Package megamek.common.compute.damage
package megamek.common.compute.damage
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ClassDescriptionOne critical hit assigned by the pre-existing damage rules (First Succession War, p.144).A critical hit on an aerospace or conventional fighter system.Fighter critical hit results that the unit editor dialog can represent.A critical hit on a piece of equipment (weapon, heat sink, other hittable equipment), identified by its equipment number on the unit.A critical hit on a Mek system slot: engine, gyro, sensors, life support, actuators, LAM avionics/landing gear, or QuadVee conversion gear.A critical hit on a combat vehicle system.Combat vehicle critical hit results that the unit editor dialog can represent.Rolls and distributes pre-existing damage per the First Succession War rules (FSW p.144 and the Pre-Existing Damage Table, FSW p.145).Rolls pre-existing damage for a unit and commits it straight to the unit, without the unit editor dialog.The pre-existing damage levels from the Pre-Existing Damage Table (First Succession War, p.145).The outcome of one pre-existing damage simulation (First Succession War, p.144).