Package megameklab.ui.generalUnit
package megameklab.ui.generalUnit
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ClassDescriptionThe base class for Equipment Tabs for all unit types.Panel for allocating armor to various locations on an Entity.Panel used to set armor value for a single location.Structure table armor panel for units that allocate armor by point instead of ton.A panel for basic information common to all unit types: name, year, tech level and others.Base class that has some common layout methods for main ui component views.Panel for editing unit fluffThe fuel settings view for aerospace and support vehicles.Controls for selecting type and number of heat sinks for Meks and asfs.This view displays the icon that the unit will use in MM and MHQ and allows selecting a different icon from file or from another unit from the cache.Controls for setting a unit's speedPanel for assigning armor type and tonnage for Meks, (combat) vehicles, and fighters.Displays a list of comboboxes with labels that displays the current armor type per location for patchwork armor and allows it to be changed.This is a crit list used on the structure tab of single location Entities (Handheld Weapon and Gun Emplacement).Tab for adding and modifying aerospace and support vee transport bays.Panel for combat vehicle aero cargo and troop space.View that displays unallocated equipment on the build tab.