Package mekhq.campaign.unit


package mekhq.campaign.unit
  • Class
    Description
    Tracks what units this transport is transporting, and its current capacity for its different transporter types.
    Takes every bomb off an aircraft and puts it back in the warehouse in one step, so a flight can be made "clean" after a scenario without setting each bomb type to zero in the bomb dialog (issue #2604).
    Provides methods to gather statistics on cargo in a campaign.
     
    Creates sorted views of a hangar.
    Provides methods to gather statistics on units in a hangar.
    Represents an assignment on transport.
     
    The code in this class previously lived in Campaign and were migrated as part of an effort to reduce the size of that class.
    This class is used to store information about a particular unit that is lost when a unit is mothballed, so that it may be restored to as close to its prior state as possible when the unit is reactivated.
    Tracks what units this transport is transporting, and its current capacity for its different transporter types.
    The items in a critical slot.
    How a unit's quirks change the monthly cost of its spare parts (Campaign Operations p.24).
    Tracks what units this transport is transporting, and its current capacity for its different transporter types.
    This extension to units is for units that are not affiliated with the campaign and so methods applied to them should not be allowed to affect the campaign structure.
    Tracks what units this tractor is towing, and its current capacity for towing more units if it is the lead tractor.
    Represents an assignment on transport.
    Represents an assignment to a specific bay on a transport ship.
    Which person wears which suit of a battle armor unit.
    This is a wrapper class for entity, so that we can add some functionality to it
    Represents an unresolved reference to a Person from a Unit.
    Represents an unresolved reference to a Unit from a Unit.
    The means by which a Unit entered the campaign.
    We use an extension of unit to create a unit order acquisition work
    Provides an ITechnology interface for every MekSummary, optionally customized for a particular faction.
    Which locations of a vehicle are its turrets, rotor and body.