Welcome All to 0.49.18

This release is MASSIVE. We’ve managed to push a ton of code in the last six weeks. We have a big mix of new stuff, bug fixes and general improvements. Being the first release since the State of the Universe (read here if you missed it) it’s too early to tell if this is a MILESTONE. We have too much stuff in all three programs to highlight everything so we recommend giving the change log a good look. But some highlights in no particular order.

MegaMek

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Princess has successfully graduated from Blackjack’s advanced munitions course. You will see more ammo switching, making MML and ATM’s more effective. If the players give her alternate ammo types she will use them. As an example give her TAG units, and Artillery with homing ammos.

MegaMekLab

MekHQ

MekHQ StratCon Alpha

A Few Reminders

  1. Unit File Alignment with MUL: We aligned unit files with the MUL by removing the term “(Standard)”, resulting in the removal of nearly 1000 instances. Our Quality Assurance (QA) team has thoroughly tested these changes. There’s a potential risk in MekHQ with CPNX files due to their reliance on unit names. If errors occur while loading your campaign file, we apologize for the inconvenience. For assistance, please refer to this post.

  2. Removal of Unofficial Units Zip: Based on feedback from our Discord and a poll where 75% of players favored this decision, we’ve removed the unofficial units zip from this release. This change allows us to focus on canon units.

    To reintegrate the units:

  1. User Data Directory for MegaMek, MegaMekLab, and MekHQ: We’ve added a customizable User Data Directory feature. This allows you to set a single external directory for storing game resources like units, camos, and fonts, which is accessible across different installations and versions of MegaMek, MegaMekLab, and MekHQ.

Key Points

  1. MekHQ Campaign Files: Remember, MekHQ campaign files are NOT backward compatible. Moving your campaign to a newer version prevents reverting to an older one, but keeping backups allows play in both versions for comparison.

Stable release

Please review the [State of the Universe](url=https://bg.battletech.com/forums/index.php?topic=83774.0

Java 11 and 17

We’ve updated to Java 11. To use the 0.49.x development branches, an update is needed. As Java is now open source, we recommend Adoptium Temurin 11. Help pages for Windows and Mac users are available. Linux users should use their package manager to install Adoptium Temurin.

This release also supports Java 17, which has undergone some testing. More player usage is needed, but Java 11 remains our recommended version.

Social Media

Join our official MegaMek Discord, our primary community hub for the suite. We offer superior voice support, individual channels, and assistance for the official public servers. We’re also part of community Discords Everything BattleTech and Classic BattleTech. Find us on Facebook at MegaMek BattleTech and MegaMek.

Mac Users

Check out this workaround for Mac Operating Systems.

Contributing

Interested in contributing? Find out how here.

Updating Your Campaign

  1. Make backups of your campaigns and customs.
  2. Treat each release as stand-alone; copy your data forward from older versions, never backward.
  3. Do not copy MegaMek saves or any preference file from a different version.

MegaMek Change Log

Download

0.49.18 (2024-02-16 1900 UTC)

MegaMekLab Change Log

Download

0.49.18 (2024-02-16 1900 UTC)

MekHQ Change Log

Download

0.49.18 (2024-02-16 1900 UTC)

Cheers!