Package mekhq.campaign.personnel.enums
package mekhq.campaign.personnel.enums
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Enum ClassesClassDescriptionRepresents blood groups and their genetic inheritance logic in the MekHQ campaign system.Represents the genetic alleles used in determining blood groups.Represents the different Bloodmark levels available to a character, including bounties, bounty hunter skill, and rules for roll checks.
ConnectionsLevelrepresents various degrees of connections that a character may possess.Defines the frequency at which Edge points are refreshed for a campaign.Represents extra income or expenses associated with a person's trait level within MekHQ.This is used to determine the relationship type between related personnelDeprecated, for removal: This API element is subject to removal in a future version.This is used to determine which gender descriptor to use based on the following specified formatHow a Bloodnamed warrior's genetic legacy is used in their Clan's breeding program.Injury levels are simple categorization values used in the display and prioritization of injuries.Deprecated, for removal: This API element is subject to removal in a future version.Deprecated, for removal: This API element is subject to removal in a future version.The PersonnelRole enum represents various roles a person can have.Represents the various statuses that aPersoncan have within MekHQ.Represents the severity levels of a status.ThePhenotypeEnum represents various phenotypes a Clan character can have.An enumeration representing the available random divorce methods.TheRandomMarriageMethodenum represents different methods of getting random marriages.TheRandomProcreationMethodenum represents different methods of getting random procreation.This enum is used to format the Time in Service and Time in Rank outputs