Package megamek.common.weapons.handlers
Class PPCHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.handlers.EnergyWeaponHandler
megamek.common.weapons.handlers.PPCHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- Since:
- Sept 5, 2005
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, sSalvoType, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected booleanMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calcHits, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, doAmmoFeedProblemCheck, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getNumberWeapons, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, useAmmo, usesClusterTableMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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PPCHandler
public PPCHandler(ToHitData t, WeaponAttackAction w, Game g, TWGameManager m) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classEnergyWeaponHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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doChecks
- Overrides:
doChecksin classWeaponHandler- Parameters:
vPhaseReport- - AVectorcontaining the phase report.- Returns:
- a
booleanvalue indicating whether the attack misses because of a failed check.
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