Package mekhq.campaign.personnel.skills
package mekhq.campaign.personnel.skills
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ClassDescriptionActionCheck<T extends ActionCheck<T>>Base abstract class for configuring character skill, attribute, and other action checks.An immutable record of action check outcome.Represents the outcome of an action check using d6.Handles appraisal cost multiplier calculations.An implementation of
ActionCheckfor attribute checks.Utility class for executing attribute checks.TheAttributesclass represents a set of core attributes for a character.Provides utilities for handling escape attempts by prisoners with the "Acting", "Escape Artist", "Disguise", or "Forgery" skill.Utility class for working with infantry gunnery-related skills.Utility class for performing Quick Training on personnel in a campaign.As ov v0.1.9, we will be tracking a group of skills on the person.An implementation ofActionCheckfor skill checks.This class calculates the target number for a skill check based on the person's attributes, skills, and the associated skill type.TheSkillDeprecationToolclass checks and manages deprecated skills for aPerson.Encapsulates all data needed to calculate skill modifiers for a person.Tracks skills for aPerson.C-bill costs of skill improvements, covering training materials and sim pod time.Skill type will hold static information for each skill type like base target number, whether to count up, and XP costs for advancement.Deprecated, for removal: This API element is subject to removal in a future version.