Class ACCaselessHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.ac.ACWeaponHandler
megamek.common.weapons.handlers.ac.ACCaselessHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- See Also:
-
Field Summary
Fields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammoFields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescriptionACCaselessHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) -
Method Summary
Methods inherited from class megamek.common.weapons.handlers.ac.ACWeaponHandler
calcDamagePerHitMethods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, explodeRoundInBarrel, getNumberWeapons, useAmmoMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calcHits, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, usesClusterTableMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
-
Constructor Details
-
ACCaselessHandler
public ACCaselessHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
-
-
Method Details
-
doChecks
- Overrides:
doChecksin classAmmoWeaponHandler- Parameters:
vPhaseReport- - AVectorcontaining the phase report.- Returns:
- a
booleanvalue indicating whether the attack misses because of a failed check.
-