Interface BTObject
- All Known Subinterfaces:
ASCardDisplayable,ForceAssignable,ICarryable,InGameObject,Targetable
- All Known Implementing Classes:
AbstractBuildingEntity,Aero,AeroSpaceFighter,AlphaStrikeElement,BattleArmor,BattlefieldSupportAsset,BipedMek,Briefcase,BuildingEntity,BuildingTarget,Cargo,CombatVehicleEscapePod,ConvFighter,ConvInfantry,Dropship,EjectedCrew,Entity,EscapePods,FighterSquadron,FixedWingSupport,FloorTarget,Formation,GroundObject,GunEmplacement,HandheldWeapon,HexTarget,INarcPod,Infantry,Jumpship,LandAirMek,LargeSupportTank,Mek,MekSummary,MekWarrior,MekWithArms,MinefieldTarget,MobileStructure,ProtoMek,QuadMek,QuadVee,SBFFormation,SBFIGotSomethingUnitPlaceholder,SBFPartialScanUnitPlaceHolder,SBFSomethingOutThereUnitPlaceHolder,SBFUnitPlaceHolder,SmallCraft,SpaceStation,SuperHeavyTank,SupportTank,SupportVTOL,Tank,TeleMissile,TripodMek,VTOL,Warship
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Field Summary
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Method Summary
Modifier and TypeMethodDescriptionReturns the general name or type name of this unit/object.default ImageReturns a fluff image for this unit or object to be shown e.g.default ImagegetIcon()Returns an icon for this unit or object for the game board.default booleanReturns true when this object has the distinction between aerodyne and spheroid, i.e.default booleanisAero()Returns true when this object uses or can use aerospace movement.default booleanReturns true when this object is aerodyne.default booleanReturns true when this object is an aerospace unit (fighter, aerospace support vehicle or large craft) or of type AS/CF/SC/DS/DA/WS/JS/SS for Alpha Strike.default booleanReturns true when this object is an aerospace fighter (not conventional, nor Fixed-Wing Support) or of type AF for Alpha Strike.default booleanReturns true when this object is a Support Vehicle using aerospace movement such as a Fixed-Wing support.default booleanReturns true when this object is a BattleArmor unit or of type BA for Alpha Strike.default booleandefault booleanReturns true when this object is a BattleMek or of type BM for Alpha Strike.default booleanFor future reference.default booleanReturns true when this object is a ground Combat Vehicle, including VTOL but not including Support Vehicles, or of type CV for Alpha Strike.default booleanReturns true when this object is a conventional fighter (not aerospace, nor Fixed-Wing Support) or of type CF for Alpha Strike.default booleanReturns true when this object is a Conventional Infantry unit or of type CI for Alpha Strike.default booleanReturns true when this object is a DropShip.default booleanReturns true when this object is a fighter (aerospace or conventional) including Fixed-Wing Support or of type CF/AF/SV(MV a) for Alpha Strike.default booleanReturns true when this object is a Fixed-Wing Support or of type SV(MV a) for Alpha Strike.default booleanisGround()Returns true when this object is a ground unit (all types of Mek, Infantry and Vehicle except aerospace support vehicles such as Fixed-Wing Support).default booleandefault booleanReturns true when this object is an Industrial Mek or of type IM for Alpha Strike.default booleanReturns true when this object is any Infantry unit or of type CI/BA for Alpha Strike.default booleanReturns true when this object is a JumpShip (but not a Space Station nor a WarShip).default booleanReturns true when this object is a large aerospace unit (SmallCraft, DropShip, JumpShip, WarShip, Space Station).default booleanisMek()Returns true when this object is a Mek (Industrial Mek or BattleMek) or of type BM/IM for Alpha Strike.default booleanDeprecated, for removal: This API element is subject to removal in a future version.default booleanReturns true when this object is a ProtoMek or of type PM for Alpha Strike.default booleanReturns true when this object is a Quad Mek or QuadVee, regardless of conversion state.default booleanDeprecated, for removal: This API element is subject to removal in a future version.default booleanReturns true when this object is a SmallCraft (not a DropShip).default booleanReturns true when this object is a SpaceStation (but not a WarShip nor a JumpShip).default booleanReturns true when this object has the distinction between aerodyne and spheroid, i.e.default booleanReturns true when this object is a Support Vehicle of any kind (including ground and aerospace).default booleanReturns true when this object is a Tripod Mek.default booleanReturns true when this is a group of units or elements such as a TW Squadron, BF Unit or SBF Formation even if it happens to contain only a single element at the time.default booleanReturns true when this object is a Combat Vehicle or ground Support Vehicle (including VTOL) or of type CV, ground SV for Alpha Strike.default booleanReturns true when this object is a WarShip (but not a Space Station nor a JumpShip).Returns the specific name or type name of this unit/object.
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Field Details
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NONE
static final int NONE- See Also:
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Method Details
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isMek
default boolean isMek()Returns true when this object is a Mek (Industrial Mek or BattleMek) or of type BM/IM for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a Mek or BM/IM
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isAerospace
default boolean isAerospace()Returns true when this object is an aerospace unit (fighter, aerospace support vehicle or large craft) or of type AS/CF/SC/DS/DA/WS/JS/SS for Alpha Strike. An aerospace unit is notisGround().- Returns:
- True when this is an aerospace unit (including aerospace support vehicles) or aerospace group (SBF)
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isProtoMek
default boolean isProtoMek()Returns true when this object is a ProtoMek or of type PM for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a ProtoMek
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isBattleMek
default boolean isBattleMek()Returns true when this object is a BattleMek or of type BM for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a BattleMek (not an Industrial Mek)
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isTripodMek
default boolean isTripodMek()Returns true when this object is a Tripod Mek. Returns false for any type of unit group even if it consists only of Tripods.- Returns:
- True when this is a Tripod Mek
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isQuadMek
default boolean isQuadMek()Returns true when this object is a Quad Mek or QuadVee, regardless of conversion state. Returns false for any type of unit group even if it consists only of Quad Meks.- Returns:
- True when this is a Quad (four-legged) Mek
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isIndustrialMek
default boolean isIndustrialMek()Returns true when this object is an Industrial Mek or of type IM for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is an Industrial Mek (not a BattleMek)
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isGround
default boolean isGround()Returns true when this object is a ground unit (all types of Mek, Infantry and Vehicle except aerospace support vehicles such as Fixed-Wing Support). A unit is a ground unit if it is notisAerospace(). This method should not require overriding.- Returns:
- True when this is a ground unit or ground group (SBF)
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isFighter
default boolean isFighter()Returns true when this object is a fighter (aerospace or conventional) including Fixed-Wing Support or of type CF/AF/SV(MV a) for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a fighter including fixed-wing support
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isAerospaceFighter
default boolean isAerospaceFighter()Returns true when this object is an aerospace fighter (not conventional, nor Fixed-Wing Support) or of type AF for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is an aerospace fighter
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isConventionalFighter
default boolean isConventionalFighter()Returns true when this object is a conventional fighter (not aerospace, nor Fixed-Wing Support) or of type CF for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a conventional fighter including fixed-wing support
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isFixedWingSupport
default boolean isFixedWingSupport()Returns true when this object is a Fixed-Wing Support or of type SV(MV a) for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a fixed-wing support unit
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isLargeAerospace
default boolean isLargeAerospace()Returns true when this object is a large aerospace unit (SmallCraft, DropShip, JumpShip, WarShip, Space Station). Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a large aerospace unit
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isBattleArmor
default boolean isBattleArmor()Returns true when this object is a BattleArmor unit or of type BA for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a BattleArmor unit
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isConventionalInfantry
default boolean isConventionalInfantry()Returns true when this object is a Conventional Infantry unit or of type CI for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a Conventional Infantry unit
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isHandheldWeapon
default boolean isHandheldWeapon()- Returns:
- True when this object is a Handheld Weapon.
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isBattlefieldSupportAsset
default boolean isBattlefieldSupportAsset()- Returns:
- True when this object is a Battlefield Support Asset (a simplified unit governed by the Battlefield Support rules rather than by full construction/combat rules). False for all standard units.
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isAerospaceSV
default boolean isAerospaceSV()Returns true when this object is a Support Vehicle using aerospace movement such as a Fixed-Wing support. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is an aerospace Support Vehicle
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isSmallCraft
default boolean isSmallCraft()Returns true when this object is a SmallCraft (not a DropShip). Returns false for any type of unit group.- Returns:
- True when this is a SmallCraft
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isDropShip
default boolean isDropShip()Returns true when this object is a DropShip. Returns false for any type of unit group.- Returns:
- True when this is a DropShip
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isJumpShip
default boolean isJumpShip()Returns true when this object is a JumpShip (but not a Space Station nor a WarShip). Returns false for any type of unit group.- Returns:
- True when this is a JumpShip
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isWarShip
default boolean isWarShip()Returns true when this object is a WarShip (but not a Space Station nor a JumpShip). Returns false for any type of unit group.- Returns:
- True when this is a WarShip
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isSpaceStation
default boolean isSpaceStation()Returns true when this object is a SpaceStation (but not a WarShip nor a JumpShip). Returns false for any type of unit group.- Returns:
- True when this is a SpaceStation
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hasAerodyneSpheroidDistinction
default boolean hasAerodyneSpheroidDistinction()Returns true when this object has the distinction between aerodyne and spheroid, i.e. if it is a DropShip or SmallCraft. Returns false for fighters as they are always aerodyne and do not have the distinction. Returns false for any type of unit group. This method should not require overriding.- Returns:
- True when this is object can be aerodyne or spheroid
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isAerodyne
default boolean isAerodyne()Returns true when this object is aerodyne. All fighters are aerodyne. Units that have the aerodyne/spheroid distinction, i.e. DropShips and SmallCraft return true when they are aerodyne. Returns false for any type of unit group. This method refers toisSpheroid()and should not require overriding.- Returns:
- True when this is object is aerodyne (fighter, aerodyne DropShip or aerodyne SmallCraft)
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isSpheroid
default boolean isSpheroid()Returns true when this object has the distinction between aerodyne and spheroid, i.e. if it is a DropShip or SmallCraft, and it is spheroid, false for any other type of object. Returns false for any type of unit group and for any unit that does not have the distinction.- Returns:
- True when this is object is spheroid
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isSupportVehicle
default boolean isSupportVehicle()Returns true when this object is a Support Vehicle of any kind (including ground and aerospace). Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a Support Vehicle
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isInfantry
default boolean isInfantry()Returns true when this object is any Infantry unit or of type CI/BA for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is an Infantry unit (BattleArmor and Conventional)
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isVehicle
default boolean isVehicle()Returns true when this object is a Combat Vehicle or ground Support Vehicle (including VTOL) or of type CV, ground SV for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a ground vehicle (including support vehicle and VTOL)
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isCombatVehicle
default boolean isCombatVehicle()Returns true when this object is a ground Combat Vehicle, including VTOL but not including Support Vehicles, or of type CV for Alpha Strike. Returns false for any type of unit group even if it is of the right type.- Returns:
- True when this is a ground Combat Vehicle (not including Support Vehicle)
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isCarryableObject
default boolean isCarryableObject()For future reference. Returns true when this object is a battlefield object (such as a crate) that can be picked up and carried by some types of units.- Returns:
- True when this is a carryable battlefield object.
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isObjectiveMarker
Deprecated, for removal: This API element is subject to removal in a future version.For future reference. Returns true when this object is an objective marker, marking a certain hex or building or other object as valuable to conquer, hold or destroy.- Returns:
- True when this is an objective marker.
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isAero
default boolean isAero()Returns true when this object uses or can use aerospace movement. This includes all aerospace units as well as LAMs (in fighter mode when in a TW game). Returns false for any type of unit group even if it is of the right type.Note that this is not equivalent to "this instanceof Aero" as LAMs are not an Aero subclass. It is also not equivalent to "this instanceof IAero" as LAMs are always IAero but only return true for isAero() when they are in fighter conversion mode. The following cast can be safely made:
if (entity.isAero()) { IAero iAero = (IAero) entity; }- Returns:
- True when this may use aerospace movement (aerospace and LAM units)
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isUnitGroup
default boolean isUnitGroup()Returns true when this is a group of units or elements such as a TW Squadron, BF Unit or SBF Formation even if it happens to contain only a single element at the time.- Returns:
- True when this is a group type unit
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isSingleUnit
Deprecated, for removal: This API element is subject to removal in a future version.Returns true when this is a single unit such as a TW Entity or AlphaStrikeElement, false when it is a group unit type, seeisUnitGroup()This method forwards toisUnitGroup()and should not require overriding.- Returns:
- True when this is a single unit or element.
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generalName
String generalName()Returns the general name or type name of this unit/object. For standard individual units, this is the chassis. For other types of units or objects this can be the full designation or a general part of the designation. Much like the chassis, this can be much more narrow than the general type of unit ("Mek").The general name should not be empty and not return null. Return the chassis in Entity and AlphaStrikeElement.
- Returns:
- The general name / chassis
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specificName
String specificName()Returns the specific name or type name of this unit/object. For standard individual units, this is the model. For other types of units or objects this can be a part of the designation, or empty.The specific name should not return null. Return the model in Entity and AlphaStrikeElement.
- Returns:
- The specific name / model
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getFluffImage
Returns a fluff image for this unit or object to be shown e.g. in the unit summary.Important: This method returns only a fluff image that is stored in the object itself, e.g. if it was part of the unit's file or is created by the unit itself. It does not search for fluff images in the fluff images directories. For GUI, use
FluffImageHelper.getFluffImage(BTObject)instead; that method will retrieve either a unit's own fluff image or an image from the fluff images directories (if there is one).The default implementation returns null. For canon units, this will return null, as they do not store fluff images in the unit files.
- Returns:
- A fluff image for this object/unit if it contains one as part of the object/unit
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getIcon
Returns an icon for this unit or object for the game board. Note that this is the 84 x 72 standard size icon; icons for landed large craft are not handled by this method.Important: This method returns only an icon that is stored in the object itself, e.g. if it was part of the unit's file or is created by the unit itself. It does not search for the icon through the mekset.
The default implementation returns null. For canon units, this will return null, as they do not store icon images in the unit files.
- Returns:
- An icon for this object/unit if it contains one as part of the object/unit
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