-
Terminally Deprecated ElementsElementDescriptionunused except in deprecated methodsunused except in deprecated methodsUnusedunused.unused.unused.unused.unused.unused.Unusedunused.unused.Unused. Seems to be an unused alternative to
AtBConfiguration.shipSearchTargetRoll(int, Campaign)
no indicated uses.useContractUtilities.calculateBaseNumberOfRequiredLances(Campaign)
Calculates the number of lances required for this contract, based on [campaign].useAtBContract.getContractDifficultySkulls()
insteaduseContractUtilities.getEffectiveNumUnits(Campaign)
Calculates the effective number of units available in the given campaign based on unit types and roles.This method iterates through all combat teams in the specified campaign, ignoring combat teams with the auxiliary role. For each valid combat team, it retrieves the associated force and evaluates all units within that force. The unit contribution to the total is determined based on its type:
- TANK, VTOL, NAVAL, CONV_FIGHTER, AEROSPACEFIGHTER: Adds 1 for non-clan factions, and 0.5 for clan factions.
- PROTOMEK: Adds 0.2 to the total.
- BATTLE_ARMOR, INFANTRY: Adds 0 (excluded from the total).
- Other types: Adds 1 to the total.
Units that aren’t associated with a valid combat team or can’t be fetched due to missing data are ignored. The final result is returned as an integer by flooring the calculated total.
useinstead
useMission.writeToXMLBegin(Campaign, PrintWriter, int)
instead;usePersonnelRole.getTooltip(boolean)
insteadusePersonnelRole.getTooltip(boolean)
insteadusePerson.addPersonalLogEntry(LogEntry)
instead.usePerson.getPersonalLog()
instead.No longer in useuseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteadunusedunused except in deprecated classesreplaced byReasoning.getReasoningScore()
no indicated uses.no indicated uses.useFactions.getFactionLogo(int, String)
insteadno indicated uses.no indicated usesThis content has been moved to its own tabusePersonnelTab.loadValuesFromCampaignOptions(Version)
instead.no indicated uses outside own class.UnusedUnusedNo indicated Uses.UnusedUnusedunusedUnusedUnusedUnusedUnusedUnusedUnusedUnusedunusedunusedno indicated uses outside of own class.considerMRMSOption.getTargetNumberMax()
considerMRMSOption.setTargetNumberMax(int)
-
Deprecated ClassesClassDescription- Move to Factionno indicated uses outside own class.UnusedUnusedNo indicated Uses.UnusedUnusedunusedUnusedUnusedUnusedUnusedUnusedUnusedUnusedunusedunusedno indicated uses outside of own class.Remove alongside
Clan
-
Deprecated FieldsFieldDescriptionunusedunused except in deprecated classes
-
Deprecated MethodsMethodDescriptionuse
Campaign.recruitPerson(Person, boolean, boolean)
insteadunused except in deprecated methodsunused except in deprecated methodsUnusedunused.unused.unused.unused.unused.unused.Unusedunused.- Move to GUI Classunused.Unused. Seems to be an unused alternative toAtBConfiguration.shipSearchTargetRoll(int, Campaign)
UseProcurement.getTechFaction(Faction)
instead.no indicated uses.useContractUtilities.calculateBaseNumberOfRequiredLances(Campaign)
Calculates the number of lances required for this contract, based on [campaign].useAtBContract.getContractDifficultySkulls()
insteaduseContractUtilities.getEffectiveNumUnits(Campaign)
Calculates the effective number of units available in the given campaign based on unit types and roles.This method iterates through all combat teams in the specified campaign, ignoring combat teams with the auxiliary role. For each valid combat team, it retrieves the associated force and evaluates all units within that force. The unit contribution to the total is determined based on its type:
- TANK, VTOL, NAVAL, CONV_FIGHTER, AEROSPACEFIGHTER: Adds 1 for non-clan factions, and 0.5 for clan factions.
- PROTOMEK: Adds 0.2 to the total.
- BATTLE_ARMOR, INFANTRY: Adds 0 (excluded from the total).
- Other types: Adds 1 to the total.
Units that aren’t associated with a valid combat team or can’t be fetched due to missing data are ignored. The final result is returned as an integer by flooring the calculated total.
useinstead
useMission.writeToXMLBegin(Campaign, PrintWriter, int)
instead;UsePart.changeQuantity(int)
directly with a delta of-1
for more explicit control over quantity adjustments.UsePart.changeQuantity(int)
directly with a delta of1
for more explicit control over quantity adjustments.- If only used in a Test file, do we need it?- If only used in a Test file, do we need it?usePersonnelRole.getTooltip(boolean)
insteadusePersonnelRole.getTooltip(boolean)
insteadusePerson.addPersonalLogEntry(LogEntry)
instead.usePerson.getPersonalLog()
instead.No longer in useuseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteadUseQuartermaster.addPart(Part, int, boolean)
instead to explicitly indicate whether the part is brand new.replaced byReasoning.getReasoningScore()
no indicated uses.this only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisno indicated uses.this only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this, use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatuseFactions.getFactionLogo(int, String)
insteadno indicated uses.no indicated usesuseRandomFactionGenerator.getEmployerFaction()
insteadThis content has been moved to its own tabusePersonnelTab.loadValuesFromCampaignOptions(Version)
instead.since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollablePopupMenu
since 0.50.04, replaced byJScrollablePopupMenu
considerMRMSOption.getTargetNumberMax()
considerMRMSOption.setTargetNumberMax(int)
-
Deprecated Constructors
-
Deprecated Enum Constants
Campaign.recruitPerson(Person, boolean, boolean)
instead