Package mekhq.campaign.storyArc.storypoint
package mekhq.campaign.storyArc.storypoint
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ClassesClassDescriptionStoryPoint to check whether a certain date has been reached.A story point that checks whether a given mission has more active scenarios.This StoryPoint checks the status of a Person in the campaign by their UUID and returns the raw status enum value (e.g.This StoryPoint checks the value of a stored string variable from the
StoryArc.This StoryPoint creates aStoryChoiceDialogwhich offers the player potentially more than one possible choice or response.This StoryPoint opens aCreateCharacterDialogwhich allows a player to create a new character.A StoryPoint class to start a new mission.This story point creates aStoryNarrativeDialogwith a simple narrative description.This StoryPoint is started and completed whenever the status of a Person with a certain UUID is in a certain state.This StoryPoint rolls some dice and returns the result.Adds a scenario to the identified mission.This StoryPoint begins transit to some destination on the map.A StoryPoint that waits until a certain number of days pass before completing.