Class CLBAMortarLight
java.lang.Object
megamek.common.equipment.EquipmentType
megamek.common.equipment.WeaponType
megamek.common.weapons.Weapon
megamek.common.weapons.battleArmor.clan.CLBAMortarLight
- All Implemented Interfaces:
Serializable,ITechnology
Added per IO Pg 53 - Tech Manual shows this is an IS weapon only But IO seems to have made this a Clan weapon as
well.
- Since:
- Sep 24, 2004
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.Weapon
MODE_AC_RAPID, MODE_AC_SINGLE, MODE_AMS_MANUAL, MODE_AMS_OFF, MODE_AMS_ON, MODE_CAP_LASER_AAA, MODE_CAP_MISSILE_BEARING_EXT, MODE_CAP_MISSILE_BEARING_LONG, MODE_CAP_MISSILE_BEARING_MED, MODE_CAP_MISSILE_BEARING_SHORT, MODE_CAP_MISSILE_TELE_OPERATED, MODE_CAP_MISSILE_WAYPOINT, MODE_CAP_MISSILE_WAYPOINT_BEARING_EXT, MODE_CAP_MISSILE_WAYPOINT_BEARING_LONG, MODE_CAP_MISSILE_WAYPOINT_BEARING_MED, MODE_CAP_MISSILE_WAYPOINT_BEARING_SHORT, MODE_CAPITAL_BRACKET_40, MODE_CAPITAL_BRACKET_60, MODE_CAPITAL_BRACKET_80, MODE_FLAMER_DAMAGE, MODE_FLAMER_HEAT, MODE_GAUSS_POWERED_DOWN, MODE_GAUSS_POWERED_UP, MODE_INDIRECT_HEAT, MODE_INFERNO, MODE_MISSILE_INDIRECT, MODE_NORMAL, MODE_POINT_DEFENSE, MODE_PPC_CHARGE, MODE_RAC_FIVE_SHOT, MODE_RAC_FOUR_SHOT, MODE_RAC_SIX_SHOT, MODE_RAC_THREE_SHOT, MODE_RAC_TWO_SHOT, MODE_UAC_ULTRAFields inherited from class megamek.common.equipment.WeaponType
AIRBORNE_WEAPON_RANGES, ammoType, atClass, baDamageClass, BF_CLASS_AC, BF_CLASS_CAPITAL, BF_CLASS_CAPITAL_MISSILE, BF_CLASS_FLAK, BF_CLASS_IATM, BF_CLASS_LRM, BF_CLASS_MML, BF_CLASS_REL, BF_CLASS_SRM, BF_CLASS_STANDARD, BF_CLASS_SUBCAPITAL, BF_CLASS_TORPEDO, capital, CLASS_AC, CLASS_AMS, CLASS_AR10, CLASS_ARTILLERY, CLASS_ATM, CLASS_CAPITAL_AC, CLASS_CAPITAL_GAUSS, CLASS_CAPITAL_LASER, CLASS_CAPITAL_MD, CLASS_CAPITAL_MISSILE, CLASS_CAPITAL_PPC, CLASS_GAUSS, CLASS_LASER, CLASS_LBX_AC, CLASS_LRM, CLASS_MML, CLASS_MORTAR, CLASS_MRM, CLASS_NONE, CLASS_PLASMA, CLASS_POINT_DEFENSE, CLASS_PPC, CLASS_PULSE_LASER, CLASS_ROCKET_LAUNCHER, CLASS_SCREEN, CLASS_SRM, CLASS_SUB_CAPITAL_CANNON, CLASS_TELE_MISSILE, CLASS_THUNDERBOLT, damage, DAMAGE_ARTILLERY, DAMAGE_BY_CLUSTER_TABLE, DAMAGE_SPECIAL, DAMAGE_VARIABLE, damageLong, damageMedium, damageShort, explosionDamage, extAV, extremeRange, F_AC, F_AERO_WEAPON, F_ALT_BOMB, F_AMS, F_AMS_BAY, F_ANTI_SHIP, F_ARROW_IV, F_ARTEMIS_COMPATIBLE, F_ARTILLERY, F_ATM, F_AUTO_TARGET, F_B_POD, F_BA_INDIVIDUAL, F_BA_WEAPON, F_BALLISTIC, F_BOMB_WEAPON, F_BOMBAST_LASER, F_BURST_FIRE, F_C3M, F_C3MBS, F_CRUISE_MISSILE, F_CWS, F_DIRECT_FIRE, F_DIVE_BOMB, F_DOUBLE_ONE_SHOT, F_ENERGY, F_ER_FLAMER, F_EXTINGUISHER, F_FLAMER, F_GAUSS, F_HAG, F_HEAT_AS_DICE, F_HEAT_VARIABLE, F_HVAC, F_HYPER, F_INCENDIARY_NEEDLES, F_INDIRECT_FIRE, F_INF_AA, F_INF_ARCHAIC, F_INF_BURST, F_INF_CLIMBING_CLAWS, F_INF_DISPOSABLE, F_INF_ENCUMBER, F_INF_NONPENETRATING, F_INF_POINT_BLANK, F_INF_SUPPORT, F_INFANTRY, F_INFANTRY_ATTACK, F_INFANTRY_ONLY, F_INFERNO, F_LARGE_MISSILE, F_LASER, F_LRM, F_M_POD, F_MASS_DRIVER, F_MEK_MORTAR, F_MEK_WEAPON, F_MG, F_MGA, F_MISSILE, F_MISSILE_HITS, F_MML, F_MORTAR_TYPE_INDIRECT, F_MRM, F_NARC, F_NO_AIM, F_NO_FIRES, F_ONE_SHOT, F_PD_BAY, F_PLASMA, F_PLASMA_MFUK, F_PPC, F_PPC_CAPACITOR_COMPATIBLE, F_PROTO_WEAPON, F_PROTOTYPE, F_PULSE, F_REPEATING, F_SOLO_ATTACK, F_SPACE_BOMB, F_SRM, F_TAG, F_TANK_WEAPON, F_TASER, F_TSEMP, F_VGL, F_VSP, heat, heatAdjustmentForBvCalculation, infDamageClass, longAV, longRange, maxRange, medAV, mediumRange, minimumRange, missileArmor, rackSize, RANGE_EXT, RANGE_LONG, RANGE_MED, RANGE_SHORT, S_IMPROVED, shortAV, shortRange, subCapital, waterExtremeRange, waterLongRange, waterMediumRange, waterShortRange, WEAPON_AREA_EFFECT_INFANTRY, WEAPON_BURST_1D6, WEAPON_BURST_2D6, WEAPON_BURST_3D6, WEAPON_BURST_4D6, WEAPON_BURST_5D6, WEAPON_BURST_6D6, WEAPON_BURST_7D6, WEAPON_BURST_HALF_D6, WEAPON_CLUSTER_BALLISTIC, WEAPON_CLUSTER_MISSILE, WEAPON_CLUSTER_MISSILE_1D6, WEAPON_CLUSTER_MISSILE_2D6, WEAPON_CLUSTER_MISSILE_3D6, WEAPON_DIRECT_FIRE, WEAPON_INFANTRY_ORIGIN, WEAPON_NA, WEAPON_PLASMA, WEAPON_PULSEFields inherited from class megamek.common.equipment.EquipmentType
allTypes, bv, BV_VARIABLE, cost, COST_VARIABLE, CRITICAL_SLOTS_VARIABLE, criticalSlots, endTurnModes, explosive, flags, hittable, instantModeSwitch, internalName, lookupHash, modes, name, namesVector, omniFixedOnly, rulesRefs, shortName, sortingName, spreadable, structureAbbreviations, structureCosts, structureNames, svSlots, T_ARMOR_AEROSPACE, T_ARMOR_ALUM, T_ARMOR_ANTI_PENETRATIVE_ABLATION, T_ARMOR_BA_FIRE_RESIST, T_ARMOR_BA_MIMETIC, T_ARMOR_BA_REACTIVE, T_ARMOR_BA_REFLECTIVE, T_ARMOR_BA_STANDARD, T_ARMOR_BA_STANDARD_ADVANCED, T_ARMOR_BA_STANDARD_PROTOTYPE, T_ARMOR_BA_STEALTH, T_ARMOR_BA_STEALTH_BASIC, T_ARMOR_BA_STEALTH_IMP, T_ARMOR_BA_STEALTH_PROTOTYPE, T_ARMOR_BALLISTIC_REINFORCED, T_ARMOR_COMMERCIAL, T_ARMOR_EDP, T_ARMOR_FERRO_ALUM_PROTO, T_ARMOR_FERRO_FIBROUS, T_ARMOR_FERRO_FIBROUS_PROTO, T_ARMOR_FERRO_LAMELLOR, T_ARMOR_HARDENED, T_ARMOR_HEAT_DISSIPATING, T_ARMOR_HEAVY_ALUM, T_ARMOR_HEAVY_FERRO, T_ARMOR_HEAVY_INDUSTRIAL, T_ARMOR_IMPACT_RESISTANT, T_ARMOR_INDUSTRIAL, T_ARMOR_LC_FERRO_CARBIDE, T_ARMOR_LC_FERRO_IMP, T_ARMOR_LC_LAMELLOR_FERRO_CARBIDE, T_ARMOR_LIGHT_ALUM, T_ARMOR_LIGHT_FERRO, T_ARMOR_PATCHWORK, T_ARMOR_PRIMITIVE, T_ARMOR_PRIMITIVE_AERO, T_ARMOR_PRIMITIVE_FIGHTER, T_ARMOR_REACTIVE, T_ARMOR_REFLECTIVE, T_ARMOR_STANDARD, T_ARMOR_STANDARD_PROTOMEK, T_ARMOR_STEALTH, T_ARMOR_STEALTH_VEHICLE, T_ARMOR_SV_BAR_10, T_ARMOR_SV_BAR_2, T_ARMOR_SV_BAR_3, T_ARMOR_SV_BAR_4, T_ARMOR_SV_BAR_5, T_ARMOR_SV_BAR_6, T_ARMOR_SV_BAR_7, T_ARMOR_SV_BAR_8, T_ARMOR_SV_BAR_9, T_ARMOR_UNKNOWN, T_STRUCTURE_COMPOSITE, T_STRUCTURE_ENDO_COMPOSITE, T_STRUCTURE_ENDO_PROTOTYPE, T_STRUCTURE_ENDO_STEEL, T_STRUCTURE_INDUSTRIAL, T_STRUCTURE_REINFORCED, T_STRUCTURE_STANDARD, T_STRUCTURE_UNKNOWN, TA_NONE, TA_STANDARD_STRUCTURE, tankSlots, techAdvancement, toHitModifier, tonnage, TONNAGE_VARIABLE, VARIABLE, YAML_VERSIONFields inherited from interface megamek.common.interfaces.ITechnology
DATE_ES, DATE_NONE, DATE_PS -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidadaptToGameOptions(IGameOptions gameOptions) Adapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes.doublegetBattleForceDamage(int range, Mounted<?> linked) Damage calculation for BattleForce and AlphaStrike for missile weapons that may have advanced fire controlbooleanReturns true if this weapon type contributes to the AlphaStrike IF ability.Methods inherited from class megamek.common.weapons.Weapon
fire, getCorrectHandlerMethods inherited from class megamek.common.equipment.WeaponType
addFlags, adjustBattleForceDamageForMinRange, canBeMountedOnBaDwp, getAlphaStrikeHeat, getAlphaStrikeHeatDamage, getAmmoType, getAtClass, getATRanges, getBADamageClass, getBattleForceClass, getBattleForceDamage, getBattleForceDamage, getBayType, getBayType, getBV, getCost, getDamage, getDamage, getExplosionDamage, getExtAV, getExtremeRange, getFireTN, getHeat, getHeatAdjustmentForBvCalculation, getInfantryDamageClass, getLongAV, getLongRange, getMaxRange, getMaxRange, getMaxRange, getMedAV, getMediumRange, getMinimumRange, getMissileArmor, getRackSize, getRanges, getRanges, getRoundExtAV, getRoundLongAV, getRoundMedAV, getRoundShortAV, getShortAV, getShortRange, getWExtremeRange, getWLongRange, getWMediumRange, getWRanges, getWShortRange, getYamlData, getYamlTypeName, hasFlag, hasIndirectFire, initializeTypes, isAlphaStrikePointDefense, isCapital, isSplittableOverCriticalSlots, isSubCapital, relevantToTargetingComputer, setAmmoType, setDamage, setLongRange, setMediumRange, setMinimumRange, setName, setRackSize, setShortRange, toStringMethods inherited from class megamek.common.equipment.EquipmentType
addEndTurnMode, addLookupName, addLookupName, addMode, addType, allTypes, clearLookupNames, clearModes, equals, get, get, getAllStructureCodeName, getAllTypes, getArmorFromName, getArmorType, getArmorTypeName, getArmorTypeName, getBaseAvailability, getBaseBV, getBaseCost, getBaseCriticalSlots, getBaseTonnage, getBV, getCommonDate, getCost, getDesc, getDesc, getEquipDateAsString, getExtinctionDate, getExtinctionDate, getExtinctionDate, getFlags, getInternalName, getIntroductionDate, getIntroductionDate, getIntroductionDate, getLookupCollisions, getMode, getModes, getModesCount, getModesCount, getName, getName, getNames, getNumCriticalSlots, getNumCriticalSlots, getProductionDate, getProductionDate, getPrototypeDate, getPrototypeDate, getRawCost, getReintroductionDate, getReintroductionDate, getReintroductionDate, getRulesRefs, getShortName, getShortName, getSortingName, getStaticTechLevel, getStructureCost, getStructureFromName, getStructureTechAdvancement, getStructureType, getStructureTypeAbbrev, getStructureTypeName, getStructureTypeName, getSupportVeeSlots, getTankSlots, getTechAdvancement, getTechBase, getTechLevel, getTechLevel, getTechLevels, getTechRating, getToHitModifier, getToHitModifierAtRange, getTonnage, getTonnage, getTonnage, getTonnage, hasAnyFlag, hasAnyFlag, hasFlag, hashCode, hasHitModifiersByRange, hasInstantModeSwitch, hasModes, hasModeType, is, isAnyOf, isArmorType, isC3Equipment, isClan, isEligibleForBeingArmored, isExplosive, isExplosive, isHittable, isIntroLevel, isMixedTech, isNextTurnModeSwitch, isOmniFixedOnly, isSpreadable, isStructureType, isUnofficial, isVariableBV, isVariableCost, isVariableCriticalSlots, isVariableSize, isVariableTonnage, matchesName, removeMode, rulesRef, rulesRef, rulesRefs, rulesRefs, rulesRefs, setFlags, setInstantModeSwitch, setInternalName, setModes, variableMaxSize, variableStepSizeMethods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, waitMethods inherited from interface megamek.common.interfaces.ITechnology
calcEraAvailability, calcEraAvailability, calcYearAvailability, calcYearAvailability, calcYearAvailability, findMinimumRulesLevel, findMinimumRulesLevel, getAdvancedRange, getAdvancedRange, getCodeFromIOAbbr, getCodeFromMMAbbr, getCommonDate, getEraAvailabilityName, getEraAvailabilityName, getExperimentalRange, getExperimentalRange, getExtinctionRange, getExtinctionRange, getFullRatingName, getFullRatingName, getProductionDate, getPrototypeDate, getSimpleLevel, getSimpleLevel, getSimpleLevel, getStandardRange, getStandardRange, getTechRatingName, isAvailableIn, isAvailableIn, isAvailableIn, isExtinct, isExtinct, isExtinct, isLegal, isLegal
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Constructor Details
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CLBAMortarLight
public CLBAMortarLight()
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Method Details
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adaptToGameOptions
Description copied from class:WeaponAdapt the weapon type to the Game Options such as PPC Field Inhibitors or Dial Down Damage, usually adding or removing modes. When overriding this in a weapon subclass, call super()!- Overrides:
adaptToGameOptionsin classWeapon- Parameters:
gameOptions- The GameOptions (game.getOptions())
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getBattleForceDamage
Description copied from class:WeaponTypeDamage calculation for BattleForce and AlphaStrike for missile weapons that may have advanced fire control- Overrides:
getBattleForceDamagein classWeaponType- Parameters:
range- - the range in hexeslinked- - linked Artemis or Apollo FCS (null for none)- Returns:
- - damage in BattleForce scale
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isAlphaStrikeIndirectFire
public boolean isAlphaStrikeIndirectFire()Description copied from class:WeaponTypeReturns true if this weapon type contributes to the AlphaStrike IF ability. This is identical to TW indirect fire for most but not all weapons (see e.g. IATMs)- Overrides:
isAlphaStrikeIndirectFirein classWeaponType
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