Class ISLGaussRifle
java.lang.Object
megamek.common.equipment.EquipmentType
megamek.common.equipment.WeaponType
megamek.common.weapons.Weapon
megamek.common.weapons.AmmoWeapon
megamek.common.weapons.gaussRifles.GaussWeapon
megamek.common.weapons.gaussRifles.innerSphere.ISLGaussRifle
- All Implemented Interfaces:
Serializable,ITechnology
- Since:
- Oct 19, 2004
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.Weapon
MODE_AC_RAPID, MODE_AC_SINGLE, MODE_AMS_MANUAL, MODE_AMS_OFF, MODE_AMS_ON, MODE_CAP_LASER_AAA, MODE_CAP_MISSILE_BEARING_EXT, MODE_CAP_MISSILE_BEARING_LONG, MODE_CAP_MISSILE_BEARING_MED, MODE_CAP_MISSILE_BEARING_SHORT, MODE_CAP_MISSILE_TELE_OPERATED, MODE_CAP_MISSILE_WAYPOINT, MODE_CAP_MISSILE_WAYPOINT_BEARING_EXT, MODE_CAP_MISSILE_WAYPOINT_BEARING_LONG, MODE_CAP_MISSILE_WAYPOINT_BEARING_MED, MODE_CAP_MISSILE_WAYPOINT_BEARING_SHORT, MODE_CAPITAL_BRACKET_40, MODE_CAPITAL_BRACKET_60, MODE_CAPITAL_BRACKET_80, MODE_FLAMER_DAMAGE, MODE_FLAMER_HEAT, MODE_GAUSS_POWERED_DOWN, MODE_INDIRECT_HEAT, MODE_MISSILE_INDIRECT, MODE_NORMAL, MODE_POINT_DEFENSE, MODE_PPC_CHARGE, MODE_RAC_FIVE_SHOT, MODE_RAC_FOUR_SHOT, MODE_RAC_SIX_SHOT, MODE_RAC_THREE_SHOT, MODE_RAC_TWO_SHOT, MODE_UAC_ULTRAFields inherited from class megamek.common.equipment.WeaponType
AIRBORNE_WEAPON_RANGES, ammoType, atClass, baDamageClass, BF_CLASS_AC, BF_CLASS_CAPITAL, BF_CLASS_CAPITAL_MISSILE, BF_CLASS_FLAK, BF_CLASS_IATM, BF_CLASS_LRM, BF_CLASS_MML, BF_CLASS_REL, BF_CLASS_SRM, BF_CLASS_STANDARD, BF_CLASS_SUBCAPITAL, BF_CLASS_TORPEDO, capital, CLASS_AC, CLASS_AMS, CLASS_AR10, CLASS_ARTILLERY, CLASS_ATM, CLASS_CAPITAL_AC, CLASS_CAPITAL_GAUSS, CLASS_CAPITAL_LASER, CLASS_CAPITAL_MD, CLASS_CAPITAL_MISSILE, CLASS_CAPITAL_PPC, CLASS_GAUSS, CLASS_LASER, CLASS_LBX_AC, CLASS_LRM, CLASS_MML, CLASS_MORTAR, CLASS_MRM, CLASS_NONE, CLASS_PLASMA, CLASS_POINT_DEFENSE, CLASS_PPC, CLASS_PULSE_LASER, CLASS_ROCKET_LAUNCHER, CLASS_SCREEN, CLASS_SRM, CLASS_SUB_CAPITAL_CANNON, CLASS_TELE_MISSILE, CLASS_THUNDERBOLT, damage, DAMAGE_ARTILLERY, DAMAGE_BY_CLUSTER_TABLE, DAMAGE_SPECIAL, DAMAGE_VARIABLE, damageLong, damageMedium, damageShort, explosionDamage, extAV, extremeRange, F_AERO_WEAPON, F_ALT_BOMB, F_AMS, F_AMS_BAY, F_ANTI_SHIP, F_ARTEMIS_COMPATIBLE, F_ARTILLERY, F_AUTO_TARGET, F_B_POD, F_BA_INDIVIDUAL, F_BA_WEAPON, F_BALLISTIC, F_BOMB_WEAPON, F_BOMBAST_LASER, F_BURST_FIRE, F_C3M, F_C3MBS, F_CRUISE_MISSILE, F_CWS, F_DIRECT_FIRE, F_DIVE_BOMB, F_DOUBLE_ONE_SHOT, F_ENERGY, F_ER_FLAMER, F_EXTINGUISHER, F_FLAMER, F_HEAT_AS_DICE, F_HYPER, F_INCENDIARY_NEEDLES, F_INF_AA, F_INF_ARCHAIC, F_INF_BURST, F_INF_CLIMBING_CLAWS, F_INF_ENCUMBER, F_INF_NONPENETRATING, F_INF_POINT_BLANK, F_INF_SUPPORT, F_INFANTRY, F_INFANTRY_ATTACK, F_INFANTRY_ONLY, F_INFERNO, F_LARGE_MISSILE, F_LASER, F_M_POD, F_MASS_DRIVER, F_MEK_MORTAR, F_MEK_WEAPON, F_MG, F_MGA, F_MISSILE, F_MISSILE_HITS, F_MORTAR_TYPE_INDIRECT, F_NO_AIM, F_NO_FIRES, F_ONE_SHOT, F_PD_BAY, F_PLASMA, F_PLASMA_MFUK, F_PPC, F_PROTO_WEAPON, F_PROTOTYPE, F_PULSE, F_REPEATING, F_SOLO_ATTACK, F_SPACE_BOMB, F_TAG, F_TANK_WEAPON, F_TASER, F_TSEMP, F_VGL, heat, infDamageClass, longAV, longRange, maxRange, medAV, mediumRange, minimumRange, missileArmor, rackSize, RANGE_EXT, RANGE_LONG, RANGE_MED, RANGE_SHORT, shortAV, shortRange, subCapital, waterExtremeRange, waterLongRange, waterMediumRange, waterShortRange, WEAPON_BURST_1D6, WEAPON_BURST_2D6, WEAPON_BURST_3D6, WEAPON_BURST_4D6, WEAPON_BURST_5D6, WEAPON_BURST_6D6, WEAPON_BURST_7D6, WEAPON_BURST_HALF_D6, WEAPON_CLUSTER_BALLISTIC, WEAPON_CLUSTER_MISSILE, WEAPON_CLUSTER_MISSILE_1D6, WEAPON_CLUSTER_MISSILE_2D6, WEAPON_CLUSTER_MISSILE_3D6, WEAPON_DIRECT_FIRE, WEAPON_NA, WEAPON_PLASMA, WEAPON_PULSEFields inherited from class megamek.common.equipment.EquipmentType
allTypes, bv, BV_VARIABLE, cost, COST_VARIABLE, CRITICAL_SLOTS_VARIABLE, criticalSlots, endTurnModes, explosive, flags, hittable, instantModeSwitch, internalName, lookupHash, modes, name, namesVector, omniFixedOnly, rulesRefs, shortName, sortingName, spreadable, structureCosts, structureNames, subType, svSlots, T_ARMOR_AEROSPACE, T_ARMOR_ALUM, T_ARMOR_ANTI_PENETRATIVE_ABLATION, T_ARMOR_BA_FIRE_RESIST, T_ARMOR_BA_MIMETIC, T_ARMOR_BA_REACTIVE, T_ARMOR_BA_REFLECTIVE, T_ARMOR_BA_STANDARD, T_ARMOR_BA_STANDARD_ADVANCED, T_ARMOR_BA_STANDARD_PROTOTYPE, T_ARMOR_BA_STEALTH, T_ARMOR_BA_STEALTH_BASIC, T_ARMOR_BA_STEALTH_IMP, T_ARMOR_BA_STEALTH_PROTOTYPE, T_ARMOR_BALLISTIC_REINFORCED, T_ARMOR_COMMERCIAL, T_ARMOR_EDP, T_ARMOR_FERRO_ALUM_PROTO, T_ARMOR_FERRO_FIBROUS, T_ARMOR_FERRO_FIBROUS_PROTO, T_ARMOR_FERRO_LAMELLOR, T_ARMOR_HARDENED, T_ARMOR_HEAT_DISSIPATING, T_ARMOR_HEAVY_ALUM, T_ARMOR_HEAVY_FERRO, T_ARMOR_HEAVY_INDUSTRIAL, T_ARMOR_IMPACT_RESISTANT, T_ARMOR_INDUSTRIAL, T_ARMOR_LC_FERRO_CARBIDE, T_ARMOR_LC_FERRO_IMP, T_ARMOR_LC_LAMELLOR_FERRO_CARBIDE, T_ARMOR_LIGHT_ALUM, T_ARMOR_LIGHT_FERRO, T_ARMOR_PATCHWORK, T_ARMOR_PRIMITIVE, T_ARMOR_PRIMITIVE_AERO, T_ARMOR_PRIMITIVE_FIGHTER, T_ARMOR_REACTIVE, T_ARMOR_REFLECTIVE, T_ARMOR_STANDARD, T_ARMOR_STANDARD_PROTOMEK, T_ARMOR_STEALTH, T_ARMOR_STEALTH_VEHICLE, T_ARMOR_SV_BAR_10, T_ARMOR_SV_BAR_2, T_ARMOR_SV_BAR_3, T_ARMOR_SV_BAR_4, T_ARMOR_SV_BAR_5, T_ARMOR_SV_BAR_6, T_ARMOR_SV_BAR_7, T_ARMOR_SV_BAR_8, T_ARMOR_SV_BAR_9, T_ARMOR_UNKNOWN, T_STRUCTURE_COMPOSITE, T_STRUCTURE_ENDO_COMPOSITE, T_STRUCTURE_ENDO_PROTOTYPE, T_STRUCTURE_ENDO_STEEL, T_STRUCTURE_INDUSTRIAL, T_STRUCTURE_REINFORCED, T_STRUCTURE_STANDARD, T_STRUCTURE_UNKNOWN, TA_NONE, TA_STANDARD_STRUCTURE, tankSlots, techAdvancement, toHitModifier, tonnage, TONNAGE_VARIABLEFields inherited from interface megamek.common.interfaces.ITechnology
DATE_ES, DATE_NONE, DATE_PS -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetCorrectHandler(ToHitData toHit, WeaponAttackAction waa, Game game, TWGameManager manager) Methods inherited from class megamek.common.weapons.gaussRifles.GaussWeapon
adaptToGameOptionsMethods inherited from class megamek.common.weapons.AmmoWeapon
checkAmmo, fireMethods inherited from class megamek.common.equipment.WeaponType
adjustBattleForceDamageForMinRange, getAlphaStrikeHeat, getAlphaStrikeHeatDamage, getAmmoType, getAtClass, getATRanges, getBADamageClass, getBattleForceClass, getBattleForceDamage, getBattleForceDamage, getBattleForceDamage, getBayType, getBayType, getBV, getCost, getDamage, getDamage, getExplosionDamage, getExtAV, getExtremeRange, getFireTN, getHeat, getInfantryDamageClass, getLongAV, getLongRange, getMaxRange, getMaxRange, getMaxRange, getMedAV, getMediumRange, getMinimumRange, getMissileArmor, getRackSize, getRanges, getRanges, getRoundExtAV, getRoundLongAV, getRoundMedAV, getRoundShortAV, getShortAV, getShortRange, getWExtremeRange, getWLongRange, getWMediumRange, getWRanges, getWShortRange, hasFlag, hasIndirectFire, initializeTypes, isAlphaStrikeIndirectFire, isAlphaStrikePointDefense, isCapital, isSplittableOverCriticalSlots, isSubCapital, setAmmoType, setDamage, setLongRange, setMediumRange, setMinimumRange, setName, setRackSize, setShortRange, toStringMethods inherited from class megamek.common.equipment.EquipmentType
addEndTurnMode, addLookupName, addMode, addSubType, addType, allTypes, clearModes, equals, get, getAllStructureCodeName, getAllTypes, getArmorType, getArmorTypeName, getArmorTypeName, getBaseAvailability, getBV, getCommonDate, getCost, getDesc, getDesc, getEquipDateAsString, getExtinctionDate, getExtinctionDate, getExtinctionDate, getFlags, getInternalName, getIntroductionDate, getIntroductionDate, getIntroductionDate, getMode, getModes, getModesCount, getModesCount, getName, getName, getNames, getNumCriticalSlots, getNumCriticalSlots, getProductionDate, getProductionDate, getPrototypeDate, getPrototypeDate, getRawCost, getReintroductionDate, getReintroductionDate, getReintroductionDate, getRulesRefs, getShortName, getShortName, getSortingName, getStaticTechLevel, getStructureCost, getStructureTechAdvancement, getStructureType, getStructureTypeName, getStructureTypeName, getSubType, getSupportVeeSlots, getTankSlots, getTechAdvancement, getTechBase, getTechLevel, getTechLevel, getTechLevels, getTechRating, getToHitModifier, getTonnage, getTonnage, getTonnage, getTonnage, getYamlData, hasAnyFlag, hasAnySubType, hasFlag, hashCode, hasInstantModeSwitch, hasModes, hasModeType, hasSubType, is, isAnyOf, isArmorType, isC3Equipment, isClan, isEligibleForBeingArmored, isExplosive, isExplosive, isHittable, isIntroLevel, isMixedTech, isNextTurnModeSwitch, isOmniFixedOnly, isSpreadable, isStructureType, isUnofficial, isVariableBV, isVariableCost, isVariableCriticalSlots, isVariableSize, isVariableTonnage, removeMode, setFlags, setInstantModeSwitch, setInternalName, setModes, setSubType, variableMaxSize, variableStepSize, writeEquipmentAmmoDatabase, writeEquipmentDatabase, writeEquipmentExtendedDatabase, writeEquipmentMiscDatabase, writeEquipmentWeaponDatabaseMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface megamek.common.interfaces.ITechnology
calcEraAvailability, calcEraAvailability, calcYearAvailability, calcYearAvailability, calcYearAvailability, findMinimumRulesLevel, findMinimumRulesLevel, getAdvancedRange, getAdvancedRange, getCodeFromIOAbbr, getCodeFromMMAbbr, getCommonDate, getEraAvailabilityName, getEraAvailabilityName, getExperimentalRange, getExperimentalRange, getExtinctionRange, getExtinctionRange, getFullRatingName, getFullRatingName, getProductionDate, getPrototypeDate, getSimpleLevel, getSimpleLevel, getSimpleLevel, getStandardRange, getStandardRange, getTechRatingName, isAvailableIn, isAvailableIn, isAvailableIn, isExtinct, isExtinct, isExtinct, isLegal, isLegal
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Constructor Details
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ISLGaussRifle
public ISLGaussRifle()
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Method Details
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getCorrectHandler
@Nullable public AttackHandler getCorrectHandler(ToHitData toHit, WeaponAttackAction waa, Game game, TWGameManager manager) - Overrides:
getCorrectHandlerin classAmmoWeapon
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