Class SRMDeadFireHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.MissileWeaponHandler
megamek.common.weapons.handlers.srm.SRMHandler
megamek.common.weapons.handlers.srm.SRMDeadFireHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.MissileWeaponHandler
multiAMSFields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammoFields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescriptionSRMDeadFireHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected intgetClusterModifiers(boolean clusterRangePenalty) Methods inherited from class megamek.common.weapons.handlers.srm.SRMHandler
calculateNumClusterMethods inherited from class megamek.common.weapons.handlers.MissileWeaponHandler
calcAttackValue, calcHits, getAeroSanityAMSHitsMod, getAMSHitsMod, handle, handleSpecialMiss, isAdvancedAMS, isNemesisConfusable, isThunderBolt, setAMSBayReportingFlag, setPDBayReportingFlag, usesClusterTableMethods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, doChecks, explodeRoundInBarrel, getNumberWeapons, useAmmoMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcCapMissileAMSMod, calcCounterAV, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, reportMiss, reportMiss, restore, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuildingMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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SRMDeadFireHandler
public SRMDeadFireHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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getClusterModifiers
protected int getClusterModifiers(boolean clusterRangePenalty) - Overrides:
getClusterModifiersin classWeaponHandler
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classSRMHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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