Package mekhq.campaign.force


package mekhq.campaign.force
  • Class
    Description
    Base class holding the force-level state and logic extracted from Campaign: faction identity and appearance, finances, reputation/standing, the TO&E, and force options.
    Used by Against the Bot & StratCon to track additional information about each formation on the TO&E that has at least one unit assigned.
    A group of a force's units, spare parts, and personnel that sits at a single location in the LocationNode tree.
    Describes the range of altitudes a force is able to fight at, derived from the composition of its units.
    A single typed force-scoped option holding a current value and the defaultValue it falls back to.
    Force-scoped options for an AbstractForce, modeled loosely on CampaignOptions.
    This is a hierarchical object to define formations for TO&E.
     
    this is a hierarchical object that represents formations from the TO&E using strings rather than unit objects.
    Represents the various types of forces available.
    The human player's active force: the single AbstractForce a Campaign is played through.
    The single-detachment seam for an AbstractForce.