Package megamek.common.weapons.handlers
Class VehicleFlamerHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.AmmoWeaponHandler
megamek.common.weapons.handlers.VehicleFlamerHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- Since:
- Sep 23, 2004
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
ammoFields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescriptionVehicleFlamerHandler(ToHitData toHit, WeaponAttackAction waa, Game g, TWGameManager m) -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected voidhandleClearDamage(Vector<Report> vPhaseReport, IBuilding bldg, int nDamage) protected voidhandleEntityDamage(Entity entityTarget, Vector<Report> vPhaseReport, IBuilding bldg, int hits, int nCluster, int bldgAbsorbs) Handle damage against an entity, called once per hit by default.protected voidhandleIgnitionDamage(Vector<Report> vPhaseReport, IBuilding bldg, int hits) Methods inherited from class megamek.common.weapons.handlers.AmmoWeaponHandler
checkAmmo, doAmmoFeedProblemCheck, doChecks, explodeRoundInBarrel, getNumberWeapons, useAmmoMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calcHits, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, usesClusterTableMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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VehicleFlamerHandler
public VehicleFlamerHandler(ToHitData toHit, WeaponAttackAction waa, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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handleEntityDamage
protected void handleEntityDamage(Entity entityTarget, Vector<Report> vPhaseReport, IBuilding bldg, int hits, int nCluster, int bldgAbsorbs) Description copied from class:WeaponHandlerHandle damage against an entity, called once per hit by default.- Overrides:
handleEntityDamagein classWeaponHandler
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classWeaponHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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handleIgnitionDamage
- Overrides:
handleIgnitionDamagein classWeaponHandler
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handleClearDamage
- Overrides:
handleClearDamagein classWeaponHandler
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