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Terminally Deprecated ElementsElementDescription
Campaign.getFaction()
.getShortName() instead. Mitigated in 0.50.06, remove in 0.50.07useCampaign.recruitPerson(Person, boolean, boolean)
insteadUseCampaign.setFaction(Faction)
instead. Mitigated in 0.50.06, remove in 0.50.07unused except in deprecated methodsunused except in deprecated methodsUnusedunused.unused.replaced byCampaignOptions.isUseReasoningXpMultiplier()
unused.unused.unused.unused.unused.Unusedunused.unused.Unused. Seems to be an unused alternative toAtBConfiguration.shipSearchTargetRoll(int, Campaign)
no indicated uses.useAtBContract.getContractDifficultySkulls()
insteaduseinstead
useMission.writeToXMLBegin(Campaign, PrintWriter, int)
instead;useEducationLevel.fromString(String)
instead.useEducationLevel.fromString(String)
instead.usePersonnelRole.getTooltip(boolean)
insteadusePersonnelRole.getLabel(boolean)
insteadusePersonnelRole.getTooltip(boolean)
insteaduseisConventionalAircraftPilot()
. Remediated in 0.50.06, remove in 0.50.07usePersonnelRole.fromString(String)
instead.usePhenotype.getLabel()
insteadusePhenotype.getLabel()
insteadusePhenotype.getTooltip()
insteadusePhenotype.fromString(String)
instead.useInjuryTypes.FRACTURE
instead.useInjuryTypes.PUNCTURE
instead.useInjuryTypes.TORN_MUSCLE
instead.usePerson.addPersonalLogEntry(LogEntry)
instead.UsePerson.getCostToImprove(String, boolean)
instead.usePerson.getInjuryModifiers(boolean)
instead.replaced byPerson.getReasoning()
replaced byPerson.getReasoningDescriptionIndex()
()}replaced byPerson.getReasoningXpCostMultiplier(boolean)
replaced byPerson.getIntelligenceXpCostMultiplier(boolean)
which was then replaced byPerson.getReasoningXpCostMultiplier(boolean)
.usePerson.getPersonalLog()
instead.usePerson.getInjuryModifiers(boolean)
instead.replaced byPerson.setReasoning(Reasoning)
replaced byPerson.setReasoningDescriptionIndex(int)
No longer in useuseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteadUseRandomSkillPreferences.getRoleplaySkillModifier()
instead.UseRandomSkillPreferences.setRoleplaySkillModifier(int)
instead.not in use.not in use.useSkillDeprecationTool(Campaign, Person, boolean)
instead.replaced bySkillType.isCountUp()
useSkillType.generateInstanceFromXML(Node, Version)
insteadwas previously used by Campaign Options, now unused.Use
SkillType.isSubTypeOf(SkillSubType)
instead.useSkillType.isSubTypeOf(SkillSubType)
instead.useSkillType.isSubTypeOf(SkillSubType)
instead.unusedunused except in deprecated classesreplaced byReasoning.getReasoningScore()
no indicated uses.no indicated uses.useFactions.getFactionLogo(int, String)
insteadno indicated uses.no indicated usesno indicated uses.This content has been moved to its own tabusePersonnelTab.loadValuesFromCampaignOptions(Version)
instead.useEditLogControl(JFrame, Person, LocalDate, LogType)
instead.UseBatchXPDialog.PersonnelFilter.setSkillName(String)
instead.no indicated uses outside own class.UnusedUnusedNo indicated Uses.UnusedUnusedunusedUnusedUnusedUnusedUnusedUnusedUnusedUnusedunusedunusedno indicated uses outside of own class.replaced byPersonnelTableModelColumn.isReasoning()
useMHQConstants.SAVE_BEFORE_SCENARIOS_KEY
instead.useMHQOptions.getAutosaveBeforeScenariosValue()
instead.useMHQOptions.setAutosaveBeforeScenariosValue(boolean)
instead.UserequestBeforeScenarioAutosave
instead.
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Deprecated ClassesClassDescription- Move to Factionno indicated uses outside own class.UnusedUnusedNo indicated Uses.UnusedUnusedunusedUnusedUnusedUnusedUnusedUnusedUnusedUnusedunusedunusedno indicated uses outside of own class.Remove alongside
Clan
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Deprecated FieldsFieldDescriptionuse
InjuryTypes.FRACTURE
instead.useInjuryTypes.PUNCTURE
instead.useInjuryTypes.TORN_MUSCLE
instead.unusedunused except in deprecated classesuseMHQConstants.SAVE_BEFORE_SCENARIOS_KEY
instead.
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Deprecated MethodsMethodDescriptionUse
Campaign.getActivePersonnel(boolean)
to specify whether to include prisoners. Mediated in 0.50 .06, remove in 0.50.07Campaign.getFaction()
.getShortName() instead. Mitigated in 0.50.06, remove in 0.50.07useCampaign.recruitPerson(Person, boolean, boolean)
insteadUseCampaign.setFaction(Faction)
instead. Mitigated in 0.50.06, remove in 0.50.07unused except in deprecated methodsunused except in deprecated methodsUnusedunused.unused.replaced byCampaignOptions.isUseReasoningXpMultiplier()
unused.unused.unused.unused.unused.Unusedunused.- Move to GUI Classunused.Unused. Seems to be an unused alternative toAtBConfiguration.shipSearchTargetRoll(int, Campaign)
no indicated uses.useAtBContract.getContractDifficultySkulls()
insteaduseinstead
useMission.writeToXMLBegin(Campaign, PrintWriter, int)
instead;UsePart.changeQuantity(int)
directly with a delta of-1
for more explicit control over quantity adjustments.UsePart.changeQuantity(int)
directly with a delta of1
for more explicit control over quantity adjustments.- If only used in a Test file, do we need it?- If only used in a Test file, do we need it?useEducationLevel.fromString(String)
instead.useEducationLevel.fromString(String)
instead.usePersonnelRole.getTooltip(boolean)
insteadusePersonnelRole.getLabel(boolean)
insteadusePersonnelRole.getTooltip(boolean)
insteaduseisConventionalAircraftPilot()
. Remediated in 0.50.06, remove in 0.50.07usePersonnelRole.fromString(String)
instead.usePhenotype.getLabel()
insteadusePhenotype.getLabel()
insteadusePhenotype.getTooltip()
insteadusePhenotype.fromString(String)
instead.usePerson.addPersonalLogEntry(LogEntry)
instead.UsePerson.getCostToImprove(String, boolean)
instead.usePerson.getInjuryModifiers(boolean)
instead.replaced byPerson.getReasoning()
replaced byPerson.getReasoningDescriptionIndex()
()}replaced byPerson.getReasoningXpCostMultiplier(boolean)
replaced byPerson.getIntelligenceXpCostMultiplier(boolean)
which was then replaced byPerson.getReasoningXpCostMultiplier(boolean)
.usePerson.getPersonalLog()
instead.usePerson.getInjuryModifiers(boolean)
instead.replaced byPerson.setReasoning(Reasoning)
replaced byPerson.setReasoningDescriptionIndex(int)
No longer in useuseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteaduseAttributes.getAttributeScore(SkillAttribute)
insteadUseRandomSkillPreferences.getRoleplaySkillModifier()
instead.UseRandomSkillPreferences.setRoleplaySkillModifier(int)
instead.not in use.not in use.replaced bySkillType.isCountUp()
useSkillType.generateInstanceFromXML(Node, Version)
insteadwas previously used by Campaign Options, now unused.Use
SkillType.isSubTypeOf(SkillSubType)
instead.useSkillType.isSubTypeOf(SkillSubType)
instead.useSkillType.isSubTypeOf(SkillSubType)
instead.UseQuartermaster.addPart(Part, int, boolean)
instead to explicitly indicate whether the part is brand new.replaced byReasoning.getReasoningScore()
no indicated uses.this only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisthis only checks a ship transport type, use getCurrentTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) to replicate thisno indicated uses.this only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this, use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatthis only sets for a ship transport type. Transport Capacities should not be manually updated with this, it should happen inside any loading flows. If you really need to replicate this use setCurrentShipTransportCapacity(CampaignTransportType.SHIP_TRANSPORT, appropriate bay class) - but you probably don't want to do thatuseFactions.getFactionLogo(int, String)
insteadno indicated uses.no indicated usesuseRandomFactionGenerator.getEmployerFaction()
insteadno indicated uses.This content has been moved to its own tabusePersonnelTab.loadValuesFromCampaignOptions(Version)
instead.UseBatchXPDialog.PersonnelFilter.setSkillName(String)
instead.replaced byPersonnelTableModelColumn.isReasoning()
since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollableMenu
since 0.50.04, replaced byJScrollablePopupMenu
since 0.50.04, replaced byJScrollablePopupMenu
useMHQOptions.getAutosaveBeforeScenariosValue()
instead.useMHQOptions.setAutosaveBeforeScenariosValue(boolean)
instead.UserequestBeforeScenarioAutosave
instead.
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Deprecated ConstructorsConstructorDescriptionuse
SkillDeprecationTool(Campaign, Person, boolean)
instead.useEditLogControl(JFrame, Person, LocalDate, LogType)
instead.
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Deprecated Enum Constants
Campaign.getActivePersonnel(boolean)
to specify whether to include prisoners. Mediated in 0.50 .06, remove in 0.50.07