Class ThunderboltWeapon
java.lang.Object
megamek.common.equipment.EquipmentType
megamek.common.equipment.WeaponType
megamek.common.weapons.Weapon
megamek.common.weapons.AmmoWeapon
megamek.common.weapons.missiles.MissileWeapon
megamek.common.weapons.missiles.thuunderbolt.ThunderboltWeapon
- All Implemented Interfaces:
- Serializable,- ITechnology
- Direct Known Subclasses:
- CLAAAMissileWeapon,- CLASEWMissileWeapon,- CLASMissileWeapon,- CLLAAMissileWeapon,- ISAAAMissileWeapon,- ISASEWMissileWeapon,- ISASMissileWeapon,- ISLAAMissileWeapon,- Thunderbolt10Weapon,- Thunderbolt15Weapon,- Thunderbolt20Weapon,- Thunderbolt5Weapon
- See Also:
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Field SummaryFields inherited from class megamek.common.weapons.WeaponMODE_AC_RAPID, MODE_AC_SINGLE, MODE_AMS_MANUAL, MODE_AMS_OFF, MODE_AMS_ON, MODE_CAP_LASER_AAA, MODE_CAP_MISSILE_BEARING_EXT, MODE_CAP_MISSILE_BEARING_LONG, MODE_CAP_MISSILE_BEARING_MED, MODE_CAP_MISSILE_BEARING_SHORT, MODE_CAP_MISSILE_TELE_OPERATED, MODE_CAP_MISSILE_WAYPOINT, MODE_CAP_MISSILE_WAYPOINT_BEARING_EXT, MODE_CAP_MISSILE_WAYPOINT_BEARING_LONG, MODE_CAP_MISSILE_WAYPOINT_BEARING_MED, MODE_CAP_MISSILE_WAYPOINT_BEARING_SHORT, MODE_CAPITAL_BRACKET_40, MODE_CAPITAL_BRACKET_60, MODE_CAPITAL_BRACKET_80, MODE_FLAMER_DAMAGE, MODE_FLAMER_HEAT, MODE_GAUSS_POWERED_DOWN, MODE_INDIRECT_HEAT, MODE_MISSILE_INDIRECT, MODE_NORMAL, MODE_POINT_DEFENSE, MODE_PPC_CHARGE, MODE_RAC_FIVE_SHOT, MODE_RAC_FOUR_SHOT, MODE_RAC_SIX_SHOT, MODE_RAC_THREE_SHOT, MODE_RAC_TWO_SHOT, MODE_UAC_ULTRAFields inherited from class megamek.common.equipment.WeaponTypeAIRBORNE_WEAPON_RANGES, ammoType, atClass, baDamageClass, BF_CLASS_AC, BF_CLASS_CAPITAL, BF_CLASS_CAPITAL_MISSILE, BF_CLASS_FLAK, BF_CLASS_IATM, BF_CLASS_LRM, BF_CLASS_MML, BF_CLASS_REL, BF_CLASS_SRM, BF_CLASS_STANDARD, BF_CLASS_SUBCAPITAL, BF_CLASS_TORPEDO, capital, CLASS_AC, CLASS_AMS, CLASS_AR10, CLASS_ARTILLERY, CLASS_ATM, CLASS_CAPITAL_AC, CLASS_CAPITAL_GAUSS, CLASS_CAPITAL_LASER, CLASS_CAPITAL_MD, CLASS_CAPITAL_MISSILE, CLASS_CAPITAL_PPC, CLASS_GAUSS, CLASS_LASER, CLASS_LBX_AC, CLASS_LRM, CLASS_MML, CLASS_MORTAR, CLASS_MRM, CLASS_NONE, CLASS_PLASMA, CLASS_POINT_DEFENSE, CLASS_PPC, CLASS_PULSE_LASER, CLASS_ROCKET_LAUNCHER, CLASS_SCREEN, CLASS_SRM, CLASS_SUB_CAPITAL_CANNON, CLASS_TELE_MISSILE, CLASS_THUNDERBOLT, damage, DAMAGE_ARTILLERY, DAMAGE_BY_CLUSTER_TABLE, DAMAGE_SPECIAL, DAMAGE_VARIABLE, damageLong, damageMedium, damageShort, explosionDamage, extAV, extremeRange, F_AERO_WEAPON, F_ALT_BOMB, F_AMS, F_AMS_BAY, F_ANTI_SHIP, F_ARTEMIS_COMPATIBLE, F_ARTILLERY, F_AUTO_TARGET, F_B_POD, F_BA_INDIVIDUAL, F_BA_WEAPON, F_BALLISTIC, F_BOMB_WEAPON, F_BOMBAST_LASER, F_BURST_FIRE, F_C3M, F_C3MBS, F_CRUISE_MISSILE, F_CWS, F_DIRECT_FIRE, F_DIVE_BOMB, F_DOUBLE_ONE_SHOT, F_ENERGY, F_ER_FLAMER, F_EXTINGUISHER, F_FLAMER, F_HEAT_AS_DICE, F_HYPER, F_INCENDIARY_NEEDLES, F_INF_AA, F_INF_ARCHAIC, F_INF_BURST, F_INF_CLIMBING_CLAWS, F_INF_ENCUMBER, F_INF_NONPENETRATING, F_INF_POINT_BLANK, F_INF_SUPPORT, F_INFANTRY, F_INFANTRY_ATTACK, F_INFANTRY_ONLY, F_INFERNO, F_LARGE_MISSILE, F_LASER, F_M_POD, F_MASS_DRIVER, F_MEK_MORTAR, F_MEK_WEAPON, F_MG, F_MGA, F_MISSILE, F_MISSILE_HITS, F_MORTAR_TYPE_INDIRECT, F_NO_AIM, F_NO_FIRES, F_ONE_SHOT, F_PD_BAY, F_PLASMA, F_PLASMA_MFUK, F_PPC, F_PROTO_WEAPON, F_PROTOTYPE, F_PULSE, F_REPEATING, F_SOLO_ATTACK, F_SPACE_BOMB, F_TAG, F_TANK_WEAPON, F_TASER, F_TSEMP, F_VGL, heat, infDamageClass, longAV, longRange, maxRange, medAV, mediumRange, minimumRange, missileArmor, rackSize, RANGE_EXT, RANGE_LONG, RANGE_MED, RANGE_SHORT, shortAV, shortRange, subCapital, waterExtremeRange, waterLongRange, waterMediumRange, waterShortRange, WEAPON_BURST_1D6, WEAPON_BURST_2D6, WEAPON_BURST_3D6, WEAPON_BURST_4D6, WEAPON_BURST_5D6, WEAPON_BURST_6D6, WEAPON_BURST_7D6, WEAPON_BURST_HALF_D6, WEAPON_CLUSTER_BALLISTIC, WEAPON_CLUSTER_MISSILE, WEAPON_CLUSTER_MISSILE_1D6, WEAPON_CLUSTER_MISSILE_2D6, WEAPON_CLUSTER_MISSILE_3D6, WEAPON_DIRECT_FIRE, WEAPON_NA, WEAPON_PLASMA, WEAPON_PULSEFields inherited from class megamek.common.equipment.EquipmentTypeallTypes, bv, BV_VARIABLE, cost, COST_VARIABLE, CRITICAL_SLOTS_VARIABLE, criticalSlots, endTurnModes, explosive, flags, hittable, instantModeSwitch, internalName, lookupHash, modes, name, namesVector, omniFixedOnly, rulesRefs, shortName, sortingName, spreadable, structureCosts, structureNames, subType, svSlots, T_ARMOR_AEROSPACE, T_ARMOR_ALUM, T_ARMOR_ANTI_PENETRATIVE_ABLATION, T_ARMOR_BA_FIRE_RESIST, T_ARMOR_BA_MIMETIC, T_ARMOR_BA_REACTIVE, T_ARMOR_BA_REFLECTIVE, T_ARMOR_BA_STANDARD, T_ARMOR_BA_STANDARD_ADVANCED, T_ARMOR_BA_STANDARD_PROTOTYPE, T_ARMOR_BA_STEALTH, T_ARMOR_BA_STEALTH_BASIC, T_ARMOR_BA_STEALTH_IMP, T_ARMOR_BA_STEALTH_PROTOTYPE, T_ARMOR_BALLISTIC_REINFORCED, T_ARMOR_COMMERCIAL, T_ARMOR_EDP, T_ARMOR_FERRO_ALUM_PROTO, T_ARMOR_FERRO_FIBROUS, T_ARMOR_FERRO_FIBROUS_PROTO, T_ARMOR_FERRO_LAMELLOR, T_ARMOR_HARDENED, T_ARMOR_HEAT_DISSIPATING, T_ARMOR_HEAVY_ALUM, T_ARMOR_HEAVY_FERRO, T_ARMOR_HEAVY_INDUSTRIAL, T_ARMOR_IMPACT_RESISTANT, T_ARMOR_INDUSTRIAL, T_ARMOR_LC_FERRO_CARBIDE, T_ARMOR_LC_FERRO_IMP, T_ARMOR_LC_LAMELLOR_FERRO_CARBIDE, T_ARMOR_LIGHT_ALUM, T_ARMOR_LIGHT_FERRO, T_ARMOR_PATCHWORK, T_ARMOR_PRIMITIVE, T_ARMOR_PRIMITIVE_AERO, T_ARMOR_PRIMITIVE_FIGHTER, T_ARMOR_REACTIVE, T_ARMOR_REFLECTIVE, T_ARMOR_STANDARD, T_ARMOR_STANDARD_PROTOMEK, T_ARMOR_STEALTH, T_ARMOR_STEALTH_VEHICLE, T_ARMOR_SV_BAR_10, T_ARMOR_SV_BAR_2, T_ARMOR_SV_BAR_3, T_ARMOR_SV_BAR_4, T_ARMOR_SV_BAR_5, T_ARMOR_SV_BAR_6, T_ARMOR_SV_BAR_7, T_ARMOR_SV_BAR_8, T_ARMOR_SV_BAR_9, T_ARMOR_UNKNOWN, T_STRUCTURE_COMPOSITE, T_STRUCTURE_ENDO_COMPOSITE, T_STRUCTURE_ENDO_PROTOTYPE, T_STRUCTURE_ENDO_STEEL, T_STRUCTURE_INDUSTRIAL, T_STRUCTURE_REINFORCED, T_STRUCTURE_STANDARD, T_STRUCTURE_UNKNOWN, TA_NONE, TA_STANDARD_STRUCTURE, tankSlots, techAdvancement, toHitModifier, tonnage, TONNAGE_VARIABLEFields inherited from interface megamek.common.interfaces.ITechnologyDATE_ES, DATE_NONE, DATE_PS
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionvoidadaptToGameOptions(IGameOptions gameOptions) Adapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes.getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, Game game, TWGameManager manager) booleanReturns true if this weapon type can be used for Total War LRM-type indirect fire.Methods inherited from class megamek.common.weapons.missiles.MissileWeapongetBattleForceDamage, getBattleForceDamage, getBattleForceDamageMethods inherited from class megamek.common.weapons.AmmoWeaponcheckAmmo, fireMethods inherited from class megamek.common.equipment.WeaponTypeadjustBattleForceDamageForMinRange, getAlphaStrikeHeat, getAlphaStrikeHeatDamage, getAmmoType, getAtClass, getATRanges, getBADamageClass, getBattleForceClass, getBayType, getBayType, getBV, getCost, getDamage, getDamage, getExplosionDamage, getExtAV, getExtremeRange, getFireTN, getHeat, getInfantryDamageClass, getLongAV, getLongRange, getMaxRange, getMaxRange, getMaxRange, getMedAV, getMediumRange, getMinimumRange, getMissileArmor, getRackSize, getRanges, getRanges, getRoundExtAV, getRoundLongAV, getRoundMedAV, getRoundShortAV, getShortAV, getShortRange, getWExtremeRange, getWLongRange, getWMediumRange, getWRanges, getWShortRange, hasFlag, initializeTypes, isAlphaStrikeIndirectFire, isAlphaStrikePointDefense, isCapital, isSplittableOverCriticalSlots, isSubCapital, setAmmoType, setDamage, setLongRange, setMediumRange, setMinimumRange, setName, setRackSize, setShortRange, toStringMethods inherited from class megamek.common.equipment.EquipmentTypeaddEndTurnMode, addLookupName, addMode, addSubType, addType, allTypes, clearModes, equals, get, getAllStructureCodeName, getAllTypes, getArmorType, getArmorTypeName, getArmorTypeName, getBaseAvailability, getBV, getCommonDate, getCost, getDesc, getDesc, getEquipDateAsString, getExtinctionDate, getExtinctionDate, getExtinctionDate, getFlags, getInternalName, getIntroductionDate, getIntroductionDate, getIntroductionDate, getMode, getModes, getModesCount, getModesCount, getName, getName, getNames, getNumCriticalSlots, getNumCriticalSlots, getProductionDate, getProductionDate, getPrototypeDate, getPrototypeDate, getRawCost, getReintroductionDate, getReintroductionDate, getReintroductionDate, getRulesRefs, getShortName, getShortName, getSortingName, getStaticTechLevel, getStructureCost, getStructureTechAdvancement, getStructureType, getStructureTypeName, getStructureTypeName, getSubType, getSupportVeeSlots, getTankSlots, getTechAdvancement, getTechBase, getTechLevel, getTechLevel, getTechLevels, getTechRating, getToHitModifier, getTonnage, getTonnage, getTonnage, getTonnage, getYamlData, hasAnyFlag, hasAnySubType, hasFlag, hashCode, hasInstantModeSwitch, hasModes, hasModeType, hasSubType, is, isAnyOf, isArmorType, isC3Equipment, isClan, isEligibleForBeingArmored, isExplosive, isExplosive, isHittable, isIntroLevel, isMixedTech, isNextTurnModeSwitch, isOmniFixedOnly, isSpreadable, isStructureType, isUnofficial, isVariableBV, isVariableCost, isVariableCriticalSlots, isVariableSize, isVariableTonnage, removeMode, setFlags, setInstantModeSwitch, setInternalName, setModes, setSubType, variableMaxSize, variableStepSize, writeEquipmentAmmoDatabase, writeEquipmentDatabase, writeEquipmentExtendedDatabase, writeEquipmentMiscDatabase, writeEquipmentWeaponDatabaseMethods inherited from class java.lang.Objectclone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface megamek.common.interfaces.ITechnologycalcEraAvailability, calcEraAvailability, calcYearAvailability, calcYearAvailability, calcYearAvailability, findMinimumRulesLevel, findMinimumRulesLevel, getAdvancedRange, getAdvancedRange, getCodeFromIOAbbr, getCodeFromMMAbbr, getCommonDate, getEraAvailabilityName, getEraAvailabilityName, getExperimentalRange, getExperimentalRange, getExtinctionRange, getExtinctionRange, getFullRatingName, getFullRatingName, getProductionDate, getPrototypeDate, getSimpleLevel, getSimpleLevel, getSimpleLevel, getStandardRange, getStandardRange, getTechRatingName, isAvailableIn, isAvailableIn, isAvailableIn, isExtinct, isExtinct, isExtinct, isLegal, isLegal
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Constructor Details- 
ThunderboltWeaponpublic ThunderboltWeapon()
 
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Method Details- 
getCorrectHandler@Nullable public AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, Game game, TWGameManager manager) - Overrides:
- getCorrectHandlerin class- MissileWeapon
 
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hasIndirectFirepublic boolean hasIndirectFire()Description copied from class:WeaponTypeReturns true if this weapon type can be used for Total War LRM-type indirect fire.- Overrides:
- hasIndirectFirein class- WeaponType
 
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adaptToGameOptionsDescription copied from class:WeaponAdapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes. When overriding this in a weapon subclass, call super()!- Overrides:
- adaptToGameOptionsin class- Weapon
- Parameters:
- gameOptions- The GameOptions (game.getOptions())
 
 
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