Package megamek.common.weapons.handlers
Class SmallPulseLaserPrototypeHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.EnergyWeaponHandler
megamek.common.weapons.handlers.SmallPulseLaserPrototypeHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescription -
Method Summary
Methods inherited from class megamek.common.weapons.handlers.EnergyWeaponHandler
calcDamagePerHitMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calcHits, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, doAmmoFeedProblemCheck, doChecks, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getNumberWeapons, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, useAmmo, usesClusterTableMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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SmallPulseLaserPrototypeHandler
public SmallPulseLaserPrototypeHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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addHeat
protected void addHeat()- Overrides:
addHeatin classWeaponHandler
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