Interface AttackAction

All Superinterfaces:
EntityAction
All Known Implementing Classes:
AbstractAttackAction, AirMekRamAttackAction, ArtilleryAttackAction, BAVibroClawAttackAction, BreakGrappleAttackAction, BrushOffAttackAction, ChargeAttackAction, ClubAttackAction, DfaAttackAction, DisplacementAttackAction, GrappleAttackAction, JumpJetAttackAction, KickAttackAction, LayExplosivesAttackAction, OrbitToSurfaceAttackAction, PheromoneAttackAction, PhysicalAttackAction, ProtoMekPhysicalAttackAction, PunchAttackAction, PushAttackAction, RamAttackAction, SearchlightAttackAction, SuicideImplantsAttackAction, TeleMissileAttackAction, ThrashAttackAction, ToxinAttackAction, TripAttackAction, WeaponAttackAction, WoodsClearingAttackAction

public interface AttackAction extends EntityAction
  • Method Details

    • getTargetType

      int getTargetType()
    • getTargetId

      int getTargetId()
    • setTargetType

      void setTargetType(int nType)
    • setTargetId

      void setTargetId(int targetId)