Class Hierarchy
- java.lang.Object
- megamek.ai.dataset.BoardData.HexRow
- megamek.ai.dataset.EntityDataMap<F>
- megamek.ai.dataset.BoardData
- megamek.ai.dataset.GameData
- megamek.ai.dataset.MapSettingsData
- megamek.ai.dataset.PlanetaryConditionsData
- megamek.ai.dataset.UnitAction
- megamek.ai.dataset.UnitAttack
- megamek.ai.dataset.UnitState
- megamek.ai.dataset.EntityDataSerializer<F,
T> - megamek.ai.dataset.BoardDataSerializer
- megamek.ai.dataset.GameDataSerializer
- megamek.ai.dataset.MapSettingsDataSerializer
- megamek.ai.dataset.PlanetaryConditionsDataSerializer
- megamek.ai.dataset.UnitActionSerializer
- megamek.ai.dataset.UnitAttackSerializer
- megamek.ai.dataset.UnitStateSerializer
- megamek.ai.dataset.GameData.MinefieldData
- megamek.ai.dataset.WeaponDataEncoder
Enum Class Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- megamek.ai.dataset.BoardData.Field
- megamek.ai.dataset.GameData.Field
- megamek.ai.dataset.MapSettingsData.Field
- megamek.ai.dataset.PlanetaryConditionsData.Field
- megamek.ai.dataset.UnitAction.Field
- megamek.ai.dataset.UnitAttack.Field
- megamek.ai.dataset.UnitState.Field
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)