MekHQ is a java program that allow users to manage units in-between actual games of MegaMek. It implements most of the rules in the "Maintenance, Repair, and Salvage" section of Strategic Operations, many of the rules and options from the Mercenary Field Manual, and various options that allow users to customize a mercenary, house, or clan campaign to their liking . Some of the features include:
Its time for a new Development release. As always this is the cutting edge stuff and will likely have some bugs. But their is some great new stuff in here.
Continued work on Infantry with Infantry units now validated against the construction rules. Lots of bug fixes and most importantly OmniMeks are now OmniMeks. If you look at the Mech Viewer you can see what equipment is Fixed versus Omni Pods. Within MegaMek this doesn’t do much but has big implications for MegaMekLab and MekHQ.
Going forward we are changing how we handle releases for MegaMek/MegaMekLab/MekHQ.
After a series of issues with our old setup, we have migrated to a new webpage. This is a completely separate setup on a new server, and the page has been completely rebuilt. It looks similar to the old page, but none of the old data has been migrated. Leave comments on the forums if you have feedback.