Package megamek.common.event
Interface GameListener
- All Superinterfaces:
- EventListener
- All Known Implementing Classes:
- AbstractPhaseDisplay,- ActionPhaseDisplay,- AttackPhaseDisplay,- BoardViewSpriteHandler,- BotGUI,- ChatLounge,- CollapseWarningSpriteHandler,- DeploymentDisplay,- DeployMinefieldDisplay,- FiringArcSpriteHandler,- FiringDisplay,- FiringSolutionSpriteHandler,- FlareSpritesHandler,- FleeZoneSpriteHandler,- ForceDisplayPanel,- GameListenerAdapter,- GroundObjectSpriteHandler,- MovementDisplay,- MovementEnvelopeSpriteHandler,- MovementModifierSpriteHandler,- MovePathSpriteHandler,- PhysicalDisplay,- PointblankShotDisplay,- PrephaseDisplay,- ReportDisplay,- SBFActionPhaseDisplay,- SBFClientGUIGameListener,- SBFFiringDisplay,- SBFFormationSpriteHandler,- SBFMovementDisplay,- SBFReportDisplay,- SelectArtyAutoHitHexDisplay,- SensorRangeSpriteHandler,- StatusBarPhaseDisplay,- TargetingPhaseDisplay
Classes which implement this interface provide methods that deal with the events that are generated when the Game is
 changed.
 
 After creating an instance of a class that implements this interface it can be added to a Game using the
 addGameListener method and removed using the removeGameListener method. When Game is
 changed the appropriate method will be invoked.
 
- See Also:
- 
Method SummaryModifier and TypeMethodDescriptionvoidvoidvoidvoidvoidvoidvoidvoidvoidvoidvoidvoidvoidvoidvoiddefault voidvoiddefault voidvoidvoiddefault voidgameUnitChange(GameEvent event) This event is used in SBF games when a unit (formation) changes.void
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Method Details- 
gamePlayerConnected
- 
gamePlayerDisconnected
- 
gamePlayerChange
- 
gamePlayerChat
- 
gameTurnChange
- 
gamePhaseChange
- 
gameReport
- 
gameEnd
- 
gameBoardNew
- 
gameBoardChanged
- 
gameSettingsChange
- 
gameMapQuery
- 
gameEntityNew
- 
gameEntityNewOffboard
- 
gameEntityRemove
- 
gameEntityChange
- 
gameNewAction
- 
gameClientFeedbackRequest
- 
gameVictory
- 
gameScriptedEvent
- 
gameUnitChangeThis event is used in SBF games when a unit (formation) changes.
- 
gamePlayerStrategicAction
 
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