Package megamek.client.ui.dialogs


package megamek.client.ui.dialogs
  • Classes
    Class
    Description
    A base "About..." dialog showing a name and version block ("MegaMek Version: 0.50.xx") and the license block as in the license dialog.
     
    Shows a table of all units matching the chosen faction/unit type/era parameters and general criteria for a formation along with data relevant to the formation constraints.
    A (somewhat primitive) dialog that asks a question and lets the player select from the available choices.
    Dialog for executing a client command.
    A simple yes/no confirmation dialog.
    A dialog of which exits are connected for terrain.
    Tells the player who a passed Game Master vote appointed, and how the role is given up again.
    The poll a Game Master vote runs in: every voter sees the same dialog with each voter's ballot as the server last shared it, casts their own vote with yes or no and Send, and the requester may withdraw the request.
    Dialog for configuring industrial elevator terrain properties in the board editor.
    A simple Inform dialog.
    Displays licensing, legal, and welcome information about the MegaMek Suite on application startup.
    Display a small dialog with adjustable settings for the dimensions of the playing board
     
    A dialog for creating/editing a note that is attached to a hex via the SpecialHexDisplay framework.
     
    The random names dialog allows the player to randomly assign names to pilots based on faction and gender.
    A small, non-modal View-menu window listing every artillery round currently in the air that the local player is entitled to see: who fired it, how many turns until it lands, the target hex, and the warhead type.
    Allow a user to set types and colors for scenario players
    A simple prompt.
     
     
    This dialog will allow the user to edit the damage and status characteristics of a unit.