Package mekhq.campaign.universe.commandGeneration
package mekhq.campaign.universe.commandGeneration
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ClassDescriptionUtility class responsible for inserting support units into a campaign's TOE.Generates the cargo DropShips a newly built command needs to haul its own supplies, and crews them.What a generation run produced.Options for the Command Generator (the ratgen-driven force-generation pipeline behind the Command Designer dialog).Fits the Clans' enhanced imaging implant to a freshly generated command's warriors.Adds the DropShips and JumpShips the units a build created after its rolls still need.What a run added.Fits generated Word of Blake Shadow Division warriors with Manei Domini rank, class and cybernetics.Gives a new command a past (Run Starting Simulation).What the simulation did.The support vehicles a command is granted for each capability it switches on, together with everything the rest of support generation needs to know about them: which campaign option grants them, which unit is fielded, how many, which Table of Organisation and Equipment formation holds them, which support section crews them, and whether they add to the mechanic demand.The single decision point for whether support carriers may deploy to a scenario.Keeps the Support Command section of the TOE matching the roster as a campaign runs.Organizes freshly generated support personnel into the campaign's TOE.The three segregated sections of Support Command.Where the crew of a newly granted capability vehicle comes from.Generates the free support vehicles a command is granted for its various support capabilities, and files them into the TOE via
AddSupportUnitsToTOE.One rolled model and how many of it to build, so a formation is filled with a single kind of vehicle.Picks the actual vehicle a support capability fields, by rolling the force generator rather than naming one.A vehicle the generator offered, with the capacity that decides whether it suits the capability.