Class LRMFollowTheLeaderHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.MissileWeaponHandler
megamek.common.weapons.handlers.lrm.LRMHandler
megamek.common.weapons.handlers.lrm.LRMFollowTheLeaderHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammoFields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponType -
Constructor Summary
ConstructorsConstructorDescription -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected intCalculate the clustering of the hitsintMethods inherited from class megamek.common.weapons.handlers.lrm.LRMHandler
calcHits, specialResolutionMethods inherited from class megamek.common.weapons.handlers.MissileWeaponHandler
calcAttackValue, getAeroSanityAMSHitsMod, getAMSHitsMod, handle, handleSpecialMiss, isAdvancedAMS, isNemesisConfusable, isThunderBolt, setAMSBayReportingFlag, setPDBayReportingFlag, usesClusterTableMethods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, doChecks, explodeRoundInBarrel, getNumberWeapons, useAmmoMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcCapMissileAMSMod, calcCounterAV, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getTotalGlancingBlowFactor, getWeaponAttackAction, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, reportMiss, reportMiss, restore, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setStrafing, setStrafingFirstShot, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding
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Constructor Details
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LRMFollowTheLeaderHandler
public LRMFollowTheLeaderHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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getSalvoBonus
public int getSalvoBonus()- Overrides:
getSalvoBonusin classWeaponHandler
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calculateNumCluster
protected int calculateNumCluster()Description copied from class:WeaponHandlerCalculate the clustering of the hits- Overrides:
calculateNumClusterin classMissileWeaponHandler- Returns:
- a
intvalue saying how much hits are in each cluster of damage.
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classMissileWeaponHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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