Constant Field Values

Contents

megamek.*

megamek.client.*

  • megamek.client.bot.princess.commands.ChatCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "quiet"

megamek.common.*

  • megamek.common.alphaStrike.cardDrawer.ASCard
    Modifier and Type
    Constant Field
    Value
    protected static final int
    22
    protected static final int
    21
    protected static final int
    35
    protected static final float
    2.5f
    protected static final int
    608
    protected static final int
    18
    public static final int
    750
    public static final double
    0.24
    public static final int
    1050
  • megamek.common.alphaStrike.conversion.ASDamageConverter
    Modifier and Type
    Constant Field
    Value
    protected static final String
    "rt, rn"
    protected static final String
    "rt, ru"
  • megamek.common.force.Force
    Modifier and Type
    Constant Field
    Value
    public static final int
    -1
  • megamek.common.util.AddBotUtil
    Modifier and Type
    Constant Field
    Value
    public static final String
    "replacePlayer"
    public static final String
    "Replaces a player who is a ghost with a bot.\nUsage /replacePlayer <-b:Princess> <-c:Config> <-v:Verbosity> <-p:>name.\n <-b> Specifies use if Princess. \n <-c> Specifies a saved configuration to be used by Princess. If left out DEFAULT will be used.\n <-v> Specifies the verbosity level for Princess (DEBUG/INFO/WARNING/ERROR).\n <-p> Specifies the player name. The \'-p\' is only required when the \'-c\' or \'-v\' parameters are also used."
  • megamek.common.util.BuildingTemplate
    Modifier and Type
    Constant Field
    Value
    public static final int
    -1
  • megamek.common.util.HazardousLiquidPoolUtil
    Modifier and Type
    Constant Field
    Value
    public static final double
    3.0
  • megamek.common.util.ImageUtil
    Modifier and Type
    Constant Field
    Value
    public static final int
    2
    public static final int
    1

megamek.server.*

  • megamek.server.commands.ChangeOwnershipCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "playerID"
    public static final String
    "unitID"
  • megamek.server.commands.ChangeTeamCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "playerID"
    public static final String
    "teamID"
  • megamek.server.commands.DefeatCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    " admits defeat."
    public static final String
    "defeat"
    public static final String
    "Acknowledges another players victory command. Usage: /defeat"
    public static final String
    "note you need to type /defeat again after your opponent declares victory"
    public static final String
    "Observers are restricted from declaring defeat."
    public static final String
    " wants to admit defeat - type /victory to accept the surrender at the end of the turn."
  • megamek.server.commands.DisasterCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "type"
  • megamek.server.commands.EndGameCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "force"
    public static final String
    "playerID"
  • megamek.server.commands.KillCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "unitID"
  • megamek.server.commands.OrbitalBombardmentCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "dmg"
    public static final String
    "radius"
    public static final String
    "x"
    public static final String
    "y"
  • megamek.server.commands.RescueCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "unitID"
  • megamek.server.commands.VictoryCommand
    Modifier and Type
    Constant Field
    Value
    public static final String
    "The password is incorrect. Usage: /victory <password>"
    public static final String
    "victory"
    public static final String
    "Causes automatic victory for the issuing player or his/her team at the end of this turn. Must be acknowledged by all opponents using the /defeat command. Usage: /victory <password>"
    public static final String
    "Observers are restricted from declaring victory."

megamek.utilities.*