Package megamek.common.weapons.handlers
Class RifleWeaponHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.RifleWeaponHandler
- All Implemented Interfaces:
Serializable
,AttackHandler
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammo
Fields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponType
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Constructor Summary
ConstructorsConstructorDescriptionRifleWeaponHandler
(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) -
Method Summary
Modifier and TypeMethodDescriptionprotected int
Calculate the damage per hit.protected void
handleEntityDamage
(Entity entityTarget, Vector<Report> vPhaseReport, Building bldg, int hits, int nCluster, int bldgAbsorbs) Handle damage against an entity, called once per hit by default.Methods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, doChecks, explodeRoundInBarrel, getNumberWeapons, useAmmo
Methods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calcHits, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleIgnitionDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, usesClusterTable
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Constructor Details
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RifleWeaponHandler
public RifleWeaponHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandler
Calculate the damage per hit.- Overrides:
calcDamagePerHit
in classWeaponHandler
- Returns:
- an
int
representing the damage dealt per hit.
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handleEntityDamage
protected void handleEntityDamage(Entity entityTarget, Vector<Report> vPhaseReport, Building bldg, int hits, int nCluster, int bldgAbsorbs) Description copied from class:WeaponHandler
Handle damage against an entity, called once per hit by default.- Overrides:
handleEntityDamage
in classWeaponHandler
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