Class WeatherProcessor


public class WeatherProcessor extends DynamicTerrainProcessor
Cycle through hexes on a map and make any necessary adjustments based on weather What will happen here: - add light and heavy snow for snowfall - add ice for snowfall, sleet, and ice storm - add/take away(?) rapids and torrent for winds - add mud, rapids, and torrent for rain (no that has to be done before play starts so it is in server.applyBoardSettings() - put out fires (DONE)