Its time for a new Development release. As always this is the cutting edge stuff and will likely have some bugs. But their is some great new stuff in here.
Continued work on Infantry with Infantry units now validated against the construction rules. Lots of bug fixes and most importantly OmniMeks are now OmniMeks. If you look at the Mech Viewer you can see what equipment is Fixed versus Omni Pods. Within MegaMek this doesn’t do much but has big implications for MegaMekLab and MekHQ.
Improve the validator for Super Heavy Mechs. But as mentioned above when building an Omni Mek equipment will need to be defined as Fixed or Pod mounted. It also allows for a ‘Base’ Chassis to be defined.
MekHQ has had some pesky bugs killed. But the most important new feature and really a game changer for campaign play is Omni’s can refit per the rules in Strategic Operations. Makes for some interesting game play options.
For more details and screenshots see here: