Class BombastLaserWeaponHandler

All Implemented Interfaces:
Serializable, AttackHandler

public class BombastLaserWeaponHandler extends EnergyWeaponHandler
See Also:
  • Constructor Details

  • Method Details

    • handle

      public boolean handle(GamePhase phase, Vector<Report> returnedReports)
      Description copied from class: WeaponHandler
      handle this weapons firing
      Specified by:
      handle in interface AttackHandler
      Overrides:
      handle in class WeaponHandler
      Parameters:
      phase - The present game phase
      returnedReports - The reports list to add new reports to
      Returns:
      a boolean value indicating whether this should be kept or not
    • getDamageValue

      public static int getDamageValue(Mounted<?> weapon)
    • getHeat

      public static int getHeat(Mounted<?> mounted)