New Development Release 0.49.1

Welcome to 0.49.1 this release is all about bug fixes. Our 0.49.0 release was a very buggy release and while this release fixes a lot of bugs, expect bugs to continue for the next few releases. With all the new stuff in (and planned) for 0.49.x it will take us time to find and fix them all. But players that have been using the nightly builds are reporting things very improved over 0.49.0

MegaMek and Java 11

We’ve have officially made the change to Java 11, meaning to use the 0.49.x Development branch you’ll need to update.

Due to changes in downloading Java that Oracle has made, we are recommending players use OpenJDK 11. We have a help page for windows and macOS. For Linux, you should be able to user your package manager to install OpenJDK from their repositories.

As mentioned nothing but bug fixes and some new sprites and maps.

MegaMekLab

No changes from Stable 0.48.0

MekHQ

Bug fixes and continued improvements to Stratcon. Not sure what Stratcon is SEE HERE

SOCIAL MEDIA

We are also happy to announce we have an Official MegaMek Discord. It will function like our Slack but gives us better voice support for those who use the official public servers.

Also a reminder to drop into the Slack channel to meet other players and harass the Devs that drop in and out. If Slack isn’t your thing check out these Discords with MegaMek channels - Everything BattleTech and Classic BattleTech.

Facebook - MegaMek BattleTech and MegaMek

FOR MAC USERS

We think we now have a workaround for macOS.

Another reminder when moving between versions:

  1. Make backups of your campaigns and customs.
  2. Always treat each release as a stand alone release and only copy your data forward from older versions.

MegaMek Release Notes

Download

MegaMekLab Release Notes

Download

*No Changes

MekHQ Release Notes

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