Package mekhq.campaign.force
package mekhq.campaign.force
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ClassDescriptionBase class holding the force-level state and logic extracted from
Campaign: faction identity and appearance, finances, reputation/standing, the TO&E, and force options.Used by Against the Bot & StratCon to track additional information about each formation on the TO&E that has at least one unit assigned.A group of a force's units, spare parts, and personnel that sits at a single location in theLocationNodetree.Describes the range of altitudes a force is able to fight at, derived from the composition of its units.ForceOption<T>A single typed force-scoped option holding a currentvalueand thedefaultValueit falls back to.Force-scoped options for anAbstractForce, modeled loosely onCampaignOptions.This is a hierarchical object to define formations for TO&E.this is a hierarchical object that represents formations from the TO&E using strings rather than unit objects.Represents the various types of forces available.The human player's active force: the singleAbstractForceaCampaignis played through.The single-detachment seam for anAbstractForce.