Class PrephaseTurn

All Implemented Interfaces:
Serializable, PlayerTurn

public class PrephaseTurn extends GameTurn
Prephase turn used for revealing hidden units and for Standard mode ghost target assignment during PRE_FIRING.
See Also:
  • Constructor Details

    • PrephaseTurn

      public PrephaseTurn(int playerId)
  • Method Details

    • isValidEntity

      public boolean isValidEntity(@Nullable Entity entity, Game game, boolean useValidNonInfantryCheck)
      Description copied from class: GameTurn
      Determine if the specified entity is a valid one to use for this turn.

      In addition to the "standard" validity checks, there is also a check for the optional rules "infantry move later" and "ProtoMeks move later." This checks to see if those options are enabled and if there is a valid non-infantry (or proto) unit to move and if so, the entity is invalid.

      There are certain instances where this check should not be used when the optional rules are enabled (such as loading infantry into a unit). Hence, the use of these additional checks is specified by a boolean input parameter.

      Overrides:
      isValidEntity in class GameTurn
      Parameters:
      entity - the Entity that may take this turn.
      game - The Game the turn belongs to
      useValidNonInfantryCheck - Boolean that determines if we should check to see if infantry can be moved yet
      Returns:
      true if the specified entity can take this turn. false if the entity is not valid for this turn.