Starting Your First Company

Building your mercenary company from the ground up

Quick Start: Company Generator

If you want to get straight to action, use Manage Campaign > Quick Start Company Generator. This tool creates a ready-to-play lance, company, or larger force with:

  • Units appropriate for your year and faction
  • All necessary personnel
  • Leftover funds
Note

The Company Generator currently only creates Mek forces. For combined arms, follow the manual process below.

Video Tutorial: Company Generation

MekHQ Tutorial — Company Generation and Assigning Support Forces

Manual Company Creation

GM Mode and Interstellar Map

Two essential tools for setup:

GM Mode

Toggle in upper right. Allows unrestricted changes: adding units, money, instant repairs, editing missions.

Interstellar Map

Shows the Inner Sphere and Periphery with capitals and hiring halls.

Interstellar Map
Interstellar Map showing the Inner Sphere
Relocating

To relocate your company: Click a planet > Right-click > GM Tools > Move there.

Funds and Money

Every company starts with money. CamOps provides guidelines for starting funds.

Option 1: Take a Loan

Use the Finances tab to take a bank loan.

Option 2: GM Mode Funding
  1. Go to Finances tab
  2. Click Add Transactions
  3. Add your starting capital (e.g., 120 million C-Bills)
Finances Tab
Finances Tab showing transaction history

Staff and Personnel

Hiring Methods

Personnel Market (Realistic)
  • Access via toolbar or Personnel Market button
  • Shows currently available hires at your location
  • Sparse in combat zones
Direct Hire (GM Tool)
  • Marketplace > Hire for individual hires
  • Marketplace > Hire Personnel in Bulk for large numbers
  • More control but less realistic
Hire Personnel
Hire Personnel dialog

Creating Custom Characters

When hiring, click Edit Statistics to customize:

  • Skills (combat, support, roleplay)
  • Personality and backstory
  • Attributes and traits
Edit Statistics
Edit Statistics dialog

Use Change Profile (right-click menu) to add:

  • Custom portrait
  • Biography
  • Callsign

Personnel Tab

The Personnel tab shows all your employees with sorting and filtering options.

Personnel Tab
Personnel Tab with filtering options

Setting Up Leadership

  1. Select your commander
  2. Right-click > Flags > Select Commander
  3. Right-click > Change Rank to set appropriate ranks
Personnel Flags Menu
Setting Commander and Founder flags via right-click menu
Founders

Flag founding members (Right-click > Flags > Founder). Founders have lower turnover TurnoverThe rate at which personnel leave your unit due to various factors.Click for full definition .

Required Staff

Role Purpose
Command Admin Overall unit management, reinforcement management
HR Admin Personnel happiness, admin capacity
Logistics Admin Procurement and resupply
Transport Admin Movement and deployment support
MekTechs Maintain and repair meks
Mechanics Maintain and repair vehicles
Doctors Treat injuries and illnesses
Admin Strain HR StrainAdministrative overload that increases turnover when you lack sufficient admin capacity.Click for full definition

Without sufficient admin capacity, you'll experience admin strain, increasing personnel turnover TurnoverThe rate at which personnel leave your unit due to various factors.Click for full definition .

Education Module

The Education module provides immersive skill development instead of abstract XP spending.

Sending Personnel to Education

Right-click a person > Education submenu:

Unit Education

Internal training (creche, bootcamp)

Local Academies

External schools (colleges, military academies)

Education Options
Education submenu options

Students appear in the Personnel tab under the "Students" filter.

XP and Skills

Spending XP

Right-click a person > Spend XP:

  • Improve existing skills
  • Acquire new skills
  • Learn Special Pilot Abilities (SPAs)

Mass Personnel Training

1

Click Mass Personnel Training (top right of Personnel tab)

2

Select profession and skill to improve

3

Train everyone who qualifies

Quick Train

The Quick Train button advances the lowest primary profession skills. Can be automated at end of month.

Important Leadership Skills

Skill Effect
Leadership Grants 500 BV per rank for reinforcements; reduces turnover for subordinates
Strategy Reduces reinforcement arrival time
Tactics Deploy minefields/infantry before battle; reroll scenario conditions

Procurements and Acquisitions

Buying Units

Unit Marketplace

Command Center > Find Units

  • Shows available units at your location
  • Refreshes monthly
  • Prices fluctuate
Direct Purchase

Marketplace > Purchase Units

  • Search for any unit by type, weight, tech base
  • Buy or add via GM Mode
Purchase Units
Purchase Units dialog

Purchased units go to the procurement queue and arrive based on your acquisition rules.

Buying Equipment

Marketplace > Purchase Parts or Command Center > Find Parts:

  • Search for any part, weapon, or equipment
  • Use "Buy in Bulk" for larger quantities

Maintenance MaintenanceRegular upkeep required to keep units operational, performed by assigned technicians.Click for full definition and Crew

Activating Units

If your settings have units arrive mothballed, you must activate them:

  • Right-click unit > Activate
  • Requires 480 minutes of tech time Technician TimeThe limited minutes each tech has available for repairs and maintenance each day (usually 480).Click for full definition

Assigning Crew

Assignment Method
Pilots/Crew Right-click unit > Assign Person > Pilot/Driver
Or from Personnel tab: Right-click person > Assign to Unit
Tech (for maintenance) Right-click unit > Assign Person > Tech
Each tech has 480 minutes of work time Technician TimeThe limited minutes each tech has available for repairs and maintenance each day (usually 480).Click for full definition per day
Hangar Tab
Hangar Tab showing unit assignments
Vehicle Crew Shortcut

Right-click vehicle > GM Mode > Add Minimum Complement to auto-generate required crew.

Mothballing

Mothballed units don't require maintenance but occupy cargo space. Use for long-term storage or when not needed.

Parts in Use and Autologistics

Parts in Use Report

Command Center > Parts in Use Report shows:

  • All parts used across your unit
  • Current stock levels
  • Weight of inventory
Parts in Use
Parts in Use Report

Setting Up Autologistics

1

Set Requested Stock Percentage for each part type

2

Click Order parts to fill requested stock

3

Enable Add Part Orders to Fill Requested Stocks Weekly

Recommended Stock Levels

Part Type Recommended %
Armor 100%+
Ammo 100%+
Heat sinks 20%
Common weapons 20%
Planning Time Delivery TimesHow long it takes for ordered parts and units to arrive (usually months, not days).Click for full definition

Plan 2-3 months between contracts to catch up on procurements. Delivery times Delivery TimesHow long it takes for ordered parts and units to arrive (usually months, not days).Click for full definition in BattleTech are measured in months, not days.

Repairs

Repair Bay Tab

Damaged units appear in the Repair Bay tab.

Repair Bay
Repair Bay showing damaged units
1

Select unit (left column)

2

Select damaged part (middle column)

3

Assign tech (right column)

4

Click Do Task

Extra Time

Right-click a task to assign more time, lowering the target number.

Salvage Mode

For badly damaged parts, switch to salvage mode:

  • Right-click unit > Change repair to salvage
  • Salvage components to recover what you can
  • Order replacement parts

Mass Repair/Salvage

Use the Mass repair/salvage button to automate the repair process.

Medicine

Injured personnel appear in the Infirmary tab. Doctors treat patients based on:

  • Number of beds (MASH theaters if used)
  • Doctor skill
  • Available time

Organization (TO&E)

The TO&E tab (Table of Organization and Equipment) structures your forces.

TO&E Tab
TO&E Tab showing force structure

Building Your Organization

1

Right-click top-level force to rename

2

Right-click > Add New Force to create sub-units

3

Double-click forces to expand the tree

4

Right-click force > Add Unit to assign units

Force Types

Type Purpose
Frontline Main combat forces
Auxiliary Reinforcement pool
Support Non-combat assets

Unit Overview

Command Center

The Command Center tab provides an overview of your company:

Command Center
Command Center overview
Section Information
Daily Log Recent events and activities
Reputation Your unit's standing
Cargo Summary Capacity vs. usage
Reports Various status reports

Advancing Time

Click Advance Day to progress one day. Each day:

  • Procurement rolls are made
  • Maintenance and repairs progress
  • Personnel go about their business
  • New hires appear in the market