Package mekhq.campaign.universe.factionStanding


package mekhq.campaign.universe.factionStanding
  • Class
    Description
    Represents the record of a specific accolade event, capturing both the recognition level of the accolade and the date it was issued.
    Deprecated, for removal: This API element is subject to removal in a future version.
    Represents the record of a specific censure event for a faction member, capturing both the severity of the censure and the date it was issued.
    Handles events where a campaign receives a faction accolade, such as adoption.
    Represents the various accolade recognitions that can be awarded by a faction.
    An enumeration representing various types of censure actions that can be applied by a faction.
    Represents a faction censure event within a campaign, handling the narrative and mechanical consequences associated with various censure outcomes, such as going rogue, seppuku, changes in leadership, and more.
    Enumerates the possible types of disciplinary actions (censures) that can be imposed by a faction due to low Faction Standing or disciplinary issues.
    Tracks and manages judgments for factions within a campaign.
    Enum representing the various judgment scene types that can occur during a faction censure event.
    Enum representing the type of action taken during a faction judgment event.
    Represents a standing level within the Faction Standing reputation system.
    Stores and manages the standing values between factions in the Faction Standings system.
    Handles the orchestration and presentation of Faction Standing ultimatum events.
    Holds data for Faction Standing ultimatum event.
    A manifest listing the file names of the Faction Standing ultimatums the game loads.
    One side the player can choose in a Faction Standing ultimatum, represented by the person asking for the campaign's support.
    Manages a library of FactionStandingUltimatumData objects, each loaded from its own JSON file.
     
    Handles the "going rogue" event for a campaign, where a force defects or leaves its current faction.
    Provides historical and contextual modifiers that represent how various factions perceive mercenary forces.
    Represents the relationship between a faction and mercenaries during a specific historical period.
    Handles the process of issuing Batchalls to the player when facing a Clan opponent.
    Damages a campaign's units after a violent Faction Standing ultimatum, to represent the fighting between the personnel who followed the player's decision and those who refused.