Package megamek.common.strategicBattleSystems
package megamek.common.strategicBattleSystems
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ClassDescriptionBaseFormationConverter<T extends SBFFormation>This interface is implemented by classes that have knowledge on which BattleForce Special Abilities like SRCH, IT75, FLK2/2/0/0 or CK12D4 they need to display for themselves and how to format them.Returns true if last processed move path had final position equal to destination.This filter removes MovePaths that need more movement points than specified in constructor invocation.Deprecated, for removal: This API element is subject to removal in a future version.Relaxes edge by favouring MovePaths that end in a not prone stance.Represents the Strategic BattleForce element types (IOps, page 328)Represents a Strategic Battle Force Formation composed of one or more SBF Units.This is a turn for a player action that uses a unit (formation).This is an SBF game's game object that holds all game information.Represents the movement modes used in Strategic Battle ForceA MovePath comparator that compares movement points spent and distance to destination.This is a turn for a player action that does not use a unit (formation).Work In ProgressThis class represents a Strategic BattleForce Record Sheet.This class represents a collection of Strategic BattleForce sheets.This interface is implemented by objects that regularly need to check the rules options used in an SBF game.This is a subclass of AbstractPlayerTurn that is (for now) only used to have a clear SBF designated turn so that SBF classes don't use AbstractPlayerTurn directly.Represents an SBF Unit (Ground SBF Unit or Aerospace Flight) which contains between 1 and 6 AlphaStrike elements and is the building block of SBF Formations.This class holds visibility information for an SBF game.This enum represents the various states of visibility used in SBF games with the Recon rules, IO BF p.195.This is an SBF move step that happens on the surface of a hex, i.e.