Package mekhq.gui.dialog
package mekhq.gui.dialog
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ClassDescriptionAbstractMHQIconChooserDialog is an extension of AbstractIconChooserDialog that moves the preferences and localization to MekHQ.A dialog for adding or editing medical log entries for a person.Dialog used to add or edit scenario entries.Dialog for planning and executing advanced replacement limb and prosthetic surgeries for a single patient.Dialog for creating or editing a
PlayerBase.This class manages the GUI and logic for the campaign subset export wizard.A dialog class for managing and addressing campaign load problems in MekHQ.Provides a user interface dialog for upgrading aCampaignacross versions.A comparator for refit classesA comparator for numbers that have been formatted with DecimalFormatContract debrief dialog shown when the player completes a mission.Dialog for initiating a facility rental agreement with the player in the campaign.This dialog is used to create a character in story arcs from a pool of XPThis dialog is used to both hire new pilots and to edit existing onesHovanes Gambaryan Henry Demirchian CSUN, CS 585 Professor Mike Barnes December 06, 2000A dialog that displays a comprehensive, sortable report of all current wars, alliances, rivalries, and neutral exceptions between factions.A dialog that assists players in preparing and submitting bug reports.A dialog for editing a person's log.Provides an editor for the number of hits sustained by a person, when advanced medical rules are not in use.A table model for displaying parts - similar to the one in CampaignGUI, but not exactlyA dialog for editing a unit's log.A dialog that displays an interactive family tree visualization.Class that handles the GUI for assigning forces and units to individual templates associated with a dynamic scenario.Dialog to display a detailed summary of jump-related transport costs for a campaign in MekHQ.A table model for displaying parts - similar to the one in CampaignGUI, but not exactlyDialog for selecting a force to deploy in a mapless StratCon scenario.This dialog contains a MarkdownEditorPanel that the user can use to write markdown flavored text.This class handles the display of the Mass Mothball/Reactivate dialogA dialog for handling mercenary unit auctions in the campaign.Hosting dialog forMHQOptionsPane, the MekHQ Client Options screen built on MegaMek's shared settings framework.Dialog responsible for displaying the upgrade path for aCampaignbased on the current campaign version.A dialog that provides introductory information for new players starting the quickstart campaign.This dialog is used to both hire new pilots and to edit existing onesNewsDialog is a dialog window for displaying news items within the context of a campaign.A dialog to show parts in use, ordered, in transit with actionable buttons for buying or adding more taken from the Overview tab originally but now a dialog.A dialog to decide how you want to pay off collateral when you default on a loanGM-facing editor for campaign planetary system overrides.Notifies the player that freeing prisoners resulted in an Intel Breach, worsening an active contract's morale.Presents the prisoner overflow warning to the player and the follow-up narrative dialog that resolves it.Dialog for performing Quick Training.Displays an immersive notification dialog when a person dies from random causes during campaign advancement and allows the player to cancel, continue, or suppress future notifications of the same category.A dialog for managing the replacement of limbs in a campaign.Dialog class providing the user with options regarding the resupply convoy.Enum representing the possible responses to the resupply convoy dialog.Dialog for reviewing the campaign shopping list and adjusting procurement priority.Configures amount of standard and inferno ammo available to small support vehicle weapons.Creates aStoryDialogwith an optional image, text, and choices from which the player can choose a response.This is the base class for dialogs related to the Story Arc, to help create a similar look and feel.Creates a simple narrativeStoryDialogwith an optional image and text.StratConReinforcementsConfirmationDialogdisplays a confirmation dialog for the player to deploy reinforcements to StratCon scenarios.Types of responses that can be selected from the dialog.Displays a confirmation dialog for deploying reinforcements in StratCon Single Drop scenarios.GM tool: a non-modal terrain palette that puts the sector map into paint mode.The player-facing side ofSupportCarrierDeployment: the senior administrator explains, in character, why support carriers are not going, with the plain detail underneath.A dialog that displays a notification to the commander about personnel who have advanced via vocational experience points (XP).Displays the Warrior's Almanac: the parts and units whose development reached a new phase (prototype, production, common, extinct, or reintroduced) in the current campaign year.