Overhauling Recruitment in 50.07

“I was just a raw recruit when we landed on McComb during the War of 3039. I was proud to wear the crest of the Martian Cuirassiers, but I had barely learned to march in formation, let alone pilot a ‘Mek in combat.”

“But war does not wait. The sky turned to fire, the ground trembled with the fury of battle, and men I had trained with—laughed with—were gone in an instant. Nearly forty percent of us never left that world.”

“Standing in the wreckage, watching the last embers fade, I learned my first and hardest lesson: life is fragile, fleeting, and far too precious to waste.”

— Lt. Hiroshi Kuroda, Martian Cuirassiers, Reflecting on the War of 3039


Introducing the 2.0 Personnel Market

War is brutal. Units are shattered. MekWarriors fall. But the mission continues—and that means one thing: recruitment.

In version 50.07, MekHQ will be introducing a completely overhauled personnel market system, designed to bring BattleTech’s gritty realism and strategic depth to your campaign’s most human element: its people.

Why We Changed It

The old recruitment system was too frequent, too generous, and too disconnected from the BattleTech universe. Players could game the system, bypass meaningful character development, build elite rosters with little effort, or were left missing critical professions—such as Administrators.

Our goals were clear:

Personnel market overview

Three Markets, Three Playstyles

Choose how deep you want to go:

Personnel market overview

Monthly Rolls, Meaningful Choices

Recruitment now happens once per month, not daily. At month’s end, a pool of recruits is generated based on:

Strategic travel and downtime between contracts just became essential.

Personnel market overview

Reputation Matters

You want Elite recruits? Earn them. High-skill applicants won’t join a green merc unit. Recruit quality is now tied to your Campaign Ops Reputation, with odds scaling up only as your unit proves itself in battle.

You can sweeten the deal by offering a Golden Hello—one year’s salary upfront. This increases your chances of attracting better applicants without breaking game balance.

Personnel market overview

Dependents, Diversity & Personality

Each month also brings Dependents—untrained hopefuls looking for a shot. They’re perfect for players who invest in education and development.

Recruits now come with interviewer notes, offering a glimpse into their personalities and loyalty. No more automatically knowing a recruit’s deepest secrets.

Personnel market overview

Smarter Recruitment, Deeper Campaigns

This system isn’t just about who you hire—it’s about how you plan:

Personnel market overview

Ready to Recruit?

Whether you’re rebuilding from losses or expanding for your next contract, hiring the right people has never mattered more. And remember: a good ‘Mek is just scrap without the right pilot.

Personnel market overview

FAQ

Why did you change recruitment at all?

The old system let players recruit elite characters too easily, didn’t respect faction or location, lacked critical professions, and was poorly documented. This new system fixes that—making recruitment more strategic, immersive, and balanced.

What’s the difference between MekHQ, CamOps (Revised), and CamOps (Strict)?

When do new recruits show up?

At the end of each month. The number of applicants is based on:

Can I recruit while on contract?

Only if it’s a Garrison-type contract (anything ending in “Duty” except “Relief Duty”). Otherwise, you must be stationed planetside and off-mission to hire.

Why can’t I find high-experience recruits?

Your unit’s reputation limits who will consider joining. If you’re rated Regular, don’t expect Elite or Heroic applicants to line up. You’ve got to earn your reputation on the battlefield.

What’s a Golden Hello?

It’s a signing bonus—1 year’s salary paid only if you hire the recruit. While active, it improves the odds that higher-experience characters will show interest.

What are Dependents? Should I care?

Dependents are unskilled applicants. They’re great for:

Ignore them if you want ready-made recruits. Develop them if you’re playing the long game.

What determines a recruit’s profession or origin?

It’s based on your faction, your campaign era, and the factions present in the system. Each faction gets “tickets” in the recruitment draw. Allies and your own faction get more. Pirates and Mercs always have a chance to show up.

What happens if I have a negative CamOps Reputation?

If your Campaign Ops Reputation drops below -25, only Pirates and Mercs will consider joining you.

Where can I check how many recruitment rolls I’m getting?

Alternatively, you can check the personnel market to see a handy slider. That will give you a good idea of how valuable recruiting in a given system is.

Can I still use the old system?

Yes—for now. But the legacy systems will be deprecated in future releases. MekHQ’s new market is now the standard.

Personnel market overview

📄 Download the Personnel Market Documentation