Package mekhq.campaign.parts
package mekhq.campaign.parts
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ClassDescriptionThis will be a special type of part that will only exist as spares It will determine the amount of ammo of a particular type that is availableHelper functions for determining part availability and tech base and the associated modifiers.Battle Armor suits are crazy - you can't crit the equipment in them, so if we remove the suit we should remove all the equipment with the same trooper and track its value and tonnage in the suit object.Represents a single floor of a building hex in an AbstractBuildingEntity.The default
Dice: every roll is passed straight to MegaMek'sCompute, so the campaign draws from the same random number generator, in the same order, as it did before the dice seam existed.A transport bay cubicle for a Mek, ProtoMek, vehicle, fighter, or small craft.The source of random rolls for part destruction checks.Storage for infantry weapon ammo.This part represents custom armor kit settings rather than one of the formal armor kits from TacOps.An empty OmniPod, which can be purchased or created when equipment is removed from a pod.Parts do the lions share of the work of repairing, salvaging, reloading, refueling, etc.Describes the inventory details of a part.An abstraction of all the pod-mounted equipment within a single location of an omni unit.Conversion gear for QuadVeesThis object tracks the refit of a given unit into a new unit.Proxy Armor that references the armor set aside for the refit, by identity or, in an older save, by number.Proxy Part that references one of the refit's parts, by identity or, in an older save, by number.Proxy Person that references a specific IDWhich parts the campaign may buy, judged by their tech base.The campaign's tech rules for choosing a refit design.Decides whether a tech can work on a refit.Frees spares set aside for overnight replacements whose task no longer exists.Container for SC/DS/JS/WS/SS heat sinks.Standard support vehicle armor, which can differ by BAR and tech rating.Engine for a support vehicle.