Package megamek.common.event.entity
Class GameEntityChangeEvent
java.lang.Object
java.util.EventObject
megamek.common.event.GameEvent
megamek.common.event.entity.GameEntityEvent
megamek.common.event.entity.GameEntityChangeEvent
- All Implemented Interfaces:
Serializable
Instances of this class are sent game entity is changed
- See Also:
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Field Summary
FieldsFields inherited from class megamek.common.event.entity.GameEntityEvent
entityFields inherited from class java.util.EventObject
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Constructor Summary
ConstructorsConstructorDescriptionGameEntityChangeEvent(Object source, Entity entity) Constructs new GameEntityChangeEventGameEntityChangeEvent(Object source, Entity entity, Vector<UnitLocation> movePath) Constructs new GameEntityChangeEventGameEntityChangeEvent(Object source, Entity entity, Vector<UnitLocation> movePath, Entity oldEntity) Constructs new GameEntityChangeEvent, storing the entity prior to changes. -
Method Summary
Modifier and TypeMethodDescriptionvoidSub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired.toString()Methods inherited from class megamek.common.event.entity.GameEntityEvent
getEntityMethods inherited from class java.util.EventObject
getSource
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Field Details
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movePath
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oldEntity
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Constructor Details
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GameEntityChangeEvent
Constructs new GameEntityChangeEvent -
GameEntityChangeEvent
Constructs new GameEntityChangeEvent -
GameEntityChangeEvent
public GameEntityChangeEvent(Object source, Entity entity, Vector<UnitLocation> movePath, Entity oldEntity) Constructs new GameEntityChangeEvent, storing the entity prior to changes. This old entity may be needed in certain cases, like when a Dropship is taking off, since some of the old state is important.
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Method Details
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getMovePath
- Returns:
- the movePath.
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getOldEntity
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toString
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fireEvent
Description copied from class:GameEventSub-classed events implement this method to call their specific method on a GameListener instance that their event has been fired. -
getEventName
- Specified by:
getEventNamein classGameEvent
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