Class SRMMagneticPulseHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.MissileWeaponHandler
megamek.common.weapons.handlers.srm.SRMHandler
megamek.common.weapons.handlers.srm.SRMMagneticPulseHandler
- All Implemented Interfaces:
Serializable,AttackHandler
Handler for SRM Magnetic Pulse (MP) missiles (TO:AUE p.182). MP missiles inflict no damage. Instead the salvo imposes
a +1 to-hit penalty on all of the target's own weapon attacks until the End Phase of the following turn, and adds +1
heat per 3 warheads that hit a fusion-powered, heat-tracking unit. MP missiles have no effect against conventional
infantry.
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.MissileWeaponHandler
multiAMSFields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammoFields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescriptionSRMMagneticPulseHandler(ToHitData toHit, WeaponAttackAction weaponAttackAction, Game game, TWGameManager gameManager) -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected voidhandleEntityDamage(Entity entityTarget, Vector<Report> vPhaseReport, IBuilding bldg, int hits, int nCluster, int bldgAbsorbs) Handle damage against an entity, called once per hit by default.Methods inherited from class megamek.common.weapons.handlers.srm.SRMHandler
calculateNumClusterMethods inherited from class megamek.common.weapons.handlers.MissileWeaponHandler
calcAttackValue, calcHits, getAeroSanityAMSHitsMod, getAMSHitsMod, handle, handleSpecialMiss, isAdvancedAMS, isNemesisConfusable, isThunderBolt, setAMSBayReportingFlag, setPDBayReportingFlag, usesClusterTableMethods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, doChecks, explodeRoundInBarrel, getNumberWeapons, useAmmoMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcCapMissileAMSMod, calcCounterAV, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleIgnitionDamage, handlePartialCoverHit, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, reportMiss, reportMiss, restore, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuildingMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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SRMMagneticPulseHandler
public SRMMagneticPulseHandler(ToHitData toHit, WeaponAttackAction weaponAttackAction, Game game, TWGameManager gameManager) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classSRMHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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handleEntityDamage
protected void handleEntityDamage(Entity entityTarget, Vector<Report> vPhaseReport, IBuilding bldg, int hits, int nCluster, int bldgAbsorbs) Description copied from class:WeaponHandlerHandle damage against an entity, called once per hit by default.- Overrides:
handleEntityDamagein classWeaponHandler
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