Package megamek.common.event
package megamek.common.event
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ClassDescriptionA Client Feedback Request Event.Instances of this class are sent when the game finishedInstances of descendant classes are sent as a result of Game changeClasses which implement this interface provide methods that deal with the events that are generated when the Game is changed.This adapter class provides default implementations for the methods described by the
GameListenerinterface.Instances of this class are sent when Client is asked for the MapInstances of this class are sent when new Action added to the gameInstances of this class are sent when Game phase changesNormally, reports are dealt with during report phases.Instances of this class are sent when Game settings are changedA game event raised when the server wants the client to show a transient toast notification on the board view - for example, "Fortification complete" when Trench/Fieldworks Engineers finish a fortified hex.Layer-neutral severity for a toast, mirrored by the client UI's own toast styling.Instances of this class are sent when Game turn changes.An event that is fired at the end of the victory phase, before the game state is reset.Base class for all eventsDeprecated, for removal: This API element is subject to removal in a future version.Annotation to put on public methods which wish to receive events.Deprecated, for removal: This API element is subject to removal in a future version.