoWeapon
 
InfantrySupportRecoillessRifleLightWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleLightWeapon
 
InfantrySupportRecoillessRifleMediumInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleMediumInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleMediumInfernoWeapon
 
InfantrySupportRecoillessRifleMediumWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRecoillessRifleMediumWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRecoillessRifleMediumWeapon
 
InfantrySupportRocketLauncherLAWWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRocketLauncherLAWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRocketLauncherLAWWeapon
 
InfantrySupportRocketLauncherVLAWWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportRocketLauncherVLAWWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportRocketLauncherVLAWWeapon
 
InfantrySupportSemiPortableLaserWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSemiPortableLaserWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSemiPortableLaserWeapon
 
InfantrySupportSemiPortablePPCWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSemiPortablePPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSemiPortablePPCWeapon
 
InfantrySupportSnubNoseSupportPPCWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSnubNoseSupportPPCWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSnubNoseSupportPPCWeapon
 
InfantrySupportSRMHeavyInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMHeavyInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMHeavyInfernoWeapon
 
InfantrySupportSRMHeavyWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMHeavyWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMHeavyWeapon
 
InfantrySupportSRMLightInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMLightInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMLightInfernoWeapon
 
InfantrySupportSRMLightWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMLightWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMLightWeapon
 
InfantrySupportSRMStandardInfernoWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMStandardInfernoWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMStandardInfernoWeapon
 
InfantrySupportSRMStandardWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportSRMStandardWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportSRMStandardWeapon
 
InfantrySupportTAGWeapon - Class in megamek.common.weapons.infantry
TAG for conventional infantry.
InfantrySupportTAGWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportTAGWeapon
 
InfantrySupportTsunamiHeavyGaussRifleWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportTsunamiHeavyGaussRifleWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportTsunamiHeavyGaussRifleWeapon
 
InfantrySupportVintageGatlingGunWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportVintageGatlingGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportVintageGatlingGunWeapon
 
InfantrySupportVintageMiniGunWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportVintageMiniGunWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportVintageMiniGunWeapon
 
InfantrySupportWireGuidedMissileWeapon - Class in megamek.common.weapons.infantry
 
InfantrySupportWireGuidedMissileWeapon() - Constructor for class megamek.common.weapons.infantry.InfantrySupportWireGuidedMissileWeapon
 
InfantryTransporter - Interface in megamek.common
Classes that implement this interface have the ability to load, carry, drop, and unload Infantry units in the game.
InfantryTransporter.PlatoonType - Enum Class in megamek.common
The amount of space taken up by an infantry unit in a transport bay differs from the space in an infantry compartment (used in APCs) due to quarters, equipment storage, and maintenance equipment.
InfantryTROView - Class in megamek.common.templates
Creates a TRO template model for conventional infantry.
InfantryTROView(Infantry) - Constructor for class megamek.common.templates.InfantryTROView
 
InfantryTWFlamerWeapon - Class in megamek.common.weapons.infantry
 
InfantryTWFlamerWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryTWFlamerWeapon
 
InfantryWeapon - Class in megamek.common.weapons.infantry
 
InfantryWeapon() - Constructor for class megamek.common.weapons.infantry.InfantryWeapon
 
InfantryWeaponHandler - Class in megamek.common.weapons.infantry
 
InfantryWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.infantry.InfantryWeaponHandler
 
InfantryWeaponMounted - Class in megamek.common
Specialized mount used for infantry units with primary and secondary weapons.
InfantryWeaponMounted(Entity, InfantryWeapon, InfantryWeapon) - Constructor for class megamek.common.InfantryWeaponMounted
Creates a Mounted that deals with combined feature of a primary and a secondary weapon.
infDamageClass - Variable in class megamek.common.WeaponType
 
INFERNO - Enum constant in enum class megamek.common.weapons.DamageType
 
INFERNO_IV_ROUND - Static variable in class megamek.common.InfernoTracker
The hit from a Inferno IV round.
INFERNO_IV_TURN - Static variable in class megamek.common.InfernoTracker
A single burn turn from an Inferno IV round.
infernos - Variable in class megamek.common.Entity
The object that tracks this unit's Inferno round hits.
InfernoTracker - Class in megamek.common
This class records and defines the effects of hits by Inferno rounds on units and hexes.
InfernoTracker() - Constructor for class megamek.common.InfernoTracker
Create an empty tracker.
info(String, Object...) - Method in class megamek.logging.MMLogger
Info Level Logging.
infOption - Variable in class megamek.common.verifier.EntityVerifier
 
infoText(Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
 
InGameObject - Interface in megamek.common
This interface represents all objects that any type of BT Game (TW, Alpha Strike, BattleForce, SBF, ISAW) should possibly keep in its list of playable "entities" or game units, such as Entity and AlphaStrikeElement and at some point maybe BFUnits, SBFFormations or ACS Combat Teams, but also Objective Markers, carryable objects or buildings.
inGameObjects - Variable in class megamek.common.AbstractGame
The InGameObjects (units such as Entity and others) present in the game mapped to their id as key
inGameObjects - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
inGameTWEntities() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
inGameTWEntities() - Method in class megamek.common.Game
 
init() - Method in enum class megamek.common.SpecialHexDisplay.Type
 
init(boolean) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Initializes the BehaviorSettings cache.
init(AbstractPhaseDisplay, IClient) - Static method in class megamek.client.ui.swing.util.TurnTimer
 
init(Coords, Board, int) - Method in class megamek.common.BuildingTarget
Initialize this object from the input.
INIT_BANKING - Static variable in class megamek.common.options.SBFRuleOptions
Banking initiative, IO BF p.223 IS AN SCA
INIT_BATTLEFIELD_INT - Static variable in class megamek.common.options.SBFRuleOptions
Advanced initiative, IO BF p.206
INIT_FORCING - Static variable in class megamek.common.options.SBFRuleOptions
Forcing initiative, IO BF p.223
INIT_FRONT_LOAD_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INF_DEPLOY_EVEN - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INF_MOVE_EVEN - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INF_MOVE_LATER - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INF_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INF_PROTO_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
 
INIT_INITIATIVE_STREAK_COMPENSATION - Static variable in class megamek.common.options.OptionsConstants
 
INIT_MODIFIERS - Static variable in class megamek.common.options.SBFRuleOptions
Advanced initiative, IO BF p.194
INIT_PROTOS_MOVE_EVEN - Static variable in class megamek.common.options.OptionsConstants
 
INIT_PROTOS_MOVE_LATER - Static variable in class megamek.common.options.OptionsConstants
 
INIT_PROTOS_MOVE_MULTI - Static variable in class megamek.common.options.OptionsConstants
 
INIT_SIMULTANEOUS_DEPLOYMENT - Static variable in class megamek.common.options.OptionsConstants
 
INIT_SIMULTANEOUS_FIRING - Static variable in class megamek.common.options.OptionsConstants
 
INIT_SIMULTANEOUS_MOVEMENT - Static variable in class megamek.common.options.OptionsConstants
 
INIT_SIMULTANEOUS_PHYSICAL - Static variable in class megamek.common.options.OptionsConstants
 
INIT_SIMULTANEOUS_TARGETING - Static variable in class megamek.common.options.OptionsConstants
 
initCanonUnitNames() - Static method in class megamek.common.MekFileParser
 
initCanonUnitNames(File, String) - Static method in class megamek.common.MekFileParser
Initialize the list of canon unit names; should only be called if canonUnitNames is null or needs to be reinitialized.
initDamage(PhysicalAttackType, EntityState, EntityState, boolean, Game) - Method in class megamek.client.bot.princess.PhysicalInfo
Helper function to determine damage and criticals
initDonePanelForNewTurn() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
initDonePanelForNewTurn() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
initEnemyHeatMaps() - Method in class megamek.client.bot.princess.Princess
Set up heat maps to track enemy unit positions over time
initFiring() - Method in class megamek.client.bot.BotClient
 
initFiring() - Method in class megamek.client.bot.princess.Princess
 
initFriendlyHeatMap() - Method in class megamek.client.bot.princess.Princess
Set up heat map to track friendly units over time
initGameLog() - Method in class megamek.client.AbstractClient
 
initHit(Entity) - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
initHit(Entity) - Method in class megamek.common.weapons.WeaponHandler
Worker function that initializes the actual hit, including a hit location and various other properties.
initialBV - Variable in class megamek.common.Entity
 
initialize() - Method in class megamek.client.bot.BotClient
 
initialize() - Method in class megamek.client.bot.BotLogger
 
initialize() - Method in class megamek.client.bot.princess.Princess
 
initialize() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
Initializes the dialog's UI and preferences.
initialize() - Method in class megamek.client.ui.baseComponents.AbstractDialog
Initializes the dialog's UI and preferences.
initialize() - Method in class megamek.client.ui.baseComponents.AbstractPanel
This initializes the panel, and must be called by inheriting constructors.
initialize() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
This initializes the scroll pane, and must be called by inheriting constructors.
initialize() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
This initializes the Split Pane.
initialize() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
This initializes the tabbed pane, and must be called by inheriting constructors.
initialize() - Method in class megamek.client.ui.baseComponents.DefaultScrollablePanel
 
initialize() - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
initialize() - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
initialize() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
initialize() - Method in class megamek.client.ui.dialogs.MMStoryDialog
 
initialize() - Method in class megamek.client.ui.panels.AbstractIconChooser
 
initialize() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
initialize() - Method in class megamek.client.ui.panes.EntityViewPane
This purposefully does not set preferences, as it may be used on differing panes for differing uses and thus you don't want to remember the selected tab between the different locations.
initialize() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
initialize() - Method in class megamek.client.ui.swing.boardview.BoardViewSpriteHandler
Override this method to perform start up steps such as registering it as a listener (doing this in the constructor is considered improper as the object is not fully constructed at that point).
initialize() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
initialize() - Method in class megamek.client.ui.swing.ClientGUI
 
initialize() - Method in class megamek.client.ui.swing.CommanderGUI
 
initialize() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
initialize() - Method in class megamek.client.ui.swing.EditBotsDialog
 
initialize() - Method in class megamek.client.ui.swing.EquipChoicePanel
 
initialize() - Method in interface megamek.client.ui.swing.IClientGUI
Registers this ClientGUI as a listener wherever it's needed.
initialize() - Method in class megamek.client.ui.swing.SBFClientGUI
 
initialize() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
Have the client register itself as a listener wherever it's needed.
initialize() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
This initialized all of the directories under this manager
initialize() - Static method in class megamek.client.ui.swing.util.FontHandler
Initializes the FontHandler, reading in and storing the available fonts for retrieval.
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Initializes some values for the card.
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
 
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASMekCard
 
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
 
initialize() - Method in class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
 
initialize() - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
initialize() - Method in class megamek.common.GameLog
 
initialize() - Method in class megamek.common.options.AbstractOptions
 
initialize() - Method in class megamek.common.options.BasicGameOptions
 
initialize() - Method in class megamek.common.options.GameOptions
 
initialize() - Method in class megamek.common.options.PartialRepairs
 
initialize() - Method in class megamek.common.options.PilotOptions
 
initialize() - Method in class megamek.common.options.Quirks
 
initialize() - Method in class megamek.common.options.SBFRuleOptions
 
initialize() - Method in class megamek.common.options.WeaponQuirks
 
initialize(String) - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JListPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JTablePreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.JWindowPreference
 
initialize(String) - Method in class megamek.client.ui.preferences.PreferenceElement
Sets the initial value for the preference.
initialize(Map<String, String>) - Method in class megamek.client.ui.preferences.PreferencesNode
Sets the initial values for elements managed for this node.
initializeAll(List<String>) - Method in class megamek.common.Board
Initialize all hexes
initializeAllAutomaticTerrain() - Method in class megamek.common.Board
Rebuilds automatic terrains for the whole board, such as incline highlighting.
initializeArmor(int, int) - Method in class megamek.common.Entity
Initializes the armor on the unit.
initializeAround(int, int) - Method in class megamek.common.Board
Initialize a hex and the hexes around it
initializeCapMissileArmor() - Method in class megamek.common.weapons.BayWeaponHandler
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
initializeCapMissileArmor() - Method in class megamek.common.weapons.CapitalMissileBayHandler
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
initializeCapMissileArmor() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Calculate the starting armor value of a flight of Capital Missiles Used for Aero Sanity.
initializeCapMissileArmor() - Method in class megamek.common.weapons.MissileBayWeaponHandler
Calculate the starting armor value of a flight of thunderbolts Used for Aero Sanity.
initializeFireControls() - Method in class megamek.client.bot.princess.Princess
Initialize the fire controls.
initializeFonts(Font, Font, Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Initializes fonts and configs.
initializeFonts(Font, Font, Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
initializeForTargetingPhase() - Method in class megamek.client.bot.princess.ArtilleryTargetingControl
Clears out all cached elements in preparation for a new targeting phase.
initializeFrame() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
initializeFrame() - Method in class megamek.client.ui.swing.ClientGUI
Initializes a number of things about this frame.
initializeFrame() - Method in class megamek.client.ui.swing.SBFClientGUI
Initializes a number of things about this frame.
initializeGravDeckDamage(int) - Method in class megamek.common.Jumpship
Adds a grav deck damage value that maps to the index of each deck size in meters
initializeHex(int, int) - Method in class megamek.common.Board
Initializes a hex in its surroundings.
initializeInternal(int, int) - Method in class megamek.common.Entity
Initializes the internal structure on the unit.
initializeInternal(int, int) - Method in class megamek.common.Infantry
Initializes the number of troopers in the platoon.
initializeKFIntegrity() - Method in class megamek.common.Jumpship
 
initializeKFIntegrity() - Method in class megamek.common.Warship
 
initializeListeners() - Method in class megamek.client.ui.swing.PrephaseDisplay
Have the panel register itself as a listener wherever it's needed.
initializeListeners() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
Have the panel register itself as a listener wherever it's needed.
initializeLogging(String) - Static method in class megamek.MegaMek
 
initializeMoveList() - Method in class megamek.common.pathfinder.AeroSpacePathFinder
Worker method to put together a pre-defined array of possible moves
initializeMoveList() - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
Worker method to put together a pre-defined array of possible moves
initializePathRankers() - Method in class megamek.client.bot.princess.Princess
Initialize the possible path rankers.
initializeRearArmor(int, int) - Method in class megamek.common.Mek
Initializes the rear armor on the Mek.
initializeRecoverySlots() - Method in class megamek.common.AbstractSmallCraftASFBay
Sets the recovery slots to two unused slots per currently available door.
initializeSailIntegrity() - Method in class megamek.common.Jumpship
 
initializeSailIntegrity() - Method in class megamek.common.Warship
 
initializeSI(int) - Method in class megamek.common.Aero
 
initializeStrategicGoals(Board, int, int) - Method in class megamek.client.bot.princess.SwarmContext
Initialize the strategic goals for the board
initializeSuiteGraphicalSetups(String) - Static method in class megamek.MegaMek
This is used to initialize suite-wide graphical setups.
initializeThresh(int) - Method in class megamek.common.Aero
 
initializeThresh(int) - Method in class megamek.common.FixedWingSupport
 
initializeThresh(int) - Method in class megamek.common.TeleMissile
 
initializeTrailerCoordinates(Entity, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
Flips the order of a tractor's towed trailers list by index and adds their starting coordinates to a list of hexes the tractor passed through
initializeTypes() - Static method in class megamek.common.AmmoType
 
initializeTypes() - Static method in class megamek.common.BombType
 
initializeTypes() - Static method in class megamek.common.equipment.ArmorType
 
initializeTypes() - Static method in class megamek.common.EquipmentType
 
initializeTypes() - Static method in class megamek.common.MiscType
Add all the types of misc eq we can create to the list
initializeTypes() - Static method in class megamek.common.SmallWeaponAmmoType
Creates a new ammo for each infantry weapon that uses it.
initializeTypes() - Static method in class megamek.common.WeaponType
Add all the types of weapons we can create to the list When a weapon class extends another, the subclass must be listed first to avoid clobbering the name lookup when calling the constructor of the superclass.
INITIATIVE - Enum constant in enum class megamek.common.enums.GamePhase
 
INITIATIVE_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
InitiativeHelper - Record Class in megamek.common.autoresolve.acar.manager
 
InitiativeHelper(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.InitiativeHelper
Creates an instance of a InitiativeHelper record class.
InitiativePhase - Class in megamek.common.autoresolve.acar.phase
 
InitiativePhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.InitiativePhase
 
InitiativePhaseHelperReporter - Class in megamek.common.autoresolve.acar.report
 
InitiativeRoll - Class in megamek.common
A roll, or sequence of rolls, made by the player to determine initiative order.
InitiativeRoll() - Constructor for class megamek.common.InitiativeRoll
 
initMilitary() - Method in class megamek.common.Entity
 
initModel(EntityVerifier) - Method in class megamek.common.templates.AeroTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.BattleArmorTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.CapitalShipTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.InfantryTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.MekTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.ProtoMekTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.SmallCraftDropshipTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.SupportVeeTROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.TROView
 
initModel(EntityVerifier) - Method in class megamek.common.templates.VehicleTROView
 
initMovement() - Method in class megamek.client.bot.BotClient
 
initMovement() - Method in class megamek.client.bot.princess.Princess
 
initPolys() - Method in class megamek.client.ui.swing.boardview.BoardView
Initializes the various overlay polygons with their vertices.
initRatTree() - Method in class megamek.client.generator.RandomUnitGenerator
 
initRemainingUnits() - Method in class megamek.client.ratgenerator.RATGenerator
Creates model and chassis records for all units that don't already have entries.
initSkinXMLHandler() - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Initializes using the default skin file.
initSkinXMLHandler(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Initializes using the supplied skin file.
initTargeting() - Method in class megamek.client.bot.BotClient
 
initTargeting() - Method in class megamek.client.bot.princess.Princess
 
initTechAdvancement() - Method in class megamek.common.Entity
Sets initial TechAdvancement without equipment based on construction options.
initUnitTurn(Entity, Game) - Method in class megamek.client.bot.princess.BasicPathRanker
Calculate who all other units would shoot at if I weren't around
initUnitTurn(Entity, Game) - Method in interface megamek.client.bot.princess.IPathRanker
Performs initialization to help speed later calls of rankPath for this unit on this turn.
initUnitTurn(Entity, Game) - Method in class megamek.client.bot.princess.PathRanker
Performs initialization to help speed later calls of rankPath for this unit on this turn.
INNER_SPHERE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
 
inReverse - Variable in class megamek.common.Entity
 
inSensorRange(Game, Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
Checks to see whether the target is within sensor range (but not necessarily LoS or visual range)
inSensorRange(Game, LosEffects, Entity, Targetable, List<ECMInfo>) - Static method in class megamek.common.Compute
 
insertAttacks(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.CapitalMissileBayHandler
Insert any additional attacks that should occur before this attack
insertAttacks(GamePhase, Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
Insert any additional attacks that should occur before this attack
insertedAttacks - Variable in class megamek.common.weapons.WeaponHandler
 
insertImperative(String, String, String, String, String...) - Method in class megamek.common.containers.MunitionTree
 
insertImperatives(String, String, String, HashMap<String, String>) - Method in class megamek.common.containers.MunitionTree
 
insertMangledImperatives(String, String, String, HashMap<String, String>) - Method in class megamek.common.containers.MunitionTree
 
insertNextTurn(GameTurn) - Method in class megamek.common.Game
Inserts a turn that will come directly after the current one
insertTurnAfter(GameTurn, int) - Method in class megamek.common.Game
Inserts a turn after the specific index
insertUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
insertUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
insets - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
insets(int, int, int, int) - Method in class megamek.client.ui.GBC
change the insets of this GridBagConstraints
insideRange(int) - Method in enum class megamek.common.alphaStrike.ASRange
 
inSpace() - Method in class megamek.common.Board
 
inst - Static variable in class megamek.client.TimerSingleton
 
instance - Static variable in class megamek.client.ui.swing.ButtonOrderPreferences
 
instance - Static variable in class megamek.client.ui.swing.GUIPreferences
 
instance - Static variable in class megamek.client.ui.swing.UnitDisplayOrderPreferences
 
instance - Static variable in class megamek.common.internationalization.Internationalization
 
instance - Static variable in class megamek.common.preference.PreferenceManager
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyMovementReport
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyStartingScenarioPhaseReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
 
instance() - Static method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
 
INSTANCE - Static variable in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
instantiateBoard(MapSettings, PlanetaryConditions, IGameOptions) - Static method in class megamek.common.board.postprocess.TWBoardTransformer
 
instantModeSwitch - Variable in class megamek.common.EquipmentType
can modes be switched instantly, or at end of turn?
INSULATED_CARGO - Enum constant in enum class megamek.common.BayType
 
INSULATED_CARGO - Enum constant in enum class megamek.common.verifier.BayData
 
InsulatedCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying insulated cargo
InsulatedCargoBay(double, int, int) - Constructor for class megamek.common.InsulatedCargoBay
Create a space for the given tonnage of troops.
InsulatedLaserWeaponHandler - Class in megamek.common.weapons
 
InsulatedLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.InsulatedLaserWeaponHandler
 
INT_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for int preference
intBombChoices - Variable in class megamek.common.Aero
 
intBombChoices - Variable in class megamek.common.LandAirMek
 
intBombChoices - Variable in class megamek.common.VTOL
 
INTEGER - Static variable in interface megamek.common.options.IOption
Integer option type
IntegerArgument - Class in megamek.server.commands.arguments
Argument for an Integer type.
IntegerArgument(String, String) - Constructor for class megamek.server.commands.arguments.IntegerArgument
 
IntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.IntegerArgument
 
IntegerArgument(String, String, int, int, Integer) - Constructor for class megamek.server.commands.arguments.IntegerArgument
 
integralHeatSinkCapacity(boolean) - Method in class megamek.common.Engine
Returns the number of heat sinks which can be built into the engine and therefore don't require a critical slot.
INTERCEPTOR - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
INTERCEPTOR - Enum constant in enum class megamek.common.UnitRole
 
internal() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the internal record component.
INTERNAL - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
INTERNAL_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
INTERNAL_P - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
INTERNAL_PANE_WIDTH - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
internalName - Variable in class megamek.common.EquipmentType
 
internalName - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
The name of this manipulator
internalP() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the internalP record component.
internalP() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the internalP record component.
internalsType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
internalsTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
Internationalization - Class in megamek.common.internationalization
Class to handle internationalization (you will find online material on that looking for i18n) It makes use of some short names to make it easier to use since it is used in many places
Internationalization(String) - Constructor for class megamek.common.internationalization.Internationalization
 
intervening(Coords, Coords) - Static method in class megamek.common.Coords
Returns an array of the Coords of hexes that are crossed by a straight line from the center of src to the center of dest, including src and dest.
intervening(Coords, Coords, boolean) - Static method in class megamek.common.Coords
Returns an array of the Coords of hexes that are crossed by a straight line from the center of src to the center of dest, including src and dest.
IntListAsExits(List<Integer>) - Static method in class megamek.common.Board
Given a list of integers, returns them in a bit-packed form.
intOption(String) - Method in class megamek.common.autoresolve.acar.SimulationOptions
 
intOption(String) - Method in class megamek.common.options.AbstractOptions
 
intOption(String) - Method in interface megamek.common.options.IGameOptions
Returns the value of the desired option as the int
IntRangeTextField - Class in megamek.client.ui.swing.util
A text field for integer values that can specify a minimum and maximum value.
IntRangeTextField() - Constructor for class megamek.client.ui.swing.util.IntRangeTextField
 
IntRangeTextField(int) - Constructor for class megamek.client.ui.swing.util.IntRangeTextField
 
INTRO - Enum constant in enum class megamek.common.SimpleTechLevel
 
introYear - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
intValue() - Method in interface megamek.common.options.IOption
Return the value as the int
intValue() - Method in class megamek.common.options.Option
 
INVALID_CREW - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
INVALID_ENGINE - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
INVALID_OR_OUTDATED_BUILD - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
invalidatePaths(Coords) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Invalidate all paths that go through this set of coordinates (because of a building or bridge collapse), or some other terrain change either directly or by connecting to a path that goes through this set of coordinates.
InvalidPacketCommandReceivedException - Exception in megamek.common.net.marshalling
Custom exception for receipt of an Invalid Packet Command received over the network.
InvalidPacketCommandReceivedException(Integer) - Constructor for exception megamek.common.net.marshalling.InvalidPacketCommandReceivedException
 
INVISIBLE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
inVisualRange(Game, Entity, Targetable) - Static method in class megamek.common.Compute
checks to see whether the target is within visual range of the entity, but not necessarily LoS
inVisualRange(Game, LosEffects, Entity, Targetable) - Static method in class megamek.common.Compute
Determine whether the attacking entity is within visual range of the target.
IO_FACTION_CODES - Static variable in interface megamek.common.ITechnology
 
iOfficial - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
iOmni - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IOption - Interface in megamek.common.options
Interface of the settable option.
IOptionGroup - Interface in megamek.common.options
Public interface for the group of the options.
IOptionInfo - Interface in megamek.common.options
Represents GUI data to allow the user to set the option
IOptionsInfo - Interface in megamek.common.options
Interface that represents the "static" (common to all instances) information about the Options container
IP_ADDRESSES_IN_CHAT - Static variable in class megamek.common.preference.ClientPreferences
 
iPatchwork - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IPathRanker - Interface in megamek.client.bot.princess
 
IPhaseEndReporter - Interface in megamek.common.autoresolve.acar.report
 
IPreferenceChangeListener - Interface in megamek.common.preference
 
IPreferenceStore - Interface in megamek.common.preference
 
IRA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
IRecoveringNerveActionReporter - Interface in megamek.common.autoresolve.acar.report
 
is(int) - Method in class megamek.common.AmmoType
Gets a value indicating whether this is a certain ammo type.
is(String) - Method in class megamek.common.EquipmentType
Returns true if this equipment is that identified by the given typeInternalName String.
is(String) - Method in class megamek.common.Mounted
Returns true if this Mounted's EquipmentType is that identified by the given typeInternalName String.
is(String) - Method in interface megamek.common.options.IBasicOption
 
is(String) - Method in class megamek.Version
 
is(Version) - Method in class megamek.Version
 
IS - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
IS_ADVANCED - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
IS_ADVANCED_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
IS_ADVANCED_VEE - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
IS_BA_TUBE_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
 
IS_BATTLE_ARMOR - Enum constant in enum class megamek.common.verifier.BayData
 
IS_BOT - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
IS_DOUBLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
 
IS_DOUBLE_HS_FREEZER - Static variable in class megamek.common.EquipmentTypeLookup
 
IS_DOUBLE_HS_PROTOTYPE - Static variable in class megamek.common.EquipmentTypeLookup
 
IS_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
 
IS_MASC - Static variable in class megamek.common.EquipmentTypeLookup
 
IS_REPEATABLE - Static variable in class megamek.common.KeyBindParser
 
ISAAAMissileWeapon - Class in megamek.common.weapons.bombs
 
ISAAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISAAAMissileWeapon
 
isAbsoluteLeftOrRight(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
 
ISAC10 - Class in megamek.common.weapons.autocannons
 
ISAC10() - Constructor for class megamek.common.weapons.autocannons.ISAC10
 
ISAC10i - Class in megamek.common.weapons.unofficial
 
ISAC10i() - Constructor for class megamek.common.weapons.unofficial.ISAC10i
 
ISAC10Primitive - Class in megamek.common.weapons.primitive
 
ISAC10Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC10Primitive
 
ISAC15 - Class in megamek.common.weapons.unofficial
 
ISAC15() - Constructor for class megamek.common.weapons.unofficial.ISAC15
 
ISAC2 - Class in megamek.common.weapons.autocannons
 
ISAC2() - Constructor for class megamek.common.weapons.autocannons.ISAC2
 
ISAC20 - Class in megamek.common.weapons.autocannons
 
ISAC20() - Constructor for class megamek.common.weapons.autocannons.ISAC20
 
ISAC20Primitive - Class in megamek.common.weapons.primitive
 
ISAC20Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC20Primitive
 
ISAC2Primitive - Class in megamek.common.weapons.primitive
 
ISAC2Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC2Primitive
 
ISAC5 - Class in megamek.common.weapons.autocannons
 
ISAC5() - Constructor for class megamek.common.weapons.autocannons.ISAC5
 
ISAC5Primitive - Class in megamek.common.weapons.primitive
 
ISAC5Primitive() - Constructor for class megamek.common.weapons.primitive.ISAC5Primitive
 
isAccepted() - Method in class megamek.client.ui.swing.NoteDialog
 
isActionValid() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
 
isActive() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
 
isActive() - Method in class megamek.common.Crew
The crew as a whole is considered active if any member is active.
isActive() - Method in class megamek.common.Entity
Determine if this entity participate in the current game phase.
isActive(int) - Method in class megamek.common.Crew
 
isActive(int) - Method in class megamek.common.Entity
 
isActiveInYear(int) - Method in class megamek.client.ratgenerator.FactionRecord
Check for whether the faction is active in a given year
isAdvancedAerospace() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestAero
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestBattleArmor
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestEntity
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestInfantry
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestMek
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestProtoMek
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestSupportVehicle
 
isAdvancedAerospace() - Method in class megamek.common.verifier.TestTank
 
isAdvancedAMS() - Method in class megamek.common.weapons.MissileWeaponHandler
 
isAero() - Method in class megamek.client.bot.princess.EntityState
 
isAero() - Method in class megamek.common.Aero
 
isAero() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isAero() - Method in interface megamek.common.BTObject
Returns true when this object uses or can use aerospace movement.
isAero() - Method in class megamek.common.LandAirMek
 
isAero() - Method in class megamek.common.verifier.TestAero
 
isAero() - Method in class megamek.common.verifier.TestBattleArmor
 
isAero() - Method in class megamek.common.verifier.TestEntity
 
isAero() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isAero() - Method in class megamek.common.verifier.TestInfantry
 
isAero() - Method in class megamek.common.verifier.TestMek
 
isAero() - Method in class megamek.common.verifier.TestProtoMek
 
isAero() - Method in class megamek.common.verifier.TestSupportVehicle
 
isAero() - Method in class megamek.common.verifier.TestTank
 
isAerodyne() - Method in interface megamek.common.BTObject
Returns true when this object is aerodyne.
isAerodyne() - Method in enum class megamek.common.EntityMovementMode
 
isAeroSensorDestroyed() - Method in class megamek.common.Aero
A method to determine if an aero has suffered 3 sensor hits.
isAeroSensorDestroyed() - Method in class megamek.common.Entity
A method to determine if an aero has suffered 3 sensor hits.
isAerospace() - Method in interface megamek.common.BTObject
Returns true when this object is an aerospace unit (fighter, aerospace support vehicle or large craft) or of type AS/CF/SC/DS/DA/WS/JS/SS for Alpha Strike.
isAerospace() - Method in enum class megamek.common.EntityMovementMode
 
isAerospace() - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
Returns true if this SBF Element Type represents an aerospace unit.
isAerospace() - Method in class megamek.common.strategicBattleSystems.SBFFormation
Returns true if this SBF Formation represents an aerospace Team.
isAerospace() - Method in class megamek.common.strategicBattleSystems.SBFUnit
Returns true if this SBF Unit represents an aerospace Unit.
isAerospaceFighter() - Method in class megamek.common.AeroSpaceFighter
 
isAerospaceFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isAerospaceFighter() - Method in interface megamek.common.BTObject
Returns true when this object is an aerospace fighter (not conventional, nor Fixed-Wing Support) or of type AF for Alpha Strike.
isAerospaceFighter() - Method in class megamek.common.ConvFighter
 
isAerospaceFighter() - Method in class megamek.common.SmallCraft
 
isAerospaceSV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true if this AS element is an aerospace SV, i.e.
isAerospaceSV() - Method in interface megamek.common.BTObject
Returns true when this object is a Support Vehicle using aerospace movement such as a Fixed-Wing support.
isAerospaceSV() - Method in class megamek.common.FixedWingSupport
 
isAeroWeapon(EquipmentType, Entity) - Method in class megamek.common.verifier.TestAero
 
isAffectedByAngelECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
This method checks to see if a line from a to b is affected by an Angel ECM field of the enemy of ae (ignoring other kinds of ECM).
isAffectedByAngelECM(Entity, Coords, Coords, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
This method checks to see if a line from a to b is affected by an Angel ECM field of the enemy of ae (ignoring other kinds of ECM).
isAffectedByECCM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
This method checks to see if a line from a to b is affected by an ECCM field of the enemy of ae.
isAffectedByECM(Entity, Coords, Coords) - Static method in class megamek.common.ComputeECM
This method checks to see if a line from a to b is affected by any ECM field (including Angel) of the enemy of ae
isAffectedByECM(Entity, Coords, Coords, List<ECMInfo>) - Static method in class megamek.common.ComputeECM
This method checks to see if a line from a to b is affected by any ECM field (including Angel) of the enemy of ae
isAgeOfWar() - Method in enum class megamek.common.eras.EraFlag
 
isAirborne() - Method in class megamek.client.bot.princess.EntityState
 
isAirborne() - Method in class megamek.common.BuildingTarget
 
isAirborne() - Method in class megamek.common.Entity
 
isAirborne() - Method in class megamek.common.HexTarget
 
isAirborne() - Method in interface megamek.common.IAero
 
isAirborne() - Method in class megamek.common.INarcPod
 
isAirborne() - Method in class megamek.common.MinefieldTarget
 
isAirborne() - Method in class megamek.common.MovePath
returns if the unit had any altitude above 0 during the movement path
isAirborne() - Method in interface megamek.common.Targetable
 
isAirborneAero() - Method in class megamek.client.bot.princess.EntityState
 
isAirborneAeroOnGroundMap() - Method in class megamek.common.Entity
Convenience method to determine whether this entity should be treated as an airborne aero on a ground map.
isAirborneVTOLorWIGE() - Method in class megamek.common.BuildingTarget
 
isAirborneVTOLorWIGE() - Method in class megamek.common.Entity
 
isAirborneVTOLorWIGE() - Method in class megamek.common.HexTarget
 
isAirborneVTOLorWIGE() - Method in class megamek.common.INarcPod
 
isAirborneVTOLorWIGE() - Method in class megamek.common.MinefieldTarget
 
isAirborneVTOLorWIGE() - Method in interface megamek.common.Targetable
 
isAirship() - Method in enum class megamek.common.EntityMovementMode
 
isAirToAir(Entity, Targetable) - Static method in class megamek.common.Compute
 
isAirToAir(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
isAirToGround(Entity, Targetable) - Static method in class megamek.common.Compute
 
isAirToGround(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
isAllowed(IGameOptions) - Method in class megamek.client.ui.swing.lobby.sorters.BVSorter
 
isAllowed(IGameOptions) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns true if this Sorter is currently allowed.
isAllowed(IGameOptions) - Method in class megamek.client.ui.swing.lobby.sorters.TonnageSorter
 
isAllowedUnitType(int) - Method in class megamek.client.ratgenerator.FormationType
 
isAllUnderwater(Game) - Method in class megamek.common.MovePath
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryCannonWeapon
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.artillery.ArtilleryWeapon
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarHeavy
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.CLBAMortarLight
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBAMortarHeavy
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.battlearmor.ISBAMortarLight
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.CLIATMWeapon
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.lrms.LRTWeapon
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.weapons.missiles.RLWeapon
 
isAlphaStrikeIndirectFire() - Method in class megamek.common.WeaponType
Returns true if this weapon type contributes to the AlphaStrike IF ability.
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.flamers.FlamerWeapon
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.flamers.ISVehicleFlamer
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLChemicalLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLERLaserMicro
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLERLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLHeavyLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLPulseLaserMicro
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.CLPulseLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISERLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISPulseLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISReengineeredLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.lasers.ISXPulseLaserSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.mgs.MGWeapon
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.CLAMS
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.CLLaserAMS
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISAMS
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISAPDS
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.other.ISLaserAMS
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.primitive.ISLaserPrimitiveSmall
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.prototypes.CLERLaserSmallPrototype
 
isAlphaStrikePointDefense() - Method in class megamek.common.weapons.unofficial.ISLaserAMSTHB
 
isAlphaStrikePointDefense() - Method in class megamek.common.WeaponType
Returns true if this weapon type contributes to the AlphaStrike PNT ability.
isAmmoFor(EquipmentType) - Method in class megamek.common.SmallWeaponAmmoType
 
isAmmoUsable() - Method in class megamek.common.Mounted
Returns false if this ammo should not be loaded.
isAmmoValid(AmmoType, WeaponType) - Static method in class megamek.common.AmmoType
Checks to ensure that the given ammunition type is compatible with the given weapon type.
isAmmoValid(Mounted<?>, WeaponType) - Static method in class megamek.common.AmmoType
Checks to ensure that the given ammo can be used with the given weapon type.
isAmphibious() - Method in class megamek.common.pathfinder.CachedEntityState
Convenience property to determine if the backing entity is amphibious.
ISAMS - Class in megamek.common.weapons.other
 
ISAMS() - Constructor for class megamek.common.weapons.other.ISAMS
 
isAngel() - Method in class megamek.common.ECMInfo
 
isAngelECCM() - Method in class megamek.common.ECMInfo
 
isAngelECM() - Method in class megamek.common.ECMInfo
 
isAnyArtemis(Mounted<?>) - Static method in class megamek.common.MountedHelper
Returns true if the given Mounted m is any Artemis system (IV, V, Proto, IS/C).
isAnyMissingTroopers() - Method in class megamek.common.Mounted
 
isAnyOf(String, String...) - Method in class megamek.common.EquipmentType
Returns true if this equipment is any of those identified by the given type Strings.
isAnyOf(String, String...) - Method in interface megamek.common.options.IBasicOption
 
isAnyOf(ASUnitType, ASUnitType...) - Method in enum class megamek.common.alphaStrike.ASUnitType
Returns true if this AS Element Type is equal to any of the given Types.
isAnyOf(BattleForceSUA, BattleForceSUA...) - Method in enum class megamek.common.alphaStrike.BattleForceSUA
Returns true if this SUA is equal to any of the given SUAs.
isAnyOf(Weather, Weather...) - Method in enum class megamek.common.planetaryconditions.Weather
 
isAnyOf(SBFElementType, SBFElementType...) - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
Returns true if this SBF Element Type is equal to any of the given Types.
isAnyOf(UnitRole, UnitRole...) - Method in enum class megamek.common.UnitRole
 
isAnyRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isAnySensorContact(Game, int) - Static method in class megamek.common.Compute
Checks to see if an entity has already been detected by anyone Used for sensor return icons on board
isAnySnowfall() - Method in enum class megamek.common.planetaryconditions.Weather
 
isAnyTypeOf(SBFElementType, SBFElementType...) - Method in class megamek.common.strategicBattleSystems.SBFFormation
Returns true if this SBF Formation is any of the given types.
isAnyTypeOf(SBFElementType, SBFElementType...) - Method in class megamek.common.strategicBattleSystems.SBFUnit
Returns true if this SBF Unit is any of the given types.
isAPDS() - Method in class megamek.common.equipment.WeaponMounted
 
ISAPDS - Class in megamek.common.weapons.other
 
ISAPDS() - Constructor for class megamek.common.weapons.other.ISAPDS
 
isAPMMounted() - Method in class megamek.common.Mounted
 
isArm(int) - Method in class megamek.common.Mek
Is the passed in location an arm?
isArm(int) - Method in class megamek.common.QuadMek
 
isArmorable() - Method in class megamek.common.AmmoType
 
isArmorable() - Method in class megamek.common.CriticalSlot
 
isArmorable() - Method in class megamek.common.EquipmentType
 
isArmorDamagedThisTurn(int) - Method in class megamek.common.Mek
did the armor in this location take damage which did not destroy it at least once this turn? this is used to decide whether to trigger Harjel II/III
isArmored() - Method in class megamek.common.CriticalSlot
 
isArmored() - Method in class megamek.common.Mounted
 
isArmorEncumbering() - Method in class megamek.common.Infantry
 
isArmorType(EquipmentType) - Static method in class megamek.common.EquipmentType
Convenience method to test whether an EquipmentType instance is armor.
ISArrowIV - Class in megamek.common.weapons.artillery
 
ISArrowIV() - Constructor for class megamek.common.weapons.artillery.ISArrowIV
 
isArtemisIV(Mounted<?>) - Static method in class megamek.common.MountedHelper
Returns true if the given Mounted m is an Artemis IV system (IS/C).
isArtemisProto(Mounted<?>) - Static method in class megamek.common.MountedHelper
Returns true if the given Mounted m is a Proto Artemis system.
isArtemisV(Mounted<?>) - Static method in class megamek.common.MountedHelper
Returns true if the given Mounted m is an Artemis V system.
isArtillery() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
isArtilleryAuto() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isArtilleryBarrage() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isArtilleryCannon() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
isArtilleryCannon(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
isArtilleryHalted() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isArtillerySingle() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isArtilleryVolley() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
ISASEWMissileWeapon - Class in megamek.common.weapons.bombs
 
ISASEWMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISASEWMissileWeapon
 
ISASMissileWeapon - Class in megamek.common.weapons.bombs
 
ISASMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISASMissileWeapon
 
isAssaultDropInProgress() - Method in class megamek.common.Entity
 
isAtCoords(Coords) - Method in record class megamek.common.BoardLocation
 
isAttackerCover() - Method in class megamek.common.LosEffects
Getter for property attackerCover.
isAttackingThisTurn() - Method in class megamek.common.Entity
 
isAugmented() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
isAutoEject() - Method in class megamek.common.Aero
 
isAutoEject() - Method in class megamek.common.Jumpship
 
isAutoEject() - Method in class megamek.common.Mek
 
isAutoEject() - Method in class megamek.common.SmallCraft
 
isAvailableIn(int, boolean) - Method in interface megamek.common.ITechnology
 
isAvailableIn(int, boolean, boolean) - Method in interface megamek.common.ITechnology
 
isAvailableIn(int, boolean, int) - Method in interface megamek.common.ITechnology
 
isAvailableTo(BTObject) - Method in enum class megamek.common.UnitRole
 
ISBAAPDS - Class in megamek.common.weapons.battlearmor
 
ISBAAPDS() - Constructor for class megamek.common.weapons.battlearmor.ISBAAPDS
 
isBackedIntoHullDown() - Method in class megamek.common.Tank
Returns True if this tank moved backwards before going Hull Down
ISBACompactNarc - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBACompactNarc() - Constructor for class megamek.common.weapons.battlearmor.ISBACompactNarc
 
ISBAFiredrakeNeedler - Class in megamek.common.weapons.battlearmor
 
ISBAFiredrakeNeedler() - Constructor for class megamek.common.weapons.battlearmor.ISBAFiredrakeNeedler
 
ISBAGaussRifleDavidLight - Class in megamek.common.weapons.battlearmor
 
ISBAGaussRifleDavidLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleDavidLight
 
ISBAGaussRifleGrandMauler - Class in megamek.common.weapons.battlearmor
 
ISBAGaussRifleGrandMauler() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleGrandMauler
 
ISBAGaussRifleKingDavidLight - Class in megamek.common.weapons.battlearmor
 
ISBAGaussRifleKingDavidLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleKingDavidLight
 
ISBAGaussRifleMagshot - Class in megamek.common.weapons.battlearmor
 
ISBAGaussRifleMagshot() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleMagshot
 
ISBAGaussRifleTsunami - Class in megamek.common.weapons.battlearmor
 
ISBAGaussRifleTsunami() - Constructor for class megamek.common.weapons.battlearmor.ISBAGaussRifleTsunami
 
ISBAGrenadeLauncherHeavy - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAGrenadeLauncherHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAGrenadeLauncherHeavy
 
ISBAGrenadeLauncherMicro - Class in megamek.common.weapons.battlearmor
 
ISBAGrenadeLauncherMicro() - Constructor for class megamek.common.weapons.battlearmor.ISBAGrenadeLauncherMicro
 
ISBAHeavyFlamer - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAHeavyFlamer() - Constructor for class megamek.common.weapons.battlearmor.ISBAHeavyFlamer
 
ISBALaserERMedium - Class in megamek.common.weapons.battlearmor
 
ISBALaserERMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserERMedium
 
ISBALaserERSmall - Class in megamek.common.weapons.battlearmor
 
ISBALaserERSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserERSmall
 
ISBALaserMedium - Class in megamek.common.weapons.battlearmor
 
ISBALaserMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserMedium
 
ISBALaserPulseMedium - Class in megamek.common.weapons.battlearmor
 
ISBALaserPulseMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserPulseMedium
 
ISBALaserPulseSmall - Class in megamek.common.weapons.battlearmor
 
ISBALaserPulseSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserPulseSmall
 
ISBALaserSmall - Class in megamek.common.weapons.battlearmor
 
ISBALaserSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserSmall
 
ISBALaserVSPMedium - Class in megamek.common.weapons.battlearmor
 
ISBALaserVSPMedium() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserVSPMedium
 
ISBALaserVSPSmall - Class in megamek.common.weapons.battlearmor
 
ISBALaserVSPSmall() - Constructor for class megamek.common.weapons.battlearmor.ISBALaserVSPSmall
 
ISBALIGHT_AP - Static variable in class megamek.common.Sensor
 
ISBALightTAG - Class in megamek.common.weapons.battlearmor
This serves both as the Fa-Shih's Light TAG and the Kage's IS Compact TAG, as the stats are the same.
ISBALightTAG() - Constructor for class megamek.common.weapons.battlearmor.ISBALightTAG
 
ISBALRM1 - Class in megamek.common.weapons.battlearmor
 
ISBALRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM1
 
ISBALRM1OS - Class in megamek.common.weapons.battlearmor
 
ISBALRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM1OS
 
ISBALRM2 - Class in megamek.common.weapons.battlearmor
 
ISBALRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM2
 
ISBALRM2OS - Class in megamek.common.weapons.battlearmor
 
ISBALRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM2OS
 
ISBALRM3 - Class in megamek.common.weapons.battlearmor
 
ISBALRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM3
 
ISBALRM3OS - Class in megamek.common.weapons.battlearmor
 
ISBALRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM3OS
 
ISBALRM4 - Class in megamek.common.weapons.battlearmor
 
ISBALRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM4
 
ISBALRM4OS - Class in megamek.common.weapons.battlearmor
 
ISBALRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM4OS
 
ISBALRM5 - Class in megamek.common.weapons.battlearmor
 
ISBALRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM5
 
ISBALRM5OS - Class in megamek.common.weapons.battlearmor
 
ISBALRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBALRM5OS
 
ISBAMG - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAMG() - Constructor for class megamek.common.weapons.battlearmor.ISBAMG
 
ISBAMGHeavy - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAMGHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAMGHeavy
 
ISBAMGLight - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAMGLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAMGLight
 
ISBAMortarHeavy - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAMortarHeavy() - Constructor for class megamek.common.weapons.battlearmor.ISBAMortarHeavy
 
ISBAMortarLight - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBAMortarLight() - Constructor for class megamek.common.weapons.battlearmor.ISBAMortarLight
 
ISBAMRM1 - Class in megamek.common.weapons.battlearmor
 
ISBAMRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM1
 
ISBAMRM1OS - Class in megamek.common.weapons.battlearmor
 
ISBAMRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM1OS
 
ISBAMRM2 - Class in megamek.common.weapons.battlearmor
 
ISBAMRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM2
 
ISBAMRM2OS - Class in megamek.common.weapons.battlearmor
 
ISBAMRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM2OS
 
ISBAMRM3 - Class in megamek.common.weapons.battlearmor
 
ISBAMRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM3
 
ISBAMRM3OS - Class in megamek.common.weapons.battlearmor
 
ISBAMRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM3OS
 
ISBAMRM4 - Class in megamek.common.weapons.battlearmor
 
ISBAMRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM4
 
ISBAMRM4OS - Class in megamek.common.weapons.battlearmor
 
ISBAMRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM4OS
 
ISBAMRM5 - Class in megamek.common.weapons.battlearmor
 
ISBAMRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM5
 
ISBAMRM5OS - Class in megamek.common.weapons.battlearmor
 
ISBAMRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBAMRM5OS
 
isBAP() - Method in class megamek.common.Sensor
 
ISBAPlasmaRifle - Class in megamek.common.weapons.battlearmor
 
ISBAPlasmaRifle() - Constructor for class megamek.common.weapons.battlearmor.ISBAPlasmaRifle
 
ISBAPopUpMineLauncher - Class in megamek.common.weapons.battlearmor
 
ISBAPopUpMineLauncher() - Constructor for class megamek.common.weapons.battlearmor.ISBAPopUpMineLauncher
 
ISBARL1 - Class in megamek.common.weapons.battlearmor
 
ISBARL1() - Constructor for class megamek.common.weapons.battlearmor.ISBARL1
 
ISBARL2 - Class in megamek.common.weapons.battlearmor
 
ISBARL2() - Constructor for class megamek.common.weapons.battlearmor.ISBARL2
 
ISBARL3 - Class in megamek.common.weapons.battlearmor
 
ISBARL3() - Constructor for class megamek.common.weapons.battlearmor.ISBARL3
 
ISBARL4 - Class in megamek.common.weapons.battlearmor
 
ISBARL4() - Constructor for class megamek.common.weapons.battlearmor.ISBARL4
 
ISBARL5 - Class in megamek.common.weapons.battlearmor
 
ISBARL5() - Constructor for class megamek.common.weapons.battlearmor.ISBARL5
 
isBaseTerrain(int) - Static method in class megamek.common.Terrains
Returns true if the terrain is a base terrain type, excluding "Clear"
ISBASRM1 - Class in megamek.common.weapons.battlearmor
 
ISBASRM1() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM1
 
ISBASRM1OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM1OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM1OS
 
ISBASRM2 - Class in megamek.common.weapons.battlearmor
 
ISBASRM2() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM2
 
ISBASRM2OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM2OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM2OS
 
ISBASRM3 - Class in megamek.common.weapons.battlearmor
 
ISBASRM3() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM3
 
ISBASRM3OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM3OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM3OS
 
ISBASRM4 - Class in megamek.common.weapons.battlearmor
 
ISBASRM4() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM4
 
ISBASRM4OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM4OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM4OS
 
ISBASRM5 - Class in megamek.common.weapons.battlearmor
 
ISBASRM5() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM5
 
ISBASRM5OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM5OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM5OS
 
ISBASRM6 - Class in megamek.common.weapons.battlearmor
 
ISBASRM6() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM6
 
ISBASRM6OS - Class in megamek.common.weapons.battlearmor
 
ISBASRM6OS() - Constructor for class megamek.common.weapons.battlearmor.ISBASRM6OS
 
ISBASupportPPC - Class in megamek.common.weapons.battlearmor
Commented out in WeaponType.
ISBASupportPPC() - Constructor for class megamek.common.weapons.battlearmor.ISBASupportPPC
 
ISBATaser - Class in megamek.common.weapons.battlearmor
 
ISBATaser() - Constructor for class megamek.common.weapons.battlearmor.ISBATaser
 
isBATaserShutdown() - Method in class megamek.common.Entity
 
isBattleArmor() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isBattleArmor() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isBattleArmor() - Method in class megamek.common.BattleArmor
 
isBattleArmor() - Method in interface megamek.common.BTObject
Returns true when this object is a BattleArmor unit or of type BA for Alpha Strike.
isBattleMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isBattleMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isBattleMek() - Method in interface megamek.common.BTObject
Returns true when this object is a BattleMek or of type BM for Alpha Strike.
isBattleStation() - Method in class megamek.common.Jumpship
 
isBattleStation() - Method in class megamek.common.SpaceStation
 
ISBATubeArtillery - Class in megamek.common.weapons.battlearmor
 
ISBATubeArtillery() - Constructor for class megamek.common.weapons.battlearmor.ISBATubeArtillery
 
isBefore(GamePhase) - Method in enum class megamek.common.enums.GamePhase
 
isBehindTerrain() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSprite
 
isBehindTerrain() - Method in class megamek.client.ui.swing.boardview.HexSprite
Returns true when this Sprite should be hidden by overlapping terrain in isometric mode, i.e.
isBeingDragged() - Method in interface megamek.client.ui.IDisplayable
Returns true when this IDisplayable is being dragged or resized using mouse movement.
isBeingDragged() - Method in class megamek.client.ui.swing.ChatterBox2
 
isBetween(double, String, String) - Static method in class megamek.common.util.StringUtil
Returns if value is between the start and end
isBetween(String, String) - Method in class megamek.Version
 
isBetween(Version, Version) - Method in class megamek.Version
 
ISBinaryLaserCannon - Class in megamek.common.weapons.lasers
 
ISBinaryLaserCannon() - Constructor for class megamek.common.weapons.lasers.ISBinaryLaserCannon
 
isBiped() - Method in enum class megamek.common.EntityMovementMode
 
isBipedSwim() - Method in enum class megamek.common.EntityMovementMode
 
isBladeExtended(int) - Method in class megamek.common.actions.PunchAttackAction
 
isBlocked() - Method in class megamek.common.LosEffects
 
isBlockedByHill() - Method in class megamek.common.LosEffects
 
isBlockedByWater() - Method in class megamek.common.LosEffects
 
isBlowingSand() - Method in enum class megamek.common.planetaryconditions.BlowingSand
 
isBlowingSand() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isBlowingSandActive() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isBlowingSandNone() - Method in enum class megamek.common.planetaryconditions.BlowingSand
 
isBoardProhibited(int) - Method in class megamek.common.Entity
 
isBodyEquipment(EquipmentType) - Static method in class megamek.common.verifier.TestTank
Determines whether a piece of equipment should be mounted in the body location.
isBodyMounted() - Method in class megamek.common.Mounted
 
ISBombastLaser - Class in megamek.common.weapons.lasers
 
ISBombastLaser() - Constructor for class megamek.common.weapons.lasers.ISBombastLaser
 
isBomber() - Method in class megamek.common.Aero
Fighters may carry external ordnance; Other Aerospace units with cargo bays and the Internal Bomb Bay quirk may carry bombs internally.
isBomber() - Method in class megamek.common.AeroSpaceFighter
 
isBomber() - Method in class megamek.common.LandAirMek
 
isBomber() - Method in class megamek.common.SmallCraft
Fighters may carry external ordnance; Other Aerospace units with cargo bays and the Internal Bomb Bay quirk may carry bombs internally.
isBomber() - Method in interface megamek.common.Targetable
 
isBomber() - Method in class megamek.common.VTOL
 
isBombMounted() - Method in class megamek.common.Mounted
 
ISBombTAG - Class in megamek.common.weapons.bombs
 
ISBombTAG() - Constructor for class megamek.common.weapons.bombs.ISBombTAG
 
isBorderOpaque() - Method in class megamek.client.ui.swing.widget.MegaMekBorder
 
isBot() - Method in class megamek.client.AbstractClient
 
isBot() - Method in class megamek.client.bot.BotClient
 
isBot() - Method in class megamek.common.Player
 
ISBPod - Class in megamek.common.weapons.defensivepods
 
ISBPod() - Constructor for class megamek.common.weapons.defensivepods.ISBPod
 
isBracing() - Method in class megamek.common.Entity
 
isBracing() - Method in interface megamek.common.Targetable
 
isBreached() - Method in class megamek.common.CriticalSlot
 
isBreached() - Method in class megamek.common.Mounted
 
isBroken() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isBuilding() - Method in class megamek.client.bot.princess.EntityState
 
isBurdened() - Method in class megamek.common.BattleArmor
Determines if the battle armor unit is burdened with un-jettisoned equipment.
isBurning(Coords) - Method in class megamek.common.Building
Determine if this building is on fire.
isBurstFire() - Method in class megamek.common.HitData
 
isC3CompanyCommander() - Method in class megamek.common.Entity
 
isC3IndependentMaster() - Method in class megamek.common.Entity
 
ISC3M - Class in megamek.common.weapons.c3
 
ISC3M() - Constructor for class megamek.common.weapons.c3.ISC3M
 
ISC3MBS - Class in megamek.common.weapons.c3
 
ISC3MBS() - Constructor for class megamek.common.weapons.c3.ISC3MBS
 
ISC3RemoteSensorLauncher - Class in megamek.common.weapons.c3
 
ISC3RemoteSensorLauncher() - Constructor for class megamek.common.weapons.c3.ISC3RemoteSensorLauncher
 
isCalm() - Method in enum class megamek.common.planetaryconditions.Wind
 
isCancellable() - Method in class megamek.common.event.MMEvent
 
isCancelled() - Method in enum class megamek.client.ui.enums.DialogResult
 
isCancelled() - Method in class megamek.common.event.MMEvent
 
isCanon() - Method in class megamek.common.Entity
 
isCanon() - Method in class megamek.common.MekSummary
 
isCapital() - Method in class megamek.common.AmmoType
 
isCapital() - Method in class megamek.common.HitData
 
isCapital() - Method in class megamek.common.WeaponType
 
isCapitalFighter() - Method in class megamek.common.Entity
 
isCapitalFighter() - Method in class megamek.common.FighterSquadron
 
isCapitalFighter(boolean) - Method in class megamek.common.Entity
 
isCapitalScale() - Method in class megamek.common.Entity
 
isCapitalScale() - Method in class megamek.common.FighterSquadron
 
isCapitalScale() - Method in class megamek.common.Jumpship
 
isCaptured() - Method in class megamek.common.Entity
Has this entity been captured?
isCarcass() - Method in class megamek.common.Entity
Is this unit a carcass, a carcass can take no action
isCareful() - Method in class megamek.common.MovePath
 
isCareful() - Method in class megamek.common.MoveStep
 
isCarefulStand() - Method in class megamek.common.Entity
 
isCarefulStand() - Method in class megamek.common.Mek
 
isCarefulStanding - Variable in class megamek.common.Entity
 
isCargo() - Method in class megamek.common.Bay
 
isCargo() - Method in class megamek.common.CargoBay
 
isCargo() - Method in class megamek.common.InsulatedCargoBay
 
isCargo() - Method in class megamek.common.LiquidCargoBay
 
isCargo() - Method in class megamek.common.LivestockCargoBay
 
isCargo() - Method in class megamek.common.RefrigeratedCargoBay
 
isCargoBay() - Method in enum class megamek.common.verifier.BayData
 
isCarryableObject() - Method in interface megamek.common.BTObject
For future reference.
isCarryableObject() - Method in interface megamek.common.ICarryable
 
isCellEditable(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
isCellEditable(int, int) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
ISCenturionWeaponSystem - Class in megamek.common.weapons.other
 
ISCenturionWeaponSystem() - Constructor for class megamek.common.weapons.other.ISCenturionWeaponSystem
 
isCFR() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRAMSAssign() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRAPDSAssign() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRDominoEffect() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRHiddenPBS() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRTagTarget() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFRTeleguidedTarget() - Method in enum class megamek.common.net.enums.PacketCommand
 
isCFWarningPhase(GamePhase) - Static method in class megamek.client.ui.swing.CollapseWarning
 
isChainWhipGrappled() - Method in class megamek.common.Entity
 
isChameleonShieldActive() - Method in class megamek.common.Entity
Determine if this unit has an active chameleon light polarization field.
isChameleonShieldActive() - Method in class megamek.common.Mek
Does the Mek have a functioning Chameleon Light Polarization Field? For a CLPS to be functioning it must be on and the unit can't have mounted mechanized BattleArmor.
isChameleonShieldOn() - Method in class megamek.common.Entity
Determine if this unit has an active chameleon light polarization field.
isChameleonShieldOn() - Method in class megamek.common.Mek
Does the Mek Chameleon Light Polarization Field turned on? This is used for heat generation purposes.
isChangingMode() - Method in class megamek.common.MovePath
 
isCharging() - Method in class megamek.common.Entity
 
isChatBoxActive() - Method in class megamek.client.ui.swing.ClientGUI
 
isChatBoxActive() - Method in interface megamek.client.ui.swing.IClientGUI
 
isCheckForCrit() - Method in class megamek.common.Mek
should this Mek check for a critical hit at the end of turn due to being an industrial Mek and having been the target of a successful physical attack or for falling
isCivilWar() - Method in enum class megamek.common.eras.EraFlag
 
isClan() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
isClan() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
isClan() - Method in class megamek.client.ratgenerator.FactionRecord
 
isClan() - Method in class megamek.client.ratgenerator.ModelRecord
 
isClan() - Method in class megamek.common.autoresolve.component.Formation
 
isClan() - Method in class megamek.common.BattleArmorBay
 
isClan() - Method in class megamek.common.Bay
 
isClan() - Method in class megamek.common.CompositeTechLevel
 
isClan() - Method in class megamek.common.Engine
 
isClan() - Method in class megamek.common.Entity
Checks if this is a clan unit.
isClan() - Method in class megamek.common.EquipmentType
 
isClan() - Method in interface megamek.common.ITechnology
 
isClan() - Method in interface megamek.common.ITechnologyDelegator
 
isClan() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
isClan() - Method in class megamek.common.MekSummary
 
isClan() - Method in class megamek.common.TechAdvancement
 
isClan() - Method in class megamek.common.verifier.TestEntity
 
isClan(int) - Static method in class megamek.common.TechConstants
 
isClanArmor() - Method in class megamek.common.verifier.TestEntity
 
isClanArmor(int) - Method in class megamek.common.Entity
 
isClanExoWithoutHarjel() - Method in class megamek.common.BattleArmor
 
isClanInvasion() - Method in enum class megamek.common.eras.EraFlag
 
isClanPilot() - Method in class megamek.client.ui.swing.CustomPilotView
 
isClanPilot() - Method in class megamek.common.Crew
 
isClanPilot(int) - Method in class megamek.common.Crew
 
isClear() - Method in enum class megamek.common.planetaryconditions.Weather
 
isClearForLanding() - Method in class megamek.common.Hex
 
isClearForTakeoff() - Method in class megamek.common.Hex
Returns true if the hex is valid for takeoff - either clear, has pavement, or a road
isClearHex() - Method in class megamek.common.Hex
 
isClearingMinefield() - Method in class megamek.common.Entity
 
isClientArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
isClosed() - Method in class megamek.common.net.connections.AbstractConnection
 
isCockpitLocation(int) - Method in class megamek.common.verifier.TestMek
 
isColourCamouflage() - Method in class megamek.common.icons.Camouflage
 
isColourCamouflage() - Method in class megamek.common.icons.FileCamouflage
 
isColumnVisible(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
Checks whether the specified column is currently visible.
isCombatVehicle() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isCombatVehicle() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isCombatVehicle() - Method in interface megamek.common.BTObject
Returns true when this object is a ground Combat Vehicle, including VTOL but not including Support Vehicles, or of type CV for Alpha Strike.
isCombatVehicle() - Method in enum class megamek.common.EntityMovementMode
 
isCombatVehicle() - Method in class megamek.common.Tank
 
isCommander() - Method in class megamek.common.Entity
 
isCommander(Entity) - Method in class megamek.client.bot.princess.FireControl
 
isCommander(Entity) - Method in class megamek.client.bot.princess.FireControlState
 
isCommanderHit() - Method in class megamek.common.Tank
 
isCommanderHitPS() - Method in class megamek.common.Tank
 
isCompact() - Method in class megamek.client.ui.swing.lobby.ChatLounge
Returns true when the compact view is active.
isCompatibleWith(AmmoType) - Method in class megamek.common.AmmoType
Gets a value indicating whether this AmmoType is compatible with another AmmoType.
isCompletelyDissipated() - Method in class megamek.server.SmokeCloud
 
isCompressed() - Method in class megamek.common.net.connections.AbstractConnection
 
isComStar() - Method in class megamek.common.BattleArmorBay
 
isComstarBay() - Method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
isConcluded() - Method in class megamek.common.autoresolve.acar.order.Order
 
isCondEjectAmmo() - Method in class megamek.common.Aero
 
isCondEjectAmmo() - Method in class megamek.common.Mek
 
isCondEjectCTDest() - Method in class megamek.common.Mek
 
isCondEjectEngine() - Method in class megamek.common.Mek
 
isCondEjectFuel() - Method in class megamek.common.Aero
 
isCondEjectHeadshot() - Method in class megamek.common.Mek
 
isCondEjectSIDest() - Method in class megamek.common.Aero
 
isConfirmed() - Method in enum class megamek.client.ui.enums.DialogResult
 
isConfirmed() - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
isConnected() - Method in class megamek.client.AbstractClient
 
isConstant() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
isConventionalFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isConventionalFighter() - Method in interface megamek.common.BTObject
Returns true when this object is a conventional fighter (not aerospace, nor Fixed-Wing Support) or of type CF for Alpha Strike.
isConventionalFighter() - Method in class megamek.common.ConvFighter
 
isConventionalFighter() - Method in class megamek.common.FixedWingSupport
 
isConventionalInfantry() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isConventionalInfantry() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isConventionalInfantry() - Method in class megamek.common.BattleArmor
 
isConventionalInfantry() - Method in interface megamek.common.BTObject
Returns true when this object is a Conventional Infantry unit or of type CI for Alpha Strike.
isConventionalInfantry() - Method in class megamek.common.Infantry
 
isConvertingNow() - Method in class megamek.common.Entity
 
isCoolantPod(Mounted<?>) - Static method in class megamek.common.MountedHelper
Returns true if the given Mounted m is a Coolant Pod.
isCoolingFlawActive() - Method in class megamek.common.Mek
 
isCrewHitPS() - Method in class megamek.common.Tank
 
isCrewProtected() - Method in class megamek.common.Aero
 
isCrewProtected() - Method in class megamek.common.Jumpship
 
isCrewProtected() - Method in class megamek.common.SmallCraft
 
isCrippled() - Method in class megamek.common.Aero
 
isCrippled() - Method in class megamek.common.autoresolve.component.Formation
Checks if the formation is crippled.
isCrippled() - Method in class megamek.common.BattleArmor
 
isCrippled() - Method in class megamek.common.EjectedCrew
 
isCrippled() - Method in class megamek.common.Entity
Returns TRUE if the entity meets the requirements for crippling damage as detailed in TW pg 258.
isCrippled() - Method in class megamek.common.HandheldWeapon
 
isCrippled() - Method in class megamek.common.Infantry
 
isCrippled() - Method in class megamek.common.Mek
 
isCrippled() - Method in class megamek.common.MekWarrior
 
isCrippled() - Method in class megamek.common.Mounted
Determines whether this weapon should be considered crippled for damage level purposes.
isCrippled() - Method in class megamek.common.ProtoMek
 
isCrippled() - Method in class megamek.common.Tank
 
isCrippled(boolean) - Method in class megamek.common.Aero
 
isCrippled(boolean) - Method in class megamek.common.Entity
Returns TRUE if the entity meets the requirements for crippling damage as detailed in TW pg 258.
isCrippled(boolean) - Method in class megamek.common.EscapePods
 
isCrippled(boolean) - Method in class megamek.common.FighterSquadron
Per SO, fighter squadrons can't actually be crippled Individual crippled fighters should be detached and sent home, but it isn't required by the rules
isCrippled(boolean) - Method in class megamek.common.GunEmplacement
 
isCrippled(boolean) - Method in class megamek.common.HandheldWeapon
 
isCrippled(boolean) - Method in class megamek.common.Infantry
 
isCrippled(boolean) - Method in class megamek.common.LargeSupportTank
 
isCrippled(boolean) - Method in class megamek.common.Mek
 
isCrippled(boolean) - Method in class megamek.common.ProtoMek
 
isCrippled(boolean) - Method in class megamek.common.SuperHeavyTank
 
isCrippled(boolean) - Method in class megamek.common.Tank
 
ISCruiseMissile120 - Class in megamek.common.weapons.artillery
 
ISCruiseMissile120() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile120
 
ISCruiseMissile50 - Class in megamek.common.weapons.artillery
 
ISCruiseMissile50() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile50
 
ISCruiseMissile70 - Class in megamek.common.weapons.artillery
 
ISCruiseMissile70() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile70
 
ISCruiseMissile90 - Class in megamek.common.weapons.artillery
 
ISCruiseMissile90() - Constructor for class megamek.common.weapons.artillery.ISCruiseMissile90
 
isCumulative() - Method in class megamek.common.TargetRollModifier
 
isCurrentPhasePlayable() - Method in class megamek.common.alphaStrike.ASGame
 
isCurrentPhasePlayable() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
isCurrentPhasePlayable() - Method in class megamek.common.Game
 
isCurrentPhasePlayable() - Method in interface megamek.common.IGame
Returns true when the current game phase should be played, meaning it is played in the current type of game and there are possible actions in it in the present game state.
isCurrentPhasePlayable() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
isCustom() - Method in class megamek.common.Crew
Returns whether this pilot has non-standard piloting or gunnery values
isCustom() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isCustom() - Method in class megamek.common.LAMPilot
Returns whether this pilot has non-standard piloting or gunnery values
isDamaged() - Method in class megamek.common.CriticalSlot
Has this slot been damaged?
isDamaged() - Method in class megamek.common.DockingCollar
 
isDamageHighLow() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isDamageLowHigh() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isDanger() - Method in class megamek.common.MoveStep
 
isDarkAges() - Method in enum class megamek.common.eras.EraFlag
 
isDataValid(SimulationContext) - Method in interface megamek.common.autoresolve.acar.action.Action
Validates the data of this action.
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
 
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
 
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.StandardUnitAttack
 
isDataValid(SimulationContext) - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
 
isDataValid(SBFGame) - Method in interface megamek.common.actions.sbf.SBFAction
Validates the data of this action.
isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFArtilleryAttack
 
isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFStandardUnitAttack
 
isDataValid(SBFGame) - Method in class megamek.common.actions.sbf.SBFUnitToHexAttack
 
isDay() - Method in enum class megamek.common.planetaryconditions.Light
 
isDayOrDusk() - Method in enum class megamek.common.planetaryconditions.Light
 
isDead() - Method in class megamek.common.Crew
The crew is considered dead as a whole if all members are dead.
isDead(int) - Method in class megamek.common.Crew
 
isDebug() - Method in class megamek.client.bot.BotConfiguration
 
isDecayEnabled() - Method in class megamek.client.bot.princess.HeatMap
Determines if decay is applied to the map when ageMaps() is called.
isDeepWater() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
isDefault() - Method in class megamek.client.bot.princess.BehaviorSettings
 
isDefault() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isDefault() - Method in class megamek.common.icons.AbstractIcon
 
isDefaultValue() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
isDenserThan(Atmosphere) - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isDeployed() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
isDeployed() - Method in interface megamek.common.Deployable
Returns true when this unit/object is deployed, i.e.
isDeployed() - Method in class megamek.common.Entity
Checks to see if an entity has been deployed
isDeployed() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isDeployment() - Method in enum class megamek.common.enums.GamePhase
 
isDeploymentComplete() - Method in class megamek.common.AbstractGame
 
isDeploymentComplete() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
isDeployMinefields() - Method in enum class megamek.common.enums.GamePhase
 
isDesignValid() - Method in class megamek.common.Entity
 
isDestinationValidForEntity(Entity, Coords, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
 
isDestroyed() - Method in class megamek.common.CriticalSlot
 
isDestroyed() - Method in class megamek.common.Entity
 
isDestroyed() - Method in class megamek.common.Mounted
 
isDetectedByEnemy() - Method in class megamek.common.Entity
 
isDirectory() - Method in class megamek.common.util.fileUtils.MegaMekFile
 
isDisabled - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
isDiveBomb(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
isDmgHeavy() - Method in class megamek.common.Aero
 
isDmgHeavy() - Method in class megamek.common.BattleArmor
 
isDmgHeavy() - Method in class megamek.common.Entity
Returns TRUE if the entity has been heavily damaged.
isDmgHeavy() - Method in class megamek.common.GunEmplacement
 
isDmgHeavy() - Method in class megamek.common.HandheldWeapon
 
isDmgHeavy() - Method in class megamek.common.Infantry
 
isDmgHeavy() - Method in class megamek.common.Mek
 
isDmgHeavy() - Method in class megamek.common.ProtoMek
 
isDmgHeavy() - Method in class megamek.common.Tank
 
isDmgLight() - Method in class megamek.common.Aero
 
isDmgLight() - Method in class megamek.common.BattleArmor
 
isDmgLight() - Method in class megamek.common.Entity
Returns TRUE if the entity has been lightly damaged.
isDmgLight() - Method in class megamek.common.GunEmplacement
 
isDmgLight() - Method in class megamek.common.HandheldWeapon
 
isDmgLight() - Method in class megamek.common.Infantry
 
isDmgLight() - Method in class megamek.common.Mek
 
isDmgLight() - Method in class megamek.common.ProtoMek
 
isDmgLight() - Method in class megamek.common.Tank
 
isDmgModerate() - Method in class megamek.common.Aero
 
isDmgModerate() - Method in class megamek.common.BattleArmor
 
isDmgModerate() - Method in class megamek.common.Entity
Returns TRUE if the entity has been moderately damaged.
isDmgModerate() - Method in class megamek.common.GunEmplacement
 
isDmgModerate() - Method in class megamek.common.HandheldWeapon
 
isDmgModerate() - Method in class megamek.common.Infantry
 
isDmgModerate() - Method in class megamek.common.Mek
 
isDmgModerate() - Method in class megamek.common.ProtoMek
 
isDmgModerate() - Method in class megamek.common.Tank
 
isDockCollarDamaged() - Method in class megamek.common.Dropship
 
isDocking() - Method in class megamek.common.MoveStep
 
isDone() - Method in class megamek.common.Entity
 
isDone() - Method in class megamek.common.Player
 
isDone() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isDoomed() - Method in class megamek.common.Crew
Doomed status only applies to the crew as a whole.
isDoomed() - Method in class megamek.common.Entity
 
isDoomedInAtmosphere() - Method in class megamek.common.MekSummary
 
isDoomedInExtremeTemp() - Method in class megamek.common.MekSummary
 
isDoomedInSpace() - Method in class megamek.common.MekSummary
 
isDoomedInVacuum() - Method in class megamek.common.MekSummary
 
isDoomedOnGround() - Method in class megamek.common.MekSummary
 
isDoor() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
isDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
 
isDownpourOrHeavySnowOrIceStormOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isDragged(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
Returns true when this IDisplayable is dragged or resized using mouse dragging.
isDragged(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
 
isDragged(Point, Dimension) - Method in class megamek.client.ui.swing.UnitOverview
 
isDraw() - Method in class megamek.server.victory.VictoryResult
 
isDrifting() - Method in class megamek.common.Flare
 
isDriverHit() - Method in class megamek.common.Tank
 
isDriverHitPS() - Method in class megamek.common.Tank
 
isDrone - Variable in class megamek.common.battlevalue.BVCalculator
 
isDropping() - Method in class megamek.common.Entity
 
isDropShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isDropShip() - Method in interface megamek.common.BTObject
Returns true when this object is a DropShip.
isDropShip() - Method in class megamek.common.Dropship
 
isDumping() - Method in class megamek.common.Mounted
 
isDuringOrAfter(GamePhase) - Method in enum class megamek.common.enums.GamePhase
 
isDusk() - Method in enum class megamek.common.planetaryconditions.Light
 
isDuskOrFullMoonOrGlareOrMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isDuskOrFullMoonOrMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isDWPMounted() - Method in class megamek.common.Mounted
 
isEarlyRepublic() - Method in enum class megamek.common.eras.EraFlag
 
isEarlySpaceflight() - Method in enum class megamek.common.eras.EraFlag
 
isEarlySuccessionWars() - Method in enum class megamek.common.eras.EraFlag
 
isECCM - Variable in class megamek.client.ui.swing.boardview.ECMEffects
Flag that determines if the dominant effect for the location is ECCM.
isECCM() - Method in class megamek.client.ui.swing.boardview.ECMEffects
 
isECCM() - Method in class megamek.common.ECMInfo
 
isECM() - Method in class megamek.common.ECMInfo
 
isEditable() - Method in class megamek.client.ui.swing.GameOptionsDialog
Determine whether the dialog is editable or view-only.
isEDPCharged() - Method in class megamek.common.ProtoMek
 
isEDPCharging() - Method in class megamek.common.ProtoMek
 
isEjected() - Method in class megamek.common.Crew
Determine if this pilot has abandoned her vehicle.
isEjecting() - Method in class megamek.common.Aero
Intended for large craft.
isEjectionPossible() - Method in class megamek.common.Entity
 
isEjectionPossible() - Method in class megamek.common.Mek
 
isEjectionPossible() - Method in class megamek.common.Tank
 
isElement() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
isElevationValid(int, Hex) - Method in class megamek.common.Entity
Check if this entity can legally occupy the requested elevation.
isElevationValid(int, Hex) - Method in class megamek.common.Infantry
 
isEligible(SimulationContext) - Method in class megamek.common.autoresolve.acar.order.Order
 
isEligibleFor(GamePhase) - Method in class megamek.common.Entity
Determines if an entity is eligible for a phase.
isEligibleFor(GamePhase) - Method in class megamek.common.Infantry
 
isEligibleFor(GamePhase) - Method in class megamek.common.Tank
 
isEligibleForArtyAutoHitHexes() - Method in class megamek.common.Entity
 
isEligibleForFiring() - Method in class megamek.common.Entity
An entity is eligible for firing if it's not taking some kind of action that prevents it from firing, such as a full-round physical attack or sprinting.
isEligibleForFiring() - Method in class megamek.common.Infantry
 
isEligibleForFiring() - Method in class megamek.common.TeleMissile
 
isEligibleForMovement() - Method in class megamek.common.Entity
Pretty much anybody's eligible for movement.
isEligibleForMovement() - Method in class megamek.common.GunEmplacement
 
isEligibleForMovement() - Method in class megamek.common.Mek
 
isEligibleForMovement() - Method in class megamek.common.ProtoMek
 
isEligibleForOffboard() - Method in class megamek.common.Entity
 
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.BattleArmor
 
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Entity
Tanks and certain other units can get a +1 bonus to MP if their move is entirely on pavement.
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Infantry
 
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Mek
 
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.QuadVee
 
isEligibleForPavementOrRoadBonus() - Method in class megamek.common.Tank
 
isEligibleForPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isEligibleForPhysical() - Method in class megamek.common.Entity
Check if the entity has any valid targets for physical attacks.
isEligibleForPhysical() - Method in class megamek.common.LandAirMek
Cannot make any physical attacks in fighter mode except ramming, which is handled in the movement phase.
isEligibleForPhysical() - Method in class megamek.common.QuadVee
Cannot make any physical attacks in vehicle mode except charging, which is handled in the movement phase.
isEligibleForTargetingPhase() - Method in class megamek.common.Entity
 
isElite() - Method in enum class megamek.common.enums.SkillLevel
 
isEliteOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isEMI() - Method in enum class megamek.common.planetaryconditions.EMI
 
isEMI() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isEMINone() - Method in enum class megamek.common.planetaryconditions.EMI
 
isEmpty() - Method in class megamek.client.ui.Base64Image
 
isEmpty() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
isEmpty() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
isEmpty() - Method in class megamek.common.autoresolve.acar.order.Orders
 
isEmpty() - Method in class megamek.common.force.Force
Returns true if the force contains neither units nor subforces.
isEmpty() - Method in class megamek.common.Team
 
isEmpty() - Method in class megamek.common.util.Counter
 
isEmpty() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
 
isEmptyLobby() - Method in class megamek.server.AbstractGameManager
 
isEnd() - Method in enum class megamek.common.enums.GamePhase
 
isEndImmediately() - Method in class megamek.common.Game
 
isEndPos(MovePath) - Method in class megamek.common.MoveStep
A step is in an end position if it is the last legal step, or is an illegal step past the last legal step.
isEndReport() - Method in enum class megamek.common.enums.GamePhase
 
isEndStep(MoveStep) - Method in class megamek.common.MovePath
 
isEndStep(SBFMoveStep) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
isEnemyBroken(int, int, boolean) - Method in class megamek.client.bot.princess.HonorUtil
 
isEnemyBroken(int, int, boolean) - Method in interface megamek.client.bot.princess.IHonorUtil
Indicates whether or not the identified unit can be considered broken.
isEnemyDishonored(int) - Method in class megamek.client.bot.princess.HonorUtil
 
isEnemyDishonored(int) - Method in interface megamek.client.bot.princess.IHonorUtil
Indicates whether or not the identified player is on the dishonored enemies list.
isEnemyIn(Game, Entity, Coords, boolean, boolean, int) - Static method in class megamek.common.Compute
Returns true if there is any unit that is an enemy of the specified unit in the specified hex.
isEnemyOf(Entity) - Method in class megamek.common.BuildingTarget
 
isEnemyOf(Entity) - Method in class megamek.common.Entity
Returns true if the other entity is an enemy of this entity.
isEnemyOf(Entity) - Method in class megamek.common.HexTarget
 
isEnemyOf(Entity) - Method in class megamek.common.INarcPod
 
isEnemyOf(Entity) - Method in class megamek.common.MinefieldTarget
 
isEnemyOf(Entity) - Method in interface megamek.common.Targetable
Determines if this target should be considered the enemy of the supplied player.
isEnemyOf(Player) - Method in class megamek.common.Player
 
isEnemyOf(Team) - Method in class megamek.common.Team
Determine if another team is an enemy of this team
isEngagementControlFailed() - Method in class megamek.common.autoresolve.component.Formation
 
isEngineHit() - Method in class megamek.common.ProtoMek
 
isEngineHit() - Method in class megamek.common.Tank
 
isEngineLocation(int) - Method in class megamek.common.verifier.TestMek
 
ISEnhancedLRM10 - Class in megamek.common.weapons.lrms
 
ISEnhancedLRM10() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM10
 
ISEnhancedLRM15 - Class in megamek.common.weapons.lrms
 
ISEnhancedLRM15() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM15
 
ISEnhancedLRM20 - Class in megamek.common.weapons.lrms
 
ISEnhancedLRM20() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM20
 
ISEnhancedLRM5 - Class in megamek.common.weapons.lrms
 
ISEnhancedLRM5() - Constructor for class megamek.common.weapons.lrms.ISEnhancedLRM5
 
isEntityPartOfWeight(Entity, Entity) - Static method in class megamek.client.ui.swing.CollapseWarning
 
isEntityStranded(Entity) - Method in class megamek.common.Game
Determines if the indicated entity is stranded on a transport that can't move.
ISERFlamer - Class in megamek.common.weapons.flamers
 
ISERFlamer() - Constructor for class megamek.common.weapons.flamers.ISERFlamer
 
ISERLaserLarge - Class in megamek.common.weapons.lasers
 
ISERLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISERLaserLarge
 
ISERLaserLargePrototype - Class in megamek.common.weapons.prototypes
 
ISERLaserLargePrototype() - Constructor for class megamek.common.weapons.prototypes.ISERLaserLargePrototype
 
ISERLaserMedium - Class in megamek.common.weapons.lasers
 
ISERLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISERLaserMedium
 
ISERLaserSmall - Class in megamek.common.weapons.lasers
 
ISERLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISERLaserSmall
 
ISERPPC - Class in megamek.common.weapons.ppc
 
ISERPPC() - Constructor for class megamek.common.weapons.ppc.ISERPPC
 
isEvading() - Method in class megamek.common.Entity
 
isEvading() - Method in class megamek.common.MoveStep
 
isEverHittable() - Method in class megamek.common.CriticalSlot
Was this critical slot ever hittable?
isEverSeenByEnemy() - Method in class megamek.common.Entity
 
isExchange() - Method in enum class megamek.common.enums.GamePhase
 
isExclusive - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
Defines if an action is exclusive, which means that only one CommandAction will be performed for each key press.
isExoskeleton() - Method in class megamek.common.BattleArmor
 
isExperimental() - Method in class megamek.client.bot.princess.BehaviorSettings
 
isExplosive(Mounted<?>) - Static method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Returns true when the given Mounted blocks ENE.
isExplosive(Mounted<?>) - Method in class megamek.common.EquipmentType
 
isExplosive(Mounted<?>, boolean) - Method in class megamek.common.EquipmentType
 
ISExtendedLRM10 - Class in megamek.common.weapons.lrms
 
ISExtendedLRM10() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM10
 
ISExtendedLRM15 - Class in megamek.common.weapons.lrms
 
ISExtendedLRM15() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM15
 
ISExtendedLRM20 - Class in megamek.common.weapons.lrms
 
ISExtendedLRM20() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM20
 
ISExtendedLRM5 - Class in megamek.common.weapons.lrms
 
ISExtendedLRM5() - Constructor for class megamek.common.weapons.lrms.ISExtendedLRM5
 
isExternal() - Method in enum class megamek.common.enums.Gender
 
isExtinct(int) - Method in interface megamek.common.ITechnology
 
isExtinct(int, boolean) - Method in interface megamek.common.ITechnology
 
isExtinct(int, boolean, int) - Method in interface megamek.common.ITechnology
 
isExtremeRange(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
 
isExtremeTemperature() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isExtremeTemperature(int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isExtremeTemperatureCold() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isExtremeTemperatureHeat() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isFacingChangeManeuver() - Method in class megamek.common.MoveStep
 
isFailure() - Method in enum class megamek.client.ui.enums.ValidationState
 
isFallDamage() - Method in class megamek.common.HitData
 
isFemale() - Method in enum class megamek.common.enums.Gender
 
isFieldWeapon(Mounted<?>) - Method in class megamek.common.BattleArmor
 
isFieldWeapon(Mounted<?>) - Method in class megamek.common.Infantry
 
isFighter() - Method in class megamek.common.AeroSpaceFighter
 
isFighter() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isFighter() - Method in interface megamek.common.BTObject
Returns true when this object is a fighter (aerospace or conventional) including Fixed-Wing Support or of type CF/AF/SV(MV a) for Alpha Strike.
isFighter() - Method in class megamek.common.FighterSquadron
 
isFighter() - Method in class megamek.common.SmallCraft
 
isFile() - Method in class megamek.common.util.fileUtils.MegaMekFile
 
isFinalized() - Method in class megamek.client.ui.preferences.PreferencesNode
 
isFindingClub() - Method in class megamek.common.Entity
 
isFinished() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
If it returns true, it must be removed from the list of active handlers (handling this action is finished entirely).
isFinished() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
 
isFinished() - Method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
 
isFinished() - Method in class megamek.server.sbf.AbstractSBFActionHandler
 
isFinished() - Method in interface megamek.server.sbf.SBFActionHandler
If it returns true, it must be removed from the list of active handlers (handling this action is finished entirely).
isFire() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
isFired() - Method in class megamek.common.Mounted
 
isFiredTsempThisTurn() - Method in class megamek.common.Entity
 
ISFireExtinguisher - Class in megamek.common.weapons.other
 
ISFireExtinguisher() - Constructor for class megamek.common.weapons.other.ISFireExtinguisher
 
isFireResistant() - Method in class megamek.common.BattleArmor
return if this BA has fire resistant armor
isFiring() - Method in enum class megamek.common.enums.GamePhase
 
isFiringReport() - Method in enum class megamek.common.enums.GamePhase
 
isFirstEra() - Method in class megamek.common.eras.Era
 
isFirstEra(Era) - Static method in class megamek.common.eras.Eras
 
isFirstHit() - Method in class megamek.common.HitData
 
isFirstStep() - Method in class megamek.common.MoveStep
 
isFission() - Method in class megamek.common.Engine
 
isFixedWingSupport() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isFixedWingSupport() - Method in interface megamek.common.BTObject
Returns true when this object is a Fixed-Wing Support or of type SV(MV a) for Alpha Strike.
isFixedWingSupport() - Method in class megamek.common.FixedWingSupport
 
isFlakAttack(Entity, Entity) - Static method in class megamek.common.Compute
 
isFlameBased() - Method in class megamek.common.weapons.infantry.InfantryWeapon
 
ISFlamer - Class in megamek.common.weapons.flamers
 
ISFlamer() - Constructor for class megamek.common.weapons.flamers.ISFlamer
 
isFlare() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
isFlareAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
ISFluidGun - Class in megamek.common.weapons.other
 
ISFluidGun() - Constructor for class megamek.common.weapons.other.ISFluidGun
 
isFlying() - Method in class megamek.common.MoveStep
 
isFog() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isFogHeavy() - Method in enum class megamek.common.planetaryconditions.Fog
 
isFogLight() - Method in enum class megamek.common.planetaryconditions.Fog
 
isFogNone() - Method in enum class megamek.common.planetaryconditions.Fog
 
IsFogRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
Given a fog level and set of relevant planetary conditions, determine if the fog level is allowed
isForceClose() - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
isForcedIndividual() - Method in class megamek.client.bot.BotConfiguration
 
isForcedWithdrawal() - Method in class megamek.client.bot.princess.BehaviorSettings
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
isForceVictory() - Method in class megamek.common.alphaStrike.ASGame
 
isForceVictory() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
isForceVictory() - Method in class megamek.common.Game
Getter for property forceVictory.
isForceVictory() - Method in interface megamek.common.IGame
 
isForceVictory() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
isFromFront() - Method in class megamek.common.HitData
 
isFrontFacingVGL(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
isFullMoon() - Method in enum class megamek.common.planetaryconditions.Light
 
isFullMoonOrGlare() - Method in enum class megamek.common.planetaryconditions.Light
 
isFullMoonOrGlareOrMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isFullMoonOrMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isFusion() - Method in class megamek.common.Engine
 
ISGAC2 - Class in megamek.common.weapons.unofficial
 
ISGAC2() - Constructor for class megamek.common.weapons.unofficial.ISGAC2
 
ISGAC4 - Class in megamek.common.weapons.unofficial
 
ISGAC4() - Constructor for class megamek.common.weapons.unofficial.ISGAC4
 
ISGAC6 - Class in megamek.common.weapons.unofficial
 
ISGAC6() - Constructor for class megamek.common.weapons.unofficial.ISGAC6
 
ISGAC8 - Class in megamek.common.weapons.unofficial
 
ISGAC8() - Constructor for class megamek.common.weapons.unofficial.ISGAC8
 
isGameEnding() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
 
isGameEnding() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
 
isGameEnding() - Method in interface megamek.server.scriptedevent.TriggeredEvent
 
isGameEnding() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
 
isGameMaster() - Method in class megamek.common.Player
 
isGameMasterPermitted() - Method in class megamek.common.Player
 
isGameMasterRequestInProgress() - Method in class megamek.server.totalwarfare.TWGameManager
 
isGameVictoryEvent() - Method in enum class megamek.common.net.enums.PacketCommand
 
ISGaussRifle - Class in megamek.common.weapons.gaussrifles
 
ISGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISGaussRifle
 
ISGaussRiflePrototype - Class in megamek.common.weapons.prototypes
 
ISGaussRiflePrototype() - Constructor for class megamek.common.weapons.prototypes.ISGaussRiflePrototype
 
isGearHit() - Method in class megamek.common.Aero
 
isGenderNeutral() - Method in enum class megamek.common.enums.Gender
 
isGhost() - Method in class megamek.common.Player
 
isGlare() - Method in enum class megamek.common.planetaryconditions.Light
 
isGlider() - Method in class megamek.common.ProtoMek
 
isGM(int) - Method in class megamek.server.commands.ClientServerCommand
 
isGrappleAttacker() - Method in class megamek.common.Entity
 
isGrappleAttacker() - Method in class megamek.common.Mek
 
isGrappleAttacker() - Method in class megamek.common.ProtoMek
 
isGrappledThisRound() - Method in class megamek.common.Entity
 
isGrappledThisRound() - Method in class megamek.common.Mek
 
isGrappledThisRound() - Method in class megamek.common.ProtoMek
 
isGreen() - Method in enum class megamek.common.enums.SkillLevel
 
isGreenOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isGround() - Method in class megamek.client.ratgenerator.FormationType
 
isGround() - Method in interface megamek.common.BTObject
Returns true when this object is a ground unit (all types of Mek, Infantry and Vehicle except aerospace support vehicles such as Fixed-Wing Support).
isGround() - Method in enum class megamek.common.strategicBattleSystems.SBFElementType
Returns true if this SBF Element Type represents a ground unit.
isGround() - Method in class megamek.common.strategicBattleSystems.SBFUnit
Returns true if this SBF Unit represents a ground Unit.
isGroundBomb() - Method in class megamek.common.equipment.AmmoMounted
 
isGroundBomb() - Method in class megamek.common.equipment.WeaponMounted
 
isGroundBomb() - Method in class megamek.common.Mounted
 
isGroundToAir(Entity, Targetable) - Static method in class megamek.common.Compute
 
isGroundToAir(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
isGroundToGround(Entity, Targetable) - Static method in class megamek.common.Compute
 
isGunneryFatigued() - Method in class megamek.common.Crew
 
isGustingRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isGustingRainOrDownpourOrHeavySnowOrIceStormOrSleetOrHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
isGustingRainOrSnowFlurriesOrIceStormOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isGyroDestroyed() - Method in class megamek.common.Entity
Only Meks have gyros, but this helps keep the code a bit cleaner.
isGyroDestroyed() - Method in class megamek.common.Mek
 
isHandheldWeapon() - Method in interface megamek.common.BTObject
Returns true when this object is a Handheld Weapon.
isHandheldWeapon() - Method in class megamek.common.HandheldWeapon
 
isHardenedArmorDamaged(HitData) - Method in class megamek.common.BattleArmor
 
isHardenedArmorDamaged(HitData) - Method in class megamek.common.Entity
do we have a half-hit hardened armor point in the location struck by this?
isHardenedArmorDamaged(HitData) - Method in class megamek.common.Mek
 
isHasJustStood() - Method in class megamek.common.MoveStep
 
isHeat() - Method in class megamek.common.EquipmentMode
 
ISHeavyFlamer - Class in megamek.common.weapons.flamers
 
ISHeavyFlamer() - Constructor for class megamek.common.weapons.flamers.ISHeavyFlamer
 
isHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
ISHeavyMG - Class in megamek.common.weapons.mgs
 
ISHeavyMG() - Constructor for class megamek.common.weapons.mgs.ISHeavyMG
 
ISHeavyMGA - Class in megamek.common.weapons.mgs
 
ISHeavyMGA() - Constructor for class megamek.common.weapons.mgs.ISHeavyMGA
 
ISHeavyPPC - Class in megamek.common.weapons.ppc
 
ISHeavyPPC() - Constructor for class megamek.common.weapons.ppc.ISHeavyPPC
 
isHeavyRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrGustingRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrGustingRainOrDownpour() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrGustingRainOrDownpourOrLightSnowOrModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrGustingRainOrHeavySnow() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavyRainOrModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavySnow() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeavySnowOrLightHailOrHeaveHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
isHeroic() - Method in enum class megamek.common.enums.SkillLevel
 
isHeroicOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isHexBeingBombed() - Method in interface megamek.common.Targetable
 
ISHGaussRifle - Class in megamek.common.weapons.gaussrifles
 
ISHGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISHGaussRifle
 
isHidden - Variable in class megamek.common.Entity
Flag that determines if this Entity is a hidden unit or not (see TW pg 259).
isHidden() - Method in class megamek.client.ui.swing.boardview.Sprite
 
isHidden() - Method in class megamek.common.Entity
Returns true if this unit is currently hidden (hidden units, TW pg 259).
isHidden() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isHigh() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isHigherThan(String) - Method in class megamek.Version
Use this method to determine if this version is higher than the version passed
isHigherThan(Version) - Method in class megamek.Version
Use this method to determine if the version passed is less than this Version object.
isHit() - Method in class megamek.common.CriticalSlot
 
isHit() - Method in class megamek.common.Mounted
 
isHit(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
Returns true when the mouse position point is considered "within" this IDisplayable.
isHit(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
 
isHit(Point, Dimension) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
 
isHit(Point, Dimension) - Method in class megamek.client.ui.swing.UnitOverview
 
isHittable() - Method in class megamek.common.CriticalSlot
Can this slot be hit by a critical hit roll?
isHittable() - Method in class megamek.common.EquipmentType
 
isHomingAmmoInHomingMode() - Method in class megamek.common.Mounted
Returns true if this Mounted is ammunition in homing mode.
isHomingShot - Variable in class megamek.common.actions.WeaponAttackAction
Boolean flag that determines if this shot was fired using homing ammunition.
isHomingShot() - Method in class megamek.common.actions.WeaponAttackAction
 
isHostArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
isHostileActiveFormationAt(BoardLocation, SBFFormation) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
isHotLoaded() - Method in class megamek.common.Mounted
Checks to see if the current ammo for this weapon is hotloaded
isHover() - Method in enum class megamek.common.EntityMovementMode
 
isHover() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
isHoverOrWiGE() - Method in enum class megamek.common.EntityMovementMode
 
isHoverVTOLOrWiGE() - Method in enum class megamek.common.EntityMovementMode
 
isHullDown() - Method in class megamek.common.Entity
 
isHullDown() - Method in class megamek.common.MoveStep
 
isHuman() - Method in record class megamek.ai.dataset.UnitAction
 
ISHVAC10 - Class in megamek.common.weapons.autocannons
 
ISHVAC10() - Constructor for class megamek.common.weapons.autocannons.ISHVAC10
 
ISHVAC2 - Class in megamek.common.weapons.autocannons
 
ISHVAC2() - Constructor for class megamek.common.weapons.autocannons.ISHVAC2
 
ISHVAC5 - Class in megamek.common.weapons.autocannons
 
ISHVAC5() - Constructor for class megamek.common.weapons.autocannons.ISHVAC5
 
isHydrofoil() - Method in enum class megamek.common.EntityMovementMode
 
isICE() - Method in class megamek.common.Engine
 
isIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isIconsLoaded() - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
isIgnitable() - Method in class megamek.common.Hex
 
isIgnited() - Method in class megamek.common.Flare
 
isIgniting() - Method in class megamek.common.HexTarget
 
isIgnoreInfantryDoubleDamage() - Method in class megamek.common.HitData
 
isIgnorePlayerDefeatVotes() - Method in class megamek.common.Game
 
isIgnoringEvents() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
isIgnoringEvents() - Method in interface megamek.common.util.Distractable
 
isIgnoringEvents() - Method in class megamek.common.util.DistractableDelegate
 
isIlClan() - Method in enum class megamek.common.eras.EraFlag
 
isIllegal - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
 
isIllegal() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
isIllegal() - Method in class megamek.common.strategicBattleSystems.SBFMoveStep
 
isIlluminated() - Method in class megamek.common.Entity
 
isImmobile() - Method in class megamek.client.bot.princess.EntityState
 
isImmobile() - Method in class megamek.common.Aero
 
isImmobile() - Method in class megamek.common.BuildingTarget
 
isImmobile() - Method in class megamek.common.Entity
Is this entity shut down or is the crew unconscious?
isImmobile() - Method in enum class megamek.common.enums.AimingMode
 
isImmobile() - Method in class megamek.common.GunEmplacement
 
isImmobile() - Method in class megamek.common.HexTarget
 
isImmobile() - Method in class megamek.common.INarcPod
 
isImmobile() - Method in class megamek.common.LandAirMek
 
isImmobile() - Method in class megamek.common.MinefieldTarget
 
isImmobile() - Method in interface megamek.common.Targetable
 
isImmobile(boolean) - Method in class megamek.common.Entity
Is this entity shut down, or if applicable is the crew unconscious?
isImmobile(boolean) - Method in class megamek.common.Tank
 
isImmobileForJump() - Method in class megamek.common.Entity
 
isImmobileForJump() - Method in class megamek.common.Tank
Per https://bg.battletech.com/forums/index.php/topic,78336.msg1869386.html#msg1869386 CVs with working engines and Jump Jets should still have the option to jump during the movement phase, even if reduced to 0 MP by motive hits, or rolling 12 on the Motive System Damage table.
ISImpHGaussRifle - Class in megamek.common.weapons.gaussrifles
 
ISImpHGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISImpHGaussRifle
 
ISIMPROVED - Static variable in class megamek.common.Sensor
 
ISImprovedNarc - Class in megamek.common.weapons.other
 
ISImprovedNarc() - Constructor for class megamek.common.weapons.other.ISImprovedNarc
 
ISImprovedNarcOS - Class in megamek.common.weapons.other
 
ISImprovedNarcOS() - Constructor for class megamek.common.weapons.other.ISImprovedNarcOS
 
isIn(Coords) - Method in class megamek.common.Building
Determine if the building occupies given coordinates.
isInArc(Coords, int, Vector<Coords>, int) - Static method in class megamek.common.Compute
Returns true if the target is in the specified arc.
isInArc(Coords, int, Coords, int) - Method in class megamek.client.bot.princess.FireControl
isInArc(Coords, int, Coords, int) - Static method in class megamek.common.Compute
 
isInArc(Coords, int, Targetable, int) - Static method in class megamek.common.Compute
 
isInArc(Game, int, int, Targetable) - Static method in class megamek.common.Compute
Checks to see if a target is in arc of the specified weapon, on the specified entity
isINarcedBy(int) - Method in class megamek.common.Entity
Have we been iNarced with a homing pod from that team?
isINarcedWith(long) - Method in class megamek.common.Entity
Have we been iNarced with the named pod from any team?
isInBearingsOnlyMode() - Method in class megamek.common.Mounted
 
isInBuilding(Game, int, Coords) - Static method in class megamek.common.Compute
 
isInBuilding(Game, Entity) - Static method in class megamek.common.Compute
Determine if the given unit is inside of a building at the given coordinates.
isInBuilding(Game, Entity, Coords) - Static method in class megamek.common.Compute
Determine if the given unit is inside of a building at the given coordinates.
isIndirect() - Method in class megamek.common.EquipmentMode
 
isIndustrial() - Method in class megamek.common.Mek
Is this an Industrial Mek?
isIndustrial() - Method in class megamek.common.MiscType
 
isIndustrialMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isIndustrialMek() - Method in interface megamek.common.BTObject
Returns true when this object is an Industrial Mek or of type IM for Alpha Strike.
isIndustrialMek() - Method in class megamek.common.Mek
 
isInEra(int) - Method in class megamek.client.ratgenerator.FactionRecord
Checks whether the faction is active at any point from the given year to the next reference
isInfantry() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isInfantry() - Method in interface megamek.common.BTObject
Returns true when this object is any Infantry unit or of type CI/BA for Alpha Strike.
isInfantryBay() - Method in enum class megamek.common.verifier.BayData
 
isInfantryVehicle() - Method in enum class megamek.common.EntityMovementMode
 
isInfernoBurning(Coords) - Method in class megamek.common.Board
Determine if the given coordinates has a burning inferno.
isInfernoFire() - Method in class megamek.common.Tank
 
isInitialized() - Method in class megamek.client.generator.RandomUnitGenerator
 
isInitialized() - Method in class megamek.client.ratgenerator.RATGenerator
 
isInitialized() - Static method in class megamek.client.ratgenerator.Ruleset
 
isInitialized() - Method in class megamek.client.ui.preferences.PreferencesNode
 
isInitialized() - Method in class megamek.common.MekSummaryCache
 
isInitializing() - Static method in class megamek.client.ratgenerator.Ruleset
 
isInitiative() - Method in enum class megamek.common.enums.GamePhase
 
isInitiativeReport() - Method in enum class megamek.common.enums.GamePhase
 
isInnerSphere() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
isInoperable() - Method in class megamek.common.Mounted
Returns true when this Mounted destroyed or located in a blown-off or breached location.
isInSameBuilding(Game, Entity, Targetable) - Static method in class megamek.common.Compute
Determines whether the attacker and the target are in the same building.
isInside(Point) - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
Overrides to provide for a smaller sensitive area.
isInside(Point) - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
 
isInside(Point) - Method in class megamek.client.ui.swing.boardview.Sprite
Returns true if the point is inside this sprite.
isInteger(String) - Static method in class megamek.common.util.StringUtil
Returns TRUE if the passed string is an integer value.
isIntermediatePath(MovePath) - Method in class megamek.common.pathfinder.AeroSpacePathFinder
"Worker" function to determine whether the path being examined is an intermediate path.
isIntermediatePath(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
"Worker" function to determine whether the path being examined is an intermediate path.
isInternal() - Method in enum class megamek.common.enums.Gender
 
isInternalBomb() - Method in class megamek.common.Mounted
Convenience method to determine if a bomb munition is mounted EXternally (reduces MP) or INternally (no MP reduction).
isIntersectedBy(double, double, double, double) - Method in class megamek.common.IdealHex
Returns true if this hex is intersected by the line
isIntroLevel() - Method in class megamek.common.Engine
 
isIntroLevel() - Method in class megamek.common.Entity
 
isIntroLevel() - Method in class megamek.common.EquipmentType
 
isIntroLevel() - Method in interface megamek.common.ITechnology
 
isInUrbanEnvironment(Game, Coords) - Static method in class megamek.common.Compute
 
isInvalid(SimulationContext) - Method in interface megamek.common.autoresolve.acar.action.Action
 
isInvulnerable() - Method in class megamek.common.Briefcase
 
isInvulnerable() - Method in interface megamek.common.ICarryable
Returns true if this carryable object should never take damage nor be destroyed, false otherwise.
isInWaypointLaunchMode() - Method in class megamek.common.Mounted
 
isJammed - Variable in class megamek.common.weapons.WeaponHandler
 
isJammed() - Method in class megamek.common.Mounted
 
isJetBooster() - Method in enum class megamek.common.enums.MPBoosters
 
isJihad() - Method in enum class megamek.common.eras.EraFlag
 
isJumpCapable() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isJumpInfantry() - Method in enum class megamek.common.EntityMovementMode
 
isJumping() - Method in class megamek.client.bot.princess.EntityState
 
isJumping() - Method in class megamek.common.MovePath
Returns true if the entity is jumping or if it's a flying lam.
isJumping() - Method in class megamek.common.MoveStep
 
isJumpingNow - Variable in class megamek.common.Entity
 
isJumpingWithMechanicalBoosters() - Method in class megamek.common.Entity
 
isJumpOrLegInfantry() - Method in enum class megamek.common.EntityMovementMode
 
isJumpShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isJumpShip() - Method in interface megamek.common.BTObject
Returns true when this object is a JumpShip (but not a Space Station nor a WarShip).
isJumpShip() - Method in class megamek.common.Jumpship
 
isJumpShip() - Method in class megamek.common.SpaceStation
 
isJumpShip() - Method in class megamek.common.Warship
 
isJustMovedIntoIndustrialKillingWater() - Method in class megamek.common.Mek
did this Mek just moved into water that would kill it because we lack environmental sealing?
isKFBoomDamaged() - Method in class megamek.common.Dropship
 
isKFDriveDamaged() - Method in class megamek.common.Jumpship
 
isKick() - Method in enum class megamek.client.bot.princess.PhysicalAttackType
 
ISKinsSlaughterPPC - Class in megamek.common.weapons.ppc
 
ISKinsSlaughterPPC() - Constructor for class megamek.common.weapons.ppc.ISKinsSlaughterPPC
 
isKoThisRound() - Method in class megamek.common.Crew
The crew as a whole is considered ko this round if all active members are ko this round.
isKoThisRound(int) - Method in class megamek.common.Crew
 
ISLAAMissileWeapon - Class in megamek.common.weapons.bombs
 
ISLAAMissileWeapon() - Constructor for class megamek.common.weapons.bombs.ISLAAMissileWeapon
 
isLabelBeforeTextField() - Method in interface megamek.common.options.IOptionInfo
returns on which side of the text field the label is.
isLabelBeforeTextField() - Method in class megamek.common.options.Option
 
ISLAC10 - Class in megamek.common.weapons.unofficial
 
ISLAC10() - Constructor for class megamek.common.weapons.unofficial.ISLAC10
 
ISLAC2 - Class in megamek.common.weapons.autocannons
 
ISLAC2() - Constructor for class megamek.common.weapons.autocannons.ISLAC2
 
ISLAC20 - Class in megamek.common.weapons.unofficial
 
ISLAC20() - Constructor for class megamek.common.weapons.unofficial.ISLAC20
 
ISLAC5 - Class in megamek.common.weapons.autocannons
 
ISLAC5() - Constructor for class megamek.common.weapons.autocannons.ISLAC5
 
isLargeAerospace() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isLargeAerospace() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isLargeAerospace() - Method in interface megamek.common.BTObject
Returns true when this object is a large aerospace unit (SmallCraft, DropShip, JumpShip, WarShip, Space Station).
isLargeAerospace() - Method in class megamek.common.Jumpship
 
isLargeAerospace() - Method in class megamek.common.SmallCraft
 
isLargeCraft() - Method in class megamek.common.Entity
is this entity a large craft? (dropship, jumpship, warship, or space station)
ISLaserAMS - Class in megamek.common.weapons.other
 
ISLaserAMS() - Constructor for class megamek.common.weapons.other.ISLaserAMS
 
ISLaserAMSTHB - Class in megamek.common.weapons.unofficial
 
ISLaserAMSTHB() - Constructor for class megamek.common.weapons.unofficial.ISLaserAMSTHB
 
ISLaserLarge - Class in megamek.common.weapons.lasers
 
ISLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISLaserLarge
 
ISLaserMedium - Class in megamek.common.weapons.lasers
 
ISLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISLaserMedium
 
ISLaserPrimitiveLarge - Class in megamek.common.weapons.primitive
 
ISLaserPrimitiveLarge() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveLarge
 
ISLaserPrimitiveMedium - Class in megamek.common.weapons.primitive
 
ISLaserPrimitiveMedium() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveMedium
 
ISLaserPrimitiveSmall - Class in megamek.common.weapons.primitive
 
ISLaserPrimitiveSmall() - Constructor for class megamek.common.weapons.primitive.ISLaserPrimitiveSmall
 
ISLaserSmall - Class in megamek.common.weapons.lasers
 
ISLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISLaserSmall
 
isLastEra() - Method in class megamek.common.eras.Era
 
isLateRepublic() - Method in enum class megamek.common.eras.EraFlag
 
isLateSuccessionWarsLosTech() - Method in enum class megamek.common.eras.EraFlag
 
isLateSuccessionWarsRenaissance() - Method in enum class megamek.common.eras.EraFlag
 
isLayingMines() - Method in class megamek.common.Entity
 
ISLB10XAC - Class in megamek.common.weapons.autocannons
 
ISLB10XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB10XAC
 
ISLB10XACPrototype - Class in megamek.common.weapons.prototypes
 
ISLB10XACPrototype() - Constructor for class megamek.common.weapons.prototypes.ISLB10XACPrototype
 
ISLB20XAC - Class in megamek.common.weapons.autocannons
 
ISLB20XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB20XAC
 
ISLB2XAC - Class in megamek.common.weapons.autocannons
 
ISLB2XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB2XAC
 
ISLB5XAC - Class in megamek.common.weapons.autocannons
 
ISLB5XAC() - Constructor for class megamek.common.weapons.autocannons.ISLB5XAC
 
ISLBinaryLaserCannon - Class in megamek.common.weapons.lasers
 
ISLBinaryLaserCannon() - Constructor for class megamek.common.weapons.lasers.ISLBinaryLaserCannon
 
isLeaf() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
 
isLeaf() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
 
isLeaf(Object) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
isLeaf(Object) - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
isLegal() - Method in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
isLegal(int, int, boolean) - Method in interface megamek.common.ITechnology
 
isLegal(int, int, boolean) - Static method in class megamek.common.TechConstants
Returns true if the equipment is legal for a unit with the paired tech levels; Returns false if it is not.
isLegal(int, int, boolean, boolean) - Static method in class megamek.common.TechConstants
Returns true if the equipment is legal for a unit with the paired tech levels; Returns false if it is not.
isLegal(int, SimpleTechLevel, boolean, boolean, boolean) - Method in interface megamek.common.ITechnology
 
isLegal(ITechnology) - Method in interface megamek.common.ITechManager
 
isLegal(MovePath) - Method in class megamek.common.MoveStep
Determine if this is a legal step as part of the supplied MovePath.
isLegalAeroMove(MovePath) - Method in class megamek.client.bot.princess.PathEnumerator
Returns whether a MovePath is legit for an Aero unit isMoveLegal() seems to disagree with me on some aero moves, but I can't exactly figure out why, and who is right.
isLegalDeployment(Coords, int, int, int, int, int, int, int) - Method in class megamek.common.Board
Can an object be deployed at these coordinates, given a starting zone, width of starting zone and offset from edge of board?
isLegalDeployment(Coords, Entity) - Method in class megamek.common.Board
Can the given entity be deployed at these coordinates
isLegalDeployment(Coords, Player) - Method in class megamek.common.Board
Can the given player deploy at these coordinates?
isLegalEndPos() - Method in class megamek.common.MoveStep
Check to see if this step's position is a valid end of a path.
isLegalFor(Entity) - Method in enum class megamek.common.verifier.BayData
Determines whether the bay is legal to mount on a given Entity.
isLegalMove(MovePath) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
A "light-weight" version of the logic found in "isMovementPossible" in MoveStep.java
isLegendary() - Method in enum class megamek.common.enums.SkillLevel
 
isLegInfantry() - Method in enum class megamek.common.EntityMovementMode
 
isLevelLessSpecificThan(Level) - Method in class megamek.logging.MMLogger
Takes the passed in Level and checks if the current log level is less specific than provided.
isLevelMoreSpecificThan(Level) - Method in class megamek.logging.MMLogger
Takes the passed in Level and checks if the current log level is more specific than provided.
ISLGaussRifle - Class in megamek.common.weapons.gaussrifles
 
ISLGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISLGaussRifle
 
isLighterThan(Atmosphere) - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isLightGale() - Method in enum class megamek.common.planetaryconditions.Wind
 
isLightGaleOrModerateGale() - Method in enum class megamek.common.planetaryconditions.Wind
 
isLightHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
ISLightMG - Class in megamek.common.weapons.mgs
 
ISLightMG() - Constructor for class megamek.common.weapons.mgs.ISLightMG
 
ISLightMGA - Class in megamek.common.weapons.mgs
 
ISLightMGA() - Constructor for class megamek.common.weapons.mgs.ISLightMGA
 
isLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
ISLightPPC - Class in megamek.common.weapons.ppc
 
ISLightPPC() - Constructor for class megamek.common.weapons.ppc.ISLightPPC
 
isLightRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightRainOrLightSnow() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightRainOrLightSnowOrLightHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightRainOrModerateRainOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightSnow() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightSnowOrModerateSnowOrSnowFlurriesOrHeavySnowOrSleet() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLightSnowOrSleetOrLightHailOrHeavyHail() - Method in enum class megamek.common.planetaryconditions.Weather
 
isLive() - Method in class megamek.utilities.GifWriter
Returns whether the gif writer is live.
isLoadableThisTurn() - Method in class megamek.common.Entity
Returns true if this entity could potentially be loaded (did not move from starting hex)
isLoaded() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
isLocalBot(Player) - Method in interface megamek.client.IClient
 
isLocationBad(int) - Method in class megamek.common.Entity
Is this location destroyed or breached?
isLocationBlownOff(int) - Method in class megamek.common.Entity
 
isLocationBlownOffThisPhase(int) - Method in class megamek.common.Entity
Has the indicated location been blown off this phase (as opposed to either earlier or not at all)?
isLocationBurning(int) - Method in class megamek.common.Tank
 
isLocationDeadly(Coords) - Method in class megamek.common.Entity
Returns true if the specified hex contains some sort of deadly terrain.
isLocationDeadly(Coords) - Method in class megamek.common.Mek
 
isLocationDoomed(int) - Method in class megamek.common.Entity
Is this location destroyed or breached?
isLocationProhibited(Coords) - Method in class megamek.common.Entity
Returns true if the specified hex contains some sort of prohibited terrain.
isLocationProhibited(Coords, int) - Method in class megamek.common.Aero
 
isLocationProhibited(Coords, int) - Method in class megamek.common.Dropship
 
isLocationProhibited(Coords, int) - Method in class megamek.common.Entity
 
isLocationProhibited(Coords, int) - Method in class megamek.common.GunEmplacement
 
isLocationProhibited(Coords, int) - Method in class megamek.common.Infantry
 
isLocationProhibited(Coords, int) - Method in class megamek.common.LandAirMek
 
isLocationProhibited(Coords, int) - Method in class megamek.common.LargeSupportTank
 
isLocationProhibited(Coords, int) - Method in class megamek.common.Mek
 
isLocationProhibited(Coords, int) - Method in class megamek.common.ProtoMek
 
isLocationProhibited(Coords, int) - Method in class megamek.common.SupportTank
 
isLocationProhibited(Coords, int) - Method in class megamek.common.Tank
Tanks have all sorts of prohibited terrain.
isLocationProhibited(Coords, int) - Method in class megamek.common.VTOL
 
isLocationProhibitedWiGE(Coords, int) - Method in class megamek.common.Tank
 
isLocationTrulyDestroyed(int) - Method in class megamek.common.Entity
 
isLogSuppressed() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
ISLongTomPrimitive - Class in megamek.common.weapons.primitive
TODO - These Long Toms jam on the roll of a two
ISLongTomPrimitive() - Constructor for class megamek.common.weapons.primitive.ISLongTomPrimitive
 
isLosRange(Game) - Method in class megamek.client.bot.princess.BasicPathRanker
 
isLounge() - Method in enum class megamek.common.enums.GamePhase
 
isLowerThan(String) - Method in class megamek.Version
Use this method to determine if this version is lower than the version passed
isLowerThan(Version) - Method in class megamek.Version
Use this method to determine if this version is lower than the version passed
isLowProfileGlancingBlow(Entity, ToHitData) - Method in class megamek.common.weapons.WeaponHandler
Worker function that determines if the given hit on the given entity is a glancing blow as per narrow/low profile quirk rules
ISLRM1 - Class in megamek.common.weapons.unofficial
 
ISLRM1() - Constructor for class megamek.common.weapons.unofficial.ISLRM1
 
ISLRM10 - Class in megamek.common.weapons.lrms
 
ISLRM10() - Constructor for class megamek.common.weapons.lrms.ISLRM10
 
ISLRM10IOS - Class in megamek.common.weapons.lrms
 
ISLRM10IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM10IOS
 
ISLRM10OS - Class in megamek.common.weapons.lrms
 
ISLRM10OS() - Constructor for class megamek.common.weapons.lrms.ISLRM10OS
 
ISLRM10Primitive - Class in megamek.common.weapons.primitive
 
ISLRM10Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM10Primitive
 
ISLRM15 - Class in megamek.common.weapons.lrms
 
ISLRM15() - Constructor for class megamek.common.weapons.lrms.ISLRM15
 
ISLRM15IOS - Class in megamek.common.weapons.lrms
 
ISLRM15IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM15IOS
 
ISLRM15OS - Class in megamek.common.weapons.lrms
 
ISLRM15OS() - Constructor for class megamek.common.weapons.lrms.ISLRM15OS
 
ISLRM15Primitive - Class in megamek.common.weapons.primitive
 
ISLRM15Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM15Primitive
 
ISLRM1OS - Class in megamek.common.weapons.unofficial
 
ISLRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM1OS
 
ISLRM2 - Class in megamek.common.weapons.unofficial
 
ISLRM2() - Constructor for class megamek.common.weapons.unofficial.ISLRM2
 
ISLRM20 - Class in megamek.common.weapons.lrms
 
ISLRM20() - Constructor for class megamek.common.weapons.lrms.ISLRM20
 
ISLRM20IOS - Class in megamek.common.weapons.lrms
 
ISLRM20IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM20IOS
 
ISLRM20OS - Class in megamek.common.weapons.lrms
 
ISLRM20OS() - Constructor for class megamek.common.weapons.lrms.ISLRM20OS
 
ISLRM20Primitive - Class in megamek.common.weapons.primitive
 
ISLRM20Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM20Primitive
 
ISLRM2OS - Class in megamek.common.weapons.unofficial
 
ISLRM2OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM2OS
 
ISLRM3 - Class in megamek.common.weapons.unofficial
 
ISLRM3() - Constructor for class megamek.common.weapons.unofficial.ISLRM3
 
ISLRM3OS - Class in megamek.common.weapons.unofficial
 
ISLRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM3OS
 
ISLRM4 - Class in megamek.common.weapons.unofficial
 
ISLRM4() - Constructor for class megamek.common.weapons.unofficial.ISLRM4
 
ISLRM4OS - Class in megamek.common.weapons.unofficial
 
ISLRM4OS() - Constructor for class megamek.common.weapons.unofficial.ISLRM4OS
 
ISLRM5 - Class in megamek.common.weapons.lrms
 
ISLRM5() - Constructor for class megamek.common.weapons.lrms.ISLRM5
 
ISLRM5IOS - Class in megamek.common.weapons.lrms
 
ISLRM5IOS() - Constructor for class megamek.common.weapons.lrms.ISLRM5IOS
 
ISLRM5OS - Class in megamek.common.weapons.lrms
 
ISLRM5OS() - Constructor for class megamek.common.weapons.lrms.ISLRM5OS
 
ISLRM5Primitive - Class in megamek.common.weapons.primitive
 
ISLRM5Primitive() - Constructor for class megamek.common.weapons.primitive.ISLRM5Primitive
 
ISLRT10 - Class in megamek.common.weapons.lrms
 
ISLRT10() - Constructor for class megamek.common.weapons.lrms.ISLRT10
 
ISLRT10IOS - Class in megamek.common.weapons.lrms
 
ISLRT10IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT10IOS
 
ISLRT10OS - Class in megamek.common.weapons.lrms
 
ISLRT10OS() - Constructor for class megamek.common.weapons.lrms.ISLRT10OS
 
ISLRT15 - Class in megamek.common.weapons.lrms
 
ISLRT15() - Constructor for class megamek.common.weapons.lrms.ISLRT15
 
ISLRT15IOS - Class in megamek.common.weapons.lrms
 
ISLRT15IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT15IOS
 
ISLRT15OS - Class in megamek.common.weapons.lrms
 
ISLRT15OS() - Constructor for class megamek.common.weapons.lrms.ISLRT15OS
 
ISLRT20 - Class in megamek.common.weapons.lrms
 
ISLRT20() - Constructor for class megamek.common.weapons.lrms.ISLRT20
 
ISLRT20IOS - Class in megamek.common.weapons.lrms
 
ISLRT20IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT20IOS
 
ISLRT20OS - Class in megamek.common.weapons.lrms
 
ISLRT20OS() - Constructor for class megamek.common.weapons.lrms.ISLRT20OS
 
ISLRT5 - Class in megamek.common.weapons.lrms
 
ISLRT5() - Constructor for class megamek.common.weapons.lrms.ISLRT5
 
ISLRT5IOS - Class in megamek.common.weapons.lrms
 
ISLRT5IOS() - Constructor for class megamek.common.weapons.lrms.ISLRT5IOS
 
ISLRT5OS - Class in megamek.common.weapons.lrms
 
ISLRT5OS() - Constructor for class megamek.common.weapons.lrms.ISLRT5OS
 
isMaglev() - Method in enum class megamek.common.EntityMovementMode
 
ISMagshotGaussRifle - Class in megamek.common.weapons.gaussrifles
 
ISMagshotGaussRifle() - Constructor for class megamek.common.weapons.gaussrifles.ISMagshotGaussRifle
 
isMakingDfa() - Method in class megamek.common.Entity
 
isMakingVTOLGroundAttack() - Method in class megamek.common.Entity
 
isMakingVTOLGroundAttack() - Method in class megamek.common.LandAirMek
 
isMakingVTOLGroundAttack() - Method in class megamek.common.VTOL
 
isMale() - Method in enum class megamek.common.enums.Gender
 
isManeiDomini() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
isManeuver() - Method in class megamek.common.MoveStep
 
isManualShutdown() - Method in class megamek.common.Entity
 
isMapSettingsOnlyChange() - Method in class megamek.common.event.GameSettingsChangeEvent
 
isMarine() - Method in enum class megamek.common.EntityMovementMode
 
isMASCAndSupercharger() - Method in enum class megamek.common.enums.MPBoosters
 
isMASCOnly() - Method in enum class megamek.common.enums.MPBoosters
 
isMASCUsed() - Method in class megamek.common.Entity
Determine if MASC has been used this turn.
isMASCXorSupercharger() - Method in enum class megamek.common.enums.MPBoosters
 
isMatch(MekSummary, MekSearchFilter) - Static method in class megamek.client.ui.advancedsearch.MekSearchFilter
 
isMaximized() - Method in class megamek.client.ui.preferences.JWindowPreference
 
isMechanized() - Method in class megamek.common.Infantry
 
isMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isMek() - Method in interface megamek.common.BTObject
Returns true when this object is a Mek (Industrial Mek or BattleMek) or of type BM/IM for Alpha Strike.
isMek() - Method in class megamek.common.Mek
 
isMek() - Method in class megamek.common.verifier.TestAero
 
isMek() - Method in class megamek.common.verifier.TestBattleArmor
 
isMek() - Method in class megamek.common.verifier.TestEntity
 
isMek() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isMek() - Method in class megamek.common.verifier.TestInfantry
 
isMek() - Method in class megamek.common.verifier.TestMek
 
isMek() - Method in class megamek.common.verifier.TestProtoMek
 
isMek() - Method in class megamek.common.verifier.TestSupportVehicle
 
isMek() - Method in class megamek.common.verifier.TestTank
 
ISMekMortar1 - Class in megamek.common.weapons.mortars
 
ISMekMortar1() - Constructor for class megamek.common.weapons.mortars.ISMekMortar1
 
ISMekMortar2 - Class in megamek.common.weapons.mortars
 
ISMekMortar2() - Constructor for class megamek.common.weapons.mortars.ISMekMortar2
 
ISMekMortar4 - Class in megamek.common.weapons.mortars
 
ISMekMortar4() - Constructor for class megamek.common.weapons.mortars.ISMekMortar4
 
ISMekMortar8 - Class in megamek.common.weapons.mortars
 
ISMekMortar8() - Constructor for class megamek.common.weapons.mortars.ISMekMortar8
 
ISMekTaser - Class in megamek.common.weapons.other
 
ISMekTaser() - Constructor for class megamek.common.weapons.other.ISMekTaser
 
isMekTurretMounted() - Method in class megamek.common.Mounted
 
isMenuBar - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
When true, this keybind is used by the CommonMenuBar.
isMet(SimulationContext) - Method in interface megamek.common.autoresolve.acar.order.Condition
 
ISMG - Class in megamek.common.weapons.mgs
 
ISMG() - Constructor for class megamek.common.weapons.mgs.ISMG
 
ISMGA - Class in megamek.common.weapons.mgs
 
ISMGA() - Constructor for class megamek.common.weapons.mgs.ISMGA
 
isMilitary() - Method in class megamek.common.Entity
returns whether the unit is a military unit (as opposed to a civilian unit).
isMimetic() - Method in class megamek.common.BattleArmor
 
isMine() - Method in class megamek.common.loaders.BLKFile
 
isMineAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isMinor() - Method in class megamek.client.ratgenerator.FactionRecord
 
isMissing() - Method in class megamek.common.CriticalSlot
 
isMissing() - Method in class megamek.common.Mounted
 
isMissing(int) - Method in class megamek.common.Crew
 
isMissingForTrooper(int) - Method in class megamek.common.Mounted
 
isMixedISTech() - Method in class megamek.client.ratgenerator.ModelRecord
 
isMixedOrClanTech() - Method in class megamek.client.ratgenerator.ModelRecord
 
isMixedTech() - Method in class megamek.common.Bay
 
isMixedTech() - Method in class megamek.common.CompositeTechLevel
 
isMixedTech() - Method in class megamek.common.Engine
 
isMixedTech() - Method in class megamek.common.Entity
 
isMixedTech() - Method in class megamek.common.EquipmentType
 
isMixedTech() - Method in interface megamek.common.ITechnology
 
isMixedTech() - Method in interface megamek.common.ITechnologyDelegator
 
isMixedTech() - Method in class megamek.common.TechAdvancement
 
ISMML3 - Class in megamek.common.weapons.missiles
 
ISMML3() - Constructor for class megamek.common.weapons.missiles.ISMML3
 
ISMML5 - Class in megamek.common.weapons.missiles
 
ISMML5() - Constructor for class megamek.common.weapons.missiles.ISMML5
 
ISMML7 - Class in megamek.common.weapons.missiles
 
ISMML7() - Constructor for class megamek.common.weapons.missiles.ISMML7
 
ISMML9 - Class in megamek.common.weapons.missiles
 
ISMML9() - Constructor for class megamek.common.weapons.missiles.ISMML9
 
isModalDialogDisplayed() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns true when a modal dialog such as the Camo Chooser or a Load Force dialog is currently shown.
isModerateGale() - Method in enum class megamek.common.planetaryconditions.Wind
 
isModerateRain() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateRainOrHeavyRainOrGustingRainOrDownpourOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateRainOrHeavyRainOrGustingRainOrModerateSnowOrSnowFlurriesOrHeavySnowOrSleetOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateRainOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateRainOrModerateSnowOrLightningStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateSnow() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateSnowOrHeavySnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateSnowOrHeavySnowOrSnowFlurriesOrSleet() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModerateSnowOrSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
 
isModeSwitchable() - Method in class megamek.common.Mounted
 
isModifiedConstant() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
isModifiedTotalWarfare() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
isModular() - Method in class megamek.common.SpaceStation
 
isModularOrKFAdapter() - Method in class megamek.common.SpaceStation
 
isMonoCycleOrBicycle() - Method in class megamek.common.SupportTank
 
isMoonless() - Method in enum class megamek.common.planetaryconditions.Light
 
isMoonlessOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isMoonlessOrSolarFlare() - Method in enum class megamek.common.planetaryconditions.Light
 
isMoonlessOrSolarFlareOrPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
isMotorizedInfantry() - Method in enum class megamek.common.EntityMovementMode
 
isMountLegal(BattleArmor, Mounted<?>, int) - Static method in class megamek.common.verifier.TestBattleArmor
Checks to see if the supplied Mounted is valid to be mounted in the given location on the supplied BattleArmor.
isMountLegal(BattleArmor, Mounted<?>, int, int) - Static method in class megamek.common.verifier.TestBattleArmor
Checks to see if the supplied Mounted is valid to be mounted in the given location on the supplied BattleArmor for the specified suit in the squad.
isMouseOver(Point, Dimension) - Method in interface megamek.client.ui.IDisplayable
Returns true when the mouse position point is considered "within" this IDisplayable.
isMouseOver(Point, Dimension) - Method in class megamek.client.ui.swing.ChatterBox2
 
isMoveLegal() - Method in class megamek.common.MovePath
 
isMovement() - Method in enum class megamek.common.enums.GamePhase
 
isMovementHit() - Method in class megamek.common.Tank
 
isMovementHitPending() - Method in class megamek.common.Tank
 
isMovementPossible(Game, Coords, int, CachedEntityState) - Method in class megamek.common.MoveStep
Is movement possible from a previous position to this one?
isMovementReport() - Method in enum class megamek.common.enums.GamePhase
 
isMovingUnits() - Method in class megamek.client.ui.swing.boardview.BoardView
 
ISMPod - Class in megamek.common.weapons.defensivepods
 
ISMPod() - Constructor for class megamek.common.weapons.defensivepods.ISMPod
 
ISMRM1 - Class in megamek.common.weapons.unofficial
 
ISMRM1() - Constructor for class megamek.common.weapons.unofficial.ISMRM1
 
ISMRM10 - Class in megamek.common.weapons.missiles
 
ISMRM10() - Constructor for class megamek.common.weapons.missiles.ISMRM10
 
ISMRM10IOS - Class in megamek.common.weapons.missiles
 
ISMRM10IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM10IOS
 
ISMRM10OS - Class in megamek.common.weapons.missiles
 
ISMRM10OS() - Constructor for class megamek.common.weapons.missiles.ISMRM10OS
 
ISMRM1OS - Class in megamek.common.weapons.unofficial
 
ISMRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM1OS
 
ISMRM2 - Class in megamek.common.weapons.unofficial
 
ISMRM2() - Constructor for class megamek.common.weapons.unofficial.ISMRM2
 
ISMRM20 - Class in megamek.common.weapons.missiles
 
ISMRM20() - Constructor for class megamek.common.weapons.missiles.ISMRM20
 
ISMRM20IOS - Class in megamek.common.weapons.missiles
 
ISMRM20IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM20IOS
 
ISMRM20OS - Class in megamek.common.weapons.missiles
 
ISMRM20OS() - Constructor for class megamek.common.weapons.missiles.ISMRM20OS
 
ISMRM2OS - Class in megamek.common.weapons.unofficial
 
ISMRM2OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM2OS
 
ISMRM3 - Class in megamek.common.weapons.unofficial
 
ISMRM3() - Constructor for class megamek.common.weapons.unofficial.ISMRM3
 
ISMRM30 - Class in megamek.common.weapons.missiles
 
ISMRM30() - Constructor for class megamek.common.weapons.missiles.ISMRM30
 
ISMRM30IOS - Class in megamek.common.weapons.missiles
 
ISMRM30IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM30IOS
 
ISMRM30OS - Class in megamek.common.weapons.missiles
 
ISMRM30OS() - Constructor for class megamek.common.weapons.missiles.ISMRM30OS
 
ISMRM3OS - Class in megamek.common.weapons.unofficial
 
ISMRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM3OS
 
ISMRM4 - Class in megamek.common.weapons.unofficial
 
ISMRM4() - Constructor for class megamek.common.weapons.unofficial.ISMRM4
 
ISMRM40 - Class in megamek.common.weapons.missiles
 
ISMRM40() - Constructor for class megamek.common.weapons.missiles.ISMRM40
 
ISMRM40IOS - Class in megamek.common.weapons.missiles
 
ISMRM40IOS() - Constructor for class megamek.common.weapons.missiles.ISMRM40IOS
 
ISMRM40OS - Class in megamek.common.weapons.missiles
 
ISMRM40OS() - Constructor for class megamek.common.weapons.missiles.ISMRM40OS
 
ISMRM4OS - Class in megamek.common.weapons.unofficial
 
ISMRM4OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM4OS
 
ISMRM5 - Class in megamek.common.weapons.unofficial
 
ISMRM5() - Constructor for class megamek.common.weapons.unofficial.ISMRM5
 
ISMRM5OS - Class in megamek.common.weapons.unofficial
 
ISMRM5OS() - Constructor for class megamek.common.weapons.unofficial.ISMRM5OS
 
isMultipleBoards() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
isMultiTurn() - Method in class megamek.common.GameTurn
 
isMultiTurn() - Method in interface megamek.common.PlayerTurn
Returns true if this player turn requires the player to provide actions for more than one unit.
isMyTurn() - Method in class megamek.client.Client
 
isMyTurn() - Method in interface megamek.client.IClient
 
isMyTurn() - Method in class megamek.client.SBFClient
 
isMyTurn() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
isMyUnit(InGameObject) - Method in class megamek.common.Player
Returns true when the given unit belongs to this Player.
ISNailandRivetGun - Class in megamek.common.weapons.autocannons
 
ISNailandRivetGun() - Constructor for class megamek.common.weapons.autocannons.ISNailandRivetGun
 
ISNarc - Class in megamek.common.weapons.other
 
ISNarc() - Constructor for class megamek.common.weapons.other.ISNarc
 
isNarcedBy(int) - Method in class megamek.common.Entity
has the team attached a narc pod to me?
ISNarcIOS - Class in megamek.common.weapons.other
 
ISNarcIOS() - Constructor for class megamek.common.weapons.other.ISNarcIOS
 
ISNarcOS - Class in megamek.common.weapons.other
 
ISNarcOS() - Constructor for class megamek.common.weapons.other.ISNarcOS
 
ISNarcPrototype - Class in megamek.common.weapons.prototypes
 
ISNarcPrototype() - Constructor for class megamek.common.weapons.prototypes.ISNarcPrototype
 
isNaval() - Method in class megamek.common.Entity
Is this a naval vessel?
isNaval() - Method in enum class megamek.common.EntityMovementMode
 
isNaval() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
isNemesisConfusable() - Method in class megamek.common.weapons.MissileWeaponHandler
 
isNemesisConfused() - Method in class megamek.common.actions.WeaponAttackAction
 
isNextTurnModeSwitch(String) - Method in class megamek.common.EquipmentType
Some equipment types might have both instant and next turn mode switching.
isNextUnit() - Method in enum class megamek.client.ui.swing.sbf.SelectDirection
 
isNightwalker() - Method in class megamek.common.Aero
 
isNightwalker() - Method in class megamek.common.Entity
Determines if the pilot has the Nightwalker SPA
isNightwalker() - Method in class megamek.common.LandAirMek
 
isNightwalker() - Method in class megamek.common.VTOL
 
isNOE() - Method in class megamek.common.Entity
is the unit flying Nap of the Earth? (i.e.
isNominalArc(int, Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.AeroBVCalculator
 
isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
Returns true when a weapon is to be counted and calculated as a rear weapon.
isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
isNominalRear(Mounted<?>) - Method in class megamek.common.battlevalue.MekBVCalculator
 
isNominalRearArc(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
Returns true when a weapon is to be counted and calculated as a "rear" arc weapon in large aerospace units.
isNominalRearArc(Mounted<?>) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
isNone() - Method in enum class megamek.common.EntityMovementMode
 
isNone() - Method in enum class megamek.common.enums.AimingMode
 
isNone() - Method in enum class megamek.common.enums.BasementType
 
isNone() - Method in enum class megamek.common.enums.MPBoosters
 
isNone() - Method in enum class megamek.common.enums.SkillLevel
 
isNone() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
isNoneOf(String, String...) - Method in interface megamek.common.options.IBasicOption
 
isNonMechSCUBA() - Method in class megamek.common.Infantry
Used to check for standard or motorized SCUBA infantry, which have a maximum depth of 2.
isNotObserver() - Method in class megamek.common.Player
 
isNova() - Method in class megamek.common.ECMInfo
 
isNovaECM() - Method in class megamek.common.ECMInfo
 
isNuclearHardened() - Method in class megamek.common.Aero
 
isNuclearHardened() - Method in class megamek.common.BattleArmor
 
isNuclearHardened() - Method in class megamek.common.Entity
Checks if the unit is hardened against nuclear strikes.
isNuclearHardened() - Method in class megamek.common.HandheldWeapon
 
isNuclearHardened() - Method in class megamek.common.Infantry
 
isNuclearHardened() - Method in class megamek.common.Mek
 
isNuclearHardened() - Method in class megamek.common.ProtoMek
 
isNuclearHardened() - Method in class megamek.common.Tank
 
isNullOrBlank(String) - Static method in class megamek.codeUtilities.StringUtility
 
isNullOrBlank(StringBuilder) - Static method in class megamek.codeUtilities.StringUtility
 
isNullOrEmpty() - Method in class megamek.common.util.fileUtils.ItemFile
 
isNullSigActive() - Method in class megamek.common.Entity
Determine if this unit has an active null-signature system.
isNullSigActive() - Method in class megamek.common.Mek
Does the Mek have a functioning null signature system, or a void sig that is acting as a a null sig because of externally carried BA?
isNullSigOn() - Method in class megamek.common.Entity
Determine if this unit has an active null-signature system.
isNullSigOn() - Method in class megamek.common.Mek
 
isNumeric(String) - Static method in class megamek.common.util.StringUtil
Returns TRUE if the passed string is a valid number.
isObjectiveMarker() - Method in interface megamek.common.BTObject
For future reference.
isObscured(Player) - Method in class megamek.common.SpecialHexDisplay
Determines whether this special hex should be obscured from the given Player.
isObscuredRecipient(String) - Method in class megamek.common.Report
Internal method.
isObserver() - Method in class megamek.common.Player
 
isObserverTeam() - Method in class megamek.common.Team
 
isOffboard() - Method in enum class megamek.common.enums.GamePhase
 
isOffBoard() - Method in class megamek.common.BuildingTarget
 
isOffBoard() - Method in class megamek.common.Entity
 
isOffBoard() - Method in class megamek.common.HexTarget
 
isOffBoard() - Method in class megamek.common.INarcPod
 
isOffBoard() - Method in class megamek.common.MinefieldTarget
 
isOffBoard() - Method in class megamek.common.MoveStep
 
isOffBoard() - Method in interface megamek.common.Targetable
 
isOffBoardObserved(int) - Method in class megamek.common.Entity
Has the given team observed an off-board artillery attack by this entity?
isOffboardReport() - Method in enum class megamek.common.enums.GamePhase
 
isOkay() - Method in class megamek.client.ui.swing.CustomMekDialog
 
isOmni() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
isOmni() - Method in class megamek.common.Entity
 
isOmniFixedOnly() - Method in class megamek.common.EquipmentType
 
isOmniPodMounted() - Method in class megamek.common.Mounted
 
isOnAtmosphericGroundMap() - Method in class megamek.common.Entity
Convenience method to determine whether this entity is on a ground map with an atmosphere
isOnAtmosphericGroundMap() - Method in class megamek.common.MovePath
Convenience method to determine whether this path is happening on a ground map with an atmosphere
isOnBoard(int) - Method in record class megamek.common.BoardLocation
 
isOnBoardEdge(Coords) - Method in class megamek.common.Board
 
isOnBoardEdge(MovePath, int) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Determines if the given move path ends on the given board edge
isOneDeepFeet() - Method in enum class megamek.common.enums.BasementType
 
isOneDeepHead() - Method in enum class megamek.common.enums.BasementType
 
isOneDeepNormal() - Method in enum class megamek.common.enums.BasementType
 
isOneDeepNormalInfantryOnly() - Method in enum class megamek.common.enums.BasementType
 
isOneShot() - Method in class megamek.common.equipment.AmmoMounted
 
isOneShot() - Method in class megamek.common.equipment.WeaponMounted
 
isOneShot() - Method in class megamek.common.Mounted
Checks whether this mount is either one a one-shot weapon or ammo for a one-shot weapon.
isOneShotAmmo() - Method in class megamek.common.equipment.AmmoMounted
 
isOneShotAmmo() - Method in class megamek.common.Mounted
 
isOneUse() - Method in class megamek.common.Minefield
 
isOnFire() - Method in class megamek.common.Tank
 
isOnHexRow(int, Coords) - Method in class megamek.common.Coords
Returns true when the given other Coords are exactly on the hex row (line) from this Coords in the given direction.
isOnlyPavementOrRoad() - Method in class megamek.common.MoveStep
 
isOnMap() - Method in enum class megamek.common.enums.GamePhase
Returns true when this phase shows the game map.
isOperable() - Method in class megamek.common.Mounted
Returns true when this Mounted is not destroyed nor located in a blown-off or breached location.
isOpposed(ECMInfo) - Method in class megamek.common.ECMInfo
 
isOpposed(Player) - Method in class megamek.common.ECMInfo
 
isOutContact() - Method in class megamek.common.TeleMissile
 
isOutControl() - Method in class megamek.common.Aero
 
isOutControl() - Method in interface megamek.common.IAero
 
isOutControl() - Method in class megamek.common.LandAirMek
 
isOutControlTotal() - Method in class megamek.common.Aero
 
isOutControlTotal() - Method in interface megamek.common.IAero
 
isOutControlTotal() - Method in class megamek.common.LandAirMek
 
isOutControlTotal() - Method in class megamek.common.TeleMissile
 
isOutCtrlHeat() - Method in class megamek.common.Aero
 
isOutCtrlHeat() - Method in interface megamek.common.IAero
 
isOutCtrlHeat() - Method in class megamek.common.LandAirMek
 
isOutOfGame(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
isOutOfGame(int) - Method in class megamek.common.Game
See if the Entity with the given ID is out of the game.
isOutOfGame(Entity) - Method in class megamek.common.Game
See if the Entity is out of the game.
isOutsideOfBoard(int, Arguments) - Method in class megamek.server.commands.ClientServerCommand
 
isOwner(Player) - Method in class megamek.common.SpecialHexDisplay
 
isPairedWithNext() - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
isPairedWithPrevious() - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
isPartOfFighterSquadron() - Method in class megamek.common.Entity
is this entity loaded into a fighter squadron?
isPartRepLegalFor(IOption, Entity) - Static method in class megamek.common.options.PartialRepairs
 
isPassword(Object) - Method in class megamek.server.Server
 
isPassworded() - Method in class megamek.server.Server
 
isPastDanger() - Method in class megamek.common.MoveStep
 
isPatchwork() - Method in class megamek.common.MekSummary
 
isPavementStep() - Method in class megamek.common.MoveStep
 
isPending() - Method in enum class megamek.client.ui.enums.ValidationState
 
isPendingDump() - Method in class megamek.common.Mounted
 
isPeriphery() - Method in class megamek.client.ratgenerator.FactionRecord
 
isPermanentlyImmobilized(boolean) - Method in class megamek.common.Entity
This method returns true if a unit is permanently immobilized either because its crew is dead/gone or because of damage
isPermanentlyImmobilized(boolean) - Method in class megamek.common.Mek
 
isPermanentlyImmobilized(boolean) - Method in class megamek.common.Tank
Whether this unit is irreversibly immobilized for the rest of the game.
isPhysical() - Method in enum class megamek.common.enums.GamePhase
 
isPhysicalReport() - Method in enum class megamek.common.enums.GamePhase
 
isPilotingFatigued() - Method in class megamek.common.Crew
 
isPilotingSkillNeeded(Game, int, Coords, Coords, EntityMovementType, boolean, boolean, int, int, MoveStep) - Static method in class megamek.common.Compute
 
isPintleTurretMounted() - Method in class megamek.common.Mounted
 
isPirate - Variable in class megamek.client.generator.ReconfigurationParameters
 
isPitchBack() - Method in enum class megamek.common.planetaryconditions.Light
 
ISPlasmaRifle - Class in megamek.common.weapons.ppc
 
ISPlasmaRifle() - Constructor for class megamek.common.weapons.ppc.ISPlasmaRifle
 
isPlayerVictor(Player) - Method in class megamek.common.Game
 
isPodMountedTransport(Transporter) - Method in class megamek.common.Entity
 
isPointblankShot - Variable in class megamek.common.actions.WeaponAttackAction
Boolean flag that determines if this shot was fired as part of a pointblank shot from a hidden unit.
isPointblankShot() - Method in class megamek.common.actions.WeaponAttackAction
 
isPointblankShot() - Method in enum class megamek.common.enums.GamePhase
 
isPositionExposed(Entity) - Method in class megamek.client.bot.princess.CoverageValidator
Indicates if the unit is exposed to enemy fire.
isPositiveInteger(String) - Static method in class megamek.common.util.StringUtil
Returns TRUE if the passed string is a positive integer value.
isPossible(Game) - Method in class megamek.common.actions.SearchlightAttackAction
 
isPossible(Game, int, Targetable, SearchlightAttackAction) - Static method in class megamek.common.actions.SearchlightAttackAction
 
isPowerReverse() - Method in class megamek.common.Entity
 
ISPPC - Class in megamek.common.weapons.ppc
 
ISPPC() - Constructor for class megamek.common.weapons.ppc.ISPPC
 
ISPPCPrimitive - Class in megamek.common.weapons.primitive
 
ISPPCPrimitive() - Constructor for class megamek.common.weapons.primitive.ISPPCPrimitive
 
isPrefiring() - Method in enum class megamek.common.enums.GamePhase
 
isPremovement() - Method in enum class megamek.common.enums.GamePhase
 
isPresent() - Method in class megamek.server.commands.arguments.OptionalEnumArgument
 
isPreSpaceflight() - Method in enum class megamek.common.eras.EraFlag
 
isPressurized() - Method in class megamek.common.NavalRepairFacility
Pressurized facility allows crew to work without encumbrance of life support gear.
isPressurized() - Method in class megamek.common.ReinforcedRepairFacility
 
isPreviousUnit() - Method in enum class megamek.client.ui.swing.sbf.SelectDirection
 
isPrevStepOnPavement() - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
isPrimitive() - Method in class megamek.client.ratgenerator.ModelRecord
Unit contains at least some primitive technology, without any advanced tech.
isPrimitive() - Method in class megamek.common.Aero
 
isPrimitive() - Method in class megamek.common.Entity
 
isPrimitive() - Method in class megamek.common.Jumpship
 
isPrimitive() - Method in class megamek.common.Mek
 
isPrimitive() - Method in class megamek.common.SmallCraft
 
isProcessingPointblankShot() - Method in class megamek.client.ui.swing.ClientGUI
 
isProne() - Method in class megamek.client.bot.princess.EntityState
 
isProne() - Method in class megamek.common.Entity
 
isProne() - Method in class megamek.common.MoveStep
 
isProtoMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isProtoMek() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isProtoMek() - Method in interface megamek.common.BTObject
Returns true when this object is a ProtoMek or of type PM for Alpha Strike.
isProtoMek() - Method in class megamek.common.ProtoMek
 
isProtoMek() - Method in class megamek.common.verifier.TestAero
 
isProtoMek() - Method in class megamek.common.verifier.TestBattleArmor
 
isProtoMek() - Method in class megamek.common.verifier.TestEntity
 
isProtoMek() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isProtoMek() - Method in class megamek.common.verifier.TestInfantry
 
isProtoMek() - Method in class megamek.common.verifier.TestMek
 
isProtoMek() - Method in class megamek.common.verifier.TestProtoMek
 
isProtoMek() - Method in class megamek.common.verifier.TestSupportVehicle
 
isProtoMek() - Method in class megamek.common.verifier.TestTank
 
ISPrototypeTAG - Class in megamek.common.weapons.prototypes
 
ISPrototypeTAG() - Constructor for class megamek.common.weapons.prototypes.ISPrototypeTAG
 
ISPulseLaserLarge - Class in megamek.common.weapons.lasers
 
ISPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserLarge
 
ISPulseLaserLargePrototype - Class in megamek.common.weapons.prototypes
 
ISPulseLaserLargePrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserLargePrototype
 
ISPulseLaserMedium - Class in megamek.common.weapons.lasers
 
ISPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserMedium
 
ISPulseLaserMediumPrototype - Class in megamek.common.weapons.prototypes
 
ISPulseLaserMediumPrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserMediumPrototype
 
ISPulseLaserMediumRecovered - Class in megamek.common.weapons.prototypes
 
ISPulseLaserMediumRecovered() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserMediumRecovered
 
ISPulseLaserSmall - Class in megamek.common.weapons.lasers
 
ISPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISPulseLaserSmall
 
ISPulseLaserSmallPrototype - Class in megamek.common.weapons.prototypes
 
ISPulseLaserSmallPrototype() - Constructor for class megamek.common.weapons.prototypes.ISPulseLaserSmallPrototype
 
isPunch() - Method in enum class megamek.client.bot.princess.PhysicalAttackType
 
isPushing() - Method in class megamek.common.Entity
 
isQuad() - Method in enum class megamek.common.EntityMovementMode
 
isQuad() - Method in class megamek.common.ProtoMek
 
isQuadMek() - Method in class megamek.client.ratgenerator.ModelRecord
 
isQuadMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isQuadMek() - Method in interface megamek.common.BTObject
Returns true when this object is a Quad Mek or QuadVee, regardless of conversion state.
isQuadMek() - Method in class megamek.common.QuadMek
 
isQuadSwim() - Method in enum class megamek.common.EntityMovementMode
 
isQuarters() - Method in class megamek.common.Bay
 
isQuarters() - Method in class megamek.common.CrewQuartersCargoBay
 
isQuarters() - Method in class megamek.common.FirstClassQuartersCargoBay
 
isQuarters() - Method in class megamek.common.SecondClassQuartersCargoBay
 
isQuarters() - Method in class megamek.common.StandardSeatCargoBay
 
isQuarters() - Method in class megamek.common.SteerageQuartersCargoBay
 
isQuirkDisallowed(IOption, Entity) - Static method in class megamek.common.options.Quirks
 
isQuirkDisallowed(IOption, Entity, EquipmentType) - Static method in class megamek.common.options.WeaponQuirks
 
isQuirkLegalFor(IOption, Entity) - Static method in class megamek.common.options.Quirks
 
ISRAC2 - Class in megamek.common.weapons.autocannons
 
ISRAC2() - Constructor for class megamek.common.weapons.autocannons.ISRAC2
 
ISRAC5 - Class in megamek.common.weapons.autocannons
 
ISRAC5() - Constructor for class megamek.common.weapons.autocannons.ISRAC5
 
isRail() - Method in enum class megamek.common.EntityMovementMode
 
ISRailGun - Class in megamek.common.weapons.unofficial
 
ISRailGun() - Constructor for class megamek.common.weapons.unofficial.ISRailGun
 
isRamming() - Method in class megamek.common.Entity
 
isRandomMove() - Method in class megamek.common.Aero
 
isRandomMove() - Method in interface megamek.common.IAero
 
isRandomMove() - Method in class megamek.common.LandAirMek
 
isRandomWindDirection() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
isRangeHighLow() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isRangeLowHigh() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isRangeSet(int) - Method in class megamek.common.autoresolve.component.Formation
 
isRapidfire() - Method in class megamek.common.Mounted
 
isReactive() - Method in class megamek.common.BattleArmor
return if this BA has reactive armor
isReady() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
isReady() - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
isReady() - Method in class megamek.client.ui.swing.boardview.Sprite
Are we ready to draw? By default, checks to see that our buffered image has been created.
isReady() - Method in class megamek.common.Mounted
 
isReady(boolean, boolean) - Method in class megamek.common.Mounted
 
isRear() - Method in class megamek.common.HitData
 
isRear() - Method in class megamek.common.ProtoMekClampMount
 
isRearFacingVGL(Mounted<?>) - Method in class megamek.common.battlevalue.BVCalculator
 
isRearMounted() - Method in class megamek.common.Mounted
 
isReckless() - Method in class megamek.common.Entity
 
isRecklessConditions() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
ISReengineeredLaserLarge - Class in megamek.common.weapons.lasers
 
ISReengineeredLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserLarge
 
ISReengineeredLaserMedium - Class in megamek.common.weapons.lasers
 
ISReengineeredLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserMedium
 
ISReengineeredLaserSmall - Class in megamek.common.weapons.lasers
 
ISReengineeredLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISReengineeredLaserSmall
 
isReflective() - Method in class megamek.common.BattleArmor
return if this BA has laser reflective armor
isRegister() - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
isRegular() - Method in enum class megamek.common.enums.SkillLevel
 
isRegularOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isReleased() - Method in interface megamek.client.ui.IDisplayable
 
isReleased() - Method in class megamek.client.ui.swing.ChatterBox2
 
isReleased() - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
 
isReleased() - Method in class megamek.client.ui.swing.UnitOverview
 
isRemoteDrone() - Method in class megamek.client.ratgenerator.ModelRecord
Unit is a remotely operated drone
isRepairable() - Method in class megamek.common.Aero
Determine if the unit can be repaired, or only harvested for spares.
isRepairable() - Method in class megamek.common.CriticalSlot
 
isRepairable() - Method in class megamek.common.Entity
Determine if the unit can be repaired, or only harvested for spares.
isRepairable() - Method in class megamek.common.GunEmplacement
 
isRepairable() - Method in class megamek.common.Mek
Determine if the unit can be repaired, or only harvested for spares.
isRepairable() - Method in class megamek.common.Mounted
 
isRepairable() - Method in class megamek.common.Tank
Determine if the unit can be repaired, or only harvested for spares.
isRepairable() - Method in class megamek.common.VTOL
 
isRepairing() - Method in class megamek.common.CriticalSlot
is the slot being repaired?
isRepeatable - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
For a repeatable bind, when the key is pressed the action will be added to a timer and repeated until the key is released.
isReport() - Method in enum class megamek.common.enums.GamePhase
 
isRepublic() - Method in class megamek.common.eras.Era
 
isRequired() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
IsRestricted(PlanetaryConditions) - Static method in class megamek.common.WeatherRestriction
Given a set of planetary conditions, determine if they are valid for their current atmosphere/temperature Currently validates fog, weather (precipitation) and wind strength
isRetrotech() - Method in class megamek.client.ratgenerator.ModelRecord
Unit consists of at least some primitive technology and some advanced/Star League/Clan technology.
ISRifleHeavy - Class in megamek.common.weapons.autocannons
 
ISRifleHeavy() - Constructor for class megamek.common.weapons.autocannons.ISRifleHeavy
 
ISRifleLight - Class in megamek.common.weapons.autocannons
 
ISRifleLight() - Constructor for class megamek.common.weapons.autocannons.ISRifleLight
 
ISRifleMedium - Class in megamek.common.weapons.autocannons
 
ISRifleMedium() - Constructor for class megamek.common.weapons.autocannons.ISRifleMedium
 
ISRISCHyperLaser - Class in megamek.common.weapons.lasers
 
ISRISCHyperLaser() - Constructor for class megamek.common.weapons.lasers.ISRISCHyperLaser
 
ISRivetGun - Class in megamek.common.weapons.autocannons
 
ISRivetGun() - Constructor for class megamek.common.weapons.autocannons.ISRivetGun
 
ISRL1 - Class in megamek.common.weapons.missiles
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
ISRL1() - Constructor for class megamek.common.weapons.missiles.ISRL1
 
ISRL2 - Class in megamek.common.weapons.missiles
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
ISRL2() - Constructor for class megamek.common.weapons.missiles.ISRL2
 
ISRL3 - Class in megamek.common.weapons.missiles
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
ISRL3() - Constructor for class megamek.common.weapons.missiles.ISRL3
 
ISRL4 - Class in megamek.common.weapons.missiles
Duplicate of IS BA RL, not available to mechs at this rack size Commented out in Weapontype
ISRL4() - Constructor for class megamek.common.weapons.missiles.ISRL4
 
ISRL5 - Class in megamek.common.weapons.missiles
No Ammo listed in Ammotype for this guy.
ISRL5() - Constructor for class megamek.common.weapons.missiles.ISRL5
 
isRobotDrone() - Method in class megamek.client.ratgenerator.ModelRecord
Unit is an independently operating drone
isRolled() - Method in class megamek.common.Aero
 
isRolled() - Method in interface megamek.common.IAero
 
isRolled() - Method in class megamek.common.LandAirMek
 
isRolled() - Method in class megamek.common.MoveStep
 
isRouted() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isSafePathOffBoard(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
A quick determination that checks the given path for the most common causes of a PSR and whether it leads us off board.
isSalvage() - Method in class megamek.common.Entity
Determine if the unit is just combat-lossed or if it has been utterly destroyed.
isSameBoardAs(BoardLocation) - Method in record class megamek.common.BoardLocation
 
isSandblasterValid(EquipmentType, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns true when the given EquipmentType is a valid choice for the Sandblaster SPA, taking into account the given GameOptions, particularly, if TacOps RapidFire Autocannons is in use.
isSandblasterValid(Mounted<?>, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns true when the given Mounted equipment is a valid choice for the Sandblaster SPA, taking into account the given GameOptions, particularly, if TacOps RapidFire Autocannons is in use.
isScaled(int, int) - Method in class megamek.common.icons.AbstractIcon
This is used to determine whether the created image should be scaled or not by checking the Height and Width values.
isSeaBased() - Method in class megamek.common.Minefield
 
isSearchlight() - Method in enum class megamek.common.planetaryconditions.IlluminationLevel
 
isSecondaryArcWeapon(int) - Method in class megamek.common.Aero
Returns true if this weapon fires into the secondary facing arc.
isSecondaryArcWeapon(int) - Method in class megamek.common.Entity
Returns true if this weapon fires into the secondary facing arc.
isSecondaryArcWeapon(int) - Method in class megamek.common.GunEmplacement
 
isSecondaryArcWeapon(int) - Method in class megamek.common.HandheldWeapon
 
isSecondaryArcWeapon(int) - Method in class megamek.common.Infantry
 
isSecondaryArcWeapon(int) - Method in class megamek.common.Mek
Returns true if this weapon fires into the secondary facing arc.
isSecondaryArcWeapon(int) - Method in class megamek.common.ProtoMek
 
isSecondaryArcWeapon(int) - Method in class megamek.common.Tank
Returns true if this weapon fires into the secondary facing arc.
isSeeAllPermitted() - Method in class megamek.common.Player
If you are checking to see if double-blind applies to this player, use Player.canIgnoreDoubleBlind()
isSelectableThisTurn() - Method in class megamek.common.Entity
Returns true if this entity is selectable for action.
isSelectableThisTurn() - Method in class megamek.common.MekWarrior
 
isSelectAllTextOnGotFocus() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
isSelected() - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
isSelection() - Method in enum class megamek.common.enums.GamePhase
 
isSelfDestructing() - Method in class megamek.common.MoveStep
 
isSendingReportsTacticalGenius() - Method in enum class megamek.common.net.enums.PacketCommand
 
isSensorReturn(Player) - Method in class megamek.common.Entity
Returns whether this Entity is a sensor return to the given player.
isServer() - Method in class megamek.common.net.connections.AbstractConnection
 
isServerArg() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
isSet(String) - Method in class megamek.ai.utility.Memory
Checks a memory as a boolean.
isSetArtilleryAutohitHexes() - Method in enum class megamek.common.enums.GamePhase
 
isShaken() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isShield() - Method in class megamek.common.MiscType
 
isShow() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
isShutDown() - Method in class megamek.common.Entity
 
isShutDown() - Method in class megamek.common.Mek
 
isShutDownThisPhase() - Method in class megamek.common.Entity
 
isShuttingDown() - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
isSideLocation(int) - Method in class megamek.common.GunEmplacement
 
isSideLocation(int) - Method in class megamek.common.LargeSupportTank
 
isSideLocation(int) - Method in class megamek.common.SuperHeavyTank
 
isSideLocation(int) - Method in class megamek.common.Tank
 
ISSilverBulletGauss - Class in megamek.common.weapons.gaussrifles
 
ISSilverBulletGauss() - Constructor for class megamek.common.weapons.gaussrifles.ISSilverBulletGauss
 
isSimpleFailure() - Method in class megamek.common.Roll
Determines if the roll is a simple failure.
isSimultaneous(Game) - Method in enum class megamek.common.enums.GamePhase
 
isSingleBlindPermitted() - Method in class megamek.common.Player
If you are checking to see if double-blind applies to this player, use Player.canIgnoreDoubleBlind()
isSingleEntity() - Method in class megamek.common.autoresolve.component.Formation
 
isSinglePlayer() - Method in interface megamek.common.scenario.Scenario
 
isSinglePlayer() - Method in class megamek.common.scenario.ScenarioV1
 
isSinglePlayer() - Method in class megamek.common.scenario.ScenarioV2
 
isSingleUnit() - Method in interface megamek.common.BTObject
Returns true when this is a single unit such as a TW Entity or AlphaStrikeElement, false when it is a group unit type, see BTObject.isUnitGroup() This method forwards to BTObject.isUnitGroup() and should not require overriding.
isSL() - Method in class megamek.client.ratgenerator.ModelRecord
Unit has advanced IS-base technology
isSleet() - Method in enum class megamek.common.planetaryconditions.Weather
 
isSleeting() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isSliding() - Method in interface megamek.client.ui.IDisplayable
Return true while sliding.
isSliding() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
isSliding() - Method in class megamek.client.ui.swing.ChatterBox2
 
isSmall() - Method in class megamek.common.hexarea.CircleHexArea
 
isSmall() - Method in class megamek.common.hexarea.EmptyHexArea
 
isSmall() - Method in class megamek.common.hexarea.HexAreaDifference
 
isSmall() - Method in class megamek.common.hexarea.HexAreaIntersection
 
isSmall() - Method in class megamek.common.hexarea.HexAreaUnion
 
isSmall() - Method in class megamek.common.hexarea.ListHexArea
 
isSmallCraft() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isSmallCraft() - Method in interface megamek.common.BTObject
Returns true when this object is a SmallCraft (not a DropShip).
isSmallCraft() - Method in class megamek.common.Dropship
 
isSmallCraft() - Method in class megamek.common.SmallCraft
 
isSmallCraft() - Method in class megamek.common.verifier.TestAero
 
isSmallCraft() - Method in class megamek.common.verifier.TestBattleArmor
 
isSmallCraft() - Method in class megamek.common.verifier.TestEntity
 
isSmallCraft() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isSmallCraft() - Method in class megamek.common.verifier.TestInfantry
 
isSmallCraft() - Method in class megamek.common.verifier.TestMek
 
isSmallCraft() - Method in class megamek.common.verifier.TestProtoMek
 
isSmallCraft() - Method in class megamek.common.verifier.TestSmallCraft
 
isSmallCraft() - Method in class megamek.common.verifier.TestSupportVehicle
 
isSmallCraft() - Method in class megamek.common.verifier.TestTank
 
isSmokeAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isSnapshot() - Method in class megamek.Version
 
isSnowFlurries() - Method in enum class megamek.common.planetaryconditions.Weather
 
isSnowFlurriesOrIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
isSnowFlurriesOrSleetOrIceStorm() - Method in enum class megamek.common.planetaryconditions.Weather
 
ISSnubNosePPC - Class in megamek.common.weapons.ppc
 
ISSnubNosePPC() - Constructor for class megamek.common.weapons.ppc.ISSnubNosePPC
 
isSociety() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
isSolar() - Method in class megamek.common.Engine
 
isSolarFlare() - Method in enum class megamek.common.planetaryconditions.Light
 
isSpaceborne() - Method in class megamek.common.Entity
 
isSpaceborne() - Method in interface megamek.common.IAero
 
isSpaceStation() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isSpaceStation() - Method in interface megamek.common.BTObject
Returns true when this object is a SpaceStation (but not a WarShip nor a JumpShip).
isSpaceStation() - Method in class megamek.common.SpaceStation
 
isSpecialAmmo() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
isSpecialResolution() - Method in class megamek.common.SpecialResolutionTracker
 
isSpheroid() - Method in class megamek.common.Aero
 
isSpheroid() - Method in class megamek.common.AeroSpaceFighter
 
isSpheroid() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isSpheroid() - Method in interface megamek.common.BTObject
Returns true when this object has the distinction between aerodyne and spheroid, i.e.
isSpheroid() - Method in enum class megamek.common.EntityMovementMode
 
isSpheroid() - Method in interface megamek.common.IAero
 
isSpheroid() - Method in class megamek.common.LandAirMek
 
isSpheroidDropship(Entity) - Static method in class megamek.common.UnitType
Whether the given entity is a Spheroid dropship
isSplit() - Method in class megamek.common.Mounted
 
isSplitable() - Method in class megamek.common.Mounted
 
isSplitable() - Method in class megamek.common.WeaponType
 
isSponsonTurretMounted() - Method in class megamek.common.Mounted
 
isSpotting() - Method in class megamek.common.Entity
 
isSpreadable() - Method in class megamek.common.EquipmentType
 
isSquad() - Method in class megamek.common.EjectedCrew
Because they deploy in their vehicles rather than as infantry, crews (including MekWarriors) never count as squads.
isSquad() - Method in class megamek.common.Infantry
 
isSquadSupportWeapon() - Method in class megamek.common.Mounted
 
ISSRM1 - Class in megamek.common.weapons.unofficial
 
ISSRM1() - Constructor for class megamek.common.weapons.unofficial.ISSRM1
 
ISSRM1OS - Class in megamek.common.weapons.unofficial
 
ISSRM1OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM1OS
 
ISSRM2 - Class in megamek.common.weapons.srms
 
ISSRM2() - Constructor for class megamek.common.weapons.srms.ISSRM2
 
ISSRM2IOS - Class in megamek.common.weapons.srms
 
ISSRM2IOS() - Constructor for class megamek.common.weapons.srms.ISSRM2IOS
 
ISSRM2OS - Class in megamek.common.weapons.srms
 
ISSRM2OS() - Constructor for class megamek.common.weapons.srms.ISSRM2OS
 
ISSRM2Primitive - Class in megamek.common.weapons.primitive
 
ISSRM2Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM2Primitive
 
ISSRM3 - Class in megamek.common.weapons.unofficial
 
ISSRM3() - Constructor for class megamek.common.weapons.unofficial.ISSRM3
 
ISSRM3OS - Class in megamek.common.weapons.unofficial
 
ISSRM3OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM3OS
 
ISSRM4 - Class in megamek.common.weapons.srms
 
ISSRM4() - Constructor for class megamek.common.weapons.srms.ISSRM4
 
ISSRM4IOS - Class in megamek.common.weapons.srms
 
ISSRM4IOS() - Constructor for class megamek.common.weapons.srms.ISSRM4IOS
 
ISSRM4OS - Class in megamek.common.weapons.srms
 
ISSRM4OS() - Constructor for class megamek.common.weapons.srms.ISSRM4OS
 
ISSRM4Primitive - Class in megamek.common.weapons.primitive
 
ISSRM4Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM4Primitive
 
ISSRM5 - Class in megamek.common.weapons.unofficial
 
ISSRM5() - Constructor for class megamek.common.weapons.unofficial.ISSRM5
 
ISSRM5OS - Class in megamek.common.weapons.unofficial
 
ISSRM5OS() - Constructor for class megamek.common.weapons.unofficial.ISSRM5OS
 
ISSRM6 - Class in megamek.common.weapons.srms
 
ISSRM6() - Constructor for class megamek.common.weapons.srms.ISSRM6
 
ISSRM6IOS - Class in megamek.common.weapons.srms
 
ISSRM6IOS() - Constructor for class megamek.common.weapons.srms.ISSRM6IOS
 
ISSRM6OS - Class in megamek.common.weapons.srms
 
ISSRM6OS() - Constructor for class megamek.common.weapons.srms.ISSRM6OS
 
ISSRM6Primitive - Class in megamek.common.weapons.primitive
 
ISSRM6Primitive() - Constructor for class megamek.common.weapons.primitive.ISSRM6Primitive
 
ISSRT2 - Class in megamek.common.weapons.srms
 
ISSRT2() - Constructor for class megamek.common.weapons.srms.ISSRT2
 
ISSRT2IOS - Class in megamek.common.weapons.srms
 
ISSRT2IOS() - Constructor for class megamek.common.weapons.srms.ISSRT2IOS
 
ISSRT2OS - Class in megamek.common.weapons.srms
 
ISSRT2OS() - Constructor for class megamek.common.weapons.srms.ISSRT2OS
 
ISSRT4 - Class in megamek.common.weapons.srms
 
ISSRT4() - Constructor for class megamek.common.weapons.srms.ISSRT4
 
ISSRT4IOS - Class in megamek.common.weapons.srms
 
ISSRT4IOS() - Constructor for class megamek.common.weapons.srms.ISSRT4IOS
 
ISSRT4OS - Class in megamek.common.weapons.srms
 
ISSRT4OS() - Constructor for class megamek.common.weapons.srms.ISSRT4OS
 
ISSRT6 - Class in megamek.common.weapons.srms
 
ISSRT6() - Constructor for class megamek.common.weapons.srms.ISSRT6
 
ISSRT6IOS - Class in megamek.common.weapons.srms
 
ISSRT6IOS() - Constructor for class megamek.common.weapons.srms.ISSRT6IOS
 
ISSRT6OS - Class in megamek.common.weapons.srms
 
ISSRT6OS() - Constructor for class megamek.common.weapons.srms.ISSRT6OS
 
isStabiliserHit(int) - Method in class megamek.common.Tank
 
isStalled() - Method in class megamek.common.Entity
Is this Entity's ICE Engine stalled?
isStalled() - Method in class megamek.common.Mek
 
isStandard() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isStarLeague() - Method in enum class megamek.common.eras.EraFlag
 
isStarted() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
isStartingScenario() - Method in enum class megamek.common.enums.GamePhase
 
isStartingUp() - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
isStartupThisPhase() - Method in class megamek.common.Entity
 
isStationKeeping() - Method in enum class megamek.common.EntityMovementMode
 
isStealthActive() - Method in class megamek.common.Aero
Determine if this unit has an active and working stealth system.
isStealthActive() - Method in class megamek.common.BattleArmor
Determine if this unit has an active stealth system.
isStealthActive() - Method in class megamek.common.Entity
Determine if this unit has an active and working stealth system.
isStealthActive() - Method in class megamek.common.Mek
Determine if this unit has an active and working stealth system.
isStealthActive() - Method in class megamek.common.Tank
Determine if this unit has an active and working stealth system.
isStealthOn() - Method in class megamek.common.Aero
Determine if this unit has an active and working stealth system.
isStealthOn() - Method in class megamek.common.Entity
Determine if this unit has an active and working stealth system.
isStealthOn() - Method in class megamek.common.Mek
Determine if this unit has an active and working stealth system.
isStealthOn() - Method in class megamek.common.Tank
Determine if this unit has an active and working stealth system.
isStealthy() - Method in class megamek.common.BattleArmor
 
isStealthy() - Method in class megamek.common.Infantry
 
isStillBurning() - Method in class megamek.common.InfernoTracker
Determine if the unit or hex still has inferno rounds that are burning.
isSTOL() - Method in class megamek.common.Aero
 
isSTOL() - Method in class megamek.common.FixedWingSupport
 
isSTOL() - Method in interface megamek.common.IAero
 
isSTOL() - Method in class megamek.common.LandAirMek
 
isStorm() - Method in enum class megamek.common.planetaryconditions.Wind
 
isStrafing - Variable in class megamek.client.ui.swing.FiringDisplay
 
isStrafing - Variable in class megamek.common.weapons.WeaponHandler
Boolean flag that determines whether or not this attack is part of a strafing run.
isStrafing() - Method in class megamek.common.actions.WeaponAttackAction
 
isStrafing() - Method in interface megamek.common.weapons.AttackHandler
Used to determine if the AttackHandler is handling a strafing run.
isStrafing() - Method in class megamek.common.weapons.WeaponHandler
 
isStrafingFirstShot - Variable in class megamek.common.actions.WeaponAttackAction
Boolean flag that determines if this shot was the first one by a particular weapon in a strafing run.
isStrafingFirstShot - Variable in class megamek.common.weapons.WeaponHandler
Boolean flag that determines if this shot was the first one by a particular weapon in a strafing run.
isStrafingFirstShot() - Method in class megamek.common.actions.WeaponAttackAction
 
isStrafingFirstShot() - Method in interface megamek.common.weapons.AttackHandler
Used to determine if this is the firt time a weapon is firing as part of a strafing run.
isStrafingFirstShot() - Method in class megamek.common.weapons.WeaponHandler
 
isStrafingStep() - Method in class megamek.common.MoveStep
 
ISStreakSRM2 - Class in megamek.common.weapons.srms
 
ISStreakSRM2() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2
 
ISStreakSRM2IOS - Class in megamek.common.weapons.srms
 
ISStreakSRM2IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2IOS
 
ISStreakSRM2OS - Class in megamek.common.weapons.srms
 
ISStreakSRM2OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM2OS
 
ISStreakSRM4 - Class in megamek.common.weapons.srms
 
ISStreakSRM4() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4
 
ISStreakSRM4IOS - Class in megamek.common.weapons.srms
 
ISStreakSRM4IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4IOS
 
ISStreakSRM4OS - Class in megamek.common.weapons.srms
 
ISStreakSRM4OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM4OS
 
ISStreakSRM6 - Class in megamek.common.weapons.srms
 
ISStreakSRM6() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6
 
ISStreakSRM6IOS - Class in megamek.common.weapons.srms
 
ISStreakSRM6IOS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6IOS
 
ISStreakSRM6OS - Class in megamek.common.weapons.srms
 
ISStreakSRM6OS() - Constructor for class megamek.common.weapons.srms.ISStreakSRM6OS
 
isStrongerThan(Wind) - Method in enum class megamek.common.planetaryconditions.Wind
 
isStrongGale() - Method in enum class megamek.common.planetaryconditions.Wind
 
isStrongGaleOrStorm() - Method in enum class megamek.common.planetaryconditions.Wind
 
isStructureType(EquipmentType) - Static method in class megamek.common.EquipmentType
Convenience method to test whether an EquipmentType instance is mek structure.
isStuck() - Method in class megamek.common.Entity
Is the Entity stuck in a swamp?
isSubCapital() - Method in class megamek.common.WeaponType
 
isSubCommander(Entity) - Method in class megamek.client.bot.princess.FireControl
 
isSubCommander(Entity) - Method in class megamek.client.bot.princess.FireControlState
 
isSubForce(Force, Force) - Method in class megamek.common.force.Forces
Returns true when possibleSubForce is one of the subforces (in any depth) of the given force.
isSubmarine() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true when this AS element is a submarine.
isSubmarine() - Method in enum class megamek.common.EntityMovementMode
 
isSubmarine() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
isSuccess() - Method in enum class megamek.client.ui.enums.ValidationState
 
isSuccessionWars() - Method in class megamek.common.eras.Era
 
isSufferingEMI() - Method in class megamek.common.Entity
 
isSuperchargerOnly() - Method in enum class megamek.common.enums.MPBoosters
 
isSuperchargerUsed() - Method in class megamek.common.Entity
Determine if Supercharger has been used this turn.
isSuperHeavy() - Method in class megamek.common.Entity
 
isSuperHeavy() - Method in class megamek.common.LargeSupportTank
 
isSuperHeavy() - Method in class megamek.common.Mek
 
isSuperHeavy() - Method in class megamek.common.SuperHeavyTank
 
isSuperHeavy() - Method in class megamek.common.VTOL
 
isSupport() - Method in class megamek.common.MekSummary
 
isSupportedLookAndFeel(UIManager.LookAndFeelInfo) - Static method in class megamek.client.ui.swing.GUIPreferences
 
isSupportVehicle() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isSupportVehicle() - Method in enum class megamek.common.alphaStrike.ASUnitType
 
isSupportVehicle() - Method in interface megamek.common.BTObject
Returns true when this object is a Support Vehicle of any kind (including ground and aerospace).
isSupportVehicle() - Method in class megamek.common.FixedWingSupport
 
isSupportVehicle() - Method in class megamek.common.SupportTank
 
isSupportVehicle() - Method in class megamek.common.SupportVTOL
 
isSurfaceNaval() - Method in class megamek.common.Entity
is this a naval vessel on the surface of the water?
isSwarmingMissiles() - Method in class megamek.common.actions.WeaponAttackAction
 
isSystemIntact(int) - Method in class megamek.common.Mek
This function returns true iff the system is in perfect condition.
ISTAG - Class in megamek.common.weapons.tag
 
ISTAG() - Constructor for class megamek.common.weapons.tag.ISTAG
 
isTaharqa() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
isTakingCover() - Method in class megamek.common.Infantry
 
isTank() - Method in class megamek.common.verifier.TestAero
 
isTank() - Method in class megamek.common.verifier.TestBattleArmor
 
isTank() - Method in class megamek.common.verifier.TestEntity
 
isTank() - Method in class megamek.common.verifier.TestHandheldWeapon
 
isTank() - Method in class megamek.common.verifier.TestInfantry
 
isTank() - Method in class megamek.common.verifier.TestMek
 
isTank() - Method in class megamek.common.verifier.TestProtoMek
 
isTank() - Method in class megamek.common.verifier.TestSupportVehicle
 
isTank() - Method in class megamek.common.verifier.TestTank
 
isTargetable() - Method in class megamek.common.Entity
Returns true if this entity is targetable for attacks.
isTargetable() - Method in class megamek.common.GunEmplacement
 
isTargetCover() - Method in class megamek.common.LosEffects
Getter for property targetCover.
isTargeting() - Method in enum class megamek.common.enums.GamePhase
 
isTargetingComputer() - Method in enum class megamek.common.enums.AimingMode
 
isTargetingReport() - Method in enum class megamek.common.enums.GamePhase
 
isTargetOfDisplacementAttack() - Method in class megamek.common.Entity
Returns true if any other entities this entity knows of are making a displacement attack on this entity.
isTargetRollSuccess(int) - Method in class megamek.common.Roll
Simple check if the total roll of the virtual die is a success.
isTargetRollSuccess(TargetRoll) - Method in class megamek.common.Roll
Simple check if the total roll of the virtual die is a success.
isTargetRollSuccess2isFailure(int) - Method in class megamek.common.Roll
Simple check if the total roll of the virtual die is a success.
isTargetRollSuccess2isFailure(TargetRoll) - Method in class megamek.common.Roll
Simple check if the total roll of the virtual die is a success.
isTargetSpotted() - Method in class megamek.common.util.FiringSolution
 
isTargetTagged(Entity, Targetable, Game) - Static method in class megamek.common.Compute
Worker function to determine if the target has been tagged by the specific attacker.
isTargetTagged(Targetable, Game) - Static method in class megamek.common.Compute
Worker function to determine if the target has been tagged.
IStartingPositions - Interface in megamek.common
 
IStartingScenarioPhaseReporter - Interface in megamek.common.autoresolve.acar.report
 
isTbolt() - Method in class megamek.common.weapons.MissileBayWeaponHandler
 
isTbolt() - Method in class megamek.common.weapons.MissileWeaponHandler
 
isTbolt() - Method in class megamek.common.weapons.WeaponHandler
Sets whether or not this weapon is considered a single, large missile for AMS resolution
isTeamChangeRequestInProgress() - Method in class megamek.server.totalwarfare.TWGameManager
 
isTeamPresent(int) - Method in class megamek.common.autoresolve.converter.MMSetupForces
 
isTeamPresent(int) - Method in class megamek.common.autoresolve.converter.SetupForces
 
isTerrainAffected() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
isTextNullOrEmpty() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
isTextNumeric() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
ISTHBLB20XAC - Class in megamek.common.weapons.unofficial
 
ISTHBLB20XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB20XAC
 
ISTHBLB2XAC - Class in megamek.common.weapons.unofficial
 
ISTHBLB2XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB2XAC
 
ISTHBLB5XAC - Class in megamek.common.weapons.unofficial
 
ISTHBLB5XAC() - Constructor for class megamek.common.weapons.unofficial.ISTHBLB5XAC
 
ISTHBUAC10 - Class in megamek.common.weapons.unofficial
 
ISTHBUAC10() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC10
 
ISTHBUAC2 - Class in megamek.common.weapons.unofficial
 
ISTHBUAC2() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC2
 
ISTHBUAC20 - Class in megamek.common.weapons.unofficial
 
ISTHBUAC20() - Constructor for class megamek.common.weapons.unofficial.ISTHBUAC20
 
isThin() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isThisEra(LocalDate) - Method in class megamek.common.eras.Era
 
isThisEra(LocalDate, Era) - Static method in class megamek.common.eras.Eras
Returns true when the given date is in the given Era.
isThisStepBackwards() - Method in class megamek.common.MoveStep
 
isThroughFrontHex(Game, Coords, Entity) - Static method in class megamek.common.Compute
Returns true if the line between source Coords and target goes through the hex in front of the attacker
ISThunderBolt10 - Class in megamek.common.weapons.missiles
 
ISThunderBolt10() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt10
 
ISThunderbolt10IOS - Class in megamek.common.weapons.missiles
The Improved One-Shot Thunderbolt 10
ISThunderbolt10IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt10IOS
 
ISThunderbolt10OS - Class in megamek.common.weapons.missiles
The One-Shot Thunderbolt 10
ISThunderbolt10OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt10OS
 
ISThunderBolt15 - Class in megamek.common.weapons.missiles
 
ISThunderBolt15() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt15
 
ISThunderbolt15IOS - Class in megamek.common.weapons.missiles
The Improved One-Shot Thunderbolt 15
ISThunderbolt15IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt15IOS
 
ISThunderbolt15OS - Class in megamek.common.weapons.missiles
The One-Shot Thunderbolt 15
ISThunderbolt15OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt15OS
 
ISThunderBolt20 - Class in megamek.common.weapons.missiles
 
ISThunderBolt20() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt20
 
ISThunderbolt20IOS - Class in megamek.common.weapons.missiles
The Improved One-Shot Thunderbolt 20
ISThunderbolt20IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt20IOS
 
ISThunderbolt20OS - Class in megamek.common.weapons.missiles
The One-Shot Thunderbolt 20
ISThunderbolt20OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt20OS
 
ISThunderBolt5 - Class in megamek.common.weapons.missiles
 
ISThunderBolt5() - Constructor for class megamek.common.weapons.missiles.ISThunderBolt5
 
ISThunderbolt5IOS - Class in megamek.common.weapons.missiles
The Improved One-Shot Thunderbolt 5
ISThunderbolt5IOS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt5IOS
 
ISThunderbolt5OS - Class in megamek.common.weapons.missiles
The One-Shot Thunderbolt 5
ISThunderbolt5OS() - Constructor for class megamek.common.weapons.missiles.ISThunderbolt5OS
 
isTileImagesLoaded() - Method in class megamek.client.ui.swing.boardview.BoardView
Determine if the tile manager's images have been loaded.
isTimerExpired() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
isTimerExpired() - Method in class megamek.client.ui.swing.util.TurnTimer
 
isTop() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
 
isTop() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
 
isTopLevel() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
isTopLevel() - Method in class megamek.common.force.Force
 
isTornadoF1ToF3() - Method in enum class megamek.common.planetaryconditions.Wind
 
isTornadoF4() - Method in enum class megamek.common.planetaryconditions.Wind
 
isTotalWarfare() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
isTrace() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isTraceOrThin() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isTrackable(Entity) - Method in class megamek.client.bot.princess.HeatMap
Determines if a particular entity is valid for tracking i.e.
isTracked() - Method in enum class megamek.common.EntityMovementMode
 
isTrackedOrWheeled() - Method in enum class megamek.common.EntityMovementMode
 
isTrackedWheeledOrHover() - Method in enum class megamek.common.EntityMovementMode
 
isTractor() - Method in class megamek.common.Entity
Used to determine if this vehicle can be the engine/tractor for a bunch of trailers
isTractor() - Method in class megamek.common.SupportTank
 
isTractor() - Method in class megamek.common.Tank
Used to determine if this vehicle can be the engine/tractor for a bunch of trailers
isTrailer() - Method in class megamek.common.Entity
Used to determine if this vehicle can be towed by a tractor
isTrailer() - Method in class megamek.common.SupportTank
 
isTrailer() - Method in class megamek.common.Tank
Used to determine if this vehicle can be towed by a tractor
isTrain() - Method in enum class megamek.common.EntityMovementMode
 
isTransport() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
isTrapped() - Method in class megamek.common.Entity
Are we trapped inside of a destroyed transport? If so we shouldn't count for BV, which is why we have this check.
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AbstractOneTimeTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.ActiveUnitsTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AndTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AnyRoundEndTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.AnyRoundStartTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.BattlefieldControlTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.FledUnitsTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.GameEndTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.KilledUnitsTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.NotTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.OnceTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.OrTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.PhaseStartTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.RoundTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.SpecificRoundEndTrigger
 
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.SpecificRoundStartTrigger
 
isTriggered(IGame, TriggerSituation) - Method in interface megamek.server.trigger.Trigger
Returns true when this Trigger is triggered, i.e.
isTriggered(IGame, TriggerSituation) - Method in class megamek.server.trigger.UnitPositionTrigger
 
isTriggeredImpl(IGame, TriggerSituation) - Method in class megamek.server.trigger.AbstractOneTimeTrigger
Override this to define the trigger conditions as for Trigger.isTriggered(IGame, TriggerSituation).
isTriggeredImpl(IGame, TriggerSituation) - Method in class megamek.server.trigger.GameStartTrigger
 
isTripod() - Method in enum class megamek.common.EntityMovementMode
 
isTripodMek() - Method in class megamek.client.ratgenerator.ModelRecord
 
isTripodMek() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isTripodMek() - Method in interface megamek.common.BTObject
Returns true when this object is a Tripod Mek.
isTripodMek() - Method in class megamek.common.TripodMek
 
isTrooperActive(int) - Method in class megamek.common.BattleArmor
 
ISTSEMPCannon - Class in megamek.common.weapons.other
 
ISTSEMPCannon() - Constructor for class megamek.common.weapons.other.ISTSEMPCannon
 
isTSEMPDowntime() - Method in class megamek.common.Mounted
 
ISTSEMPOneShot - Class in megamek.common.weapons.other
 
ISTSEMPOneShot() - Constructor for class megamek.common.weapons.other.ISTSEMPOneShot
 
ISTSEMPRepeatingCannon - Class in megamek.common.weapons.other
 
ISTSEMPRepeatingCannon() - Constructor for class megamek.common.weapons.other.ISTSEMPRepeatingCannon
 
isTurning() - Method in class megamek.common.MoveStep
 
isTurnSkippable() - Method in class megamek.server.totalwarfare.TWGameManager
Returns true if the current turn may be skipped.
isTurret() - Method in class megamek.common.equipment.MiscMounted
 
isTurret() - Method in class megamek.common.GunEmplacement
 
isTurret() - Method in class megamek.common.Mounted
 
isTurretEverJammed(int) - Method in class megamek.common.Tank
 
isTurretJammed(int) - Method in class megamek.common.Tank
 
isTurretLocked(int) - Method in class megamek.common.Tank
 
isTwoDeepFeet() - Method in enum class megamek.common.enums.BasementType
 
isTwoDeepHead() - Method in enum class megamek.common.enums.BasementType
 
isType(ASUnitType, ASUnitType...) - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFFormation
Returns true if this SBF Formation is of the given type.
isType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFUnit
Returns true if this SBF Unit is of the given type.
ISUAC10 - Class in megamek.common.weapons.autocannons
 
ISUAC10() - Constructor for class megamek.common.weapons.autocannons.ISUAC10
 
ISUAC2 - Class in megamek.common.weapons.autocannons
 
ISUAC2() - Constructor for class megamek.common.weapons.autocannons.ISUAC2
 
ISUAC20 - Class in megamek.common.weapons.autocannons
 
ISUAC20() - Constructor for class megamek.common.weapons.autocannons.ISUAC20
 
ISUAC5 - Class in megamek.common.weapons.autocannons
 
ISUAC5() - Constructor for class megamek.common.weapons.autocannons.ISUAC5
 
ISUAC5Prototype - Class in megamek.common.weapons.prototypes
 
ISUAC5Prototype() - Constructor for class megamek.common.weapons.prototypes.ISUAC5Prototype
 
isUltraGreen() - Method in enum class megamek.common.enums.SkillLevel
 
isUltraGreenOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isUMUInfantry() - Method in enum class megamek.common.EntityMovementMode
 
isUnarmed() - Method in class megamek.client.ratgenerator.ModelRecord
 
isUnconscious() - Method in class megamek.common.Crew
The crew is considered unconscious as a whole if none are active and at least one is not dead.
isUnconscious(int) - Method in class megamek.common.Crew
 
isUnderwater() - Method in class megamek.common.Entity
 
isUnit() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
 
isUnitBroken(int) - Method in class megamek.client.bot.princess.MoraleUtil
If a unit's morale is broken, this method should return TRUE.
isUnitGroup() - Method in interface megamek.common.BTObject
Returns true when this is a group of units or elements such as a TW Squadron, BF Unit or SBF Formation even if it happens to contain only a single element at the time.
isUnitGroup() - Method in class megamek.common.FighterSquadron
 
isUnitGroup() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
isUnitIsCrippledLatch() - Method in class megamek.common.autoresolve.component.Formation
 
isUnitTooFarFromCluster(Entity, double) - Method in class megamek.client.bot.princess.SwarmContext
 
isUnjammingRAC() - Method in class megamek.common.Entity
 
isUnknown() - Method in enum class megamek.common.enums.BasementType
 
isUnknown() - Method in enum class megamek.common.enums.GamePhase
 
isUnknownOrNone() - Method in enum class megamek.common.enums.BasementType
 
isUnloaded() - Method in class megamek.common.MoveStep
 
isUnloadedThisTurn() - Method in class megamek.common.Entity
Determine if this Entity was unloaded previously this turn.
isUnofficial() - Method in class megamek.common.Engine
 
isUnofficial() - Method in class megamek.common.Entity
 
isUnofficial() - Method in class megamek.common.EquipmentType
 
isUnofficial() - Method in interface megamek.common.ITechnology
 
isUnsteady() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
iSupportVehicle - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
isUseDefault() - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
isUsedThisRound() - Method in class megamek.common.Mounted
 
isUsingConsoleCommander() - Method in class megamek.common.Tank
 
isUsingManAce() - Method in class megamek.common.Entity
 
isUsingManAce() - Method in class megamek.common.Infantry
Infantry don't use MP to change facing, and don't do PSRs, so just don't let them use maneuvering ace otherwise, their movement gets screwed up
isUsingMASC() - Method in class megamek.common.MoveStep
 
isUsingMekJumpBooster() - Method in class megamek.common.MoveStep
 
isUsingSearchlight() - Method in class megamek.common.Entity
 
isUsingSupercharger() - Method in class megamek.common.MoveStep
 
isVacuum() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isValid() - Method in class megamek.common.Board
 
isValid() - Method in class megamek.common.force.Forces
Returns true if this Forces object is valid.
isValid(int, Entity, Game) - Method in class megamek.common.GameTurn
 
isValid(int, Entity, Game) - Method in class megamek.common.UnloadStrandedTurn
 
isValid(int, IGame) - Method in interface megamek.common.PlayerTurn
 
isValid(int, IGame) - Method in class megamek.common.UnloadStrandedTurn
 
isValid(int, InGameObject, IGame) - Method in interface megamek.common.PlayerTurn
 
isValid(String) - Static method in class megamek.common.Board
 
isValid(Collection<ForceAssignable>) - Method in class megamek.common.force.Forces
Returns true if this Forces object is valid.
isValid(List<String>) - Method in class megamek.common.Board
 
isValid(List<String>) - Method in class megamek.common.Hex
Returns true when the hex has no invalid terrain.
isValid(List<String>) - Method in class megamek.common.Terrain
Returns true when this terrain is valid, i.e.
isValid(SimulationContext) - Method in class megamek.common.autoresolve.component.AcTurn
Returns true when this turn can be played given the current state of the given game.
isValid(SimulationContext) - Method in class megamek.common.autoresolve.component.FormationTurn
 
isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFFormationTurn
 
isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFPlayerTurn
 
isValid(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFTurn
Returns true when this turn can be played given the current state of the given game.
isValid(Targetable) - Method in class megamek.common.CalledShot
 
isValidAbilityObject(Object) - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
isValidAeroLocation(EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestAero
 
isValidBALocation(EquipmentType, StringBuffer) - Static method in class megamek.common.verifier.TestBattleArmor
 
isValidClass(int) - Method in class megamek.common.EntityClassTurn
Determine if entities of the given class get to move.
isValidDisplacement(Game, int, Coords, int) - Static method in class megamek.common.Compute
Can the defending unit be displaced from the source to the destination?
isValidDisplacement(Game, int, Coords, Coords) - Static method in class megamek.common.Compute
Can the defending unit be displaced from the source to the destination?
isValidEnhancedTargetingAttacker(int) - Method in class megamek.client.bot.princess.Princess
Checks if the supplied unit type is considered a valid attacker for enhanced targeting
isValidEnhancedTargetingTarget(int) - Method in class megamek.client.bot.princess.Princess
Checks if the supplied unit type is considered a valid target for enhanced targeting
isValidEntity(Entity, Game) - Method in class megamek.common.GameTurn
Determine if the specified entity is a valid one to use for this turn.
isValidEntity(Entity, Game) - Method in class megamek.common.UnloadStrandedTurn
Determine if the given entity is a valid one to use for this turn.
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.CounterGrappleTurn
 
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.EntityClassTurn
Determine if the given entity is a valid one to use for this turn.
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.GameTurn
Determine if the specified entity is a valid one to use for this turn.
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.PrephaseTurn
 
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.SpecificEntityTurn
 
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.TriggerAPPodTurn
 
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.TriggerBPodTurn
 
isValidEntity(Entity, Game, boolean) - Method in class megamek.common.UnitNumberTurn
 
isValidEntity(InGameObject, IGame) - Method in class megamek.common.autoresolve.component.FormationTurn
 
isValidEntity(InGameObject, IGame) - Method in class megamek.common.GameTurn
 
isValidEntity(InGameObject, IGame) - Method in interface megamek.common.PlayerTurn
 
isValidEntity(InGameObject, IGame) - Method in class megamek.common.strategicBattleSystems.SBFFormationTurn
 
isValidEntity(InGameObject, IGame) - Method in class megamek.common.strategicBattleSystems.SBFPlayerTurn
 
isValidFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
isValidFor(TestSupportVehicle.SVType) - Method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
isValidIncludeLine(List<String>) - Static method in class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
Returns true when the line given as its tokens is a valid line giving an include file.
isValidLocation(Entity, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestEntity
 
isValidMekLocation(Mek, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestMek
 
isValidPositionForBrace(Coords, int) - Method in class megamek.common.MovePath
Given a set of coordinates and a facing, is the entity taking this path in a valid position to execute a brace?
isValidPositionForBrace(MoveStep) - Method in class megamek.common.MovePath
 
isValidProtoMekLocation(ProtoMek, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestProtoMek
 
isValidSecondaryFacing(int) - Method in class megamek.common.Aero
 
isValidSecondaryFacing(int) - Method in class megamek.common.Dropship
Can this dropship "torso twist" in the given direction?
isValidSecondaryFacing(int) - Method in class megamek.common.Entity
Can this entity torso/turret twist the given direction?
isValidSecondaryFacing(int) - Method in class megamek.common.HandheldWeapon
 
isValidSecondaryFacing(int) - Method in class megamek.common.Infantry
 
isValidSecondaryFacing(int) - Method in class megamek.common.Mek
Can this Mek torso twist in the given direction?
isValidSecondaryFacing(int) - Method in class megamek.common.ProtoMek
 
isValidSecondaryFacing(int) - Method in class megamek.common.QuadMek
 
isValidSecondaryFacing(int) - Method in class megamek.common.QuadVee
Can this mek torso twist in the given direction?
isValidSecondaryFacing(int) - Method in class megamek.common.Tank
 
isValidSecondaryFacing(int) - Method in class megamek.common.TripodMek
 
isValidSecondaryFacing(int) - Method in class megamek.common.Warship
 
isValidTankLocation(Tank, EquipmentType, int, StringBuffer) - Static method in class megamek.common.verifier.TestTank
 
isValueObscured(int) - Method in class megamek.common.Report
Internal method.
isVariableBV() - Method in class megamek.common.EquipmentType
 
isVariableCost() - Method in class megamek.common.EquipmentType
 
isVariableCriticals() - Method in class megamek.common.EquipmentType
 
isVariableSize() - Method in class megamek.common.EquipmentType
 
isVariableSize() - Method in class megamek.common.MiscType
 
ISVariableSpeedPulseLaserLarge - Class in megamek.common.weapons.lasers
 
ISVariableSpeedPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserLarge
 
ISVariableSpeedPulseLaserMedium - Class in megamek.common.weapons.lasers
 
ISVariableSpeedPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserMedium
 
ISVariableSpeedPulseLaserSmall - Class in megamek.common.weapons.lasers
 
ISVariableSpeedPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISVariableSpeedPulseLaserSmall
 
isVariableTonnage() - Method in class megamek.common.EquipmentType
 
isVehicle() - Method in interface megamek.common.BTObject
Returns true when this object is a Combat Vehicle or ground Support Vehicle (including VTOL) or of type CV, ground SV for Alpha Strike.
ISVehicleFlamer - Class in megamek.common.weapons.flamers
 
ISVehicleFlamer() - Constructor for class megamek.common.weapons.flamers.ISVehicleFlamer
 
ISVehicularGrenadeLauncher - Class in megamek.common.weapons.mortars
 
ISVehicularGrenadeLauncher() - Constructor for class megamek.common.weapons.mortars.ISVehicularGrenadeLauncher
 
isVeryHigh() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
isVeteran() - Method in enum class megamek.common.enums.SkillLevel
 
isVeteranOrGreater() - Method in enum class megamek.common.enums.SkillLevel
 
isVibroblade() - Method in class megamek.common.MiscType
 
isVictory() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
isVictory() - Method in enum class megamek.common.enums.GamePhase
 
isVictory() - Method in class megamek.server.victory.VictoryResult
 
isVisible() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
isVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
isVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
Returns true when the given formation is fully visible to the given player, depending on the game's options.
isVisibleToEnemy() - Method in class megamek.common.Entity
 
isVoidSigActive() - Method in class megamek.common.Entity
Determine if this unit has an active void signature system that is providing its benefits.
isVoidSigActive() - Method in class megamek.common.Mek
Does the Mek have a functioning void signature system?
isVoidSigOn() - Method in class megamek.common.Entity
Determine if this unit has an active void signature system.
isVoidSigOn() - Method in class megamek.common.Mek
Does the Mek have a functioning void signature system?
isVSTOL() - Method in class megamek.common.Aero
 
isVSTOL() - Method in class megamek.common.FixedWingSupport
 
isVSTOL() - Method in interface megamek.common.IAero
 
isVSTOL() - Method in class megamek.common.LandAirMek
 
isVTOL() - Method in enum class megamek.common.EntityMovementMode
 
isVTOL(Entity) - Static method in class megamek.common.UnitType
Whether the given entity is a VTOL
isVTOLBombing() - Method in interface megamek.common.IBomber
 
isVTOLBombingStep() - Method in class megamek.common.MoveStep
 
isVTOLOrWiGE() - Method in enum class megamek.common.EntityMovementMode
 
isWarning() - Method in enum class megamek.client.ui.enums.ValidationState
 
isWarShip() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
isWarShip() - Method in interface megamek.common.BTObject
Returns true when this object is a WarShip (but not a Space Station nor a JumpShip).
isWarShip() - Method in class megamek.common.Warship
 
isWeakerThan(Wind) - Method in enum class megamek.common.planetaryconditions.Wind
 
isWeaponArc() - Method in enum class megamek.common.enums.WeaponSortOrder
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.BattleArmorHandles
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.BattleArmorHandlesTank
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.Bay
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.DockingCollar
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.Entity
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.FighterSquadron
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.InfantryCompartment
Determine if transported units prevent a weapon in the given location from firing.
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.ProtoMekClampMount
 
isWeaponBlockedAt(int, boolean) - Method in class megamek.common.TankTrailerHitch
Determine if transported units prevent a weapon in the given location from firing.
isWeaponBlockedAt(int, boolean) - Method in interface megamek.common.Transporter
Determine if transported units prevent a weapon in the given location from firing.
isWeaponBlockedByTowing(int, int, boolean) - Method in class megamek.common.Entity
Determine if a connected tractor/trailer prevents a weapon in the given location from firing.
isWeaponDelivered() - Method in class megamek.common.Minefield
 
isWeaponGroup() - Method in class megamek.common.Mounted
 
isWeaponQuirk() - Method in class megamek.common.QuirkEntry
 
isWeaponSpecialistValid(EquipmentType, GameOptions) - Static method in class megamek.common.PilotSPAHelper
 
isWeaponSpecialistValid(Mounted<?>, GameOptions) - Static method in class megamek.common.PilotSPAHelper
 
isWeaponValidForPhase(WeaponMounted) - Method in class megamek.common.Entity
Returns true if the given weapon is valid for the current phase.
isWeapOrderChanged() - Method in class megamek.common.Entity
 
IsWeatherRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
Given a weather (precipitation) type and set of relevant planetary conditions, determine if it's allowed
isWheeled() - Method in enum class megamek.common.EntityMovementMode
 
isWheeled() - Method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
isWiGE() - Method in enum class megamek.common.EntityMovementMode
 
IsWindRestricted(int, int, int) - Static method in class megamek.common.WeatherRestriction
Given a wind level and set of relevant planetary conditions, determine if the wind level is allowed
isWithdrawing() - Method in class megamek.common.autoresolve.component.Formation
 
isXCT() - Method in class megamek.common.Infantry
 
isXOdd() - Method in class megamek.common.Coords
Returns true when the x coordinate of this Coords is odd.
ISXPulseLaserLarge - Class in megamek.common.weapons.lasers
 
ISXPulseLaserLarge() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserLarge
 
ISXPulseLaserMedium - Class in megamek.common.weapons.lasers
 
ISXPulseLaserMedium() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserMedium
 
ISXPulseLaserSmall - Class in megamek.common.weapons.lasers
 
ISXPulseLaserSmall() - Constructor for class megamek.common.weapons.lasers.ISXPulseLaserSmall
 
isZweihandering() - Method in class megamek.common.actions.ClubAttackAction
 
isZweihandering() - Method in class megamek.common.actions.PunchAttackAction
 
IT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ITechManager - Interface in megamek.common
Determines whether a piece of technology (a part, construction option, or entire unit) meets certain constraints such as intro year, tech base, or tech level.
ITechnology - Interface in megamek.common
Implemented by any class that is subject to tech advancement (entities, equipment, systems, etc.)
ITechnologyDelegator - Interface in megamek.common
Convenience interface that allows classes to implement the ITechnology interface by delegating to a member that implements ITechnology.
item - Variable in class megamek.common.util.fileUtils.ItemFile
 
ItemFile - Class in megamek.common.util.fileUtils
This interface represents a categorizable file.
ItemFile() - Constructor for class megamek.common.util.fileUtils.ItemFile
 
ItemFileFactory - Interface in megamek.common.util.fileUtils
This interface represents a factory that can produce items from categorizable files.
itemOppositeTech(String) - Method in class megamek.common.Entity
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BombChoicePanel
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.BombPayloadDialog
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
Handle some setting changes that directly update e.g.
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.CustomMekDialog
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
itemStateChanged(ItemEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
iterator() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
iterator() - Method in class megamek.common.autoresolve.acar.order.Orders
 
iterator() - Method in class megamek.common.util.Counter
 
ITSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
ITSM - Static variable in class megamek.common.EquipmentTypeLookup
 
ITurnOrdered - Interface in megamek.common
 
IVictoryPhaseReporter - Interface in megamek.common.autoresolve.acar.report
 
iWaterOnly - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
IWithdrawReporter - Interface in megamek.common.autoresolve.acar.report
 

J

JAM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
jammedThisPhase() - Method in class megamek.common.Mounted
 
jamTurret(int) - Method in class megamek.common.Tank
 
JComboBoxPreference - Class in megamek.client.ui.preferences
JComboBoxPreference monitors the selected index of a JComboBox.
JComboBoxPreference(JComboBox<?>) - Constructor for class megamek.client.ui.preferences.JComboBoxPreference
 
JDisableablePanel - Class in megamek.client.ui.baseComponents
This panel is used when you want a JPanel that enables/disables all of its children when it is enabled/disabled.
JDisableablePanel(String) - Constructor for class megamek.client.ui.baseComponents.JDisableablePanel
 
JDoubleNumberSpinnerPreference - Class in megamek.client.ui.preferences
JDoubleNumberSpinnerPreference monitors the value of a JSpinner whose number model is for a double.
JDoubleNumberSpinnerPreference(JSpinner) - Constructor for class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
JIHAD - Enum constant in enum class megamek.common.eras.EraFlag
 
JIntNumberSpinnerPreference - Class in megamek.client.ui.preferences
JIntNumberSpinnerPreference monitors the value of a JSpinner whose number model is for an int.
JIntNumberSpinnerPreference(JSpinner) - Constructor for class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
JJ_IMPROVED - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
 
JJ_PROTOTYPE - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
 
JJ_PROTOTYPE_IMPROVED - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
 
JJ_STANDARD - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
 
JJ_UMU - Enum constant in enum class megamek.common.verifier.TestMek.MekJumpJets
 
JListPreference - Class in megamek.client.ui.preferences
JListPreference monitors the selected indices of a JList.
JListPreference(JList<?>) - Constructor for class megamek.client.ui.preferences.JListPreference
 
JMPS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
JMPW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
JOIN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.Entity
Joins the abbreviations for the locations into a String with / as the separator.
joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.Mek
 
joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.QuadMek
 
joinLocationAbbr(List<Integer>, int) - Method in class megamek.common.TripodMek
 
JoinTeamCommand - Class in megamek.server.commands
Deprecated.
Planned to be removed, use the GM command ChangeTeamCommand instead.
JoinTeamCommand(Server) - Constructor for class megamek.server.commands.JoinTeamCommand
Deprecated.
 
JPEG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
 
JPG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
Accepted image file extensions
JS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
JSplitPanePreference - Class in megamek.client.ui.preferences
JSplitPanePreference monitors the location of the split divider on a JSplitPane.
JSplitPanePreference(JSplitPane) - Constructor for class megamek.client.ui.preferences.JSplitPanePreference
 
JTabbedPanePreference - Class in megamek.client.ui.preferences
JTabbedPanePreference monitors the selected tab of a JTabbedPane.
JTabbedPanePreference(JTabbedPane) - Constructor for class megamek.client.ui.preferences.JTabbedPanePreference
 
JTablePreference - Class in megamek.client.ui.preferences
JTablePreference monitors the latest sort column and sort order of a JTable.
JTablePreference(JTable) - Constructor for class megamek.client.ui.preferences.JTablePreference
 
JTextFieldPreference - Class in megamek.client.ui.preferences
JTextFieldPreference monitors the text value of a JTextField.
JTextFieldPreference(JTextField) - Constructor for class megamek.client.ui.preferences.JTextFieldPreference
 
JToggleButtonPreference - Class in megamek.client.ui.preferences
JTextFieldPreference monitors the selected state of a JToggleButton (which JCheckbox extends).
JToggleButtonPreference(JToggleButton) - Constructor for class megamek.client.ui.preferences.JToggleButtonPreference
 
judgeArea(BotGeometry.ConvexBoardArea) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
returns -1 if the area is entirely to the left of the line returns +1 if the area is entirely to the right of the line returns 0 if the area is divided by the line
judgePoint(Coords) - Method in class megamek.client.bot.princess.BotGeometry.HexLine
returns -1 if the point is to the left of the line +1 if the point is to the right of the line and 0 if the point is on the line Note that this evaluation depends on the "view" direction of this line.
Juggernaut - Class in megamek.common.autoresolve.acar.role
 
Juggernaut() - Constructor for class megamek.common.autoresolve.acar.role.Juggernaut
 
JUGGERNAUT - Enum constant in enum class megamek.common.UnitRole
 
Jump - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
JUMP - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
 
JUMP_DISPOSABLE - Static variable in class megamek.common.Mek
 
JUMP_IMPROVED - Static variable in class megamek.common.Mek
 
JUMP_IMPROVED - Static variable in class megamek.common.ProtoMek
 
JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
JUMP_MEK_MECHANICAL_BOOSTER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
JUMP_MP - Static variable in class megamek.common.loaders.MtfFile
 
JUMP_NONE - Static variable in class megamek.common.Mek
 
JUMP_NONE - Static variable in class megamek.common.ProtoMek
 
JUMP_PROTOTYPE - Static variable in class megamek.common.Mek
 
JUMP_PROTOTYPE_IMPROVED - Static variable in class megamek.common.Mek
 
JUMP_STANDARD - Static variable in class megamek.common.Mek
 
JUMP_STANDARD - Static variable in class megamek.common.ProtoMek
 
JUMP_UNKNOWN - Static variable in class megamek.common.Mek
 
JUMP_UNKNOWN - Static variable in class megamek.common.ProtoMek
 
jumping() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the jumping record component.
JUMPING - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
JUMPJET - Enum constant in enum class megamek.common.EntityFluff.System
 
JumpJetAttackAction - Class in megamek.common.actions
The attacker kicks the target.
JumpJetAttackAction(int, int, int) - Constructor for class megamek.common.actions.JumpJetAttackAction
 
JumpJetAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.JumpJetAttackAction
 
jumpMP - Variable in class megamek.common.battlevalue.BVCalculator
 
jumpMP - Variable in class megamek.common.Entity
 
Jumpship - Class in megamek.common
 
Jumpship() - Constructor for class megamek.common.Jumpship
 
JUMPSHIP - Static variable in class megamek.common.UnitType
 
JumpShipBVCalculator - Class in megamek.common.battlevalue
 
JumpShipCostCalculator - Class in megamek.common.cost
 
JumpShipCostCalculator() - Constructor for class megamek.common.cost.JumpShipCostCalculator
 
JumpshipMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
JumpshipMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.JumpshipMapSet
 
JUNGLE - Static variable in class megamek.common.Terrains
 
JWindowPreference - Class in megamek.client.ui.preferences
JWindowPreference monitors the size (width and height), location, and maximization state of a Window.
JWindowPreference(Window) - Constructor for class megamek.client.ui.preferences.JWindowPreference
 

K

KeepCurrentForces - Class in megamek.common.autoresolve.converter
 
KeepCurrentForces() - Constructor for class megamek.common.autoresolve.converter.KeepCurrentForces
 
keepGameLog() - Method in class megamek.client.AbstractClient
Called to determine whether the game log should be kept.
keepGameLog() - Method in class megamek.client.bot.BotClient
 
keepGameLog() - Method in class megamek.common.preference.ClientPreferences
 
keepOnScreen(JFrame) - Static method in class megamek.client.ui.swing.util.UIUtil
 
keepVisible(int) - Method in class megamek.client.ui.swing.util.MenuScroller
Scrolls the item at the specified index into view each time the menu is opened.
keepVisible(JMenuItem) - Method in class megamek.client.ui.swing.util.MenuScroller
Scrolls the specified item into view each time the menu is opened.
key - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
Defines the keycode for the command, e.g.
Key(Coords, int, int) - Constructor for class megamek.common.MovePath.Key
 
KEY_BIND - Static variable in class megamek.common.KeyBindParser
 
KEY_BINDS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
KEY_CODE - Static variable in class megamek.common.KeyBindParser
 
KEY_DEFAULT_CLAN - Static variable in class megamek.client.generator.RandomNameGenerator
 
KEY_DEFAULT_FACTION - Static variable in class megamek.client.generator.RandomNameGenerator
 
KEY_MODIFIER - Static variable in class megamek.common.KeyBindParser
 
KeyAlphaFilter - Class in megamek.client.ui.swing.util
Filters the pixels in the image by making all pixels that are the designated "key" color transparent.
KeyAlphaFilter(int) - Constructor for class megamek.client.ui.swing.util.KeyAlphaFilter
 
KeyBindingsOverlay - Class in megamek.client.ui.swing.boardview
An overlay for the Boardview that displays a selection of keybinds for the current game situation
KeyBindingsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.KeyBindingsOverlay
An overlay for the Boardview that displays a selection of keybinds for the current game situation.
KeyBindParser - Class in megamek.common
This class provides a static method to read in the defaultKeybinds.xml and set all of the KeyCommandbind's based on the specifications in the XML file.
KeyBindParser() - Constructor for class megamek.common.KeyBindParser
 
KeyBindReceiver - Interface in megamek.client.ui.swing.util
This interface may be implemented by classes that receive keybind key presses, such as the BoardView or PhaseDisplays to simplify registering those keybinds.
KEYBINDS_CHANGED - Static variable in class megamek.common.KeyBindParser
 
keyCmdSet - Variable in class megamek.client.ui.swing.util.MegaMekController
Maps a key code to a command string.
KeyCommandBind - Enum Class in megamek.client.ui.swing.util
This enum is a collection of commands that can be bound to a particular key.
keyDefault - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
 
keyExists(String) - Static method in class megamek.client.ui.Messages
Check to see if a given key has valid internationalized text.
keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
 
keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
 
keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles key pressed events
keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
 
keyPressed(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
 
keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
 
keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
 
keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles key released events
keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
 
keyReleased(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
 
keyRepeatTimer - Variable in class megamek.client.ui.swing.util.MegaMekController
Timer for repeating commands for key presses.
keys - Variable in class megamek.common.battlevalue.BVCalculator
 
keyStroke(KeyCommandBind) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
Returns a KeyStroke for a given KeyCommandBind.
keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox
 
keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ChatterBox2
 
keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles key typed events
keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.ResizeMapDialog
 
keyTyped(KeyEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
 
KF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
kgPerFuelPoint() - Method in class megamek.common.FixedWingSupport
While most aerospace units measure fuel weight in points per ton, support vehicles measure in kg per point.
KICK_LEFT - Static variable in class megamek.client.bot.PhysicalOption
 
KICK_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
 
KickAttackAction - Class in megamek.common.actions
The attacker kicks the target.
KickAttackAction(int, int, int) - Constructor for class megamek.common.actions.KickAttackAction
 
KickAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.KickAttackAction
 
kickBot(String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
 
KickCommand - Class in megamek.server.commands
Kicks a player off the server.
KickCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.KickCommand
Creates a new KickCommand
KILL_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
KillCommand - Class in megamek.server.commands
 
KillCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.KillCommand
Creates new KillCommand
KillCountVictory - Class in megamek.server.victory
Implements a kill count victory condition.
KillCountVictory(int) - Constructor for class megamek.server.victory.KillCountVictory
 
KilledUnitsTrigger - Class in megamek.server.trigger
This Trigger reacts when the count of units that were killed is in a given range.
KilledUnitsTrigger(int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
Creates a Trigger that reacts when the given unit is killed.
KilledUnitsTrigger(String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
Creates a Trigger that reacts when the count of units that were killed is between the given min and maxUnitCount.
KilledUnitsTrigger(List<Integer>, int) - Constructor for class megamek.server.trigger.KilledUnitsTrigger
Creates a Trigger that reacts when the count of units that were killed is equal to the given count.
killerId - Variable in class megamek.common.Entity
 
KillerWhaleHandler - Class in megamek.common.weapons
 
KillerWhaleHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KillerWhaleHandler
 
KillerWhaleTHandler - Class in megamek.common.weapons
 
KillerWhaleTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KillerWhaleTHandler
 
killPreviewBV() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
killsCrew() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
 
killTimer() - Method in class megamek.client.TimerSingleton
 
KILO - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
 
KrakenTHandler - Class in megamek.common.weapons
 
KrakenTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.KrakenTHandler
 

L

L - Variable in class megamek.common.alphaStrike.ASDamageVector
 
LA - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
LA - Static variable in class megamek.common.loaders.BLKMekFile
 
LABEL_BAR_RATING - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_CHIN_TU_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_CHIN_TU_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_FRONT_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_FRONT_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_LEFT_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_LEFT_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_LEFT_IS_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_LEFT_IS_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_LOC_NUMBER - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_NONE - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_NUM_ARMORS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_REAR_ARMOR - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_REAR_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_RIGHT_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_RIGHT_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_RIGHT_IS_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_RIGHT_IS_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_ROTOR_ARMOR_1 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_ROTOR_ARMOR_2 - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LABEL_ROTOR_IS - Static variable in class megamek.client.ui.swing.widget.VTOLMapSet
 
LabelDisplayStyle - Enum Class in megamek.client.ui.swing.boardview
The style of unit label display (full, shortened, show the nickname, etc.)
labelImage - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
LACWeapon - Class in megamek.common.weapons.autocannons
 
LACWeapon() - Constructor for class megamek.common.weapons.autocannons.LACWeapon
 
LADDER - Static variable in class megamek.common.EquipmentTypeLookup
 
LAM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LAM - Static variable in class megamek.common.loaders.MtfFile
 
LAM_AEROSPACE_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
LAM_AVIONICS - Static variable in class megamek.common.LandAirMek
 
LAM_BIMODAL - Static variable in class megamek.common.LandAirMek
 
LAM_BOMB_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
LAM_FUEL_TANK - Static variable in class megamek.common.EquipmentTypeLookup
 
LAM_LANDING_GEAR - Static variable in class megamek.common.LandAirMek
 
LAM_STANDARD - Static variable in class megamek.common.LandAirMek
 
LAM_STRING - Static variable in class megamek.common.LandAirMek
 
LAM_UNKNOWN - Static variable in class megamek.common.LandAirMek
 
LAMPilot - Class in megamek.common
Crew class for LAMs which tracks separate skills for 'Mek and Fighter modes, and chooses the correct one based on the LAM's current movement mode.
LAMPilot(LandAirMek) - Constructor for class megamek.common.LAMPilot
 
LAMPilot(LandAirMek, String, int, int, int, int, Gender, boolean, Map<Integer, Map<String, String>>) - Constructor for class megamek.common.LAMPilot
 
land() - Method in interface megamek.common.IAero
 
LAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LandAirMek - Class in megamek.common
 
LandAirMek(int, int, int) - Constructor for class megamek.common.LandAirMek
 
landingModifier(int, int) - Static method in class megamek.common.Terrains
Modifier to control roll when the terrain is in the landing path.
LARGE - Enum constant in enum class megamek.common.InfantryMount.BeastSize
 
LARGE_ENGINE - Static variable in class megamek.common.Engine
 
LARGE_EXPLOSION_IMAGE_RADIUS - Static variable in class megamek.common.SpecialHexDisplay
 
LargeAeroBVCalculator - Class in megamek.common.battlevalue
 
LargeSupportTank - Class in megamek.common
This is a large support vehicle
LargeSupportTank() - Constructor for class megamek.common.LargeSupportTank
 
LargeSupportTankMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
LargeSupportTankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.LargeSupportTankMapSet
 
LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
LASER_HS - Static variable in class megamek.common.EquipmentTypeLookup
 
LaserBayWeapon - Class in megamek.common.weapons.bayweapons
 
LaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LaserBayWeapon
 
LaserWeapon - Class in megamek.common.weapons.lasers
 
LaserWeapon() - Constructor for class megamek.common.weapons.lasers.LaserWeapon
 
LAST_CONNECT_ADDR - Static variable in class megamek.common.preference.ClientPreferences
 
LAST_CONNECT_PORT - Static variable in class megamek.common.preference.ClientPreferences
 
LAST_MILESTONE - Static variable in class megamek.SuiteConstants
 
LAST_PLAYER_NAME - Static variable in class megamek.common.preference.ClientPreferences
 
LAST_SERVER_PASS - Static variable in class megamek.common.preference.ClientPreferences
 
LAST_SERVER_PORT - Static variable in class megamek.common.preference.ClientPreferences
 
lastDeploymentRound() - Method in class megamek.common.AbstractGame
 
lastDeploymentRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
lastElement() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
lastTarget - Variable in class megamek.common.Entity
 
lastTargetDisplayName - Variable in class megamek.common.Entity
 
lastTargetID - Variable in class megamek.client.ui.swing.FiringDisplay
 
LATE_REPUBLIC - Enum constant in enum class megamek.common.eras.EraFlag
 
LATE_SUCCESSION_WARS_LOSTECH - Enum constant in enum class megamek.common.eras.EraFlag
 
LATE_SUCCESSION_WARS_RENAISSANCE - Enum constant in enum class megamek.common.eras.EraFlag
 
LATERAL_LEFT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LATERAL_LEFT_BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LATERAL_RIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LATERAL_RIGHT_BACKWARDS - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
lateralShiftForTurn(MovePath.MoveStepType, MovePath.MoveStepType) - Static method in class megamek.common.MovePath
Returns the lateral shift that corresponds to the turn direction
LATIN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
LAUNCH - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
launchVelocity - Variable in class megamek.common.actions.WeaponAttackAction
 
LAY_MINE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LayExplosivesAttackAction - Class in megamek.common.actions
 
LayExplosivesAttackAction(int, int) - Constructor for class megamek.common.actions.LayExplosivesAttackAction
 
LayExplosivesAttackAction(int, int, int) - Constructor for class megamek.common.actions.LayExplosivesAttackAction
 
layingMines - Variable in class megamek.common.Entity
 
LB - Static variable in class megamek.common.loaders.BLKMekFile
 
LBX_AC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
LBXACWeapon - Class in megamek.common.weapons.autocannons
 
LBXACWeapon() - Constructor for class megamek.common.weapons.autocannons.LBXACWeapon
 
LBXBayWeapon - Class in megamek.common.weapons.bayweapons
 
LBXBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LBXBayWeapon
 
LBXHandler - Class in megamek.common.weapons
 
LBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LBXHandler
 
LC_OPTICAL_FIRING_SOLUTION_RANGE - Static variable in class megamek.common.Sensor
 
LC_RADAR_AUTOSPOT_RANGE - Static variable in class megamek.common.Sensor
 
LC_RADAR_GROUND_RANGE - Static variable in class megamek.common.Sensor
 
LEAD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
leastRestrictiveLoc(int, int) - Static method in class megamek.common.Mek
find the least restrictive location of the two locations passed in
LECM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LEFT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
 
LEFT - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
 
LEFT - Enum constant in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
 
LEFT - Enum constant in enum class megamek.common.templates.TROView.Justification
 
LEFT - Static variable in class megamek.common.actions.BrushOffAttackAction
 
LEFT - Static variable in class megamek.common.actions.JumpJetAttackAction
 
LEFT - Static variable in class megamek.common.actions.KickAttackAction
 
LEFT - Static variable in class megamek.common.actions.PunchAttackAction
 
LEFT - Static variable in class megamek.common.IdealHex
 
LEFT_KICK - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
LEFT_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
LEFT_PUNCH - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
leftAftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
leftAftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
leftAftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
leftAlign() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to left-align the text horizontally at the coordinate given by StringDrawer.at(int, int).
leftEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to images to be used along the left edge.
leftLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
LeftLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
LEFTMULE - Static variable in class megamek.common.actions.KickAttackAction
 
leftNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
leftShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
leftShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Has an entry for each image for the left edge that determines whether that image should be tiled or just drawn once.
leftStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
leftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
leftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
leftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
LEG_ATTACK - Static variable in class megamek.common.Infantry
 
legal() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the legal record component.
LEGAL - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
legalArmorsFor(long, boolean, boolean, EntityMovementMode, ITechManager) - Static method in class megamek.common.verifier.TestEntity
Filters all armor according to given tech constraints
legalArmorsFor(long, boolean, ITechManager) - Static method in class megamek.common.verifier.TestMek
Filters all mek armor according to given tech constraints
legalArmorsFor(EntityMovementMode, ITechManager) - Static method in class megamek.common.verifier.TestTank
Filters all vehicle armor according to given tech constraints
legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestAero
Filters all fighter armor according to given tech constraints
legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestBattleArmor
Filters all ba armor according to given tech constraints
legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestSmallCraft
Filters all small craft/drop-ship armor according to given tech constraints
legalArmorsFor(ITechManager) - Static method in class megamek.common.verifier.TestSupportVehicle
Filters all vehicle armor according to given tech constraints.
legalArmorsFor(ITechManager, boolean) - Static method in class megamek.common.verifier.TestAdvancedAerospace
Filters all capital armor according to given tech constraints
legalDeploymentZone() - Method in class megamek.client.commands.DeployCommand
 
legalForMotiveType(EquipmentType, EntityMovementMode, boolean) - Static method in class megamek.common.verifier.TestTank
Checks whether the equipment is compatible with the vehicle's motive type
legalLevel - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
LegAttack - Class in megamek.common.weapons
 
LegAttack() - Constructor for class megamek.common.weapons.LegAttack
 
LegAttackHandler - Class in megamek.common.weapons
 
LegAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LegAttackHandler
 
legCount() - Method in class megamek.common.Mek
 
legCount() - Method in class megamek.common.QuadMek
 
legCount() - Method in class megamek.common.TripodMek
 
LEGENDARY - Enum constant in enum class megamek.common.enums.SkillLevel
 
legHasHipCrit(int) - Method in class megamek.common.Mek
Return true is the location is a leg and has a hip crit
LEGS - Static variable in class megamek.common.Terrains
 
len - Variable in class megamek.common.net.connections.DataStreamConnection
 
length() - Method in class megamek.common.MovePath
Returns the number of steps in this movement
lerp(double, double, double) - Static method in class megamek.codeUtilities.MathUtility
 
lerp(float, float, float) - Static method in class megamek.codeUtilities.MathUtility
 
lerp(int, int, double) - Static method in class megamek.codeUtilities.MathUtility
 
lerp(long, long, double) - Static method in class megamek.codeUtilities.MathUtility
 
lerp(CubeCoords, CubeCoords, double) - Static method in class megamek.common.CubeCoords
Linearly interpolates between two cube coordinates.
LEVEL_NONE - Static variable in class megamek.common.Terrain
 
LevelChangeDialog - Class in megamek.client.ui.swing.dialog
A Board Editor dialog asking the user for a desired level change for the board.
LevelChangeDialog(JFrame) - Constructor for class megamek.client.ui.swing.dialog.LevelChangeDialog
Constructs a modal LevelChangeDialog with frame as parent.
levelFor(String) - Static method in class megamek.common.Terrain
 
LEVELHIGHLIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LF - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LF - Static variable in class megamek.common.loaders.BLKMekFile
 
LG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LIFT_HOIST - Static variable in class megamek.common.EquipmentTypeLookup
 
liftOff(int) - Method in interface megamek.common.IAero
 
Light - Enum Class in megamek.common.planetaryconditions
 
LIGHT - Enum constant in enum class megamek.common.enums.BuildingType
 
LIGHT - Static variable in class megamek.common.loaders.BLKFile
 
LIGHT_AP - Static variable in class megamek.common.Sensor
 
LIGHT_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
 
LIGHT_ENGINE - Static variable in class megamek.common.Engine
 
LIGHT_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
LIGHT_HAIL - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
LIGHT_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
LIGHT_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
lightFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
LIGHTNING_STORM - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
LightVehicleBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying light vehicles (not heavier than 50t) aboard large spacecraft or other units.
LightVehicleBay(double, int, int) - Constructor for class megamek.common.LightVehicleBay
Create a space for the given number of vehicles.
LIMB_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
 
Line(int, int, int, int, Color, int) - Constructor for record class megamek.client.ui.swing.minimap.Minimap.Line
Creates an instance of a Line record class.
LINE - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
 
LINE_HEIGHT - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
lineColor - Variable in class megamek.client.ui.swing.util.LocationBorder
Color of the border.
LineHexArea - Class in megamek.common.hexarea
This class represents a line of hexes through the given point in the given hex row direction.
LineHexArea(Coords, int) - Constructor for class megamek.common.hexarea.LineHexArea
Creates a line of hexes through the given point in the given direction.
link(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Wraps the content in a link for an internal anchor.
LinkEntry - Class in megamek.common.autoresolve.acar.report
 
LinkEntry(String, String) - Constructor for class megamek.common.autoresolve.acar.report.LinkEntry
 
LIQUID_CARGO - Enum constant in enum class megamek.common.BayType
 
LIQUID_CARGO - Enum constant in enum class megamek.common.verifier.BayData
 
LiquidCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying liquid cargo
LiquidCargoBay(double, int, int) - Constructor for class megamek.common.LiquidCargoBay
Create a space for the given tonnage of troops.
LIST__COMMANDS - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
ListCommands - Class in megamek.client.bot.princess.commands
Command to list all available commands.
ListCommands() - Constructor for class megamek.client.bot.princess.commands.ListCommands
 
ListEntitiesCommand - Class in megamek.server.commands
 
ListEntitiesCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ListEntitiesCommand
 
ListHexArea - Class in megamek.common.hexarea
This class represents a shape formed by a given list of one or more Coords.
ListHexArea(Collection<Coords>) - Constructor for class megamek.common.hexarea.ListHexArea
Creates a shape containing the given coords.
ListHexArea(Coords, Coords...) - Constructor for class megamek.common.hexarea.ListHexArea
Creates a shape containing the given coord(s).
ListSavesCommand - Class in megamek.server.commands
Lists all the save games in the savegames directory
ListSavesCommand(Server) - Constructor for class megamek.server.commands.ListSavesCommand
Creates new WhoCommand
listTechLevel - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
LIVESTOCK_CARGO - Enum constant in enum class megamek.common.BayType
 
LIVESTOCK_CARGO - Enum constant in enum class megamek.common.verifier.BayData
 
LivestockCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying livestock
LivestockCargoBay(double, int, int) - Constructor for class megamek.common.LivestockCargoBay
Create a space for the given tonnage of troops.
LL - Static variable in class megamek.common.loaders.BLKMekFile
 
LMAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
load() - Method in class megamek.common.preference.PreferenceManager
 
load() - Method in class megamek.common.scenario.ScenarioLoader
Loads and returns the loaded scenario as a ScenarioV1 or ScenarioV2.
load() - Method in class megamek.common.scenario.ScenarioV1
 
load(File) - Method in class megamek.common.Board
Load board data from a file.
load(InputStream) - Method in class megamek.common.Board
Loads this board from an InputStream
load(InputStream) - Static method in class megamek.common.MapSetup
Returns a MapSetup loaded from the given InputStream.
load(InputStream, List<String>, boolean) - Method in class megamek.common.Board
 
load(String) - Method in class megamek.common.preference.PreferenceManager
 
load(Collection<Entity>, String) - Method in class megamek.client.ui.swing.lobby.LobbyActions
 
load(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
 
load(Entity) - Method in class megamek.common.BattleArmorHandles
 
load(Entity) - Method in class megamek.common.Bay
 
load(Entity) - Method in class megamek.common.DockingCollar
 
load(Entity) - Method in class megamek.common.Entity
Load the given unit, checking if the elevation of both units is the same.
load(Entity) - Method in class megamek.common.InfantryCompartment
Load the given unit.
load(Entity) - Method in interface megamek.common.InfantryTransporter
 
load(Entity) - Method in class megamek.common.TankTrailerHitch
Load the given unit.
load(Entity) - Method in interface megamek.common.Transporter
Load the given unit.
load(Entity, boolean) - Method in class megamek.common.Entity
Load the given unit.
load(Entity, boolean, int) - Method in class megamek.common.Entity
Load the given unit.
load(Entity, boolean, int) - Method in class megamek.common.FighterSquadron
 
load(Entity, boolean, int) - Method in class megamek.common.Mek
 
load(Entity, int) - Method in class megamek.common.Entity
Load the given unit.
LOAD - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LOAD_GAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
LOAD_OUT_SETTINGS_PATH - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
LOAD_SAVEGAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
loadAllWeapons() - Method in class megamek.common.Entity
Attempts to load all weapons with ammo
loadBoard() - Method in class megamek.client.ui.swing.BoardEditor
 
loadBoard(File) - Method in class megamek.client.ui.swing.BoardEditor
 
loadConstants(File) - Static method in class megamek.client.ratgenerator.Ruleset
 
loadData() - Static method in class megamek.client.ratgenerator.Ruleset
 
loadDefaultCustomWeaponOrder() - Method in class megamek.common.Entity
 
LOADED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
loadedThisTurn - Variable in class megamek.common.Bay
 
loadedUnitsHaveActiveECM() - Method in class megamek.common.Entity
Do units loaded onto this entity still have active ECM/ECCM/etc.?
loadedUnitsHaveActiveECM() - Method in class megamek.common.FighterSquadron
 
loadEntities(Ruleset.ProgressListener, double) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
loadEntity() - Method in class megamek.common.MekSummary
Loads and returns the entity for this MekSummary.
loadEntity(File, String) - Static method in class megamek.common.MekFileParser
 
loadEntity(File, String) - Method in class megamek.common.verifier.EntityVerifier
 
loadEntity(File, String) - Static method in class megamek.utilities.FilteredUnitListTool
 
loadEntity(File, String) - Static method in class megamek.utilities.MekCacheCSVTool
 
loadEntity(String) - Static method in class megamek.common.MekSummary
Loads and returns the entity for the given full name.
loadEntityList(List<Entity>) - Method in class megamek.common.containers.MunitionTree
Convert List of Entities into a set of specific imperatives for each unit.
loadEquipment(Dropship, String, int) - Method in class megamek.common.loaders.BLKDropshipFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKBattleArmorFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKConvFighterFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKFixedWingSupportFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKSmallCraftFile
 
loadEquipment(Entity, String, int) - Method in class megamek.common.loaders.BLKWarshipFile
 
loadEquipment(Jumpship, String, int) - Method in class megamek.common.loaders.BLKJumpshipFile
 
loadEquipment(SpaceStation, String, int) - Method in class megamek.common.loaders.BLKSpaceStationFile
 
loadEra(Node, int) - Method in class megamek.client.ratgenerator.FactionRecord
 
loadFacings() - Method in class megamek.client.ui.swing.tileset.EntityImage
Creates images applying damage decals, rotating and scaling.
loadFacings() - Method in class megamek.client.ui.swing.tileset.FighterSquadronIcon
 
loadFromFile(String) - Method in class megamek.client.ui.preferences.SuitePreferences
Loads the preferences from a passed in file string.
loadFromFile(String) - Method in class megamek.client.ui.swing.tileset.HexTileset
 
loadFromFile(String) - Method in class megamek.client.ui.swing.tileset.MekTileset
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.CommanderNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.DefaultsNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.ForceNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.OptionGroupNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.RulesetNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.SubforcesNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.TOCNode
 
loadFromXml(Node) - Method in class megamek.client.ratgenerator.ValueNode
 
loadGame(File) - Method in class megamek.server.Server
load the game
loadGame(File, boolean) - Method in class megamek.server.Server
load the game
LoadGameCommand - Class in megamek.server.commands
Loads a saved game on the server
LoadGameCommand(Server) - Constructor for class megamek.server.commands.LoadGameCommand
 
loadIcon(SkinSpecification) - Method in class megamek.client.ui.swing.widget.MegaMekButton
Use the supplied SkinSpecification to load the background images.
loadIcons(SkinSpecification) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
Use the given skin specification to create ImageIcons for each of the files specified in the skin specification.
loadImage() - Method in class megamek.client.ui.swing.tileset.MekTileset.MekEntry
 
loadImage(String) - Method in class megamek.common.util.ImageUtil.AtlasImageLoader
 
loadImage(String) - Method in class megamek.common.util.ImageUtil.AWTImageLoader
 
loadImage(String) - Method in interface megamek.common.util.ImageUtil.ImageLoader
Given a string representation of a file,
loadImage(String) - Method in class megamek.common.util.ImageUtil.TileMapImageLoader
Given a string with the format {imageFile}(X,Y-W,H), load the image file and then use X,Y and W,H to find a sub-image within the original image and return that sub-image.
loadImage(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Load a single entity image
loadImageFromFile(String) - Static method in class megamek.common.util.ImageUtil
Loads and returns the image of the given fileName.
loadImageFromFile(MegaMekFile) - Static method in class megamek.common.util.ImageUtil
Loads and returns the image of the given fileName.
loadInvalidSourceBuildReasons(Entity) - Method in class megamek.common.loaders.BLKFile
 
loadListFile() - Method in class megamek.client.ui.swing.ClientGUI
Allow the player to select a MegaMek Unit List file to load.
loadListFile(Player) - Method in class megamek.client.ui.swing.ClientGUI
Allow the player to select a MegaMek Unit List file to load.
loadListFile(Player, boolean) - Method in class megamek.client.ui.swing.ClientGUI
Allow the player to select a MegaMek Unit List file to load.
loadMekData() - Method in class megamek.common.MekSummaryCache
 
loadMekData(boolean) - Method in class megamek.common.MekSummaryCache
 
loadNeededImages(Game) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Load all the images we'll need for the game and place them in the tracker
loadOptions() - Method in class megamek.common.options.BasicGameOptions
 
loadOptions() - Method in class megamek.common.options.GameOptions
 
loadOptions() - Method in class megamek.common.options.SBFRuleOptions
 
loadOptions(File, boolean) - Method in class megamek.common.options.BasicGameOptions
 
loadOptions(File, boolean) - Method in class megamek.common.options.GameOptions
 
loadOptions(File, boolean) - Method in class megamek.common.options.SBFRuleOptions
 
loadPreviewImage(boolean) - Method in class megamek.client.ui.swing.tileset.EntityImage
 
loadPreviewImage(boolean) - Method in class megamek.client.ui.swing.tileset.FighterSquadronIcon
 
loadPreviewImage(JLabel, Entity) - Method in class megamek.client.ui.swing.ClientGUI
Loads a preview image of the unit into the BufferedPanel.
loadPreviewImage(JLabel, Entity, Player) - Method in class megamek.client.ui.swing.ClientGUI
 
loadPreviewImage(Entity, Camouflage) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Loads a preview image of the unit into the BufferedPanel.
loadPreviewImage(Entity, Camouflage, boolean) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Loads a preview image of the unit into the BufferedPanel.
loadQuirks(List<QuirkEntry>) - Method in class megamek.common.Entity
 
loadQuirks(Entity) - Method in class megamek.common.loaders.BLKFile
 
loadRandomNames() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
loadSoundFiles() - Method in interface megamek.client.ui.swing.audio.AudioService
 
loadSoundFiles() - Method in class megamek.client.ui.swing.audio.SoundManager
Loads the sound files from the paths given in the client settings
LoadSpecificImage(File, String) - Static method in class megamek.client.ui.swing.tileset.TilesetManager
Local method.
loadSVArmor(Entity) - Method in class megamek.common.loaders.BLKFile
 
loadUnit(Entity, Entity, int) - Method in class megamek.server.totalwarfare.TWGameManager
Have the loader load the indicated unit.
loadWeapon(WeaponMounted) - Method in class megamek.common.Entity
Tries to load the specified weapon with the first available ammo
loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.BattleArmor
 
loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Dropship
need to check bay location before loading ammo
loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Entity
Tries to load the specified weapon with the specified ammo.
loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.Jumpship
 
loadWeapon(WeaponMounted, AmmoMounted) - Method in class megamek.common.SmallCraft
need to check bay location before loading ammo
loadWeaponWithSameAmmo(WeaponMounted) - Method in class megamek.common.Entity
Tries to load the specified weapon with the first available ammo of the same munition type as currently in use.
loadWeaponWithSameAmmo(WeaponMounted, AmmoMounted) - Method in class megamek.common.BattleArmor
 
loadWeaponWithSameAmmo(WeaponMounted, AmmoMounted) - Method in class megamek.common.Entity
Tries to load the specified weapon with the specified ammo.
loadYear(int) - Method in class megamek.client.ratgenerator.RATGenerator
If the year is equal to one of the era marks, it loads that era.
LOBBY_MEKTABLE_BV_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LOBBY_MEKTABLE_PILOT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LOBBY_MEKTABLE_PLAYER_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LOBBY_MEKTABLE_UNIT_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LobbyActions - Class in megamek.client.ui.swing.lobby
This class contains the methods that perform entity and force changes from the pop-up menu and elsewhere.
LobbyErrors - Class in megamek.client.ui.swing.lobby
Contains static methods that show common info/error messages for the lobby.
LobbyKeyDispatcher - Class in megamek.client.ui.swing.lobby
This key dispatcher catches Ctrl-C / Ctrl-V keypresses in the lobby to allow copy/pasting units without being obstructed by focus.
LobbyKeyDispatcher(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.LobbyKeyDispatcher
 
LobbyMekPopupActions - Class in megamek.client.ui.swing.lobby
The ActionListener for the lobby popup menu for both the MekTable and MekTrees.
lobbyTip(InGameObject) - Static method in class megamek.client.ui.swing.tooltip.PilotToolTip
 
lobbyTip(InGameObject, Player, MapSettings) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
lobbyUnload(Game, Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
Disembarks and offloads the given entities (removing it from transports and removing transported units from it).
LobbyUtility - Class in megamek.client.ui.swing.lobby
This class provides static helper functions for the Lobby aka ChatLounge.
LobbyUtility() - Constructor for class megamek.client.ui.swing.lobby.LobbyUtility
 
loc - Variable in class megamek.client.ui.swing.boardview.HexSprite
 
LOC_AFT - Static variable in class megamek.common.Aero
 
LOC_ALS - Static variable in class megamek.common.Jumpship
 
LOC_ARS - Static variable in class megamek.common.Jumpship
 
LOC_BODY - Static variable in class megamek.common.FixedWingSupport
 
LOC_BODY - Static variable in class megamek.common.ProtoMek
 
LOC_BODY - Static variable in class megamek.common.Tank
 
LOC_BODY - Static variable in class megamek.common.TeleMissile
 
LOC_CAPITAL_AFT - Static variable in class megamek.common.LandAirMek
 
LOC_CAPITAL_NOSE - Static variable in class megamek.common.LandAirMek
Locations for capital fighter weapons groups
LOC_CAPITAL_WINGS - Static variable in class megamek.common.LandAirMek
 
LOC_CLEG - Static variable in class megamek.common.Mek
 
LOC_CT - Static variable in class megamek.common.Mek
 
LOC_DESTROYED - Static variable in class megamek.common.Entity
 
LOC_FIELD_GUNS - Static variable in class megamek.common.Infantry
 
LOC_FLS - Static variable in class megamek.common.Jumpship
 
LOC_FRONT - Static variable in class megamek.common.Tank
 
LOC_FRONTLEFT - Static variable in class megamek.common.LargeSupportTank
 
LOC_FRONTLEFT - Static variable in class megamek.common.SuperHeavyTank
 
LOC_FRONTRIGHT - Static variable in class megamek.common.LargeSupportTank
 
LOC_FRONTRIGHT - Static variable in class megamek.common.SuperHeavyTank
 
LOC_FRS - Static variable in class megamek.common.Jumpship
 
LOC_FUSELAGE - Static variable in class megamek.common.Aero
Location used for equipment not allocated to a firing arc
LOC_GUN - Static variable in class megamek.common.HandheldWeapon
 
LOC_GUNS - Static variable in class megamek.common.GunEmplacement
 
LOC_HEAD - Static variable in class megamek.common.Mek
 
LOC_HEAD - Static variable in class megamek.common.ProtoMek
 
LOC_HULL - Static variable in class megamek.common.Jumpship
 
LOC_HULL - Static variable in class megamek.common.SmallCraft
 
LOC_INFANTRY - Static variable in class megamek.common.Infantry
 
LOC_LARM - Static variable in class megamek.common.Mek
 
LOC_LARM - Static variable in class megamek.common.ProtoMek
 
LOC_LBS - Static variable in class megamek.common.Warship
 
LOC_LEFT - Static variable in class megamek.common.Tank
 
LOC_LEG - Static variable in class megamek.common.ProtoMek
 
LOC_LLEG - Static variable in class megamek.common.Mek
 
LOC_LT - Static variable in class megamek.common.Mek
 
LOC_LWING - Static variable in class megamek.common.Aero
 
LOC_MAINGUN - Static variable in class megamek.common.ProtoMek
 
LOC_NMISS - Static variable in class megamek.common.ProtoMek
 
LOC_NONE - Static variable in class megamek.common.Entity
 
LOC_NOSE - Static variable in class megamek.common.Aero
 
LOC_RARM - Static variable in class megamek.common.Mek
 
LOC_RARM - Static variable in class megamek.common.ProtoMek
 
LOC_RBS - Static variable in class megamek.common.Warship
 
LOC_REAR - Static variable in class megamek.common.LargeSupportTank
 
LOC_REAR - Static variable in class megamek.common.SuperHeavyTank
 
LOC_REAR - Static variable in class megamek.common.Tank
 
LOC_REARLEFT - Static variable in class megamek.common.LargeSupportTank
 
LOC_REARLEFT - Static variable in class megamek.common.SuperHeavyTank
 
LOC_REARRIGHT - Static variable in class megamek.common.LargeSupportTank
 
LOC_REARRIGHT - Static variable in class megamek.common.SuperHeavyTank
 
LOC_RIGHT - Static variable in class megamek.common.Tank
 
LOC_RLEG - Static variable in class megamek.common.Mek
 
LOC_ROTOR - Static variable in class megamek.common.VTOL
 
LOC_RT - Static variable in class megamek.common.Mek
 
LOC_RWING - Static variable in class megamek.common.Aero
 
LOC_SQUAD - Static variable in class megamek.common.BattleArmor
The location for infantry equipment.
LOC_TORSO - Static variable in class megamek.common.ProtoMek
 
LOC_TROOPER_1 - Static variable in class megamek.common.BattleArmor
 
LOC_TROOPER_2 - Static variable in class megamek.common.BattleArmor
 
LOC_TROOPER_3 - Static variable in class megamek.common.BattleArmor
 
LOC_TROOPER_4 - Static variable in class megamek.common.BattleArmor
 
LOC_TROOPER_5 - Static variable in class megamek.common.BattleArmor
 
LOC_TROOPER_6 - Static variable in class megamek.common.BattleArmor
 
LOC_TURRET - Static variable in class megamek.common.LargeSupportTank
 
LOC_TURRET - Static variable in class megamek.common.SuperHeavyTank
for dual turret tanks, this is the rear turret
LOC_TURRET - Static variable in class megamek.common.Tank
for dual turret tanks, this is the rear turret
LOC_TURRET - Static variable in class megamek.common.VTOL
 
LOC_TURRET_2 - Static variable in class megamek.common.LargeSupportTank
 
LOC_TURRET_2 - Static variable in class megamek.common.SuperHeavyTank
for dual turret tanks, this is the front turret
LOC_TURRET_2 - Static variable in class megamek.common.Tank
for dual turret tanks, this is the front turret
LOC_TURRET_2 - Static variable in class megamek.common.VTOL
 
LOC_WINGS - Static variable in class megamek.common.Aero
Location used for capital fighters and squadrons
LOCAL_LOAD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
LOCAL_PN - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
LOCAL_SAVE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
locale - Variable in class megamek.common.preference.ClientPreferences
 
LOCALE - Static variable in class megamek.common.preference.ClientPreferences
 
LOCALHOST - Static variable in class megamek.MMConstants
 
LOCALHOST_IP - Static variable in class megamek.MMConstants
 
localizedName() - Method in enum class megamek.common.enums.GamePhase
 
LocalLoadGameCommand - Class in megamek.server.commands
Saves the current game.
LocalLoadGameCommand(Server) - Constructor for class megamek.server.commands.LocalLoadGameCommand
Creates a new instance of SaveGameCommand
localName - Variable in class megamek.client.ui.swing.ScenarioDialog
 
localPlayerNumber - Variable in class megamek.client.AbstractClient
The ID of the local player (the player connected through this client)
LocalSaveGameCommand - Class in megamek.server.commands
Saves the current game.
LocalSaveGameCommand(Server) - Constructor for class megamek.server.commands.LocalSaveGameCommand
Creates a new instance of SaveGameCommand
location() - Method in record class megamek.common.NarcPod
Returns the value of the location record component.
locationBlownOff - Variable in class megamek.common.Entity
 
locationBlownOffThisPhase - Variable in class megamek.common.Entity
 
LocationBorder - Class in megamek.client.ui.swing.util
 
LocationBorder(Color, float) - Constructor for class megamek.client.ui.swing.util.LocationBorder
 
LocationFullException - Exception in megamek.common
Thrown by Mek, if a location is too full for new equipment.
LocationFullException() - Constructor for exception megamek.common.LocationFullException
Creates new LocationFullException without detail message.
LocationFullException(String) - Constructor for exception megamek.common.LocationFullException
Constructs an LocationFullException with the specified detail message.
locationHasCase(int) - Method in class megamek.common.Entity
Returns whether there is CASE protecting the location.
locationIsLeg(int) - Method in class megamek.common.Entity
Returns true is the location is a leg
locationIsLeg(int) - Method in class megamek.common.Mek
Returns true if the location in question is a leg
locationIsLeg(int) - Method in class megamek.common.QuadMek
 
locationIsLeg(int) - Method in class megamek.common.TripodMek
 
locationIsTorso(int) - Method in class megamek.common.Mek
Returns true if the location in question is a torso location
locationName(Entity, int) - Static method in class megamek.common.alphaStrike.conversion.ASLocationMapper
 
locationNames - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
locationOrder - Static variable in class megamek.common.loaders.MtfFile
 
locations - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
locations() - Method in class megamek.common.Aero
Returns the number of locations in the entity
locations() - Method in class megamek.common.BattleArmor
Returns the number of Troopers in the BattleArmor squad, since locations for BattleArmor correspond to the different suits instead of the actual mount locations for equipment.
locations() - Method in class megamek.common.Entity
Returns the number of locations in the entity
locations() - Method in class megamek.common.FixedWingSupport
 
locations() - Method in class megamek.common.GunEmplacement
 
locations() - Method in class megamek.common.HandheldWeapon
 
locations() - Method in class megamek.common.Infantry
 
locations() - Method in class megamek.common.Jumpship
 
locations() - Method in class megamek.common.LargeSupportTank
 
locations() - Method in class megamek.common.Mek
Returns the number of locations in the entity
locations() - Method in class megamek.common.ProtoMek
 
locations() - Method in class megamek.common.SmallCraft
 
locations() - Method in class megamek.common.SuperHeavyTank
 
locations() - Method in class megamek.common.Tank
Returns the number of locations in the entity
locations() - Method in class megamek.common.TeleMissile
 
locations() - Method in class megamek.common.TripodMek
 
locations() - Method in class megamek.common.VTOL
 
locations() - Method in class megamek.common.Warship
 
lockTurret(int) - Method in class megamek.common.Tank
 
log - Variable in class megamek.client.AbstractClient
 
LOG_BASE - Static variable in class megamek.client.ratgenerator.AvailabilityRating
 
LOG_DECIMAL - Variable in class megamek.client.bot.BotLogger
 
LOG_DECIMAL - Variable in class megamek.client.bot.princess.BasicPathRanker
 
LOG_DIR - Static variable in class megamek.client.bot.BotLogger
 
LOG_DIR - Static variable in class megamek.common.GameDatasetLogger
 
LOG_DIR - Static variable in class megamek.common.GameLog
 
LOG_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
 
LOG_PERCENT - Variable in class megamek.client.bot.princess.BasicPathRanker
 
logger - Static variable in interface megamek.common.autoresolve.damage.DamageApplier
 
logger - Static variable in interface megamek.common.IAero
 
logger - Static variable in class megamek.server.commands.ClientServerCommand
 
LONG - Enum constant in enum class megamek.common.alphaStrike.ASRange
 
LONG_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for long preference
LONG_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
longAV - Variable in class megamek.common.WeaponType
 
LongestPathFinder - Class in megamek.common.pathfinder
Path finder that specialises in finding paths that can enter a single hex multiple times.
LongestPathFinder(AbstractPathFinder.EdgeRelaxer<Deque<MovePath>, MovePath>, AbstractPathFinder.AdjacencyMap<MovePath>, Comparator<MovePath>, Game) - Constructor for class megamek.common.pathfinder.LongestPathFinder
 
LongestPathFinder.AeroMultiPathComparator - Class in megamek.common.pathfinder
Comparator that sorts MovePaths based on lexicographical order of triples:
(hexes traveled; thrust used; 0 - (hexes flown in a straight line))
Works only with aeros.
LongestPathFinder.AeroMultiPathRelaxer - Class in megamek.common.pathfinder
Relaxer for aero movement.
LongestPathFinder.LongestPathRelaxer - Class in megamek.common.pathfinder
Relaxer for longest path movement.
LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator - Class in megamek.common.pathfinder
Comparator that sorts MovePaths based on, in order, the following criteria: Minefield hazard (stepping on less mines is better) Least MP used Most distance moved
LongestPathFinder.MovePathMinMPMaxDistanceComparator - Class in megamek.common.pathfinder
Comparator that sorts MovePaths based on lexicographical order of pairs:
( movement points used; -(hexes moved) )
LongestPathRelaxer() - Constructor for class megamek.common.pathfinder.LongestPathFinder.LongestPathRelaxer
 
longName - Static variable in class megamek.common.autoresolve.acar.Settings
 
longRange - Variable in class megamek.common.WeaponType
 
LongTom - Class in megamek.common.weapons.artillery
 
LongTom() - Constructor for class megamek.common.weapons.artillery.LongTom
 
LongTomCannon - Class in megamek.common.weapons.artillery
 
LongTomCannon() - Constructor for class megamek.common.weapons.artillery.LongTomCannon
 
longVersion - Static variable in class megamek.common.autoresolve.acar.Settings
 
LookCommand - Class in megamek.client.commands
 
LookCommand(ClientGUI) - Constructor for class megamek.client.commands.LookCommand
 
lookupHash - Static variable in class megamek.common.EquipmentType
 
LOOP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
LOS_MEK_IN_FIRST - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LOS_MEK_IN_SECOND - Static variable in class megamek.client.ui.swing.GUIPreferences
 
LOS_SETTING - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
LOSDialog - Class in megamek.client.ui.swing
Allows the player to select the type of entity in the hexes used by the LOS tool.
LOSDialog(JFrame, boolean, boolean) - Constructor for class megamek.client.ui.swing.LOSDialog
Allows the player to select the height of the entities in the hexes used by the LOS tool.
LosEffects - Class in megamek.common
Keeps track of the cumulative effects of intervening terrain on LOS
LosEffects() - Constructor for class megamek.common.LosEffects
 
LosEffects.AttackInfo - Class in megamek.common
 
losModifiers(Game) - Method in class megamek.common.LosEffects
Returns ToHitData indicating the modifiers to fire for the specified LOS effects data.
losModifiers(Game, boolean) - Method in class megamek.common.LosEffects
 
losModifiers(Game, int, boolean) - Method in class megamek.common.LosEffects
 
LOUNGE - Enum constant in enum class megamek.common.enums.GamePhase
 
lowAltitude - Variable in class megamek.common.LosEffects.AttackInfo
 
lowerWind() - Method in enum class megamek.common.planetaryconditions.Wind
 
LowestForceAsUnit - Class in megamek.common.autoresolve.converter
 
LowestForceAsUnit(Force, SimulationContext) - Constructor for class megamek.common.autoresolve.converter.LowestForceAsUnit
 
LPRB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LRM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
LRM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
LRMAntiTSMHandler - Class in megamek.common.weapons
 
LRMAntiTSMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMAntiTSMHandler
 
LRMBayWeapon - Class in megamek.common.weapons.bayweapons
 
LRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.LRMBayWeapon
 
LRMDeadFireHandler - Class in megamek.common.weapons
 
LRMDeadFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMDeadFireHandler
 
LRMFollowTheLeaderHandler - Class in megamek.common.weapons
 
LRMFollowTheLeaderHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMFollowTheLeaderHandler
 
LRMFragHandler - Class in megamek.common.weapons
 
LRMFragHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMFragHandler
 
LRMHandler - Class in megamek.common.weapons
 
LRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMHandler
 
LRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager, int) - Constructor for class megamek.common.weapons.LRMHandler
 
LRMScatterableHandler - Class in megamek.common.weapons
 
LRMScatterableHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMScatterableHandler
 
LRMSmokeWarheadHandler - Class in megamek.common.weapons
 
LRMSmokeWarheadHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSmokeWarheadHandler
 
LRMSwarmHandler - Class in megamek.common.weapons
 
LRMSwarmHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSwarmHandler
 
LRMSwarmIHandler - Class in megamek.common.weapons
 
LRMSwarmIHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.LRMSwarmIHandler
 
LRMWeapon - Class in megamek.common.weapons.lrms
 
LRMWeapon() - Constructor for class megamek.common.weapons.lrms.LRMWeapon
 
LRTWeapon - Class in megamek.common.weapons.lrms
 
LRTWeapon() - Constructor for class megamek.common.weapons.lrms.LRTWeapon
 
LT - Static variable in class megamek.common.loaders.BLKMekFile
 
LTAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
LVL3_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
 
LW - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
LW - Static variable in class megamek.common.loaders.BLKConvFighterFile
 
LW - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
 

M

M - Variable in class megamek.common.alphaStrike.ASDamageVector
 
M_ADA - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_AIRBURST - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ANTI_FLAME_FOAM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ANTI_PERSONNEL - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ANTI_TSM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ARMOR_PIERCING - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ARTEMIS_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ARTEMIS_V_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_AX_HEAD - Enum constant in enum class megamek.common.AmmoType.Munitions
 
m_bDualTurretEverJammed - Variable in class megamek.common.Tank
 
m_bDualTurretJammed - Variable in class megamek.common.Tank
 
m_bDualTurretLocked - Variable in class megamek.common.Tank
 
m_bHasNoDualTurret - Variable in class megamek.common.Tank
 
m_bHasNoTurret - Variable in class megamek.common.Tank
 
m_bTurretEverJammed - Variable in class megamek.common.Tank
 
m_bTurretJammed - Variable in class megamek.common.Tank
 
m_bTurretLocked - Variable in class megamek.common.Tank
 
M_CASELESS - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_CHAFF - Enum constant in enum class megamek.common.AmmoType.Munitions
 
m_chBayWeapon - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
M_CLUSTER - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_COOLANT - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_CORROSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_DAVY_CROCKETT_M - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_DEAD_FIRE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_ECM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_EXPLOSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_EXTENDED_RANGE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FAE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FASCAM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FLAK - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FLARE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FLECHETTE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FOLLOW_THE_LEADER - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_FRAGMENTATION - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_HAYWIRE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_HEAT_SEEKING - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_HIGH_EXPLOSIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_HOMING - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_IATM_IIW - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_IATM_IMP - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_INCENDIARY - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_INCENDIARY_AC - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_INCENDIARY_LRM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_INFERNO - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_INFERNO_IV - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_LASER_INHIB - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_LISTEN_KILL - Enum constant in enum class megamek.common.AmmoType.Munitions
 
m_lNarcedBy - Variable in class megamek.common.Entity
 
m_lPendingNarc - Variable in class megamek.common.Entity
 
M_MINE_CLEARANCE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_MULTI_PURPOSE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_NARC_CAPABLE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_NARC_EX - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_NEMESIS - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_OIL_SLICK - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_PAINT_OBSCURANT - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_PRECISION - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_SEMIGUIDED - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_SMOKE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_SMOKE_WARHEAD - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_STANDARD - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_SWARM - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_SWARM_I - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_TANDEM_CHARGE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_THUNDER - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_THUNDER_ACTIVE - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_THUNDER_AUGMENTED - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_THUNDER_INFERNO - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_THUNDER_VIBRABOMB - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_TORPEDO - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_TRACER - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_VIBRABOMB_IV - Enum constant in enum class megamek.common.AmmoType.Munitions
 
M_WATER - Enum constant in enum class megamek.common.AmmoType.Munitions
 
madePointblankShot - Variable in class megamek.common.Entity
Used to determine if this Entity has made a pointblank shot so far this round.
madePointblankShot() - Method in class megamek.common.Entity
 
MAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MAG_CLAMP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
MAGLEV - Enum constant in enum class megamek.common.EntityMovementMode
 
MAGLEV - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
MAGLEV - Static variable in class megamek.common.Engine
 
MAGLEV - Static variable in class megamek.common.loaders.BLKFile
 
MAGMA - Static variable in class megamek.common.Terrains
 
magnitude() - Method in class megamek.common.Coords
 
MAIL - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
mailPropertiesFile - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
main(String[]) - Static method in class megamek.client.ui.swing.tileset.GenerateGenericIconList
 
main(String[]) - Static method in class megamek.client.ui.swing.tileset.MekSetTest
 
main(String[]) - Static method in class megamek.common.MekFileParser
 
main(String[]) - Static method in class megamek.common.MMRoll
FIXME : Convert to actual unit testing Test harness for this class.
main(String[]) - Static method in class megamek.common.MMShuffle
Test harness for this class.
main(String[]) - Static method in class megamek.common.util.RandomArmyCreator
 
main(String[]) - Static method in class megamek.common.verifier.EntityVerifier
 
main(String...) - Static method in class megamek.MegaMek
 
main(String[]) - Static method in class megamek.server.UnitStatusFormatter
 
main(String[]) - Static method in class megamek.test.ASWeaponDamageList
Utility to output all weapon damage values for AlphaStrike conversion into a list for crosschecking with ASC.
main(String...) - Static method in class megamek.test.entities.TestOffBoardEntity
 
main(String[]) - Static method in class megamek.test.HexSetTest
 
main(String[]) - Static method in class megamek.test.ImageToBoard
 
main(String[]) - Static method in class megamek.test.ScenarioLoaderTest
 
main(String[]) - Static method in class megamek.test.TestDice
 
main(String[]) - Static method in class megamek.utilities.AlphaStrikeMassConvert
Main entry point for unit -> AS conversion.
main(String...) - Static method in class megamek.utilities.BoardsTagger
 
main(String[]) - Static method in class megamek.utilities.BoardsValidator
Usage: java -cp MegaMek.jar megamek.utilities.BoardsValidator [OPTIONS] [paths]
main(String[]) - Static method in class megamek.utilities.CreateImageAtlases
Main entrypoint for the Image Atlas creation system.
main(String[]) - Static method in class megamek.utilities.FilteredUnitListTool
 
main(String[]) - Static method in class megamek.utilities.GifWriter
 
main(String[]) - Static method in class megamek.utilities.IconTest
 
main(String...) - Static method in class megamek.utilities.MekCacheCSVTool
 
main(String...) - Static method in class megamek.utilities.NameChangesValidator
 
main(String[]) - Static method in class megamek.utilities.QuickGameRunner
Main
main(String...) - Static method in class megamek.utilities.RATGeneratorEditor
Runs the RATGeneratorEditor UI
main(String[]) - Static method in class megamek.utilities.TechLevelCompareTool
 
main(String...) - Static method in class megamek.utilities.UnitFileMigrationTool
 
MAIN_QUIT - Static variable in class megamek.client.ui.swing.ClientGUI
 
MAIN_SKIN_NEW - Static variable in class megamek.client.ui.swing.ClientGUI
 
MainMenuBorder - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
MainMenuButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
MainMenuUnitBrowserDialog - Class in megamek.client.ui.swing.dialog
This Dialog is used as a unit browser for MegaMek's main menu.
MainMenuUnitBrowserDialog(JFrame, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
 
makeArmorPiercing(AmmoType, int) - Method in class megamek.common.HitData
 
makeCompactGrid(Container, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.RandomMapPanelBasic
From https://docs.oracle.com/javase/tutorial/uiswing/examples/layout/SpringGridProject/src/layout/SpringUtilities.java Aligns the first rows * cols components of parent in a grid.
makeCompactGrid(Container, int, int, int, int, int, int) - Static method in class megamek.client.ui.swing.util.SpringUtilities
Aligns the first rows * cols components of parent in a grid.
makeCopy(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
makeDirectBlow(int) - Method in class megamek.common.HitData
 
makeFallDamage(boolean) - Method in class megamek.common.HitData
 
makeGlancingBlow() - Method in class megamek.common.HitData
 
makeLength(int, int) - Static method in class megamek.common.util.StringUtil
 
makeLength(String, int) - Static method in class megamek.common.util.StringUtil
 
makeLength(String, int, boolean) - Static method in class megamek.common.util.StringUtil
A utility for padding out a string with spaces.
makePublic() - Method in class megamek.common.Report
Set the report to be public (Report.PUBLIC).
makeVector(String[]) - Method in class megamek.common.util.BuildingBlock
Converts a String array into a Vector.
MALE - Enum constant in enum class megamek.common.enums.Gender
 
MAN_BARREL_ROLL - Static variable in class megamek.common.ManeuverType
 
MAN_HALF_ROLL - Static variable in class megamek.common.ManeuverType
 
MAN_HAMMERHEAD - Static variable in class megamek.common.ManeuverType
 
MAN_IMMELMAN - Static variable in class megamek.common.ManeuverType
 
MAN_LOOP - Static variable in class megamek.common.ManeuverType
 
MAN_NONE - Static variable in class megamek.common.ManeuverType
 
MAN_SIDE_SLIP_LEFT - Static variable in class megamek.common.ManeuverType
 
MAN_SIDE_SLIP_RIGHT - Static variable in class megamek.common.ManeuverType
 
MAN_SIZE - Static variable in class megamek.common.ManeuverType
 
MAN_SPLIT_S - Static variable in class megamek.common.ManeuverType
 
MAN_VIFF - Static variable in class megamek.common.ManeuverType
 
manage(PreferenceElement...) - Method in class megamek.client.ui.preferences.PreferencesNode
Adds new elements to be managed by this node.
managePhase() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
 
managePhase() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
 
MANEI_DOMINI - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
 
MANEUVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
ManeuverChoiceDialog - Class in megamek.client.ui.swing
A (somewhat primitive) dialog that asks a question and lets the player select from the available choices.
ManeuverChoiceDialog(JFrame, String, String) - Constructor for class megamek.client.ui.swing.ManeuverChoiceDialog
Create a choice dialog.
ManeuverToHitData - Class in megamek.common.autoresolve.acar.action
 
ManeuverToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.ManeuverToHitData
 
ManeuverType - Class in megamek.common
Maneuver types for Aeros
ManeuverType() - Constructor for class megamek.common.ManeuverType
 
MANIPULATOR_ARMORED_GLOVE - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_BASIC - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_BASIC_MINE_CLEARANCE - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_BATTLE - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_BATTLE_MAGNET - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_BATTLE_VIBRO - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_CARGO_LIFTER - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_HEAVY_BATTLE - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_HEAVY_BATTLE_MAGNET - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_HEAVY_BATTLE_VIBRO - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_INDUSTRIAL - Static variable in class megamek.common.EquipmentTypeLookup
 
MANIPULATOR_INDUSTRIAL_DRILL - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_NAME_STRINGS - Static variable in class megamek.common.BattleArmor
A list of the display names for the different manipulator types.
MANIPULATOR_NONE - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_SALVAGE_ARM - Static variable in class megamek.common.BattleArmor
 
MANIPULATOR_TYPE_STRINGS - Static variable in class megamek.common.BattleArmor
A list of the internal names for the different manipulator types.
MantaRayHandler - Class in megamek.common.weapons
 
MantaRayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MantaRayHandler
 
manualBV - Variable in class megamek.common.Entity
 
manualShutdown - Variable in class megamek.common.Entity
 
MANUFACTURER - Static variable in class megamek.common.loaders.MtfFile
 
MAP_BLOODNAME - Static variable in class megamek.common.Crew
 
MAP_GIVEN_NAME - Static variable in class megamek.common.Crew
 
MAP_HEIGHT - Static variable in class megamek.common.preference.ClientPreferences
 
MAP_PHENOTYPE - Static variable in class megamek.common.Crew
 
MAP_RANDOM - Static variable in interface megamek.common.scenario.Scenario
 
MAP_SURNAME - Static variable in class megamek.common.Crew
 
MAP_TILESET - Static variable in class megamek.common.preference.ClientPreferences
 
MAP_WIDTH - Static variable in class megamek.common.preference.ClientPreferences
 
MAP_ZOOM_INDEX - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MapDimensionsDialog - Class in megamek.client.ui.swing
Display a small dialog with adjustable settings for the dimensions of the playing board
MapDimensionsDialog(ClientGUI, MapSettings) - Constructor for class megamek.client.ui.swing.MapDimensionsDialog
 
MapListMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
 
MapMenu - Class in megamek.client.ui.swing
Context menu for the board.
MapMenu(Coords, Client, Component, ClientGUI) - Constructor for class megamek.client.ui.swing.MapMenu
 
MapPreviewButton - Class in megamek.client.ui.swing.lobby
A specialized JButton for the map preview panel of the Lobby.
MapPreviewButton(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MapPreviewButton
A specialized JButton for the map preview panel of the Lobby.
MapPreviewButton(ChatLounge, int) - Constructor for class megamek.client.ui.swing.lobby.MapPreviewButton
A specialized JButton for the map preview panel of the Lobby.
MapSettings - Class in megamek.common
MapSettings.java
mapSettingsOnlyChange - Variable in class megamek.common.event.GameSettingsChangeEvent
 
MapSetup - Class in megamek.common
A helper class that is used for storing and retrieving map setups in the lobby.
MapSetup() - Constructor for class megamek.common.MapSetup
 
MapSetup(MapSettings) - Constructor for class megamek.common.MapSetup
 
MARINE - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
MARINES - Static variable in class megamek.common.Infantry
 
markDeploymentHexesFor(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
Specifies that this should mark the deployment hexes for a player.
markRect(int, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
Helper function for the map generator increased a heightmap by a given value
markSides(BoardUtilities.Point, BoardUtilities.Point, int, int, int[][], int) - Static method in class megamek.common.util.BoardUtilities
Helper function for map generator increases all of one side and decreased on other side
MAROON - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
marshal(Object) - Method in class megamek.common.options.ToStringAdapter
 
marshall(Packet) - Method in class megamek.common.net.marshalling.PacketMarshaller
Marshalls the packet data into the byte[]
marshall(Packet, OutputStream) - Method in class megamek.common.net.marshalling.PacketMarshaller
Marshalls the packet data into the given OutputStream
marshaller - Variable in class megamek.common.net.connections.AbstractConnection
Marshaller used to send packets
marshallingType - Variable in class megamek.common.net.connections.AbstractConnection
Type of marshalling used to represent sent packets
MAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MASC_AND_SUPERCHARGER - Enum constant in enum class megamek.common.enums.MPBoosters
 
MASC_FAILURE - Static variable in class megamek.common.Entity
 
MASC_ONLY - Enum constant in enum class megamek.common.enums.MPBoosters
 
MASH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MASS - Static variable in class megamek.common.loaders.MtfFile
 
MassDriverHeavy - Class in megamek.common.weapons.capitalweapons
 
MassDriverHeavy() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverHeavy
 
MassDriverLight - Class in megamek.common.weapons.capitalweapons
 
MassDriverLight() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverLight
 
MassDriverMedium - Class in megamek.common.weapons.capitalweapons
 
MassDriverMedium() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverMedium
 
MassDriverWeapon - Class in megamek.common.weapons.capitalweapons
 
MassDriverWeapon() - Constructor for class megamek.common.weapons.capitalweapons.MassDriverWeapon
 
MAST_MOUNT - Static variable in class megamek.common.EquipmentTypeLookup
 
MASTER_VOLUME - Static variable in class megamek.client.ui.swing.GUIPreferences
 
matches(String, String) - Method in class megamek.client.ratgenerator.RulesetNode
 
matches(ChassisRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
Checks whether the chassis matches the unit type for this node of the force tree.
matches(ForceDescriptor) - Method in class megamek.client.ratgenerator.RulesetNode
 
matches(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.RulesetNode
 
matches(ModelRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
If a list of acceptable chassis, models, or variants has been assigned, checks whether the model is among them.
matches(MekSummary) - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
matches(MekSummary) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
matches(MekSummary) - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
 
matches(MekSummary, MekSummary) - Method in class megamek.client.ratgenerator.FormationType.GroupingConstraint
 
matchesDate(Integer, String) - Method in class megamek.client.ratgenerator.RulesetNode
 
matchesPredicate(String, String) - Method in class megamek.client.ratgenerator.RulesetNode
 
matchesTextFilter(MekSummary) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
MathUtility - Class in megamek.codeUtilities
 
MAUNAL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
max(SimpleTechLevel, SimpleTechLevel) - Static method in enum class megamek.common.SimpleTechLevel
 
MAX_C3_NODES - Static variable in class megamek.common.Entity
 
MAX_C3i_NODES - Static variable in class megamek.common.Entity
 
MAX_DAMAGE - Static variable in class megamek.common.Minefield
 
MAX_DEPLOYMENT_ZONE_NUMBER - Static variable in class megamek.common.Board
 
MAX_GUISCALE - Static variable in class megamek.client.ui.swing.AbstractClientGUI
The highest GUI scaling value; increase this for 16K monitors
MAX_HISTORY - Static variable in class megamek.client.ui.swing.AccessibilityWindow
 
MAX_HISTORY - Static variable in class megamek.client.ui.swing.ChatterBox
 
MAX_MP - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
MAX_NUM_COLORS - Static variable in class megamek.client.ui.swing.widget.SkinSpecification
Indicates the maximum number of colors a skin specification can have.
MAX_PATHFINDER_TIME - Static variable in class megamek.common.preference.ClientPreferences
 
MAX_PORT - Static variable in class megamek.MMConstants
 
MAX_RANGE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
MAX_SIZE - Static variable in class megamek.client.ui.swing.util.ImageCache
Default maximum size
MAX_SIZE - Static variable in class megamek.common.FighterSquadron
 
MAX_SKILL - Static variable in class megamek.common.Crew
Defines the maximum value a Crew can have in any skill
MAX_STD_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
Any ProtoMek with a larger mass than this is ultra-heavy
MAX_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
Maximum weight for a ProtoMek
maxArmorFactor(double, boolean) - Static method in class megamek.common.verifier.TestProtoMek
Calculate the maximum armor factor based on weight and whether there is a main gun location
maxArmorFactor(Entity) - Static method in class megamek.common.verifier.TestSupportVehicle
The maximum number of armor points a support vehicle is computed by multiplying the total tonnage by a factor determined by the vehicle type and adding four.
maxArmorFactor(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
Calculate the maximum armor factor based on weight and whether there is a main gun location
maxArmorFactor(ProtoMek, int) - Static method in class megamek.common.verifier.TestProtoMek
Determine the maximum amount of armor in a location based on unit weight.
maxArmorPoints(Entity, double) - Static method in class megamek.common.verifier.TestAero
Computes the maximum number of armor points for a given Aero at the given tonnage.
maxArmorPoints(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
maxArmorPoints(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
 
maxArmorWeight(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
Computes the maximum number armor level in tons
maxArmorWeight(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
Computes the maximum number armor level in tons
maxBayDoors(Aero) - Static method in class megamek.common.verifier.TestAero
 
maxBV - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Maximum battle value
maxExtBombPoints - Variable in class megamek.common.Aero
 
maxGroundObjectTonnage() - Method in class megamek.common.Entity
The maximum tonnage of ground objects that can be picked up by this unit
maxGroundObjectTonnage() - Method in class megamek.common.MekWithArms
 
maxGroundObjectTonnage() - Method in class megamek.common.ProtoMek
 
maxGroundSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
 
MAXIMUM_D6_VALUE - Static variable in class megamek.SuiteConstants
 
maxIntBombPoints - Variable in class megamek.common.Aero
 
maxJumpMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
 
maxJumpMP(Mek) - Static method in class megamek.common.verifier.TestMek
 
maxJumpMP(ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
 
maxMp() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the maxMp record component.
maxRange - Variable in class megamek.common.WeaponType
 
maxRange() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the maxRange record component.
maxSecondaryWeapons(Infantry) - Static method in class megamek.common.verifier.TestInfantry
 
maxSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
 
maxSlotsByLocation(int, boolean, boolean) - Static method in class megamek.common.verifier.TestProtoMek
Equipment slot limit by location
maxSlotsByLocation(int, ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
Equipment slot limit by location
maxSquadSize(EntityMovementMode, boolean, InfantryMount) - Static method in class megamek.common.verifier.TestInfantry
Maximum squad size based on motive type
maxTerrainFeatureElevation(boolean) - Method in class megamek.common.Hex
 
maxThrust - Variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
maxTonnage - Variable in enum class megamek.common.verifier.TestSupportVehicle.SVType
The maximum tonnage for a large support vehicle of this type; for airship this is the maximum for a medium for now.
maxTonnage(EntityMovementMode, boolean) - Static method in class megamek.common.verifier.TestTank
Maximum construction weight by vehicle type
maxUmuMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
 
maxUnitSize(EntityMovementMode, boolean, boolean, InfantryMount) - Static method in class megamek.common.verifier.TestInfantry
 
maxVtolMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
 
maxWalkMP(BattleArmor) - Static method in class megamek.common.verifier.TestBattleArmor
 
maxWeapons(int) - Method in class megamek.common.ProtoMek
 
maxWeightByLocation(int, boolean, boolean) - Static method in class megamek.common.verifier.TestProtoMek
The maximum total weight that can be mounted in a given location.
maxWeightByLocation(int, ProtoMek) - Static method in class megamek.common.verifier.TestProtoMek
The maximum total weight that can be mounted in a given location.
maxWidth(int) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to keep the text within the given maximum pixel width.
maxYear - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Latest design year
maybeShowForceDisplay() - Method in class megamek.client.ui.swing.ClientGUI
Shows or hides the Unit Display based on the current menu setting.
maybeShowUnitDisplay() - Method in class megamek.client.ui.swing.ClientGUI
Shows or hides the Unit Display based on the current menu setting.
MCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MD_ADVANTAGES - Static variable in class megamek.common.options.PilotOptions
 
MD_BOOST_COMM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
 
MD_BVDNI - Static variable in class megamek.common.options.OptionsConstants
 
MD_COMM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
 
MD_CYBER_IMP_AUDIO - Static variable in class megamek.common.options.OptionsConstants
 
MD_CYBER_IMP_LASER - Static variable in class megamek.common.options.OptionsConstants
 
MD_CYBER_IMP_VISUAL - Static variable in class megamek.common.options.OptionsConstants
 
MD_DERMAL_ARMOR - Static variable in class megamek.common.options.OptionsConstants
 
MD_DERMAL_CAMO_ARMOR - Static variable in class megamek.common.options.OptionsConstants
 
MD_ENH_MM_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
 
MD_FILTRATION - Static variable in class megamek.common.options.OptionsConstants
 
MD_GAS_EFFUSER_PHERO - Static variable in class megamek.common.options.OptionsConstants
 
MD_GAS_EFFUSER_TOXIN - Static variable in class megamek.common.options.OptionsConstants
 
MD_MM_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
 
MD_PAIN_SHUNT - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_ENHANCED - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_EXTRA_LIMBS - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_FLIGHT - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_GLIDER - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_IENHANCED - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_MASC - Static variable in class megamek.common.options.OptionsConstants
 
MD_PL_TAIL - Static variable in class megamek.common.options.OptionsConstants
 
MD_PROTO_DNI - Static variable in class megamek.common.options.OptionsConstants
 
MD_SUICIDE_IMPLANTS - Static variable in class megamek.common.options.OptionsConstants
 
MD_TRIPLE_CORE_PROCESSOR - Static variable in class megamek.common.options.OptionsConstants
 
MD_TSM_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
 
MD_VDNI - Static variable in class megamek.common.options.OptionsConstants
 
MDS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MEC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MECHANICAL_JUMP_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
 
MECHANIZED - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
 
MECHANIZED_BA - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
medAV - Variable in class megamek.common.WeaponType
 
median(List<Coords>) - Static method in class megamek.common.Coords
Returns the median of the given list of positions.
MEDIUM - Enum constant in enum class megamek.common.alphaStrike.ASRange
 
MEDIUM - Enum constant in enum class megamek.common.enums.BuildingType
 
MEDIUM_ATMOSPHERE - Static variable in class megamek.common.MapSettings
 
MEDIUM_BRIDGE_LAYER - Static variable in class megamek.common.EquipmentTypeLookup
 
MEDIUM_GROUND - Static variable in class megamek.common.MapSettings
 
MEDIUM_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
MEDIUM_SPACE - Static variable in class megamek.common.MapSettings
 
mediumRange - Variable in class megamek.common.WeaponType
 
megamek - package megamek
 
MegaMek - Class in megamek
This is the primary MegaMek class.
MegaMek() - Constructor for class megamek.MegaMek
 
MEGAMEK_README_FILE_PATH - Static variable in class megamek.MMConstants
 
megamek.ai.dataset - package megamek.ai.dataset
 
megamek.ai.utility - package megamek.ai.utility
 
megamek.client - package megamek.client
 
megamek.client.bot - package megamek.client.bot
 
megamek.client.bot.princess - package megamek.client.bot.princess
 
megamek.client.bot.princess.commands - package megamek.client.bot.princess.commands
 
megamek.client.bot.ui.swing - package megamek.client.bot.ui.swing
 
megamek.client.commands - package megamek.client.commands
 
megamek.client.event - package megamek.client.event
 
megamek.client.generator - package megamek.client.generator
 
megamek.client.generator.enums - package megamek.client.generator.enums
 
megamek.client.generator.skillGenerators - package megamek.client.generator.skillGenerators
 
megamek.client.ratgenerator - package megamek.client.ratgenerator
 
megamek.client.ui - package megamek.client.ui
 
megamek.client.ui.advancedsearch - package megamek.client.ui.advancedsearch
 
megamek.client.ui.advancedSearchMap - package megamek.client.ui.advancedSearchMap
 
megamek.client.ui.baseComponents - package megamek.client.ui.baseComponents
 
megamek.client.ui.comboBoxes - package megamek.client.ui.comboBoxes
 
megamek.client.ui.dialogs - package megamek.client.ui.dialogs
 
megamek.client.ui.dialogs.helpDialogs - package megamek.client.ui.dialogs.helpDialogs
 
megamek.client.ui.dialogs.nagDialogs - package megamek.client.ui.dialogs.nagDialogs
 
megamek.client.ui.displayWrappers - package megamek.client.ui.displayWrappers
 
megamek.client.ui.enums - package megamek.client.ui.enums
 
megamek.client.ui.lists - package megamek.client.ui.lists
 
megamek.client.ui.models - package megamek.client.ui.models
 
megamek.client.ui.panels - package megamek.client.ui.panels
 
megamek.client.ui.panes - package megamek.client.ui.panes
 
megamek.client.ui.preferences - package megamek.client.ui.preferences
 
megamek.client.ui.renderers - package megamek.client.ui.renderers
 
megamek.client.ui.sbf - package megamek.client.ui.sbf
 
megamek.client.ui.swing - package megamek.client.ui.swing
 
megamek.client.ui.swing.alphaStrike - package megamek.client.ui.swing.alphaStrike
 
megamek.client.ui.swing.audio - package megamek.client.ui.swing.audio
 
megamek.client.ui.swing.boardview - package megamek.client.ui.swing.boardview
 
megamek.client.ui.swing.calculationReport - package megamek.client.ui.swing.calculationReport
 
megamek.client.ui.swing.commands - package megamek.client.ui.swing.commands
 
megamek.client.ui.swing.dialog - package megamek.client.ui.swing.dialog
 
megamek.client.ui.swing.forceDisplay - package megamek.client.ui.swing.forceDisplay
 
megamek.client.ui.swing.gameConnectionDialogs - package megamek.client.ui.swing.gameConnectionDialogs
 
megamek.client.ui.swing.lobby - package megamek.client.ui.swing.lobby
 
megamek.client.ui.swing.lobby.sorters - package megamek.client.ui.swing.lobby.sorters
 
megamek.client.ui.swing.minimap - package megamek.client.ui.swing.minimap
 
megamek.client.ui.swing.overlay - package megamek.client.ui.swing.overlay
 
megamek.client.ui.swing.sbf - package megamek.client.ui.swing.sbf
 
megamek.client.ui.swing.scenario - package megamek.client.ui.swing.scenario
 
megamek.client.ui.swing.skinEditor - package megamek.client.ui.swing.skinEditor
 
megamek.client.ui.swing.tileset - package megamek.client.ui.swing.tileset
 
megamek.client.ui.swing.tooltip - package megamek.client.ui.swing.tooltip
 
megamek.client.ui.swing.unitDisplay - package megamek.client.ui.swing.unitDisplay
 
megamek.client.ui.swing.util - package megamek.client.ui.swing.util
 
megamek.client.ui.swing.widget - package megamek.client.ui.swing.widget
 
megamek.client.ui.trees - package megamek.client.ui.trees
 
megamek.codeUtilities - package megamek.codeUtilities
 
megamek.common - package megamek.common
 
megamek.common.actions - package megamek.common.actions
 
megamek.common.actions.sbf - package megamek.common.actions.sbf
 
megamek.common.alphaStrike - package megamek.common.alphaStrike
 
megamek.common.alphaStrike.cardDrawer - package megamek.common.alphaStrike.cardDrawer
 
megamek.common.alphaStrike.conversion - package megamek.common.alphaStrike.conversion
 
megamek.common.annotations - package megamek.common.annotations
 
megamek.common.autoresolve - package megamek.common.autoresolve
 
megamek.common.autoresolve.acar - package megamek.common.autoresolve.acar
 
megamek.common.autoresolve.acar.action - package megamek.common.autoresolve.acar.action
 
megamek.common.autoresolve.acar.board - package megamek.common.autoresolve.acar.board
 
megamek.common.autoresolve.acar.handler - package megamek.common.autoresolve.acar.handler
 
megamek.common.autoresolve.acar.manager - package megamek.common.autoresolve.acar.manager
 
megamek.common.autoresolve.acar.order - package megamek.common.autoresolve.acar.order
 
megamek.common.autoresolve.acar.phase - package megamek.common.autoresolve.acar.phase
 
megamek.common.autoresolve.acar.report - package megamek.common.autoresolve.acar.report
 
megamek.common.autoresolve.acar.role - package megamek.common.autoresolve.acar.role
 
megamek.common.autoresolve.component - package megamek.common.autoresolve.component
 
megamek.common.autoresolve.converter - package megamek.common.autoresolve.converter
 
megamek.common.autoresolve.damage - package megamek.common.autoresolve.damage
 
megamek.common.autoresolve.event - package megamek.common.autoresolve.event
 
megamek.common.battlevalue - package megamek.common.battlevalue
 
megamek.common.board.postprocess - package megamek.common.board.postprocess
 
megamek.common.commandline - package megamek.common.commandline
 
megamek.common.containers - package megamek.common.containers
 
megamek.common.copy - package megamek.common.copy
 
megamek.common.cost - package megamek.common.cost
 
megamek.common.enums - package megamek.common.enums
 
megamek.common.equipment - package megamek.common.equipment
 
megamek.common.eras - package megamek.common.eras
 
megamek.common.event - package megamek.common.event
 
megamek.common.force - package megamek.common.force
 
megamek.common.hexarea - package megamek.common.hexarea
 
megamek.common.icons - package megamek.common.icons
 
megamek.common.internationalization - package megamek.common.internationalization
 
megamek.common.jacksonadapters - package megamek.common.jacksonadapters
 
megamek.common.loaders - package megamek.common.loaders
 
megamek.common.miscGear - package megamek.common.miscGear
 
megamek.common.net.connections - package megamek.common.net.connections
 
megamek.common.net.enums - package megamek.common.net.enums
 
megamek.common.net.events - package megamek.common.net.events
 
megamek.common.net.factories - package megamek.common.net.factories
 
megamek.common.net.listeners - package megamek.common.net.listeners
 
megamek.common.net.marshalling - package megamek.common.net.marshalling
 
megamek.common.net.packets - package megamek.common.net.packets
 
megamek.common.options - package megamek.common.options
 
megamek.common.pathfinder - package megamek.common.pathfinder
 
megamek.common.planetaryconditions - package megamek.common.planetaryconditions
 
megamek.common.preference - package megamek.common.preference
 
megamek.common.scenario - package megamek.common.scenario
 
megamek.common.strategicBattleSystems - package megamek.common.strategicBattleSystems
 
megamek.common.templates - package megamek.common.templates
 
megamek.common.util - package megamek.common.util
 
megamek.common.util.fileUtils - package megamek.common.util.fileUtils
 
megamek.common.util.generator - package megamek.common.util.generator
 
megamek.common.util.sorter - package megamek.common.util.sorter
 
megamek.common.util.weightedMaps - package megamek.common.util.weightedMaps
 
megamek.common.verifier - package megamek.common.verifier
 
megamek.common.weapons - package megamek.common.weapons
 
megamek.common.weapons.artillery - package megamek.common.weapons.artillery
 
megamek.common.weapons.autocannons - package megamek.common.weapons.autocannons
 
megamek.common.weapons.battlearmor - package megamek.common.weapons.battlearmor
 
megamek.common.weapons.bayweapons - package megamek.common.weapons.bayweapons
 
megamek.common.weapons.bombs - package megamek.common.weapons.bombs
 
megamek.common.weapons.c3 - package megamek.common.weapons.c3
 
megamek.common.weapons.capitalweapons - package megamek.common.weapons.capitalweapons
 
megamek.common.weapons.defensivepods - package megamek.common.weapons.defensivepods
 
megamek.common.weapons.flamers - package megamek.common.weapons.flamers
 
megamek.common.weapons.gaussrifles - package megamek.common.weapons.gaussrifles
 
megamek.common.weapons.infantry - package megamek.common.weapons.infantry
 
megamek.common.weapons.lasers - package megamek.common.weapons.lasers
 
megamek.common.weapons.lrms - package megamek.common.weapons.lrms
 
megamek.common.weapons.mgs - package megamek.common.weapons.mgs
 
megamek.common.weapons.missiles - package megamek.common.weapons.missiles
 
megamek.common.weapons.mortars - package megamek.common.weapons.mortars
 
megamek.common.weapons.other - package megamek.common.weapons.other
 
megamek.common.weapons.ppc - package megamek.common.weapons.ppc
 
megamek.common.weapons.primitive - package megamek.common.weapons.primitive
 
megamek.common.weapons.prototypes - package megamek.common.weapons.prototypes
 
megamek.common.weapons.srms - package megamek.common.weapons.srms
 
megamek.common.weapons.tag - package megamek.common.weapons.tag
 
megamek.common.weapons.unofficial - package megamek.common.weapons.unofficial
 
megamek.logging - package megamek.logging
 
megamek.server - package megamek.server
 
megamek.server.commands - package megamek.server.commands
 
megamek.server.commands.arguments - package megamek.server.commands.arguments
 
megamek.server.props - package megamek.server.props
 
megamek.server.sbf - package megamek.server.sbf
 
megamek.server.scriptedevent - package megamek.server.scriptedevent
 
megamek.server.totalwarfare - package megamek.server.totalwarfare
 
megamek.server.trigger - package megamek.server.trigger
 
megamek.server.victory - package megamek.server.victory
 
megamek.test - package megamek.test
 
megamek.test.entities - package megamek.test.entities
 
megamek.utilities - package megamek.utilities
 
megamek.utilities.xml - package megamek.utilities.xml
 
MegaMekBorder - Class in megamek.client.ui.swing.widget
A Border that has an image for each corner as well as images for the line in between each corner (an edge).
MegaMekBorder(String) - Constructor for class megamek.client.ui.swing.widget.MegaMekBorder
 
MegaMekBorder(SkinSpecification) - Constructor for class megamek.client.ui.swing.widget.MegaMekBorder
 
MegaMekButton - Class in megamek.client.ui.swing.widget
A subclass of JButton that supports specifying the look and feel of the button via a SkinSpecification.
MegaMekButton() - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
Default constructor with no button text and DefaultButton SkinSpecification.
MegaMekButton(String) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
Default text constructor, the button will use the DefaultButton SkinSpecification.
MegaMekButton(String, String) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
 
MegaMekButton(String, String, boolean) - Constructor for class megamek.client.ui.swing.widget.MegaMekButton
 
MegaMekCommandLineFlag - Enum Class in megamek.common.commandline
 
MegaMekCommandLineParser - Class in megamek.common.commandline
This class parses the options passed into to MegaMek from the command line.
MegaMekCommandLineParser(String...) - Constructor for class megamek.common.commandline.MegaMekCommandLineParser
 
MegaMekController - Class in megamek.client.ui.swing.util
This class implements a KeyEventDispatcher, which handles all generated KeyEvents.
MegaMekController() - Constructor for class megamek.client.ui.swing.util.MegaMekController
 
MegaMekController.KeyBindAction - Interface in megamek.client.ui.swing.util
This is an interface for a parameter-less method without a return value.
MegaMekFile - Class in megamek.common.util.fileUtils
This is a local MegaMek version of java.io.File and is designed to support having files that could exist in two locations: the MM install location and a userdata directory.
MegaMekFile(File, String) - Constructor for class megamek.common.util.fileUtils.MegaMekFile
 
MegaMekFile(String) - Constructor for class megamek.common.util.fileUtils.MegaMekFile
 
MegaMekGUI - Class in megamek.client.ui.swing
 
MegaMekGUI() - Constructor for class megamek.client.ui.swing.MegaMekGUI
 
MegaMekUnitSelectorDialog - Class in megamek.client.ui.swing.dialog
 
MegaMekUnitSelectorDialog(ClientGUI, UnitLoadingDialog) - Constructor for class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
Mek - Class in megamek.common
You know what Meks are, silly.
Mek() - Constructor for class megamek.common.Mek
Construct a new, blank, Mek.
Mek(int, int) - Constructor for class megamek.common.Mek
 
MEK - Enum constant in enum class megamek.common.BayType
 
MEK - Enum constant in enum class megamek.common.verifier.BayData
 
MEK - Static variable in class megamek.common.UnitType
 
MEK_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
MEK_DIRECTORY - Static variable in class megamek.common.preference.ClientPreferences
 
MEK_HIT_LOC_LOG - Static variable in class megamek.common.preference.ClientPreferences
 
MEK_JUMP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
MEK_MORTAR_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
MEK_SELECTOR_INCLUDE_BV - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_COST - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_MODEL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_NAME - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_TONS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_INCLUDE_YEAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_RULES_LEVELS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SHOW_ADVANCED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SORT_COLUMN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SORT_ORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_SPLIT_POS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_UNIT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_SELECTOR_WEIGHT_CLASS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MEK_TRACKS - Static variable in class megamek.common.EquipmentTypeLookup
 
MEK_UMU - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
MEK_UMU - Static variable in class megamek.common.EquipmentTypeLookup
 
MEK_WALK - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
MekBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying Meks or LAMs aboard large spacecraft other units.
MekBay(double, int, int) - Constructor for class megamek.common.MekBay
Create a Mek Bay for a given number of mek units.
mekBVAction(Set<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Shows the battle value calculation for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
MekBVCalculator - Class in megamek.common.battlevalue
 
MekCacheCSVTool - Class in megamek.utilities
This class provides a utility to read in all the /data/mekfiles and print that data out into a CSV format.
mekCostAction(Set<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Shows the cost calculation for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
MekCostCalculator - Class in megamek.common.cost
 
MekCostCalculator() - Constructor for class megamek.common.cost.MekCostCalculator
 
MekDamageApplier - Record Class in megamek.common.autoresolve.damage
 
MekDamageApplier(Mek, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.MekDamageApplier
Creates an instance of a MekDamageApplier record class.
MekDisplayEvent - Class in megamek.client.event
Instances of this class are sent as a result of changes in MekDisplay
MekDisplayEvent(Object, Entity, Mounted<?>) - Constructor for class megamek.client.event.MekDisplayEvent
 
MekDisplayListener - Interface in megamek.client.event
Classes which implement this interface provide methods that deal with the events that are generated when the MekDisplay is changed.
MekDisplayListenerAdapter - Class in megamek.client.event
This adapter class provides default implementations for the methods described by the MekDisplayListener interface.
MekDisplayListenerAdapter() - Constructor for class megamek.client.event.MekDisplayListenerAdapter
 
MekEntry(String) - Constructor for class megamek.client.ui.swing.tileset.MekTileset.MekEntry
 
MekFileParser - Class in megamek.common
Switches between the various type-specific parsers depending on suffix
MekFileParser(File) - Constructor for class megamek.common.MekFileParser
 
MekFileParser(File, String) - Constructor for class megamek.common.MekFileParser
 
MekFileParser(InputStream, String) - Constructor for class megamek.common.MekFileParser
 
mekFilter - Variable in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
MekForceTreeMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
 
MekForceTreeRenderer - Class in megamek.client.ui.swing.lobby
A specialized renderer for the Mek Force tree.
MekForceTreeTransferHandler - Class in megamek.client.ui.swing.lobby
The TransferHandler manages drag-and-drop for the C3 tree.
MekForceTreeTransferHandler(ChatLounge, MekTreeForceModel) - Constructor for class megamek.client.ui.swing.lobby.MekForceTreeTransferHandler
 
mekHitLocLog - Variable in class megamek.common.preference.ClientPreferences
 
MekMapSet - Class in megamek.client.ui.swing.widget
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
MekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.MekMapSet
 
MekMortarAirburstHandler - Class in megamek.common.weapons
 
MekMortarAirburstHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarAirburstHandler
 
MekMortarAntiPersonnelHandler - Class in megamek.common.weapons
 
MekMortarAntiPersonnelHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarAntiPersonnelHandler
 
MekMortarFlareHandler - Class in megamek.common.weapons
 
MekMortarFlareHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarFlareHandler
 
MekMortarHandler - Class in megamek.common.weapons
 
MekMortarHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarHandler
 
MekMortarSmokeHandler - Class in megamek.common.weapons
 
MekMortarSmokeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekMortarSmokeHandler
 
MekMortarWeapon - Class in megamek.common.weapons.mortars
 
MekMortarWeapon() - Constructor for class megamek.common.weapons.mortars.MekMortarWeapon
 
mekOption - Variable in class megamek.common.verifier.EntityVerifier
 
MekOutline - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
MekPanelTabStrip - Class in megamek.client.ui.swing.widget
 
MekPanelTabStrip(UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.MekPanelTabStrip
 
mekReadout(Entity, int, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Shows the unit summary for the given unit.
mekReadoutAction(Collection<Entity>, boolean, boolean, JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Shows the unit summaries for the given units, but not for hidden units (blind drop) and not for more than 10 units at a time (because that's likely a misclick).
meks - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
meks - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Number of meks to include in the army
MekSearchFilter - Class in megamek.client.ui.advancedsearch
Class to perform filtering on units.
MekSearchFilter() - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter
 
MekSearchFilter(MekSearchFilter) - Constructor for class megamek.client.ui.advancedsearch.MekSearchFilter
Deep copy constructor.
MekSearchFilter.ExpNode - Class in megamek.client.ui.advancedsearch
 
MekSearchFilter.ExpressionTree - Class in megamek.client.ui.advancedsearch
This class allows to create a tree where the leaf nodes contain names and quantities of pieces of equipment while the non-leaf nodes contain boolean operations (AND and OR).
MekSearchFilter.FilterParsingException - Exception in megamek.client.ui.advancedsearch
 
MekSetTest - Class in megamek.client.ui.swing.tileset
This class provides a utility to read in the current MekSet and test to make sure all images are accessible
MekSetTest.StringCompCaseInsensitive - Class in megamek.client.ui.swing.tileset
 
MekSlotLabel - Class in megamek.client.ui.swing.widget
 
MekSlotLabel(String, FontMetrics, Image, Color, Color) - Constructor for class megamek.client.ui.swing.widget.MekSlotLabel
 
MekSummary - Class in megamek.common
The MekSummary of a unit offers compiled information about the unit without having to load the file.
MekSummary() - Constructor for class megamek.common.MekSummary
 
MekSummaryCache - Class in megamek.common
Cache of the Mek summary information.
MekSummaryCache.Listener - Interface in megamek.common
 
MekSummaryComparator - Class in megamek.common
 
MekSummaryComparator(int) - Constructor for class megamek.common.MekSummaryComparator
 
MekTableASUnitEntry - Class in megamek.client.ui.swing.lobby
 
MekTableModel - Class in megamek.client.ui.swing.lobby
 
MekTableModel() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
MekTableModel(ClientGUI, ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MekTableModel
 
MekTableModel.Renderer - Class in megamek.client.ui.swing.lobby
A specialized renderer for the mek table.
MekTableMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
 
MekTableSorter - Interface in megamek.client.ui.swing.lobby.sorters
An interface for the Comparators used for the lobby Mek table.
MekTableSorter.Sorting - Enum Class in megamek.client.ui.swing.lobby.sorters
 
MekTaserHandler - Class in megamek.common.weapons
 
MekTaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MekTaserHandler
 
MekTileset - Class in megamek.client.ui.swing.tileset
MekTileSet is a misleading name, as this matches any unit, not just Meks with the appropriate image.
MekTileset(File) - Constructor for class megamek.client.ui.swing.tileset.MekTileset
Creates new MekTileset.
MekTileset.MekEntry - Class in megamek.client.ui.swing.tileset
Stores the name, image file name, and image (once loaded) for a mek or other entity
MekTreeForceModel - Class in megamek.client.ui.swing.lobby
 
MekTreeForceModel(ChatLounge) - Constructor for class megamek.client.ui.swing.lobby.MekTreeForceModel
 
MekTreeTopLevelSorter - Class in megamek.client.ui.swing.lobby.sorters
A Comparator for the top level entries of the Mek Tree (forces and force-less entities).
MekTreeTopLevelSorter(Client) - Constructor for class megamek.client.ui.swing.lobby.sorters.MekTreeTopLevelSorter
 
MekTROView - Class in megamek.common.templates
Creates a TRO template model for BattleMeks, OmniMeks, and IndustrialMeks of all leg configurations.
MekTROView(Mek) - Constructor for class megamek.common.templates.MekTROView
 
MekView - Class in megamek.common
A utility class for retrieving unit information in a formatted string.
MekView(Entity, boolean) - Constructor for class megamek.common.MekView
Compiles information about an Entity useful for showing a summary of its abilities.
MekView(Entity, boolean, boolean) - Constructor for class megamek.common.MekView
Compiles information about an Entity useful for showing a summary of its abilities.
MekView(Entity, boolean, boolean, boolean, ViewFormatting) - Constructor for class megamek.common.MekView
Compiles information about an Entity useful for showing a summary of its abilities.
MekView(Entity, boolean, boolean, ViewFormatting) - Constructor for class megamek.common.MekView
Compiles information about an Entity useful for showing a summary of its abilities.
MekViewPanel - Class in megamek.client.ui.swing
 
MekViewPanel() - Constructor for class megamek.client.ui.swing.MekViewPanel
 
MekViewPanel(int, int, boolean) - Constructor for class megamek.client.ui.swing.MekViewPanel
 
MekWarrior - Class in megamek.common
 
MekWarrior() - Constructor for class megamek.common.MekWarrior
This constructor is so MULParser can load these entities
MekWarrior(Crew, Player, Game) - Constructor for class megamek.common.MekWarrior
 
MekWarrior(Entity) - Constructor for class megamek.common.MekWarrior
Create a new MekWarrior
MekWithArms - Class in megamek.common
This class acts as a superclass to BipedMek and TripodMek to unify code that is shared between them, most of it arm-related as both have two arms while QuadMeks have none.
MekWithArms(int, int) - Constructor for class megamek.common.MekWithArms
 
MEL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
memDump(String) - Method in class megamek.client.AbstractClient
Perform a dump of the current memory usage.
Memory - Class in megamek.ai.utility
Memory class to store data for state processing and decision-making.
Memory() - Constructor for class megamek.ai.utility.Memory
 
MEMORY_DUMP_ON - Static variable in class megamek.common.preference.ClientPreferences
 
memoryDumpOn() - Method in class megamek.common.preference.ClientPreferences
 
menuBar - Variable in class megamek.client.ui.swing.ClientGUI
 
menuBar - Variable in class megamek.client.ui.swing.SBFClientGUI
 
menuItem(String, String, boolean, ActionListener) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a single menu item with the given text, the given command string cmd, the given enabled state, and assigned the given listener.
menuItem(String, String, boolean, ActionListener, boolean) - Method in class megamek.client.ui.swing.minimap.Minimap
 
menuItem(String, String, boolean, ActionListener, int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a single menu item with the given text, the given command string cmd, the given enabled state, and assigned the given listener.
MenuScroller - Class in megamek.client.ui.swing.util
A class that provides scrolling capabilities to a long menu dropdown or popup menu.
MenuScroller(JMenu) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a menu with the default number of items to display at a time, and default scrolling interval.
MenuScroller(JMenu, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a menu with the specified number of items to display at a time, and default scrolling interval.
MenuScroller(JMenu, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a menu with the specified number of items to display at a time, and specified scrolling interval.
MenuScroller(JMenu, int, int, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a menu with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the menu.
MenuScroller(JPopupMenu) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a popup menu with the default number of items to display at a time, and default scrolling interval.
MenuScroller(JPopupMenu, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a popup menu with the specified number of items to display at a time, and default scrolling interval.
MenuScroller(JPopupMenu, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a popup menu with the specified number of items to display at a time, and specified scrolling interval.
MenuScroller(JPopupMenu, int, int, int, int) - Constructor for class megamek.client.ui.swing.util.MenuScroller
Constructs a MenuScroller that scrolls a popup menu with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the popup menu.
merge(AbstractDirectory) - Method in class megamek.common.util.fileUtils.AbstractDirectory
Adds the given AbstractDirectory's contents to this one's.
mergeSUA(BattleForceSUA, double) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Adds a Special Unit Ability associated with a possibly non-integer number such as CT1.5.
mergeSUA(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Adds a Special Unit Ability associated with an integer number such as C3M#.
message - Variable in class megamek.common.event.GamePlayerChatEvent
 
message() - Method in class megamek.common.event.GameScriptedMessageEvent
 
MessageDeserializer - Class in megamek.common.jacksonadapters
 
MessageDeserializer() - Constructor for class megamek.common.jacksonadapters.MessageDeserializer
 
MessageDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.MessageDeserializer
 
messageId - Variable in class megamek.common.Report
Required - associates this object with its text.
Messages - Class in megamek.client.bot
 
Messages - Class in megamek.client.ui
 
Messages - Class in megamek.client.ui.swing.scenario
 
Messages - Class in megamek.common
 
Messages - Class in megamek.server
 
MessageTriggeredActiveEvent - Class in megamek.server.scriptedevent
 
MessageTriggeredActiveEvent(Trigger, String, String) - Constructor for class megamek.server.scriptedevent.MessageTriggeredActiveEvent
 
MessageTriggeredActiveEvent(Trigger, String, String, Image) - Constructor for class megamek.server.scriptedevent.MessageTriggeredActiveEvent
 
METAL_CONTENT - Static variable in class megamek.common.Terrains
 
METASERVER_NAME - Static variable in class megamek.common.preference.ClientPreferences
 
MFB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MGAWeaponHandler - Class in megamek.common.weapons
 
MGAWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MGAWeaponHandler
 
MGHandler - Class in megamek.common.weapons
 
MGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MGHandler
 
MGWeapon - Class in megamek.common.weapons.mgs
 
MGWeapon() - Constructor for class megamek.common.weapons.mgs.MGWeapon
 
MHQ - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MHQ_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
 
mhqRevision() - Static method in class megamek.Revision
 
MicroBombHandler - Class in megamek.common.weapons
 
MicroBombHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MicroBombHandler
 
middleValue(int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
calculates the arithmetic medium of 3 values and add random value in range of delta.
middleValue(int, int, int, int, int) - Static method in class megamek.common.util.BoardUtilities
calculates the arithmetic medium of 4 values and add random value in range of delta.
midPoint(int, int, int, int[][]) - Static method in class megamek.common.util.BoardUtilities
midpoint algorithm for landscape generation
midPointStep(double, int, int, int[][], int, boolean) - Static method in class megamek.common.util.BoardUtilities
Helper function for landscape generation
military - Variable in class megamek.common.Entity
 
MILITARY - Static variable in class megamek.common.Aero
 
MIMETIC_ARMOR - Static variable in class megamek.common.BattleArmor
The internal name for Mimetic armor.
min - Variable in class megamek.common.Roll
The lowest value on each virtual die.
min(SimpleTechLevel, SimpleTechLevel) - Static method in enum class megamek.common.SimpleTechLevel
 
MIN_BUTTON_SIZE - Static variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
MIN_GUISCALE - Static variable in class megamek.client.ui.swing.AbstractClientGUI
The smallest GUI scaling value; smaller will make text unreadable
MIN_PORT - Static variable in class megamek.MMConstants
 
MIN_PORT_FOR_QUICK_GAME - Static variable in class megamek.MMConstants
 
MIN_TONNAGE - Static variable in class megamek.common.verifier.TestProtoMek
Minimum tonnage for a ProtoMek
minBV - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Minimum battle value
minDoors - Variable in class megamek.common.Bay
 
MINE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
 
MINE_ACTIVE - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_ACTIVE - Static variable in class megamek.common.Mounted
 
MINE_COMMAND_DETONATED - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_COMMAND_DETONATED - Static variable in class megamek.common.Mounted
 
MINE_CONVENTIONAL - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_CONVENTIONAL - Static variable in class megamek.common.Mounted
 
MINE_EMP - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_EMP - Static variable in class megamek.common.Mounted
 
MINE_ENGINEERS - Static variable in class megamek.common.Infantry
 
MINE_INFERNO - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_INFERNO - Static variable in class megamek.common.Mounted
 
MINE_LAUNCHER - Static variable in class megamek.common.BattleArmor
The internal name for the Mine Launcher weapon.
MINE_MUNITIONS - Static variable in class megamek.common.AmmoType
 
MINE_NONE - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_NONE - Static variable in class megamek.common.Mounted
 
MINE_VIBRABOMB - Static variable in class megamek.common.equipment.MiscMounted
 
MINE_VIBRABOMB - Static variable in class megamek.common.Mounted
 
MineDensityDialog - Class in megamek.client.ui.swing
Ask for the setting for a vibrabomb.
MineDensityDialog(JFrame) - Constructor for class megamek.client.ui.swing.MineDensityDialog
 
Minefield - Class in megamek.common
 
MinefieldDeploymentPlanner - Interface in megamek.client.bot
Interface for classes that can plan minefield deployments.
MinefieldTarget - Class in megamek.common
 
MinefieldTarget(Coords) - Constructor for class megamek.common.MinefieldTarget
 
MinefieldUtil - Class in megamek.client.bot.princess
This class contains logic to evaluate the damage a unit could sustain from moving a long a move path containing minefields
MinefieldUtil() - Constructor for class megamek.client.bot.princess.MinefieldUtil
 
MINELAYER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
MineLayingDialog - Class in megamek.client.ui.swing
A dialog displayed to the player when they want to lay mines with their BA unit.
MineLayingDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.MineLayingDialog
Display a dialog that shows the mines on the entity, and allows the player to choose one.
MINESWEEPER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
minGroundSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
 
MINI_MAP_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_COLOURS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_HEIGHT_DISPLAY_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_MOVE_PATH_PERSISTENCE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_PAINT_BORDERS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_SHOW_FACING_ARROW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_SHOW_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_SYMBOLS_DISPLAY_MODE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_MAP_ZOOM - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_COLOR_INFO - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_COLOR_LINK - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_COLOR_MISS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_COLOR_SUCCESS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_FONT_TYPE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_REPORT_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINI_ROUND_REPORT_SPRITES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
minimal - Variable in class megamek.common.alphaStrike.ASDamage
True if this is minimal damage, i.e.
MINIMAL_DAMAGE - Static variable in class megamek.common.alphaStrike.ASDamage
A constant that represents minimal damage 0*.
Minimap - Class in megamek.client.ui.swing.minimap
Obviously, displays the map in scaled-down size.
MINIMAP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
MINIMAP_THEME - Static variable in class megamek.common.preference.ClientPreferences
 
Minimap.Line - Record Class in megamek.client.ui.swing.minimap
 
minimapThemesDir() - Static method in class megamek.common.Configuration
Return the minimap themes directory, which is relative to the hexes directory.
MinimapUnitSymbols - Class in megamek.client.ui.swing.minimap
Contains geometric paths for drawing the minimap unit symbols.
MinimapUnitSymbols() - Constructor for class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
minimapW - Variable in class megamek.client.ui.swing.ClientGUI
 
MINIMUM_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MINIMUM_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
minimumBaseCrew(Aero) - Static method in class megamek.common.verifier.TestAero
 
minimumBaseCrew(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
minimumBaseCrew(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
 
minimumLayoutSize(Container) - Method in class megamek.client.ui.WrapLayout
Returns the minimum dimensions needed to layout the visible components contained in the specified target container.
minimumRange - Variable in class megamek.common.WeaponType
 
MINING_DRILL - Static variable in class megamek.common.EquipmentTypeLookup
 
MiniReportDisplay - Class in megamek.client.ui.swing
Shows reports, with an Okay JButton
MiniReportDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.MiniReportDisplay
 
miniReportDisplayAddReportPages() - Method in class megamek.client.ui.swing.ClientGUI
 
MiniReportDisplayDialog - Class in megamek.client.ui.dialogs
 
MiniReportDisplayDialog(JFrame, IClientGUI) - Constructor for class megamek.client.ui.dialogs.MiniReportDisplayDialog
 
minSensorRange - Variable in class megamek.common.Compute.SensorRangeHelper
 
minYear - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Earliest design year
MISC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
MISC_EAGLE_EYES - Static variable in class megamek.common.options.OptionsConstants
 
MISC_ENV_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
 
MISC_FORWARD_OBSERVER - Static variable in class megamek.common.options.OptionsConstants
 
MISC_HUMAN_TRO - Static variable in class megamek.common.options.OptionsConstants
 
MISC_IRON_MAN - Static variable in class megamek.common.options.OptionsConstants
 
MISC_PAIN_RESISTANCE - Static variable in class megamek.common.options.OptionsConstants
 
MISC_TACTICAL_GENIUS - Static variable in class megamek.common.options.OptionsConstants
 
MiscBayWeapon - Class in megamek.common.weapons.bayweapons
 
MiscBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MiscBayWeapon
 
miscImagesDir() - Static method in class megamek.common.Configuration
Return the misc images directory, which is relative to the images directory.
miscList - Variable in class megamek.common.Entity
A list of all remaining equipment.
MiscMounted - Class in megamek.common.equipment
 
MiscMounted(Entity, MiscType) - Constructor for class megamek.common.equipment.MiscMounted
 
MiscType - Class in megamek.common
 
MiscType() - Constructor for class megamek.common.MiscType
Creates new MiscType
MiscTypeFlag - Enum Class in megamek.common
Set of flags that can be used to determine special equipment properties and behaviors.
missed - Variable in class megamek.common.TagInfo
 
missed - Variable in class megamek.common.weapons.WeaponHandler
 
MISSILE_ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
MISSILE_BOAT - Enum constant in enum class megamek.common.UnitRole
 
missileArmor - Variable in class megamek.common.WeaponType
 
MissileBayWeaponHandler - Class in megamek.common.weapons
 
MissileBayWeaponHandler() - Constructor for class megamek.common.weapons.MissileBayWeaponHandler
 
MissileBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileBayWeaponHandler
 
MissileBoat - Class in megamek.common.autoresolve.acar.role
 
MissileBoat() - Constructor for class megamek.common.autoresolve.acar.role.MissileBoat
 
MissileMineClearanceHandler - Class in megamek.common.weapons
 
MissileMineClearanceHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileMineClearanceHandler
 
missilesHit(int) - Static method in class megamek.common.Compute
Maintain backwards compatibility.
missilesHit(int, int) - Static method in class megamek.common.Compute
Maintain backwards compatability.
missilesHit(int, int, boolean) - Static method in class megamek.common.Compute
Maintain backwards compatability.
missilesHit(int, int, boolean, boolean, boolean) - Static method in class megamek.common.Compute
Roll the number of missiles (or whatever) on the missile hit table, with the specified mod to the roll.
MissileWeapon - Class in megamek.common.weapons.missiles
 
MissileWeapon() - Constructor for class megamek.common.weapons.missiles.MissileWeapon
 
MissileWeaponHandler - Class in megamek.common.weapons
 
MissileWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MissileWeaponHandler
 
MissionRole - Enum Class in megamek.client.ratgenerator
Used to adjust availability to conform to a particular mission role.
MIXED_ARTILLERY - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
mixedTech - Variable in class megamek.common.Entity
 
MM_FACTION_CODES - Static variable in interface megamek.common.ITechnology
 
MM_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
 
MMButton - Class in megamek.client.ui.baseComponents
MMButton is an extension of JButton that overrides the constructors for JButton, albeit with the addition of the name of the button as the first value for all constructors, and adds two new constructors to create standardized JButtons with all of the required information.
MMButton(String) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided name
MMButton(String, String) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided text and name
MMButton(String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
This creates a JButton without any toolTipText.
MMButton(String, String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
This creates a standard JButton for use in MegaMek.
MMButton(String, String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
creates a JButton with the provided text, name, and icon
MMButton(String, ResourceBundle, String) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided text and name, localized using the provided resource bundle
MMButton(String, ResourceBundle, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided text, name, and action listener, localized using the provided resource bundle
MMButton(String, ResourceBundle, String, String, ActionListener) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided text, toolTipText, name, and action listener, localized using the provided resource bundle
MMButton(String, ResourceBundle, String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided text, name, and icon, localized using the provided resource bundle
MMButton(String, Action) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided name and action
MMButton(String, Icon) - Constructor for class megamek.client.ui.baseComponents.MMButton
Creates a JButton with the provided name and icon
MMComboBox<E> - Class in megamek.client.ui.baseComponents
MMBuMMComboBox is an extension of JComboBox that overrides the constructors for JComboBox, albeit with the addition of the name of the button as the first value for all constructors and a nicer override of getSelectedItem so that it returns in the proper class.
MMComboBox(String) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
Creates a JComboBox with the provided name and values
MMComboBox(String, E[]) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
Creates a JComboBox with the provided name and values
MMComboBox(String, List<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
Creates a JComboBox with the provided name and values
MMComboBox(String, Vector<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
Creates a JComboBox with the provided name and values
MMComboBox(String, ComboBoxModel<E>) - Constructor for class megamek.client.ui.baseComponents.MMComboBox
Creates a JComboBox with the provided name and values
MMConfirmDialog - Class in megamek.client.ui.swing.dialog
A simple modal confirmation dialog showing a single question and YES and NO buttons.
MMConfirmDialog() - Constructor for class megamek.client.ui.swing.dialog.MMConfirmDialog
 
MMConstants - Class in megamek
These are constants that hold across MegaMek.
MMEvent - Class in megamek.common.event
Base class for all events
MMEvent() - Constructor for class megamek.common.event.MMEvent
 
MML_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
MML_PATH - Static variable in class megamek.common.preference.ClientPreferences
 
MML_PREFERENCES_FILE - Static variable in class megamek.SuiteConstants
 
MMLBayWeapon - Class in megamek.common.weapons.bayweapons
 
MMLBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MMLBayWeapon
 
MMLogger - Class in megamek.logging
Utility class to handle logging functions as well as reporting exceptions to Sentry.
MMLoggingConstants - Class in megamek
These are constants related to logging messages to for output.
mmlRevision() - Static method in class megamek.Revision
 
MMLWeapon - Class in megamek.common.weapons.missiles
 
MMLWeapon() - Constructor for class megamek.common.weapons.missiles.MMLWeapon
 
MMMarkdownRenderer - Class in megamek.client.ui
This is a class with a single static instance that will take markdown flavored text and parse it back out as HTML, using the commonmark-java library.
MMNarrativeStoryDialog - Class in megamek.client.ui.dialogs
 
MMNarrativeStoryDialog(JFrame, NarrativeDisplayProvider) - Constructor for class megamek.client.ui.dialogs.MMNarrativeStoryDialog
 
MMOptions - Class in megamek
 
MMOptions() - Constructor for class megamek.MMOptions
 
MMOptionsChangedEvent - Class in megamek
An event triggered after the MMOptions are changed.
MMOptionsChangedEvent() - Constructor for class megamek.MMOptionsChangedEvent
 
MMRandom - Class in megamek.common
Used by Compute to generate random numbers, usually dice rolls.
MMRandom() - Constructor for class megamek.common.MMRandom
 
MMReadMeHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
 
MMReadMeHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.MMReadMeHelpDialog
 
mmRevision() - Static method in class megamek.Revision
 
MMRoll - Class in megamek.common
Subclass of the roll tracker for MMRandom entropy sources.
MMRoll(MMRandom) - Constructor for class megamek.common.MMRoll
Most tolls use standard six sided dice.
MMRoll(MMRandom, int) - Constructor for class megamek.common.MMRoll
Most other rolls have a minimum value of zero.
MMRoll(MMRandom, int, int) - Constructor for class megamek.common.MMRoll
Create a set of virtual dice with the given number of faces that start with the given value.
MMRoll(MMRandom, int, int, int) - Constructor for class megamek.common.MMRoll
Create a set of virtual dice with the given number of faces that start with the given value, where only a subset of the highest will be kept.
MMS_PLANETCOND - Static variable in interface megamek.common.scenario.Scenario
 
MMSetupForces - Class in megamek.common.autoresolve.converter
 
MMSetupForces(Game) - Constructor for class megamek.common.autoresolve.converter.MMSetupForces
 
MMShuffle - Class in megamek.common
Subclass of the roll tracker for Pool36Random "entropy" sources
MMShuffle(int, int) - Constructor for class megamek.common.MMShuffle
Create a new "roll" for this shuffle.
MMStaticDirectoryManager - Class in megamek.client.ui.swing.tileset
 
MMStaticDirectoryManager() - Constructor for class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
 
MMStoryDialog - Class in megamek.client.ui.dialogs
This is the base class for MM dialogs that have a similar look to Story Arc dialogs.
MMStoryDialog(JFrame, NarrativeDisplayProvider) - Constructor for class megamek.client.ui.dialogs.MMStoryDialog
 
MMSVERSION - Static variable in interface megamek.common.scenario.Scenario
 
MMSYMBOL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MMToggleButton - Class in megamek.client.ui.swing
A JToggleButton that shows a check mark and cross mark to make its selection status clearer.
MMToggleButton(String) - Constructor for class megamek.client.ui.swing.MMToggleButton
 
MMUReader - Class in megamek.common.jacksonadapters
This class has methods for reading objects such as SBF Formations, Units and AlphaStrikeElements from a MMU file which uses YAML formatting.
MMUReader() - Constructor for class megamek.common.jacksonadapters.MMUReader
 
MMUReader(File) - Constructor for class megamek.common.jacksonadapters.MMUReader
 
MMUWriter - Class in megamek.common.jacksonadapters
This class has static methods for writing information to a MMU file which uses YAML formatting to hold information about SBF Formations, Units and AlphaStrikeElements.
MMUWriter() - Constructor for class megamek.common.jacksonadapters.MMUWriter
 
MMXMLUtility - Class in megamek.utilities.xml
 
MMXMLUtility() - Constructor for class megamek.utilities.xml.MMXMLUtility
 
MOD_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
MOD_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
MOD_RAIN - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
MOD_SNOW - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
MODE_AC_RAPID - Static variable in class megamek.common.weapons.Weapon
 
MODE_AC_SINGLE - Static variable in class megamek.common.weapons.Weapon
 
MODE_AMS_MANUAL - Static variable in class megamek.common.weapons.Weapon
 
MODE_AMS_OFF - Static variable in class megamek.common.weapons.Weapon
 
MODE_AMS_ON - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_LASER_AAA - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_BEARING_EXT - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_BEARING_LONG - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_BEARING_MED - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_BEARING_SHORT - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_TELE_OPERATED - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_WAYPOINT - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_WAYPOINT_BEARING_EXT - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_WAYPOINT_BEARING_LONG - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_WAYPOINT_BEARING_MED - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAP_MISSILE_WAYPOINT_BEARING_SHORT - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAPITAL_BRACKET_40 - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAPITAL_BRACKET_60 - Static variable in class megamek.common.weapons.Weapon
 
MODE_CAPITAL_BRACKET_80 - Static variable in class megamek.common.weapons.Weapon
 
MODE_FLAMER_DAMAGE - Static variable in class megamek.common.weapons.Weapon
 
MODE_FLAMER_HEAT - Static variable in class megamek.common.weapons.Weapon
 
MODE_GAUSS_POWERED_DOWN - Static variable in class megamek.common.weapons.Weapon
 
MODE_INDIRECT_HEAT - Static variable in class megamek.common.weapons.Weapon
 
MODE_MISSILE_INDIRECT - Static variable in class megamek.common.weapons.Weapon
 
MODE_NORMAL - Static variable in class megamek.common.weapons.Weapon
 
MODE_POINT_DEFENSE - Static variable in class megamek.common.weapons.Weapon
 
MODE_PPC_CHARGE - Static variable in class megamek.common.weapons.Weapon
 
MODE_RAC_FIVE_SHOT - Static variable in class megamek.common.weapons.Weapon
 
MODE_RAC_FOUR_SHOT - Static variable in class megamek.common.weapons.Weapon
 
MODE_RAC_SIX_SHOT - Static variable in class megamek.common.weapons.Weapon
 
MODE_RAC_THREE_SHOT - Static variable in class megamek.common.weapons.Weapon
 
MODE_RAC_TWO_SHOT - Static variable in class megamek.common.weapons.Weapon
 
MODE_UAC_ULTRA - Static variable in class megamek.common.weapons.Weapon
 
modeForElement(SBFUnit, AlphaStrikeElement) - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
model - Variable in class megamek.common.Entity
 
model() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the model record component.
model() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the model record component.
MODEL - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
MODEL - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
MODEL - Static variable in class megamek.common.loaders.MtfFile
 
MODEL_KEY - Static variable in class megamek.client.ui.swing.tileset.MekTileset
 
modelFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
ModelRecord - Class in megamek.client.ratgenerator
Specific unit variants; analyzes equipment to determine suitability for certain types of missions in addition to what is formally declared in the data files.
ModelRecord(String, String) - Constructor for class megamek.client.ratgenerator.ModelRecord
 
ModelRecord(MekSummary) - Constructor for class megamek.client.ratgenerator.ModelRecord
 
modelRect - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
models - Variable in class megamek.client.ratgenerator.ChassisRecord
 
modes - Variable in class megamek.common.EquipmentType
what modes can this equipment be in?
modesHash - Static variable in class megamek.common.EquipmentMode
Hash of all modes
MODIFIED_CONSTANT - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
MODIFIED_TOTAL_WARFARE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
ModifiedConstantSkillGenerator - Class in megamek.client.generator.skillGenerators
 
ModifiedConstantSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ModifiedConstantSkillGenerator
 
ModifiedTotalWarfareSkillGenerator - Class in megamek.client.generator.skillGenerators
 
ModifiedTotalWarfareSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.ModifiedTotalWarfareSkillGenerator
 
modifiers - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
Modifiers to the key code, such as InputEvent.CTRL_DOWN_MASK.
modifiersDefault - Variable in enum class megamek.client.ui.swing.util.KeyCommandBind
 
modifyPhysicalBTHForAdvantages(Entity, Entity, ToHitData, Game) - Static method in class megamek.common.Compute
Modifier to physical attack BTH due to pilot advantages
modifyPhysicalDamageForMeleeSpecialist() - Method in class megamek.common.Entity
 
MODULAR_MININUM_WEIGHT - Static variable in class megamek.common.SpaceStation
A station over this weight in may built as a modular station.
MONOCYCLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
MONOCYCLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
MONSTROUS - Enum constant in enum class megamek.common.InfantryMount.BeastSize
 
MOONLESS - Enum constant in enum class megamek.common.planetaryconditions.Light
 
MoraleCheckAction - Class in megamek.common.autoresolve.acar.action
 
MoraleCheckAction(int) - Constructor for class megamek.common.autoresolve.acar.action.MoraleCheckAction
 
MoraleCheckActionHandler - Class in megamek.common.autoresolve.acar.handler
 
MoraleCheckActionHandler(MoraleCheckAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoraleCheckActionHandler
 
MoraleReporter - Class in megamek.common.autoresolve.acar.report
 
moraleStatus - Variable in class megamek.common.strategicBattleSystems.SBFFormation
 
moraleStatus() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
MoraleUtil - Class in megamek.client.bot.princess
Method for handling morale with Princess.
MoraleUtil() - Constructor for class megamek.client.bot.princess.MoraleUtil
 
mostRestrictiveLoc(int, int) - Static method in class megamek.common.Mek
Returns the location with the most restrictive firing arc for a weapon.
MOTIVE - Static variable in class megamek.common.loaders.MtfFile
 
MOTIVE_STRING - Static variable in class megamek.common.QuadVee
 
MOTIVE_TRACK - Static variable in class megamek.common.QuadVee
 
MOTIVE_UNKNOWN - Static variable in class megamek.common.QuadVee
 
MOTIVE_WHEEL - Static variable in class megamek.common.QuadVee
 
motiveDamage - Variable in class megamek.common.Tank
 
motivePenalty - Variable in class megamek.common.Tank
 
MOTORIZED - Enum constant in enum class megamek.common.InfantryTransporter.PlatoonType
 
MOUNT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
MOUNT_LOC_BODY - Static variable in class megamek.common.BattleArmor
 
MOUNT_LOC_LARM - Static variable in class megamek.common.BattleArmor
 
MOUNT_LOC_NAMES - Static variable in class megamek.common.BattleArmor
 
MOUNT_LOC_NONE - Static variable in class megamek.common.BattleArmor
The location for mounted equipment on BA
MOUNT_LOC_RARM - Static variable in class megamek.common.BattleArmor
 
MOUNT_LOC_TURRET - Static variable in class megamek.common.BattleArmor
 
MOUNT_NUM_LOCS - Static variable in class megamek.common.BattleArmor
How many mount locations are possible?
MOUNTAIN_LAKE - Static variable in class megamek.common.MapSettings
 
MOUNTAIN_PLAIN - Static variable in class megamek.common.MapSettings
 
MOUNTAIN_SNOWCAPPED - Static variable in class megamek.common.MapSettings
 
MOUNTAIN_TROOPS - Static variable in class megamek.common.Infantry
 
MOUNTAIN_VOLCANO_ACTIVE - Static variable in class megamek.common.MapSettings
 
MOUNTAIN_VOLCANO_DORMANT - Static variable in class megamek.common.MapSettings
 
MOUNTAIN_VOLCANO_EXTINCT - Static variable in class megamek.common.MapSettings
 
MOUNTAINEER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
Mounted<T extends EquipmentType> - Class in megamek.common
This describes equipment mounted on a Mek.
Mounted(Entity, T) - Constructor for class megamek.common.Mounted
Creates new Mounted
MountedHelper - Class in megamek.common
Helper methods for Mounted to clean up checks like "is this an Artemis IV".
MountedHelper() - Constructor for class megamek.common.MountedHelper
 
MOUSE_CLICK_LEFT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_CLICK_RIGHT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_DOUBLE_CLICK - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_DOWN - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_EXIT - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_OVER - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_UP - Static variable in interface megamek.client.ui.swing.widget.PMHotArea
 
MOUSE_WHEEL_ZOOM - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MOUSE_WHEEL_ZOOM_FLIP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
mouseAction(int, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
Determines if this Board contains the (x, y) Coords, and if so, notifies listeners about the specified mouse action.
mouseAction(Coords, int, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
Notifies listeners about the specified mouse action.
mouseClicked(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
mouseClicked(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
mouseEntered(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
 
mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
mouseEntered(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
mouseExited(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
 
mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
mouseExited(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
mouseMoved(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
mousePressed(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.preferences.JTablePreference
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel.ForceTreeMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MapListMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekForceTreeMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.MekTableMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog.RandomArmyTableMouseAdapter
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
mouseReleased(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
MOVE_ACC - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_ACCN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_BACK_UP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_BOMB - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_BOOTLEGGER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_BRACE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CALL_SUPPORT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CANCEL - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CAREFUL_STAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CAREFUL_STAND - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_CHAFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CHARGE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CLEAR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_CLIMB_MODE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DEC - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DECN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DFA - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DIG_IN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DISCONNECT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DISPLAY_TAB_DURING_PHASES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MOVE_DOCK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DROP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DROP_CARGO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_DUMP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_EJECT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_END_OVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_ENVELOPE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
MOVE_ENVELOPE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
MOVE_EVADE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_EVADE_AERO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_EVASIVE - Static variable in class megamek.common.options.SBFRuleOptions
Evading, IO BF p.198
MOVE_FLEE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_FLY_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_FLYING - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_FORTIFY - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_FORWARD_INI - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_GET_UP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_GO_PRONE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_HOVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_HULL_DOWN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_HULLDOWN - Static variable in class megamek.common.options.SBFRuleOptions
Hulldown, IO BF p.199
MOVE_ILLEGAL - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_JOIN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_JUMP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_JUMP - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_LAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LAUNCH - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LAY_MINE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LEGAL - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_LOAD - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LONGEST_RUN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LONGEST_WALK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_LOWER_ELEVATION - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MANEUVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MODE_AIR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MODE_CONVERT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MODE_LEG - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MODE_VEE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MORE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_MOUNT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_NEXT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_NONE - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_OVER_THRUST - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_PICKUP_CARGO - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_RAISE_ELEVATION - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_RAM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_RECKLESS - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_RECOVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_ROLL - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_RUN - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SAFE_THRUST - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_SELF_DESTRUCT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_SHAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_SHUTDOWN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_SKID - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SPRINT - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SPRINT - Static variable in class megamek.common.options.SBFRuleOptions
Sprinting, IO BF p.199
MOVE_STARTUP - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_STRAFE - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_SUBMARINE_RUN - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SUBMARINE_WALK - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_SWIM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TAKE_COVER - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_THRUST - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TOW - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TRAITOR - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TURN - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TURN_LEFT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_TURN_RIGHT - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_UNJAM - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_UNLOAD - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_VERT_LAND - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_VERT_TAKE_OFF - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_VTOL_RUN - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_VTOL_SPRINT - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_VTOL_WALK - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_WALK - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MOVE_WALK - Enum constant in enum class megamek.common.EntityMovementType
 
MOVE_YAW - Enum constant in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
MoveAction - Class in megamek.common.autoresolve.acar.action
 
MoveAction(int, int, Coords) - Constructor for class megamek.common.autoresolve.acar.action.MoveAction
 
MoveActionHandler - Class in megamek.common.autoresolve.acar.handler
 
MoveActionHandler(MoveAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoveActionHandler
 
moveAero(MovePath, Client) - Static method in class megamek.client.ui.SharedUtility
 
moveColumn(int, int) - Method in class megamek.client.ui.models.XTableColumnModel
Moves the column from oldIndex to newIndex.
MoveCommand - Class in megamek.client.commands
 
MoveCommand(ClientGUI) - Constructor for class megamek.client.commands.MoveCommand
 
moved - Variable in class megamek.common.Entity
 
movedLastRound - Variable in class megamek.common.Entity
 
moveDown(Force) - Method in class megamek.common.force.Forces
Moves down the given subforce in the list of subforces of its parent if possible.
moveDown(ForceAssignable) - Method in class megamek.common.force.Forces
Moves down the given entity in the list of entities of its force if possible.
moveEntity(int, MovePath) - Method in class megamek.client.Client
Send movement data for the given entity to the server.
moveEnvelopeFinder(int, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFMovePathFinder
Produces new instance of shortest path searcher.
moveInDir(int) - Method in class megamek.common.MoveStep
 
MoveLegalityIndicator() - Constructor for class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
MOVEMENT - Enum constant in enum class megamek.common.enums.GamePhase
 
MOVEMENT_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
movementCost(Entity) - Method in class megamek.common.Hex
 
movementCost(Entity) - Method in class megamek.common.Terrain
 
MovementDisplay - Class in megamek.client.ui.swing
 
MovementDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.MovementDisplay
Creates and lays out a new movement phase display for the specified clientgui.getClient().
MovementDisplay.MoveCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the movement phase.
MovementEnvelopeSpriteHandler - Class in megamek.client.ui.swing.boardview
This class handles the sprites shown on an attached BoardView for the movement envelope (showing the hexes where a currently selected unit can move to in the movement phase).
MovementEnvelopeSpriteHandler(BoardView, IGame) - Constructor for class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
 
movementMode - Variable in class megamek.common.Entity
Stores the current movement mode.
MovementModifierEnvelopeSprite - Class in megamek.client.ui.swing.boardview
Sprite for displaying information about movement modifier that can be achieved by provided MovePath.
MovementModifierEnvelopeSprite(BoardView, MovePath) - Constructor for class megamek.client.ui.swing.boardview.MovementModifierEnvelopeSprite
 
MovementModifierSpriteHandler - Class in megamek.client.ui.swing.boardview
 
MovementModifierSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
 
MovementPhase - Class in megamek.common.autoresolve.acar.phase
 
MovementPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.MovementPhase
 
movementPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.DummyPhaseEndReporter
 
movementPhaseHeader() - Method in interface megamek.common.autoresolve.acar.report.IPhaseEndReporter
 
movementPhaseHeader() - Method in class megamek.common.autoresolve.acar.report.PhaseEndReporter
 
MovementReport - Class in megamek.common.autoresolve.acar.report
 
movemodeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
movemodes - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
movePath - Variable in class megamek.common.event.GameEntityChangeEvent
 
MovePath - Class in megamek.common
Holds movement path for an entity.
MovePath(Game, Entity) - Constructor for class megamek.common.MovePath
Generates a new, empty, movement path object.
MovePath(Game, Entity, Coords) - Constructor for class megamek.common.MovePath
Generates a new, empty, movement path object.
MovePath.Key - Class in megamek.common
 
MovePath.MovePathComparator - Class in megamek.common
 
MovePath.MoveStepType - Enum Class in megamek.common
 
MovePathAStarComparator(BoardLocation, Board) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathAStarComparator
 
MovePathAStarComparator(Coords, MovePath.MoveStepType, Board) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathAStarComparator
 
MovePathComparator(Coords, boolean) - Constructor for class megamek.common.MovePath.MovePathComparator
 
MovePathDestinationMap() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathDestinationMap
 
MovePathFinder<C> - Class in megamek.common.pathfinder
Generic implementation of AbstractPathFinder when we restrict graph nodes to (coordinates x facing) and edges to MovePaths.
MovePathFinder(AbstractPathFinder.EdgeRelaxer<C, MovePath>, AbstractPathFinder.AdjacencyMap<MovePath>, Comparator<MovePath>, Game) - Constructor for class megamek.common.pathfinder.MovePathFinder
Creates a new instance of MovePathFinder.
MovePathFinder.CoordsWithFacing - Class in megamek.common.pathfinder
Node defined by coordinates and unit facing.
MovePathFinder.MovePathDestinationMap - Class in megamek.common.pathfinder
Returns the final CoordsWithFacing for a given MovePath.
MovePathFinder.MovePathLegalityFilter - Class in megamek.common.pathfinder
Filters edges that are illegal.
MovePathFinder.MovePathLengthComparator - Class in megamek.common.pathfinder
A MovePath comparator that compares number of steps.
MovePathFinder.MovePathLengthFilter - Class in megamek.common.pathfinder
This filter removes MovePaths that need more movement points than specified in constructor invocation.
MovePathFinder.MovePathMPCostComparator - Class in megamek.common.pathfinder
A MovePath comparator that compares movement points spent.
MovePathFinder.MovePathRiskFilter - Class in megamek.common.pathfinder
Filters MovePaths that are forcing PSR.
MovePathFinder.NextStepsAdjacencyMap - Class in megamek.common.pathfinder
MovePathGreedyComparator(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyComparator
 
MovePathGreedyFilter(Coords) - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyFilter
 
MovePathLegalityFilter(Game) - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLegalityFilter
 
MovePathLengthComparator() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLengthComparator
 
MovePathLengthFilter(int) - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathLengthFilter
 
MovePathLengthFilter(int) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathLengthFilter
 
MovePathMinefieldAvoidanceMinMPMaxDistanceComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.MovePathMinefieldAvoidanceMinMPMaxDistanceComparator
 
MovePathMinMPMaxDistanceComparator() - Constructor for class megamek.common.pathfinder.LongestPathFinder.MovePathMinMPMaxDistanceComparator
 
MovePathMPCostComparator() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathMPCostComparator
 
MovePathMPCostComparator() - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathMPCostComparator
 
MovePathRelaxer() - Constructor for class megamek.common.pathfinder.ShortestPathFinder.MovePathRelaxer
 
MovePathRelaxer() - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathRelaxer
 
MovePathRiskFilter() - Constructor for class megamek.common.pathfinder.MovePathFinder.MovePathRiskFilter
 
MovePathSpriteHandler - Class in megamek.client.ui.swing.boardview
 
MovePathSpriteHandler(BoardView) - Constructor for class megamek.client.ui.swing.boardview.MovePathSpriteHandler
 
moves - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
MoveStep - Class in megamek.common
A single step in the entity's movement.
MoveStep(MovePath, MovePath.MoveStepType) - Constructor for class megamek.common.MoveStep
Create a step of the given type.
MoveStep(MovePath, MovePath.MoveStepType, boolean) - Constructor for class megamek.common.MoveStep
 
MoveStep(MovePath, MovePath.MoveStepType, boolean, boolean, int) - Constructor for class megamek.common.MoveStep
 
MoveStep(MovePath, MovePath.MoveStepType, int) - Constructor for class megamek.common.MoveStep
Create a step with the given mine to lay.
MoveStep(MovePath, MovePath.MoveStepType, int, int) - Constructor for class megamek.common.MoveStep
 
MoveStep(MovePath, MovePath.MoveStepType, int, int, int) - Constructor for class megamek.common.MoveStep
 
MoveStep(MovePath, MovePath.MoveStepType, Map<Integer, Integer>) - Constructor for class megamek.common.MoveStep
Creates a step with an arbitrary int-to-int mapping of additional data.
MoveStep(MovePath, MovePath.MoveStepType, TreeMap<Integer, Vector<Integer>>) - Constructor for class megamek.common.MoveStep
Create a step with the units to launch or drop.
MoveStep(MovePath, MovePath.MoveStepType, Minefield) - Constructor for class megamek.common.MoveStep
 
MoveStep(MovePath, MovePath.MoveStepType, Targetable) - Constructor for class megamek.common.MoveStep
Create a step with the given target.
MoveStep(MovePath, MovePath.MoveStepType, Targetable, Coords) - Constructor for class megamek.common.MoveStep
Create a step with the given target and a position for that target
moveString(String, int, ASCardDisplayable) - Static method in class megamek.common.alphaStrike.AlphaStrikeHelper
Returns the formatted String for a single movement mode of the given AS element.
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Brawler
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
moveThroughCover(ASRange) - Method in interface megamek.common.autoresolve.acar.role.Role
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Scout
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Sniper
 
moveThroughCover(ASRange) - Method in class megamek.common.autoresolve.acar.role.Striker
 
moveTo(int, int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Sets bounding box of all elements in group at (x, y)
moveTo(int, int) - Method in interface megamek.client.ui.swing.widget.PMLabel
 
moveTo(int, int) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
MoveToContact - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
 
MoveToCoverAction - Class in megamek.common.autoresolve.acar.action
 
MoveToCoverAction(int, int, Coords) - Constructor for class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
MoveToCoverActionHandler - Class in megamek.common.autoresolve.acar.handler
 
MoveToCoverActionHandler(MoveToCoverAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.MoveToCoverActionHandler
 
MoveToDestination - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
 
moveToEnd() - Method in class megamek.client.ui.swing.ChatterBox
Tries to scroll down to the end of the box
moveToGraveyard(int) - Method in class megamek.common.Game
Moves an entity into the graveyard, so it stops getting sent out every phase.
moveUnit(SBFMovePath) - Method in class megamek.client.SBFClient
 
moveUp(Force) - Method in class megamek.common.force.Forces
Moves up the given subforce in the list of subforces of its parent if possible.
moveUp(ForceAssignable) - Method in class megamek.common.force.Forces
Moves up the given entity in the list of entities of its force if possible.
mp() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the mp record component.
MP - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
MP_P - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
MP_USED - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
MPBoosters - Enum Class in megamek.common.enums
 
MPCalculationSetting - Class in megamek.common
This class represents a setting used to calculate walk, run, jump or sprint MP.
MPCostComparator() - Constructor for class megamek.common.BulldozerMovePath.MPCostComparator
 
MPodHandler - Class in megamek.common.weapons
 
MPodHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MPodHandler
 
MPodWeapon - Class in megamek.common.weapons.defensivepods
 
MPodWeapon() - Constructor for class megamek.common.weapons.defensivepods.MPodWeapon
 
mpP() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the mpP record component.
mpUsed - Variable in class megamek.common.Entity
 
mpUsed - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
 
mpUsed() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the mpUsed record component.
mpUsedLastRound - Variable in class megamek.common.Entity
 
MRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
MRMBayWeapon - Class in megamek.common.weapons.bayweapons
 
MRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.MRMBayWeapon
 
MRMHandler - Class in megamek.common.weapons
 
MRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.MRMHandler
 
MRMWeapon - Class in megamek.common.weapons.missiles
 
MRMWeapon() - Constructor for class megamek.common.weapons.missiles.MRMWeapon
 
MS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
MS - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
mscInstance - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
mscInstance - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi
 
msg - Variable in exception megamek.client.ui.advancedsearch.MekSearchFilter.FilterParsingException
 
MSL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MSW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MTAS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MTF_VERSION - Static variable in class megamek.common.loaders.MtfFile
 
MtfFile - Class in megamek.common.loaders
This class represents mtf files which are used to store Meks.
MtfFile(InputStream) - Constructor for class megamek.common.loaders.MtfFile
 
MTN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
MUD - Static variable in class megamek.common.Terrains
 
MUL_ID - Static variable in class megamek.common.loaders.MtfFile
 
MUL_URL_PREFIX - Static variable in class megamek.MMConstants
 
mulid - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
mulId - Variable in class megamek.common.Entity
If this is a unit from an official source, the MUL ID links it to its corresponding entry in the online Master Unit List.
mulId() - Method in class megamek.common.eras.Era
 
MULParser - Class in megamek.common
Class for reading in and parsing MUL XML files.
MULParser(File, GameOptions) - Constructor for class megamek.common.MULParser
This is the standard MULParser constructor for a file.
MULParser(InputStream, GameOptions) - Constructor for class megamek.common.MULParser
This is provided for unit testing only, and should not be part of general parsing.
MULParser(Element, GameOptions) - Constructor for class megamek.common.MULParser
This is the standard MULParser constructor for a single element.
mult - Variable in enum class megamek.common.verifier.TestEntity.Ceil
 
MULTI_PACKET - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet containing other packets to be processed in the order they are stored.
MultiHexNumberArgument - Class in megamek.server.commands.arguments
Argument for a List of Coords from HexNumber type.
MultiHexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.MultiHexNumberArgument
 
MultiIntSelectorDialog - Class in megamek.client.ui.swing.dialog
A dialog that allows the user to select some count of ints within some range.
MultiIntSelectorDialog(JFrame, String, String, String, int, List<Integer>) - Constructor for class megamek.client.ui.swing.dialog.MultiIntSelectorDialog
Constructs a modal dialog with frame as parent.
multiplier - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
multiSelect - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
MultiTarget - Enum constant in enum class megamek.client.bot.princess.FireControl.FireControlType
 
MultiTargetFireControl - Class in megamek.client.bot.princess
Princess-Bot fire control class used to calculate firing plans for units that can shoot at multiple targets without incurring a penalty.
MultiTargetFireControl(Princess) - Constructor for class megamek.client.bot.princess.MultiTargetFireControl
 
MunitionTree - Class in megamek.common.containers
 
MunitionTree() - Constructor for class megamek.common.containers.MunitionTree
 
MunitionTree(String) - Constructor for class megamek.common.containers.MunitionTree
Constructor for reading in files containing load out imperatives.
MunitionTree(MunitionTree) - Constructor for class megamek.common.containers.MunitionTree
 
munitionType - Variable in class megamek.common.AmmoType
 
MW_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
 
MX - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
MY_UNIT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
myCost - Variable in class megamek.common.BattleArmor
The cost of this unit.
MYOMER - Static variable in class megamek.common.loaders.MtfFile
 

N

N - Enum constant in enum class megamek.common.Facing
 
N_COL - Static variable in class megamek.client.ui.swing.lobby.MekTableModel
 
NAC10Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC10Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC10Weapon
 
NAC20Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC20Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC20Weapon
 
NAC25Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC25Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC25Weapon
 
NAC30Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC30Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC30Weapon
 
NAC35Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC35Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC35Weapon
 
NAC40Weapon - Class in megamek.common.weapons.capitalweapons
 
NAC40Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NAC40Weapon
 
NAG_ASK_FOR_VICTORY_LIST - Static variable in class megamek.common.preference.ClientPreferences
 
NAG_BOT_README - Static variable in class megamek.MMConstants
 
NAG_FOR_CRUSHING_BUILDINGS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_DOOMED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_LAUNCH_DOORS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_MAP_ED_README - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_MASC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_MECHANICAL_FALL_DAMAGE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_NO_ACTION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_NO_UNJAMRAC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_OVERHEAT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_PSR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_README - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_SPRINT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_FOR_WIGE_LANDING - Static variable in class megamek.client.ui.swing.GUIPreferences
 
NAG_NODE - Static variable in class megamek.MMConstants
 
NAIL_RIVET - Enum constant in enum class megamek.common.weapons.DamageType
 
NAIL_RIVET_GUN - Static variable in class megamek.common.EquipmentTypeLookup
 
NailRivetGunHandler - Class in megamek.common.weapons
 
NailRivetGunHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NailRivetGunHandler
 
NailRivetGunWeapon - Class in megamek.common.weapons.autocannons
 
NailRivetGunWeapon() - Constructor for class megamek.common.weapons.autocannons.NailRivetGunWeapon
 
name - Variable in class megamek.client.AbstractClient
 
name - Variable in class megamek.client.generator.RandomUnitGenerator.RatTreeNode
 
name - Variable in class megamek.client.ratgenerator.RulesetNode
 
name - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
name - Variable in class megamek.common.EquipmentMode
Unique internal mode identifier.
name - Variable in class megamek.common.EquipmentType
 
name - Variable in class megamek.common.preference.PreferenceChangeEvent
 
name - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
name() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the name record component.
name() - Method in class megamek.common.eras.Era
 
NAME - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
NAME - Static variable in interface megamek.common.scenario.Scenario
 
NAME_FACTIONS_DIRECTORY_PATH - Static variable in class megamek.MMConstants
 
NameChangesValidator - Class in megamek.utilities
This tool goes through the name_changes.txt file and performs various tests: - it finds all lines where the left and right side are equal (i.e.
NameChangesValidator() - Constructor for class megamek.utilities.NameChangesValidator
 
nameNodes - Variable in class megamek.client.ratgenerator.ForceNode
 
names - Variable in class megamek.common.battlevalue.BVCalculator
 
NameSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by unit name.
NameSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.NameSorter
A Lobby Mek Table sorter that sorts by unit name.
NAP_OF_THE_EARTH - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
NARC_GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
NARC_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
NarcExplosiveHandler - Class in megamek.common.weapons
 
NarcExplosiveHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NarcExplosiveHandler
 
NarcHandler - Class in megamek.common.weapons
 
NarcHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.NarcHandler
 
NarcPod - Record Class in megamek.common
 
NarcPod(int, int) - Constructor for record class megamek.common.NarcPod
Creates an instance of a NarcPod record class.
narcPods - Variable in class megamek.common.Entity
 
NarcWeapon - Class in megamek.common.weapons.other
 
NarcWeapon() - Constructor for class megamek.common.weapons.other.NarcWeapon
 
NarrativeDisplayProvider - Interface in megamek.server.scriptedevent
This interface is implemented by scripted event objects that show a story or informative messages in a dialog.
NATIVE_SERIALIZATION_MARSHALING - Static variable in class megamek.common.net.marshalling.PacketMarshaller
Java native serialization marshalling
NATURAL_GAS - Enum constant in enum class megamek.common.FuelType
Alternal ICE fuel
NaturalOrderComparator - Class in megamek.common.util.sorter
A comparator that compares the inputs based on natural sort order.
NaturalOrderComparator() - Constructor for class megamek.common.util.sorter.NaturalOrderComparator
 
NaturalOrderComparator(int) - Constructor for class megamek.common.util.sorter.NaturalOrderComparator
 
NAVAL - Enum constant in enum class megamek.common.EntityMovementMode
 
NAVAL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
NAVAL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
NAVAL - Static variable in class megamek.common.UnitType
 
NavalACWeapon - Class in megamek.common.weapons.capitalweapons
 
NavalACWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NavalACWeapon
 
NavalRepairFacility - Class in megamek.common
Standard naval repair facilities for space stations (jumpships and warships can also carry a single facility).
NavalRepairFacility() - Constructor for class megamek.common.NavalRepairFacility
The default constructor is only for serialization.
NavalRepairFacility(double, int, int, int, boolean) - Constructor for class megamek.common.NavalRepairFacility
Create a new repair facility
NavalRepairFacility(double, int, int, int, boolean, boolean) - Constructor for class megamek.common.NavalRepairFacility
Create a new repair facility
NAVY - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
NC3 - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
nCoolantSystemLevel - Variable in class megamek.common.Mek
 
nCoolantSystemMOS - Variable in class megamek.common.Mek
 
nCrew - Variable in class megamek.common.Entity
 
nDamPerHit - Variable in class megamek.common.weapons.WeaponHandler
 
NE - Enum constant in enum class megamek.common.Facing
 
NEAREST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
NEAREST_HALF_TON - Enum constant in enum class megamek.common.RoundWeight
Round up to next half ton
NEAREST_KG - Enum constant in enum class megamek.common.RoundWeight
Round to the nearest kg
NEAREST_TON - Enum constant in enum class megamek.common.RoundWeight
Round to the nearest ton
nearestHalfTon(double) - Static method in enum class megamek.common.RoundWeight
Rounds normally to nearest half ton
nearestKg(double) - Static method in enum class megamek.common.RoundWeight
Rounds normally to nearest kg
nearestTon(double) - Static method in enum class megamek.common.RoundWeight
Rounds normally to nearest ton
needNagForCrushingBuildings() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForLaunchDoors() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForMASC() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForMechanicalJumpFallDamage() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForNoAction() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForNoUnJamRAC() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForOther() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForOverheat() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForPSR() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForSprint() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needNagForWiGELanding() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
needsHeatAdjustment - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
needsLeveling() - Method in class megamek.common.BulldozerMovePath
Whether this path will require terrain reduction to fully accomplish
needsRoll() - Method in class megamek.common.TargetRoll
 
needsRollToStand() - Method in class megamek.common.Entity
Returns true is the entity needs a roll to stand up
needsRollToStand() - Method in class megamek.common.QuadMek
 
needsUpdating - Variable in class megamek.client.ui.swing.boardview.HexImageCacheEntry
 
NEG_QUIRKS - Static variable in class megamek.common.options.Quirks
 
NEMESIS - Static variable in class megamek.common.INarcPod
 
NETWORK_BA_C3 - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_BOOSTED - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_BOOSTED_MASTER - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_BOOSTED_SLAVE - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_C3_MASTER - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_C3_SLAVE - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_C3I - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_COMPANY_COMMAND - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_NAVAL_C3 - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_NONE - Static variable in class megamek.client.ratgenerator.ModelRecord
 
NETWORK_NOVA - Static variable in class megamek.client.ratgenerator.ModelRecord
 
newBay(double, int) - Method in enum class megamek.common.verifier.BayData
Creates a new bay of the type.
newData(int, int, Hex[], List<String>) - Method in class megamek.common.Board
Creates a new data set for the board, with the specified dimensions and data; notifies listeners that a new data set has been created.
newInstanceOfAeroPath(int, Game) - Static method in class megamek.common.pathfinder.LongestPathFinder
Produces a path finder for aero units that searches for all paths that travel the max distance.
newInstanceOfAStar(Coords, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
Produces a new instance of shortest path between starting points and a destination finder.
newInstanceOfGreedy(Coords, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
Constructs a greedy algorithms.
newInstanceOfLongestPath(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.LongestPathFinder
Produces a path finder that searches for all paths that travel the max distance ( since the last direction change ).
newInstanceOfOneToAll(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
Produces new instance of shortest path searcher.
newInstanceOfOneToAllAero(int, MovePath.MoveStepType, Game) - Static method in class megamek.common.pathfinder.ShortestPathFinder
See ShortestPathFinder.newInstanceOfOneToAll(int,megamek.common.MovePath.MoveStepType,megamek.common.Game) - this returns a customized ShortestPathFinder to support Aerodyne units.
newlines - Variable in class megamek.common.Report
The number of newlines to add at the end of this report.
newLines(int) - Method in class megamek.common.Report
Set the report to not add the given number of newlines at the end.
newLines(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
newPhase(GamePhase) - Method in class megamek.common.Entity
 
newPhase(GamePhase) - Method in class megamek.common.Mounted
 
newPhase(GamePhase) - Method in interface megamek.common.PhaseUpdated
 
newQuarters(int) - Method in enum class megamek.common.verifier.TestAero.Quarters
 
newReportMessage(Game, Vector<Report>, Player) - Method in class megamek.common.util.EmailService
 
newRound(int) - Method in class megamek.common.Aero
 
newRound(int) - Method in class megamek.common.BattleArmor
Prepare the entity for a new round of action.
newRound(int) - Method in class megamek.common.Dropship
 
newRound(int) - Method in class megamek.common.Entity
Start a new round
newRound(int) - Method in class megamek.common.FighterSquadron
 
newRound(int) - Method in class megamek.common.Infantry
 
newRound(int) - Method in class megamek.common.InfernoTracker
The infernos have burned for a round.
newRound(int) - Method in class megamek.common.Jumpship
 
newRound(int) - Method in class megamek.common.LandAirMek
Start a new round
newRound(int) - Method in class megamek.common.Mek
 
newRound(int) - Method in class megamek.common.Mounted
 
newRound(int) - Method in class megamek.common.ProtoMek
 
newRound(int) - Method in interface megamek.common.RoundUpdated
 
newRound(int) - Method in class megamek.common.Tank
 
newRound(int) - Method in class megamek.common.VTOL
 
newRound(int) - Method in class megamek.common.Warship
 
newRoundNovaNetSwitch() - Method in class megamek.common.Entity
Switches the C3 network Id to the new network ID.
newSafeDocumentBuilder() - Static method in class megamek.utilities.xml.MMXMLUtility
Creates a DocumentBuilder safe from XML external entities attacks, and XML entity expansion attacks.
NewtonianAerospace - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
 
NewtonianAerospacePathFinder - Class in megamek.common.pathfinder
This set of classes is intended to be used by AI players to generate paths for infantry units.
NewtonianAerospacePathFinder(Game) - Constructor for class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
NewtonianAerospacePathRanker - Class in megamek.client.bot.princess
 
NewtonianAerospacePathRanker(Princess) - Constructor for class megamek.client.bot.princess.NewtonianAerospacePathRanker
 
newUnit - Variable in class megamek.common.event.UnitChangedGameEvent
 
newValue - Variable in class megamek.common.preference.PreferenceChangeEvent
 
next() - Method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
NEXT - Static variable in class megamek.client.ui.swing.CustomMekDialog
 
NEXT_HALF_TON - Enum constant in enum class megamek.common.RoundWeight
Round up to next half ton
NEXT_KG - Enum constant in enum class megamek.common.RoundWeight
Round up to the nearest kg (used for small SV engine and structure)
NEXT_MODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_TARGET - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_TARGET_NOALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_TARGET_VALID - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_TARGET_VALID_NO_ALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_TON - Enum constant in enum class megamek.common.RoundWeight
Round up to the nearest ton
NEXT_UNIT - Enum constant in enum class megamek.client.ui.swing.sbf.SelectDirection
 
NEXT_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
NEXT_WEAPON - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
nextAeroElement() - Method in class megamek.common.TurnVectors
Get the next "aero" TurnOrdered marker.
nextArg() - Method in class megamek.common.commandline.AbstractCommandLineParser
 
nextConversionMode(EntityMovementMode) - Method in class megamek.common.Entity
Entities that can convert movement modes (LAMs, QuadVees) report the next mode to assume when a convert movement command is processed.
nextConversionMode(EntityMovementMode) - Method in class megamek.common.LandAirMek
 
nextConversionMode(EntityMovementMode) - Method in class megamek.common.Mek
 
nextConversionMode(EntityMovementMode) - Method in class megamek.common.QuadVee
 
nextDropshipElement() - Method in class megamek.common.TurnVectors
Get the next "dropship" TurnOrdered marker.
nextElement() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
 
nextElement() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration
 
nextElement() - Method in class megamek.common.TurnVectors
Get the next "total" TurnOrdered marker.
nextEra(Era) - Static method in class megamek.common.eras.Eras
 
nextEvenElement() - Method in class megamek.common.TurnVectors
Get the next "even" TurnOrdered marker.
nextForwardStepOffBoard() - Method in class megamek.common.MovePath
Convenience function encapsulating logic for whether, if we continue forward along the current path in the current direction, we will run off the board
nextHalfTon(double) - Static method in enum class megamek.common.RoundWeight
Rounds up to the next half ton.
nextHex(Coords, Coords) - Static method in class megamek.common.Coords
Pass-thru version of the above that assumes current = iSrc.
nextHex(Coords, IdealHex, IdealHex, int[]) - Static method in class megamek.common.Coords
Returns the first further hex found along the line from the centers of src to dest.
nextJumpshipElement() - Method in class megamek.common.TurnVectors
Get the next "jumpship" TurnOrdered marker.
nextKg(double) - Static method in enum class megamek.common.RoundWeight
Rounds up to the next kilogram
nextLocationCCW - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
 
nextLocationCW - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
 
nextNormalElement() - Method in class megamek.common.TurnVectors
Get the next TurnOrdered marker.
nextSmallCraftElement() - Method in class megamek.common.TurnVectors
Get the next "small craft" TurnOrdered marker.
nextSpaceStationElement() - Method in class megamek.common.TurnVectors
Get the next "space station" TurnOrdered marker.
NextStepsAdjacencyMap(MovePath.MoveStepType) - Constructor for class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
 
nextTelemissileElement() - Method in class megamek.common.TurnVectors
Get the next "telemissile" TurnOrdered marker.
nextToken() - Method in class megamek.common.commandline.AbstractCommandLineParser
Reads the next available token.
nextTon(double) - Static method in enum class megamek.common.RoundWeight
Rounds up to the next full ton
nextVelocity - Variable in class megamek.common.EjectedCrew
 
nextWarshipElement() - Method in class megamek.common.TurnVectors
Get the next "warship" TurnOrdered marker.
NGaussWeapon - Class in megamek.common.weapons.capitalweapons
Naval Gauss Weapon superclass
NGaussWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeapon
 
NGaussWeaponHeavy - Class in megamek.common.weapons.capitalweapons
 
NGaussWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponHeavy
 
NGaussWeaponLight - Class in megamek.common.weapons.capitalweapons
 
NGaussWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponLight
 
NGaussWeaponMedium - Class in megamek.common.weapons.capitalweapons
 
NGaussWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.NGaussWeaponMedium
 
NICKNAME - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
nightModifiers(Game, Targetable, AmmoType, Entity, boolean) - Static method in class megamek.common.actions.AbstractAttackAction
used by the toHit of derived classes atype may be null if not using an ammo based weapon
NL35Weapon - Class in megamek.common.weapons.capitalweapons
 
NL35Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL35Weapon
 
NL45Weapon - Class in megamek.common.weapons.capitalweapons
 
NL45Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL45Weapon
 
NL55Weapon - Class in megamek.common.weapons.capitalweapons
 
NL55Weapon() - Constructor for class megamek.common.weapons.capitalweapons.NL55Weapon
 
NLWeapon - Class in megamek.common.weapons.capitalweapons
 
NLWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NLWeapon
 
nMarines - Variable in class megamek.common.Entity
 
nMASCLevel - Variable in class megamek.common.Entity
 
NO_BORDER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
NO_CAMOUFLAGE - Static variable in class megamek.common.icons.Camouflage
 
NO_CRIT - Static variable in class megamek.common.loaders.MtfFile
 
NO_FORCE - Static variable in class megamek.common.force.Force
 
NO_GRAVITY - Static variable in class megamek.common.MPCalculationSetting
A setting that excludes gravity effects on MP.
NO_GROUNDED - Static variable in class megamek.common.MPCalculationSetting
A setting that excludes the effects of being grounded for Aero's.
NO_HEAT - Static variable in class megamek.common.battlevalue.BVCalculator
 
NO_HEAT - Static variable in class megamek.common.MPCalculationSetting
A setting that excludes heat effects on MP.
NO_MASC - Static variable in class megamek.common.MPCalculationSetting
A setting that excludes MASC effects on run MP.
NO_MYOMER_BOOSTER - Static variable in class megamek.common.MPCalculationSetting
A setting that excludes myomer booster effects on BA/PM.
NO_ROUND - Static variable in class megamek.common.SpecialHexDisplay
 
NO_TILING - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Single copy of image will be drawn.
noBorder - Variable in class megamek.client.ui.swing.widget.SkinSpecification
It set, it indicates that no borders should be drawn.
noCrewDamage() - Method in interface megamek.common.autoresolve.damage.DamageApplier
 
NoFiresCommand - Class in megamek.server.commands
The Server Command "/nofires" removes all fires on the board.
NoFiresCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NoFiresCommand
 
noise(double, double) - Static method in class megamek.common.util.SimplexNoise
2D simplex noise, returns values in the range [-1.0, +1.0]
noise(double, double, double) - Static method in class megamek.common.util.SimplexNoise
 
noise(double, double, double, double) - Static method in class megamek.common.util.SimplexNoise
 
noiseOctaves(double, double, int) - Static method in class megamek.common.util.SimplexNoise
 
noiseOctaves(double, double, int, double) - Static method in class megamek.common.util.SimplexNoise
 
nominalLeftLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
nominalNoseLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
nominalRightLocation - Variable in class megamek.common.battlevalue.LargeAeroBVCalculator
 
NON_TABBED_A1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_A2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_ARMOR - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_B1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_B2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_C1 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_C2 - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_EXTRA - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_FIVE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_FOUR_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_GENERAL - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_ONE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_PILOT - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_SYSTEM - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_THREE_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_TWO_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_WEAPON - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
NON_TABBED_ZERO_INDEX - Static variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
None - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
NONE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
 
NONE - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
NONE - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
NONE - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
 
NONE - Enum constant in enum class megamek.common.CrewType
 
NONE - Enum constant in enum class megamek.common.EntityMovementMode
 
NONE - Enum constant in enum class megamek.common.enums.AimingMode
 
NONE - Enum constant in enum class megamek.common.enums.BasementType
 
NONE - Enum constant in enum class megamek.common.enums.MPBoosters
 
NONE - Enum constant in enum class megamek.common.enums.SkillLevel
 
NONE - Enum constant in enum class megamek.common.Facing
 
NONE - Enum constant in enum class megamek.common.FuelType
Currently a place holder for "none of the others"; a better option than null
NONE - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
NONE - Enum constant in enum class megamek.common.OffBoardDirection
 
NONE - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
 
NONE - Enum constant in enum class megamek.common.RoundWeight
 
NONE - Enum constant in enum class megamek.common.UnitRole
Shows that this unit intentionally has no combat role.
NONE - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
NONE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
NONE - Enum constant in enum class megamek.common.ViewFormatting
 
NONE - Enum constant in enum class megamek.common.weapons.DamageType
 
NONE - Enum constant in enum class megamek.utilities.QuickGameRunner.GUIType
 
NONE - Static variable in class megamek.client.bot.PhysicalOption
 
NONE - Static variable in interface megamek.common.BTObject
 
NONE - Static variable in class megamek.common.Engine
 
NONE - Static variable in class megamek.common.loaders.BLKFile
 
noNL() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
noNL() - Method in class megamek.common.Report
Set the report to not add a newline at the end, so that the current line of text can be continued with another report.
noNL() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
nonNull(T, T) - Static method in class megamek.codeUtilities.ObjectUtility
The method is returns the same as a call to the following code: T result = (getFirst() != null) ? getFirst() : getSecond(); with the major difference that getFirst() and getSecond() get evaluated exactly once.
nonNull(T, T, T...) - Static method in class megamek.codeUtilities.ObjectUtility
 
nonObserverPlayers() - Method in class megamek.common.Team
 
NONPENETRATING - Enum constant in enum class megamek.common.weapons.DamageType
 
NoPathToDestination - Enum constant in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
 
noResult() - Static method in class megamek.server.victory.VictoryResult
 
NORMAL - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
 
NORMAL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
 
NORMAL - Static variable in interface megamek.common.ILocationExposureStatus
 
NORMAL_ENGINE - Static variable in class megamek.common.Engine
 
normalBorderColor - Variable in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
normalizeTextToASCII(String, boolean) - Static method in class megamek.common.internationalization.Internationalization
Takes a string of Unicode text and attempts to convert it to an ASCII representation of that string.
normalizeTransporterNumbers(String) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
normalizeTransporterNumbers(String, boolean) - Static method in class megamek.common.loaders.BLKFile.ParsedBayInfo
 
NORTH - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
NORTH - Enum constant in enum class megamek.common.OffBoardDirection
 
NORTH - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
NORTHEAST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
NORTHWEST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
NOSE - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
NOSE - Static variable in class megamek.common.loaders.BLKConvFighterFile
 
NOSE - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
 
NOT_ENOUGH_SLOT_COUNT - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
note - Static variable in class megamek.server.commands.DefeatCommand
 
NoteDialog - Class in megamek.client.ui.swing
A dialog for creating/editing a note that is attached to a hex via the SpecialHexDisplay framework.
NOTES - Static variable in class megamek.common.loaders.MtfFile
 
notifyListenersEraLoaded() - Method in class megamek.client.ratgenerator.RATGenerator
Notifies all the listeners that era is loaded
notifyListenersOfInitialization() - Method in class megamek.client.generator.RandomUnitGenerator
Notifies all the listeners that initialization is finished
notifyListenersOfInitialization() - Method in class megamek.client.ratgenerator.RATGenerator
Notifies all the listeners that initialization is finished
notifySkinChanges() - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
 
notifySkinChanges(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
Notifies the SkinSpecEditor that a change has been made to the currently selected component's SkinSpecification.
notifySkinChanges(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
 
notoFont() - Static method in class megamek.client.ui.swing.util.FontHandler
 
notoSymbol2Font() - Static method in class megamek.client.ui.swing.util.FontHandler
 
NotRequiredMultiHexNumberArgument - Class in megamek.server.commands.arguments
Argument for a List of Coords from HexNumber type.
NotRequiredMultiHexNumberArgument(String, String) - Constructor for class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
 
NotTrigger - Class in megamek.server.trigger
This "Trigger" is used to invert another Trigger.
NotTrigger(Trigger) - Constructor for class megamek.server.trigger.NotTrigger
 
NOVA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
NOVA - Static variable in class megamek.common.Sensor
 
nPassenger - Variable in class megamek.common.Entity
 
NPPCWeapon - Class in megamek.common.weapons.capitalweapons
 
NPPCWeapon() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeapon
 
NPPCWeaponHeavy - Class in megamek.common.weapons.capitalweapons
 
NPPCWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponHeavy
 
NPPCWeaponLight - Class in megamek.common.weapons.capitalweapons
 
NPPCWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponLight
 
NPPCWeaponMedium - Class in megamek.common.weapons.capitalweapons
 
NPPCWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.NPPCWeaponMedium
 
nRange - Variable in class megamek.common.weapons.WeaponHandler
 
nSalvoBonus - Variable in class megamek.common.weapons.WeaponHandler
 
nSuperchargerLevel - Variable in class megamek.common.Entity
 
NuclearStrikeCommand - Class in megamek.server.commands
 
NuclearStrikeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NuclearStrikeCommand
Creates new NukeCommand
NuclearStrikeCommand.NukeType - Enum Class in megamek.server.commands
 
NuclearStrikeCustomCommand - Class in megamek.server.commands
 
NuclearStrikeCustomCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NuclearStrikeCustomCommand
Creates new NukeCommand
NUKE_HIT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
NUKE_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
NukeCommand - Class in megamek.server.commands
 
NukeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.NukeCommand
Creates new NukeCommand
NukeDetonatedAction - Class in megamek.common.actions
 
NukeDetonatedAction(int, int, AmmoType.Munitions) - Constructor for class megamek.common.actions.NukeDetonatedAction
 
nukeHexesDir() - Static method in class megamek.common.Configuration
Return the nuke hit hexes directory, which is relative to the hexes directory.
nukeS2S - Variable in class megamek.common.weapons.WeaponHandler
 
nukesBannedForMe - Variable in class megamek.client.generator.ReconfigurationParameters
 
NukeStats() - Constructor for class megamek.common.weapons.AreaEffectHelper.NukeStats
 
Nullable - Annotation Interface in megamek.common.annotations
When used on a method, this annotation denotes that the method may return a null value.
num - Variable in class megamek.client.ratgenerator.ValueNode
 
NUM_COLS - Static variable in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
NUM_PROTOMEK_LOCATIONS - Static variable in class megamek.common.ProtoMek
 
NUM_SHOTS_PER_CRIT - Static variable in class megamek.common.verifier.TestBattleArmor
BattleArmor can have a variable number of shots per slot of ammo, this variable defines the maximum number of shots per slot they can have.
NUM_SHOTS_PER_CRIT_TA - Static variable in class megamek.common.verifier.TestBattleArmor
BA Tube Artillery gets to be special and has 8 shots per-crit and comes in 2-shot clips.
NUM_SPECIALIZATIONS - Static variable in class megamek.common.Infantry
 
NUM_TABS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
NUM_TYPES - Static variable in class megamek.common.AmmoType
 
NUM_ZONES - Static variable in class megamek.common.Board
 
NUM_ZONES_X2 - Static variable in class megamek.common.Board
 
NUMBER_COLOR - Static variable in enum class megamek.common.util.DiscordFormat
 
numButtonGroups - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
The number of button groups there are, needs to be computed in a child class.
numDoorsString() - Method in class megamek.common.Bay
 
numHexes() - Method in class megamek.common.BoardDimensions
 
numRapidFireHits - Variable in class megamek.common.weapons.WeaponHandler
 
NW - Enum constant in enum class megamek.common.Facing
 
nweapons - Variable in class megamek.common.weapons.WeaponHandler
 
nweaponsHit - Variable in class megamek.common.weapons.WeaponHandler
 

O

ObjectUtility - Class in megamek.codeUtilities
 
ObjectUtility() - Constructor for class megamek.codeUtilities.ObjectUtility
 
OBSCURED - Static variable in class megamek.common.Report
Report Type: visible to all players, but all data marked for obscuration remains hidden.
OBSCURED_STRING - Static variable in class megamek.common.Report
The string that appears in the report to obscure certain information.
observerRoll() - Method in class megamek.common.InitiativeRoll
Set observers to -1, and don't ever let them be anything else!
obsureImg() - Method in class megamek.common.Report
 
occupiedSlotCount() - Method in class megamek.common.verifier.TestSupportVehicle
 
oddsAbove(int) - Static method in class megamek.common.Compute
Returns the odds that a certain number or above will be rolled on 2d6.
oddsAbove(int, boolean) - Static method in class megamek.common.Compute
Returns the odds that a certain number or above will be rolled on 2d6, or on 3d6 drop the lowest if the flag is set.
ODESSAN_RAXX - Static variable in class megamek.common.InfantryMount
 
of(int, boolean) - Static method in class megamek.common.equipment.ArmorType
 
of(PlayerColour) - Static method in class megamek.common.icons.Camouflage
Returns a new camo of the given PlayerColour.
of(T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
of(T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double, T, double) - Static method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
OFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
OFF_BOARD - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
offBoard() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the offBoard record component.
OFFBOARD - Enum constant in enum class megamek.common.enums.GamePhase
 
OFFBOARD_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
OffBoardDirection - Enum Class in megamek.common
This interface represents Off-Board Directions
offBoardPath - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
OffBoardTargetOverlay - Class in megamek.client.ui.swing
This class handles the display and logic for the off board targeting overlay.
OffBoardTargetOverlay(ClientGUI) - Constructor for class megamek.client.ui.swing.OffBoardTargetOverlay
 
offensiveEquipmentBV(MiscType, int) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
offensiveEquipmentBV(MiscType, int) - Method in class megamek.common.battlevalue.BVCalculator
 
offensiveSpeedFactor(int) - Method in class megamek.common.battlevalue.BVCalculator
Returns the Speed Factor (TM p.316) for the given MP parameter
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.BVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.MekBVCalculator
 
offensiveSpeedFactorMP() - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
offensiveValue - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
offensiveValue - Variable in class megamek.common.battlevalue.BVCalculator
 
OFFROAD - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
OFFROAD_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
OK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
okAction() - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
okAction() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
Action performed when the Ok button is clicked.
okAction() - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
okAction() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
okAction() - Method in class megamek.client.ui.swing.CommonSettingsDialog
Update the settings from this dialog's values, then close it.
okAction() - Method in class megamek.client.ui.swing.CustomMekDialog
 
okAction() - Method in class megamek.client.ui.swing.GameOptionsDialog
 
okAction() - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
okAction() - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
OKAY - Static variable in class megamek.client.ui.swing.OkayAction
 
OkayAction - Class in megamek.client.ui.swing
An Action for getting an Okay/Done response from a button in a dialog Assigns the Messages.Okay text to the button.
OkayAction(ActionListener) - Constructor for class megamek.client.ui.swing.OkayAction
Constructs a new AbstractAction that forwards an Okay to myOwner.
okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
This is the default Action Event Listener for the Ok Button's action.
okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This is the default Action Event Listener for the Ok Button's action.
okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
okButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
oldEntity - Variable in class megamek.common.event.GameEntityChangeEvent
 
oldUnit - Variable in class megamek.common.event.UnitChangedGameEvent
 
oldValue - Variable in class megamek.common.preference.PreferenceChangeEvent
 
OLIVE_DRAB - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
omni - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
omni - Variable in class megamek.common.Entity
 
OMNI - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
OMNI - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
OMNI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
OMNI - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
OMNI_AERO - Enum constant in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
 
OMNI_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
omniFixedOnly - Variable in class megamek.common.EquipmentType
 
OMNIPOD - Static variable in class megamek.common.loaders.MtfFile
 
ON_GROUND - Enum constant in enum class megamek.common.DeploymentElevationType
 
ON_ICE - Enum constant in enum class megamek.common.DeploymentElevationType
 
ON_SEAFLOOR - Enum constant in enum class megamek.common.DeploymentElevationType
 
OnceTrigger - Class in megamek.server.trigger
This Trigger can be used to turn a given sub-trigger into a one-time-only trigger.
OnceTrigger(Trigger) - Constructor for class megamek.server.trigger.OnceTrigger
 
ONE_DEEP_FEET - Enum constant in enum class megamek.common.enums.BasementType
 
ONE_DEEP_HEAD - Enum constant in enum class megamek.common.enums.BasementType
 
ONE_DEEP_NORMAL - Enum constant in enum class megamek.common.enums.BasementType
 
ONE_DEEP_NORMAL_INFANTRY_ONLY - Enum constant in enum class megamek.common.enums.BasementType
 
ONE_MASC - Static variable in class megamek.common.MPCalculationSetting
A setting that includes the effect of at most a single MASC on run MP.
oneCriticalEntity(Entity, int, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
Rolls one critical hit
onGround() - Method in class megamek.common.Board
 
ONLY_NICKNAME - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
ONLY_STATUS - Enum constant in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
 
onlyDetectedBySensors(Player, Entity) - Static method in class megamek.common.EntityVisibilityUtils
Used to determine if this entity is only detected by an enemies sensors and hence should only be a sensor return.
onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
onMouseClick(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
onMouseClick(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
onMouseDown(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
onMouseDown(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
onMouseExit(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
onMouseExit(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
onMouseOver(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
onMouseOver(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
onMouseUp(MouseEvent) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
onMouseUp(MouseEvent) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
onResize() - Method in class megamek.client.ui.swing.unitDisplay.SummaryPanel
 
onResize() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
onResize() - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
onResize() - Method in class megamek.client.ui.swing.widget.MekSlotLabel
 
onResize() - Method in class megamek.client.ui.swing.widget.PicMap
onResize() function is calling every time PicMap is resized.
onSameBoard(SBFFormation, SBFFormation) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
onSameC3NetworkAs(Entity) - Method in class megamek.common.Entity
 
onSameC3NetworkAs(Entity, boolean) - Method in class megamek.common.Entity
Checks if another entity is on the same c3 network as this entity
open() - Method in class megamek.common.net.connections.AbstractConnection
Opens the connection
operatingRange() - Method in class megamek.common.Tank
Calculates the operating range of the vehicle based on engine type and fuel mass.
operation - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
oppositeLocation - Static variable in class megamek.common.battlevalue.WarShipBVCalculator
 
OPTIMAL_STRAFE_ALTITUDE - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
OPTIMAL_STRIKE_ALTITUDE - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
Option - Class in megamek.common.options
 
Option() - Constructor for class megamek.common.options.Option
Constructor that satisfies JAXB.
Option(IGameOptions, String, boolean) - Constructor for class megamek.common.options.Option
 
Option(IGameOptions, String, float) - Constructor for class megamek.common.options.Option
 
Option(IGameOptions, String, int) - Constructor for class megamek.common.options.Option
 
Option(IGameOptions, String, int, Object) - Constructor for class megamek.common.options.Option
 
Option(IGameOptions, String, String) - Constructor for class megamek.common.options.Option
 
Option(IGameOptions, String, Vector<String>) - Constructor for class megamek.common.options.Option
 
OPTION_PREFIX - Variable in class megamek.common.commandline.AbstractCommandLineParser
Prefix of the option.
OPTION_SUFFIX - Static variable in class megamek.common.options.AbstractOptionsInfo
 
OptionalEnumArgument<E extends Enum<E>> - Class in megamek.server.commands.arguments
Nullable Argument for an Enum type.
OptionalEnumArgument(String, String, Class<E>) - Constructor for class megamek.server.commands.arguments.OptionalEnumArgument
 
OptionalIntegerArgument - Class in megamek.server.commands.arguments
Optional Argument for an Integer type.
OptionalIntegerArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalIntegerArgument
 
OptionalIntegerArgument(String, String, int, int) - Constructor for class megamek.server.commands.arguments.OptionalIntegerArgument
 
OptionalPasswordArgument - Class in megamek.server.commands.arguments
Optional Argument for a Password String type.
OptionalPasswordArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalPasswordArgument
 
OptionalStringArgument - Class in megamek.server.commands.arguments
Optional Argument for a String type.
OptionalStringArgument(String, String) - Constructor for class megamek.server.commands.arguments.OptionalStringArgument
 
optionClicked(DialogOptionComponent, IOption, boolean) - Method in class megamek.client.ui.swing.CustomMekDialog
 
optionClicked(DialogOptionComponent, IOption, boolean) - Method in interface megamek.client.ui.swing.DialogOptionListener
 
optionClicked(DialogOptionComponent, IOption, boolean) - Method in class megamek.client.ui.swing.GameOptionsDialog
 
OptionGroup - Class in megamek.common.options
 
OptionGroup(String) - Constructor for class megamek.common.options.OptionGroup
Creates new OptionGroup with empty key
OptionGroup(String, String) - Constructor for class megamek.common.options.OptionGroup
Creates new OptionGroup
OptionGroupNode - Class in megamek.client.ratgenerator
An OptionGroupNode is an adapter that allows two or more alternative ValueNodes to be used when one is expected, and provides information on how to make the selection.
OptionGroupNode() - Constructor for class megamek.client.ratgenerator.OptionGroupNode
 
OptionPanel(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.OptionPanel
 
options - Variable in class megamek.client.ratgenerator.OptionGroupNode
 
OptionsConstants - Class in megamek.common.options
 
optionsHash - Variable in class megamek.common.options.AbstractOptions
 
optionSwitched(DialogOptionComponent, IOption, int) - Method in class megamek.client.ui.swing.CustomMekDialog
 
optionSwitched(DialogOptionComponent, IOption, int) - Method in interface megamek.client.ui.swing.DialogOptionListener
 
optionSwitched(DialogOptionComponent, IOption, int) - Method in class megamek.client.ui.swing.GameOptionsDialog
 
or(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Returns a copy of this EquipmentBitSet with the flag set.
ORANGE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
ORBITAL_BOMBARDMENT - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
ORBITAL_BOMBARDMENT_INCOMING - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
OrbitalBombardment - Class in megamek.server.props
Represents an orbital bombardment event.
OrbitalBombardment.Builder - Class in megamek.server.props
Builder of an orbital bombardment event.
OrbitalBombardmentCommand - Class in megamek.server.commands
 
OrbitalBombardmentCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.OrbitalBombardmentCommand
 
orbitalBombardmentHexesDir() - Static method in class megamek.common.Configuration
Return the orbital bombardment hexes directory, which is relative to the hexes directory.
ORCA - Static variable in class megamek.common.InfantryMount
 
Order - Class in megamek.common.autoresolve.acar.order
An Order is a
Order.OrderBuilder - Class in megamek.common.autoresolve.acar.order
 
OrderBuilder(int, OrderType) - Constructor for class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
OrderBuilder(Order) - Constructor for class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
Orders - Class in megamek.common.autoresolve.acar.order
Orders is a collection of orders that are loaded into a game.
Orders() - Constructor for class megamek.common.autoresolve.acar.order.Orders
 
orderType - Variable in class megamek.common.WeaponOrderHandler.WeaponOrder
 
OrderType - Enum Class in megamek.common.autoresolve.acar.order
 
ordinal() - Method in interface megamek.common.EquipmentFlag
Returns the index of the flag in the bitset
ORDINALS - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
ORIGIN - Static variable in class megamek.server.Server
 
originalAV - Variable in class megamek.common.weapons.WeaponHandler
 
originalFieldWeapons() - Method in class megamek.common.Infantry
 
originalMovementMode - Variable in class megamek.common.Mek
 
originalRideExternalId - Variable in class megamek.common.EjectedCrew
 
originalRideExternalId - Variable in class megamek.common.EscapePods
 
originalRideId - Variable in class megamek.common.EjectedCrew
 
originalRideId - Variable in class megamek.common.EscapePods
 
originalTrooperCount - Variable in class megamek.common.Infantry
 
ORO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
orthoFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Return a list of orthographic images for the hex
OrTrigger - Class in megamek.server.trigger
This Trigger implements a logic OR for all its subtriggers, i.e.
OrTrigger(List<Trigger>) - Constructor for class megamek.server.trigger.OrTrigger
 
OrTrigger(Trigger...) - Constructor for class megamek.server.trigger.OrTrigger
 
OTHER_FEMALE - Enum constant in enum class megamek.common.enums.Gender
 
OTHER_MALE - Enum constant in enum class megamek.common.enums.Gender
 
OUL - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
outline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to give the text an outline of the given color and line width.
outline(Color, float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
outOfBounds - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
output(Roll) - Static method in class megamek.common.Roll
Formats Roll output for test harnesses.
OVERHEAT_DISUTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
OVERHEAT_DISUTILITY_AERO - Static variable in class megamek.client.bot.princess.FireControl
 
OverlayPainter - Interface in megamek.client.ui.swing.overlay
 
OverlayPanel - Interface in megamek.client.ui.swing.overlay
 
overlays - Variable in class megamek.client.ui.swing.boardview.AbstractBoardView
 
overrideBehaviorType(Entity, UnitBehavior.BehaviorType) - Method in class megamek.client.bot.princess.UnitBehavior
 
OVERRUN - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
 
OVERVIEW - Static variable in class megamek.common.loaders.MtfFile
 
OVL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
owner - Variable in class megamek.client.bot.princess.FireControl
 
owner - Variable in class megamek.client.ui.swing.ClientDialog
 
owner - Variable in class megamek.common.Entity
 
ownerColor(InGameObject, IGame) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
Returns the Color of the owner of the unit (InGameObject) or Color.GRAY, if it cannot be found.
ownerId - Variable in class megamek.common.Entity
 

P

P_TSM - Static variable in class megamek.common.EquipmentTypeLookup
 
Packet - Class in megamek.common.net.packets
Application layer data packet used to exchange information between client and server.
Packet(PacketCommand, Object...) - Constructor for class megamek.common.net.packets.Packet
Creates a Packet with a command and an array of objects
PACKET_RECEIVED - Enum constant in enum class megamek.common.net.enums.ConnectionEventType
 
PacketCommand - Enum Class in megamek.common.net.enums
 
packetHelper - Variable in class megamek.server.AbstractGameManager
 
packetHelper() - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
PacketMarshaller - Class in megamek.common.net.marshalling
Generic marshaller that [un]marshalls the Packet
PacketMarshaller() - Constructor for class megamek.common.net.marshalling.PacketMarshaller
 
PacketMarshallerFactory - Class in megamek.common.net.marshalling
 
PacketReadState - Enum Class in megamek.common.net.enums
 
packetReceived(PacketReceivedEvent) - Method in class megamek.common.net.listeners.ConnectionListener
Called when packed is received.
PacketReceivedEvent - Class in megamek.common.net.events
Instances of this class are sent when packet received
PacketReceivedEvent(Object, Packet) - Constructor for class megamek.common.net.events.PacketReceivedEvent
Constructs a packed received connection event
pad(int, int) - Method in class megamek.client.ui.GBC
Set the padding of this GridBagConstraints
padString(String, int) - Method in enum class megamek.common.templates.TROView.Justification
 
padWithInfantry - Variable in class megamek.common.util.RandomArmyCreator.Parameters
If true, add extra infantry to pad out the BV and get closer to maximum
paint(Graphics, int, int) - Method in class megamek.client.ui.swing.overlay.ChatOverlay
 
paint(Graphics, int, int) - Method in interface megamek.client.ui.swing.overlay.OverlayPanel
 
paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the armor block.
paintArmor(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write base info.
paintBaseInfo(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintBorder(Component, Graphics, int, int, int, int) - Method in class megamek.client.ui.swing.util.LocationBorder
 
paintBorder(Component, Graphics, int, int, int, int) - Method in class megamek.client.ui.swing.widget.MegaMekBorder
Paints the border using the loaded corner icons and edge icons.
paintBorders() - Method in class megamek.client.ui.swing.GUIPreferences
 
paintCardBackground(Graphics2D, boolean) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Draws the card background including the AlphaStrike Stats block.
paintComponent(Graphics) - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel.DottedSeparator
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.boardview.BoardViewPanel
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.minimap.Minimap
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.util.DashedSeparator
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.PicMap
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.SimpleLine
 
paintComponent(Graphics) - Method in class megamek.client.ui.swing.widget.SkinnedJPanel
 
paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the ground unit damage block.
paintDamage(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintHeat(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the heat block.
paintHeat(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
 
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASAeroCard
 
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the critical hits block.
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASMekCard
 
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASProtoMekCard
 
paintHits(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASVehicleCard
 
paintOverlays(Graphics) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
paintOverlays(Graphics) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
paintPipLines(Graphics2D, int, int, Color, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
 
paintPointValue(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the point value.
paintPointValue(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Write the special ability block.
paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASHeatTrackingCard
 
paintSpecial(Graphics2D) - Method in class megamek.common.alphaStrike.cardDrawer.ASLargeAeroCard
 
paintSpecialTextLines(Graphics2D, ASCardDisplayable, Font, int, int, int, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
Helper method that writes the actual special ability text lines.
pairMounted - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
Denotes whether this armor is Clan or not.
panButtons - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
panePreview - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
panStatus - Variable in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
PAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
PARAM_ADVANTAGES - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_ALTITUDE - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_AMMO_AMOUNT - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_AMMO_TYPE - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_AUTO_EJECT - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_BOARD_HEIGHT - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_BOARD_WIDTH - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_BRIDGE_CF - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_CAMO - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_COMMANDER - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_CRITICAL_HIT - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_DAMAGE - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_DEPLOYMENT_ROUND - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_EXTERNAL_ID - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_FACTIONS - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_GAME_EXTERNAL_ID - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_GAME_OPTIONS_FILE - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_GAME_OPTIONS_FIXED - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_LOCATION - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_MAP_DIRECTORIES - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_MAP_HEIGHT - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_MAP_WIDTH - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_MAPS - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_MINEFIELDS - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_PILOT_HITS - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_PLANETCOND_FIXED - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_SINGLEPLAYER - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_SPECIFIC_DAMAGE - Static variable in interface megamek.common.scenario.Scenario
 
PARAM_TEAM - Static variable in interface megamek.common.scenario.Scenario
 
PARAMEDICS - Static variable in class megamek.common.Infantry
 
Parameters() - Constructor for class megamek.common.util.RandomArmyCreator.Parameters
 
Parameters(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, int, FactionRecord) - Constructor for class megamek.client.ratgenerator.UnitTable.Parameters
 
Parameters(FactionRecord, int, int, String, Collection<Integer>, int, Collection<EntityMovementMode>, Collection<MissionRole>, Collection<MissionRole>, int, FactionRecord) - Constructor for class megamek.client.ratgenerator.UnitTable.Parameters
 
PARATROOPER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
PARATROOPS - Static variable in class megamek.common.Infantry
 
parent - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
parentBayHandler - Variable in class megamek.common.weapons.WeaponHandler
 
parse() - Method in class megamek.common.commandline.AbstractCommandLineParser
Main entry point of the parser
parse(JsonNode) - Static method in class megamek.common.jacksonadapters.BotParser
 
parse(JsonNode) - Static method in class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
Parses the given messages: node to return a list of one or more message events.
parse(JsonNode) - Static method in class megamek.common.jacksonadapters.VictoryDeserializer
Parses the given single victory/draw node to return a TriggeredEvent that is either a DrawTriggeredEvent or VictoryTriggeredEvent depending on the node's contents.
parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.BoardDeserializer
Parses the given map: or maps: node to return a list of one or more boards (the list should ideally never be empty, an exception being thrown instead).
parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.GeneralEventDeserializer
 
parse(JsonNode, File) - Static method in class megamek.common.jacksonadapters.MessageDeserializer
Parses the given messages: node to return a list of one or more message events.
parse(JsonNode, String) - Static method in class megamek.common.jacksonadapters.VictoryDeserializer
Parses the given single victory node to return a VictoryTriggeredEvent.
parse(InputStream, String) - Method in class megamek.common.MekFileParser
 
parse(String) - Static method in class megamek.common.alphaStrike.ASDamage
Tries to parse the given text to the appropriate ASDamage.
parse(String) - Static method in class megamek.common.alphaStrike.ASDamageVector
Tries to parse the given text to the appropriate ASDamageVector.
parse(String) - Static method in enum class megamek.common.BayType
 
parse(String) - Static method in enum class megamek.common.EntityFluff.System
 
parse(String) - Static method in class megamek.common.InfantryMount
 
parse(String) - Static method in enum class megamek.common.SimpleTechLevel
 
parse(String) - Method in class megamek.server.commands.arguments.Argument
 
parse(String) - Method in class megamek.server.commands.arguments.BooleanArgument
 
parse(String) - Method in class megamek.server.commands.arguments.CoordXArgument
 
parse(String) - Method in class megamek.server.commands.arguments.CoordYArgument
 
parse(String) - Method in class megamek.server.commands.arguments.EnumArgument
 
parse(String) - Method in class megamek.server.commands.arguments.HexNumberArgument
 
parse(String) - Method in class megamek.server.commands.arguments.IncDecSetIntegerArgument
 
parse(String) - Method in class megamek.server.commands.arguments.IntegerArgument
 
parse(String) - Method in class megamek.server.commands.arguments.MultiHexNumberArgument
 
parse(String) - Method in class megamek.server.commands.arguments.NotRequiredMultiHexNumberArgument
 
parse(String) - Method in class megamek.server.commands.arguments.OptionalEnumArgument
 
parse(String) - Method in class megamek.server.commands.arguments.OptionalIntegerArgument
 
parse(String) - Method in class megamek.server.commands.arguments.OptionalPasswordArgument
 
parse(String) - Method in class megamek.server.commands.arguments.OptionalStringArgument
 
parse(String) - Method in class megamek.server.commands.arguments.PlayerArgument
 
parse(String) - Method in class megamek.server.commands.arguments.StringArgument
 
parse(String) - Method in class megamek.server.commands.arguments.TeamArgument
 
parse(String) - Method in class megamek.server.commands.arguments.UnitArgument
 
parse(String) - Static method in enum class megamek.utilities.BoardsTagger.Tags
 
parse(String[], List<Argument<?>>) - Static method in class megamek.server.commands.arguments.ArgumentsParser
 
parse(String, int) - Static method in class megamek.common.Coords
Parses a string into a Coords object.
parse(String, ASDamage) - Static method in class megamek.common.alphaStrike.ASDamage
Tries to parse the given text to the appropriate ASDamage.
parseAdvantageName(String) - Static method in class megamek.common.Crew
 
parseAdvantageValue(String) - Static method in class megamek.common.Crew
 
parseAlphaStrikeFull(String) - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
Tries to parse the given text for a single SUA (not a list) with its additional information, e.g.
parseArguments(String[], List<Argument<?>>) - Method in class megamek.server.commands.ClientServerCommand
 
parseArrayOrSingleNode(JsonNode) - Static method in class megamek.common.jacksonadapters.EntityDeserializer
Returns all Integers of a node as a List.
parseArrayOrSingleNode(JsonNode, String...) - Static method in class megamek.common.jacksonadapters.TriggerDeserializer
Returns all Strings of a node as a List.
parseBooleanArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
parseClipboardString(String) - Static method in class megamek.common.Hex
Returns a new Hex parsed from a clipboard string representation.
parseCoords(String) - Method in class megamek.common.util.ImageUtil.TileMapImageLoader
Given a String with the format "X,Y" split this into the X,Y components, and use those to create a Coords object.
parseCrew(JsonNode, Entity) - Static method in class megamek.common.jacksonadapters.CrewDeserializer
 
parseDate(String) - Static method in class megamek.utilities.xml.MMXMLUtility
Parse a date from an XML node's content.
parseDateCollection(String, Collection<LocalDate>) - Static method in class megamek.utilities.xml.MMXMLUtility
This parses an collection of LocalDates
ParsedBayInfo(String, HashSet<Integer>) - Constructor for class megamek.common.loaders.BLKFile.ParsedBayInfo
 
ParsedBayInfo(String, HashSet<Integer>, boolean) - Constructor for class megamek.common.loaders.BLKFile.ParsedBayInfo
 
parseDoubleArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
ParseException(String) - Constructor for exception megamek.common.commandline.AbstractCommandLineParser.ParseException
 
parseFontsInDirectory(File) - Static method in class megamek.client.ui.swing.util.FontHandler
Searches the provided directory and all subdirectories and registers any truetype fonts from .ttf files it finds.
parseFontsInDirectory(String) - Static method in class megamek.client.ui.swing.util.FontHandler
Searches the provided directory and all subdirectories and registers any truetype fonts from .ttf files it finds.
parseForceString(ForceAssignable) - Static method in class megamek.common.force.Forces
Parses the force string of the provided entity.
parseFromInteger(int) - Static method in enum class megamek.common.enums.SkillLevel
Parses an integer value to a SkillLevel enumeration.
parseFromString(String) - Static method in enum class megamek.client.bot.princess.CardinalEdge
Given a string, attempt to figure out if it corresponds to a cardinal edge
parseFromString(String) - Static method in enum class megamek.client.ui.swing.util.PlayerColour
 
parseFromString(String) - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
parseFromString(String) - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
parseFromString(String) - Static method in enum class megamek.common.EntityMovementMode
 
parseFromString(String) - Static method in enum class megamek.common.enums.Gender
 
parseFromString(String) - Static method in enum class megamek.common.enums.SkillLevel
 
parseFromXML(Node) - Static method in class megamek.common.icons.Camouflage
 
parseFromXML(Node) - Static method in class megamek.common.icons.Portrait
 
parseHexNumber(String) - Static method in class megamek.common.Coords
Parses a string into a Coords object.
parseIntArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
parseKeyBindings(MegaMekController) - Static method in class megamek.common.KeyBindParser
 
parseLongArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
parseName() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.BoardProcessorDeserializer
 
parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.CoordsDeserializer
 
parseNode(JsonNode) - Static method in class megamek.common.jacksonadapters.TriggerDeserializer
 
parseNode(Node) - Method in class megamek.common.icons.AbstractIcon
Parses a given node and performs actions based on the node name.
parseNodes(NodeList) - Method in class megamek.common.icons.AbstractIcon
 
parseRGB(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
parseRole(String) - Static method in enum class megamek.client.ratgenerator.MissionRole
 
parseRole(String) - Static method in enum class megamek.common.UnitRole
Parses the given string into the UnitRole if possible and returns it.
parseShape(JsonNode) - Static method in class megamek.common.jacksonadapters.HexAreaDeserializer
Parses a HexArea from the given YAML node.
parseSingleBoard(JsonNode, File) - Static method in class megamek.common.jacksonadapters.BoardDeserializer
 
parseSpecials(String) - Static method in class megamek.common.jacksonadapters.ASElementDeserializer
 
parseString(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
parseStringArray(String) - Static method in class megamek.utilities.xml.MMXMLUtility
 
parseUnitType(String) - Static method in class megamek.client.ratgenerator.AbstractUnitRecord
 
parseUUIDCollection(String, Collection<UUID>) - Static method in class megamek.utilities.xml.MMXMLUtility
This parses an collection of UUIDs
PART_REPAIRS - Static variable in class megamek.common.options.PartialRepairs
 
PARTIAL_SCAN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
PARTIAL_SCAN_RECON - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
PartialRepairs - Class in megamek.common.options
Contains the options for partial repair properties
PartialRepairs() - Constructor for class megamek.common.options.PartialRepairs
 
partOfForce() - Method in interface megamek.common.ForceAssignable
 
passedOver(Targetable) - Method in class megamek.common.Entity
Returns true if this Entity passed over the given target during its current path.
passedThrough(Coords) - Method in class megamek.common.Entity
 
passedThroughPrevious(Coords) - Method in class megamek.common.Entity
What coords were passed through previous to the given one
passedWithin(Coords, int) - Method in class megamek.common.Entity
Did the entity pass within a certain number of hexes of these coords?
password - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
PASSWORD - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
passwordMatches(Object) - Method in class megamek.server.Server
Checks a String against the server password
pastRound(int) - Method in class megamek.common.SpecialHexDisplay
Does this SpecialHexDisplayObjet concern a round in the past?
PathDecorator - Class in megamek.common.pathfinder
This class contains functionality that takes a given path and generates a list of child paths that go up to walk/run/run+masc/sprint/sprint+masc MP usage.
PathDecorator() - Constructor for class megamek.common.pathfinder.PathDecorator
 
PathEnumerator - Class in megamek.client.bot.princess
This class contains logic that calculates and stores a) possible paths that units in play can take, and b) their possible locations
PathEnumerator(Princess, Game) - Constructor for class megamek.client.bot.princess.PathEnumerator
 
pathIsntRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
 
pathIsRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
Determines if the given move path is "redundant".
pathIsRedundant(MovePath) - Method in class megamek.common.pathfinder.AeroLowAltitudePathFinder
Determines whether or not the given move path is "redundant".
PathRanker - Class in megamek.client.bot.princess
 
PathRanker(Princess) - Constructor for class megamek.client.bot.princess.PathRanker
 
PathRanker.PathRankerType - Enum Class in megamek.client.bot.princess
The possible path ranker types.
PathRankerState - Class in megamek.client.bot.princess
This class handles state information for Princess' path ranking algorithms, as the path ranker and its subclasses are intended to be basically stateless.
PathRankerState() - Constructor for class megamek.client.bot.princess.PathRankerState
 
PAUSE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PAUSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet telling the server to pause / unpause packet handling (to interrupt a Princess-only game)
PAVEMENT - Static variable in class megamek.common.Terrains
 
pdBayEngaged - Variable in class megamek.common.weapons.WeaponHandler
 
pdBayEngagedCap - Variable in class megamek.common.weapons.WeaponHandler
 
pdBayEngagedMissile - Variable in class megamek.common.weapons.WeaponHandler
 
pdOverheated - Variable in class megamek.common.weapons.WeaponHandler
 
PEACEMAKER - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
 
PENDING - Enum constant in enum class megamek.client.ui.enums.ValidationState
 
pendingActions - Variable in class megamek.common.AbstractGame
The currently pending actions such as attacks
pendingINarcPods - Variable in class megamek.common.Entity
 
pendingMode() - Method in class megamek.common.Mounted
 
pendingNarcPods - Variable in class megamek.common.Entity
 
PER_GENERAL_KEY - Static variable in class megamek.client.ratgenerator.FactionRecord
 
PerfectHextoHex - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
PerfectHextoHexY - Static variable in class megamek.client.ui.swing.boardview.HexDrawUtilities
 
performAction() - Method in interface megamek.client.ui.swing.util.CommandAction
Called on a key press when the registered receiver of the keybind is allowed to receive a key press according to the return value of shouldReceiveAction().
performC3Disconnect(Game, Collection<Entity>) - Static method in class megamek.server.ServerLobbyHelper
Performs a disconnect from C3 networks for the given entities.
performDoneNoAction() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
performManualShutdown() - Method in class megamek.common.Entity
 
performManualStartup() - Method in class megamek.common.Entity
 
performRollingAutosave() - Method in class megamek.server.AutosaveService
 
PERM_IMMOBILIZED - Static variable in class megamek.common.MPCalculationSetting
A setting for testing if a unit is permanently immobilized.
PETROCHEMICALS - Enum constant in enum class megamek.common.FuelType
Standard non-aerospace ICE fuel
phase() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the phase record component.
PHASE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
PHASE_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to change the game's phase.
PHASE_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
PHASE_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
PhaseDisplay - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
PhaseDisplayButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
PhaseDisplayDoneButton - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
PhaseEndManager - Class in megamek.common.autoresolve.acar.manager
 
PhaseEndManager(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.manager.PhaseEndManager
 
PhaseEndReporter - Class in megamek.common.autoresolve.acar.report
 
PhaseHandler - Class in megamek.common.autoresolve.acar.phase
 
PhaseHandler(SimulationManager, GamePhase) - Constructor for class megamek.common.autoresolve.acar.phase.PhaseHandler
 
phaseInternalBombs - Variable in class megamek.client.ui.swing.FiringDisplay
 
PhasePreparationManager - Record Class in megamek.common.autoresolve.acar.manager
 
PhasePreparationManager(SimulationManager) - Constructor for record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
Creates an instance of a PhasePreparationManager record class.
phaseReport - Variable in class megamek.client.AbstractClient
 
PhaseStartTrigger - Class in megamek.server.trigger
 
PhaseStartTrigger(GamePhase) - Constructor for class megamek.server.trigger.PhaseStartTrigger
 
PhaseUpdated - Interface in megamek.common
Defines things that need to be updated each phase.
PHONETIC - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
PHYSICAL - Enum constant in enum class megamek.common.enums.GamePhase
 
PHYSICAL_BRUSH_OFF - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_CLUB - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_DODGE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_EXPLOSIVES - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_GRAPPLE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_JUMPJET - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_KICK - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_MORE - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_NEXT - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_PROTO - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_PUNCH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_PUSH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
PHYSICAL_SEARCHLIGHT - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_THRASH - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_TRIP - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PHYSICAL_VIBRO - Enum constant in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
PhysicalAttackAction - Class in megamek.common.actions
 
PhysicalAttackAction(int, int) - Constructor for class megamek.common.actions.PhysicalAttackAction
 
PhysicalAttackAction(int, int, int) - Constructor for class megamek.common.actions.PhysicalAttackAction
 
PhysicalAttackType - Enum Class in megamek.client.bot.princess
 
PhysicalCalculator - Class in megamek.client.bot
 
physicalDamage - Variable in class megamek.client.bot.princess.BasicPathRanker.FiringPhysicalDamage
 
PhysicalDisplay - Class in megamek.client.ui.swing
 
PhysicalDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.PhysicalDisplay
Creates and lays out a new movement phase display for the specified clientgui.getClient().
PhysicalDisplay.PhysicalCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all the possible ActionCommands that can be carried out during the physical phase.
PhysicalInfo - Class in megamek.client.bot.princess
 
PhysicalInfo(Princess) - Constructor for class megamek.client.bot.princess.PhysicalInfo
For unit testing.
PhysicalOption - Class in megamek.client.bot
TODO: add more options, pushing, kick both for quad Meks, etc.
PhysicalOption(Entity) - Constructor for class megamek.client.bot.PhysicalOption
 
PhysicalOption(Entity, Targetable, double, int, MiscMounted) - Constructor for class megamek.client.bot.PhysicalOption
 
PhysicalResult - Class in megamek.common
Generated by a first pass through the physical attack actions
PhysicalResult() - Constructor for class megamek.common.PhysicalResult
 
pickTagTarget(GameCFREvent) - Method in class megamek.client.bot.BotClient
 
pickTagTarget(GameCFREvent) - Method in class megamek.client.bot.princess.Princess
Picks a tag target based on the data contained within the given GameCFREvent Expects the event to have some tag targets and tag target types.
pickUp(MekWarrior) - Method in class megamek.common.Entity
 
PICKUP_CARGO - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
pickupGroundObject(ICarryable, Integer) - Method in class megamek.common.Entity
Put a ground object into the given location
PicMap - Class in megamek.client.ui.swing.widget
PicMap is a lightweight component, which area is composed by the set of custom elements added to PicMap Engine.
PicMap() - Constructor for class megamek.client.ui.swing.widget.PicMap
creates PicMap engine.
PILE_DRIVER - Static variable in class megamek.common.EquipmentTypeLookup
 
PillionSeatCargoBay - Class in megamek.common
Represents an external or exposed support vehicle crew seat.
PillionSeatCargoBay(double) - Constructor for class megamek.common.PillionSeatCargoBay
Creates pillion crew seating for support vehicles.
PILOT - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
PILOT_ANIMAL_MIMIC - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_APTITUDE_GUNNERY - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_APTITUDE_PILOTING - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_CROSS_COUNTRY - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_DODGE_MANEUVER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
 
PILOT_HOPPING_JACK - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_HOT_DOG - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_HVY_LIFTER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
PILOT_JUMPING_JACK - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_MANEUVERING_ACE - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_MELEE_MASTER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_MELEE_SPECIALIST - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_SHAKY_STICK - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_TM_FOREST_RANGER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_TM_FROGMAN - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_TM_MOUNTAINEER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_TM_NIGHTWALKER - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_TM_SWAMP_BEAST - Static variable in class megamek.common.options.OptionsConstants
 
PILOT_ZWEIHANDER - Static variable in class megamek.common.options.OptionsConstants
 
PilotingRollData - Class in megamek.common
 
PilotingRollData(int) - Constructor for class megamek.common.PilotingRollData
 
PilotingRollData(int, int, int, String) - Constructor for class megamek.common.PilotingRollData
Double-logging style for situations where the mek automatically falls, but the pilot can still save to avoid damage.
PilotingRollData(int, int, String) - Constructor for class megamek.common.PilotingRollData
 
PilotingRollData(int, int, String, boolean) - Constructor for class megamek.common.PilotingRollData
 
PilotMapSet - Class in megamek.client.ui.swing.widget
Set of elements to represent pilot information in MekDisplay
PilotMapSet(JComponent) - Constructor for class megamek.client.ui.swing.widget.PilotMapSet
This constructor have to be called only from addNotify() method
PilotOptions - Class in megamek.common.options
Contains the options determining abilities of the pilot
PilotOptions() - Constructor for class megamek.common.options.PilotOptions
 
PilotSPAHelper - Class in megamek.common
This class contains helper methods for Special Pilot Abilities.
PilotTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
PilotTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
PilotToolTip - Class in megamek.client.ui.swing.tooltip
 
PINK - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
PINK - Enum constant in enum class megamek.common.util.DiscordFormat
 
PINTLE_TURRET - Static variable in class megamek.common.EquipmentTypeLookup
 
pintleLegal(TestSupportVehicle.SVType, boolean) - Static method in class megamek.common.verifier.TestSupportVehicle
Checks whether the support vehicle can mount pintle turrets (TM, p.
PiranhaHandler - Class in megamek.common.weapons
 
PiranhaHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PiranhaHandler
 
PIRATE_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
PIRATE_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
PITCH_BLACK - Enum constant in enum class megamek.common.planetaryconditions.Light
 
PL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
placeBuildings(int) - Method in class megamek.common.util.CityBuilder
 
placeFoliage(Board, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
Places randomly some connected foliage.
placeGroundObject(Coords, ICarryable) - Method in class megamek.common.AbstractGame
Place a carryable object on the ground at the given coordinates
PLACEHOLDER - Static variable in class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
 
placeSomeTerrain(Board, int, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
Places randomly some connected terrain.
placeSomeTerrain(Board, int, int, int, int, Map<Hex, BoardUtilities.Point>, boolean) - Static method in class megamek.common.util.BoardUtilities
Overload that places some connected terrain with no chance of "ultra" version
plain - Variable in class megamek.client.ui.swing.widget.SkinSpecification
 
PLAIN - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
PLANET - Static variable in interface megamek.common.scenario.Scenario
 
PLANETARY_CONDITIONS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PLANETARY_CONDITIONS_BACKGROUND_TRANSPARENCY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_COLOR_BACKGROUND - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_COLOR_COLD - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_COLOR_HOT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_COLOR_TEXT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_COLOR_TITLE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_SHOW_DEFAULTS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_SHOW_HEADER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_SHOW_INDICATORS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_SHOW_LABELS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLANETARY_CONDITIONS_SHOW_VALUES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PlanetaryConditions - Class in megamek.common.planetaryconditions
This class will hold all the information on planetary conditions and a variety of helper functions for those conditions
PlanetaryConditions() - Constructor for class megamek.common.planetaryconditions.PlanetaryConditions
Constructor
PlanetaryConditions(PlanetaryConditions) - Constructor for class megamek.common.planetaryconditions.PlanetaryConditions
Creates new PlanetaryConditions that is a duplicate of another
PlanetaryConditionsDeserializer - Class in megamek.common
 
PlanetaryConditionsDeserializer() - Constructor for class megamek.common.PlanetaryConditionsDeserializer
 
PlanetaryConditionsDeserializer(Class<?>) - Constructor for class megamek.common.PlanetaryConditionsDeserializer
 
PlanetaryConditionsDialog - Class in megamek.client.ui.swing
A dialog that allows for customization of planetary conditions
PlanetaryConditionsDialog(JFrame, PlanetaryConditions) - Constructor for class megamek.client.ui.swing.PlanetaryConditionsDialog
Creates new PlanetaryConditionsDialog and sets the given conditions.
PlanetaryConditionsDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.PlanetaryConditionsDialog
Creates new PlanetaryConditionsDialog and takes the conditions from the client's Game.
PlanetaryConditionsOverlay - Class in megamek.client.ui.swing.boardview
An overlay for the Boardview that displays a selection of Planetary Conditions for the current game situation
PlanetaryConditionsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
An overlay for the Boardview that displays a selection of Planetary Conditions for the current game situation.
PlanetaryConditionsUsing - Interface in megamek.common
This interface is meant to be implemented by IGame subclasses (game types) that use planetary conditions.
PLASMA_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
PlasmaBayWeapon - Class in megamek.common.weapons.bayweapons
 
PlasmaBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PlasmaBayWeapon
 
PlasmaBayWeaponHandler - Class in megamek.common.weapons
 
PlasmaBayWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaBayWeaponHandler
 
PlasmaCannonHandler - Class in megamek.common.weapons
 
PlasmaCannonHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaCannonHandler
 
PlasmaMFUKWeapon - Class in megamek.common.weapons.unofficial
 
PlasmaMFUKWeapon() - Constructor for class megamek.common.weapons.unofficial.PlasmaMFUKWeapon
 
PlasmaMFUKWeaponHandler - Class in megamek.common.weapons
 
PlasmaMFUKWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaMFUKWeaponHandler
 
PlasmaRifleHandler - Class in megamek.common.weapons
 
PlasmaRifleHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PlasmaRifleHandler
 
play() - Method in class megamek.client.ui.swing.audio.Sound
Starts playback of the contained sound file, if one has been loaded
player - Variable in class megamek.common.event.GamePlayerEvent
 
player - Variable in class megamek.common.Report
The player this report concerns, if applicable.
Player - Class in megamek.common
Represents a player in the game.
Player(int, String) - Constructor for class megamek.common.Player
 
PLAYER - Enum constant in enum class megamek.client.ui.swing.overlay.IFF
 
PLAYER - Static variable in class megamek.common.Report
Messages which should be sent only to the player indicated by "player"
PLAYER_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
PLAYER_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
PLAYER_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
PLAYER_ID - Static variable in class megamek.server.commands.ChangeOwnershipCommand
 
PLAYER_ID - Static variable in class megamek.server.commands.ChangeTeamCommand
 
PLAYER_ID - Static variable in class megamek.server.commands.EndGameCommand
 
PLAYER_LIST_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLAYER_LIST_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLAYER_LIST_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLAYER_LIST_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLAYER_LIST_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PLAYER_NONE - Static variable in class megamek.common.Player
 
PLAYER_NOTE - Enum constant in enum class megamek.common.SpecialHexDisplay.Type
 
PLAYER_READY - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet setting a Client's ready status (S -> C) or updating the Server on the Client's status (C -> S).
PLAYER_REMOVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
PLAYER_TEAM_CHANGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
PLAYER_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
PlayerAgreedVictory - Class in megamek.server.victory
This class represents the player-agreed /victory through chat commands
PlayerAgreedVictory() - Constructor for class megamek.server.victory.PlayerAgreedVictory
 
PlayerArgument - Class in megamek.server.commands.arguments
Argument for an Integer type for player ID.
PlayerArgument(String, String) - Constructor for class megamek.server.commands.arguments.PlayerArgument
 
PlayerBVSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts for 1) Player 2) BV.
PlayerBVSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerBVSorter
A Lobby Mek Table sorter that sorts for 1) Player 2) BV.
PlayerColour - Enum Class in megamek.client.ui.swing.util
 
PLAYERCOLOUR_BLUE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_BROWN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_CHARTREUSE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_CORAL - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_CYAN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_DARK_GOLDEN_ROD - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_DEEP_PURPLE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_FIRE_BRICK - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_FUCHSIA - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_GOLD - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_GRAY - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_GREEN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_MAROON - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_NAVY - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_OLIVE_DRAB - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_ORANGE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_PINK - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_PURPLE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_RED - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_SIENNA - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_SPRING_GREEN - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_TURQUOISE - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_VIOLET - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
PLAYERCOLOUR_YELLOW - Static variable in enum class megamek.client.ui.swing.util.PlayerColour
 
playerExists(int) - Method in interface megamek.client.IClient
 
playerFinalReport(Player) - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
 
playerFinalReport(Player) - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
 
playerFinalReport(Player) - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
 
playerForPlayername(String) - Method in class megamek.common.Game
 
playerId - Variable in class megamek.common.actions.ArtilleryAttackAction
 
playerId - Variable in class megamek.common.Building.DemolitionCharge
 
playerId() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the playerId record component.
playerId() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the playerId record component.
playerId() - Method in class megamek.common.AbstractPlayerTurn
 
playerId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the playerId record component.
playerId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns the value of the playerId record component.
playerId() - Method in interface megamek.common.PlayerTurn
 
PlayerIDandList<Data> - Class in megamek.common.containers
 
PlayerIDandList() - Constructor for class megamek.common.containers.PlayerIDandList
 
PlayerListDialog - Class in megamek.client.ui.swing
 
PlayerListDialog(JFrame, Client, boolean) - Constructor for class megamek.client.ui.swing.PlayerListDialog
 
playerName - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
playerName() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Returns the value of the playerName record component.
PLAYERNAME - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
playerNameOrUnknown(Player) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
PlayerNameReportEntry - Class in megamek.common.autoresolve.acar.report
 
PlayerNameReportEntry(String, String) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
 
PlayerNameReportEntry(String, PlayerColour) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
 
PlayerNameReportEntry(Player) - Constructor for class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
 
players - Variable in class megamek.common.AbstractGame
The players present in the game mapped to their id as key
players - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
players() - Method in class megamek.common.Team
 
PLAYERS_REMAINING_TO_SHOW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
PlayerSettingsDialog - Class in megamek.client.ui.swing.lobby
A dialog that can be used to adjust advanced player settings like initiative, minefields, and maybe other things in the future like force abilities.
PlayerSettingsDialog(ClientGUI, Client, BoardView) - Constructor for class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
PlayerTableMouseAdapter() - Constructor for class megamek.client.ui.swing.lobby.ChatLounge.PlayerTableMouseAdapter
 
PlayerTonnageSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by 1) player 2) tonnage.
PlayerTonnageSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerTonnageSorter
A Lobby Mek Table sorter that sorts by 1) player 2) tonnage.
PlayerTransportIDSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by 1) player 2) transported units 3) ID.
PlayerTransportIDSorter(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerTransportIDSorter
A Lobby Mek Table sorter that sorts by 1) player 2) transported units 3) ID.
PlayerTurn - Interface in megamek.common
This interface is implemented by player turns (e.g.
playerTypes - Variable in class megamek.client.ui.swing.ScenarioDialog
 
PlayerUnitRoleSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by 1) player 2) unit role.
PlayerUnitRoleSorter(ClientGUI, MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.PlayerUnitRoleSorter
A Lobby Mek Table sorter that sorts by 1) player 2) unit role.
playSound(SoundType) - Method in interface megamek.client.ui.swing.audio.AudioService
 
playSound(SoundType) - Method in class megamek.client.ui.swing.audio.SoundManager
Starts playback of a sound if it has been loaded
PM - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
PM - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
PMAreasGroup - Class in megamek.client.ui.swing.widget
PMAreasGroup allows to group handle PicMap elements as single entity.
PMAreasGroup() - Constructor for class megamek.client.ui.swing.widget.PMAreasGroup
 
PMElement - Interface in megamek.client.ui.swing.widget
Generic element of PicMap component
PMGenericHotArea - Class in megamek.client.ui.swing.widget
Abstract class which defines common functionality for all hot areas such as event handling and dispatching.
PMGenericHotArea() - Constructor for class megamek.client.ui.swing.widget.PMGenericHotArea
 
PMHotArea - Interface in megamek.client.ui.swing.widget
Generic Hot area of PicMap component
PMLabel - Interface in megamek.client.ui.swing.widget
 
PMMultiLineLabel - Class in megamek.client.ui.swing.widget
This is a label that can stretch across multiple lines
PMMultiLineLabel(FontMetrics, Color) - Constructor for class megamek.client.ui.swing.widget.PMMultiLineLabel
Constructs a new multi-line label
PMPicArea - Class in megamek.client.ui.swing.widget
Simple rectangle hot are for PicMap component.
PMPicArea(Image) - Constructor for class megamek.client.ui.swing.widget.PMPicArea
 
PMPicArea(Image, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicArea
 
PMPicPolygonalArea - Class in megamek.client.ui.swing.widget
Simple polygonal area for PicMap component.
PMPicPolygonalArea(Polygon, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
PMPicPolygonalArea(Polygon, Image, boolean) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
PMPicPolygonalArea(Polygon, Image, Image) - Constructor for class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
PMSimpleLabel - Class in megamek.client.ui.swing.widget
 
PMSimpleLabel(String, FontMetrics, Color) - Constructor for class megamek.client.ui.swing.widget.PMSimpleLabel
 
PMSimplePolygonArea - Class in megamek.client.ui.swing.widget
Class for drawing a simple polygon, used to display the polgyon areas for different locations on an Entity.
PMSimplePolygonArea(Polygon, Color, Color, Color, boolean, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
PMSimplePolygonArea(Polygon, Color, Color, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
PMSimplePolygonArea(Polygon, UnitDisplay, int) - Constructor for class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
PMUtil - Class in megamek.client.ui.swing.widget
Set of useful function.
PMUtil() - Constructor for class megamek.client.ui.swing.widget.PMUtil
 
PMValueLabel - Class in megamek.client.ui.swing.widget
 
PNG - Static variable in class megamek.common.util.fileUtils.ImageFileFactory
 
PNT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
POCKET_WARSHIP - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
POD_EJECT_NAME - Static variable in class megamek.common.EscapePods
 
Point(int, int) - Constructor for class megamek.common.util.BoardUtilities.Point
 
Point(BoardUtilities.Point) - Constructor for class megamek.common.util.BoardUtilities.Point
 
POINT_DEFENSE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
POINTBLANK_SHOT - Enum constant in enum class megamek.common.enums.GamePhase
 
PointblankShotDisplay - Class in megamek.client.ui.swing
This display is used for when hidden units are taking pointblank shots.
PointblankShotDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.PointblankShotDisplay
Creates and lays out a new pointblank phase display for the specified clientgui.getClient().
PointblankShotDisplay.FiringCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the pointblank phase.
PointDefenseBayWeapon - Class in megamek.common.weapons.bayweapons
 
PointDefenseBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PointDefenseBayWeapon
 
pointValueFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
pointValueHeaderFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
populateAeroBombs(List<Entity>, int, boolean, int, boolean, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
Helper function to load bombs onto a random portion of units that can carry them
populateUnits() - Method in class megamek.client.generator.RandomUnitGenerator
 
PopUpMineLauncherHandler - Class in megamek.common.weapons
 
PopUpMineLauncherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PopUpMineLauncherHandler
 
port - Variable in class megamek.client.AbstractClient
 
port - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
PORT - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
portrait() - Method in class megamek.common.event.GameScriptedMessageEvent
 
portrait() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
 
Portrait - Class in megamek.common.icons
Portrait is an implementation of AbstractIcon that contains and displays a Portrait from the Portrait Directory.
Portrait() - Constructor for class megamek.common.icons.Portrait
 
Portrait(File) - Constructor for class megamek.common.icons.Portrait
Constructs a new portrait with the given file.
Portrait(String, String) - Constructor for class megamek.common.icons.Portrait
 
PORTRAIT_BASESIZE - Static variable in class megamek.client.ui.swing.tooltip.PilotToolTip
the portrait base size
PortraitChooser - Class in megamek.client.ui.panels
PortraitChooser is an implementation of AbstractIconChooser that is used to select a Portrait from the Portrait Directory.
PortraitChooser(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.panels.PortraitChooser
 
PortraitChooserDialog - Class in megamek.client.ui.dialogs
PortraitChooserDialog is an implementation of AbstractIconChooserDialog that is used to select a Portrait from the Portrait Directory.
PortraitChooserDialog(JFrame, AbstractIcon) - Constructor for class megamek.client.ui.dialogs.PortraitChooserDialog
 
PortraitChooserTree - Class in megamek.client.ui.trees
PortraitChooserTree is an implementation of AbstractIconChooserTree that initializes the tree using the Portrait Directory.
PortraitChooserTree() - Constructor for class megamek.client.ui.trees.PortraitChooserTree
 
portraitImagesDir() - Static method in class megamek.common.Configuration
Return the portrait images directory, which is relative to the images directory.
pos - Variable in class megamek.common.Building.DemolitionCharge
 
POS_QUIRKS - Static variable in class megamek.common.options.Quirks
 
position - Variable in class megamek.client.ratgenerator.CommanderNode
 
position - Variable in class megamek.common.Flare
 
position() - Method in record class megamek.ai.dataset.UnitState
Returns the position of the unit.
position() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Returns the value of the position record component.
POSSIBLE_PILOT_DAMAGE - Static variable in class megamek.common.ProtoMek
 
possiblyWriteToLog(String) - Method in class megamek.client.AbstractClient
 
PostGameResolution - Interface in megamek.common.event
 
postLoadInit(Entity) - Static method in class megamek.common.MekFileParser
File-format agnostic location to do post-load initialization on a unit.
postMovementProcessing() - Method in class megamek.client.bot.BotClient
 
postMovementProcessing() - Method in class megamek.client.bot.princess.Princess
 
postProcessDeepFreeze(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
Converts water hexes to ice hexes.
postProcessDrought(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
Dries up all bodies of water by 1-3 levels.
postProcessFacingChange() - Method in class megamek.common.Dropship
Utility function that handles situations where a facing change has some kind of permanent effect on the entity.
postProcessFacingChange() - Method in class megamek.common.Entity
Utility function that handles situations where a facing change imparts some kind of permanent effect to the entity.
postProcessFacingChange() - Method in class megamek.common.Warship
 
postProcessFlood(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
Flood negative hex levels Shoreline / salt marshes effect Works best with more elevation
postProcessForestFire(Hex[], int) - Static method in class megamek.common.util.BoardUtilities
Burning woods, with chance to be burnt down already
PPC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
PPCBayWeapon - Class in megamek.common.weapons.bayweapons
 
PPCBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PPCBayWeapon
 
PPCHandler - Class in megamek.common.weapons
 
PPCHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PPCHandler
 
PPCWeapon - Class in megamek.common.weapons.ppc
 
PPCWeapon() - Constructor for class megamek.common.weapons.ppc.PPCWeapon
 
PRB - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
PRE_SPACEFLIGHT - Enum constant in enum class megamek.common.eras.EraFlag
 
PRECAUTION_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
Precognition - Class in megamek.client.bot.princess
unit_potential_locations keeps track of all the potential coordinates and facings a unit could reach It tries to keep all the calculations up to date, and do most of the work when the opponent is moving
Precognition(Princess) - Constructor for class megamek.client.bot.princess.Precognition
 
predicates - Variable in class megamek.client.ratgenerator.RulesetNode
 
predictLeapDamage(Entity, TargetRoll) - Static method in class megamek.client.ui.SharedUtility
Per TacOps p 20, a leap carries the following risks: 1.
predictLeapFallDamage(Entity, TargetRoll) - Static method in class megamek.client.ui.SharedUtility
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.BoardView
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.KeyBindingsOverlay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.PlanetaryConditionsOverlay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ChatterBox2
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.CommonMenuBar
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.MegaMekGUI
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.minimap.Minimap
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.SBFTargetDialog
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.tileset.TilesetManager
React to changes in the settings.
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.UnitOverview
 
preferenceChange(PreferenceChangeEvent) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
 
preferenceChange(PreferenceChangeEvent) - Method in interface megamek.common.preference.IPreferenceChangeListener
 
PreferenceChangeEvent - Class in megamek.common.preference
 
PreferenceChangeEvent(Object, String, Object, Object) - Constructor for class megamek.common.preference.PreferenceChangeEvent
 
PreferenceElement - Class in megamek.client.ui.preferences
Represents the set of information needed to be part of the user preferences system for MegaMek.
PreferenceElement(String) - Constructor for class megamek.client.ui.preferences.PreferenceElement
 
PreferenceManager - Class in megamek.common.preference
 
PreferenceManager() - Constructor for class megamek.common.preference.PreferenceManager
 
PREFERENCES - Static variable in class megamek.client.HeadlessClient
 
PreferencesNode - Class in megamek.client.ui.preferences
Represents a group of PreferenceElements that are part of the same Class.
PreferencesNode(Class<?>) - Constructor for class megamek.client.ui.preferences.PreferencesNode
 
PreferenceStoreProxy - Class in megamek.common.preference
 
PreferenceStoreProxy() - Constructor for class megamek.common.preference.PreferenceStoreProxy
 
preferredLayoutSize(Container) - Method in class megamek.client.ui.WrapLayout
Returns the preferred dimensions for this layout given the visible components in the specified target container.
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
preferredRange() - Method in interface megamek.common.autoresolve.acar.role.Role
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Scout
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
preferredRange() - Method in class megamek.common.autoresolve.acar.role.Striker
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Brawler
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
preferredTarget(UnitRole) - Method in interface megamek.common.autoresolve.acar.role.Role
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Scout
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Sniper
 
preferredTarget(UnitRole) - Method in class megamek.common.autoresolve.acar.role.Striker
 
PREFIRING - Enum constant in enum class megamek.common.enums.GamePhase
 
PREMOVEMENT - Enum constant in enum class megamek.common.enums.GamePhase
 
prepare() - Method in class megamek.client.ui.swing.boardview.AbstractWreckSprite
Creates the sprite for this entity.
prepare() - Method in class megamek.client.ui.swing.boardview.CollapseWarningSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.FlareSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.FlightPathIndicatorSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.GroundObjectSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.MovementModifierEnvelopeSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
prepare() - Method in class megamek.client.ui.swing.boardview.Sprite
Do any necessary preparation.
prepare() - Method in class megamek.client.ui.swing.boardview.TextMarkerSprite
 
prepareFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
 
prepareForCurrentPhase() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
prepareForCurrentPhase() - Method in class megamek.server.AbstractGameManager
Prepares for the game's current phase.
prepareForCurrentPhase() - Method in class megamek.server.sbf.SBFGameManager
 
prepareForCurrentPhase() - Method in class megamek.server.totalwarfare.TWGameManager
 
PREPHASE_CANCEL_REVEAL - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
PREPHASE_NEXT - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
PREPHASE_REVEAL - Enum constant in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
PrephaseDisplay - Class in megamek.client.ui.swing
PrephaseDisplay for revealing hidden units.
PrephaseDisplay(ClientGUI, GamePhase) - Constructor for class megamek.client.ui.swing.PrephaseDisplay
Creates and lays out a new Prefiring or PreMovement phase display for the specified clientgui.getClient().
PrephaseDisplay.PrephaseCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the Prephase.
PrephaseTurn - Class in megamek.common
Prephase turn currently used for revealing hidden units
PrephaseTurn(int) - Constructor for class megamek.common.PrephaseTurn
 
prepLosAttackInfo(Game, Entity, Entity, Coords, Coords, boolean, boolean) - Static method in class megamek.common.LosEffects
 
preRun(int) - Method in class megamek.server.commands.ClientServerCommand
 
preRun(int) - Method in class megamek.server.commands.GamemasterServerCommand
 
preRun(int) - Method in class megamek.server.commands.KickCommand
 
PREV - Static variable in class megamek.client.ui.swing.CustomMekDialog
 
PREV_MODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_TARGET - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_TARGET_NOALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_TARGET_VALID - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_TARGET_VALID_NO_ALLIES - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
PREV_WEAPON - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
previewGameBoard() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
PREVIOUS_UNIT - Enum constant in enum class megamek.client.ui.swing.sbf.SelectDirection
 
previousEra(Era) - Static method in class megamek.common.eras.Eras
 
previousMovementMode - Variable in class megamek.common.Entity
 
PriceRenderer() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.PriceRenderer
 
PRIMARY_FACTORY - Static variable in class megamek.common.loaders.MtfFile
 
primaryWeaponDamageCapped() - Method in class megamek.common.Infantry
 
PrimitiveACWeaponHandler - Class in megamek.common.weapons
Deric "Netzilla" Page (deric dot page at usa dot net)
PrimitiveACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrimitiveACWeaponHandler
 
primitiveControlMultiplier(int) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
primitiveEngineMultiplier(int) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
primitiveFuelFactor() - Method in class megamek.common.Aero
Some primitive aerospace units have their fuel efficiency reduced by a factor based on construction year.
primitiveFuelFactor() - Method in class megamek.common.Dropship
 
primitiveFuelFactor() - Method in class megamek.common.Jumpship
 
primitiveFuelFactor() - Method in class megamek.common.SmallCraft
 
PrimRLWeapon - Class in megamek.common.weapons.primitive
 
PrimRLWeapon() - Constructor for class megamek.common.weapons.primitive.PrimRLWeapon
 
Princess - Class in megamek.client.bot.princess
 
Princess(String, String, int) - Constructor for class megamek.client.bot.princess.Princess
Constructor - initializes a new instance of the Princess bot.
PRINCESS_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet replacing a Client's knowledge of all bot settings (S -> C) or updating the Server on a single bot's settings (C -> S).
PrincessException - Exception in megamek.client.bot.princess
 
PrincessException() - Constructor for exception megamek.client.bot.princess.PrincessException
 
PrincessException(String) - Constructor for exception megamek.client.bot.princess.PrincessException
 
PrincessException(String, Throwable) - Constructor for exception megamek.client.bot.princess.PrincessException
 
PrincessException(Throwable) - Constructor for exception megamek.client.bot.princess.PrincessException
 
PrincessHelpDialog - Class in megamek.client.ui.dialogs.helpDialogs
 
PrincessHelpDialog(JFrame) - Constructor for class megamek.client.ui.dialogs.helpDialogs.PrincessHelpDialog
 
PrincessRecord(BehaviorSettings) - Constructor for record class megamek.common.jacksonadapters.BotParser.PrincessRecord
Creates an instance of a PrincessRecord record class.
PrincessSettingsBuilder - Class in megamek.common.jacksonadapters
This class is a builder for settings for a Princess bot (BehaviorSettings) and also supports parsing such settings from a yaml MM scenario definition.
PrincessSettingsBuilder() - Constructor for class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
PrincessSettingsEvent - Class in megamek.server.scriptedevent
 
PrincessSettingsEvent(Trigger, String, PrincessSettingsBuilder) - Constructor for class megamek.server.scriptedevent.PrincessSettingsEvent
Creates a scripted even that changes the Princess settings for the bot player with the given name to the given settings.
PrincessSettingsEventDeserializer - Class in megamek.common.jacksonadapters
 
PrincessSettingsEventDeserializer() - Constructor for class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
 
PrincessSettingsEventDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.PrincessSettingsEventDeserializer
 
print(Graphics, PageFormat, int) - Method in class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
 
print(Graphics, PageFormat, int) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
 
print(Graphics, PageFormat, int) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheetBook
 
PRINT_ENTITY_CHANGE - Static variable in class megamek.common.preference.ClientPreferences
 
PRINT_SCALE - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
printAllSteps() - Method in class megamek.common.MovePath
 
printAmmo() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printAmmo() - Method in class megamek.common.verifier.TestEntity
 
printAmmo() - Method in class megamek.common.verifier.TestSmallCraft
 
printAmmo(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
 
printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
 
printAmmo(StringBuffer, int, int) - Method in class megamek.common.verifier.TestSupportVehicle
 
printArmorLocation(int) - Method in class megamek.common.verifier.TestBattleArmor
 
printArmorLocation(int) - Method in class megamek.common.verifier.TestEntity
 
printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestAero
 
printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestBattleArmor
 
printArmorLocProp(int, int) - Method in class megamek.common.verifier.TestMek
 
printArmorPlacement() - Method in class megamek.common.verifier.TestBattleArmor
 
printArmorPlacement() - Method in class megamek.common.verifier.TestEntity
 
printCards() - Method in class megamek.common.alphaStrike.cardDrawer.ASCardPrinter
Starts a printing process for the carsd of this ASCardPrinter.
printEntity() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printEntity() - Method in class megamek.common.verifier.TestAero
 
printEntity() - Method in class megamek.common.verifier.TestBattleArmor
 
printEntity() - Method in class megamek.common.verifier.TestEntity
 
printEntity() - Method in class megamek.common.verifier.TestHandheldWeapon
 
printEntity() - Method in class megamek.common.verifier.TestInfantry
 
printEntity() - Method in class megamek.common.verifier.TestMek
 
printEntity() - Method in class megamek.common.verifier.TestProtoMek
 
printEntity() - Method in class megamek.common.verifier.TestSmallCraft
 
printEntity() - Method in class megamek.common.verifier.TestSupportVehicle
 
printEntity() - Method in class megamek.common.verifier.TestTank
 
printFailedEquipment(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
printIgnoredFailedEquip() - Method in class megamek.common.verifier.TestXMLOption
 
printList(ArrayList<Entity>, JButton) - Method in class megamek.client.ui.swing.ClientGUI
Request MegaMekLab to print out record sheets for the current player's selected units.
printLocations() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printLocations() - Method in class megamek.common.verifier.TestAero
 
printLocations() - Method in class megamek.common.verifier.TestEntity
 
printLocations() - Method in class megamek.common.verifier.TestSmallCraft
 
printMiscEquip() - Method in class megamek.common.verifier.TestEntity
 
printMiscEquip(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
printMiscEquip(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
 
printMiscEquip(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
 
printOptions() - Method in class megamek.common.verifier.TestXMLOption
 
printRecordSheets() - Method in class megamek.client.ui.dialogs.SBFStatsDialog
 
printShortMovement() - Method in class megamek.common.verifier.TestEntity
 
printSizes(Component) - Static method in class megamek.client.ui.swing.util.SpringUtilities
A debugging utility that prints to stdout the component's minimum, preferred, and maximum sizes.
printSlotCalculation() - Method in class megamek.common.verifier.TestSupportVehicle
 
printSlotCalculation() - Method in class megamek.common.verifier.TestTank
 
printSource() - Method in class megamek.common.verifier.TestEntity
 
printTechLevel() - Method in class megamek.common.verifier.TestEntity
 
printWeapon() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeapon() - Method in class megamek.common.verifier.TestEntity
 
printWeapon() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeapon(StringBuffer) - Method in class megamek.common.verifier.TestEntity
 
printWeapon(StringBuffer, int, int) - Method in class megamek.common.verifier.TestEntity
 
printWeapon(StringBuffer, int, int) - Method in class megamek.common.verifier.TestProtoMek
 
printWeightArmor() - Method in class megamek.common.verifier.TestBattleArmor
 
printWeightArmor() - Method in class megamek.common.verifier.TestEntity
 
printWeightArmor() - Method in class megamek.common.verifier.TestInfantry
 
printWeightArmor() - Method in class megamek.common.verifier.TestSupportVehicle
 
printWeightCalculation() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightCalculation() - Method in class megamek.common.verifier.TestAero
 
printWeightCalculation() - Method in class megamek.common.verifier.TestBattleArmor
 
printWeightCalculation() - Method in class megamek.common.verifier.TestEntity
 
printWeightCalculation() - Method in class megamek.common.verifier.TestInfantry
 
printWeightCalculation() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeightCarryingSpace() - Method in class megamek.common.verifier.TestEntity
 
printWeightCarryingSpace() - Method in class megamek.common.verifier.TestTank
 
printWeightControls() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightControls() - Method in class megamek.common.verifier.TestAero
 
printWeightControls() - Method in class megamek.common.verifier.TestBattleArmor
 
printWeightControls() - Method in class megamek.common.verifier.TestEntity
 
printWeightControls() - Method in class megamek.common.verifier.TestHandheldWeapon
 
printWeightControls() - Method in class megamek.common.verifier.TestInfantry
 
printWeightControls() - Method in class megamek.common.verifier.TestMek
 
printWeightControls() - Method in class megamek.common.verifier.TestProtoMek
 
printWeightControls() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeightControls() - Method in class megamek.common.verifier.TestSupportVehicle
 
printWeightControls() - Method in class megamek.common.verifier.TestTank
 
printWeightEngine() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightEngine() - Method in class megamek.common.verifier.TestEntity
 
printWeightEngine() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeightEngine() - Method in class megamek.common.verifier.TestSupportVehicle
 
printWeightFireControl() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightFuel() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightFuel() - Method in class megamek.common.verifier.TestAero
 
printWeightFuel() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeightGravDecks() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightHardpoints() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightHeatSinks() - Method in class megamek.common.verifier.TestEntity
 
printWeightKFDrive() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightLFBattery() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightLifeBoats() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightMisc() - Method in class megamek.common.verifier.TestAero
 
printWeightMisc() - Method in class megamek.common.verifier.TestBattleArmor
 
printWeightMisc() - Method in class megamek.common.verifier.TestEntity
 
printWeightMisc() - Method in class megamek.common.verifier.TestHandheldWeapon
 
printWeightMisc() - Method in class megamek.common.verifier.TestInfantry
 
printWeightMisc() - Method in class megamek.common.verifier.TestMek
 
printWeightMisc() - Method in class megamek.common.verifier.TestProtoMek
 
printWeightMisc() - Method in class megamek.common.verifier.TestSmallCraft
 
printWeightMisc() - Method in class megamek.common.verifier.TestSupportVehicle
 
printWeightMisc() - Method in class megamek.common.verifier.TestTank
 
printWeightQuarters() - Method in class megamek.common.verifier.TestAero
 
printWeightSail() - Method in class megamek.common.verifier.TestAdvancedAerospace
 
printWeightStructure() - Method in class megamek.common.verifier.TestBattleArmor
 
printWeightStructure() - Method in class megamek.common.verifier.TestEntity
 
printWeightStructure() - Method in class megamek.common.verifier.TestHandheldWeapon
 
printWeightStructure() - Method in class megamek.common.verifier.TestInfantry
 
printWeightStructure() - Method in class megamek.common.verifier.TestProtoMek
 
printWeightStructure() - Method in class megamek.common.verifier.TestSupportVehicle
 
PRIORITIZE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
priority - Variable in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
Priority that determines this buttons order
priority - Variable in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
Priority that determines this buttons order
priority() - Element in annotation interface megamek.common.event.Subscribe
Priority of the event handler, default 0
PriorityTargetCommand - Class in megamek.client.bot.princess.commands
Command to set a priority target unit for the bot.
PriorityTargetCommand() - Constructor for class megamek.client.bot.princess.commands.PriorityTargetCommand
 
ProbabilityCalculator - Class in megamek.client.bot.princess
This class stores all the calculations of probabilities given the rule set
ProbabilityCalculator() - Constructor for class megamek.client.bot.princess.ProbabilityCalculator
 
problem - Variable in class megamek.common.Engine
 
process(IGameManager) - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
 
process(IGameManager) - Method in class megamek.server.scriptedevent.PrincessSettingsEvent
 
process(IGameManager) - Method in interface megamek.server.scriptedevent.TriggeredActiveEvent
This method is called when the Trigger of this event is satisfied (returns true).
processAmmo() - Method in class megamek.common.battlevalue.BVCalculator
 
processAmmo() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
processAmmo(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
processAMS(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
processAMS(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processArc(int) - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
processArcSpecial(ASArcs, BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
Processes damage values.
processARM() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processArmor() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processArmor() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processArmor() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processArmor() - Method in class megamek.common.battlevalue.BVCalculator
 
processArmor() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
 
processArmor() - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
processArtillery(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
processArtillery(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processArtyOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
Returns the Artillery part of the Ground Offensive SUA modifier, ASC p.139.
processATMO() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
 
processATMO() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processATMO() - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
 
processAttackerQuirks(ToHitData, Entity, Targetable, Mounted<?>) - Static method in class megamek.common.actions.WeaponAttackAction
 
processAttackerSPAs(ToHitData, Entity, Targetable, WeaponMounted, Game) - Static method in class megamek.common.actions.WeaponAttackAction
 
processBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
Calculates the base unit BV (without force and pilot modifiers).
processBoard(Board) - Method in class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
 
processBoard(Board) - Method in interface megamek.common.board.postprocess.BoardProcessor
Performs some action on the board, such as making terrain changes.
processBoardEvent(BoardEvent) - Method in class megamek.common.Board
 
processBoardViewEvent(BoardViewEvent) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
Notifies attached BoardViewListeners of the event.
processCalculations() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processCalculations() - Method in class megamek.common.battlevalue.BVCalculator
 
processChat(GamePlayerChatEvent) - Method in class megamek.client.bot.BotClient
 
processChat(GamePlayerChatEvent) - Method in class megamek.client.bot.princess.Princess
 
processChat(GamePlayerChatEvent, BotClient) - Method in class megamek.client.bot.ChatProcessor
 
processChild(BulldozerMovePath, List<BulldozerMovePath>, Map<Coords, BulldozerMovePath>, BoardClusterTracker, Coords) - Method in class megamek.common.pathfinder.DestructionAwareDestinationPathfinder
Helper function that handles logic related to potentially adding a generated child path to the list of child paths.
processChild(MovePath, List<MovePath>, Set<Coords>) - Method in class megamek.common.pathfinder.BoardEdgePathFinder
Helper function that handles logic related to potentially adding a generated child path to the list of child paths.
processComponentEvent(ComponentEvent) - Method in class megamek.client.ui.swing.widget.PicMap
 
processConnectionEvent(AbstractConnectionEvent) - Method in class megamek.common.net.connections.AbstractConnection
Processes game events occurring on this connection by dispatching them to any registered GameListener objects.
processDamage() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
processDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processDamage() - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
 
processDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processDefenderSPAs(ToHitData, Entity, Entity, Mounted<?>, Game) - Static method in class megamek.common.actions.WeaponAttackAction
 
processDefensiveEquipment() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processDefensiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
 
processDefensiveEquipment() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processDefensiveFactor() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
processDefensiveFactor() - Method in class megamek.common.battlevalue.BVCalculator
 
processDefensiveFactors() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processDefensiveFactors() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processDefensiveSUAMod(BattleForceSUA, Function<AlphaStrikeElement, Double>) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
A helper method for SUA modifiers of various types.
processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processDefensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processDefensiveValue() - Method in class megamek.common.battlevalue.BVCalculator
 
processDefensiveValue() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
 
processEDamage() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
processEDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processENE() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
 
processENE() - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
 
processENE() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
 
processENE() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processEquipment() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processExplosiveEquipment() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
processExplosiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
 
processExplosiveEquipment() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
processExplosiveEquipment() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
processExplosiveEquipment() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processExternalStores() - Method in class megamek.common.battlevalue.BVCalculator
 
processForceBonus() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
Adds the force bonus to the current subTotal and returns the new subTotal.
processFrontSpecialDamage(BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Processes damage values for special abilities such as LRM, but not REAR and not TUR.
processFuelAirDamage(Coords, int, AmmoType, Entity, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Helper function that processes damage for fuel-air explosives.
processFuelAirDamage(Entity, Coords, EquipmentType, Entity, Vector<Report>, TWGameManager) - Static method in class megamek.common.weapons.AreaEffectHelper
Helper function that processes damage for fuel-air explosives.
processGameEvent(GameEvent) - Method in class megamek.common.Game
 
processGameMasterRequest() - Method in class megamek.server.totalwarfare.TWGameManager
 
processGroundCapabilities() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processGroundCapabilities() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processHex(Hex) - Method in class megamek.common.board.postprocess.AbstractSimpleBoardProcessor
Processes a single hex of the board.
processHex(Hex) - Method in class megamek.common.board.postprocess.ChangeThemeBoardProcessor
 
processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainLevelBoardProcessor
 
processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
 
processHex(Hex) - Method in class megamek.common.board.postprocess.TerrainTypeBoardProcessor
 
processHT() - Method in class megamek.common.alphaStrike.conversion.ASConvInfantryDamageConverter
 
processHT() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Determines if the element has the HT ability and what the value is.
processHT(int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Determines if the element has the HT ability and what the value is.
processKeyBinding(KeyStroke, KeyEvent, int, boolean) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
processKeyEvent(KeyEvent) - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
processKeyEvent(KeyEvent) - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
processKeyEvent(KeyEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
In addition to the default Dialog processKeyEvent, this method dispatches a KeyEvent to the client gui.
processLDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processLDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processLeaveMap(MovePath, boolean, int) - Method in class megamek.server.totalwarfare.TWGameManager
Process any flee movement actions, including flying off the map
processListener(AbstractConnectionEvent, ConnectionListener) - Method in enum class megamek.common.net.enums.ConnectionEventType
 
processMDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processMDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processMFB(Transporter) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
Assign MFB for certain types of Bay.
processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
 
processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
 
processMiscMounted(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processMouseEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
processMouseEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.PicMap
 
processMouseMotionEvent(MouseEvent) - Method in class megamek.client.ui.swing.widget.PicMap
 
processMovement() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processMovement() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processNarc(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processNarc(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processOffensiveBlanketMod() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processOffensiveBT() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processOffensiveBT() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processOffensiveEquipment() - Method in class megamek.common.battlevalue.BVCalculator
 
processOffensiveSUAMod(BattleForceSUA, Function<AlphaStrikeElement, Double>) - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
A helper method for SUA modifiers of various types.
processOffensiveSUAModInArc(BattleForceSUA, BiFunction<AlphaStrikeElement, ASArcs, Double>) - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processOffensiveSUAMods() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
Returns the Ground Offensive SUA modifier, ASC p.139.
processOffensiveSUAModsPerArc() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processOffensiveTypeModifier() - Method in class megamek.common.battlevalue.BVCalculator
Processes unit type modifiers of TM, p.316.
processOffensiveTypeModifier() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processOffensiveValue() - Method in class megamek.common.battlevalue.BVCalculator
 
processOffensiveValue() - Method in class megamek.common.battlevalue.HandheldWeaponBVCalculator
 
processPacket(INetworkPacket) - Method in class megamek.common.net.connections.AbstractConnection
Processes a received packet.
processPacket(SendPacket) - Method in class megamek.common.net.connections.AbstractConnection
Processes a packet to be sent.
processPreparation() - Method in class megamek.common.battlevalue.BVCalculator
 
processRoot(ForceDescriptor, Ruleset.ProgressListener) - Method in class megamek.client.ratgenerator.Ruleset
 
processSDamage() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processSDamage() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
 
processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
 
processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processSEALandSOA(Mounted<?>) - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
 
processSize() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processSize() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processSpecialAbilities() - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processSpecialAbilities() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processSpecialDamage(BattleForceSUA, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Processes damage values.
processSpeedFactor() - Method in class megamek.common.battlevalue.BVCalculator
 
processStandardDamageAndOV() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processStandardDamageAndOV() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processStructure() - Method in class megamek.common.alphaStrike.conversion.ASAeroPointValueConverter
 
processStructure() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processStructure() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.BVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
processStructure() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processSubforces(ForceDescriptor, String) - Method in class megamek.client.ratgenerator.ForceNode
 
processSubforces(ForceDescriptor, String, Ruleset) - Method in class megamek.client.ratgenerator.ForceNode
 
processSummarize() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
processSummarize() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processSummarize() - Method in class megamek.common.battlevalue.BVCalculator
Processes the sum of offensive and defensive battle rating and modifiers that affect this sum.
processSummarize() - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
processSummarize() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processTagBonus() - Method in class megamek.common.battlevalue.BVCalculator
Processes the BV bonus that a unit with TAG, LTAG or C3M gets for friendly units that have semi-guided or Arrow IV homing ammunition (TO:AUE p.198, https://bg.battletech.com/forums/tactical-operations/tagguided-munitions-and-bv/)
processTAGTargetCFR(int, List<Integer>, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
 
processTaser(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASBattleArmorDamageConverter
 
processTaser(Mounted<?>, WeaponType) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processTeleguidedMissileCFR(int, List<Integer>, List<Integer>) - Method in class megamek.server.totalwarfare.TWGameManager
 
processTemplate() - Method in class megamek.common.templates.TROView
Uses the template and supplied Entity to generate a TRO document
processTransports() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processTurrets() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
processTypeModifier() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
processTypeModifier() - Method in class megamek.common.battlevalue.BVCalculator
 
processTypeModifier() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
processTypeModifier() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
processTypeModifier() - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASAeroSpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASInfantrySpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroSpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASMekSpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASProtoMekSpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
processUnitFeatures() - Method in class megamek.common.alphaStrike.conversion.ASVehicleSpecialAbilityConverter
 
processUnitTypeDamageDivisors() - Method in class megamek.common.alphaStrike.conversion.ASLargeAeroPointValueConverter
 
processUnitTypeDamageDivisors() - Method in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
processVictory(Game) - Method in class megamek.server.victory.VictoryResult
Creates and returns victory/draw reports if this is a victory and updates the game's settings to reflect the victory result.
processWeapon(Mounted<?>, boolean, boolean) - Method in class megamek.common.battlevalue.BVCalculator
Forwards to BVCalculator.processWeapon(Mounted<?>, boolean, boolean, int) with a weaponCount parameter of 1 (single weapon).
processWeapon(Mounted<?>, boolean, boolean, int) - Method in class megamek.common.battlevalue.BVCalculator
Determines the BV for one or more weapons of a single type which may include a WeaponType, MiscType or AmmoType.
processWeapons() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
processWeapons() - Method in class megamek.common.battlevalue.BVCalculator
 
processWeapons() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
processWeapons() - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
processWeapons() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
processWeapons() - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
processWeaponSection(boolean, Predicate<Mounted<?>>, boolean) - Method in class megamek.common.battlevalue.BVCalculator
 
processWeight() - Method in class megamek.common.battlevalue.BVCalculator
 
processWeight() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
processWeight() - Method in class megamek.common.battlevalue.MekBVCalculator
 
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
 
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
 
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles processing windows events
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
 
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.PlayerListDialog
 
processWindowEvent(WindowEvent) - Method in class megamek.client.ui.swing.Ruler
 
PRODUCTION - Static variable in class megamek.common.TechAdvancement
 
PROJECT_NAME - Static variable in class megamek.MMConstants
 
PROJECT_NAME - Static variable in class megamek.SuiteConstants
 
promoteForce(Force) - Method in class megamek.common.force.Forces
Promotes a force to top-level (unattaches it from its parent force if it has one).
prone - Variable in class megamek.common.Entity
 
prone() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the prone record component.
prone() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the prone record component.
PRONE - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
PRONE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
PronePathFinder - Class in megamek.common.pathfinder
This class handles pathfinding for situations where the unit is prone and wants to remain prone for whatever reason (no leg, getting up will result in exposure to fire, etc)
PronePathFinder() - Constructor for class megamek.common.pathfinder.PronePathFinder
 
PROP - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
PROP_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.preferences.JListPreference
 
propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
propertyChange(PropertyChangeEvent) - Method in class megamek.client.ui.swing.TableColumnManager
 
ProtoMek - Class in megamek.common
ProtoMeks.
ProtoMek() - Constructor for class megamek.common.ProtoMek
Construct a new, blank, pMek.
PROTOMEK - Enum constant in enum class megamek.common.BayType
 
PROTOMEK - Enum constant in enum class megamek.common.verifier.BayData
 
PROTOMEK - Static variable in class megamek.common.UnitType
 
PROTOMEK_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
PROTOMEK_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
PROTOMEK_MELEE - Static variable in class megamek.common.EquipmentTypeLookup
 
PROTOMEK_MYOMER_BOOSTER - Static variable in class megamek.common.EquipmentTypeLookup
 
PROTOMEK_QUAD_MELEE - Static variable in class megamek.common.EquipmentTypeLookup
 
PROTOMEK_UMU - Static variable in class megamek.common.EquipmentTypeLookup
 
ProtoMekACWeapon - Class in megamek.common.weapons.autocannons
 
ProtoMekACWeapon() - Constructor for class megamek.common.weapons.autocannons.ProtoMekACWeapon
 
ProtoMekBay - Class in megamek.common
Represents a volume of space set aside for carrying ProtoMeks aboard large spacecraft and mobile structures
ProtoMekBay() - Constructor for class megamek.common.ProtoMekBay
The default constructor is only for serialization.
ProtoMekBay(double, int, int) - Constructor for class megamek.common.ProtoMekBay
Create a space for the given tonnage of troops.
ProtoMekBVCalculator - Class in megamek.common.battlevalue
 
ProtoMekClampMount - Class in megamek.common
Represents a section of a Mek torso where a protomek equipped with the magnetic clamp system can attach itself for transport.
ProtoMekClampMount(boolean) - Constructor for class megamek.common.ProtoMekClampMount
 
ProtoMekCostCalculator - Class in megamek.common.cost
 
ProtoMekCostCalculator() - Constructor for class megamek.common.cost.ProtoMekCostCalculator
 
ProtoMekMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent ProtoMek unit within the MekDisplay.ArmorPanel class.
ProtoMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.ProtoMekMapSet
This constructor can only be called from the addNotify method
protomekOption - Variable in class megamek.common.verifier.EntityVerifier
 
ProtoMekPhysicalAttackAction - Class in megamek.common.actions
The attacking ProtoMek makes its combo physical attack action.
ProtoMekPhysicalAttackAction(int, int) - Constructor for class megamek.common.actions.ProtoMekPhysicalAttackAction
 
ProtoMekPhysicalAttackAction(int, int, int) - Constructor for class megamek.common.actions.ProtoMekPhysicalAttackAction
 
ProtoMekTROView - Class in megamek.common.templates
Creates a TRO template model for Protomeks.
ProtoMekTROView(ProtoMek) - Constructor for class megamek.common.templates.ProtoMekTROView
 
PROTOTYPE - Static variable in class megamek.common.TechAdvancement
 
PROTOTYPE_IMPROVED_JJ - Static variable in class megamek.common.EquipmentTypeLookup
 
PROTOTYPE_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
PrototypeACWeaponHandler - Class in megamek.common.weapons
 
PrototypeACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeACWeaponHandler
 
PrototypeArrowIV - Class in megamek.common.weapons.prototypes
 
PrototypeArrowIV() - Constructor for class megamek.common.weapons.prototypes.PrototypeArrowIV
 
PrototypeCLUltraWeaponHandler - Class in megamek.common.weapons
 
PrototypeCLUltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeCLUltraWeaponHandler
 
PrototypeGaussHandler - Class in megamek.common.weapons
 
PrototypeGaussHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeGaussHandler
 
PrototypeISUltraWeaponHandler - Class in megamek.common.weapons
 
PrototypeISUltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeISUltraWeaponHandler
 
PrototypeLaserHandler - Class in megamek.common.weapons
 
PrototypeLaserHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeLaserHandler
 
PrototypeLBXHandler - Class in megamek.common.weapons
 
PrototypeLBXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeLBXHandler
 
PrototypeRL10 - Class in megamek.common.weapons.prototypes
 
PrototypeRL10() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL10
 
PrototypeRL15 - Class in megamek.common.weapons.prototypes
 
PrototypeRL15() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL15
 
PrototypeRL20 - Class in megamek.common.weapons.prototypes
 
PrototypeRL20() - Constructor for class megamek.common.weapons.prototypes.PrototypeRL20
 
PrototypeRLHandler - Class in megamek.common.weapons
 
PrototypeRLHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeRLHandler
 
PrototypeRLWeapon - Class in megamek.common.weapons.prototypes
 
PrototypeRLWeapon() - Constructor for class megamek.common.weapons.prototypes.PrototypeRLWeapon
 
PrototypeStreakHandler - Class in megamek.common.weapons
 
PrototypeStreakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PrototypeStreakHandler
 
PT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
PTxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
PUBLIC - Static variable in class megamek.common.Report
Report Type: visible to all players.
publicReport(int) - Static method in class megamek.common.Report
Returns a new report associated with the given report text (ID) and having the type Report.PUBLIC.
PublicReportEntry - Class in megamek.common.autoresolve.acar.report
 
PublicReportEntry() - Constructor for class megamek.common.autoresolve.acar.report.PublicReportEntry
 
PublicReportEntry(String) - Constructor for class megamek.common.autoresolve.acar.report.PublicReportEntry
 
PULSE_LASER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
PulseLaserBayWeapon - Class in megamek.common.weapons.bayweapons
 
PulseLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.PulseLaserBayWeapon
 
PulseLaserWeapon - Class in megamek.common.weapons.lasers
 
PulseLaserWeapon() - Constructor for class megamek.common.weapons.lasers.PulseLaserWeapon
 
PulseLaserWeaponHandler - Class in megamek.common.weapons
 
PulseLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.PulseLaserWeaponHandler
 
PUNCH_BOTH - Static variable in class megamek.client.bot.PhysicalOption
 
PUNCH_LEFT - Static variable in class megamek.client.bot.PhysicalOption
 
PUNCH_RIGHT - Static variable in class megamek.client.bot.PhysicalOption
 
PunchAttackAction - Class in megamek.common.actions
The attacker punches the target.
PunchAttackAction(int, int, int) - Constructor for class megamek.common.actions.PunchAttackAction
 
PunchAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.PunchAttackAction
Punch attack vs an entity or other type of target (e.g.
PunchAttackAction(int, int, int, int, boolean, boolean, boolean) - Constructor for class megamek.common.actions.PunchAttackAction
 
PURPLE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
PUSH_ATTACK - Static variable in class megamek.client.bot.PhysicalOption
 
PushAttackAction - Class in megamek.common.actions
The attacker pushes the target.
PushAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.PushAttackAction
 
PushAttackAction(int, int, Coords) - Constructor for class megamek.common.actions.PushAttackAction
 
pushBackResolved - Variable in class megamek.common.PhysicalResult
 
put(String, Object) - Method in class megamek.ai.utility.Memory
Puts something in the memory.
put(String, String) - Method in class megamek.common.scenario.ScenarioV1
 
put(Path, Path) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
Insert new values into the atlas map, using Paths which get converted to UNIX-style path strings.
put(K, V) - Method in class megamek.client.ui.swing.util.ImageCache
Adds a new key/value pair into the cache.
putOutFire() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
Do a roll for these weather conditions putting out fire return boolean
putValue(String, String) - Method in interface megamek.common.preference.IPreferenceStore
Just sets the current value of the preference with the given name.
putValue(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
 

Q

q - Variable in class megamek.common.CubeCoords
 
qty - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
QUAD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
QUAD - Enum constant in enum class megamek.common.EntityMovementMode
 
QUAD_FREE_MP - Static variable in class megamek.common.verifier.TestBattleArmor
Keeps track of the number of free MP a Quad BA gets.
QUAD_MIN_MP - Static variable in class megamek.common.verifier.TestProtoMek
Minimum walk MP for a quad ProtoMek
QUAD_SWIM - Enum constant in enum class megamek.common.EntityMovementMode
 
QUAD_TRACKED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
QUAD_WHEELED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
QuadMapSet - Class in megamek.client.ui.swing.widget
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
QuadMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.QuadMapSet
 
QuadMek - Class in megamek.common
 
QuadMek() - Constructor for class megamek.common.QuadMek
 
QuadMek(int, int) - Constructor for class megamek.common.QuadMek
 
QuadMek(String, String) - Constructor for class megamek.common.QuadMek
 
QuadVee - Class in megamek.common
Quad Mek that can convert into either tracked or wheeled vehicle mode.
QuadVee() - Constructor for class megamek.common.QuadVee
 
QuadVee(int, int) - Constructor for class megamek.common.QuadVee
 
QUADVEE - Enum constant in enum class megamek.common.CrewType
 
QUADVEE_WHEELS - Static variable in class megamek.common.EquipmentTypeLookup
 
qualificationReport(List<MekSummary>) - Method in class megamek.client.ratgenerator.FormationType
Tests whether a list of units qualifies for the formation type.
qualifies(List<MekSummary>) - Method in class megamek.client.ratgenerator.FormationType
Tests whether a list of units qualifies for the formation type.
qualifiesForRole(AlphaStrikeElement) - Method in enum class megamek.common.UnitRole
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
qualifiesForRole(AlphaStrikeElement, double) - Method in enum class megamek.common.UnitRole
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
qualifiesForRole(Entity) - Method in enum class megamek.common.UnitRole
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
qualifiesForRole(Entity, double) - Method in enum class megamek.common.UnitRole
Applies the criteria from Alpha Strike Companion to determine whether a unit qualifies for a particular role.
qualifiesForSpecial(double[], BattleForceSUA) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Returns true when the heat-adjusted and tenth-rounded damage values in the List allow the given spa.
QUARTERTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
 
quick() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
QUICK - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
QUICK_LOAD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
QUICK_SAVE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
QuickGameRunner - Class in megamek.utilities
QuickGameRunner This class is used to run a game without minimal preparation all it needs is a game file to load and it will populate the bots in the game and run the game the predefined number of turns, or until the game ends or until it times out.
QuickGameRunner(File, QuickGameRunner.GUIType, int, int) - Constructor for class megamek.utilities.QuickGameRunner
QuickGameRunner, initializes the game and runs it
QuickGameRunner.GUIType - Enum Class in megamek.utilities
 
quickLoadGame() - Method in class megamek.client.ui.swing.MegaMekGUI
Developer Utility: Loads "quicksave.sav.gz" with the last used connection settings.
QuicksandProcessor - Class in megamek.server
 
QuicksandProcessor(TWGameManager) - Constructor for class megamek.server.QuicksandProcessor
 
QUICKSAVE_FILE - Static variable in class megamek.MMConstants
 
QUICKSAVE_PATH - Static variable in class megamek.MMConstants
 
QUIET - Static variable in interface megamek.client.bot.princess.commands.ChatCommand
 
quietArgument() - Method in interface megamek.client.bot.princess.commands.ChatCommand
Get instance of a common argument to keep princess quiet while executing the commands.
QUIRK - Static variable in class megamek.common.loaders.MtfFile
 
QUIRK_NEG_ATMO_INSTABILITY - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_BAD_REP_CLAN - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_BAD_REP_IS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_CRAMPED_COCKPIT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_DIFFICULT_EJECT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_DIFFICULT_MAINTAIN - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_EM_INTERFERENCE_WHOLE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_EXP_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_FLAWED_COOLING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_FRAGILE_FUEL - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_GAS_HOG - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_HARD_PILOT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_ILLEGAL_DESIGN - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_LARGE_DROPPER - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_LOW_ARMS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_NO_ARMS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_NO_EJECT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_NO_TWIST - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_NON_STANDARD - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_OBSOLETE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_OVERSIZED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_LIFE_SUPPORT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_PERFORMANCE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_SEALING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_TARG_L - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_TARG_M - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_TARG_S - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_POOR_WORK - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_PROTOTYPE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_RAMSHACKLE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_SENSOR_GHOSTS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_SUSCEPTIBLE_CWS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_UNBALANCED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_UNSTREAMLINED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_HEAD_1 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_HEAD_2 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_HEAD_3 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_HEAD_4 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_HEAD_5 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_LEGS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_NEG_WEAK_UNDERCARRIAGE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_ANIMALISTIC - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_ANTI_AIR - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_ATMO_FLYER - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_BARREL_FIST_LA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_BARREL_FIST_RA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_BATTLE_COMP - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_BATTLE_FIST_LA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_BATTLE_FIST_RA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_COMBAT_COMPUTER - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_COMMAND_MEK - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_COMPACT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_COWL - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_DIRECTIONAL_TORSO_MOUNT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_DISTRACTING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_DOCKING_ARMS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_EASY_MAINTAIN - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_EASY_PILOT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_EXT_TWIST - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_FAST_RELOAD - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_FINE_MANIPULATORS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_GOOD_REP_1 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_GOOD_REP_2 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_HYPER_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMP_COM - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMP_LIFE_SUPPORT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMP_TARG_L - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMP_TARG_M - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMP_TARG_S - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_IMPROVED_SENSORS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_INTERNAL_BOMB - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_LOW_PROFILE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_MULTI_TRAC - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_NIMBLE_JUMPER - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_OVERHEAD_ARMS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_POWER_REVERSE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_PRO_ACTUATOR - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_REINFORCED_LEGS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_RUGGED_1 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_RUGGED_2 - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_RUMBLE_SEAT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_SCOUT_BIKE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_SEARCHLIGHT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_STABLE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_TRAILER_HITCH - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_UBIQUITOUS_CLAN - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_UBIQUITOUS_IS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VAR_RNG_TARG_L - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VAR_RNG_TARG_S - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VESTIGIAL_HANDS_LA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VESTIGIAL_HANDS_RA - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VTOL_ROTOR_COAXIAL - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_POS_VTOL_ROTOR_DUAL - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_AMMO_FEED_PROBLEMS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_EM_INTERFERENCE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_EXPOSED_LINKAGE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_INACCURATE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_MISREPAIRED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_MISREPLACED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_NO_COOLING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_NON_FUNCTIONAL - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_POOR_COOLING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_NEG_STATIC_FEED - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_ACCURATE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_DIRECT_TORSO_MOUNT - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_FAST_RELOAD - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_IMP_COOLING - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_JETTISON_CAPABLE - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_MOD_WEAPONS - Static variable in class megamek.common.options.OptionsConstants
 
QUIRK_WEAP_POS_STABLE_WEAPON - Static variable in class megamek.common.options.OptionsConstants
 
QuirkEntry - Class in megamek.common
Class to store pertinent quirk information.
QuirkEntry(String) - Constructor for class megamek.common.QuirkEntry
Creates a unit quirk entry.
QuirkEntry(String, String) - Constructor for class megamek.common.QuirkEntry
Deprecated, for removal: This API element is subject to removal in a future version. 
QuirkEntry(String, String, int, String) - Constructor for class megamek.common.QuirkEntry
Use this constructor for building weapon quirks.
QuirkEntry(String, String, int, String, String) - Constructor for class megamek.common.QuirkEntry
Deprecated, for removal: This API element is subject to removal in a future version.
since 0.50.04 - Use QuirkEntry(String, String, int, String) instead.
quirkExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
quirkInclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
Quirks - Class in megamek.common.options
Contains the options determining Unit Quirks of a unit (but not weapon quirks).
Quirks() - Constructor for class megamek.common.options.Quirks
 
QUIRKS_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
QuirksPanel - Class in megamek.client.ui.swing
This class loads the default quirks list from the mmconf/cannonUnitQuirks.xml file.
QuirksPanel(Entity, Quirks, boolean, DialogOptionListener, HashMap<Integer, WeaponQuirks>) - Constructor for class megamek.client.ui.swing.QuirksPanel
 
quirkType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
quirkTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
QV - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 

R

r - Variable in class megamek.common.CubeCoords
 
R_CRYPTO - Static variable in class megamek.common.MMRandom
 
R_DEFAULT - Static variable in class megamek.common.MMRandom
 
r_extreme - Variable in class megamek.common.RangeType
 
r_long - Variable in class megamek.common.RangeType
 
r_med - Variable in class megamek.common.RangeType
 
r_min - Variable in class megamek.common.RangeType
 
R_POOL36 - Static variable in class megamek.common.MMRandom
 
r_short - Variable in class megamek.common.RangeType
 
R_SUN - Static variable in class megamek.common.MMRandom
 
RA - Static variable in class megamek.common.loaders.BLKMekFile
 
RACHandler - Class in megamek.common.weapons
 
RACHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RACHandler
 
rackSize - Variable in class megamek.common.AmmoType
 
rackSize - Variable in class megamek.common.WeaponType
 
RACWeapon - Class in megamek.common.weapons.autocannons
 
RACWeapon() - Constructor for class megamek.common.weapons.autocannons.RACWeapon
 
radian(Coords) - Method in class megamek.common.Coords
Returns the radian direction of another Coords.
radicalHeatSinkSuccessTarget(int) - Static method in class megamek.server.ServerHelper
Returns the target number to avoid Radical Heat Sink Failure for the given number of rounds of consecutive use, IO p.89.
radius - Variable in class megamek.common.Flare
 
radius - Variable in class megamek.common.weapons.AreaEffectHelper.DamageFalloff
 
radius(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
 
RADIUS - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
 
RAIDER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
RAIL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RAIL - Enum constant in enum class megamek.common.EntityMovementMode
 
RAIL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
RAIL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
raiseWind() - Method in enum class megamek.common.planetaryconditions.Wind
 
RAM - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
RAM_AWAY_DIR - Static variable in class megamek.common.Aero
 
RAM_AWAY_OBL - Static variable in class megamek.common.Aero
 
RAM_TOWARD_DIR - Static variable in class megamek.common.Aero
 
RAM_TOWARD_OBL - Static variable in class megamek.common.Aero
 
RamAttackAction - Class in megamek.common.actions
Represents one unit charging another.
RamAttackAction(int, int, int, Coords) - Constructor for class megamek.common.actions.RamAttackAction
 
RamAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.RamAttackAction
 
RAMS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RANDOM - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
RandomArmyCreator - Class in megamek.common.util
 
RandomArmyCreator() - Constructor for class megamek.common.util.RandomArmyCreator
 
RandomArmyCreator.Parameters - Class in megamek.common.util
Parameters for the random army generator
RandomArmyDialog - Class in megamek.client.ui.swing
 
RandomArmyDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.RandomArmyDialog
 
RandomArmyDialog.RandomArmyTableMouseAdapter - Class in megamek.client.ui.swing
 
RandomArmyDialog.RATTableModel - Class in megamek.client.ui.swing
A table model for displaying a generated RAT
RandomArmyDialog.UnitTableModel - Class in megamek.client.ui.swing
A table model for displaying units
RandomArmyTableMouseAdapter() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.RandomArmyTableMouseAdapter
 
RandomCallsignGenerator - Class in megamek.client.generator
Save File Formatting: callsign, weight Callsign is a String that does not include a ',' Weight is an integer weight that is used during generation
randomExperienceLevel() - Static method in class megamek.client.ratgenerator.CrewDescriptor
Determines random experience level using the table on TW p.
randomFloat() - Static method in class megamek.common.Compute
Wrapper to random#randomFloat()
randomFloat() - Method in class megamek.common.MMRandom
Returns a random float in the range of 0 to 1
RandomGenderGenerator - Class in megamek.client.generator
Author's Note: This is for generating Biological Gender (strictly speaking, the term is Sex) only, with the other-style generation being implemented for future gender identity use
RandomGenderGenerator() - Constructor for class megamek.client.generator.RandomGenderGenerator
 
randomInt(int) - Static method in class megamek.common.Compute
Generates a number between 0 and max value exclusive (this means maxValue-1).
randomInt(int) - Method in class megamek.common.MMRandom
Returns a random int in the range from 0 to one less than the supplied max value.
randomIntInclusive(int) - Static method in class megamek.common.Compute
Generates a number between 0 and max value inclusive (this means maxValue).
randomItem() - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
 
randomItem() - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
randomItem() - Method in class megamek.common.util.weightedMaps.WeightedIntMap
 
randomItem(K) - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
 
RANDOMIZE - Enum constant in enum class megamek.common.enums.Gender
 
randomizeBotTeamConfiguration(Team, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
Configure Bot Team with all munitions randomized
randomListElement(List<T>) - Static method in class megamek.common.Compute
Selects a random element from a list
RandomMapDialog - Class in megamek.client.ui.swing
 
RandomMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapDialog
Constructor for this dialog.
RandomMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings, String) - Constructor for class megamek.client.ui.swing.RandomMapDialog
Constructor for this dialog.
RandomMapPanelAdvanced - Class in megamek.client.ui.swing
 
RandomMapPanelAdvanced(MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapPanelAdvanced
Constructor for the advanced map settings panel.
RandomMapPanelBasic - Class in megamek.client.ui.swing
 
RandomMapPanelBasic(MapSettings) - Constructor for class megamek.client.ui.swing.RandomMapPanelBasic
 
RandomMinefieldDeploymentPlanner - Class in megamek.client.bot
Minefield deployment planner that randomly selects positions on the board.
RandomMinefieldDeploymentPlanner(Board) - Constructor for class megamek.client.bot.RandomMinefieldDeploymentPlanner
 
RandomNameDialog - Class in megamek.client.ui.swing
The random names dialog allows the player to randomly assign names to pilots based on faction and gender.
RandomNameDialog(ClientGUI) - Constructor for class megamek.client.ui.swing.RandomNameDialog
 
RandomNameGenerator - Class in megamek.client.generator
This class sets up a random name generator that can then be used to generate random pilot names.
RandomNameGenerator() - Constructor for class megamek.client.generator.RandomNameGenerator
 
randomOptionalItem() - Method in class megamek.common.util.weightedMaps.AbstractWeightedMap
 
randomOptionalItem(T[]) - Method in class megamek.common.util.weightedMaps.WeightedDoubleMap
 
randomRealIntInclusive(int) - Static method in class megamek.common.Compute
Generates a number between 1 and max value inclusive (this means maxValue).
RandomUnitGenerator - Class in megamek.client.generator
This class sets up a random unit generator that can then be used to read in user-created input files of random assignment tables
RandomUnitGenerator() - Constructor for class megamek.client.generator.RandomUnitGenerator
 
RandomUnitGenerator.RatEntry - Class in megamek.client.generator
Keeps track of a RAT entry, stores the name of a unit in the RAT, and its change of appearing (weight).
RandomUnitGenerator.RatTreeNode - Class in megamek.client.generator
Plain old data class used to represent nodes in a Random Assignment Table tree.
range - Variable in class megamek.common.AmmoType
 
RANGE_BAND_EXTREME - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
RANGE_BAND_LONG - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
RANGE_BAND_MEDIUM - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
RANGE_BAND_SHORT - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
RANGE_BEARINGS_ONLY_MINIMUM - Static variable in class megamek.common.RangeType
 
RANGE_BEARINGS_ONLY_OUT - Static variable in class megamek.common.RangeType
 
RANGE_EXT - Static variable in class megamek.common.WeaponType
 
RANGE_EXTREME - Static variable in class megamek.common.RangeType
 
RANGE_HIGH_LOW - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
RANGE_LONG - Static variable in class megamek.common.RangeType
 
RANGE_LONG - Static variable in class megamek.common.WeaponType
 
RANGE_LOS - Static variable in class megamek.common.RangeType
 
RANGE_LOW_HIGH - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
RANGE_MED - Static variable in class megamek.common.WeaponType
 
RANGE_MEDIUM - Static variable in class megamek.common.RangeType
 
RANGE_MINIMUM - Static variable in class megamek.common.RangeType
 
RANGE_OUT - Static variable in class megamek.common.RangeType
 
RANGE_SHORT - Static variable in class megamek.common.RangeType
 
RANGE_SHORT - Static variable in class megamek.common.WeaponType
 
rangeBands - Variable in class megamek.common.alphaStrike.ASDamageVector
The number of damage values used by this damage vector.
rangeBracket(int, int[], boolean, boolean) - Static method in class megamek.common.RangeType
Returns the range bracket a distance falls into.
RANGEMASTER_EXTREME - Static variable in class megamek.common.Crew
 
RANGEMASTER_LONG - Static variable in class megamek.common.Crew
 
RANGEMASTER_MEDIUM - Static variable in class megamek.common.Crew
 
RANGEMASTER_NONE - Static variable in class megamek.common.Crew
 
rangesForSpecial(BattleForceSUA) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
RangeType - Class in megamek.common
 
RangeType(int, int, int) - Constructor for class megamek.common.RangeType
 
RangeType(int, int, int, int) - Constructor for class megamek.common.RangeType
 
RangeType(int, int, int, int, int) - Constructor for class megamek.common.RangeType
 
rank - Variable in class megamek.client.ratgenerator.CommanderNode
 
rank - Variable in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
rankDeploymentCoords(Entity, List<Coords>) - Method in class megamek.client.bot.princess.Princess
Rank possible deployment coordinates by hazard, path freedom, concealment 1.
RankedPath - Class in megamek.client.bot.princess
 
RankedPath() - Constructor for class megamek.client.bot.princess.RankedPath
 
RankedPath(double, MovePath, String) - Constructor for class megamek.client.bot.princess.RankedPath
 
rankKernelAroundCoords(MovePath, Entity, int, BasicPathRanker) - Method in class megamek.client.bot.princess.Princess
 
rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.BasicPathRanker
A path ranking
rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.InfantryPathRanker
 
rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.PathRanker
 
rankPath(MovePath, Game, int, double, List<Entity>, Coords) - Method in class megamek.client.bot.princess.UtilityPathRanker
A path ranking
rankPaths(List<MovePath>, Game, int, double, List<Entity>, List<Entity>) - Method in interface megamek.client.bot.princess.IPathRanker
 
rankPaths(List<MovePath>, Game, int, double, List<Entity>, List<Entity>) - Method in class megamek.client.bot.princess.PathRanker
 
rankSystemNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
 
RapidfireACWeaponHandler - Class in megamek.common.weapons
 
RapidfireACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RapidfireACWeaponHandler
 
RapidfireHVACWeaponHandler - Class in megamek.common.weapons
 
RapidfireHVACWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RapidfireHVACWeaponHandler
 
RAPIDS - Static variable in class megamek.common.Terrains
 
RAT_BV_MAX - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_BV_MIN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_NUM_BA - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_NUM_INF - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_NUM_MEKS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_NUM_VEES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_PAD_BV - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_SELECTED_RAT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_TECH_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_YEAR_MAX - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RAT_YEAR_MIN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RATDataCSVExporter - Class in megamek.client.ratgenerator
This class provides export for MM's RAT data to an excel-optimized CSV file for exchanging data with the MUL team.
ratGenEditor() - Method in class megamek.common.commandline.MegaMekCommandLineParser
Flag that indicates the option for the RAT Generator editor
RATGenerator - Class in megamek.client.ratgenerator
Generates a random assignment table (RAT) dynamically based on a variety of criteria, including faction, era, unit type, weight class, equipment rating, faction subcommand, vehicle movement mode, and mission role.
RATGenerator() - Constructor for class megamek.client.ratgenerator.RATGenerator
 
RATGeneratorEditor - Class in megamek.utilities
 
RATGeneratorEditor() - Constructor for class megamek.utilities.RATGeneratorEditor
 
RATGeneratorEditor(File) - Constructor for class megamek.utilities.RATGeneratorEditor
 
ratGeneratorRating() - Method in class megamek.client.ratgenerator.ForceDescriptor
Translates between the rating codes used by the force generator and those used by the RAT Generator.
RATING_0 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_1 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_2 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_3 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_4 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_5 - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
RATING_A - Static variable in interface megamek.common.ITechnology
 
RATING_B - Static variable in interface megamek.common.ITechnology
 
RATING_C - Static variable in interface megamek.common.ITechnology
 
RATING_D - Static variable in interface megamek.common.ITechnology
 
RATING_E - Static variable in interface megamek.common.ITechnology
 
RATING_F - Static variable in interface megamek.common.ITechnology
 
RATING_FSTAR - Static variable in interface megamek.common.ITechnology
 
RATING_X - Static variable in interface megamek.common.ITechnology
 
ratingNames - Static variable in interface megamek.common.ITechnology
 
ratingNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
 
ratingNodes - Variable in class megamek.client.ratgenerator.TOCNode
 
ratio - Variable in class megamek.server.victory.BVRatioVictoryCondition
 
ratSorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
 
RATTableModel() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
RatTreeNode(String) - Constructor for class megamek.client.generator.RandomUnitGenerator.RatTreeNode
 
rawSDamage - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
RayHexArea - Class in megamek.common.hexarea
This class represents a line of hexes starting at the given point and extending in the given hex row direction.
RayHexArea(Coords, int) - Constructor for class megamek.common.hexarea.RayHexArea
Creates a line of hexes starting at the given point in the given direction.
RB - Static variable in class megamek.common.loaders.BLKMekFile
 
RBT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RCA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RCN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
rdNm - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
rdUp - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
read(JsonNode) - Method in class megamek.common.jacksonadapters.MMUReader
Read a list of objects from a Jackson JsonNode.
read(JsonNode, Class<?>) - Method in class megamek.common.jacksonadapters.MMUReader
Read a list of objects from a Jackson JsonNode.
read(File) - Method in class megamek.common.jacksonadapters.MMUReader
Read a list of objects from a given MMU file (YAML format, see MMUWriter.
readFromADF(BufferedReader) - Method in class megamek.common.containers.MunitionTree
 
readFromADFFilename(String) - Method in class megamek.common.containers.MunitionTree
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
readFromFile() - Static method in class megamek.client.ui.swing.util.ImageAtlasMap
Read the map from the image atlas map file.
readFromFile(File) - Static method in class megamek.client.ui.swing.util.ImageAtlasMap
Read the map from the provided file that should be an ImageAtlasMapFile.
readInputStream(InputStream) - Method in class megamek.common.util.BuildingBlock
 
readLines(File, Predicate<String>) - Static method in class megamek.common.scenario.ScenarioV1
 
readNetworkPacket() - Method in class megamek.common.net.connections.AbstractConnection
Reads a complete NetworkPacket.
readNetworkPacket() - Method in class megamek.common.net.connections.DataStreamConnection
 
readSpecials(ASSpecialAbilityCollection, String) - Static method in class megamek.common.jacksonadapters.ASElementDeserializer
 
ready() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
Tells the display to finish the current player turn and send all planned actions to the server.
ready() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
ready() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
ready() - Method in class megamek.client.ui.swing.FiringDisplay
 
ready() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
ready() - Method in class megamek.client.ui.swing.MovementDisplay
 
ready() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
ready() - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
ready() - Method in class megamek.client.ui.swing.PrephaseDisplay
 
ready() - Method in class megamek.client.ui.swing.ReportDisplay
 
ready() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
ready() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
ready() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
ready() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
ready() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
REAR - Enum constant in enum class megamek.common.alphaStrike.ASArcs
 
REAR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
REAR - Static variable in class megamek.common.battlevalue.BVCalculator
 
REAR_ARC_OFFSET - Static variable in class megamek.common.verifier.TestSmallCraft
 
rearLocation - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
rearLocationOrder - Static variable in class megamek.common.loaders.MtfFile
 
rearWeaponFilter() - Method in class megamek.common.battlevalue.AeroBVCalculator
 
rearWeaponFilter() - Method in class megamek.common.battlevalue.BVCalculator
Returns a Predicate that determines if a weapon is counted as a rear or aft arc weapon -ONLY- for the purpose of determining if the weapon BV of front weapons exceeds that of rear weapons on unit types that care about rear weapons.
rearWeaponFilter() - Method in class megamek.common.battlevalue.CombatVehicleBVCalculator
 
rearWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
rearWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
rearWeaponFilter() - Method in class megamek.common.battlevalue.MekBVCalculator
 
rebuildDescriptions() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
repopulate the descriptions for each action, using the cache, or recomputing as appropriate
rebuildModeList() - Method in class megamek.common.InfantryWeaponMounted
 
recalculateMovesFor(Entity) - Method in class megamek.client.bot.princess.PathEnumerator
Calculate what to do on my turn.
recalculateTechAdvancement() - Method in class megamek.common.Entity
Resets techAdvancement to initial value and adjusts for all installed equipment.
recalcWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
Weight class can differ from the target once units are generated.
receiveAddEntititesToForce(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles an add entity to force / remove from force packet, attaching the sent entities to a force or removing them from any force.
receiveAttack(Packet) - Method in class megamek.client.Client
Loads entity firing data from the data in the net command
receiveBoard(int, Board) - Method in class megamek.common.AbstractGame
 
receiveBoard(int, Board) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
receiveBoard(int, Board) - Method in interface megamek.common.IGame
Sets the given board as the game's board with the given boardId, possibly replacing the former board of the same id.
receiveBoards(Map<Integer, Board>) - Method in class megamek.common.AbstractGame
 
receiveBoards(Map<Integer, Board>) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
receiveBoards(Map<Integer, Board>) - Method in interface megamek.common.IGame
Sets the given boards as the game's boards, replacing all previous boards.
receiveBuildingCollapse(Packet) - Method in class megamek.client.bot.BotClient
 
receiveBuildingCollapse(Packet) - Method in class megamek.client.Client
 
receiveBuildingUpdate(Packet) - Method in class megamek.client.Client
 
receiveDeployMinefields(Packet) - Method in class megamek.client.Client
 
ReceivedPacket(int, Packet) - Constructor for class megamek.server.Server.ReceivedPacket
 
receiveEntities(Packet) - Method in class megamek.client.Client
Loads the entities from the data in the net command.
receiveEntities(Packet) - Method in class megamek.client.SBFClient
Loads the entities from the data in the net command.
receiveEntitiesAssign(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles a force assign full packet, changing the owner of forces and everything in them.
receiveEntitiesUpdate(Packet) - Method in class megamek.client.bot.princess.Precognition
Update multiple entities from the server.
receiveEntitiesUpdate(Packet) - Method in class megamek.client.Client
Update multiple entities from the server.
receiveEntityRemove(Packet) - Method in class megamek.client.Client
 
receiveEntityUpdate(Packet) - Method in class megamek.client.bot.princess.Princess
Override for the 'receive entity update' handler Updates internal state in addition to base client functionality
receiveEntityUpdate(Packet) - Method in class megamek.client.Client
Loads entity update data from the data in the net command.
receiveEntityVisibilityIndicator(Packet) - Method in class megamek.client.Client
 
receiveForceAdd(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Adds a force with the info from the client.
receiveForceAssignFull(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles a force assign full packet, changing the owner of forces and everything in them.
receiveForceParent(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles a force parent packet, attaching the sent forces to a new parent or making the sent forces top-level.
receiveForcesDelete(Packet) - Method in class megamek.client.Client
Receives a server packet commanding deletion of forces.
receiveForceUpdate(Packet) - Method in class megamek.client.Client
Receives a force-related update containing affected forces and affected entities
receiveForceUpdate(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles a force update packet, forwarding a client-side change that only affects forces, not entities: - rename - move subforce/entity up/down (this does not change the entity, only the force) - owner change of only the force (not the entities, only within a team) This method is intended for use in the lobby!
receiveIlluminatedHexes(Packet) - Method in class megamek.client.Client
 
receiveLobbyTeamChange(Packet, int, Game, TWGameManager) - Static method in class megamek.server.ServerLobbyHelper
Handles a team change, updating units and forces as necessary.
receivePhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
receivePhase(GamePhase) - Method in interface megamek.common.IGame
Sets the current game phase to the given phase.
receivePhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
receivePlayerInfo(Packet) - Method in class megamek.client.AbstractClient
Receives player information from the message packet.
receiveRemoveMinefield(Packet) - Method in class megamek.client.Client
 
receiveReport(List<Report>) - Method in class megamek.client.bot.BotClient
The bot client doesn't really need a text report Let's save ourselves a little processing time and not deal with any of it
receiveReport(List<Report>) - Method in class megamek.client.Client
 
receiveRevealMinefield(Packet) - Method in class megamek.client.Client
 
receiveSendingMinefields(Packet) - Method in class megamek.client.Client
 
receiveTurns(Packet) - Method in class megamek.client.Client
Loads the turn list from the data in the packet
receiveUnit(InGameObject) - Method in class megamek.common.strategicBattleSystems.SBFGame
Adds or overwrites the received unit in the game's unit list.
receiveUnitReplace(Packet) - Method in class megamek.client.AbstractClient
 
receiveUpdateGroundObjects(Packet) - Method in class megamek.client.Client
 
receiveUpdateMinefields(Packet) - Method in class megamek.client.Client
 
ReceivingGameDataPanel - Class in megamek.client.ui.swing
 
ReceivingGameDataPanel() - Constructor for class megamek.client.ui.swing.ReceivingGameDataPanel
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
RECENT_BOARDS_UPDATED - Static variable in class megamek.client.ui.swing.RecentBoardList
 
RecentBoardList - Class in megamek.client.ui.swing
This class keeps a list of recently opened board files and makes it available statically.
reckless - Variable in class megamek.common.Entity
 
RECON - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
ReconfigurationParameters - Class in megamek.client.generator
Bare data class to pass around and store configuration-influencing info
reconfigureAero(Entity, MunitionTree, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
TODO: implement in 0.50.1 with other new errata changes This method should mirror reconfigureEntity but with more restrictions based on the types of alternate munitions allowed by Aerospace rules.
reconfigureBotTeamWithDefaults(Team, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
Deprecated, for removal: This API element is subject to removal in a future version.
- no indicated uses.
reconfigureEntities(ArrayList<Entity>, String, MunitionTree, ReconfigurationParameters) - Method in class megamek.client.generator.TeamLoadOutGenerator
More generic reconfiguration function that acts on sets of units, not teams
reconfigureEntity(Entity, MunitionTree, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
Wrapper that assumes full bins, mostly for testing
reconfigureEntity(Entity, MunitionTree, String, float) - Method in class megamek.client.generator.TeamLoadOutGenerator
Method to apply a MunitionTree to a specific unit.
reconfigureTeam(Team, String, String) - Method in class megamek.client.generator.TeamLoadOutGenerator
Wrapper to load a file of preset munition imperatives
recordEnemyTarget(int) - Method in class megamek.client.bot.princess.SwarmContext
Record an enemy target, incrementing the number of units targeting the enemy this turn
recover(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
Recovery is different from loading in that it uses up a recovery slot load is only used in deployment phase
recover(Entity) - Method in class megamek.common.DockingCollar
 
recover(Entity) - Method in class megamek.common.Entity
Recover the given unit.
RECOVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
RecoveringNerveAction - Class in megamek.common.autoresolve.acar.action
 
RecoveringNerveAction(int) - Constructor for class megamek.common.autoresolve.acar.action.RecoveringNerveAction
 
RecoveringNerveActionHandler - Class in megamek.common.autoresolve.acar.handler
 
RecoveringNerveActionHandler(RecoveringNerveAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.RecoveringNerveActionHandler
 
RecoveringNerveActionReporter - Class in megamek.common.autoresolve.acar.report
 
RecoveringNerveActionToHitData - Class in megamek.common.autoresolve.acar.action
 
RecoveringNerveActionToHitData(int, String) - Constructor for class megamek.common.autoresolve.acar.action.RecoveringNerveActionToHitData
 
recoverySlots - Variable in class megamek.common.Bay
 
RectangleHexArea - Class in megamek.common.hexarea
This class represents a rectangle shape.
RectangleHexArea(int, int, int, int) - Constructor for class megamek.common.hexarea.RectangleHexArea
Creates a rectangle shape.
RED - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
RED - Enum constant in enum class megamek.common.util.DiscordFormat
 
redactPrivateData() - Method in class megamek.common.Player
Clears any data from this Player that should not be transmitted to other players from the server, such as email addresses.
REDO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
redrawAllEntities() - Method in class megamek.client.ui.swing.boardview.BoardView
Clears all old entity sprites out of memory and sets up new ones.
redrawEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
Clears the sprite for an entity and prepares it to be re-drawn.
redrawMovingEntity(Entity, Coords, int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
 
reducedBy(int) - Method in class megamek.common.alphaStrike.ASDamageVector
Returns a new damage vector where the damage value of all ranges are reduced by the given reduction, down to a minimum of 0.
reduceMPByBombLoad(int) - Method in class megamek.common.Aero
 
reduceMPByBombLoad(int) - Method in class megamek.common.AeroSpaceFighter
 
reduceMPByBombLoad(int) - Method in interface megamek.common.IBomber
 
reduceMPByBombLoad(int) - Method in class megamek.common.LandAirMek
 
reduceMPByBombLoad(int) - Method in class megamek.common.VTOL
 
reduceShotsLeft(int) - Method in class megamek.common.weapons.UltraWeaponHandler
 
reduceSmokeLevel() - Method in class megamek.server.SmokeCloud
Reduces the level of smoke, heavy goes to light, LI heavy goes to LI light.
ReengineeredLaserWeapon - Class in megamek.common.weapons.lasers
 
ReengineeredLaserWeapon() - Constructor for class megamek.common.weapons.lasers.ReengineeredLaserWeapon
 
ReengineeredLaserWeaponHandler - Class in megamek.common.weapons
 
ReengineeredLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ReengineeredLaserWeaponHandler
 
RefBreak<T> - Interface in megamek.common.copy
 
refreshAcar() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
refreshAll() - Method in class megamek.client.ui.swing.FiringDisplay
Refreshes all displays.
refreshAttacks() - Method in class megamek.client.ui.swing.boardview.BoardView
Clears out all attacks and re-adds the ones in the current game.
refreshCamouflageDirectory() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
Re-reads MM's camo images folder and returns the updated AbstractDirectory object.
refreshCells() - Method in class megamek.client.ui.swing.lobby.MekTableModel
Rebuilds the display content of the table cells from the present entity list.
refreshCrippledUnits() - Method in class megamek.client.bot.princess.Princess
Load the list of units considered crippled at the time the bot was loaded or the beginning of the turn, whichever is the more recent.
refreshData() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
refreshData() - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
refreshData() - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
Updates the table with data from the game.
refreshData() - Method in class megamek.client.ui.swing.RandomArmyDialog.RATTableModel
 
refreshDirectory() - Method in class megamek.client.ui.panels.AbstractIconChooser
This is used to refresh the contents of the directory
refreshDirectory() - Method in class megamek.client.ui.panels.CamoChooser
 
refreshDirectory() - Method in class megamek.client.ui.panels.PortraitChooser
 
refreshDirectory(JTree) - Method in class megamek.client.ui.panels.AbstractIconChooser
This method is ONLY to be called by those methods overwriting the abstract refreshDirectory above
refreshDisplay() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayMekTreeModel
 
refreshDisplay() - Method in class megamek.client.ui.swing.lobby.MekTreeForceModel
 
refreshDisplayables() - Method in class megamek.client.ui.swing.boardview.BoardView
 
refreshEntities() - Method in class megamek.client.ui.swing.lobby.ChatLounge
Refreshes the Mek Table contents
refreshLastKnownCache(Game) - Method in class megamek.client.bot.princess.HeatMap
Manually update the last known positions of tracked entities
refreshLocations() - Method in class megamek.common.Entity
 
refreshMap() - Method in class megamek.client.ui.swing.minimap.Minimap
Call this to schedule a minimap redraw.
refreshMekTileset() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
Reloads the MekTileset and returns the updated MekTileset object.
refreshMoveVectors() - Method in class megamek.client.ui.swing.boardview.BoardView
 
refreshMoveVectors(Entity, MovePath, Color) - Method in class megamek.client.ui.swing.boardview.BoardView
 
refreshOptions() - Method in class megamek.client.ui.swing.CustomMekDialog
 
refreshOptions() - Method in class megamek.client.ui.swing.GameOptionsDialog
 
refreshPartReps() - Method in class megamek.client.ui.swing.CustomMekDialog
 
refreshPlayerList() - Method in class megamek.client.ui.swing.PlayerListDialog
 
refreshPlayerList(JList<String>, Client) - Method in class megamek.client.ui.swing.PlayerListDialog
 
refreshPlayerList(JList<String>, Client, boolean) - Method in class megamek.client.ui.swing.PlayerListDialog
Refreshes the player list component with information from the game object.
refreshPlayers() - Method in class megamek.client.ui.swing.EditBotsDialog
 
refreshPortraitDirectory() - Static method in class megamek.client.ui.swing.tileset.MMStaticDirectoryManager
Re-reads MM's portrait images folder and returns the updated AbstractDirectory object.
refreshQuirks() - Method in class megamek.client.ui.swing.CustomMekDialog
 
refreshQuirks() - Method in class megamek.client.ui.swing.QuirksPanel
 
refreshTableHeader() - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
Refreshes the headers, setting the header names and gui scaling them.
refreshTree() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayPanel
Refreshes the Mek Tree, restoring expansion state and selection.
refreshUnitData(boolean) - Static method in class megamek.common.MekSummaryCache
Checks the unit files directory for any changes since the last time the unit cache was loaded.
refreshUnitView() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
refreshUnitView() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
refreshZoomLevel() - Method in class megamek.client.ui.swing.boardview.SBFStepSprite
Refreshes this StepSprite's image to handle changes in the zoom level.
REFRIGERATED_CARGO - Enum constant in enum class megamek.common.BayType
 
REFRIGERATED_CARGO - Enum constant in enum class megamek.common.verifier.BayData
 
RefrigeratedCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying refrigerated cargo
RefrigeratedCargoBay(double, int, int) - Constructor for class megamek.common.RefrigeratedCargoBay
Create a space for the given tonnage of troops.
REFUELING_DROGUE - Static variable in class megamek.common.EquipmentTypeLookup
 
register(Object) - Method in class megamek.common.event.EventBus
 
registerCommand(ClientCommand) - Method in interface megamek.client.ui.IClientCommandHandler
 
registerCommand(ClientCommand) - Method in class megamek.client.ui.swing.AbstractClientGUI
Registers a new command in the client command table.
registerCommandAction(String, CommandAction) - Method in class megamek.client.ui.swing.util.MegaMekController
Registers an action to a keybind given as the cmd parameter (e.g.
registerCommandAction(KeyCommandBind, Supplier<Boolean>, MegaMekController.KeyBindAction, MegaMekController.KeyBindAction) - Method in class megamek.client.ui.swing.util.MegaMekController
Registers an action to a keybind, e.g.
registerCommandAction(KeyCommandBind, KeyBindReceiver, MegaMekController.KeyBindAction) - Method in class megamek.client.ui.swing.util.MegaMekController
Registers an action to a keybind, e.g.
registerDefaultKeyBinds(MegaMekController) - Static method in class megamek.common.KeyBindParser
Each KeyCommand has a built-in default; if no key binding file can be found, we should register those defaults.
registerHandler(Object) - Static method in class megamek.common.event.EventBus
 
registerKeyCommandBind(KeyCommandBind) - Method in class megamek.client.ui.swing.util.MegaMekController
 
registerKeyCommands() - Method in class megamek.client.ui.swing.FiringDisplay
Register all of the CommandActions for this panel display.
registerKeyCommands() - Method in class megamek.client.ui.swing.PointblankShotDisplay
Register all of the CommandActions for this panel display.
registerKeyCommands() - Method in class megamek.client.ui.swing.PrephaseDisplay
Register all of the CommandActions for this panel display.
registerKeyCommands() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
Register all of the CommandActions for this panel display.
registerListener(ActionListener) - Method in class megamek.client.generator.RandomUnitGenerator
 
registerListener(ActionListener) - Method in class megamek.client.ratgenerator.RATGenerator
 
registerServer - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
REGULAR - Enum constant in enum class megamek.common.enums.SkillLevel
 
REINFORCED - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
ReinforcedRepairFacility - Class in megamek.common
Reinforced naval repair facility allows ship to expend thrust with docked unit.
ReinforcedRepairFacility() - Constructor for class megamek.common.ReinforcedRepairFacility
The default constructor is only for serialization.
ReinforcedRepairFacility(double, int, int, int) - Constructor for class megamek.common.ReinforcedRepairFacility
Create a new repair facility
REINTRODUCED - Static variable in class megamek.common.TechAdvancement
 
REL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
releaseAction() - Method in interface megamek.client.ui.swing.util.CommandAction
Called on a key release when the registered receiver of the keybind is allowed to receive it according to the return value of shouldReceiveAction().
relHeight() - Method in class megamek.common.BuildingTarget
 
relHeight() - Method in class megamek.common.Entity
Returns the elevation of the entity's highest point relative to the surface of the hex the entity is in, i.e.
relHeight() - Method in class megamek.common.HexTarget
 
relHeight() - Method in class megamek.common.INarcPod
 
relHeight() - Method in class megamek.common.MinefieldTarget
 
relHeight() - Method in interface megamek.common.Targetable
 
reloadEmptyWeapons() - Method in class megamek.common.Entity
Attempts to reload any empty weapons with the first ammo found
reloadFromDir(File) - Method in class megamek.client.ratgenerator.RATGenerator
Clears all data and loads from the given directory
reloadImage(Entity) - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
reloadUnitIcons() - Method in class megamek.client.ui.swing.tileset.TilesetManager
 
REMAINS_ON_BOARD - Static variable in class megamek.client.bot.princess.NewtonianAerospacePathRanker
 
remapConnIds(Map<String, Integer>, Map<Integer, String>) - Method in class megamek.server.Server
When the load command is used, there is a list of already connected players which have assigned names and player id numbers with the id numbers matching the connection numbers.
remove(Object) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
Remove an item and its caches
remove(Object) - Method in class megamek.client.ui.swing.util.ImageCache
 
remove(Object) - Method in class megamek.common.autoresolve.acar.order.Orders
 
remove(Object) - Method in class megamek.common.util.Counter
 
remove(String) - Method in class megamek.ai.utility.Memory
Removes a memory from the memory.
remove(Entity) - Method in class megamek.common.UnitNameTracker
Removes an entity from the name tracker.
remove(Entity, Consumer<Entity>) - Method in class megamek.common.UnitNameTracker
Removes an entity from the name tracker.
REMOVE_CAPTURED - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_DEVASTATED - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_EJECTED - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_IN_RETREAT - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_MINEFIELD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
REMOVE_MINES - Enum constant in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
REMOVE_NEVER_JOINED - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_PUSHED - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_SALVAGEABLE - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_UNKNOWN - Static variable in interface megamek.common.IEntityRemovalConditions
 
REMOVE_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
removeAction(EntityAction) - Method in class megamek.common.AbstractGame
Remove the given EntityAction from the list of pending actions.
removeAction(Action) - Method in class megamek.common.autoresolve.acar.SimulationContext
Remove the given EntityAction from the list of pending actions.
removeActionHandler(SBFActionHandler) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.CommonMenuBar
Remove an object that was being alerted when an item on this menu bar was selected.
removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
removeActionListener(ActionListener) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
removeActionsFor(int) - Method in class megamek.common.AbstractGame
Removes all pending EntityActions by the InGameObject (Entity, unit) of the given ID from the list of pending actions.
removeActionsFor(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
Removes all pending EntityActions by the InGameObject (Entity, unit) of the given ID from the list of pending actions.
removeAll() - Method in class megamek.client.ui.swing.widget.PicMap
Removes all elements from PicMap component.
removeAll() - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Removes all elements from group
removeAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
removeAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
 
removeAll(Collection<?>) - Method in class megamek.common.util.Counter
 
removeAllActions() - Method in class megamek.client.ui.swing.util.MegaMekController
 
removeAllAttacks() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
removes all elements from the local temporary attack list
removeAllEntitiesOwnedBy(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
removeAllEntitiesOwnedBy(Player) - Method in interface megamek.server.IGameManager
 
removeAllEntitiesOwnedBy(Player) - Method in class megamek.server.sbf.SBFGameManager
 
removeAllEntitiesOwnedBy(Player) - Method in class megamek.server.totalwarfare.TWGameManager
 
removeAllFilters() - Method in class megamek.common.pathfinder.AbstractPathFinder
 
removeAllINarcPods() - Method in class megamek.common.Entity
Remove all attached iNarc Pods
removeAllKeyCommandBinds() - Method in class megamek.client.ui.swing.util.MegaMekController
 
removeAllListeners() - Method in class megamek.client.ui.swing.DeploymentDisplay
Stop just ignoring events and actually stop listening to them.
removeAllListeners() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.FiringDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
removeAllListeners() - Method in class megamek.client.ui.swing.MovementDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.PrephaseDisplay
Stop just ignoring events and actually stop listening to them.
removeAllListeners() - Method in class megamek.client.ui.swing.ReportDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
removeAllListeners() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
removeAllListeners() - Method in interface megamek.common.util.Distractable
Stop just ignoring events and actually stop listening to them.
removeAllListeners() - Method in class megamek.common.util.DistractableDelegate
 
removeAllStrategicGoalsOnCoordsQuadrant(Coords) - Method in class megamek.client.bot.princess.SwarmContext
Remove all strategic goals on the quadrant of the given coordinates
removeAllTerrains() - Method in class megamek.common.Hex
Removes all Terrains from the hex.
removeAllTransporters() - Method in class megamek.common.Entity
Remove all transportation components from this Entity.
removeAmmoFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
Removes the ammo with the given equipment number from the bay.
removeAntiMekAttack(Infantry, EquipmentType) - Static method in class megamek.common.verifier.TestInfantry
 
removeAntiMekAttacks(Infantry) - Static method in class megamek.common.verifier.TestInfantry
 
removeArea(PMElement) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Removes area from group
removeArtilleryTarget(Coords) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
removeArtilleryTargets() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
removeArtyAutoHitHexes() - Method in class megamek.common.Player
 
removeAttack(EntityAction) - Method in class megamek.client.ui.swing.AttackPhaseDisplay
 
removeAttack(AttackHandler) - Method in class megamek.common.Game
remove an AttackHandler from the attacks list
removeAttacksFor(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
Removes all attack sprites from a certain entity
removeAutos() - Method in class megamek.common.TargetRoll
Remove all automatic failures or successes, but leave impossibles intact
removeAutos(boolean) - Method in class megamek.common.TargetRoll
Remove all automatic failures or successes, and possibly also remove impossibles.
removeBehavior(String) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Removes the behavior setting with the given name from the cache.
removeBoardListener(BoardListener) - Method in class megamek.common.Board
Removes the specified board listener.
removeBoardViewListener(BoardViewListener) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
removeBoardViewListener(BoardViewListener) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Removes the specified board listener.
removeBombIconsFrom(Coords) - Method in class megamek.common.Board
 
removeBrokenUnit(int) - Method in class megamek.client.bot.princess.MoraleUtil
 
removeChassisFactionRating(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
Removes the availability rating entry.
removeCheckpoint() - Method in class megamek.client.ui.swing.widget.CheckpointComboBox
Removes the current checkpoint by resetting the checkpointed index to -1.
removeColumn(TableColumn) - Method in class megamek.client.ui.models.XTableColumnModel
Removes column from this column model.
removeComp(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Remove the specified component from the SkinSpecs map.
removeCompletelyDissipatedSmokeClouds() - Method in class megamek.common.Game
 
removeConnectionListener(ConnectionListener) - Method in class megamek.common.net.connections.AbstractConnection
Removes the specified connection listener.
removeCoords(Coords) - Method in class megamek.server.SmokeCloud
 
removeCriticals(int, CriticalSlot) - Method in class megamek.common.Entity
Removes all matching critical slots from the location
removeDemolitionCharge(Building.DemolitionCharge) - Method in class megamek.common.Building
 
removeElement(PMElement) - Method in class megamek.client.ui.swing.widget.PicMap
Removes element from PicMap component.
removeEmptySmokeClouds() - Method in class megamek.common.Game
 
removeEntities(int...) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi.ChosenEntityModel
 
removeEntities(List<Integer>, int) - Method in class megamek.common.Game
 
removeEntity(int, int) - Method in class megamek.common.Game
Remove an entity from the master list.
removeEntity(Entity) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
removeEntityFromForces(int) - Method in class megamek.common.force.Forces
Removes the provided entity ID from its current force, if any.
removeEntityFromForces(Collection<? extends ForceAssignable>) - Method in class megamek.common.force.Forces
Removes the provided entities from their current forces, if any.
removeEntityFromForces(ForceAssignable) - Method in class megamek.common.force.Forces
Removes the provided Entity from its current force, if any.
removeEscapeCraft(String) - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
removeFaction(String) - Method in class megamek.client.ratgenerator.RATGenerator
 
removeFaction(FactionRecord) - Method in class megamek.client.ratgenerator.RATGenerator
 
removeFire(Coords, String) - Method in class megamek.server.totalwarfare.TWGameManager
remove fire from a hex
removeFiringSolution(Collection<Integer>) - Method in class megamek.common.Entity
Removes the specified target entity's ID from this entity's firingSolutions
removeFirstTurnFor(Entity) - Method in class megamek.common.Game
Removes the first turn found that the specified entity can move in.
removeFleeZone() - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
removeFormation(Formation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
removeFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
Removes the weapon or ammo with the given equipment number from the bay.
removeFromBay(Mounted<?>) - Method in class megamek.common.equipment.WeaponMounted
Removes the weapon or ammo from the bay.
removeGameListener(GameListener) - Method in class megamek.common.AbstractGame
 
removeGameListener(GameListener) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
removeGameListener(GameListener) - Method in interface megamek.common.IGame
Removes the specified game listener.
removeGroundObject(Coords, ICarryable) - Method in class megamek.common.AbstractGame
Remove the given carryable object from the ground at the given coordinates
removeHeadWaypoint(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
Removes the head waypoint from the entity's waypoint queue If waypoints were added (1,1) then (2,2), then (3,3), this would remove (1,1)
removeHex(Coords) - Method in class megamek.common.Building
Remove one building hex from the building
removeIgnoredUnitTarget(int) - Method in class megamek.client.bot.princess.BehaviorSettings
Remove the given unit ID from the ignored target list.
removeINarcPod(INarcPod) - Method in class megamek.common.Entity
Remove an INarcPod from this entity.
removeInfernoFrom(Coords) - Method in class megamek.common.Board
Extinguish inferno at the target hex.
removeLastFiring() - Method in class megamek.client.ui.swing.FiringDisplay
removes the last action
removeLastStep() - Method in class megamek.common.BulldozerMovePath
Removes the last step from the path and updates its internal data structures accordingly
removeLastStep() - Method in class megamek.common.MovePath
 
removeListDataListener(ListDataListener) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
removeListener(ActionListener) - Method in class megamek.client.ratgenerator.RATGenerator
 
removeListener(MekSummaryCache.Listener) - Method in class megamek.common.MekSummaryCache
 
removeListener(IPreferenceChangeListener) - Static method in class megamek.client.ui.swing.RecentBoardList
 
removeMarine(UUID) - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
removeMinefield(Minefield) - Method in class megamek.common.Game
 
removeMinefield(Minefield) - Method in class megamek.common.Player
 
removeMinefield(Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
Removes the minefield from the game.
removeMinefieldHelper(Minefield) - Method in class megamek.common.Game
 
removeMinefields() - Method in class megamek.common.Player
 
removeMisc(String) - Method in class megamek.common.Entity
Removes the first misc eq.
removeMissile(int) - Method in class megamek.common.TeleMissileTracker
 
removeMode(String) - Method in class megamek.common.EquipmentType
Remove a specific mode from the list of modes.
removeModelFactionRating(int, String, String) - Method in class megamek.client.ratgenerator.RATGenerator
Removes the availability rating entry.
removeModifier(String) - Method in class megamek.common.TargetRoll
Attempts to remove and return (if needed) the first mod that matches the provided string
removeModifier(TargetRollModifier) - Method in class megamek.common.TargetRoll
Base removal method
removeModifiers(List<String>) - Method in class megamek.common.TargetRoll
Attempts to remove and return (if needed) the first mod that matches each provided string
removeOverlay(int) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
removeOverlay(int) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
removeOverlay(IDisplayable) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
removeOverlay(IDisplayable) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Removes the given overlay from this boardview.
removeOverlay(OverlayPanel) - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
removeOverlay(OverlayPanel) - Method in interface megamek.client.ui.swing.overlay.OverlayPainter
 
removePartialCoverHits(int, int, int) - Method in class megamek.common.Entity
 
removePartialCoverHits(int, int, int) - Method in class megamek.common.Mek
 
removePartialCoverHits(int, int, int) - Method in class megamek.common.QuadMek
 
removePlayer(int) - Method in class megamek.common.alphaStrike.ASGame
 
removePlayer(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
removePlayer(int) - Method in class megamek.common.Game
 
removePlayer(int) - Method in interface megamek.common.IGame
Removes the player with the id from the game.
removePlayer(int) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
removePreferenceChangeListener(IPreferenceChangeListener) - Static method in class megamek.common.KeyBindParser
De-register an object from being alerted when the key binds (may) have changed.
removePreferenceChangeListener(IPreferenceChangeListener) - Method in interface megamek.common.preference.IPreferenceStore
Removes the given listener from this store.
removePreferenceChangeListener(IPreferenceChangeListener) - Method in class megamek.common.preference.PreferenceStoreProxy
 
removeSalvage(int, String) - Method in class megamek.client.ratgenerator.FactionRecord
 
removeSensorContact(Collection<Integer>) - Method in class megamek.common.Entity
Removes the specified target entity's ID from this entity's sensorContacts
removeSmokeClouds(List<SmokeCloud>) - Method in class megamek.common.Game
 
RemoveSmokeCommand - Class in megamek.server.commands
 
RemoveSmokeCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RemoveSmokeCommand
Creates new KillCommand
removeSmokeTerrain(SmokeCloud) - Method in class megamek.server.totalwarfare.TWGameManager
remove a cloud from the map
removeSpecialHexDisplay(Coords, SpecialHexDisplay) - Method in class megamek.common.Board
 
removeSpecificEntityTurnsFor(Entity) - Method in class megamek.common.Game
Removes any turns that can only be taken by the specified entity.
removeSprite(Sprite) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Removes the given Sprite from this BoardView's set of sprites.
removeSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.AbstractBoardView
 
removeSprites(Collection<? extends Sprite>) - Method in class megamek.client.ui.swing.boardview.BoardView
 
removeSprites(Collection<? extends Sprite>) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Removes the given collection of Sprite from this BoardView's set of sprites.
removeStrategicGoal(Coords) - Method in class megamek.client.bot.princess.SwarmContext
Remove a strategic goal from the list of goals
removeStrategicGoal(Coords, int) - Method in class megamek.client.bot.princess.SwarmContext
Remove strategic goals in a radius around the given coordinates
removeSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Removes the given Special Unit Ability if it is present.
removeTag(String) - Method in class megamek.common.Board
Removes the given tag string from the board's tags list.
removeTailWaypoint(Entity) - Method in class megamek.client.bot.princess.UnitBehavior
Removes the tail waypoint from the entity's waypoint queue If waypoints were added (1,1) then (2,2) then (3,3), this would remove (3,3), good for an "undo" behavior.
removeTempAttacks() - Method in class megamek.client.ui.swing.FiringDisplay
Removes temp attacks from the game and board
removeTerrain(int) - Method in class megamek.common.Hex
 
removeTowedUnit(int) - Method in class megamek.common.Entity
Removes an entity from this tractor's train
removeTransporter(Transporter) - Method in class megamek.common.Entity
 
removeTurnFor(Entity) - Method in class megamek.common.Game
Removes the last, next turn found that the specified entity can move in.
removeUnavailable() - Method in class megamek.common.MapSettings
Removes selected boards that aren't listed in the available boards
removeUnit(SBFUnit) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
removeUpdate(DocumentEvent) - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
removeUpdate(DocumentEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
removeVerifier(DataVerifier) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
Removes the given DataVerifier from this field.
removeVibrabomb(Minefield) - Method in class megamek.common.Game
 
RemoveWaypointCommand - Class in megamek.client.bot.princess.commands
Command to remove the last waypoint added from the unit's behavior tracker.
RemoveWaypointCommand() - Constructor for class megamek.client.bot.princess.commands.RemoveWaypointCommand
 
removeWeapon(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
Removes a weapon - needed when capital missile bays change modes
removeWeaponFromBay(int) - Method in class megamek.common.equipment.WeaponMounted
Removes the weapon with the given equipment number from the bay.
removeWeaponFromBay(WeaponMounted) - Method in class megamek.common.equipment.WeaponMounted
Removes a weapon from the bay.
renameForce(String, int) - Method in class megamek.common.force.Forces
Renames the Force with forceId to the provided name.
Renderer() - Constructor for class megamek.client.ui.swing.lobby.MekTableModel.Renderer
 
renewSprites() - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
Draw the sprites for the currently stored values for position, unit, arc etc.
renewSprites(Collection<Coords>) - Method in class megamek.client.ui.swing.boardview.FleeZoneSpriteHandler
 
renewSprites(Collection<Flare>) - Method in class megamek.client.ui.swing.boardview.FlareSpritesHandler
 
renewSprites(Collection<MovePath>) - Method in class megamek.client.ui.swing.boardview.MovementModifierSpriteHandler
 
repaint() - Method in class megamek.client.ui.swing.boardview.BoardView
 
repaint() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Schedules a repaint of the BoardView.
REPAIR_PRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
 
REPAIR_REINFORCED - Enum constant in enum class megamek.common.verifier.BayData
 
REPAIR_UNPRESSURIZED - Enum constant in enum class megamek.common.verifier.BayData
 
RepairWeaponMalfunctionAction - Class in megamek.common.actions
 
RepairWeaponMalfunctionAction(int, int) - Constructor for class megamek.common.actions.RepairWeaponMalfunctionAction
 
repeat(String, int) - Static method in class megamek.client.ui.swing.util.UIUtil
 
repeatingTasks - Variable in class megamek.client.ui.swing.util.MegaMekController
Keeps track of the tasks that are currently repeating.
replace(int, Force) - Method in class megamek.common.force.Forces
Overwrites the previous force mapped to forceId with the provided force or adds it if no force was present with that forceId.
REPLACE_PLAYER - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
replaceAllReports(Map<Integer, List<SBFReportEntry>>) - Method in class megamek.common.SBFFullGameReport
 
replaceAllReports(Map<Integer, List<SBFReportEntry>>) - Method in class megamek.common.strategicBattleSystems.SBFGame
Replaces this game's entire reports with the given reports.
replaceBoardWithRandom(String) - Method in class megamek.common.MapSettings
Replaces the specified type of board with random boards
replaceCoords(Collection<Coords>) - Method in class megamek.server.SmokeCloud
Removes all the previously stored Coords of this SmokeCloud and stores the given Coords instead.
replaceGhostWithBot(BehaviorSettings, String, Client, StringBuilder) - Method in class megamek.common.util.AddBotUtil
 
replaceRoll(int) - Method in class megamek.common.InitiativeRoll
Replace the previous init roll with a new one, and make a note that it was replaced.
replacesHandActuator(MiscType) - Static method in class megamek.common.verifier.TestMek
 
replacesLowerArm(MiscType) - Static method in class megamek.common.verifier.TestMek
 
replaceSteps(Vector<MoveStep>) - Method in class megamek.common.MovePath
 
replaceSUA(BattleForceSUA, Object) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Replaces the value associated with a Special Unit Ability with the given Object.
replaceUnits(List<InGameObject>) - Method in class megamek.common.alphaStrike.ASGame
 
replaceUnits(List<InGameObject>) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
replaceUnits(List<InGameObject>) - Method in class megamek.common.Game
 
replaceUnits(List<InGameObject>) - Method in interface megamek.common.IGame
This is a Client-side method to replace or add units that are sent from the server.
replaceUnits(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
report - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
report - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
report - Variable in class megamek.common.alphaStrike.conversion.ASSpecialAbilityConverter
 
report - Variable in class megamek.common.strategicBattleSystems.BaseFormationConverter
 
Report - Class in megamek.common
This class defines a single server report.
Report() - Constructor for class megamek.common.Report
Default constructor, note that using this means the messageId field must be explicitly set.
Report(int) - Constructor for class megamek.common.Report
Create a new report associated with the given report text.
Report(int, int) - Constructor for class megamek.common.Report
Create a new report associated with the given report text and having the given type.
Report(Report) - Constructor for class megamek.common.Report
Create a new report which is an exact copy of the given report.
REPORT_KEYWORDS - Static variable in class megamek.common.preference.ClientPreferences
 
REPORT_PLAYERLIST - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
REPORT_PLAYERLIST - Enum constant in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
REPORT_REPORT - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
REPORT_REPORT - Enum constant in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
REPORT_REROLLINITIATIVE - Enum constant in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
reportAssignToLocations(Mounted<?>, BattleForceSUA, String, int) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
reportAssignToLocations(Mounted<?>, BattleForceSUA, String, int) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
reportAttackHit() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportAttackHit() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportAttackHit() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportAttackMiss() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportAttackMiss() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportAttackMiss() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportAttackRoll(Roll, Formation) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportAttackRoll(Roll, Formation) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportAttackRoll(Roll, Formation) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportAttackStart(Formation, int, Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportAttackStart(Formation, int, Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportAttackStart(Formation, int, Formation, SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportCannotSucceed(String) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportCannotSucceed(String) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportCannotSucceed(String) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportCriticalCheck() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportCriticalCheck() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportCriticalCheck() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportDamageCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportDamageCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportDamageCrit(SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportDamageDealt(SBFUnit, int, int) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportDamageDealt(SBFUnit, int, int) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportDamageDealt(SBFUnit, int, int) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportDeployment(Formation, Coords) - Method in class megamek.common.autoresolve.acar.report.DeploymentReport
 
reportDeployment(Formation, Coords) - Method in class megamek.common.autoresolve.acar.report.DummyDeploymentReport
 
reportDeployment(Formation, Coords) - Method in interface megamek.common.autoresolve.acar.report.IDeploymentReport
 
ReportDisplay - Class in megamek.client.ui.swing
 
ReportDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.ReportDisplay
Creates and lays out a new movement phase display for the specified clientgui.getClient().
ReportDisplay.ReportCommand - Enum Class in megamek.client.ui.swing
 
reportDisplayResetDone() - Method in class megamek.client.ui.swing.ClientGUI
 
reportDisplayResetRerollInitiative() - Method in class megamek.client.ui.swing.ClientGUI
 
reportElementDestroyed(Formation, SBFUnit, Entity) - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
 
reportElementDestroyed(Formation, SBFUnit, Entity) - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
 
reportElementDestroyed(Formation, SBFUnit, Entity) - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
 
ReportEntry - Interface in megamek.common
 
ReportEntryWithAnchor - Class in megamek.common.autoresolve.acar.report
 
ReportEntryWithAnchor(String, String) - Constructor for class megamek.common.autoresolve.acar.report.ReportEntryWithAnchor
 
reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
 
reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
 
reportFailureRoll(Roll, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
 
ReportMessages - Class in megamek.common.autoresolve.acar.report
 
ReportMessages - Class in megamek.common
 
reportMiss(Vector<Report>) - Method in class megamek.common.weapons.battlearmor.BAMGHandler
 
reportMiss(Vector<Report>) - Method in class megamek.common.weapons.CLIATMHandler
 
reportMiss(Vector<Report>) - Method in class megamek.common.weapons.MGHandler
 
reportMiss(Vector<Report>) - Method in class megamek.common.weapons.StreakHandler
 
reportMiss(Vector<Report>) - Method in class megamek.common.weapons.WeaponHandler
 
reportMiss(Vector<Report>, boolean) - Method in class megamek.common.weapons.WeaponHandler
 
reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
 
reportMoraleCheckFailure(Formation, SBFFormation.MoraleStatus, SBFFormation.MoraleStatus) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
 
reportMoraleCheckRoll(Formation, Roll) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
reportMoraleCheckRoll(Formation, Roll) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
 
reportMoraleCheckRoll(Formation, Roll) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
 
reportMoraleCheckStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
reportMoraleCheckStart(Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
 
reportMoraleCheckStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
 
reportMoraleCheckSuccess(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMoraleReporter
 
reportMoraleCheckSuccess(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMoraleReporter
 
reportMoraleCheckSuccess(Formation) - Method in class megamek.common.autoresolve.acar.report.MoraleReporter
 
reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
 
reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
 
reportMoraleStatusChange(SBFFormation.MoraleStatus, Roll) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
 
reportMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
 
reportMovement(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
 
reportMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.MovementReport
 
reportMovement(Formation, Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
 
reportMovement(Formation, Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
 
reportMovement(Formation, Formation, int) - Method in class megamek.common.autoresolve.acar.report.MovementReport
 
reportNoCrit() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportNoCrit() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportNoCrit() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportPossibleWeaponSection(String, Predicate<Mounted<?>>) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
reportRecoveringNerveStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.DummyRecoveringNerveActionReporter
 
reportRecoveringNerveStart(Formation, int) - Method in interface megamek.common.autoresolve.acar.report.IRecoveringNerveActionReporter
 
reportRecoveringNerveStart(Formation, int) - Method in class megamek.common.autoresolve.acar.report.RecoveringNerveActionReporter
 
reportRetreatMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyMovementReport
 
reportRetreatMovement(Formation) - Method in interface megamek.common.autoresolve.acar.report.IMovementReport
 
reportRetreatMovement(Formation) - Method in class megamek.common.autoresolve.acar.report.MovementReport
 
reportRoll(Roll) - Method in class megamek.server.Server
Adds a roll report to the GameManager's current pending report list.
reportStartingWithdrawForCrippled(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
 
reportStartingWithdrawForCrippled(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
 
reportStartingWithdrawForCrippled(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
 
reportStartingWithdrawForOrder(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
 
reportStartingWithdrawForOrder(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
 
reportStartingWithdrawForOrder(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
 
reportStressEpisode() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportStressEpisode() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportStressEpisode() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportSuccessfulWithdraw(Formation) - Method in class megamek.common.autoresolve.acar.report.DummyWithdrawReporter
 
reportSuccessfulWithdraw(Formation) - Method in interface megamek.common.autoresolve.acar.report.IWithdrawReporter
 
reportSuccessfulWithdraw(Formation) - Method in class megamek.common.autoresolve.acar.report.WithdrawReporter
 
reportTargetingCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportTargetingCrit(SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportTargetingCrit(SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportText() - Method in class megamek.common.autoresolve.acar.report.DividerEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.EntityNameReportEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.FormationReportEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.LinkEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.PlayerNameReportEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.ReportEntryWithAnchor
 
reportText() - Method in class megamek.common.autoresolve.acar.report.RollReportEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
 
reportText() - Method in class megamek.common.autoresolve.acar.report.UnitReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFFormationReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFInitiativeRollReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFReportHeader
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFRollReportEntry
 
reportText() - Method in class megamek.common.strategicBattleSystems.SBFUnitReportEntry
 
reportToHitValue(TargetRoll) - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportToHitValue(TargetRoll) - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportToHitValue(TargetRoll) - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportUnitCrippled() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportUnitCrippled() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportUnitCrippled() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportUnitDestroyed() - Method in class megamek.common.autoresolve.acar.report.AttackReporter
 
reportUnitDestroyed() - Method in class megamek.common.autoresolve.acar.report.DummyAttackReporter
 
reportUnitDestroyed() - Method in interface megamek.common.autoresolve.acar.report.IAttackReporter
 
reportUnitDestroyed(Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.DummyEndPhaseReporter
 
reportUnitDestroyed(Formation, SBFUnit) - Method in class megamek.common.autoresolve.acar.report.EndPhaseReporter
 
reportUnitDestroyed(Formation, SBFUnit) - Method in interface megamek.common.autoresolve.acar.report.IEndPhaseReporter
 
requestGameMaster(Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
requestGameMaster(Player) - Method in interface megamek.server.IGameManager
 
requestGameMaster(Player) - Method in class megamek.server.sbf.SBFGameManager
 
requestGameMaster(Player) - Method in class megamek.server.Server
 
requestGameMaster(Player) - Method in class megamek.server.totalwarfare.TWGameManager
 
requestNewLogFile() - Method in class megamek.common.GameDatasetLogger
When called, the next log entry will be written to a new file.
requestTeamChange(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
requestTeamChange(int, Player) - Method in interface megamek.server.IGameManager
 
requestTeamChange(int, Player) - Method in class megamek.server.sbf.SBFGameManager
 
requestTeamChange(int, Player) - Method in class megamek.server.Server
Deprecated.
Planned to be removed. Use Server.requestTeamChangeForPlayer(int, Player) instead.
requestTeamChange(int, Player) - Method in class megamek.server.totalwarfare.TWGameManager
Deprecated.
Planned to be removed. Use TWGameManager.requestTeamChangeForPlayer(int, Player) instead.
requestTeamChangeForPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
requestTeamChangeForPlayer(int, Player) - Method in interface megamek.server.IGameManager
Requests a team change for a player.
requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.sbf.SBFGameManager
 
requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.Server
Player can request its own change of team
requestTeamChangeForPlayer(int, Player) - Method in class megamek.server.totalwarfare.TWGameManager
request the change of a player from a team to another
requiredCrewForFieldWeapon(WeaponType) - Method in class megamek.common.Infantry
 
requiredFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Checks whether something about the vehicle requires a specific chassis mod.
requiredGunners(Aero) - Static method in class megamek.common.verifier.TestAero
One gunner is required for each capital weapon and each six standard scale weapons, rounding up
requiredGunners(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
One gunner is required for each capital weapon and each six standard scale weapons, rounding up
requiredKillCount - Variable in class megamek.server.victory.KillCountVictory
 
requireFields(String, JsonNode, String...) - Static method in class megamek.common.jacksonadapters.MMUReader
Tests the given node (which should be an object node that holds a full AS element or SBF Unit) if it has all of the given fields.
requiresFacing() - Method in enum class megamek.common.verifier.BayData
 
requiresFuel() - Method in class megamek.common.FixedWingSupport
 
requiresFuel() - Method in interface megamek.common.IAero
 
requiresHandActuator(EquipmentType) - Static method in class megamek.common.verifier.TestMek
 
requiresLowerArm(MiscType) - Static method in class megamek.common.verifier.TestMek
 
requiresSlot(EquipmentType) - Static method in class megamek.common.verifier.TestProtoMek
Determines whether a piece of equipment counts toward the slot and weight limits of a location.
REROLL_INITIATIVE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
rerollInitiative() - Method in class megamek.client.ui.swing.ReportDisplay
Requests an initiative reroll and disables the ready button.
RescueCommand - Class in megamek.server.commands
 
RescueCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RescueCommand
Creates new Rescue Command, it "flees" a unit no matter where they are
reset() - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
reset() - Method in class megamek.client.ui.panes.ConfigurableMekViewPanel
 
reset() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
 
reset() - Method in class megamek.client.ui.swing.MekViewPanel
 
reset() - Method in class megamek.client.ui.swing.TableColumnManager
Reset the TableColumnManager to only manage the TableColumns that are currently visible in the table.
reset() - Method in class megamek.client.ui.swing.tileset.TilesetManager
Resets the started and loaded flags
reset() - Method in class megamek.common.AbstractGame
Resets this game, i.e.
reset() - Method in class megamek.common.autoresolve.acar.order.Order
 
reset() - Method in class megamek.common.autoresolve.acar.SimulationContext
Resets this game, i.e.
reset() - Method in class megamek.common.autoresolve.component.Formation
 
reset() - Method in class megamek.common.battlevalue.BVCalculator
 
reset() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
reset() - Method in class megamek.common.CalledShot
 
reset() - Method in class megamek.common.Game
 
reset() - Method in class megamek.common.util.EmailService
 
RESET - Enum constant in enum class megamek.common.util.DiscordFormat
 
RESET_ROUND_DEPLOYMENT - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
RESET_TAG_INFO - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
resetActedFlag() - Method in class megamek.common.Crew
Called after the initiative bonus for the round has been calculated.
resetAeroTurns() - Method in interface megamek.common.ITurnOrdered
 
resetAeroTurns() - Method in class megamek.common.TurnOrdered
 
resetAltLoss() - Method in class megamek.common.Aero
 
resetAltLoss() - Method in interface megamek.common.IAero
 
resetAltLoss() - Method in class megamek.common.LandAirMek
 
resetAltLossThisRound() - Method in class megamek.common.Aero
 
resetAltLossThisRound() - Method in interface megamek.common.IAero
 
resetAltLossThisRound() - Method in class megamek.common.LandAirMek
 
resetArtilleryAttacks() - Method in class megamek.common.Game
 
resetAttacks() - Method in class megamek.common.Game
reset the attacks vector
resetBayDoors() - Method in class megamek.common.Entity
do any damage to bay doors
resetBays() - Method in class megamek.common.Entity
 
resetBombAttacks() - Method in class megamek.common.Entity
Reset bomb attacks according to what bombs are available.
resetBombChoices(ClientGUI, Game, ArrayList<Entity>) - Static method in class megamek.client.ui.swing.lobby.LobbyMekPopupActions
 
resetCharges() - Method in class megamek.common.Game
Resets the pending charges list.
ResetCommand - Class in megamek.server.commands
Resets the server
ResetCommand(Server) - Constructor for class megamek.server.commands.ResetCommand
Creates new ResetCommand
resetControlRolls() - Method in class megamek.common.Game
Resets the Control Roll list.
resetControlRolls(Entity) - Method in class megamek.common.Game
Resets the Control Roll list for a given entity.
resetCoolantFailureAmount() - Method in class megamek.common.Entity
This is implemented in subclasses, do nothing in general
resetCoolantFailureAmount() - Method in class megamek.common.Mek
Reset count of TacOps coolant failures to zero (no loss)
resetCounts() - Method in class megamek.common.Bay
 
resetDeploymentZones() - Method in class megamek.common.Board
Resets the "intermediate" deployment zones associated with this board, in case the deployment zones change
resetDoors() - Method in class megamek.common.Bay
 
resetDropshipTurns() - Method in interface megamek.common.ITurnOrdered
 
resetDropshipTurns() - Method in class megamek.common.TurnOrdered
 
resetEnemyTargets() - Method in class megamek.client.bot.princess.SwarmContext
Reset the enemy target counts
resetEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
Sets all enhanced targeting controls to default values and optionally enables its use
resetEntityPhase() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
 
resetEvenTurns() - Method in interface megamek.common.ITurnOrdered
 
resetEvenTurns() - Method in class megamek.common.TurnOrdered
 
resetExtremeGravityPSRs() - Method in class megamek.common.Game
Resets the extreme Gravity PSR list.
resetExtremeGravityPSRs(Entity) - Method in class megamek.common.Game
Resets the extreme Gravity PSR list for a given entity.
resetFireTurn() - Method in class megamek.common.Hex
 
resetFiringArcs() - Method in class megamek.common.Entity
 
resetFormations() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
resetFormationsDone() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
resetGame() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
resetGame() - Method in interface megamek.server.IGameManager
Resets the game instance.
resetGame() - Method in class megamek.server.sbf.SBFGameManager
 
resetGame() - Method in class megamek.server.Server
 
resetGame() - Method in class megamek.server.totalwarfare.TWGameManager
Reset the game back to the lounge.
resetGameState() - Method in class megamek.common.Crew
Sets crew state fields back to defaults.
resetHeatCapacity() - Method in class megamek.common.FighterSquadron
 
resetInitiative() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
 
resetInitiative() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
resetInitiativeCompensation(List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
This takes a vector of TurnOrdered (Teams or Players), and does post initiative phase cleanup of the initiative streak bonus.
resetJam() - Method in class megamek.common.Mounted
Clear all jam statuses - used by MHQ, because phase resetting doesn't work
resetJammedWeapons() - Method in class megamek.common.Tank
Resets the list of weapons a vehicle has jammed via "weapon malfunction" crits to empty
resetJumpshipTurns() - Method in interface megamek.common.ITurnOrdered
 
resetJumpshipTurns() - Method in class megamek.common.TurnOrdered
 
resetMinefieldDensity(Vector<Minefield>) - Method in class megamek.common.Game
 
resetMovementDamage() - Method in class megamek.common.Tank
 
resetMultiTurns() - Method in interface megamek.common.ITurnOrdered
 
resetMultiTurns() - Method in class megamek.common.TurnOrdered
 
resetOrbitalBombardmentAttacks() - Method in class megamek.common.Game
Resets the orbital bombardment attacks list.
resetOrders() - Method in class megamek.common.autoresolve.acar.order.Orders
 
resetOtherTurns() - Method in interface megamek.common.ITurnOrdered
 
resetOtherTurns() - Method in class megamek.common.TurnOrdered
 
resetPlayersDone() - Method in class megamek.common.autoresolve.acar.SimulationManager
Called at the beginning of certain phases to make every player ready.
resetPSRs() - Method in class megamek.common.Game
Resets the PSR list.
resetPSRs(Entity) - Method in class megamek.common.Game
Resets the PSR list for a given entity.
resetRams() - Method in class megamek.common.Game
Resets the pending rams list.
resetRerollInitiativeEnabled() - Method in class megamek.client.ui.swing.ReportDisplay
 
resetScale() - Method in class megamek.common.icons.Camouflage
Resets the camo scaling to the neutral value (no scaling).
resetSinks() - Method in class megamek.common.Mek
 
resetSmallCraftTurns() - Method in interface megamek.common.ITurnOrdered
 
resetSmallCraftTurns() - Method in class megamek.common.TurnOrdered
 
resetSpaceStationTurns() - Method in interface megamek.common.ITurnOrdered
 
resetSpaceStationTurns() - Method in class megamek.common.TurnOrdered
 
resetSpinUpThreshold() - Method in class megamek.client.bot.princess.Princess
 
resetStoredElevation() - Method in class megamek.common.Board
Resets the Min and Max elevations to their default values.
resetTagInfo() - Method in class megamek.common.Game
Resets TAG information
resetTeleMissileAttacks() - Method in class megamek.common.Game
Resets the pending rams list.
resetTeleMissileTurns() - Method in interface megamek.common.ITurnOrdered
 
resetTeleMissileTurns() - Method in class megamek.common.TurnOrdered
 
resetTheme() - Method in class megamek.common.Hex
Resets the theme to what was specified in the board file.
resetToDefault() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
resetTransporter() - Method in class megamek.common.BattleArmorHandles
 
resetTransporter() - Method in class megamek.common.Bay
 
resetTransporter() - Method in class megamek.common.DockingCollar
 
resetTransporter() - Method in class megamek.common.Entity
 
resetTransporter() - Method in class megamek.common.InfantryCompartment
 
resetTransporter() - Method in class megamek.common.TankTrailerHitch
 
resetTransporter() - Method in interface megamek.common.Transporter
clear out all troops listed in the transporter.
resetTurnIndex() - Method in class megamek.common.AbstractGame
Resets the turn index to AbstractGame.AWAITING_FIRST_TURN
resetTurnIndex() - Method in class megamek.common.autoresolve.acar.SimulationContext
Resets the turn index to SimulationContext.AWAITING_FIRST_TURN
resetValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
Restore the saved field settings and contents.
resetWarshipTurns() - Method in interface megamek.common.ITurnOrdered
 
resetWarshipTurns() - Method in class megamek.common.TurnOrdered
 
resetWindowPositions() - Method in class megamek.client.ui.swing.ClientGUI
 
resetZoom() - Method in class megamek.client.ui.swing.minimap.Minimap
 
ResizeMapDialog - Class in megamek.client.ui.swing
 
ResizeMapDialog(JFrame, IMapSettingsObserver, Client, MapSettings) - Constructor for class megamek.client.ui.swing.ResizeMapDialog
Constructor for this dialog.
resolveAction(Game) - Method in class megamek.common.actions.SearchlightAttackAction
illuminate an entity and all entities that are between us and the hex
resolveAeroHeat(Game, Entity, Vector<Report>, Vector<Report>, int, int, TWGameManager) - Static method in class megamek.server.ServerHelper
Worker function that handles heat as applied to aerospace fighter
resolveCallSupport() - Method in class megamek.server.totalwarfare.TWGameManager
Creates a new Ballistic Infantry unit at the end of the movement phase
Resolver - Class in megamek.common.autoresolve
 
Resolver(SetupForces, AbstractOptions, Board, boolean) - Constructor for class megamek.common.autoresolve.Resolver
 
Resolver(ClientServerCommandLineParser, String, int, String, String) - Constructor for class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
resolveSimulation() - Method in class megamek.common.autoresolve.Resolver
 
resources - Variable in class megamek.client.ui.baseComponents.AbstractDialog
 
resources - Variable in class megamek.client.ui.baseComponents.AbstractPanel
 
resources - Variable in class megamek.client.ui.baseComponents.AbstractScrollPane
 
resources - Variable in class megamek.client.ui.baseComponents.AbstractSplitPane
 
resources - Variable in class megamek.client.ui.baseComponents.AbstractTabbedPane
 
restart() - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
restore() - Method in class megamek.common.Entity
Restores the entity after serialization
restore() - Method in class megamek.common.Infantry
 
restore() - Method in class megamek.common.Mounted
Restores the equipment from the name
restore() - Method in class megamek.common.weapons.WeaponHandler
Restores the equipment from the name
restore(SBFGame) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
Restores the move path after serialization.
restoreAllDoors() - Method in class megamek.common.Bay
 
restoreDoor() - Method in class megamek.common.Bay
 
restoreUncrewedFieldWeapons() - Method in class megamek.common.Infantry
Field guns that are hit (uncrewed) will be set to not hit if they have the appropriate number of active troopers.
restrictedResponse - Static variable in class megamek.server.commands.DefeatCommand
 
restrictedUse - Static variable in class megamek.server.commands.VictoryCommand
 
restrictScore(int) - Static method in class megamek.common.Mek
Helper function designed to give relative restrictiveness of locations.
RESULT_LINE - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
 
retainAll(Collection<?>) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
retainAll(Collection<?>) - Method in class megamek.common.autoresolve.acar.order.Orders
 
retainAll(Collection<?>) - Method in class megamek.common.util.Counter
 
retextureHex(Coords) - Method in class megamek.client.ui.swing.BoardEditor
Apply the current Hex to the Board at the specified location.
retrieveBaseBV() - Method in class megamek.common.battlevalue.BVCalculator
Retrieves a previously calculated base battle value of the unit without re-calculating it; see BVCalculator.calculateBaseBV()! This should only be used when it is certain that the value is still correct.
retrieveBV() - Method in class megamek.common.battlevalue.BVCalculator
Retrieves a previously calculated full battle value of the unit without re-calculating it; see BVCalculator.calculateBV(boolean, boolean)! This should only be used when it is certain that the value is still correct.
retrieveBVWithTag() - Method in class megamek.common.battlevalue.BVCalculator
Retrieves a previously calculated battle value of the unit without re-calculating it.
RETURN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
revalidateAction(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This runs revalidation on the dialog, which sets the validation state to pending before calling validateButtonActionPerformed to perform the data validation.
REVEAL_MINEFIELD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
revealMinefield(Player, Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
Reveals a minefield for a specific player If on a team, does it for the whole team.
revealMinefield(Team, Minefield) - Method in class megamek.server.totalwarfare.TWGameManager
Reveals a minefield for all players on a team.
reverseFacing() - Method in class megamek.common.MoveStep
For yaws, reverse the current facing
revertsToSingleShot - Variable in class megamek.common.WeaponResult
 
Revision - Class in megamek
This class contains static methods to obtain the current code revision hashCode of all three programs.
RF - Static variable in class megamek.common.loaders.BLKMekFile
 
RFA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RHS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RifleWeapon - Class in megamek.common.weapons.autocannons
 
RifleWeapon() - Constructor for class megamek.common.weapons.autocannons.RifleWeapon
 
RifleWeaponHandler - Class in megamek.common.weapons
 
RifleWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RifleWeaponHandler
 
RIGHT - Enum constant in enum class megamek.common.alphaStrike.ASArcs
 
RIGHT - Enum constant in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
 
RIGHT - Enum constant in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
 
RIGHT - Enum constant in enum class megamek.common.templates.TROView.Justification
 
RIGHT - Static variable in class megamek.common.actions.BrushOffAttackAction
 
RIGHT - Static variable in class megamek.common.actions.JumpJetAttackAction
 
RIGHT - Static variable in class megamek.common.actions.KickAttackAction
 
RIGHT - Static variable in class megamek.common.actions.PunchAttackAction
 
RIGHT - Static variable in class megamek.common.IdealHex
 
RIGHT_KICK - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
RIGHT_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
RIGHT_PUNCH - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
rightAftWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
rightAftWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
rightAftWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
rightAlign() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to right-align the text horizontally at the coordinate given by StringDrawer.at(int, int).
rightAlign() - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
rightEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to images to be used along the right edge.
rightLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
RightLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
RIGHTMULE - Static variable in class megamek.common.actions.KickAttackAction
 
rightNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
rightShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
rightShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Has an entry for each image for the right edge that determines whether that image should be tiled or just drawn once.
rightStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
rightWeaponFilter() - Method in class megamek.common.battlevalue.DropShipBVCalculator
 
rightWeaponFilter() - Method in class megamek.common.battlevalue.JumpShipBVCalculator
 
rightWeaponFilter() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
RISC_HEAT_SINK_OVERRIDE_KIT - Static variable in class megamek.common.Mek
 
RL - Static variable in class megamek.common.loaders.BLKMekFile
 
RLBayWeapon - Class in megamek.common.weapons.bayweapons
 
RLBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.RLBayWeapon
 
RLHandler - Class in megamek.common.weapons
 
RLHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.RLHandler
 
RLWeapon - Class in megamek.common.weapons.missiles
 
RLWeapon() - Constructor for class megamek.common.weapons.missiles.RLWeapon
 
RND_ARMY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_ARMY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_ARMY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_ARMY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_ARMY_SPLIT_POS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_MAP_ADVANCED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_MAP_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_MAP_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_MAP_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RND_MAP_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
ROAD - Static variable in class megamek.common.Terrains
 
ROAD_FLUFF - Static variable in class megamek.common.Terrains
 
ROAD_LVL_DIRT - Static variable in class megamek.common.Terrains
 
ROAD_LVL_GRAVEL - Static variable in class megamek.common.Terrains
 
ROCK_CUTTER - Static variable in class megamek.common.EquipmentTypeLookup
 
ROCKET_LAUNCHER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
RocketLauncher10 - Class in megamek.common.weapons.missiles
 
RocketLauncher10() - Constructor for class megamek.common.weapons.missiles.RocketLauncher10
 
RocketLauncher15 - Class in megamek.common.weapons.missiles
 
RocketLauncher15() - Constructor for class megamek.common.weapons.missiles.RocketLauncher15
 
RocketLauncher20 - Class in megamek.common.weapons.missiles
 
RocketLauncher20() - Constructor for class megamek.common.weapons.missiles.RocketLauncher20
 
role() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the role record component.
Role - Interface in megamek.common.autoresolve.acar.role
 
ROLE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
ROLE - Static variable in class megamek.common.loaders.MtfFile
 
roll - Variable in class megamek.common.PhysicalResult
 
roll - Variable in class megamek.common.WeaponResult
 
roll - Variable in class megamek.common.weapons.WeaponHandler
 
Roll - Class in megamek.common
Encapsulate all information known about a requested roll.
Roll(int, int) - Constructor for class megamek.common.Roll
Store the configuration information for this roll.
ROLL - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
rollArcs(int) - Method in interface megamek.common.IAero
switches certain arcs due to rolling
rollBasement(Coords, Board, Vector<Report>) - Method in class megamek.common.Building
Roll what kind of basement this building has
RollCommand - Class in megamek.server.commands
 
RollCommand(Server) - Constructor for class megamek.server.commands.RollCommand
Creates new RollCommand
rollD6(int) - Static method in class megamek.common.Compute
Wrapper to random#d6(n)
rollD6(int, int) - Static method in class megamek.common.Compute
Wrapper to random#d6(n)
rollDice() - Method in class megamek.client.bot.princess.MoraleUtil
 
rolledBoxCars() - Method in class megamek.common.HitData
 
rolledForEngineExplosion - Variable in class megamek.common.Entity
 
rollGunnerySkill() - Method in class megamek.common.Crew
 
rollHitLocation(int, int) - Method in class megamek.common.Aero
 
rollHitLocation(int, int) - Method in class megamek.common.BattleArmor
 
rollHitLocation(int, int) - Method in class megamek.common.Dropship
 
rollHitLocation(int, int) - Method in class megamek.common.Entity
Rolls up a hit location
rollHitLocation(int, int) - Method in class megamek.common.FighterSquadron
 
rollHitLocation(int, int) - Method in class megamek.common.GunEmplacement
 
rollHitLocation(int, int) - Method in class megamek.common.HandheldWeapon
 
rollHitLocation(int, int) - Method in class megamek.common.Infantry
 
rollHitLocation(int, int) - Method in class megamek.common.Jumpship
 
rollHitLocation(int, int) - Method in class megamek.common.LandAirMek
 
rollHitLocation(int, int) - Method in class megamek.common.Mek
 
rollHitLocation(int, int) - Method in class megamek.common.ProtoMek
 
rollHitLocation(int, int) - Method in class megamek.common.SmallCraft
 
rollHitLocation(int, int) - Method in class megamek.common.Tank
 
rollHitLocation(int, int) - Method in class megamek.common.TeleMissile
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Aero
Rolls up a hit location
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.BattleArmor
Battle Armor units can only get hit in undestroyed troopers.
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Entity
Rolls the to-hit number
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.FighterSquadron
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.GunEmplacement
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.HandheldWeapon
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Infantry
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.LandAirMek
Hit location table for fighter mode
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.LargeSupportTank
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Mek
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.ProtoMek
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.QuadMek
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.SuperHeavyTank
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.Tank
Rolls up a hit location
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.TripodMek
 
rollHitLocation(int, int, int, AimingMode, int) - Method in class megamek.common.VTOL
 
rollHitLocation(int, int, AimingMode, boolean) - Method in class megamek.common.BattleArmor
Battle Armor units can only get hit in undestroyed troopers.
rollInitAndResolveTies() - Method in class megamek.common.Game
 
rollInitAndResolveTies(List<? extends ITurnOrdered>, List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
This takes a vector of TurnOrdered (Teams or Players), rolls initiative, and resolves ties.
rollInitiative() - Method in class megamek.common.autoresolve.acar.SimulationManager
Rolls initiative for all teams.
rollInitiative(List<? extends ITurnOrdered>, boolean) - Static method in class megamek.common.TurnOrdered
 
rollInitiativeForFormations(List<Formation>) - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
 
rollMovementInBuilding(Building, int, String, EntityMovementType) - Method in class megamek.common.Entity
Calculates and returns the roll for an entity moving in buildings.
rollPilotingSkill() - Method in class megamek.common.Crew
 
RollReportEntry - Class in megamek.common.autoresolve.acar.report
 
RollReportEntry(Roll) - Constructor for class megamek.common.autoresolve.acar.report.RollReportEntry
 
rollRight - Variable in class megamek.common.PhysicalResult
 
ROMAN - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
ROOT_CATEGORY - Static variable in class megamek.common.icons.AbstractIcon
 
ROOT_NODE_NAME - Static variable in class megamek.common.preference.PreferenceManager
 
ROS - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
rotate(double) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to rotate the text by the given angle (radians).
rotate(double) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
rotateClockwise() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
rotateCounterClockwise() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
RotateFilter - Class in megamek.client.ui.swing.util
Filters an image by rotating it.
RotateFilter(double) - Constructor for class megamek.client.ui.swing.util.RotateFilter
Creates new RotateFilter
rotateImage(Image, int) - Method in class megamek.client.ui.swing.tileset.EntityImage
Rotates a given unit image into direction dir.
rotatePathfinder(int, boolean, int) - Method in class megamek.common.MovePath
Rotate from the current facing to the destination facing.
rotationAngle - Variable in class megamek.common.icons.Camouflage
The angle in degrees by which to rotate this camo when applying it to units.
ROUGH - Static variable in class megamek.common.Terrains
 
round() - Method in record class megamek.ai.dataset.ActionAndState
Returns the value of the round record component.
round() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the round record component.
round() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the round record component.
round(double, Entity) - Method in enum class megamek.common.RoundWeight
Applies the rounding operation to a weight
round(double, TestEntity.Ceil) - Static method in class megamek.common.verifier.TestEntity
 
ROUND - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
ROUND_END - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
ROUND_REPORT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
ROUND_START - Enum constant in enum class megamek.server.trigger.TriggerSituation
 
ROUND_TARGCOMP_CRITS - Static variable in interface megamek.common.verifier.TestEntityOption
 
ROUND_UPDATE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to change the game's current round.
roundReport - Variable in class megamek.client.AbstractClient
 
roundsUntilReturn(Game, Entity) - Static method in class megamek.common.Compute
This is a homebrew function partially drawn from pg.
roundToNearestHex() - Method in class megamek.common.CubeCoords
Rounds the cube coordinates to the nearest hex.
RoundTrigger - Class in megamek.server.trigger
This Trigger is satisfied at any point during its given game round.
RoundTrigger(int) - Constructor for class megamek.server.trigger.RoundTrigger
 
roundUp(double) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Returns the given number, rounded up to the nearest integer, based on the first decimal only.
RoundUpdated - Interface in megamek.common
Defines things that need to be updated each round.
roundUpToTenth(double) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
Returns the given number, rounded up to the nearest tenth.
RoundWeight - Enum Class in megamek.common
A series of rounding methods that account for floating point precision issues.
ROUTED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
 
ROW_SHADING - Static variable in enum class megamek.common.util.DiscordFormat
 
RowHalfPlaneHexArea - Class in megamek.common.hexarea
This class represents a half plane shape.
RowHalfPlaneHexArea(Coords, int, RowHalfPlaneHexArea.HalfPlaneType) - Constructor for class megamek.common.hexarea.RowHalfPlaneHexArea
Creates a half plane, delimited by a hex line through the given point going in the given direction, wherein the plane extends to either the left or right as given by the planeDirection.
RowHalfPlaneHexArea.HalfPlaneType - Enum Class in megamek.common.hexarea
 
RPG_ARTILLERY_SKILL - Static variable in class megamek.common.options.OptionsConstants
 
RPG_BEGIN_SHUTDOWN - Static variable in class megamek.common.options.OptionsConstants
 
RPG_COMMAND_INIT - Static variable in class megamek.common.options.OptionsConstants
 
RPG_CONDITIONAL_EJECTION - Static variable in class megamek.common.options.OptionsConstants
 
RPG_INDIVIDUAL_INITIATIVE - Static variable in class megamek.common.options.OptionsConstants
 
RPG_MANEI_DOMINI - Static variable in class megamek.common.options.OptionsConstants
 
RPG_PILOT_ADVANTAGES - Static variable in class megamek.common.options.OptionsConstants
 
RPG_RPG_GUNNERY - Static variable in class megamek.common.options.OptionsConstants
 
RPG_TOUGHNESS - Static variable in class megamek.common.options.OptionsConstants
 
RSD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
RT - Static variable in class megamek.common.loaders.BLKMekFile
 
RUBBLE - Static variable in class megamek.common.Terrains
 
ruleGroups - Variable in class megamek.client.ratgenerator.ForceNode
 
Ruler - Class in megamek.client.ui.swing
 
Ruler(JFrame, Client, BoardView, Game) - Constructor for class megamek.client.ui.swing.Ruler
 
RULER_COLOR_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RULER_COLOR_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RULER_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RULER_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RULER_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RULER_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
RulerCommand - Class in megamek.client.commands
 
RulerCommand - Class in megamek.server.commands
This is the ruler for LOS stuff implemented in command line.
RulerCommand(ClientGUI) - Constructor for class megamek.client.commands.RulerCommand
 
RulerCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.RulerCommand
 
RULES_LEVEL - Static variable in class megamek.common.loaders.MtfFile
 
Ruleset - Class in megamek.client.ratgenerator
Container for all the rule nodes for a faction.
Ruleset.ProgressListener - Interface in megamek.client.ratgenerator
 
Ruleset.RatingSystem - Enum Class in megamek.client.ratgenerator
 
RulesetNode - Class in megamek.client.ratgenerator
Base class of all nodes in the Force Generator faction ruleset files.
RulesetNode() - Constructor for class megamek.client.ratgenerator.RulesetNode
 
rulesRefs - Variable in class megamek.common.EquipmentType
Keeps track of page numbers for rules references.
run() - Method in class megamek.client.AbstractClient.ConnectionHandler
 
run() - Method in class megamek.client.bot.BotClient.CalculateBotTurn
 
run() - Method in class megamek.client.bot.princess.Precognition
 
run() - Method in class megamek.client.ui.swing.CommanderGUI
 
run() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
run() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
run() - Method in class megamek.server.ConnectionHandler
 
run() - Method in class megamek.server.ConnectionWatchdog
 
run() - Method in class megamek.server.Server
Listen for incoming clients.
run() - Method in class megamek.utilities.GifWriterThread
 
run(int, String[]) - Method in class megamek.server.commands.AddBotCommand
 
run(int, String[]) - Method in class megamek.server.commands.AllowGameMasterCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.AllowTeamChangeCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.AssignNovaNetServerCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.BotHelpCommand
 
run(int, String[]) - Method in class megamek.server.commands.CheckBVCommand
 
run(int, String[]) - Method in class megamek.server.commands.CheckBVTeamCommand
 
run(int, String[]) - Method in class megamek.server.commands.ClientServerCommand
 
run(int, String[]) - Method in class megamek.server.commands.DefeatCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ExportListCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.FixElevationCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.GameMasterCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.HelpCommand
 
run(int, String[]) - Method in class megamek.server.commands.JoinTeamCommand
Deprecated.
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ListEntitiesCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ListSavesCommand
 
run(int, String[]) - Method in class megamek.server.commands.LoadGameCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.LocalLoadGameCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.LocalSaveGameCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ResetCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.RollCommand
Run this command with the arguments supplied
run(int, String...) - Method in class megamek.server.commands.RulerCommand
 
run(int, String[]) - Method in class megamek.server.commands.SaveGameCommand
Run this command with the arguments supplied
run(int, String...) - Method in class megamek.server.commands.SeeAllCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ServerCommand
Run this command with the arguments supplied
run(int, String...) - Method in class megamek.server.commands.ShowEntityCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.ShowTileCommand
Run this command with the arguments supplied
run(int, String...) - Method in class megamek.server.commands.ShowValidTargetsCommand
 
run(int, String...) - Method in class megamek.server.commands.SingleBlindCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.SkipCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.TeamCommand
 
run(int, String[]) - Method in class megamek.server.commands.TraitorCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.VictoryCommand
Run this command with the arguments supplied
run(int, String[]) - Method in class megamek.server.commands.WhoCommand
 
run(E) - Method in class megamek.common.pathfinder.AbstractPathFinder
Computes shortest paths to nodes in the graph.
run(String[]) - Method in class megamek.client.commands.AddBotCommand
 
run(String[]) - Method in class megamek.client.commands.AssignNovaNetworkCommand
Run this command with the arguments supplied
run(String[]) - Method in class megamek.client.commands.BotHelpCommand
 
run(String[]) - Method in class megamek.client.commands.ChatCommand
 
run(String[]) - Method in class megamek.client.commands.ClientCommand
Run this command with the arguments supplied
run(String[]) - Method in class megamek.client.commands.DeployCommand
 
run(String[]) - Method in class megamek.client.commands.DoneCommand
 
run(String[]) - Method in class megamek.client.commands.FireCommand
 
run(String[]) - Method in class megamek.client.commands.HelpCommand
 
run(String[]) - Method in class megamek.client.commands.LookCommand
 
run(String[]) - Method in class megamek.client.commands.MoveCommand
 
run(String[]) - Method in class megamek.client.commands.RulerCommand
 
run(String[]) - Method in class megamek.client.commands.ShowEntityCommand
Run this command with the arguments supplied
run(String[]) - Method in class megamek.client.commands.ShowTileCommand
Run this command with the arguments supplied
run(String[]) - Method in class megamek.client.commands.SituationReportCommand
 
run(Collection<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
Computes shortest paths to nodes in the graph.
run(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder
Computes shortest paths to nodes in the graph.
run(MovePath) - Method in class megamek.common.pathfinder.InfantryPathFinder
Computes paths to nodes in the graph.
run(MovePath) - Method in class megamek.common.pathfinder.NewtonianAerospacePathFinder
Computes paths to nodes in the graph.
run(MovePath) - Method in class megamek.common.pathfinder.PronePathFinder
 
run(MovePath) - Method in class megamek.common.pathfinder.SpheroidPathFinder
Computes paths to nodes in the graph.
runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeOwnershipCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeTeamCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.ChangeWeatherCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.ClientServerCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.DisasterCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.EndGameCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.FirefightCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.FirestarterCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.FirestormCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.KickCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.KillCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.NoFiresCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.NuclearStrikeCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.NuclearStrikeCustomCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.NukeCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.OrbitalBombardmentCommand
Run this command with the arguments supplied
runCommand(int, Arguments) - Method in class megamek.server.commands.RemoveSmokeCommand
 
runCommand(int, Arguments) - Method in class megamek.server.commands.RescueCommand
Run this command with the arguments supplied
runCommand(String) - Method in class megamek.client.ui.swing.AbstractClientGUI
 
runCommand(String[]) - Method in class megamek.client.ui.swing.AbstractClientGUI
Runs the command
runMP - Variable in class megamek.common.battlevalue.BVCalculator
 
runTests() - Method in class megamek.test.ScenarioLoaderTest
 
RUTHLESS_BEHAVIOR - Variable in class megamek.client.bot.princess.BehaviorSettingsFactory
Destination Edge: CardinalEdge.NONE
Retreat Edge: CardinalEdge.NEAREST
Forced Withdrawal: True
Go Home: True
Auto Flee: True
Fall Shame: 7
Hyper Aggression: 3
Self Preservation: 10
Herd Mentality: 5
Bravery: 2
Anti-Crowding: 0
Favor Higher TMM: 0
Strategic Targets: None
RUTHLESS_BEHAVIOR_DESCRIPTION - Static variable in class megamek.client.bot.princess.BehaviorSettingsFactory
 
RW - Static variable in class megamek.common.loaders.BLKAeroSpaceFighterFile
 
RW - Static variable in class megamek.common.loaders.BLKConvFighterFile
 
RW - Static variable in class megamek.common.loaders.BLKFixedWingSupportFile
 

S

s - Variable in class megamek.common.CubeCoords
 
S - Enum constant in enum class megamek.common.Facing
 
S - Variable in class megamek.common.alphaStrike.ASDamageVector
 
S_ACTIVE_SHIELD - Static variable in class megamek.common.MiscType
 
S_ATMOSPHERIC_LIFEBOAT - Static variable in class megamek.common.MiscType
 
S_BACKHOE - Static variable in class megamek.common.MiscType
 
S_BRIDGE_KIT - Static variable in class megamek.common.MiscType
 
S_BUZZSAW - Static variable in class megamek.common.MiscType
 
S_CHAIN_WHIP - Static variable in class megamek.common.MiscType
 
S_CHAINSAW - Static variable in class megamek.common.MiscType
 
S_CLAW - Static variable in class megamek.common.MiscType
 
S_CLAW_THB - Static variable in class megamek.common.MiscType
 
S_CLUB - Static variable in class megamek.common.MiscType
 
S_COLD_WEATHER - Static variable in class megamek.common.MiscType
 
S_COMBINE - Static variable in class megamek.common.MiscType
 
S_DEMOLITION_CHARGE - Static variable in class megamek.common.MiscType
 
S_DEST - Static variable in class megamek.common.MiscType
 
S_DUAL_SAW - Static variable in class megamek.common.MiscType
 
S_ELITE - Static variable in class megamek.common.MiscType
 
S_ENCUMBERING - Static variable in class megamek.common.MiscType
 
S_FLAIL - Static variable in class megamek.common.MiscType
 
S_HARJEL_II_0F2R - Static variable in class megamek.common.MiscType
 
S_HARJEL_II_1F1R - Static variable in class megamek.common.MiscType
 
S_HARJEL_II_2F0R - Static variable in class megamek.common.MiscType
 
S_HARJEL_III_0F4R - Static variable in class megamek.common.MiscType
 
S_HARJEL_III_1F3R - Static variable in class megamek.common.MiscType
 
S_HARJEL_III_2F2R - Static variable in class megamek.common.MiscType
 
S_HARJEL_III_3F1R - Static variable in class megamek.common.MiscType
 
S_HARJEL_III_4F0R - Static variable in class megamek.common.MiscType
 
S_HATCHET - Static variable in class megamek.common.MiscType
 
S_HAZARDOUS_LIQ - Static variable in class megamek.common.MiscType
 
S_HEAVY_ARMOR - Static variable in class megamek.common.MiscType
 
S_HOT_WEATHER - Static variable in class megamek.common.MiscType
 
S_IMPROVED - Static variable in class megamek.common.MiscType
 
S_JETBOOSTER - Static variable in class megamek.common.MiscType
 
S_LANCE - Static variable in class megamek.common.MiscType
 
S_MACE - Static variable in class megamek.common.MiscType
 
S_MACE_THB - Static variable in class megamek.common.MiscType
 
S_MARITIME_ESCAPE_POD - Static variable in class megamek.common.MiscType
 
S_MARITIME_LIFEBOAT - Static variable in class megamek.common.MiscType
 
S_MINESWEEPER - Static variable in class megamek.common.MiscType
 
S_MINING_DRILL - Static variable in class megamek.common.MiscType
 
S_NO_SHIELD - Static variable in class megamek.common.MiscType
 
S_PASSIVE_SHIELD - Static variable in class megamek.common.MiscType
 
S_PILE_DRIVER - Static variable in class megamek.common.MiscType
 
S_PROTO_QMS - Static variable in class megamek.common.MiscType
 
S_PROTOMEK_WEAPON - Static variable in class megamek.common.MiscType
 
S_PROTOTYPE - Static variable in class megamek.common.MiscType
 
S_QUADVEE_WHEELS - Static variable in class megamek.common.MiscType
 
S_RETRACTABLE_BLADE - Static variable in class megamek.common.MiscType
 
S_ROCK_CUTTER - Static variable in class megamek.common.MiscType
 
S_SHIELD_LARGE - Static variable in class megamek.common.MiscType
 
S_SHIELD_MEDIUM - Static variable in class megamek.common.MiscType
 
S_SHIELD_SMALL - Static variable in class megamek.common.MiscType
 
S_SNEAK_CAMO - Static variable in class megamek.common.MiscType
 
S_SNEAK_ECM - Static variable in class megamek.common.MiscType
 
S_SNEAK_IR - Static variable in class megamek.common.MiscType
 
S_SPACE_SUIT - Static variable in class megamek.common.MiscType
 
S_SPOT_WELDER - Static variable in class megamek.common.MiscType
 
S_STANDARD - Static variable in class megamek.common.MiscType
 
S_SUPERCHARGER - Static variable in class megamek.common.MiscType
 
S_SWORD - Static variable in class megamek.common.MiscType
 
S_TAINTED_ATMO - Static variable in class megamek.common.MiscType
 
S_TOXIC_ATMO - Static variable in class megamek.common.MiscType
 
S_TREE_CLUB - Static variable in class megamek.common.MiscType
 
S_VIBRO_LARGE - Static variable in class megamek.common.MiscType
 
S_VIBRO_MEDIUM - Static variable in class megamek.common.MiscType
 
S_VIBRO_SMALL - Static variable in class megamek.common.MiscType
 
S_VIBROSHOVEL - Static variable in class megamek.common.MiscType
 
S_WRECKING_BALL - Static variable in class megamek.common.MiscType
 
S_XCT_VACUUM - Static variable in class megamek.common.MiscType
 
SAFE_MOVE - Static variable in class megamek.common.MPCalculationSetting
A setting for checking if a unit moved too fast under the effects of low gravity.
safeParseArgumentsAndRun(int, String[]) - Method in class megamek.server.commands.ClientServerCommand
 
safeParseArgumentsAndRun(int, String[]) - Method in class megamek.server.commands.NukeCommand
 
SALVAGE_ARM - Enum constant in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
 
SALVAGE_ARM - Static variable in class megamek.common.EquipmentTypeLookup
 
sameNhC3System(Entity, Entity) - Static method in class megamek.client.ui.swing.lobby.LobbyUtility
Returns true if a and b share at least one non-hierarchic C3 system (C3i, Naval C3, Nova CEWS).
sameVectors(int[], int[]) - Static method in class megamek.common.Compute
compare two vectors and determine if they are the same
sampleMounts - Static variable in class megamek.common.InfantryMount
 
SAND - Static variable in class megamek.common.Terrains
 
sandblasterValidWeaponNames(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns a List of distinct (each occuring only once) weapon names of weapons present on the given Entity that are valid choices for the Sandblaster SPA.
sandblasterValidWeapons(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns a List of weapons from those present on the given Entity that are valid choices for the Sandblaster SPA.
SanityInputFilter - Class in megamek.common.net.marshalling
 
SanityInputFilter() - Constructor for class megamek.common.net.marshalling.SanityInputFilter
 
SANTA_ANA - Enum constant in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
 
SATELLITE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
save() - Method in class megamek.common.preference.PreferenceManager
 
save(File) - Method in class megamek.common.preference.PreferenceManager
 
save(OutputStream) - Method in class megamek.common.Board
Writes data for the board, as text to the OutputStream
save(OutputStream) - Method in class megamek.common.MapSettings
 
save(OutputStream, MapSettings) - Static method in class megamek.common.MapSetup
Retrieves the map setup from the given mapSettings and saves the map setup to the given OutputStream.
SAVE_FILE_EXT - Static variable in class megamek.MMConstants
 
SAVE_FILE_GZ_EXT - Static variable in class megamek.MMConstants
 
saveBehaviorSettings(boolean) - Method in class megamek.client.bot.princess.BehaviorSettingsFactory
Saves the contents of the cache to the mmconf/princessBehaviors.xml file.
saveFormattedDate(LocalDate) - Static method in class megamek.utilities.xml.MMXMLUtility
Deprecated.
saveGame() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
saveGame() - Method in class megamek.client.ui.swing.ClientGUI
 
saveGame() - Method in class megamek.client.ui.swing.SBFClientGUI
 
saveGame(String) - Method in interface megamek.server.IGameManager
Saves the game server-side.
saveGame(String) - Method in class megamek.server.Server
 
saveGame(String, boolean) - Method in class megamek.server.AbstractGameManager
 
saveGame(String, boolean) - Method in class megamek.server.GameManagerSaveHelper
Saves the game server-side.
saveGame(String, boolean) - Method in interface megamek.server.IGameManager
Saves the game server-side.
SAVEGAME - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
SAVEGAME_DIR - Static variable in class megamek.MMConstants
 
SaveGameCommand - Class in megamek.server.commands
Saves the current game.
SaveGameCommand(Server) - Constructor for class megamek.server.commands.SaveGameCommand
Creates a new instance of SaveGameCommand
saveGameFileName - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
saveHandler - Variable in class megamek.server.AbstractGameManager
 
saveListFile(ArrayList<Entity>, String) - Method in class megamek.client.ui.swing.ClientGUI
Allow the player to save a list of entities to a MegaMek Unit List file.
saveOptions(Vector<IBasicOption>) - Static method in class megamek.common.options.GameOptions
 
saveOptions(Vector<IBasicOption>, String) - Static method in class megamek.common.options.GameOptions
Saves the given Vector of IBasicOption
saveSettings() - Method in class megamek.client.ui.dialogs.MiniReportDisplayDialog
 
saveSettings() - Method in class megamek.client.ui.dialogs.UnitDisplayDialog
 
saveSettings() - Method in class megamek.client.ui.swing.forceDisplay.ForceDisplayDialog
 
saveSettings() - Method in class megamek.client.ui.swing.PlayerListDialog
 
saveSplitterLoc() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Save splitter locations to preferences
saveTo(File, ArrayList<Entity>) - Static method in class megamek.common.EntityListFile
Save the Entitys in the list to the given file.
saveTo(File, ArrayList<Entity>, boolean) - Static method in class megamek.common.EntityListFile
Save the Entitys in the list to the given file.
saveTo(File, ArrayList<Entity>, int) - Static method in class megamek.common.EntityListFile
Save the Entitys in the list to the given file.
saveTo(File, ArrayList<Entity>, int, boolean) - Static method in class megamek.common.EntityListFile
Save the Entitys in the list to the given file.
saveTo(File, Client) - Static method in class megamek.common.EntityListFile
Save the entities from the game of client to the given file.
saveToFile(String) - Method in class megamek.client.ui.preferences.SuitePreferences
 
saveValues() - Method in class megamek.client.ui.advancedsearch.ASAdvancedSearchPanel
Saves the current field settings and contents to restore them when user-canceled.
saveVictoryList() - Method in class megamek.client.ui.swing.ClientGUI
 
saveWeaponOrderFile() - Static method in class megamek.common.WeaponOrderHandler
Save customWeaponOrderMap to a file.
SAW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SBF - Enum constant in enum class megamek.common.GameType
 
SBF_DETECTION - Enum constant in enum class megamek.common.enums.GamePhase
 
SBF_DETECTION_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
SBF_OMNI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SBFAction - Interface in megamek.common.actions.sbf
This interface is implemented by actions of units (mostly, formations) in SBF games.
SBFActionHandler - Interface in megamek.server.sbf
This interface is implemented by SBF's action handlers, typically attack handlers.
SBFActionPhaseDisplay - Class in megamek.client.ui.swing.sbf
 
SBFActionPhaseDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
SBFActionsProcessor - Record Class in megamek.server.sbf
 
SBFActionsProcessor(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFActionsProcessor
Creates an instance of a SBFActionsProcessor record class.
SBFArtilleryAttack - Class in megamek.common.actions.sbf
This is a base class for SBF artillery attacks, indirect, against hexes, units or fortifications or direct.
SBFArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFArtilleryAttack
 
SBFAttackAction - Interface in megamek.common.actions.sbf
 
SBFBoardViewTooltip - Class in megamek.client.ui.swing.boardview
 
SBFBoardViewTooltip(SBFGame, BoardView) - Constructor for class megamek.client.ui.swing.boardview.SBFBoardViewTooltip
 
SBFClient - Class in megamek.client
This is the game client for Strategic BattleForce games, as one would think.
SBFClient(String, String, int) - Constructor for class megamek.client.SBFClient
Construct a client which will try to connect.
SBFClientGUI - Class in megamek.client.ui.swing
 
SBFClientGUI(SBFClient, MegaMekController) - Constructor for class megamek.client.ui.swing.SBFClientGUI
 
SBFClientGUIGameListener - Class in megamek.client.ui.swing
 
SBFClientGUIGameListener(SBFClientGUI) - Constructor for class megamek.client.ui.swing.SBFClientGUIGameListener
 
SBFDetectionModifiers - Class in megamek.server.sbf
 
SBFDetectionModifiers(SBFFormation, SBFFormation) - Constructor for class megamek.server.sbf.SBFDetectionModifiers
 
SBFDirectArtilleryAttack - Class in megamek.common.actions.sbf
 
SBFDirectArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFDirectArtilleryAttack
 
SBFElementType - Enum Class in megamek.common.strategicBattleSystems
Represents the Strategic Battleforce element types (IOps, page 328)
SBFFiringDisplay - Class in megamek.client.ui.swing.sbf
 
SBFFiringDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
SBFFormation - Class in megamek.common.strategicBattleSystems
Represents a Strategic Battle Force Formation composed of one or more SBF Units.
SBFFormation() - Constructor for class megamek.common.strategicBattleSystems.SBFFormation
 
SBFFormation.MoraleStatus - Enum Class in megamek.common.strategicBattleSystems
 
SBFFormationConverter - Class in megamek.common.strategicBattleSystems
 
SBFFormationConverter(Force, Game) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationConverter
 
SBFFormationDeserializer - Class in megamek.common.jacksonadapters
This Jackson deserializer reads an SBFFormation from an MMU file.
SBFFormationDeserializer() - Constructor for class megamek.common.jacksonadapters.SBFFormationDeserializer
 
SBFFormationDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.SBFFormationDeserializer
 
SBFFormationReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFFormationReportEntry(String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationReportEntry
 
SBFFormationReportEntry(SBFFormation, SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationReportEntry
 
SBFFormationSerializer - Class in megamek.common.jacksonadapters
This Jackson serializer writes an SBF Formation to YAML output.
SBFFormationSerializer() - Constructor for class megamek.common.jacksonadapters.SBFFormationSerializer
 
SBFFormationSerializer(Class<SBFFormation>) - Constructor for class megamek.common.jacksonadapters.SBFFormationSerializer
 
SBFFormationSpriteHandler - Class in megamek.client.ui.swing.boardview
 
SBFFormationSpriteHandler(BoardView, SBFClient) - Constructor for class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
 
SBFFormationTurn - Class in megamek.common.strategicBattleSystems
This is a turn for a player action that uses a unit (formation).
SBFFormationTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFFormationTurn
Creates a new player turn for an SBF Game.
SBFFullGameReport - Class in megamek.common
This class gathers the full game report for an SBF game.
SBFFullGameReport() - Constructor for class megamek.common.SBFFullGameReport
 
SBFGame - Class in megamek.common.strategicBattleSystems
This is an SBF game's game object that holds all game information.
SBFGame() - Constructor for class megamek.common.strategicBattleSystems.SBFGame
 
SBFGameManager - Class in megamek.server.sbf
This class manages an SBF game on the server side.
SBFGameManager() - Constructor for class megamek.server.sbf.SBFGameManager
 
SBFGameManagerHelper - Interface in megamek.server.sbf
 
SBFIGotSomethingUnitPlaceholder - Class in megamek.common.strategicBattleSystems
 
SBFIGotSomethingUnitPlaceholder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFIGotSomethingUnitPlaceholder
 
SBFIndirectArtilleryAttack - Class in megamek.common.actions.sbf
 
SBFIndirectArtilleryAttack(int, int, BattleForceSUA) - Constructor for class megamek.common.actions.sbf.SBFIndirectArtilleryAttack
 
SBFInGameObjectTooltip - Class in megamek.client.ui.swing.tooltip
 
SBFInitiativeHelper - Record Class in megamek.server.sbf
 
SBFInitiativeHelper(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFInitiativeHelper
Creates an instance of a SBFInitiativeHelper record class.
SBFInitiativeRollReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFInitiativeRollReportEntry(InitiativeRoll) - Constructor for class megamek.common.strategicBattleSystems.SBFInitiativeRollReportEntry
 
SBFJumpChoiceDialog - Class in megamek.client.ui.swing.sbf
This dialog is used to ask the player how many JUMP points are to be used for a planned movement.
SBFJumpChoiceDialog(JFrame, List<Integer>) - Constructor for class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
 
SBFMovementDisplay - Class in megamek.client.ui.swing.sbf
 
SBFMovementDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
SBFMovementMode - Enum Class in megamek.common.strategicBattleSystems
Represents the movement modes used in Strategic Battle Force
SBFMovePath - Class in megamek.common.strategicBattleSystems
 
SBFMovePath(int, BoardLocation, SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePath
 
SBFMovePathFinder - Class in megamek.common.strategicBattleSystems
 
SBFMovePathFinder(SBFGame, AbstractPathFinder.DestinationMap<BoardLocation, SBFMovePath>, AbstractPathFinder.EdgeRelaxer<SBFMovePath, SBFMovePath>, AbstractPathFinder.AdjacencyMap<SBFMovePath>, Comparator<SBFMovePath>) - Constructor for class megamek.common.strategicBattleSystems.SBFMovePathFinder
 
SBFMovePathFinder.DestinationReachedStopCondition - Class in megamek.common.strategicBattleSystems
Returns true if last processed move path had final position equal to destination.
SBFMovePathFinder.GroundMovementAdjacency - Class in megamek.common.strategicBattleSystems
 
SBFMovePathFinder.MovePathAStarComparator - Class in megamek.common.strategicBattleSystems
A MovePath comparator that compares movement points spent and distance to destination.
SBFMovePathFinder.MovePathLengthFilter - Class in megamek.common.strategicBattleSystems
This filter removes MovePaths that need more movement points than specified in constructor invocation.
SBFMovePathFinder.MovePathMPCostComparator - Class in megamek.common.strategicBattleSystems
A MovePath comparator that compares movement points spent.
SBFMovePathFinder.MovePathRelaxer - Class in megamek.common.strategicBattleSystems
Relaxes edge by favouring MovePaths that end in a not prone stance.
SBFMoveStep - Class in megamek.common.strategicBattleSystems
 
SBFMoveStep(int) - Constructor for class megamek.common.strategicBattleSystems.SBFMoveStep
 
SBFPartialScanUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
 
SBFPartialScanUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFPartialScanUnitPlaceHolder
 
SBFPhaseEndManager - Record Class in megamek.server.sbf
 
SBFPhaseEndManager(SBFGameManager) - Constructor for record class megamek.server.sbf.SBFPhaseEndManager
Creates an instance of a SBFPhaseEndManager record class.
SBFPlaceHolderSprite - Class in megamek.client.ui.swing.boardview
 
SBFPlaceHolderSprite(BoardView, SBFUnitPlaceHolder, Player, SBFGame) - Constructor for class megamek.client.ui.swing.boardview.SBFPlaceHolderSprite
Used to color the label when this unit is selected for movement etc.
SBFPlayerNameReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFPlayerNameReportEntry(String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
 
SBFPlayerNameReportEntry(String, PlayerColour) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
 
SBFPlayerNameReportEntry(Player) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerNameReportEntry
 
SBFPlayerTurn - Class in megamek.common.strategicBattleSystems
This is a turn for a player action that does not use a unit (formation).
SBFPlayerTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFPlayerTurn
Creates a new player action turn for an SBF Game.
SBFPublicReportEntry - Class in megamek.common.strategicBattleSystems
Work In Progress
SBFPublicReportEntry(int) - Constructor for class megamek.common.strategicBattleSystems.SBFPublicReportEntry
 
SBFRecordSheet - Class in megamek.common.strategicBattleSystems
This class represents a Strategic BattleForce Record Sheet.
SBFRecordSheet(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheet
Constructs and initializes a Strategic BattleForce Record Sheet for the given formation.
SBFRecordSheetBook - Class in megamek.common.strategicBattleSystems
This class represents a collection of Strategic BattleForce sheets.
SBFRecordSheetBook(Collection<SBFFormation>) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheetBook
Constructs a new collection of Strategic BattleForce sheets for the given formations.
SBFRecordSheetBook(Collection<SBFFormation>, Font, Font) - Constructor for class megamek.common.strategicBattleSystems.SBFRecordSheetBook
Constructs a new collection of Strategic BattleForce sheets for the given formations.
SBFReportDisplay - Class in megamek.client.ui.swing
 
SBFReportDisplay(SBFClientGUI) - Constructor for class megamek.client.ui.swing.SBFReportDisplay
Creates and lays out a new movement phase display for the specified clientgui.getClient().
SBFReportDisplay.ReportCommand - Enum Class in megamek.client.ui.swing
 
SBFReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFReportEntry(int) - Constructor for class megamek.common.strategicBattleSystems.SBFReportEntry
 
SBFReportHeader - Class in megamek.common.strategicBattleSystems
 
SBFReportHeader(int) - Constructor for class megamek.common.strategicBattleSystems.SBFReportHeader
 
SBFReportMessages - Class in megamek.common.strategicBattleSystems
 
SBFReportPanel - Class in megamek.client.ui.swing.widget
Shows reports, with an Okay JButton
SBFReportPanel(SBFClientGUI) - Constructor for class megamek.client.ui.swing.widget.SBFReportPanel
 
SBFRollReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFRollReportEntry(Roll) - Constructor for class megamek.common.strategicBattleSystems.SBFRollReportEntry
 
SBFRuleOptions - Class in megamek.common.options
 
SBFRuleOptions() - Constructor for class megamek.common.options.SBFRuleOptions
 
SBFRuleOptionsUser - Interface in megamek.common.strategicBattleSystems
This interface is implemented by objects that regularly need to check the rules options used in an SBF game.
SBFSHEET_HEADERFONT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SBFSHEET_VALUEFONT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SBFSomethingOutThereUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
 
SBFSomethingOutThereUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
 
SBFStandardUnitAttack - Class in megamek.common.actions.sbf
 
SBFStandardUnitAttack(int, int, int, ASRange) - Constructor for class megamek.common.actions.sbf.SBFStandardUnitAttack
Creates a standard attack of an SBF Unit on another formation.
SBFStandardUnitAttackHandler - Class in megamek.server.sbf
 
SBFStandardUnitAttackHandler(SBFStandardUnitAttack, SBFGameManager) - Constructor for class megamek.server.sbf.SBFStandardUnitAttackHandler
 
SBFStatsDialog - Class in megamek.client.ui.dialogs
This non-modal dialog shows stats of one or more SBF Formations in the form of a table.
SBFStatsDialog(JFrame, Collection<Force>, Game) - Constructor for class megamek.client.ui.dialogs.SBFStatsDialog
Creates a non-modal dialog that shows SBF Formation stats for the given forces.
SBFStatsTablePanel - Class in megamek.client.ui.swing
A panel with a table of Strategic Battle Force stats for any SBF Formations that are added to it.
SBFStatsTablePanel(JFrame, Collection<SBFFormation>, boolean) - Constructor for class megamek.client.ui.swing.SBFStatsTablePanel
Constructs the panel for the given formations.
SBFStepSprite - Class in megamek.client.ui.swing.boardview
 
SBFStepSprite(BoardView, SBFMoveStep, SBFMovePath) - Constructor for class megamek.client.ui.swing.boardview.SBFStepSprite
 
SBFTargetDialog - Class in megamek.client.ui.swing
 
SBFTargetDialog(JFrame, SBFGame, ListSelectionListener) - Constructor for class megamek.client.ui.swing.SBFTargetDialog
 
SBFTargetingToHitDisplay - Class in megamek.client.ui.sbf
 
SBFTargetingToHitDisplay() - Constructor for class megamek.client.ui.sbf.SBFTargetingToHitDisplay
 
SBFToHitData - Class in megamek.common.strategicBattleSystems
 
SBFToHitData() - Constructor for class megamek.common.strategicBattleSystems.SBFToHitData
 
SBFToHitData(int, String) - Constructor for class megamek.common.strategicBattleSystems.SBFToHitData
 
SBFTurn - Class in megamek.common.strategicBattleSystems
This is a subclass of AbstractPlayerTurn that is (for now) only used to have a clear SBF designated turn so that SBF classes don't use AbstractPlayerTurn directly.
SBFTurn(int) - Constructor for class megamek.common.strategicBattleSystems.SBFTurn
 
SBFUnit - Class in megamek.common.strategicBattleSystems
Represents an SBF Unit (Ground SBF Unit or Aerospace Flight) which contains between 1 and 6 AlphaStrike elements and is the building block of SBF Formations.
SBFUnit() - Constructor for class megamek.common.strategicBattleSystems.SBFUnit
 
SBFUnitAttackSelector - Class in megamek.client.ui.sbf
 
SBFUnitAttackSelector(ListSelectionListener) - Constructor for class megamek.client.ui.sbf.SBFUnitAttackSelector
 
SBFUnitConverter - Class in megamek.common.strategicBattleSystems
 
SBFUnitConverter(List<AlphaStrikeElement>, String, CalculationReport) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitConverter
 
SBFUnitDeserializer - Class in megamek.common.jacksonadapters
This Jackson deserializer reads an SBF Unit (part of a formation) from an MMU file.
SBFUnitDeserializer() - Constructor for class megamek.common.jacksonadapters.SBFUnitDeserializer
 
SBFUnitDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.SBFUnitDeserializer
 
SBFUnitPlaceHolder - Class in megamek.common.strategicBattleSystems
 
SBFUnitPlaceHolder(SBFFormation) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
SBFUnitReportEntry - Class in megamek.common.strategicBattleSystems
 
SBFUnitReportEntry(String, String, String) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitReportEntry
 
SBFUnitReportEntry(SBFFormation, int, Color) - Constructor for class megamek.common.strategicBattleSystems.SBFUnitReportEntry
 
SBFUnitSerializer - Class in megamek.common.jacksonadapters
This Jackson serializer writes an SBF Unit (part of a formation) to YAML output.
SBFUnitSerializer() - Constructor for class megamek.common.jacksonadapters.SBFUnitSerializer
 
SBFUnitSerializer(Class<SBFUnit>) - Constructor for class megamek.common.jacksonadapters.SBFUnitSerializer
 
SBFUnitToHexAttack - Class in megamek.common.actions.sbf
 
SBFUnitToHexAttack(int, int, BoardLocation) - Constructor for class megamek.common.actions.sbf.SBFUnitToHexAttack
Creates a standard attack of an SBF Unit on another formation.
SBFVisibilityHelper - Class in megamek.common.strategicBattleSystems
This class holds visibility information for an SBF game.
SBFVisibilityHelper(SBFGame) - Constructor for class megamek.common.strategicBattleSystems.SBFVisibilityHelper
 
SBFVisibilityStatus - Enum Class in megamek.common.strategicBattleSystems
This enum represents the various states of visibility used in SBF games with the Recon rules, IO BF p.195.
SC - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
SC_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
SC_STARTING_CLIENT_SERVER - Static variable in class megamek.MMLoggingConstants
 
SC_STARTING_DEDICATED_SERVER - Static variable in class megamek.MMLoggingConstants
 
SC_STARTING_HOST_SERVER - Static variable in class megamek.MMLoggingConstants
 
scale - Variable in class megamek.common.icons.Camouflage
The scale times 10 (10 = no scaling) to apply to this camo when applying it to units.
scaleAndCenter(Image, int) - Static method in class megamek.common.icons.AbstractIcon
 
ScaledImageFileFactory - Class in megamek.common.util.fileUtils
This class will produce Image objects from files.
ScaledImageFileFactory() - Constructor for class megamek.common.util.fileUtils.ScaledImageFileFactory
 
ScaledImageFileFactory(int, int) - Constructor for class megamek.common.util.fileUtils.ScaledImageFileFactory
 
scaleForGUI(float) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the given value multiplied by the current GUI scaling.
scaleForGUI(int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the given value multiplied by the current GUI scaling.
scaleForGUI(int, int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the given values multiplied by the current GUI scaling as a Dimension.
scaleX(float) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to scale the text horizontally by the given scaleX value.
scaleX(float) - Method in class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
Sets the Configuration to scale the text horizontally by the given scaleX value.
ScalingPopup - Class in megamek.client.ui.swing.util
A JPopupMenu that automatically scales with MegaMek's GUI Scaling value obtained from GUIPreferences.getGUIScale()
ScalingPopup() - Constructor for class megamek.client.ui.swing.util.ScalingPopup
 
scanForBoards(MapSettings) - Static method in class megamek.server.ServerBoardHelper
Returns a list of path names of available boards of the size set in the given mapSettings.
SCAP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
scatter(Coords, int) - Static method in class megamek.common.Compute
scatter from a hex according, roll d6 to choose scatter direction
scatterAltitudeBombs(Coords, int, int) - Static method in class megamek.common.Compute
Scatter from hex according to altitude bombing rules (based on MoF), TW pg 246.
scatterAssaultDrop(Coords, int) - Static method in class megamek.common.Compute
scatter from hex according to atmospheric drop rules d6 for direction, 1d6 per point of MOF
scatterDirectArty(Coords, int) - Static method in class megamek.common.Compute
scatter from hex according to direct fire artillery rules (based on MoF)
scatterDiveBombs(Coords, int) - Static method in class megamek.common.Compute
Scatter from hex according to dive bombing rules (based on MoF), TW pg 246.
SCC_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
Scenario - Interface in megamek.common.scenario
 
SCENARIO_EXT - Static variable in class megamek.SuiteConstants
 
ScenarioChooser - Class in megamek.client.ui.swing.scenario
This dialog lists all scenarios found in MM's scenario directory as well as the corresponding user directory.
ScenarioChooser(JFrame) - Constructor for class megamek.client.ui.swing.scenario.ScenarioChooser
 
ScenarioDialog - Class in megamek.client.ui.swing
Allow a user to set types and colors for scenario players
ScenarioDialog(JFrame, Player[]) - Constructor for class megamek.client.ui.swing.ScenarioDialog
 
ScenarioInfoPanel - Class in megamek.client.ui.swing.scenario
This panel displays a single Scenario object in a well-formatted manner for display in the ScenarioChooser.
ScenarioInfoPanel() - Constructor for class megamek.client.ui.swing.scenario.ScenarioInfoPanel
 
ScenarioInfoRenderer - Class in megamek.client.ui.swing.scenario
This is a JList renderer for ScenarioInfoPanel.
ScenarioInfoRenderer() - Constructor for class megamek.client.ui.swing.scenario.ScenarioInfoRenderer
 
ScenarioLoader - Class in megamek.common.scenario
 
ScenarioLoader(File) - Constructor for class megamek.common.scenario.ScenarioLoader
 
ScenarioLoader(String) - Constructor for class megamek.common.scenario.ScenarioLoader
 
ScenarioLoaderException - Exception in megamek.common.scenario
 
ScenarioLoaderException(String) - Constructor for exception megamek.common.scenario.ScenarioLoaderException
 
ScenarioLoaderException(String, Object...) - Constructor for exception megamek.common.scenario.ScenarioLoaderException
 
ScenarioLoaderTest - Class in megamek.test
 
ScenarioLoaderTest() - Constructor for class megamek.test.ScenarioLoaderTest
 
scenariosDir() - Static method in class megamek.common.Configuration
Return the configured scenarios directory, if set, otherwise return the default path, relative to the configured data directory.
ScenarioV1 - Class in megamek.common.scenario
This class holds all scenario info loaded from a scenario (.mms) file.
ScenarioV2 - Class in megamek.common.scenario
 
schedule(TimerTask, long, long) - Method in class megamek.client.TimerSingleton
 
scheduleBoardViewRepaint() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
Makes the BoardView redraw, updating the overlay in the process.
scheduleRescale() - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
Deletes the scaled minimap image for this button, making it rescale and redraw.
SCL_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
SCM - Static variable in class megamek.common.EquipmentTypeLookup
 
scmCritStateCount(Predicate<CriticalSlot>) - Method in class megamek.common.Entity
 
Scout - Class in megamek.common.autoresolve.acar.role
 
Scout() - Constructor for class megamek.common.autoresolve.acar.role.Scout
 
SCOUT - Enum constant in enum class megamek.common.UnitRole
 
SCR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SCREEN - Static variable in class megamek.common.Terrains
The SCREEN terrain type stands for chaff hexes generated by screen launchers in space.
SCREEN_LAUNCHER_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
ScreenLauncherBayHandler - Class in megamek.common.weapons
 
ScreenLauncherBayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ScreenLauncherBayHandler
 
ScreenLauncherBayWeapon - Class in megamek.common.weapons.bayweapons
 
ScreenLauncherBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ScreenLauncherBayWeapon
 
ScreenLauncherHandler - Class in megamek.common.weapons
 
ScreenLauncherHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ScreenLauncherHandler
 
ScreenLauncherWeapon - Class in megamek.common.weapons.capitalweapons
 
ScreenLauncherWeapon() - Constructor for class megamek.common.weapons.capitalweapons.ScreenLauncherWeapon
 
ScreenProcessor - Class in megamek.server
 
ScreenProcessor(TWGameManager) - Constructor for class megamek.server.ScreenProcessor
 
SCRIPTED_MESSAGE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to show a message (e.g.
scriptedEventHelper - Variable in class megamek.server.AbstractGameManager
 
scriptedEvents - Variable in class megamek.common.AbstractGame
This list contains all scripted events that may happen during the course of the game.
scriptedEvents() - Method in class megamek.common.AbstractGame
 
scriptedEvents() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
scriptedEvents() - Method in interface megamek.common.IGame
 
scrMekTable - Variable in class megamek.client.ui.swing.lobby.ChatLounge
 
SCROLL_EAST - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
SCROLL_NORTH - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
SCROLL_SENSITIVITY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SCROLL_SOUTH - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
SCROLL_WEST - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
scrollDown() - Method in class megamek.client.ui.swing.ChatterBox2
Scrolls down one line.
scrollUp() - Method in class megamek.client.ui.swing.ChatterBox2
Scrolls up one line.
SCUBA - Static variable in class megamek.common.Infantry
 
SDCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SDS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SE - Enum constant in enum class megamek.common.Facing
 
SEAL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SeaMineDepthDialog - Class in megamek.client.ui.swing
Ask for the setting for a vibrabomb.
SeaMineDepthDialog(JFrame, int) - Constructor for class megamek.client.ui.swing.SeaMineDepthDialog
 
searchFilter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
SEARCHLIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
SEARCHLIGHT - Enum constant in enum class megamek.common.planetaryconditions.IlluminationLevel
 
SearchlightAttackAction - Class in megamek.common.actions
Used for aiming a searchlight at a target.
SearchlightAttackAction(int, int) - Constructor for class megamek.common.actions.SearchlightAttackAction
 
SearchlightAttackAction(int, int, int) - Constructor for class megamek.common.actions.SearchlightAttackAction
 
searchlightIsActive - Variable in class megamek.common.Entity
 
sec_facing - Variable in class megamek.common.Entity
 
SECOND_CLASS - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
 
secondaryPos - Variable in class megamek.client.ui.swing.boardview.AbstractWreckSprite
 
secondaryPositions - Variable in class megamek.common.Entity
Used for Entities that are bigger than a single hex.
secondaryRadius - Variable in class megamek.common.weapons.AreaEffectHelper.NukeStats
The maximum distance, in hexes, from the impact point, at which "secondary" effects are applied to units
SecondClassQuartersCargoBay - Class in megamek.common
Represents a volume of space set aside for carrying second class passengers
SecondClassQuartersCargoBay(double, int) - Constructor for class megamek.common.SecondClassQuartersCargoBay
Create a space for the given tonnage of troops.
SecondClassQuartersCargoBay(int) - Constructor for class megamek.common.SecondClassQuartersCargoBay
Create space for certain number of crew/passengers
secondLOSHex(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when secondLOS is set.
secondLOSHex(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when secondLOS is set.
secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
secondLOSHex(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
secondShot - Variable in class megamek.common.weapons.WeaponHandler
 
SeeAllCommand - Class in megamek.server.commands
Allows an observer to see all units
SeeAllCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SeeAllCommand
 
seeEnhancedTargetingAttackerTypes() - Method in class megamek.client.bot.princess.Princess
Returns a copy of the list of valid enhanced targeting attacker types
seeEnhancedTargetingTargetTypes() - Method in class megamek.client.bot.princess.Princess
Returns a copy of the list of valid enhanced targeting target types
SEEKING_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
select(boolean) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This is the function to add a unit to the current interface.
select(boolean) - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
 
select(boolean) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
select(int, int) - Method in class megamek.client.ui.swing.boardview.BoardView
"Selects" the specified Coords.
select(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
Determines if this Board contains the Coords, and if so, "selects" that Coords.
SELECT_ACTION - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
SELECT_UNIT - Static variable in class megamek.client.event.BoardViewEvent
 
SelectArtyAutoHitHexDisplay - Class in megamek.client.ui.swing
 
SelectArtyAutoHitHexDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
Creates and lays out a new select designated hex phase display for the specified clientgui.getClient().
SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all the possible ActionCommands that can be carried out during the select arty auto hit phase.
SelectDirection - Enum Class in megamek.client.ui.swing.sbf
 
selectEntity(int) - Method in class megamek.client.ui.swing.DeploymentDisplay
Selects an entity for deployment.
selectEntity(int) - Method in class megamek.client.ui.swing.FiringDisplay
Selects an entity, by number, for firing.
selectEntity(int) - Method in class megamek.client.ui.swing.MovementDisplay
Selects an entity, by number, for movement.
selectEntity(int) - Method in class megamek.client.ui.swing.PhysicalDisplay
Selects an entity, by number, for movement.
selectEntity(int) - Method in class megamek.client.ui.swing.PointblankShotDisplay
Selects an entity, by number, for firing.
selectEntity(Entity) - Method in class megamek.client.ui.swing.boardview.BoardView
 
selectFirstWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Selects the first valid weapon in the weapon list.
selectForAction(SBFFormation) - Method in class megamek.client.ui.swing.SBFClientGUI
 
SELECTION - Enum constant in enum class megamek.common.enums.GamePhase
 
selectNextPlayer() - Method in class megamek.client.ui.swing.MovementDisplay
Hands over the current turn to the next valid player on the same team as the supplied player.
selectNextWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Selects the next valid weapon in the weapon list.
selectOption(ForceDescriptor) - Method in class megamek.client.ratgenerator.OptionGroupNode
 
selectOption(ForceDescriptor, boolean) - Method in class megamek.client.ratgenerator.OptionGroupNode
 
selectPrevWeapon() - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Selects the prevous valid weapon in the weapon list.
selectWeapon(int) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Selects the weapon with the specified weapon ID.
SELF_DESTRUCT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
selfDestructedThisTurn - Variable in class megamek.common.Entity
 
selfDestructing - Variable in class megamek.common.Entity
 
selfDestructInitiated - Variable in class megamek.common.Entity
 
selfPreservation(int) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
send(int, Packet) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
send(int, Packet) - Method in class megamek.server.AbstractGameManager
Sends the given packet to the given connection (= player ID).
send(int, Packet) - Method in interface megamek.server.IGameManager
Sends the given packet to the given connection (= player ID).
send(int, Packet) - Method in class megamek.server.sbf.SBFGameManager
Sends the given packet to the given connection (= player ID).
send(int, Packet) - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
send(int, Packet) - Method in class megamek.server.Server
Sends the given packet to the given connection (= player ID) if it is not null.
send(Message) - Method in class megamek.common.util.EmailService
 
send(Packet) - Method in class megamek.client.AbstractClient
Sends the packet to the server, if this client is connected.
send(Packet) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
send(Packet) - Method in class megamek.common.net.connections.AbstractConnection
Adds a packet to the send queue to be sent on a separate thread.
send(Packet) - Method in class megamek.server.AbstractGameManager
Sends the given packet to all connections (all connected Clients = players).
send(Packet) - Method in interface megamek.server.IGameManager
Sends the given packet to all connections (all connected Clients = players).
send(Packet) - Method in class megamek.server.sbf.SBFGameManager
 
send(Packet) - Method in interface megamek.server.sbf.SBFGameManagerHelper
 
SEND_SAVEGAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
sendActivateHidden(int, GamePhase) - Method in class megamek.client.Client
Send activate hidden data to the server
sendAddEntitiesToForce(Collection<Entity>, int) - Method in class megamek.client.Client
Sends a packet instructing the server to add the given entities to the given force.
sendAddEntity(List<Entity>) - Method in class megamek.client.Client
Sends an "add entity" packet that contains a collection of Entity objects.
sendAddForce(Force, Collection<Entity>) - Method in class megamek.client.Client
Sends an "Add force" packet
sendAddSquadron(FighterSquadron, Collection<Integer>) - Method in class megamek.client.Client
Sends an "add squadron" packet
sendAmmoChange(int, int, int, int) - Method in class megamek.client.Client
Send mode-change data to the server
sendAMSAssignCFRResponse(Integer) - Method in class megamek.client.Client
 
sendAPDSAssignCFRResponse(Integer) - Method in class megamek.client.Client
 
sendArtyAutoHitHexes(Vector<Coords>) - Method in class megamek.client.Client
Sends a "set Artillery Autohit Hexes" packet
sEndASFBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndASFDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndASFUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendAssignForceFull(Collection<Force>, int) - Method in class megamek.client.Client
Sends a packet instructing the server to add the given entities to the given force.
sendAttackData(int, Vector<EntityAction>) - Method in class megamek.client.Client
Send a weapon fire command to the server.
sendAttackData(List<EntityAction>, int) - Method in class megamek.client.SBFClient
 
sEndBattleArmorBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndBattleArmorDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndBattleArmorHandles - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndBattleArmorUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndBV - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendCalledShotChange(int, int) - Method in class megamek.client.Client
Send called shot change data to the server
sEndCargoBayUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendChangedBuildings(Vector<Building>) - Method in class megamek.server.totalwarfare.TWGameManager
 
sendChangedHex(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
Sends notification to clients that the specified hex has changed.
sendChangedHexes() - Method in class megamek.server.totalwarfare.TWGameManager
Sends notification to clients that the specified hex has changed.
sendChangedMines(Coords) - Method in class megamek.server.totalwarfare.TWGameManager
Sends notification to clients that the specified hex has changed.
sendChangeOwner(Collection<Entity>, int) - Method in class megamek.client.Client
Sends a packet containing multiple entity updates.
sendChangeTeam(Collection<Player>, int) - Method in class megamek.client.Client
Sends a packet containing multiple entity updates.
sendChat(int, String, String) - Method in class megamek.server.AbstractGameManager
 
sendChat(int, String, String) - Method in class megamek.server.Server
Transmits a chat message to all players
sendChat(String) - Method in class megamek.client.AbstractClient
 
sendChat(String) - Method in interface megamek.client.IClient
 
sendChat(String) - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
sendChat(String, String) - Method in class megamek.server.AbstractGameManager
 
sendChat(String, String) - Method in class megamek.server.Server
Transmits a chat message to all players
sendChat(String, Level) - Method in class megamek.client.bot.princess.Princess
 
sendCurrentInfo(int) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
sendCurrentInfo(int) - Method in interface megamek.server.IGameManager
Sends a player all information they need to update their Client game state to the GameManager's game state.
sendCurrentInfo(int) - Method in class megamek.server.sbf.SBFGameManager
 
sendCurrentInfo(int) - Method in class megamek.server.Server
Sends a player the info they need to look at the current phase.
sendCurrentInfo(int) - Method in class megamek.server.totalwarfare.TWGameManager
Sends a player the info they need to look at the current phase.
sendCurrentTurns() - Method in class megamek.server.AbstractGameManager
Sends the current list of player turns as stored in the game's turn list to the Clients.
sendCustomInit(Player) - Method in class megamek.client.Client
Sends an "update custom initiative" packet
sendDeleteEntities(List<Integer>) - Method in class megamek.client.Client
Sends an update to the server to delete the entities of the given ids.
sendDeleteEntity(int) - Method in class megamek.client.Client
Sends a "delete entity" packet
sendDeleteForces(List<Force>) - Method in class megamek.client.Client
Sends a packet to the Server requesting to delete the given forces.
sendDeployGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.client.Client
Sends an updated state of ground objects (i.e.
sendDeploymentUnload(Entity, Entity) - Method in class megamek.client.Client
Sends an "update entity" packet
sendDeployMinefields(Vector<Minefield>) - Method in class megamek.client.Client
Sends an "deploy minefields" packet
sEndDockingCollars - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendDominoCFRResponse(MovePath) - Method in class megamek.client.Client
 
sendDone() - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
Sends a Done packet to the server.
sendDone(boolean) - Method in class megamek.client.AbstractClient
 
sendDone(boolean) - Method in interface megamek.client.IClient
Sends a "this player is done/not done" message to the server.
sendDone(boolean) - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
sEndDropshuttleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndDropshuttleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndDropshuttleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendEntities(int) - Method in class megamek.server.totalwarfare.TWGameManager
Resend entities to the player called by SeeAll command
sendEntityWeaponOrderUpdate(Entity) - Method in class megamek.client.Client
 
sendExplodeBuilding(Building.DemolitionCharge) - Method in class megamek.client.Client
 
sendForceParent(Collection<Force>, int) - Method in class megamek.client.Client
Sends the given forces to the server to be made top-level forces.
sendGameOptions(String, Vector<IBasicOption>) - Method in class megamek.client.Client
Send the game options to the server
sendGhostSkipMessage(Player) - Method in class megamek.server.AbstractGameManager
Sends out a notification message indicating that a ghost player's turn may be skipped with the /skip command.
sendGroundObjectUpdate() - Method in class megamek.server.totalwarfare.TWGameManager
Convenience function to send a ground object update.
sEndHands - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendHiddenPBSCFRResponse(Vector<EntityAction>) - Method in class megamek.client.Client
 
sEndInfantryBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndInfantryDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndInfantryUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
SENDING_ARTILLERY_ATTACKS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_AVAILABLE_MAP_SIZES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_BOARD - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to replace all boards with the newly sent ones.
SENDING_ENTITIES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_FLARES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_GAME_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet having a options to share with other Clients (C -> S) or implement on the receiving Client (S -> C).
SENDING_ILLUM_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_MAP_DIMENSIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_MAP_SETTINGS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_PLANETARY_CONDITIONS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_PLAYERS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_REPORTS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_REPORTS_ALL - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet transmitting the entire game's accumulated reports to the Client, possibly obscured.
SENDING_REPORTS_SPECIAL - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_REPORTS_TACTICAL_GENIUS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_SPECIAL_HEX_DISPLAY - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_TAG_INFO - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SENDING_TURNS - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to update the list of player turns.
sEndJump - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndLightVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndLightVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndLightVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendLoadEntity(int, int, int) - Method in class megamek.client.Client
Sends a "load entity" packet
sendLoadGame(int, String) - Method in class megamek.server.Server
send a packet to the connection tells it load a locally saved game
sendLoadGame(File) - Method in class megamek.client.bot.princess.Princess
sends a load game file to the server
sendLoadGame(File) - Method in class megamek.client.Client
sends a load game file to the server
sEndLowerArms - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendMapDimensions(MapSettings) - Method in class megamek.client.Client
Send the new map dimensions to the server
sendMapSettings(MapSettings) - Method in class megamek.client.Client
Send the new map selection to the server
sEndMekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndMekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndMekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendModeChange(int, int, int) - Method in class megamek.client.Client
Send mode-change data to the server
sendMountFacingChange(int, int, int) - Method in class megamek.client.Client
Send mount-facing-change data to the server
sEndNavalRepairFacilities - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendNetworkPacket(byte[], boolean) - Method in class megamek.common.net.connections.AbstractConnection
Sends the data.
sendNetworkPacket(byte[], boolean) - Method in class megamek.common.net.connections.DataStreamConnection
 
sendNextPlayer() - Method in class megamek.client.AbstractClient
give the initiative to the next player on the team.
sendNovaChange(int, String) - Method in class megamek.client.Client
Send a Nova CEWS update packet
sendNovaChange(int, String) - Method in class megamek.server.totalwarfare.TWGameManager
Send a packet to all connected clients.
sendNow(SendPacket) - Method in class megamek.common.net.connections.AbstractConnection
Send the packet now, on a separate thread; This is the blocking call.
sendPause() - Method in class megamek.client.AbstractClient
 
sendPause() - Method in interface megamek.client.IClient
 
sendPause() - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
sendPhaseChange() - Method in class megamek.common.autoresolve.acar.SimulationManager
 
sendPhaseChange() - Method in class megamek.server.AbstractGameManager
 
sendPlanetaryConditions(PlanetaryConditions) - Method in class megamek.client.Client
Send the planetary Conditions to the server
sendPlayerInfo() - Method in class megamek.client.AbstractClient
Sends the info associated with the local player.
sendPlayerPickedPassThrough(Integer, Integer, Coords) - Method in class megamek.client.Client
For ground to air attacks, the ground unit targets the closest hex in the air units flight path.
sendPrePhaseData(int) - Method in class megamek.client.Client
Send s done with prephase turn
sendPrincessSettings() - Method in class megamek.client.bot.princess.Princess
 
sEndProtomekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndProtomekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndProtomekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendReport() - Method in class megamek.server.sbf.SBFGameManager
Send the round report to all connected clients.
sendRerollInitiativeRequest() - Method in class megamek.client.Client
Sends a "reroll initiative" message to the server.
sendResetRoundDeployment() - Method in class megamek.client.Client
Reset round deployment packet
sendSaveGame(int, String, String) - Method in class megamek.server.AbstractGameManager
 
sendSaveGame(int, String, String) - Method in class megamek.server.GameManagerSaveHelper
Saves the game and sends it to the specified connection
sendSaveGame(int, String, String) - Method in interface megamek.server.IGameManager
save the game and send it to the specified connection
sendSaveGame(int, String, String) - Method in class megamek.server.Server
 
sendSensorChange(int, int) - Method in class megamek.client.Client
Send sensor-change data to the server
sendServerChat(int, String) - Method in class megamek.client.AbstractClient
Broadcast a general chat message from the local player
sendServerChat(int, String) - Method in class megamek.server.AbstractGameManager
 
sendServerChat(int, String) - Method in class megamek.server.Server
 
sendServerChat(String) - Method in class megamek.server.AbstractGameManager
 
sendServerChat(String) - Method in class megamek.server.Server
 
sendSinksChange(int, int) - Method in class megamek.client.Client
Send sinks-change data to the server
sEndSmallCraftBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndSmallCraftDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndSmallCraftUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendSmokeCloudAdded(SmokeCloud) - Method in class megamek.server.totalwarfare.TWGameManager
 
sendSpecialHexDisplayAppend(Coords, SpecialHexDisplay) - Method in class megamek.client.Client
 
sendSpecialHexDisplayDelete(Coords, SpecialHexDisplay) - Method in class megamek.client.Client
 
sEndSuperHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndSuperHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndSuperHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendSystemModeChange(int, int, int) - Method in class megamek.client.Client
Send system mode-change data to the server
sendTagInfoReset() - Method in class megamek.server.totalwarfare.TWGameManager
 
sendTAGTargetCFRResponse(int) - Method in class megamek.client.Client
 
sEndTankTurrets - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendTelemissileTargetCFRResponse(int) - Method in class megamek.client.Client
 
sEndTons - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendTowEntity(int, int) - Method in class megamek.client.Client
Sends a "tow entity" packet
sEndTroopSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sendUnloadStranded(int...) - Method in class megamek.client.Client
Send command to unload stranded entities to the server
sendUnpause() - Method in class megamek.client.AbstractClient
 
sendUpdateEntity(Collection<Entity>) - Method in class megamek.client.Client
Sends a packet containing multiple entity updates.
sendUpdateEntity(Entity) - Method in class megamek.client.Client
Sends an "update entity" packet
sendUpdateForce(Collection<Force>) - Method in class megamek.client.Client
Sends an "Update force" packet
sendUpdateForce(Collection<Force>, Collection<Entity>) - Method in class megamek.client.Client
Sends an "Update force" packet
sendVisibilityIndicator(Entity) - Method in class megamek.server.totalwarfare.TWGameManager
 
sEndWalk - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sEndYear - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
Sensor - Class in megamek.common
This class will hold all the information about a particular active sensor, including its rolls
Sensor(int) - Constructor for class megamek.common.Sensor
Constructor
SENSOR_ENGINEERS - Static variable in class megamek.common.Infantry
 
SENSOR_GHOST - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
SENSOR_PING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
SENSOR_RANGE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
sensorContacts - Variable in class megamek.common.Entity
Contains the ids of all entities that have been detected by this entity's sensors.
SensorRangeHelper(int, int, int, int) - Constructor for class megamek.common.Compute.SensorRangeHelper
 
SensorRangeSprite - Class in megamek.client.ui.swing.boardview
This sprite is used to paint the visual and sensor range

Extends FieldofFireSprite
SensorRangeSprite(BoardView, int, Coords, int) - Constructor for class megamek.client.ui.swing.boardview.SensorRangeSprite
 
SensorRangeSpriteHandler - Class in megamek.client.ui.swing.boardview
 
SensorRangeSpriteHandler(BoardView, Game) - Constructor for class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
SENSORS - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
SENSORS_AIR - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
SerializationHelper - Class in megamek.common.util
Class that off-loads serialization related code from Server.java
serialize(ASCardDisplayable, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.ASElementSerializer
 
serialize(SBFFormation, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.SBFFormationSerializer
 
serialize(SBFUnit, JsonGenerator, SerializerProvider) - Method in class megamek.common.jacksonadapters.SBFUnitSerializer
 
SERIALKILLER_CONFIG_FILE - Static variable in class megamek.MMConstants
 
server - Variable in class megamek.server.commands.ServerCommand
 
Server - Class in megamek.server
 
Server(String, int, IGameManager) - Constructor for class megamek.server.Server
 
Server(String, int, IGameManager, boolean, String) - Constructor for class megamek.server.Server
 
Server(String, int, IGameManager, boolean, String, EmailService, boolean) - Constructor for class megamek.server.Server
Construct a new GameHost and begin listening for incoming clients.
SERVER - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
SERVER_CONN - Static variable in class megamek.server.Server
 
SERVER_CORRECT_NAME - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SERVER_GREETING - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SERVER_VERSION_CHECK - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SERVER_VOTE_PROMPT_MSG - Static variable in class megamek.server.commands.GameMasterCommand
 
SERVER_VOTE_PROMPT_MSG - Static variable in class megamek.server.commands.JoinTeamCommand
Deprecated.
 
Server.ReceivedPacket - Class in megamek.server
 
serverAddress - Variable in class megamek.common.commandline.ClientServerCommandLineParser.Resolver
 
ServerBoardHelper - Class in megamek.server
 
ServerCommand - Class in megamek.server.commands
 
ServerCommand(Server, String, String) - Constructor for class megamek.server.commands.ServerCommand
Creates new ServerCommand
ServerHelper - Class in megamek.server
This class contains computations carried out by the Server class.
ServerHelper() - Constructor for class megamek.server.ServerHelper
 
ServerLobbyHelper - Class in megamek.server
 
ServerLobbyHelper() - Constructor for class megamek.server.ServerLobbyHelper
 
ServerOnly - Annotation Interface in megamek.common
This annotation is used to mark IGame and subclass methods that are intended for use by the Server and GameManager only (in other words, not by the Client).
ServerReportsHelper - Class in megamek.server
 
set(List<List<Report>>) - Method in class megamek.common.GameReports
Replaces the entire contents of this FullGameReport with the given List of report lists.
set(EquipmentFlag) - Method in class megamek.common.EquipmentBitSet
Sets the flag in the EquipmentBitSet.
SET - Enum constant in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
 
SET_ARTILLERY_AUTOHIT_HEXES - Enum constant in enum class megamek.common.enums.GamePhase
 
SET_ARTILLERY_AUTOHIT_HEXES - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SET_HIT_HEX - Enum constant in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
SET_WAYPOINT - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
set0SI(int) - Method in class megamek.common.Aero
 
setAccDecNow(boolean) - Method in class megamek.common.Aero
 
setAccDecNow(boolean) - Method in interface megamek.common.IAero
 
setAccDecNow(boolean) - Method in class megamek.common.LandAirMek
 
setAccLast(boolean) - Method in class megamek.common.Aero
 
setAccLast(boolean) - Method in interface megamek.common.IAero
 
setAccLast(boolean) - Method in class megamek.common.LandAirMek
 
setAccumulatedThrust(double) - Method in class megamek.common.Jumpship
 
setAction(PhysicalAttackAction) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setAction(WeaponAttackAction) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setActivateSPAEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setActiveImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
setActiveSinksNextRound(int) - Method in class megamek.common.Mek
 
setActivityDecay(int) - Method in class megamek.client.bot.princess.HeatMap
Set the reduction weight applied to each entry in the activity tracker.
setAdditionalData(Map<Integer, Integer>) - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
setAdditionalTargets(List<Targetable>) - Method in class megamek.client.bot.princess.FireControlState
Directly sets the list of "additional targets" to a value.
setAdjacencyMap(AbstractPathFinder.AdjacencyMap<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
 
setAdmitsDefeat(boolean) - Method in class megamek.common.Player
 
setAdvancedYear(int) - Method in class megamek.common.MekSummary
 
setAdvancement(int...) - Method in class megamek.common.TechAdvancement
A convenience method that will set identical values for IS and Clan factions.
setAimedLocation(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setAimingMode(AimingMode) - Method in class megamek.common.actions.WeaponAttackAction
 
setAlgorithmToUse(int) - Method in class megamek.common.MapSettings
 
setAllColumnsVisible() - Method in class megamek.client.ui.models.XTableColumnModel
Makes all columns in this model visible
setAllowCalledShotsOnImmobile(boolean) - Method in class megamek.client.bot.princess.Princess
 
setAllReports(List<List<Report>>) - Method in class megamek.common.Game
Used to populate previous game reports, e.g.
setAllyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAlreadyTwisted(boolean) - Method in class megamek.common.Entity
Used by TargetingPhaseDisplay.java and FiringDisplay.java
setAlternateCost(long) - Method in class megamek.common.MekSummary
 
setAltitude(int) - Method in class megamek.common.Dropship
 
setAltitude(int) - Method in class megamek.common.Entity
 
setAltitude(int) - Method in class megamek.common.MoveStep
 
setAltLoss(int) - Method in class megamek.common.Aero
 
setAltLoss(int) - Method in interface megamek.common.IAero
 
setAltLoss(int) - Method in class megamek.common.LandAirMek
 
setAltLossThisRound(int) - Method in class megamek.common.Aero
 
setAltLossThisRound(int) - Method in interface megamek.common.IAero
 
setAltLossThisRound(int) - Method in class megamek.common.LandAirMek
 
setAltTypes(int[]) - Method in class megamek.common.MekSummary
 
setAmmo(AmmoMounted) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setAmmoCapacity(double) - Method in class megamek.common.equipment.AmmoMounted
Sets the capacity of the ammo bin.
setAmmoCarrier(int) - Method in class megamek.common.actions.WeaponAttackAction
Sets the entity id of the ammo carrier for this shot, if different than the firing entity
setAmmoConservation(Map<WeaponMounted, Double>) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
Ammo conservation biases of the unit's mounted weapons.
setAmmoId(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setAmmoMunitionType(EnumSet<AmmoType.Munitions>) - Method in class megamek.common.actions.WeaponAttackAction
 
setAmmoType(int) - Method in class megamek.common.WeaponType
 
setAMSBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBayHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.MissileBayWeaponHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.MissileWeaponHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.NarcHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is
setAMSBayReportingFlag() - Method in class megamek.common.weapons.WeaponHandler
Sets the appropriate AMS Bay reporting flag depending on what type of missile this is See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
setAmsEquipNum(int) - Method in class megamek.common.event.GameCFREvent
 
setAngelECCMStrength(int) - Method in class megamek.common.ECMInfo
 
setAngelECMStrength(int) - Method in class megamek.common.ECMInfo
 
setAnnotations(Coords, Collection<String>) - Method in class megamek.common.Board
Sets annotations on a given hex.
setAnnouncedEntityFiring(boolean) - Method in interface megamek.common.weapons.AttackHandler
 
setAnnouncedEntityFiring(boolean) - Method in class megamek.common.weapons.WeaponHandler
 
setAntiCrowding(int) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setAntiCrowding(String) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setAOHexShadows(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setApdsDists(List<Integer>) - Method in class megamek.common.event.GameCFREvent
 
setAPMMounted(boolean) - Method in class megamek.common.Mounted
 
setApproximate(boolean...) - Method in class megamek.common.TechAdvancement
A convenience method that will set identical values for IS and Clan factions.
setArc(ASArcs, ASArcSummary) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's special ability collection to the given one, if it is not null.
setArcedAttack(boolean) - Method in class megamek.common.LosEffects
Sets this LosEffects to the given isArced value.
setArcFired(int, boolean) - Method in class megamek.common.Entity
 
setAreaColor(PMSimplePolygonArea, PMValueLabel, double) - Static method in class megamek.client.ui.swing.widget.WidgetUtils
 
setArm(int) - Method in class megamek.common.actions.BrushOffAttackAction
 
setArm(int) - Method in class megamek.common.actions.PunchAttackAction
 
setArmor(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
Sets the full (undamaged) armor of this SBF Unit.
setArmor(int, int) - Method in class megamek.common.Entity
Sets the amount of armor in the front location specified.
setArmor(int, int, boolean) - Method in class megamek.common.Entity
Sets the amount of armor in the location specified.
setArmor(int, int, boolean) - Method in class megamek.common.Mek
Sets the amount of armor in the location specified.
setArmor(int, Coords) - Method in class megamek.common.Building
 
setArmor(int, HitData) - Method in class megamek.common.Entity
Sets the amount of armor in the location specified.
setArmorDamageDivisor(double) - Method in class megamek.common.Infantry
 
setArmorDamagedThisTurn(int, boolean) - Method in class megamek.common.Mek
did the armor in this location take damage which did not destroy it at least once this turn? this is used to decide whether to trigger Harjel II/III
setArmored(boolean) - Method in class megamek.common.CriticalSlot
 
setArmored(boolean) - Method in class megamek.common.Mounted
Sets the Mounted to be an armored component, TO:AUE p.95.
setArmorEncumbering(boolean) - Method in class megamek.common.Infantry
 
setArmorKit(EquipmentType) - Method in class megamek.common.Infantry
 
setArmorTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setArmorTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setArmorTechLevel(int) - Method in class megamek.common.Entity
 
setArmorTechLevel(int, int) - Method in class megamek.common.Entity
 
setArmorTechRating(int) - Method in class megamek.common.Entity
 
setArmorTechTypes(int[]) - Method in class megamek.common.MekSummary
 
setArmorTonnage(double) - Method in class megamek.common.Entity
 
setArmorType(int) - Method in class megamek.common.Aero
 
setArmorType(int) - Method in class megamek.common.BattleArmor
 
setArmorType(int) - Method in class megamek.common.Entity
 
setArmorType(int) - Method in class megamek.common.Tank
 
setArmorType(int[]) - Method in class megamek.common.MekSummary
Takes the armor type at all locations and creates a set of the armor types.
setArmorType(int, boolean) - Method in class megamek.common.Aero
 
setArmorType(int, boolean) - Method in class megamek.common.Tank
 
setArmorType(int, int) - Method in class megamek.common.Entity
 
setArmorType(String) - Method in class megamek.common.Entity
 
setArmorType(String, int) - Method in class megamek.common.Entity
 
setArmorTypes(int[]) - Method in class megamek.common.MekSummary
 
setArmorValue(int) - Method in class megamek.common.Mounted
 
setArmorValueTo() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns the value of the setArmorValueTo record component.
setArmsFlipped(boolean) - Method in class megamek.common.Entity
Set whether or not the Mek's arms are flipped to the rear
setArmsFlipped(boolean, boolean) - Method in class megamek.common.Entity
Set whether or not the Mek's arms are flipped to the rear.
setArmyTablesDir(File) - Static method in class megamek.common.Configuration
Set the army tables directory to an arbitrary location (not relative to the data directory).
setArtillery(int, int) - Method in class megamek.common.Crew
 
setArtilleryOrder(ArtilleryCommandAndControl.ArtilleryOrder) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
setArtilleryOrder(ArtilleryCommandAndControl.ArtilleryOrder, ArtilleryCommandAndControl.SpecialAmmo) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
 
setArtilleryVector(Vector<ArtilleryAttackAction>) - Method in class megamek.common.Game
 
setArtyAutoHitHexes(Vector<Coords>) - Method in class megamek.common.Player
 
setAsCardFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAsCardSize(float) - Method in class megamek.client.ui.swing.GUIPreferences
 
setASElement(ASCardDisplayable) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
Set the panel to display the given element.
setASElement(ASCardDisplayable) - Method in class megamek.client.ui.swing.alphaStrike.ConfigurableASCardPanel
Set the panel to display the given element.
setASEWAffected(int) - Method in class megamek.common.Entity
Sets the number of rounds that the entity is affected by an ASEW missile
setASEWAffected(int, int) - Method in class megamek.common.Dropship
Sets the number of rounds a specified firing arc is affected by an ASEW missile
setASEWAffected(int, int) - Method in class megamek.common.Jumpship
 
setASFBays(int) - Method in class megamek.common.MekSummary
 
setASFDoors(int) - Method in class megamek.common.MekSummary
 
setASFUnits(double) - Method in class megamek.common.MekSummary
 
setAskForVictoryList(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setAssaultDropInProgress(boolean) - Method in class megamek.common.Entity
 
setAssignment(ForceDescriptor) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setAsUnitType(ASUnitType) - Method in class megamek.common.MekSummary
 
setAtlasFilePath(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
Set the atlas file path.
setAtmosphere(Atmosphere) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setAttached(ArrayList<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setAttachments(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setAttackArrowTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAttackAsAimedOrCalled(WeaponFireInfo, int, int, int) - Method in class megamek.client.bot.princess.Princess
If a shot meets criteria, set it as aimed or called.
setAttacker(InGameObject) - Method in class megamek.client.ui.swing.SBFTargetDialog
 
setAttackerCover(int) - Method in class megamek.common.LosEffects
Setter for property attackerCover.
setAttackerId(int) - Method in class megamek.common.HitData
 
setAttacksVector(Vector<AttackHandler>) - Method in class megamek.common.Game
set the attacks vector
setAttackType(PhysicalAttackType) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setAugmented(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setAutocenter(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAutoDeclareSearchlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAutoEject(boolean) - Method in class megamek.common.Aero
 
setAutoEject(boolean) - Method in class megamek.common.Mek
 
setAutoEndFiring(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAutoFlee(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setAutoResolveGameLogFilename(String) - Method in class megamek.common.preference.ClientPreferences
 
setAutoSelectNextUnit(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setAvailability(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setAvailability(int...) - Method in class megamek.common.TechAdvancement
 
setAvailability(int, int) - Method in class megamek.common.TechAdvancement
 
setAvionicsHits(int) - Method in class megamek.common.Aero
 
setBackgroundOpaque(boolean) - Method in class megamek.client.ui.swing.widget.PicMap
Sets background of PicMap to fully opaque or fully transparent.
setBackgroundTile(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setBackupGunnerPos(int) - Method in class megamek.common.Crew
 
setBackupPilotPos(int) - Method in class megamek.common.Crew
 
setBAGrabBars() - Method in class megamek.common.Mek
 
setBAGrabBars() - Method in class megamek.common.Tank
 
setBaMountLoc(int) - Method in class megamek.common.Mounted
 
setBARRating(int) - Method in class megamek.common.Entity
Sets the barrier armor rating for support vehicles.
setBARRating(int) - Method in class megamek.common.FixedWingSupport
 
setBARRating(int) - Method in class megamek.common.SupportTank
 
setBARRating(int) - Method in class megamek.common.SupportVTOL
 
setBARRating(int, int) - Method in class megamek.common.Entity
Sets the barrier armor rating in a specific location for support vehicles.
setBARRating(int, int) - Method in class megamek.common.FixedWingSupport
 
setBARRating(int, int) - Method in class megamek.common.SupportTank
 
setBARRating(int, int) - Method in class megamek.common.SupportVTOL
 
setBaseChassisFireConWeight(double) - Method in class megamek.common.Entity
Used by omni support vehicles to set the weight of fixed fire control systems in the base chassis.
setBaseChassisHeatSinks(int) - Method in class megamek.common.Engine
For omnis set the base Chassies HS any variants will only use this and the reset will have to be added.
setBaseChassisSponsonPintleWeight(double) - Method in class megamek.common.Tank
Sets the fixed weight of any pintle (small SV) or sponson (CV, M/L SV) turrets on an omnivehicle.
setBaseChassisTurret2Weight(double) - Method in class megamek.common.Tank
Sets the fixed weight of the second turret on a dual-turret omnivehicle.
setBaseChassisTurretWeight(double) - Method in class megamek.common.Tank
Sets the fixed weight of the primary turret on a dual-turret omnivehicle.
setBasement(Coords, BasementType) - Method in class megamek.common.Building
 
setBasementCollapsed(Coords, boolean) - Method in class megamek.common.Building
 
setBasePointValue(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Base Point Value (PV) (no pilot skill).
setBasicEntityData(Entity) - Method in class megamek.common.loaders.BLKFile
 
setBATaserShutdown(boolean) - Method in class megamek.common.Entity
 
setBattleArmorBays(int) - Method in class megamek.common.MekSummary
 
setBattleArmorDoors(int) - Method in class megamek.common.MekSummary
 
setBattleArmorHandles(int) - Method in class megamek.common.MekSummary
 
setBattleArmorUnits(double) - Method in class megamek.common.MekSummary
 
setBayDamage(double) - Method in class megamek.common.Bay
Bay damage to unit transport bays is tracked by number of cubicles/units.
setBehaviorSettings(BehaviorSettings) - Method in class megamek.client.bot.princess.Princess
 
setBloodname(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setBloodStalkerTarget(int) - Method in class megamek.common.Entity
 
setBlowingSand(BlowingSand) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setBoard(int, Board) - Method in class megamek.common.AbstractGame
 
setBoard(int, Board) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setBoard(int, Board) - Method in interface megamek.common.IGame
Sets the given board as the game's board with the given boardId, possibly replacing the former board of the same id.
setBoard(Board) - Method in class megamek.common.Game
 
setboardBackgroundsDir(File) - Static method in class megamek.common.Configuration
Set the board backgrounds directory to an arbitrary location (not relative to the images directory).
setBoardBuildings(ArrayList<BuildingTemplate>) - Method in class megamek.common.MapSettings
 
setBoardDirect(Board) - Method in class megamek.common.Game
 
setBoardEditLoadHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBoardEditLoadWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBoardEdRndStart(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBoardFieldOfFireMediumColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBoardLocation(BoardLocation, Formation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setBoardPaths(Map<String, String>) - Method in class megamek.utilities.BoardClassifier
 
setBoardsAvailableVector(List<String>) - Method in class megamek.common.MapSettings
 
setBoardsByHeight(Map<Integer, List<String>>) - Method in class megamek.utilities.BoardClassifier
 
setBoardsByTag(Map<BoardsTagger.Tags, List<String>>) - Method in class megamek.utilities.BoardClassifier
 
setBoardsByWidth(Map<Integer, List<String>>) - Method in class megamek.utilities.BoardClassifier
 
setBoardsDir(File) - Static method in class megamek.common.Configuration
Set the boards directory to an arbitrary location (not relative to the data directory).
setBoardSize(int, int) - Method in class megamek.common.MapSettings
 
setBoardSpaceTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBoardsSelectedVector(List<String>) - Method in class megamek.common.MapSettings
 
setBoardTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBombChoices(int...) - Method in class megamek.common.FighterSquadron
 
setBombChoices(int[]) - Method in interface megamek.common.IBomber
Backwards compatibility bomb choice setter that only affects external stores.
setBombMounted(boolean) - Method in class megamek.common.Mounted
 
setBombPayloads(HashMap<String, int[]>) - Method in class megamek.common.actions.WeaponAttackAction
 
setBoomType(int) - Method in class megamek.common.Dropship
 
setBot(boolean) - Method in class megamek.common.Player
Sets whether this player connected as a bot.
setBotCommandAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandsDialog(JDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setBotCommandsEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandsHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandsPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandsPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotCommandsWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBotName(String) - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
setBotSettings(Map<String, BehaviorSettings>) - Method in class megamek.common.Game
 
setBottom(JComponent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
setBottomFixedCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
Sets the number of items to fix at the bottom of the menu or popup menu.
setBottomLeftCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setBottomLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setBottomRightCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setBoxCars(boolean) - Method in class megamek.common.HitData
 
setBraceLocation(int) - Method in class megamek.common.Entity
 
setBraceLocation(int) - Method in class megamek.common.MoveStep
 
setBraveryIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How quickly will I try to escape once damaged?
setBraveryIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
How quickly will I try to escape once damaged?
setBreached(boolean) - Method in class megamek.common.CriticalSlot
 
setBreached(boolean) - Method in class megamek.common.Mounted
 
setBridgeCF(int) - Method in class megamek.common.Board
Set the CF of bridges
setBrushOffEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setBuildingTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setBurning(boolean, Coords) - Method in class megamek.common.Building
Set the flag that indicates that this building is on fire.
setBurstFire(boolean) - Method in class megamek.common.HitData
 
setButtonPriorities() - Method in class megamek.client.ui.swing.ButtonOrderPreferences
 
setButtons() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
setButtons() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
setButtons() - Method in class megamek.client.ui.swing.FiringDisplay
 
setButtons() - Method in class megamek.client.ui.swing.MovementDisplay
 
setButtons() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setButtons() - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setButtons() - Method in class megamek.client.ui.swing.PrephaseDisplay
 
setButtons() - Method in class megamek.client.ui.swing.ReportDisplay
 
setButtons() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
setButtons() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
setButtons() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
setButtons() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
setButtons() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
set button that should be displayed.
setButtons() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
setButtonsPerRow(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.DeploymentDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.DeployMinefieldDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.FiringDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.MovementDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.PrephaseDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.ReportDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.SBFReportDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay
 
setButtonsTooltips() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
set button tool tips that should be displayed.
setButtonsTooltips() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
setBV(int) - Method in class megamek.common.MekSummary
 
setByShot(boolean) - Method in class megamek.common.Mounted
 
setC3iNextUUIDAsString(int, String) - Method in class megamek.common.Entity
 
setC3Master(int, boolean) - Method in class megamek.common.Entity
 
setC3Master(Entity, boolean) - Method in class megamek.common.Entity
Set another Entity as C3 Master.
setC3MasterIsUUIDAsString(String) - Method in class megamek.common.Entity
 
setC3NetId(Entity) - Method in class megamek.common.Entity
 
setC3NetIdSelf() - Method in class megamek.common.Entity
 
setC3UUID() - Method in class megamek.common.Entity
 
setC3UUIDAsString(String) - Method in class megamek.common.Entity
 
setCalculationType(FiringPlanCalculationParameters.FiringPlanCalculationType) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
setCamo(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setCamouflage(Camouflage) - Method in class megamek.client.ui.swing.tileset.EntityImage
 
setCamouflage(Camouflage) - Method in class megamek.common.Entity
 
setCamouflage(Camouflage) - Method in class megamek.common.force.Force
 
setCamouflage(Camouflage) - Method in class megamek.common.Player
 
setCanCallSupport(boolean) - Method in class megamek.common.Infantry
 
setCanHaveIndividualCamouflage(boolean) - Method in class megamek.client.ui.panels.CamoChooser
 
setCanon(boolean) - Method in class megamek.common.Entity
 
setCanon(boolean) - Method in class megamek.common.MekSummary
 
setCanonUnitNames(Vector<String>) - Static method in class megamek.common.MekFileParser
Directly assign a Vector of unit names; protected for unit testing purposes
setCanUnstickByJumping(boolean) - Method in class megamek.common.Entity
Set whether this Entity is stuck in a swamp or not
setCapabilities(String) - Method in class megamek.common.EntityFluff
 
setCapArmor(int) - Method in class megamek.common.Aero
 
setCapArmor(int) - Method in interface megamek.common.IAero
 
setCapArmor(int) - Method in class megamek.common.LandAirMek
 
setCapital(boolean) - Method in class megamek.common.HitData
 
setCapMisCritMod(int) - Method in class megamek.common.HitData
 
setCaptured(boolean) - Method in class megamek.common.Entity
Specify that this entity has been captured.
setCarcass(boolean) - Method in class megamek.common.Entity
Sets if this unit is a carcass.
setCardFont(Font) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
Set the card to use the given Font.
setCareful(boolean) - Method in class megamek.common.MovePath
 
setCarefulStand(boolean) - Method in class megamek.common.Entity
 
setCargo(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setCargoBayUnits(double) - Method in class megamek.common.MekSummary
 
setCarriedObjects(Map<Integer, ICarryable>) - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
setCategory(String) - Method in class megamek.common.icons.AbstractIcon
 
setCautionColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setCFWarningSprites(List<Coords>) - Method in class megamek.client.ui.swing.boardview.CollapseWarningSpriteHandler
 
setChassis(String) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setChassis(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's chassis to the given value, such as "Atlas".
setChassis(String) - Method in class megamek.common.Entity
sets the chassis name for this entity.
setChassis(String) - Method in class megamek.common.MekSummary
 
setChassisFactionRating(int, String, AvailabilityRating) - Method in class megamek.client.ratgenerator.RATGenerator
Adds or changes an availability rating entry for a chassis.
setChassisType(int) - Method in class megamek.common.BattleArmor
 
setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.ClientGUI
 
setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.CommanderGUI
 
setChatBoxActive(boolean) - Method in interface megamek.client.ui.swing.IClientGUI
 
setChatBoxActive(boolean) - Method in class megamek.client.ui.swing.SBFClientGUI
 
setChatterBox(ChatterBox) - Method in class megamek.client.ui.swing.ChatterBox2
 
setChatterBox2(ChatterBox2) - Method in class megamek.client.ui.swing.ChatterBox
 
setChatterBoxActive(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setCheckForCrit(boolean) - Method in class megamek.common.Mek
 
setChkIgnore(JCheckBox) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
setChkIncludeSubdirectories(JCheckBox) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
setChooser(AbstractIconChooser) - Method in class megamek.client.ui.dialogs.AbstractIconChooserDialog
 
setChosenFaction(String) - Method in class megamek.client.generator.RandomNameGenerator
 
setChosenRAT(String) - Method in class megamek.client.generator.RandomUnitGenerator
 
setCICHits(int) - Method in class megamek.common.Aero
 
setCityParams(int, String, int, int, int, int, int, int) - Method in class megamek.common.MapSettings
 
setClan(boolean) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setClan(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
 
setClan(boolean) - Method in class megamek.common.MekSummary
 
setClanAdvancement(int...) - Method in class megamek.common.TechAdvancement
Provide years for prototype, production, common, extinction, and reintroduction for Clan factions.
setClanApproximate(boolean...) - Method in class megamek.common.TechAdvancement
Indicate whether the years for prototype, production, common, extinction, and reintroduction for Clan factions should be considered approximate.
setClanChassisName(String) - Method in class megamek.common.Entity
Sets the Entity.clanChassisName for this unit, e.g.
setClanChassisName(String) - Method in class megamek.common.MekSummary
 
setClanExoWithoutHarjel(boolean) - Method in class megamek.common.BattleArmor
 
setClanPilot(boolean, int) - Method in class megamek.common.Crew
 
setClearingMinefield(boolean) - Method in class megamek.common.Entity
 
setClient(Client) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
setClient(Client) - Method in class megamek.client.ui.swing.RandomNameDialog
 
setClientGUI(ClientGUI) - Method in class megamek.client.bot.BotClient
 
setCliffParam(int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setClimbMode(boolean) - Method in class megamek.common.Entity
 
setClimbMode(boolean) - Method in class megamek.common.MoveStep
 
setClub(MiscMounted) - Method in class megamek.common.actions.ClubAttackAction
 
setClubEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setCo(CrewDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setCockpitStatus(int) - Method in class megamek.common.Mek
 
setCockpitType(int) - Method in class megamek.common.Aero
 
setCockpitType(int) - Method in class megamek.common.Mek
 
setCockpitType(int) - Method in class megamek.common.MekSummary
 
setCollarType(int) - Method in class megamek.common.Dropship
 
setColor(Color) - Method in interface megamek.client.ui.swing.widget.PMLabel
 
setColor(Color) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
setColor(String, Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setColorModel(ColorModel) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
setColour(Color) - Method in class megamek.client.ui.swing.ColourSelectorButton
 
setColour(PlayerColour) - Method in class megamek.common.Player
 
setColumnIndex(int) - Method in class megamek.client.ui.preferences.JTablePreference
 
setColumns(int) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
setColumnVisible(TableColumn, boolean) - Method in class megamek.client.ui.models.XTableColumnModel
Sets the visibility of the specified TableColumn.
setComboMethod(UIUtil.TipCombo<SkillGeneratorMethod>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
setComboSkillLevel(UIUtil.TipCombo<SkillLevel>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
setComboType(UIUtil.TipCombo<SkillGeneratorType>) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
setCommandBonus(int) - Method in class megamek.common.Crew
 
setCommander(boolean) - Method in class megamek.common.Entity
 
setCommander(Entity, boolean) - Method in class megamek.client.bot.princess.FireControlState
 
setCommanderHit(boolean) - Method in class megamek.common.Tank
 
setCommanderHitPS(boolean) - Method in class megamek.common.Tank
 
setCommonModifiers(ToHitData, Game, Entity, Targetable) - Static method in class megamek.common.actions.PhysicalAttackAction
 
setComparator(Comparator<E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
Sets comparator.
setCompression(boolean) - Method in class megamek.common.net.connections.AbstractConnection
Sets the compression
setConcluded(boolean) - Method in class megamek.common.autoresolve.acar.order.Order
 
setCondEjectAmmo(boolean) - Method in class megamek.common.Aero
Used by Conditional Auto Ejection - will we eject when an ammo explosion is triggered?
setCondEjectAmmo(boolean) - Method in class megamek.common.Mek
 
setCondEjectCTDest(boolean) - Method in class megamek.common.Mek
 
setCondEjectEngine(boolean) - Method in class megamek.common.Mek
 
setCondEjectFuel(boolean) - Method in class megamek.common.Aero
Used by Conditional Auto Ejection - will we eject when a fuel explosion is triggered?
setCondEjectHeadshot(boolean) - Method in class megamek.common.Mek
 
setCondEjectSIDest(boolean) - Method in class megamek.common.Aero
Used by Conditional Auto Ejection - will we eject when structural integrity is reduced to 0?
setConfigDir(File) - Static method in class megamek.common.Configuration
Set the configuration directory.
setConfirmed(boolean) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
setConnectionId(int) - Method in class megamek.server.Server.ReceivedPacket
 
setConsecutiveRHSUses(int) - Method in class megamek.common.Entity
 
setConstantInitBonus(int) - Method in class megamek.common.Player
 
setContent(InGameObject, InGameObject, SBFToHitData) - Method in class megamek.client.ui.swing.SBFTargetDialog
 
setContentMargins(int, int, int, int) - Method in class megamek.client.ui.swing.widget.PicMap
Sets margins in pixels around Content of component.
setConversionMode(int) - Method in class megamek.common.Entity
Sets the unit to be in the given mode.
setConversionMode(int) - Method in class megamek.common.LandAirMek
 
setConversionMode(int) - Method in class megamek.common.QuadVee
 
setConversionReport(CalculationReport) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's conversion report to the given report, if it is not null.
setConversionReport(CalculationReport) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setConvertingNow(boolean) - Method in class megamek.common.Entity
 
setCoolingFlawActive(boolean) - Method in class megamek.common.Mek
 
setCoords(Coords) - Method in class megamek.common.actions.ArtilleryAttackAction
 
setCoords(Coords) - Method in class megamek.common.Hex
Sets the coords of this hex.
setCoordsEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setCoRank(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setCornerActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setCornerIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setCost(int) - Method in class megamek.common.BattleArmor
 
setCost(long) - Method in class megamek.common.MekSummary
 
setCover(int) - Method in class megamek.common.ToHitData
 
setCoverBuildingPrimary(Building) - Method in class megamek.common.LosEffects
 
setCoverBuildingPrimary(Building) - Method in class megamek.common.ToHitData
 
setCoverBuildingSecondary(Building) - Method in class megamek.common.LosEffects
 
setCoverBuildingSecondary(Building) - Method in class megamek.common.ToHitData
 
setCoverDropshipPrimary(Entity) - Method in class megamek.common.LosEffects
 
setCoverDropshipPrimary(Entity) - Method in class megamek.common.ToHitData
 
setCoverDropshipSecondary(Entity) - Method in class megamek.common.LosEffects
 
setCoverDropshipSecondary(Entity) - Method in class megamek.common.ToHitData
 
setCoverLocPrimary(Coords) - Method in class megamek.common.LosEffects
 
setCoverLocPrimary(Coords) - Method in class megamek.common.ToHitData
 
setCoverLocSecondary(Coords) - Method in class megamek.common.LosEffects
 
setCoverLocSecondary(Coords) - Method in class megamek.common.ToHitData
 
setCraterParam(int, int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setCrew(Crew) - Method in class megamek.common.Entity
 
setCrew(Crew) - Method in class megamek.common.LandAirMek
 
setCrew(Crew) - Method in class megamek.common.ProtoMek
 
setCrewFatigue(int, int) - Method in class megamek.common.Crew
 
setCrewHitPS(boolean) - Method in class megamek.common.Tank
 
setCritical(int, int, CriticalSlot) - Method in class megamek.common.Entity
Sets a critical hit slot
setCritMod(int) - Method in class megamek.common.TeleMissile
 
setCritThresh(boolean) - Method in class megamek.common.Aero
 
setCritThresh(boolean) - Method in interface megamek.common.IAero
 
setCritThresh(boolean) - Method in class megamek.common.LandAirMek
 
setCrossLinked(Mounted<?>) - Method in class megamek.common.Mounted
 
setCrossLinkedBy(Mounted<?>) - Method in class megamek.common.Mounted
 
setCurrentArmor(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's current Armor (A).
setCurrentArmor(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setCurrentCenter(Coords) - Method in class megamek.client.bot.princess.SwarmContext
Set the current center of the swarm
setCurrentCF(int, Coords) - Method in class megamek.common.Building
Set the current construction factor of the building hex.
setCurrentDamage(int) - Method in class megamek.common.Aero
 
setCurrentDamage(int) - Method in interface megamek.common.IAero
 
setCurrentDamage(int) - Method in class megamek.common.LandAirMek
 
setCurrentDoors(int) - Method in class megamek.common.Bay
 
setCurrentFuel(int) - Method in class megamek.common.Aero
 
setCurrentFuel(int) - Method in interface megamek.common.IAero
 
setCurrentFuel(int) - Method in class megamek.common.LandAirMek
 
setCurrentHex(Coords) - Method in class megamek.client.ui.swing.ClientGUI
 
setCurrentHex(Hex) - Method in class megamek.client.ui.swing.ClientGUI
Set the Current Hex, used by client commands for the visually impaired
setCurrentPilot(int) - Method in class megamek.common.Crew
Set the pilot slot.
setCurrentRound(int) - Method in class megamek.common.AbstractGame
 
setCurrentRound(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setCurrentRound(int) - Method in interface megamek.common.IGame
Sets the current game round to the given round number.
setCurrentSize(int) - Method in class megamek.common.Crew
Accessor method to set the current crew size.
setCurrentSpace(double) - Method in class megamek.common.Bay
Method used by MHQ to update bay space when loading units in lobby.
setCurrentStructure(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's current Structure (S).
setCurrentVelocity(int) - Method in class megamek.common.Aero
 
setCurrentVelocity(int) - Method in class megamek.common.EjectedCrew
 
setCurrentVelocity(int) - Method in interface megamek.common.IAero
 
setCurrentVelocity(int) - Method in class megamek.common.LandAirMek
 
setCurrentYear(int) - Method in class megamek.client.ui.swing.ForceGeneratorOptionsView
 
setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMGenericHotArea
 
setCursor(Cursor) - Method in interface megamek.client.ui.swing.widget.PMHotArea
 
setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
setCursor(Cursor) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractDialog
Adds custom preferences to the child dialog.
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractPanel
Adds custom preferences to the child panel.
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
Adds custom preferences to the child pane.
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
Adds custom preferences to the child pane.
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
Adds custom preferences to the child pane.
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.dialogs.EntityReadoutDialog
 
setCustomPreferences(PreferencesNode) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
setCustomUnitHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setCustomUnitWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setCustomWeaponOrder(Map<Integer, Integer>) - Method in class megamek.common.Entity
 
setCustomWeaponOrder(WeaponMounted, int) - Method in class megamek.common.Entity
 
setDamagableCoverTypePrimary(int) - Method in class megamek.common.LosEffects
 
setDamagableCoverTypePrimary(int) - Method in class megamek.common.ToHitData
 
setDamagableCoverTypeSecondary(int) - Method in class megamek.common.LosEffects
 
setDamagableCoverTypeSecondary(int) - Method in class megamek.common.ToHitData
 
setDamage(int) - Method in class megamek.common.WeaponType
 
setDamage(ASDamageVector) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setDamaged(boolean) - Method in class megamek.common.DockingCollar
 
setDamageDirection(int) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setDamageDirection(EntityState, Coords) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setDamageDockCollar(boolean) - Method in class megamek.common.Dropship
 
setDamageKFBoom(boolean) - Method in class megamek.common.Dropship
 
setDamageTaken(int) - Method in class megamek.common.equipment.MiscMounted
 
setDamageValue(int) - Method in class megamek.common.TeleMissile
 
setDanger(boolean) - Method in class megamek.common.MoveStep
 
setDarkenMapAtNight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setData(List<MekSummary>) - Method in class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
setData(MekSummary[]) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.MekTableModel
 
setDataDir(File) - Static method in class megamek.common.Configuration
Set the data directory.
setDataLogging(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setDead(boolean) - Method in class megamek.common.Crew
 
setDead(boolean, int) - Method in class megamek.common.Crew
 
setDeal(int) - Method in class megamek.common.MMShuffle
Record when this "roll" is dealt.
setDefault(String, boolean) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the boolean preference with the given name.
setDefault(String, boolean) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefault(String, double) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the double preference with the given name.
setDefault(String, double) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefault(String, float) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the float preference with the given name.
setDefault(String, float) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefault(String, int) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the int preference with the given name.
setDefault(String, int) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefault(String, long) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the long preference with the given name.
setDefault(String, long) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefault(String, Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDefault(String, String) - Method in interface megamek.common.preference.IPreferenceStore
Sets the default value for the string preference with the given name.
setDefault(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setDefaultAutoejectDisabled(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setDefaultImage(Image) - Method in enum class megamek.common.SpecialHexDisplay.Type
 
setDefaultWeaponSortOrder(WeaponSortOrder) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDemolitionCharges(List<Building.DemolitionCharge>) - Method in class megamek.common.Building
 
setDensity(int) - Method in class megamek.common.Minefield
 
setDeployed(boolean) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets this element's deployment status to the given status
setDeployed(boolean) - Method in class megamek.common.Entity
Toggles if an entity has been deployed
setDeployed(boolean) - Method in class megamek.common.GunEmplacement
Sets the deployed flag.
setDeployed(boolean) - Method in class megamek.common.strategicBattleSystems.SBFFormation
Sets this element's deployment status to the given status
setDeployingFaction(FactionRecord) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setDeployment(String) - Method in class megamek.common.EntityFluff
 
setDeployRound(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Returns the game round that this element is to be deployed in.
setDeployRound(int) - Method in class megamek.common.Entity
The round the unit will be deployed.
setDeployRound(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
Returns the game round that this formation is to be deployed in.
setDescription(String) - Method in class megamek.client.bot.princess.BehaviorSettings
Sets the name for this type of behavior.
setDescription(String) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
setDescription(String) - Method in class megamek.common.Board
Sets the description of the map.
setDesignType(int) - Method in class megamek.common.Aero
Sets the unit as either a civilian or military design
setDesignValid(boolean) - Method in class megamek.common.Entity
 
setDEST(boolean) - Method in class megamek.common.Infantry
 
setDestination(Coords) - Method in class megamek.common.BulldozerMovePath
 
setDestinationEdge(int) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setDestinationEdge(String) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setDestinationEdge(CardinalEdge) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setDestinationMap(AbstractPathFinder.DestinationMap<N, E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
 
setDestroyed(boolean) - Method in class megamek.common.Aero
 
setDestroyed(boolean) - Method in class megamek.common.CriticalSlot
Set this Mounted's destroyed status NOTE: only set this if this Mounted cannot be used in the current phase anymore.
setDestroyed(boolean) - Method in class megamek.common.Entity
 
setDestroyed(boolean) - Method in class megamek.common.Mounted
Set this Mounted's destroyed status NOTE: only set this if this Mounted cannot be used in the current phase anymore.
setDetached(boolean) - Method in class megamek.client.ui.swing.lobby.TeamOverviewPanel
Detaches or attaches the team overview from/to its pane.
setDetectedByEnemy(boolean) - Method in class megamek.common.Entity
 
setDetonated(boolean) - Method in class megamek.common.Minefield
 
setDimensions(int, int) - Method in class megamek.client.ui.swing.util.RotateFilter
Store the dimensions, when set.
setDirection(int) - Method in class megamek.common.ECMInfo
 
setDirection(int) - Method in class megamek.common.pathfinder.SpheroidPathFinder
We want to be able to set the direction the entity should turn to face
setDirty() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
setDisconnectQuietly(boolean) - Method in class megamek.client.ui.swing.ClientGUI
 
setDisconnectQuietly(boolean) - Method in interface megamek.client.ui.swing.IDisconnectSilently
Set to true to make the client disconnect without a warning popup.
setDisplacementAttack(DisplacementAttackAction) - Method in class megamek.common.Entity
 
setDisplayedEntity(Entity) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
setDisplayInvalidFields(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setDisplayInvalidFields(boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Sets this BoardView to show or hide a warning in fields (hexes) that contain invalid information such as terrains that cannot be used together in a single hex.
setDisplayName(String) - Method in class megamek.common.Entity
Sets the display name for this entity.
setDisplayNonTabbed() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
switch display to the non tabbed version
setDisplayVisible(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
Sets the visibility of the entity display window
setDistance(int) - Method in class megamek.common.MoveStep
 
setDividerLocation(int) - Method in class megamek.client.ui.preferences.JSplitPanePreference
 
setDocking(boolean) - Method in class megamek.common.MoveStep
 
setDockingCollars(int) - Method in class megamek.common.MekSummary
 
setDockMultipleOnYAxis(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDockOnLeft(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDocsDir(File) - Static method in class megamek.common.Configuration
Set the documentation directory.
setDodgeEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setDone() - Method in class megamek.common.weapons.WeaponHandler
 
setDone(boolean) - Method in class megamek.common.Entity
 
setDone(boolean) - Method in class megamek.common.Player
 
setDone(boolean) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setDoneButton(JButton) - Method in class megamek.client.ui.swing.ChatterBox
Replace the "Done" button in the chat box.
setDoneEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
 
setDoomed(boolean) - Method in class megamek.common.Crew
Doomed status only applies to the crew as a whole.
setDoomed(boolean) - Method in class megamek.common.Entity
 
setDoomedInAtmosphere(boolean) - Method in class megamek.common.MekSummary
 
setDoomedInExtremeTemp(boolean) - Method in class megamek.common.MekSummary
 
setDoomedInSpace(boolean) - Method in class megamek.common.MekSummary
 
setDoomedInVacuum(boolean) - Method in class megamek.common.MekSummary
 
setDoomedOnGround(boolean) - Method in class megamek.common.MekSummary
 
setDoors(int) - Method in class megamek.common.Bay
 
setDoorsNext(int) - Method in class megamek.common.Bay
 
setDoubleValue(double) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
setDrawFacingArrowsOnMiniMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDrawSensorRangeOnMiniMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setDrift(boolean) - Method in class megamek.server.SmokeCloud
 
setDriveCoreType(int) - Method in class megamek.common.Jumpship
 
setDriverHit(boolean) - Method in class megamek.common.Tank
 
setDriverHitPS(boolean) - Method in class megamek.common.Tank
 
setDropshipPct(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setDropshuttelUnits(double) - Method in class megamek.common.MekSummary
 
setDropshuttleBays(int) - Method in class megamek.common.MekSummary
 
setDropshuttleDoors(int) - Method in class megamek.common.MekSummary
 
setDryCost(long) - Method in class megamek.common.MekSummary
 
setDualTurretOffset(int) - Method in class megamek.common.Tank
 
setDugIn(int) - Method in class megamek.common.Infantry
 
setDugIn(int) - Method in class megamek.common.Tank
 
setDumping(boolean) - Method in class megamek.common.Mounted
 
setDuplicateMarker(int) - Method in class megamek.common.Entity
Sets the marker used to disambiguate this entity from others with the same name.
setDuration(int) - Method in class megamek.server.SmokeCloud
 
setDWPMounted(boolean) - Method in class megamek.common.Mounted
 
setECCMRoll(int) - Method in class megamek.common.Aero
 
setECCMStrength(int) - Method in class megamek.common.ECMInfo
 
setECMNova(boolean) - Method in class megamek.common.ECMInfo
 
setECMStrength(double) - Method in class megamek.common.ECMInfo
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
setECMTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setEdgeRelaxer(AbstractPathFinder.EdgeRelaxer<C, E>) - Method in class megamek.common.pathfinder.AbstractPathFinder
 
setEditable(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
Update the option component so that it is editable or view-only.
setEditable(boolean) - Method in class megamek.client.ui.swing.GameOptionsDialog
Update the dialog so that it is editable or view-only.
setEDPCharged(boolean) - Method in class megamek.common.ProtoMek
 
setEffect(int) - Method in class megamek.common.HitData
 
setEjected(boolean) - Method in class megamek.common.Crew
Specify if this pilot has abandoned her vehicle.
setEjecting(boolean) - Method in class megamek.common.Aero
Changes the ejecting flag when the order to abandon ship is given
setElement(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setElements(List<AlphaStrikeElement>) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setElevation(int) - Method in class megamek.common.Entity
Sets the current elevation of this entity above the ground.
setElevation(int) - Method in class megamek.common.MoveStep
 
setElevationParams(int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setEmail(String) - Method in class megamek.common.Player
 
setEMI(boolean) - Method in class megamek.common.Entity
 
setEMI(EMI) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setEnableAll(boolean) - Method in class megamek.client.ui.swing.AimedShotDialog
 
setEnabled(boolean) - Method in class megamek.client.ui.baseComponents.JDisableablePanel
This override forces all child components to be the same value for enabled as this component, thus allowing one to easily enable/disable child components and panels.
setEnabled(boolean) - Method in class megamek.client.ui.swing.BombChoicePanel
 
setEnabled(boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
Override the base setEnabled to also set the state of all members.
setEnabled(boolean) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
Override the base setEnabled to also set the state of all members.
setEnabled(String, boolean) - Method in class megamek.client.ui.swing.CommonMenuBar
 
setEnableEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
 
setEnableExperimentalBotFeatures(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setEndImmediately(boolean) - Method in class megamek.common.Game
Setter for property endImmediately.
setEndPos(boolean) - Method in class megamek.common.MoveStep
Update this step's status as the ending position of a path.
setEnemyDishonored(int) - Method in class megamek.client.bot.princess.HonorUtil
 
setEnemyDishonored(int) - Method in interface megamek.client.bot.princess.IHonorUtil
Adds the identified player to the dishonored enemies list.
setEnemyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setEngagementControl(EngagementControl) - Method in class megamek.common.autoresolve.component.Formation
 
setEngagementControlFailed(boolean) - Method in class megamek.common.autoresolve.component.Formation
 
setEngine(Engine) - Method in class megamek.common.Aero
 
setEngine(Engine) - Method in class megamek.common.Entity
 
setEngine(Engine) - Method in class megamek.common.Mek
set this Mek's Engine
setEngineHit(boolean) - Method in class megamek.common.ProtoMek
 
setEngineHits(int) - Method in class megamek.common.Aero
 
setEngineName(String) - Method in class megamek.common.MekSummary
 
setEnginesLostRound(int) - Method in class megamek.common.Aero
 
setEnginesLostRound(int) - Method in interface megamek.common.IAero
Set round that engines were completely destroyed; needed for crash-landing check
setEnginesLostRound(int) - Method in class megamek.common.LandAirMek
 
setEngineTechRating(int) - Method in class megamek.common.Entity
 
setEngineType(int) - Method in class megamek.common.MekSummary
 
setEnhancedTargetingAttackerTypes(List<Integer>) - Method in class megamek.client.bot.princess.Princess
Swap out current set of valid enhanced targeting attacker types for a new set
setEnhancedTargetingTargetTypes(List<Integer>) - Method in class megamek.client.bot.princess.Princess
Swap out current set of valid enhanced targeting target types for a new set.
setEntitiesVector(List<Entity>) - Method in class megamek.common.Game
 
setEntity(int, Entity) - Method in class megamek.common.Game
 
setEntity(int, Entity, Vector<UnitLocation>) - Method in class megamek.common.Game
 
setEntity(Entity) - Method in class megamek.client.ui.panes.ConfigurableMekViewPanel
Set the panel to display the given element.
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.AeroMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.ArmlessMekMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.BattleArmorMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
 
setEntity(Entity) - Method in interface megamek.client.ui.swing.widget.DisplayMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.GeneralInfoMapSet
updates fields for the unit
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.InfantryMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.MekMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.PilotMapSet
updates fields for the unit
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.ProtoMekMapSet
Show the diagram for the given ProtoMek.
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.QuadMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SquadronMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.TankMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.TripodMekMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.VTOLMapSet
 
setEntity(Entity) - Method in class megamek.client.ui.swing.widget.WarshipMapSet
 
setEntity(Entity) - Method in class megamek.common.autoresolve.component.Formation
 
setEntity(Entity) - Method in class megamek.common.ECMInfo
 
setEntity(Entity) - Method in class megamek.common.MovePath
 
setEntity(Entity, int) - Method in class megamek.client.ui.swing.widget.PilotMapSet
 
setEntityDestroyed(E) - Static method in interface megamek.common.autoresolve.damage.DamageApplier
Sets the entity as destroyed.
setEntityDevastated(E) - Static method in interface megamek.common.autoresolve.damage.DamageApplier
Sets the entity as devastated.
setEntityId(int) - Method in class megamek.common.event.GameCFREvent
 
setEntityOwnerLabelColor(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setEntityType(long) - Method in class megamek.common.MekSummary
 
setEntityWaypoints(Entity, List<Coords>, Princess) - Method in class megamek.client.bot.princess.UnitBehavior
Sets the entity's waypoints to the given destination
setEntryName(String) - Method in class megamek.common.MekSummary
 
setEquipment(List<Mounted<?>>) - Method in class megamek.common.MekSummary
Given the list of equipment mounted on this unit, parse it into a unique list of names and the number of times that name appears.
setEquipmentId(int) - Method in class megamek.common.actions.FiringModeChangeAction
 
setEra(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setEscapePods(int) - Method in class megamek.common.Jumpship
 
setEscapePods(int) - Method in class megamek.common.SmallCraft
 
setEschelon(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setEschelon(Integer) - Method in class megamek.client.ratgenerator.ForceNode
 
setEstimatedEnemyDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
setEvading(boolean) - Method in class megamek.common.Entity
 
setEvading(boolean) - Method in class megamek.common.MoveStep
 
setEverSeenByEnemy(boolean) - Method in class megamek.common.Entity
 
setExcludedFactions(String) - Method in class megamek.client.ratgenerator.ModelRecord
 
setExit(int, boolean) - Method in class megamek.common.Terrain
Sets the exit in specified direction
setExits(int) - Method in class megamek.client.ui.swing.ExitsDialog
 
setExits(int) - Method in class megamek.common.Terrain
 
setExits(Hex, int) - Method in class megamek.common.Hex
Sets the "exits" flag appropriately for the neighbouring hex in the provided direction.
setExits(Hex, int, boolean) - Method in class megamek.common.Hex
Sets the "exits" flag appropriately for the neighbouring hex in the provided direction.
setExpectedCriticals(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setExpectedDamageOnHit(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setExperience(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setExperimental(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setExperimental(String) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setExplosivesEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setExtBombChoices(int[]) - Method in class megamek.common.Aero
 
setExtBombChoices(int[]) - Method in interface megamek.common.IBomber
Sets the bomb type selections for external mounts.
setExtBombChoices(int[]) - Method in class megamek.common.LandAirMek
 
setExtBombChoices(int[]) - Method in class megamek.common.VTOL
 
setExtendTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
 
setExternalGameId(int) - Method in class megamek.common.Game
 
setExternalId(int) - Method in class megamek.common.Entity
 
setExternalIdAsString(String) - Method in class megamek.common.Entity
This sets the external ID.
setExternalIdAsString(String, int) - Method in class megamek.common.Crew
 
setExternalSearchlight(boolean) - Method in class megamek.common.Entity
 
setExtinctionFactions(int...) - Method in class megamek.common.TechAdvancement
Sets the factions for which the technology became extinct.
setExtinctRange(String) - Method in class megamek.common.MekSummary
 
setExtraCrewSeats(int) - Method in class megamek.common.Tank
 
setExtraData(Map<Integer, Map<String, String>>) - Method in class megamek.common.Crew
 
setExtraDataForCrewMember(int, Map<String, String>) - Method in class megamek.common.Crew
 
setExtrasTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setExtraTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setFacing(int) - Method in class megamek.common.actions.TorsoTwistAction
 
setFacing(int) - Method in class megamek.common.Bay
Sets the armor facing for the bay, if the bay type requires it.
setFacing(int) - Method in class megamek.common.Dropship
 
setFacing(int) - Method in class megamek.common.DropshuttleBay
Sets the bay location
setFacing(int) - Method in class megamek.common.Entity
Sets the primary facing.
setFacing(int) - Method in class megamek.common.Mounted
 
setFacing(int) - Method in class megamek.common.MoveStep
 
setFacing(int) - Method in class megamek.common.NavalRepairFacility
Sets the bay location
setFacing(int) - Method in class megamek.common.Tank
 
setFaction(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setFaction(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setFaction(String) - Method in class megamek.common.Team
 
setFaction(FactionRecord) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setFailedManeuver(boolean) - Method in class megamek.common.Aero
 
setFailedManeuver(boolean) - Method in interface megamek.common.IAero
 
setFailedManeuver(boolean) - Method in class megamek.common.LandAirMek
 
setFailedToLoadEquipment(boolean) - Method in class megamek.common.MekSummary
 
setFallBack(boolean, String) - Method in class megamek.client.bot.princess.Princess
 
setFallen(boolean) - Method in class megamek.common.Entity
Sets if the unit has fallen in the current phase.
setFallShameIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setFallShameIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setFatigue(int) - Method in class megamek.common.Crew
Deprecated, for removal: This API element is subject to removal in a future version.
since 0.50.04 - No references found in MegaMek
setFavorHigherTMM(int) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setFavorHigherTMM(String) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setFCSHits(int) - Method in class megamek.common.Aero
 
setFieldOfFireExtremeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFieldOfFireLongColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFieldOfFireMinColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFieldOfFireShortColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFilename(String) - Method in class megamek.common.icons.AbstractIcon
 
setFilename(String) - Method in class megamek.common.icons.Portrait
 
setFillColor(Color) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
setFinalized(boolean) - Method in class megamek.client.ui.preferences.PreferencesNode
 
setFindClubEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFindingClub(boolean) - Method in class megamek.common.Entity
 
setFinished() - Method in interface megamek.common.autoresolve.acar.action.ActionHandler
 
setFinished() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
 
setFinished() - Method in class megamek.server.sbf.AbstractSBFActionHandler
 
setFinished() - Method in interface megamek.server.sbf.SBFActionHandler
 
setFireCalledEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFireCalledEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setFireClearTurretEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFireClearWeaponJamEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFired(boolean) - Method in class megamek.common.Mounted
 
setFireDisplayTabDuringFiringPhases(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFiredTsempThisTurn(boolean) - Method in class megamek.common.Entity
 
setFireEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFireEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setFireModeEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFireModeEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setFireSolnCanSeeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFireSolnNoSeeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFirstHit(boolean) - Method in class megamek.common.HitData
 
setFirstLOS(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setFirstStep(boolean) - Method in class megamek.common.MoveStep
 
setFlags(EquipmentBitSet) - Method in class megamek.common.EquipmentType
 
setFlares(Vector<Flare>) - Method in class megamek.common.Game
Set the list of flares
setFleeEdge(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
setFleeZone(HexArea) - Method in class megamek.common.Entity
Sets the board area this unit may flee from.
setFleeZone(HexArea) - Method in class megamek.common.Player
Sets the board area this player's units may flee from.
setFlipArms(boolean) - Method in class megamek.client.bot.princess.FiringPlan
 
setFlipArmsEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setFlipArmsEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setFloatingIso(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFluff(Entity) - Method in class megamek.common.loaders.BLKFile
 
setFluff(EntityFluff) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setFluffImage(String) - Method in class megamek.common.EntityFluff
Sets the encoded form of the fluff image to the given String.
setFluffImage(String) - Method in class megamek.common.MekSummary
 
setFluffName(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setFlying(boolean) - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
setFog(Fog) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setFoliageParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setFont(Font) - Method in class megamek.common.alphaStrike.cardDrawer.ASCard
 
setFont(Font) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
Sets the font used for all headers written in the sheet to the given newFont.
setFontScaling(JComponent, boolean, double) - Static method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Sets the font scaling for a given Swing component with a default font.
setFontScaling(JComponent, String, boolean, double) - Static method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Sets the font scaling for a given Swing component with a custom font.
setFontsDir(File) - Static method in class megamek.common.Configuration
Set the force generator directory to an arbitrary location (not relative to the data directory).
setForceClose(boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
setForceDisplayAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplayAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplayDialog(ForceDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setForceDisplayEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplayPanel(ForceDisplayPanel) - Method in class megamek.client.ui.swing.ClientGUI
 
setForceDisplayPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplayPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplaySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplaySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setForceDisplayVisible(boolean) - Method in class megamek.client.ui.swing.ClientGUI
 
setForcedWithdrawal(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
setForcedWithdrawal(String) - Method in class megamek.client.bot.princess.BehaviorSettings
When this is true, Princess will follow the Forced Withdrawal rules from Total Warfare.
setForceGeneratorDir(File) - Static method in class megamek.common.Configuration
Set the force generator directory to an arbitrary location (not relative to the data directory).
setForceId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setForceId(int) - Method in class megamek.common.Entity
 
setForceId(int) - Method in interface megamek.common.ForceAssignable
Sets the unique id of the force this ForceAssignable belongs to.
setForceId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setForces(Forces) - Method in class megamek.common.AbstractGame
 
setForces(Forces) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setForces(Forces) - Method in interface megamek.common.IGame
Replaces the game's Forces with the given forces.
setForceString(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setForceString(String) - Method in class megamek.common.Entity
 
setForceString(String) - Method in interface megamek.common.ForceAssignable
Sets the force string, see ForceAssignable.getForceString().
setForceString(String) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setForceVictory(boolean) - Method in class megamek.common.Game
Setter for property forceVictory.
setForestParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
set the forest parameters for the Map Generator
setFormation(SBFFormation) - Method in class megamek.client.ui.sbf.SBFUnitAttackSelector
 
setFormationAt(Formation, BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setFormationAt(Formation, BoardLocation) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
setFormationType(FormationType) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setFortifiedParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setFoundCrits(int) - Method in class megamek.common.Mounted
 
setFovDarken(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovDarkenAlpha(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovGrayscale(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovHighlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovHighlightAlpha(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovHighlightRingsColorsHsb(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovHighlightRingsRadii(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFovStripes(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
 
setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
 
setFrame(JFrame) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
 
setFreeTurn(boolean) - Method in class megamek.common.MoveStep
 
setFromEntity(Entity, Game) - Method in class megamek.common.MoveStep
Sets this state as coming from the entity.
setFromFront(boolean) - Method in class megamek.common.HitData
 
setFrontArc(ASArcSummary) - Method in class megamek.common.MekSummary
 
setFuel(int) - Method in class megamek.common.Aero
Sets the number of fuel points.
setFuel(int) - Method in interface megamek.common.IAero
 
setFuel(int) - Method in class megamek.common.LandAirMek
Sets the number of fuel points.
setFuelTankHit(boolean) - Method in class megamek.common.Aero
 
setFuelTonnage(double) - Method in class megamek.common.Aero
Set number of fuel points based on fuel tonnage.
setFuelTonnage(double) - Method in interface megamek.common.IAero
Set number of fuel points based on fuel tonnage.
setFuelTonnage(double) - Method in class megamek.common.LandAirMek
Set number of fuel points based on fuel tonnage.
setFuelTonnage(double) - Method in class megamek.common.LargeSupportTank
 
setFuelTonnage(double) - Method in class megamek.common.SupportTank
 
setFuelTonnage(double) - Method in class megamek.common.SupportVTOL
 
setFuelTonnage(double) - Method in class megamek.common.Tank
Sets the fuel mass for support vehicles.
setFullAccurateUnitType(String) - Method in class megamek.common.MekSummary
 
setFullArmor(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's full (=undamaged) Armor (A).
setFullArmor(int) - Method in class megamek.common.MekSummary
 
setFullHeadEject(boolean) - Method in class megamek.common.Mek
 
setFullStructure(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's full (=undamaged) Structure (S).
setFullStructure(int) - Method in class megamek.common.MekSummary
 
setGame(Game) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setGame(Game) - Method in class megamek.common.BattleArmorHandles
 
setGame(Game) - Method in class megamek.common.Bay
 
setGame(Game) - Method in class megamek.common.DockingCollar
 
setGame(Game) - Method in class megamek.common.Entity
This sets the game the entity belongs to.
setGame(Game) - Method in class megamek.common.InfantryCompartment
 
setGame(Game) - Method in class megamek.common.MovePath
 
setGame(Game) - Method in class megamek.common.TankTrailerHitch
 
setGame(Game) - Method in interface megamek.common.Transporter
 
setGame(IGame) - Method in class megamek.common.autoresolve.acar.SimulationManager
 
setGame(IGame) - Method in class megamek.common.force.Forces
Sets the game reference to the provided Game.
setGame(IGame) - Method in class megamek.common.Player
 
setGame(IGame) - Method in interface megamek.server.IGameManager
Sets the current game instance.
setGame(IGame) - Method in class megamek.server.sbf.SBFGameManager
 
setGame(IGame) - Method in class megamek.server.Server
Sets the game for this server.
setGame(IGame) - Method in class megamek.server.totalwarfare.TWGameManager
 
setGameLogFilename(String) - Method in class megamek.common.preference.ClientPreferences
 
setGameMaster(boolean) - Method in class megamek.common.Player
sets Player.gameMaster but this only allows GM status if other conditions permits it.
setGameMaster(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
 
setGameOptions() - Method in class megamek.common.Entity
 
setGameSummaryBoardView(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setGameSummaryMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setGearHit(boolean) - Method in class megamek.common.Aero
 
setGearHit(boolean) - Method in interface megamek.common.IAero
 
setGearHit(boolean) - Method in class megamek.common.LandAirMek
 
setGender(Gender) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setGender(Gender, int) - Method in class megamek.common.Crew
 
setGeneralDamageType(int) - Method in class megamek.common.HitData
 
setGeneralTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setGeneralTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setGenerateNames(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setGenerationRule(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setGetFocus(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setGhost(boolean) - Method in class megamek.common.Player
 
setGifGameSummaryMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setGlancingBlowFlags(Entity) - Method in class megamek.common.weapons.WeaponHandler
Worker function that sets the glancing blow flags for this attack for the target when appropriate
setGoalPlayers(int) - Method in class megamek.common.preference.ClientPreferences
 
setGrappled(int, boolean) - Method in class megamek.common.Entity
 
setGrappled(int, boolean) - Method in class megamek.common.Mek
 
setGrappled(int, boolean) - Method in class megamek.common.ProtoMek
 
setGrappledThisRound(boolean) - Method in class megamek.common.Entity
 
setGrappledThisRound(boolean) - Method in class megamek.common.Mek
 
setGrappledThisRound(boolean) - Method in class megamek.common.ProtoMek
 
setGrappleEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setGrappleSide(int) - Method in class megamek.common.Entity
 
setGrappleSide(int) - Method in class megamek.common.Mek
 
setGravDeck(int) - Method in class megamek.common.Jumpship
Old style for setting the number of grav decks.
setGravDeckDamageFlag(int, int) - Method in class megamek.common.Jumpship
Sets the damage flag for the grav deck with the specified key to the specified value
setGravDeckHuge(int) - Method in class megamek.common.Jumpship
Old style method for adding N huge grav decks.
setGravDeckLarge(int) - Method in class megamek.common.Jumpship
Old style method for adding N large grav decks.
setGraveyard(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setGravity(float) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.common.AbstractGame
 
setGroundObjectSprites(Map<Coords, List<ICarryable>>) - Method in class megamek.client.ui.swing.boardview.GroundObjectSpriteHandler
 
setGroundObjectsToPlace(List<ICarryable>) - Method in class megamek.common.Player
Present for serialization purposes only
setGUIName(String) - Method in class megamek.common.preference.ClientPreferences
 
setGunnery(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setGunnery(int) - Method in class megamek.common.Crew
Sets the gunnery skill of the crew's default gunner.
setGunnery(int, int) - Method in class megamek.common.Crew
 
setGunneryAero(int) - Method in class megamek.common.LAMPilot
 
setGunneryAeroB(int) - Method in class megamek.common.LAMPilot
 
setGunneryAeroL(int) - Method in class megamek.common.LAMPilot
 
setGunneryAeroM(int) - Method in class megamek.common.LAMPilot
 
setGunneryB(int, int) - Method in class megamek.common.Crew
 
setGunneryL(int, int) - Method in class megamek.common.Crew
 
setGunneryM(int, int) - Method in class megamek.common.Crew
 
setGunneryMek(int) - Method in class megamek.common.LAMPilot
 
setGunneryMekB(int) - Method in class megamek.common.LAMPilot
 
setGunneryMekL(int) - Method in class megamek.common.LAMPilot
 
setGunneryMekM(int) - Method in class megamek.common.LAMPilot
 
setGyroType(int) - Method in class megamek.common.Mek
 
setGyroType(int) - Method in class megamek.common.MekSummary
 
setHalign(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets horizontal align of tiling
setHalignExactAt(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets exact horizontal alignment exactly at "x" pixels
setHands(int) - Method in class megamek.common.MekSummary
 
setHardenedArmorDamaged(HitData, boolean) - Method in class megamek.common.Entity
 
setHardenedArmorDamaged(HitData, boolean) - Method in class megamek.common.Mek
 
setHasDamagedCoolantSystem(boolean) - Method in class megamek.common.Mek
 
setHasDamagedRHS(boolean) - Method in class megamek.common.Entity
 
setHasFiredTsemp(boolean) - Method in class megamek.common.Entity
 
setHasJustStood(boolean) - Method in class megamek.common.MoveStep
 
setHasMainGun(boolean) - Method in class megamek.common.ProtoMek
Not every ProtoMek has a main gun.
setHasNoControlSystems(boolean) - Method in class megamek.common.Tank
 
setHasNoDualTurret(boolean) - Method in class megamek.common.Tank
 
setHasNoTurret(boolean) - Method in class megamek.common.Tank
 
setHeat(int) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setHeatSinks(int) - Method in class megamek.common.Aero
 
setHeatType(int) - Method in class megamek.common.Aero
 
setHeavyVehicleBays(int) - Method in class megamek.common.MekSummary
 
setHeavyVehicleDoors(int) - Method in class megamek.common.MekSummary
 
setHeavyVehicleUnits(double) - Method in class megamek.common.MekSummary
 
setHeight(int) - Method in class megamek.client.ui.preferences.JWindowPreference
 
setHeight(int) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
setHeight(String) - Method in class megamek.common.EntityFluff
 
setHelpFilePath(String) - Method in class megamek.client.ui.dialogs.helpDialogs.AbstractHelpDialog
 
setHerdMentalityIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How close do I want to stick to my teammates?
setHerdMentalityIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
How close do I want to stick to my teammates?
setHex(int, int, Hex) - Method in class megamek.common.Board
Determines if this Board contains the (x, y) Coords, and if so, sets the specified Hex into that position and initializes it.
setHex(Coords, Hex) - Method in class megamek.common.Board
Sets the hex into the location specified by the Coords.
setHexes(List<Coords>, List<Hex>) - Method in class megamek.common.Board
Similar to the setHex function for a collection of coordinates and hexes.
setHexesIlluminated(Game) - Method in class megamek.common.actions.SearchlightAttackAction
Updates the supplied Game's list of hexes illuminated.
setHexInclines(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setHidden(boolean) - Method in class megamek.client.ui.swing.boardview.Sprite
 
setHidden(boolean) - Method in class megamek.common.Entity
Set the hidden state of this entity (used for hidden units rules, TW pg 259).
setHiddenActivationPhase(GamePhase) - Method in class megamek.common.Entity
 
setHighlightColor(Color) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setHighlighted(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setHighQualityGraphics(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setHighQualityRendering(Graphics) - Static method in class megamek.client.ui.swing.util.UIUtil
Activates anti-aliasing and other high-quality settings for the given Graphics.
setHighStressEpisode() - Method in class megamek.common.autoresolve.component.Formation
 
setHints(int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
setHistory(String) - Method in class megamek.common.EntityFluff
 
setHit(boolean) - Method in class megamek.common.CriticalSlot
set that this CriticalSlot was or was not hit with a crit this phase Note: stuff that was hit in a phase can still be used in that phase, if that's not desired, use setDestroyed instead
setHit(boolean) - Method in class megamek.common.Mounted
set that this mounted was or was not hit with a crit this phase Note: stuff that was hit in a phase can still be used in that phase, if that's not desired, use setDestroyed instead
setHitData(ToHitData) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setHits(int) - Method in class megamek.common.Crew
Deprecated, for removal: This API element is subject to removal in a future version.
by multi-crew cockpits. Replaced by Crew.setHits(int, int)
setHits(int, int) - Method in class megamek.common.Crew
 
setHitTable(int) - Method in class megamek.common.ToHitData
 
setHomingShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setHotLoad(boolean) - Method in class megamek.common.Mounted
Sets the hotloading parameter for this weapons ammo.
setHPG(boolean) - Method in class megamek.common.Jumpship
 
setHullDown(boolean) - Method in class megamek.common.Entity
 
setHullDown(boolean) - Method in class megamek.common.MoveStep
 
setHullDown(boolean) - Method in class megamek.common.Tank
Tanks go Hull Down slightly differently, this method accounts for this
setHyperAggressionIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How close to I want to get to my enemies?
setHyperAggressionIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
How close to I want to get to my enemies?
setIAmAPirate(boolean) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setIAmAPirate(boolean) - Method in class megamek.client.bot.princess.HonorUtil
 
setIAmAPirate(String) - Method in class megamek.client.bot.princess.BehaviorSettings
 
setICEFuelType(FuelType) - Method in class megamek.common.Tank
 
setIceParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setIcon(String) - Method in class megamek.common.Entity
Sets the embedded icon for this unit to the given base64 string.
setId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setId(int) - Method in class megamek.common.Briefcase
 
setId(int) - Method in class megamek.common.BuildingTarget
 
setId(int) - Method in class megamek.common.Entity
Sets the ID number of this Entity, which will also set the display name and short name to null.
setId(int) - Method in class megamek.common.HexTarget
 
setId(int) - Method in class megamek.common.INarcPod
 
setId(int) - Method in interface megamek.common.InGameObject
Sets this InGameObject's id.
setId(int) - Method in class megamek.common.MinefieldTarget
 
setId(int) - Method in class megamek.common.net.connections.AbstractConnection
Sets the connection ID Note: Be careful with using this method
setId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setId(int) - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
setIdleImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
setIdleImage(Image) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
setIdleTime(long, boolean) - Method in interface megamek.client.ui.IDisplayable
The boardview calls this to pass on the elapsed time elTime to the IDisplayable.
setIdleTime(long, boolean) - Method in class megamek.client.ui.swing.ChatterBox2
 
setIGame(IGame) - Method in class megamek.common.Entity
 
setIgnoredCrewHits(int) - Method in class megamek.common.Aero
 
setIgnoreInfantryDoubleDamage(boolean) - Method in class megamek.common.HitData
 
setIgnoreKeyPresses(boolean) - Method in class megamek.client.ui.swing.util.MegaMekController
Set whether key presses should be ignored or not.
setIgnorePlayerDefeatVotes(boolean) - Method in class megamek.common.Game
Setter for property ignorePlayerDefeatVotes.
setIgnoringEvents(boolean) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
setIgnoringEvents(boolean) - Method in interface megamek.common.util.Distractable
Specify if the listener should be distracted.
setIgnoringEvents(boolean) - Method in class megamek.common.util.DistractableDelegate
 
setIlluminated(boolean) - Method in class megamek.common.Entity
 
setIlluminatedPositions(HashSet<Coords>) - Method in class megamek.common.Game
Setter for the list of Coords illuminated by search lights.
setImage(Image) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets image to draw by BackGroundDrawer
setImage(Image, String) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
Sets the minimap image of the button to the given base image and stores the name for DnD
setImage(Image, JComponent) - Static method in class megamek.client.ui.swing.widget.PMUtil
Ensures that Images is completely loaded
setImageFileAtlasMapFile(File) - Static method in class megamek.common.Configuration
Set the image file to atlas loc file to an arbitrary location (not relative to the data directory).
setImageLabel(JLabel) - Method in class megamek.client.ui.panels.EntityImagePanel
 
setImageList(AbstractIconList) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
setImagesDir(File) - Static method in class megamek.common.Configuration
Set the images directory to an arbitrary location (not relative to the data directory).
setIncludeFluff(boolean) - Method in class megamek.common.templates.TROView
Sets whether to include the fluff section when processing the template
setIndex(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setIndex(int) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
 
setIndex(int) - Method in class megamek.common.CriticalSlot
 
setInfantryBays(int) - Method in class megamek.common.MekSummary
 
setInfantryDoors(int) - Method in class megamek.common.MekSummary
 
setInfantryUnits(double) - Method in class megamek.common.MekSummary
 
setInfo(String) - Method in class megamek.common.SpecialHexDisplay
 
setInitBonus(int) - Method in class megamek.common.Crew
 
setInitCompensationBonus(int) - Method in interface megamek.common.ITurnOrdered
 
setInitCompensationBonus(int) - Method in class megamek.common.Player
 
setInitCompensationBonus(int) - Method in class megamek.common.Team
 
setInitCompensationBonus(int) - Method in class megamek.common.TurnOrdered
 
setInitialBV(int) - Method in class megamek.common.Entity
Sets the initial BV for a unit.
setInitialBV(int) - Method in class megamek.common.Player
 
setInitialEntityCount(int) - Method in class megamek.common.Player
 
setInitialized(boolean) - Method in class megamek.client.ui.preferences.PreferencesNode
 
setInitialValues(Map<String, String>) - Method in class megamek.client.ui.preferences.PreferencesNode
 
setInitiative(InitiativeRoll) - Method in interface megamek.common.ITurnOrdered
 
setInitiative(InitiativeRoll) - Method in class megamek.common.TurnOrdered
 
setInitiativeRoll(InitiativeRoll) - Method in class megamek.common.autoresolve.component.Formation
 
setInstantModeSwitch(boolean) - Method in class megamek.common.EquipmentType
 
setIntBombChoices(int[]) - Method in class megamek.common.Aero
 
setIntBombChoices(int[]) - Method in interface megamek.common.IBomber
Sets the bomb type selections prior to deployment.
setIntBombChoices(int[]) - Method in class megamek.common.LandAirMek
 
setIntBombChoices(int[]) - Method in class megamek.common.VTOL
 
setInterfaceCockpit(boolean) - Method in class megamek.common.ProtoMek
Sets whether the protoMek has an Inner Sphere ProtoMek Interface.
setInternal(int) - Method in class megamek.common.BattleArmor
Set the troopers in the unit to the given values.
setInternal(int, int) - Method in class megamek.common.Entity
Sets the amount of armor in the location specified.
setInternal(int, int) - Method in class megamek.common.Infantry
 
setInternal(int, int, int, int, int) - Method in class megamek.common.BipedMek
 
setInternal(int, int, int, int, int) - Method in class megamek.common.Mek
Sets the internal structure for the Mek.
setInternal(int, int, int, int, int) - Method in class megamek.common.ProtoMek
Sets the internal structure for the pMek.
setInternal(int, int, int, int, int) - Method in class megamek.common.QuadMek
 
setInternal(int, int, int, int, int) - Method in class megamek.common.TripodMek
 
setInternal(int, HitData) - Method in class megamek.common.Entity
Sets the amount of armor in the location specified.
setInternalBomb(boolean) - Method in class megamek.common.Mounted
 
setInternalBombCount(int) - Method in class megamek.client.ui.swing.BombPayloadDialog
 
setInternalBombLimit(int) - Method in class megamek.client.ui.swing.BombPayloadDialog
 
setInternalName(String) - Method in class megamek.common.EquipmentType
 
setInternalsType(int) - Method in class megamek.common.MekSummary
 
setInterval(int) - Method in class megamek.client.ui.swing.util.MenuScroller
Sets the scroll interval in milliseconds
setIntroLevel(boolean) - Method in class megamek.common.TechAdvancement
 
setIntroYear(int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setIntVal(int) - Method in class megamek.client.ui.swing.util.IntRangeTextField
Sets the text to a string representation of the provided value
setIntValue(int) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
setInvalid(boolean) - Method in class megamek.common.MekSummary
 
setInvalidSourceBuildReasons(List<Entity.InvalidSourceBuildReason>) - Method in class megamek.common.Entity
 
setInvertNegativeTerrain(int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setInvisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
Sets the given formation as invisible to the given player.
setInvulnerable(boolean) - Method in class megamek.common.Briefcase
 
setISAdvancement(int...) - Method in class megamek.common.TechAdvancement
Provide years for prototype, production, common, extinction, and reintroduction for IS factions.
setISApproximate(boolean...) - Method in class megamek.common.TechAdvancement
Indicate whether the years for prototype, production, common, extinction, and reintroduction for IS factions should be considered approximate.
setIsCallingSupport(boolean) - Method in class megamek.common.Infantry
 
setIsClan(boolean) - Method in class megamek.common.autoresolve.component.Formation
 
setIsExoskeleton(boolean) - Method in class megamek.common.BattleArmor
 
setIsFlipped(boolean) - Method in class megamek.common.actions.FlipArmsAction
 
setIsGlider(boolean) - Method in class megamek.common.ProtoMek
 
setIsJumpingNow(boolean) - Method in class megamek.common.Entity
 
setIsometricEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setIsQuad(boolean) - Method in class megamek.common.ProtoMek
 
setIsTrackingFriendlyTeam(boolean) - Method in class megamek.client.bot.princess.HeatMap
Tracking friendly entities doesn't require checking visibility or detection status
setIsVerbose(boolean) - Method in class megamek.utilities.BoardsValidator
Sets a value indicating whether a full listing of errors should be printed when validating a board.
setItem(Object) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
 
setJammed(boolean) - Method in class megamek.common.Mounted
 
setJumpingWithMechanicalBoosters(boolean) - Method in class megamek.common.Entity
 
setJumpJetEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setJumpMove(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setJumpMove(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setJumpMp(int) - Method in class megamek.common.MekSummary
 
setJumpMP() - Method in class megamek.common.battlevalue.BVCalculator
Sets the jumping MP as used for battle value calculations.
setJumpRange(int) - Method in class megamek.common.Jumpship
Set maximum jump range (used for primitive jumpships)
setJumpshipPct(double) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setJumpUsed(int) - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
setJumpUsedThisTurn(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setJungleParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
set the jungle parameters for the Map Generator
setJustMovedIntoIndustrialKillingWater(boolean) - Method in class megamek.common.Mek
set if this Mek just moved into water that would kill it because of the lack of environmental sealing
setKeepGameLog(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setKey(String) - Method in class megamek.common.options.OptionGroup
 
setKFChargingSystemHit(boolean) - Method in class megamek.common.Jumpship
 
setKFDriveCoilHit(boolean) - Method in class megamek.common.Jumpship
 
setKFDriveControllerHit(boolean) - Method in class megamek.common.Jumpship
 
setKFFieldInitiatorHit(boolean) - Method in class megamek.common.Jumpship
 
setKFHeliumTankHit(boolean) - Method in class megamek.common.Jumpship
 
setKFHeliumTankIntegrity(int) - Method in class megamek.common.Jumpship
 
setKFIntegrity(int) - Method in class megamek.common.Jumpship
 
setKickEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setKillProbability(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setKoThisRound(boolean) - Method in class megamek.common.Crew
Set ko value for all slots.
setKoThisRound(boolean, int) - Method in class megamek.common.Crew
 
setLAMType(int) - Method in class megamek.common.LandAirMek
 
setLanded(boolean) - Method in class megamek.common.MekWarrior
Ejected pilots do not get killed by ammo/fusion engine explosions so that means they are still up in the air and do not land until the end of the turn.
setLandedAssaultDrop() - Method in class megamek.common.Entity
 
setLastConnectAddr(String) - Method in class megamek.common.preference.ClientPreferences
 
setLastConnectPort(int) - Method in class megamek.common.preference.ClientPreferences
 
setLastCursor(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setLastPhase(GamePhase) - Method in class megamek.common.alphaStrike.ASGame
 
setLastPhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setLastPhase(GamePhase) - Method in class megamek.common.Game
 
setLastPhase(GamePhase) - Method in interface megamek.common.IGame
Sets the previous game phase to the given phase.
setLastPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setLastPlayerName(String) - Method in class megamek.common.preference.ClientPreferences
 
setLastServerPass(String) - Method in class megamek.common.preference.ClientPreferences
 
setLastServerPort(int) - Method in class megamek.common.preference.ClientPreferences
 
setLastTarget(int) - Method in class megamek.common.Entity
 
setLastTargetDisplayName(String) - Method in class megamek.common.Entity
 
setLaunchedEscapePods(int) - Method in class megamek.common.Aero
Updates the total number of escape pods launched so far
setLaunchedEscapePods(int) - Method in class megamek.common.Jumpship
 
setLaunchedEscapePods(int) - Method in class megamek.common.SmallCraft
Updates the total number of escape pods launched so far
setLaunchedLifeBoats(int) - Method in class megamek.common.Aero
Updates the total number of lifeboats launched so far
setLaunchedLifeBoats(int) - Method in class megamek.common.Jumpship
 
setLaunchedLifeBoats(int) - Method in class megamek.common.SmallCraft
Updates the total number of lifeboats launched so far
setLaunchVelocity(int) - Method in class megamek.common.actions.WeaponAttackAction
Needed by teleoperated missiles
setLayingMines(boolean) - Method in class megamek.common.Entity
 
setLblImage(JLabel) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
setLblText(JLabel) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
setLeapDistance(int) - Method in class megamek.common.MoveStep
 
setLeftArc(ASArcSummary) - Method in class megamek.common.MekSummary
 
setLeftLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setLeftThrustHits(int) - Method in class megamek.common.Aero
 
setLeg(int) - Method in class megamek.common.actions.JumpJetAttackAction
 
setLeg(int) - Method in class megamek.common.actions.KickAttackAction
 
setLength(String) - Method in class megamek.common.EntityFluff
 
setLevel(int) - Method in class megamek.common.Hex
 
setLevel(String) - Method in class megamek.common.MekSummary
 
setLevel(SkillLevel) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
setLevelHighlight(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setLevelsFallen(int) - Method in class megamek.common.Mek
 
setLF(boolean) - Method in class megamek.common.Jumpship
 
setLFBatteryHit(boolean) - Method in class megamek.common.Jumpship
 
setLifeBoats(int) - Method in class megamek.common.Jumpship
 
setLifeBoats(int) - Method in class megamek.common.SmallCraft
 
setLifeSupport(boolean) - Method in class megamek.common.Aero
 
setLight(Light) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setLightVehicleBays(int) - Method in class megamek.common.MekSummary
 
setLightVehicleDoors(int) - Method in class megamek.common.MekSummary
 
setLightVehicleUnits(double) - Method in class megamek.common.MekSummary
 
setLineColor(Color) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
Sets the color of the underlining under values to the given lineColor.
setLines(List<String>) - Method in class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
setLinked(Mounted<?>) - Method in class megamek.common.Mounted
 
setLinkedBayId(int) - Method in class megamek.common.Mounted
 
setLinkedBy(Mounted<?>) - Method in class megamek.common.Mounted
 
setLoadedKeepers(Vector<Integer>) - Method in class megamek.common.Entity
 
setLoadedThisTurn(boolean) - Method in class megamek.common.Entity
 
setLocale(String) - Method in class megamek.common.preference.ClientPreferences
 
setLocalPlayer(int) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setLocalPlayer(int) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Sets the boardview to use the given player ID as the player in whose client this boardview is shown.
setLocalPlayer(Player) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setLocalPlayerNumber(int) - Method in class megamek.client.AbstractClient
 
setLocalPlayerNumber(int) - Method in interface megamek.client.IClient
Sets the ID of the player playing at this Client.
setLocalPlayerNumber(int) - Method in class megamek.common.autoresolve.acar.SimulatedClient
 
setLocation(int) - Method in class megamek.common.HitData
 
setLocation(int) - Method in class megamek.common.Mounted
 
setLocation(int, boolean) - Method in class megamek.common.Mounted
 
setLocation(int, int) - Method in class megamek.common.util.BoardUtilities.Point
Set the location
setLocation(Coords) - Method in class megamek.common.ToHitData
 
setLocationBlownOff(int, boolean) - Method in class megamek.common.Entity
 
setLocationBlownOffThisPhase(int, boolean) - Method in class megamek.common.Entity
Marks the location as blown off in the current phase.
setLocationStatus(int, int) - Method in class megamek.common.Entity
sets location exposure
setLocationStatus(int, int, boolean) - Method in class megamek.common.Entity
sets location exposure
setLowerArms(int) - Method in class megamek.common.MekSummary
 
setLowFoliageColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMadePointblankShot(boolean) - Method in class megamek.common.Entity
 
setMagClamp(boolean) - Method in class megamek.client.ratgenerator.ModelRecord
 
setMajor(int) - Method in class megamek.Version
 
setManualBV(int) - Method in class megamek.common.Entity
 
setManualShutdown(boolean) - Method in class megamek.common.Entity
 
setManufacturer(String) - Method in class megamek.common.EntityFluff
 
setMapSettings(MapSettings) - Method in class megamek.client.ui.swing.RandomMapPanelAdvanced
Loads the given map settings onto this form.
setMapSettings(MapSettings) - Method in class megamek.client.ui.swing.RandomMapPanelBasic
 
setMapSettings(MapSettings) - Method in class megamek.common.Game
 
setMapSettingsOnlyChange(boolean) - Method in class megamek.common.event.GameSettingsChangeEvent
 
setMapsheetColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMapSize(int, int) - Method in class megamek.common.MapSettings
 
setMapTileset(String) - Method in class megamek.common.preference.ClientPreferences
 
setMapTrimThreshold(double) - Method in class megamek.client.bot.princess.HeatMap
When the percentage of minimum values in any tracker exceeds this value, any entries at or below mapTrimThreshold are removed to maintain efficiency.
setMapZoomIndex(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMarshallingType(int) - Method in class megamek.common.net.connections.AbstractConnection
Sets the type of the marshalling used to send packets
setMASCUsed(boolean) - Method in class megamek.common.Entity
Set whether MASC has been used.
setMasterVolume(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMaxDamage(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setMaxHeat(int) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
How much heat we're willing to tolerate.
setMaximized(boolean) - Method in class megamek.client.ui.preferences.JWindowPreference
 
setMaximum(Integer) - Method in class megamek.client.ui.swing.util.IntRangeTextField
Sets the maximum legal value
setMaxPathfinderTime(int) - Method in class megamek.common.preference.ClientPreferences
 
setMaxPlantedFieldSize(int) - Method in class megamek.common.MapSettings
 
setMaxPlantedFieldSpots(int) - Method in class megamek.common.MapSettings
 
setMaxSandSize(int) - Method in class megamek.common.MapSettings
 
setMaxSandSpots(int) - Method in class megamek.common.MapSettings
 
setMaxSnowSize(int) - Method in class megamek.common.MapSettings
 
setMaxSnowSpots(int) - Method in class megamek.common.MapSettings
 
setMaxTundraSize(int) - Method in class megamek.common.MapSettings
 
setMaxTundraSpots(int) - Method in class megamek.common.MapSettings
 
setMechanizedBA(boolean) - Method in class megamek.client.ratgenerator.ModelRecord
 
setMedium(int) - Method in class megamek.common.MapSettings
 
setMek(Entity, boolean) - Method in class megamek.client.ui.swing.MekViewPanel
 
setMek(Entity, String) - Method in class megamek.client.ui.swing.MekViewPanel
 
setMek(Entity, MekView) - Method in class megamek.client.ui.swing.MekViewPanel
 
setMek(Entity, MekView, String) - Method in class megamek.client.ui.swing.MekViewPanel
 
setMek(Entity, TROView) - Method in class megamek.client.ui.swing.MekViewPanel
 
setMekBays(int) - Method in class megamek.common.MekSummary
 
setMekDoors(int) - Method in class megamek.common.MekSummary
 
setMekHitLocLog() - Method in class megamek.common.preference.ClientPreferences
 
setMekInFirst(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekInSecond(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekOutline(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setMekSelectorIncludeBV(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeCost(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeLevel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeModel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeName(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeTons(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorIncludeYear(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorRulesLevels(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorShowAdvanced(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorSortColumn(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorSortOrder(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorSplitPos(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorUnitType(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekSelectorWeightClass(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMekTurretMounted(boolean) - Method in class megamek.common.Mounted
 
setMekUnits(double) - Method in class megamek.common.MekSummary
 
setMenuPopup(boolean) - Method in class megamek.client.ui.swing.TableColumnManager
Add/remove support for a popup menu to the table header.
setMessage(String) - Method in class megamek.client.ui.swing.ChatterBox
 
setMessage(String) - Method in class megamek.client.ui.swing.ChatterBox2
 
setMetaserver(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
setMetaServerName(String) - Method in class megamek.common.preference.ClientPreferences
 
setMicrolite(boolean) - Method in class megamek.common.Infantry
 
setMilitary(boolean) - Method in class megamek.common.MekSummary
 
setMinefields(Vector<Minefield>) - Method in class megamek.common.Game
 
setMineToLay(int) - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
setMineType(int) - Method in class megamek.common.equipment.MiscMounted
set the type of mine this should be
setMinimapAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimapAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniMapDialog(JDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setMinimapEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimapHeightDisplayMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimapPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimapPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniMapSymbolsDisplayMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimapTheme(String) - Method in class megamek.common.preference.ClientPreferences
 
setMinimapZoom(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinimum(Integer) - Method in class megamek.client.ui.swing.util.IntRangeTextField
Sets the minimum value for the field.
setMinimumRange(int) - Method in class megamek.common.WeaponType
 
setMinimumWaterDepth(int) - Method in class megamek.common.LosEffects
 
setMiniReportAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportDisplay(MiniReportDisplay) - Method in class megamek.client.ui.swing.ClientGUI
 
setMiniReportDisplayDialog(MiniReportDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setMiniReportEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportLocation(boolean) - Method in class megamek.client.ui.swing.ClientGUI
 
setMiniReportLocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportShowSprites(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMiniReportSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMinor(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
 
setMinor(int) - Method in class megamek.Version
 
setMinPlantedFieldSize(int) - Method in class megamek.common.MapSettings
 
setMinPlantedFieldSpots(int) - Method in class megamek.common.MapSettings
 
setMinSandSize(int) - Method in class megamek.common.MapSettings
 
setMinSandSpots(int) - Method in class megamek.common.MapSettings
 
setMinSnowSize(int) - Method in class megamek.common.MapSettings
 
setMinSnowSpots(int) - Method in class megamek.common.MapSettings
 
setMinTundraSize(int) - Method in class megamek.common.MapSettings
 
setMinTundraSpots(int) - Method in class megamek.common.MapSettings
 
setMiscButton(String, String, ActionListener) - Method in class megamek.client.ui.dialogs.BotCommandsPanel
Allows for a customizable button, with a title, tooltip, and action listener.
setMiscButtonAsRequestVictory() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
Sets the misc button to send a chat command to request victory.
setMissing(boolean) - Method in class megamek.common.CriticalSlot
 
setMissing(boolean) - Method in class megamek.common.Mounted
 
setMissing(boolean, int) - Method in class megamek.common.Crew
Allows a unit with a multi-crew cockpit to fielded with less than a full crew.
setMissingForTrooper(int, boolean) - Method in class megamek.common.Mounted
 
setMixedTech(boolean) - Method in class megamek.common.Entity
 
setMmlPath(String) - Method in class megamek.common.preference.ClientPreferences
 
setMmSymbol(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMode(int) - Method in class megamek.common.Mounted
Sets the equipment mode to the mode denoted by the given mode number
setMode(String) - Method in class megamek.common.Mounted
Sets the equipment mode to the mode denoted by the given mode name
setModel(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's model to the given value, such as "AS7-D".
setModel(String) - Method in class megamek.common.Entity
Sets the unit code for this Entity.
setModel(String) - Method in class megamek.common.MekSummary
 
setModelData(String, Object) - Method in class megamek.common.templates.TROView
 
setModelFactionRating(int, String, AvailabilityRating) - Method in class megamek.client.ratgenerator.RATGenerator
Adds or changes an availability rating entry for a model.
setModes(String...) - Method in class megamek.common.EquipmentType
Sets the modes that this type of equipment can be in.
setModesForMapType() - Method in class megamek.common.Mounted
Method that adds/removes available capital missile modes as we move between space and atmospheric maps Called by Entity.setGameOptions(), which is in turn called during a mode change by server.
setModeSwitchable(boolean) - Method in class megamek.common.Mounted
 
setModified(long) - Method in class megamek.common.MekSummary
 
setModifier(int) - Method in class megamek.common.ArtilleryTracker.ArtilleryModifier
 
setModifier(int, Coords) - Method in class megamek.common.ArtilleryTracker
Sets the modifier for artillery weapons on this unit.
setModularOrKFAdapter(boolean) - Method in class megamek.common.SpaceStation
Designates whether this is a modular space station
setModularTurret(boolean) - Method in class megamek.common.BattleArmor
 
setMorale(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setMoraleStatus(SBFFormation.MoraleStatus) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setMoS(int) - Method in class megamek.common.ToHitData
 
setMotiveDamage(int) - Method in class megamek.common.Tank
 
setMotiveMod(int) - Method in class megamek.common.HitData
 
setMotivePenalty(int) - Method in class megamek.common.Tank
 
setMotiveType(int) - Method in class megamek.common.QuadVee
 
setMotorizedScuba() - Method in class megamek.common.Infantry
Standard and motorized SCUBA only differ in base movement, so they both use INF_UMU.
setMount(InfantryMount) - Method in class megamek.common.Infantry
 
setMount(Mounted<?>) - Method in class megamek.common.CriticalSlot
 
setMount2(Mounted<?>) - Method in class megamek.common.CriticalSlot
 
setMountainParams(int, int, int, int, int, int) - Method in class megamek.common.MapSettings
 
setMountedInfantry(boolean) - Method in class megamek.common.MekSummary
 
setMouseWheelZoom(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMouseWheelZoomFlip(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveBackColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMovedBackwards(boolean) - Method in class megamek.common.Entity
 
setMoveDefaultClimbMode(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveDefaultColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveDisplayTabDuringMovePhases(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveEnvelope(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveFontStyle(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveFontType(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveIllegalColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveJumpColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveMASCColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setMovement(Map<String, Integer>) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's movement (MV).
setMovement(Map<String, Integer>) - Method in class megamek.common.MekSummary
 
setMovementDecay(int) - Method in class megamek.client.bot.princess.HeatMap
Set reduction weight applied to the team movement and individual movement trackers
setMovementEnvelope(Map<Coords, Integer>, int, int, int, int) - Method in class megamek.client.ui.swing.boardview.MovementEnvelopeSpriteHandler
 
setMovementMode(EntityMovementMode) - Method in class megamek.common.Entity
Set the movement type of the entity
setMovementMode(EntityMovementMode) - Method in class megamek.common.Infantry
 
setMovementMode(EntityMovementMode) - Method in class megamek.common.LandAirMek
 
setMovementMode(EntityMovementMode) - Method in class megamek.common.QuadVee
 
setMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setMovementModes(Collection<EntityMovementMode>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setMovementType(EntityMovementType) - Method in class megamek.common.MoveStep
 
setMovementWeightValue(int) - Method in class megamek.client.bot.princess.HeatMap
Base weight for movement trackers.
setMoveMode(EntityMovementMode) - Method in class megamek.common.MekSummary
 
setMovePathPersistenceOnMiniMap(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveRunColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMoveSprintColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setMp(int) - Method in class megamek.common.MoveStep
sets the mp for this step.
setMpUsedLastRound(int) - Method in class megamek.common.Entity
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
setMulId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets this AS element's MUL ID to the given mulId.
setMulId(int) - Method in class megamek.common.Entity
 
setMulId(int) - Method in class megamek.common.MekSummary
 
setMultiTurn(boolean) - Method in class megamek.common.GameTurn
 
setMyEstimatedDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
setMyEstimatedPhysicalDamage(double) - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
setMyomerName(String) - Method in class megamek.common.MekSummary
 
setMyUnitColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagDialogIgnore(String, boolean) - Method in class megamek.MMOptions
 
setNagForCrushingBuildings(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForDoomed(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForLaunchDoors(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForMapEdReadme(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForMASC(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForMechanicalJumpFallDamage(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForNoAction(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForNoUnJamRAC(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForOverheat(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForPSR(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForReadme(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForSprint(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setNagForWiGELanding(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setName(int, String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setName(String) - Method in class megamek.client.AbstractClient
 
setName(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setName(String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setName(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setName(String) - Method in class megamek.client.ratgenerator.RulesetNode
 
setName(String) - Method in class megamek.client.ui.swing.BoardViewsContainer
 
setName(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's display name.
setName(String) - Method in class megamek.common.Briefcase
 
setName(String) - Method in class megamek.common.force.Force
 
setName(String) - Method in class megamek.common.MekSummary
 
setName(String) - Method in class megamek.common.Player
 
setName(String) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setName(String) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setName(String) - Method in class megamek.common.WeaponType
 
setName(String, int) - Method in class megamek.common.Crew
 
setNameNodes(List<ValueNode>) - Method in class megamek.client.ratgenerator.ForceDescriptor
Because some echelon names depend on knowing the actual weight class, we save a copy of the possibilities for this node and defer selection until after the final weight class determination.
setNames(String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setNavalRepairFacilities(int) - Method in class megamek.common.MekSummary
 
setNBattleArmor(int) - Method in class megamek.common.Jumpship
 
setNBattleArmor(int) - Method in class megamek.common.SmallCraft
 
setNbrMFActive(int) - Method in class megamek.common.Player
 
setNbrMFCommand(int) - Method in class megamek.common.Player
 
setNbrMFConventional(int) - Method in class megamek.common.Player
 
setNbrMFInferno(int) - Method in class megamek.common.Player
 
setNbrMFVibra(int) - Method in class megamek.common.Player
 
setNC3NextUUIDAsString(int, String) - Method in class megamek.common.Entity
 
setNCrew(int) - Method in class megamek.common.Entity
 
setNCrew(int) - Method in class megamek.common.Jumpship
 
setNCrew(int) - Method in class megamek.common.SmallCraft
 
setNDown(int) - Method in class megamek.common.MoveStep
 
setNemesisConfused(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setNetwork(int) - Method in class megamek.client.ratgenerator.ModelRecord
 
setNetworkMask(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setNeverDeployed(boolean) - Method in class megamek.common.Entity
Toggles if an entity has been deployed
setNewRoundNovaNetworkString(String) - Method in class megamek.common.Entity
Set the C3 network ID to be used on the next turn.
setNextEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setNextEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setNextSensor(Sensor) - Method in class megamek.common.Entity
 
setNextTargetEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setNextVelocity(int) - Method in class megamek.common.Aero
 
setNextVelocity(int) - Method in class megamek.common.EjectedCrew
 
setNextVelocity(int) - Method in interface megamek.common.IAero
 
setNextVelocity(int) - Method in class megamek.common.LandAirMek
 
setNGunners(int) - Method in class megamek.common.Jumpship
 
setNGunners(int) - Method in class megamek.common.SmallCraft
 
setNickname(String, int) - Method in class megamek.common.Crew
 
setNMarines(int) - Method in class megamek.common.Entity
Updates the number of marines aboard
setNMarines(int) - Method in class megamek.common.Jumpship
 
setNMarines(int) - Method in class megamek.common.SmallCraft
 
setNMoved(int) - Method in class megamek.common.MoveStep
 
setNOfficers(int) - Method in class megamek.common.Jumpship
 
setNOfficers(int) - Method in class megamek.common.SmallCraft
 
setNotes(String) - Method in class megamek.common.EntityFluff
 
setNOtherCrew(int) - Method in class megamek.common.Jumpship
 
setNOtherPassenger(int) - Method in class megamek.common.SmallCraft
 
setNPassenger(int) - Method in class megamek.common.Entity
 
setNPassenger(int) - Method in class megamek.common.Jumpship
 
setNPassenger(int) - Method in class megamek.common.SmallCraft
 
setNRolls(int) - Method in class megamek.common.MoveStep
 
setNStraight(int) - Method in class megamek.common.MoveStep
 
setNTurns(int) - Method in class megamek.common.MoveStep
 
setNullBoards(String) - Method in class megamek.common.MapSettings
Fills in all nulls in the boards selected list with the specified board
setNum(Integer) - Method in class megamek.client.ratgenerator.ValueNode
 
setNumber(int) - Method in class megamek.client.ui.swing.BoardEditor.EditorTextField
Sets the text to newValue.
setNWeapons(int) - Method in class megamek.common.Mounted
 
setObscured(int) - Method in class megamek.common.SpecialHexDisplay
 
setObscuredLevel(int) - Method in class megamek.common.SpecialHexDisplay
 
setObserver(boolean) - Method in class megamek.common.Player
set the Player.observer flag.
setOffBoard(boolean) - Method in class megamek.common.MoveStep
 
setOffBoard(int, OffBoardDirection) - Method in class megamek.common.Entity
Set the unit as an off board deployment.
setOHeatSinks(int) - Method in class megamek.common.Aero
 
setOkButton(JButton) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
 
setOkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setOKFIntegrity(int) - Method in class megamek.common.Jumpship
 
setOldTargetCoords(Coords) - Method in class megamek.common.actions.ArtilleryAttackAction
 
setOldTargetId(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setOldTargetType(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setOldToolTip(String) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
setOldZoom(float) - Method in class megamek.client.ui.swing.boardview.FieldofFireSprite
 
setOmni(boolean) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setOmni(boolean) - Method in class megamek.common.Aero
 
setOmni(boolean) - Method in class megamek.common.Entity
 
setOmni(boolean) - Method in class megamek.common.Mek
OmniMeks have handles for Battle Armor squads to latch onto.
setOmni(boolean) - Method in class megamek.common.MekSummary
 
setOmni(boolean) - Method in class megamek.common.Tank
OmniVehicles have handles for Battle Armor squads to latch onto.
setOmniPodMounted(boolean) - Method in class megamek.common.Mounted
 
setOnFire(boolean) - Method in class megamek.common.Tank
 
setOnFire(boolean) - Method in class megamek.common.VTOL
 
setOnlyPavementOrRoad(boolean) - Method in class megamek.common.MoveStep
 
setOptionChanged(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
setOptions(GameOptions) - Method in class megamek.common.Game
 
setOptions(PilotOptions) - Method in class megamek.common.Crew
 
setOrbitalBombardmentVector(Vector<OrbitalBombardment>) - Method in class megamek.common.Game
Set the new vector of orbital bombardments for this round.
setOriginalBuildYear(int) - Method in class megamek.common.Entity
 
setOriginalFilePath(String) - Method in class megamek.client.ui.swing.util.ImageAtlasRecord
Set the original file path.
setOriginalIcon(AbstractIcon) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
setOriginalJumpMP(int) - Method in class megamek.common.Entity
Sets this entity's original jump movement points
setOriginalRideExternalId(int) - Method in class megamek.common.EjectedCrew
 
setOriginalRideExternalId(int) - Method in class megamek.common.EscapePods
 
setOriginalRideExternalId(String) - Method in class megamek.common.EjectedCrew
set the int external id of this MW's original ride
setOriginalRideExternalId(String) - Method in class megamek.common.EscapePods
set the int external id of this unit's original ride
setOriginalRideId(int) - Method in class megamek.common.EjectedCrew
set the int id of this MW's original ride
setOriginalRideId(int) - Method in class megamek.common.EscapePods
set the int id of this unit's original ride
setOriginalRideId(int) - Method in class megamek.common.TeleMissile
 
setOriginalShots(int) - Method in class megamek.common.Mounted
 
setOriginalTarget(HexTarget) - Method in class megamek.common.HexTarget
 
setOriginalTargetId(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setOriginalTargetType(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setOriginalWalkMP(int) - Method in class megamek.common.Entity
Sets this entity's original walking movement points
setOriginalWalkMP(int) - Method in class megamek.common.FixedWingSupport
 
setOSailIntegrity(int) - Method in class megamek.common.Jumpship
 
setOtherAttackInfo(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setOutContact(boolean) - Method in class megamek.common.TeleMissile
 
setOutControl(boolean) - Method in class megamek.common.Aero
 
setOutControl(boolean) - Method in interface megamek.common.IAero
 
setOutControl(boolean) - Method in class megamek.common.LandAirMek
 
setOutCtrlHeat(boolean) - Method in class megamek.common.Aero
 
setOutCtrlHeat(boolean) - Method in interface megamek.common.IAero
 
setOutCtrlHeat(boolean) - Method in class megamek.common.LandAirMek
 
setOutOfGameEntitiesVector(List<Entity>) - Method in class megamek.common.Game
Swap out the current list of dead (or fled) units for a new one.
setOverheat(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's extra Overheat Damage capability (OV) (not the current heat buildup).
setOverheat(int) - Method in class megamek.common.MekSummary
 
setOverThresh(boolean) - Method in class megamek.common.Tank
 
setOverview(String) - Method in class megamek.common.EntityFluff
 
setOwner(Player) - Method in class megamek.common.ECMInfo
 
setOwner(Player) - Method in class megamek.common.Entity
 
setOwner(Player) - Method in class megamek.common.SpecialHexDisplay
 
setOwnerId(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setOwnerId(int) - Method in class megamek.common.Briefcase
 
setOwnerId(int) - Method in class megamek.common.BuildingTarget
 
setOwnerId(int) - Method in class megamek.common.Entity
 
setOwnerId(int) - Method in class megamek.common.HexTarget
 
setOwnerId(int) - Method in class megamek.common.INarcPod
 
setOwnerId(int) - Method in interface megamek.common.InGameObject
Sets the unique id of this InGameObject's owning player.
setOwnerId(int) - Method in class megamek.common.MinefieldTarget
 
setOwnerId(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setOwnerId(int) - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
setPacket(Packet) - Method in class megamek.server.Server.ReceivedPacket
 
setPaintBorders(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPairedWithNext(boolean) - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
setPairedWithPrevious(boolean) - Method in class megamek.client.ratgenerator.FormationType.Constraint
 
setParent(ForceDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setParentBayHandler(WeaponHandler) - Method in class megamek.common.weapons.WeaponHandler
Sets the parent handler for each sub-weapon handler called when looping through bay weapons Used with Aero Sanity to pass counterAV through to the individual missile handler from the bay handler
setParentFactions(String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setPartialCoverEnhancedTargeting(boolean) - Method in class megamek.client.bot.princess.Princess
Controls whether enhanced targeting will be used against targets with partial cover from the shooter.
setPassedThrough(Vector<Coords>) - Method in class megamek.common.Entity
 
setPassedThroughFacing(List<Integer>) - Method in class megamek.common.Entity
 
setPastDanger(boolean) - Method in class megamek.common.MoveStep
 
setPatchwork(boolean) - Method in class megamek.common.MekSummary
 
setPavementParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setPavementStep(boolean) - Method in class megamek.common.MoveStep
 
setPctSalvage(int, Integer) - Method in class megamek.client.ratgenerator.FactionRecord
 
setPctTech(FactionRecord.TechCategory, int, int, int) - Method in class megamek.client.ratgenerator.FactionRecord
Sets the target percentage for a tech category for a particular rating.
setPctTech(FactionRecord.TechCategory, int, String) - Method in class megamek.client.ratgenerator.FactionRecord
Sets the target percentage for a tech category.
setPDBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectHomingHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.ArtilleryWeaponIndirectHomingHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBayHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.CapitalMissileHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.MissileBayWeaponHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.MissileWeaponHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.NarcHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is
setPDBayReportingFlag() - Method in class megamek.common.weapons.WeaponHandler
Sets the appropriate PD Bay reporting flag depending on what type of missile this is See also TeleMissileAttackAction, which contains a modified version of this to work against a TeleMissile entity in the physical phase
setPendingDump(boolean) - Method in class megamek.common.Mounted
 
setPercentFemale(int) - Static method in class megamek.client.generator.RandomGenderGenerator
 
setPeriphery(boolean) - Method in class megamek.client.ratgenerator.FactionRecord
 
setPhase(GamePhase) - Method in class megamek.client.ui.swing.CommonMenuBar
Identify to the menu bar which phase is currently in progress
setPhase(GamePhase) - Method in class megamek.common.alphaStrike.ASGame
 
setPhase(GamePhase) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setPhase(GamePhase) - Method in class megamek.common.Game
 
setPhase(GamePhase) - Method in interface megamek.common.IGame
Sets the current game phase to the given phase.
setPhase(GamePhase) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setPhaseCF(int, Coords) - Method in class megamek.common.Building
Set the construction factor of the building hex for the start of the next phase.
setPickedUpByExternalId(int) - Method in class megamek.common.MekWarrior
 
setPickedUpByExternalId(String) - Method in class megamek.common.MekWarrior
set the int external id of the unit that picked up this MW
setPickedUpById(int) - Method in class megamek.common.MekWarrior
set the int id of the unit that picked up this MW
setPilotDamageTaken(int, int) - Method in class megamek.common.ProtoMek
Tells the ProtoMek to note pilot damage taken from crit damage to the location
setPiloting(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setPiloting(int) - Method in class megamek.common.Crew
Sets the piloting skill of the crew's default pilot.
setPiloting(int, int) - Method in class megamek.common.Crew
 
setPilotingAero(int) - Method in class megamek.common.LAMPilot
 
setPilotingMek(int) - Method in class megamek.common.LAMPilot
 
setPilotTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setPilotTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setPintleTurretMounted(boolean) - Method in class megamek.common.Mounted
 
setPixels(int, int, int, int, ColorModel, byte[], int, int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
setPixels(int, int, int, int, ColorModel, int[], int, int) - Method in class megamek.client.ui.swing.util.ImprovedAveragingScaleFilter
 
setPlanetaryConditions(PlanetaryConditions) - Method in class megamek.common.Game
 
setPlanetaryConditions(PlanetaryConditions) - Method in interface megamek.common.PlanetaryConditionsUsing
Sets this game's planetary conditions.
setPlanetaryConditions(PlanetaryConditions) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setPlanetaryConditionsBackgroundTransparency(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsColorBackground(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsColorCold(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsColorHot(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsColorText(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsColorTitle(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsShowDefaults(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsShowHeader(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsShowIndicators(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsShowLabels(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlanetaryConditionsShowValues(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlantedFieldParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setPlayer(int, Player) - Method in class megamek.common.alphaStrike.ASGame
 
setPlayer(int, Player) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setPlayer(int, Player) - Method in class megamek.common.Game
 
setPlayer(int, Player) - Method in interface megamek.common.IGame
Sets the given Player to the given game-unique id.
setPlayer(int, Player) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setPlayerFromClient(Client) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
setPlayerFromClient(Client) - Method in class megamek.client.ui.swing.RandomArmyDialog
 
setPlayerID(int) - Method in class megamek.common.containers.PlayerIDandList
sets the playerID
setPlayerListAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlayerListAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlayerListDialog(PlayerListDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
 
setPlayerListEnabled(boolean) - Method in class megamek.client.ui.swing.SBFReportDisplay
 
setPlayerListPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlayerListPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPlayerName(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
setPlayerPickedPassThrough(int, Coords) - Method in class megamek.common.Entity
 
setPlayerScore(int, double) - Method in class megamek.server.victory.VictoryResult
 
setPlayerSkillLevel(int, SkillLevel) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setPlayersRemainingToShow(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPodHeatSinks(int) - Method in class megamek.common.Aero
 
setPointblankEID(int) - Method in class megamek.client.ui.swing.ClientGUI
 
setPointblankShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setPointValue(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Point Value (PV).
setPointValue(int) - Method in class megamek.common.MekSummary
 
setPointValue(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setPointValue(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setPort(int) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
setPortField(JTextField) - Method in class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog
 
setPortrait(Portrait, int) - Method in class megamek.common.Crew
 
setPos(Coords) - Method in class megamek.common.ECMInfo
 
setPosition(BoardLocation) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setPosition(Coords) - Method in class megamek.common.Dropship
 
setPosition(Coords) - Method in class megamek.common.Entity
 
setPosition(Coords) - Method in class megamek.common.MoveStep
 
setPosition(Coords, boolean) - Method in class megamek.common.Entity
Sets the current position of this entity on the board.
setPotCrit(int) - Method in class megamek.common.Aero
 
setPotCrit(int) - Method in class megamek.common.Tank
 
setPowerReverse(boolean) - Method in class megamek.common.Entity
 
setPrecautionColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setPrecision(double, int) - Static method in class megamek.common.verifier.TestEntity
Allows a value to be truncuated to an arbitrary number of decimal places.
setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractDialog
This is used to set preferences based on the preference node for this class.
setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractPanel
This is used to set preferences based on the preference node for this class.
setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
This is used to set preferences based on the preference node for this class.
setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
This is used to set preferences based on the preference node for this class.
setPreferences() - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
This is used to set preferences based on the preference node for this class.
setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractDialog
This sets the base preferences for this class, and calls the custom preferences method
setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractPanel
This sets the base preferences for this class, and calls the custom preferences method
setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractScrollPane
This sets the base preferences for this class, and calls the custom preferences method
setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractSplitPane
This sets the base preferences for this class, and calls the custom preferences method
setPreferences(PreferencesNode) - Method in class megamek.client.ui.baseComponents.AbstractTabbedPane
This sets the base preferences for this class, and calls the custom preferences method
setPressurized(boolean) - Method in class megamek.common.NavalRepairFacility
 
setPreviewSize(Dimension) - Method in class megamek.client.ui.swing.lobby.MapPreviewButton
Sets the size of the button to the given size.
setPrevTarget(Targetable) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
setPrimaryFactory(String) - Method in class megamek.common.EntityFluff
 
setPrimaryMovementMode(String) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Battle Armor Squad Size.
setPrimaryMovementMode(String) - Method in class megamek.common.MekSummary
 
setPrimaryWeapon(InfantryWeapon) - Method in class megamek.common.Infantry
 
setPrintEntityChange(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setPriority(int) - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
setPriority(int) - Method in interface megamek.client.ui.swing.StatusBarPhaseDisplay.PhaseCommand
 
setPriority(int) - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
setProbabilityToHit(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setProductionFactions(int...) - Method in class megamek.common.TechAdvancement
Sets which factions started production before the technology was commonly available.
setProgressBar(JProgressBar) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
setProgressBar(JProgressBar) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
setProne(boolean) - Method in class megamek.common.Entity
 
setProne(boolean) - Method in class megamek.common.MoveStep
 
setProtoEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setProtoMekBays(int) - Method in class megamek.common.MekSummary
 
setProtoMekClampMounts() - Method in class megamek.common.Mek
 
setProtoMekDoors(int) - Method in class megamek.common.MekSummary
 
setProtoMekUnits(double) - Method in class megamek.common.MekSummary
 
setPrototypeFactions(int...) - Method in class megamek.common.TechAdvancement
Sets which factions developed a prototype.
setPunchEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setPushEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setQuirkNames(Quirks) - Method in class megamek.common.MekSummary
 
setQuirks() - Method in class megamek.client.ui.swing.QuirksPanel
 
setQuirks(Quirks) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
setQuirks(Quirks) - Method in class megamek.common.Entity
 
setQuirks(WeaponQuirks) - Method in class megamek.common.Mounted
 
setRackSize(int) - Method in class megamek.common.WeaponType
 
setRamming(boolean) - Method in class megamek.common.Entity
 
setRandomBasementsOff() - Method in class megamek.common.Board
 
setRandomMove(boolean) - Method in class megamek.common.Aero
 
setRandomMove(boolean) - Method in interface megamek.common.IAero
 
setRandomMove(boolean) - Method in class megamek.common.LandAirMek
 
setRandomSkills(Entity) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
Generates random skills based on an entity crewmember by crewmember, and then assigns the values to the crew before sorting them.
setRandomSkills(Entity, boolean) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
Generates random skills based on an entity crewmember by crewmember, and then assigns the values to the crew before sorting them.
setRange(int) - Method in class megamek.common.ECMInfo
 
setRange(int) - Method in class megamek.common.ToHitData
 
setRange(int, ASRange) - Method in class megamek.common.autoresolve.component.Formation
 
setRanges(int, int, int, int) - Method in class megamek.common.WeaponType
 
setRank(int) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setRankSystem(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setRapidfire(boolean) - Method in class megamek.common.Mounted
 
setRapidFire() - Method in class megamek.common.Entity
Force rapid fire mode to the highest level on RAC and UAC - this is for aerospace
setRATBVMax(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATBVMin(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRating(String) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setRating(String) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setRatingAdjustment(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setRatingByNumericLevel(FactionRecord) - Method in class megamek.client.ratgenerator.AvailabilityRating
Converts letter-based equipment level to index-based for working with systems that use it
setRatings(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setRatings(String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setRATNumBA(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATNumInf(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATNumMeks(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATNumVees(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATPadBV(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATSelectedRAT(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATTechLevel(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATYearMax(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRATYearMin(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRearArc(ASArcSummary) - Method in class megamek.common.MekSummary
 
setReckless(boolean) - Method in class megamek.common.Entity
 
setRecoveryTurn(int) - Method in class megamek.common.Entity
 
setRecoveryUnit(int) - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
setRegister(boolean) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
setReintroductionFactions(int...) - Method in class megamek.common.TechAdvancement
Sets the factions which reintroduced technology that had been extinct.
setRelease(int) - Method in class megamek.Version
 
setRemovalCondition(int) - Method in class megamek.common.Entity
Setter for property removalCondition.
setRemovalWeight(int) - Method in class megamek.client.bot.princess.HeatMap
The weight at which an entry is removed from the trackers when trimmed for size constraints.
setRepairable(boolean) - Method in class megamek.common.CriticalSlot
 
setRepairable(boolean) - Method in class megamek.common.Mounted
 
setRepairing(boolean) - Method in class megamek.common.CriticalSlot
 
setReportEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
 
setReportEnabled(boolean) - Method in class megamek.client.ui.swing.SBFReportDisplay
 
setReportFontType(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setReportKeywords(String) - Method in class megamek.common.preference.ClientPreferences
 
setReportLinkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setReportMissColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setReportrInfoColo(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setReportSuccessColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRequired(boolean) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
Marks this text field as required/unrequired and sets up/removes a VerifyNotNullOrEmpty verifier.
setRequiredUnits(String) - Method in class megamek.client.ratgenerator.ModelRecord
 
setRerollInitiativeEnabled(boolean) - Method in class megamek.client.ui.swing.ReportDisplay
 
setRest() - Method in class megamek.client.ui.swing.widget.AeroMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.CapitalFighterMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.GunEmplacementMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.JumpshipMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.LargeSupportTankMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.SpheroidMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.SquadronMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.TankMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.VTOLMapSet
 
setRest() - Method in class megamek.client.ui.swing.widget.WarshipMapSet
 
setResult(DialogResult) - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
 
setRetreatedDirection(OffBoardDirection) - Method in class megamek.common.Entity
 
setRetreatEdge(int) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setRetreatEdge(String) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setRetreatEdge(CardinalEdge) - Method in class megamek.client.bot.princess.BehaviorSettings
Princess's home edge.
setRightArc(ASArcSummary) - Method in class megamek.common.MekSummary
 
setRightLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setRightThrustHits(int) - Method in class megamek.common.Aero
 
setRiscHeatSinkOverrideKit(boolean) - Method in class megamek.common.Mek
 
setRiverParam(int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setRndArmyPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRndArmyPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRndArmySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRndArmySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRndArmySplitPos(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRNG(int) - Static method in class megamek.common.Compute
Sets the RNG to the desired type
setRNG(MMRandom) - Static method in class megamek.common.Compute
Sets the RNG to the specific instance.
setRoadParam(int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setRoadsAutoExit(boolean) - Method in class megamek.common.Board
Set the value of the "road auto-exit" option.
setRole(Role) - Method in class megamek.common.autoresolve.component.Formation
 
setRole(UnitRole) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's battlefield role (ROLE).
setRoles(Collection<MissionRole>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setRolesExcluded(Collection<MissionRole>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setRoleStrictness(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setRolled(boolean) - Method in class megamek.common.Aero
 
setRolled(boolean) - Method in interface megamek.common.IAero
 
setRolled(boolean) - Method in class megamek.common.LandAirMek
 
setRootName(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
setRootPath(String) - Method in class megamek.common.util.fileUtils.AbstractDirectory
 
setRotationAngle(int) - Method in class megamek.common.icons.Camouflage
 
setRoughParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
set rough terrain parameters for the Map Generator
setRound(int) - Method in class megamek.common.SpecialHexDisplay
 
setRoundCount(int) - Method in class megamek.common.Game
 
setRubbleParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setRulerPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRulerPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRulerSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRulerSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setRunMp(int) - Method in class megamek.common.MekSummary
 
setRunMP() - Method in class megamek.common.battlevalue.BVCalculator
Sets the running MP as used for battle value calculations.
setRunProhibited(boolean) - Method in class megamek.common.MoveStep
 
setSail(boolean) - Method in class megamek.common.Jumpship
 
setSailIntegrity(int) - Method in class megamek.common.Jumpship
 
setSalvage(boolean) - Method in class megamek.common.Entity
Record if the unit is just combat-lossed or if it has been utterly destroyed.
setSalvage(int, String, Integer) - Method in class megamek.client.ratgenerator.FactionRecord
 
setSandParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setSbfSheetHeaderFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSbfSheetValueFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setScale(float) - Method in class megamek.client.ui.swing.alphaStrike.ASCardPanel
Set the card to be scaled with the given scale.
setScale(int) - Method in class megamek.common.icons.Camouflage
Set the camo scaling to the given scale value.
setScenariosDir(File) - Static method in class megamek.common.Configuration
Set the scenarios directory to an arbitrary location (not relative to the data directory).
setScreenX(int) - Method in class megamek.client.ui.preferences.JWindowPreference
 
setScreenY(int) - Method in class megamek.client.ui.preferences.JWindowPreference
 
setScrollCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
Sets the number of items in the scrolling portion of the menu.
setScrollerFor(JMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a menu to be scrolled with the default number of items to display at a time and the default scrolling interval.
setScrollerFor(JMenu, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a menu to be scrolled with the default number of items to display at a time and the specified scrolling interval.
setScrollerFor(JMenu, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a menu to be scrolled, with the specified number of items to display at a time and the specified scrolling interval.
setScrollerFor(JMenu, int, int, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a menu to be scrolled, with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the menu.
setScrollerFor(JPopupMenu) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a popup menu to be scrolled with the default number of items to display at a time and the default scrolling interval.
setScrollerFor(JPopupMenu, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a popup menu to be scrolled with the default number of items to display at a time and the specified scrolling interval.
setScrollerFor(JPopupMenu, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a popup menu to be scrolled, with the specified number of items to display at a time and the specified scrolling interval.
setScrollerFor(JPopupMenu, int, int, int, int) - Static method in class megamek.client.ui.swing.util.MenuScroller
Registers a popup menu to be scrolled, with the specified number of items to display in the scrolling region, the specified scrolling interval, and the specified numbers of items fixed at the top and bottom of the popup menu.
setScrollSensitivity(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSearchlightEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setSearchlightEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setSearchlightState(boolean) - Method in class megamek.common.Entity
 
setSecondaryFacing(int) - Method in class megamek.client.bot.princess.EntityState
 
setSecondaryFacing(int) - Method in class megamek.common.Entity
 
setSecondaryFacing(int) - Method in class megamek.common.Tank
 
setSecondaryFacing(int, boolean) - Method in class megamek.common.Entity
Sets the secondary facing.
setSecondaryWeapon(InfantryWeapon) - Method in class megamek.common.Infantry
 
setSecondaryWeaponsPerSquad(int) - Method in class megamek.common.Infantry
 
setSecondLocation(int) - Method in class megamek.common.Mounted
 
setSecondLocation(int, boolean) - Method in class megamek.common.Mounted
 
setSeeAll(boolean) - Method in class megamek.common.Player
sets Player.seeAll.
setSeeAll(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
 
setSelectAllTextOnGotFocus(boolean) - Method in class megamek.client.ui.swing.widget.VerifiableTextField
 
setSelected(boolean) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
setSelected(boolean) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
setSelected(boolean) - Method in class megamek.client.ui.swing.MMToggleButton
 
setSelected(String) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
setSelected(Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setSelectedEntityNum(int) - Method in class megamek.client.ui.swing.ClientGUI
 
setSelectedFormation(SBFFormation) - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
Sets the given formation as the selected formation and renews the sprites accordingly.
setSelectedIndex(int) - Method in class megamek.client.ui.preferences.JComboBoxPreference
 
setSelectedIndex(int) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
setSelectedIndices(int...) - Method in class megamek.client.ui.preferences.JListPreference
 
setSelectedItem(Object) - Method in class megamek.client.ui.baseComponents.FileNameComboBoxModel
 
setSelectedTab(int) - Method in class megamek.client.ui.swing.CustomMekDialog
 
setSelectedTab(String) - Method in class megamek.client.ui.swing.CustomMekDialog
 
setSelectedValues(AbstractIcon...) - Method in class megamek.client.ui.lists.AbstractIconList
 
setSelection(AbstractIcon) - Method in class megamek.client.ui.panels.AbstractIconChooser
Selects the given category in the tree, updates the shown images to this category, and selects the item given by filename in the image list.
setSelfDestructedThisTurn(boolean) - Method in class megamek.common.Entity
 
setSelfDestructing(boolean) - Method in class megamek.common.Entity
 
setSelfDestructing(boolean) - Method in class megamek.common.MoveStep
 
setSelfDestructInitiated(boolean) - Method in class megamek.common.Entity
 
setSelfPreservationIndex(int) - Method in class megamek.client.bot.princess.BehaviorSettings
How worried about enemy damage am I?
setSelfPreservationIndex(String) - Method in class megamek.client.bot.princess.BehaviorSettings
How worried about enemy damage am I?
setSendDoneOnVictoryAutomatically(boolean) - Method in class megamek.client.HeadlessClient
 
setSensorHits(int) - Method in class megamek.common.Aero
 
setSensorHits(int) - Method in class megamek.common.Tank
 
setSensorRange(Entity, Coords) - Method in class megamek.client.ui.swing.boardview.SensorRangeSpriteHandler
 
setSensorRangeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setServerAddress(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.ConnectDialog
 
setServerPass(String) - Method in class megamek.client.ui.swing.gameConnectionDialogs.HostDialog
 
setShadowMap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShiftingWindDirection(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setShiftingWindStrength(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setShooter(Entity) - Method in class megamek.client.bot.princess.ArtilleryCommandAndControl
Add the shooter is already in the list of shooters.
setShooter(Entity) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
The unit doing the shooting.
setShooter(Entity) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setShooterState(EntityState) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
the current state of the shooting unit.
setShotsLeft(int) - Method in class megamek.common.Mounted
 
setShouldDieAtEndOfTurnBecauseOfWater(boolean) - Method in class megamek.common.Mek
set if this Mek should die at the end of turn because it's an IndustrialMek without environmental sealing that moved into water last round and stayed there?
setShouldIgnoreKeys(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setShow(boolean) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
setshowArmorMiniVisTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowArtilleryDrifts(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowArtilleryMisses(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowAutoResolvePanel(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setShowBombDrifts(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowBombMisses(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowCFWarnings(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowDamageDecal(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowDamageLevel(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowFieldOfFire(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowFiringSolutions(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowImage(boolean) - Method in class megamek.common.Report
Manually Toggle if the report should show an image of the entity
setShowIPAddressesInChat(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setShowLobbyPlayerDeployment(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setShowMapHexPopup(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowMapsheets(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowMoveStep(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setshowPilotPortraitTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowPlanetaryConditionsOverlay(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowSensorRange(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowUnitDisplayNamesOnMinimap(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowUnitId(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setShowUnitOverview(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowWpsinTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowWpsLocinTT(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShowWrecks(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setShutDown(boolean) - Method in class megamek.common.Entity
 
setShutDownThisPhase(boolean) - Method in class megamek.common.Entity
 
setShuttingDown(boolean) - Method in class megamek.common.MoveStep
 
setSI(int) - Method in class megamek.common.Aero
 
setSI(int) - Method in interface megamek.common.IAero
 
setSI(int) - Method in class megamek.common.LandAirMek
 
setSideTable(int) - Method in class megamek.common.ToHitData
 
setSingleAV(int) - Method in class megamek.common.HitData
 
setSingleBlind(boolean) - Method in class megamek.common.Player
sets Player.seeAll.
setSingleBlind(Player, boolean) - Method in class megamek.server.totalwarfare.TWGameManager
 
setSize(double) - Method in class megamek.common.Mounted
Sets the size of variable-sized equipment.
setSize(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's size (SZ).
setSize(int) - Method in class megamek.common.Crew
Accessor method to set the crew size.
setSize(int) - Method in class megamek.common.MekSummary
 
setSize(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setSize(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setSizeMod(int) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setSkill(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Pilot Skill (SKILL).
setSkill(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setSkill(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setSkillGenerationOptionsPanel(SkillGenerationOptionsPanel) - Method in class megamek.client.ui.swing.SkillGenerationDialog
 
setSkillGenerator(AbstractSkillGenerator) - Method in class megamek.client.Client
 
setSkinDir(File) - Static method in class megamek.common.Configuration
Set the skins directory.
setSkinFile(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSkipEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setSkipEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setSleet(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setSmallCraftBays(int) - Method in class megamek.common.MekSummary
 
setSmallCraftDoors(int) - Method in class megamek.common.MekSummary
 
setSmallCraftUnits(double) - Method in class megamek.common.MekSummary
 
setSmokeLevel(int) - Method in class megamek.server.SmokeCloud
 
setSnapshot(boolean) - Method in class megamek.Version
 
setSneakCamo(boolean) - Method in class megamek.common.Infantry
 
setSneakECM(boolean) - Method in class megamek.common.Infantry
 
setSneakIR(boolean) - Method in class megamek.common.Infantry
 
setSnowParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the snow parameters for the Map Generator
setSoftcenter(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSortOrder(SortOrder) - Method in class megamek.client.ui.preferences.JTablePreference
 
setSoundBingFilenameChat(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundBingFilenameMyTurn(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundBingFilenameOthersTurn(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundMuteChat(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundMuteMyTurn(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundMuteOthersTurn(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSoundsDir(File) - Static method in class megamek.common.Configuration
Set the sounds directory to an arbitrary location (not relative to the data directory).
setSource(String) - Method in class megamek.common.Entity
Sets the source (TRO or other) of the creation of this entity.
setSource(String) - Method in class megamek.common.MekSummary
 
setSourceFile(File) - Method in class megamek.common.MekSummary
 
setSpaceSuit(boolean) - Method in class megamek.common.Infantry
 
setSpecCritmod(int) - Method in class megamek.common.HitData
 
setSpecialAbilities(ASSpecialAbilityCollection) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's special ability collection to the given one, if it is not null.
setSpecialAbilities(ASSpecialAbilityCollection) - Method in class megamek.common.MekSummary
 
setSpecialFX(int, int, int, int, int) - Method in class megamek.common.MapSettings
set Map generator parameters
setSpecialHexDisplayTable(Hashtable<Coords, Collection<SpecialHexDisplay>>) - Method in class megamek.common.Board
Sets the current board's specialHexes hashtable to a new set.
setSpecializations(int) - Method in class megamek.common.Infantry
 
setSpecialResolution(boolean) - Method in class megamek.common.SpecialResolutionTracker
 
setSpheroid(boolean) - Method in class megamek.common.Aero
 
setSplash(JLabel) - Method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
setSplash(JLabel) - Method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
setSplit(boolean) - Method in class megamek.common.Mounted
 
setSplitPaneALocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSponsonTurretMounted(boolean) - Method in class megamek.common.Mounted
 
setSpotEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setSpotTargetId(int) - Method in class megamek.common.Entity
 
setSpotterHasForwardObs(boolean) - Method in class megamek.common.ArtilleryTracker
 
setSpotterIds(Vector<Integer>) - Method in class megamek.common.actions.ArtilleryAttackAction
 
setSpotting(boolean) - Method in class megamek.common.Entity
Sets if this unit is spotting this round.
setSquadCount(int) - Method in class megamek.common.Infantry
 
setSquadSize(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Battle Armor Squad Size.
setSquadSize(int) - Method in class megamek.common.Infantry
 
setSquadSize(int) - Method in class megamek.common.MekSummary
 
setSquadSupportWeapon(boolean) - Method in class megamek.common.Mounted
 
setStabiliserHit(int) - Method in class megamek.common.Tank
 
setStackingViolation(boolean) - Method in class megamek.common.MoveStep
 
setStalled(boolean) - Method in class megamek.common.Mek
Set if this Mek's ICE Engine is stalled or not should only be used for industrial Meks carrying an ICE engine
setStampFilenames(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setStampFormat(String) - Method in class megamek.common.preference.ClientPreferences
 
setStandardDamage(ASDamageVector) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's standard damage (SML or SMLE, but not arc damage).
setStandardDamage(ASDamageVector) - Method in class megamek.common.MekSummary
 
setStandardYear(int) - Method in class megamek.common.MekSummary
 
setStartingAnyNWx(int) - Method in class megamek.common.Entity
 
setStartingAnyNWx(int) - Method in class megamek.common.Player
 
setStartingAnyNWy(int) - Method in class megamek.common.Entity
 
setStartingAnyNWy(int) - Method in class megamek.common.Player
 
setStartingAnySEx(int) - Method in class megamek.common.Entity
 
setStartingAnySEx(int) - Method in class megamek.common.Player
 
setStartingAnySEy(int) - Method in class megamek.common.Entity
 
setStartingAnySEy(int) - Method in class megamek.common.Player
 
setStartingOffset(int) - Method in class megamek.common.Entity
 
setStartingPos(int) - Method in class megamek.common.Entity
 
setStartingPos(int) - Method in class megamek.common.Player
 
setStartingSize(int) - Method in class megamek.common.autoresolve.component.Formation
 
setStartingUp(boolean) - Method in class megamek.common.MoveStep
 
setStartingWidth(int) - Method in class megamek.common.Entity
 
setStartOffset(int) - Method in class megamek.common.Player
 
setStartSearchlightsOn(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setStartupThisPhase(boolean) - Method in class megamek.common.Entity
 
setStartWidth(int) - Method in class megamek.common.Player
 
setStartYear(int) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setState(ValidationState) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
 
setStaticTechLevel(SimpleTechLevel) - Method in class megamek.common.TechAdvancement
 
setStatusBarText(String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
setStatusBarWithNotDonePlayers() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
setStdDamage(ASDamageVector) - Method in class megamek.common.autoresolve.component.Formation
 
setStrafeEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setStrafing(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setStrafing(boolean) - Method in class megamek.common.MoveStep
Turns VTOL strafing on or off for this step.
setStrafing(boolean) - Method in interface megamek.common.weapons.AttackHandler
 
setStrafing(boolean) - Method in class megamek.common.weapons.WeaponHandler
 
setStrafingFirstShot(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setStrafingFirstShot(boolean) - Method in interface megamek.common.weapons.AttackHandler
 
setStrafingFirstShot(boolean) - Method in class megamek.common.weapons.WeaponHandler
 
setStrafingStep(Coords) - Method in class megamek.common.MovePath
Searches the path for the first MoveStep that matches the given position and sets it as a strafing step.
setStraightMoves(int) - Method in class megamek.common.Aero
 
setStraightMoves(int) - Method in interface megamek.common.IAero
 
setStraightMoves(int) - Method in class megamek.common.LandAirMek
 
setStrategicViewTheme(String) - Method in class megamek.common.preference.ClientPreferences
 
setString(String) - Method in interface megamek.client.ui.swing.widget.PMLabel
 
setString(String) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
setStruck(boolean) - Method in class megamek.common.Entity
Sets if a unit was physically struck (punch, kick, DFA, etc).
setStructuralTechRating(int) - Method in class megamek.common.Entity
 
setStructureTechLevel(int) - Method in class megamek.common.Entity
 
setStructureType(int) - Method in class megamek.common.Entity
 
setStructureType(String) - Method in class megamek.common.Entity
 
setStuck(boolean) - Method in class megamek.common.Entity
Set weather this Entity is stuck in a swamp or not
setStunnedTurns(int) - Method in class megamek.common.Tank
 
setSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Adds a Special Unit Ability that is not associated with any additional information or number, e.g.
setSUA(BattleForceSUA, ASDamage) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Adds a Special Unit Ability associated with a single damage value such as IF2.
setSUA(BattleForceSUA, ASDamageVector) - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
Adds a Special Unit Ability associated with a full damage vector such as LRM1/2/2.
setSubCommander(Entity, boolean) - Method in class megamek.client.bot.princess.FireControlState
 
setSubforces(ArrayList<ForceDescriptor>) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setSubType(int) - Method in class megamek.common.EquipmentType
 
setSuitWeight(double) - Method in class megamek.common.MekSummary
 
setSummaryFont(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setSuperchargerUsed(boolean) - Method in class megamek.common.Entity
Set whether Supercharger has been used.
setSuperHeavyVehicleBays(int) - Method in class megamek.common.MekSummary
 
setSuperHeavyVehicleDoors(int) - Method in class megamek.common.MekSummary
 
setSuperHeavyVehicleUnits(double) - Method in class megamek.common.MekSummary
 
setSupport(boolean) - Method in class megamek.common.MekSummary
 
setSwampParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setSwapConsoleRoles(boolean) - Method in class megamek.common.Crew
Schedules or clears a scheduled swap of roles in a command console-equipped unit.
setSwarmAttackerId(int) - Method in class megamek.common.Entity
Record the ID of the Entity that is attacking this unit with a swarm attack.
setSwarmingMissiles(boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
setSwarmMissiles(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setSwarmTargetId(int) - Method in class megamek.common.Entity
Record the ID of the Entity that is the current target of a swarm attack by this unit.
setSwitchedReason(int) - Method in class megamek.common.Mounted
 
setSystemManufacturer(EntityFluff.System, String) - Method in class megamek.common.EntityFluff
Sets the name of the manufacturer of a particular system component.
setSystemModel(EntityFluff.System, String) - Method in class megamek.common.EntityFluff
Sets the model name of a particular system component.
setSystemsTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setSystemsTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setTab(int) - Method in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
setTactics(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setTaggedBy(int) - Method in class megamek.common.Entity
 
setTAGTargets(List<Integer>) - Method in class megamek.common.event.GameCFREvent
 
setTAGTargetTypes(List<Integer>) - Method in class megamek.common.event.GameCFREvent
 
setTakingCover(boolean) - Method in class megamek.common.Infantry
 
setTankTurrets(int) - Method in class megamek.common.MekSummary
 
setTarget(InGameObject) - Method in class megamek.client.ui.swing.SBFTargetDialog
 
setTarget(Targetable) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
The unit being shot at.
setTarget(Targetable) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setTarget(Targetable) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setTarget(Targetable) - Method in class megamek.common.MoveStep
Set the target of the current step.
setTarget(Targetable, String) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
setTargetBay(int) - Method in class megamek.common.Entity
 
setTargetCover(int) - Method in class megamek.common.LosEffects
Setter for property targetCover.
setTargetFormationId(int) - Method in class megamek.common.autoresolve.component.Formation
 
setTargetId(int) - Method in class megamek.common.actions.AbstractAttackAction
 
setTargetId(int) - Method in interface megamek.common.actions.AttackAction
 
setTargetId(int) - Method in class megamek.common.event.GameCFREvent
 
setTargetID(int) - Method in class megamek.common.actions.ActivateBloodStalkerAction
 
setTargetingPhaseDisplay(TargetingPhaseDisplay) - Method in class megamek.client.ui.swing.OffBoardTargetOverlay
Sets a reference to a TargetingPhaseDisplay.
setTargetLevel(int) - Method in class megamek.common.HexTarget
 
setTargetNumberMASC(int) - Method in class megamek.common.MoveStep
 
setTargetNumberSupercharger(int) - Method in class megamek.common.MoveStep
 
setTargetPos(Coords) - Method in class megamek.common.actions.DisplacementAttackAction
 
setTargetState(EntityState) - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters.Builder
The current state of the target unit.
setTargetType(int) - Method in class megamek.common.actions.AbstractAttackAction
 
setTargetType(int) - Method in interface megamek.common.actions.AttackAction
 
setTaserFeedback(int) - Method in class megamek.common.Entity
set this entity to suffer from taser feedback
setTaserInterference(int, int, boolean) - Method in class megamek.common.Entity
 
setTaserShutdownRounds(int) - Method in class megamek.common.Entity
 
setTeam(int) - Method in class megamek.common.Player
 
setTeamColoring(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTeamScore(int, double) - Method in class megamek.server.victory.VictoryResult
 
setTechBase(int) - Method in class megamek.common.TechAdvancement
 
setTechBase(String) - Method in class megamek.common.MekSummary
 
setTechLevel(int) - Method in class megamek.common.Entity
Sets the tech level for this Entity.
setTechLevel(String) - Method in class megamek.common.MekSummary
 
setTechLevel(Entity) - Method in class megamek.common.loaders.BLKFile
 
setTechLevelCode(int) - Method in class megamek.common.MekSummary
 
setTechRating(int) - Method in class megamek.common.TechAdvancement
 
setTeleguidedMissileTargets(List<Integer>) - Method in class megamek.common.event.GameCFREvent
 
setTemperature(int) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setTempFromWeather(Weather, int) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setTerrainAffected(boolean) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setTerrainFactor(int) - Method in class megamek.common.Terrain
 
setText(String) - Method in class megamek.client.ui.preferences.JTextFieldPreference
 
setText(String) - Method in class megamek.client.ui.swing.MMToggleButton
 
setText(String) - Method in class megamek.client.ui.swing.util.ClickableLabel
 
setText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
 
setTglForceClose(MMToggleButton) - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
setTheme(String) - Method in class megamek.common.Board
Sets a tileset theme for all hexes of the board.
setTheme(String) - Method in class megamek.common.Hex
 
setTheme(String) - Method in class megamek.common.MapSettings
 
setThisStepBackwards(boolean) - Method in class megamek.common.MoveStep
 
setThrashEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setThresh(int, int) - Method in class megamek.common.Aero
 
setThresh(int, int) - Method in class megamek.common.TeleMissile
 
setThreshold(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Threshold (TH).
setThreshold(int) - Method in class megamek.common.MekSummary
 
setThruBldg(Building) - Method in class megamek.common.LosEffects
Setter for property thruBldg.
setThruBldg(Building) - Method in class megamek.common.ToHitData
 
setTilingType(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets type of tiling.
settings - Variable in class megamek.common.event.GameMapQueryEvent
 
Settings - Class in megamek.common.autoresolve.acar
 
Settings() - Constructor for class megamek.common.autoresolve.acar.Settings
 
setTitle(String) - Method in class megamek.client.ratgenerator.CrewDescriptor
 
setTitleVisible(boolean) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
setTmm(int) - Method in class megamek.common.MekSummary
 
setTmm(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setTmm(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setTMM(int) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's Target Movement Modifier (TMM).
setTMMPipMode(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTmToHitValues(List<Integer>) - Method in class megamek.common.event.GameCFREvent
 
setToHit(String) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
setToHit(ToHitData) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setToHit(ToHitData) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
setToHit(ToHitData, boolean) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
setToHitData(SBFToHitData) - Method in class megamek.client.ui.swing.SBFTargetDialog
 
setToken(int) - Method in class megamek.common.commandline.AbstractCommandLineParser
 
setTokenValue(String) - Method in class megamek.common.commandline.AbstractCommandLineParser
 
setTonnage(double) - Method in class megamek.common.Briefcase
 
setTons(double) - Method in class megamek.common.MekSummary
 
setToolTip(String) - Method in class megamek.client.ui.renderers.AbstractIconRenderer
 
setTooltipDelay(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTooltipDismissDelay(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTooltipDistSuppression(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTooltipProvider(BoardViewTooltipProvider) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setTooltipProvider(BoardViewTooltipProvider) - Method in interface megamek.client.ui.swing.boardview.IBoardView
Adds the given BoardViewTooltipProvider to this BoardView to provide the tooltips that are shown, replacing the previous BoardViewTooltipProvider, if any.
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipButton
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipCombo
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipLabel
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipList
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipPanel
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipSlider
 
setToolTipText(String) - Method in class megamek.client.ui.swing.util.UIUtil.TipTextField
 
setTopFixedCount(int) - Method in class megamek.client.ui.swing.util.MenuScroller
Sets the number of items to fix at the top of the menu or popup menu.
setTopLeftCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setTopLevel(boolean) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setTopLine(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setTopRightCorner(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setTotalArmor(int) - Method in class megamek.common.MekSummary
 
setTotalInternal(int) - Method in class megamek.common.MekSummary
 
setToughness(int, int) - Method in class megamek.common.Crew
 
setTowedBy(int) - Method in class megamek.common.Entity
Sets the Entity that is directly towing this one
setTOweight(double) - Method in class megamek.common.MekSummary
 
setTowing(int) - Method in class megamek.common.Entity
Change the towed status of this entity
setTrackIndividuals(boolean) - Method in class megamek.client.bot.princess.HeatMap
Enable or disable tracking of individual unit movements
setTracksViewportWidth(boolean) - Method in class megamek.client.ui.baseComponents.AbstractScrollablePanel
 
setTractor(int) - Method in class megamek.common.Entity
Sets the tractor towing the train this entity is part of
setTrailer(boolean) - Method in class megamek.common.Tank
Marks whether the tank is constructed as a trailer.
setTrailerHitches() - Method in class megamek.common.Tank
Add a transporter for each trailer hitch the unit is equipped with, with a maximum of one each in the front and the rear.
setTraitorId(int) - Method in class megamek.common.Entity
 
setTranslucentHiddenUnits(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTransportId(int) - Method in class megamek.common.Entity
Record the ID of the Entity that has loaded this unit.
setTransportId(int) - Method in class megamek.common.FighterSquadron
Override of Entity method.
setTransportId(int) - Method in class megamek.common.Infantry
This function is called when loading a unit into a transport.
setTreeCategories(JTree) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
setTripEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setTroopCarryingSpace(double) - Method in class megamek.common.MekSummary
 
setTroopers(int) - Method in class megamek.common.BattleArmor
 
setTrspMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setTrspMovement(int) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setTrspMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setTrspMovementMode(SBFMovementMode) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setTrueRandom(boolean) - Method in class megamek.client.generator.TeamLoadOutGenerator
 
setTSEMPDowntime(boolean) - Method in class megamek.common.Mounted
 
setTsempEffect(int) - Method in class megamek.common.Entity
 
setTundraParams(int, int, int, int) - Method in class megamek.common.MapSettings
set the tundra parameters for the Map Generator
setTurnDetailsOverlay(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setTurnIndex(int) - Method in class megamek.common.AbstractGame
Sets the turn index to the given value.
setTurnIndex(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
Sets the turn index to the given value.
setTurnIndex(int, int) - Method in class megamek.common.Game
Sets the current turn index
setTurnIndex(int, int) - Method in class megamek.common.strategicBattleSystems.SBFGame
Sets the current turn index
setTurning(boolean) - Method in class megamek.common.MoveStep
 
setTurnInterrupted(boolean) - Method in class megamek.common.Entity
 
setTurns(List<AcTurn>) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setTurns(List<SBFTurn>) - Method in class megamek.common.strategicBattleSystems.SBFGame
Sets the current list of turns to the given one, replacing any currently present turns.
setTurnsLeftToBurn(int) - Method in class megamek.common.InfernoTracker
 
setTurnsTilHit(int) - Method in class megamek.common.actions.ArtilleryAttackAction
 
setTurnVector(List<GameTurn>) - Method in class megamek.common.Game
Sets the current turn vector
setTurretSize(int) - Method in class megamek.common.BattleArmor
 
setTwist(int) - Method in class megamek.client.bot.princess.FiringPlan
 
setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.FiringDisplay
 
setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
setTwistEnabled(boolean) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
setTWweight(double) - Method in class megamek.common.MekSummary
 
setType(int) - Method in class megamek.common.Board
 
setType(int) - Method in class megamek.common.MekSummary
 
setType(SkillGeneratorType) - Method in class megamek.client.generator.skillGenerators.AbstractSkillGenerator
 
setType(ASUnitType) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
Sets the AS element's type (TP), e.g.
setType(SpecialHexDisplay.Type) - Method in class megamek.common.SpecialHexDisplay
 
setType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setType(SBFElementType) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
setType(T) - Method in class megamek.common.Mounted
 
setUITheme(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUmuMP() - Method in class megamek.common.battlevalue.BVCalculator
Sets the UMU MP as used for battle value calculations.
setUmuMP() - Method in class megamek.common.battlevalue.MekBVCalculator
 
setUnconscious(boolean) - Method in class megamek.common.Crew
 
setUnconscious(boolean, int) - Method in class megamek.common.Crew
 
setUndoneLocation(HitData) - Method in class megamek.common.HitData
 
setUnit(ModelRecord) - Method in class megamek.client.ratgenerator.ForceDescriptor
Assigns a specific model to this node of the force tree.
setUnitDisplayAutoDisplayNonReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayAutoDisplayReportPhase(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayDialog(UnitDisplayDialog) - Method in class megamek.client.ui.swing.ClientGUI
 
setUnitDisplayEnabled(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel1(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel2(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel3(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel4(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel5(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevel6(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorLevelOverHeat(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue1(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue2(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue3(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue4(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue5(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayHeatColorValue6(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayLocation(boolean) - Method in class megamek.client.ui.swing.ClientGUI
 
setUnitDisplayLocation(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayMekArmorLargeFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayMekArmorMediumFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayMekArmorSmallFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayMekLargeFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayMekMediumFontSize(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayNontabbedPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayNontabbedPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayNonTabbedSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayNonTabbedSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySplitA1Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySplitABCLoc(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySplitB1Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySplitBCLoc(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplaySplitC2Loc(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayStartTabbed(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitDisplayVisible(boolean) - Method in class megamek.client.ui.swing.ClientGUI
Shows or hides the Unit Display based on the given visible.
setUnitDisplayWeaponListHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitIsCrippledLatch(boolean) - Method in class megamek.common.autoresolve.component.Formation
 
setUnitLabelBorder(boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitLabelStyle(LabelDisplayStyle) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitList(List<InGameObject>) - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setUnitName(String) - Method in class megamek.client.ratgenerator.AvailabilityRating
 
setUnitNumber(short) - Method in class megamek.common.Entity
Set the unit number for this entity.
setUnitOverviewConditionShadowColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitOverviewTextColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitOverviewTextShadowColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitRole(UnitRole) - Method in class megamek.common.Entity
 
setUnitRole(UnitRole) - Method in class megamek.common.MekSummary
 
setUnits(List<SBFUnit>) - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
setUnits(Vector<String>) - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
 
setUnitsDir(File) - Static method in class megamek.common.Configuration
Set the units directory to an arbitrary location (not relative to the data directory).
setUnitSelectedColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitStartChar(char) - Method in class megamek.common.preference.ClientPreferences
 
setUnitSubType(String) - Method in class megamek.common.MekSummary
 
setUnitTooltipAltBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipAltFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipArmorMiniArmorChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorMiniCapArmorChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorminiColorDamaged(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorminiColorIntact(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorminiColorPartialDamage(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipArmorMiniCriticalChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorminiDestroyedChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipArmorMiniISChar(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipArmorMiniUnitsPerBlock(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipBlockBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipBlockFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipBuildingBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipBuildingFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipFontSize(String) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipHightlightColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipLightFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipQuirkColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitToolTipSeenByResolution(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipTerrainBGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipTerrainFGColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitTooltipWeaponColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnitType(int) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setUnitType(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setUnitType(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setUnitType(String) - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
setUnitType(String) - Method in class megamek.common.MekSummary
 
setUnitValidColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUnjammingRAC(boolean) - Method in class megamek.common.Entity
 
setUnloaded(boolean) - Method in class megamek.common.Entity
This method should only be called when needed to remove a dead swarmer's game turn.
setUnloaded(boolean) - Method in class megamek.common.MoveStep
 
setUnofficial(boolean) - Method in class megamek.common.TechAdvancement
 
setupButtonPanel() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
Adds buttons to the button panel.
setUpdatedFiringMode(int) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setupDeployment() - Method in class megamek.common.AbstractGame
Clears and re-calculates the deployment table, i.e.
setupDeployment() - Method in class megamek.common.autoresolve.acar.SimulationContext
Clears and re-calculates the deployment table, i.e.
setupDonePanel() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
setupDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
setupDonePanel() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
SetupForces - Class in megamek.common.autoresolve.converter
 
SetupForces() - Constructor for class megamek.common.autoresolve.converter.SetupForces
 
setupHitDetails(HitData, int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Sets up the hit details for the given hit and damage.
setupHitDetails(HitData, int) - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
 
setupSkinEditPanel(SkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
Update the editing panel with the currently selected SkinSpecification.
setupSkinEditPanel(UnitDisplaySkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
Update the editing panel with the currently selected SkinSpecification.
setupStatusBar(String) - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
Sets up the status bar.
setupStylesheet(JTextPane) - Static method in class megamek.common.Report
 
setupStylesheet(JTextPane) - Static method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
setupStylesheet(StyleSheet) - Static method in class megamek.common.Report
 
setupStylesheet(StyleSheet) - Static method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
setupTeams() - Method in class megamek.common.alphaStrike.ASGame
 
setupTeams() - Method in class megamek.common.autoresolve.acar.SimulationContext
 
setupTeams() - Method in class megamek.common.Game
Set up the teams vector.
setupTeams() - Method in interface megamek.common.IGame
 
setupTeams() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
setUse(String) - Method in class megamek.common.EntityFluff
 
setUseAverageSkills(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setUseCamoOverlay(Boolean) - Method in class megamek.client.ui.swing.GUIPreferences
 
setUseDefault(boolean) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
setUseDetailed(boolean) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
setUsedInternalBombs(int) - Method in class megamek.common.Aero
 
setUsedInternalBombs(int) - Method in interface megamek.common.IBomber
Set count of internal bombs used; this is used to reset, revert, or increase count of internal bombs a unit has dropped during a turn.
setUsedInternalBombs(int) - Method in class megamek.common.LandAirMek
 
setUsedInternalBombs(int) - Method in class megamek.common.VTOL
 
setUsedSearchlight(boolean) - Method in class megamek.common.Entity
 
setUsedThisRound(boolean) - Method in class megamek.common.Mounted
 
setUseGpInUnitSelection(boolean) - Method in class megamek.common.preference.ClientPreferences
 
setUseLosTool(boolean) - Method in class megamek.client.ui.swing.boardview.BoardView
 
setUseLosTool(boolean) - Method in interface megamek.client.ui.swing.boardview.IBoardView
 
setUseManualBV(boolean) - Method in class megamek.common.Entity
 
setUserDir(String) - Method in class megamek.common.preference.ClientPreferences
 
setUsingConsoleCommander(boolean) - Method in class megamek.common.Tank
 
setUsingMASC(boolean) - Method in class megamek.common.MoveStep
 
setUsingSupercharger(boolean) - Method in class megamek.common.MoveStep
 
setUtility(double) - Method in class megamek.client.bot.princess.FiringPlan
 
setUtility(double) - Method in class megamek.client.bot.princess.PhysicalInfo
 
setValign(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets vertical align of tiling
setValignExactAt(int) - Method in class megamek.client.ui.swing.widget.BackGroundDrawer
Sets exact vertical alignment exactly at "y" pixels
setValue(boolean) - Method in interface megamek.common.options.IOption
Sets the boolean value
setValue(boolean) - Method in class megamek.common.options.Option
 
setValue(float) - Method in interface megamek.common.options.IOption
Sets the float value
setValue(float) - Method in class megamek.common.options.Option
 
setValue(int) - Method in interface megamek.common.options.IOption
Sets the int value
setValue(int) - Method in class megamek.common.options.Option
 
setValue(Object) - Method in class megamek.client.ui.swing.DialogOptionComponent
 
setValue(Object) - Method in interface megamek.common.options.IOption
Sets the value
setValue(Object) - Method in class megamek.common.options.Option
 
setValue(String) - Method in interface megamek.common.options.IOption
Sets the String value
setValue(String) - Method in class megamek.common.options.Option
 
setValue(String, boolean) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the boolean preference with the given name.
setValue(String, boolean) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValue(String, double) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the double preference with the given name.
setValue(String, double) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValue(String, float) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the float preference with the given name.
setValue(String, float) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValue(String, int) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the int preference with the given name.
setValue(String, int) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValue(String, long) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the long preference with the given name.
setValue(String, long) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValue(String, String) - Method in interface megamek.common.preference.IPreferenceStore
Sets the current value of the String preference with the given name.
setValue(String, String) - Method in class megamek.common.preference.PreferenceStoreProxy
 
setValueFont(Font) - Method in class megamek.common.strategicBattleSystems.SBFRecordSheet
Sets the font used for all values written in the sheet to the given newFont.
setVectors(int[]) - Method in class megamek.common.Entity
 
setVectors(int[]) - Method in class megamek.common.MoveStep
 
setVelocity(int) - Method in class megamek.common.MoveStep
 
setVelocityLeft(int) - Method in class megamek.common.MoveStep
 
setVelocityN(int) - Method in class megamek.common.MoveStep
 
setVibraSetting(int) - Method in class megamek.common.equipment.MiscMounted
set the vibrabomb sensitivity
setVibroEnabled(boolean) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
setVictory(boolean) - Method in class megamek.server.victory.VictoryResult
 
setVictoryContext(HashMap<String, Object>) - Method in class megamek.common.Game
 
setVictoryPlayerId(int) - Method in class megamek.common.Game
Setter for property victoryPlayerId.
setVictoryTeam(int) - Method in class megamek.common.Game
Setter for property victoryTeam.
setVisibility(int, int, SBFVisibilityStatus) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
Sets the given SBFVisibilityStatus for the given formation as viewed by the given player.
setVisible(boolean) - Method in class megamek.client.ui.advancedsearch.AdvancedSearchDialog2
 
setVisible(boolean) - Method in class megamek.client.ui.baseComponents.AbstractNagDialog
 
setVisible(boolean) - Method in class megamek.client.ui.dialogs.CamoChooserDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
Activates or deactivates the overlay, fading it in or out.
setVisible(boolean) - Method in class megamek.client.ui.swing.CommonSettingsDialog
Display the current settings in this dialog.
setVisible(boolean) - Method in class megamek.client.ui.swing.ConfirmDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.MiniReportDisplay
 
setVisible(boolean) - Method in class megamek.client.ui.swing.RandomArmyDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.RandomMapDialog
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Sets visibility of all elements in the group to true or false.
setVisible(boolean) - Method in interface megamek.client.ui.swing.widget.PMElement
Sets visibility of element
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.PMValueLabel
 
setVisible(boolean) - Method in class megamek.client.ui.swing.widget.SBFReportPanel
 
setVisible(int, int) - Method in class megamek.common.strategicBattleSystems.SBFVisibilityHelper
Sets the given formation as fully visible to the given player.
setVisibleToEnemy(boolean) - Method in class megamek.common.Entity
 
setVisualRangeColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setVolume() - Method in interface megamek.client.ui.swing.audio.AudioService
 
setVolume() - Method in class megamek.client.ui.swing.audio.SoundManager
Sets the output volume of all sounds that are loaded
setVolume(float) - Method in class megamek.client.ui.swing.audio.Sound
Sets the output volume of the sound
setVotedToAllowGameMaster(boolean) - Method in class megamek.common.Player
 
setVotedToAllowTeamChange(boolean) - Method in class megamek.common.Player
 
setVSTOL(boolean) - Method in class megamek.common.Aero
 
setVTOLBombing(boolean) - Method in class megamek.common.MoveStep
Turns VTOL bombing on or off for this step.
setVTOLBombStep(Coords) - Method in class megamek.common.MovePath
Searches the movement path for the first step that has the given position and sets it as a VTOL bombing step.
setVTOLBombTarget(Targetable) - Method in interface megamek.common.IBomber
Used by VTOLs and LAMs in airmek mode to declare the target hex for a bomb attack during the movement phase.
setVTOLBombTarget(Targetable) - Method in class megamek.common.LandAirMek
 
setVTOLBombTarget(Targetable) - Method in class megamek.common.VTOL
 
setWAAs(List<WeaponAttackAction>) - Method in class megamek.common.event.GameCFREvent
 
setWalkMp(int) - Method in class megamek.common.MekSummary
 
setWarningColor(Color) - Method in class megamek.client.ui.swing.GUIPreferences
 
setWaterParams(int, int, int, int, int) - Method in class megamek.common.MapSettings
set the Parameters for the Map Generator
setWaterRanges(int, int, int, int) - Method in class megamek.common.WeaponType
 
SetWaypointsCommand - Class in megamek.client.bot.princess.commands
Command to set waypoints for a unit.
SetWaypointsCommand() - Constructor for class megamek.client.bot.princess.commands.SetWaypointsCommand
 
setWeapon(WeaponMounted) - Method in class megamek.client.bot.princess.WeaponFireInfo
 
setWeaponDelivered(boolean) - Method in class megamek.common.Minefield
 
setWeaponGroup(boolean) - Method in class megamek.common.Mounted
 
setWeaponHit(WeaponMounted) - Method in class megamek.common.Entity
 
setWeaponId(int) - Method in class megamek.common.actions.WeaponAttackAction
 
setWeaponOrder(String, String, WeaponSortOrder, Map<Integer, Integer>) - Static method in class megamek.common.WeaponOrderHandler
Sets the custom weapon order for the given chassis and model.
setWeaponQuirkNames(Entity) - Method in class megamek.common.MekSummary
 
setWeaponSortOrder(WeaponSortOrder) - Method in class megamek.common.Entity
 
setWeaponsTabActive(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setWeaponsTabIdle(String) - Method in class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
setWeapOrderChanged(boolean) - Method in class megamek.common.Entity
 
setWeather(Weather) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWeight(double) - Method in class megamek.common.Entity
 
setWeight(Integer) - Method in class megamek.client.ratgenerator.ValueNode
 
setWeightClass(int) - Method in class megamek.common.BattleArmor
 
setWeightClass(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setWeightClasses(Collection<Integer>) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setWeightDistribution(int, int, String) - Method in class megamek.client.ratgenerator.FactionRecord
 
setWeights(Vector<Float>) - Method in class megamek.client.generator.RandomUnitGenerator.RatEntry
 
setWeightScaling(double) - Method in class megamek.client.bot.princess.HeatMap
Scaling factor applied when calculating weights for the trackers.
setWhoCanDetect(Vector<Player>) - Method in class megamek.common.Entity
 
setWhoCanSee(Vector<Player>) - Method in class megamek.common.Entity
 
setWhoFirst() - Method in class megamek.common.Aero
 
setWhoFirst() - Method in class megamek.common.LandAirMek
Fighter Mode
setWidth(int) - Method in class megamek.client.ui.preferences.JWindowPreference
 
setWidth(int) - Method in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
setWidth(String) - Method in class megamek.common.EntityFluff
 
setWiGEBonus(int) - Method in class megamek.common.MoveStep
Deprecated, for removal: This API element is subject to removal in a future version.
no indicated uses.
setWigeLiftoffHover(boolean) - Method in class megamek.common.Entity
 
setWind(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindDirection(WindDirection) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindFromBlowingSand(BlowingSand, Wind) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindFromWeather(Weather, Wind) - Static method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindMax(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindMin(Wind) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
setWindowPosX(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setWindowPosY(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setWindowSizeHeight(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setWindowSizeWidth(int) - Method in class megamek.client.ui.swing.GUIPreferences
 
setWingHits(int) - Method in class megamek.common.ProtoMek
 
setWingsHit(boolean) - Method in class megamek.common.Aero
 
setWithdrawing(boolean) - Method in class megamek.common.autoresolve.component.Formation
 
setXo(CrewDescriptor) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setYear(int) - Method in class megamek.client.ratgenerator.UnitTable.Parameters
 
setYear(int) - Method in class megamek.client.ui.swing.ForceGeneratorViewUi
 
setYear(int) - Method in class megamek.common.Entity
 
setYear(int) - Method in class megamek.common.MekSummary
 
setYear(Integer) - Method in class megamek.client.ratgenerator.ForceDescriptor
 
setYears(String) - Method in class megamek.client.ratgenerator.FactionRecord
Sets one or more ranges of years the faction is active.
shaded(int, int) - Method in class megamek.common.ProtoMek
A "shaded" critical is a box shaded on the record sheet, implies pilot damage when hit.
SHADOWMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHAKE_OFF_SWARMERS - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
SHAKEN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
 
shapeBlast(AmmoType, Coords, int, boolean, boolean, boolean, Game, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
Computes the semi-3D blast shapes of AE and Artillery explosions using rules from: - Total Warfare pp.
shapeBlast(AmmoType, Coords, AreaEffectHelper.DamageFalloff, int, boolean, boolean, boolean, Game, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
 
shapeBlastRing(Coords, AreaEffectHelper.DamageFalloff, int, boolean) - Static method in class megamek.common.weapons.AreaEffectHelper
 
SharedUtility - Class in megamek.client.ui
 
SharedUtility() - Constructor for class megamek.client.ui.SharedUtility
 
SHD_OBSCURED_ALL - Static variable in class megamek.common.SpecialHexDisplay
Defines that everyone can see an obscured display.
SHD_OBSCURED_OWNER - Static variable in class megamek.common.SpecialHexDisplay
Defines that only the owner can see an obscured display.
SHD_OBSCURED_TEAM - Static variable in class megamek.common.SpecialHexDisplay
Defines that only the owner and members of his team can see an obscured display.
shieldAbsorptionDamage(int, int, boolean) - Method in class megamek.common.Mek
 
shiftheld - Variable in class megamek.client.ui.swing.FiringDisplay
 
shiftingWindDirection() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
shiftingWindStrength() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
shipOutofWater - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
SHLD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SHORT - Enum constant in enum class megamek.common.alphaStrike.ASRange
 
SHORT_RANGE - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
shortAV - Variable in class megamek.common.WeaponType
 
ShortestPathFinder - Class in megamek.common.pathfinder
Implementation of MovePathFinder designed to find the shortest path between two hexes or finding shortest paths from a single hex to all surrounding.
ShortestPathFinder.AeroMovePathRelaxer - Class in megamek.common.pathfinder
Relaxes edge based on the supplied comparator, with special considerations for flying off the map (since this will likely always look back to the comparator).
ShortestPathFinder.DestinationReachedStopCondition - Class in megamek.common.pathfinder
Returns true if last processed move path had final position equal to destination.
ShortestPathFinder.MovePathAStarComparator - Class in megamek.common.pathfinder
A MovePath comparator that compares movement points spent and distance to destination.
ShortestPathFinder.MovePathGreedyComparator - Class in megamek.common.pathfinder
Compares MovePaths based on distance from final position to destination.
ShortestPathFinder.MovePathGreedyFilter - Class in megamek.common.pathfinder
 
ShortestPathFinder.MovePathRelaxer - Class in megamek.common.pathfinder
Relaxes edge by favouring MovePaths that end in a not prone stance.
shortName - Variable in class megamek.common.AmmoType
 
shortName - Static variable in class megamek.common.autoresolve.acar.Settings
 
shortName - Variable in class megamek.common.EquipmentType
 
shortRange - Variable in class megamek.common.WeaponType
 
shortVersion - Static variable in class megamek.common.autoresolve.acar.Settings
 
shots - Variable in class megamek.common.AmmoType
 
shots - Variable in class megamek.common.weapons.infantry.InfantryWeapon
 
SHOULD_BOLD - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
shouldAbandon(Entity) - Method in class megamek.client.bot.princess.Princess
 
shouldAutoFlee() - Method in class megamek.client.bot.princess.BehaviorSettings
 
shouldBoldMouseOver - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Used to specify if the font should be bolded on mouseover.
shouldDeploy(int) - Method in class megamek.common.Entity
Returns true if the entity should be deployed
shouldDeployForRound(int) - Method in class megamek.common.AbstractGame
 
shouldDeployForRound(int) - Method in class megamek.common.autoresolve.acar.SimulationContext
 
shouldDeployThisRound() - Method in class megamek.common.AbstractGame
Check to see if we should deploy this round
shouldDeployThisRound() - Method in class megamek.common.autoresolve.acar.SimulationContext
Check to see if we should deploy this round
shouldDieAtEndOfTurnBecauseOfWater() - Method in class megamek.common.Mek
should this Mek die at the end of turn because it's an IndustrialMek without environmental sealing that moved into water last round and stayed there?
shouldFovDarken() - Method in class megamek.client.ui.swing.boardview.BoardView
 
shouldFovHighlight() - Method in class megamek.client.ui.swing.boardview.BoardView
 
shouldGenerateAttachments() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
shouldGoHome() - Method in class megamek.client.bot.princess.BehaviorSettings
 
shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.AbstractClientGUI
 
shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.BoardEditor
Returns true if a dialog is visible on top of the ClientGUI.
shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.ClientGUI
 
shouldIgnoreHotKeys() - Method in class megamek.client.ui.swing.CommanderGUI
 
shouldIgnoreHotKeys() - Method in interface megamek.client.ui.swing.IClientGUI
Returns true if a dialog is visible on top of the ClientGUI.
shouldMechanicalJumpCauseFallDamage() - Method in class megamek.common.MovePath
 
shouldMoveBackHex(Aero) - Method in class megamek.common.Aero
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
shouldMoveBackHex(Entity, Entity) - Static method in class megamek.common.Compute
Compares the initiative of two aerospace units in the same hex to determine attack angle.
shouldOffBoardDeploy(int) - Method in class megamek.common.Entity
Returns true if the off board entity should be deployed this round.
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.FiringDisplay
 
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.MovementDisplay
 
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.PhysicalDisplay
 
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
shouldPerformClearKeyCommand() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
shouldReceiveAction() - Method in interface megamek.client.ui.swing.util.CommandAction
Returns true when the registered receiver of the keybind is in a state to receive the keybind and may react to it, false otherwise.
shouldReceiveDoneKeyCommand() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
 
shouldReceiveDoneKeyCommand() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
 
shouldReceiveKeyCommands() - Method in class megamek.client.ui.swing.boardview.BoardView
 
shouldReceiveKeyCommands() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
shouldReceiveKeyCommands() - Method in interface megamek.client.ui.swing.util.KeyBindReceiver
This method should return true when this KeyBindReceiver is in a state to receive the keybind and may react to it, false otherwise.
shouldShow(GamePhase, boolean) - Static method in class megamek.client.ui.swing.CollapseWarning
 
shouldShowTarget(Entity, Entity) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
shouldSkipCurrentPhase() - Method in interface megamek.common.IGame
Returns true when the current game phase should be skipped, either because it is not played at all in the current type of game or because the present game state dictates that there can be no actions in it.
shouldStay(MovePath) - Method in class megamek.common.pathfinder.AeroGroundPathFinder.AeroGroundOffBoardFilter
Tests if the object should stay in the collection.
shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLegalityFilter
 
shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathLengthFilter
 
shouldStay(MovePath) - Method in class megamek.common.pathfinder.MovePathFinder.MovePathRiskFilter
 
shouldStay(MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.MovePathGreedyFilter
Returns true if last step reduces distance to destination or if the last step is a turn, get_up...
shouldStay(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.MovePathLengthFilter
 
shouldStay(T) - Method in class megamek.common.pathfinder.AbstractPathFinder.Filter
Tests if the object should stay in the collection.
shouldStop(E) - Method in interface megamek.common.pathfinder.AbstractPathFinder.StopCondition
 
shouldStop(E) - Method in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
shouldStop(MovePath) - Method in class megamek.common.pathfinder.ShortestPathFinder.DestinationReachedStopCondition
 
shouldStop(SBFMovePath) - Method in class megamek.common.strategicBattleSystems.SBFMovePathFinder.DestinationReachedStopCondition
 
shouldUseEdge(String) - Method in class megamek.common.Entity
 
SHOVE - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
show - Variable in class megamek.client.ui.baseComponents.AbstractNagDialog
 
show() - Method in class megamek.client.ratgenerator.ForceNode
Used for debugging output
show(Component, int, int) - Method in class megamek.client.ui.swing.MapMenu
 
SHOW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_ARMOR_MINIVIS_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_ARTILLERY_DRIFTS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_ARTILLERY_MISSES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_AUTO_RESOLVE_PANEL - Static variable in class megamek.common.preference.ClientPreferences
 
SHOW_BEHAVIOR - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
SHOW_BOMB_DRIFTS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_BOMB_MISSES - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_COORDS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_DAMAGE_DECAL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_DAMAGE_LEVEL - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_DISHONORED - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
SHOW_FIELD_OF_FIRE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_KEYBINDS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_MAPHEX_POPUP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_MAPSHEETS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_MOVE_STEP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_PILOT_PORTRAIT_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_PLANETARYCONDITIONS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_SCROLL_BARS - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
SHOW_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_UNIT_DISPLAY_NAMES_ON_MINIMAP - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_UNIT_ID - Static variable in class megamek.common.preference.ClientPreferences
 
SHOW_UNIT_OVERVIEW - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_WPS_IN_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_WPS_LOC_IN_TT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SHOW_WRECKS - Static variable in class megamek.client.ui.swing.GUIPreferences
 
showAllDeployment - Variable in class megamek.client.ui.swing.boardview.BoardView
Keeps track of whether all deployment zones should be shown in the Arty Auto Hit Designation phase
ShowBehaviorCommand - Class in megamek.client.bot.princess.commands
Command to show the current behavior of the bot.
ShowBehaviorCommand() - Constructor for class megamek.client.bot.princess.commands.ShowBehaviorCommand
 
showBoardPopup(Coords) - Method in class megamek.client.ui.swing.ClientGUI
 
showCannotConfigEnemies(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showCannotEditWhileDone(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showCannotViewHidden(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showCollapseWarning(List<Coords>) - Method in class megamek.client.ui.swing.ClientGUI
Shows collapse warnings in the given list of Coords in the BoardView
showColumn(int) - Method in class megamek.client.ui.swing.TableColumnManager
Show a hidden column in the table.
showColumn(Object) - Method in class megamek.client.ui.swing.TableColumnManager
Show a hidden column in the table.
showCorrectArmor() - Method in class megamek.common.verifier.TestEntity
 
showCorrectArmor() - Method in interface megamek.common.verifier.TestEntityOption
 
showCorrectArmor() - Method in class megamek.common.verifier.TestXMLOption
 
showCorrectCritical() - Method in class megamek.common.verifier.TestEntity
 
showCorrectCritical() - Method in interface megamek.common.verifier.TestEntityOption
 
showCorrectCritical() - Method in class megamek.common.verifier.TestXMLOption
 
showDialog() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
Show the dialog.
showDialog() - Method in class megamek.client.ui.baseComponents.AbstractButtonDialog
Sets the dialog to be visible, before returning the result
showDialog() - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
Sets the dialog visible and returns true if the user pressed the Okay button.
showDialog() - Method in class megamek.client.ui.swing.Slider
 
showDialog(List<Entity>) - Method in class megamek.client.ui.swing.RandomNameDialog
 
showDialog(JFrame, int, int, int, SetupForces, Board) - Static method in class megamek.client.ui.dialogs.AutoResolveChanceDialog
 
showDialog(JFrame, SetupForces, Board) - Static method in class megamek.client.ui.dialogs.AutoResolveProgressDialog
 
showDialog(Entity) - Method in class megamek.client.ui.swing.RandomNameDialog
 
ShowDishonoredCommand - Class in megamek.client.bot.princess.commands
Command to show all dishonored enemies.
ShowDishonoredCommand() - Constructor for class megamek.client.bot.princess.commands.ShowDishonoredCommand
 
ShowEntityCommand - Class in megamek.client.commands
This command exists to print entity information to the chat window, it's primarily intended for visually impaired users.
ShowEntityCommand - Class in megamek.server.commands
This command exists to print entity information to the chat window.
ShowEntityCommand(ClientGUI) - Constructor for class megamek.client.commands.ShowEntityCommand
 
ShowEntityCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowEntityCommand
 
showExceedC3Capacity(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showExtent() - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to draw a line showing the extent of the maximum width if such a width is set.
showExtinct - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
showExtinct() - Method in interface megamek.common.ITechManager
 
showFailedEquip() - Method in class megamek.common.verifier.TestEntity
 
showFailedEquip() - Method in interface megamek.common.verifier.TestEntityOption
 
showFailedEquip() - Method in class megamek.common.verifier.TestXMLOption
 
showFiringSolutions(Entity) - Method in class megamek.client.ui.swing.boardview.FiringSolutionSpriteHandler
 
showFiringSolutions(Entity) - Method in class megamek.client.ui.swing.ClientGUI
Shows firing solutions from the viewpoint of the given entity on targets
showFixedSystem(Entity, int, int) - Method in class megamek.common.templates.MekTROView
 
showFixedSystem(Entity, int, int) - Method in class megamek.common.templates.TROView
Used to determine whether system crits should be shown when detailing fixed equipment in an omni unit.
showForceNoAttachSubForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showGroundObjects(Map<Coords, List<ICarryable>>) - Method in class megamek.client.ui.swing.ClientGUI
Shows ground object icons in the given list of Coords in the BoardView
showHeatTracking(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showIncorrectIntroYear() - Method in class megamek.common.verifier.TestEntity
 
showIncorrectIntroYear() - Method in interface megamek.common.verifier.TestEntityOption
 
showIncorrectIntroYear() - Method in class megamek.common.verifier.TestXMLOption
 
showLoadOnlyAllied(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showMovementEnvelope(Entity, Map<Coords, Integer>, int) - Method in class megamek.client.ui.swing.ClientGUI
Shows the movement envelope in the BoardView for the given entity.
showMovementEnvelope(SBFFormation, Map<Coords, Integer>) - Method in class megamek.client.ui.swing.SBFClientGUI
Shows the movement envelope in the BoardView for the given entity.
showMovementModifiers(Collection<MovePath>) - Method in class megamek.client.ui.swing.ClientGUI
Shows the optimal available movement modifiers in the BoardView.
showMovePath(SBFMovePath) - Method in class megamek.client.ui.swing.SBFClientGUI
 
showMUL(int, Component) - Static method in class megamek.client.ui.swing.util.UIUtil
 
showMultiChoiceDialog(JFrame, String, String, List<Entity>) - Static method in class megamek.client.ui.swing.EntityChoiceDialog
show modal dialog to chose one or more entities from a list This creates a modal dialog to pick one or more entities.
showMultiChoiceDialog(JFrame, String, String, List<Targetable>, ClientGUI, Entity) - Static method in class megamek.client.ui.swing.TargetChoiceDialog
show modal dialog to chose one Targetable from a list This creates a modal dialog to pick one or more entities.
showNoDualLoad(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showNoDualTow(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showNoSuchBay(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyC3M(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyEmptyForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyEntityOrForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyFighter(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyMeks(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyOwnBot(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlySingleEntityOrForce(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyTeam(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOnlyTeammate(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showOverweightedEntity() - Method in class megamek.common.verifier.TestEntity
 
showOverweightedEntity() - Method in interface megamek.common.verifier.TestEntityOption
 
showOverweightedEntity() - Method in class megamek.common.verifier.TestXMLOption
 
showPanel(String) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Changes to the specified panel.
showPlayerList() - Method in class megamek.client.ui.swing.ClientGUI
Called when the user selects the "View->Player List" menu item.
showPopup(Object, Coords) - Method in class megamek.client.ui.swing.boardview.BoardView
 
showSameC3(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showSBFConversion(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showScriptedMessage(GameScriptedMessageEvent) - Method in class megamek.client.ui.swing.AbstractClientGUI
 
showScrollBars - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Used to specify whether a component should display scrollbars, particularly for the board view.
showSensorRanges(Entity) - Method in class megamek.client.ui.swing.ClientGUI
Shows the sensor/visual ranges for the given entity on its own position in the BoardView
showSensorRanges(Entity, Coords) - Method in class megamek.client.ui.swing.ClientGUI
Shows the sensor/visual ranges for the given entity in the BoardView.
showSingleChoiceDialog(JFrame, String, String, List<Entity>) - Static method in class megamek.client.ui.swing.EntityChoiceDialog
show modal dialog to chose one entity from a list This creates a modal dialog to pick one or more entities.
showSingleChoiceDialog(JFrame, String, String, List<Targetable>, ClientGUI, Entity) - Static method in class megamek.client.ui.swing.TargetChoiceDialog
show modal dialog to chose one Targetable from a list This creates a modal dialog to pick one or more entities.
showSingleOwnerRequired(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showSingleUnit(JFrame, String) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showSpecificSystem(int) - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
Used to force the display to the Systems tab, on a specific location
showSquadronTooMany(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
showSUA(BattleForceSUA) - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
showSUA(BattleForceSUA) - Method in class megamek.common.MekSummary
 
showSUA(BattleForceSUA) - Method in interface megamek.common.strategicBattleSystems.BattleForceSUAFormatter
Returns true when this object wants to have the given SUA displayed among its special abilities.
showSUA(BattleForceSUA) - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
showTargetChoice - Variable in class megamek.client.ui.swing.FiringDisplay
 
showTargetDialog() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
showTenUnits(JFrame) - Static method in class megamek.client.ui.swing.lobby.LobbyErrors
 
ShowTileCommand - Class in megamek.client.commands
This command exists to print tile information to the chat window, it's primarily intended for visually impaired users.
ShowTileCommand - Class in megamek.server.commands
This command exists to print tile information to the chat window and is primarily intended for visually impaired users.
ShowTileCommand(ClientGUI) - Constructor for class megamek.client.commands.ShowTileCommand
 
ShowTileCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowTileCommand
 
showToHit(SBFToHitData) - Method in class megamek.client.ui.sbf.SBFTargetingToHitDisplay
 
showUnderweightedEntity() - Method in class megamek.common.verifier.TestEntity
 
showUnderweightedEntity() - Method in interface megamek.common.verifier.TestEntityOption
 
showUnderweightedEntity() - Method in class megamek.common.verifier.TestXMLOption
 
showUnitDisplayNamesOnMinimap() - Method in class megamek.client.ui.swing.GUIPreferences
 
ShowValidTargetsCommand - Class in megamek.server.commands
 
ShowValidTargetsCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.ShowValidTargetsCommand
 
shutdown() - Method in class megamek.common.util.EmailService
 
shutDown - Variable in class megamek.common.Entity
 
SHUTDOWN - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
shutdownByBATaser - Variable in class megamek.common.Entity
 
shutDownThisPhase - Variable in class megamek.common.Entity
 
SIDE_FRONT - Static variable in class megamek.common.ToHitData
 
SIDE_FRONTLEFT - Static variable in class megamek.common.ToHitData
 
SIDE_FRONTRIGHT - Static variable in class megamek.common.ToHitData
 
SIDE_LEFT - Static variable in class megamek.common.ToHitData
 
SIDE_LOC_MAPPING - Static variable in class megamek.common.Tank
 
SIDE_RANDOM - Static variable in class megamek.common.ToHitData
 
SIDE_REAR - Static variable in class megamek.common.ToHitData
 
SIDE_REARLEFT - Static variable in class megamek.common.ToHitData
 
SIDE_REARRIGHT - Static variable in class megamek.common.ToHitData
 
SIDE_RIGHT - Static variable in class megamek.common.ToHitData
 
sideTable(Coords) - Method in class megamek.common.BuildingTarget
 
sideTable(Coords) - Method in class megamek.common.Entity
 
sideTable(Coords) - Method in class megamek.common.GunEmplacement
 
sideTable(Coords) - Method in class megamek.common.HexTarget
 
sideTable(Coords) - Method in class megamek.common.INarcPod
 
sideTable(Coords) - Method in class megamek.common.MinefieldTarget
 
sideTable(Coords) - Method in interface megamek.common.Targetable
 
sideTable(Coords, boolean) - Method in class megamek.common.BuildingTarget
 
sideTable(Coords, boolean) - Method in class megamek.common.Entity
 
sideTable(Coords, boolean) - Method in class megamek.common.HexTarget
 
sideTable(Coords, boolean) - Method in class megamek.common.INarcPod
 
sideTable(Coords, boolean) - Method in class megamek.common.MinefieldTarget
 
sideTable(Coords, boolean) - Method in interface megamek.common.Targetable
 
sideTable(Coords, boolean, int) - Method in class megamek.common.Entity
 
sideTable(Coords, boolean, int) - Method in class megamek.common.LargeSupportTank
 
sideTable(Coords, boolean, int) - Method in class megamek.common.SuperHeavyTank
 
sideTable(Coords, boolean, int, Coords) - Method in class megamek.common.Entity
 
sideTableRam(Coords) - Method in class megamek.common.Aero
Used to determine net velocity of ramming attack
sideTableRam(Coords) - Method in class megamek.common.Entity
Used to determine net velocity of ramming attack
sideTableRam(Coords, int) - Method in class megamek.common.Entity
 
SIENNA - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
signalStop() - Method in class megamek.client.AbstractClient.ConnectionHandler
 
signalStop() - Method in class megamek.server.ConnectionHandler
Called when the AbstractConnection disconnects and signals the thread to stop.
signalValidate() - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
 
signalValidate() - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
 
SIMPLE_SIZE - Static variable in class megamek.common.TechConstants
 
SimpleComboBoxEditor() - Constructor for class megamek.client.ui.swing.gameConnectionDialogs.AbstractGameConnectionDialog.SimpleComboBoxEditor
 
SimpleDamageApplier - Record Class in megamek.common.autoresolve.damage
 
SimpleDamageApplier(Entity, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.SimpleDamageApplier
Creates an instance of a SimpleDamageApplier record class.
SimpleLine - Class in megamek.client.ui.swing.widget
 
SimpleLine(int) - Constructor for class megamek.client.ui.swing.widget.SimpleLine
 
SimpleTechLevel - Enum Class in megamek.common
An enum for the various rules levels
SimplexGenerator - Class in megamek.common.util.generator
 
SimplexGenerator() - Constructor for class megamek.common.util.generator.SimplexGenerator
 
SimplexGenerator(Random) - Constructor for class megamek.common.util.generator.SimplexGenerator
 
SimplexNoise - Class in megamek.common.util
 
SimulatedClient - Class in megamek.common.autoresolve.acar
 
SimulatedClient(IGame) - Constructor for class megamek.common.autoresolve.acar.SimulatedClient
 
SimulationContext - Class in megamek.common.autoresolve.acar
 
SimulationContext(SimulationOptions, SetupForces, Board) - Constructor for class megamek.common.autoresolve.acar.SimulationContext
 
simulationManager() - Method in class megamek.common.autoresolve.acar.handler.AbstractActionHandler
 
simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
Returns the value of the simulationManager record component.
simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
Returns the value of the simulationManager record component.
simulationManager() - Method in class megamek.common.autoresolve.acar.manager.PhaseEndManager
 
simulationManager() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
Returns the value of the simulationManager record component.
simulationManager() - Method in interface megamek.common.autoresolve.acar.manager.SimulationManagerHelper
 
SimulationManager - Class in megamek.common.autoresolve.acar
 
SimulationManager(SimulationContext, boolean) - Constructor for class megamek.common.autoresolve.acar.SimulationManager
 
SimulationManagerHelper - Interface in megamek.common.autoresolve.acar.manager
Helper interface for classes that need to interact with the SimulationManager.
SimulationOptions - Class in megamek.common.autoresolve.acar
 
SimulationOptions(AbstractOptions) - Constructor for class megamek.common.autoresolve.acar.SimulationOptions
 
simulationRun(SetupForces, AbstractOptions, Board) - Static method in class megamek.common.autoresolve.Resolver
 
simulationRunWithoutLog(SetupForces, AbstractOptions, Board) - Static method in class megamek.common.autoresolve.Resolver
 
SINGLE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
 
SINGLE - Enum constant in enum class megamek.common.CrewType
 
SINGLE_HEX_ECM - Static variable in class megamek.common.BattleArmor
The internal name for Single-Hex ECM equipment.
SINGLE_HS - Static variable in class megamek.common.EquipmentTypeLookup
 
SingleBlindCommand - Class in megamek.server.commands
Allows a bot to see all units via /singleblind command.
SingleBlindCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SingleBlindCommand
 
singleMASC - Variable in class megamek.common.MPCalculationSetting
 
SingletonForces - Class in megamek.common.autoresolve.converter
BalancedConsolidateForces is a helper class that redistribute entities and forces in a way to consolidate then into valid forces to build Formations out of them.
SingletonForces() - Constructor for class megamek.common.autoresolve.converter.SingletonForces
 
singleTrooperBattleValue() - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
Calculates the Battle Value of a single trooper of this BattleArmor.
sinkToBottom(Entity) - Static method in class megamek.server.ServerHelper
Helper function that causes an entity to sink to the bottom of the water hex it's currently in.
SituationReportCommand - Class in megamek.client.commands
A command that displays unit or terrain information given an entity ID, parameters and maximum distance
SituationReportCommand(ClientGUI) - Constructor for class megamek.client.commands.SituationReportCommand
 
size() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
size() - Method in class megamek.client.ui.swing.util.ImageCache
 
size() - Method in class megamek.common.autoresolve.acar.order.Orders
 
size() - Method in class megamek.common.InitiativeRoll
 
size() - Method in class megamek.common.Team
 
size() - Method in class megamek.common.util.Counter
 
size(double) - Method in class megamek.client.ui.swing.util.FlatLafStyleBuilder
Adds the given relative size to the style builder.
SIZE - Static variable in class megamek.common.EntityWeightClass
 
SIZE - Static variable in class megamek.common.loaders.MtfFile
 
SIZE - Static variable in class megamek.common.Sensor
 
SIZE - Static variable in class megamek.common.TechConstants
 
SIZE - Static variable in class megamek.common.Terrains
 
SIZE - Static variable in class megamek.common.UnitType
 
SIZE_LEVEL_2 - Static variable in class megamek.common.TechConstants
 
SKILL_ELITE - Static variable in class megamek.client.ratgenerator.CrewDescriptor
 
SKILL_GREEN - Static variable in class megamek.client.ratgenerator.CrewDescriptor
 
SKILL_LEVELS - Static variable in class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
SKILL_REGULAR - Static variable in class megamek.client.ratgenerator.CrewDescriptor
 
SKILL_VETERAN - Static variable in class megamek.client.ratgenerator.CrewDescriptor
 
SkillGenerationDialog - Class in megamek.client.ui.swing
 
SkillGenerationDialog(JFrame, ClientGUI, List<Entity>) - Constructor for class megamek.client.ui.swing.SkillGenerationDialog
 
SkillGenerationOptionsPanel - Class in megamek.client.ui.panels
 
SkillGenerationOptionsPanel(JFrame, ClientGUI, Client) - Constructor for class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
SkillGeneratorMethod - Enum Class in megamek.client.generator.enums
 
SkillGeneratorType - Enum Class in megamek.client.generator.enums
 
SkillLevel - Enum Class in megamek.common.enums
 
SKIN_FILE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SKIN_FOOTER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
SKIN_HEADER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
SkinEditorMainGUI - Class in megamek.client.ui.swing.skinEditor
 
SkinEditorMainGUI() - Constructor for class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
SkinnedJPanel - Class in megamek.client.ui.swing.widget
 
SkinnedJPanel(String, int) - Constructor for class megamek.client.ui.swing.widget.SkinnedJPanel
 
SkinnedJPanel(SkinSpecification.UIComponents, int) - Constructor for class megamek.client.ui.swing.widget.SkinnedJPanel
 
skinsDir() - Static method in class megamek.common.Configuration
Return the configured skin specification files directory.
SkinSpecEditor - Class in megamek.client.ui.swing.skinEditor
Panel with elements for viewing and adjusting different SkinSpecification instances.
SkinSpecEditor(SkinEditorMainGUI) - Constructor for class megamek.client.ui.swing.skinEditor.SkinSpecEditor
 
SkinSpecification - Class in megamek.client.ui.swing.widget
A class that contains state information that specifies a skin.
SkinSpecification(String) - Constructor for class megamek.client.ui.swing.widget.SkinSpecification
 
SkinSpecification.UIComponents - Enum Class in megamek.client.ui.swing.widget
 
SkinSpecPanel - Class in megamek.client.ui.swing.skinEditor
Panel with elements for viewing and adjusting a specific SkinSpecification.
SkinSpecPanel(SkinSpecEditor) - Constructor for class megamek.client.ui.swing.skinEditor.SkinSpecPanel
 
SkinXMLHandler - Class in megamek.client.ui.swing.widget
This class reads in an XML file that specifies different aspects of the visual skin for MegaMek.
SkinXMLHandler() - Constructor for class megamek.client.ui.swing.widget.SkinXMLHandler
 
skip() - Method in class megamek.common.verifier.TestEntity
 
skip() - Method in interface megamek.common.verifier.TestEntityOption
 
skip() - Method in class megamek.common.verifier.TestXMLOption
 
SkipCommand - Class in megamek.server.commands
Skips the current player's turn, if possible.
SkipCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.SkipCommand
Creates a new instance of SkipCommand
skipCurrentTurn() - Method in class megamek.server.totalwarfare.TWGameManager
Skips the current turn.
skipMount(Mounted<?>, boolean) - Method in class megamek.common.templates.MekTROView
 
skipMount(Mounted<?>, boolean) - Method in class megamek.common.templates.TROView
Test for whether the mount should be included in the equipment inventory section.
Skirmisher - Class in megamek.common.autoresolve.acar.role
 
Skirmisher() - Constructor for class megamek.common.autoresolve.acar.role.Skirmisher
 
SKIRMISHER - Enum constant in enum class megamek.common.UnitRole
 
SKY - Static variable in class megamek.common.Terrains
 
SL - Enum constant in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
 
SLEET - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
SLG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
slide() - Method in interface megamek.client.ui.IDisplayable
Conducts a frame update when sliding.
slide() - Method in class megamek.client.ui.swing.boardview.AbstractBoardViewOverlay
 
slide() - Method in class megamek.client.ui.swing.ChatterBox2
 
slideDown() - Method in class megamek.client.ui.swing.ChatterBox2
 
Slider - Class in megamek.client.ui.swing
A simple prompt.
Slider(JFrame, String, String, int, int, int) - Constructor for class megamek.client.ui.swing.Slider
 
slideUp() - Method in class megamek.client.ui.swing.ChatterBox2
 
slotNumber(Mounted<?>) - Method in class megamek.common.Entity
Returns the slot in which the given mounted equipment is in its main location.
slotNumber(Mounted<?>) - Method in class megamek.common.ProtoMek
 
slotsPerArc(Aero) - Static method in class megamek.common.verifier.TestAero
Defines how many spaces each arc has for weapons.
SMALL_CRAFT - Enum constant in enum class megamek.common.BayType
 
SMALL_CRAFT - Enum constant in enum class megamek.common.verifier.BayData
 
SMALL_CRAFT - Static variable in class megamek.common.UnitType
 
SmallCraft - Class in megamek.common
 
SmallCraft() - Constructor for class megamek.common.SmallCraft
 
SmallCraftBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying SmallCraft or Fighters/LAMs aboard large spacecraft or other units.
SmallCraftBay(double, int, int) - Constructor for class megamek.common.SmallCraftBay
Create a space for the given number of small craft or fighters.
SmallCraftBay(double, int, int, boolean) - Constructor for class megamek.common.SmallCraftBay
Create a space for the given number of small craft or fighters.
smallCraftControlMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
 
SmallCraftCostCalculator - Class in megamek.common.cost
 
SmallCraftCostCalculator() - Constructor for class megamek.common.cost.SmallCraftCostCalculator
 
SmallCraftDropshipTROView - Class in megamek.common.templates
Creates a TRO template model for small craft and DropShips
SmallCraftDropshipTROView(SmallCraft) - Constructor for class megamek.common.templates.SmallCraftDropshipTROView
 
smallCraftEngineMultiplier(int) - Static method in class megamek.common.verifier.TestSmallCraft
 
smaller(MekTableSorter.Sorting) - Method in interface megamek.client.ui.swing.lobby.sorters.MekTableSorter
Returns -1 if dir is ASCENDING, 1 otherwise.
smallOnly - Variable in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
SmallPulseLaserPrototypeHandler - Class in megamek.common.weapons
 
SmallPulseLaserPrototypeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SmallPulseLaserPrototypeHandler
 
SmallSVMunitionsChoicePanel - Class in megamek.client.ui.swing
Panel that allows splitting ammo between standard and inferno for light and medium weapons that have inferno variants.
SmallSVMunitionsChoicePanel(Entity) - Constructor for class megamek.client.ui.swing.SmallSVMunitionsChoicePanel
 
SmallWeaponAmmoType - Class in megamek.common
Ammo for light and medium weapons used by small support vehicles.
SmallWeaponAmmoType(InfantryWeapon) - Constructor for class megamek.common.SmallWeaponAmmoType
 
SMOKE - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
 
SMOKE - Static variable in class megamek.common.Terrains
The SMOKE terrain type includes laser-inhibiting smoke and chaff from chaff pods (TO:AUE p111).
SMOKE_CHAFF_LIGHT - Static variable in class megamek.server.SmokeCloud
 
SMOKE_GREEN - Static variable in class megamek.server.SmokeCloud
 
SMOKE_HEAVY - Static variable in class megamek.server.SmokeCloud
 
SMOKE_LI_HEAVY - Static variable in class megamek.server.SmokeCloud
 
SMOKE_LI_LIGHT - Static variable in class megamek.server.SmokeCloud
 
SMOKE_LIGHT - Static variable in class megamek.server.SmokeCloud
 
SMOKE_MUNITIONS - Static variable in class megamek.common.AmmoType
 
SMOKE_NONE - Static variable in class megamek.server.SmokeCloud
 
SmokeCloud - Class in megamek.server
 
SmokeCloud() - Constructor for class megamek.server.SmokeCloud
 
SmokeCloud(List<Coords>, int, int, int) - Constructor for class megamek.server.SmokeCloud
 
SmokeCloud(Coords, int, int, int) - Constructor for class megamek.server.SmokeCloud
 
SNARC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
Sniper - Class in megamek.common.autoresolve.acar.role
 
Sniper - Class in megamek.common.weapons.artillery
 
Sniper() - Constructor for class megamek.common.autoresolve.acar.role.Sniper
 
Sniper() - Constructor for class megamek.common.weapons.artillery.Sniper
 
SNIPER - Enum constant in enum class megamek.common.UnitRole
 
SNIPER_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
 
SniperCannon - Class in megamek.common.weapons.artillery
 
SniperCannon() - Constructor for class megamek.common.weapons.artillery.SniperCannon
 
SNOW - Static variable in class megamek.common.Terrains
 
SNOW_FLURRIES - Enum constant in enum class megamek.common.planetaryconditions.Weather
 
SNOWMOBILE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
SNOWMOBILE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
SOA - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SOCIETY - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorType
 
SOFTCENTER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOLAR - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
SOLAR - Static variable in class megamek.common.Engine
 
SOLAR - Static variable in class megamek.common.loaders.BLKFile
 
SOLAR_FLARE - Enum constant in enum class megamek.common.planetaryconditions.Light
 
SOMETHING_OUT_THERE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
sorter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
sorterChosen - Variable in class megamek.client.ui.swing.ForceGeneratorViewUi
 
sortingName - Variable in class megamek.common.EquipmentType
Sorting lists of equipment by this string groups and sorts equipment better.
sortOptions() - Method in class megamek.common.options.AbstractOptions.GroupsEnumeration.GroupProxy.OptionsEnumeration
 
sortRandomSkills() - Method in class megamek.common.Crew
When assigning skills randomly, we want to make sure the skills are assigned to the most appropriate position in crews where the pilot and gunner are separate.
Sound - Class in megamek.client.ui.swing.audio
Contains a sound Clip to allow for managing playback
Sound(Clip) - Constructor for class megamek.client.ui.swing.audio.Sound
 
SOUND_BING_FILENAME_CHAT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOUND_BING_FILENAME_MY_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOUND_BING_FILENAME_OTHERS_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOUND_MUTE_CHAT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOUND_MUTE_MY_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SOUND_MUTE_OTHERS_TURN - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SoundManager - Class in megamek.client.ui.swing.audio
 
SoundManager() - Constructor for class megamek.client.ui.swing.audio.SoundManager
 
soundsDir() - Static method in class megamek.common.Configuration
Return the configured sounds directory, if set, otherwise return the default path, relative to the configured data directory.
SoundType - Enum Class in megamek.client.ui.swing.audio
 
source - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
source - Variable in class megamek.common.Entity
 
SOURCE - Static variable in class megamek.common.loaders.MtfFile
 
SOURCE_TEXT_SHRAPNEL - Static variable in class megamek.MMConstants
When this text is found in the source field, the Mek View will display a link to MMConstants.BT_URL_SHRAPNEL
SOUTH - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
SOUTH - Enum constant in enum class megamek.common.OffBoardDirection
 
SOUTH - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
SOUTHEAST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
SOUTHWEST - Enum constant in enum class megamek.common.planetaryconditions.WindDirection
 
SPACE - Static variable in class megamek.common.Terrains
 
SPACE_BOMB_ATTACK - Static variable in interface megamek.common.IBomber
 
SPACE_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
 
SPACE_STATION - Static variable in class megamek.common.UnitType
 
SpaceBombAttack - Class in megamek.common.weapons
 
SpaceBombAttack() - Constructor for class megamek.common.weapons.SpaceBombAttack
 
SpaceBombAttackHandler - Class in megamek.common.weapons
 
SpaceBombAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SpaceBombAttackHandler
 
spaceEnvironment - Variable in class megamek.client.generator.ReconfigurationParameters
 
spaceForUnit(Entity) - Method in class megamek.common.AbstractSmallCraftASFBay
 
spaceForUnit(Entity) - Method in class megamek.common.Bay
Most bay types track space by individual units.
spaceForUnit(Entity) - Method in class megamek.common.CargoBay
 
spaceForUnit(Entity) - Method in class megamek.common.InfantryBay
 
spaceForUnit(Entity) - Method in class megamek.common.InfantryCompartment
 
spaceForUnit(Entity) - Method in interface megamek.common.InfantryTransporter
 
spacer() - Static method in class megamek.client.ui.swing.util.ScalingPopup
Returns a spacer (empty, small menu item) for a scaling popup menu.
SpaceStation - Class in megamek.common
 
SpaceStation() - Constructor for class megamek.common.SpaceStation
 
SpaceStationCostCalculator - Class in megamek.common.cost
 
SpaceStationCostCalculator() - Constructor for class megamek.common.cost.SpaceStationCostCalculator
 
span(String, String) - Method in class megamek.common.Report
 
spanCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a span of the given CSS class with opening and closing tag and the content in between.
SPC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SPECIAL_BALLISTIC - Static variable in class megamek.common.Crew
 
SPECIAL_ENERGY - Static variable in class megamek.common.Crew
 
SPECIAL_HEX_DISPLAY_APPEND - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SPECIAL_HEX_DISPLAY_DELETE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SPECIAL_MISSILE - Static variable in class megamek.common.Crew
 
SPECIAL_NONE - Static variable in class megamek.common.Crew
 
specialAbilities - Variable in class megamek.common.alphaStrike.ASSpecialAbilityCollection
The map holding all the Special Unit Abilities and their associated objects (or null).
specialBoxHeight - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
specialBoxWidth - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
specialBoxX - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
specialBoxY - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
SpecialHexDisplay - Class in megamek.common
 
SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String) - Constructor for class megamek.common.SpecialHexDisplay
 
SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String, int) - Constructor for class megamek.common.SpecialHexDisplay
 
SpecialHexDisplay(SpecialHexDisplay.Type, int, Player, String, int, String) - Constructor for class megamek.common.SpecialHexDisplay
 
SpecialHexDisplay.Type - Enum Class in megamek.common
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.ATMHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.battlearmor.BATaserHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.CLIATMHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.FireExtinguisherHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMScatterableHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.LRMSmokeWarheadHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MekTaserHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MicroBombHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.MRMHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.RLHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.SRMSmokeWarheadHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.StreakLRMHandler
 
specialResolution(Vector<Report>, Entity) - Method in class megamek.common.weapons.WeaponHandler
special resolution, like minefields and arty
SpecialResolutionTracker - Class in megamek.common
Class that tracks whether this shot was fired using a weapon with special to-hit handling.
SpecialResolutionTracker() - Constructor for class megamek.common.SpecialResolutionTracker
 
specialsFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
specialsHeaderConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
SpecificEntityTurn - Class in megamek.common
A type of game turn that allows only one specific entity to move.
SpecificEntityTurn(int, int) - Constructor for class megamek.common.SpecificEntityTurn
 
specificName() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
specificName() - Method in class megamek.common.Briefcase
 
specificName() - Method in interface megamek.common.BTObject
Returns the specific name or type name of this unit/object.
specificName() - Method in class megamek.common.BuildingTarget
 
specificName() - Method in class megamek.common.Entity
 
specificName() - Method in class megamek.common.HexTarget
 
specificName() - Method in class megamek.common.INarcPod
 
specificName() - Method in class megamek.common.MinefieldTarget
 
specificName() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
specificName() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
SpecificRoundEndTrigger - Class in megamek.server.trigger
This Trigger reacts at the end of the specified game round.
SpecificRoundEndTrigger(int) - Constructor for class megamek.server.trigger.SpecificRoundEndTrigger
 
SpecificRoundStartTrigger - Class in megamek.server.trigger
This Trigger reacts at the start of the specified game round.
SpecificRoundStartTrigger(int) - Constructor for class megamek.server.trigger.SpecificRoundStartTrigger
 
SPECOPS - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
SPHEROID - Enum constant in enum class megamek.common.EntityMovementMode
 
SPHEROID - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
SpheroidMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
SpheroidMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.SpheroidMapSet
 
SpheroidPathFinder - Class in megamek.common.pathfinder
This set of classes is intended to be used by AI players to generate paths for units behaving like spheroid DropShips in atmosphere.
SpinnerCellEditor - Class in megamek.client.ui.baseComponents
The SpinnerCellEditor is a Cell Editor for a cell that is edited through the provided spinner model.
SpinnerCellEditor(AbstractSpinnerModel, boolean) - Constructor for class megamek.client.ui.baseComponents.SpinnerCellEditor
 
spinUpCannon(Game, WeaponAttackAction) - Static method in class megamek.common.Compute
If this is an ultra or rotary cannon, lets see about 'spinning it up' for extra damage
spinUpCannon(Game, WeaponAttackAction, int) - Static method in class megamek.common.Compute
If this is an ultra or rotary cannon, lets see about 'spinning it up' for extra damage
splashImage() - Method in class megamek.common.event.GameScriptedMessageEvent
 
splashImage() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
 
SPLIT_PANE_A_DIVIDER_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
splitString(String, String) - Static method in class megamek.common.util.StringUtil
 
SPONSON_TURRET - Static variable in class megamek.common.EquipmentTypeLookup
 
sponsonLegal(TestSupportVehicle.SVType, boolean) - Static method in class megamek.common.verifier.TestSupportVehicle
Checks whether the support vehicle can mount sponson turrets (TO, p.
SPOT_WELDER - Static variable in class megamek.common.EquipmentTypeLookup
 
SpotAction - Class in megamek.common.actions
 
SpotAction(int, int) - Constructor for class megamek.common.actions.SpotAction
 
SPOTTER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
spotting - Variable in class megamek.common.Entity
 
SPRAYER_MEK - Static variable in class megamek.common.EquipmentTypeLookup
 
SPRAYER_VEE - Static variable in class megamek.common.EquipmentTypeLookup
 
spreadable - Variable in class megamek.common.EquipmentType
can the criticals for this be spread over locations?
spreadFire(int, int, WindDirection, Wind) - Method in class megamek.server.FireProcessor
Spreads the fire around the specified coordinates.
spreadFire(Coords, Coords, TargetRoll, int) - Method in class megamek.server.FireProcessor
Spreads the fire, and reports the spread, to the specified hex, if possible, if the hex isn't already on fire, and the fire roll is made.
SPRING_GREEN - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
SpringUtilities - Class in megamek.client.ui.swing.util
A 1.4 file that provides utility methods for creating form- or grid-style layouts with SpringLayout.
Sprite - Class in megamek.client.ui.swing.boardview
Everything in the main map view is either the board or it's a sprite displayed on top of the board.
spriteHandlers - Variable in class megamek.client.ui.swing.AbstractClientGUI
 
squadCount - Variable in class megamek.common.Infantry
 
SQUADRON_ADD - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
SquadronMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Capital Fighter unit in MekDisplay.ArmorPanel class.
SquadronMapSet(JComponent, Game) - Constructor for class megamek.client.ui.swing.widget.SquadronMapSet
 
SR_FIRE_SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
SRCH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
srcHexElevation - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
SRM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SRM_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
SRM_MUNITION_NAMES - Static variable in class megamek.common.containers.MunitionTree
 
SRMAntiTSMHandler - Class in megamek.common.weapons
 
SRMAntiTSMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMAntiTSMHandler
 
SRMAXHandler - Class in megamek.common.weapons
 
SRMAXHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMAXHandler
 
SRMBayWeapon - Class in megamek.common.weapons.bayweapons
 
SRMBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SRMBayWeapon
 
SRMDeadFireHandler - Class in megamek.common.weapons
 
SRMDeadFireHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMDeadFireHandler
 
SRMFragHandler - Class in megamek.common.weapons
 
SRMFragHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMFragHandler
 
SRMHandler - Class in megamek.common.weapons
 
SRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMHandler
 
SRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager, int) - Constructor for class megamek.common.weapons.SRMHandler
 
SRMInfernoHandler - Class in megamek.common.weapons
 
SRMInfernoHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMInfernoHandler
 
SRMSmokeWarheadHandler - Class in megamek.common.weapons
 
SRMSmokeWarheadHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMSmokeWarheadHandler
 
SRMTandemChargeHandler - Class in megamek.common.weapons
 
SRMTandemChargeHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SRMTandemChargeHandler
 
SRMWeapon - Class in megamek.common.weapons.srms
 
SRMWeapon() - Constructor for class megamek.common.weapons.srms.SRMWeapon
 
SRTWeapon - Class in megamek.common.weapons.srms
 
SRTWeapon() - Constructor for class megamek.common.weapons.srms.SRTWeapon
 
SS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
sSalvoType - Variable in class megamek.common.weapons.WeaponHandler
 
sStartASFBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartASFDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartASFUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartBattleArmorBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartBattleArmorDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartBattleArmorHandles - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartBattleArmorUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartBV - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartCargoBayUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartDockingCollars - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartDropshuttleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartDropshuttleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartDropshuttleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartHands - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartInfantryBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartInfantryDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartInfantryUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartJump - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartLightVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartLightVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartLightVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartLowerArms - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartMekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartMekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartMekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartNavalRepairFacilities - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartProtomekBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartProtomekDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartProtomekUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSmallCraftBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSmallCraftDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSmallCraftUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSuperHeavyVehicleBays - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSuperHeavyVehicleDoors - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartSuperHeavyVehicleUnits - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartTankTurrets - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartTons - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartTroopSpace - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartWalk - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
sStartYear - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
ST - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
STACK_DEPTH - Static variable in class megamek.common.pathfinder.AeroGroundPathFinder
 
stackingViolation(Game, int, Coords, boolean) - Static method in class megamek.common.Compute
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
stackingViolation(Game, Entity, int, Coords, Entity, boolean) - Static method in class megamek.common.Compute
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
stackingViolation(Game, Entity, Coords, int, Coords, Entity, boolean) - Static method in class megamek.common.Compute
Returns an entity if the specified entity would cause a stacking violation entering a hex, or returns null if it would not.
stackingViolation(Game, Entity, Coords, Entity, boolean) - Static method in class megamek.common.Compute
When compiling an unloading step, both the transporter and the unloaded unit probably occupy some other position on the board.
STAMP_FILENAMES - Static variable in class megamek.common.preference.ClientPreferences
 
STAMP_FORMAT - Static variable in class megamek.common.preference.ClientPreferences
 
stampFilenames() - Method in class megamek.common.preference.ClientPreferences
 
standard(double, Entity) - Static method in enum class megamek.common.RoundWeight
Rounds using the standard method for the Entity.
STANDARD - Enum constant in enum class megamek.common.autoresolve.component.EngagementControl
 
STANDARD - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
STANDARD - Enum constant in enum class megamek.common.RoundWeight
Round kg standard to next kg, ton-standard to next half ton
STANDARD - Enum constant in enum class megamek.common.SimpleTechLevel
 
STANDARD - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
 
STANDARD - Static variable in class megamek.common.Building
 
STANDARD - Static variable in class megamek.common.MPCalculationSetting
The standard in-game setting, taking into account every circumstance except submerged jump jets (in this setting, submerged jump jets will not reduce the result of jump MP calculation).
STANDARD_CARGO - Enum constant in enum class megamek.common.BayType
 
STANDARD_PROTOTYPE - Static variable in class megamek.common.BattleArmor
The internal name for standard Prototype.
STANDARD_RANGES - Static variable in class megamek.common.alphaStrike.AlphaStrikeElement
 
STANDARD_ROUND - Static variable in class megamek.common.InfernoTracker
The hit from a standard Inferno round.
STANDARD_STEALTH_ARMOR - Static variable in class megamek.common.BattleArmor
The internal name for standard Stealth armor.
STANDARD_TURN - Static variable in class megamek.common.InfernoTracker
A single burn turn from a standard Inferno round.
StandardSeatCargoBay - Class in megamek.common
Represents a standard support vehicle crew seat.
StandardSeatCargoBay() - Constructor for class megamek.common.StandardSeatCargoBay
The default constructor is only for serialization.
StandardSeatCargoBay(double) - Constructor for class megamek.common.StandardSeatCargoBay
Creates standard crew seating for support vehicles.
StandardTextfileStreamTokenizer - Class in megamek.common.util.fileUtils
This is a specialized StreamTokenizer that uses a configuration that many of MM's text files share.
StandardTextfileStreamTokenizer(InputStream) - Constructor for class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
Creates a StreamTokenizer for the given InputStream.
StandardTextfileStreamTokenizer(Reader) - Constructor for class megamek.common.util.fileUtils.StandardTextfileStreamTokenizer
Creates a StreamTokenizer for the given Reader.
StandardUnitAttack - Class in megamek.common.autoresolve.acar.action
 
StandardUnitAttack(int, int, int, ASRange) - Constructor for class megamek.common.autoresolve.acar.action.StandardUnitAttack
Creates a standard attack of an SBF Unit on another formation.
StandardUnitAttack.ManeuverResult - Enum Class in megamek.common.autoresolve.acar.action
 
StandardUnitAttackHandler - Class in megamek.common.autoresolve.acar.handler
 
StandardUnitAttackHandler(StandardUnitAttack, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.StandardUnitAttackHandler
 
STAR_LEAGUE - Enum constant in enum class megamek.common.eras.EraFlag
 
start() - Method in class megamek.common.commandline.AbstractCommandLineParser
Real entry point of parser
start() - Method in class megamek.common.commandline.ClientServerCommandLineParser
 
start() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
start() - Method in class megamek.common.eras.Era
 
start(boolean) - Method in class megamek.client.ui.swing.MegaMekGUI
 
start(String[]) - Static method in class megamek.server.DedicatedServer
 
START_ANY - Static variable in class megamek.common.Board
 
START_CENTER - Static variable in class megamek.common.Board
 
START_E - Static variable in class megamek.common.Board
 
START_EDGE - Static variable in class megamek.common.Board
 
START_JUMP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
START_LOCATION_NAMES - Static variable in interface megamek.common.IStartingPositions
 
START_N - Static variable in class megamek.common.Board
 
START_NE - Static variable in class megamek.common.Board
 
START_NONE - Static variable in class megamek.common.Board
 
START_NW - Static variable in class megamek.common.Board
 
START_S - Static variable in class megamek.common.Board
 
START_SE - Static variable in class megamek.common.Board
 
START_SEARCHLIGHTS_ON - Static variable in class megamek.common.preference.ClientPreferences
 
START_SW - Static variable in class megamek.common.Board
 
START_W - Static variable in class megamek.common.Board
 
startClient(String, String, int) - Method in class megamek.client.ui.swing.MegaMekGUI
 
startClient(String, String, int, GameType) - Method in class megamek.client.ui.swing.MegaMekGUI
 
startDate(Era) - Static method in class megamek.common.eras.Eras
 
startHost(String, int, boolean, String, String, File, String) - Method in class megamek.client.ui.swing.MegaMekGUI
 
STARTING_ANY_NONE - Static variable in class megamek.common.Entity
 
STARTING_SCENARIO - Enum constant in enum class megamek.common.enums.GamePhase
 
startingPoint - Variable in class megamek.common.strategicBattleSystems.SBFMoveStep
 
StartingScenarioPanel - Class in megamek.client.ui.swing
 
StartingScenarioPanel() - Constructor for class megamek.client.ui.swing.StartingScenarioPanel
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
StartingScenarioPhase - Class in megamek.common.autoresolve.acar.phase
 
StartingScenarioPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.StartingScenarioPhase
 
StartingScenarioPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
startRepeating(KeyCommandBind, CommandAction) - Method in class megamek.client.ui.swing.util.MegaMekController
Start a new repeating timer task for the given KeyCommandBind.
startServer(String, int, boolean, String, String, File) - Method in class megamek.client.ui.swing.MegaMekGUI
 
startServer(String, int, boolean, String, String, File, GameType) - Method in class megamek.client.ui.swing.MegaMekGUI
 
startTentativeSection() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Starts a report section that is tentative, i.e.
startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
startTentativeSection() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
startTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
startTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
 
STARTUP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
startupThisPhase - Variable in class megamek.common.Entity
 
state - Variable in class megamek.common.net.connections.DataStreamConnection
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JDoubleNumberSpinnerPreference
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JIntNumberSpinnerPreference
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JTabbedPanePreference
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.preferences.JToggleButtonPreference
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
 
stateChanged(ChangeEvent) - Method in class megamek.client.ui.swing.Slider
 
StaticWrapper - Annotation Interface in megamek.common.annotations
Denotes a method created purely for the purposes of wrapping a static method call in a non-static method so that a mock can be created.
STATION_KEEPING - Enum constant in enum class megamek.common.EntityMovementMode
 
STATION_KEEPING - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
StatusBarPhaseDisplay - Class in megamek.client.ui.swing
This is a parent class for the button display for each phase.
StatusBarPhaseDisplay(IClientGUI) - Constructor for class megamek.client.ui.swing.StatusBarPhaseDisplay
 
StatusBarPhaseDisplay.CommandComparator - Class in megamek.client.ui.swing
Comparator for comparing the priority of two commands, used to determine button order.
StatusBarPhaseDisplay.PhaseCommand - Interface in megamek.client.ui.swing
Interface that defines what a command for a phase is.
statusToString() - Method in class megamek.common.Entity
This returns a textual description of the entity for visually impaired users.
statusToString(int) - Method in class megamek.common.Entity
This returns a textual description of a specific location of the entity for visually impaired users.
statusToString(String) - Method in class megamek.common.Entity
 
std() - Static method in class megamek.client.ui.GBC
 
STD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
STD_AERO - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_DESTROYED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_INFANTRY - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_MEK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_MEKWARRIOR - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_NAVAL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_SPHEROID - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_SYMBOLSIZE - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_TANK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STD_VTOL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STEALTH_ARMOR_HEAT - Static variable in class megamek.common.equipment.ArmorType
 
STEALTH_PROTOTYPE - Static variable in class megamek.common.BattleArmor
The internal name for stealth Prototype.
STEAM - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
 
STEAM - Static variable in class megamek.common.Engine
 
STEAM - Static variable in class megamek.common.loaders.BLKFile
 
STEERAGE - Enum constant in enum class megamek.common.verifier.TestAero.Quarters
 
SteerageQuartersCargoBay - Class in megamek.common
Represents a (cramped) volume of space set aside for carrying a mobile structure or spacecraft's crew
SteerageQuartersCargoBay(double, int) - Constructor for class megamek.common.SteerageQuartersCargoBay
Create a space for the given tonnage of troops.
SteerageQuartersCargoBay(int) - Constructor for class megamek.common.SteerageQuartersCargoBay
Create space for certain number of crew/passengers
steppingOntoBridge - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
steps() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the steps record component.
STEPS - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
stepType - Variable in class megamek.common.pathfinder.MovePathFinder.NextStepsAdjacencyMap
 
StingrayHandler - Class in megamek.common.weapons
 
StingrayHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StingrayHandler
 
STL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
STOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
STOL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
STOP_SWARM - Static variable in class megamek.common.Infantry
 
stopAllRepeating() - Method in class megamek.client.ui.swing.util.MegaMekController
Stop all repeat timers.
StopConditionTimeout(int) - Constructor for class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
stopRepeating(KeyCommandBind) - Method in class megamek.client.ui.swing.util.MegaMekController
Stops the repeat timer task for the given KeyCommandBind.
stopSoftCentering() - Method in class megamek.client.ui.swing.boardview.BoardView
 
StopSwarmAttack - Class in megamek.common.weapons
 
StopSwarmAttack() - Constructor for class megamek.common.weapons.StopSwarmAttack
 
StopSwarmAttackHandler - Class in megamek.common.weapons
 
StopSwarmAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StopSwarmAttackHandler
 
stopThread() - Method in class megamek.utilities.GifWriterThread
Stops the thread.
stopThread(boolean) - Method in class megamek.utilities.GifWriterThread
 
stopTimer() - Method in class megamek.client.ui.swing.StatusBarPhaseDisplay
 
stopTimer() - Method in class megamek.client.ui.swing.util.TurnTimer
 
store - Variable in class megamek.common.preference.PreferenceStoreProxy
 
stores - Variable in class megamek.common.preference.PreferenceManager
 
STORM - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
storyarcsDir() - Static method in class megamek.common.Configuration
Return the story arcs directory, which is relative to the directory.
STRAIGHT - Static variable in class megamek.common.IdealHex
 
StraightArrowPolygon - Class in megamek.client.ui.swing.util
This class calculates and stores points of polygon shaped as straight arrow.
StraightArrowPolygon(Point, Point, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
Short constructor.
StraightArrowPolygon(Point, Point, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
One more constructor
StraightArrowPolygon(Point, Point, int, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
I know, it is annoying, but another constructor
StraightArrowPolygon(Point, Point, int, int, int, int, int, boolean) - Constructor for class megamek.client.ui.swing.util.StraightArrowPolygon
Most extencive constructor with all paremeters given
STRAT_AERO - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_BASERECT - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_CX - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_DESTROYED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_HOVER - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_INFANTRY - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_MEK - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_NAVAL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_SPHEROID - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_SYMBOLSIZE - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_TANKTRACKED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_VTOL - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRAT_WHEELED - Static variable in class megamek.client.ui.swing.minimap.MinimapUnitSymbols
 
STRATEGIC_VIEW_THEME - Static variable in class megamek.common.preference.ClientPreferences
 
STRATOPS_SENSOR_SHADOW_WEIGHT_DIFF - Static variable in class megamek.common.actions.WeaponAttackAction
 
StreakHandler - Class in megamek.common.weapons
 
StreakHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StreakHandler
 
StreakLRMHandler - Class in megamek.common.weapons
 
StreakLRMHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.StreakLRMHandler
 
StreakLRMWeapon - Class in megamek.common.weapons.lrms
 
StreakLRMWeapon() - Constructor for class megamek.common.weapons.lrms.StreakLRMWeapon
 
StreakSRMWeapon - Class in megamek.common.weapons.srms
 
StreakSRMWeapon() - Constructor for class megamek.common.weapons.srms.StreakSRMWeapon
 
stream() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
Striker - Class in megamek.common.autoresolve.acar.role
 
Striker() - Constructor for class megamek.common.autoresolve.acar.role.Striker
 
STRIKER - Enum constant in enum class megamek.common.UnitRole
 
STRING - Static variable in interface megamek.common.options.IOption
String option type
STRING_DEFAULT - Static variable in interface megamek.common.preference.IPreferenceStore
The predefined default value for String preference
StringArgument - Class in megamek.server.commands.arguments
Argument for a String type.
StringArgument(String, String) - Constructor for class megamek.server.commands.arguments.StringArgument
 
StringArgument(String, String, String) - Constructor for class megamek.server.commands.arguments.StringArgument
 
StringCompCaseInsensitive() - Constructor for class megamek.client.ui.swing.tileset.MekSetTest.StringCompCaseInsensitive
 
StringDrawer - Class in megamek.client.ui.swing.util
This is a helper class to ease the process of drawing Strings in Java Graphics2D.
StringDrawer(String) - Constructor for class megamek.client.ui.swing.util.StringDrawer
Returns a new StringDrawer with the given text to draw.
StringDrawer.StringDrawerConfig - Class in megamek.client.ui.swing.util
 
StringDrawerConfig() - Constructor for class megamek.client.ui.swing.util.StringDrawer.StringDrawerConfig
 
stringOption(String) - Method in class megamek.common.options.AbstractOptions
 
stringOption(String) - Method in interface megamek.common.options.IGameOptions
Returns the value of the desired option as the String
StringUtil - Class in megamek.common.util
 
StringUtil() - Constructor for class megamek.common.util.StringUtil
 
StringUtility - Class in megamek.codeUtilities
 
StringUtility() - Constructor for class megamek.codeUtilities.StringUtility
 
stringValue() - Method in interface megamek.common.options.IOption
Return the value as the String
stringValue() - Method in class megamek.common.options.Option
 
stripNotes(String) - Method in class megamek.common.templates.TROView
Removes parenthetical and bracketed notes from a String, with the exception of parenthetical notes that begin with a digit.
STRONG_GALE - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
struck - Variable in class megamek.common.Entity
 
structuralTechRating - Variable in class megamek.common.Entity
Used by support vehicles to define the structural tech rating (TM pg 117).
structure - Variable in class megamek.common.verifier.TestEntity
 
Structure - Class in megamek.common.verifier
 
Structure() - Constructor for class megamek.common.verifier.Structure
 
Structure(int, boolean, EntityMovementMode) - Constructor for class megamek.common.verifier.Structure
 
STRUCTURE - Static variable in class megamek.common.loaders.MtfFile
 
structureCosts - Static variable in class megamek.common.EquipmentType
 
structureNames - Static variable in class megamek.common.EquipmentType
 
structureTechLevel - Variable in class megamek.common.Entity
 
structureType - Variable in class megamek.common.Entity
 
stuckInSwamp - Variable in class megamek.common.Entity
 
stunCrew() - Method in class megamek.common.Tank
 
STxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
styles() - Static method in class megamek.client.ui.swing.DeployElevationChoiceDialog
 
styles() - Static method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
 
styles() - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
 
SubCapCannonBayWeapon - Class in megamek.common.weapons.bayweapons
 
SubCapCannonBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapCannonBayWeapon
 
SubCapCannonWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapCannonWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeapon
 
SubCapCannonWeaponHeavy - Class in megamek.common.weapons.capitalweapons
 
SubCapCannonWeaponHeavy() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponHeavy
 
SubCapCannonWeaponLight - Class in megamek.common.weapons.capitalweapons
 
SubCapCannonWeaponLight() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponLight
 
SubCapCannonWeaponMedium - Class in megamek.common.weapons.capitalweapons
 
SubCapCannonWeaponMedium() - Constructor for class megamek.common.weapons.capitalweapons.SubCapCannonWeaponMedium
 
subCapital - Variable in class megamek.common.WeaponType
 
SubCapitalMissileBayWeapon - Class in megamek.common.weapons.bayweapons
 
SubCapitalMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapitalMissileBayWeapon
 
SubCapLaserBayWeapon - Class in megamek.common.weapons.bayweapons
 
SubCapLaserBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.SubCapLaserBayWeapon
 
SubCapLaserWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapLaserWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon
 
SubCapLaserWeapon1 - Class in megamek.common.weapons.capitalweapons
 
SubCapLaserWeapon1() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon1
 
SubCapLaserWeapon2 - Class in megamek.common.weapons.capitalweapons
 
SubCapLaserWeapon2() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon2
 
SubCapLaserWeapon3 - Class in megamek.common.weapons.capitalweapons
 
SubCapLaserWeapon3() - Constructor for class megamek.common.weapons.capitalweapons.SubCapLaserWeapon3
 
SubCapMissileMantaRayWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapMissileMantaRayWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileMantaRayWeapon
 
SubCapMissilePiranhaWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapMissilePiranhaWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissilePiranhaWeapon
 
SubCapMissileStingrayWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapMissileStingrayWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileStingrayWeapon
 
SubCapMissileSwordfishWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapMissileSwordfishWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileSwordfishWeapon
 
SubCapMissileWeapon - Class in megamek.common.weapons.capitalweapons
 
SubCapMissileWeapon() - Constructor for class megamek.common.weapons.capitalweapons.SubCapMissileWeapon
 
subCommanderCached(Entity) - Method in class megamek.client.bot.princess.FireControlState
 
subForceCount() - Method in class megamek.common.force.Force
 
subForceIndex(Force) - Method in class megamek.common.force.Force
Returns the index of the provided force in the list of direct subforces of this force.
subforces - Variable in class megamek.client.ratgenerator.ForceNode
 
subForces() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns the value of the subForces record component.
SubforcesNode - Class in megamek.client.ratgenerator
Node while contains rules for generating subforces -- either lower eschelons or the actual units if this is a bottom-level eschelon.
SubforcesNode() - Constructor for class megamek.client.ratgenerator.SubforcesNode
 
SUBHEADER - Enum constant in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
 
subject - Variable in class megamek.common.Report
The entity this report concerns, if applicable.
subject(int) - Method in class megamek.common.Report
Set the report's subject (Entity ID).
subject(int) - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
subjectId - Variable in class megamek.common.weapons.WeaponHandler
 
subjectReport(int, int) - Static method in class megamek.common.Report
Returns a new report associated with the given report text (ID) and having the given subject (Entity ID).
SUBMARINE - Enum constant in enum class megamek.common.EntityMovementMode
 
SUBMARINE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
SUBMERGED - Enum constant in enum class megamek.common.DeploymentElevationType
 
SUBMERSIBLE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
SUBMERSIBLE_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
subs() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the subs record component.
SUBS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
Subscribe - Annotation Interface in megamek.common.event
Annotation to put on public methods which wish to receive events.
substituteConstants(String) - Static method in class megamek.client.ratgenerator.Ruleset
 
subTotal - Variable in class megamek.common.alphaStrike.conversion.ASPointValueConverter
 
subtract(Coords) - Method in class megamek.common.Coords
 
subType - Variable in class megamek.common.EquipmentType
 
SUBW - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
SUCCESS - Enum constant in enum class megamek.client.ui.enums.ValidationState
 
SUCCESS - Enum constant in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
 
SuiteConstants - Class in megamek
These are constants that hold across the entire MegaMek Suite of MegaMek, MegaMekLab, and MekHQ.
SuiteConstants() - Constructor for class megamek.SuiteConstants
 
SuiteOptions - Class in megamek
 
SuiteOptions() - Constructor for class megamek.SuiteOptions
 
SuiteOptionsChangedEvent - Class in megamek
An event triggered after the SuiteOptions are changed.
SuiteOptionsChangedEvent() - Constructor for class megamek.SuiteOptionsChangedEvent
 
SuitePreferences - Class in megamek.client.ui.preferences
 
SuitePreferences() - Constructor for class megamek.client.ui.preferences.SuitePreferences
 
SUMMARY - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
SUMMARY_FONT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
SUMMARY_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
summaryLabel(JToggleButton, Integer) - Method in class megamek.client.ui.swing.sbf.SBFJumpChoiceDialog
 
summaryLabel(JToggleButton, ElevationOption) - Method in class megamek.client.ui.swing.DeployElevationChoiceDialog
 
summaryLabel(JToggleButton, Entity) - Method in class megamek.client.ui.swing.EntityChoiceDialog
 
summaryLabel(JToggleButton, Targetable) - Method in class megamek.client.ui.swing.TargetChoiceDialog
 
summaryLabel(JToggleButton, T) - Method in class megamek.client.ui.swing.AbstractChoiceDialog
Override to set button text and/or icon with summary info about this choice.
SummaryPanel - Class in megamek.client.ui.swing.unitDisplay
Displays a summary info for a unit, using the same html formatting as use by the board view map tooltips.
SummaryPlaceholderEntry - Class in megamek.common.autoresolve.acar.report
 
SummaryPlaceholderEntry() - Constructor for class megamek.common.autoresolve.acar.report.SummaryPlaceholderEntry
 
SUPERCHARGER_ONLY - Enum constant in enum class megamek.common.enums.MPBoosters
 
SUPERHEAVY_ENGINE - Static variable in class megamek.common.Engine
 
SUPERHEAVY_TRIPOD - Enum constant in enum class megamek.common.CrewType
 
SuperHeavyTank - Class in megamek.common
 
SuperHeavyTank() - Constructor for class megamek.common.SuperHeavyTank
 
SuperHeavyTankMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
SuperHeavyTankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.SuperHeavyTankMapSet
 
SuperHeavyVehicleBay - Class in megamek.common
Represents a Transport Bay (TM p.239) for carrying superheavy vehicles (not heavier than 200t) aboard large spacecraft or other units.
SuperHeavyVehicleBay(double, int, int) - Constructor for class megamek.common.SuperHeavyVehicleBay
Create a space for the given number of vehicles.
supersFor(Hex) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Return a list of superimposed images for the hex
SUPPORT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
SUPPORT_VEE_ENGINE - Static variable in class megamek.common.Engine
 
SupportTank - Class in megamek.common
This is a support vehicle
SupportTank() - Constructor for class megamek.common.SupportTank
 
SupportVeeStructure - Class in megamek.common.verifier
 
SupportVeeStructure(Entity) - Constructor for class megamek.common.verifier.SupportVeeStructure
 
SupportVeeTROView - Class in megamek.common.templates
Creates a TRO template model for support vehicles.
SupportVeeTROView(Tank) - Constructor for class megamek.common.templates.SupportVeeTROView
 
SupportVTOL - Class in megamek.common
This is a support vehicle VTOL
SupportVTOL() - Constructor for class megamek.common.SupportVTOL
 
supportWeaponsPerCreature - Variable in enum class megamek.common.InfantryMount.BeastSize
Maximum number of support weapons allowed per creature.
SurfaceSBFMoveStep - Class in megamek.common.strategicBattleSystems
This is an SBF move step that happens on the surface of a hex, i.e.
SurfaceSBFMoveStep(int) - Constructor for class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
SURNAME_FILE - Static variable in class megamek.MMConstants
 
SV - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
SV_ENVIRONMENTAL_SEALING_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
svArmor(int) - Static method in class megamek.common.equipment.ArmorType
 
svslots - Variable in class megamek.common.EquipmentType
 
SW - Enum constant in enum class megamek.common.Facing
 
SWAMP - Static variable in class megamek.common.Terrains
 
swapTurnOrder(int, int) - Method in class megamek.common.Game
Swaps the turn at index 1 with the turn at index 2.
SWARM_MEK - Static variable in class megamek.common.Infantry
 
SWARM_WEAPON_MEK - Static variable in class megamek.common.Infantry
 
SwarmAttack - Class in megamek.common.weapons
 
SwarmAttack() - Constructor for class megamek.common.weapons.SwarmAttack
 
SwarmAttackHandler - Class in megamek.common.weapons
 
SwarmAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwarmAttackHandler
 
SwarmCenterManager - Class in megamek.client.bot.princess
Manages the center of a swarm of friendly units.
SwarmCenterManager(Princess) - Constructor for class megamek.client.bot.princess.SwarmCenterManager
 
SwarmCluster() - Constructor for class megamek.client.bot.princess.SwarmContext.SwarmCluster
 
SwarmContext - Class in megamek.client.bot.princess
Context class to control the units as a swarm.
SwarmContext() - Constructor for class megamek.client.bot.princess.SwarmContext
 
SwarmContext.SwarmCluster - Class in megamek.client.bot.princess
 
SwarmWeaponAttack - Class in megamek.common.weapons
 
SwarmWeaponAttack() - Constructor for class megamek.common.weapons.SwarmWeaponAttack
 
SwarmWeaponAttackHandler - Class in megamek.common.weapons
 
SwarmWeaponAttackHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwarmWeaponAttackHandler
 
SWIM - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
SwingCalculationReport - Class in megamek.client.ui.swing.calculationReport
This is a Calculation Report that builds its output as an assembly of JLabels in a JPanel.
SwingCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
switchCalledShot() - Method in class megamek.common.CalledShot
 
switchedReason - Variable in class megamek.common.Mounted
 
switchMode(boolean) - Method in class megamek.common.Mounted
Switches the equipment mode to the next or previous available.
switchPanel(GamePhase) - Method in class megamek.client.ui.swing.SBFClientGUI
 
switchRearAndFront - Variable in class megamek.common.battlevalue.BVCalculator
 
SwordfishHandler - Class in megamek.common.weapons
 
SwordfishHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.SwordfishHandler
 
symbolFont() - Static method in class megamek.client.ui.swing.util.FontHandler
 
SYSTEM_ARMCRIT - Static variable in class megamek.common.ProtoMek
 
SYSTEM_COCKPIT - Static variable in class megamek.common.Mek
 
SYSTEM_CONVERSION_GEAR - Static variable in class megamek.common.QuadVee
 
SYSTEM_ENGINE - Static variable in class megamek.common.Mek
 
SYSTEM_GYRO - Static variable in class megamek.common.Mek
 
SYSTEM_HEADCRIT - Static variable in class megamek.common.ProtoMek
 
SYSTEM_LEGCRIT - Static variable in class megamek.common.ProtoMek
 
SYSTEM_LIFE_SUPPORT - Static variable in class megamek.common.Mek
 
SYSTEM_MANUFACTURER - Static variable in class megamek.common.loaders.MtfFile
 
SYSTEM_MODEL - Static variable in class megamek.common.loaders.MtfFile
 
SYSTEM_NAMES - Static variable in class megamek.common.ProtoMek
 
SYSTEM_SENSORS - Static variable in class megamek.common.Mek
 
SYSTEM_TORSO_WEAPON_A - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSO_WEAPON_B - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSO_WEAPON_C - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSO_WEAPON_D - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSO_WEAPON_E - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSO_WEAPON_F - Static variable in class megamek.common.ProtoMek
 
SYSTEM_TORSOCRIT - Static variable in class megamek.common.ProtoMek
 
systemMessage(String) - Method in class megamek.client.ui.swing.ChatterBox
Display a system message in the chat box.
systemMessage(String) - Method in class megamek.client.ui.swing.ClientGUI
Display a system message in the chat box.
systemNames - Static variable in class megamek.common.LandAirMek
 
systemNames - Static variable in class megamek.common.Mek
 
systemNames - Static variable in class megamek.common.QuadVee
 
SYSTEMS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
SYSTEMS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
SystemsTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
SystemsTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 

T

t - Variable in class megamek.client.TimerSingleton
 
T_AAA_MISSILE - Static variable in class megamek.common.AmmoType
 
T_AC - Static variable in class megamek.common.AmmoType
 
T_AC_IMP - Static variable in class megamek.common.AmmoType
 
T_AC_LBX - Static variable in class megamek.common.AmmoType
 
T_AC_LBX_THB - Static variable in class megamek.common.AmmoType
 
T_AC_PRIMITIVE - Static variable in class megamek.common.AmmoType
 
T_AC_ROTARY - Static variable in class megamek.common.AmmoType
 
T_AC_ULTRA - Static variable in class megamek.common.AmmoType
 
T_AC_ULTRA_THB - Static variable in class megamek.common.AmmoType
 
T_ACi - Static variable in class megamek.common.AmmoType
 
T_ALAMO - Static variable in class megamek.common.AmmoType
 
T_ALL - Static variable in class megamek.common.TechConstants
 
T_ALL_CLAN - Static variable in class megamek.common.TechConstants
 
T_ALL_IS - Static variable in class megamek.common.TechConstants
 
T_ALLOWED_ALL - Static variable in class megamek.common.TechConstants
 
T_AMS - Static variable in class megamek.common.AmmoType
 
T_APDS - Static variable in class megamek.common.AmmoType
 
T_APGAUSS - Static variable in class megamek.common.AmmoType
 
T_AR10 - Static variable in class megamek.common.AmmoType
 
T_ARMOR_AEROSPACE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_ALUM - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_ANTI_PENETRATIVE_ABLATION - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_FIRE_RESIST - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_MIMETIC - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_REACTIVE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_REFLECTIVE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STANDARD - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STANDARD_ADVANCED - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STANDARD_PROTOTYPE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STEALTH - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STEALTH_BASIC - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STEALTH_IMP - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BA_STEALTH_PROTOTYPE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_BALLISTIC_REINFORCED - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_COMMERCIAL - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_EDP - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_FERRO_ALUM_PROTO - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_FERRO_FIBROUS - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_FERRO_FIBROUS_PROTO - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_FERRO_LAMELLOR - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_HARDENED - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_HEAT_DISSIPATING - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_HEAVY_ALUM - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_HEAVY_FERRO - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_HEAVY_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_IMPACT_RESISTANT - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_LC_FERRO_CARBIDE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_LC_FERRO_IMP - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_LC_LAMELLOR_FERRO_CARBIDE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_LIGHT_ALUM - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_LIGHT_FERRO - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_PATCHWORK - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_PRIMITIVE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_PRIMITIVE_AERO - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_PRIMITIVE_FIGHTER - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_REACTIVE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_REFLECTIVE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_STANDARD - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_STANDARD_PROTOMEK - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_STEALTH - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_STEALTH_VEHICLE - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_10 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_2 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_3 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_4 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_5 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_6 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_7 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_8 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_SV_BAR_9 - Static variable in class megamek.common.EquipmentType
 
T_ARMOR_UNKNOWN - Static variable in class megamek.common.EquipmentType
 
T_ARROW_IV - Static variable in class megamek.common.AmmoType
 
T_ARROW_IV_BOMB - Static variable in class megamek.common.AmmoType
 
T_ARROWIV_PROTO - Static variable in class megamek.common.AmmoType
 
T_AS_MISSILE - Static variable in class megamek.common.AmmoType
 
T_ASEW_MISSILE - Static variable in class megamek.common.AmmoType
 
T_ATM - Static variable in class megamek.common.AmmoType
 
T_ATMOSPHERE - Static variable in class megamek.common.Board
 
T_BA_MICRO_BOMB - Static variable in class megamek.common.AmmoType
 
T_BA_TUBE - Static variable in class megamek.common.AmmoType
 
T_BARRACUDA - Static variable in class megamek.common.AmmoType
 
T_BARRACUDA_T - Static variable in class megamek.common.AmmoType
 
T_BOMB - Static variable in class megamek.common.AmmoType
 
T_BOT - Static variable in class megamek.client.ui.swing.ScenarioDialog
 
T_BPOD - Static variable in class megamek.common.AmmoType
 
T_BV - Static variable in class megamek.common.MekSummaryComparator
 
T_C3_REMOTE_SENSOR - Static variable in class megamek.common.AmmoType
 
T_CHASSIS - Static variable in class megamek.common.MekSummaryComparator
 
T_CHEMICAL_LASER - Static variable in class megamek.common.AmmoType
 
T_CLAN_ADVANCED - Static variable in class megamek.common.TechConstants
 
T_CLAN_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
 
T_CLAN_TW - Static variable in class megamek.common.TechConstants
 
T_CLAN_UNOFFICIAL - Static variable in class megamek.common.TechConstants
 
T_COOLANT_POD - Static variable in class megamek.common.AmmoType
 
T_COST - Static variable in class megamek.common.MekSummaryComparator
 
T_CRUISE_MISSILE - Static variable in class megamek.common.AmmoType
 
T_EXLRM - Static variable in class megamek.common.AmmoType
 
T_FLUID_GUN - Static variable in class megamek.common.AmmoType
 
T_GAUSS - Static variable in class megamek.common.AmmoType
 
T_GAUSS_HEAVY - Static variable in class megamek.common.AmmoType
 
T_GAUSS_IMP - Static variable in class megamek.common.AmmoType
 
T_GAUSS_LIGHT - Static variable in class megamek.common.AmmoType
 
T_GROUND - Static variable in class megamek.common.Board
 
T_HAG - Static variable in class megamek.common.AmmoType
 
T_HEAVY_FLAMER - Static variable in class megamek.common.AmmoType
 
T_HEAVY_NGAUSS - Static variable in class megamek.common.AmmoType
 
T_HMASS - Static variable in class megamek.common.AmmoType
 
T_HYPER_VELOCITY - Static variable in class megamek.common.AmmoType
 
T_IATM - Static variable in class megamek.common.AmmoType
 
T_IGAUSS_HEAVY - Static variable in class megamek.common.AmmoType
 
T_INARC - Static variable in class megamek.common.AmmoType
 
T_INFANTRY - Static variable in class megamek.common.AmmoType
 
T_INTRO_BOXSET - Static variable in class megamek.common.TechConstants
 
T_IS_ADVANCED - Static variable in class megamek.common.TechConstants
 
T_IS_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
 
T_IS_TW_ALL - Static variable in class megamek.common.TechConstants
 
T_IS_TW_NON_BOX - Static variable in class megamek.common.TechConstants
 
T_IS_UNOFFICIAL - Static variable in class megamek.common.TechConstants
 
T_KILLER_WHALE - Static variable in class megamek.common.AmmoType
 
T_KILLER_WHALE_T - Static variable in class megamek.common.AmmoType
 
T_KRAKEN_T - Static variable in class megamek.common.AmmoType
 
T_KRAKENM - Static variable in class megamek.common.AmmoType
 
T_LAA_MISSILE - Static variable in class megamek.common.AmmoType
 
T_LAC - Static variable in class megamek.common.AmmoType
 
T_LEVEL - Static variable in class megamek.common.MekSummaryComparator
 
T_LIGHT_NGAUSS - Static variable in class megamek.common.AmmoType
 
T_LMASS - Static variable in class megamek.common.AmmoType
 
T_LONG_TOM - Static variable in class megamek.common.AmmoType
 
T_LONG_TOM_CANNON - Static variable in class megamek.common.AmmoType
 
T_LONG_TOM_PRIM - Static variable in class megamek.common.AmmoType
 
T_LRM - Static variable in class megamek.common.AmmoType
 
T_LRM_IMP - Static variable in class megamek.common.AmmoType
 
T_LRM_PRIMITIVE - Static variable in class megamek.common.AmmoType
 
T_LRM_STREAK - Static variable in class megamek.common.AmmoType
 
T_LRM_TORPEDO - Static variable in class megamek.common.AmmoType
 
T_LRM_TORPEDO_COMBO - Static variable in class megamek.common.AmmoType
 
T_MAGSHOT - Static variable in class megamek.common.AmmoType
 
T_MANTA_RAY - Static variable in class megamek.common.AmmoType
 
T_MED_NGAUSS - Static variable in class megamek.common.AmmoType
 
T_MEK_MORTAR - Static variable in class megamek.common.AmmoType
 
T_MG - Static variable in class megamek.common.AmmoType
 
T_MG_HEAVY - Static variable in class megamek.common.AmmoType
 
T_MG_LIGHT - Static variable in class megamek.common.AmmoType
 
T_MINE - Static variable in class megamek.common.AmmoType
 
T_MMASS - Static variable in class megamek.common.AmmoType
 
T_MML - Static variable in class megamek.common.AmmoType
 
T_MODEL - Static variable in class megamek.common.MekSummaryComparator
 
T_MPOD - Static variable in class megamek.common.AmmoType
 
T_MRM - Static variable in class megamek.common.AmmoType
 
T_NA - Static variable in class megamek.common.AmmoType
 
T_NAC - Static variable in class megamek.common.AmmoType
 
T_NAIL_RIVET_GUN - Static variable in class megamek.common.AmmoType
 
T_NAMES - Static variable in class megamek.common.TechConstants
 
T_NARC - Static variable in class megamek.common.AmmoType
 
T_NLRM - Static variable in class megamek.common.AmmoType
 
T_OBOT - Static variable in class megamek.client.ui.swing.ScenarioDialog
 
T_PAC - Static variable in class megamek.common.AmmoType
 
T_PIRANHA - Static variable in class megamek.common.AmmoType
 
T_PLASMA - Static variable in class megamek.common.AmmoType
 
T_RAIL_GUN - Static variable in class megamek.common.AmmoType
 
T_RIFLE - Static variable in class megamek.common.AmmoType
 
T_RL_BOMB - Static variable in class megamek.common.AmmoType
 
T_ROCKET_LAUNCHER - Static variable in class megamek.common.AmmoType
 
T_SBGAUSS - Static variable in class megamek.common.AmmoType
 
T_SCC - Static variable in class megamek.common.AmmoType
 
T_SCREEN_LAUNCHER - Static variable in class megamek.common.AmmoType
 
T_SIMPLE_ADVANCED - Static variable in class megamek.common.TechConstants
 
T_SIMPLE_EXPERIMENTAL - Static variable in class megamek.common.TechConstants
 
T_SIMPLE_INTRO - Static variable in class megamek.common.TechConstants
These simple versions don't incorporate tech base (clan/is), and just represent a rules level.
T_SIMPLE_LEVEL - Static variable in class megamek.common.TechConstants
 
T_SIMPLE_NAMES - Static variable in class megamek.common.TechConstants
 
T_SIMPLE_STANDARD - Static variable in class megamek.common.TechConstants
 
T_SIMPLE_UNOFFICIAL - Static variable in class megamek.common.TechConstants
 
T_SNIPER - Static variable in class megamek.common.AmmoType
 
T_SNIPER_CANNON - Static variable in class megamek.common.AmmoType
 
T_SPACE - Static variable in class megamek.common.Board
 
T_SRM - Static variable in class megamek.common.AmmoType
 
T_SRM_ADVANCED - Static variable in class megamek.common.AmmoType
 
T_SRM_IMP - Static variable in class megamek.common.AmmoType
 
T_SRM_PRIMITIVE - Static variable in class megamek.common.AmmoType
 
T_SRM_STREAK - Static variable in class megamek.common.AmmoType
 
T_SRM_TORPEDO - Static variable in class megamek.common.AmmoType
 
T_STINGRAY - Static variable in class megamek.common.AmmoType
 
T_STRUCTURE_COMPOSITE - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_ENDO_COMPOSITE - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_ENDO_PROTOTYPE - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_ENDO_STEEL - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_INDUSTRIAL - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_REINFORCED - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_STANDARD - Static variable in class megamek.common.EquipmentType
 
T_STRUCTURE_UNKNOWN - Static variable in class megamek.common.EquipmentType
 
T_SWORDFISH - Static variable in class megamek.common.AmmoType
 
T_TASER - Static variable in class megamek.common.AmmoType
 
T_TBOLT_10 - Static variable in class megamek.common.AmmoType
 
T_TBOLT_15 - Static variable in class megamek.common.AmmoType
 
T_TBOLT_20 - Static variable in class megamek.common.AmmoType
 
T_TBOLT_5 - Static variable in class megamek.common.AmmoType
 
T_TECH_UNKNOWN - Static variable in class megamek.common.TechConstants
 
T_THUMPER - Static variable in class megamek.common.AmmoType
 
T_THUMPER_CANNON - Static variable in class megamek.common.AmmoType
 
T_TW_ALL - Static variable in class megamek.common.TechConstants
 
T_VEHICLE_FLAMER - Static variable in class megamek.common.AmmoType
 
T_VGL - Static variable in class megamek.common.AmmoType
 
T_WEIGHT - Static variable in class megamek.common.MekSummaryComparator
 
T_WHITE_SHARK - Static variable in class megamek.common.AmmoType
 
T_WHITE_SHARK_T - Static variable in class megamek.common.AmmoType
 
T_YEAR - Static variable in class megamek.common.MekSummaryComparator
 
TA_ARMORED_COMPONENT - Static variable in class megamek.common.Entity
 
TA_ASF - Static variable in class megamek.common.Aero
 
TA_ASF_PRIMITIVE - Static variable in class megamek.common.Aero
 
TA_BATTLEARMOR - Static variable in class megamek.common.BattleArmor
 
TA_CONV_FIGHTER - Static variable in class megamek.common.ConvFighter
 
TA_DROPSHIP - Static variable in class megamek.common.Dropship
 
TA_DROPSHIP_PRIMITIVE - Static variable in class megamek.common.Dropship
 
TA_GLIDER - Static variable in class megamek.common.ProtoMek
 
TA_INTERFACE_COCKPIT - Static variable in class megamek.common.ProtoMek
 
TA_JUMPSHIP - Static variable in class megamek.common.Jumpship
 
TA_JUMPSHIP_PRIMITIVE - Static variable in class megamek.common.Jumpship
 
TA_LIGHT_BUILDING - Static variable in class megamek.common.GunEmplacement
 
TA_MIXED_TECH - Static variable in class megamek.common.Entity
 
TA_NONE - Static variable in class megamek.common.EquipmentType
 
TA_OMNI - Static variable in class megamek.common.Entity
 
TA_PATCHWORK_ARMOR - Static variable in class megamek.common.Entity
 
TA_QUAD - Static variable in class megamek.common.ProtoMek
 
TA_STANDARD_PROTOMEK - Static variable in class megamek.common.ProtoMek
 
TA_STANDARD_STRUCTURE - Static variable in class megamek.common.EquipmentType
 
TA_ULTRA - Static variable in class megamek.common.ProtoMek
 
TABIRANTH - Static variable in class megamek.common.InfantryMount
 
TableColumnManager - Class in megamek.client.ui.swing
The TableColumnManager can be used to manage TableColumns.
TableColumnManager(JTable, boolean) - Constructor for class megamek.client.ui.swing.TableColumnManager
Create a TableColumnManager for a table.
TableEntry(int, Object) - Constructor for class megamek.client.ratgenerator.UnitTable.TableEntry
 
tableUnits - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
tac(int, int, int, int, boolean) - Method in class megamek.common.Mek
Called when a thru-armor-crit is rolled.
tag(String, String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns an HTML - tag attribute text end tag
TAG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TAG_ARMOREDBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_CLIFFS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_DENSEFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_DESERT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_ELEVATOR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_FIELDS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_FLAT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_FOLIAGE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_FORTRESS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_GRASS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_GUIDED_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
TAG_GUNEMPLACEMENT - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HANGAR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HARDENEDBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HEAVYBUILDING - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HEAVYURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HIGHHILLS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_HILLS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_ICE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_IMPASSABLE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_JUNGLE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_LAVA - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_LIGHTFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_LIGHTURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_LUNAR - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_MARS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_MEDFOREST - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_MEDURBAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_MULTIPLETHEME - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_OCEAN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_ROADS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_ROUGH - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_RURAL - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_SNOWTERRAIN - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_SNOWTHEME - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_SWAMP - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_TROOPS - Static variable in class megamek.common.Infantry
 
TAG_TROPICAL - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_UNDERWATERBRIDGE - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_VOLCANIC - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_WATER - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
TAG_WOODS - Enum constant in enum class megamek.utilities.BoardsTagger.Tags
 
tagBV - Variable in class megamek.common.battlevalue.BVCalculator
The unit's BV with the TAG force bonus
taggedBy - Variable in class megamek.common.Entity
 
TAGHandler - Class in megamek.common.weapons
 
TAGHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TAGHandler
 
TagInfo - Class in megamek.common
 
TagInfo(int, int, Targetable, boolean) - Constructor for class megamek.common.TagInfo
 
TAGWeapon - Class in megamek.common.weapons.tag
 
TAGWeapon() - Constructor for class megamek.common.weapons.tag.TAGWeapon
 
TAHARQA - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
TaharqaSkillGenerator - Class in megamek.client.generator.skillGenerators
 
TaharqaSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.TaharqaSkillGenerator
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
tailTargets() - Method in interface megamek.common.autoresolve.acar.role.Role
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Scout
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
tailTargets() - Method in class megamek.common.autoresolve.acar.role.Striker
 
TAKE_COVER - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
takeDamage(int) - Method in class megamek.common.equipment.MiscMounted
 
TAKEOFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
Tank - Class in megamek.common
You know what tanks are, silly.
Tank() - Constructor for class megamek.common.Tank
 
TANK - Static variable in class megamek.common.UnitType
 
TANK_ENGINE - Static variable in class megamek.common.Engine
 
TankDamageApplier - Record Class in megamek.common.autoresolve.damage
 
TankDamageApplier(Tank, EntityFinalState) - Constructor for record class megamek.common.autoresolve.damage.TankDamageApplier
Creates an instance of a TankDamageApplier record class.
tankGoingThroughBuilding - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
tankIntoHeavyWoods - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
TankMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent Tank unit in MekDisplay.ArmorPanel class.
TankMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.TankMapSet
 
tankOption - Variable in class megamek.common.verifier.EntityVerifier
 
tanks - Variable in class megamek.common.util.RandomArmyCreator.Parameters
Number of combat vehicles to include
tankslots - Variable in class megamek.common.EquipmentType
 
TankTrailerHitch - Class in megamek.common
Represents a trailer hitch that allows a wheeled or tracked vehicle to tow trailers.
TankTrailerHitch(boolean) - Constructor for class megamek.common.TankTrailerHitch
Create a new hitch, specified as a (front) or rear mount.
target - Variable in class megamek.common.TagInfo
 
target - Variable in class megamek.common.weapons.WeaponHandler
 
target(Targetable) - Method in class megamek.client.ui.swing.FiringDisplay
Targets something
target(Targetable) - Method in class megamek.client.ui.swing.PointblankShotDisplay
Targets something
TARGET - Enum constant in enum class megamek.client.bot.princess.ChatCommands
 
TARGET_HP_FRACTION_DEALT_UTILITY - Static variable in class megamek.client.bot.princess.FireControl
 
Targetable - Interface in megamek.common
 
targetAbsHeight - Variable in class megamek.common.LosEffects.AttackInfo
The absolute elevation of the target, i.e.
targetBay - Variable in class megamek.common.Entity
 
TargetChoiceDialog - Class in megamek.client.ui.swing
A modal dialog for choosing one or more Targetable objects.
TargetChoiceDialog(JFrame, String, String, List<Targetable>, boolean, ClientGUI) - Constructor for class megamek.client.ui.swing.TargetChoiceDialog
This creates a modal dialog to pick one or more Targetable objects.
TargetChoiceDialog(JFrame, String, String, List<Targetable>, boolean, ClientGUI, Entity) - Constructor for class megamek.client.ui.swing.TargetChoiceDialog
This creates a modal dialog to pick one or more Targetable objects.
targetEntity - Variable in class megamek.common.LosEffects.AttackInfo
 
TargetGroundCommand - Class in megamek.client.bot.princess.commands
Command to target a ground hex for strategic building.
TargetGroundCommand() - Constructor for class megamek.client.bot.princess.commands.TargetGroundCommand
 
targetHeight - Variable in class megamek.common.LosEffects.AttackInfo
The height of the target, that is, how many levels above its elevation it is for LOS purposes.
targetId - Variable in class megamek.common.LosEffects.AttackInfo
 
targetInfantry - Variable in class megamek.common.LosEffects.AttackInfo
 
TARGETING - Enum constant in enum class megamek.common.EntityFluff.System
 
TARGETING - Enum constant in enum class megamek.common.enums.GamePhase
 
TARGETING_COMPUTER - Enum constant in enum class megamek.common.enums.AimingMode
 
TARGETING_REPORT - Enum constant in enum class megamek.common.enums.GamePhase
 
TargetingPhaseDisplay - Class in megamek.client.ui.swing
Targeting Phase Display.
TargetingPhaseDisplay(ClientGUI, boolean) - Constructor for class megamek.client.ui.swing.TargetingPhaseDisplay
Creates and lays out a new targeting phase display for the specified clientgui.getClient().
TargetingPhaseDisplay.TargetingCommand - Enum Class in megamek.client.ui.swing
This enumeration lists all of the possible ActionCommands that can be carried out during the deploy minefield phase.
targetInShortCoverBuilding(Targetable) - Static method in class megamek.common.actions.WeaponAttackAction
Quick routine to determine if the target should be treated as being in a short building.
targetInWater - Variable in class megamek.common.LosEffects.AttackInfo
 
targetIsMek - Variable in class megamek.common.LosEffects.AttackInfo
 
targetLowAlt - Variable in class megamek.common.LosEffects.AttackInfo
 
targetOnLand - Variable in class megamek.common.LosEffects.AttackInfo
 
targetPos - Variable in class megamek.common.LosEffects.AttackInfo
 
TargetRoll - Class in megamek.common
Keeps track of a target for a roll.
TargetRoll() - Constructor for class megamek.common.TargetRoll
Creates a new, empty TargetRoll.
TargetRoll(int, String) - Constructor for class megamek.common.TargetRoll
Creates a new TargetRoll with a base value and desc
TargetRoll(int, String, boolean) - Constructor for class megamek.common.TargetRoll
Creates a new TargetRoll with a base value and desc, which is possibly not cumulative
TargetRoll(TargetRollModifier) - Constructor for class megamek.common.TargetRoll
 
TargetRollModifier - Class in megamek.common
This class represents individual modifiers for a TargetRoll.
TargetRollModifier(int, String) - Constructor for class megamek.common.TargetRollModifier
 
TargetRollModifier(int, String, boolean) - Constructor for class megamek.common.TargetRollModifier
 
targetSideTable(Coords, Targetable) - Static method in class megamek.common.Compute
 
targetSideTable(Entity, Targetable) - Static method in class megamek.common.Compute
 
targetSideTable(Entity, Targetable, int) - Static method in class megamek.common.Compute
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Ambusher
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Brawler
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Juggernaut
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.MissileBoat
 
targetsLastAttacker() - Method in interface megamek.common.autoresolve.acar.role.Role
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Scout
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Skirmisher
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Sniper
 
targetsLastAttacker() - Method in class megamek.common.autoresolve.acar.role.Striker
 
targetsOfFormation(InGameObject, SimulationContext) - Static method in class megamek.common.autoresolve.acar.action.AttackToHitData
Returns a list of target IDs of all the targets of all attacks that the attacker of the given attack is performing this round.
targetsOfFormation(InGameObject, SBFGame) - Static method in class megamek.common.strategicBattleSystems.SBFToHitData
Returns a list of target IDs of all the targets of all attacks that the attacker of the given attack is performing this round.
targetType - Variable in class megamek.common.TagInfo
 
targetUnderWater - Variable in class megamek.common.LosEffects.AttackInfo
 
TARIQ - Static variable in class megamek.common.InfantryMount
 
taserFeedBackRounds - Variable in class megamek.common.Entity
 
taserInterference - Variable in class megamek.common.Entity
 
taserInterferenceHeat - Variable in class megamek.common.Entity
 
taserInterferenceRounds - Variable in class megamek.common.Entity
 
taserShutdown(int, boolean) - Method in class megamek.common.Entity
shut this unit down due to a Taser attack
taserShutdownRounds - Variable in class megamek.common.Entity
 
TCP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
tdCSS(String, int) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a TD table cell of the given CSS class with opening and closing tag and the content in between (as text).
tdCSS(String, String) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a TD table cell of the given CSS class with opening and closing tag and the content in between.
team() - Method in record class megamek.common.NarcPod
Returns the value of the team record component.
Team - Class in megamek.common
The Team class holds information about a team.
Team(int) - Constructor for class megamek.common.Team
 
TEAM_COLORING - Static variable in class megamek.client.ui.swing.GUIPreferences
 
TEAM_ID - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
TEAM_ID - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
TEAM_ID - Static variable in class megamek.server.commands.ChangeTeamCommand
 
TEAM_NAMES - Static variable in class megamek.common.Player
 
TEAM_NONE - Static variable in class megamek.common.Player
 
TEAM_UNASSIGNED - Static variable in class megamek.common.Player
 
TeamArgument - Class in megamek.server.commands.arguments
Argument for an Integer type.
TeamArgument(String, String) - Constructor for class megamek.server.commands.arguments.TeamArgument
 
teamColor(Player, Player) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the Color associated with either enemies, allies or oneself from the GUIPreferences depending on the relation of the given player1 and player2.
TeamCommand - Class in megamek.server.commands
Team Chat
TeamCommand(Server) - Constructor for class megamek.server.commands.TeamCommand
 
teamId() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the teamId record component.
teamId() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the teamId record component.
teamId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the teamId record component.
teamId() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns the value of the teamId record component.
TeamLoadOutGenerator - Class in megamek.client.generator
Notes: check out - RATGenerator.java - ForceDescriptor.java for era-based search examples
TeamLoadOutGenerator(Game) - Constructor for class megamek.client.generator.TeamLoadOutGenerator
 
TeamLoadOutGenerator(Game, String) - Constructor for class megamek.client.generator.TeamLoadOutGenerator
Deprecated, for removal: This API element is subject to removal in a future version.
No indicated uses.
TeamOverviewPanel - Class in megamek.client.ui.swing.lobby
A JPanel that holds a table giving an overview of the current relative strength of the teams of the game.
TeamOverviewPanel(ClientGUI) - Constructor for class megamek.client.ui.swing.lobby.TeamOverviewPanel
Constructs the team overview panel; the given ClientGUI is used to access the game data.
teams - Variable in class megamek.common.AbstractGame
The teams present in the game
teams - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
tech - Variable in class megamek.common.AmmoType
 
tech - Variable in class megamek.common.util.RandomArmyCreator.Parameters
A value from TechConstants, which will filter the units
TECH_BASE - Static variable in class megamek.common.loaders.MtfFile
 
TECH_BASE_ALL - Static variable in interface megamek.common.ITechnology
 
TECH_BASE_CLAN - Static variable in interface megamek.common.ITechnology
 
TECH_BASE_CLAN - Static variable in class megamek.common.loaders.MtfFile
 
TECH_BASE_IS - Static variable in interface megamek.common.ITechnology
 
TECH_BASE_IS - Static variable in class megamek.common.loaders.MtfFile
 
TECH_LEVEL_DISPLAY_CLAN - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
TECH_LEVEL_DISPLAY_IS - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
TECH_LEVEL_DISPLAY_IS_CLAN - Static variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
TECH_LEVEL_TA - Static variable in class megamek.common.verifier.TestSupportVehicle
Tech advancement data for structural components with variable tech levels (structure, armor, engine).
techAdvancement - Variable in class megamek.common.EquipmentType
 
techAdvancement() - Static method in class megamek.common.ASFBay
 
techAdvancement() - Static method in class megamek.common.BattleArmorBay
 
techAdvancement() - Static method in class megamek.common.Bay
 
techAdvancement() - Static method in class megamek.common.DropshuttleBay
 
techAdvancement() - Static method in class megamek.common.EjectionSeatCargoBay
 
techAdvancement() - Static method in class megamek.common.HeavyVehicleBay
 
techAdvancement() - Static method in class megamek.common.LightVehicleBay
 
techAdvancement() - Static method in class megamek.common.MekBay
 
techAdvancement() - Static method in class megamek.common.NavalRepairFacility
 
techAdvancement() - Static method in class megamek.common.ProtoMekBay
 
techAdvancement() - Static method in class megamek.common.ReinforcedRepairFacility
 
techAdvancement() - Static method in class megamek.common.SmallCraftBay
 
techAdvancement() - Static method in class megamek.common.SuperHeavyVehicleBay
 
TechAdvancement - Class in megamek.common
Handles the progression of technology through prototype, production, extinction and reintroduction phases.
TechAdvancement() - Constructor for class megamek.common.TechAdvancement
 
TechAdvancement(int) - Constructor for class megamek.common.TechAdvancement
 
TechAdvancement(TechAdvancement) - Constructor for class megamek.common.TechAdvancement
Copy constructor
techBase - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
techBaseExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
TechConstants - Class in megamek.common
Contains some constants representing equipment/unit tech levels
TechConstants() - Constructor for class megamek.common.TechConstants
 
techLevel - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
techLevel - Variable in class megamek.common.Entity
 
TechLevelCompareTool - Class in megamek.utilities
Compares computed static tech level to what is in the unit file and reports all units that have equipment that exceeds the declared tech level, followed by a list of all the equipment that caused failures.
TechLevelCompareTool() - Constructor for class megamek.utilities.TechLevelCompareTool
 
techLevelDisplayType - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
techLevelExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
techLevelListToIndex - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
We need to map the selected index of listTechLevel to the actual TL it belongs to
TELE - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TELE_CAPITAL_MISSILE_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
TeleMissile - Class in megamek.common
 
TeleMissile() - Constructor for class megamek.common.TeleMissile
 
TeleMissile(Entity, int, int, double, int, int) - Constructor for class megamek.common.TeleMissile
 
TeleMissileAttackAction - Class in megamek.common.actions
Represents one tele-controlled missile attack
TeleMissileAttackAction(Entity, Targetable) - Constructor for class megamek.common.actions.TeleMissileAttackAction
 
TeleMissileHandler - Class in megamek.common.weapons
 
TeleMissileHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TeleMissileHandler
 
TeleMissileSettingDialog - Class in megamek.client.ui.swing
Ask for the velocity setting for a teleoperated missile.
TeleMissileSettingDialog(JFrame, Game) - Constructor for class megamek.client.ui.swing.TeleMissileSettingDialog
 
TeleMissileTracker - Class in megamek.common
TeleMissile Tracker - holds a list of tele-missiles controled by this entity and information on what particular weapon controls them
TeleMissileTracker() - Constructor for class megamek.common.TeleMissileTracker
Creates new instance of the tracker
TeleOperatedMissileBayWeapon - Class in megamek.common.weapons.bayweapons
 
TeleOperatedMissileBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.TeleOperatedMissileBayWeapon
 
TemplateConfiguration - Class in megamek.common.templates
Configuration for FreeMarker templates
TemplateConfiguration() - Constructor for class megamek.common.templates.TemplateConfiguration
 
TENTHTON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
 
Terrain - Class in megamek.common
Represents a single type of terrain or condition in a hex.
Terrain(int, int) - Constructor for class megamek.common.Terrain
 
Terrain(int, int, boolean, int) - Constructor for class megamek.common.Terrain
 
Terrain(String) - Constructor for class megamek.common.Terrain
Parses a string containing terrain info into the actual terrain
Terrain(Terrain) - Constructor for class megamek.common.Terrain
 
TERRAIN_CEILING - Enum constant in enum class megamek.common.DeploymentElevationType
 
TerrainHexArea - Class in megamek.common.hexarea
This class represents a hex area that is based on the terrain of the hex itself or even terrain in some distance to the present hex.
TerrainHexArea(int) - Constructor for class megamek.common.hexarea.TerrainHexArea
Creates a hex area that includes hexes of the board that have the given terrain type.
TerrainHexArea(int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
Creates a hex area that includes hexes of the board that have the given terrain type of the given level-
TerrainHexArea(int, int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
Creates a hex area that includes hexes of the board that have the given terrain type of the given minimum and maximum level.
TerrainHexArea(int, int, int, int, int) - Constructor for class megamek.common.hexarea.TerrainHexArea
Creates a hex area that includes hexes of the board that have the given terrain type of the given minimum and maximum level in hexes that are the given minimum to maximum distance away.
terrainLevel(int) - Method in class megamek.common.Hex
 
TerrainLevelBoardProcessor - Class in megamek.common.board.postprocess
 
TerrainLevelBoardProcessor(int, int, int) - Constructor for class megamek.common.board.postprocess.TerrainLevelBoardProcessor
Creates a level converter for terrain that converts the level of the given terrain type from the given fromLevel to the given toLevel.
TerrainRemoveBoardProcessor - Class in megamek.common.board.postprocess
 
TerrainRemoveBoardProcessor(int) - Constructor for class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
Creates a Board Processor that removes the given terrain type from all hexes of the board regardless of its terrain level.
TerrainRemoveBoardProcessor(int, int) - Constructor for class megamek.common.board.postprocess.TerrainRemoveBoardProcessor
Creates a Board Processor that removes the given terrain type from all hexes of the board where it has the given terrain level.
Terrains - Class in megamek.common
 
Terrains() - Constructor for class megamek.common.Terrains
 
terrainsPresent() - Method in class megamek.common.Hex
 
TerrainTypeBoardProcessor - Class in megamek.common.board.postprocess
 
TerrainTypeBoardProcessor(int, int) - Constructor for class megamek.common.board.postprocess.TerrainTypeBoardProcessor
Creates a board processor that converts the given terrain type to the given new terrain type which must be different.
TerrainTypeBoardProcessor(int, int, int, int) - Constructor for class megamek.common.board.postprocess.TerrainTypeBoardProcessor
Creates a board processor that converts the given terrain type to the given new terrain type which must be different.
TestAdvancedAerospace - Class in megamek.common.verifier
Validation and construction data for advanced aerospace units (jump ships, warships, space stations)
TestAdvancedAerospace(Jumpship, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestAdvancedAerospace
 
TestAero - Class in megamek.common.verifier
Class for testing and validating instantiations for Conventional Fighters and Aerospace Fighters.
TestAero(Aero, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestAero
 
TestAero.Quarters - Enum Class in megamek.common.verifier
 
TestBattleArmor - Class in megamek.common.verifier
 
TestBattleArmor(BattleArmor, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestBattleArmor
 
TestBattleArmor.BAManipulator - Enum Class in megamek.common.verifier
An enumeration that keeps track of the legal manipulators for BattleArmor.
TestBattleArmor.BAMotiveSystems - Enum Class in megamek.common.verifier
 
testCoords(Coords, Coords) - Static method in class megamek.test.entities.TestOffBoardEntity
 
testDice() - Static method in class megamek.test.TestDice
 
TestDice - Class in megamek.test
 
TestDice() - Constructor for class megamek.test.TestDice
 
TestEntity - Class in megamek.common.verifier
Abstract parent class for testing and validating instantiations of Entity subclasses.
TestEntity(TestEntityOption, Engine, Structure) - Constructor for class megamek.common.verifier.TestEntity
 
TestEntity.Ceil - Enum Class in megamek.common.verifier
 
TestEntityOption - Interface in megamek.common.verifier
 
TestHandheldWeapon - Class in megamek.common.verifier
 
TestHandheldWeapon(HandheldWeapon, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestHandheldWeapon
 
TestInfantry - Class in megamek.common.verifier
 
TestInfantry(Infantry, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestInfantry
 
TESTING - Static variable in class megamek.common.Report
Testing only - remove me later.
TestMek - Class in megamek.common.verifier
 
TestMek(Mek, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestMek
 
TestMek.MekJumpJets - Enum Class in megamek.common.verifier
 
TestOffBoardEntity - Class in megamek.test.entities
 
TestOffBoardEntity() - Constructor for class megamek.test.entities.TestOffBoardEntity
 
TestProtoMek - Class in megamek.common.verifier
 
TestProtoMek(ProtoMek, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestProtoMek
 
TestSmallCraft - Class in megamek.common.verifier
Class for testing and validating instantiations for Small Craft and Drop-ships.
TestSmallCraft(SmallCraft, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestSmallCraft
 
TestSupportVehicle - Class in megamek.common.verifier
Author: arlith
TestSupportVehicle(Entity, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestSupportVehicle
 
TestSupportVehicle.ChassisModification - Enum Class in megamek.common.verifier
Additional construction data for chassis mods, used to determine whether they are legal for particular units.
TestSupportVehicle.SVEngine - Enum Class in megamek.common.verifier
Additional construction data for engine types, used to determine which ones are available for which vehicle types.
TestSupportVehicle.SVType - Enum Class in megamek.common.verifier
Support vehicle categories for construction purposes.
TestTank - Class in megamek.common.verifier
 
TestTank(Tank, TestEntityOption, String) - Constructor for class megamek.common.verifier.TestTank
 
TestXMLOption - Class in megamek.common.verifier
 
TestXMLOption() - Constructor for class megamek.common.verifier.TestXMLOption
 
text() - Method in class megamek.common.autoresolve.acar.report.PublicReportEntry
 
text() - Method in class megamek.common.event.GameScriptedMessageEvent
 
text() - Method in class megamek.common.Report
Get the report in its final form, with all the necessary substitutions made.
text() - Method in interface megamek.common.ReportEntry
Get the report in its final HTML form, with all the necessary substitutions made.
text() - Method in class megamek.common.strategicBattleSystems.SBFReportEntry
 
text() - Method in interface megamek.server.scriptedevent.NarrativeDisplayProvider
 
TEXT_BG - Static variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
TextCalculationReport - Class in megamek.client.ui.swing.calculationReport
This is a Calculation Report that builds its output as a monospace-formatted pure text String.
TextCalculationReport() - Constructor for class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
textFilter - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
textGunnery - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
TextMarkerSprite - Class in megamek.client.ui.swing.boardview
 
TextMarkerSprite(BoardView, Coords, String, Color) - Constructor for class megamek.client.ui.swing.boardview.TextMarkerSprite
 
textPilot - Variable in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
 
theElement(Collection<T>) - Static method in class megamek.common.util.CollectionUtil
Returns the only element of the collection.
thickness - Variable in class megamek.client.ui.swing.util.LocationBorder
Thickness of the border.
THIN - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
thisRound(int) - Method in class megamek.common.SpecialHexDisplay
 
THRASH_INF - Static variable in class megamek.client.bot.PhysicalOption
 
ThrashAttackAction - Class in megamek.common.actions
The prone attacker thrashes at the target.
ThrashAttackAction(int, int) - Constructor for class megamek.common.actions.ThrashAttackAction
 
ThrashAttackAction(int, int, int) - Constructor for class megamek.common.actions.ThrashAttackAction
 
ThrashAttackAction(int, Targetable) - Constructor for class megamek.common.actions.ThrashAttackAction
 
throughFront - Variable in class megamek.common.weapons.WeaponHandler
 
THRUST - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
thruWoods() - Method in class megamek.common.LosEffects
 
Thumper - Class in megamek.common.weapons.artillery
 
Thumper() - Constructor for class megamek.common.weapons.artillery.Thumper
 
THUMPER_ARTY - Static variable in class megamek.common.EquipmentTypeLookup
 
ThumperCannon - Class in megamek.common.weapons.artillery
 
ThumperCannon() - Constructor for class megamek.common.weapons.artillery.ThumperCannon
 
THUNDERBOLT_BAY - Static variable in class megamek.common.EquipmentTypeLookup
 
Thunderbolt10Weapon - Class in megamek.common.weapons.missiles
 
Thunderbolt10Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt10Weapon
 
Thunderbolt15Weapon - Class in megamek.common.weapons.missiles
 
Thunderbolt15Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt15Weapon
 
Thunderbolt20Weapon - Class in megamek.common.weapons.missiles
 
Thunderbolt20Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt20Weapon
 
Thunderbolt5Weapon - Class in megamek.common.weapons.missiles
 
Thunderbolt5Weapon() - Constructor for class megamek.common.weapons.missiles.Thunderbolt5Weapon
 
ThunderboltBayWeapon - Class in megamek.common.weapons.bayweapons
 
ThunderboltBayWeapon() - Constructor for class megamek.common.weapons.bayweapons.ThunderboltBayWeapon
 
ThunderBoltWeapon - Class in megamek.common.weapons.missiles
 
ThunderBoltWeapon() - Constructor for class megamek.common.weapons.missiles.ThunderBoltWeapon
 
ThunderBoltWeaponHandler - Class in megamek.common.weapons
 
ThunderBoltWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.ThunderBoltWeaponHandler
 
TILE_BACKGROUND - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
tileBackground - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Flag that determines whether the background image should be tiled or scaled.
TILED - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
TileMapImageLoader() - Constructor for class megamek.common.util.ImageUtil.TileMapImageLoader
 
TilesetManager - Class in megamek.client.ui.swing.tileset
Handles loading and manipulating images from both the mek tileset and the terrain tileset.
TilesetManager(IGame) - Constructor for class megamek.client.ui.swing.tileset.TilesetManager
Creates new TilesetManager.
TILING_BOTH - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Image will be tiled over all drawing area.
TILING_HORIZONTAL - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Image will be tiled into single row over drawing area.
TILING_VERTICAL - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Image will be tiled into single column over drawing area.
timeoutEngaged - Variable in class megamek.common.pathfinder.AbstractPathFinder.StopConditionTimeout
 
TimerSingleton - Class in megamek.client
a singleton class (I hate singletons) to act as a central point for things requiring timer services in clients.
TimerSingleton() - Constructor for class megamek.client.TimerSingleton
 
TipButton(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipButton
 
TipCombo(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
 
TipCombo(String, E[]) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
 
TipCombo(String, ComboBoxModel<E>) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipCombo
 
TipLabel(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipLabel
 
TipLabel(String, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipLabel
 
TipList() - Constructor for class megamek.client.ui.swing.util.UIUtil.TipList
 
TipList(ListModel<E>) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipList
 
TipMMToggleButton(String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipMMToggleButton
 
TipPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.TipPanel
 
TipPanel(LayoutManager) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipPanel
 
TipSlider(int, int, int, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipSlider
 
TipTextField(int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
 
TipTextField(int, String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
 
TipTextField(String, int) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
 
TipTextField(String, int, String) - Constructor for class megamek.client.ui.swing.util.UIUtil.TipTextField
 
TipUtil - Class in megamek.client.ui.swing.tooltip
Provides static helper functions for creating entity and crew tooltips.
TipUtil() - Constructor for class megamek.client.ui.swing.tooltip.TipUtil
 
title - Variable in class megamek.client.ratgenerator.CommanderNode
 
tl_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to an image to be used in the top left corner.
TL_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
tlCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.BattleArmorBVCalculator
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.BVCalculator
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.GunEmplacementBVCalculator
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.InfantryBVCalculator
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.MekBVCalculator
 
tmmFactor(int, int, int) - Method in class megamek.common.battlevalue.ProtoMekBVCalculator
 
tmTracker - Variable in class megamek.common.Entity
 
TO_HIT_SIDE - Static variable in class megamek.common.Minefield
 
TO_HIT_TABLE - Static variable in class megamek.common.Minefield
 
TO_X - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
TO_Y - Enum constant in enum class megamek.ai.dataset.UnitActionField
 
toAccessibilityDescription(Client) - Method in class megamek.common.actions.AbstractAttackAction
 
toAccessibilityDescription(Client) - Method in interface megamek.common.actions.EntityAction
Returns a full description of the action that is (only) to be used in the AccessibilityWindow as a textual representation of the action.
toAccessibilityDescription(Client) - Method in class megamek.common.actions.WeaponAttackAction
 
toAction() - Method in class megamek.client.bot.PhysicalOption
 
toArray() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
toArray() - Method in class megamek.common.autoresolve.acar.order.Orders
 
toArray() - Method in class megamek.common.util.Counter
 
toArray(T[]) - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
toArray(T[]) - Method in class megamek.common.autoresolve.acar.order.Orders
 
toArray(T1[]) - Method in class megamek.common.util.Counter
 
TOCNode - Class in megamek.client.ratgenerator
Contains details about which units and eschelon levels are available to this unit in given eras.
TOCNode() - Constructor for class megamek.client.ratgenerator.TOCNode
 
toColorHexString(Color) - Static method in class megamek.client.ui.swing.util.UIUtil
Returns Color Hex String, e.g.
toCube() - Method in class megamek.common.Coords
 
toFloat(String, float) - Static method in class megamek.common.util.StringUtil
Returns float value from the passed string or default value if conversion fails.
toFriendlyString() - Method in record class megamek.common.BoardLocation
 
toFriendlyString() - Method in class megamek.common.Coords
this makes the coordinates 1 based instead of 0 based to match the tiles displayed on the grid.
TOGGLE_CHAT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TOGGLE_CHAT_CMD - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TOGGLE_CONVERSIONMODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TOGGLE_ISO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TOGGLE_MOVEMODE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
Toggles between Jumping and Walk/Run, also acts as a reset when a unit cannot jump
toggleBotCommandsEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleConversionMode() - Method in class megamek.common.Entity
Sets the movement mode to the next in the conversion sequence for QuadVees, LAMs, and Meks with tracks.
toggleCoords() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleForceDisplay() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleIsometric() - Method in class megamek.client.ui.swing.boardview.BoardView
 
toggleKeybindsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
Toggles the state of the user preference for the Keybinds overlay.
toggleMinimapEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleMiniReportLocation() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleMMUDDisplays() - Method in class megamek.client.ui.swing.ClientGUI
Switches the Minimap and the UnitDisplay an and off together.
togglePlanetaryConditionsOverlay() - Method in class megamek.client.ui.swing.GUIPreferences
 
togglePlayerListEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleRoundReportEnabled() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleUnitDisplay() - Method in class megamek.client.ui.swing.GUIPreferences
 
toggleUnitDisplayLocation() - Method in class megamek.client.ui.swing.GUIPreferences
 
toHit - Variable in class megamek.common.PhysicalResult
 
toHit - Variable in class megamek.common.WeaponResult
 
toHit - Variable in class megamek.common.weapons.WeaponHandler
 
toHit(Game) - Method in class megamek.common.actions.AirMekRamAttackAction
To-hit number for a ram, assuming that movement has been handled
toHit(Game) - Method in class megamek.common.actions.BAVibroClawAttackAction
 
toHit(Game) - Method in class megamek.common.actions.BreakGrappleAttackAction
Generates the to hit data for this action.
toHit(Game) - Method in class megamek.common.actions.BrushOffAttackAction
To-hit number for the specified arm to brush off swarming infantry.
toHit(Game) - Method in class megamek.common.actions.ChargeAttackAction
To-hit number for a charge, assuming that movement has been handled
toHit(Game) - Method in class megamek.common.actions.ClubAttackAction
 
toHit(Game) - Method in class megamek.common.actions.DfaAttackAction
 
toHit(Game) - Method in class megamek.common.actions.GrappleAttackAction
 
toHit(Game) - Method in class megamek.common.actions.JumpJetAttackAction
 
toHit(Game) - Method in class megamek.common.actions.KickAttackAction
 
toHit(Game) - Method in class megamek.common.actions.LayExplosivesAttackAction
 
toHit(Game) - Method in class megamek.common.actions.ProtoMekPhysicalAttackAction
 
toHit(Game) - Method in class megamek.common.actions.PunchAttackAction
 
toHit(Game) - Method in class megamek.common.actions.PushAttackAction
 
toHit(Game) - Method in class megamek.common.actions.RamAttackAction
To-hit number for a ram, assuming that movement has been handled
toHit(Game) - Method in class megamek.common.actions.TeleMissileAttackAction
To-hit number for a charge, assuming that movement has been handled
toHit(Game) - Method in class megamek.common.actions.ThrashAttackAction
To-hit number for thrashing attack.
toHit(Game) - Method in class megamek.common.actions.TripAttackAction
 
toHit(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, boolean) - Method in class megamek.common.actions.ChargeAttackAction
 
toHit(Game, boolean) - Method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.BAVibroClawAttackAction
 
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.BreakGrappleAttackAction
To-hit number
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.GrappleAttackAction
 
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.LayExplosivesAttackAction
To-hit number, i.e.
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.ProtoMekPhysicalAttackAction
 
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.PushAttackAction
To-hit number for the mek to push another mek
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.TripAttackAction
To-hit number for the specified leg to kick
toHit(Game, int, Targetable) - Static method in class megamek.common.actions.WeaponAttackAction
To-hit number for attacker firing a generic weapon at the target.
toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.BrushOffAttackAction
To-hit number for the specified arm to brush off swarming infantry.
toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.JumpJetAttackAction
To-hit number for the specified leg to kick
toHit(Game, int, Targetable, int) - Static method in class megamek.common.actions.KickAttackAction
To-hit number for the specified leg to kick
toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.GrappleAttackAction
Calculates ToHitData for a grapple attack.
toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.PunchAttackAction
To-hit number for the specified arm to punch
toHit(Game, int, Targetable, int, boolean) - Static method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, int, Targetable, int, int, AimingMode, boolean) - Static method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, int, Targetable, int, int, AimingMode, boolean, boolean, Targetable, Targetable, boolean, boolean, boolean, int, int) - Static method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, int, Targetable, int, int, AimingMode, boolean, boolean, Targetable, Targetable, boolean, boolean, int, int) - Static method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, int, Targetable, Coords) - Static method in class megamek.common.actions.DfaAttackAction
To-hit number for a death from above attack, assuming that movement has been handled
toHit(Game, int, Targetable, Mounted<?>, int, boolean) - Static method in class megamek.common.actions.ClubAttackAction
To-hit number for the specified club to hit
toHit(Game, int, Targetable, MovePath) - Static method in class megamek.common.actions.DfaAttackAction
Checks if a death from above attack can hit the target, including movement
toHit(Game, List<ECMInfo>) - Method in class megamek.common.actions.WeaponAttackAction
 
toHit(Game, MovePath) - Method in class megamek.common.actions.AirMekRamAttackAction
Checks if a ram can hit the target, taking account of movement
toHit(Game, MovePath) - Method in class megamek.common.actions.ChargeAttackAction
Checks if a charge can hit the target, taking account of movement
toHit(Game, MovePath) - Method in class megamek.common.actions.RamAttackAction
Checks if a ram can hit the target, taking account of movement
toHit(Game, Targetable) - Method in class megamek.common.actions.TeleMissileAttackAction
 
toHit(Game, Targetable, Coords, int, Coords, EntityMovementType) - Method in class megamek.common.actions.RamAttackAction
To-hit number for a ram, assuming that movement has been handled
toHit(Game, Targetable, Coords, int, EntityMovementType) - Method in class megamek.common.actions.AirMekRamAttackAction
To-hit number for a ram, assuming that movement has been handled
toHit(Game, Targetable, Coords, int, EntityMovementType, boolean, boolean) - Method in class megamek.common.actions.ChargeAttackAction
To-hit number for a charge, assuming that movement has been handled
ToHitData - Class in megamek.common
Contains the to-hit number and a short description of how it was reached
ToHitData() - Constructor for class megamek.common.ToHitData
Construct default.
ToHitData(int, String) - Constructor for class megamek.common.ToHitData
Construct with value and desc.
ToHitData(int, String, int, int) - Constructor for class megamek.common.ToHitData
Construct with all variables.
ToHitData(TargetRollModifier) - Constructor for class megamek.common.ToHitData
Construct with a target roll modifier right off the bat.
toHitIsImpossible(Game, Entity, Targetable) - Static method in class megamek.common.actions.PhysicalAttackAction
Common checking whether is it possible to physically attack the target
toHitIsImpossible(Game, Entity, Targetable) - Static method in class megamek.common.actions.PushAttackAction
pushes are impossible when physical attacks are impossible, or a retractable blade is extended
toHitIsImpossible(Game, Entity, Targetable, int) - Static method in class megamek.common.actions.PunchAttackAction
punches are impossible when physical attacks are impossible, or a retractable blade is extended
toHitMod - Variable in enum class megamek.common.InfantryMount.BeastSize
Modifer to attack rolls against the beast-mounted infantry due to size
toHitModifier - Variable in class megamek.common.EquipmentType
 
toHitRight - Variable in class megamek.common.PhysicalResult
 
toInt(String, int) - Static method in class megamek.common.util.StringUtil
Returns integer value from the passed string or default value if conversion fails.
toInt(ASArcs) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
 
toJComponent() - Method in interface megamek.client.ui.swing.calculationReport.CalculationReport
Returns the CalculationReport as a JComponent that can be added to a dialog or other Swing component.
toJComponent() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
toJComponent() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
toJComponent() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
toJComponent() - Method in class megamek.client.ui.swing.calculationReport.SwingCalculationReport
 
toJComponent() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
TOK_EOF - Static variable in class megamek.common.commandline.AbstractCommandLineParser
End of input token
TOK_LITERAL - Static variable in class megamek.common.commandline.AbstractCommandLineParser
Literal (any string that does not start with defice (sp?) actually)
TOK_OPTION - Static variable in class megamek.common.commandline.AbstractCommandLineParser
Option token
toLog() - Method in class megamek.client.bot.princess.BehaviorSettings
 
TON - Enum constant in enum class megamek.common.verifier.TestEntity.Ceil
 
tonnage - Variable in class megamek.common.EquipmentType
 
TONNAGE_VARIABLE - Static variable in class megamek.common.EquipmentType
 
TonnageRenderer() - Constructor for class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog.TonnageRenderer
 
TonnageSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by tonnage.
TonnageSorter(MekTableSorter.Sorting) - Constructor for class megamek.client.ui.swing.lobby.sorters.TonnageSorter
A Lobby Mek Table sorter that sorts by tonnage.
toOffset() - Method in class megamek.common.CubeCoords
Converts cube coordinates to offset coordinates.
TOOLTIP_BASE_WIDTH - Static variable in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
 
TOOLTIP_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
TOOLTIP_DISMISS_DELAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
TOOLTIP_DIST_SUPRESSION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
TOOLTIP_LINK - Static variable in class megamek.common.Report
Prefix for tooltip text
top() - Method in class megamek.common.util.Counter
 
TOP_LINE - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
topEdge - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to images to be used along the top edge.
TopLeftCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
topLine - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
TopLine - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
topNumTiledIcons - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
TopRightCorner - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
topShouldTile - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
topShouldTile - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Has an entry for each image for the top edge that determines whether that image should be tiled or just drawn once.
topStaticSpace - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
TOR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TORNADO_F1_TO_F3 - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
TORNADO_F4 - Enum constant in enum class megamek.common.planetaryconditions.Wind
 
torsoJumpJets() - Method in class megamek.common.Mek
Returns the number of (working) jump jets mounted in the torsos.
torsoJumpJets() - Method in class megamek.common.QuadVee
 
TorsoTwistAction - Class in megamek.common.actions
 
TorsoTwistAction(int, int) - Constructor for class megamek.common.actions.TorsoTwistAction
 
toString() - Method in record class megamek.ai.dataset.ActionAndState
Returns a string representation of this record class.
toString() - Method in record class megamek.ai.dataset.UnitAction
Returns a string representation of this record class.
toString() - Method in record class megamek.ai.dataset.UnitState
Returns a string representation of this record class.
toString() - Method in class megamek.client.bot.princess.BotGeometry.ConvexBoardArea
 
toString() - Method in class megamek.client.bot.princess.BotGeometry.CoordFacingCombo
 
toString() - Method in class megamek.client.bot.princess.BotGeometry.HexLine
 
toString() - Method in enum class megamek.client.bot.princess.CardinalEdge
 
toString() - Method in class megamek.client.bot.princess.EntityEvaluationResponse
 
toString() - Method in class megamek.client.bot.princess.EntityState
 
toString() - Method in class megamek.client.bot.princess.FiringPlan
 
toString() - Method in class megamek.client.bot.princess.FiringPlanCalculationParameters
 
toString() - Method in class megamek.client.bot.princess.RankedPath
 
toString() - Method in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
toString() - Method in enum class megamek.client.generator.enums.SkillGeneratorType
 
toString() - Method in class megamek.client.ratgenerator.AbstractUnitRecord
 
toString() - Method in class megamek.client.ratgenerator.AvailabilityRating
 
toString() - Method in class megamek.client.ratgenerator.FactionRecord
 
toString() - Method in enum class megamek.client.ratgenerator.MissionRole
 
toString() - Method in class megamek.client.ratgenerator.UnitTable.TableEntry
 
toString() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpNode
 
toString() - Method in class megamek.client.ui.advancedsearch.MekSearchFilter.ExpressionTree
 
toString() - Method in class megamek.client.ui.displayWrappers.FontDisplay
 
toString() - Method in class megamek.client.ui.swing.boardview.Sprite
 
toString() - Method in class megamek.client.ui.swing.calculationReport.DummyCalculationReport
 
toString() - Method in class megamek.client.ui.swing.calculationReport.FlexibleCalculationReport
 
toString() - Method in class megamek.client.ui.swing.calculationReport.HTMLCalculationReport
 
toString() - Method in class megamek.client.ui.swing.calculationReport.TextCalculationReport
 
toString() - Method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
 
toString() - Method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
 
toString() - Method in class megamek.client.ui.swing.DialogOptionComponent
 
toString() - Method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
 
toString() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns a string representation of this record class.
toString() - Method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
 
toString() - Method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
 
toString() - Method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
 
toString() - Method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
 
toString() - Method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
 
toString() - Method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
 
toString() - Method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
 
toString() - Method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
 
toString() - Method in class megamek.client.ui.swing.UITheme
 
toString() - Method in enum class megamek.client.ui.swing.util.PlayerColour
 
toString() - Method in class megamek.client.ui.swing.widget.MegaMekButton
 
toString() - Method in class megamek.client.ui.swing.widget.SkinSpecification
 
toString() - Method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Returns a string representation of this component, which is just the internal name.
toString() - Method in class megamek.common.AbstractPlayerTurn
 
toString() - Method in class megamek.common.actions.AbstractAttackAction
 
toString() - Method in class megamek.common.actions.AbstractEntityAction
 
toString() - Method in class megamek.common.actions.sbf.AbstractSBFAttackAction
 
toString() - Method in record class megamek.common.AllowedDeploymentHelper
Returns a string representation of this record class.
toString() - Method in class megamek.common.alphaStrike.AlphaStrikeElement
 
toString() - Method in enum class megamek.common.alphaStrike.ASArcs
 
toString() - Method in class megamek.common.alphaStrike.ASDamage
 
toString() - Method in class megamek.common.alphaStrike.ASDamageVector
 
toString() - Method in class megamek.common.alphaStrike.ASSpecialAbilityCollection
 
toString() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
toString() - Method in class megamek.common.AmmoType
 
toString() - Method in class megamek.common.ASFBay
 
toString() - Method in class megamek.common.autoresolve.acar.action.AbstractAttackAction
 
toString() - Method in class megamek.common.autoresolve.acar.action.MoraleCheckAction
 
toString() - Method in class megamek.common.autoresolve.acar.action.MoveAction
 
toString() - Method in class megamek.common.autoresolve.acar.action.MoveToCoverAction
 
toString() - Method in class megamek.common.autoresolve.acar.action.RecoveringNerveAction
 
toString() - Method in class megamek.common.autoresolve.acar.action.WithdrawAction
 
toString() - Method in record class megamek.common.autoresolve.acar.manager.ActionsProcessor
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.acar.manager.InitiativeHelper
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.acar.manager.PhasePreparationManager
Returns a string representation of this record class.
toString() - Method in class megamek.common.autoresolve.component.Formation
 
toString() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.AeroDamageApplier
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.GunEmplacementDamageApplier
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.MekDamageApplier
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.SimpleDamageApplier
Returns a string representation of this record class.
toString() - Method in record class megamek.common.autoresolve.damage.TankDamageApplier
Returns a string representation of this record class.
toString() - Method in class megamek.common.autoresolve.event.AutoResolveConcludedEvent
 
toString() - Method in class megamek.common.BattleArmorBay
 
toString() - Method in class megamek.common.BattleArmorHandles
 
toString() - Method in class megamek.common.Bay
Updated toString() and helpers to normalize bay string output To match new 6-field format: type:space(current or total):doors:bayNumber:infantryType:facing:status bitmap See BLKFile.java:BLKFile constants
toString() - Method in class megamek.common.BoardDimensions
 
toString() - Method in record class megamek.common.BoardLocation
Returns a string representation of this record class.
toString() - Method in class megamek.common.Briefcase
 
toString() - Method in class megamek.common.Building
 
toString() - Method in class megamek.common.BulldozerMovePath
 
toString() - Method in class megamek.common.CargoBay
 
toString() - Method in class megamek.common.ClampMountMek
 
toString() - Method in class megamek.common.ClampMountTank
 
toString() - Method in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
toString() - Method in class megamek.common.CompositeTechLevel.DateRange
 
toString() - Method in class megamek.common.Coords
 
toString() - Method in class megamek.common.CrewQuartersCargoBay
 
toString() - Method in class megamek.common.CriticalSlot
 
toString() - Method in class megamek.common.DockingCollar
 
toString() - Method in class megamek.common.DropshuttleBay
 
toString() - Method in class megamek.common.ECMInfo
 
toString() - Method in class megamek.common.EjectionSeatCargoBay
 
toString() - Method in record class megamek.common.ElevationOption
Returns a string representation of this record class.
toString() - Method in class megamek.common.Entity
 
toString() - Method in class megamek.common.EntityClassTurn
 
toString() - Method in enum class megamek.common.EntityMovementMode
 
toString() - Method in enum class megamek.common.enums.BasementType
 
toString() - Method in enum class megamek.common.enums.BuildingType
 
toString() - Method in enum class megamek.common.enums.GamePhase
 
toString() - Method in enum class megamek.common.enums.Gender
 
toString() - Method in enum class megamek.common.enums.SkillLevel
 
toString() - Method in enum class megamek.common.enums.WeaponSortOrder
 
toString() - Method in class megamek.common.equipment.ArmorType
 
toString() - Method in class megamek.common.EquipmentBitSet
 
toString() - Method in class megamek.common.EquipmentMode
 
toString() - Method in class megamek.common.EquipmentType
 
toString() - Method in class megamek.common.eras.Era
 
toString() - Method in class megamek.common.event.GameCFREvent
 
toString() - Method in class megamek.common.event.GameEntityChangeEvent
 
toString() - Method in class megamek.common.event.GameEvent
 
toString() - Method in class megamek.common.event.UnitChangedGameEvent
 
toString() - Method in class megamek.common.FirstClassQuartersCargoBay
 
toString() - Method in class megamek.common.force.Force
 
toString() - Method in class megamek.common.force.Forces
 
toString() - Method in class megamek.common.HeavyVehicleBay
 
toString() - Method in class megamek.common.Hex
 
toString() - Method in class megamek.common.icons.AbstractIcon
 
toString() - Method in class megamek.common.INarcPod
Get a String representing this INarc pod.
toString() - Method in class megamek.common.InfantryBay
 
toString() - Method in class megamek.common.InfantryCompartment
 
toString() - Method in class megamek.common.InfantryMount
 
toString() - Method in enum class megamek.common.InfantryTransporter.PlatoonType
 
toString() - Method in class megamek.common.InitiativeRoll
 
toString() - Method in class megamek.common.InsulatedCargoBay
 
toString() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
Returns a string representation of this record class.
toString() - Method in record class megamek.common.jacksonadapters.CarryableDeserializer.CarryableInfo
Returns a string representation of this record class.
toString() - Method in class megamek.common.LightVehicleBay
 
toString() - Method in class megamek.common.LiquidCargoBay
 
toString() - Method in class megamek.common.LivestockCargoBay
 
toString() - Method in class megamek.common.MekBay
 
toString() - Method in class megamek.common.MekSummary
 
toString() - Method in class megamek.common.Minefield
 
toString() - Method in class megamek.common.MiscType
 
toString() - Method in class megamek.common.MMRoll
Get a String containing the roll for each of the virtual dice.
toString() - Method in class megamek.common.MMShuffle
Get a String containing the roll for each of the virtual dice.
toString() - Method in class megamek.common.Mounted
 
toString() - Method in class megamek.common.MovePath
 
toString() - Method in class megamek.common.MoveStep
 
toString() - Method in record class megamek.common.NarcPod
Returns a string representation of this record class.
toString() - Method in class megamek.common.NavalRepairFacility
 
toString() - Method in class megamek.common.net.connections.DataStreamConnection
 
toString() - Method in class megamek.common.net.events.AbstractConnectionEvent
 
toString() - Method in class megamek.common.net.packets.Packet
 
toString() - Method in class megamek.common.options.Option
 
toString() - Method in class megamek.common.pathfinder.MovePathFinder.CoordsWithFacing
 
toString() - Method in class megamek.common.PillionSeatCargoBay
 
toString() - Method in enum class megamek.common.planetaryconditions.Atmosphere
 
toString() - Method in enum class megamek.common.planetaryconditions.BlowingSand
 
toString() - Method in enum class megamek.common.planetaryconditions.EMI
 
toString() - Method in enum class megamek.common.planetaryconditions.Fog
 
toString() - Method in enum class megamek.common.planetaryconditions.Light
 
toString() - Method in class megamek.common.planetaryconditions.PlanetaryConditions
 
toString() - Method in enum class megamek.common.planetaryconditions.Weather
 
toString() - Method in enum class megamek.common.planetaryconditions.Wind
 
toString() - Method in enum class megamek.common.planetaryconditions.WindDirection
 
toString() - Method in class megamek.common.Player
 
toString() - Method in class megamek.common.ProtoMekBay
 
toString() - Method in class megamek.common.ProtoMekClampMount
 
toString() - Method in class megamek.common.QuirkEntry
 
toString() - Method in class megamek.common.RefrigeratedCargoBay
 
toString() - Method in class megamek.common.ReinforcedRepairFacility
 
toString() - Method in class megamek.common.Report
Useful for debugging purposes.
toString() - Method in class megamek.common.Roll
Get a String containing the roll for each of the virtual dice.
toString() - Method in class megamek.common.SecondClassQuartersCargoBay
 
toString() - Method in enum class megamek.common.SimpleTechLevel
 
toString() - Method in class megamek.common.SmallCraftBay
 
toString() - Method in class megamek.common.SpecialHexDisplay
 
toString() - Method in class megamek.common.SpecificEntityTurn
 
toString() - Method in class megamek.common.StandardSeatCargoBay
 
toString() - Method in class megamek.common.SteerageQuartersCargoBay
 
toString() - Method in class megamek.common.strategicBattleSystems.SBFFormation
 
toString() - Method in class megamek.common.strategicBattleSystems.SBFMovePath
 
toString() - Method in class megamek.common.strategicBattleSystems.SBFUnit
 
toString() - Method in class megamek.common.strategicBattleSystems.SBFUnitPlaceHolder
 
toString() - Method in class megamek.common.strategicBattleSystems.SurfaceSBFMoveStep
 
toString() - Method in class megamek.common.SuperHeavyVehicleBay
 
toString() - Method in class megamek.common.TankTrailerHitch
 
toString() - Method in class megamek.common.TargetRoll
 
toString() - Method in class megamek.common.Team
 
toString() - Method in class megamek.common.Terrain
 
toString() - Method in enum class megamek.common.UnitRole
 
toString() - Method in class megamek.common.UnloadStrandedTurn
 
toString() - Method in enum class megamek.common.util.DiscordFormat
 
toString() - Method in class megamek.common.util.fileUtils.MegaMekFile
 
toString() - Method in class megamek.common.WeaponType
 
toString() - Method in class megamek.server.commands.arguments.Arguments
 
toString() - Method in record class megamek.server.sbf.SBFActionsProcessor
Returns a string representation of this record class.
toString() - Method in record class megamek.server.sbf.SBFInitiativeHelper
Returns a string representation of this record class.
toString() - Method in record class megamek.server.sbf.SBFPhaseEndManager
Returns a string representation of this record class.
toString() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
Returns a string representation of this record class.
toString() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
Returns a string representation of this record class.
toString() - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
 
toString() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Returns a string representation of this record class.
toString() - Method in class megamek.server.trigger.ActiveUnitsTrigger
 
toString() - Method in class megamek.server.trigger.AndTrigger
 
toString() - Method in class megamek.server.trigger.AnyRoundEndTrigger
 
toString() - Method in class megamek.server.trigger.AnyRoundStartTrigger
 
toString() - Method in class megamek.server.trigger.BattlefieldControlTrigger
 
toString() - Method in class megamek.server.trigger.FledUnitsTrigger
 
toString() - Method in class megamek.server.trigger.GameEndTrigger
 
toString() - Method in class megamek.server.trigger.GameStartTrigger
 
toString() - Method in class megamek.server.trigger.KilledUnitsTrigger
 
toString() - Method in class megamek.server.trigger.NotTrigger
 
toString() - Method in class megamek.server.trigger.OnceTrigger
 
toString() - Method in class megamek.server.trigger.OrTrigger
 
toString() - Method in class megamek.server.trigger.PhaseStartTrigger
 
toString() - Method in class megamek.server.trigger.RoundTrigger
 
toString() - Method in class megamek.server.trigger.SpecificRoundEndTrigger
 
toString() - Method in class megamek.server.trigger.SpecificRoundStartTrigger
 
toString() - Method in class megamek.server.trigger.UnitPositionTrigger
 
toString() - Method in class megamek.server.victory.VictoryResult
 
toString() - Method in class megamek.Version
 
ToStringAdapter - Class in megamek.common.options
An XML adapter that handles converting an Object to an XML string and back.
ToStringAdapter() - Constructor for class megamek.common.options.ToStringAdapter
 
toStringForSerialization() - Method in class megamek.common.alphaStrike.ASDamageVector
 
toStringWithZero() - Method in class megamek.common.alphaStrike.ASDamage
 
toSummaryString(Game) - Method in class megamek.common.actions.ChargeAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.ClubAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.DfaAttackAction
 
toSummaryString(Game) - Method in interface megamek.common.actions.EntityAction
Returns a short one-line description of the action that is used in the UI, e.g.
toSummaryString(Game) - Method in class megamek.common.actions.KickAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.ProtoMekPhysicalAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.PunchAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.PushAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.SearchlightAttackAction
 
toSummaryString(Game) - Method in class megamek.common.actions.SpotAction
 
toSummaryString(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
TOTAL_DAMAGE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
TOTAL_WARFARE - Enum constant in enum class megamek.client.generator.enums.SkillGeneratorMethod
 
totalCritSlotCount() - Method in class megamek.common.verifier.TestEntity
 
totalDamage() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the totalDamage record component.
totalModelWeight(int, String) - Method in class megamek.client.ratgenerator.ChassisRecord
 
totalModelWeight(int, FactionRecord) - Method in class megamek.client.ratgenerator.ChassisRecord
 
totalModelWeight(HashSet<ModelRecord>, int, int, int, FactionRecord, Collection<MissionRole>, int, int, int, HashMap<String, Double>) - Method in class megamek.client.ratgenerator.ChassisRecord
Total the weights of all models for this chassis, including modifiers for +/- dynamic adjustment, intro year adjustment, interpolation, and role modifications.
totalSlotCount() - Method in class megamek.common.verifier.TestSupportVehicle
 
totalSpace - Variable in class megamek.common.Bay
The total amount of space available for troops.
TotalWarfareSkillGenerator - Class in megamek.client.generator.skillGenerators
 
TotalWarfareSkillGenerator() - Constructor for class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
TotalWarfareSkillGenerator(SkillGeneratorMethod) - Constructor for class megamek.client.generator.skillGenerators.TotalWarfareSkillGenerator
 
totalWeaponHeat() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
totalWeaponList - Variable in class megamek.common.Entity
A list of every weapon mount, including bay mounts and weapon group mounts
toTsv(UnitAction) - Method in class megamek.ai.dataset.UnitActionSerde
 
toTsv(UnitState) - Method in class megamek.ai.dataset.UnitStateSerde
 
toTsv(T) - Method in class megamek.ai.dataset.TsvSerde
Serializes an object to TSV format.
toTSV() - Method in class megamek.common.Coords
Returns the coordinates in TSV format for logging purposes
toVector() - Method in class megamek.client.ui.swing.tooltip.EntityActionLog
 
tow(Entity, String) - Method in class megamek.client.ui.swing.lobby.LobbyActions
 
TOW - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
towed - Variable in class megamek.common.TankTrailerHitch
The entity being towed by this hitch.
TowLinkWarning - Class in megamek.client.ui.swing
When deploying units that are towing units, let's mark hexes that would break the tow linkage with warning.
TowLinkWarning() - Constructor for class megamek.client.ui.swing.TowLinkWarning
 
towUnit(int) - Method in class megamek.common.Entity
Attaches a trailer to this train
toX() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the toX record component.
toY() - Method in record class megamek.ai.dataset.UnitAction
Returns the value of the toY record component.
tr_corner - Variable in class megamek.client.ui.swing.widget.SkinSpecification
Path to an image to be used in the top right corner.
TR_CORNER - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
TRACE - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
Tracked - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
TRACKED - Enum constant in enum class megamek.common.EntityMovementMode
 
TRACKED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
TRACKED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
TrackedAmphi - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
tracksHeat() - Method in class megamek.common.Aero
 
tracksHeat() - Method in class megamek.common.ConvFighter
 
tracksHeat() - Method in class megamek.common.Dropship
 
tracksHeat() - Method in class megamek.common.Jumpship
 
tracksHeat() - Method in class megamek.common.Mek
 
tracksHeat() - Method in interface megamek.common.Targetable
Used to identify an target that tracks heat buildup (Meks, ASFs, and small craft).
trackThisEntitiesVisibilityInfo(Player, Entity) - Static method in class megamek.common.EntityVisibilityUtils
We only want to show double-blind visibility indicators on our own meks and teammates meks (assuming team vision option).
TRACTOR - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
TRACTOR_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
TRAILER - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
TRAILER_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
TRAINING - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
TraitorCommand - Class in megamek.server.commands
The Server Command "/traitor" that will switch an entity's owner to another player.
TraitorCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.TraitorCommand
 
traitorId - Variable in class megamek.common.Entity
 
translate(int, int) - Method in class megamek.client.ui.swing.util.StraightArrowPolygon
 
translate(int, int) - Method in class megamek.client.ui.swing.widget.PMAreasGroup
Translates all elements in group by x, y.
translate(int, int) - Method in interface megamek.client.ui.swing.widget.PMElement
Translates element by x and y.
translate(int, int) - Method in class megamek.client.ui.swing.widget.PMPicArea
 
translate(int, int) - Method in class megamek.client.ui.swing.widget.PMPicPolygonalArea
 
translate(int, int) - Method in class megamek.client.ui.swing.widget.PMSimpleLabel
 
translate(int, int) - Method in class megamek.client.ui.swing.widget.PMSimplePolygonArea
 
translateBoardStart(int) - Static method in enum class megamek.common.OffBoardDirection
Translate a "START_X" constant from Board.java into one of these values if possible.
translated(int) - Method in record class megamek.common.BoardLocation
Returns the coordinate 1 unit in the specified direction dir.
translated(int) - Method in class megamek.common.Coords
Returns the coordinate 1 unit in the specified direction dir.
translated(int, int) - Method in class megamek.common.Coords
Returns the coordinate the given distance away in the specified direction dir.
translated(String) - Method in class megamek.common.Coords
 
translateForcesToForceRepresentation(Forces, Map<Integer, Integer>) - Method in class megamek.common.autoresolve.converter.ForceConsolidation
Converts the forces into a list of ForceRepresentations.
translateStartPosition(int) - Static method in enum class megamek.common.OffBoardDirection
Returns the OffBoardDirection associated with given the on-board deployment position as defined in IStartingPositions.
transmitAllPlayerDones() - Method in class megamek.server.AbstractGameManager
Sends out the player ready stats for all players to all connections
transmitAllPlayerDones() - Method in class megamek.server.sbf.SBFGameManager
 
transmitAllPlayerUpdates() - Method in class megamek.server.AbstractGameManager
Shares all player objects with all players.
transmitPlayerUpdate(Player) - Method in class megamek.server.AbstractGameManager
Sends out the player object to all players.
transmitPlayerUpdate(Player) - Method in class megamek.server.sbf.SBFGameManager
Sends out the player object to all players.
TRANSPARENT_THEME - Static variable in class megamek.client.ui.swing.tileset.HexTileset
 
TRANSPORT - Enum constant in enum class megamek.common.UnitRole
 
TransportCalculator - Class in megamek.client.ratgenerator
Generates drop-ships and jump ships to fulfill transport requirements for a unit.
TransportCalculator(ForceDescriptor) - Constructor for class megamek.client.ratgenerator.TransportCalculator
 
Transporter - Interface in megamek.common
Classes that implement this interface have the ability to load, carry, and unload units in the game.
trCorner - Variable in class megamek.client.ui.swing.widget.MegaMekBorder
 
TREE_CLUB - Static variable in class megamek.common.EquipmentTypeLookup
 
treeCategories - Variable in class megamek.client.ui.panels.AbstractIconChooser
 
TRENCH_ENGINEERS - Static variable in class megamek.common.Infantry
 
TRI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
trigger() - Method in record class megamek.server.scriptedevent.DrawTriggeredEvent
Returns the value of the trigger record component.
trigger() - Method in record class megamek.server.scriptedevent.GameEndTriggeredEvent
Returns the value of the trigger record component.
trigger() - Method in class megamek.server.scriptedevent.MessageTriggeredActiveEvent
 
trigger() - Method in class megamek.server.scriptedevent.PrincessSettingsEvent
 
trigger() - Method in interface megamek.server.scriptedevent.TriggeredEvent
 
trigger() - Method in record class megamek.server.scriptedevent.VictoryTriggeredEvent
Returns the value of the trigger record component.
trigger(MMEvent) - Method in class megamek.common.event.EventBus
 
Trigger - Interface in megamek.server.trigger
This interface is implemented by Triggers that enable events like messages, game end, defeat or victory.
TRIGGER_NONE - Static variable in class megamek.common.Minefield
 
TriggerAPPodAction - Class in megamek.common.actions
 
TriggerAPPodAction(int, int) - Constructor for class megamek.common.actions.TriggerAPPodAction
Trigger the indicated AP Pod on the entity with the given entity ID.
TriggerAPPodDialog - Class in megamek.client.ui.swing
A dialog displayed to the player when they have an opportunity to trigger an Anti-Personell Pod on one of their units.
TriggerAPPodDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.TriggerAPPodDialog
Display a dialog that shows the AP Pods on the entity, and allows the player to fire any active pods.
TriggerAPPodTurn - Class in megamek.common
A type of game turn that allows only one specific entity to trigger their Anti-Personnel pods against attacking infantry.
TriggerAPPodTurn(int, int) - Constructor for class megamek.common.TriggerAPPodTurn
 
TriggerBPodAction - Class in megamek.common.actions
 
TriggerBPodAction(int, int, int) - Constructor for class megamek.common.actions.TriggerBPodAction
Trigger the indicated AP Pod on the entity with the given entity ID.
TriggerBPodDialog - Class in megamek.client.ui.swing
A dialog displayed to the player when they have an opportunity to trigger an Anti-BA Pod on one of their units.
TriggerBPodDialog(ClientGUI, Entity, String) - Constructor for class megamek.client.ui.swing.TriggerBPodDialog
Display a dialog that shows the Anti-BA Pods on the entity, and allows the player to fire any active pods.
TriggerBPodTurn - Class in megamek.common
A type of game turn that allows only one specific entity to trigger their Anti-Battle Armor pods against attacking infantry/BA.
TriggerBPodTurn(int, int, String) - Constructor for class megamek.common.TriggerBPodTurn
 
TriggerDeserializer - Class in megamek.common.jacksonadapters
 
TriggerDeserializer() - Constructor for class megamek.common.jacksonadapters.TriggerDeserializer
 
TriggerDeserializer(Class<?>) - Constructor for class megamek.common.jacksonadapters.TriggerDeserializer
 
TriggeredActiveEvent - Interface in megamek.server.scriptedevent
This interface is implemented by pre-determined events that may happen over the course of a game, such as story messages or board changes.
TriggeredEvent - Interface in megamek.server.scriptedevent
This interface is implemented by pre-determined events that may happen over the course of a game, such as game end or victory that do not change the game status but only examine it.
triggerEvent(MMEvent) - Static method in class megamek.common.event.EventBus
 
TriggerSituation - Enum Class in megamek.server.trigger
 
TRIP_ATTACK - Static variable in class megamek.client.bot.PhysicalOption
 
TripAttackAction - Class in megamek.common.actions
The attacker kicks the target.
TripAttackAction(int, int) - Constructor for class megamek.common.actions.TripAttackAction
 
TripAttackAction(int, int, int) - Constructor for class megamek.common.actions.TripAttackAction
 
TRIPOD - Enum constant in enum class megamek.common.CrewType
 
TRIPOD - Enum constant in enum class megamek.common.EntityMovementMode
 
TripodMek - Class in megamek.common
 
TripodMek() - Constructor for class megamek.common.TripodMek
 
TripodMek(int, int) - Constructor for class megamek.common.TripodMek
 
TripodMek(String, String) - Constructor for class megamek.common.TripodMek
 
TripodMekMapSet - Class in megamek.client.ui.swing.widget
Very cumbersome class that handles set of polygonal areas and labels for PicMap component to represent single mek unit in MekDisplay
TripodMekMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.TripodMekMapSet
 
TRN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TROOP_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
TROOP_FACTOR - Static variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
troops - Variable in class megamek.common.Bay
The troops being carried.
troopsPerCreature - Variable in enum class megamek.common.InfantryMount.BeastSize
Maximum number of troopers that can be mounted on each beast.
TROView - Class in megamek.common.templates
Fills in a template to produce a unit summary in TRO format.
TROView() - Constructor for class megamek.common.templates.TROView
 
TROView.FormatTableRowMethod - Class in megamek.common.templates
 
TROView.Justification - Enum Class in megamek.common.templates
 
TRUE - Static variable in interface megamek.common.preference.IPreferenceStore
The string representation used for true
trueRandom - Variable in class megamek.client.generator.TeamLoadOutGenerator
 
TRUETYPE_FONT - Static variable in class megamek.SuiteConstants
 
truncate(double) - Static method in enum class megamek.common.RoundWeight
Chops off trailing float irregularities by rounding to the gram.
tryClearHex(Coords, int, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
tryIgniteHex(Coords, int, boolean, boolean, TargetRoll, boolean, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Try to ignite the hex, taking into account existing fires and the effects of Inferno rounds.
tryIgniteHex(Coords, int, boolean, boolean, TargetRoll, int, Vector<Report>) - Method in class megamek.server.totalwarfare.TWGameManager
Try to ignite the hex, taking into account existing fires and the effects of Inferno rounds.
tryToDamageCrew(int) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Tries to damage the crew of the entity.
tryToDamageCrew(int) - Method in record class megamek.common.autoresolve.damage.InfantryDamageApplier
 
tryToDamageCrew(int, boolean) - Method in interface megamek.common.autoresolve.damage.DamageApplier
Tries to damage the crew of the entity.
TSEMP - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TSEMP_EFFECT_INTERFERENCE - Static variable in class megamek.MMConstants
 
TSEMP_EFFECT_NONE - Static variable in class megamek.MMConstants
 
TSEMP_EFFECT_SHUTDOWN - Static variable in class megamek.MMConstants
 
TSEMPHandler - Class in megamek.common.weapons
Weaponhandler for the Tight-Stream Electro-Magnetic Pulse (TSEMP) weapon, which is found in FM:3145 pg 255.
TSEMPHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.TSEMPHandler
 
TSEMPO - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TSEMPWeapon - Class in megamek.common.weapons.other
Tight-Stream Electro-Magnetic Pulse (TSEMP) weapon.
TSEMPWeapon() - Constructor for class megamek.common.weapons.other.TSEMPWeapon
 
TSI - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TSM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TSM - Static variable in class megamek.common.EquipmentTypeLookup
 
TSMX - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TsvSerde<T> - Class in megamek.ai.dataset
Abstract class to serialize/deserialize objects to/from TSV format.
TsvSerde() - Constructor for class megamek.ai.dataset.TsvSerde
 
TUG - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
TUNDRA - Static variable in class megamek.common.Terrains
 
TUR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
TURN - Enum constant in enum class megamek.common.net.enums.PacketCommand
A Server to Client packet instructing the Client to update the current player turn index.
TURN_DETAILS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TURN_DETAILS_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
TURN_LEFT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TURN_LEFT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
TURN_RIGHT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TURN_RIGHT - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
turnDetailsFormat - Static variable in class megamek.client.ui.swing.MovementDisplay
 
TurnDetailsOverlay - Class in megamek.client.ui.swing.boardview
An overlay for the Boardview that displays info about the users turn, such as list of users Move or Attack commands for the current game situation
TurnDetailsOverlay(BoardView) - Constructor for class megamek.client.ui.swing.boardview.TurnDetailsOverlay
 
turnIndex - Variable in class megamek.common.AbstractGame
 
turnIndex - Variable in class megamek.common.autoresolve.acar.SimulationContext
 
TurnOrdered - Class in megamek.common
 
TurnOrdered() - Constructor for class megamek.common.TurnOrdered
 
turns(double, double, double, double, double, double) - Static method in class megamek.common.IdealHex
Tests whether a line intersects a point or the point passes to the left or right of the line.
TURNS - Static variable in class megamek.client.bot.princess.AeroPathUtil
 
turnsLayingExplosives - Variable in class megamek.common.Infantry
 
turnsTilBOMHit(Game, Entity, Targetable, int) - Static method in class megamek.common.Compute
Get turns for an indirect or off-board round to hit with its current velocity
turnsTilHit(int) - Static method in class megamek.common.Compute
 
turnsToBurn - Variable in class megamek.common.Flare
 
TurnTimer - Class in megamek.client.ui.swing.util
This class takes a time limit, which is to be set in Basic Options and counts down to zero When zero is reached, the ready() method of the given AbstractPhaseDisplay is called to end the users current turn.
TurnTimer(int, AbstractPhaseDisplay, IClient) - Constructor for class megamek.client.ui.swing.util.TurnTimer
 
turnTimerComponent() - Method in class megamek.client.ui.swing.ClientGUI
 
turnTimerComponent() - Method in class megamek.client.ui.swing.CommanderGUI
 
turnTimerComponent() - Method in interface megamek.client.ui.swing.IClientGUI
 
turnTimerComponent() - Method in class megamek.client.ui.swing.SBFClientGUI
 
TurnVectors - Class in megamek.common
A handy utility class for collecting Vectors of TurnOrdered markers and then walking through them.
TurnVectors(int, int, int, int, int, int, int, int, int, int, int) - Constructor for class megamek.common.TurnVectors
Construct empty Vectors with the given capacities.
turnWasInterrupted() - Method in class megamek.common.Entity
This should eventually be true for any situation where the entity's turn was interrupted, e.g.
TURQUOISE - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
TURRET - Static variable in class megamek.common.battlevalue.BVCalculator
 
TurretFacingDialog - Class in megamek.client.ui.swing
 
TurretFacingDialog(JFrame, Mek, Mounted<?>, ClientGUI) - Constructor for class megamek.client.ui.swing.TurretFacingDialog
 
TurretFacingDialog(JFrame, Tank, ClientGUI) - Constructor for class megamek.client.ui.swing.TurretFacingDialog
 
turretLocation - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
TW - Enum constant in enum class megamek.common.GameType
 
TWAdvancedSearchPanel - Class in megamek.client.ui.advancedsearch
Panel that allows the user to create a unit filter.
TWAdvancedSearchPanel(int) - Constructor for class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
Constructs a new advanced search panel for Total Warfare values
TWBoardTransformer - Class in megamek.common.board.postprocess
 
TWBoardViewTooltip - Class in megamek.client.ui.swing.boardview
 
TWBoardViewTooltip(Game, ClientGUI, BoardView) - Constructor for class megamek.client.ui.swing.boardview.TWBoardViewTooltip
 
TWGameManager - Class in megamek.server.totalwarfare
Manages the Game and processes player actions.
TWGameManager() - Constructor for class megamek.server.totalwarfare.TWGameManager
 
TWIST_LEFT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
TWIST_RIGHT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
twistedPhase - Variable in class megamek.common.Entity
 
twisting - Variable in class megamek.client.ui.swing.FiringDisplay
 
twisting - Variable in class megamek.client.ui.swing.TargetingPhaseDisplay
 
twistLeft() - Method in class megamek.client.ui.swing.FiringDisplay
 
twistLeft() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
twistRight() - Method in class megamek.client.ui.swing.FiringDisplay
 
twistRight() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
TWO_DEEP_FEET - Enum constant in enum class megamek.common.enums.BasementType
 
TWO_DEEP_HEAD - Enum constant in enum class megamek.common.enums.BasementType
 
TWPhasePreparationManager - Class in megamek.server.totalwarfare
 
TWPhasePreparationManager(TWGameManager) - Constructor for class megamek.server.totalwarfare.TWPhasePreparationManager
 
type - Variable in class megamek.common.Report
How this report is handled when double-blind play is in effect.
type - Variable in class megamek.common.strategicBattleSystems.SBFFormation
 
type - Variable in class megamek.common.strategicBattleSystems.SBFSomethingOutThereUnitPlaceHolder
 
type - Variable in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
The type, corresponding to types defined in EquipmentType.
type() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the type record component.
type() - Method in record class megamek.common.ElevationOption
Returns the value of the type record component.
type() - Method in interface megamek.common.jacksonadapters.BotParser.BotInfo
 
type() - Method in record class megamek.common.jacksonadapters.BotParser.PrincessRecord
 
TYPE - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
TYPE - Static variable in class megamek.server.commands.DisasterCommand
 
TYPE_ACTIVE - Static variable in class megamek.common.Minefield
 
TYPE_AERO_SENSOR - Static variable in class megamek.common.Sensor
 
TYPE_AERO_THERMAL - Static variable in class megamek.common.Sensor
 
TYPE_BA_HEAT - Static variable in class megamek.common.Sensor
 
TYPE_BA_IMPROVED - Static variable in class megamek.common.Sensor
 
TYPE_BAP - Static variable in class megamek.common.Sensor
 
TYPE_BAPP - Static variable in class megamek.common.Sensor
 
TYPE_BLDG_IGNITE - Static variable in interface megamek.common.Targetable
 
TYPE_BLDG_TAG - Static variable in interface megamek.common.Targetable
 
TYPE_BLOODHOUND - Static variable in class megamek.common.Sensor
 
TYPE_BUILDING - Static variable in interface megamek.common.Targetable
 
TYPE_CLAN_AP - Static variable in class megamek.common.Sensor
 
TYPE_COMMAND_DETONATED - Static variable in class megamek.common.Minefield
 
TYPE_CONVENTIONAL - Static variable in class megamek.common.Minefield
 
TYPE_EMP - Static variable in class megamek.common.Minefield
 
TYPE_ENTITY - Static variable in interface megamek.common.Targetable
 
TYPE_EQUIPMENT - Static variable in class megamek.common.CriticalSlot
 
TYPE_EW_EQUIPMENT - Static variable in class megamek.common.Sensor
 
TYPE_FLARE_DELIVER - Static variable in interface megamek.common.Targetable
 
TYPE_FUEL_TANK - Static variable in interface megamek.common.Targetable
 
TYPE_FUEL_TANK_IGNITE - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_AERO_BOMB - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_ARTILLERY - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_BOMB - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_CLEAR - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_EXTINGUISH - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_IGNITE - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_SCREEN - Static variable in interface megamek.common.Targetable
 
TYPE_HEX_TAG - Static variable in interface megamek.common.Targetable
 
TYPE_INARC_POD - Static variable in interface megamek.common.Targetable
 
TYPE_INFERNO - Static variable in class megamek.common.Minefield
 
TYPE_LIGHT_AP - Static variable in class megamek.common.Sensor
 
TYPE_LIST - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
TYPE_MAP - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
TYPE_MEK_IR - Static variable in class megamek.common.Sensor
 
TYPE_MEK_MAGSCAN - Static variable in class megamek.common.Sensor
 
TYPE_MEK_RADAR - Static variable in class megamek.common.Sensor
 
TYPE_MEK_SEISMIC - Static variable in class megamek.common.Sensor
 
TYPE_MINEFIELD_CLEAR - Static variable in interface megamek.common.Targetable
 
TYPE_MINEFIELD_DELIVER - Static variable in interface megamek.common.Targetable
 
TYPE_NOVA - Static variable in class megamek.common.Sensor
 
TYPE_SEARCHLIGHT - Static variable in interface megamek.common.Targetable
 
TYPE_SIZE - Static variable in class megamek.common.Minefield
 
TYPE_SPACECRAFT_ESM - Static variable in class megamek.common.Sensor
 
TYPE_SPACECRAFT_RADAR - Static variable in class megamek.common.Sensor
 
TYPE_SPACECRAFT_THERMAL - Static variable in class megamek.common.Sensor
 
TYPE_SYSTEM - Static variable in class megamek.common.CriticalSlot
 
TYPE_VEE_IR - Static variable in class megamek.common.Sensor
 
TYPE_VEE_MAGSCAN - Static variable in class megamek.common.Sensor
 
TYPE_VEE_RADAR - Static variable in class megamek.common.Sensor
 
TYPE_VEE_SEISMIC - Static variable in class megamek.common.Sensor
 
TYPE_VIBRABOMB - Static variable in class megamek.common.Minefield
 
TYPE_WATCHDOG - Static variable in class megamek.common.Sensor
 
typeName - Variable in class megamek.common.weapons.WeaponHandler
 
typeOfNuke() - Method in class megamek.common.actions.NukeDetonatedAction
 
TypeSorter - Class in megamek.client.ui.swing.lobby.sorters
A Lobby Mek Table sorter that sorts by unit type.
TypeSorter() - Constructor for class megamek.client.ui.swing.lobby.sorters.TypeSorter
 

U

UACWeapon - Class in megamek.common.weapons.autocannons
 
UACWeapon() - Constructor for class megamek.common.weapons.autocannons.UACWeapon
 
UCS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
UD_ARMOR - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UD_EXTRAS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UD_GENERAL - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UD_PILOT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UD_SYSTEMS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UD_WEAPONS - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UI_ELEMENT - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
UI_THEME - Static variable in class megamek.client.ui.swing.GUIPreferences
 
uiBlack() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light red color suitable as a text color.
uiC3Color() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a color for the UI display of C3 Info.
uid() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.Container
Returns the value of the uid record component.
uid() - Method in record class megamek.common.autoresolve.converter.ForceConsolidation.ForceRepresentation
Returns the value of the uid record component.
uiDarkBlue() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a dark blue color suitable as a background color.
uiGray() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a gray color suitable as a text color.
uiGreen() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a green color suitable as a text color.
uiLightBlue() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light blue color suitable as a text color.
uiLightGreen() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light green color suitable as a text color.
uiLightRed() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light red color suitable as a text color.
uiLightViolet() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light violet color suitable as a text color.
uiNickColor() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a color for the UI display of C3 Info.
uiPartialRepairColor() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a color for the UI display of Partial Repairs.
uiQuirksColor() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a color for the UI display of Quirks/Advantages.
UITheme - Class in megamek.client.ui.swing
Represents a UI Theme for Swing.
UITheme(String) - Constructor for class megamek.client.ui.swing.UITheme
Creates a new UITheme class.
UITheme(String, String) - Constructor for class megamek.client.ui.swing.UITheme
Creates a new UITheme class.
uiTTWeaponColor() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a color for the UI display of C3 Info.
UIUtil - Class in megamek.client.ui.swing.util
 
UIUtil.Content - Class in megamek.client.ui.swing.util
A panel for the content of a subsection of the dialog.
UIUtil.FixedXPanel - Class in megamek.client.ui.swing.util
A JPanel that does not stretch horizontally beyond its preferred width.
UIUtil.FixedYPanel - Class in megamek.client.ui.swing.util
A JPanel that does not stretch vertically beyond its preferred height.
UIUtil.Header - Class in megamek.client.ui.swing.util
A specialized panel for the header of a section.
UIUtil.OptionPanel - Class in megamek.client.ui.swing.util
A panel for a subsection of the dialog, e.g.
UIUtil.TipButton - Class in megamek.client.ui.swing.util
A JButton with a specialized tooltip display.
UIUtil.TipCombo<E> - Class in megamek.client.ui.swing.util
A MMComboBox with a specialized tooltip display.
UIUtil.TipLabel - Class in megamek.client.ui.swing.util
A JLabel with a specialized tooltip display.
UIUtil.TipList<E> - Class in megamek.client.ui.swing.util
A JList with a specialized tooltip display.
UIUtil.TipMMToggleButton - Class in megamek.client.ui.swing.util
A MMToggleButton with a specialized tooltip display.
UIUtil.TipPanel - Class in megamek.client.ui.swing.util
A JPanel with a specialized tooltip display.
UIUtil.TipSlider - Class in megamek.client.ui.swing.util
A JSlider with a specialized tooltip display.
UIUtil.TipTextField - Class in megamek.client.ui.swing.util
A JTextField with a specialized tooltip display.
UIUtil.WrappingButtonPanel - Class in megamek.client.ui.swing.util
This is a specialized JPanel for use with a button bar at the bottom of a dialog for when it's possible that the button bar has to wrap (is wider than the dialog and needs to use two or more rows for the buttons).
uiWhite() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a light red color suitable as a text color.
uiYellow() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns a yellow color suitable as a text color.
ULTRA_GREEN - Enum constant in enum class megamek.common.enums.SkillLevel
 
ULTRA_LIGHT - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
ULTRA_SUBLEVEL - Static variable in class megamek.common.Terrains
 
ULTRALIGHT_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
UltraWeaponHandler - Class in megamek.common.weapons
 
UltraWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.UltraWeaponHandler
 
UMU - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
umuMP - Variable in class megamek.common.battlevalue.BVCalculator
 
UNASSIGNED - Static variable in class megamek.common.actions.WeaponAttackAction
 
UNCONNECTED_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
UnderConstructionPanel - Class in megamek.client.ui.swing
This panel shows the centered notice saying "Under Construction" with a warning sign above.
UnderConstructionPanel() - Constructor for class megamek.client.ui.swing.UnderConstructionPanel
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
UNDERLINE - Enum constant in enum class megamek.common.util.DiscordFormat
 
UNDERSTRENGTH - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
underWater - Variable in class megamek.common.weapons.WeaponHandler
 
underWaterCombat - Variable in class megamek.common.LosEffects.AttackInfo
 
underwaterRounds - Variable in class megamek.common.Entity
 
UNDETERMINED - Enum constant in enum class megamek.common.UnitRole
This is the default role; given to units where the role definition is missing.
UNDO - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNDO_LAST_STEP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNDO_SINGLE_STEP - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNDOCK - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
unEscape(String) - Static method in class megamek.utilities.xml.MMXMLUtility
Unescape...
UNHANDLED_EXCEPTION - Static variable in class megamek.MMLoggingConstants
 
UNHANDLED_EXCEPTION_TITLE - Static variable in class megamek.MMLoggingConstants
 
union(List<T>, List<T>) - Static method in class megamek.common.util.CollectionUtil
Returns a list that is the concatenation of the provided lists.
UNIT_DISPLAY - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNIT_DISPLAY_AUTO_DISPLAY_NONREPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_AUTO_DISPLAY_REPORT_PHASE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_ENABLED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_3 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_4 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_5 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_6 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_COLOR_OVERHEAT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_1 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_2 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_3 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_4 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_5 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_HEAT_VALUE_6 - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_LOCATION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_MEK_ARMOR_LARGE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_MEK_ARMOR_MEDIUM_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_MEK_ARMOR_SMALL_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_MEK_LARGE_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_MEK_MEDIUM_FONT_SIZE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_NONTABBED_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_NONTABBED_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_NONTABBED_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_NONTABBED_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SPLIT_A1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SPLIT_ABC_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SPLIT_B1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SPLIT_BC_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_SPLIT_C1_LOC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_START_TABBED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_DISPLAY_WEAPON_LIST_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_ID - Static variable in class megamek.server.commands.ChangeOwnershipCommand
 
UNIT_ID - Static variable in class megamek.server.commands.KillCommand
 
UNIT_ID - Static variable in class megamek.server.commands.RescueCommand
 
UNIT_INVISIBLE - Enum constant in enum class megamek.common.net.enums.PacketCommand
A packet instructing the Client to forget the unit of the given id as it is / has become invisible (SBF).
UNIT_LABEL_BORDER - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_LABEL_STYLE - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_OLDER_THAN_EQUIPMENT_INTRO_YEAR - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
UNIT_OVERVIEW - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNIT_OVERVIEW_CONDITION_SHADOW_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_OVERVIEW_TEXT_SHADOW_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_OVERWEIGHT - Enum constant in enum class megamek.common.Entity.InvalidSourceBuildReason
 
UNIT_START_CHAR - Static variable in class megamek.common.preference.ClientPreferences
 
UNIT_TOOLTIP_ALT_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ALT_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_ARMOR_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_CAP_ARMOR_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_COLOR_DAMAGED - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_COLOR_INTACT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_COLOR_PARTIAL_DMG - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_CRITICAL_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_DESTROYED_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_IS_CHAR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_ARMORMINI_UNITS_PER_BLOCK - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_BLOCK_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_BLOCK_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_BUILDING_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_BUILDING_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_FONT_SIZE_MOD - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_HIGHTLIGHT_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_LIGHT_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_QUIRK_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_SEENBYRESOLUTION - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_TERRAIN_BGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_TERRAIN_FGCOLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
UNIT_TOOLTIP_WEAPON_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
unitAction() - Method in record class megamek.ai.dataset.ActionAndState
Returns the value of the unitAction record component.
UnitAction - Record Class in megamek.ai.dataset
Represents a unit action.
UnitAction(int, int, int, String, String, int, int, int, int, int, int, int, int, int, double, double, double, double, boolean, boolean, boolean, double, List<MovePath.MoveStepType>, boolean) - Constructor for record class megamek.ai.dataset.UnitAction
Creates an instance of a UnitAction record class.
UnitActionField - Enum Class in megamek.ai.dataset
 
UnitActionSerde - Class in megamek.ai.dataset
serializer and deserializer for UnitAction to/from TSV format.
UnitActionSerde() - Constructor for class megamek.ai.dataset.UnitActionSerde
 
UnitArgument - Class in megamek.server.commands.arguments
Argument for an Integer type.
UnitArgument(String, String) - Constructor for class megamek.server.commands.arguments.UnitArgument
 
UnitBay - Class in megamek.common
Represents a volume of space set aside for carrying units of some sort aboard large spacecraft and mobile structures
UnitBay() - Constructor for class megamek.common.UnitBay
The default constructor is only for serialization.
UnitBay(double, int, int) - Constructor for class megamek.common.UnitBay
Create a space for the given tonnage of troops.
UnitBehavior - Class in megamek.client.bot.princess
 
UnitBehavior() - Constructor for class megamek.client.bot.princess.UnitBehavior
 
UnitBehavior.BehaviorType - Enum Class in megamek.client.bot.princess
 
UnitChangedGameEvent - Class in megamek.common.event
 
UnitChangedGameEvent(Object, InGameObject, InGameObject) - Constructor for class megamek.common.event.UnitChangedGameEvent
 
UnitDisplay - Class in megamek.client.ui.swing.unitDisplay
Displays the info for a mek.
UnitDisplay - Enum constant in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
 
UnitDisplay(ClientGUI) - Constructor for class megamek.client.ui.swing.unitDisplay.UnitDisplay
Creates and lays out a new mek display.
UnitDisplay(ClientGUI, MegaMekController) - Constructor for class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
UnitDisplayDialog - Class in megamek.client.ui.dialogs
 
UnitDisplayDialog(JFrame, ClientGUI) - Constructor for class megamek.client.ui.dialogs.UnitDisplayDialog
 
UnitDisplayOrderPreferences - Class in megamek.client.ui.swing
 
UnitDisplayOrderPreferences() - Constructor for class megamek.client.ui.swing.UnitDisplayOrderPreferences
 
UnitDisplaySkinSpecification - Class in megamek.client.ui.swing.widget
A class that contains state information that specifies a skin for the UnitDisplay.
UnitDisplaySkinSpecification() - Constructor for class megamek.client.ui.swing.widget.UnitDisplaySkinSpecification
 
UnitDisplaySpecPanel - Class in megamek.client.ui.swing.skinEditor
Panel with elements for viewing and adjusting a specific UnitDisplaySkinSpecification.
UnitDisplaySpecPanel(SkinSpecEditor) - Constructor for class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
 
UnitEditorDialog - Class in megamek.client.ui.swing
This dialog will allow the user to edit the damage and status characteristics of a unit.
UnitEditorDialog(JFrame, Entity) - Constructor for class megamek.client.ui.swing.UnitEditorDialog
 
UnitFailureDialog - Class in megamek.client.ui.swing
 
UnitFailureDialog(JFrame, Map<String, String>) - Constructor for class megamek.client.ui.swing.UnitFailureDialog
 
UnitFileMigrationTool - Class in megamek.utilities
This is not a functional tool, just some template code to use when changing unit files programmatically.
UnitFileMigrationTool() - Constructor for class megamek.utilities.UnitFileMigrationTool
 
unitGainsPartialCoverFromWater(Hex, Entity) - Method in class megamek.common.weapons.WeaponHandler
Worker function - does the entity gain partial cover from shallow water?
unitImagesDir() - Static method in class megamek.common.Configuration
Get the unit images directory, which is relative to the images directory.
unitLine(SBFUnit) - Static method in class megamek.client.ui.swing.tooltip.SBFInGameObjectTooltip
 
UnitLoadingDialog - Class in megamek.client.ui.swing
 
UnitLoadingDialog(JFrame) - Constructor for class megamek.client.ui.swing.UnitLoadingDialog
 
UnitLocation - Class in megamek.common
A simple class to specify a location and facing for a unit.
UnitLocation(int, Coords, int, int) - Constructor for class megamek.common.UnitLocation
Create a new location object.
unitNameTracker - Variable in class megamek.client.AbstractClient
 
UnitNameTracker - Class in megamek.common
Provides a means to track unit names for collisions.
UnitNameTracker() - Constructor for class megamek.common.UnitNameTracker
 
UnitNumberTurn - Class in megamek.common
A type of game turn that allows only entities belonging to certain units to move.
UnitNumberTurn(int, short) - Constructor for class megamek.common.UnitNumberTurn
Only allow entities for the given player which have types in the class mask to move.
UnitOverview - Class in megamek.client.ui.swing
 
UnitOverview(ClientGUI) - Constructor for class megamek.client.ui.swing.UnitOverview
 
UnitPositionTrigger - Class in megamek.server.trigger
This Trigger reacts when the count of units in a certain board area is in a given range.
UnitPositionTrigger(HexArea, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
Creates a Trigger that reacts when the given unit is in the given area.
UnitPositionTrigger(HexArea, String, List<Integer>, int, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
Creates a Trigger that reacts when the count of units that are in the given area is between the given min and maxUnitCount.
UnitPositionTrigger(HexArea, List<Integer>, int) - Constructor for class megamek.server.trigger.UnitPositionTrigger
Creates a Trigger that reacts when the count of units that are in the given area is equal to the given count.
UnitReportEntry - Class in megamek.common.autoresolve.acar.report
 
UnitReportEntry(String, String, String) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
 
UnitReportEntry(Formation, int, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
 
UnitReportEntry(Formation, SBFUnit, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
 
UnitReportEntry(SBFUnit, Color) - Constructor for class megamek.common.autoresolve.acar.report.UnitReportEntry
 
UnitRole - Enum Class in megamek.common
Unit roles as defined by Alpha Strike Companion, used in formation building rules in ASC and Campaign Operations
unitsDir() - Static method in class megamek.common.Configuration
Return the configured units directory, if set, otherwise return the default path, relative to the configured data directory.
unitSelected(BoardViewEvent) - Method in interface megamek.client.event.BoardViewListener
Sent when Unit is selected.
unitSelected(BoardViewEvent) - Method in class megamek.client.event.BoardViewListenerAdapter
Sent when Unit is selected.
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.AbstractPhaseDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.DeploymentDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.MovementDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PhysicalDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.Ruler
 
unitSelected(BoardViewEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
unitsSorter - Variable in class megamek.client.ui.swing.RandomArmyDialog
 
UnitState - Record Class in megamek.ai.dataset
Represents the state of a unit.
UnitState(int, GamePhase, int, int, int, String, String, String, UnitRole, int, int, int, double, double, boolean, boolean, boolean, boolean, boolean, double, double, boolean, int, int, int, int, int, Entity) - Constructor for record class megamek.ai.dataset.UnitState
Creates an instance of a UnitState record class.
UnitStateField - Enum Class in megamek.ai.dataset
 
UnitStateSerde - Class in megamek.ai.dataset
serializer and deserializer for UnitState to/from TSV format.
UnitStateSerde() - Constructor for class megamek.ai.dataset.UnitStateSerde
 
UnitStatusFormatter - Class in megamek.server
 
UnitStatusFormatter() - Constructor for class megamek.server.UnitStatusFormatter
 
unitStickingOutOfBuilding(Hex, Entity) - Method in class megamek.common.weapons.WeaponHandler
Worker function - is a part of this unit inside the hex's terrain features, but part sticking out?
UnitTable - Class in megamek.client.ratgenerator
Manages random assignment table generated by RATGenerator.
UnitTable(UnitTable.Parameters) - Constructor for class megamek.client.ratgenerator.UnitTable
Initializes table based on restrictions provided by a Parameters object
UnitTable.Parameters - Class in megamek.client.ratgenerator
 
UnitTable.TableEntry - Class in megamek.client.ratgenerator
 
UnitTable.UnitFilter - Interface in megamek.client.ratgenerator
 
UnitTableModel() - Constructor for class megamek.client.ui.swing.RandomArmyDialog.UnitTableModel
 
UnitTargetPair - Class in megamek.common
This class is a record of pair of a (InGameObject) unit and a (Targetable) target.
UnitTargetPair(InGameObject, Targetable) - Constructor for class megamek.common.UnitTargetPair
 
UnitToolTip - Class in megamek.client.ui.swing.tooltip
 
UnitToolTip.HeatDisplayHelper - Class in megamek.client.ui.swing.tooltip
 
unitType - Variable in class megamek.client.ratgenerator.AbstractUnitRecord
 
unitType - Variable in class megamek.client.ratgenerator.CommanderNode
 
UnitType - Class in megamek.common
weight class limits and names
UnitType() - Constructor for class megamek.common.UnitType
 
unitTypeNodes - Variable in class megamek.client.ratgenerator.DefaultsNode
 
unitTypeNodes - Variable in class megamek.client.ratgenerator.TOCNode
 
universeImagesDir() - Static method in class megamek.common.Configuration
 
UNJAM_RAC - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
UnjamAction - Class in megamek.common.actions
 
UnjamAction(int) - Constructor for class megamek.common.actions.UnjamAction
 
unjammingRAC - Variable in class megamek.common.Entity
 
unjamTurret(int) - Method in class megamek.common.Tank
 
UnjamTurretAction - Class in megamek.common.actions
 
UnjamTurretAction(int) - Constructor for class megamek.common.actions.UnjamTurretAction
 
UNKNOWN - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
UNKNOWN - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
UNKNOWN - Enum constant in enum class megamek.common.enums.BasementType
 
UNKNOWN - Enum constant in enum class megamek.common.enums.BuildingType
 
UNKNOWN - Enum constant in enum class megamek.common.enums.GamePhase
 
UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
UNKNOWN - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
UNKNOWN - Static variable in class megamek.common.Building
Generic flag for uninitialized values.
UNLIMITED_JUMP_DOWN - Static variable in class megamek.common.Entity
 
unlink() - Method in class megamek.common.Mounted
 
unload(Entity) - Method in class megamek.common.BattleArmorHandles
 
unload(Entity) - Method in class megamek.common.Bay
 
unload(Entity) - Method in class megamek.common.DockingCollar
 
unload(Entity) - Method in class megamek.common.Entity
 
unload(Entity) - Method in class megamek.common.FighterSquadron
 
unload(Entity) - Method in class megamek.common.InfantryCompartment
Unload the given unit.
unload(Entity) - Method in class megamek.common.TankTrailerHitch
Unload the given unit.
unload(Entity) - Method in interface megamek.common.Transporter
Unload the given unit.
UNLOAD - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
UNLOAD_STRANDED - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
unloadedThisTurn - Variable in class megamek.common.Bay
 
UnloadStrandedAction - Class in megamek.common.actions
Concrete implementation of and entity action for unloading entities that are stranded on immobile transports.
UnloadStrandedAction(int, int) - Constructor for class megamek.common.actions.UnloadStrandedAction
 
UnloadStrandedTurn - Class in megamek.common
A type of game turn that indicates that one or more players should be given the opportunity to unload entities that are stranded on immobile transports.
UnloadStrandedTurn(int...) - Constructor for class megamek.common.UnloadStrandedTurn
Any player that owns an entity whose ID is in the passed array should be given a chance to unload it.
UnloadStrandedTurn(Iterator<Entity>) - Constructor for class megamek.common.UnloadStrandedTurn
Any player that owns an entity in the passed enumeration should be given a chance to unload it.
unlockTurret() - Method in class megamek.common.Tank
 
unmarshal(String) - Method in class megamek.common.options.ToStringAdapter
 
unmarshall(byte...) - Method in class megamek.common.net.marshalling.PacketMarshaller
Unmarshalls the packet data from the given byte[] array
unmarshall(InputStream) - Method in class megamek.common.net.marshalling.PacketMarshaller
Unmarshalls the packet data from the given InputStream
UNNAMED - Static variable in class megamek.client.generator.RandomNameGenerator
 
UNNAMED_FULL_NAME - Static variable in class megamek.client.generator.RandomNameGenerator
 
UNNAMED_SURNAME - Static variable in class megamek.client.generator.RandomNameGenerator
 
UNOFF_ADV_ATMOSPHERIC_CONTROL - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_ALLWEATHER - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_BLIND_FIGHTER - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_CLAN_PILOT_TRAINING - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_EI_IMPLANT - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_GUNNERY_BALLISTIC - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_GUNNERY_LASER - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_GUNNERY_MISSILE - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_SENSOR_GEEK - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_SMALL_PILOT - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_SOME_LIKE_IT_HOT - Static variable in class megamek.common.options.OptionsConstants
 
UNOFF_WEATHERED - Static variable in class megamek.common.options.OptionsConstants
 
UNOFFICIAL - Enum constant in enum class megamek.common.SimpleTechLevel
 
unofficialNoYear() - Method in interface megamek.common.ITechManager
 
UNPAUSE - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
UNPAUSE - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
unregister(Object) - Method in class megamek.common.event.EventBus
 
unregisterHandler(Object) - Static method in class megamek.common.event.EventBus
 
UNSET_FILL_RATIO - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
UNSTEADY - Enum constant in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
 
UP - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
update() - Method in class megamek.client.ui.swing.boardview.SBFFormationSpriteHandler
Clears the current sprites and creates new sprites for all formations.
update() - Method in class megamek.client.ui.swing.minimap.BoardviewlessMinimap
 
update() - Method in class megamek.client.ui.swing.widget.PicMap
Updates all changes in areas state and repaints component.
update() - Method in class megamek.common.net.connections.AbstractConnection
Process all incoming data, blocking on the input stream until new input is available.
update(Entity, WeaponMounted) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
Shows the firing arcs for the given weapon on the given unit.
update(Entity, WeaponMounted, MovePath) - Method in class megamek.client.ui.swing.boardview.FiringArcSpriteHandler
Shows the firing arcs for the given weapon on the given unit, centering on the endpoint of the planned movePath if it is not null.
update(GameOptions) - Method in class megamek.client.ui.swing.GameOptionsDialog
Updates the dialog ui with the given options.
update(PlanetaryConditions) - Method in class megamek.client.ui.swing.PlanetaryConditionsDialog
Stores the given conditions and updates the dialog fields.
update(SBFMovePath) - Method in class megamek.client.ui.swing.boardview.MovePathSpriteHandler
Clears the current sprites and creates new sprites for all formations.
UPDATE_GROUND_OBJECTS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
UPDATE_MINEFIELDS - Enum constant in enum class megamek.common.net.enums.PacketCommand
 
updateAfterUiChange() - Static method in class megamek.client.ui.swing.util.UIUtil
Updates all existing windows and frames.
updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.AmmoBayWeaponHandler
 
updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.CapitalMissileBayHandler
 
updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
updateAVforAmmo(double, AmmoType, WeaponType, int, int) - Method in class megamek.common.weapons.MissileBayWeaponHandler
 
updateBays() - Method in class megamek.common.Entity
cycle through and update Bays
updateBoard() - Method in class megamek.client.ui.swing.boardview.BoardView
 
updateBorder() - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
updateBounds() - Method in class megamek.client.ui.swing.boardview.HexSprite
 
updateBuildings(Vector<Building>) - Method in class megamek.common.Board
Update the construction factors on an array of buildings.
updateButtonPanel(GamePhase) - Method in class megamek.client.ui.swing.ClientGUI
 
updateCalculatedValues(AlphaStrikeElement) - Static method in class megamek.common.alphaStrike.conversion.ASConverter
Re-calculates those values of the element that are purely calculated from its other values without needing the original TW unit.
updateClient() - Method in class megamek.client.ui.panels.SkillGenerationOptionsPanel
 
updateConnection() - Method in class megamek.client.AbstractClient
 
updateDisplay() - Method in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
updateDisplayedEntity(Entity) - Method in class megamek.client.ui.panes.EntityViewPane
Updates the pane's currently displayed entity in all tabs.
updateDisplayedEntity(Entity, ASCardDisplayable) - Method in class megamek.client.ui.panes.EntityViewPane
Updates the pane's currently displayed entity / AS unit to the respective given units.
updateDisplayedEntity(Entity, AbstractIcon) - Method in class megamek.client.ui.panels.EntityImagePanel
This updates the panel's currently displayed entity
updateDisplayForPendingAttack(Mounted<?>, WeaponAttackAction) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
Worker function that handles setting associated ammo and other bookkeeping/UI updates for a pending weapon attack action.
updateDonePanel() - Method in class megamek.client.ui.swing.ActionPhaseDisplay
called to reset, show, hide and relabel the Done panel buttons.
updateDonePanel() - Method in class megamek.client.ui.swing.AttackPhaseDisplay
 
updateDonePanel() - Method in class megamek.client.ui.swing.MovementDisplay
toggles the status of the Done and No Nag buttons based on if the current move order is valid
updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
called to reset, show, hide and relabel the Done panel buttons.
updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
updateDonePanel() - Method in class megamek.client.ui.swing.sbf.SBFMovementDisplay
 
updateDonePanelButtons(String, String, boolean, List<String>) - Method in class megamek.client.ui.swing.ActionPhaseDisplay
set labels and enables on the done and skip buttons depending on the GUIP getNagForNoAction option
updateDonePanelButtons(String, String, boolean, List<String>) - Method in class megamek.client.ui.swing.sbf.SBFActionPhaseDisplay
set labels and enables on the done and skip buttons depending on the GUIP getNagForNoAction option
updateDuplicateMarkerAfterDelete(int) - Method in class megamek.common.Entity
Updates the marker used to disambiguate this entity from others with the same name after one of them has been removed from the game.
updateEcmList() - Method in class megamek.client.ui.swing.boardview.BoardView
Updates maps that determine how to shade hexes affected by E(C)CM.
updateEnemyHeatMaps() - Method in class megamek.client.bot.princess.Princess
Update the heat maps with known enemy unit positions, then apply decay
updateEntityLabels() - Method in class megamek.client.ui.swing.boardview.BoardView
 
updateEntityPositionLookup(Entity, HashSet<Coords>) - Method in class megamek.common.Game
Updates the map that maps a position to the list of Entity's in that position.
updateEntityState(Entity) - Method in class megamek.client.bot.princess.Princess
Update the various state trackers for a specific entity.
updateFactionChoice(FactionRecord) - Method in class megamek.client.ui.swing.lobby.PlayerSettingsDialog
 
updateFiringArc(Entity) - Method in class megamek.client.ui.swing.ClientGUI
Updates the shown firing arc.
updateFiringSolutions(Game, Entity) - Static method in class megamek.common.Compute
Updates an entity's firingSolutions, removing any objects that no longer meet criteria for being tracked as targets.
updateForEntity(Entity) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
Updates the Weapon Panel with the information for the given entity.
updateFormationSprites() - Method in class megamek.client.ui.swing.SBFClientGUI
 
updateForNewAction() - Method in class megamek.client.ui.swing.FiringDisplay
Make any necessary updates in the GUI after a new action has been added.
updateFriendlyHeatMap() - Method in class megamek.client.bot.princess.Princess
Update the heat map with allied unit positions (entities controlled by this bot have already been processed as they move), then apply decay
updateFromPreset(Scenario) - Method in class megamek.client.ui.swing.scenario.ScenarioInfoPanel
 
updateGuiScaling() - Static method in class megamek.client.ui.swing.MegaMekGUI
 
updateImages(List<AbstractIcon>) - Method in class megamek.client.ui.lists.AbstractIconList
Updates the list to only show the given icons.
updateMapSettings(MapSettings) - Method in class megamek.client.ui.swing.BoardEditor
 
updateMapSettings(MapSettings) - Method in interface megamek.client.ui.swing.IMapSettingsObserver
 
updateMapSettings(MapSettings) - Method in class megamek.client.ui.swing.lobby.ChatLounge
Updates to show the map settings that have, presumably, just been sent by the server.
updateMapTabs() - Method in class megamek.client.ui.swing.BoardViewsContainer
Updates the BoardViewsContainer to reflect the current state of ClientGUI's BoardViews.
updateMekSearchFilter() - Method in class megamek.client.ui.advancedsearch.TWAdvancedSearchPanel
Update the search fields that aren't automatically updated.
updateMovableAreas(Entity) - Method in class megamek.common.pathfinder.BoardClusterTracker
Updates and stores accessible clusters for the given entity, both for destruction and non-destruction-aware path finding.
updateOptionValues() - Method in class megamek.client.generator.TeamLoadOutGenerator
 
updateOptionValues() - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This is used to update any values that are set based on individual options
updateOptionValues() - Method in class megamek.client.ui.swing.dialog.MainMenuUnitBrowserDialog
 
updateOptionValues() - Method in class megamek.client.ui.swing.dialog.MegaMekUnitSelectorDialog
 
updateOptionValues(GameOptions) - Method in class megamek.client.generator.TeamLoadOutGenerator
 
updatePresetFields() - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
updateProgress(double, String) - Method in interface megamek.client.ratgenerator.Ruleset.ProgressListener
Notifies listener of progress in generating force.
updateSearchlight() - Method in class megamek.client.ui.swing.FiringDisplay
 
updateSensorContacts(Game, Entity) - Static method in class megamek.common.Compute
Updates an entity's sensorContacts, removing any objects that no longer meet criteria for being tracked.
updateSensorOptions() - Method in class megamek.common.Aero
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
updateSensorOptions() - Method in interface megamek.common.IAero
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
updateSensorOptions() - Method in class megamek.common.LandAirMek
A method to add/remove sensors that only work in space as we transition in and out of an atmosphere
updateSensors() - Method in class megamek.common.FighterSquadron
Update sensors.
updateSkills() - Method in class megamek.common.FighterSquadron
 
updateSkinSpec(SkinSpecification, boolean, boolean) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
Update the given SkinSpecification based on the state of the UI elements.
updateSkinSpec(UnitDisplaySkinSpecification) - Method in class megamek.client.ui.swing.skinEditor.UnitDisplaySpecPanel
Update the given UnitDisplaySkinSpecification based on the state of the UI elements.
updateSlots() - Method in class megamek.common.AbstractSmallCraftASFBay
 
updateTarget() - Method in class megamek.client.ui.swing.FiringDisplay
Targets something
updateTarget() - Method in class megamek.client.ui.swing.PointblankShotDisplay
Targets something
updateTarget() - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
Targets something
updateThreatAssessment(Coords) - Method in class megamek.client.bot.princess.EnemyTracker
Updates the threat assessment of the enemy units.
updateTrackers(List<Entity>) - Method in class megamek.client.bot.princess.HeatMap
Adjusts the trackers using the current position of each provided entity that matches the team this heat map is tracking.
updateTrackers(MovePath) - Method in class megamek.client.bot.princess.HeatMap
Updates the trackers using a specific movement path.
updateTurnsTilHit(Game) - Method in class megamek.common.actions.ArtilleryAttackAction
 
updateTurnsTilHit(Game) - Method in class megamek.common.actions.WeaponAttackAction
 
updateWeaponGroups() - Method in class megamek.common.FighterSquadron
instead of trying to track the individual units weapons, just recompile the weapon groups for this squadron each round
updateWeaponGroups() - Method in interface megamek.common.IAero
Refresh the capital fighter weapons groups.
updateWindowBounds(Window) - Static method in class megamek.client.ui.swing.util.UIUtil
Ensures an on-screen window fits within the bounds of a display.
URBAN - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
USAGE - Static variable in class megamek.common.util.AddBotUtil
 
USE_AVERAGE_SKILLS - Static variable in class megamek.common.preference.ClientPreferences
 
USE_CAMO_OVERLAY - Static variable in class megamek.client.ui.swing.GUIPreferences
 
USE_CLAW - Static variable in class megamek.client.bot.PhysicalOption
 
USE_CLUB - Static variable in class megamek.client.bot.PhysicalOption
 
USE_GP_IN_UNIT_SELECTION - Static variable in class megamek.common.preference.ClientPreferences
 
USE_ISOMETRIC - Static variable in class megamek.client.ui.swing.GUIPreferences
 
USE_STRUCTURAL_RATING - Static variable in class megamek.common.Entity
 
useAmmo() - Method in class megamek.common.weapons.AmmoWeaponHandler
 
useAmmo() - Method in class megamek.common.weapons.ArtilleryBayWeaponIndirectFireHandler
 
useAmmo() - Method in class megamek.common.weapons.BombAttackHandler
 
useAmmo() - Method in class megamek.common.weapons.CapitalMissileBearingsOnlyHandler
 
useAmmo() - Method in class megamek.common.weapons.CLIATMHandler
 
useAmmo() - Method in class megamek.common.weapons.infantry.InfantryWeaponHandler
 
useAmmo() - Method in class megamek.common.weapons.MGAWeaponHandler
 
useAmmo() - Method in class megamek.common.weapons.MGHandler
 
useAmmo() - Method in class megamek.common.weapons.PopUpMineLauncherHandler
 
useAmmo() - Method in class megamek.common.weapons.RACHandler
 
useAmmo() - Method in class megamek.common.weapons.SpaceBombAttackHandler
 
useAmmo() - Method in class megamek.common.weapons.StreakHandler
 
useAmmo() - Method in class megamek.common.weapons.TeleMissileHandler
 
useAmmo() - Method in class megamek.common.weapons.UltraWeaponHandler
 
useAmmo() - Method in class megamek.common.weapons.WeaponHandler
 
useAverageSkills() - Method in class megamek.common.preference.ClientPreferences
 
useClanTechBase() - Method in interface megamek.common.ITechManager
 
useConfig(StringDrawer.StringDrawerConfig) - Method in class megamek.client.ui.swing.util.StringDrawer
Sets the StringDrawer to use the values of the given style StringDrawerConfig.
USEDEFAULTS - Enum constant in enum class megamek.common.commandline.ClientServerCommandLineFlag
 
usedInPhase() - Method in class megamek.common.Mounted
 
usedInternalBombs - Variable in class megamek.common.Aero
 
usedManualAMS(int) - Method in class megamek.client.bot.princess.Princess
 
usedMASC - Variable in class megamek.common.Entity
 
usedSearchlight - Variable in class megamek.common.Entity
 
usedSearchlight() - Method in class megamek.common.Entity
 
usedSupercharger - Variable in class megamek.common.Entity
 
usedTag() - Method in class megamek.common.Entity
 
useExplicitWreckImage(Entity) - Static method in class megamek.client.ui.swing.util.EntityWreckHelper
 
useFolderStructure() - Method in enum class megamek.common.SpecialHexDisplay.Type
 
useFuel(int) - Method in class megamek.common.FighterSquadron
 
useFuel(int) - Method in interface megamek.common.IAero
use the specified amount of fuel for this Aero.
useGPinUnitSelection() - Method in class megamek.common.preference.ClientPreferences
 
useIsometric() - Method in class megamek.client.ui.swing.boardview.BoardView
 
useManualBV - Variable in class megamek.common.Entity
 
useMixedTech() - Method in interface megamek.common.ITechManager
 
useParentFaction() - Method in class megamek.client.ratgenerator.SubforcesNode
 
USER_CALLSIGN_FILE_PATH - Static variable in class megamek.MMConstants
 
USER_DIR - Static variable in class megamek.common.preference.ClientPreferences
A user-specified directory, typically outside the MM directory, where content may be loaded from.
USER_DIR_README_FILE - Static variable in class megamek.MMConstants
 
USER_GIVEN_NAME_FEMALE_FILE - Static variable in class megamek.MMConstants
 
USER_GIVEN_NAME_MALE_FILE - Static variable in class megamek.MMConstants
 
USER_HISTORICAL_ETHNICITY_FILE - Static variable in class megamek.MMConstants
 
USER_LOADOUTS_DIR - Static variable in class megamek.MMConstants
 
USER_NAME_FACTIONS_DIRECTORY_PATH - Static variable in class megamek.MMConstants
 
USER_SURNAME_FILE - Static variable in class megamek.MMConstants
 
userdataDir() - Static method in class megamek.common.Configuration
Return the configured userdata directory.
userDataFiles(File, String) - Static method in class megamek.client.ui.swing.CommonSettingsDialog
Returns the files in the directory given as relativePath (e.g.
userPreferences - Static variable in class megamek.SuiteOptions
 
usesAdjustingFormations() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesAdvancedInitiative() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesArcs() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
Returns true if this unit uses the 4 firing arcs of Warships, Dropships and other units.
usesASDamageObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesASDamageVectorObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesBattlefieldInt() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesCapitalWeapons() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
usesClusterTable() - Method in class megamek.common.weapons.ACFlakHandler
 
usesClusterTable() - Method in class megamek.common.weapons.ADAMissileWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.BombAttackHandler
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
usesClusterTable() - Method in class megamek.common.weapons.HAGWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.LBXHandler
 
usesClusterTable() - Method in class megamek.common.weapons.MissileWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.NarcHandler
 
usesClusterTable() - Method in class megamek.common.weapons.RACHandler
 
usesClusterTable() - Method in class megamek.common.weapons.RapidfireACWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.SpaceBombAttackHandler
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
usesClusterTable() - Method in class megamek.common.weapons.ThunderBoltWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.UltraWeaponHandler
 
usesClusterTable() - Method in class megamek.common.weapons.WeaponHandler
Does this attack use the cluster hit table? necessary to determine how Aero damage should be applied
usesDamage(ASRange) - Method in class megamek.common.alphaStrike.ASDamageVector
Returns true when this ASDamageVector uses the given range; e.g.
usesDoubleBlind() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesDoubleOrIntegerObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesIntegerObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesKgStandard(Entity) - Static method in class megamek.common.verifier.TestEntity
 
usesKilogramStandard(Entity) - Static method in enum class megamek.common.RoundWeight
Convenience method for checking whether an Entity uses the kilogram standard in its construction rules rather than tons.
usesMapObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesNoObject() - Method in enum class megamek.common.alphaStrike.BattleForceSUA
 
usesOV() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
useSpaceForPauseUnpause() - Method in class megamek.client.ui.dialogs.BotCommandsPanel
Registers the space key to pause and unpause the game.
useSpheroidAtmosphere(Game, Entity) - Static method in class megamek.common.Compute
Should we treat this entity, in its current state, as if it is a spheroid unit flying in atmosphere?
useSpheroidAtmosphere(Game, Entity) - Method in class megamek.common.MoveStep
Should we treat this movement as if it is occurring for a spheroid unit flying in atmosphere?
usesSML() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
usesSMLE() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
usesSprintingMove() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesTeamVision() - Method in interface megamek.common.strategicBattleSystems.SBFRuleOptionsUser
 
usesThreshold() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
usesTMM() - Method in interface megamek.common.alphaStrike.ASCardDisplayable
 
usesTurnMode() - Method in class megamek.common.Entity
Only check for satisfied turn mode for Tanks or QuadVees in vehicle mode, or LAMs in AirMek mode.
usesTurnMode() - Method in class megamek.common.LandAirMek
 
usesTurnMode() - Method in class megamek.common.QuadVee
 
usesTurnMode() - Method in class megamek.common.Tank
 
usesTurns() - Method in enum class megamek.common.enums.GamePhase
 
usesWeaponBays() - Method in class megamek.common.Dropship
 
usesWeaponBays() - Method in class megamek.common.Entity
 
usesWeaponBays() - Method in class megamek.common.Jumpship
 
usesWeaponHeat() - Method in class megamek.common.battlevalue.BVCalculator
 
usesWeaponHeat() - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
usesWeaponHeat() - Method in class megamek.common.battlevalue.LargeAeroBVCalculator
 
usesWeaponSlot(Entity, EquipmentType) - Static method in class megamek.common.verifier.TestAero
 
useVariableTechLevel() - Method in interface megamek.common.ITechManager
 
useVectorMove() - Method in class megamek.common.Game
 
useWeightClass() - Method in class megamek.client.ratgenerator.ForceDescriptor
 
useWithdraw(boolean) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
Utility - Enum constant in enum class megamek.client.bot.princess.PathRanker.PathRankerType
 
UTILITY_MUNITIONS - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
UtilityPathRanker - Class in megamek.client.bot.princess
 
UtilityPathRanker(Princess) - Constructor for class megamek.client.bot.princess.UtilityPathRanker
 
uuid - Variable in class megamek.common.Building.DemolitionCharge
A UUID to keep track of the identify of this demolition charge.
uuid - Variable in class megamek.common.Game
A UUID to identify this game instance.

V

V - Enum constant in enum class megamek.common.strategicBattleSystems.SBFElementType
 
VACUUM - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
VACUUM - Static variable in interface megamek.common.ILocationExposureStatus
 
validArmorLocation(int) - Method in class megamek.common.battlevalue.AeroBVCalculator
 
validArmorLocation(int) - Method in class megamek.common.battlevalue.BVCalculator
Returns true when the given location is valid for armor BV calculations.
validArmorLocation(int) - Method in class megamek.common.battlevalue.WarShipBVCalculator
 
VALIDATE - Enum constant in enum class megamek.common.commandline.MegaMekCommandLineFlag
 
validateAction(boolean) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This validates the data contained within this dialog, returning the determined state (with SUCCESS being returned if all warnings are skipped).
validateButtonActionPerformed(ActionEvent) - Method in class megamek.client.ui.baseComponents.AbstractValidationButtonDialog
This performs data validation on the dialog if the current validation state is pending or warning, or if this is manually triggered.
validateForTracking(Entity) - Static method in class megamek.client.bot.princess.HeatMap
Convenience method for external callers to pre-filter entities prior to passing them for processing into a heat map
validateMapGenParameters() - Method in class megamek.common.MapSettings
Checks, if the Mapgenerator parameters are all valid.
validatePassword(String) - Static method in class megamek.server.Server
 
validatePlayerInfo(int) - Method in class megamek.server.Server
Validates the player info.
validatePlayerName(String) - Static method in class megamek.server.Server
 
validatePort(int) - Static method in class megamek.server.Server
 
validateServerAddress(String) - Static method in class megamek.server.Server
 
validateUnitCoverage(Entity, Coords) - Method in class megamek.client.bot.princess.CoverageValidator
Validates if the unit has coverage from at least one ally.
ValidationState - Enum Class in megamek.client.ui.enums
 
validFor(Entity) - Method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Checks for compatibility with a support vehicle type and weight class
validJumpJets(long, boolean) - Static method in class megamek.common.verifier.TestEntity
 
validSkinSpecFile(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Checks whether the given path points to a file that is a valid skin specification.
VALIGN_BOTTOM - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the bottom in case of Horizontal or single tiling.
VALIGN_CENTER - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the centre in case of Horizontal or single tiling.
VALIGN_EXACT - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Shift down from top border of area by exact number of pixels.
VALIGN_TOP - Static variable in class megamek.client.ui.swing.widget.BackGroundDrawer
Alignment to the top in case of Horizontal or single tiling.
value - Variable in class megamek.server.commands.arguments.Argument
 
VALUE_CONSOLE - Static variable in class megamek.common.MULParser
 
VALUE_DEAD - Static variable in class megamek.common.MULParser
Special values recognized by this parser.
VALUE_DESTROYED - Static variable in class megamek.common.MULParser
 
VALUE_EMPTY - Static variable in class megamek.common.MULParser
 
VALUE_HIT - Static variable in class megamek.common.MULParser
 
VALUE_INTERNAL - Static variable in class megamek.common.MULParser
 
VALUE_NA - Static variable in class megamek.common.MULParser
 
VALUE_NONE - Static variable in class megamek.common.MULParser
 
VALUE_REAR - Static variable in class megamek.common.MULParser
 
VALUE_SYSTEM - Static variable in class megamek.common.MULParser
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.dialogs.BotConfigDialog
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.BoardEditor
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.CommonSettingsDialog
Used to note which advanced setting is currently clicked.
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.dialog.AbstractUnitSelectorDialog
This handles list selection events, which are only thrown by MegaMek/MegaMekLab
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.FiringDisplay
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.lobby.ChatLounge
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.PointblankShotDisplay
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.PrephaseDisplay
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.sbf.SBFFiringDisplay
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecEditor
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinSpecPanel
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.TargetingPhaseDisplay
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
valueChanged(ListSelectionEvent) - Method in class megamek.client.ui.swing.UnitFailureDialog
 
valueChanged(TreeSelectionEvent) - Method in class megamek.client.ui.panels.AbstractIconChooser
 
valueChanged(TreeSelectionEvent) - Method in class megamek.client.ui.swing.RandomArmyDialog
 
valueConfig - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
valueFont - Variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
ValueNode - Class in megamek.client.ratgenerator
Generic node which contains a value, a proportional weight to be used in random selection, and the number of times to be applied.
ValueNode() - Constructor for class megamek.client.ratgenerator.ValueNode
 
valueOf(String) - Static method in enum class megamek.ai.dataset.UnitActionField
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.ai.dataset.UnitStateField
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.CardinalEdge
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.ChatCommands
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.FireControl.FireControlType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.PathRanker.PathRankerType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.PhysicalAttackType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.generator.enums.SkillGeneratorMethod
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.generator.enums.SkillGeneratorType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ratgenerator.MissionRole
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.enums.DialogResult
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.enums.ValidationState
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.audio.SoundType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.overlay.IFF
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.sbf.SelectDirection
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.util.PlayerColour
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASArcs
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASRange
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.alphaStrike.ASUnitType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.AmmoType.Munitions
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.AmmoTypeFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.autoresolve.acar.order.OrderType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.autoresolve.component.EngagementControl
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.BayType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.CrewType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.DeploymentElevationType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.Entity.InvalidSourceBuildReason
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.EntityFluff.System
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.EntityMovementMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.EntityMovementType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.AimingMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.BasementType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.BuildingType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.GamePhase
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.Gender
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.MPBoosters
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.SkillLevel
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.enums.WeaponSortOrder
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.eras.EraFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.Facing
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.FuelType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.GameType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.InfantryMount.BeastSize
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.MiscTypeFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.MovePath.MoveStepType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.net.enums.ConnectionEventType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.net.enums.PacketCommand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.net.enums.PacketReadState
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.OffBoardDirection
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Atmosphere
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.BlowingSand
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.EMI
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Fog
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Light
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Weather
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.Wind
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.planetaryconditions.WindDirection
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.RoundWeight
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.SimpleTechLevel
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.SpecialHexDisplay.Type
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.templates.TROView.Justification
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.UnitRole
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.util.DiscordFormat
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.BayData
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestAero.Quarters
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestEntity.Ceil
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.ViewFormatting
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.weapons.DamageType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.common.WeaponTypeFlag
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.server.trigger.TriggerSituation
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.utilities.BoardsTagger.Tags
Returns the enum constant of this class with the specified name.
valueOf(String) - Static method in enum class megamek.utilities.QuickGameRunner.GUIType
Returns the enum constant of this class with the specified name.
valueOfInt(int) - Static method in enum class megamek.common.Facing
Method provided for backward compatibility with old integer constants.
values() - Static method in enum class megamek.ai.dataset.UnitActionField
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.ai.dataset.UnitStateField
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.SpecialAmmo
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.CardinalEdge
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.ChatCommands
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.FireControl.FireControlType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.FiringPlanCalculationParameters.FiringPlanCalculationType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.PathRanker.PathRankerType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.PhysicalAttackType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.bot.princess.UnitBehavior.BehaviorType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.generator.enums.SkillGeneratorMethod
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.generator.enums.SkillGeneratorType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ratgenerator.FactionRecord.TechCategory
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ratgenerator.MissionRole
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ratgenerator.Ruleset.RatingSystem
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.enums.DialogResult
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.enums.ValidationState
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.audio.SoundType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.boardview.LabelDisplayStyle
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.calculationReport.CalculationReport.LineType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.DeploymentDisplay.DeployCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.DeployMinefieldDisplay.DeployMinefieldCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.FiringDisplay.FiringCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.lobby.sorters.MekTableSorter.Sorting
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.overlay.IFF
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.PhysicalDisplay.PhysicalCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.PointblankShotDisplay.FiringCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.PrephaseDisplay.PrephaseCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.ReportDisplay.ReportCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.sbf.SelectDirection
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.SBFReportDisplay.ReportCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.SelectArtyAutoHitHexDisplay.ArtyAutoHitCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.TargetingPhaseDisplay.TargetingCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.util.KeyCommandBind
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.util.PlayerColour
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.client.ui.swing.widget.SkinSpecification.UIComponents
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.alphaStrike.ASArcs
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.alphaStrike.ASRange
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.alphaStrike.ASUnitType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.alphaStrike.BattleForceSUA
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.AmmoType.Munitions
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.AmmoTypeFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.autoresolve.acar.action.StandardUnitAttack.ManeuverResult
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.autoresolve.acar.order.OrderType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.autoresolve.component.EngagementControl
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.autoresolve.damage.EntityFinalState
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.BayType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.commandline.ClientServerCommandLineFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.commandline.MegaMekCommandLineFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.CrewType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.DeploymentElevationType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.Entity.InvalidSourceBuildReason
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.EntityFluff.System
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.EntityMovementMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.EntityMovementType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.AimingMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.BasementType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.BuildingType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.GamePhase
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.Gender
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.HazardousLiquidPoolType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.MPBoosters
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.SkillLevel
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.enums.WeaponSortOrder
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.eras.EraFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.Facing
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.FuelType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.GameType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.hexarea.HalfPlaneHexArea.HalfPlaneType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.hexarea.RowHalfPlaneHexArea.HalfPlaneType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.InfantryMount.BeastSize
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.InfantryTransporter.PlatoonType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.MiscTypeFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.MovePath.MoveStepType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.net.enums.ConnectionEventType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.net.enums.PacketCommand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.net.enums.PacketReadState
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.OffBoardDirection
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.Atmosphere
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.BlowingSand
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.EMI
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.Fog
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.IlluminationLevel
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.Light
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.Weather
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.Wind
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.planetaryconditions.WindDirection
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.RoundWeight
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.SimpleTechLevel
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.SpecialHexDisplay.Type
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.strategicBattleSystems.SBFElementType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.strategicBattleSystems.SBFFormation.MoraleStatus
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.strategicBattleSystems.SBFMovementMode
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.templates.TROView.Justification
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.UnitRole
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.util.DiscordFormat
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.BayData
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestAero.Quarters
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAManipulator
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestBattleArmor.BAMotiveSystems
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestEntity.Ceil
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestMek.MekJumpJets
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVEngine
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.verifier.TestSupportVehicle.SVType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.ViewFormatting
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.weapons.DamageType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.common.WeaponTypeFlag
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.server.commands.arguments.IncDecSetIntegerArgument.Operation
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.server.commands.NuclearStrikeCommand.NukeType
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.server.trigger.TriggerSituation
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.utilities.BoardsTagger.Tags
Returns an array containing the constants of this enum class, in the order they are declared.
values() - Static method in enum class megamek.utilities.QuickGameRunner.GUIType
Returns an array containing the constants of this enum class, in the order they are declared.
values(int, GameOptions, boolean) - Static method in enum class megamek.client.ui.swing.MovementDisplay.MoveCommand
Return a list of valid commands for the given parameters.
variableMaxSize() - Method in class megamek.common.EquipmentType
 
VariableSpeedPulseLaserWeapon - Class in megamek.common.weapons.lasers
 
VariableSpeedPulseLaserWeapon() - Constructor for class megamek.common.weapons.lasers.VariableSpeedPulseLaserWeapon
 
VariableSpeedPulseLaserWeaponHandler - Class in megamek.common.weapons
 
VariableSpeedPulseLaserWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VariableSpeedPulseLaserWeaponHandler
 
variableStepSize() - Method in class megamek.common.EquipmentType
 
variableStepSize() - Method in class megamek.common.MiscType
 
vectors - Variable in class megamek.common.Entity
 
VEE_CARRIER - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
VEE_EJECT_NAME - Static variable in class megamek.common.EjectedCrew
 
vegetationCeiling() - Method in class megamek.common.Hex
 
VEHICLE_HEAVY - Enum constant in enum class megamek.common.BayType
 
VEHICLE_HEAVY - Enum constant in enum class megamek.common.verifier.BayData
 
VEHICLE_JUMP_JET - Static variable in class megamek.common.EquipmentTypeLookup
 
VEHICLE_LIGHT - Enum constant in enum class megamek.common.BayType
 
VEHICLE_LIGHT - Enum constant in enum class megamek.common.verifier.BayData
 
VEHICLE_SH - Enum constant in enum class megamek.common.BayType
 
VEHICLE_SH - Enum constant in enum class megamek.common.verifier.BayData
 
VehicleFlamerCoolHandler - Class in megamek.common.weapons
 
VehicleFlamerCoolHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VehicleFlamerCoolHandler
 
VehicleFlamerHandler - Class in megamek.common.weapons
 
VehicleFlamerHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VehicleFlamerHandler
 
VehicleFlamerWeapon - Class in megamek.common.weapons.flamers
 
VehicleFlamerWeapon() - Constructor for class megamek.common.weapons.flamers.VehicleFlamerWeapon
 
vehicleMotiveDamage(Tank, int) - Method in class megamek.server.totalwarfare.TWGameManager
 
VehicleTROView - Class in megamek.common.templates
Creates a TRO template model for combat vehicles.
VehicleTROView(Tank) - Constructor for class megamek.common.templates.VehicleTROView
 
VehicularGrenadeLauncherWeapon - Class in megamek.common.weapons.mortars
 
VehicularGrenadeLauncherWeapon() - Constructor for class megamek.common.weapons.mortars.VehicularGrenadeLauncherWeapon
 
VERBOSE - Enum constant in enum class megamek.client.bot.princess.ChatCommands
Deprecated, for removal: This API element is subject to removal in a future version.
VerboseCommand - Class in megamek.client.bot.princess.commands
Command to do nothing because it is marked to be removed.
VerboseCommand() - Constructor for class megamek.client.bot.princess.commands.VerboseCommand
 
VerifiableTextField - Class in megamek.client.ui.swing.widget
This is an extension of the JTextField that includes the capacity for DataVerifier objects to be added.
VerifiableTextField() - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
 
VerifiableTextField(int) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
 
VerifiableTextField(int, boolean, boolean, DataVerifier) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
 
VerifiableTextField(String) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
 
VerifiableTextField(String, int) - Constructor for class megamek.client.ui.swing.widget.VerifiableTextField
 
verify(Double) - Method in class megamek.client.ui.swing.util.VerifyInRange
 
verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyInRange
 
verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
 
verify(Integer) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
 
verify(Object) - Method in interface megamek.client.ui.swing.util.DataVerifier
Performs a verification of the given value.
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyInRange
 
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
 
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
 
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
 
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotNull
 
verify(Object) - Method in class megamek.client.ui.swing.util.VerifyNotNullOrEmpty
 
verify(Object[]) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
 
verify(String) - Method in class megamek.client.ui.swing.util.VerifyInRange
 
verify(String) - Method in class megamek.client.ui.swing.util.VerifyIsInteger
 
verify(String) - Method in class megamek.client.ui.swing.util.VerifyIsPositiveInteger
 
verify(String) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
 
verify(Collection<?>) - Method in class megamek.client.ui.swing.util.VerifyNotEmpty
 
verifyForceName(String) - Method in class megamek.common.force.Forces
Returns true if the provided name can be used as a Force name.
VerifyInRange - Class in megamek.client.ui.swing.util
 
VerifyInRange(double, double, boolean) - Constructor for class megamek.client.ui.swing.util.VerifyInRange
 
VerifyIsInteger - Class in megamek.client.ui.swing.util
 
VerifyIsInteger() - Constructor for class megamek.client.ui.swing.util.VerifyIsInteger
 
VerifyIsPositiveInteger - Class in megamek.client.ui.swing.util
 
VerifyIsPositiveInteger() - Constructor for class megamek.client.ui.swing.util.VerifyIsPositiveInteger
 
VerifyNotEmpty - Class in megamek.client.ui.swing.util
 
VerifyNotEmpty() - Constructor for class megamek.client.ui.swing.util.VerifyNotEmpty
 
VerifyNotNull - Class in megamek.client.ui.swing.util
 
VerifyNotNull() - Constructor for class megamek.client.ui.swing.util.VerifyNotNull
 
VerifyNotNullOrEmpty - Class in megamek.client.ui.swing.util
 
VerifyNotNullOrEmpty() - Constructor for class megamek.client.ui.swing.util.VerifyNotNullOrEmpty
 
verifyText() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
Compares the text field's value to the list of DataVerifier objects to ensure the validity of the data.
verifyTextS() - Method in class megamek.client.ui.swing.widget.VerifiableTextField
Compares the text field's value to the list of DataVerifier objects to ensure the validity of the data.
version - Variable in class megamek.common.Game
Stores the version of MM, so that it can be serialized in saved games.
Version - Class in megamek
This is used for versioning, and to track the current Version the suite is running at.
Version() - Constructor for class megamek.Version
This Constructor is not to be used outside of unit testing
Version(String) - Constructor for class megamek.Version
 
Version(String, String, String, String) - Constructor for class megamek.Version
 
VERSION - Static variable in class megamek.common.MULParser
 
VERSION - Static variable in class megamek.SuiteConstants
 
VERSION_ERROR_CANNOT_PARSE_VERSION_FROM_STRING - Static variable in class megamek.MMLoggingConstants
 
VERSION_FAILED_TO_PARSE_MAJOR - Static variable in class megamek.MMLoggingConstants
 
VERSION_FAILED_TO_PARSE_MINOR - Static variable in class megamek.MMLoggingConstants
 
VERSION_FAILED_TO_PARSE_RELEASE - Static variable in class megamek.MMLoggingConstants
 
VERSION_ILLEGAL_VERSION_FORMAT - Static variable in class megamek.MMLoggingConstants
 
VERSION_PARSE_FAILURE - Static variable in class megamek.MMLoggingConstants
 
VERY_HIGH - Enum constant in enum class megamek.common.planetaryconditions.Atmosphere
 
VERY_LARGE - Enum constant in enum class megamek.common.InfantryMount.BeastSize
 
VESSEL - Enum constant in enum class megamek.common.CrewType
 
VETERAN - Enum constant in enum class megamek.common.enums.SkillLevel
 
VGLWeaponHandler - Class in megamek.common.weapons
Weapon handler for vehicular grenade launchers.
VGLWeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.VGLWeaponHandler
 
VibrabombSettingDialog - Class in megamek.client.ui.swing
Ask for the setting for a vibrabomb.
VibrabombSettingDialog(JFrame) - Constructor for class megamek.client.ui.swing.VibrabombSettingDialog
 
VIBRO_SHOVEL - Static variable in class megamek.common.EquipmentTypeLookup
 
vibroclawatt() - Method in class megamek.client.ui.swing.PhysicalDisplay
slice 'em up with your vibroclaws
victory() - Method in class megamek.server.totalwarfare.TWGameManager
Returns true if victory conditions have been met.
VICTORY - Enum constant in enum class megamek.common.enums.GamePhase
 
VICTORY_ACHIEVE_CONDITIONS - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_BV_DESTROYED_PERCENT - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_BV_RATIO_PERCENT - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_CHECK_VICTORY - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_COMMANDER_KILLED - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_GAME_KILL_COUNT - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_GAME_TURN_LIMIT - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_SKIP_FORCED_VICTORY - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_USE_BV_DESTROYED - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_USE_BV_RATIO - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_USE_GAME_TURN_LIMIT - Static variable in class megamek.common.options.OptionsConstants
 
VICTORY_USE_KILL_COUNT - Static variable in class megamek.common.options.OptionsConstants
 
VictoryCommand - Class in megamek.server.commands
Causes automatic victory at the end of the current turn.
VictoryCommand(Server, TWGameManager) - Constructor for class megamek.server.commands.VictoryCommand
Creates new VictoryCommand
VictoryCondition - Interface in megamek.server.victory
Interface for classes judging whether a victory occurred or not.
VictoryDeserializer - Class in megamek.common.jacksonadapters
 
victoryHeader() - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
 
victoryHeader() - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
 
victoryHeader() - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
 
VictoryHelper - Class in megamek.common.autoresolve.acar.manager
 
VictoryHelper - Class in megamek.server.victory
This class manages the victory conditions of a game.
VictoryHelper(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.manager.VictoryHelper
 
VictoryHelper(Game) - Constructor for class megamek.server.victory.VictoryHelper
Constructs the VictoryHelper.
VictoryHelper.BattlefieldControlVictory - Class in megamek.common.autoresolve.acar.manager
 
VictoryPhase - Class in megamek.common.autoresolve.acar.phase
 
VictoryPhase(SimulationManager) - Constructor for class megamek.common.autoresolve.acar.phase.VictoryPhase
 
VictoryPhaseReporter - Class in megamek.common.autoresolve.acar.report
 
victoryReport() - Method in class megamek.common.Aero
 
victoryReport() - Method in class megamek.common.Entity
Generates a vector containing reports on all useful information about this entity.
victoryReport() - Method in class megamek.common.HandheldWeapon
 
victoryReport() - Method in class megamek.common.Infantry
 
victoryReport() - Method in class megamek.common.Mek
 
victoryReport() - Method in class megamek.common.ProtoMek
 
victoryReport() - Method in class megamek.common.Tank
 
victoryResult(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.DummyVictoryPhaseReporter
 
victoryResult(SimulationManager) - Method in interface megamek.common.autoresolve.acar.report.IVictoryPhaseReporter
 
victoryResult(SimulationManager) - Method in class megamek.common.autoresolve.acar.report.VictoryPhaseReporter
 
VictoryResult - Class in megamek.server.victory
A Victory Result stores information about the results of checking one or more victory conditions.
VictoryResult(boolean) - Constructor for class megamek.server.victory.VictoryResult
 
VictoryResult(boolean, int, int) - Constructor for class megamek.server.victory.VictoryResult
 
VictoryTriggeredEvent - Record Class in megamek.server.scriptedevent
This class represents victory events that can be added programmatically or from MM scenarios to check for victory of a team.
VictoryTriggeredEvent(Trigger, boolean, String) - Constructor for record class megamek.server.scriptedevent.VictoryTriggeredEvent
Creates an instance of a VictoryTriggeredEvent record class.
VIEW_ACCESSIBILITY_WINDOW - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_ACTING_UNIT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
VIEW_BOT_COMMANDS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_CHANGE_THEME - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_CLIENT_SETTINGS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_DECGUISCALE - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_FORCE_DISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_GAME_OPTIONS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_INCGUISCALE - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_KEYBINDS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_LABELS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_LOS_SETTING - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_MINI_MAP - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_MOVE_ENV - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_MOVE_MOD_ENV - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_PLANETARYCONDITIONS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_PLAYER_LIST - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_PLAYER_SETTINGS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_RESET_WINDOW_POSITIONS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_ROUND_REPORT - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_CF_WARNING - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_FIELD_OF_FIRE - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_FIRING_SOLUTIONS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_FLEE_ZONE - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_FOV_DARKEN - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_FOV_HIGHLIGHT - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_HEXCOORDS - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_ISOMETRIC - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TOGGLE_SENSOR_RANGE - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_TURN_DETAILS_OVERLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_UNIT_DISPLAY - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_UNIT_OVERVIEW - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_ZOOM_IN - Static variable in class megamek.client.ui.swing.ClientGUI
 
VIEW_ZOOM_OUT - Static variable in class megamek.client.ui.swing.ClientGUI
 
ViewFormatting - Enum Class in megamek.common
Enum of valid formatting styles, to use with MekView objects HTML: contains HTML markup Discord: Contains Discord markup and formatting None: plain text
VIOLET - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
visibilityHelper() - Method in class megamek.common.strategicBattleSystems.SBFGame
 
VISIBLE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFVisibilityStatus
 
visibleTargets - Variable in class megamek.client.ui.swing.FiringDisplay
 
visitedCoords - Variable in class megamek.common.pathfinder.NewtonianAerospacePathFinder
 
VISUAL - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
VISUAL_DARK - Static variable in class megamek.client.ui.swing.boardview.SensorRangeSprite
 
VLAND - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
VLG - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VOLLEY - Enum constant in enum class megamek.client.bot.princess.ArtilleryCommandAndControl.ArtilleryOrder
 
voteYes(Server, Player) - Static method in class megamek.server.commands.AllowGameMasterCommand
 
voteYes(Server, Player) - Static method in class megamek.server.commands.AllowTeamChangeCommand
 
VR - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VRT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VSTOL - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VSTOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.ChassisModification
 
VSTOL_CHASSIS_MOD - Static variable in class megamek.common.EquipmentTypeLookup
 
VTAKEOFF - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
VTH - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VTHxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VTM - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VTMxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VTOL - Class in megamek.common
 
VTOL - Enum constant in enum class megamek.common.EntityMovementMode
 
VTOL - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
VTOL - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
VTOL - Static variable in class megamek.common.UnitType
 
VTOL() - Constructor for class megamek.common.VTOL
 
VTOL_JET_BOOSTER - Enum constant in enum class megamek.common.enums.MPBoosters
 
VTOL_MAX_ROTOR_ARMOR - Static variable in class megamek.common.verifier.TestTank
Defines the maximum amount of armor a VTOL can mount on its rotor.
VTOLMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent VTOL unit in MekDisplay.ArmorPanel class.
VTOLMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.VTOLMapSet
 
VTS - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
VTSxD - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 

W

waa - Variable in class megamek.common.WeaponResult
 
waa - Variable in class megamek.common.weapons.WeaponHandler
 
WaitingForServerPanel - Class in megamek.client.ui.swing
This panel shows the centered notice saying "Waiting for Server".
WaitingForServerPanel() - Constructor for class megamek.client.ui.swing.WaitingForServerPanel
Returns a panel that shows the centered notice saying "Under Construction" with a warning sign above.
WALK_MP - Static variable in class megamek.common.loaders.MtfFile
 
Walker - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
walkMP - Variable in class megamek.common.Entity
 
WALL - Enum constant in enum class megamek.common.enums.BuildingType
 
wantsDefeat - Static variable in class megamek.server.commands.DefeatCommand
 
warn(String, Object...) - Method in class megamek.logging.MMLogger
Warning Level Logging
warn(Throwable, String, Object...) - Method in class megamek.logging.MMLogger
Warning Level Logging
warning(String) - Method in class megamek.common.Report
 
WARNING - Enum constant in enum class megamek.client.ui.enums.ValidationState
 
WARNING_COLOR - Static variable in class megamek.client.ui.swing.GUIPreferences
 
WARNING_SIGN - Static variable in class megamek.client.ui.swing.util.UIUtil
 
warningSign() - Static method in class megamek.client.ui.swing.util.UIUtil
Returns the yellow and gui-scaled warning sign.
Warship - Class in megamek.common
 
Warship() - Constructor for class megamek.common.Warship
 
WARSHIP - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
WARSHIP - Static variable in class megamek.common.UnitType
 
WarShipBVCalculator - Class in megamek.common.battlevalue
 
WarShipCostCalculator - Class in megamek.common.cost
 
WarShipCostCalculator() - Constructor for class megamek.common.cost.WarShipCostCalculator
 
WarshipMapSet - Class in megamek.client.ui.swing.widget
Class which keeps set of all areas required to represent ASF unit in MekDisplay.ArmorPanel class.
WarshipMapSet(JComponent, UnitDisplay) - Constructor for class megamek.client.ui.swing.widget.WarshipMapSet
 
wasCritThresh() - Method in class megamek.common.Aero
 
wasCritThresh() - Method in interface megamek.common.IAero
 
wasCritThresh() - Method in class megamek.common.LandAirMek
 
wasLoadedThisTurn() - Method in class megamek.common.Entity
 
wasNeverDeployed() - Method in class megamek.common.Entity
Checks to see if entity was never deployed
wasStruck() - Method in class megamek.common.Entity
 
WAT - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
WATCHDOG - Static variable in class megamek.common.Sensor
 
Water - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
WATER - Static variable in class megamek.common.Terrains
 
WATER_FLUFF - Static variable in class megamek.common.Terrains
 
WATER_SURFACE - Enum constant in enum class megamek.common.DeploymentElevationType
 
waterExtremeRange - Variable in class megamek.common.WeaponType
 
waterLongRange - Variable in class megamek.common.WeaponType
 
waterMediumRange - Variable in class megamek.common.WeaponType
 
waterShortRange - Variable in class megamek.common.WeaponType
 
weakerAdjacentArc - Variable in class megamek.common.battlevalue.WarShipBVCalculator
 
weakTankIntoWoods - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
weapon - Variable in class megamek.common.weapons.WeaponHandler
 
Weapon - Class in megamek.common.weapons
A class representing a weapon.
Weapon() - Constructor for class megamek.common.weapons.Weapon
 
WEAPON - Enum constant in enum class megamek.client.bot.princess.PhysicalAttackType
 
WEAPON_ARC - Enum constant in enum class megamek.common.enums.WeaponSortOrder
 
WEAPON_BURST_1D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_2D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_3D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_4D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_5D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_6D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_7D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_BURST_HALFD6 - Static variable in class megamek.common.WeaponType
 
WEAPON_CLUSTER_BALLISTIC - Static variable in class megamek.common.WeaponType
 
WEAPON_CLUSTER_MISSILE - Static variable in class megamek.common.WeaponType
 
WEAPON_CLUSTER_MISSILE_1D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_CLUSTER_MISSILE_2D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_CLUSTER_MISSILE_3D6 - Static variable in class megamek.common.WeaponType
 
WEAPON_DIRECT_FIRE - Static variable in class megamek.common.WeaponType
 
WEAPON_NA - Static variable in class megamek.common.WeaponType
 
WEAPON_PLASMA - Static variable in class megamek.common.WeaponType
 
WEAPON_PULSE - Static variable in class megamek.common.WeaponType
 
WEAPON_QUIRK - Static variable in class megamek.common.loaders.MtfFile
 
WEAPON_SELECTED - Static variable in class megamek.client.event.MekDisplayEvent
 
WeaponAttackAction - Class in megamek.common.actions
Represents intention to fire a weapon at the target.
WeaponAttackAction(int, int, int) - Constructor for class megamek.common.actions.WeaponAttackAction
 
WeaponAttackAction(int, int, int, int) - Constructor for class megamek.common.actions.WeaponAttackAction
 
WeaponAttackAction(WeaponAttackAction) - Constructor for class megamek.common.actions.WeaponAttackAction
 
weaponBayList - Variable in class megamek.common.Entity
A list of all mounted weapon bays
WeaponComparatorArc - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by arcs with ties arbitrated based on damage (high to low).
WeaponComparatorArc(Entity) - Constructor for class megamek.common.WeaponComparatorArc
 
WeaponComparatorBV - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by BV, needed for BV calculation Only pass Mounteds into this that are weapons
WeaponComparatorBV() - Constructor for class megamek.common.WeaponComparatorBV
 
WeaponComparatorCustom - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by a custom ordering.
WeaponComparatorCustom(Entity) - Constructor for class megamek.common.WeaponComparatorCustom
 
WeaponComparatorDamage - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by damage with ties arbitrated based on heat (lower heat wins).
WeaponComparatorDamage(boolean) - Constructor for class megamek.common.WeaponComparatorDamage
 
WeaponComparatorNum - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by weapon number.
WeaponComparatorNum(Entity) - Constructor for class megamek.common.WeaponComparatorNum
 
WeaponComparatorRange - Class in megamek.common
Comparator for sorting Weapons (Mounteds that have WeaponTypes) by Range.
WeaponComparatorRange(boolean) - Constructor for class megamek.common.WeaponComparatorRange
 
weaponFired() - Method in class megamek.common.Entity
 
weaponFiredFrom(int) - Method in class megamek.common.Entity
 
WeaponFireInfo - Class in megamek.client.bot.princess
WeaponFireInfo is a wrapper around a WeaponAttackAction that includes probability to hit and expected damage
WeaponFireInfo(Princess) - Constructor for class megamek.client.bot.princess.WeaponFireInfo
For unit testing.
weaponGroupList - Variable in class megamek.common.Entity
A list of all mounted weapon groups
WeaponHandler - Class in megamek.common.weapons
A basic, simple attack handler.
WeaponHandler() - Constructor for class megamek.common.weapons.WeaponHandler
 
WeaponHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WeaponHandler
 
weaponHeat(WeaponMounted) - Method in class megamek.common.battlevalue.HeatTrackingBVCalculator
 
weaponHeat(Mounted<?>, boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
weaponHeat(Mounted<?>, boolean, boolean) - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
weaponHeat(WeaponType) - Static method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
weaponInList(Mounted<?>) - Method in class megamek.common.ArtilleryTracker
 
weaponList - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
weaponList - Variable in class megamek.common.Entity
A list of all mounted weapons.
WeaponMounted - Class in megamek.common.equipment
 
WeaponMounted(Entity, WeaponType) - Constructor for class megamek.common.equipment.WeaponMounted
 
WeaponOrder() - Constructor for class megamek.common.WeaponOrderHandler.WeaponOrder
 
WeaponOrderHandler - Class in megamek.common
This class loads the custom weapon orders lists from the mmconf/customWeaponOrder.xml files.
WeaponOrderHandler() - Constructor for class megamek.common.WeaponOrderHandler
 
WeaponOrderHandler.WeaponOrder - Class in megamek.common
 
WeaponPanel - Class in megamek.client.ui.swing.unitDisplay
This class contains the all the gizmos for firing the mek's weapons.
weaponQuirkExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
weaponQuirkInclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
WeaponQuirks - Class in megamek.common.options
This class represents the weapon quirks of an individual weapon.
WeaponQuirks() - Constructor for class megamek.common.options.WeaponQuirks
 
weaponQuirkType - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
weaponQuirkTypeExclude - Variable in class megamek.client.ui.advancedsearch.MekSearchFilter
 
WeaponResult - Class in megamek.common
Generated by a first pass through the weapon attack list.
WeaponResult() - Constructor for class megamek.common.WeaponResult
 
WEAPONS - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
WEAPONS - Static variable in class megamek.common.loaders.MtfFile
 
WEAPONS_INDEX - Static variable in class megamek.client.ui.swing.widget.MekPanelTabStrip
 
weaponSelected(MekDisplayEvent) - Method in interface megamek.client.event.MekDisplayListener
Sent when user selects a weapon in the weapon panel.
weaponSelected(MekDisplayEvent) - Method in class megamek.client.event.MekDisplayListenerAdapter
Sent when user selects a weapon in the weapon panel.
weaponSelected(MekDisplayEvent) - Method in class megamek.client.ui.swing.ClientGUI
 
weaponsForExcessiveAmmo - Variable in class megamek.common.battlevalue.BVCalculator
 
weaponsList - Variable in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
WeaponSortOrder - Enum Class in megamek.common.enums
 
weaponSpecialistValidWeaponNames(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns a List of distinct (each occuring only once) weapon names of weapons present on the given Entity that are valid choices for the Weapon Specialist SPA.
weaponSpecialistValidWeapons(Entity, GameOptions) - Static method in class megamek.common.PilotSPAHelper
Returns a List of weapons from those present on the given Entity that are valid choices for the Weapon Specialist SPA.
WeaponsTabActive - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
WeaponsTabIdle - Static variable in class megamek.client.ui.swing.widget.SkinXMLHandler
 
WeaponType - Class in megamek.common
A type of mek or vehicle weapon.
WeaponType() - Constructor for class megamek.common.WeaponType
 
WeaponTypeFlag - Enum Class in megamek.common
Set of flags that can be used to determine how the weapon is used and its special properties note: many weapons can be identified by their ammo type
Weather - Enum Class in megamek.common.planetaryconditions
 
WeatherProcessor - Class in megamek.server
Cycle through hexes on a map and make any necessary adjustments based on weather What will happen here: - add light and heavy snow for snowfall - add ice for snowfall, sleet, and ice storm - add/take away(?) rapids and torrent for winds - add mud, rapids, and torrent for rain (no that has to be done before play starts so it is in server.applyBoardSettings() - put out fires (DONE)
WeatherProcessor(TWGameManager) - Constructor for class megamek.server.WeatherProcessor
 
WeatherRestriction - Class in megamek.common
This class contains data and logic for temperature restrictions.
WeatherRestriction(Integer, Integer) - Constructor for class megamek.common.WeatherRestriction
 
weight - Variable in class megamek.client.ratgenerator.ValueNode
 
weight - Variable in class megamek.common.Entity
 
weight - Variable in class megamek.common.StandardSeatCargoBay
 
WEIGHT_ASSAULT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_COLOSSAL - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_HEAVY - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_LARGE_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_LARGE_DROP - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_LARGE_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_LARGE_SUPPORT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_LARGE_WAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_LARGE_WAR - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_LIGHT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_MEDIUM - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_MEDIUM_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_MEDIUM_DROP - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_MEDIUM_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_MEDIUM_SUPPORT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_SMALL_CRAFT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_SMALL_CRAFT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_SMALL_DROP - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_SMALL_DROP - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_SMALL_SUPPORT - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_SMALL_SUPPORT - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_SMALL_WAR - Static variable in class megamek.client.ratgenerator.ForceDescriptor
 
WEIGHT_SMALL_WAR - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_SUPER_HEAVY - Static variable in class megamek.common.EntityWeightClass
 
WEIGHT_ULTRA_LIGHT - Static variable in class megamek.common.EntityWeightClass
 
WeightDisplayDialog - Class in megamek.client.ui.dialogs
 
WeightDisplayDialog(JFrame, boolean, Entity) - Constructor for class megamek.client.ui.dialogs.WeightDisplayDialog
 
WeightDisplayDialog(JFrame, Entity) - Constructor for class megamek.client.ui.dialogs.WeightDisplayDialog
 
WeightedDoubleMap<T> - Class in megamek.common.util.weightedMaps
Constructs a table of values each with a double weight that makes them more or less likely to be selected at random
WeightedDoubleMap() - Constructor for class megamek.common.util.weightedMaps.WeightedDoubleMap
 
WeightedIntMap<T> - Class in megamek.common.util.weightedMaps
Constructs a table of values each with an int weight that makes them more or less likely to be selected at random
WeightedIntMap() - Constructor for class megamek.common.util.weightedMaps.WeightedIntMap
 
weightFreeHeatSinks(Aero) - Static method in class megamek.common.verifier.TestAero
 
weightFreeHeatSinks(Jumpship) - Static method in class megamek.common.verifier.TestAdvancedAerospace
 
weightFreeHeatSinks(SmallCraft) - Static method in class megamek.common.verifier.TestSmallCraft
 
weightProperties - Static variable in class megamek.client.generator.TeamLoadOutGenerator
 
weightx(double) - Method in class megamek.client.ui.GBC
Set the weightx of this GridBagConstraints
weighty(double) - Method in class megamek.client.ui.GBC
Set the weighty of this GridBagConstraints
WEST - Enum constant in enum class megamek.client.bot.princess.CardinalEdge
 
WEST - Enum constant in enum class megamek.common.OffBoardDirection
 
WET - Static variable in interface megamek.common.ILocationExposureStatus
 
Wheeled - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
WHEELED - Enum constant in enum class megamek.common.EntityMovementMode
 
WHEELED - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
WHEELED - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
WheeledAmphi - Enum constant in enum class megamek.common.pathfinder.BoardClusterTracker.MovementType
 
wheeledTankRestriction - Variable in class megamek.common.pathfinder.BoardEdgePathFinder.MoveLegalityIndicator
 
whichBay(int) - Method in class megamek.common.Entity
return the bay of the current weapon or ammo
WHITE - Enum constant in enum class megamek.common.util.DiscordFormat
 
WhiteSharkHandler - Class in megamek.common.weapons
 
WhiteSharkHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WhiteSharkHandler
 
WhiteSharkTHandler - Class in megamek.common.weapons
 
WhiteSharkTHandler(ToHitData, WeaponAttackAction, Game, TWGameManager) - Constructor for class megamek.common.weapons.WhiteSharkTHandler
 
WhoCommand - Class in megamek.server.commands
Lists all the players connected and some info about them.
WhoCommand(Server) - Constructor for class megamek.server.commands.WhoCommand
Creates new WhoCommand
whyDoomed(Entity, Game) - Method in class megamek.common.planetaryconditions.PlanetaryConditions
is the given entity type doomed in these conditions?
widgetsDir() - Static method in class megamek.common.Configuration
Get the widgets directory, which is relative to the images directory.
WidgetUtils - Class in megamek.client.ui.swing.widget
 
WidgetUtils() - Constructor for class megamek.client.ui.swing.widget.WidgetUtils
 
width - Variable in class megamek.common.Board
 
width - Variable in class megamek.common.util.fileUtils.ScaledImageFileFactory
 
width() - Method in class megamek.common.BoardDimensions
 
WIDTH - Static variable in class megamek.common.alphaStrike.cardDrawer.ASCard
 
WIGE - Enum constant in enum class megamek.common.EntityMovementMode
 
WIGE - Enum constant in enum class megamek.common.strategicBattleSystems.SBFMovementMode
 
WIGE - Enum constant in enum class megamek.common.verifier.TestSupportVehicle.SVType
 
wigeBonus - Variable in class megamek.common.Entity
 
wigeLiftoffHover() - Method in class megamek.common.Entity
Tracks whether a WiGE lifted off this turn (or a LAM hovered).
WILDCARD - Static variable in class megamek.common.Terrain
 
willCrash(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
Determines if the aircraft undertaking the given path will become a lawn dart
willCrushBuildings() - Method in class megamek.common.MovePath
 
willFlyOffBoard(Entity, Coords) - Static method in class megamek.client.bot.princess.NewtonianAerospacePathRanker
Whether entity will go off board if it starts at the given coordinates with the given vectors.
willIlluminate(Game, Entity) - Method in class megamek.common.actions.SearchlightAttackAction
 
willStall(MovePath) - Static method in class megamek.client.bot.princess.AeroPathUtil
Determines if the aircraft undertaking the given path will stall at the end of the turn.
Wind - Enum Class in megamek.common.planetaryconditions
 
WIND_BLOWN - Enum constant in enum class megamek.common.enums.HazardousLiquidPoolType
 
WindDirection - Enum Class in megamek.common.planetaryconditions
 
WINDOW_POS_X - Static variable in class megamek.client.ui.swing.GUIPreferences
 
WINDOW_POS_Y - Static variable in class megamek.client.ui.swing.GUIPreferences
 
WINDOW_SIZE_HEIGHT - Static variable in class megamek.client.ui.swing.GUIPreferences
 
WINDOW_SIZE_WIDTH - Static variable in class megamek.client.ui.swing.GUIPreferences
 
windowActivated(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowActivated(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowClosed(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowClosed(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowClosing(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
Note: Closing the dialog should always allow one to close the dialog.
windowClosing(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowDeactivated(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowDeactivated(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowDeiconified(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowDeiconified(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowIconified(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowIconified(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowOpened(WindowEvent) - Method in class megamek.client.ui.baseComponents.AbstractDialog
 
windowOpened(WindowEvent) - Method in class megamek.client.ui.swing.skinEditor.SkinEditorMainGUI
 
windowStateChanged(WindowEvent) - Method in class megamek.client.ui.preferences.JWindowPreference
 
wireC3(Game, Entity) - Static method in class megamek.common.util.C3Util
Adds C3 connections when new units are being added.
withCondition(Condition) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
withCrewDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
 
withDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
 
WITHDRAW_IF_CONDITION_IS_MET - Enum constant in enum class megamek.common.autoresolve.acar.order.OrderType
 
WithdrawAction - Class in megamek.common.autoresolve.acar.action
 
WithdrawAction(int) - Constructor for class megamek.common.autoresolve.acar.action.WithdrawAction
 
WithdrawActionHandler - Class in megamek.common.autoresolve.acar.handler
 
WithdrawActionHandler(WithdrawAction, SimulationManager) - Constructor for class megamek.common.autoresolve.acar.handler.WithdrawActionHandler
 
withdrawEdge(String) - Method in class megamek.common.jacksonadapters.PrincessSettingsBuilder
 
WithdrawReporter - Class in megamek.common.autoresolve.acar.report
 
WithdrawReporter(IGame, Consumer<PublicReportEntry>) - Constructor for class megamek.common.autoresolve.acar.report.WithdrawReporter
 
withFormationId(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
withIncreasedCrewDamage() - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
 
withInternalDamage(int) - Method in record class megamek.common.autoresolve.damage.DamageApplier.HitDetails
 
withOrderDelay(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
withPriority(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
withTargetId(int) - Method in class megamek.common.autoresolve.acar.order.Order.OrderBuilder
 
WOODS - Static variable in class megamek.common.Terrains
 
wordWrap(String) - Static method in class megamek.client.ui.WrapLayout
Inserts line breaks into a given input string to ensure that no line exceeds a maximum length of 100.
wordWrap(String, int) - Static method in class megamek.client.ui.WrapLayout
Inserts line breaks into a given input string to ensure that no line exceeds a maximum length.
workingTAGCount(Entity) - Method in class megamek.common.battlevalue.BVCalculator
 
wPan - Variable in class megamek.client.ui.swing.unitDisplay.UnitDisplay
 
WPN_QUIRKS - Static variable in class megamek.common.options.WeaponQuirks
 
wRangeR - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
WrapLayout - Class in megamek.client.ui
This class has been downloaded from a third-party source: Author: Rob Camick Website: https://tips4java.wordpress.com/2008/11/06/wrap-layout/ FlowLayout subclass that fully supports wrapping of components.
WrapLayout() - Constructor for class megamek.client.ui.WrapLayout
Constructs a new WrapLayout with a left alignment and a default 5-unit horizontal and vertical gap.
WrapLayout(int) - Constructor for class megamek.client.ui.WrapLayout
Constructs a new FlowLayout with the specified alignment and a default 5-unit horizontal and vertical gap.
WrapLayout(int, int, int) - Constructor for class megamek.client.ui.WrapLayout
Creates a new flow layout manager with the indicated alignment and the indicated horizontal and vertical gaps.
WrappingButtonPanel() - Constructor for class megamek.client.ui.swing.util.UIUtil.WrappingButtonPanel
 
wrapWithHTML(String) - Static method in class megamek.client.ui.swing.tooltip.UnitToolTip
 
WRECKING_BALL - Static variable in class megamek.common.EquipmentTypeLookup
 
wreckMarkerFor(Entity, int) - Method in class megamek.client.ui.swing.tileset.TilesetManager
Retrieve a wreck icon for the unit.
writeBlockComment(String) - Method in class megamek.common.util.BuildingBlock
Writes a comment.
writeBlockData(String, double) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, float) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, float[]) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, int) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, int[]) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, String) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, String[]) - Method in class megamek.common.util.BuildingBlock
 
writeBlockData(String, List<String>) - Method in class megamek.common.util.BuildingBlock
Writes a data block to the rawData vector.
writeBlockFile(File) - Method in class megamek.common.util.BuildingBlock
Writes the buildingBlock data to a file.
writeBodyToXML(PrintWriter, int) - Method in class megamek.common.icons.AbstractIcon
 
writeEntityList(Writer, ArrayList<Entity>) - Static method in class megamek.common.EntityListFile
 
writeEntityList(Writer, ArrayList<Entity>, boolean) - Static method in class megamek.common.EntityListFile
 
writeEquipmentAmmoDatabase(File) - Static method in class megamek.common.EquipmentType
 
writeEquipmentDatabase(File) - Static method in class megamek.common.EquipmentType
 
writeEquipmentExtendedDatabase(File) - Static method in class megamek.common.EquipmentType
 
writeEquipmentMiscDatabase(File) - Static method in class megamek.common.EquipmentType
 
writeEquipmentWeaponDatabase(File) - Static method in class megamek.common.EquipmentType
 
writeExtraDataToXMLLine(int) - Method in class megamek.common.Crew
 
writeGif() - Method in class megamek.common.commandline.MegaMekCommandLineParser
 
writeImgFileToAtlasMap() - Method in class megamek.utilities.CreateImageAtlases
Write the imgFile to Atlas map to a file.
writeInitiativeHeader() - Method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
 
writeInitiativeHeader() - Method in interface megamek.common.autoresolve.acar.report.IInitiativePhaseHelperReporter
 
writeInitiativeHeader() - Method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
 
writeInitiativeRolls() - Method in class megamek.common.autoresolve.acar.report.DummyInitiativePhaseHelperReporter
 
writeInitiativeRolls() - Method in interface megamek.common.autoresolve.acar.report.IInitiativePhaseHelperReporter
 
writeInitiativeRolls() - Method in class megamek.common.autoresolve.acar.report.InitiativePhaseHelperReporter
 
writeKeyBindings() - Static method in class megamek.common.KeyBindParser
Write the current keybindings to the default XML file.
writeLocationsToElement() - Method in class megamek.common.alphaStrike.conversion.ASArcedDamageConverter
 
writeLocationsToElement() - Method in class megamek.common.alphaStrike.conversion.ASDamageConverter
 
writeMMUFile(File, List<?>) - Method in class megamek.common.jacksonadapters.MMUWriter
Writes any of the given objects that are of a supported type to the given file in MMU (YAML) format.
writeMMUFileFullStats(File, List<?>) - Method in class megamek.common.jacksonadapters.MMUWriter
Writes any of the given objects that are of a supported type to the given file in MMU (YAML) format.
writeSimpleXMLAttributedTag(PrintWriter, int, String, String, T, String...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a String or an array of Strings to file, with an the possible addition of an attribute and its value
writeSimpleXMLCloseTag(PrintWriter, int, String) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a XML close tag to file
writeSimpleXMLOpenTag(PrintWriter, int, String) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes an open XML tag
writeSimpleXMLOpenTag(PrintWriter, int, String, String, Class<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes an open XML tag, with the possible addition of a class attribute and its class
writeSimpleXMLOpenTag(PrintWriter, int, String, String, T) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes an open XML tag, with the possible addition of an attribute and its value
writeSimpleXMLOpenTag(PrintWriter, int, String, String, T, String, Class<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes an open XML tag, with the possible addition of an attribute and its value and/or the possible addition of a class attribute and its class
writeSimpleXMLTag(PrintWriter, int, String, boolean...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a boolean or an array of booleans to file
writeSimpleXMLTag(PrintWriter, int, String, double...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a double or an array of doubles to file
writeSimpleXMLTag(PrintWriter, int, String, int...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes an int or an array of ints to file
writeSimpleXMLTag(PrintWriter, int, String, long...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a long or an array of longs to file
writeSimpleXMLTag(PrintWriter, int, String, String...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a String or an array of Strings to file
writeSimpleXMLTag(PrintWriter, int, String, LocalDate...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a LocalDate or an array of LocalDates to file
writeSimpleXMLTag(PrintWriter, int, String, Collection<?>) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a collection of objects that are saved based on their toString value.
writeSimpleXMLTag(PrintWriter, int, String, UUID...) - Static method in class megamek.utilities.xml.MMXMLUtility
This writes a UUID or an array of UUIDs to file
writeSkinToFile(String) - Static method in class megamek.client.ui.swing.widget.SkinXMLHandler
Writes the current skin to the specified XML file.
writeToADFFilename(String) - Method in class megamek.common.containers.MunitionTree
 
writeToADFFormat(BufferedWriter) - Method in class megamek.common.containers.MunitionTree
 
writeToFile() - Method in class megamek.client.ui.swing.util.ImageAtlasMap
Write the map to the image atlas map file.
writeToFile(File) - Method in class megamek.client.ui.swing.util.ImageAtlasMap
Writes to a custom file for testing or custom paths.
writeToXml(PrintWriter) - Method in class megamek.client.ratgenerator.FactionRecord
 
writeToXml(PrintWriter, int) - Method in class megamek.client.ratgenerator.FactionRecord
 
writeToXML(PrintWriter, int) - Method in class megamek.common.icons.AbstractIcon
 
writeToXML(PrintWriter, int) - Method in class megamek.common.icons.Camouflage
 
writeToXML(PrintWriter, int) - Method in class megamek.common.icons.Portrait
 
writeToXML(PrintWriter, int) - Method in class megamek.common.options.GameOptions
This is used by MekHQ to write the game options to the standard file
writeToXML(PrintWriter, int) - Method in class megamek.Version
 
writeToXML(PrintWriter, int, String) - Method in class megamek.common.icons.AbstractIcon
 
WS - Enum constant in enum class megamek.common.alphaStrike.ASUnitType
 
wTargetExtraInfo - Variable in class megamek.client.ui.swing.unitDisplay.WeaponPanel
 
wtype - Variable in class megamek.common.weapons.WeaponHandler
 

X

x - Variable in class megamek.common.IdealHex
 
x - Variable in class megamek.common.util.BoardUtilities.Point
 
x() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the x record component.
x(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
 
X - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
X - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
 
x1() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the x1 record component.
x2() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the x2 record component.
XCT - Enum constant in enum class megamek.client.ratgenerator.MissionRole
 
XCT - Static variable in class megamek.common.Infantry
 
xInDir(int) - Method in class megamek.common.Coords
Returns the x value of the adjacent Coords in the direction dir.
xInDir(int, int) - Method in class megamek.common.Coords
Returns the x value of the Coords the given distance in the direction dir.
xInDir(int, int, int) - Static method in class megamek.common.Coords
Returns the x value of the adjacent Coords in the direction dir.
xInDir(int, int, int, int) - Static method in class megamek.common.Coords
Returns the x value of the Coords the given distance in the direction dir.
XL - Static variable in class megamek.common.loaders.BLKFile
 
XL_ENGINE - Static variable in class megamek.common.Engine
 
XMEC - Enum constant in enum class megamek.common.alphaStrike.BattleForceSUA
 
XML_TAG - Static variable in class megamek.common.icons.Camouflage
 
XML_TAG - Static variable in class megamek.common.icons.Portrait
 
xoNodes - Variable in class megamek.client.ratgenerator.ForceNode
 
XTableColumnModel - Class in megamek.client.ui.models
XTableColumnModel extends the DefaultTableColumnModel .
XTableColumnModel() - Constructor for class megamek.client.ui.models.XTableColumnModel
Creates an extended table column model.
XXL - Static variable in class megamek.common.loaders.BLKFile
 
XXL_ENGINE - Static variable in class megamek.common.Engine
 

Y

y - Variable in class megamek.common.IdealHex
 
y - Variable in class megamek.common.util.BoardUtilities.Point
 
y() - Method in record class megamek.ai.dataset.UnitState
Returns the value of the y record component.
y(int) - Method in class megamek.server.props.OrbitalBombardment.Builder
 
Y - Enum constant in enum class megamek.ai.dataset.UnitStateField
 
Y - Static variable in class megamek.server.commands.OrbitalBombardmentCommand
 
y1() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the y1 record component.
y2() - Method in record class megamek.client.ui.swing.minimap.Minimap.Line
Returns the value of the y2 record component.
YAW - Enum constant in enum class megamek.common.MovePath.MoveStepType
 
year - Variable in class megamek.common.Entity
 
YELLOW - Enum constant in enum class megamek.client.ui.swing.util.PlayerColour
 
YELLOW - Enum constant in enum class megamek.common.util.DiscordFormat
 
yInDir(int) - Method in class megamek.common.Coords
Returns the y value of the adjacent Coords in the direction dir.
yInDir(int, int) - Method in class megamek.common.Coords
Returns the y value of the Coords the given distance in the direction dir.
yInDir(int, int, int) - Static method in class megamek.common.Coords
Returns the y value of the adjacent Coords in the direction dir.
yInDir(int, int, int, int) - Static method in class megamek.common.Coords
Returns the x value of the Coords the given distance in the direction dir.

Z

ZERO - Static variable in class megamek.common.alphaStrike.ASDamage
A constant that represents zero damage.
ZERO - Static variable in class megamek.common.alphaStrike.ASDamageVector
A constant that represents zero damage, written as 0/0/0/0 in toString().
ZEROSPECIAL - Static variable in class megamek.common.alphaStrike.ASDamageVector
A constant that represents zero damage as special damage, written as -/-/-/- in toString().
zipped - Variable in class megamek.common.net.connections.DataStreamConnection
store data for packet reception statemachine
ZOOM_IN - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
ZOOM_OUT - Enum constant in enum class megamek.client.ui.swing.util.KeyCommandBind
 
zoomIn() - Method in class megamek.client.ui.swing.boardview.BoardView
 
zoomIn() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Zooms in the board (shows less of it at bigger size), if the maximum zoom has not been reached already.
zoomIndex - Variable in class megamek.client.ui.swing.boardview.BoardView
 
zoomOut() - Method in class megamek.client.ui.swing.boardview.BoardView
 
zoomOut() - Method in interface megamek.client.ui.swing.boardview.IBoardView
Zooms out the board (shows more of it at smaller size), if the minimum zoom has not been reached already.

_

_isEMId - Variable in class megamek.common.Entity
 
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