Interface CritAssignment

All Known Implementing Classes:
CritAssignment.AeroFighterCrit, CritAssignment.EquipmentCrit, CritAssignment.MekSystemCrit, CritAssignment.VehicleCrit

One critical hit assigned by the pre-existing damage rules (First Succession War, p.144). Each implementation targets one control of the unit editor dialog; the dialog translates assignments into checked crit boxes.

These records are transient dialog data and are never serialized or stored in game state, so they need no SerializationHelper converter.

  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Interface
    Description
    static final record 
    A critical hit on an aerospace or conventional fighter system.
    static enum 
    Fighter critical hit results that the unit editor dialog can represent.
    static final record 
    A critical hit on a piece of equipment (weapon, heat sink, other hittable equipment), identified by its equipment number on the unit.
    static final record 
    A critical hit on a Mek system slot: engine, gyro, sensors, life support, actuators, LAM avionics/landing gear, or QuadVee conversion gear.
    static final record 
    A critical hit on a combat vehicle system.
    static enum 
    Combat vehicle critical hit results that the unit editor dialog can represent.