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Terminally Deprecated ElementsElementDescription- No indicated use.- Not shown in use.No indicated Use.Not shonw in use.- No indicated usesNo indicated Uses.- No indicated Uses.- Not shown in use.Not shown in use.- No indicated uses.No indicated Uses.- No indicated replacement. No indicated uses.no indicated uses.- No indicated replacement. No indicated uses.use
Money.toAmountAndSymbolString()
instead- Not in use.Not in useNo indicated uses.- No indicated uses.no indicated uses.useEducationLevel.fromString(String)
instead.useEducationLevel.fromString(String)
instead.UsePerson.getCostToImprove(String, boolean)
instead.useSkillDeprecationTool(Campaign, Person, boolean)
instead.No indications of use.No indication of use.No indication of use.No indication of use.No indication of use.no indication of use.No indications of use.No indications of use.No indications of use.No indications of use.No indications of use.no indications of use.shows no usageshows no usageshows no usageshows no usageshows no usage- No uses.shows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usage- no indicated uses.This method is scheduled to be removed following the next milestoneno known usesno indicated uses.no indicated uses.no indicated uses- No indicated Uses.- Only located used is reciprocalUseBatchXPDialog.PersonnelFilter.setSkillName(String)
instead.No indicated uses.No indicated uses.No indicated uses.No indicated uses.No indicated uses.No indicated usesno indicated uses- No indicated users.No indicated users.No indicated users.No indicated users.No indicated usesno Indicated usesuseMHQConstants.SAVE_BEFORE_SCENARIOS_KEY
instead.useMHQOptions.getAutosaveBeforeScenariosValue()
instead.useMHQOptions.setAutosaveBeforeScenariosValue(boolean)
instead.UserequestBeforeScenarioAutosave
instead.
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Deprecated Classes
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Deprecated Fields
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Deprecated MethodsMethodDescription- No indicated use.Use
Campaign.getActivePersonnel(boolean)
to specify whether to include prisoners.- Not shown in use.Campaign.getFaction()
.getShortName() instead.No indicated Use.Not shonw in use.- Nothing indicated for replacement.- Nothing indicated for replacement.- No indicated usesNo indicated Uses.Unknown replacement.- No indicated Uses.- Not shown in use.UseCampaign.setFaction(Faction)
instead.Not shown in use.- No indicated uses.No indicated Uses.- No indicated replacement. No indicated uses.no indicated uses.- No indicated replacement. No indicated uses.useMoney.toAmountAndSymbolString()
instead- Move to GUI Class- Move to GUI Class- Not in use.Not in useNo indicated uses.useAtBContract.setEmployerCode(String, int)
instead- No indicated uses.UsePart.changeQuantity(int)
directly with a delta of-1
for more explicit control over quantity adjustments.UsePart.changeQuantity(int)
directly with a delta of1
for more explicit control over quantity adjustments.- If only used in a Test file, do we need it?- If only used in a Test file, do we need it?no indicated uses.useEducationLevel.fromString(String)
instead.useEducationLevel.fromString(String)
instead.useisConventionalAircraftPilot()
UsePerson.getCostToImprove(String, boolean)
instead.UseQuartermaster.addPart(Part, int, boolean)
instead to explicitly indicate whether the part is brand new.No indications of use.No indication of use.No indication of use.this only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisNo indication of use.No indication of use.no indication of use.No indications of use.No indications of use.No indications of use.No indications of use.this only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatNo indications of use.this only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatno indications of use.- Unknown replacementshows no usageshows no usageshows no usageshows no usageshows no usage- No uses.shows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageshows no usageuseRandomFactionGenerator.getEmployerFaction()
insteadshows no usageshows no usageshows no usageshows no usageThis method is scheduled to be removed following the next milestoneno known usesno indicated uses.no indicated uses.no indicated uses- No indicated Uses.- Only located used is reciprocalUseBatchXPDialog.PersonnelFilter.setSkillName(String)
instead.No indicated uses.No indicated uses.No indicated uses.No indicated uses.No indicated usesno indicated uses- No indicated users.No indicated users.No indicated users.No indicated users.since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollablePopupMenu
since 0.50.04, replaced byJScrollablePopupMenu
No indicated usesno Indicated usesuseMHQOptions.getAutosaveBeforeScenariosValue()
instead.useMHQOptions.setAutosaveBeforeScenariosValue(boolean)
instead.UserequestBeforeScenarioAutosave
instead.
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Deprecated ConstructorsConstructorDescriptionuse
SkillDeprecationTool(Campaign, Person, boolean)
instead.- no indicated uses.No indicated uses.
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Deprecated Enum Constants