Class BALBXHandler
java.lang.Object
megamek.common.weapons.handlers.WeaponHandler
megamek.common.weapons.battleArmor.BALBXHandler
- All Implemented Interfaces:
Serializable,AttackHandler
- See Also:
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Field Summary
Fields inherited from class megamek.common.weapons.handlers.WeaponHandler
advancedPD, ammoType, amsBayEngaged, amsBayEngagedCap, amsBayEngagedMissile, amsEngaged, announcedEntityFiring, apdsEngaged, attackingEntity, attackValue, bDirect, bGlancing, bLowProfileGlancing, bMissed, bSalvo, calcDmgPerHitReport, CapMissileAMSMod, CapMissileArmor, CapMissileMissed, CounterAV, damageType, firstHit, game, gameManager, generalDamageType, hit, insertedAttacks, isJammed, isStrafing, isStrafingFirstShot, missed, nDamPerHit, nRange, nSalvoBonus, nukeS2S, numRapidFireHits, numWeapons, numWeaponsHit, originalAV, parentBayHandler, pdBayEngaged, pdBayEngagedCap, pdBayEngagedMissile, pdOverheated, roll, secondShot, subjectId, target, throughFront, toHit, typeName, underWater, weapon, weaponAttackAction, weaponEntity, weaponType -
Constructor Summary
ConstructorsConstructorDescriptionBALBXHandler(ToHitData toHitData, WeaponAttackAction weaponAttackAction, Game game, TWGameManager twGameManager) -
Method Summary
Modifier and TypeMethodDescriptionprotected intCalculate the damage per hit.protected intCalculate the number of hitsMethods inherited from class megamek.common.weapons.handlers.WeaponHandler
absorbBuildingDamage, addGlancingBlowReports, addHeat, allShotsHit, announcedEntityFiring, applyGlancingBlowModifier, applyGlancingBlowModifier, calcAeroDamage, calcAttackValue, calcCapMissileAMSMod, calcCounterAV, calculateNumCluster, calculateNumClusterAero, canEngageCapitalMissile, cares, checkLI, checkPDConditions, checkTerrain, doAmmoFeedProblemCheck, doChecks, getAttacker, getAttackerId, getBracketingMultiplier, getCapMisMod, getCapMissileAMSMod, getClusterModifiers, getCounterAV, getFireTNRoll, getLargeCraftHeat, getNumberWeapons, getParentBayHandler, getSalvoBonus, getTotalGlancingBlowFactor, getWeaponAttackAction, handle, handleArtilleryDriftMarker, handleBuildingDamage, handleClearDamage, handleClearDamage, handleEntityDamage, handleIgnitionDamage, handlePartialCoverHit, handleSpecialMiss, initHit, insertAttacks, isLowProfileGlancingBlow, isStrafing, isStrafingFirstShot, isThunderBolt, reportMiss, reportMiss, restore, setAMSBayReportingFlag, setAnnouncedEntityFiring, setDone, setGlancingBlowFlags, setParentBayHandler, setPDBayReportingFlag, setStrafing, setStrafingFirstShot, specialResolution, unitGainsPartialCoverFromWater, unitStickingOutOfBuilding, useAmmo, usesClusterTableMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface megamek.common.weapons.handlers.AttackHandler
getBuildingDamageAdjustment, producesReportThisPhase
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Constructor Details
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BALBXHandler
public BALBXHandler(ToHitData toHitData, WeaponAttackAction weaponAttackAction, Game game, TWGameManager twGameManager) throws EntityLoadingException - Throws:
EntityLoadingException
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Method Details
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calcDamagePerHit
protected int calcDamagePerHit()Description copied from class:WeaponHandlerCalculate the damage per hit.- Overrides:
calcDamagePerHitin classWeaponHandler- Returns:
- an
intrepresenting the damage dealt per hit.
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calcHits
Description copied from class:WeaponHandlerCalculate the number of hits- Overrides:
calcHitsin classWeaponHandler- Parameters:
vPhaseReport- - theVectorcontaining the phase report.- Returns:
- an
intcontaining the number of hits.
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