Package megamek.common.equipment
Class EquipmentTypeLookup
java.lang.Object
megamek.common.equipment.EquipmentTypeLookup
Constants that can be used as lookup keys for
EquipmentType.get(java.lang.String). The constant should be used as the internal
name when creating the EquipmentType.
This is not a complete list, as most equipment does not need to be retrieved directly. It is primarily for use by the construction rules when a specific piece of equipment is required. Armor and structure have their own methods that take tech base into account.
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic @interfaceStatic fields in this class annotated with {code @EquipmentName} will be checked by the unit tests to verify they are validEquipmentTypelookup keys. -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final Stringstatic final String -
Constructor Summary
Constructors -
Method Summary
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Field Details
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JUMP_JET
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IMPROVED_JUMP_JET
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PROTOTYPE_JUMP_JET
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PROTOTYPE_IMPROVED_JJ
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MEK_UMU
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MECHANICAL_JUMP_BOOSTER
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VEHICLE_JUMP_JET
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PROTOMEK_JUMP_JET
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EXTENDED_JUMP_JET_SYSTEM
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PROTOMEK_UMU
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PROTOMEK_MYOMER_BOOSTER
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PROTOMEK_MELEE
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PROTOMEK_QUAD_MELEE
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BA_JUMP_JET
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BA_VTOL
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BA_UMU
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BA_MYOMER_BOOSTER
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BA_PARTIAL_WING
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BA_JUMP_BOOSTER
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BA_MECHANICAL_JUMP_BOOSTER
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BA_MANIPULATOR_CARGO_LIFTER
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BA_MAGNETIC_CLAMP
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BA_PARAFOIL
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BA_MISSION_EQUIPMENT
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BA_DWP
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BA_APM
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BA_MODULAR_EQUIPMENT_ADAPTOR
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SINGLE_HS
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IS_DOUBLE_HS
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CLAN_DOUBLE_HS
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LASER_HS
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COMPACT_HS_1
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COMPACT_HS_2
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IS_DOUBLE_HS_PROTOTYPE
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IS_DOUBLE_HS_FREEZER
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HITCH
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CLAN_CASE
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IS_CASE
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IS_CASE_P
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COOLANT_POD
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MEK_TRACKS
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QUADVEE_WHEELS
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IM_EJECTION_SEAT
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TSM
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SCM
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ITSM
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P_TSM
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IS_MASC
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CLAN_MASC
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SPONSON_TURRET
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PINTLE_TURRET
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MAST_MOUNT
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DNI_COCKPIT_MOD
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EI_INTERFACE
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AMPHIBIOUS_CHASSIS_MOD
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ARMORED_CHASSIS_MOD
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BICYCLE_CHASSIS_MOD
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CONVERTIBLE_CHASSIS_MOD
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DUNE_BUGGY_CHASSIS_MOD
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SV_ENVIRONMENTAL_SEALING_CHASSIS_MOD
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EXTERNAL_POWER_PICKUP_CHASSIS_MOD
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HYDROFOIL_CHASSIS_MOD
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MONOCYCLE_CHASSIS_MOD
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OFF_ROAD_CHASSIS_MOD
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OMNI_CHASSIS_MOD
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PROP_CHASSIS_MOD
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SNOWMOBILE_CHASSIS_MOD
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STOL_CHASSIS_MOD
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SUBMERSIBLE_CHASSIS_MOD
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TRACTOR_CHASSIS_MOD
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TRAILER_CHASSIS_MOD
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ULTRALIGHT_CHASSIS_MOD
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VSTOL_CHASSIS_MOD
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LIMB_CLUB
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GIRDER_CLUB
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TREE_CLUB
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INFANTRY_ASSAULT_RIFLE
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INFANTRY_TAG
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INFANTRY_MORTAR_LIGHT
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INFANTRY_MORTAR_HEAVY
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INFANTRY_MORTAR_LIGHT_INFERNO
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INFANTRY_MORTAR_HEAVY_INFERNO
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VIBRO_SHOVEL
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DEMOLITION_CHARGE
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INFANTRY_BRIDGE_KIT
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INFANTRY_AMMO
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INFANTRY_INFERNO_AMMO
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ANTI_MEK_GEAR
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AC_BAY
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AMS_BAY
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ARTILLERY_BAY
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AR10_BAY
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ATM_BAY
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CAPITAL_AC_BAY
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CAPITAL_GAUSS_BAY
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CAPITAL_LASER_BAY
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CAPITAL_MASS_DRIVER_BAY
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CAPITAL_MISSILE_BAY
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CAPITAL_PPC_BAY
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GAUSS_BAY
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LASER_BAY
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LBX_AC_BAY
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LRM_BAY
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MISC_BAY
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MML_BAY
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MRM_BAY
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PLASMA_BAY
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POINT_DEFENSE_BAY
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PPC_BAY
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PULSE_LASER_BAY
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ROCKET_LAUNCHER_BAY
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SCC_BAY
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SCL_BAY
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SC_MISSILE_BAY
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SCREEN_LAUNCHER_BAY
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SRM_BAY
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TELE_CAPITAL_MISSILE_BAY
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THUNDERBOLT_BAY
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BACKHOE
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LIGHT_BRIDGE_LAYER
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MEDIUM_BRIDGE_LAYER
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HEAVY_BRIDGE_LAYER
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BULLDOZER
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CHAINSAW
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COMBINE
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DUAL_SAW
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DUMPER_FRONT
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DUMPER_REAR
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DUMPER_RIGHT
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DUMPER_LEFT
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EXTENDED_FUEL_TANK
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PILE_DRIVER
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LADDER
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LIFT_HOIST
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MANIPULATOR_INDUSTRIAL
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MINING_DRILL
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NAIL_RIVET_GUN
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REFUELING_DROGUE
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FLUID_SUCTION_LIGHT_MEK
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FLUID_SUCTION_LIGHT_VEE
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FLUID_SUCTION
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ROCK_CUTTER
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SALVAGE_ARM
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SPOT_WELDER
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SPRAYER_MEK
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SPRAYER_VEE
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WRECKING_BALL
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LAM_FUEL_TANK
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LAM_BOMB_BAY
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CARGO
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CL_BA_MORTAR_HEAVY
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CL_BA_MORTAR_LIGHT
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IS_BA_TUBE_ARTY
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CL_BA_BOMB_RACK
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THUMPER_ARTY
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SNIPER_ARTY
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SV_EXTERNAL_HARDPOINT
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NLRT5
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NLRT10
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NLRT15
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NLRT20
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Constructor Details
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EquipmentTypeLookup
public EquipmentTypeLookup()
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