Package mekhq.campaign.events
package mekhq.campaign.events
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ClassesClassDescriptionTriggered when a unit or part is scheduled for delivery following a successful acquisition role.Triggered when AsTechs are added to or removed from the pool.Triggered when battle armor personnel are added to or removed from the pool.Abstract base class for all events pertaining to campaignsAn event occurring before a day ends.Triggered when a force or unit is deployed to a scenario or un-deployed from it.An event triggered when GM mode is toggledEvent fired when something requests that any ongoing Advance Multiple Days process be interrupted after the current day completes.Fired when a new
IPlaceis added to the campaign's tracked location set.Event for a change of location (planetary system) for the campaign.Base class for events relating toIPlaceinstances being added to or removed from the campaign's tracked location set.Fired when anIPlaceis removed from the campaign's tracked location set.Triggered when new applicants are available for hiringTriggered when the size of the medic pool changes.Triggered when units are added to or removed from a network, or a C3 master is toggled between independent and company command.An event triggered just after all new day calculations were finished, but before the UI is updated with the new data.An event thrown after the campaign options were changed.Triggered when the TO&E structure changes by adding, removing, or moving a force or adding or removing a unit.Triggered when the "allow overtime" button is toggled.Triggered when a unit or part is added to the procurement list following a failed acquisition role.Triggered when a damaged unit has the repair location changed or is toggled between salvage and repair.Triggered when a report item is added.Triggered when soldiers are added to or removed from the pool.An event triggered when a story arc finishes and the current campaign should end.MekHQ event relating to the deployment of a force to a StratCon track.Triggered when a jump path is completedEvent for a change of travel status (jumpship charge, in-system travel, jump path updates).Triggered when ground vehicle crew are added to or removed from the pool.Triggered when naval vehicle crew are added to or removed from the pool.Triggered when VTOL crew are added to or removed from the pool.Triggered when vessel crew are added to or removed from the pool.Triggered when vessel gunners are added to or removed from the pool.Triggered when vessel pilots are added to or removed from the pool.