Record Class LobbyKeyDispatcher

java.lang.Object
java.lang.Record
megamek.client.ui.panels.phaseDisplay.lobby.LobbyKeyDispatcher
All Implemented Interfaces:
KeyEventDispatcher

public record LobbyKeyDispatcher(ChatLounge lobby) extends Record implements KeyEventDispatcher
This key dispatcher catches Ctrl-C / Ctrl-V keypresses in the lobby to allow copy/pasting units without being obstructed by focus. If not done in this way, a table such as the player table will catch these key events before the Menubar can get them. Thus, the Menubar accelerators for Unit Copy/Paste are only for show, they do not actually catch these keys.
  • Constructor Details

    • LobbyKeyDispatcher

      public LobbyKeyDispatcher(ChatLounge lobby)
      Creates an instance of a LobbyKeyDispatcher record class.
      Parameters:
      lobby - the value for the lobby record component
  • Method Details

    • dispatchKeyEvent

      public boolean dispatchKeyEvent(KeyEvent evt)
      Specified by:
      dispatchKeyEvent in interface KeyEventDispatcher
    • toString

      public final String toString()
      Returns a string representation of this record class. The representation contains the name of the class, followed by the name and value of each of the record components.
      Specified by:
      toString in class Record
      Returns:
      a string representation of this object
    • hashCode

      public final int hashCode()
      Returns a hash code value for this object. The value is derived from the hash code of each of the record components.
      Specified by:
      hashCode in class Record
      Returns:
      a hash code value for this object
    • equals

      public final boolean equals(Object o)
      Indicates whether some other object is "equal to" this one. The objects are equal if the other object is of the same class and if all the record components are equal. All components in this record class are compared with Objects::equals(Object,Object).
      Specified by:
      equals in class Record
      Parameters:
      o - the object with which to compare
      Returns:
      true if this object is the same as the o argument; false otherwise.
    • lobby

      public ChatLounge lobby()
      Returns the value of the lobby record component.
      Returns:
      the value of the lobby record component