Enum Class ICarryable.CarriedObjectDamageAllocation

java.lang.Object
java.lang.Enum<ICarryable.CarriedObjectDamageAllocation>
megamek.common.equipment.ICarryable.CarriedObjectDamageAllocation
All Implemented Interfaces:
Serializable, Comparable<ICarryable.CarriedObjectDamageAllocation>, Constable
Enclosing interface:
ICarryable

public static enum ICarryable.CarriedObjectDamageAllocation extends Enum<ICarryable.CarriedObjectDamageAllocation>
Despite being carried by a unit in the same manner, the type of object impacts when it should be damaged if a carried object's carrier is attacked. - Cargo (TW 261) always has a chance to get damaged when the carrier is hit - Handheld Weapons (TO:AUE 128) and Battle Armor (TO:AR 96) have a chance to be hit when the carrier is hit in the arms - Vehicles (TO:AR 95) follow the Grappling rules (TO:AR 88): If the attack misses, make another attack against the other unit (NOT IMPLEMENTED)